FILE: xpedia {modName: XComFiles} FILE: standard/xcom1/alienDeployments.rul alienDeployments: - type: STR_SMALL_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 40 length: 40 height: 4 - type: STR_MEDIUM_SCOUT data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 40 length: 40 height: 4 - type: STR_LARGE_SCOUT data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 50 length: 50 height: 4 - type: STR_HARVESTER data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_ABDUCTOR data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 4 - type: STR_TERROR_SHIP data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_BATTLESHIP data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 - type: STR_SUPPLY_SHIP data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 4 - type: STR_TERROR_MISSION data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 civilians: 16 terrains: - URBAN alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 - type: STR_ALIEN_BASE_ASSAULT data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 2 terrains: - UBASE shade: 15 script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 markerName: STR_ALIEN_BASE markerIcon: 7 genMission: STR_ALIEN_SUPPLY: 100 genMissionFreq: 6 alienBase: true # this is only to tell new battle mode what to do with this deployment objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 - type: STR_BASE_DEFENSE data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE - type: STR_MARS_CYDONIA_LANDING data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] width: 50 length: 50 height: 4 terrains: - MARS shade: 15 race: STR_SECTOID nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false - type: STR_MARS_THE_FINAL_ASSAULT data: - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 5 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] width: 60 length: 60 height: 2 terrains: - UBASE shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 FILE: standard/xcom1/alienItemLevels.rul alienItemLevels: - [0, 0, 0, 0, 0, 0, 0, 1, 1, 2] - [0, 0, 0, 0, 0, 1, 1, 1, 2, 2] - [0, 0, 0, 1, 1, 1, 1, 2, 2, 2] - [0, 0, 1, 1, 1, 1, 2, 2, 2, 2] - [0, 0, 1, 1, 1, 2, 2, 2, 2, 2] - [0, 1, 1, 1, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 1, 2, 2, 2, 2, 2, 2, 2] - [1, 1, 2, 2, 2, 2, 2, 2, 2, 2] - [2, 2, 2, 2, 2, 2, 2, 2, 2, 2] FILE: standard/xcom1/alienMissions.rul alienMissions: - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_SECTOID: 70 STR_SNAKEMAN: 10 STR_FLOATER: 20 1: STR_SECTOID: 60 STR_SNAKEMAN: 10 STR_FLOATER: 30 3: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 6: STR_SECTOID: 20 STR_SNAKEMAN: 10 STR_MUTON: 40 STR_FLOATER: 30 9: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_MUTON: 30 STR_FLOATER: 30 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 1: STR_SECTOID: 50 STR_FLOATER: 50 3: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 6: STR_SECTOID: 10 STR_MUTON: 40 STR_FLOATER: 50 9: STR_SECTOID: 30 STR_MUTON: 30 STR_FLOATER: 40 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_BATTLESHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 60 STR_FLOATER: 40 1: STR_SECTOID: 40 STR_FLOATER: 60 3: STR_SECTOID: 50 STR_FLOATER: 50 6: STR_SECTOID: 30 STR_FLOATER: 70 9: STR_SECTOID: 50 STR_FLOATER: 50 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 150 #Pact score only awarded on month end objective: 1 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 60 STR_SNAKEMAN: 20 STR_FLOATER: 20 1: STR_SECTOID: 50 STR_SNAKEMAN: 20 STR_FLOATER: 30 3: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_MUTON: 50 STR_FLOATER: 10 6: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_ETHEREAL: 40 STR_MUTON: 30 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 10 STR_MUTON: 40 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 16500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P6 timer: 13800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P7 timer: 60 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 30 STR_SNAKEMAN: 20 STR_FLOATER: 50 1: STR_SECTOID: 40 STR_SNAKEMAN: 20 STR_FLOATER: 40 3: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_MUTON: 30 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 40 STR_ETHEREAL: 10 STR_MUTON: 20 STR_FLOATER: 20 9: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 1: STR_SECTOID: 60 STR_FLOATER: 40 3: STR_SECTOID: 20 STR_SNAKEMAN: 60 STR_FLOATER: 20 6: STR_SECTOID: 10 STR_SNAKEMAN: 20 STR_ETHEREAL: 40 STR_MUTON: 20 STR_FLOATER: 10 9: STR_SECTOID: 20 STR_SNAKEMAN: 30 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 10 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 15000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_RETALIATION points: 0 objective: 4 spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SECTOID: 20 STR_SNAKEMAN: 20 STR_ETHEREAL: 20 STR_MUTON: 20 STR_FLOATER: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 - ufo: STR_MEDIUM_SCOUT count: 2 trajectory: P8 timer: 3000 - ufo: STR_LARGE_SCOUT count: 3 trajectory: P8 timer: 3000 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true FILE: standard/xcom1/alienRaces.rul alienRaces: - id: STR_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - id: STR_MUTON members: - STR_MUTON_SOLDIER - STR_MUTON_SOLDIER - STR_MUTON_ENGINEER - STR_MUTON_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_MIXED members: - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_LEADER - STR_ETHEREAL_COMMANDER - STR_CHRYSSALID_TERRORIST - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST FILE: standard/xcom1/armors.rul armors: - type: STR_NONE_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_NONE corpseBattle: - STR_CORPSE frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 166, 166] #M0 F0 M1 F1 M2 F2 M3 F3 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR frontArmor: 50 sideArmor: 40 rearArmor: 30 underArmor: 30 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.1 - 1.0 loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_POWER_SUIT frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 1 - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_3 corpseBattle: - STR_CORPSE_SUIT storeItem: STR_FLYING_SUIT frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] forcedTorso: 2 - type: SECTOID_ARMOR0 spriteSheet: SECTOID.PCK corpseBattle: - STR_SECTOID_CORPSE frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 2 ] - type: FLOATER_ARMOR0 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 8 sideArmor: 6 rearArmor: 4 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR1 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 16 sideArmor: 12 rearArmor: 8 underArmor: 12 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: FLOATER_ARMOR2 spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE frontArmor: 24 sideArmor: 18 rearArmor: 12 underArmor: 16 drawingRoutine: 1 movementType: 1 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: REAPER_ARMOR spriteSheet: X_REAP.PCK allowInv: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 4 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR spriteSheet: X_ROB.PCK allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: TANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 drawingRoutine: 2 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: TANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 constantAnimation: true movementType: 1 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK corpseBattle: - CIVM_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: CIVF_ARMOR spriteSheet: CIVF.PCK corpseBattle: - CIVF_CORPSE frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR0 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR1 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 20 sideArmor: 24 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SNAKEMAN_ARMOR2 spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE frontArmor: 26 sideArmor: 26 rearArmor: 22 underArmor: 20 drawingRoutine: 6 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR0 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR1 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: MUTON_ARMOR2 spriteSheet: MUTON.PCK corpseBattle: - STR_MUTON_CORPSE frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 20 drawingRoutine: 10 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR0 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR1 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 40 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ETHEREAL_ARMOR2 spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 45 movementType: 1 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: ZOMBIE_ARMOR painImmune: true # no secondary stun damage spriteSheet: ZOMBIE.PCK allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: SILACOID_ARMOR spriteSheet: SILACOID.PCK allowInv: false corpseBattle: - STR_SILACOID_CORPSE frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 10 drawingRoutine: 8 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: CELATID_ARMOR spriteSheet: CELATID.PCK allowInv: false corpseBattle: - STR_CELATID_CORPSE frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 loftempsSet: [ 3 ] FILE: standard/xcom1/converter.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_NIGERIA - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: standard/xcom1/countries.rul countries: - type: STR_USA fundingBase: 600 fundingCap: 10000 labelLon: 260 labelLat: -40 areas: - [235, 255, -49, -32] - [255, 277.5, -49, -29] - [260, 265, -29, -26] - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - type: STR_RUSSIA fundingBase: 230 fundingCap: 8000 labelLon: 60 labelLat: -60 areas: - [30, 50, -70, -45] - [24, 30, -60, -42] - [50, 75, -77, -40] - [75, 165, -80, -50] - [165, 170, -70, -59] - type: STR_UK fundingBase: 240 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -50] - type: STR_FRANCE fundingBase: 320 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] - type: STR_GERMANY fundingBase: 250 fundingCap: 9000 labelLon: 11.5 labelLat: -50 areas: - [6, 15, -55, -47.5] - type: STR_ITALY fundingBase: 160 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - type: STR_SPAIN fundingBase: 140 fundingCap: 5000 labelLon: 357.5 labelLat: -42.625 areas: - [353, 3, -43, -36.5] - [351, 353, -43, -42.25] - type: STR_CHINA fundingBase: 245 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [75, 98, -50, -30] - [98, 122, -50, -22] - [122, 133, -54, -40] - type: STR_JAPAN fundingBase: 400 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - type: STR_INDIA fundingBase: 150 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 95, -27, -20] - type: STR_BRAZIL fundingBase: 300 fundingCap: 4000 labelLon: 305 labelLat: 5 areas: - [290, 302, -2.5, 17] - [302, 310, -2.5, 22] - [310, 325, 0, 24] - [305, 313, 22, 32] - type: STR_AUSTRALIA fundingBase: 280 fundingCap: 5000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] - type: STR_NIGERIA fundingBase: 180 fundingCap: 2000 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_SOUTH_AFRICA fundingBase: 230 fundingCap: 3000 labelLon: 25 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 32.5, 22, 35] - type: STR_EGYPT fundingBase: 230 fundingCap: 2000 labelLon: 29 labelLat: -26 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 230 fundingCap: 4000 labelLon: 260 labelLat: -55 areas: - [219, 230, -70, -55] - [230, 305, -75, -40] FILE: standard/xcom1/crafts.rul crafts: - type: STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 costBuy: 500000 costRent: 500000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 weapons: 1 soldiers: 12 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 300 battlescapeTerrainData: name: LIGHTNIN mapDataSets: - BLANKS - LIGHTNIN mapBlocks: - name: LIGHTNIN width: 20 length: 10 deployment: - [10, 5, 1, 2] - [10, 6, 1, 2] - [10, 4, 1, 2] - [9, 7, 1, 2] - [9, 3, 1, 2] - [8, 7, 1, 2] - [8, 3, 1, 2] - [7, 7, 1, 2] - [7, 3, 1, 2] - [6, 6, 1, 2] - [6, 4, 1, 2] - [6, 5, 1, 2] - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 weapons: 2 soldiers: 26 vehicles: 4 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] - type: STR_INTERCEPTOR sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 costBuy: 600000 costRent: 600000 forceShowInMonthlyCosts: true refuelRate: 50 transferTime: 96 score: 250 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 2 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 FILE: standard/xcom1/craftWeapons.rul craftWeapons: - type: STR_STINGRAY sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_CANNON_UC sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_FUSION_BALL_UC sprite: 3 sound: 7 damage: 230 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_LASER_CANNON_UC sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 35 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 50 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_PLASMA_BEAM projectileType: 5 FILE: standard/xcom1/cutscenes.rul cutscenes: - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame winGame: true slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame loseGame: true slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 FILE: standard/xcom1/difficulty.rul difficultyCoefficient: [0, 1, 2, 3, 4] aimAndArmorMultipliers: [0.5, 1.0, 1.0, 1.0, 1.0] statGrowthMultipliers: tu: 4 stamina: 4 health: 0 bravery: 0 reactions: 6 firing: 6 throwing: 0 strength: 2 psiStrength: 4 psiSkill: 4 melee: 4 # for more information on what these numbers mean, see # http://ufopaedia.org/index.php?title=Alien_Stats_(TFTD)#Calculating_Statistics # statGrowthMultipliers are the increments # difficultyCoefficients are MultiplierA # aimAndArmorMultipliers are MultiplierB turnAIUseGrenade: 3 turnAIUseBlaster: 3 defeatScore: -900 defeatFunds: -1000000 constants: - damageRange: 100 - explosiveDamageRange: 50 - fireDamageRange: [5, 10] FILE: standard/xcom1/extraSprites.rul extraSprites: - type: TinyRanks width: 42 height: 7 subX: 7 subY: 7 files: 0: Resources/Extended/TinyRanks.png - type: ExtendedPediaBackgroundPalBasescape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalBasescape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BASESCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalBattlepedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_BATTLEPEDIA/info-button-ufo.png - type: ExtendedPediaBackgroundPalGeoscape width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/background-ufo.png - type: ExtendedPediaBackgroundPalGeoscape-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_GEOSCAPE/info-button-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/background-ufo.png - type: ExtendedPediaBackgroundPalUfopaedia-InfoButton width: 320 height: 200 singleImage: true files: 0: Resources/Extended/Pedia/PAL_UFOPAEDIA/info-button-ufo.png - type: Pathfinding files: 0: Resources/Pathfinding/Pathfinding.png width: 384 height: 80 subX: 32 subY: 40 - type: Projectiles width: 105 height: 33 subX: 3 subY: 3 files: 0: Resources/BulletSprites/BulletSprites.png - type: TFTDReserve width: 59 height: 24 singleImage: true files: 0: Resources/UI/reserve.png - type: KneelButton width: 32 height: 32 subX: 32 subY: 16 files: 0: Resources/UI/kneelButton.png - type: InvCopy width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy.png - type: InvCopyActive width: 16 height: 16 singleImage: true files: 0: Resources/UI/invcopy_active.png - type: InvPaste width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste.png - type: InvPasteEmpty width: 16 height: 16 singleImage: true files: 0: Resources/UI/invpaste_empty.png - type: BIGOBS.PCK width: 64 height: 96 subX: 32 subY: 48 files: 58: Resources/Weapons/Terror.png - type: BIGOBS.PCK width: 32 height: 48 files: 57: Resources/Weapons/Zombie.png - type: GlobeMarkers width: 27 height: 3 subX: 3 subY: 3 files: 0: Resources/UI/globe_ufo.png FILE: standard/xcom1/facilities.rul facilities: - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 mapName: XBASE_01 - type: STR_LABORATORY spriteShape: 1 spriteFacility: 19 buildCost: 750000 buildTime: 26 monthlyCost: 30000 labs: 50 mapName: XBASE_02 - type: STR_WORKSHOP spriteShape: 1 spriteFacility: 20 buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 - type: STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 - type: STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 - type: STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 - type: STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 mapName: XBASE_08 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSE spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSE spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 - type: STR_FUSION_BALL_DEFENSES requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 monthlyCost: 15000 mapName: XBASE_12 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 mapName: XBASE_13 - type: STR_PSIONIC_LABORATORY requires: - STR_PSI_LAB spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 mapName: XBASE_14 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 radarRange: 2759 radarChance: 100 mapName: XBASE_15 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 storage: 5 #OXCE bonus because of change in handling craft storage storageTiles: [[-1, -1, -1]] mapName: XBASE_16 FILE: standard/xcom1/globe.rul globe: data: GEODATA/WORLD.DAT oceanPalette: 12 countryColor: 239 cityColor: 138 baseColor: 133 lineColor: 162 polylines: - [68.125, -23.625, 71, -24.375, 69.5, -27, 70.375, -28.125, 70.75, -27.625, 74.625, -31, 74.125, -34.875, 77.875, -35.375, 79.125, -30.875, 80.875, -30.375, 80, -28.875, 87.75, -26.375, 88.25, -28, 88.875, -28.125, 89, -26.75, 91.875, -26.875, 91.625, -28, 96, -29.625, 97.125, -27.25, 92.625, -22.125, 92.375, -25, 89.875, -25.25, 89.625, -26.375, 88.375, -26.5, 88, -25.75, 89.125, -21.375] - [351.25, -41.625, 353.875, -41.625, 352.375, -37] - [358.25, -43.5, 0.625, -42.125, 3.25, -42.5] - [7.375, -43.625, 7, -45.875, 5.875, -46.25, 7.5, -47.5, 8.25, -48.875, 6.375, -49.5, 4.125, -49.875, 2.875, -50.75] - [7, -45.875, 8.5, -46.5, 9.125, -45.875, 12.125, -47, 13.75, -46.5, 13.75, -45.5] - 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[242.875, -32.625, 253.625, -31.75, 256.75, -28.875, 258.625, -29.75, 261, -26.375, 263, -26.125] - [276.5, -41.75, 277.875, -43] - [275.375, -46.625, 276.625, -45.875] - [31.25, -69.875, 31.5, -62.875, 28.125, -60.25] - [28, -59.75, 28.125, -56.25, 32.625, -53.5, 31.75, -52.125, 40, -49.5, 38.125, -46.875] - [39.75, -43.75, 49.125, -41.875] - [49.375, -46.125, 47.625, -50.375, 60, -50.75, 61.375, -54.125, 68.875, -55.375, 76.875, -54.5, 80, -50.75, 88, -49.125, 98, -50, 98.875, -52.125, 110, -49.25, 116.75, -49.875, 119.25, -50, 120.125, -52.875, 125.875, -53, 127.875, -49.625, 134.5, -48.25, 133, -45, 131, -44.875, 130.625, -42.125, 124.25, -40] - [107.875, -21.5, 105.625, -23.375, 101.75, -21.25, 99.125, -22.125, 98.875, -24.25, 97.5, -24, 98.875, -27.375, 97.125, -27.25] - [91.625, -28, 88.875, -28.125] - [88.25, -28, 80.875, -30.375] - [77.875, -35.375, 73.375, -39.375, 80.5, -42.25, 80, -45, 82.5, -45.125, 82.875, -47.25, 85.75, -47.125, 86.375, -49.125, 88, -49.125, 90.625, -45.25, 96.25, -42.75, 105, -41.5, 112, -43.625, 112.125, -45, 119.875, -46.75, 115.75, -47.75, 116.75, -49.875] textures: - id: 0 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 1 terrain: - name: CULTA - id: 2 terrain: - name: CULTA - id: 3 terrain: - name: CULTA - id: 4 terrain: - name: CULTA - id: 5 terrain: - name: MOUNT - id: 6 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 7 terrain: - name: DESERT - id: 8 terrain: - name: DESERT - id: 9 terrain: - name: POLAR - id: 10 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 11 terrain: - name: FOREST area: [0, 360, -90, 0] - name: JUNGLE area: [0, 360, 0, 90] - id: 12 terrain: - name: POLAR - id: -1 deployments: STR_TERROR_MISSION: 100 FILE: standard/xcom1/interfaces.rul interfaces: - type: mainMenu backgroundImage: BACK01.SCR music: GMSTORY elements: - id: palette color: 0 # brown - id: window color: 133 # minty green - id: text color: 138 # yellow - id: button color: 133 # minty green - id: battlescapeTheme color: -1 color2: -1 border: 0 - 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id: barFiring color: 132 color2: 136 border: 128 - id: barThrowing color: 164 color2: 168 border: 160 - id: barMelee color: 68 color2: 72 border: 64 - id: barStrength color: 84 color2: 88 border: 80 - id: barMana color: 132 color2: 136 border: 128 - id: barPsiStrength color: 180 color2: 184 border: 176 - id: barPsiSkill color: 180 color2: 184 border: 176 - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: sackSoldier backgroundImage: BACK13.SCR palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text color: 218 # blue - id: button color: 246 # purple - type: soldierArmor backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # green - id: window color: 218 # blue - id: text color: 213 # gold - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: soldierAvatar backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # green - id: window color: 218 # blue - id: text color: 213 # gold - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: soldierBonus backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # green - id: window color: 218 # blue - id: text color: 213 # gold - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: soldierMemorial backgroundImage: BACK02.SCR music: GMLOSE palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 218 # blue border: 218 # blue - id: button color: 218 # blue - type: soldierDiary backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: text3 color: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryPerformance backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 7 # violet - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink color2: 218 # blue - id: list color: 218 # blue color2: 241 # pink border: 241 # pink - id: button color: 246 # purple - type: soldierDiaryMission backgroundImage: BACK16.SCR palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 213 # gold color2: 208 # white - id: list color: 208 # white border: 213 # gold - id: button color: 213 # gold - type: craftEquipment backgroundImage: BACK04.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - id: ammoColor color: 246 # purple - id: errorPalette color: 2 # orange - id: errorMessage color: 241 # pink - type: craftEquipmentSave backgroundImage: BACK04.SCR parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftEquipmentLoad backgroundImage: BACK04.SCR parent: craftEquipment elements: - id: window color: 241 # pink - id: text color: 241 # pink color2: 208 # white - id: button color: 241 # pink - id: list color: 218 # blue color2: 208 # white border: 241 # pink - type: craftArmor backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 218 # blue - id: text color: 218 # blue - id: button color: 218 # blue - id: list color: 218 # blue color2: 208 # white - id: otherCraft color: 246 # purple - type: craftInfo backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 218 # blue - id: text1 color: 218 # blue color2: 208 # white - id: text2 color: 213 # gold - id: text3 color: 218 # blue color2: 213 # gold - id: button color: 218 # blue - type: craftWeapons backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 4 # aqua - id: window color: 246 # purple - id: text color: 246 # purple color2: 218 # blue - id: list color: 218 # blue - id: button color: 246 # purple - type: craftSoldiers backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 246 # purple - id: text color: 246 # purple color2: 208 # white - id: list color: 218 # blue color2: 208 # white border: 246 # purple - id: button color: 218 # blue - id: otherCraft color: 246 # purple - type: craftPilots backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 6 # oxide - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftPilotsSelect backgroundImage: BACK02.SCR parent: craftPilots elements: - id: window color: 241 # pink - id: text1 color: 241 # pink color2: 218 # blue - id: text2 color: 208 # white - id: list color: 218 # blue - id: button color: 241 # pink - type: craftSelect backgroundImage: BACK14.SCR palette: PAL_BASESCAPE elements: - id: palette color: 3 # pink - id: window color: 241 # pink - id: text color: 241 # pink - id: list color: 218 # blue border: 241 # pink - id: button color: 218 # blue - id: errorPalette color: 0 # brown - id: errorMessage color: 241 # pink - type: basescape palette: PAL_BASESCAPE elements: - id: button color: 213 # gold - id: text1 color: 241 # pink - id: text2 color: 246 # purple - id: text3 color: 218 # blue - id: textTooltip color: 218 # blue - id: baseView color: 213 # gold (time remaining) color2: 16 # orange (selector color) - id: errorPalette color: 6 # oxide - id: errorMessage color: 241 # pink - id: miniBase color: 48 # green color2: 32 # red border: 218 # blue - type: battlescape palette: PAL_BATTLESCAPE elements: - id: textLoad color: 15 - id: textName color: 128 - id: numTUs color: 64 - id: numEnergy color: 16 - id: numHealth color: 32 - id: numMorale color: 192 - id: barTUs color: 64 - id: barEnergy color: 16 - id: barHealth color: 32 color2: 82 - id: barMorale color: 192 - id: barMana color: 208 - id: numAmmoLeft color: 2 - id: numAmmoRight color: 2 - id: textTooltip color: -1 - id: buttonReserveNone color: 67 - id: buttonReserveSnap color: 35 - id: buttonReserveAimed color: 35 - id: buttonReserveAuto color: 35 - id: buttonReserveKneel color: 35 - id: buttonZeroTUs color: 35 - id: infoBoxOK color: 15 color2: 27 border: 20 - id: infoBoxOKButton color: 15 - id: infoBox color: -1 color2: 10 border: 2 - id: grenadeMenu color: 15 color2: 27 border: 20 # The usage of the following is hard-coded, these ones MUST be defined - id: visibleUnits pos: [300, -16] color: 16 - id: squadsightUnits color: 54 - id: woundedUnits color: 134 - id: passingOutUnits color: 198 - id: icons size: [320, 56] - id: numLayers color: 15 - id: warning color: 16 color2: 32 - id: messageWindows color: -1 color2: 14 border: 7 - id: optionLists color: -1 color2: 14 border: -1 - id: disabledUserOption color: 238 - id: messageWindowButtons color: -1 - id: messageWindowBorder color: -1 - id: actionMenu color: -1 color2: 14 border: 3 - id: grenadeBackground color: 24 color2: 28 border: 15 - id: medikitRed color: 2 - id: medikitGreen color: 4 - id: medikitBlue color: 13 - id: medikitOrange color: 6 - id: twoHandedRed color: 36 - id: twoHandedGreen color: 52 - type: briefing elements: - id: window color: 239 - id: button color: 133 color2: 133 - id: text color: 133 - type: inventory elements: - id: textName color: 64 - id: textTUs color: 64 color2: 16 - id: textWeight color: 64 color2: 16 - id: textStatLine1 custom: 1 color: 64 color2: 16 - id: textStatLine2 custom: 2 color: 64 color2: 16 - id: textStatLine3 custom: 3 color: 64 color2: 16 - id: textStatLine4 custom: 4 color: 64 color2: 16 - id: textItem color: 48 color2: 16 - id: textAmmo color: 64 color2: 16 # required - id: textSlots color: 63 - id: weight color: 16 # gold (acceptable) color2: 32 # red (overweight) - id: grid color: 8 - id: numStack color: 66 color2: 32 - type: stats elements: - id: textName color: 64 - id: barTUs color: 64 - id: barEnergy color: 144 - id: barHealth color: 32 color2: 82 - id: barWounds color: 32 - id: barBravery color: 192 - id: barMorale color: 192 - id: barReactions color: 144 - id: barFiring color: 128 - id: barThrowing color: 96 - id: barMelee color: 224 - id: barStrength color: 48 - id: barMana color: 128 - id: barPsiStrength color: 192 - id: barPsiSkill color: 192 - id: barFrontArmor color: 80 - id: barLeftArmor color: 80 - id: barRightArmor color: 80 - id: barRearArmor color: 80 - id: barUnderArmor color: 80 - id: button color: 64 # required - id: text color: 48 color2: 144 - type: minimap elements: # required - id: textLevel color: 64 - id: emptySpace color: 260 - type: medikit elements: - id: numPK color: 16 - id: numStim color: 16 - id: numHeal color: 16 - id: textPart color: 32 - id: numWounds color: 32 - id: buttonEnd pos: [220, 140] size: [20, 20] - type: articleArmor elements: - id: button color: 15 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleCraftWeapon elements: - id: button color: 16 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red #- id: ammoColorDTNone # color: 32 # red #- id: ammoColorDTAP # color: 32 # red #- id: ammoColorDTIN # color: 32 # red #- id: ammoColorDTHE # color: 32 # red #- id: ammoColorDTLaser # color: 32 # red #- id: ammoColorDTPlasma # color: 32 # red #- id: ammoColorDTStun # color: 32 # red #- id: ammoColorDTMelee # color: 32 # red #- id: ammoColorDTAcid # color: 32 # red #- id: ammoColorDTSmoke # color: 32 # red #- id: ammoColorDT10 # color: 32 # red #- id: ammoColorDT11 # color: 32 # red #- id: ammoColorDT12 # color: 32 # red #- id: ammoColorDT13 # color: 32 # red #- id: ammoColorDT14 # color: 32 # red #- id: ammoColorDT15 # color: 32 # red #- id: ammoColorDT16 # color: 32 # red #- id: ammoColorDT17 # color: 32 # red #- id: ammoColorDT18 # color: 32 # red #- id: ammoColorDT19 # color: 32 # red - type: articleTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey (was 83: light grey) - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftTFTD palette: PAL_UFOPAEDIA backgroundImage: ExtendedPediaBackgroundPalUfopaedia elements: - id: button color: 239 # grey - id: text color: 239 # grey color2: 244 # turquoise - id: list color: 239 # grey color2: 244 # turquoise - type: articleCraftWeaponTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 16: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleVehicleTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (in vanilla PAL_UFOPAEDIA was used! but PAL_BATTLEPEDIA allows for pictures to be reused for inventory) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleItemTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - type: articleArmorTFTD palette: PAL_BATTLEPEDIA backgroundImage: ExtendedPediaBackgroundPalBattlepedia elements: - id: button color: 144 # orange (was 15: orange) - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - type: articleBaseFacilityTFTD palette: PAL_BASESCAPE backgroundImage: ExtendedPediaBackgroundPalBasescape elements: - id: button color: 208 # white - id: text color: 208 # white color2: 218 # blue - id: list color: 208 # white color2: 218 # blue - type: articleUsoTFTD palette: PAL_GEOSCAPE backgroundImage: ExtendedPediaBackgroundPalGeoscape elements: - id: button color: 133 # minty green - id: text color: 133 # minty green color2: 138 # yellow - id: list color: 133 # minty green color2: 138 # yellow - type: statsForNerds backgroundImage: BACK05.SCR palette: PAL_BASESCAPE elements: - id: palette color: 1 # burgundy - id: window color: 218 # blue - id: text color: 218 # blue color2: 208 # white - id: list color: 246 # purple color2: 241 # pink border: 218 # blue - id: listExtended color: 208 # white color2: 213 # gold - id: button color: 246 # purple - id: comboBox color: 241 # pink - type: soldierTransformation backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text color: 218 # blue color2: 208 # white - id: list1 color: 246 # purple color2: 208 # white border: 218 # blue - id: list2 color: 218 # blue color2: 208 # white border: 218 # blue - id: button color: 218 # blue - type: transformationList backgroundImage: BACK02.SCR palette: PAL_BASESCAPE elements: - id: palette color: 2 # orange - id: window color: 241 # pink - id: text1 color: 218 # blue - id: text2 color: 241 # pink - id: list color: 246 # purple border: 241 # pink - id: button color: 218 # blue - id: button2 color: 241 # pink FILE: standard/xcom1/inventories.rul invs: - id: STR_GROUND x: 0 y: 152 type: 2 costs: STR_BACK_PACK: 20 STR_BELT: 12 STR_LEFT_HAND: 8 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_HAND x: 0 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND x: 128 y: 63 type: 1 costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_BELT x: 192 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [0, 1] - [3, 1] costs: STR_BACK_PACK: 16 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG x: 0 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 4 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_LEG x: 128 y: 120 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 18 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 - id: STR_RIGHT_SHOULDER x: 16 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 8 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER x: 112 y: 37 slots: - [0, 0] - [1, 0] costs: STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 4 STR_LEFT_HAND: 3 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 8 - id: STR_BACK_PACK x: 192 y: 37 slots: - [0, 0] - [1, 0] - [2, 0] - [0, 1] - [1, 1] - [2, 1] - [0, 2] - [1, 2] - [2, 2] costs: STR_BELT: 12 STR_GROUND: 10 STR_LEFT_HAND: 8 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 14 FILE: standard/xcom1/items.rul items: - type: STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 16000 costSell: 12000 transferTime: 48 - type: STR_STINGRAY_MISSILES size: 0.4 costBuy: 3000 costSell: 2400 transferTime: 48 clipSize: 1 - type: STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 - type: STR_AVALANCHE_MISSILES size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 - type: STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 - type: STR_CANNON_ROUNDS_X50 size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 96 clipSize: 50 - type: STR_FUSION_BALL_LAUNCHER size: 2.0 costSell: 281000 transferTime: 48 - type: STR_FUSION_BALL size: 0.6 costSell: 53300 transferTime: 48 clipSize: 1 - type: STR_LASER_CANNON size: 2.0 costSell: 211000 transferTime: 48 - type: STR_PLASMA_BEAM size: 1.2 costSell: 267300 transferTime: 48 - type: STR_TANK_CANNON size: 6 costBuy: 420000 costSell: 340000 transferTime: 96 weight: 1 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 - type: STR_HWP_CANNON_SHELLS size: 0.1 costBuy: 200 costSell: 100 transferTime: 48 weight: 1 hitSound: 13 hitAnimation: 26 power: 60 damageType: 1 clipSize: 30 battleType: 2 - type: STR_TANK_ROCKET_LAUNCHER size: 6 costBuy: 480000 costSell: 360000 transferTime: 96 weight: 1 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 - type: STR_HWP_ROCKETS size: 0.6 costBuy: 3000 costSell: 2250 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 85 damageType: 3 clipSize: 8 battleType: 2 - type: STR_TANK_LASER_CANNON size: 6 costSell: 594000 transferTime: 96 weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 110 damageType: 4 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 - type: STR_HOVERTANK_PLASMA size: 6 costSell: 980000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 power: 110 damageType: 5 hitAnimation: 46 accuracySnap: 85 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1043000 transferTime: 96 weight: 1 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 66 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 - type: STR_HWP_FUSION_BOMB size: 0.6 costSell: 31500 transferTime: 48 weight: 1 hitSound: 0 hitAnimation: 0 power: 140 damageType: 3 clipSize: 8 battleType: 2 blastRadius: 11 - type: STR_PISTOL size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP accuracySnap: 60 accuracyAimed: 78 tuSnap: 18 tuAimed: 30 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_PISTOL_CLIP size: 0.1 costBuy: 70 costSell: 52 weight: 3 bigSprite: 4 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 12 battleType: 2 armor: 12 - type: STR_RIFLE size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 4 compatibleAmmo: - STR_RIFLE_CLIP accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 110 tuAuto: 35 tuSnap: 25 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_RIFLE_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 2 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 20 battleType: 2 - type: STR_HEAVY_CANNON size: 0.3 costBuy: 6400 costSell: 4800 weight: 18 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 12 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_HC_AP_AMMO size: 0.1 costBuy: 300 costSell: 225 weight: 6 bigSprite: 12 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 56 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_HE_AMMO size: 0.1 costBuy: 500 costSell: 275 weight: 6 bigSprite: 13 floorSprite: 13 hitSound: 0 hitAnimation: 0 power: 52 damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_HC_I_AMMO size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 14 floorSprite: 14 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AUTO_CANNON size: 0.3 costBuy: 13500 costSell: 10125 weight: 19 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 12 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_AC_AP_AMMO size: 0.1 costBuy: 500 costSell: 400 weight: 5 bigSprite: 8 floorSprite: 8 hitSound: 13 hitAnimation: 26 power: 42 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_HE_AMMO size: 0.1 costBuy: 700 costSell: 560 weight: 5 bigSprite: 9 floorSprite: 9 hitSound: 0 hitAnimation: 0 power: 44 damageType: 3 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_AC_I_AMMO size: 0.1 costBuy: 650 costSell: 520 weight: 5 bigSprite: 10 floorSprite: 10 hitSound: 0 hitAnimation: 0 power: 48 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 - type: STR_ROCKET_LAUNCHER size: 0.4 costBuy: 4000 costSell: 3000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_SMALL_ROCKET size: 0.2 costBuy: 600 costSell: 480 weight: 6 bigSprite: 16 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 75 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LARGE_ROCKET size: 0.2 costBuy: 900 costSell: 720 weight: 8 bigSprite: 17 floorSprite: 17 hitSound: 0 hitAnimation: 0 power: 100 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_INCENDIARY_ROCKET size: 0.2 costBuy: 1200 costSell: 960 weight: 8 bigSprite: 18 floorSprite: 18 hitSound: 0 hitAnimation: 0 power: 90 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 - type: STR_LASER_PISTOL size: 0.1 costSell: 20000 weight: 7 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 46 damageType: 4 accuracyAuto: 28 accuracySnap: 40 accuracyAimed: 68 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 - type: STR_LASER_RIFLE size: 0.2 costSell: 36900 weight: 8 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 6 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 60 damageType: 4 accuracyAuto: 46 accuracySnap: 65 accuracyAimed: 100 tuAuto: 34 tuSnap: 25 tuAimed: 50 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 - type: STR_HEAVY_LASER size: 0.3 costSell: 61000 weight: 18 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 85 damageType: 4 accuracySnap: 50 accuracyAimed: 84 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 - type: STR_GRENADE size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageType: 3 battleType: 4 blastRadius: 5 - type: STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 power: 60 damageType: 9 battleType: 4 blastRadius: 5 - type: STR_PROXIMITY_GRENADE size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 21 floorSprite: 21 power: 70 damageType: 3 battleType: 5 blastRadius: 5 - type: STR_HIGH_EXPLOSIVE size: 0.2 costBuy: 1500 costSell: 1200 weight: 6 bigSprite: 22 floorSprite: 22 power: 110 damageType: 3 battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 - type: STR_MOTION_SCANNER size: 0.1 costSell: 45600 weight: 3 bigSprite: 23 floorSprite: 23 battleType: 7 tuUse: 25 - type: STR_MEDI_KIT size: 0.1 costSell: 46500 weight: 5 bigSprite: 24 floorSprite: 24 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 4 energyRecovery: 10 tuUse: 10 flatRate: true - type: STR_PSI_AMP requires: - STR_PSI_AMP size: 0.1 costSell: 194700 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true invWidth: 1 invHeight: 3 tuUse: 25 flatRate: true - type: STR_STUN_ROD size: 0.1 costBuy: 1260 costSell: 945 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 80 meleeSound: 54 power: 65 damageType: 6 accuracyMelee: 100 tuMelee: 30 battleType: 3 twoHanded: true invWidth: 1 invHeight: 3 skillApplied: false clipSize: -1 - type: STR_ELECTRO_FLARE size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 power: 15 battleType: 10 armor: 8 - type: STR_CORPSE weight: 22 bigSprite: 45 floorSprite: 39 invWidth: 2 invHeight: 3 recover: false - type: STR_CORPSE_ARMOR name: STR_CORPSE weight: 24 bigSprite: 28 floorSprite: 40 invWidth: 2 invHeight: 3 armor: 30 recover: false - type: STR_CORPSE_SUIT name: STR_CORPSE weight: 26 bigSprite: 44 floorSprite: 41 invWidth: 2 invHeight: 3 armor: 40 recover: false - type: STR_HEAVY_PLASMA requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 171600 weight: 8 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 - type: STR_HEAVY_PLASMA_CLIP requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 9590 weight: 3 bigSprite: 25 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 115 damageType: 5 clipSize: 35 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_RIFLE requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 126500 weight: 5 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyAuto: 55 accuracySnap: 86 accuracyAimed: 100 tuAuto: 36 tuSnap: 30 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 - type: STR_PLASMA_RIFLE_CLIP requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 6290 weight: 3 bigSprite: 41 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 80 damageType: 5 clipSize: 28 battleType: 2 recoveryPoints: 1 - type: STR_PLASMA_PISTOL requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 84000 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyAuto: 50 accuracySnap: 65 accuracyAimed: 85 tuAuto: 30 tuSnap: 30 tuAimed: 60 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 - type: STR_PLASMA_PISTOL_CLIP requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 4440 weight: 3 bigSprite: 34 floorSprite: 33 hitSound: 19 hitAnimation: 46 power: 52 damageType: 5 clipSize: 26 battleType: 2 recoveryPoints: 1 - type: STR_BLASTER_LAUNCHER requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 144000 weight: 16 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyAimed: 120 tuAimed: 66 battleType: 1 twoHanded: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 - type: STR_BLASTER_BOMB requires: - STR_BLASTER_BOMB size: 0.2 costSell: 17028 weight: 3 bigSprite: 36 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 200 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 - type: STR_SMALL_LAUNCHER requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 120000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 53 compatibleAmmo: - STR_STUN_BOMB accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 battleType: 1 twoHanded: true invWidth: 2 invHeight: 2 recoveryPoints: 4 - type: STR_STUN_BOMB requires: - STR_STUN_BOMB size: 0.1 costSell: 15200 weight: 3 bigSprite: 38 floorSprite: 37 hitSound: 0 hitAnimation: 0 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 - type: STR_ALIEN_GRENADE requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 14850 weight: 3 bigSprite: 39 floorSprite: 38 power: 90 damageType: 3 battleType: 4 recoveryPoints: 1 blastRadius: 5 - type: STR_ELERIUM_115 size: 0.1 costSell: 5000 weight: 3 bigSprite: 56 floorSprite: 37 invWidth: 1 invHeight: 1 recoveryPoints: 5 - type: STR_MIND_PROBE requires: - STR_MIND_PROBE size: 0.1 costSell: 304000 weight: 5 bigSprite: 29 floorSprite: 28 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 - type: STR_SECTOID_CORPSE size: 0.4 costSell: 20000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_SNAKEMAN_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CELATID_CORPSE size: 0.4 costSell: 20000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_SILACOID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 - type: STR_CHRYSSALID_CORPSE size: 0.4 costSell: 20000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 - type: STR_REAPER_CORPSE size: 1 costSell: 20000 battleType: 11 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_CORPSE size: 1 costSell: 20000 battleType: 11 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERDISC_CORPSE size: 1 costSell: 20000 battleType: 11 power: 120 blastRadius: 6 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 recover: false - type: CIVM_CORPSE name: STR_CORPSE weight: 30 bigSprite: 45 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: CIVF_CORPSE name: STR_CORPSE weight: 50 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 armor: 12 recover: false - type: STR_UFO_POWER_SOURCE size: 0.7 costSell: 250000 specialType: 2 recoveryPoints: 20 - type: STR_UFO_NAVIGATION size: 0.2 costSell: 80000 specialType: 3 recoveryPoints: 5 - type: STR_UFO_CONSTRUCTION size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 - type: STR_ALIEN_FOOD size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 - type: STR_ALIEN_REPRODUCTION size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 - type: STR_ALIEN_ENTERTAINMENT size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 - type: STR_ALIEN_SURGERY size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 - type: STR_EXAMINATION_ROOM size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 - type: STR_ALIEN_ALLOYS size: 0.1 costSell: 6500 specialType: 10 recoveryPoints: 1 recoveryDividers: STR_UFO: 10 STR_OTHER: 150 - type: STR_ALIEN_HABITAT size: 0.1 costSell: 100 specialType: 11 recoveryPoints: 1 - type: STR_PERSONAL_ARMOR size: 0.8 costSell: 54000 - type: STR_POWER_SUIT size: 0.8 costSell: 85000 - type: STR_FLYING_SUIT size: 0.8 costSell: 115000 - type: CYBERDISC_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: REAPER_WEAPON weight: 3 bigSprite: 59 floorSprite: 31 handSprite: 104 meleeSound: 48 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: CHRYSSALID_WEAPON weight: 3 bigSprite: 61 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE flatRate: true - type: CELATID_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SILACOID_WEAPON weight: 3 bigSprite: 58 floorSprite: 31 handSprite: 104 meleeSound: 50 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 clipSize: -1 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: SECTOPOD_WEAPON weight: 3 bigSprite: 60 floorSprite: 31 handSprite: 104 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 100 damageType: 4 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 110 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 8 recover: false - type: ZOMBIE_WEAPON weight: 3 bigSprite: 57 meleeSound: 48 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_SECTOID_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SECTOID_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SNAKEMAN_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_SNAKEMAN_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_ETHEREAL_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_ETHEREAL_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_ETHEREAL_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_MUTON_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_FLOATER_COMMANDER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_LEADER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_ENGINEER size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_MEDIC size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_NAVIGATOR size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_FLOATER_SOLDIER size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CELATID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SILACOID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_CHRYSSALID_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 60000 - type: STR_REAPER_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 40000 - type: STR_SECTOPOD_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_CYBERDISC_TERRORIST size: 0.0 recover: true liveAlien: true costSell: 80000 # Special Psi Weapon for Aliens. # Usage of this is hard-coded. # DO NOT DELETE! - type: ALIEN_PSI_WEAPON hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false FILE: standard/xcom1/manufacture.rul manufacture: - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_MISSILE space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_LASER_CANNON category: STR_CRAFT_WEAPON requires: - STR_LASER_CANNON space: 6 time: 300 cost: 182000 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_MISSILE space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 4 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON space: 25 time: 1200 cost: 500000 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT space: 30 time: 1200 cost: 850000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 30 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 30 time: 1400 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 25 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT space: 25 time: 400 cost: 15000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 - name: STR_LASER_PISTOL category: STR_WEAPON requires: - STR_LASER_PISTOL space: 2 time: 300 cost: 8000 - name: STR_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_RIFLE space: 3 time: 400 cost: 20000 - name: STR_HEAVY_LASER category: STR_WEAPON requires: - STR_HEAVY_LASER space: 4 time: 700 cost: 32000 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 220 cost: 34000 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 1000 cost: 122000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_HEAVY_PLASMA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiredItems: STR_ELERIUM_115: 3 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 820 cost: 88000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiredItems: STR_ELERIUM_115: 2 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_PLASMA_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiredItems: STR_ELERIUM_115: 1 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB space: 5 time: 1200 cost: 90000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_BLASTER_BOMB category: STR_AMMUNITION requires: - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiredItems: STR_ELERIUM_115: 3 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiredItems: STR_ALIEN_ALLOYS: 1 - name: STR_STUN_BOMB category: STR_AMMUNITION requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiredItems: STR_ELERIUM_115: 1 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE space: 4 time: 1200 cost: 262000 requiredItems: STR_ELERIUM_115: 1 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 800 cost: 22000 requiredItems: STR_ALIEN_ALLOYS: 4 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 1000 cost: 42000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 5 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1400 cost: 58000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_ALIEN_ALLOYS category: STR_UFO_COMPONENT requires: - STR_ALIEN_ALLOYS space: 10 time: 100 cost: 3000 - name: STR_UFO_POWER_SOURCE category: STR_UFO_COMPONENT requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 - name: STR_UFO_NAVIGATION category: STR_UFO_COMPONENT requires: - STR_UFO_NAVIGATION space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 400000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 36 time: 34000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 FILE: standard/xcom1/mapScripts.rul mapScripts: - type: DEFAULT # forest, mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: fillArea blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18] maxUses: [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea blocks: [3, 4, 5, 6, 7, 8, 9, 10, 11] freqs: [2, 2, 2, 2, 2, 2, 2, 1, 1] - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 2 - type: fillArea - type: URBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 50 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 4 - type: fillArea # URBAN set is lacking blocks 10-13, so the numbers don't correlate properly here, # because these are references to the block numbers within the sets, not the file names. blocks: [3, 4, 10, 11, 12, 13, 14] freqs: [3, 3, 2, 2, 2, 2, 2] - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 4 size: 2 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 FILE: standard/xcom1/mcdPatches.rul MCDPatches: # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall - type: XBASE1 data: - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 2 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 3 - MCDIndex: 19 bigWall: 2 - type: AVENGER data: - MCDIndex: 12 bigWall: 2 - MCDIndex: 14 bigWall: 3 - MCDIndex: 16 bigWall: 3 - MCDIndex: 26 bigWall: 4 - MCDIndex: 30 bigWall: 4 - MCDIndex: 31 bigWall: 4 - MCDIndex: 32 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 33 bigWall: 4 - MCDIndex: 39 LOFTS: [6,29,29,29,29,29,0,0,0,0,0,0] - MCDIndex: 43 bigWall: 6 - MCDIndex: 44 bigWall: 6 - MCDIndex: 45 bigWall: 6 - MCDIndex: 46 bigWall: 6 - MCDIndex: 48 bigWall: 2 - MCDIndex: 54 TUSlide: 2 - MCDIndex: 56 terrainHeight: -7 - type: LIGHTNIN data: - MCDIndex: 0 bigWall: 6 - MCDIndex: 1 bigWall: 6 - MCDIndex: 2 bigWall: 2 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 3 - MCDIndex: 5 bigWall: 5 - MCDIndex: 6 bigWall: 5 - MCDIndex: 7 bigWall: 2 - MCDIndex: 8 bigWall: 2 - MCDIndex: 9 bigWall: 4 - MCDIndex: 10 bigWall: 4 - MCDIndex: 11 bigWall: 3 - MCDIndex: 12 bigWall: 2 - MCDIndex: 13 bigWall: 7 LOFTS: [44,44,44,44,44,44,44,44,44,44,44,44] - type: PLANE data: - MCDIndex: 13 bigWall: 6 - MCDIndex: 14 bigWall: 6 - MCDIndex: 49 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 51 LOFTS: [6,6,6,6,6,6,6,6,6,6,6,6] - MCDIndex: 62 bigWall: 0 - type: U_EXT02 data: - MCDIndex: 2 bigWall: 6 - MCDIndex: 3 bigWall: 7 - MCDIndex: 4 bigWall: 2 - MCDIndex: 5 bigWall: 2 - MCDIndex: 6 bigWall: 3 - MCDIndex: 7 bigWall: 3 - MCDIndex: 8 bigWall: 8 - MCDIndex: 13 bigWall: 2 - MCDIndex: 14 bigWall: 2 - MCDIndex: 15 bigWall: 2 - type: U_BITS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_BASE data: - MCDIndex: 9 TUFly: 2 - MCDIndex: 10 deathTile: 30 - MCDIndex: 17 armor: 60 HEBlock: 60 - MCDIndex: 22 flammability: 40 fuel: 4 - MCDIndex: 23 flammability: 40 fuel: 4 - MCDIndex: 24 flammability: 40 fuel: 4 - MCDIndex: 25 flammability: 40 fuel: 4 # Mountain terrain death tile fix - type: MOUNT data: - MCDIndex: 0 deathTile: 77 - MCDIndex: 1 deathTile: 77 - MCDIndex: 2 deathTile: 77 - MCDIndex: 3 deathTile: 77 - MCDIndex: 4 deathTile: 77 - MCDIndex: 5 deathTile: 77 - MCDIndex: 6 deathTile: 77 - MCDIndex: 7 deathTile: 77 - MCDIndex: 8 deathTile: 77 - MCDIndex: 9 deathTile: 77 - MCDIndex: 10 deathTile: 77 - MCDIndex: 11 deathTile: 77 - MCDIndex: 12 deathTile: 77 - MCDIndex: 13 deathTile: 77 - MCDIndex: 14 deathTile: 77 - MCDIndex: 15 deathTile: 77 - MCDIndex: 16 deathTile: 77 - MCDIndex: 17 deathTile: 77 - MCDIndex: 18 deathTile: 77 - MCDIndex: 19 deathTile: 77 - MCDIndex: 20 deathTile: 77 - MCDIndex: 21 deathTile: 77 - MCDIndex: 22 deathTile: 77 - MCDIndex: 23 deathTile: 77 - MCDIndex: 71 deathTile: 74 - MCDIndex: 72 deathTile: 75 - MCDIndex: 73 deathTile: 76 - type: U_PODS data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: U_OPER2 data: - MCDIndex: 6 TUWalk: 4 TUFly: 4 TUSlide: 4 - MCDIndex: 7 TUWalk: 4 TUFly: 4 TUSlide: 4 - type: URBITS data: - MCDIndex: 6 TUFly: 2 - MCDIndex: 7 TUFly: 2 - type: POLAR data: - MCDIndex: 0 TUFly: 4 noFloor: true - MCDIndex: 63 noFloor: true - MCDIndex: 64 noFloor: true - MCDIndex: 65 noFloor: true - MCDIndex: 66 noFloor: true - MCDIndex: 67 noFloor: true - MCDIndex: 68 noFloor: true - MCDIndex: 69 noFloor: true - MCDIndex: 70 noFloor: true - MCDIndex: 71 noFloor: true - MCDIndex: 72 noFloor: true - MCDIndex: 73 noFloor: true - MCDIndex: 74 noFloor: true - MCDIndex: 75 noFloor: true - MCDIndex: 76 noFloor: true - MCDIndex: 77 noFloor: true - MCDIndex: 78 noFloor: true - MCDIndex: 79 noFloor: true - MCDIndex: 80 noFloor: true FILE: standard/xcom1/missionScripts.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_ALIEN_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - type: gameStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 120 - type: recurringTerror missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 150 - type: recon firstMonth: 1 - type: invasion firstMonth: 6 - type: researchRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_THE_MARTIAN_SOLUTION: true startDelay: 150 targetBaseOdds: 100 useTable: false label: 1 - type: beginnerRetaliation missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 14 targetBaseOdds: 100 useTable: false conditionals: [-1] label: 2 startDelay: 150 - type: experiencedRetaliation minDifficulty: 1 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 13 targetBaseOdds: 100 useTable: false conditionals: [-1, -2] label: 3 startDelay: 150 - type: veteranRetaliation minDifficulty: 2 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 12 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3] label: 4 startDelay: 150 - type: geniusRetaliation minDifficulty: 3 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 11 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4] label: 5 startDelay: 150 - type: superhumanRetaliation minDifficulty: 4 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 10 targetBaseOdds: 100 useTable: false conditionals: [-1, -2, -3, -4, -5] startDelay: 150 FILE: standard/xcom1/music.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 FILE: standard/xcom1/regions.rul regions: - type: STR_NORTH_AMERICA cost: 800000 areas: - [195, 305, -70, -55] - [230, 305, -55, -30] - [240, 300, -30, -10] regionWeight: 18 missionWeights: STR_ALIEN_RESEARCH: 14 STR_ALIEN_HARVEST: 17 STR_ALIEN_ABDUCTION: 20 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 20 missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC cost: 950000 areas: - [0, 360, -90, -70] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ANTARCTICA cost: 900000 areas: - [0, 360, 60, 90] regionWeight: 4 missionWeights: STR_ALIEN_RESEARCH: 25 STR_ALIEN_BASE: 35 missionZones: - - [77, 108.125, 62.125, 76.125] - [340.75, 408.5, 57.25, 72.75] - [104.375, 148.875, 49.625, 66.25] - [175.75, 257.125, 55.625, 73.625] - [0, 359.875, 85, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - - [291.125, 296.25, 68.25, 70.5] - [129.625, 152.75, 69.75, 73.625] - [6.625, 35.125, 72.875, 77] - [148.125, 154.75, 70, 72.75] - [0, 359.875, 87.5, 90] - - [121.625, 176.125, -46.25, -21.75] - [195.75, 238, -29, 2] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA cost: 600000 areas: - [270, 315, -10, 0] - [275, 330, 0, 15] - [275, 325, 15, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 24 STR_ALIEN_ABDUCTION: 12 STR_ALIEN_INFILTRATION: 18 STR_ALIEN_BASE: 22 missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE cost: 1000000 areas: - [335, 60, -70, -35] regionWeight: 16 missionWeights: STR_ALIEN_RESEARCH: 10 STR_ALIEN_HARVEST: 10 STR_ALIEN_ABDUCTION: 15 STR_ALIEN_INFILTRATION: 20 STR_ALIEN_BASE: 6 missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA cost: 650000 areas: - [335, 40, -35, -15] - [335, 55, -15, 0] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 19 missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionWeights: STR_ALIEN_RESEARCH: 7 STR_ALIEN_HARVEST: 8 STR_ALIEN_ABDUCTION: 8 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 9 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA cost: 500000 areas: - [40, 70, -35, -15] - [60, 90, -50, -35] - [70, 90, -35, -5] regionWeight: 12 missionWeights: STR_ALIEN_RESEARCH: 5 STR_ALIEN_HARVEST: 5 STR_ALIEN_ABDUCTION: 6 STR_ALIEN_INFILTRATION: 10 STR_ALIEN_BASE: 8 missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA cost: 750000 areas: - [90, 105, -50, 10] - [105, 150, -50, -5] regionWeight: 15 missionWeights: STR_ALIEN_RESEARCH: 8 STR_ALIEN_HARVEST: 13 STR_ALIEN_ABDUCTION: 21 STR_ALIEN_INFILTRATION: 13 STR_ALIEN_BASE: 8 missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -2, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA cost: 800000 areas: - [60, 180, -70, -50] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 6 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_BASE: 9 missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA cost: 750000 areas: - [105, 180, -5, 60] regionWeight: 10 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_HARVEST: 11 STR_ALIEN_ABDUCTION: 4 STR_ALIEN_INFILTRATION: 8 STR_ALIEN_BASE: 16 missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC cost: 600000 areas: - [180, 195, -70, -55] - [180, 230, -55, -30] - [180, 240, -30, -10] - [180, 270, -10, -0] - [180, 275, 0, 60] - [150, 180, -50, -5] regionWeight: 5 missionWeights: STR_ALIEN_RESEARCH: 15 STR_ALIEN_BASE: 27 missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - - [209.125, 209.625, -19.875, -19.375] - [207, 207.125, -21.625, -21.5] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 missionRegion: STR_NORTH_AMERICA areas: - [305, 335, -70, -30] - [300, 335, -30, -10] - [315, 335, -10, 0] - type: STR_SOUTH_ATLANTIC cost: 500000 missionRegion: STR_ANTARCTICA areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - type: STR_INDIAN_OCEAN cost: 500000 missionRegion: STR_SOUTHERN_AFRICA areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] FILE: standard/xcom1/research.rul research: - name: STR_LASER_WEAPONS cost: 50 points: 10 - name: STR_MOTION_SCANNER cost: 180 points: 20 - name: STR_MEDI_KIT cost: 210 points: 20 - name: STR_PSI_AMP cost: 500 points: 20 dependencies: - STR_PSI_LAB - name: STR_HEAVY_PLASMA cost: 800 points: 30 needItem: true - name: STR_HEAVY_PLASMA_CLIP cost: 400 points: 7 needItem: true - name: STR_PLASMA_RIFLE cost: 700 points: 25 needItem: true - name: STR_PLASMA_RIFLE_CLIP cost: 400 points: 6 needItem: true - name: STR_PLASMA_PISTOL cost: 600 points: 20 needItem: true - name: STR_PLASMA_PISTOL_CLIP cost: 400 points: 5 needItem: true - name: STR_BLASTER_LAUNCHER cost: 900 points: 10 needItem: true - name: STR_BLASTER_BOMB cost: 300 points: 10 needItem: true - name: STR_SMALL_LAUNCHER cost: 550 points: 30 needItem: true - name: STR_STUN_BOMB cost: 180 points: 10 needItem: true - name: STR_ALIEN_GRENADE cost: 200 points: 20 needItem: true - name: STR_ELERIUM_115 cost: 450 points: 60 needItem: true - name: STR_MIND_PROBE cost: 600 points: 25 needItem: true - name: STR_UFO_POWER_SOURCE cost: 450 points: 30 needItem: true - name: STR_UFO_NAVIGATION cost: 450 points: 30 needItem: true - name: STR_UFO_CONSTRUCTION cost: 450 points: 30 dependencies: - STR_ALIEN_ALLOYS - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - name: STR_ALIEN_FOOD cost: 150 points: 30 needItem: true - name: STR_ALIEN_REPRODUCTION cost: 150 points: 30 needItem: true - name: STR_ALIEN_ENTERTAINMENT cost: 150 points: 30 needItem: true - name: STR_ALIEN_SURGERY cost: 150 points: 30 needItem: true - name: STR_EXAMINATION_ROOM cost: 150 points: 30 needItem: true - name: STR_ALIEN_ALLOYS cost: 400 points: 30 needItem: true - name: STR_NEW_FIGHTER_CRAFT cost: 600 points: 30 dependencies: - STR_UFO_CONSTRUCTION - name: STR_NEW_FIGHTER_TRANSPORTER cost: 700 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_LASER_PISTOL cost: 100 points: 10 dependencies: - STR_LASER_WEAPONS - name: STR_LASER_RIFLE cost: 300 points: 10 dependencies: - STR_LASER_PISTOL - name: STR_HEAVY_LASER cost: 460 points: 10 dependencies: - STR_LASER_RIFLE - name: STR_LASER_CANNON cost: 420 points: 15 dependencies: - STR_HEAVY_LASER - name: STR_PLASMA_CANNON cost: 660 points: 25 dependencies: - STR_PLASMA_CANNON_DEP1 - STR_PLASMA_CANNON_DEP2 - name: STR_FUSION_MISSILE cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - name: STR_LASER_DEFENSE cost: 510 points: 15 dependencies: - STR_LASER_CANNON - name: STR_PLASMA_DEFENSE cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON - name: STR_FUSION_DEFENSE cost: 800 points: 25 dependencies: - STR_FUSION_MISSILE - name: STR_GRAV_SHIELD cost: 930 points: 25 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - name: STR_MIND_SHIELD cost: 360 points: 25 dependencies: - STR_PSI_LAB - name: STR_PSI_LAB cost: 420 points: 25 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - name: STR_HYPER_WAVE_DECODER cost: 670 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - name: STR_LEADER_PLUS requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - name: STR_COMMANDER_PLUS unlocks: - STR_CYDONIA_OR_BUST requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - name: STR_ZOMBIE_CORPSE cost: 180 points: 50 lookup: STR_ZOMBIE_AUTOPSY needItem: true - name: STR_SECTOID_CORPSE cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true - name: STR_SNAKEMAN_CORPSE cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true - name: STR_ETHEREAL_CORPSE cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true - name: STR_MUTON_CORPSE cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true - name: STR_FLOATER_CORPSE cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true - name: STR_CELATID_CORPSE cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true - name: STR_SILACOID_CORPSE cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true - name: STR_CHRYSSALID_CORPSE cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true - name: STR_REAPER_CORPSE cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true - name: STR_SECTOPOD_CORPSE cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true - name: STR_CYBERDISC_CORPSE cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_SECTOPOD_TERRORIST - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SILACOID_TERRORIST - STR_CELATID_TERRORIST - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_ORIGINS - STR_LEADER_PLUS - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - name: STR_PERSONAL_ARMOR cost: 180 points: 20 dependencies: - STR_ALIEN_ALLOYS - name: STR_POWER_SUIT cost: 205 points: 20 dependencies: - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_PERSONAL_ARMOR - name: STR_FLYING_SUIT cost: 330 points: 20 dependencies: - STR_POWER_SUIT - STR_UFO_NAVIGATION - name: STR_SECTOID_COMMANDER cost: 190 points: 50 needItem: true destroyItem: true lookup: STR_SECTOID unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_SECTOID_LEADER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSI_LAB - STR_ALIEN_ORIGINS lookup: STR_SECTOID - name: STR_SECTOID_ENGINEER cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SECTOID_MEDIC cost: 192 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS lookup: STR_SECTOID getOneFree: - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_FLOATER - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_SECTOID_NAVIGATOR cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SECTOID_SOLDIER cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_SNAKEMAN_COMMANDER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_LEADER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - name: STR_SNAKEMAN_ENGINEER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_SNAKEMAN_MEDIC needItem: true destroyItem: true - name: STR_SNAKEMAN_NAVIGATOR cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_SNAKEMAN_SOLDIER cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_ETHEREAL_ENGINEER needItem: true destroyItem: true - name: STR_ETHEREAL_MEDIC needItem: true destroyItem: true - name: STR_ETHEREAL_NAVIGATOR needItem: true destroyItem: true - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_PSI_LAB - name: STR_MUTON_COMMANDER needItem: true destroyItem: true - name: STR_MUTON_LEADER needItem: true destroyItem: true - name: STR_MUTON_ENGINEER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_MUTON_MEDIC needItem: true destroyItem: true - name: STR_MUTON_NAVIGATOR cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_MUTON_SOLDIER cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_FLOATER_COMMANDER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_ORIGINS - name: STR_FLOATER_LEADER cost: 192 points: 50 lookup: STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_ORIGINS needItem: true destroyItem: true - name: STR_FLOATER_ENGINEER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - name: STR_FLOATER_MEDIC cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS getOneFree: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SECTOPOD - STR_CYBERDISC - STR_SILACOID - STR_CELATID - STR_REAPER - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - name: STR_FLOATER_NAVIGATOR cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - STR_HYPER_WAVE_DECODER getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - name: STR_FLOATER_SOLDIER cost: 192 points: 50 lookup: STR_FLOATER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CELATID_TERRORIST cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SILACOID_TERRORIST cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CHRYSSALID_TERRORIST cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_REAPER_TERRORIST cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_SECTOPOD_TERRORIST cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_CYBERDISC_TERRORIST cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true unlocks: - STR_ALIEN_ORIGINS - name: STR_PLASMA_CANNON_DEP1 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_PLASMA_CANNON_DEP2 dependencies: - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP unlocks: - STR_PLASMA_CANNON - name: STR_SECTOID_AUTOPSY points: 50 needItem: true - name: STR_SNAKEMAN_AUTOPSY points: 50 needItem: true - name: STR_ETHEREAL_AUTOPSY points: 50 needItem: true - name: STR_MUTON_AUTOPSY points: 50 needItem: true - name: STR_FLOATER_AUTOPSY points: 50 needItem: true - name: STR_CELATID_AUTOPSY points: 50 needItem: true - name: STR_SILACOID_AUTOPSY points: 50 needItem: true - name: STR_CHRYSSALID_AUTOPSY points: 50 needItem: true - name: STR_REAPER_AUTOPSY points: 50 needItem: true - name: STR_SECTOPOD_AUTOPSY points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true - name: STR_SECTOID points: 50 needItem: true - name: STR_SNAKEMAN points: 50 needItem: true - name: STR_ETHEREAL points: 50 needItem: true - name: STR_MUTON points: 50 needItem: true - name: STR_FLOATER points: 50 needItem: true - name: STR_CELATID points: 50 needItem: true - name: STR_SILACOID points: 50 needItem: true - name: STR_CHRYSSALID points: 50 needItem: true - name: STR_REAPER points: 50 needItem: true - name: STR_SECTOPOD points: 50 needItem: true - name: STR_CYBERDISC points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true FILE: standard/xcom1/soldiers.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 20000 minStats: tu: 50 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 40 throwing: 50 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 maxStats: tu: 60 stamina: 70 health: 40 bravery: 60 reactions: 60 firing: 70 throwing: 80 strength: 40 psiStrength: 100 psiSkill: 16 melee: 40 statCaps: tu: 80 stamina: 100 health: 60 bravery: 100 reactions: 100 firing: 120 throwing: 120 strength: 70 psiStrength: 100 psiSkill: 100 melee: 120 armor: STR_NONE_UC standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - SoldierName/ deathMale: [41, 42, 43] deathFemale: [44, 45, 46] FILE: standard/xcom1/startingBase.rul startingBase: facilities: - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_HANGAR x: 2 y: 0 - type: STR_HANGAR x: 0 y: 4 - type: STR_HANGAR x: 4 y: 4 - type: STR_LIVING_QUARTERS x: 3 y: 2 - type: STR_GENERAL_STORES x: 2 y: 3 - type: STR_LABORATORY x: 3 y: 3 - type: STR_WORKSHOP x: 4 y: 3 - type: STR_SMALL_RADAR_SYSTEM x: 1 y: 3 randomSoldiers: 8 crafts: - type: STR_SKYRANGER id: 1 fuel: 1500 damage: 0 items: STR_GRENADE: 8 STR_HC_AP_AMMO: 2 STR_HC_HE_AMMO: 2 STR_HEAVY_CANNON: 1 STR_PISTOL: 3 STR_PISTOL_CLIP: 5 STR_RIFLE: 6 STR_RIFLE_CLIP: 12 status: STR_READY - type: STR_INTERCEPTOR id: 1 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 status: STR_READY - type: STR_INTERCEPTOR id: 2 fuel: 1000 damage: 0 weapons: - type: STR_STINGRAY ammo: 6 - type: STR_CANNON_UC ammo: 200 items: STR_AC_AP_AMMO: 6 STR_AUTO_CANNON: 1 STR_AVALANCHE_LAUNCHER: 1 STR_AVALANCHE_MISSILES: 10 STR_CANNON: 2 STR_CANNON_ROUNDS_X50: 1 STR_GRENADE: 5 STR_HC_AP_AMMO: 6 STR_HEAVY_CANNON: 1 STR_PISTOL: 2 STR_PISTOL_CLIP: 8 STR_RIFLE: 2 STR_RIFLE_CLIP: 8 STR_ROCKET_LAUNCHER: 1 STR_SMALL_ROCKET: 4 STR_SMOKE_GRENADE: 5 STR_STINGRAY_LAUNCHER: 1 STR_STINGRAY_MISSILES: 25 scientists: 10 engineers: 10 FILE: standard/xcom1/terrains.rul terrains: - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN mapBlocks: - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: DESERT mapDataSets: - BLANKS - DESERT script: DESERT mapBlocks: - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: FOREST mapDataSets: - BLANKS - FOREST mapBlocks: - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: JUNGLE mapDataSets: - BLANKS - JUNGLE script: JUNGLE mapBlocks: - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: MOUNT mapDataSets: - BLANKS - MOUNT mapBlocks: - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: POLAR mapDataSets: - BLANKS - POLAR script: POLAR mapBlocks: - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN mapBlocks: - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 # UBASE_12 is impassable, 13 and 14 are apparently unused. # in the interest of preserving an original experience, # they have been disabled by being added to group 5, which is unused in the scripts. - name: UBASE_12 width: 10 length: 10 groups: 5 - name: UBASE_13 width: 10 length: 10 groups: 5 - name: UBASE_14 width: 10 length: 10 groups: 5 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE civilianTypes: - MALE_CIVILIAN - FEMALE_CIVILIAN script: URBAN mapBlocks: - name: URBAN00 width: 10 length: 10 groups: 2 - name: URBAN01 width: 10 length: 10 groups: 3 - name: URBAN02 width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 script: XBASE mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 FILE: standard/xcom1/ufopaedia.rul ufopaedia: - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 60 rect_text: x: 5 y: 40 width: 310 height: 60 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 60 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 160 y: 5 width: 160 height: 60 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_FIRESTORM_UFOPEDIA - id: STR_STINGRAY type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP008.SPK text: STR_CANNON_UFOPEDIA - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_FUSION_MISSILE image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA - id: STR_TANK_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_CANNON_UFOPEDIA weapon: STR_CANNON - id: STR_TANK_ROCKET_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA weapon: STR_ROCKET_LAUNCHER - id: STR_TANK_LASER_CANNON type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_LASER_CANNON requires: - STR_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA - id: STR_HOVERTANK_PLASMA type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_PLASMA_CANNON requires: - STR_PLASMA_CANNON - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_PLASMA_UFOPEDIA - id: STR_HOVERTANK_LAUNCHER type_id: 3 section: STR_HEAVY_WEAPONS_PLATFORMS weapon: STR_FUSION_BALL_LAUNCHER requires: - STR_FUSION_MISSILE - STR_NEW_FIGHTER_CRAFT text: STR_HOVERTANK_LAUNCHER_UFOPEDIA - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA - id: STR_POWER_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_UFOPEDIA - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA - id: STR_HC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA - id: STR_AC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROCKET_LAUNCHER_UFOPEDIA - id: STR_SMALL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LARGE_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_INCENDIARY_ROCKET type_id: 4 section: STR_NOT_AVAILABLE - id: STR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_PISTOL text: STR_LASER_PISTOL_UFOPEDIA - id: STR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_RIFLE text: STR_LASER_RIFLE_UFOPEDIA - id: STR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_LASER text: STR_HEAVY_LASER_UFOPEDIA - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMOKE_GRENADE_UFOPEDIA - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HIGH_EXPLOSIVE_UFOPEDIA - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA - id: STR_MEDI_KIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MEDI_KIT text: STR_MEDI_KIT_UFOPEDIA - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA - id: STR_STUN_ROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_UFOPEDIA - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES text: STR_ALIEN_CONTAINMENT_UFOPEDIA - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSE text: STR_LASER_DEFENSES_UFOPEDIA - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSE text: STR_PLASMA_DEFENSES_UFOPEDIA - id: STR_FUSION_BALL_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSI_LAB text: STR_PSIONIC_LABORATORY_UFOPEDIA - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 - id: STR_ALIEN_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA - id: STR_THE_MARTIAN_SOLUTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA - id: STR_CYDONIA_OR_BUST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA - id: STR_ALIEN_RESEARCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA - id: STR_ALIEN_HARVEST type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA - id: STR_ALIEN_ABDUCTION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA - id: STR_ALIEN_BASE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA - id: STR_ALIEN_TERROR type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA - id: STR_ALIEN_RETALIATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA - id: STR_ALIEN_SUPPLY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA FILE: standard/xcom1/ufos.rul ufos: - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 power: 20 range: 15 score: 75 reload: 56 breakOffTime: 250 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_110 width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 power: 20 range: 34 score: 125 reload: 48 breakOffTime: 300 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS mapBlocks: - name: UFO_120 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4000 power: 40 range: 22 score: 250 reload: 48 breakOffTime: 500 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_130 width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4300 power: 40 range: 20 score: 250 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS mapBlocks: - name: UFO_140 width: 20 length: 20 - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1200 speedMax: 4800 power: 120 range: 42 score: 500 reload: 24 breakOffTime: 2000 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_150 width: 30 length: 20 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 3000 speedMax: 5000 power: 140 range: 65 score: 700 reload: 24 breakOffTime: 4000 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS mapBlocks: - name: UFO_160 width: 30 length: 30 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2200 speedMax: 3200 power: 60 range: 36 score: 400 reload: 24 breakOffTime: 3000 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS mapBlocks: - name: UFO_170 width: 30 length: 20 FILE: standard/xcom1/ufoTrajectories.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: __RETALIATION_ASSAULT_RUN groundTimer: 1000 waypoints: - [5, 4, 100] #This should always be 5, 4, 100 - [5, 0, 100] #only the 0 altitude matters FILE: standard/xcom1/units.rul units: - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 - type: MALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [41, 42, 43] - type: FEMALE_CIVILIAN race: STR_CIVILIAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 50 armor: CIVF_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: [44, 45, 46] - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 10 deathSound: 10 intelligence: 3 aggression: 2 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 16 deathSound: 10 intelligence: 6 aggression: 2 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 5 aggression: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 40 psiSkill: 0 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 12 deathSound: 10 intelligence: 4 aggression: 2 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 50 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 7 aggression: 1 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 30 psiStrength: 50 psiSkill: 60 melee: 76 armor: SECTOID_ARMOR0 standHeight: 16 kneelHeight: 12 value: 25 deathSound: 10 intelligence: 8 aggression: 0 - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 energyRecovery: 50 specab: 1 livingWeapon: true capturable: false - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 12 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 14 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 50 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR0 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 70 armor: FLOATER_ARMOR1 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 25 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 63 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 76 armor: FLOATER_ARMOR2 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 25 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 15 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 17 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR0 standHeight: 18 kneelHeight: 18 value: 20 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR1 standHeight: 18 kneelHeight: 18 value: 28 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 55 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 76 armor: SNAKEMAN_ARMOR2 standHeight: 18 kneelHeight: 18 value: 36 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 9 intelligence: 4 aggression: 1 energyRecovery: 40 livingWeapon: true - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR0 standHeight: 21 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR1 standHeight: 21 kneelHeight: 16 value: 17 deathSound: 6 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 54 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 armor: MUTON_ARMOR2 standHeight: 21 kneelHeight: 16 value: 19 deathSound: 6 intelligence: 4 aggression: 2 energyRecovery: 40 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 20 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 80 armor: CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 85 armor: ETHEREAL_ARMOR0 standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 85 armor: ETHEREAL_ARMOR1 standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 85 armor: ETHEREAL_ARMOR2 standHeight: 20 kneelHeight: 15 value: 40 deathSound: 9 intelligence: 8 aggression: 1 energyRecovery: 40 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 30 deathSound: 23 intelligence: 4 aggression: 1 energyRecovery: 50 livingWeapon: true capturable: false - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 armor: ZOMBIE_ARMOR standHeight: 18 kneelHeight: 18 value: 18 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true # Zombies are silent on death, no deathSound FILE: standard/xcom1/vars.rul # X-COM 1 (UFO: Enemy Unknown) ruleset # For documentation on these values, see http://ufopaedia.org/index.php?title=Rulesets_(OpenXcom) startingTime: second: 0 minute: 0 hour: 12 weekday: 6 day: 1 month: 1 year: 1999 costEngineer: 25000 costScientist: 30000 timePersonnel: 72 initialFunding: 6000 alienFuel: [STR_ELERIUM_115, 50] fontName: Font.dat FILE: user/mods/XComFiles/Ruleset/ai_XCOMFILES.rul ai: extendedFireModeChoice: true #default false pickUpWeaponsMoreActively: true #default false pickUpWeaponsMoreActivelyCiv: true #default false FILE: user/mods/XComFiles/Ruleset/alienDeployments_XCOMFILES.rul alienDeployments: - type: STR_TROOP_SHIP music: - AS_2_THEME enviroEffects: STR_INSANITY_3 data: &TroopShip - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_ELIMINATOR isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipEliminator - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_SECTOID isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipSectoid - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_FLOATER isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipFloater - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TROOP_SHIP_MUTON isHidden: true enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TroopShipMuton - alienRank: 10 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_STRIKER enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_SECTOID isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_MIND_PROBE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_STRIKER_ELIMINATOR isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_FLOATER isHidden: true enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_STRIKER_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 4 highQty: 8 dQty: 9 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PHOTON_BLADE - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_OBSERVER enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_OBSERVER_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 10 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 50 length: 50 height: 6 - type: STR_ENVOY_SHIP enviroEffects: STR_INSANITY_1 music: - HL1_VAGUE_VOICES data: - alienRank: 3 lowQty: 2 highQty: 8 dQty: 3 percentageOutsideUfo: 60 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_SMALL_SCOUT enviroEffects: STR_INSANITY_1 width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - type: STR_SMALL_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 50 length: 50 height: 6 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_MIND_PROBE - type: STR_SMALL_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_SMALL_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_MEDIUM_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_LARGE_SCOUT enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_LARGE_SCOUT_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB width: 60 length: 60 height: 6 - type: STR_EXCAVATOR enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_EXCAVATOR_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER width: 60 length: 60 height: 6 - type: STR_LIGHT_FIGHTER_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_FIGHTER_SHIP_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_SENTRY_SHIP_MUTON enviroEffects: STR_INSANITY_1 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 5 percentageOutsideUfo: 65 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_MIND_PROBE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 25 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - alienRank: 2 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 35 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 50 length: 50 height: 6 - type: STR_HARVESTER enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_SECTOID enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_FLOATER enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_HARVESTER_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR enviroEffects: STR_INSANITY_2 music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_SECTOID enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_FLOATER enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB width: 60 length: 60 height: 6 - type: STR_ABDUCTOR_MUTON enviroEffects: STR_INSANITY_2 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &TerrorShip - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipSectoid - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipFloater - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_TERROR_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &TerrorShipMuton - alienRank: 5 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &Cruiser - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserSectoid - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserFloater - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserMuton - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_CRUISER_ELIMINATOR enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &CruiserEliminator - alienRank: 5 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_BATTLESHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: &Battleship - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipSectoid - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipFloater - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipMuton - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ELECTRONICS - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 6 - type: STR_BATTLESHIP_ELIMINATOR enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: &BattleshipEliminator - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 3 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SPECTRAL_SCYTHE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 70 length: 70 height: 6 - type: STR_SMALL_ENVOY_SHIP enviroEffects: STR_INSANITY_1 music: - AS_2_THEME width: 50 length: 50 height: 6 data: - alienRank: 3 #STR_MUTON_MEDIC lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 #STR_MUTON_LEADER lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 #STR_MUTON_NAVIGATOR lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_MUTON_ENGINEER lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_MIND_PROBE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_MIND_PROBE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - type: STR_SUPPLY_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_INCINERATOR_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_SUPPLY_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 6 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE width: 60 length: 60 height: 6 - type: STR_LAB_SHIP enviroEffects: STR_INSANITY_3 music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_SECTOID enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_FLOATER enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_LAB_SHIP_MUTON enviroEffects: STR_INSANITY_3 isHidden: true music: - AS_2_THEME data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_EMBRYO - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_ELECTRONICS - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 0 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB width: 60 length: 60 height: 6 - type: STR_TERROR_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER - RURAL alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShip - type: STR_TERROR_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipSectoid - type: STR_TERROR_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipFloater - type: STR_TERROR_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [7, 10] despawnPenalty: 1000 data: *TerrorShipMuton - type: STR_TERROR_2_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *Cruiser - type: STR_TERROR_2_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserSectoid - type: STR_TERROR_2_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserFloater - type: STR_TERROR_2_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserMuton - type: STR_TERROR_2_MISSION_ELIMINATOR enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 20 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE title: STR_TERROR_MISSION desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1000 data: *CruiserEliminator - type: STR_TROOP_SHIP_TERROR_MISSION enviroEffects: STR_INSANITY_1 width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE desc: STR_TERROR_MISSION_BRIEFING markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShip - type: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipEliminator - type: STR_TROOP_SHIP_TERROR_MISSION_SECTOID enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipSectoid - type: STR_TROOP_SHIP_TERROR_MISSION_FLOATER enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipFloater - type: STR_TROOP_SHIP_TERROR_MISSION_MUTON enviroEffects: STR_INSANITY_1 isHidden: true width: 60 length: 60 height: 10 civilians: 24 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALIENS_TERRORISE alertBackground: BACK03.SCR briefing: palette: 2 music: GMENBASE markerName: STR_TERROR_SITE duration: [4, 10] despawnPenalty: 1500 data: *TroopShipMuton - type: STR_ALIEN_BASE_ASSAULT enviroEffects: STR_INSANITY_4 width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_SECTOID enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ELERIUM_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - type: STR_ALIEN_BASE_ASSAULT_FLOATER enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_BASE_ASSAULT_MUTON enviroEffects: STR_INSANITY_4 isHidden: true width: 60 length: 60 height: 2 shade: 7 terrains: - UBASE script: ALIENBASE briefing: textOffset: -16 background: BACK01.SCR showTarget: false objectiveType: 3 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_DEATH_DISC - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - type: STR_BASE_DEFENSE width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *Battleship - type: STR_BASE_DEFENSE_SECTOID isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipSectoid - type: STR_BASE_DEFENSE_ELIMINATOR isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipEliminator - type: STR_BASE_DEFENSE_FLOATER isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipFloater - type: STR_BASE_DEFENSE_MUTON isHidden: true width: 60 length: 60 height: 2 terrains: - XBASE shade: 5 briefing: palette: 0 background: BACK01.SCR music: GMENBASE data: *BattleshipMuton - type: STR_MARS_CYDONIA_LANDING width: 70 length: 70 height: 4 race: STR_SECTOID_GUARD terrains: - MARS shade: 3 nextStage: STR_MARS_THE_FINAL_ASSAULT finalDestination: true loseCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false startingCondition: STR_CYDONIA enviroEffects: STR_CYDONIA data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_PLASMA_SNIPER_RIFLE_CLIP - alienRank: 6 lowQty: 3 highQty: 11 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MARS_THE_FINAL_ASSAULT width: 60 length: 60 height: 4 shade: 5 race: STR_MIXED winCutscene: winGame loseCutscene: loseGame abortCutscene: loseGame briefing: textOffset: -16 palette: 6 music: GMNEWMAR showTarget: false showCraft: false background: BACK01.SCR script: BOSSBATTLE objectiveType: 14 objectivesRequired: 1 enviroEffects: STR_INSANITY_4 terrains: - GOLDBASE data: - alienRank: 0 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 7 highQty: 16 dQty: 6 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 4 highQty: 11 dQty: 6 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ALIEN_EMBASSY race: STR_ADVENT genMission: #patroling STR_BASE_PATROLING_MEDIUM_SCOUT: 3 STR_BASE_PATROLING_LARGE_SCOUT: 2 STR_BASE_PATROLING_ABDUCTOR: 3 STR_ADVENT_SKY_PATROL: 5 STR_ADVENT_RECON: 4 #ground STR_ADVENT_CLINIC: 15 STR_ADVENT_BIG_CLINIC: 12 STR_ADVENT_MEDIUM_GROUND_CONVOY: 17 STR_ADVENT_HIDEOUT: 16 #special STR_ALIEN_SUPPLY: 3 STR_MIB_BASE: 3 genMissionFreq: 11 startingCondition: STR_ALIEN_EMBASSY_ACCESS alienBaseUpgrades: 0: STR_ALIEN_EMBASSY: 100 5: STR_ALIEN_EMBASSY_GROWN: 100 #STR_ALIEN_EMBASSY_GROWN2: 50 width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 8 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 4 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ALIEN_BIG_BASE_ASSAULT enviroEffects: STR_INSANITY_4 width: 50 length: 50 height: 4 shade: 7 terrains: - UBASE script: ALIENBIGBASE briefing: textOffset: -16 background: BACK01.SCR desc: STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING showTarget: false objectiveComplete: [STR_ALIEN_BRAIN_DESTROYED, 1000] #winCutscene: #TODO I'd love to have one missionBountyItem: STR_ALIEN_BRAIN_REMAINS data: - alienRank: 6 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 extraQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 0 highQty: 0 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_EMBASSY_GROWN race: STR_ADVENT genMission: #patroling STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 5 STR_BASE_PATROLING_MEDIUM_SCOUT: 6 STR_BASE_PATROLING_LARGE_SCOUT: 5 STR_BASE_PATROLING_FIGHTER_SHIP: 4 STR_BASE_PATROLING_ABDUCTOR: 3 #ground STR_ADVENT_CLINIC: 6 STR_ADVENT_BIG_CLINIC: 5 STR_ADVENT_MEDIUM_GROUND_CONVOY: 10 STR_ADVENT_HIDEOUT: 7 #special STR_MIB_BASE: 3 genMissionFreq: 8 startingCondition: STR_ALIEN_EMBASSY_ACCESS alienBaseUpgrades: 0: STR_ALIEN_EMBASSY_GROWN: 100 4: STR_ALIEN_EMBASSY_OLD: 100 width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_GROWN_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 10 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 30 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 5 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ALIEN_BIG_BASE_GROWN_ASSAULT enviroEffects: STR_INSANITY_4 width: 50 length: 50 height: 4 shade: 7 terrains: - UBASE script: ALIENBIGBASEGROWN briefing: textOffset: -16 background: BACK01.SCR desc: STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING showTarget: false objectiveComplete: [STR_ALIEN_BRAIN_DESTROYED, 1000] #winCutscene: #TODO I'd love to have one missionBountyItem: STR_ALIEN_BRAIN_REMAINS data: - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 4 highQty: 7 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 0 highQty: 0 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 4 dQty: 2 extraQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_ALIEN_EMBASSY_OLD race: STR_ADVENT genMission: #patroling STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: 10 STR_BASE_PATROLING_FIGHTER_SHIP: 8 genMissionFreq: 4 startingCondition: STR_ALIEN_EMBASSY_ACCESS width: 60 length: 60 height: 10 nextStage: STR_ALIEN_BIG_BASE_GROWN_ASSAULT markerName: STR_ALIEN_EMBASSY markerIcon: 10 points: 10 alert: STR_ALERT_ALIEN_EMBASSY alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ALIEN_EMBASSY_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ALIEN_EMBASSY_BRIEFING showTarget: false music: - SS_HYD script: ALIEN_EMBASSY terrains: - URBAN_DAWN data: - alienRank: 5 #STR_SECTOID_SOLDIER lowQty: 4 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 9 #STR_ADVENT_SOLDIER lowQty: 4 highQty: 6 dQty: 2 percentageOutsideUfo: 35 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 8 #STR_ADVENT_AGENT lowQty: 7 highQty: 12 dQty: 5 percentageOutsideUfo: 95 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 #STR_ALIEN_DRONE_TERRORIST lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ADVENT_MEDIUM_GROUND_CONVOY race: STR_HYBRID_ADVENT width: 50 length: 50 height: 10 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 130 music: - UNREAL2_04_APPR script: MEDIUM_ADVENT_CONVOY terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN - RURAL - INDUSTRIALSLUM customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 15 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_MONEY_5000 - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_MONEY_5000 - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - type: STR_ADVENT_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 10 alert: STR_ALERT_ADVENT_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_CLINIC_BRIEFING markerName: STR_ADVENT_CLINIC duration: [10, 18] despawnPenalty: 220 music: - UNREAL2_04_APPR #TODO? script: ADVENT_CLINIC terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_FLASHBANG_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_BIG_CLINIC race: STR_HYBRID_ADVENT width: 60 length: 60 height: 10 alert: STR_ALERT_ADVENT_BIG_CLINIC alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_CLINIC_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR showTarget: false palette: 2 music: TENKA_TENKOID desc: STR_ADVENT_BIG_CLINIC_BRIEFING markerName: STR_ADVENT_BIG_CLINIC duration: [10, 18] despawnPenalty: 350 music: - UNREAL2_04_APPR #TODO? script: ADVENT_BIG_CLINIC terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - alienRank: 8 #STR_ADVENT_AGENT lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 5 highQty: 7 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 2 #STR_HYBRID_ENGINEER lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 10 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 3 #STR_HYBRID_MEDIC lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_GRENADE - alienRank: 1 #STR_HYBRID_SCIENTIST lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - type: STR_ADVENT_HIDEOUT race: STR_HYBRID_ADVENT width: 50 length: 50 height: 6 alert: STR_ALERT_ADVENT_HIDEOUT alertBackground: ADVENT_BACKGROUND.SCR alertDescription: STR_ADVENT_HIDEOUT_DESCRIPTION briefing: background: ADVENT_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID showTarget: false desc: STR_ADVENT_HIDEOUT_BRIEFING music: - UNREAL2_04_APPR #TODO? markerName: STR_ADVENT_HIDEOUT duration: [72, 144] despawnPenalty: 180 startingCondition: STR_STAKEOUT_GEAR script: ADVENT_HIDEOUT terrains: - INDUSTRIALSLUM data: - alienRank: 8 #STR_ADVENT_AGENT lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_FLASHBANG_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - alienRank: 4 #STR_HYBRID_NAVIGATOR lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_LARGE_CLIP - STR_GLOCK_18_LARGE_CLIP - STR_FLASHBANG_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ALIEN_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - alienRank: 5 #STR_HYBRID_SOLDIER lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_FLASHBANG_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_MIB_TRANSPORTER briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO width: 60 length: 60 height: 6 music: - SR2_SPACE data: - alienRank: 5 lowQty: 0 highQty: 2 dQty: 4 percentageOutsideUfo: 60 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - type: STR_MIB_DROPSHIP width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 2 highQty: 2 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - alienRank: 9 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - type: STR_MIB_STEALTH_BOMBER width: 60 length: 60 height: 6 music: - SR2_SPACE briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_INCINERATOR_GRENADE - - STR_CHAINGUN_CLIP - STR_CHAINGUN_AA_CLIP - STR_CHAINGUN_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_MINIGUN_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ELERIUM_115 - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_115 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ELERIUM_115 - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ELERIUM_115 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MIND_PROBE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_MONEY_5000 - alienRank: 9 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MEDI_PACK - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_MEDI_PACK - type: STR_MIB_STRIKE_SHIP briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO width: 70 length: 70 height: 6 music: - SR2_SPACE data: &MiBStrikeShip - alienRank: 5 lowQty: 7 highQty: 14 dQty: 7 percentageOutsideUfo: 50 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_TRITANIUM_GRENADE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_TRITANIUM_GRENADE - STR_HEAVY_PLASMA_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 4 lowQty: 3 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - alienRank: 3 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_INCINERATOR_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_ROCKET_LAUNCHER - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 3 highQty: 3 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_SONIC_PULSER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALLOY_SHRAPNEL_CHARGE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_INCINERATOR_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_BOOMEROID - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 10 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_ALLOY_KNIFE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_ALIEN_DATA_SLATE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_BASE_DEFENSE_MIB width: 60 length: 60 height: 2 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO showTarget: false music: - SR2_SPACE terrains: - XBASE shade: 5 data: *MiBStrikeShip - type: STR_MIB_TERROR_MISSION # !!!for deletion soon!!! alert: STR_MIB_TERRORISE alertBackground: BACKGROUND_MIB.SCR briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO markerName: STR_TERROR_SITE duration: [7, 10] width: 50 length: 50 height: 6 civilians: 16 music: - SR2_SPACE data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 7 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - - STR_HEAVY_SNIPER_RIFLE - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - type: STR_MIB_BASE_LANDING race: STR_MIB width: 60 length: 60 height: 6 briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO desc: STR_MIB_BASE_LANDING_BRIEFING music: - SR2_SPACE data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 9 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_MEDI_PACK - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - STR_MEDI_PACK - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MEDI_PACK - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_MULTI_LAUNCHER - STR_ROCKET_PACK - STR_ROCKET_PACK - STR_ALIEN_ELECTRONICS - - STR_ROCKET_LAUNCHER - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - STR_ELERIUM_ROCKET - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - STR_ALIEN_GRENADE - alienRank: 8 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &TemperateLocations - MOUNT - FOREST - FOREST - FORESTSWAMP - FORESTSWAMP - CULTA - CULTA - RURAL - RURAL - MOUNTBD_MUD - MOUNTBD_ARBOREAL - MOUNTBD_ARBOREAL - MOUNTBD_DEAD - PLAINS_ARBOREAL - PLAINS_ARBOREAL - PLAINS_MUD - PLAINS_ERODED data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &JungleLocations - MOUNT - JUNGLE - JUNGLE - URBANJUNK - URBANNATIVE - MOUNTBD_MUD - MOUNTBD_TROPICAL - MOUNTBD_TROPICAL - PLAINS_TROPICAL - PLAINS_TROPICAL - PLAINS_MUD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_SMALL_GROUND_CONVOY terrains: &ColdLocations - POLAR - MOUNT - MOUNT - FOREST_SNOW - FOREST_SNOW - MOUNTBD_ERODED - MOUNTBD_DEAD - MOUNTBD_SNOW - MOUNTBD_SNOW - PLAINS_TUNDRA - PLAINS_TUNDRA - PLAINS_ERODED - PLAINS_DEAD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_SMALL_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_SMALL_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_SMALL_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR terrains: &DesertLocations - DESERT - DESERT - DESERT - MOUNTBD_ERODED - MOUNTBD_DEAD - MOUNTBD_SANDY - MOUNTBD_SANDY - PLAINS_SANDY - PLAINS_SANDY - PLAINS_SANDY - PLAINS_DEAD customUfo: STR_SMALL_GROUND_CONVOY data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - type: STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *TemperateLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *JungleLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR customUfo: STR_MEDIUM_GROUND_CONVOY terrains: *ColdLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID width: 50 length: 50 height: 6 alert: STR_ALERT_MEDIUM_CONVOY_HYBRID alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION briefing: background: HYBRID_SILHOUETTES_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID desc: STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING markerName: STR_MEDIUM_GROUND_CONVOY_HYBRID duration: [10, 18] despawnPenalty: 100 music: - UNREAL2_04_APPR terrains: *DesertLocations data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - type: STR_MANSION width: 50 length: 50 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MACHETE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MANSION_MIB briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_MONEY_5000 - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MONEY_5000 - - STR_HEAVY_LASER_MIB - STR_HEAVY_LASER_MIB_CLIP - STR_HEAVY_LASER_MIB_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 50 length: 50 height: 6 - type: STR_DAVID_VINCENT_HOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_DAVID_VINCENT_HOUSE alertBackground: BACKGROUND_MIB.SCR alertDescription: STR_DAVID_VINCENT_HOUSE_DESCRIPTION briefing: background: BACKGROUND_MIB.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_DAVID_VINCENT_HOUSE_BRIEFING markerName: STR_DAVID_VINCENT_HOUSE duration: [200, 300] despawnPenalty: 50 music: - SR2_SPACE script: DAVID_VINCENT_HOUSE terrains: - FOREST data: - alienRank: 8 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 4 highQty: 5 dQty: 1 extraQty: 1 percentageOutsideUfo: 65 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_RIFLE_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_HEAVY_MASS_DRIVER - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - STR_HEAVY_MASS_DRIVER_CLIP - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_ALIEN_GRENADE - alienRank: 9 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 75 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_MEDI_PACK - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_MEDI_PACK - STR_ALIEN_GRENADE - - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_PISTOL_CLIP - type: STR_KEEP width: 60 length: 60 height: 6 music: - UNREAL2_04_APPR data: - alienRank: 5 lowQty: 4 highQty: 13 dQty: 6 percentageOutsideUfo: 20 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_INCENDIARY_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_INCENDIARY_GRENADE - STR_MONEY_5000 - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 5 dQty: 4 percentageOutsideUfo: 10 itemSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_DYNAMITE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_LANDMINE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_DYNAMITE - alienRank: 2 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 5 dQty: 3 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 10 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CULT_APPREHENSION_BLACK_LOTUS width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - SW_MONSTER terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_SHIV - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_PIPE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_CULT_APPREHENSION_EXALT width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_EXALT_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - FAL_16_ALLCLEAR terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_5000 - - STR_GOLF_STICK - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MONEY_5000 - type: STR_CULT_APPREHENSION_ZSRR width: 40 length: 40 height: 10 alert: STR_ALERT_CULT_APPREHENSION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_APPREHENSION_ZSRR_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_APPREHENSION duration: [60, 120] despawnPenalty: 200 music: - SOF2_AIRPORT terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BILLHOOK - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_BILLHOOK - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SW_MONSTER customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - - STR_TONFA - STR_THROWING_KNIVES - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GOLF_STICK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AXE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_KUKRI - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - RP_04_CHILD customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ELECTRIC_CLUB - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BILLHOOK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - alienRank: 4 lowQty: 3 highQty: 6 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_COMBAT_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_KUKRI - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MACHETE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_BILLHOOK - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - SOF2_AIRPORT customUfo: STR_CULTHOUSE terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_COMBAT_KNIFE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_WOODEN_CLUB - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - type: STR_CULT_INVESTIGATION_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *TemperateLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_MACHETE - - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *JungleLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_AXE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: *ColdLocations data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MACHETE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MACHETE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_INVESTIGATION_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_INVESTIGATION alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_INVESTIGATION_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_INVESTIGATION_BRIEFING markerName: STR_CULT_INVESTIGATION duration: [72, 144] despawnPenalty: 150 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHOUSE terrains: - DESERT - PLAINS_SANDY - MOUNTBD_SANDY data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - type: STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SW_MONSTER customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - - STR_TONFA - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_WOODEN_CLUB - STR_THROWING_KNIVES - - STR_ELECTRIC_CLUB - STR_THROWING_KNIVES - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - - STR_KATANA - STR_FLAME_GLOVE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - type: STR_CULT_BASE_TEMPERATE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_JUNGLE_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_COLD_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_FLAME_GLOVE - STR_MACHETE - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_GOLDEN_DRAGONS - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_BASE_DESERT_BLACK_LOTUS width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_BLACK_LOTUS_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - STR_ILLEGAL_REQUISITION_FILES - - STR_FLAME_GLOVE - STR_TONFA - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_ILLEGAL_REQUISITION_FILES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_DYNAMITE - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - RP_04_CHILD customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 9 highQty: 18 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - STR_STORM - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_STORM - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_STORM - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - STR_STORM - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_ZSRR_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_CULTHIDEOUT terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BILLHOOK - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_WOODEN_CLUB - STR_STORM - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_MACHETE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_CULT_HIDEOUT_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_COMBAT_KNIFE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_CULT_HIDEOUT_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_HIDEOUT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_HIDEOUT_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_HIDEOUT_EXALT_BRIEFING markerName: STR_CULT_HIDEOUT duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_CULTHIDEOUT terrains: - DESERT data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - type: STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_INCENDIARY_GRENADE - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_COLD_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - type: STR_CULT_BASE_DESERT_CHURCH_OF_DAGON width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_INCENDIARY_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_LANDMINE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - type: STR_CULT_BASE_TEMPERATE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_PIPE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - type: STR_CULT_BASE_JUNGLE_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_BILLHOOK - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - STR_DYNAMITE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_VSS - STR_VSS_CLIP - STR_VSS_CLIP - STR_VSS_CLIP - type: STR_CULT_BASE_COLD_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_LADS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_LADS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_CULT_BASE_DESERT_ZSRR width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: ZSRR_JUNGLE_BACKGROUND.SCR alertDescription: STR_CULT_BASE_ZSRR_DESCRIPTION briefing: background: ZSRR_JUNGLE_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_ZSRR_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - SOF2_AIRPORT customUfo: STR_MANSION terrains: - XOPSDESERT_NOCACTI - PLAINS_SANDY_NOCACTI - MOUNTBD_SANDY_NOCACTI data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - STR_ILLEGAL_REQUISITION_FILES - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_ILLEGAL_REQUISITION_FILES - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_PKM - STR_PKM_CLIP - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - type: STR_CULT_BASE_TEMPERATE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: *TemperateLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_M3_GREASEGUN - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_JUNGLE_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_ILLEGAL_REQUISITION_FILES - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_BASE_COLD_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: *ColdLocations data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - type: STR_CULT_BASE_DESERT_EXALT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_BASE alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_BASE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_CULT_BASE_EXALT_BRIEFING markerName: STR_CULT_BASE duration: [72, 144] despawnPenalty: 100 music: - FAL_16_ALLCLEAR customUfo: STR_MANSION terrains: - DESERT - PLAINS_SANDY - MOUNTBD_SANDY data: - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_ELECTRIC_CLUB - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - - STR_PSG1 - STR_PSG1_CLIP - STR_PSG1_CLIP - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ILLEGAL_REQUISITION_FILES - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ILLEGAL_REQUISITION_FILES - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_ILLEGAL_REQUISITION_FILES - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - - STR_M83_BARETT - STR_M83_BARETT_CLIP - STR_M83_BARETT_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GOLF_STICK - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_INCENDIARY_GRENADE - type: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON width: 70 length: 70 height: 10 briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 music: - RP_04_CHILD terrains: - JUNGLE customUfo: STR_DAGON_PYRAMID data: - alienRank: 4 lowQty: 12 highQty: 24 dQty: 4 percentageOutsideUfo: 40 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_BILLHOOK - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - alienRank: 3 lowQty: 9 highQty: 16 dQty: 3 percentageOutsideUfo: 40 itemSets: - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_INCENDIARY_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - alienRank: 1 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_DYNAMITE - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MILKOR_MGL - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_INC - alienRank: 0 lowQty: 3 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 80 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 5 highQty: 8 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_CULT_HQ_EXALT width: 50 length: 50 height: 10 alert: STR_ALERT_CULT_HQ_EXALT alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_CULT_HQ_EXALT_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - FAL_16_ALLCLEAR terrains: - EMANSION data: - alienRank: 5 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_PSICLONE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 4 lowQty: 10 highQty: 20 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_PSICLONE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 3 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_ELECTRIC_CLUB - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_PSICLONE - alienRank: 2 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - STR_SMOKE_GRENADE - alienRank: 1 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_GRENADE - STR_GRENADE - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 0 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_EXALT_CANE - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_EXALT_CANE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 7 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - type: STR_CULT_HQ_BLACK_LOTUS width: 60 length: 60 height: 2 shade: 3 briefing: background: NINJA_2_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_BLACK_LOTUS alertBackground: NINJA_2_BACKGROUND.SCR alertDescription: STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - SW_MONSTER terrains: - WHITEBASE data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - alienRank: 4 lowQty: 7 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 3 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 4 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_FLAME_GLOVE - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_ALIEN_COMMUNICATOR - - STR_WAKIZASHI - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_KATANA - STR_STORM_ROSE - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ALIEN_COMMUNICATOR - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - alienRank: 7 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 8 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - - STR_KATANA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - type: STR_CULT_HQ_COLD_ZSRR width: 60 length: 60 height: 10 briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 alert: STR_ALERT_CULT_HQ_ZSRR alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_CULT_HQ_COLD_ZSRR_DESCRIPTION markerName: STR_CULT_HQ duration: [54, 100] despawnPenalty: 100 music: - SOF2_AIRPORT terrains: - STORMMOUNTAIN_RED_DAWN_HQ data: - alienRank: 4 lowQty: 14 highQty: 30 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 lowQty: 9 highQty: 18 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - alienRank: 2 lowQty: 6 highQty: 14 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 0 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_COMBAT_KNIFE - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_RED_DAWN_KEYCARD - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - STR_RED_DAWN_KEYCARD - alienRank: 6 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 7 lowQty: 4 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SOUL_HARVEST duration: [48, 72] despawnPenalty: 300 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - ISLANDURBAN - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 lowQty: 10 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 8 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_THEY_CAME_FROM_THE_SEA width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_THEY_CAME_FROM_THE_SEA alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_THEY_CAME_FROM_THE_SEA duration: [48, 72] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - ISLANDURBAN - ISLANDURBAN - ISLANDURBAN - URBAN_DAWN - COMRCURBAN data: - alienRank: 5 lowQty: 10 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - alienRank: 4 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_COMBAT_KNIFE - alienRank: 3 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 1 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_DAGON_STAFF - - STR_STAFF_OF_HEART_GRIP - - STR_STAFF_OF_HEART_GRIP - alienRank: 6 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_LANDMINE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_DYNAMITE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 9 highQty: 15 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_DEPTHPOCALYPSE width: 60 length: 60 height: 10 civilians: 20 alert: STR_ALERT_DEPTHPOCALYPSE alertBackground: CULT_BACKGROUND.SCR alertDescription: STR_DEPTHPOCALYPSE_DESCRIPTION briefing: background: CULT_BACKGROUND.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEPTHPOCALYPSE duration: [15, 30] despawnPenalty: 750 enviroEffects: STR_INSANITY_2 music: - RP_04_CHILD terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN - ISLANDURBAN - ISLANDURBAN - ISLANDURBAN - PORTTFTD_PIER - PORTTFTD_PIER - PORTTFTD_PIER data: - alienRank: 5 lowQty: 10 highQty: 18 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 6 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLACK_LOTUS_PARTY width: 40 length: 40 height: 10 alert: STR_ALERT_BLACK_LOTUS_PARTY alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_PARTY_DESCRIPTION markerName: STR_BLACK_LOTUS_PARTY briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 duration: [14, 20] despawnPenalty: 20 music: - FAL_03_KHANS terrains: - EMANSION_SMALL data: - alienRank: 4 lowQty: 7 highQty: 14 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GOLDEN_DRAGONS - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_GOLDEN_DRAGONS - alienRank: 3 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 1 lowQty: 4 highQty: 11 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_STORM_ROSE - STR_WAKIZASHI - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_FLAME_GLOVE - STR_MONEY_5000 - - STR_KATANA - STR_STORM_ROSE - STR_MONEY_5000 - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_MONEY_5000 - - STR_WAKIZASHI - STR_STORM_ROSE - STR_MONEY_5000 - alienRank: 8 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_KATANA - STR_STIMS - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - alienRank: 9 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_WAKIZASHI - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_1 - STR_GOLDEN_DRAGONS - - STR_KATANA - STR_STIMS - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - STR_SECRET_FILES_2 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - STR_SECRET_FILES_1 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_WAKIZASHI - STR_SECRET_FILES_1 - STR_MONEY_5000 - type: STR_LO_WO_REFUGE width: 50 length: 50 height: 10 alert: STR_ALERT_LO_WO_REFUGE alertBackground: NINJA_BACKGROUND.SCR alertDescription: STR_LO_WO_REFUGE_DESCRIPTION briefing: background: NINJA_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_LO_WO_REFUGE duration: [72, 144] despawnPenalty: 50 music: - SW_MONSTER customUfo: STR_LO_WO_HOUSE terrains: - MOUNT - FOREST - FORESTSWAMP data: - alienRank: 2 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 40 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - alienRank: 3 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_KATANA - - STR_WAKIZASHI - - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_TONFA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KUKRI - - STR_MACHETE - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_BLACK_LOTUS_SHRINE width: 100 length: 100 height: 6 briefing: background: MANDARIN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false alert: STR_ALERT_BLACK_LOTUS_SHRINE alertBackground: MANDARIN_BACKGROUND.SCR alertDescription: STR_BLACK_LOTUS_SHRINE_DESCRIPTION markerName: STR_BLACK_LOTUS_SHRINE duration: [40, 80] despawnPenalty: 10 unlockedResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED enviroEffects: STR_INSANITY_1 music: - PREDATOR terrains: - JUNGLE customUfo: STR_JUNGLE_SHRINE data: - alienRank: 4 lowQty: 20 highQty: 30 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WAKIZASHI - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GOLDEN_DRAGONS - - STR_STONER - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ASSASSIN_CLANS_BANK_ROBBERY width: 50 length: 50 height: 11 alert: STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY alertBackground: DEFENDERS.SCR alertDescription: STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION briefing: palette: 2 background: DEFENDERS.SCR music: WAR1 showTarget: false markerName: STR_BANK_ROBBERY duration: [80, 104] despawnPenalty: 200 missionBountyItem: STR_BANK_REWARD civiliansByType: STR_POLICEMAN: 10 STR_POLICEWOMAN: 4 customUfo: STR_BANK music: - FAL_03_KHANS terrains: - URBAN_DAWN data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_WAKIZASHI - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - - STR_KATANA - STR_THROWING_KNIVES - STR_NINJA_SCROLL - alienRank: 10 lowQty: 6 highQty: 10 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_WAKIZASHI - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - - STR_KATANA - STR_THROWING_KNIVES - type: STR_ZSRR_GANG_WAR width: 70 length: 70 height: 10 civiliansByType: STR_MALE_CIVILIAN_HOOLIGAN: 30 alert: STR_ALERT_ZSRR_GANG_WAR alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_ZSRR_GANG_WAR_DESCRIPTION briefing: palette: 2 music: WAR1 background: CITY_RAID_BACKGROUND.SCR showTarget: false markerName: STR_ZSRR_GANG_WAR duration: [72, 144] despawnPenalty: 50 music: - SOF2_AIRPORT terrains: - CULTA - RURAL - FOREST - URBAN data: - alienRank: 5 lowQty: 20 highQty: 36 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - STR_INCENDIARY_GRENADE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_MONEY_5000 - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_MONEY_5000 - type: STR_DURATHREAD_FACTORY width: 60 length: 60 height: 10 alert: STR_ALERT_DURATHREAD_FACTORY alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_DURATHREAD_FACTORY_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_DURATHREAD_FACTORY duration: [96, 225] despawnPenalty: 20 music: - SOF2_AIRPORT customUfo: STR_DURATHREAD_FACTORY_UFO terrains: - POLAR - MOUNT - FOREST_SNOW data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BASEBALL_BAT - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 4 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_MACHETE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_GRENADE - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - alienRank: 2 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_MOSIN_RIFLE - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_HIGH_EXPLOSIVE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - STR_ALIEN_COMMUNICATOR - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - STR_ALIEN_COMMUNICATOR - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_GRENADE - STR_ALIEN_COMMUNICATOR - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_GRENADE - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - STR_DYNAMITE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - type: STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA_HIDEOUT alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: - FOREST - FORESTSWAMP data: &NatashaMorozovaMissionDeployment - alienRank: 4 #STR_ZSRR_MOLOLEC #4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_RAK - STR_RAK_CLIP - STR_RAK_CLIP - STR_KNIFE - - STR_LUGER - STR_LUGER_CLIP - STR_LUGER_CLIP - STR_COMBAT_KNIFE - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 3 #STR_ZSRR_PIONEER_MALE #3 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_COMBAT_KNIFE - - STR_SKS - STR_SKS_CLIP - STR_SKS_CLIP - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_COMBAT_KNIFE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_WOODEN_CLUB - alienRank: 2 #STR_ZSRR_PIONEER_FEMALE #2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - alienRank: 1 #STR_ZSRR_MATROS #1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LANDMINE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_DYNAMITE - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_LUGER_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - alienRank: 8 #STR_ZSRR_RED_OPS_MALE lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - - STR_AKSU74 - STR_WP_5_45_CLIP - STR_WP_5_45_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - alienRank: 7 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_DYNAMITE - - STR_PKM - STR_PKM_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SWD - STR_SWD_CLIP - STR_SWD_CLIP - STR_GRENADE - type: STR_NATASHA_MOROZOVA_HIDEOUT_COLD width: 50 length: 50 height: 10 alert: STR_ALERT_NATASHA_MOROZOVA_HIDEOUT alertBackground: ZSRR_HQ_BRIEFING_BACKGROUND.SCR alertDescription: STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION briefing: background: ZSRR_HQ_BRIEFING_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING showTarget: false markerName: STR_NATASHA_MOROZOVA_HIDEOUT duration: [200, 300] despawnPenalty: 200 music: - SOF2_AIRPORT customUfo: STR_NATASHAS_HOUSE terrains: *ColdLocations data: *NatashaMorozovaMissionDeployment - type: STR_CULT_MANSION_DEFENSE_EXALT width: 60 length: 60 height: 6 alert: STR_ALERT_CULT_MANSION_DEFENSE_EXALT alertBackground: EXALT_GOONS_BACKGROUND.SCR alertDescription: STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION briefing: background: EXALT_GOONS_BACKGROUND.SCR palette: 2 music: WAR1 markerName: STR_CULT_MANSION_DEFENSE_EXALT duration: [8, 16] despawnPenalty: 100 music: - FAL_16_ALLCLEAR script: MANSION_DEFENSE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA data: - alienRank: 3 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_INCENDIARY_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CALICO - STR_CALICO_CLIP - STR_CALICO_CLIP - STR_MACHETE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - STR_NAPALM_GRENADE - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_COMBAT_KNIFE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 2 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_INCENDIARY_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_INCENDIARY_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_NAPALM_GRENADE - STR_COMBAT_KNIFE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - STR_NAPALM_GRENADE - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - alienRank: 6 lowQty: 8 highQty: 16 dQty: 10 percentageOutsideUfo: 100 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_INCENDIARY_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_COMBAT_KNIFE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_M14 - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - alienRank: 7 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BASEBALL_BAT - STR_PSICLONE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_COMBAT_KNIFE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_PSICLONE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_COLD width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SINGLE_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_SINGLE_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_FEW_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_PACK_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_GENERIC_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 16 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_JUNGLE width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *JungleLocations data: - alienRank: 5 lowQty: 16 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_COLD width: 60 length: 60 height: 10 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: *ColdLocations data: - alienRank: 5 lowQty: 16 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTERS_HUNT_LOTS_DESERT width: 60 length: 60 height: 10 civilians: 3 alert: STR_MONSTER_HUNT alertBackground: BACK03.SCR alertDescription: STR_MONSTERS_HUNT_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK desc: STR_MONSTERS_HUNT_LOTS_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_MONSTER_HUNT duration: [72, 144] despawnPenalty: 150 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 16 highQty: 40 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MOB_JUNGLE width: 70 length: 70 height: 10 terrains: - MOUNT - JUNGLE - URBANJUNK - URBANNATIVE civiliansByType: STR_MALE_BLACK_AFRICAN_FIGHTER1: 13 STR_MALE_BLACK_AFRICAN_FIGHTER2: 9 STR_MALE_BLACK_AFRICAN_FIGHTER3: 5 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MOB_DESERT width: 70 length: 70 height: 10 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY civiliansByType: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: 1 STR_MALE_CIVILIAN_BEDUIN: 9 STR_MALE_CIVILIAN_BEDUIN_WARRIOR: 6 STR_MALE_BLACK_AFRICAN_FIGHTER1: 6 STR_MALE_BLACK_AFRICAN_FIGHTER2: 5 STR_MALE_BLACK_AFRICAN_FIGHTER3: 3 alert: STR_ALERT_MONSTER_VS_MOB alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MOB_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false desc: STR_MONSTER_VS_MOB_BRIEFING music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MOB duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_POLICE_TEMPERATE width: 70 length: 70 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN civiliansByType: STR_POLICEMAN: 20 STR_POLICEWOMAN: 7 STR_DOGE: 5 alert: STR_ALERT_MONSTER_VS_POLICE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_POLICE_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_POLICE duration: [18, 42] despawnPenalty: 300 data: - alienRank: 5 lowQty: 8 highQty: 19 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_VS_MILITARY_TEMPERATE width: 80 length: 80 height: 10 terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA - RURAL - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN civiliansByType: STR_MALE_SOLDIER: 20 STR_MALE_OFFICER_SOLDIER: 5 STR_ARMY_ARMORED_CAR: 1 alert: STR_ALERT_MONSTER_VS_MILITARY alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_VS_MILITARY_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_MONSTER_VS_MILITARY duration: [18, 50] despawnPenalty: 600 data: - alienRank: 5 lowQty: 13 highQty: 28 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 8 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONSTER_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_MONSTERS_TERRORISE alertBackground: MONSTER_TERROR_BACKGROUND.SCR alertDescription: STR_MONSTER_TERROR_DESCRIPTION briefing: background: MONSTER_BACKGROUND.SCR palette: 2 music: DW_SHOCK enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_MONSTER_SITE duration: [18, 30] despawnPenalty: 600 data: - alienRank: 5 lowQty: 5 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_JARHEAD_TERROR width: 60 length: 60 height: 6 civilians: 16 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER alert: STR_ALERT_JARHEAD_TERROR alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_JARHEAD_TERROR duration: [18, 30] despawnPenalty: 700 data: - alienRank: 7 lowQty: 8 highQty: 16 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_JARHEAD_FACTORY width: 50 length: 50 height: 10 terrains: - URBAN alert: STR_ALERT_JARHEAD_FACTORY alertBackground: BACK03.SCR alertDescription: STR_JARHEAD_FACTORY_DESCRIPTION customUfo: STR_JARHEAD_FACTORY_SITE briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false enviroEffects: STR_INSANITY_1 music: - TENKA_RAZOR markerName: STR_JARHEAD_FACTORY duration: [10, 30] despawnPenalty: 1000 data: - alienRank: 7 lowQty: 4 highQty: 7 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - alienRank: 8 lowQty: 7 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_KNIFE - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *JungleLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false desc: STR_ZOMBIE_INFESTATION_BASIC_BRIEFING music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE width: 60 length: 60 height: 10 civilians: 3 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 150 terrains: *TemperateLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *JungleLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: *ColdLocations data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT width: 60 length: 60 height: 10 alert: STR_ZOMBIE_INFESTATION alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE desc: STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING enviroEffects: STR_INSANITY_1 music: - THING markerName: STR_ZOMBIE_INFESTATION duration: [72, 144] despawnPenalty: 100 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ZOMBIE_CATACOMBS width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_CATACOMBS alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_CATACOMBS_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE enviroEffects: STR_INSANITY_2 music: - THING markerName: STR_ZOMBIE_CATACOMBS duration: [200, 444] despawnPenalty: 20 terrains: - CATACOMBS data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - type: STR_ZOMBIE_HIVE width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_ZOMBIE_HIVE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ZOMBIE_HIVE_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE music: - THING markerName: STR_ZOMBIE_HIVE duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_INSANITY_2 terrains: - CAVES_STRIX_HIVE_A - CAVES_STRIX_HIVE_B - CAVES_STRIX_HIVE_C - CAVES_STRIX_HIVE_D data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 13 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_VAMPIRE_CASTLE width: 60 length: 60 height: 10 shade: 9 alert: STR_ALERT_VAMPIRE_CASTLE alertBackground: CASTLE_GRIMSKULL_BACKGROUND.SCR alertDescription: STR_VAMPIRE_CASTLE_DESCRIPTION briefing: palette: 2 music: GMENBASE showTarget: false background: CASTLE_GRIMSKULL_BACKGROUND.SCR music: - THING markerName: STR_VAMPIRE_CASTLE duration: [150, 240] despawnPenalty: 20 enviroEffects: STR_INSANITY_5 terrains: - VAMPIRE_CASTLE data: - alienRank: 9 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 2 highQty: 4 dQty: 4 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - alienRank: 11 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 20 highQty: 35 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 1 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_4 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MUMMY_ABODE_ALTAR width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_MUMMY_ABODE_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MUMMY_ABODE_ALTAR_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_MUMMY_ABODE_ALTAR duration: [200, 300] despawnPenalty: 50 enviroEffects: STR_INSANITY_4 data: - alienRank: 1 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 7 highQty: 13 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 11 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 10 highQty: 16 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ANCIENT_MUMMY_ABODE width: 60 length: 80 height: 10 shade: 6 alert: STR_ALERT_ANCIENT_MUMMY_ABODE alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_ANCIENT_MUMMY_ABODE_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_ANCIENT_MUMMY_ABODE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 civiliansByType: STR_ANCIENT_MUMMY_MATRIARCH: 1 STR_VAMPIRE_KNIGHT_LEADER: 3 STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: 7 STR_STRIX_TERRORIST: 1 STR_ANCIENT_GHOUL_WARRIOR: 14 data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 2 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 4 lowQty: 5 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 12 highQty: 20 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 5 highQty: 11 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 5 highQty: 9 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_PHARAOH_TOMB width: 60 length: 80 height: 10 shade: 6 alert: STR_PHARAOH_TOMB_ALTAR alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_PHARAOH_TOMB_DESCRIPTION terrains: - MUMMY_VILLAGE_SETTLEMENT script: MUMMY_ABODE_SETTLEMENT_ALTAR winCutscene: zombiesAtPeace briefing: background: ZOMBIES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_PHARAOH_TOMB duration: [200, 300] despawnPenalty: 20 unlockedResearch: STR_PHARAOH_HAS_FALLEN enviroEffects: STR_INSANITY_4 civiliansByType: STR_VAMPIRE_QUEEN_COMMANDER: 1 STR_VAMPIRE_KNIGHT_LEADER: 12 data: - alienRank: 2 lowQty: 24 highQty: 40 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - alienRank: 3 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 8 highQty: 14 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 18 highQty: 28 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 5 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 12 highQty: 25 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_BONE_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - - STR_RUSTY_BLADE - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_CROWBAR - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_BATTLE_AXE - STR_TOKAREV - STR_TOKAREV_CLIP - alienRank: 10 lowQty: 10 highQty: 20 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SHOGG_BLADE - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_BATTLE_AXE - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_M60 - STR_M60_CLIP - STR_M60_CLIP - alienRank: 11 lowQty: 7 highQty: 15 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 13 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 14 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - - STR_SKULL_STAFF - type: STR_ADVENT_FIGHTER music: - SS_HYD data: - alienRank: 9 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_GRENADE width: 50 length: 50 height: 6 - type: STR_ADVENT_LANDER music: - SS_HYD data: - alienRank: 9 lowQty: 8 highQty: 12 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - STR_GRENADE - alienRank: 11 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 12 lowQty: 2 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] width: 60 length: 60 height: 6 - type: STR_USO_SURVEY_SHIP enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_ESCORT enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_SPEAR - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 50 length: 50 height: 6 - type: STR_USO_CRUISER enviroEffects: STR_INSANITY_1 music: - TFTD_AQUA data: &USOCruiser - alienRank: 5 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP width: 60 length: 60 height: 6 - type: STR_DEEP_ONE_VILLAGE_RAID music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_DEEP_ONE_VILLAGE alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_DEEP_ONE_VILLAGE duration: [72, 144] despawnPenalty: 5 unlockedResearch: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOLANDINGPAD data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_EMBASSY_OF_TLETH music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_EMBASSY_OF_TLETH alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_EMBASSY_OF_TLETH_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_EMBASSY_OF_TLETH duration: [72, 144] despawnPenalty: 5 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_SEVERE terrains: - SEABED script: SEABED_EMBASSY_OF_TLETH data: - alienRank: 8 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - STR_DEEP_ONE_COMM_DEVICE - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - STR_DEEP_ONE_COMM_DEVICE - alienRank: 7 lowQty: 0 highQty: 2 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_DAGON_STAFF - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - - STR_STAFF_OF_HEART_GRIP - STR_ALIEN_COMMUNICATOR - type: STR_USO_AQUATOID music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_USO_ARRIVED alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_AQUATOID_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_USO_TRAP duration: [72, 144] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_USOAQUATOIDS data: *USOCruiser - type: STR_LOBSTERMAN_USO_FLEET_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_LOBSTERMAN_USO_FLEET_CRUISER duration: [72, 144] despawnPenalty: 250 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_FLEETCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_CARCHARODON_USO_HEAVY_CRUISER music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 7 alert: STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER alertBackground: USO_BACKGROUND.SCR alertDescription: STR_USO_HEAVY_CRUISER_DESCRIPTION briefing: background: USO_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_CARCHARODON_USO_HEAVY_CRUISER duration: [72, 144] despawnPenalty: 250 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_HEAVYCRUISER data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - type: STR_UCITY music: - TFTD_AQUA width: 60 length: 60 height: 10 minShade: 12 alert: STR_UCITY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_UCITY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE markerName: STR_UCITY duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - UCITY data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 6 lowQty: 1 highQty: 6 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_TASOTH_FACTORY music: - TFTD_AQUA width: 70 length: 70 height: 4 shade: 6 alert: STR_TASOTH_FACTORY_AVAILABLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_TASOTH_FACTORY_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: GRUNGE markerName: STR_TASOTH_FACTORY duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_EXTREME terrains: - GRUNGE data: - alienRank: 5 lowQty: 8 highQty: 16 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 90 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_VIBRO_BLADE - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 1 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - alienRank: 0 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 5 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_TASOTH_DATA_PAD - alienRank: 6 lowQty: 3 highQty: 9 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 7 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ATLANTIS_TEMPLE music: - TFTD_AQUA width: 60 length: 60 height: 2 shade: 6 alert: STR_ALERT_ATLANTIS_TEMPLE alertBackground: UCITY_BACKGROUND.SCR alertDescription: STR_ATLANTIS_TEMPLE_DESCRIPTION briefing: background: UCITY_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false script: ATLANTIS_TEMPLE markerName: STR_ATLANTIS_TEMPLE duration: [96, 200] despawnPenalty: 100 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_EXTREME terrains: - ATLANTIS_TEMPLE data: - alienRank: 6 lowQty: 5 highQty: 12 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_TLETH_HATCHET - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_SONIC_PULSER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HALLUCINOID_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_HALLUCINOID_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_HARD terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CARCHARODON_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_CARCHARODON_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_LOBSTERMAN_HUNT music: - TFTD_AQUA width: 50 length: 50 height: 6 minShade: 7 alert: STR_ALERT_SEA_MONSTER_HUNT alertBackground: DEEPONEVILLAGE_BACKGROUND.SCR alertDescription: STR_SEA_MONSTER_HUNT_DESCRIPTION briefing: background: DEEPONEVILLAGE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_LOBSTERMAN_HUNT duration: [72, 144] despawnPenalty: 25 startingCondition: STR_UNDERWATER_GEAR enviroEffects: STR_UNDERWATER_GEAR_SEVERE terrains: - SEABED script: SEABED_SUBMARINE data: - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_NIGHT_OF_THE_LOBSTERS civilians: 8 width: 60 length: 60 height: 6 alert: STR_ALERT_NIGHT_OF_THE_LOBSTERS alertBackground: BACK03.SCR alertDescription: STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_NIGHT_OF_THE_LOBSTERS duration: [160, 260] despawnPenalty: 300 enviroEffects: STR_INSANITY_2 music: - TENKA_DARKSC terrains: - ISLANDURBAN_BEACH data: - alienRank: 11 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CRUISE_LINER_RAID civilians: 8 width: 30 length: 70 height: 15 alert: STR_ALERT_CRUISE_LINER_RAID alertBackground: BACK03.SCR alertDescription: STR_CRUISE_LINER_RAID_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_CRUISE_LINER_RAID duration: [15, 30] despawnPenalty: 350 enviroEffects: STR_INSANITY_1 music: - FAL_03_KHANS terrains: - CRUISE_LINER data: - alienRank: 11 lowQty: 8 highQty: 14 dQty: 2 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DEEP_ONES_RITUALS width: 60 length: 60 height: 6 civiliansByType: STR_MALE_FAT_TOURIST: 3 STR_BIKINI_BABE: 3 STR_MALE_CIVILIAN_BLACK: 2 alert: STR_ALERT_DEEP_ONES_RITUALS alertBackground: BACK03.SCR alertDescription: STR_DEEP_ONES_RITUALS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: HELLGATE showTarget: false markerName: STR_DEEP_ONES_RITUALS duration: [160, 260] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - TENKA_DARKSC terrains: - ISLANDURBAN - ISLANDURBAN_BEACH customUfo: STR_DEEP_ONES_STONE data: - alienRank: 5 lowQty: 10 highQty: 18 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_HATCHET - - STR_TLETH_HATCHET - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - - STR_TLETH_SPEAR - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERWEB_LAIR width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_CYBERWEB_LAIR alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_CYBERWEB_LAIR_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_LAIR duration: [100, 244] despawnPenalty: 20 enviroEffects: STR_SEWERS music: - HL1_10_VALVE terrains: - CYBERWEBLAIR data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_HEIST width: 50 length: 50 height: 6 civilians: 15 alert: STR_CYBERWEB_HEIST alertBackground: DEFENDERS.SCR alertDescription: STR_CYBERWEB_HEIST_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false desc: STR_CYBERWEB_HEIST_BRIEFING markerName: STR_CYBERWEB_HEIST duration: [8, 16] despawnPenalty: 400 unlockedResearch: STR_CYBERWEB_HEIST_WON music: - HL1_10_VALVE terrains: - STORMMOUNTAIN_CYBERWEB_HEIST data: - alienRank: 5 lowQty: 9 highQty: 12 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 14 highQty: 18 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - type: STR_CYBERWEB_CENTURION_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_CYBERWEB_CENTURION_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false music: - HL1_10_VALVE markerName: STR_CYBERWEB_CENTURION_RAMPAGE duration: [90, 110] despawnPenalty: 500 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 6 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERWEB_MANUFACTURING_PLANT width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_MANUFACTURING_PLANT alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_MANUFACTURING_PLANT duration: [100, 244] despawnPenalty: 50 music: - HL1_10_VALVE terrains: - CYBERWEB_WAREHOUSE script: CYBERWEB_WAREHOUSE data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 1 highQty: 4 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_DIMENSIONAL_PORTAL width: 60 length: 60 height: 4 alert: STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_DIMENSIONAL_PORTAL duration: [100, 244] despawnPenalty: 50 unlockedResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN music: - HL1_10_VALVE terrains: - CYBERWEB_WAREHOUSE script: CYBERWEB_PORTAL data: - alienRank: 5 lowQty: 6 highQty: 15 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 3 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - alienRank: 0 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_CYBERWEB_PLANS - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - STR_CYBERWEB_PLANS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_CYBERWEB_PLANS - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_CYBERWEB_PLANS - type: STR_CYBERWEB_FORTRESS_ASSAULT width: 70 length: 70 height: 10 shade: 0 alert: STR_CYBERWEB_FORTRESS_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERWEB_FORTRESS_ASSAULT duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_CYBERWEB_FORTRESS_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERWEB_FORTRESS data: - alienRank: 5 lowQty: 7 highQty: 13 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - STR_GOLDEN_DRAGONS - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 6 highQty: 15 dQty: 3 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 12 highQty: 18 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 5 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_CYBERDREDNAUGHT_ASSAULT width: 80 length: 80 height: 10 shade: 0 alert: STR_CYBERDREDNAUGHT_ASSAULT alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION winCutscene: cyberdrednoughtCaptured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: CYBORG_WARRIORS showTarget: false markerName: STR_CYBERDREDNAUGHT_ASSAULT duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_CYBERDREDNAUGHT_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: CYBERDREDNAUGHT data: - alienRank: 5 lowQty: 13 highQty: 21 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 3 lowQty: 9 highQty: 22 dQty: 6 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - STR_GOLDEN_DRAGONS - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - alienRank: 7 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 20 highQty: 33 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_DISRUPTOR_HEAVY - STR_HIGH_EXPLOSIVE - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_HIGH_EXPLOSIVE - STR_GOLDEN_DRAGONS - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_BOOMEROID - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_HIGH_EXPLOSIVE - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - alienRank: 9 lowQty: 8 highQty: 15 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_DISRUPTOR_RIFLE - STR_GOLDEN_DRAGONS - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_HIGH_EXPLOSIVE - - STR_DISRUPTOR_HEAVY - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_NAPALM_GRENADE - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_BOOMEROID - - STR_IONIZER - STR_IONIZER_CLIP - - STR_DISRUPTOR_RIFLE - STR_HIGH_EXPLOSIVE - type: STR_HIDDEN_CAVES_FEW width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HIDDEN_CAVES_SEVERAL width: 60 length: 60 height: 4 shade: 9 alert: STR_ALERT_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_HIDDEN_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_AMBIENT_02 markerName: STR_CAVES duration: [100, 244] despawnPenalty: 10 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 1 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CYBERMINES width: 60 length: 60 height: 4 shade: 2 alert: STR_ALERT_CYBERMINES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CYBERMINES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO music: - AS_2_THEME markerName: STR_CAVES duration: [100, 244] despawnPenalty: 250 enviroEffects: STR_INSANITY_1 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D data: - alienRank: 7 lowQty: 9 highQty: 18 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CROP_CIRCLES width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 turnLimit: 10 chronoTrigger: 1 script: FARMCROPCIRCLES terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - - STR_PITCHFORK - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_CROP_CIRCLES_MIB width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: UNR2_INTRO showTarget: false music: - SR2_SPACE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 100 turnLimit: 10 chronoTrigger: 1 terrains: - CULTA - RURAL civiliansByType: STR_STUNNED_HUMAN_FARMER: 1 data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - type: STR_CROP_CIRCLES_ZOMBIE width: 40 length: 40 height: 6 alert: STR_ALERT_CROP_CIRCLES alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: GMENBASE showTarget: false music: - ZIZZ_STUDIO_SPOOKY_SCAPE markerName: STR_CROP_CIRCLES duration: [80, 104] despawnPenalty: 50 terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_KNIFE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - type: STR_DEAD_CATTLE width: 40 length: 40 height: 6 alert: STR_ALERT_DEAD_CATTLE alertBackground: CROPCIRCLES_BRIEFING_BACKGROUND.SCR alertDescription: STR_DEAD_CATTLE_DESCRIPTION briefing: palette: 2 background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR music: AS_2_INTRO showTarget: false markerName: STR_DEAD_CATTLE duration: [80, 104] despawnPenalty: 50 turnLimit: 10 chronoTrigger: 1 customUfo: STR_DEAD_COW music: - ZIZZ_STUDIO_SPOOKY_SCAPE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - [] - [] - - STR_PITCHFORK - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - [] - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - type: STR_HYBRID_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false music: - UNREAL2_04_APPR markerName: STR_HYBRID_FARM duration: [160, 260] despawnPenalty: 80 chronoTrigger: 1 terrains: - CULTB - RURAL2 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_PURGE width: 60 length: 60 height: 6 alert: STR_ALERT_HYBRID_PURGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_PURGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_PURGE duration: [260, 360] despawnPenalty: 10 music: - UNREAL2_04_APPR terrains: - CULTB data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MACHETE - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_QBU_88 - STR_QBU_88_CLIP - STR_QBU_88_CLIP - STR_QBU_88_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_PKM - STR_PKM_CLIP - STR_PKM_CLIP - alienRank: 2 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_LANDMINE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_LANDMINE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_DYNAMITE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_CLONING_FARM width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_CLONING_FARM alertBackground: BACK03.SCR alertDescription: STR_HYBRID_CLONING_FARM_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_CLONING_FARM duration: [160, 260] despawnPenalty: 140 music: - UNREAL2_04_APPR terrains: - CULTB customUfo: STR_HYBRID_CLONING_FARM_UFO data: - alienRank: 5 lowQty: 2 highQty: 6 dQty: 2 percentageOutsideUfo: 90 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 2 percentageOutsideUfo: 60 itemSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_L85 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 9 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_AXE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_MAUSER_CLIP - STR_WAKIZASHI - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CHEMTRAILS width: 50 length: 50 height: 6 alert: STR_ALERT_CHEMTRAILS alertBackground: BACK03.SCR alertDescription: STR_CHEMTRAILS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_CHEMTRAILS duration: [160, 260] despawnPenalty: 120 chronoTrigger: 1 script: FARM_CHEMTRAILS music: - UNREAL2_04_APPR terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_PITCHFORK - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_AXE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_MACHETE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HYBRID_STORAGE width: 50 length: 50 height: 6 alert: STR_ALERT_HYBRID_STORAGE alertBackground: BACK03.SCR alertDescription: STR_HYBRID_STORAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HYBRID_STORAGE duration: [160, 260] despawnPenalty: 10 music: - UNREAL2_04_APPR terrains: - URBAN customUfo: STR_HYBRID_STORAGE_FACILITY data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 2 percentageOutsideUfo: 100 itemSets: - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - - STR_TOKAREV - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - STR_TOKAREV_CLIP - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_BASEBALL_BAT - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_NAPALM_GRENADE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - alienRank: 6 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_HOLIDAY_RESORT_TERROR civilians: 8 width: 50 length: 50 height: 6 alert: STR_ALERT_HOLIDAY_RESORT_TERROR alertBackground: BACK03.SCR alertDescription: STR_HOLIDAY_RESORT_TERROR_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: TENKA_TENKOID showTarget: false markerName: STR_HOLIDAY_RESORT_TERROR duration: [160, 260] despawnPenalty: 500 music: - UNREAL2_04_APPR terrains: - ISLANDURBAN data: - alienRank: 9 lowQty: 6 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - type: STR_SUPERLASKA_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_SUPERLASKA_APPREHENSION alertBackground: SUPERLASKA_BACKGROUND.SCR alertDescription: STR_SUPERLASKA_APPREHENSION_DESCRIPTION briefing: background: SUPERLASKA_BACKGROUND.SCR palette: 2 music: TENKA_TENKOID markerName: STR_SUPERLASKA_APPREHENSION duration: [60, 120] despawnPenalty: 80 startingCondition: STR_INFILTRATION_GEAR music: - UNREAL2_04_APPR terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN script: SUPERLASKA data: - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 20 itemSets: - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_KATANA - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_TONFA - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_MADMAN_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_MADMAN_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 300 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STIMS - STR_POSTAL_DIARY - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_UZI_CLIP - STR_MACHETE - STR_PAINKILLER - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - type: STR_SOLDIER_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_SOLDIER_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AK47 - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - - STR_G11 - STR_G11_CLIP - STR_G11_CLIP - STR_G11_CLIP - STR_G11_CLIP - STR_MEDI_PACK - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_POSTAL_RAMPAGE civilians: 20 width: 50 length: 50 height: 6 alert: STR_ALERT_MADMAN_RAMPAGE alertBackground: BACK03.SCR alertDescription: STR_POSTAL_RAMPAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - TENKA_RAZOR markerName: STR_MADMAN_RAMPAGE duration: [90, 110] despawnPenalty: 400 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_INCENDIARY_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_STIMS - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_PAINKILLER - STR_GRENADE - STR_POSTAL_DIARY - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_AXE - STR_POSTAL_DIARY - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_POSTAL_DIARY - STR_GRENADE - STR_NAPALM_GRENADE - type: STR_BARN_OF_GORE width: 50 length: 50 height: 10 alert: STR_ALERT_BARN_OF_GORE alertBackground: LUCHADORES_BACKGROUND.SCR alertDescription: STR_BARN_OF_GORE_DESCRIPTION briefing: background: LUCHADORES_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false music: - FAL_15_CONTRASTS markerName: STR_BARN_OF_GORE duration: [100, 200] despawnPenalty: 100 terrains: - CULTA customUfo: STR_BARN_LUCHADORES data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_AXE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KUKRI - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MACHETE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_BILLHOOK - STR_ZOMBIE_PARASITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - STR_ZOMBIE_PARASITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - type: STR_STORM_SEIZURE width: 50 length: 50 height: 10 alert: STR_ALERT_STORM_SEIZURE alertBackground: STORMIES_BACKGROUND.SCR alertDescription: STR_STORM_SEIZURE_DESCRIPTION briefing: palette: 2 music: WAR1 background: STORMIES_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_STORM_SEIZURE duration: [100, 200] despawnPenalty: 100 terrains: - URBAN - URBAN_LOW customUfo: STR_CRIB data: - alienRank: 5 lowQty: 5 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MACHETE - STR_STORM - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_TONFA - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_STORM - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_STORM - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - STR_STORM - STR_STORM - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_STORM - STR_STORM - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_STORM - STR_STORM - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - STR_STORM - type: STR_TRADING_WITH_THE_WIZKIDS width: 20 length: 20 height: 9 alert: STR_ALERT_TRADING_WITH_THE_WIZKIDS alertBackground: WIZKIDS_BACKGROUND.SCR alertDescription: STR_TRADING_WITH_THE_WIZKIDS_DESCRIPTION briefing: background: WIZKIDS_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_TRADING_WITH_THE_WIZKIDS_BRIEFING markerName: STR_TRADING_WITH_THE_WIZKIDS duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS music: - FAL_15_CONTRASTS terrains: - MAGAZYNMAFII data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_ELECTRIC_CLUB - - STR_KNIFE - STR_THROWING_STARS - - STR_KATANA - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_SHIV - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - alienRank: 1 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 20 itemSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_WAKIZASHI - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_KATANA - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - - STR_ELECTRIC_PROD - - STR_MESSER - STR_MESSER_CLIP - STR_MESSER_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - - STR_BASEBALL_BAT - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - - STR_MAGMA_PULSE_PISTOL - STR_MAGMA_PULSE_PISTOL_CLIP - STR_MAGMA_PULSE_PISTOL_CLIP - STR_GOLDEN_DRAGONS - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_CAVEMEN_CAMPING width: 40 length: 40 height: 4 shade: 7 alert: STR_ALERT_CAVEMEN_CAMPING alertBackground: CAVEMEN_BACKGROUND.SCR alertDescription: STR_CAVEMEN_CAMPING_DESCRIPTION briefing: background: CAVEMEN_BACKGROUND.SCR palette: 1 music: WAR1 showTarget: false desc: STR_CAVEMEN_CAMPING_BRIEFING markerName: STR_CAVEMEN_CAMPING duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - FAL_15_CONTRASTS terrains: - CAVES_RITUAL_A - CAVES_RITUAL_B - CAVES_RITUAL_C - CAVES_RITUAL_D data: - alienRank: 4 lowQty: 3 highQty: 6 dQty: 3 percentageOutsideUfo: 50 itemSets: - - STR_WOODEN_CLUB - - STR_BONE - - STR_MACHETE - - STR_THROWING_AXES - STR_BONE - - STR_SPEAR - - STR_BILLHOOK - - STR_RUSTY_BLADE - - STR_AXE - - STR_GIANT_AXE - - STR_BIG_BONE - alienRank: 4 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 50 itemSets: - - STR_GREATSWORD - - STR_KNIFE - - STR_PIPE - - STR_BATTLE_AXE - - STR_THROWING_AXES - STR_BONE - - STR_SPEAR - - STR_COMBAT_KNIFE - - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_BIG_BONE - type: STR_WESTMEN_TAVERN_RAID width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_RAID_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS terrains: &ShadyTavernTerrains - COMRCURBAN - INDUSTRIALSLUM - URBAN_LOW - URBAN - COMRCURBAN - URBAN_DAWN - RURAL data: - alienRank: 5 lowQty: 4 highQty: 11 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_PIPE - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_GOLDEN_DRAGONS - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_CROWBAR - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 4 highQty: 9 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CRIMINAL_RECORDS - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_INVESTIGATION width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_PIPE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CRIMINAL_RECORDS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_PICKUP width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - FAL_15_CONTRASTS turnLimit: 1 chronoTrigger: 3 #(0-lose, 1-abort, 2-win, 3-win and recover enemies) terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_PIPE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_EXTRACTION width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: WESTMEN_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false desc: STR_WESTMEN_TAVERN_EXTRACTION_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN_EXTRACTION music: - FAL_15_CONTRASTS terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 4 highQty: 12 dQty: 4 percentageOutsideUfo: 20 itemSets: - - STR_CROWBAR - - STR_WOODEN_CLUB - STR_GOLDEN_DRAGONS - - STR_MACHETE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_KNIFE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CROWBAR - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_PIPE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GOLDEN_DRAGONS - alienRank: 4 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 20 itemSets: - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_SECRET_FILES_1 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_CRIMINAL_RECORDS - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_GOLDEN_DRAGONS - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GOLDEN_DRAGONS - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_GOLDEN_DRAGONS - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_CRIMINAL_RECORDS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MACHETE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - type: STR_WESTMEN_TAVERN_MIB_TRAP width: 40 length: 20 height: 10 alert: STR_ALERT_WESTMEN_TAVERN alertBackground: WESTMEN_BACKGROUND.SCR alertDescription: STR_WESTMEN_SHADY_TAVERN_DESCRIPTION briefing: background: BACKGROUND_MIB.SCR palette: 2 music: UNR2_INTRO showTarget: false desc: STR_WESTMEN_TAVERN_MIB_TRAP_BRIEFING markerName: STR_WESTMEN_SHADY_TAVERN duration: [72, 144] despawnPenalty: 100 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS script: TAVERN music: - SR2_SPACE terrains: *ShadyTavernTerrains data: - alienRank: 5 lowQty: 6 highQty: 14 dQty: 2 percentageOutsideUfo: 20 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_BS - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_TONFA - STR_GRENADE - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK width: 50 length: 50 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_PRISON_BREAK duration: [72, 144] despawnPenalty: 350 terrains: - URBAN - URBAN_LOW customUfo: STR_PRISON_BUILDING data: - alienRank: 2 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 3 lowQty: 4 highQty: 9 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_WRENCH - - STR_AXE - - STR_BILLHOOK - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BILLHOOK - - STR_AXE - - STR_CROWBAR - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - alienRank: 4 lowQty: 5 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - STR_THROWING_KNIVES - - STR_BASEBALL_BAT - - STR_TONFA - - STR_MACHETE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 6 highQty: 12 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_AXE - - STR_NOOSE - - STR_SHIV - - STR_KNIFE - - STR_WOODEN_CLUB - - STR_CROWBAR - alienRank: 6 lowQty: 4 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_COMBAT_KNIFE - - STR_SKORPION - STR_SKORPION_CLIP - STR_SKORPION_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - alienRank: 7 lowQty: 5 highQty: 11 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - - STR_ELECTRIC_CLUB - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_WOODEN_CLUB - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - - STR_MACHETE - alienRank: 8 lowQty: 5 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - - STR_WAKIZASHI - - STR_SABRE - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 5 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - - STR_AXE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_AXE - - STR_KATANA - - STR_BILLHOOK - - STR_SLEDGEHAMMER - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT width: 60 length: 60 height: 10 alert: STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_CITY_RIOT duration: [72, 144] despawnPenalty: 450 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - COMRCURBAN - URBAN_DAWN - PORTTFTD - PORTTFTD_PIER civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_DOGE: 3 data: - alienRank: 4 lowQty: 2 highQty: 3 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - alienRank: 5 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 7 lowQty: 2 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - alienRank: 10 lowQty: 7 highQty: 17 dQty: 4 percentageOutsideUfo: 70 itemSets: - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - [] - - STR_BASEBALL_BAT - - STR_SHIV - - STR_BILLHOOK - - STR_AXE - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP width: 70 length: 70 height: 10 civilians: 30 alert: STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP duration: [72, 144] despawnPenalty: 200 terrains: - URBAN - URBAN_LOW - CULTA - RURAL civiliansByType: STR_COUNCIL_SALVAGER: 20 data: - alienRank: 3 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 3 highQty: 5 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 4 highQty: 8 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 4 highQty: 8 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 4 highQty: 8 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_PIPE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_COMMUNION_OF_APOCALYPSE width: 60 length: 60 height: 10 alert: STR_ALERT_COMMUNION_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_COMMUNION_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 40 enviroEffects: STR_INSANITY_1 terrains: - FOREST customUfo: STR_COMMUNION_ALTAR data: - alienRank: 1 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_SLEDGEHAMMER - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 4 highQty: 7 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 4 highQty: 6 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 5 highQty: 10 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 5 highQty: 10 dQty: 9 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 5 highQty: 10 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 enviroEffects: STR_INSANITY_1 terrains: - FOREST customUfo: STR_KEEP data: &OutpostOfApocalypseDeployment - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 8 highQty: 16 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 2 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_HEAVY_NAILGUN - STR_UAC_HEAVY_NAILGUN_CLIP - STR_UAC_HEAVY_NAILGUN_CLIP - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 5 highQty: 9 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - STR_GRENADE - - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - STR_DYNAMITE - - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - alienRank: 5 lowQty: 6 highQty: 11 dQty: 6 percentageOutsideUfo: 70 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_KNIFE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_DYNAMITE - alienRank: 6 lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 70 itemSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - alienRank: 7 lowQty: 6 highQty: 14 dQty: 5 percentageOutsideUfo: 70 itemSets: - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_KNIFE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - alienRank: 8 lowQty: 6 highQty: 12 dQty: 10 percentageOutsideUfo: 70 itemSets: - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_KNIFE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - - STR_SHIV - - STR_COMBAT_KNIFE - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PIPE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MACHETE - - STR_BASEBALL_BAT - alienRank: 9 lowQty: 6 highQty: 12 dQty: 7 percentageOutsideUfo: 70 itemSets: - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - - STR_AXE - - STR_AXE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_KATANA - - STR_BILLHOOK - - STR_BILLHOOK - STR_MAC10 - STR_MAC10_CLIP - STR_MAC10_CLIP - STR_MAC10_CLIP - type: STR_OUTPOST_OF_APOCALYPSE_DESERT width: 60 length: 60 height: 10 alert: STR_ALERT_OUTPOST_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_OUTPOST_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_OUTPOST_OF_APOCALYPSE duration: [72, 144] despawnPenalty: 70 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY customUfo: STR_KEEP data: *OutpostOfApocalypseDeployment - type: STR_TOWER_OF_APOCALYPSE width: 60 length: 60 height: 24 alert: STR_ALERT_TOWER_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_TOWER_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false music: - FAL_15_CONTRASTS markerName: STR_TOWER_OF_APOCALYPSE duration: [100, 150] despawnPenalty: 10 enviroEffects: STR_INSANITY_2 script: TOWER_OF_APOCALYPSE terrains: - MOUNT data: - alienRank: 13 lowQty: 5 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 3 highQty: 5 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 10 highQty: 20 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_LAIR_OF_APOCALYPSE width: 40 length: 40 height: 4 shade: 0 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: APOCALYPSE_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: WAR1 background: APOCALYPSE_BACKGROUND.SCR showTarget: false desc: STR_LAIR_OF_APOCALYPSE_BRIEFING music: - FAL_15_CONTRASTS markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_INSANITY_2 nextStage: STR_BEYOND_THE_DOOM_PORTAL terrains: - BLACKCAVE_A script: CAVE_DOOM_PORTAL data: - alienRank: 13 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 0 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 8 highQty: 17 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_BEYOND_THE_DOOM_PORTAL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_LAIR_OF_APOCALYPSE alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_LAIR_OF_APOCALYPSE_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_BEYOND_THE_DOOM_PORTAL_BRIEFING music: - DOOMGATE markerName: STR_LAIR_OF_APOCALYPSE duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_DOOM unlockedResearch: STR_DOOM_PORTAL_EXPLORED terrains: - CATACOMBS script: CATACOMBS_TRANSFIGURATION data: - alienRank: 14 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_PROJECT_SAMAEL width: 60 length: 60 height: 4 shade: 4 alert: STR_ALERT_PROJECT_SAMAEL alertBackground: DOOM_BACKGROUND.SCR alertDescription: STR_PROJECT_SAMAEL_DESCRIPTION briefing: palette: 2 music: DOOMHUNT background: DOOM_BACKGROUND.SCR showTarget: false desc: STR_PROJECT_SAMAEL_BRIEFING music: - DOOMGATE markerName: STR_PROJECT_SAMAEL duration: [200, 444] despawnPenalty: 20 enviroEffects: STR_DOOM unlockedResearch: STR_PROJECT_SAMAEL_PREVENTED terrains: - CATACOMBS script: CATACOMBS_SAMAEL data: - alienRank: 14 lowQty: 7 highQty: 16 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_GREATSWORD - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_NAPALM_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_INCENDIARY_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_GREATSWORD - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_INCENDIARY_GRENADE - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_NAPALM_GRENADE - STR_NAPALM_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - alienRank: 1 lowQty: 6 highQty: 14 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_DYNAMITE - STR_LANDMINE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_INCENDIARY_GRENADE - STR_HIGH_EXPLOSIVE - - STR_AXE - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_NAPALM_GRENADE - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_SABRE - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_INCENDIARY_GRENADE - STR_INCENDIARY_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_GRENADE - STR_GRENADE - type: STR_CHRYSSALID_VILLAGE width: 60 length: 60 height: 10 alert: STR_ALERT_CHRYSSALID_VILLAGE alertBackground: BACK03.SCR alertDescription: STR_CHRYSSALID_VILLAGE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - AS_2_AMBIENT_03 markerName: STR_CHRYSSALID_VILLAGE_MARKER duration: [72, 144] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 civilians: 8 terrains: - URBANJUNK - URBANNATIVE - URBANNATIVE - URBANNATIVE data: - alienRank: 5 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLOOD_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - CULTA - RURAL alert: STR_ALERT_BLOOD_MOON alertBackground: BACK03.SCR alertDescription: STR_BLOOD_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLOOD_MOON duration: [10, 30] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 8 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_BLACK_MOON width: 70 length: 70 height: 6 civilians: 12 terrains: - URBANJUNK - URBANNATIVE - URBANNATIVE - URBANNATIVE alert: STR_ALERT_BLACK_MOON alertBackground: BACK03.SCR alertDescription: STR_BLACK_MOON_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: DW_SHOCK showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_BLACK_MOON duration: [10, 30] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 8 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MONGORN_KING_CAVE width: 60 length: 60 height: 10 civilians: 1 alert: STR_MONGORN_KING_ALERT alertBackground: BACK03.SCR alertDescription: STR_MONGORN_KING_DESCRIPTION briefing: palette: 2 music: DW_SHOCK background: MONSTER_BACKGROUND.SCR desc: STR_MONGORN_KING_BRIEFING showTarget: false music: - AS_2_AMBIENT_03 markerName: STR_MONGORN_KING_CAVE duration: [72, 144] despawnPenalty: 300 terrains: - MOUNT customUfo: STR_MONGORN_CAVE data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 12 highQty: 22 dQty: 3 extraQty: 2 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ARACHNOQUAKE_SURFACE width: 60 length: 60 height: 6 civilians: 12 terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - COMRCURBAN - URBAN_DAWN - PORTTFTD nextStage: STR_ARACHNOQUAKE_UNDERGROUND alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_ARACHNOQUAKE_SURFACE_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - TENKA_RAZOR markerName: STR_ARACHNOQUAKE duration: [20, 30] despawnPenalty: 600 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_ARACHNOQUAKE_UNDERGROUND width: 60 length: 60 height: 4 shade: 9 civilians: 2 terrains: - BLACKCAVE_A - BLACKCAVE_B - BLACKCAVE_C - BLACKCAVE_D alert: STR_ALERT_ARACHNOQUAKE alertBackground: SPIDERS_BACKGROUND.SCR briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK music: - AS_2_AMBIENT_02 markerName: STR_ARACHNOQUAKE duration: [10, 30] despawnPenalty: 600 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 5 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 3 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_SPIDER_SIBERIA width: 60 length: 60 height: 10 terrains: - STORMMOUNTAIN_CHRYSSALID_CAPSULES alert: STR_ALERT_SPIDER_SIBERIA alertBackground: SPIDERS_BACKGROUND.SCR alertDescription: STR_SPIDER_SIBERIA_DESCRIPTION briefing: background: SPIDERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false music: - TENKA_RAZOR markerName: STR_SPIDER_SIBERIA duration: [300, 420] despawnPenalty: 10 unlockedResearch: STR_SPIDER_SIBERIA_COMPLETE enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 30 highQty: 55 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_OOZE_NEST width: 50 length: 50 height: 4 shade: 4 alert: STR_ALERT_OOZE_NEST alertBackground: SEWERS_BACKGROUND.SCR alertDescription: STR_OOZE_NEST_DESCRIPTION briefing: background: SEWERS_BACKGROUND.SCR palette: 2 music: DW_SHOCK showTarget: false markerName: STR_OOZE_NEST duration: [100, 244] despawnPenalty: 20 enviroEffects: STR_SEWERS startingCondition: STR_TOXIC_AIR_GEAR music: - HL1_10_VALVE terrains: - SEWERS data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_TANK_FACTORY width: 60 length: 60 height: 8 civiliansByType: STR_MALE_MAGMA_HEAVY: 11 STR_MAGMA_MINITANK: 4 alert: STR_ALERT_MAGMA_TANK_FACTORY alertBackground: BITWA_BACKGROUND.SCR alertDescription: STR_MAGMA_TANK_FACTORY_DESCRIPTION briefing: background: BITWA_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_TANK_FACTORY duration: [130, 180] despawnPenalty: 100 unlockedResearch: STR_MAGMA_TANK_FACTORY_SAVED terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_TANK_FACTORY_SITE data: - alienRank: 4 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_REACTOR_CHAINSAWBOTS width: 60 length: 60 height: 8 civiliansByType: STR_MAGMA_ROBOTANK: 3 alert: STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS alertBackground: REACTOR_BACKGROUND.SCR alertDescription: STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION briefing: background: REACTOR_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - AS_2_AMBIENT_01 markerName: STR_MAGMA_REACTOR_CHAINSAWBOTS duration: [130, 180] despawnPenalty: 100 enviroEffects: STR_RADIOACTIVITY unlockedResearch: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_REACTOR data: - alienRank: 4 lowQty: 8 highQty: 15 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MAGMA_LAB width: 60 length: 60 height: 8 terrains: - CHEMTOWN - CHEMTOWN_ROADS script: MAGMALAB alert: STR_ALERT_MAGMA_LAB alertBackground: ZOMBIES_BACKGROUND.SCR alertDescription: STR_MAGMA_LAB_DESCRIPTION briefing: background: ZOMBIES_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MAGMA_LAB duration: [130, 180] despawnPenalty: 100 unlockedResearch: STR_MESSAGE_FROM_MAGMA_02 music: - AS_2_AMBIENT_01 data: - alienRank: 5 lowQty: 9 highQty: 12 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 3 lowQty: 1 highQty: 5 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 1 highQty: 4 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 6 highQty: 11 dQty: 1 percentageOutsideUfo: 70 itemSets: - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_LIGHT_CANNON - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_GRENADE - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_HC_BS_AMMO - STR_HC_AP_AMMO - STR_GRENADE - type: STR_OSIRON_STAKEOUT width: 40 length: 40 height: 10 alert: STR_ALERT_OSIRON_STAKEOUT alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_STAKEOUT_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_STAKEOUT duration: [90, 160] despawnPenalty: 70 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - INDUSTRIALSLUM data: - alienRank: 5 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_BRIEFCASE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_BRIEFCASE - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_OSIRON_NEST width: 50 length: 50 height: 10 civilians: 2 civiliansByType: STR_POLICEMAN: 12 STR_POLICEWOMAN: 8 alert: STR_ALERT_OSIRON_NEST alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_OSIRON_NEST_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_OSIRON_NEST_BRIEFING showTarget: false markerName: STR_OSIRON_NEST duration: [72, 144] despawnPenalty: 300 music: - FAL_03_KHANS customUfo: STR_OSIRON_NEST terrains: - URBAN data: - alienRank: 4 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 3 lowQty: 5 highQty: 8 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_CLIP - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_MINIGUN_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_CRUISE width: 30 length: 70 height: 15 alert: STR_ALERT_OSIRON_CRUISE alertBackground: CRUISE_LINER_BACKGROUND.SCR alertDescription: STR_OSIRON_CRUISE_DESCRIPTION briefing: background: CRUISE_LINER_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_CRUISE duration: [90, 160] despawnPenalty: 70 music: - FAL_03_KHANS terrains: - OSIRON_CRUISE_LINER data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - STR_GRENADE - STR_MONEY_5000 - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 70 itemSets: - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_LAUNCHER_BEAN - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_M60 - STR_M60_CLIP - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_GROZA - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_HIGH_EXPLOSIVE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_OSIRON_AA_AMMO_TRADE width: 50 length: 50 height: 10 alert: STR_ALERT_OSIRON_AA_AMMO_TRADE alertBackground: STAKEOUT_BACKGROUND.SCR alertDescription: STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION briefing: background: STAKEOUT_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_OSIRON_AA_AMMO_TRADE duration: [90, 160] despawnPenalty: 200 music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - URBAN_DAWN - COMRCURBAN customUfo: STR_OSIRON_WAREHOUSE data: - alienRank: 5 lowQty: 6 highQty: 12 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_ELECTRIC_CLUB - STR_MONEY_5000 - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_TONFA - STR_MONEY_5000 - - STR_SMG - STR_SMG_AA_CLIP - STR_SMG_AA_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_RIFLE_AA_CLIP - STR_NAPALM_GRENADE - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - - STR_CAWS - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_CAWS_CLIP_AA - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_MONEY_5000 - - STR_GRENADE_LAUNCHER - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_FRAG - STR_LAUNCHER_INC - STR_LAUNCHER_INC - STR_MONEY_5000 - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_MONEY_5000 - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_NAPALM_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_LIGHT_MINIGUN - STR_LIGHT_MINIGUN_AA_CLIP - STR_LIGHT_MINIGUN_AA_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_PISTOL_AA_CLIP - STR_WAKIZASHI - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_ASSAULT_LMG - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MINIGUN - STR_MINIGUN_AA_CLIP - STR_MINIGUN_AA_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - STR_MONEY_5000 - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 70 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 11 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DRAGONFLY_DARK music: - W3_CALM width: 40 length: 40 height: 6 data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 4 percentageOutsideUfo: 80 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_MONEY_5000 - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_CLIP - type: STR_SCARAB width: 50 length: 50 height: 6 music: - W3_CALM data: - alienRank: 12 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_SYNDICATE_FIELD_TEST width: 50 length: 50 height: 10 alert: STR_ALERT_SYNDICATE_FIELD_TEST alertBackground: MONSTER_BACKGROUND.SCR alertDescription: STR_SYNDICATE_FIELD_TEST_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 background: MONSTER_BACKGROUND.SCR showTarget: false markerName: STR_SYNDICATE_FIELD_TEST duration: [6, 10] despawnPenalty: 350 civilians: 25 music: - W3_CALM terrains: - URBANJUNK - URBANNATIVE customUfo: STR_SUV_SYNDICATE data: - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_REACTOR_DEFENSE_SYNDICATE width: 60 length: 60 height: 10 alert: STR_ALERT_REACTOR_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_REACTOR_DEFENSE_SYNDICATE duration: [10, 20] despawnPenalty: 800 unlockedResearch: STR_REACTOR_SAVED_FROM_SYNDICATE music: - W3_CALM terrains: - CHEMTOWN - CHEMTOWN_ROADS customUfo: STR_MAGMA_REACTOR civiliansByType: STR_MALE_MAGMA_SECURITY: 7 STR_FEMALE_MAGMA_SECURITY: 4 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_NAPALM_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_NAPALM_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_MANSION_DEFENSE_SYNDICATE width: 80 length: 80 height: 6 alert: STR_ALERT_MANSION_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_MANSION_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM script: MANSION_DEFENSE_SYNDICATE terrains: - MOUNT - FOREST - FORESTSWAMP - CULTA # civiliansByType: # STR_COUNCIL_MEMBER: 1 # STR_MALE_ELITE_SOLDIER: 6 # STR_MALE_GREASER: 2 # STR_MALE_VIP: 3 # STR_FEMALE_GLAMOUR: 2 # STR_HOSTESS: 2 # STR_MALE_CIVILIAN_BODYGUARD: 7 # STR_MALE_CIVILIAN_BLACK: 2 # STR_MALE_CIVILIAN_FARMER: 1 # STR_MALE_DOCTOR: 1 # STR_DOGE: 2 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE width: 50 length: 50 height: 6 civilians: 12 alert: STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE alertBackground: DEFENDERS.SCR alertDescription: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE duration: [8, 16] despawnPenalty: 1000 music: - W3_CALM terrains: - STORMMOUNTAIN_ARCHIVES data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - type: STR_BASE_DEFENSE_SYNDICATE width: 60 length: 60 height: 2 briefing: palette: 0 background: BACK01.SCR music: SYNDWAR1 showTarget: false music: - W3_CALM terrains: - XBASE shade: 5 data: - alienRank: 12 lowQty: 2 highQty: 3 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 5 percentageOutsideUfo: 80 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 80 itemSets: - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_LANDMINE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTPISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_GRENADE - - STR_SMART_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_LANDMINE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - type: STR_SYNDICATE_WAREHOUSE width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_WAREHOUSE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_WAREHOUSE_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_WAREHOUSE duration: [130, 260] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_WAREHOUSE_UFO data: - alienRank: 4 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_LANDMINE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - type: STR_SYNDICATE_LAB width: 50 length: 50 height: 6 alert: STR_ALERT_SYNDICATE_LAB alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_SYNDICATE_LAB_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_LAB duration: [100, 190] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_DYNAMITE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONEY_5000 - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_BLACKOPS_LMG - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_CLIP - alienRank: 3 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_CHUPACABRAS_LAB width: 60 length: 60 height: 6 alert: STR_ALERT_SYNDICATE_CHUPACABRAS_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_CHUPACABRAS_LAB duration: [100, 190] despawnPenalty: 200 music: - W3_CALM terrains: - URBAN - URBAN_LOW customUfo: STR_SYNDICATE_LAB_UFO data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 2 percentageOutsideUfo: 60 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SYNDICATE_MONSTER_LAB width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_SYNDICATE_MONSTER_LAB alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_MONSTER_LAB_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_MONSTER_LAB duration: [100, 190] despawnPenalty: 100 enviroEffects: STR_INSANITY_1 music: - W3_CALM terrains: - CAVES_SYNDICATE_MONSTER_LAB data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_DYNAMITE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 12 highQty: 18 dQty: 5 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - alienRank: 3 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONSTERS_INC - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONSTERS_INC - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONSTERS_INC - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - STR_MONSTERS_INC - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 11 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_SYNDICATE_PHASE_1 width: 50 length: 50 height: 15 alert: STR_ALERT_COMRCURBAN_CORP_1 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_1_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_1 duration: [100, 190] despawnPenalty: 10 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS unlockedResearch: STR_SYNDICATE_PISSED music: - W3_CALM terrains: - URBAN script: CORPPHASE1 data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 8 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - type: STR_SYNDICATE_PHASE_2 width: 50 length: 50 height: 22 alert: STR_ALERT_COMRCURBAN_CORP_2 alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_SYNDICATE_PHASE_2_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_SYNDICATE_PHASE_2 duration: [100, 190] despawnPenalty: 100 music: - W3_CALM terrains: - URBAN script: CORPPHASE2 data: - alienRank: 4 lowQty: 15 highQty: 35 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 2 lowQty: 4 highQty: 9 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 7 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 6 highQty: 16 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_BLACKOPS_SPYPISTOL - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_CLIP - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 9 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_SYNDICATE_HQ width: 50 length: 50 height: 2 shade: 3 alert: STR_ALERT_SYNDICATE_HQ alertBackground: TECHNICAL_BACKGROUND.SCR alertDescription: STR_SYNDICATE_HQ_DESCRIPTION briefing: background: TECHNICAL_BACKGROUND.SCR palette: 2 music: SYNDWAR1 showTarget: false markerName: STR_SYNDICATE_HQ duration: [100, 190] despawnPenalty: 100 startingCondition: STR_AGENT_IMPERSONATION_GEAR unlockedResearch: STR_SYNDICATE_HQ_DEFEATED music: - W3_CALM terrains: - BLACKBASE data: - alienRank: 12 lowQty: 4 highQty: 7 dQty: 2 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - - STR_MACRO_FLAMER - STR_LARGE_FLAMER_CLIP - STR_GIANT_AXE - alienRank: 5 lowQty: 15 highQty: 25 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_TONFA - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_LANDMINE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_GRENADE - alienRank: 4 lowQty: 10 highQty: 20 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_LANDMINE - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - alienRank: 3 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 60 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_LANDMINE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_NAPALM_GRENADE - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_GRENADE - alienRank: 2 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_NAPALM_GRENADE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_TONFA - - STR_WILDEY - STR_WILDEY_CLIP - STR_WILDEY_CLIP - STR_WILDEY_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AP - alienRank: 1 lowQty: 8 highQty: 12 dQty: 1 percentageOutsideUfo: 80 itemSets: - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - - STR_MACRO_SMG - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_MACRO_SMG_AA_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_GRENADE - - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_BLACKOPS_LMG_AA_CLIP - STR_GRENADE - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_NAPALM_GRENADE - - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_SMALL_ROCKET - STR_GRENADE - alienRank: 6 lowQty: 2 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_PISTOL - STR_PISTOL_CLIP - - STR_SMG - STR_SMG_CLIP - - STR_SMG - STR_COMBAT_KNIFE - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - alienRank: 7 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 9 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_MAGNUM_AA_DRUM - STR_KNIFE - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_AUTO_SNIPER_RIFLE - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - STR_SCHUTZSTAFFELN_RING - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS_AP - STR_SCHUTZSTAFFELN_RING - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS - STR_SCHUTZSTAFFELN_RING - - STR_ASSAULT_CANNON - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_ASSAULT_CANNON_CLIP_AA - STR_SCHUTZSTAFFELN_RING - type: STR_UAC_WEAPON_DELIVERY width: 40 length: 40 height: 10 alert: STR_ALERT_UAC_WEAPON_DELIVERY alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_WEAPON_DELIVERY_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_WEAPON_DELIVERY_BRIEFING showTarget: false markerName: STR_UAC_WEAPON_DELIVERY duration: [72, 144] despawnPenalty: 10 music: - FAL_15_CONTRASTS customUfo: STR_APOCALYPSE_SMALL_WAREHOUSE startingCondition: STR_CAVEMEN_IMPERSONATION_GEAR terrains: - INDUSTRIALSLUM data: - alienRank: 5 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_MONEY_5000 - type: STR_UAC_WEAPON_LAB width: 50 length: 50 height: 10 alert: STR_ALERT_UAC_WEAPON_LAB alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_WEAPON_LAB_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_WEAPON_LAB_BRIEFING showTarget: false markerName: STR_UAC_WEAPON_LAB duration: [72, 144] despawnPenalty: 10 music: - FAL_15_CONTRASTS customUfo: STR_UAC_LABORATORY terrains: - CHEMTOWN - URBAN_LOW - INDUSTRIALSLUM - PORTTFTD data: - alienRank: 5 lowQty: 8 highQty: 15 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_MONEY_5000 - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - type: STR_UAC_OFFICE width: 40 length: 40 height: 10 alert: STR_ALERT_UAC_OFFICE alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_UAC_OFFICE_DESCRIPTION briefing: background: OFFICE_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_UAC_OFFICE duration: [60, 120] despawnPenalty: 400 startingCondition: STR_STAKEOUT_GEAR script: DOWNTOWN_SMALL_UAC music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 5 highQty: 7 dQty: 15 percentageOutsideUfo: 70 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_SECRET_FILES_2 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CALICO - STR_CALICO_LARGE_CLIP - STR_CALICO_LARGE_CLIP - STR_SECRET_FILES_2 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECRET_FILES_2 - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SECRET_FILES_2 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - type: STR_UAC_SPACE_LAB_SURFACE width: 70 length: 70 height: 10 nextStage: STR_UAC_SPACE_LAB_UNDERGROUND alert: STR_ALERT_UAC_SPACE_LAB_SURFACE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_SPACE_LAB_SURFACE_DESCRIPTION briefing: background: CITY_RAID_BACKGROUND.SCR palette: 2 music: WAR1 desc: STR_UAC_SPACE_LAB_SURFACE_BRIEFING showTarget: false markerName: STR_UAC_SPACE_LAB_SURFACE duration: [72, 144] despawnPenalty: 10 music: - FAL_15_CONTRASTS customUfo: STR_UAC_SPACE_LABORATORY_SURFACE terrains: - DESERT - MOUNTBD_SANDY - PLAINS_SANDY data: - alienRank: 5 lowQty: 15 highQty: 30 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - alienRank: 3 lowQty: 8 highQty: 15 dQty: 5 percentageOutsideUfo: 0 itemSets: &UAC_SpaceMarineGear - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - type: STR_UAC_SPACE_LAB_UNDERGROUND width: 60 length: 60 height: 2 alert: STR_ALERT_UAC_SPACE_LAB_SURFACE alertBackground: CITY_RAID_BACKGROUND.SCR alertDescription: STR_UAC_SPACE_LAB_SURFACE_DESCRIPTION shade: 6 terrains: - ABASE script: ALIENBASE briefing: textOffset: -16 background: CITY_RAID_BACKGROUND.SCR showTarget: false music: WAR1 markerName: STR_UAC_SPACE_LAB_SURFACE duration: [100, 120] despawnPenalty: 50 unlockedResearch: STR_UAC_SPACE_LAB_UNDERGROUND_TAKEN data: - alienRank: 5 lowQty: 6 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_COMBAT_KNIFE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_GRENADE - STR_GOLDEN_DRAGONS - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_GRENADE - - STR_UAC_RIFLE - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_CLIP - STR_LANDMINE - STR_GOLDEN_DRAGONS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - alienRank: 4 lowQty: 5 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_SMG - STR_UAC_SMG_CLIP - STR_UAC_SMG_CLIP - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_MONEY_5000 - - STR_MONEY_5000 - - STR_MONEY_5000 - alienRank: 3 lowQty: 10 highQty: 18 dQty: 5 percentageOutsideUfo: 0 itemSets: *UAC_SpaceMarineGear - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: &UAC_SpaceMarineGear - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GOLDEN_DRAGONS - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_LANDMINE - - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - STR_UAC_LIGHT_PLASMA_GUN_CLIP - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - STR_GRENADE - STR_GRENADE - - STR_UAC_CHAINGUN - STR_CHAINGUN_CLIP - STR_CHAINGUN_CLIP - STR_GRENADE - - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_PLASMA_RIFLE_CLIP - - STR_UAC_ROCKET_LAUNCHER - STR_UAC_ROCKET_LAUNCHER_CLIP - STR_UAC_ROCKET_LAUNCHER_CLIP - type: STR_SILO_ATTACK width: 60 length: 60 height: 8 alert: STR_ALERT_SILO_ATTACK alertBackground: BACK03.SCR alertDescription: STR_SILO_ATTACK_DESCRIPTION briefing: palette: 2 background: BACK03.SCR music: GMENBASE showTarget: false markerName: STR_SILO_ATTACK duration: [80, 104] despawnPenalty: 2000 enviroEffects: STR_INSANITY_1 script: FARM_SILO terrains: - CULTA data: *CruiserSectoid - type: STR_DOWNTOWN_ATTACK width: 60 length: 60 height: 22 alert: STR_ALERT_DOWNTOWN_ATTACK alertBackground: BACK03.SCR alertDescription: STR_DOWNTOWN_ATTACK_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_DOWNTOWN_ATTACK duration: [80, 104] despawnPenalty: 2000 enviroEffects: STR_INSANITY_1 civilians: 38 civiliansByType: STR_MALE_VIP: 2 STR_MALE_CIVILIAN_BODYGUARD: 4 STR_POLICEMAN: 12 STR_POLICEWOMAN: 5 STR_MALE_DOCTOR: 1 STR_FEMALE_DOCTOR: 1 STR_MALE_CIVILIAN_BLACK: 2 MALE_CIVILIAN: 2 STR_MALE_ENGINEER: 1 STR_MALE_CIVILIAN_WORKER: 2 STR_HOSTESS: 2 STR_FEMALE_GLAMOUR: 2 STR_FEMALE_CASUAL: 2 terrains: - URBAN script: DOWNTOWN data: *CruiserFloater - type: STR_ALIEN_PURGE width: 60 length: 60 height: 8 alert: STR_ALERT_ALIEN_PURGE alertBackground: BACK03.SCR alertDescription: STR_ALIEN_PURGE_DESCRIPTION briefing: background: DEFENDERS.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_ALIEN_PURGE duration: [80, 104] despawnPenalty: 2000 enviroEffects: STR_INSANITY_1 civilians: 34 civiliansByType: STR_MALE_VIP: 3 STR_CRISIS_TROOPER: 9 STR_MALE_CIVILIAN_BODYGUARD: 10 STR_MALE_OFFICER_SOLDIER: 3 STR_MALE_ELITE_SOLDIER: 3 STR_MALE_SOLDIER: 6 customUfo: STR_GOVERNMENT_BUILDING terrains: - URBAN data: *CruiserMuton - type: STR_MERIDIAN_HUNTING width: 70 length: 70 height: 10 alert: STR_ALERT_MERIDIAN_HUNTING alertBackground: MERIDIAN_BACKGROUND.SCR alertDescription: STR_MERIDIAN_HUNTING_DESCRIPTION briefing: background: MERIDIAN_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_MERIDIAN_HUNTING duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_MERIDIAN_HUNTED enviroEffects: STR_INSANITY_1 music: - HL1_VAGUE_VOICES terrains: - INDUSTRIALSLUM - CHEMTOWN - CHEMTOWN_ROADS data: - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_RIFLE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_NEON_BOW - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_MRRSHAN_RIFLE - STR_MRRSHAN_RIFLE_CLIP - STR_MRRSHAN_RIFLE_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_CROSSBLASTER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_DISRUPTOR_HEAVY - STR_ALIEN_GRENADE - STR_MONEY_5000 - - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_PRECISION_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_MONEY_5000 - alienRank: 6 lowQty: 5 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_PINK_CAVES width: 60 length: 60 height: 4 shade: 7 nextStage: STR_DIMENSION_X_DESERT alert: STR_ALERT_PINK_CAVES alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_PINK_CAVES_DESCRIPTION briefing: background: CAVES_BACKGROUND.SCR palette: 2 music: AS_2_INTRO showTarget: false music: - HL1_4_SPACEOCEAN markerName: STR_PINK_CAVES duration: [70, 144] despawnPenalty: 10 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_INSANITY_1 terrains: - PINKCAVE data: - alienRank: 3 lowQty: 1 highQty: 4 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_DESERT width: 70 length: 70 height: 4 shade: 0 alert: STR_ALERT_PINK_CAVES alertBackground: DIMENSION_X_BACKGROUND.SCR winCutscene: dimensionXsecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_DESERT duration: [100, 244] despawnPenalty: 50 unlockedResearch: STR_DIMENSION_X_DESERT_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK data: - alienRank: 3 lowQty: 2 highQty: 6 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 0 highQty: 3 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_ARMY duration: [200, 300] despawnPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 5 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 4 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 2 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_DISRUPTOR_RIFLE - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_HEAVY - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - alienRank: 6 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA width: 70 length: 70 height: 10 shade: 0 alert: STR_ALERT_DIMENSION_X_BASE_DEFENSE alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_BASE_DEFENSE_FAUNA duration: [200, 300] despawnPenalty: 50 startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_BASE data: - alienRank: 3 lowQty: 3 highQty: 8 dQty: 0 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 5 highQty: 10 dQty: 3 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 3 highQty: 7 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_WRECK width: 70 length: 70 height: 10 shade: 0 alert: STR_DIMENSION_X_WRECK alertBackground: DIMENSION_X_BACKGROUND.SCR alertDescription: STR_DIMENSION_X_WRECK_DESCRIPTION winCutscene: dimensionXwreckSecured briefing: background: DIMENSION_X_BACKGROUND.SCR palette: 2 music: EIGHT showTarget: false markerName: STR_DIMENSION_X_WRECK duration: [200, 300] despawnPenalty: 50 unlockedResearch: STR_DIMENSION_X_WRECK_SECURED startingCondition: STR_DIMENSION_X_GEAR enviroEffects: STR_DIMENSION_X_GEAR music: - HL1_4_SPACEOCEAN terrains: - DESERT_PINK script: DIMENSION_X_WRECK data: - alienRank: 5 lowQty: 3 highQty: 7 dQty: 0 percentageOutsideUfo: 30 itemSets: - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_ION_BLASTER - STR_ION_BLASTER_CLIP - STR_ION_BLASTER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_IONIZER - STR_IONIZER_CLIP - STR_IONIZER_CLIP - - STR_LIGHTNING_THROWER - STR_LIGHTNING_THROWER_CLIP - STR_LIGHTNING_THROWER_CLIP - type: STR_LEAGUE_APPREHENSION width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_APPREHENSION alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_APPREHENSION_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_APPREHENSION duration: [60, 120] despawnPenalty: 250 unlockedResearch: STR_LEAGUE_APPREHENDED startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_LEAGUE_NODE width: 40 length: 40 height: 10 alert: STR_ALERT_LEAGUE_NODE alertBackground: APARTMENT_BACKGROUND.SCR alertDescription: STR_LEAGUE_NODE_DESCRIPTION briefing: background: APARTMENT_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_LEAGUE_NODE duration: [60, 120] despawnPenalty: 400 startingCondition: STR_STAKEOUT_GEAR script: DOWNTOWN_SMALL music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: - alienRank: 4 lowQty: 7 highQty: 15 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_CROWBAR - - STR_SECRET_FILES_1 - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_KNIFE - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SECRET_FILES_2 - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_WOODEN_CLUB - STR_GRENADE - - STR_SECRET_FILES_1 - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_SECRET_FILES_2 - - STR_TOMMYGUN - STR_TOMMYGUN_DRUM - STR_TOMMYGUN_DRUM - - STR_COLT_COMMANDO - STR_MP40_CLIP - STR_MP40_CLIP - - STR_CALICO - STR_CALICO_LARGE_CLIP - STR_CALICO_LARGE_CLIP - STR_SECRET_FILES_2 - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECRET_FILES_2 - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SECRET_FILES_2 - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: &slander - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 70 itemSets: - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - - STR_SECRET_FILES_1 - [] - [] - - STR_SECRET_FILES_1 - [] - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_XCOM_SLANDER_EXALT_UNFINISHED width: 40 length: 40 height: 10 alert: STR_ALERT_XCOM_SLANDER alertBackground: SLANDER_BACKGROUND.SCR alertDescription: STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION briefing: background: SLANDER_BACKGROUND.SCR palette: 2 showTarget: false music: WAR1 markerName: STR_XCOM_SLANDER duration: [2, 3] despawnPenalty: 500 startingCondition: STR_STAKEOUT_GEAR music: - FAL_03_KHANS terrains: - URBAN - URBAN_LOW - INDUSTRIALSLUM - URBANJUNK - URBANNATIVE - COMRCURBAN - URBAN_DAWN - PORTTFTD data: *slander - type: STR_INDUSTRIAL_INVESTIGATION width: 40 length: 40 height: 10 alert: STR_ALERT_INDUSTRIAL_INVESTIGATION alertBackground: DURATHREADFACTORY_BACKGROUND.SCR alertDescription: STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION briefing: background: DURATHREADFACTORY_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_INDUSTRIAL_INVESTIGATION duration: [75, 120] despawnPenalty: 30 startingCondition: STR_LABOR_GEAR music: - FAL_03_KHANS terrains: - PORTTFTD - CHEMTOWN - CHEMTOWN_ROADS data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHIV - STR_MONEY_5000 - STR_MONEY_5000 - - STR_KNIFE - STR_MONEY_5000 - - STR_AXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_PIPE - STR_MONEY_5000 - - STR_WOODEN_CLUB - STR_MONEY_5000 - STR_MONEY_5000 - - STR_CROWBAR - STR_MONEY_5000 - - STR_PICKAXE - STR_MONEY_5000 - STR_MONEY_5000 - - STR_WRENCH - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - STR_MONEY_5000 - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_MONEY_BRIEFCASE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_JUDGE - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_JUDGE_BS_CLIP - STR_MONEY_BRIEFCASE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_KNIFE - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_MONEY_BRIEFCASE - - STR_AGRICULTURAL_FLAMER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_MONEY_5000 - STR_MONEY_BRIEFCASE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_MONEY_BRIEFCASE - - STR_UAC_STAPLER - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_UAC_STAPLER_CLIP - STR_MONEY_BRIEFCASE - type: STR_SKI_RESORT width: 50 length: 50 height: 10 alert: STR_ALERT_SKI_RESORT alertBackground: SKI_BACKGROUND.SCR alertDescription: STR_SKI_RESORT_DESCRIPTION briefing: background: SKI_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_SKI_RESORT duration: [36, 72] despawnPenalty: 50 startingCondition: STR_WINTERSPORTS_GEAR music: - FAL_03_KHANS terrains: - POLAR script: POLAR_SKI_RESORT data: - alienRank: 5 lowQty: 4 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - STR_SECRET_FILES_1 - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - STR_SECRET_FILES_1 - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SECRET_FILES_1 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SHIV - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_MONEY_BRIEFCASE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_BASEBALL_BAT - STR_MONEY_5000 - alienRank: 3 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - STR_GOLDEN_DRAGONS - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_KNIFE - STR_MONEY_BRIEFCASE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_COMBAT_KNIFE - STR_MONEY_BRIEFCASE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_MONEY_BRIEFCASE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_MONEY_BRIEFCASE - - STR_STEYR_AUG - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_MONEY_BRIEFCASE - type: STR_SURFTIME width: 50 length: 50 height: 6 alert: STR_ALERT_SURFTIME alertBackground: BEACH_BACKGROUND.SCR alertDescription: STR_SURFTIME_DESCRIPTION briefing: palette: 2 music: WAR1 background: BEACH_BACKGROUND.SCR showTarget: false markerName: STR_SURFTIME duration: [290, 450] despawnPenalty: 50 startingCondition: STR_BEACH_GEAR music: - FAL_03_KHANS terrains: - ISLANDURBAN_SURFTIME data: - alienRank: 5 lowQty: 5 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_MACHETE - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - - STR_HK_MK23_SOCOM - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_HK_MK23_SOCOM_CLIP - STR_ELECTRIC_CLUB - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_KNIFE - STR_GRENADE - STR_MONEY_5000 - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_GRENADE - - STR_KUKRI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_COMBAT_KNIFE - STR_GRENADE - type: STR_CHTONITE_MINIBASE_ASSAULT width: 60 length: 60 height: 4 shade: 7 alert: STR_ALERT_CHTONITE_MINIBASE_ASSAULT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION terrains: - GREENBASE script: ALIENBASE_CAVES briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_CHTONITE_MINIBASE_ASSAULT duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 objectiveComplete: [STR_ALIEN_BASE_CONTROL_DESTROYED, 500] objectivePopup: STR_CONTROL_CENTER_DESTROYED data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 5 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 8 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_DATA_SLATE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - type: STR_SHOGG_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_SHOGG_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SHOGG_VILLAGE_DESCRIPTION terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_SHOGG_VILLAGE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 data: &ShoggVillage - alienRank: 0 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 1 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 3 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_CHITIN_KNIFE - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_HAMMER - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_STINGRIFLE - STR_SHOGG_STINGRIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 12 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_CRAZED_ANTMEN_VILLAGE width: 60 length: 80 height: 6 shade: 9 alert: STR_ALERT_CRAZED_ANTMEN_VILLAGE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION unlockedResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE terrains: - SHOGG_CAVE_SETTLEMENT script: SHOGG_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_CRAZED_ANTMEN_VILLAGE duration: [200, 300] despawnPenalty: 100 enviroEffects: STR_INSANITY_2 data: *ShoggVillage - type: STR_SCORPOID_PALACE_TAKEOVER width: 60 length: 60 height: 2 alert: STR_ALERT_SCORPOID_PALACE_TAKEOVER alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION unlockedResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE terrains: - SHOGG_VILLAGE script: ALIENBASE civiliansByType: STR_SCORPOID_REBEL: 13 briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_SCORPOID_PALACE_TAKEOVER duration: [100, 120] despawnPenalty: 50 enviroEffects: STR_INSANITY_2 data: - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_CHITIN_KNIFE - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_CHITIN_KNIFE - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXIncursionFew - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_FEW_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXIncursionFew - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXIncursionSeveral - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 2 highQty: 3 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 1 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT width: 60 length: 60 height: 10 civilians: 5 alert: STR_DIMENSION_X_INCURSION alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_INCURSION_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_INCURSION_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_INCURSION duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXIncursionSeveral - type: STR_DIMENSION_X_PARTY_TEMPERATE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *TemperateLocations data: &DimensionXParty - alienRank: 5 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_ACID_BOLT - - STR_ACID_BOLT - STR_BOOMEROID - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - STR_ACID_PISTOL_CLIP - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - - STR_DISRUPTOR_RIFLE - STR_BOOMEROID - - STR_DISRUPTOR_HEAVY - type: STR_DIMENSION_X_PARTY_JUNGLE width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *JungleLocations data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_COLD width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: *ColdLocations data: *DimensionXParty - type: STR_DIMENSION_X_PARTY_DESERT width: 50 length: 50 height: 10 alert: STR_DIMENSION_X_PARTY alertBackground: BACK03.SCR alertDescription: STR_DIMENSION_X_PARTY_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: EIGHT desc: STR_DIMENSION_X_PARTY_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_DIMENSION_X_PARTY duration: [72, 144] despawnPenalty: 150 enviroEffects: STR_INSANITY_1 terrains: - XOPSDESERT_NOCACTI - DESERT - MOUNTBD_SANDY_NOCACTI - MOUNTBD_SANDY - PLAINS_SANDY_NOCACTI - PLAINS_SANDY data: *DimensionXParty - type: STR_REPTOID_CAVE_SETTLEMENT width: 60 length: 80 height: 6 shade: 6 alert: STR_ALERT_REPTOID_CAVE_SETTLEMENT alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION terrains: - REPTOID_CAVE_SETTLEMENT script: REPTOID_CAVE_SETTLEMENT briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_REPTOID_CAVE_SETTLEMENT duration: [100, 120] despawnPenalty: 50 startingCondition: STR_REPTOID_INFILTRATION unlockedResearch: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE enviroEffects: STR_INSANITY_3 data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_REPTOID_ASSASSINATION_SQUAD width: 40 length: 40 height: 10 briefing: showTarget: false background: OFFICE_BACKGROUND.SCR palette: 2 music: GMENBASE alert: STR_ALERT_REPTOID_ASSASSINATION_SQUAD alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION markerName: STR_REPTOID_ASSASSINATION_SQUAD duration: [8, 12] despawnPenalty: 800 startingCondition: STR_INFILTRATION_GEAR_INFILTRATION_CARS terrains: - EMANSION_SMALL civiliansByType: STR_MALE_VIP: 8 STR_POLICEMAN: 2 STR_POLICEWOMAN: 2 STR_HOSTESS: 4 STR_FEMALE_GLAMOUR: 3 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - type: STR_CROC_RAID_TEMPERATE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - CULTA - RURAL customUfo: STR_SNAPPING_TURTLE data: &CrocRaid - alienRank: 8 lowQty: 4 highQty: 9 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - type: STR_CROC_RAID_JUNGLE width: 50 length: 50 height: 10 civilians: 8 alert: STR_ALERT_CROC_RAID alertBackground: BACK03.SCR alertDescription: STR_CROC_RAID_DESCRIPTION briefing: showTarget: false background: BACK03.SCR palette: 2 music: GMENBASE desc: STR_CROC_RAID_BRIEFING music: - AS_2_AMBIENT_03 markerName: STR_CROC_RAID duration: [72, 144] despawnPenalty: 150 terrains: - URBANJUNK - URBANNATIVE customUfo: STR_SNAPPING_TURTLE data: *CrocRaid - type: STR_REPTOID_RECRUITMENT width: 50 length: 50 height: 15 alert: STR_ALERT_REPTOID_RECRUITMENT alertBackground: OFFICE_BACKGROUND.SCR alertDescription: STR_REPTOID_RECRUITMENT_DESCRIPTION briefing: palette: 2 music: SYNDWAR1 showTarget: false background: OFFICE_BACKGROUND.SCR markerName: STR_REPTOID_RECRUITMENT duration: [100, 190] despawnPenalty: 10 script: DOWNTOWN_SMALL music: - W3_CALM terrains: - URBAN data: - alienRank: 4 lowQty: 4 highQty: 8 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BLACKOPS_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_ASSAULT_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - type: STR_REPTIFORMER_TOWER width: 60 length: 60 height: 10 alert: STR_ALERT_REPTIFORMER_TOWER alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTIFORMER_TOWER_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTIFORMER_TOWER objectiveType: 3 objectiveComplete: [STR_REPTIFORMER_CONTROL_DESTROYED, 600] objectivePopup: STR_REPTIFORMER_CENTER_DESTROYED duration: [120, 220] despawnPenalty: 350 enviroEffects: STR_INSANITY_2 music: - SW_MONSTER customUfo: STR_REPTIFORMER_TOWER_UFO terrains: - ASHEN data: - alienRank: 5 lowQty: 4 highQty: 8 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_SURFACE_BASE width: 60 length: 60 height: 10 alert: STR_ALERT_REPTOID_SURFACE_BASE alertBackground: TERRAFORMING_BACKGROUND.SCR alertDescription: STR_REPTOID_SURFACE_BASE_DESCRIPTION briefing: background: TERRAFORMING_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false markerName: STR_REPTOID_SURFACE_BASE duration: [120, 220] despawnPenalty: 350 enviroEffects: STR_INSANITY_2 music: - SW_MONSTER script: REPTOID_SURFACE_BASE terrains: - ASHEN data: - alienRank: 5 lowQty: 3 highQty: 6 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 4 lowQty: 6 highQty: 14 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 8 lowQty: 6 highQty: 12 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - alienRank: 7 lowQty: 4 highQty: 8 dQty: 1 percentageOutsideUfo: 100 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_SNIPER_RIFLE_CLIP - - STR_DISRUPTOR_HEAVY - type: STR_REPTOID_BASE width: 60 length: 60 height: 2 alert: STR_ALERT_REPTOID_BASE alertBackground: CAVES_BACKGROUND.SCR alertDescription: STR_REPTOID_BASE_DESCRIPTION shade: 4 terrains: - REPTOID_BASE script: ALIENBASE briefing: background: CAVES_BACKGROUND.SCR textOffset: -16 showTarget: false markerName: STR_REPTOID_BASE duration: [100, 120] despawnPenalty: 50 enviroEffects: STR_INSANITY_3 data: - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - - STR_HEAVY_GAUSS - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - STR_HEAVY_GAUSS_CLIP - alienRank: 4 lowQty: 4 highQty: 10 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - - STR_GAUSS_RIFLE - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_RIFLE_CLIP - alienRank: 5 lowQty: 5 highQty: 13 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - - STR_GAUSS_PISTOL - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_PISTOL_CLIP - STR_DRAGON_DAGGER - alienRank: 6 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - alienRank: 7 lowQty: 0 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - - STR_SHOGG_HAMMER - - STR_SHOGG_HAMMER - - STR_SHOGG_STAFF - type: STR_HYBRID_CONTROL_ASSAULT width: 60 length: 60 height: 2 alert: STR_ALERT_HYBRID_CONTROL_ASSAULT alertBackground: HYBRID_SILHOUETTES_BACKGROUND.SCR alertDescription: STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION shade: 6 terrains: - ABASE script: HYBRIDCONTROL briefing: textOffset: -16 background: HYBRID_SILHOUETTES_BACKGROUND.SCR showTarget: false music: TENKA_TENKOID markerName: STR_HYBRID_CONTROL duration: [100, 120] despawnPenalty: 50 unlockedResearch: STR_HYBRID_CONTROL_TAKEN enviroEffects: STR_INSANITY_2 data: - alienRank: 5 lowQty: 4 highQty: 14 dQty: 9 percentageOutsideUfo: 20 itemSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - STR_LC_AP_AMMO - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_DYNAMITE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_COMBAT_KNIFE - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_GRENADE - alienRank: 4 lowQty: 3 highQty: 7 dQty: 5 percentageOutsideUfo: 30 itemSets: - - STR_PISTOL - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_PISTOL_CLIP - STR_WAKIZASHI - STR_MONEY_5000 - - STR_SMG - STR_SMG_CLIP - STR_SMG_CLIP - STR_MONEY_5000 - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_GRENADE - STR_MONEY_5000 - - STR_LIGHT_CANNON - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_BS_AMMO - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_BILLHOOK - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_MONEY_5000 - - STR_UAC_SHOTGUN - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_SHELLS - STR_GRENADE - STR_MONEY_5000 - - STR_ARASAKA_3000 - STR_ARASAKA_3000_CLIP - STR_ARASAKA_3000_CLIP - STR_DYNAMITE - STR_MONEY_5000 - - STR_CHEMOGUN - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_CLIP - STR_MONEY_5000 - alienRank: 3 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - STR_KATANA - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_LASER_RIFLE_MIB - STR_LASER_RIFLE_MIB_CLIP - STR_LASER_RIFLE_MIB_CLIP - - STR_CAWS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AP - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - - STR_BLACKOPS_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_SABRE - STR_HIGH_EXPLOSIVE - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - STR_GRENADE - STR_MONEY_5000 - - STR_RIFLE - STR_RIFLE_CLIP - STR_RIFLE_CLIP - STR_RIFLE_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_AUTO_SHOTGUN - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_SHELLS - STR_HIGH_EXPLOSIVE - alienRank: 2 lowQty: 1 highQty: 4 dQty: 2 percentageOutsideUfo: 50 itemSets: - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_RPG_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_GRENADE - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - alienRank: 1 lowQty: 2 highQty: 4 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 10 itemSets: - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 6 lowQty: 2 highQty: 6 dQty: 4 percentageOutsideUfo: 75 itemSets: - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AK47 - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - - STR_MAUSER - STR_MAUSER_CLIP - STR_MAUSER_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_GRENADE - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - alienRank: 10 lowQty: 2 highQty: 5 dQty: 2 percentageOutsideUfo: 75 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_GERTRUDE_ELLISON_AMBUSH width: 60 length: 60 height: 10 civiliansByType: STR_MALE_CIVILIAN_BODYGUARD: 1 STR_MALE_VIP: 1 alert: STR_ALERT_GERTRUDE_ELLISON_AMBUSH alertBackground: ABDUCTION_BACKGROUND.SCR alertDescription: STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION briefing: background: ABDUCTION_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING showTarget: false markerName: STR_GERTRUDE_ELLISON_AMBUSH duration: [72, 144] despawnPenalty: 200 enviroEffects: STR_INSANITY_2 music: - SR2_SPACE script: GERTRUDE_AMBUSH terrains: - FOREST data: - alienRank: 5 lowQty: 3 highQty: 5 dQty: 4 percentageOutsideUfo: 30 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 1 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_I - STR_CANISTER_GUN_CLIP_I - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - STR_ALIEN_EMBRYO - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_EMBRYO - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ORGAN_SAMPLE - alienRank: 2 lowQty: 2 highQty: 2 dQty: 0 percentageOutsideUfo: 10 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_ELECTRONICS - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_MULTITOOL - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - type: STR_ASYLUM_APPARITIONS width: 60 length: 60 height: 10 shade: 15 alert: STR_ALERT_ASYLUM_APPARITIONS alertBackground: BACK03.SCR alertDescription: STR_ASYLUM_APPARITIONS_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE music: - FRO_PSY markerName: STR_ASYLUM_APPARITIONS objectiveType: 30 objectiveComplete: [STR_SPECTRAL_NODE_DESTROYED, 200] objectivePopup: STR_SUMMONING_PENTAGRAM_DESTROYED unlockedResearch: STR_ASYLUM_APPARITIONS_COMPLETED duration: [190, 340] despawnPenalty: 100 startingCondition: STR_SCIENCE_GEAR enviroEffects: STR_INSANITY_3 civiliansByType: STR_MALE_DOCTOR: 2 STR_FEMALE_DOCTOR: 2 STR_PRIEST: 1 STR_MALE_CIVILIAN_WORKER: 1 STR_MALE_CIVILIAN_CITY_BOY: 1 STR_FEMALE_CIVILIAN_CITY_GIRL: 1 MALE_CIVILIAN: 1 STR_FEMALE_CASUAL: 1 terrains: - COMRCURBAN script: ASYLUM data: - alienRank: 5 lowQty: 8 highQty: 14 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 2 highQty: 5 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DR_HADRIEX_CRUISE width: 30 length: 70 height: 15 civilians: 7 alert: STR_ALERT_DR_HADRIEX_CRUISE alertBackground: CRUISE_LINER_BACKGROUND.SCR alertDescription: STR_DR_HADRIEX_CRUISE_DESCRIPTION briefing: background: CRUISE_LINER_BACKGROUND.SCR palette: 2 music: WAR1 showTarget: false markerName: STR_DR_HADRIEX_CRUISE duration: [90, 160] despawnPenalty: 70 enviroEffects: STR_INSANITY_1 music: - WOLFMOON terrains: - HADRIEX_CRUISE_LINER data: - alienRank: 5 lowQty: 12 highQty: 22 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_ELECTRIC_CLUB - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_TASER - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_TASER_CLIP - STR_MONEY_5000 - - STR_TONFA - STR_MONEY_5000 - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_GRENADE - STR_MONEY_5000 - - STR_BASEBALL_BAT - - STR_WOODEN_CLUB - - STR_SLEDGEHAMMER - STR_MONEY_5000 - - STR_GOLF_STICK - STR_MONEY_5000 - STR_GOLDEN_DRAGONS - - STR_COMBAT_KNIFE - STR_GRENADE - STR_MONEY_5000 - - STR_PIPE - STR_GRENADE - STR_MONEY_5000 - STR_MONEY_5000 - type: STR_MARINE_BASE_DEFENSE width: 60 length: 60 height: 4 civilians: 10 terrains: - MARINEBASE alert: STR_MARINE_BASE_ATTACKED alertBackground: BACK03.SCR alertDescription: STR_MARINE_BASE_DEFENSE_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE markerName: STR_MARINE_BASE_DEFENSE duration: [5, 10] despawnPenalty: 750 enviroEffects: STR_INSANITY_1 data: - alienRank: 5 lowQty: 3 highQty: 9 dQty: 4 percentageOutsideUfo: 70 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_PULSER - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - alienRank: 1 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 40 itemSets: - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PULSER - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_BLASTA_RIFLE_CLIP - - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_CONCUSSION_CANNON_CLIP - alienRank: 7 lowQty: 6 highQty: 10 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_POLAR_BASE_THE_THING width: 50 length: 50 height: 6 civiliansByType: STR_THE_THING_POLARNIK: 4 STR_MALE_CIVILIAN_POLARNIK: 6 STR_THE_THING_DOG: 3 terrains: - COLDISLE alert: STR_ALERT_POLAR_BASE_THE_THING alertBackground: BACK03.SCR alertDescription: STR_POLAR_BASE_THE_THING_DESCRIPTION briefing: background: BACK03.SCR palette: 2 music: GMENBASE showTarget: false music: - THING markerName: STR_POLAR_BASE_THE_THING duration: [40, 90] despawnPenalty: 250 unlockedResearch: STR_POLAR_BASE_THE_THING_SOLVED enviroEffects: STR_INSANITY_2 data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 4 lowQty: 1 highQty: 3 dQty: 0 percentageOutsideUfo: 20 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_MAGMA_RESCUE width: 50 length: 50 height: 10 civiliansByType: STR_MAGMA_COSMONAUT: 4 alert: STR_ALERT_MOON_MAGMA_RESCUE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_MAGMA_RESCUE_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_MAGMA_RESCUE_BRIEFING showTarget: false markerName: STR_MOON_MAGMA_RESCUE startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [10, 12] despawnPenalty: 600 unlockedResearch: STR_MAGMA_COSMONAUTS_SAVED music: - SR2_SPACE customUfo: STR_LOC_HT_20X20_HABITAT terrains: - MOON data: - alienRank: 4 lowQty: 6 highQty: 10 dQty: 4 percentageOutsideUfo: 100 itemSets: - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - - STR_WARP_RIFLE - STR_WARP_RIFLE_CLIP - STR_WARP_RIFLE_CLIP - type: STR_MOON_HYPERWAVE_RELAY width: 50 length: 50 height: 10 alert: STR_ALERT_MOON_HYPERWAVE_RELAY alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_HYPERWAVE_RELAY_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_HYPERWAVE_RELAY_BRIEFING showTarget: false markerName: STR_MOON_HYPERWAVE_RELAY startingCondition: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_HYPERWAVE_RELAY_EXPLORED enviroEffects: STR_SPACE music: - SR2_SPACE customUfo: STR_MOON_OUTPOST terrains: - MOON data: - alienRank: 5 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_UNDERGROUND_CONDUITS width: 20 length: 120 height: 2 alert: STR_ALERT_MOON_UNDERGROUND_CONDUITS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_UNDERGROUND_CONDUITS_BRIEFING showTarget: false markerName: STR_MOON_UNDERGROUND_CONDUITS startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [100, 200] despawnPenalty: 50 nextStage: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER music: - SR2_SPACE script: MOON_UNDERGROUND_CONDUITS terrains: - UTUNNEL data: - alienRank: 5 lowQty: 50 highQty: 90 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER width: 30 length: 30 height: 2 alert: STR_ALERT_MOON_UNDERGROUND_CONDUITS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_DESCRIPTION briefing: background: MOON_SURFACE_BACKGROUND.SCR palette: 2 music: AS_2_THEME desc: STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_BRIEFING showTarget: false markerName: STR_MOON_UNDERGROUND_CONDUITS race: STR_WASPITE startingCondition: STR_SPACE enviroEffects: STR_SPACE duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED music: - SR2_SPACE script: ALIENBASE terrains: - UBASE data: - alienRank: 5 lowQty: 1 highQty: 3 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 100 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 6 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 100 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_MOON_ALIEN_COLONY_SUBURBS race: STR_ETHEREAL width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_SUBURBS alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_SUBURBS startingCondition: STR_SPACE enviroEffects: STR_INSANITY_3 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 0 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 3 highQty: 7 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PHOTON_SPEAR - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 4 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_MAIN race: STR_ETHEREAL width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_MAIN alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_MAIN_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_MAIN startingCondition: STR_SPACE enviroEffects: STR_INSANITY_4 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_MAIN_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 6 lowQty: 2 highQty: 9 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 8 lowQty: 2 highQty: 9 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 5 lowQty: 10 highQty: 15 dQty: 8 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 4 lowQty: 3 highQty: 10 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_TOXIGUN_FLASK - - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_STUN_BOMB - STR_STUN_BOMB - STR_ALIEN_ORGAN_SAMPLE - - STR_SMALL_LAUNCHER - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - STR_ELERIUM_BOMB - - STR_SMALL_LAUNCHER - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - STR_EMP_BOMB - alienRank: 2 lowQty: 3 highQty: 7 dQty: 2 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_MULTITOOL - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 1 lowQty: 2 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 0 lowQty: 1 highQty: 3 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_DATA_SLATE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_SWORD - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - alienRank: 10 lowQty: 2 highQty: 6 dQty: 3 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 12 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_MOON_ALIEN_COLONY_CORE race: STR_MIXED width: 60 length: 60 height: 2 alert: STR_ALERT_MOON_ALIEN_COLONY_CORE alertBackground: MOON_SURFACE_BACKGROUND.SCR alertDescription: STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION briefing: background: BACK01.SCR palette: 2 desc: STR_MOON_ALIEN_COLONY_CORE_BRIEFING showTarget: false markerName: STR_MOON_ALIEN_COLONY_CORE startingCondition: STR_SPACE enviroEffects: STR_INSANITY_4 duration: [100, 200] despawnPenalty: 50 unlockedResearch: STR_MOON_ALIEN_COLONY_CORE_INVADED script: ALIENBASE terrains: - GOLDBASE points: 5 data: - alienRank: 4 lowQty: 15 highQty: 24 dQty: 9 percentageOutsideUfo: 0 itemSets: - - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_CANNON_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - alienRank: 12 lowQty: 2 highQty: 8 dQty: 1 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 7 lowQty: 4 highQty: 12 dQty: 2 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 6 lowQty: 7 highQty: 19 dQty: 4 percentageOutsideUfo: 0 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 3 lowQty: 3 highQty: 13 dQty: 4 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 0 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - alienRank: 11 lowQty: 3 highQty: 5 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - - STR_PLASMA_BLADE - STR_ALIEN_GRENADE - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - STR_BLASTER_BOMB - alienRank: 2 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_MULTITOOL - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_FIRE_LAUNCHER - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_ELECTRO_WHIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - - STR_PHOTON_BLADE - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - STR_ALIEN_ALLOY_WELDER - - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - STR_BLASTER_MULTI_BOMB - - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_DESTROYER_CLIP - STR_ALIEN_GRENADE - STR_ALIEN_GRENADE - type: STR_DOWNED_UFO_WILDERNESS width: 50 length: 50 height: 10 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - AS_2_THEME customUfo: STR_MEDIUM_SCOUT terrains: - FOREST data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - type: STR_DOWNED_UFO_VILLAGE width: 50 length: 50 height: 10 civilians: 4 civiliansByType: STR_MALE_SOLDIER: 4 STR_MALE_OFFICER_SOLDIER: 1 STR_MALE_ELITE_SOLDIER: 10 alert: STR_ALERT_DOWNED_UFO alertBackground: SPECOPS.SCR alertDescription: STR_DOWNED_UFO_DESCRIPTION briefing: background: SPECOPS.SCR palette: 2 desc: STR_DOWNED_UFO_BRIEFING showTarget: false markerName: STR_DOWNED_UFO markerIcon: 4 duration: [72, 144] despawnPenalty: 500 enviroEffects: STR_INSANITY_1 music: - AS_2_THEME script: DOWNED_UFO_VILLAGE terrains: - CULTA - RURAL data: - alienRank: 5 lowQty: 2 highQty: 4 dQty: 2 percentageOutsideUfo: 10 itemSets: - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_ALIEN_LASER_RIFLE_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - STR_ALIEN_GRENADE - alienRank: 4 lowQty: 1 highQty: 2 dQty: 1 percentageOutsideUfo: 0 itemSets: - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - STR_MIND_PROBE - - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_CASTER_CLIP - - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_CH - - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_PLASMA_SUB_CLIP - - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_RIFLE_CLIP - type: STR_DREAMSCAPE_VILLA width: 90 length: 90 height: 14 shade: 15 terrains: - U_PLANET_ACID alert: STR_ALERT_DREAMSCAPE_VILLA alertBackground: NIGHTMARE_BACKGROUND.SCR alertDescription: STR_DREAMSCAPE_VILLA_DESCRIPTION briefing: background: NIGHTMARE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - DARKMIST markerName: STR_DREAMSCAPE_VILLA duration: [8, 10] despawnPenalty: 750 script: DREAMSCAPE_VILLA enviroEffects: STR_DREAMSCAPE startingCondition: STR_DREAMSCAPE unlockedResearch: STR_DREAMSCAPE_EXPLORED data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - [] - [] - [] - [] - [] - [] - [] - [] - [] - [] - type: STR_DREAMSCAPE_NECROMANCERS_DUNGEON width: 90 length: 90 height: 14 shade: 3 terrains: - CATACOMB_PENTAGRAM_MEDIUM_ENTRY alert: STR_ALERT_NECROMANCERS_DUNGEON alertBackground: NIGHTMARE_BACKGROUND.SCR alertDescription: STR_DREAMSCAPE_NECROMANCERS_DUNGEON_DESCRIPTION briefing: background: NIGHTMARE_BACKGROUND.SCR palette: 2 music: GMENBASE showTarget: false music: - DARKMIST markerName: STR_DREAMSCAPE_NECROMANCERS_DUNGEON duration: [8, 10] despawnPenalty: 750 script: DREAMSCAPE_NECROMANCERS_DUNGEON enviroEffects: STR_DREAMSCAPE startingCondition: STR_DREAMSCAPE unlockedResearch: STR_DREAMSCAPE_EXPLORED civiliansByType: STR_SLEEPER_MALE: 12 STR_SLEEPER_FEMALE: 12 data: - alienRank: 5 lowQty: 4 highQty: 10 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_RUSTY_BLADE_DREAM - STR_DELICIOUS_CAKE - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - - STR_RUSTY_BLADE_DREAM - STR_DELICIOUS_CAKE - alienRank: 1 lowQty: 1 highQty: 1 dQty: 0 percentageOutsideUfo: 50 itemSets: - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE - - STR_DARK_STAFF - STR_DELICIOUS_CAKE FILE: user/mods/XComFiles/Ruleset/alienItemLevels_XCOMFILES.rul alienItemLevels: - [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] FILE: user/mods/XComFiles/Ruleset/alienMissions_XCOMFILES.rul alienMissions: - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_SUPPLY - type: STR_ALIEN_RESEARCH_EARLY points: 0 raceWeights: 0: STR_SECTOID: 50 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 10 14: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_SECTOID: 40 STR_CHASER: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 25: STR_GAZER: 10 STR_SECTOID: 25 STR_CHASER: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_SECTOID: 15 STR_CHASER: 5 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - type: STR_ALIEN_RESEARCH points: 0 raceWeights: 0: STR_CHASER: 20 STR_SECTOID: 50 STR_FLOATER: 20 STR_CHTONITE: 10 14: STR_CHASER: 15 STR_SECTOID: 50 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 17: STR_CHASER: 10 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 19: STR_CHASER: 15 STR_SECTOID: 45 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHTONITE: 10 22: STR_GAZER: 10 STR_CHASER: 10 STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_CHTONITE: 10 25: STR_CHASER: 10 STR_GAZER: 10 STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 20 STR_CHTONITE: 10 28: STR_CHASER: 10 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_GAZER: 15 STR_WASPITE: 5 STR_CHTONITE: 10 31: STR_CHASER: 5 STR_SECTOID: 10 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 34: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 10 STR_GAZER: 10 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 36: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 15 STR_CEREBREAL: 10 STR_WASPITE: 10 STR_CHTONITE: 10 39: STR_CHASER: 5 STR_SECTOID: 15 STR_SECTOID_SECTOPOD: 5 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 15 STR_GAZER: 10 STR_CEREBREAL: 5 STR_WASPITE: 10 STR_CHTONITE: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_EXCAVATOR count: 1 trajectory: P2 timer: 1000 - ufo: STR_LARGE_SCOUT count: 2 trajectory: P4 timer: 9000 - ufo: STR_LAB_SHIP count: 1 trajectory: P4 timer: 9000 - type: STR_ALIEN_HARVEST points: 30 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 22: STR_SECTOID: 20 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 30 STR_CHASER: 30 26: STR_SECTOID: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 25 STR_CHASER: 25 29: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 5 STR_FLOATER: 30 STR_CHASER: 25 31: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 30 STR_CHASER: 20 33: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 35 STR_CEREBREAL: 10 STR_CHASER: 20 35: STR_SECTOID: 25 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 10 STR_FLOATER: 20 STR_CEREBREAL: 10 STR_CHASER: 15 37: STR_SECTOID: 20 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 20 STR_FLOATER: 25 STR_CEREBREAL: 5 STR_CHASER: 15 40: STR_SECTOID: 25 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_MUTON: 15 STR_FLOATER: 20 STR_CEREBREAL: 5 STR_CHASER: 15 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P2 timer: 7800 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P2 timer: 6000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P0 timer: 7800 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 3000 - ufo: STR_HARVESTER count: 1 trajectory: P4 timer: 750 - ufo: STR_LAB_SHIP count: 1 trajectory: P2 timer: 1500 - type: STR_ALIEN_ABDUCTION points: 50 raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 18: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 20: STR_SECTOID: 30 STR_FLOATER: 20 STR_CHASER: 30 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 25: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 28: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 30: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 33: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 35: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CEREBREAL: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 15000 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P1 timer: 18000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 1 trajectory: P3 timer: 9000 - ufo: STR_ABDUCTOR count: 2 trajectory: P4 timer: 60 - type: STR_ALIEN_INFILTRATION points: 50 objective: 1 endlessInfiltration: false siteType: STR_ALIEN_EMBASSY spawnZone: 4 raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_SMALL_SCOUT #vanilla count: 1 trajectory: P1 timer: 16500 - ufo: STR_MEDIUM_SCOUT #vanilla count: 1 trajectory: P1 timer: 15000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 1300 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 1 trajectory: P5 timer: 6000 - ufo: STR_MEDIUM_SCOUT #vanilla, changed count: 1 trajectory: P6 timer: 11000 - ufo: STR_ABDUCTOR #I would like Infiltrator UFO here count: 2 trajectory: P4 timer: 4200 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 9000 - ufo: STR_LARGE_SCOUT #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P_PATROL_2 timer: 60 - ufo: STR_SUPPLY_SHIP #vanilla count: 1 trajectory: P7 timer: 60 - ufo: STR_BATTLESHIP #vanilla count: 2 trajectory: P7 timer: 60 - type: STR_ALIEN_BASE points: 50 objective: 2 siteType: STR_ALIEN_BASE_ASSAULT spawnZone: 4 #Mission zone for alien bases raceWeights: 0: STR_SECTOID: 40 STR_FLOATER: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_RAIDERS_EARLY: 5 24: STR_SECTOID: 30 STR_SNAKEMAN: 10 STR_CHASER: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 26: STR_SECTOID: 20 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 30: STR_SECTOID: 10 STR_CHASER: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 33: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 2 STR_MUTON: 10 STR_FLOATER: 15 STR_GAZER: 10 STR_WASPITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 35: STR_SECTOID: 5 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 37: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 3 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 5 STR_GAZER: 10 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 3 40: STR_SECTOID: 10 STR_CHASER: 5 STR_SNAKEMAN: 8 STR_SNAKEMAN_SALAMANDRON: 2 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 10 STR_MUTON: 15 STR_FLOATER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 4 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 13500 - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: P5 timer: 15000 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_EXCAVATOR count: 1 trajectory: P5 timer: 60 - ufo: STR_SUPPLY_SHIP count: 2 trajectory: P5 timer: 60 - ufo: STR_BATTLESHIP count: 1 trajectory: P6 timer: 60 - type: STR_ALIEN_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHTONITE: 30 STR_CHASER: 30 STR_RAIDERS_EARLY: 5 22: STR_SECTOID: 30 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 20 STR_RAIDERS_EARLY: 4 STR_RAIDERS_MIDEARLY: 1 26: STR_SECTOID: 15 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 30 STR_RAIDERS_EARLY: 2 STR_RAIDERS_MIDEARLY: 3 29: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 30 STR_CHASER: 30 STR_CHTONITE: 25 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 3 STR_RAIDERS_MID: 2 32: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 3 STR_ETHEREAL: 7 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 15000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_TERROR_2 despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 20 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 20 STR_CHASER: 20 STR_CHTONITE: 20 STR_GAZER: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 2 STR_RAIDERS_MID: 3 35: STR_SECTOID: 15 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_FLOATER: 15 STR_CHASER: 15 STR_GAZER: 10 STR_CHTONITE: 15 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 3 STR_RAIDERS_LATE: 1 38: STR_SECTOID: 10 STR_SNAKEMAN: 15 STR_SNAKEMAN_SALAMANDRON: 5 STR_FLOATER: 20 STR_CHASER: 20 STR_GAZER: 15 STR_CHTONITE: 10 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 3 STR_RAIDERS_VERYLATE: 1 41: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 10 STR_WASPITE: 5 STR_CHTONITE: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 2 STR_RAIDERS_VERYLATE: 2 44: STR_SECTOID: 10 STR_SNAKEMAN: 7 STR_SNAKEMAN_SALAMANDRON: 3 STR_ETHEREAL_CYBERDISC: 5 STR_ETHEREAL: 5 STR_MUTON: 15 STR_FLOATER: 10 STR_CHASER: 10 STR_GAZER: 5 STR_WASPITE: 10 STR_CHTONITE: 5 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 47: STR_SECTOID: 10 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 5 STR_ETHEREAL_CYBERDISC: 2 STR_ETHEREAL: 6 STR_ORDER_OF_ELIMINATION: 6 STR_MUTON: 10 STR_FLOATER: 5 STR_CHASER: 5 STR_GAZER: 10 STR_WASPITE: 15 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_RAIDERS_EARLY: 1 STR_RAIDERS_MIDEARLY: 1 STR_RAIDERS_MID: 1 STR_RAIDERS_LATE: 1 STR_RAIDERS_VERYLATE: 3 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 10000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 14600 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P1 timer: 12000 - ufo: STR_TERROR_SHIP count: 1 trajectory: P0 timer: 10000 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 5000 objective: true - type: STR_ALIEN_DOMINATION points: 250 raceWeights: 0: STR_SECTOID: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 9000 - ufo: STR_OBSERVER count: 1 trajectory: P0 timer: 1000 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 400 hunterKillerPercentage: 100 - ufo: STR_TROOP_SHIP count: 1 trajectory: P8 timer: 20 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 200 hunterKillerPercentage: 100 - type: STR_ALIEN_RETALIATION points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_BATTLESHIP #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 46: STR_GAZER: 5 STR_WASPITE: 5 STR_SECTOID: 13 STR_SECTOID_SECTOPOD: 2 STR_SNAKEMAN: 10 STR_SNAKEMAN_SALAMANDRON: 10 STR_ETHEREAL: 5 STR_ETHEREAL_CYBERDISC: 5 STR_ORDER_OF_ELIMINATION: 5 STR_MUTON: 10 STR_CHTONITE: 10 STR_CEREBREAL: 5 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 3000 interruptPercentage: 5 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 10 - ufo: STR_LIGHT_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 5 - ufo: STR_FIGHTER_SHIP count: 2 trajectory: P8 timer: 10 interruptPercentage: 10 - ufo: STR_SENTRY_SHIP count: 3 trajectory: P8 timer: 3000 interruptPercentage: 10 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 2 trajectory: P8 timer: 3000 interruptPercentage: 80 hunterKillerPercentage: 100 huntMode: 2 - type: STR_ALIEN_SUPPLY points: 0 objective: 5 raceWeights: {} #Special case, race comes from base. waves: - ufo: STR_SUPPLY_SHIP count: 1 trajectory: P9 timer: 6000 objective: true - type: STR_MIB_COVERUP points: 0 raceWeights: 0: STR_MIB: 100 20: STR_MIB: 90 24: STR_MIB: 80 29: STR_MIB: 65 waves: - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P0 timer: 7800 - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P2 timer: 7800 - ufo: STR_MIB_DROPSHIP count: 1 trajectory: P2 timer: 6000 - ufo: STR_MIB_DROPSHIP count: 1 trajectory: P3 timer: 9000 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P4 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P4 timer: 750 - ufo: STR_MIB_STEALTH_BOMBER count: 1 trajectory: P2 timer: 1500 - type: STR_MIB_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_MIB: 100 23: STR_MIB: 80 28: STR_MIB: 70 32: STR_MIB: 50 waves: - ufo: STR_MIB_BASE_LANDING count: 1 trajectory: B0 timer: 15000 - type: STR_DAVID_VINCENT_HOUSE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_GERTRUDE_ELLISON_AMBUSH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ALIEN_FLYBY points: 50 retaliationOdds: 0 raceWeights: 0: STR_SECTOID: 30 STR_FLOATER: 70 STR_CHASER: 30 21: STR_SECTOID: 60 STR_FLOATER: 40 STR_CHASER: 30 23: STR_SECTOID: 20 STR_SNAKEMAN: 40 STR_SNAKEMAN_SALAMANDRON: 20 STR_FLOATER: 20 STR_CHASER: 20 30: STR_SECTOID: 10 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 10 STR_MUTON: 10 STR_GAZER: 30 STR_FLOATER: 10 STR_CHASER: 10 35: STR_SECTOID: 7 STR_SECTOID_SECTOPOD: 3 STR_SNAKEMAN: 5 STR_SNAKEMAN_SALAMANDRON: 5 STR_CEREBREAL: 10 STR_ETHEREAL_CYBERDISC: 10 STR_ETHEREAL: 20 STR_MUTON: 20 STR_GAZER: 20 STR_FLOATER: 10 STR_CHASER: 10 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P0 timer: 9000 - ufo: STR_SMALL_SCOUT count: 1 trajectory: P8 timer: 120 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 900 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: P8 timer: 20 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P0 timer: 4500 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_FIGHTER_SHIP count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_SENTRY_SHIP count: 1 trajectory: P8 timer: 120 - ufo: STR_STRIKER count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_STRIKER count: 1 trajectory: P8 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - ufo: STR_BATTLESHIP count: 1 trajectory: P0 timer: 120 hunterKillerPercentage: 100 huntMode: 2 - type: STR_HYBRID_SMALL_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MEDIUM_GROUND_CONVOY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_HYBRID_MIB_MEETING points: 100 retaliationOdds: 0 raceWeights: 0: STR_HYBRID_MIB: 100 waves: - ufo: STR_MANSION_MIB count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_SECTOID_MEETING points: 70 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: STR_MANSION count: 1 trajectory: H0 timer: 8900 - type: STR_HYBRID_BASE points: 0 retaliationOdds: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: STR_KEEP count: 1 trajectory: B0 timer: 15000 - type: STR_ALIEN_DIPLOMACY points: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: STR_ENVOY_SHIP count: 1 trajectory: P0 timer: 12000 - type: STR_CULT_APPREHENSION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_EXALT interruptResearch: STR_EXALT_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_APPREHENSION_ZSRR interruptResearch: STR_ZSRR_NETWORK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON interruptResearch: STR_CHURCH_OF_DAGON_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_BLACK_LOTUS interruptResearch: STR_BLACK_LOTUS_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_ZSRR interruptResearch: STR_ZSRR_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_INVESTIGATION_EXALT interruptResearch: STR_EXALT_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HIDEOUT_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_BASE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_ZSRR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_BLACK_LOTUS interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_HQ_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_CULT_MANSION_DEFENSE_EXALT interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_EXALT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 7 STR_FENRIR: 15 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 10 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_CHUPACABRA: 8 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 5 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 7 STR_GIANT_RAT: 10 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 25 STR_SHAMBLER: 30 STR_MONGORN: 10 STR_WEREWOLF: 10 STR_OWLMAN: 5 STR_REAPER: 5 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SINGLE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_GIANT_BEETLE: 20 STR_MEGASCORPION: 30 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 6 STR_FENRIR: 10 STR_SPIKEBOAR: 10 STR_GIANT_BEETLE: 10 STR_MONGORN: 7 STR_WEREWOLF: 10 STR_OWLMAN: 3 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 14 STR_BULLFROG: 3 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REAPER: 10 STR_SPIKEBOAR: 10 STR_MEGASCORPION: 10 STR_WERECAT: 10 STR_CHUPACABRA: 15 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 20 STR_BULLFROG: 15 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FENRIR: 10 STR_SHAMBLER: 20 STR_WEREWOLF: 20 STR_OWLMAN: 5 STR_MONGORN: 20 STR_REAPER: 10 STR_ZOMBIE_STERILE: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_FEW_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_WERECAT: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 15 STR_MUCKSTAR: 5 STR_SPIKEBOAR: 10 STR_CHUPACABRA: 7 STR_GIANT_BEETLE: 10 STR_GIANT_SPIDER: 13 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_SPIKEBOAR: 7 STR_MUCKSTAR: 15 STR_CHUPACABRA: 10 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 50 STR_ZOMBIE_STERILE: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_SEVERAL_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 20 STR_GIANT_SPIDER: 20 STR_CHUPACABRA: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_CHUPACABRA: 10 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 20 STR_MUCKSTAR: 10 STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 20 STR_MUCKSTAR: 10 STR_CHUPACABRA: 15 STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_SHADOWBAT: 15 STR_GIANT_RAT: 20 STR_BULLFROG: 4 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SHAMBLER: 10 STR_MONGORN: 20 STR_ZOMBIE_STERILE: 70 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_PACK_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 30 STR_CHUPACABRA: 20 STR_SHADOWBAT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 30 STR_GIANT_BEETLE: 30 STR_ZOMBIE_STERILE: 20 STR_GIANT_RAT: 40 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MUCKSTAR: 5 STR_MEGASCORPION: 25 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_GIANT_RAT: 25 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_COLD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 10 STR_ZOMBIE_STERILE: 90 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONSTERS_HUNT_LOTS_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MONGORN_KING_CAVE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MONGORN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_TERROR despawnEvenIfTargeted: true points: 10 objective: 3 spawnZone: 0 raceWeights: 0: STR_MEGASCORPION: 30 STR_GIANT_BEETLE: 30 STR_MONGORN: 10 STR_SHADOWBAT: 20 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 6: STR_MEGASCORPION: 10 STR_GIANT_BEETLE: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 5 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_OWLMAN: 2 STR_WERECAT: 10 STR_MUCKSTAR: 10 STR_GIANT_RAT: 15 STR_BULLFROG: 7 26: STR_CHRYSSALID: 10 STR_GIANT_BEETLE: 10 STR_MEGASCORPION: 10 STR_SHADOWBAT: 10 STR_CHUPACABRA: 10 STR_MONGORN: 10 STR_SPIKEBOAR: 10 STR_SHAMBLER: 10 STR_WEREWOLF: 10 STR_WERECAT: 10 STR_OWLMAN: 2 STR_MUCKSTAR: 10 STR_GIANT_RAT: 10 STR_BULLFROG: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_DURATHREAD_FACTORY interruptResearch: STR_DURATHREAD_MANUFACTURING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ASSASSIN_CLANS_BANK_ROBBERY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_PARTY interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BLACK_LOTUS_SHRINE interruptResearch: STR_BLACK_LOTUS_SHRINE_EXPLORED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_LO_WO_REFUGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_LOTUS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_NATASHA_MOROZOVA_HIDEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOUL_HARVEST_CHURCH_OF_DAGON interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_THEY_CAME_FROM_THE_SEA interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEPTHPOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ZSRR_GANG_WAR interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZSRR: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_COLD interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_BASIC_DESERT interruptResearch: STR_ZOMBIE_ARE_BREEDING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_COLD interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT interruptResearch: STR_SENTIENT_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_CATACOMBS interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ZOMBIE_HIVE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_VAMPIRE_CASTLE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ANCIENT_MUMMY_ABODE interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_MUMMY_ABODE_ALTAR interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_PHARAOH_TOMB interruptResearch: STR_PHARAOH_HAS_FALLEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_TLETH_MESSENGERS interruptResearch: STR_DESTROY_CHURCH_OF_DAGON points: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_RECON points: 0 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 waves: - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_ESCORT count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_CRUISER count: 1 trajectory: P2 timer: 9000 - type: STR_TLETH_SURVEY points: 0 retaliationOdds: 0 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 waves: - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 9000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P2 timer: 14000 - ufo: STR_USO_SURVEY_SHIP count: 1 trajectory: P0 timer: 22000 - type: STR_DEEP_ONE_VILLAGE_RAID interruptResearch: STR_DEEP_SEA_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_EMBASSY_OF_TLETH interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_AQUATOID_TRAP interruptResearch: STR_UCITY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_UCITY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UCITY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 21000 objective: true - type: STR_TASOTH_FACTORY interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ATLANTIS_TEMPLE interruptResearch: STR_STONE_OF_ATLANTIS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_TASOTH_FACTORY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_NIGHT_OF_THE_LOBSTERS interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_HALLUCINOID_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HALLUCINOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_LOBSTERMAN_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_HUNT interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CRUISE_LINER_RAID interruptResearch: STR_SEA_GUARD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 15: STR_CARCHARODON: 100 STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CYBERWEB_LAIR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_HEIST interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_CENTURION_RAMPAGE interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_MANUFACTURING_PLANT interruptResearch: STR_CYBERWEB_PLANS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DIMENSIONAL_PORTAL interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PINK_CAVES interruptResearch: STR_DIMENSION_X_DESERT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_FAUNA interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DIMENSION_X_FAUNA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_BASE_DEFENSE_ARMY interruptResearch: STR_WRAP_UP_DIMENSION_X_EXPLORATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_FORTRESS_ASSAULT interruptResearch: STR_CYBERWEB_FORTRESS_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERDREDNAUGHT_ASSAULT interruptResearch: STR_CYBERDREDNAUGHT_SECURED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERWEB_DOMINATION interruptResearch: STR_CYBERDREDNAUGHT_SECURED points: 100 retaliationOdds: 0 raceWeights: 0: STR_CYBERWEB: 100 waves: - ufo: STR_CYBERDREDNAUGHT count: 1 trajectory: P_PATROL timer: 8000 - type: STR_DIMENSION_X_PARTY_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_PARTY_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTHROPOD: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_FEW_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_COLD interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT interruptResearch: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SPITTER: 30 STR_ABOMINATION: 20 STR_MEGAWORM: 20 STR_SWARMIDS: 20 STR_DIMENSION_X_FAUNA: 10 30: STR_SPITTER: 20 STR_ABOMINATION: 30 STR_MEGAWORM: 30 STR_SWARMIDS: 10 STR_DIMENSION_X_FAUNA: 10 STR_HORROR: 20 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_FEW interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 20 STR_SHADOWBAT: 15 STR_CHUPACABRA: 10 STR_SHAMBLER: 20 STR_SILACOID: 20 STR_MEGAWORM: 20 STR_OOZE: 8 STR_ABOMINATION: 2 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HIDDEN_CAVES_SEVERAL interruptResearch: STR_INTO_THE_DARK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_SHADOWBAT: 35 STR_OOZE: 10 STR_SILACOID: 10 STR_MEGAWORM: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHTONITE_MINIBASE_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHTONITE: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SHOGG_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 35 STR_ANTMAN: 35 STR_SCORPOID: 30 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CRAZED_ANTMEN_VILLAGE interruptResearch: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ANTMAN: 35 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SCORPOID_PALACE_TAKEOVER interruptResearch: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SCORPOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_CAVE_SETTLEMENT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTOID_ASSASSINATION_SQUAD despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REPTIFORMER_TOWER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROC_RAID_JUNGLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_REPTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEAD_CATTLE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_MIB despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CROP_CIRCLES_ZOMBIE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_FARMER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHEMTRAILS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_STORAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CLONING_FARM despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HYBRID_CONTROL_ASSAULT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MADMAN_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SOLDIER_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_POSTAL_RAMPAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_POSTAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_PRISON_BREAK despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CULT_OF_APOCALYPSE_CITY_RIOT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_PROJECT_SAMAEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LAIR_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_TOWER_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_COMMUNION_OF_APOCALYPSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OUTPOST_OF_APOCALYPSE_DESERT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_APOCALYPSE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ARACHNOQUAKE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLOOD_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WEREWOLF: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BLACK_MOON interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WERECAT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_HOLIDAY_RESORT_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SUPERLASKA_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_LAB interruptResearch: STR_ZOMBIE_IMPLANT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_TANK_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_MINITANK: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MAGMA_REACTOR_CHAINSAWBOTS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MAGMA_CHAINSAWBOT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_STAKEOUT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_OSIRON_CRUISE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OSIRON_AA_AMMO_TRADE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_FIELD_TEST interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BROOD_WAR_GAMES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_WAREHOUSE interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_CHUPACABRAS_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHUPACABRA: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_MONSTER_LAB interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SPIDER_SIBERIA interruptResearch: STR_SPIDER_SIBERIA_COMPLETE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_RETALIATION interruptResearch: STR_SYNDICATE_REPULSED points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_SCARAB #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_SYNDICATE: 100 missionWeights: 0: 0 waves: - ufo: STR_DRAGONFLY_DARK count: 1 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 2 trajectory: P8 timer: 3000 - ufo: STR_DRAGONFLY_DARK count: 3 trajectory: P8 timer: 3000 - ufo: STR_SCARAB count: 2 trajectory: P8 timer: 3000 - type: STR_MIB_RETALIATION points: 0 retaliationOdds: 0 objective: 4 spawnUfo: STR_MIB_STRIKE_SHIP #Spawned for the final retaliation run raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission. 0: STR_MIB: 100 missionWeights: 0: 0 waves: - ufo: STR_MIB_TRANSPORTER count: 1 trajectory: P8 timer: 3000 - ufo: STR_MIB_DROPSHIP count: 2 trajectory: P8 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 2 trajectory: P8 timer: 3000 - ufo: STR_MIB_STEALTH_BOMBER count: 3 trajectory: P8 timer: 3000 - ufo: STR_MIB_STRIKE_SHIP count: 2 trajectory: P8 timer: 3000 - type: STR_SYNDICATE_PHASE_1 interruptResearch: STR_SYNDICATE_OPERATIONS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_PHASE_2 interruptResearch: STR_SYNDICATE_HQ despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SYNDICATE_HQ interruptResearch: STR_SYNDICATE_HQ_DEFEATED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MANSION_DEFENSE_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE interruptResearch: STR_OLD_XCOM_DATA_REEL despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_REACTOR_DEFENSE_SYNDICATE interruptResearch: STR_REACTOR_SAVED_FROM_SYNDICATE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_SYNDICATE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_WEAPON_DELIVERY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_WEAPON_LAB despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_UAC_OFFICE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_UAC: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_DEEP_ONES_RITUALS interruptResearch: STR_DESTROY_TASOTH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_DEEP_ONE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CHRYSSALID_VILLAGE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHRYSSALID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CYBERMINES despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_WASPITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_TERROR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_JARHEAD_FACTORY despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_JUNGLE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHUPACABRA: 10 STR_MEGASCORPION: 20 STR_GIANT_SPIDER: 25 STR_ZOMBIE_STERILE: 15 STR_MUCKSTAR: 10 STR_SHADOWBAT: 5 STR_BULLFROG: 7 STR_SPIKEBOAR: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MOB_DESERT interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 10 STR_GIANT_BEETLE: 25 STR_GIANT_SPIDER: 15 STR_MEGASCORPION: 50 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_POLICE_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 25 STR_ZOMBIE_STERILE: 20 STR_MONGORN: 15 STR_CHUPACABRA: 5 STR_SPIKEBOAR: 3 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_MONSTER_VS_MILITARY_TEMPERATE interruptResearch: STR_MONSTERS_FINAL_SOLUTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_ZOMBIE_STERILE: 25 STR_MONGORN: 10 STR_GIANT_SPIDER: 25 STR_GIANT_BEETLE: 15 STR_MUCKSTAR: 5 STR_CHUPACABRA: 5 STR_SPIKEBOAR: 5 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SILO_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_SECTOID: 80 STR_SECTOID_SECTOPOD: 20 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_ALIEN_PURGE despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_DOWNTOWN_ATTACK despawnEvenIfTargeted: true objective: 3 spawnZone: 3 #Mission zone for terror missions raceWeights: 0: STR_MUTON: 100 waves: - ufo: STR_SMALL_SCOUT count: 1 trajectory: P1 timer: 8000 - ufo: STR_LARGE_SCOUT count: 1 trajectory: P1 timer: 9600 - ufo: STR_CRUISER count: 1 trajectory: P7 timer: 9000 objective: true - type: STR_MERIDIAN_HUNTING interruptResearch: STR_MERIDIAN_HUNTED despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_BOUNTY_HUNTERS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_INDUSTRIAL_INVESTIGATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SKI_RESORT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CHURCH_OF_DAGON: 10 STR_BLACK_LOTUS: 10 STR_ZSRR: 10 STR_EXALT: 10 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_SURFTIME despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OSIRON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_STORM_SEIZURE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_STORMIES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_BARN_OF_GORE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_LUCHADORES: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_TRADING_WITH_THE_WIZKIDS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_TECH_WIZARDS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_CAVEMEN_CAMPING despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_CAVEMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_RAID despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_INVESTIGATION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_EXTRACTION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_PICKUP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_GANG_WESTMEN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_WESTMEN_TAVERN_MIB_TRAP despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_MIB: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_OOZE_NEST despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_OOZE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_APPREHENSION despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LEAGUE_NODE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED interruptResearch: STR_DESTROY_BLACK_LOTUS despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED interruptResearch: STR_DESTROY_CHURCH_OF_DAGON despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_ZSRR_UNFINISHED interruptResearch: STR_DESTROY_ZSRR despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_XCOM_SLANDER_EXALT_UNFINISHED interruptResearch: STR_DESTROY_EXALT despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LEAGUE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_LOBSTERMAN_USO_FLEET_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_LOBSTERMAN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_CARCHARODON_USO_HEAVY_CRUISER despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CARCHARODON: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MARINE_BASE_DEFENSE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_AQUATOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DREAMSCAPE_VILLA despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_DREAMSPRITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DREAMSCAPE_NECROMANCERS_DUNGEON despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_NIGHTMARE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DR_HADRIEX_CRUISE despawnEvenIfTargeted: true objective: 3 spawnZone: 0 raceWeights: 0: STR_CULT_OF_SPIRITS: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 2000 objective: true - type: STR_ASYLUM_APPARITIONS interruptResearch: STR_ASYLUM_APPARITIONS_COMPLETED despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_GHOST: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_POLAR_BASE_THE_THING despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_THE_THING: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_ADVENT_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_BIG_CLINIC operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_BIG_CLINIC raceWeights: 0: STR_ADVENT: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_MEDIUM_GROUND_CONVOY operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_MEDIUM_GROUND_CONVOY raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_ADVENT_HIDEOUT operationBaseType: STR_ALIEN_EMBASSY points: 0 objective: 3 # OBJECTIVE_SITE spawnZone: 3 siteType: STR_ADVENT_HIDEOUT raceWeights: 0: STR_HYBRID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 9000 objective: true - type: STR_BASE_PATROLING_MEDIUM_SCOUT points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_MEDIUM_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 - type: STR_BASE_PATROLING_LARGE_SCOUT points: 2 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LARGE_SCOUT count: 1 trajectory: BASE_PATROL_GROUND_1 timer: 500 hunterKillerPercentage: 10 - type: STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP points: 0 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_LIGHT_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_FIGHTER_SHIP points: 5 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_FIGHTER_SHIP count: 1 trajectory: BASE_PATROL timer: 1500 hunterKillerPercentage: 100 - type: STR_BASE_PATROLING_ABDUCTOR points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ABDUCTOR count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 500 - type: STR_ADVENT_SKY_PATROL points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ADVENT_FIGHTER count: 1 trajectory: BASE_PATROL timer: 500 hunterKillerPercentage: 100 - type: STR_ADVENT_RECON points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_ADVENT_FIGHTER count: 2 trajectory: BASE_PATROL timer: 500 hunterKillerPercentage: 100 - ufo: STR_ADVENT_LANDER count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 300 hunterKillerPercentage: 100 - type: STR_ALIEN_EMBASSY_ENVOY points: 25 operationType: 4 # use any existing alien base, regardless of region, if there is none, abort the mission #operationSpawnZone: 4 # Mission zone for alien bases raceWeights: 0: STR_ADVENT: 100 waves: - ufo: STR_SMALL_ENVOY_SHIP count: 1 trajectory: BASE_PATROL_GROUND_2 timer: 300 - type: STR_MAGMA_COSMONAUTS_RESCUE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_BLACK_SUN: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_HYPERWAVE_RELAY despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_UNDERGROUND_CONDUITS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_CYBERMITE: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_SUBURBS despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ETHEREAL: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_MAIN despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_ALIEN_LUNAR_COLONY: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_MOON_ALIEN_COLONY_CORE despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_MIXED: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true - type: STR_DOWNED_UFO despawnEvenIfTargeted: false objective: 3 spawnZone: 0 raceWeights: 0: STR_SECTOID: 100 waves: - ufo: dummy count: 1 trajectory: CA_SPAWN timer: 13000 objective: true #### TRASH #### # - type: STR_DIMENSION_X_WRECK # interruptResearch: STR_DIMENSION_X_WRECK_SECURED # despawnEvenIfTargeted: true # objective: 3 # spawnZone: 0 # raceWeights: # 0: # STR_HORROR: 100 # waves: # - ufo: dummy # count: 1 # trajectory: CA_SPAWN # timer: 2000 # objective: true # FILE: user/mods/XComFiles/Ruleset/alienRaces_XCOMFILES.rul alienRaces: # - id: STR_TEMPLATE # members: # - STR_COMMANDER (0) # - STR_LEADER (1) # - STR_ENGINEER (2) # - STR_MEDIC (3) # - STR_NAVIGATOR (4) # - STR_SOLDIER (5) # - STR_TERRORIST_1 (6) # - STR_TERRORIST_2 (7) # - STR_SPECIAL_GUEST_1 (8) # - STR_HEAVY_TROOPER / STR_UNDERWATER_TERRORIST_1 (9) # - STR_ASSAULT_TROOPER / STR_UNDERWATER_TERRORIST_2 (10) # - STR_SPECIAL_GUEST_2 / STR_NONCOM_1 (11) # - STR_NONCOM_2 (12) - id: STR_SECTOID baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER # Commander - STR_SECTOID_LEADER # Leader - STR_SECTOID_ENGINEER # Engineer - STR_SECTOID_MEDIC # Medic - STR_SECTOID_NAVIGATOR # Navigator - STR_SECTOID_SOLDIER # Soldier - STR_CYBERDISC_TERRORIST # Terrorist 1 - STR_CYBERDISC_TERRORIST # Terrorist 2 - STR_CYBERDISC_TERRORIST # Special Guest 1 - STR_SECTOID_GUARDIAN # Heavy Trooper / Underwater Terrorist 1 - STR_SECTOID_GUARDIAN # Assault Trooper / Underwater Terrorist 2 - STR_SECTOID_GUARD_CAPTAIN # Special Guest 2 / Non-Combatant 1 - STR_SECTOID_GUARDIAN # Non-Combatant 2 retaliationMission: STR_ALIEN_FLYBY - id: STR_SECTOID_SECTOPOD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_GUARDIAN - STR_SECTOID_SOLDIER - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN retaliationMission: STR_ALIEN_FLYBY - id: STR_FLOATER members: - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_LEGIONNAIRE - STR_FLOATER_CENTURION - STR_FLOATER_LEGIONNAIRE retaliationMission: STR_ALIEN_FLYBY - id: STR_SNAKEMAN members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER - STR_BADASS_CHRYSSALID_TERRORIST - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_SOLDIER retaliationMission: STR_ALIEN_FLYBY - id: STR_SNAKEMAN_SALAMANDRON members: - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_SOLDIER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_MUTON baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_MUTON members: - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_MUTON_SHADER - STR_OBLITERATOR_TERRORIST - STR_CELATID_TERRORIST - STR_OBLITERATOR_TERRORIST - STR_MUTON_LEADER - STR_MUTON_COMMANDER - STR_CELATID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_ETHEREAL members: - STR_ETHEREAL_COMMANDER #0 - STR_ETHEREAL_LEADER #1 - STR_ETHEREAL_LEADER #2 - STR_ETHEREAL_LEADER #3 - STR_ETHEREAL_SOLDIER #4 - STR_ETHEREAL_SOLDIER #5 - STR_SECTOPOD_TERRORIST #6 - STR_SECTOPOD_TERRORIST #7 - STR_SECTOPOD_TERRORIST #8 - STR_SECTOPOD_TERRORIST #9 - STR_ETHEREAL_GUARDIAN #10 - STR_ETHEREAL_SPEAKER #11 - STR_ETHEREAL_KNIGHT #12 retaliationMission: STR_ALIEN_FLYBY - id: STR_ETHEREAL_CYBERDISC members: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KNIGHT - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_ALIEN_LUNAR_COLONY members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT membersRandom: - [STR_MUTON_COMMANDER, STR_GAZER_COMMANDER, STR_WASPITE_COMMANDER, STR_ETHEREAL_COMMANDER, STR_ETHEREAL_COMMANDER] #0 - [STR_MUTON_LEADER, STR_GAZER_LEADER, STR_WASPITE_LEADER, STR_ETHEREAL_LEADER] #1 - [STR_MUTON_ENGINEER, STR_GAZER_ENGINEER, STR_WASPITE_ENGINEER, STR_WASPITE_ENGINEER] #2 - [STR_MUTON_MEDIC, STR_GAZER_MEDIC, STR_GAZER_MEDIC, STR_WASPITE_MEDIC] #3 - [STR_MUTON_NAVIGATOR, STR_GAZER_NAVIGATOR, STR_WASPITE_NAVIGATOR] #4 - [STR_MUTON_SOLDIER, STR_MUTON_SOLDIER, STR_GAZER_SOLDIER, STR_GAZER_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_WASPITE_SOLDIER, STR_ETHEREAL_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7 - [STR_HOLODRONE_TERRORIST] #8 - [STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #9 - [STR_ETHEREAL_GUARDIAN] #10 - [STR_ETHEREAL_SPEAKER] #11 - [STR_ETHEREAL_KNIGHT] #12 - [STR_ETHEREAL_GRAND_MASTER] #13 retaliationMission: STR_ALIEN_FLYBY - id: STR_MIXED members: - STR_ETHEREAL_GRAND_MASTER #0 - STR_ETHEREAL_KNIGHT #1 - STR_ETHEREAL_SPEAKER #2 - STR_ETHEREAL_GUARDIAN #3 - STR_MUTON_COMMANDER #4 - STR_SILACOID_TERRORIST #5 - STR_CYBERMITE_TERRORIST #6 - STR_SECTOPOD_TERRORIST #7 - STR_HOLODRONE_TERRORIST #8 - STR_SECTOPOD_TERRORIST #9 - STR_ETHEREAL_KNIGHT #10 - STR_GAZER_COMMANDER #11 - STR_ETHEREAL_KEEPER #12 retaliationMission: STR_ALIEN_FLYBY - id: STR_ORDER_OF_ELIMINATION members: - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_SERVITOR - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_SECTOPOD_TERRORIST - STR_CYBERDISC_TERRORIST - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_ELIMINATOR - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CEREBREAL members: - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST - STR_CEREBREAL_LARVA_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CHTONITE members: - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CHTONITE_ENGINEER - STR_CHTONITE_MEDIC - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_SOLDIER - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_GAZER members: - STR_GAZER_COMMANDER - STR_GAZER_LEADER - STR_GAZER_ENGINEER - STR_GAZER_MEDIC - STR_GAZER_NAVIGATOR - STR_GAZER_SOLDIER - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST - STR_HOLODRONE_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_WASPITE members: - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_WASPITE_ENGINEER - STR_WASPITE_MEDIC - STR_WASPITE_NAVIGATOR - STR_WASPITE_SOLDIER - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_CHASER members: - STR_CHASER_COMMANDER - STR_CHASER_LEADER - STR_CHASER_ENGINEER - STR_CHASER_MEDIC - STR_CHASER_NAVIGATOR - STR_CHASER_SOLDIER - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST - STR_CELATID_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_SECTOID_GUARD baseCustomDeploy: STR_ALIEN_BASE_ASSAULT_SECTOID members: - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARDIAN - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST - STR_CYBERDISC_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_HYBRID members: - STR_HYBRID_BRAINER - STR_HYBRID_ENGINEER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_JARHEAD_TERRORIST - STR_JARHEAD_PRETENDER - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_SECTOID members: - STR_SECTOID_MEDIC - STR_SECTOID_LEADER - STR_HYBRID_ENGINEER - STR_HYBRID_MEDIC - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_SUPERLASKA_SOLDIER - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_JARHEAD_PRETENDER - STR_JARHEAD_PRETENDER retaliationAggression: -100 - id: STR_HYBRID_MIB members: - STR_SECTOID_LEADER - STR_MIB_SCIENTIST - STR_HYBRID_ENGINEER - STR_MIB_AGENT - STR_HYBRID_NAVIGATOR - STR_HYBRID_SOLDIER - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_LARGE_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_TERRORIST retaliationAggression: -100 - id: STR_ADVENT baseCustomDeploy: STR_ALIEN_EMBASSY members: - STR_SECTOID_COMMANDER # 0 - Commander, STR_BATTLESHIP - STR_SECTOID_LEADER # 1 - Leader, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR - STR_SECTOID_ENGINEER # 2 - Engineer, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_MEDIC # 3 - Medic, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, - STR_SECTOID_NAVIGATOR # 4 - Navigator, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_ABDUCTOR, STR_FIGHTER_SHIP - STR_SECTOID_SOLDIER # 5 - Soldier STR_SMALL_SCOUT, STR_MEDIUM_SCOUT, STR_LARGE_SCOUT, STR_TERROR_SHIP, STR_SUPPLY_SHIP, STR_BATTLESHIP, STR_OBSERVER, STR_LIGHT_FIGHTER_SHIP, STR_ABDUCTOR, - STR_CYBERDISC_TERRORIST # 6 - Terrorist 1, STR_TERROR_SHIP, STR_BATTLESHIP - STR_CYBERDISC_TERRORIST # 7 - Terrorist 2, STR_TERROR_SHIP, STR_BATTLESHIP - STR_ADVENT_AGENT # 8 - Special Guest 1 #FREE RANK FOR ADVENT - STR_ADVENT_SOLDIER # 9 - Heavy Trooper / Underwater Terrorist 1 #FREE RANK FOR ADVENT - STR_SECTOID_GUARDIAN # 10 - Assault Trooper / Underwater Terrorist 2 STR_OBSERVER, STR_STRIKER - STR_ALIEN_DRONE_TERRORIST # 11 - Special Guest 2 / Non-Combatant 1 - STR_LARGE_ALIEN_DRONE_TERRORIST # 12 - Non-Combatant 2 membersRandom: - [STR_SECTOID_COMMANDER] #1 - [STR_SECTOID_LEADER] #1 - [STR_SECTOID_ENGINEER] #2 - [STR_SECTOID_MEDIC] #3 - [STR_SECTOID_NAVIGATOR] #4 - [STR_SECTOID_SOLDIER] #5 - [STR_CYBERDISC_TERRORIST] #6 - [STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_CYBERDISC_TERRORIST, STR_SECTOPOD_TERRORIST] #7, 1/5 chance to get STR_SECTOPOD_TERRORIST - [STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_ADVENT_AGENT, STR_MIB_AGENT] #8 1/5 chance of STR_MIB_AGENT - [STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_ADVENT_SOLDIER, STR_MIB_ENFORCER] #9 1/5 chance of STR_MIB_ENFORCER - [STR_SECTOID_GUARDIAN] #10 - [STR_ALIEN_DRONE_TERRORIST] #11 - [STR_LARGE_ALIEN_DRONE_TERRORIST] #12 - id: STR_HYBRID_ADVENT members: - STR_SECTOID_LEADER # 0 - Commander - STR_HYBRID_SCIENTIST # 1 - Leader - STR_HYBRID_ENGINEER # 2 - Engineer, "Гибрид-специалист" - STR_HYBRID_MEDIC # 3 - Medic "Гибрид-руководитель" - STR_HYBRID_NAVIGATOR # 4 - Navigator "Гибрид-агент" - STR_HYBRID_SOLDIER # 5 - Soldier "Гибрид-рабочий" - STR_ALIEN_DRONE_TERRORIST # 6 - Terrorist 1 - STR_ADVENT_SOLDIER # 7 - Terrorist 2 - STR_ADVENT_AGENT # 8 - Special Guest - STR_MIB_ENFORCER # 9 - Heavy Trooper - STR_LARGE_ALIEN_DRONE_TERRORIST # 10 - Assault Trooper - STR_MIB_AGENT # 11 - Special Guest 2 - STR_MIB_SCIENTIST # 12 - Non-Combatant 2 retaliationAggression: -100 - id: STR_RAIDERS_EARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SECTOID_SOLDIER - STR_CYBERDISC_TERRORIST - STR_REAPER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_MIDEARLY members: - STR_FLOATER_LEADER - STR_SECTOID_LEADER - STR_CHTONITE_ENGINEER - STR_SECTOID_MEDIC - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_CELATID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_MID members: - STR_SECTOID_LEADER - STR_SNAKEMAN_LEADER - STR_MUTON_ENGINEER - STR_FLOATER_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_GAZER_SOLDIER - STR_CYBERDISC_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_LATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_WASPITE_SOLDIER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_RAIDERS_VERYLATE members: - STR_ETHEREAL_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_ENGINEER - STR_ETHEREAL_SOLDIER - STR_MUTON_NAVIGATOR - STR_GAZER_SOLDIER - STR_SECTOPOD_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST - STR_SECTOPOD_TERRORIST retaliationMission: STR_ALIEN_FLYBY - id: STR_MIB members: - STR_MIB_COMMANDER #0 - STR_MIB_COORDINATOR #1 - STR_MIB_EXECUTOR #2 - STR_MIB_HEAVY_TROOPER #3 - STR_MIB_ENFORCER #4 - STR_MIB_AGENT #5 - STR_MIBTANK_TERRORIST #6 - STR_MIB_SECTOPOD_TERRORIST #7 - STR_DOGE #8 - STR_MIB_SCIENTIST #9 - STR_MIB_PSI_OPS #10 - STR_MIB_STORMTROOPER #11 - STR_MIBTANK_TERRORIST #12 - STR_MIBTANK_TERRORIST #13 retaliationMission: STR_MIB_RETALIATION - id: STR_CHURCH_OF_DAGON members: - STR_SORCERER_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_PRIEST_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_SUPPORTER_OF_DAGON - STR_GILLDOG_TERRORIST - STR_JANISSARY_TERRORIST - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_BLACK_LOTUS members: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN - STR_JARHEAD_MASHINOBI - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_MANDARIN retaliationAggression: -100 - id: STR_ZSRR members: - STR_ZSRR_UBEK - STR_ZSRR_MATROS - STR_ZSRR_PIONEER_FEMALE - STR_ZSRR_PIONEER_MALE - STR_ZSRR_MOLOLEC - STR_ZSRR_GANGER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_FEMALE membersRandom: - [STR_ZSRR_UBEK] - [STR_ZSRR_MATROS] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_PIONEER_FEMALE,STR_ZSRR_PIONEER_MALE] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_GANGER] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_RED_OPS_FEMALE,STR_ZSRR_RED_OPS_MALE] - [STR_ZSRR_GANGER] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] - [STR_ZSRR_MOLOLEC] retaliationAggression: -100 - id: STR_EXALT members: - STR_EXALT_MASTER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_GOON - STR_EXALT_GOON - STR_EXALT_INFILTRATOR - STR_EXALT_LIQUIDATOR - STR_EXALT_ARMORED_CAR - STR_EXALT_BRAINER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER - STR_EXALT_ENFORCER retaliationAggression: -100 - id: STR_POSTAL members: - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL2 - STR_HUMAN_POSTAL1 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL0 retaliationAggression: -100 - id: STR_CYBERWEB members: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_CENTURION - STR_CYBERWEB_CENTURION - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD - STR_CYBERWEB_SPACE_TECHNOMAD retaliationAggression: -100 - id: STR_OSIRON members: - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_BOSS - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_DOGE - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_GOON - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_BLOODHOUND_TERRORIST retaliationAggression: -100 - id: STR_CULT_OF_SPIRITS members: - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST - STR_HUMAN_GHOST_CULTIST retaliationAggression: -100 - id: STR_SYNDICATE members: - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SCIENTIST - STR_SYNDICATE_MERC - STR_SYNDICATE_AGENT - STR_DOGE - STR_SYNDICATE_WALKER - STR_SYNDICATE_WORKER - STR_SYNDICATE_CEO_FALSEFORM - STR_DOGE - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_MINOTAUR_TERRORIST membersRandom: - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_SUPERSOLDIER] - [STR_SYNDICATE_MERC_CAPTAIN] - [STR_SYNDICATE_SCIENTIST] - [STR_SYNDICATE_MERC] - [STR_SYNDICATE_AGENT] - [STR_DOGE] - [STR_SYNDICATE_WALKER] - [STR_SYNDICATE_WORKER] - [STR_SYNDICATE_CEO_FALSEFORM] - [STR_DOGE] - [STR_BLOODHOUND_TERRORIST] - [STR_MINOTAUR_TERRORIST] - [STR_SPIKEBOAR_TERRORIST, STR_BULLFROG_TERRORIST, STR_CHUPACABRA_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WERECAT_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] retaliationMission: STR_SYNDICATE_RETALIATION - id: STR_UAC members: - STR_UAC_MASTER_RESEARCHER - STR_UAC_MANAGER - STR_UAC_MILITARY - STR_UAC_SPACE_MARINE - STR_UAC_ENGINEER - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY - STR_UAC_MILITARY retaliationAggression: -100 - id: STR_LEAGUE members: - STR_MALE_VIP - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_MALE_VIP_REPTOID - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER - STR_FEMALE_CIVILIAN_WHISTLEBLOWER membersRandom: - [STR_MALE_VIP] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, MALE_CIVILIAN, STR_MALE_GREASER, STR_MALE_ENGINEER, STR_MALE_FORESTER, STR_MALE_FORESTER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_MALE_CIVILIAN_WORKER, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_CASUAL, STR_FEMALE_GLAMOUR, STR_FEMALE_GLAMOUR, STR_HOSTESS, STR_PRIEST, STR_MALE_DOCTOR, STR_FEMALE_DOCTOR, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_FEMALE_CIVILIAN_CITY_GIRL, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_CITY_BOY, STR_MALE_CIVILIAN_BLACK, STR_MALE_CIVILIAN_BLACK] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_MALE_VIP_REPTOID] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] - [STR_FEMALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER,STR_MALE_CIVILIAN_WHISTLEBLOWER] retaliationAggression: -100 - id: STR_BLACK_SUN members: - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER - STR_BLACK_SUN_STORMTROOPER retaliationAggression: -100 - id: STR_CULT_OF_APOCALYPSE members: - STR_PINKY_DEVIL - STR_TECH_WIZARD - STR_MOTOR_MAN - STR_LUCHADOR - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_WESTMAN - STR_EASY_RIDER - STR_CAVE_GUY - STR_CAVE_GIRL - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN membersRandom: - [STR_CLERIC_OF_APOCALYPSE] # 0, greatest leader of best faction - [STR_BROTHER_OF_APOCALYPSE] # 1, lesser leader - [STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 2, gadgets - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN] # 3, heavy weapons - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY] # 4, throwing weapons - [STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 5, mixed range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_TECH_WIZARD,STR_TECH_WIZARD,STR_MOTOR_MAN,STR_MOTOR_MAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_WESTMAN,STR_EASY_RIDER,STR_EASY_RIDER] # 6, longe range combat - [STR_TECH_WIZARD,STR_MOTOR_MAN,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GUY,STR_PINKY_DEVIL] # 7, close range combat - [STR_MALE_STORMY,STR_FEMALE_STORMY,STR_EASY_RIDER,STR_EASY_RIDER,STR_EASY_RIDER,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL,STR_PINKY_DEVIL] # 8, light melee - [STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_LUCHADOR,STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY,STR_CAVE_GIRL,STR_CAVE_GIRL,STR_CAVE_GUY,STR_CAVE_GUY,STR_CAVE_GUY] # 9, heavy melee - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 10, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 11, ignorant masses - [STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_HOOLIGAN,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_GANGER,STR_MALE_CIVILIAN_BLACK,STR_MALE_BLACK_AFRICAN_FIGHTER1,STR_MALE_BLACK_AFRICAN_FIGHTER2,STR_MALE_CIVILIAN_CITY_BOY,STR_FEMALE_CIVILIAN_CITY_GIRL,STR_MALE_CIVILIAN_FARMER,MALE_CIVILIAN,MALE_CIVILIAN,STR_MALE_GREASER,STR_MALE_FORESTER,STR_MALE_CIVILIAN_WORKER,STR_MALE_CIVILIAN_WORKER,STR_MALE_FAT_TOURIST,STR_FEMALE_CASUAL,STR_FEMALE_GLAMOUR,STR_PRIEST] # 12, ignorant masses - [STR_PONTIFF_OF_APOCALYPSE] # 13, true greatest leader of best faction - [STR_DOOM_IMP] # 14, here be demons - [STR_DOOM_IMP] # 15, filler retaliationAggression: -100 - id: STR_GANG_CAVEMEN members: - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL - STR_CAVE_GIRL membersRandom: - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] - [STR_CAVE_GUY, STR_CAVE_GIRL] retaliationAggression: -100 - id: STR_GANG_LUCHADORES members: - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR - STR_LUCHADOR retaliationAggression: -100 - id: STR_GANG_TECH_WIZARDS members: - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD - STR_TECH_WIZARD retaliationAggression: -100 - id: STR_GANG_EASY_RIDERS members: - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - STR_EASY_RIDER - id: STR_GANG_WESTMEN members: - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN - STR_WESTMAN retaliationAggression: -100 - id: STR_GANG_STORMIES members: - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_MALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY - STR_FEMALE_STORMY membersRandom: - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] - [STR_MALE_STORMY,STR_MALE_STORMY,STR_FEMALE_STORMY] retaliationAggression: -100 - id: STR_FARMER members: - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER - STR_HUMAN_FARMER retaliationAggression: -100 - id: STR_ZOMBIE_FARMER members: - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST retaliationAggression: -100 - id: STR_ZOMBIE_STERILE members: - STR_VAMPIRE_QUEEN_COMMANDER - STR_VAMPIRE_KNIGHT_LEADER - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_ZOMBIE_INFECTOR_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_STERILE_TERRORIST - STR_MEGAZOMBIE_TERRORIST - STR_ZOMBIE_TROOPER_1_TERRORIST - STR_GHOUL_SOLDIER - STR_GHOUL_WARRIOR - STR_STRIX_TERRORIST - STR_MUMMY_MATRIARCH - STR_ZOMBIE_BOOMER_TERRORIST - STR_PHARAOH_COMMANDER membersRandom: - [STR_VAMPIRE_QUEEN_COMMANDER] - [STR_VAMPIRE_KNIGHT_LEADER] - [STR_TOMB_GUARD_FEMALE_TERRORIST, STR_TOMB_GUARD_MALE_TERRORIST] - [STR_ZOMBIE_INFECTOR_TERRORIST] - [STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_GRUBAS_TERRORIST,STR_ZOMBIE_BOOMER_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_ZOMBIE_STERILE_TERRORIST] - [STR_MEGAZOMBIE_TERRORIST] - [STR_ZOMBIE_TROOPER_1_TERRORIST] - [STR_GHOUL_SOLDIER] - [STR_GHOUL_WARRIOR] - [STR_STRIX_TERRORIST] - [STR_MUMMY_MATRIARCH] - [STR_ZOMBIE_BOOMER_TERRORIST] - [STR_PHARAOH_COMMANDER] retaliationAggression: -100 - id: STR_CHUPACABRA members: - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_CHUPACABRA_TERRORIST retaliationAggression: -100 - id: STR_MUCKSTAR members: - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST - STR_MUCKSTAR_TERRORIST retaliationAggression: -100 - id: STR_SHADOWBAT members: - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHADOWBAT_TERRORIST retaliationAggression: -100 - id: STR_GIANT_RAT members: - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_GIANT_RAT_TERRORIST retaliationAggression: -100 - id: STR_MEGASCORPION members: - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MEGASCORPION_TERRORIST retaliationAggression: -100 - id: STR_GIANT_BEETLE members: - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_TERRORIST membersRandom: - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST, STR_GIANT_BEETLE_BOMBARDIER_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] - [STR_GIANT_BEETLE_TERRORIST] retaliationAggression: -100 - id: STR_SPIKEBOAR members: - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_SPIKEBOAR_TERRORIST retaliationAggression: -100 - id: STR_FENRIR members: - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST - STR_FENRIR_TERRORIST retaliationAggression: -100 - id: STR_SHAMBLER members: - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST - STR_SHAMBLER_TERRORIST retaliationAggression: -100 - id: STR_BULLFROG members: - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST - STR_BULLFROG_TERRORIST retaliationAggression: -100 - id: STR_MONGORN members: - STR_MONGORN_KING - STR_MONGORN_KING - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST - STR_MONGORN_TERRORIST retaliationAggression: -100 - id: STR_WEREWOLF members: - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_WHITE_LEADER - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WEREWOLF_TERRORIST retaliationAggression: -100 - id: STR_WERECAT members: - STR_WERECAT_BLACK_LEADER - STR_WERECAT_BLACK_LEADER - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST - STR_WERECAT_TERRORIST retaliationAggression: -100 - id: STR_OWLMAN members: - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST - STR_OWLMAN_TERRORIST retaliationAggression: -100 - id: STR_REAPER members: - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - STR_REAPER_TERRORIST - id: STR_CYBERMITE members: - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_TERRORIST retaliationAggression: -100 - id: STR_CHRYSSALID members: - STR_BADASS_CHRYSSALID_TERRORIST - STR_BADASS_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_SNAKEMAN_BEASTMASTER retaliationAggression: -100 - id: STR_SILACOID members: - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST - STR_SILACOID_TERRORIST retaliationAggression: -100 - id: STR_OOZE members: - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST - STR_OOZE_TERRORIST retaliationAggression: -100 - id: STR_GIANT_SPIDER members: - STR_GIANT_SPIDER_KING_COMMANDER - STR_GIANT_SPIDER_QUEEN_LEADER - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST - STR_GIANT_SPIDER_TERRORIST membersRandom: - [STR_GIANT_SPIDER_KING_COMMANDER] - [STR_GIANT_SPIDER_QUEEN_LEADER] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_ALLOY_TERRORIST, STR_GIANT_SPIDER_PURPLE_TERRORIST, STR_GIANT_SPIDER_GREEN_TERRORIST, STR_GIANT_SPIDER_RED_TERRORIST, STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] - [STR_GIANT_SPIDER_TERRORIST] retaliationAggression: -100 - id: STR_ANTMAN members: - STR_ANTMAN_QUEEN_COMMANDER - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WARRIOR - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER - STR_ANTMAN_WORKER retaliationAggression: -100 - id: STR_SCORPOID members: - STR_SCORPOID_CHIEF - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER - STR_SCORPOID_HUNTER retaliationAggression: -100 - id: STR_REPTOID members: - STR_REPTOID_COMMANDER - STR_REPTOID_LEADER - STR_REPTOID_ENGINEER - STR_REPTOID_SHADOW - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_SALAMANDRON_TERRORIST - STR_SALAMANDRON_TERRORIST - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_CROC_CADET - STR_PHARAOH_COMMANDER - id: STR_ANTHROPOD members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODT members: - STR_SPITTER_TERRORIST - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_ANTHROPODB members: - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_SOLDIER - STR_ANTHROPOD_ENGINEER - STR_SPITTER_RETRES_TERRORIST - STR_ANTHROPOD_NAVIGATOR - STR_ANTHROPOD_SOLDIER - STR_SPITTER_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST - STR_SPITTER_RETRACT_TERRORIST retaliationAggression: -100 - id: STR_DIMENSION_X_FAUNA members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_MEGAWORM_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_NAKED_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST membersRandom: - [STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_MEGAWORM_TERRORIST] - [STR_MEGAWORM_TERRORIST, STR_ABOMINATION_TERRORIST] - [STR_SPITTER_TERRORIST,STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_NAKED_TERRORIST] - [STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_SMALL_TERRORIST,STR_SWARMIDS_LARGE_TERRORIST] - [STR_SWARMIDS_LARGE_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] - [STR_ABOMINATION_TERRORIST] retaliationAggression: -100 - id: STR_ABOMINATION members: - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST - STR_ABOMINATION_TERRORIST retaliationAggression: -100 - id: STR_HORROR members: - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST - STR_HORROR_TERRORIST retaliationAggression: -100 - id: STR_SPITTER members: - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST - STR_SPITTER_TERRORIST membersRandom: - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] - [STR_SPITTER_TERRORIST, STR_SPITTER_TERRORIST, STR_SPITTER_NAKED_TERRORIST] retaliationAggression: -100 - id: STR_MEGAWORM members: - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST - STR_MEGAWORM_TERRORIST retaliationAggression: -100 - id: STR_SWARMIDS members: - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_SMALL_TERRORIST retaliationAggression: -100 - id: STR_DEEP_ONE members: - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST - STR_GILLDOG_TERRORIST retaliationAggression: -100 - id: STR_AQUATOID members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_CALCINITE_TERRORIST - STR_CALCINITE_TERRORIST - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER retaliationAggression: -100 - id: STR_LOBSTERMAN members: - STR_LOBSTERMAN_OVERLORD - STR_LOBSTERMAN_OVERSEER - STR_LOBSTERMAN_TECHNICIAN - STR_LOBSTERMAN_BIOLOGIST - STR_LOBSTERMAN_NAVIGATOR - STR_LOBSTERMAN_SOLDIER - STR_BIODRONE_TERRORIST - STR_BIODRONE_TERRORIST - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN_FERAL retaliationAggression: -100 - id: STR_CARCHARODON members: - STR_CARCHARODON_WARLORD - STR_CARCHARODON_PACK_LEADER - STR_CARCHARODON_MECHANIC - STR_CARCHARODON_VIVISECTOR - STR_CARCHARODON_NAVIGATOR - STR_CARCHARODON_SOLDIER - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL - STR_CARCHARODON_FERAL retaliationAggression: -100 - id: STR_UCITY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_DEEP_ONE_CHIEFTAIN - STR_DEEP_ONE_SOLDIER - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_TASOTH_FACTORY members: - STR_AQUATOID_SQUAD_LEADER - STR_AQUATOID_NAVIGATOR - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_AQUATOID_SOLDIER - STR_TASOTH_SOLDIER - STR_JANISSARY_TERRORIST - STR_TENTACULAT_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 - id: STR_HALLUCINOID members: - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST - STR_HALLUCINOID_TERRORIST retaliationAggression: -100 - id: STR_MAGMA_MINITANK members: - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK - STR_MAGMA_MINITANK retaliationAggression: -100 - id: STR_MAGMA_ROBOTANK members: - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK - STR_MAGMA_ROBOTANK retaliationAggression: -100 - id: STR_MAGMA_CHAINSAWBOT members: - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT - STR_MAGMA_CHAINSAWBOT retaliationAggression: -100 - id: STR_BOUNTY_HUNTERS members: - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_SEEKER_DRONE_TERRORIST - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER - STR_MERIDIAN_HUNTER retaliationAggression: -100 - id: STR_DREAMSPRITE members: - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED - STR_DREAMSPRITE_RED retaliationAggression: -100 - id: STR_GHOST members: - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_BUG_EYE_GHOST - STR_BUG_EYE_GHOST - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_ANCIENT_SEA_GHOST - STR_SKULL_WRAITH - STR_SKULL_WRAITH - STR_SKULL_WRAITH retaliationAggression: -100 - id: STR_NIGHTMARE members: - STR_SKELETON - STR_LICH - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON - STR_SKELETON retaliationAggression: -100 - id: STR_THE_THING members: - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_SHAPELESS_MASS - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED - STR_THE_THING_POLARNIK_TRANSFORMED retaliationAggression: -100 - id: STR_ALIEN_LASER_TURRET members: - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET - STR_ALIEN_LASER_TURRET # obsolete - id: STR_LATE_MIB members: - STR_MIB_COMMANDER - STR_MIB_PSI_OPS - STR_MIB_STORMTROOPER - STR_MIB_SCIENTIST - STR_MIB_HEAVY_TROOPER - STR_MIB_ENFORCER - STR_MIBTANK_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_MIB_HEAVY_TROOPER - STR_HYBRID_SOLDIER - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST - STR_MIBTANK_TERRORIST retaliationMission: STR_MIB_RETALIATION # testing - id: STR_TEST members: - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST - STR_JANISSARY_TERRORIST retaliationAggression: -100 FILE: user/mods/XComFiles/Ruleset/armors_XCOMFILES.rul armors: - delete: STR_NONE_UC - delete: STR_PERSONAL_ARMOR_UC - delete: STR_POWER_SUIT_UC - delete: STR_FLYING_SUIT_UC # aliens - type: STR_ALIEN_BRAIN_ARMOR spriteSheet: ALIEN_BRAIN.PCK allowInv: false corpseBattle: - STR_ALIEN_BRAIN_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 2 sideArmor: 2 rearArmor: 2 underArmor: 2 drawingRoutine: 9 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true psiDefence: flatHundred: 100 #allowsMoving: false #allowsRunning: false #allowsStrafing: false overKill: 3 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.2 - 1.6 - 0.0 - 0.35 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_MEGAWORM_ARMOR spriteSheet: MEGAWORM.PCK spriteInv: inventory_MEGAWORM allowInv: false bleedImmune: false corpseBattle: - MEGAWORM_CORPSE_1 - MEGAWORM_CORPSE_2 - MEGAWORM_CORPSE_3 - MEGAWORM_CORPSE_4 corpseGeo: STR_MEGAWORM_CORPSE visibilityAtDark: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: &StandardDynamicPsiDefence psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 bravery: 0.2 drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 0.5 - 1.0 - 0.2 - 2.0 - 0.1 - 1.2 - 0.7 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_LARGE_ARMOR spriteSheet: SWARMIDS_LARGE.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE corpseGeo: STR_SWARMIDS_LARGE_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 12 constantAnimation: true bleedImmune: true movementType: 1 size: 2 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.1 - 0.3 - 0.7 - 0.7 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_SMALL_ARMOR spriteSheet: SWARMIDS_SMALL.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true bleedImmune: true movementType: 1 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 2.0 - 0.1 - 0.3 - 0.7 - 0.7 - 0.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_JANISSARY_ARMOR spriteSheet: JANISSARY.PCK spriteInv: inventory_JANISSARY allowInv: false corpseBattle: - STR_JANISSARY_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 8 sideArmor: 6 rearArmor: 6 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.9 - 0.6 - 0.9 - 1.1 - 1.0 - 1.2 - 0.9 - 4.0 - 0.1 - 0.4 - 0.7 - 1.0 - 0.0 - 1.0 specialWeapon: STR_JANISSARY_WEAPON loftempsSet: [ 3 ] - type: STR_GILLMAN_HERO_ARMOR spriteSheet: GILLMAN_HERO.PCK spriteInv: inventory_GILLMAN_HERO corpseBattle: - STR_GILLMAN_HERO_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorPowerSuitRes - 1.0 - 1.15 - 0.1 - 0.9 - 1.0 - 0.85 - 0.8 - 1.0 - 1.0 - 0.0 - 0.5 - 0.2 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_JANISSARY_WEAPON loftempsSet: [ 3 ] - type: STR_GILLDOG_ARMOR spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &GilldogResists - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 0.7 - 1.0 - 0.5 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GILLDOG_ARMOR_UNDERWATER spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDay: 20 visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 stats: tu: -10 stamina: -5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *GilldogResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_BIODRONE_ARMOR spriteSheet: BIODRONE.PCK spriteInv: inventory_BIODRONE allowInv: false zombiImmune: true bleedImmune: true corpseBattle: - STR_BIODRONE_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 25 sideArmor: 15 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 2 drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 0.6 - 1.0 - 1.4 - 0.9 - 1.45 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.4 - 0.0 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SUPERLASKA_ARMOR spriteSheet: SUPERLASKA.PCK spriteInv: inventory_SUPERLASKA corpseBattle: - STR_SUPERLASKA_CORPSE visibilityAtDark: 12 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_HYBRID_ARMOR spriteSheet: HYBRID.PCK spriteInv: inventory_HYBRID corpseBattle: - STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 12 sideArmor: 8 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_DIPLOMAT_ARMOR spriteSheet: HYBRID_DIPLOMAT.PCK spriteInv: inventory_HYBRID_DIPLOMAT corpseBattle: - STR_HYBRID_DIPLOMAT_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_HYBRID_SCIENTIST_ARMOR spriteSheet: HYBRID_SCIENTIST.PCK spriteInv: inventory_HYBRID_SCIENTIST corpseBattle: - STR_HYBRID_SCIENTIST_CORPSE corpseGeo: STR_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 4 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &LabcoatResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_ADVENT_SOLDIER_ARMOR spriteSheet: ADVENT_SOLDIER.PCK spriteInv: inventory_ADVENT_SOLDIER corpseBattle: - STR_ADVENT_SOLDIER_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 13 psiVision: 5 weight: 6 frontArmor: 40 sideArmor: 20 rearArmor: 25 underArmor: 13 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.06 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ALLOY_VEST loftempsSet: [ 3 ] - type: STR_ADVENT_AGENT_ARMOR spriteSheet: ADVENT_AGENT.PCK spriteInv: inventory_ADVENT_AGENT corpseBattle: - STR_ADVENT_AGENT_CORPSE corpseGeo: STR_DISGUISED_HYBRID_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 14 sideArmor: 8 rearArmor: 8 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_GERTRUDE_ELLISON_ARMOR spriteSheet: GERTRUDE_ELLISON.PCK spriteInv: inventory_GERTRUDE_ELLISON corpseBattle: - STR_GERTRUDE_ELLISON_CORPSE visibilityAtDark: 14 psiVision: 7 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 meleeDodge: reactions: 1.2 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_MERIDIAN_HUNTER_ARMOR spriteSheet: MERIDIAN_HUNTER.PCK spriteInv: inventory_MERIDIAN_HUNTER corpseBattle: - STR_MERIDIAN_HUNTER_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 15 camouflageAtDark: -5 frontArmor: 44 sideArmor: 36 rearArmor: 40 underArmor: 36 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 0.6 - 0.8 - 0.9 - 0.9 - 0.0 - 0.2 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: inventory_SILACOID allowInv: false zombiImmune: true corpseBattle: - STR_SILACOID_CORPSE psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.8 - 0.8 - 0.0 - 0.4 builtInWeapons: - STR_SILACOID_WEAPON - STR_SILACOID_BITE loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CELATID_ARMOR spriteSheet: CELATID.PCK spriteInv: inventory_CELATID allowInv: false zombiImmune: true corpseBattle: - STR_CELATID_CORPSE psiVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 9 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 0.1 - 1.0 - 1.0 - 0.5 - 0.0 - 0.6 builtInWeapons: - STR_CELATID_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_OOZE_ARMOR spriteSheet: OOZE.PCK spriteInv: inventory_OOZE allowInv: false zombiImmune: true bleedImmune: true painImmune: false corpseBattle: - STR_OOZE_CORPSE psiVision: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 health: flatHundred: 0.25 stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: flatHundred: 0.03 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 0.2 - 2.5 - 1.0 - 0.4 - 1.0 - 0.2 - 0.5 - 0.0 - 0.0 - 0.1 - 1.0 - 0.5 - 0.1 - 0.0 - 0.2 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ABOMINATION_ARMOR spriteSheet: ABOMINATION.PCK spriteInv: inventory_ABOMINATION allowInv: false zombiImmune: true corpseBattle: - STR_ABOMINATION_CORPSE psiVision: 16 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.1 - 1.3 - 0.3 - 0.4 - 0.0 - 0.2 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_HORROR_ARMOR spriteSheet: HORROR.PCK spriteInv: inventory_HORROR allowInv: false bleedImmune: false corpseBattle: - HORROR_CORPSE_1 - HORROR_CORPSE_2 - HORROR_CORPSE_3 - HORROR_CORPSE_4 corpseGeo: STR_HORROR_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 52 sideArmor: 46 rearArmor: 40 underArmor: 24 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.35 - 0.35 - 0.7 - 0.85 - 0.2 - 0.65 - 0.5 - 2.0 - 0.1 - 0.85 - 0.9 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_AQUATOID_ARMOR spriteSheet: AQUATOID.PCK spriteInv: inventory_AQUATOID corpseBattle: - STR_AQUATOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 1.6 - 1.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] drawingRoutine: 15 - type: STR_CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK spriteInv: inventory_CHRYSSALID allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 6 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 7 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 - 1.0 - 9.99 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_BADASS_CHRYSSALID_ARMOR spriteSheet: BADASS_CHRYSSALID.PCK spriteInv: inventory_BADASS_CHRYSSALID allowInv: false bleedImmune: false corpseBattle: - BADASS_CHRYSSALID_CORPSE_1 - BADASS_CHRYSSALID_CORPSE_2 - BADASS_CHRYSSALID_CORPSE_3 - BADASS_CHRYSSALID_CORPSE_4 corpseGeo: STR_BADASS_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 8 frontArmor: 46 sideArmor: 46 rearArmor: 46 underArmor: 46 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 0.1 - 0.6 - 1.0 - 1.0 - 6.66 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_DEEP_ONE_ARMOR spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: &DeepOneResists - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_DEEP_ONE_ARMOR_UNDERWATER spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: *DeepOneResists specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_CALCINITE_ARMOR spriteSheet: CALCINITE.PCK spriteInv: inventory_CALCINITE allowInv: false corpseBattle: - STR_CALCINITE_CORPSE visibilityAtDark: 20 heatVision: 100 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 14 painImmune: true bleedImmune: true zombiImmune: true overKill: 0.75 damageModifier: - 1.0 - 0.2 - 1.0 - 0.3 - 0.35 - 0.6 - 0.2 - 0.5 - 0.0 - 0.0 - 0.3 - 1.5 - 1.0 - 0.3 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_CARCHARODON_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: &CarcharodonResists - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 7.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_CARCHARODON_FERAL_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: *CarcharodonResists specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_TASOTH_ARMOR spriteSheet: TASOTH.PCK spriteInv: inventory_TASOTH corpseBattle: - STR_TASOTH_CORPSE visibilityAtDark: 20 heatVision: 70 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.03 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.4 - 0.7 - 1.2 - 1.1 - 0.9 - 1.0 - 4.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_TASOTH loftempsSet: [ 3 ] drawingRoutine: 14 - type: STR_LOBSTERMAN_FERAL_ARMOR spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: &LobstermanResists - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 12.0 - 0.1 - 1.5 - 1.0 - 2.0 - 0.0 - 1.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR_UNDERWATER spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDay: 30 visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence stats: tu: -10 stamina: -5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: *LobstermanResists specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_HALLUCINOID_ARMOR spriteSheet: HALLUCINOID.PCK spriteInv: inventory_HALLUCINOID allowInv: false corpseGeo: STR_HALLUCINOID_CORPSE corpseBattle: - STR_HALLUCINOID_CORPSE_1 - STR_HALLUCINOID_CORPSE_2 - STR_HALLUCINOID_CORPSE_3 - STR_HALLUCINOID_CORPSE_4 visibilityAtDark: 10 psiVision: 40 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 12 constantAnimation: true size: 2 bleedImmune: true zombiImmune: true createsMeleeThreat: true ignoresMeleeThreat: true movementType: 1 overKill: 0.6 damageModifier: - 1.0 - 0.25 - 1.7 - 0.7 - 0.5 - 0.6 - 0.1 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 1.5 - 0.3 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANTHROPOD_SOLDIER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &AnthropodResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.0 - 0.1 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_NAVIGATOR_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 8 sideArmor: 8 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *AnthropodResists specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_ENGINEER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 10 sideArmor: 10 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *AnthropodResists specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_SPITTER_ARMOR spriteSheet: SPITTER.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 4 sideArmor: 30 rearArmor: 60 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_RETRACT_ARMOR spriteSheet: SPITTER_RETRACT.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_RETRACT_CORPSE corpseGeo: STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_RETRES_ARMOR spriteSheet: SPITTER_RETRES.PCK allowInv: false corpseBattle: - STR_SPITTER_RETRES_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] deathFrames: 18 builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SPITTER_NAKED_ARMOR spriteSheet: SPITTER_NAKED.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_NAKED_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 6 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 2.0 - 0.1 - 1.2 - 0.6 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] builtInWeapons: - STR_SPITTER_WEAPON tags: HANDCUFF_PROTECTION: 100 - type: STR_SECTOID_STANDARD_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &SectoidResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_SECTOID_MEDIC_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_LEADER_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_COMMANDER_ARMOR spriteInv: sectoidcommanderInventoryImage spriteSheet: SECTCOM.PCK corpseBattle: - STR_SECTOID_COMMANDER_CORPSE corpseGeo: STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 16 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *SectoidResists loftempsSet: [ 2 ] - type: STR_SECTOID_GUARDIAN_ARMOR spriteInv: sectoidguardianInventoryImage spriteSheet: SECTARM.PCK corpseBattle: - STR_SECTARM_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 28 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.25 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_FLOATER_SOLDIER_ARMOR spriteInv: floaterInventoryImage spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &FloaterResists - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.6 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_GREEN spriteInv: floaterEngineerInventoryImage spriteSheet: FLOATER_GREEN.PCK corpseBattle: - STR_FLOATENG_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_BLUE spriteSheet: FLOATER_BLUE.PCK spriteInv: floaterNavigatorInventoryImage corpseBattle: - STR_FLOATNAV_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_WHITE spriteSheet: FLOATER_WHITE.PCK spriteInv: floaterMedicInventoryImage corpseBattle: - STR_FLOATMED_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEADER_ARMOR spriteSheet: FLOATLEA.PCK spriteInv: inventory_FLOATER_LEADER corpseBattle: - STR_FLOATLEA_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_COMMANDER_ARMOR spriteInv: inventory_FLOATER_COMMANDER spriteSheet: FLOATCOM.PCK corpseBattle: - STR_FLOATCOM_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 27 sideArmor: 22 rearArmor: 15 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *FloaterResists specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEGIONNAIRE_ARMOR spriteInv: floaterLegionnaireInventoryImage spriteSheet: FLOATER_LEGIONNAIRE.PCK corpseBattle: - STR_FLOATER_LEGIONNAIRE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 60 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &FloaterLegionnaireResists - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.9 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_SNAKEMAN_SOLDIER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &SnakemanResists - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 1.0 - 0.1 - 0.7 - 1.0 - 1.2 - 0.0 - 0.75 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_GREEN spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANENG.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLACK spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN_BEASTMASTER.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLUE spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANNAV.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_LEADER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANLEA.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_COMMANDER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANCOM.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 6 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SnakemanResists specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_MUTON_SOLDIER_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: &MutonDynamicPsiDefence psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MutonResists - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.4 - 1.1 - 1.0 - 1.0 - 0.0 - 1.5 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_LEADER_ARMOR spriteInv: mutonleaderInventoryImage spriteSheet: MUTLEADER.PCK corpseBattle: - STR_MUTLEADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 30 sideArmor: 30 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_ENGINEER_ARMOR spriteInv: mutonengineerInventoryImage spriteSheet: MUTENG.PCK corpseBattle: - STR_MUTENG_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_MEDIC_ARMOR spriteInv: mutonmedicInventoryImage spriteSheet: MUTMED.PCK corpseBattle: - STR_MUTMED_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_COMMANDER_ARMOR spriteInv: mutoncommanderInventoryImage spriteSheet: MUTCOM.PCK corpseBattle: - STR_MUTONCOM_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_NAVIGATOR_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_SHADER_ARMOR spriteSheet: MUTON_SHADER.PCK spriteInv: inventory_MUTON_SHADER corpseBattle: - STR_MUTON_SHADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 camouflageAtDay: 6 camouflageAtDark: 6 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *MutonDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MutonResists specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_ETHEREAL_SOLDIER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 25 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: &EtherealResists - 1.0 - 1.0 - 0.35 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEADER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_COMMANDER_ARMOR spriteInv: etherealInventoryImage spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SERVITOR_ARMOR spriteInv: inventory_ETHEREAL_RED spriteSheet: ETHEREAL_RED.PCK corpseBattle: - STR_ETHEREAL_RED_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_ELIMINATOR_ARMOR spriteInv: inventory_ETHEREAL_BLACK spriteSheet: ETHEREAL_BLACK.PCK corpseBattle: - STR_ETHEREAL_BLACK_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 camouflageAtDay: 10 camouflageAtDark: 5 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.5 stun: healthCurrent: 0.1 health: -0.05 morale: flatHundred: 0.8 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GUARDIAN_ARMOR spriteInv: inventory_ETHEREAL_WHITE spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_KEEPER_ARMOR spriteSheet: ETHEREAL_GREEN.PCK spriteInv: inventory_ETHEREAL_GREEN corpseBattle: - STR_ETHEREAL_GREEN_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_SPEAKER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEGATE_ARMOR spriteSheet: ETHEREAL_LEGATE.PCK spriteInv: inventory_ETHEREAL_LEGATE corpseBattle: - STR_ETHEREAL_LEGATE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_KNIGHT_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_ETHEREAL_GRAND_MASTER_ARMOR spriteSheet: ETHEREAL_GRAND_MASTER.PCK spriteInv: inventory_ETHEREAL_GRAND_MASTER corpseBattle: - STR_ETHEREAL_GRAND_MASTER_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: *EtherealResists loftempsSet: [ 3 ] - type: STR_CHASER_STANDARD_ARMOR spriteSheet: CHASER.PCK spriteInv: inventory_CHASER corpseBattle: - STR_CHASER_CORPSE visibilityAtDark: 20 heatVision: 55 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: &ChaserResists - 1.0 - 0.8 - 1.2 - 1.0 - 1.0 - 1.1 - 0.7 - 0.8 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 1.3 - 0.0 - 0.5 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_TENTACULAT_ARMOR spriteSheet: TENTACULAT.PCK spriteInv: inventory_TENTACULAT allowInv: false corpseBattle: - STR_TENTACULAT_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 45 sideArmor: 25 rearArmor: 15 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.5 - 1.3 - 1.4 - 1.1 - 1.1 - 1.1 - 5.0 - 0.1 - 2.0 - 1.2 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_STANDARD_ARMOR spriteSheet: CEREBREAL.PCK spriteInv: inventory_CEREBREAL allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: &CerebrealResists - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 2.0 - 0.1 - 1.5 - 1.0 - 1.3 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_LEADER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_COMMANDER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: *CerebrealResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CEREBREAL_LARVA_ARMOR spriteSheet: CEREBREAL_LARVA.PCK spriteInv: inventory_CEREBREAL_LARVA allowInv: false corpseBattle: - STR_CEREBREAL_LARVA_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true movementType: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CHTONITE_STANDARD_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &ChtoniteResists - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_REAPER_ARMOR spriteSheet: X_REAP.PCK spriteInv: inventory_REAPER allowInv: false zombiImmune: true bleedImmune: false painImmune: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.6 - 1.0 - 0.7 - 1.0 - 1.0 builtInWeapons: - STR_REAPER_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GAZER_STANDARD_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 60 sideArmor: 40 rearArmor: 50 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: &GazerResists - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_LEADER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 65 sideArmor: 45 rearArmor: 55 underArmor: 30 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_COMMANDER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 70 sideArmor: 50 rearArmor: 60 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.05 overKill: 1.5 damageModifier: *GazerResists specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_HOLODRONE_ARMOR spriteSheet: HOLODRONE.PCK spriteInv: inventory_HOLODRONE corpseBattle: - STR_HOLODRONE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.3 - 2.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_WASPITE_STANDARD_ARMOR spriteSheet: WASPITE.PCK spriteInv: inventory_WASPITE corpseBattle: - STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &WaspiteResists - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 2.5 - 0.75 - 1.0 - 1.0 - 1.0 - 0.0 - 0.33 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_BROWN spriteInv: inventory_WASPITE_BROWN spriteSheet: WASPITE_BROWN.PCK corpseBattle: - STR_WASPITE_BROWN_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_WHITE spriteInv: inventory_WASPITE_WHITE spriteSheet: WASPITE_WHITE.PCK corpseBattle: - STR_WASPITE_WHITE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_LEADER_ARMOR spriteInv: inventory_WASPITE_PURPLE spriteSheet: WASPITE_PURPLE.PCK corpseBattle: - STR_WASPITE_PURPLE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 30 sideArmor: 20 rearArmor: 24 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_COMMANDER_ARMOR spriteInv: inventory_WASPITE_RED spriteSheet: WASPITE_RED.PCK corpseBattle: - STR_WASPITE_RED_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 34 sideArmor: 23 rearArmor: 28 underArmor: 27 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 1 movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *WaspiteResists specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_THE_THING_HEAD_ARMOR spriteSheet: THE_THING_HEAD.PCK spriteInv: inventory_THE_THING_HEAD allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_HEAD_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 psiDefence: &MachineDynamicPsiDefence flatHundred: 10.0 recovery: mana: flatHundred: 0.1 stun: healthCurrent: 0.1 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.0 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -5.0 # lose 5 HP per turn overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR spriteSheet: THE_THING_POLARNIK_TRANSFORMED.PCK spriteInv: inventory_THE_THING_POLARNIK_TRANSFORMED_GREEN forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 psiDefence: *MachineDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_DOG_ARMOR spriteSheet: THE_THING_DOG.PCK spriteInv: inventory_DOGE allowInv: false bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_DOG_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatOne: -3.0 # lose 3 HP per turn movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_THE_THING_SHAPELESS_MASS_ARMOR spriteSheet: THE_THING_SHAPELESS_MASS.PCK spriteInv: inventory_THE_THING_SHAPELESS_MASS allowInv: false zombiImmune: true bleedImmune: false fearImmune: true painImmune: true corpseBattle: - STR_THE_THING_SHAPELESS_MASS_CORPSE psiVision: 40 visibilityAtDark: 9 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 16 constantAnimation: true movementType: 0 psiDefence: *MachineDynamicPsiDefence recovery: mana: flatHundred: 0.1 stun: healthCurrent: 0.1 createsMeleeThreat: false overKill: 2.5 damageModifier: - 1.0 - 0.3 - 1.0 - 0.8 - 0.4 - 0.7 - 0.15 - 0.5 - 1.0 - 0.3 - 0.1 - 1.0 - 0.25 - 0.1 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 # Shoggians - type: STR_SCORPOID_ARMOR spriteSheet: SCORPOID.PCK spriteInv: inventory_SCORPOID corpseBattle: - STR_SCORPOID_CORPSE visibilityAtDark: 12 psiVision: 13 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_SCORPOID_WEAPON loftempsSet: [ 4 ] deathFrames: 4 - type: STR_ANTMAN_WORKER_ARMOR spriteSheet: ANTMAN_WORKER.PCK spriteInv: inventory_ANTMAN_WORKER corpseBattle: - STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WARRIOR_ARMOR spriteSheet: ANTMAN_WARRIOR.PCK spriteInv: inventory_ANTMAN_WARRIOR corpseBattle: - STR_ANTMAN_WARRIOR_CORPSE corpseGeo: STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON builtInWeapons: - STR_ANTMAN_WEAPON_SPIT loftempsSet: [ 4 ] - type: STR_ANTMAN_QUEEN_ARMOR spriteSheet: ANTMAN_QUEEN.PCK spriteInv: inventory_ANTMAN_QUEEN allowInv: false bleedImmune: false corpseBattle: - ANTMAN_QUEEN_CORPSE_1 - ANTMAN_QUEEN_CORPSE_2 - ANTMAN_QUEEN_CORPSE_3 - ANTMAN_QUEEN_CORPSE_4 corpseGeo: STR_ANTMAN_QUEEN_CORPSE visibilityAtDay: 20 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 3 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SALAMANDRON_ARMOR spriteSheet: SALAMANDRON.PCK spriteInv: inventory_SALAMANDRON allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - SALAMANDRON_CORPSE_1 - SALAMANDRON_CORPSE_2 - SALAMANDRON_CORPSE_3 - SALAMANDRON_CORPSE_4 corpseGeo: STR_SALAMANDRON_CORPSE visibilityAtDark: 20 heatVision: 33 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CROC_ARMOR spriteSheet: CROC.PCK spriteInv: inventory_CROC corpseBattle: - STR_CROC_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 22 sideArmor: 22 rearArmor: 18 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_CROC loftempsSet: [ 3 ] - type: STR_MALE_VIP_REPTOID_ARMOR spriteSheet: MALE_VIP_REPTOID.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 20 psiVision: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT deathFrames: 16 loftempsSet: [ 3 ] - type: STR_REPTOID_STANDARD_ARMOR spriteSheet: REPTOID.PCK spriteInv: inventory_REPTOID corpseBattle: - STR_REPTOID_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDO_ARMOR spriteSheet: REPTOID_COMMANDO.PCK spriteInv: inventory_REPTOID_COMMANDO corpseBattle: - STR_REPTOID_COMMANDO_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 2 frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 45 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.8 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_SHADOW_ARMOR spriteSheet: REPTOID_SHADOW.PCK spriteInv: inventory_REPTOID_SHADOW corpseBattle: - STR_REPTOID_SHADOW_CORPSE corpseGeo: STR_REPTOID_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 7 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence movementType: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_PHARAOH_ARMOR spriteSheet: PHARAOH.PCK spriteInv: inventory_PHARAOH corpseBattle: - STR_REPTOID_SHADOW_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO deathFrames: 16 loftempsSet: [ 2 ] - type: STR_REPTOID_DRAKE_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 6 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 psiDefence: *StandardDynamicPsiDefence movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &ReptoidDrakeResists - 1.0 - 1.0 - 0.1 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDER_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 psiDefence: *StandardDynamicPsiDefence movementType: 1 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *ReptoidDrakeResists specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] # creatures - type: STR_MUCKSTAR_ARMOR spriteSheet: MUCKSTAR.PCK spriteInv: inventory_MUCKSTAR allowInv: false zombiImmune: true corpseBattle: - STR_MUCKSTAR_CORPSE psiVision: 30 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 16 constantAnimation: true recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.6 - 0.7 - 0.7 - 1.0 - 0.6 - 1.0 - 1.0 - 0.8 - 0.1 - 0.3 - 0.2 - 1.0 - 0.0 - 1.0 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_JARHEAD_ARMOR spriteSheet: JARHEAD.PCK spriteInv: inventory_JARHEAD allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] - type: STR_JARHEAD_PRETENDER_ARMOR spriteSheet: JARHEAD_PRETENDER.PCK spriteInv: inventory_FEMALE_CASUAL bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] deathFrames: 18 - type: STR_JARHEAD_MASHINOBI_ARMOR spriteSheet: JARHEAD_MASHINOBI.PCK spriteInv: inventory_JARHEAD_MASHINOBI bleedImmune: true zombiImmune: true corpseBattle: - STR_JARHEAD_MASHINOBI_CORPSE corpseGeo: STR_JARHEAD_CORPSE camouflageAtDay: 25 camouflageAtDark: -1 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 0 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 0.0 - 0.5 loftempsSet: [ 2 ] - type: STR_ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK spriteInv: inventory_ZOMBIE allowInv: false bleedImmune: true zombiImmune: true painImmune: true psiVision: 6 corpseBattle: - STR_ZOMBIE_STERILE_CORPSE createsMeleeThreat: false frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 0.5 - 1.0 - 9.99 - 0.5 loftempsSet: [ 3 ] deathFrames: 18 - type: STR_BLOODHOUND_ARMOR spriteSheet: BLOODHOUND.PCK spriteInv: inventory_BLOODHOUND allowInv: false corpseBattle: - STR_BLOODHOUND_CORPSE visibilityAtDay: 40 visibilityAtDark: 14 heatVision: 50 frontArmor: 30 sideArmor: 18 rearArmor: 18 underArmor: 15 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_MINOTAUR_ARMOR spriteInv: inventory_MINOTAUR spriteSheet: MINOTAUR.PCK corpseBattle: - STR_MINOTAUR_CORPSE visibilityAtDark: 10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_MINOTAUR_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MONGORN_ARMOR spriteSheet: MONGORN.PCK spriteInv: inventory_MONGORN allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MongornResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: STR_MONGORN_KING_ARMOR spriteSheet: MONGORN_KING.PCK spriteInv: inventory_MONGORN_KING allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MongornResists loftempsSet: [ 3 ] - type: STR_WEREWOLF_ARMOR spriteSheet: WEREWOLF.PCK spriteInv: inventory_WEREWOLF corpseBattle: - STR_WEREWOLF_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: &WerewolfResists - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.6 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_WEREWOLF_WHITE_ARMOR spriteSheet: WEREWOLF_WHITE.PCK spriteInv: inventory_WEREWOLF_WHITE corpseBattle: - STR_WEREWOLF_WHITE_CORPSE corpseGeo: STR_WEREWOLF_CORPSE visibilityAtDark: 20 psiVision: 2 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_WERECAT_ARMOR spriteSheet: WERECAT.PCK spriteInv: inventory_WERECAT corpseBattle: - STR_WERECAT_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] - type: STR_WERECAT_BLACK_ARMOR spriteSheet: WERECAT_BLACK.PCK spriteInv: inventory_WERECAT_BLACK corpseBattle: - STR_WERECAT_BLACK_CORPSE corpseGeo: STR_WERECAT_CORPSE visibilityAtDark: 20 psiVision: 3 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: *WerewolfResists loftempsSet: [ 3 ] - type: STR_OWLMAN_ARMOR spriteSheet: OWLMAN.PCK spriteInv: inventory_OWLMAN corpseBattle: - STR_OWLMAN_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 100 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.45 - 1.2 - 1.0 - 0.9 - 1.0 - 1.0 - 0.85 - 4.5 - 0.1 - 0.9 - 0.8 - 0.8 - 0.6 - 1.0 loftempsSet: [ 3 ] - type: STR_CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: inventory_CHUPACABRA allowInv: false corpseBattle: - STR_CHUPACABRA_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: inventory_GIANT_RAT allowInv: false corpseBattle: - STR_GIANT_RAT_CORPSE visibilityAtDark: 16 heatVision: 50 psiVision: 3 camouflageAtDay: -15 camouflageAtDark: -6 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SHADOWBAT_ARMOR spriteSheet: SHADOWBAT.PCK spriteInv: inventory_SHADOWBAT allowInv: false corpseBattle: - STR_SHADOWBAT_CORPSE visibilityAtDark: 20 camouflageAtDark: -2 camouflageAtDay: 30 heatVision: 100 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.2 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.2 - 0.9 - 1.0 - 4.8 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; tags: HANDCUFF_PROTECTION: 100 - type: STR_MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: inventory_MEGASCORPION allowInv: false corpseBattle: - STR_MEGASCORPION_CORPSE psiVision: 15 visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 5.6 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: inventory_GIANT_BEETLE allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 1.3 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR spriteSheet: GIANT_BEETLE_BOMBARDIER.PCK spriteInv: inventory_GIANT_BEETLE_BOMBARDIER allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.9 - 0.7 - 1.1 - 1.1 - 1.0 - 0.9 - 1.5 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_ARMOR spriteSheet: GIANT_SPIDER.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_ALLOY_ARMOR spriteSheet: GIANT_SPIDER_ALLOY.PCK spriteInv: inventory_GIANT_SPIDER_ALLOY allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 camouflageAtDark: 6 camouflageAtDay: 15 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_PURPLE_ARMOR spriteSheet: GIANT_SPIDER_PURPLE.PCK spriteInv: inventory_GIANT_SPIDER_PURPLE allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_GREEN_ARMOR spriteSheet: GIANT_SPIDER_GREEN.PCK spriteInv: inventory_GIANT_SPIDER_GREEN allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_RED_ARMOR spriteSheet: GIANT_SPIDER_RED.PCK spriteInv: inventory_GIANT_SPIDER_RED allowInv: false corpseBattle: - STR_GIANT_SPIDER_RED_CORPSE corpseGeo: STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 0.9 - 1.0 - 0.8 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_GIANT_SPIDER_QUEEN_ARMOR spriteSheet: GIANT_SPIDER_QUEEN.PCK spriteInv: inventory_GIANT_SPIDER_QUEEN allowInv: false bleedImmune: false corpseBattle: - GIANT_SPIDER_QUEEN_CORPSE_1 - GIANT_SPIDER_QUEEN_CORPSE_2 - GIANT_SPIDER_QUEEN_CORPSE_3 - GIANT_SPIDER_QUEEN_CORPSE_4 corpseGeo: STR_GIANT_SPIDER_QUEEN_CORPSE visibilityAtDark: 9 psiVision: 18 frontArmor: 15 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GIANT_SPIDER_KING_ARMOR spriteSheet: GIANT_SPIDER_KING.PCK spriteInv: inventory_GIANT_SPIDER_KING corpseBattle: - STR_GIANT_SPIDER_KING_CORPSE visibilityAtDark: 16 psiVision: 12 frontArmor: 28 sideArmor: 23 rearArmor: 18 underArmor: 23 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.3 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 6.4 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_BULLFROG_ARMOR spriteSheet: BULLFROG.PCK spriteInv: inventory_BULLFROG allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - BULLFROG_CORPSE_1 - BULLFROG_CORPSE_2 - BULLFROG_CORPSE_3 - BULLFROG_CORPSE_4 corpseGeo: STR_BULLFROG_CORPSE visibilityAtDark: 11 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.7 - 1.35 - 1.35 - 0.8 - 1.0 - 1.4 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SPIKEBOAR_ARMOR spriteSheet: SPIKEBOAR.PCK spriteInv: inventory_SPIKEBOAR allowInv: false bleedImmune: false corpseBattle: - SPIKEBOAR_CORPSE_1 - SPIKEBOAR_CORPSE_2 - SPIKEBOAR_CORPSE_3 - SPIKEBOAR_CORPSE_4 corpseGeo: STR_SPIKEBOAR_CORPSE visibilityAtDark: 11 frontArmor: 25 sideArmor: 30 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: inventory_SHAMBLER allowInv: false bleedImmune: false corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE visibilityAtDark: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_FENRIR_ARMOR spriteSheet: FENRIR.PCK spriteInv: inventory_FENRIR allowInv: false bleedImmune: false corpseBattle: - FENRIR_CORPSE_1 - FENRIR_CORPSE_2 - FENRIR_CORPSE_3 - FENRIR_CORPSE_4 corpseGeo: STR_FENRIR_CORPSE visibilityAtDark: 20 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.3 - 1.2 - 0.8 - 1.1 - 1.0 - 1.0 - 0.9 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SHEEP_ARMOR spriteSheet: SHEEP.PCK spriteInv: inventory_SHEEP allowInv: false zombiImmune: true corpseBattle: - STR_SHEEP_CORPSE visibilityAtDay: 25 visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CHICKEN_ARMOR spriteSheet: CHICKEN.PCK spriteInv: inventory_CHICKEN allowInv: false zombiImmune: true corpseBattle: - STR_CHICKEN_CORPSE visibilityAtDay: 30 visibilityAtDark: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_PIG_ARMOR spriteSheet: PIG.PCK spriteInv: inventory_PIG allowInv: false zombiImmune: true corpseBattle: - STR_PIG_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 heatVision: 20 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_COW_ARMOR spriteSheet: COW.PCK spriteInv: inventory_COW allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - COW_CORPSE_1 - COW_CORPSE_2 - COW_CORPSE_3 - COW_CORPSE_4 corpseGeo: STR_COW_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.12 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.1 - 1.0 - 1.0 - 0.5 - 0.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] # zombies - type: STR_GHOUL_ARMOR spriteSheet: GHOUL.PCK spriteInv: inventory_GHOUL corpseBattle: - STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: false meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_GHOUL_WARRIOR_ARMOR spriteSheet: GHOUL_WARRIOR.PCK spriteInv: inventory_GHOUL_WARRIOR corpseBattle: - STR_GHOUL_WARRIOR_CORPSE corpseGeo: STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 20 sideArmor: 8 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: false meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.75 - 1.0 - 1.0 - 0.5 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: inventory_ZOMBIE_GRUBAS allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_BOOMER_ARMOR spriteSheet: ZOMBIE_BOOMER.PCK spriteInv: inventory_ZOMBIE_BOOMER allowInv: false corpseBattle: - STR_ZOMBIE_BOOMER_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] - type: STR_ZOMBIE_INFECTOR_ARMOR spriteSheet: ZOMBIE_INFECTOR.PCK spriteInv: inventory_ZOMBIE_INFECTOR allowInv: false corpseBattle: - STR_ZOMBIE_INFECTOR_CORPSE visibilityAtDark: 14 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 0.65 - 1.0 - 4.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_STRIX_ARMOR spriteSheet: STRIX.PCK spriteInv: inventory_STRIX allowInv: false forcedTorso: 2 corpseBattle: - STR_STRIX_CORPSE spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_TOMB_GUARD_FEMALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_FEMALE forcedTorso: 2 corpseBattle: - STR_TOMB_GUARD_FEMALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST tags: HANDCUFF_PROTECTION: 50 - type: STR_TOMB_GUARD_MALE_ARMOR spriteSheet: TOMB_GUARD.PCK spriteInv: inventory_TOMB_GUARD_MALE forcedTorso: 1 corpseBattle: - STR_TOMB_GUARD_MALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 1.0 - 0.5 loftempsSet: [ 3 ] specialWeapon: STR_UNARMED_ALLOY_VEST tags: HANDCUFF_PROTECTION: 50 - type: STR_VAMPIRE_KNIGHT_ARMOR spriteSheet: VAMPIRE_KNIGHT.PCK spriteInv: inventory_VAMPIRE_KNIGHT corpseBattle: - STR_VAMPIRE_KNIGHT_CORPSE visibilityAtDark: 25 heatVision: 66 psiVision: 8 camouflageAtDark: -4 frontArmor: 55 sideArmor: 45 rearArmor: 45 underArmor: 45 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.6 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 1.0 - 0.0 - 0.5 specialWeapon: STR_VAMPIRE_BITE loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_VAMPIRE_QUEEN_ARMOR spriteSheet: VAMPIRE_QUEEN.PCK spriteInv: inventory_VAMPIRE_QUEEN corpseBattle: - STR_VAMPIRE_QUEEN_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 14 frontArmor: 50 sideArmor: 40 rearArmor: 40 underArmor: 40 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.65 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.65 - 1.0 - 1.0 - 0.1 - 1.0 - 0.9 - 1.0 - 0.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MUMMY_ARMOR spriteSheet: MUMMY.PCK spriteInv: inventory_MUMMY forcedTorso: 2 corpseBattle: - STR_MUMMY_CORPSE spriteFaceGroup: 6 spriteFaceColor: [176, 176, 176, 176, 176, 176, 176, 176] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 25 heatVision: 80 psiVision: 12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 health: flatHundred: 0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 1.0 - 0.1 - 1.0 - 0.8 - 1.0 - 0.4 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: inventory_ZOMBIE_TROOPER corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 16 sideArmor: 12 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 10 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.3 - 1.0 - 0.5 - 1.0 - 2.0 - 0.5 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 50 - type: STR_MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: inventory_MEGAZOMBIE corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.75 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.25 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ZOMBIE_DOGE_ARMOR spriteSheet: ZOMBIE_DOGE.PCK spriteInv: inventory_ZOMBIE_DOGE allowInv: false bleedImmune: true zombiImmune: true painImmune: true corpseBattle: - STR_ZOMBIE_DOGE_CORPSE psiVision: 22 visibilityAtDark: 13 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.5 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 - 0.5 builtInWeapons: - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 # demons - type: STR_DOOM_IMP_ARMOR spriteSheet: DOOM_IMP.PCK spriteInv: inventory_DOOM_IMP corpseBattle: - STR_DOOM_IMP_CORPSE visibilityAtDark: 30 heatVision: 50 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 4 bleedImmune: true recovery: mana: flatHundred: 0.1 morale: moraleCurrent: -0.0666 bravery: 0.1333 stun: healthCurrent: 0.25 health: -0.0625 stunCurrent: 0.09 psiDefence: &DemonDynamicPsiDefence psiStrength: 0.666 psiSkill: 0.666 damageModifier: - 0.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.15 - 1.0 - 1.0 - 0.5 - 0.1 - 0.4 - 1.0 - 0.6 - 0.0 - 1.0 loftempsSet: [ 2 ] # ghosts - type: STR_BUG_EYE_GHOST_ARMOR spriteSheet: BUG_EYE_GHOST.PCK spriteInv: inventory_BUG_EYE_GHOST allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 13 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 painImmune: false drawingRoutine: 4 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SKULL_WRAITH_ARMOR spriteSheet: SKULL_WRAITH.PCK spriteInv: inventory_SKULL_WRAITH allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 20 personalLight: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence constantAnimation: true drawingRoutine: 3 size: 2 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.1 - 0.1 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ANCIENT_SEA_GHOST_ARMOR spriteSheet: ANCIENT_SEA_GHOST.PCK spriteInv: inventory_ANCIENT_SEA_GHOST allowInv: false bleedImmune: true zombiImmune: true painImmune: false corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 14 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 3.0 - 0.0 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 # dream beings - type: STR_DREAMSPRITE_ARMOR_RED spriteSheet: DREAMSPRITE_RED.PCK spriteInv: inventory_DREAMSPRITE_RED # allowInv: false corpseBattle: - STR_DREAMSPRITE_CORPSE visibilityAtDay: 20 visibilityAtDark: 13 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 8 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 constantAnimation: true damageModifier: &GenericDreamArmor - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SKELETON_ARMOR spriteSheet: SKELETON.PCK spriteInv: inventory_SKELETON corpseBattle: - STR_SKELETON_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 10 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 30 psiDefence: *StandardDynamicPsiDefence bleedImmune: true zombiImmune: true painImmune: true meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *GenericDreamArmor specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_LICH_ARMOR spriteInv: inventory_LICH spriteSheet: LICH.PCK corpseBattle: - STR_LICH_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 50 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 overKill: 1.5 damageModifier: *GenericDreamArmor specialWeapon: STR_SKELETAL_HAND loftempsSet: [ 3 ] - type: STR_SLEEPER_MALE_ARMOR spriteSheet: SLEEPER.PCK spriteInv: inventory_SLEEPER_MALE corpseBattle: - STR_SLEEPER_CORPSE visibilityAtDark: 13 psiVision: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] - type: STR_SLEEPER_FEMALE_ARMOR spriteSheet: SLEEPER.PCK spriteInv: inventory_SLEEPER_FEMALE forcedTorso: 2 corpseBattle: - STR_SLEEPER_CORPSE visibilityAtDark: 13 psiVision: 10 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] # humans - type: STR_BLACK_SUN_STORMTROOPER_ARMOR spriteSheet: BLACK_SUN_STORMTROOPER.PCK spriteInv: inventory_BLACK_SUN_STORMTROOPER corpseBattle: - STR_BLACK_SUN_STORMTROOPER_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -2 frontArmor: 65 sideArmor: 55 rearArmor: 45 underArmor: 40 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 bravery: 0.15 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.0625 stunCurrent: 0.09 health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.7 - 0.8 - 0.8 - 0.0 - 0.25 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_AGENT_ARMOR spriteSheet: MIB_0.PCK spriteInv: inventory_MIB0 corpseBattle: - STR_MIB0_CORPSE visibilityAtDark: 10 frontArmor: 15 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MIB_ENFORCER_ARMOR spriteSheet: MIB_1.PCK spriteInv: inventory_MIB1 corpseBattle: - STR_MIB1_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_COMBAT_ARMOR spriteSheet: MIB_2.PCK spriteInv: inventory_MIB2 corpseBattle: - STR_MIB2_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MIB_ALLOY_ARMOR spriteSheet: MIB_3.PCK spriteInv: inventory_MIB3 corpseBattle: - STR_MIB3_CORPSE visibilityAtDark: 12 frontArmor: 45 sideArmor: 30 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_POWER_SUIT spriteSheet: MIB_4.PCK spriteInv: inventory_MIB4 corpseBattle: - STR_MIB4_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_MIB_STORMTROOPER_ARMOR spriteSheet: MIB_5.PCK spriteInv: inventory_MIB5 movementType: 1 corpseBattle: - STR_MIB5_CORPSE visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 20 camouflageAtDark: -4 frontArmor: 70 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorStormtrooperSuitRes - 1.0 - 1.0 - 0.15 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.6 - 0.2 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_PSI_OPS_ARMOR spriteSheet: MIB_PSI_OPS.PCK spriteInv: inventory_MIB_PSI_OPS corpseBattle: - STR_MIB_PSI_OPS_CORPSE visibilityAtDark: 10 psiVision: 12 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 damageModifier: - 1.0 - 0.8 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CAVE_GIRL_ARMOR spriteSheet: CAVE_GIRL.PCK spriteInv: inventory_CAVE_GIRL corpseBattle: - STR_CAVE_GIRL_CORPSE spriteHairGroup: 5 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CavemanResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_CAVE_GUY_ARMOR spriteSheet: CAVE_GUY.PCK spriteInv: inventory_CAVE_GUY corpseBattle: - STR_CAVE_GUY_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CavemanResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_EASY_RIDER_ARMOR spriteSheet: EASY_RIDER.PCK spriteInv: inventory_EASY_RIDER corpseBattle: - STR_EASY_RIDER_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_WESTMAN_ARMOR spriteSheet: WESTMAN.PCK spriteInv: inventory_WESTMAN corpseBattle: - STR_WESTMAN_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &StandardCivilianResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_STORMY_ARMOR spriteSheet: FEMALE_STORMY.PCK spriteInv: inventory_FEMALE_STORMY corpseBattle: - STR_FEMALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &StormyResists - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_STORMY_ARMOR spriteSheet: MALE_STORMY.PCK spriteInv: inventory_MALE_STORMY corpseBattle: - STR_MALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StormyResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_LUCHADOR_ARMOR spriteSheet: LUCHADOR.PCK spriteInv: inventory_LUCHADOR corpseBattle: - STR_LUCHADOR_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.35 drawingRoutine: 10 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &LuchadorResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.2 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MOTOR_MAN_ARMOR spriteSheet: MOTOR_MAN.PCK spriteInv: inventory_MOTOR_MAN corpseBattle: - STR_MOTOR_MAN_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_PINKY_DEVIL_ARMOR spriteSheet: PINKY_DEVIL.PCK spriteInv: inventory_PINKY_DEVIL corpseBattle: - STR_PINKY_DEVIL_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 246] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_TECH_WIZARD_ARMOR spriteSheet: TECH_WIZARD.PCK spriteInv: inventory_TECH_WIZARD corpseBattle: - STR_TECH_WIZARD_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 14 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.15 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_BROTHER_OF_APOCALYPSE_ARMOR spriteInv: inventory_BROTHER_OF_APOCALYPSE spriteSheet: BROTHER_OF_APOCALYPSE.PCK corpseBattle: - STR_BROTHER_OF_APOCALYPSE_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CultistOfApocalypse - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_CLERIC_OF_APOCALYPSE_ARMOR spriteInv: inventory_CLERIC_OF_APOCALYPSE spriteSheet: CLERIC_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR spriteInv: inventory_PONTIFF_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 13 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR spriteInv: inventory_SAMAEL_OF_APOCALYPSE spriteSheet: PONTIFF_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 16 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.1 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.35 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 health: stunNormalized: -0.1 flatHundred: 0.2 morale: flatHundred: 0.5 overKill: 1.5 damageModifier: *CultistOfApocalypse specialWeapon: STR_UNARMED_PSI_BLADE loftempsSet: [ 3 ] - type: STR_SYNDICATE_WORKER_ARMOR spriteSheet: SYNDICATE_WORKER.PCK spriteInv: inventory_SYNDICATE_WORKER corpseBattle: - STR_SYNDICATE_WORKER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_ARMOR spriteSheet: SYNDICATE_AGENT.PCK spriteInv: inventory_SYNDICATE_AGENT corpseBattle: - STR_SYNDICATE_AGENT_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: &SyndicateAgentResists - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_ARMOR spriteSheet: SYNDICATE_MERC.PCK spriteInv: inventory_SYNDICATE_MERC corpseBattle: - STR_SYNDICATE_MERC_CORPSE visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &SyndicateMercResists - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.2 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR spriteSheet: SYNDICATE_MERC_CAPTAIN.PCK spriteInv: inventory_SYNDICATE_MERC_CAPTAIN corpseBattle: - STR_SYNDICATE_MERC_CAPTAIN_CORPSE visibilityAtDark: 13 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *SyndicateMercResists specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_SYNDICATE_SUPERSOLDIER_ARMOR spriteSheet: SYNDICATE_SUPERSOLDIER.PCK spriteInv: inventory_SYNDICATE_SUPERSOLDIER spriteUtileGroup: 8 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_SYNDICATE_SUPERSOLDIER_CORPSE visibilityAtDark: 16 psiVision: 3 frontArmor: 38 sideArmor: 28 rearArmor: 28 underArmor: 24 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_SYNDICATE_SCIENTIST_ARMOR spriteSheet: SYNDICATE_SCIENTIST.PCK spriteInv: inventory_SYNDICATE_SCIENTIST corpseBattle: - STR_SYNDICATE_SCIENTIST_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_SYNDICATE_CEO_FALSEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_FALSEFORM spriteSheet: SYNDICATE_CEO_FALSEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 9 psiVision: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] deathFrames: 18 - type: STR_SYNDICATE_CEO_TRUEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_TRUEFORM spriteSheet: SYNDICATE_CEO_TRUEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 12 psiVision: 18 heatVision: 30 frontArmor: 22 sideArmor: 22 rearArmor: 22 underArmor: 18 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 10 recovery: mana: flatHundred: 0.1 health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 0.66 loftempsSet: [ 3 ] - type: STR_UAC_MILITARY_ARMOR spriteSheet: UAC_MILITARY.PCK spriteInv: inventory_UAC_MILITARY corpseBattle: - STR_UAC_MILITARY_CORPSE visibilityAtDark: 11 frontArmor: 22 sideArmor: 10 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.8 - 0.8 - 1.0 - 1.0 - 0.7 - 0.9 - 1.15 - 4.0 - 0.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_UAC_SPACE_MARINE_ARMOR spriteSheet: UAC_SPACE_MARINE.PCK spriteInv: inventory_UAC_SPACE_MARINE corpseBattle: - STR_UAC_SPACE_MARINE_CORPSE visibilityAtDark: 13 frontArmor: 36 sideArmor: 30 rearArmor: 24 underArmor: 18 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 0.85 - 0.7 - 0.9 - 1.25 - 0.0 - 0.15 - 0.75 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_UAC_ENGINEER_ARMOR spriteSheet: UAC_ENGINEER.PCK spriteInv: inventory_UAC_ENGINEER corpseBattle: - STR_UAC_ENGINEER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_UAC_MANAGER_ARMOR spriteSheet: UAC_MANAGER.PCK spriteInv: inventory_UAC_MANAGER corpseBattle: - STR_UAC_MANAGER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_UAC_MASTER_RESEARCHER_ARMOR spriteSheet: UAC_MASTER_RESEARCHER.PCK spriteInv: inventory_UAC_MASTER_RESEARCHER corpseBattle: - STR_UAC_MASTER_RESEARCHER_CORPSE visibilityAtDark: 12 frontArmor: 11 sideArmor: 11 rearArmor: 11 underArmor: 11 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.75 - 1.0 - 0.9 - 0.9 - 1.0 - 1.0 - 0.8 - 4.0 - 0.12 - 0.85 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_GOON_ARMOR spriteSheet: OSIRON_GOON.PCK spriteInv: inventory_OSIRON_GOON corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &OsironGoonResists - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_ELITE_ARMOR spriteSheet: OSIRON_ELITE.PCK spriteInv: inventory_OSIRON_ELITE corpseBattle: - STR_HUMAN_OSIRON_ELITE_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 20 sideArmor: 10 rearArmor: 20 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_OSIRON_BOSS_ARMOR spriteSheet: OSIRON_BOSS.PCK spriteInv: inventory_OSIRON_BOSS corpseBattle: - STR_HUMAN_OSIRON_BOSS_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL0_ARMOR spriteSheet: POSTAL0.PCK spriteInv: inventory_POSTAL0 corpseBattle: - STR_HUMAN_POSTAL0_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 11 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL1_ARMOR spriteSheet: POSTAL1.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_HUMAN_POSTAL1_CORPSE visibilityAtDark: 9 camouflageAtDay: 30 camouflageAtDark: -2 frontArmor: 22 sideArmor: 10 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_HUMAN_POSTAL2_ARMOR spriteSheet: POSTAL2.PCK spriteInv: inventory_POSTAL2 corpseBattle: - STR_HUMAN_POSTAL2_CORPSE camouflageAtDay: 20 camouflageAtDark: -4 visibilityAtDark: 11 frontArmor: 28 sideArmor: 20 rearArmor: 22 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: MALE_CIVILIAN.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINWASHED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_STUNNED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_STUNNED_HUMAN_FARMER_CORPSE corpseGeo: STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_FEMALE_FARMER_ARMOR spriteSheet: FEMALE_FARMER.PCK spriteInv: inventory_FEMALE_FARMER corpseBattle: - STR_FEMALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CYBERWEB_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_TECHNOMAD.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &TechnomadResists - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 2.8 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_MYSTEK_ARMOR spriteSheet: CYBERWEB_MYSTEK.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_MYSTEK_CORPSE corpseGeo: STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 15 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *TechnomadResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_SPACE_TECHNOMAD.PCK spriteInv: inventory_SPACE_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 16 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.0 - 0.4 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_BIOEXO loftempsSet: [ 3 ] deathFrames: 3 - type: STR_EXALT_INFILTRATOR_ARMOR spriteSheet: EXALT_INFILTRATOR.PCK spriteInv: inventory_EXALT_INFILTRATOR corpseBattle: - STR_EXALT_INFILTRATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_EXALT_GOON_ARMOR spriteSheet: EXALT_GOON.PCK spriteInv: inventory_EXALT_GOON corpseBattle: - STR_EXALT_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 18 sideArmor: 10 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 3.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_ENFORCER_ARMOR spriteSheet: EXALT_ENFORCER.PCK spriteInv: inventory_EXALT_ENFORCER corpseBattle: - STR_EXALT_ENFORCER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 18 sideArmor: 10 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_EXALT_LIQUIDATOR_ARMOR spriteSheet: EXALT_LIQUIDATOR.PCK spriteInv: inventory_EXALT_LIQUIDATOR corpseBattle: - STR_EXALT_LIQUIDATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_EXALT_MASTER_ARMOR spriteSheet: EXALT_MASTER.PCK spriteInv: inventory_EXALT_MASTER corpseBattle: - STR_EXALT_MASTER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BRAINER_ARMOR spriteSheet: EXALT_BRAINER.PCK spriteInv: inventory_EXALT_BRAINER corpseBattle: - STR_EXALT_BRAINER_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 11 sideArmor: 11 rearArmor: 11 underArmor: 11 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 5.6 - 0.1 - 1.3 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 2 ] - type: STR_ZSRR_GANGER_ARMOR spriteSheet: ZSRR_GANGER.PCK spriteInv: inventory_ZSRR_GANGER corpseBattle: - STR_ZSRR_GANGER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MOLOLEC_ARMOR spriteSheet: ZSRR_MOLOLEC.PCK spriteInv: inventory_ZSRR_MOLOLEC corpseBattle: - STR_ZSRR_MOLOLEC_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_MATROS_ARMOR spriteSheet: ZSRR_MATROS.PCK spriteInv: inventory_ZSRR_MATROS corpseBattle: - STR_ZSRR_MATROS_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_MALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_MALE spriteSheet: ZSRR_RED_OPS_MALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 20 sideArmor: 16 rearArmor: 12 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &RedOpsResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_RED_OPS_FEMALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_FEMALE spriteSheet: ZSRR_RED_OPS_FEMALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *RedOpsResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_MALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_MALE forcedTorso: 1 corpseBattle: - STR_ZSRR_PIONEER_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PioneerResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_PIONEER_FEMALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_FEMALE forcedTorso: 2 corpseBattle: - STR_ZSRR_PIONEER_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PioneerResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_ZSRR_UBEK_ARMOR spriteSheet: ZSRR_UBEK.PCK spriteInv: inventory_ZSRR_UBEK weight: 5 corpseBattle: - STR_ZSRR_UBEK_CORPSE corpseGeo: STR_DURATHREAD visibilityAtDark: 11 frontArmor: 30 sideArmor: 20 rearArmor: 15 underArmor: 10 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_NATASHA_MOROZOVA_ARMOR spriteInv: inventory_NATASHA_MOROZOVA spriteSheet: NATASHA_MOROZOVA.PCK corpseBattle: - STR_NATASHA_MOROZOVA_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 20 #light cammo camouflageAtDark: -5 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.3 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *RedOpsResists specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOLLOWER_ARMOR spriteSheet: BLACK_LOTUS_FOLLOWER.PCK spriteInv: inventory_BLACK_LOTUS_FOLLOWER corpseBattle: - STR_BLACK_LOTUS_FOLLOWER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_FOOTMAN_ARMOR spriteSheet: BLACK_LOTUS_FOOTMAN.PCK spriteInv: inventory_BLACK_LOTUS_FOOTMAN corpseBattle: - STR_BLACK_LOTUS_FOOTMAN_CORPSE camouflageAtDay: -8 camouflageAtDark: -2 visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WARRIOR_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_WARRIOR_CORPSE camouflageAtDay: 35 camouflageAtDark: -1 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_ASSASSIN_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_MANDARIN_ARMOR spriteSheet: BLACK_LOTUS_MANDARIN.PCK spriteInv: inventory_BLACK_LOTUS_MANDARIN corpseBattle: - STR_BLACK_LOTUS_MANDARIN_CORPSE visibilityAtDark: 9 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_WITCH_ARMOR spriteSheet: BLACK_LOTUS_WITCH.PCK spriteInv: inventory_BLACK_LOTUS_WITCH corpseBattle: - STR_BLACK_LOTUS_WITCH_CORPSE visibilityAtDark: 15 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_BLACK_LOTUS_AVATAR_ARMOR spriteSheet: BLACK_LOTUS_AVATAR.PCK spriteInv: inventory_BLACK_LOTUS_AVATAR corpseBattle: - STR_BLACK_LOTUS_AVATAR_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 psiDefence: *StandardDynamicPsiDefence movementType: 1 drawingRoutine: 4 bleedImmune: true allowInv: false recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 0.3 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.3 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 loftempsSet: [ 3 ] - type: STR_LO_WO_ARMOR spriteSheet: LO_WO.PCK spriteInv: inventory_LO_WO corpseBattle: - STR_LO_WO_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: STR_SUPPORTER_OF_DAGON_ARMOR spriteSheet: SUPPORTER_OF_DAGON.PCK spriteInv: inventory_SUPPORTER_OF_DAGON corpseBattle: - STR_SUPPORTER_OF_DAGON_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence overKill: 1.5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_DISCIPLE_OF_DAGON_ARMOR spriteSheet: DISCIPLE_OF_DAGON.PCK spriteInv: inventory_DISCIPLE_OF_DAGON corpseBattle: - STR_DISCIPLE_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_PRIEST_OF_DAGON_ARMOR spriteInv: inventory_PRIEST_OF_DAGON spriteSheet: PRIEST_OF_DAGON.PCK corpseBattle: - STR_PRIEST_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_CHOSEN_OF_DAGON_ARMOR spriteInv: inventory_CHOSEN_OF_DAGON spriteSheet: CHOSEN_OF_DAGON.PCK corpseBattle: - STR_CHOSEN_OF_DAGON_CORPSE visibilityAtDark: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_SORCERER_OF_DAGON_ARMOR spriteInv: inventory_SORCERER_OF_DAGON spriteSheet: SORCERER_OF_DAGON.PCK corpseBattle: - STR_SORCERER_OF_DAGON_CORPSE visibilityAtDark: 15 psiVision: 10 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.6 - 0.85 - 1.0 - 0.8 - 0.9 - 0.4 - 6.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_HUMAN_GHOST_CULTIST_ARMOR spriteSheet: GHOST_CULTIST.PCK spriteInv: inventory_GHOST_CULTIST corpseBattle: - STR_HUMAN_GHOST_CULTIST_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_DR_HADRIEX_ARMOR spriteSheet: HADRIEX.PCK spriteInv: inventory_HADRIEX corpseBattle: - STR_DR_HADRIEX_CORPSE visibilityAtDark: 9 psiVision: 2 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.25 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BODYGUARD_ARMOR spriteSheet: MALE_BODYGUARD.PCK spriteInv: inventory_MALE_BODYGUARD corpseBattle: - STR_MALE_BODYGUARD_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 5 rearArmor: 10 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR spriteSheet: MALE_HOOLIGAN.PCK spriteInv: inventory_MALE_HOOLIGAN corpseBattle: - STR_MALE_HOOLIGAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BLACK_ARMOR spriteSheet: MALE_CIVILIAN_BLACK.PCK spriteInv: inventory_MALE_CIVILIAN_BLACK corpseBattle: - STR_MALE_CIVILIAN_BLACK_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_MALE_DOCTOR forcedTorso: 1 corpseBattle: - STR_MALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_FEMALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_FEMALE_DOCTOR forcedTorso: 2 corpseBattle: - STR_FEMALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_POLICEMAN_ARMOR spriteSheet: POLICEMAN.PCK spriteInv: inventory_POLICEMAN corpseBattle: - STR_POLICEMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PoliceOfficer - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_POLICEWOMAN_ARMOR spriteSheet: POLICEWOMAN.PCK spriteInv: inventory_POLICEWOMAN corpseBattle: - STR_POLICEWOMAN_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PoliceOfficer specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_MALE_FARMER corpseBattle: - STR_MALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_MALE_HUNTER corpseBattle: - MALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &HunterResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_FEMALE_HUNTER forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *HunterResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_ARMOR spriteSheet: BEDUIN.PCK spriteInv: inventory_MALE_BEDUIN corpseBattle: - MALE_CIVILIAN_BEDUIN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_WARRIOR corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK spriteInv: inventory_MALE_BEDUIN_CHIEFTAIN forcedTorso: 2 corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_MALE_ARAB forcedTorso: 1 corpseBattle: - MALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK spriteInv: inventory_FEMALE_ARAB forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_CITY_BOY_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_BOY forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - MALE_CIVILIAN_CITY_BOY_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &CityYouthResists - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_GIRL forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - FEMALE_CIVILIAN_CITY_GIRL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *CityYouthResists specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_MALE_TECHNICIAN forcedTorso: 1 corpseBattle: - STR_MALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_FEMALE_TECHNICIAN forcedTorso: 2 corpseBattle: - STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *LabcoatResists specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_MALE_POLAR forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &PolarnikResists - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_FEMALE_POLAR forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [0, 32, 48, 64, 128, 176, 192, 240] corpseBattle: - STR_FEMALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *PolarnikResists specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_GANGER_ARMOR spriteInv: inventory_MALE_CIVILIAN_GANGER spriteSheet: MALE_CIVILIAN_GANGER.PCK corpseBattle: - STR_MALE_CIVILIAN_GANGER_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_GREASER_ARMOR spriteInv: inventory_MALE_GREASER spriteSheet: MALE_GREASER.PCK corpseBattle: - STR_MALE_GREASER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ENGINEER_ARMOR spriteInv: inventory_MALE_ENGINEER spriteSheet: MALE_ENGINEER.PCK corpseBattle: - STR_MALE_ENGINEER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_SAILOR_ARMOR spriteInv: inventory_MALE_SAILOR spriteSheet: MALE_SAILOR.PCK corpseBattle: - STR_MALE_SAILOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FORESTER_ARMOR spriteInv: inventory_MALE_FORESTER spriteSheet: MALE_FORESTER.PCK corpseBattle: - STR_MALE_FORESTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_CIVILIAN_WORKER_ARMOR spriteInv: inventory_MALE_WORKER spriteSheet: MALE_CIVILIAN_WORKER.PCK corpseBattle: - STR_MALE_CIVILIAN_WORKER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_FAT_TOURIST_ARMOR spriteSheet: MALE_FAT_TOURIST.PCK spriteInv: inventory_MALE_FAT_TOURIST corpseBattle: - STR_MALE_FAT_TOURIST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &BeachOutfitResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_MALE_VIP_ARMOR spriteSheet: MALE_VIP.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_FEMALE_CASUAL_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CASUAL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_FEMALE_GLAMOUR_ARMOR spriteInv: inventory_FEMALE_GLAMOUR spriteSheet: FEMALE_GLAMOUR.PCK corpseBattle: - STR_FEMALE_GLAMOUR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_HOSTESS_ARMOR spriteSheet: HOSTESS.PCK spriteInv: inventory_HOSTESS corpseBattle: - STR_HOSTESS_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *StandardCivilianResists specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: STR_BIKINI_BABE_ARMOR spriteSheet: BIKINI_BABE.PCK spriteInv: inventory_BIKINI_BABE corpseBattle: - STR_BIKINI_BABE_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 4 recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *BeachOutfitResists specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: STR_PRIEST_ARMOR spriteSheet: PRIEST.PCK spriteInv: inventory_PRIEST corpseBattle: - STR_PRIEST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: STR_MALE_SOLDIER_ARMOR spriteSheet: SOLDIER.PCK spriteInv: inventory_MALE_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_OFFICER_SOLDIER_ARMOR spriteSheet: OFFICER_SOLDIER.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STR_MALE_ELITE_SOLDIER_ARMOR spriteSheet: ELITE_SOLDIER.PCK spriteInv: inventory_ELITE_SOLDIER corpseBattle: - STR_ELITE_SOLDIER_CORPSE visibilityAtDark: 13 frontArmor: 20 sideArmor: 13 rearArmor: 15 underArmor: 8 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_CRISIS_TROOPER_ARMOR spriteSheet: CRISIS_TROOPER.PCK spriteInv: inventory_CRISIS_TROOPER corpseBattle: - STR_CRISIS_TROOPER_CORPSE visibilityAtDark: 7 stats: stamina: -10 reactions: -15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &HazmatResists - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.8 - 1.0 - 1.0 - 0.3 - 0.0 - 0.1 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_HAZMAT loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_HEAVY_ARMOR spriteSheet: MAGMA_HEAVY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_HEAVY_CORPSE visibilityAtDark: 10 frontArmor: 30 sideArmor: 25 rearArmor: 22 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_MALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: &MAGMASecurityResists - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_FEMALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_FEMALE_MAGMA_SECURITY forcedTorso: 2 corpseBattle: - STR_FEMALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: *MAGMASecurityResists specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_MAGMA_POWER_ARMOR spriteSheet: MAGMA_POWER_ARMOR.PCK spriteInv: inventory_MAGMA_POWER_ARMOR customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_MAGMA_POWER_ARMOR_CORPSE visibilityAtDark: 12 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *StandardDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &MAGMAPowerArmor - 1.0 - 0.8 - 0.1 - 0.8 - 1.0 - 1.2 - 0.7 - 1.1 - 1.0 - 0.0 - 0.5 - 0.4 - 1.0 - 1.3 - 0.0 - 1.0 specialWeapon: STR_UNARMED_POWER_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_ASTRONAUT_ARMOR spriteSheet: ASTRONAUT.PCK spriteInv: inventory_ASTRONAUT corpseBattle: - STR_ASTRONAUT_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AstronautResists - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_SALVAGER_ARMOR spriteSheet: COUNCIL_SALVAGER.PCK spriteInv: inventory_COUNCIL_SALVAGER corpseBattle: - STR_COUNCIL_SALVAGER_CORPSE visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 0.75 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: STR_COUNCIL_MEMBER_ARMOR spriteSheet: COUNCIL_MEMBER.PCK spriteInv: inventory_COUNCIL_MEMBER corpseBattle: - STR_COUNCIL_MEMBER_CORPSE visibilityAtDark: 9 frontArmor: 25 sideArmor: 20 rearArmor: 16 underArmor: 20 psiDefence: *StandardDynamicPsiDefence recovery: mana: flatHundred: 0.1 energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] # robots - type: STR_CAMERA_ARMOR spriteSheet: CAMERA.PCK spriteInv: inventory_CAMERA allowInv: false corpseBattle: - STR_CAMERA_CORPSE zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 movementType: 2 personalLight: 5 overKill: 1.5 frontArmor: 25 sideArmor: 25 rearArmor: 20 underArmor: 30 psiDefence: *MachineDynamicPsiDefence createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.3 - 1.1 - 0.25 - 1.0 - 0.7 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR spriteSheet: XCOM_ROBOTURRET_MINIGUN.PCK spriteInv: inventory_XCOM_ROBOTURRET_MINIGUN corpseBattle: - STR_XCOM_ROBOTURRET_CORPSE corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_XCOM_ROBOTURRET_LASER_ARMOR spriteSheet: XCOM_ROBOTURRET.PCK spriteInv: inventory_XCOM_ROBOTURRET_LASER corpseBattle: - STR_XCOM_ROBOTURRET_CORPSE corpseGeo: STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR spriteSheet: REPTOID_DRAGONFIRE_TURRET.PCK spriteInv: inventory_REPTOID_DRAGONFIRE_TURRET allowInv: false corpseBattle: - REPTOID_DRAGONFIRE_TURRET_CORPSE_1 - REPTOID_DRAGONFIRE_TURRET_CORPSE_2 - REPTOID_DRAGONFIRE_TURRET_CORPSE_3 - REPTOID_DRAGONFIRE_TURRET_CORPSE_4 corpseGeo: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 175 sideArmor: 150 rearArmor: 125 underArmor: 125 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 createsMeleeThreat: false allowsMoving: false allowsRunning: false allowsStrafing: false size: 2 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.9 - 0.1 - 0.75 - 1.0 - 0.9 - 0.1 - 0.4 - 1.0 - 0.0 - 1.5 - 0.6 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR spriteSheet: WIZKID_SCOUT_DRONE_LAUNCHER.PCK spriteInv: inventory_WIZKID_SCOUT_DRONE_LAUNCHER corpseBattle: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE visibilityAtDark: 15 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: mana: flatHundred: 0.1 energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SEEKER_DRONE_ARMOR spriteSheet: SEEKER_DRONE.PCK spriteInv: inventory_SEEKER_DRONE corpseBattle: - STR_SEEKER_DRONE_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 30 camouflageAtDark: -3 frontArmor: 10 sideArmor: 20 rearArmor: 20 underArmor: 10 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.3 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_ROBOSPHERE_ARMOR spriteSheet: CYBERWEB_ROBOSPHERE.PCK spriteInv: inventory_CYBERWEB_ROBOSPHERE corpseBattle: - STR_CYBERWEB_ROBOSPHERE_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 4 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 drawingRoutine: 19 createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_ROBOTURRET_ARMOR spriteSheet: CYBERWEB_ROBOTURRET.PCK spriteInv: inventory_CYBERWEB_ROBOTURRET_LASER allowInv: false corpseBattle: - STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.25 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 4 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_CYBERWEB_CENTURION_ARMOR spriteSheet: CENTURION.PCK spriteInv: inventory_Centurion allowInv: false corpseBattle: - CYBERWEB_CENTURION_CORPSE_1 - CYBERWEB_CENTURION_CORPSE_2 - CYBERWEB_CENTURION_CORPSE_3 - CYBERWEB_CENTURION_CORPSE_4 corpseGeo: STR_CYBERWEB_CENTURION_CORPSE visibilityAtDark: 20 heatVision: 60 frontArmor: 75 sideArmor: 65 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.1 - 1.4 - 0.4 - 0.0 - 0.4 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SYNDICATE_WALKER_ARMOR spriteSheet: SYNDICATE_WALKER.PCK spriteInv: inventory_SYNDICATE_WALKER allowInv: false corpseBattle: - SYNDICATE_WALKER_CORPSE_1 - SYNDICATE_WALKER_CORPSE_2 - SYNDICATE_WALKER_CORPSE_3 - SYNDICATE_WALKER_CORPSE_4 corpseGeo: STR_SYNDICATE_WALKER_CORPSE visibilityAtDark: 10 heatVision: 35 frontArmor: 55 sideArmor: 40 rearArmor: 50 underArmor: 40 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 ignoresMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.3 - 0.7 - 1.0 - 1.0 - 0.05 - 1.4 - 0.7 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_CHAINSAWBOT_ARMOR spriteSheet: MAGMA_CHAINSAWBOT.PCK spriteInv: inventory_MAGMA_CHAINSAWBOT allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDark: 10 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 35 zombiImmune: true drawingRoutine: 2 size: 2 createsMeleeThreat: true overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.2 - 0.65 - 0.5 - 0.0 - 0.5 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_ROBOTANK_ARMOR spriteSheet: MAGMA_ROBOTANK.PCK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 65 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 40 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 createsMeleeThreat: true psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.05 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MAGMA_MINITANK_ARMOR spriteSheet: MAGMA_MINITANK.PCK spriteInv: inventory_MAGMA_MINITANK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.05 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_OBLITERATOR_ARMOR spriteSheet: OBLITERATOR.PCK spriteInv: inventory_OBLITERATOR allowInv: false corpseGeo: STR_OBLITERATOR_CORPSE visibilityAtDark: 20 heatVision: 30 corpseBattle: - OBLITERATOR_CORPSE_1 - OBLITERATOR_CORPSE_2 - OBLITERATOR_CORPSE_3 - OBLITERATOR_CORPSE_4 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 100 movementType: 1 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.8 - 0.4 - 0.8 - 0.6 - 0.8 - 0.05 - 1.2 - 1.2 - 0.0 - 0.35 - 1.0 - 0.4 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_MIB_SECTOPOD_ARMOR spriteSheet: MIBSECT.PCK spriteInv: inventory_MIB_SECTOPOD allowInv: false corpseBattle: - MIB_SECTOPOD_CORPSE_1 - MIB_SECTOPOD_CORPSE_2 - MIB_SECTOPOD_CORPSE_3 - MIB_SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 size: 2 moveSound: 180 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: &SectopodResists - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 0.5 - 1.0 - 1.0 - 0.0 - 0.35 - 1.0 - 0.4 - 0.5 - 0.0 - 0.1 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR spriteSheet: X_ROB.PCK spriteInv: inventory_SECTOPOD allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *StandardDynamicPsiDefence fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 5 overKill: 1.5 createsMeleeThreat: false size: 2 moveSound: 180 damageModifier: *SectopodResists builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERDISC_ARMOR spriteSheet: CYBER.PCK spriteInv: inventory_CYBERDISC allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true fearImmune: true painImmune: true bleedImmune: true zombiImmune: true movementType: 1 size: 2 overKill: 1.5 createsMeleeThreat: false psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.15 - 1.0 - 0.7 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_CYBERDISC_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERMITE_ARMOR spriteSheet: CYBERMITE.PCK spriteInv: inventory_CYBERMITE allowInv: false corpseBattle: - STR_CYBERMITE_CORPSE visibilityAtDark: 20 heatVision: 50 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 fearImmune: true bleedImmune: true painImmune: true zombiImmune: true drawingRoutine: 4 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.25 - 1.0 - 1.0 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ALIEN_DRONE_ARMOR spriteSheet: DRONE.PCK spriteInv: inventory_ALIEN_DRONE allowInv: false corpseBattle: - STR_ALIEN_DRONE_CORPSE corpseGeo: STR_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 4 movementType: 1 fearImmune: true painImmune: true zombiImmune: true bleedImmune: true createsMeleeThreat: false overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: &AlienDroneResists - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.25 - 1.4 - 1.0 - 0.0 - 1.5 - 1.5 - 0.0 - 1.0 - 0.0 - 0.0 builtInWeapons: - STR_ALIEN_DRONE_WEAPON - STR_ALIEN_DRONE_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_LARGE_ALIEN_DRONE_ARMOR spriteSheet: LARGE_DRONE.PCK spriteInv: inventory_LARGE_ALIEN_DRONE allowInv: false corpseBattle: - LARGE_ALIEN_DRONE_1 - LARGE_ALIEN_DRONE_2 - LARGE_ALIEN_DRONE_3 - LARGE_ALIEN_DRONE_4 corpseGeo: STR_LARGE_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 44 sideArmor: 44 rearArmor: 44 underArmor: 35 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 createsMeleeThreat: false overKill: 1.5 recovery: mana: flatHundred: 0.1 energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence damageModifier: &LargeAlienDroneResists - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.1 - 1.4 - 1.0 - 0.0 - 0.4 - 1.5 - 0.0 - 1.0 - 0.0 - 0.0 builtInWeapons: - STR_LARGE_ALIEN_DRONE_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR spriteSheet: ALIEN_SMALL_PLASMA_TURRET.PCK spriteInv: inventory_ALIEN_SMALL_PLASMA_TURRET allowInv: false corpseBattle: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE zombiImmune: true bleedImmune: true fearImmune: true painImmune: true drawingRoutine: 19 movementType: 0 personalLight: 5 allowsMoving: false allowsRunning: false allowsStrafing: false overKill: 1.5 frontArmor: 45 sideArmor: 50 rearArmor: 40 underArmor: 50 psiDefence: *MachineDynamicPsiDefence createsMeleeThreat: false damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.25 - 1.0 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON loftempsSet: [ 3 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ALIEN_LASER_TURRET_ARMOR spriteSheet: ALIEN_LASER_TURRET.PCK spriteInv: inventory_ALIEN_LASER_TURRET allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 60 sideArmor: 60 rearArmor: 60 underArmor: 60 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 0 createsMeleeThreat: false allowsMoving: false allowsRunning: false allowsStrafing: false size: 2 overKill: 1.5 psiDefence: *MachineDynamicPsiDefence damageModifier: &CyberdiscResists - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 0.05 - 1.0 - 0.7 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 builtInWeapons: - STR_SECTOPOD_WEAPON loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XCOM_FLYING_DRONE_ARMOR spriteSheet: XCOM_FLYING_DRONE.PCK spriteInv: XFLYINGDRONE customArmorPreviewIndex: 46 weight: 0 corpseBattle: - STR_XCOM_FLYING_DRONE_CORPSE corpseGeo: STR_ALIEN_DRONE_CORPSE storeItem: STR_XCOM_FLYING_DRONE visibilityAtDark: 16 personalLight: 5 heatVision: 20 stats: tu: 15 stamina: 30 reactions: 30 strength: 10 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 movementType: 1 moveSound: 40 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: *AlienDroneResists units: - STR_MUGGLE_AI builtInWeapons: - STR_ALIEN_DRONE_WEAPON - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - INV_NULL_HAND_L loftempsSet: [ 3 ] - type: STR_XCOM_LARGE_FLYING_DRONE_ARMOR spriteSheet: XCOM_LARGE_FLYING_DRONE.PCK spriteInv: XLARGEFLYINGDRONE customArmorPreviewIndex: 62 corpseBattle: - XCOM_LARGE_FLYING_DRONE_CORPSE_1 - XCOM_LARGE_FLYING_DRONE_CORPSE_2 - XCOM_LARGE_FLYING_DRONE_CORPSE_3 - XCOM_LARGE_FLYING_DRONE_CORPSE_4 corpseGeo: STR_LARGE_ALIEN_DRONE_CORPSE storeItem: STR_XCOM_LARGE_FLYING_DRONE visibilityAtDark: 16 heatVision: 20 stats: tu: 10 stamina: 20 health: 25 reactions: 25 strength: 40 frontArmor: 44 sideArmor: 44 rearArmor: 44 underArmor: 35 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 3 constantAnimation: true movementType: 1 moveSound: 40 size: 2 createsMeleeThreat: false overKill: 1.5 recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true damageModifier: *LargeAlienDroneResists units: - STR_MUGGLE_AI builtInWeapons: - STR_LARGE_ALIEN_DRONE_WEAPON - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - STR_HWP_RANGEFINDER loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SEABOT_ARMOR spriteSheet: SEABOT.PCK spriteInv: SEABOT customArmorPreviewIndex: 45 weight: -20 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_SEABOT_CORPSE visibilityAtDark: 9 visibilityAtDay: 30 heatVision: 15 stats: tu: 6 stamina: 60 reactions: 40 strength: 9 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 fearImmune: true bleedImmune: true zombiImmune: true painImmune: true drawingRoutine: 19 movementType: 1 moveSound: 500 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.0 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - INV_NULL_HAND_L - INV_NULL_HAND_R - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 2 ] - type: STR_SMALL_TANK_ARMOR spriteSheet: DRONE_SHOTGUN.PCK spriteInv: DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_NONE corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 personalLight: 5 heatVision: 50 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 stats: tu: 20 stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_SCOUT_DRONE_SHOTGUN - STR_HWP_SMOKE - STR_HWP_SMOKE_CLIP - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR spriteSheet: DRONE_LAUNCHER.PCK spriteInv: ROCKET_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_SMALL_TANK_ROCKET_LAUNCHER corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 personalLight: 5 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_SCOUT_DRONE_ROCKET_LAUNCHER - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_MEDICAL_DRONE_ARMOR spriteSheet: MEDICAL_DRONE.PCK spriteInv: MEDICAL_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_MEDICAL_DRONE corpseBattle: - STR_MEDICAL_DRONE_CORPSE visibilityAtDark: 15 personalLight: 5 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: *MachineDynamicPsiDefence allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.25 - 1.0 - 0.5 - 0.0 - 1.5 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 units: - STR_MUGGLE_AI builtInWeapons: - STR_DRONE_MEDS - STR_DRONE_FIRE_EXTINGUISHER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_COELACANTH_ARMOR_UC spriteSheet: AQUAPLASTIC_TANKS.PCK spriteInv: COELACANTH customArmorPreviewIndex: 49 allowInv: true storeItem: STR_COELACANTH_ARMOR corpseBattle: - STR_RECOVER_COELACANTH_ARMOR - COELACANTH_CORPSE_2 - COELACANTH_CORPSE_3 - COELACANTH_CORPSE_4 corpseGeo: STR_RECOVER_COELACANTH_ARMOR visibilityAtDark: 12 frontArmor: 54 sideArmor: 45 rearArmor: 36 underArmor: 36 psiDefence: *MachineDynamicPsiDefence painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 20 stamina: 13 health: 55 reactions: 20 firing: 5 builtInWeapons: - STR_COELACANTH_GAS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 11 size: 2 overKill: 1.5 moveSound: 14 damageModifier: &CoelacanthResists - 1.0 - 0.9 - 0.7 - 0.4 - 1.4 - 1.0 - 0.05 - 0.8 - 0.6 - 0.0 - 0.35 - 0.7 - 0.0 - 0.4 - 0.0 - 0.0 units: - STR_MUGGLE_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LASER_CANNON corpseBattle: - STR_HOVERTANK_LASER_CANNON_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 movementType: 1 size: 2 overKill: 1.5 damageModifier: &HovertankResists - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.1 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 builtInWeapons: - STR_HWP_HOVER_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_PLASMA corpseBattle: - STR_HOVERTANK_PLASMA_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_MINIROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MINIROCKET corpseBattle: - STR_HOVERTANK_MINIROCKET_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MINIROCKET_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MINIROCKET - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_LAUNCHER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LAUNCHER corpseBattle: - STR_HOVERTANK_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_FUSION_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_FLAMER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_FLAMER corpseBattle: - STR_HOVERTANK_FLAMER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_FLAMER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_FLAMER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MASS_DRIVER corpseBattle: - STR_HOVERTANK_MASS_DRIVER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_HOVERTANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_GAUSS corpseBattle: - STR_HOVERTANK_GAUSS_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists stats: tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_MIBTANK_ARMOR spriteSheet: MIBTANKS.PCK spriteInv: inventory_TANK_CANNON allowInv: false corpseBattle: - MIBTANK_CORPSE_1 - MIBTANK_CORPSE_2 - MIBTANK_CORPSE_3 - MIBTANK_CORPSE_4 corpseGeo: STR_TANK_CORPSE visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: &ThreadedHWP - 1.0 - 1.2 - 0.4 - 0.75 - 1.0 - 1.0 - 0.05 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_CANNON_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_CANNON corpseBattle: - STR_TANK_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence painImmune: true fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsRunning: false instantWoundRecovery: true weight: -100 stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 builtInWeapons: - STR_HWP_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 moveSound: 14 damageModifier: *ThreadedHWP units: - STR_MUGGLE_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_ROCKET_LAUNCHER corpseGeo: STR_TANK_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_TRITANIUM_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_TRITANIUM_ROCKET_LAUNCHER corpseGeo: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_TRITANIUM_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MINIROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIROCKET corpseGeo: STR_TANK_MINIROCKET_RECOVER corpseBattle: - STR_TANK_MINIROCKET_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_MINIROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MINIGUN_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIGUN corpseBattle: - STR_TANK_MINIGUN_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MINIGUN_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_FLAMER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_FLAMER corpseBattle: - STR_TANK_FLAMER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_FLAMER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_FLAMER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_LASER_CANNON corpseBattle: - STR_TANK_LASER_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_PLASMA corpseBattle: - STR_TANK_PLASMA_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MASS_DRIVER corpseBattle: - STR_TANK_MASS_DRIVER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_GAUSS corpseBattle: - STR_TANK_GAUSS_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP stats: tu: 25 stamina: 10 health: 75 reactions: 20 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_TANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: *ThreadedHWP loftempsSet: [ 92, 89, 90, 91 ] - type: STR_HOVERTANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: *HovertankResists loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR2 spriteSheet: TANK2.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_LASER corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_SECTOPOD_ARMOR3 spriteSheet: TANK3.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_PLASMA corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_SECTOPOD_MINIGUN_ARMOR spriteSheet: SECTOPOD_MINIGUN.PCK spriteInv: inventory_X_SECTOPOD_MINIGUN customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_MINIGUN corpseBattle: - SECTOPOD_MINIGUN_CORPSE_1 - SECTOPOD_MINIGUN_CORPSE_2 - SECTOPOD_MINIGUN_CORPSE_3 - SECTOPOD_MINIGUN_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 psiDefence: *MachineDynamicPsiDefence fearImmune: true bleedImmune: true zombiImmune: true moveSound: 180 standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: *SectopodResists stats: tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_PLASMA corpseBattle: - STR_ALIEN_LASER_TURRET_CORPSE_1 - STR_ALIEN_LASER_TURRET_CORPSE_2 - STR_ALIEN_LASER_TURRET_CORPSE_3 - STR_ALIEN_LASER_TURRET_CORPSE_4 corpseGeo: STR_ALIEN_LASER_TURRET_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 overKill: 1.5 damageModifier: *CyberdiscResists stats: tu: 13 health: 105 reactions: 64 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 allowsKneeling: false allowsRunning: false instantWoundRecovery: true builtInWeapons: - STR_HWP_DISC_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE spriteSheet: XCOM_CYBERDISC_ORANGE.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_LASER corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_HWP_DISC_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK overKill: 1.5 damageModifier: *CyberdiscResists stats: tu: 13 health: 105 reactions: 64 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 allowsKneeling: false allowsRunning: false instantWoundRecovery: true - type: STR_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: &ArmoredCarResists - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.3 - 0.75 - 0.5 - 3.0 - 0.05 - 1.2 - 0.7 - 0.5 - 0.0 - 0.25 loftempsSet: [92, 89, 90, 91] - type: STR_ARMY_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMY_ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: *ArmoredCarResists loftempsSet: [92, 89, 90, 91] - type: STR_GUNSHIP_ARMOR_UC spriteSheet: GUNSHIP.PCK spriteInv: GUNSHIP customArmorPreviewIndex: 32 corpseBattle: - GUNSHIP_CORPSE_1 - GUNSHIP_CORPSE_2 - GUNSHIP_CORPSE_3 - GUNSHIP_CORPSE_4 corpseGeo: STR_RECOVER_GUNSHIP_ARMOR visibilityAtDark: 15 personalLight: 15 storeItem: STR_GUNSHIP_ARMOR fearImmune: true bleedImmune: true zombiImmune: true painImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_GUNSHIP_AUTOCANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK frontArmor: 75 sideArmor: 60 rearArmor: 60 underArmor: 60 psiDefence: *MachineDynamicPsiDefence drawingRoutine: 21 movementType: 1 moveSound: 15 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.1 - 0.9 - 0.4 - 0.0 - 0.35 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 stats: tu: 20 stamina: 10 health: 45 reactions: 40 firing: 15 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI allowsKneeling: false allowsRunning: false 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corpseBattle: - STR_VEST_BUSINESS_SUIT_CORPSE_H storeItem: STR_VEST_BUSINESS_SUIT visibilityAtDark: 14 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.2 # a bit less than suit meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *VestBusinessSuitResists specialWeapon: STR_UNARMED_SUIT_VEST units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_HAZMAT_ARMOR_UC spriteSheet: XCOM_7.PCK spriteInv: MAN_7 customArmorPreviewIndex: 10 corpseBattle: - STR_CORPSE_HAZMAT_ARMOR storeItem: STR_HAZMAT_ARMOR visibilityAtDark: 7 personalLight: 5 weight: 4 stats: 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-0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *SynthsuitResists specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC spriteSheet: XCOM_13.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] F0: ["", "", "", "", "", "", "", "SYNTHSUIT_F"] customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 psiVision: 1 personalLight: 5 storeItem: STR_SYNTHSUIT weight: 0 stats: tu: 20 stamina: 30 strength: 20 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *SynthsuitResists specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC_UNDERWATER spriteSheet: XCOM_13.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "SYNTHSUIT_M"] F0: ["", "", "", "", "", "", "", "SYNTHSUIT_F"] customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT requires: STR_TROLLIUM camouflageAtDay: 30 camouflageAtDark: -3 visibilityAtDark: 14 visibilityAtDay: 30 psiVision: 1 personalLight: 5 weight: 0 stats: stamina: 30 strength: 10 firing: -5 throwing: -25 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.12 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *SynthsuitResists specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_ARMOR_UC spriteSheet: XCOM_32.PCK spriteInv: MAN_32 customArmorPreviewIndex: 47 forcedTorso: 1 corpseBattle: - STR_CORPSE_POWER_ARMOR storeItem: STR_POWER_ARMOR visibilityAtDark: 12 personalLight: 5 weight: -40 stats: tu: -10 reactions: -15 throwing: -10 melee: -15 frontArmor: 100 sideArmor: 100 rearArmor: 80 underArmor: 70 psiDefence: *StandardDynamicPsiDefence allowsRunning: false allowsKneeling: false recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: 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"F29_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F30: ["", "F30_HAIR_BACK", "F30_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F31: ["", "F31_HAIR_BACK", "F31_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F32: ["", "F32_HAIR_BACK", "F32_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F33: ["", "F33_HAIR_BACK", "F33_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F34: ["", "F34_HAIR_BACK", "F34_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F35: ["", "F35_HAIR_BACK", "F35_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F36: ["", "F36_HAIR_BACK", "F36_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F37: ["", "F37_HAIR_BACK", "F37_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F38: ["", "F38_HAIR_BACK", "F38_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F39: ["", "F39_HAIR_BACK", "F39_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F40: ["", "F40_HAIR_BACK", "F40_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F41: ["", "F41_HAIR_BACK", "F41_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F42: ["", "F42_HAIR_BACK", "F42_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F43: ["", "F43_HAIR_BACK", "F43_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F44: ["", "F44_HAIR_BACK", "F44_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F45: ["", "F45_HAIR_BACK", "F45_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F46: ["", "F46_HAIR_BACK", "F46_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F47: ["", "F47_HAIR_BACK", "F47_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 11 visibilityAtDay: 30 heatVision: 20 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_H_UC spriteSheet: XCOM_38.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F0: ["", "", "F0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 14 heatVision: 20 psiVision: 1 storeItem: STR_ASSAULT_SUIT personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_ASSAULT_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_38.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "M0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] F0: ["", "", "F0_NUDEHEAD", "", "", "", "", "ASSAULT_SUIT", "", "", ""] customArmorPreviewIndex: 63 corpseBattle: - STR_CORPSE_ASSAULT_SUIT visibilityAtDark: 11 visibilityAtDay: 30 heatVision: 20 psiVision: 1 storeItem: STR_ASSAULT_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -15 stats: tu: 10 stamina: 10 strength: 10 frontArmor: 70 sideArmor: 50 rearArmor: 40 underArmor: 35 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.25 flatHundred: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorAssaultSuitRes specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M4_HEAD"] M5: ["", "M5_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M5_HEAD"] M6: ["", "M6_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M6_HEAD"] M7: ["", "M7_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M7_HEAD"] M8: ["", "M8_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M8_HEAD"] M9: ["", "M9_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M9_HEAD"] M10: ["", "M10_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M10_HEAD"] M11: ["", "M11_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M11_HEAD"] M12: ["", "M12_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M12_HEAD"] M13: ["", "M13_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M13_HEAD"] M14: ["", "M14_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M14_HEAD"] M15: ["", "M15_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M15_HEAD"] M16: ["", "M16_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M16_HEAD"] M17: ["", "M17_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M17_HEAD"] M18: ["", "M18_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M18_HEAD"] M19: ["", "M19_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M19_HEAD"] M20: ["", "M20_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M20_HEAD"] M21: ["", "M21_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M21_HEAD"] M22: ["", "M22_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M22_HEAD"] M23: ["", "M23_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M23_HEAD"] M24: ["", "M24_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M24_HEAD"] M25: ["", "M25_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M25_HEAD"] M26: ["", "M26_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M26_HEAD"] M27: ["", "M27_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M27_HEAD"] M28: ["", "M28_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M28_HEAD"] M29: ["", "M29_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M29_HEAD"] M30: ["", "M30_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M30_HEAD"] M31: ["", "M31_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M31_HEAD"] M32: ["", "M32_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M32_HEAD"] M33: ["", "M33_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M33_HEAD"] M34: ["", "M34_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M34_HEAD"] M35: ["", "M35_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M35_HEAD"] M36: ["", "M36_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M36_HEAD"] M37: ["", "M37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M37_HEAD"] M38: ["", "M38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M38_HEAD"] M39: ["", "M39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M39_HEAD"] M40: ["", "M40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M40_HEAD"] M41: ["", "M41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M41_HEAD"] M42: ["", "M42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M42_HEAD"] M43: ["", "M43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M43_HEAD"] M44: ["", "M44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M44_HEAD"] M45: ["", "M45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M45_HEAD"] M46: ["", "M46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M46_HEAD"] M47: ["", "M47_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M47_HEAD"] F0: ["", "F0_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] F1: ["", "F1_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F1_HEAD"] F2: ["", "F2_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F2_HEAD"] F3: ["", "F3_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F3_HEAD"] F4: ["", "F4_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F4_HEAD"] F5: ["", "F5_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F5_HEAD"] F6: ["", "F6_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F6_HEAD"] F7: ["", "F7_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F7_HEAD"] F8: ["", "F8_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F47_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC_UNDERWATER spriteSheet: XCOM_2.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M4_HEAD"] M5: ["", "M5_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M5_HEAD"] M6: ["", "M6_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M6_HEAD"] M7: ["", "M7_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M7_HEAD"] M8: ["", "M8_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M8_HEAD"] M9: ["", "M9_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M9_HEAD"] M10: ["", "M10_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M10_HEAD"] M11: ["", "M11_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M11_HEAD"] M12: ["", "M12_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M12_HEAD"] M13: ["", "M13_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M13_HEAD"] M14: ["", "M14_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M14_HEAD"] M15: ["", "M15_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M15_HEAD"] M16: ["", "M16_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M16_HEAD"] M17: ["", "M17_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M17_HEAD"] M18: ["", "M18_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M18_HEAD"] M19: ["", "M19_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M19_HEAD"] M20: ["", "M20_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M20_HEAD"] M21: ["", "M21_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M21_HEAD"] M22: ["", "M22_HAIR_BACK", "", "", "", "", "", 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"M34_HEAD"] M35: ["", "M35_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M35_HEAD"] M36: ["", "M36_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M36_HEAD"] M37: ["", "M37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M37_HEAD"] M38: ["", "M38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M38_HEAD"] M39: ["", "M39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M39_HEAD"] M40: ["", "M40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M40_HEAD"] M41: ["", "M41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M41_HEAD"] M42: ["", "M42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M42_HEAD"] M43: ["", "M43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M43_HEAD"] M44: ["", "M44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M44_HEAD"] M45: ["", "M45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M45_HEAD"] M46: ["", "M46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "M46_HEAD"] M47: ["", 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"", "", "POWER_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "POWER_SUIT", "", "", "F47_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 storeItem: STR_POWER_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC spriteSheet: XCOM_2.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 psiVision: 1 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_2.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "POWER_SUIT", "", "", "F0_HEAD"] forcedTorso: 1 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 psiVision: 1 storeItem: STR_POWER_SUIT requires: STR_TROLLIUM personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 90 sideArmor: 80 rearArmor: 70 underArmor: 60 psiDefence: *StandardDynamicPsiDefence meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorPowerSuitRes specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_8.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M4_HEAD"] M5: ["", "M5_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M5_HEAD"] M6: ["", "M6_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M6_HEAD"] M7: ["", "M7_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M7_HEAD"] M8: ["", "M8_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M8_HEAD"] M9: ["", "M9_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M9_HEAD"] M10: ["", "M10_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M10_HEAD"] M11: ["", "M11_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M11_HEAD"] M12: ["", "M12_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M12_HEAD"] M13: ["", "M13_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M13_HEAD"] M14: ["", "M14_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M14_HEAD"] M15: ["", "M15_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M15_HEAD"] M16: ["", "M16_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M16_HEAD"] M17: ["", "M17_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M17_HEAD"] M18: ["", "M18_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M18_HEAD"] M19: ["", "M19_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M19_HEAD"] M20: ["", "M20_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M20_HEAD"] M21: ["", "M21_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M21_HEAD"] M22: ["", "M22_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M22_HEAD"] M23: ["", "M23_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M23_HEAD"] M24: ["", "M24_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M24_HEAD"] M25: ["", "M25_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M25_HEAD"] M26: ["", "M26_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M26_HEAD"] M27: ["", "M27_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M27_HEAD"] M28: ["", "M28_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M28_HEAD"] M29: ["", "M29_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M29_HEAD"] M30: ["", "M30_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M30_HEAD"] M31: ["", "M31_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M31_HEAD"] M32: ["", "M32_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M32_HEAD"] M33: ["", "M33_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M33_HEAD"] M34: ["", "M34_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M34_HEAD"] M35: ["", "M35_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M35_HEAD"] M36: ["", "M36_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M36_HEAD"] M37: ["", "M37_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M37_HEAD"] M38: ["", "M38_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M38_HEAD"] M39: ["", 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"", "", "", "FLYING_SUIT", "", "", "F3_HEAD"] F4: ["", "F4_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F4_HEAD"] F5: ["", "F5_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F5_HEAD"] F6: ["", "F6_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F6_HEAD"] F7: ["", "F7_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F7_HEAD"] F8: ["", "F8_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "F47_HEAD"] forcedTorso: 2 customArmorPreviewIndex: 19 corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 stats: firing: -10 throwing: -10 frontArmor: 95 sideArmor: 85 rearArmor: 75 underArmor: 60 psiDefence: *StandardDynamicPsiDefence movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: &AnchorFlyingSuitRes - 1.0 - 1.15 - 0.1 - 0.9 - 1.0 - 0.85 - 0.8 - 1.0 - 1.0 - 0.0 - 0.65 - 0.2 - 1.0 - 0.9 - 0.0 - 1.0 specialWeapon: STR_UNARMED_FLYING_SUIT builtInWeapons: - INV_JETPACK_B_3X3 units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC_UNDERWATER spriteSheet: XCOM_8.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M1_HEAD"] M2: ["", "M2_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M2_HEAD"] M3: ["", "M3_HAIR_BACK", "", "", "", "", "", "FLYING_SUIT", "", "", "M3_HEAD"] M4: ["", "M4_HAIR_BACK", "", 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"BLACK_HEADGEAR_WIDE", "", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F10_HEAD", "BLACK_HEADGEAR_WIDE", "", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F11_HEAD", "BLACK_HEADGEAR", "", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F12_HEAD", "BLACK_HEADGEAR_WIDE", "", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F13_HEAD", "BLACK_HEADGEAR_WIDE", "", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F14_HEAD", "BLACK_HEADGEAR_WIDE", "", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F15_HEAD", "BLACK_HEADGEAR_WIDE", "", "F15_HAIR_FRONT"] F16: ["", "", "F16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F16_HEAD", "BLACK_HEADGEAR_WIDE", "", "F16_HAIR_FRONT"] F17: ["", "", "F17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F17_HEAD", "BLACK_HEADGEAR_WIDE", "", "F17_HAIR_FRONT"] F18: ["", "", "F18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F18_HEAD", "BLACK_HEADGEAR_WIDE", "", "F18_HAIR_FRONT"] F19: ["", "", "F19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F19_HEAD", "BLACK_HEADGEAR_WIDE", "", "F19_HAIR_FRONT"] F20: ["", "", "F20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F20_HEAD", "BLACK_HEADGEAR_WIDE", "", "F20_HAIR_FRONT"] F21: ["", "", "F21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F21_HEAD", "BLACK_HEADGEAR_WIDE", "", "F21_HAIR_FRONT"] F22: ["", "", "F22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F22_HEAD", "BLACK_HEADGEAR_WIDE", "", "F22_HAIR_FRONT"] F23: ["", "", "F23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F23_HEAD", "BLACK_HEADGEAR_WIDE", "", "F23_HAIR_FRONT"] F24: ["", "", "F24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F24_HEAD", "BLACK_HEADGEAR_WIDE", "", "F24_HAIR_FRONT"] F25: ["", "", "F25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F25_HEAD", "BLACK_HEADGEAR_WIDE", "", "F25_HAIR_FRONT"] F26: ["", "", "F26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F26_HEAD", "BLACK_HEADGEAR", "", "F26_HAIR_FRONT"] F27: ["", "", "F27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F27_HEAD", "BLACK_HEADGEAR_WIDE", "", "F27_HAIR_FRONT"] F28: ["", "", "F28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F28_HEAD", "BLACK_HEADGEAR", "", "F28_HAIR_FRONT"] F29: ["", "", "F29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F29_HEAD", "BLACK_HEADGEAR", "", "F29_HAIR_FRONT"] F30: ["", "", "F30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F30_HEAD", "BLACK_HEADGEAR_WIDE", "", "F30_HAIR_FRONT"] F31: ["", "", "F31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F31_HEAD", "BLACK_HEADGEAR", "", "F31_HAIR_FRONT"] F32: ["", "", "F32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F32_HEAD", "BLACK_HEADGEAR_WIDE", "", "F32_HAIR_FRONT"] F33: ["", "", "F33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F33_HEAD", "BLACK_HEADGEAR", "", "F33_HAIR_FRONT"] F34: ["", "", "F34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F34_HEAD", "BLACK_HEADGEAR_WIDE", "", "F34_HAIR_FRONT"] F35: ["", "", "F35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F35_HEAD", "BLACK_HEADGEAR", "", "F35_HAIR_FRONT"] F36: ["", "", "F36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F36_HEAD", "BLACK_HEADGEAR", "", "F36_HAIR_FRONT"] F37: ["", "", "F37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F37_HEAD", "BLACK_HEADGEAR", "", "F37_HAIR_FRONT"] F38: ["", "", "F38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F38_HEAD", "BLACK_HEADGEAR", "", "F38_HAIR_FRONT"] F39: ["", "", "F39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F39_HEAD", "BLACK_HEADGEAR", "", "F39_HAIR_FRONT"] F40: ["", "", "F40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F40_HEAD", "BLACK_HEADGEAR", "", "F40_HAIR_FRONT"] F41: ["", "", "F41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F41_HEAD", "BLACK_HEADGEAR", "", "F41_HAIR_FRONT"] F42: ["", "", "F42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F42_HEAD", "BLACK_HEADGEAR", "", "F42_HAIR_FRONT"] F43: ["", "", "F43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F43_HEAD", "BLACK_HEADGEAR", "", "F43_HAIR_FRONT"] F44: ["", "", "F44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F44_HEAD", "BLACK_HEADGEAR", "", "F44_HAIR_FRONT"] F45: ["", "", "F45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F45_HEAD", "BLACK_HEADGEAR", "", "F45_HAIR_FRONT"] F46: ["", "", "F46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F46_HEAD", "BLACK_HEADGEAR", "", "F46_HAIR_FRONT"] F47: ["", "", "F47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F47_HEAD", "BLACK_HEADGEAR", "", "F47_HAIR_FRONT"] customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR visibilityAtDark: 20 heatVision: 40 personalLight: 5 weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 40 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AnchorStormtrooperSuitRes specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER spriteSheet: XCOM_12.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M0_HEAD", "BLACK_HEADGEAR", "", "M0_HAIR_FRONT"] M1: ["", "", "M1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M1_HEAD", "BLACK_HEADGEAR", "", "M1_HAIR_FRONT"] M2: ["", "", "M2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M2_HEAD", "BLACK_HEADGEAR", "", "M2_HAIR_FRONT"] M3: ["", "", "M3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M3_HEAD", "BLACK_HEADGEAR", "", "M3_HAIR_FRONT"] M4: ["", "", "M4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M4_HEAD", "BLACK_HEADGEAR_WIDE", "", "M4_HAIR_FRONT"] M5: ["", "", "M5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M5_HEAD", "BLACK_HEADGEAR_WIDE", "", "M5_HAIR_FRONT"] M6: ["", "", "M6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M6_HEAD", "BLACK_HEADGEAR_WIDE", "", "M6_HAIR_FRONT"] M7: ["", "", "M7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M7_HEAD", "BLACK_HEADGEAR_WIDE", "", "M7_HAIR_FRONT"] M8: ["", "", "M8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M8_HEAD", "BLACK_HEADGEAR", "", "M8_HAIR_FRONT"] M9: ["", "", "M9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M9_HEAD", "BLACK_HEADGEAR", "", "M9_HAIR_FRONT"] M10: ["", "", "M10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M10_HEAD", "BLACK_HEADGEAR_WIDE", "", "M10_HAIR_FRONT"] M11: ["", "", "M11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M11_HEAD", "BLACK_HEADGEAR", "", "M11_HAIR_FRONT"] M12: ["", "", "M12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M12_HEAD", "BLACK_HEADGEAR_WIDE", "", "M12_HAIR_FRONT"] M13: ["", "", "M13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M13_HEAD", "BLACK_HEADGEAR_WIDE", "", "M13_HAIR_FRONT"] M14: ["", "", "M14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M14_HEAD", "BLACK_HEADGEAR", "", "M14_HAIR_FRONT"] M15: ["", "", "M15_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M15_HEAD", "BLACK_HEADGEAR", "", "M15_HAIR_FRONT"] M16: ["", "", "M16_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M16_HEAD", "BLACK_HEADGEAR_WIDE", "", "M16_HAIR_FRONT"] M17: ["", "", "M17_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M17_HEAD", "BLACK_HEADGEAR", "", "M17_HAIR_FRONT"] M18: ["", "", "M18_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M18_HEAD", "BLACK_HEADGEAR_WIDE", "", "M18_HAIR_FRONT"] M19: ["", "", "M19_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M19_HEAD", "BLACK_HEADGEAR_WIDE", "", "M19_HAIR_FRONT"] M20: ["", "", "M20_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M20_HEAD", "BLACK_HEADGEAR_WIDE", "", "M20_HAIR_FRONT"] M21: ["", "", "M21_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M21_HEAD", "BLACK_HEADGEAR", "", "M21_HAIR_FRONT"] M22: ["", "", "M22_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M22_HEAD", "BLACK_HEADGEAR", "", "M22_HAIR_FRONT"] M23: ["", "", "M23_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M23_HEAD", "BLACK_HEADGEAR_WIDE", "", "M23_HAIR_FRONT"] M24: ["", "", "M24_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M24_HEAD", "BLACK_HEADGEAR", "", "M24_HAIR_FRONT"] M25: ["", "", "M25_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M25_HEAD", "BLACK_HEADGEAR_WIDE", "", "M25_HAIR_FRONT"] M26: ["", "", "M26_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M26_HEAD", "BLACK_HEADGEAR", "", "M26_HAIR_FRONT"] M27: ["", "", "M27_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M27_HEAD", "BLACK_HEADGEAR", "", "M27_HAIR_FRONT"] M28: ["", "", "M28_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M28_HEAD", "BLACK_HEADGEAR", "", "M28_HAIR_FRONT"] M29: ["", "", "M29_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M29_HEAD", "BLACK_HEADGEAR", "", "M29_HAIR_FRONT"] M30: ["", "", "M30_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M30_HEAD", "BLACK_HEADGEAR", "", "M30_HAIR_FRONT"] M31: ["", "", "M31_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M31_HEAD", "BLACK_HEADGEAR", "", "M31_HAIR_FRONT"] M32: ["", "", "M32_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M32_HEAD", "BLACK_HEADGEAR", "", "M32_HAIR_FRONT"] M33: ["", "", "M33_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M33_HEAD", "BLACK_HEADGEAR", "", "M33_HAIR_FRONT"] M34: ["", "", "M34_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M34_HEAD", "BLACK_HEADGEAR_WIDE", "", "M34_HAIR_FRONT"] M35: ["", "", "M35_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M35_HEAD", "BLACK_HEADGEAR_WIDE", "", "M35_HAIR_FRONT"] M36: ["", "", "M36_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M36_HEAD", "BLACK_HEADGEAR_WIDE", "", "M36_HAIR_FRONT"] M37: ["", "", "M37_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M37_HEAD", "BLACK_HEADGEAR", "", "M37_HAIR_FRONT"] M38: ["", "", "M38_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M38_HEAD", "BLACK_HEADGEAR", "", "M38_HAIR_FRONT"] M39: ["", "", "M39_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M39_HEAD", "BLACK_HEADGEAR", "", "M39_HAIR_FRONT"] M40: ["", "", "M40_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M40_HEAD", "BLACK_HEADGEAR", "", "M40_HAIR_FRONT"] M41: ["", "", "M41_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M41_HEAD", "BLACK_HEADGEAR_WIDE", "", "M41_HAIR_FRONT"] M42: ["", "", "M42_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M_BIG", "", "", "M42_HEAD", "BLACK_HEADGEAR_WIDE", "", "M42_HAIR_FRONT"] M43: ["", "", "M43_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M43_HEAD", "BLACK_HEADGEAR", "", "M43_HAIR_FRONT"] M44: ["", "", "M44_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M44_HEAD", "BLACK_HEADGEAR", "", "M44_HAIR_FRONT"] M45: ["", "", "M45_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M45_HEAD", "BLACK_HEADGEAR", "", "M45_HAIR_FRONT"] M46: ["", "", "M46_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M46_HEAD", "BLACK_HEADGEAR", "", "M46_HAIR_FRONT"] M47: ["", "", "M47_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_M", "", "", "M47_HEAD", "BLACK_HEADGEAR", "", "M47_HAIR_FRONT"] F0: ["", "", "F0_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F0_HEAD", "BLACK_HEADGEAR", "", "F0_HAIR_FRONT"] F1: ["", "", "F1_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F1_HEAD", "BLACK_HEADGEAR", "", "F1_HAIR_FRONT"] F2: ["", "", "F2_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F2_HEAD", "BLACK_HEADGEAR", "", "F2_HAIR_FRONT"] F3: ["", "", "F3_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F3_HEAD", "BLACK_HEADGEAR", "", "F3_HAIR_FRONT"] F4: ["", "", "F4_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F4_HEAD", "BLACK_HEADGEAR_WIDE", "", "F4_HAIR_FRONT"] F5: ["", "", "F5_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F5_HEAD", "BLACK_HEADGEAR_WIDE", "", "F5_HAIR_FRONT"] F6: ["", "", "F6_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F6_HEAD", "BLACK_HEADGEAR_WIDE", "", "F6_HAIR_FRONT"] F7: ["", "", "F7_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F7_HEAD", "BLACK_HEADGEAR_WIDE", "", "F7_HAIR_FRONT"] F8: ["", "", "F8_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F8_HEAD", "BLACK_HEADGEAR", "", "F8_HAIR_FRONT"] F9: ["", "", "F9_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F9_HEAD", "BLACK_HEADGEAR_WIDE", "", "F9_HAIR_FRONT"] F10: ["", "", "F10_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F10_HEAD", "BLACK_HEADGEAR_WIDE", "", "F10_HAIR_FRONT"] F11: ["", "", "F11_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F11_HEAD", "BLACK_HEADGEAR", "", "F11_HAIR_FRONT"] F12: ["", "", "F12_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F12_HEAD", "BLACK_HEADGEAR_WIDE", "", "F12_HAIR_FRONT"] F13: ["", "", "F13_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F13_HEAD", "BLACK_HEADGEAR_WIDE", "", "F13_HAIR_FRONT"] F14: ["", "", "F14_NUDE", "", "", "", "", "STORMTROOPER_ARMOR_F", "", "", "F14_HEAD", "BLACK_HEADGEAR_WIDE", "", "F14_HAIR_FRONT"] F15: ["", "", "F15_NUDE", "", "", "", "", 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STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 11 visibilityAtDay: 20 psiVision: 1 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *DivingSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_UC spriteSheet: XCOM_31.PCK layersDefaultPrefix: HUMAN_AGENT layersDefinition: M0: ["", "M0_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] M1: ["", "M1_HAIR_BACK", "", "", 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"M42_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M42_HEAD"] M43: ["", "M43_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M43_HEAD"] M44: ["", "M44_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M44_HEAD"] M45: ["", "M45_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M45_HEAD"] M46: ["", "M46_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M46_HEAD"] M47: ["", "M47_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M47_HEAD"] F0: ["", "F0_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] F1: ["", "F1_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F1_HEAD"] F2: ["", "F2_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F2_HEAD"] F3: ["", "F3_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F3_HEAD"] F4: ["", "F4_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F4_HEAD"] F5: ["", "F5_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F5_HEAD"] F6: ["", "F6_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F6_HEAD"] F7: ["", "F7_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F7_HEAD"] F8: ["", "F8_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F8_HEAD"] F9: ["", "F9_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F9_HEAD"] F10: ["", "F10_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F10_HEAD"] F11: ["", "F11_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F11_HEAD"] F12: ["", "F12_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F12_HEAD"] F13: ["", "F13_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F13_HEAD"] F14: ["", "F14_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F14_HEAD"] F15: ["", "F15_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F15_HEAD"] F16: ["", "F16_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F16_HEAD"] F17: ["", "F17_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F17_HEAD"] F18: ["", "F18_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F18_HEAD"] F19: ["", "F19_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F19_HEAD"] F20: ["", "F20_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F20_HEAD"] F21: ["", "F21_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F21_HEAD"] F22: ["", "F22_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F22_HEAD"] F23: ["", "F23_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F23_HEAD"] F24: ["", "F24_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F24_HEAD"] F25: ["", "F25_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F25_HEAD"] F26: ["", "F26_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F26_HEAD"] F27: ["", "F27_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F27_HEAD"] F28: ["", "F28_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F28_HEAD"] F29: ["", "F29_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F29_HEAD"] F30: ["", "F30_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F30_HEAD"] F31: ["", "F31_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F31_HEAD"] F32: ["", "F32_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F32_HEAD"] F33: ["", "F33_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F33_HEAD"] F34: ["", "F34_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F34_HEAD"] F35: ["", "F35_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F35_HEAD"] F36: ["", "F36_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F36_HEAD"] F37: ["", "F37_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F37_HEAD"] F38: ["", "F38_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F38_HEAD"] F39: ["", "F39_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F39_HEAD"] F40: ["", "F40_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F40_HEAD"] F41: ["", "F41_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F41_HEAD"] F42: ["", "F42_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F42_HEAD"] F43: ["", "F43_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F43_HEAD"] F44: ["", "F44_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F44_HEAD"] F45: ["", "F45_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F45_HEAD"] F46: ["", "F46_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F46_HEAD"] F47: ["", "F47_HAIR_BACK", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F47_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 9 visibilityAtDay: 28 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_31.PCK layersDefaultPrefix: HYBRID_AGENT layersDefinition: M0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "M0_HEAD"] F0: ["", "", "", "", "", "", "", "AQUA_PLASTIC_SUIT", "", "", "F0_HEAD"] customArmorPreviewIndex: 48 storeItem: STR_AQUA_PLASTIC_SUIT requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_AQUA_PLASTIC_SUIT visibilityAtDark: 14 visibilityAtDay: 28 psiVision: 1 personalLight: 5 weight: 5 stats: tu: -13 stamina: -5 firing: -5 throwing: -20 frontArmor: 36 sideArmor: 24 rearArmor: 30 underArmor: 16 psiDefence: *StandardDynamicPsiDefence drawingRoutine: 13 meleeDodge: reactions: 0.15 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AquaSuitResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_ASTRAL_ARMOR_UC spriteSheet: XCOM_33.PCK spriteInv: MAN_33 # customArmorPreviewIndex: 0 requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_ASTRAL visibilityAtDark: 13 psiVision: 10 personalLight: 13 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence bleedImmune: true meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.25 stats: tu: 40 stamina: 40 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 overKill: 0.5 damageModifier: *GenericDreamArmor specialWeapon: STR_UNARMED_KARATE units: - STR_SOLDIER - STR_HYBRID - STR_MUGGLE_AI - STR_DOG builtInWeapons: - STR_DREAM_BLADE - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SPACE_SUIT_H_UC spriteSheet: XCOM_40.PCK spriteInv: MAN_8 customArmorPreviewIndex: 10 storeItem: STR_NONE requires: STR_TROLLIUM corpseBattle: - STR_CORPSE_SPACE_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 10 weight: 7 stats: tu: -30 stamina: -15 firing: -10 throwing: -15 melee: -15 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 psiDefence: *StandardDynamicPsiDefence meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: morale: flatHundred: -0.1 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 10 healthCurrent: 0.25 stun: healthCurrent: 0.04 health: -0.024 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: *AstronautResists specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] # rats - type: STR_XCOM_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_NONE visibilityAtDark: 18 heatVision: 70 psiVision: 3 camouflageAtDay: -20 camouflageAtDark: -7 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: stunNormalized: -0.1 energy: manaNormalized: 65 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: &BasicRatArmorResists - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 units: - STR_RAT builtInWeapons: - STR_GIANT_RAT_WEAPON - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_XCOM_RAT_ARMOR_UNDERWATER spriteSheet: GIANT_RAT.PCK spriteInv: RAT zombiImmune: true customArmorPreviewIndex: 53 corpseBattle: - STR_GIANT_RAT_CORPSE storeItem: STR_NONE requires: STR_TROLLIUM visibilityAtDark: 18 heatVision: 70 psiVision: 3 camouflageAtDay: -20 camouflageAtDark: -7 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 personalLight: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 psiDefence: *StandardDynamicPsiDefence movementType: 0 drawingRoutine: 4 recovery: morale: flatHundred: -0.1 manaNormalized: 12.0 time: tu: 0.5 manaNormalized: 125.0 health: flatHundred: -0.2 energy: manaNormalized: 35 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: *BasicRatArmorResists units: - STR_RAT builtInWeapons: - STR_GIANT_RAT_WEAPON - STR_DOGE_TRACK loftempsSet: [ 2 ] # dogs - type: STR_DOGE_ARMOR spriteSheet: DOGE.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE storeItem: STR_NONE visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 60 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &BasicDogArmorResists - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "", "", "", ""] customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 psiDefence: *StandardDynamicPsiDefence recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 2 healthCurrent: 0.3 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: *BasicDogArmorResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_COMBAT_VEST_ARMOR storeItem: STR_DOGE_COMBAT_VEST spriteSheet: DOGE_COMBAT_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 psiDefence: *StandardDynamicPsiDefence weight: -6 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogCombatVestResists - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 4.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_COMBAT_VEST requires: STR_TROLLIUM spriteSheet: DOGE_COMBAT_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "COMBAT_VEST", "", "", ""] customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 psiDefence: *StandardDynamicPsiDefence weight: -6 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 damageModifier: *DogCombatVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_DURATHREAD_VEST_ARMOR storeItem: STR_DOGE_DURATHREAD_VEST spriteSheet: DOGE_DURATHREAD_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 50 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogDurathreadVestResists - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_DURATHREAD_VEST requires: STR_TROLLIUM spriteSheet: DOGE_DURATHREAD_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "DURATHREAD_VEST", "", "", ""] customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 50 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: *DogDurathreadVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BARK - STR_DOGE_BITE loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ALLOY_VEST_ARMOR storeItem: STR_DOGE_AA_VEST spriteSheet: DOGE_ALLOY_VEST.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 40 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 psiDefence: *StandardDynamicPsiDefence weight: -4 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.21 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogAlloyVestResists - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.9 - 1.0 - 4.0 - 0.1 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE - STR_DOGE_BARK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_AA_VEST requires: STR_TROLLIUM spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: inventory_DOGE layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "ALLOY_VEST", "", "", ""] customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 2 visibilityAtDark: 2 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 psiDefence: *StandardDynamicPsiDefence weight: -4 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: manaNormalized: 30 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: flatHundred: -0.2 damageModifier: *DogAlloyVestResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE - STR_DOGE_BARK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_CYBERSUIT_ARMOR storeItem: STR_DOGE_CYBERSUIT spriteSheet: DOGE_CYBERSUIT.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "CYBERSUIT", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "CYBERSUIT", "", "", ""] customArmorPreviewIndex: 61 corpseBattle: - STR_DOGE_CYBERSUIT_CORPSE visibilityAtDay: 40 visibilityAtDark: 18 personalLight: 5 heatVision: 50 frontArmor: 25 sideArmor: 36 rearArmor: 30 underArmor: 18 psiDefence: *StandardDynamicPsiDefence weight: -8 stats: reactions: 10 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.16 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: &DogCybersuitResists - 1.0 - 1.0 - 0.8 - 0.85 - 0.7 - 0.8 - 0.9 - 0.7 - 1.0 - 4.0 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 - 1.0 units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE_CYBER - STR_DOGE_BARK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_DOGE_SYNTHGEAR_ARMOR storeItem: STR_DOGE_SYNTHGEAR spriteSheet: DOGE_SYNTHGEAR.PCK layersDefaultPrefix: DOGE_AGENT layersDefinition: M0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHGEAR", "", "", ""] F0: ["", "", "M0_NUDE", "", "", "", "", "SYNTHGEAR", "", "", ""] customArmorPreviewIndex: 61 # temporary corpseBattle: - STR_DOGE_SYNTHGEAR_CORPSE visibilityAtDay: 40 visibilityAtDark: 18 personalLight: 5 heatVision: 50 frontArmor: 35 sideArmor: 30 rearArmor: 25 underArmor: 25 psiDefence: *StandardDynamicPsiDefence weight: -10 stats: tu: 20 stamina: 30 melee: 15 recovery: morale: flatHundred: -0.05 manaNormalized: 14.0 time: tu: 0.5 manaNormalized: 125.0 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.06 health: -0.09 stunCurrent: 0.036 manaNormalized: 8.0 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: *DogCybersuitResists units: - STR_DOG specialWeapon: STR_DOGE_TRACK builtInWeapons: - STR_DOGE_BITE - STR_DOGE_BARK loftempsSet: [ 2 ] tags: HANDCUFF_PROTECTION: 100 - type: STR_ASTRAL_WEREWOLF_ARMOR spriteSheet: ASTRAL_WEREWOLF.PCK spriteInv: ASTRAL_WEREWOLF corpseBattle: - STR_ASTRAL_WEREWOLF_CORPSE visibilityAtDark: 20 personalLight: 13 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 psiDefence: *StandardDynamicPsiDefence bleedImmune: true drawingRoutine: 10 stats: tu: 40 stamina: 40 recovery: energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: *GenericDreamArmor loftempsSet: [ 3 ] units: - STR_DOG builtInWeapons: - STR_ASTRAL_WEREWOLF_WEAPON extended: tags: RuleArmor: #bondage HANDCUFF_PROTECTION: int #the handcuff protection in ruleset for units FILE: user/mods/XComFiles/Ruleset/baseNames_XCOMFILES.rul baseNamesFirst: - Ant - Basilisk - Bat - Bear - Beaver - Black - Blue - Boar - Bobcat - Bull - Bullfrog - Cockroach - Crane - Dragon - Dream - Eagle - Falcon - Fox - Gargoyle - Gorgon - Green - Griffin - Hawk - Hornet - Hound - Jaguar - Kestrel - Lion - Locust - Lynx - Mantis - Mongoose - Nightingale - Nightsprite - Owl - Panther - Phoenix - Ram - Rat - Red - Scorpion - Silent - Snake - Spider - Squirrel - Stork - Tiger - Titan - Turtle - Unicorn - Weasel - Werewolf - White - Wildcat - Witch - Wolf - Wolverine baseNamesLast: - Base - Bunker - Camp - Center - Complex - Facility - Outpost - Point - Post - Project - Site - Vault - Bay - Hill - Lake - Mesa - Mountain - Peak - River - Top - Valley - Woods FILE: user/mods/XComFiles/Ruleset/commendations_XCOMFILES.rul commendations: - type: STR_MEDAL_IMPORTANT_MISSIONS_NAME #non-small craft, hardcoded description: STR_MEDAL_ORIGINAL8_UFOPEDIA sprite: 5 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_ORIGINAL8_NAME #original team description: STR_MEDAL_ORIGINAL8_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ORIGINAL8_NAME] sprite: 4 criteria: totalLongDistanceHits: [9999] - type: STR_MEDAL_SERVICE_TIME_NAME #Every 6 months of service description: STR_MEDAL_SERVICE_TIME_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SERVICE_TIME_1, STR_MEDAL_SERVICE_TIME_2, STR_MEDAL_SERVICE_TIME_3, STR_MEDAL_SERVICE_TIME_4, STR_MEDAL_SERVICE_TIME_5, STR_MEDAL_SERVICE_TIME_6, STR_MEDAL_SERVICE_TIME_7, STR_MEDAL_SERVICE_TIME_8, STR_MEDAL_SERVICE_TIME_9, STR_MEDAL_SERVICE_TIME_10] sprite: 5 criteria: totalMonthlyService: [6, 12, 18, 24, 30, 36, 42, 48, 54, 60] - type: STR_MEDAL_STATGAIN_NAME description: STR_MEDAL_STATGAIN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_STATGAIN_1, STR_MEDAL_STATGAIN_2, STR_MEDAL_STATGAIN_3, STR_MEDAL_STATGAIN_4, STR_MEDAL_STATGAIN_5, STR_MEDAL_STATGAIN_6, STR_MEDAL_STATGAIN_7, STR_MEDAL_STATGAIN_8, STR_MEDAL_STATGAIN_9, STR_MEDAL_STATGAIN_10] sprite: 5 criteria: totalStatGain: [125, 150, 175, 200, 233, 266, 300, 333, 366, 400] - type: STR_MEDAL_CARREER_SCORE_NAME #Total Score description: STR_MEDAL_CARREER_SCORE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_COMMENDATED, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_4, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_7, STR_MEDAL_CARREER_SCORE_10] sprite: 2 criteria: totalScore: [2500, 5000, 7500, 10000, 15000, 25000, 37500, 50000, 75000, 100000] - type: STR_MEDAL_CARREER_MISSIONS_NAME #Number of Missions Won description: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA sprite: 5 soldierBonusTypes: [STR_MEDAL_CARREER_MISSIONS_1, STR_MEDAL_CARREER_MISSIONS_2, STR_MEDAL_CARREER_MISSIONS_3, STR_MEDAL_CARREER_MISSIONS_4, STR_MEDAL_CARREER_MISSIONS_5, STR_MEDAL_CARREER_MISSIONS_6, STR_MEDAL_CARREER_MISSIONS_7, STR_MEDAL_CARREER_MISSIONS_8, STR_MEDAL_CARREER_MISSIONS_9, STR_MEDAL_CARREER_MISSIONS_10] criteria: totalWins: [5, 10, 15, 20, 30, 50, 75, 100, 150, 200] - type: STR_MEDAL_NIGHTOPS_NAME #Night Ops description: STR_MEDAL_NIGHTOPS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_COMMENDATED, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_2, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_4, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_6, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_8, STR_MEDAL_NIGHTOPS_10] sprite: 2 criteria: totalNightMissions: [4, 7, 10, 15, 20, 30, 50, 75, 100, 150] - type: STR_MEDAL_BASE_DEFENSE_NAME #up to 10 base defenses description: STR_MEDAL_BASE_DEFENSE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BASE_DEFENSE_1, STR_MEDAL_BASE_DEFENSE_2, STR_MEDAL_BASE_DEFENSE_3, STR_MEDAL_BASE_DEFENSE_4, STR_MEDAL_BASE_DEFENSE_5, STR_MEDAL_BASE_DEFENSE_6, STR_MEDAL_BASE_DEFENSE_7, STR_MEDAL_BASE_DEFENSE_8, STR_MEDAL_BASE_DEFENSE_9, STR_MEDAL_BASE_DEFENSE_10] sprite: 4 criteria: totalBaseDefenseMissions: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME # Base assaults participation up to 10 times description: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ALIEN_BASE_ASSAULT_1, STR_MEDAL_ALIEN_BASE_ASSAULT_2, STR_MEDAL_ALIEN_BASE_ASSAULT_3, STR_MEDAL_ALIEN_BASE_ASSAULT_4, STR_MEDAL_ALIEN_BASE_ASSAULT_5, STR_MEDAL_ALIEN_BASE_ASSAULT_6, STR_MEDAL_ALIEN_BASE_ASSAULT_7, STR_MEDAL_ALIEN_BASE_ASSAULT_8, STR_MEDAL_ALIEN_BASE_ASSAULT_9, STR_MEDAL_ALIEN_BASE_ASSAULT_10] sprite: 1 criteria: totalAlienBaseAssaults: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_CAMPAIGN_RIBBON_NAME #Missions in a Region. description: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CAMPAIGN_RIBBON_1, STR_MEDAL_CAMPAIGN_RIBBON_2, STR_MEDAL_CAMPAIGN_RIBBON_3, STR_MEDAL_CAMPAIGN_RIBBON_4, STR_MEDAL_CAMPAIGN_RIBBON_5, STR_MEDAL_CAMPAIGN_RIBBON_6, STR_MEDAL_CAMPAIGN_RIBBON_7, STR_MEDAL_CAMPAIGN_RIBBON_8, STR_MEDAL_CAMPAIGN_RIBBON_9, STR_MEDAL_CAMPAIGN_RIBBON_10] sprite: 2 criteria: totalMissionsInARegion: [20, 25, 30, 40, 50, 60, 70, 80, 90, 100] - type: STR_MEDAL_CARREER_KILLS_NAME #Number of Kills total description: STR_MEDAL_CARREER_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_KILLS_1, STR_MEDAL_CARREER_KILLS_2, STR_MEDAL_CARREER_KILLS_3, STR_MEDAL_CARREER_KILLS_4, STR_MEDAL_CARREER_KILLS_5, STR_MEDAL_CARREER_KILLS_6, STR_MEDAL_CARREER_KILLS_7, STR_MEDAL_CARREER_KILLS_8, STR_MEDAL_CARREER_KILLS_9, STR_MEDAL_CARREER_KILLS_10] sprite: 3 criteria: killsWithCriteriaCareer: [30, 50, 75, 100, 150, 225, 350, 400, 650, 888] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_HOSTILE"]] - - [1, ["STATUS_DEAD", "FACTION_NEUTRAL"]] - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_CARREER_CAPTURES_NAME #Number of Stuns total. description: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CARREER_CAPTURES_1, STR_MEDAL_CARREER_CAPTURES_2, STR_MEDAL_CARREER_CAPTURES_3, STR_MEDAL_CARREER_CAPTURES_4, STR_MEDAL_CARREER_CAPTURES_5, STR_MEDAL_CARREER_CAPTURES_6, STR_MEDAL_CARREER_CAPTURES_7, STR_MEDAL_CARREER_CAPTURES_8, STR_MEDAL_CARREER_CAPTURES_9, STR_MEDAL_CARREER_CAPTURES_10] sprite: 4 criteria: killsWithCriteriaCareer: [10, 20, 30, 50, 75, 100, 150, 200, 500, 666] killCriteria: - - [1, ["FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_RACE_KILLS_NAME #KOs by faction description: STR_MEDAL_RACE_KILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_RACE_KILLS_1, STR_MEDAL_RACE_KILLS_2, STR_MEDAL_RACE_KILLS_3, STR_MEDAL_RACE_KILLS_4, STR_MEDAL_RACE_KILLS_5, STR_MEDAL_RACE_KILLS_6, STR_MEDAL_RACE_KILLS_7, STR_MEDAL_RACE_KILLS_8, STR_MEDAL_RACE_KILLS_9, STR_MEDAL_RACE_KILLS_10] sprite: 3 criteria: totalKillsByRace: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_WEAPON_PROFICIENCY_NAME #KOs by weapon description: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WEAPON_PROFICIENCY_1, STR_MEDAL_WEAPON_PROFICIENCY_2, STR_MEDAL_WEAPON_PROFICIENCY_3, STR_MEDAL_WEAPON_PROFICIENCY_4, STR_MEDAL_WEAPON_PROFICIENCY_5, STR_MEDAL_WEAPON_PROFICIENCY_6, STR_MEDAL_WEAPON_PROFICIENCY_7, STR_MEDAL_WEAPON_PROFICIENCY_8, STR_MEDAL_WEAPON_PROFICIENCY_9, STR_MEDAL_WEAPON_PROFICIENCY_10] sprite: 2 criteria: totalKillsWithAWeapon: [15, 25, 40, 60, 80, 100, 150, 200, 350, 500] - type: STR_MEDAL_SLAVEKILLS_NAME #Kills through mind controlled units description: STR_MEDAL_SLAVEKILLS_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLAVEKILLS_1, STR_MEDAL_SLAVEKILLS_2, STR_MEDAL_SLAVEKILLS_3, STR_MEDAL_SLAVEKILLS_4, STR_MEDAL_SLAVEKILLS_5, STR_MEDAL_SLAVEKILLS_6, STR_MEDAL_SLAVEKILLS_7, STR_MEDAL_SLAVEKILLS_8, STR_MEDAL_SLAVEKILLS_9, STR_MEDAL_SLAVEKILLS_10] sprite: 3 criteria: totalSlaveKills: [5, 10, 20, 30, 50, 75, 100, 150, 200, 500] - type: STR_MEDAL_DBLKILL_NAME #killing two in a turn description: STR_MEDAL_DBLKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_DBLKILL_1, STR_MEDAL_DBLKILL_2, STR_MEDAL_DBLKILL_3, STR_MEDAL_DBLKILL_4, STR_MEDAL_DBLKILL_5, STR_MEDAL_DBLKILL_6, STR_MEDAL_DBLKILL_7, STR_MEDAL_DBLKILL_8, STR_MEDAL_DBLKILL_9, STR_MEDAL_DBLKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [2, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_QUADKILL_NAME #killing four in a turn description: STR_MEDAL_QUADKILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_QUADKILL_1, STR_MEDAL_QUADKILL_2, STR_MEDAL_QUADKILL_3, STR_MEDAL_QUADKILL_4, STR_MEDAL_QUADKILL_5, STR_MEDAL_QUADKILL_6, STR_MEDAL_QUADKILL_7, STR_MEDAL_QUADKILL_8, STR_MEDAL_QUADKILL_9, STR_MEDAL_QUADKILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [4, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_7V7KILL_NAME #killing seven in a turn description: STR_MEDAL_7V7KILL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_7V7KILL_1, STR_MEDAL_7V7KILL_2, STR_MEDAL_7V7KILL_3, STR_MEDAL_7V7KILL_4, STR_MEDAL_7V7KILL_5, STR_MEDAL_7V7KILL_6, STR_MEDAL_7V7KILL_7, STR_MEDAL_7V7KILL_8, STR_MEDAL_7V7KILL_9, STR_MEDAL_7V7KILL_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [7, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_5_NAME #Kill x number of foes in a mission (5) description: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_5_1, STR_MEDAL_MISSION_KILLS_5_2, STR_MEDAL_MISSION_KILLS_5_3, STR_MEDAL_MISSION_KILLS_5_4, STR_MEDAL_MISSION_KILLS_5_5, STR_MEDAL_MISSION_KILLS_5_6, STR_MEDAL_MISSION_KILLS_5_7, STR_MEDAL_MISSION_KILLS_5_8, STR_MEDAL_MISSION_KILLS_5_9, STR_MEDAL_MISSION_KILLS_5_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [5, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_MISSION_KILLS_11_NAME #Kill x number of foes in a mission (11) description: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MISSION_KILLS_11_1, STR_MEDAL_MISSION_KILLS_11_2, STR_MEDAL_MISSION_KILLS_11_3, STR_MEDAL_MISSION_KILLS_11_4, STR_MEDAL_MISSION_KILLS_11_5, STR_MEDAL_MISSION_KILLS_11_6, STR_MEDAL_MISSION_KILLS_11_7, STR_MEDAL_MISSION_KILLS_11_8, STR_MEDAL_MISSION_KILLS_11_9, STR_MEDAL_MISSION_KILLS_11_10] sprite: 3 criteria: killsWithCriteriaMission: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [11, ["STATUS_DEAD", "FACTION_HOSTILE"]] - type: STR_MEDAL_REACTIONFIRE_NAME #reaction fire instances description: STR_MEDAL_REACTIONFIRE_UFOPEDIA soldierBonusTypes: [STR_MEDAL_REACTIONFIRE_1, STR_MEDAL_REACTIONFIRE_2, STR_MEDAL_REACTIONFIRE_3, STR_MEDAL_REACTIONFIRE_4, STR_MEDAL_REACTIONFIRE_5, STR_MEDAL_REACTIONFIRE_6, STR_MEDAL_REACTIONFIRE_7, STR_MEDAL_REACTIONFIRE_8, STR_MEDAL_REACTIONFIRE_9, STR_MEDAL_REACTIONFIRE_10] sprite: 2 criteria: totalReactionFire: [3, 5, 8, 11, 15, 20, 30, 45, 60, 75] - type: STR_MEDAL_PURPLE_HEART_NAME #being wounded description: STR_MEDAL_PURPLE_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURPLE_HEART_1, STR_MEDAL_PURPLE_HEART_2, STR_MEDAL_PURPLE_HEART_3, STR_MEDAL_PURPLE_HEART_4, STR_MEDAL_PURPLE_HEART_5, STR_MEDAL_PURPLE_HEART_6, STR_MEDAL_PURPLE_HEART_7, STR_MEDAL_PURPLE_HEART_8, STR_MEDAL_PURPLE_HEART_9, STR_MEDAL_PURPLE_HEART_10] sprite: 1 criteria: totalTimesWounded: [1, 2, 4, 7, 10, 15, 20, 30, 40, 50] - type: STR_MEDAL_CRIMSON_HEART_NAME #given for number of days wounded. description: STR_MEDAL_CRIMSON_HEART_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CRIMSON_HEART_1, STR_MEDAL_CRIMSON_HEART_2, STR_MEDAL_CRIMSON_HEART_3, STR_MEDAL_CRIMSON_HEART_4, STR_MEDAL_CRIMSON_HEART_5, STR_MEDAL_CRIMSON_HEART_6, STR_MEDAL_CRIMSON_HEART_7, STR_MEDAL_CRIMSON_HEART_8, STR_MEDAL_CRIMSON_HEART_9, STR_MEDAL_CRIMSON_HEART_10] sprite: 1 criteria: totalDaysWounded: [15, 30, 60, 100, 150, 200, 300, 500, 750, 1000] - type: STR_MEDAL_GLOBETROTTER_NAME #One mission in each region description: STR_MEDAL_GLOBETROTTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GLOBETROTTER] sprite: 5 criteria: globeTrotter: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: STR_MEDAL_SAVEDALL_NAME #All civilians in a Pogrom were saved description: STR_MEDAL_SAVEDALL_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SAVEDALL_1, STR_MEDAL_SAVEDALL_2, STR_MEDAL_SAVEDALL_3, STR_MEDAL_SAVEDALL_4, STR_MEDAL_SAVEDALL_5, STR_MEDAL_SAVEDALL_6, STR_MEDAL_SAVEDALL_7, STR_MEDAL_SAVEDALL_8, STR_MEDAL_SAVEDALL_9, STR_MEDAL_SAVEDALL_10] sprite: 4 criteria: totalValientCrux: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - type: STR_MEDAL_BETRAYER_NAME #Friendly Kills description: STR_MEDAL_BETRAYER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BETRAYER_1, STR_MEDAL_BETRAYER_2, STR_MEDAL_BETRAYER_3, STR_MEDAL_BETRAYER_4, STR_MEDAL_BETRAYER_5, STR_MEDAL_BETRAYER_6, STR_MEDAL_BETRAYER_7, STR_MEDAL_BETRAYER_8, STR_MEDAL_BETRAYER_9, STR_MEDAL_BETRAYER_10] sprite: 3 criteria: killsWithCriteriaCareer: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] killCriteria: - - [1, ["STATUS_DEAD", "FACTION_PLAYER"]] - type: STR_MEDAL_LONESURVIVOR_NAME #Lone survivor of any mission description: STR_MEDAL_LONESURVIVOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LONESURVIVOR_1, STR_MEDAL_LONESURVIVOR_2, STR_MEDAL_LONESURVIVOR_3, STR_MEDAL_LONESURVIVOR_4, STR_MEDAL_LONESURVIVOR_5, STR_MEDAL_LONESURVIVOR_6, STR_MEDAL_LONESURVIVOR_7, STR_MEDAL_LONESURVIVOR_8, STR_MEDAL_LONESURVIVOR_9, STR_MEDAL_LONESURVIVOR_10] sprite: 2 criteria: total_lone_survivor: [1, 2, 4, 8, 12, 20, 30, 50, 75, 100] - type: STR_MEDAL_LUCKYSHOT_NAME #Low accuracy hits description: STR_MEDAL_LUCKYSHOT_UFOPEDIA soldierBonusTypes: [STR_MEDAL_LUCKYSHOT_1, STR_MEDAL_LUCKYSHOT_2, STR_MEDAL_LUCKYSHOT_3, STR_MEDAL_LUCKYSHOT_4, STR_MEDAL_LUCKYSHOT_5, STR_MEDAL_LUCKYSHOT_6, STR_MEDAL_LUCKYSHOT_7, STR_MEDAL_LUCKYSHOT_8, STR_MEDAL_LUCKYSHOT_9, STR_MEDAL_LUCKYSHOT_10] sprite: 5 criteria: totalLowAccuracyHits: [2, 3, 4, 5, 7, 10, 13, 20, 25, 30] - type: STR_MEDAL_MONSTER_NAME #Kills with Stun damage, all factions description: STR_MEDAL_MONSTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MONSTER_1, STR_MEDAL_MONSTER_2, STR_MEDAL_MONSTER_3, STR_MEDAL_MONSTER_4, STR_MEDAL_MONSTER_5, STR_MEDAL_MONSTER_6, STR_MEDAL_MONSTER_7, STR_MEDAL_MONSTER_8, STR_MEDAL_MONSTER_9, STR_MEDAL_MONSTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [2, 4, 7, 10, 15, 20, 30, 50, 75, 100] killCriteria: - - [1, ["DT_STUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_NEUTRAL", "STATUS_DEAD"]] - - [1, ["DT_STUN", "FACTION_PLAYER", "STATUS_DEAD"]] - type: STR_MEDAL_WRESTLER_NAME #Stuns with Melee, non-Special description: STR_MEDAL_WRESTLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WRESTLER_1, STR_MEDAL_WRESTLER_2, STR_MEDAL_WRESTLER_3, STR_MEDAL_WRESTLER_4, STR_MEDAL_WRESTLER_5, STR_MEDAL_WRESTLER_6, STR_MEDAL_WRESTLER_7, STR_MEDAL_WRESTLER_8, STR_MEDAL_WRESTLER_9, STR_MEDAL_WRESTLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [10, 20, 30, 40, 50, 75, 100, 150, 200, 500] killCriteria: - - [1, ["STR_UNARMED_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SUIT_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LEATHER_COAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMPSUIT_GRAV", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_HAZMAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_TOXI_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ARMORED_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_ALLOY_VEST_SHIELD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_PERSONAL_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUMP_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_CYBER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POWER_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_FLYING_SUIT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UNARMED_STORMTROOPER_ARMOR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_JUGGERNAUT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SYNTHSUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_BIOEXO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_SWIMWEAR", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_DIVING_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_LABCOAT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_POLAR_SUIT", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_THUG", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_COMMANDO", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_UNARMED_KARATE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_SLASHER_NAME #killing 3 in a turn with a bladed Melee weapon description: STR_MEDAL_SLASHER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SLASHER_1, STR_MEDAL_SLASHER_2, STR_MEDAL_SLASHER_3, STR_MEDAL_SLASHER_4, STR_MEDAL_SLASHER_5, STR_MEDAL_SLASHER_6, STR_MEDAL_SLASHER_7, STR_MEDAL_SLASHER_8, STR_MEDAL_SLASHER_9, STR_MEDAL_SLASHER_10] sprite: 1 criteria: killsWithCriteriaTurn: [1, 2, 4, 8, 15, 30, 45, 60, 100, 200] killCriteria: - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_13", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [3, ["BT_MELEE", "DT_MELEE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_LASER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_PLASMA", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [3, ["BT_MELEE", "DT_13", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_ROCKET_SCIENTIST_NAME description: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ROCKET_SCIENTIST_1, STR_MEDAL_ROCKET_SCIENTIST_2, STR_MEDAL_ROCKET_SCIENTIST_3, STR_MEDAL_ROCKET_SCIENTIST_4, STR_MEDAL_ROCKET_SCIENTIST_5, STR_MEDAL_ROCKET_SCIENTIST_6, STR_MEDAL_ROCKET_SCIENTIST_7, STR_MEDAL_ROCKET_SCIENTIST_8, STR_MEDAL_ROCKET_SCIENTIST_9, STR_MEDAL_ROCKET_SCIENTIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_RPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADVANCED_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RECOILLESS_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLASTER_MULTI_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TROOPER_NAME description: STR_MEDAL_TROOPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TROOPER_1, STR_MEDAL_TROOPER_2, STR_MEDAL_TROOPER_3, STR_MEDAL_TROOPER_4, STR_MEDAL_TROOPER_5, STR_MEDAL_TROOPER_6, STR_MEDAL_TROOPER_7, STR_MEDAL_TROOPER_8, STR_MEDAL_TROOPER_9, STR_MEDAL_TROOPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_HARPOON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPORTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MOSIN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOLT_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ADS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AKSU74", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GROZA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AK47", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AKM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_L85", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEYR_AUG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FAMAS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE_M16", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_FAL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_OICW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GALIL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M14", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_G11", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_G36", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ARASAKA_3000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASUKA_4000", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MRRSHAN_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HYDRA_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_RIFLE_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CARBINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_BLASTA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MPG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PRECISION_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PLASMA_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_LIGHT_PLASMA_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XCOM_ASSAULT_PLASMA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CANISTER_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STINGRIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SNIPER_NAME description: STR_MEDAL_SNIPER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SNIPER_1, STR_MEDAL_SNIPER_2, STR_MEDAL_SNIPER_3, STR_MEDAL_SNIPER_4, STR_MEDAL_SNIPER_5, STR_MEDAL_SNIPER_6, STR_MEDAL_SNIPER_7, STR_MEDAL_SNIPER_8, STR_MEDAL_SNIPER_9, STR_MEDAL_SNIPER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_HUNTING_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NITRO_EXPRESS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NATASHAS_VSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SWD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_QBU_88", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M83_BARETT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSG1", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_AUTO_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SNIPER_RIFLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SHOTGUN_SURGEON_NAME description: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SHOTGUN_SURGEON_1, STR_MEDAL_SHOTGUN_SURGEON_2, STR_MEDAL_SHOTGUN_SURGEON_3, STR_MEDAL_SHOTGUN_SURGEON_4, STR_MEDAL_SHOTGUN_SURGEON_5, STR_MEDAL_SHOTGUN_SURGEON_6, STR_MEDAL_SHOTGUN_SURGEON_7, STR_MEDAL_SHOTGUN_SURGEON_8, STR_MEDAL_SHOTGUN_SURGEON_9, STR_MEDAL_SHOTGUN_SURGEON_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SMALL_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PUMP_ACTION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOUBLE_BARRELED", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CAWS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THRASHER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PANCOR_JACKHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMOGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOXIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNSLINGER_NAME description: STR_MEDAL_GUNSLINGER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNSLINGER_1, STR_MEDAL_GUNSLINGER_2, STR_MEDAL_GUNSLINGER_3, STR_MEDAL_GUNSLINGER_4, STR_MEDAL_GUNSLINGER_5, STR_MEDAL_GUNSLINGER_6, STR_MEDAL_GUNSLINGER_7, STR_MEDAL_GUNSLINGER_8, STR_MEDAL_GUNSLINGER_9, STR_MEDAL_GUNSLINGER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ENFIELD_REVOLVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SAWED_OFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL_LT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GLOCK_18", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_USP_MATCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SNUBNOSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT45", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HK_MK23_SOCOM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAKAROV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TOKAREV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LUGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAUSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BERETTA_92FS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DESERT_EAGLE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMART_MAGNUM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_S&W_610", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WILDEY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_JUDGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SPYPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MASS_DRIVER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAUSS_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHEMPISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_CASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_PISTOL_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_LASER_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_ASSAULTER_NAME description: STR_MEDAL_ASSAULTER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_ASSAULTER_1, STR_MEDAL_ASSAULTER_2, STR_MEDAL_ASSAULTER_3, STR_MEDAL_ASSAULTER_4, STR_MEDAL_ASSAULTER_5, STR_MEDAL_ASSAULTER_6, STR_MEDAL_ASSAULTER_7, STR_MEDAL_ASSAULTER_8, STR_MEDAL_ASSAULTER_9, STR_MEDAL_ASSAULTER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_TOMMYGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_M3_GREASEGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAC10", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINEBEA_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UZI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKORPION", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RAK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STEN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COLT_COMMANDO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PPSH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CALICO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FN_P90", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MESSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_SMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_CANNONEER_NAME description: STR_MEDAL_CANNONEER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_CANNONEER_1, STR_MEDAL_CANNONEER_2, STR_MEDAL_CANNONEER_3, STR_MEDAL_CANNONEER_4, STR_MEDAL_CANNONEER_5, STR_MEDAL_CANNONEER_6, STR_MEDAL_CANNONEER_7, STR_MEDAL_CANNONEER_8, STR_MEDAL_CANNONEER_9, STR_MEDAL_CANNONEER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ASSAULT_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DISRUPTOR_HEAVY", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LIGHTNING_THROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ION_BLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_GAUSS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_LASER_MIB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NUCLEAR_HEAVY_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HUMAN_SONIC_HEAVY_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CONCUSSION_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_DESTROYER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WARP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THUNDER_ARCER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_BOMBARDIER_NAME description: STR_MEDAL_BOMBARDIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_BOMBARDIER_1, STR_MEDAL_BOMBARDIER_2, STR_MEDAL_BOMBARDIER_3, STR_MEDAL_BOMBARDIER_4, STR_MEDAL_BOMBARDIER_5, STR_MEDAL_BOMBARDIER_6, STR_MEDAL_BOMBARDIER_7, STR_MEDAL_BOMBARDIER_8, STR_MEDAL_BOMBARDIER_9, STR_MEDAL_BOMBARDIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MILKOR_MGL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TACTICAL_GRENADE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AUTO_MORTAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_WARRIOR_NAME description: STR_MEDAL_WARRIOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_WARRIOR_1, STR_MEDAL_WARRIOR_2, STR_MEDAL_WARRIOR_3, STR_MEDAL_WARRIOR_4, STR_MEDAL_WARRIOR_5, STR_MEDAL_WARRIOR_6, STR_MEDAL_WARRIOR_7, STR_MEDAL_WARRIOR_8, STR_MEDAL_WARRIOR_9, STR_MEDAL_WARRIOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SURFBOARD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NOOSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_CUDGEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PIPE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_HAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SLEDGEHAMMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BIG_BONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BONE_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WOODEN_CLUB", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BASEBALL_BAT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GOLF_STICK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EXALT_CANE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TONFA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_RUSTY_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BATTLE_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BARDICHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_HATCHET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHIV", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COMBAT_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHITIN_KNIFE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRAGON_DAGGER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACHETE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KUKRI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BILLHOOK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SABRE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WAKIZASHI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SHOGG_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_VIBRO_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PITCHFORK", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TLETH_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GREATSWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ANCIENT_KATANA", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_SWORD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PHOTON_SPEAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SPECTRAL_SCYTHE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XENO_COMBAT_SHIELD", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_XENO_ALLOY_SHIELD", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TECHNICIAN_NAME description: STR_MEDAL_TECHNICIAN_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TECHNICIAN_1, STR_MEDAL_TECHNICIAN_2, STR_MEDAL_TECHNICIAN_3, STR_MEDAL_TECHNICIAN_4, STR_MEDAL_TECHNICIAN_5, STR_MEDAL_TECHNICIAN_6, STR_MEDAL_TECHNICIAN_7, STR_MEDAL_TECHNICIAN_8, STR_MEDAL_TECHNICIAN_9, STR_MEDAL_TECHNICIAN_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_CROWBAR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_WRENCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PICKAXE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CHAINSAW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_STAPLER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_HEAVY_NAILGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAG_LITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CELL_PHONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOM_BOX", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LASER_CUTTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FUSION_TORCH", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_TRADITIONALIST_NAME description: STR_MEDAL_TRADITIONALIST_UFOPEDIA soldierBonusTypes: [STR_MEDAL_TRADITIONALIST_1, STR_MEDAL_TRADITIONALIST_2, STR_MEDAL_TRADITIONALIST_3, STR_MEDAL_TRADITIONALIST_4, STR_MEDAL_TRADITIONALIST_5, STR_MEDAL_TRADITIONALIST_6, STR_MEDAL_TRADITIONALIST_7, STR_MEDAL_TRADITIONALIST_8, STR_MEDAL_TRADITIONALIST_9, STR_MEDAL_TRADITIONALIST_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_THROWING_STARS", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_THROWING_KNIVES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_THROWING_AXES", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DEATH_DISC", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HEAVY_CROSSBOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CROSSBLASTER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NEON_BOW", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_INCAPACITATOR_NAME description: STR_MEDAL_INCAPACITATOR_UFOPEDIA soldierBonusTypes: [STR_MEDAL_INCAPACITATOR_1, STR_MEDAL_INCAPACITATOR_2, STR_MEDAL_INCAPACITATOR_3, STR_MEDAL_INCAPACITATOR_4, STR_MEDAL_INCAPACITATOR_5, STR_MEDAL_INCAPACITATOR_6, STR_MEDAL_INCAPACITATOR_7, STR_MEDAL_INCAPACITATOR_8, STR_MEDAL_INCAPACITATOR_9, STR_MEDAL_INCAPACITATOR_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_ELECTRIC_CLUB", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRIC_PROD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_STUN_ROD", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_STUN_ROD_2", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELERIUM_MACE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_ELECTRO_WHIP", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_TASER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_TASER_CANNON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_PISTOL", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DART_RIFLE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_MEDGAS_GRENADE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_PEPPER_SPRAY", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_SMALL_LAUNCHER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_CONCUSSION_CANNON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - type: STR_MEDAL_JUNGLE_MOWER_NAME description: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_JUNGLE_MOWER_1, STR_MEDAL_JUNGLE_MOWER_2, STR_MEDAL_JUNGLE_MOWER_3, STR_MEDAL_JUNGLE_MOWER_4, STR_MEDAL_JUNGLE_MOWER_5, STR_MEDAL_JUNGLE_MOWER_6, STR_MEDAL_JUNGLE_MOWER_7, STR_MEDAL_JUNGLE_MOWER_8, STR_MEDAL_JUNGLE_MOWER_9, STR_MEDAL_JUNGLE_MOWER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_LIGHT_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCATTER_LASER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GUNNER_NAME description: STR_MEDAL_GUNNER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GUNNER_1, STR_MEDAL_GUNNER_2, STR_MEDAL_GUNNER_3, STR_MEDAL_GUNNER_4, STR_MEDAL_GUNNER_5, STR_MEDAL_GUNNER_6, STR_MEDAL_GUNNER_7, STR_MEDAL_GUNNER_8, STR_MEDAL_GUNNER_9, STR_MEDAL_GUNNER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_M60", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MG3", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STONER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MINIMI", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PKM", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_ASSAULT_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BLACKOPS_SMARTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_UAC_CHAINGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MAGMA_PULSE_LMG", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_IONIZER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_PURIFIER_NAME description: STR_MEDAL_PURIFIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_PURIFIER_1, STR_MEDAL_PURIFIER_2, STR_MEDAL_PURIFIER_3, STR_MEDAL_PURIFIER_4, STR_MEDAL_PURIFIER_5, STR_MEDAL_PURIFIER_6, STR_MEDAL_PURIFIER_7, STR_MEDAL_PURIFIER_8, STR_MEDAL_PURIFIER_9, STR_MEDAL_PURIFIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_FLARE_PISTOL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_AGRICULTURAL_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAMETHROWER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_MACRO_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCINERATOR", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FIRE_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_GRENADIER_NAME description: STR_MEDAL_GRENADIER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_GRENADIER_1, STR_MEDAL_GRENADIER_2, STR_MEDAL_GRENADIER_3, STR_MEDAL_GRENADIER_4, STR_MEDAL_GRENADIER_5, STR_MEDAL_GRENADIER_6, STR_MEDAL_GRENADIER_7, STR_MEDAL_GRENADIER_8, STR_MEDAL_GRENADIER_9, STR_MEDAL_GRENADIER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_TRITANIUM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DYNAMITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HIGH_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_EXPLOSIVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCINERATOR_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALLOY_SHRAPNEL_CHARGE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SONIC_PULSER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_INCENDIARY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_NAPALM_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_EMP_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLASHBANG_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STUN_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SMOKE_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ELERIUM_LANDMINE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PROXIMITY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PLASMA_PROXIMITY_GRENADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMEROID", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ACID_BOLT", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_BOOMER_ORGAN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_BOMB", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_SORCERER_NAME description: STR_MEDAL_SORCERER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_SORCERER_1, STR_MEDAL_SORCERER_2, STR_MEDAL_SORCERER_3, STR_MEDAL_SORCERER_4, STR_MEDAL_SORCERER_5, STR_MEDAL_SORCERER_6, STR_MEDAL_SORCERER_7, STR_MEDAL_SORCERER_8, STR_MEDAL_SORCERER_9, STR_MEDAL_SORCERER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_PSICLONE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSI_AMP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_PSI_AMP_STEREO", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STORM_ROSE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_FLAME_GLOVE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DAGON_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_HEART_GRIP", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SKULL_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_STAFF_OF_SAMAEL", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DARK_STAFF", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HADRIEX_GUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DREAM_BLADE", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_HUNTER_KILLER_NAME description: STR_MEDAL_HUNTER_KILLER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_HUNTER_KILLER_1, STR_MEDAL_HUNTER_KILLER_2, STR_MEDAL_HUNTER_KILLER_3, STR_MEDAL_HUNTER_KILLER_4, STR_MEDAL_HUNTER_KILLER_5, STR_MEDAL_HUNTER_KILLER_6, STR_MEDAL_HUNTER_KILLER_7, STR_MEDAL_HUNTER_KILLER_8, STR_MEDAL_HUNTER_KILLER_9, STR_MEDAL_HUNTER_KILLER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_SECTOPOD_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_CYBERDISC_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_LARGE_ALIEN_DRONE_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_DRONE_SHOTGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_SCOUT_DRONE_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DRONE_FIRE_EXTINGUISHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_COELACANTH_GAS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_FLAMER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MINIROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_MINIROCKET", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_FUSION_LAUNCHER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_MASS_DRIVER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_HOVER_GAUSS_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_SECTOPOD_MINIGUN", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_PLASMA_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_HWP_DISC_LASER_CANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GUNSHIP_AUTOCANNON", "FACTION_HOSTILE", "STATUS_DEAD"]] - type: STR_MEDAL_MAULER_NAME description: STR_MEDAL_MAULER_UFOPEDIA soldierBonusTypes: [STR_MEDAL_MAULER_1, STR_MEDAL_MAULER_2, STR_MEDAL_MAULER_3, STR_MEDAL_MAULER_4, STR_MEDAL_MAULER_5, STR_MEDAL_MAULER_6, STR_MEDAL_MAULER_7, STR_MEDAL_MAULER_8, STR_MEDAL_MAULER_9, STR_MEDAL_MAULER_10] sprite: 1 criteria: killsWithCriteriaCareer: [5, 10, 20, 30, 50, 75, 100, 150, 200, 300] killCriteria: - - [1, ["STR_DOGE_BITE", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOGE_BITE_CYBER", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_GIANT_RAT_WEAPON", "FACTION_HOSTILE", "STATUS_DEAD"]] - - [1, ["STR_DOGE_BITE", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_DOGE_BITE_CYBER", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] - - [1, ["STR_GIANT_RAT_WEAPON", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]] FILE: user/mods/XComFiles/Ruleset/constants_XCOMFILES.rul constants: extendedItemReloadCost: true extendedRunningCost: true extendedMeleeReactions: 2 FILE: user/mods/XComFiles/Ruleset/converter_XCOMFILES.rul # Here be dragons converter: offsets: BASE.DAT_FACILITIES: 0x16 BASE.DAT_ENGINEERS: 0x5E BASE.DAT_SCIENTISTS: 0x5F BASE.DAT_ITEMS: 0x60 CRAFT.DAT_LEFT_WEAPON: 0x01 CRAFT.DAT_LEFT_AMMO: 0x02 CRAFT.DAT_FLIGHT: 0x04 CRAFT.DAT_RIGHT_WEAPON: 0x05 CRAFT.DAT_RIGHT_AMMO: 0x06 CRAFT.DAT_DAMAGE: 0x0A CRAFT.DAT_ALTITUDE: 0x0C CRAFT.DAT_SPEED: 0x0E CRAFT.DAT_DESTINATION: 0x10 CRAFT.DAT_DEST_LON: 0x14 CRAFT.DAT_DEST_LAT: 0x16 CRAFT.DAT_FUEL: 0x18 CRAFT.DAT_BASE: 0x1A CRAFT.DAT_MISSION: 0x1C CRAFT.DAT_REGION: 0x1E CRAFT.DAT_TRAJECTORY: 0x22 CRAFT.DAT_TRAJECTORY_POINT: 0x20 CRAFT.DAT_RACE: 0x24 CRAFT.DAT_STATUS: 0x2A CRAFT.DAT_ITEMS: 0x2C CRAFT.DAT_STATE: 0x64 SOLDIER.DAT_RANK: 0x00 SOLDIER.DAT_BASE: 0x02 SOLDIER.DAT_CRAFT: 0x04 SOLDIER.DAT_MISSIONS: 0x08 SOLDIER.DAT_KILLS: 0x0A SOLDIER.DAT_RECOVERY: 0x0C SOLDIER.DAT_NAME: 0x10 SOLDIER.DAT_INITIAL_TU: 0x2A SOLDIER.DAT_INITIAL_HE: 0x2B SOLDIER.DAT_INITIAL_STA: 0x2C SOLDIER.DAT_INITIAL_RE: 0x2D SOLDIER.DAT_INITIAL_STR: 0x2E SOLDIER.DAT_INITIAL_FA: 0x2F SOLDIER.DAT_INITIAL_TA: 0x30 SOLDIER.DAT_INITIAL_ME: 0x31 SOLDIER.DAT_INITIAL_PST: 0x32 SOLDIER.DAT_INITIAL_PSK: 0x33 SOLDIER.DAT_INITIAL_BR: 0x34 SOLDIER.DAT_IMPROVED_TU: 0x35 SOLDIER.DAT_IMPROVED_HE: 0x36 SOLDIER.DAT_IMPROVED_STA: 0x37 SOLDIER.DAT_IMPROVED_RE: 0x38 SOLDIER.DAT_IMPROVED_STR: 0x39 SOLDIER.DAT_IMPROVED_FA: 0x3A SOLDIER.DAT_IMPROVED_TA: 0x3B SOLDIER.DAT_IMPROVED_ME: 0x3C SOLDIER.DAT_IMPROVED_BR: 0x3D SOLDIER.DAT_ARMOR: 0x3E SOLDIER.DAT_PSI: 0x3F SOLDIER.DAT_PSILAB: 0x40 SOLDIER.DAT_GENDER: 0x42 SOLDIER.DAT_LOOK: 0x43 markers: - STR_UFO - STR_TERROR_SITE - STR_ALIEN_BASE - STR_LANDING_SITE - STR_CRASH_SITE - STR_WAYPOINT - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM countries: - STR_USA - STR_RUSSIA - STR_UK - STR_FRANCE - STR_GERMANY - STR_ITALY - STR_SPAIN - STR_CHINA - STR_JAPAN - STR_INDIA - STR_BRAZIL - STR_AUSTRALIA - STR_POLAND - STR_SOUTH_AFRICA - STR_EGYPT - STR_CANADA - STR_CUBA - STR_MONGOLIA - STR_NEW_ZEALAND - STR_ICELAND - STR_PORTUGAL - STR_NIGERIA - STR_MEXICO - STR_INDONESIA - STR_IRELAND - STR_UKRAINE - STR_TURKEY - STR_ISRAEL - STR_ARGENTINA - STR_IRAN - STR_FINLAND - STR_LIBIA - STR_SOUTH_KOREA regions: - STR_NORTH_AMERICA - STR_ARCTIC - STR_ANTARCTICA - STR_SOUTH_AMERICA - STR_EUROPE - STR_NORTH_AFRICA - STR_SOUTHERN_AFRICA - STR_CENTRAL_ASIA - STR_SOUTH_EAST_ASIA - STR_SIBERIA - STR_AUSTRALASIA - STR_PACIFIC - STR_NORTH_ATLANTIC - STR_SOUTH_ATLANTIC - STR_INDIAN_OCEAN facilities: - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR items: - STR_STINGRAY_LAUNCHER - STR_AVALANCHE_LAUNCHER - STR_CANNON - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_STINGRAY_MISSILES - STR_AVALANCHE_MISSILES - STR_CANNON_ROUNDS_X50 - STR_FUSION_BALL - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PISTOL - STR_PISTOL_CLIP - STR_RIFLE - STR_RIFLE_CLIP - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_AUTO_CANNON - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_ROCKET_LAUNCHER - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - "" - "" - "" - "" - "" - "" - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - "" - "" - "" - "" - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_ALIEN_HABITAT - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_HWP_CANNON_SHELLS - STR_HWP_ROCKETS - STR_HWP_FUSION_BOMB crews: - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_MIXED crafts: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM ufos: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP craftWeapons: - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC missions: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY armor: - STR_NONE_UC - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC alienRaces: - "" - STR_SECTOID - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_REAPER - STR_SECTOPOD - STR_CYBERDISC alienRanks: - "" - _COMMANDER - _LEADER - _ENGINEER - _MEDIC - _NAVIGATOR - _SOLDIER - _TERRORIST research: - STR_LASER_WEAPONS - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_ULTIMATE_CRAFT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_LASER_CANNON - STR_PLASMA_CANNON - STR_FUSION_MISSILE - STR_LASER_DEFENSE - STR_PLASMA_DEFENSE - STR_FUSION_DEFENSE - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSI_LAB - STR_HYPER_WAVE_DECODER - "" - "" - "" - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_ETHEREAL_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CELATID_CORPSE - STR_SILACOID_CORPSE - STR_CHRYSSALID_CORPSE - STR_REAPER_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_MEDIC - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_ENGINEER - STR_ETHEREAL_MEDIC - STR_ETHEREAL_NAVIGATOR - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_MEDIC - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CELATID_TERRORIST - STR_SILACOID_TERRORIST - STR_CHRYSSALID_TERRORIST - STR_REAPER_TERRORIST manufacture: - STR_FUSION_BALL_LAUNCHER - STR_LASER_CANNON - STR_PLASMA_BEAM - STR_FUSION_BALL - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_HWP_FUSION_BOMB - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_MIND_PROBE - STR_PERSONAL_ARMOR - STR_POWER_SUIT - STR_FLYING_SUIT - STR_ALIEN_ALLOYS - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_FIRESTORM - STR_LIGHTNING - STR_AVENGER ufopaedia: - STR_SKYRANGER - STR_LIGHTNING - STR_AVENGER - STR_INTERCEPTOR - STR_FIRESTORM - STR_STINGRAY - STR_AVALANCHE - STR_CANNON_UC - STR_FUSION_BALL_UC - STR_LASER_CANNON_UC - STR_PLASMA_BEAM_UC - STR_TANK_CANNON - STR_TANK_ROCKET_LAUNCHER - STR_TANK_LASER_CANNON - STR_HOVERTANK_PLASMA - STR_HOVERTANK_LAUNCHER - STR_PERSONAL_ARMOR_UC - STR_POWER_SUIT_UC - STR_FLYING_SUIT_UC - STR_PISTOL - STR_RIFLE - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_ROCKET_LAUNCHER # - STR_SMALL_ROCKET # doesn't exist in UP.DAT # - STR_LARGE_ROCKET # doesn't exist in UP.DAT # - STR_INCENDIARY_ROCKET # doesn't exist in UP.DAT - STR_LASER_PISTOL - STR_LASER_RIFLE - STR_HEAVY_LASER - STR_GRENADE - STR_SMOKE_GRENADE - STR_PROXIMITY_GRENADE - STR_HIGH_EXPLOSIVE - STR_MOTION_SCANNER - STR_MEDI_KIT - STR_PSI_AMP - STR_STUN_ROD - STR_ELECTRO_FLARE - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB - STR_SMALL_LAUNCHER - STR_STUN_BOMB - STR_ALIEN_GRENADE - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ACCESS_LIFT - STR_LIVING_QUARTERS - STR_LABORATORY - STR_WORKSHOP - STR_SMALL_RADAR_SYSTEM - STR_LARGE_RADAR_SYSTEM - STR_MISSILE_DEFENSES - STR_GENERAL_STORES - STR_ALIEN_CONTAINMENT - STR_LASER_DEFENSES - STR_PLASMA_DEFENSES - STR_FUSION_BALL_DEFENSES - STR_GRAV_SHIELD - STR_MIND_SHIELD - STR_PSIONIC_LABORATORY - STR_HYPER_WAVE_DECODER - STR_HANGAR - STR_SECTOID - STR_SECTOID_AUTOPSY - STR_SNAKEMAN - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL - STR_ETHEREAL_AUTOPSY - STR_MUTON - STR_MUTON_AUTOPSY - STR_FLOATER - STR_FLOATER_AUTOPSY - STR_CELATID - STR_CELATID_AUTOPSY - STR_SILACOID - STR_SILACOID_AUTOPSY - STR_CHRYSSALID - STR_CHRYSSALID_AUTOPSY - STR_REAPER - STR_REAPER_AUTOPSY - STR_SECTOPOD - STR_SECTOPOD_AUTOPSY - STR_CYBERDISC - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ORIGINS - STR_THE_MARTIAN_SOLUTION - STR_CYDONIA_OR_BUST - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_UFO_CONSTRUCTION - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_SURGERY - STR_EXAMINATION_ROOM - STR_ALIEN_ALLOYS - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP FILE: user/mods/XComFiles/Ruleset/countries_XCOMFILES.rul countries: - delete: STR_USA - delete: STR_RUSSIA - delete: STR_UK - delete: STR_FRANCE - delete: STR_GERMANY - delete: STR_ITALY - delete: STR_SPAIN - delete: STR_CHINA - delete: STR_JAPAN - delete: STR_INDIA - delete: STR_BRAZIL - delete: STR_AUSTRALIA - delete: STR_NIGERIA - delete: STR_SOUTH_AFRICA - delete: STR_EGYPT - delete: STR_CANADA - type: STR_USA fundingBase: 100 fundingCap: 10000 labelLon: 260 labelLat: -40.5 areas: - [235, 255, -49, -32] #Western US - [255, 277.5, -49, -29] - [260, 265, -29, -26] #Southern Texas - [277, 280, -32, -25] - [277.5, 286, -44, -32] - [286, 292.5, -45.5, -40] - [199.33, 207.34, -25.16, -16.42] #Hawaii - [190, 219, -80, -53.6] #Alaska Main Body - [219, 224, -60.4, -57] #Alaska Juneau Box 1 - [224, 230, -58.5, -54] #Alaska Juneau Box 2 - type: STR_RUSSIA fundingBase: 60 fundingCap: 10000 labelLon: 69 labelLat: -64 areas: - [30, 50, -80, -52.1] #European Russia Top - [34.1, 50, -52.1, -50.35] #European Russia Middle - [38.3, 48, -50.35, -42] #Caucasus - [50, 190.5, -80, -50.5] #Central Siberian Area Past Urals - [134, 146.1, -50.5, -45.63] #Sakhalin Island Area - [130, 137.6, -45.63, -42.36] #Vladivostok Area - [19.16, 22.84, -55.5, -54.52] #Kaliningrad Area - [32.5, 38.3, -46.75, -42] #Sevastopol Area - [141, 146, -54, -45.6] #Sakhalin - type: STR_UK fundingBase: 40 fundingCap: 7000 labelLon: 358 labelLat: -53.625 areas: - [352, 2, -60, -53.93] #Scotland and Northern Ireland - [353.9, 2, -53.93, -50] #Lower Part of England - [354, 354.6, -36.3, -36] #Gibraltar - [299.22, 302.33, 51.16, 52.66] #Falkland Islands - type: STR_FRANCE fundingBase: 60 fundingCap: 8000 labelLon: 2.5 labelLat: -46.5 areas: - [355, 7, -50, -43] #European France - [8.2, 9.88, -43, -41.3] #Corsica - [163.6, 167, 19.9, 22.71] #New Caledonia - E of Australia - [304, 308, -6.8, -2.6] #French Guiana - N of Brazil - type: STR_GERMANY fundingBase: 50 fundingCap: 9000 labelLon: 8.64 labelLat: -51.5 areas: - [6, 15, -55, -47.5] #Central Germany - type: STR_ITALY fundingBase: 30 fundingCap: 6000 labelLon: 12.5 labelLat: -43.875 areas: - [7, 15, -46.5, -43] - [11, 18, -43, -37] - [18, 18.9, -40.88, -39.5] #Eastern Tip of Mainland - [13.34, 15.5, -37, -36.4] #Bottom of Sicily - [7.7, 10.33, -41.3, -38.4] #Sardinia - type: STR_SPAIN fundingBase: 20 fundingCap: 5000 labelLon: 355.5 labelLat: -42.625 areas: - [350, 355, -44.38, -41.66] #Galicia - [353.76, 355, -41.66, -41] #Little Tip 1 - [355, 359, -44, -43] #Little Tip 2 - [355, 4.13, -43, -41] #Northern Part of Spain - [353.59, 1, -41, -37.6] #Central Part of Spain - [352.411, 353.59, -39, -37.6] #C near Portugal 1 - [352.917, 353.59, -40, -39] #C near Portugal 2 - [352.32, 359.1, -37.6, -36.11] #Southern Part of Spain - [1.92, 3.7, -40.17, -39] #Maiorca - type: STR_CHINA fundingBase: 40 fundingCap: 7000 labelLon: 100 labelLat: -35 areas: - [112, 116, -46, -43] #Mongolian east-south border - [75, 88, -50, -30] #Extreme west China - [88, 98, -44, -30] #Western Gobi and Tibet - [98, 122, -43, -22] #Mainland China - [116, 122, -50, -43] #Western Manchuria - [122, 126.27, -52, -49.49] #Northern Manchuria - [122.13, 130.48, -49.40, -41] #Central Manchuria - [108, 113, -22, -17.9] #Southern China near Hainan and Hainan Island - type: STR_JAPAN fundingBase: 75 fundingCap: 10000 labelLon: 138 labelLat: -38.25 areas: - [130, 143, -40, -30] - [138, 147, -46, -40] - [129, 130, -34.2, -31.95] - type: STR_INDIA fundingBase: 20 fundingCap: 5000 labelLon: 80 labelLat: -24 areas: - [70, 85, -30, -8] - [74, 79, -35, -30] - [85, 89, -27, -18] - [68, 70, -23.81, -21.27] - type: STR_BRAZIL fundingBase: 50 fundingCap: 4000 labelLon: 305 labelLat: 10 areas: - [286, 302, 3.8, 11.6] #Western Brazil Part 1 - [296.2, 302, 11.6, 14.1] #Western Brazil Part 2 - [298.7, 302, 14.1, 16.2] #Western Brazil Part 3 - [289.878, 302, -1.7, 3.8] #Western Brazil Part 4 - [295.6, 301, -5.5, -1.7] #Western Brazil Part 5 - [302, 316, -2.5, 24] #Central Brazil - [316, 325, 1.4, 24] #Eastern Brazil - [304, 316, 24, 26.3] #Southern Brazil 1 - [303.78, 312, 26.3, 33] #Southern Brazil 2 - type: STR_AUSTRALIA fundingBase: 40 fundingCap: 4000 labelLon: 135 labelLat: 25 areas: - [110, 156, 10, 40] #Main Body of Australia - [144, 149, 40, 44.3] #Tasmania - type: STR_POLAND fundingBase: 40 fundingCap: 3500 labelLon: 18.8 labelLat: -53.2 areas: - [15, 19, -55, -50] #Western Poland - [19, 24, -54.52, -49.25] #Eastern Poland - type: STR_SOUTH_AFRICA fundingBase: 20 fundingCap: 3000 labelLon: 17.5 labelLat: 30 areas: - [15, 25, 26, 35] - [25, 33, 22, 35] - type: STR_EGYPT fundingBase: 20 fundingCap: 2000 labelLon: 29 labelLat: -27 areas: - [25, 35, -32, -22] - type: STR_CANADA fundingBase: 50 fundingCap: 4000 labelLon: 260 labelLat: -54 areas: - [224, 230, -60.36, -58.5] #North of US Box Near Juneau - [219, 230, -80, -60.36] #Juneau Landsplit2 - [230, 271, -80, -49] #moved up from -40 to -49 and cut off - [271, 285, -80, -44.5] #Eastern Canada Pt 1 - [285, 305, -80, -45] #Eastern Canada Pt 2 - [227, 230, -55, -52.1] #Extend Canada 5 - [276, 279, -44.5, -41.59] #Toronto Region 1 - [279, 281, -44.5, -42.74] #Toronto Region 2 - [281, 284.3, -44.5, -43.38] #Toronto Region 3 - [293.5, 298, -45, -43.2] #Newfoundland 1 - [305, 307.89, -49.37, -46.77] #Newfoundland 2 - type: STR_CUBA fundingBase: 30 fundingCap: 1500 labelLon: 282 labelLat: -21.2 areas: - [274, 286, -24, -19] - type: STR_MONGOLIA fundingBase: 20 fundingCap: 1000 labelLon: 100 labelLat: -49 areas: - [89, 118, -50.5, -45] #North Mongolia - [93.5, 112, -45, -42.5] #South Mongolia - type: STR_NEW_ZEALAND fundingBase: 20 fundingCap: 1000 labelLon: 171 labelLat: 43 areas: - [164, 177.2, 40, 47] #New Zealand 1 - [172, 179, 33.5, 40] #New Zealand 2 - type: STR_ICELAND fundingBase: 20 fundingCap: 500 labelLon: 341 labelLat: -66 areas: - [334, 347.5, -67, -63] #Iceland - type: STR_PORTUGAL fundingBase: 20 fundingCap: 1250 labelLon: 351.5 labelLat: -40 areas: - [351.2, 353.76, -41.66, -41] #Northernmost Portugal - [350.9, 353.59, -41, -40] #Northern Portugal - [350.5, 352.917, -40, -39] #Central Portugal - [350.2, 352.411, -39, -37.6] #Southern Portugal with Lisbon - [350.8, 352.32, -37.6, -36.8] #Southernmost Portugal - type: STR_NIGERIA fundingBase: 30 fundingCap: 2200 labelLon: 7.5 labelLat: -10 areas: - [3, 14, -14, -4] - type: STR_MEXICO fundingBase: 25 fundingCap: 2000 labelLon: 256 labelLat: -25 areas: - [243, 255, -32, -19.25] #Western Mexico - [255, 260, -30, -16.8] #Central Mexico - [260, 263, -26, -16] #Monterrey & Mexico City - [263, 273, -21.5, -15] #Yukatan - type: STR_INDONESIA fundingBase: 20 fundingCap: 3000 labelLon: 127 labelLat: -1 areas: - [116, 140.7, -3.8, 10] #Main Indonesia - [99.5, 116, -0.8, 10] #Borneo, Java & Sumatra - [94, 100.7, -6, 0] #North Borneo - type: STR_IRELAND fundingBase: 20 fundingCap: 1250 labelLon: 350.5 labelLat: -52 areas: - [349, 353.9, -53.93, -51] #Main Ireland - [349.5, 352, -55, -53.93] #Donegal - type: STR_UKRAINE fundingBase: 35 fundingCap: 3500 labelLon: 34 labelLat: -48.3 areas: - [24, 30, -52.1, -47.5] #Galicia - [30, 34, -52.1, -44.2] #Central Ukraine - [34, 38.3, -50.35, -44.2] #Eastern Ukraine - [22.2, 24, -49.25, -48] #Western Podole - type: STR_TURKEY fundingBase: 50 fundingCap: 6000 labelLon: 38 labelLat: -40 areas: - [26, 45, -42, -35.5] #Central Turkey - [32.5, 34.5, -35.8, -34.9] #Turkish Cyprus - type: STR_ISRAEL fundingBase: 40 fundingCap: 4000 labelLon: 34.7 labelLat: -32.9 areas: - [33.5, 36, -34, -29] #Israel - type: STR_ARGENTINA fundingBase: 30 fundingCap: 2500 labelLon: 296 labelLat: 31 areas: - [289, 306, 22, 39] #Central Argentina - [288, 298, 39, 52] #Patagonia - [291.5, 295.5, 52.5, 55.5] #Ziemia Ognista - type: STR_IRAN fundingBase: 40 fundingCap: 3500 labelLon: 57 labelLat: -33 areas: - [47, 50, -34, -30] #Southwestern Iran - [45, 50, -40, -34] #Western Iran - [50, 57, -38.5, -26.5] #Central Iran - [57, 62, -38.5, -25] #Eastern Iran - type: STR_FINLAND fundingBase: 35 fundingCap: 3000 labelLon: 26 labelLat: -63 areas: - [20.5, 31, -70, -61.5] #Central Finland - [19.5, 28.5, -61.5, -59.5] #Helsinki area - type: STR_LIBIA fundingBase: 20 fundingCap: 2500 labelLon: 17 labelLat: -27 areas: - [10, 25, -34, -22] #Main Libia - [21.5, 25, -22, -20] #Sudan border - type: STR_SOUTH_KOREA fundingBase: 50 fundingCap: 5000 labelLon: 126.5 labelLat: -35 areas: - [125.5, 130, -38, -34] # FILE: user/mods/XComFiles/Ruleset/crafts_XCOMFILES.rul crafts: - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - type: STR_MUDRANGER sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 armor: 3 soldiers: 14 vehicles: 2 pilots: 3 maxItems: 999 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7310 - type: STR_IMPROVED_MUDRANGER requires: - STR_IMPROVED_MUDRANGER sprite: 866 fuelMax: 140 damageMax: 90 speedMax: 300 accel: 1 armor: 3 soldiers: 12 vehicles: 2 pilots: 3 maxItems: 999 costRent: 20000 costSell: 90000 refuelRate: 30 repairRate: 1 transferTime: 30 score: 10 battlescapeTerrainData: name: NKF_APC mapDataSets: - BLANKS - NKF_APC mapBlocks: - name: NKF_APC width: 10 length: 20 listOrder: 7320 - type: STR_OPSCAR requires: - STR_OPSCAR sprite: 871 fuelMax: 9999 damageMax: 10 speedMax: 400 accel: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 150000 costRent: 25000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: OPSCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: OPSCAR width: 10 length: 10 listOrder: 7300 - type: STR_VAN requires: - STR_LOGISTICS sprite: 829 fuelMax: 9999 damageMax: 5 speedMax: 75 accel: 1 soldiers: 4 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 20000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: XVAN mapDataSets: - BLANKS - XCARS mapBlocks: - name: XVAN width: 10 length: 10 deployment: - [4, 3, 0, 0] - [4, 6, 0, 4] - [5, 3, 0, 1] - [5, 6, 0, 3] listOrder: 7294 - type: STR_HUMMER requires: - STR_HUMMER sprite: 870 fuelMax: 9999 damageMax: 40 speedMax: 150 weapons: 1 accel: 1 armor: 1 soldiers: 5 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 75000 costRent: 5000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 10 battlescapeTerrainData: name: HUMMER mapDataSets: - BLANKS - HUMMER mapBlocks: - name: HUMMER width: 10 length: 10 deployment: - [5, 2, 0, 0] - [3, 4, 0, 7] - [6, 4, 0, 1] - [3, 5, 0, 5] - [6, 5, 0, 3] listOrder: 7305 - type: STR_CIVILIAN_CAR sprite: 832 fuelMax: 9999 damageMax: 2 speedMax: 200 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 15000 costRent: 1000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CIVILIANCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: CIVILIANCAR width: 10 length: 10 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] listOrder: 7292 - type: STR_LUXURY_CAR requires: - STR_PRIVATE_TRANSPORT sprite: 867 fuelMax: 9999 damageMax: 2 speedMax: 450 accel: 1 soldiers: 2 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 60000 costRent: 10000 costSell: 0 refuelRate: 9999 repairRate: 1 transferTime: 1 score: 15 battlescapeTerrainData: name: LUXURYCAR mapDataSets: - BLANKS - XCARS mapBlocks: - name: LUXURYCAR width: 10 length: 10 deployment: - [3, 5, 0, 6] - [6, 5, 0, 2] listOrder: 7293 - type: STR_HELICOPTER requires: - STR_HELICOPTER sprite: 868 fuelMax: 560 damageMax: 20 speedMax: 230 accel: 1 soldiers: 6 vehicles: 0 pilots: 1 maxItems: 999 costBuy: 100000 costRent: 6000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 40 battlescapeTerrainData: name: COPTER mapDataSets: - BLANKS - COPTER mapBlocks: - name: COPTER width: 10 length: 20 deployment: - [3, 10, 0, 7] - [6, 10, 0, 1] - [3, 11, 0, 6] - [6, 11, 0, 2] - [3, 12, 0, 5] - [6, 12, 0, 3] listOrder: 7370 - type: STR_OSPREY requires: - STR_OSPREY sprite: 869 fuelMax: 400 damageMax: 80 speedMax: 375 accel: 1 weapons: 0 soldiers: 16 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 250000 costRent: 15000 costSell: 150000 refuelRate: 30 transferTime: 72 score: 75 battlescapeTerrainData: name: OSPREY mapDataSets: - BLANKS - OSPREY mapBlocks: - name: OSPREY width: 20 length: 20 listOrder: 7390 - type: STR_DRAGONFLY requires: - STR_DRAGONFLY sprite: 804 fuelMax: 600 damageMax: 50 speedMax: 560 accel: 1 soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 300000 costRent: 20000 costSell: 200000 refuelRate: 50 repairRate: 4 transferTime: 72 score: 100 battlescapeTerrainData: name: DRAGONFLY mapDataSets: - BLANKS - DRAGONFLY mapBlocks: - name: DRAGONFLY width: 10 length: 20 listOrder: 7380 - type: STR_AWACS requires: - STR_AWACS sprite: 831 fuelMax: 1500 damageMax: 70 speedMax: 410 accel: 1 costBuy: 550000 costSell: 500000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1250 radarChance: 40 transferTime: 96 score: 250 listOrder: 7330 - type: STR_HAWKEYE requires: - STR_IMPROVED_RADAR_CRAFT sprite: 43 fuelMax: 1500 damageMax: 200 speedMax: 410 accel: 1 soldiers: 9 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 750000 costSell: 1160000 costRent: 100000 refuelRate: 75 repairRate: 3 radarRange: 1550 radarChance: 40 battlescapeTerrainData: name: HAWKEYE mapDataSets: - BLANKS - PLANE - XBASE2 - XBASE1 mapBlocks: - name: HAWKEYE width: 10 length: 20 transferTime: 96 score: 250 listOrder: 7340 - type: STR_DARKSTAR requires: - STR_ULTIMATE_RADAR_CRAFT sprite: 44 fuelMax: 2500 damageMax: 250 speedMax: 560 weapons: 4 weaponTypes: - [0, 1] - 6 - 6 - 6 weaponStrings: [STR_BEAM, STR_ELECTRONICS, STR_ELECTRONICS, STR_ELECTRONICS] accel: 1 costRent: 300000 costSell: 1550000 refuelRate: 500 repairRate: 5 radarRange: 1900 radarChance: 60 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7360 - type: STR_ARROW requires: - STR_ARROW sprite: 872 fuelMax: 440 damageMax: 22 speedMax: 1500 accel: 4 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costSell: 630000 costRent: 170000 refuelRate: 50 transferTime: 96 score: 110 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7480 - type: STR_MIG31 requires: - STR_MIG31 sprite: 799 fuelMax: 500 damageMax: 20 speedMax: 1750 accel: 3 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 allowLanding: false costBuy: 400000 costRent: 225000 costSell: 300000 refuelRate: 50 transferTime: 96 score: 150 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7470 - type: STR_INTERCEPTOR requires: - STR_INTERCEPTOR costBuy: 0 costRent: 600000 costSell: 285000 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 sprite: 3 fuelMax: 1000 damageMax: 100 speedMax: 2100 accel: 3 weapons: 2 refuelRate: 50 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7460 - type: STR_SKYRAIDER requires: - STR_SKYRAIDER sprite: 798 fuelMax: 1250 damageMax: 100 speedMax: 1140 costRent: 60000 costSell: 230000 accel: 3 soldiers: 10 vehicles: 1 pilots: 1 maxItems: 999 costBuy: 0 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: CUTERANGER mapDataSets: - BLANKS - PLANE - CRAFTBIT_GREY mapBlocks: - name: CUTERANGER width: 10 length: 20 listOrder: 7400 - type: STR_SKYRANGER requires: - STR_SKYRANGER sprite: 0 fuelMax: 1500 damageMax: 150 speedMax: 760 accel: 2 soldiers: 14 vehicles: 3 pilots: 1 maxItems: 999 costBuy: 0 costSell: 275000 costRent: 100000 repairRate: 4 refuelRate: 50 transferTime: 72 score: 200 battlescapeTerrainData: name: PLANE mapDataSets: - BLANKS - PLANE mapBlocks: - name: PLANE width: 10 length: 20 listOrder: 7410 - type: STR_ALLOY_SKYRANGER requires: - STR_IMPROVED_SKYRANGER sprite: 830 fuelMax: 1500 damageMax: 450 speedMax: 1200 accel: 3 armor: 1 soldiers: 16 vehicles: 4 pilots: 1 maxItems: 999 costRent: 100000 costSell: 700000 refuelRate: 50 repairRate: 15 transferTime: 72 score: 350 battlescapeTerrainData: name: SKYMARSHALL mapDataSets: - BLANKS - PLANE_ALLOY - CRAFTBIT_ALLOY - AVENGER_NEW mapBlocks: - name: SKYMARSHALL width: 10 length: 20 deployment: - [4, 7, 0, 0] - [5, 7, 0, 0] - [4, 8, 0, 0] - [5, 8, 0, 0] - [4, 9, 0, 0] - [5, 9, 0, 0] - [4, 10, 0, 0] - [5, 10, 0, 0] - [4, 11, 0, 0] - [5, 11, 0, 0] - [4, 12, 0, 0] - [5, 12, 0, 0] - [4, 13, 0, 0] - [5, 13, 0, 0] - [4, 14, 0, 6] - [5, 14, 0, 2] listOrder: 7430 - type: STR_RAVEN requires: - STR_IMPROVED_INTERCEPTOR sprite: 823 fuelMax: 1200 damageMax: 250 speedMax: 2900 accel: 4 weapons: 4 weaponTypes: - 0 - 0 - 3 - 5 weaponStrings: [STR_CANNON, STR_CANNON, STR_HEAVY_MISSILES, STR_ENGINE_MOD] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costSell: 900000 costRent: 850000 refuelRate: 40 repairRate: 8 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7490 - type: STR_TORMENTOR requires: - STR_ULTIMATE_HUNTER_CRAFT sprite: 824 fuelMax: 40 damageMax: 1000 speedMax: 6200 accel: 12 weapons: 4 weaponTypes: - 0 - 3 - 3 - 6 weaponStrings: [STR_CANNON, STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ELECTRONICS] soldiers: 2 vehicles: 0 pilots: 2 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 3000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 30 transferTime: 96 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7590 - type: STR_SENTINEL requires: - STR_SENTINEL_INTERCEPTOR sprite: 825 fuelMax: 40 damageMax: 600 speedMax: 2200 accel: 6 armor: 5 weapons: 4 weaponTypes: - 3 - 3 - 5 - 6 weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 8 vehicles: 0 pilots: 2 maxItems: 999 costRent: 900000 costSell: 1150000 refuelItem: STR_ELERIUM_115 refuelRate: 25 repairRate: 25 transferTime: 96 score: 250 battlescapeTerrainData: name: SENTINEL mapDataSets: - BLANKS - AVENGER - LIGHTNIN - XBASE1 mapBlocks: - name: SENTINEL width: 10 length: 20 listOrder: 7560 - type: STR_THUNDERSTORM requires: - STR_THUNDERSTORM_INTERCEPTOR sprite: 826 fuelMax: 1000 damageMax: 450 speedMax: 4000 accel: 4 weapons: 4 weaponTypes: - 3 - 3 - 5 - 6 weaponStrings: [STR_HEAVY_MISSILES, STR_HEAVY_MISSILES, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 avoidBonus: 21 costRent: 1000000 costSell: 1350000 transferTime: 96 refuelRate: 50 repairRate: 20 score: 250 battlescapeTerrainData: name: INTERCEPTOR mapDataSets: - BLANKS - INTRCEPT mapBlocks: - name: INTERCEPTOR width: 10 length: 10 listOrder: 7530 - type: STR_DROPSHIP requires: - STR_HEAVY_TRANSPORTER sprite: 828 fuelMax: 60 damageMax: 950 speedMax: 2600 accel: 6 armor: 2 weapons: 3 weaponTypes: - 5 - 5 - 6 weaponStrings: [STR_ENGINE_MOD, STR_ENGINE_MOD, STR_ELECTRONICS] soldiers: 18 vehicles: 4 pilots: 2 maxItems: 999 costRent: 150000 costSell: 1550000 refuelItem: STR_ZRBITE refuelRate: 20 repairRate: 40 radarRange: 850 transferTime: 72 score: 400 battlescapeTerrainData: name: DROPSHIP mapDataSets: - BLANKS - DROPSHIP - DROPSHIP2 mapBlocks: - name: DROPSHIP width: 10 length: 20 deployment: - [2, 4, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] - [7, 4, 1, 0] - [2, 5, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [7, 5, 1, 0] - [2, 6, 1, 0] - [3, 6, 1, 0] - [6, 6, 1, 0] - [7, 6, 1, 0] - [2, 7, 1, 0] - [3, 7, 1, 0] - [6, 7, 1, 0] - [7, 7, 1, 0] - [4, 12, 1, 4] - [4, 14, 1, 0] listOrder: 7610 - type: STR_LIGHTNING requires: - STR_NEW_FIGHTER_TRANSPORTER sprite: 1 fuelMax: 30 damageMax: 800 speedMax: 3100 accel: 9 armor: 1 weapons: 3 weaponTypes: - [0, 1] - 4 - 4 weaponStrings: [STR_BEAM, STR_SHIELD, STR_SHIELD] soldiers: 8 vehicles: 1 pilots: 1 maxItems: 999 costRent: 750000 costSell: 2000000 refuelItem: STR_ELERIUM_115 refuelRate: 5 repairRate: 25 score: 300 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] - [5, 6, 1, 0] - [4, 7, 1, 0] - [5, 7, 1, 0] - [3, 5, 1, 0] - [6, 5, 1, 0] - [3, 4, 1, 0] - [6, 4, 1, 0] listOrder: 7650 - type: STR_FIRESTORM requires: - STR_NEW_FIGHTER_CRAFT sprite: 4 fuelMax: 20 damageMax: 500 speedMax: 4200 accel: 9 weapons: 4 weaponTypes: - [0, 1] - 2 - 4 - 6 weaponStrings: [STR_BEAM, STR_LIGHT_MISSILES, STR_SHIELD, STR_ELECTRONICS] soldiers: 1 vehicles: 0 pilots: 1 maxItems: 999 costRent: 1100000 costSell: 1650000 refuelItem: STR_ELERIUM_115 refuelRate: 5 score: 250 avoidBonus: 24 repairRate: 16 battlescapeTerrainData: name: LIGHTNI2 mapDataSets: - BLANKS - LIGHTNIN - U_WALL02 mapBlocks: - name: LIGHTNI2 width: 10 length: 10 deployment: - [4, 6, 1, 0] listOrder: 7680 - type: STR_AVENGER requires: - STR_ULTIMATE_CRAFT sprite: 2 fuelMax: 60 damageMax: 1200 speedMax: 5400 accel: 10 armor: 3 avoidBonus: 21 weapons: 4 weaponTypes: - [0, 1] - [0, 1] - 3 - 4 weaponStrings: [STR_BEAM, STR_BEAM, STR_HEAVY_MISSILES, STR_SHIELD] soldiers: 26 vehicles: 4 pilots: 4 maxItems: 999 costRent: 1500000 costSell: 4000000 refuelItem: STR_ELERIUM_115 refuelRate: 2 repairRate: 32 score: 400 spacecraft: true battlescapeTerrainData: name: AVENGER mapDataSets: - BLANKS - AVENGER mapBlocks: - name: AVENGER width: 10 length: 20 deployment: - [4, 9, 1, 0] - [5, 9, 1, 0] - [4, 10, 1, 0] - [5, 10, 1, 0] - [4, 11, 1, 0] - [5, 11, 1, 0] - [4, 12, 1, 0] - [5, 12, 1, 0] - [4, 13, 1, 0] - [5, 13, 1, 0] - [4, 14, 1, 0] - [5, 14, 1, 0] - [4, 15, 1, 0] - [5, 15, 1, 0] - [4, 16, 1, 0] - [5, 16, 1, 0] - [3, 10, 1, 0] - [3, 11, 1, 0] - [3, 12, 1, 0] - [3, 13, 1, 0] - [3, 14, 1, 0] - [6, 10, 1, 0] - [6, 11, 1, 0] - [6, 12, 1, 0] - [6, 13, 1, 0] - [6, 14, 1, 0] listOrder: 7700 - type: STR_SUBMARINE requires: - STR_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 7 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: LILSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM mapBlocks: - name: LILSUB width: 10 length: 10 listOrder: 7730 - type: STR_BIG_SUBMARINE requires: - STR_BIG_SUBMARINE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 14 vehicles: 4 costBuy: 90000 costRent: 2000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: FATSUB mapDataSets: - BLANKS - C_EXT_WALL_GOLD - C_EXT_ROOF_GOLD - C_EXT_NOSE_BUMPLESS_GOLD - C_EXT_NOSE_SIDE_GOLD - C_INT_XCOM - SUBBITS mapBlocks: - name: FATSUB width: 10 length: 10 listOrder: 7732 - type: STR_KITSUNE requires: - STR_KITSUNE sprite: 875 fuelMax: 1300 damageMax: 180 speedMax: 1900 accel: 4 weapons: 2 weaponTypes: - 0 - 2 weaponStrings: [STR_CANNON, STR_LIGHT_MISSILES] soldiers: 15 vehicles: 2 pilots: 1 maxItems: 999 costRent: 150000 costSell: 2150000 refuelRate: 100 transferTime: 72 score: 250 battlescapeTerrainData: name: KITSUNE mapDataSets: - BLANKS - TRITON_PURR - C_EXT_WALL_BLACK_PURR - C_INT_HALF_XCOM - C_EXT_ROOF_BLACK - KITSUNE mapBlocks: - name: KITSUNE width: 20 length: 20 listOrder: 7395 - type: STR_VIPER_XCOM requires: - STR_VIPER_XCOM sprite: 873 fuelMax: 2800 damageMax: 1000 speedMax: 2000 accel: 6 armor: 2 soldiers: 7 vehicles: 0 costRent: 2200000 costSell: 75000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 deployment: - [13, 3, 0, 0] - [14, 5, 0, 4] - [13, 12, 0, 1] - [10, 12, 0, 5] - [7, 7, 0, 1] - [10, 10, 0, 2] - [5, 10, 0, 3] battlescapeTerrainData: name: VIPER_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: VIPER_XCOM width: 20 length: 20 listOrder: 7719 - type: STR_SNAPPING_TURTLE_XCOM requires: - STR_SNAPPING_TURTLE_XCOM sprite: 874 fuelMax: 2800 damageMax: 250 speedMax: 2700 accel: 9 armor: 2 soldiers: 10 vehicles: 0 costRent: 2000 costSell: 2000000 refuelRate: 100 repairRate: 1 transferTime: 1 score: 8 battlescapeTerrainData: name: SNAPPING_TURTLE_XCOM mapDataSets: - BLANKS - REP_EXT02_XCOM - REP_WALL02_XCOM - REP_BITS_XCOM - REP_UFOL83_XCOM mapBlocks: - name: SNAPPING_TURTLE_XCOM width: 10 length: 10 listOrder: 7723 - type: STR_XCOM_CAFE requires: - STR_XCOM_CAFE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: CAFE mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN - CAFEENTRY mapBlocks: - name: CAFE00 width: 10 length: 10 - name: CAFE01 width: 10 length: 10 - type: STR_SKI_LODGING_XCOM requires: - STR_SKI_LODGING_XCOM sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SKI_XCOM mapDataSets: - BLANKS - ROADS_SNOW - URBITS_SNOW - URBAN_SNOW - FRNITURE - CAFEENTRY mapBlocks: - name: SKI_XCOM width: 10 length: 10 craftInventoryTile: [2, 4, 0] - type: STR_MANSION_DEFENSE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_PRIEST: - [4, 6, 1] STR_SPAWN_CIVILIAN_DOGE: - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_PRIEST: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_MANSION_DEFENSE_SYNDICATE requires: - STR_MANSION_DEFENSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: ATRIUM_DEFENSE_SYNDICATE mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - CAFEENTRY mapBlocks: - name: D_ATRIUM_DEF width: 20 length: 20 items: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: - [3, 8, 1] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: - [8, 17, 0] - [10, 17, 0] - [12, 8, 0] - [17, 8, 1] - [1, 6, 1] - [11, 17, 2] STR_SPAWN_CIVILIAN_MALE_GREASER: - [1, 16, 1] - [15, 7, 0] STR_SPAWN_CIVILIAN_MALE_VIP: - [4, 2, 0] - [5, 6, 1] - [16, 12, 1] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: - [3, 11, 1] - [11, 8, 0] STR_SPAWN_CIVILIAN_HOSTESS: - [3, 5, 0] - [16, 13, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: - [12, 18, 1] - [4, 7, 1] - [8, 14, 1] - [16, 13, 1] - [12, 11, 0] - [4, 1, 0] - [15, 15, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: - [17, 3, 0] - [4, 15, 1] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 13, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: - [2, 3, 1] STR_SPAWN_CIVILIAN_DOGE: - [12, 8, 0] - [11, 2, 0] fuseTimers: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER: [0, 0] STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER: [0, 0] STR_SPAWN_CIVILIAN_MALE_GREASER: [0, 0] STR_SPAWN_CIVILIAN_MALE_VIP: [0, 0] STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR: [0, 0] STR_SPAWN_CIVILIAN_HOSTESS: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK: [0, 0] STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] STR_SPAWN_CIVILIAN_MALE_DOCTOR: [0, 0] STR_SPAWN_CIVILIAN_DOGE: [0, 0] craftInventoryTile: [16, 3, 0] - type: STR_SCIENTIST_HOUSE requires: - STR_SCIENTIST_HOUSE sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 18 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: SCI_HOUSE mapDataSets: - BLANKS - SCI_HOUSE - SCI_HOUSE2 - FRNITURE - LAMP_WALL mapBlocks: - name: SCI_HOUSE width: 20 length: 20 items: STR_SPAWN_DAVID_VINCENT: - [11, 7, 0] randomizedItems: - position: [9, 10, 0] amount: 1 mixed: true itemList: [STR_ALIEN_ELECTRONICS, STR_ALIEN_DATA_SLATE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_SECRET_FILES_3] fuseTimers: STR_SPAWN_DAVID_VINCENT: [0, 0] craftInventoryTile: [9, 8, 1] - type: STR_PENTAGRAM_UPLANET_ACID requires: - STR_PENTAGRAM_UPLANET_ACID sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: PENTA_DREAM mapDataSets: - BLANKS - PENTA_XCOM mapBlocks: - name: PENTA_DREAM width: 10 length: 10 deployment: - [4, 4, 0, 3] - type: DIMENSION_X_LANDING_PAD requires: - DIMENSION_X_LANDING_PAD sprite: 827 fuelMax: 50 damageMax: 90 speedMax: 130 accel: 1 soldiers: 1 vehicles: 0 costBuy: 0 costRent: 0 costSell: 0 refuelRate: 100 repairRate: 1 transferTime: 1 score: 5 battlescapeTerrainData: name: DIM_X_PAD mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER_XCOMENTRY mapBlocks: - name: DIM_X_PAD width: 20 length: 20 deployment: - [6, 5, 0, 7] - [14, 6, 0, 1] - [13, 14, 0, 3] - [5, 13, 0, 5] - [5, 6, 0, 7] - [13, 5, 0, 1] - [14, 13, 0, 3] - [6, 14, 0, 5] - [5, 8, 0, 6] - [11, 5, 0, 0] - [14, 11, 0, 2] - [8, 14, 0, 4] - [5, 11, 0, 6] - [8, 5, 0, 0] - [14, 8, 0, 2] - [11, 14, 0, 4] - [7, 7, 0, 7] - [12, 7, 0, 1] - [12, 12, 0, 3] - [7, 12, 0, 5] - [9, 9, 0, 7] - [10, 9, 0, 1] - [10, 10, 0, 3] - [9, 10, 0, 5] craftInventoryTile: [10, 10, 0] FILE: user/mods/XComFiles/Ruleset/craftWeapons_XCOMFILES.rul craftWeapons: - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_CANNON_UC - delete: STR_FUSION_BALL_UC - delete: STR_LASER_CANNON_UC - delete: STR_PLASMA_BEAM_UC - type: STR_FUSION_BALL_UC weaponType: 3 sprite: 3 sound: 7 damage: 250 range: 65 accuracy: 100 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 2 launcher: STR_FUSION_BALL_LAUNCHER clip: STR_FUSION_BALL projectileType: 3 projectileSpeed: 8 - type: STR_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 10 range: 10 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_CANNON clip: STR_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 8 - type: STR_STINGRAY weaponType: 2 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 6 launcher: STR_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STINGRAY weaponType: 3 sprite: 0 sound: 5 damage: 70 range: 30 accuracy: 70 reloadCautious: 64 reloadStandard: 48 reloadAggressive: 32 ammoMax: 12 launcher: STR_HEAVY_STINGRAY_LAUNCHER clip: STR_STINGRAY_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_AVALANCHE sprite: 1 sound: 5 damage: 100 range: 60 weaponType: 3 accuracy: 80 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 3 launcher: STR_AVALANCHE_LAUNCHER clip: STR_AVALANCHE_MISSILES projectileType: 1 projectileSpeed: 8 - type: STR_PIKE_LAUNCHER_UC weaponType: 2 sprite: 63 sound: 5 damage: 125 range: 30 accuracy: 50 reloadCautious: 100 reloadStandard: 75 reloadAggressive: 50 ammoMax: 6 launcher: STR_PIKE_LAUNCHER clip: STR_PIKE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_STORMLANCE weaponType: 2 sprite: 0 sound: 5 damage: 140 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 4 launcher: STR_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_HEAVY_STORMLANCE weaponType: 3 sprite: 0 sound: 5 damage: 140 range: 45 accuracy: 90 reloadCautious: 96 reloadStandard: 72 reloadAggressive: 48 ammoMax: 8 launcher: STR_HEAVY_STORMLANCE_LAUNCHER clip: STR_STORMLANCE_MISSILES projectileType: 0 projectileSpeed: 8 - type: STR_LASER_CANNON_UC weaponType: 1 sprite: 4 sound: 8 damage: 70 range: 21 accuracy: 45 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 ammoMax: 100 rearmRate: 50 launcher: STR_LASER_CANNON projectileType: 4 - type: STR_PLASMA_BEAM_UC sprite: 5 sound: 9 damage: 140 range: 52 accuracy: 40 reloadCautious: 24 reloadStandard: 24 reloadAggressive: 24 launcher: STR_PLASMA_BEAM projectileType: 5 weaponType: 1 ammoMax: 50 rearmRate: 10 clip: STR_ELERIUM_115 - type: STR_ALLOY_CANNON_UC weaponType: 0 sprite: 2 sound: 4 damage: 15 range: 15 accuracy: 25 reloadCautious: 4 reloadStandard: 4 reloadAggressive: 4 ammoMax: 200 rearmRate: 100 launcher: STR_ALLOY_CANNON clip: STR_ALLOY_CANNON_ROUNDS_X50 projectileType: 2 projectileSpeed: 10 - type: STR_MASS_DRIVER_CANNON_UC weaponType: 0 sprite: 61 sound: 9 damage: 100 range: 14 accuracy: 60 reloadCautious: 28 reloadStandard: 24 reloadAggressive: 20 ammoMax: 120 rearmRate: 120 launcher: STR_MASS_DRIVER_CANNON clip: STR_MASS_DRIVER_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_GAUSS_CANNON_UC weaponType: 0 sprite: 62 sound: 9 damage: 150 range: 21 accuracy: 70 reloadCautious: 14 reloadStandard: 12 reloadAggressive: 10 ammoMax: 120 rearmRate: 120 launcher: STR_GAUSS_CANNON clip: STR_GAUSS_CANNON_ROUNDS_X60 projectileType: 4 projectileSpeed: 8 - type: STR_SHIELD_GEN_UC weaponType: 4 sprite: 60 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_SHIELD_GEN projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: shieldCapacity: 75 shieldRecharge: 0 shieldRechargeInGeoscape: 0 - type: STR_THRUSTER_UC weaponType: 5 sprite: 54 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_THRUSTER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: avoidBonus: 9 - type: STR_AFTERBURNER_UC weaponType: 5 sprite: 55 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_AFTERBURNER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: accel: 3 speedMax: 250 - type: STR_TARGETER_UC weaponType: 6 sprite: 56 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_TARGETER projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: hitBonus: 10 powerBonus: 10 - type: STR_RADAR_EXTENSION_UC weaponType: 6 sprite: 57 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_EXTENSION projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarRange: 300 - type: STR_RADAR_RES_PROCESSOR_UC weaponType: 6 sprite: 58 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_RADAR_RES_PROCESSOR projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: radarChance: 20 - type: STR_FUEL_TANK_UC weaponType: 5 sprite: 59 sound: 0 damage: 0 range: 0 accuracy: 0 reloadCautious: 0 reloadStandard: 0 reloadAggressive: 0 ammoMax: 0 rearmRate: 0 launcher: STR_FUEL_TANK projectileType: 0 projectileSpeed: 0 hidePediaInfo: true stats: fuelMax: 20 FILE: user/mods/XComFiles/Ruleset/customPalettes_XCOMFILES.rul customPalettes: # - type: PAL_DGOOD_NORMAL # target: PAL_BATTLESCAPE # file: Resources/Pals/dgoodpal_normal_mdf.pal # - type: PAL_DGOOD_NORMALPEDIA # target: PAL_BATTLEPEDIA # file: Resources/Pals/dgoodpal_normal_mdf.pal - type: PAL_DGOOD_SEA target: PAL_DGOOD_SEA file: Resources/Pals/dgoodpal_water.pal - type: PAL_DGOOD_SPACE target: PAL_DGOOD_SPACE file: Resources/Pals/dgoodpal_space.pal - type: PAL_DGOOD_ACID target: PAL_DGOOD_ACID file: Resources/Pals/dgoodpal_grinder.pal - type: PAL_MARS target: PAL_MARS file: Resources/Pals/pal_Mars.pal - type: PAL_MARS_LITE target: PAL_MARS_LITE file: Resources/Pals/pal_Mars_lite.pal - type: PAL_MARS_LITE target: PAL_HEHEXD file: Resources/Pals/hehexd.pal - type: PAL_RED_SUN target: PAL_RED_SUN file: Resources/Pals/pal_hotpursuit.pal # - type: PAL_GEO_NEW # target: PAL_GEOSCAPE # file: Resources/Pals/geo_CC_Dark.pal FILE: user/mods/XComFiles/Ruleset/cutscenes_XCOMFILES.rul cutscenes: - delete: intro - delete: winGame - delete: loseGame - type: intro useUfoAudioSequence: true videos: - UFOINTRO/UFOINT.FLI - type: winGame slideshow: transitionSeconds: 30 musicId: GMWIN slides: - imagePath: UFOINTRO/PICT1.LBM caption: STR_VICTORY_1 captionSize: [195, 56] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT2.LBM caption: STR_VICTORY_2 captionSize: [232, 64] captionPos: [88, 136] captionColor: 249 - imagePath: UFOINTRO/PICT3.LBM caption: STR_VICTORY_3 captionSize: [254, 48] captionPos: [66, 152] captionColor: 249 - imagePath: UFOINTRO/PICT6.LBM caption: STR_VICTORY_4 captionSize: [300, 200] captionPos: [5, 0] captionColor: 249 - imagePath: UFOINTRO/PICT7.LBM caption: STR_VICTORY_5 captionSize: [310, 42] captionPos: [5, 158] captionColor: 249 - type: loseGame slideshow: transitionSeconds: 30 musicId: GMLOSE slides: - imagePath: UFOINTRO/PICT4.LBM caption: STR_GAME_OVER_1 captionSize: [190, 104] captionPos: [0, 0] captionColor: 249 - imagePath: UFOINTRO/PICT5.LBM caption: STR_GAME_OVER_2 captionSize: [200, 34] captionPos: [32, 0] captionColor: 249 - type: dimensionXsecured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/DimensionGate.png caption: STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA captionSize: [160, 184] captionPos: [3, 3] captionColor: 244 - type: cyberdrednoughtCaptured slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/Cyberdrednought.png caption: STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA captionSize: [210, 144] captionPos: [5, 5] captionColor: 239 - imagePath: Resources/Slides/CouncilAppears.png caption: STR_COUNCIL_APPEARS_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 239 - type: zombiesAtPeace slideshow: transitionSeconds: 50 musicId: GMENBASE slides: - imagePath: Resources/Slides/ZombiesAtPeace.png caption: STR_ZOMBIES_AT_PEACE_UFOPEDIA captionSize: [210, 144] captionPos: [0, 0] captionColor: 239 - imagePath: Resources/Slides/ReptoidsInTheShadows.png caption: STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA captionSize: [160, 190] captionPos: [3, 3] captionColor: 239 # - type: dimensionXwreckSecured # slideshow: # transitionSeconds: 50 # musicId: GMENBASE # slides: # - imagePath: Resources/Slides/AncientComputerRecovered.png # caption: STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA # captionSize: [210, 144] # captionPos: [0, 0] # captionColor: 184 FILE: user/mods/XComFiles/Ruleset/enviroEffects.rul enviroEffects: - type: STR_DIMENSION_X_GEAR mapBackgroundColor: 205 paletteTransformations: PAL_BATTLESCAPE: PAL_RED_SUN environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_UNDERWATER_GEAR mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 armorTransformations: &Underwater STR_AQUA_PLASTIC_SUIT_UC: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER STR_AQUA_PLASTIC_SUIT_H_UC: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER STR_TOXI_SUIT_UC: STR_TOXI_SUIT_UC_UNDERWATER STR_TOXI_SUIT_H_UC: STR_TOXI_SUIT_H_UC_UNDERWATER STR_SYNTHSUIT_UC: STR_SYNTHSUIT_UC_UNDERWATER STR_SYNTHSUIT_H_UC: STR_SYNTHSUIT_H_UC_UNDERWATER STR_ASSAULT_SUIT_UC: STR_ASSAULT_SUIT_UC_UNDERWATER STR_ASSAULT_SUIT_H_UC: STR_ASSAULT_SUIT_H_UC_UNDERWATER STR_POWER_SUIT_UC: STR_POWER_SUIT_UC_UNDERWATER STR_POWER_SUIT_H_UC: STR_POWER_SUIT_H_UC_UNDERWATER STR_FLYING_SUIT_UC: STR_FLYING_SUIT_UC_UNDERWATER STR_FLYING_SUIT_H_UC: STR_FLYING_SUIT_H_UC_UNDERWATER STR_STORMTROOPER_ARMOR_UC: STR_STORMTROOPER_ARMOR_UC_UNDERWATER STR_STORMTROOPER_ARMOR_H_UC: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER STR_JUGGERNAUT_SUIT_UC: STR_JUGGERNAUT_SUIT_UC_UNDERWATER STR_JUGGERNAUT_SUIT_H_UC: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER STR_DOGE_COMBAT_VEST_ARMOR: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER STR_DOGE_DURATHREAD_VEST_ARMOR: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER STR_DOGE_ALLOY_VEST_ARMOR: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER STR_POWER_ARMOR_UC: STR_POWER_ARMOR_UC_UNDERWATER STR_POWER_ARMOR_H_UC: STR_POWER_ARMOR_H_UC_UNDERWATER STR_GILLDOG_ARMOR: STR_GILLDOG_ARMOR_UNDERWATER STR_DEEP_ONE_ARMOR: STR_DEEP_ONE_ARMOR_UNDERWATER STR_LOBSTERMAN_FERAL_ARMOR: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER STR_LOBSTERMAN_ARMOR: STR_LOBSTERMAN_ARMOR_UNDERWATER - type: STR_UNDERWATER_GEAR_SEVERE # as STR_UNDERWATER_GEAR, but Insanity 2 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_UNDERWATER_GEAR_HARD # as STR_UNDERWATER_GEAR, but Insanity 3 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_UNDERWATER_GEAR_EXTREME # as STR_UNDERWATER_GEAR, but Insanity 4 mapBackgroundColor: 239 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SEA environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 armorTransformations: *Underwater - type: STR_SPACE paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_CYDONIA mapBackgroundColor: 46 paletteTransformations: PAL_BATTLESCAPE: PAL_MARS environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 - type: STR_SEWERS mapBackgroundColor: 79 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_ACID - type: STR_RADIOACTIVITY paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 - type: STR_DOOM mapBackgroundColor: 45 paletteTransformations: PAL_BATTLESCAPE: PAL_HEHEXD environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 - type: STR_DREAMSCAPE mapBackgroundColor: 207 paletteTransformations: PAL_BATTLESCAPE: PAL_DGOOD_SPACE - type: STR_INSANITY_1 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_1_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_1" side: 3 bodyPart: 0 - type: STR_INSANITY_2 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_2_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_2" side: 3 bodyPart: 0 - type: STR_INSANITY_3 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_3_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_3" side: 3 bodyPart: 0 - type: STR_INSANITY_4 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_4_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_4" side: 3 bodyPart: 0 - type: STR_INSANITY_5 environmentalConditions: STR_FRIENDLY: chancePerTurn: 100 firstTurn: 2 lastTurn: 999 message: "STR_AURA_INSANITY_5_DESCRIPTION" color: 192 weaponOrAmmo: "STR_AURA_INSANITY_5" side: 3 bodyPart: 0 FILE: user/mods/XComFiles/Ruleset/eventScripts_XCOMFILES.rul eventScripts: ####################test script # - type: STR_TEST_EVENT # eventWeights: # 0: # STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: 100 # firstMonth: 0 # lastMonth: 0 # executionOdds: 100 ##################################### # Men in Black - type: STR_THEY_SET_US_UP_SCRIPT eventWeights: 0: STR_THEY_SET_US_UP: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_AN_INCONVENIENT_TRUTH_SCRIPT eventWeights: 0: STR_AN_INCONVENIENT_TRUTH: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_MIB_ACTIVITY: true - type: STR_THE_TURNCOAT_SCRIPT eventWeights: 0: STR_THE_TURNCOAT: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_MIB_ACTIVITY: true # The Syndicate - type: STR_MONSTER_EVENT_1 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false - type: STR_MONSTER_EVENT_2 eventWeights: 0: STR_SPIKEBOAR_SIGHTING: 100 STR_CHUPACABRA_GORE_PILE: 100 STR_RAT_INFESTATION: 100 STR_GIANT_BEETLE_MIGRATION: 100 STR_NIGHT_HOWLERS: 100 firstMonth: 0 executionOdds: 15 researchTriggers: STR_SYNDICATE_TESTAMENT_ENCRYPTED: false - type: STR_SYNDICATE_MYSTERIOUS_PARCEL eventWeights: 0: STR_SYNDICATE_MYSTERIOUS_PARCEL: 100 researchTriggers: STR_SYNDICATE_TESTAMENT_DECRYPTED: true STR_ALIEN_INFILTRATION_DETAILS: true STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED: false firstMonth: 0 executionOdds: 25 # Osiron - type: STR_OSIRON_EVENT eventWeights: 0: STR_OSIRON_BROKER_ARRESTED: 100 STR_OSIRON_TRADE_BUST: 100 STR_OSIRON_HACKED: 100 firstMonth: 0 executionOdds: 25 researchTriggers: STR_OSIRON: true # EXALT - type: STR_EXALT_INDUSTRIAL_ACCIDENT eventWeights: 0: STR_EXALT_INDUSTRIAL_ACCIDENT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_PSICLONE: true STR_DESTROY_EXALT: false - type: STR_CORRUPT_POLITICIAN_EXALT eventWeights: 0: STR_CORRUPT_POLITICIAN_EXALT: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false # Red Dawn - type: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS eventWeights: 0: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_ZSRR_GOPNIK_DREAM eventWeights: 0: STR_ZSRR_GOPNIK_DREAM: 100 firstMonth: 0 executionOdds: 6 researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false - type: STR_CORRUPT_POLITICIAN_ZSRR eventWeights: 0: STR_CORRUPT_POLITICIAN_ZSRR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false # Church of Dagon - type: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE eventWeights: 0: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH eventWeights: 0: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CHURCH_OF_DAGON_DEATH_GRIP eventWeights: 0: STR_CHURCH_OF_DAGON_DEATH_GRIP: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_CHURCH_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON eventWeights: 0: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON eventWeights: 0: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: 100 firstMonth: 4 executionOdds: 2 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false - type: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON eventWeights: 0: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false # Black Lotus - type: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH eventWeights: 0: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_BLACK_LOTUS_KILLING_INTENT eventWeights: 0: STR_BLACK_LOTUS_KILLING_INTENT: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_BLACK_LOTUS: true STR_DESTROY_BLACK_LOTUS: false - type: STR_CORRUPT_POLITICIAN_BLACK_LOTUS eventWeights: 0: STR_CORRUPT_POLITICIAN_BLACK_LOTUS: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false # Cyberweb - type: STR_CYBERWEB_FAILED_GATEWAY eventWeights: 0: STR_CYBERWEB_FAILED_GATEWAY: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false - type: STR_ALIEN_GADGETS_FOR_SALE eventWeights: 0: STR_ALIEN_GADGETS_FOR_SALE: 100 firstMonth: 0 executionOdds: 5 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false # T'leth - type: STR_TLETH_CABLE_CUT eventWeights: 0: STR_TLETH_CABLE_CUT: 100 firstMonth: 12 executionOdds: 3 - type: STR_TLETH_BEACH_SIGHTINGS eventWeights: 0: STR_TLETH_BEACH_SIGHTINGS: 100 firstMonth: 0 executionOdds: 12 - type: STR_TLETH_TIDAL_WAVE_OF_MADNESS eventWeights: 0: STR_TLETH_TIDAL_WAVE_OF_MADNESS: 100 firstMonth: 0 executionOdds: 12 researchTriggers: STR_DAGON: true - type: STR_TLETH_DEEP_SEA_HORROR eventWeights: 0: STR_TLETH_DEEP_SEA_HORROR: 100 firstMonth: 0 executionOdds: 8 - type: STR_TLETH_GHOST_SHIP eventWeights: 0: STR_TLETH_GHOST_SHIP: 100 firstMonth: 0 executionOdds: 9 researchTriggers: STR_MILESTONE_1_SUMMARY: true STR_MILESTONE_3_SUMMARY: false # Cydonians - type: STR_CYDONIANS_OLD_CROP_CIRCLES eventWeights: 0: STR_CYDONIANS_OLD_CROP_CIRCLES: 100 firstMonth: 0 executionOdds: 25 - type: STR_CYDONIANS_SPACE_CRUSADE eventWeights: 0: STR_CYDONIANS_SPACE_CRUSADE: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MILESTONE_3_SUMMARY: true - type: STR_CYDONIANS_IRON_EAGLES_DOWN eventWeights: 0: STR_CYDONIANS_IRON_EAGLES_DOWN: 100 firstMonth: 0 executionOdds: 2 - type: STR_CYDONIANS_MISSING_CHILD eventWeights: 0: STR_CYDONIANS_MISSING_CHILD: 100 firstMonth: 0 executionOdds: 2 # Other aliens - type: STR_LOST_ALIEN_SHIP_DATA eventWeights: 0: STR_LOST_ALIEN_SHIP_DATA: 100 firstMonth: 0 executionOdds: 66 researchTriggers: STR_KIRYU_KAI: true STR_MILESTONE_3_SUMMARY: true STR_LOST_ALIEN_SHIP_DATA: false # Hybrids - type: STR_HYBRID_CARNAL_KILLER eventWeights: 0: STR_HYBRID_CARNAL_KILLER: 100 firstMonth: 0 executionOdds: 8 researchTriggers: STR_HYBRID_NETWORK: true - type: STR_HYBRID_UN_INFILTRATOR eventWeights: 0: STR_HYBRID_UN_INFILTRATOR: 100 firstMonth: 0 executionOdds: 4 - type: STR_HYBRID_IMPOSTOR eventWeights: 0: STR_HYBRID_IMPOSTOR: 100 firstMonth: 0 executionOdds: 3 - type: STR_HYBRID_SHADY_CLINIC_EARLY eventWeights: 0: STR_HYBRID_SHADY_CLINIC: 100 firstMonth: 0 lastMonth: 24 executionOdds: 1 - type: STR_HYBRID_SHADY_CLINIC_LATE eventWeights: 0: STR_HYBRID_SHADY_CLINIC: 100 firstMonth: 25 executionOdds: 4 # The League - type: STR_LEAGUE_SUICIDAL_CONFESSIONS eventWeights: 0: STR_LEAGUE_SUICIDAL_CONFESSIONS: 100 firstMonth: 0 executionOdds: 3 - type: STR_LEAGUE_THE_IMMORTALIST eventWeights: 0: STR_LEAGUE_THE_IMMORTALIST: 100 firstMonth: 0 executionOdds: 3 # Mysterious Sponsor - type: STR_MYSTERIOUS_SPONSOR eventWeights: 0: STR_MYSTERIOUS_SPONSOR_250000: 100 7: STR_MYSTERIOUS_SPONSOR_250000: 100 STR_MYSTERIOUS_SPONSOR_500000: 100 16: STR_MYSTERIOUS_SPONSOR_500000: 100 STR_MYSTERIOUS_SPONSOR_1000000: 100 24: STR_MYSTERIOUS_SPONSOR_1000000: 70 STR_MYSTERIOUS_SPONSOR_2500000: 100 firstMonth: 0 executionOdds: 10 # Plot - type: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI oneTimeRandomEvents: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI: 100 executionOdds: 100 researchTriggers: STR_ALENIUM_SHARD: true # Other - type: STR_INVESTIGATED_EARLY eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 0 lastMonth: 11 executionOdds: 16 - type: STR_INVESTIGATED_LATE eventWeights: 0: STR_INVESTIGATED: 100 firstMonth: 12 executionOdds: 3 - type: STR_NO_REST_FOR_THE_WICKED eventWeights: 0: STR_NO_REST_FOR_THE_WICKED: 100 firstMonth: 0 executionOdds: 2 - type: STR_THE_BANQUET eventWeights: 0: STR_THE_BANQUET: 100 firstMonth: 6 executionOdds: 2 - type: STR_ITS_ALL_PROFESSIONAL eventWeights: 0: STR_ITS_ALL_PROFESSIONAL: 100 firstMonth: 0 executionOdds: 3 - type: STR_COUNTEFEIT_MONEY eventWeights: 0: STR_COUNTEFEIT_MONEY: 100 firstMonth: 0 executionOdds: 2 researchTriggers: STR_MONEY_BRIEFCASE: true - type: STR_BOMB_TERROR_BEFORE_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 7 executionOdds: 10 researchTriggers: STR_CULT_CONTAINED: false - type: STR_BOMB_TERROR_AFTER_CULT_CONTAINED eventWeights: 0: STR_BOMB_TERROR: 100 firstMonth: 0 executionOdds: 3 researchTriggers: STR_CULT_CONTAINED: true - type: STR_RANDOM_LAND_SURVEY eventWeights: 0: STR_RANDOM_LAND_SURVEY: 100 firstMonth: 0 executionOdds: 12 - type: STR_RANDOM_OCEAN_FINDINGS eventWeights: 0: STR_RANDOM_OCEAN_FINDINGS: 100 firstMonth: 0 executionOdds: 10 researchTriggers: STR_DEEP_SEA_OPERATIONS: true - type: STR_REFURBISHING eventWeights: 0: STR_REFURBISHING: 100 firstMonth: 0 executionOdds: 3 minFunds: 600000 - type: STR_DRASTIC_MEASURES eventWeights: 0: STR_DRASTIC_MEASURES: 100 firstMonth: 2 executionOdds: 15 maxFunds: 100000 - type: STR_DIRE_SOLUTIONS eventWeights: 0: STR_DIRE_SOLUTIONS: 100 firstMonth: 2 executionOdds: 30 maxFunds: 0 - type: STR_COLD_PACKAGE eventWeights: 0: STR_COLD_PACKAGE: 100 firstMonth: 0 executionOdds: 4 researchTriggers: STR_MILESTONE_2_SUMMARY: true - type: STR_IT_WENT_CRITICAL eventWeights: 0: STR_IT_WENT_CRITICAL: 100 firstMonth: 12 executionOdds: 2 - type: STR_BRIGHT_IN_THE_NIGHT eventWeights: 0: STR_BRIGHT_IN_THE_NIGHT: 100 firstMonth: 5 executionOdds: 2 - type: STR_WETWARE_JOB eventWeights: 0: STR_WETWARE_JOB: 100 firstMonth: 10 executionOdds: 2 - type: STR_FREAK_SHOW eventWeights: 0: STR_FREAK_SHOW: 100 firstMonth: 0 executionOdds: 1 - type: STR_LOOSE_LIPS eventWeights: 0: STR_LOOSE_LIPS: 100 firstMonth: 1 executionOdds: 3 FILE: user/mods/XComFiles/Ruleset/events_XCOMFILES.rul events: # Men in Black - name: STR_THEY_SET_US_UP description: STR_THEY_SET_US_UP_DESCRIPTION background: BACKGROUND_MIB.SCR points: -200 timer: 20 timerRandom: 43500 - name: STR_AN_INCONVENIENT_TRUTH description: STR_AN_INCONVENIENT_TRUTH_DESCRIPTION background: BACKGROUND_MIB.SCR points: -250 timer: 20 timerRandom: 43500 - name: STR_THE_TURNCOAT description: STR_THE_TURNCOAT_DESCRIPTION background: BACKGROUND_MIB.SCR points: -125 timer: 20 timerRandom: 43500 # The Syndicate - name: STR_SPIKEBOAR_SIGHTING description: STR_SPIKEBOAR_SIGHTING_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_CHUPACABRA_GORE_PILE description: STR_CHUPACABRA_GORE_PILE_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -66 timer: 20 timerRandom: 43500 - name: STR_RAT_INFESTATION description: STR_RAT_INFESTATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 - name: STR_GIANT_BEETLE_MIGRATION description: STR_GIANT_BEETLE_MIGRATION_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_AUSTRALASIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_NIGHT_HOWLERS description: STR_NIGHT_HOWLERS_DESCRIPTION background: MONSTER_TERROR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SIBERIA] points: -66 timer: 20 timerRandom: 43500 - name: STR_SYNDICATE_MYSTERIOUS_PARCEL description: STR_SYNDICATE_MYSTERIOUS_PARCEL_DESCRIPTION background: PRESS_BACKGROUND.SCR everyItemList: [STR_SYNDICATE_MYSTERIOUS_PARCEL] researchList: [STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED] timer: 20 timerRandom: 43500 # Osiron - name: STR_OSIRON_BROKER_ARRESTED description: STR_OSIRON_BROKER_ARRESTED_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE] funds: 20000 points: 25 timer: 20 timerRandom: 43500 - name: STR_OSIRON_TRADE_BUST description: STR_OSIRON_TRADE_BUST_DESCRIPTION background: OSIRON_BACKGROUND.SCR everyItemList: [STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE, STR_GOOD_OSIRON_CRATE] funds: 50000 points: 50 timer: 20 timerRandom: 43500 - name: STR_OSIRON_HACKED description: STR_OSIRON_HACKED_DESCRIPTION background: OSIRON_BACKGROUND.SCR funds: -50000 points: -100 timer: 20 timerRandom: 43500 # EXALT - name: STR_EXALT_INDUSTRIAL_ACCIDENT description: STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_SOUTH_AMERICA, STR_PACIFIC] city: true everyItemList: [STR_PSICLONE] points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_EXALT description: STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION background: EXALT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_SOUTH_AMERICA, STR_PACIFIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 # Red Dawn - name: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS description: STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -75 timer: 20 timerRandom: 43500 - name: STR_ZSRR_GOPNIK_DREAM description: STR_ZSRR_GOPNIK_DREAM_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: -100 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_ZSRR description: STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION background: ZSRR_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SIBERIA, STR_INDIAN_OCEAN] city: true points: 150 timer: 20 timerRandom: 43500 # Church of Dagon - name: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE description: STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA] points: -50 timer: 20 timerRandom: 43500 - name: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH description: STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_CHURCH_OF_DAGON_DEATH_GRIP description: STR_CHURCH_OF_DAGON_DEATH_GRIP_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -25 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON description: STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC] city: true points: 150 timer: 20 timerRandom: 43500 - name: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON description: STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] everyItemList: [STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE] points: -100 timer: 20 timerRandom: 43500 - name: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON description: STR_SACRIFICIAL_RING_CHURCH_OF_DAGON_DESCRIPTION background: CHURCH_OF_DAGON_BACKGROUND.SCR regionList: [STR_EUROPE, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC] everyItemList: [STR_DEEP_ONE_CORPSE, STR_TLETH_SPEAR] timer: 20 timerRandom: 43500 # Black Lotus - name: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH description: STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_BLACK_LOTUS_KILLING_INTENT description: STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true points: -175 timer: 20 timerRandom: 43500 - name: STR_CORRUPT_POLITICIAN_BLACK_LOTUS description: STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION background: BLACK_LOTUS_BACKGROUND.SCR regionList: [STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC] city: true points: 150 timer: 20 timerRandom: 43500 # Cyberweb - name: STR_CYBERWEB_FAILED_GATEWAY description: STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -50 timer: 20 timerRandom: 43500 - name: STR_ALIEN_GADGETS_FOR_SALE description: STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION background: CYBERWEB_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -250 timer: 20 timerRandom: 43500 # T'leth - name: STR_TLETH_CABLE_CUT description: STR_TLETH_CABLE_CUT_DESCRIPTION background: DEEPONEVILLAGE_BACKGROUND.SCR regionList: [STR_NORTH_ATLANTIC] points: -250 timer: 20 timerRandom: 43500 - name: STR_TLETH_BEACH_SIGHTINGS description: STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION background: BEACH_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -25 timer: 20 timerRandom: 43500 - name: STR_TLETH_TIDAL_WAVE_OF_MADNESS description: STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION background: NIGHTMARE_BACKGROUND.SCR points: -150 timer: 20 timerRandom: 43500 - name: STR_TLETH_DEEP_SEA_HORROR description: STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION background: ANGLERFISH_BACKGROUND.SCR regionList: [STR_AUSTRALASIA] points: -60 timer: 20 timerRandom: 43500 - name: STR_TLETH_GHOST_SHIP description: STR_TLETH_GHOST_SHIP_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR regionList: [STR_ARCTIC, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] points: -75 timer: 20 timerRandom: 43500 # Cydonians - name: STR_CYDONIANS_OLD_CROP_CIRCLES description: STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -33 timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_SPACE_CRUSADE description: STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -200 regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_IRON_EAGLES_DOWN description: STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION background: CROPCIRCLES_BRIEFING_BACKGROUND.SCR points: -250 regionList: [STR_ARCTIC, STR_EUROPE, STR_NORTH_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA] timer: 20 timerRandom: 43500 - name: STR_CYDONIANS_MISSING_CHILD description: STR_CYDONIANS_MISSING_CHILD_DESCRIPTION background: APARTMENT_BACKGROUND.SCR points: -200 timer: 20 timerRandom: 43500 # Other aliens - name: STR_LOST_ALIEN_SHIP_DATA description: STR_LOST_ALIEN_SHIP_DATA_DESCRIPTION background: XCOM_UFO_DEFENSE_BACKGROUND.SCR researchList: [STR_LOST_ALIEN_SHIP_DATA] timer: 20 timerRandom: 43500 # Hybrids - name: STR_HYBRID_CARNAL_KILLER description: STR_HYBRID_CARNAL_KILLER_DESCRIPTION background: SUPERLASKA_BACKGROUND.SCR everyItemList: [STR_SUPERLASKA_SOLDIER] timer: 20 timerRandom: 43500 - name: STR_HYBRID_UN_INFILTRATOR description: STR_HYBRID_UN_INFILTRATOR_DESCRIPTION background: UNITED_NATIONS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA] points: 150 timer: 20 timerRandom: 43500 - name: STR_HYBRID_IMPOSTOR description: STR_HYBRID_IMPOSTOR_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: 200 timer: 20 timerRandom: 43500 - name: STR_HYBRID_SHADY_CLINIC description: STR_HYBRID_SHADY_CLINIC_DESCRIPTION background: APARTMENT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] city: true everyItemList: [STR_ALIEN_SURGERY, STR_ALIEN_SURGERY] points: -50 timer: 20 timerRandom: 43500 # The League - name: STR_LEAGUE_SUICIDAL_CONFESSIONS description: STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -50 timer: 20 timerRandom: 43500 - name: STR_LEAGUE_THE_IMMORTALIST description: STR_LEAGUE_THE_IMMORTALIST_DESCRIPTION background: APARTMENT_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA, STR_MUTANT_BLOOD_PLASMA] randomItemList: [STR_ZOMBIE_STERILE_CORPSE, STR_ZOMBIE_STERILE_CORPSE, STR_ZOMBIE_GRUBAS_CORPSE, STR_ZOMBIE_BOOMER_CORPSE, STR_ZOMBIE_INFECTOR_CORPSE, STR_GIANT_RAT_CORPSE, STR_GIANT_RAT_CORPSE, STR_GIANT_RAT_CORPSE, STR_BULLFROG_CORPSE, STR_SHAMBLER_CORPSE, STR_MONGORN_CORPSE, STR_MUCKSTAR_CORPSE, STR_SPIKEBOAR_CORPSE, STR_CHUPACABRA_CORPSE, STR_CHUPACABRA_CORPSE, STR_SHADOWBAT_CORPSE, STR_SHADOWBAT_CORPSE, STR_SHADOWBAT_CORPSE, STR_MEGASCORPION_CORPSE, STR_MEGASCORPION_CORPSE, STR_MEGASCORPION_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_BEETLE_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_GIANT_SPIDER_CORPSE, STR_FENRIR_CORPSE, STR_GILLDOG_CORPSE, STR_WEREWOLF_CORPSE, STR_WERECAT_CORPSE, STR_DAMAGED_ZOMBIE_PARASITE, STR_DAMAGED_ZOMBIE_PARASITE, STR_DAMAGED_ZOMBIE_PARASITE] city: true timer: 20 timerRandom: 43500 # Mysterious Sponsor - name: STR_MYSTERIOUS_SPONSOR_250000 description: STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION background: BACK13.SCR funds: 250000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_500000 description: STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION background: BACK13.SCR funds: 500000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_1000000 description: STR_MYSTERIOUS_SPONSOR_1000000_DESCRIPTION background: BACK13.SCR funds: 1000000 timer: 20 timerRandom: 43500 - name: STR_MYSTERIOUS_SPONSOR_2500000 description: STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION background: BACK13.SCR funds: 2500000 timer: 20 timerRandom: 43500 # Plot - name: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI description: STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI_DESCRIPTION background: BACK13.SCR points: 15 timer: 20 timerRandom: 43500 everyItemList: [STR_ALENIUM_SHARD, STR_ALENIUM_SHARD] # Other - name: STR_INVESTIGATED description: STR_INVESTIGATED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -100 timer: 20 timerRandom: 43500 - name: STR_NO_REST_FOR_THE_WICKED description: STR_NO_REST_FOR_THE_WICKED_DESCRIPTION background: OFFICE_BACKGROUND.SCR points: -50 timer: 20 timerRandom: 43500 - name: STR_THE_BANQUET description: STR_THE_BANQUET_DESCRIPTION background: BALL_BACKGROUND.SCR points: 50 funds: -500000 timer: 20 timerRandom: 43500 - name: STR_COUNTEFEIT_MONEY description: STR_COUNTEFEIT_MONEY_DESCRIPTION background: MONEY_BACKGROUND.SCR funds: -100000 timer: 20 timerRandom: 43500 - name: STR_BOMB_TERROR description: STR_BOMB_TERROR_DESCRIPTION background: OFFICE_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true points: -150 timer: 20 timerRandom: 43500 - name: STR_RANDOM_LAND_SURVEY description: STR_RANDOM_LAND_SURVEY_DESCRIPTION background: SPECOPS.SCR researchList: [STR_EXPEDITION_PLANET_SURVEY] everyItemList: [STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY, STR_EXPEDITION_PLANET_SURVEY] timer: 20 timerRandom: 43500 - name: STR_RANDOM_OCEAN_FINDINGS description: STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION background: CRUISE_LINER_BACKGROUND.SCR researchList: [STR_EXPEDITION_SEA] everyItemList: [STR_EXPEDITION_SEA, STR_EXPEDITION_SEA, STR_EXPEDITION_SEA] timer: 20 timerRandom: 43500 - name: STR_ITS_ALL_PROFESSIONAL description: STR_ITS_ALL_PROFESSIONAL_DESCRIPTION background: OFFICE_LADY_BACKGROUND.SCR points: 50 timer: 20 timerRandom: 43500 - name: STR_REFURBISHING description: STR_REFURBISHING_DESCRIPTION background: BACK13.SCR points: 25 funds: -100000 timer: 20 timerRandom: 43500 - name: STR_DRASTIC_MEASURES description: STR_DRASTIC_MEASURES_DESCRIPTION background: BACK13.SCR points: -50 funds: 50000 timer: 20 timerRandom: 43500 - name: STR_DIRE_SOLUTIONS description: STR_DIRE_SOLUTIONS_DESCRIPTION background: BACK13.SCR funds: 25000 timer: 20 timerRandom: 43500 - name: STR_COLD_PACKAGE description: STR_COLD_PACKAGE_DESCRIPTION background: BACK13.SCR randomItemList: [STR_SECTOID_CORPSE, STR_SECTOID_CORPSE, STR_SECTOID_CORPSE, STR_FLOATER_CORPSE, STR_FLOATER_CORPSE, STR_FLOATER_CORPSE, STR_CHASER_CORPSE, STR_CHASER_CORPSE, STR_CHTONITE_CORPSE, STR_CHTONITE_CORPSE, STR_SNAKEMAN_CORPSE, STR_SNAKEMAN_CORPSE, STR_CEREBREAL_CORPSE, STR_MUTON_CORPSE, STR_WASPITE_CORPSE, STR_CELATID_CORPSE, STR_SILACOID_CORPSE, STR_CHRYSSALID_CORPSE, STR_HOLODRONE_CORPSE, STR_SALAMANDRON_CORPSE, STR_DEEP_ONE_CORPSE, STR_DEEP_ONE_CORPSE, STR_AQUATOID_CORPSE, STR_AQUATOID_CORPSE, STR_JANISSARY_CORPSE, STR_JANISSARY_CORPSE, STR_LOBSTERMAN_FERAL_CORPSE, STR_LOBSTERMAN_CORPSE, STR_CARCHARODON_FERAL_CORPSE, STR_CARCHARODON_CORPSE, STR_TASOTH_CORPSE, STR_CALCINITE_CORPSE, STR_HALLUCINOID_CORPSE, STR_HALLUCINOID_CORPSE, STR_BIODRONE_CORPSE, STR_TENTACULAT_CORPSE, STR_HYBRID_CORPSE, STR_HYBRID_CORPSE, STR_HYBRID_CORPSE, STR_ANTHROPOD_CORPSE, STR_SPITTER_CORPSE] timer: 20 timerRandom: 43500 - name: STR_IT_WENT_CRITICAL description: STR_IT_WENT_CRITICAL_DESCRIPTION background: REACTOR_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_ETRACE] timer: 20 timerRandom: 43500 - name: STR_WETWARE_JOB description: STR_WETWARE_JOB_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] everyItemList: [STR_MIND_PROBE] points: -150 timer: 20 timerRandom: 43500 - name: STR_BRIGHT_IN_THE_NIGHT description: STR_BRIGHT_IN_THE_NIGHT_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true everyItemList: [STR_UFO_POWER_SOURCE, STR_ALIEN_ORGAN_SAMPLE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE, STR_CIVILIAN_CORPSE] timer: 20 timerRandom: 43500 - name: STR_FREAK_SHOW description: STR_FREAK_SHOW_DESCRIPTION background: PRESS_BACKGROUND.SCR regionList: [STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA] city: true randomItemList: [STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MEGASCORPION_TERRORIST, STR_MONGORN_TERRORIST, STR_MONGORN_TERRORIST, STR_MONGORN_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHADOWBAT_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SHAMBLER_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_SPIKEBOAR_TERRORIST, STR_GIANT_SPIDER_TERRORIST, STR_GIANT_SPIDER_TERRORIST, STR_GIANT_SPIDER_RED_TERRORIST, STR_GIANT_SPIDER_GREEN_TERRORIST, STR_GIANT_SPIDER_PURPLE_TERRORIST, STR_GIANT_SPIDER_QUEEN_LEADER, STR_FENRIR_TERRORIST, STR_FENRIR_TERRORIST, STR_FENRIR_TERRORIST, STR_GILLDOG_TERRORIST, STR_GILLDOG_TERRORIST, STR_GILLDOG_TERRORIST, STR_BULLFROG_TERRORIST, STR_BULLFROG_TERRORIST, STR_BULLFROG_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_GIANT_RAT_TERRORIST, STR_MINOTAUR_TERRORIST, STR_MINOTAUR_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WEREWOLF_TERRORIST, STR_WEREWOLF_WHITE_LEADER, STR_WERECAT_TERRORIST, STR_WERECAT_TERRORIST, STR_WERECAT_BLACK_LEADER, STR_OWLMAN_TERRORIST, STR_OWLMAN_TERRORIST, STR_OWLMAN_TERRORIST] timer: 20 timerRandom: 43500 - name: STR_LOOSE_LIPS description: STR_LOOSE_LIPS_DESCRIPTION background: BAR_BACKGROUND.SCR points: -25 timer: 20 timerRandom: 43500 # regionList: [STR_ARCTIC, STR_NORTH_AMERICA, STR_EUROPE, STR_SOUTH_AMERICA, STR_NORTH_AFRICA, STR_SOUTHERN_AFRICA, STR_CENTRAL_ASIA, STR_SIBERIA, STR_SOUTH_EAST_ASIA, STR_AUSTRALASIA, STR_PACIFIC, STR_NORTH_ATLANTIC, STR_SOUTH_ATLANTIC, STR_INDIAN_OCEAN] FILE: user/mods/XComFiles/Ruleset/extraSounds_XCOMFILES.rul extraSounds: - type: BATTLE.CAT files: 55: Resources/Weapons_Compilation/WeaponSounds/ChaingunFire.wav 56: Resources/Weapons_Compilation/Minigun/Sounds/fire_light.wav 57: Resources/Weapons_Compilation/WeaponSounds/LMG.wav 58: Resources/Weapons_Compilation/BlackopsWeapons/Sounds/Fire.wav 59: Resources/Weapons_Compilation/WeaponSounds/Magnumfire.wav 60: Resources/Weapons_Compilation/WeaponSounds/MinigunFire.wav 61: Resources/Weapons_Compilation/ClassicWeapons/Sounds/TaserZap.wav 62: Resources/Weapons_Compilation/WeaponSounds/SniperFire2.wav 63: Resources/Weapons_Compilation/WeaponSounds/ShotgunFire.wav 64: Resources/Weapons_Compilation/WeaponSounds/FlameThrower.wav 65: Resources/Weapons_Compilation/WeaponSounds/HeavyMassDriver_fire.wav 66: Resources/Weapons_Compilation/WeaponSounds/MassDriverHit.wav 67: Resources/Weapons_Compilation/WeaponSounds/MassDriverRifle_fire.wav 68: Resources/Weapons_Compilation/WeaponSounds/MassDriverPistol_fire.wav 69: Resources/Weapons_Compilation/DartRifle/Sounds/Fire.wav 70: Resources/Weapons_Compilation/WeaponSounds/Heavy_hit.wav 71: Resources/Weapons_Compilation/WeaponSounds/AlienAcid.wav 72: Resources/Weapons_Compilation/WeaponSounds/AssaultCannon_fire.wav 73: Resources/Weapons_Compilation/WeaponSounds/PsiBlast.wav 74: Resources/Races_Compilation/ReptoidRace/Sounds/SALAMANDRON_DEATH.wav 75: Resources/Weapons_Compilation/WeaponSounds/HumanPistolFire.wav 76: Resources/Weapons_Compilation/WeaponSounds/HumanRifleFire.wav 77: Resources/Weapons_Compilation/WeaponSounds/HumanBulletHit.wav 78: Resources/Weapons_Compilation/WeaponSounds/HumanACFire.wav 79: Resources/Weapons_Compilation/WeaponSounds/HumanACHit.wav 80: Resources/Weapons_Compilation/WeaponSounds/HumanCannonFire.wav 81: Resources/Weapons_Compilation/WeaponSounds/HumanCannonHit.wav 82: Resources/Weapons_Compilation/WeaponSounds/LaserPistolFire.wav 83: Resources/Weapons_Compilation/WeaponSounds/LaserRifleFire.wav 84: Resources/Weapons_Compilation/WeaponSounds/LaserHeavyFire.wav 85: Resources/Weapons_Compilation/WeaponSounds/LaserHit.wav 86: Resources/Weapons_Compilation/WeaponSounds/PlasmaPistolFire.wav 87: Resources/Weapons_Compilation/WeaponSounds/PlasmaRifleFire.wav 88: Resources/Weapons_Compilation/WeaponSounds/PlasmaHeavyFire.wav 89: Resources/Weapons_Compilation/WeaponSounds/PlasmaHit.wav 90: Resources/Races_Compilation/AnthropodRace/Sounds/ANTHROPOD_death.wav 91: Resources/Races_Compilation/AnthropodRace/Sounds/SPIT_attack.wav 92: Resources/Races_Compilation/AnthropodRace/Sounds/SPIT_hit.wav 93: Resources/Doge/DogeAttack1.wav 94: Resources/Doge/DogeDeath1.wav 95: Resources/Doge/DogeSpotted.wav 96: Resources/Weapons_Compilation/WeaponSounds/HeavyGauss_fire.wav 97: Resources/Weapons_Compilation/WeaponSounds/GaussRifle_fire.wav 98: Resources/Weapons_Compilation/WeaponSounds/GaussPistol_fire.wav 99: Resources/Weapons_Compilation/WeaponSounds/Whip_crack.wav 100: Resources/Weapons_Compilation/WeaponSounds/ConcussionCannon_fire.wav 101: Resources/Races_Compilation/AnthropodRace/Sounds/SPLAT_BIG_death.wav 102: Resources/Races_Compilation/AnthropodRace/Sounds/SPITTER_death.wav 103: Resources/Races_Compilation/ChtoniteRace/Sounds/CHTONITE_death.ogg 104: Resources/Weapons_Compilation/WeaponSounds/PlasmaBlade_slice.wav 105: Resources/Weapons_Compilation/WeaponSounds/PlasmaSword_slice.wav 106: Resources/Weapons_Compilation/WeaponSounds/PlasmaMelee_hit.wav 107: Resources/Weapons_Compilation/WeaponSounds/SlashHit.wav 108: Resources/Weapons_Compilation/WeaponSounds/StabHit.wav 109: Resources/Weapons_Compilation/WeaponSounds/ClubHit.wav 110: Resources/Weapons_Compilation/WeaponSounds/RevolverFire.wav 111: Resources/Weapons_Compilation/WeaponSounds/PistolFire2.wav 112: Resources/Weapons_Compilation/WeaponSounds/ASMGFire.wav 113: Resources/Weapons_Compilation/WeaponSounds/Ex_Fire.wav 114: Resources/Weapons_Compilation/WeaponSounds/ArrowHit.wav 115: Resources/FactionsPack/BlackLotus/Sounds/FD_alien.wav 116: Resources/Sounds_Compilation/ItemSounds/Inject.wav 117: Resources/Races_Compilation/SpikeboarRace/Spikeboar_aggro.wav 118: Resources/Races_Compilation/SilacoidRace/Silacoid_aggro.wav 119: Resources/Races_Compilation/FenrirRace/Fenrir_aggro.wav 120: Resources/Races_Compilation/ShamblerRace/Shambler_death.wav 121: Resources/Races_Compilation/ZombieRace/Zombie_death.wav 122: Resources/Races_Compilation/ZombieRace/Zombie_aggro.wav 123: Resources/Races_Compilation/ChupacabraRace/Chupacabra_aggro.wav 124: Resources/Weapons_Compilation/ClassicWeapons/Sounds/Harpoon.wav 125: Resources/Weapons_Compilation/WeaponSounds/GLFire.wav 126: Resources/Weapons_Compilation/WeaponSounds/BozarFire.wav 127: Resources/Weapons_Compilation/WeaponSounds/SniperHit.wav 128: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_movement.wav 129: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_attack.wav 130: Resources/Races_Compilation/SwarmidRace/Sounds/SWARMIDS_death.wav 131: Resources/Weapons_Compilation/WeaponSounds/SniperFire.wav 132: Resources/Races_Compilation/ShadowbatRace/silent.wav 133: Resources/Weapons_Compilation/WeaponSounds/LMGfire.wav 134: Resources/Weapons_Compilation/WeaponSounds/ChainsawLoop.wav 135: Resources/Sounds_Compilation/HumanScreams/MaleScream01.wav 136: Resources/Sounds_Compilation/HumanScreams/MaleScream02.wav 137: Resources/Sounds_Compilation/HumanScreams/MaleScream03.wav 138: Resources/Sounds_Compilation/HumanScreams/MaleScream04.wav 139: Resources/Sounds_Compilation/HumanScreams/MaleScream05.wav 140: Resources/Sounds_Compilation/HumanScreams/MaleScream06.wav 141: Resources/Sounds_Compilation/HumanScreams/MaleScream07.wav 142: Resources/Sounds_Compilation/HumanScreams/MaleScream08.wav 143: Resources/Sounds_Compilation/HumanScreams/MaleScream09.wav 144: Resources/Sounds_Compilation/HumanScreams/MaleScream10.wav 145: Resources/Sounds_Compilation/HumanScreams/MaleScream11.wav 160: Resources/Sounds_Compilation/HumanScreams/FemaleScream01.wav 161: Resources/Sounds_Compilation/HumanScreams/FemaleScream02.wav 162: Resources/Sounds_Compilation/HumanScreams/FemaleScream03.wav 163: Resources/Sounds_Compilation/HumanScreams/FemaleScream04.wav 164: Resources/Sounds_Compilation/HumanScreams/FemaleScream05.wav 165: Resources/Sounds_Compilation/HumanScreams/FemaleScream06.wav 166: Resources/Sounds_Compilation/HumanScreams/FemaleScream07.wav 167: Resources/Sounds_Compilation/HumanScreams/FemaleScream08.wav 180: Resources/Races_Compilation/SectopodRace/SECTOPOD_MOVE.ogg 181: Resources/Sounds_Compilation/VehicleSounds/CarMove.wav 182: Resources/FactionsPack/Cyberweb/gservo1a.wav 183: Resources/Races_Compilation/ZombieRace/Zombie_infector_death.wav 184: Resources/Sounds_Compilation/ItemSounds/ChainsawLoop.wav 185: Resources/Sounds_Compilation/VehicleSounds/MassiveStep.wav 190: Resources/Races_Compilation/OwlmanRace/Owlman_aggro.wav 191: Resources/Races_Compilation/OwlmanRace/Owlman_death.wav 192: Resources/Races_Compilation/BullfrogRace/Sounds/Bullfrog_aggro.wav 193: Resources/Races_Compilation/BullfrogRace/Sounds/Bullfrog_fire.wav 198: Resources/Races_Compilation/SnakemanRace/BadassChryssalid_death.wav 199: Resources/Races_Compilation/SnakemanRace/BadassChryssalid_aggro.wav 200: Resources/Races_Compilation/ChupacabraRace/Chupacabra_death.wav 201: Resources/Races_Compilation/MegawormRace/Megaworm_death.wav 202: Resources/Races_Compilation/MegawormRace/Megaworm_aggro.wav 203: Resources/FactionsPack/Syndicate/CEO_transform.wav 204: Resources/FactionsPack/Syndicate/Minotaur_aggro.wav 206: Resources/Races_Compilation/GiantRatRace/Sounds/GIANT_RAT_hit.wav 207: Resources/Races_Compilation/GiantRatRace/Sounds/GIANT_RAT_aggro.wav 208: Resources/Races_Compilation/GiantRatRace/Sounds/GIANT_RAT_death.wav 209: Resources/Weapons_Compilation/WeaponSounds/FGunFire.wav 210: Resources/Weapons_Compilation/WeaponSounds/TMGFire.wav 211: Resources/Weapons_Compilation/WeaponSounds/SluggaFire.wav 212: Resources/Weapons_Compilation/WeaponSounds/CShottyFire.wav 213: Resources/Weapons_Compilation/WeaponSounds/PulseRifle.wav 214: Resources/Weapons_Compilation/WeaponSounds/PulseCannon.wav 215: Resources/Weapons_Compilation/WeaponSounds/Sztucer.wav 216: Resources/Weapons_Compilation/WeaponSounds/LaserCannonFire.wav 217: Resources/Weapons_Compilation/WeaponSounds/LaserCannonHit.wav 218: Resources/Weapons_Compilation/WeaponSounds/small_explosion.wav 220: Resources/Weapons_Compilation/WeaponSounds/CannonHit.wav 221: Resources/Weapons_Compilation/WeaponSounds/SonicShotgun.wav 222: Resources/Weapons_Compilation/WeaponSounds/SonicShotgunFocused.wav 223: Resources/Weapons_Compilation/WeaponSounds/SonicHeavyCannon.wav 224: Resources/Weapons_Compilation/WeaponSounds/SonicHeavyCannonFocused.wav 243: Resources/CiviliansPack/Animals/Kudah.wav 244: Resources/CiviliansPack/Animals/Mee.wav 245: Resources/CiviliansPack/Animals/Hr-Hr-Hr.wav 246: Resources/CiviliansPack/Animals/pig_death.wav 247: Resources/CiviliansPack/Animals/Moo.wav 248: Resources/Weapons_Compilation/WeaponSounds/Dog_Bark.wav 249: Resources/Weapons_Compilation/WeaponSounds/Dog_growl.wav 250: Resources/Weapons_Compilation/WeaponSounds/Demon_growl.wav 251: Resources/Races_Compilation/ZombieRace/StrixDeath.wav 252: Resources/Races_Compilation/ZombieRace/GhoulDeath.wav 253: Resources/Races_Compilation/ZombieRace/PharaohDeath.wav 254: Resources/Races_Compilation/ZombieRace/TombGuardMaleDeath1.wav 255: Resources/Races_Compilation/ZombieRace/TombGuardMaleDeath2.wav 260: Resources/Races_Compilation/GhostRace/GhostLaugh.wav 261: Resources/Races_Compilation/GhostRace/GhostDeath.wav 262: Resources/Races_Compilation/GhostRace/WraithDeath.wav 263: Resources/Races_Compilation/GhostRace/WraithAggro.wav 264: Resources/Races_Compilation/DreamspriteRace/DreamspriteDeath.wav 265: Resources/Races_Compilation/ChupacabraRace/Chupacabra_fear.wav 266: Resources/Races_Compilation/ChupacabraRace/Chupacabra_berserk.wav 267: Resources/Races_Compilation/ShamblerRace/Shambler_fear.wav 268: Resources/Races_Compilation/ShamblerRace/Shambler_berserk.wav 269: Resources/Races_Compilation/ShamblerRace/Shambler_aggro.wav 270: Resources/FactionsPack/BlackLotus/Avatar_death.wav 275: Resources/Sounds_Compilation/ItemSounds/Wolf3d.wav 276: Resources/Sounds_Compilation/ItemSounds/StasisGrenade.wav 277: Resources/Sounds_Compilation/ItemSounds/Swoop.wav 278: Resources/Sounds_Compilation/ItemSounds/Ex_Acid.wav 279: Resources/Weapons_Compilation/WeaponSounds/ElectroHit.wav 280: Resources/Weapons_Compilation/WeaponSounds/Snakes.wav 281: Resources/Weapons_Compilation/WeaponSounds/Reedeemer.wav 282: Resources/Weapons_Compilation/WeaponSounds/Bloodstar.wav 283: Resources/Weapons_Compilation/WeaponSounds/ElectroImpact.wav 284: Resources/Weapons_Compilation/WeaponSounds/Flashbang.wav 285: Resources/Weapons_Compilation/WeaponSounds/MG3.wav 286: Resources/Weapons_Compilation/DartRifle/Sounds/HarpoonHit.wav 287: Resources/Weapons_Compilation/DartRifle/Sounds/ADS_Fire.wav 288: Resources/Weapons_Compilation/WeaponSounds/SpectralSwing.wav 289: Resources/Weapons_Compilation/WeaponSounds/SpectralHit.wav 290: Resources/Races_Compilation/MutonRace/MutonShaderDeath.wav 291: Resources/Weapons_Compilation/WeaponSounds/HolyAttack.wav 292: Resources/Races_Compilation/SkeletonRace/Lich_aggro.wav 293: Resources/Sounds_Compilation/MiscEffects/MagicalDisapearance.wav 294: Resources/Sounds_Compilation/MiscEffects/DarkMagic.wav 295: Resources/Races_Compilation/SkeletonRace/Skeleton_death.wav 296: Resources/Sounds_Compilation/MiscEffects/MagicSphere.wav 297: Resources/Sounds_Compilation/ItemSounds/Trrrt.wav 298: Resources/Weapons_Compilation/WeaponSounds/G36_fire.wav 299: Resources/Weapons_Compilation/WeaponSounds/5.56_fire.wav 300: Resources/Weapons_Compilation/WeaponSounds/UnderbarrelGrenadeFire.wav 301: Resources/Sounds_Compilation/ItemSounds/BoomBox/BomfunkMCs_TurnItUp.ogg 302: 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true width: 320 height: 200 files: 0: Resources/Dossiers/Ioana_Iancu.png - type: DOSSIER_ANTONIO_BIANCHI.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Antonio_Bianchi.png - type: DOSSIER_HARRIE_LENSSEN.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Harrie_Lenssen.png - type: DOSSIER_ANATOLY_AVDEYEV.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Anatoly_Avdeyev.png - type: DOSSIER_IVAN_PRYPET.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Ivan_Prypet.png - type: DOSSIER_IVAN_VASLOV.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Ivan_Vaslov.png - type: DOSSIER_MONICA_GRUMMANN.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Monica_Grummann.png - type: DOSSIER_KIM_HARWELL.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Kim_Harwell.png - type: DOSSIER_PURPLE_LILLY.SPK singleImage: true width: 320 height: 200 files: 0: Resources/Dossiers/Purple_Lilly.png ### PAPERDOLL LAYERS ### # Human nude - typeSingle: HUMAN_AGENT__2__M0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M0.png - typeSingle: HUMAN_AGENT__2__M1_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M1.png - typeSingle: HUMAN_AGENT__2__M2_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M2.png - typeSingle: HUMAN_AGENT__2__M3_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M3.png - typeSingle: HUMAN_AGENT__2__M4_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M4.png - typeSingle: HUMAN_AGENT__2__M5_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M5.png - typeSingle: HUMAN_AGENT__2__M6_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M6.png - typeSingle: HUMAN_AGENT__2__M7_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M7.png - typeSingle: HUMAN_AGENT__2__M8_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M8.png - typeSingle: HUMAN_AGENT__2__M9_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M9.png - typeSingle: HUMAN_AGENT__2__M10_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M10.png - typeSingle: HUMAN_AGENT__2__M11_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M11.png - typeSingle: HUMAN_AGENT__2__M12_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M12.png - typeSingle: HUMAN_AGENT__2__M13_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M13.png - typeSingle: HUMAN_AGENT__2__M14_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M14.png - typeSingle: HUMAN_AGENT__2__M15_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M15.png - typeSingle: HUMAN_AGENT__2__M16_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M16.png - typeSingle: HUMAN_AGENT__2__M17_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M17.png - typeSingle: HUMAN_AGENT__2__M18_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M18.png - typeSingle: HUMAN_AGENT__2__M19_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M19.png - typeSingle: HUMAN_AGENT__2__M20_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M20.png - typeSingle: HUMAN_AGENT__2__M21_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M21.png - typeSingle: HUMAN_AGENT__2__M22_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M22.png - typeSingle: HUMAN_AGENT__2__M23_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M23.png - typeSingle: HUMAN_AGENT__2__M24_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M24.png - typeSingle: HUMAN_AGENT__2__M25_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M25.png - typeSingle: HUMAN_AGENT__2__M26_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M26.png - typeSingle: HUMAN_AGENT__2__M27_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M27.png - typeSingle: HUMAN_AGENT__2__M28_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M28.png - typeSingle: HUMAN_AGENT__2__M29_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M29.png - typeSingle: HUMAN_AGENT__2__M30_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M30.png - typeSingle: HUMAN_AGENT__2__M31_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M31.png - typeSingle: HUMAN_AGENT__2__M32_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M32.png - typeSingle: HUMAN_AGENT__2__M33_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M33.png - typeSingle: HUMAN_AGENT__2__M34_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M34.png - typeSingle: HUMAN_AGENT__2__M35_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M35.png - typeSingle: HUMAN_AGENT__2__M36_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M36.png - typeSingle: HUMAN_AGENT__2__M37_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M37.png - typeSingle: HUMAN_AGENT__2__M38_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M38.png - typeSingle: HUMAN_AGENT__2__M39_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M39.png - typeSingle: HUMAN_AGENT__2__M40_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M40.png - typeSingle: HUMAN_AGENT__2__M41_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M41.png - typeSingle: HUMAN_AGENT__2__M42_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M42.png - typeSingle: HUMAN_AGENT__2__M43_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M43.png - typeSingle: HUMAN_AGENT__2__M44_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M44.png - typeSingle: HUMAN_AGENT__2__M45_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M45.png - typeSingle: HUMAN_AGENT__2__M46_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M46.png - typeSingle: HUMAN_AGENT__2__M47_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28M47.png - typeSingle: HUMAN_AGENT__2__F0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F0.png - typeSingle: HUMAN_AGENT__2__F1_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F1.png - typeSingle: HUMAN_AGENT__2__F2_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F2.png - typeSingle: HUMAN_AGENT__2__F3_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F3.png - typeSingle: HUMAN_AGENT__2__F4_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F4.png - typeSingle: HUMAN_AGENT__2__F5_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F5.png - typeSingle: HUMAN_AGENT__2__F6_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F6.png - typeSingle: HUMAN_AGENT__2__F7_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F7.png - typeSingle: HUMAN_AGENT__2__F8_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F8.png - typeSingle: HUMAN_AGENT__2__F9_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F9.png - typeSingle: HUMAN_AGENT__2__F10_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F10.png - typeSingle: HUMAN_AGENT__2__F11_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F11.png - typeSingle: HUMAN_AGENT__2__F12_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F12.png - typeSingle: HUMAN_AGENT__2__F13_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F13.png - typeSingle: HUMAN_AGENT__2__F14_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F14.png - typeSingle: HUMAN_AGENT__2__F15_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F15.png - typeSingle: HUMAN_AGENT__2__F16_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F16.png - typeSingle: HUMAN_AGENT__2__F17_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F17.png - typeSingle: HUMAN_AGENT__2__F18_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F18.png - typeSingle: HUMAN_AGENT__2__F19_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F19.png - typeSingle: HUMAN_AGENT__2__F20_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F20.png - typeSingle: HUMAN_AGENT__2__F21_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F21.png - typeSingle: HUMAN_AGENT__2__F22_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F22.png - typeSingle: HUMAN_AGENT__2__F23_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F23.png - typeSingle: HUMAN_AGENT__2__F24_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F24.png - typeSingle: HUMAN_AGENT__2__F25_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F25.png - typeSingle: HUMAN_AGENT__2__F26_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F26.png - typeSingle: HUMAN_AGENT__2__F27_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F27.png - typeSingle: HUMAN_AGENT__2__F28_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F28.png - typeSingle: HUMAN_AGENT__2__F29_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F29.png - typeSingle: HUMAN_AGENT__2__F30_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F30.png - typeSingle: HUMAN_AGENT__2__F31_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F31.png - typeSingle: HUMAN_AGENT__2__F32_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F32.png - typeSingle: HUMAN_AGENT__2__F33_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F33.png - typeSingle: HUMAN_AGENT__2__F34_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F34.png - typeSingle: HUMAN_AGENT__2__F35_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F35.png - typeSingle: HUMAN_AGENT__2__F36_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F36.png - typeSingle: HUMAN_AGENT__2__F37_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F37.png - typeSingle: HUMAN_AGENT__2__F38_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F38.png - typeSingle: HUMAN_AGENT__2__F39_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F39.png - typeSingle: HUMAN_AGENT__2__F40_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F40.png - typeSingle: HUMAN_AGENT__2__F41_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F41.png - typeSingle: HUMAN_AGENT__2__F42_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F42.png - typeSingle: HUMAN_AGENT__2__F43_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F43.png - typeSingle: HUMAN_AGENT__2__F44_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory/MAN_28F47.png # Human heads as nude body layers - typeSingle: HUMAN_AGENT__2__M0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M0.png - typeSingle: HUMAN_AGENT__2__M1_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M1.png - typeSingle: HUMAN_AGENT__2__M2_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M2.png - typeSingle: HUMAN_AGENT__2__M3_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M3.png - typeSingle: HUMAN_AGENT__2__M4_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M4.png - typeSingle: HUMAN_AGENT__2__M5_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M5.png - typeSingle: HUMAN_AGENT__2__M6_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M6.png - typeSingle: HUMAN_AGENT__2__M7_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M7.png - typeSingle: HUMAN_AGENT__2__M8_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M8.png - typeSingle: HUMAN_AGENT__2__M9_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M9.png - typeSingle: HUMAN_AGENT__2__M10_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M10.png - typeSingle: HUMAN_AGENT__2__M11_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M11.png - typeSingle: HUMAN_AGENT__2__M12_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M12.png - typeSingle: HUMAN_AGENT__2__M13_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M13.png - typeSingle: HUMAN_AGENT__2__M14_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M14.png - typeSingle: HUMAN_AGENT__2__M15_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M15.png - typeSingle: HUMAN_AGENT__2__M16_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M16.png - typeSingle: HUMAN_AGENT__2__M17_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M17.png - typeSingle: HUMAN_AGENT__2__M18_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M18.png - typeSingle: HUMAN_AGENT__2__M19_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M19.png - typeSingle: HUMAN_AGENT__2__M20_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M20.png - typeSingle: HUMAN_AGENT__2__M21_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M21.png - typeSingle: HUMAN_AGENT__2__M22_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M22.png - typeSingle: HUMAN_AGENT__2__M23_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M23.png - typeSingle: HUMAN_AGENT__2__M24_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M24.png - typeSingle: HUMAN_AGENT__2__M25_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M25.png - typeSingle: HUMAN_AGENT__2__M26_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M26.png - typeSingle: HUMAN_AGENT__2__M27_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M27.png - typeSingle: HUMAN_AGENT__2__M28_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M28.png - typeSingle: HUMAN_AGENT__2__M29_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M29.png - typeSingle: HUMAN_AGENT__2__M30_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M30.png - typeSingle: HUMAN_AGENT__2__M31_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M31.png - typeSingle: HUMAN_AGENT__2__M32_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M32.png - typeSingle: HUMAN_AGENT__2__M33_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M33.png - typeSingle: HUMAN_AGENT__2__M34_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M34.png - typeSingle: HUMAN_AGENT__2__M35_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M35.png - typeSingle: HUMAN_AGENT__2__M36_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M36.png - typeSingle: HUMAN_AGENT__2__M37_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M37.png - typeSingle: HUMAN_AGENT__2__M38_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M38.png - typeSingle: HUMAN_AGENT__2__M39_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M39.png - typeSingle: HUMAN_AGENT__2__M40_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M40.png - typeSingle: HUMAN_AGENT__2__M41_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M41.png - typeSingle: HUMAN_AGENT__2__M42_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M42.png - typeSingle: HUMAN_AGENT__2__M43_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M43.png - typeSingle: HUMAN_AGENT__2__M44_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M44.png - typeSingle: HUMAN_AGENT__2__M45_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M45.png - typeSingle: HUMAN_AGENT__2__M46_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M46.png - typeSingle: HUMAN_AGENT__2__M47_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M47.png - typeSingle: HUMAN_AGENT__2__F0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F0.png - typeSingle: HUMAN_AGENT__2__F1_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F1.png - typeSingle: HUMAN_AGENT__2__F2_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F2.png - typeSingle: HUMAN_AGENT__2__F3_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F3.png - typeSingle: HUMAN_AGENT__2__F4_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F4.png - typeSingle: HUMAN_AGENT__2__F5_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F5.png - typeSingle: HUMAN_AGENT__2__F6_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F6.png - typeSingle: HUMAN_AGENT__2__F7_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F7.png - typeSingle: HUMAN_AGENT__2__F8_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F8.png - typeSingle: HUMAN_AGENT__2__F9_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F9.png - typeSingle: HUMAN_AGENT__2__F10_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F10.png - typeSingle: HUMAN_AGENT__2__F11_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F11.png - typeSingle: HUMAN_AGENT__2__F12_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F12.png - typeSingle: HUMAN_AGENT__2__F13_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F13.png - typeSingle: HUMAN_AGENT__2__F14_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F14.png - typeSingle: HUMAN_AGENT__2__F15_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F15.png - typeSingle: HUMAN_AGENT__2__F16_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F16.png - typeSingle: HUMAN_AGENT__2__F17_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F17.png - typeSingle: HUMAN_AGENT__2__F18_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F18.png - typeSingle: HUMAN_AGENT__2__F19_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F19.png - typeSingle: HUMAN_AGENT__2__F20_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F20.png - typeSingle: HUMAN_AGENT__2__F21_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F21.png - typeSingle: HUMAN_AGENT__2__F22_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F22.png - typeSingle: HUMAN_AGENT__2__F23_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F23.png - typeSingle: HUMAN_AGENT__2__F24_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F24.png - typeSingle: HUMAN_AGENT__2__F25_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F25.png - typeSingle: HUMAN_AGENT__2__F26_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F26.png - typeSingle: HUMAN_AGENT__2__F27_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F27.png - typeSingle: HUMAN_AGENT__2__F28_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F28.png - typeSingle: HUMAN_AGENT__2__F29_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F29.png - typeSingle: HUMAN_AGENT__2__F30_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F30.png - typeSingle: HUMAN_AGENT__2__F31_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F31.png - typeSingle: HUMAN_AGENT__2__F32_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F32.png - typeSingle: HUMAN_AGENT__2__F33_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F33.png - typeSingle: HUMAN_AGENT__2__F34_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F34.png - typeSingle: HUMAN_AGENT__2__F35_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F35.png - typeSingle: HUMAN_AGENT__2__F36_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F36.png - typeSingle: HUMAN_AGENT__2__F37_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F37.png - typeSingle: HUMAN_AGENT__2__F38_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F38.png - typeSingle: HUMAN_AGENT__2__F39_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F39.png - typeSingle: HUMAN_AGENT__2__F40_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F40.png - typeSingle: HUMAN_AGENT__2__F41_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F41.png - typeSingle: HUMAN_AGENT__2__F42_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F42.png - typeSingle: HUMAN_AGENT__2__F43_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F43.png - typeSingle: HUMAN_AGENT__2__F44_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F44.png - typeSingle: HUMAN_AGENT__2__F45_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F45.png - typeSingle: HUMAN_AGENT__2__F46_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F46.png - typeSingle: HUMAN_AGENT__2__F47_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F47.png # Human heads - typeSingle: HUMAN_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M0.png - typeSingle: HUMAN_AGENT__10__M1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M1.png - typeSingle: HUMAN_AGENT__10__M2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M2.png - typeSingle: HUMAN_AGENT__10__M3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M3.png - typeSingle: HUMAN_AGENT__10__M4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M4.png - typeSingle: HUMAN_AGENT__10__M5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M5.png - typeSingle: HUMAN_AGENT__10__M6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M6.png - typeSingle: HUMAN_AGENT__10__M7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M7.png - typeSingle: HUMAN_AGENT__10__M8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M8.png - typeSingle: HUMAN_AGENT__10__M9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M9.png - typeSingle: HUMAN_AGENT__10__M10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M10.png - typeSingle: HUMAN_AGENT__10__M11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M11.png - typeSingle: HUMAN_AGENT__10__M12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M12.png - typeSingle: HUMAN_AGENT__10__M13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M13.png - typeSingle: HUMAN_AGENT__10__M14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M14.png - typeSingle: HUMAN_AGENT__10__M15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M15.png - typeSingle: HUMAN_AGENT__10__M16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M16.png - typeSingle: HUMAN_AGENT__10__M17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M17.png - typeSingle: HUMAN_AGENT__10__M18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M18.png - typeSingle: HUMAN_AGENT__10__M19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M19.png - typeSingle: HUMAN_AGENT__10__M20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M20.png - typeSingle: HUMAN_AGENT__10__M21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M21.png - typeSingle: HUMAN_AGENT__10__M22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M22.png - typeSingle: HUMAN_AGENT__10__M23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M23.png - typeSingle: HUMAN_AGENT__10__M24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M24.png - typeSingle: HUMAN_AGENT__10__M25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M25.png - typeSingle: HUMAN_AGENT__10__M26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M26.png - typeSingle: HUMAN_AGENT__10__M27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M27.png - typeSingle: HUMAN_AGENT__10__M28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M28.png - typeSingle: HUMAN_AGENT__10__M29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M29.png - typeSingle: HUMAN_AGENT__10__M30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M30.png - typeSingle: HUMAN_AGENT__10__M31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M31.png - typeSingle: HUMAN_AGENT__10__M32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M32.png - typeSingle: HUMAN_AGENT__10__M33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M33.png - typeSingle: HUMAN_AGENT__10__M34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M34.png - typeSingle: HUMAN_AGENT__10__M35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M35.png - typeSingle: HUMAN_AGENT__10__M36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M36.png - typeSingle: HUMAN_AGENT__10__M37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M37.png - typeSingle: HUMAN_AGENT__10__M38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M38.png - typeSingle: HUMAN_AGENT__10__M39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M39.png - typeSingle: HUMAN_AGENT__10__M40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M40.png - typeSingle: HUMAN_AGENT__10__M41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M41.png - typeSingle: HUMAN_AGENT__10__M42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M42.png - typeSingle: HUMAN_AGENT__10__M43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M43.png - typeSingle: HUMAN_AGENT__10__M44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M44.png - typeSingle: HUMAN_AGENT__10__M45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M45.png - typeSingle: HUMAN_AGENT__10__M46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M46.png - typeSingle: HUMAN_AGENT__10__M47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_M47.png - typeSingle: HUMAN_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F0.png - typeSingle: HUMAN_AGENT__10__F1_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F1.png - typeSingle: HUMAN_AGENT__10__F2_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F2.png - typeSingle: HUMAN_AGENT__10__F3_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F3.png - typeSingle: HUMAN_AGENT__10__F4_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F4.png - typeSingle: HUMAN_AGENT__10__F5_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F5.png - typeSingle: HUMAN_AGENT__10__F6_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F6.png - typeSingle: HUMAN_AGENT__10__F7_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F7.png - typeSingle: HUMAN_AGENT__10__F8_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F8.png - typeSingle: HUMAN_AGENT__10__F9_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F9.png - typeSingle: HUMAN_AGENT__10__F10_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F10.png - typeSingle: HUMAN_AGENT__10__F11_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F11.png - typeSingle: HUMAN_AGENT__10__F12_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F12.png - typeSingle: HUMAN_AGENT__10__F13_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F13.png - typeSingle: HUMAN_AGENT__10__F14_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F14.png - typeSingle: HUMAN_AGENT__10__F15_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F15.png - typeSingle: HUMAN_AGENT__10__F16_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F16.png - typeSingle: HUMAN_AGENT__10__F17_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F17.png - typeSingle: HUMAN_AGENT__10__F18_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F18.png - typeSingle: HUMAN_AGENT__10__F19_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F19.png - typeSingle: HUMAN_AGENT__10__F20_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F20.png - typeSingle: HUMAN_AGENT__10__F21_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F21.png - typeSingle: HUMAN_AGENT__10__F22_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F22.png - typeSingle: HUMAN_AGENT__10__F23_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F23.png - typeSingle: HUMAN_AGENT__10__F24_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F24.png - typeSingle: HUMAN_AGENT__10__F25_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F25.png - typeSingle: HUMAN_AGENT__10__F26_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F26.png - typeSingle: HUMAN_AGENT__10__F27_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F27.png - typeSingle: HUMAN_AGENT__10__F28_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F28.png - typeSingle: HUMAN_AGENT__10__F29_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F29.png - typeSingle: HUMAN_AGENT__10__F30_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F30.png - typeSingle: HUMAN_AGENT__10__F31_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F31.png - typeSingle: HUMAN_AGENT__10__F32_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F32.png - typeSingle: HUMAN_AGENT__10__F33_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F33.png - typeSingle: HUMAN_AGENT__10__F34_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F34.png - typeSingle: HUMAN_AGENT__10__F35_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F35.png - typeSingle: HUMAN_AGENT__10__F36_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F36.png - typeSingle: HUMAN_AGENT__10__F37_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F37.png - typeSingle: HUMAN_AGENT__10__F38_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F38.png - typeSingle: HUMAN_AGENT__10__F39_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F39.png - typeSingle: HUMAN_AGENT__10__F40_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F40.png - typeSingle: HUMAN_AGENT__10__F41_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F41.png - typeSingle: HUMAN_AGENT__10__F42_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F42.png - typeSingle: HUMAN_AGENT__10__F43_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F43.png - typeSingle: HUMAN_AGENT__10__F44_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F44.png - typeSingle: HUMAN_AGENT__10__F45_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F45.png - typeSingle: HUMAN_AGENT__10__F46_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F46.png - typeSingle: HUMAN_AGENT__10__F47_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory/HEAD_F47.png # Human hair fronts - typeSingle: HUMAN_AGENT__13__M0_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M0.png - typeSingle: HUMAN_AGENT__13__M1_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M1.png - typeSingle: HUMAN_AGENT__13__M2_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M2.png - typeSingle: HUMAN_AGENT__13__M3_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M3.png - typeSingle: HUMAN_AGENT__13__M4_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M4.png - typeSingle: HUMAN_AGENT__13__M5_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M5.png - typeSingle: HUMAN_AGENT__13__M6_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M6.png - typeSingle: HUMAN_AGENT__13__M7_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M7.png - typeSingle: HUMAN_AGENT__13__M8_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M8.png - typeSingle: HUMAN_AGENT__13__M9_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M9.png - typeSingle: HUMAN_AGENT__13__M10_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M10.png - typeSingle: HUMAN_AGENT__13__M11_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M11.png - typeSingle: HUMAN_AGENT__13__M12_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M12.png - typeSingle: HUMAN_AGENT__13__M13_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M13.png - typeSingle: HUMAN_AGENT__13__M14_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M14.png - typeSingle: HUMAN_AGENT__13__M15_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M15.png - typeSingle: HUMAN_AGENT__13__M16_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M16.png - typeSingle: HUMAN_AGENT__13__M17_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M17.png - typeSingle: HUMAN_AGENT__13__M18_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M18.png - typeSingle: HUMAN_AGENT__13__M19_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M19.png - typeSingle: HUMAN_AGENT__13__M20_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M20.png - typeSingle: HUMAN_AGENT__13__M21_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M21.png - typeSingle: HUMAN_AGENT__13__M22_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M22.png - typeSingle: HUMAN_AGENT__13__M23_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M23.png - typeSingle: HUMAN_AGENT__13__M24_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M24.png - typeSingle: HUMAN_AGENT__13__M25_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M25.png - typeSingle: HUMAN_AGENT__13__M26_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M26.png - typeSingle: HUMAN_AGENT__13__M27_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M27.png - typeSingle: HUMAN_AGENT__13__M28_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M28.png - typeSingle: HUMAN_AGENT__13__M29_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M29.png - typeSingle: HUMAN_AGENT__13__M30_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M30.png - typeSingle: HUMAN_AGENT__13__M31_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M31.png - typeSingle: HUMAN_AGENT__13__M32_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M32.png - typeSingle: HUMAN_AGENT__13__M33_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M33.png - typeSingle: HUMAN_AGENT__13__M34_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M34.png - typeSingle: HUMAN_AGENT__13__M35_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M35.png - typeSingle: HUMAN_AGENT__13__M36_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M36.png - typeSingle: HUMAN_AGENT__13__M37_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M37.png - typeSingle: HUMAN_AGENT__13__M38_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M38.png - typeSingle: HUMAN_AGENT__13__M39_HAIR_FRONT fileSingle: Resources/Armors_Compilation/Hair_front/Inventory/HAIR_FRONT_M39.png - typeSingle: HUMAN_AGENT__13__M40_HAIR_FRONT fileSingle: 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Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F30.png - typeSingle: HUMAN_AGENT__1__F31_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F31.png - typeSingle: HUMAN_AGENT__1__F32_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F32.png - typeSingle: HUMAN_AGENT__1__F33_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F33.png - typeSingle: HUMAN_AGENT__1__F34_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F34.png - typeSingle: HUMAN_AGENT__1__F35_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F35.png - typeSingle: HUMAN_AGENT__1__F36_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F36.png - typeSingle: HUMAN_AGENT__1__F37_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F37.png - typeSingle: HUMAN_AGENT__1__F38_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F38.png - typeSingle: HUMAN_AGENT__1__F39_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F39.png - typeSingle: HUMAN_AGENT__1__F40_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F40.png - typeSingle: HUMAN_AGENT__1__F41_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F41.png - typeSingle: HUMAN_AGENT__1__F42_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F42.png - typeSingle: HUMAN_AGENT__1__F43_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F43.png - typeSingle: HUMAN_AGENT__1__F44_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F44.png - typeSingle: HUMAN_AGENT__1__F45_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F45.png - typeSingle: HUMAN_AGENT__1__F46_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F46.png - typeSingle: HUMAN_AGENT__1__F47_HAIR_BACK fileSingle: Resources/Armors_Compilation/Hair_back/Inventory/HAIR_BACK_F47.png # Hybrid nude - typeSingle: HYBRID_AGENT__2__M0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228M0.png - typeSingle: HYBRID_AGENT__2__F0_NUDE fileSingle: Resources/Armors_Compilation/Nude/Inventory_H/MAN_228F0.png # Hybrid heads as nude body layers - typeSingle: HYBRID_AGENT__2__M0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_M.png - typeSingle: HYBRID_AGENT__2__F0_NUDEHEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_F.png # Hybrid heads - typeSingle: HYBRID_AGENT__10__M0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_M.png - typeSingle: HYBRID_AGENT__10__F0_HEAD fileSingle: Resources/Armors_Compilation/Heads/Inventory_H/HEAD_F.png # Human Swimwear - typeSingle: HUMAN_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M0.png - typeSingle: HUMAN_AGENT__3__M1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M1.png - typeSingle: HUMAN_AGENT__3__M2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M2.png - typeSingle: HUMAN_AGENT__3__M3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M3.png - typeSingle: HUMAN_AGENT__3__M4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M4.png - typeSingle: HUMAN_AGENT__3__M5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M5.png - typeSingle: HUMAN_AGENT__3__M6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M6.png - typeSingle: HUMAN_AGENT__3__M7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M7.png - typeSingle: HUMAN_AGENT__3__M8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M8.png - typeSingle: HUMAN_AGENT__3__M9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M9.png - typeSingle: HUMAN_AGENT__3__M10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M10.png - typeSingle: HUMAN_AGENT__3__M11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M11.png - typeSingle: HUMAN_AGENT__3__M12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M12.png - typeSingle: HUMAN_AGENT__3__M13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M13.png - typeSingle: HUMAN_AGENT__3__M14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M14.png - typeSingle: HUMAN_AGENT__3__M15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M15.png - typeSingle: HUMAN_AGENT__3__M16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M16.png - typeSingle: HUMAN_AGENT__3__M17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M17.png - typeSingle: HUMAN_AGENT__3__M18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M18.png - typeSingle: HUMAN_AGENT__3__M19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M19.png - typeSingle: HUMAN_AGENT__3__M20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M20.png - typeSingle: HUMAN_AGENT__3__M21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M21.png - typeSingle: HUMAN_AGENT__3__M22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M22.png - typeSingle: HUMAN_AGENT__3__M23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M23.png - typeSingle: HUMAN_AGENT__3__M24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M24.png - typeSingle: HUMAN_AGENT__3__M25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M25.png - typeSingle: HUMAN_AGENT__3__M26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M26.png - typeSingle: HUMAN_AGENT__3__M27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M27.png - typeSingle: HUMAN_AGENT__3__M28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M28.png - typeSingle: HUMAN_AGENT__3__M29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M29.png - typeSingle: HUMAN_AGENT__3__M30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M30.png - typeSingle: HUMAN_AGENT__3__M31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M31.png - typeSingle: HUMAN_AGENT__3__M32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M32.png - typeSingle: HUMAN_AGENT__3__M33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M33.png - typeSingle: HUMAN_AGENT__3__M34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M34.png - typeSingle: HUMAN_AGENT__3__M35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M35.png - typeSingle: HUMAN_AGENT__3__M36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M36.png - typeSingle: HUMAN_AGENT__3__M37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M37.png - typeSingle: HUMAN_AGENT__3__M38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M38.png - typeSingle: HUMAN_AGENT__3__M39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M39.png - typeSingle: HUMAN_AGENT__3__M40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M40.png - typeSingle: HUMAN_AGENT__3__M41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M41.png - typeSingle: HUMAN_AGENT__3__M42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M42.png - typeSingle: HUMAN_AGENT__3__M43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M43.png - typeSingle: HUMAN_AGENT__3__M44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M44.png - typeSingle: HUMAN_AGENT__3__M45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M45.png - typeSingle: HUMAN_AGENT__3__M46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M46.png - typeSingle: HUMAN_AGENT__3__M47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_M47.png - typeSingle: HUMAN_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F0.png - typeSingle: HUMAN_AGENT__3__F1_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F1.png - typeSingle: HUMAN_AGENT__3__F2_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F2.png - typeSingle: HUMAN_AGENT__3__F3_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F3.png - typeSingle: HUMAN_AGENT__3__F4_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F4.png - typeSingle: HUMAN_AGENT__3__F5_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F5.png - typeSingle: HUMAN_AGENT__3__F6_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F6.png - typeSingle: HUMAN_AGENT__3__F7_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F7.png - typeSingle: HUMAN_AGENT__3__F8_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F8.png - typeSingle: HUMAN_AGENT__3__F9_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F9.png - typeSingle: HUMAN_AGENT__3__F10_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F10.png - typeSingle: HUMAN_AGENT__3__F11_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F11.png - typeSingle: HUMAN_AGENT__3__F12_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F12.png - typeSingle: HUMAN_AGENT__3__F13_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F13.png - typeSingle: HUMAN_AGENT__3__F14_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F14.png - typeSingle: HUMAN_AGENT__3__F15_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F15.png - typeSingle: HUMAN_AGENT__3__F16_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F16.png - typeSingle: HUMAN_AGENT__3__F17_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F17.png - typeSingle: HUMAN_AGENT__3__F18_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F18.png - typeSingle: HUMAN_AGENT__3__F19_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F19.png - typeSingle: HUMAN_AGENT__3__F20_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F20.png - typeSingle: HUMAN_AGENT__3__F21_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F21.png - typeSingle: HUMAN_AGENT__3__F22_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F22.png - typeSingle: HUMAN_AGENT__3__F23_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F23.png - typeSingle: HUMAN_AGENT__3__F24_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F24.png - typeSingle: HUMAN_AGENT__3__F25_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F25.png - typeSingle: HUMAN_AGENT__3__F26_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F26.png - typeSingle: HUMAN_AGENT__3__F27_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F27.png - typeSingle: HUMAN_AGENT__3__F28_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F28.png - typeSingle: HUMAN_AGENT__3__F29_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F29.png - typeSingle: HUMAN_AGENT__3__F30_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F30.png - typeSingle: HUMAN_AGENT__3__F31_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F31.png - typeSingle: HUMAN_AGENT__3__F32_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F32.png - typeSingle: HUMAN_AGENT__3__F33_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F33.png - typeSingle: HUMAN_AGENT__3__F34_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F34.png - typeSingle: HUMAN_AGENT__3__F35_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F35.png - typeSingle: HUMAN_AGENT__3__F36_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F36.png - typeSingle: HUMAN_AGENT__3__F37_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F37.png - typeSingle: HUMAN_AGENT__3__F38_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F38.png - typeSingle: HUMAN_AGENT__3__F39_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F39.png - typeSingle: HUMAN_AGENT__3__F40_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F40.png - typeSingle: HUMAN_AGENT__3__F41_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F41.png - typeSingle: HUMAN_AGENT__3__F42_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F42.png - typeSingle: HUMAN_AGENT__3__F43_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F43.png - typeSingle: HUMAN_AGENT__3__F44_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F44.png - typeSingle: HUMAN_AGENT__3__F45_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F45.png - typeSingle: HUMAN_AGENT__3__F46_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F46.png - typeSingle: HUMAN_AGENT__3__F47_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory/SWIMWEAR_F47.png # Hybrid Swimwear - typeSingle: HYBRID_AGENT__3__M0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_M0.png - typeSingle: HYBRID_AGENT__3__F0_SWIMWEAR fileSingle: Resources/Armors_Compilation/Swimwear/Inventory_H/SWIMWEAR_F0.png # Jumpsuit - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory/Jumpsuit_F.png # Caveman Disguise - typeSingle: HUMAN_AGENT__7__CAVEMAN_DISGUISE_M fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_M.png - typeSingle: HUMAN_AGENT__7__CAVEMAN_DISGUISE_F fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_F.png - typeSingle: HYBRID_AGENT__7__CAVEMAN_DISGUISE_M fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_M.png - typeSingle: HYBRID_AGENT__7__CAVEMAN_DISGUISE_F fileSingle: Resources/Armors_Compilation/CavemanDisguise/Inventory/CavemanDisguise_F.png # Jumpsuit green - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_GREEN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-green/Jumpsuit_F.png # Jumpsuit brown - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_BROWN_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-brown/Jumpsuit_F.png # Jumpsuit sepia - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_M_BIG fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_M fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__JUMPSUIT_SEPIA_F fileSingle: Resources/Armors_Compilation/JumpSuit/Inventory-sepia/Jumpsuit_F.png # Worksuit - typeSingle: HUMAN_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_M_BIG fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M_big.png - typeSingle: HUMAN_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_M fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_M.png - typeSingle: HYBRID_AGENT__7__WORKSUIT_F fileSingle: Resources/Armors_Compilation/WorkSuit/Inventory/Jumpsuit_F.png # Grav Module - typeSingle: HUMAN_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png - typeSingle: HYBRID_AGENT__8__GRAV_MODULE fileSingle: Resources/Armors_Compilation/GravModule/Inventory/Grav_Module.png # Business Suit - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_M_BIG fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M_big.png - typeSingle: HUMAN_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_M fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_M.png - typeSingle: HYBRID_AGENT__7__BUSINESS_SUIT_F fileSingle: Resources/Armors_Compilation/SuitArmor/Inventory/BusinessSuit_F.png # Labcoat - typeSingle: HUMAN_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HUMAN_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png - typeSingle: HYBRID_AGENT__9__LABCOAT_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_M.png - typeSingle: HYBRID_AGENT__9__LABCOAT_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_F.png # Labcoat back - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HUMAN_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_M fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_M.png - typeSingle: HYBRID_AGENT__0__LABCOAT_BACK_F fileSingle: Resources/Armors_Compilation/Labcoat/Inventory/Labcoat_Back_F.png # Kevlar Vest - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HUMAN_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_M fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_M.png - typeSingle: HYBRID_AGENT__8__KEVLAR_VEST_F fileSingle: Resources/Armors_Compilation/AgentSuitVest/Inventory/KevlarVest_F.png # Armored Vest - typeSingle: HUMAN_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png - typeSingle: HYBRID_AGENT__8__ARMORED_VEST fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/ArmoredVest.png # Armored Vest Helmet - typeSingle: HUMAN_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png - typeSingle: HUMAN_AGENT__14__GREEN_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__GREEN_HELMET fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenHelmet.png # Armored Vest Shield - typeSingle: HUMAN_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png - typeSingle: HYBRID_AGENT__15__GREEN_SHIELD fileSingle: Resources/Armors_Compilation/Armored_Vest/Inventory/GreenShield.png # Tritanium Vest - typeSingle: HUMAN_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png - typeSingle: HYBRID_AGENT__8__TRITANIUM_VEST fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/TritaniumVest.png # Tritanium Vest Helmet - typeSingle: HUMAN_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png - typeSingle: HUMAN_AGENT__14__BLUE_HELMET_WIDE fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet_Wide.png - typeSingle: HYBRID_AGENT__14__BLUE_HELMET fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueHelmet.png # Tritanium Vest Shield - typeSingle: HUMAN_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png - typeSingle: HYBRID_AGENT__15__BLUE_SHIELD fileSingle: Resources/Armors_Compilation/Alloy_Vest/Inventory/BlueShield.png # Leather Coat - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_M_BIG fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M_big.png - typeSingle: HUMAN_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_M fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_M.png - typeSingle: HYBRID_AGENT__7__LEATHER_COAT_F fileSingle: Resources/Armors_Compilation/CoatArmor/Inventory/Coat_F.png # Bulletproof Coat - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_M_BIG fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M_big.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png - typeSingle: HUMAN_AGENT__7__BULLETPROOF_COAT_F_BUSTY fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F_busty.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_M fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_M.png - typeSingle: HYBRID_AGENT__7__BULLETPROOF_COAT_F fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoat_F.png # Bulletproof Coat Glasses - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses.png - typeSingle: HUMAN_AGENT__12__BULLETPROOF_COAT_GLASSES_WIDE fileSingle: Resources/Armors_Compilation/BulletproofCoat/Inventory/BulletproofCoatGlasses_wide.png # Personal Armor - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png - typeSingle: HUMAN_AGENT__7__PERSONAL_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_M fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_M.png - typeSingle: HYBRID_AGENT__7__PERSONAL_ARMOR_F fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/Personal_Armor_F.png # Personal Armor Headband - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear.png - typeSingle: HUMAN_AGENT__11__BLUE_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlueHeadgear_wide.png # Personal Armor Shoulder Pads - typeSingle: HUMAN_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png - typeSingle: HYBRID_AGENT__9__ALLOY_MEDIUM_SHOULDER_PADS fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/AlloyMediumShoulderPads.png # Stormtrooper Armor - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_M fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_M.png - typeSingle: HYBRID_AGENT__7__STORMTROOPER_ARMOR_F fileSingle: Resources/Armors_Compilation/Stormtrooper_Suit/Inventory/Stormtrooper_Armor_F.png # Stormtrooper Armor Headband - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear.png - typeSingle: HUMAN_AGENT__11__BLACK_HEADGEAR_WIDE fileSingle: Resources/Armors_Compilation/PersonalArmor/Inventory/BlackHeadgear_wide.png # Assault Suit - typeSingle: HUMAN_AGENT__7__ASSAULT_SUIT fileSingle: Resources/Armors_Compilation/AssaultSuit/Inventory/Assault_Suit.png - typeSingle: HYBRID_AGENT__7__ASSAULT_SUIT fileSingle: Resources/Armors_Compilation/AssaultSuit/Inventory/Assault_Suit.png # Power Suit - typeSingle: HUMAN_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png - typeSingle: HYBRID_AGENT__7__POWER_SUIT fileSingle: Resources/Armors_Compilation/PowerSuit/Inventory/Power_Suit.png # Flying Suit - typeSingle: HUMAN_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png - typeSingle: HYBRID_AGENT__7__FLYING_SUIT fileSingle: Resources/Armors_Compilation/FlyingSuit/Inventory/Flying_Suit.png # Diving Suit - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HUMAN_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_M fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_M.png - typeSingle: HYBRID_AGENT__7__DIVING_SUIT_F fileSingle: Resources/Armors_Compilation/DivingSuit/Inventory/Diving_Suit_F.png # Synthsuit - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HUMAN_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_M fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_M.png - typeSingle: HYBRID_AGENT__7__SYNTHSUIT_F fileSingle: Resources/Armors_Compilation/Synthsuit/Inventory/Synthsuit_F.png # Aqua-Plastic Suit - typeSingle: HUMAN_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png - typeSingle: HYBRID_AGENT__7__AQUA_PLASTIC_SUIT fileSingle: Resources/Armors_Compilation/AquaPlasticSuit/Inventory/Aqua-Plastic_Suit.png # Cyber Armor - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_M_BIG fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M_big.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png - typeSingle: HUMAN_AGENT__7__CYBER_ARMOR_F_BUSTY fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F_busty.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_M fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_M.png - typeSingle: HYBRID_AGENT__7__CYBER_ARMOR_F fileSingle: Resources/Armors_Compilation/CyberArmor/Inventory/Cyber_Armor_F.png # glasses - typeSingle: HUMAN_AGENT__12__GLASSES_0_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_0_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_0_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_1_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_1_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_2_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_2_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_3_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_3_bone.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLOOD_RED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_blood_red.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BLACK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_black.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PURPLE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_purple.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_CHEM_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_chem_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRASS_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_grass_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_FROG_GREEN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_frog_green.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BEIGE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_beige.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_NAVY_BLUE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_navy_blue.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ALLOY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_alloy.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GOLD fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gold.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_PINK fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_pink.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_YELLOW fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_yellow.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_GRAY fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_gray.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AIR fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_air.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_AQUA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_aqua.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_SAKURA fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_sakura.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_ICE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_ice.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BROWN fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_brown.png - typeSingle: HUMAN_AGENT__12__GLASSES_4_BONE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-glasses/glasses_4_bone.png # shades - typeSingle: HUMAN_AGENT__12__SHADES_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0.png - typeSingle: HUMAN_AGENT__12__SHADES_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1.png - typeSingle: HUMAN_AGENT__12__SHADES_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2.png - typeSingle: HUMAN_AGENT__12__SHADES_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3.png - typeSingle: HUMAN_AGENT__12__SHADES_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4.png - typeSingle: HUMAN_AGENT__12__SHADES_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5.png - typeSingle: HUMAN_AGENT__12__SHADES_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6.png - typeSingle: HUMAN_AGENT__12__SHADES_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7.png - typeSingle: HUMAN_AGENT__12__SHADES_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8.png - typeSingle: HUMAN_AGENT__12__SHADES_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9.png - typeSingle: HUMAN_AGENT__12__SHADES_0_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_0_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_1_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_1_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_2_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_2_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_3_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_3_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_4_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_4_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_5_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_5_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_6_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_6_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_7_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_7_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_8_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_8_wide.png - typeSingle: HUMAN_AGENT__12__SHADES_9_WIDE fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide.png # shades lifted - typeSingle: HUMAN_AGENT__14__SHADES_9_WIDE_LIFTED fileSingle: Resources/Armors_Compilation/Accessories/Inventory-shades/shades_9_wide_lifted.png # Watches - typeSingle: HUMAN_AGENT__4__WATCH_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_0.png - typeSingle: HUMAN_AGENT__4__WATCH_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_1.png - typeSingle: HUMAN_AGENT__4__WATCH_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_2.png - typeSingle: HUMAN_AGENT__4__WATCH_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_3.png - typeSingle: HUMAN_AGENT__4__WATCH_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Watch_4.png # Neckwear - typeSingle: HUMAN_AGENT__5__CHOKER_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_0.png - typeSingle: HUMAN_AGENT__5__CHOKER_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Choker_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_0 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_0.png - typeSingle: HUMAN_AGENT__5__NECKLACE_1 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_1.png - typeSingle: HUMAN_AGENT__5__NECKLACE_2 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_2.png - typeSingle: HUMAN_AGENT__5__NECKLACE_3 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_3.png - typeSingle: HUMAN_AGENT__5__NECKLACE_4 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_4.png - typeSingle: HUMAN_AGENT__5__NECKLACE_5 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_5.png - typeSingle: HUMAN_AGENT__5__NECKLACE_6 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_6.png - typeSingle: HUMAN_AGENT__5__NECKLACE_7 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_7.png - typeSingle: HUMAN_AGENT__5__NECKLACE_8 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_8.png - typeSingle: HUMAN_AGENT__5__NECKLACE_9 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_9.png - typeSingle: HUMAN_AGENT__5__NECKLACE_10 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_10.png - typeSingle: HUMAN_AGENT__5__NECKLACE_11 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_11.png - typeSingle: HUMAN_AGENT__5__NECKLACE_12 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_12.png - typeSingle: HUMAN_AGENT__5__NECKLACE_13 fileSingle: Resources/Armors_Compilation/Accessories/Inventory-jewellery/Necklace_13.png # Dog nude - typeSingle: DOGE_AGENT__2__M0_NUDE fileSingle: Resources/Doge/inventory_DOGE.png # Dog Durathread Vest - typeSingle: DOGE_AGENT__7__DURATHREAD_VEST fileSingle: Resources/Doge/inventory_DOGE_DURATHREAD_VEST.png # Dog Combat Vest - typeSingle: DOGE_AGENT__7__COMBAT_VEST fileSingle: Resources/Doge/inventory_DOGE_COMBAT_VEST.png # Dog Alloy Vest - typeSingle: DOGE_AGENT__7__ALLOY_VEST fileSingle: Resources/Doge/inventory_DOGE_ALLOY_VEST.png # Dog Cyber Suit - typeSingle: DOGE_AGENT__7__CYBERSUIT fileSingle: Resources/Doge/inventory_DOGE_CYBERSUIT.png # Dog Synthgear - typeSingle: DOGE_AGENT__7__SYNTHGEAR fileSingle: Resources/Doge/inventory_DOGE_SYNTHGEAR.png FILE: user/mods/XComFiles/Ruleset/facilities_XCOMFILES.rul facilities: - delete: STR_FUSION_BALL_DEFENSES - delete: STR_HYPER_WAVE_DECODER - delete: STR_MIND_SHIELD - type: STR_HQ spriteShape: 1 spriteFacility: 317 provideBaseFunc: [BIOLAB, INTLAB, HQ] forbiddenBaseFunc: [ HQ ] buildCost: 3000000 buildTime: 40 monthlyCost: 20000 canBeBuiltOver: true storage: 25 labs: 5 rightClickActionType: 3 radarRange: 10800 radarChance: 2 mapName: XBASS_22 listOrder: 6830 - type: STR_CYBER_HQ requires: - STR_CYBER_HQ spriteShape: 1 spriteFacility: 874 provideBaseFunc: [BIOLAB, INTLAB, AI] forbiddenBaseFunc: [ HQ ] buildCost: 4000000 buildTime: 50 monthlyCost: 40000 buildOverFacilities: [ STR_HQ ] storage: 25 labs: 10 manaRecoveryPerDay: 1 rightClickActionType: 3 radarRange: 10800 radarChance: 3 mapName: XBASS_33 listOrder: 6832 - type: STR_GRAV_SHIELD requires: - STR_GRAV_SHIELD grav: true spriteShape: 2 spriteFacility: 29 buildCost: 1200000 buildTime: 38 buildCostItems: STR_ELERIUM_115: build: 100 refund: 25 monthlyCost: 15000 maxAllowedPerBase: 1 mapName: XBASE_12 listOrder: 7200 - type: STR_FUSION_DEFENSE requires: - STR_FUSION_DEFENSE spriteShape: 3 spriteFacility: 28 buildCost: 800000 buildTime: 34 buildCostItems: STR_ELERIUM_115: build: 75 refund: 30 monthlyCost: 14000 defense: 1200 hitRatio: 80 fireSound: 7 hitSound: 10 mapName: XBASE_11 listOrder: 7160 - type: STR_ACCESS_LIFT spriteShape: 2 spriteFacility: 17 lift: true manaRecoveryPerDay: 1 buildCost: 300000 buildTime: 1 monthlyCost: 4000 mapName: XBASE_00 listOrder: 6800 - type: STR_PLASMA_DEFENSES requires: - STR_PLASMA_DEFENSES spriteShape: 3 spriteFacility: 27 buildCost: 600000 buildTime: 34 monthlyCost: 12000 buildCostItems: STR_ELERIUM_115: build: 30 refund: 10 defense: 900 hitRatio: 70 fireSound: 9 hitSound: 10 mapName: XBASE_10 listOrder: 7140 - type: STR_HYPER_WAVE_DECODER requires: - STR_HYPER_WAVE_DECODER hyper: true spriteShape: 2 spriteFacility: 32 buildCost: 1400000 buildTime: 26 monthlyCost: 30000 buildCostItems: STR_OPTRONIC_PARTS: build: 10 refund: 10 radarRange: 2759 radarChance: 100 mapName: XBASE_15 listOrder: 7270 - type: STR_HANGAR spriteShape: 9 spriteFacility: 9 size: 2 buildCost: 200000 buildTime: 25 monthlyCost: 25000 crafts: 1 mapName: XBASE_16 workshops: 5 storage: 25 storageTiles: - [0, 8, 0] - [0, 10, 0] - [0, 12, 0] - [1, 11, 0] - [1, 9, 0] - [0, 16, 0] - [0, 18, 0] - [1, 17, 0] - [2, 16, 0] - [2, 18, 0] listOrder: 7260 - type: STR_LIVING_QUARTERS spriteShape: 1 spriteFacility: 18 buildCost: 400000 buildTime: 16 monthlyCost: 10000 personnel: 50 manaRecoveryPerDay: 3 mapName: XBASS_01 listOrder: 6900 - type: STR_LIVING_QUARTERS_2 spriteShape: 301 size: 2 buildCost: 2250000 buildTime: 24 monthlyCost: 35000 personnel: 200 rightClickActionType: 6 manaRecoveryPerDay: 4 storage: 50 mapName: XBASS_02 listOrder: 6910 - type: STR_MIND_SHIELD requires: - STR_MIND_SHIELD mind: true spriteShape: 2 spriteFacility: 30 buildCost: 1300000 buildTime: 33 monthlyCost: 5000 buildCostItems: STR_ELERIUM_115: build: 40 refund: 15 mapName: XBASE_13 listOrder: 7210 - type: STR_LASER_DEFENSES requires: - STR_LASER_DEFENSES spriteShape: 3 spriteFacility: 26 buildCost: 400000 buildTime: 24 monthlyCost: 10000 buildCostItems: STR_ELERIUM_115: build: 15 refund: 5 defense: 600 hitRatio: 60 fireSound: 8 hitSound: 10 mapName: XBASE_09 listOrder: 7120 - type: STR_MASS_DRIVER_DEFENSES requires: - STR_MASS_DRIVER_DEFENSES spriteShape: 3 spriteFacility: 300 buildCost: 360000 buildTime: 24 monthlyCost: 12000 defense: 700 hitRatio: 70 fireSound: 5 hitSound: 10 mapName: XBASS_21 listOrder: 7100 - type: STR_GENERAL_STORES spriteShape: 1 spriteFacility: 24 buildCost: 150000 buildTime: 10 monthlyCost: 5000 storage: 50 mapName: XBASE_07 listOrder: 6850 - type: STR_GENERAL_STORES_2 spriteShape: 309 size: 2 buildCost: 1000000 buildTime: 24 monthlyCost: 16000 storage: 275 mapName: XBASS_06 listOrder: 6860 - type: STR_MISSILE_DEFENSES requires: - STR_MISSILE_DEFENSES spriteShape: 2 spriteFacility: 23 buildCost: 200000 buildTime: 16 monthlyCost: 5000 defense: 500 hitRatio: 50 fireSound: 5 hitSound: 10 mapName: XBASE_06 listOrder: 7090 - type: STR_LABORATORY requires: - STR_LABORATORY spriteShape: 1 spriteFacility: 19 maxAllowedPerBase: 1 provideBaseFunc: [STDLAB] buildCost: 2000000 buildTime: 26 monthlyCost: 90000 labs: 25 mapName: XBASE_02 listOrder: 6930 - type: STR_IMPROVED_LABORATORY requires: - STR_IMPROVED_LABORATORY spriteShape: 1 spriteFacility: 318 maxAllowedPerBase: 1 provideBaseFunc: [IMPLAB] buildCost: 6000000 buildTime: 26 monthlyCost: 90000 buildCostItems: STR_ELERIUM_115: build: 100 refund: 25 STR_ALIEN_ALLOYS: build: 200 refund: 40 labs: 25 mapName: XBASS_30 listOrder: 6940 - type: STR_ADVANCED_LABORATORY requires: - STR_ADVANCED_LABORATORY spriteShape: 1 spriteFacility: 319 maxAllowedPerBase: 1 provideBaseFunc: [ADVLAB] buildCost: 20000000 buildTime: 26 monthlyCost: 90000 buildCostItems: STR_ELERIUM_115: build: 500 refund: 100 STR_UFO_POWER_SOURCE: build: 15 refund: 15 STR_UFO_NAVIGATION: build: 15 refund: 15 labs: 25 mapName: XBASS_31 listOrder: 6950 - type: STR_BIO_LABORATORY requires: - STR_BIO_LABORATORY spriteShape: 1 spriteFacility: 871 maxAllowedPerBase: 1 provideBaseFunc: [BIOLAB] buildCost: 750000 buildTime: 20 monthlyCost: 70000 sickBayAbsoluteBonus: 0.0 sickBayRelativeBonus: 0.5 labs: 5 mapName: XBASS_28 listOrder: 7060 - type: STR_INTEL_LABORATORY requires: - STR_INTEL_LABORATORY spriteShape: 1 spriteFacility: 872 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB, CELL] forbiddenBaseFunc: [ CELL ] radarRange: 10800 radarChance: 1 buildCost: 750000 buildTime: 20 monthlyCost: 70000 canBeBuiltOver: true labs: 5 mapName: XBASS_29 listOrder: 7050 - type: STR_ADVANCED_INTEL_LABORATORY requires: - STR_ADVANCED_INTEL_LABORATORY spriteShape: 1 spriteFacility: 880 maxAllowedPerBase: 1 provideBaseFunc: [INTLAB, CELL] forbiddenBaseFunc: [ CELL ] requiresBaseFunc: [INTLAB] radarRange: 10800 radarChance: 2 buildOverFacilities: - STR_INTEL_LABORATORY buildCost: 1250000 buildTime: 26 monthlyCost: 120000 labs: 7 mapName: XBASS_40 listOrder: 7051 - type: STR_LUNAR_CONTROL requires: - STR_LUNAR_CONTROL spriteShape: 1 spriteFacility: 881 maxAllowedPerBase: 1 provideBaseFunc: [SATLAB] buildCost: 2500000 buildTime: 31 monthlyCost: 140000 labs: 3 mapName: XBASS_41 listOrder: 7065 - type: STR_RAT_FARM requires: - STR_RAT_FARM spriteShape: 1 spriteFacility: 882 maxAllowedPerBase: 1 provideBaseFunc: [RATFARM] buildCost: 300000 buildTime: 31 buildCostItems: STR_GIANT_RAT_TERRORIST: build: 10 refund: 10 monthlyCost: 12000 mapName: XBASS_42 listOrder: 7281 - type: STR_WORKSHOP requires: - STR_WORKSHOP spriteShape: 1 spriteFacility: 20 provideBaseFunc: [WORKS] buildCost: 800000 buildTime: 32 monthlyCost: 35000 workshops: 50 mapName: XBASE_03 listOrder: 6980 - type: STR_LARGE_WORKSHOP requires: - STR_LARGE_WORKSHOP spriteShape: 320 size: 2 provideBaseFunc: [WORKS] buildCost: 4600000 buildTime: 48 monthlyCost: 175000 storage: 25 storageTiles: - [0, 5, 1] - [0, 15, 1] - [11, 3, 1] - [11, 17, 1] workshops: 250 rightClickActionType: 2 mapName: XBASS_36 buildCostItems: STR_ALIEN_ALLOYS: build: 40 refund: 20 listOrder: 6983 - type: STR_GYM spriteShape: 1 spriteFacility: 866 buildCost: 140000 buildTime: 20 monthlyCost: 35000 trainingRooms: 10 mapName: XBASS_23 listOrder: 6960 - type: STR_PSIONIC_LABORATORY requires: - STR_PSIONIC_LABORATORY spriteShape: 1 spriteFacility: 31 buildCost: 750000 buildTime: 24 monthlyCost: 16000 psiLabs: 10 provideBaseFunc: [PSILAB] mapName: XBASE_14 listOrder: 6970 - type: STR_CORRIDOR spriteShape: 3 spriteFacility: 867 buildCost: 75000 buildTime: 6 monthlyCost: 2000 canBeBuiltOver: true mapName: XBASS_24 listOrder: 6810 - type: STR_SICK_BAY requires: - STR_SICK_BAY spriteShape: 1 spriteFacility: 868 maxAllowedPerBase: 1 buildCost: 450000 buildTime: 22 monthlyCost: 30000 sickBayAbsoluteBonus: 0.25 sickBayRelativeBonus: 1.0 provideBaseFunc: [MEDBAY] mapName: XBASS_25 listOrder: 6920 - type: STR_SENSORIUM requires: - STR_SENSORIUM spriteShape: 1 spriteFacility: 883 buildCost: 1000000 buildTime: 26 monthlyCost: 24000 manaRecoveryPerDay: 8 maxAllowedPerBase: 1 mapName: XBASS_43 buildCostItems: STR_ALIEN_ENTERTAINMENT: build: 50 refund: 50 listOrder: 6924 - type: STR_ALIEN_CONTAINMENT requires: - STR_ALIEN_CONTAINMENT spriteShape: 1 spriteFacility: 25 buildCost: 400000 buildTime: 18 monthlyCost: 15000 aliens: 10 prisonType: 0 mapName: XBASE_08 listOrder: 7040 - type: STR_ANIMAL_CAGES spriteShape: 1 spriteFacility: 869 buildCost: 100000 buildTime: 14 monthlyCost: 6000 aliens: 10 prisonType: 2 mapName: XBASS_26 listOrder: 7020 - type: STR_PRISON_CELLS spriteShape: 1 spriteFacility: 870 buildCost: 120000 buildTime: 16 monthlyCost: 8000 aliens: 10 prisonType: 1 mapName: XBASS_27 listOrder: 7030 - type: STR_GHOST_TANK requires: - STR_GHOST_TANK spriteShape: 1 spriteFacility: 873 buildCost: 300000 buildTime: 24 monthlyCost: 16000 aliens: 10 prisonType: 3 mapName: XBASS_32 listOrder: 7010 - type: STR_SMALL_RADAR_SYSTEM requires: - STR_SMALL_RADAR_SYSTEM spriteShape: 2 spriteFacility: 21 buildCost: 500000 buildTime: 12 monthlyCost: 10000 radarRange: 1695 radarChance: 10 mapName: XBASE_04 listOrder: 7240 - type: STR_LARGE_RADAR_SYSTEM requires: - STR_LARGE_RADAR_SYSTEM spriteShape: 1 spriteFacility: 22 buildCost: 800000 buildTime: 25 monthlyCost: 15000 radarRange: 2577 radarChance: 20 mapName: XBASE_05 listOrder: 7250 - type: STR_MINIGUN_DRONE_BAY requires: - STR_MINIGUN_DRONE_BAY spriteShape: 2 spriteFacility: 875 buildCost: 160000 buildTime: 16 monthlyCost: 10000 requiresBaseFunc: [AI] mapName: XBASS_34 listOrder: 7275 - type: STR_LASER_DRONE_BAY requires: - STR_LASER_DRONE_BAY spriteShape: 2 spriteFacility: 876 buildCost: 200000 buildTime: 18 monthlyCost: 14000 requiresBaseFunc: [AI] mapName: XBASS_35 listOrder: 7278 FILE: user/mods/XComFiles/Ruleset/globe_XCOMFILES.rul globe: textures: - id: 0 # northern forest terrain: - name: FOREST weight: 10 - name: FORESTSWAMP weight: 10 - name: MOUNTBD_ARBOREAL weight: 10 - name: MOUNTBD_ERODED weight: 10 - name: MOUNTBD_DEAD weight: 5 - name: PLAINS_ARBOREAL weight: 5 - name: PLAINS_DEAD weight: 5 - name: RURAL weight: 5 - id: 1 # plains terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: RICE_FARM weight: 50 area: [85, 170, -48, -6] - name: FOREST weight: 10 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 10 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 10 - name: PLAINS_ARBOREAL weight: 80 - name: PLAINS_MUD weight: 40 - name: INDUSTRIALSLUM weight: 20 - name: URBAN weight: 10 - name: URBAN_LOW weight: 10 - name: URBAN_DAWN weight: 10 - name: COMRCURBAN weight: 10 area: [0, 360, -30, 0] - name: COMRCURBAN weight: 10 area: [0, 360, 0, 30] - id: 2 # temperate forests and plains terrain: - name: FOREST weight: 30 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 15 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 15 - name: PLAINS_ARBOREAL weight: 25 - name: PLAINS_MUD weight: 10 - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 20 - name: RICE_FARM weight: 50 area: [85, 170, -48, -6] - name: URBAN weight: 5 - name: URBAN_LOW weight: 5 - name: URBAN_DAWN weight: 5 - name: INDUSTRIALSLUM weight: 10 - name: COMRCURBAN weight: 10 area: [0, 360, -30, 0] - name: COMRCURBAN weight: 10 area: [0, 360, 0, 30] - id: 3 # southern forest terrain: - name: RURAL weight: 20 area: [13, 180, -90, 0] - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: RICE_FARM weight: 40 area: [85, 170, -48, -6] - name: FOREST weight: 25 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 20 area: [0, 360, -90, 0] - name: MOUNTBD_MUD weight: 10 - name: MOUNTBD_ARBOREAL weight: 5 - name: MOUNTBD_TROPICAL weight: 7 - name: PLAINS_TROPICAL weight: 10 - name: URBAN weight: 7 - name: URBAN_LOW weight: 7 - name: URBANJUNK weight: 7 - name: INDUSTRIALSLUM weight: 7 - id: 4 # savanna terrain: - name: RURAL weight: 20 - name: CULTA weight: 40 area: [0, 360, -90, 0] - name: RICE_FARM weight: 40 area: [85, 170, -48, -6] - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: MOUNTBD_TROPICAL weight: 20 - name: PLAINS_ARBOREAL weight: 75 - name: PLAINS_TROPICAL weight: 20 - name: URBANJUNK weight: 7 area: [0, 360, 0, 90] - name: INDUSTRIALSLUM weight: 7 - name: URBAN_LOW weight: 7 - name: URBAN weight: 7 - name: URBANNATIVE weight: 7 area: [0, 360, -30, 0] - name: URBANNATIVE weight: 10 area: [0, 360, 0, 30] - id: 5 # mountains terrain: - name: MOUNT weight: 50 - name: MOUNTBD_ARBOREAL weight: 20 - name: MOUNTBD_ERODED weight: 40 - name: MOUNTBD_SNOW weight: 20 - name: MOUNTBD_DEAD weight: 20 - name: PLAINS_ERODED weight: 30 - name: PLAINS_DEAD weight: 10 - id: 6 # marshy forest terrain: - name: FOREST weight: 15 area: [0, 360, -90, 0] - name: FORESTSWAMP weight: 30 area: [0, 360, -90, 0] - name: MOUNTBD_ARBOREAL weight: 5 - name: JUNGLE weight: 10 area: [0, 360, 0, 90] - name: MOUNTBD_MUD weight: 10 - name: PLAINS_MUD weight: 10 - name: INDUSTRIALSLUM weight: 7 - name: URBAN_LOW weight: 7 - name: URBAN weight: 7 - id: 7 # sand desert terrain: - name: DESERT weight: 80 area: [280, 310, 0, 90] # South America - name: DESERT weight: 50 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY weight: 30 area: [280, 310, 0, 90] # South America - name: MOUNTBD_SANDY weight: 20 area: [230, 290, -90, 0] # North America - name: PLAINS_SANDY weight: 50 area: [280, 310, 0, 90] # South America - name: PLAINS_SANDY weight: 40 area: [230, 290, -90, 0] # North America - name: XOPSDESERT_NOCACTI weight: 20 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: XOPSDESERT_NOCACTI weight: 80 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: XOPSDESERT_NOCACTI weight: 50 area: [0, 280, 0, 90] # South Africa and Australia - name: XOPSDESERT_NOCACTI weight: 50 area: [310, 360, 0, 90] # goddamn South Atlantic - name: MOUNTBD_SANDY_NOCACTI weight: 30 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 30 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 25 area: [0, 280, 0, 90] # South Africa and Australia - name: MOUNTBD_SANDY_NOCACTI weight: 40 area: [310, 360, 0, 90] # goddamn South Atlantic - name: PLAINS_SANDY_NOCACTI weight: 50 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 40 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 35 area: [0, 280, 0, 90] # South Africa and Australia - name: PLAINS_SANDY_NOCACTI weight: 50 area: [310, 360, 0, 90] # goddamn South Atlantic - name: COMRCURBAN weight: 5 - name: URBANJUNK weight: 7 - id: 8 # rocky desert terrain: - name: DESERT weight: 10 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY weight: 5 area: [230, 290, -90, 0] # North America - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [0, 280, 0, 90] # South Africa and Australia - name: MOUNTBD_SANDY_NOCACTI weight: 5 area: [310, 360, 0, 90] # goddamn South Atlantic - name: MOUNTBD_MUD weight: 15 - name: PLAINS_SANDY weight: 25 area: [280, 310, 0, 90] # South America - name: PLAINS_SANDY weight: 20 area: [230, 290, -90, 0] # North America - name: PLAINS_SANDY_NOCACTI weight: 25 area: [290, 360, -90, 0] # Eurasia and North Africa west of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 20 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_SANDY_NOCACTI weight: 15 area: [0, 280, 0, 90] # South Africa and Australia - name: PLAINS_SANDY_NOCACTI weight: 25 area: [310, 360, 0, 90] # goddamn South Atlantic - name: XOPSDESERT_NOCACTI weight: 10 area: [0, 230, -90, 0] # Eurasia and North Africa east of Greenwich - name: PLAINS_DEAD weight: 15 - name: URBANJUNK weight: 5 - id: 9 # polar and high mountains terrain: - name: POLAR weight: 25 - name: MOUNTBD_DEAD weight: 25 - name: PLAINS_TUNDRA weight: 10 - name: PLAINS_DEAD weight: 10 - name: PLAINS_ERODED weight: 5 - id: 10 # rain forest terrain: - name: JUNGLE weight: 10 - name: URBANNATIVE weight: 5 area: [0, 360, -30, 0] - name: URBANNATIVE weight: 5 area: [0, 360, 0, 30] - name: PLAINS_TROPICAL weight: 5 - id: 11 # tundra terrain: - name: FOREST_SNOW weight: 15 - name: FORESTSWAMP_SNOW weight: 15 - name: POLAR weight: 10 - name: MOUNT weight: 10 - name: MOUNTBD_ERODED weight: 15 - name: MOUNTBD_SNOW weight: 10 - name: MOUNTBD_DEAD weight: 10 - name: PLAINS_TUNDRA weight: 90 - name: PLAINS_DEAD weight: 10 - id: 12 # low ice fields terrain: - name: POLAR weight: 10 - id: 13 # cold desert terrain: - name: XOPSDESERT_NOCACTI weight: 15 - name: PLAINS_MUD weight: 20 - name: MOUNTBD_MUD weight: 10 - id: -1 deployments: STR_TERROR_MISSION: 100 - id: -4 deployments: STR_BLACK_MOON: 100 - id: -5 deployments: STR_BLOOD_MOON: 100 - id: -6 deployments: STR_MONSTER_TERROR: 100 - id: -7 deployments: STR_ARACHNOQUAKE_SURFACE: 100 - id: -8 deployments: STR_CHRYSSALID_VILLAGE: 100 - id: -9 deployments: STR_JARHEAD_TERROR: 100 - id: -10 deployments: STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: 100 - id: -11 deployments: STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: 100 - id: -12 deployments: STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: 100 - id: -13 deployments: STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: 100 - id: -20 deployments: STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: 100 - id: -21 deployments: STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: 100 - id: -22 deployments: STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: 100 - id: -23 deployments: STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: 100 - id: -30 deployments: STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: 100 - id: -31 deployments: STR_CULT_INVESTIGATION_JUNGLE_ZSRR: 100 - id: -32 deployments: STR_CULT_INVESTIGATION_COLD_ZSRR: 100 - id: -33 deployments: STR_CULT_INVESTIGATION_DESERT_ZSRR: 100 - id: -40 deployments: STR_CULT_INVESTIGATION_TEMPERATE_EXALT: 100 - id: -41 deployments: STR_CULT_INVESTIGATION_JUNGLE_EXALT: 100 - id: -42 deployments: STR_CULT_INVESTIGATION_COLD_EXALT: 100 - id: -43 deployments: STR_CULT_INVESTIGATION_DESERT_EXALT: 100 - id: -89 deployments: STR_MONSTER_VS_MOB_JUNGLE: 100 - id: -90 deployments: STR_MONSTER_VS_MOB_DESERT: 100 - id: -91 deployments: STR_MONSTER_VS_POLICE_TEMPERATE: 100 - id: -94 deployments: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 - id: -92 deployments: STR_MONSTER_VS_POLICE_TEMPERATE: 100 - id: -100 deployments: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 - id: -101 deployments: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 - id: -102 deployments: STR_MONSTERS_HUNT_SINGLE_COLD: 100 - id: -103 deployments: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 - id: -105 deployments: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 - id: -106 deployments: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 - id: -107 deployments: STR_MONSTERS_HUNT_FEW_COLD: 100 - id: -108 deployments: STR_MONSTERS_HUNT_FEW_DESERT: 100 - id: -110 deployments: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 - id: -111 deployments: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 - id: -112 deployments: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 - id: -113 deployments: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 - id: -115 deployments: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 - id: -116 deployments: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 - id: -117 deployments: STR_MONSTERS_HUNT_PACK_COLD: 100 - id: -118 deployments: STR_MONSTERS_HUNT_PACK_DESERT: 100 - id: -120 deployments: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 - id: -121 deployments: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 - id: -122 deployments: STR_MONSTERS_HUNT_LOTS_COLD: 100 - id: -123 deployments: STR_MONSTERS_HUNT_LOTS_DESERT: 100 - id: -130 deployments: STR_SPIDER_SIBERIA: 100 - id: -135 deployments: STR_MONGORN_KING_CAVE: 100 - id: -140 deployments: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 - id: -141 deployments: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 - id: -142 deployments: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 - id: -143 deployments: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 - id: -150 deployments: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 - id: -151 deployments: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 - id: -152 deployments: STR_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 - id: -153 deployments: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 - id: -181 deployments: STR_ZOMBIE_CATACOMBS: 100 - id: -182 deployments: STR_ZOMBIE_HIVE: 100 - id: -185 deployments: STR_VAMPIRE_CASTLE: 100 - id: -186 deployments: STR_PHARAOH_TOMB: 100 - id: -187 deployments: STR_MUMMY_ABODE: 100 - id: -188 deployments: STR_ANCIENT_MUMMY_ABODE: 100 - id: -189 deployments: STR_MUMMY_ABODE_ALTAR: 100 - id: -190 deployments: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 - id: -191 deployments: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 - id: -192 deployments: STR_CULT_APPREHENSION_EXALT: 100 - id: -193 deployments: STR_CULT_APPREHENSION_ZSRR: 100 - id: -210 deployments: STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS: 100 - id: -211 deployments: STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS: 100 - id: -212 deployments: STR_CULT_HIDEOUT_COLD_BLACK_LOTUS: 100 - id: -213 deployments: STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS: 100 - id: -220 deployments: STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON: 100 - id: -221 deployments: STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON: 100 - id: -222 deployments: STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON: 100 - id: -223 deployments: STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON: 100 - id: -230 deployments: STR_CULT_HIDEOUT_TEMPERATE_ZSRR: 100 - id: -231 deployments: STR_CULT_HIDEOUT_JUNGLE_ZSRR: 100 - id: -232 deployments: STR_CULT_HIDEOUT_COLD_ZSRR: 100 - id: -233 deployments: STR_CULT_HIDEOUT_DESERT_ZSRR: 100 - id: -240 deployments: STR_CULT_HIDEOUT_TEMPERATE_EXALT: 100 - id: -241 deployments: STR_CULT_HIDEOUT_JUNGLE_EXALT: 100 - id: -242 deployments: STR_CULT_HIDEOUT_COLD_EXALT: 100 - id: -243 deployments: STR_CULT_HIDEOUT_DESERT_EXALT: 100 - id: -310 deployments: STR_CULT_BASE_TEMPERATE_BLACK_LOTUS: 100 - id: -311 deployments: STR_CULT_BASE_JUNGLE_BLACK_LOTUS: 100 - id: -312 deployments: STR_CULT_BASE_COLD_BLACK_LOTUS: 100 - id: -313 deployments: STR_CULT_BASE_DESERT_BLACK_LOTUS: 100 - id: -316 deployments: STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE: 100 - id: -317 deployments: STR_NATASHA_MOROZOVA_HIDEOUT_COLD: 100 - id: -319 deployments: STR_DURATHREAD_FACTORY: 100 - id: -320 deployments: STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON: 100 - id: -321 deployments: STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON: 100 - id: -322 deployments: STR_CULT_BASE_COLD_CHURCH_OF_DAGON: 100 - id: -323 deployments: STR_CULT_BASE_DESERT_CHURCH_OF_DAGON: 100 - id: -325 deployments: STR_SOUL_HARVEST_CHURCH_OF_DAGON: 100 - id: -326 deployments: STR_THEY_CAME_FROM_THE_SEA: 100 - id: -330 deployments: STR_CULT_BASE_TEMPERATE_ZSRR: 100 - id: -331 deployments: STR_CULT_BASE_JUNGLE_ZSRR: 100 - id: -332 deployments: STR_CULT_BASE_COLD_ZSRR: 100 - id: -333 deployments: STR_CULT_BASE_DESERT_ZSRR: 100 - id: -340 deployments: STR_CULT_BASE_TEMPERATE_EXALT: 100 - id: -341 deployments: STR_CULT_BASE_JUNGLE_EXALT: 100 - id: -342 deployments: STR_CULT_BASE_COLD_EXALT: 100 - id: -343 deployments: STR_CULT_BASE_DESERT_EXALT: 100 - id: -431 deployments: STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON: 100 - id: -432 deployments: STR_CULT_HQ_COLD_ZSRR: 100 - id: -433 deployments: STR_CULT_HQ_BLACK_LOTUS: 100 - id: -434 deployments: STR_CULT_HQ_EXALT: 100 - id: -440 deployments: STR_CULT_MANSION_DEFENSE_EXALT: 100 - id: -450 deployments: STR_BLACK_LOTUS_PARTY: 100 - id: -452 deployments: STR_BLACK_LOTUS_SHRINE: 100 - id: -455 deployments: STR_ASSASSIN_CLANS_BANK_ROBBERY: 100 - id: -458 deployments: STR_LO_WO_REFUGE: 100 - id: -460 deployments: STR_ZSRR_GANG_WAR: 100 - id: -489 deployments: STR_INDUSTRIAL_INVESTIGATION: 100 - id: -490 deployments: STR_SKI_RESORT: 100 - id: -491 deployments: STR_SURFTIME: 100 - id: -500 deployments: STR_HYBRID_FARM: 100 - id: -505 deployments: STR_HYBRID_CLONING_FARM: 100 - id: -510 deployments: STR_HYBRID_STORAGE: 100 - id: -512 deployments: STR_CHEMTRAILS: 100 - id: -515 deployments: STR_HYBRID_PURGE: 100 - id: -520 deployments: STR_HOLIDAY_RESORT_TERROR: 100 - id: -530 deployments: STR_SUPERLASKA_APPREHENSION: 100 - id: -535 deployments: STR_JARHEAD_FACTORY: 100 - id: -550 deployments: STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID: 100 - id: -551 deployments: STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID: 100 - id: -552 deployments: STR_SMALL_GROUND_CONVOY_COLD_HYBRID: 100 - id: -553 deployments: STR_SMALL_GROUND_CONVOY_DESERT_HYBRID: 100 - id: -560 deployments: STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID: 100 - id: -561 deployments: STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID: 100 - id: -562 deployments: STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID: 100 - id: -563 deployments: STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID: 100 - id: -570 deployments: STR_HYBRID_CONTROL_ASSAULT: 100 - id: -600 deployments: STR_CROP_CIRCLES: 100 - id: -601 deployments: STR_CROP_CIRCLES_MIB: 100 - id: -602 deployments: STR_CROP_CIRCLES_ZOMBIE: 100 - id: -605 deployments: STR_DOWNED_UFO_WILDERNESS: 80 STR_DOWNED_UFO_VILLAGE: 20 - id: -610 deployments: STR_DEAD_CATTLE: 100 - id: -620 deployments: STR_SILO_ATTACK: 100 - id: -624 deployments: STR_DOWNTOWN_ATTACK: 100 - id: -630 deployments: STR_ALIEN_PURGE: 100 - id: -680 deployments: STR_CYBERMINES: 100 - id: -700 deployments: STR_HIDDEN_CAVES_FEW: 100 - id: -701 deployments: STR_HIDDEN_CAVES_SEVERAL: 100 - id: -710 deployments: STR_CHTONITE_MINIBASE_ASSAULT: 100 - id: -720 deployments: STR_SHOGG_VILLAGE: 100 - id: -721 deployments: STR_CRAZED_ANTMEN_VILLAGE: 100 - id: -725 deployments: STR_SCORPOID_PALACE_TAKEOVER: 100 - id: -740 deployments: STR_REPTOID_CAVE_SETTLEMENT: 100 - id: -798 deployments: STR_CYBERWEB_HEIST: 100 - id: -799 deployments: STR_CYBERWEB_CENTURION_RAMPAGE: 100 - id: -800 deployments: STR_CYBERWEB_LAIR: 100 - id: -801 deployments: STR_CYBERWEB_MANUFACTURING_PLANT: 100 - id: -802 deployments: STR_CYBERWEB_DIMENSIONAL_PORTAL: 100 - id: -803 deployments: STR_PINK_CAVES: 100 - id: -804 deployments: STR_CYBERWEB_FORTRESS_ASSAULT: 100 - id: -805 deployments: STR_CYBERDREDNAUGHT_ASSAULT: 100 - id: -810 deployments: STR_DIMENSION_X_BASE_DEFENSE_FAUNA: 100 - id: -811 deployments: STR_DIMENSION_X_BASE_DEFENSE_ARMY: 100 - id: -820 deployments: STR_DIMENSION_X_WRECK: 100 - id: -900 deployments: STR_DEEP_ONE_VILLAGE_RAID: 100 - id: -910 deployments: STR_USO_AQUATOID: 100 - id: -911 deployments: STR_LOBSTERMAN_USO_FLEET_CRUISER: 100 - id: -912 deployments: STR_CARCHARODON_USO_HEAVY_CRUISER: 100 - id: -915 deployments: STR_MARINE_BASE_DEFENSE: 100 - id: -920 deployments: STR_UCITY: 100 - id: -925 deployments: STR_EMBASSY_OF_TLETH: 100 - id: -930 deployments: STR_TASOTH_FACTORY: 100 - id: -935 deployments: STR_ATLANTIS_TEMPLE: 100 - id: -940 deployments: STR_DEEP_ONES_RITUALS: 100 - id: -950 deployments: STR_LOBSTERMAN_HUNT: 100 - id: -951 deployments: STR_CARCHARODON_HUNT: 100 - id: -952 deployments: STR_HALLUCINOID_HUNT: 100 - id: -955 deployments: STR_NIGHT_OF_THE_LOBSTERS: 100 - id: -956 deployments: STR_DEPTHPOCALYPSE: 100 - id: -960 deployments: STR_CRUISE_LINER_RAID: 100 - id: -1000 deployments: STR_MADMAN_RAMPAGE: 100 - id: -1001 deployments: STR_SOLDIER_RAMPAGE: 100 - id: -1002 deployments: STR_POSTAL_RAMPAGE: 100 - id: -1010 deployments: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 - id: -1015 deployments: STR_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 - id: -1016 deployments: STR_CULT_OF_APOCALYPSE_CITY_RIOT: 100 - id: -1020 deployments: STR_COMMUNION_OF_APOCALYPSE: 100 - id: -1030 deployments: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 - id: -1033 deployments: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 - id: -1040 deployments: STR_TOWER_OF_APOCALYPSE: 100 - id: -1050 deployments: STR_LAIR_OF_APOCALYPSE: 100 - id: -1055 deployments: STR_PROJECT_SAMAEL: 100 - id: -1100 deployments: STR_MAGMA_LAB: 100 - id: -1110 deployments: STR_MAGMA_TANK_FACTORY: 100 - id: -1120 deployments: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 - id: -1200 deployments: STR_OSIRON_STAKEOUT: 100 - id: -1201 deployments: STR_OSIRON_AA_AMMO_TRADE: 100 - id: -1204 deployments: STR_OSIRON_NEST: 100 - id: -1205 deployments: STR_OSIRON_CRUISE: 100 - id: -1210 deployments: STR_SYNDICATE_LAB: 100 - id: -1212 deployments: STR_SYNDICATE_CHUPACABRAS_LAB: 100 - id: -1215 deployments: STR_SYNDICATE_WAREHOUSE: 100 - id: -1220 deployments: STR_SYNDICATE_MONSTER_LAB: 100 - id: -1225 deployments: STR_SYNDICATE_FIELD_TEST: 100 - id: -1230 deployments: STR_SYNDICATE_PHASE_1: 100 - id: -1231 deployments: STR_SYNDICATE_PHASE_2: 100 - id: -1240 deployments: STR_MANSION_DEFENSE_SYNDICATE: 100 - id: -1250 deployments: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: 100 - id: -1260 deployments: STR_REACTOR_DEFENSE_SYNDICATE: 100 - id: -1270 deployments: STR_SYNDICATE_HQ: 100 - id: -1300 deployments: STR_TERROR_MISSION: 100 - id: -1310 deployments: STR_BARN_OF_GORE: 100 - id: -1315 deployments: STR_TRADING_WITH_THE_WIZKIDS: 100 - id: -1320 deployments: STR_STORM_SEIZURE: 100 - id: -1325 deployments: STR_CAVEMEN_CAMPING: 100 - id: -1330 deployments: STR_WESTMEN_TAVERN_RAID: 100 - id: -1331 deployments: STR_WESTMEN_TAVERN_INVESTIGATION: 100 - id: -1332 deployments: STR_WESTMEN_TAVERN_EXTRACTION: 100 - id: -1333 deployments: STR_WESTMEN_TAVERN_PICKUP: 100 - id: -1336 deployments: STR_WESTMEN_TAVERN_MIB_TRAP: 100 - id: -1400 deployments: STR_OOZE_NEST: 100 - id: -1450 deployments: STR_POLAR_BASE_THE_THING: 100 - id: -1500 deployments: STR_LEAGUE_APPREHENSION: 100 - id: -1505 deployments: STR_LEAGUE_NODE: 100 - id: -1600 deployments: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 - id: -1601 deployments: STR_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 - id: -1602 deployments: STR_DIMENSION_X_INCURSION_FEW_COLD: 100 - id: -1603 deployments: STR_DIMENSION_X_INCURSION_FEW_DESERT: 100 - id: -1610 deployments: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 - id: -1611 deployments: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 - id: -1612 deployments: STR_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 - id: -1613 deployments: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 - id: -1700 deployments: STR_DIMENSION_X_PARTY_TEMPERATE: 100 - id: -1701 deployments: STR_DIMENSION_X_PARTY_JUNGLE: 100 - id: -1702 deployments: STR_DIMENSION_X_PARTY_COLD: 100 - id: -1703 deployments: STR_DIMENSION_X_PARTY_DESERT: 100 - id: -1796 deployments: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: 100 - id: -1797 deployments: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: 100 - id: -1798 deployments: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 - id: -1799 deployments: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 - id: -1800 deployments: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 - id: -1805 deployments: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 - id: -1806 deployments: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 - id: -1807 deployments: STR_XCOM_SLANDER_ZSRR_UNFINISHED: 100 - id: -1808 deployments: STR_XCOM_SLANDER_EXALT_UNFINISHED: 100 - id: -1900 deployments: STR_UAC_WEAPON_DELIVERY: 100 - id: -1901 deployments: STR_UAC_WEAPON_LAB: 100 - id: -1902 deployments: STR_UAC_OFFICE: 100 - id: -2000 deployments: STR_CROC_RAID_TEMPERATE: 100 - id: -2001 deployments: STR_CROC_RAID_JUNGLE: 100 - id: -2010 deployments: STR_REPTOID_ASSASSINATION_SQUAD: 100 - id: -2020 deployments: STR_REPTIFORMER_TOWER: 100 - id: -2200 deployments: STR_ASYLUM_APPARITIONS: 100 - id: -2210 deployments: STR_DR_HADRIEX_CRUISE: 100 - id: -3000 deployments: STR_DREAMSCAPE_VILLA: 100 - id: -3001 deployments: STR_DREAMSCAPE_NECROMANCERS_DUNGEON: 100 - id: -4000 deployments: STR_MOON_MAGMA_RESCUE: 100 - id: -4010 deployments: STR_MOON_HYPERWAVE_RELAY: 100 - id: -4011 deployments: STR_MOON_UNDERGROUND_CONDUITS: 100 - id: -4012 deployments: STR_MOON_ALIEN_COLONY_SUBURBS: 100 - id: -4013 deployments: STR_MOON_ALIEN_COLONY_MAIN: 100 - id: -4014 deployments: STR_MOON_ALIEN_COLONY_CORE: 100 - id: -5000 deployments: STR_DAVID_VINCENT_HOUSE: 100 - id: -5010 deployments: STR_GERTRUDE_ELLISON_AMBUSH: 100 - id: -5100 deployments: STR_MERIDIAN_HUNTING: 100 polylines: - - 68.12529999999998 - -23.625 - 70.9998 - -24.375 - 69.4998 - -27 - 70.37529999999998 - -28.125 - 70.75 - -27.625 - 74.62490000000003 - -31 - 74.12529999999998 - -34.875 - 77.87529999999998 - -35.375 - 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-44.125 - - 219 - -69.6253 - 219 - -60.3749 - 230 - -56 - 226.875 - -54.375 - - 242.875 - -32.625 - 253.625 - -31.75 - 256.75 - -28.875 - 258.625 - -29.75 - 261 - -26.375 - 263 - -26.125 - - 276.5 - -41.75 - 277.875 - -43 - - 275.375 - -46.625 - 276.625 - -45.875 - - 31.25 - -69.8751 - 31.5 - -62.8752 - 28.125 - -60.2499 - - 28 - -59.7498 - 28.125 - -56.25 - 32.625 - -53.5 - 31.75 - -52.125 - 40 - -49.5 - 38.125 - -46.875 - - 39.75 - -43.75 - 49.125 - -41.875 - - 49.375 - -46.125 - 47.625 - -50.375 - 60.000099999999975 - -50.75 - 61.37520000000001 - -54.125 - 68.87529999999998 - -55.375 - 76.87490000000003 - -54.5 - 79.9998 - -50.75 - 88 - -49.125 - 97.9998 - -50 - 98.8748 - -52.125 - 110 - -49.25 - 116.75 - -49.875 - 119.25 - -50 - 120.125 - -52.875 - 125.875 - -53 - 127.875 - -49.625 - 134.5 - -48.25 - 133 - -45 - 131 - -44.875 - 130.625 - -42.125 - 124.25 - -40 - - 107.875 - -21.5 - 105.625 - -23.375 - 101.75 - -21.25 - 99.12509999999997 - -22.125 - 98.8748 - -24.25 - 97.5002 - -24 - 98.8748 - -27.375 - 97.12490000000003 - -27.25 - - 91.62509999999997 - -28 - 88.87490000000003 - -28.125 - - 88.2498 - -28 - 80.87529999999998 - -30.375 - - 77.87529999999998 - -35.375 - 73.37529999999998 - -39.375 - 80.5 - -42.25 - 79.9998 - -45 - 82.5002 - -45.125 - 82.87490000000003 - -47.25 - 85.75 - -47.125 - 86.37509999999997 - -49.125 - 88 - -49.125 - 90.62470000000002 - -45.25 - 96.25 - -42.75 - 105 - -41.5 - 112 - -43.625 - 112.125 - -45 - 119.875 - -46.75 - 115.75 - -47.75 - 116.75 - -49.875 - - 15.0 # POLAND - -50.8 - 16 - -50.6 - 16.2 - -50.67 - 16.4 - -50.57 - 16.19 - -50.45 - 16.69 - -50.1 - 17 - -50.3 - 16.88 - -50.44 - 17.44 - -50.25 - 17.7 - -50.33 - 17.58 - -50.16 - 17.85 - -50 - 18.99 - -49.41 - 19.47 - -49.58 - 19.78 - -49.41 - 19.76 - -49.21 - 20.1 - -49.18 - 20.34 - -49.4 - 21.8 - -49.36 - 22.88 - -49 - 22.64 - -49.53 - 24 - -50.42 - 24.15 - -50.88 - 23.7 - -52.05 - 23.18 - -52.28 - 23.92 - -52.71 - 23.5 - -54.15 - 22.87 - -54.38 - 19.64 - -54.45 - - -88.27 # MEXICO - -18.48 - -89.16 - -17.8 - -90.98 - -17.8 - -90.98 - -17.25 - -91.42 - -17.25 - -90.4 - -16.4 - -90.45 - -16.08 - -91.8 - -16.08 - -92.2 - -15.26 - -92.05 - -15 - -92.23 - -14.54 - - 141 # PAPUA - 2.5 - 141 - 9.24 - - 118.2 # BORNEO - -4.19 - 115.86 - -4.4 - 114.62 - -1.55 - 110.6 - -0.83 - 109.6 - -1.62 - - -5.97 # IRELAND - -54 - -8.19 - -54.43 - -6.9 - -55.25 - - 22.57 # UKRAINE/ROMANIA - -49.1 - 22.13 - -48.41 - 23.02 - -48.12 - 24.57 - -47.95 - 24.88 - -47.72 - 25.25 - -47.87 - 26.2 - -48 - 26.67 - -48.42 - 27.72 - -48.46 - 29.27 - -47.9 - 29.12 - -47.55 - 30.49 - -46.08 - - 23.95 # UKRAINE/BELARUS - -51.63 - 25.18 - -51.97 - 30.17 - -51.5 - 30.6 - -51.28 - 30.96 - -52.09 - 31.8 - -52.12 - - 26 # TURKEY (Europe) - -40.68 - 26.43 - -41.82 - 28 - -42 - - 35.72 # TURKEY (Asia) - -36 - 36.15 - -35.81 - 36.4 - -36.22 - 36.7 - -36.26 - 36.54 - -36.5 - 36.66 - -36.82 - 37.48 - -36.63 - 38.25 - -36.92 - 39.25 - -36.66 - 42.2 - -37.31 - 42.38 - -37.11 - 42.8 - -37.37 - 44.12 - -37.33 - 44.32 - -36.97 - 44.79 - -37.19 - 44.04 - -39.41 - 44.42 - -39.45 - 44.63 - -39.8 - 44.27 - -40.06 - 43.66 - -40.09 - 43.55 - -40.48 - 43.75 - -40.7 - 43.37 - -41.2 - 43.23 - -41.18 - 42.83 - -41.59 - 42.62 - -41.61 - 42.51 - -41.44 - 41.53 - -41.52 - - 33.92 # CYPRUS - -34.97 - 32.58 - -35.19 - - 34.78 # ISRAEL - -29.575 - 35.75 - -32.23 - 35.04 - -33.09 - - 305.2 # ARGENTINA - CHILE - 25 - 303.6 - 26.5 - 301.3 - 27.2 - 302.45 - 25.47 - 297 - 22 - 296 - 22 - 295.68 - 22.87 - 295.2 - 22.07 - 294.27 - 22.1 - 293.76 - 21.78 - 293.7 - 22.1 - 292.82 - 22.82 - 293 - 23 - 292.68 - 24.02 - 291.42 - 24.58 - 291.48 - 26.9 - 290 - 29.3 - 289.43 - 31.48 - 290.25 - 33.33 - 289.44 - 35.25 - 289.62 - 36.05 - 288.83 - 36.79 - 289.15 - 38.68 - 288.5 - 38.93 - 288 - 40.72 - 288.27 - 42.11 - 287.82 - 42.14 - 288.2 - 44.4 - 288.9 - 44.5 - 288.7 - 44.8 - 287.9 - 44.8 - 288.5 - 45.1 - 286.5 - 50 - 286.86 - 50.78 - 287.68 - 50.64 - 287.56 - 51.57 - 287.97 - 51.95 - 290 - 52 - 291.61 - 52.4 - 291.4 - 54.9 - 293.65 - 55.12 - - 53.75 #Iran eastern border - -37.35 - 57 - -38.38 - 61.19 - -36.65 - 60.88 - -31.49 - 61.74 - -31.38 - 61.83 - -30.82 - 60.89 - -29.84 - 62.82 - -28.29 - 62.84 - -27.24 - 63.29 - -27.27 - 63.22 - -26.62 - 61.9 - -26.29 - 61.55 - -24.9 - - 44.63 #Iran northern border - -39.8 - 45.45 - -39 - 46.53 - -38.85 - 48 - -39.7 - 48.37 - -39.38 - 48.13 - -39.24 - 48.35 - -39 - 48 - -38.87 - 48.63 - -38.42 - 48.96 - -38.44 - - 44.79 #Iran western border - -37.19 - 44.9 - -37 - 44.84 - -36.79 - 45.08 - -36.71 - 45 - -36.55 - 45.12 - -36.41 - 45.24 - -36.44 - 45.38 - -35.96 - 46.35 - -35.82 - 46 - -35.66 - 45.45 - -34.45 - 46.16 - -32.98 - 47.9 - -31.8 - 47.68 - -31 - 48 - -31 - 48 - -30.48 - 48.65 - -29.9 - - 31.19 #Finland western border, meeting point of Russia and Norway - -69.13 - 27.9 - -70.13 - 25.94 - -69.92 - 25.57 - -68.91 - 23.32 - -68.7 - 20.42 #meeting point of Sweden and Norway - -69.18 - 23.53 - -67.98 - 24.17 - -65.65 - - 25 #Lybia; Egypt/Sudan point - -22 - 25 - -20 - 24 - -20 - 24 - -19.5 - 16 - -23.5 - 14 - -22.6 - 12 - -23.5 - 9.43 - -26.2 - 9.4 - -30.2 #Algeria/Tunesia point - 11.7 - -33.33 - - 126 #South Korea - -37.69 - 128.4 - -38.65 FILE: user/mods/XComFiles/Ruleset/HitFX-basic.rul # HitFX Basic Version extended: tags: BattleUnit: LAST_HIT_FRAME: int # 1: only armor damaged, 2: hp damaged LAST_HIT_TYPE: int LAST_HIT_POWER: int scripts: # hitUnit required to find side hit # Otherwise we cannot get the armor value delta hitUnit: - offset: 20 code: | var int unit_id; unit.getId unit_id; return power part side; damageUnit: - offset: 20 code: | var int temp; var int unit_id; var int unit_health; var int unit_armor; var int hits_to_kill; battle_game.getAnimFrame temp; unit.getId unit_id; unit.getHealth unit_health; unit.getArmor unit_armor side; set hits_to_kill unit_health; unit.setTag Tag.LAST_HIT_POWER 1; # unit.setTag Tag.LAST_HIT_FRAME 0; unit.setTag Tag.LAST_HIT_FRAME temp; if eq to_health 0; if gt to_armor 0; unit.setTag Tag.LAST_HIT_TYPE 1; else eq to_armor 0; if gt to_stun 0; unit.setTag Tag.LAST_HIT_TYPE 3; else gt to_morale 0; unit.setTag Tag.LAST_HIT_TYPE 4; else; unit.setTag Tag.LAST_HIT_TYPE 0; end; end; else gt to_health 0; unit.setTag Tag.LAST_HIT_TYPE 2; # hits_to_kill = uni health here div hits_to_kill to_health; # If it takes 3 or more hits_to_kill, use weaker hit effect if ge hits_to_kill 3; unit.setTag Tag.LAST_HIT_POWER 0; end; # Do we have stun damage? Yes if gt to_stun 0; # Will the hit kill the unit? No if gt unit_health to_health; # Are there any wounds? No if eq to_wound 0; # Is stun bigger than hp damage? Yes if gt to_stun to_health; # Then let's use the stun effect instead. unit.setTag Tag.LAST_HIT_TYPE 3; # Would it take 6 or less such hits to kill? # Yes means we need to use a weaker red hit effect if le hits_to_kill 6; unit.setTag Tag.LAST_HIT_TYPE 2; unit.setTag Tag.LAST_HIT_POWER 0; # Would it take 3 or less such hits to kill? # Yes means we need to use the stronger red hit effect if le hits_to_kill 3; unit.setTag Tag.LAST_HIT_POWER 1; end; end; end; end; end; end; end; return; recolorUnitSprite: - offset: 20 code: | var int temp; var int hittype; var int hitpower; unit.getTag temp Tag.LAST_HIT_FRAME; unit.getTag hittype Tag.LAST_HIT_TYPE; unit.getTag hitpower Tag.LAST_HIT_POWER; if neq temp 0; sub temp anim_frame; if eq hittype 0; if gt temp -3; # number of frames to blink #set_color new_pixel 112; #set_shade new_pixel 0; end; # Hit type 1 = armor only damage else eq hittype 1; if gt temp -3; # number of frames to blink set_color new_pixel 14; set_shade new_pixel 0; end; # Hit type 2 = hitpoint damage else eq hittype 2; if eq hitpower 0; if gt temp -3; # number of frames to blink set_color new_pixel 2; #set_shade new_pixel 0; end; else gt hitpower 0; if gt temp -2; # number of frames to blink set_color new_pixel 2; set_shade new_pixel 5; end; end; # Hit type 3 = stun damage else eq hittype 3; if gt temp -3; # number of frames to blink set_color new_pixel 175; #set_color new_pixel 0; #set_shade new_pixel 10; end; # Hit type 4 = morale damage else eq hittype 4; if gt temp -10; # number of frames to blink set_color new_pixel 112; #set_shade new_pixel 0; end; end; end; return new_pixel; FILE: user/mods/XComFiles/Ruleset/interfaces_XCOMFILES.rul interfaces: - type: inventory elements: - id: textStatLine1 custom: 11 color: 64 color2: 16 - id: textStatLine2 custom: 12 color: 64 color2: 16 - id: textStatLine3 custom: 13 color: 64 color2: 16 - id: textStatLine4 custom: 14 color: 64 color2: 16 - type: articleItem elements: - id: button color: 144 # orange - id: text color: 239 # grey color2: 244 # light blue - id: list color: 239 # grey color2: 244 # light blue - id: ammoColor color: 32 # red - id: ammoColorDTAP color: 112 # steely blue, AP - id: ammoColorDTIN color: 17 # orange, Incendiary - id: ammoColorDTHE color: 35 # tame red, High Explosive - id: ammoColorDTLaser color: 97 # orange, Laser - id: ammoColorDTPlasma color: 49 # green, Plasma - id: ammoColorDTStun color: 84 # soap, Stun - id: ammoColorDTMelee color: 2 # pale blue, Melee - id: ammoColorDTAcid color: 64 # lime green, Acid - id: ammoColorDTSmoke color: 161 # shitty brown, Smoke - id: ammoColorDT10 color: 208 # light aqua, EMP - id: ammoColorDT11 color: 127 # electric blue, Electric - id: ammoColorDT12 color: 80 # ghostly white, Psi - id: ammoColorDT13 color: 178 # sakura, Warp - id: ammoColorDT14 color: 193 # purple, E-115 - id: ammoColorDT15 color: 181 # fleshy, Bio # color: 20 # rust orange # color: 47 # light green # color: 51 # reasonably dark green # color: 83 # lighter soap # color: 104 # dull red # color: 133 # dull blue # color: 211 # dark aqua # color: 227 # dirty blue # color: 28 # inverted red # color: 60 # inverted yellow # color: 32 # classic red, REJECTED # color: 24 # extremely dark orange, REJECTED # color: 56 # extra dark green, REJECTED # color: 59 # garble, REJECTED # color: 79 # fuzzy ghostly white, REJECTED FILE: user/mods/XComFiles/Ruleset/invs_XCOMFILES.rul invs: - id: STR_GROUND costs: STR_QD_SLOT: 20 STR_BACK_PACK: 20 STR_BELT: 18 STR_LEFT_HAND: 14 STR_LEFT_LEG: 16 STR_LEFT_SHOULDER: 22 STR_RIGHT_HAND: 14 STR_RIGHT_LEG: 16 STR_RIGHT_SHOULDER: 22 - id: STR_RIGHT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_HAND: 2 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 8 STR_RIGHT_LEG: 8 STR_RIGHT_SHOULDER: 10 - id: STR_LEFT_HAND costs: STR_QD_SLOT: 5 STR_BACK_PACK: 10 STR_BELT: 6 STR_GROUND: 2 STR_LEFT_LEG: 8 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 2 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 8 - id: STR_BELT x: 200 y: 104 slots: - [0, 0] - [1, 0] - [2, 0] - [3, 0] - [2, 1] - [3, 1] costs: STR_QD_SLOT: 6 STR_BACK_PACK: 14 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 12 - id: STR_RIGHT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 8 STR_LEFT_LEG: 12 STR_LEFT_SHOULDER: 14 STR_RIGHT_HAND: 6 STR_RIGHT_SHOULDER: 16 - id: STR_LEFT_LEG costs: STR_QD_SLOT: 10 STR_BACK_PACK: 16 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_SHOULDER: 16 STR_RIGHT_HAND: 8 STR_RIGHT_LEG: 12 STR_RIGHT_SHOULDER: 14 - id: STR_RIGHT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 4 STR_LEFT_LEG: 14 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 6 STR_RIGHT_LEG: 12 - id: STR_LEFT_SHOULDER costs: STR_QD_SLOT: 10 STR_BACK_PACK: 14 STR_BELT: 10 STR_GROUND: 6 STR_LEFT_HAND: 6 STR_LEFT_LEG: 12 STR_RIGHT_HAND: 4 STR_RIGHT_LEG: 14 STR_RIGHT_SHOULDER: 10 - id: STR_BACK_PACK costs: STR_QD_SLOT: 26 STR_BELT: 26 STR_GROUND: 24 STR_LEFT_HAND: 22 STR_LEFT_LEG: 26 STR_LEFT_SHOULDER: 26 STR_RIGHT_HAND: 22 STR_RIGHT_LEG: 26 STR_RIGHT_SHOULDER: 26 - id: STR_QD_SLOT x: 176 y: 104 slots: - [0, 0] - [0, 1] costs: STR_BACK_PACK: 14 STR_BELT: 8 STR_GROUND: 5 STR_LEFT_HAND: 3 STR_LEFT_LEG: 10 STR_LEFT_SHOULDER: 10 STR_RIGHT_HAND: 3 STR_RIGHT_LEG: 10 STR_RIGHT_SHOULDER: 10 FILE: user/mods/XComFiles/Ruleset/itemCategories_XCOMFILES.rul itemCategories: - type: STR_CRAFT_SYSTEMS listOrder: 2 - type: STR_AUXILIARY listOrder: 4 - type: STR_OUTFITS listOrder: 5 - type: STR_THROWING listOrder: 10 - type: STR_BOWS listOrder: 15 - type: STR_CROSSBOWS listOrder: 17 - type: STR_MELEE listOrder: 20 - type: STR_PISTOLS listOrder: 30 - type: STR_SMGS listOrder: 40 - type: STR_SHOTGUNS listOrder: 50 - type: STR_RIFLES listOrder: 60 - type: STR_SNIPER_RIFLES listOrder: 70 - type: STR_MACHINE_GUNS listOrder: 80 - type: STR_CANNONS listOrder: 90 - type: STR_LAUNCHERS listOrder: 100 - type: STR_HEAVY_WEAPONS listOrder: 110 - type: STR_FIREARMS listOrder: 120 - type: STR_MASS_DRIVER listOrder: 130 - type: STR_EXPLOSIVES listOrder: 140 - type: STR_INCENDIARIES listOrder: 150 - type: STR_LASER listOrder: 160 - type: STR_ION listOrder: 165 - type: STR_PLASMA listOrder: 170 - type: STR_SONIC listOrder: 180 - type: STR_ELECTRIC listOrder: 185 - type: STR_EMP listOrder: 188 - type: STR_CHEMICALS listOrder: 190 - type: STR_WARP listOrder: 193 - type: STR_PSI listOrder: 198 - type: STR_INCAPACITATE listOrder: 200 - type: STR_SMOKE listOrder: 210 - type: STR_CLIPS listOrder: 220 - type: STR_GRENADES listOrder: 230 - type: STR_MEDICAL listOrder: 240 - type: STR_EQUIPMENT listOrder: 250 - type: STR_ACCESSORIES listOrder: 255 - type: STR_JUNK listOrder: 265 - type: STR_SHIELDS listOrder: 267 - type: STR_OTHER listOrder: 270 - type: STR_LAND listOrder: 340 - type: STR_UNDERWATER listOrder: 350 - type: STR_SPACE listOrder: 360 - type: STR_DREAM listOrder: 380 - type: STR_CONCEALABLE listOrder: 400 - type: STR_LABOR listOrder: 405 - type: STR_SPORTS listOrder: 410 - type: STR_BEACH listOrder: 415 - type: STR_HUMAN_TECH listOrder: 500 - type: STR_XCOM_TECH listOrder: 510 - type: STR_ALIEN_TECH listOrder: 520 - type: STR_TLETH_TECH listOrder: 522 - type: STR_SHOGG_TECH listOrder: 525 - type: STR_DIMENSION_X_TECH listOrder: 530 - type: STR_WRECKS listOrder: 800 - type: STR_CORPSES listOrder: 810 - type: STR_ROBOTS listOrder: 900 - type: STR_HUMANS listOrder: 910 - type: STR_BEASTS listOrder: 920 - type: STR_DEMONS listOrder: 920 - type: STR_GHOSTS listOrder: 920 - type: STR_ALIEN_SPECIMENS listOrder: 930 - type: STR_EVIDENCE listOrder: 960 - type: STR_COMPONENTS listOrder: 980 - type: STR_BUILT_INS listOrder: 998 - type: STR_BLANKS listOrder: 999 FILE: user/mods/XComFiles/Ruleset/items_XCOMFILES.rul items: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: SILACOID_WEAPON - delete: ZOMBIE_WEAPON - delete: REAPER_WEAPON - delete: CHRYSSALID_WEAPON - delete: CELATID_WEAPON - delete: CYBERDISC_WEAPON - delete: SECTOPOD_WEAPON - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_MINIGUN - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_ROCKET_LAUNCHER - delete: STR_HOVERTANK_LAUNCHER - delete: STR_HOVERTANK_GAUSS # dummy - type: STR_RAT_TRAINING # auras - type: STR_AURA_INSANITY_1 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 1 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_2 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 2 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_3 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 3 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_4 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 4 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false - type: STR_AURA_INSANITY_5 bigSprite: 323 meleeHitSound: 79 meleeAnimation: 0 power: 1 damageType: 0 damageAlter: ArmorEffectiveness: 0 IgnoreSelfDestruct: true RandomType: 3 ToHealth: 0 ToWound: 0 ToArmor: 0 ToStun: 0 ToMorale: 0 ToMana: 5 accuracyMelee: 100 costMelee: time: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false # spawns - type: STR_SPAWN_XCOM_CAMERA spawnUnit: STR_XCOM_CAMERA spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN spawnUnit: STR_XCOM_ROBOTURRET_MINIGUN spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_XCOM_ROBOTURRET_LASER spawnUnit: STR_XCOM_ROBOTURRET_LASER spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_COUNCIL_MEMBER spawnUnit: STR_COUNCIL_MEMBER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_ELITE_SOLDIER spawnUnit: STR_MALE_ELITE_SOLDIER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_GREASER spawnUnit: STR_MALE_GREASER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_VIP spawnUnit: STR_MALE_VIP spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_GLAMOUR spawnUnit: STR_FEMALE_GLAMOUR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_HOSTESS spawnUnit: STR_HOSTESS spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BODYGUARD spawnUnit: STR_MALE_CIVILIAN_BODYGUARD spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_BLACK spawnUnit: STR_MALE_CIVILIAN_BLACK spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER spawnUnit: STR_MALE_CIVILIAN_FARMER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_HUNTER spawnUnit: STR_MALE_CIVILIAN_HUNTER spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_MALE_DOCTOR spawnUnit: STR_MALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_FEMALE_DOCTOR spawnUnit: STR_FEMALE_DOCTOR spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_PRIEST spawnUnit: STR_PRIEST spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CIVILIAN_DOGE spawnUnit: STR_DOGE spawnUnitFaction: 2 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GERTRUDE_ELLISON spawnUnit: STR_GERTRUDE_ELLISON spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DAVID_VINCENT spawnUnit: STR_DAVID_VINCENT spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_WESTMEN_INFORMANT spawnUnit: STR_WESTMEN_INFORMANT spawnUnitFaction: 0 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_LO_WO spawnUnit: STR_LO_WO spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_NATASHA_MOROZOVA spawnUnit: STR_NATASHA_MOROZOVA spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DR_HADRIEX spawnUnit: STR_DR_HADRIEX spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ANCIENT_SEA_GHOST spawnUnit: STR_ANCIENT_SEA_GHOST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GILLMAN_HERO spawnUnit: STR_GILLMAN_HERO spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET spawnUnit: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BLOODHOUND_TERRORIST spawnUnit: STR_BLOODHOUND_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_DOOM_IMP spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SAMAEL_OF_APOCALYPSE spawnUnit: STR_SAMAEL_OF_APOCALYPSE spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_HYBRID_DIPLOMAT spawnUnit: STR_HYBRID_DIPLOMAT spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ETHEREAL_KEEPER spawnUnit: STR_ETHEREAL_KEEPER spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_LASER_TURRET spawnUnit: STR_ALIEN_LASER_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET spawnUnit: STR_ALIEN_SMALL_PLASMA_TURRET spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ETHEREAL_LEGATE spawnUnit: STR_ETHEREAL_LEGATE spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_LURK_CYBERMITE_TERRORIST spawnUnit: STR_CYBERMITE_TERRORIST spawnUnitFaction: 1 hiddenOnMinimap: true bigSprite: 0 battleType: 5 hitAnimation: 88 explosionHitSound: 510 power: 30 damageType: 3 damageAlter: RandomType: 2 FixRadius: 3 ToHealth: 0.0 ToTime: 1.0 ToMorale: 0.6 ToWound: 0.0 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ALIEN_BRAIN spawnUnit: STR_ALIEN_BRAIN spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_CHUPACABRA_TERRORIST spawnUnit: STR_CHUPACABRA_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SPIKEBOAR_TERRORIST spawnUnit: STR_SPIKEBOAR_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_BULLFROG_TERRORIST spawnUnit: STR_BULLFROG_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_RAT_TERRORIST spawnUnit: STR_GIANT_RAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_MEGASCORPION_TERRORIST spawnUnit: STR_MEGASCORPION_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_SHADOWBAT_TERRORIST spawnUnit: STR_SHADOWBAT_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_TERRORIST spawnUnit: STR_GIANT_BEETLE_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnit: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false - type: STR_SPAWN_ZSRR_ARMORED_CAR spawnUnit: STR_ZSRR_ARMORED_CAR spawnUnitFaction: 1 bigSprite: 0 battleType: 4 invWidth: 0 invHeight: 0 recover: false # auxiliaries - type: STR_DOGE categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 8000 listOrder: 10730 - type: STR_DOGE_CORPSE weight: 25 bigSprite: 182 floorSprite: 165 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 35 - type: STR_DOGE_COMBAT_VEST_CORPSE weight: 28 bigSprite: 479 floorSprite: 401 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 45 - type: STR_DOGE_DURATHREAD_VEST_CORPSE weight: 26 bigSprite: 779 floorSprite: 714 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 40 - type: STR_DOGE_ALLOY_VEST_CORPSE weight: 27 bigSprite: 480 floorSprite: 402 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 55 - type: STR_DOGE_CYBERSUIT_CORPSE weight: 30 bigSprite: 1068 floorSprite: 918 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 62 - type: STR_DOGE_SYNTHGEAR_CORPSE weight: 26 bigSprite: 1121 floorSprite: 963 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 44 # auxiliaries armours - type: STR_DOGE_COMBAT_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_DOG_RECRUITMENT size: 0.5 costBuy: 8000 costSell: 4000 listOrder: 17572 - type: STR_DOGE_DURATHREAD_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 3900 listOrder: 17574 - type: STR_DOGE_AA_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 26000 listOrder: 17576 - type: STR_DOGE_CYBERSUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 64000 listOrder: 17577 - type: STR_DOGE_SYNTHGEAR categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.5 costSell: 33500 listOrder: 17578 # robots - type: STR_CAMERA_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 25 bigSprite: 176 floorSprite: 787 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: 1 armor: 30 - type: STR_XCOM_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 909 floorSprite: 800 invWidth: 2 invHeight: 3 battleType: 11 armor: 48 - type: STR_ENFORCER_ARMOR size: 1 costSell: 675000 transferTime: 96 listOrder: 16500 - type: STR_RECOVER_COELACANTH_ARMOR recover: true size: 6.0 costSell: 30000 battleType: 11 - type: STR_COELACANTH_ARMOR size: 6 costSell: 215000 transferTime: 96 listOrder: 10980 - type: COELACANTH_CORPSE_1 name: STR_RECOVER_COELACANTH_ARMOR recover: true weight: 100 floorSprite: 801 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_2 recover: false floorSprite: 802 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_3 recover: false floorSprite: 803 battleType: 11 invWidth: 0 invHeight: 0 - type: COELACANTH_CORPSE_4 recover: false floorSprite: 804 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_COELACANTH_GAS_CANNON size: 0.3 costSell: 4800 weight: 50 bigSprite: 890 bulletSprite: 3 fireSound: 80 hitSound: 81 hitAnimation: 26 compatibleAmmo: - STR_COELACANTH_GAS_CANNON_AP_AMMO accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_COELACANTH_GAS_CANNON_AP_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_UNDERWATER, STR_LAND, STR_CLIPS] size: 0.2 costSell: 1100 weight: 5 bigSprite: 891 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 60 damageType: 1 clipSize: 40 battleType: 2 invWidth: 2 invHeight: 2 armor: 50 attraction: 1 listOrder: 10981 - type: STR_RECOVER_GUNSHIP_ARMOR recover: true size: 6.0 costSell: 30000 battleType: 11 - type: STR_GUNSHIP_ARMOR size: 6 costSell: 860000 transferTime: 96 listOrder: 16350 - type: GUNSHIP_CORPSE_1 name: STR_RECOVER_GUNSHIP_ARMOR recover: true weight: 100 floorSprite: 735 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_2 recover: false floorSprite: 736 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_3 recover: false floorSprite: 737 battleType: 11 invWidth: 0 invHeight: 0 - type: GUNSHIP_CORPSE_4 recover: false floorSprite: 738 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_GUNSHIP_AUTOCANNON recover: false weight: 80 bigSprite: 802 bulletSprite: 3 fireSound: 12 hitSound: 19 hitAnimation: 26 compatibleAmmo: - STR_GUNSHIP_AC_AA_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 40 tuSnap: 33 tuAimed: 75 autoRange: 24 snapRange: 24 autoShots: 5 sprayWaypoints: 2 confSnap: shots: 2 battleType: 1 invWidth: 2 invHeight: 3 fixedWeapon: true listOrder: 16370 - type: STR_GUNSHIP_AC_AA_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.2 costSell: 17000 weight: 5 bigSprite: 804 floorSprite: 8 #handSprite: 560 hitSound: 13 hitAnimation: 26 power: 50 damageAlter: ArmorEffectiveness: 0.90 damageType: 1 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 1 attraction: 5 listOrder: 16380 - type: STR_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 51000 battleType: 11 recoveryPoints: 1 - type: STR_SEEKER_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: true listOrder: 145800 - type: STR_SEEKER_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.2 costSell: 15000 weight: 6 bigSprite: 746 floorSprite: 683 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 recover: true power: 60 armor: 28 listOrder: 84500 - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 24000 listOrder: 167310 - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 862 floorSprite: 936 battleType: 11 invWidth: 2 invHeight: 3 recoveryPoints: 1 armor: 46 listOrder: 84540 - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 50000 listOrder: 144710 - type: STR_CYBERWEB_ROBOSPHERE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.2 costSell: 5000 weight: 10 bigSprite: 412 floorSprite: 349 invWidth: 2 invHeight: 2 recoveryPoints: 2 battleType: 11 armor: 18 listOrder: 75250 - type: STR_CYBERWEB_ROBOTURRET_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 20000 listOrder: 144720 - type: STR_CYBERWEB_ROBOTURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.7 costSell: 18000 weight: 60 bigSprite: 410 floorSprite: 348 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 48 listOrder: 75300 - type: STR_CYBERWEB_CENTURION categories: [STR_HUMAN_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 50000 listOrder: 144730 - type: STR_CYBERWEB_CENTURION_CORPSE size: 1 costSell: 38000 battleType: 11 listOrder: 75350 - type: CYBERWEB_CENTURION_CORPSE_1 name: STR_CYBERWEB_CENTURION_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: CYBERWEB_CENTURION_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERWEB_CENTURION_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 costSell: 30000 battleType: 11 listOrder: 75600 - type: SYNDICATE_WALKER_CORPSE_1 name: STR_SYNDICATE_WALKER_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: SYNDICATE_WALKER_CORPSE_2 floorSprite: 452 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_3 floorSprite: 453 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SYNDICATE_WALKER_CORPSE_4 floorSprite: 454 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SYNDICATE_WALKER categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 90000 listOrder: 144600 - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER categories: [STR_SHOGG_TECH, STR_WRECKS] size: 0.0 recover: true costSell: 90000 listOrder: 145600 - type: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE size: 1 costSell: 33000 battleType: 11 listOrder: 84600 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_1 name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] floorSprite: 354 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 5 - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_2 floorSprite: 355 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_3 floorSprite: 356 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REPTOID_DRAGONFIRE_TURRET_CORPSE_4 floorSprite: 357 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_CYBERMITE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 95000 listOrder: 145100 - type: STR_CYBERMITE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 42000 weight: 30 bigSprite: 96 floorSprite: 122 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 65 blastRadius: 4 armor: 26 listOrder: 70200 - type: HOVERTANK_CORPSE_1 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_2 floorSprite: 65 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_3 floorSprite: 66 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HOVERTANK_CORPSE_4 floorSprite: 67 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_1 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: TANK_CORPSE_2 floorSprite: 69 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_3 floorSprite: 70 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: TANK_CORPSE_4 floorSprite: 71 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_1 floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: MIBTANK_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 1 recover: false - type: STR_ARMORED_CAR_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 8 costSell: 6000 battleType: 11 damageType: 2 power: 60 damageAlter: FireBlastCalc: false FixRadius: 5 ToMorale: 35.0 recoveryPoints: 1 listOrder: 75000 - type: ARMORED_CAR_CORPSE_1 name: STR_ARMORED_CAR_CORPSE floorSprite: 141 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: ARMORED_CAR_CORPSE_2 floorSprite: 142 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_3 floorSprite: 143 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ARMORED_CAR_CORPSE_4 floorSprite: 144 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_OBLITERATOR_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 120000 battleType: 11 listOrder: 80100 - type: OBLITERATOR_CORPSE_1 name: STR_OBLITERATOR_CORPSE floorSprite: 275 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 10 - type: OBLITERATOR_CORPSE_2 floorSprite: 276 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_3 floorSprite: 277 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: OBLITERATOR_CORPSE_4 floorSprite: 278 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.35 costSell: 30000 weight: 45 bigSprite: 1138 floorSprite: 969 invWidth: 2 invHeight: 3 battleType: 11 recover: true recoveryPoints: 5 armor: 50 listOrder: 84390 - type: STR_ALIEN_SMALL_PLASMA_TURRET categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 50000 listOrder: 145460 - type: STR_ALIEN_LASER_TURRET_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 50000 battleType: 11 listOrder: 84400 - type: STR_ALIEN_LASER_TURRET_CORPSE_1 name: STR_ALIEN_LASER_TURRET_CORPSE weight: 80 floorSprite: 893 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: STR_ALIEN_LASER_TURRET_CORPSE_2 weight: 80 floorSprite: 894 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_3 weight: 80 floorSprite: 895 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET_CORPSE_4 weight: 80 floorSprite: 896 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_ALIEN_LASER_TURRET categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 166000 listOrder: 145470 - type: STR_CYBERDISC_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 145300 - type: STR_CYBERDISC_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 60000 battleType: 11 power: 120 blastRadius: 6 listOrder: 81000 - type: CYBERDISC_CORPSE_1 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: CYBERDISC_CORPSE_2 weight: 80 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_3 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: CYBERDISC_CORPSE_4 name: STR_CYBERDISC_CORPSE weight: 80 floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_1 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 56 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_2 floorSprite: 57 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_3 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 58 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_CORPSE_4 name: STR_XCOM_CYBERDISC_CORPSE floorSprite: 59 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_XCOM_CYBERDISC_PLASMA size: 6 costSell: 220000 transferTime: 96 listOrder: 11660 - type: STR_HWP_DISC_PLASMA_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 920000 transferTime: 96 weight: 100 bigSprite: 131 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11670 - type: STR_XCOM_CYBERDISC_LASER size: 6 costSell: 220000 transferTime: 96 listOrder: 11560 - type: STR_HWP_DISC_LASER_CANNON categories: [STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 weight: 100 costSell: 820000 transferTime: 96 bigSprite: 211 floorSprite: 0 handSprite: 0 bulletSprite: 7 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11570 - type: STR_MIBTANK_TERRORIST categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 375000 listOrder: 144800 - type: STR_OBLITERATOR_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 390000 listOrder: 145200 - type: STR_SEABOT_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 30 bigSprite: 885 floorSprite: 788 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: false armor: 39 - type: STR_ENFORCER_CORPSE categories: [STR_XCOM_TECH, STR_WRECKS] costSell: 22500 weight: 65 bigSprite: 1054 floorSprite: 914 invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: true size: 1 armor: 60 battleType: 11 - type: STR_SCOUT_DRONE_SHOTGUN # Weapon for SMALL_TANK_ARMOR (scout drone) categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE] size: 6 costBuy: 0 bigSprite: 90 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_SCOUT_DRONE_AMMO accuracyAimed: 150 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 5 dropoff: 6 listOrder: 10910 - type: STR_SCOUT_DRONE_AMMO categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS] requiresBuy: - STR_SCOUT_DRONE size: 0.1 costBuy: 100 costSell: 50 transferTime: 12 weight: 4 bigSprite: 1061 floorSprite: 12 hitSound: 81 hitAnimation: 26 power: 50 clipSize: 6 damageType: 1 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 10920 - type: STR_SCOUT_DRONE_ROCKET_LAUNCHER # Weapon for STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR (rocket drone) categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE] size: 6 bigSprite: 1096 bulletSprite: 0 fireSound: 80 compatibleAmmo: - STR_SCOUT_DRONE_ROCKETS accuracyAimed: 110 tuAimed: 55 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 aimRange: 30 listOrder: 10922 - type: STR_SCOUT_DRONE_ROCKETS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS] size: 0.4 costSell: 3750 transferTime: 12 weight: 6 bigSprite: 1097 floorSprite: 12 hitSound: 0 hitAnimation: 0 power: 65 clipSize: 4 damageAlter: IgnoreOverKill: false RadiusReduction: 15 damageType: 3 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 10923 - type: STR_SMALL_TANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 176 floorSprite: 118 battleType: 11 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] weight: 44 bigSprite: 862 floorSprite: 768 battleType: 11 invWidth: 2 invHeight: 3 recoveryPoints: 1 recover: false armor: 46 - type: STR_MEDICAL_DRONE # item for the armor size: 2 costSell: 31000 transferTime: 24 listOrder: 10890 - type: STR_SMALL_TANK_ROCKET_LAUNCHER # item for the armor size: 2 costSell: 30500 transferTime: 24 listOrder: 10921 - type: STR_XCOM_FLYING_DRONE_CORPSE categories: [STR_XCOM_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 925 floorSprite: 210 battleType: 11 invWidth: 2 invHeight: 2 recoveryPoints: 1 recover: true armor: 36 listOrder: 75480 - type: STR_XCOM_FLYING_DRONE # item for the armor size: 2 costSell: 84250 weight: 25 bigSprite: 949 floorSprite: 210 transferTime: 24 invWidth: 2 invHeight: 2 recoveryPoints: 3 recover: true armor: 36 listOrder: 10925 - type: STR_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 0.4 costSell: 8000 weight: 25 bigSprite: 172 floorSprite: 157 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 36 listOrder: 75500 - type: STR_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true costSell: 35000 listOrder: 144700 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_1 recover: true weight: 100 floorSprite: 947 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_2 recover: false floorSprite: 948 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_3 recover: false floorSprite: 949 battleType: 11 invWidth: 0 invHeight: 0 - type: XCOM_LARGE_FLYING_DRONE_CORPSE_4 recover: false floorSprite: 950 battleType: 11 invWidth: 0 invHeight: 0 - type: STR_XCOM_LARGE_FLYING_DRONE # item for the armor size: 6 costSell: 550000 transferTime: 96 listOrder: 10926 - type: STR_LARGE_ALIEN_DRONE_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 15000 battleType: 11 listOrder: 75505 - type: LARGE_ALIEN_DRONE_1 name: STR_LARGE_ALIEN_DRONE_CORPSE floorSprite: 779 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 - type: LARGE_ALIEN_DRONE_2 floorSprite: 780 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_3 floorSprite: 781 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: LARGE_ALIEN_DRONE_4 floorSprite: 782 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_LARGE_ALIEN_DRONE_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 2 recover: true costSell: 50000 listOrder: 144705 - type: STR_TANK_CANNON_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_CANNON # No longer HWP, but item for the tank armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11000 - type: STR_HWP_CANNON # Weapon for STR_TANK_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 370000 transferTime: 96 weight: 70 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HWP_CANNON_SHELLS accuracySnap: 60 accuracyAimed: 100 tuSnap: 33 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 0 listOrder: 11070 - type: STR_HWP_CANNON_SHELLS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costBuy: 0 costSell: 4500 transferTime: 48 weight: 30 bigSprite: 806 floorSprite: 12 hitSound: 81 hitAnimation: 0 damageType: 3 power: 60 damageAlter: IgnoreOverKill: false clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11080 - type: STR_TANK_ROCKET_LAUNCHER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11100 - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_TRITANIUM_ROCKET_LAUNCHER # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11185 - type: STR_HWP_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 380000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11110 - type: STR_HWP_ROCKETS categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.6 costBuy: 0 costSell: 4100 transferTime: 48 weight: 30 bigSprite: 805 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11180 - type: STR_HWP_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 390000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 45 tuAimed: 80 tuAuto: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 1 autoShots: 2 listOrder: 11186 - type: STR_HWP_TRITANIUM_ROCKETS categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 0.6 costBuy: 0 costSell: 20000 transferTime: 48 weight: 30 bigSprite: 933 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: ResistType: 7 FixRadius: 5 RadiusReduction: 6 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11192 - type: STR_TANK_MINIROCKET_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MINIROCKET # Item for the armor size: 6 costSell: 480000 transferTime: 96 listOrder: 11195 - type: STR_HWP_MINIROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 390000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_MINIROCKETS_HE - STR_HWP_MINIROCKETS_I accuracySnap: 45 accuracyAuto: 25 tuSnap: 30 tuAuto: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 14 autoShots: 3 listOrder: 11196 - type: STR_HOVERTANK_MINIROCKET_RECOVER costSell: 23000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_MINIROCKET size: 6 costSell: 1325000 transferTime: 96 listOrder: 11197 - type: STR_HWP_HOVER_MINIROCKET categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1000000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_MINIROCKETS_HE - STR_HWP_MINIROCKETS_I accuracySnap: 38 accuracyAuto: 17 tuSnap: 24 tuAuto: 32 autoShots: 3 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 15 experienceTrainingMode: 7 listOrder: 11198 - type: STR_HWP_MINIROCKETS_HE categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.8 costSell: 9300 transferTime: 48 weight: 30 bigSprite: 1062 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11199 - type: STR_HWP_MINIROCKETS_I categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_CLIPS, STR_LAND] size: 0.8 costSell: 9300 transferTime: 48 weight: 30 bigSprite: 1063 floorSprite: 16 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: ToHealth: 1.75 ToMorale: 15.0 damageType: 2 clipSize: 30 battleType: 2 invWidth: 2 invHeight: 3 listOrder: 11200 - type: STR_TANK_MINIGUN_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MINIGUN # Item for the armor size: 6 costSell: 400000 transferTime: 96 listOrder: 11209 - type: STR_HWP_MINIGUN categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 540000 transferTime: 96 weight: 70 bigSprite: 91 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAuto: 50 tuAuto: 30 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 turretType: 8 listOrder: 11210 - type: STR_HWP_MINIGUN_CLIP categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 4950 transferTime: 48 weight: 30 bigSprite: 106 floorSprite: 12 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 360 battleType: 2 invWidth: 2 invHeight: 3 bulletSpeed: 32 listOrder: 11280 - type: STR_TANK_FLAMER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_FLAMER size: 6 costSell: 480000 transferTime: 96 listOrder: 11290 - type: STR_HWP_FLAMER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_LAND] size: 6 costSell: 510000 transferTime: 96 weight: 70 bigSprite: 1059 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyAuto: 20 tuAuto: 48 autoShots: 12 arcingShot: true bulletSpeed: 80 maxRange: 22 powerRangeReduction: 999 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 12 experienceTrainingMode: 7 listOrder: 11291 - type: STR_HOVERTANK_FLAMER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_FLAMER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11294 - type: STR_HWP_HOVER_FLAMER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_LAND] size: 6 costSell: 970000 transferTime: 96 weight: 70 bigSprite: 1060 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyAuto: 15 tuAuto: 48 autoShots: 12 sprayWaypoints: 2 arcingShot: true bulletSpeed: 80 maxRange: 22 powerRangeReduction: 999 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 13 experienceTrainingMode: 7 listOrder: 11295 - type: STR_TANK_LASER_CANNON_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_LASER_CANNON size: 6 costBuy: 0 costSell: 540000 transferTime: 96 listOrder: 11500 - type: STR_HWP_LASER_CANNON categories: [STR_HUMAN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 624000 transferTime: 96 weight: 100 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 85 accuracyAuto: 45 accuracyAimed: 125 tuSnap: 25 tuAuto: 45 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 listOrder: 11510 - type: STR_TANK_PLASMA_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_PLASMA size: 6 costSell: 760000 transferTime: 96 listOrder: 11600 - type: STR_HWP_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 710000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 100 tuAuto: 45 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11610 - type: STR_HOVERTANK_LASER_CANNON_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_LASER_CANNON size: 6 costSell: 1325000 transferTime: 96 listOrder: 11570 - type: STR_HWP_HOVER_LASER_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 624000 transferTime: 96 weight: 100 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 84 hitSound: 85 hitAnimation: 36 power: 110 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 100 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true turretType: 2 clipSize: -1 invWidth: 2 invHeight: 3 listOrder: 11580 - type: STR_HOVERTANK_PLASMA_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_PLASMA size: 6 costSell: 1625000 transferTime: 96 listOrder: 11700 - type: STR_HWP_HOVER_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1100000 transferTime: 96 weight: 100 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 70 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 3 listOrder: 11680 - type: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_ROCKET_LAUNCHER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11170 - type: STR_HWP_HOVER_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1000000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11170 - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER size: 6 costSell: 1325000 transferTime: 96 listOrder: 11190 - type: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1100000 transferTime: 96 weight: 70 bigSprite: 42 floorSprite: 0 handSprite: 0 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_HWP_TRITANIUM_ROCKETS accuracySnap: 70 accuracyAimed: 100 tuSnap: 45 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 11 listOrder: 11190 - type: STR_HOVERTANK_LAUNCHER size: 6 costSell: 1450000 transferTime: 96 listOrder: 11770 - type: STR_HOVERTANK_LAUNCHER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HWP_FUSION_LAUNCHER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1200000 transferTime: 96 weight: 90 bigSprite: 40 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_HWP_FUSION_BOMB accuracyAimed: 100 tuAimed: 75 battleType: 1 fixedWeapon: true waypoints: 9 invWidth: 2 invHeight: 3 turretType: 4 listOrder: 11770 - type: STR_HWP_FUSION_BOMB categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 78000 transferTime: 48 weight: 10 bigSprite: 1082 floorSprite: 35 hitSound: 0 hitAnimation: 0 power: 140 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 4 battleType: 2 invWidth: 1 invHeight: 3 blastRadius: 11 listOrder: 11780 - type: STR_SECTOPOD_LASER size: 4 costSell: 750000 transferTime: 96 listOrder: 16409 - type: STR_HWP_SECTOPOD_LASER_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 700000 transferTime: 96 weight: 100 bigSprite: 808 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 115 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 25 tuAimed: 50 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16410 - type: STR_SECTOPOD_PLASMA size: 4 costSell: 750000 transferTime: 96 listOrder: 16420 - type: STR_HWP_SECTOPOD_PLASMA_CANNON categories: [STR_XCOM_TECH, STR_ALIEN_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 4 costSell: 1100000 transferTime: 96 weight: 100 bigSprite: 809 floorSprite: 0 handSprite: 0 bulletSprite: 8 fireSound: 88 hitSound: 89 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 hitAnimation: 46 accuracySnap: 60 accuracyAimed: 115 accuracyAuto: 50 tuAuto: 45 tuSnap: 40 tuAimed: 80 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 armor: 20 listOrder: 16430 - type: STR_SECTOPOD_MINIGUN size: 4 costSell: 750000 transferTime: 96 listOrder: 16401 - type: STR_HWP_SECTOPOD_MINIGUN categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costBuy: 0 costSell: 650000 transferTime: 96 bigSprite: 1135 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_HWP_MINIGUN_CLIP accuracyAimed: 50 accuracyAuto: 33 tuAimed: 30 tuAuto: 30 confAimed: shots: 12 name: STR_AUTO_SHOT confAuto: name: STR_DOUBLE_AUTO_SHOT autoShots: 24 sprayWaypoints: 3 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 turretType: 8 invWidth: 2 invHeight: 2 listOrder: 16402 - type: STR_TANK_MASS_DRIVER_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_MASS_DRIVER_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_MASS_DRIVER size: 6 costSell: 475000 transferTime: 96 listOrder: 11300 - type: STR_HWP_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 620000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 70 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11310 - type: STR_HOVERTANK_MASS_DRIVER size: 6 costSell: 1375000 transferTime: 96 listOrder: 11370 - type: STR_HWP_HOVER_MASS_DRIVER categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 620000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 19 fireSound: 86 compatibleAmmo: - STR_HWP_MASS_DRIVER_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11380 - type: STR_HWP_MASS_DRIVER_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 56000 transferTime: 48 weight: 10 bigSprite: 68 floorSprite: 12 hitSound: 66 hitAnimation: 26 power: 95 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11330 - type: STR_TANK_GAUSS_RECOVER costSell: 15000 size: 6 weight: 100 floorSprite: 68 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_TANK_GAUSS size: 6 costSell: 650000 transferTime: 96 listOrder: 11400 - type: STR_HWP_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 940000 transferTime: 96 weight: 90 bigSprite: 92 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracyAuto: 35 accuracySnap: 70 accuracyAimed: 105 tuAuto: 48 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 9 listOrder: 11400 - type: STR_HOVERTANK_GAUSS_RECOVER costSell: 22000 size: 6 weight: 100 floorSprite: 64 invWidth: 0 invHeight: 0 battleType: 11 recover: true - type: STR_HOVERTANK_GAUSS size: 6 costSell: 1450000 transferTime: 96 listOrder: 11470 - type: STR_HWP_HOVER_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND] size: 6 costSell: 1310000 transferTime: 96 weight: 70 bigSprite: 93 floorSprite: 0 handSprite: 0 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HWP_GAUSS_AMMO accuracySnap: 50 accuracyAimed: 105 tuSnap: 35 tuAimed: 75 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 turretType: 10 listOrder: 11480 - type: STR_HWP_GAUSS_AMMO categories: [STR_XCOM_TECH, STR_AUXILIARY, STR_SPACE, STR_LAND, STR_CLIPS] size: 3.0 costSell: 128000 transferTime: 48 weight: 10 bigSprite: 219 floorSprite: 12 hitSound: 66 hitAnimation: 116 power: 140 damageType: 1 clipSize: 60 battleType: 2 invWidth: 2 invHeight: 1 listOrder: 11490 - type: STR_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 8 costSell: 100000 battleType: 11 listOrder: 76000 - type: SECTOPOD_CORPSE_1 name: STR_SECTOPOD_CORPSE weight: 100 floorSprite: 60 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: SECTOPOD_CORPSE_2 weight: 100 floorSprite: 61 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_3 weight: 100 floorSprite: 62 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_CORPSE_4 weight: 100 floorSprite: 63 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 100000 battleType: 11 - type: SECTOPOD_MINIGUN_CORPSE_1 name: STR_SECTOPOD_CORPSE weight: 100 floorSprite: 971 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: SECTOPOD_MINIGUN_CORPSE_2 weight: 100 floorSprite: 972 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_MINIGUN_CORPSE_3 weight: 100 floorSprite: 973 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SECTOPOD_MINIGUN_CORPSE_4 weight: 100 floorSprite: 974 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_CORPSE categories: [STR_ALIEN_TECH, STR_WRECKS] size: 1 costSell: 100000 battleType: 11 - type: MIB_SECTOPOD_CORPSE_1 name: STR_MIB_SECTOPOD_CORPSE weight: 100 floorSprite: 188 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 6 - type: MIB_SECTOPOD_CORPSE_2 weight: 100 floorSprite: 189 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_3 weight: 100 floorSprite: 190 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MIB_SECTOPOD_CORPSE_4 weight: 100 floorSprite: 191 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MIB_SECTOPOD_TERRORIST categories: [STR_ALIEN_TECH, STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 550000 - type: STR_MAGMA_CHAINSAWBOT_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: STR_MAGMA_ROBOTANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: STR_MAGMA_MINITANK_CORPSE categories: [STR_HUMAN_TECH, STR_WRECKS] size: 1 recover: false battleType: 11 - type: MAGMA_MINITANK_CORPSE_1 name: MAGMA_MINITANK_CORPSE floorSprite: 451 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 5 recover: false - type: MAGMA_MINITANK_CORPSE_2 floorSprite: 488 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_3 floorSprite: 489 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MAGMA_MINITANK_CORPSE_4 floorSprite: 490 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MAGMA_MINITANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_CHAINSAWBOT categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false - type: STR_MAGMA_ROBOTANK categories: [STR_HUMAN_TECH, STR_ROBOTS] size: 0.0 costSell: 50000 recover: false # melee weapons - type: STR_VIBRO_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_VIBRO_BLADE size: 0.3 costSell: 9000 weight: 14 bigSprite: 396 floorSprite: 339 handSprite: 976 meleeHitSound: 134 meleeAnimation: 8 power: 80 damageType: 7 damageAlter: ArmorEffectiveness: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 19 attraction: 9 listOrder: 46090 - type: STR_ELECTRIC_CLUB categories: [STR_HUMAN_TECH, STR_ELECTRIC, STR_INCAPACITATE, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 1750 costSell: 1350 weight: 3 bigSprite: 258 floorSprite: 227 handSprite: 736 meleeHitSound: 279 meleeAnimation: 0 power: 20 damageType: 11 damageBonus: strength: 0.0 reactions: 0.2 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 ArmorEffectiveness: 0.75 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ToTile: 0.0 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 8 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 35 experienceTrainingMode: 13 attraction: 7 listOrder: 18790 - type: STR_ELERIUM_MACE categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_MACE size: 0.1 costSell: 120000 weight: 14 bigSprite: 137 floorSprite: 106 handSprite: 272 hitSound: 70 hitAnimation: 0 meleeHitSound: 279 power: 95 damageType: 6 damageAlter: ToHealth: 0.05 ResistType: 11 ToArmorPre: 0.25 IgnoreSelfDestruct: true accuracyMelee: 95 costMelee: time: 17 energy: 14 meleeMultiplier: flatHundred: 0.25 melee: 0.75 tuMelee: 17 flatRate: true battleType: 3 twoHanded: true clipSize: -1 invWidth: 1 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18820 - type: STR_SLEDGEHAMMER categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SLEDGEHAMMER size: 0.3 costBuy: 8000 costSell: 5000 weight: 24 bigSprite: 493 floorSprite: 411 handSprite: 1080 hitSound: 70 hitAnimation: 0 meleeHitSound: 70 power: 60 damageType: 3 damageBonus: strength: 0.9 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 28 energy: 16 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 7 listOrder: 17780 - type: STR_SHOGG_CUDGEL categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.4 costBuy: 8000 costSell: 2500 weight: 21 bigSprite: 761 floorSprite: 239 handSprite: 768 meleeHitSound: 109 meleeAnimation: 8 power: 85 damageType: 3 damageBonus: strength: 1.0 damageAlter: RandomType: 2 FixRadius: 0 ArmorEffectiveness: 1.3 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 14 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 45 attraction: 8 listOrder: 17750 - type: STR_SHOGG_HAMMER categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 28000 costSell: 15000 weight: 22 bigSprite: 762 floorSprite: 411 handSprite: 2000 meleeHitSound: 70 hitAnimation: 0 power: 60 damageType: 3 damageBonus: strength: 0.8 damageAlter: RandomType: 2 ToStun: 1.5 FixRadius: 0 ToArmorPre: 0.1 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 25 energy: 15 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 3 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 60 attraction: 7 listOrder: 17770 - type: STR_SHOGG_STAFF categories: [STR_SHOGG_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 9000 costSell: 3000 weight: 15 bigSprite: 763 floorSprite: 696 handSprite: 1456 meleeHitSound: 109 meleeAnimation: 0 power: 40 damageType: 3 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ToStun: 1.0 ToTile: 0.5 accuracyMelee: 90 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 17 energy: 10 costThrow: energy: 20 flatRate: true twoHanded: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 7 listOrder: 17840 - type: STR_CHITIN_KNIFE categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.05 costBuy: 2200 costSell: 950 weight: 3 bigSprite: 783 floorSprite: 717 handSprite: 1504 meleeHitSound: 107 meleeAnimation: 8 power: 10 damageType: 7 damageBonus: strength: 0.1 melee: 0.2 damageAlter: RandomType: 2 ToTile: 0.05 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.3 strength: 0.2 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 35 attraction: 6 listOrder: 18020 - type: STR_DRAGON_DAGGER categories: [STR_SHOGG_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.08 costSell: 45000 weight: 9 bigSprite: 764 floorSprite: 697 handSprite: 1464 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.1 melee: 0.25 psiStrength: 0.25 accuracyMelee: 70 tuMelee: 11 flatRate: true meleeMultiplier: melee: 0.5 psiStrength: 0.5 damageAlter: ToMorale: 1.2 ToTile: 0.15 costMelee: time: 11 energy: 6 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18030 - type: STR_MACHETE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_MACHETE size: 0.2 costBuy: 70 costSell: 50 weight: 5 bigSprite: 185 floorSprite: 168 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.3 melee: 0.1 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.33 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 18050 - type: STR_KUKRI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KUKRI_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 5 bigSprite: 946 floorSprite: 834 handSprite: 1712 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.3 bravery: [0.0, 0.004] damageAlter: RandomType: 1 ToMorale: 3.0 ToTile: 0.33 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 6 energy: 2 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 9 listOrder: 18055 - type: STR_SHIV categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SHIV size: 0.05 costBuy: 25 costSell: 20 weight: 2 bigSprite: 467 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 15 damageType: 7 damageBonus: strength: 0.0 bravery: 0.1 reactions: 0.1 damageAlter: RandomType: 2 ToTile: 0.05 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 5 energy: 2 costThrow: energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 armor: 40 attraction: 6 listOrder: 17976 - type: STR_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KNIFE size: 0.05 costBuy: 40 costSell: 30 weight: 3 bigSprite: 490 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0 reactions: 0.2 melee: 0.1 damageAlter: RandomType: 2 ToTile: 0.1 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 7 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 experienceTrainingMode: 13 armor: 60 attraction: 6 listOrder: 17980 - type: STR_COMBAT_KNIFE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costBuy: 100 costSell: 50 weight: 4 bigSprite: 115 floorSprite: 73 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 damageAlter: RandomType: 2 ToTile: 0.15 accuracyMelee: 75 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 18000 - type: STR_ALLOY_KNIFE categories: [STR_XCOM_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 costSell: 12000 weight: 3 bigSprite: 180 floorSprite: 164 handSprite: 216 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.2 melee: 0.2 accuracyMelee: 75 tuMelee: 8 flatRate: true meleeMultiplier: melee: 1.0 damageAlter: ArmorEffectiveness: 0.8 ToTile: 0.15 costMelee: time: 7 energy: 2 costThrow: energy: 8 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 18010 - type: STR_NOOSE categories: [STR_HUMAN_TECH, STR_MELEE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 20 weight: 4 bigSprite: 649 floorSprite: 508 handSprite: 1264 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 bravery: 0.2 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ResistType: 9 ArmorEffectiveness: 0.0 ToHealth: 0.2 ToEnergy: 2.0 ToTile: 0.0 accuracyMelee: 200 meleeMultiplier: melee: 0.25 strength: 0.75 costMelee: time: 55 energy: 16 costThrow: energy: 8 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 2 kneelBonus: 100 experienceTrainingMode: 1 attraction: 8 listOrder: 17730 - type: STR_PITCHFORK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PITCHFORK size: 0.2 costBuy: 250 costSell: 170 weight: 11 bigSprite: 782 floorSprite: 716 handSprite: 1496 meleeHitSound: 108 meleeAnimation: 4 power: 20 damageAlter: ArmorEffectiveness: 0.9 ToTile: 0.25 damageType: 1 damageBonus: strength: 0.25 throwing: 0.15 accuracyMelee: 80 meleeMultiplier: melee: 0.5 throwing: 0.5 costMelee: time: 20 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 50 attraction: 8 listOrder: 18460 - type: STR_SPEAR categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SPEAR size: 0.2 costBuy: 300 costSell: 250 weight: 7 bigSprite: 1103 floorSprite: 942 handSprite: 1968 meleeHitSound: 108 meleeAnimation: 4 power: 25 damageType: 1 damageBonus: strength: 0.2 throwing: 0.3 damageAlter: ArmorEffectiveness: 0.9 ToTime: 4.0 ToTile: 0.25 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 16 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18487 - type: STR_AXE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MELEE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_AXE size: 0.2 costBuy: 200 costSell: 150 weight: 12 bigSprite: 333 floorSprite: 292 handSprite: 840 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.7 melee: 0.1 damageAlter: ToTile: 0.66 accuracyMelee: 85 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 8 listOrder: 17950 - type: STR_BATTLE_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BATTLE_AXE size: 0.2 costBuy: 1000 costSell: 750 weight: 15 bigSprite: 730 floorSprite: 674 handSprite: 1408 meleeHitSound: 107 meleeAnimation: 8 power: 60 damageType: 7 damageBonus: strength: 0.7 melee: 0.2 damageAlter: ToTile: 0.66 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 10 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 8 listOrder: 17940 - type: STR_BARDICHE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.4 costSell: 9000 weight: 18 bigSprite: 494 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.9 melee: 0.1 damageAlter: RandomType: 2 ToTile: 0.66 accuracyMelee: 80 meleeMultiplier: melee: 1.0 costMelee: time: 18 energy: 12 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 75 attraction: 8 listOrder: 17960 - type: STR_GIANT_AXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_GIANT_AXE size: 0.4 costBuy: 10000 costSell: 6750 weight: 40 bigSprite: 852 floorSprite: 412 handSprite: 1088 meleeHitSound: 107 meleeAnimation: 8 power: 75 damageType: 7 damageBonus: strength: 0.8 melee: 0.2 damageAlter: ToTile: 0.66 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 19 energy: 15 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 armor: 70 attraction: 8 listOrder: 17930 - type: STR_GREATSWORD categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 20 bigSprite: 495 floorSprite: 510 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.65 melee: 0.2 damageAlter: RandomType: 2 ArmorEffectiveness: 1.25 ToTile: 0.3 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 energy: 13 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 70 experienceTrainingMode: 13 attraction: 8 listOrder: 18510 - type: STR_ALLOY_SWORD categories: [STR_XCOM_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 35000 weight: 3 bigSprite: 177 floorSprite: 161 handSprite: 392 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: strength: 0.6 melee: 0.2 damageAlter: ToTile: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 85 experienceTrainingMode: 13 attraction: 8 listOrder: 18550 - type: STR_ELECTRIC_PROD categories: [STR_HUMAN_TECH, STR_MELEE, STR_ELECTRIC, STR_INCAPACITATE, STR_LAND] size: 0.1 costSell: 6000 weight: 6 bigSprite: 875 floorSprite: 26 handSprite: 80 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 accuracyMelee: 125 meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 4 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 experienceTrainingMode: 1 attraction: 7 listOrder: 18795 - type: STR_STUN_ROD_2 categories: [STR_HUMAN_TECH, STR_ELECTRIC, STR_MELEE, STR_INCAPACITATE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 9200 weight: 6 bigSprite: 26 floorSprite: 26 handSprite: 1608 meleeHitSound: 279 power: 72 meleeAnimation: 4 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 14 energy: 6 costThrow: energy: 12 flatRate: true tuMelee: 30 battleType: 3 clipSize: -1 twoHanded: false invWidth: 1 invHeight: 3 armor: 35 experienceTrainingMode: 1 attraction: 7 listOrder: 18800 - type: STR_RUSTY_BLADE categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 1000 weight: 9 bigSprite: 731 floorSprite: 970 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: melee: 0.2 bravery: 0.2 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.25 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 6 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 8 listOrder: 17880 - type: STR_RUSTY_BLADE_DREAM categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] name: STR_RUSTY_BLADE size: 0.3 costSell: 1000 weight: 9 bigSprite: 731 floorSprite: 970 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 20 damageType: 7 damageBonus: melee: 0.2 bravery: 0.2 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.25 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 6 costThrow: energy: 18 flatRate: true battleType: 3 clipSize: -1 twoHanded: false recover: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 8 - type: STR_SHOGG_BLADE categories: [STR_SHOGG_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.3 costBuy: 70000 costSell: 18000 weight: 14 bigSprite: 798 floorSprite: 727 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: strength: 0.25 bravery: 0.15 damageAlter: ArmorEffectiveness: 1.0 ToTile: 0.3 accuracyMelee: 95 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 9 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 40 experienceTrainingMode: 13 attraction: 8 listOrder: 18360 - type: STR_BILLHOOK categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BILLHOOK size: 0.2 costBuy: 175 costSell: 125 weight: 8 bigSprite: 489 floorSprite: 408 handSprite: 1072 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 ToMorale: 10.0 ToTile: 0.4 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 15 energy: 5 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 attraction: 8 listOrder: 18060 - type: STR_SABRE categories: [STR_HUMAN_TECH, STR_MELEE, STR_SPORTS, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_SABRE size: 0.2 costBuy: 2000 costSell: 1700 weight: 7 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 107 meleeAnimation: 4 power: 25 damageType: 7 damageBonus: strength: 0.4 melee: 0.2 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 55 experienceTrainingMode: 13 attraction: 8 listOrder: 18100 - type: STR_WAKIZASHI categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_WAKIZASHI size: 0.3 costBuy: 11000 costSell: 7000 weight: 7 bigSprite: 377 floorSprite: 238 handSprite: 1760 meleeHitSound: 108 meleeAnimation: 8 power: 30 damageType: 7 damageBonus: melee: 0.3 damageAlter: ArmorEffectiveness: 1.2 ToTile: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 9 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: false invWidth: 2 invHeight: 2 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18340 - type: STR_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_KATANA size: 0.3 costBuy: 15000 costSell: 9000 weight: 11 bigSprite: 272 floorSprite: 238 handSprite: 752 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.5 damageAlter: ArmorEffectiveness: 1.4 ToTile: 0.2 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 9 listOrder: 18520 - type: STR_ANCIENT_KATANA categories: [STR_HUMAN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 50000 weight: 11 bigSprite: 899 floorSprite: 798 handSprite: 1632 meleeHitSound: 107 meleeAnimation: 8 power: 50 damageType: 7 damageBonus: melee: 0.7 psiStrength: 0.3 damageAlter: ArmorEffectiveness: 0.9 ToTile: 0.25 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 85 invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 16 listOrder: 18521 - type: STR_DREAM_BLADE categories: [STR_MELEE, STR_DREAM, STR_LAND] weight: 3 bigSprite: 917 floorSprite: 809 handSprite: 1640 meleeHitSound: 108 meleeAnimation: 8 power: 25 damageType: 7 damageBonus: melee: 0.2 psiStrength: 0.2 damageAlter: ToTile: 0.3 accuracyMelee: 100 meleeMultiplier: melee: 0.5 psiSkill: 0.5 costMelee: time: 9 energy: 2 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 twoHanded: false recover: false invWidth: 1 invHeight: 3 armor: 10 experienceTrainingMode: 13 attraction: 8 - type: STR_PIPE categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_LABOR, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_PIPE size: 0.1 costBuy: 60 costSell: 50 weight: 5 bigSprite: 752 floorSprite: 682 handSprite: 1424 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: strength: 0.55 damageAlter: RandomType: 2 ResistType: 3 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 1.0 ToTile: 0.1 ToStun: 1.25 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 11 energy: 3 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 120 experienceTrainingMode: 13 attraction: 6 listOrder: 17760 - type: STR_WOODEN_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_WOODEN_CLUB size: 0.1 costBuy: 20 costSell: 10 weight: 3 bigSprite: 273 floorSprite: 239 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.2 bravery: 0.4 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 9 energy: 3 costThrow: energy: 6 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 17900 - type: STR_BONE_CLUB categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 1000 weight: 7 bigSprite: 459 floorSprite: 382 handSprite: 1048 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.24 ToHealth: 0.65 RandomStun: true ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 11 energy: 4 costThrow: energy: 6 confMelee: name: STR_WHACK flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 6 listOrder: 17790 - type: STR_TONFA categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_TONFA size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 353 floorSprite: 306 handSprite: 904 meleeHitSound: 109 meleeAnimation: 0 power: 14 damageType: 6 damageBonus: strength: 0.1 melee: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToTile: 0.0 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 8 energy: 3 costThrow: energy: 8 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17850 - type: STR_BASEBALL_BAT categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_BASEBALL_BAT size: 0.2 costBuy: 50 costSell: 25 weight: 7 bigSprite: 274 floorSprite: 239 handSprite: 768 meleeHitSound: 109 meleeAnimation: 0 power: 25 damageType: 6 damageBonus: strength: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.6 ToTile: 0.3 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 12 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17910 - type: STR_GOLF_STICK categories: [STR_HUMAN_TECH, STR_MELEE, STR_INCAPACITATE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_GOLF_STICK size: 0.2 costBuy: 50 costSell: 25 weight: 6 bigSprite: 961 floorSprite: 847 handSprite: 1744 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 throwing: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.8 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.34 melee: 0.65 costMelee: time: 14 energy: 4 costThrow: energy: 12 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 1 invHeight: 3 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 17813 - type: STR_EXALT_CANE categories: [STR_HUMAN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 0 costSell: 2500 weight: 8 bigSprite: 348 floorSprite: 304 handSprite: 888 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: melee: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.8 ToTile: 0.2 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 9 energy: 3 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 70 experienceTrainingMode: 13 attraction: 10 listOrder: 17820 - type: STR_PHOTON_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_SPEAR size: 0.2 costSell: 1400000 weight: 5 bigSprite: 948 floorSprite: 835 handSprite: 1720 meleeHitSound: 217 meleeAnimation: 32 power: 50 damageBonus: reactions: 0.2 melee: 1.0 damageType: 4 damageAlter: ToTile: 0.9 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 15 energy: 4 costThrow: energy: 10 clipSize: -1 battleType: 3 invWidth: 2 invHeight: 3 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18735 - type: STR_PHOTON_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PHOTON_BLADE size: 0.2 costSell: 1600000 weight: 2 bigSprite: 239 floorSprite: 217 handSprite: 696 meleeHitSound: 279 meleeAnimation: 32 power: 60 damageBonus: melee: 1.0 damageType: 4 damageAlter: ToTile: 0.9 accuracyMelee: 110 costMelee: time: 10 energy: 2 costThrow: energy: 4 clipSize: -1 battleType: 3 invWidth: 1 invHeight: 1 flatRate: true armor: 30 recoveryPoints: 50 experienceTrainingMode: 13 attraction: 10 listOrder: 18730 - type: STR_SPECTRAL_SCYTHE categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.4 costSell: 100000 weight: 23 bigSprite: 1032 floorSprite: 899 handSprite: 1872 meleeSound: 288 meleeHitSound: 289 meleeAnimation: 8 power: 40 damageType: 13 damageBonus: psiStrength: 0.9 melee: 0.3 damageAlter: ToMorale: 1.0 ArmorEffectiveness: 0.1 ToArmor: 0.0 ToTile: 0.0 accuracyMelee: 70 meleeMultiplier: psiStrength: 0.5 melee: 0.5 costMelee: time: 21 energy: 30 morale: 60 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 60 attraction: 12 listOrder: 18756 - type: STR_PLASMA_BLADE categories: [STR_ALIEN_TECH, STR_MELEE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_BLADE size: 0.2 costSell: 110000 weight: 6 bigSprite: 248 floorSprite: 219 handSprite: 712 meleeAnimation: 16 meleeSound: 104 meleeHitSound: 106 power: 45 damageType: 5 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 ToTile: 1.25 damageBonus: strength: 0.1 melee: 0.4 accuracyMelee: 75 flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 15 energy: 5 costThrow: energy: 12 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 2 armor: 60 experienceTrainingMode: 13 attraction: 7 listOrder: 18380 - type: STR_PLASMA_SWORD categories: [STR_ALIEN_TECH, STR_MELEE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SWORD size: 0.3 costSell: 170000 weight: 9 bigSprite: 249 floorSprite: 220 meleeHitSound: 106 meleeAnimation: 20 handSprite: 720 meleeSound: 105 power: 65 damageType: 5 damageBonus: strength: 0.3 melee: 0.3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 ToTile: 1.25 accuracyMelee: 100 twoHanded: true flatRate: true meleeMultiplier: melee: 1.0 costMelee: time: 20 energy: 10 costThrow: energy: 18 battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 30 experienceTrainingMode: 13 attraction: 7 listOrder: 18670 - type: STR_ELECTRO_WHIP categories: [STR_ALIEN_TECH, STR_MELEE, STR_ELECTRIC, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ELECTRO_WHIP size: 0.1 costSell: 360000 weight: 4 bigSprite: 240 floorSprite: 218 handSprite: 704 bulletSprite: 5 fireSound: 99 hitSound: 1 hitAnimation: 36 power: 70 damageType: 11 damageAlter: ToHealth: 0.1 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.33 ToTile: 0.0 accuracySnap: 85 tuSnap: 15 accuracyMultiplier: firing: 0.0 throwing: 0.5 melee: 0.5 flatRate: true clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 blastRadius: 0 maxRange: 3 powerRangeThreshold: 3 powerRangeReduction: 999 experienceTrainingMode: 15 bulletSpeed: 50 attraction: 10 listOrder: 18860 - type: STR_TLETH_SPEAR categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 12000 weight: 7 bigSprite: 334 floorSprite: 293 handSprite: 848 meleeHitSound: 108 meleeAnimation: 4 power: 30 damageType: 1 damageBonus: strength: 0.2 throwing: 0.3 damageAlter: ArmorEffectiveness: 0.7 ToTime: 4.0 ToTile: 0.25 accuracyMelee: 120 meleeMultiplier: flatHundred: 0.33 melee: 0.33 throwing: 0.33 costMelee: time: 16 energy: 5 costThrow: energy: 14 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 experienceTrainingMode: 13 attraction: 8 listOrder: 18490 - type: STR_TLETH_HATCHET categories: [STR_ALIEN_TECH, STR_MELEE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costSell: 7500 weight: 10 bigSprite: 335 floorSprite: 294 handSprite: 856 meleeHitSound: 107 meleeAnimation: 8 power: 40 damageType: 7 damageBonus: strength: 0.6 melee: 0.1 damageAlter: ToTile: 0.66 accuracyMelee: 80 meleeMultiplier: melee: 0.34 throwing: 1.0 costMelee: time: 12 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 65 experienceTrainingMode: 13 attraction: 8 listOrder: 17970 - type: STR_SURFBOARD categories: [STR_HUMAN_TECH, STR_LAND] size: 0.2 weight: 12 bigSprite: 717 floorSprite: 668 handSprite: 1400 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.3 bravery: 0.3 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.15 ToTile: 0.0 accuracyMelee: 60 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 20 energy: 8 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 armor: 25 experienceTrainingMode: 20 attraction: 5 recover: false # grenades - type: STR_BOOMEROID categories: [STR_DIMENSION_X_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requires: - STR_BOOMEROID size: 0.2 costSell: 8925 weight: 9 bigSprite: 714 floorSprite: 666 handSprite: 1392 bulletSprite: 31 fireSound: 15 hitSound: 0 hitAnimation: 152 power: 105 damageType: 3 clipSize: 1 accuracyAimed: 110 tuAimed: 75 battleType: 1 twoHanded: false waypoints: 2 invWidth: 2 invHeight: 2 recoveryPoints: 2 armor: 10 blastRadius: 5 experienceTrainingMode: 26 attraction: 7 listOrder: 39100 - type: STR_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_LANDMINE_BUY size: 0.3 costBuy: 500 costSell: 300 weight: 9 bigSprite: 200 floorSprite: 177 power: 80 damageAlter: IgnoreOverKill: false costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE unprimeActionName: STR_UNPRIME_MINE damageType: 3 battleType: 5 armor: 40 blastRadius: 5 invWidth: 2 invHeight: 1 attraction: 6 listOrder: 38900 - type: STR_ELERIUM_LANDMINE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 65000 weight: 9 bigSprite: 960 floorSprite: 846 hitAnimation: 112 power: 145 damageAlter: ResistType: 5 IgnoreOverKill: false costThrow: energy: 22 costPrime: time: 40 costUnprime: time: 70 primeActionName: STR_PRIME_MINE unprimeActionName: STR_UNPRIME_MINE damageType: 3 battleType: 5 armor: 40 blastRadius: 6 invWidth: 2 invHeight: 1 attraction: 6 listOrder: 38902 - type: STR_PROXIMITY_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costBuy: 0 costSell: 3000 weight: 4 bigSprite: 21 handSprite: 480 floorSprite: 21 power: 70 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 blastRadius: 5 armor: 30 attraction: 6 listOrder: 38950 - type: STR_PLASMA_PROXIMITY_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 32500 weight: 4 bigSprite: 1078 floorSprite: 924 handSprite: 480 hitAnimation: 112 power: 125 damageAlter: ResistType: 5 FixRadius: 4 IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 5 blastRadius: 5 armor: 30 attraction: 6 listOrder: 38953 - type: STR_HIGH_EXPLOSIVE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_HIGH_EXPLOSIVE_BUY size: 0.2 costBuy: 1500 costSell: 1200 weight: 8 bigSprite: 863 floorSprite: 22 handSprite: 496 power: 110 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 60 attraction: 6 listOrder: 38200 - type: STR_ELERIUM_EXPLOSIVE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 81000 weight: 8 bigSprite: 864 floorSprite: 22 handSprite: 496 power: 200 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 8 armor: 80 attraction: 6 listOrder: 38220 - type: STR_ALLOY_SHRAPNEL_CHARGE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.2 costSell: 24250 weight: 8 bigSprite: 865 floorSprite: 832 handSprite: 1704 power: 110 damageAlter: ResistType: 7 FixRadius: 10 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 16 costPrime: time: 45 costUnprime: time: 20 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 armor: 80 attraction: 6 listOrder: 38330 - type: STR_ALIEN_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.5 costSell: 120000 weight: 80 bigSprite: 689 floorSprite: 638 power: 300 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 20 costUnprime: time: 15 unprimeActionName: STR_UNPRIME_BOMB battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 15 armor: 255 attraction: 6 listOrder: 38960 - type: STR_GRENADE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_GRENADE_BUY size: 0.1 costBuy: 300 costSell: 240 weight: 3 bigSprite: 19 floorSprite: 19 power: 50 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 listOrder: 38000 - type: STR_TRITANIUM_GRENADE categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] size: 0.12 costSell: 16000 weight: 4 bigSprite: 942 floorSprite: 830 handSprite: 1688 power: 69 damageAlter: ResistType: 7 FixRadius: 6 RadiusReduction: 5 ArmorEffectiveness: 1.25 FireThreshold: 30 ToMorale: 3.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 1 invHeight: 1 blastRadius: 5 attraction: 6 listOrder: 38050 - type: STR_EMP_GRENADE categories: [STR_HUMAN_TECH, STR_EMP, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 5000 weight: 5 bigSprite: 626 floorSprite: 19 power: 65 hitAnimation: 96 explosionHitSound: 54 damageType: 3 damageAlter: ResistType: 10 IgnorePainImmunity: true IgnoreSelfDestruct: true RandomWound: false ArmorEffectiveness: 0.25 ToStun: 4.0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 costThrow: energy: 6 costPrime: time: 35 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 listOrder: 38550 - type: STR_MEDGAS_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 2000 weight: 3 bigSprite: 85 floorSprite: 20 hitAnimation: 128 power: 20 blastRadius: 3 damageType: 6 damageAlter: ResistType: 9 RandomType: 2 IgnoreDirection: true IgnoreSelfDestruct: true costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 armor: 20 attraction: 6 listOrder: 19300 - type: STR_STUN_GRENADE categories: [STR_XCOM_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 25000 weight: 4 bigSprite: 156 floorSprite: 103 hitAnimation: 128 power: 70 damageType: 6 costThrow: energy: 8 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 4 armor: 20 attraction: 6 listOrder: 38600 - type: STR_DYNAMITE categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_SPACE, STR_LAND] requiresBuy: - STR_DYNAMITE_BUY size: 0.1 costBuy: 450 costSell: 300 weight: 6 bigSprite: 164 floorSprite: 152 handSprite: 728 power: 81 damageAlter: IgnoreOverKill: false ToTile: 0.85 damageType: 3 costThrow: energy: 12 costPrime: time: 50 costUnprime: time: 35 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 invWidth: 2 invHeight: 1 blastRadius: 5 attraction: 6 listOrder: 38100 - type: STR_INCENDIARY_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_INCENDIARY_GRENADE_BUY size: 0.1 costBuy: 250 costSell: 200 weight: 3 bigSprite: 27 floorSprite: 27 handSprite: 1592 power: 60 damageAlter: ToMorale: 15.0 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 attraction: 6 listOrder: 38400 - type: STR_NAPALM_GRENADE categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 1650 weight: 3 bigSprite: 868 floorSprite: 776 handSprite: 1592 power: 40 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 blastRadius: 3 attraction: 6 listOrder: 38410 - type: STR_INCINERATOR_GRENADE categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_GRENADES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_INCINERATOR_GRENADE size: 0.1 costSell: 50000 weight: 3 bigSprite: 1113 floorSprite: 955 handSprite: 1592 power: 60 damageAlter: ToHealth: 2.0 ToMorale: 30.0 ToArmorPre: 1.0 RandomType: 2 FixRadius: 5 FireBlastCalc: false IgnoreOverKill: false costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE damageType: 2 battleType: 4 armor: 20 attraction: 6 listOrder: 38420 - type: STR_ALIEN_GRENADE categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ALIEN_GRENADE size: 0.1 costSell: 34000 weight: 3 bigSprite: 39 floorSprite: 38 handSprite: 488 hitAnimation: 112 power: 90 damageAlter: ResistType: 5 FixRadius: 5 IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 20 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 attraction: 9 listOrder: 38300 - type: STR_SONIC_PULSER categories: [STR_ALIEN_TECH, STR_GRENADES, STR_EXPLOSIVES, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PULSER size: 0.1 costSell: 14850 weight: 3 bigSprite: 374 floorSprite: 331 handSprite: 1448 power: 120 damageAlter: IgnoreOverKill: false damageType: 3 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 recoveryPoints: 1 blastRadius: 5 attraction: 9 listOrder: 38350 - type: STR_SMOKE_GRENADE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_GRENADES, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMOKE_GRENADE size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 20 floorSprite: 20 handSprite: 608 hitAnimation: 88 power: 60 damageType: 9 costThrow: energy: 6 costPrime: time: 30 costUnprime: time: 25 unprimeActionName: STR_UNPRIME_GRENADE battleType: 4 blastRadius: 5 listOrder: 38700 # instant grenades - type: STR_FLASHBANG_GRENADE categories: [STR_HUMAN_TECH, STR_GRENADES, STR_INCAPACITATE, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_FLASHBANG_GRENADE size: 0.1 costBuy: 120 costSell: 80 weight: 3 bigSprite: 924 floorSprite: 820 handSprite: 1656 bulletSprite: 18 fireSound: 39 hitAnimation: 88 explosionHitSound: 284 power: 40 hidePower: true damageType: 1 damageAlter: ResistType: 6 RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToHealth: 0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 6 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 confAimed: name: STR_USE_FLASHBANG costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 listOrder: 38600 - type: STR_BOOMER_ORGAN categories: [STR_XCOM_TECH, STR_EXPLOSIVES, STR_GRENADES, STR_LAND] requires: - STR_BOOMER_ORGAN size: 0.05 costSell: 400 weight: 2 bigSprite: 866 floorSprite: 769 handSprite: 1576 bulletSprite: 18 fireSound: 39 power: 45 damageType: 3 damageAlter: ToStun: 0.5 accuracyAimed: 100 accuracyCloseQuarters: 100 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 6 costThrow: energy: 6 time: 30 flatThrow: time: true clipSize: 1 battleType: 1 arcingShot: true maxRange: 20 recoveryPoints: 2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 39300 # ranged weapons - type: STR_HUMAN_SONIC_SHOTGUN categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.2 costSell: 50000 weight: 14 bigSprite: 953 floorSprite: 839 handSprite: 1736 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP] tuLoad: 12 tuUnload: 6 1: compatibleAmmo: [STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP] tuLoad: 28 tuUnload: 8 accuracyCloseQuarters: 100 confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 confAuto: shots: 2 name: STR_DOUBLE_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 accuracySnap: 95 accuracyAuto: 85 accuracyAimed: 105 tuSnap: 30 tuAuto: 40 tuAimed: 65 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 2 armor: 50 attraction: 7 listOrder: 23020 - type: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 15700 weight: 3 bigSprite: 954 floorSprite: 840 fireSound: 221 hitSound: 19 hitAnimation: 106 bulletSpeed: 2 power: 55 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 shotgunBehavior: 1 shotgunSpread: 30 shotgunPellets: 6 snapRange: 8 dropoff: 5 powerRangeThreshold: 7 powerRangeReduction: 5 clipSize: 3 battleType: 2 armor: 40 attraction: 7 listOrder: 23021 - type: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 15700 weight: 4 bigSprite: 955 floorSprite: 841 fireSound: 222 hitSound: 19 hitAnimation: 106 bulletSprite: 8 power: 110 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 18 powerRangeReduction: 3 aimRange: 22 clipSize: 1 battleType: 2 armor: 50 attraction: 7 listOrder: 23022 - type: STR_HUMAN_SONIC_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_HEAVY_CANNON size: 0.3 costSell: 67000 weight: 49 bigSprite: 950 floorSprite: 836 handSprite: 1728 bulletSprite: 8 confAuto: shots: 8 name: STR_AUTO_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_FOCUSED_SHOT ammoSlot: 1 ammo: 0: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_CLIP] tuLoad: 25 tuUnload: 9 1: compatibleAmmo: [STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP] tuLoad: 28 tuUnload: 10 accuracyCloseQuarters: 28 accuracyAuto: 35 accuracyAimed: 65 tuAuto: 50 tuAimed: 60 costThrow: energy: 20 autoShots: 7 sprayWaypoints: 2 battleType: 1 twoHanded: true blockBothHands: true dropoff: 2 aimRange: 25 autoRange: 18 invWidth: 2 invHeight: 3 attraction: 7 listOrder: 30645 - type: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP categories: [STR_HUMAN_TECH, STR_SONIC, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN size: 0.1 costSell: 18000 weight: 9 bigSprite: 951 floorSprite: 837 invWidth: 2 invHeight: 1 fireSound: 223 hitSound: 19 hitAnimation: 106 bulletSpeed: 6 power: 90 blastRadius: 0 damageAlter: ArmorEffectiveness: 0.9 RandomType: 7 ToTile: 0.8 TileDamageMethod: 1 damageType: 3 powerRangeThreshold: 15 powerRangeReduction: 5 clipSize: 80 battleType: 2 armor: 40 attraction: 7 listOrder: 30646 - type: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP categories: [STR_SHOTGUNS, STR_HUMAN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE size: 0.1 costSell: 29000 weight: 6 bigSprite: 952 floorSprite: 838 invWidth: 2 invHeight: 1 fireSound: 224 hitSound: 0 hitAnimation: 160 bulletSprite: 8 #TODO power: 140 #120-200 blastRadius: 4 damageAlter: ArmorEffectiveness: 0.85 RandomType: 7 ToTile: 0.1 FireThreshold: 100000 SmokeThreshold: 1000000 damageType: 3 powerRangeThreshold: 23 powerRangeReduction: 5 clipSize: 1 battleType: 2 armor: 50 attraction: 7 listOrder: 30647 - type: STR_DISRUPTOR_RIFLE categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_RIFLE size: 0.2 costSell: 36900 weight: 14 bigSprite: 707 floorSprite: 659 handSprite: 1352 bulletSprite: 26 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 33 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 95 tuAuto: 44 tuSnap: 28 tuAimed: 56 snapRange: 16 clipSize: 33 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21660 - type: STR_DISRUPTOR_HEAVY categories: [STR_DIMENSION_X_TECH, STR_WARP, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_DISRUPTOR_HEAVY size: 0.2 costSell: 64800 weight: 24 bigSprite: 712 floorSprite: 664 handSprite: 1376 bulletSprite: 27 fireSound: 83 hitSound: 85 hitAnimation: 126 power: 44 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.1 ToArmor: 0 damageType: 13 accuracyCloseQuarters: 55 accuracyAuto: 50 accuracySnap: 60 accuracyAimed: 95 tuAuto: 48 tuSnap: 32 tuAimed: 60 clipSize: 66 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 9 autoShots: 4 sprayWaypoints: 2 listOrder: 23550 - type: STR_MRRSHAN_RIFLE categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 33000 weight: 9 bigSprite: 694 floorSprite: 647 handSprite: 1312 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MRRSHAN_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 115 tuAuto: 30 tuSnap: 20 tuAimed: 50 costThrow: energy: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 16 autoRange: 14 attraction: 10 listOrder: 21600 - type: STR_MRRSHAN_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 4600 weight: 3 bigSprite: 695 floorSprite: 648 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 35 damageBonus: firing: 0.1 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 42 battleType: 2 invWidth: 1 invHeight: 1 attraction: 10 listOrder: 21610 - type: STR_NEON_BOW categories: [STR_ALIEN_TECH, STR_PLASMA, STR_BOWS, STR_SPACE, STR_LAND] size: 0.2 costSell: 125000 weight: 12 bigSprite: 693 floorSprite: 646 handSprite: 1304 bulletSprite: 21 fireSound: 69 hitSound: 19 hitAnimation: 86 power: 25 damageBonus: throwing: 0.6 damageType: 4 damageAlter: RandomType: 6 RandomHealth: true accuracyAimed: 115 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 30 costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 55 dropoff: 4 arcingShot: true bulletSpeed: -2 armor: 70 experienceTrainingMode: 7 attraction: 14 kneelBonus: 100 listOrder: 17700 - type: STR_SNUBNOSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 900 costSell: 400 weight: 5 bigSprite: 165 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_SNUBNOSE_PISTOL_CLIP accuracyCloseQuarters: 145 accuracySnap: 70 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 4 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 attraction: 8 listOrder: 19980 - type: STR_SNUBNOSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 166 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 19990 - type: STR_JUDGE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 3000 costSell: 2800 weight: 7 bigSprite: 686 floorSprite: 153 handSprite: 360 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_JUDGE_AP_CLIP - STR_JUDGE_BS_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 85 tuSnap: 20 tuAimed: 35 tuLoad: 15 aimRange: 15 dropoff: 4 kneelBonus: 105 battleType: 1 twoHanded: false shotgunChoke: 50 invWidth: 1 invHeight: 2 attraction: 8 listOrder: 20250 - type: STR_JUDGE_AP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 687 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 5 battleType: 2 armor: 32 attraction: 8 listOrder: 20260 - type: STR_JUDGE_BS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_JUDGE size: 0.1 costBuy: 140 costSell: 80 weight: 3 bigSprite: 688 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 12 damageType: 1 clipSize: 5 battleType: 2 armor: 32 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 attraction: 8 listOrder: 20270 - type: STR_BLACKOPS_SPYPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.2 costBuy: 1100 costSell: 950 weight: 3 bigSprite: 790 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_BLACKOPS_SPYPISTOL_CLIP - STR_BLACKOPS_SPYPISTOL_AA_CLIP accuracyCloseQuarters: 165 accuracySnap: 60 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 3 kneelBonus: 105 battleType: 1 attraction: 8 listOrder: 20360 - type: STR_BLACKOPS_SPYPISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SPYPISTOL_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 791 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 21 damageType: 1 clipSize: 11 battleType: 2 attraction: 8 listOrder: 20370 - type: STR_BLACKOPS_SPYPISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_LABOR, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 7900 weight: 2 bigSprite: 792 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 11 battleType: 2 attraction: 8 listOrder: 20380 - type: STR_UAC_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.1 costBuy: 4500 costSell: 3000 weight: 6 bigSprite: 882 floorSprite: 789 handSprite: 96 bulletSprite: 1 fireSound: 60 compatibleAmmo: - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 85 tuSnap: 23 tuAimed: 38 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 12 battleType: 1 shotgunChoke: 80 invWidth: 1 invHeight: 2 armor: 40 attraction: 13 listOrder: 20384 - type: STR_UAC_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_PISTOL_BUY size: 0.025 costBuy: 300 costSell: 200 weight: 3 bigSprite: 883 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 29 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 5 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 20385 - type: STR_UAC_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.025 costSell: 8000 weight: 3 bigSprite: 884 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 5 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 35 listOrder: 20386 - type: STR_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_BUY size: 0.1 costBuy: 2250 costSell: 1500 weight: 5 bigSprite: 3 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 88 tuSnap: 18 tuAimed: 30 tuLoad: 15 aimRange: 22 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 8 listOrder: 20330 - type: STR_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_PISTOL_CLIP size: 0.1 costBuy: 200 costSell: 150 weight: 2 bigSprite: 4 floorSprite: 4 handSprite: 624 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 8 listOrder: 20340 - type: STR_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8000 weight: 2 bigSprite: 84 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 12 battleType: 2 armor: 12 attraction: 8 listOrder: 20350 - type: STR_LUGER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.1 costBuy: 400 costSell: 300 weight: 6 bigSprite: 275 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_LUGER_CLIP accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 80 tuSnap: 17 tuAimed: 28 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20080 - type: STR_LUGER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_LUGER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 276 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20090 - type: STR_MAUSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.1 costBuy: 1500 costSell: 1300 weight: 6 bigSprite: 559 floorSprite: 3 handSprite: 776 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAUSER_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 85 tuSnap: 22 tuAimed: 32 tuLoad: 18 aimRange: 23 kneelBonus: 105 dropoff: 3 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20100 - type: STR_MAUSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAUSER size: 0.025 costBuy: 50 costSell: 40 weight: 2 bigSprite: 560 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 15 damageType: 1 damageBonus: firing: 0.2 clipSize: 10 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20110 - type: STR_COLT45 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 750 costSell: 600 weight: 5 bigSprite: 279 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_COLT45_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 80 tuSnap: 18 tuAimed: 32 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 listOrder: 20000 - type: STR_COLT45_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 75 costSell: 55 weight: 2 bigSprite: 280 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20010 - type: STR_DESERT_EAGLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.1 costBuy: 1200 costSell: 900 weight: 7 bigSprite: 430 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 59 compatibleAmmo: - STR_DESERT_EAGLE_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 92 tuSnap: 23 tuAimed: 35 costThrow: energy: 14 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 aimRange: 20 dropoff: 3 kneelBonus: 105 attraction: 12 listOrder: 20140 - type: STR_DESERT_EAGLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DESERT_EAGLE - STR_NONSTANDARD_WEAPONS size: 0.025 costBuy: 140 costSell: 125 weight: 2 bigSprite: 431 floorSprite: 4 hitSound: 13 hitAnimation: 26 power: 37 damageType: 1 damageAlter: ArmorEffectiveness: 1.1 clipSize: 7 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20150 - type: STR_WILDEY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.2 costBuy: 2400 costSell: 1800 weight: 8 bigSprite: 575 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_WILDEY_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 80 tuSnap: 23 tuAimed: 37 tuLoad: 18 aimRange: 14 snapRange: 12 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20230 - type: STR_WILDEY_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_WILDEY_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 3 bigSprite: 576 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 damageBonus: firing: 0.3 damageAlter: ArmorEffectiveness: 1.5 clipSize: 8 battleType: 2 armor: 30 attraction: 8 listOrder: 20240 - type: STR_HK_MK23_SOCOM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.1 costBuy: 1750 costSell: 1600 weight: 6 bigSprite: 381 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 110 compatibleAmmo: - STR_HK_MK23_SOCOM_CLIP accuracyCloseQuarters: 140 accuracySnap: 75 accuracyAimed: 94 tuSnap: 17 tuAimed: 29 tuLoad: 15 dropoff: 3 costThrow: energy: 12 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 12 aimRange: 18 kneelBonus: 105 listOrder: 20020 - type: STR_HK_MK23_SOCOM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_HK_MK23_SOCOM_BUY size: 0.025 costBuy: 180 costSell: 150 weight: 2 bigSprite: 382 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 20030 - type: STR_BERETTA_92FS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 700 costSell: 580 weight: 4 bigSprite: 351 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_BERETTA_92FS_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 80 tuSnap: 16 tuAimed: 24 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20120 - type: STR_BERETTA_92FS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 90 costSell: 80 weight: 2 bigSprite: 352 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 15 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20130 - type: STR_USP_MATCH categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_USP_MATCH - STR_NONSTANDARD_WEAPONS size: 0.1 costBuy: 1300 costSell: 1000 weight: 4 bigSprite: 1085 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_USP_9_MM_CLIP accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 88 tuSnap: 16 tuAimed: 25 tuLoad: 15 aimRange: 20 kneelBonus: 105 dropoff: 3 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 35 attraction: 10 listOrder: 20131 - type: STR_USP_9_MM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_USP_MATCH - STR_NONSTANDARD_WEAPONS size: 0.025 costBuy: 120 costSell: 100 weight: 2 bigSprite: 1086 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 23 damageType: 1 clipSize: 15 costThrow: energy: 4 battleType: 2 armor: 35 listOrder: 20132 - type: STR_MAKAROV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.1 costBuy: 350 costSell: 250 weight: 4 bigSprite: 283 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAKAROV_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 75 tuSnap: 16 tuAimed: 30 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 20040 - type: STR_MAKAROV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAKAROV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 284 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20050 - type: STR_PPSH categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.2 costBuy: 300 costSell: 250 weight: 7 bigSprite: 788 floorSprite: 720 handSprite: 1520 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_PPSH_CLIP accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 75 tuAuto: 33 tuSnap: 25 tuAimed: 42 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 45 invWidth: 1 invHeight: 3 armor: 32 aimRange: 24 autoShots: 4 sprayWaypoints: 2 attraction: 10 listOrder: 20790 - type: STR_PPSH_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PPSH_BUY size: 0.08 costBuy: 260 costSell: 180 weight: 4 bigSprite: 789 floorSprite: 721 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 71 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 10 listOrder: 20800 - type: STR_TOKAREV categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.1 costBuy: 370 costSell: 260 weight: 5 bigSprite: 375 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOKAREV_CLIP accuracyCloseQuarters: 133 accuracySnap: 65 accuracyAimed: 82 tuSnap: 19 tuAimed: 34 tuLoad: 18 aimRange: 20 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 20060 - type: STR_TOKAREV_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TOKAREV size: 0.025 costBuy: 30 costSell: 22 weight: 2 bigSprite: 376 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 8 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 20070 - type: STR_GLOCK_18 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 800 costSell: 550 weight: 3 bigSprite: 293 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_GLOCK_18_CLIP - STR_GLOCK_18_LARGE_CLIP accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 70 accuracyAuto: 50 tuSnap: 15 tuAimed: 20 tuAuto: 23 tuLoad: 15 costThrow: energy: 8 battleType: 1 aimRange: 20 autoRange: 14 dropoff: 3 kneelBonus: 105 autoShots: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 10 listOrder: 19950 - type: STR_GLOCK_18_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.025 costBuy: 180 costSell: 50 weight: 2 bigSprite: 294 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 18 costThrow: energy: 4 battleType: 2 armor: 30 listOrder: 19960 - type: STR_GLOCK_18_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_GLOCK_18_LARGE_CLIP size: 0.05 costBuy: 400 costSell: 120 weight: 3 bigSprite: 769 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 33 costThrow: energy: 4 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 listOrder: 19970 - type: STR_CALICO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.3 costBuy: 900 costSell: 600 weight: 5 bigSprite: 784 floorSprite: 718 handSprite: 1512 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_CALICO_CLIP - STR_CALICO_LARGE_CLIP accuracyCloseQuarters: 120 accuracySnap: 60 accuracyAuto: 40 tuSnap: 18 tuAuto: 27 tuLoad: 20 costThrow: energy: 10 autoRange: 9 snapRange: 12 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20810 - type: STR_CALICO_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_BUY size: 0.1 costBuy: 100 costSell: 70 weight: 3 bigSprite: 785 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 50 battleType: 2 armor: 30 attraction: 8 listOrder: 20820 - type: STR_CALICO_LARGE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_CALICO_LARGE_CLIP size: 0.1 costBuy: 240 costSell: 160 weight: 5 bigSprite: 786 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 100 battleType: 2 invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20830 - type: STR_M14 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_M14_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 753 floorSprite: 366 handSprite: 1904 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 75 accuracyAimed: 125 tuAuto: 40 tuSnap: 29 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 autoRange: 11 attraction: 8 listOrder: 21250 - type: STR_GALIL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GALIL_BUY size: 0.2 costBuy: 1800 costSell: 1300 weight: 10 bigSprite: 937 floorSprite: 825 handSprite: 1672 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 30 accuracySnap: 75 accuracyAimed: 105 tuAuto: 34 tuSnap: 24 tuAimed: 65 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 50 invWidth: 1 invHeight: 3 autoRange: 10 armor: 30 attraction: 8 listOrder: 21245 - type: STR_FN_FAL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FN_FAL_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 433 floorSprite: 366 handSprite: 1040 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_FN_FAL_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 80 accuracyAimed: 115 tuAuto: 38 tuSnap: 28 tuAimed: 65 snapRange: 16 autoRange: 11 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 armor: 30 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21240 - type: STR_FN_FAL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_FAL_CLIP size: 0.1 costBuy: 275 costSell: 225 weight: 3 bigSprite: 434 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 28 damageBonus: firing: 0.1 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21260 - type: STR_G11 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_G11_BUY size: 0.2 costBuy: 1900 costSell: 1750 weight: 12 bigSprite: 780 floorSprite: 715 handSprite: 1488 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_G11_CLIP accuracyCloseQuarters: 115 accuracyAuto: 65 accuracySnap: 75 accuracyAimed: 105 tuAuto: 28 tuSnap: 22 tuAimed: 50 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 aimRange: 33 snapRange: 16 autoRange: 15 attraction: 10 listOrder: 21270 - type: STR_G11_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_G11_BUY size: 0.1 costBuy: 700 costSell: 560 weight: 3 bigSprite: 781 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 20 damageBonus: bravery: 0.1 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 50 battleType: 2 attraction: 10 listOrder: 21280 - type: STR_ASSAULT_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ASSAULT_RIFLE_BUY size: 0.2 costBuy: 10000 costSell: 8250 weight: 8 bigSprite: 208 floorSprite: 185 handSprite: 424 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 70 accuracyAimed: 85 tuAuto: 40 tuSnap: 25 tuAimed: 45 battleType: 1 twoHanded: true oneHandedPenalty: 55 invWidth: 1 invHeight: 3 autoShots: 4 sprayWaypoints: 2 aimRange: 25 snapRange: 16 autoRange: 11 attraction: 8 listOrder: 21290 - type: STR_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_BUY size: 0.2 costBuy: 8000 costSell: 6400 weight: 8 bigSprite: 1 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_RIFLE_CLIP - STR_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 70 accuracyAimed: 125 tuAuto: 36 tuSnap: 25 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 20 autoRange: 11 attraction: 8 listOrder: 21300 - type: STR_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RIFLE_CLIP size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 2 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 77 power: 30 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21310 - type: STR_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8300 weight: 3 bigSprite: 80 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 20 battleType: 2 attraction: 8 listOrder: 21320 - type: STR_LIGHT_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.3 costBuy: 24000 costSell: 20000 weight: 16 bigSprite: 288 floorSprite: 246 handSprite: 784 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_LC_AP_AMMO - STR_LC_BS_AMMO - STR_LC_HE_AMMO - STR_LC_AA_AMMO - STR_LC_BS_AA_AMMO - STR_LC_I_AMMO accuracyCloseQuarters: 80 accuracySnap: 50 accuracyAimed: 75 tuSnap: 30 tuAimed: 70 battleType: 1 twoHanded: true oneHandedPenalty: 60 shotgunChoke: 100 aimRange: 20 armor: 35 invWidth: 1 invHeight: 3 attraction: 9 listOrder: 23120 - type: STR_LC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 350 costSell: 300 weight: 4 bigSprite: 289 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23130 - type: STR_LC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 300 costSell: 260 weight: 4 bigSprite: 290 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 25 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23140 - type: STR_LC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_HE_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 850 costSell: 700 weight: 4 bigSprite: 291 floorSprite: 249 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 44 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23150 - type: STR_LC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_AA_AMMO - STR_EXPLOSIVES_LICENCE - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 12000 costSell: 9000 weight: 4 bigSprite: 512 floorSprite: 247 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 62 damageAlter: ArmorEffectiveness: 0.7 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23170 - type: STR_LC_BS_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_BS_AA_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 10500 costSell: 8400 weight: 4 bigSprite: 513 floorSprite: 248 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 6 damageType: 1 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23180 - type: STR_LC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LC_I_AMMO - STR_LIGHT_CANNON_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 4 bigSprite: 684 floorSprite: 536 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 50 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 4 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23160 - type: STR_HEAVY_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.3 costBuy: 32000 costSell: 24800 weight: 36 bigSprite: 11 floorSprite: 11 handSprite: 24 bulletSprite: 4 fireSound: 80 compatibleAmmo: - STR_HC_AP_AMMO - STR_HC_HE_AMMO - STR_HC_I_AMMO - STR_HC_BS_AMMO - STR_HC_AA_BS_AMMO - STR_HC_AA_AMMO accuracyCloseQuarters: 45 accuracySnap: 60 accuracyAimed: 90 tuSnap: 33 tuAimed: 80 tuLoad: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 aimRange: 25 invWidth: 2 invHeight: 3 armor: 40 attraction: 9 listOrder: 23200 - type: STR_HC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 600 costSell: 425 weight: 6 bigSprite: 12 floorSprite: 12 handSprite: 584 hitSound: 81 hitAnimation: 26 power: 70 damageType: 1 damageAlter: ArmorEffectiveness: 0.65 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23210 - type: STR_HC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_HE_AMMO - STR_HEAVY_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 6 bigSprite: 13 floorSprite: 13 handSprite: 592 hitSound: 0 hitAnimation: 0 power: 65 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23220 - type: STR_HC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY - STR_HC_I_AMMO - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 800 costSell: 625 weight: 6 bigSprite: 14 floorSprite: 14 handSprite: 600 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: ToHealth: 1.75 ToMorale: 15.0 damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23230 - type: STR_HC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 24000 costSell: 18000 weight: 6 bigSprite: 74 floorSprite: 12 hitSound: 13 hitAnimation: 26 power: 88 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23250 - type: STR_HC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 450 costSell: 325 weight: 6 bigSprite: 507 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 33 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23240 - type: STR_HC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HC_AA_AMMO - STR_HEAVY_CANNON_BUY size: 0.1 costBuy: 21000 costSell: 16500 weight: 6 bigSprite: 508 floorSprite: 12 handSprite: 1104 hitSound: 81 hitAnimation: 26 power: 42 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 8 damageType: 1 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23260 - type: STR_AUTO_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.3 costBuy: 37000 costSell: 32000 weight: 40 bigSprite: 7 floorSprite: 7 handSprite: 32 bulletSprite: 3 fireSound: 78 compatibleAmmo: - STR_AC_AP_AMMO - STR_AC_HE_AMMO - STR_AC_I_AMMO - STR_AC_BS_AMMO - STR_AC_AA_BS_AMMO - STR_AC_AA_AMMO accuracyCloseQuarters: 55 accuracyAuto: 32 accuracySnap: 56 accuracyAimed: 82 tuAuto: 40 tuSnap: 33 tuAimed: 80 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true shotgunChoke: 80 aimRange: 22 invWidth: 2 invHeight: 3 attraction: 8 listOrder: 23300 - type: STR_AC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 5 bigSprite: 8 floorSprite: 8 handSprite: 560 hitSound: 79 hitAnimation: 26 power: 52 damageType: 1 damageAlter: ArmorEffectiveness: 0.75 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23310 - type: STR_AC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1100 costSell: 900 weight: 5 bigSprite: 9 floorSprite: 9 handSprite: 568 hitSound: 0 hitAnimation: 0 power: 55 damageType: 3 damageAlter: IgnoreOverKill: false ToTile: 0.66 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23320 - type: STR_AC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 10 floorSprite: 10 handSprite: 576 hitSound: 0 hitAnimation: 0 power: 52 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23330 - type: STR_AC_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 650 costSell: 525 weight: 5 bigSprite: 509 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 28 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23340 - type: STR_AC_AA_BS_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 24000 costSell: 18000 weight: 5 bigSprite: 510 floorSprite: 10 handSprite: 1096 hitSound: 81 hitAnimation: 26 power: 37 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 6 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23360 - type: STR_AC_AA_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AC_AA_AMMO - STR_AUTO_CANNON_BUY size: 0.1 costBuy: 27000 costSell: 19500 weight: 5 bigSprite: 73 floorSprite: 8 handSprite: 560 hitSound: 13 hitAnimation: 26 power: 70 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 14 battleType: 2 invWidth: 2 invHeight: 1 attraction: 8 listOrder: 23350 - type: STR_MASS_DRIVER_PISTOL categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL size: 0.1 costSell: 6300 weight: 15 bigSprite: 71 floorSprite: 99 handSprite: 248 bulletSprite: 19 fireSound: 68 compatibleAmmo: - STR_MASS_DRIVER_PISTOL_CLIP accuracyCloseQuarters: 133 accuracySnap: 72 accuracyAimed: 82 aimRange: 20 dropoff: 3 kneelBonus: 105 tuSnap: 22 tuAimed: 35 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 20420 - type: STR_MASS_DRIVER_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_PISTOL_CLIP size: 0.1 costSell: 1500 weight: 3 bigSprite: 67 floorSprite: 101 hitSound: 66 hitAnimation: 26 power: 54 damageType: 1 clipSize: 9 battleType: 2 armor: 30 attraction: 9 listOrder: 20430 - type: STR_MASS_DRIVER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE size: 0.1 costSell: 11500 weight: 23 bigSprite: 70 floorSprite: 98 handSprite: 240 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_RIFLE_CLIP accuracyCloseQuarters: 100 accuracySnap: 80 accuracyAimed: 115 tuSnap: 35 tuAimed: 70 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 21700 - type: STR_MASS_DRIVER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_RIFLE_CLIP size: 0.1 costSell: 2400 weight: 3 bigSprite: 66 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageType: 1 clipSize: 27 battleType: 2 armor: 30 attraction: 9 listOrder: 21710 - type: STR_MASS_DRIVER_SNIPER_RIFLE categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE size: 0.2 costSell: 14000 weight: 36 bigSprite: 69 floorSprite: 97 handSprite: 232 bulletSprite: 19 fireSound: 67 compatibleAmmo: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 80 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 9 listOrder: 22240 - type: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP size: 0.1 costSell: 3150 weight: 3 bigSprite: 65 floorSprite: 85 hitSound: 66 hitAnimation: 26 power: 70 damageBonus: firing: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 32 battleType: 2 armor: 30 attraction: 9 listOrder: 22250 - type: STR_HEAVY_MASS_DRIVER categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER size: 0.2 costSell: 21000 weight: 45 bigSprite: 72 floorSprite: 100 handSprite: 256 bulletSprite: 19 fireSound: 65 compatibleAmmo: - STR_HEAVY_MASS_DRIVER_CLIP accuracyCloseQuarters: 60 accuracySnap: 60 accuracyAimed: 100 tuSnap: 35 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 23600 - type: STR_HEAVY_MASS_DRIVER_CLIP categories: [STR_ALIEN_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_MASS_DRIVER_CLIP size: 0.1 costSell: 3900 weight: 4 bigSprite: 68 floorSprite: 102 hitSound: 66 hitAnimation: 26 power: 100 damageType: 1 clipSize: 48 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23610 - type: STR_GAUSS_PISTOL categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL size: 0.1 costSell: 81500 weight: 20 bigSprite: 214 floorSprite: 194 handSprite: 464 bulletSprite: 18 fireSound: 98 compatibleAmmo: - STR_GAUSS_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAuto: 26 accuracySnap: 69 accuracyAimed: 82 tuAuto: 42 tuSnap: 30 tuAimed: 55 tuLoad: 15 aimRange: 25 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 20460 - type: STR_GAUSS_PISTOL_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_GAUSS_PISTOL_CLIP size: 0.1 costSell: 1800 weight: 3 bigSprite: 218 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 80 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 9 listOrder: 20470 - type: STR_GAUSS_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE size: 0.1 costSell: 135000 weight: 45 bigSprite: 213 floorSprite: 193 handSprite: 456 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 36 accuracySnap: 80 accuracyAimed: 115 tuAuto: 47 tuSnap: 35 tuAimed: 80 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 21740 - type: STR_GAUSS_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_RIFLE_CLIP size: 0.1 costSell: 3000 weight: 4 bigSprite: 217 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 100 damageType: 1 clipSize: 18 battleType: 2 armor: 30 attraction: 9 listOrder: 21750 - type: STR_GAUSS_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE size: 0.2 costSell: 140000 weight: 55 bigSprite: 212 floorSprite: 192 handSprite: 448 bulletSprite: 18 fireSound: 97 compatibleAmmo: - STR_GAUSS_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 80 accuracySnap: 90 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 50 tuAimed: 75 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 bulletSpeed: 5 attraction: 9 listOrder: 22280 - type: STR_GAUSS_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_SNIPER_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_GAUSS_SNIPER_RIFLE_CLIP size: 0.1 costSell: 2850 weight: 4 bigSprite: 216 floorSprite: 196 hitSound: 66 hitAnimation: 116 power: 120 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 21 battleType: 2 armor: 30 attraction: 9 listOrder: 22290 - type: STR_HEAVY_GAUSS categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS size: 0.2 costSell: 205000 weight: 76 bigSprite: 215 floorSprite: 195 handSprite: 472 bulletSprite: 18 fireSound: 96 compatibleAmmo: - STR_HEAVY_GAUSS_CLIP accuracyCloseQuarters: 60 accuracyAuto: 36 accuracySnap: 60 accuracyAimed: 100 tuAuto: 55 tuSnap: 35 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 40 bulletSpeed: 5 attraction: 9 listOrder: 23620 - type: STR_HEAVY_GAUSS_CLIP categories: [STR_XCOM_TECH, STR_MASS_DRIVER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_GAUSS_CLIP size: 0.1 costSell: 6200 weight: 5 bigSprite: 219 floorSprite: 197 hitSound: 66 hitAnimation: 116 power: 150 damageType: 1 clipSize: 32 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 23630 - type: STR_AGRICULTURAL_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_AGRICULTURAL_FLAMER_BUY size: 0.2 costBuy: 4000 costSell: 3500 weight: 8 bigSprite: 716 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 100 accuracyAimed: 25 tuAimed: 20 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true arcingShot: true maxRange: 6 powerRangeReduction: 999 invWidth: 1 invHeight: 3 armor: 20 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 6 listOrder: 34490 - type: STR_FLAMETHROWER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_BUY size: 0.2 costBuy: 8000 costSell: 6500 weight: 10 bigSprite: 140 floorSprite: 78 handSprite: 184 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLAMETHROWER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 20 tuAuto: 35 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true arcingShot: true maxRange: 9 powerRangeReduction: 999 invWidth: 1 invHeight: 3 armor: 30 autoShots: 8 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 7 listOrder: 34500 - type: STR_FLAMETHROWER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FLAMETHROWER_CLIP size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 141 floorSprite: 79 explosionHitSound: 113 hitAnimation: 120 power: 30 damageType: 2 damageAlter: ToMorale: 30.0 clipSize: 40 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 15 attraction: 7 listOrder: 34510 - type: STR_MACRO_FLAMER categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAND] size: 1.0 costSell: 15000 weight: 85 bigSprite: 850 floorSprite: 761 handSprite: 1552 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_LARGE_FLAMER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 15 tuAuto: 45 tuLoad: 25 costThrow: energy: 20 battleType: 1 twoHanded: false arcingShot: true maxRange: 20 powerRangeReduction: 999 invWidth: 2 invHeight: 3 armor: 45 autoShots: 12 sprayWaypoints: 2 bulletSpeed: 80 experienceTrainingMode: 7 attraction: 7 listOrder: 34560 - type: STR_LARGE_FLAMER_CLIP categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 1250 weight: 25 bigSprite: 851 floorSprite: 762 explosionHitSound: 113 hitAnimation: 120 power: 50 damageType: 2 damageAlter: ToMorale: 30.0 clipSize: 120 costThrow: energy: 20 battleType: 2 invWidth: 2 invHeight: 2 armor: 20 attraction: 7 listOrder: 34570 - type: STR_SMALL_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 1700 costSell: 1200 weight: 6 bigSprite: 256 floorSprite: 81 handSprite: 1976 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SMALL_SHOTGUN_SHELLS accuracyCloseQuarters: 120 accuracySnap: 150 accuracyAimed: 175 tuSnap: 28 tuAimed: 48 snapRange: 3 aimRange: 3 dropoff: 6 battleType: 1 twoHanded: true oneHandedPenalty: 80 shotgunChoke: 50 invWidth: 1 invHeight: 2 armor: 40 tuLoad: 20 attraction: 8 listOrder: 22350 - type: STR_SMALL_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 40 costSell: 30 weight: 3 bigSprite: 257 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 attraction: 8 listOrder: 22360 - type: STR_HMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.4 costBuy: 11500 costSell: 8500 weight: 44 bigSprite: 155 floorSprite: 89 handSprite: 192 bulletSprite: 3 fireSound: 2 compatibleAmmo: - STR_HMG_CLIP - STR_HMG_AA_CLIP accuracyCloseQuarters: 28 accuracyAuto: 50 tuAuto: 90 tuLoad: 25 autoRange: 100 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 10 sprayWaypoints: 2 attraction: 9 listOrder: 31200 - type: STR_HMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_HMG_BUY size: 0.1 costBuy: 800 costSell: 600 weight: 8 bigSprite: 902 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 55 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31210 - type: STR_HMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_MACHINE_GUNS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 23400 weight: 8 bigSprite: 75 floorSprite: 80 hitSound: 220 hitAnimation: 26 power: 70 damageType: 1 clipSize: 80 battleType: 2 armor: 35 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31220 - type: STR_PSG1 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.3 costBuy: 15000 costSell: 8200 weight: 16 bigSprite: 629 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_PSG1_CLIP accuracyCloseQuarters: 66 noLOSAccuracyPenalty: 65 accuracySnap: 90 accuracyAimed: 140 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 49 tuAimed: 75 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 25 minRange: 10 dropoff: 3 attraction: 10 listOrder: 22100 - type: STR_PSG1_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_PSG1_BUY size: 0.1 costBuy: 700 costSell: 550 weight: 3 bigSprite: 630 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.8 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 10 listOrder: 22110 - type: STR_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.2 costBuy: 12000 costSell: 8500 weight: 15 bigSprite: 609 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 90 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 55 tuAimed: 80 tuLoad: 20 snapRange: 30 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 22080 - type: STR_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SNIPER_RIFLE_BUY size: 0.1 costBuy: 350 costSell: 270 weight: 2 bigSprite: 610 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 28 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 7 listOrder: 22090 - type: STR_BLACKOPS_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.3 costBuy: 28000 costSell: 22500 weight: 12 bigSprite: 900 floorSprite: 76 handSprite: 136 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_SNIPER_RIFLE_CLIP - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 66 accuracySnap: 80 accuracyAimed: 150 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 45 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 snapRange: 30 minRange: 15 dropoff: 3 attraction: 9 listOrder: 22140 - type: STR_BLACKOPS_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SNIPER_RIFLE_BUY size: 0.1 costBuy: 550 costSell: 400 weight: 3 bigSprite: 901 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 30 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22150 - type: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8600 weight: 2 bigSprite: 83 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22160 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.3 costBuy: 50000 costSell: 24000 weight: 11 bigSprite: 422 floorSprite: 492 handSprite: 1224 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 accuracySnap: 60 accuracyAimed: 120 accuracyMultiplier: firing: [0.0, 0.01] reactions: 0.5 tuAuto: 45 tuSnap: 40 tuAimed: 75 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 20 snapRange: 33 autoRange: 18 minRange: 10 dropoff: 3 attraction: 9 listOrder: 22210 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY size: 0.1 costBuy: 500 costSell: 350 weight: 3 bigSprite: 423 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 25 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22220 - type: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 536 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 38 damageBonus: firing: 0.25 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22230 - type: STR_HEAVY_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_LAND] size: 0.3 costSell: 30000 weight: 20 bigSprite: 193 floorSprite: 174 handSprite: 1544 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_HEAVY_SNIPER_RIFLE_CLIP - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - STR_HEAVY_SNIPER_RIFLE_AA_CLIP accuracyCloseQuarters: 45 accuracyAimed: 105 tuAimed: 80 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 aimRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 9 listOrder: 22170 - type: STR_HEAVY_SNIPER_RIFLE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 600 weight: 3 bigSprite: 194 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 50 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.65 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22180 - type: STR_HEAVY_SNIPER_RIFLE_HE_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 195 floorSprite: 175 hitSound: 22 hitAnimation: 0 power: 54 damageAlter: IgnoreOverKill: false damageBonus: firing: 0.1 blastRadius: 1 damageType: 3 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22190 - type: STR_HEAVY_SNIPER_RIFLE_AA_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8600 weight: 2 bigSprite: 196 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 70 damageBonus: firing: 0.2 damageAlter: RandomType: 7 ArmorEffectiveness: 0.65 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 9 listOrder: 22200 - type: STR_TASER categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_PISTOLS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 costBuy: 1800 costSell: 600 weight: 5 bigSprite: 113 floorSprite: 83 handSprite: 200 bulletSprite: 13 fireSound: 61 compatibleAmmo: - STR_TASER_CLIP accuracyCloseQuarters: 133 accuracyAimed: 70 tuAimed: 30 tuLoad: 15 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 20 maxRange: 5 powerRangeReduction: 999 experienceTrainingMode: 4 attraction: 6 listOrder: 18900 - type: STR_TASER_CLIP categories: [STR_HUMAN_TECH, STR_INCAPACITATE, STR_ELECTRIC, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 200 costSell: 100 weight: 2 bigSprite: 114 floorSprite: 91 hitSound: 54 hitAnimation: 56 blastRadius: 0 power: 44 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.0 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 1.0 ToTile: 0.0 clipSize: 2 battleType: 2 armor: 20 attraction: 6 listOrder: 18910 - type: STR_TASER_CANNON categories: [STR_XCOM_TECH, STR_CANNONS, STR_HEAVY_WEAPONS, STR_ELECTRIC, STR_LAND] size: 0.3 costSell: 10000 weight: 16 bigSprite: 1079 floorSprite: 925 handSprite: 1936 bulletSprite: 13 fireSound: 61 invWidth: 2 invHeight: 3 compatibleAmmo: - STR_TASER_CANNON_CLIP accuracyCloseQuarters: 35 accuracyAimed: 90 tuAimed: 40 tuLoad: 25 battleType: 1 twoHanded: true oneHandedPenalty: 65 armor: 18 maxRange: 10 powerRangeReduction: 30 experienceTrainingMode: 4 attraction: 8 listOrder: 18916 - type: STR_TASER_CANNON_CLIP categories: [STR_XCOM_TECH, STR_CANNONS, STR_HEAVY_WEAPONS, STR_ELECTRIC, STR_CLIPS, STR_LAND] size: 0.1 costSell: 850 weight: 22 bigSprite: 1080 floorSprite: 926 hitSound: 54 hitAnimation: 56 invWidth: 2 invHeight: 2 blastRadius: 0 power: 65 damageType: 11 damageAlter: ToHealth: 0.05 ToStun: 1.12 ToArmor: 0.0 ToWound: 0.0 RandomWound: false RandomStun: false IgnorePainImmunity: true IgnoreSelfDestruct: true RandomType: 2 IgnoreDirection: false ArmorEffectiveness: 0.7 ToTile: 0.0 clipSize: 2 battleType: 2 armor: 16 attraction: 8 listOrder: 18917 - type: STR_THUNDER_ARCER categories: [STR_XCOM_TECH, STR_ELECTRIC, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_LAND] requires: - STR_THUNDER_ARCER size: 0.2 costSell: 100000 weight: 12 bigSprite: 1083 floorSprite: 928 handSprite: 1944 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 126 power: 100 damageType: 11 damageAlter: IgnoreSelfDestruct: true accuracyCloseQuarters: 70 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 75 tuAuto: 40 tuSnap: 33 tuAimed: 70 battleType: 1 twoHanded: true blockBothHands: true arcingShot: true invWidth: 1 invHeight: 3 clipSize: -1 attraction: 13 listOrder: 30730 - type: STR_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SMOKE, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 8 bigSprite: 903 floorSprite: 74 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_LAUNCHER_FRAG - STR_LAUNCHER_BEAN - STR_LAUNCHER_SMOKE - STR_LAUNCHER_INC - STR_LAUNCHER_FLASHBANG - STR_LAUNCHER_ELERIUM accuracyCloseQuarters: 80 accuracySnap: 50 accuracyAimed: 85 tuSnap: 33 tuAimed: 50 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 34100 - type: STR_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 904 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 48 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34110 - type: STR_LAUNCHER_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_INCAPACITATE, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 150 costSell: 100 weight: 3 bigSprite: 1127 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 63 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 1 battleType: 2 armor: 20 attraction: 8 listOrder: 34115 - type: STR_LAUNCHER_SMOKE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 63 floorSprite: 2 hitSound: 0 hitAnimation: 88 power: 60 damageType: 9 clipSize: 1 battleType: 2 armor: 20 attraction: 6 listOrder: 34118 - type: STR_LAUNCHER_INC categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GRENADE_LAUNCHER_BUY - STR_NAPALM_GRENADE size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 62 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false damageType: 2 clipSize: 1 battleType: 2 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34120 - type: STR_LAUNCHER_FLASHBANG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LAUNCHER_FLASHBANG size: 0.1 costBuy: 300 costSell: 200 weight: 3 bigSprite: 926 floorSprite: 2 hitSound: 54 hitAnimation: 88 power: 35 hidePower: true damageType: 6 damageAlter: RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 clipSize: 1 battleType: 2 armor: 20 attraction: 6 listOrder: 34135 - type: STR_LAUNCHER_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] size: 0.1 costSell: 34250 weight: 3 bigSprite: 247 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 armor: 20 blastRadius: 6 attraction: 8 listOrder: 34140 - type: STR_MILKOR_MGL categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.2 costBuy: 5000 costSell: 2250 weight: 9 bigSprite: 697 floorSprite: 650 handSprite: 1328 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_MILKOR_MGL_CLIP - STR_MILKOR_MGL_CLIP_BEAN - STR_MILKOR_MGL_CLIP_SMOKE - STR_MILKOR_MGL_CLIP_INC - STR_MILKOR_MGL_CLIP_FLASHBANG - STR_MILKOR_MGL_CLIP_ELERIUM accuracyCloseQuarters: 95 accuracySnap: 40 accuracyAimed: 64 tuSnap: 28 tuAimed: 40 tuLoad: 25 aimRange: 20 snapRange: 12 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 12 listOrder: 34070 - type: STR_MILKOR_MGL_CLIP categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 1200 costSell: 900 weight: 8 bigSprite: 698 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 48 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34080 - type: STR_MILKOR_MGL_CLIP_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 900 costSell: 600 weight: 8 bigSprite: 1126 floorSprite: 651 hitSound: 13 hitAnimation: 26 power: 63 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 8 listOrder: 34082 - type: STR_MILKOR_MGL_CLIP_SMOKE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY size: 0.1 costBuy: 1800 costSell: 1200 weight: 8 bigSprite: 1123 floorSprite: 651 hitSound: 0 hitAnimation: 88 power: 60 damageType: 9 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 6 listOrder: 34084 - type: STR_MILKOR_MGL_CLIP_INC categories: [STR_HUMAN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_BUY - STR_NAPALM_GRENADE size: 0.1 costBuy: 3600 costSell: 2400 weight: 8 bigSprite: 1122 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 60 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false damageType: 2 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 4 attraction: 8 listOrder: 34086 - type: STR_MILKOR_MGL_CLIP_FLASHBANG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MILKOR_MGL_CLIP_FLASHBANG size: 0.1 costBuy: 1800 costSell: 1200 weight: 8 bigSprite: 1124 floorSprite: 651 hitSound: 54 hitAnimation: 88 power: 35 hidePower: true damageType: 6 damageAlter: RandomType: 2 IgnorePainImmunity: true ArmorEffectiveness: 0 ToStun: 0.1 ToMorale: 0.1 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 5 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 attraction: 6 listOrder: 34087 - type: STR_MILKOR_MGL_CLIP_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] size: 0.1 costSell: 190000 weight: 8 bigSprite: 1125 floorSprite: 651 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 6 attraction: 8 listOrder: 34088 - type: STR_TACTICAL_GRENADE_LAUNCHER categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_INCENDIARIES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 18000 costSell: 16000 weight: 26 bigSprite: 448 floorSprite: 372 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_BEAN - STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY - STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM accuracyCloseQuarters: 75 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 45 tuSnap: 36 tuAimed: 54 tuAuto: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 34170 - type: STR_TACTICAL_GRENADE_LAUNCHER_FRAG categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 900 costSell: 700 weight: 8 bigSprite: 449 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 65 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 5 attraction: 8 listOrder: 34180 - type: STR_TACTICAL_GRENADE_LAUNCHER_BEAN categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 750 costSell: 500 weight: 8 bigSprite: 1132 floorSprite: 2 hitSound: 13 hitAnimation: 26 power: 85 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 0 attraction: 8 listOrder: 34182 - type: STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY size: 0.2 costBuy: 2700 costSell: 2100 weight: 8 bigSprite: 1131 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 80 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false damageType: 2 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 5 attraction: 8 listOrder: 34186 - type: STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM categories: [STR_HUMAN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TACTICAL_GRENADE_LAUNCHER_BUY - STR_SHARE_ELERIUM_EXPLOSIVES_TECH size: 0.2 costBuy: 35000 costSell: 20000 weight: 8 bigSprite: 1133 floorSprite: 2 hitSound: 0 hitAnimation: 0 power: 108 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 3 battleType: 2 invWidth: 2 invHeight: 1 armor: 20 blastRadius: 8 attraction: 8 listOrder: 34188 - type: STR_PKM categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.3 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 569 floorSprite: 449 handSprite: 1184 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_PKM_CLIP accuracyCloseQuarters: 45 accuracySnap: 45 accuracyAuto: 32 tuSnap: 25 tuAuto: 50 tuLoad: 25 snapRange: 20 autoRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 9 listOrder: 30960 - type: STR_PKM_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_PKM_BUY size: 0.1 costBuy: 1000 costSell: 750 weight: 9 bigSprite: 570 floorSprite: 450 hitSound: 22 hitAnimation: 26 power: 33 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 30970 - type: STR_BLACKOPS_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_BUY size: 0.3 costBuy: 32000 costSell: 19000 weight: 14 bigSprite: 356 floorSprite: 312 handSprite: 912 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 75 accuracySnap: 40 accuracyAuto: 40 tuSnap: 42 tuAuto: 42 tuLoad: 20 snapRange: 25 autoRange: 25 confSnap: shots: 3 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 9 listOrder: 31003 - type: STR_BLACKOPS_ASSAULT_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_ASSAULT_LMG_BUY size: 0.3 costBuy: 18000 costSell: 14700 weight: 14 bigSprite: 111 floorSprite: 94 handSprite: 168 bulletSprite: 11 fireSound: 57 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 66 accuracySnap: 53 accuracyAuto: 35 tuSnap: 35 tuAuto: 45 tuLoad: 25 autoRange: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 confSnap: shots: 2 autoShots: 5 sprayWaypoints: 2 attraction: 9 listOrder: 31000 - type: STR_BLACKOPS_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_LMG_CLIP size: 0.1 costBuy: 350 costSell: 75 weight: 6 bigSprite: 112 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 35 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31010 - type: STR_BLACKOPS_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 15750 weight: 6 bigSprite: 76 floorSprite: 95 hitSound: 22 hitAnimation: 26 power: 48 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 40 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 9 listOrder: 31020 - type: STR_LIGHT_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.5 costBuy: 16000 costSell: 8000 weight: 18 bigSprite: 107 floorSprite: 92 handSprite: 152 bulletSprite: 2 fireSound: 56 compatibleAmmo: - STR_LIGHT_MINIGUN_CLIP - STR_LIGHT_MINIGUN_AA_CLIP accuracyCloseQuarters: 45 accuracyAuto: 16 tuAuto: 36 tuLoad: 25 dropoff: 2 autoRange: 14 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 bulletSpeed: 40 autoShots: 12 sprayWaypoints: 2 kneelBonus: 200 attraction: 8 listOrder: 30750 - type: STR_LIGHT_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_LIGHT_MINIGUN_BUY size: 0.3 costBuy: 1200 costSell: 850 weight: 8 bigSprite: 108 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 25 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 8 listOrder: 30760 - type: STR_LIGHT_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 24000 weight: 8 bigSprite: 79 floorSprite: 90 hitSound: 22 hitAnimation: -1 power: 33 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 150 battleType: 2 armor: 30 invWidth: 2 invHeight: 2 bulletSpeed: 40 explosionSpeed: 5 attraction: 8 listOrder: 30770 - type: STR_MINIGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIGUN_BUY size: 0.6 costBuy: 33000 costSell: 10000 weight: 28 bigSprite: 105 floorSprite: 86 handSprite: 152 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_MINIGUN_CLIP - STR_MINIGUN_AA_CLIP accuracyCloseQuarters: 33 accuracyAuto: 12 tuAuto: 45 tuLoad: 30 dropoff: 2 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 30 autoRange: 20 autoShots: 15 sprayWaypoints: 2 bulletSpeed: 50 kneelBonus: 200 attraction: 8 listOrder: 30780 - type: STR_MINIGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIGUN size: 0.3 costBuy: 3000 costSell: 2400 weight: 18 bigSprite: 106 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 8 listOrder: 30790 - type: STR_MINIGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.3 costSell: 93000 weight: 18 bigSprite: 78 floorSprite: 88 hitSound: 22 hitAnimation: -1 power: 48 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 250 battleType: 2 armor: 30 invWidth: 2 invHeight: 3 bulletSpeed: 50 explosionSpeed: 5 attraction: 8 listOrder: 30800 - type: STR_CROSS weight: 4 bigSprite: 1034 floorSprite: 903 handSprite: 1880 bulletSprite: 27 hitAnimation: 206 fireSound: 291 damageType: 12 invWidth: 1 invHeight: 2 power: 0 damageBonus: psiStrength: 0.1 bravery: 0.15 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToTile: 0.0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ArmorEffectiveness: 0 accuracySnap: 100 accuracyMultiplier: flatHundred: 1.0 costSnap: time: 33 energy: 10 battleType: 1 clipSize: -1 powerRangeThreshold: 2 powerRangeReduction: 1 bulletSpeed: 9999 experienceTrainingMode: 20 recover: false listOrder: 57242 - type: STR_FLAME_GLOVE categories: [STR_HUMAN_TECH, STR_PSI, STR_PLASMA, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 requires: - STR_FLAME_GLOVE_USE costSell: 65000 weight: 5 bigSprite: 264 floorSprite: 232 fireSound: 64 hitSound: 19 hitAnimation: 46 bulletSprite: 8 damageType: 5 damageBonus: psiStrength: 1.0 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 200 accuracyAimed: 70 accuracyMultiplier: firing: 0.0 throwing: 1.0 psiStrength: 0.5 costAimed: time: 36 energy: 25 stun: 15 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 13 arcingShot: true experienceTrainingMode: 26 attraction: 10 listOrder: 44100 - type: STR_STORM_ROSE categories: [STR_HUMAN_TECH, STR_PSI, STR_ELECTRIC, STR_SPACE, STR_DREAM, STR_LAND] size: 0.1 requires: - STR_STORM_ROSE_USE costSell: 70000 weight: 5 bigSprite: 801 floorSprite: 729 handSprite: 992 hitSound: 54 hitAnimation: 56 bulletSprite: 13 fireSound: 61 damageType: 11 damageBonus: psiStrength: 0.5 damageAlter: IgnoreSelfDestruct: true ToStun: 1.0 accuracyCloseQuarters: 100 accuracyAuto: 45 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costAuto: time: 31 energy: 30 stun: 11 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 autoRange: 10 experienceTrainingMode: 26 attraction: 10 listOrder: 44080 - type: STR_DAGON_STAFF categories: [STR_HUMAN_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_DAGON_STAFF_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 268 floorSprite: 236 handSprite: 744 fireSound: 71 hitSound: 92 hitAnimation: 96 bulletSprite: 8 damageType: 8 damageBonus: psiStrength: 0.7 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 145 accuracyAimed: 90 costAimed: time: 50 energy: 20 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 20 experienceTrainingMode: 26 attraction: 10 listOrder: 44120 - type: STR_STAFF_OF_HEART_GRIP categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_STAFF_OF_HEART_GRIP_USE size: 0.3 costSell: 50000 weight: 5 bigSprite: 537 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 psiAttackName: STR_CRUSH_THE_HEART damageType: 5 damageBonus: psi: 0.02 damageAlter: ResistType: 15 RandomType: 6 ArmorEffectiveness: 0 ToArmor: 0 ToMorale: 3.0 accuracyCloseQuarters: 145 accuracyUse: 15 costUse: time: 40 energy: 20 stun: 7 mana: 7 costMindControl: time: 0 costPanic: time: 0 costThrow: energy: 10 clipSize: -1 battleType: 9 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 15 experienceTrainingMode: 26 attraction: 10 listOrder: 44140 - type: STR_SKULL_STAFF categories: [STR_SHOGG_TECH, STR_PSI, STR_CHEMICALS, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] requires: - STR_SKULL_STAFF_USE size: 0.3 costSell: 75000 weight: 5 bigSprite: 859 floorSprite: 236 handSprite: 744 fireSound: 71 explosionHitSound: 280 hitAnimation: 112 bulletSprite: 8 damageType: 9 damageBonus: psiStrength: 1.0 damageAlter: ResistType: 8 RandomType: 6 ToHealth: 1.0 accuracyCloseQuarters: 145 accuracyAimed: 90 costAimed: time: 50 energy: 50 stun: 10 costThrow: energy: 10 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 maxRange: 32 aimRange: 16 experienceTrainingMode: 26 attraction: 10 listOrder: 44180 - type: STR_STAFF_OF_SAMAEL categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.3 costSell: 75000 weight: 5 bigSprite: 987 floorSprite: 438 handSprite: 1136 hitSound: 250 hitAnimation: 156 fireSound: 666 explosionHitSound: 667 bulletSprite: 24 damageType: 9 damageAlter: FixRadius: 1 hidePower: true spawnUnit: STR_DOOM_IMP spawnUnitFaction: 1 accuracyAimed: 100 costAimed: time: 30 morale: 50 energy: 60 accuracyMultiplier: firing: 0.0 psiStrength: 1.0 costThrow: energy: 10 battleType: 1 clipSize: -1 twoHanded: true invWidth: 2 invHeight: 3 maxRange: 18 arcingShot: true attraction: 10 listOrder: 44195 - type: STR_DARK_STAFF categories: [STR_HUMAN_TECH, STR_PSI, STR_UNDERWATER, STR_SPACE, STR_DREAM, STR_LAND] size: 0.1 requires: - STR_DARK_STAFF_USE costSell: 100000 weight: 5 bigSprite: 1090 floorSprite: 438 handSprite: 1136 hitSound: 296 hitAnimation: 176 bulletSprite: 37 fireSound: 294 damageType: 12 damageBonus: psiStrength: 1.0 damageAlter: ToStun: 0.33 accuracyCloseQuarters: 70 accuracyAimed: 115 accuracyMultiplier: psiStrength: 1.0 costAimed: time: 38 energy: 45 stun: 25 costThrow: energy: 10 clipSize: -1 battleType: 1 invWidth: 1 invHeight: 3 autoRange: 10 experienceTrainingMode: 26 attraction: 10 listOrder: 44200 - type: STR_ENFIELD_REVOLVER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.2 costBuy: 300 costSell: 250 weight: 5 bigSprite: 394 floorSprite: 153 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_ENFIELD_REVOLVER_AMMO accuracyCloseQuarters: 133 accuracySnap: 54 accuracyAimed: 60 tuSnap: 20 tuAimed: 33 tuLoad: 15 aimRange: 20 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 attraction: 6 listOrder: 19620 - type: STR_ENFIELD_REVOLVER_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_ENFIELD_REVOLVER size: 0.1 costBuy: 80 costSell: 40 weight: 2 bigSprite: 395 floorSprite: 154 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 6 listOrder: 19630 - type: STR_PISTOL_LT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.2 costBuy: 500 costSell: 350 weight: 3 bigSprite: 231 floorSprite: 3 handSprite: 680 bulletSprite: 1 fireSound: 75 compatibleAmmo: - STR_PISTOL_LT_CLIP accuracyCloseQuarters: 165 accuracySnap: 55 accuracyAimed: 65 tuSnap: 15 tuAimed: 30 tuLoad: 15 aimRange: 18 dropoff: 3 kneelBonus: 105 battleType: 1 attraction: 7 listOrder: 19740 - type: STR_PISTOL_LT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_SPORTS, STR_CONCEALABLE, STR_LAND] size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 232 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 10 battleType: 2 attraction: 7 listOrder: 19750 - type: STR_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 7 bigSprite: 100 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 70 accuracyAimed: 90 tuSnap: 21 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20160 - type: STR_BLACKOPS_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_MAGNUM_BUY size: 0.2 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 566 floorSprite: 447 handSprite: 1176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 100 tuSnap: 22 tuAimed: 35 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20170 - type: STR_SMART_MAGNUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 17000 weight: 10 bigSprite: 514 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_MAGNUM_DRUM - STR_MAGNUM_AA_DRUM accuracyCloseQuarters: 133 accuracySnap: 80 accuracyAimed: 105 tuSnap: 16 tuAimed: 30 tuLoad: 18 aimRange: 16 snapRange: 13 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20180 - type: STR_MAGNUM_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGNUM_BUY size: 0.1 costBuy: 320 costSell: 160 weight: 2 bigSprite: 101 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 38 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20190 - type: STR_MAGNUM_AA_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8200 weight: 2 bigSprite: 77 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 damageAlter: ArmorEffectiveness: 1.2 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20200 - type: STR_S&W_610 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.2 costBuy: 1600 costSell: 600 weight: 6 bigSprite: 564 floorSprite: 82 handSprite: 176 bulletSprite: 12 fireSound: 59 compatibleAmmo: - STR_S&W_610_CLIP accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 80 tuSnap: 20 tuAimed: 30 tuLoad: 18 aimRange: 20 dropoff: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 attraction: 8 listOrder: 20210 - type: STR_S&W_610_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_S&W_610_BUY size: 0.1 costBuy: 260 costSell: 220 weight: 2 bigSprite: 565 floorSprite: 85 hitSound: 13 hitAnimation: 26 power: 33 damageType: 1 clipSize: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 20220 - type: STR_MULTI_LAUNCHER categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 9500 weight: 8 bigSprite: 201 floorSprite: 178 handSprite: 416 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_ROCKET_PACK accuracyCloseQuarters: 45 accuracyAuto: 30 accuracySnap: 45 accuracyAimed: 105 tuAuto: 60 tuSnap: 45 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 2 invHeight: 3 autoShots: 4 sprayWaypoints: 2 attraction: 8 listOrder: 34050 - type: STR_ROCKET_PACK categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.4 costSell: 4600 weight: 24 bigSprite: 202 floorSprite: 179 hitSound: 0 hitAnimation: 0 power: 64 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 2 attraction: 8 listOrder: 34060 - type: STR_ADVANCED_ROCKET_LAUNCHER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] size: 0.4 costSell: 24000 weight: 10 bigSprite: 198 floorSprite: 176 handSprite: 408 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_LARGE_ROCKET - STR_ELERIUM_ROCKET - STR_MIND_GUIDED_MISSILE accuracyCloseQuarters: 33 accuracySnap: 55 accuracyAimed: 125 tuSnap: 45 tuAimed: 70 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 8 listOrder: 33975 - type: STR_ELERIUM_ROCKET categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 31200 weight: 8 bigSprite: 199 floorSprite: 17 hitSound: 0 hitAnimation: 112 power: 162 damageAlter: ResistType: 5 IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 34020 - type: STR_MIND_GUIDED_MISSILE categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_MIND_GUIDED_MISSILE size: 0.2 costSell: 38000 weight: 8 bigSprite: 110 floorSprite: 117 hitSound: 0 hitAnimation: 0 power: 106 damageType: 3 damageAlter: IgnoreOverKill: false clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 waypoints: 9 attraction: 8 listOrder: 34030 - type: STR_CANISTER_GUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_INCENDIARIES, STR_RIFLES, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.2 requires: - STR_CANISTER_GUN costSell: 47000 weight: 11 bigSprite: 342 floorSprite: 299 handSprite: 872 bulletSprite: 15 fireSound: 125 compatibleAmmo: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I accuracyCloseQuarters: 120 accuracySnap: 55 accuracyAimed: 95 tuSnap: 36 tuAimed: 70 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 15 snapRange: 16 dropoff: 3 recoveryPoints: 1 attraction: 12 listOrder: 21940 - type: STR_CANISTER_GUN_CLIP_CH categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_CH costSell: 3700 weight: 3 bigSprite: 343 floorSprite: 300 hitSound: 19 hitAnimation: 66 power: 80 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.75 ToMorale: 5.0 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 21950 - type: STR_CANISTER_GUN_CLIP_I categories: [STR_INCENDIARIES, STR_ALIEN_TECH, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.05 requires: - STR_CANISTER_GUN_CLIP_I costSell: 3700 weight: 3 bigSprite: 344 floorSprite: 300 explosionHitSound: 113 power: 40 damageType: 2 damageAlter: ToArmorPre: 0.5 ToTile: 1.0 ToHealth: 1.4 clipSize: 3 costThrow: energy: 6 blastRadius: 3 battleType: 2 armor: 30 recoveryPoints: 1 listOrder: 21960 - type: STR_CHEMOGUN categories: [STR_CHEMICALS, STR_SMOKE, STR_SHOTGUNS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.2 costSell: 5300 weight: 9 bigSprite: 469 floorSprite: 391 handSprite: 1056 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMOGUN_CLIP - STR_CHEMOGUN_EXTINGUISHER_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 tuAuto: 65 tuLoad: 20 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 25 arcingShot: true autoRange: 11 autoShots: 8 sprayWaypoints: 2 attraction: 10 listOrder: 22980 - type: STR_CHEMOGUN_CLIP categories: [STR_CHEMICALS, STR_SHOTGUNS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMOGUN size: 0.1 costSell: 3300 weight: 5 bigSprite: 470 floorSprite: 392 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 24 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 25 listOrder: 22990 - type: STR_CHEMOGUN_EXTINGUISHER_CLIP categories: [STR_SMOKE, STR_SHOTGUNS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_EXTINGUISHER_TANKS size: 0.1 costSell: 2600 weight: 5 bigSprite: 1114 floorSprite: 956 explosionHitSound: 113 hitAnimation: 88 power: 35 damageType: 9 damageAlter: RandomType: 4 FixRadius: 1 ToStun: 0.15 ToTime: 0.2 isFireExtinguisher: true clipSize: 24 costThrow: energy: 10 battleType: 2 invWidth: 2 invHeight: 1 armor: 25 listOrder: 22993 - type: STR_CHEMPISTOL categories: [STR_CHEMICALS, STR_PISTOLS, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 4500 weight: 5 bigSprite: 471 floorSprite: 393 handSprite: 1064 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_EXTINGUISHER_CLIP accuracyCloseQuarters: 133 accuracySnap: 44 tuSnap: 28 tuLoad: 20 costThrow: energy: 10 battleType: 1 invWidth: 1 invHeight: 2 dropoff: 3 armor: 25 arcingShot: true attraction: 10 listOrder: 20530 - type: STR_CHEMPISTOL_CLIP categories: [STR_CHEMICALS, STR_SMOKE, STR_PISTOLS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CHEMPISTOL size: 0.1 costSell: 2900 weight: 3 bigSprite: 472 floorSprite: 394 hitSound: 19 hitAnimation: -1 power: 35 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 clipSize: 14 costThrow: energy: 6 battleType: 2 invWidth: 1 invHeight: 1 armor: 25 listOrder: 20540 - type: STR_CHEMPISTOL_EXTINGUISHER_CLIP categories: [STR_SMOKE, STR_PISTOLS, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_EXTINGUISHER_TANKS size: 0.1 costSell: 2000 weight: 3 bigSprite: 1115 floorSprite: 957 explosionHitSound: 113 hitAnimation: 88 power: 35 damageType: 9 damageAlter: RandomType: 4 FixRadius: 1 ToStun: 0.15 ToTime: 0.2 isFireExtinguisher: true clipSize: 14 costThrow: energy: 6 battleType: 2 invWidth: 1 invHeight: 1 armor: 25 listOrder: 20543 - type: STR_TOXIGUN categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN size: 0.2 costSell: 39000 weight: 3 bigSprite: 123 floorSprite: 109 handSprite: 312 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_TOXIGUN_FLASK accuracyCloseQuarters: 100 accuracySnap: 35 tuSnap: 40 snapRange: 8 dropoff: 4 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 20 attraction: 10 listOrder: 23000 - type: STR_TOXIGUN_FLASK categories: [STR_CHEMICALS, STR_ALIEN_TECH, STR_SHOTGUNS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TOXIGUN_FLASK size: 0.1 costSell: 3500 weight: 2 bigSprite: 124 floorSprite: 110 hitSound: 19 hitAnimation: 66 power: 45 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 damageType: 8 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 attraction: 10 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 listOrder: 23010 - type: STR_ACID_BOLT categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_BOLT size: 0.1 costSell: 2100 weight: 6 bigSprite: 713 floorSprite: 665 handSprite: 1384 bulletSprite: 11 fireSound: 48 explosionHitSound: 19 hitAnimation: 0 power: 90 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 12 clipSize: 3 accuracySnap: 40 accuracyAimed: 70 tuSnap: 35 tuAimed: 75 battleType: 1 twoHanded: false invWidth: 1 invHeight: 1 recoveryPoints: 1 armor: 10 arcingShot: true maxRange: 21 blastRadius: 2 experienceTrainingMode: 7 attraction: 7 listOrder: 39200 - type: STR_ACID_PISTOL categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requires: - STR_ACID_PISTOL size: 0.1 costSell: 16800 weight: 9 bigSprite: 708 floorSprite: 660 handSprite: 560 bulletSprite: 15 fireSound: 71 compatibleAmmo: - STR_ACID_PISTOL_CLIP accuracyCloseQuarters: 120 accuracyAimed: 70 accuracySnap: 70 accuracyAuto: 50 tuAimed: 45 tuSnap: 30 tuAuto: 40 tuLoad: 18 costThrow: energy: 18 battleType: 1 aimRange: 16 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 30 attraction: 10 listOrder: 20480 - type: STR_ACID_PISTOL_CLIP categories: [STR_DIMENSION_X_TECH, STR_CHEMICALS, STR_PISTOLS, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requires: - STR_ACID_PISTOL_CLIP size: 0.1 costSell: 525 weight: 3 bigSprite: 709 floorSprite: 661 hitSound: 19 hitAnimation: 66 power: 64 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.3 ToMorale: 2.0 damageType: 8 costThrow: energy: 6 clipSize: 3 battleType: 2 recoveryPoints: 1 armor: 10 attraction: 10 listOrder: 20490 - type: STR_DART_PISTOL categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 8000 weight: 4 bigSprite: 389 floorSprite: 337 handSprite: 968 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_B - STR_DART_PISTOL_CLIP_C accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAimed: 90 aimRange: 12 snapRange: 9 kneelBonus: 105 dropoff: 5 tuSnap: 18 tuAimed: 30 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 25 attraction: 8 listOrder: 18960 - type: STR_DART_PISTOL_CLIP_A categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 5700 weight: 2 bigSprite: 390 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 30 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18970 - type: STR_DART_PISTOL_CLIP_B categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 6400 weight: 2 bigSprite: 391 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 38 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18980 - type: STR_DART_PISTOL_CLIP_C categories: [STR_XCOM_TECH, STR_PISTOLS, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 6700 weight: 2 bigSprite: 392 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 47 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 4 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 18990 - type: STR_DART_RIFLE categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.2 costSell: 9500 weight: 10 bigSprite: 86 floorSprite: 104 handSprite: 264 bulletSprite: 3 fireSound: 69 compatibleAmmo: - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C accuracyCloseQuarters: 80 accuracySnap: 75 accuracyAimed: 115 aimRange: 15 dropoff: 4 tuSnap: 30 tuAimed: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 attraction: 8 listOrder: 19020 - type: STR_DART_RIFLE_CLIP_A categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 6700 weight: 2 bigSprite: 87 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 36 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19030 - type: STR_DART_RIFLE_CLIP_B categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 8000 weight: 2 bigSprite: 88 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 46 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19040 - type: STR_DART_RIFLE_CLIP_C categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 8300 weight: 2 bigSprite: 89 floorSprite: 105 hitSound: 19 hitAnimation: 26 power: 56 damageType: 15 damageAlter: ToTile: 0.1 ToHealth: 0.1 ToStun: 1.0 ToWound: 0.0 clipSize: 6 battleType: 2 armor: 30 blastRadius: 0 attraction: 8 listOrder: 19050 - type: STR_HARPOON categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_BEACH, STR_UNDERWATER] size: 0.2 requiresBuy: - STR_HARPOON costBuy: 2200 costSell: 1700 weight: 4 bigSprite: 1020 floorSprite: 886 handSprite: 1832 fireSound: 69 accuracySnap: 65 accuracyAimed: 85 accuracyCloseQuarters: 66 maxRange: 25 aimRange: 18 snapRange: 10 dropoff: 3 tuSnap: 35 tuAimed: 70 compatibleAmmo: - STR_HARPOON_CLIP - STR_HARPOON_HE_CLIP - STR_HARPOON_AA_CLIP bulletSprite: 36 bulletSpeed: -3 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 recover: true armor: 30 attraction: 7 listOrder: 21010 - type: STR_HARPOON_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON size: 0.1 costBuy: 100 costSell: 80 weight: 1 bigSprite: 1021 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 23 damageType: 7 clipSize: 1 tuLoad: 25 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 7 listOrder: 21011 - type: STR_HARPOON_HE_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_EXPLOSIVES, STR_BEACH, STR_UNDERWATER] requiresBuy: - STR_HARPOON - STR_EXPLOSIVES_LICENCE size: 0.1 costBuy: 250 costSell: 180 weight: 1 bigSprite: 1022 floorSprite: 889 hitSound: 0 hitAnimation: 168 power: 26 damageType: 3 blastRadius: 3 clipSize: 1 tuLoad: 28 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 recover: true armor: 10 listOrder: 21012 - type: STR_HARPOON_AA_CLIP categories: [STR_XCOM_TECH, STR_RIFLES, STR_INCAPACITATE, STR_CLIPS, STR_BEACH, STR_UNDERWATER] size: 0.1 costSell: 8500 weight: 1 bigSprite: 1023 floorSprite: 887 hitSound: 286 hitAnimation: 26 power: 35 damageType: 7 clipSize: 1 tuLoad: 25 tuUnload: 12 battleType: 2 invWidth: 1 invHeight: 2 armor: 10 recover: true attraction: 7 listOrder: 21013 - type: STR_LASER_PISTOL_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 9400 weight: 10 bigSprite: 5 floorSprite: 5 handSprite: 112 bulletSprite: 5 fireSound: 82 compatibleAmmo: - STR_LASER_PISTOL_MIB_CLIP accuracyCloseQuarters: 133 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 tuLoad: 15 aimRange: 30 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 battleType: 1 armor: 30 attraction: 9 listOrder: 20500 - type: STR_LASER_PISTOL_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] size: 0.1 costSell: 15000 weight: 2 bigSprite: 146 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 armor: 30 attraction: 9 listOrder: 20510 - type: STR_LASER_RIFLE_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.2 costSell: 16500 weight: 12 bigSprite: 150 floorSprite: 139 handSprite: 328 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_LASER_RIFLE_MIB_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 35 attraction: 9 listOrder: 21800 - type: STR_LASER_RIFLE_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 15100 weight: 3 bigSprite: 147 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 50 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 36 battleType: 2 armor: 30 attraction: 9 listOrder: 21810 - type: STR_HEAVY_LASER_MIB categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] size: 0.3 costSell: 25000 weight: 27 bigSprite: 6 floorSprite: 6 handSprite: 16 bulletSprite: 7 fireSound: 84 compatibleAmmo: - STR_HEAVY_LASER_MIB_CLIP damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 9 listOrder: 30080 - type: STR_HEAVY_LASER_MIB_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 15400 weight: 4 bigSprite: 148 floorSprite: 138 hitSound: 85 hitAnimation: 36 power: 75 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 9 listOrder: 30090 - type: STR_NUCLEAR_LASER_PISTOL categories: [STR_XCOM_TECH, STR_LASER, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.1 costSell: 86500 weight: 12 bigSprite: 149 floorSprite: 5 handSprite: 320 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 power: 46 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 133 accuracyAuto: 48 accuracySnap: 72 accuracyAimed: 98 tuAuto: 25 tuSnap: 20 tuAimed: 55 clipSize: -1 battleType: 1 aimRange: 30 dropoff: 3 kneelBonus: 105 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 20520 - type: STR_NUCLEAR_LASER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 97000 weight: 16 bigSprite: 0 floorSprite: 0 handSprite: 8 bulletSprite: 29 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 90 accuracyAimed: 130 tuAuto: 34 tuSnap: 25 tuAimed: 50 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21820 - type: STR_NUCLEAR_HEAVY_LASER categories: [STR_XCOM_TECH, STR_LASER, STR_CANNONS, STR_HEAVY_WEAPONS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.3 costSell: 110000 weight: 34 bigSprite: 151 floorSprite: 140 handSprite: 336 bulletSprite: 30 fireSound: 84 hitSound: 85 hitAnimation: 186 power: 85 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 60 accuracySnap: 63 accuracyAimed: 105 tuSnap: 33 tuAimed: 75 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 attraction: 9 listOrder: 30100 - type: STR_LASER_SNIPER_RIFLE categories: [STR_XCOM_TECH, STR_LASER, STR_SNIPER_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 106500 weight: 25 bigSprite: 157 floorSprite: 0 handSprite: 8 bulletSprite: 30 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 50 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 IgnoreOverKill: false damageBonus: firing: 0.25 damageType: 4 accuracyCloseQuarters: 80 accuracySnap: 94 accuracyAimed: 160 accuracyMultiplier: firing: [0.0, 0.01] tuSnap: 33 tuAimed: 60 clipSize: -1 minRange: 15 snapRange: 33 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 22300 - type: STR_LASER_SHOTGUN categories: [STR_XCOM_TECH, STR_LASER, STR_SHOTGUNS, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 103000 weight: 20 bigSprite: 178 floorSprite: 162 handSprite: 400 bulletSprite: 29 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 30 damageAlter: IgnoreOverKill: false damageType: 4 accuracyCloseQuarters: 80 accuracySnap: 110 accuracyAimed: 140 tuSnap: 30 tuAimed: 70 aimRange: 14 snapRange: 8 dropoff: 6 clipSize: -1 shotgunChoke: 100 shotgunBehavior: 1 shotgunSpread: 32 shotgunPellets: 6 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 22800 - type: STR_LASER_CARBINE categories: [STR_XCOM_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ADVANCED_LASER_WEAPONS size: 0.2 costSell: 94000 weight: 13 bigSprite: 529 floorSprite: 436 handSprite: 2016 bulletSprite: 28 fireSound: 83 hitSound: 85 hitAnimation: 186 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 accuracyAuto: 69 accuracySnap: 93 tuAuto: 27 tuSnap: 22 snapRange: 16 clipSize: -1 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 9 listOrder: 21830 - type: STR_SCATTER_LASER categories: [STR_XCOM_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_LASER, STR_SPACE, STR_LAND] requires: - STR_SCATTER_LASER size: 0.3 costSell: 275000 weight: 51 bigSprite: 109 floorSprite: 93 handSprite: 160 bulletSprite: 29 fireSound: 11 hitSound: 19 hitAnimation: 186 power: 50 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 damageType: 4 accuracyCloseQuarters: 45 accuracyAuto: 22 tuAuto: 42 autoRange: 20 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoShots: 15 sprayWaypoints: 2 dropoff: 2 bulletSpeed: 50 explosionSpeed: 5 kneelBonus: 200 attraction: 8 listOrder: 30860 - type: STR_PLASMA_PISTOL categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL size: 0.1 costSell: 38500 weight: 3 bigSprite: 32 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 86 compatibleAmmo: - STR_PLASMA_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAuto: 60 accuracySnap: 82 accuracyAimed: 95 tuAuto: 30 tuSnap: 30 tuAimed: 60 tuLoad: 15 aimRange: 16 dropoff: 3 kneelBonus: 105 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 attraction: 10 listOrder: 20600 - type: STR_PLASMA_PISTOL_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_SPACE, STR_LAND] requires: - STR_PLASMA_PISTOL_CLIP size: 0.1 costSell: 64000 weight: 3 bigSprite: 34 floorSprite: 33 handSprite: 632 hitSound: 89 hitAnimation: 46 power: 52 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 26 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 20610 - type: STR_PLASMA_SUB categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB size: 0.2 costSell: 75000 weight: 6 bigSprite: 406 floorSprite: 345 handSprite: 1000 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SUB_CLIP accuracyCloseQuarters: 120 accuracySnap: 80 tuSnap: 22 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 50 attraction: 10 listOrder: 20990 - type: STR_PLASMA_SUB_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SUB_CLIP size: 0.05 costSell: 30500 weight: 3 bigSprite: 407 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 46 power: 64 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 22 costThrow: energy: 6 battleType: 2 recoveryPoints: 1 listOrder: 21000 - type: STR_PLASMA_RIFLE categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE size: 0.2 costSell: 90000 weight: 8 bigSprite: 31 floorSprite: 30 handSprite: 48 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_PLASMA_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 55 accuracySnap: 96 accuracyAimed: 105 tuAuto: 36 tuSnap: 30 tuAimed: 60 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 10 listOrder: 21880 - type: STR_PLASMA_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_RIFLE_CLIP size: 0.1 costSell: 31000 weight: 3 bigSprite: 41 handSprite: 640 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 80 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 28 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21890 - type: STR_HEAVY_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA size: 0.2 costSell: 115000 weight: 16 bigSprite: 30 floorSprite: 29 handSprite: 40 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_HEAVY_PLASMA_CLIP accuracyCloseQuarters: 95 accuracyAuto: 50 accuracySnap: 82 accuracyAimed: 115 tuAuto: 35 tuSnap: 30 tuAimed: 80 aimRange: 25 snapRange: 16 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 10 listOrder: 21900 - type: STR_HEAVY_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_HEAVY_PLASMA_CLIP size: 0.3 costSell: 48000 weight: 3 bigSprite: 25 handSprite: 648 floorSprite: 33 hitSound: 89 hitAnimation: 46 power: 115 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 35 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21910 - type: STR_PLASMA_CASTER categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER size: 0.2 costSell: 79000 weight: 9 bigSprite: 121 floorSprite: 115 handSprite: 304 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_CASTER_CLIP accuracyCloseQuarters: 133 accuracySnap: 50 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 tuSnap: 35 tuLoad: 15 snapRange: 20 dropoff: 5 battleType: 1 shotgunChoke: 100 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 50 attraction: 10 listOrder: 20615 - type: STR_PLASMA_CASTER_CLIP categories: [STR_PISTOLS, STR_SHOTGUNS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_CASTER_CLIP size: 0.1 costSell: 10000 weight: 3 bigSprite: 122 floorSprite: 116 hitSound: 19 hitAnimation: 46 power: 35 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 shotgunBehavior: 1 shotgunSpread: 50 shotgunPellets: 5 attraction: 10 listOrder: 20616 - type: STR_PLASMA_SNIPER_RIFLE categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE size: 0.2 costSell: 98000 weight: 18 bigSprite: 117 floorSprite: 111 handSprite: 288 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_SNIPER_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 90 accuracyAimed: 150 tuSnap: 50 tuAimed: 75 accuracyMultiplier: firing: [0.0, 0.01] aimRange: 30 snapRange: 30 minRange: 15 dropoff: 3 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 attraction: 10 listOrder: 22330 - type: STR_PLASMA_SNIPER_RIFLE_CLIP categories: [STR_SNIPER_RIFLES, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_SNIPER_RIFLE_CLIP size: 0.1 costSell: 16500 weight: 3 bigSprite: 118 floorSprite: 112 hitSound: 19 hitAnimation: 46 power: 80 damageBonus: firing: 0.2 damageType: 5 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 8 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 22340 - type: STR_PLASMA_DESTROYER categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER size: 0.2 costSell: 140000 weight: 22 bigSprite: 119 floorSprite: 113 handSprite: 296 bulletSprite: 8 fireSound: 18 compatibleAmmo: - STR_PLASMA_DESTROYER_CLIP accuracyCloseQuarters: 66 accuracySnap: 55 accuracyAimed: 95 aimRange: 25 tuSnap: 45 tuAimed: 80 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 attraction: 10 listOrder: 30690 - type: STR_PLASMA_DESTROYER_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_ALIEN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PLASMA_DESTROYER_CLIP size: 0.4 costSell: 61000 weight: 4 bigSprite: 120 floorSprite: 114 hitAnimation: 112 power: 100 damageType: 3 damageAlter: IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 ResistType: 5 clipSize: 12 battleType: 2 recoveryPoints: 1 blastRadius: 3 attraction: 10 listOrder: 30700 - type: STR_PRECISION_PLASMA categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA size: 0.2 costSell: 135000 weight: 31 bigSprite: 345 floorSprite: 301 handSprite: 880 bulletSprite: 8 fireSound: 88 compatibleAmmo: - STR_PRECISION_PLASMA_CLIP accuracyCloseQuarters: 75 accuracySnap: 70 accuracyAimed: 120 tuSnap: 32 tuAimed: 64 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 60 attraction: 10 listOrder: 21920 - type: STR_PRECISION_PLASMA_CLIP categories: [STR_ALIEN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_PRECISION_PLASMA_CLIP size: 0.3 costSell: 50000 weight: 3 bigSprite: 346 handSprite: 648 floorSprite: 302 hitSound: 89 hitAnimation: 46 power: 132 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 15 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 21930 - type: STR_BLASTER_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_LAUNCHER size: 0.3 costSell: 60000 weight: 24 bigSprite: 35 floorSprite: 34 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_BOMB accuracyCloseQuarters: 60 accuracyAimed: 120 tuAimed: 66 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 experienceTrainingMode: 32 attraction: 10 listOrder: 34430 - type: STR_BLASTER_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_BOMB size: 0.2 costSell: 78000 weight: 6 bigSprite: 36 floorSprite: 35 handSprite: 552 hitSound: 0 hitAnimation: 0 power: 200 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 1 blastRadius: 10 attraction: 10 listOrder: 34440 - type: STR_BLASTER_MULTI_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_LAUNCHER size: 0.3 costSell: 76000 weight: 26 bigSprite: 237 floorSprite: 215 handSprite: 56 bulletSprite: 10 fireSound: 53 compatibleAmmo: - STR_BLASTER_MULTI_BOMB accuracyCloseQuarters: 60 accuracyAimed: 100 tuAimed: 32 battleType: 1 twoHanded: true blockBothHands: true waypoints: 9 invWidth: 2 invHeight: 3 recoveryPoints: 25 armor: 40 experienceTrainingMode: 32 attraction: 10 listOrder: 34450 - type: STR_BLASTER_MULTI_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_BLASTER_MULTI_BOMB size: 0.2 costSell: 153000 weight: 8 bigSprite: 238 floorSprite: 216 hitSound: 0 hitAnimation: 0 power: 150 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 recoveryPoints: 5 blastRadius: 8 attraction: 10 listOrder: 34460 - type: STR_XCOM_ASSAULT_PLASMA categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_XCOM_ASSAULT_PLASMA size: 0.2 costSell: 77000 weight: 19 bigSprite: 1098 floorSprite: 937 handSprite: 1960 bulletSprite: 8 fireSound: 88 ammo: 0: compatibleAmmo: [STR_XCOM_ASSAULT_PLASMA_CLIP] tuLoad: 16 tuUnload: 10 1: compatibleAmmo: [STR_XCOM_ASSAULT_PLASMA_GRENADE] tuLoad: 24 tuUnload: 14 accuracyCloseQuarters: 95 confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 confAuto: shots: 4 name: STR_AUTO_SHOT ammoSlot: 0 confAimed: shots: 1 name: STR_LAUNCH_GRENADE ammoSlot: 1 accuracyAuto: 50 accuracySnap: 80 accuracyAimed: 115 tuAuto: 42 tuSnap: 30 tuAimed: 38 aimRange: 18 snapRange: 16 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 attraction: 11 listOrder: 21914 - type: STR_XCOM_ASSAULT_PLASMA_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_HEAVY_WEAPONS, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.3 costSell: 47000 weight: 3 bigSprite: 1099 floorSprite: 938 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 90 damageBonus: firing: 0.2 reactions: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 32 battleType: 2 armor: 40 attraction: 11 listOrder: 21915 - type: STR_XCOM_ASSAULT_PLASMA_GRENADE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.5 costSell: 33000 weight: 3 bigSprite: 1100 floorSprite: 841 bulletSprite: 9 fireSound: 12 hitSound: 0 hitAnimation: 112 power: 60 damageAlter: ResistType: 5 IgnoreOverKill: false FixRadius: 4 damageType: 3 aimRange: 18 clipSize: 1 battleType: 2 armor: 50 attraction: 11 listOrder: 21917 - type: STR_SHOGG_STINGRIFLE categories: [STR_SHOGG_TECH, STR_RIFLES, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.2 costBuy: 33000 costSell: 9600 weight: 10 bigSprite: 935 floorSprite: 823 handSprite: 1664 bulletSprite: 22 fireSound: 112 compatibleAmmo: - STR_SHOGG_STINGRIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 42 accuracySnap: 65 accuracyAimed: 95 tuAuto: 38 tuSnap: 25 tuAimed: 53 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 aimRange: 22 snapRange: 17 autoRange: 9 attraction: 13 listOrder: 21970 - type: STR_SHOGG_STINGRIFLE_CLIP categories: [STR_SHOGG_TECH, STR_RIFLES, STR_CLIPS, STR_LAND] requires: - STR_SHOGG_STINGRIFLE requiresBuy: - STR_SHOGG_STINGRIFLE_BUY size: 0.1 costBuy: 2300 costSell: 1850 weight: 4 bigSprite: 936 floorSprite: 824 handSprite: 616 hitAnimation: 66 hitSound: 19 power: 33 damageType: 1 damageAlter: IgnoreOverKill: false ResistType: 8 clipSize: 12 battleType: 2 attraction: 13 listOrder: 21971 - type: STR_SPORTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPORTS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 701 floorSprite: 654 handSprite: 1336 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_SPORTING_RIFLE_CLIP accuracyCloseQuarters: 60 accuracySnap: 75 accuracyAimed: 130 tuSnap: 25 tuAimed: 75 tuLoad: 25 snapRange: 24 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 26 aimRange: 30 attraction: 6 listOrder: 21020 - type: STR_SPORTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPORTS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SPORTING_RIFLE size: 0.03 costBuy: 75 costSell: 60 weight: 2 bigSprite: 702 floorSprite: 655 hitSound: 77 hitAnimation: 26 power: 18 damageAlter: RandomType: 7 damageType: 1 clipSize: 8 battleType: 2 armor: 30 attraction: 6 listOrder: 21030 - type: STR_HUNTING_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.2 costBuy: 4000 costSell: 3000 weight: 11 bigSprite: 169 floorSprite: 155 handSprite: 376 bulletSprite: 2 fireSound: 215 compatibleAmmo: - STR_HUNTING_RIFLE_CLIP accuracyCloseQuarters: 66 accuracySnap: 72 accuracyAimed: 125 tuSnap: 33 tuAimed: 70 tuLoad: 20 snapRange: 25 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 21035 - type: STR_HUNTING_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_HUNTING_RIFLE_BUY size: 0.04 costBuy: 100 costSell: 70 weight: 2 bigSprite: 170 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 33 damageAlter: RandomType: 7 damageType: 1 clipSize: 5 battleType: 2 armor: 30 attraction: 7 listOrder: 21036 - type: STR_MOSIN_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_MOSIN_RIFLE_BUY size: 0.2 costBuy: 3500 costSell: 2700 weight: 13 bigSprite: 725 floorSprite: 477 handSprite: 1192 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 80 accuracySnap: 60 accuracyAimed: 110 accuracyMultiplier: firing: [0.0, 0.01] bravery: 0.5 tuSnap: 45 tuAimed: 80 tuLoad: 20 snapRange: 16 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 33 invWidth: 1 invHeight: 3 armor: 30 attraction: 7 listOrder: 21040 - type: STR_BOLT_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BOLT_ACTION_BUY size: 0.2 costBuy: 2700 costSell: 2200 weight: 13 bigSprite: 635 floorSprite: 497 handSprite: 1248 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BOLT_ACTION_CLIP accuracyCloseQuarters: 100 accuracySnap: 70 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 tuLoad: 20 snapRange: 18 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 40 attraction: 10 listOrder: 21050 - type: STR_BOLT_ACTION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BOLT_ACTION_CLIP - STR_MILESTONE_1_SUMMARY size: 0.04 costBuy: 130 costSell: 100 weight: 2 bigSprite: 636 floorSprite: 498 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.15 damageType: 1 clipSize: 5 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 21060 - type: STR_QBU_88 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.2 costBuy: 5000 costSell: 4000 weight: 12 bigSprite: 555 floorSprite: 443 handSprite: 136 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_QBU_88_CLIP accuracyCloseQuarters: 75 accuracySnap: 65 accuracyAimed: 130 tuSnap: 30 tuAimed: 72 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 8 listOrder: 21065 - type: STR_QBU_88_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_QBU_88_BUY size: 0.1 costBuy: 150 costSell: 100 weight: 3 bigSprite: 556 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 29 damageAlter: RandomType: 7 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 7 listOrder: 21066 - type: STR_SWD categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.2 costBuy: 7000 costSell: 5500 weight: 12 bigSprite: 567 floorSprite: 448 handSprite: 1184 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SWD_CLIP accuracyCloseQuarters: 66 accuracySnap: 62 accuracyAimed: 140 tuSnap: 32 tuAimed: 75 snapRange: 30 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 30 attraction: 9 listOrder: 21165 - type: STR_SWD_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SWD_BUY size: 0.1 costBuy: 200 costSell: 170 weight: 3 bigSprite: 568 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageBonus: firing: 0.2 damageAlter: RandomType: 7 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 9 listOrder: 21166 - type: STR_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.3 costBuy: 14500 costSell: 11000 weight: 11 bigSprite: 604 floorSprite: 853 handSprite: 1184 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_VSS_CLIP accuracyCloseQuarters: 95 accuracyAuto: 30 accuracySnap: 47 accuracyAimed: 100 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 35 snapRange: 28 minRange: 5 dropoff: 3 attraction: 9 listOrder: 22000 - type: STR_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_VSS_BUY size: 0.1 costBuy: 1000 costSell: 800 weight: 3 bigSprite: 605 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 battleType: 2 armor: 20 attraction: 9 listOrder: 22010 - type: STR_NATASHAS_VSS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CONCEALABLE, STR_LAND] costSell: 21500 size: 0.3 weight: 11 bigSprite: 969 floorSprite: 853 handSprite: 1752 bulletSprite: 14 fireSound: 62 compatibleAmmo: - STR_NATASHAS_VSS_CLIP accuracyCloseQuarters: 95 accuracyAuto: 32 accuracySnap: 49 accuracyAimed: 102 accuracyMultiplier: firing: [0.0, 0.01] tuAuto: 40 tuSnap: 35 tuAimed: 75 costThrow: energy: 14 battleType: 1 twoHanded: true oneHandedPenalty: 35 invWidth: 1 invHeight: 3 armor: 20 aimRange: 38 snapRange: 28 minRange: 5 dropoff: 3 attraction: 9 listOrder: 22011 - type: STR_NATASHAS_VSS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 500 weight: 3 bigSprite: 970 floorSprite: 77 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: reactions: 0.4 firing: 0.36 flatHundred: -0.20 damageAlter: RandomType: 7 ArmorEffectiveness: 0.68 damageType: 1 clipSize: 15 battleType: 2 armor: 20 attraction: 9 listOrder: 22012 - type: STR_M83_BARETT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.3 costBuy: 22000 costSell: 17500 weight: 26 bigSprite: 573 floorSprite: 456 handSprite: 136 bulletSprite: 14 fireSound: 131 compatibleAmmo: - STR_M83_BARETT_CLIP accuracyCloseQuarters: 45 accuracyAimed: 100 accuracySnap: 50 tuAimed: 80 tuSnap: 65 accuracyMultiplier: firing: [0.0, 0.01] kneelBonus: 200 snapRange: 40 minRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 invWidth: 1 invHeight: 3 armor: 20 attraction: 9 listOrder: 22060 - type: STR_M83_BARETT_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SNIPER_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_M83_BARETT_BUY size: 0.1 costBuy: 800 costSell: 550 weight: 5 bigSprite: 574 floorSprite: 175 hitSound: 22 hitAnimation: 26 power: 40 damageBonus: firing: 0.3 damageAlter: RandomType: 7 ArmorEffectiveness: 0.7 damageType: 1 clipSize: 10 battleType: 2 armor: 20 attraction: 9 listOrder: 22070 - type: STR_PUMP_ACTION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] size: 0.2 costBuy: 1200 costSell: 900 weight: 8 bigSprite: 167 floorSprite: 81 handSprite: 368 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PUMP_ACTION_SHELLS accuracyCloseQuarters: 100 accuracySnap: 110 accuracyAimed: 160 tuSnap: 32 tuAimed: 60 aimRange: 12 snapRange: 8 dropoff: 6 shotgunChoke: 70 tuLoad: 30 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 armor: 40 attraction: 7 listOrder: 22440 - type: STR_PUMP_ACTION_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.05 costBuy: 50 costSell: 30 weight: 3 bigSprite: 168 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 8 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 5 bulletSpeed: 2 attraction: 7 listOrder: 22450 - type: STR_SMART_SHOTGUN categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CONCEALABLE, STR_LAND] size: 0.2 costSell: 16500 weight: 10 bigSprite: 749 floorSprite: 686 handSprite: 1432 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_SMART_SHOTGUN_BUCKSHOT - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT accuracyCloseQuarters: 100 accuracySnap: 165 accuracyAimed: 200 accuracyAuto: 145 tuSnap: 22 tuAimed: 40 tuAuto: 25 snapRange: 3 aimRange: 3 autoRange: 3 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 85 invWidth: 1 invHeight: 2 armor: 40 attraction: 7 listOrder: 22690 - type: STR_SMART_SHOTGUN_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 120 weight: 2 bigSprite: 1044 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 bulletSpeed: 2 attraction: 7 listOrder: 22691 - type: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT categories: [STR_XCOM_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 8500 weight: 2 bigSprite: 1045 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 6 bulletSpeed: 2 attraction: 7 listOrder: 22695 - type: STR_DOUBLE_BARRELED categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED size: 0.2 costBuy: 800 costSell: 500 weight: 11 bigSprite: 310 floorSprite: 271 handSprite: 792 bulletSprite: 1 fireSound: 211 compatibleAmmo: - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT_AA accuracyCloseQuarters: 100 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 60 tuAuto: 28 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 7 listOrder: 22460 - type: STR_DOUBLE_BARRELED_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_DOUBLE_BARRELED_BUCKSHOT size: 0.01 costBuy: 25 costSell: 15 weight: 2 bigSprite: 311 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 7 listOrder: 22461 - type: STR_DOUBLE_BARRELED_BUCKSHOT_AA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_PISTOLS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.01 costSell: 8300 weight: 2 bigSprite: 751 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 2 battleType: 2 armor: 25 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 7 listOrder: 22465 - type: STR_SAWED_OFF categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SAWED_OFF size: 0.1 costBuy: 800 costSell: 500 weight: 7 bigSprite: 1073 floorSprite: 921 handSprite: 1920 bulletSprite: 1 fireSound: 215 compatibleAmmo: - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT_AA accuracyCloseQuarters: 150 accuracyMultiplier: firing: 0.5 flatHundred: 0.5 accuracySnap: 130 accuracyAuto: 105 tuSnap: 23 tuAuto: 28 snapRange: 4 autoRange: 4 dropoff: 11 autoShots: 2 battleType: 1 shotgunChoke: 100 kneelBonus: 110 invWidth: 1 invHeight: 2 armor: 40 attraction: 7 listOrder: 22459 - type: STR_PANCOR_JACKHAMMER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_PANCOR_JACKHAMMER_BUY size: 0.2 costBuy: 28000 costSell: 19000 weight: 14 bigSprite: 1140 floorSprite: 975 handSprite: 2024 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_PANCOR_JACKHAMMER_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 95 accuracyAimed: 120 tuAuto: 45 tuSnap: 28 tuAimed: 65 aimRange: 15 snapRange: 9 autoRange: 9 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 attraction: 8 listOrder: 22681 - type: STR_PANCOR_JACKHAMMER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.1 costBuy: 380 costSell: 300 weight: 4 bigSprite: 1141 floorSprite: 976 handSprite: 2032 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 8 listOrder: 22682 - type: STR_OICW categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_LAND] requiresBuy: - STR_OICW_BUY size: 0.2 costBuy: 53000 costSell: 42500 transferTime: 48 bigSprite: 1142 floorSprite: 977 handSprite: 2040 bulletSprite: 2 fireSound: 298 accuracyAimed: 115 accuracySnap: 65 accuracyAuto: 35 accuracyCloseQuarters: 100 twoHanded: true oneHandedPenalty: 60 kneelBonus: 120 #adds stability aimRange: 18 snapRange: 16 autoRange: 8 dropoff: 1 ammo: 0: compatibleAmmo: [STR_RIFLE_M16_CLIP] tuLoad: 15 tuUnload: 8 1: compatibleAmmo: [STR_OICW_GRENADE_CLIP] tuLoad: 24 tuUnload: 14 confAimed: shots: 1 name: STR_LAUNCH_GRENADE ammoSlot: 1 arcing: false confSnap: shots: 1 name: STR_SNAP_SHOT ammoSlot: 0 arcing: false confAuto: shots: 3 name: STR_AUTO_SHOT ammoSlot: 0 arcing: false tuSnap: 25 tuAuto: 35 tuAimed: 38 costThrow: energy: 20 experienceTrainingMode: 4 weight: 15 invWidth: 2 invHeight: 3 armor: 30 attraction: 12 landOnly: true battleType: 1 listOrder: 21230 - type: STR_OICW_GRENADE_CLIP requiresBuy: - STR_OICW_BUY size: 0.5 costBuy: 12000 costSell: 10000 transferTime: 48 categories: [STR_HUMAN_TECH, STR_RIFLES, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_HEAVY_WEAPONS, STR_LAND] bigSprite: 1143 floorSprite: 978 handSprite: 2048 bulletSprite: 4 bulletSpeed: 5 fireSound: 300 hitSound: 0 hitAnimation: 0 damageBonus: firing: 0.25 power: 45 damageType: 3 damageAlter: FixRadius: 2 IgnoreDirection: true IgnoreOverKill: false accuracyMultiplier: firing: [0.0, 0.01] flatHundred: 0.45 clipSize: 6 weight: 4 invWidth: 1 invHeight: 1 armor: 50 attraction: 11 landOnly: true battleType: 2 listOrder: 21232 - type: STR_ARASAKA_3000 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_ARASAKA_3000_BUY size: 0.2 costBuy: 22500 costSell: 15000 weight: 16 bigSprite: 349 floorSprite: 305 handSprite: 896 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ARASAKA_3000_CLIP accuracyCloseQuarters: 100 accuracySnap: 97 accuracyAimed: 140 tuSnap: 40 tuAimed: 70 costThrow: energy: 20 snapRange: 24 battleType: 1 twoHanded: true oneHandedPenalty: 30 invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 21460 - type: STR_ARASAKA_3000_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_ARASAKA_3000_BUY size: 0.05 costBuy: 500 costSell: 400 weight: 3 bigSprite: 350 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 30 damageType: 1 damageBonus: reactions: 0.2 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 40 listOrder: 21470 - type: STR_ASUKA_4000 categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] size: 0.3 costSell: 27000 weight: 20 bigSprite: 773 floorSprite: 709 handSprite: 1480 bulletSprite: 2 fireSound: 126 compatibleAmmo: - STR_ASUKA_4000_CLIP accuracyCloseQuarters: 100 accuracySnap: 93 accuracyAimed: 131 accuracyAuto: 40 tuSnap: 40 tuAimed: 82 tuAuto: 65 costThrow: energy: 20 snapRange: 26 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 25 autoShots: 5 sprayWaypoints: 2 invWidth: 1 invHeight: 3 armor: 50 attraction: 12 listOrder: 21480 - type: STR_ASUKA_4000_CLIP categories: [STR_XCOM_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 24000 weight: 6 bigSprite: 774 floorSprite: 2 hitSound: 127 hitAnimation: 26 power: 45 damageType: 1 damageBonus: reactions: 0.2 clipSize: 32 costThrow: energy: 6 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 21490 - type: STR_ADS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_ADS - STR_AMPHIBIOUS_WEAPONS size: 0.2 costBuy: 4300 costSell: 3900 weight: 9 bigSprite: 1024 floorSprite: 889 handSprite: 1840 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_5_45_CLIP - STR_ADS_DART accuracyCloseQuarters: 120 accuracyAuto: 40 accuracySnap: 72 accuracyAimed: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 8 listOrder: 21134 - type: STR_ADS_DART categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_UNDERWATER] requiresBuy: - STR_ADS - STR_AMPHIBIOUS_WEAPONS size: 0.1 costBuy: 600 costSell: 400 weight: 3 bigSprite: 1025 floorSprite: 2 hitSound: 77 hitAnimation: 26 fireSound: 287 power: 25 damageType: 1 aimRange: 15 dropoff: 4 clipSize: 16 battleType: 2 attraction: 8 listOrder: 21162 - type: STR_GROZA categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_GROZA_BUY size: 0.2 costBuy: 4500 costSell: 2550 weight: 10 bigSprite: 421 floorSprite: 358 handSprite: 1032 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 105 tuAuto: 30 tuSnap: 22 tuAimed: 62 tuLoad: 20 costThrow: energy: 14 aimRange: 33 snapRange: 22 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21127 - type: STR_AKSU74 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AKSU74_BUY size: 0.2 costBuy: 3200 costSell: 2000 weight: 8 bigSprite: 598 floorSprite: 469 handSprite: 1992 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_5_45_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 72 accuracyAimed: 95 tuAuto: 32 tuSnap: 24 tuAimed: 48 costThrow: energy: 16 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 autoRange: 11 aimRange: 25 snapRange: 16 attraction: 8 listOrder: 21130 - type: STR_AK47 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AK47_BUY size: 0.2 costBuy: 2500 costSell: 1550 weight: 10 bigSprite: 162 floorSprite: 468 handSprite: 352 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 100 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 100 tuAuto: 35 tuSnap: 25 tuAimed: 70 snapRange: 16 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21125 - type: STR_WP_7_62_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_WP_7_62_CLIP - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS size: 0.1 costBuy: 200 costSell: 100 weight: 3 bigSprite: 163 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 30 battleType: 2 attraction: 8 listOrder: 21129 - type: STR_AKM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_AKM_BUY size: 0.2 costBuy: 2500 costSell: 1550 weight: 10 bigSprite: 1051 floorSprite: 913 handSprite: 1984 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_WP_7_62_CLIP accuracyCloseQuarters: 100 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 105 tuAuto: 35 tuSnap: 25 tuAimed: 70 snapRange: 16 costThrow: energy: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 21126 - type: STR_WP_5_45_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_WP_5_45_CLIP size: 0.1 costBuy: 200 costSell: 100 weight: 3 bigSprite: 1052 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 26 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 clipSize: 30 battleType: 2 attraction: 8 listOrder: 21160 - type: STR_SKS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.2 costBuy: 800 costSell: 650 weight: 9 bigSprite: 639 floorSprite: 500 handSprite: 1256 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_SKS_CLIP accuracyCloseQuarters: 80 accuracySnap: 69 accuracyAimed: 110 tuSnap: 25 tuAimed: 60 tuLoad: 25 snapRange: 16 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 30 # Bayonet segment meleeHitSound: 107 meleeAnimation: 0 meleeType: 7 meleePower: 25 meleeBonus: strength: 0.3 melee: 0.1 meleeAlter: ToTile: 0.15 accuracyMelee: 110 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 14 energy: 8 flatMelee: time: true # Bayonet segment end attraction: 7 listOrder: 21090 - type: STR_SKS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_SKS_BUY size: 0.04 costBuy: 70 costSell: 50 weight: 3 bigSprite: 640 floorSprite: 2 hitSound: 77 hitAnimation: 26 power: 30 damageType: 1 clipSize: 10 battleType: 2 armor: 30 attraction: 7 listOrder: 21100 - type: STR_RAK categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.3 costBuy: 350 costSell: 250 weight: 5 bigSprite: 486 floorSprite: 406 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_RAK_CLIP accuracyCloseQuarters: 125 accuracySnap: 50 accuracyAuto: 35 tuSnap: 28 tuAuto: 33 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 7 listOrder: 20720 - type: STR_RAK_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_RAK size: 0.03 costBuy: 45 costSell: 33 weight: 3 bigSprite: 487 floorSprite: 4 hitSound: 22 hitAnimation: 26 power: 24 damageType: 1 clipSize: 15 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20730 - type: STR_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_BUY size: 0.3 costBuy: 450 costSell: 300 weight: 6 bigSprite: 160 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 133 accuracySnap: 55 accuracyAuto: 40 tuSnap: 30 tuAuto: 40 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 8 listOrder: 20680 - type: STR_MINEBEA_UZI categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MINEBEA_UZI size: 0.3 costBuy: 600 costSell: 400 weight: 7 bigSprite: 530 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_UZI_CLIP accuracyCloseQuarters: 133 accuracySnap: 55 accuracyAuto: 40 accuracyAimed: 60 tuSnap: 30 tuAuto: 40 tuAimed: 45 costThrow: energy: 14 autoRange: 9 snapRange: 12 aimRange: 25 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 8 listOrder: 20670 - type: STR_UZI_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_UZI_CLIP size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 161 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20690 - type: STR_SKORPION categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.3 costBuy: 350 costSell: 250 weight: 6 bigSprite: 404 floorSprite: 150 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SKORPION_CLIP accuracyCloseQuarters: 125 accuracySnap: 55 accuracyAuto: 45 tuSnap: 26 tuAuto: 36 costThrow: energy: 12 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 5 sprayWaypoints: 2 attraction: 7 listOrder: 20700 - type: STR_SKORPION_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SKORPION size: 0.1 costBuy: 100 costSell: 50 weight: 3 bigSprite: 405 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 20 damageType: 1 clipSize: 24 battleType: 2 armor: 30 attraction: 7 listOrder: 20710 - type: STR_MP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 6 bigSprite: 357 floorSprite: 313 handSprite: 920 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP_CLIP accuracyCloseQuarters: 120 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 32 tuSnap: 24 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 18 aimRange: 25 attraction: 12 listOrder: 20740 - type: STR_MP_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP_BUY size: 0.05 costBuy: 240 costSell: 200 weight: 3 bigSprite: 358 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20750 - type: STR_FN_P90 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.2 costBuy: 6000 costSell: 5000 weight: 7 bigSprite: 561 floorSprite: 445 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_FN_P90_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 90 tuAuto: 30 tuSnap: 20 tuAimed: 45 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 85 invWidth: 1 invHeight: 2 armor: 30 autoRange: 11 snapRange: 18 aimRange: 30 attraction: 13 listOrder: 20840 - type: STR_FN_P90_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_FN_P90_BUY size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 562 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 damageAlter: ArmorEffectiveness: 0.8 clipSize: 50 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 20850 - type: STR_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.4 costBuy: 7000 costSell: 5000 weight: 6 bigSprite: 102 floorSprite: 84 handSprite: 144 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_SMG_CLIP - STR_SMG_AA_CLIP accuracyCloseQuarters: 125 accuracySnap: 65 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 autoRange: 11 snapRange: 14 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 7 listOrder: 20860 - type: STR_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_SMG_BUY size: 0.1 costBuy: 250 costSell: 75 weight: 3 bigSprite: 103 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 25 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 7 listOrder: 20870 - type: STR_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] size: 0.1 costSell: 8100 weight: 3 bigSprite: 82 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 7 listOrder: 20880 - type: STR_MACRO_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.8 costBuy: 30000 costSell: 24000 weight: 18 bigSprite: 504 floorSprite: 421 handSprite: 920 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MACRO_SMG_CLIP - STR_MACRO_SMG_AA_CLIP accuracyCloseQuarters: 120 accuracySnap: 75 accuracyAuto: 55 tuSnap: 20 tuAuto: 46 autoRange: 13 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 8 listOrder: 20890 - type: STR_MACRO_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MACRO_SMG_BUY size: 0.2 costBuy: 650 costSell: 475 weight: 4 bigSprite: 505 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20900 - type: STR_MACRO_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] size: 0.2 costSell: 16500 weight: 4 bigSprite: 506 floorSprite: 87 hitSound: 22 hitAnimation: 26 power: 52 damageType: 1 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20910 - type: STR_UAC_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.2 costBuy: 25000 costSell: 7500 weight: 9 bigSprite: 680 floorSprite: 533 handSprite: 1296 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_UAC_SMG_CLIP - STR_UAC_SMG_AA_CLIP accuracyCloseQuarters: 120 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 75 tuAuto: 30 tuSnap: 20 tuAimed: 40 costThrow: energy: 18 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 25 attraction: 12 listOrder: 20920 - type: STR_UAC_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SMG_BUY size: 0.05 costBuy: 400 costSell: 100 weight: 3 bigSprite: 681 floorSprite: 534 hitSound: 22 hitAnimation: 26 power: 28 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20930 - type: STR_UAC_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 3 bigSprite: 682 floorSprite: 535 hitSound: 22 hitAnimation: 26 power: 37 damageType: 1 clipSize: 24 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 20940 - type: STR_SONIC_PISTOL categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL size: 0.1 costSell: 37000 weight: 6 bigSprite: 336 floorSprite: 295 handSprite: 864 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_PISTOL_CLIP accuracyCloseQuarters: 145 accuracySnap: 75 accuracyAimed: 95 tuSnap: 30 tuAimed: 50 tuLoad: 15 battleType: 1 invWidth: 1 invHeight: 2 recoveryPoints: 3 armor: 45 aimRange: 14 snapRange: 10 dropoff: 3 kneelBonus: 105 attraction: 8 listOrder: 20560 - type: STR_SONIC_PISTOL_CLIP categories: [STR_PISTOLS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_CONCEALABLE, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_PISTOL_CLIP size: 0.1 costSell: 9300 weight: 3 bigSprite: 337 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 80 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 20 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 8 listOrder: 20570 - type: STR_SONIC_BLASTA_RIFLE categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE size: 0.2 costSell: 51000 weight: 10 bigSprite: 370 floorSprite: 328 handSprite: 928 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_BLASTA_RIFLE_CLIP accuracyCloseQuarters: 125 accuracySnap: 80 accuracyAimed: 115 tuSnap: 40 tuAimed: 60 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 4 armor: 50 aimRange: 18 attraction: 9 listOrder: 21860 - type: STR_SONIC_BLASTA_RIFLE_CLIP categories: [STR_RIFLES, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_BLASTA_RIFLE_CLIP size: 0.1 costSell: 16500 weight: 3 bigSprite: 371 floorSprite: 296 hitSound: 19 hitAnimation: 106 power: 95 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 15 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 9 listOrder: 21870 - type: STR_SONIC_CANNON categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON size: 0.2 costSell: 74000 weight: 15 bigSprite: 372 floorSprite: 329 handSprite: 936 bulletSprite: 25 fireSound: 281 compatibleAmmo: - STR_SONIC_CANNON_CLIP accuracyCloseQuarters: 95 accuracySnap: 80 accuracyAimed: 115 tuSnap: 50 tuAimed: 70 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 50 aimRange: 22 snapRange: 18 attraction: 10 listOrder: 30630 - type: STR_SONIC_CANNON_CLIP categories: [STR_CANNONS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_SONIC_CANNON_CLIP size: 0.3 costSell: 24500 weight: 4 bigSprite: 373 floorSprite: 330 hitSound: 19 hitAnimation: 106 power: 130 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 clipSize: 10 battleType: 2 recoveryPoints: 1 armor: 50 attraction: 10 listOrder: 30640 - type: STR_CONCUSSION_CANNON categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON size: 0.5 costSell: 95000 weight: 30 bigSprite: 235 floorSprite: 213 handSprite: 688 bulletSprite: 5 fireSound: 100 compatibleAmmo: - STR_CONCUSSION_CANNON_CLIP accuracyCloseQuarters: 66 accuracySnap: 25 accuracyAimed: 50 tuSnap: 30 tuAimed: 40 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 2 invHeight: 3 aimRange: 22 snapRange: 18 dropoff: 4 attraction: 10 listOrder: 30650 - type: STR_CONCUSSION_CANNON_CLIP categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER, STR_LAND] requires: - STR_CONCUSSION_CANNON_CLIP size: 0.4 costSell: 32000 weight: 5 bigSprite: 428 floorSprite: 330 hitSound: 0 hitAnimation: 26 power: 40 damageType: 6 blastRadius: 0 clipSize: 5 costThrow: energy: 10 battleType: 2 shotgunBehavior: 1 shotgunSpread: 15 shotgunPellets: 10 recoveryPoints: 1 armor: 50 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 30660 - type: STR_RPG categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 7600 costSell: 6600 weight: 8 bigSprite: 173 floorSprite: 158 handSprite: 384 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RPG_ROCKET - STR_RPG_AT_ROCKET accuracyCloseQuarters: 66 accuracySnap: 50 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 aimRange: 25 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 attraction: 9 listOrder: 33830 - type: STR_RPG_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 1600 costSell: 1200 weight: 6 bigSprite: 174 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 75 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 blastRadius: 4 battleType: 2 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 33840 - type: STR_RPG_AT_ROCKET categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_RPG_BUY size: 0.2 costBuy: 6200 costSell: 5000 weight: 6 bigSprite: 625 floorSprite: 159 hitSound: 0 hitAnimation: 0 power: 95 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.75 ToArmorPre: 0.3 RadiusReduction: 40 damageType: 3 clipSize: 1 blastRadius: 1 battleType: 2 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 33850 - type: STR_UAC_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 80000 costSell: 20000 weight: 12 bigSprite: 678 floorSprite: 531 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_UAC_ROCKET_LAUNCHER_CLIP accuracyCloseQuarters: 45 accuracySnap: 50 accuracyAimed: 80 tuSnap: 35 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 33880 - type: STR_UAC_ROCKET_LAUNCHER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_ROCKET_LAUNCHER_BUY size: 0.35 costBuy: 8400 costSell: 2100 weight: 15 bigSprite: 679 floorSprite: 532 hitSound: 0 hitAnimation: 0 power: 70 damageAlter: IgnoreOverKill: false ToArmorPre: 0.12 ArmorEffectiveness: 0.9 FixRadius: 5 damageType: 3 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 2 attraction: 8 listOrder: 33890 - type: STR_ROCKET_LAUNCHER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.4 costBuy: 38000 costSell: 27000 weight: 10 bigSprite: 15 floorSprite: 15 handSprite: 72 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_SMALL_ROCKET - STR_LARGE_ROCKET - STR_INCENDIARY_ROCKET - STR_SHRAPNEL_ROCKET - STR_TRITANIUM_SHRAPNEL_ROCKET accuracyCloseQuarters: 33 accuracySnap: 55 accuracyAimed: 115 tuSnap: 45 tuAimed: 75 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 32 attraction: 12 listOrder: 33970 - type: STR_SMALL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2000 costSell: 1800 weight: 6 bigSprite: 16 floorSprite: 16 handSprite: 528 hitSound: 0 hitAnimation: 0 power: 94 damageAlter: IgnoreOverKill: false damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 33980 - type: STR_LARGE_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 5000 costSell: 3750 weight: 8 bigSprite: 17 floorSprite: 17 handSprite: 536 hitSound: 0 hitAnimation: 0 power: 125 damageAlter: IgnoreOverKill: false ToTile: 0.66 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 33990 - type: STR_INCENDIARY_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_INCENDIARIES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_ROCKET_LAUNCHER_BUY size: 0.2 costBuy: 2800 costSell: 2300 weight: 8 bigSprite: 18 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 90 damageAlter: ToHealth: 1.9 ToMorale: 15.0 damageType: 2 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 34000 - type: STR_SHRAPNEL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 3100 weight: 8 bigSprite: 1074 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 100 damageAlter: ResistType: 7 FixRadius: 8 RadiusReduction: 4 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 34005 - type: STR_TRITANIUM_SHRAPNEL_ROCKET categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_EXPLOSIVES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.2 costSell: 27100 weight: 8 bigSprite: 1075 floorSprite: 18 handSprite: 544 hitSound: 0 hitAnimation: 0 power: 130 damageAlter: ResistType: 7 FixRadius: 11 RadiusReduction: 5 FireThreshold: 30 ToMorale: 5.0 ToArmorPre: 0.05 ToStun: 0.7 ToTile: 0.25 damageType: 3 clipSize: 1 battleType: 2 invWidth: 1 invHeight: 3 armor: 28 attraction: 8 listOrder: 34008 - type: STR_AUTO_MORTAR categories: [STR_XCOM_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] size: 0.6 costSell: 95500 weight: 22 bigSprite: 1041 floorSprite: 906 handSprite: 1896 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE noLOSAccuracyPenalty: 75 accuracyAimed: 70 accuracyCloseQuarters: 66 tuAimed: 82 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 34203 - type: STR_MORTAR categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.6 costBuy: 20000 costSell: 9000 weight: 18 bigSprite: 1037 floorSprite: 905 handSprite: 1888 bulletSprite: 4 fireSound: 2 compatibleAmmo: - STR_MORTAR_SHELL_HE - STR_MORTAR_SHELL_I - STR_MORTAR_SHELL_SMOKE accuracyAimed: 50 accuracyCloseQuarters: 66 tuAimed: 94 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 costThrow: energy: 20 time: 30 flatThrow: time: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 armor: 45 arcingShot: true minRange: 10 dropoff: 25 kneelBonus: 300 experienceTrainingMode: 4 attraction: 8 listOrder: 34200 - type: STR_MORTAR_SHELL_HE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_EXPLOSIVES, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 1200 costSell: 500 weight: 6 bigSprite: 1038 floorSprite: 159 hitAnimation: 0 power: 120 damageType: 3 damageAlter: IgnoreOverKill: false ToStun: 1.0 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 34207 - type: STR_MORTAR_SHELL_I categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_INCENDIARIES, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 2200 costSell: 900 weight: 5 bigSprite: 1039 floorSprite: 159 hitAnimation: 0 power: 90 damageType: 2 damageAlter: RandomType: 2 ArmorEffectiveness: 0.2 FireBlastCalc: false IgnoreOverKill: false ToItem: 0.5 ToMorale: 20.0 FixRadius: 5 clipSize: 1 costThrow: energy: 12 time: 30 flatThrow: time: true battleType: 2 invWidth: 1 invHeight: 2 armor: 25 listOrder: 34209 - type: STR_MORTAR_SHELL_SMOKE categories: [STR_HUMAN_TECH, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_SMOKE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MORTAR_BUY size: 0.1 costBuy: 800 costSell: 350 weight: 6 bigSprite: 1040 floorSprite: 159 power: 80 damageType: 9 blastRadius: 7 clipSize: 1 battleType: 2 costThrow: energy: 12 time: 30 flatThrow: time: true invWidth: 1 invHeight: 2 armor: 25 listOrder: 34211 - type: STR_M3_GREASEGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_M3_GREASEGUN_BUY size: 0.2 costBuy: 1000 costSell: 800 weight: 11 bigSprite: 768 floorSprite: 698 handSprite: 1472 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 115 accuracyAuto: 38 accuracySnap: 56 accuracyAimed: 65 tuAuto: 40 tuSnap: 23 tuAimed: 35 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 armor: 40 bulletSpeed: 8 autoShots: 6 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 11 listOrder: 20640 - type: STR_MAC10 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_BUY size: 0.3 costBuy: 600 costSell: 450 weight: 9 bigSprite: 557 floorSprite: 150 handSprite: 344 bulletSprite: 17 fireSound: 58 compatibleAmmo: - STR_MAC10_CLIP accuracyCloseQuarters: 125 accuracySnap: 50 accuracyAuto: 33 tuSnap: 32 tuAuto: 44 autoRange: 9 snapRange: 12 confSnap: shots: 3 kneelBonus: 105 battleType: 1 twoHanded: false invWidth: 2 invHeight: 2 armor: 30 autoShots: 8 sprayWaypoints: 2 attraction: 8 listOrder: 20650 - type: STR_MAC10_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAC10_CLIP size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 558 floorSprite: 151 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 30 battleType: 2 armor: 30 attraction: 8 listOrder: 20660 - type: STR_TOMMYGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.2 costBuy: 1900 costSell: 1500 weight: 13 bigSprite: 330 floorSprite: 290 handSprite: 832 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_TOMMYGUN_DRUM accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 57 accuracyAimed: 75 tuAuto: 40 tuSnap: 26 tuAimed: 45 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 38 bulletSpeed: 8 autoShots: 5 sprayWaypoints: 2 autoRange: 11 aimRange: 20 attraction: 12 listOrder: 20620 - type: STR_TOMMYGUN_DRUM categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_TOMMYGUN size: 0.1 costBuy: 500 costSell: 400 weight: 4 bigSprite: 331 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 32 damageType: 1 damageAlter: ArmorEffectiveness: 1.15 clipSize: 50 costThrow: energy: 8 battleType: 2 armor: 28 listOrder: 20630 - type: STR_STEN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_LAND] requiresBuy: - STR_STEN_BUY size: 0.2 costBuy: 500 costSell: 400 weight: 6 bigSprite: 637 floorSprite: 499 handSprite: 1168 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MP40_CLIP accuracyCloseQuarters: 120 accuracyAuto: 37 accuracySnap: 58 accuracyAimed: 70 tuAuto: 30 tuSnap: 18 tuAimed: 48 costThrow: energy: 12 autoRange: 10 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 30 aimRange: 22 attraction: 10 listOrder: 20760 - type: STR_G36 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_G36_BUY size: 0.2 costBuy: 3300 costSell: 2750 weight: 7 bigSprite: 1120 floorSprite: 962 handSprite: 2008 bulletSprite: 2 fireSound: 298 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 115 tuAuto: 35 tuSnap: 25 tuAimed: 60 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 30 snapRange: 20 autoRange: 11 attraction: 12 listOrder: 21193 - type: STR_COLT_COMMANDO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_COLT_COMMANDO_BUY size: 0.2 costBuy: 3000 costSell: 2500 weight: 7 bigSprite: 787 floorSprite: 719 handSprite: 0 bulletSprite: 1 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 24 tuAimed: 46 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 aimRange: 25 attraction: 12 listOrder: 21195 - type: STR_MP40_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MP40_CLIP size: 0.05 costBuy: 600 costSell: 500 weight: 3 bigSprite: 638 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 22 damageType: 1 clipSize: 32 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 10 listOrder: 20780 - type: STR_AUTO_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.2 costBuy: 9000 costSell: 8000 weight: 15 bigSprite: 435 floorSprite: 367 handSprite: 1912 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_AUTO_SHOTGUN_SHELLS - STR_AUTO_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 95 accuracyAuto: 70 accuracySnap: 100 accuracyAimed: 125 tuAuto: 40 tuSnap: 28 tuAimed: 65 aimRange: 14 snapRange: 8 autoRange: 8 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22600 - type: STR_AUTO_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AUTO_SHOTGUN_BUY size: 0.1 costBuy: 200 costSell: 160 weight: 4 bigSprite: 436 floorSprite: 960 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22610 - type: STR_AUTO_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8700 weight: 4 bigSprite: 437 floorSprite: 961 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 16 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22620 - type: STR_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.2 costBuy: 2200 costSell: 1800 weight: 12 bigSprite: 134 floorSprite: 81 handSprite: 208 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_BATON - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 100 accuracySnap: 135 accuracyAimed: 155 tuSnap: 36 tuAimed: 68 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22520 - type: STR_BLACKOPS_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_BLACKOPS_SHOTGUN_BUY size: 0.2 costBuy: 4500 costSell: 3600 weight: 12 bigSprite: 438 floorSprite: 775 handSprite: 1584 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_BATON - STR_SHOTGUN_AA_SHELLS_AP - STR_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 100 accuracySnap: 110 accuracyAimed: 145 tuSnap: 28 tuAimed: 62 aimRange: 14 snapRange: 8 dropoff: 6 tuLoad: 25 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 40 attraction: 8 listOrder: 22530 - type: STR_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 3 bigSprite: 135 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 15 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22540 - type: STR_SHOTGUN_SHELLS_BATON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_INCAPACITATE, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.1 costBuy: 200 costSell: 150 weight: 3 bigSprite: 1053 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 25 damageAlter: ToHealth: 0.35 ToTile: 0.2 ArmorEffectiveness: 1.25 damageType: 6 blastRadius: 0 clipSize: 6 battleType: 2 armor: 20 attraction: 8 listOrder: 22555 - type: STR_SHOTGUN_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_SHOTGUN_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 3 bigSprite: 136 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 8 listOrder: 22550 - type: STR_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 241 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 6 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 7 bulletSpeed: 2 attraction: 8 listOrder: 22560 - type: STR_SHOTGUN_AA_SHELLS_AP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 8200 weight: 3 bigSprite: 81 floorSprite: 422 hitSound: 13 hitAnimation: 26 power: 50 damageType: 1 clipSize: 6 battleType: 2 armor: 20 attraction: 8 listOrder: 22570 - type: STR_UAC_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.25 costBuy: 30000 costSell: 10000 weight: 20 bigSprite: 671 floorSprite: 529 handSprite: 792 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_UAC_SHOTGUN_SHELLS - STR_UAC_SHOTGUN_AA_SHELLS accuracyCloseQuarters: 95 accuracySnap: 125 accuracyAimed: 150 tuSnap: 38 tuAimed: 72 aimRange: 12 snapRange: 7 dropoff: 6 tuLoad: 20 battleType: 1 twoHanded: true blockBothHands: true shotgunChoke: 70 invWidth: 1 invHeight: 3 armor: 45 attraction: 8 listOrder: 22660 - type: STR_UAC_SHOTGUN_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_SHOTGUN_BUY size: 0.1 costBuy: 100 costSell: 80 weight: 4 bigSprite: 672 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 20 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 8 listOrder: 22663 - type: STR_UAC_SHOTGUN_AA_SHELLS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 8200 weight: 4 bigSprite: 683 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 27 damageType: 1 clipSize: 4 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 40 shotgunPellets: 7 attraction: 8 listOrder: 22666 - type: STR_THRASHER_SHOTGUN categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.3 costBuy: 12000 costSell: 10000 weight: 30 bigSprite: 445 floorSprite: 371 handSprite: 1536 bulletSprite: 1 fireSound: 212 compatibleAmmo: - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY accuracyCloseQuarters: 75 accuracySnap: 130 accuracyAimed: 200 accuracyAuto: 110 tuSnap: 26 tuAimed: 64 tuAuto: 30 snapRange: 4 aimRange: 4 autoRange: 4 dropoff: 4 autoShots: 2 sprayWaypoints: 2 tuLoad: 10 battleType: 1 twoHanded: true shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 45 attraction: 7 listOrder: 22669 - type: STR_THRASHER_SHOTGUN_BUCKSHOT categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 50 costSell: 30 weight: 4 bigSprite: 446 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 22 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 bulletSpeed: 2 attraction: 7 listOrder: 22670 - type: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SHOTGUNS, STR_CLIPS, STR_LAND] requiresBuy: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - STR_THRASHER_SHOTGUN_BUY size: 0.01 costBuy: 1500 costSell: 900 weight: 4 bigSprite: 450 floorSprite: 75 hitSound: 13 hitAnimation: 26 power: 29 damageType: 1 clipSize: 2 battleType: 2 armor: 20 shotgunBehavior: 1 shotgunSpread: 25 shotgunPellets: 12 bulletSpeed: 2 attraction: 7 listOrder: 22680 - type: STR_MESSER categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 3000 weight: 6 bigSprite: 1006 floorSprite: 877 handSprite: 1800 bulletSprite: 1 fireSound: 111 compatibleAmmo: - STR_MESSER_CLIP - STR_MESSER_AA_CLIP accuracyCloseQuarters: 125 accuracyAuto: 45 accuracySnap: 45 accuracyAimed: 75 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 44 confSnap: name: STR_BURST_SHOT shots: 3 costThrow: energy: 12 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 35 autoRange: 11 aimRange: 20 bulletSpeed: 8 autoShots: 6 attraction: 10 listOrder: 20914 - type: STR_MESSER_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 600 weight: 3 bigSprite: 1007 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 20 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 10 listOrder: 20915 - type: STR_MESSER_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 8500 weight: 3 bigSprite: 1007 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 27 damageBonus: psiStrength: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 6 battleType: 2 armor: 28 attraction: 10 listOrder: 20916 - type: STR_HYDRA_LASER categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] size: 0.3 costSell: 13000 weight: 20 bigSprite: 1004 floorSprite: 875 handSprite: 1784 bulletSprite: 6 fireSound: 83 compatibleAmmo: - STR_HYDRA_LASER_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 65 accuracyAimed: 100 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 44 tuSnap: 30 tuAimed: 65 tuLoad: 20 costThrow: energy: 20 autoRange: 20 snapRange: 20 aimRange: 25 autoShots: 4 sprayWaypoints: 2 bulletSpeed: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 12 armor: 40 experienceTrainingMode: 5 listOrder: 21780 - type: STR_HYDRA_LASER_CLIP categories: [STR_HUMAN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.075 costSell: 15000 weight: 4 bigSprite: 1005 floorSprite: 876 hitSound: 85 hitAnimation: 36 power: 38 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 24 battleType: 2 costThrow: energy: 8 armor: 30 attraction: 9 listOrder: 21781 - type: STR_MPG categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_SPACE, STR_LAND] size: 0.2 costSell: 30000 weight: 16 bigSprite: 1013 floorSprite: 881 handSprite: 1808 bulletSprite: 35 fireSound: 18 compatibleAmmo: - STR_MPG_CLIP accuracyAuto: 32 accuracySnap: 52 accuracyCloseQuarters: 120 accuracyMultiplier: firing: 0.65 flatHundred: 0.35 tuAuto: 36 tuSnap: 24 costThrow: energy: 20 sprayWaypoints: 2 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 autoRange: 11 bulletSpeed: 8 autoShots: 4 recoveryPoints: 2 armor: 38 attraction: 12 listOrder: 21875 - type: STR_MPG_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 4 bigSprite: 1014 floorSprite: 33 handSprite: 632 hitSound: 19 hitAnimation: 86 power: 55 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 24 costThrow: energy: 8 battleType: 2 recoveryPoints: 1 listOrder: 21876 - type: STR_WARP_RIFLE categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.2 costSell: 50000 weight: 20 bigSprite: 1015 floorSprite: 882 handSprite: 1816 bulletSprite: 26 fireSound: 83 compatibleAmmo: - STR_WARP_RIFLE_CLIP accuracyCloseQuarters: 95 accuracySnap: 77 accuracyAimed: 105 tuSnap: 28 tuAimed: 64 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 13 listOrder: 21935 - type: STR_WARP_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_WARP, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_RIFLE size: 0.1 costSell: 80000 weight: 4 bigSprite: 1016 floorSprite: 883 hitSound: 85 hitAnimation: 126 power: 34 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 damageType: 13 clipSize: 22 battleType: 2 armor: 30 attraction: 12 listOrder: 21936 - type: STR_WARP_CANNON categories: [STR_CANNONS, STR_PLASMA, STR_HUMAN_TECH, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.2 costSell: 71000 weight: 45 bigSprite: 1017 floorSprite: 884 handSprite: 1824 bulletSprite: 27 fireSound: 84 compatibleAmmo: - STR_WARP_CANNON_CLIP accuracyCloseQuarters: 55 accuracySnap: 50 accuracyAimed: 88 aimRange: 22 tuSnap: 50 tuAimed: 80 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 56 attraction: 13 listOrder: 30720 - type: STR_WARP_CANNON_CLIP categories: [STR_CANNONS, STR_PLASMA, STR_HUMAN_TECH, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_WARP_CANNON size: 0.4 costSell: 152000 weight: 4 bigSprite: 1018 floorSprite: 885 hitAnimation: 128 power: 66 damageType: 3 damageAlter: IgnoreOverKill: false ArmorEffectiveness: 0.35 ToArmor: 0 ResistType: 13 clipSize: 10 battleType: 2 invWidth: 2 invHeight: 1 recoveryPoints: 1 blastRadius: 1 attraction: 13 listOrder: 30721 - type: STR_RECOILLESS_GUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 costSell: 15000 weight: 20 bigSprite: 1009 floorSprite: 878 handSprite: 1792 bulletSprite: 0 fireSound: 52 compatibleAmmo: - STR_RECOILLESS_GUN_SHELL - STR_RECOILLESS_GUN_TRITANIUM_SHELL accuracyCloseQuarters: 66 accuracySnap: 70 accuracyAimed: 100 tuSnap: 55 tuAimed: 75 tuLoad: 25 battleType: 1 twoHanded: true blockBothHands: true costThrow: energy: 20 snapRange: 9 aimRange: 30 invWidth: 1 invHeight: 3 armor: 45 attraction: 12 listOrder: 34067 - type: STR_RECOILLESS_GUN_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 700 weight: 5 bigSprite: 1010 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 125 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 10 armor: 40 listOrder: 34068 - type: STR_RECOILLESS_GUN_TRITANIUM_SHELL categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_LAUNCHERS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.15 costSell: 8650 weight: 5 bigSprite: 1011 floorSprite: 879 handSprite: 528 hitSound: 218 hitAnimation: 146 power: 160 damageAlter: IgnoreOverKill: false RandomType: 2 ArmorEffectiveness: 0.6 ToArmorPre: 0.125 ToStun: 0.75 SmokeThreshold: 60 damageType: 1 clipSize: 1 battleType: 2 costThrow: energy: 12 invWidth: 1 invHeight: 2 attraction: 10 armor: 60 listOrder: 34069 - type: STR_THROWING_STARS categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_STARS size: 0.05 costBuy: 800 costSell: 450 weight: 3 bigSprite: 309 floorSprite: 73 bulletSprite: 22 fireSound: 39 hitSound: 107 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.007] damageAlter: ArmorEffectiveness: 1.15 accuracySnap: 100 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costSnap: time: 16 energy: 6 costThrow: energy: 6 flatRate: true clipSize: 8 battleType: 1 maxRange: 10 experienceTrainingMode: 7 attraction: 6 listOrder: 17590 - type: STR_THROWING_KNIVES categories: [STR_HUMAN_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_KNIVES size: 0.1 costBuy: 2000 costSell: 1400 weight: 4 bigSprite: 271 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] damageAlter: ArmorEffectiveness: 1.3 accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 6 listOrder: 17600 - type: STR_ALLOY_THROWING_KNIVES categories: [STR_XCOM_TECH, STR_THROWING, STR_CONCEALABLE, STR_SPORTS, STR_SPACE, STR_LAND] size: 0.1 costSell: 23000 weight: 4 bigSprite: 767 floorSprite: 73 handSprite: 216 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 0 damageType: 7 damageBonus: throwing: [0.0, 0.01] accuracySnap: 50 accuracyAimed: 90 accuracyMultiplier: firing: 0.0 throwing: [0.0, 0.025] costAimed: time: 22 energy: 10 costSnap: time: 20 energy: 10 costThrow: energy: 8 flatRate: true clipSize: 5 battleType: 1 invWidth: 1 invHeight: 2 maxRange: 8 bulletSpeed: -2 experienceTrainingMode: 7 attraction: 6 listOrder: 17610 - type: STR_THROWING_AXES categories: [STR_HUMAN_TECH, STR_THROWING, STR_SPACE, STR_LAND] requiresBuy: - STR_THROWING_AXES size: 0.2 costBuy: 600 costSell: 400 weight: 8 bigSprite: 1104 floorSprite: 292 handSprite: 840 bulletSprite: 22 fireSound: 39 hitSound: 108 hitAnimation: 26 power: 30 damageType: 7 damageBonus: throwing: 0.2 strength: 0.4 damageAlter: RandomType: 6 ArmorEffectiveness: 0.85 accuracyAimed: 150 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 25 energy: 25 costThrow: energy: 16 flatRate: true clipSize: 3 battleType: 1 invWidth: 2 invHeight: 2 aimRange: 7 maxRange: 14 bulletSpeed: -2 powerRangeThreshold: 15 powerRangeReduction: 99 dropoff: 5 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 17612 - type: STR_DEATH_DISC categories: [STR_ALIEN_TECH, STR_THROWING, STR_SPACE, STR_LAND] requires: - STR_DEATH_DISC size: 0.1 costSell: 150000 weight: 12 bigSprite: 997 floorSprite: 870 bulletSprite: 22 fireSound: 39 hitSound: 104 hitAnimation: 26 power: 50 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 0.65 accuracyAimed: 180 accuracyMultiplier: firing: 0.0 throwing: 1.0 tuAimed: 25 flatRate: true costThrow: energy: 20 clipSize: -1 battleType: 1 invWidth: 2 invHeight: 2 maxRange: 15 waypoints: 3 powerRangeThreshold: 16 powerRangeReduction: 99 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 recoveryPoints: 3 attraction: 10 listOrder: 17615 - type: STR_STEYR_AUG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_STEYR_AUG_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 8 bigSprite: 432 floorSprite: 365 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 75 accuracyAimed: 105 tuAuto: 35 tuSnap: 24 tuAimed: 60 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 60 invWidth: 1 invHeight: 3 armor: 30 snapRange: 20 autoRange: 11 attraction: 12 listOrder: 21180 - type: STR_FAMAS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_FAMAS_BUY size: 0.2 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 550 floorSprite: 444 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 70 accuracyAimed: 105 snapRange: 16 tuAuto: 35 tuSnap: 20 tuAimed: 55 costThrow: energy: 10 battleType: 1 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 attraction: 10 listOrder: 21190 - type: STR_RIFLE_L85 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_L85_BUY size: 0.2 costBuy: 2000 costSell: 1500 weight: 8 bigSprite: 340 floorSprite: 240 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 75 accuracyAimed: 100 tuAuto: 35 tuSnap: 22 tuAimed: 55 tuLoad: 20 costThrow: energy: 12 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 30 autoRange: 11 snapRange: 16 attraction: 12 listOrder: 21170 - type: STR_RIFLE_M16 categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_RIFLE_M16_BUY size: 0.2 costBuy: 3000 costSell: 2250 weight: 8 bigSprite: 277 floorSprite: 240 handSprite: 0 bulletSprite: 2 fireSound: 299 compatibleAmmo: - STR_RIFLE_M16_CLIP accuracyCloseQuarters: 100 accuracyAuto: 45 accuracySnap: 75 accuracyAimed: 115 tuAuto: 36 tuSnap: 25 tuAimed: 55 costThrow: energy: 12 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 16 autoRange: 11 attraction: 12 listOrder: 21200 - type: STR_RIFLE_M16_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_EXALT_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS - STR_RIFLE_M16_CLIP size: 0.05 costBuy: 200 costSell: 150 weight: 3 bigSprite: 278 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 26 damageAlter: ArmorEffectiveness: 0.9 damageType: 1 clipSize: 30 costThrow: energy: 6 battleType: 2 armor: 30 listOrder: 21210 - type: STR_STONER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_STONER_BUY size: 0.3 costBuy: 23000 costSell: 18000 weight: 16 bigSprite: 894 floorSprite: 240 handSprite: 0 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 75 accuracySnap: 55 accuracyAuto: 40 tuSnap: 27 tuAuto: 45 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 7 sprayWaypoints: 2 attraction: 10 listOrder: 30939 - type: STR_MINIMI categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MINIMI_BUY size: 0.3 costBuy: 11000 costSell: 9000 weight: 13 bigSprite: 631 floorSprite: 493 handSprite: 1232 bulletSprite: 11 fireSound: 133 compatibleAmmo: - STR_MINIMI_CLIP accuracyCloseQuarters: 75 accuracySnap: 52 accuracyAuto: 37 tuSnap: 25 tuAuto: 40 tuLoad: 20 snapRange: 18 autoRange: 18 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 autoShots: 6 sprayWaypoints: 2 attraction: 10 listOrder: 30940 - type: STR_MINIMI_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MINIMI_CLIP - STR_MACHINE_GUNS_LICENCE size: 0.1 costBuy: 600 costSell: 450 weight: 7 bigSprite: 632 floorSprite: 494 hitSound: 22 hitAnimation: 26 power: 26 damageType: 1 damageAlter: ArmorEffectiveness: 0.9 clipSize: 100 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 30950 - type: STR_MG3 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_MG3_BUY size: 0.4 costBuy: 15000 costSell: 10000 weight: 23 bigSprite: 943 floorSprite: 831 handSprite: 1696 bulletSprite: 11 bulletSpeed: 32 fireSound: 285 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 45 accuracySnap: 30 accuracyAuto: 30 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 160 invWidth: 2 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 10 listOrder: 30921 - type: STR_M60 categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_M60_BUY size: 0.4 costBuy: 12500 costSell: 10000 weight: 20 bigSprite: 633 floorSprite: 495 handSprite: 1240 bulletSprite: 11 bulletSpeed: 32 fireSound: 2 compatibleAmmo: - STR_M60_CLIP accuracyCloseQuarters: 45 accuracySnap: 32 accuracyAuto: 32 tuSnap: 36 tuAuto: 50 tuLoad: 30 snapRange: 32 autoRange: 32 confSnap: shots: 2 battleType: 1 twoHanded: true blockBothHands: true kneelBonus: 150 invWidth: 2 invHeight: 3 armor: 40 autoShots: 5 sprayWaypoints: 2 attraction: 10 listOrder: 30920 - type: STR_M60_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_M60_CLIP size: 0.1 costBuy: 1500 costSell: 1250 weight: 12 bigSprite: 634 floorSprite: 496 hitSound: 22 hitAnimation: 26 power: 36 damageAlter: ArmorEffectiveness: 0.85 damageType: 1 clipSize: 125 battleType: 2 armor: 34 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 30930 - type: STR_BLACKOPS_SMARTPISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTPISTOL_BUY size: 0.1 costBuy: 11000 costSell: 8000 weight: 4 bigSprite: 380 floorSprite: 3 handSprite: 96 bulletSprite: 1 fireSound: 4 compatibleAmmo: - STR_PISTOL_CLIP - STR_PISTOL_AA_CLIP accuracyCloseQuarters: 133 accuracySnap: 90 accuracyAimed: 95 tuSnap: 14 tuAimed: 26 aimRange: 25 dropoff: 3 kneelBonus: 105 costThrow: energy: 8 battleType: 1 invWidth: 1 invHeight: 2 armor: 40 attraction: 10 listOrder: 20335 - type: STR_BLACKOPS_SMARTRIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.2 costBuy: 30000 costSell: 22000 weight: 11 bigSprite: 378 floorSprite: 1 handSprite: 0 bulletSprite: 2 fireSound: 76 compatibleAmmo: - STR_BLACKOPS_SMARTRIFLE_CLIP - STR_BLACKOPS_SMARTRIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 85 accuracyAimed: 120 tuAuto: 38 tuSnap: 22 tuAimed: 48 costThrow: energy: 20 bulletSpeed: 16 autoShots: 5 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 snapRange: 16 autoRange: 11 attraction: 10 listOrder: 21400 - type: STR_BLACKOPS_SMARTRIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTRIFLE_BUY size: 0.05 costBuy: 3200 costSell: 2350 weight: 5 bigSprite: 379 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 30 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 21410 - type: STR_BLACKOPS_SMARTRIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] size: 0.05 costSell: 11500 weight: 5 bigSprite: 384 floorSprite: 2 hitSound: 13 hitAnimation: 26 damageType: 1 power: 40 clipSize: 50 costThrow: energy: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 30 listOrder: 21420 - type: STR_BLACKOPS_SMARTGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_BLACKOPS_SMARTGUN_BUY size: 0.2 costBuy: 82500 costSell: 74000 weight: 17 bigSprite: 383 floorSprite: 332 handSprite: 944 bulletSprite: 2 fireSound: 133 compatibleAmmo: - STR_BLACKOPS_LMG_CLIP - STR_BLACKOPS_LMG_AA_CLIP accuracyCloseQuarters: 75 accuracySnap: 70 accuracyAuto: 60 tuSnap: 34 tuAuto: 40 tuLoad: 20 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 1 invHeight: 3 armor: 35 bulletSpeed: 16 autoShots: 5 confSnap: shots: 3 snapRange: 25 autoRange: 25 attraction: 12 listOrder: 31006 - type: STR_UAC_CHAINGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] size: 0.3 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 52000 costSell: 13000 weight: 22 bigSprite: 668 floorSprite: 527 handSprite: 1280 bulletSprite: 1 fireSound: 55 compatibleAmmo: - STR_CHAINGUN_CLIP - STR_CHAINGUN_AA_CLIP accuracyCloseQuarters: 80 accuracyAuto: 35 tuAuto: 32 tuLoad: 20 costThrow: energy: 20 autoRange: 15 battleType: 1 twoHanded: true oneHandedPenalty: 70 invWidth: 1 invHeight: 3 armor: 40 autoShots: 6 sprayWaypoints: 2 attraction: 12 bulletSpeed: 24 listOrder: 31270 - type: STR_CHAINGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 requiresBuy: - STR_UAC_CHAINGUN_BUY costBuy: 2500 costSell: 1650 weight: 6 bigSprite: 669 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 36 damageType: 1 damageAlter: ToArmorPre: 0.05 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 31280 - type: STR_CHAINGUN_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.1 costSell: 24000 weight: 6 bigSprite: 670 floorSprite: 528 hitSound: 22 hitAnimation: -1 power: 48 damageType: 1 damageAlter: ToArmorPre: 0.05 ToStun: 0.5 clipSize: 60 costThrow: energy: 12 battleType: 2 armor: 30 invWidth: 2 invHeight: 1 listOrder: 31290 - type: STR_ASSAULT_CANNON categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.5 costBuy: 52000 costSell: 37000 weight: 20 bigSprite: 319 floorSprite: 281 handSprite: 816 bulletSprite: 3 fireSound: 72 compatibleAmmo: - STR_ASSAULT_CANNON_CLIP_AP - STR_ASSAULT_CANNON_CLIP_AA accuracyCloseQuarters: 66 accuracyAimed: 90 accuracySnap: 60 accuracyAuto: 40 tuAimed: 80 tuSnap: 40 tuAuto: 45 tuLoad: 20 costThrow: energy: 40 battleType: 1 twoHanded: true oneHandedPenalty: 40 invWidth: 2 invHeight: 3 armor: 35 autoShots: 4 confSnap: shots: 2 sprayWaypoints: 2 aimRange: 30 attraction: 13 listOrder: 23400 - type: STR_ASSAULT_CANNON_CLIP_AP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ASSAULT_CANNON_BUY size: 0.05 costBuy: 2800 costSell: 2000 weight: 10 bigSprite: 320 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 45 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 23410 - type: STR_ASSAULT_CANNON_CLIP_AA categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 24000 weight: 10 bigSprite: 321 floorSprite: 282 hitSound: 13 hitAnimation: 26 power: 58 damageAlter: ArmorEffectiveness: 0.75 damageType: 1 clipSize: 20 costThrow: energy: 12 battleType: 2 invWidth: 2 invHeight: 1 armor: 40 listOrder: 23420 - type: STR_CAWS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.2 costBuy: 15000 costSell: 10000 weight: 14 bigSprite: 315 floorSprite: 279 handSprite: 808 bulletSprite: 3 fireSound: 63 compatibleAmmo: - STR_CAWS_CLIP_BS - STR_CAWS_CLIP_AP - STR_CAWS_CLIP_AA_BS - STR_CAWS_CLIP_AA accuracyCloseQuarters: 100 accuracySnap: 120 accuracyAimed: 140 tuSnap: 25 tuAimed: 45 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 65 shotgunChoke: 100 invWidth: 1 invHeight: 3 armor: 35 aimRange: 12 snapRange: 6 dropoff: 4 attraction: 12 listOrder: 22654 - type: STR_CAWS_CLIP_AP categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 280 costSell: 200 weight: 3 bigSprite: 316 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 40 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 35 listOrder: 22655 - type: STR_CAWS_CLIP_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CAWS_BUY size: 0.05 costBuy: 220 costSell: 160 weight: 3 bigSprite: 317 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 18 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 listOrder: 22656 - type: STR_CAWS_CLIP_AA categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 8100 weight: 3 bigSprite: 318 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 55 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 armor: 40 listOrder: 22657 - type: STR_CAWS_CLIP_AA_BS categories: [STR_HUMAN_TECH, STR_SHOTGUNS, STR_FIREARMS, STR_CLIPS, STR_LAND] size: 0.05 costSell: 8100 weight: 3 bigSprite: 704 floorSprite: 280 hitSound: 13 hitAnimation: 26 power: 24 damageType: 1 clipSize: 10 costThrow: energy: 6 battleType: 2 shotgunBehavior: 1 shotgunSpread: 20 shotgunPellets: 5 armor: 35 listOrder: 22658 - type: STR_BOW categories: [STR_HUMAN_TECH, STR_BOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.2 costBuy: 800 costSell: 500 weight: 4 bigSprite: 732 floorSprite: 646 handSprite: 1304 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_BOW_QUIVER accuracyAimed: 110 accuracyCloseQuarters: 95 accuracyMultiplier: firing: 0.0 throwing: 1.0 costAimed: time: 30 energy: 22 costThrow: energy: 8 tuLoad: 5 flatRate: true battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 aimRange: 20 arcingShot: true dropoff: 4 maxRange: 52 bulletSpeed: -2 kneelBonus: 100 experienceTrainingMode: 7 attraction: 10 listOrder: 17620 - type: STR_BOW_QUIVER categories: [STR_HUMAN_TECH, STR_BOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_BOW size: 0.15 costBuy: 80 costSell: 60 weight: 4 bigSprite: 733 floorSprite: 675 hitSound: 114 hitAnimation: 26 power: 10 damageType: 7 damageAlter: RandomType: 6 ArmorEffectiveness: 1.1 RandomHealth: true damageBonus: throwing: 0.4 strength: 0.1 clipSize: 6 costThrow: energy: 8 battleType: 2 invWidth: 1 invHeight: 2 listOrder: 17630 - type: STR_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.2 costBuy: 1000 costSell: 750 weight: 8 bigSprite: 313 floorSprite: 273 handSprite: 800 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_CROSSBOW_BOLTS - STR_CROSSBOW_TRITANIUM_BOLTS accuracySnap: 68 accuracyAimed: 110 costSnap: time: 55 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 1 invHeight: 3 aimRange: 20 dropoff: 3 attraction: 12 listOrder: 17640 - type: STR_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 4 bigSprite: 314 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 28 damageBonus: firing: 0.1 damageType: 7 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17650 - type: STR_CROSSBOW_TRITANIUM_BOLTS categories: [STR_XCOM_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 13500 weight: 4 bigSprite: 1055 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 32 damageAlter: ArmorEffectiveness: 0.9 damageBonus: firing: 0.1 damageType: 7 clipSize: 8 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17651 - type: STR_HEAVY_CROSSBOW categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.35 costBuy: 8000 costSell: 6500 weight: 14 bigSprite: 736 floorSprite: 678 handSprite: 1416 bulletSprite: 23 fireSound: 124 compatibleAmmo: - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS accuracySnap: 72 accuracyAimed: 110 costSnap: time: 60 energy: 10 costAimed: time: 80 energy: 10 costThrow: energy: 20 tuLoad: 5 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 27 dropoff: 3 attraction: 12 listOrder: 17660 - type: STR_HEAVY_CROSSBOW_BOLTS categories: [STR_HUMAN_TECH, STR_CROSSBOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_HEAVY_CROSSBOW size: 0.1 costBuy: 180 costSell: 100 weight: 6 bigSprite: 737 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 16 damageBonus: firing: 0.15 strength: 0.33 damageType: 7 clipSize: 12 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17670 - type: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS categories: [STR_XCOM_TECH, STR_CROSSBOWS, STR_CLIPS, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 22000 weight: 6 bigSprite: 1056 floorSprite: 274 hitSound: 114 hitAnimation: 26 power: 22 damageBonus: firing: 0.15 strength: 0.33 damageAlter: ArmorEffectiveness: 0.9 damageType: 7 clipSize: 12 battleType: 2 invWidth: 1 invHeight: 2 attraction: 10 listOrder: 17671 - type: STR_CROSSBLASTER categories: [STR_ALIEN_TECH, STR_CROSSBOWS, STR_SPACE, STR_LAND] requires: - STR_CROSSBLASTER size: 0.2 costSell: 160000 weight: 16 bigSprite: 696 floorSprite: 649 handSprite: 1320 bulletSprite: 30 fireSound: 84 accuracySnap: 63 accuracyAimed: 90 hitAnimation: 104 explosionHitSound: 54 power: 65 damageType: 3 blastRadius: 1 damageAlter: IgnoreOverKill: false ResistType: 4 FireThreshold: 1 costSnap: time: 40 costAimed: time: 70 costThrow: energy: 16 clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 aimRange: 25 recoveryPoints: 10 attraction: 12 listOrder: 17680 - type: STR_HADRIEX_GUN categories: [STR_HUMAN_TECH, STR_SMOKE, STR_PSI, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_LAND, STR_UNDERWATER] size: 0.3 costSell: 10000 weight: 12 bigSprite: 1048 floorSprite: 910 handSprite: 128 bulletSprite: 3 fireSound: 4 compatibleAmmo: - STR_HADRIEX_GUN_CHARGE accuracyCloseQuarters: 60 accuracySnap: 60 accuracyAimed: 95 accuracyMultiplier: firing: 0.5 psiStrength: 0.5 tuSnap: 37 tuAimed: 62 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 20 arcingShot: true experienceTrainingMode: 4 attraction: 8 listOrder: 44300 - type: STR_HADRIEX_GUN_CHARGE categories: [STR_HUMAN_TECH, STR_SMOKE, STR_PSI, STR_LAUNCHERS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 2800 weight: 3 bigSprite: 1049 floorSprite: 911 hitSound: 0 hitAnimation: 88 power: 10 damageType: 9 damageBonus: psiStrength: 0.4 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.0 ToStun: 1.0 ToEnergy: 2.0 RandomStun: false ToWound: 0 ResistType: 12 clipSize: 1 battleType: 2 armor: 20 attraction: 6 listOrder: 44301 - type: STR_UAC_STAPLER categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 400 costSell: 330 weight: 3 bigSprite: 879 floorSprite: 790 handSprite: 680 bulletSprite: 1 fireSound: 209 compatibleAmmo: - STR_UAC_STAPLER_CLIP accuracyCloseQuarters: 140 accuracySnap: 50 accuracyAimed: 70 tuSnap: 17 tuAimed: 27 tuLoad: 15 battleType: 1 twoHanded: false armor: 20 maxRange: 4 powerRangeThreshold: 5 powerRangeReduction: 99 experienceTrainingMode: 4 attraction: 6 listOrder: 17720 - type: STR_UAC_STAPLER_CLIP categories: [STR_HUMAN_TECH, STR_PISTOLS, STR_FIREARMS, STR_CONCEALABLE, STR_CLIPS, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_STAPLER_BUY size: 0.1 costBuy: 50 costSell: 40 weight: 2 bigSprite: 880 floorSprite: 4 hitSound: 108 hitAnimation: 26 power: 10 damageBonus: bravery: 0.1 damageType: 7 clipSize: 20 battleType: 2 armor: 20 attraction: 6 listOrder: 17721 - type: STR_UAC_HEAVY_NAILGUN categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.3 costBuy: 45200 costSell: 16000 weight: 30 bigSprite: 676 floorSprite: 530 handSprite: 1288 bulletSprite: 11 fireSound: 209 compatibleAmmo: - STR_UAC_HEAVY_NAILGUN_CLIP accuracyCloseQuarters: 100 accuracySnap: 40 accuracyAuto: 30 tuSnap: 25 tuAuto: 44 tuLoad: 20 autoRange: 12 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 armor: 50 autoShots: 4 sprayWaypoints: 2 attraction: 9 listOrder: 46000 - type: STR_UAC_HEAVY_NAILGUN_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_HEAVY_NAILGUN_BUY size: 0.1 costBuy: 3500 costSell: 1800 weight: 6 bigSprite: 677 floorSprite: 95 hitSound: 108 hitAnimation: 26 power: 45 damageType: 7 clipSize: 20 battleType: 2 armor: 40 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 46010 - type: STR_NITRO_EXPRESS categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.2 costBuy: 8500 costSell: 5500 weight: 22 bigSprite: 360 floorSprite: 155 handSprite: 960 bulletSprite: 2 fireSound: 131 compatibleAmmo: - STR_NITRO_EXPRESS_CLIP accuracyCloseQuarters: 100 accuracySnap: 57 accuracyAimed: 110 tuSnap: 38 tuAimed: 70 tuLoad: 20 costThrow: energy: 20 battleType: 1 aimRange: 33 snapRange: 16 twoHanded: true oneHandedPenalty: 65 invWidth: 1 invHeight: 3 armor: 40 attraction: 12 listOrder: 21038 - type: STR_NITRO_EXPRESS_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_LAND] requiresBuy: - STR_NITRO_EXPRESS_BUY size: 0.05 costBuy: 200 costSell: 160 weight: 3 bigSprite: 361 floorSprite: 316 hitSound: 127 hitAnimation: 26 power: 33 damageBonus: firing: 0.4 damageAlter: ArmorEffectiveness: 1.5 damageType: 1 clipSize: 3 costThrow: energy: 6 battleType: 2 armor: 30 attraction: 12 listOrder: 21039 - type: STR_UAC_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.2 costBuy: 40000 costSell: 14000 weight: 12 bigSprite: 673 floorSprite: 791 handSprite: 0 bulletSprite: 2 fireSound: 60 compatibleAmmo: - STR_UAC_RIFLE_CLIP - STR_UAC_RIFLE_AA_CLIP accuracyCloseQuarters: 100 accuracySnap: 55 accuracyAimed: 95 tuSnap: 25 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 30 aimRange: 30 snapRange: 16 shotgunChoke: 100 attraction: 12 listOrder: 21430 - type: STR_UAC_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_UAC_RIFLE_BUY size: 0.05 costBuy: 600 costSell: 200 weight: 3 bigSprite: 674 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 30 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 21440 - type: STR_UAC_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] size: 0.05 costSell: 16000 weight: 3 bigSprite: 675 floorSprite: 2 hitSound: 22 hitAnimation: 26 power: 40 damageType: 1 clipSize: 12 shotgunSpread: 20 shotgunBehavior: 1 costThrow: energy: 6 battleType: 2 shotgunPellets: 3 armor: 30 listOrder: 21450 - type: STR_UAC_PLASMA_RIFLE categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_UAC_PLASMA_RIFLE size: 0.2 # costBuy: 110000 costSell: 45000 weight: 12 bigSprite: 1147 floorSprite: 982 handSprite: 2064 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_UAC_PLASMA_RIFLE_CLIP accuracyCloseQuarters: 85 accuracySnap: 76 accuracyAimed: 110 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuSnap: 30 tuAimed: 50 aimRange: 24 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 38 attraction: 10 listOrder: ??? - type: STR_UAC_PLASMA_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_UAC_PLASMA_RIFLE_CLIP size: 0.1 # costBuy: 40000 costSell: 20000 weight: 4 bigSprite: 1148 floorSprite: 983 hitSound: 89 hitAnimation: 46 power: 48 damageBonus: bravery: 0.15 psiStrength: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 24 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: ??? - type: STR_UAC_LIGHT_PLASMA_GUN categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_UAC_LIGHT_PLASMA_GUN size: 0.2 # costBuy: 130000 costSell: 50000 weight: 14 bigSprite: 1145 floorSprite: 980 handSprite: 2056 bulletSprite: 8 fireSound: 87 compatibleAmmo: - STR_UAC_LIGHT_PLASMA_GUN_CLIP accuracyCloseQuarters: 80 accuracyAuto: 44 accuracySnap: 70 accuracyAimed: 99 accuracyMultiplier: firing: 0.5 bravery: 0.5 tuAuto: 56 tuSnap: 32 tuAimed: 66 aimRange: 22 snapRange: 15 autoShots: 5 sprayWaypoints: 2 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 recoveryPoints: 3 armor: 40 attraction: 10 listOrder: ??? - type: STR_UAC_LIGHT_PLASMA_GUN_CLIP categories: [STR_HUMAN_TECH, STR_PLASMA, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_UAC_LIGHT_PLASMA_GUN_CLIP size: 0.1 # costBuy: 45000 costSell: 24000 weight: 5 bigSprite: 1146 floorSprite: 981 hitSound: 89 hitAnimation: 46 power: 45 damageBonus: bravery: 0.15 psiStrength: 0.1 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 clipSize: 40 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: ??? - type: STR_FLARE_PISTOL categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 2000 costSell: 1600 weight: 3 bigSprite: 362 floorSprite: 317 handSprite: 776 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_FLARE_PISTOL_CLIP accuracyCloseQuarters: 133 accuracyAimed: 35 tuAimed: 30 tuLoad: 10 battleType: 1 arcingShot: true invWidth: 1 invHeight: 2 armor: 25 aimRange: 15 dropoff: 3 kneelBonus: 105 attraction: 1 listOrder: 34470 - type: STR_FLARE_PISTOL_CLIP categories: [STR_PISTOLS, STR_HUMAN_TECH, STR_INCENDIARIES, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_FLARE_PISTOL_BUY size: 0.1 costBuy: 80 costSell: 65 weight: 2 bigSprite: 363 floorSprite: 316 hitSound: 12 hitAnimation: 0 power: 20 damageType: 2 damageAlter: FireBlastCalc: false FixRadius: 1 ToMorale: 15.0 clipSize: 1 battleType: 2 armor: 50 attraction: 1 listOrder: 34480 - type: STR_ALIEN_LASER_RIFLE categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE size: 0.2 costSell: 27500 weight: 7 bigSprite: 221 floorSprite: 200 handSprite: 672 bulletSprite: 20 fireSound: 83 compatibleAmmo: - STR_ALIEN_LASER_RIFLE_CLIP accuracyCloseQuarters: 100 accuracyAuto: 50 accuracySnap: 87 accuracyAimed: 120 tuAuto: 34 tuSnap: 25 tuAimed: 60 snapRange: 16 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 10 listOrder: 21789 - type: STR_ALIEN_LASER_RIFLE_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_RIFLE_CLIP size: 0.1 costSell: 18250 weight: 3 bigSprite: 222 floorSprite: 201 hitSound: 85 hitAnimation: 86 power: 45 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 20 battleType: 2 armor: 30 attraction: 10 listOrder: 21790 - type: STR_ALIEN_LASER_CANNON categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON size: 0.4 costSell: 42000 weight: 14 bigSprite: 651 floorSprite: 511 handSprite: 1272 bulletSprite: 21 fireSound: 84 compatibleAmmo: - STR_ALIEN_LASER_CANNON_CLIP accuracyCloseQuarters: 95 accuracyAuto: 55 accuracySnap: 75 accuracyAimed: 105 tuAuto: 42 tuSnap: 30 tuAimed: 64 battleType: 1 twoHanded: true autoShots: 4 sprayWaypoints: 2 invWidth: 1 invHeight: 3 attraction: 10 listOrder: 30060 - type: STR_ALIEN_LASER_CANNON_CLIP categories: [STR_ALIEN_TECH, STR_LASER, STR_CANNONS, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ALIEN_LASER_CANNON_CLIP size: 0.1 costSell: 37500 weight: 3 bigSprite: 652 floorSprite: 512 hitSound: 85 hitAnimation: 86 power: 60 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 attraction: 10 listOrder: 30070 - type: STR_SMALL_LAUNCHER categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_INCAPACITATE, STR_LAUNCHERS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SMALL_LAUNCHER size: 0.2 costSell: 52000 weight: 10 bigSprite: 37 floorSprite: 36 handSprite: 64 bulletSprite: 9 fireSound: 12 compatibleAmmo: - STR_STUN_BOMB - STR_ELERIUM_BOMB - STR_EMP_BOMB accuracyCloseQuarters: 100 accuracySnap: 65 accuracyAimed: 110 tuSnap: 40 tuAimed: 75 aimRange: 12 snapRange: 8 battleType: 1 twoHanded: true oneHandedPenalty: 75 invWidth: 2 invHeight: 2 recoveryPoints: 4 attraction: 10 listOrder: 34300 - type: STR_STUN_BOMB categories: [STR_ALIEN_TECH, STR_INCAPACITATE, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_STUN_BOMB size: 0.1 costSell: 22000 weight: 3 bigSprite: 38 handSprite: 656 floorSprite: 37 hitSound: 0 hitAnimation: 128 power: 90 damageType: 6 clipSize: 1 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 34310 - type: STR_ELERIUM_BOMB categories: [STR_ALIEN_TECH, STR_EXPLOSIVES, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ELERIUM_BOMB size: 0.1 costSell: 34000 weight: 3 bigSprite: 133 floorSprite: 145 handSprite: 440 hitSound: 0 hitAnimation: 112 power: 80 damageAlter: ResistType: 5 IgnoreOverKill: false FixRadius: 4 damageType: 3 clipSize: 1 battleType: 2 attraction: 10 listOrder: 34320 - type: STR_EMP_BOMB categories: [STR_ALIEN_TECH, STR_EMP, STR_LAUNCHERS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_EMP_BOMB size: 0.1 costSell: 34500 weight: 3 bigSprite: 1137 floorSprite: 968 handSprite: 440 hitSound: 0 hitAnimation: 96 explosionHitSound: 54 power: 80 damageAlter: ResistType: 10 IgnorePainImmunity: true IgnoreSelfDestruct: true RandomWound: false ArmorEffectiveness: 0.25 ToStun: 4.0 ToArmor: 0 ToTile: 0 ToItem: 0 ToWound: 0 FixRadius: 4 damageType: 3 clipSize: 1 battleType: 2 attraction: 10 listOrder: 34325 - type: STR_INCINERATOR categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_INCINERATOR size: 0.2 costSell: 65500 weight: 22 bigSprite: 705 floorSprite: 657 handSprite: 1344 bulletSprite: 5 fireSound: 64 compatibleAmmo: - STR_INCINERATOR_CLIP accuracyCloseQuarters: 80 accuracyAimed: 70 accuracySnap: 35 tuSnap: 30 tuAimed: 70 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 recoveryPoints: 5 armor: 40 attraction: 10 listOrder: 34700 - type: STR_INCINERATOR_CLIP categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_HEAVY_WEAPONS, STR_CANNONS, STR_SPACE, STR_CLIPS, STR_LAND] requires: - STR_INCINERATOR_CLIP size: 0.3 costSell: 45000 weight: 3 bigSprite: 706 floorSprite: 658 hitSound: 12 hitAnimation: 0 power: 35 damageType: 2 damageAlter: ToHealth: 2.0 ToMorale: 30.0 ToArmorPre: 1.0 RandomType: 2 FixRadius: 15 FireBlastCalc: false clipSize: 13 battleType: 2 recoveryPoints: 1 attraction: 10 listOrder: 34710 - type: STR_FIRE_LAUNCHER categories: [STR_ALIEN_TECH, STR_INCENDIARIES, STR_CANNONS, STR_SPACE, STR_LAND] requires: - STR_FIRE_LAUNCHER size: 0.3 costSell: 700000 weight: 12 bigSprite: 236 floorSprite: 214 handSprite: 16 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 power: 90 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 80 accuracyAuto: 23 accuracySnap: 35 accuracyAimed: 58 tuAuto: 35 tuSnap: 28 tuAimed: 65 clipSize: -1 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 attraction: 10 listOrder: 35000 - type: STR_GAS_CANNON categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.3 costSell: 10000 weight: 17 bigSprite: 399 floorSprite: 341 handSprite: 984 bulletSprite: 3 fireSound: 80 compatibleAmmo: - STR_GC_AP_AMMO - STR_GC_HE_AMMO - STR_GC_I_AMMO accuracyCloseQuarters: 63 accuracySnap: 60 accuracyAimed: 90 tuSnap: 40 tuAimed: 75 aimRange: 20 battleType: 1 twoHanded: true invWidth: 2 invHeight: 3 listOrder: 23460 - type: STR_GC_AP_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 220 weight: 5 bigSprite: 400 floorSprite: 342 hitSound: 81 hitAnimation: 26 power: 52 damageType: 1 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23470 - type: STR_GC_HE_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_EXPLOSIVES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 330 weight: 6 bigSprite: 401 floorSprite: 343 hitSound: 0 hitAnimation: 0 power: 45 damageType: 3 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23480 - type: STR_GC_I_AMMO categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_INCENDIARIES, STR_CANNONS, STR_HEAVY_WEAPONS, STR_CLIPS, STR_UNDERWATER, STR_LAND] size: 0.1 costSell: 330 weight: 6 bigSprite: 402 floorSprite: 344 hitSound: 0 hitAnimation: 0 power: 45 damageAlter: ToHealth: 1.5 ToMorale: 15.0 damageType: 2 clipSize: 8 battleType: 2 invWidth: 2 invHeight: 1 armor: 50 attraction: 1 listOrder: 23490 - type: STR_IONIZER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_LAND] requires: - STR_IONIZER size: 0.3 costSell: 27500 weight: 40 bigSprite: 414 floorSprite: 350 handSprite: 1008 bulletSprite: 26 fireSound: 11 compatibleAmmo: - STR_IONIZER_CLIP accuracyCloseQuarters: 40 accuracyAuto: 35 tuAuto: 75 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 autoShots: 4 attraction: 8 listOrder: 31500 - type: STR_IONIZER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_ION, STR_CLIPS, STR_LAND] requires: - STR_IONIZER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 417 floorSprite: 353 hitSound: 19 hitAnimation: 126 power: 40 damageAlter: IgnoreOverKill: false damageType: 4 clipSize: 30 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 31510 - type: STR_LIGHTNING_THROWER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ELECTRIC, STR_LAND] requires: - STR_LIGHTNING_THROWER size: 0.3 costSell: 20500 weight: 42 bigSprite: 415 floorSprite: 351 handSprite: 1016 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_LIGHTNING_THROWER_CLIP accuracyCloseQuarters: 45 accuracyAimed: 50 tuAimed: 55 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 23560 - type: STR_LIGHTNING_THROWER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ELECTRIC, STR_CLIPS, STR_LAND] requires: - STR_LIGHTNING_THROWER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 418 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 54 damageAlter: IgnoreOverKill: false ToStun: 0.75 IgnoreSelfDestruct: true ArmorEffectiveness: 0.75 powerRangeReduction: 5.0 powerRangeThreshold: 12.0 damageType: 11 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 23570 - type: STR_ION_BLASTER categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER size: 0.3 costSell: 29000 weight: 36 bigSprite: 416 floorSprite: 352 handSprite: 1024 bulletSprite: 26 fireSound: 61 compatibleAmmo: - STR_ION_BLASTER_CLIP accuracyCloseQuarters: 33 accuracySnap: 50 accuracyAuto: 30 tuSnap: 40 tuAuto: 65 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 attraction: 8 listOrder: 23580 - type: STR_ION_BLASTER_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_CANNONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_ION_BLASTER_CLIP size: 0.1 costSell: 2500 weight: 6 bigSprite: 419 floorSprite: 353 hitSound: 19 hitAnimation: 136 power: 46 damageAlter: IgnoreOverKill: false ToStun: 0.75 damageType: 5 clipSize: 15 battleType: 2 armor: 30 invWidth: 1 invHeight: 2 attraction: 9 listOrder: 23590 - type: STR_CYBERWEB_BATTERY categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_ION, STR_CLIPS, STR_SPACE, STR_LAND] requires: - STR_CYBERWEB_BATTERY size: 0.1 costSell: 2500 weight: 6 bigSprite: 420 floorSprite: 353 battleType: 10 armor: 30 invWidth: 1 invHeight: 2 attraction: 6 listOrder: 50900 - type: STR_MAGMA_PULSE_PISTOL categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.12 costBuy: 18500 costSell: 15000 weight: 9 bigSprite: 743 floorSprite: 688 handSprite: 1440 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_PISTOL_CLIP - STR_MAGMA_PULSE_PISTOL_AA_CLIP - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP accuracyCloseQuarters: 133 accuracyAuto: 50 accuracySnap: 70 accuracyAimed: 90 tuAuto: 33 tuSnap: 18 tuAimed: 30 tuLoad: 15 autoRange: 15 aimRange: 24 dropoff: 3 kneelBonus: 105 costThrow: energy: 18 battleType: 1 invWidth: 1 invHeight: 2 shotgunChoke: 100 armor: 40 attraction: 10 listOrder: 20390 - type: STR_MAGMA_PULSE_PISTOL_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_BUY size: 0.03 costBuy: 2000 costSell: 1750 weight: 2 bigSprite: 744 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 31 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 listOrder: 20400 - type: STR_MAGMA_PULSE_PISTOL_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_AA_CLIP size: 0.03 costBuy: 18000 costSell: 15000 weight: 2 bigSprite: 745 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 41 damageBonus: firing: 0.1 damageType: 1 clipSize: 9 costThrow: energy: 4 battleType: 2 armor: 40 listOrder: 20410 - type: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_PISTOLS, STR_SPACE, STR_CONCEALABLE, STR_CLIPS, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY size: 0.03 costBuy: 3600 costSell: 3000 weight: 2 bigSprite: 1069 floorSprite: 484 hitSound: 19 hitAnimation: 66 shotgunPellets: 5 power: 17 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 9 costThrow: energy: 4 battleType: 2 shotgunSpread: 12 shotgunBehavior: 1 armor: 40 listOrder: 20405 - type: STR_MAGMA_PULSE_SMG categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.2 costBuy: 30000 costSell: 24000 weight: 16 bigSprite: 619 floorSprite: 483 handSprite: 1216 bulletSprite: 1 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_AA_CLIP - STR_MAGMA_PULSE_SMG_CHEM_CLIP accuracyCloseQuarters: 120 accuracyAuto: 45 accuracySnap: 70 accuracyAimed: 80 tuAuto: 29 tuSnap: 21 tuAimed: 43 costThrow: energy: 20 battleType: 1 twoHanded: true oneHandedPenalty: 80 invWidth: 1 invHeight: 3 armor: 40 autoRange: 13 snapRange: 16 aimRange: 30 shotgunChoke: 100 attraction: 10 listOrder: 20950 - type: STR_MAGMA_PULSE_SMG_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_BUY size: 0.05 costBuy: 3500 costSell: 3000 weight: 4 bigSprite: 620 floorSprite: 484 hitSound: 22 hitAnimation: 26 power: 27 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 40 attraction: 10 listOrder: 20960 - type: STR_MAGMA_PULSE_SMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_AA_CLIP size: 0.05 costBuy: 30000 costSell: 24000 weight: 4 bigSprite: 621 floorSprite: 485 hitSound: 22 hitAnimation: 26 power: 36 damageBonus: firing: 0.1 damageType: 1 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 30 attraction: 10 listOrder: 20970 - type: STR_MAGMA_PULSE_SMG_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_SMGS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY size: 0.05 costBuy: 6500 costSell: 5500 weight: 4 bigSprite: 1070 floorSprite: 919 hitSound: 19 hitAnimation: 66 shotgunPellets: 6 power: 13 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 40 costThrow: energy: 8 battleType: 2 armor: 40 shotgunSpread: 12 shotgunBehavior: 1 attraction: 10 listOrder: 20965 - type: STR_MAGMA_PULSE_RIFLE categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.2 costBuy: 75000 costSell: 60000 weight: 20 bigSprite: 613 floorSprite: 479 handSprite: 1200 bulletSprite: 2 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_AA_CLIP - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP accuracyCloseQuarters: 100 accuracyAuto: 40 accuracySnap: 65 accuracyAimed: 95 tuAuto: 33 tuSnap: 26 tuAimed: 60 costThrow: energy: 20 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 snapRange: 17 autoRange: 11 shotgunChoke: 100 attraction: 10 listOrder: 21500 - type: STR_MAGMA_PULSE_RIFLE_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_BUY size: 0.1 costBuy: 5000 costSell: 4000 weight: 5 bigSprite: 614 floorSprite: 2 handSprite: 616 hitAnimation: 26 hitSound: 22 costThrow: energy: 10 power: 36 damageBonus: firing: 0.1 damageAlter: ToHealth: 1.25 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 21510 - type: STR_MAGMA_PULSE_RIFLE_AA_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_AA_CLIP size: 0.1 costBuy: 48000 costSell: 36000 weight: 5 bigSprite: 615 floorSprite: 2 handSprite: 616 hitSound: 22 costThrow: energy: 10 hitAnimation: 26 power: 48 damageBonus: firing: 0.1 damageType: 1 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 21520 - type: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_FIREARMS, STR_CHEMICALS, STR_RIFLES, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY size: 0.1 costBuy: 9000 costSell: 7200 weight: 5 bigSprite: 1071 floorSprite: 2 handSprite: 616 hitSound: 19 hitAnimation: 66 shotgunPellets: 5 costThrow: energy: 10 power: 18 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 32 battleType: 2 invWidth: 2 invHeight: 1 shotgunSpread: 12 shotgunBehavior: 1 attraction: 10 listOrder: 21515 - type: STR_MAGMA_PULSE_LMG categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.3 costBuy: 90000 costSell: 70000 weight: 24 bigSprite: 616 floorSprite: 480 handSprite: 1208 bulletSprite: 11 fireSound: 213 compatibleAmmo: - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_AA_CLIP - STR_MAGMA_PULSE_LMG_CHEM_CLIP accuracyCloseQuarters: 95 accuracySnap: 55 accuracyAuto: 45 tuSnap: 28 tuAuto: 50 tuLoad: 20 costThrow: energy: 20 snapRange: 25 autoRange: 25 battleType: 1 twoHanded: true invWidth: 1 invHeight: 3 armor: 50 autoShots: 6 sprayWaypoints: 2 dropoff: 1 shotgunChoke: 100 attraction: 10 listOrder: 31300 - type: STR_MAGMA_PULSE_LMG_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_BUY size: 0.1 costBuy: 6500 costSell: 5000 weight: 8 bigSprite: 617 floorSprite: 481 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 32 damageBonus: firing: 0.1 damageType: 1 damageAlter: ToHealth: 1.25 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 31310 - type: STR_MAGMA_PULSE_LMG_AA_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_AA_CLIP size: 0.1 costBuy: 66000 costSell: 55000 weight: 8 bigSprite: 618 floorSprite: 482 hitSound: 22 hitAnimation: 26 costThrow: energy: 16 power: 43 damageBonus: firing: 0.1 damageType: 1 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 31320 - type: STR_MAGMA_PULSE_LMG_CHEM_CLIP categories: [STR_HUMAN_TECH, STR_HEAVY_WEAPONS, STR_MACHINE_GUNS, STR_FIREARMS, STR_CHEMICALS, STR_CLIPS, STR_SPACE, STR_LAND] requiresBuy: - STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY size: 0.1 costBuy: 11500 costSell: 9000 weight: 8 bigSprite: 1072 floorSprite: 920 hitSound: 19 hitAnimation: 66 shotgunPellets: 6 costThrow: energy: 16 power: 32 damageBonus: firing: 0.1 damageAlter: RandomType: 6 ArmorEffectiveness: 1.33 ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 ToWound: 0.1 RandomWound: false damageType: 8 clipSize: 60 battleType: 2 armor: 40 invWidth: 2 invHeight: 1 attraction: 10 shotgunSpread: 12 shotgunBehavior: 1 listOrder: 31315 # medical equipment - type: STR_FIRST_AID categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.4 costBuy: 1000 costSell: 750 weight: 5 bigSprite: 914 floorSprite: 806 battleType: 6 invWidth: 2 invHeight: 1 painKiller: 1 heal: 1 stimulant: 1 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 15 costUse: time: 12 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48125 - type: STR_MEDI_BAG categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.3 costBuy: 2500 costSell: 2000 weight: 8 bigSprite: 385 floorSprite: 333 handSprite: 952 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 2 heal: 2 stimulant: 2 woundRecovery: 1 healthRecovery: 1 stunRecovery: 5 energyRecovery: 20 costUse: time: 15 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48130 - type: STR_MEDI_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costBuy: 10000 costSell: 5000 weight: 15 bigSprite: 64 floorSprite: 96 handSprite: 224 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 3 heal: 3 stimulant: 3 woundRecovery: 1 healthRecovery: 3 stunRecovery: 5 energyRecovery: 36 costUse: time: 20 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48150 - type: STR_TRAUMA_PACK categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_LABOR, STR_SPORTS, STR_BEACH, STR_CONCEALABLE, STR_LAND] requiresBuy: - STR_TRAUMA_PACK size: 0.5 costBuy: 30000 costSell: 15000 weight: 20 bigSprite: 548 floorSprite: 440 handSprite: 1144 battleType: 6 invWidth: 2 invHeight: 2 painKiller: 5 heal: 5 stimulant: 5 woundRecovery: 1 healthRecovery: 3 stunRecovery: 8 energyRecovery: 42 costUse: time: 18 morale: -5 flatRate: false attraction: 5 experienceTrainingMode: 19 listOrder: 48160 - type: STR_HEALING_PACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 14000 weight: 4 bigSprite: 312 floorSprite: 272 battleType: 6 invWidth: 2 invHeight: 1 heal: 5 woundRecovery: 1 healthRecovery: 2 isConsumable: true costUse: time: 10 morale: -5 flatRate: true attraction: 6 experienceTrainingMode: 19 listOrder: 48180 - type: STR_MEDI_KIT categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 30000 weight: 5 bigSprite: 24 floorSprite: 24 handSprite: 432 battleType: 6 invWidth: 1 invHeight: 2 painKiller: 10 heal: 10 stimulant: 10 woundRecovery: 1 healthRecovery: 3 stunRecovery: 15 energyRecovery: 40 costUse: time: 12 morale: -5 flatRate: true attraction: 6 experienceTrainingMode: 19 listOrder: 48200 - type: STR_DRONE_MEDS categories: [STR_BUILT_INS] size: 0.1 weight: 0 bigSprite: 861 hitSound: 116 battleType: 6 heal: 15 woundRecovery: 1 medikitTargetSelf: false isConsumable: false medikitType: 1 costUse: time: 10 invWidth: 1 invHeight: 1 experienceTrainingMode: 19 fixedWeapon: true recover: false - type: STR_BIG_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_BIG_HEALING_SPRAY size: 0.1 costBuy: 22500 costSell: 10000 weight: 5 bigSprite: 578 floorSprite: 221 hitSound: 116 battleType: 6 heal: 3 woundRecovery: 1 medikitTargetSelf: true isConsumable: true medikitType: 1 costUse: time: 12 morale: -5 invWidth: 1 invHeight: 2 listOrder: 48110 - type: STR_HEALING_SPRAY categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] requiresBuy: - STR_HEALING_SPRAY size: 0.1 costBuy: 4500 costSell: 2500 weight: 3 bigSprite: 250 floorSprite: 221 hitSound: 116 battleType: 6 heal: 1 woundRecovery: 1 medikitTargetSelf: true isConsumable: true medikitType: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 listOrder: 48100 - type: STR_DELICIOUS_CAKE categories: [STR_DREAM, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costSell: 50000 weight: 3 bigSprite: 918 floorSprite: 810 hitSound: 420 invWidth: 2 invHeight: 1 listOrder: 59600 - type: STR_PAINKILLER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 251 floorSprite: 222 hitSound: 116 battleType: 6 medikitType: 3 medikitTargetSelf: true isConsumable: true painKiller: 1 costUse: time: 10 morale: -5 invWidth: 1 invHeight: 1 listOrder: 48050 - type: STR_STIMS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costBuy: 500 costSell: 400 weight: 3 bigSprite: 252 floorSprite: 223 hitSound: 116 battleType: 6 stimulant: 1 medikitType: 2 medikitTargetSelf: true isConsumable: true stunRecovery: 10 energyRecovery: 42 tuUse: 10 invWidth: 1 invHeight: 1 listOrder: 48000 - type: STR_GOLDEN_DRAGONS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_GOLDEN_DRAGONS - STR_BLACK_LOTUS_OPERATIONS size: 0.02 costBuy: 25 costSell: 10 weight: 2 bigSprite: 1042 floorSprite: 201 battleType: 6 medikitType: 3 medikitTargetSelf: true invWidth: 1 invHeight: 1 painKiller: 20 painKillerRecovery: 0 costUse: time: 15 energy: -6 morale: -15 mana: -3 health: 1 stun: 6 costThrow: energy: 4 time: 30 isConsumable: true flatRate: true attraction: 16 listOrder: 48070 - type: STR_NOBELON categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_MEDICAL, STR_CONCEALABLE, STR_SPORTS, STR_BEACH, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.01 costSell: 550 weight: 2 bigSprite: 1043 floorSprite: 907 battleType: 6 medikitType: 3 painKiller: 3 painKillerRecovery: 0 medikitTargetSelf: true medikitTargetMatrix: 2 isConsumable: true costUse: time: 6 energy: -30 mana: -20 health: 5 costThrow: energy: 4 time: 30 flatRate: true invWidth: 1 invHeight: 1 attraction: 10 listOrder: 48075 # blanks - type: INV_NULL_HAND_L weight: 0 bigSprite: 1150 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_HAND_R weight: 0 bigSprite: 1150 invWidth: 2 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: INV_NULL_2X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_NULL_2X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_2X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_2X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 534 invWidth: 2 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_HAND categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_HAND recover: false - type: INV_NULL_3X3_BACK_PACK categories: [STR_BLANKS] weight: 0 bigSprite: 442 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_NULL_4X2_BELT categories: [STR_BLANKS] weight: 0 bigSprite: 719 invWidth: 4 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_BELT recover: false - type: INV_NULL_1X2_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 720 invWidth: 1 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_QD_SLOT categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_QD_SLOT recover: false - type: INV_NULL_1X1_RIGHT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_SHOULDER recover: false - type: INV_NULL_1X1_LEFT_SHOULDER categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_SHOULDER recover: false - type: INV_NULL_1X1_RIGHT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_RIGHT_LEG recover: false - type: INV_NULL_1X1_LEFT_LEG categories: [STR_BLANKS] weight: 0 bigSprite: 721 invWidth: 1 invHeight: 1 fixedWeapon: true defaultInventorySlot: STR_LEFT_LEG recover: false - type: INV_JETPACK_A_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 443 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false - type: INV_JETPACK_B_3X3 categories: [STR_BLANKS] weight: 0 bigSprite: 444 invWidth: 3 invHeight: 3 fixedWeapon: true defaultInventorySlot: STR_BACK_PACK recover: false # field equipment - type: STR_MAG_LITE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 2200 costSell: 1600 weight: 7 bigSprite: 425 floorSprite: 360 handSprite: 504 power: 26 costThrow: energy: 14 battleType: 10 armor: 30 #Prime/Unprime segment costPrime: time: 5 costUnprime: time: 5 primeActionName: STR_TURN_ON unprimeActionName: STR_TURN_OFF fuseType: -2 fuseTriggerEvents: defaultBehavior: true throwTrigger: false #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.5 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.3 accuracyMelee: 65 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 46260 - type: STR_ELECTRO_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costBuy: 60 costSell: 40 weight: 3 bigSprite: 55 floorSprite: 72 handSprite: 512 power: 15 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 6 listOrder: 46280 - type: STR_TRACE_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 3000 weight: 3 bigSprite: 1027 floorSprite: 891 handSprite: 1856 power: 18 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 8 attraction: 6 listOrder: 46283 - type: STR_ELERIUM_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_SPACE, STR_LAND] size: 0.1 costSell: 22100 weight: 4 bigSprite: 1028 floorSprite: 892 handSprite: 1864 power: 25 battleType: 10 costPrime: time: 15 primeActionName: STR_PRIME_FLARE fuseType: -2 fuseTriggerEvents: defaultBehavior: false throwTrigger: true armor: 35 attraction: 6 listOrder: 46285 - type: STR_CHEMICAL_FLARE categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER] requiresBuy: - STR_CHEMICAL_FLARE size: 0.1 costBuy: 350 costSell: 250 weight: 3 bigSprite: 1026 floorSprite: 890 handSprite: 1848 power: 14 battleType: 10 costPrime: time: 12 primeActionName: STR_PRIME_FLARE fuseType: -2 isExplodingInHands: true armor: 8 attraction: 6 recover: false listOrder: 46287 - type: STR_WRENCH categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_WRENCH size: 0.1 costBuy: 250 costSell: 220 weight: 8 bigSprite: 878 floorSprite: 785 handSprite: 1624 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 3 damageBonus: strength: 0.6 damageAlter: ToArmorPre: 0.15 ToStun: 1.0 FixRadius: 0 ToTile: 0.5 accuracyMelee: 75 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 13 energy: 6 costThrow: energy: 10 time: 30 flatThrow: time: true flatRate: true battleType: 3 clipSize: -1 invWidth: 1 invHeight: 3 armor: 70 experienceTrainingMode: 1 recoveryPoints: 5 attraction: 11 listOrder: 17709 - type: STR_CROWBAR categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_CROWBAR_BUY size: 0.15 costBuy: 100 costSell: 80 weight: 11 bigSprite: 877 floorSprite: 784 handSprite: 1616 meleeHitSound: 70 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: strength: 0.4 bravery: 0.2 damageAlter: RandomType: 2 ResistType: 3 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 1.0 ToTile: 0.75 accuracyMelee: 80 meleeMultiplier: flatHundred: 0.65 melee: 0.33 costMelee: time: 14 energy: 7 costThrow: energy: 20 flatRate: true battleType: 3 clipSize: -1 twoHanded: true oneHandedPenalty: 67 invWidth: 2 invHeight: 3 armor: 75 attraction: 9 listOrder: 17707 - type: STR_PICKAXE categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_UNDERWATER, STR_LAND] requiresBuy: - STR_PICKAXE size: 0.2 costBuy: 200 costSell: 100 weight: 12 bigSprite: 870 floorSprite: 777 handSprite: 1600 bulletSprite: 5 hitSound: 220 hitAnimation: 36 power: 20 damageType: 1 damageBonus: strength: 0.5 damageAlter: ArmorEffectiveness: 0.7 ToTile: 1.0 ToArmorPre: 0.1 RandomHealth: true accuracyAimed: 60 accuracyMultiplier: firing: 0.0 flatHundred: 0.5 melee: 0.5 costAimed: time: 20 energy: 9 confAimed: name: STR_DIG costThrow: energy: 20 flatRate: true clipSize: -1 battleType: 1 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 2 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 999 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 accuracyCloseQuarters: 55 closeQuartersMultiplier: reactions: 0.0 melee: 0.5 flatHundred: 0.5 - type: STR_CHAINSAW categories: [STR_HUMAN_TECH, STR_MELEE, STR_EQUIPMENT, STR_LABOR, STR_LAND] requiresBuy: - STR_CHAINSAW size: 0.2 costBuy: 300 costSell: 200 weight: 9 bigSprite: 999 floorSprite: 872 handSprite: 1776 bulletSprite: 5 fireSound: 134 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: RandomType: 6 ToTile: 0.5 damageType: 7 accuracyAuto: 110 accuracyMultiplier: firing: 0.0 flatHundred: 0.65 melee: 0.35 confAuto: name: STR_CHAINSAW shots: 5 costAuto: time: 30 energy: 6 costThrow: energy: 18 time: 30 flatThrow: time: true sprayWaypoints: 3 clipSize: -1 battleType: 1 twoHanded: true oneHandedPenalty: 67 invWidth: 1 invHeight: 3 maxRange: 1 powerRangeThreshold: 3 powerRangeReduction: 99 bulletSpeed: 50 kneelBonus: 100 experienceTrainingMode: 1 attraction: 6 # Melee segment meleeHitSound: 220 meleeAnimation: 0 meleeType: 7 meleePower: 20 meleeBonus: strength: 0.5 accuracyMelee: 80 meleeMultiplier: melee: 0.5 flatHundred: 0.5 meleeAlter: RandomType: 6 ToTile: 0.5 costMelee: time: 14 energy: 6 flatMelee: time: true # Melee segment end listOrder: 17715 - type: STR_LASER_CUTTER categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_LASER_CUTTER size: 0.2 costSell: 52500 weight: 18 bigSprite: 1076 floorSprite: 922 handSprite: 1928 fireSound: 52 compatibleAmmo: - STR_LASER_CUTTER_BATTERY battleType: 1 accuracyCloseQuarters: 30 accuracyAimed: 80 tuAimed: 75 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true experienceTrainingMode: 1 attraction: 7 listOrder: 46095 - type: STR_LASER_CUTTER_BATTERY categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_LASER_CUTTER power: 130 size: 0.1 costSell: 27000 weight: 14 bigSprite: 1077 floorSprite: 923 damageType: 4 damageAlter: ToArmorPre: 0.15 ToStun: 0.75 RandomWound: false RandomType: 7 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 2 hitSound: 52 hitAnimation: 216 blastRadius: 0 armor: 15 attraction: 7 listOrder: 46096 - type: STR_FUSION_TORCH categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH size: 0.2 costSell: 120000 weight: 15 bigSprite: 138 floorSprite: 107 handSprite: 280 fireSound: 52 compatibleAmmo: - STR_FUSION_TORCH_POWER_CELL battleType: 1 accuracyCloseQuarters: 40 accuracyAimed: 80 tuAimed: 66 maxRange: 1 invWidth: 2 invHeight: 3 twoHanded: true blockBothHands: true experienceTrainingMode: 1 attraction: 7 listOrder: 46100 - type: STR_FUSION_TORCH_POWER_CELL categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CLIPS, STR_LABOR, STR_SPACE, STR_LAND] requires: - STR_FUSION_TORCH_POWER_CELL power: 200 size: 0.1 costSell: 58000 weight: 5 bigSprite: 139 floorSprite: 108 damageType: 5 damageAlter: ToArmorPre: 0.15 ToStun: 0.75 RandomWound: false FireThreshold: 25.0 RandomType: 7 clipSize: 5 battleType: 2 invWidth: 2 invHeight: 1 hitSound: 52 hitAnimation: 46 blastRadius: 0 armor: 2 attraction: 7 listOrder: 46110 - type: STR_MOTION_SCANNER categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.1 costSell: 21000 weight: 3 bigSprite: 23 floorSprite: 23 handSprite: 504 battleType: 7 tuUse: 25 attraction: 6 listOrder: 46150 - type: STR_MIND_PROBE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_MIND_PROBE size: 0.1 costSell: 61000 weight: 5 bigSprite: 29 floorSprite: 28 handSprite: 520 hitSound: 37 battleType: 8 invWidth: 2 invHeight: 2 tuUse: 50 recoveryPoints: 1 attraction: 7 listOrder: 46200 - type: STR_PEPPER_SPRAY categories: [STR_HUMAN_TECH, STR_SMOKE, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] requiresBuy: - STR_PEPPER_SPRAY size: 0.05 costBuy: 20 costSell: 10 weight: 3 bigSprite: 535 floorSprite: 437 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 20 accuracyCloseQuarters: 165 accuracyAimed: 150 tuAimed: 25 damageType: 9 damageAlter: RandomType: 4 ToTime: 1.2 ToStun: 0.8 battleType: 1 clipSize: 2 arcingShot: true maxRange: 3 bulletSpeed: 80 kneelBonus: 100 experienceTrainingMode: 21 listOrder: 45650 - type: STR_FIRE_EXTINGUISHER categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.2 costBuy: 100 costSell: 50 weight: 9 bigSprite: 853 floorSprite: 763 handSprite: 1560 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 115 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 costThrow: energy: 18 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 20 meleeBonus: strength: 0.6 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.5 ToTile: 0.25 accuracyMelee: 65 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 16 energy: 6 flatMelee: time: true experienceTrainingMode: 16 #Gun Butt segment end listOrder: 140950 - type: STR_BOOM_BOX categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LABOR, STR_SPORTS, STR_BEACH, STR_LAND] size: 0.5 costSell: 200 weight: 7 bigSprite: 522 floorSprite: 430 handSprite: 1128 bulletSprite: 1 fireSound: 0 explosionHitSound: [300, 301, 302, 303, 304, 305, 306] hitAnimation: 80 power: 0 damageBonus: bravery: 1.0 damageType: 6 damageAlter: RandomType: 3 RadiusEffectiveness: 0.5 ArmorEffectiveness: 0.0 ToStun: 0 ToMorale: -1.0 ToTime: -0.2 accuracyMultiplier: firing: 0.0 bravery: 1.0 accuracyAimed: 100 costAimed: time: 90 energy: 20 morale: 65 battleType: 1 clipSize: -1 arcingShot: true invWidth: 2 invHeight: 1 maxRange: 3 experienceTrainingMode: 15 bulletSpeed: 80 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 5 meleeBonus: strength: 0.3 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.2 ToTile: 0.2 accuracyMelee: 85 meleeMultiplier: flatHundred: 0.5 melee: 0.5 costMelee: time: 12 energy: 6 flatMelee: time: true #segment end attraction: 4 listOrder: 49900 - type: STR_HANDCUFFS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LAND, STR_SPACE, STR_UNDERWATER] size: 0.1 costBuy: 150 costSell: 120 weight: 3 bigSprite: 1092 floorSprite: 933 hitSound: 297 battleType: 6 invWidth: 1 invHeight: 2 medikitType: 2 # stimulant only medikitTargetSelf: false medikitTargetImmune: true medikitTargetMatrix: 21 medikitActionName: STR_HANDCUFFS_ACTION stimulant: 1 stunRecovery: 0 isConsumable: true costUse: time: 40 energy: 10 costThrow: time: 30 energy: 4 flatRate: true twoHanded: true blockBothHands: true listOrder: 45690 tags: HANDCUFF_POWER: 40 - type: STR_TRITANIUM_HANDCUFFS categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_CONCEALABLE, STR_LAND, STR_SPACE, STR_UNDERWATER] size: 0.1 costSell: 8000 weight: 3 bigSprite: 1105 floorSprite: 933 hitSound: 297 battleType: 6 invWidth: 1 invHeight: 2 medikitType: 2 # stimulant only medikitTargetSelf: false medikitTargetImmune: true medikitTargetMatrix: 21 medikitActionName: STR_HANDCUFFS_ACTION stimulant: 1 stunRecovery: 0 isConsumable: true costUse: time: 40 energy: 10 costThrow: time: 30 energy: 4 flatRate: true twoHanded: true blockBothHands: true listOrder: 45691 tags: HANDCUFF_POWER: 60 # accessories - type: STR_WEBWEAR categories: [STR_ACCESSORIES, STR_XCOM_TECH, STR_CONCEALABLE] size: 0.2 costSell: 1500 weight: 2 bigSprite: 1050 floorSprite: 912 battleType: 10 costThrow: energy: 6 time: 30 invWidth: 2 invHeight: 2 supportedInventorySections: - STR_BACK_PACK listOrder: 16600 # special items - type: STR_DRONE_FIRE_EXTINGUISHER categories: [STR_BUILT_INS] weight: 0 bigSprite: 853 bulletSprite: 1 fireSound: 64 explosionHitSound: 113 hitAnimation: 88 power: 40 accuracyAimed: 100 accuracyCloseQuarters: 115 tuAimed: 64 damageType: 9 damageAlter: RandomType: 4 FixRadius: 3 ToStun: 0.6 ToTime: 0.4 battleType: 1 clipSize: 3 isFireExtinguisher: true arcingShot: true maxRange: 6 invWidth: 2 invHeight: 2 bulletSpeed: 80 kneelBonus: 100 fixedWeapon: true recover: false - type: STR_PSYCHEMICALS categories: [STR_EVIDENCE] size: 1.0 costSell: 25000 specialType: 23 recoveryPoints: 10 listOrder: 57950 - type: STR_ETRACE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_ETRACE size: 0.1 costSell: 2500 weight: 3 bigSprite: 447 floorSprite: 722 costThrow: energy: 6 specialType: 21 invWidth: 2 invHeight: 2 recoveryPoints: 1 listOrder: 50950 - type: STR_HYBRID_CONTROL_CIRCUITRY categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_HYBRID_CONTROL_CIRCUITRY size: 1.0 costSell: 16500 weight: 73 specialType: 29 recoveryPoints: 10 listOrder: 57970 - type: STR_HUMAN_REFINING size: 5.0 costSell: 12500 battleType: 4 recoveryPoints: 60 recover: true armor: 5 listOrder: 57960 - type: STR_BLACK_SPHERE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_BLACK_SPHERE size: 3.0 costSell: 90000 weight: 5 specialType: 33 recoveryPoints: 10 listOrder: 59550 - type: STR_SATELLITE_LAUNCH_SUPPLY categories: [STR_HUMAN_TECH, STR_SPACE] requiresBuy: - STR_MOON_SATELLITE size: 0.1 transferTime: 96 costBuy: 3800000 costSell: 520000 battleType: 0 listOrder: 59640 - type: STR_LUNAR_SATELLITE_LAUNCH # something like assembled satellite in eu-US categories: [STR_XCOM_TECH, STR_SPACE] size: 8 costSell: 5400000 battleType: 0 listOrder: 340545 - type: STR_GIFT_FOR_THE_SCORPION_KING categories: [STR_OTHER, STR_LAND] bigSprite: 299 weight: 0 size: 10.0 costSell: 520000 invWidth: 2 invHeight: 3 listOrder: 59460 - type: STR_VIPER_CRATED categories: [STR_OTHER, STR_LAND] bigSprite: 0 weight: 0 size: 50.0 costSell: 700000 invWidth: 0 invHeight: 0 listOrder: 7720 - type: STR_GREMLIN_POD categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] requires: - STR_GREMLIN_POD size: 1.0 costSell: 37500 weight: 33 specialType: 28 recoveryPoints: 10 listOrder: 59500 - type: STR_CYBERWEB_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 10000 weight: 1 bigSprite: 424 floorSprite: 359 costThrow: energy: 4 armor: 15 - type: STR_CYBERDREDNAUGHT_PLANS categories: [STR_EVIDENCE, STR_LAND] size: 0.01 costSell: 100000 weight: 1 bigSprite: 754 floorSprite: 689 costThrow: energy: 4 armor: 15 - type: STR_ALIEN_HABITAT categories: [STR_COMPONENTS] size: 0.1 costSell: 280000 specialType: 11 recoveryPoints: 1 listOrder: 62050 - type: STR_ELERIUM_115 categories: [STR_COMPONENTS, STR_CLIPS, STR_LAND] size: 0.1 costSell: 14400 weight: 3 clipSize: 1 bigSprite: 56 handSprite: 664 floorSprite: 198 invWidth: 1 invHeight: 1 recoveryPoints: 5 listOrder: 51000 - type: STR_ZRBITE requiresBuy: - STR_DEEP_SEA_OPERATIONS categories: [STR_COMPONENTS] size: 0.1 costBuy: 35000 costSell: 6400 listOrder: 51000 - type: STR_ZRBITE_TANK categories: [STR_COMPONENTS] size: 0.1 costSell: 120000 weight: 10 bigSprite: 387 floorSprite: 335 invWidth: 2 invHeight: 1 recoveryPoints: 5 attraction: 4 listOrder: 61980 - type: STR_UFO_CONSTRUCTION categories: [STR_COMPONENTS] size: 0.1 costSell: 20000 specialType: 4 recoveryPoints: 2 listOrder: 62110 - type: STR_SNAPPING_TURTLE_CONSTRUCTION size: 1.0 costSell: 150000 transferTime: 48 bigSprite: 915 floorSprite: 807 recover: true invWidth: 0 invHeight: 0 listOrder: 7723 - type: STR_XENO_COMBAT_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 5000 weight: 2 bigSprite: 532 handSprite: 1112 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.0 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108450 - type: STR_XENO_ALLOY_SHIELD categories: [STR_HUMAN_TECH, STR_SHIELDS, STR_LAND] size: 0 costSell: 15000 weight: 2 bigSprite: 533 handSprite: 1120 meleeHitSound: 70 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.8 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.0 accuracyMelee: 90 costMelee: time: 14 energy: 12 fixedWeapon: true fixedWeaponShow: true defaultInventorySlot: STR_LEFT_HAND flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 3 recover: false listOrder: 108500 - type: STR_CRIMINAL_RECORDS requires: - STR_TROLLIUM categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND, STR_SPACE] bigSprite: 1091 floorSprite: 932 handSprite: 1952 weight: 5 size: 0.1 costSell: 10000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 47105 - type: STR_ILLEGAL_REQUISITION_FILES categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 500 weight: 3 bigSprite: 1107 floorSprite: 943 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 47108 - type: STR_SECRET_FILES_1 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 551 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 20000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 6 listOrder: 47110 - type: STR_SECRET_FILES_2 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 552 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 50000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 15 listOrder: 47120 - type: STR_SECRET_FILES_3 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 553 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 125000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 35 listOrder: 47130 - type: STR_SECRET_FILES_4 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] bigSprite: 554 floorSprite: 442 handSprite: 1160 weight: 5 size: 0.1 costSell: 400000 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 100 listOrder: 47140 - type: STR_SYNTHMUSCLES categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 307 weight: 0 size: 0.2 costSell: 25000 invWidth: 2 invHeight: 3 listOrder: 61110 - type: STR_MICROGRAV categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 37000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61040 - type: STR_GRAV_MODULE categories: [STR_ALIEN_TECH, STR_COMPONENTS] bigSprite: 308 size: 0.3 costSell: 87000 weight: 0 invWidth: 2 invHeight: 3 listOrder: 61050 - type: STR_IMPERSONATRON categories: [STR_ALIEN_TECH, STR_OUTFITS, STR_LABOR, STR_LAND] size: 0.1 costSell: 30000 weight: 2 bigSprite: 515 invWidth: 2 invHeight: 2 listOrder: 46190 - type: STR_STORM categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.07 costSell: 1500 weight: 2 bigSprite: 722 floorSprite: 670 battleType: 0 invWidth: 1 invHeight: 1 attraction: 5 recoveryPoints: 1 listOrder: 57500 - type: STR_MYSTERIOUS_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 13000 weight: 3 bigSprite: 758 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 59050 - type: STR_DRAGON_SKULL categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] size: 0.1 costSell: 36000 weight: 5 bigSprite: 759 floorSprite: 692 costThrow: energy: 10 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 listOrder: 59060 - type: STR_DINO_EGG categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 16000 weight: 10 bigSprite: 1101 floorSprite: 940 costThrow: energy: 20 battleType: 10 armor: 24 invWidth: 2 invHeight: 2 listOrder: 57145 - type: STR_DINO_EGG_SHELL categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND, STR_UNDERWATER] size: 0.1 costSell: 2000 weight: 3 bigSprite: 1102 floorSprite: 941 costThrow: energy: 6 battleType: 10 armor: 6 invWidth: 2 invHeight: 2 listOrder: 57146 - type: STR_SHOGG_LANTERN categories: [STR_SHOGG_TECH, STR_EQUIPMENT, STR_LAND] requiresBuy: - STR_PURCHASE_SHOGG_WEAPONS size: 0.25 costBuy: 10000 costSell: 4000 weight: 4 bigSprite: 748 floorSprite: 685 power: 18 battleType: 10 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 46270 - type: STR_BROKEN_LANTERN categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 4 bigSprite: 747 floorSprite: 684 battleType: 0 costThrow: energy: 8 invWidth: 1 invHeight: 3 attraction: 4 recoveryPoints: 1 listOrder: 57140 - type: STR_DULLED_PROMETHEUM categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 1500 weight: 7 bigSprite: 756 floorSprite: 690 battleType: 0 costThrow: energy: 14 invWidth: 2 invHeight: 2 attraction: 6 recoveryPoints: 1 listOrder: 59000 - type: STR_STRANGE_ALUMINIUM_TABLET categories: [STR_SHOGG_TECH, STR_EVIDENCE, STR_LAND] size: 0.25 costSell: 125000 weight: 15 bigSprite: 757 floorSprite: 691 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 5 recoveryPoints: 4 listOrder: 59100 - type: STR_ALIEN_COMMUNICATOR categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_ALIEN_COMMUNICATOR size: 0.1 costSell: 30000 weight: 2 bigSprite: 295 floorSprite: 364 battleType: 0 invWidth: 2 invHeight: 1 attraction: 10 listOrder: 57800 - type: STR_DEEP_ONE_COMM_DEVICE categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_DEEP_ONE_COMM_DEVICE size: 0.2 costSell: 20000 weight: 4 bigSprite: 429 floorSprite: 363 battleType: 0 invWidth: 2 invHeight: 2 attraction: 10 listOrder: 58250 - type: STR_STONE_OF_ATLANTIS categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_UNDERWATER, STR_SPACE, STR_LAND] size: 0.25 costSell: 125000 weight: 30 bigSprite: 772 floorSprite: 708 battleType: 0 costThrow: energy: 20 invWidth: 2 invHeight: 3 attraction: 15 recoveryPoints: 40 listOrder: 58350 - type: STR_TASOTH_DATA_PAD categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_TASOTH_DATA_PAD size: 0.1 costSell: 40000 weight: 1 bigSprite: 398 floorSprite: 23 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 10 listOrder: 58300 - type: STR_SYNDICATE_TESTAMENT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 listOrder: 300800 - type: STR_SYNDICATE_TESTAMENT_DECRYPTED categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 listOrder: 47250 - type: STR_ALIEN_EMBRYO categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_EMBRYO size: 0.1 costSell: 30000 weight: 4 bigSprite: 775 floorSprite: 710 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 59400 - type: STR_ALIEN_ORGAN_SAMPLE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_ORGAN_SAMPLE size: 0.1 costSell: 3000 weight: 4 bigSprite: 776 floorSprite: 711 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 59410 - type: STR_ALIEN_MULTITOOL categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_MULTITOOL size: 0.1 costSell: 35000 weight: 4 bigSprite: 777 floorSprite: 712 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 46310 - type: STR_ALIEN_ALLOY_WELDER categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EQUIPMENT, STR_LAND] requires: - STR_ALIEN_ALLOY_WELDER size: 0.1 costSell: 30000 weight: 4 bigSprite: 778 floorSprite: 713 battleType: 0 invWidth: 1 invHeight: 2 recoveryPoints: 10 attraction: 4 listOrder: 46300 - type: STR_ALIEN_DATA_SLATE categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_ALIEN_DATA_SLATE size: 0.1 costSell: 40000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 25 attraction: 10 listOrder: 47300 - type: STR_ALIEN_DATA_SLATE_DECRYPTED categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 50000 weight: 1 bigSprite: 125 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 47310 - type: STR_BEASTMAN_FORMULA categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 2 bigSprite: 499 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58900 - type: STR_NINJA_SCROLL categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 40000 weight: 2 bigSprite: 869 battleType: 0 invWidth: 1 invHeight: 2 listOrder: 58890 - type: STR_SAMAEL_LEGACY categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 110000 weight: 2 bigSprite: 988 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58895 - type: STR_SECRETS_OF_LO_WO categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 80000 weight: 3 bigSprite: 898 floorSprite: 797 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58894 - type: STR_CYBERWEB_BRAIN_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 75000 weight: 0 bigSprite: 501 battleType: 0 invWidth: 1 invHeight: 1 - type: STR_ZOMBIE_IMPLANT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 10000 bigSprite: 503 weight: 0 invWidth: 1 invHeight: 1 - type: STR_TACTICAL_NEURAL_IMPLANT categories: [STR_XCOM_TECH, STR_CONCEALABLE, STR_SPACE, STR_COMPONENTS] size: 0.1 costSell: 30000 weight: 0 bigSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 1400 - type: STR_OPTRONIC_PARTS categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] requires: - STR_OPTRONIC_PARTS size: 0.1 costSell: 4000 weight: 3 bigSprite: 1118 floorSprite: 136 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 5 attraction: 10 listOrder: 61170 - type: STR_ALIEN_ELECTRONICS categories: [STR_ALIEN_TECH, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_COMPONENTS] requires: - STR_ALIEN_ELECTRONICS size: 0.1 costSell: 50000 weight: 2 bigSprite: 184 floorSprite: 167 battleType: 0 invWidth: 2 invHeight: 2 recoveryPoints: 10 listOrder: 61180 - type: STR_MUTANT_BLOOD_PLASMA categories: [STR_COMPONENTS] size: 0.1 weight: 2 costSell: 1000 bigSprite: 427 floorSprite: 362 battleType: 0 invWidth: 1 invHeight: 1 recoveryPoints: 3 listOrder: 51040 - type: STR_HUMAN_SACRIFICE_0 categories: [STR_HUMANS] size: 0.1 costSell: 1000 weight: 40 bigSprite: 476 floorSprite: 398 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154200 - type: STR_HUMAN_SACRIFICE_1 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 491 floorSprite: 409 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154210 - type: STR_HUMAN_SACRIFICE_2 categories: [STR_HUMANS] name: STR_HUMAN_SACRIFICE_0 size: 0.1 costSell: 1000 weight: 30 bigSprite: 492 floorSprite: 410 battleType: 0 recoveryPoints: 10 invWidth: 2 invHeight: 3 attraction: 4 listOrder: 154220 - type: STR_EXPEDITION_PLANET_SURVEY categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_PLANET_SURVEY size: 0.01 costBuy: 50000 costSell: 0 transferTime: 168 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62162 - type: STR_EXPEDITION_SHOGG categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SHOGG size: 0.01 costBuy: 750000 costSell: 0 transferTime: 360 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62163 - type: STR_EXPEDITION_SEA categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_SEA size: 0.01 costBuy: 1000000 costSell: 0 transferTime: 720 weight: 3 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62164 - type: STR_EXPEDITION_DIMENSION_X categories: [STR_OTHER, STR_LAND] requires: - STR_EXPEDITION_DIMENSION_X size: 0.01 weight: 3 transferTime: 720 bigSprite: 364 floorSprite: 318 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62165 - type: STR_WEAPON_BOX_RAMSHACKLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 36 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 invWidth: 2 invHeight: 2 listOrder: 62130 - type: STR_WEAPON_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 750 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62132 - type: STR_WEAPON_BOX_REINFORCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2000 weight: 40 bigSprite: 939 floorSprite: 827 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62134 - type: STR_AMMO_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 40 bigSprite: 938 floorSprite: 826 costThrow: energy: 20 battleType: 10 armor: 30 invWidth: 2 invHeight: 2 listOrder: 62138 - type: STR_MEDICAL_SUPPLIES_CHEAP categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 300 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62148 - type: STR_MEDICAL_SUPPLIES_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 500 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62150 - type: STR_MEDICAL_SUPPLIES_RICH categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 900 weight: 30 bigSprite: 940 floorSprite: 828 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62152 - type: STR_EXPLOSIVES_BOX_SIMPLE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 200 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62140 - type: STR_EXPLOSIVES_BOX_STANDARD categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 450 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62142 - type: STR_EXPLOSIVES_BOX_ADVANCED categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 1000 weight: 35 bigSprite: 941 floorSprite: 829 costThrow: energy: 20 battleType: 10 armor: 35 invWidth: 2 invHeight: 2 listOrder: 62144 - type: STR_UAC_WEAPON_BOX categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 10000 weight: 50 bigSprite: 1117 floorSprite: 958 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 62157 - type: STR_GOOD_OSIRON_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 2500 weight: 50 bigSprite: 1002 floorSprite: 874 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 62155 - type: STR_SYNDICATE_MYSTERIOUS_PARCEL categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 costSell: 25000 weight: 5 bigSprite: 1002 floorSprite: 874 costThrow: energy: 20 battleType: 10 armor: 40 invWidth: 2 invHeight: 2 listOrder: 58885 - type: STR_GENERIC_CRATE categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] size: 0.5 weight: 75 bigSprite: 364 floorSprite: 318 costThrow: energy: 20 battleType: 10 armor: 20 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_REMAINS categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 65 bigSprite: 452 floorSprite: 375 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 2 - type: STR_PILE_OF_GORE categories: [STR_OTHER, STR_LAND] size: 0.5 weight: 55 bigSprite: 460 floorSprite: 383 costThrow: energy: 20 battleType: 10 armor: 30 recover: false invWidth: 2 invHeight: 1 - type: STR_POLICE_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 500 weight: 1 bigSprite: 642 floorSprite: 502 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57250 - type: STR_WORK_PERMIT categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 50 weight: 1 bigSprite: 973 floorSprite: 855 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57230 - type: STR_ROSARY categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 1035 floorSprite: 508 handSprite: 1264 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57242 - type: STR_DRIVING_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 70 weight: 1 bigSprite: 984 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57229 - type: STR_HUNTING_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 350 weight: 1 bigSprite: 978 floorSprite: 860 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57238 - type: STR_SECURITY_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 450 weight: 1 bigSprite: 983 floorSprite: 865 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57248 - type: STR_HOSTESS_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 1 bigSprite: 979 floorSprite: 861 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57240 - type: STR_VIP_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 750 weight: 1 bigSprite: 981 floorSprite: 863 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57245 - type: STR_ENGINEER_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 200 weight: 1 bigSprite: 980 floorSprite: 862 battleType: 0 invWidth: 1 invHeight: 1 attraction: 2 listOrder: 57233 - type: STR_TECHNICAL_ACCESS_CARD categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1000 weight: 1 bigSprite: 974 floorSprite: 856 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57232 - type: STR_MEDICAL_LICENSE categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 400 weight: 2 bigSprite: 975 floorSprite: 857 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57243 - type: STR_SPORT_PARAPHERNALIA categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 40 weight: 2 bigSprite: 982 floorSprite: 864 battleType: 0 invWidth: 2 invHeight: 2 attraction: 3 listOrder: 57227 - type: STR_OFFICER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1200 weight: 1 bigSprite: 976 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 4 listOrder: 57256 - type: STR_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 250 weight: 1 bigSprite: 985 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57254 - type: STR_CRISIS_TROOPER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 2000 weight: 1 bigSprite: 986 floorSprite: 858 battleType: 0 invWidth: 1 invHeight: 1 attraction: 3 listOrder: 57257 - type: STR_ELITE_SOLDIER_ID categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 1500 weight: 1 bigSprite: 977 floorSprite: 859 battleType: 0 invWidth: 2 invHeight: 1 attraction: 4 listOrder: 57255 - type: STR_LEATHER_CORSET categories: [STR_HUMAN_TECH, STR_CONCEALABLE, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 costSell: 200 weight: 4 bigSprite: 648 floorSprite: 507 costThrow: energy: 8 invWidth: 2 invHeight: 2 listOrder: 57160 - type: STR_SKULL categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 3 bigSprite: 453 floorSprite: 376 costThrow: energy: 6 battleType: 10 armor: 10 invWidth: 1 invHeight: 1 listOrder: 57100 - type: STR_MONSTROUS_TOOTH categories: [STR_CORPSES, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 800 weight: 3 bigSprite: 596 floorSprite: 466 costThrow: energy: 6 battleType: 10 armor: 50 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true listOrder: 57150 - type: STR_SPIDERWEB categories: [STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.1 costSell: 100 weight: 2 bigSprite: 455 floorSprite: 378 costThrow: energy: 4 battleType: 10 armor: 10 invWidth: 2 invHeight: 2 listOrder: 57153 - type: STR_SCRAP_METAL categories: [STR_HUMAN_TECH, STR_LABOR, STR_CONCEALABLE, STR_JUNK, STR_LABOR, STR_LAND] size: 0.1 weight: 15 bigSprite: 456 floorSprite: 379 costThrow: energy: 20 invWidth: 2 invHeight: 2 recover: false - type: STR_OLD_JACKET categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 5 bigSprite: 457 floorSprite: 380 costThrow: energy: 10 invWidth: 2 invHeight: 2 recover: false - type: STR_BEER_BOTTLE categories: [STR_HUMAN_TECH, STR_LABOR, STR_CONCEALABLE, STR_JUNK, STR_LAND] size: 0.2 weight: 4 bigSprite: 650 floorSprite: 509 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_MAGAZINE categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 3 bigSprite: 644 floorSprite: 503 costThrow: energy: 6 invWidth: 2 invHeight: 1 recover: false - type: STR_OLD_NEWSPAPER categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 1 bigSprite: 646 floorSprite: 505 costThrow: energy: 2 invWidth: 2 invHeight: 2 recover: false - type: STR_ASSORTED_JUNK categories: [STR_HUMAN_TECH, STR_JUNK, STR_CONCEALABLE, STR_LABOR, STR_LAND] size: 0.2 weight: 9 bigSprite: 647 floorSprite: 506 costThrow: energy: 18 invWidth: 2 invHeight: 3 recover: false - type: STR_CELL_PHONE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_CONCEALABLE, STR_LABOR, STR_LAND] costSell: 100 size: 0.1 weight: 2 bigSprite: 653 floorSprite: 513 costThrow: energy: 4 battleType: 10 #Gun Butt segment meleeHitSound: 109 meleeAnimation: 0 meleeType: 6 meleePower: 0 meleeBonus: strength: 0.25 meleeAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.25 ToTile: 0.25 accuracyMelee: 60 meleeMultiplier: melee: 0.5 flatHundred: 0.5 costMelee: time: 10 energy: 4 flatMelee: time: true #segment end invWidth: 1 invHeight: 2 listOrder: 57310 - type: STR_CODEX_OF_THE_TRANSFIGURATION categories: [STR_HUMAN_TECH, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 1000 size: 0.2 weight: 4 bigSprite: 945 floorSprite: 833 costThrow: energy: 8 invWidth: 1 invHeight: 2 listOrder: 47270 - type: STR_OLD_BOOK categories: [STR_HUMAN_TECH, STR_LABOR, STR_JUNK, STR_LAND] costSell: 1000 size: 0.2 weight: 5 bigSprite: 645 floorSprite: 504 costThrow: energy: 10 invWidth: 2 invHeight: 2 listOrder: 57300 - type: STR_OLD_BOOT categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 468 floorSprite: 390 costThrow: energy: 8 invWidth: 1 invHeight: 2 recover: false - type: STR_OLD_HANDBAG categories: [STR_HUMAN_TECH, STR_JUNK, STR_LABOR, STR_LAND] size: 0.2 weight: 4 bigSprite: 461 floorSprite: 384 costThrow: energy: 8 invWidth: 2 invHeight: 2 recover: false - type: STR_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.2 costSell: -100 weight: 5 bigSprite: 458 floorSprite: 381 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.4 bravery: 0.1 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 ToTile: 0.0 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 10 energy: 7 costThrow: energy: 10 flatRate: true battleType: 3 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 1 invHeight: 3 listOrder: 57080 - type: STR_BIG_BONE categories: [STR_CORPSES, STR_JUNK, STR_LAND] size: 0.3 costSell: 500 weight: 8 bigSprite: 454 floorSprite: 377 handSprite: 760 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 bravery: 0.5 damageAlter: RandomType: 2 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.0 ToHealth: 0.35 ToTile: 0.1 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.65 melee: 0.34 costMelee: time: 14 energy: 9 costThrow: energy: 16 flatRate: true battleType: 3 clipSize: -1 armor: 20 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 listOrder: 57090 - type: STR_SCHUTZSTAFFELN_RING categories: [STR_HUMAN_TECH, STR_EQUIPMENT, STR_LABOR, STR_LAND] size: 0.01 costSell: 25000 weight: 1 bigSprite: 641 floorSprite: 501 hitSound: 275 costThrow: energy: 2 costUse: time: 18 energy: 30 morale: -10 battleType: 6 medikitTargetSelf: true medikitType: 3 painKiller: 99 isConsumable: false flatRate: true armor: 60 invWidth: 1 invHeight: 1 listOrder: 45600 - type: STR_RED_DAWN_KEYCARD categories: [STR_CONCEALABLE, STR_LABOR, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 338 floorSprite: 297 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58010 - type: STR_BLACK_LOTUS_PSI_GENERATOR categories: [STR_ALIEN_TECH, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 60000 weight: 15 bigSprite: 341 battleType: 0 specialType: 25 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58020 - type: STR_GOLDEN_ANKH categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.2 costSell: 400000 weight: 3 bigSprite: 816 floorSprite: 742 battleType: 0 invWidth: 1 invHeight: 2 armor: 45 listOrder: 59200 - type: STR_SYNDICATE_FLOPPY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 100000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58850 - type: STR_FLOPPY_LOG categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 15000 weight: 3 bigSprite: 579 floorSprite: 458 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 58860 - type: STR_OLD_XCOM_DATA_REEL categories: [STR_CONCEALABLE, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 250000 weight: 5 bigSprite: 608 floorSprite: 476 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 58880 - type: STR_MILITARY_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 60000 size: 0.6 weight: 85 bigSprite: 957 floorSprite: 843 costThrow: energy: 20 battleType: 10 armor: 20 recover: true invWidth: 2 invHeight: 2 listOrder: 47190 - type: STR_QUANTUM_COMPUTER categories: [STR_HUMAN_TECH, STR_OTHER, STR_LAND] costSell: 240000 size: 0.3 weight: 1 bigSprite: 956 floorSprite: 842 battleType: 10 armor: 1 invWidth: 2 invHeight: 2 listOrder: 47195 - type: STR_HACKED_DATA categories: [STR_CONCEALABLE, STR_LABOR, STR_EVIDENCE, STR_LAND] costSell: 35000 weight: 0 battleType: 0 listOrder: 47160 - type: STR_POSTAL_DIARY categories: [STR_CONCEALABLE, STR_LABOR, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.1 costSell: 200 weight: 2 bigSprite: 666 floorSprite: 525 battleType: 0 invWidth: 1 invHeight: 1 listOrder: 57700 - type: STR_DURATHREAD_MANUFACTURING categories: [STR_ALIEN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 400000 weight: 95 bigSprite: 308 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 60990 - type: STR_DURATHREAD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 1650 weight: 4 bigSprite: 365 floorSprite: 319 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 60980 - type: STR_DAGON_STATUE categories: [STR_UNDERWATER, STR_SPACE, STR_EVIDENCE, STR_LAND] size: 0.4 costSell: 60000 weight: 15 bigSprite: 339 floorSprite: 298 battleType: 0 invWidth: 2 invHeight: 3 armor: 80 listOrder: 58000 - type: STR_PSICLONE categories: [STR_ALIEN_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSICLONE size: 0.1 costSell: 22000 weight: 5 bigSprite: 329 floorSprite: 289 handSprite: 824 meleeHitSound: 36 power: 0 damageBonus: psiStrength: 0.75 meleeAnimation: 4 damageType: 12 damageAlter: ArmorEffectiveness: 0.2 ToHealth: 0.0 ToMorale: 1.0 ToWound: 0 ToArmor: 0.0 ToTile: 0.0 accuracyMelee: 110 meleeMultiplier: melee: 0.75 psiSkill: 0.4 costThrow: energy: 10 flatRate: false tuMelee: 50 battleType: 3 clipSize: -1 twoHanded: false invWidth: 1 invHeight: 2 armor: 30 experienceTrainingMode: 26 attraction: 10 listOrder: 57910 - type: STR_SKULLJACK categories: [STR_XCOM_TECH, STR_EQUIPMENT, STR_PSI, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_SKULLJACK size: 0.1 costSell: 35000 weight: 5 bigSprite: 794 floorSprite: 724 handSprite: 824 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.0 psiStrength: 1.0 flatHundred: 0.25 costPanic: energy: 15 stun: 5 morale: 25 time: 33 costMindControl: energy: 10 stun: 10 morale: 40 time: 50 mana: 10 twoHanded: false invWidth: 1 invHeight: 2 flatRate: false armor: 30 psiRequired: false attraction: 1 maxRange: 1 LOSRequired: true listOrder: 57930 - type: STR_PSI_AMP categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_CONCEALABLE, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 85500 weight: 10 bigSprite: 33 floorSprite: 32 handSprite: 1680 hitSound: 36 battleType: 9 twoHanded: false invWidth: 1 invHeight: 3 costPanic: energy: 15 stun: 9 time: 15 mana: 1 costMindControl: energy: 23 stun: 14 morale: 20 time: 25 mana: 7 flatRate: true maxRange: 25 LOSRequired: true listOrder: 44000 - type: STR_PSI_AMP_STEREO categories: [STR_XCOM_TECH, STR_PSI, STR_EQUIPMENT, STR_UNDERWATER, STR_SPACE, STR_LAND] requires: - STR_PSI_AMP size: 0.1 costSell: 120000 weight: 20 bigSprite: 531 floorSprite: 32 handSprite: 88 hitSound: 36 battleType: 9 twoHanded: true blockBothHands: true invWidth: 2 invHeight: 3 costPanic: energy: 22 stun: 15 time: 20 mana: 1 costMindControl: energy: 40 stun: 20 morale: 30 time: 33 mana: 10 accuracyMultiplier: psi: 0.024 flatRate: true dropoff: 2 maxRange: 15 listOrder: 44010 - type: STR_MONEY_5000 categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LABOR, STR_LAND] size: 0.3 costSell: 5000 weight: 2 bigSprite: 750 floorSprite: 687 battleType: 0 invWidth: 2 invHeight: 1 armor: 10 listOrder: 57330 - type: STR_MONEY_BRIEFCASE categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 100000 weight: 6 bigSprite: 354 floorSprite: 307 battleType: 0 invWidth: 2 invHeight: 2 armor: 35 listOrder: 57350 - type: STR_MONEY_BAG categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 500000 weight: 10 bigSprite: 366 floorSprite: 320 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 57400 - type: STR_MONEY_STASH categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 5000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57410 - type: STR_BANK_REWARD categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] costSell: 1000000 size: 0.3 weight: 1 armor: 1 bigSprite: 947 floorSprite: 844 battleType: 0 invWidth: 2 invHeight: 2 listOrder: 57405 - type: STR_MONSTERS_INC categories: [STR_HUMAN_TECH, STR_EVIDENCE, STR_LAND] size: 0.3 costSell: 1000000 weight: 9 bigSprite: 538 floorSprite: 439 battleType: 0 invWidth: 2 invHeight: 2 armor: 40 listOrder: 58830 # UFO items - type: STR_AQUA_PLASTICS requiresBuy: - STR_DEEP_SEA_OPERATIONS categories: [STR_TLETH_TECH, STR_COMPONENTS] size: 0.1 costBuy: 20000 costSell: 5000 weight: 4 bigSprite: 889 floorSprite: 792 specialType: 32 invWidth: 2 invHeight: 2 armor: 40 recoveryPoints: 1 recoveryDividers: STR_USO_AQUATOID: 10 STR_CARCHARODON_USO_HEAVY_CRUISER: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 61995 - type: STR_TERRAMITE categories: [STR_SHOGG_TECH, STR_COMPONENTS] size: 0.1 costSell: 20000 weight: 8 bigSprite: 797 floorSprite: 726 specialType: 27 invWidth: 2 invHeight: 2 armor: 55 recoveryPoints: 1 recoveryDividers: STR_CROC_RAID_TEMPERATE: 10 STR_CROC_RAID_JUNGLE: 10 STR_UFO: 10 STR_MISSION_SITE: 10 STR_OTHER: 150 listOrder: 62000 - type: STR_ALENIUM_SHARD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 250000 weight: 10 bigSprite: 1136 floorSprite: 967 invWidth: 2 invHeight: 2 armor: 45 recoveryPoints: 1 listOrder: 51020 - type: STR_ALIEN_ALLOYS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.1 costSell: 7400 weight: 5 bigSprite: 793 floorSprite: 723 specialType: 10 invWidth: 2 invHeight: 2 armor: 50 recoveryPoints: 1 recoveryDividers: STR_DOWNED_UFO_VILLAGE: 10 STR_DOWNED_UFO_WILDERNESS: 10 STR_GERTRUDE_ELLISON_AMBUSH: 10 listOrder: 61990 - type: STR_EXAMINATION_ROOM categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 9000 specialType: 9 recoveryPoints: 2 listOrder: 62060 - type: STR_ALIEN_GARDENS categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 31 recoveryPoints: 3 recoveryDividers: STR_HYBRID_CONTROL_ASSAULT: 50 listOrder: 168850 - type: STR_ALIEN_REPRODUCTION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 40000 specialType: 6 recoveryPoints: 2 listOrder: 62070 - type: STR_ALIEN_ENTERTAINMENT categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 20000 specialType: 7 recoveryPoints: 2 listOrder: 62080 - type: STR_ALIEN_SURGERY categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 38000 specialType: 8 recoveryPoints: 2 listOrder: 62090 - type: STR_ALIEN_FOOD categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 5000 specialType: 5 recoveryPoints: 2 listOrder: 62100 - type: STR_UFO_NAVIGATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 130000 specialType: 3 recoveryPoints: 5 listOrder: 62020 - type: STR_UFO_POWER_SOURCE categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.7 costSell: 340000 specialType: 2 recoveryPoints: 20 listOrder: 62010 - type: STR_ION_ACCELERATION categories: [STR_ALIEN_TECH, STR_COMPONENTS] size: 0.2 costSell: 150000 specialType: 22 recoveryPoints: 5 listOrder: 62120 - type: STR_REFINED_HUMANS size: 0.5 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 8750 listOrder: 57961 - type: STR_ALIEN_BRAIN_REMAINS costSell: 1400000 bigSprite: 1106 battleType: 0 invWidth: 2 invHeight: 3 recover: false - type: STR_NO_LOOT_ITEM battleType: 0 recover: false - type: STR_ALIEN_KEY costSell: 80000 bigSprite: 968 battleType: 0 invWidth: 1 invHeight: 1 ignoreInCraftEquip: true recover: true recoveryPoints: 100 listOrder: 57980 - type: STR_ALIEN_KEY_DECRYPTED costSell: 15000 bigSprite: 967 battleType: 4 invWidth: 1 invHeight: 1 recover: true listOrder: 57981 - type: STR_KIDNAPPED_CITIZEN battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 10000 listOrder: 154225 - type: STR_DISGUISE_MACHINE size: 3.0 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 48000 listOrder: 57963 - type: STR_HUMAN_CLONE_IN_JAR size: 2.2 battleType: 4 recover: true recoveryPoints: 60 armor: 5 costSell: 6000 listOrder: 57965 - type: STR_ADVENT_CLINIC_LOGS battleType: 4 recover: true recoveryPoints: 110 armor: 15 costSell: 33000 listOrder: 47290 # craft items - type: STR_MASS_DRIVER_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 6000 costSell: 5000 transferTime: 48 clipSize: 60 listOrder: 9510 - type: STR_MASS_DRIVER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_MASS_DRIVER_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 180000 costSell: 162000 transferTime: 48 listOrder: 9500 - type: STR_GAUSS_CANNON_ROUNDS_X60 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 0.1 costBuy: 11000 costSell: 9000 transferTime: 48 clipSize: 60 listOrder: 9610 - type: STR_GAUSS_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_GAUSS_CANNON - STR_UAC_OUTSOURCING size: 1.2 costBuy: 340000 costSell: 300000 transferTime: 48 listOrder: 9600 - type: STR_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.1 costSell: 25000 transferTime: 48 listOrder: 7900 - type: STR_HEAVY_STORMLANCE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.8 costSell: 38000 transferTime: 48 listOrder: 7895 - type: STR_STORMLANCE_MISSILES categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.4 costSell: 55000 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_PIKE_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.1 costSell: 33000 transferTime: 48 listOrder: 7885 - type: STR_PIKE_MISSILES categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.4 costSell: 90000 transferTime: 48 clipSize: 1 listOrder: 7886 - type: STR_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.8 costBuy: 32000 costSell: 24000 transferTime: 48 listOrder: 7750 - type: STR_HEAVY_STINGRAY_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 1.4 costBuy: 40000 costSell: 28000 transferTime: 48 listOrder: 7740 - type: STR_STINGRAY_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_STINGRAY_LAUNCHER size: 0.4 costBuy: 6000 costSell: 4800 transferTime: 48 clipSize: 1 listOrder: 7760 - type: STR_AVALANCHE_LAUNCHER categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1 costBuy: 17000 costSell: 12750 transferTime: 48 listOrder: 7800 - type: STR_AVALANCHE_MISSILES categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_AVALANCHE_LAUNCHER size: 1.5 costBuy: 9000 costSell: 7200 transferTime: 48 clipSize: 1 listOrder: 7810 - type: STR_CANNON categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_CANNON size: 1.5 costBuy: 30000 costSell: 22500 transferTime: 48 listOrder: 8900 - type: STR_CANNON_ROUNDS_X50 categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_CANNON size: 0.1 costBuy: 1240 costSell: 1012 transferTime: 48 clipSize: 50 listOrder: 8910 - type: STR_ALLOY_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 1.5 costBuy: 130000 costSell: 110000 transferTime: 48 listOrder: 9100 - type: STR_ALLOY_CANNON_ROUNDS_X50 categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] requiresBuy: - STR_ALLOY_CANNON size: 0.1 costBuy: 8000 costSell: 3300 transferTime: 48 clipSize: 50 listOrder: 9110 - type: STR_LASER_CANNON categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] requiresBuy: - STR_LASER_CANNON size: 2.0 costBuy: 260000 costSell: 220000 transferTime: 48 listOrder: 9300 - type: STR_PLASMA_BEAM categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 1.2 costSell: 315000 transferTime: 48 - type: STR_FUSION_BALL_LAUNCHER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2.0 costSell: 110000 transferTime: 48 listOrder: 8000 - type: STR_FUSION_BALL categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_CLIPS, STR_LAND] size: 0.6 costSell: 135000 transferTime: 48 clipSize: 1 listOrder: 8010 - type: STR_TARGETER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 2 costSell: 111000 transferTime: 48 listOrder: 10100 - type: STR_RADAR_EXTENSION categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 75000 transferTime: 48 listOrder: 10110 - type: STR_RADAR_RES_PROCESSOR categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 60000 transferTime: 48 listOrder: 10120 - type: STR_THRUSTER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 185000 transferTime: 48 listOrder: 10150 - type: STR_AFTERBURNER categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 155000 transferTime: 48 listOrder: 10180 - type: STR_SHIELD_GEN categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 245000 transferTime: 48 listOrder: 10210 - type: STR_MOTHBALLED_ARROW categories: [STR_HUMAN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 600000 transferTime: 48 listOrder: 10400 - type: STR_MOTHBALLED_KITSUNE categories: [STR_ALIEN_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 30 costSell: 2000000 transferTime: 48 listOrder: 10410 - type: STR_FUEL_TANK categories: [STR_XCOM_TECH, STR_CRAFT_SYSTEMS, STR_LAND] size: 5 costSell: 22500 transferTime: 48 listOrder: 10250 # humans - type: STR_CAVE_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 38 bigSprite: 654 floorSprite: 514 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GIRL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153110 - type: STR_CAVE_GUY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 41 bigSprite: 491 floorSprite: 409 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CAVE_GUY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 500 listOrder: 153100 - type: STR_EASY_RIDER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 655 floorSprite: 515 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EASY_RIDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 800 listOrder: 153120 - type: STR_FEMALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 656 floorSprite: 516 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_FEMALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153150 - type: STR_MALE_STORMY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 658 floorSprite: 518 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_STORMY categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 153140 - type: STR_LUCHADOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 48 bigSprite: 657 floorSprite: 517 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_LUCHADOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 153160 - type: STR_MOTOR_MAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 659 floorSprite: 519 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MOTOR_MAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 700 listOrder: 153180 - type: STR_PINKY_DEVIL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 660 floorSprite: 520 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_PINKY_DEVIL categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153210 - type: STR_TECH_WIZARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 661 floorSprite: 521 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_TECH_WIZARD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 6000 listOrder: 153220 - type: STR_WESTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 662 floorSprite: 522 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_WESTMAN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 600 listOrder: 153240 - type: STR_BLACK_SUN_STORMTROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 60 bigSprite: 1012 floorSprite: 880 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 75 recoveryPoints: 5 recover: true recoverCorpse: false - type: STR_BLACK_SUN_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 7000 listOrder: 153605 - type: STR_BROTHER_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 690 floorSprite: 639 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_BROTHER_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 3000 listOrder: 153400 - type: STR_CLERIC_OF_APOCALYPSE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 691 floorSprite: 640 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_CLERIC_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 153410 - type: STR_PONTIFF_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 25000 listOrder: 153420 - type: STR_SAMAEL_OF_APOCALYPSE categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 75000 listOrder: 153420 - type: STR_SYNDICATE_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 577 floorSprite: 457 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152990 - type: STR_SYNDICATE_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 496 floorSprite: 413 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 9000 listOrder: 153000 - type: STR_SYNDICATE_MERC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 497 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 153010 - type: STR_SYNDICATE_MERC_CAPTAIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 45 bigSprite: 580 floorSprite: 414 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 50 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_MERC_CAPTAIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 18000 listOrder: 153015 - type: STR_SYNDICATE_SUPERSOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 603 floorSprite: 473 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 55 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SUPERSOLDIER categories: [STR_HUMANS] size: 0 liveAlien: true prisonType: 1 recover: true costSell: 26000 listOrder: 153050 - type: STR_SYNDICATE_SCIENTIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 35 bigSprite: 498 floorSprite: 415 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_SYNDICATE_SCIENTIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 20000 listOrder: 153020 - type: STR_SYNDICATE_CEO_TRUEFORM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100000 size: 0.6 weight: 45 bigSprite: 627 floorSprite: 491 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 37 recoveryPoints: 5 listOrder: 62850 - type: STR_SYNDICATE_CEO_TRUEFORM categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 153070 - type: STR_UAC_MILITARY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 1116 floorSprite: 369 invWidth: 2 invHeight: 3 armor: 30 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_UAC_MILITARY categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 9000 listOrder: 153470 - type: STR_UAC_ENGINEER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1130 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 8 recover: true recoverCorpse: false - type: STR_UAC_ENGINEER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 153480 - type: STR_UAC_MANAGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 31 bigSprite: 1134 floorSprite: 966 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 15 recover: true recoverCorpse: false - type: STR_UAC_MANAGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 24000 listOrder: 153490 - type: STR_UAC_SPACE_MARINE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 41 bigSprite: 1144 floorSprite: 979 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 35 recoveryPoints: 2 recover: true recoverCorpse: false - type: STR_UAC_SPACE_MARINE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 11000 listOrder: ??? - type: STR_UAC_MASTER_RESEARCHER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1149 floorSprite: 984 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 24 recover: true recoverCorpse: false - type: STR_UAC_MASTER_RESEARCHER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: ??? - type: STR_HUMAN_OSIRON_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 483 floorSprite: 403 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_GOON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 3000 listOrder: 152200 - type: STR_HUMAN_OSIRON_ELITE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 922 floorSprite: 818 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 34 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_ELITE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 6000 listOrder: 152230 - type: STR_HUMAN_OSIRON_BOSS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 484 floorSprite: 404 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_OSIRON_BOSS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 152240 - type: STR_HUMAN_POSTAL0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 462 floorSprite: 385 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL0 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 1000 listOrder: 154100 - type: STR_HUMAN_POSTAL1_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 463 floorSprite: 386 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 35 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 5000 listOrder: 154110 - type: STR_HUMAN_POSTAL2_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -10000 size: 0.4 weight: 40 bigSprite: 464 floorSprite: 387 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_POSTAL2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 154120 - type: STR_CIVILIAN_CORPSE categories: [STR_CORPSES] costSell: -15000 size: 0.4 weight: 38 battleType: 11 recover: true recoveryPoints: -90 listOrder: 72000 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: -15000 size: 0.4 weight: 28 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 12 recover: true recoveryPoints: -90 - type: STR_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] costSell: -10000 size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: -90 listOrder: 72100 - type: STR_STUNNED_HUMAN_FARMER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoveryPoints: 1 - type: STR_MALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153900 - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 15000 listOrder: 153910 - type: STR_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154000 - type: STR_FEMALE_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154001 - type: STR_STUNNED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154010 - type: STR_BRAINWASHED_HUMAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 154020 - type: STR_CORPSE_GRAVMODULE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 130 floorSprite: 131 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 listOrder: 105110 - type: STR_CORPSE_GRAVMODULE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 837 floorSprite: 748 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 927 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_GREEN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 928 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 929 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_GRAVMODULE_ARMOR_BROWN_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 930 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 armor: 20 recover: true costSell: 4000 - type: STR_CORPSE_POLAR_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 703 floorSprite: 656 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_POLAR_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 834 floorSprite: 746 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 817 floorSprite: 743 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LABCOAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 835 floorSprite: 747 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_WORKSUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 881 floorSprite: 786 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 718 floorSprite: 669 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_SWIMWEAR_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 843 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_ASTRAL categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 916 floorSprite: 808 invWidth: 2 invHeight: 3 battleType: 11 armor: 10 recover: false - type: STR_ASTRAL_WEREWOLF_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 44 bigSprite: 1057 floorSprite: 915 invWidth: 2 invHeight: 3 battleType: 11 armor: 10 recover: false - type: STR_CORPSE_NUDE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 836 floorSprite: 754 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_DIVING_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 386 floorSprite: 334 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_AQUA_PLASTIC_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 892 floorSprite: 793 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_AQUA_PLASTIC_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 83000 listOrder: 16880 - type: STR_JUGGERNAUT_SUIT_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.8 weight: 70 bigSprite: 233 floorSprite: 211 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true listOrder: 62190 - type: STR_CORPSE_SPACE_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 1019 floorSprite: 901 invWidth: 2 invHeight: 3 battleType: 11 armor: 35 recover: false - type: STR_CORPSE_JUMP_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 129 floorSprite: 130 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 listOrder: 106110 - type: STR_CORPSE_JUMP_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 848 floorSprite: 759 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: true costSell: 8000 - type: STR_CORPSE_SYNTHSUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 40 bigSprite: 220 floorSprite: 199 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_TOXI_SUIT categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 234 floorSprite: 212 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false listOrder: 62220 - type: STR_CORPSE_BIOEXO categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 359 floorSprite: 314 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_POWER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] requiresBuy: - STR_POWER_ARMOR size: 0.8 costBuy: 750000 costSell: 500000 listOrder: 17170 - type: STR_CORPSE_POWER_ARMOR categories: [STR_CORPSES] name: STR_CORPSE weight: 80 bigSprite: 893 floorSprite: 794 invWidth: 2 invHeight: 3 battleType: 11 armor: 100 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 36 bigSprite: 300 floorSprite: 251 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_VEST_BUSINESS_SUIT_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 31 bigSprite: 842 floorSprite: 753 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_BUSINESS_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 32 bigSprite: 253 floorSprite: 224 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BUSINESS_SUIT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 27 bigSprite: 833 floorSprite: 745 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 254 floorSprite: 225 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_LEATHER_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 838 floorSprite: 749 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 931 floorSprite: 821 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_BULLETPROOF_COAT_H categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 29 bigSprite: 932 floorSprite: 822 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_CORPSE_HAZMAT_ARMOR categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 132 floorSprite: 137 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recover: false - type: STR_STORMTROOPER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 62 bigSprite: 192 floorSprite: 173 invWidth: 2 invHeight: 3 battleType: 11 armor: 55 recover: true costSell: 35000 listOrder: 62180 - type: STR_HEAVY_TACTICAL_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 989 floorSprite: 866 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: false - type: STR_HEAVY_TRITANIUM_SUIT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 48 bigSprite: 990 floorSprite: 867 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: false - type: STR_ARMORED_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 42 bigSprite: 175 floorSprite: 160 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ARMORED_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 36 bigSprite: 839 floorSprite: 750 invWidth: 2 invHeight: 3 battleType: 11 armor: 46 recover: false - type: STR_ALLOY_VEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 37 bigSprite: 179 floorSprite: 163 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_ALLOY_VEST_CORPSE_H categories: [STR_CORPSES] name: STR_CORPSE weight: 31 bigSprite: 840 floorSprite: 751 invWidth: 2 invHeight: 3 battleType: 11 armor: 40 recover: false - type: STR_CORPSE_FLYING_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 64 bigSprite: 128 floorSprite: 129 invWidth: 2 invHeight: 3 battleType: 11 armor: 60 recover: true costSell: 30000 listOrder: 62200 - type: STR_CYBER_ARMOR_CORPSE categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.65 weight: 40 bigSprite: 500 floorSprite: 416 invWidth: 2 invHeight: 3 recover: true costSell: 12000 battleType: 11 armor: 55 listOrder: 62230 - type: STR_CORPSE_ARMOR categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE recover: true size: 0.5 weight: 37 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 listOrder: 62172 - type: STR_CORPSE_ARMOR_H categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 0.5 weight: 37 bigSprite: 844 floorSprite: 755 costSell: 8000 invWidth: 2 invHeight: 3 battleType: 11 armor: 50 recover: true - type: STR_CORPSE_ASSAULT_SUIT categories: [STR_CORPSES] name: STR_CORPSE size: 0.5 weight: 35 bigSprite: 1119 floorSprite: 959 invWidth: 2 invHeight: 3 battleType: 11 armor: 28 recover: false - type: STR_CORPSE_SUIT categories: [STR_OUTFITS, STR_COMPONENTS] name: STR_CORPSE size: 1 weight: 59 recover: true costSell: 20000 battleType: 11 armor: 60 listOrder: 62175 - type: STR_MIB0_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 costSell: 1000 weight: 32 bigSprite: 142 floorSprite: 132 invWidth: 2 invHeight: 3 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false listOrder: 67800 - type: STR_MIB1_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 143 floorSprite: 133 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67810 - type: STR_MIB2_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 144 floorSprite: 134 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67820 - type: STR_MIB3_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 37 bigSprite: 145 floorSprite: 135 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67830 - type: STR_MIB_PSI_OPS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 1000 weight: 32 bigSprite: 511 floorSprite: 423 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67860 - type: STR_MIB_PSI_OPS categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 146060 - type: STR_MIB_AGENT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 146000 - type: STR_MIB_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 146030 - type: STR_MIB_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146020 - type: STR_MIB_EXECUTOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146010 - type: STR_MIB_COORDINATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 50000 listOrder: 146040 - type: STR_MIB_COMMANDER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 146050 - type: STR_MIB_HEAVY_TROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 146064 - type: STR_MIB4_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 59 bigSprite: 209 floorSprite: 186 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67840 - type: STR_MIB_STORMTROOPER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 46000 listOrder: 146066 - type: STR_MIB5_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 62 bigSprite: 210 floorSprite: 187 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67850 - type: STR_CYBERWEB_TECHNOMAD_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 408 floorSprite: 346 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true listOrder: 62950 - type: STR_CYBERWEB_TECHNOMAD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 151000 - type: STR_CYBERWEB_SPACE_TECHNOMAD categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 110000 listOrder: 151005 - type: STR_CYBERWEB_MYSTEK_CORPSE categories: [STR_CORPSES] costSell: 1000 size: 0.4 weight: 34 bigSprite: 409 floorSprite: 347 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true - type: STR_CYBERWEB_MYSTEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 151010 - type: STR_EXALT_MASTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 34 bigSprite: 347 floorSprite: 303 invWidth: 2 invHeight: 3 costThrow: energy: 17 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_MASTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 150000 listOrder: 150340 - type: STR_EXALT_INFILTRATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 324 floorSprite: 284 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_INFILTRATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 4000 listOrder: 150300 - type: STR_EXALT_GOON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 325 floorSprite: 285 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 recover: true recoverCorpse: false recoveryPoints: 1 armor: 30 - type: STR_EXALT_GOON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 10000 listOrder: 150310 - type: STR_EXALT_ENFORCER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 326 floorSprite: 286 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_EXALT_ENFORCER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 34000 listOrder: 150320 - type: STR_EXALT_LIQUIDATOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 327 floorSprite: 287 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_EXALT_LIQUIDATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 26000 listOrder: 150325 - type: STR_EXALT_BRAINER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 10000 weight: 26 bigSprite: 328 floorSprite: 288 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62900 - type: STR_EXALT_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150140 - type: STR_HYBRID_BRAINER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 200000 listOrder: 150870 - type: STR_JARHEAD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 11000 weight: 16 bigSprite: 624 floorSprite: 487 invWidth: 2 invHeight: 2 costThrow: energy: 20 recoveryPoints: 5 battleType: 11 armor: 22 listOrder: 62280 - type: STR_JARHEAD_MASHINOBI_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 2 battleType: 11 armor: 30 - type: STR_JARHEAD_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 35000 listOrder: 117000 - type: STR_JARHEAD_MASHINOBI categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 117010 - type: STR_ZSRR_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 287 floorSprite: 245 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_ZSRR_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 4000 listOrder: 150200 - type: STR_ZSRR_MOLOLEC_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 281 floorSprite: 241 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MOLOLEC categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150210 - type: STR_ZSRR_MATROS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 286 floorSprite: 244 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_ZSRR_MATROS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 21000 listOrder: 150220 - type: STR_ZSRR_RED_OPS_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 285 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150230 - type: STR_ZSRR_RED_OPS_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_RED_OPS_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150240 - type: STR_NATASHA_MOROZOVA_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 972 floorSprite: 854 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_NATASHA_MOROZOVA categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 14000 listOrder: 150243 - type: STR_ZSRR_PIONEER_FEMALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 282 floorSprite: 242 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150217 - type: STR_ZSRR_PIONEER_MALE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 482 floorSprite: 243 invWidth: 2 invHeight: 3 recoveryPoints: 1 costThrow: energy: 20 battleType: 11 armor: 30 - type: STR_ZSRR_PIONEER_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 12000 listOrder: 150215 - type: STR_ZSRR_UBEK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 292 floorSprite: 250 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 - type: STR_ZSRR_UBEK categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 35000 listOrder: 150270 - type: STR_LO_WO_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 897 floorSprite: 796 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_LO_WO categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: false costSell: 80000 listOrder: 150124 - type: STR_BLACK_LOTUS_FOLLOWER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 265 floorSprite: 233 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOLLOWER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 8000 listOrder: 150100 - type: STR_BLACK_LOTUS_FOOTMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 563 floorSprite: 446 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_FOOTMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 10000 listOrder: 150105 - type: STR_BLACK_LOTUS_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 11000 listOrder: 150110 - type: STR_BLACK_LOTUS_ASSASSIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 266 floorSprite: 234 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_ASSASSIN categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 15000 listOrder: 150120 - type: STR_BLACK_LOTUS_MANDARIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 32 bigSprite: 597 floorSprite: 467 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_MANDARIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150135 - type: STR_BLACK_LOTUS_WITCH_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 267 floorSprite: 235 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_BLACK_LOTUS_WITCH categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150130 - type: STR_BLACK_LOTUS_AVATAR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: BRAINER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 304 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 73 hitSound: 19 hitAnimation: 36 power: 44 damageType: 4 accuracySnap: 80 accuracyAimed: 135 tuSnap: 35 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_BLACK_LOTUS_AVATAR_GRAPPLE categories: [STR_BUILT_INS] weight: 3 bigSprite: 270 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 99 meleeAnimation: 0 clipSize: -1 power: 35 damageType: 0 damageAlter: RandomType: 4 ToStun: 3.0 ToMorale: 20.0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 30 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_BLACK_LOTUS_AVATAR_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 2000 weight: 26 bigSprite: 269 floorSprite: 237 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62290 - type: STR_BLACK_LOTUS_AVATAR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150140 - type: STR_SUPPORTER_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 36 bigSprite: 571 floorSprite: 455 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_SUPPORTER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 2000 listOrder: 149970 - type: STR_DISCIPLE_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 263 floorSprite: 230 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_DISCIPLE_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 8000 listOrder: 149980 - type: STR_PRIEST_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 260 floorSprite: 229 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_PRIEST_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 14000 listOrder: 150000 - type: STR_CHOSEN_OF_DAGON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 261 floorSprite: 374 invWidth: 2 invHeight: 3 costThrow: energy: 15 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_CHOSEN_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 18000 listOrder: 150010 - type: STR_SORCERER_OF_DAGON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 30 bigSprite: 262 floorSprite: 231 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 15 battleType: 11 armor: 30 listOrder: 62800 - type: STR_SORCERER_OF_DAGON categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150020 - type: STR_HUMAN_GHOST_CULTIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 40 bigSprite: 1047 floorSprite: 909 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_HUMAN_GHOST_CULTIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 1000 listOrder: 152100 - type: STR_DR_HADRIEX_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 1046 floorSprite: 908 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: 20 - type: STR_DR_HADRIEX categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 listOrder: 152140 - type: STR_MERIDIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 100 size: 0.4 weight: 50 bigSprite: 692 floorSprite: 645 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 45 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MERIDIAN_HUNTER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 1000000 listOrder: 144400 - type: STR_MALE_VIP_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 58000 weight: 30 bigSprite: 474 floorSprite: 396 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_VIP categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 10000 listOrder: 154309 - type: STR_MALE_BODYGUARD_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 582 floorSprite: 465 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_BODYGUARD categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 5000 - type: STR_MALE_HOOLIGAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 599 floorSprite: 470 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HOOLIGAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_CIVILIAN_BLACK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 602 floorSprite: 472 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: 1 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BLACK categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1000 - type: STR_FEMALE_CIVILIAN_FARMER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 30 bigSprite: 876 floorSprite: 783 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false listOrder: 72101 - type: STR_MALE_CIVILIAN_FARMER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 40 bigSprite: 451 floorSprite: 373 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_FARMER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1500 - type: MALE_CIVILIAN_BEDUIN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 524 floorSprite: 432 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 3000 - type: MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 525 floorSprite: 433 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 6000 - type: MALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 526 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_ARAB_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 527 floorSprite: 434 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_ARAB categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 800 - type: MALE_CIVILIAN_CITY_BOY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 521 floorSprite: 429 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_CITY_BOY categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: MALE_CIVILIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: FEMALE_CIVILIAN_CITY_GIRL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 37 bigSprite: 523 floorSprite: 431 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_CITY_GIRL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 1200 - type: FEMALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 38 bigSprite: 528 floorSprite: 435 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: MALE_CIVILIAN_HUNTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 518 floorSprite: 426 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_HUNTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_POLARNIK_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 42 bigSprite: 520 floorSprite: 428 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 223 floorSprite: 202 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_GANGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_GREASER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 224 floorSprite: 203 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_GREASER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_ENGINEER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 225 floorSprite: 204 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_SAILOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 226 floorSprite: 205 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 227 floorSprite: 206 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FORESTER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_WORKER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 230 floorSprite: 209 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_WORKER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_FAT_TOURIST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 40 bigSprite: 476 floorSprite: 398 invWidth: 2 invHeight: 3 armor: 16 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_FAT_TOURIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_GLAMOUR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 228 floorSprite: 207 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_GLAMOUR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_HOSTESS_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 229 floorSprite: 208 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_HOSTESS categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_BIKINI_BABE_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 24 bigSprite: 475 floorSprite: 397 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_BIKINI_BABE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_PRIEST_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 663 floorSprite: 523 invWidth: 2 invHeight: 3 armor: 15 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_PRIEST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 664 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_DOCTOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 665 floorSprite: 524 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_FEMALE_DOCTOR categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 516 floorSprite: 424 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_POLICEWOMAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 29 bigSprite: 517 floorSprite: 425 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_POLICEWOMAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_MALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 622 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 30 bigSprite: 623 floorSprite: 486 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_CIVILIAN_TECHNICIAN categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_DAVID_VINCENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 0 listOrder: 159000 - type: STR_MALE_MAGMA_HEAVY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 50 bigSprite: 611 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_FEMALE_MAGMA_SECURITY_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 46 bigSprite: 612 floorSprite: 478 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 60 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_MAGMA_POWER_ARMOR_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.6 weight: 80 bigSprite: 1129 floorSprite: 965 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 100 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ASTRONAUT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 33 bigSprite: 132 floorSprite: 900 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 30 recover: true recoverCorpse: false recoveryPoints: -30 - type: STR_MAGMA_COSMONAUT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 40000 listOrder: 152410 - type: STR_SLEEPER_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 12 bigSprite: 1087 floorSprite: 930 invWidth: 2 invHeight: 3 costThrow: energy: 5 battleType: 11 armor: 5 - type: STR_SLEEPER_MALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 3 costSell: 5000 - type: STR_SLEEPER_FEMALE categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 3 costSell: 5000 - type: STR_CORPSE categories: [STR_CORPSES] weight: 32 bigSprite: 439 floorSprite: 368 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_H categories: [STR_CORPSES] weight: 27 bigSprite: 845 floorSprite: 756 invWidth: 2 invHeight: 3 battleType: 11 recover: false recoveryPoints: -10 - type: STR_CORPSE_GREEN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_GREEN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 846 floorSprite: 757 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN categories: [STR_CORPSES] name: STR_CORPSE weight: 32 bigSprite: 441 floorSprite: 370 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: STR_CORPSE_BROWN_H categories: [STR_CORPSES] name: STR_CORPSE weight: 27 bigSprite: 847 floorSprite: 758 invWidth: 2 invHeight: 3 battleType: 11 recover: false - type: CIVM_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 739 floorSprite: 50 invWidth: 2 invHeight: 3 armor: 12 recover: true battleType: 11 recoverCorpse: false recoveryPoints: -10 listOrder: 62200 - type: STR_FEMALE_CASUAL_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 28 bigSprite: 45 floorSprite: 51 invWidth: 2 invHeight: 3 battleType: 11 armor: 12 recover: true recoverCorpse: false recoveryPoints: -10 listOrder: 62210 - type: STR_FEMALE_CASUAL categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 0 - type: STR_COUNCIL_SALVAGER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 35 bigSprite: 667 floorSprite: 526 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -5 recover: true recoverCorpse: false - type: STR_COUNCIL_SALVAGER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 2500 - type: STR_COUNCIL_MEMBER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 30 bigSprite: 607 floorSprite: 475 invWidth: 2 invHeight: 3 armor: 12 battleType: 11 recoveryPoints: -60 recover: true recoverCorpse: false - type: STR_COUNCIL_MEMBER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 750000 listOrder: 158100 - type: STR_MALE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 440 floorSprite: 369 invWidth: 2 invHeight: 3 armor: 30 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_ELITE_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 38 bigSprite: 606 floorSprite: 474 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false - type: STR_CRISIS_TROOPER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 44 bigSprite: 700 floorSprite: 653 invWidth: 2 invHeight: 3 armor: 40 battleType: 11 recoveryPoints: -10 recover: true recoverCorpse: false # creatures - type: STR_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 8000 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164080 - type: STR_DAMAGED_ZOMBIE_PARASITE categories: [STR_ALIEN_SPECIMENS, STR_ALIEN_TECH] size: 0.05 costSell: 2500 weight: 3 bigSprite: 473 floorSprite: 395 costThrow: energy: 6 battleType: 0 armor: 5 invWidth: 1 invHeight: 1 listOrder: 164081 - type: STR_GHOUL_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115480 - type: STR_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 30000 listOrder: 115490 - type: STR_ZOMBIE_STERILE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115400 - type: STR_ZOMBIE_BOOMER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115415 - type: STR_ZOMBIE_GRUBAS_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115410 - type: STR_ZOMBIE_INFECTOR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115420 - type: STR_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115440 - type: STR_TOMB_GUARD_MALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 50000 listOrder: 115441 - type: STR_VAMPIRE_KNIGHT_LEADER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 90000 listOrder: 115500 - type: STR_STRIX_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 70000 listOrder: 115430 - type: STR_VAMPIRE_QUEEN_COMMANDER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 200000 listOrder: 115510 - type: STR_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 400000 listOrder: 115520 - type: STR_ANCIENT_GHOUL_WARRIOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 36000 listOrder: 115490 - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 60000 listOrder: 115440 - type: STR_ANCIENT_MUMMY_MATRIARCH categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 600000 listOrder: 115530 - type: STR_ZOMBIE_TROOPER_1_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115450 - type: STR_ZOMBIE_TROOPER_2_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115460 - type: STR_MEGAZOMBIE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115470 - type: STR_MONGORN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115550 - type: STR_MONGORN_KING categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115555 - type: STR_WEREWOLF_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115810 - type: STR_WEREWOLF_WHITE_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115820 - type: STR_WERECAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115850 - type: STR_WERECAT_BLACK_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 45000 listOrder: 115860 - type: STR_OWLMAN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115870 - type: STR_CHUPACABRA_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115710 - type: STR_BULLFROG_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115750 - type: STR_GIANT_RAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 10000 listOrder: 115760 - type: STR_SHADOWBAT_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115560 - type: STR_HALLUCINOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 85000 listOrder: 144190 - type: STR_ABOMINATION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 115900 - type: STR_OOZE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true costSell: 50000 listOrder: 115950 - type: STR_MUCKSTAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115580 - type: STR_MEGASCORPION_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 20000 listOrder: 115540 - type: STR_GIANT_BEETLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 12000 listOrder: 115720 - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 18000 listOrder: 115730 - type: STR_GIANT_SPIDER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 25000 listOrder: 115600 - type: STR_GIANT_SPIDER_ALLOY_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115610 - type: STR_GIANT_SPIDER_PURPLE_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115640 - type: STR_GIANT_SPIDER_GREEN_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115630 - type: STR_GIANT_SPIDER_RED_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 30000 listOrder: 115620 - type: STR_GIANT_SPIDER_QUEEN_LEADER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 50000 listOrder: 115650 - type: STR_GIANT_SPIDER_KING_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 115660 - type: STR_GILLDOG_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 42000 listOrder: 115680 - type: STR_BLOODHOUND_TERRORIST categories: [STR_BEASTS] size: 0.0 liveAlien: true prisonType: 2 recover: true costSell: 27000 listOrder: 116400 - type: STR_MINOTAUR_TERRORIST categories: [STR_BEASTS] size: 0.0 prisonType: 2 liveAlien: true recover: true costSell: 42000 listOrder: 115800 - type: STR_SPIKEBOAR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 40000 listOrder: 115590 - type: STR_SHAMBLER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 115570 - type: STR_MEGAWORM_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 60000 listOrder: 115740 - type: STR_HORROR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 250000 listOrder: 115750 - type: STR_FENRIR_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 32000 listOrder: 115670 - type: STR_SWARMIDS_SMALL_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 25000 listOrder: 115690 - type: STR_SWARMIDS_LARGE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 115700 - type: STR_CHICKEN categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 10 - type: STR_CHICKEN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10 weight: 7 bigSprite: 1112 floorSprite: 946 recoveryPoints: -1 recover: true recoverCorpse: false invWidth: 2 invHeight: 2 battleType: 11 armor: 25 - type: STR_PIG categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 500 - type: STR_PIG_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 100 weight: 40 bigSprite: 1109 floorSprite: 944 recoveryPoints: -3 recover: true recoverCorpse: false invWidth: 2 invHeight: 3 battleType: 11 armor: 25 - type: STR_SHEEP categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 600 - type: STR_SHEEP_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 120 weight: 30 bigSprite: 1111 floorSprite: 945 recoveryPoints: -3 recover: true recoverCorpse: false invWidth: 2 invHeight: 3 battleType: 11 armor: 25 - type: STR_COW categories: [STR_BEASTS] size: 0.0 recover: false liveAlien: true prisonType: 2 costSell: 1000 - type: STR_COW_CORPSE categories: [STR_CORPSES] size: 1 costSell: 200 battleType: 11 recoveryPoints: -3 recover: true recoverCorpse: false - type: COW_CORPSE_1 name: STR_COW_CORPSE floorSprite: 951 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: COW_CORPSE_2 floorSprite: 952 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: COW_CORPSE_3 floorSprite: 953 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: COW_CORPSE_4 floorSprite: 954 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GHOUL_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 18 bigSprite: 738 floorSprite: 679 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62330 - type: STR_GHOUL_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 12000 weight: 22 bigSprite: 738 floorSprite: 680 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 - type: STR_ZOMBIE_BOOMER_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 867 floorSprite: 770 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 power: 80 blastRadius: 10 armor: 20 listOrder: 62315 - type: STR_ZOMBIE_STERILE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 6000 weight: 30 bigSprite: 301 floorSprite: 252 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62300 - type: STR_ZOMBIE_GRUBAS_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 45 bigSprite: 367 floorSprite: 325 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 20 listOrder: 62310 - type: STR_ZOMBIE_INFECTOR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 20000 weight: 32 bigSprite: 369 floorSprite: 327 invWidth: 2 invHeight: 3 recoveryPoints: 15 battleType: 11 armor: 30 listOrder: 62320 - type: STR_TOMB_GUARD_FEMALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 478 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_MALE_CORPSE categories: [STR_CORPSES] size: 0.5 weight: 60 bigSprite: 886 floorSprite: 400 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 - type: STR_TOMB_GUARD_CORPSE categories: [STR_CORPSES] size: 1 costSell: 35000 battleType: 11 listOrder: 62340 - type: STR_VAMPIRE_KNIGHT_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 685 floorSprite: 637 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 80 listOrder: 62380 - type: STR_STRIX_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 35 bigSprite: 729 floorSprite: 673 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 55 listOrder: 62370 - type: STR_VAMPIRE_QUEEN_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 40000 weight: 65 bigSprite: 726 floorSprite: 672 invWidth: 2 invHeight: 3 recoveryPoints: 30 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62390 - type: STR_MUMMY_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 60000 weight: 34 bigSprite: 815 floorSprite: 741 invWidth: 2 invHeight: 3 recoveryPoints: 40 costThrow: energy: 20 battleType: 11 armor: 70 listOrder: 62410 - type: STR_ZOMBIE_TROOPER_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 20000 weight: 40 bigSprite: 485 floorSprite: 405 invWidth: 2 invHeight: 3 recoveryPoints: 10 costThrow: energy: 20 battleType: 11 armor: 40 listOrder: 62350 - type: STR_ECTOPLASM categories: [STR_CORPSES, STR_EVIDENCE, STR_LAND] costSell: 1500 size: 0.1 weight: 2 specialType: 30 bigSprite: 818 floorSprite: 744 costThrow: energy: 4 battleType: 11 armor: 6 invWidth: 2 invHeight: 3 recoveryPoints: 1 listOrder: 56600 - type: STR_MONGORN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 46 bigSprite: 302 floorSprite: 253 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62520 - type: STR_WEREWOLF_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 466 floorSprite: 389 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62610 - type: STR_WEREWOLF_WHITE_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 44 bigSprite: 583 floorSprite: 460 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_WERECAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 477 floorSprite: 399 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62620 - type: STR_WERECAT_BLACK_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 41 bigSprite: 584 floorSprite: 459 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 - type: STR_OWLMAN_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 15000 weight: 38 bigSprite: 1029 floorSprite: 897 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 62624 - type: STR_CHUPACABRA_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 10000 weight: 14 bigSprite: 255 floorSprite: 226 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62500 - type: STR_GIANT_RAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 2500 weight: 12 bigSprite: 854 floorSprite: 764 invWidth: 2 invHeight: 1 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62430 - type: STR_SHADOWBAT_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 8000 weight: 6 bigSprite: 368 floorSprite: 326 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 5 listOrder: 62530 - type: STR_ABOMINATION_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 42000 weight: 14 bigSprite: 600 floorSprite: 471 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 8 listOrder: 62650 - type: STR_OOZE_CORPSE categories: [STR_CORPSES] size: 0.7 costSell: 20000 weight: 9 bigSprite: 723 floorSprite: 671 invWidth: 2 invHeight: 3 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62700 - type: STR_MUCKSTAR_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 9000 weight: 9 bigSprite: 715 floorSprite: 667 invWidth: 2 invHeight: 2 recoveryPoints: 7 battleType: 11 armor: 8 listOrder: 62480 - type: STR_MEGASCORPION_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 7000 weight: 10 bigSprite: 259 floorSprite: 228 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62510 - type: STR_GIANT_BEETLE_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 4000 weight: 10 bigSprite: 488 floorSprite: 407 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62630 - type: STR_GIANT_SPIDER_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 listOrder: 62540 - type: STR_GIANT_SPIDER_RED_CORPSE categories: [STR_CORPSES] size: 0.2 costSell: 8000 weight: 10 bigSprite: 303 floorSprite: 254 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 power: 50 blastRadius: 3 armor: 20 - type: STR_GIANT_SPIDER_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 16000 battleType: 11 listOrder: 62550 - type: GIANT_SPIDER_QUEEN_CORPSE_1 name: STR_GIANT_SPIDER_QUEEN_CORPSE floorSprite: 321 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 12 - type: GIANT_SPIDER_QUEEN_CORPSE_2 floorSprite: 322 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_3 floorSprite: 323 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: GIANT_SPIDER_QUEEN_CORPSE_4 floorSprite: 324 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GIANT_SPIDER_KING_CORPSE categories: [STR_CORPSES] size: 0.3 costSell: 32000 weight: 40 bigSprite: 760 floorSprite: 693 invWidth: 2 invHeight: 3 recoveryPoints: 20 battleType: 11 armor: 20 listOrder: 62560 - type: STR_SWARMIDS_SMALL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 20 bigSprite: 355 floorSprite: 308 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 62590 - type: STR_SWARMIDS_LARGE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 40000 battleType: 11 listOrder: 62600 - type: SWARMIDS_LARGE_CORPSE_1 floorSprite: 308 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_2 floorSprite: 309 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_3 floorSprite: 310 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: SWARMIDS_LARGE_CORPSE_4 floorSprite: 311 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 4 - type: STR_SPIKEBOAR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 13000 battleType: 11 listOrder: 62490 - type: SPIKEBOAR_CORPSE_1 name: STR_SPIKEBOAR_CORPSE floorSprite: 259 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SPIKEBOAR_CORPSE_2 floorSprite: 260 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_3 floorSprite: 261 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SPIKEBOAR_CORPSE_4 floorSprite: 262 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SHAMBLER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62460 - type: SHAMBLER_CORPSE_1 name: STR_SHAMBLER_CORPSE floorSprite: 263 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: SHAMBLER_CORPSE_2 floorSprite: 264 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_3 floorSprite: 265 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SHAMBLER_CORPSE_4 floorSprite: 266 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_FENRIR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 24000 battleType: 11 listOrder: 62570 - type: FENRIR_CORPSE_1 name: STR_FENRIR_CORPSE floorSprite: 267 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: FENRIR_CORPSE_2 floorSprite: 268 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_3 floorSprite: 269 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: FENRIR_CORPSE_4 floorSprite: 270 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAWORM_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 62640 - type: MEGAWORM_CORPSE_1 name: STR_MEGAWORM_CORPSE floorSprite: 461 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: MEGAWORM_CORPSE_2 floorSprite: 462 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_3 floorSprite: 463 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAWORM_CORPSE_4 floorSprite: 464 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HORROR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 90000 battleType: 11 listOrder: 62660 - type: HORROR_CORPSE_1 name: STR_HORROR_CORPSE floorSprite: 731 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 7 - type: HORROR_CORPSE_2 floorSprite: 732 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_3 floorSprite: 733 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: HORROR_CORPSE_4 floorSprite: 734 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MEGAZOMBIE_CORPSE categories: [STR_CORPSES] size: 1 costSell: 15000 battleType: 11 listOrder: 62360 - type: MEGAZOMBIE_CORPSE_1 name: STR_MEGAZOMBIE_CORPSE floorSprite: 417 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 25 - type: MEGAZOMBIE_CORPSE_2 floorSprite: 418 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_3 floorSprite: 419 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: MEGAZOMBIE_CORPSE_4 floorSprite: 420 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GILLDOG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 323 floorSprite: 283 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62580 - type: STR_BLOODHOUND_CORPSE categories: [STR_CORPSES] size: 1 costSell: 14000 weight: 10 bigSprite: 740 floorSprite: 681 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 20 listOrder: 62470 - type: STR_MINOTAUR_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 weight: 100 bigSprite: 849 floorSprite: 760 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 36 listOrder: 62440 - type: STR_DREAMSPRITE_ESSENCE categories: [STR_MEDICAL] weight: 3 bigSprite: 919 floorSprite: 815 medikitTargetSelf: true isConsumable: true medikitType: 3 painKiller: 1 costUse: time: 30 energy: -30 morale: -20 health: -10 costThrow: energy: 6 battleType: 6 armor: 5 invWidth: 2 invHeight: 2 recover: false - type: STR_DREAMSPRITE_CORPSE bigSprite: 0 battleType: 11 invWidth: 0 invHeight: 0 recover: false - type: STR_SKELETON categories: [STR_GHOSTS] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 5000 listOrder: 119000 - type: STR_SKELETON_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 12 bigSprite: 1084 floorSprite: 929 invWidth: 2 invHeight: 1 costThrow: energy: 6 battleType: 11 armor: 5 recover: false - type: STR_LICH_CORPSE categories: [STR_CORPSES] size: 0.4 weight: 14 bigSprite: 1088 floorSprite: 931 invWidth: 2 invHeight: 1 costThrow: energy: 7 battleType: 11 armor: 5 recover: false - type: STR_LICH categories: [STR_GHOSTS] size: 0.0 recover: false liveAlien: true prisonType: 3 costSell: 15000 listOrder: 119010 # aliens - type: STR_THE_THING_POLARNIK categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_CORPSE name: STR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_POLARNIK_TRANSFORMED categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 42 bigSprite: 519 floorSprite: 427 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 30 recover: false - type: STR_THE_THING_HEAD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_HEAD_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_DOG categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_DOG_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 90000 weight: 8 bigSprite: 920 floorSprite: 816 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_ZOMBIE_DOGE_CORPSE categories: [STR_CORPSES] size: 0.15 costSell: 10000 weight: 8 bigSprite: 1036 floorSprite: 904 invWidth: 2 invHeight: 2 recoveryPoints: 20 battleType: 11 armor: 18 recover: false - type: STR_THE_THING_SHAPELESS_MASS categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 - type: STR_THE_THING_SHAPELESS_MASS_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 90000 weight: 36 bigSprite: 921 floorSprite: 817 invWidth: 2 invHeight: 3 costThrow: energy: 20 recoveryPoints: 20 battleType: 11 armor: 20 recover: false - type: STR_BADASS_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 150000 battleType: 11 listOrder: 70010 - type: BADASS_CHRYSSALID_CORPSE_1 name: STR_BADASS_CHRYSSALID_CORPSE floorSprite: 641 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: BADASS_CHRYSSALID_CORPSE_2 floorSprite: 642 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_3 floorSprite: 643 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BADASS_CHRYSSALID_CORPSE_4 floorSprite: 644 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SNAKEMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 40 bigSprite: 50 floorSprite: 46 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64000 - type: STR_SNAKEMAN_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 134000 - type: STR_SNAKEMAN_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 133000 - type: STR_SNAKEMAN_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 131000 - type: STR_SNAKEMAN_BEASTMASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 134010 - type: STR_SNAKEMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 132000 - type: STR_SNAKEMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 130000 - type: STR_SECTOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 119960 - type: STR_SECTOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119990 - type: STR_SECTOID_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119980 - type: STR_SECTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 119970 - type: STR_SECTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 120000 - type: STR_SECTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 120010 - type: STR_CELATID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 143000 - type: STR_SILACOID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 100000 listOrder: 142000 - type: STR_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 160000 listOrder: 135000 - type: STR_BADASS_CHRYSSALID_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135010 - type: STR_REAPER_TERRORIST categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 90000 listOrder: 129000 - type: STR_REAPER_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 71000 - type: REAPER_CORPSE_1 name: STR_REAPER_CORPSE weight: 90 floorSprite: 52 invWidth: 0 invHeight: 0 battleType: 11 recoveryPoints: 3 - type: REAPER_CORPSE_2 weight: 90 floorSprite: 55 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_3 weight: 90 floorSprite: 54 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: REAPER_CORPSE_4 weight: 90 floorSprite: 53 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_SECTOPOD_TERRORIST categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 145400 - type: STR_EXALT_ARMORED_CAR categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 48000 listOrder: 150350 - type: STR_ZSRR_ARMORED_CAR categories: [STR_ROBOTS] size: 0.0 recover: true liveAlien: true costSell: 48000 listOrder: 150280 - type: STR_WASPITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144010 - type: STR_WASPITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144020 - type: STR_WASPITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144030 - type: STR_WASPITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144040 - type: STR_WASPITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144050 - type: STR_WASPITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 144060 - type: STR_SECTOID_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 120500 - type: STR_SECTOID_GUARD_CAPTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 120510 - type: STR_GAZER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 42 bigSprite: 116 floorSprite: 119 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 64500 - type: STR_GAZER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 135500 - type: STR_GAZER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135510 - type: STR_GAZER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135520 - type: STR_GAZER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 135530 - type: STR_GAZER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 135540 - type: STR_GAZER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 135550 - type: STR_HOLODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 135600 - type: STR_WASPITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 26 bigSprite: 95 floorSprite: 121 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67100 - type: STR_WASPITE_PURPLE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 206 floorSprite: 183 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_RED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 204 floorSprite: 181 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_BROWN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 205 floorSprite: 182 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_WASPITE_WHITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 26 bigSprite: 207 floorSprite: 184 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CROC_CADET categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 143600 - type: STR_MALE_VIP_REPTOID categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 - type: STR_REPTOID_AGENT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 143500 - type: STR_REPTOID_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143510 - type: STR_REPTOID_COMMANDO categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 143530 - type: STR_REPTOID_SHADOW categories: [STR_ALIEN_SPECIMENS] size: 0.0 liveAlien: true recover: true costSell: 200000 listOrder: 143520 - type: STR_REPTOID_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 170000 listOrder: 143540 - type: STR_REPTOID_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 240000 listOrder: 143550 - type: STR_SALAMANDRON_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144070 - type: STR_FLOATER_LEGIONNAIRE categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 128010 - type: STR_FLOATER_CENTURION categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 190000 listOrder: 128020 - type: STR_FLOATER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 123000 - type: STR_FLOATER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128000 - type: STR_FLOATER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 127000 - type: STR_FLOATER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 126000 - type: STR_FLOATER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 125000 - type: STR_FLOATER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 124000 - type: STR_FLOATER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 52 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67000 - type: STR_FLOATER_LEGIONNAIRE_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 35000 weight: 30 bigSprite: 871 floorSprite: 778 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 40 listOrder: 67010 - type: STR_CELATID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 35 bigSprite: 47 floorSprite: 43 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 68000 - type: STR_SILACOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 51 floorSprite: 47 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 69000 - type: STR_CHRYSSALID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 40 bigSprite: 53 floorSprite: 49 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 44 listOrder: 70000 - type: STR_MUTON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 40 bigSprite: 48 floorSprite: 44 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66000 - type: STR_CHASER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 18 bigSprite: 998 floorSprite: 871 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67020 - type: STR_CHASER_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 128040 - type: STR_CHASER_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128041 - type: STR_CHASER_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128042 - type: STR_CHASER_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 128043 - type: STR_CHASER_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 128046 - type: STR_CHASER_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 128048 - type: STR_HOLODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 60000 weight: 10 bigSprite: 94 floorSprite: 120 invWidth: 1 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 70100 - type: STR_TENTACULAT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 30000 listOrder: 144390 - type: STR_CEREBREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144010 - type: STR_CEREBREAL_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144020 - type: STR_CEREBREAL_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144030 - type: STR_CEREBREAL_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144040 - type: STR_CEREBREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144050 - type: STR_CEREBREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 60000 listOrder: 144060 - type: STR_CEREBREAL_LARVA_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 40000 listOrder: 144070 - type: STR_CHTONITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 36 bigSprite: 98 floorSprite: 124 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66500 - type: STR_CHTONITE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 75000 listOrder: 143400 - type: STR_CHTONITE_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143430 - type: STR_CHTONITE_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143420 - type: STR_CHTONITE_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 143410 - type: STR_CHTONITE_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 143440 - type: STR_CHTONITE_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 143450 - type: STR_CROC_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 50 bigSprite: 796 floorSprite: 725 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 32 listOrder: 67180 - type: STR_REPTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 40 bigSprite: 97 floorSprite: 123 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67140 - type: STR_REPTOID_COMMANDO_CORPSE categories: [STR_CORPSES] size: 0.5 costSell: 50000 weight: 48 bigSprite: 770 floorSprite: 706 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 67160 - type: STR_REPTOID_SHADOW_CORPSE categories: [STR_CORPSES] costSell: 40000 size: 0.6 weight: 40 bigSprite: 858 floorSprite: 767 invWidth: 2 invHeight: 3 costThrow: energy: 20 battleType: 11 armor: 26 recoveryPoints: 5 - type: STR_REPTOID_DRAKE_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 85000 weight: 60 bigSprite: 426 floorSprite: 361 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 56 listOrder: 67170 - type: STR_SALAMANDRON_CORPSE categories: [STR_CORPSES] size: 1 costSell: 30000 battleType: 11 listOrder: 70250 - type: SALAMANDRON_CORPSE_1 name: STR_SALAMANDRON_CORPSE floorSprite: 255 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 70250 - type: SALAMANDRON_CORPSE_2 floorSprite: 256 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_3 floorSprite: 257 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: SALAMANDRON_CORPSE_4 floorSprite: 258 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_BULLFROG_CORPSE categories: [STR_CORPSES] size: 1 costSell: 10000 battleType: 11 listOrder: 62450 - type: BULLFROG_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 771 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 listOrder: 62450 - type: BULLFROG_CORPSE_2 floorSprite: 772 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_3 floorSprite: 773 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: BULLFROG_CORPSE_4 floorSprite: 774 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE categories: [STR_CORPSES] size: 1 costSell: 20000 battleType: 11 listOrder: 67205 - type: STR_HALLUCINOID_CORPSE_1 name: STR_BULLFROG_CORPSE floorSprite: 811 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: STR_HALLUCINOID_CORPSE_2 floorSprite: 812 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_3 floorSprite: 813 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_HALLUCINOID_CORPSE_4 floorSprite: 814 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_MUTONCOM_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 48 bigSprite: 104 floorSprite: 128 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66040 - type: STR_MUTON_SHADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 weight: 48 bigSprite: 996 floorSprite: 869 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTLEADER_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 190 floorSprite: 171 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66030 - type: STR_MUTMED_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 191 floorSprite: 172 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66010 - type: STR_MUTENG_CORPSE categories: [STR_CORPSES] name: STR_MUTON_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 189 floorSprite: 170 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 66020 - type: STR_SECTARM_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 188 floorSprite: 169 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63010 - type: STR_FLOATMED_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 244 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATLEA_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 243 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATNAV_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 245 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATCOM_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 183 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_FLOATENG_CORPSE categories: [STR_CORPSES] name: STR_FLOATER_CORPSE size: 0.4 costSell: 20000 weight: 20 bigSprite: 242 floorSprite: 48 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_MUTON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 136000 - type: STR_MUTON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 137000 - type: STR_MUTON_MEDIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 138050 - type: STR_MUTON_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138000 - type: STR_MUTON_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 138100 - type: STR_MUTON_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 138110 - type: STR_MUTON_SHADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 138055 - type: STR_TENTACULAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 15000 weight: 22 bigSprite: 771 floorSprite: 707 invWidth: 2 invHeight: 3 recoveryPoints: 10 battleType: 11 armor: 23 listOrder: 67250 - type: STR_CEREBREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 20 bigSprite: 126 floorSprite: 126 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63500 - type: STR_CEREBREAL_LARVA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 24 bigSprite: 127 floorSprite: 127 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63600 - type: STR_ANTHROPOD_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 40 bigSprite: 158 floorSprite: 146 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63100 - type: STR_SPITTER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 147 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63200 - type: STR_SPITTER_RETRACT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63210 - type: STR_SPITTER_RETRES_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 148 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63220 - type: STR_SPITTER_NAKED_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 40 bigSprite: 159 floorSprite: 149 invWidth: 2 invHeight: 3 recoveryPoints: 3 battleType: 11 armor: 26 listOrder: 63230 - type: STR_ANTHROPOD_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 122100 - type: STR_ANTHROPOD_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 122120 - type: STR_ANTHROPOD_ENGINEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 122110 - type: STR_SPITTER_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122200 - type: STR_SPITTER_RETRACT_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122210 - type: STR_SPITTER_RETRES_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122220 - type: STR_SPITTER_NAKED_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 55000 listOrder: 122230 - type: STR_SCORPOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 699 floorSprite: 652 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66700 - type: STR_SCORPOID_HUNTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143800 - type: STR_SCORPOID_CHIEF categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 143860 - type: STR_ANTMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 765 floorSprite: 699 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 listOrder: 66600 - type: STR_ANTMAN_WORKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143700 - type: STR_ANTMAN_WARRIOR_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 32000 weight: 36 bigSprite: 766 floorSprite: 700 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 34 - type: STR_ANTMAN_WARRIOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 52000 listOrder: 143710 - type: STR_ANTMAN_QUEEN_COMMANDER categories: [STR_BEASTS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 70000 listOrder: 143770 - type: STR_ANTMAN_QUEEN_CORPSE categories: [STR_CORPSES] size: 1 costSell: 22000 battleType: 11 listOrder: 66670 - type: ANTMAN_QUEEN_CORPSE_1 name: STR_ANTMAN_QUEEN_CORPSE floorSprite: 701 invWidth: 0 invHeight: 0 battleType: 11 recover: true recoveryPoints: 3 - type: ANTMAN_QUEEN_CORPSE_2 floorSprite: 702 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_3 floorSprite: 703 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: ANTMAN_QUEEN_CORPSE_4 floorSprite: 704 invWidth: 0 invHeight: 0 battleType: 11 recover: false - type: STR_GERTRUDE_ELLISON_CORPSE categories: [STR_CORPSES] name: STR_CORPSE size: 0.4 weight: 28 bigSprite: 913 floorSprite: 805 invWidth: 2 invHeight: 3 battleType: 11 armor: 26 recover: true recoverCorpse: false recoveryPoints: 1 - type: STR_GERTRUDE_ELLISON categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 recover: true costSell: 35000 listOrder: 150815 - type: STR_SUPERLASKA_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 6000 weight: 27 bigSprite: 465 floorSprite: 388 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 30 listOrder: 62780 - type: STR_SUPERLASKA_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150880 - type: STR_ADVENT_AGENT_CORPSE categories: [STR_CORPSES] name: STR_CORPSE costSell: 1000 weight: 39 bigSprite: 962 floorSprite: 848 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_AGENT categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 20000 listOrder: 150882 - type: STR_ADVENT_SOLDIER_CORPSE categories: [STR_CORPSES] name: STR_CORPSE weight: 39 bigSprite: 963 floorSprite: 849 invWidth: 2 invHeight: 3 armor: 32 battleType: 11 recoveryPoints: 3 - type: STR_ADVENT_SOLDIER categories: [STR_HUMANS] size: 0.0 liveAlien: true prisonType: 1 costSell: 30000 listOrder: 150883 - type: STR_HYBRID_SOLDIER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 40000 listOrder: 150800 - type: STR_HYBRID_ENGINEER categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150810 - type: STR_HYBRID_MEDIC categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150820 - type: STR_HYBRID_NAVIGATOR categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 60000 listOrder: 150830 - type: STR_HYBRID_SCIENTIST categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 80000 listOrder: 150840 - type: STR_HYBRID_DIPLOMAT categories: [STR_HUMANS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 100000 listOrder: 150850 - type: STR_HYBRID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 171 floorSprite: 156 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 62790 - type: STR_HYBRID_SCIENTIST_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 965 floorSprite: 851 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_HYBRID_DIPLOMAT_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 10000 weight: 27 bigSprite: 965 floorSprite: 851 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_DISGUISED_HYBRID_CORPSE categories: [STR_CORPSES] size: 0.4 name: STR_CORPSE battleType: 11 costSell: 10000 recover: true listOrder: 62785 - type: STR_ALIEN_BRAIN_CORPSE categories: [STR_CORPSES] size: 0.4 floorSprite: 852 power: 30 blastRadius: 20 hitSound: 53 #TODO? hitAnimation: 128 damageAlter: ResistType: 12 FireThreshold: 300 ToMorale: 1.2 ToStun: 1.0 ToEnergy: 1.0 ToTile: 0.01 battleType: 11 recover: false - type: STR_ETHEREAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 25 bigSprite: 49 floorSprite: 45 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 65000 - type: STR_ETHEREAL_WHITE_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 246 floorSprite: 166 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_GRAND_MASTER_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1128 floorSprite: 964 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_GREEN_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1067 floorSprite: 917 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_LEGATE_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1066 floorSprite: 916 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_RED_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1031 floorSprite: 898 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_BLACK_CORPSE categories: [STR_CORPSES] name: STR_ETHEREAL_CORPSE size: 0.4 costSell: 20000 weight: 25 bigSprite: 1033 floorSprite: 902 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_ETHEREAL_KEEPER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 141040 - type: STR_ETHEREAL_SERVITOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 141035 - type: STR_ETHEREAL_ELIMINATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 180000 listOrder: 141038 - type: STR_ETHEREAL_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 139000 - type: STR_ETHEREAL_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 250000 listOrder: 140000 - type: STR_ETHEREAL_COMMANDER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 400000 listOrder: 141000 - type: STR_ETHEREAL_SPEAKER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 141100 - type: STR_ETHEREAL_LEGATE categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 300000 listOrder: 141045 - type: STR_ETHEREAL_GUARDIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 141050 - type: STR_ETHEREAL_KNIGHT categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 125000 listOrder: 141130 - type: STR_ETHEREAL_GRAND_MASTER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 250000 listOrder: 141150 - type: STR_SECTOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 30 bigSprite: 46 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 listOrder: 63000 - type: STR_SECTOID_COMMANDER_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 20000 weight: 30 bigSprite: 403 floorSprite: 42 invWidth: 2 invHeight: 3 recoveryPoints: 5 battleType: 11 armor: 26 - type: STR_CALCINITE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 40000 weight: 42 bigSprite: 906 floorSprite: 799 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67207 - type: STR_CALCINITE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144192 - type: STR_AQUATOID_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 50000 weight: 30 bigSprite: 388 floorSprite: 336 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 26 listOrder: 67200 - type: STR_AQUATOID_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 144160 - type: STR_AQUATOID_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144170 - type: STR_AQUATOID_SQUAD_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144180 - type: STR_JANISSARY_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 45 bigSprite: 393 floorSprite: 338 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 35 listOrder: 67210 - type: STR_JANISSARY_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144420 - type: STR_GILLMAN_HERO_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 59 bigSprite: 1081 floorSprite: 927 invWidth: 2 invHeight: 3 recoveryPoints: 1 battleType: 11 armor: 30 recover: true listOrder: 67212 - type: STR_GILLMAN_HERO categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true prisonType: 1 costSell: 90000 listOrder: 144422 - type: STR_DEEP_ONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 45 bigSprite: 332 floorSprite: 291 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67190 - type: STR_DEEP_ONE_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 70000 listOrder: 144110 - type: STR_DEEP_ONE_CHIEFTAIN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 90000 listOrder: 144130 - type: STR_TASOTH_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 70000 weight: 50 bigSprite: 397 floorSprite: 340 invWidth: 2 invHeight: 3 recoveryPoints: 5 costThrow: energy: 20 battleType: 11 armor: 30 listOrder: 67240 - type: STR_TASOTH_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144300 - type: STR_LOBSTERMAN_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 814 floorSprite: 740 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67230 - type: STR_LOBSTERMAN_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 35000 weight: 50 bigSprite: 811 floorSprite: 730 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67220 - type: STR_LOBSTERMAN_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144230 - type: STR_LOBSTERMAN_BIOLOGIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144250 - type: STR_LOBSTERMAN_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144240 - type: STR_LOBSTERMAN_TECHNICIAN categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144260 - type: STR_LOBSTERMAN_OVERSEER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144270 - type: STR_LOBSTERMAN_OVERLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144280 - type: STR_LOBSTERMAN_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 163580 - type: STR_CARCHARODON_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67270 - type: STR_CARCHARODON_FERAL_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 30000 weight: 42 bigSprite: 812 floorSprite: 739 invWidth: 2 invHeight: 3 recoveryPoints: 8 battleType: 11 armor: 48 listOrder: 67260 - type: STR_CARCHARODON_FERAL categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 80000 listOrder: 163520 - type: STR_CARCHARODON_SOLDIER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144500 - type: STR_CARCHARODON_VIVISECTOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 110000 listOrder: 144520 - type: STR_CARCHARODON_NAVIGATOR categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 120000 listOrder: 144510 - type: STR_CARCHARODON_MECHANIC categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 130000 listOrder: 144530 - type: STR_CARCHARODON_PACK_LEADER categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 150000 listOrder: 144540 - type: STR_CARCHARODON_WARLORD categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 200000 listOrder: 144550 - type: STR_BIODRONE_CORPSE categories: [STR_CORPSES] size: 0.4 costSell: 25000 weight: 20 bigSprite: 1000 floorSprite: 873 invWidth: 2 invHeight: 2 recoveryPoints: 5 battleType: 11 armor: 26 power: 120 blastRadius: 6 listOrder: 67209 - type: STR_BIODRONE_TERRORIST categories: [STR_ALIEN_SPECIMENS] size: 0.0 recover: true liveAlien: true costSell: 100000 listOrder: 144194 # demons - type: STR_DOOM_IMP categories: [STR_DEMONS] size: 0.0 recover: true liveAlien: true prisonType: 2 costSell: 35000 listOrder: 118300 - type: STR_DOOM_IMP_CORPSE categories: [STR_CORPSES] size: 0.6 costSell: 20000 weight: 40 bigSprite: 958 floorSprite: 845 invWidth: 2 invHeight: 3 battleType: 11 recoveryPoints: 4 armor: 26 listOrder: 62750 # ghosts - type: STR_BUG_EYE_GHOST categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 10000 listOrder: 118010 - type: STR_SKULL_WRAITH categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 30000 listOrder: 118110 - type: STR_ANCIENT_SEA_GHOST categories: [STR_GHOSTS] size: 0.0 recover: true liveAlien: true prisonType: 3 costSell: 20000 listOrder: 118120 # armours - type: STR_PERSONAL_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 80000 listOrder: 17050 - type: STR_CYBER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.5 costSell: 125000 listOrder: 17130 - type: STR_ASSAULT_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.75 costSell: 200000 listOrder: 17180 - type: STR_POWER_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 315000 listOrder: 17200 - type: STR_FLYING_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1 costSell: 505000 listOrder: 17250 - type: STR_HAZMAT_ARMOR categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_HAZMAT_ARMOR size: 0.8 costBuy: 10000 costSell: 7000 listOrder: 16840 - type: STR_LEATHER_COAT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_LEATHER_COAT size: 0.4 weight: 5 costBuy: 2000 costSell: 1900 bigSprite: 643 floorSprite: 380 costThrow: energy: 10 armor: 30 invWidth: 2 invHeight: 3 listOrder: 16790 - type: STR_BULLETPROOF_COAT categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 25500 size: 0.4 weight: 5 bigSprite: 1095 floorSprite: 935 invWidth: 2 invHeight: 2 listOrder: 16795 - type: STR_BIOEXO categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 60000 listOrder: 16850 - type: STR_TOXI_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 43000 listOrder: 16870 - type: STR_SYNTHSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 81500 listOrder: 17150 - type: STR_LABCOAT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_DIVING_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_POLAR_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] size: 0.9 - type: STR_JUGGERNAUT_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.3 costSell: 370000 listOrder: 17400 - type: STR_JUMP_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 156000 listOrder: 17100 - type: STR_GRAVMODULE_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 117000 bigSprite: 1094 floorSprite: 934 size: 0.4 invWidth: 2 invHeight: 2 listOrder: 16830 - type: STR_JUMPSUIT categories: [STR_XCOM_TECH, STR_OUTFITS] costSell: 6500 size: 0.4 weight: 5 bigSprite: 1093 floorSprite: 934 armor: 30 invWidth: 2 invHeight: 2 listOrder: 16810 - type: STR_STORMTROOPER_ARMOR categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 495000 listOrder: 17300 - type: STR_VEST_BUSINESS_SUIT categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_VEST_BUSINESS_SUIT size: 0.5 costBuy: 5000 costSell: 4000 listOrder: 16800 - type: STR_ARMORED_VEST categories: [STR_HUMAN_TECH, STR_OUTFITS] requiresBuy: - STR_ARMORED_VEST size: 0.8 costBuy: 12000 costSell: 10000 listOrder: 16900 - type: STR_ALLOY_VEST categories: [STR_XCOM_TECH, STR_OUTFITS] size: 0.8 costSell: 50000 listOrder: 16990 - type: STR_HEAVY_TACTICAL_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 47000 listOrder: 17010 - type: STR_HEAVY_TRITANIUM_SUIT categories: [STR_XCOM_TECH, STR_OUTFITS] size: 1.0 costSell: 95000 listOrder: 17020 # built-in weapons - type: STR_HYBRID_PSI_WEAPON categories: [STR_BUILT_INS] weight: 0 hitSound: 36 battleType: 9 accuracyMultiplier: psi: 0.014 twoHanded: false invWidth: 2 invHeight: 2 tuUse: 60 costPanic: energy: 15 stun: 8 time: 40 mana: 4 costMindControl: energy: 23 stun: 12 morale: 20 time: 60 mana: 10 recover: false flatRate: true fixedWeapon: true LOSRequired: true psiRequired: true specialIconSprite: 1 defaultInventorySlot: STR_LEFT_HAND - type: STR_UNARMED_SUIT categories: [STR_BUILT_INS] weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SUIT_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LEATHER_COAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMPSUIT_GRAV weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_HAZMAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.25 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TOXI_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 reactions: 0.05 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ARMORED_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ALLOY_VEST_SHIELD weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.1 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PERSONAL_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUMP_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CYBER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 8 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POWER_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 ToTile: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLYING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 20 damageType: 6 damageBonus: melee: 0.5 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.25 ToTile: 0.6 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 12 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_STORMTROOPER_ARMOR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 15 damageType: 6 damageBonus: melee: 0.2 reactions: 0.4 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.3 ToTile: 0.6 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_JUGGERNAUT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 35 damageType: 6 damageBonus: melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.5 ToTile: 0.8 accuracyMelee: 65 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 13 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SYNTHSUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 4 damageType: 6 damageBonus: melee: 0.2 strength: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 6 energy: 1 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_BIOEXO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: melee: 0.1 strength: 0.2 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.25 accuracyMelee: 75 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 11 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_SWIMWEAR weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_POLAR_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.1 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 85 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DIVING_SUIT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 3 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 stamina: 0.2 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.3 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_LABCOAT weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 95 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_KARATE weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.3 reactions: 0.3 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.5 accuracyMelee: 115 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_KICK costMelee: time: 6 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_THUG weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_COMMANDO weight: 0 bigSprite: 822 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_PSI_BLADE weight: 0 bigSprite: 860 meleeHitSound: 106 meleeAnimation: 0 power: 20 damageType: 12 damageBonus: psiStrength: 0.25 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_FLOATER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.2 melee: 0.2 reactions: 0.1 bravery: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_MUTON weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CHTONITE weight: 0 bigSprite: 829 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 stamina: 0.1 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_GAZER weight: 0 bigSprite: 827 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.5 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.15 ToTile: 0.4 accuracyMelee: 70 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 14 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_WASPITE weight: 0 bigSprite: 824 meleeHitSound: 109 meleeAnimation: 4 power: 40 damageType: 11 damageBonus: melee: 0.2 damageAlter: ArmorEffectiveness: 0.7 IgnoreSelfDestruct: true ToTile: 0.5 accuracyMelee: 110 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 10 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 1 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_CROC weight: 0 bigSprite: 823 meleeHitSound: 109 meleeAnimation: 0 power: 10 damageType: 6 damageBonus: strength: 0.4 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.4 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_ANTHROPOD weight: 0 bigSprite: 826 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: strength: 0.3 melee: 0.1 stamina: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_DEEP_ONE weight: 0 bigSprite: 824 meleeHitSound: 109 meleeAnimation: 0 power: 0 damageType: 6 damageBonus: strength: 0.3 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_UNARMED_TASOTH weight: 0 bigSprite: 825 meleeHitSound: 109 meleeAnimation: 0 power: 5 damageType: 6 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 damageAlter: RandomType: 1 FixRadius: 0 IgnoreDirection: false ArmorEffectiveness: 1.5 ToHealth: 0.2 ToTile: 0.5 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_PUNCH costMelee: time: 7 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SNAKE_BITE weight: 0 bigSprite: 828 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 0 power: 60 damageType: 8 damageBonus: reactions: 0.2 melee: 0.2 damageAlter: ToTile: 0.4 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 22 energy: 4 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SHARK_BITE weight: 0 bigSprite: 813 meleeSound: 48 meleeHitSound: 249 meleeAnimation: 0 strengthApplied: true power: 0 damageType: 7 damageBonus: reactions: 0.2 strength: 0.2 melee: 0.2 damageAlter: ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 15 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_LOBSTERMAN_WEAPON weight: 0 bigSprite: 831 meleeSound: 48 meleeHitSound: 107 meleeAnimation: 0 power: 25 damageType: 7 damageBonus: reactions: 0.2 strength: 0.7 melee: 0.2 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.55 accuracyMelee: 80 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 3 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_ANTMAN_WEAPON weight: 0 bigSprite: 832 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 25 damageType: 7 damageBonus: reactions: 0.1 strength: 0.5 melee: 0.3 damageAlter: ArmorEffectiveness: 0.75 ToTile: 0.65 accuracyMelee: 90 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 9 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_SCORPOID_WEAPON weight: 0 bigSprite: 539 meleeSound: 48 meleeAnimation: 0 meleeHitSound: 107 power: 10 damageType: 7 damageBonus: reactions: 0.3 strength: 0.6 melee: 0.3 damageAlter: ArmorEffectiveness: 0.7 ToTile: 0.55 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 costMelee: time: 8 energy: 2 flatRate: true battleType: 3 clipSize: -1 experienceTrainingMode: 13 invWidth: 2 invHeight: 3 fixedWeapon: true recover: false specialUseEmptyHand: true - type: STR_GHOST_LIGHT weight: 1 bigSprite: 820 power: 15 battleType: 10 invWidth: 2 invHeight: 2 fixedWeapon: true defaultInventorySlot: STR_RIGHT_HAND recover: false - type: STR_MAGMA_CHAINSAWBOT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 size: 0.2 bulletSprite: 5 fireSound: 184 hitSound: 0 hitAnimation: -1 power: 45 damageType: 7 accuracyMelee: 40 meleeMultiplier: flatHundred: 0.75 melee: 0.25 damageAlter: ToTile: 0.5 tuMelee: 30 clipSize: -1 battleType: 1 twoHanded: false invWidth: 2 invHeight: 3 fixedWeapon: true recover: false - type: STR_MAGMA_MINITANK_CANNON categories: [STR_BUILT_INS] weight: 75 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 4 fireSound: 80 hitSound: 220 hitAnimation: 146 clipSize: -1 power: 90 damageType: 1 damageAlter: RandomType: 2 IgnoreOverKill: false ArmorEffectiveness: 0.6 ToArmorPre: 0.1 accuracySnap: 75 tuSnap: 33 snapRange: 30 battleType: 1 fixedWeapon: true dropoff: 1 bulletSpeed: 16 invWidth: 2 invHeight: 3 recover: false - type: STR_REPTOID_DRAGONFIRE_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 5 bigSprite: 43 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 64 hitSound: 12 hitAnimation: 0 clipSize: -1 power: 60 damageType: 2 damageAlter: RandomType: 2 ToMorale: 15.0 IgnoreOverKill: false accuracyAuto: 40 tuAuto: 30 autoRange: 200 battleType: 1 fixedWeapon: true bulletSpeed: 16 autoShots: 6 invWidth: 2 invHeight: 3 recover: false - type: STR_CELATID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 140 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 165 accuracySnap: 75 accuracyAimed: 110 tuSnap: 40 tuAimed: 70 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163422 - type: STR_HORROR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 710 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 125 damageType: 8 accuracyCloseQuarters: 95 accuracyAimed: 70 tuAimed: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 108930 - type: STR_MEGAWORM_ACID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 50 damageType: 8 accuracyCloseQuarters: 133 accuracyAuto: 30 accuracySnap: 50 accuracyAimed: 75 tuAuto: 10 tuSnap: 20 tuAimed: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 1 - type: STR_MEGAWORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ARMORED_CAR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 581 bulletSprite: 2 fireSound: 210 hitSound: 22 hitAnimation: 26 power: 36 damageType: 1 damageAlter: ArmorEffectiveness: 0.85 ToStun: 0.5 accuracyAuto: 40 tuAuto: 26 clipSize: -1 battleType: 1 fixedWeapon: true recover: false invWidth: 2 invHeight: 3 autoShots: 8 sprayWaypoints: 2 autoRange: 25 bulletSpeed: 32 dropoff: 1 - type: STR_SYNDICATE_WALKER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 572 floorSprite: 31 bulletSprite: 2 fireSound: 55 hitSound: 22 hitAnimation: -1 clipSize: -1 power: 35 damageAlter: ToArmorPre: 0.1 damageType: 1 accuracyAuto: 50 tuAuto: 33 autoShots: 5 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: ROBOSPHERE_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 5 fireSound: 82 hitSound: 85 hitAnimation: 36 clipSize: -1 power: 30 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 165 accuracySnap: 40 tuSnap: 20 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SEEKER_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 413 floorSprite: 31 bulletSprite: 28 fireSound: 82 hitSound: 85 hitAnimation: 186 clipSize: -1 power: 30 damageType: 5 damageAlter: IgnoreOverKill: false RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracyCloseQuarters: 165 accuracyAuto: 20 tuAuto: 20 bulletSpeed: 30 autoShots: 8 sprayWaypoints: 2 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON categories: [STR_BUILT_INS] size: 6 weight: 3 bigSprite: 910 floorSprite: 0 handSprite: 0 bulletSprite: 2 fireSound: 55 compatibleAmmo: - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP accuracySnap: 50 tuSnap: 12 confSnap: shots: 4 sprayWaypoints: 2 bulletSpeed: 50 battleType: 1 fixedWeapon: true dropoff: 1 invWidth: 2 invHeight: 3 recover: false - type: STR_ROBOTURRET_MINIGUN_WEAPON_CLIP categories: [STR_BUILT_INS] size: 3 weight: 3 bigSprite: 911 floorSprite: 0 hitSound: 0 hitAnimation: -1 power: 35 damageAlter: ToArmorPre: 0.05 damageType: 1 clipSize: 256 battleType: 2 invWidth: 1 invHeight: 2 bulletSpeed: 32 recover: false - type: STR_ROBOTURRET_LASER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 133 accuracyAuto: 60 tuAuto: 30 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 1 - type: STR_ROBOTURRET_LASER_CANNON categories: [STR_BUILT_INS] weight: 3 bigSprite: 912 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 133 accuracySnap: 75 accuracyAuto: 60 tuSnap: 25 tuAuto: 34 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 3 - type: CYBERWEB_CENTURION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 411 floorSprite: 31 bulletSprite: 7 fireSound: 84 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 50 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 165 accuracySnap: 75 accuracyAuto: 50 tuSnap: 30 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 4 sprayWaypoints: 2 - type: CYBERWEB_CENTURION_MELEE categories: [STR_BUILT_INS] weight: 3 bigSprite: 991 floorSprite: 31 handSprite: 104 meleeHitSound: 108 clipSize: -1 power: 60 damageAlter: ToTile: 0.6 damageType: 7 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_CYBERDISC_WEAPON categories: [STR_BUILT_INS] weight: 3 size: 6 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 130 damageType: 5 damageAlter: RandomType: 6 IgnoreOverKill: false ToArmorPre: 0.05 ToStun: 0.75 RandomWound: false ToWound: 0.12 FireThreshold: 25.0 accuracySnap: 75 accuracyAimed: 110 tuSnap: 30 tuAimed: 60 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 166062 - type: STR_SECTOPOD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 993 floorSprite: 31 handSprite: 104 fireSound: 84 hitSound: 85 hitAnimation: 86 power: 200 damageType: 4 accuracyAuto: 69 accuracySnap: 94 accuracyAimed: 138 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 bulletSprite: 21 recover: false listOrder: 166082 - type: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 1139 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 88 hitSound: 89 hitAnimation: 46 power: 150 damageType: 5 accuracyAuto: 50 accuracySnap: 75 tuAuto: 30 tuSnap: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false listOrder: 166112 - type: HOLODRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 211 floorSprite: 31 handSprite: 104 bulletSprite: 6 fireSound: 18 hitSound: 19 hitAnimation: 36 clipSize: -1 power: 60 damageType: 4 damageAlter: IgnoreOverKill: false accuracyCloseQuarters: 145 accuracyAuto: 25 tuAuto: 33 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false autoShots: 6 sprayWaypoints: 2 - type: CYBERMITE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 994 floorSprite: 31 handSprite: 104 meleeHitSound: 54 clipSize: -1 power: 70 damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.55 accuracyMelee: 80 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_OBLITERATOR_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 18 floorSprite: 0 handSprite: 0 bulletSprite: 10 fireSound: 53 hitSound: 0 hitAnimation: 0 power: 120 damageType: 3 accuracySnap: 40 accuracyAimed: 80 tuSnap: 40 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: 14 invWidth: 1 invHeight: 3 recover: false - type: STR_OBLITERATOR_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 130 damageType: 11 damageAlter: ToStun: 0.5 ToWound: 0 IgnoreOverKill: false IgnoreSelfDestruct: true ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_CALCINITE_ZAPPER categories: [STR_BUILT_INS] weight: 0 bigSprite: 905 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 90 damageType: 11 damageAlter: ToStun: 1.0 ToWound: 0 RandomType: 6 IgnoreSelfDestruct: true ToTile: 0.0 accuracyMelee: 200 costMelee: time: 16 energy: 8 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_ALIEN_BRAIN_PSI_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 966 floorSprite: 31 hitSound: 36 battleType: 9 tuUse: 25 fixedWeapon: true flatRate: true LOSRequired: true invWidth: 2 invHeight: 2 recover: false - type: STR_HALLUCINOID_PSI_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 908 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 16 costMindControl: time: 0 recover: false - type: STR_HALLUCINOID_FREEZE categories: [STR_BUILT_INS] weight: 0 bigSprite: 907 meleeSound: 61 meleeHitSound: 54 meleeAnimation: 4 power: 50 damageType: 6 damageAlter: ToHealth: 1.0 ArmorEffectiveness: 0.75 ToTile: 0.0 accuracyMelee: 100 meleeMultiplier: melee: 1.0 costMelee: time: 10 energy: 10 battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 fixedWeapon: true recover: false - type: STR_SALAMANDRON_MISSILES categories: [STR_BUILT_INS] bigSprite: 888 floorSprite: 0 bulletSprite: 8 fireSound: 52 hitSound: 0 hitAnimation: 0 clipSize: 8 power: 90 damageType: 2 accuracySnap: 55 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false - type: STR_JARHEAD_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 55 damageType: 5 accuracyCloseQuarters: 145 accuracySnap: 40 accuracyAimed: 80 tuSnap: 35 tuAimed: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 16 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 110 damageType: 5 accuracyCloseQuarters: 120 accuracySnap: 50 accuracyAimed: 90 tuSnap: 55 tuAimed: 80 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: CEREBREAL_LARVA_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 992 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 18 hitSound: 19 hitAnimation: 46 power: 90 damageAlter: IgnoreOverKill: false damageType: 5 accuracyCloseQuarters: 100 accuracySnap: 60 accuracyAimed: 100 accuracyAuto: 40 tuSnap: 55 tuAimed: 80 tuAuto: 65 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: MIBTANK_WEAPON categories: [STR_BUILT_INS] weight: 1 bigSprite: 54 floorSprite: 0 handSprite: 0 bulletSprite: 5 fireSound: 11 hitSound: 19 hitAnimation: 36 power: 100 damageAlter: IgnoreOverKill: false damageType: 4 accuracySnap: 50 accuracyAimed: 100 tuSnap: 33 tuAimed: 75 battleType: 1 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 turretType: 2 recover: false - type: STR_SPITTER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: SPITTER_RETRACT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_RETRES_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracySnap: 60 accuracyAimed: 90 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: SPITTER_NAKED_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 91 hitSound: 92 hitAnimation: 46 power: 80 damageAlter: IgnoreOverKill: false damageType: 8 accuracyCloseQuarters: 200 accuracyAuto: 30 accuracySnap: 60 accuracyAimed: 90 tuAuto: 40 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true autoShots: 3 - type: STR_REAPER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 545 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 meleeHitSound: 70 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true listOrder: 163342 - type: STR_TENTACULAT_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.0 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE_AQUATIC flatRate: true - type: STR_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 damageAlter: ToTile: 0.55 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ZOMBIE zombieUnitByType: {STR_DOG: STR_ZOMBIE_DOGE, STR_DOGE: STR_ZOMBIE_DOGE} # exceptions flatRate: true listOrder: 163382 - type: STR_BADASS_CHRYSSALID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 546 floorSprite: 31 handSprite: 104 meleeSound: 49 meleeHitSound: 107 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.55 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_ABOMINATION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.3 accuracyMelee: 80 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_ABOMINATION_TERRORIST flatRate: true - type: STR_THE_THING_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 601 floorSprite: 31 handSprite: 104 meleeSound: 49 power: 50 damageAlter: ToTile: 0.4 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 80 tuMelee: 33 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false zombieUnit: STR_THE_THING_SHAPELESS_MASS - type: STR_BOOMER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 hitAnimation: 0 hitSound: 0 power: 22 strengthApplied: false damageType: 3 damageAlter: IgnoreOverKill: false RandomType: 3 RadiusReduction: 0.0 ToTile: 0.33 tuSnap: 15 accuracySnap: 100 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 maxRange: 2 blastRadius: 10 recover: false flatRate: true - type: STR_ZOMBIE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.33 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_ZOMBIE_INFECTOR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 547 meleeSound: 48 meleeHitSound: 109 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.3 ToTile: 0.33 zombieUnit: STR_ZOMBIE_STERILE_TERRORIST accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false flatRate: true - type: STR_STRIX_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 542 bulletSprite: 9 fireSound: 91 hitAnimation: 112 explosionHitSound: 278 power: 32 damageType: 9 damageAlter: RandomType: 2 ResistType: 8 RadiusReduction: 4.0 ArmorEffectiveness: 0.33 ToHealth: 1.0 ToStun: 0.9 ToEnergy: 3.0 FixRadius: 4 accuracySnap: 60 accuracyMultiplier: firing: 0.0 throwing: 1.0 costSnap: time: 50 energy: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_VAMPIRE_BITE weight: 0 bigSprite: 595 meleeSound: 999 meleeHitSound: 108 clipSize: -1 power: 0 damageBonus: strength: 0.3 melee: 0.2 reactions: 0.1 damageType: 15 damageAlter: IgnoreDirection: false RandomType: 2 ArmorEffectiveness: 0.5 ToEnergy: 3.0 ToStun: 2.0 ToWound: 0 ToHealth: 0.2 ToTile: 0.4 accuracyMelee: 100 meleeMultiplier: melee: 0.5 reactions: 0.5 confMelee: name: STR_BITE tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true defaultInventorySlot: STR_LEFT_HAND specialIconSprite: 109 specialUseEmptyHand: true - type: STR_VAMPIRIC_FIST categories: [STR_BUILT_INS] weight: 0 bigSprite: 728 hitSound: 277 hitMissSound: 276 LOSRequired: true battleType: 9 costUse: time: 25 #Psi Attack Segment psiAttackName: STR_VAMPIRIC_RAY hitAnimation: 186 accuracyUse: 6 damageType: 12 damageBonus: psi: 0.01 damageAlter: RandomType: 6 ArmorEffectiveness: 0 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 ToTile: 0.4 # segment end invWidth: 2 invHeight: 2 fixedWeapon: true recover: false flatRate: true - type: STR_SHADOW_SWORD categories: [STR_BUILT_INS] weight: 0 bigSprite: 727 handSprite: 392 meleeHitSound: 107 meleeAnimation: 24 power: 0 damageType: 7 damageBonus: psi: 0.03 damageAlter: RandomType: 6 ToEnergy: 0.7 ToArmor: 0 ToWound: 0 ToTile: 0.4 accuracyMelee: 90 meleeMultiplier: melee: 1.0 costMelee: time: 13 flatRate: true battleType: 3 clipSize: -1 invWidth: 2 invHeight: 2 armor: 225 fixedWeapon: true recover: false - type: STR_CERO size: 0.1 weight: 0 bigSprite: 540 bulletSprite: 32 hitAnimation: 112 fireSound: 64 explosionHitSound: 54 accuracyAimed: 120 power: 0 damageType: 3 damageBonus: psi: 0.05 damageAlter: IgnoreOverKill: false RandomType: 2 ResistType: 5 RadiusReduction: 30 ToStun: 0.5 ToArmorPre: 0.1 costAimed: time: 60 energy: 88 health: 8 battleType: 1 clipSize: -1 invWidth: 2 invHeight: 2 aimRange: 20 flatRate: true fixedWeapon: true twoHanded: false recover: false dropoff: 4 kneelBonus: 100 experienceTrainingMode: 26 - type: STR_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 872 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 37 damageType: 4 accuracyCloseQuarters: 145 accuracySnap: 75 accuracyAuto: 30 tuSnap: 30 tuAuto: 70 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 1 clipSize: -1 autoShots: 8 sprayWaypoints: 2 recover: false - type: STR_LARGE_ALIEN_DRONE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 873 floorSprite: 31 handSprite: 104 bulletSprite: 20 fireSound: 83 hitSound: 85 hitAnimation: 86 power: 50 damageType: 4 accuracyCloseQuarters: 120 accuracySnap: 88 accuracyAuto: 38 tuSnap: 25 tuAuto: 55 battleType: 1 fixedWeapon: true invWidth: 1 invHeight: 2 clipSize: -1 autoShots: 4 sprayWaypoints: 2 recover: false - type: STR_HWP_SMOKE weight: 0 bigSprite: 20 compatibleAmmo: - STR_HWP_SMOKE_CLIP accuracyAimed: 100 tuAimed: 45 confAimed: name: STR_HWP_POP_SMOKE battleType: 1 maxRange: 2 arcingShot: true fixedWeapon: true recover: false - type: STR_HWP_SMOKE_CLIP weight: 0 bigSprite: 20 power: 60 damageType: 9 clipSize: 3 battleType: 2 hitSound: 0 hitAnimation: 88 recover: false - type: STR_HWP_RANGEFINDER weight: 0 bigSprite: 810 accuracyAimed: 0 tuAimed: 999 confAimed: name: STR_MEASURE_RANGE dropoff: -1 battleType: 1 damageType: 4 power: 0 clipSize: -1 aimRange: 0 flatRate: true defaultInventorySlot: STR_LEFT_HAND fixedWeapon: true recover: false noLOSAccuracyPenalty: 100 - type: STR_COW_ATTACK categories: [STR_BUILT_INS] weight: 3 bigSprite: 1108 floorSprite: 31 handSprite: 104 meleeAnimation: 12 meleeSound: 48 meleeHitSound: 70 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false accuracyMelee: 70 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true listOrder: 160802 - type: STR_PIG_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 1110 floorSprite: 0 handSprite: 0 power: 40 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.25 meleeSound: 246 meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 2 experienceTrainingMode: 13 recover: false listOrder: 160812 - type: STR_DOGE_BARK weight: 0 bigSprite: 874 bulletSprite: 27 hitAnimation: 206 floorSprite: 0 handSprite: 0 fireSound: 248 damageType: 0 fixedWeapon: true invWidth: 2 invHeight: 3 power: 20 damageAlter: RandomType: 2 IgnoreDirection: true ToHealth: 0.0 ToStun: 0.0 ToTile: 0 ToTime: 2.0 ToMorale: 2.0 RandomWound: false ToWound: 0 ArmorEffectiveness: 0.1 accuracySnap: 70 accuracyMultiplier: reactions: 1.3 costSnap: time: 9 energy: 4 battleType: 1 clipSize: -1 flatRate: true maxRange: 3 powerRangeThreshold: 4 powerRangeReduction: 999 bulletSpeed: 9999 experienceTrainingMode: 23 defaultInventorySlot: STR_LEFT_HAND recover: false listOrder: 17513 - type: STR_DOGE_TRACK categories: [STR_BUILT_INS] weight: 0 bigSprite: 481 floorSprite: 0 handSprite: 0 specialIconSprite: 108 battleType: 7 tuUse: 15 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false defaultInventorySlot: STR_LEFT_HAND costUse: time: 15 morale: 20 - type: STR_DOGE_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 40 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.3 meleeSound: [93, 685, 686] meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false listOrder: 17580 - type: STR_DOGE_BITE_CYBER categories: [STR_BUILT_INS] weight: 0 bigSprite: 181 floorSprite: 0 handSprite: 0 power: 55 costMelee: energy: 7 time: 10 damageType: 7 damageAlter: ToTile: 0.3 meleeSound: [93, 685, 686] meleeHitSound: 249 accuracyMelee: 100 battleType: 3 fixedWeapon: true clipSize: -1 invWidth: 2 invHeight: 3 experienceTrainingMode: 13 recover: false listOrder: 17581 - type: ALIEN_PSI_WEAPON categories: [STR_BUILT_INS] hitSound: 36 battleType: 9 tuUse: 25 flatRate: true recover: false - type: STR_SPIRIT_FLAMES bigSprite: 944 hitSound: 64 explosionHitSound: 113 battleType: 9 LOSRequired: true costPanic: time: 0 costMindControl: time: 0 costUse: time: 25 energy: 20 morale: 20 #Psi Attack Segment psiAttackName: STR_SPIRIT_FLAMES hitAnimation: 0 accuracyUse: 40 damageType: 2 power: 0 damageBonus: psi: 0 psiStrength: 0.24 psiSkill: 0.16 damageAlter: RandomType: 2 IgnoreOverKill: false IgnoreSelfDestruct: false ToTime: 2.0 ToMorale: 15.0 #Psi Attack Segment end flatRate: true recover: false dropoff: 4 - type: STR_MONGORN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 592 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 damageAlter: ToTile: 0.3 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 20 damageAlter: ToTile: 0.4 strengthApplied: true damageType: 7 accuracyMelee: 75 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 628 floorSprite: 31 handSprite: 104 fireSound: 73 hitSound: 19 hitAnimation: 76 power: 70 damageType: 5 damageAlter: ArmorEffectiveness: 0.6 ToTile: 0.4 accuracyCloseQuarters: 165 accuracySnap: 70 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_ASTRAL_WEREWOLF_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 1058 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 35 damageAlter: ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true experienceTrainingMode: 13 - type: STR_WEREWOLF_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 damageAlter: ToTile: 0.33 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WEREWOLF_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 586 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 3 tuUse: 25 costUse: energy: 20 stun: 4 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_WERECAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 585 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 100 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WERECAT_MIND_CONTROL_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 587 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 25 costUse: energy: 20 stun: 4 costPanic: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_OWLMAN_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 1030 floorSprite: 31 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 55 strengthApplied: false damageAlter: ToTile: 0.33 damageType: 7 accuracyMelee: 120 tuMelee: 8 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_WRAITH_PSI_PANIC_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 819 floorSprite: 31 hitSound: 36 battleType: 9 fixedWeapon: true twoHanded: false invWidth: 2 invHeight: 2 tuUse: 33 costUse: energy: 10 stun: 2 costMindControl: time: 0 recover: false flatRate: true LOSRequired: true - type: STR_GHOST_TOUCH_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 821 floorSprite: 31 meleeSound: 48 meleeHitSound: 250 clipSize: -1 power: 15 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.0 ToStun: 1.0 ToEnergy: 2.0 RandomStun: false ToWound: 0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true listOrder: 118012 - type: STR_GHOST_BLADE_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 549 floorSprite: 441 handSprite: 1152 meleeHitSound: 250 clipSize: -1 power: 25 strengthApplied: false damageType: 12 damageAlter: ArmorEffectiveness: 0.1 ToHealth: 0.2 ToStun: 0.8 ToEnergy: 2.0 RandomStun: false ToWound: 0 ToTile: 0.0 accuracyMelee: 100 tuMelee: 40 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 3 recover: false flatRate: true listOrder: 118122 - type: STR_CHUPACABRA_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 591 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 25 damageAlter: ArmorEffectiveness: 1.25 ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_RAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 855 meleeSound: 206 meleeHitSound: 108 clipSize: -1 power: 15 damageAlter: ArmorEffectiveness: 0.5 ToArmorPre: 0.15 ToTile: 0.5 strengthApplied: false damageType: 7 accuracyMelee: 100 tuMelee: 6 battleType: 3 fixedWeapon: true invWidth: 1 invHeight: 1 recover: false flatRate: true - type: STR_SHADOWBAT_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 595 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 15 strengthApplied: false damageType: 7 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.33 accuracyMelee: 120 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SHAMBLER_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 592 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 109 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 14 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_FENRIR_WEAPON categories: [STR_BUILT_INS] weight: 0 bigSprite: 590 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 damageAlter: IgnoreOverKill: false ToTile: 0.33 strengthApplied: true damageType: 7 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_BULLFROG_TONGUE categories: [STR_BUILT_INS] weight: 0 bigSprite: 934 bulletSprite: 5 fireSound: 193 hitSound: 1 hitAnimation: 106 power: 50 damageType: 6 damageAlter: RandomType: 6 FixRadius: 0 IgnoreDirection: false ToHealth: 0.25 ToTime: 2.0 ToMorale: 2.0 ToEnergy: 2.0 ToArmorPre: 0.1 ToTile: 0.1 accuracySnap: 125 accuracyMultiplier: firing: 0.0 throwing: 0.5 reactions: 0.5 costSnap: time: 30 energy: 5 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 powerRangeThreshold: 13 powerRangeReduction: 999 bulletSpeed: 50 recover: false - type: STR_BULLFROG_BITE categories: [STR_BUILT_INS] weight: 0 bigSprite: 742 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 70 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GILLDOG_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 742 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_BLOODHOUND_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 741 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MINOTAUR_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 887 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 70 clipSize: -1 power: 0 strengthApplied: true damageType: 7 damageAlter: ToStun: 1.0 ToWound: 0.1 RandomWound: false ToTile: 0.45 accuracyMelee: 80 tuMelee: 22 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_MEGASCORPION_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 539 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 10 strengthApplied: true damageType: 8 damageAlter: ArmorEffectiveness: 0.5 ToTile: 0.33 accuracyMelee: 80 tuMelee: 5 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false flatRate: true - type: STR_GIANT_BEETLE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 589 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 30 strengthApplied: false damageType: 8 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 10 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_BEETLE_BOMBARDIER_SPIT categories: [STR_BUILT_INS] bigSprite: 795 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 50 hitSound: 19 hitAnimation: 196 power: 25 damageType: 8 damageAlter: ToMorale: 30.0 ResistType: 2 accuracyCloseQuarters: 140 accuracySnap: 50 tuSnap: 35 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_GIANT_SPIDER_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 16 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 90 tuMelee: 12 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_GIANT_SPIDER_QUEEN_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 588 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 clipSize: -1 power: 40 strengthApplied: true damageType: 7 damageAlter: ToTile: 0.33 accuracyMelee: 80 tuMelee: 18 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true - type: STR_SPIKEBOAR_SPIKES categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 0 handSprite: 0 bulletSprite: 22 fireSound: 124 hitSound: 114 hitAnimation: 26 clipSize: -1 power: 36 damageType: 7 damageAlter: ToTile: 0.33 accuracySnap: 70 tuSnap: 45 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 arcingShot: true recover: false - type: STR_ANTMAN_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 30 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 160 accuracyAimed: 80 tuAimed: 42 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 12 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_WEAPON_SPIT categories: [STR_BUILT_INS] bigSprite: 540 floorSprite: 31 handSprite: 104 bulletSprite: 8 fireSound: 51 hitSound: 19 hitAnimation: 46 power: 50 damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 accuracyCloseQuarters: 165 accuracyAimed: 70 tuAimed: 25 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 maxRange: 9 clipSize: -1 recover: false arcingShot: true - type: STR_OOZE_BITE categories: [STR_BUILT_INS] bigSprite: 724 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 278 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 8 damageAlter: IgnoreOverKill: false ToArmorPre: 0.1 ToStun: 0.5 ToMorale: 5.0 SmokeThreshold: 1 ToTile: 0.5 accuracyMelee: 80 power: 75 tuMelee: 35 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SILACOID_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 60 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 66 accuracyAimed: 80 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true listOrder: 163662 - type: STR_GIANT_SPIDER_FLAME_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 544 floorSprite: 31 handSprite: 104 bulletSprite: 24 fireSound: 50 hitSound: 0 hitAnimation: 0 explosionHitSound: 113 power: 40 blastRadius: 1 damageType: 2 damageAlter: ToMorale: 30.0 accuracyCloseQuarters: 100 accuracyAimed: 80 tuAimed: 50 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false arcingShot: true - type: STR_SWARMIDS_LARGE_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.3 ToTile: 0.0 accuracyMelee: 100 tuMelee: 7 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SWARMIDS_SMALL_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 593 handSprite: 104 meleeSound: 129 clipSize: -1 power: 20 strengthApplied: false damageType: 7 damageAlter: IgnoreDirection: true ArmorEffectiveness: 0.5 ToTile: 0.0 accuracyMelee: 100 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false - type: STR_SILACOID_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.7 accuracyMelee: 60 power: 70 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false listOrder: 163663 - type: STR_SALAMANDRON_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_HORROR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 203 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 250 meleeAnimation: 12 clipSize: -1 strengthApplied: true damageType: 7 damageAlter: IgnoreOverKill: false ToTile: 0.33 accuracyMelee: 80 tuMelee: 20 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_SPIKEBOAR_BITE categories: [STR_BUILT_INS] weight: 3 bigSprite: 594 floorSprite: 31 handSprite: 104 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 clipSize: -1 strengthApplied: false damageType: 7 accuracyMelee: 70 power: 50 damageAlter: ToTile: 0.33 tuMelee: 25 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 3 recover: false - type: STR_MUCKSTAR_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 56 power: 25 damageType: 11 damageAlter: IgnoreSelfDestruct: true ToWound: 0 ToTile: 0.0 accuracyCloseQuarters: 175 accuracySnap: 70 accuracyAimed: 130 tuSnap: 40 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_JANISSARY_WEAPON categories: [STR_BUILT_INS] bigSprite: 905 specialIconSprite: 110 bulletSprite: 26 fireSound: 61 hitSound: 54 hitAnimation: 126 power: 100 damageType: 11 damageAlter: IgnoreSelfDestruct: true ToTile: 0.0 accuracyCloseQuarters: 120 accuracyAuto: 35 accuracySnap: 65 accuracyAimed: 90 tuAuto: 35 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true arcingShot: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_TRIBIO_SONIC_WEAPON categories: [STR_BUILT_INS] weight: 3 bigSprite: 1001 bulletSprite: 25 fireSound: 281 hitSound: 19 hitAnimation: 106 power: 110 damageAlter: IgnoreOverKill: false damageType: 3 blastRadius: 0 accuracyCloseQuarters: 125 accuracySnap: 86 accuracyAimed: 100 tuSnap: 30 tuAimed: 60 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 3 clipSize: -1 recover: false - type: STR_BIODRONE_MELEE_ATTACK bigSprite: 1003 meleeSound: 26 strengthApplied: true damageType: 7 accuracyMelee: 100 damageAlter: ToTile: 0.0 tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_DOOM_IMP_WEAPON weight: 1 bigSprite: 304 bulletSprite: 24 fireSound: 666 hitSound: 0 hitAnimation: 0 power: 60 damageType: 2 damageAlter: IgnoreSelfDestruct: false ToMorale: 30.0 ToTime: 1.0 ToItem: 2.0 accuracySnap: 75 tuSnap: 28 clipSize: -1 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 twoHanded: false recover: false - type: STR_DOOM_IMP_CLAWS bigSprite: 959 meleeSound: 48 meleeHitSound: 108 meleeAnimation: 12 strengthApplied: true damageType: 7 damageAlter: ArmorEffectiveness: 1.33 accuracyMelee: 80 tuMelee: 7 flatRate: true battleType: 3 fixedWeapon: true recover: false specialUseEmptyHand: true clipSize: -1 - type: STR_DREAMSPRITE_WEAPON categories: [STR_BUILT_INS] bigSprite: 543 bulletSprite: 34 fireSound: 282 hitSound: 283 hitAnimation: 0 power: 20 damageType: 12 accuracyCloseQuarters: 160 accuracyAuto: 70 tuAuto: 40 battleType: 1 fixedWeapon: true invWidth: 2 invHeight: 2 clipSize: -1 recover: false - type: STR_SKELETAL_HAND weight: 0 bigSprite: 1089 meleeSound: 293 clipSize: -1 power: 30 damageAlter: ArmorEffectiveness: 0 ToTile: 0.0 damageType: 12 accuracyMelee: 100 meleeMultiplier: psiStrength: 1.0 confMelee: name: STR_SKELETAL_TOUCH tuMelee: 15 battleType: 3 fixedWeapon: true invWidth: 2 invHeight: 2 recover: false flatRate: true defaultInventorySlot: STR_LEFT_HAND specialIconSprite: 111 specialUseEmptyHand: true zombieUnit: STR_SKELETON # research - type: STR_QUARTERMASTER_INTRODUCTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ACCOUNTANT_INTRODUCTION bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTELLIGENCE_OFFICER_INTRODUCTION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MILITARY_ENVOY_CONTACT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XENOLOGIST_CONTACT bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_RESEARCHER_CONTACT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHIEF_ENGINEER_CONTACT bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_OUTSOURCING bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_NONSTANDARD_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PERSONAL_PROTECTION bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PURCHASE_SHOGG_WEAPONS bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MEDICINE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOGISTICS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOUND_ITEMS bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIGH_ACCESS_LEVEL bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_CONCEPT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REFINED_HUMANS_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_REFINING_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KIDNAPPED_CITIZEN_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BRAIN_STORY_3 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DISGUISE_MACHINE_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_CLONE_IN_JAR_REPORT bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT_CLINIC_LOGS_REPORT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CLONING_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MC_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_INF_PLOT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVENT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_INFILTRATION_DETAILS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_EMBASSY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_KEY_DECRYPTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HEAVY_STUN_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPER_WAVE_DECODER_MINIATURISATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOALS_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TOWER_OF_APOCALYPSE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PROJECT_SAMAEL bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HIDDEN_CAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DARK bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_ACTIVITY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_SUBTERRANEAN_INVASION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GOING_DEEPER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASTERS_OF_SHOGG bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LIZARD_TRAP bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_ANALYSIS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_SHIP_BLUEPRINTS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SCORPION_KINGS_OFFER bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REPTOID_FORGE_ACCESS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_PORTAL_SYSTEM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LOST_USO bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_SHIP_COMPUTER bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WRAP_UP_DIMENSION_X_EXPLORATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CITY_X_SURVEY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_FORTRESS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CYBERWEB_HQ bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PHASE_DRIVE bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MYSTERIES_OF_APOCALYPSE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_CHRYSSALID_RESEARCH bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TRANSPORT_ALTERNATIVE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_IMPROVED_UNDERCOVER_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_JARHEAD_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_CLONING_FARM bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_GROUND_CONVOY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_MIB_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_SECTOID_MEETING bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_BASE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_STORAGE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_FACTORY_LOCATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DURATHREAD_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LANGUAGE_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CONTACT_CULT_ARMS_DEALERS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BUY_BLACK_LOTUS_WEAPONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_ORIGINS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_INVESTIGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_IMPLANT_VIRUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MIB_ACTIVITY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYBRID_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXALT_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BLACK_LOTUS_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHURCH_OF_DAGON_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_EXALT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_ZSRR bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_BLACK_LOTUS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_CHURCH_OF_DAGON bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ASSASSIN_CLANS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_HQ_ACCESS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_NETWORK bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHADOW_OVER_UAC bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_0 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_1 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WHAT_DO_NOW_MILESTONE_2 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_OPERATIONS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZSRR_STORM_TRADE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTROUS_BREED bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ATLANTIS_TEMPLE_RUMORS bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_CONSPIRACY bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SECRET_LIFE_OF_UAC bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DR_HADRIEX_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GERTRUDE_ELLISON_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAVID_VINCENT_INTERROGATION bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_HOLLOW_MAN_PROJECT bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROY_TASOTH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STRANGE_CREATURE_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RAT_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONSTERS_FINAL_SOLUTION bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CHUPACABRA_EMBRYO categories: [STR_EVIDENCE, STR_LAND] bigSprite: 297 weight: 0 size: 1.0 invWidth: 2 invHeight: 3 costSell: 25000 specialType: 24 recoveryPoints: 10 listOrder: 58800 - type: STR_ZSRR_BIO_ENHANCEMENT bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_EVOLUTION_HYPOTHESIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_ARE_BREEDING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FOLLOW_THE_ZOMBIES bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZOMBIE_OVERLORDS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ANCIENT_ZOMBIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SENTIENT_ZOMBIE bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BOOMER_ORGAN_GROWING bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_PHYSIOLOGY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MUTANT_METABOLISM bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SYNDICATE_TESTAMENT_ENCRYPTED bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MACHINE_GUNS_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_EXPLOSIVES_LICENCE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_FIGHTER_PROCUREMENT bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_BASIC_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FLIGHT_TRAINING bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_REVIVED_WEAPONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ALLOY_AMMO_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_TERRAMITE_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ELERIUM_EXPLOSIVES_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SHARE_ALIEN_GARDENS_TECH bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_PHANTOM_MENACE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_AMPHIBIOUS_WEAPONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_VOCABULARY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_NARRATIVE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BASE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELDRITCH_LANGUAGE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_METAPSYCHOLOGY bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_TERROR bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_DOMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SECTOID_GUARD bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ETHEREAL_ORDER bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ORDER_OF_ELIMINATION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_CALL_OF_TLETH bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_OUTPOST bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERROR_FROM_THE_DEEP bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_ONE_COMMUNITIES bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MESSENGERS_OF_DAGON bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_INTO_THE_DEPTHS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_OPERATIONS bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SEA_GUARD bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DEEP_SEA_ANALYSIS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ORIGINS bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_LIFEFORMS bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_THE_MARTIAN_SOLUTION bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MONGORN_CULTURE bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_KEEP_HUMAN_SONIC_PROTOTYPE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RETURN_HUMAN_SONIC_PROTOTYPE bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GRAV_MODULE_CONSTRUCTION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_RECORD_MICROWAVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_XCOM_SONIC_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HUMAN_SONIC_FOCUSED_FIRE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_ENGINEERING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOYS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_TERRAMITE_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_SIGNATURE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_POWER_SYSTEMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_POWER_SOURCE_MINIATURIZATION bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALLOY_BLADES bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PRECISE_ALLOY_SHAPING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_AI bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ZRBITE_DRIVE bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_FIREARMS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_LASER_HAND_WEAPONS_MANUFACTURING bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PULSE_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_LASER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_MASS_DRIVER_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_GAUSS_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_WARP_WEAPONS bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_CODES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_OPTRONICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ADVANCED_PLASMA_PHYSICS bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_PARTICLE_MICROACCELERATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DELTA_RADIATION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ELERIUM_ENERGY_CONVERSION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_HYPERWAVES bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_UFO_PROPULSION bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_ALIEN_BIOCHEMISTRY bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_SORCERER_OF_DAGON_AUTOPSY bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_DESTROYED_SILO specialType: 26 recoveryPoints: -500 recover: false - type: STR_COUNCIL_POWER_CHAIN bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_001 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_002 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_003 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_004 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_005 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_006 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_007 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_008 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_009 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_010 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_011 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_012 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_013 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_014 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_015 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_016 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_017 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_018 bigSprite: 308 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_019 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_020 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_021 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_022 bigSprite: 297 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_023 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_024 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_025 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_026 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_027 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_028 bigSprite: 305 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_029 bigSprite: 307 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_030 bigSprite: 299 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_031 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_032 bigSprite: 296 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_033 bigSprite: 306 weight: 0 invWidth: 2 invHeight: 3 - type: STR_STAFF_034 bigSprite: 298 weight: 0 invWidth: 2 invHeight: 3 extended: tags: RuleItem: #bondage HANDCUFF_POWER: int #the handcuff strength in ruleset for items FILE: user/mods/XComFiles/Ruleset/manufacture_XCOMFILES.rul manufacture: - delete: STR_LASER_CANNON - delete: STR_HEAVY_LASER - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_STUN_ROD - name: STR_WEBWEAR category: STR_EQUIPMENT requires: - STR_WEBWEAR requiresBaseFunc: [WORKS] space: 4 time: 50 cost: 2000 requiredItems: STR_SPIDERWEB: 2 listOrder: 16600 - name: STR_TACTICAL_NEURAL_IMPLANT category: STR_BASIC_COMPONENTS time: 1000 cost: 40000 requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [WORKS] listOrder: 1400 - name: STR_LUNAR_SATELLITE_ASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION space: 15 time: 8000 cost: 1500000 requiredItems: STR_ALIEN_ALLOYS: 25 STR_ALIEN_ELECTRONICS: 2 STR_UFO_POWER_SOURCE: 1 STR_ELERIUM_115: 35 STR_SATELLITE_LAUNCH_SUPPLY: 1 producedItems: STR_LUNAR_SATELLITE_LAUNCH: 1 requiresBaseFunc: [WORKS] # listOrder: 59650 # - name: STR_ALIEN_KEY_DECRYPTION # category: STR_HACKING # requires: # - STR_ALIEN_KEY_DECRYPTION # space: 5 # time: 90 # cost: 15000 # requiresBaseFunc: [WORKS] # requiredItems: # STR_ALIEN_KEY: 1 # producedItems: # STR_ALIEN_KEY_DECRYPTED: 1 # listOrder: 235010 - name: STR_RAT_TRAINING category: STR_HUSBANDRY space: 0 time: 50 cost: 0 requires: - STR_RAT_RECRUITMENT requiredItems: STR_GIANT_RAT_TERRORIST: 1 spawnedPersonType: STR_RAT producedItems: STR_MONSTROUS_TOOTH: 1 refund: true listOrder: 215700 - name: STR_BOOMER_ORGAN_GROWING category: STR_BIOEXTRACTION requires: - STR_BOOMER_ORGAN_GROWING space: 10 time: 280 cost: 1000 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_PARASITE: 1 randomProducedItems: - [25, {}] # empty - [25, {STR_BOOMER_ORGAN: 1}] - [25, {STR_BOOMER_ORGAN: 2}] - [25, {STR_BOOMER_ORGAN: 3}] - [25, {STR_BOOMER_ORGAN: 4}] - [25, {STR_BOOMER_ORGAN: 5}] - [25, {STR_BOOMER_ORGAN: 6}] - [25, {STR_BOOMER_ORGAN: 7}] producedItems: STR_BOOMER_ORGAN: 1 listOrder: 209700 - name: STR_RAT_BREEDING category: STR_BREEDING requires: - STR_RAT_BREEDING space: 0 time: 240 cost: 22600 requiresBaseFunc: [RATFARM] requiredItems: STR_MUTANT_BLOOD_PLASMA: 5 randomProducedItems: - [50, {}] # empty - [25, {STR_GIANT_RAT_TERRORIST: 2}] - [12, {STR_GIANT_RAT_TERRORIST: 4}] - [7, {STR_GIANT_RAT_TERRORIST: 7}] - [4, {STR_GIANT_RAT_TERRORIST: 12}] producedItems: {} listOrder: 204310 - name: STR_MUGGLE_AI_CONSTRUCTION category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MUGGLE_AI space: 0 time: 250 cost: 16000 requiresBaseFunc: [WORKS] requiredItems: STR_ALENIUM_SHARD: 1 spawnedPersonType: STR_MUGGLE_AI producedItems: STR_HWP_SMOKE_CLIP: 1 STR_SCOUT_DRONE_AMMO: 1 refund: true listOrder: 1450 - name: STR_GIFT_FOR_THE_SCORPION_KING category: STR_BASIC_COMPONENTS requires: - STR_SCORPION_KINGS_OFFER space: 1 time: 3 cost: 1 requiredItems: STR_TOXIGUN: 10 STR_TOXIGUN_FLASK: 40 listOrder: 59460 - name: STR_UAC_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_RIFLE_AA_CLIP_MANUFACTURING requiresBaseFunc: [WORKS] space: 2 time: 40 cost: 850 requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21450 - name: STR_ALIEN_DATA_SLATE_DECRYPTION category: STR_HACKING requires: - STR_ALIEN_ENCRYPTION space: 5 time: 70 cost: 180 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DATA_SLATE: 1 producedItems: STR_ALIEN_DATA_SLATE_DECRYPTED: 1 listOrder: 235000 - name: STR_SYNDICATE_TESTAMENT_DECRYPTION category: STR_HACKING requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED space: 0 time: 1 cost: 1 requiresBaseFunc: [WORKS] requiredItems: STR_SYNDICATE_TESTAMENT: 1 STR_SCHUTZSTAFFELN_RING: 1 producedItems: STR_SYNDICATE_TESTAMENT_DECRYPTED: 1 STR_SCHUTZSTAFFELN_RING: 1 listOrder: 236000 - name: STR_HEALING_PACK category: STR_EQUIPMENT requires: - STR_HEALING_PACK space: 5 time: 220 cost: 18000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 48180 - name: STR_MEDI_KIT category: STR_EQUIPMENT requires: - STR_MEDI_KIT space: 4 time: 420 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 48200 - name: STR_NOBELON category: STR_EQUIPMENT requires: - STR_NOBELON space: 6 time: 30 cost: 350 requiresBaseFunc: [WORKS] listOrder: 48075 - name: STR_PLASMA_BLADE category: STR_WEAPON requires: - STR_PLASMA_BLADE space: 3 time: 600 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 5 listOrder: 18380 - name: STR_PLASMA_SWORD category: STR_WEAPON requires: - STR_PLASMA_SWORD space: 3 time: 750 cost: 48000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 STR_ELERIUM_115: 8 listOrder: 18670 - name: STR_SMALL_LAUNCHER category: STR_WEAPON requires: - STR_SMALL_LAUNCHER - STR_STUN_BOMB space: 3 time: 900 cost: 78000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34300 - name: STR_STUN_BOMB category: STR_MISSILES requires: - STR_STUN_BOMB space: 2 time: 200 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34310 - name: STR_ELERIUM_BOMB category: STR_MISSILES requires: - STR_ELERIUM_BOMB space: 2 time: 180 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34320 - name: STR_EMP_BOMB category: STR_MISSILES requires: - STR_EMP_BOMB space: 2 time: 220 cost: 6500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34325 - name: STR_BLASTER_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_LAUNCHER space: 5 time: 1200 cost: 90000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34430 - name: STR_BLASTER_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_LAUNCHER space: 6 time: 1500 cost: 100000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34450 - name: STR_XCOM_ASSAULT_PLASMA category: STR_WEAPON requires: - STR_XCOM_ASSAULT_PLASMA space: 4 time: 1200 cost: 131000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21914 - name: STR_XCOM_ASSAULT_PLASMA_CLIP category: STR_BATTERIES requires: - STR_XCOM_ASSAULT_PLASMA space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21915 - name: STR_XCOM_ASSAULT_PLASMA_GRENADE category: STR_MISSILES requires: - STR_XCOM_ASSAULT_PLASMA space: 2 time: 160 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21917 - name: STR_SMART_SHOTGUN category: STR_WEAPON requires: - STR_SMART_SHOTGUN space: 4 time: 900 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 22690 - name: STR_SMART_SHOTGUN_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN space: 4 time: 6 cost: 80 requiresBaseFunc: [WORKS] listOrder: 22461 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT category: STR_AMMUNITION requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING space: 4 time: 40 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_SMART_MAGNUM category: STR_WEAPON requires: - STR_SMART_MAGNUM space: 3 time: 800 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 20180 - name: STR_MAGNUM_AA_DRUM category: STR_AMMUNITION requires: - STR_MAGNUM_AA_DRUM_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20200 - name: STR_SONIC_PISTOL category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 3 time: 1000 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 1 listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 1 listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 5 time: 740 cost: 76000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 2 listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 5 time: 180 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 21870 - name: STR_SONIC_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS space: 8 time: 700 cost: 110000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30630 - name: STR_SONIC_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS space: 6 time: 240 cost: 5000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 3 listOrder: 30640 - name: STR_CONCUSSION_CANNON category: STR_WEAPON requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 12 time: 800 cost: 160000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP category: STR_BATTERIES requires: - STR_SONIC_WEAPONS - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP space: 6 time: 300 cost: 7000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30660 - name: STR_HUMAN_SONIC_SHOTGUN category: STR_WEAPON space: 5 time: 650 cost: 64000 requires: - STR_HUMAN_SONIC_SHOTGUN requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 23020 - name: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23021 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_FOCUSED_FIRE space: 4 time: 150 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON category: STR_WEAPON space: 8 time: 730 cost: 105000 requires: - STR_HUMAN_SONIC_HEAVY_CANNON requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 3 listOrder: 30645 - name: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON space: 6 time: 220 cost: 5200 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 2 listOrder: 30646 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP category: STR_BATTERIES requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP space: 5 time: 165 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ZRBITE: 4 listOrder: 30647 - name: STR_MPG category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_MPG space: 4 time: 400 cost: 42000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21875 - name: STR_MPG_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_MPG space: 6 time: 50 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 21876 - name: STR_MILKOR_MGL_CLIP_ELERIUM category: STR_MISSILES requires: - STR_MILKOR_MGL_CLIP_ELERIUM space: 4 time: 400 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 12 listOrder: 34088 - name: STR_AQUA_PLASTIC_SUIT category: STR_PERSONAL_ARMOR requires: - STR_AQUA_PLASTIC_SUIT space: 12 time: 2800 cost: 60000 requiresBaseFunc: [WORKS] requiredItems: STR_AQUA_PLASTICS: 4 listOrder: 16880 - name: STR_BIOEXO category: STR_PERSONAL_ARMOR requires: - STR_BIOEXO space: 12 time: 2000 cost: 80000 requiresBaseFunc: [WORKS] listOrder: 16850 - name: STR_TOXI_SUIT category: STR_PERSONAL_ARMOR requires: - STR_TOXI_SUIT space: 12 time: 800 cost: 22000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 16870 - name: STR_JUMPSUIT category: STR_PERSONAL_ARMOR requires: - STR_JUMPSUIT space: 8 time: 150 cost: 2200 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 2 listOrder: 16810 - name: STR_BULLETPROOF_COAT category: STR_PERSONAL_ARMOR requires: - STR_BULLETPROOF_COAT_DESIGN space: 11 time: 300 cost: 40000 requiresBaseFunc: [WORKS] requiredItems: STR_DURATHREAD: 3 listOrder: 16795 - name: STR_MUTANT_BLOOD_PLASMA_x5 category: STR_EQUIPMENT requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS space: 10 time: 600 cost: 30000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 listOrder: 203100 - name: STR_ELERIUM_EXTRACTION_ETRACE category: STR_COMPONENTS requires: - STR_ETRACE - STR_ELERIUM_115 space: 5 time: 100 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ETRACE: 20 producedItems: STR_ELERIUM_115: 1 listOrder: 209300 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_BOOMER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 1 listOrder: 208915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_BOOMER space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_BOOMER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 STR_BOOMER_ORGAN: 4 listOrder: 207915 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_STERILE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_STERILE space: 3 time: 50 cost: 100 requiredItems: STR_ZOMBIE_STERILE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_ZOMBIE_PARASITE: 1 listOrder: 207900 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_GRUBAS space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_GRUBAS_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207910 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR_CORPSE space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208920 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_INFECTOR space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_INFECTOR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_ZOMBIE_PARASITE: 1 listOrder: 207920 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX_CORPSE space: 3 time: 70 cost: 130 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208960 - name: STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_STRIX space: 3 time: 30 cost: 40 requiresBaseFunc: [BIOLAB] requiredItems: STR_STRIX_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 7 STR_ZOMBIE_PARASITE: 1 listOrder: 207960 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] space: 3 time: 50 cost: 40 requiredItems: STR_TOMB_GUARD_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208930 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_FEMALE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_FEMALE_TERRORIST requiresBaseFunc: [BIOLAB] space: 3 time: 110 cost: 120 requiredItems: STR_TOMB_GUARD_FEMALE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 STR_ZOMBIE_PARASITE: 1 listOrder: 207930 - name: STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_MALE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_TOMB_GUARD_MALE_TERRORIST requiresBaseFunc: [BIOLAB] space: 3 time: 110 cost: 120 requiredItems: STR_TOMB_GUARD_MALE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 STR_ZOMBIE_PARASITE: 1 listOrder: 207931 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208940 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_1_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_1_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207940 - name: STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_2_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_ZOMBIE_TROOPER space: 3 time: 110 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_ZOMBIE_TROOPER_2_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 STR_ZOMBIE_PARASITE: 1 listOrder: 207941 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE_CORPSE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 5 STR_DAMAGED_ZOMBIE_PARASITE: 1 listOrder: 208950 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGAZOMBIE space: 3 time: 50 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGAZOMBIE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 9 STR_ZOMBIE_PARASITE: 1 listOrder: 207950 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 209090 - name: STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_REAPER space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_REAPER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 6 listOrder: 208090 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID_CORPSE space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 10 listOrder: 209100 - name: STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHRYSSALID space: 3 time: 80 cost: 200 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHRYSSALID_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 16 listOrder: 208100 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN_CORPSE space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209040 - name: STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MONGORN space: 3 time: 60 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_MONGORN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208040 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209030 - name: STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SPIKEBOAR space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SPIKEBOAR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208030 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209240 - name: STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208240 - name: STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WEREWOLF space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WEREWOLF_WHITE_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208310 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209340 - name: STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiredItems: STR_WERECAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208340 - name: STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_WERECAT space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_WERECAT_BLACK_LEADER: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208350 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_OWLMAN_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208355 - name: STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING category: STR_BIOEXTRACTION requiresBaseFunc: [BIOLAB] requires: - STR_MUTANT_BLOOD_PLASMA - STR_OWLMAN space: 3 time: 70 cost: 180 requiredItems: STR_OWLMAN_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208360 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER_CORPSE space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209010 - name: STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHAMBLER space: 3 time: 70 cost: 180 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHAMBLER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 4 listOrder: 208010 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR_CORPSE space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209020 - name: STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_FENRIR space: 3 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_FENRIR_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208020 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG_CORPSE space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_CORPSE: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 209190 - name: STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_BULLFROG space: 4 time: 60 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_BULLFROG_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 3 listOrder: 208190 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209210 - name: STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_MEGASCORPION space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_MEGASCORPION_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208210 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE_CORPSE space: 3 time: 100 cost: 120 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_CORPSE: 5 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208200 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_BOMBARDIER_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_BEETLE_BOMBARDIER space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 2 listOrder: 208201 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT_CORPSE space: 3 time: 100 cost: 300 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_CORPSE: 8 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208180 - name: STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_GIANT_RAT space: 5 time: 35 cost: 140 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_RAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209180 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA_CORPSE space: 3 time: 100 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_CORPSE: 3 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209220 - name: STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_CHUPACABRA space: 3 time: 30 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_CHUPACABRA_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208220 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT_CORPSE space: 3 time: 130 cost: 500 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_CORPSE: 6 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 209230 - name: STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING category: STR_BIOEXTRACTION requires: - STR_MUTANT_BLOOD_PLASMA - STR_SHADOWBAT space: 3 time: 40 cost: 160 requiresBaseFunc: [BIOLAB] requiredItems: STR_SHADOWBAT_TERRORIST: 1 producedItems: STR_MUTANT_BLOOD_PLASMA: 1 listOrder: 208230 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209500 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_ALLOY_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_ALLOY space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_ALLOY_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209510 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_RED_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_RED space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_RED_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209520 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_GREEN_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_GREEN space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_GREEN_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209530 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_PURPLE_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_PURPLE space: 6 time: 120 cost: 100 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_PURPLE_TERRORIST: 1 producedItems: STR_SPIDERWEB: 2 listOrder: 209540 - name: STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_QUEEN_LIVING category: STR_BIOEXTRACTION requires: - STR_GIANT_SPIDER_QUEEN space: 6 time: 200 cost: 150 requiresBaseFunc: [BIOLAB] requiredItems: STR_GIANT_SPIDER_QUEEN_LEADER: 1 producedItems: STR_SPIDERWEB: 12 listOrder: 209550 - name: STR_SYNTHMUSCLE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_SYNTHMUSCLES space: 3 time: 320 cost: 800 requiresBaseFunc: [BIOLAB] requiredItems: STR_MUTON_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209450 - name: STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_PISTOL_CLIP - STR_ELERIUM_115 space: 2 time: 260 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_PISTOL_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200020 - name: STR_BREAKDOWN_STR_PLASMA_SUB_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_SUB_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SUB_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200040 - name: STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200050 - name: STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_CASTER_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_CASTER_CLIP: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200030 - name: STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP category: STR_BASIC_COMPONENTS requires: - STR_HEAVY_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_HEAVY_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200070 - name: STR_BREAKDOWN_STR_INCINERATOR_CLIP category: STR_BASIC_COMPONENTS requires: - STR_INCINERATOR_CLIP - STR_ELERIUM_115 space: 2 time: 600 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_INCINERATOR_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200200 - name: STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PRECISION_PLASMA_CLIP - STR_ELERIUM_115 space: 2 time: 400 cost: 1600 requiresBaseFunc: [WORKS] requiredItems: STR_PRECISION_PLASMA_CLIP: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200080 - name: STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_DESTROYER_CLIP - STR_ELERIUM_115 space: 2 time: 410 cost: 1900 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_DESTROYER_CLIP: 1 producedItems: STR_ELERIUM_115: 4 listOrder: 200090 - name: STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_BASIC_COMPONENTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_ELERIUM_115 space: 2 time: 320 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_PLASMA_SNIPER_RIFLE_CLIP: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200060 - name: STR_BREAKDOWN_STR_LAUNCHER_ELERIUM category: STR_BASIC_COMPONENTS requires: - STR_LAUNCHER_ELERIUM space: 2 time: 20 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_LAUNCHER_ELERIUM: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200010 - name: STR_BREAKDOWN_STR_MILKOR_MGL_CLIP_ELERIUM category: STR_BASIC_COMPONENTS requires: - STR_MILKOR_MGL_CLIP_ELERIUM space: 4 time: 100 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_MILKOR_MGL_CLIP_ELERIUM: 1 producedItems: STR_ELERIUM_115: 12 listOrder: 200015 - name: STR_BREAKDOWN_STR_ALIEN_GRENADE category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_GRENADE space: 2 time: 400 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_GRENADE: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200100 - name: STR_BREAKDOWN_STR_INCINERATOR_GRENADE category: STR_BASIC_COMPONENTS requires: - STR_INCINERATOR_GRENADE space: 2 time: 400 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_INCINERATOR_GRENADE: 1 producedItems: STR_ELERIUM_115: 3 listOrder: 200105 - name: STR_BREAKDOWN_STR_BLASTER_BOMB category: STR_BASIC_COMPONENTS requires: - STR_BLASTER_BOMB - STR_ELERIUM_115 space: 2 time: 600 cost: 1100 requiresBaseFunc: [WORKS] requiredItems: STR_BLASTER_BOMB: 1 producedItems: STR_ELERIUM_115: 5 listOrder: 200120 - name: STR_BREAKDOWN_STR_STUN_BOMB category: STR_BASIC_COMPONENTS requires: - STR_STUN_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_STUN_BOMB: 1 producedItems: STR_ELERIUM_115: 1 listOrder: 200160 - name: STR_BREAKDOWN_STR_ELERIUM_BOMB category: STR_BASIC_COMPONENTS requires: - STR_ELERIUM_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_BOMB: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200110 - name: STR_BREAKDOWN_STR_EMP_BOMB category: STR_BASIC_COMPONENTS requires: - STR_EMP_BOMB - STR_ELERIUM_115 space: 2 time: 200 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_EMP_BOMB: 1 producedItems: STR_ELERIUM_115: 2 listOrder: 200115 - name: STR_BLASTER_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_BOMB space: 3 time: 220 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 5 listOrder: 34440 - name: STR_BLASTER_MULTI_BOMB category: STR_MISSILES requires: - STR_FUSION_WEAPONS - STR_BLASTER_MULTI_BOMB space: 5 time: 300 cost: 12000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 10 listOrder: 34460 - name: STR_EXALT_ENFORCER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_EXALT_ENFORCER space: 2 time: 10 cost: 10 requiredItems: STR_EXALT_ENFORCER: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219800 - name: STR_SYNDICATE_AGENT_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_SYNDICATE_AGENT space: 2 time: 10 cost: 10 requiredItems: STR_SYNDICATE_AGENT: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219810 - name: STR_POSTAL0_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL0 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL0: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219820 - name: STR_POSTAL1_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL1 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL1: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219830 - name: STR_POSTAL2_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_HUMAN_POSTAL2 space: 2 time: 10 cost: 10 requiredItems: STR_HUMAN_POSTAL2: 1 producedItems: STR_VEST_BUSINESS_SUIT: 1 listOrder: 219840 - name: STR_MIB_PERSONAL_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB3_CORPSE: 1 producedItems: STR_PERSONAL_ARMOR: 1 listOrder: 220000 - name: STR_MIB_POWER_SUIT_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB4_CORPSE: 1 producedItems: STR_POWER_SUIT: 1 listOrder: 220030 - name: STR_MIB_STORMTROOPER_ARMOR_ADAPTATION category: STR_MAINTENANCE requires: - STR_MIB_ACTIVITY space: 2 time: 20 cost: 50 requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 listOrder: 220060 - name: STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_ALIEN_ELECTRONICS space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB5_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 listOrder: 199800 - name: STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION category: STR_BASIC_COMPONENTS requires: - STR_MIB_ACTIVITY - STR_SYNTHMUSCLES space: 2 time: 40 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_MIB_PSI_OPS_CORPSE: 1 producedItems: STR_SYNTHMUSCLES: 1 listOrder: 209460 - name: STR_CYBERWEB_SPACE_TECHNOMAD_PROCESSING category: STR_MAINTENANCE requires: - STR_CYBERWEB_TECHNOMAD space: 2 time: 5 cost: 5 requiredItems: STR_CYBERWEB_SPACE_TECHNOMAD: 1 producedItems: STR_CYBERWEB_TECHNOMAD: 1 STR_MONEY_5000: 4 listOrder: 219890 - name: STR_MULTI_LAUNCHER category: STR_WEAPON requires: - STR_MULTI_LAUNCHER space: 5 time: 600 cost: 2800 requiresBaseFunc: [WORKS] listOrder: 34050 - name: STR_ROCKET_PACK category: STR_MISSILES requires: - STR_MULTI_LAUNCHER space: 2 time: 300 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 34060 - name: STR_ADVANCED_ROCKET_LAUNCHER category: STR_WEAPON requires: - STR_ADVANCED_ROCKET_LAUNCHER space: 5 time: 1000 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_OPTRONIC_PARTS: 1 listOrder: 33975 - name: STR_MIND_GUIDED_MISSILE category: STR_MISSILES requires: - STR_MIND_GUIDED_MISSILE space: 3 time: 400 cost: 45000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 34030 - name: STR_ELERIUM_ROCKET category: STR_MISSILES requires: - STR_ELERIUM_ROCKET space: 3 time: 150 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34020 - name: STR_SHRAPNEL_ROCKET category: STR_MISSILES requires: - STR_SHRAPNEL_ROCKET space: 3 time: 150 cost: 2500 requiresBaseFunc: [WORKS] listOrder: 34005 - name: STR_TRITANIUM_SHRAPNEL_ROCKET category: STR_MISSILES requires: - STR_TRITANIUM_SHRAPNEL_ROCKET space: 3 time: 225 cost: 2800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 34008 - name: STR_NAPALM_GRENADE category: STR_WEAPON requires: - STR_NAPALM_GRENADE space: 3 time: 90 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 38410 - name: STR_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PROXIMITY_GRENADE space: 2 time: 160 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 38950 - name: STR_PLASMA_PROXIMITY_GRENADE category: STR_WEAPON requires: - STR_PLASMA_PROXIMITY_GRENADE space: 2 time: 190 cost: 2250 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 38953 - name: STR_ALLOY_SHRAPNEL_CHARGE category: STR_WEAPON requires: - STR_ALLOY_SHRAPNEL_CHARGE space: 2 time: 100 cost: 200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 38330 - name: STR_TRITANIUM_GRENADE category: STR_WEAPON requires: - STR_TRITANIUM_GRENADE space: 2 time: 50 cost: 100 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 38050 - name: STR_EMP_GRENADE category: STR_WEAPON requires: - STR_EMP_GRENADE space: 2 time: 240 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 38550 - name: STR_NATASHAS_VSS_CLIP category: STR_AMMUNITION requires: - STR_NATASHAS_VSS space: 1 time: 15 cost: 700 listOrder: 22012 - name: STR_TASER_CANNON category: STR_WEAPON requires: - STR_TASER_CANNON space: 4 time: 220 cost: 18000 requiresBaseFunc: [WORKS] listOrder: 18916 - name: STR_TASER_CANNON_CLIP category: STR_AMMUNITION requires: - STR_TASER_CANNON space: 2 time: 35 cost: 900 requiresBaseFunc: [WORKS] listOrder: 18917 - name: STR_AUTO_MORTAR category: STR_WEAPON requires: - STR_AUTO_MORTAR space: 12 time: 4000 cost: 20000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 4 listOrder: 34203 - name: STR_HADRIEX_GUN category: STR_WEAPON requires: - STR_HADRIEX_GUN space: 5 time: 300 cost: 11000 requiresBaseFunc: [WORKS] requiredItems: STR_ECTOPLASM: 2 listOrder: 44300 - name: STR_HADRIEX_GUN_CHARGE category: STR_AMMUNITION requires: - STR_HADRIEX_GUN space: 4 time: 120 cost: 1300 requiresBaseFunc: [WORKS] requiredItems: STR_ECTOPLASM: 1 listOrder: 44301 - name: STR_ASUKA_4000 category: STR_WEAPON requires: - STR_ASUKA_4000 space: 5 time: 750 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21480 - name: STR_ASUKA_4000_CLIP category: STR_AMMUNITION requires: - STR_ASUKA_4000_CLIP space: 4 time: 80 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 21490 - name: STR_MACRO_FLAMER category: STR_WEAPON requires: - STR_MACRO_FLAMER space: 5 time: 800 cost: 9000 requiresBaseFunc: [WORKS] listOrder: 34560 - name: STR_LARGE_FLAMER_CLIP category: STR_AMMUNITION requires: - STR_LARGE_FLAMER_CLIP space: 2 time: 5 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 34570 - name: STR_HEAVY_SNIPER_RIFLE category: STR_WEAPON requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 5 time: 1500 cost: 24000 requiresBaseFunc: [WORKS] listOrder: 22150 - name: STR_HEAVY_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING space: 2 time: 35 cost: 300 requiresBaseFunc: [WORKS] listOrder: 22160 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP space: 2 time: 45 cost: 450 requiresBaseFunc: [WORKS] listOrder: 22170 - name: STR_AUTO_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING space: 4 time: 60 cost: 600 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22620 - name: STR_ASSAULT_CANNON_CLIP_AA category: STR_AMMUNITION requires: - STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING space: 4 time: 60 cost: 1200 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 3 listOrder: 23420 - name: STR_MACRO_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_MACRO_SMG_AA_CLIP_MANUFACTURING space: 3 time: 60 cost: 800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20900 - name: STR_UAC_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_SMG_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 700 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 20940 - name: STR_MESSER_CLIP category: STR_AMMUNITION requires: - STR_MESSER space: 3 time: 30 cost: 400 listOrder: 20915 - name: STR_MESSER_AA_CLIP category: STR_AMMUNITION requires: - STR_MESSER_AA_CLIP_MANUFACTURING space: 3 time: 50 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20916 - name: STR_RECOILLESS_GUN_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN space: 3 time: 30 cost: 700 listOrder: 34068 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL category: STR_AMMUNITION requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING space: 3 time: 45 cost: 1000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 34069 - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP space: 2 time: 55 cost: 500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22180 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 35 cost: 370 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22210 - name: STR_CAWS_CLIP_AA category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_MANUFACTURING space: 2 time: 30 cost: 300 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22400 - name: STR_CAWS_CLIP_AA_BS category: STR_AMMUNITION requires: - STR_CAWS_CLIP_AA_BS_MANUFACTURING space: 2 time: 30 cost: 280 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 22410 - name: STR_GAS_CANNON category: STR_WEAPON requires: - STR_GAS_CANNON space: 3 time: 600 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 23460 - name: STR_GC_AP_AMMO category: STR_AMMUNITION requires: - STR_GAS_CANNON space: 2 time: 10 cost: 200 requiresBaseFunc: [WORKS] listOrder: 23470 - name: STR_GC_HE_AMMO category: STR_AMMUNITION requires: - STR_GC_HE_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23480 - name: STR_GC_I_AMMO category: STR_AMMUNITION requires: - STR_GC_I_AMMO space: 2 time: 14 cost: 350 requiresBaseFunc: [WORKS] listOrder: 23490 - name: STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 1000 cost: 160000 requiredItems: STR_SNAPPING_TURTLE_CONSTRUCTION: 1 producedItems: STR_TERRAMITE: 30 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_ZRBITE_TANK_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ZRBITE_TANK space: 4 time: 100 cost: 40 requiredItems: STR_ZRBITE_TANK: 1 producedItems: STR_ZRBITE: 30 requiresBaseFunc: [WORKS] listOrder: 195500 - name: STR_UFO_NAVIGATION_DISASSEMBLY category: STR_COMPONENTS requires: - STR_UFO_NAVIGATION - STR_OPTRONICS space: 20 time: 2000 cost: 60000 requiredItems: STR_UFO_NAVIGATION: 1 producedItems: STR_ALIEN_ALLOYS: 3 STR_OPTRONIC_PARTS: 7 requiresBaseFunc: [WORKS] listOrder: 195600 - name: STR_ALIEN_DRONE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_DRONE_AUTOPSY space: 5 time: 50 cost: 20 requiredItems: STR_ALIEN_DRONE_CORPSE: 1 producedItems: STR_MICROGRAV: 1 STR_ETRACE: 6 listOrder: 195800 - name: STR_LARGE_ALIEN_DRONE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY space: 5 time: 50 cost: 20 requiredItems: STR_LARGE_ALIEN_DRONE_CORPSE: 1 producedItems: STR_GRAV_MODULE: 2 STR_ELERIUM_115: 10 listOrder: 195801 - name: STR_SECTOPOD_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_SECTOPOD_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_SECTOPOD_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 3 STR_ALIEN_ALLOYS: 8 requiresBaseFunc: [WORKS] listOrder: 196300 - name: STR_OBLITERATOR_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_OBLITERATOR_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_OBLITERATOR_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 3 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 196200 - name: STR_CYBERMITE_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERMITE_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERMITE_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 1 STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 196000 - name: STR_CYBERDISC_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_CYBERDISC_AUTOPSY space: 5 time: 250 cost: 100 requiredItems: STR_CYBERDISC_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 196100 - name: STR_ALIEN_LASER_TURRET_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_LASER_TURRET_CORPSE space: 5 time: 180 cost: 60 requiredItems: STR_ALIEN_LASER_TURRET_CORPSE: 1 producedItems: STR_ALIEN_ELECTRONICS: 2 STR_ALIEN_ALLOYS: 5 requiresBaseFunc: [WORKS] listOrder: 196305 - name: STR_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE space: 4 time: 120 cost: 50 requiredItems: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE: 1 producedItems: STR_OPTRONIC_PARTS: 2 STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 196303 - name: STR_ALLOY_KNIFE category: STR_WEAPON requires: - STR_ALLOY_KNIFE space: 5 time: 200 cost: 4000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 18010 - name: STR_ALLOY_THROWING_KNIVES category: STR_WEAPON requires: - STR_ALLOY_THROWING_KNIVES space: 5 time: 400 cost: 6000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 17610 - name: STR_ALLOY_SWORD category: STR_WEAPON requires: - STR_ALLOY_SWORD space: 5 time: 500 cost: 12000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 18550 - name: STR_ELECTRIC_PROD category: STR_WEAPON requires: - STR_ELECTRIC_PROD space: 5 time: 400 cost: 1000 requiresBaseFunc: [WORKS] listOrder: 18795 - name: STR_STUN_ROD_2 category: STR_WEAPON requires: - STR_STUN_ROD_2 space: 5 time: 600 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18800 - name: STR_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_STORMLANCE space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_HEAVY_STORMLANCE_LAUNCHER space: 10 time: 600 cost: 36000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 7895 - name: STR_STORMLANCE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_STORMLANCE space: 6 time: 400 cost: 16000 requiredItems: STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 7910 - name: STR_PIKE_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_PIKE_LAUNCHER space: 6 time: 400 cost: 30000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 7885 - name: STR_PIKE_MISSILES category: STR_CRAFT_AMMUNITION requires: - STR_PIKE_LAUNCHER space: 6 time: 500 cost: 18000 requiredItems: STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: 7886 - name: STR_IONIZER category: STR_WEAPON requires: - STR_IONIZER space: 4 time: 620 cost: 47000 requiresBaseFunc: [WORKS] listOrder: 31500 - name: STR_LIGHTNING_THROWER category: STR_WEAPON requires: - STR_LIGHTNING_THROWER space: 4 time: 580 cost: 31000 requiresBaseFunc: [WORKS] listOrder: 23560 - name: STR_ION_BLASTER category: STR_WEAPON requires: - STR_ION_BLASTER space: 4 time: 600 cost: 51000 requiresBaseFunc: [WORKS] listOrder: 23580 - name: STR_ALIEN_LASER_RIFLE category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_RIFLE space: 3 time: 700 cost: 25000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_RIFLE_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 20 cost: 9000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21790 - name: STR_ALIEN_LASER_CANNON category: STR_WEAPON requires: - STR_LASER_WEAPONS - STR_ALIEN_LASER_CANNON space: 3 time: 1000 cost: 32000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP category: STR_BATTERIES requires: - STR_ALIEN_LASER_CANNON_CLIP - STR_POWER_SOURCE_MINIATURIZATION space: 7 time: 30 cost: 21000 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 30070 - name: STR_LASER_PISTOL_MIB category: STR_WEAPON requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 2 time: 500 cost: 6000 requiresBaseFunc: [WORKS] listOrder: 20500 - name: STR_LASER_PISTOL_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_PISTOL_MIB_MANUFACTURING space: 4 time: 20 cost: 600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 20510 - name: STR_LASER_RIFLE_MIB category: STR_WEAPON requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 3 time: 750 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 21800 - name: STR_LASER_RIFLE_MIB_CLIP category: STR_BATTERIES requires: - STR_LASER_RIFLE_MIB_MANUFACTURING space: 4 time: 25 cost: 1000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21810 - name: STR_HEAVY_LASER_MIB category: STR_WEAPON requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 1100 cost: 24000 requiresBaseFunc: [WORKS] listOrder: 30080 - name: STR_HEAVY_LASER_MIB_CLIP category: STR_BATTERIES requires: - STR_HEAVY_LASER_MIB_MANUFACTURING space: 4 time: 35 cost: 1200 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 30090 - name: STR_NUCLEAR_LASER_PISTOL category: STR_WEAPON requires: - STR_NUCLEAR_LASER_PISTOL space: 2 time: 800 cost: 8000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20520 - name: STR_NUCLEAR_LASER_RIFLE category: STR_WEAPON requires: - STR_NUCLEAR_LASER_RIFLE space: 3 time: 1200 cost: 20000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21820 - name: STR_LASER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_LASER_SNIPER_RIFLE space: 3 time: 1750 cost: 25000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22300 - name: STR_LASER_CARBINE category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_CARBINE space: 3 time: 1050 cost: 18000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21830 - name: STR_LASER_SHOTGUN category: STR_WEAPON requires: - STR_ADVANCED_LASER_WEAPONS - STR_LASER_SHOTGUN space: 3 time: 1800 cost: 15000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 22800 - name: STR_NUCLEAR_HEAVY_LASER category: STR_WEAPON requires: - STR_NUCLEAR_HEAVY_LASER space: 4 time: 1600 cost: 32000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 30100 - name: STR_SCATTER_LASER category: STR_WEAPON requires: - STR_SCATTER_LASER space: 4 time: 3000 cost: 38000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 30860 - name: STR_HYDRA_LASER category: STR_WEAPON requires: - STR_HYDRA_LASER space: 3 time: 600 cost: 11000 requiresBaseFunc: [WORKS] listOrder: 21780 - name: STR_HYDRA_LASER_CLIP category: STR_BATTERIES requires: - STR_HYDRA_LASER - STR_POWER_SOURCE_MINIATURIZATION space: 4 time: 24 cost: 750 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 21781 - name: STR_WARP_RIFLE category: STR_WEAPON requires: - STR_WARP_RIFLE - STR_WARP_WEAPONS space: 3 time: 2450 cost: 40000 requiresBaseFunc: [WORKS] listOrder: 21935 - name: STR_WARP_RIFLE_CLIP category: STR_BATTERIES requires: - STR_WARP_RIFLE - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 4 time: 50 cost: 14600 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 21936 - name: STR_WARP_CANNON category: STR_WEAPON requires: - STR_WARP_CANNON - STR_WARP_WEAPONS space: 10 time: 3600 cost: 52000 requiresBaseFunc: [WORKS] listOrder: 30720 - name: STR_WARP_CANNON_CLIP category: STR_BATTERIES requires: - STR_WARP_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_WARP_WEAPONS space: 6 time: 75 cost: 18300 requiredItems: STR_ELERIUM_115: 10 requiresBaseFunc: [WORKS] listOrder: 30721 - name: STR_XCOM_CYBERDISC_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_LASER_CANNON space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11560 - name: STR_XCOM_CYBERDISC_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION space: 10 time: 400 cost: 15000 requiredItems: STR_CYBERDISC_CORPSE: 1 STR_UFO_NAVIGATION: 1 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 11660 - name: STR_GRAVMODULE_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_GRAVMODULE_ARMOR space: 5 time: 200 cost: 2000 requiredItems: STR_GRAV_MODULE: 1 STR_DURATHREAD: 2 requiresBaseFunc: [WORKS] listOrder: 16830 - name: STR_JUMP_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_JUMP_ARMOR space: 12 time: 2400 cost: 28000 requiredItems: STR_ALIEN_ALLOYS: 3 STR_GRAV_MODULE: 1 requiresBaseFunc: [WORKS] listOrder: 17100 - name: STR_ALLOY_VEST category: STR_PERSONAL_ARMOR requires: - STR_ALLOY_VEST space: 8 time: 800 cost: 20000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 16990 - name: STR_HEAVY_TACTICAL_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TACTICAL_SUIT space: 8 time: 1300 cost: 50000 requiredItems: STR_DURATHREAD: 5 requiresBaseFunc: [WORKS] listOrder: 17010 - name: STR_HEAVY_TRITANIUM_SUIT category: STR_PERSONAL_ARMOR requires: - STR_HEAVY_TRITANIUM_SUIT space: 8 time: 1600 cost: 45000 requiredItems: STR_DURATHREAD: 5 STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 17020 - name: STR_PERSONAL_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_PERSONAL_ARMOR space: 12 time: 2500 cost: 38000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 17050 - name: STR_CYBER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_CYBER_ARMOR space: 12 time: 3000 cost: 92000 requiredItems: STR_ALIEN_ALLOYS: 6 requiresBaseFunc: [WORKS] listOrder: 17130 - name: STR_POWER_SUIT category: STR_PERSONAL_ARMOR requires: - STR_POWER_SUIT space: 16 time: 5000 cost: 280000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 STR_OPTRONIC_PARTS: 4 requiresBaseFunc: [WORKS] listOrder: 17200 - name: STR_JUGGERNAUT_SUIT category: STR_PERSONAL_ARMOR requires: - STR_JUGGERNAUT_SUIT space: 22 time: 4000 cost: 200000 requiredItems: STR_AQUA_PLASTICS: 10 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 6 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 17400 - name: STR_STORMTROOPER_ARMOR category: STR_PERSONAL_ARMOR requires: - STR_STORMTROOPER_ARMOR space: 16 time: 5600 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 4 STR_GRAV_MODULE: 2 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 28100 - name: STR_SYNTHSUIT category: STR_PERSONAL_ARMOR requires: - STR_SYNTHSUIT space: 20 time: 2700 cost: 84000 requiredItems: STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 17150 - name: STR_ASSAULT_SUIT category: STR_PERSONAL_ARMOR requires: - STR_ASSAULT_SUIT space: 14 time: 3700 cost: 175000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 2 STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 17180 - name: STR_FLYING_SUIT category: STR_PERSONAL_ARMOR requires: - STR_FLYING_SUIT space: 16 time: 1200 cost: 32000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 STR_GRAV_MODULE: 2 requiresBaseFunc: [WORKS] listOrder: 17250 - name: STR_REPAIR_PERSONAL_ARMOR category: STR_MAINTENANCE requires: - STR_PERSONAL_ARMOR space: 12 time: 200 cost: 5000 requiredItems: STR_CORPSE_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_PERSONAL_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 27010 - name: STR_REPAIR_CYBER_ARMOR category: STR_MAINTENANCE requires: - STR_CYBER_ARMOR space: 16 time: 300 cost: 15000 requiredItems: STR_CYBER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_CYBER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206010 - name: STR_REPAIR_GRAVMODULE_ARMOR category: STR_MAINTENANCE requires: - STR_GRAVMODULE_ARMOR space: 8 time: 100 cost: 2500 requiredItems: STR_CORPSE_GRAVMODULE_ARMOR: 1 producedItems: STR_GRAVMODULE_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 26100 - name: STR_REPAIR_JUMP_ARMOR category: STR_MAINTENANCE requires: - STR_JUMP_ARMOR space: 12 time: 200 cost: 7000 requiredItems: STR_CORPSE_JUMP_ARMOR: 1 STR_ALIEN_ALLOYS: 1 producedItems: STR_JUMP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206000 - name: STR_REPAIR_STORMTROOPER_ARMOR category: STR_MAINTENANCE requires: - STR_STORMTROOPER_ARMOR space: 16 time: 700 cost: 12000 requiredItems: STR_STORMTROOPER_ARMOR_CORPSE: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_STORMTROOPER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206150 - name: STR_REPAIR_JUGGERNAUT_SUIT category: STR_MAINTENANCE requires: - STR_JUGGERNAUT_SUIT space: 22 time: 650 cost: 18000 requiredItems: STR_JUGGERNAUT_SUIT_CORPSE: 1 STR_ALIEN_ALLOYS: 4 STR_ALIEN_ELECTRONICS: 1 producedItems: STR_JUGGERNAUT_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206200 - name: STR_REPAIR_POWER_SUIT category: STR_MAINTENANCE requires: - STR_POWER_SUIT space: 16 time: 500 cost: 10000 requiredItems: STR_CORPSE_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_OPTRONIC_PARTS: 2 producedItems: STR_POWER_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206100 - name: STR_REPAIR_FLYING_SUIT category: STR_MAINTENANCE requires: - STR_FLYING_SUIT space: 16 time: 700 cost: 12000 requiredItems: STR_CORPSE_FLYING_SUIT: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 1 producedItems: STR_FLYING_SUIT: 1 requiresBaseFunc: [WORKS] listOrder: 206120 - name: STR_MICROGRAV category: STR_BASIC_COMPONENTS requires: - STR_GRAV_MODULE_CONSTRUCTION space: 3 time: 500 cost: 3200 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 61040 - name: STR_GRAV_MODULE category: STR_BASIC_COMPONENTS requires: - STR_GRAV_MODULE_CONSTRUCTION space: 4 time: 800 cost: 10000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 61050 - name: STR_GRAV_MODULE_EXTRACTION category: STR_BIOEXTRACTION requires: - STR_FLOATER_AUTOPSY space: 4 time: 200 cost: 100 requiredItems: STR_FLOATER_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209400 - name: STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE category: STR_BIOEXTRACTION requires: - STR_FLOATER_LEGIONNAIRE_AUTOPSY space: 4 time: 250 cost: 100 requiredItems: STR_FLOATER_LEGIONNAIRE_CORPSE: 1 producedItems: STR_GRAV_MODULE: 1 requiresBaseFunc: [BIOLAB] listOrder: 209403 - name: STR_TANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MASS_DRIVER space: 25 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11300 - name: STR_MEDICAL_DRONE_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_MEDICAL_DRONE space: 25 time: 800 cost: 50000 requiresBaseFunc: [WORKS] producedItems: STR_MEDICAL_DRONE: 1 listOrder: 10970 - name: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_SMALL_TANK_ROCKET_LAUNCHER space: 25 time: 750 cost: 50000 requiresBaseFunc: [WORKS] producedItems: STR_SMALL_TANK_ROCKET_LAUNCHER: 1 listOrder: 10921 - name: STR_SCOUT_DRONE_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_SMALL_TANK_ROCKET_LAUNCHER space: 3 time: 110 cost: 5500 requiresBaseFunc: [WORKS] listOrder: 10923 - name: STR_ALIEN_DRONE_ADAPTATION category: STR_MAINTENANCE requires: - STR_XCOM_FLYING_DRONE space: 10 time: 30 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_DRONE_CORPSE: 1 STR_MICROGRAV: 1 producedItems: STR_XCOM_FLYING_DRONE: 1 listOrder: 220080 - name: STR_ALIEN_DRONE_PROCESSING category: STR_BASIC_COMPONENTS requires: - STR_ALIEN_DRONE_AUTOPSY space: 1 time: 10 cost: 5 requiredItems: STR_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_XCOM_FLYING_DRONE: 1 listOrder: 220081 - name: STR_XCOM_FLYING_DRONE category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_FLYING_DRONE space: 25 time: 2500 cost: 28000 requiresBaseFunc: [WORKS] requiredItems: STR_MICROGRAV: 2 listOrder: 10925 - name: STR_LARGE_ALIEN_DRONE_ADAPTATION category: STR_MAINTENANCE requires: - STR_XCOM_LARGE_FLYING_DRONE space: 25 time: 100 cost: 15000 requiresBaseFunc: [WORKS] requiredItems: STR_LARGE_ALIEN_DRONE_CORPSE: 1 STR_GRAV_MODULE: 2 producedItems: STR_XCOM_LARGE_FLYING_DRONE: 1 listOrder: 220090 - name: STR_LARGE_ALIEN_DRONE_PROCESSING category: STR_BASIC_COMPONENTS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY space: 5 time: 30 cost: 55 requiredItems: STR_LARGE_ALIEN_DRONE_TERRORIST: 1 producedItems: STR_XCOM_LARGE_FLYING_DRONE: 1 listOrder: 220091 - name: STR_XCOM_LARGE_FLYING_DRONE category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_XCOM_LARGE_FLYING_DRONE space: 25 time: 5500 cost: 300000 requiresBaseFunc: [WORKS] requiredItems: STR_GRAV_MODULE: 4 listOrder: 10926 - name: STR_HOVERTANK_MASS_DRIVER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 9000 cost: 950000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 listOrder: 11370 - name: STR_TANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_GAUSS space: 25 time: 7000 cost: 750000 requiredItems: STR_ALIEN_ALLOYS: 24 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11400 - name: STR_HOVERTANK_GAUSS category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_GAUSS space: 30 time: 10000 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 25 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11470 - name: STR_HWP_GAUSS_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_GAUSS space: 3 time: 900 cost: 288000 requiresBaseFunc: [WORKS] listOrder: 11480 - name: STR_TANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_GAUSS space: 25 time: 1000 cost: 375000 requiredItems: STR_TANK_GAUSS_RECOVER: 1 STR_ALIEN_ALLOYS: 12 producedItems: STR_TANK_GAUSS: 1 listOrder: 207000 - name: STR_HOVERTANK_FLAMER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_FLAMER space: 30 time: 8000 cost: 790000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11294 - name: STR_HOVERTANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 600 requiredItems: STR_HOVERTANK_LASER_CANNON_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LASER_CANNON: 1 cost: 400000 listOrder: 207050 - name: STR_HOVERTANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_PLASMA space: 30 time: 600 requiredItems: STR_HOVERTANK_PLASMA_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_PLASMA: 1 cost: 425000 listOrder: 207080 - name: STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_ROCKET_LAUNCHER: 1 listOrder: 207020 - name: STR_TANK_FLAMER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_FLAMER space: 25 time: 5000 cost: 395000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11290 - name: STR_TANK_FLAMER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_FLAMER space: 25 time: 450 cost: 200000 requiredItems: STR_TANK_FLAMER_RECOVER: 1 STR_ALIEN_ALLOYS: 12 producedItems: STR_TANK_FLAMER: 1 listOrder: 206880 - name: STR_TANK_MINIROCKET category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MINIROCKET space: 25 time: 5000 cost: 395000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11195 - name: STR_TANK_MINIROCKET_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MINIROCKET space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MINIROCKET_RECOVER: 1 producedItems: STR_TANK_MINIROCKET: 1 listOrder: 206890 - name: STR_HWP_MINIROCKETS_HE category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MINIROCKET space: 3 time: 250 cost: 14500 requiresBaseFunc: [WORKS] listOrder: 11199 - name: STR_HWP_MINIROCKETS_I category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MINIROCKET space: 3 time: 250 cost: 14500 requiresBaseFunc: [WORKS] listOrder: 11200 - name: STR_HOVERTANK_FLAMER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_FLAMER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_FLAMER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_FLAMER: 1 listOrder: 207020 - name: STR_HOVERTANK_MINIROCKET category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_MINIROCKET space: 30 time: 8000 cost: 790000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11197 - name: STR_HOVERTANK_MINIROCKET_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_MINIROCKET space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_MINIROCKET_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_MINIROCKET: 1 listOrder: 207018 - name: STR_HOVERTANK_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 600 cost: 450000 requiredItems: STR_HOVERTANK_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_LAUNCHER: 1 listOrder: 207100 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 600 cost: 400000 requiredItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 STR_ALIEN_ALLOYS: 10 STR_ELERIUM_115: 7 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 207023 - name: STR_HOVERTANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_MASS_DRIVER space: 30 time: 600 cost: 475000 requiredItems: STR_HOVERTANK_MASS_DRIVER_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 10 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_MASS_DRIVER: 1 listOrder: 207060 - name: STR_HOVERTANK_GAUSS_REPAIR category: STR_MAINTENANCE requires: - STR_HOVERTANK_GAUSS space: 30 time: 600 cost: 500000 requiredItems: STR_HOVERTANK_GAUSS_RECOVER: 1 STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 12 STR_GRAV_MODULE: 1 producedItems: STR_HOVERTANK_GAUSS: 1 listOrder: 207070 - name: STR_COELACANTH_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_COELACANTH_ARMOR space: 30 time: 3000 cost: 300000 requiredItems: STR_AQUA_PLASTICS: 10 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 10980 - name: STR_COELACANTH_GAS_CANNON_AP_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_COELACANTH_ARMOR space: 5 time: 14 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 10981 - name: STR_COELACANTH_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_COELACANTH_ARMOR space: 30 time: 600 cost: 50000 requiredItems: STR_RECOVER_COELACANTH_ARMOR: 1 STR_AQUA_PLASTICS: 5 producedItems: STR_COELACANTH_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206760 - name: STR_GUNSHIP_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_GUNSHIP_ARMOR space: 30 time: 4500 cost: 840000 requiredItems: STR_GRAV_MODULE: 4 STR_ALIEN_ALLOYS: 14 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 16350 - name: STR_GUNSHIP_AC_AA_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_GUNSHIP_ARMOR space: 5 time: 100 cost: 1000 requiredItems: STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_AC_AA_AMMO: 1 requiresBaseFunc: [WORKS] listOrder: 10940 - name: STR_GUNSHIP_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_GUNSHIP_ARMOR space: 30 time: 500 cost: 420000 requiredItems: STR_RECOVER_GUNSHIP_ARMOR: 1 STR_GRAV_MODULE: 1 STR_ALIEN_ALLOYS: 2 producedItems: STR_GUNSHIP_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 206700 - name: STR_HWP_MASS_DRIVER_AMMO category: STR_HWP_CANNON_SHELLS requires: - STR_TANK_MASS_DRIVER space: 3 time: 900 cost: 108000 requiresBaseFunc: [WORKS] listOrder: 11380 - name: STR_TANK_MASS_DRIVER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MASS_DRIVER space: 25 time: 600 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MASS_DRIVER_RECOVER: 1 producedItems: STR_TANK_MASS_DRIVER: 1 listOrder: 206990 - name: STR_TANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 cost: 500000 time: 6000 requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 24 requiresBaseFunc: [WORKS] listOrder: 11500 - name: STR_TANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_PLASMA space: 25 time: 6000 cost: 700000 requiredItems: STR_ALIEN_ALLOYS: 24 STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 11600 - name: STR_TANK_PLASMA_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_PLASMA space: 25 time: 600 cost: 275000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_PLASMA_RECOVER: 1 STR_ELERIUM_115: 7 producedItems: STR_TANK_PLASMA: 1 listOrder: 207010 - name: STR_HOVERTANK_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_PLASMA space: 30 time: 9000 cost: 950000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 30 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11700 - name: STR_TANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11185 - name: STR_HOVERTANK_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_ROCKET_LAUNCHER space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11190 - name: STR_HWP_TRITANIUM_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_TRITANIUM_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 11192 - name: STR_HOVERTANK_LASER_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LASER_CANNON space: 30 time: 8000 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 15 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11570 - name: STR_HOVERTANK_LAUNCHER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_HOVERTANK_LAUNCHER space: 30 time: 8000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_GRAV_MODULE: 6 requiresBaseFunc: [WORKS] listOrder: 11770 - name: STR_HWP_FUSION_BOMB category: STR_HWP_CANNON_SHELLS requires: - STR_HOVERTANK_LAUNCHER space: 25 time: 210 cost: 8000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 11780 - name: STR_SECTOPOD_LASER category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16409 - name: STR_SECTOPOD_PLASMA category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16410 - name: STR_SECTOPOD_MINIGUN category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION space: 30 time: 3000 cost: 400000 requiredItems: STR_SECTOPOD_CORPSE: 1 STR_ALIEN_ALLOYS: 20 STR_ELERIUM_115: 20 STR_ALIEN_ELECTRONICS: 3 requiresBaseFunc: [WORKS] listOrder: 16401 - name: STR_TANK_CANNON category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_CANNON space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11000 - name: STR_HWP_CANNON_SHELLS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_CANNON_SHELLS space: 3 time: 300 cost: 1500 requiresBaseFunc: [WORKS] listOrder: 11080 - name: STR_TANK_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_CANNON space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_CANNON_RECOVER: 1 producedItems: STR_TANK_CANNON: 1 listOrder: 206820 - name: STR_HWP_ROCKETS category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_ROCKETS space: 3 time: 160 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 11180 - name: STR_TANK_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_ROCKET_LAUNCHER: 1 listOrder: 206840 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: 1 producedItems: STR_TANK_TRITANIUM_ROCKET_LAUNCHER: 1 listOrder: 206845 - name: STR_TANK_MINIGUN category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_TANK_MINIGUN space: 25 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 24 listOrder: 11209 - name: STR_HWP_MINIGUN_CLIP category: STR_HWP_CANNON_SHELLS requires: - STR_HWP_MINIGUN_CLIP space: 3 time: 45 cost: 10800 requiresBaseFunc: [WORKS] listOrder: 11280 - name: STR_TANK_MINIGUN_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_MINIGUN space: 25 time: 450 cost: 200000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_MINIGUN_RECOVER: 1 producedItems: STR_TANK_MINIGUN: 1 listOrder: 206900 - name: STR_TANK_LASER_CANNON_REPAIR category: STR_MAINTENANCE requires: - STR_TANK_LASER_CANNON - STR_HWP space: 25 time: 600 requiredItems: STR_ALIEN_ALLOYS: 12 STR_TANK_LASER_CANNON_RECOVER: 1 STR_ELERIUM_115: 2 producedItems: STR_TANK_LASER_CANNON: 1 cost: 250000 listOrder: 206950 - name: STR_ENFORCER_ARMOR category: STR_HEAVY_WEAPONS_PLATFORM requires: - STR_ENFORCER_ARMOR space: 25 time: 6500 cost: 800000 requiredItems: STR_ALIEN_ALLOYS: 12 STR_ELERIUM_115: 12 producedItems: STR_ENFORCER_ARMOR: 1 requiresBaseFunc: [WORKS] listOrder: 16500 - name: STR_ENFORCER_ARMOR_REPAIR category: STR_MAINTENANCE requires: - STR_ENFORCER_ARMOR space: 25 time: 750 requiredItems: STR_ENFORCER_CORPSE: 1 STR_ELERIUM_115: 4 producedItems: STR_ENFORCER_ARMOR: 1 cost: 400000 listOrder: 207200 - name: STR_INCINERATOR category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR - STR_INCINERATOR_CLIP space: 4 time: 900 cost: 94000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 34700 - name: STR_INCINERATOR_CLIP category: STR_CLIPS requires: - STR_PLASMA_WEAPONS - STR_INCINERATOR_CLIP space: 4 time: 80 cost: 3500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 34710 - name: STR_PLASMA_PISTOL category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP space: 3 time: 2400 cost: 56000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_PISTOL_CLIP space: 4 time: 60 cost: 2000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 1 listOrder: 20610 - name: STR_PLASMA_SUB category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP space: 4 time: 2800 cost: 70000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 20990 - name: STR_PLASMA_SUB_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SUB_CLIP space: 4 time: 70 cost: 2100 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21000 - name: STR_PLASMA_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP space: 4 time: 3300 cost: 88000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21880 - name: STR_PLASMA_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_RIFLE_CLIP space: 4 time: 80 cost: 3000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 21890 - name: STR_HEAVY_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP space: 4 time: 4000 cost: 122000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_HEAVY_PLASMA_CLIP space: 4 time: 80 cost: 6000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21910 - name: STR_PRECISION_PLASMA category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP space: 4 time: 4500 cost: 142000 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 2 listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PRECISION_PLASMA_CLIP space: 4 time: 100 cost: 7500 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 21930 - name: STR_LAUNCHER_ELERIUM category: STR_MISSILES requires: - STR_LAUNCHER_ELERIUM space: 2 time: 200 cost: 6700 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 2 listOrder: 34140 - name: STR_PLASMA_SNIPER_RIFLE category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 3500 cost: 102000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_SNIPER_RIFLE_CLIP space: 4 time: 70 cost: 2600 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 22340 - name: STR_PLASMA_DESTROYER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP space: 6 time: 4500 cost: 152000 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_DESTROYER_CLIP space: 4 time: 80 cost: 6500 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 30700 - name: STR_PLASMA_CASTER category: STR_WEAPON requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP space: 6 time: 1180 cost: 700 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP category: STR_BATTERIES requires: - STR_PLASMA_WEAPONS - STR_PLASMA_CASTER_CLIP space: 4 time: 80 cost: 1500 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 20616 - name: STR_CHEMOGUN category: STR_WEAPON requires: - STR_CHEMOGUN space: 5 time: 150 cost: 8000 requiresBaseFunc: [WORKS] listOrder: 22980 - name: STR_CHEMOGUN_CLIP category: STR_AMMUNITION requires: - STR_CHEMOGUN space: 7 time: 120 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22990 - name: STR_CHEMOGUN_EXTINGUISHER_CLIP category: STR_AMMUNITION requires: - STR_EXTINGUISHER_TANKS space: 7 time: 100 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 22993 - name: STR_CHEMPISTOL category: STR_WEAPON requires: - STR_CHEMPISTOL space: 5 time: 120 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20530 - name: STR_CHEMPISTOL_CLIP category: STR_AMMUNITION requires: - STR_CHEMPISTOL space: 7 time: 120 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 20540 - name: STR_CHEMPISTOL_EXTINGUISHER_CLIP category: STR_AMMUNITION requires: - STR_EXTINGUISHER_TANKS space: 7 time: 100 cost: 1500 requiresBaseFunc: [WORKS] listOrder: 20543 - name: STR_CANISTER_GUN category: STR_WEAPON requires: - STR_CANISTER_GUN - STR_CANISTER_GUN_AMMO space: 5 time: 800 cost: 70000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_CH space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_CANISTER_GUN_CLIP_I space: 7 time: 120 cost: 5000 requiresBaseFunc: [WORKS] listOrder: 21960 - name: STR_TOXIGUN category: STR_WEAPON requires: - STR_TOXIGUN - STR_TOXIGUN_FLASK space: 5 time: 700 cost: 54000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 23000 - name: STR_TOXIGUN_FLASK category: STR_AMMUNITION requires: - STR_ALIEN_GARDENS - STR_TOXIGUN_FLASK space: 7 time: 120 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 23010 - name: STR_LASER_CUTTER category: STR_WEAPON requires: - STR_LASER_CUTTER space: 4 time: 600 cost: 110000 requiresBaseFunc: [WORKS] listOrder: 46095 - name: STR_LASER_CUTTER_BATTERY category: STR_BATTERIES requires: - STR_LASER_CUTTER space: 1 time: 75 cost: 28000 requiredItems: STR_ELERIUM_115: 1 requiresBaseFunc: [WORKS] listOrder: 46096 - name: STR_FUSION_TORCH category: STR_WEAPON requires: - STR_FUSION_TORCH space: 4 time: 800 cost: 250000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL category: STR_BATTERIES requires: - STR_FUSION_TORCH_POWER_CELL space: 1 time: 100 cost: 50000 requiredItems: STR_ALIEN_ALLOYS: 1 STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 46110 - name: STR_MOTION_SCANNER category: STR_EQUIPMENT requires: - STR_MOTION_SCANNER space: 4 time: 520 cost: 34000 requiresBaseFunc: [WORKS] listOrder: 46150 - name: STR_TRITANIUM_HANDCUFFS category: STR_WEAPON requires: - STR_TRITANIUM_HANDCUFFS space: 2 time: 25 cost: 50 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 45691 - name: STR_CROSSBOW_TRITANIUM_BOLTS category: STR_AMMUNITION requires: - STR_CROSSBOW_TRITANIUM_BOLTS space: 5 time: 300 cost: 4300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 17651 - name: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS category: STR_AMMUNITION requires: - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS space: 5 time: 350 cost: 4700 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 17671 - name: STR_DART_PISTOL category: STR_WEAPON requires: - STR_DART_PISTOL space: 2 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 18960 - name: STR_DART_PISTOL_CLIP_A category: STR_AMMUNITION requires: - STR_DART_PISTOL space: 1 time: 360 cost: 1600 requiresBaseFunc: [WORKS] listOrder: 18970 - name: STR_DART_PISTOL_CLIP_B category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_B space: 1 time: 400 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 18980 - name: STR_DART_PISTOL_CLIP_C category: STR_AMMUNITION requires: - STR_DART_PISTOL_CLIP_C space: 1 time: 400 cost: 2700 requiresBaseFunc: [WORKS] listOrder: 18990 - name: STR_DART_RIFLE category: STR_WEAPON requires: - STR_DART_RIFLE space: 2 time: 600 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 19100 - name: STR_DART_RIFLE_CLIP_A category: STR_AMMUNITION requires: - STR_DART_RIFLE space: 1 time: 420 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 19110 - name: STR_DART_RIFLE_CLIP_B category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_B space: 1 time: 500 cost: 2600 requiresBaseFunc: [WORKS] listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C category: STR_AMMUNITION requires: - STR_DART_RIFLE_CLIP_C space: 1 time: 500 cost: 3200 requiresBaseFunc: [WORKS] listOrder: 19130 - name: STR_HARPOON_AA_CLIP category: STR_AMMUNITION requires: - STR_HARPOON_AA_CLIP_MANUFACTURING space: 2 time: 50 cost: 450 requiresBaseFunc: [WORKS] requiredItems: STR_ALIEN_ALLOYS: 1 listOrder: 21013 - name: STR_MEDGAS_GRENADE category: STR_WEAPON requires: - STR_MEDGAS_GRENADE space: 2 time: 140 cost: 250 requiresBaseFunc: [WORKS] listOrder: 19300 - name: STR_STUN_GRENADE category: STR_WEAPON requires: - STR_STUN_GRENADE space: 2 time: 200 cost: 5100 requiredItems: STR_STUN_BOMB: 1 requiresBaseFunc: [WORKS] listOrder: 38600 - name: STR_ELERIUM_MACE category: STR_WEAPON requires: - STR_ELERIUM_MACE space: 3 time: 600 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 2 STR_ELERIUM_115: 3 requiresBaseFunc: [WORKS] listOrder: 18820 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA category: STR_AMMUNITION requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING space: 2 time: 15 cost: 50 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22465 - name: STR_BLACKOPS_LMG_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 2 requiresBaseFunc: [WORKS] listOrder: 31020 - name: STR_HMG_AA_CLIP category: STR_AMMUNITION requires: - STR_HMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 31220 - name: STR_CHAINGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_CHAINGUN_AA_CLIP_MANUFACTURING space: 5 time: 45 cost: 2000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 31290 - name: STR_LIGHT_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 1200 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 30770 - name: STR_MINIGUN_AA_CLIP category: STR_AMMUNITION requires: - STR_MINIGUN_AA_CLIP_MANUFACTURING space: 2 time: 50 cost: 3000 requiredItems: STR_ALIEN_ALLOYS: 12 requiresBaseFunc: [WORKS] listOrder: 30800 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 60 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22120 - name: STR_SMG_AA_CLIP category: STR_AMMUNITION requires: - STR_SMG_AA_CLIP_MANUFACTURING space: 2 time: 30 cost: 340 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20870 - name: STR_UAC_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 30 cost: 400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22666 - name: STR_SHOTGUN_AA_SHELLS category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_MANUFACTURING space: 2 time: 35 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_AP category: STR_AMMUNITION requires: - STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING space: 2 time: 35 cost: 300 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 22570 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING space: 2 time: 20 cost: 60 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20380 - name: STR_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 25 cost: 100 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20350 - name: STR_UAC_PISTOL_AA_CLIP category: STR_AMMUNITION requires: - STR_UAC_PISTOL_AA_CLIP_MANUFACTURING space: 2 time: 24 cost: 120 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 20386 - name: STR_RIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_RIFLE_AA_CLIP_MANUFACTURING space: 2 time: 40 cost: 450 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21320 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP category: STR_AMMUNITION requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING space: 3 time: 240 cost: 1400 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 21420 - name: STR_MASS_DRIVER_PISTOL category: STR_WEAPON requires: - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_WEAPONS space: 2 time: 250 cost: 7000 requiresBaseFunc: [WORKS] listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_PISTOL_CLIP - STR_MASS_DRIVER_WEAPONS space: 3 time: 65 cost: 1550 requiresBaseFunc: [WORKS] listOrder: 20430 - name: STR_MASS_DRIVER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 350 cost: 17000 requiresBaseFunc: [WORKS] listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 85 cost: 3000 requiresBaseFunc: [WORKS] listOrder: 21710 - name: STR_MASS_DRIVER_SNIPER_RIFLE category: STR_WEAPON requires: - STR_MASS_DRIVER_SNIPER_RIFLE - STR_MASS_DRIVER_WEAPONS space: 4 time: 400 cost: 21000 requiresBaseFunc: [WORKS] listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MASS_DRIVER_SNIPER_RIFLE_CLIP - STR_MASS_DRIVER_WEAPONS space: 4 time: 125 cost: 3500 requiresBaseFunc: [WORKS] listOrder: 22250 - name: STR_HEAVY_MASS_DRIVER category: STR_WEAPON requires: - STR_HEAVY_MASS_DRIVER - STR_MASS_DRIVER_WEAPONS space: 5 time: 650 cost: 30000 requiresBaseFunc: [WORKS] listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_MASS_DRIVER_CLIP - STR_MASS_DRIVER_WEAPONS space: 6 time: 140 cost: 4800 requiresBaseFunc: [WORKS] listOrder: 23610 - name: STR_GAUSS_PISTOL category: STR_WEAPON requires: - STR_GAUSS_PISTOL - STR_GAUSS_WEAPONS space: 2 time: 350 cost: 11000 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_PISTOL_CLIP - STR_GAUSS_WEAPONS space: 3 time: 65 cost: 2200 requiresBaseFunc: [WORKS] listOrder: 20470 - name: STR_GAUSS_RIFLE category: STR_WEAPON requires: - STR_GAUSS_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 24000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 85 cost: 4500 requiresBaseFunc: [WORKS] listOrder: 21750 - name: STR_GAUSS_SNIPER_RIFLE category: STR_WEAPON requires: - STR_GAUSS_SNIPER_RIFLE - STR_GAUSS_WEAPONS space: 4 time: 700 cost: 32000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_GAUSS_SNIPER_RIFLE_CLIP - STR_GAUSS_WEAPONS space: 4 time: 90 cost: 4000 requiresBaseFunc: [WORKS] listOrder: 22290 - name: STR_HEAVY_GAUSS category: STR_WEAPON requires: - STR_HEAVY_GAUSS - STR_GAUSS_WEAPONS space: 5 time: 1000 cost: 45000 requiresBaseFunc: [WORKS] listOrder: 23620 requiredItems: STR_ELERIUM_115: 12 - name: STR_HEAVY_GAUSS_CLIP category: STR_AMMUNITION requires: - STR_HEAVY_GAUSS_CLIP - STR_GAUSS_WEAPONS space: 6 time: 200 cost: 8500 requiresBaseFunc: [WORKS] listOrder: 23630 - name: STR_ALIEN_ALLOYS category: STR_COMPONENTS requires: - STR_ALLOYS_MANUFACTURING space: 10 time: 100 cost: 15000 requiresBaseFunc: [WORKS] listOrder: 61990 - name: STR_TERRAMITE category: STR_COMPONENTS requires: - STR_TERRAMITE_MANUFACTURING space: 10 time: 90 cost: 45000 requiresBaseFunc: [WORKS] listOrder: 62000 - name: STR_UFO_NAVIGATION category: STR_COMPONENTS requires: - STR_UFO_NAVIGATION - STR_OPTRONICS space: 18 time: 1600 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 3 STR_OPTRONIC_PARTS: 7 requiresBaseFunc: [WORKS] listOrder: 62020 - name: STR_UFO_POWER_SOURCE category: STR_COMPONENTS requires: - STR_UFO_POWER_SOURCE space: 22 time: 1400 cost: 130000 requiredItems: STR_ALIEN_ALLOYS: 5 STR_ELERIUM_115: 16 requiresBaseFunc: [WORKS] listOrder: 62010 - name: STR_DURATHREAD category: STR_COMPONENTS requires: - STR_DURATHREAD_MANUFACTURING space: 10 time: 60 cost: 2000 requiresBaseFunc: [WORKS] listOrder: 60980 - name: STR_PSI_AMP category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 500 cost: 160000 requiredItems: STR_ELERIUM_115: 1 listOrder: 44000 - name: STR_PSI_AMP_STEREO category: STR_EQUIPMENT requires: - STR_PSI_AMP requiresBaseFunc: [PSILAB, WORKS] space: 6 time: 800 cost: 200000 requiredItems: STR_ELERIUM_115: 2 listOrder: 44010 - name: STR_MIND_PROBE category: STR_EQUIPMENT requires: - STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB, WORKS] space: 4 time: 400 cost: 102000 requiredItems: STR_ELERIUM_115: 1 listOrder: 46200 - name: STR_PSICLONE category: STR_EQUIPMENT requires: - STR_PSICLONE - STR_METAPSYCHOLOGY - STR_DESTROY_EXALT requiresBaseFunc: [WORKS] space: 3 time: 350 cost: 42000 listOrder: 57900 - name: STR_SKULLJACK category: STR_EQUIPMENT requires: - STR_SKULLJACK space: 2 time: 900 cost: 160 requiredItems: STR_PSICLONE: 1 requiresBaseFunc: [WORKS] listOrder: 57930 - name: STR_TRACE_FLARE_X5 category: STR_EQUIPMENT requires: - STR_TRACE_FLARE space: 2 time: 10 cost: 100 requiredItems: STR_ETRACE: 10 producedItems: STR_TRACE_FLARE: 5 listOrder: 46283 - name: STR_ELERIUM_FLARE_X5 category: STR_EQUIPMENT requires: - STR_ELERIUM_FLARE space: 2 time: 25 cost: 500 requiredItems: STR_ELERIUM_115: 5 STR_ALIEN_ALLOYS: 5 producedItems: STR_ELERIUM_FLARE: 5 requiresBaseFunc: [WORKS] listOrder: 46285 - name: STR_ALIEN_GRENADE category: STR_WEAPON requires: - STR_ALIEN_GRENADE space: 2 time: 200 cost: 6700 requiredItems: STR_ELERIUM_115: 2 requiresBaseFunc: [WORKS] listOrder: 38300 - name: STR_INCINERATOR_GRENADE category: STR_WEAPON requires: - STR_INCINERATOR_GRENADE space: 2 time: 250 cost: 8000 requiresBaseFunc: [WORKS] requiredItems: STR_ELERIUM_115: 3 listOrder: 38420 - name: STR_ELERIUM_EXPLOSIVE category: STR_WEAPON requires: - STR_ELERIUM_EXPLOSIVE space: 2 time: 300 cost: 12700 requiredItems: STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 38220 - name: STR_ELERIUM_LANDMINE category: STR_WEAPON requires: - STR_ELERIUM_LANDMINE space: 2 time: 250 cost: 9000 requiredItems: STR_ELERIUM_115: 4 requiresBaseFunc: [WORKS] listOrder: 38902 - name: STR_FUSION_BALL_LAUNCHER category: STR_CRAFT_WEAPON requires: - STR_FUSION_BALL space: 6 time: 400 cost: 242000 requiredItems: STR_ALIEN_ALLOYS: 1 requiresBaseFunc: [WORKS] listOrder: 8000 - name: STR_FUSION_BALL category: STR_CRAFT_AMMUNITION requires: - STR_FUSION_BALL space: 6 time: 600 cost: 28000 requiredItems: STR_ELERIUM_115: 8 requiresBaseFunc: [WORKS] listOrder: 8010 - name: STR_PLASMA_BEAM category: STR_CRAFT_WEAPON requires: - STR_PLASMA_CANNON space: 8 time: 500 cost: 226000 requiredItems: STR_ELERIUM_115: 15 requiresBaseFunc: [WORKS] listOrder: 10000 - name: STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_IONIZER_CLIP: 1 listOrder: 230000 - name: STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_LIGHTNING_THROWER_CLIP: 1 listOrder: 230010 - name: STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_CYBERWEB_BATTERY: 1 producedItems: STR_ION_BLASTER_CLIP: 1 listOrder: 230020 - name: STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_IONIZER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_IONIZER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230100 - name: STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_LIGHTNING_THROWER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_LIGHTNING_THROWER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230110 - name: STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY category: STR_BASIC_COMPONENTS requires: - STR_CYBERWEB_BATTERY - STR_ION_BLASTER_CLIP space: 2 time: 110 cost: 900 requiredItems: STR_ION_BLASTER_CLIP: 1 producedItems: STR_CYBERWEB_BATTERY: 1 listOrder: 230120 - name: STR_DOGE_DURATHREAD_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT space: 4 time: 100 cost: 1800 requiredItems: STR_DURATHREAD: 1 requiresBaseFunc: [WORKS] listOrder: 17540 - name: STR_DOGE_AA_VEST category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR space: 5 time: 90 cost: 5000 requiredItems: STR_ALIEN_ALLOYS: 3 requiresBaseFunc: [WORKS] listOrder: 17550 - name: STR_DOGE_CYBERSUIT category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_DOGE_CYBERSUIT space: 5 time: 800 cost: 56000 requiredItems: STR_ALIEN_ALLOYS: 4 requiresBaseFunc: [WORKS] listOrder: 17577 - name: STR_DOGE_SYNTHGEAR category: STR_PERSONAL_ARMOR requires: - STR_DOG_RECRUITMENT - STR_DOGE_SYNTHGEAR space: 15 time: 1100 cost: 20000 requiredItems: STR_SYNTHMUSCLES: 1 requiresBaseFunc: [WORKS] listOrder: 17578 - name: STR_MRRSHAN_RIFLE category: STR_WEAPON requires: - STR_MRRSHAN_RIFLE space: 4 time: 590 cost: 60000 requiresBaseFunc: [WORKS] listOrder: 21600 - name: STR_MRRSHAN_RIFLE_CLIP category: STR_AMMUNITION requires: - STR_MRRSHAN_RIFLE space: 3 time: 40 cost: 10000 requiresBaseFunc: [WORKS] listOrder: 21610 - name: STR_SHIELD_GEN category: STR_CRAFT_SYSTEM requires: - STR_SHIELD_GEN space: 9 time: 1000 cost: 240000 requiredItems: STR_ALIEN_ALLOYS: 8 STR_ELERIUM_115: 5 requiresBaseFunc: [WORKS] listOrder: 10210 - name: STR_FUEL_TANK category: STR_CRAFT_SYSTEM requires: - STR_FUEL_TANK space: 25 time: 300 cost: 46000 requiresBaseFunc: [WORKS] listOrder: 10250 - name: STR_THRUSTER category: STR_CRAFT_SYSTEM requires: - STR_THRUSTER space: 14 time: 750 cost: 150000 requiredItems: STR_ALIEN_ALLOYS: 15 requiresBaseFunc: [WORKS] listOrder: 10150 - name: STR_AFTERBURNER category: STR_CRAFT_SYSTEM requires: - STR_AFTERBURNER space: 14 time: 600 cost: 180000 requiredItems: STR_ALIEN_ALLOYS: 10 requiresBaseFunc: [WORKS] listOrder: 10180 - name: STR_TARGETER category: STR_CRAFT_SYSTEM requires: - STR_TARGETER space: 10 time: 500 cost: 250000 requiredItems: STR_OPTRONIC_PARTS: 1 requiresBaseFunc: [WORKS] listOrder: 10100 - name: STR_RADAR_EXTENSION category: STR_CRAFT_SYSTEM requires: - STR_RADAR_EXTENSION space: 10 time: 550 cost: 150000 requiredItems: STR_OPTRONIC_PARTS: 1 requiresBaseFunc: [WORKS] listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR category: STR_CRAFT_SYSTEM requires: - STR_RADAR_RES_PROCESSOR space: 5 time: 700 cost: 125000 requiresBaseFunc: [WORKS] listOrder: 10120 - name: STR_ALLOY_SKYRANGER category: STR_CRAFT requires: - STR_IMPROVED_SKYRANGER space: 50 time: 9000 cost: 600000 requiredItems: STR_ALIEN_ALLOYS: 45 requiresBaseFunc: [WORKS] listOrder: 7430 - name: STR_RAVEN category: STR_CRAFT requires: - STR_IMPROVED_INTERCEPTOR space: 32 time: 8000 cost: 1000000 requiredItems: STR_ALIEN_ALLOYS: 50 requiresBaseFunc: [WORKS] listOrder: 7490 - name: STR_ARROW category: STR_CRAFT requires: - STR_ARROW_INVESTIGATION space: 20 time: 2000 cost: 60000 requiredItems: STR_MOTHBALLED_ARROW: 1 requiresBaseFunc: [WORKS] listOrder: 7480 - name: STR_KITSUNE category: STR_CRAFT requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS space: 35 time: 6000 cost: 200000 requiredItems: STR_MOTHBALLED_KITSUNE: 1 requiresBaseFunc: [WORKS] listOrder: 7395 - name: STR_DROPSHIP category: STR_CRAFT requires: - STR_HEAVY_TRANSPORTER space: 45 time: 7000 cost: 1200000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_ION_ACCELERATION: 2 requiresBaseFunc: [WORKS] listOrder: 7610 - name: STR_HAWKEYE category: STR_CRAFT requires: - STR_IMPROVED_RADAR_CRAFT space: 20 time: 8000 cost: 900000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 20 requiresBaseFunc: [WORKS] listOrder: 7340 - name: STR_DARKSTAR category: STR_CRAFT requires: - STR_ULTIMATE_RADAR_CRAFT space: 20 time: 9000 cost: 1250000 requiredItems: STR_ALIEN_ALLOYS: 45 STR_OPTRONIC_PARTS: 2 STR_UFO_NAVIGATION: 1 STR_ELERIUM_115: 30 requiresBaseFunc: [WORKS] listOrder: 7360 - name: STR_LIGHTNING category: STR_CRAFT requires: - STR_NEW_FIGHTER_TRANSPORTER space: 34 time: 18000 cost: 1500000 requiredItems: STR_ALIEN_ALLOYS: 85 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7650 - name: STR_AVENGER category: STR_CRAFT requires: - STR_ULTIMATE_CRAFT space: 45 time: 34000 cost: 4500000 requiredItems: STR_ALIEN_ALLOYS: 120 STR_UFO_POWER_SOURCE: 2 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7700 - name: STR_SNAPPING_TURTLE_XCOM category: STR_CRAFT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION space: 25 time: 10000 cost: 1900000 requiredItems: STR_TERRAMITE: 60 # STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7723 - name: STR_VIPER_XCOM category: STR_CRAFT requires: - STR_VIPER_XCOM space: 32 time: 12000 cost: 2100000 requiredItems: STR_TERRAMITE: 60 # STR_PHASE_DRIVE: 1 requiresBaseFunc: [WORKS] listOrder: 7719 - name: STR_VIPER_XCOM_ASSEMBLE category: STR_CRAFT requires: - STR_REPTOID_SHIP_ANALYSIS space: 20 time: 504 cost: 60000 requiredItems: STR_VIPER_CRATED: 1 producedItems: STR_VIPER_XCOM: 1 listOrder: 7720 - name: STR_FIRESTORM category: STR_CRAFT requires: - STR_NEW_FIGHTER_CRAFT space: 30 time: 14000 cost: 1200000 requiredItems: STR_ALIEN_ALLOYS: 65 STR_UFO_POWER_SOURCE: 1 STR_UFO_NAVIGATION: 1 STR_OPTRONIC_PARTS: 3 requiresBaseFunc: [WORKS] listOrder: 7680 - name: STR_SKYRANGER category: STR_CRAFT requires: - STR_SKYRANGER space: 40 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7410 - name: STR_SKYRAIDER category: STR_CRAFT requires: - STR_SKYRAIDER space: 35 time: 5000 cost: 400000 requiresBaseFunc: [WORKS] listOrder: 7400 - name: STR_INTERCEPTOR category: STR_CRAFT requires: - STR_INTERCEPTOR space: 30 time: 6000 cost: 500000 requiresBaseFunc: [WORKS] listOrder: 7460 - name: STR_SENTINEL category: STR_CRAFT requires: - STR_SENTINEL_INTERCEPTOR space: 45 time: 12000 cost: 1400000 requiredItems: STR_ALIEN_ALLOYS: 35 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7560 - name: STR_THUNDERSTORM category: STR_CRAFT requires: - STR_THUNDERSTORM_INTERCEPTOR space: 33 time: 12000 cost: 1700000 requiredItems: STR_ALIEN_ALLOYS: 50 STR_UFO_NAVIGATION: 1 requiresBaseFunc: [WORKS] listOrder: 7530 - name: STR_TORMENTOR category: STR_CRAFT requires: - STR_ULTIMATE_HUNTER_CRAFT space: 40 time: 28000 cost: 2500000 requiredItems: STR_ALIEN_ALLOYS: 80 STR_UFO_POWER_SOURCE: 3 STR_UFO_NAVIGATION: 1 STR_ALIEN_ELECTRONICS: 1 requiresBaseFunc: [WORKS] listOrder: 7590 - name: STR_IMPROVED_MUDRANGER category: STR_CRAFT requires: - STR_IMPROVED_MUDRANGER space: 20 time: 1000 cost: 100000 requiredItems: STR_MUDRANGER: 1 requiresBaseFunc: [WORKS] listOrder: 7320 - name: STR_EXPEDITION_PLANET_SURVEY_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_PLANET_SURVEY requiredItems: STR_EXPEDITION_PLANET_SURVEY: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [40, {STR_EXPLOSIVES_BOX_SIMPLE: 4}] - [40, {STR_EXPLOSIVES_BOX_STANDARD: 2}] - [40, {STR_EXPLOSIVES_BOX_ADVANCED: 1}] - [40, {STR_MEDICAL_SUPPLIES_CHEAP: 4}] - [40, {STR_MEDICAL_SUPPLIES_STANDARD: 2}] - [40, {STR_MEDICAL_SUPPLIES_RICH: 1}] - [40, {STR_WEAPON_BOX_RAMSHACKLE: 4}] - [40, {STR_WEAPON_BOX: 2}] - [40, {STR_WEAPON_BOX_REINFORCED: 1}] - [40, {STR_AMMO_BOX: 3}] - [40, {STR_GOOD_OSIRON_CRATE: 3}] - [40, {STR_ILLEGAL_REQUISITION_FILES: 3}] - [40, {STR_ETRACE: 1}] - [40, {STR_ETRACE: 3}] - [40, {STR_ETRACE: 10}] - [40, {STR_MUTANT_BLOOD_PLASMA: 1}] - [40, {STR_MUTANT_BLOOD_PLASMA: 3}] - [40, {STR_MUTANT_BLOOD_PLASMA: 6}] - [40, {STR_MUTANT_BLOOD_PLASMA: 10}] - [10, {STR_MUTANT_BLOOD_PLASMA: 30}] - [20, {STR_ECTOPLASM: 1}] - [20, {STR_ECTOPLASM: 3}] - [40, {STR_CORPSE: 1}] - [10, {STR_CORPSE: 4}] - [10, {STR_SPIDERWEB: 5}] - [30, {STR_JARHEAD_CORPSE: 1}] - [10, {STR_BLACK_LOTUS_AVATAR_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 1}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 2}] - [40, {STR_ZOMBIE_STERILE_CORPSE: 5}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 1}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 2}] - [30, {STR_ZOMBIE_GRUBAS_CORPSE: 4}] - [50, {STR_ZOMBIE_BOOMER_CORPSE: 1}] - [40, {STR_ZOMBIE_INFECTOR_CORPSE: 1}] - [30, {STR_ZOMBIE_INFECTOR_CORPSE: 2}] - [30, {STR_VAMPIRE_KNIGHT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 1}] - [40, {STR_GIANT_RAT_CORPSE: 3}] - [40, {STR_GIANT_RAT_CORPSE: 8}] - [40, {STR_BULLFROG_CORPSE: 1}] - [40, {STR_BULLFROG_CORPSE: 2}] - [40, {STR_SHAMBLER_CORPSE: 1}] - [40, {STR_SHAMBLER_CORPSE: 2}] - [10, {STR_SHAMBLER_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 1}] - [40, {STR_MONGORN_CORPSE: 3}] - [40, {STR_MONGORN_CORPSE: 5}] - [10, {STR_BLOODHOUND_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 1}] - [40, {STR_MUCKSTAR_CORPSE: 3}] - [30, {STR_MUCKSTAR_CORPSE: 6}] - [40, {STR_SPIKEBOAR_CORPSE: 1}] - [40, {STR_SPIKEBOAR_CORPSE: 2}] - [40, {STR_SPIKEBOAR_CORPSE: 4}] - [40, {STR_CHUPACABRA_CORPSE: 1}] - [40, {STR_CHUPACABRA_CORPSE: 3}] - [40, {STR_CHUPACABRA_CORPSE: 6}] - [30, {STR_CHUPACABRA_CORPSE: 10}] - [20, {STR_SHADOWBAT_CORPSE: 1}] - [40, {STR_SHADOWBAT_CORPSE: 3}] - [40, {STR_SHADOWBAT_CORPSE: 6}] - [40, {STR_SHADOWBAT_CORPSE: 9}] - [40, {STR_MEGASCORPION_CORPSE: 1}] - [40, {STR_MEGASCORPION_CORPSE: 3}] - [40, {STR_MEGASCORPION_CORPSE: 7}] - [30, {STR_MEGASCORPION_CORPSE: 12}] - [40, {STR_GIANT_BEETLE_CORPSE: 1}] - [40, {STR_GIANT_BEETLE_CORPSE: 4}] - [40, {STR_GIANT_BEETLE_CORPSE: 10}] - [30, {STR_GIANT_BEETLE_CORPSE: 16}] - [40, {STR_GIANT_SPIDER_CORPSE: 1}] - [40, {STR_GIANT_SPIDER_CORPSE: 3}] - [40, {STR_GIANT_SPIDER_CORPSE: 7}] - [30, {STR_GIANT_SPIDER_CORPSE: 12}] - [40, {STR_GIANT_SPIDER_QUEEN_CORPSE: 1}] - [50, {STR_FENRIR_CORPSE: 1}] - [30, {STR_FENRIR_CORPSE: 2}] - [20, {STR_GILLDOG_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 1}] - [40, {STR_WEREWOLF_CORPSE: 2}] - [40, {STR_WERECAT_CORPSE: 1}] - [40, {STR_WERECAT_CORPSE: 2}] - [20, {STR_BOOMER_ORGAN: 1}] - [20, {STR_BOOMER_ORGAN: 3}] - [10, {STR_OOZE_CORPSE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 1}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 3}] - [20, {STR_DAMAGED_ZOMBIE_PARASITE: 9}] - [5, {STR_SCHUTZSTAFFELN_RING: 1}] - [5, {STR_GOLDEN_DRAGONS: 1}] - [80, {STR_ZOMBIE_BOOMER_CORPSE: 1, STR_BOOMER_ORGAN: 3}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_GREATSWORD: 1}] - [50, {STR_VAMPIRE_KNIGHT_CORPSE: 1, STR_BARDICHE: 1}] listOrder: 62162 - name: STR_EXPEDITION_SEA_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPEDITION_SEA requiredItems: STR_EXPEDITION_SEA: 1 producedItems: {} # empty randomProducedItems: - [100, {}] # empty - [100, {STR_AQUA_PLASTICS: 5}] - [200, {STR_AQUA_PLASTICS: 25}] - [100, {STR_AQUA_PLASTICS: 50}] - [200, {STR_ZRBITE_TANK: 1}] - [200, {STR_ZRBITE_TANK: 5}] - [200, {STR_ZRBITE_TANK: 10}] - [20, {STR_AQUATOID_CORPSE: 1}] - [20, {STR_AQUATOID_CORPSE: 3}] - [20, {STR_AQUATOID_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 2}] - [10, {STR_DEEP_ONE_CORPSE: 5}] - [10, {STR_DEEP_ONE_CORPSE: 10}] - [20, {STR_JANISSARY_CORPSE: 1}] - [20, {STR_JANISSARY_CORPSE: 3}] - [20, {STR_TASOTH_CORPSE: 1}] - [15, {STR_TASOTH_CORPSE: 4}] - [15, {STR_TASOTH_CORPSE: 10}] - [20, {STR_LOBSTERMAN_CORPSE: 1}] - [20, {STR_LOBSTERMAN_CORPSE: 2}] - [10, {STR_LOBSTERMAN_CORPSE: 5}] - [20, {STR_LOBSTERMAN_FERAL_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 1}] - [20, {STR_CARCHARODON_CORPSE: 2}] - [10, {STR_CARCHARODON_CORPSE: 5}] - [20, {STR_CARCHARODON_FERAL_CORPSE: 1}] - [30, {STR_HALLUCINOID_CORPSE: 1}] - [25, {STR_CALCINITE_CORPSE: 1}] - [25, {STR_TENTACULAT_CORPSE: 1}] - [20, {STR_VIBRO_BLADE: 1}] - [40, {STR_SONIC_PULSER: 1}] - [120, {STR_SONIC_PULSER: 5}] - [40, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [40, {STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 3}] - [40, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2}] - [30, {STR_CONCUSSION_CANNON: 1, STR_CONCUSSION_CANNON_CLIP: 2}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_HATCHET: 1}] - [120, {STR_DEEP_ONE_CORPSE: 1, STR_TLETH_SPEAR: 1}] - [225, {STR_DEEP_ONE_CORPSE: 3, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 4, STR_SONIC_PULSER: 2, STR_ZRBITE_TANK: 1, STR_AQUA_PLASTICS: 12}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_SONIC_PULSER: 2}] - [60, {STR_DEEP_ONE_CORPSE: 6, STR_TLETH_HATCHET: 2, STR_TLETH_SPEAR: 2, STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3, STR_VIBRO_BLADE: 1}] - [60, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4}] - [185, {STR_AQUATOID_CORPSE: 5, STR_SONIC_PISTOL: 2, STR_SONIC_PISTOL_CLIP: 5, STR_VIBRO_BLADE: 1, STR_SONIC_BLASTA_RIFLE: 2, STR_SONIC_BLASTA_RIFLE_CLIP: 4, STR_ION_ACCELERATION: 1, STR_ZRBITE_TANK: 3, STR_AQUA_PLASTICS: 25}] - [45, {STR_LOBSTERMAN_CORPSE: 3, STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 2, STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2, STR_VIBRO_BLADE: 1}] - [30, {STR_TASOTH_CORPSE: 2, STR_SONIC_CANNON: 2, STR_SONIC_CANNON_CLIP: 4}] listOrder: 62164 - name: STR_MILITARY_COMPUTER_HACKING category: STR_UNPACKING space: 2 time: 50 cost: 2 requires: - STR_MILITARY_COMPUTER requiredItems: STR_MILITARY_COMPUTER: 1 requiresBaseFunc: [STDLAB] producedItems: {STR_HACKED_DATA: 1} # randomProducedItems: # - [20, {}] # - [80, {STR_HACKED_DATA: 1}] listOrder: 234960 - name: STR_WEAPON_BOX_RAMSHACKLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_RAMSHACKLE requiredItems: STR_WEAPON_BOX_RAMSHACKLE: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [10, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 2}] - [10, {STR_SKS: 1, STR_SKS_CLIP: 2}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 3}] - [10, {STR_BOW: 1, STR_BOW_QUIVER: 3}] - [20, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 3}] - [20, {STR_TASER: 1, STR_TASER_CLIP: 2}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 3}] - [20, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 2}] - [20, {STR_UZI: 1, STR_UZI_CLIP: 2}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 3}] - [30, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 3}] - [30, {STR_PPSH: 1, STR_PPSH_CLIP: 3}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 2}] - [30, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [30, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 3}] - [30, {STR_CROSSBOW: 1, STR_CROSSBOW_BOLTS: 2}] - [40, {STR_SAWED_OFF: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 3}] - [40, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 3}] - [40, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 3}] - [50, {STR_ENFIELD_REVOLVER: 1, STR_ENFIELD_REVOLVER_AMMO: 3}] - [50, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [60, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [60, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [70, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 3}] - [70, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 3}] - [70, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 3}] listOrder: 62130 - name: STR_WEAPON_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX requiredItems: STR_WEAPON_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty - [5, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [5, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [5, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [5, {STR_GLOCK_18: 1, STR_GLOCK_18_LARGE_CLIP: 3}] - [10, {STR_MAUSER: 1, STR_MAUSER_CLIP: 5}] - [10, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [10, {STR_GROZA: 1, STR_WP_7_62_CLIP: 3}] - [10, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [10, {STR_PUMP_ACTION: 1, STR_PUMP_ACTION_SHELLS: 3}] - [10, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 5}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_PISTOL_LT: 1, STR_PISTOL_LT_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_COLT_COMMANDO: 1, STR_MP40_CLIP: 3}] - [30, {STR_LUGER: 1, STR_LUGER_CLIP: 5}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_SMALL_SHOTGUN: 1, STR_SMALL_SHOTGUN_SHELLS: 5}] - [20, {STR_M3_GREASEGUN: 1, STR_MAC10_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [20, {STR_TOMMYGUN: 1, STR_TOMMYGUN_DRUM: 3}] - [25, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [30, {STR_SNUBNOSE_PISTOL: 1, STR_SNUBNOSE_PISTOL_CLIP: 5}] - [30, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [30, {STR_MAC10: 1, STR_MAC10_CLIP: 3}] - [30, {STR_RAK: 1, STR_RAK_CLIP: 3}] - [30, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [30, {STR_DOUBLE_BARRELED: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 8}] - [30, {STR_SKS: 1, STR_SKS_CLIP: 3}] - [30, {STR_MOSIN_RIFLE: 1, STR_BOLT_ACTION_CLIP: 3}] - [30, {STR_AKSU74: 1, STR_WP_5_45_CLIP: 3}] - [30, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [30, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [35, {STR_GLOCK_18: 1, STR_GLOCK_18_CLIP: 5}] - [40, {STR_TASER: 1, STR_TASER_CLIP: 5}] - [40, {STR_MAKAROV: 1, STR_MAKAROV_CLIP: 5}] - [40, {STR_COLT45: 1, STR_COLT45_CLIP: 5}] - [40, {STR_SAWED_OFF: 1, STR_DOUBLE_BARRELED_BUCKSHOT: 5}] - [40, {STR_SKORPION: 1, STR_SKORPION_CLIP: 3}] - [40, {STR_BOLT_ACTION: 1, STR_BOLT_ACTION_CLIP: 3}] - [40, {STR_STEN: 1, STR_MP40_CLIP: 3}] - [50, {STR_BERETTA_92FS: 1, STR_BERETTA_92FS_CLIP: 5}] - [50, {STR_TOKAREV: 1, STR_TOKAREV_CLIP: 5}] - [50, {STR_MP: 1, STR_MP_CLIP: 3}] - [50, {STR_HUNTING_RIFLE: 1, STR_HUNTING_RIFLE_CLIP: 3}] - [60, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [60, {STR_UZI: 1, STR_UZI_CLIP: 3}] - [60, {STR_AKM: 1, STR_WP_7_62_CLIP: 3}] - [60, {STR_AK47: 1, STR_WP_7_62_CLIP: 3}] listOrder: 62132 - name: STR_WEAPON_BOX_REINFORCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_WEAPON_BOX_REINFORCED requiredItems: STR_WEAPON_BOX_REINFORCED: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [3, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 3, STR_MORTAR_SHELL_SMOKE: 1}] - [3, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 4}] - [4, {STR_MORTAR: 1, STR_MORTAR_SHELL_HE: 2, STR_MORTAR_SHELL_I: 2}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_LARGE_ROCKET: 3}] - [3, {STR_ROCKET_LAUNCHER: 1, STR_INCENDIARY_ROCKET: 3}] - [4, {STR_ROCKET_LAUNCHER: 1, STR_SMALL_ROCKET: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_HE_AMMO: 3}] - [3, {STR_LIGHT_CANNON: 1, STR_LC_I_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_AP_AMMO: 3}] - [7, {STR_LIGHT_CANNON: 1, STR_LC_BS_AMMO: 3}] - [7, {STR_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [8, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS_AP: 5}] - [10, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 6}] - [10, {STR_MESSER: 1, STR_MESSER_CLIP: 6}] - [10, {STR_RPG: 1, STR_RPG_AT_ROCKET: 1}] - [10, {STR_JUDGE: 1, STR_JUDGE_AP_CLIP: 4}] - [10, {STR_JUDGE: 1, STR_JUDGE_BS_CLIP: 4}] - [10, {STR_PSG1: 1, STR_PSG1_CLIP: 3}] - [10, {STR_VSS: 1, STR_VSS_CLIP: 3}] - [10, {STR_FLAMETHROWER: 1, STR_FLAMETHROWER_CLIP: 2}] - [10, {STR_QBU_88: 1, STR_QBU_88_CLIP: 3}] - [10, {STR_M83_BARETT: 1, STR_M83_BARETT_CLIP: 3}] - [10, {STR_AUTO_SHOTGUN: 1, STR_AUTO_SHOTGUN_SHELLS: 5}] - [10, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 10}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_BS: 4}] - [10, {STR_CAWS: 1, STR_CAWS_CLIP_AP: 4}] - [10, {STR_ASSAULT_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_RIFLE: 1, STR_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_LMG: 1, STR_BLACKOPS_LMG_CLIP: 3}] - [10, {STR_LIGHT_MINIGUN: 1, STR_LIGHT_MINIGUN_CLIP: 2}] - [10, {STR_MINIGUN: 1, STR_MINIGUN_CLIP: 2}] - [10, {STR_BLACKOPS_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [10, {STR_BLACKOPS_SPYPISTOL: 1, STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [10, {STR_BLACKOPS_SNIPER_RIFLE: 1, STR_BLACKOPS_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE: 1, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 3}] - [10, {STR_MACRO_SMG: 1, STR_MACRO_SMG_CLIP: 3}] - [10, {STR_M60: 1, STR_M60_CLIP: 3}] - [10, {STR_MG3: 1, STR_M60_CLIP: 3}] - [10, {STR_HMG: 1, STR_HMG_CLIP: 2}] - [10, {STR_TACTICAL_GRENADE_LAUNCHER: 1, STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [10, {STR_ARASAKA_3000: 1, STR_ARASAKA_3000_CLIP: 3}] - [10, {STR_WILDEY: 1, STR_WILDEY_CLIP: 5}] - [12, {STR_BLACKOPS_SHOTGUN: 1, STR_SHOTGUN_SHELLS: 5}] - [20, {STR_GRENADE_LAUNCHER: 1, STR_LAUNCHER_FRAG: 4, STR_LAUNCHER_SMOKE: 2, STR_LAUNCHER_INC: 2, STR_LAUNCHER_BEAN: 1, STR_LAUNCHER_FLASHBANG: 1}] - [20, {STR_RPG: 1, STR_RPG_ROCKET: 2}] - [20, {STR_MINIMI: 1, STR_MINIMI_CLIP: 3}] - [20, {STR_FAMAS: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_L85: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_STEYR_AUG: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_RIFLE_M16: 1, STR_RIFLE_M16_CLIP: 3}] - [20, {STR_GALIL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_FN_FAL: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_M14: 1, STR_FN_FAL_CLIP: 3}] - [20, {STR_G11: 1, STR_G11_CLIP: 3}] - [20, {STR_USP_MATCH: 1, STR_USP_9_MM_CLIP: 3}] - [20, {STR_DESERT_EAGLE: 1, STR_DESERT_EAGLE_CLIP: 5}] - [20, {STR_S&W_610: 1, STR_S&W_610_CLIP: 5}] - [20, {STR_MAGNUM: 1, STR_MAGNUM_DRUM: 5}] - [20, {STR_AKM: 1, STR_WP_7_62_CLIP: 3}] - [20, {STR_AK47: 1, STR_WP_7_62_CLIP: 3}] - [20, {STR_CALICO: 1, STR_CALICO_CLIP: 5}] - [30, {STR_NITRO_EXPRESS: 1, STR_NITRO_EXPRESS_CLIP: 8}] - [30, {STR_SMG: 1, STR_SMG_CLIP: 3}] - [30, {STR_MILKOR_MGL: 1, STR_MILKOR_MGL_CLIP: 5}] - [30, {STR_FN_P90: 1, STR_FN_P90_CLIP: 3}] - [30, {STR_SNIPER_RIFLE: 1, STR_SNIPER_RIFLE_CLIP: 3}] - [30, {STR_PKM: 1, STR_PKM_CLIP: 3}] - [30, {STR_SWD: 1, STR_SWD_CLIP: 2}] - [40, {STR_AKSU74: 1, STR_WP_5_45_CLIP: 3}] - [40, {STR_HK_MK23_SOCOM: 1, STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_PISTOL: 1, STR_PISTOL_CLIP: 3}] - [40, {STR_GROZA: 1, STR_WP_7_62_CLIP: 3}] listOrder: 62134 - name: STR_AMMO_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_AMMO_BOX requiredItems: STR_AMMO_BOX: 1 producedItems: {} # empty randomProducedItems: - [5, {}] # empty # Pistols - [100, {STR_BERETTA_92FS_CLIP: 6}] - [100, {STR_GLOCK_18_CLIP: 6}] - [80, {STR_MAKAROV_CLIP: 6}] - [80, {STR_COLT45_CLIP: 6}] - [70, {STR_TOKAREV_CLIP: 6}] - [60, {STR_SNUBNOSE_PISTOL_CLIP: 6}] - [60, {STR_USP_9_MM_CLIP: 6}] - [60, {STR_DESERT_EAGLE_CLIP: 6}] - [40, {STR_CALICO_CLIP: 6}] - [10, {STR_CALICO_LARGE_CLIP: 3}] - [50, {STR_PISTOL_LT_CLIP: 6}] - [50, {STR_MAGNUM_DRUM: 7}] - [40, {STR_LUGER_CLIP: 6}] - [40, {STR_HK_MK23_SOCOM_CLIP: 5}] - [40, {STR_FN_P90_CLIP: 6}] - [30, {STR_MAUSER_CLIP: 6}] - [20, {STR_S&W_610_CLIP: 5}] - [20, {STR_WILDEY_CLIP: 5}] - [20, {STR_ENFIELD_REVOLVER_AMMO: 6}] - [15, {STR_PISTOL_CLIP: 6}] - [10, {STR_BLACKOPS_SPYPISTOL_CLIP: 5}] - [5, {STR_JUDGE_AP_CLIP: 6}] - [5, {STR_JUDGE_BS_CLIP: 6}] # SMGs - [90, {STR_UZI_CLIP: 6}] - [70, {STR_PPSH_CLIP: 6}] - [60, {STR_MP40_CLIP: 6}] - [50, {STR_SKORPION_CLIP: 6}] - [40, {STR_MAC10_CLIP: 6}] - [30, {STR_RAK_CLIP: 6}] - [25, {STR_TOMMYGUN_DRUM: 6}] - [15, {STR_SMG_CLIP: 6}] - [10, {STR_MESSER_CLIP: 6}] - [5, {STR_MACRO_SMG_CLIP: 6}] # Shotguns - [150, {STR_SHOTGUN_SHELLS: 12}] - [100, {STR_DOUBLE_BARRELED_BUCKSHOT: 15}] - [100, {STR_PUMP_ACTION_SHELLS: 12}] - [50, {STR_SMALL_SHOTGUN_SHELLS: 12}] - [40, {STR_SHOTGUN_SHELLS_AP: 12}] - [25, {STR_CAWS_CLIP_BS: 10}] - [25, {STR_CAWS_CLIP_AP: 10}] - [15, {STR_THRASHER_SHOTGUN_BUCKSHOT: 15}] - [10, {STR_AUTO_SHOTGUN_SHELLS: 5}] # Rifles - [85, {STR_RIFLE_M16_CLIP: 5}] - [80, {STR_HUNTING_RIFLE_CLIP: 5}] - [80, {STR_BOLT_ACTION_CLIP: 5}] - [80, {STR_WP_7_62_CLIP: 5}] - [80, {STR_WP_5_45_CLIP: 5}] - [70, {STR_SKS_CLIP: 5}] - [60, {STR_NITRO_EXPRESS_CLIP: 12}] - [60, {STR_FN_FAL_CLIP: 5}] - [45, {STR_QBU_88_CLIP: 5}] - [30, {STR_G11_CLIP: 5}] - [25, {STR_ARASAKA_3000_CLIP: 5}] - [15, {STR_RIFLE_CLIP: 5}] # MGs - [40, {STR_PKM_CLIP: 4}] - [30, {STR_M60_CLIP: 4}] - [30, {STR_M60_CLIP: 4}] - [40, {STR_MINIMI_CLIP: 4}] - [30, {STR_HMG_CLIP: 2}] - [15, {STR_BLACKOPS_LMG_CLIP: 3}] - [15, {STR_LIGHT_MINIGUN_CLIP: 2}] - [15, {STR_MINIGUN_CLIP: 2}] # Cannons - [10, {STR_LC_AP_AMMO: 10}] - [10, {STR_LC_BS_AMMO: 10}] - [6, {STR_LC_HE_AMMO: 10}] - [6, {STR_LC_I_AMMO: 10}] # Sniper Rifles - [75, {STR_SNIPER_RIFLE_CLIP: 5}] - [65, {STR_SWD_CLIP: 5}] - [50, {STR_PSG1_CLIP: 5}] - [40, {STR_VSS_CLIP: 5}] - [40, {STR_M83_BARETT_CLIP: 8}] - [15, {STR_BLACKOPS_SNIPER_RIFLE_CLIP: 5}] - [10, {STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: 5}] # GL Grenades - [40, {STR_MILKOR_MGL_CLIP: 4}] - [50, {STR_LAUNCHER_FRAG: 10}] - [40, {STR_LAUNCHER_SMOKE: 10}] - [40, {STR_LAUNCHER_FLASHBANG: 10}] - [40, {STR_LAUNCHER_BEAN: 10}] - [30, {STR_LAUNCHER_INC: 10}] - [5, {STR_TACTICAL_GRENADE_LAUNCHER_FRAG: 3}] - [5, {STR_MORTAR_SHELL_HE: 3}] - [5, {STR_MORTAR_SHELL_I: 3}] - [5, {STR_MORTAR_SHELL_SMOKE: 3}] # Rockets - [20, {STR_RPG_ROCKET: 3}] - [8, {STR_RPG_AT_ROCKET: 3}] - [10, {STR_SMALL_ROCKET: 3}] - [6, {STR_LARGE_ROCKET: 3}] - [8, {STR_INCENDIARY_ROCKET: 3}] # Grenades - [40, {STR_GRENADE: 12}] - [40, {STR_SMOKE_GRENADE: 12}] - [40, {STR_FLASHBANG_GRENADE: 12}] - [30, {STR_INCENDIARY_GRENADE: 12}] - [25, {STR_DYNAMITE: 8}] - [20, {STR_LANDMINE: 6}] - [20, {STR_HIGH_EXPLOSIVE: 6}] - [20, {STR_NAPALM_GRENADE: 12}] # Throwing weapons - [25, {STR_THROWING_KNIVES: 5}] - [25, {STR_THROWING_STARS: 5}] # Other - [90, {STR_TASER_CLIP: 8}] - [50, {STR_CROSSBOW_BOLTS: 6}] - [50, {STR_FLAMETHROWER_CLIP: 3}] - [80, {STR_ELECTRO_FLARE: 10}] listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_CHEAP requiredItems: STR_MEDICAL_SUPPLIES_CHEAP: 1 producedItems: {} # empty randomProducedItems: - [1, {}] # empty - [8, {STR_STIMS: 2}] - [8, {STR_PAINKILLER: 3}] - [10, {STR_MEDI_PACK: 1}] - [5, {STR_HEALING_SPRAY: 2}] - [15, {STR_MEDI_BAG: 1}] listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_STANDARD requiredItems: STR_MEDICAL_SUPPLIES_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 1, STR_MEDI_BAG: 2}] - [10, {STR_HEALING_SPRAY: 6}] - [20, {STR_STIMS: 2, STR_PAINKILLER: 3}] - [50, {STR_STIMS: 2}] - [50, {STR_PAINKILLER: 3}] - [50, {STR_HEALING_SPRAY: 2}] - [50, {STR_MEDI_BAG: 1}] - [30, {STR_MEDI_PACK: 1}] - [6, {STR_TRAUMA_PACK: 1}] - [4, {STR_TRAUMA_PACK: 3}] - [5, {STR_STORM: 1}] - [5, {STR_STORM: 3}] - [10, {STR_GOLDEN_DRAGONS: 1}] - [3, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_MEDICAL_SUPPLIES_RICH requiredItems: STR_MEDICAL_SUPPLIES_RICH: 1 producedItems: {} # empty randomProducedItems: - [10, {}] # empty - [7, {STR_MEDI_PACK: 2, STR_MEDI_BAG: 4}] - [10, {STR_HEALING_SPRAY: 12}] - [20, {STR_STIMS: 5, STR_PAINKILLER: 8}] - [50, {STR_STIMS: 5}] - [50, {STR_PAINKILLER: 8}] - [50, {STR_HEALING_SPRAY: 5}] - [40, {STR_BIG_HEALING_SPRAY: 3}] - [50, {STR_MEDI_BAG: 5}] - [30, {STR_MEDI_PACK: 5}] - [6, {STR_TRAUMA_PACK: 2}] - [4, {STR_TRAUMA_PACK: 5}] - [5, {STR_STORM: 5}] - [5, {STR_STORM: 10}] - [20, {STR_GOLDEN_DRAGONS: 10}] listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_SIMPLE requiredItems: STR_EXPLOSIVES_BOX_SIMPLE: 1 producedItems: {} # empty randomProducedItems: - [4, {}] # empty - [2, {STR_DYNAMITE: 1}] - [2, {STR_DYNAMITE: 2}] - [1, {STR_DYNAMITE: 3}] - [10, {STR_GRENADE: 5}] - [2, {STR_INCENDIARY_GRENADE: 3}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [3, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [1, {STR_SMOKE_GRENADE: 3}] - [1, {STR_SMOKE_GRENADE: 5}] - [1, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_STANDARD requiredItems: STR_EXPLOSIVES_BOX_STANDARD: 1 producedItems: {} # empty randomProducedItems: - [3, {}] # empty - [1, {STR_DYNAMITE: 1}] - [4, {STR_DYNAMITE: 2}] - [2, {STR_DYNAMITE: 3}] - [5, {STR_GRENADE: 5}] - [5, {STR_GRENADE: 8}] - [4, {STR_GRENADE: 12}] - [5, {STR_INCENDIARY_GRENADE: 5}] - [5, {STR_INCENDIARY_GRENADE: 8}] - [4, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 3}] - [3, {STR_NAPALM_GRENADE: 6}] - [2, {STR_SMOKE_GRENADE: 5}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [1, {STR_LANDMINE: 1}] - [1, {STR_LANDMINE: 2}] - [1, {STR_LANDMINE: 3}] - [1, {STR_LANDMINE: 4}] - [1, {STR_HIGH_EXPLOSIVE: 1}] - [2, {STR_HIGH_EXPLOSIVE: 2}] - [1, {STR_HIGH_EXPLOSIVE: 3}] listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_EXPLOSIVES_BOX_ADVANCED requiredItems: STR_EXPLOSIVES_BOX_ADVANCED: 1 producedItems: {} # empty randomProducedItems: - [2, {}] # empty - [4, {STR_DYNAMITE: 3}] - [3, {STR_GRENADE: 5}] - [4, {STR_GRENADE: 8}] - [3, {STR_GRENADE: 12}] - [2, {STR_INCENDIARY_GRENADE: 8}] - [2, {STR_INCENDIARY_GRENADE: 12}] - [3, {STR_NAPALM_GRENADE: 6}] - [3, {STR_NAPALM_GRENADE: 12}] - [2, {STR_SMOKE_GRENADE: 8}] - [1, {STR_SMOKE_GRENADE: 12}] - [3, {STR_LANDMINE: 3}] - [3, {STR_LANDMINE: 4}] - [5, {STR_HIGH_EXPLOSIVE: 3}] - [3, {STR_HIGH_EXPLOSIVE: 5}] listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_GOOD_OSIRON_CRATE requiredItems: STR_GOOD_OSIRON_CRATE: 1 producedItems: {} # empty randomProducedItems: - [5, {STR_ALENIUM_SHARD: 1}] - [5, {STR_INCINERATOR_GRENADE: 5}] - [5, {STR_GOLDEN_DRAGONS: 10}] - [5, {STR_ALIEN_GRENADE: 5}] - [5, {STR_SONIC_PULSER: 5}] - [5, {STR_ACID_BOLT: 5}] - [15, {STR_SECRET_FILES_1: 3}] - [10, {STR_SECRET_FILES_2: 2}] - [5, {STR_CYBERWEB_BATTERY: 6}] - [5, {STR_ETRACE: 25}] - [5, {STR_BONE: 1}] - [5, {STR_BIG_BONE: 1}] - [5, {STR_PLASMA_BLADE: 1}] - [5, {STR_TLETH_SPEAR: 1}] - [5, {STR_PLASMA_SWORD: 1}] - [5, {STR_FLAME_GLOVE: 1}] - [5, {STR_STORM_ROSE: 1}] - [5, {STR_DAGON_STAFF: 1}] - [5, {STR_STAFF_OF_HEART_GRIP: 1}] - [5, {STR_VIBRO_BLADE: 1}] - [5, {STR_ALIEN_DATA_SLATE: 1}] - [5, {STR_ALIEN_ELECTRONICS: 1}] - [5, {STR_OPTRONIC_PARTS: 1}] - [5, {STR_ALIEN_COMMUNICATOR: 1}] - [5, {STR_MIND_PROBE: 1}] - [5, {STR_ALIEN_EMBRYO: 1}] - [5, {STR_ALIEN_ORGAN_SAMPLE: 1}] - [5, {STR_ALIEN_ALLOY_WELDER: 1}] - [5, {STR_ALIEN_MULTITOOL: 1}] - [5, {STR_PSICLONE: 6}] - [5, {STR_MONEY_BAG: 2}] - [5, {STR_MONEY_BRIEFCASE: 1}] - [5, {STR_ZRBITE_TANK: 1}] - [5, {STR_DURATHREAD: 10}] - [5, {STR_AQUA_PLASTICS: 10}] - [5, {STR_SPIDERWEB: 15}] - [5, {STR_ZOMBIE_PARASITE: 5}] - [5, {STR_HEAVY_CANNON: 1, STR_HC_AP_AMMO: 3}] - [5, {STR_HEAVY_CANNON: 1, STR_HC_HE_AMMO: 3}] - [5, {STR_AUTO_CANNON: 1, STR_AC_AP_AMMO: 2}] - [5, {STR_AUTO_CANNON: 1, STR_AC_BS_AMMO: 2}] - [5, {STR_THRASHER_SHOTGUN: 1, STR_THRASHER_SHOTGUN_BUCKSHOT: 8}] - [5, {STR_LASER_PISTOL_MIB: 1, STR_LASER_PISTOL_MIB_CLIP: 3}] - [5, {STR_CHEMPISTOL: 1, STR_CHEMPISTOL_CLIP: 5}] - [5, {STR_HYDRA_LASER: 1, STR_HYDRA_LASER_CLIP: 5}] - [5, {STR_MPG: 1, STR_MPG_CLIP: 5}] - [5, {STR_SONIC_PISTOL: 1, STR_SONIC_PISTOL_CLIP: 3}] - [3, {STR_SONIC_BLASTA_RIFLE: 1, STR_SONIC_BLASTA_RIFLE_CLIP: 2}] - [1, {STR_SONIC_CANNON: 1, STR_SONIC_CANNON_CLIP: 2}] - [5, {STR_PLASMA_CASTER: 1, STR_PLASMA_CASTER_CLIP: 3}] - [5, {STR_PLASMA_PISTOL: 1, STR_PLASMA_PISTOL_CLIP: 3}] - [5, {STR_ALIEN_LASER_RIFLE: 1, STR_ALIEN_LASER_RIFLE_CLIP: 4}] - [5, {STR_CHEMOGUN: 1, STR_CHEMOGUN_CLIP: 3}] - [5, {STR_TOXIGUN: 1, STR_TOXIGUN_FLASK: 3}] - [5, {STR_INCINERATOR: 1, STR_INCINERATOR_CLIP: 3}] - [2, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_I: 3}] - [3, {STR_CANISTER_GUN: 1, STR_CANISTER_GUN_CLIP_CH: 2, STR_CANISTER_GUN_CLIP_I: 2}] - [2, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_ELERIUM_BOMB: 3}] - [3, {STR_SMALL_LAUNCHER: 1, STR_STUN_BOMB: 2, STR_ELERIUM_BOMB: 2}] - [3, {STR_GAUSS_PISTOL: 1, STR_GAUSS_PISTOL_CLIP: 3}] - [3, {STR_GAUSS_RIFLE: 1, STR_GAUSS_RIFLE_CLIP: 2}] - [3, {STR_HEAVY_GAUSS: 1, STR_HEAVY_GAUSS_CLIP: 2}] - [3, {STR_UAC_PLASMA_RIFLE: 1, STR_UAC_PLASMA_RIFLE_CLIP: 2}] - [3, {STR_UAC_LIGHT_PLASMA_GUN: 1, STR_UAC_LIGHT_PLASMA_GUN_CLIP: 2}] - [3, {STR_MONSTROUS_TOOTH: 5, STR_BIG_BONE: 1, STR_BONE: 2}] listOrder: 62155 - name: STR_UAC_WEAPON_BOX_OPENING category: STR_UNPACKING time: 5 cost: 2 requires: - STR_UAC_WEAPON_BOX requiredItems: STR_UAC_WEAPON_BOX: 1 producedItems: {} # empty randomProducedItems: - [10, {STR_UAC_STAPLER: 10, STR_UAC_STAPLER_CLIP: 75}] - [5, {STR_UAC_HEAVY_NAILGUN: 1, STR_UAC_HEAVY_NAILGUN_CLIP: 15}] - [30, {STR_UAC_PISTOL: 5, STR_UAC_PISTOL_CLIP: 30}] - [25, {STR_UAC_SMG: 3, STR_UAC_SMG_CLIP: 20}] - [25, {STR_UAC_SHOTGUN: 2, STR_UAC_SHOTGUN_SHELLS: 40}] - [25, {STR_UAC_RIFLE: 2, STR_UAC_RIFLE_CLIP: 12}] - [15, {STR_UAC_CHAINGUN: 1, STR_CHAINGUN_CLIP: 10}] - [10, {STR_UAC_ROCKET_LAUNCHER: 1, STR_UAC_ROCKET_LAUNCHER_CLIP: 5}] listOrder: 62157 FILE: user/mods/XComFiles/Ruleset/mapScripts_XCOMFILES.rul mapScripts: - type: DEFAULT # mountain commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 5 - type: fillArea - type: JUNGLE commands: - type: addUFO - type: addCraft - type: fillArea - type: POLAR commands: - type: addUFO - type: addCraft - type: addBlock size: 3 - type: fillArea - type: FOREST commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 12 - type: addLine label: 2 conditionals: -1 executionChances: 10 direction: horizontal - type: addLine conditionals: [-1, -2] executionChances: 15 direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: FARM commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 10 - type: addLine label: 2 conditionals: -1 executionChances: 8 direction: horizontal - type: addLine conditionals: [-1, -2] executionChances: 25 direction: both - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: COMRCURBAN commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: vertical executionChances: 30 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 45 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: CHEMTOWN commands: - type: addCraft - type: addUFO - type: addLine direction: both - type: addBlock size: 2 executions: 3 - type: fillArea - type: FARM_SILO commands: - type: addUFO UFOName: STR_FARM_SILO executions: 4 - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: INDUSTRIALSLUM commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: vertical executionChances: 25 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine label: 3 conditionals: [-1, -2] executionChances: 50 direction: both rects: - [1, 1, 4, 4] - type: addLine label: 4 conditionals: [-1, -2, -3] direction: vertical executionChances: 50 verticalGroup: 7 rects: - [1, 1, 4, 1] - type: addLine label: 5 conditionals: [-1, -2, -3, -4] executionChances: 50 direction: both verticalGroup: 7 crossingGroup: 8 rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: addBlock conditionals: [-3, -5] size: 2 - type: fillArea - type: RICE_FARM commands: - type: addUFO - type: addCraft - type: addBlock # executionChances: 50 size: 2 executions: 1 - type: addBlock # executionChances: 50 size: [2, 1] executions: 2 - type: addBlock # executionChances: 50 size: [1, 2] executions: 2 - type: fillArea - type: RURAL commands: - type: addCraft - type: addUFO - type: addLine label: 1 direction: horizontal executionChances: 33 - type: addLine label: 2 direction: vertical conditionals: -1 executionChances: 50 - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 6 - type: fillArea - type: URBAN commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 4 executionChances: 50 - type: addBlock size: 2 executions: 3 - type: fillArea - type: URBAN_LOW commands: - type: addUFO - type: addCraft - type: addLine terrain: URBAN_ROADS label: 1 direction: vertical executionChances: 10 rects: - [1, 1, 4, 1] - type: addLine #single railroad terrain: URBAN_ROADS label: 2 conditionals: -1 verticalGroup: 13 direction: vertical executionChances: 10 rects: - [1, 1, 4, 1] - type: addLine terrain: URBAN_ROADS label: 3 conditionals: [-1, -2] executionChances: 45 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine terrain: URBAN_ROADS label: 4 conditionals: [-1, -2, -3] executionChances: 90 direction: both rects: - [1, 1, 4, 4] - type: addLine #railroad crossing terrain: URBAN_ROADS label: 5 conditionals: [-1, -2, -3, -4] direction: both crossingGroup: 14 verticalGroup: 13 rects: - [1, 1, 4, 4] - type: addBlock terrain: URBAN_SPORTS executionChances: 15 size: 2 - type: addBlock terrain: URBAN_SPORTS executionChances: 20 - type: addBlock terrain: URBAN_MEDICAL executionChances: 20 size: 2 - type: addBlock size: 2 terrain: URBAN_MARKET_BAR # executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 25 - type: addBlock terrain: URBAN_MARKET executionChances: 20 - type: addBlock size: 2 terrain: URBAN_MARKET executionChances: 15 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock terrain: URBAN_MARKET executionChances: 15 - type: addBlock terrain: URBAN_MARKET_BAR executionChances: 20 - type: addBlock terrain: URBAN_MARKET_BAR executionChances: 20 - type: addBlock terrain: URBAN_MARKET_CLOTHING executionChances: 15 - type: addBlock size: 2 terrain: URBAN executionChances: 7 - type: addBlock terrain: URBAN executionChances: 10 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: addBlock size: 2 executionChances: 80 - type: fillArea - type: SUPERLASKA commands: - type: addCraft craftName: STR_XCOM_CAFE - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 4, 1] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 1, 4] - type: addLine conditionals: [-1, -2] direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: NATIVEURBAN commands: - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: URBANJUNK commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 20 - type: addLine label: 2 conditionals: -1 executionChances: 33 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea - type: PORTTFTD commands: - type: addLine direction: vertical verticalGroup: 5 rects: - [5, 0, 1, 6] - type: addCraft - type: addUFO - type: addLine direction: vertical - type: addBlock size: 2 executions: 4 - type: fillArea - type: PORTTFTD_PIER commands: - type: addLine direction: vertical verticalGroup: 5 rects: - [5, 0, 1, 6] - type: addCraft - type: addUFO - type: addLine direction: vertical - type: addBlock size: 2 executions: 4 - type: fillArea - type: RAILYARDURBAN commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: RAILYARDURBANUFO commands: - type: addUFO - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal - type: addLine conditionals: [-1, -2] direction: both - type: addBlock size: 2 executions: 4 - type: fillArea blocks: [0, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27] freqs: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: COMPLEXURBAN commands: - type: addCraft - type: addBlock size: 3 executions: 1 - type: addBlock rects: - [1, 2, 3, 1] blocks: 9 - type: addBlock executions: 3 blocks: [10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 31, 32] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 20, 21, 22, 23, 24, 25] freqs: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: MARS commands: - type: addCraft - type: addBlock groups: 2 - type: fillArea - type: ALIENBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 groups: 10 executionChances: 50 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 executionChances: 30 - type: addBlock size: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: BOSSBATTLE commands: - type: addBlock #enter room groups: 8 - type: addBlock #big brain room groups: 4 size: [2, 2, 4] - type: addBlock #connectors executions: 2 groups: 13 size: [2, 2, 4] - type: addBlock #bonus connector executionChances: 40 groups: 13 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #add second regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: [0, 1] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: digTunnel #for second level direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: XBASE commands: - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 13 - type: northWall set: 1 entry: 14 - type: fillArea blocks: 20 - type: POLAR_SKI_RESORT commands: - type: addCraft craftName: STR_SKI_LODGING_XCOM - type: addBlock size: 2 - type: fillArea - type: DAVID_VINCENT_HOUSE commands: - type: addCraft craftName: STR_SCIENTIST_HOUSE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GERTRUDE_AMBUSH commands: - type: addBlock terrain: FOREST_HIGHWAY size: [1, 6, 4] - type: addUFO UFOName: STR_ABDUCTOR - type: addCraft - type: addBlock size: 2 executions: 2 - type: fillArea - type: MOUNTAIN commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 5 - type: fillArea - type: CULTBASE commands: - type: addUFO UFOName: STR_MANSION - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE commands: - type: addCraft craftName: STR_MANSION_DEFENSE - type: addBlock size: 2 executions: 4 - type: fillArea - type: MANSION_DEFENSE_SYNDICATE commands: - type: addCraft craftName: STR_MANSION_DEFENSE_SYNDICATE - type: addBlock size: 2 executions: 4 - type: fillArea - type: SIBERIA commands: - type: addCraft - type: addLine direction: both - type: addBlock executions: 9 rects: - [1, 1, 3, 3] blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1] - type: addBlock executions: 1 rects: - [1, 1, 3, 3] blocks: [27, 28, 39, 30, 31, 32] maxUses: [1, 1, 1, 1, 1, 1] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] - type: fillArea blocks: [33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: WHITEBASE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock groups: 9 executions: 1 - type: fillArea - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 4 - type: northWall set: 2 entry: 23 - type: corner set: 1 entry: 3 - type: floor set: 1 entry: 52 - type: EMANSION commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 3 - type: fillArea groups: 0 - type: EMANSION_SMALL commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: addBlock groups: 0 size: 2 executions: 1 - type: fillArea groups: 0 - type: SEABED commands: - type: addUFO - type: addBlock groups: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_SUBMARINE commands: - type: addUFO - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_EMBASSY_OF_TLETH commands: - type: addUFO UFOName: STR_TLETH_EMBASSY - type: addCraft craftName: STR_SUBMARINE - type: addUFO UFOName: STR_USOLANDINGPAD executions: 2 - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEALAB commands: - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_FLEETCRUISER commands: - type: addUFO UFOName: STR_USO_FLEET_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_HEAVYCRUISER commands: - type: addUFO UFOName: STR_USO_HEAVY_CRUISER - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOLANDINGPAD commands: - type: addUFO UFOName: STR_USOLANDINGPAD - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: SEABED_USOAQUATOIDS commands: - type: addUFO UFOName: STR_USO_CRUISER - type: addCraft craftName: STR_SUBMARINE - type: addBlock size: 2 executions: 3 - type: fillArea - type: UCITY commands: - type: addUFO UFOName: STR_AQUATOID_OFFICE - type: addCraft craftName: STR_BIG_SUBMARINE - type: addBlock size: 2 executions: 2 - type: fillArea - type: GRUNGE commands: - type: addBlock groups: 6 - type: addBlock size: 2 groups: 2 - type: addBlock size: 2 executions: 2 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 1 entry: 0 - type: northWall set: 1 entry: 2 - type: corner set: 1 entry: 8 - type: floor set: 1 entry: 16 - type: SEWERS commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEBLAIR commands: - type: addLine direction: both rects: - [1, 1, 4, 4] - type: addBlock size: 2 executions: 2 - type: addBlock groups: 9 - type: addBlock groups: 6 - type: fillArea - type: CYBERWEB_WAREHOUSE commands: - type: addBlock groups: 2 executions: 2 - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CYBERWEB_PORTAL commands: - type: addBlock groups: 2 executions: 2 - type: addUFO UFOName: STR_CYBERPORTAL - type: addUFO UFOName: STR_CYBERCOMPUTER - type: addBlock size: 2 executions: 4 blocks: [0, 1, 2, 5, 6, 7, 8, 9, 10] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea groups: 0 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: digTunnel direction: both tunnelData: level: 2 MCDReplacements: - type: corner set: 1 entry: 69 - type: westWall set: 1 entry: 66 - type: northWall set: 1 entry: 65 - type: floor set: 1 entry: 74 - type: CAVE_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: CAVE_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: PINKCAVE commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 7 rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: FARMCROPCIRCLES commands: - type: addUFO UFOName: STR_CROP_CIRCLE rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_SILO commands: - type: addUFO UFOName: STR_FARM_SILO executions: 4 - type: addCraft - type: addBlock size: 2 executions: 1 groups: 0 - type: fillArea - type: FARM_CHEMTRAILS commands: - type: addUFO UFOName: STR_CHEMTRAILS_SITE - type: addUFO UFOName: STR_CROP_CIRCLE - type: addCraft - type: addBlock size: 2 executions: 2 groups: 0 - type: fillArea - type: HYBRIDCONTROL commands: - type: addBlock groups: 2 executions: 2 - type: addBlock terrain: HYBRIDCONTROL size: 2 - type: addBlock size: 2 groups: 3 - type: addBlock size: 2 executions: 3 - type: fillArea groups: [0, 1] freqs: [3, 2] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: ISLANDURBAN commands: - type: addBlock size: 2 groups: 2 rects: - [0,4,6,2] - type: addBlock size: 2 groups: 3 rects: - [0,4,6,2] - type: addBlock executions: 2 groups: 4 rects: - [0,5,6,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: ISLANDURBAN_BEACH commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,5,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [5,5,1,1] - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ISLANDURBAN_SURFTIME commands: - type: addBlock terrain: BEACH_SAVANNA rects: - [0,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [1,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [2,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [3,4,1,1] - type: addBlock terrain: BEACH_SAVANNA rects: - [4,4,1,1] - type: addBlock groups: 9 - type: addUFO UFOName: STR_PICKUP_OSIRON - type: addBlock size: 2 executions: 3 - type: fillArea - type: MAGMALAB commands: - type: addUFO - type: addCraft - type: addBlock size: 2 executions: 4 - type: fillArea - type: UNDERGROUNDLAB commands: - type: addUFO UFOName: STR_SYNDICATE_UNDERGROUND_LAB rects: - [2, 2, 4, 4] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: STORMMOUNTAIN commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11, 15] maxUses: [1, 1, 1, 1, 1] - type: addBlock blocks: 12 - type: addBlock blocks: 14 - type: fillArea blocks: [00, 03, 04, 05, 13, 16] - type: STORMMOUNTAIN_CHRYSSALID_CAPSULES commands: - type: addBlock executions: 2 rects: - [1, 1, 3, 3] blocks: [01, 02, 03] maxUses: [1, 1, 1] - type: addBlock blocks: 10 size: 2 - type: addBlock blocks: 7 size: 2 - type: addBlock groups: 5 - type: addBlock executions: 2 size: 2 blocks: [6, 8, 9, 11, 15] maxUses: [1, 1, 1, 1, 1] - type: addBlock blocks: 12 - type: addBlock blocks: 14 - type: fillArea blocks: [00, 03, 04, 05, 13, 16] - type: CORPPHASE1 commands: - type: addCraft - type: addBlock size: [2, 2, 14] terrain: CORP_PHASE_1 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: CORPPHASE2 commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: addBlock size: [2, 2, 20] terrain: CORP_PHASE_2 verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN_SMALL commands: - type: addCraft rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addBlock size: [2, 2, 8] terrain: CORP_STANDARD verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: DOWNTOWN_SMALL_UAC commands: - type: addCraft rects: - [0, 0, 2, 2] - [1, 0, 2, 2] - [2, 0, 2, 2] - [2, 1, 2, 2] - [2, 2, 2, 2] - [1, 2, 2, 2] - [0, 2, 2, 2] - [0, 1, 2, 2] - type: addBlock size: [2, 2, 10] terrain: CORP_UAC verticalLevels: - type: ground groups: 6 size: [2, 2, 3] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 3] - type: fillArea - type: COLDISLE commands: - type: addBlock blocks: [33, 34] rects: - [0, 3, 5, 2] - type: addBlock executions: 3 rects: - [0, 4, 5, 1] blocks: [14, 15, 16] maxUses: [2, 2, 2] - type: addCraft - type: addBlock blocks: [13, 27] executions: 2 maxUses: [1, 1] - type: addBlock blocks: 12 label: 1 executionChances: 50 - type: addBlock executions: 2 conditionals: -1 blocks: [28, 29, 31, 32] maxUses: [1, 1, 1, 1] - type: addBlock executions: 10 blocks: [17, 18, 19, 20, 21, 22, 23, 24, 25, 26] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: fillArea blocks: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11] maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] - type: DESERT_PINK commands: - type: addBlock terrain: PINKDESERT_EXIT - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERWEB_FORTRESS commands: - type: addUFO UFOName: STR_CYBERWEB_FORTRESS - type: addCraft craftName: STR_MUDRANGER - type: addBlock size: 2 executions: 3 - type: fillArea - type: CYBERDREDNAUGHT commands: - type: addUFO UFOName: STR_CYBERDREDNAUGHT - type: addCraft craftName: STR_MUDRANGER - type: addBlock size: 2 executions: 4 - type: fillArea - type: DIMENSION_X_WRECK commands: - type: addUFO UFOName: STR_USO_IN_DIMENSION_X - type: addBlock terrain: PINKDESERT_SPAWN - type: addBlock size: 2 executions: 4 - type: fillArea - type: CATACOMBS commands: - type: addBlock groups: 6 - type: addBlock size: 2 executions: 3 - type: fillArea - type: DREAMSCAPE_NECROMANCERS_DUNGEON commands: - type: addBlock groups: 1 - type: addBlock size: 2 executions: 3 terrain: CATACOMBS - type: fillArea terrain: CATACOMBS - type: STRIX_HIVE_A commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_B commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_D commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 4, 2, 2] - type: STRIX_HIVE_C commands: - type: addUFO UFOName: STR_STRIX_HIVE rects: - [2, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [0, 4, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 4, 2, 2] - type: addBlock size: 2 rects: - [4, 2, 2, 2] - type: addBlock size: 2 rects: - [4, 4, 2, 2] - type: VAMPCASTLE commands: - type: addBlock groups: 6 size: 2 rects: - [0,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [2,0,2,2] executions: 1 - type: addBlock groups: 6 size: 2 rects: - [4,0,2,2] executions: 1 - type: addBlock groups: 4 size: 3 rects: - [0,2,3,3] executions: 1 - type: addBlock groups: 5 size: 3 rects: - [3,2,3,3] executions: 1 - type: addBlock groups: 0 size: 1 rects: - [3,5,1,1] executions: 1 - type: fillArea groups: 1 - type: SHOGG_VILLAGE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BROWNCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBROWN_SHOGG_VILLAGE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BROWNCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BROWNCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ALIENBASE_CAVES commands: - type: addBlock # Base control center executionChances: 44 size: [2, 2, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: 3 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: fillArea # Add squares around control center size: [1, 1, 4] rects: - [0, 3, 3, 3] verticalLevels: - type: ground groups: [0, 1] size: [1, 1, 2] - type: middle groups: 6 size: [1, 1, 2] - type: addBlock # Transition terrains terrain: CAVESBLACK_GREENBASE_TRANSITION size: [1, 2] rects: - [3, 3, 1, 3] groups: 3 - type: addBlock terrain: CAVESBLACK_GREENBASE_TRANSITION size: [2, 1] rects: - [0, 2, 3, 1] groups: 2 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: addBlock # XCOM LZ terrain: BLACKCAVE_A size: 2 groups: 6 rects: - [4, 0, 2, 2] - type: fillArea terrain: CAVESBLACK_GREENBASE_TRANSITION rects: - [0, 2, 4, 1] - [3, 3, 1, 3] groups: 4 - type: addBlock # Cave terrains terrain: BLACKCAVE_A size: 2 rects: - [4, 2, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [4, 4, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [0, 0, 2, 2] - type: addBlock terrain: BLACKCAVE_A size: 2 rects: - [2, 0, 2, 2] - type: ATLANTIS_TEMPLE commands: - type: addBlock blocks: 0 rects: - [0,0,2,2] - type: addBlock blocks: 1 rects: - [2,0,2,2] - type: addBlock blocks: 2 rects: - [4,0,2,2] - type: addBlock blocks: 3 rects: - [0,2,2,2] - type: addBlock blocks: 4 rects: - [2,2,2,2] - type: addBlock blocks: 5 rects: - [4,2,2,2] - type: addBlock blocks: 6 rects: - [0,4,2,2] - type: addBlock blocks: 7 rects: - [2,4,2,2] - type: addBlock blocks: 8 rects: - [4,4,2,2] - type: CRUISE_LINER commands: - type: addBlock size: [3,2] rects: - [0,5,3,2] - type: addBlock size: [3,5] - type: TOWER_OF_APOCALYPSE commands: - type: addCraft - type: addBlock size: [2, 2, 20] terrain: DARK_TOWER verticalLevels: - type: ground groups: 4 size: [2, 2, 4] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: middle groups: 5 size: [2, 2, 1] - type: middle groups: 6 size: [2, 2, 1] - type: middle groups: 7 size: [2, 2, 1] - type: middle groups: 8 size: [2, 2, 1] - type: ceiling groups: 9 size: [2, 2, 4] - type: addBlock size: 2 executions: 3 - type: fillArea - type: CAVE_DOOM_PORTAL commands: - type: addUFO UFOName: STR_DOOM_PORTAL rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] - type: CATACOMBS_TRANSFIGURATION commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL - type: addBlock size: 2 executions: 2 - type: fillArea - type: CATACOMBS_SAMAEL commands: - type: addBlock groups: 6 - type: addUFO UFOName: STR_TRANSFIGURATION_POOL_SAMAEL - type: addBlock size: 2 executions: 2 - type: fillArea - type: DIMENSION_X_BASE commands: - type: addCraft craftName: DIMENSION_X_LANDING_PAD - type: addUFO UFOName: STR_LOC_HT_20X30_BUILDING # executionChances: 35 - type: addUFO UFOName: STR_LOC_HT_30X30_BUILDING executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executions: 2 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_HABITAT canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_20X20_NOT_HABITAT executionChances: 50 canBeSkipped: true - type: addUFO UFOName: STR_LOC_HT_10X10_BUILDING executions: 3 canBeSkipped: true - type: fillArea - type: SHOGG_CAVE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: MUMMY_ABODE_SETTLEMENT_ALTAR commands: - type: addBlock rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 groups: 1 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING - type: addBlock # altar terrain: MUMMY_VILLAGE_SETTLEMENT_ALTAR - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: REPTOID_CAVE_SETTLEMENT commands: - type: addCraft rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] groups: 1 terrain: REPTOID_CAVE_SETTLEMENT_LANDING - type: fillArea # fill out the caves next to the village, might need to be changed to addBlocks rects: - [0, 6, 2, 2] - [2, 6, 2, 2] - [4, 6, 2, 2] size: 2 terrain: REPTOID_CAVE_SETTLEMENT_LANDING groups: [0, 1] - type: addBlock # Dragonfire turret rects: - [3, 3, 1, 1] terrain: REPTOID_BUNKER - type: addBlock # 20x20 blocks in center of village rects: - [1, 1, 4, 4] executionChances: 50 executions: 2 size: 2 groups: 0 - type: fillArea # fill in center of village rects: - [1, 1, 4, 4] groups: 0 #terrain: CULTA - type: addBlock # north center rects: - [2, 0 , 2, 1] size: [2, 1, 4] groups: 1 - type: fillArea # north center rects: - [1, 0, 4, 1] groups: 1 - type: addBlock # east center rects: - [5, 2 , 1, 2] size: [1, 2, 4] groups: 2 - type: fillArea # east center rects: - [5, 1, 1, 4] groups: 2 - type: addBlock # south center rects: - [2, 5 , 2, 1] size: [2, 1, 4] groups: 3 - type: fillArea # south center rects: - [1, 5, 4, 1] groups: 3 - type: addBlock # west center rects: - [0, 2 , 1, 2] size: [1, 2, 4] groups: 4 - type: fillArea # west center rects: - [0, 1, 1, 4] groups: 4 - type: fillArea # north west rects: - [0, 0, 1, 1] groups: 5 - type: fillArea # north east rects: - [5, 0, 1, 1] groups: 6 - type: fillArea # south east rects: - [5, 5, 1, 1] groups: 7 - type: fillArea # south west rects: - [0, 5, 1, 1] groups: 8 - type: fillArea # only necessary for non-20x20 craft maps terrain: DESERT - type: ASYLUM commands: - type: addBlock # north east rects: - [5, 0, 1, 1] groups: 7 terrain: ASYLUM_FENCE - type: addBlock # north west rects: - [0, 0, 1, 1] groups: 8 terrain: ASYLUM_FENCE - type: addBlock # south east rects: - [5, 5, 1, 1] groups: 5 terrain: ASYLUM_FENCE - type: addBlock # south west rects: - [0, 5, 1, 1] groups: 6 terrain: ASYLUM_FENCE - type: addBlock # north rects: - [1, 0, 4, 1] groups: 3 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # west rects: - [0, 1, 1, 4] groups: 1 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # east rects: - [5, 1, 1, 4] groups: 2 executions: 4 terrain: ASYLUM_FENCE - type: addBlock # south gate rects: - [2, 5, 1, 1] groups: 9 terrain: ASYLUM_FENCE - type: addBlock # south 1 rects: - [1, 5, 1, 1] groups: 4 terrain: ASYLUM_FENCE - type: addBlock # south 2 rects: - [3, 5, 2, 1] groups: 4 executions: 2 terrain: ASYLUM_FENCE - type: addUFO UFOName: STR_ASYLUM - type: addBlock size: 2 groups: 6 - type: addBlock size: 2 groups: 7 - type: addBlock size: 2 executions: 2 - type: fillArea - type: MARINEBASE commands: - type: addBlock groups: 2 - type: addBlock groups: 1 - type: addBlock size: 2 executions: 2 - type: fillArea - type: digTunnel direction: both tunnelData: level: 1 - type: REPTOID_SURFACE_BASE commands: - type: addCraft - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_20X20 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: addUFO UFOName: STR_REPTOID_SURFACE_BUILDING_10X10 executionChances: 35 canBeSkipped: true - type: fillArea - type: DREAMSCAPE_VILLA commands: - type: addUFO UFOName: STR_DREAM_VILLA - type: addCraft craftName: STR_PENTAGRAM_UPLANET_ACID - type: fillArea - type: ADVENT_BIG_CLINIC commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_BIG_CLINIC rects: - [3, 0, 2, 6] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_BIG_CLINIC rects: - [0, 0, 6, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_BIG_CLINIC - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: ADVENT_CLINIC commands: - type: addCraft - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [2, 2, 1, 1] - type: addUFO conditionals: 1 UFOName: STR_ADVENT_CLINIC - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [2, 2, 1, 1] - type: addUFO conditionals: 2 UFOName: STR_ADVENT_CLINIC rects: - [0, 0, 5, 2] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addUFO conditionals: 3 UFOName: STR_ADVENT_CLINIC - type: addBlock terrain: FOREST label: 4 executionChances: 40 size: 2 #i like both 1x1 and 2x2 blocks here conditionals: -3 - type: addBlock size: 2 - type: addBlock size: 2 conditionals: [-3, -4] - type: fillArea - type: MEDIUM_ADVENT_CONVOY commands: - type: addUFO UFOName: STR_MEDIUM_ADVENT_CONVOY rects: - [0, 2, 5, 2] - type: addCraft - type: addBlock size: 2 executions: 3 - type: fillArea - type: ADVENT_HIDEOUT commands: - type: addCraft - type: addUFO UFOName: STR_ADVENT_HIDEOUT - type: addBlock size: 2 executions: 2 - type: fillArea - type: ALIEN_EMBASSY commands: - type: addUFO UFOName: STR_ALIEN_EMBASSY - type: addLine label: 1 direction: vertical executionChances: 33 rects: - [1, 1, 3, 3] - type: addLine label: 2 conditionals: -1 executionChances: 50 direction: horizontal rects: - [1, 1, 3, 3] - type: addLine direction: both label: 3 conditionals: [-1, -2] rects: - [1, 1, 3, 3] - type: addCraft - type: addBlock size: 2 executions: 2 - type: addBlock size: 2 conditionals: -3 - type: fillArea - type: ALIENBIGBASE commands: - type: addBlock #enter room groups: 8 - type: addBlock #control room groups: 9 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #30% to add regular large block size: [2, 2, 4] label: 1 executionChances: 30 verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: 7 size: [2, 2, 2] - type: addBlock #addhangar of secon large block fails size: [2, 2, 4] label: 2 conditionals: -1 verticalLevels: - type: ground groups: 10 size: [2, 2, 2] - type: middle groups: 11 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: 6 - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: ALIENBIGBASEGROWN commands: - type: addBlock #enter room groups: 8 - type: addBlock #control room groups: [9, 12] size: [2, 2, 4] - type: addBlock #connectors executions: 2 groups: 13 size: [2, 2, 4] - type: addBlock #bonus connector executionChances: 40 groups: 13 size: [2, 2, 4] - type: addBlock #add first regular large block size: [2, 2, 4] verticalLevels: - type: ground groups: 0 size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #30% to add regular large block size: [2, 2, 4] label: 1 executionChances: 30 verticalLevels: - type: ground groups: [0, 1] size: [2, 2, 2] - type: middle groups: [0, 1] size: [2, 2, 2] - type: addBlock #addhangar of second large block fails size: [2, 2, 4] label: 2 conditionals: -1 verticalLevels: - type: ground groups: 10 size: [2, 2, 2] - type: middle groups: 11 size: [2, 2, 2] - type: fillArea groups: [0, 1] freqs: [3, 2] size: [1, 1, 4] verticalLevels: - type: ground size: [1, 1, 2] groups: [0, 1] - type: middle size: [1, 1, 2] groups: [0, 1] - type: digTunnel direction: both tunnelData: level: 0 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: digTunnel #for second level direction: both tunnelData: level: 2 MCDReplacements: - type: westWall set: 2 entry: 18 - type: northWall set: 2 entry: 17 - type: corner set: 2 entry: 19 - type: floor set: 1 entry: 63 - type: DOWNED_UFO_VILLAGE commands: - type: addCraft - type: addUFO UFOName: STR_MEDIUM_SCOUT rects: - [0, 0, 3, 5] - type: addBlock terrain: FOREST size: 2 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 80 rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST size: 2 executionChances: 40 rects: - [0, 0, 2, 5] - type: fillArea terrain: FOREST rects: - [0, 0, 2, 5] - type: addBlock terrain: FOREST executions: 2 blocks: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19] rects: - [2, 0, 1, 5] - type: addBlock size: 2 - type: addBlock size: 2 executionChances: 50 - type: addBlock size: 2 executionChances: 20 - type: fillArea - type: MOON_UNDERGROUND_CONDUITS commands: - type: addBlock # north east (end) rects: - [0, 0, 2, 2] groups: 7 size: 2 - type: addBlock # middle rects: - [0, 2, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 4, 2, 2] size: 2 - type: addBlock # middle rects: - [0, 6, 2, 2] size: 2 - type: addBlock # south east (start) rects: - [0, 8, 2, 2] groups: 1 size: 2 - type: addBlock # (pre-start) rects: - [0, 10, 2, 2] size: 2 - type: TAVERN commands: - type: addUFO UFOName: STR_WESTMEN_TAVERN rects: - [0, 0, 3, 2] - type: addCraft - type: fillArea - type: TAVERN_EXTRACTION commands: - type: addUFO UFOName: STR_WESTMEN_TAVERN_EXTRACTION rects: - [0, 0, 3, 2] - type: addCraft - type: fillArea - type: MAGAZYNMAFII commands: - type: addBlock groups: 1 size: 2 executions: 1 - type: CAVE_RITUAL_A commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_B commands: - type: addBlock size: 2 groups: 6 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] terrain: RITUAL_CAVE - type: CAVE_RITUAL_C commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] - type: addBlock size: 2 rects: - [2, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 groups: 6 rects: - [0, 2, 2, 2] - type: addBlock size: 2 rects: - [2, 2, 2, 2] - type: CAVE_RITUAL_D commands: - type: addBlock size: 2 rects: - [0, 0, 2, 2] terrain: RITUAL_CAVE - type: addBlock size: 2 rects: - [2, 0, 2, 2] - type: addBlock size: 2 rects: - [0, 2, 2, 2] - type: addBlock size: 2 groups: 6 rects: - [2, 2, 2, 2] FILE: user/mods/XComFiles/Ruleset/MCDPatches_XCOMFILES.rul MCDPatches: - type: U_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: U_BASEGOLD data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: CHTONITE_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - MCDIndex: 43 specialType: 31 - MCDIndex: 44 specialType: 31 - MCDIndex: 45 specialType: 31 - MCDIndex: 46 specialType: 31 - MCDIndex: 47 specialType: 31 - MCDIndex: 48 specialType: 31 - MCDIndex: 49 specialType: 31 - MCDIndex: 50 specialType: 31 - MCDIndex: 51 specialType: 31 - type: A_BASE data: - MCDIndex: 34 specialType: 31 - MCDIndex: 35 specialType: 31 - MCDIndex: 36 specialType: 31 - MCDIndex: 37 specialType: 31 - MCDIndex: 38 specialType: 31 - MCDIndex: 39 specialType: 31 - MCDIndex: 40 specialType: 31 - MCDIndex: 41 specialType: 31 - MCDIndex: 42 specialType: 31 - 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MCDIndex: 39 specialType: 32 - MCDIndex: 40 specialType: 32 - MCDIndex: 41 specialType: 32 - MCDIndex: 43 specialType: 32 - MCDIndex: 45 specialType: 32 - MCDIndex: 46 specialType: 32 - MCDIndex: 47 specialType: 32 - MCDIndex: 48 specialType: 32 - MCDIndex: 49 specialType: 32 - MCDIndex: 50 specialType: 32 - MCDIndex: 51 specialType: 32 - MCDIndex: 52 specialType: 32 - MCDIndex: 53 specialType: 32 - MCDIndex: 54 specialType: 32 - MCDIndex: 55 specialType: 32 - MCDIndex: 56 specialType: 32 - MCDIndex: 57 specialType: 32 - MCDIndex: 58 specialType: 32 - MCDIndex: 59 specialType: 32 - MCDIndex: 60 specialType: 32 - MCDIndex: 61 specialType: 32 - MCDIndex: 62 specialType: 32 - MCDIndex: 63 specialType: 32 - MCDIndex: 64 specialType: 32 - MCDIndex: 65 specialType: 32 - MCDIndex: 66 specialType: 32 - MCDIndex: 67 specialType: 32 - MCDIndex: 68 specialType: 32 - MCDIndex: 69 specialType: 32 - MCDIndex: 70 specialType: 32 - MCDIndex: 71 specialType: 32 - MCDIndex: 72 specialType: 32 - MCDIndex: 73 specialType: 32 - MCDIndex: 75 specialType: 32 - MCDIndex: 76 specialType: 32 - MCDIndex: 77 specialType: 32 - MCDIndex: 79 specialType: 32 - MCDIndex: 80 specialType: 32 - MCDIndex: 81 specialType: 32 - MCDIndex: 82 specialType: 32 - MCDIndex: 83 specialType: 32 - MCDIndex: 84 specialType: 32 - MCDIndex: 86 specialType: 32 - MCDIndex: 87 specialType: 32 - MCDIndex: 89 specialType: 32 - MCDIndex: 90 specialType: 32 - MCDIndex: 92 specialType: 32 - MCDIndex: 93 specialType: 32 - type: SEAORGANIC2 data: - MCDIndex: 0 specialType: 32 - MCDIndex: 1 specialType: 32 - MCDIndex: 2 specialType: 32 - MCDIndex: 5 specialType: 32 - MCDIndex: 6 specialType: 32 - MCDIndex: 7 specialType: 32 - type: SEAORGANIC3 data: - MCDIndex: 2 specialType: 32 - MCDIndex: 3 specialType: 32 - type: XBASEN_BITS data: - MCDIndex: 29 specialType: 0 # pathFinding Hacks. # bigWall 1 = regular bigwall, no movement allowed. # bigWall 2 = can walk by north-east/south-west # bigWall 3 = can walk by north-west/south-east # bigWall 4 = acts as west wall # bigWall 5 = acts as north wall # bigWall 6 = acts as east wall # bigWall 7 = acts as south wall # bigWall 8 = acts as east and south wall FILE: user/mods/XComFiles/Ruleset/missionScripts_XCOMFILES.rul # - type: example # the type/name is used for overwriting or deleting purposes. # firstMonth: 0 # months this command runs on, 0 runs on startup of a new game (default 0) # lastMonth: 0 # don't run after this month. in this context we mean "run once". -1 denotes no limit (default -1) # label: 1 # label, used for conditionals (default 0) # conditionals: [1, -2] # conditional list, just like mapscripts (default none) # missionWeights: # the type of mission to spawn (omit to pick one from the mission table) (default none) # 0: # these are split into monthly chunks, and can contain multiple entries, # STR_ALIEN_RESEARCH: 20 # including weighted odds, but there is a caveat here: # STR_ALIEN_ABDUCTION: 30 # you cannot mix and match missions with mission site objectives (ie: terror) with regular missions, # STR_CROP_CIRCLES: 30 # they are generated too differently. using executionOdds and conditionals instead can achieve # STR_CATTLE_MUTILATION: 20 # exactly the same thing. similarly, terror missions should not appear in regional mission weights (regions.rul) # executionOdds: 100 # % chances of this command executing (default 100) # targetBaseOdds: 75 # % chances of this mission targeting a region containing an xcom base instead of random (default 0) # startDelay: 120 # number of minutes to delay the start of the mission (rounded down to the nearest 30, 0 to use the wave timer from the mission itself) (default 0) # raceWeights: # can override established monthly race weights here if desired (default empty) # 0: # STR_SECTOID: 100 # in this case we want a sectoid mission, so they get 100% # regionWeights: # again, this can override the defined mission region weights (default empty) # 0: # this won't come into play here unless the mission doesn't target an xcom base, as described above. # STR_SAMPLE_REGION1: 20 # IF OMITTED: # STR_SAMPLE_REGION2: 30 # for a terror type mission, all regions that meet the criteria will be weighed equally. # STR_SAMPLE_REGION3: 50 # for regular missions the normal regional distribution weights will be applied. # minDifficulty: 0 # this command only applies to difficulty levels of this or above (default 0) # researchTriggers: # a list of research topics that can influence the execution of this mission (default empty) # STR_THE_MARTIAN_SOLUTION: true # in this case, the mission would only run if the player has the martian solution # STR_CYDONIA_OR_BUST: false # and does NOT have Cydonia or bust # maxRuns: 12 # this mission type can only execute this number of times, -1 for infinite (default -1) # avoidRepeats: 12 # this means "store an array of the 12 previous coordinates, and don't use them again" (default 0) # varName: researching # this is an internal variable name, used for tracking maxruns and avoidRepeats (default none) # useTable: false # check this mission type appears in the mission tables, and remove it if it does? (default true) missionScripts: - delete: gameStart - delete: recon - delete: invasion - delete: researchRetaliation - delete: beginnerRetaliation - delete: experiencedRetaliation - delete: veteranRetaliation - delete: geniusRetaliation - delete: superhumanRetaliation - delete: recurringTerror - type: startResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 lastMonth: 0 targetBaseOdds: 100 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: earlyResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 1 lastMonth: 24 executionOdds: 29 label: 2 conditionals: [-3] raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: afterYearResearch missionWeights: 0: STR_ALIEN_RESEARCH_EARLY: 100 firstMonth: 13 lastMonth: 24 executionOdds: 75 maxRuns: 1 conditionals: [-2] label: 3 varName: flyby raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienInvasionStart missionWeights: 0: STR_ALIEN_RESEARCH: 100 firstMonth: 25 executionOdds: 33 raceWeights: 0: STR_SECTOID: 100 startDelay: 20 randomDelay: 43500 - type: alienResearch missionWeights: 0: STR_ALIEN_RESEARCH: 100 executionOdds: 15 firstMonth: 24 - type: alienHarvest missionWeights: 0: STR_ALIEN_HARVEST: 100 executionOdds: 20 firstMonth: 24 - type: alienInfiltration missionWeights: 0: STR_ALIEN_INFILTRATION: 100 executionOdds: 11 firstMonth: 24 - type: alienAbduction missionWeights: 0: STR_ALIEN_ABDUCTION: 100 executionOdds: 20 firstMonth: 24 - type: alienDomination missionWeights: 0: STR_ALIEN_DOMINATION: 100 firstMonth: 30 executionOdds: 10 startDelay: 20 randomDelay: 43500 - type: alienDiplomacy missionWeights: 0: STR_ALIEN_DIPLOMACY: 100 firstMonth: 22 executionOdds: 1 startDelay: 20 randomDelay: 43500 - type: alienFlyby missionWeights: 0: STR_ALIEN_FLYBY: 100 firstMonth: 25 executionOdds: 8 startDelay: 20 randomDelay: 43500 - type: alienBase missionWeights: 0: STR_ALIEN_BASE: 100 firstMonth: 25 executionOdds: 8 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionEarly missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 25 executionOdds: 25 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionMedium missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 35 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: alienRandomInvasionMissionLate missionWeights: 0: STR_ALIEN_RESEARCH: 100 STR_ALIEN_HARVEST: 100 STR_ALIEN_INFILTRATION: 100 STR_ALIEN_DOMINATION: 100 STR_ALIEN_BASE: 100 STR_ALIEN_FLYBY: 100 STR_ALIEN_DIPLOMACY: 10 firstMonth: 45 executionOdds: 33 startDelay: 24 randomDelay: 43500 - type: researchRetaliation executionOdds: 15 missionWeights: 0: STR_ALIEN_RETALIATION: 100 researchTriggers: STR_COMMANDER_PLUS: true startDelay: 20 randomDelay: 43500 targetBaseOdds: 100 useTable: false label: 1 - type: recurringRetaliation executionOdds: 20 missionWeights: 0: STR_ALIEN_RETALIATION: 100 firstMonth: 35 targetBaseOdds: 100 useTable: false label: 4 startDelay: 20 randomDelay: 43500 - type: recurringTerrorEarly firstMonth: 26 executionOdds: 40 missionWeights: 0: STR_ALIEN_TERROR: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: recurringTerror firstMonth: 32 executionOdds: 30 missionWeights: 0: STR_ALIEN_TERROR: 50 STR_ALIEN_TERROR_2: 50 regionWeights: 0: REGION_ALIEN_TERROR_CITIES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR3 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR4 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR5 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR6 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionLotus7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_BLACK_LOTUS: 100 regionWeights: 0: BLACK_LOTUS_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionDagon7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_CHURCH_OF_DAGON: 100 regionWeights: 0: DAGON_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionEXALT7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_EXALT: 100 regionWeights: 0: EXALT_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultApprehensionZSRR7 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CULT_APPREHENSION_ZSRR: 100 regionWeights: 0: ZSRR_APPREHENSION_REGION: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: false startDelay: 20 randomDelay: 43500 - type: CultActivityEXALT firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultHQBlackLotus firstMonth: 0 missionWeights: 0: STR_CULT_HQ_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HQ: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_HQ: true STR_DESTROY_BLACK_LOTUS: false startDelay: 1000 randomDelay: 1300 - type: CultHQZSRR firstMonth: 0 missionWeights: 0: STR_CULT_HQ_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HQ: 100 useTable: false researchTriggers: STR_ZSRR_HQ: true STR_DESTROY_ZSRR: false startDelay: 900 randomDelay: 1100 - type: CultHQEXALT firstMonth: 0 missionWeights: 0: STR_CULT_HQ_EXALT: 100 regionWeights: 0: REGION_EXALT_HQ: 100 useTable: false researchTriggers: STR_EXALT_HQ: true STR_DESTROY_EXALT: false startDelay: 300 randomDelay: 800 - type: CultHQDagon firstMonth: 0 missionWeights: 0: STR_CULT_HQ_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HQ: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_HQ: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 500 - type: MonsterHuntSingleTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralCold firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert firstMonth: 2 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #second activity - type: CultActivityEXALT1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon1 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon1 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate1 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold11 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert1 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert1 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 #third activity - type: CultActivityEXALT2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon2 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon2 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon2 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate2 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert2 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert2 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert2 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fourth activity - type: CultActivityEXALT3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon3 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon3 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon3 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate3 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold31 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert3 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert3 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert3 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # fifth activity - type: CultActivityEXALT4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon4 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon4 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon4 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold4 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert4 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert4 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert4 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # sixth activity - type: CultActivityEXALT5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon5 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon5 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon5 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold51 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold5 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert5 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert5 firstMonth: 2 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert5 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # seventh activity - type: CultActivityEXALT6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon6 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon6 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon6 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralTemperate6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackTemperate6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsTemperate6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_TEMPERATE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralJungle6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackJungle6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsJungle6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_JUNGLE: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunFewCold61 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHunSeveraCold6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackCold6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsCold6 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_COLD: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_COLD: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSingleDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SINGLE_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SINGLE_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntFewDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_FEW_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_FEW_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntSeveralDesert6 firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONSTERS_HUNT_SEVERAL_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_SEVERAL_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntPackDesert6 firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_MONSTERS_HUNT_PACK_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_PACK_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: MonsterHuntLotsDesert6 firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_MONSTERS_HUNT_LOTS_DESERT: 100 regionWeights: 0: REGION_MONSTERS_HUNT_LOTS_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 # eighth activity - type: CultActivityEXALT7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_EXALT: 100 regionWeights: 0: REGION_EXALT: 100 useTable: false researchTriggers: STR_EXALT: true STR_EXALT_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityZSRR7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_ZSRR: 100 regionWeights: 0: REGION_ZSRR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_ZSRR_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityBlackLotus7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS: 100 useTable: false researchTriggers: STR_BLACK_LOTUS: true STR_BLACK_LOTUS_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultActivityDagon7 firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_CULT_INVESTIGATION_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON: true STR_CHURCH_OF_DAGON_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutEXALT7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_EXALT: 100 regionWeights: 0: REGION_EXALT_HIDEOUT: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultHideoutZSRR7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_ZSRR: 100 regionWeights: 0: REGION_ZSRR_HIDEOUT: 100 useTable: false researchTriggers: STR_ZSRR_NETWORK: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultHideoutBlackLotus7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_HIDEOUT: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultHideoutDagon7 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CULT_HIDEOUT_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_HIDEOUT: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: CultBaseEXALT7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_EXALT: 100 regionWeights: 0: REGION_EXALT_BASE: 100 useTable: false researchTriggers: STR_EXALT_OPERATIONS: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: CultBaseZSRR7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_ZSRR: 100 regionWeights: 0: REGION_ZSRR_BASE: 100 useTable: false researchTriggers: STR_ZSRR_OPERATIONS: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: CultBaseBlackLotus7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_BLACK_LOTUS: 100 regionWeights: 0: REGION_BLACK_LOTUS_BASE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: CultBaseDagon7 firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CULT_BASE_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_BASE: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 # eighth activity end - type: monsterTerror firstMonth: 11 missionWeights: 0: STR_MONSTER_TERROR: 100 regionWeights: 0: STR_MONSTER_TERROR_REGION: 100 useTable: false executionOdds: 33 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: jarheadTerror firstMonth: 20 executionOdds: 7 missionWeights: 0: STR_JARHEAD_TERROR: 100 regionWeights: 0: STR_JARHEAD_TERROR_REGION: 100 useTable: false startDelay: 50 randomDelay: 48000 - type: jarheadFactory firstMonth: 20 executionOdds: 10 missionWeights: 0: STR_JARHEAD_FACTORY: 100 regionWeights: 0: REGION_JARHEAD_FACTORY: 100 useTable: false researchTriggers: STR_JARHEAD_INVESTIGATION: true startDelay: 50 randomDelay: 48000 - type: mansionDefenseEXALT firstMonth: 11 executionOdds: 9 missionWeights: 0: STR_CULT_MANSION_DEFENSE_EXALT: 100 regionWeights: 0: REGION_EXALT_MANSION_DEFENSE: 100 useTable: false researchTriggers: STR_EXALT_NETWORK: true STR_DESTROY_EXALT: false startDelay: 20 randomDelay: 43500 - type: DurathreadFactory firstMonth: 0 missionWeights: 0: STR_DURATHREAD_FACTORY: 100 regionWeights: 0: REGION_ZSRR_DURATHREAD_FACTORY: 100 useTable: false researchTriggers: STR_DURATHREAD_FACTORY_LOCATION: true STR_DURATHREAD_MANUFACTURING: false startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideout firstMonth: 10 #subscriber asked for initial delay executionOdds: 30 missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: false useTable: false maxRuns: 1 varName: NatashaMorozovaHideout startDelay: 20 randomDelay: 43500 - type: NatashaMorozovaHideoutEndGame firstMonth: 0 executionOdds: 5 maxRuns: 1 varName: NatashaMorozovaHideout missionWeights: 0: STR_NATASHA_MOROZOVA_HIDEOUT: 100 regionWeights: 0: REGION_NATASHA_MOROZOVA_HIDEOUT: 100 researchTriggers: STR_DOSSIER_NATASHA_MOROZOVA: true STR_DESTROY_ZSRR: true useTable: false startDelay: 20 randomDelay: 43500 - type: SoulHarvestDagon firstMonth: 5 executionOdds: 8 missionWeights: 0: STR_SOUL_HARVEST_CHURCH_OF_DAGON: 100 regionWeights: 0: REGION_DAGON_SOUL_HARVEST: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_NETWORK: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: TheyCameFromTheSea firstMonth: 10 executionOdds: 4 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_CHURCH_OF_DAGON_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: Depthpocalypse firstMonth: 30 executionOdds: 2 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTest firstMonth: 20 executionOdds: 5 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: zsrrGangWar firstMonth: 4 executionOdds: 7 missionWeights: 0: STR_ZSRR_GANG_WAR: 100 regionWeights: 0: REGION_ZSRR_GANG_WAR: 100 useTable: false researchTriggers: STR_ZSRR: true STR_DESTROY_ZSRR: false startDelay: 20 randomDelay: 43500 - type: blackLotusParty firstMonth: 5 executionOdds: 7 missionWeights: 0: STR_BLACK_LOTUS_PARTY: 100 regionWeights: 0: REGION_BLACK_LOTUS_PARTY: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_NETWORK: true STR_DESTROY_BLACK_LOTUS: false startDelay: 20 randomDelay: 43500 - type: loWoRefuge firstMonth: 0 missionWeights: 0: STR_LO_WO_REFUGE: 100 regionWeights: 0: REGION_LO_WO_REFUGE: 100 useTable: false maxRuns: 1 varName: LO_WO researchTriggers: STR_BLACK_LOTUS: true STR_DOSSIER_LO_WO: true startDelay: 20 randomDelay: 43500 - type: blackLotusShrine firstMonth: 0 executionOdds: 35 missionWeights: 0: STR_BLACK_LOTUS_SHRINE: 100 regionWeights: 0: REGION_BLACK_LOTUS_SHRINE: 100 useTable: false researchTriggers: STR_BLACK_LOTUS_OPERATIONS: true STR_BLACK_LOTUS_SHRINE_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: assassinClansBankRobbery firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_ASSASSIN_CLANS_BANK_ROBBERY: 100 regionWeights: 0: REGION_ASSASSIN_CLANS_BANK_ROBBERY: 100 useTable: false researchTriggers: STR_DESTROY_BLACK_LOTUS: true startDelay: 20 randomDelay: 43500 # zombie activities - type: ZombieInfestationBasicTemperate firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicTemperate1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicJungle1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicCold1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_COLD: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationBasicDesert1 firstMonth: 3 executionOdds: 5 missionWeights: 0: STR_ZOMBIE_INFESTATION_BASIC_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_BASIC_DESERT: 100 useTable: false researchTriggers: STR_ZOMBIE_ARE_BREEDING: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumTemperate firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumJungle firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumCold firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieInfestationMediumDesert firstMonth: 6 executionOdds: 3 missionWeights: 0: STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 regionWeights: 0: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT: 100 researchTriggers: STR_SENTIENT_ZOMBIE: false useTable: false startDelay: 20 randomDelay: 43500 - type: ZombieCatacombs firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_CATACOMBS: 100 regionWeights: 0: REGION_ZOMBIE_CATACOMBS: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: zombieHive firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_ZOMBIE_HIVE: 100 regionWeights: 0: REGION_ZOMBIE_HIVE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: vampireCastle firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_VAMPIRE_CASTLE: 100 regionWeights: 0: REGION_VAMPIRE_CASTLE: 100 researchTriggers: STR_FOLLOW_THE_ZOMBIES: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: mummyAbode firstMonth: 0 executionOdds: 12 missionWeights: 0: STR_MUMMY_ABODE: 100 regionWeights: 0: REGION_MUMMY_ABODE: 100 researchTriggers: STR_ZOMBIE_OVERLORDS: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeEarly firstMonth: 0 executionOdds: 65 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANCIENT_ZOMBIES: true STR_ANEXIS_OFFER: false useTable: false startDelay: 20 randomDelay: 43500 - type: ancientMummyAbodeLate firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_ANCIENT_MUMMY_ABODE: 100 regionWeights: 0: REGION_ANCIENT_MUMMY_ABODE: 100 researchTriggers: STR_ANEXIS_OFFER: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarEarly firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_HOLY_TRIAL: true STR_GOLDEN_ANKH: false useTable: false startDelay: 20 randomDelay: 43500 - type: MummyAbodeAltarLate firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MUMMY_ABODE_ALTAR: 100 regionWeights: 0: REGION_MUMMY_ABODE_ALTAR: 100 researchTriggers: STR_GOLDEN_ANKH: true STR_HOLY_TRIAL: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: pharaohTomb firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PHARAOH_TOMB: 100 regionWeights: 0: REGION_PHARAOH_TOMB: 100 researchTriggers: STR_MEET_THE_COVEN: true STR_PHARAOH_HAS_FALLEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: tlethMessengers missionWeights: 0: STR_TLETH_MESSENGERS: 100 useTable: false firstMonth: 0 executionOdds: 10 raceWeights: 0: STR_DEEP_ONE: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: tlethSurvey missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethSurvey1 missionWeights: 0: STR_TLETH_SURVEY: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 30 STR_AQUATOID: 70 researchTriggers: STR_DAGON: true startDelay: 20 randomDelay: 43500 - type: tlethRecon missionWeights: 0: STR_TLETH_RECON: 100 useTable: false firstMonth: 0 executionOdds: 15 raceWeights: 0: STR_DEEP_ONE: 50 STR_AQUATOID: 50 researchTriggers: STR_AQUATOID: true startDelay: 20 randomDelay: 43500 - type: nightOfTheLobsters firstMonth: 15 executionOdds: 4 missionWeights: 0: STR_NIGHT_OF_THE_LOBSTERS: 100 regionWeights: 0: REGION_NIGHT_OF_THE_LOBSTERS: 100 researchTriggers: STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: lobstermanHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_LOBSTERMAN_HUNT: 100 regionWeights: 0: REGION_LOBSTERMAN_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: hallucinoidHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HALLUCINOID_HUNT: 100 regionWeights: 0: REGION_HALLUCINOID_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: carcharodonHunt firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CARCHARODON_HUNT: 100 regionWeights: 0: REGION_CARCHARODON_HUNT: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: cruiseLinerRaid firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_CRUISE_LINER_RAID: 100 regionWeights: 0: REGION_CRUISE_LINER_RAID: 100 researchTriggers: STR_UNDERWATER_OPERATIONS: true STR_SEA_GUARD: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly0 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageEarly1 firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: DeepOneVillageLate firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_DEEP_ONE_VILLAGE_RAID: 100 regionWeights: 0: REGION_SHELF_DEEP_ONE: 100 researchTriggers: STR_DEEP_ONE_OUTPOST: true STR_DEEP_SEA_OPERATIONS: false STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: true useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly0 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethEarly1 firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_UNDERWATER_OPERATIONS: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: embassyOfTlethLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_EMBASSY_OF_TLETH: 100 regionWeights: 0: REGION_SHELF_TLETH_EMBASSY: 100 researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: AquatoidTrap firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_AQUATOID_TRAP: 100 regionWeights: 0: REGION_AQUATOID_TRAP: 100 researchTriggers: STR_CALL_OF_TLETH: true STR_UCITY: false useTable: false startDelay: 20 randomDelay: 43500 - type: UnderseaCity firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_UCITY: 100 regionWeights: 0: REGION_UCITY: 100 researchTriggers: STR_UCITY: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 - type: TasothFactory firstMonth: 0 missionWeights: 0: STR_TASOTH_FACTORY: 100 regionWeights: 0: REGION_TASOTH_FACTORY: 100 researchTriggers: STR_TERROR_FROM_THE_DEEP: true STR_DESTROY_TASOTH: false useTable: false startDelay: 20 randomDelay: 43500 # - type: AtlantisTemple # firstMonth: 0 # missionWeights: # 0: # STR_ATLANTIS_TEMPLE: 100 # regionWeights: # 0: # REGION_ATLANTIS_TEMPLE: 100 # researchTriggers: # STR_DESTROY_TASOTH: true # STR_STONE_OF_ATLANTIS: false # useTable: false # startDelay: 20 # randomDelay: 43500 - type: CyberwebLair firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair1 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebLair2 firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_CYBERWEB_LAIR: 100 regionWeights: 0: STR_CYBERWEB_REGION: 100 researchTriggers: STR_DURATHREAD_ORIGINS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebManufacturing firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_MANUFACTURING_PLANT: 100 regionWeights: 0: CYBERWEB_MANUFACTURING_REGION: 100 researchTriggers: STR_CYBERWEB_MANUFACTURING_PLANT: true STR_CYBERWEB_PLANS: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDimensionalPortal firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_CYBERWEB_DIMENSIONAL_PORTAL: 100 regionWeights: 0: CYBERWEB_DIMENSIONAL_PORTAL_REGION: 100 researchTriggers: STR_CYBERWEB_PLANS: true STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitial firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistInitialArcClosed firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERWEB_HEIST_WON: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistNormal firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebHeistLate firstMonth: 0 executionOdds: 2 missionWeights: 0: STR_CYBERWEB_HEIST: 100 regionWeights: 0: REGION_CYBERWEB_HEIST: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERWEB_TECHNOMAD: true useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebCenturionRampage firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE: 100 regionWeights: 0: STR_CYBERWEB_CENTURION_RAMPAGE_REGION: 100 researchTriggers: STR_CYBERWEB: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseFauna firstMonth: 0 executionOdds: 18 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_FAUNA: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dimensionXBaseDefenseArmy firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_DIMENSION_X_BASE_DEFENSE_ARMY: 100 regionWeights: 0: DIMENSION_X_BASE_DEFENSE_ARMY_REGION: 100 researchTriggers: STR_DIMENSION_X_DESERT_SECURED: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebFortressAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERWEB_FORTRESS_ASSAULT: 100 regionWeights: 0: CYBERWEB_FORTRESS_REGION: 100 researchTriggers: STR_CYBERWEB_FORTRESS: true STR_CYBERWEB_FORTRESS_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CyberwebDrednaughtAssault firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_CYBERDREDNAUGHT_ASSAULT: 100 regionWeights: 0: CYBERDREDNAUGHT_REGION: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 10 - type: hiddenCavesFew firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesFew3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HIDDEN_CAVES_FEW: 100 regionWeights: 0: REGION_HIDDEN_CAVES_FEW: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral2 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: hiddenCavesSeveral3 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HIDDEN_CAVES_SEVERAL: 100 regionWeights: 0: REGION_HIDDEN_CAVES_SEVERAL: 100 researchTriggers: STR_HIDDEN_CAVES: true STR_INTO_THE_DARK: false useTable: false startDelay: 20 randomDelay: 43500 - type: chtoniteMinibase firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CHTONITE_MINIBASE_ASSAULT: 100 regionWeights: 0: REGION_CHTONITE_MINIBASE: 100 researchTriggers: STR_ALIEN_SUBTERRANEAN_ACTIVITY: true useTable: false startDelay: 20 randomDelay: 43500 - type: crazedAntmenVillage firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_CRAZED_ANTMEN_VILLAGE: 100 regionWeights: 0: REGION_CRAZED_ANTMEN_VILLAGE: 100 researchTriggers: STR_SCORPION_KINGS_OFFER: true STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: shoggVillage1 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_SHOGG_VILLAGE: 100 regionWeights: 0: REGION_SHOGG_VILLAGE: 100 researchTriggers: STR_GOING_DEEPER: true useTable: false startDelay: 20 randomDelay: 43500 - type: scorpoidPalaceTakeover firstMonth: 0 missionWeights: 0: STR_SCORPOID_PALACE_TAKEOVER: 100 regionWeights: 0: REGION_SCORPOID_PALACE_TAKEOVER: 100 researchTriggers: STR_LIZARD_TRAP: true STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementEarly firstMonth: 0 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_SHIP_ANALYSIS: true STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: false useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidCaveSettlementLate firstMonth: 0 executionOdds: 24 missionWeights: 0: STR_REPTOID_CAVE_SETTLEMENT: 100 regionWeights: 0: REGION_REPTOID_CAVE_SETTLEMENT: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptoidAssassinationSquad firstMonth: 0 executionOdds: 28 missionWeights: 0: STR_REPTOID_ASSASSINATION_SQUAD: 100 regionWeights: 0: REGION_REPTOID_ASSASSINATION_SQUAD: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: reptiformerTowerEarly firstMonth: 24 executionOdds: 18 missionWeights: 0: STR_REPTIFORMER_TOWER: 100 regionWeights: 0: REGION_REPTIFORMER_TOWER: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidTemperate firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_TEMPERATE: 100 regionWeights: 0: REGION_CROC_RAID_TEMPERATE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: CrocRaidJungle firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_CROC_RAID_JUNGLE: 100 regionWeights: 0: REGION_CROC_RAID_JUNGLE: 100 researchTriggers: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: true useTable: false startDelay: 20 randomDelay: 43500 - type: pinkCaves firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_PINK_CAVES: 100 regionWeights: 0: PINK_CAVES_REGION: 100 researchTriggers: STR_CYBERWEB_PORTAL_SYSTEM: true STR_DIMENSION_X_DESERT_SECURED: false useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle1 firstMonth: 0 lastMonth: 14 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: deadCattle2 firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_DEAD_CATTLE: 100 regionWeights: 0: REGION_DEAD_CATTLE: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB1 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesMiB2 firstMonth: 6 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_MIB: 100 regionWeights: 0: REGION_CROP_CIRCLES_MIB: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCirclesZombie1 firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_CROP_CIRCLES_ZOMBIE: 100 regionWeights: 0: REGION_CROP_CIRCLES_ZOMBIE: 100 researchTriggers: STR_ZOMBIE_ARE_BREEDING: false useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles1 firstMonth: 0 lastMonth: 14 executionOdds: 30 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cropCircles2 firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_CROP_CIRCLES: 100 regionWeights: 0: REGION_CROP_CIRCLES: 100 researchTriggers: STR_ALIEN_ORIGINS: false useTable: false startDelay: 20 randomDelay: 43500 - type: madmanRampageEarly firstMonth: 0 lastMonth: 12 executionOdds: 12 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: madmanRampageLate firstMonth: 13 executionOdds: 4 missionWeights: 0: STR_MADMAN_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MADMAN: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageEarly firstMonth: 4 lastMonth: 18 executionOdds: 12 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: soldierRampageLate firstMonth: 19 executionOdds: 4 missionWeights: 0: STR_SOLDIER_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_MAD_SOLDIER: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageEarly firstMonth: 7 lastMonth: 20 executionOdds: 12 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: postalRampageLate firstMonth: 21 executionOdds: 4 missionWeights: 0: STR_POSTAL_RAMPAGE: 100 useTable: false regionWeights: 0: REGION_POSTAL: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypsePrisonBreak firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseCityRiot firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_CITY_RIOT: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_CITY_RIOT: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanup firstMonth: 21 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: cultOfApocalypseTownCleanupLate firstMonth: 27 executionOdds: 6 missionWeights: 0: STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 useTable: false regionWeights: 0: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP: 100 startDelay: 20 randomDelay: 43500 - type: communionOfApocalypseEarly executionOdds: 40 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_COMMUNION_OF_APOCALYPSE: true STR_OUTPOST_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: communionOfApocalypseLate executionOdds: 7 missionWeights: 0: STR_COMMUNION_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_COMMUNION_OF_APOCALYPSE: 100 researchTriggers: STR_MYSTERIES_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseTemperateLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertEarly executionOdds: 20 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_OUTPOST_OF_APOCALYPSE: true STR_CLERIC_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: outpostOfApocalypseDesertLate executionOdds: 2 missionWeights: 0: STR_OUTPOST_OF_APOCALYPSE_DESERT: 100 useTable: false regionWeights: 0: REGION_OUTPOST_OF_APOCALYPSE_DESERT: 100 researchTriggers: STR_CLERIC_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseEarly executionOdds: 20 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_TOWER_OF_APOCALYPSE: true STR_PONTIFF_OF_APOCALYPSE: false startDelay: 20 randomDelay: 43500 - type: towerOfApocalypseLate executionOdds: 3 missionWeights: 0: STR_TOWER_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_TOWER_OF_APOCALYPSE: 100 researchTriggers: STR_PONTIFF_OF_APOCALYPSE: true startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseEarly executionOdds: 50 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_CODEX_OF_THE_TRANSFIGURATION: true STR_DOOM_PORTAL_EXPLORED: false startDelay: 20 randomDelay: 43500 - type: lairOfApocalypseLate executionOdds: 5 missionWeights: 0: STR_LAIR_OF_APOCALYPSE: 100 useTable: false regionWeights: 0: REGION_LAIR_OF_APOCALYPSE: 100 researchTriggers: STR_DOOM_PORTAL_EXPLORED: true startDelay: 20 randomDelay: 43500 - type: projectSamael executionOdds: 40 missionWeights: 0: STR_PROJECT_SAMAEL: 100 useTable: false regionWeights: 0: REGION_PROJECT_SAMAEL: 100 researchTriggers: STR_PROJECT_SAMAEL: true STR_PROJECT_SAMAEL_PREVENTED: false maxRuns: 1 varName: projectSamael startDelay: 20 randomDelay: 43500 - type: hybridPurge firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_PURGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_PURGE: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm2 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm3 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridFarm4 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_FARM: 100 researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: chemTrails firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: chemTrails1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_CHEMTRAILS: 100 useTable: false regionWeights: 0: REGION_CHEMTRAILS: 100 researchTriggers: STR_CHEMTRAILS: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarm firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridCloningFarmLate firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_CLONING_FARM: 100 useTable: false regionWeights: 0: REGION_HYBRID_CLONING_FARM: 100 researchTriggers: STR_HYBRID_CLONING_FARM: true startDelay: 20 randomDelay: 43500 - type: hybridStorage firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: hybridStorageLate firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_STORAGE: 100 useTable: false regionWeights: 0: REGION_HYBRID_STORAGE: 100 researchTriggers: STR_HYBRID_STORAGE: true startDelay: 20 randomDelay: 43500 - type: superlaskaApprehension firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SUPERLASKA_APPREHENSION: 100 useTable: false regionWeights: 0: SUPERLASKA_APPREHENSION_REGION: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridTerrorIsland firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_HOLIDAY_RESORT_TERROR: 100 useTable: false regionWeights: 0: REGION_HOLIDAY_RESORT_TERROR: 100 researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridSmallConvoy1 firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_HYBRID_SMALL_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_SMALL_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridMediumConvoy1 firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_MEDIUM_GROUND_CONVOY: 100 regionWeights: 0: REGION_HYBRID_MEDIUM_CONVOY: 100 useTable: false researchTriggers: STR_HYBRID_NETWORK: true startDelay: 20 randomDelay: 43500 - type: hybridBase firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_HYBRID_BASE: 100 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridMeeting firstMonth: 0 executionOdds: 8 missionWeights: 0: STR_HYBRID_SECTOID_MEETING: 20 STR_HYBRID_MIB_MEETING: 10 useTable: false researchTriggers: STR_HYBRID_OPERATIONS: true startDelay: 20 randomDelay: 43500 - type: hybridControlEarly firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true STR_HYBRID_CONTROL_TAKEN: false startDelay: 20 randomDelay: 43500 - type: hybridControl firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_HYBRID_CONTROL_ASSAULT: 100 regionWeights: 0: REGION_HYBRID_CONTROL: 100 useTable: false researchTriggers: STR_HYBRID_CONTROLLERS: true startDelay: 20 randomDelay: 43500 - type: arachnoquake firstMonth: 5 executionOdds: 4 missionWeights: 0: STR_ARACHNOQUAKE: 100 useTable: false regionWeights: 0: REGION_ARACHNOQUAKE: 100 startDelay: 20 randomDelay: 43500 - type: bloodMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLOOD_MOON: 100 useTable: false regionWeights: 0: REGION_BLOOD_MOON: 100 researchTriggers: STR_WEREWOLF: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: blackMoon firstMonth: 6 executionOdds: 5 missionWeights: 0: STR_BLACK_MOON: 100 useTable: false regionWeights: 0: REGION_BLACK_MOON: 100 researchTriggers: STR_WERECAT: true STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: chryssalidVillage firstMonth: 26 executionOdds: 4 missionWeights: 0: STR_CHRYSSALID_VILLAGE: 100 useTable: false regionWeights: 0: REGION_CHRYSSALID_VILLAGE_JUNGLE: 100 startDelay: 20 randomDelay: 43500 - type: deepOnesRituals firstMonth: 11 executionOdds: 20 missionWeights: 0: STR_DEEP_ONES_RITUALS: 100 useTable: false regionWeights: 0: REGION_DEEP_ONES_RITUALS: 100 researchTriggers: STR_MESSENGERS_OF_DAGON: true STR_DESTROY_TASOTH: false startDelay: 20 randomDelay: 43500 - type: deepOnesRitualsLate firstMonth: 11 executionOdds: 3 missionWeights: 0: STR_DEEP_ONES_RITUALS: 100 useTable: false regionWeights: 0: REGION_DEEP_ONES_RITUALS: 100 researchTriggers: STR_DESTROY_TASOTH: true startDelay: 20 randomDelay: 43500 - type: mibCoverup firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibCoverup1 firstMonth: 22 executionOdds: 5 missionWeights: 0: STR_MIB_COVERUP: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 25 STR_SOUTH_AMERICA: 15 STR_EUROPE: 18 STR_NORTH_AFRICA: 15 STR_SOUTHERN_AFRICA: 15 STR_CENTRAL_ASIA: 16 STR_SOUTH_EAST_ASIA: 20 STR_SIBERIA: 2 STR_AUSTRALASIA: 11 STR_ARCTIC: 8 STR_PACIFIC: 6 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 20 randomDelay: 43500 - type: mibBase firstMonth: 28 executionOdds: 3 missionWeights: 0: STR_MIB_BASE: 100 useTable: false regionWeights: 0: STR_NORTH_AMERICA: 6 STR_SOUTH_AMERICA: 7 STR_EUROPE: 4 STR_NORTH_AFRICA: 6 STR_SOUTHERN_AFRICA: 3 STR_CENTRAL_ASIA: 4 STR_SOUTH_EAST_ASIA: 7 STR_SIBERIA: 8 STR_AUSTRALASIA: 5 STR_ARCTIC: 2 STR_PACIFIC: 1 researchTriggers: STR_MIB_ACTIVITY: true startDelay: 50 randomDelay: 48000 - type: zombieLab firstMonth: 0 executionOdds: 50 missionWeights: 0: STR_MAGMA_LAB: 100 useTable: false regionWeights: 0: REGION_MAGMA_LAB: 100 researchTriggers: STR_MAGMA_MISSION_MAGMA_LAB: true STR_ZOMBIE_IMPLANT: false startDelay: 20 randomDelay: 43500 - type: tankFactory firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_MAGMA_TANK_FACTORY_SAVED: false startDelay: 20 randomDelay: 43500 - type: tankFactoryLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_TANK_FACTORY: 100 useTable: false regionWeights: 0: REGION_MAGMA_TANK_FACTORY: 100 researchTriggers: STR_MAGMA_TANK_FACTORY_SAVED: true startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactor firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_03: true STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: false startDelay: 20 randomDelay: 43500 - type: chainsawbotsReactorLater firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_MAGMA_REACTOR_CHAINSAWBOTS: 100 useTable: false regionWeights: 0: REGION_MAGMA_REACTOR_CHAINSAWBOTS: 100 researchTriggers: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutStandard firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironStakeoutSearch firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_OSIRON_STAKEOUT: 100 useTable: false regionWeights: 0: REGION_OSIRON_STAKEOUT: 100 researchTriggers: STR_ZOMBIE_IMPLANT_ORIGINS: true STR_HUMAN_OSIRON_BOSS: false startDelay: 20 randomDelay: 43500 - type: osironNest firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_NEST: 100 useTable: false regionWeights: 0: REGION_OSIRON_WAREHOUSE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironCruise firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_OSIRON_CRUISE: 100 useTable: false regionWeights: 0: REGION_OSIRON_CRUISE: 100 researchTriggers: STR_OSIRON: true startDelay: 20 randomDelay: 43500 - type: osironAATrade firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_OSIRON_AA_AMMO_TRADE: 100 useTable: false regionWeights: 0: REGION_OSIRON_AA_WAREHOUSE: 100 researchTriggers: STR_OSIRON_AA_AMMO_TRADE: true startDelay: 20 randomDelay: 43500 - type: syndicateChupacabrasLab firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_SYNDICATE_CHUPACABRAS_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_CHUPACABRAS_LAB: 100 researchTriggers: STR_MESSAGE_FROM_MAGMA_02: true STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateWarehouse firstMonth: 0 executionOdds: 30 missionWeights: 0: STR_SYNDICATE_WAREHOUSE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_WAREHOUSE: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabStandard firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_SYNDICATE: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: syndicateLabSearch firstMonth: 0 executionOdds: 60 missionWeights: 0: STR_SYNDICATE_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_LAB: 100 researchTriggers: STR_ZOMBIE_IMPLANT_INVESTIGATION: true STR_ZOMBIE_IMPLANT_VIRUS: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabEarly firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_SYNDICATE_EXPERIMENTS: true STR_MONSTERS_INC: false startDelay: 20 randomDelay: 43500 - type: syndicateMonsterLabRegular firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_SYNDICATE_MONSTER_LAB: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MONSTER_LAB: 100 researchTriggers: STR_MONSTERS_INC: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: spiderSiberia firstMonth: 0 executionOdds: 80 missionWeights: 0: STR_SPIDER_SIBERIA: 100 useTable: false regionWeights: 0: REGION_SPIDER_SIBERIA: 100 researchTriggers: STR_SYNDICATE_CHRYSSALID_RESEARCH: true STR_SPIDER_SIBERIA_COMPLETE: false startDelay: 20 randomDelay: 43500 - type: syndicateMansionDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_MANSION_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_MANSION_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_COUNCIL_MEMBER: false startDelay: 5000 randomDelay: 25000 - type: syndicateOldArchivesDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_OLD_XCOM_DATA_REEL: false startDelay: 5000 randomDelay: 25000 - type: syndicateReactorDefense firstMonth: 0 executionOdds: 100 missionWeights: 0: STR_REACTOR_DEFENSE_SYNDICATE: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_REACTOR_DEFENSE: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_REACTOR_SAVED_FROM_SYNDICATE: false startDelay: 5000 randomDelay: 25000 - type: syndicateRetaliation executionOdds: 100 missionWeights: 0: STR_SYNDICATE_RETALIATION: 100 researchTriggers: STR_SYNDICATE_PISSED: true STR_SYNDICATE_REPULSED: false startDelay: 150 targetBaseOdds: 100 useTable: false - type: MiBRetaliation firstMonth: 35 executionOdds: 7 missionWeights: 0: STR_MIB_RETALIATION: 100 startDelay: 150 targetBaseOdds: 100 useTable: false - type: syndicatePhase1 firstMonth: 0 executionOdds: 70 missionWeights: 0: STR_SYNDICATE_PHASE_1: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_1: 100 researchTriggers: STR_SYNDICATE_NETWORK: true STR_SYNDICATE_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: syndicatePhase2 firstMonth: 0 executionOdds: 85 missionWeights: 0: STR_SYNDICATE_PHASE_2: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_PHASE_2: 100 researchTriggers: STR_SYNDICATE_SUMMARY: true STR_SYNDICATE_HQ: false startDelay: 20 randomDelay: 43500 - type: syndicateHQ firstMonth: 0 executionOdds: 90 missionWeights: 0: STR_SYNDICATE_HQ: 100 useTable: false regionWeights: 0: REGION_SYNDICATE_HQ: 100 researchTriggers: STR_SYNDICATE_HQ_ACCESS: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobJungle1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_JUNGLE: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_JUNGLE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMobDesert1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MOB_DESERT: 100 regionWeights: 0: REGION_MONSTER_VS_MOB_DESERT: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsPolice1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_POLICE_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_POLICE_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: MonstersVsMilitary1 firstMonth: 3 executionOdds: 2 missionWeights: 0: STR_MONSTER_VS_MILITARY_TEMPERATE: 100 regionWeights: 0: REGION_MONSTER_VS_MILITARY_TEMPERATE: 100 researchTriggers: STR_MONSTERS_FINAL_SOLUTION: false startDelay: 20 randomDelay: 43500 - type: siloAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_SILO_ATTACK: 100 regionWeights: 0: REGION_SILO_ATTACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienDowntownAttack firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_DOWNTOWN_ATTACK: 100 regionWeights: 0: REGION_ALIEN_DOWNTOWN_ATRACK: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: alienPurge firstMonth: 32 executionOdds: 10 missionWeights: 0: STR_ALIEN_PURGE: 100 regionWeights: 0: REGION_ALIEN_PURGE: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: cybermines firstMonth: 27 executionOdds: 5 missionWeights: 0: STR_CYBERMINES: 100 regionWeights: 0: REGION_CYBERMINES: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: meridianHunting firstMonth: 0 executionOdds: 7 missionWeights: 0: STR_MERIDIAN_HUNTING: 100 regionWeights: 0: REGION_MERIDIAN_HUNTING: 100 researchTriggers: STR_DOSSIER_MERIDIAN_HUNTER: true STR_MERIDIAN_HUNTED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigation firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: industrialInvestigationLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_INDUSTRIAL_INVESTIGATION: 100 regionWeights: 0: REGION_INDUSTRIAL_INVESTIGATION: 100 researchTriggers: STR_COVER_WORKERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: skiResort firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_CULT_CONTAINED: false useTable: false startDelay: 20 randomDelay: 43500 - type: skiResortLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SKI_RESORT: 100 regionWeights: 0: REGION_SKI_RESORT: 100 researchTriggers: STR_COVER_SPORTSMEN: true STR_MILESTONE_3: true STR_BLACK_LOTUS_PSI_GENERATOR: false STR_RED_DAWN_KEYCARD: false STR_DAGON_STATUE: false STR_BRAINER_CRACKED: false useTable: false startDelay: 20 randomDelay: 43500 - type: surftime firstMonth: 0 executionOdds: 22 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: false useTable: false startDelay: 20 randomDelay: 43500 - type: surftimeLate firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_SURFTIME: 100 regionWeights: 0: REGION_SURFTIME: 100 researchTriggers: STR_COVER_SURFERS: true STR_MILESTONE_3: true useTable: false startDelay: 20 randomDelay: 43500 - type: stormSeizure firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_STORM_SEIZURE: 100 regionWeights: 0: STORM_SEIZURE_REGION: 100 researchTriggers: STR_ZSRR_STORM_TRADE: true useTable: false startDelay: 20 randomDelay: 43500 - type: barnOfGore firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_BARN_OF_GORE: 100 regionWeights: 0: REGION_BARN_OF_GORE: 100 researchTriggers: STR_ZOMBIE_PARASITE: true useTable: false startDelay: 20 randomDelay: 43500 - type: tradingWithTheWizkids firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_TRADING_WITH_THE_WIZKIDS: 100 regionWeights: 0: TRADING_WITH_THE_WIZKIDS_REGION: 100 researchTriggers: STR_OSIRON: true useTable: false startDelay: 20 randomDelay: 43500 - type: cavemenCamping firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_CAVEMEN_CAMPING: 100 regionWeights: 0: REGION_CAVEMEN_CAMPING: 100 researchTriggers: STR_HIDDEN_CAVES: true useTable: false startDelay: 20 randomDelay: 43500 - type: shadyTavernRaid firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_RAID: 100 regionWeights: 0: REGION_SHADY_TAVERN_RAID: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-12, -13, -14, -15] label: 11 startDelay: 20 randomDelay: 43500 - type: shadyTavernInvestigation firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_INVESTIGATION: 100 regionWeights: 0: REGION_SHADY_TAVERN_INVESTIGATION: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -13, -14, -15] label: 12 startDelay: 20 randomDelay: 43500 - type: shadyTavernExtraction firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_EXTRACTION: 100 regionWeights: 0: REGION_SHADY_TAVERN_EXTRACTION: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -14, -15] label: 13 startDelay: 20 randomDelay: 43500 - type: shadyTavernPickup firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_PICKUP: 100 regionWeights: 0: REGION_SHADY_TAVERN_PICKUP: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -13, -15] label: 14 startDelay: 20 randomDelay: 43500 - type: shadyTavernMiBTrap firstMonth: 0 executionOdds: 6 missionWeights: 0: STR_WESTMEN_TAVERN_MIB_TRAP: 100 regionWeights: 0: REGION_SHADY_TAVERN_MIB_TRAP: 100 researchTriggers: STR_BASIC_OPERATIONS: true STR_POSTAL_INTERROGATED: true useTable: false conditionals: [-11, -12, -13, -14] label: 15 startDelay: 20 randomDelay: 43500 - type: oozeNest firstMonth: 0 executionOdds: 5 missionWeights: 0: STR_OOZE_NEST: 100 regionWeights: 0: REGION_OOZE_NEST: 100 researchTriggers: STR_HAZMAT_ARMOR: true STR_EXPLOSIVES_LICENCE: true useTable: false startDelay: 20 randomDelay: 43500 - type: alienInfiltrationHurryUpRedDawn firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_ZSRR: false maxRuns: 1 varName: alienInfiltrationHurryUpRedDawn - type: alienInfiltrationHurryUpBlackLotus firstMonth: 24 missionWeights: 0: STR_ALIEN_INFILTRATION: 100 researchTriggers: STR_DESTROY_BLACK_LOTUS: false maxRuns: 1 varName: alienInfiltrationHurryUpBlackLotus - type: alienInfiltrationHurryUpEXALT missionWeights: 0: STR_ALIEN_INFILTRATION: 100 firstMonth: 24 researchTriggers: STR_DESTROY_EXALT: false maxRuns: 1 varName: alienInfiltrationHurryUpEXALT - type: TheyCameFromTheSeaHurryUp firstMonth: 24 executionOdds: 50 missionWeights: 0: STR_THEY_CAME_FROM_THE_SEA: 100 regionWeights: 0: REGION_THEY_CAME_FROM_THE_SEA: 100 useTable: false researchTriggers: STR_DESTROY_CHURCH_OF_DAGON: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp firstMonth: 32 executionOdds: 15 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: DepthpocalypseHurryUp2 firstMonth: 40 executionOdds: 35 missionWeights: 0: STR_DEPTHPOCALYPSE: 100 regionWeights: 0: REGION_DEPTHPOCALYPSE: 100 useTable: false researchTriggers: STR_DEEP_SEA_OPERATIONS: false startDelay: 20 randomDelay: 43500 - type: SyndicateFieldTestHurryUp firstMonth: 30 executionOdds: 25 missionWeights: 0: STR_SYNDICATE_FIELD_TEST: 100 regionWeights: 0: REGION_SYNDICATE_FIELD_TEST: 100 useTable: false researchTriggers: STR_SYNDICATE_SCIENTIST: true STR_SYNDICATE_HQ_DEFEATED: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponDeliveryEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_WEAPON_DELIVERY: 100 regionWeights: 0: REGION_UAC_WEAPON_DELIVERY: 100 useTable: false researchTriggers: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION: true STR_UAC_MILITARY: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponDeliveryLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_WEAPON_DELIVERY: 100 regionWeights: 0: REGION_UAC_WEAPON_DELIVERY: 100 useTable: false researchTriggers: STR_UAC_MILITARY: true startDelay: 20 randomDelay: 43500 - type: UAC_WeaponLabEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_WEAPON_LAB: 100 regionWeights: 0: REGION_UAC_WEAPON_LAB: 100 useTable: false researchTriggers: STR_UAC_MILITARY: true STR_UAC_CONSPIRACY: false startDelay: 20 randomDelay: 43500 - type: UAC_WeaponLabLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_WEAPON_LAB: 100 regionWeights: 0: REGION_UAC_WEAPON_LAB: 100 useTable: false researchTriggers: STR_UAC_CONSPIRACY: true startDelay: 20 randomDelay: 43500 - type: UAC_OfficeEarly firstMonth: 1 executionOdds: 50 missionWeights: 0: STR_UAC_OFFICE: 100 regionWeights: 0: REGION_UAC_OFFICE: 100 useTable: false researchTriggers: STR_UAC_CONSPIRACY: true STR_UAC_MANAGER: false startDelay: 20 randomDelay: 43500 - type: UAC_OfficeLate firstMonth: 1 executionOdds: 5 missionWeights: 0: STR_UAC_OFFICE: 100 regionWeights: 0: REGION_UAC_OFFICE: 100 useTable: false researchTriggers: STR_UAC_MANAGER: true startDelay: 20 randomDelay: 43500 - type: xComSlanderShareAA firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: 100 researchTriggers: STR_SHARE_ALLOY_AMMO_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareTerramite firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH: 100 researchTriggers: STR_SHARE_TERRAMITE_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderSharePowerSourceMiniaturization firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: 100 researchTriggers: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareEleriumExplosives firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: 100 researchTriggers: STR_SHARE_ELERIUM_EXPLOSIVES_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderShareAlienGardens firstMonth: 0 executionOdds: 4 missionWeights: 0: STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: 100 regionWeights: 0: REGION_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: 100 researchTriggers: STR_SHARE_ALIEN_GARDENS_TECH: true useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderBlackLotusUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: 100 researchTriggers: STR_BLACK_LOTUS_PSI_GENERATOR: true STR_DESTROY_BLACK_LOTUS: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderChurchOfDagonUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: 100 researchTriggers: STR_DAGON_STATUE: true STR_DESTROY_CHURCH_OF_DAGON: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderZSRRUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_ZSRR_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_ZSRR_UNFINISHED: 100 researchTriggers: STR_RED_DAWN_KEYCARD: true STR_DESTROY_ZSRR: false useTable: false startDelay: 20 randomDelay: 43500 - type: xComSlanderEXALTUnfinished firstMonth: 0 executionOdds: 20 missionWeights: 0: STR_XCOM_SLANDER_EXALT_UNFINISHED: 100 regionWeights: 0: REGION_XCOM_SLANDER_EXALT_UNFINISHED: 100 researchTriggers: STR_BRAINER_CRACKED: true STR_PSICLONE: true STR_DESTROY_EXALT: false useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionEarly firstMonth: 3 lastMonth: 10 executionOdds: 15 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueApprehensionLate firstMonth: 11 executionOdds: 5 missionWeights: 0: STR_LEAGUE_APPREHENSION: 100 regionWeights: 0: REGION_LEAGUE_APPREHENSION: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: leagueNode firstMonth: 13 executionOdds: 3 missionWeights: 0: STR_LEAGUE_NODE: 100 regionWeights: 0: REGION_LEAGUE_NODE: 100 researchTriggers: STR_LEAGUE_APPREHENDED: true useTable: false startDelay: 20 randomDelay: 43500 - type: cyberdrednaught firstMonth: 0 missionWeights: 0: STR_CYBERWEB_DOMINATION: 100 regionWeights: 0: REGION_HELLO_WORLD: 100 researchTriggers: STR_CYBERWEB_HQ: true STR_CYBERDREDNAUGHT_SECURED: false useTable: false startDelay: 20 randomDelay: 17500 - type: DimensionXIncursionFewTemperate firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralTemperate firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewJungle firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralJungle firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewCold firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralCold firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionFewDesert firstMonth: 0 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_FEW_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_FEW_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXIncursionSeveralDesert firstMonth: 8 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyTemperate firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_TEMPERATE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_TEMPERATE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyJungle firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_JUNGLE: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_JUNGLE: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyCold firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_COLD: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_COLD: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: DimensionXPartyDesert firstMonth: 3 executionOdds: 1 missionWeights: 0: STR_DIMENSION_X_PARTY_DESERT: 100 regionWeights: 0: REGION_DIMENSION_X_PARTY_DESERT: 100 researchTriggers: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: false useTable: false startDelay: 20 randomDelay: 43500 - type: LobstermanUSOFleetCruiser firstMonth: 0 executionOdds: 25 missionWeights: 0: STR_LOBSTERMAN_USO_FLEET_CRUISER: 100 regionWeights: 0: REGION_LOBSTERMAN_USO_FLEET_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: CarcharodonUSOFleetCruiser firstMonth: 0 executionOdds: 45 missionWeights: 0: STR_CARCHARODON_USO_HEAVY_CRUISER: 100 regionWeights: 0: REGION_CARCHARODON_USO_HEAVY_CRUISER: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: marineBaseDefense firstMonth: 0 executionOdds: 15 missionWeights: 0: STR_MARINE_BASE_DEFENSE: 100 regionWeights: 0: REGION_MARINE_BASE_DEFENSE: 100 researchTriggers: STR_DEEP_SEA_OPERATIONS: true useTable: false startDelay: 20 randomDelay: 43500 - type: frontierPsychiatrist firstMonth: 0 executionOdds: 33 missionWeights: 0: STR_ASYLUM_APPARITIONS: 100 regionWeights: 0: REGION_ASYLUM_APPARITIONS: 100 researchTriggers: STR_PARAPSYCHOLOGY: true STR_COVER_SCIENTISTS: true STR_ASYLUM_APPARITIONS_COMPLETED: false useTable: false startDelay: 20 randomDelay: 43500 - type: dreamscapeVilla firstMonth: 0 executionOdds: 10 missionWeights: 0: STR_DREAMSCAPE_VILLA: 100 regionWeights: 0: REGION_DREAMSCAPE_VILLA: 100 researchTriggers: STR_DREAMING: true useTable: false startDelay: 20 randomDelay: 43500 - type: dreamscapeNecromancerDungeon firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_DREAMSCAPE_NECROMANCERS_DUNGEON: 100 regionWeights: 0: REGION_NECROMANCERS_DUNGEON: 100 researchTriggers: STR_DREAMING: true STR_DREAMSCAPE_EXPLORED: true useTable: false startDelay: 20 randomDelay: 43500 - type: davidVincentHouse firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DAVID_VINCENT_HOUSE: 100 regionWeights: 0: REGION_DAVID_VINCENT_HOUSE: 100 useTable: false maxRuns: 1 varName: SCIENTIST_HOUSE researchTriggers: STR_DOSSIER_DAVID_VINCENT: true STR_MIB_AGENT: true startDelay: 20 randomDelay: 43500 - type: gertrudeEllisonAmbush firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_GERTRUDE_ELLISON_AMBUSH: 100 regionWeights: 0: REGION_GERTRUDE_ELLISON_AMBUSH: 100 useTable: false maxRuns: 1 varName: GERTRUDE_ELLISON_AMBUSH researchTriggers: STR_DOSSIER_GERTRUDE_ELLISON: true startDelay: 20 randomDelay: 43500 - type: drHadriexCruise firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_DR_HADRIEX_CRUISE: 100 regionWeights: 0: REGION_DR_HADRIEX_CRUISE: 100 useTable: false maxRuns: 1 varName: DR_HADRIEX_CRUISE researchTriggers: STR_DOSSIER_DR_HADRIEX: true STR_MILESTONE_2_SUMMARY: true STR_ASYLUM_APPARITIONS_COMPLETED: true startDelay: 20 randomDelay: 43500 - type: horrorsOfAntarctica firstMonth: 16 executionOdds: 10 missionWeights: 0: STR_POLAR_BASE_THE_THING: 100 regionWeights: 0: REGION_THE_THING: 100 useTable: false maxRuns: 1 varName: POLAR_BASE_THE_THING startDelay: 20 randomDelay: 43500 - type: MongornKingCave firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MONGORN_KING_CAVE: 100 regionWeights: 0: REGION_MONGORN_KING_CAVE: 100 researchTriggers: STR_MONGORN_CORPSE: true STR_MONSTERS_FINAL_SOLUTION: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescue firstMonth: 0 executionOdds: 40 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_SPACE_FLIGHT: true STR_MAGMA_CONTACT: true STR_MAGMA_COSMONAUTS_SAVED: false useTable: false startDelay: 20 randomDelay: 43500 - type: CosmonautsRescueRepeat firstMonth: 0 executionOdds: 3 missionWeights: 0: STR_MAGMA_COSMONAUTS_RESCUE: 100 regionWeights: 0: REGION_MOON_COSMONAUT_RESCUE: 100 researchTriggers: STR_MAGMA_COSMONAUTS_SAVED: true useTable: false startDelay: 20 randomDelay: 43500 - type: moonHyperwaveRelay firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_HYPERWAVE_RELAY: 100 regionWeights: 0: REGION_MOON_HYPERWAVE_RELAY: 100 researchTriggers: STR_LUNAR_SATELLITE_OBSERVATION: true STR_MOON_HYPERWAVE_RELAY_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonUndergroundConduits firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_UNDERGROUND_CONDUITS: 100 regionWeights: 0: REGION_MOON_UNDERGROUND_CONDUITS: 100 researchTriggers: STR_MOON_HYPERWAVE_RELAY_ANALYSIS: true STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonySuburbs firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_SUBURBS: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_SUBURBS: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY: true STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyMain firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_MAIN: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_MAIN: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_DATA: true STR_ALIEN_LUNAR_COLONY_SECRETS: false useTable: false startDelay: 20 randomDelay: 43500 - type: moonAlienColonyCore firstMonth: 0 executionOdds: 75 missionWeights: 0: STR_MOON_ALIEN_COLONY_CORE: 100 regionWeights: 0: REGION_MOON_ALIEN_COLONY_CORE: 100 researchTriggers: STR_ALIEN_LUNAR_COLONY_SECRETS: true STR_CYDONIA_OR_BUST: false useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFOearly firstMonth: 1 lastMonth: 6 executionOdds: 5 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFO firstMonth: 7 lastMonth: 12 executionOdds: 3 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 - type: DownedUFOlate firstMonth: 13 lastMonth: 25 executionOdds: 1 missionWeights: 0: STR_DOWNED_UFO: 100 regionWeights: 0: REGION_DOWNED_UFO: 100 useTable: false startDelay: 20 randomDelay: 43500 # - type: adventRecon # missionWeights: # 0: # STR_ADVENT_RECON: 100 # useTable: false # firstMonth: 0 # executionOdds: 99 # raceWeights: # 0: # STR_ADVENT: 50 # startDelay: 20 # randomDelay: 43500 - type: alienEmbassyEnvoy missionWeights: 0: STR_ALIEN_EMBASSY_ENVOY: 100 useTable: false firstMonth: 0 executionOdds: 95 researchTriggers: STR_ALIEN_KEY: false STR_ALIEN_INFILTRATION_DETAILS_PREQ: true raceWeights: 0: STR_MUTON: 100 startDelay: 20 randomDelay: 43500 #### TRASH #### # - type: dimensionX_Wreck # firstMonth: 0 # missionWeights: # 0: # STR_DIMENSION_X_WRECK: 100 # regionWeights: # 0: # DIMENSION_X_WRECK_REGION: 100 # researchTriggers: # STR_LOST_USO: true # STR_DIMENSION_X_WRECK_SECURED: false # useTable: false # startDelay: 20 # randomDelay: 43500 # FILE: user/mods/XComFiles/Ruleset/music_XCOMFILES.rul musics: - type: GMDEFEND catPos: 3 normalization: 0.76 - type: GMENBASE catPos: 6 normalization: 0.83 - type: GMGEO1 catPos: 0 normalization: 1.19 - type: GMGEO2 catPos: 18 normalization: 1.0 - type: GMGEO3 - type: GMGEO4 - type: GMGEO5 - type: GMGEO6 - type: GMGEO7 - type: GMGEO8 - type: GMGEO9 - type: GMGEO10 - type: GMINTER catPos: 2 normalization: 0.74 - type: GMINTRO1 catPos: 19 normalization: 0.8 - type: GMINTRO2 catPos: 20 normalization: 0.8 - type: GMINTRO3 catPos: 21 normalization: 0.8 - type: GMLOSE catPos: 10 normalization: 1.0 - type: GMMARS catPos: 9 normalization: 0.92 - type: GMNEWMAR catPos: 8 normalization: 0.81 - type: GMSTORY catPos: 12 normalization: 1.0 - type: GMTACTIC catPos: 17 normalization: 1.14 - type: GMTACTIC1 - type: GMTACTIC2 - type: GMTACTIC3 - type: GMTACTIC4 - type: GMTACTIC5 - type: GMTACTIC6 - type: GMTACTIC7 - type: GMTACTIC8 - type: GMTACTIC9 - type: GMTACTIC10 - type: GMWIN catPos: 11 normalization: 0.84 - type: THING normalization: 2.44 - type: TENKA_RAZOR normalization: 1.0 - type: AS_2_INTRO normalization: 1.0 - type: AS_2_THEME normalization: 1.0 - type: AS_2_AMBIENT_02 normalization: 1.0 - type: AS_2_AMBIENT_03 normalization: 1.0 - type: TFTD_AQUA normalization: 1.0 - type: ZIZZ_STUDIO_SPOOKY_SCAPE normalization: 1.0 - type: HL1_VAGUE_VOICES normalization: 1.0 - type: AS_2_AMBIENT_01 normalization: 1.0 - type: FAL_03_KHANS normalization: 1.0 - type: FAL_15_CONTRASTS normalization: 1.0 - type: FAL_16_ALLCLEAR normalization: 1.0 - type: HL1_4_SPACEOCEAN normalization: 1.0 - type: HL1_10_VALVE normalization: 1.0 - type: RP_04_CHILD normalization: 1.0 - type: SW_MONSTER normalization: 1.0 - type: SOF2_AIRPORT normalization: 1.0 - type: SR2_SPACE normalization: 1.0 - type: TENKA_DARKSC normalization: 1.0 - type: UNREAL2_04_APPR normalization: 1.0 - type: W3_CALM normalization: 1.0 - type: FRO_PSY normalization: 1.0 - type: ORDMAP normalization: 1.0 - type: ATRMAP normalization: 1.0 - type: CYBORG_WARRIORS normalization: 1.0 - type: PREDATOR normalization: 1.0 - type: DW_SHOCK normalization: 1.0 - type: TENKA_TENKOID normalization: 1.0 - type: UNR2_INTRO normalization: 1.0 - type: EIGHT normalization: 1.0 - type: WAR1 normalization: 1.0 - type: HELLGATE normalization: 1.0 - type: SYNDWAR1 normalization: 1.0 - type: DARKMIST normalization: 1.0 - type: DOOMHUNT normalization: 1.0 - type: DOOMGATE normalization: 1.0 - type: SS_HYD normalization: 1.0 - type: WOLFMOON normalization: 1.0 FILE: user/mods/XComFiles/Ruleset/ratings_XCOMFILES.rul missionRatings: 2000: STR_MS_RATING_2000 1500: STR_MS_RATING_1500 1000: STR_MS_RATING_1000 750: STR_MS_RATING_750 500: STR_MS_RATING_500 350: STR_MS_RATING_350 150: STR_MS_RATING_150 75: STR_MS_RATING_75 0: STR_MS_RATING_0 -200: STR_MS_RATING_BAD -350: STR_MS_RATING_WORSE -500: STR_MS_RATING_TERRIBLE -1000: STR_MS_RATING_DISASTER -51000: STR_MS_RATING_EPIC_FAIL monthlyRatings: 10000: STR_MT_RATING_10K 5000: STR_MT_RATING_5K 2000: STR_MT_RATING_2K 1000: STR_MT_RATING_1K 500: STR_MT_RATING_500 250: STR_MT_RATING_250 0: STR_MT_RATING_0 -350: STR_MT_RATING_BAD -9999: STR_MT_RATING_JOKE FILE: user/mods/XComFiles/Ruleset/regions_XCOMFILES.rul regions: - delete: STR_NORTH_ATLANTIC - delete: STR_SOUTH_ATLANTIC - delete: STR_INDIAN_OCEAN - delete: STR_SOUTHERN_AFRICA # START OF DREAMSCAPE VILLA - type: REGION_DREAMSCAPE_VILLA missionZones: - #ARCTIC - [19.56, 19.56, -50.03, -50.03, -3000] # Cracow - [77.25, 77.25, -28.625, -28.625, -3000] # Delhi - [12.5, 12.5, -41.875, -41.875, -3000] # Rome - [39.91, 39.91, -20.73, -20.73, -3000] # Mecca - [36.5, 36.5, -33, -33, -3000] # Jerusalem - [17.24, 17.24, -49.07, -49.07, -3000] # Velehrad - [22.30, 22.30, -38.29, -38.29, -3000] # Delphi # END OF DREAMSCAPE VILLA # START OF DREAMSCAPE NECROMANCER'S DUNGEON - type: REGION_NECROMANCERS_DUNGEON missionZones: - #ARCTIC - [19.56, 19.56, -50.03, -50.03, -3001] # Cracow - [77.25, 77.25, -28.625, -28.625, -3001] # Delhi - [12.5, 12.5, -41.875, -41.875, -3001] # Rome - [39.91, 39.91, -20.73, -20.73, -3001] # Mecca - [36.5, 36.5, -33, -33, -3001] # Jerusalem - [17.24, 17.24, -49.07, -49.07, -3001] # Velehrad - [22.30, 22.30, -38.29, -38.29, -3001] # Delphi # END OF DREAMSCAPE NECROMANCER'S DUNGEON - type: REGION_DOWNED_UFO missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -605] - [112, 112, -23, -23, -605] - [127.8, 127.8, -36.1, -36.1, -605] - [130.54, 130.54, -32.77, -32.77, -605] - [140.9, 140.9, -39.36, -39.36, -605] - [111, 111, -30, -30, -605] - [126.4, 126.4, -38.4, -38.4, -605] - [134.8, 134.8, -34.7, -34.7, -605] - [140.4, 140.4, -40.4, -40.4, -605] #AUSTRALASIA - [148, 148, 22, 22, -605] - [147, 147, 30, 30, -605] - [138, 138, 17, 17, -605] #EUROPE - [34.5, 34.5, -45.5, -45.5, -605] - [53.5, 53.5, -55.5, -55.5, -605] - [23.5, 23.5, -51.5, -51.5, -605] - [24.3, 24.3, -45, -45, -605] - [13.5, 13.5, -42.5, -42.5, -605] - [5, 5, -50.1, -50.1, -605] - [358, 358, -40.7, -40.7, -605] - [350.5, 350.5, -53.86, -53.86, -605] - [0, 0, -41, -41, -605] - [5, 5, -43.7, -43.7, -605] - [358.1, 358.1, -52, -52, -605] - [351, 351, -53.8, -53.8, -605] - [4, 4, -50.5, -50.5, -605] - [11.5, 11.5, -45, -45, -605] - [21.3, 21.3, -38, -38, -605] - [24.9, 24.9, -53.1, -53.1, -605] #NORTH AFRICA - [356, 356, -23, -23, -605] - [353.337, 353.337, -34.26, -34.26, -605] - [9.71, 9.71, -34.35, -34.35, -605] #SOUTHERN AFRICA - [26, 26, 33, 33, -605] - [7.1, 7.1, -7, -7, -605] - [5.4, 5.4, -12.4, -12.4, -605] #NORTH AMERICA - [280, 280, -38.43, -38.43, -605] - [237, 237, -42.33, -42.33, -605] - [248, 248, -48.27, -48.27, -605] - [262, 262, -35.33, -35.33, -605] - [261.2, 261.2, -20, -20, -605] - [257.9, 257.9, -30.1, -30.1, -605] - [261, 261, -33.7, -33.7, -605] - [281.9, 281.9, -35.3, -35.3, -605] - [241.2, 241.2, -34.5, -34.5, -605] - [240.4, 240.4, -44, -44, -605] - [276.8, 276.8, -46.4, -46.4, -605] - [251, 251, -49.5, -49.5, -605] #SOUTH AMERICA - [308, 308, 18, 18, -605] - [318, 318, 18, 18, -605] - [319, 319, 10, 10, -605] - [288.6, 288.6, 30.2, 30.2, -605] - [304, 304, 32.4, 32.4, -605] - [286.7, 286.7, -5.2, -5.2, -605] - [292.4, 292.4, -10, -10, -605] - [284.2, 284.2, -8.5, -8.5, -605] - [281.8, 281.8, -20.5, -20.5, -605] #SIBERIA - [111, 111, -64, -64, -605] - [87, 87, -59, -59, -605] - [109, 109, -53, -53, -605] - [105, 105, -54, -54, -605] - [58.8, 58.8, -57.6, -57.6, -605] - [67, 67, -59, -59, -605] - [81, 81, -56, -56, -605] - [46.5, 46.5, -53, -53, -605] - [39.8, 39.8, -53.9, -53.9, -605] - [88, 88, -51, -51, -605] - [137, 137, -49, -49, -605] - [158, 158, -54, -54, -605] - [121.5, 121.5, -54.2, -54.2, -605] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -605] - [67, 67, -25, -25, -605] - [83.4, 83.4, -49, -49, -605] - [47.7, 47.7, -45.6, -45.6, -605] - [92.5, 92.5, -44.5, -44.5, -605] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -605] - [74.4, 74.4, -29.6, -29.6, -605] - [80.5, 80.5, -8.8, -8.8, -605] # START OF MOON COSMONAUT RESCUE - type: REGION_MOON_COSMONAUT_RESCUE missionZones: - - [10, 10, 0, 0, -4000] - [40, 40, 0, 0, -4000] - [70, 70, 0, 0, -4000] - [100, 100, 0, 0, -4000] - [130, 130, 0, 0, -4000] - [160, 160, 0, 0, -4000] - [190, 190, 0, 0, -4000] - [220, 220, 0, 0, -4000] - [250, 250, 0, 0, -4000] - [280, 280, 0, 0, -4000] - [310, 310, 0, 0, -4000] - [340, 340, 0, 0, -4000] # END OF MOON COSMONAUT RESCUE # START OF MOON HYPERWAVE RELAY - type: REGION_MOON_HYPERWAVE_RELAY missionZones: - - [10, 10, 0, 0, -4010] - [40, 40, 0, 0, -4010] - [70, 70, 0, 0, -4010] - [100, 100, 0, 0, -4010] - [130, 130, 0, 0, -4010] - [160, 160, 0, 0, -4010] - [190, 190, 0, 0, -4010] - [220, 220, 0, 0, -4010] - [250, 250, 0, 0, -4010] - [280, 280, 0, 0, -4010] - [310, 310, 0, 0, -4010] - [340, 340, 0, 0, -4010] # END OF MOON HYPERWAVE RELAY # START OF MOON UNDERGROUND CONDUITS - type: REGION_MOON_UNDERGROUND_CONDUITS missionZones: - - [10, 10, 0, 0, -4011] - [40, 40, 0, 0, -4011] - [70, 70, 0, 0, -4011] - [100, 100, 0, 0, -4011] - [130, 130, 0, 0, -4011] - [160, 160, 0, 0, -4011] - [190, 190, 0, 0, -4011] - [220, 220, 0, 0, -4011] - [250, 250, 0, 0, -4011] - [280, 280, 0, 0, -4011] - [310, 310, 0, 0, -4011] - [340, 340, 0, 0, -4011] # END OF MOON UNDERGROUND CONDUITS # START OF MOON ALIEN COLONY SUBURBS - type: REGION_MOON_ALIEN_COLONY_SUBURBS missionZones: - - [10, 10, 0, 0, -4012] - [40, 40, 0, 0, -4012] - [70, 70, 0, 0, -4012] - [100, 100, 0, 0, -4012] - [130, 130, 0, 0, -4012] - [160, 160, 0, 0, -4012] - [190, 190, 0, 0, -4012] - [220, 220, 0, 0, -4012] - [250, 250, 0, 0, -4012] - [280, 280, 0, 0, -4012] - [310, 310, 0, 0, -4012] - [340, 340, 0, 0, -4012] # START OF MOON ALIEN COLONY SUBURBS # START OF MOON ALIEN COLONY MAIN - type: REGION_MOON_ALIEN_COLONY_MAIN missionZones: - - [10, 10, 0, 0, -4013] - [40, 40, 0, 0, -4013] - [70, 70, 0, 0, -4013] - [100, 100, 0, 0, -4013] - [130, 130, 0, 0, -4013] - [160, 160, 0, 0, -4013] - [190, 190, 0, 0, -4013] - [220, 220, 0, 0, -4013] - [250, 250, 0, 0, -4013] - [280, 280, 0, 0, -4013] - [310, 310, 0, 0, -4013] - [340, 340, 0, 0, -4013] # START OF MOON ALIEN COLONY MAIN # START OF MOON ALIEN COLONY CORE - type: REGION_MOON_ALIEN_COLONY_CORE missionZones: - - [10, 10, 0, 0, -4014] - [40, 40, 0, 0, -4014] - [70, 70, 0, 0, -4014] - [100, 100, 0, 0, -4014] - [130, 130, 0, 0, -4014] - [160, 160, 0, 0, -4014] - [190, 190, 0, 0, -4014] - [220, 220, 0, 0, -4014] - [250, 250, 0, 0, -4014] - [280, 280, 0, 0, -4014] - [310, 310, 0, 0, -4014] - [340, 340, 0, 0, -4014] # START OF MOON ALIEN COLONY CORE # START OF ASYLUM APPARITIONS - type: REGION_ASYLUM_APPARITIONS missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2200, STR_TIKSI] #EUROPE - [-4.43, -4.43, -36.72, -36.72, -2200, STR_MALAGA] - [36.25, 36.25, -50, -50, -2200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2200, STR_PALERMO] - [19.93, 19.93, -50.07, -50.07, -2200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2200, STR_ZURICH] - [10, 10, -53.58, -53.58, -2200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2200, STR_LYON] - [28.95, 28.95, -41, -41, -2200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2200, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -2200, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -2200, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -2200, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -2200, STR_PRAGUE] - [25, 25, -35.36, -35.36, -2200, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -2200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2200, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -2200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2200, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -2200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2200, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -2200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2200, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -2200, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -2200, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -2200, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2200, STR_LAGOS] - [31.25, 31.25, -30, -30, -2200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2200, STR_TRIPOLI] - [339, 339, -26, -26, -2200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2200, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2200, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -2200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2200, STR_DUBAI] - [47, 47, -23.95, -23.95, -2200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2200, STR_MECCA] - [44.14, 44.14, -15, -15, -2200, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -2200, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -2200, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -2200, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -2200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2200, STR_IRKUTSK] # END OF ASYLUM APPARITIONS # START OF LEAGUE APPREHENSION - type: REGION_LEAGUE_APPREHENSION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1500, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1500, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1500, STR_ODESSA] - [36.25, 36.25, -50, -50, -1500, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1500, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1500, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1500, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1500, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1500, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1500, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1500, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1500, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1500, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1500, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1500, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1500, STR_ZURICH] - [10, 10, -53.58, -53.58, -1500, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1500, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1500, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1500, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1500, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1500, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1500, STR_LYON] - [28.95, 28.95, -41, -41, -1500, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1500, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1500, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1500, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1500, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1500, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1500, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1500, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1500, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1500, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1500, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1500, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1500, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1500, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1500, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1500, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1500, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1500, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1500, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1500, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1500, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1500, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1500, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1500, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1500, STR_LAGOS] - [31.25, 31.25, -30, -30, -1500, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1500, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1500, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1500, STR_TRIPOLI] - [339, 339, -26, -26, -1500, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1500, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1500, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1500, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1500, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1500, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1500, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1500, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1500, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1500, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1500, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1500, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1500, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1500, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1500, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1500, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1500, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1500, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1500, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1500, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1500, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1500, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1500, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1500, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1500, STR_DUBAI] - [47, 47, -23.95, -23.95, -1500, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1500, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1500, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1500, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1500, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1500, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1500, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1500, STR_MECCA] - [44.14, 44.14, -15, -15, -1500, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1500, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1500, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1500, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1500, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1500, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1500, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1500, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1500, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1500, STR_IRKUTSK] # END OF LEAGUE APPREHENSION # START OF LEAGUE NODE - type: REGION_LEAGUE_NODE missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1505, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1505, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1505, STR_ODESSA] - [36.25, 36.25, -50, -50, -1505, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1505, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1505, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1505, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1505, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1505, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1505, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1505, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1505, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1505, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1505, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1505, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1505, STR_ZURICH] - [10, 10, -53.58, -53.58, -1505, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1505, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1505, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1505, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1505, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1505, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1505, STR_LYON] - [28.95, 28.95, -41, -41, -1505, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1505, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1505, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1505, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1505, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1505, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1505, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1505, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1505, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1505, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1505, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1505, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1505, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1505, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1505, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1505, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1505, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1505, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1505, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1505, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1505, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1505, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1505, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1505, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1505, STR_LAGOS] - [31.25, 31.25, -30, -30, -1505, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1505, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1505, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1505, STR_TRIPOLI] - [339, 339, -26, -26, -1505, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1505, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1505, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1505, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1505, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1505, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1505, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1505, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1505, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1505, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1505, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1505, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1505, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1505, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1505, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1505, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1505, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1505, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1505, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1505, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1505, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1505, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1505, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1505, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1505, STR_DUBAI] - [47, 47, -23.95, -23.95, -1505, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1505, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1505, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1505, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1505, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1505, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1505, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1505, STR_MECCA] - [44.14, 44.14, -15, -15, -1505, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1505, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1505, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1505, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1505, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1505, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1505, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1505, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1505, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1505, STR_IRKUTSK] # END OF LEAGUE NODE # START OF X-COM SLANDER - type: REGION_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1800, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1800, STR_ODESSA] - [36.25, 36.25, -50, -50, -1800, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1800, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1800, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1800, STR_ZURICH] - [10, 10, -53.58, -53.58, -1800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1800, STR_LYON] - [28.95, 28.95, -41, -41, -1800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1800, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1800, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1800, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1800, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1800, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1800, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1800, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1800, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1800, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1800, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1800, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1800, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1800, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1800, STR_LAGOS] - [31.25, 31.25, -30, -30, -1800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1800, STR_TRIPOLI] - [339, 339, -26, -26, -1800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1800, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1800, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1800, STR_DUBAI] - [47, 47, -23.95, -23.95, -1800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1800, STR_MECCA] - [44.14, 44.14, -15, -15, -1800, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1800, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1800, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1800, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1800, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_TERRAMITE_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1799, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1799, STR_ZURICH] - [10, 10, -53.58, -53.58, -1799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1799, STR_LYON] - [28.95, 28.95, -41, -41, -1799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1799, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1799, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1799, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1799, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1799, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1799, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1799, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1799, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1799, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1799, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1799, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1799, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1799, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1799, STR_LAGOS] - [31.25, 31.25, -30, -30, -1799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1799, STR_TRIPOLI] - [339, 339, -26, -26, -1799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1799, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1799, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1799, STR_DUBAI] - [47, 47, -23.95, -23.95, -1799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1799, STR_MECCA] - [44.14, 44.14, -15, -15, -1799, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1799, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1799, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1799, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1799, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1796, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1796, STR_TIKSI] #EUROPE - [30.69, 30.69, -46.49, -46.49, -1796, STR_ODESSA] - [36.25, 36.25, -50, -50, -1796, STR_KHARKIV] - [-2.27, -2.27, -53.5, -53.5, -1796, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1796, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1796, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1796, STR_PALERMO] - [-1.55, -1.55, -47.2, -47.2, -1796, STR_NANTES] - [-4.43, -4.43, -36.72, -36.72, -1796, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1796, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1796, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1796, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1796, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1796, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1796, STR_ZURICH] - [10, 10, -53.58, -53.58, -1796, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1796, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1796, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1796, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1796, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1796, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1796, STR_LYON] - [28.95, 28.95, -41, -41, -1796, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1796, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1796, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1796, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1796, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1796, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1796, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1796, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1796, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1796, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1796, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1796, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1796, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1796, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1796, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1796, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1796, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1796, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1796, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1796, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1796, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1796, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1796, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1796, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1796, STR_LAGOS] - [31.25, 31.25, -30, -30, -1796, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1796, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1796, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1796, STR_TRIPOLI] - [339, 339, -26, -26, -1796, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1796, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1796, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1796, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1796, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1796, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1796, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1796, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1796, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1796, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1796, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1796, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1796, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1796, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1796, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1796, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1796, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1796, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1796, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1796, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1796, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1796, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1796, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1796, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1796, STR_DUBAI] - [47, 47, -23.95, -23.95, -1796, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1796, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1796, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1796, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1796, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1796, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1796, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1796, STR_MECCA] - [44.14, 44.14, -15, -15, -1796, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1796, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1796, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1796, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1796, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1796, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1796, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1796, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1796, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1796, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1798, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1798, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1798, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1798, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1798, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1798, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1798, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1798, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1798, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1798, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1798, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1798, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1798, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1798, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1798, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1798, STR_ZURICH] - [10, 10, -53.58, -53.58, -1798, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1798, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1798, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1798, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1798, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1798, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1798, STR_LYON] - [28.95, 28.95, -41, -41, -1798, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1798, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1798, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1798, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1798, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1798, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1798, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1798, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1798, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1798, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1798, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1798, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1798, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1798, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1798, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1798, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1798, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1798, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1798, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1798, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1798, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1798, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1798, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1798, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1798, STR_LAGOS] - [31.25, 31.25, -30, -30, -1798, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1798, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1798, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1798, STR_TRIPOLI] - [339, 339, -26, -26, -1798, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1798, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1798, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1798, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1798, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1798, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1798, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1798, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1798, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1798, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1798, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1798, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1798, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1798, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1798, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1798, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1798, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1798, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1798, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1798, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1798, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1798, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1798, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1798, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1798, STR_DUBAI] - [47, 47, -23.95, -23.95, -1798, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1798, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1798, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1798, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1798, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1798, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1798, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1798, STR_MECCA] - [44.14, 44.14, -15, -15, -1798, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1798, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1798, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1798, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1798, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1798, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1798, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1798, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1798, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1798, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1797, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1797, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1797, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1797, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1797, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1797, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1797, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1797, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1797, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1797, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1797, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1797, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1797, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1797, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1797, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1797, STR_ZURICH] - [10, 10, -53.58, -53.58, -1797, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1797, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1797, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1797, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1797, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1797, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1797, STR_LYON] - [28.95, 28.95, -41, -41, -1797, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1797, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1797, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1797, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1797, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1797, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1797, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1797, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1797, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1797, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1797, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1797, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1797, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1797, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1797, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1797, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1797, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1797, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1797, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1797, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1797, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1797, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1797, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1797, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1797, STR_LAGOS] - [31.25, 31.25, -30, -30, -1797, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1797, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1797, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1797, STR_TRIPOLI] - [339, 339, -26, -26, -1797, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1797, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1797, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1797, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1797, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1797, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1797, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1797, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1797, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1797, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1797, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1797, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1797, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1797, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1797, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1797, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1797, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1797, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1797, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1797, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1797, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1797, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1797, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1797, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1797, STR_DUBAI] - [47, 47, -23.95, -23.95, -1797, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1797, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1797, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1797, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1797, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1797, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1797, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1797, STR_MECCA] - [44.14, 44.14, -15, -15, -1797, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1797, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1797, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1797, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1797, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1797, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1797, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1797, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1797, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1797, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1805, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1805, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1805, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1805, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1805, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1805, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1805, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1805, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1805, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1805, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1805, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1805, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1805, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1805, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1805, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1805, STR_ZURICH] - [10, 10, -53.58, -53.58, -1805, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1805, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1805, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1805, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1805, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1805, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1805, STR_LYON] - [28.95, 28.95, -41, -41, -1805, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1805, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1805, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1805, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1805, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1805, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1805, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1805, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1805, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1805, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1805, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1805, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1805, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1805, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1805, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1805, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1805, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1805, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1805, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1805, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1805, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1805, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1805, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1805, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1805, STR_LAGOS] - [31.25, 31.25, -30, -30, -1805, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1805, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1805, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1805, STR_TRIPOLI] - [339, 339, -26, -26, -1805, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1805, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1805, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1805, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1805, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1805, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1805, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1805, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1805, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1805, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1805, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1805, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1805, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1805, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1805, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1805, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1805, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1805, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1805, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1805, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1805, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1805, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1805, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1805, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1805, STR_DUBAI] - [47, 47, -23.95, -23.95, -1805, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1805, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1805, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1805, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1805, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1805, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1805, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1805, STR_MECCA] - [44.14, 44.14, -15, -15, -1805, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1805, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1805, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1805, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1805, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1805, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1805, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1805, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1805, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1805, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1806, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1806, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1806, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1806, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1806, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1806, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1806, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1806, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1806, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1806, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1806, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1806, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1806, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1806, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1806, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1806, STR_ZURICH] - [10, 10, -53.58, -53.58, -1806, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1806, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1806, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1806, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1806, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1806, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1806, STR_LYON] - [28.95, 28.95, -41, -41, -1806, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1806, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1806, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1806, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1806, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1806, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1806, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1806, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1806, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1806, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1806, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1806, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1806, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1806, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1806, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1806, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1806, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1806, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1806, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1806, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1806, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1806, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1806, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1806, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1806, STR_LAGOS] - [31.25, 31.25, -30, -30, -1806, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1806, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1806, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1806, STR_TRIPOLI] - [339, 339, -26, -26, -1806, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1806, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1806, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1806, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1806, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1806, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1806, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1806, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1806, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1806, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1806, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1806, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1806, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1806, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1806, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1806, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1806, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1806, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1806, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1806, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1806, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1806, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1806, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1806, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1806, STR_DUBAI] - [47, 47, -23.95, -23.95, -1806, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1806, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1806, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1806, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1806, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1806, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1806, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1806, STR_MECCA] - [44.14, 44.14, -15, -15, -1806, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1806, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1806, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1806, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1806, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1806, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1806, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1806, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1806, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1806, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_ZSRR_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1807, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1807, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1807, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1807, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1807, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1807, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1807, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1807, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1807, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1807, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1807, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1807, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1807, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1807, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1807, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1807, STR_ZURICH] - [10, 10, -53.58, -53.58, -1807, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1807, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1807, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1807, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1807, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1807, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1807, STR_LYON] - [28.95, 28.95, -41, -41, -1807, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1807, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1807, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1807, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1807, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1807, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1807, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1807, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1807, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1807, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1807, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1807, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1807, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1807, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1807, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1807, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1807, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1807, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1807, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1807, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1807, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1807, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1807, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1807, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1807, STR_LAGOS] - [31.25, 31.25, -30, -30, -1807, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1807, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1807, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1807, STR_TRIPOLI] - [339, 339, -26, -26, -1807, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1807, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1807, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1807, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1807, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1807, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1807, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1807, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1807, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1807, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1807, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1807, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1807, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1807, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1807, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1807, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1807, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1807, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1807, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1807, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1807, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1807, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1807, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1807, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1807, STR_DUBAI] - [47, 47, -23.95, -23.95, -1807, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1807, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1807, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1807, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1807, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1807, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1807, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1807, STR_MECCA] - [44.14, 44.14, -15, -15, -1807, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1807, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1807, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1807, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1807, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1807, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1807, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1807, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1807, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1807, STR_IRKUTSK] - type: REGION_XCOM_SLANDER_EXALT_UNFINISHED missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1808, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1808, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1808, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1808, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1808, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1808, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1808, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1808, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1808, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1808, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1808, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1808, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1808, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1808, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1808, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1808, STR_ZURICH] - [10, 10, -53.58, -53.58, -1808, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1808, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1808, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1808, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1808, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1808, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1808, STR_LYON] - [28.95, 28.95, -41, -41, -1808, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1808, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1808, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1808, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1808, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1808, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1808, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1808, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1808, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1808, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1808, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1808, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1808, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1808, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1808, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1808, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1808, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1808, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1808, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1808, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1808, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1808, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1808, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1808, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1808, STR_LAGOS] - [31.25, 31.25, -30, -30, -1808, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1808, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1808, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1808, STR_TRIPOLI] - [339, 339, -26, -26, -1808, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1808, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1808, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1808, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1808, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1808, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1808, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1808, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1808, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1808, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1808, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1808, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1808, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1808, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1808, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1808, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1808, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1808, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1808, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1808, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1808, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1808, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1808, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1808, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1808, STR_DUBAI] - [47, 47, -23.95, -23.95, -1808, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1808, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1808, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1808, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1808, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1808, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1808, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1808, STR_MECCA] - [44.14, 44.14, -15, -15, -1808, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1808, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1808, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1808, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1808, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1808, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1808, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1808, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1808, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1808, STR_IRKUTSK] # END OF X-COM SLANDER # START OF OOZE NEST - type: REGION_OOZE_NEST missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1400, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1400, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1400, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1400, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1400, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1400, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1400, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1400, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1400, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1400, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1400, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1400, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1400, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1400, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1400, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1400, STR_ZURICH] - [10, 10, -53.58, -53.58, -1400, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1400, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1400, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1400, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1400, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1400, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1400, STR_LYON] - [28.95, 28.95, -41, -41, -1400, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1400, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1400, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1400, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1400, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1400, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1400, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1400, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1400, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1400, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1400, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1400, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1400, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1400, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1400, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1400, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1400, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1400, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1400, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1400, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1400, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1400, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1400, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1400, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1400, STR_LAGOS] - [31.25, 31.25, -30, -30, -1400, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1400, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1400, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1400, STR_TRIPOLI] - [339, 339, -26, -26, -1400, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1400, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1400, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1400, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1400, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1400, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1400, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1400, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1400, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1400, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1400, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1400, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1400, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1400, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1400, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1400, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1400, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1400, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1400, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1400, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1400, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1400, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1400, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1400, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1400, STR_DUBAI] - [47, 47, -23.95, -23.95, -1400, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1400, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1400, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1400, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1400, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1400, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1400, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1400, STR_MECCA] - [44.14, 44.14, -15, -15, -1400, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1400, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1400, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1400, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1400, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1400, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1400, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1400, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1400, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1400, STR_IRKUTSK] # END OF OOZE NEST # START OF BARN OF GORE - type: REGION_BARN_OF_GORE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1310] - [112, 112, -23, -23, -1310] - [127.8, 127.8, -36.1, -36.1, -1310] - [130.54, 130.54, -32.77, -32.77, -1310] - [140.9, 140.9, -39.36, -39.36, -1310] - [111, 111, -30, -30, -1310] - [126.4, 126.4, -38.4, -38.4, -1310] - [134.8, 134.8, -34.7, -34.7, -1310] - [140.4, 140.4, -40.4, -40.4, -1310] #AUSTRALASIA - [148, 148, 22, 22, -1310] - [147, 147, 30, 30, -1310] - [138, 138, 17, 17, -1310] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1310] - [53.5, 53.5, -55.5, -55.5, -1310] - [23.5, 23.5, -51.5, -51.5, -1310] - [24.3, 24.3, -45, -45, -1310] - [13.5, 13.5, -42.5, -42.5, -1310] - [5, 5, -50.1, -50.1, -1310] - [358, 358, -40.7, -40.7, -1310] - [350.5, 350.5, -53.86, -53.86, -1310] - [0, 0, -41, -41, -1310] - [5, 5, -43.7, -43.7, -1310] - [358.1, 358.1, -52, -52, -1310] - [351, 351, -53.8, -53.8, -1310] - [4, 4, -50.5, -50.5, -1310] - [11.5, 11.5, -45, -45, -1310] - [21.3, 21.3, -38, -38, -1310] - [24.9, 24.9, -53.1, -53.1, -1310] #NORTH AFRICA - [356, 356, -23, -23, -1310] - [353.337, 353.337, -34.26, -34.26, -1310] - [9.71, 9.71, -34.35, -34.35, -1310] #SOUTHERN AFRICA - [26, 26, 33, 33, -1310] - [7.1, 7.1, -7, -7, -1310] - [5.4, 5.4, -12.4, -12.4, -1310] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1310] - [237, 237, -42.33, -42.33, -1310] - [248, 248, -48.27, -48.27, -1310] - [262, 262, -35.33, -35.33, -1310] - [261.2, 261.2, -20, -20, -1310] - [257.9, 257.9, -30.1, -30.1, -1310] - [261, 261, -33.7, -33.7, -1310] - [281.9, 281.9, -35.3, -35.3, -1310] - [241.2, 241.2, -34.5, -34.5, -1310] - [240.4, 240.4, -44, -44, -1310] - [276.8, 276.8, -46.4, -46.4, -1310] - [251, 251, -49.5, -49.5, -1310] #SOUTH AMERICA - [308, 308, 18, 18, -1310] - [318, 318, 18, 18, -1310] - [319, 319, 10, 10, -1310] - [288.6, 288.6, 30.2, 30.2, -1310] - [304, 304, 32.4, 32.4, -1310] - [286.7, 286.7, -5.2, -5.2, -1310] - [292.4, 292.4, -10, -10, -1310] - [284.2, 284.2, -8.5, -8.5, -1310] - [281.8, 281.8, -20.5, -20.5, -1310] #SIBERIA - [111, 111, -64, -64, -1310] - [87, 87, -59, -59, -1310] - [109, 109, -53, -53, -1310] - [105, 105, -54, -54, -1310] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1310] - [67, 67, -25, -25, -1310] - [83.4, 83.4, -49, -49, -1310] - [47.7, 47.7, -45.6, -45.6, -1310] - [92.5, 92.5, -44.5, -44.5, -1310] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1310] - [74.4, 74.4, -29.6, -29.6, -1310] - [80.5, 80.5, -8.8, -8.8, -1310] # END OF BARN OF GORE # START OF SHADY TAVERN RAID - type: REGION_SHADY_TAVERN_RAID missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1330] - [112, 112, -23, -23, -1330] - [127.8, 127.8, -36.1, -36.1, -1330] - [130.54, 130.54, -32.77, -32.77, -1330] - [140.9, 140.9, -39.36, -39.36, -1330] - [111, 111, -30, -30, -1330] - [126.4, 126.4, -38.4, -38.4, -1330] - [134.8, 134.8, -34.7, -34.7, -1330] - [140.4, 140.4, -40.4, -40.4, -1330] #AUSTRALASIA - [148, 148, 22, 22, -1330] - [147, 147, 30, 30, -1330] - [138, 138, 17, 17, -1330] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1330] - [53.5, 53.5, -55.5, -55.5, -1330] - [23.5, 23.5, -51.5, -51.5, -1330] - [24.3, 24.3, -45, -45, -1330] - [13.5, 13.5, -42.5, -42.5, -1330] - [5, 5, -50.1, -50.1, -1330] - [358, 358, -40.7, -40.7, -1330] - [350.5, 350.5, -53.86, -53.86, -1330] - [0, 0, -41, -41, -1330] - [5, 5, -43.7, -43.7, -1330] - [358.1, 358.1, -52, -52, -1330] - [351, 351, -53.8, -53.8, -1330] - [4, 4, -50.5, -50.5, -1330] - [11.5, 11.5, -45, -45, -1330] - [21.3, 21.3, -38, -38, -1330] - [24.9, 24.9, -53.1, -53.1, -1330] #NORTH AFRICA - [356, 356, -23, -23, -1330] - [353.337, 353.337, -34.26, -34.26, -1330] - [9.71, 9.71, -34.35, -34.35, -1330] #SOUTHERN AFRICA - [26, 26, 33, 33, -1330] - [7.1, 7.1, -7, -7, -1330] - [5.4, 5.4, -12.4, -12.4, -1330] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1330] - [237, 237, -42.33, -42.33, -1330] - [248, 248, -48.27, -48.27, -1330] - [262, 262, -35.33, -35.33, -1330] - [261.2, 261.2, -20, -20, -1330] - [257.9, 257.9, -30.1, -30.1, -1330] - [261, 261, -33.7, -33.7, -1330] - [281.9, 281.9, -35.3, -35.3, -1330] - [241.2, 241.2, -34.5, -34.5, -1330] - [240.4, 240.4, -44, -44, -1330] - [276.8, 276.8, -46.4, -46.4, -1330] - [251, 251, -49.5, -49.5, -1330] #SOUTH AMERICA - [308, 308, 18, 18, -1330] - [318, 318, 18, 18, -1330] - [319, 319, 10, 10, -1330] - [288.6, 288.6, 30.2, 30.2, -1330] - [304, 304, 32.4, 32.4, -1330] - [286.7, 286.7, -5.2, -5.2, -1330] - [292.4, 292.4, -10, -10, -1330] - [284.2, 284.2, -8.5, -8.5, -1330] - [281.8, 281.8, -20.5, -20.5, -1330] #SIBERIA - [111, 111, -64, -64, -1330] - [87, 87, -59, -59, -1330] - [109, 109, -53, -53, -1330] - [105, 105, -54, -54, -1330] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1330] - [67, 67, -25, -25, -1330] - [83.4, 83.4, -49, -49, -1330] - [47.7, 47.7, -45.6, -45.6, -1330] - [92.5, 92.5, -44.5, -44.5, -1330] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1330] - [74.4, 74.4, -29.6, -29.6, -1330] - [80.5, 80.5, -8.8, -8.8, -1330] # END OF SHADY TAVERN RAID # START OF SHADY TAVERN INVESTIGATION - type: REGION_SHADY_TAVERN_INVESTIGATION missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1331] - [112, 112, -23, -23, -1331] - [127.8, 127.8, -36.1, -36.1, -1331] - [130.54, 130.54, -32.77, -32.77, -1331] - [140.9, 140.9, -39.36, -39.36, -1331] - [111, 111, -30, -30, -1331] - [126.4, 126.4, -38.4, -38.4, -1331] - [134.8, 134.8, -34.7, -34.7, -1331] - [140.4, 140.4, -40.4, -40.4, -1331] #AUSTRALASIA - [148, 148, 22, 22, -1331] - [147, 147, 30, 30, -1331] - [138, 138, 17, 17, -1331] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1331] - [53.5, 53.5, -55.5, -55.5, -1331] - [23.5, 23.5, -51.5, -51.5, -1331] - [24.3, 24.3, -45, -45, -1331] - [13.5, 13.5, -42.5, -42.5, -1331] - [5, 5, -50.1, -50.1, -1331] - [358, 358, -40.7, -40.7, -1331] - [350.5, 350.5, -53.86, -53.86, -1331] - [0, 0, -41, -41, -1331] - [5, 5, -43.7, -43.7, -1331] - [358.1, 358.1, -52, -52, -1331] - [351, 351, -53.8, -53.8, -1331] - [4, 4, -50.5, -50.5, -1331] - [11.5, 11.5, -45, -45, -1331] - [21.3, 21.3, -38, -38, -1331] - [24.9, 24.9, -53.1, -53.1, -1331] #NORTH AFRICA - [356, 356, -23, -23, -1331] - [353.337, 353.337, -34.26, -34.26, -1331] - [9.71, 9.71, -34.35, -34.35, -1331] #SOUTHERN AFRICA - [26, 26, 33, 33, -1331] - [7.1, 7.1, -7, -7, -1331] - [5.4, 5.4, -12.4, -12.4, -1331] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1331] - [237, 237, -42.33, -42.33, -1331] - [248, 248, -48.27, -48.27, -1331] - [262, 262, -35.33, -35.33, -1331] - [261.2, 261.2, -20, -20, -1331] - [257.9, 257.9, -30.1, -30.1, -1331] - [261, 261, -33.7, -33.7, -1331] - [281.9, 281.9, -35.3, -35.3, -1331] - [241.2, 241.2, -34.5, -34.5, -1331] - [240.4, 240.4, -44, -44, -1331] - [276.8, 276.8, -46.4, -46.4, -1331] - [251, 251, -49.5, -49.5, -1331] #SOUTH AMERICA - [308, 308, 18, 18, -1331] - [318, 318, 18, 18, -1331] - [319, 319, 10, 10, -1331] - [288.6, 288.6, 30.2, 30.2, -1331] - [304, 304, 32.4, 32.4, -1331] - [286.7, 286.7, -5.2, -5.2, -1331] - [292.4, 292.4, -10, -10, -1331] - [284.2, 284.2, -8.5, -8.5, -1331] - [281.8, 281.8, -20.5, -20.5, -1331] #SIBERIA - [111, 111, -64, -64, -1331] - [87, 87, -59, -59, -1331] - [109, 109, -53, -53, -1331] - [105, 105, -54, -54, -1331] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1331] - [67, 67, -25, -25, -1331] - [83.4, 83.4, -49, -49, -1331] - [47.7, 47.7, -45.6, -45.6, -1331] - [92.5, 92.5, -44.5, -44.5, -1331] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1331] - [74.4, 74.4, -29.6, -29.6, -1331] - [80.5, 80.5, -8.8, -8.8, -1331] # END OF SHADY TAVERN INVESTIGATION # START OF SHADY TAVERN EXTRACTION - type: REGION_SHADY_TAVERN_EXTRACTION missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1332] - [112, 112, -23, -23, -1332] - [127.8, 127.8, -36.1, -36.1, -1332] - [130.54, 130.54, -32.77, -32.77, -1332] - [140.9, 140.9, -39.36, -39.36, -1332] - [111, 111, -30, -30, -1332] - [126.4, 126.4, -38.4, -38.4, -1332] - [134.8, 134.8, -34.7, -34.7, -1332] - [140.4, 140.4, -40.4, -40.4, -1332] #AUSTRALASIA - [148, 148, 22, 22, -1332] - [147, 147, 30, 30, -1332] - [138, 138, 17, 17, -1332] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1332] - [53.5, 53.5, -55.5, -55.5, -1332] - [23.5, 23.5, -51.5, -51.5, -1332] - [24.3, 24.3, -45, -45, -1332] - [13.5, 13.5, -42.5, -42.5, -1332] - [5, 5, -50.1, -50.1, -1332] - [358, 358, -40.7, -40.7, -1332] - [350.5, 350.5, -53.86, -53.86, -1332] - [0, 0, -41, -41, -1332] - [5, 5, -43.7, -43.7, -1332] - [358.1, 358.1, -52, -52, -1332] - [351, 351, -53.8, -53.8, -1332] - [4, 4, -50.5, -50.5, -1332] - [11.5, 11.5, -45, -45, -1332] - [21.3, 21.3, -38, -38, -1332] - [24.9, 24.9, -53.1, -53.1, -1332] #NORTH AFRICA - [356, 356, -23, -23, -1332] - [353.337, 353.337, -34.26, -34.26, -1332] - [9.71, 9.71, -34.35, -34.35, -1332] #SOUTHERN AFRICA - [26, 26, 33, 33, -1332] - [7.1, 7.1, -7, -7, -1332] - [5.4, 5.4, -12.4, -12.4, -1332] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1332] - [237, 237, -42.33, -42.33, -1332] - [248, 248, -48.27, -48.27, -1332] - [262, 262, -35.33, -35.33, -1332] - [261.2, 261.2, -20, -20, -1332] - [257.9, 257.9, -30.1, -30.1, -1332] - [261, 261, -33.7, -33.7, -1332] - [281.9, 281.9, -35.3, -35.3, -1332] - [241.2, 241.2, -34.5, -34.5, -1332] - [240.4, 240.4, -44, -44, -1332] - [276.8, 276.8, -46.4, -46.4, -1332] - [251, 251, -49.5, -49.5, -1332] #SOUTH AMERICA - [308, 308, 18, 18, -1332] - [318, 318, 18, 18, -1332] - [319, 319, 10, 10, -1332] - [288.6, 288.6, 30.2, 30.2, -1332] - [304, 304, 32.4, 32.4, -1332] - [286.7, 286.7, -5.2, -5.2, -1332] - [292.4, 292.4, -10, -10, -1332] - [284.2, 284.2, -8.5, -8.5, -1332] - [281.8, 281.8, -20.5, -20.5, -1332] #SIBERIA - [111, 111, -64, -64, -1332] - [87, 87, -59, -59, -1332] - [109, 109, -53, -53, -1332] - [105, 105, -54, -54, -1332] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1332] - [67, 67, -25, -25, -1332] - [83.4, 83.4, -49, -49, -1332] - [47.7, 47.7, -45.6, -45.6, -1332] - [92.5, 92.5, -44.5, -44.5, -1332] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1332] - [74.4, 74.4, -29.6, -29.6, -1332] - [80.5, 80.5, -8.8, -8.8, -1332] # END OF SHADY TAVERN EXTRACTION # START OF SHADY TAVERN PICKUP - type: REGION_SHADY_TAVERN_PICKUP missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1333] - [112, 112, -23, -23, -1333] - [127.8, 127.8, -36.1, -36.1, -1333] - [130.54, 130.54, -32.77, -32.77, -1333] - [140.9, 140.9, -39.36, -39.36, -1333] - [111, 111, -30, -30, -1333] - [126.4, 126.4, -38.4, -38.4, -1333] - [134.8, 134.8, -34.7, -34.7, -1333] - [140.4, 140.4, -40.4, -40.4, -1333] #AUSTRALASIA - [148, 148, 22, 22, -1333] - [147, 147, 30, 30, -1333] - [138, 138, 17, 17, -1333] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1333] - [53.5, 53.5, -55.5, -55.5, -1333] - [23.5, 23.5, -51.5, -51.5, -1333] - [24.3, 24.3, -45, -45, -1333] - [13.5, 13.5, -42.5, -42.5, -1333] - [5, 5, -50.1, -50.1, -1333] - [358, 358, -40.7, -40.7, -1333] - [350.5, 350.5, -53.86, -53.86, -1333] - [0, 0, -41, -41, -1333] - [5, 5, -43.7, -43.7, -1333] - [358.1, 358.1, -52, -52, -1333] - [351, 351, -53.8, -53.8, -1333] - [4, 4, -50.5, -50.5, -1333] - [11.5, 11.5, -45, -45, -1333] - [21.3, 21.3, -38, -38, -1333] - [24.9, 24.9, -53.1, -53.1, -1333] #NORTH AFRICA - [356, 356, -23, -23, -1333] - [353.337, 353.337, -34.26, -34.26, -1333] - [9.71, 9.71, -34.35, -34.35, -1333] #SOUTHERN AFRICA - [26, 26, 33, 33, -1333] - [7.1, 7.1, -7, -7, -1333] - [5.4, 5.4, -12.4, -12.4, -1333] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1333] - [237, 237, -42.33, -42.33, -1333] - [248, 248, -48.27, -48.27, -1333] - [262, 262, -35.33, -35.33, -1333] - [261.2, 261.2, -20, -20, -1333] - [257.9, 257.9, -30.1, -30.1, -1333] - [261, 261, -33.7, -33.7, -1333] - [281.9, 281.9, -35.3, -35.3, -1333] - [241.2, 241.2, -34.5, -34.5, -1333] - [240.4, 240.4, -44, -44, -1333] - [276.8, 276.8, -46.4, -46.4, -1333] - [251, 251, -49.5, -49.5, -1333] #SOUTH AMERICA - [308, 308, 18, 18, -1333] - [318, 318, 18, 18, -1333] - [319, 319, 10, 10, -1333] - [288.6, 288.6, 30.2, 30.2, -1333] - [304, 304, 32.4, 32.4, -1333] - [286.7, 286.7, -5.2, -5.2, -1333] - [292.4, 292.4, -10, -10, -1333] - [284.2, 284.2, -8.5, -8.5, -1333] - [281.8, 281.8, -20.5, -20.5, -1333] #SIBERIA - [111, 111, -64, -64, -1333] - [87, 87, -59, -59, -1333] - [109, 109, -53, -53, -1333] - [105, 105, -54, -54, -1333] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1333] - [67, 67, -25, -25, -1333] - [83.4, 83.4, -49, -49, -1333] - [47.7, 47.7, -45.6, -45.6, -1333] - [92.5, 92.5, -44.5, -44.5, -1333] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1333] - [74.4, 74.4, -29.6, -29.6, -1333] - [80.5, 80.5, -8.8, -8.8, -1333] # END OF SHADY TAVERN PICKUP # START OF SHADY TAVERN MIB TRAP - type: REGION_SHADY_TAVERN_MIB_TRAP missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1336] - [112, 112, -23, -23, -1336] - [127.8, 127.8, -36.1, -36.1, -1336] - [130.54, 130.54, -32.77, -32.77, -1336] - [140.9, 140.9, -39.36, -39.36, -1336] - [111, 111, -30, -30, -1336] - [126.4, 126.4, -38.4, -38.4, -1336] - [134.8, 134.8, -34.7, -34.7, -1336] - [140.4, 140.4, -40.4, -40.4, -1336] #AUSTRALASIA - [148, 148, 22, 22, -1336] - [147, 147, 30, 30, -1336] - [138, 138, 17, 17, -1336] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1336] - [53.5, 53.5, -55.5, -55.5, -1336] - [23.5, 23.5, -51.5, -51.5, -1336] - [24.3, 24.3, -45, -45, -1336] - [13.5, 13.5, -42.5, -42.5, -1336] - [5, 5, -50.1, -50.1, -1336] - [358, 358, -40.7, -40.7, -1336] - [350.5, 350.5, -53.86, -53.86, -1336] - [0, 0, -41, -41, -1336] - [5, 5, -43.7, -43.7, -1336] - [358.1, 358.1, -52, -52, -1336] - [351, 351, -53.8, -53.8, -1336] - [4, 4, -50.5, -50.5, -1336] - [11.5, 11.5, -45, -45, -1336] - [21.3, 21.3, -38, -38, -1336] - [24.9, 24.9, -53.1, -53.1, -1336] #NORTH AFRICA - [356, 356, -23, -23, -1336] - [353.337, 353.337, -34.26, -34.26, -1336] - [9.71, 9.71, -34.35, -34.35, -1336] #SOUTHERN AFRICA - [26, 26, 33, 33, -1336] - [7.1, 7.1, -7, -7, -1336] - [5.4, 5.4, -12.4, -12.4, -1336] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1336] - [237, 237, -42.33, -42.33, -1336] - [248, 248, -48.27, -48.27, -1336] - [262, 262, -35.33, -35.33, -1336] - [261.2, 261.2, -20, -20, -1336] - [257.9, 257.9, -30.1, -30.1, -1336] - [261, 261, -33.7, -33.7, -1336] - [281.9, 281.9, -35.3, -35.3, -1336] - [241.2, 241.2, -34.5, -34.5, -1336] - [240.4, 240.4, -44, -44, -1336] - [276.8, 276.8, -46.4, -46.4, -1336] - [251, 251, -49.5, -49.5, -1336] #SOUTH AMERICA - [308, 308, 18, 18, -1336] - [318, 318, 18, 18, -1336] - [319, 319, 10, 10, -1336] - [288.6, 288.6, 30.2, 30.2, -1336] - [304, 304, 32.4, 32.4, -1336] - [286.7, 286.7, -5.2, -5.2, -1336] - [292.4, 292.4, -10, -10, -1336] - [284.2, 284.2, -8.5, -8.5, -1336] - [281.8, 281.8, -20.5, -20.5, -1336] #SIBERIA - [111, 111, -64, -64, -1336] - [87, 87, -59, -59, -1336] - [109, 109, -53, -53, -1336] - [105, 105, -54, -54, -1336] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1336] - [67, 67, -25, -25, -1336] - [83.4, 83.4, -49, -49, -1336] - [47.7, 47.7, -45.6, -45.6, -1336] - [92.5, 92.5, -44.5, -44.5, -1336] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1336] - [74.4, 74.4, -29.6, -29.6, -1336] - [80.5, 80.5, -8.8, -8.8, -1336] # END OF SHADY TAVERN MIB TRAP # START OF CAVEMEN CAMPING - type: REGION_CAVEMEN_CAMPING missionZones: - #ARCTIC - [275, 275, -77, -77, -1325] - [316, 316, -80, -80, -1325] - [142, 142, -73.5, -73.5, -1325] - [93, 93, -84.5, -84.5, -1325] - [213, 213, -80, -80, -1325] #SOUTH EAST ASIA - [106, 106, -33, -33, -1325] - [112, 112, -23, -23, -1325] - [127.8, 127.8, -36.1, -36.1, -1325] - [130.54, 130.54, -32.77, -32.77, -1325] - [140.9, 140.9, -39.36, -39.36, -1325] - [111, 111, -30, -30, -1325] - [126.4, 126.4, -38.4, -38.4, -1325] - [134.8, 134.8, -34.7, -34.7, -1325] - [140.4, 140.4, -40.4, -40.4, -1325] #AUSTRALASIA - [148, 148, 22, 22, -1325] - [147, 147, 30, 30, -1325] - [138, 138, 17, 17, -1325] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1325] - [53.5, 53.5, -55.5, -55.5, -1325] - [23.5, 23.5, -51.5, -51.5, -1325] - [24.3, 24.3, -45, -45, -1325] - [13.5, 13.5, -42.5, -42.5, -1325] - [5, 5, -50.1, -50.1, -1325] - [358, 358, -40.7, -40.7, -1325] - [350.5, 350.5, -53.86, -53.86, -1325] - [0, 0, -41, -41, -1325] - [5, 5, -43.7, -43.7, -1325] - [358.1, 358.1, -52, -52, -1325] - [351, 351, -53.8, -53.8, -1325] - [4, 4, -50.5, -50.5, -1325] - [11.5, 11.5, -45, -45, -1325] - [21.3, 21.3, -38, -38, -1325] - [24.9, 24.9, -53.1, -53.1, -1325] #NORTH AFRICA - [356, 356, -23, -23, -1325] - [6.13, 6.13, -30.6, -30.6, -1325] - [13.71, 13.71, -26.76, -26.76, -1325] - [27, 27, -21, -21, -1325] - [40.24, 40.24, -25, -25, -1325] - [356, 356, -23, -23, -1325] - [353.337, 353.337, -34.26, -34.26, -1325] - [9.71, 9.71, -34.35, -34.35, -1325] #SOUTHERN AFRICA - [26, 26, 33, 33, -1325] - [7.1, 7.1, -7, -7, -1325] - [5.4, 5.4, -12.4, -12.4, -1325] - [20, 20, 24, 24, -1325] - [20.84, 20.84, 27.42, 27.42, -1325] - [48.5, 48.5, -9.2, -9.2, -1325] - [14.9, 14.9, 3.1, 3.1, -1325] - [38.88, 38.88, 9.77, 9.77, -1325] - [47.57, 47.57, 15.73, 15.73, -1325] - [35.35, 35.35, 14.28, 14.28, -1325] - [5.4, 5.4, -5.7, -5.7, -1325] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -1325] - [237, 237, -42.33, -42.33, -1325] - [248, 248, -48.27, -48.27, -1325] - [262, 262, -35.33, -35.33, -1325] - [261.2, 261.2, -20, -20, -1325] - [257.9, 257.9, -30.1, -30.1, -1325] - [261, 261, -33.7, -33.7, -1325] - [281.9, 281.9, -35.3, -35.3, -1325] - [241.2, 241.2, -34.5, -34.5, -1325] - [240.4, 240.4, -44, -44, -1325] - [276.8, 276.8, -46.4, -46.4, -1325] - [251, 251, -49.5, -49.5, -1325] - [255, 255, -32, -32, -1325] - [249, 249, -32.5, -32.5, -1325] - [244, 244, -40, -40, -1325] - [267.5, 267.5, -76, -76, -1325] - [268.5, 268.5, -29.63, -29.63, -1325] - [248.6, 248.6, -48, -48, -1325] #SOUTH AMERICA - [308, 308, 18, 18, -1325] - [318, 318, 18, 18, -1325] - [319, 319, 10, 10, -1325] - [288.6, 288.6, 30.2, 30.2, -1325] - [304, 304, 32.4, 32.4, -1325] - [286.7, 286.7, -5.2, -5.2, -1325] - [292.4, 292.4, -10, -10, -1325] - [284.2, 284.2, -8.5, -8.5, -1325] - [281.8, 281.8, -20.5, -20.5, -1325] - [292, 292, 41, 41, -1325] - [296, 296, 6.5, 6.5, -1325] - [298, 298, 21, 21, -1325] - [287.5, 287.5, 13, 13, -1325] - [293, 293, 24, 24, -1325] #SIBERIA - [111, 111, -64, -64, -1325] - [87, 87, -59, -59, -1325] - [109, 109, -53, -53, -1325] - [105, 105, -54, -54, -1325] - [85, 85, -67, -67, -1325] - [134, 134, -70, -70, -1325] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1325] - [67, 67, -25, -25, -1325] - [83.4, 83.4, -49, -49, -1325] - [47.7, 47.7, -45.6, -45.6, -1325] - [92.5, 92.5, -44.5, -44.5, -1325] - [72, 72, -25, -25, -1325] - [63, 63, -33, -33, -1325] - [35, 35, -28.55, -28.55, -1325] - [49.269, 49.269, -26.88, -26.88, -1325] - [77, 77, -24, -24, -1325] - [80, 80, -18, -18, -1325] - [80.8, 80.8, -7.9, -7.9, -1325] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1325] - [74.4, 74.4, -29.6, -29.6, -1325] - [80.5, 80.5, -8.8, -8.8, -1325] # END OF CAVEMEN CAMPING # START OF TRADING WITH THE WIZKIDS - type: TRADING_WITH_THE_WIZKIDS_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1315, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1315, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1315, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1315, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1315, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1315, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1315, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1315, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1315, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1315, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1315, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1315, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1315, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1315, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1315, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1315, STR_ZURICH] - [10, 10, -53.58, -53.58, -1315, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1315, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1315, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1315, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1315, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1315, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1315, STR_LYON] - [28.95, 28.95, -41, -41, -1315, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1315, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1315, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1315, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1315, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1315, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1315, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1315, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1315, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1315, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1315, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1315, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1315, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1315, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1315, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1315, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1315, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1315, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1315, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1315, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1315, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1315, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1315, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1315, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1315, STR_LAGOS] - [31.25, 31.25, -30, -30, -1315, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1315, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1315, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1315, STR_TRIPOLI] - [339, 339, -26, -26, -1315, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1315, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1315, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1315, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1315, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1315, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1315, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1315, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1315, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1315, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1315, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1315, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1315, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1315, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1315, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1315, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1315, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1315, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1315, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1315, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1315, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1315, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1315, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1315, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1315, STR_DUBAI] - [47, 47, -23.95, -23.95, -1315, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1315, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1315, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1315, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1315, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1315, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1315, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1315, STR_MECCA] - [44.14, 44.14, -15, -15, -1315, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1315, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1315, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1315, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1315, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1315, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1315, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1315, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1315, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1315, STR_IRKUTSK] # END OF TRADING WITH THE WIZKIDS # START OF STORM SEIZURE - type: STORM_SEIZURE_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1320, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1320, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -1320, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1320, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1320, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1320, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1320, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1320, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1320, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1320, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1320, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1320, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1320, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1320, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1320, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1320, STR_ZURICH] - [10, 10, -53.58, -53.58, -1320, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1320, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1320, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1320, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1320, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1320, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1320, STR_LYON] - [28.95, 28.95, -41, -41, -1320, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1320, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1320, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1320, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1320, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -1320, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -1320, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -1320, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -1320, STR_PRAGUE] - [25, 25, -35.36, -35.36, -1320, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -1320, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1320, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -1320, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1320, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1320, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1320, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1320, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -1320, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1320, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -1320, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1320, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -1320, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -1320, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -1320, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1320, STR_LAGOS] - [31.25, 31.25, -30, -30, -1320, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1320, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1320, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1320, STR_TRIPOLI] - [339, 339, -26, -26, -1320, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1320, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1320, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1320, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1320, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1320, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1320, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1320, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1320, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1320, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1320, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1320, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1320, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1320, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1320, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1320, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1320, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1320, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1320, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1320, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1320, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1320, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1320, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1320, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1320, STR_DUBAI] - [47, 47, -23.95, -23.95, -1320, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1320, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1320, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1320, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1320, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1320, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1320, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1320, STR_MECCA] - [44.14, 44.14, -15, -15, -1320, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -1320, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -1320, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -1320, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -1320, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1320, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1320, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1320, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1320, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1320, STR_IRKUTSK] # END OF STORM SEIZURE # START OF SURFTIME - type: REGION_SURFTIME missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -491] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -491] - [177.95, 177.95, 17.54, 17.54, -491] #EUROPE - [6.5, 6.5, -43.26, -43.26, -491] - [3.29, 3.29, -39.75, -39.75, -491] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -491] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -491] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -491] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -491] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -491] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -491] # END OF SURFTIME # START OF SKI RESORT - type: REGION_SKI_RESORT missionZones: - #EUROPE - [10, 10, -47, -47, -490] - [7.9, 7.9, -46, -46, -490] - [6.2, 6.2, -45, -45, -490] - [13, 13, -47.5, -47.5, -490] - [6.2, 6.2, -63, -63, -490] - [41.5, 41.5, -43, -43, -490] #SOUTH EAST ASIA - [142, 142, -44, -44, -490] #NORTH AMERICA - [241.5, 241.5, -45, -45, -490] # END OF SKI RESORT # START OF INDUSTRIAL INVESTIGATION - type: REGION_INDUSTRIAL_INVESTIGATION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -489, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -489, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -489, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -489, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -489, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -489, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -489, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -489, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -489, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -489, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -489, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -489, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -489, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -489, STR_JAMAICA] - [272.56, 272.56, -56, -56, -489, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -489, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -489, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -489, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -489, STR_MIAMI] - [236.948, 236.948, -47, -47, -489, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -489, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -489, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -489, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -489, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -489, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -489, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -489, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -489, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -489, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -489, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -489, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -489, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -489, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -489, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -489, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -489, STR_SASKATOON] - [299, 299, -45.63, -45.63, -489, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -489, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -489, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -489, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -489, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -489, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -489, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -489, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -489, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -489, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -489, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -489, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -489, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -489, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -489, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -489, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -489, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -489, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -489, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -489, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -489, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -489, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -489, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -489, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -489, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -489, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -489, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -489, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -489, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -489, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -489, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -489, STR_CAYENNE] - [310.56, 310.56, 0, 0, -489, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -489, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -489, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -489, STR_BELOHORIZONTE] #EUROPE - [36.25, 36.25, -50, -50, -489, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -489, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -489, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -489, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -489, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -489, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -489, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -489, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -489, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -489, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -489, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -489, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -489, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -489, STR_ZURICH] - [10, 10, -53.58, -53.58, -489, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -489, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -489, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -489, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -489, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -489, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -489, STR_LYON] - [28.95, 28.95, -41, -41, -489, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -489, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -489, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -489, STR_MALTA] - [359.875, 359.875, -51.5, -51.5, -489, STR_LONDON] - [357, 357, -56, -56, -489, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -489, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -489, STR_BERLIN] - [21.1, 21.1, -52.14, -52.14, -489, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -489, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -489, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -489, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -489, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -489, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -489, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -489, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -489, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -489, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -489, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -489, STR_ABERDEEN] - [353, 353, -62, -62, -489, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -489, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -489, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -489, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -489, STR_MINSK] - [9.125, 9.125, -45, -45, -489, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -489, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -489, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -489, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -489, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -489, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -489, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -489, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -489, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -489, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -489, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -489, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -489, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -489, STR_LAGOS] - [31.25, 31.25, -30, -30, -489, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -489, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -489, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -489, STR_TRIPOLI] - [339, 339, -26, -26, -489, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -489, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -489, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -489, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -489, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -489, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -489, STR_NAIROBI] - [18.5, 18.5, 34, 34, -489, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -489, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -489, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -489, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -489, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -489, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -489, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -489, STR_BAMAKO] - [31, 31, 29.875, 29.875, -489, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -489, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -489, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -489, STR_LUANDA] - [31, 31, 17.875, 17.875, -489, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -489, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -489, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -489, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -489, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -489, STR_BENGUI] - [15.5, 15.5, -12, -12, -489, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -489, STR_FREETOWN] - [45, 45, -2, -2, -489, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -489, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -489, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -489, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -489, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -489, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -489, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -489, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -489, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -489, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -489, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -489, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -489, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -489, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -489, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -489, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -489, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -489, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -489, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -489, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -489, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -489, STR_DUBAI] - [47, 47, -23.95, -23.95, -489, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -489, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -489, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -489, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -489, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -489, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -489, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -489, STR_MECCA] - [44.14, 44.14, -15, -15, -489, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -489, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -489, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -489, STR_BANGKOK] - [121, 121, -14.625, -14.625, -489, STR_MANILA] - [127, 127, -37.5, -37.5, -489, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -489, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -489, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -489, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -489, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -489, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -489, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -489, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -489, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -489, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -489, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -489, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -489, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -489, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -489, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -489, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -489, STR_SAPPORO] - [105.81, 105.81, -47, -47, -489, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -489, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -489, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -489, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -489, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -489, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -489, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -489, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -489, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -489, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -489, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -489, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -489, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -489, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -489, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -489, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -489, STR_PERTH] - [131, 131, 12.27, 12.27, -489, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -489, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -489, STR_TASMANIA] - [161.25, 161.25, 9, 9, -489, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -489, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -489, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -489, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -489, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -489, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -489, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -489, STR_TONGA] - [241, 241, 26.5, 26.5, -489, STR_EASTER_ISLAND] - [269, 269, 1, 1, -489, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -489, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -489, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -489, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -489, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -489, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -489, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -489, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -489, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -489, STR_MAURITIUS] # END OF INDUSTRIAL INVESTIGATION # START OF THE THING - type: REGION_THE_THING missionZones: - #ANTARCTICA - [71, 71, 80, 80, -1450] # END OF THE THING # START OF CHRYSSALID VILLAGE - type: REGION_CHRYSSALID_VILLAGE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -8] - [38.88, 38.88, 9.77, 9.77, -8] - [47.57, 47.57, 15.73, 15.73, -8] - [35.35, 35.35, 14.28, 14.28, -8] - [5.4, 5.4, -5.7, -5.7, -8] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -8] - [267.8, 267.8, -17.1, -17.1, -8] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -8] - [298, 298, 21, 21, -8] #CENTRAL ASIA - [77, 77, -24, -24, -8] - [80, 80, -18, -18, -8] - [80.8, 80.8, -7.9, -7.9, -8] # END OF CHRYSSALID VILLAGE # START OF SPIDER SIBERIA - type: REGION_SPIDER_SIBERIA missionZones: - #ARCTIC - [275, 275, -77, -77, -130] - [316, 316, -80, -80, -130] - [142, 142, -73.5, -73.5, -130] - [93, 93, -84.5, -84.5, -130] - [213, 213, -80, -80, -130] #SIBERIA - [85, 85, -67, -67, -130] - [134, 134, -70, -70, -130] # END OF SPIDER SIBERIA # START OF MONGORN KING CAVE - type: REGION_MONGORN_KING_CAVE missionZones: - - [62, 62, -65, -65, -135] - [60.66, 60.66, -63.8, -63.8, -135] - [18, 18, -68, -68, -135] # END OF MONGORN KING CAVE # START OF SYNDICATE FIELD TEST - type: REGION_SYNDICATE_FIELD_TEST missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1225] - [38.88, 38.88, 9.77, 9.77, -1225] - [47.57, 47.57, 15.73, 15.73, -1225] - [35.35, 35.35, 14.28, 14.28, -1225] - [5.4, 5.4, -5.7, -5.7, -1225] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1225] - [267.8, 267.8, -17.1, -17.1, -1225] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1225] - [298, 298, 21, 21, -1225] #CENTRAL ASIA - [77, 77, -24, -24, -1225] - [80, 80, -18, -18, -1225] - [80.8, 80.8, -7.9, -7.9, -1225] # END OF SYNDICATE FIELD TEST # START OF SYNDICATE OLD ARCHIVES DEFENSE - type: REGION_SYNDICATE_OLD_ARCHIVES_DEFENSE missionZones: - #ARCTIC - [275, 275, -77, -77, -1250] - [316, 316, -80, -80, -1250] - [142, 142, -73.5, -73.5, -1250] - [93, 93, -84.5, -84.5, -1250] - [213, 213, -80, -80, -1250] #SIBERIA - [85, 85, -67, -67, -1250] - [134, 134, -70, -70, -1250] #NORTH AMERICA - [267.5, 267.5, -76, -76, -1250] - [248.6, 248.6, -48, -48, -1250] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1250] - [293, 293, 24, 24, -1250] #ANTARCTICA - [353, 353, 73, 73, -1250] - [156, 156, 72, 72, -1250] # END OF SYNDICATE OLD ARCHIVES DEFENSE # START OF SYNDICATE REACTOR DEFENSE - type: REGION_SYNDICATE_REACTOR_DEFENSE missionZones: - #EUROPE - [50, 50, -49, -49, -1260] #SIBERIA - [108.6, 108.6, -68, -68, -1260] #NORTH AMERICA - [246, 246, -62, -62, -1260] # END OF SYNDICATE REACTOR DEFENSE # START OF SYNDICATE MANSION DEFENSE - type: REGION_SYNDICATE_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1240] - [237, 237, -42.33, -42.33, -1240] - [248, 248, -48.27, -48.27, -1240] - [262, 262, -35.33, -35.33, -1240] - [261.2, 261.2, -20, -20, -1240] - [257.9, 257.9, -30.1, -30.1, -1240] - [261, 261, -33.7, -33.7, -1240] - [281.9, 281.9, -35.3, -35.3, -1240] - [241.2, 241.2, -34.5, -34.5, -1240] - [240.4, 240.4, -44, -44, -1240] - [276.8, 276.8, -46.4, -46.4, -1240] - [251, 251, -49.5, -49.5, -1240] #SOUTH AMERICA - [308, 308, 18, 18, -1240] - [318, 318, 18, 18, -1240] - [319, 319, 10, 10, -1240] - [288.6, 288.6, 30.2, 30.2, -1240] - [304, 304, 32.4, 32.4, -1240] - [286.7, 286.7, -5.2, -5.2, -1240] - [292.4, 292.4, -10, -10, -1240] - [284.2, 284.2, -8.5, -8.5, -1240] - [281.8, 281.8, -20.5, -20.5, -1240] #SIBERIA - [111, 111, -64, -64, -1240] - [87, 87, -59, -59, -1240] - [109, 109, -53, -53, -1240] - [105, 105, -54, -54, -1240] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1240] - [67, 67, -25, -25, -1240] - [83.4, 83.4, -49, -49, -1240] - [47.7, 47.7, -45.6, -45.6, -1240] - [92.5, 92.5, -44.5, -44.5, -1240] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1240] - [74.4, 74.4, -29.6, -29.6, -1240] - [80.5, 80.5, -8.8, -8.8, -1240] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1240] - [53.5, 53.5, -55.5, -55.5, -1240] - [23.5, 23.5, -51.5, -51.5, -1240] - [24.3, 24.3, -45, -45, -1240] - [13.5, 13.5, -42.5, -42.5, -1240] - [5, 5, -50.1, -50.1, -1240] - [358, 358, -40.7, -40.7, -1240] - [350.5, 350.5, -53.86, -53.86, -1240] - [0, 0, -41, -41, -1240] - [5, 5, -43.7, -43.7, -1240] - [358.1, 358.1, -52, -52, -1240] - [351, 351, -53.8, -53.8, -1240] - [4, 4, -50.5, -50.5, -1240] - [11.5, 11.5, -45, -45, -1240] - [21.3, 21.3, -38, -38, -1240] - [24.9, 24.9, -53.1, -53.1, -1240] #NORTH AFRICA - [356, 356, -23, -23, -1240] - [353.337, 353.337, -34.26, -34.26, -1240] - [9.71, 9.71, -34.35, -34.35, -1240] #SOUTHERN AFRICA - [26, 26, 33, 33, -1240] - [7.1, 7.1, -7, -7, -1240] - [5.4, 5.4, -12.4, -12.4, -1240] # END OF SYNDICATE MANSION DEFENSE # START OF SYNDICATE MONSTER LAB - type: REGION_SYNDICATE_MONSTER_LAB missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -1220] - [237, 237, -42.33, -42.33, -1220] - [248, 248, -48.27, -48.27, -1220] - [262, 262, -35.33, -35.33, -1220] - [261.2, 261.2, -20, -20, -1220] - [257.9, 257.9, -30.1, -30.1, -1220] - [261, 261, -33.7, -33.7, -1220] - [281.9, 281.9, -35.3, -35.3, -1220] - [241.2, 241.2, -34.5, -34.5, -1220] - [240.4, 240.4, -44, -44, -1220] - [276.8, 276.8, -46.4, -46.4, -1220] - [251, 251, -49.5, -49.5, -1220] - [268.5, 268.5, -29.63, -29.63, -1220] - [267.5, 267.5, -76, -76, -1220] - [255, 255, -32, -32, -1220] - [249, 249, -32.5, -32.5, -1220] - [244, 244, -40, -40, -1220] #SOUTH AMERICA - [308, 308, 18, 18, -1220] - [318, 318, 18, 18, -1220] - [319, 319, 10, 10, -1220] - [288.6, 288.6, 30.2, 30.2, -1220] - [304, 304, 32.4, 32.4, -1220] - [286.7, 286.7, -5.2, -5.2, -1220] - [292.4, 292.4, -10, -10, -1220] - [284.2, 284.2, -8.5, -8.5, -1220] - [281.8, 281.8, -20.5, -20.5, -1220] - [296, 296, 6.5, 6.5, -1220] - [298, 298, 21, 21, -1220] - [292, 292, 41, 41, -1220] # END OF SYNDICATE MONSTER LAB # START OF SYNDICATE LAB - type: REGION_SYNDICATE_LAB missionZones: - - [258, 258, -42, -42, -1210] - [-0.7, -0.7, -40, -40, -1210] - [293, 293, -7.7, -7.7, -1210] - [7.3, 7.3, -36, -36, -1210] # END OF SYNDICATE LAB # START OF SYNDICATE CHUPACABRAS LAB - type: REGION_SYNDICATE_CHUPACABRAS_LAB missionZones: - - [258, 258, -42, -42, -1212] - [-0.7, -0.7, -40, -40, -1212] - [293, 293, -7.7, -7.7, -1212] - [7.3, 7.3, -36, -36, -1212] # END OF SYNDICATE CHUPACABRAS LAB # START OF SYNDICATE WAREHOUSE - type: REGION_SYNDICATE_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1215, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1215, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1215, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1215, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1215, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1215, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1215, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1215, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1215, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1215, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1215, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1215, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1215, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1215, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1215, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1215, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1215, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1215, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1215, STR_MIAMI] - [236.948, 236.948, -47, -47, -1215, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1215, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1215, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1215, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1215, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1215, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1215, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1215, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1215, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1215, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1215, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1215, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1215, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1215, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1215, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1215, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1215, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1215, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1215, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1215, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1215, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1215, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1215, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1215, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1215, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1215, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1215, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1215, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1215, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1215, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1215, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1215, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1215, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1215, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1215, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1215, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1215, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1215, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1215, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1215, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1215, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1215, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1215, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1215, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1215, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1215, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1215, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1215, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1215, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1215, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1215, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1215, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1215, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1215, STR_LONDON] - [357, 357, -56, -56, -1215, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1215, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1215, STR_BERLIN] - [36.25, 36.25, -50, -50, -1215, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1215, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1215, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1215, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1215, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1215, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1215, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1215, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1215, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1215, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1215, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1215, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1215, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1215, STR_ZURICH] - [10, 10, -53.58, -53.58, -1215, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1215, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1215, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1215, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1215, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1215, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1215, STR_LYON] - [28.95, 28.95, -41, -41, -1215, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1215, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1215, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1215, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1215, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1215, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1215, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1215, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1215, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1215, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1215, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1215, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1215, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1215, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1215, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1215, STR_ABERDEEN] - [353, 353, -62, -62, -1215, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1215, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1215, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1215, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1215, STR_MINSK] - [9.125, 9.125, -45, -45, -1215, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1215, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1215, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1215, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1215, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1215, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1215, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1215, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1215, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1215, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1215, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1215, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1215, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1215, STR_LAGOS] - [31.25, 31.25, -30, -30, -1215, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1215, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1215, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1215, STR_TRIPOLI] - [339, 339, -26, -26, -1215, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1215, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1215, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1215, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1215, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1215, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1215, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1215, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1215, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1215, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1215, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1215, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1215, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1215, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1215, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1215, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1215, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1215, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1215, STR_LUANDA] - [31, 31, 17.875, 17.875, -1215, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1215, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1215, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1215, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1215, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1215, STR_BENGUI] - [15.5, 15.5, -12, -12, -1215, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1215, STR_FREETOWN] - [45, 45, -2, -2, -1215, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1215, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1215, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1215, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1215, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1215, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1215, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1215, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1215, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1215, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1215, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1215, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1215, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1215, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1215, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1215, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1215, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1215, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1215, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1215, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1215, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1215, STR_DUBAI] - [47, 47, -23.95, -23.95, -1215, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1215, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1215, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1215, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1215, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1215, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1215, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1215, STR_MECCA] - [44.14, 44.14, -15, -15, -1215, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1215, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1215, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1215, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1215, STR_MANILA] - [127, 127, -37.5, -37.5, -1215, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1215, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1215, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1215, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1215, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1215, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1215, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1215, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1215, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1215, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1215, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1215, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1215, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1215, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1215, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1215, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1215, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1215, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1215, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1215, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1215, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1215, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1215, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1215, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1215, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1215, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1215, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1215, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1215, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1215, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1215, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1215, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1215, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1215, STR_PERTH] - [131, 131, 12.27, 12.27, -1215, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1215, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1215, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1215, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1215, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1215, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1215, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1215, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1215, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1215, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1215, STR_TONGA] - [241, 241, 26.5, 26.5, -1215, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1215, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1215, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1215, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1215, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1215, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1215, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1215, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1215, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1215, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1215, STR_MAURITIUS] # END OF SYNDICATE WAREHOUSE # START OF SYNDICATE PHASE 1 - type: REGION_SYNDICATE_PHASE_1 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1230, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1230, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1230, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1230, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1230, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1230, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1230, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1230, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1230, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1230, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1230, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1230, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1230, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1230, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1230, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1230, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1230, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1230, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1230, STR_MIAMI] - [236.948, 236.948, -47, -47, -1230, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1230, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1230, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1230, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1230, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1230, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1230, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1230, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1230, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1230, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1230, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1230, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1230, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1230, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1230, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1230, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1230, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1230, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1230, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1230, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1230, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1230, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1230, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1230, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1230, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1230, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1230, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1230, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1230, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1230, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1230, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1230, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1230, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1230, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1230, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1230, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1230, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1230, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1230, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1230, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1230, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1230, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1230, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1230, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1230, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1230, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1230, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1230, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1230, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1230, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1230, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1230, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1230, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1230, STR_LONDON] - [357, 357, -56, -56, -1230, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1230, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1230, STR_BERLIN] - [36.25, 36.25, -50, -50, -1230, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1230, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1230, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1230, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1230, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1230, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1230, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1230, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1230, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1230, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1230, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1230, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1230, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1230, STR_ZURICH] - [10, 10, -53.58, -53.58, -1230, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1230, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1230, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1230, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1230, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1230, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1230, STR_LYON] - [28.95, 28.95, -41, -41, -1230, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1230, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1230, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1230, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1230, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1230, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1230, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1230, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1230, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1230, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1230, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1230, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1230, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1230, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1230, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1230, STR_ABERDEEN] - [353, 353, -62, -62, -1230, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1230, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1230, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1230, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1230, STR_MINSK] - [9.125, 9.125, -45, -45, -1230, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1230, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1230, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1230, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1230, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1230, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1230, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1230, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1230, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1230, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1230, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1230, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1230, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1230, STR_LAGOS] - [31.25, 31.25, -30, -30, -1230, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1230, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1230, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1230, STR_TRIPOLI] - [339, 339, -26, -26, -1230, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1230, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1230, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1230, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1230, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1230, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1230, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1230, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1230, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1230, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1230, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1230, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1230, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1230, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1230, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1230, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1230, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1230, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1230, STR_LUANDA] - [31, 31, 17.875, 17.875, -1230, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1230, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1230, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1230, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1230, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1230, STR_BENGUI] - [15.5, 15.5, -12, -12, -1230, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1230, STR_FREETOWN] - [45, 45, -2, -2, -1230, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1230, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1230, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1230, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1230, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1230, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1230, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1230, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1230, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1230, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1230, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1230, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1230, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1230, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1230, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1230, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1230, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1230, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1230, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1230, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1230, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1230, STR_DUBAI] - [47, 47, -23.95, -23.95, -1230, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1230, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1230, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1230, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1230, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1230, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1230, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1230, STR_MECCA] - [44.14, 44.14, -15, -15, -1230, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1230, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1230, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1230, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1230, STR_MANILA] - [127, 127, -37.5, -37.5, -1230, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1230, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1230, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1230, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1230, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1230, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1230, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1230, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1230, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1230, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1230, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1230, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1230, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1230, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1230, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1230, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1230, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1230, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1230, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1230, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1230, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1230, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1230, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1230, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1230, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1230, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1230, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1230, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1230, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1230, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1230, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1230, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1230, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1230, STR_PERTH] - [131, 131, 12.27, 12.27, -1230, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1230, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1230, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1230, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1230, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1230, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1230, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1230, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1230, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1230, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1230, STR_TONGA] - [241, 241, 26.5, 26.5, -1230, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1230, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1230, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1230, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1230, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1230, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1230, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1230, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1230, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1230, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1230, STR_MAURITIUS] # END OF SYNDICATE PHASE 1 # START OF SYNDICATE PHASE 2 - type: REGION_SYNDICATE_PHASE_2 missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1231, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1231, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1231, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1231, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1231, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1231, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1231, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1231, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1231, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1231, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1231, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1231, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1231, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1231, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1231, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1231, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1231, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1231, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1231, STR_MIAMI] - [236.948, 236.948, -47, -47, -1231, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1231, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1231, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1231, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1231, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1231, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1231, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1231, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1231, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1231, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1231, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1231, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1231, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1231, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1231, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1231, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1231, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1231, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1231, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1231, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1231, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1231, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1231, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1231, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1231, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1231, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1231, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1231, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1231, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1231, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1231, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1231, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1231, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1231, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1231, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1231, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1231, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1231, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1231, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1231, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1231, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1231, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1231, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1231, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1231, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1231, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1231, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1231, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1231, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1231, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1231, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1231, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1231, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1231, STR_LONDON] - [357, 357, -56, -56, -1231, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1231, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1231, STR_BERLIN] - [36.25, 36.25, -50, -50, -1231, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1231, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1231, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1231, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1231, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1231, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1231, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1231, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1231, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1231, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1231, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1231, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1231, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1231, STR_ZURICH] - [10, 10, -53.58, -53.58, -1231, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1231, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1231, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1231, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1231, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1231, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1231, STR_LYON] - [28.95, 28.95, -41, -41, -1231, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1231, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1231, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1231, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1231, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1231, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1231, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1231, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1231, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1231, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1231, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1231, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1231, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1231, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1231, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1231, STR_ABERDEEN] - [353, 353, -62, -62, -1231, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1231, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1231, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1231, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1231, STR_MINSK] - [9.125, 9.125, -45, -45, -1231, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1231, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1231, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1231, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1231, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1231, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1231, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1231, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1231, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1231, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1231, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1231, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1231, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1231, STR_LAGOS] - [31.25, 31.25, -30, -30, -1231, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1231, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1231, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1231, STR_TRIPOLI] - [339, 339, -26, -26, -1231, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1231, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1231, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1231, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1231, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1231, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1231, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1231, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1231, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1231, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1231, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1231, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1231, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1231, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1231, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1231, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1231, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1231, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1231, STR_LUANDA] - [31, 31, 17.875, 17.875, -1231, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1231, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1231, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1231, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1231, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1231, STR_BENGUI] - [15.5, 15.5, -12, -12, -1231, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1231, STR_FREETOWN] - [45, 45, -2, -2, -1231, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1231, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1231, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1231, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1231, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1231, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1231, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1231, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1231, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1231, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1231, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1231, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1231, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1231, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1231, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1231, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1231, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1231, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1231, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1231, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1231, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1231, STR_DUBAI] - [47, 47, -23.95, -23.95, -1231, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1231, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1231, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1231, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1231, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1231, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1231, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1231, STR_MECCA] - [44.14, 44.14, -15, -15, -1231, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1231, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1231, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1231, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1231, STR_MANILA] - [127, 127, -37.5, -37.5, -1231, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1231, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1231, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1231, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1231, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1231, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1231, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1231, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1231, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1231, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1231, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1231, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1231, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1231, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1231, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1231, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1231, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1231, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1231, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1231, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1231, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1231, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1231, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1231, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1231, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1231, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1231, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1231, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1231, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1231, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1231, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1231, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1231, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1231, STR_PERTH] - [131, 131, 12.27, 12.27, -1231, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1231, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1231, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1231, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1231, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1231, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1231, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1231, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1231, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1231, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1231, STR_TONGA] - [241, 241, 26.5, 26.5, -1231, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1231, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1231, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1231, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1231, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1231, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1231, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1231, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1231, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1231, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1231, STR_MAURITIUS] # END OF SYNDICATE PHASE 2 # START OF SYNDICATE HQ - type: REGION_SYNDICATE_HQ missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1270, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1270, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1270, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1270, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1270, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1270, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1270, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1270, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1270, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1270, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1270, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1270, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1270, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1270, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1270, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1270, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1270, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1270, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1270, STR_MIAMI] - [236.948, 236.948, -47, -47, -1270, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1270, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1270, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1270, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1270, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1270, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1270, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1270, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1270, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1270, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1270, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1270, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1270, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1270, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1270, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1270, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1270, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1270, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1270, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1270, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1270, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1270, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1270, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1270, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1270, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1270, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1270, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1270, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1270, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1270, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1270, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1270, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1270, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1270, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1270, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1270, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1270, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1270, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1270, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1270, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1270, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1270, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1270, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1270, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1270, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1270, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1270, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1270, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1270, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1270, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1270, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1270, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1270, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1270, STR_LONDON] - [357, 357, -56, -56, -1270, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1270, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1270, STR_BERLIN] - [36.25, 36.25, -50, -50, -1270, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1270, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1270, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1270, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1270, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1270, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1270, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1270, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1270, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1270, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1270, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1270, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1270, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1270, STR_ZURICH] - [10, 10, -53.58, -53.58, -1270, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1270, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1270, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1270, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1270, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1270, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1270, STR_LYON] - [28.95, 28.95, -41, -41, -1270, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1270, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1270, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1270, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1270, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1270, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1270, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1270, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1270, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1270, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1270, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1270, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1270, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1270, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1270, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1270, STR_ABERDEEN] - [353, 353, -62, -62, -1270, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1270, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1270, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1270, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1270, STR_MINSK] - [9.125, 9.125, -45, -45, -1270, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1270, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1270, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1270, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1270, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1270, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1270, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1270, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1270, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1270, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1270, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1270, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1270, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1270, STR_LAGOS] - [31.25, 31.25, -30, -30, -1270, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1270, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1270, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1270, STR_TRIPOLI] - [339, 339, -26, -26, -1270, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1270, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1270, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1270, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1270, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1270, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1270, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1270, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1270, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1270, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1270, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1270, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1270, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1270, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1270, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1270, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1270, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1270, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1270, STR_LUANDA] - [31, 31, 17.875, 17.875, -1270, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1270, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1270, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1270, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1270, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1270, STR_BENGUI] - [15.5, 15.5, -12, -12, -1270, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1270, STR_FREETOWN] - [45, 45, -2, -2, -1270, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1270, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1270, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1270, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1270, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1270, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1270, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1270, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1270, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1270, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1270, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1270, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1270, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1270, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1270, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1270, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1270, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1270, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1270, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1270, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1270, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1270, STR_DUBAI] - [47, 47, -23.95, -23.95, -1270, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1270, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1270, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1270, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1270, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1270, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1270, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1270, STR_MECCA] - [44.14, 44.14, -15, -15, -1270, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1270, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1270, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1270, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1270, STR_MANILA] - [127, 127, -37.5, -37.5, -1270, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1270, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1270, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1270, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1270, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1270, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1270, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1270, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1270, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1270, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1270, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1270, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1270, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1270, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1270, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1270, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1270, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1270, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1270, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1270, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1270, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1270, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1270, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1270, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1270, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1270, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1270, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1270, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1270, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1270, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1270, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1270, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1270, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1270, STR_PERTH] - [131, 131, 12.27, 12.27, -1270, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1270, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1270, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1270, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1270, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1270, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1270, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1270, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1270, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1270, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1270, STR_TONGA] - [241, 241, 26.5, 26.5, -1270, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1270, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1270, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1270, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1270, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1270, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1270, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1270, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1270, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1270, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1270, STR_MAURITIUS] # END OF SYNDICATE HQ # START OF UAC WEAPON DELIVERY - type: REGION_UAC_WEAPON_DELIVERY missionZones: - - [286.125, 286.125, -40.75, -40.75, -1900, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1900, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1900, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1900, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1900, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1900, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1900, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1900, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1900, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1900, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1900, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1900, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1900, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1900, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1900, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1900, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1900, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1900, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1900, STR_MIAMI] - [236.948, 236.948, -47, -47, -1900, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1900, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1900, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1900, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1900, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1900, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1900, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1900, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1900, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1900, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1900, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1900, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1900, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1900, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1900, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1900, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1900, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1900, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1900, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1900, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1900, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1900, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1900, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1900, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1900, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1900, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1900, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1900, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1900, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1900, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1900, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1900, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1900, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1900, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1900, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1900, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1900, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1900, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1900, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1900, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1900, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1900, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1900, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1900, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1900, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1900, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1900, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1900, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1900, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1900, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1900, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1900, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1900, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1900, STR_LONDON] - [357, 357, -56, -56, -1900, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1900, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1900, STR_BERLIN] - [36.25, 36.25, -50, -50, -1900, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1900, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1900, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1900, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1900, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1900, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1900, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1900, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1900, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1900, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1900, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1900, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1900, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1900, STR_ZURICH] - [10, 10, -53.58, -53.58, -1900, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1900, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1900, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1900, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1900, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1900, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1900, STR_LYON] - [28.95, 28.95, -41, -41, -1900, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1900, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1900, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1900, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1900, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1900, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1900, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1900, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1900, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1900, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1900, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1900, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1900, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1900, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1900, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1900, STR_ABERDEEN] - [353, 353, -62, -62, -1900, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1900, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1900, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1900, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1900, STR_MINSK] - [9.125, 9.125, -45, -45, -1900, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1900, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1900, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1900, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1900, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1900, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1900, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1900, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1900, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1900, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1900, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1900, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1900, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1900, STR_LAGOS] - [31.25, 31.25, -30, -30, -1900, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1900, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1900, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1900, STR_TRIPOLI] - [339, 339, -26, -26, -1900, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1900, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1900, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1900, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1900, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1900, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1900, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1900, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1900, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1900, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1900, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1900, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1900, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1900, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1900, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1900, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1900, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1900, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1900, STR_LUANDA] - [31, 31, 17.875, 17.875, -1900, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1900, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1900, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1900, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1900, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1900, STR_BENGUI] - [15.5, 15.5, -12, -12, -1900, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1900, STR_FREETOWN] - [45, 45, -2, -2, -1900, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1900, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1900, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1900, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1900, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1900, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1900, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1900, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1900, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1900, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1900, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1900, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1900, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1900, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1900, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1900, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1900, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1900, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1900, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1900, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1900, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1900, STR_DUBAI] - [47, 47, -23.95, -23.95, -1900, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1900, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1900, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1900, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1900, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1900, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1900, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1900, STR_MECCA] - [44.14, 44.14, -15, -15, -1900, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1900, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1900, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1900, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1900, STR_MANILA] - [127, 127, -37.5, -37.5, -1900, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1900, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1900, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1900, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1900, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1900, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1900, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1900, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1900, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1900, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1900, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1900, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1900, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1900, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1900, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1900, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1900, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1900, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1900, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1900, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1900, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1900, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1900, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1900, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1900, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1900, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1900, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1900, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1900, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1900, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1900, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1900, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1900, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1900, STR_PERTH] - [131, 131, 12.27, 12.27, -1900, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1900, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1900, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1900, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1900, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1900, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1900, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1900, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1900, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1900, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1900, STR_TONGA] - [241, 241, 26.5, 26.5, -1900, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1900, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1900, STR_ANADYR] - [334.16, 334.16, -37, -37, -1900, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1900, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1900, STR_STJOHN] - [345, 345, 8, 8, -1900, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1900, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1900, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1900, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1900, STR_MAURITIUS] # END OF UAC WEAPON DELIVERY # START OF UAC WEAPON LAB - type: REGION_UAC_WEAPON_LAB missionZones: - - [286.125, 286.125, -40.75, -40.75, -1901, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1901, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1901, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1901, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1901, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1901, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1901, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1901, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1901, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1901, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1901, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1901, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1901, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1901, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1901, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1901, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1901, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1901, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1901, STR_MIAMI] - [236.948, 236.948, -47, -47, -1901, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1901, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1901, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1901, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1901, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1901, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1901, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1901, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1901, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1901, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1901, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1901, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1901, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1901, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1901, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1901, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1901, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1901, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1901, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1901, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1901, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1901, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1901, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1901, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1901, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1901, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1901, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1901, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1901, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1901, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1901, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1901, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1901, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1901, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1901, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1901, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1901, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1901, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1901, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1901, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1901, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1901, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1901, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1901, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1901, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1901, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1901, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1901, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1901, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1901, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1901, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1901, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1901, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1901, STR_LONDON] - [357, 357, -56, -56, -1901, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1901, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1901, STR_BERLIN] - [36.25, 36.25, -50, -50, -1901, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1901, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1901, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1901, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1901, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1901, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1901, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1901, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1901, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1901, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1901, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1901, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1901, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1901, STR_ZURICH] - [10, 10, -53.58, -53.58, -1901, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1901, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1901, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1901, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1901, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1901, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1901, STR_LYON] - [28.95, 28.95, -41, -41, -1901, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1901, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1901, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1901, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1901, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1901, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1901, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1901, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1901, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1901, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1901, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1901, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1901, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1901, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1901, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1901, STR_ABERDEEN] - [353, 353, -62, -62, -1901, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1901, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1901, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1901, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1901, STR_MINSK] - [9.125, 9.125, -45, -45, -1901, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1901, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1901, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1901, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1901, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1901, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1901, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1901, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1901, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1901, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1901, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1901, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1901, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1901, STR_LAGOS] - [31.25, 31.25, -30, -30, -1901, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1901, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1901, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1901, STR_TRIPOLI] - [339, 339, -26, -26, -1901, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1901, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1901, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1901, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1901, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1901, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1901, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1901, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1901, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1901, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1901, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1901, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1901, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1901, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1901, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1901, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1901, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1901, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1901, STR_LUANDA] - [31, 31, 17.875, 17.875, -1901, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1901, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1901, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1901, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1901, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1901, STR_BENGUI] - [15.5, 15.5, -12, -12, -1901, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1901, STR_FREETOWN] - [45, 45, -2, -2, -1901, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1901, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1901, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1901, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1901, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1901, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1901, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1901, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1901, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1901, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1901, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1901, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1901, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1901, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1901, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1901, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1901, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1901, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1901, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1901, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1901, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1901, STR_DUBAI] - [47, 47, -23.95, -23.95, -1901, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1901, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1901, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1901, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1901, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1901, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1901, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1901, STR_MECCA] - [44.14, 44.14, -15, -15, -1901, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1901, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1901, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1901, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1901, STR_MANILA] - [127, 127, -37.5, -37.5, -1901, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1901, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1901, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1901, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1901, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1901, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1901, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1901, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1901, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1901, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1901, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1901, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1901, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1901, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1901, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1901, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1901, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1901, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1901, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1901, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1901, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1901, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1901, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1901, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1901, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1901, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1901, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1901, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1901, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1901, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1901, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1901, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1901, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1901, STR_PERTH] - [131, 131, 12.27, 12.27, -1901, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1901, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1901, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1901, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1901, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1901, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1901, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1901, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1901, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1901, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1901, STR_TONGA] - [241, 241, 26.5, 26.5, -1901, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1901, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1901, STR_ANADYR] - [334.16, 334.16, -37, -37, -1901, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1901, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1901, STR_STJOHN] - [345, 345, 8, 8, -1901, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1901, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1901, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1901, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1901, STR_MAURITIUS] # END OF UAC WEAPON LAB # START OF UAC OFFICE - type: REGION_UAC_OFFICE missionZones: - - [286.125, 286.125, -40.75, -40.75, -1902, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1902, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1902, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1902, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1902, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1902, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1902, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1902, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1902, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1902, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1902, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1902, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1902, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1902, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1902, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1902, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1902, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1902, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1902, STR_MIAMI] - [236.948, 236.948, -47, -47, -1902, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1902, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1902, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1902, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1902, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1902, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1902, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1902, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1902, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1902, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1902, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1902, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1902, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1902, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1902, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1902, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1902, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1902, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1902, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1902, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1902, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1902, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1902, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1902, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1902, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1902, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1902, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1902, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1902, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1902, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1902, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1902, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1902, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1902, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1902, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1902, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1902, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1902, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1902, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1902, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1902, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1902, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1902, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1902, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1902, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1902, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1902, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1902, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1902, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1902, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1902, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1902, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1902, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1902, STR_LONDON] - [357, 357, -56, -56, -1902, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1902, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1902, STR_BERLIN] - [36.25, 36.25, -50, -50, -1902, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1902, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1902, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1902, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1902, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1902, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1902, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1902, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1902, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1902, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1902, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1902, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1902, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1902, STR_ZURICH] - [10, 10, -53.58, -53.58, -1902, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1902, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1902, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1902, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1902, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1902, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1902, STR_LYON] - [28.95, 28.95, -41, -41, -1902, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1902, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1902, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1902, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1902, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1902, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1902, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1902, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1902, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1902, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1902, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1902, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1902, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1902, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1902, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1902, STR_ABERDEEN] - [353, 353, -62, -62, -1902, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1902, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1902, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1902, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1902, STR_MINSK] - [9.125, 9.125, -45, -45, -1902, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1902, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1902, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1902, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1902, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1902, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1902, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1902, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1902, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1902, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1902, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1902, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1902, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1902, STR_LAGOS] - [31.25, 31.25, -30, -30, -1902, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1902, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1902, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1902, STR_TRIPOLI] - [339, 339, -26, -26, -1902, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1902, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1902, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1902, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1902, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1902, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1902, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1902, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1902, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1902, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1902, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1902, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1902, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1902, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1902, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1902, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1902, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1902, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1902, STR_LUANDA] - [31, 31, 17.875, 17.875, -1902, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1902, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1902, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1902, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1902, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1902, STR_BENGUI] - [15.5, 15.5, -12, -12, -1902, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1902, STR_FREETOWN] - [45, 45, -2, -2, -1902, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1902, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1902, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1902, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1902, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1902, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1902, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1902, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1902, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1902, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1902, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1902, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1902, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1902, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1902, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1902, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1902, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1902, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1902, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1902, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1902, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1902, STR_DUBAI] - [47, 47, -23.95, -23.95, -1902, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1902, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1902, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1902, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1902, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1902, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1902, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1902, STR_MECCA] - [44.14, 44.14, -15, -15, -1902, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1902, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1902, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1902, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1902, STR_MANILA] - [127, 127, -37.5, -37.5, -1902, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1902, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1902, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1902, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1902, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1902, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1902, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1902, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1902, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1902, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1902, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1902, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1902, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1902, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1902, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1902, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1902, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1902, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1902, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1902, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1902, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1902, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1902, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1902, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1902, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1902, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1902, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1902, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1902, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1902, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1902, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1902, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1902, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1902, STR_PERTH] - [131, 131, 12.27, 12.27, -1902, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1902, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1902, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1902, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1902, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1902, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1902, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1902, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1902, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1902, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1902, STR_TONGA] - [241, 241, 26.5, 26.5, -1902, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1902, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1902, STR_ANADYR] - [334.16, 334.16, -37, -37, -1902, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1902, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1902, STR_STJOHN] - [345, 345, 8, 8, -1902, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1902, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1902, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1902, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1902, STR_MAURITIUS] # END OF UAC OFFICE # START OF DEEP ONES RITUAL RAID - type: REGION_DEEP_ONES_RITUALS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -940] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -940] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -940] # END OF DEEP ONES RITUAL RAID # START OF NIGHT OF THE LOBSTERS - type: REGION_NIGHT_OF_THE_LOBSTERS missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -955] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -955] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -955] # END OF NIGHT OF THE LOBSTERS # START OF LOBSTERMAN HUNT - type: REGION_LOBSTERMAN_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -950] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -950] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -950] # END OF LOBSTERMAN HUNT # START OF CARCHARODON HUNT - type: REGION_CARCHARODON_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -951] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -951] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -951] # END OF CARCHARODON HUNT # START OF HALLUCINOID HUNT - type: REGION_HALLUCINOID_HUNT missionZones: - #HAWAII - [203.3, 203.3, -20.63, -20.63, -952] #ANTILLES - [293.98, 293.98, -17.93, -17.93, -952] #NORTH AFRICA - [8.95, 8.95, -37.1, -37.1, -952] # END OF HALLUCINOID HUNT # START OF CRUISE LINER RAID - type: REGION_CRUISE_LINER_RAID missionZones: - - [104.5, 104.5, -0.5, -0.5, -960] - [103, 103, 7.5, 7.5, -960] - [109, 109, 24, 24, -960] - [113, 113, -18, -18, -960] - [122, 122, -20.6, -20.6, -960] - [88.5, 88.5, -14.5, -14.5, -960] - [122.8, 122.8, -4.2, -4.2, -960] - [200, 200, -22, -22, -960] - [56, 56, -1.5, -1.5, -960] - [119, 119, -13, -13, -960] # END OF CRUISE LINER RAID # START OF CHURCH OF DAGON SOUL HARVEST - type: REGION_DAGON_SOUL_HARVEST missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -325] - [294.76, 294.76, -32.509, -32.509, -325] - [308.8, 308.8, -64.07, -64.07, -325] - [306.71, 306.71, -47.45, -47.45, -325] - [353.17, 353.17, -61.80, -61.80, -325] - [334.16, 334.16, -37, -37, -325] #SOUTH ATLANTIC - [345, 345, 8, 8, -325] - [-5.716, -5.716, 15.95, 15.95, -325] - [330, 330, 20.4, 20.4, -325] - [347.41, 347.41, 36.96, 36.96, -325] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -325] - [55.87, 55.87, 4.41, 4.41, -325] - [55.532, 55.532, 21.114, 21.114, -325] - [72.53, 72.53, 7.25, 7.25, -325] - [62, 62, 19, 19, -325] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -325] # END OF CHURCH OF DAGON SOUL HARVEST # START OF THEY CAME FROM THE SEA - type: REGION_THEY_CAME_FROM_THE_SEA missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -326] - [294.76, 294.76, -32.509, -32.509, -326] - [308.8, 308.8, -64.07, -64.07, -326] - [306.71, 306.71, -47.45, -47.45, -326] - [353.17, 353.17, -61.80, -61.80, -326] - [334.16, 334.16, -37, -37, -326] #SOUTH ATLANTIC - [345, 345, 8, 8, -326] - [-5.716, -5.716, 15.95, 15.95, -326] - [330, 330, 20.4, 20.4, -326] - [347.41, 347.41, 36.96, 36.96, -326] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -326] - [55.87, 55.87, 4.41, 4.41, -326] - [55.532, 55.532, 21.114, 21.114, -326] - [72.53, 72.53, 7.25, 7.25, -326] - [62, 62, 19, 19, -326] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -326] # END OF THEY CAME FROM THE SEA # START OF DEPTHPOCALYPSE - type: REGION_DEPTHPOCALYPSE missionZones: - #NORTH ATLANTIC - [8.95, 8.95, -37.1, -37.1, -956] - [294.76, 294.76, -32.509, -32.509, -956] - [308.8, 308.8, -64.07, -64.07, -956] - [306.71, 306.71, -47.45, -47.45, -956] - [353.17, 353.17, -61.80, -61.80, -956] - [334.16, 334.16, -37, -37, -956] #SOUTH ATLANTIC - [345, 345, 8, 8, -956] - [-5.716, -5.716, 15.95, 15.95, -956] - [330, 330, 20.4, 20.4, -956] - [347.41, 347.41, 36.96, 36.96, -956] #INDIAN OCEAN - [96.8, 96.8, 12, 12, -956] - [55.87, 55.87, 4.41, 4.41, -956] - [55.532, 55.532, 21.114, 21.114, -956] - [72.53, 72.53, 7.25, 7.25, -956] - [62, 62, 19, 19, -956] #NORTH PACIFIC - [151.5, 151.5, -46.5, -46.5, -956] # END OF DEPTHPOCALYPSE # START OF ZSRR GANG WAR - type: REGION_ZSRR_GANG_WAR missionZones: - #SIBERIA - [111, 111, -64, -64, -460] - [87, 87, -59, -59, -460] - [109, 109, -53, -53, -460] - [105, 105, -54, -54, -460] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -460] - [67, 67, -25, -25, -460] - [83.4, 83.4, -49, -49, -460] - [47.7, 47.7, -45.6, -45.6, -460] - [92.5, 92.5, -44.5, -44.5, -460] - [77, 77, -24, -24, -460] - [80, 80, -18, -18, -460] - [80.8, 80.8, -7.9, -7.9, -460] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -460] - [74.4, 74.4, -29.6, -29.6, -460] - [80.5, 80.5, -8.8, -8.8, -460] # END OF ZSRR GANG WAR # START OF NATASHA MOROZOVA'S HIDEOUT - type: REGION_NATASHA_MOROZOVA_HIDEOUT missionZones: #I European and American mountains, and Ural - - [142, 142, -73.5, -73.5, -317] - [93, 93, -84.5, -84.5, -317] - [213, 213, -80, -80, -317] - [118, 118, -72, -72, -317] - [44, 44, -68, -68, -317] - [163, 163, -66, -66, -317] - [82, 82, -63, -63, -317] - [61, 61, -67, -67, -317] - [129, 129, -67, -67, -317] - [160, 160, -63, -63, -317] - [36.34, 36.34, -68.47, -68.47, -317] - [44.81, 44.81, -67.02, -67.02, -317] - - [158, 158, -55, -55, -316] - [138, 138, -62.8, -68.8, -316] - [105.7, 105.7, -53.87, -53.87, -316] - [89, 89, -58, -58, -316] - [57, 57, -62, -62, -316] - [51, 51, -64, -64, -316] - [35, 35, -62, -62, -316] - [46.91, 46.91, -60.85, -60.85, -316] - [137.64, 137.64, -51.39, -51.39, -316] # END OF NATASHA MOROZOVA'S HIDEOUT # START OF OSIRON CRUISE - type: REGION_OSIRON_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -1205] - [103, 103, 7.5, 7.5, -1205] - [109, 109, 24, 24, -1205] - [113, 113, -18, -18, -1205] - [122, 122, -20.6, -20.6, -1205] - [88.5, 88.5, -14.5, -14.5, -1205] - [122.8, 122.8, -4.2, -4.2, -1205] - [200, 200, -22, -22, -1205] - [56, 56, -1.5, -1.5, -1205] - [119, 119, -13, -13, -1205] # END OF OSIRON CRUISE # START OF DR HADRIEX CRUISE - type: REGION_DR_HADRIEX_CRUISE missionZones: - - [104.5, 104.5, -0.5, -0.5, -2210] - [103, 103, 7.5, 7.5, -2210] - [109, 109, 24, 24, -2210] - [113, 113, -18, -18, -2210] - [122, 122, -20.6, -20.6, -2210] - [88.5, 88.5, -14.5, -14.5, -2210] - [122.8, 122.8, -4.2, -4.2, -2210] - [200, 200, -22, -22, -2210] - [56, 56, -1.5, -1.5, -2210] - [119, 119, -13, -13, -2210] # END OF DR HADRIEX CRUISE # START OF OSIRON WAREHOUSE - type: REGION_OSIRON_WAREHOUSE missionZones: - - [286.125, 286.125, -40.75, -40.75, -1204, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1204, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1204, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1204, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1204, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1204, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1204, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1204, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1204, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1204, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1204, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1204, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1204, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1204, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1204, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1204, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1204, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1204, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1204, STR_MIAMI] - [236.948, 236.948, -47, -47, -1204, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1204, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1204, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1204, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1204, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1204, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1204, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1204, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1204, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1204, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1204, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1204, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1204, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1204, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1204, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1204, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1204, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1204, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1204, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1204, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1204, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1204, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1204, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1204, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1204, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1204, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1204, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1204, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1204, STR_TIJUANA] - [23.75, 23.75, -70.625, -70.625, -1204, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1204, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1204, STR_BARROW] - [312.125, 312.125, 15.75, 15.75, -1204, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1204, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1204, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1204, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1204, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1204, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1204, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1204, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1204, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1204, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1204, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1204, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1204, STR_FORTALEZA] - [289.875, 289.875, 10.625, 10.625, -1204, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1204, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1204, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1204, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1204, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1204, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1204, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1204, STR_BELOHORIZONTE] - [359.875, 359.875, -51.5, -51.5, -1204, STR_LONDON] - [357, 357, -56, -56, -1204, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1204, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1204, STR_BERLIN] - [36.25, 36.25, -50, -50, -1204, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1204, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1204, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1204, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1204, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1204, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1204, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1204, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1204, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1204, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1204, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1204, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1204, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1204, STR_ZURICH] - [10, 10, -53.58, -53.58, -1204, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1204, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1204, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1204, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1204, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1204, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1204, STR_LYON] - [28.95, 28.95, -41, -41, -1204, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1204, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1204, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1204, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1204, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1204, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1204, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1204, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1204, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1204, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1204, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1204, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1204, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1204, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1204, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1204, STR_ABERDEEN] - [353, 353, -62, -62, -1204, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1204, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1204, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1204, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1204, STR_MINSK] - [9.125, 9.125, -45, -45, -1204, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1204, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1204, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1204, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1204, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1204, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1204, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1204, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1204, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1204, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1204, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1204, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1204, STR_MURMANSK] - [3.10, 3.10, -6.36, -6.36, -1204, STR_LAGOS] - [31.25, 31.25, -30, -30, -1204, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1204, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1204, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1204, STR_TRIPOLI] - [339, 339, -26, -26, -1204, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1204, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1204, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1204, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1204, STR_TUNIS] - [28.125, 28.125, 26.25, 26.25, -1204, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1204, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1204, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1204, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1204, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1204, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1204, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1204, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1204, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1204, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1204, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1204, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1204, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1204, STR_LUANDA] - [31, 31, 17.875, 17.875, -1204, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1204, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1204, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1204, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1204, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1204, STR_BENGUI] - [15.5, 15.5, -12, -12, -1204, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1204, STR_FREETOWN] - [45, 45, -2, -2, -1204, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1204, STR_KAMPALA] - [35.5, 35.5, -33.9, -33.9, -1204, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1204, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1204, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1204, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1204, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1204, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1204, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1204, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1204, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1204, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1204, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1204, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1204, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1204, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1204, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1204, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1204, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1204, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1204, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1204, STR_DUBAI] - [47, 47, -23.95, -23.95, -1204, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1204, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1204, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1204, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1204, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1204, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1204, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1204, STR_MECCA] - [44.14, 44.14, -15, -15, -1204, STR_SANAA] - [139.75, 139.75, -35.625, -35.625, -1204, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1204, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1204, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1204, STR_MANILA] - [127, 127, -37.5, -37.5, -1204, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1204, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1204, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1204, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1204, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1204, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1204, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1204, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1204, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1204, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1204, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1204, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1204, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1204, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1204, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1204, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1204, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1204, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1204, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1204, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1204, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1204, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1204, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1204, STR_KHABAROVSK] - [82.75, 82.75, -55, -55, -1204, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1204, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1204, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1204, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1204, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1204, STR_IRKUTSK] - [149.125, 149.125, 35.375, 35.375, -1204, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1204, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1204, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1204, STR_PERTH] - [131, 131, 12.27, 12.27, -1204, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1204, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1204, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1204, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1204, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1204, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1204, STR_NOUMEA] - [204.39, 204.39, -19.62, -19.62, -1204, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1204, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1204, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1204, STR_TONGA] - [241, 241, 26.5, 26.5, -1204, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1204, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1204, STR_ANADYR] - [334.16, 334.16, -37, -37, -1204, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1204, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1204, STR_STJOHN] - [345, 345, 8, 8, -1204, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1204, STR_TRINDADE_ISLAND] - [56, 56, 4.5, 4.5, -1204, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1204, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1204, STR_MAURITIUS] # END OF OSIRON WAREHOUSE # START OF OSIRON AA WAREHOUSE - type: REGION_OSIRON_AA_WAREHOUSE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1201, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1201, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1201, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1201, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1201, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1201, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1201, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1201, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1201, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1201, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1201, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1201, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1201, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1201, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1201, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1201, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1201, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1201, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1201, STR_MIAMI] - [236.948, 236.948, -47, -47, -1201, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1201, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1201, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1201, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1201, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1201, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1201, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1201, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1201, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1201, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1201, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1201, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1201, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1201, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1201, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1201, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1201, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1201, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1201, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1201, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1201, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1201, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1201, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1201, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1201, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1201, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1201, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1201, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1201, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1201, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1201, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1201, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1201, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1201, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1201, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1201, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1201, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1201, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1201, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1201, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1201, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1201, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1201, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1201, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1201, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1201, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1201, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1201, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1201, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1201, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1201, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1201, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1201, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1201, STR_LONDON] - [357, 357, -56, -56, -1201, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1201, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1201, STR_BERLIN] - [36.25, 36.25, -50, -50, -1201, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1201, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1201, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1201, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1201, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1201, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1201, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1201, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1201, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1201, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1201, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1201, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1201, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1201, STR_ZURICH] - [10, 10, -53.58, -53.58, -1201, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1201, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1201, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1201, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1201, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1201, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1201, STR_LYON] - [28.95, 28.95, -41, -41, -1201, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1201, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1201, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1201, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1201, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1201, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1201, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1201, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1201, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1201, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1201, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1201, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1201, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1201, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1201, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1201, STR_ABERDEEN] - [353, 353, -62, -62, -1201, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1201, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1201, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1201, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1201, STR_MINSK] - [9.125, 9.125, -45, -45, -1201, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1201, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1201, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1201, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1201, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1201, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1201, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1201, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1201, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1201, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1201, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1201, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1201, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1201, STR_LAGOS] - [31.25, 31.25, -30, -30, -1201, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1201, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1201, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1201, STR_TRIPOLI] - [339, 339, -26, -26, -1201, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1201, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1201, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1201, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1201, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1201, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1201, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1201, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1201, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1201, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1201, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1201, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1201, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1201, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1201, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1201, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1201, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1201, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1201, STR_LUANDA] - [31, 31, 17.875, 17.875, -1201, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1201, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1201, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1201, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1201, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1201, STR_BENGUI] - [15.5, 15.5, -12, -12, -1201, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1201, STR_FREETOWN] - [45, 45, -2, -2, -1201, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1201, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1201, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1201, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1201, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1201, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1201, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1201, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1201, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1201, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1201, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1201, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1201, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1201, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1201, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1201, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1201, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1201, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1201, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1201, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1201, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1201, STR_DUBAI] - [47, 47, -23.95, -23.95, -1201, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1201, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1201, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1201, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1201, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1201, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1201, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1201, STR_MECCA] - [44.14, 44.14, -15, -15, -1201, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1201, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1201, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1201, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1201, STR_MANILA] - [127, 127, -37.5, -37.5, -1201, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1201, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1201, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1201, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1201, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1201, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1201, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1201, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1201, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1201, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1201, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1201, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1201, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1201, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1201, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1201, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1201, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1201, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1201, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1201, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1201, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1201, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1201, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1201, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1201, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1201, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1201, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1201, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1201, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1201, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1201, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1201, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1201, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1201, STR_PERTH] - [131, 131, 12.27, 12.27, -1201, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1201, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1201, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1201, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1201, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1201, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1201, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1201, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1201, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1201, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1201, STR_TONGA] - [241, 241, 26.5, 26.5, -1201, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1201, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1201, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1201, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1201, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1201, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1201, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1201, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1201, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1201, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1201, STR_MAURITIUS] # END OF OSIRON AA WAREHOUSE # START OF OSIRON STAKEOUT - type: REGION_OSIRON_STAKEOUT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1200, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1200, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1200, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1200, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1200, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1200, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1200, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1200, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1200, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1200, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1200, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1200, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1200, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1200, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1200, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1200, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1200, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1200, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1200, STR_MIAMI] - [236.948, 236.948, -47, -47, -1200, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1200, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1200, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1200, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1200, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1200, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1200, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1200, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1200, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1200, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1200, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1200, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1200, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1200, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1200, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1200, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1200, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1200, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1200, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1200, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1200, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1200, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1200, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1200, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1200, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1200, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1200, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1200, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1200, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1200, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1200, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1200, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1200, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1200, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1200, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1200, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1200, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1200, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1200, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1200, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1200, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1200, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1200, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1200, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1200, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1200, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1200, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1200, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1200, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1200, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1200, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1200, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1200, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1200, STR_LONDON] - [357, 357, -56, -56, -1200, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1200, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1200, STR_BERLIN] - [36.25, 36.25, -50, -50, -1200, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1200, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1200, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1200, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1200, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1200, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1200, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1200, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1200, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1200, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1200, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1200, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1200, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1200, STR_ZURICH] - [10, 10, -53.58, -53.58, -1200, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1200, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1200, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1200, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1200, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1200, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1200, STR_LYON] - [28.95, 28.95, -41, -41, -1200, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1200, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1200, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1200, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1200, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1200, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1200, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1200, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1200, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1200, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1200, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1200, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1200, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1200, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1200, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1200, STR_ABERDEEN] - [353, 353, -62, -62, -1200, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1200, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1200, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1200, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1200, STR_MINSK] - [9.125, 9.125, -45, -45, -1200, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1200, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1200, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1200, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1200, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1200, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1200, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1200, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1200, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1200, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1200, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1200, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1200, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1200, STR_LAGOS] - [31.25, 31.25, -30, -30, -1200, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1200, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1200, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1200, STR_TRIPOLI] - [339, 339, -26, -26, -1200, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1200, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1200, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1200, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1200, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1200, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1200, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1200, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1200, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1200, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1200, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1200, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1200, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1200, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1200, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1200, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1200, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1200, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1200, STR_LUANDA] - [31, 31, 17.875, 17.875, -1200, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1200, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1200, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1200, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1200, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1200, STR_BENGUI] - [15.5, 15.5, -12, -12, -1200, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1200, STR_FREETOWN] - [45, 45, -2, -2, -1200, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1200, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1200, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1200, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1200, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1200, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1200, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1200, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1200, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1200, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1200, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1200, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1200, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1200, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1200, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1200, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1200, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1200, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1200, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1200, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1200, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1200, STR_DUBAI] - [47, 47, -23.95, -23.95, -1200, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1200, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1200, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1200, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1200, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1200, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1200, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1200, STR_MECCA] - [44.14, 44.14, -15, -15, -1200, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1200, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1200, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1200, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1200, STR_MANILA] - [127, 127, -37.5, -37.5, -1200, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1200, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1200, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1200, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1200, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1200, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1200, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1200, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1200, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1200, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1200, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1200, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1200, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1200, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1200, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1200, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1200, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1200, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1200, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1200, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1200, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1200, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1200, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1200, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1200, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1200, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1200, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1200, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1200, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1200, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1200, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1200, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1200, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1200, STR_PERTH] - [131, 131, 12.27, 12.27, -1200, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1200, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1200, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1200, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1200, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1200, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1200, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1200, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1200, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1200, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1200, STR_TONGA] - [241, 241, 26.5, 26.5, -1200, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1200, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1200, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1200, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1200, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1200, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1200, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1200, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1200, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1200, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1200, STR_MAURITIUS] # END OF OSIRON STAKEOUT # START OF MAGMA REACTOR CHAINSAWBOTS - type: REGION_MAGMA_REACTOR_CHAINSAWBOTS missionZones: - #EUROPE - [50, 50, -49, -49, -1120] #SIBERIA - [108.6, 108.6, -68, -68, -1120] #NORTH AMERICA - [246, 246, -62, -62, -1120] # END OF MAGMA REACTOR CHAINSAWBOTS # START OF MAGMA TANK FACTORY - type: REGION_MAGMA_TANK_FACTORY missionZones: - #SIBERIA - [81, 81, -57, -57, -1110] - [76, 76, -58, -58, -1110] - [98, 98, -71, -71, -1110] - [103, 103, -61, -61, -1110] # END OF MAGMA TANK FACTORY # START OF MAGMA LAB - type: REGION_MAGMA_LAB missionZones: - #SIBERIA - [81, 81, -57, -57, -1100] - [76, 76, -58, -58, -1100] - [98, 98, -71, -71, -1100] - [103, 103, -61, -61, -1100] # END OF MAGMA TANK FACTORY # START OF HYBRID SMALL CONVOY - type: REGION_HYBRID_SMALL_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -550] - [112, 112, -23, -23, -550] - [127.8, 127.8, -36.1, -36.1, -550] - [130.54, 130.54, -32.77, -32.77, -550] - [140.9, 140.9, -39.36, -39.36, -550] - [111, 111, -30, -30, -550] - [126.4, 126.4, -38.4, -38.4, -550] - [134.8, 134.8, -34.7, -34.7, -550] - [140.4, 140.4, -40.4, -40.4, -550] #AUSTRALASIA - [148, 148, 22, 22, -550] - [147, 147, 30, 30, -550] - [138, 138, 17, 17, -550] #EUROPE - [34.5, 34.5, -45.5, -45.5, -550] - [53.5, 53.5, -55.5, -55.5, -550] - [23.5, 23.5, -51.5, -51.5, -550] - [24.3, 24.3, -45, -45, -550] - [13.5, 13.5, -42.5, -42.5, -550] - [5, 5, -50.1, -50.1, -550] - [358, 358, -40.7, -40.7, -550] - [350.5, 350.5, -53.86, -53.86, -550] - [0, 0, -41, -41, -550] - [5, 5, -43.7, -43.7, -550] - [358.1, 358.1, -52, -52, -550] - [351, 351, -53.8, -53.8, -550] - [4, 4, -50.5, -50.5, -550] - [11.5, 11.5, -45, -45, -550] - [21.3, 21.3, -38, -38, -550] - [24.9, 24.9, -53.1, -53.1, -550] #NORTH AFRICA - [356, 356, -23, -23, -550] - [353.337, 353.337, -34.26, -34.26, -550] - [9.71, 9.71, -34.35, -34.35, -550] - [356, 356, -23, -23, -553] - [6.13, 6.13, -30.6, -30.6, -553] - [13.71, 13.71, -26.76, -26.76, -553] - [27, 27, -21, -21, -553] - [40.24, 40.24, -25, -25, -553] - [356, 356, -23, -23, -553] #SOUTHERN AFRICA - [26, 26, 33, 33, -550] - [7.1, 7.1, -7, -7, -550] - [5.4, 5.4, -12.4, -12.4, -550] - [14.9, 14.9, 3.1, 3.1, -551] - [38.88, 38.88, 9.77, 9.77, -551] - [47.57, 47.57, 15.73, 15.73, -551] - [35.35, 35.35, 14.28, 14.28, -551] - [20, 20, 24, 24, -553] - [20.84, 20.84, 27.42, 27.42, -553] - [48.5, 48.5, -9.2, -9.2, -553] #NORTH AMERICA - [280, 280, -38.43, -38.43, -550] - [237, 237, -42.33, -42.33, -550] - [248, 248, -48.27, -48.27, -550] - [262, 262, -35.33, -35.33, -550] - [261.2, 261.2, -20, -20, -550] - [257.9, 257.9, -30.1, -30.1, -550] - [261, 261, -33.7, -33.7, -550] - [281.9, 281.9, -35.3, -35.3, -550] - [241.2, 241.2, -34.5, -34.5, -550] - [240.4, 240.4, -44, -44, -550] - [276.8, 276.8, -46.4, -46.4, -550] - [251, 251, -49.5, -49.5, -550] - [268.5, 268.5, -29.63, -29.63, -551] - [267.5, 267.5, -76, -76, -552] - [248.6, 248.6, -48, -48, -552] - [255, 255, -32, -32, -553] - [249, 249, -32.5, -32.5, -553] - [244, 244, -40, -40, -553] #SOUTH AMERICA - [308, 308, 18, 18, -550] - [318, 318, 18, 18, -550] - [319, 319, 10, 10, -550] - [288.6, 288.6, 30.2, 30.2, -550] - [304, 304, 32.4, 32.4, -550] - [286.7, 286.7, -5.2, -5.2, -550] - [292.4, 292.4, -10, -10, -550] - [284.2, 284.2, -8.5, -8.5, -550] - [281.8, 281.8, -20.5, -20.5, -550] - [296, 296, 6.5, 6.5, -551] - [298, 298, 21, 21, -551] - [292, 292, 41, 41, -553] - [287.5, 287.5, 13, 13, -552] - [293, 293, 24, 24, -552] #ARCTIC - [275, 275, -77, -77, -552] - [316, 316, -80, -80, -552] - [142, 142, -73.5, -73.5, -552] - [93, 93, -84.5, -84.5, -552] - [213, 213, -80, -80, -552] #SIBERIA - [111, 111, -64, -64, -550] - [87, 87, -59, -59, -550] - [109, 109, -53, -53, -550] - [105, 105, -54, -54, -550] - [85, 85, -67, -67, -552] - [134, 134, -70, -70, -552] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -550] - [67, 67, -25, -25, -550] - [83.4, 83.4, -49, -49, -550] - [47.7, 47.7, -45.6, -45.6, -550] - [92.5, 92.5, -44.5, -44.5, -550] - [77, 77, -24, -24, -551] - [80, 80, -18, -18, -551] - [80.8, 80.8, -7.9, -7.9, -551] - [72, 72, -25, -25, -553] - [63, 63, -33, -33, -553] - [35, 35, -28.55, -28.55, -553] - [49.269, 49.269, -26.88, -26.88, -553] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -550] - [74.4, 74.4, -29.6, -29.6, -550] - [80.5, 80.5, -8.8, -8.8, -550] # END OF HYBRID SMALL CONVOY # START OF HYBRID MEDIUM CONVOY - type: REGION_HYBRID_MEDIUM_CONVOY missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -560] - [112, 112, -23, -23, -560] - [127.8, 127.8, -36.1, -36.1, -560] - [130.54, 130.54, -32.77, -32.77, -560] - [140.9, 140.9, -39.36, -39.36, -560] - [111, 111, -30, -30, -560] - [126.4, 126.4, -38.4, -38.4, -560] - [134.8, 134.8, -34.7, -34.7, -560] - [140.4, 140.4, -40.4, -40.4, -560] #AUSTRALASIA - [148, 148, 22, 22, -560] - [147, 147, 30, 30, -560] - [138, 138, 17, 17, -560] #EUROPE - [34.5, 34.5, -45.5, -45.5, -560] - [53.5, 53.5, -55.5, -55.5, -560] - [23.5, 23.5, -51.5, -51.5, -560] - [24.3, 24.3, -45, -45, -560] - [13.5, 13.5, -42.5, -42.5, -560] - [5, 5, -50.1, -50.1, -560] - [358, 358, -40.7, -40.7, -560] - [350.5, 350.5, -53.86, -53.86, -560] - [0, 0, -41, -41, -560] - [5, 5, -43.7, -43.7, -560] - [358.1, 358.1, -52, -52, -560] - [351, 351, -53.8, -53.8, -560] - [4, 4, -50.5, -50.5, -560] - [11.5, 11.5, -45, -45, -560] - [21.3, 21.3, -38, -38, -560] - [24.9, 24.9, -53.1, -53.1, -560] #NORTH AFRICA - [356, 356, -23, -23, -560] - [353.337, 353.337, -34.26, -34.26, -560] - [9.71, 9.71, -34.35, -34.35, -560] - [356, 356, -23, -23, -563] - [6.13, 6.13, -30.6, -30.6, -563] - [13.71, 13.71, -26.76, -26.76, -563] - [27, 27, -21, -21, -563] - [40.24, 40.24, -25, -25, -563] - [356, 356, -23, -23, -563] #SOUTHERN AFRICA - [26, 26, 33, 33, -560] - [7.1, 7.1, -7, -7, -560] - [5.4, 5.4, -12.4, -12.4, -560] - [14.9, 14.9, 3.1, 3.1, -561] - [38.88, 38.88, 9.77, 9.77, -561] - [47.57, 47.57, 15.73, 15.73, -561] - [35.35, 35.35, 14.28, 14.28, -561] - [20, 20, 24, 24, -563] - [20.84, 20.84, 27.42, 27.42, -563] - [48.5, 48.5, -9.2, -9.2, -563] #NORTH AMERICA - [280, 280, -38.43, -38.43, -560] - [237, 237, -42.33, -42.33, -560] - [248, 248, -48.27, -48.27, -560] - [262, 262, -35.33, -35.33, -560] - [261.2, 261.2, -20, -20, -560] - [257.9, 257.9, -30.1, -30.1, -560] - [261, 261, -33.7, -33.7, -560] - [281.9, 281.9, -35.3, -35.3, -560] - [241.2, 241.2, -34.5, -34.5, -560] - [240.4, 240.4, -44, -44, -560] - [276.8, 276.8, -46.4, -46.4, -560] - [251, 251, -49.5, -49.5, -560] - [268.5, 268.5, -29.63, -29.63, -561] - [267.5, 267.5, -76, -76, -562] - [248.6, 248.6, -48, -48, -562] - [255, 255, -32, -32, -563] - [249, 249, -32.5, -32.5, -563] - [244, 244, -40, -40, -563] #SOUTH AMERICA - [308, 308, 18, 18, -560] - [318, 318, 18, 18, -560] - [319, 319, 10, 10, -560] - [288.6, 288.6, 30.2, 30.2, -560] - [304, 304, 32.4, 32.4, -560] - [286.7, 286.7, -5.2, -5.2, -560] - [292.4, 292.4, -10, -10, -560] - [284.2, 284.2, -8.5, -8.5, -560] - [281.8, 281.8, -20.5, -20.5, -560] - [296, 296, 6.5, 6.5, -561] - [298, 298, 21, 21, -561] - [292, 292, 41, 41, -563] - [287.5, 287.5, 13, 13, -562] - [293, 293, 24, 24, -562] #ARCTIC - [275, 275, -77, -77, -562] - [316, 316, -80, -80, -562] - [142, 142, -73.5, -73.5, -562] - [93, 93, -84.5, -84.5, -562] - [213, 213, -80, -80, -562] #SIBERIA - [111, 111, -64, -64, -560] - [87, 87, -59, -59, -560] - [109, 109, -53, -53, -560] - [105, 105, -54, -54, -560] - [85, 85, -67, -67, -562] - [134, 134, -70, -70, -562] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -560] - [67, 67, -25, -25, -560] - [83.4, 83.4, -49, -49, -560] - [47.7, 47.7, -45.6, -45.6, -560] - [92.5, 92.5, -44.5, -44.5, -560] - [77, 77, -24, -24, -561] - [80, 80, -18, -18, -561] - [80.8, 80.8, -7.9, -7.9, -561] - [72, 72, -25, -25, -563] - [63, 63, -33, -33, -563] - [35, 35, -28.55, -28.55, -563] - [49.269, 49.269, -26.88, -26.88, -563] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -560] - [74.4, 74.4, -29.6, -29.6, -560] - [80.5, 80.5, -8.8, -8.8, -560] # END OF HYBRID MEDIUM CONVOY # START OF HYBRID AGENT APPREHENSION - type: SUPERLASKA_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -530, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -530, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -530, STR_BANGKOK] - [121, 121, -14.625, -14.625, -530, STR_MANILA] - [127, 127, -37.5, -37.5, -530, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -530, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -530, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -530, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -530, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -530, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -530, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -530, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -530, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -530, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -530, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -530, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -530, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -530, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -530, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -530, STR_SAPPORO] - [89.93, 89.93, -29, -29, -530, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -530, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -530, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -530, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -530, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -530, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -530, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -530, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -530, STR_PERTH] - [131, 131, 12.27, 12.27, -530, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -530, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -530, STR_TASMANIA] - [161.25, 161.25, 9, 9, -530, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -530, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -530, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -530, STR_NOUMEA] # END OF HYBRID AGENT APPREHENSION # START OF HOLIDAY RESORT TERROR - type: REGION_HOLIDAY_RESORT_TERROR missionZones: - #SOUTH EAST ASIA - [103.88, 103.88, -3.2, -3.2, -520] #AUSTRALASIA - [145.08, 145.08, 15.21, 15.21, -520] - [177.95, 177.95, 17.54, 17.54, -520] #EUROPE - [6.5, 6.5, -43.26, -43.26, -520] - [3.29, 3.29, -39.75, -39.75, -520] #NORTH AFRICA - [30.61, 30.61, -31.46, -31.46, -520] #SOUTHERN AFRICA - [44.14, 44.14, 18.24, 18.24, -520] #NORTH AMERICA - [279.87, 279.87, -25.8, -25.8, -520] #SOUTH AMERICA - [280.91, 280.91, -9.49, -9.49, -520] #MIDDLE EAST - [55.51, 55.51, -25.53, -25.53, -520] #PACIFIC - [203.66, 203.66, -20.77, -20.77, -520] # END OF HOLIDAY RESORT TERROR # START OF HYBRID STORAGE - type: REGION_HYBRID_STORAGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -510, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -510, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -510, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -510, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -510, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -510, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -510, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -510, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -510, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -510, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -510, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -510, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -510, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -510, STR_JAMAICA] - [272.56, 272.56, -56, -56, -510, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -510, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -510, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -510, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -510, STR_MIAMI] - [236.948, 236.948, -47, -47, -510, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -510, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -510, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -510, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -510, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -510, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -510, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -510, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -510, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -510, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -510, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -510, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -510, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -510, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -510, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -510, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -510, STR_SASKATOON] - [299, 299, -45.63, -45.63, -510, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -510, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -510, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -510, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -510, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -510, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -510, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -510, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -510, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -510, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -510, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -510, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -510, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -510, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -510, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -510, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -510, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -510, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -510, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -510, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -510, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -510, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -510, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -510, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -510, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -510, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -510, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -510, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -510, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -510, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -510, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -510, STR_CAYENNE] - [310.56, 310.56, 0, 0, -510, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -510, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -510, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -510, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -510, STR_LONDON] - [357, 357, -56, -56, -510, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -510, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -510, STR_BERLIN] - [36.25, 36.25, -50, -50, -510, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -510, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -510, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -510, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -510, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -510, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -510, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -510, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -510, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -510, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -510, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -510, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -510, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -510, STR_ZURICH] - [10, 10, -53.58, -53.58, -510, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -510, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -510, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -510, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -510, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -510, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -510, STR_LYON] - [28.95, 28.95, -41, -41, -510, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -510, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -510, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -510, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -510, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -510, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -510, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -510, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -510, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -510, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -510, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -510, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -510, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -510, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -510, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -510, STR_ABERDEEN] - [353, 353, -62, -62, -510, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -510, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -510, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -510, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -510, STR_MINSK] - [9.125, 9.125, -45, -45, -510, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -510, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -510, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -510, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -510, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -510, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -510, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -510, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -510, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -510, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -510, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -510, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -510, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -510, STR_LAGOS] - [31.25, 31.25, -30, -30, -510, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -510, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -510, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -510, STR_TRIPOLI] - [339, 339, -26, -26, -510, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -510, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -510, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -510, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -510, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -510, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -510, STR_NAIROBI] - [18.5, 18.5, 34, 34, -510, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -510, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -510, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -510, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -510, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -510, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -510, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -510, STR_BAMAKO] - [31, 31, 29.875, 29.875, -510, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -510, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -510, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -510, STR_LUANDA] - [31, 31, 17.875, 17.875, -510, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -510, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -510, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -510, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -510, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -510, STR_BENGUI] - [15.5, 15.5, -12, -12, -510, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -510, STR_FREETOWN] - [45, 45, -2, -2, -510, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -510, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -510, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -510, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -510, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -510, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -510, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -510, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -510, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -510, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -510, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -510, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -510, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -510, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -510, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -510, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -510, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -510, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -510, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -510, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -510, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -510, STR_DUBAI] - [47, 47, -23.95, -23.95, -510, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -510, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -510, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -510, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -510, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -510, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -510, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -510, STR_MECCA] - [44.14, 44.14, -15, -15, -510, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -510, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -510, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -510, STR_BANGKOK] - [121, 121, -14.625, -14.625, -510, STR_MANILA] - [127, 127, -37.5, -37.5, -510, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -510, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -510, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -510, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -510, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -510, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -510, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -510, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -510, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -510, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -510, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -510, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -510, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -510, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -510, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -510, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -510, STR_SAPPORO] - [105.81, 105.81, -47, -47, -510, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -510, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -510, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -510, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -510, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -510, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -510, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -510, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -510, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -510, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -510, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -510, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -510, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -510, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -510, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -510, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -510, STR_PERTH] - [131, 131, 12.27, 12.27, -510, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -510, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -510, STR_TASMANIA] - [161.25, 161.25, 9, 9, -510, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -510, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -510, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -510, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -510, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -510, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -510, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -510, STR_TONGA] - [241, 241, 26.5, 26.5, -510, STR_EASTER_ISLAND] - [269, 269, 1, 1, -510, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -510, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -510, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -510, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -510, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -510, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -510, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -510, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -510, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -510, STR_MAURITIUS] # END OF HYBRID STORAGE # START OF MADMAN RAMPAGE CITIES - type: REGION_MADMAN missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1000, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1000, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1000, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1000, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1000, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1000, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1000, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1000, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1000, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1000, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1000, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1000, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1000, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1000, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1000, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1000, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1000, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1000, STR_MIAMI] - [236.948, 236.948, -47, -47, -1000, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1000, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1000, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1000, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1000, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1000, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1000, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1000, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1000, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1000, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1000, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1000, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1000, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1000, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1000, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1000, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1000, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1000, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1000, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1000, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1000, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1000, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1000, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1000, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1000, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1000, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1000, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1000, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1000, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1000, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1000, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1000, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1000, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1000, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1000, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1000, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1000, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1000, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1000, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1000, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1000, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1000, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1000, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1000, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1000, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1000, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1000, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1000, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1000, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1000, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1000, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1000, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1000, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1000, STR_LONDON] - [357, 357, -56, -56, -1000, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1000, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1000, STR_BERLIN] - [36.25, 36.25, -50, -50, -1000, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1000, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1000, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1000, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1000, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1000, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1000, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1000, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1000, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1000, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1000, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1000, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1000, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1000, STR_ZURICH] - [10, 10, -53.58, -53.58, -1000, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1000, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1000, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1000, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1000, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1000, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1000, STR_LYON] - [28.95, 28.95, -41, -41, -1000, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1000, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1000, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1000, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1000, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1000, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1000, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1000, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1000, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1000, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1000, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1000, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1000, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1000, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1000, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1000, STR_ABERDEEN] - [353, 353, -62, -62, -1000, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1000, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1000, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1000, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1000, STR_MINSK] - [9.125, 9.125, -45, -45, -1000, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1000, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1000, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1000, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1000, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1000, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1000, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1000, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1000, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1000, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1000, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1000, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1000, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1000, STR_LAGOS] - [31.25, 31.25, -30, -30, -1000, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1000, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1000, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1000, STR_TRIPOLI] - [339, 339, -26, -26, -1000, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1000, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1000, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1000, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1000, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1000, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1000, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1000, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1000, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1000, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1000, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1000, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1000, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1000, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1000, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1000, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1000, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1000, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1000, STR_LUANDA] - [31, 31, 17.875, 17.875, -1000, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1000, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1000, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1000, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1000, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1000, STR_BENGUI] - [15.5, 15.5, -12, -12, -1000, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1000, STR_FREETOWN] - [45, 45, -2, -2, -1000, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1000, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1000, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1000, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1000, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1000, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1000, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1000, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1000, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1000, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1000, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1000, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1000, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1000, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1000, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1000, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1000, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1000, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1000, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1000, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1000, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1000, STR_DUBAI] - [47, 47, -23.95, -23.95, -1000, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1000, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1000, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1000, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1000, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1000, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1000, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1000, STR_MECCA] - [44.14, 44.14, -15, -15, -1000, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1000, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1000, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1000, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1000, STR_MANILA] - [127, 127, -37.5, -37.5, -1000, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1000, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1000, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1000, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1000, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1000, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1000, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1000, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1000, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1000, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1000, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1000, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1000, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1000, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1000, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1000, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1000, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1000, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1000, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1000, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1000, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1000, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1000, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1000, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1000, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1000, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1000, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1000, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1000, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1000, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1000, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1000, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1000, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1000, STR_PERTH] - [131, 131, 12.27, 12.27, -1000, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1000, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1000, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1000, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1000, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1000, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1000, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1000, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1000, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1000, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1000, STR_TONGA] - [241, 241, 26.5, 26.5, -1000, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1000, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1000, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1000, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1000, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1000, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1000, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1000, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1000, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1000, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1000, STR_MAURITIUS] # END OF MADMAN RAMPAGE CITIES # START OF SOLDIER RAMPAGE CITIES - type: REGION_MAD_SOLDIER missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1001, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1001, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1001, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1001, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1001, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1001, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1001, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1001, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1001, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1001, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1001, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1001, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1001, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1001, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1001, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1001, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1001, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1001, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1001, STR_MIAMI] - [236.948, 236.948, -47, -47, -1001, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1001, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1001, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1001, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1001, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1001, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1001, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1001, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1001, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1001, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1001, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1001, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1001, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1001, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1001, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1001, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1001, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1001, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1001, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1001, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1001, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1001, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1001, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1001, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1001, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1001, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1001, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1001, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1001, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1001, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1001, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1001, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1001, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1001, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1001, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1001, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1001, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1001, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1001, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1001, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1001, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1001, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1001, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1001, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1001, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1001, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1001, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1001, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1001, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1001, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1001, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1001, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1001, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1001, STR_LONDON] - [357, 357, -56, -56, -1001, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1001, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1001, STR_BERLIN] - [36.25, 36.25, -50, -50, -1001, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1001, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1001, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1001, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1001, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1001, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1001, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1001, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1001, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1001, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1001, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1001, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1001, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1001, STR_ZURICH] - [10, 10, -53.58, -53.58, -1001, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1001, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1001, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1001, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1001, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1001, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1001, STR_LYON] - [28.95, 28.95, -41, -41, -1001, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1001, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1001, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1001, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1001, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1001, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1001, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1001, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1001, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1001, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1001, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1001, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1001, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1001, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1001, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1001, STR_ABERDEEN] - [353, 353, -62, -62, -1001, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1001, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1001, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1001, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1001, STR_MINSK] - [9.125, 9.125, -45, -45, -1001, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1001, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1001, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1001, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1001, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1001, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1001, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1001, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1001, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1001, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1001, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1001, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1001, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1001, STR_LAGOS] - [31.25, 31.25, -30, -30, -1001, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1001, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1001, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1001, STR_TRIPOLI] - [339, 339, -26, -26, -1001, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1001, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1001, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1001, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1001, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1001, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1001, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1001, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1001, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1001, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1001, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1001, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1001, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1001, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1001, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1001, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1001, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1001, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1001, STR_LUANDA] - [31, 31, 17.875, 17.875, -1001, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1001, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1001, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1001, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1001, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1001, STR_BENGUI] - [15.5, 15.5, -12, -12, -1001, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1001, STR_FREETOWN] - [45, 45, -2, -2, -1001, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1001, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1001, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1001, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1001, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1001, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1001, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1001, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1001, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1001, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1001, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1001, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1001, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1001, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1001, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1001, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1001, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1001, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1001, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1001, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1001, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1001, STR_DUBAI] - [47, 47, -23.95, -23.95, -1001, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1001, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1001, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1001, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1001, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1001, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1001, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1001, STR_MECCA] - [44.14, 44.14, -15, -15, -1001, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1001, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1001, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1001, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1001, STR_MANILA] - [127, 127, -37.5, -37.5, -1001, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1001, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1001, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1001, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1001, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1001, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1001, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1001, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1001, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1001, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1001, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1001, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1001, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1001, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1001, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1001, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1001, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1001, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1001, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1001, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1001, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1001, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1001, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1001, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1001, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1001, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1001, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1001, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1001, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1001, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1001, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1001, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1001, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1001, STR_PERTH] - [131, 131, 12.27, 12.27, -1001, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1001, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1001, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1001, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1001, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1001, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1001, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1001, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1001, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1001, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1001, STR_TONGA] - [241, 241, 26.5, 26.5, -1001, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1001, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1001, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1001, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1001, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1001, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1001, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1001, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1001, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1001, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1001, STR_MAURITIUS] # END OF SOLDIER RAMPAGE CITIES # START OF POSTAL RAMPAGE CITIES - type: REGION_POSTAL missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1002, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1002, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1002, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1002, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1002, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1002, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1002, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1002, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1002, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1002, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1002, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1002, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1002, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1002, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1002, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1002, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1002, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1002, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1002, STR_MIAMI] - [236.948, 236.948, -47, -47, -1002, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1002, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1002, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1002, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1002, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1002, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1002, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1002, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1002, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1002, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1002, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1002, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1002, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1002, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1002, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1002, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1002, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1002, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1002, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1002, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1002, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1002, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1002, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1002, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1002, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1002, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1002, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1002, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1002, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1002, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1002, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1002, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1002, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1002, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1002, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1002, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1002, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1002, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1002, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1002, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1002, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1002, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1002, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1002, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1002, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1002, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1002, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1002, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1002, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1002, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1002, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1002, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1002, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1002, STR_LONDON] - [357, 357, -56, -56, -1002, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1002, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1002, STR_BERLIN] - [36.25, 36.25, -50, -50, -1002, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1002, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1002, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1002, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1002, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1002, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1002, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1002, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1002, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1002, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1002, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1002, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1002, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1002, STR_ZURICH] - [10, 10, -53.58, -53.58, -1002, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1002, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1002, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1002, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1002, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1002, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1002, STR_LYON] - [28.95, 28.95, -41, -41, -1002, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1002, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1002, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1002, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1002, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1002, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1002, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1002, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1002, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1002, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1002, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1002, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1002, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1002, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1002, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1002, STR_ABERDEEN] - [353, 353, -62, -62, -1002, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1002, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1002, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1002, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1002, STR_MINSK] - [9.125, 9.125, -45, -45, -1002, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1002, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1002, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1002, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1002, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1002, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1002, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1002, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1002, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1002, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1002, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1002, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1002, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1002, STR_LAGOS] - [31.25, 31.25, -30, -30, -1002, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1002, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1002, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1002, STR_TRIPOLI] - [339, 339, -26, -26, -1002, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1002, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1002, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1002, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1002, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1002, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1002, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1002, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1002, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1002, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1002, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1002, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1002, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1002, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1002, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1002, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1002, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1002, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1002, STR_LUANDA] - [31, 31, 17.875, 17.875, -1002, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1002, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1002, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1002, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1002, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1002, STR_BENGUI] - [15.5, 15.5, -12, -12, -1002, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1002, STR_FREETOWN] - [45, 45, -2, -2, -1002, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1002, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1002, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1002, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1002, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1002, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1002, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1002, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1002, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1002, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1002, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1002, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1002, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1002, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1002, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1002, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1002, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1002, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1002, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1002, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1002, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1002, STR_DUBAI] - [47, 47, -23.95, -23.95, -1002, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1002, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1002, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1002, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1002, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1002, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1002, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1002, STR_MECCA] - [44.14, 44.14, -15, -15, -1002, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1002, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1002, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1002, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1002, STR_MANILA] - [127, 127, -37.5, -37.5, -1002, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1002, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1002, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1002, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1002, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1002, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1002, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1002, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1002, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1002, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1002, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1002, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1002, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1002, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1002, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1002, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1002, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1002, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1002, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1002, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1002, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1002, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1002, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1002, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1002, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1002, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1002, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1002, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1002, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1002, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1002, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1002, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1002, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1002, STR_PERTH] - [131, 131, 12.27, 12.27, -1002, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1002, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1002, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1002, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1002, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1002, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1002, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1002, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1002, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1002, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1002, STR_TONGA] - [241, 241, 26.5, 26.5, -1002, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1002, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1002, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1002, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1002, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1002, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1002, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1002, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1002, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1002, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1002, STR_MAURITIUS] # END OF POSTAL RAMPAGE CITIES # START OF CULT OF APOCALYPSE TOWN CLEANUP - type: REGION_CULT_OF_APOCALYPSE_TOWN_CLEANUP missionZones: - #ARCTIC - [275, 275, -77, -77, -1010] - [316, 316, -80, -80, -1010] - [142, 142, -73.5, -73.5, -1010] - [93, 93, -84.5, -84.5, -1010] - [213, 213, -80, -80, -1010] #SOUTH EAST ASIA - [106, 106, -33, -33, -1010] - [112, 112, -23, -23, -1010] - [127.8, 127.8, -36.1, -36.1, -1010] - [130.54, 130.54, -32.77, -32.77, -1010] - [140.9, 140.9, -39.36, -39.36, -1010] - [111, 111, -30, -30, -1010] - [126.4, 126.4, -38.4, -38.4, -1010] - [134.8, 134.8, -34.7, -34.7, -1010] - [140.4, 140.4, -40.4, -40.4, -1010] #AUSTRALASIA - [148, 148, 22, 22, -1010] - [147, 147, 30, 30, -1010] - [138, 138, 17, 17, -1010] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1010] - [53.5, 53.5, -55.5, -55.5, -1010] - [23.5, 23.5, -51.5, -51.5, -1010] - [24.3, 24.3, -45, -45, -1010] - [13.5, 13.5, -42.5, -42.5, -1010] - [5, 5, -50.1, -50.1, -1010] - [358, 358, -40.7, -40.7, -1010] - [350.5, 350.5, -53.86, -53.86, -1010] - [0, 0, -41, -41, -1010] - [5, 5, -43.7, -43.7, -1010] - [358.1, 358.1, -52, -52, -1010] - [351, 351, -53.8, -53.8, -1010] - [4, 4, -50.5, -50.5, -1010] - [11.5, 11.5, -45, -45, -1010] - [21.3, 21.3, -38, -38, -1010] - [24.9, 24.9, -53.1, -53.1, -1010] #NORTH AFRICA - [356, 356, -23, -23, -1010] - [6.13, 6.13, -30.6, -30.6, -1010] - [13.71, 13.71, -26.76, -26.76, -1010] - [27, 27, -21, -21, -1010] - [40.24, 40.24, -25, -25, -1010] - [356, 356, -23, -23, -1010] - [353.337, 353.337, -34.26, -34.26, -1010] - [9.71, 9.71, -34.35, -34.35, -1010] #SOUTHERN AFRICA - [26, 26, 33, 33, -1010] - [7.1, 7.1, -7, -7, -1010] - [5.4, 5.4, -12.4, -12.4, -1010] - [20, 20, 24, 24, -1010] - [20.84, 20.84, 27.42, 27.42, -1010] - [48.5, 48.5, -9.2, -9.2, -1010] - [14.9, 14.9, 3.1, 3.1, -1010] - [38.88, 38.88, 9.77, 9.77, -1010] - [47.57, 47.57, 15.73, 15.73, -1010] - [35.35, 35.35, 14.28, 14.28, -1010] - [5.4, 5.4, -5.7, -5.7, -1010] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -1010] - [237, 237, -42.33, -42.33, -1010] - [248, 248, -48.27, -48.27, -1010] - [262, 262, -35.33, -35.33, -1010] - [261.2, 261.2, -20, -20, -1010] - [257.9, 257.9, -30.1, -30.1, -1010] - [261, 261, -33.7, -33.7, -1010] - [281.9, 281.9, -35.3, -35.3, -1010] - [241.2, 241.2, -34.5, -34.5, -1010] - [240.4, 240.4, -44, -44, -1010] - [276.8, 276.8, -46.4, -46.4, -1010] - [251, 251, -49.5, -49.5, -1010] - [255, 255, -32, -32, -1010] - [249, 249, -32.5, -32.5, -1010] - [244, 244, -40, -40, -1010] - [267.5, 267.5, -76, -76, -1010] - [268.5, 268.5, -29.63, -29.63, -1010] - [248.6, 248.6, -48, -48, -1010] #SOUTH AMERICA - [308, 308, 18, 18, -1010] - [318, 318, 18, 18, -1010] - [319, 319, 10, 10, -1010] - [288.6, 288.6, 30.2, 30.2, -1010] - [304, 304, 32.4, 32.4, -1010] - [286.7, 286.7, -5.2, -5.2, -1010] - [292.4, 292.4, -10, -10, -1010] - [284.2, 284.2, -8.5, -8.5, -1010] - [281.8, 281.8, -20.5, -20.5, -1010] - [292, 292, 41, 41, -1010] - [296, 296, 6.5, 6.5, -1010] - [298, 298, 21, 21, -1010] - [287.5, 287.5, 13, 13, -1010] - [293, 293, 24, 24, -1010] #SIBERIA - [111, 111, -64, -64, -1010] - [87, 87, -59, -59, -1010] - [109, 109, -53, -53, -1010] - [105, 105, -54, -54, -1010] - [85, 85, -67, -67, -1010] - [134, 134, -70, -70, -1010] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1010] - [67, 67, -25, -25, -1010] - [83.4, 83.4, -49, -49, -1010] - [47.7, 47.7, -45.6, -45.6, -1010] - [92.5, 92.5, -44.5, -44.5, -1010] - [72, 72, -25, -25, -1010] - [63, 63, -33, -33, -1010] - [35, 35, -28.55, -28.55, -1010] - [49.269, 49.269, -26.88, -26.88, -1010] - [77, 77, -24, -24, -1010] - [80, 80, -18, -18, -1010] - [80.8, 80.8, -7.9, -7.9, -1010] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1010] - [74.4, 74.4, -29.6, -29.6, -1010] - [80.5, 80.5, -8.8, -8.8, -1010] # END OF CULT OF APOCALYPSE TOWN CLEANUP # START OF CULT OF APOCALYPSE PRISON BREAK - type: REGION_CULT_OF_APOCALYPSE_PRISON_BREAK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1015, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1015, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1015, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1015, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1015, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1015, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1015, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1015, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1015, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1015, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1015, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1015, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1015, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1015, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1015, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1015, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1015, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1015, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1015, STR_MIAMI] - [236.948, 236.948, -47, -47, -1015, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1015, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1015, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1015, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1015, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1015, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1015, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1015, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1015, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1015, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1015, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1015, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1015, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1015, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1015, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1015, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1015, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1015, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1015, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1015, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1015, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1015, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1015, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1015, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1015, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1015, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1015, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1015, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1015, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1015, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1015, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1015, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1015, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1015, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1015, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1015, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1015, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1015, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1015, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1015, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1015, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1015, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1015, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1015, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1015, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1015, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1015, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1015, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1015, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1015, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1015, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1015, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1015, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1015, STR_LONDON] - [357, 357, -56, -56, -1015, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1015, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1015, STR_BERLIN] - [36.25, 36.25, -50, -50, -1015, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1015, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1015, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1015, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1015, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1015, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1015, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1015, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1015, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1015, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1015, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1015, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1015, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1015, STR_ZURICH] - [10, 10, -53.58, -53.58, -1015, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1015, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1015, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1015, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1015, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1015, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1015, STR_LYON] - [28.95, 28.95, -41, -41, -1015, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1015, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1015, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1015, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1015, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1015, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1015, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1015, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1015, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1015, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1015, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1015, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1015, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1015, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1015, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1015, STR_ABERDEEN] - [353, 353, -62, -62, -1015, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1015, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1015, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1015, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1015, STR_MINSK] - [9.125, 9.125, -45, -45, -1015, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1015, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1015, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1015, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1015, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1015, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1015, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1015, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1015, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1015, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1015, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1015, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1015, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1015, STR_LAGOS] - [31.25, 31.25, -30, -30, -1015, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1015, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1015, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1015, STR_TRIPOLI] - [339, 339, -26, -26, -1015, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1015, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1015, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1015, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1015, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1015, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1015, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1015, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1015, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1015, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1015, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1015, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1015, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1015, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1015, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1015, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1015, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1015, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1015, STR_LUANDA] - [31, 31, 17.875, 17.875, -1015, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1015, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1015, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1015, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1015, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1015, STR_BENGUI] - [15.5, 15.5, -12, -12, -1015, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1015, STR_FREETOWN] - [45, 45, -2, -2, -1015, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1015, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1015, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1015, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1015, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1015, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1015, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1015, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1015, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1015, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1015, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1015, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1015, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1015, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1015, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1015, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1015, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1015, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1015, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1015, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1015, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1015, STR_DUBAI] - [47, 47, -23.95, -23.95, -1015, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1015, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1015, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1015, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1015, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1015, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1015, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1015, STR_MECCA] - [44.14, 44.14, -15, -15, -1015, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1015, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1015, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1015, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1015, STR_MANILA] - [127, 127, -37.5, -37.5, -1015, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1015, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1015, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1015, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1015, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1015, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1015, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1015, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1015, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1015, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1015, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1015, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1015, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1015, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1015, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1015, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1015, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1015, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1015, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1015, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1015, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1015, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1015, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1015, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1015, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1015, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1015, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1015, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1015, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1015, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1015, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1015, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1015, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1015, STR_PERTH] - [131, 131, 12.27, 12.27, -1015, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1015, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1015, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1015, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1015, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1015, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1015, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1015, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1015, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1015, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1015, STR_TONGA] - [241, 241, 26.5, 26.5, -1015, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1015, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1015, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1015, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1015, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1015, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1015, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1015, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1015, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1015, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1015, STR_MAURITIUS] # END OF CULT OF APOCALYPSE PRISON BREAK # START OF CULT OF APOCALYPSE CITY RIOT - type: REGION_CULT_OF_APOCALYPSE_CITY_RIOT missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1016, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1016, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1016, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1016, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1016, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1016, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1016, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1016, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1016, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1016, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1016, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1016, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1016, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1016, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1016, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1016, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1016, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1016, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1016, STR_MIAMI] - [236.948, 236.948, -47, -47, -1016, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1016, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1016, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1016, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1016, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1016, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1016, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1016, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1016, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1016, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1016, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1016, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1016, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1016, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1016, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1016, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1016, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1016, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1016, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1016, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1016, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1016, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1016, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1016, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1016, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1016, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1016, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1016, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1016, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1016, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1016, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1016, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1016, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1016, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1016, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1016, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1016, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1016, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1016, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1016, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1016, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1016, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1016, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1016, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1016, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1016, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1016, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1016, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1016, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1016, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1016, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1016, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1016, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1016, STR_LONDON] - [357, 357, -56, -56, -1016, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1016, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1016, STR_BERLIN] - [36.25, 36.25, -50, -50, -1016, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1016, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1016, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1016, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1016, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1016, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1016, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1016, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1016, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1016, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1016, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1016, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1016, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1016, STR_ZURICH] - [10, 10, -53.58, -53.58, -1016, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1016, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1016, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1016, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1016, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1016, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1016, STR_LYON] - [28.95, 28.95, -41, -41, -1016, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1016, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1016, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1016, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1016, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1016, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1016, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1016, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1016, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1016, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1016, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1016, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1016, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1016, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1016, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1016, STR_ABERDEEN] - [353, 353, -62, -62, -1016, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1016, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1016, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1016, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1016, STR_MINSK] - [9.125, 9.125, -45, -45, -1016, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1016, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1016, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1016, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1016, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1016, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1016, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1016, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1016, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1016, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1016, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1016, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1016, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1016, STR_LAGOS] - [31.25, 31.25, -30, -30, -1016, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1016, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1016, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1016, STR_TRIPOLI] - [339, 339, -26, -26, -1016, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1016, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1016, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1016, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1016, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1016, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1016, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1016, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1016, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1016, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1016, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1016, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1016, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1016, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1016, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1016, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1016, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1016, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1016, STR_LUANDA] - [31, 31, 17.875, 17.875, -1016, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1016, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1016, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1016, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1016, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1016, STR_BENGUI] - [15.5, 15.5, -12, -12, -1016, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1016, STR_FREETOWN] - [45, 45, -2, -2, -1016, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1016, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1016, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1016, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1016, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1016, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1016, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1016, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1016, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1016, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1016, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1016, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1016, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1016, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1016, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1016, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1016, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1016, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1016, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1016, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1016, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1016, STR_DUBAI] - [47, 47, -23.95, -23.95, -1016, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1016, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1016, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1016, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1016, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1016, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1016, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1016, STR_MECCA] - [44.14, 44.14, -15, -15, -1016, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1016, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1016, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1016, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1016, STR_MANILA] - [127, 127, -37.5, -37.5, -1016, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1016, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1016, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1016, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1016, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1016, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1016, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1016, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1016, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1016, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1016, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1016, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1016, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1016, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1016, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1016, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1016, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1016, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1016, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1016, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1016, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1016, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1016, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1016, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1016, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1016, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1016, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1016, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1016, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1016, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1016, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1016, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1016, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1016, STR_PERTH] - [131, 131, 12.27, 12.27, -1016, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1016, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1016, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1016, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1016, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1016, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1016, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1016, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1016, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1016, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1016, STR_TONGA] - [241, 241, 26.5, 26.5, -1016, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1016, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1016, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1016, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1016, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1016, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1016, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1016, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1016, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1016, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1016, STR_MAURITIUS] # END OF CULT OF APOCALYPSE CITY RIOT # START OF COMMUNION OF APOCALYPSE - type: REGION_COMMUNION_OF_APOCALYPSE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1020] - [112, 112, -23, -23, -1020] - [127.8, 127.8, -36.1, -36.1, -1020] - [130.54, 130.54, -32.77, -32.77, -1020] - [140.9, 140.9, -39.36, -39.36, -1020] - [111, 111, -30, -30, -1020] - [126.4, 126.4, -38.4, -38.4, -1020] - [134.8, 134.8, -34.7, -34.7, -1020] - [140.4, 140.4, -40.4, -40.4, -1020] #AUSTRALASIA - [148, 148, 22, 22, -1020] - [147, 147, 30, 30, -1020] - [138, 138, 17, 17, -1020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1020] - [53.5, 53.5, -55.5, -55.5, -1020] - [23.5, 23.5, -51.5, -51.5, -1020] - [24.3, 24.3, -45, -45, -1020] - [13.5, 13.5, -42.5, -42.5, -1020] - [5, 5, -50.1, -50.1, -1020] - [358, 358, -40.7, -40.7, -1020] - [350.5, 350.5, -53.86, -53.86, -1020] - [0, 0, -41, -41, -1020] - [5, 5, -43.7, -43.7, -1020] - [358.1, 358.1, -52, -52, -1020] - [351, 351, -53.8, -53.8, -1020] - [4, 4, -50.5, -50.5, -1020] - [11.5, 11.5, -45, -45, -1020] - [21.3, 21.3, -38, -38, -1020] - [24.9, 24.9, -53.1, -53.1, -1020] #NORTH AFRICA - [356, 356, -23, -23, -1020] - [353.337, 353.337, -34.26, -34.26, -1020] - [9.71, 9.71, -34.35, -34.35, -1020] #SOUTHERN AFRICA - [26, 26, 33, 33, -1020] - [7.1, 7.1, -7, -7, -1020] - [5.4, 5.4, -12.4, -12.4, -1020] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1020] - [237, 237, -42.33, -42.33, -1020] - [248, 248, -48.27, -48.27, -1020] - [262, 262, -35.33, -35.33, -1020] - [261.2, 261.2, -20, -20, -1020] - [257.9, 257.9, -30.1, -30.1, -1020] - [261, 261, -33.7, -33.7, -1020] - [281.9, 281.9, -35.3, -35.3, -1020] - [241.2, 241.2, -34.5, -34.5, -1020] - [240.4, 240.4, -44, -44, -1020] - [276.8, 276.8, -46.4, -46.4, -1020] - [251, 251, -49.5, -49.5, -1020] #SOUTH AMERICA - [308, 308, 18, 18, -1020] - [318, 318, 18, 18, -1020] - [319, 319, 10, 10, -1020] - [288.6, 288.6, 30.2, 30.2, -1020] - [304, 304, 32.4, 32.4, -1020] - [286.7, 286.7, -5.2, -5.2, -1020] - [292.4, 292.4, -10, -10, -1020] - [284.2, 284.2, -8.5, -8.5, -1020] - [281.8, 281.8, -20.5, -20.5, -1020] #SIBERIA - [111, 111, -64, -64, -1020] - [87, 87, -59, -59, -1020] - [109, 109, -53, -53, -1020] - [105, 105, -54, -54, -1020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1020] - [67, 67, -25, -25, -1020] - [83.4, 83.4, -49, -49, -1020] - [47.7, 47.7, -45.6, -45.6, -1020] - [92.5, 92.5, -44.5, -44.5, -1020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1020] - [74.4, 74.4, -29.6, -29.6, -1020] - [80.5, 80.5, -8.8, -8.8, -1020] # END OF COMMUNION OF APOCALYPSE # START OF OUTPOST OF APOCALYPSE - type: REGION_OUTPOST_OF_APOCALYPSE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1030] - [112, 112, -23, -23, -1030] - [127.8, 127.8, -36.1, -36.1, -1030] - [130.54, 130.54, -32.77, -32.77, -1030] - [140.9, 140.9, -39.36, -39.36, -1030] - [111, 111, -30, -30, -1030] - [126.4, 126.4, -38.4, -38.4, -1030] - [134.8, 134.8, -34.7, -34.7, -1030] - [140.4, 140.4, -40.4, -40.4, -1030] #AUSTRALASIA - [148, 148, 22, 22, -1030] - [147, 147, 30, 30, -1030] - [138, 138, 17, 17, -1030] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1030] - [53.5, 53.5, -55.5, -55.5, -1030] - [23.5, 23.5, -51.5, -51.5, -1030] - [24.3, 24.3, -45, -45, -1030] - [13.5, 13.5, -42.5, -42.5, -1030] - [5, 5, -50.1, -50.1, -1030] - [358, 358, -40.7, -40.7, -1030] - [350.5, 350.5, -53.86, -53.86, -1030] - [0, 0, -41, -41, -1030] - [5, 5, -43.7, -43.7, -1030] - [358.1, 358.1, -52, -52, -1030] - [351, 351, -53.8, -53.8, -1030] - [4, 4, -50.5, -50.5, -1030] - [11.5, 11.5, -45, -45, -1030] - [21.3, 21.3, -38, -38, -1030] - [24.9, 24.9, -53.1, -53.1, -1030] #NORTH AFRICA - [356, 356, -23, -23, -1030] - [353.337, 353.337, -34.26, -34.26, -1030] - [9.71, 9.71, -34.35, -34.35, -1030] #SOUTHERN AFRICA - [26, 26, 33, 33, -1030] - [7.1, 7.1, -7, -7, -1030] - [5.4, 5.4, -12.4, -12.4, -1030] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1030] - [237, 237, -42.33, -42.33, -1030] - [248, 248, -48.27, -48.27, -1030] - [262, 262, -35.33, -35.33, -1030] - [261.2, 261.2, -20, -20, -1030] - [257.9, 257.9, -30.1, -30.1, -1030] - [261, 261, -33.7, -33.7, -1030] - [281.9, 281.9, -35.3, -35.3, -1030] - [241.2, 241.2, -34.5, -34.5, -1030] - [240.4, 240.4, -44, -44, -1030] - [276.8, 276.8, -46.4, -46.4, -1030] - [251, 251, -49.5, -49.5, -1030] #SOUTH AMERICA - [308, 308, 18, 18, -1030] - [318, 318, 18, 18, -1030] - [319, 319, 10, 10, -1030] - [288.6, 288.6, 30.2, 30.2, -1030] - [304, 304, 32.4, 32.4, -1030] - [286.7, 286.7, -5.2, -5.2, -1030] - [292.4, 292.4, -10, -10, -1030] - [284.2, 284.2, -8.5, -8.5, -1030] - [281.8, 281.8, -20.5, -20.5, -1030] #SIBERIA - [111, 111, -64, -64, -1030] - [87, 87, -59, -59, -1030] - [109, 109, -53, -53, -1030] - [105, 105, -54, -54, -1030] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1030] - [67, 67, -25, -25, -1030] - [83.4, 83.4, -49, -49, -1030] - [47.7, 47.7, -45.6, -45.6, -1030] - [92.5, 92.5, -44.5, -44.5, -1030] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1030] - [74.4, 74.4, -29.6, -29.6, -1030] - [80.5, 80.5, -8.8, -8.8, -1030] - type: REGION_OUTPOST_OF_APOCALYPSE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1033] - [6.13, 6.13, -30.6, -30.6, -1033] - [13.71, 13.71, -26.76, -26.76, -1033] - [27, 27, -21, -21, -1033] - [40.24, 40.24, -25, -25, -1033] #SOUTHERN AFRICA - [20, 20, 24, 24, -1033] - [20.84, 20.84, 27.42, 27.42, -1033] - [48.5, 48.5, -9.2, -9.2, -1033] #NORTH AMERICA - [255, 255, -32, -32, -1033] - [249, 249, -32.5, -32.5, -1033] - [244, 244, -40, -40, -1033] #SOUTH AMERICA - [292, 292, 41, 41, -1033] #CENTRAL ASIA - [72, 72, -25, -25, -1033] - [63, 63, -33, -33, -1033] - [35, 35, -28.55, -28.55, -1033] - [49.269, 49.269, -26.88, -26.88, -1033] # END OF OUTPOST OF APOCALYPSE # START OF TOWER OF APOCALYPSE - type: REGION_TOWER_OF_APOCALYPSE missionZones: - - [87, 87, -33, -33, -1040] - [7, 7, -61, -61, -1040] - [6.66, 6.66, -44.8, -44.8, -1040] - [356, 356, -57.4, -57.4, -1040] - [247, 247, -45, -45, -1040] - [42.5, 42.5, -42, -42, -1040] - [291, 291, 27, 27, -1040] # END OF TOWER OF APOCALYPSE # START OF LAIR OF APOCALYPSE - type: REGION_LAIR_OF_APOCALYPSE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1050] - [248.6, 248.6, -48, -48, -1050] - [255, 255, -32, -32, -1050] - [249, 249, -32.5, -32.5, -1050] - [244, 244, -40, -40, -1050] - [268.5, 268.5, -29.63, -29.63, -1050] - [267.8, 267.8, -17.1, -17.1, -1050] # Gwatemala - [280, 280, -38.43, -38.43, -1050] - [237, 237, -42.33, -42.33, -1050] - [248, 248, -48.27, -48.27, -1050] - [262, 262, -35.33, -35.33, -1050] - [261.2, 261.2, -20, -20, -1050] - [257.9, 257.9, -30.1, -30.1, -1050] - [261, 261, -33.7, -33.7, -1050] - [281.9, 281.9, -35.3, -35.3, -1050] - [241.2, 241.2, -34.5, -34.5, -1050] - [240.4, 240.4, -44, -44, -1050] - [276.8, 276.8, -46.4, -46.4, -1050] - [251, 251, -49.5, -49.5, -1050] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1050] - [293, 293, 24, 24, -1050] - [292, 292, 41, 41, -1050] - [296, 296, 6.5, 6.5, -1050] - [298, 298, 21, 21, -1050] - [308, 308, 18, 18, -1050] - [318, 318, 18, 18, -1050] - [319, 319, 10, 10, -1050] - [288.6, 288.6, 30.2, 30.2, -1050] - [304, 304, 32.4, 32.4, -1050] - [286.7, 286.7, -5.2, -5.2, -1050] - [292.4, 292.4, -10, -10, -1050] - [284.2, 284.2, -8.5, -8.5, -1050] - [281.8, 281.8, -20.5, -20.5, -1050] #ARCTIC - [275, 275, -77, -77, -1050] - [316, 316, -80, -80, -1050] - [142, 142, -73.5, -73.5, -1050] - [93, 93, -84.5, -84.5, -1050] - [213, 213, -80, -80, -1050] #SIBERIA - [85, 85, -67, -67, -1050] - [134, 134, -70, -70, -1050] - [111, 111, -64, -64, -1050] - [87, 87, -59, -59, -1050] - [109, 109, -53, -53, -1050] - [105, 105, -54, -54, -1050] #NORTH AFRICA - [356, 356, -23, -23, -1050] - [6.13, 6.13, -30.6, -30.6, -1050] - [13.71, 13.71, -26.76, -26.76, -1050] - [27, 27, -21, -21, -1050] - [40.24, 40.24, -25, -25, -1050] - [356, 356, -23, -23, -1050] - [353.337, 353.337, -34.26, -34.26, -1050] - [9.71, 9.71, -34.35, -34.35, -1050] #SOUTHERN AFRICA - [20, 20, 24, 24, -1050] - [20.84, 20.84, 27.42, 27.42, -1050] - [48.5, 48.5, -9.2, -9.2, -1050] - [14.9, 14.9, 3.1, 3.1, -1050] - [38.88, 38.88, 9.77, 9.77, -1050] - [47.57, 47.57, 15.73, 15.73, -1050] - [35.35, 35.35, 14.28, 14.28, -1050] - [5.4, 5.4, -5.7, -5.7, -1050] # Kurast w Nigerii - [26, 26, 33, 33, -1050] - [7.1, 7.1, -7, -7, -1050] - [5.4, 5.4, -12.4, -12.4, -1050] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1050] - [74.4, 74.4, -29.6, -29.6, -1050] - [80.5, 80.5, -8.8, -8.8, -1050] #CENTRAL ASIA - [72, 72, -25, -25, -1050] - [63, 63, -33, -33, -1050] - [35, 35, -28.55, -28.55, -1050] - [49.269, 49.269, -26.88, -26.88, -1050] - [77, 77, -24, -24, -1050] - [80, 80, -18, -18, -1050] - [80.8, 80.8, -7.9, -7.9, -1050] - [53.8, 53.8, -57, -57, -1050] - [67, 67, -25, -25, -1050] - [83.4, 83.4, -49, -49, -1050] - [47.7, 47.7, -45.6, -45.6, -1050] - [92.5, 92.5, -44.5, -44.5, -1050] #SOUTH EAST ASIA - [106, 106, -33, -33, -1050] - [112, 112, -23, -23, -1050] - [127.8, 127.8, -36.1, -36.1, -1050] - [130.54, 130.54, -32.77, -32.77, -1050] - [140.9, 140.9, -39.36, -39.36, -1050] - [111, 111, -30, -30, -1050] - [126.4, 126.4, -38.4, -38.4, -1050] - [134.8, 134.8, -34.7, -34.7, -1050] - [140.4, 140.4, -40.4, -40.4, -1050] #AUSTRALASIA - [148, 148, 22, 22, -1050] - [147, 147, 30, 30, -1050] - [138, 138, 17, 17, -1050] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1050] - [53.5, 53.5, -55.5, -55.5, -1050] - [23.5, 23.5, -51.5, -51.5, -1050] - [24.3, 24.3, -45, -45, -1050] - [13.5, 13.5, -42.5, -42.5, -1050] - [5, 5, -50.1, -50.1, -1050] - [358, 358, -40.7, -40.7, -1050] - [350.5, 350.5, -53.86, -53.86, -1050] - [0, 0, -41, -41, -1050] - [5, 5, -43.7, -43.7, -1050] - [358.1, 358.1, -52, -52, -1050] - [351, 351, -53.8, -53.8, -1050] - [4, 4, -50.5, -50.5, -1050] - [11.5, 11.5, -45, -45, -1050] - [21.3, 21.3, -38, -38, -1050] - [24.9, 24.9, -53.1, -53.1, -1050] # END OF LAIR OF APOCALYPSE # START OF PROJECT SAMAEL - type: REGION_PROJECT_SAMAEL missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1055] - [248.6, 248.6, -48, -48, -1055] - [255, 255, -32, -32, -1055] - [249, 249, -32.5, -32.5, -1055] - [244, 244, -40, -40, -1055] - [268.5, 268.5, -29.63, -29.63, -1055] - [267.8, 267.8, -17.1, -17.1, -1055] # Gwatemala - [280, 280, -38.43, -38.43, -1055] - [237, 237, -42.33, -42.33, -1055] - [248, 248, -48.27, -48.27, -1055] - [262, 262, -35.33, -35.33, -1055] - [261.2, 261.2, -20, -20, -1055] - [257.9, 257.9, -30.1, -30.1, -1055] - [261, 261, -33.7, -33.7, -1055] - [281.9, 281.9, -35.3, -35.3, -1055] - [241.2, 241.2, -34.5, -34.5, -1055] - [240.4, 240.4, -44, -44, -1055] - [276.8, 276.8, -46.4, -46.4, -1055] - [251, 251, -49.5, -49.5, -1055] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1055] - [293, 293, 24, 24, -1055] - [292, 292, 41, 41, -1055] - [296, 296, 6.5, 6.5, -1055] - [298, 298, 21, 21, -1055] - [308, 308, 18, 18, -1055] - [318, 318, 18, 18, -1055] - [319, 319, 10, 10, -1055] - [288.6, 288.6, 30.2, 30.2, -1055] - [304, 304, 32.4, 32.4, -1055] - [286.7, 286.7, -5.2, -5.2, -1055] - [292.4, 292.4, -10, -10, -1055] - [284.2, 284.2, -8.5, -8.5, -1055] - [281.8, 281.8, -20.5, -20.5, -1055] #ARCTIC - [275, 275, -77, -77, -1055] - [316, 316, -80, -80, -1055] - [142, 142, -73.5, -73.5, -1055] - [93, 93, -84.5, -84.5, -1055] - [213, 213, -80, -80, -1055] #SIBERIA - [85, 85, -67, -67, -1055] - [134, 134, -70, -70, -1055] - [111, 111, -64, -64, -1055] - [87, 87, -59, -59, -1055] - [109, 109, -53, -53, -1055] - [105, 105, -54, -54, -1055] #NORTH AFRICA - [356, 356, -23, -23, -1055] - [6.13, 6.13, -30.6, -30.6, -1055] - [13.71, 13.71, -26.76, -26.76, -1055] - [27, 27, -21, -21, -1055] - [40.24, 40.24, -25, -25, -1055] - [356, 356, -23, -23, -1055] - [353.337, 353.337, -34.26, -34.26, -1055] - [9.71, 9.71, -34.35, -34.35, -1055] #SOUTHERN AFRICA - [20, 20, 24, 24, -1055] - [20.84, 20.84, 27.42, 27.42, -1055] - [48.5, 48.5, -9.2, -9.2, -1055] - [14.9, 14.9, 3.1, 3.1, -1055] - [38.88, 38.88, 9.77, 9.77, -1055] - [47.57, 47.57, 15.73, 15.73, -1055] - [35.35, 35.35, 14.28, 14.28, -1055] - [5.4, 5.4, -5.7, -5.7, -1055] # Kurast w Nigerii - [26, 26, 33, 33, -1055] - [7.1, 7.1, -7, -7, -1055] - [5.4, 5.4, -12.4, -12.4, -1055] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1055] - [74.4, 74.4, -29.6, -29.6, -1055] - [80.5, 80.5, -8.8, -8.8, -1055] #CENTRAL ASIA - [72, 72, -25, -25, -1055] - [63, 63, -33, -33, -1055] - [35, 35, -28.55, -28.55, -1055] - [49.269, 49.269, -26.88, -26.88, -1055] - [77, 77, -24, -24, -1055] - [80, 80, -18, -18, -1055] - [80.8, 80.8, -7.9, -7.9, -1055] - [53.8, 53.8, -57, -57, -1055] - [67, 67, -25, -25, -1055] - [83.4, 83.4, -49, -49, -1055] - [47.7, 47.7, -45.6, -45.6, -1055] - [92.5, 92.5, -44.5, -44.5, -1055] #SOUTH EAST ASIA - [106, 106, -33, -33, -1055] - [112, 112, -23, -23, -1055] - [127.8, 127.8, -36.1, -36.1, -1055] - [130.54, 130.54, -32.77, -32.77, -1055] - [140.9, 140.9, -39.36, -39.36, -1055] - [111, 111, -30, -30, -1055] - [126.4, 126.4, -38.4, -38.4, -1055] - [134.8, 134.8, -34.7, -34.7, -1055] - [140.4, 140.4, -40.4, -40.4, -1055] #AUSTRALASIA - [148, 148, 22, 22, -1055] - [147, 147, 30, 30, -1055] - [138, 138, 17, 17, -1055] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1055] - [53.5, 53.5, -55.5, -55.5, -1055] - [23.5, 23.5, -51.5, -51.5, -1055] - [24.3, 24.3, -45, -45, -1055] - [13.5, 13.5, -42.5, -42.5, -1055] - [5, 5, -50.1, -50.1, -1055] - [358, 358, -40.7, -40.7, -1055] - [350.5, 350.5, -53.86, -53.86, -1055] - [0, 0, -41, -41, -1055] - [5, 5, -43.7, -43.7, -1055] - [358.1, 358.1, -52, -52, -1055] - [351, 351, -53.8, -53.8, -1055] - [4, 4, -50.5, -50.5, -1055] - [11.5, 11.5, -45, -45, -1055] - [21.3, 21.3, -38, -38, -1055] - [24.9, 24.9, -53.1, -53.1, -1055] # END OF PROJECT SAMAEL # START OF CHEMTRAILS - type: REGION_CHEMTRAILS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -512] - [112, 112, -23, -23, -512] - [127.8, 127.8, -36.1, -36.1, -512] - [130.54, 130.54, -32.77, -32.77, -512] - [140.9, 140.9, -39.36, -39.36, -512] - [111, 111, -30, -30, -512] - [126.4, 126.4, -38.4, -38.4, -512] - [134.8, 134.8, -34.7, -34.7, -512] - [140.4, 140.4, -40.4, -40.4, -512] #AUSTRALASIA - [148, 148, 22, 22, -512] - [147, 147, 30, 30, -512] - [138, 138, 17, 17, -512] #EUROPE - [34.5, 34.5, -45.5, -45.5, -512] - [53.5, 53.5, -55.5, -55.5, -512] - [23.5, 23.5, -51.5, -51.5, -512] - [24.3, 24.3, -45, -45, -512] - [13.5, 13.5, -42.5, -42.5, -512] - [5, 5, -50.1, -50.1, -512] - [358, 358, -40.7, -40.7, -512] - [350.5, 350.5, -53.86, -53.86, -512] - [0, 0, -41, -41, -512] - [5, 5, -43.7, -43.7, -512] - [358.1, 358.1, -52, -52, -512] - [351, 351, -53.8, -53.8, -512] - [4, 4, -50.5, -50.5, -512] - [11.5, 11.5, -45, -45, -512] - [21.3, 21.3, -38, -38, -512] - [24.9, 24.9, -53.1, -53.1, -512] #NORTH AFRICA - [356, 356, -23, -23, -512] - [353.337, 353.337, -34.26, -34.26, -512] - [9.71, 9.71, -34.35, -34.35, -512] #SOUTHERN AFRICA - [26, 26, 33, 33, -512] - [7.1, 7.1, -7, -7, -512] - [5.4, 5.4, -12.4, -12.4, -512] #NORTH AMERICA - [280, 280, -38.43, -38.43, -512] - [237, 237, -42.33, -42.33, -512] - [248, 248, -48.27, -48.27, -512] - [262, 262, -35.33, -35.33, -512] - [261.2, 261.2, -20, -20, -512] - [257.9, 257.9, -30.1, -30.1, -512] - [261, 261, -33.7, -33.7, -512] - [281.9, 281.9, -35.3, -35.3, -512] - [241.2, 241.2, -34.5, -34.5, -512] - [240.4, 240.4, -44, -44, -512] - [276.8, 276.8, -46.4, -46.4, -512] - [251, 251, -49.5, -49.5, -512] #SOUTH AMERICA - [308, 308, 18, 18, -512] - [318, 318, 18, 18, -512] - [319, 319, 10, 10, -512] - [288.6, 288.6, 30.2, 30.2, -512] - [304, 304, 32.4, 32.4, -512] - [286.7, 286.7, -5.2, -5.2, -512] - [292.4, 292.4, -10, -10, -512] - [284.2, 284.2, -8.5, -8.5, -512] - [281.8, 281.8, -20.5, -20.5, -512] #SIBERIA - [111, 111, -64, -64, -512] - [87, 87, -59, -59, -512] - [109, 109, -53, -53, -512] - [105, 105, -54, -54, -512] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -512] - [67, 67, -25, -25, -512] - [83.4, 83.4, -49, -49, -512] - [47.7, 47.7, -45.6, -45.6, -512] - [92.5, 92.5, -44.5, -44.5, -512] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -512] - [74.4, 74.4, -29.6, -29.6, -512] - [80.5, 80.5, -8.8, -8.8, -512] # END OF CHEMTRAILS # START OF HYBRID FARM - type: REGION_HYBRID_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -500] - [112, 112, -23, -23, -500] - [127.8, 127.8, -36.1, -36.1, -500] - [130.54, 130.54, -32.77, -32.77, -500] - [140.9, 140.9, -39.36, -39.36, -500] - [111, 111, -30, -30, -500] - [126.4, 126.4, -38.4, -38.4, -500] - [134.8, 134.8, -34.7, -34.7, -500] - [140.4, 140.4, -40.4, -40.4, -500] #AUSTRALASIA - [148, 148, 22, 22, -500] - [147, 147, 30, 30, -500] - [138, 138, 17, 17, -500] #EUROPE - [34.5, 34.5, -45.5, -45.5, -500] - [53.5, 53.5, -55.5, -55.5, -500] - [23.5, 23.5, -51.5, -51.5, -500] - [24.3, 24.3, -45, -45, -500] - [13.5, 13.5, -42.5, -42.5, -500] - [5, 5, -50.1, -50.1, -500] - [358, 358, -40.7, -40.7, -500] - [350.5, 350.5, -53.86, -53.86, -500] - [0, 0, -41, -41, -500] - [5, 5, -43.7, -43.7, -500] - [358.1, 358.1, -52, -52, -500] - [351, 351, -53.8, -53.8, -500] - [4, 4, -50.5, -50.5, -500] - [11.5, 11.5, -45, -45, -500] - [21.3, 21.3, -38, -38, -500] - [24.9, 24.9, -53.1, -53.1, -500] #NORTH AFRICA - [356, 356, -23, -23, -500] - [353.337, 353.337, -34.26, -34.26, -500] - [9.71, 9.71, -34.35, -34.35, -500] #SOUTHERN AFRICA - [26, 26, 33, 33, -500] - [7.1, 7.1, -7, -7, -500] - [5.4, 5.4, -12.4, -12.4, -500] #NORTH AMERICA - [280, 280, -38.43, -38.43, -500] - [237, 237, -42.33, -42.33, -500] - [248, 248, -48.27, -48.27, -500] - [262, 262, -35.33, -35.33, -500] - [261.2, 261.2, -20, -20, -500] - [257.9, 257.9, -30.1, -30.1, -500] - [261, 261, -33.7, -33.7, -500] - [281.9, 281.9, -35.3, -35.3, -500] - [241.2, 241.2, -34.5, -34.5, -500] - [240.4, 240.4, -44, -44, -500] - [276.8, 276.8, -46.4, -46.4, -500] - [251, 251, -49.5, -49.5, -500] #SOUTH AMERICA - [308, 308, 18, 18, -500] - [318, 318, 18, 18, -500] - [319, 319, 10, 10, -500] - [288.6, 288.6, 30.2, 30.2, -500] - [304, 304, 32.4, 32.4, -500] - [286.7, 286.7, -5.2, -5.2, -500] - [292.4, 292.4, -10, -10, -500] - [284.2, 284.2, -8.5, -8.5, -500] - [281.8, 281.8, -20.5, -20.5, -500] #SIBERIA - [111, 111, -64, -64, -500] - [87, 87, -59, -59, -500] - [109, 109, -53, -53, -500] - [105, 105, -54, -54, -500] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -500] - [67, 67, -25, -25, -500] - [83.4, 83.4, -49, -49, -500] - [47.7, 47.7, -45.6, -45.6, -500] - [92.5, 92.5, -44.5, -44.5, -500] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -500] - [74.4, 74.4, -29.6, -29.6, -500] - [80.5, 80.5, -8.8, -8.8, -500] # END OF HYBRID FARM # START OF HYBRID PURGE - type: REGION_HYBRID_PURGE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -515] - [112, 112, -23, -23, -515] - [127.8, 127.8, -36.1, -36.1, -515] - [130.54, 130.54, -32.77, -32.77, -515] - [140.9, 140.9, -39.36, -39.36, -515] - [111, 111, -30, -30, -515] - [126.4, 126.4, -38.4, -38.4, -515] - [134.8, 134.8, -34.7, -34.7, -515] - [140.4, 140.4, -40.4, -40.4, -515] #AUSTRALASIA - [148, 148, 22, 22, -515] - [147, 147, 30, 30, -515] - [138, 138, 17, 17, -515] #EUROPE - [34.5, 34.5, -45.5, -45.5, -515] - [53.5, 53.5, -55.5, -55.5, -515] - [23.5, 23.5, -51.5, -51.5, -515] - [24.3, 24.3, -45, -45, -515] - [13.5, 13.5, -42.5, -42.5, -515] - [5, 5, -50.1, -50.1, -515] - [358, 358, -40.7, -40.7, -515] - [350.5, 350.5, -53.86, -53.86, -515] - [0, 0, -41, -41, -515] - [5, 5, -43.7, -43.7, -515] - [358.1, 358.1, -52, -52, -515] - [351, 351, -53.8, -53.8, -515] - [4, 4, -50.5, -50.5, -515] - [11.5, 11.5, -45, -45, -515] - [21.3, 21.3, -38, -38, -515] - [24.9, 24.9, -53.1, -53.1, -515] #NORTH AFRICA - [356, 356, -23, -23, -515] - [353.337, 353.337, -34.26, -34.26, -515] - [9.71, 9.71, -34.35, -34.35, -515] #SOUTHERN AFRICA - [26, 26, 33, 33, -515] - [7.1, 7.1, -7, -7, -515] - [5.4, 5.4, -12.4, -12.4, -515] #NORTH AMERICA - [280, 280, -38.43, -38.43, -515] - [237, 237, -42.33, -42.33, -515] - [248, 248, -48.27, -48.27, -515] - [262, 262, -35.33, -35.33, -515] - [261.2, 261.2, -20, -20, -515] - [257.9, 257.9, -30.1, -30.1, -515] - [261, 261, -33.7, -33.7, -515] - [281.9, 281.9, -35.3, -35.3, -515] - [241.2, 241.2, -34.5, -34.5, -515] - [240.4, 240.4, -44, -44, -515] - [276.8, 276.8, -46.4, -46.4, -515] - [251, 251, -49.5, -49.5, -515] #SOUTH AMERICA - [308, 308, 18, 18, -515] - [318, 318, 18, 18, -515] - [319, 319, 10, 10, -515] - [288.6, 288.6, 30.2, 30.2, -515] - [304, 304, 32.4, 32.4, -515] - [286.7, 286.7, -5.2, -5.2, -515] - [292.4, 292.4, -10, -10, -515] - [284.2, 284.2, -8.5, -8.5, -515] - [281.8, 281.8, -20.5, -20.5, -515] #SIBERIA - [111, 111, -64, -64, -515] - [87, 87, -59, -59, -515] - [109, 109, -53, -53, -515] - [105, 105, -54, -54, -515] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -515] - [67, 67, -25, -25, -515] - [83.4, 83.4, -49, -49, -515] - [47.7, 47.7, -45.6, -45.6, -515] - [92.5, 92.5, -44.5, -44.5, -515] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -515] - [74.4, 74.4, -29.6, -29.6, -515] - [80.5, 80.5, -8.8, -8.8, -515] # END OF HYBRID PURGE # START OF HYBRID CLONING FARM - type: REGION_HYBRID_CLONING_FARM missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -505] - [112, 112, -23, -23, -505] - [127.8, 127.8, -36.1, -36.1, -505] - [130.54, 130.54, -32.77, -32.77, -505] - [140.9, 140.9, -39.36, -39.36, -505] - [111, 111, -30, -30, -505] - [126.4, 126.4, -38.4, -38.4, -505] - [134.8, 134.8, -34.7, -34.7, -505] - [140.4, 140.4, -40.4, -40.4, -505] #AUSTRALASIA - [148, 148, 22, 22, -505] - [147, 147, 30, 30, -505] - [138, 138, 17, 17, -505] #EUROPE - [34.5, 34.5, -45.5, -45.5, -505] - [53.5, 53.5, -55.5, -55.5, -505] - [23.5, 23.5, -51.5, -51.5, -505] - [24.3, 24.3, -45, -45, -505] - [13.5, 13.5, -42.5, -42.5, -505] - [5, 5, -50.1, -50.1, -505] - [358, 358, -40.7, -40.7, -505] - [350.5, 350.5, -53.86, -53.86, -505] - [0, 0, -41, -41, -505] - [5, 5, -43.7, -43.7, -505] - [358.1, 358.1, -52, -52, -505] - [351, 351, -53.8, -53.8, -505] - [4, 4, -50.5, -50.5, -505] - [11.5, 11.5, -45, -45, -505] - [21.3, 21.3, -38, -38, -505] - [24.9, 24.9, -53.1, -53.1, -505] #NORTH AFRICA - [356, 356, -23, -23, -505] - [353.337, 353.337, -34.26, -34.26, -505] - [9.71, 9.71, -34.35, -34.35, -505] #SOUTHERN AFRICA - [26, 26, 33, 33, -505] - [7.1, 7.1, -7, -7, -505] - [5.4, 5.4, -12.4, -12.4, -505] #NORTH AMERICA - [280, 280, -38.43, -38.43, -505] - [237, 237, -42.33, -42.33, -505] - [248, 248, -48.27, -48.27, -505] - [262, 262, -35.33, -35.33, -505] - [261.2, 261.2, -20, -20, -505] - [257.9, 257.9, -30.1, -30.1, -505] - [261, 261, -33.7, -33.7, -505] - [281.9, 281.9, -35.3, -35.3, -505] - [241.2, 241.2, -34.5, -34.5, -505] - [240.4, 240.4, -44, -44, -505] - [276.8, 276.8, -46.4, -46.4, -505] - [251, 251, -49.5, -49.5, -505] #SOUTH AMERICA - [308, 308, 18, 18, -505] - [318, 318, 18, 18, -505] - [319, 319, 10, 10, -505] - [288.6, 288.6, 30.2, 30.2, -505] - [304, 304, 32.4, 32.4, -505] - [286.7, 286.7, -5.2, -5.2, -505] - [292.4, 292.4, -10, -10, -505] - [284.2, 284.2, -8.5, -8.5, -505] - [281.8, 281.8, -20.5, -20.5, -505] #SIBERIA - [111, 111, -64, -64, -505] - [87, 87, -59, -59, -505] - [109, 109, -53, -53, -505] - [105, 105, -54, -54, -505] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -505] - [67, 67, -25, -25, -505] - [83.4, 83.4, -49, -49, -505] - [47.7, 47.7, -45.6, -45.6, -505] - [92.5, 92.5, -44.5, -44.5, -505] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -505] - [74.4, 74.4, -29.6, -29.6, -505] - [80.5, 80.5, -8.8, -8.8, -505] # END OF HYBRID CLONING FARM # START OF HYBRID CONTROL - type: REGION_HYBRID_CONTROL missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -570] - [112, 112, -23, -23, -570] - [127.8, 127.8, -36.1, -36.1, -570] - [130.54, 130.54, -32.77, -32.77, -570] - [140.9, 140.9, -39.36, -39.36, -570] - [111, 111, -30, -30, -570] - [126.4, 126.4, -38.4, -38.4, -570] - [134.8, 134.8, -34.7, -34.7, -570] - [140.4, 140.4, -40.4, -40.4, -570] #AUSTRALASIA - [148, 148, 22, 22, -570] - [147, 147, 30, 30, -570] - [138, 138, 17, 17, -570] #EUROPE - [34.5, 34.5, -45.5, -45.5, -570] - [53.5, 53.5, -55.5, -55.5, -570] - [23.5, 23.5, -51.5, -51.5, -570] - [24.3, 24.3, -45, -45, -570] - [13.5, 13.5, -42.5, -42.5, -570] - [5, 5, -50.1, -50.1, -570] - [358, 358, -40.7, -40.7, -570] - [350.5, 350.5, -53.86, -53.86, -570] - [0, 0, -41, -41, -570] - [5, 5, -43.7, -43.7, -570] - [358.1, 358.1, -52, -52, -570] - [351, 351, -53.8, -53.8, -570] - [4, 4, -50.5, -50.5, -570] - [11.5, 11.5, -45, -45, -570] - [21.3, 21.3, -38, -38, -570] - [24.9, 24.9, -53.1, -53.1, -570] #NORTH AFRICA - [356, 356, -23, -23, -570] - [353.337, 353.337, -34.26, -34.26, -570] - [9.71, 9.71, -34.35, -34.35, -570] #SOUTHERN AFRICA - [26, 26, 33, 33, -570] - [7.1, 7.1, -7, -7, -570] - [5.4, 5.4, -12.4, -12.4, -570] #NORTH AMERICA - [280, 280, -38.43, -38.43, -570] - [237, 237, -42.33, -42.33, -570] - [248, 248, -48.27, -48.27, -570] - [262, 262, -35.33, -35.33, -570] - [261.2, 261.2, -20, -20, -570] - [257.9, 257.9, -30.1, -30.1, -570] - [261, 261, -33.7, -33.7, -570] - [281.9, 281.9, -35.3, -35.3, -570] - [241.2, 241.2, -34.5, -34.5, -570] - [240.4, 240.4, -44, -44, -570] - [276.8, 276.8, -46.4, -46.4, -570] - [251, 251, -49.5, -49.5, -570] #SOUTH AMERICA - [308, 308, 18, 18, -570] - [318, 318, 18, 18, -570] - [319, 319, 10, 10, -570] - [288.6, 288.6, 30.2, 30.2, -570] - [304, 304, 32.4, 32.4, -570] - [286.7, 286.7, -5.2, -5.2, -570] - [292.4, 292.4, -10, -10, -570] - [284.2, 284.2, -8.5, -8.5, -570] - [281.8, 281.8, -20.5, -20.5, -570] #SIBERIA - [111, 111, -64, -64, -570] - [87, 87, -59, -59, -570] - [109, 109, -53, -53, -570] - [105, 105, -54, -54, -570] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -570] - [67, 67, -25, -25, -570] - [83.4, 83.4, -49, -49, -570] - [47.7, 47.7, -45.6, -45.6, -570] - [92.5, 92.5, -44.5, -44.5, -570] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -570] - [74.4, 74.4, -29.6, -29.6, -570] - [80.5, 80.5, -8.8, -8.8, -570] # END OF HYBRID CONTROL # START OF DEAD CATTLE - type: REGION_DEAD_CATTLE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -610] - [112, 112, -23, -23, -610] - [127.8, 127.8, -36.1, -36.1, -610] - [130.54, 130.54, -32.77, -32.77, -610] - [140.9, 140.9, -39.36, -39.36, -610] - [111, 111, -30, -30, -610] - [126.4, 126.4, -38.4, -38.4, -610] - [134.8, 134.8, -34.7, -34.7, -610] - [140.4, 140.4, -40.4, -40.4, -610] #AUSTRALASIA - [148, 148, 22, 22, -610] - [147, 147, 30, 30, -610] - [138, 138, 17, 17, -610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -610] - [53.5, 53.5, -55.5, -55.5, -610] - [23.5, 23.5, -51.5, -51.5, -610] - [24.3, 24.3, -45, -45, -610] - [13.5, 13.5, -42.5, -42.5, -610] - [5, 5, -50.1, -50.1, -610] - [358, 358, -40.7, -40.7, -610] - [350.5, 350.5, -53.86, -53.86, -610] - [0, 0, -41, -41, -610] - [5, 5, -43.7, -43.7, -610] - [358.1, 358.1, -52, -52, -610] - [351, 351, -53.8, -53.8, -610] - [4, 4, -50.5, -50.5, -610] - [11.5, 11.5, -45, -45, -610] - [21.3, 21.3, -38, -38, -610] - [24.9, 24.9, -53.1, -53.1, -610] #NORTH AFRICA - [356, 356, -23, -23, -610] - [353.337, 353.337, -34.26, -34.26, -610] - [9.71, 9.71, -34.35, -34.35, -610] #SOUTHERN AFRICA - [26, 26, 33, 33, -610] - [7.1, 7.1, -7, -7, -610] - [5.4, 5.4, -12.4, -12.4, -610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -610] - [237, 237, -42.33, -42.33, -610] - [248, 248, -48.27, -48.27, -610] - [262, 262, -35.33, -35.33, -610] - [261.2, 261.2, -20, -20, -610] - [257.9, 257.9, -30.1, -30.1, -610] - [261, 261, -33.7, -33.7, -610] - [281.9, 281.9, -35.3, -35.3, -610] - [241.2, 241.2, -34.5, -34.5, -610] - [240.4, 240.4, -44, -44, -610] - [276.8, 276.8, -46.4, -46.4, -610] - [251, 251, -49.5, -49.5, -610] #SOUTH AMERICA - [308, 308, 18, 18, -610] - [318, 318, 18, 18, -610] - [319, 319, 10, 10, -610] - [288.6, 288.6, 30.2, 30.2, -610] - [304, 304, 32.4, 32.4, -610] - [286.7, 286.7, -5.2, -5.2, -610] - [292.4, 292.4, -10, -10, -610] - [284.2, 284.2, -8.5, -8.5, -610] - [281.8, 281.8, -20.5, -20.5, -610] #SIBERIA - [111, 111, -64, -64, -610] - [87, 87, -59, -59, -610] - [109, 109, -53, -53, -610] - [105, 105, -54, -54, -610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -610] - [67, 67, -25, -25, -610] - [83.4, 83.4, -49, -49, -610] - [47.7, 47.7, -45.6, -45.6, -610] - [92.5, 92.5, -44.5, -44.5, -610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -610] - [74.4, 74.4, -29.6, -29.6, -610] - [80.5, 80.5, -8.8, -8.8, -610] # END OF DEAD CATTLE # START OF CROP CIRCLES - type: REGION_CROP_CIRCLES missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -600] - [112, 112, -23, -23, -600] - [127.8, 127.8, -36.1, -36.1, -600] - [130.54, 130.54, -32.77, -32.77, -600] - [140.9, 140.9, -39.36, -39.36, -600] - [111, 111, -30, -30, -600] - [126.4, 126.4, -38.4, -38.4, -600] - [134.8, 134.8, -34.7, -34.7, -600] - [140.4, 140.4, -40.4, -40.4, -600] #AUSTRALASIA - [148, 148, 22, 22, -600] - [147, 147, 30, 30, -600] - [138, 138, 17, 17, -600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -600] - [53.5, 53.5, -55.5, -55.5, -600] - [23.5, 23.5, -51.5, -51.5, -600] - [24.3, 24.3, -45, -45, -600] - [13.5, 13.5, -42.5, -42.5, -600] - [5, 5, -50.1, -50.1, -600] - [358, 358, -40.7, -40.7, -600] - [350.5, 350.5, -53.86, -53.86, -600] - [0, 0, -41, -41, -600] - [5, 5, -43.7, -43.7, -600] - [358.1, 358.1, -52, -52, -600] - [351, 351, -53.8, -53.8, -600] - [4, 4, -50.5, -50.5, -600] - [11.5, 11.5, -45, -45, -600] - [21.3, 21.3, -38, -38, -600] - [24.9, 24.9, -53.1, -53.1, -600] #NORTH AFRICA - [356, 356, -23, -23, -600] - [353.337, 353.337, -34.26, -34.26, -600] - [9.71, 9.71, -34.35, -34.35, -600] #SOUTHERN AFRICA - [26, 26, 33, 33, -600] - [7.1, 7.1, -7, -7, -600] - [5.4, 5.4, -12.4, -12.4, -600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -600] - [237, 237, -42.33, -42.33, -600] - [248, 248, -48.27, -48.27, -600] - [262, 262, -35.33, -35.33, -600] - [261.2, 261.2, -20, -20, -600] - [257.9, 257.9, -30.1, -30.1, -600] - [261, 261, -33.7, -33.7, -600] - [281.9, 281.9, -35.3, -35.3, -600] - [241.2, 241.2, -34.5, -34.5, -600] - [240.4, 240.4, -44, -44, -600] - [276.8, 276.8, -46.4, -46.4, -600] - [251, 251, -49.5, -49.5, -600] #SOUTH AMERICA - [308, 308, 18, 18, -600] - [318, 318, 18, 18, -600] - [319, 319, 10, 10, -600] - [288.6, 288.6, 30.2, 30.2, -600] - [304, 304, 32.4, 32.4, -600] - [286.7, 286.7, -5.2, -5.2, -600] - [292.4, 292.4, -10, -10, -600] - [284.2, 284.2, -8.5, -8.5, -600] - [281.8, 281.8, -20.5, -20.5, -600] #SIBERIA - [111, 111, -64, -64, -600] - [87, 87, -59, -59, -600] - [109, 109, -53, -53, -600] - [105, 105, -54, -54, -600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -600] - [67, 67, -25, -25, -600] - [83.4, 83.4, -49, -49, -600] - [47.7, 47.7, -45.6, -45.6, -600] - [92.5, 92.5, -44.5, -44.5, -600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -600] - [74.4, 74.4, -29.6, -29.6, -600] - [80.5, 80.5, -8.8, -8.8, -600] # END OF CROP CIRCLES # START OF CROP CIRCLES MiB - type: REGION_CROP_CIRCLES_MIB missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -601] - [112, 112, -23, -23, -601] - [127.8, 127.8, -36.1, -36.1, -601] - [130.54, 130.54, -32.77, -32.77, -601] - [140.9, 140.9, -39.36, -39.36, -601] - [111, 111, -30, -30, -601] - [126.4, 126.4, -38.4, -38.4, -601] - [134.8, 134.8, -34.7, -34.7, -601] - [140.4, 140.4, -40.4, -40.4, -601] #AUSTRALASIA - [148, 148, 22, 22, -601] - [147, 147, 30, 30, -601] - [138, 138, 17, 17, -601] #EUROPE - [34.5, 34.5, -45.5, -45.5, -601] - [53.5, 53.5, -55.5, -55.5, -601] - [23.5, 23.5, -51.5, -51.5, -601] - [24.3, 24.3, -45, -45, -601] - [13.5, 13.5, -42.5, -42.5, -601] - [5, 5, -50.1, -50.1, -601] - [358, 358, -40.7, -40.7, -601] - [350.5, 350.5, -53.86, -53.86, -601] - [0, 0, -41, -41, -601] - [5, 5, -43.7, -43.7, -601] - [358.1, 358.1, -52, -52, -601] - [351, 351, -53.8, -53.8, -601] - [4, 4, -50.5, -50.5, -601] - [11.5, 11.5, -45, -45, -601] - [21.3, 21.3, -38, -38, -601] - [24.9, 24.9, -53.1, -53.1, -601] #NORTH AFRICA - [356, 356, -23, -23, -601] - [353.337, 353.337, -34.26, -34.26, -601] - [9.71, 9.71, -34.35, -34.35, -601] #SOUTHERN AFRICA - [26, 26, 33, 33, -601] - [7.1, 7.1, -7, -7, -601] - [5.4, 5.4, -12.4, -12.4, -601] #NORTH AMERICA - [280, 280, -38.43, -38.43, -601] - [237, 237, -42.33, -42.33, -601] - [248, 248, -48.27, -48.27, -601] - [262, 262, -35.33, -35.33, -601] - [261.2, 261.2, -20, -20, -601] - [257.9, 257.9, -30.1, -30.1, -601] - [261, 261, -33.7, -33.7, -601] - [281.9, 281.9, -35.3, -35.3, -601] - [241.2, 241.2, -34.5, -34.5, -601] - [240.4, 240.4, -44, -44, -601] - [276.8, 276.8, -46.4, -46.4, -601] - [251, 251, -49.5, -49.5, -601] #SOUTH AMERICA - [308, 308, 18, 18, -601] - [318, 318, 18, 18, -601] - [319, 319, 10, 10, -601] - [288.6, 288.6, 30.2, 30.2, -601] - [304, 304, 32.4, 32.4, -601] - [286.7, 286.7, -5.2, -5.2, -601] - [292.4, 292.4, -10, -10, -601] - [284.2, 284.2, -8.5, -8.5, -601] - [281.8, 281.8, -20.5, -20.5, -601] #SIBERIA - [111, 111, -64, -64, -601] - [87, 87, -59, -59, -601] - [109, 109, -53, -53, -601] - [105, 105, -54, -54, -601] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -601] - [67, 67, -25, -25, -601] - [83.4, 83.4, -49, -49, -601] - [47.7, 47.7, -45.6, -45.6, -601] - [92.5, 92.5, -44.5, -44.5, -601] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -601] - [74.4, 74.4, -29.6, -29.6, -601] - [80.5, 80.5, -8.8, -8.8, -601] # END OF CROP CIRCLES MiB # START OF CROP CIRCLES ZOMBIE - type: REGION_CROP_CIRCLES_ZOMBIE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -602] - [112, 112, -23, -23, -602] - [127.8, 127.8, -36.1, -36.1, -602] - [130.54, 130.54, -32.77, -32.77, -602] - [140.9, 140.9, -39.36, -39.36, -602] - [111, 111, -30, -30, -602] - [126.4, 126.4, -38.4, -38.4, -602] - [134.8, 134.8, -34.7, -34.7, -602] - [140.4, 140.4, -40.4, -40.4, -602] #AUSTRALASIA - [148, 148, 22, 22, -602] - [147, 147, 30, 30, -602] - [138, 138, 17, 17, -602] #EUROPE - [34.5, 34.5, -45.5, -45.5, -602] - [53.5, 53.5, -55.5, -55.5, -602] - [23.5, 23.5, -51.5, -51.5, -602] - [24.3, 24.3, -45, -45, -602] - [13.5, 13.5, -42.5, -42.5, -602] - [5, 5, -50.1, -50.1, -602] - [358, 358, -40.7, -40.7, -602] - [350.5, 350.5, -53.86, -53.86, -602] - [0, 0, -41, -41, -602] - [5, 5, -43.7, -43.7, -602] - [358.1, 358.1, -52, -52, -602] - [351, 351, -53.8, -53.8, -602] - [4, 4, -50.5, -50.5, -602] - [11.5, 11.5, -45, -45, -602] - [21.3, 21.3, -38, -38, -602] - [24.9, 24.9, -53.1, -53.1, -602] #NORTH AFRICA - [356, 356, -23, -23, -602] - [353.337, 353.337, -34.26, -34.26, -602] - [9.71, 9.71, -34.35, -34.35, -602] #SOUTHERN AFRICA - [26, 26, 33, 33, -602] - [7.1, 7.1, -7, -7, -602] - [5.4, 5.4, -12.4, -12.4, -602] #NORTH AMERICA - [280, 280, -38.43, -38.43, -602] - [237, 237, -42.33, -42.33, -602] - [248, 248, -48.27, -48.27, -602] - [262, 262, -35.33, -35.33, -602] - [261.2, 261.2, -20, -20, -602] - [257.9, 257.9, -30.1, -30.1, -602] - [261, 261, -33.7, -33.7, -602] - [281.9, 281.9, -35.3, -35.3, -602] - [241.2, 241.2, -34.5, -34.5, -602] - [240.4, 240.4, -44, -44, -602] - [276.8, 276.8, -46.4, -46.4, -602] - [251, 251, -49.5, -49.5, -602] #SOUTH AMERICA - [308, 308, 18, 18, -602] - [318, 318, 18, 18, -602] - [319, 319, 10, 10, -602] - [288.6, 288.6, 30.2, 30.2, -602] - [304, 304, 32.4, 32.4, -602] - [286.7, 286.7, -5.2, -5.2, -602] - [292.4, 292.4, -10, -10, -602] - [284.2, 284.2, -8.5, -8.5, -602] - [281.8, 281.8, -20.5, -20.5, -602] #SIBERIA - [111, 111, -64, -64, -602] - [87, 87, -59, -59, -602] - [109, 109, -53, -53, -602] - [105, 105, -54, -54, -602] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -602] - [67, 67, -25, -25, -602] - [83.4, 83.4, -49, -49, -602] - [47.7, 47.7, -45.6, -45.6, -602] - [92.5, 92.5, -44.5, -44.5, -602] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -602] - [74.4, 74.4, -29.6, -29.6, -602] - [80.5, 80.5, -8.8, -8.8, -602] # END OF CROP CIRCLES ZOMBIE # START OF SILO ATTACK - type: REGION_SILO_ATTACK missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -620] - [112, 112, -23, -23, -620] - [127.8, 127.8, -36.1, -36.1, -620] - [130.54, 130.54, -32.77, -32.77, -620] - [140.9, 140.9, -39.36, -39.36, -620] - [111, 111, -30, -30, -620] - [126.4, 126.4, -38.4, -38.4, -620] - [134.8, 134.8, -34.7, -34.7, -620] - [140.4, 140.4, -40.4, -40.4, -620] #AUSTRALASIA - [148, 148, 22, 22, -620] - [147, 147, 30, 30, -620] - [138, 138, 17, 17, -620] #EUROPE - [34.5, 34.5, -45.5, -45.5, -620] - [53.5, 53.5, -55.5, -55.5, -620] - [23.5, 23.5, -51.5, -51.5, -620] - [24.3, 24.3, -45, -45, -620] - [13.5, 13.5, -42.5, -42.5, -620] - [5, 5, -50.1, -50.1, -620] - [358, 358, -40.7, -40.7, -620] - [350.5, 350.5, -53.86, -53.86, -620] - [0, 0, -41, -41, -620] - [5, 5, -43.7, -43.7, -620] - [358.1, 358.1, -52, -52, -620] - [351, 351, -53.8, -53.8, -620] - [4, 4, -50.5, -50.5, -620] - [11.5, 11.5, -45, -45, -620] - [21.3, 21.3, -38, -38, -620] - [24.9, 24.9, -53.1, -53.1, -620] #NORTH AFRICA - [356, 356, -23, -23, -620] - [353.337, 353.337, -34.26, -34.26, -620] - [9.71, 9.71, -34.35, -34.35, -620] #SOUTHERN AFRICA - [26, 26, 33, 33, -620] - [7.1, 7.1, -7, -7, -620] - [5.4, 5.4, -12.4, -12.4, -620] #NORTH AMERICA - [280, 280, -38.43, -38.43, -620] - [237, 237, -42.33, -42.33, -620] - [248, 248, -48.27, -48.27, -620] - [262, 262, -35.33, -35.33, -620] - [261.2, 261.2, -20, -20, -620] - [257.9, 257.9, -30.1, -30.1, -620] - [261, 261, -33.7, -33.7, -620] - [281.9, 281.9, -35.3, -35.3, -620] - [241.2, 241.2, -34.5, -34.5, -620] - [240.4, 240.4, -44, -44, -620] - [276.8, 276.8, -46.4, -46.4, -620] - [251, 251, -49.5, -49.5, -620] #SOUTH AMERICA - [308, 308, 18, 18, -620] - [318, 318, 18, 18, -620] - [319, 319, 10, 10, -620] - [288.6, 288.6, 30.2, 30.2, -620] - [304, 304, 32.4, 32.4, -620] - [286.7, 286.7, -5.2, -5.2, -620] - [292.4, 292.4, -10, -10, -620] - [284.2, 284.2, -8.5, -8.5, -620] - [281.8, 281.8, -20.5, -20.5, -620] #SIBERIA - [111, 111, -64, -64, -620] - [87, 87, -59, -59, -620] - [109, 109, -53, -53, -620] - [105, 105, -54, -54, -620] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -620] - [67, 67, -25, -25, -620] - [83.4, 83.4, -49, -49, -620] - [47.7, 47.7, -45.6, -45.6, -620] - [92.5, 92.5, -44.5, -44.5, -620] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -620] - [74.4, 74.4, -29.6, -29.6, -620] - [80.5, 80.5, -8.8, -8.8, -620] # END OF SILO ATTACK # START OF DAVID VINCENT HOUSE - type: REGION_DAVID_VINCENT_HOUSE missionZones: - - [239, 239, -48, -48, -5000] - [237, 237, -45, -45, -5000] - [271.7, 271.7, -45.88, -45.88, -5000] - [266.52, 266.52, -48.3, -48.3, -5000] # END OF DAVID VINCENT HOUSE # START OF GERTRUDE ELLISON AMBUSH - type: REGION_GERTRUDE_ELLISON_AMBUSH missionZones: - - [13.39, 13.39, -53.26, -53.26, -5010] - [11.83, 11.83, -52.76, -52.76, -5010] - [11.4, 11.4, -50.38, -50.38, -5010] # END OF GERTRUDE ELLISON AMBUSH # START OF HIDDEN CAVES - type: REGION_HIDDEN_CAVES_FEW missionZones: - #ARCTIC - [275, 275, -77, -77, -700] - [316, 316, -80, -80, -700] - [142, 142, -73.5, -73.5, -700] - [93, 93, -84.5, -84.5, -700] - [213, 213, -80, -80, -700] #SOUTH EAST ASIA - [106, 106, -33, -33, -700] - [112, 112, -23, -23, -700] - [127.8, 127.8, -36.1, -36.1, -700] - [130.54, 130.54, -32.77, -32.77, -700] - [140.9, 140.9, -39.36, -39.36, -700] - [111, 111, -30, -30, -700] - [126.4, 126.4, -38.4, -38.4, -700] - [134.8, 134.8, -34.7, -34.7, -700] - [140.4, 140.4, -40.4, -40.4, -700] #AUSTRALASIA - [148, 148, 22, 22, -700] - [147, 147, 30, 30, -700] - [138, 138, 17, 17, -700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -700] - [53.5, 53.5, -55.5, -55.5, -700] - [23.5, 23.5, -51.5, -51.5, -700] - [24.3, 24.3, -45, -45, -700] - [13.5, 13.5, -42.5, -42.5, -700] - [5, 5, -50.1, -50.1, -700] - [358, 358, -40.7, -40.7, -700] - [350.5, 350.5, -53.86, -53.86, -700] - [0, 0, -41, -41, -700] - [5, 5, -43.7, -43.7, -700] - [358.1, 358.1, -52, -52, -700] - [351, 351, -53.8, -53.8, -700] - [4, 4, -50.5, -50.5, -700] - [11.5, 11.5, -45, -45, -700] - [21.3, 21.3, -38, -38, -700] - [24.9, 24.9, -53.1, -53.1, -700] #NORTH AFRICA - [356, 356, -23, -23, -700] - [6.13, 6.13, -30.6, -30.6, -700] - [13.71, 13.71, -26.76, -26.76, -700] - [27, 27, -21, -21, -700] - [40.24, 40.24, -25, -25, -700] - [356, 356, -23, -23, -700] - [353.337, 353.337, -34.26, -34.26, -700] - [9.71, 9.71, -34.35, -34.35, -700] #SOUTHERN AFRICA - [26, 26, 33, 33, -700] - [7.1, 7.1, -7, -7, -700] - [5.4, 5.4, -12.4, -12.4, -700] - [20, 20, 24, 24, -700] - [20.84, 20.84, 27.42, 27.42, -700] - [48.5, 48.5, -9.2, -9.2, -700] - [14.9, 14.9, 3.1, 3.1, -700] - [38.88, 38.88, 9.77, 9.77, -700] - [47.57, 47.57, 15.73, 15.73, -700] - [35.35, 35.35, 14.28, 14.28, -700] - [5.4, 5.4, -5.7, -5.7, -700] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -700] - [237, 237, -42.33, -42.33, -700] - [248, 248, -48.27, -48.27, -700] - [262, 262, -35.33, -35.33, -700] - [261.2, 261.2, -20, -20, -700] - [257.9, 257.9, -30.1, -30.1, -700] - [261, 261, -33.7, -33.7, -700] - [281.9, 281.9, -35.3, -35.3, -700] - [241.2, 241.2, -34.5, -34.5, -700] - [240.4, 240.4, -44, -44, -700] - [276.8, 276.8, -46.4, -46.4, -700] - [251, 251, -49.5, -49.5, -700] - [255, 255, -32, -32, -700] - [249, 249, -32.5, -32.5, -700] - [244, 244, -40, -40, -700] - [267.5, 267.5, -76, -76, -700] - [268.5, 268.5, -29.63, -29.63, -700] - [248.6, 248.6, -48, -48, -700] #SOUTH AMERICA - [308, 308, 18, 18, -700] - [318, 318, 18, 18, -700] - [319, 319, 10, 10, -700] - [288.6, 288.6, 30.2, 30.2, -700] - [304, 304, 32.4, 32.4, -700] - [286.7, 286.7, -5.2, -5.2, -700] - [292.4, 292.4, -10, -10, -700] - [284.2, 284.2, -8.5, -8.5, -700] - [281.8, 281.8, -20.5, -20.5, -700] - [292, 292, 41, 41, -700] - [296, 296, 6.5, 6.5, -700] - [298, 298, 21, 21, -700] - [287.5, 287.5, 13, 13, -700] - [293, 293, 24, 24, -700] #SIBERIA - [111, 111, -64, -64, -700] - [87, 87, -59, -59, -700] - [109, 109, -53, -53, -700] - [105, 105, -54, -54, -700] - [85, 85, -67, -67, -700] - [134, 134, -70, -70, -700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -700] - [67, 67, -25, -25, -700] - [83.4, 83.4, -49, -49, -700] - [47.7, 47.7, -45.6, -45.6, -700] - [92.5, 92.5, -44.5, -44.5, -700] - [72, 72, -25, -25, -700] - [63, 63, -33, -33, -700] - [35, 35, -28.55, -28.55, -700] - [49.269, 49.269, -26.88, -26.88, -700] - [77, 77, -24, -24, -700] - [80, 80, -18, -18, -700] - [80.8, 80.8, -7.9, -7.9, -700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -700] - [74.4, 74.4, -29.6, -29.6, -700] - [80.5, 80.5, -8.8, -8.8, -700] - type: REGION_HIDDEN_CAVES_SEVERAL missionZones: - #ARCTIC - [275, 275, -77, -77, -701] - [316, 316, -80, -80, -701] - [142, 142, -73.5, -73.5, -701] - [93, 93, -84.5, -84.5, -701] - [213, 213, -80, -80, -701] #SOUTH EAST ASIA - [106, 106, -33, -33, -701] - [112, 112, -23, -23, -701] - [127.8, 127.8, -36.1, -36.1, -701] - [130.54, 130.54, -32.77, -32.77, -701] - [140.9, 140.9, -39.36, -39.36, -701] - [111, 111, -30, -30, -701] - [126.4, 126.4, -38.4, -38.4, -701] - [134.8, 134.8, -34.7, -34.7, -701] - [140.4, 140.4, -40.4, -40.4, -701] #AUSTRALASIA - [148, 148, 22, 22, -701] - [147, 147, 30, 30, -701] - [138, 138, 17, 17, -701] #EUROPE - [34.5, 34.5, -45.5, -45.5, -701] - [53.5, 53.5, -55.5, -55.5, -701] - [23.5, 23.5, -51.5, -51.5, -701] - [24.3, 24.3, -45, -45, -701] - [13.5, 13.5, -42.5, -42.5, -701] - [5, 5, -50.1, -50.1, -701] - [358, 358, -40.7, -40.7, -701] - [350.5, 350.5, -53.86, -53.86, -701] - [0, 0, -41, -41, -701] - [5, 5, -43.7, -43.7, -701] - [358.1, 358.1, -52, -52, -701] - [351, 351, -53.8, -53.8, -701] - [4, 4, -50.5, -50.5, -701] - [11.5, 11.5, -45, -45, -701] - [21.3, 21.3, -38, -38, -701] - [24.9, 24.9, -53.1, -53.1, -701] #NORTH AFRICA - [356, 356, -23, -23, -701] - [6.13, 6.13, -30.6, -30.6, -701] - [13.71, 13.71, -26.76, -26.76, -701] - [27, 27, -21, -21, -701] - [40.24, 40.24, -25, -25, -701] - [356, 356, -23, -23, -701] - [353.337, 353.337, -34.26, -34.26, -701] - [9.71, 9.71, -34.35, -34.35, -701] #SOUTHERN AFRICA - [26, 26, 33, 33, -701] - [7.1, 7.1, -7, -7, -701] - [5.4, 5.4, -12.4, -12.4, -701] - [20, 20, 24, 24, -701] - [20.84, 20.84, 27.42, 27.42, -701] - [48.5, 48.5, -9.2, -9.2, -701] - [14.9, 14.9, 3.1, 3.1, -701] - [38.88, 38.88, 9.77, 9.77, -701] - [47.57, 47.57, 15.73, 15.73, -701] - [35.35, 35.35, 14.28, 14.28, -701] - [5.4, 5.4, -5.7, -5.7, -701] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -701] - [237, 237, -42.33, -42.33, -701] - [248, 248, -48.27, -48.27, -701] - [262, 262, -35.33, -35.33, -701] - [261.2, 261.2, -20, -20, -701] - [257.9, 257.9, -30.1, -30.1, -701] - [261, 261, -33.7, -33.7, -701] - [281.9, 281.9, -35.3, -35.3, -701] - [241.2, 241.2, -34.5, -34.5, -701] - [240.4, 240.4, -44, -44, -701] - [276.8, 276.8, -46.4, -46.4, -701] - [251, 251, -49.5, -49.5, -701] - [255, 255, -32, -32, -701] - [249, 249, -32.5, -32.5, -701] - [244, 244, -40, -40, -701] - [267.5, 267.5, -76, -76, -701] - [268.5, 268.5, -29.63, -29.63, -701] - [248.6, 248.6, -48, -48, -701] #SOUTH AMERICA - [308, 308, 18, 18, -701] - [318, 318, 18, 18, -701] - [319, 319, 10, 10, -701] - [288.6, 288.6, 30.2, 30.2, -701] - [304, 304, 32.4, 32.4, -701] - [286.7, 286.7, -5.2, -5.2, -701] - [292.4, 292.4, -10, -10, -701] - [284.2, 284.2, -8.5, -8.5, -701] - [281.8, 281.8, -20.5, -20.5, -701] - [292, 292, 41, 41, -701] - [296, 296, 6.5, 6.5, -701] - [298, 298, 21, 21, -701] - [287.5, 287.5, 13, 13, -701] - [293, 293, 24, 24, -701] #SIBERIA - [111, 111, -64, -64, -701] - [87, 87, -59, -59, -701] - [109, 109, -53, -53, -701] - [105, 105, -54, -54, -701] - [85, 85, -67, -67, -701] - [134, 134, -70, -70, -701] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -701] - [67, 67, -25, -25, -701] - [83.4, 83.4, -49, -49, -701] - [47.7, 47.7, -45.6, -45.6, -701] - [92.5, 92.5, -44.5, -44.5, -701] - [72, 72, -25, -25, -701] - [63, 63, -33, -33, -701] - [35, 35, -28.55, -28.55, -701] - [49.269, 49.269, -26.88, -26.88, -701] - [77, 77, -24, -24, -701] - [80, 80, -18, -18, -701] - [80.8, 80.8, -7.9, -7.9, -701] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -701] - [74.4, 74.4, -29.6, -29.6, -701] - [80.5, 80.5, -8.8, -8.8, -701] # END OF HIDDEN CAVES # START OF CHTONITE MINIBASES - type: REGION_CHTONITE_MINIBASE missionZones: - #ARCTIC - [275, 275, -77, -77, -710] - [316, 316, -80, -80, -710] - [142, 142, -73.5, -73.5, -710] - [93, 93, -84.5, -84.5, -710] - [213, 213, -80, -80, -710] #SOUTH EAST ASIA - [106, 106, -33, -33, -710] - [112, 112, -23, -23, -710] - [127.8, 127.8, -36.1, -36.1, -710] - [130.54, 130.54, -32.77, -32.77, -710] - [140.9, 140.9, -39.36, -39.36, -710] - [111, 111, -30, -30, -710] - [126.4, 126.4, -38.4, -38.4, -710] - [134.8, 134.8, -34.7, -34.7, -710] - [140.4, 140.4, -40.4, -40.4, -710] #AUSTRALASIA - [148, 148, 22, 22, -710] - [147, 147, 30, 30, -710] - [138, 138, 17, 17, -710] #EUROPE - [34.5, 34.5, -45.5, -45.5, -710] - [53.5, 53.5, -55.5, -55.5, -710] - [23.5, 23.5, -51.5, -51.5, -710] - [24.3, 24.3, -45, -45, -710] - [13.5, 13.5, -42.5, -42.5, -710] - [5, 5, -50.1, -50.1, -710] - [358, 358, -40.7, -40.7, -710] - [350.5, 350.5, -53.86, -53.86, -710] - [0, 0, -41, -41, -710] - [5, 5, -43.7, -43.7, -710] - [358.1, 358.1, -52, -52, -710] - [351, 351, -53.8, -53.8, -710] - [4, 4, -50.5, -50.5, -710] - [11.5, 11.5, -45, -45, -710] - [21.3, 21.3, -38, -38, -710] - [24.9, 24.9, -53.1, -53.1, -710] #NORTH AFRICA - [356, 356, -23, -23, -710] - [6.13, 6.13, -30.6, -30.6, -710] - [13.71, 13.71, -26.76, -26.76, -710] - [27, 27, -21, -21, -710] - [40.24, 40.24, -25, -25, -710] - [356, 356, -23, -23, -710] - [353.337, 353.337, -34.26, -34.26, -710] - [9.71, 9.71, -34.35, -34.35, -710] #SOUTHERN AFRICA - [26, 26, 33, 33, -710] - [7.1, 7.1, -7, -7, -710] - [5.4, 5.4, -12.4, -12.4, -710] - [20, 20, 24, 24, -710] - [20.84, 20.84, 27.42, 27.42, -710] - [48.5, 48.5, -9.2, -9.2, -710] - [14.9, 14.9, 3.1, 3.1, -710] - [38.88, 38.88, 9.77, 9.77, -710] - [47.57, 47.57, 15.73, 15.73, -710] - [35.35, 35.35, 14.28, 14.28, -710] - [5.4, 5.4, -5.7, -5.7, -710] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -710] - [237, 237, -42.33, -42.33, -710] - [248, 248, -48.27, -48.27, -710] - [262, 262, -35.33, -35.33, -710] - [261.2, 261.2, -20, -20, -710] - [257.9, 257.9, -30.1, -30.1, -710] - [261, 261, -33.7, -33.7, -710] - [281.9, 281.9, -35.3, -35.3, -710] - [241.2, 241.2, -34.5, -34.5, -710] - [240.4, 240.4, -44, -44, -710] - [276.8, 276.8, -46.4, -46.4, -710] - [251, 251, -49.5, -49.5, -710] - [255, 255, -32, -32, -710] - [249, 249, -32.5, -32.5, -710] - [244, 244, -40, -40, -710] - [267.5, 267.5, -76, -76, -710] - [268.5, 268.5, -29.63, -29.63, -710] - [248.6, 248.6, -48, -48, -710] #SOUTH AMERICA - [308, 308, 18, 18, -710] - [318, 318, 18, 18, -710] - [319, 319, 10, 10, -710] - [288.6, 288.6, 30.2, 30.2, -710] - [304, 304, 32.4, 32.4, -710] - [286.7, 286.7, -5.2, -5.2, -710] - [292.4, 292.4, -10, -10, -710] - [284.2, 284.2, -8.5, -8.5, -710] - [281.8, 281.8, -20.5, -20.5, -710] - [292, 292, 41, 41, -710] - [296, 296, 6.5, 6.5, -710] - [298, 298, 21, 21, -710] - [287.5, 287.5, 13, 13, -710] - [293, 293, 24, 24, -710] #SIBERIA - [111, 111, -64, -64, -710] - [87, 87, -59, -59, -710] - [109, 109, -53, -53, -710] - [105, 105, -54, -54, -710] - [85, 85, -67, -67, -710] - [134, 134, -70, -70, -710] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -710] - [67, 67, -25, -25, -710] - [83.4, 83.4, -49, -49, -710] - [47.7, 47.7, -45.6, -45.6, -710] - [92.5, 92.5, -44.5, -44.5, -710] - [72, 72, -25, -25, -710] - [63, 63, -33, -33, -710] - [35, 35, -28.55, -28.55, -710] - [49.269, 49.269, -26.88, -26.88, -710] - [77, 77, -24, -24, -710] - [80, 80, -18, -18, -710] - [80.8, 80.8, -7.9, -7.9, -710] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -710] - [74.4, 74.4, -29.6, -29.6, -710] - [80.5, 80.5, -8.8, -8.8, -710] # END OF CHTONITE MINIBASE # START OF SHOGG VILLAGE - type: REGION_SHOGG_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -720] - [316, 316, -80, -80, -720] - [142, 142, -73.5, -73.5, -720] - [93, 93, -84.5, -84.5, -720] - [213, 213, -80, -80, -720] #SOUTH EAST ASIA - [106, 106, -33, -33, -720] - [112, 112, -23, -23, -720] - [127.8, 127.8, -36.1, -36.1, -720] - [130.54, 130.54, -32.77, -32.77, -720] - [140.9, 140.9, -39.36, -39.36, -720] - [111, 111, -30, -30, -720] - [126.4, 126.4, -38.4, -38.4, -720] - [134.8, 134.8, -34.7, -34.7, -720] - [140.4, 140.4, -40.4, -40.4, -720] #AUSTRALASIA - [148, 148, 22, 22, -720] - [147, 147, 30, 30, -720] - [138, 138, 17, 17, -720] #EUROPE - [34.5, 34.5, -45.5, -45.5, -720] - [53.5, 53.5, -55.5, -55.5, -720] - [23.5, 23.5, -51.5, -51.5, -720] - [24.3, 24.3, -45, -45, -720] - [13.5, 13.5, -42.5, -42.5, -720] - [5, 5, -50.1, -50.1, -720] - [358, 358, -40.7, -40.7, -720] - [350.5, 350.5, -53.86, -53.86, -720] - [0, 0, -41, -41, -720] - [5, 5, -43.7, -43.7, -720] - [358.1, 358.1, -52, -52, -720] - [351, 351, -53.8, -53.8, -720] - [4, 4, -50.5, -50.5, -720] - [11.5, 11.5, -45, -45, -720] - [21.3, 21.3, -38, -38, -720] - [24.9, 24.9, -53.1, -53.1, -720] #NORTH AFRICA - [356, 356, -23, -23, -720] - [6.13, 6.13, -30.6, -30.6, -720] - [13.71, 13.71, -26.76, -26.76, -720] - [27, 27, -21, -21, -720] - [40.24, 40.24, -25, -25, -720] - [356, 356, -23, -23, -720] - [353.337, 353.337, -34.26, -34.26, -720] - [9.71, 9.71, -34.35, -34.35, -720] #SOUTHERN AFRICA - [26, 26, 33, 33, -720] - [7.1, 7.1, -7, -7, -720] - [5.4, 5.4, -12.4, -12.4, -720] - [20, 20, 24, 24, -720] - [20.84, 20.84, 27.42, 27.42, -720] - [48.5, 48.5, -9.2, -9.2, -720] - [14.9, 14.9, 3.1, 3.1, -720] - [38.88, 38.88, 9.77, 9.77, -720] - [47.57, 47.57, 15.73, 15.73, -720] - [35.35, 35.35, 14.28, 14.28, -720] - [5.4, 5.4, -5.7, -5.7, -720] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -720] - [237, 237, -42.33, -42.33, -720] - [248, 248, -48.27, -48.27, -720] - [262, 262, -35.33, -35.33, -720] - [261.2, 261.2, -20, -20, -720] - [257.9, 257.9, -30.1, -30.1, -720] - [261, 261, -33.7, -33.7, -720] - [281.9, 281.9, -35.3, -35.3, -720] - [241.2, 241.2, -34.5, -34.5, -720] - [240.4, 240.4, -44, -44, -720] - [276.8, 276.8, -46.4, -46.4, -720] - [251, 251, -49.5, -49.5, -720] - [255, 255, -32, -32, -720] - [249, 249, -32.5, -32.5, -720] - [244, 244, -40, -40, -720] - [267.5, 267.5, -76, -76, -720] - [268.5, 268.5, -29.63, -29.63, -720] - [248.6, 248.6, -48, -48, -720] #SOUTH AMERICA - [308, 308, 18, 18, -720] - [318, 318, 18, 18, -720] - [319, 319, 10, 10, -720] - [288.6, 288.6, 30.2, 30.2, -720] - [304, 304, 32.4, 32.4, -720] - [286.7, 286.7, -5.2, -5.2, -720] - [292.4, 292.4, -10, -10, -720] - [284.2, 284.2, -8.5, -8.5, -720] - [281.8, 281.8, -20.5, -20.5, -720] - [292, 292, 41, 41, -720] - [296, 296, 6.5, 6.5, -720] - [298, 298, 21, 21, -720] - [287.5, 287.5, 13, 13, -720] - [293, 293, 24, 24, -720] #SIBERIA - [111, 111, -64, -64, -720] - [87, 87, -59, -59, -720] - [109, 109, -53, -53, -720] - [105, 105, -54, -54, -720] - [85, 85, -67, -67, -720] - [134, 134, -70, -70, -720] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -720] - [67, 67, -25, -25, -720] - [83.4, 83.4, -49, -49, -720] - [47.7, 47.7, -45.6, -45.6, -720] - [92.5, 92.5, -44.5, -44.5, -720] - [72, 72, -25, -25, -720] - [63, 63, -33, -33, -720] - [35, 35, -28.55, -28.55, -720] - [49.269, 49.269, -26.88, -26.88, -720] - [77, 77, -24, -24, -720] - [80, 80, -18, -18, -720] - [80.8, 80.8, -7.9, -7.9, -720] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -720] - [74.4, 74.4, -29.6, -29.6, -720] - [80.5, 80.5, -8.8, -8.8, -720] # END OF SHOGG VILLAGE # START OF CRAZED ANTMEN VILLAGE - type: REGION_CRAZED_ANTMEN_VILLAGE missionZones: - #ARCTIC - [275, 275, -77, -77, -721] - [316, 316, -80, -80, -721] - [142, 142, -73.5, -73.5, -721] - [93, 93, -84.5, -84.5, -721] - [213, 213, -80, -80, -721] #SOUTH EAST ASIA - [106, 106, -33, -33, -721] - [112, 112, -23, -23, -721] - [127.8, 127.8, -36.1, -36.1, -721] - [130.54, 130.54, -32.77, -32.77, -721] - [140.9, 140.9, -39.36, -39.36, -721] - [111, 111, -30, -30, -721] - [126.4, 126.4, -38.4, -38.4, -721] - [134.8, 134.8, -34.7, -34.7, -721] - [140.4, 140.4, -40.4, -40.4, -721] #AUSTRALASIA - [148, 148, 22, 22, -721] - [147, 147, 30, 30, -721] - [138, 138, 17, 17, -721] #EUROPE - [34.5, 34.5, -45.5, -45.5, -721] - [53.5, 53.5, -55.5, -55.5, -721] - [23.5, 23.5, -51.5, -51.5, -721] - [24.3, 24.3, -45, -45, -721] - [13.5, 13.5, -42.5, -42.5, -721] - [5, 5, -50.1, -50.1, -721] - [358, 358, -40.7, -40.7, -721] - [350.5, 350.5, -53.86, -53.86, -721] - [0, 0, -41, -41, -721] - [5, 5, -43.7, -43.7, -721] - [358.1, 358.1, -52, -52, -721] - [351, 351, -53.8, -53.8, -721] - [4, 4, -50.5, -50.5, -721] - [11.5, 11.5, -45, -45, -721] - [21.3, 21.3, -38, -38, -721] - [24.9, 24.9, -53.1, -53.1, -721] #NORTH AFRICA - [356, 356, -23, -23, -721] - [6.13, 6.13, -30.6, -30.6, -721] - [13.71, 13.71, -26.76, -26.76, -721] - [27, 27, -21, -21, -721] - [40.24, 40.24, -25, -25, -721] - [356, 356, -23, -23, -721] - [353.337, 353.337, -34.26, -34.26, -721] - [9.71, 9.71, -34.35, -34.35, -721] #SOUTHERN AFRICA - [26, 26, 33, 33, -721] - [7.1, 7.1, -7, -7, -721] - [5.4, 5.4, -12.4, -12.4, -721] - [20, 20, 24, 24, -721] - [20.84, 20.84, 27.42, 27.42, -721] - [48.5, 48.5, -9.2, -9.2, -721] - [14.9, 14.9, 3.1, 3.1, -721] - [38.88, 38.88, 9.77, 9.77, -721] - [47.57, 47.57, 15.73, 15.73, -721] - [35.35, 35.35, 14.28, 14.28, -721] - [5.4, 5.4, -5.7, -5.7, -721] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -721] - [237, 237, -42.33, -42.33, -721] - [248, 248, -48.27, -48.27, -721] - [262, 262, -35.33, -35.33, -721] - [261.2, 261.2, -20, -20, -721] - [257.9, 257.9, -30.1, -30.1, -721] - [261, 261, -33.7, -33.7, -721] - [281.9, 281.9, -35.3, -35.3, -721] - [241.2, 241.2, -34.5, -34.5, -721] - [240.4, 240.4, -44, -44, -721] - [276.8, 276.8, -46.4, -46.4, -721] - [251, 251, -49.5, -49.5, -721] - [255, 255, -32, -32, -721] - [249, 249, -32.5, -32.5, -721] - [244, 244, -40, -40, -721] - [267.5, 267.5, -76, -76, -721] - [268.5, 268.5, -29.63, -29.63, -721] - [248.6, 248.6, -48, -48, -721] #SOUTH AMERICA - [308, 308, 18, 18, -721] - [318, 318, 18, 18, -721] - [319, 319, 10, 10, -721] - [288.6, 288.6, 30.2, 30.2, -721] - [304, 304, 32.4, 32.4, -721] - [286.7, 286.7, -5.2, -5.2, -721] - [292.4, 292.4, -10, -10, -721] - [284.2, 284.2, -8.5, -8.5, -721] - [281.8, 281.8, -20.5, -20.5, -721] - [292, 292, 41, 41, -721] - [296, 296, 6.5, 6.5, -721] - [298, 298, 21, 21, -721] - [287.5, 287.5, 13, 13, -721] - [293, 293, 24, 24, -721] #SIBERIA - [111, 111, -64, -64, -721] - [87, 87, -59, -59, -721] - [109, 109, -53, -53, -721] - [105, 105, -54, -54, -721] - [85, 85, -67, -67, -721] - [134, 134, -70, -70, -721] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -721] - [67, 67, -25, -25, -721] - [83.4, 83.4, -49, -49, -721] - [47.7, 47.7, -45.6, -45.6, -721] - [92.5, 92.5, -44.5, -44.5, -721] - [72, 72, -25, -25, -721] - [63, 63, -33, -33, -721] - [35, 35, -28.55, -28.55, -721] - [49.269, 49.269, -26.88, -26.88, -721] - [77, 77, -24, -24, -721] - [80, 80, -18, -18, -721] - [80.8, 80.8, -7.9, -7.9, -721] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -721] - [74.4, 74.4, -29.6, -29.6, -721] - [80.5, 80.5, -8.8, -8.8, -721] # END OF CRAZED ANTMEN VILLAGE # START OF SCORPOID PALACE TAKEOVER - type: REGION_SCORPOID_PALACE_TAKEOVER missionZones: - #ARCTIC - [275, 275, -77, -77, -725] - [316, 316, -80, -80, -725] - [142, 142, -73.5, -73.5, -725] - [93, 93, -84.5, -84.5, -725] - [213, 213, -80, -80, -725] #SOUTH EAST ASIA - [106, 106, -33, -33, -725] - [112, 112, -23, -23, -725] - [127.8, 127.8, -36.1, -36.1, -725] - [130.54, 130.54, -32.77, -32.77, -725] - [140.9, 140.9, -39.36, -39.36, -725] - [111, 111, -30, -30, -725] - [126.4, 126.4, -38.4, -38.4, -725] - [134.8, 134.8, -34.7, -34.7, -725] - [140.4, 140.4, -40.4, -40.4, -725] #AUSTRALASIA - [148, 148, 22, 22, -725] - [147, 147, 30, 30, -725] - [138, 138, 17, 17, -725] #EUROPE - [34.5, 34.5, -45.5, -45.5, -725] - [53.5, 53.5, -55.5, -55.5, -725] - [23.5, 23.5, -51.5, -51.5, -725] - [24.3, 24.3, -45, -45, -725] - [13.5, 13.5, -42.5, -42.5, -725] - [5, 5, -50.1, -50.1, -725] - [358, 358, -40.7, -40.7, -725] - [350.5, 350.5, -53.86, -53.86, -725] - [0, 0, -41, -41, -725] - [5, 5, -43.7, -43.7, -725] - [358.1, 358.1, -52, -52, -725] - [351, 351, -53.8, -53.8, -725] - [4, 4, -50.5, -50.5, -725] - [11.5, 11.5, -45, -45, -725] - [21.3, 21.3, -38, -38, -725] - [24.9, 24.9, -53.1, -53.1, -725] #NORTH AFRICA - [356, 356, -23, -23, -725] - [6.13, 6.13, -30.6, -30.6, -725] - [13.71, 13.71, -26.76, -26.76, -725] - [27, 27, -21, -21, -725] - [40.24, 40.24, -25, -25, -725] - [356, 356, -23, -23, -725] - [353.337, 353.337, -34.26, -34.26, -725] - [9.71, 9.71, -34.35, -34.35, -725] #SOUTHERN AFRICA - [26, 26, 33, 33, -725] - [7.1, 7.1, -7, -7, -725] - [5.4, 5.4, -12.4, -12.4, -725] - [20, 20, 24, 24, -725] - [20.84, 20.84, 27.42, 27.42, -725] - [48.5, 48.5, -9.2, -9.2, -725] - [14.9, 14.9, 3.1, 3.1, -725] - [38.88, 38.88, 9.77, 9.77, -725] - [47.57, 47.57, 15.73, 15.73, -725] - [35.35, 35.35, 14.28, 14.28, -725] - [5.4, 5.4, -5.7, -5.7, -725] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -725] - [237, 237, -42.33, -42.33, -725] - [248, 248, -48.27, -48.27, -725] - [262, 262, -35.33, -35.33, -725] - [261.2, 261.2, -20, -20, -725] - [257.9, 257.9, -30.1, -30.1, -725] - [261, 261, -33.7, -33.7, -725] - [281.9, 281.9, -35.3, -35.3, -725] - [241.2, 241.2, -34.5, -34.5, -725] - [240.4, 240.4, -44, -44, -725] - [276.8, 276.8, -46.4, -46.4, -725] - [251, 251, -49.5, -49.5, -725] - [255, 255, -32, -32, -725] - [249, 249, -32.5, -32.5, -725] - [244, 244, -40, -40, -725] - [267.5, 267.5, -76, -76, -725] - [268.5, 268.5, -29.63, -29.63, -725] - [248.6, 248.6, -48, -48, -725] #SOUTH AMERICA - [308, 308, 18, 18, -725] - [318, 318, 18, 18, -725] - [319, 319, 10, 10, -725] - [288.6, 288.6, 30.2, 30.2, -725] - [304, 304, 32.4, 32.4, -725] - [286.7, 286.7, -5.2, -5.2, -725] - [292.4, 292.4, -10, -10, -725] - [284.2, 284.2, -8.5, -8.5, -725] - [281.8, 281.8, -20.5, -20.5, -725] - [292, 292, 41, 41, -725] - [296, 296, 6.5, 6.5, -725] - [298, 298, 21, 21, -725] - [287.5, 287.5, 13, 13, -725] - [293, 293, 24, 24, -725] #SIBERIA - [111, 111, -64, -64, -725] - [87, 87, -59, -59, -725] - [109, 109, -53, -53, -725] - [105, 105, -54, -54, -725] - [85, 85, -67, -67, -725] - [134, 134, -70, -70, -725] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -725] - [67, 67, -25, -25, -725] - [83.4, 83.4, -49, -49, -725] - [47.7, 47.7, -45.6, -45.6, -725] - [92.5, 92.5, -44.5, -44.5, -725] - [72, 72, -25, -25, -725] - [63, 63, -33, -33, -725] - [35, 35, -28.55, -28.55, -725] - [49.269, 49.269, -26.88, -26.88, -725] - [77, 77, -24, -24, -725] - [80, 80, -18, -18, -725] - [80.8, 80.8, -7.9, -7.9, -725] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -725] - [74.4, 74.4, -29.6, -29.6, -725] - [80.5, 80.5, -8.8, -8.8, -725] # END OF SCORPOID PALACE TAKEOVER # START OF REPTOID CAVE SETTLEMENT - type: REGION_REPTOID_CAVE_SETTLEMENT missionZones: - #ARCTIC - [275, 275, -77, -77, -740] - [316, 316, -80, -80, -740] - [142, 142, -73.5, -73.5, -740] - [93, 93, -84.5, -84.5, -740] - [213, 213, -80, -80, -740] #SOUTH EAST ASIA - [106, 106, -33, -33, -740] - [112, 112, -23, -23, -740] - [127.8, 127.8, -36.1, -36.1, -740] - [130.54, 130.54, -32.77, -32.77, -740] - [140.9, 140.9, -39.36, -39.36, -740] - [111, 111, -30, -30, -740] - [126.4, 126.4, -38.4, -38.4, -740] - [134.8, 134.8, -34.7, -34.7, -740] - [140.4, 140.4, -40.4, -40.4, -740] #AUSTRALASIA - [148, 148, 22, 22, -740] - [147, 147, 30, 30, -740] - [138, 138, 17, 17, -740] #EUROPE - [34.5, 34.5, -45.5, -45.5, -740] - [53.5, 53.5, -55.5, -55.5, -740] - [23.5, 23.5, -51.5, -51.5, -740] - [24.3, 24.3, -45, -45, -740] - [13.5, 13.5, -42.5, -42.5, -740] - [5, 5, -50.1, -50.1, -740] - [358, 358, -40.7, -40.7, -740] - [350.5, 350.5, -53.86, -53.86, -740] - [0, 0, -41, -41, -740] - [5, 5, -43.7, -43.7, -740] - [358.1, 358.1, -52, -52, -740] - [351, 351, -53.8, -53.8, -740] - [4, 4, -50.5, -50.5, -740] - [11.5, 11.5, -45, -45, -740] - [21.3, 21.3, -38, -38, -740] - [24.9, 24.9, -53.1, -53.1, -740] #NORTH AFRICA - [356, 356, -23, -23, -740] - [6.13, 6.13, -30.6, -30.6, -740] - [13.71, 13.71, -26.76, -26.76, -740] - [27, 27, -21, -21, -740] - [40.24, 40.24, -25, -25, -740] - [356, 356, -23, -23, -740] - [353.337, 353.337, -34.26, -34.26, -740] - [9.71, 9.71, -34.35, -34.35, -740] #SOUTHERN AFRICA - [26, 26, 33, 33, -740] - [7.1, 7.1, -7, -7, -740] - [5.4, 5.4, -12.4, -12.4, -740] - [20, 20, 24, 24, -740] - [20.84, 20.84, 27.42, 27.42, -740] - [48.5, 48.5, -9.2, -9.2, -740] - [14.9, 14.9, 3.1, 3.1, -740] - [38.88, 38.88, 9.77, 9.77, -740] - [47.57, 47.57, 15.73, 15.73, -740] - [35.35, 35.35, 14.28, 14.28, -740] - [5.4, 5.4, -5.7, -5.7, -740] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -740] - [237, 237, -42.33, -42.33, -740] - [248, 248, -48.27, -48.27, -740] - [262, 262, -35.33, -35.33, -740] - [261.2, 261.2, -20, -20, -740] - [257.9, 257.9, -30.1, -30.1, -740] - [261, 261, -33.7, -33.7, -740] - [281.9, 281.9, -35.3, -35.3, -740] - [241.2, 241.2, -34.5, -34.5, -740] - [240.4, 240.4, -44, -44, -740] - [276.8, 276.8, -46.4, -46.4, -740] - [251, 251, -49.5, -49.5, -740] - [255, 255, -32, -32, -740] - [249, 249, -32.5, -32.5, -740] - [244, 244, -40, -40, -740] - [267.5, 267.5, -76, -76, -740] - [268.5, 268.5, -29.63, -29.63, -740] - [248.6, 248.6, -48, -48, -740] #SOUTH AMERICA - [308, 308, 18, 18, -740] - [318, 318, 18, 18, -740] - [319, 319, 10, 10, -740] - [288.6, 288.6, 30.2, 30.2, -740] - [304, 304, 32.4, 32.4, -740] - [286.7, 286.7, -5.2, -5.2, -740] - [292.4, 292.4, -10, -10, -740] - [284.2, 284.2, -8.5, -8.5, -740] - [281.8, 281.8, -20.5, -20.5, -740] - [292, 292, 41, 41, -740] - [296, 296, 6.5, 6.5, -740] - [298, 298, 21, 21, -740] - [287.5, 287.5, 13, 13, -740] - [293, 293, 24, 24, -740] #SIBERIA - [111, 111, -64, -64, -740] - [87, 87, -59, -59, -740] - [109, 109, -53, -53, -740] - [105, 105, -54, -54, -740] - [85, 85, -67, -67, -740] - [134, 134, -70, -70, -740] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -740] - [67, 67, -25, -25, -740] - [83.4, 83.4, -49, -49, -740] - [47.7, 47.7, -45.6, -45.6, -740] - [92.5, 92.5, -44.5, -44.5, -740] - [72, 72, -25, -25, -740] - [63, 63, -33, -33, -740] - [35, 35, -28.55, -28.55, -740] - [49.269, 49.269, -26.88, -26.88, -740] - [77, 77, -24, -24, -740] - [80, 80, -18, -18, -740] - [80.8, 80.8, -7.9, -7.9, -740] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -740] - [74.4, 74.4, -29.6, -29.6, -740] - [80.5, 80.5, -8.8, -8.8, -740] # END OF REPTOID CAVE SETTLEMENT # START OF DEEP ONE VILLAGE - type: REGION_SHELF_DEEP_ONE missionZones: - - [41.8, 41.8, -15.2, -15.2, -900] # Red Sea - [69.15, 69.15, -22.85, -22.85, -900] # West India - [9, 9, -57.6, -57.6, -900] # Denmark - [351, 351, -55, -55, -900] # Ireland - [11, 11, -34, -34, -900] # Middleterranean - [190, 190, -64.7, -64.7, -900] # Bering - [8.8, 8.8, -2, -2, -900] # Kongo - [47, 47, -3, -3, -900] # Somalia - [136, 136, -37.6, -37.6, -900] # Sea of Japan - [136, 136, 0.8, 0.8, -900] # New Guinea - [114.5, 114.5, -20, -20, -900] # South China - [207, 207, -20, -20, -900] # Hawaii - [292.4, 292.4, -42.4, -42.4, -900] # Newfoundland - [282, 282, -26, -26, -900] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -900] # California - [311.2, 311.2, -0.8, -0.8, -900] # Amazon - [314, 314, 25, 25, -900] # Rio de Janeiro - [107.6, 107.6, 2, 2, -900] # Borneo - [160, 160, 21.7, 21.7, -900] # Australia - [342, 342, -30, -30, -900] # Canary Islands # END OF DEEP ONE VILLAGE # START OF CYBERMINES - type: REGION_CYBERMINES missionZones: - #ARCTIC - [275, 275, -77, -77, -680] - [316, 316, -80, -80, -680] - [142, 142, -73.5, -73.5, -680] - [93, 93, -84.5, -84.5, -680] - [213, 213, -80, -80, -680] #SOUTH EAST ASIA - [106, 106, -33, -33, -680] - [112, 112, -23, -23, -680] - [127.8, 127.8, -36.1, -36.1, -680] - [130.54, 130.54, -32.77, -32.77, -680] - [140.9, 140.9, -39.36, -39.36, -680] - [111, 111, -30, -30, -680] - [126.4, 126.4, -38.4, -38.4, -680] - [134.8, 134.8, -34.7, -34.7, -680] - [140.4, 140.4, -40.4, -40.4, -680] #AUSTRALASIA - [148, 148, 22, 22, -680] - [147, 147, 30, 30, -680] - [138, 138, 17, 17, -680] #EUROPE - [34.5, 34.5, -45.5, -45.5, -680] - [53.5, 53.5, -55.5, -55.5, -680] - [23.5, 23.5, -51.5, -51.5, -680] - [24.3, 24.3, -45, -45, -680] - [13.5, 13.5, -42.5, -42.5, -680] - [5, 5, -50.1, -50.1, -680] - [358, 358, -40.7, -40.7, -680] - [350.5, 350.5, -53.86, -53.86, -680] - [0, 0, -41, -41, -680] - [5, 5, -43.7, -43.7, -680] - [358.1, 358.1, -52, -52, -680] - [351, 351, -53.8, -53.8, -680] - [4, 4, -50.5, -50.5, -680] - [11.5, 11.5, -45, -45, -680] - [21.3, 21.3, -38, -38, -680] - [24.9, 24.9, -53.1, -53.1, -680] #NORTH AFRICA - [356, 356, -23, -23, -680] - [6.13, 6.13, -30.6, -30.6, -680] - [13.71, 13.71, -26.76, -26.76, -680] - [27, 27, -21, -21, -680] - [40.24, 40.24, -25, -25, -680] - [356, 356, -23, -23, -680] - [353.337, 353.337, -34.26, -34.26, -680] - [9.71, 9.71, -34.35, -34.35, -680] #SOUTHERN AFRICA - [26, 26, 33, 33, -680] - [7.1, 7.1, -7, -7, -680] - [5.4, 5.4, -12.4, -12.4, -680] - [20, 20, 24, 24, -680] - [20.84, 20.84, 27.42, 27.42, -680] - [48.5, 48.5, -9.2, -9.2, -680] - [14.9, 14.9, 3.1, 3.1, -680] - [38.88, 38.88, 9.77, 9.77, -680] - [47.57, 47.57, 15.73, 15.73, -680] - [35.35, 35.35, 14.28, 14.28, -680] - [5.4, 5.4, -5.7, -5.7, -680] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -680] - [237, 237, -42.33, -42.33, -680] - [248, 248, -48.27, -48.27, -680] - [262, 262, -35.33, -35.33, -680] - [261.2, 261.2, -20, -20, -680] - [257.9, 257.9, -30.1, -30.1, -680] - [261, 261, -33.7, -33.7, -680] - [281.9, 281.9, -35.3, -35.3, -680] - [241.2, 241.2, -34.5, -34.5, -680] - [240.4, 240.4, -44, -44, -680] - [276.8, 276.8, -46.4, -46.4, -680] - [251, 251, -49.5, -49.5, -680] - [255, 255, -32, -32, -680] - [249, 249, -32.5, -32.5, -680] - [244, 244, -40, -40, -680] - [267.5, 267.5, -76, -76, -680] - [268.5, 268.5, -29.63, -29.63, -680] - [248.6, 248.6, -48, -48, -680] #SOUTH AMERICA - [308, 308, 18, 18, -680] - [318, 318, 18, 18, -680] - [319, 319, 10, 10, -680] - [288.6, 288.6, 30.2, 30.2, -680] - [304, 304, 32.4, 32.4, -680] - [286.7, 286.7, -5.2, -5.2, -680] - [292.4, 292.4, -10, -10, -680] - [284.2, 284.2, -8.5, -8.5, -680] - [281.8, 281.8, -20.5, -20.5, -680] - [292, 292, 41, 41, -680] - [296, 296, 6.5, 6.5, -680] - [298, 298, 21, 21, -680] - [287.5, 287.5, 13, 13, -680] - [293, 293, 24, 24, -680] #SIBERIA - [111, 111, -64, -64, -680] - [87, 87, -59, -59, -680] - [109, 109, -53, -53, -680] - [105, 105, -54, -54, -680] - [85, 85, -67, -67, -680] - [134, 134, -70, -70, -680] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -680] - [67, 67, -25, -25, -680] - [83.4, 83.4, -49, -49, -680] - [47.7, 47.7, -45.6, -45.6, -680] - [92.5, 92.5, -44.5, -44.5, -680] - [72, 72, -25, -25, -680] - [63, 63, -33, -33, -680] - [35, 35, -28.55, -28.55, -680] - [49.269, 49.269, -26.88, -26.88, -680] - [77, 77, -24, -24, -680] - [80, 80, -18, -18, -680] - [80.8, 80.8, -7.9, -7.9, -680] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -680] - [74.4, 74.4, -29.6, -29.6, -680] - [80.5, 80.5, -8.8, -8.8, -680] # END OF CYBERMINES # START OF TLETH EMBASSY - type: REGION_SHELF_TLETH_EMBASSY missionZones: - - [41.8, 41.8, -15.2, -15.2, -925] # Red Sea - [69.15, 69.15, -22.85, -22.85, -925] # West India - [9, 9, -57.6, -57.6, -925] # Denmark - [351, 351, -55, -55, -925] # Ireland - [11, 11, -34, -34, -925] # Middleterranean - [190, 190, -64.7, -64.7, -925] # Bering - [8.8, 8.8, -2, -2, -925] # Kongo - [47, 47, -3, -3, -925] # Somalia - [136, 136, -37.6, -37.6, -925] # Sea of Japan - [136, 136, 0.8, 0.8, -925] # New Guinea - [114.5, 114.5, -20, -20, -925] # South China - [207, 207, -20, -20, -925] # Hawaii - [292.4, 292.4, -42.4, -42.4, -925] # Newfoundland - [282, 282, -26, -26, -925] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -925] # California - [311.2, 311.2, -0.8, -0.8, -925] # Amazon - [314, 314, 25, 25, -925] # Rio de Janeiro - [107.6, 107.6, 2, 2, -925] # Borneo - [160, 160, 21.7, 21.7, -925] # Australia - [342, 342, -30, -30, -925] # Canary Islands # END OF TLETH EMBASSY # START OF AQUATOID TRAP - type: REGION_AQUATOID_TRAP missionZones: - - [41.8, 41.8, -15.2, -15.2, -910] # Red Sea - [69.15, 69.15, -22.85, -22.85, -910] # West India - [9, 9, -57.6, -57.6, -910] # Denmark - [351, 351, -55, -55, -910] # Ireland - [11, 11, -34, -34, -910] # Middleterranean - [190, 190, -64.7, -64.7, -910] # Bering - [8.8, 8.8, -2, -2, -910] # Kongo - [47, 47, -3, -3, -910] # Somalia - [136, 136, -37.6, -37.6, -910] # Sea of Japan - [136, 136, 0.8, 0.8, -910] # New Guinea - [114.5, 114.5, -20, -20, -910] # South China - [207, 207, -20, -20, -910] # Hawaii - [292.4, 292.4, -42.4, -42.4, -910] # Newfoundland - [282, 282, -26, -26, -910] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -910] # California - [311.2, 311.2, -0.8, -0.8, -910] # Amazon - [314, 314, 25, 25, -910] # Rio de Janeiro - [107.6, 107.6, 2, 2, -910] # Borneo - [160, 160, 21.7, 21.7, -910] # Australia - [342, 342, -30, -30, -910] # Canary Islands # END OF AQUATOID TRAP # START OF LOBSTERMAN FLEET CRUISER - type: REGION_LOBSTERMAN_USO_FLEET_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -911] # Red Sea - [69.15, 69.15, -22.85, -22.85, -911] # West India - [9, 9, -57.6, -57.6, -911] # Denmark - [351, 351, -55, -55, -911] # Ireland - [11, 11, -34, -34, -911] # Middleterranean - [190, 190, -64.7, -64.7, -911] # Bering - [8.8, 8.8, -2, -2, -911] # Kongo - [47, 47, -3, -3, -911] # Somalia - [136, 136, -37.6, -37.6, -911] # Sea of Japan - [136, 136, 0.8, 0.8, -911] # New Guinea - [114.5, 114.5, -20, -20, -911] # South China - [207, 207, -20, -20, -911] # Hawaii - [292.4, 292.4, -42.4, -42.4, -911] # Newfoundland - [282, 282, -26, -26, -911] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -911] # California - [311.2, 311.2, -0.8, -0.8, -911] # Amazon - [314, 314, 25, 25, -911] # Rio de Janeiro - [107.6, 107.6, 2, 2, -911] # Borneo - [160, 160, 21.7, 21.7, -911] # Australia - [342, 342, -30, -30, -911] # Canary Islands # END OF LOBSTERMAN FLEET CRUISER # START OF CARCHARODON HEAVY CRUISER - type: REGION_CARCHARODON_USO_HEAVY_CRUISER missionZones: - - [41.8, 41.8, -15.2, -15.2, -912] # Red Sea - [69.15, 69.15, -22.85, -22.85, -912] # West India - [9, 9, -57.6, -57.6, -912] # Denmark - [351, 351, -55, -55, -912] # Ireland - [11, 11, -34, -34, -912] # Middleterranean - [190, 190, -64.7, -64.7, -912] # Bering - [8.8, 8.8, -2, -2, -912] # Kongo - [47, 47, -3, -3, -912] # Somalia - [136, 136, -37.6, -37.6, -912] # Sea of Japan - [136, 136, 0.8, 0.8, -912] # New Guinea - [114.5, 114.5, -20, -20, -912] # South China - [207, 207, -20, -20, -912] # Hawaii - [292.4, 292.4, -42.4, -42.4, -912] # Newfoundland - [282, 282, -26, -26, -912] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -912] # California - [311.2, 311.2, -0.8, -0.8, -912] # Amazon - [314, 314, 25, 25, -912] # Rio de Janeiro - [107.6, 107.6, 2, 2, -912] # Borneo - [160, 160, 21.7, 21.7, -912] # Australia - [342, 342, -30, -30, -912] # Canary Islands # END OF CARCHARODON HEAVY CRUISER # START OF MARINE BASE DEFENSE - type: REGION_MARINE_BASE_DEFENSE missionZones: - - [41.8, 41.8, -15.2, -15.2, -915] # Red Sea - [69.15, 69.15, -22.85, -22.85, -915] # West India - [9, 9, -57.6, -57.6, -915] # Denmark - [351, 351, -55, -55, -915] # Ireland - [11, 11, -34, -34, -915] # Middleterranean - [190, 190, -64.7, -64.7, -915] # Bering - [8.8, 8.8, -2, -2, -915] # Kongo - [47, 47, -3, -3, -915] # Somalia - [136, 136, -37.6, -37.6, -915] # Sea of Japan - [136, 136, 0.8, 0.8, -915] # New Guinea - [114.5, 114.5, -20, -20, -915] # South China - [207, 207, -20, -20, -915] # Hawaii - [292.4, 292.4, -42.4, -42.4, -915] # Newfoundland - [282, 282, -26, -26, -915] # Bermuda Triangle - [250.4, 250.4, -22.4, -22.4, -915] # California - [311.2, 311.2, -0.8, -0.8, -915] # Amazon - [314, 314, 25, 25, -915] # Rio de Janeiro - [107.6, 107.6, 2, 2, -915] # Borneo - [160, 160, 21.7, 21.7, -915] # Australia - [342, 342, -30, -30, -915] # Canary Islands # END OF MARINE BASE DEFENSE # START OF UNDERSEA CITY - type: REGION_UCITY missionZones: - - [161, 161, -2, -2, -920] # NW Pacific - [178, 178, -43, -43, -920] # N Pacific - [229, 229, -22, -22, -920] # NE Pacific - [260, 260, 31, 31, -920] # SE Pacific - [179, 179, 24, 24, -920] # SW Pacific - [49, 49, 7, 7, -920] # N of Madagascar - [342, 342, -55, -55, -920] # W of Ireland - [294, 294, -42, -42, -920] # E of New England - [299, 299, 55, 55, -920] # S of Falklands # END OF UNDERSEA CITY # START OF TASOTH FACTORY - type: REGION_TASOTH_FACTORY missionZones: - # - [161, 161, -2, -2, -930] # NW Pacific # - [178, 178, -43, -43, -930] # N Pacific # - [229, 229, -22, -22, -930] # NE Pacific # - [260, 260, 31, 31, -930] # SE Pacific # - [179, 179, 24, 24, -930] # SW Pacific # - [49, 49, 7, 7, -930] # N of Madagascar # - [342, 342, -55, -55, -930] # W of Ireland - [294, 294, -42, -42, -930] # E of New England # - [299, 299, 55, 55, -930] # S of Falklands # END OF TASOTH FACTORY # START OF ATLANTIS TEMPLE - type: REGION_ATLANTIS_TEMPLE missionZones: - # - [161, 161, -2, -2, -935] # NW Pacific # - [178, 178, -43, -43, -935] # N Pacific # - [229, 229, -22, -22, -935] # NE Pacific # - [260, 260, 31, 31, -935] # SE Pacific # - [179, 179, 24, 24, -935] # SW Pacific # - [49, 49, 7, 7, -935] # N of Madagascar # - [342, 342, -55, -55, -935] # W of Ireland - [294, 294, -42, -42, -935] # E of New England # - [299, 299, 55, 55, -935] # S of Falklands # END OF TASOTH FACTORY # START OF ZOMBIE INFESTATION - type: REGION_ZOMBIE_INFESTATION_BASIC_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -140] - [112, 112, -23, -23, -140] - [127.8, 127.8, -36.1, -36.1, -140] - [130.54, 130.54, -32.77, -32.77, -140] - [140.9, 140.9, -39.36, -39.36, -140] - [111, 111, -30, -30, -140] - [126.4, 126.4, -38.4, -38.4, -140] - [134.8, 134.8, -34.7, -34.7, -140] - [140.4, 140.4, -40.4, -40.4, -140] #AUSTRALASIA - [148, 148, 22, 22, -140] - [147, 147, 30, 30, -140] - [138, 138, 17, 17, -140] #EUROPE - [34.5, 34.5, -45.5, -45.5, -140] - [53.5, 53.5, -55.5, -55.5, -140] - [23.5, 23.5, -51.5, -51.5, -140] - [24.3, 24.3, -45, -45, -140] - [13.5, 13.5, -42.5, -42.5, -140] - [5, 5, -50.1, -50.1, -140] - [358, 358, -40.7, -40.7, -140] - [350.5, 350.5, -53.86, -53.86, -140] - [0, 0, -41, -41, -140] - [5, 5, -43.7, -43.7, -140] - [358.1, 358.1, -52, -52, -140] - [351, 351, -53.8, -53.8, -140] - [4, 4, -50.5, -50.5, -140] - [11.5, 11.5, -45, -45, -140] - [21.3, 21.3, -38, -38, -140] - [24.9, 24.9, -53.1, -53.1, -140] #NORTH AFRICA - [356, 356, -23, -23, -140] - [353.337, 353.337, -34.26, -34.26, -140] - [9.71, 9.71, -34.35, -34.35, -140] #SOUTHERN AFRICA - [26, 26, 33, 33, -140] - [7.1, 7.1, -7, -7, -140] - [5.4, 5.4, -12.4, -12.4, -140] #NORTH AMERICA - [280, 280, -38.43, -38.43, -140] - [237, 237, -42.33, -42.33, -140] - [248, 248, -48.27, -48.27, -140] - [262, 262, -35.33, -35.33, -140] - [261.2, 261.2, -20, -20, -140] - [257.9, 257.9, -30.1, -30.1, -140] - [261, 261, -33.7, -33.7, -140] - [281.9, 281.9, -35.3, -35.3, -140] - [241.2, 241.2, -34.5, -34.5, -140] - [240.4, 240.4, -44, -44, -140] - [276.8, 276.8, -46.4, -46.4, -140] - [251, 251, -49.5, -49.5, -140] #SOUTH AMERICA - [308, 308, 18, 18, -140] - [318, 318, 18, 18, -140] - [319, 319, 10, 10, -140] - [288.6, 288.6, 30.2, 30.2, -140] - [304, 304, 32.4, 32.4, -140] - [286.7, 286.7, -5.2, -5.2, -140] - [292.4, 292.4, -10, -10, -140] - [284.2, 284.2, -8.5, -8.5, -140] - [281.8, 281.8, -20.5, -20.5, -140] #SIBERIA - [111, 111, -64, -64, -140] - [87, 87, -59, -59, -140] - [109, 109, -53, -53, -140] - [105, 105, -54, -54, -140] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -140] - [67, 67, -25, -25, -140] - [83.4, 83.4, -49, -49, -140] - [47.7, 47.7, -45.6, -45.6, -140] - [92.5, 92.5, -44.5, -44.5, -140] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -140] - [74.4, 74.4, -29.6, -29.6, -140] - [80.5, 80.5, -8.8, -8.8, -140] - type: REGION_ZOMBIE_INFESTATION_BASIC_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -141] - [38.88, 38.88, 9.77, 9.77, -141] - [47.57, 47.57, 15.73, 15.73, -141] - [35.35, 35.35, 14.28, 14.28, -141] - [5.4, 5.4, -5.7, -5.7, -141] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -141] - [267.8, 267.8, -17.1, -17.1, -141] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -141] - [298, 298, 21, 21, -141] #CENTRAL ASIA - [77, 77, -24, -24, -141] - [80, 80, -18, -18, -141] - [80.8, 80.8, -7.9, -7.9, -141] - type: REGION_ZOMBIE_INFESTATION_BASIC_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -142] - [248.6, 248.6, -48, -48, -142] #ARCTIC - [275, 275, -77, -77, -142] - [316, 316, -80, -80, -142] - [142, 142, -73.5, -73.5, -142] - [93, 93, -84.5, -84.5, -142] - [213, 213, -80, -80, -142] #SIBERIA - [85, 85, -67, -67, -142] - [134, 134, -70, -70, -142] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -142] - [293, 293, 24, 24, -142] - type: REGION_ZOMBIE_INFESTATION_BASIC_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -143] - [6.13, 6.13, -30.6, -30.6, -143] - [13.71, 13.71, -26.76, -26.76, -143] - [27, 27, -21, -21, -143] - [40.24, 40.24, -25, -25, -143] #SOUTHERN AFRICA - [20, 20, 24, 24, -143] - [20.84, 20.84, 27.42, 27.42, -143] - [48.5, 48.5, -9.2, -9.2, -143] #NORTH AMERICA - [255, 255, -32, -32, -143] - [249, 249, -32.5, -32.5, -143] - [244, 244, -40, -40, -143] #SOUTH AMERICA - [292, 292, 41, 41, -143] #CENTRAL ASIA - [72, 72, -25, -25, -143] - [63, 63, -33, -33, -143] - [35, 35, -28.55, -28.55, -143] - [49.269, 49.269, -26.88, -26.88, -143] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -150] - [112, 112, -23, -23, -150] - [127.8, 127.8, -36.1, -36.1, -150] - [130.54, 130.54, -32.77, -32.77, -150] - [140.9, 140.9, -39.36, -39.36, -150] - [111, 111, -30, -30, -150] - [126.4, 126.4, -38.4, -38.4, -150] - [134.8, 134.8, -34.7, -34.7, -150] - [140.4, 140.4, -40.4, -40.4, -150] #AUSTRALASIA - [148, 148, 22, 22, -150] - [147, 147, 30, 30, -150] - [138, 138, 17, 17, -150] #EUROPE - [34.5, 34.5, -45.5, -45.5, -150] - [53.5, 53.5, -55.5, -55.5, -150] - [23.5, 23.5, -51.5, -51.5, -150] - [24.3, 24.3, -45, -45, -150] - [13.5, 13.5, -42.5, -42.5, -150] - [5, 5, -50.1, -50.1, -150] - [358, 358, -40.7, -40.7, -150] - [350.5, 350.5, -53.86, -53.86, -150] - [0, 0, -41, -41, -150] - [5, 5, -43.7, -43.7, -150] - [358.1, 358.1, -52, -52, -150] - [351, 351, -53.8, -53.8, -150] - [4, 4, -50.5, -50.5, -150] - [11.5, 11.5, -45, -45, -150] - [21.3, 21.3, -38, -38, -150] - [24.9, 24.9, -53.1, -53.1, -150] #NORTH AFRICA - [356, 356, -23, -23, -150] - [353.337, 353.337, -34.26, -34.26, -150] - [9.71, 9.71, -34.35, -34.35, -150] #SOUTHERN AFRICA - [26, 26, 33, 33, -150] - [7.1, 7.1, -7, -7, -150] - [5.4, 5.4, -12.4, -12.4, -150] #NORTH AMERICA - [280, 280, -38.43, -38.43, -150] - [237, 237, -42.33, -42.33, -150] - [248, 248, -48.27, -48.27, -150] - [262, 262, -35.33, -35.33, -150] - [261.2, 261.2, -20, -20, -150] - [257.9, 257.9, -30.1, -30.1, -150] - [261, 261, -33.7, -33.7, -150] - [281.9, 281.9, -35.3, -35.3, -150] - [241.2, 241.2, -34.5, -34.5, -150] - [240.4, 240.4, -44, -44, -150] - [276.8, 276.8, -46.4, -46.4, -150] - [251, 251, -49.5, -49.5, -150] #SOUTH AMERICA - [308, 308, 18, 18, -150] - [318, 318, 18, 18, -150] - [319, 319, 10, 10, -150] - [288.6, 288.6, 30.2, 30.2, -150] - [304, 304, 32.4, 32.4, -150] - [286.7, 286.7, -5.2, -5.2, -150] - [292.4, 292.4, -10, -10, -150] - [284.2, 284.2, -8.5, -8.5, -150] - [281.8, 281.8, -20.5, -20.5, -150] #SIBERIA - [111, 111, -64, -64, -150] - [87, 87, -59, -59, -150] - [109, 109, -53, -53, -150] - [105, 105, -54, -54, -150] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -150] - [67, 67, -25, -25, -150] - [83.4, 83.4, -49, -49, -150] - [47.7, 47.7, -45.6, -45.6, -150] - [92.5, 92.5, -44.5, -44.5, -150] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -150] - [74.4, 74.4, -29.6, -29.6, -150] - [80.5, 80.5, -8.8, -8.8, -150] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -151] - [38.88, 38.88, 9.77, 9.77, -151] - [47.57, 47.57, 15.73, 15.73, -151] - [35.35, 35.35, 14.28, 14.28, -151] - [5.4, 5.4, -5.7, -5.7, -151] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -151] - [267.8, 267.8, -17.1, -17.1, -151] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -151] - [298, 298, 21, 21, -151] #CENTRAL ASIA - [77, 77, -24, -24, -151] - [80, 80, -18, -18, -151] - [80.8, 80.8, -7.9, -7.9, -151] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -152] - [248.6, 248.6, -48, -48, -152] #ARCTIC - [275, 275, -77, -77, -152] - [316, 316, -80, -80, -152] - [142, 142, -73.5, -73.5, -152] - [93, 93, -84.5, -84.5, -152] - [213, 213, -80, -80, -152] #SIBERIA - [85, 85, -67, -67, -152] - [134, 134, -70, -70, -152] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -152] - [293, 293, 24, 24, -152] - type: REGION_ZOMBIE_INFESTATION_MEDIUM_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -153] - [6.13, 6.13, -30.6, -30.6, -153] - [13.71, 13.71, -26.76, -26.76, -153] - [27, 27, -21, -21, -153] - [40.24, 40.24, -25, -25, -153] #SOUTHERN AFRICA - [20, 20, 24, 24, -153] - [20.84, 20.84, 27.42, 27.42, -153] - [48.5, 48.5, -9.2, -9.2, -153] #NORTH AMERICA - [255, 255, -32, -32, -153] - [249, 249, -32.5, -32.5, -153] - [244, 244, -40, -40, -153] #SOUTH AMERICA - [292, 292, 41, 41, -153] #CENTRAL ASIA - [72, 72, -25, -25, -153] - [63, 63, -33, -33, -153] - [35, 35, -28.55, -28.55, -153] - [49.269, 49.269, -26.88, -26.88, -153] # END OF ZOMBIE INFESTATION # START OF ZOMBIE CATACOMBS - type: REGION_ZOMBIE_CATACOMBS missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -181] - [248.6, 248.6, -48, -48, -181] - [255, 255, -32, -32, -181] - [249, 249, -32.5, -32.5, -181] - [244, 244, -40, -40, -181] - [268.5, 268.5, -29.63, -29.63, -181] - [267.8, 267.8, -17.1, -17.1, -181] # Gwatemala - [280, 280, -38.43, -38.43, -181] - [237, 237, -42.33, -42.33, -181] - [248, 248, -48.27, -48.27, -181] - [262, 262, -35.33, -35.33, -181] - [261.2, 261.2, -20, -20, -181] - [257.9, 257.9, -30.1, -30.1, -181] - [261, 261, -33.7, -33.7, -181] - [281.9, 281.9, -35.3, -35.3, -181] - [241.2, 241.2, -34.5, -34.5, -181] - [240.4, 240.4, -44, -44, -181] - [276.8, 276.8, -46.4, -46.4, -181] - [251, 251, -49.5, -49.5, -181] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -181] - [293, 293, 24, 24, -181] - [292, 292, 41, 41, -181] - [296, 296, 6.5, 6.5, -181] - [298, 298, 21, 21, -181] - [308, 308, 18, 18, -181] - [318, 318, 18, 18, -181] - [319, 319, 10, 10, -181] - [288.6, 288.6, 30.2, 30.2, -181] - [304, 304, 32.4, 32.4, -181] - [286.7, 286.7, -5.2, -5.2, -181] - [292.4, 292.4, -10, -10, -181] - [284.2, 284.2, -8.5, -8.5, -181] - [281.8, 281.8, -20.5, -20.5, -181] #ARCTIC - [275, 275, -77, -77, -181] - [316, 316, -80, -80, -181] - [142, 142, -73.5, -73.5, -181] - [93, 93, -84.5, -84.5, -181] - [213, 213, -80, -80, -181] #SIBERIA - [85, 85, -67, -67, -181] - [134, 134, -70, -70, -181] - [111, 111, -64, -64, -181] - [87, 87, -59, -59, -181] - [109, 109, -53, -53, -181] - [105, 105, -54, -54, -181] #NORTH AFRICA - [356, 356, -23, -23, -181] - [6.13, 6.13, -30.6, -30.6, -181] - [13.71, 13.71, -26.76, -26.76, -181] - [27, 27, -21, -21, -181] - [40.24, 40.24, -25, -25, -181] - [356, 356, -23, -23, -181] - [353.337, 353.337, -34.26, -34.26, -181] - [9.71, 9.71, -34.35, -34.35, -181] #SOUTHERN AFRICA - [20, 20, 24, 24, -181] - [20.84, 20.84, 27.42, 27.42, -181] - [48.5, 48.5, -9.2, -9.2, -181] - [14.9, 14.9, 3.1, 3.1, -181] - [38.88, 38.88, 9.77, 9.77, -181] - [47.57, 47.57, 15.73, 15.73, -181] - [35.35, 35.35, 14.28, 14.28, -181] - [5.4, 5.4, -5.7, -5.7, -181] # Kurast w Nigerii - [26, 26, 33, 33, -181] - [7.1, 7.1, -7, -7, -181] - [5.4, 5.4, -12.4, -12.4, -181] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -181] - [74.4, 74.4, -29.6, -29.6, -181] - [80.5, 80.5, -8.8, -8.8, -181] #CENTRAL ASIA - [72, 72, -25, -25, -181] - [63, 63, -33, -33, -181] - [35, 35, -28.55, -28.55, -181] - [49.269, 49.269, -26.88, -26.88, -181] - [77, 77, -24, -24, -181] - [80, 80, -18, -18, -181] - [80.8, 80.8, -7.9, -7.9, -181] - [53.8, 53.8, -57, -57, -181] - [67, 67, -25, -25, -181] - [83.4, 83.4, -49, -49, -181] - [47.7, 47.7, -45.6, -45.6, -181] - [92.5, 92.5, -44.5, -44.5, -181] #SOUTH EAST ASIA - [106, 106, -33, -33, -181] - [112, 112, -23, -23, -181] - [127.8, 127.8, -36.1, -36.1, -181] - [130.54, 130.54, -32.77, -32.77, -181] - [140.9, 140.9, -39.36, -39.36, -181] - [111, 111, -30, -30, -181] - [126.4, 126.4, -38.4, -38.4, -181] - [134.8, 134.8, -34.7, -34.7, -181] - [140.4, 140.4, -40.4, -40.4, -181] #AUSTRALASIA - [148, 148, 22, 22, -181] - [147, 147, 30, 30, -181] - [138, 138, 17, 17, -181] #EUROPE - [34.5, 34.5, -45.5, -45.5, -181] - [53.5, 53.5, -55.5, -55.5, -181] - [23.5, 23.5, -51.5, -51.5, -181] - [24.3, 24.3, -45, -45, -181] - [13.5, 13.5, -42.5, -42.5, -181] - [5, 5, -50.1, -50.1, -181] - [358, 358, -40.7, -40.7, -181] - [350.5, 350.5, -53.86, -53.86, -181] - [0, 0, -41, -41, -181] - [5, 5, -43.7, -43.7, -181] - [358.1, 358.1, -52, -52, -181] - [351, 351, -53.8, -53.8, -181] - [4, 4, -50.5, -50.5, -181] - [11.5, 11.5, -45, -45, -181] - [21.3, 21.3, -38, -38, -181] - [24.9, 24.9, -53.1, -53.1, -181] # END OF ZOMBIE CATACOMBS # START OF ZOMBIE HIVE - type: REGION_ZOMBIE_HIVE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -182] - [248.6, 248.6, -48, -48, -182] - [255, 255, -32, -32, -182] - [249, 249, -32.5, -32.5, -182] - [244, 244, -40, -40, -182] - [268.5, 268.5, -29.63, -29.63, -182] - [267.8, 267.8, -17.1, -17.1, -182] # Gwatemala - [280, 280, -38.43, -38.43, -182] - [237, 237, -42.33, -42.33, -182] - [248, 248, -48.27, -48.27, -182] - [262, 262, -35.33, -35.33, -182] - [261.2, 261.2, -20, -20, -182] - [257.9, 257.9, -30.1, -30.1, -182] - [261, 261, -33.7, -33.7, -182] - [281.9, 281.9, -35.3, -35.3, -182] - [241.2, 241.2, -34.5, -34.5, -182] - [240.4, 240.4, -44, -44, -182] - [276.8, 276.8, -46.4, -46.4, -182] - [251, 251, -49.5, -49.5, -182] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -182] - [293, 293, 24, 24, -182] - [292, 292, 41, 41, -182] - [296, 296, 6.5, 6.5, -182] - [298, 298, 21, 21, -182] - [308, 308, 18, 18, -182] - [318, 318, 18, 18, -182] - [319, 319, 10, 10, -182] - [288.6, 288.6, 30.2, 30.2, -182] - [304, 304, 32.4, 32.4, -182] - [286.7, 286.7, -5.2, -5.2, -182] - [292.4, 292.4, -10, -10, -182] - [284.2, 284.2, -8.5, -8.5, -182] - [281.8, 281.8, -20.5, -20.5, -182] #ARCTIC - [275, 275, -77, -77, -182] - [316, 316, -80, -80, -182] - [142, 142, -73.5, -73.5, -182] - [93, 93, -84.5, -84.5, -182] - [213, 213, -80, -80, -182] #SIBERIA - [85, 85, -67, -67, -182] - [134, 134, -70, -70, -182] - [111, 111, -64, -64, -182] - [87, 87, -59, -59, -182] - [109, 109, -53, -53, -182] - [105, 105, -54, -54, -182] #NORTH AFRICA - [356, 356, -23, -23, -182] - [6.13, 6.13, -30.6, -30.6, -182] - [13.71, 13.71, -26.76, -26.76, -182] - [27, 27, -21, -21, -182] - [40.24, 40.24, -25, -25, -182] - [356, 356, -23, -23, -182] - [353.337, 353.337, -34.26, -34.26, -182] - [9.71, 9.71, -34.35, -34.35, -182] #SOUTHERN AFRICA - [20, 20, 24, 24, -182] - [20.84, 20.84, 27.42, 27.42, -182] - [48.5, 48.5, -9.2, -9.2, -182] - [14.9, 14.9, 3.1, 3.1, -182] - [38.88, 38.88, 9.77, 9.77, -182] - [47.57, 47.57, 15.73, 15.73, -182] - [35.35, 35.35, 14.28, 14.28, -182] - [5.4, 5.4, -5.7, -5.7, -182] # Kurast w Nigerii - [26, 26, 33, 33, -182] - [7.1, 7.1, -7, -7, -182] - [5.4, 5.4, -12.4, -12.4, -182] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -182] - [74.4, 74.4, -29.6, -29.6, -182] - [80.5, 80.5, -8.8, -8.8, -182] #CENTRAL ASIA - [72, 72, -25, -25, -182] - [63, 63, -33, -33, -182] - [35, 35, -28.55, -28.55, -182] - [49.269, 49.269, -26.88, -26.88, -182] - [77, 77, -24, -24, -182] - [80, 80, -18, -18, -182] - [80.8, 80.8, -7.9, -7.9, -182] - [53.8, 53.8, -57, -57, -182] - [67, 67, -25, -25, -182] - [83.4, 83.4, -49, -49, -182] - [47.7, 47.7, -45.6, -45.6, -182] - [92.5, 92.5, -44.5, -44.5, -182] #SOUTH EAST ASIA - [106, 106, -33, -33, -182] - [112, 112, -23, -23, -182] - [127.8, 127.8, -36.1, -36.1, -182] - [130.54, 130.54, -32.77, -32.77, -182] - [140.9, 140.9, -39.36, -39.36, -182] - [111, 111, -30, -30, -182] - [126.4, 126.4, -38.4, -38.4, -182] - [134.8, 134.8, -34.7, -34.7, -182] - [140.4, 140.4, -40.4, -40.4, -182] #AUSTRALASIA - [148, 148, 22, 22, -182] - [147, 147, 30, 30, -182] - [138, 138, 17, 17, -182] #EUROPE - [34.5, 34.5, -45.5, -45.5, -182] - [53.5, 53.5, -55.5, -55.5, -182] - [23.5, 23.5, -51.5, -51.5, -182] - [24.3, 24.3, -45, -45, -182] - [13.5, 13.5, -42.5, -42.5, -182] - [5, 5, -50.1, -50.1, -182] - [358, 358, -40.7, -40.7, -182] - [350.5, 350.5, -53.86, -53.86, -182] - [0, 0, -41, -41, -182] - [5, 5, -43.7, -43.7, -182] - [358.1, 358.1, -52, -52, -182] - [351, 351, -53.8, -53.8, -182] - [4, 4, -50.5, -50.5, -182] - [11.5, 11.5, -45, -45, -182] - [21.3, 21.3, -38, -38, -182] - [24.9, 24.9, -53.1, -53.1, -182] # END OF ZOMBIE HIVE # START OF VAMPIRE CASTLE - type: REGION_VAMPIRE_CASTLE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -185] - [248.6, 248.6, -48, -48, -185] - [255, 255, -32, -32, -185] - [249, 249, -32.5, -32.5, -185] - [244, 244, -40, -40, -185] - [268.5, 268.5, -29.63, -29.63, -185] - [267.8, 267.8, -17.1, -17.1, -185] # Gwatemala - [280, 280, -38.43, -38.43, -185] - [237, 237, -42.33, -42.33, -185] - [248, 248, -48.27, -48.27, -185] - [262, 262, -35.33, -35.33, -185] - [261.2, 261.2, -20, -20, -185] - [257.9, 257.9, -30.1, -30.1, -185] - [261, 261, -33.7, -33.7, -185] - [281.9, 281.9, -35.3, -35.3, -185] - [241.2, 241.2, -34.5, -34.5, -185] - [240.4, 240.4, -44, -44, -185] - [276.8, 276.8, -46.4, -46.4, -185] - [251, 251, -49.5, -49.5, -185] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -185] - [293, 293, 24, 24, -185] - [292, 292, 41, 41, -185] - [296, 296, 6.5, 6.5, -185] - [298, 298, 21, 21, -185] - [308, 308, 18, 18, -185] - [318, 318, 18, 18, -185] - [319, 319, 10, 10, -185] - [288.6, 288.6, 30.2, 30.2, -185] - [304, 304, 32.4, 32.4, -185] - [286.7, 286.7, -5.2, -5.2, -185] - [292.4, 292.4, -10, -10, -185] - [284.2, 284.2, -8.5, -8.5, -185] - [281.8, 281.8, -20.5, -20.5, -185] #ARCTIC - [275, 275, -77, -77, -185] - [316, 316, -80, -80, -185] - [142, 142, -73.5, -73.5, -185] - [93, 93, -84.5, -84.5, -185] - [213, 213, -80, -80, -185] #SIBERIA - [85, 85, -67, -67, -185] - [134, 134, -70, -70, -185] - [111, 111, -64, -64, -185] - [87, 87, -59, -59, -185] - [109, 109, -53, -53, -185] - [105, 105, -54, -54, -185] #NORTH AFRICA - [356, 356, -23, -23, -185] - [6.13, 6.13, -30.6, -30.6, -185] - [13.71, 13.71, -26.76, -26.76, -185] - [27, 27, -21, -21, -185] - [40.24, 40.24, -25, -25, -185] - [356, 356, -23, -23, -185] - [353.337, 353.337, -34.26, -34.26, -185] - [9.71, 9.71, -34.35, -34.35, -185] #SOUTHERN AFRICA - [20, 20, 24, 24, -185] - [20.84, 20.84, 27.42, 27.42, -185] - [48.5, 48.5, -9.2, -9.2, -185] - [14.9, 14.9, 3.1, 3.1, -185] - [38.88, 38.88, 9.77, 9.77, -185] - [47.57, 47.57, 15.73, 15.73, -185] - [35.35, 35.35, 14.28, 14.28, -185] - [5.4, 5.4, -5.7, -5.7, -185] # Kurast w Nigerii - [26, 26, 33, 33, -185] - [7.1, 7.1, -7, -7, -185] - [5.4, 5.4, -12.4, -12.4, -185] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -185] - [74.4, 74.4, -29.6, -29.6, -185] - [80.5, 80.5, -8.8, -8.8, -185] #CENTRAL ASIA - [72, 72, -25, -25, -185] - [63, 63, -33, -33, -185] - [35, 35, -28.55, -28.55, -185] - [49.269, 49.269, -26.88, -26.88, -185] - [77, 77, -24, -24, -185] - [80, 80, -18, -18, -185] - [80.8, 80.8, -7.9, -7.9, -185] - [53.8, 53.8, -57, -57, -185] - [67, 67, -25, -25, -185] - [83.4, 83.4, -49, -49, -185] - [47.7, 47.7, -45.6, -45.6, -185] - [92.5, 92.5, -44.5, -44.5, -185] #SOUTH EAST ASIA - [106, 106, -33, -33, -185] - [112, 112, -23, -23, -185] - [127.8, 127.8, -36.1, -36.1, -185] - [130.54, 130.54, -32.77, -32.77, -185] - [140.9, 140.9, -39.36, -39.36, -185] - [111, 111, -30, -30, -185] - [126.4, 126.4, -38.4, -38.4, -185] - [134.8, 134.8, -34.7, -34.7, -185] - [140.4, 140.4, -40.4, -40.4, -185] #AUSTRALASIA - [148, 148, 22, 22, -185] - [147, 147, 30, 30, -185] - [138, 138, 17, 17, -185] #EUROPE - [34.5, 34.5, -45.5, -45.5, -185] - [53.5, 53.5, -55.5, -55.5, -185] - [23.5, 23.5, -51.5, -51.5, -185] - [24.3, 24.3, -45, -45, -185] - [13.5, 13.5, -42.5, -42.5, -185] - [5, 5, -50.1, -50.1, -185] - [358, 358, -40.7, -40.7, -185] - [350.5, 350.5, -53.86, -53.86, -185] - [0, 0, -41, -41, -185] - [5, 5, -43.7, -43.7, -185] - [358.1, 358.1, -52, -52, -185] - [351, 351, -53.8, -53.8, -185] - [4, 4, -50.5, -50.5, -185] - [11.5, 11.5, -45, -45, -185] - [21.3, 21.3, -38, -38, -185] - [24.9, 24.9, -53.1, -53.1, -185] # END OF VAMPIRE CASTLE # START OF MUMMY ABODE - type: REGION_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -187] - [248.6, 248.6, -48, -48, -187] - [255, 255, -32, -32, -187] - [249, 249, -32.5, -32.5, -187] - [244, 244, -40, -40, -187] - [268.5, 268.5, -29.63, -29.63, -187] - [267.8, 267.8, -17.1, -17.1, -187] # Gwatemala - [280, 280, -38.43, -38.43, -187] - [237, 237, -42.33, -42.33, -187] - [248, 248, -48.27, -48.27, -187] - [262, 262, -35.33, -35.33, -187] - [261.2, 261.2, -20, -20, -187] - [257.9, 257.9, -30.1, -30.1, -187] - [261, 261, -33.7, -33.7, -187] - [281.9, 281.9, -35.3, -35.3, -187] - [241.2, 241.2, -34.5, -34.5, -187] - [240.4, 240.4, -44, -44, -187] - [276.8, 276.8, -46.4, -46.4, -187] - [251, 251, -49.5, -49.5, -187] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -187] - [293, 293, 24, 24, -187] - [292, 292, 41, 41, -187] - [296, 296, 6.5, 6.5, -187] - [298, 298, 21, 21, -187] - [308, 308, 18, 18, -187] - [318, 318, 18, 18, -187] - [319, 319, 10, 10, -187] - [288.6, 288.6, 30.2, 30.2, -187] - [304, 304, 32.4, 32.4, -187] - [286.7, 286.7, -5.2, -5.2, -187] - [292.4, 292.4, -10, -10, -187] - [284.2, 284.2, -8.5, -8.5, -187] - [281.8, 281.8, -20.5, -20.5, -187] #ARCTIC - [275, 275, -77, -77, -187] - [316, 316, -80, -80, -187] - [142, 142, -73.5, -73.5, -187] - [93, 93, -84.5, -84.5, -187] - [213, 213, -80, -80, -187] #SIBERIA - [85, 85, -67, -67, -187] - [134, 134, -70, -70, -187] - [111, 111, -64, -64, -187] - [87, 87, -59, -59, -187] - [109, 109, -53, -53, -187] - [105, 105, -54, -54, -187] #NORTH AFRICA - [356, 356, -23, -23, -187] - [6.13, 6.13, -30.6, -30.6, -187] - [13.71, 13.71, -26.76, -26.76, -187] - [27, 27, -21, -21, -187] - [40.24, 40.24, -25, -25, -187] - [356, 356, -23, -23, -187] - [353.337, 353.337, -34.26, -34.26, -187] - [9.71, 9.71, -34.35, -34.35, -187] #SOUTHERN AFRICA - [20, 20, 24, 24, -187] - [20.84, 20.84, 27.42, 27.42, -187] - [48.5, 48.5, -9.2, -9.2, -187] - [14.9, 14.9, 3.1, 3.1, -187] - [38.88, 38.88, 9.77, 9.77, -187] - [47.57, 47.57, 15.73, 15.73, -187] - [35.35, 35.35, 14.28, 14.28, -187] - [5.4, 5.4, -5.7, -5.7, -187] # Kurast w Nigerii - [26, 26, 33, 33, -187] - [7.1, 7.1, -7, -7, -187] - [5.4, 5.4, -12.4, -12.4, -187] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -187] - [74.4, 74.4, -29.6, -29.6, -187] - [80.5, 80.5, -8.8, -8.8, -187] #CENTRAL ASIA - [72, 72, -25, -25, -187] - [63, 63, -33, -33, -187] - [35, 35, -28.55, -28.55, -187] - [49.269, 49.269, -26.88, -26.88, -187] - [77, 77, -24, -24, -187] - [80, 80, -18, -18, -187] - [80.8, 80.8, -7.9, -7.9, -187] - [53.8, 53.8, -57, -57, -187] - [67, 67, -25, -25, -187] - [83.4, 83.4, -49, -49, -187] - [47.7, 47.7, -45.6, -45.6, -187] - [92.5, 92.5, -44.5, -44.5, -187] #SOUTH EAST ASIA - [106, 106, -33, -33, -187] - [112, 112, -23, -23, -187] - [127.8, 127.8, -36.1, -36.1, -187] - [130.54, 130.54, -32.77, -32.77, -187] - [140.9, 140.9, -39.36, -39.36, -187] - [111, 111, -30, -30, -187] - [126.4, 126.4, -38.4, -38.4, -187] - [134.8, 134.8, -34.7, -34.7, -187] - [140.4, 140.4, -40.4, -40.4, -187] #AUSTRALASIA - [148, 148, 22, 22, -187] - [147, 147, 30, 30, -187] - [138, 138, 17, 17, -187] #EUROPE - [34.5, 34.5, -45.5, -45.5, -187] - [53.5, 53.5, -55.5, -55.5, -187] - [23.5, 23.5, -51.5, -51.5, -187] - [24.3, 24.3, -45, -45, -187] - [13.5, 13.5, -42.5, -42.5, -187] - [5, 5, -50.1, -50.1, -187] - [358, 358, -40.7, -40.7, -187] - [350.5, 350.5, -53.86, -53.86, -187] - [0, 0, -41, -41, -187] - [5, 5, -43.7, -43.7, -187] - [358.1, 358.1, -52, -52, -187] - [351, 351, -53.8, -53.8, -187] - [4, 4, -50.5, -50.5, -187] - [11.5, 11.5, -45, -45, -187] - [21.3, 21.3, -38, -38, -187] - [24.9, 24.9, -53.1, -53.1, -187] # END OF MUMMY ABODE # START OF ANCIENT MUMMY ABODE - type: REGION_ANCIENT_MUMMY_ABODE missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -188] - [248.6, 248.6, -48, -48, -188] - [255, 255, -32, -32, -188] - [249, 249, -32.5, -32.5, -188] - [244, 244, -40, -40, -188] - [268.5, 268.5, -29.63, -29.63, -188] - [267.8, 267.8, -17.1, -17.1, -188] # Gwatemala - [280, 280, -38.43, -38.43, -188] - [237, 237, -42.33, -42.33, -188] - [248, 248, -48.27, -48.27, -188] - [262, 262, -35.33, -35.33, -188] - [261.2, 261.2, -20, -20, -188] - [257.9, 257.9, -30.1, -30.1, -188] - [261, 261, -33.7, -33.7, -188] - [281.9, 281.9, -35.3, -35.3, -188] - [241.2, 241.2, -34.5, -34.5, -188] - [240.4, 240.4, -44, -44, -188] - [276.8, 276.8, -46.4, -46.4, -188] - [251, 251, -49.5, -49.5, -188] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -188] - [293, 293, 24, 24, -188] - [292, 292, 41, 41, -188] - [296, 296, 6.5, 6.5, -188] - [298, 298, 21, 21, -188] - [308, 308, 18, 18, -188] - [318, 318, 18, 18, -188] - [319, 319, 10, 10, -188] - [288.6, 288.6, 30.2, 30.2, -188] - [304, 304, 32.4, 32.4, -188] - [286.7, 286.7, -5.2, -5.2, -188] - [292.4, 292.4, -10, -10, -188] - [284.2, 284.2, -8.5, -8.5, -188] - [281.8, 281.8, -20.5, -20.5, -188] #ARCTIC - [275, 275, -77, -77, -188] - [316, 316, -80, -80, -188] - [142, 142, -73.5, -73.5, -188] - [93, 93, -84.5, -84.5, -188] - [213, 213, -80, -80, -188] #SIBERIA - [85, 85, -67, -67, -188] - [134, 134, -70, -70, -188] - [111, 111, -64, -64, -188] - [87, 87, -59, -59, -188] - [109, 109, -53, -53, -188] - [105, 105, -54, -54, -188] #NORTH AFRICA - [356, 356, -23, -23, -188] - [6.13, 6.13, -30.6, -30.6, -188] - [13.71, 13.71, -26.76, -26.76, -188] - [27, 27, -21, -21, -188] - [40.24, 40.24, -25, -25, -188] - [356, 356, -23, -23, -188] - [353.337, 353.337, -34.26, -34.26, -188] - [9.71, 9.71, -34.35, -34.35, -188] #SOUTHERN AFRICA - [20, 20, 24, 24, -188] - [20.84, 20.84, 27.42, 27.42, -188] - [48.5, 48.5, -9.2, -9.2, -188] - [14.9, 14.9, 3.1, 3.1, -188] - [38.88, 38.88, 9.77, 9.77, -188] - [47.57, 47.57, 15.73, 15.73, -188] - [35.35, 35.35, 14.28, 14.28, -188] - [5.4, 5.4, -5.7, -5.7, -188] # Kurast w Nigerii - [26, 26, 33, 33, -188] - [7.1, 7.1, -7, -7, -188] - [5.4, 5.4, -12.4, -12.4, -188] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -188] - [74.4, 74.4, -29.6, -29.6, -188] - [80.5, 80.5, -8.8, -8.8, -188] #CENTRAL ASIA - [72, 72, -25, -25, -188] - [63, 63, -33, -33, -188] - [35, 35, -28.55, -28.55, -188] - [49.269, 49.269, -26.88, -26.88, -188] - [77, 77, -24, -24, -188] - [80, 80, -18, -18, -188] - [80.8, 80.8, -7.9, -7.9, -188] - [53.8, 53.8, -57, -57, -188] - [67, 67, -25, -25, -188] - [83.4, 83.4, -49, -49, -188] - [47.7, 47.7, -45.6, -45.6, -188] - [92.5, 92.5, -44.5, -44.5, -188] #SOUTH EAST ASIA - [106, 106, -33, -33, -188] - [112, 112, -23, -23, -188] - [127.8, 127.8, -36.1, -36.1, -188] - [130.54, 130.54, -32.77, -32.77, -188] - [140.9, 140.9, -39.36, -39.36, -188] - [111, 111, -30, -30, -188] - [126.4, 126.4, -38.4, -38.4, -188] - [134.8, 134.8, -34.7, -34.7, -188] - [140.4, 140.4, -40.4, -40.4, -188] #AUSTRALASIA - [148, 148, 22, 22, -188] - [147, 147, 30, 30, -188] - [138, 138, 17, 17, -188] #EUROPE - [34.5, 34.5, -45.5, -45.5, -188] - [53.5, 53.5, -55.5, -55.5, -188] - [23.5, 23.5, -51.5, -51.5, -188] - [24.3, 24.3, -45, -45, -188] - [13.5, 13.5, -42.5, -42.5, -188] - [5, 5, -50.1, -50.1, -188] - [358, 358, -40.7, -40.7, -188] - [350.5, 350.5, -53.86, -53.86, -188] - [0, 0, -41, -41, -188] - [5, 5, -43.7, -43.7, -188] - [358.1, 358.1, -52, -52, -188] - [351, 351, -53.8, -53.8, -188] - [4, 4, -50.5, -50.5, -188] - [11.5, 11.5, -45, -45, -188] - [21.3, 21.3, -38, -38, -188] - [24.9, 24.9, -53.1, -53.1, -188] # END OF ANCIENT MUMMY ABODE # START OF MUMMY ABODE ALTAR - type: REGION_MUMMY_ABODE_ALTAR missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -189] - [248.6, 248.6, -48, -48, -189] - [255, 255, -32, -32, -189] - [249, 249, -32.5, -32.5, -189] - [244, 244, -40, -40, -189] - [268.5, 268.5, -29.63, -29.63, -189] - [267.8, 267.8, -17.1, -17.1, -189] # Gwatemala - [280, 280, -38.43, -38.43, -189] - [237, 237, -42.33, -42.33, -189] - [248, 248, -48.27, -48.27, -189] - [262, 262, -35.33, -35.33, -189] - [261.2, 261.2, -20, -20, -189] - [257.9, 257.9, -30.1, -30.1, -189] - [261, 261, -33.7, -33.7, -189] - [281.9, 281.9, -35.3, -35.3, -189] - [241.2, 241.2, -34.5, -34.5, -189] - [240.4, 240.4, -44, -44, -189] - [276.8, 276.8, -46.4, -46.4, -189] - [251, 251, -49.5, -49.5, -189] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -189] - [293, 293, 24, 24, -189] - [292, 292, 41, 41, -189] - [296, 296, 6.5, 6.5, -189] - [298, 298, 21, 21, -189] - [308, 308, 18, 18, -189] - [318, 318, 18, 18, -189] - [319, 319, 10, 10, -189] - [288.6, 288.6, 30.2, 30.2, -189] - [304, 304, 32.4, 32.4, -189] - [286.7, 286.7, -5.2, -5.2, -189] - [292.4, 292.4, -10, -10, -189] - [284.2, 284.2, -8.5, -8.5, -189] - [281.8, 281.8, -20.5, -20.5, -189] #ARCTIC - [275, 275, -77, -77, -189] - [316, 316, -80, -80, -189] - [142, 142, -73.5, -73.5, -189] - [93, 93, -84.5, -84.5, -189] - [213, 213, -80, -80, -189] #SIBERIA - [85, 85, -67, -67, -189] - [134, 134, -70, -70, -189] - [111, 111, -64, -64, -189] - [87, 87, -59, -59, -189] - [109, 109, -53, -53, -189] - [105, 105, -54, -54, -189] #NORTH AFRICA - [356, 356, -23, -23, -189] - [6.13, 6.13, -30.6, -30.6, -189] - [13.71, 13.71, -26.76, -26.76, -189] - [27, 27, -21, -21, -189] - [40.24, 40.24, -25, -25, -189] - [356, 356, -23, -23, -189] - [353.337, 353.337, -34.26, -34.26, -189] - [9.71, 9.71, -34.35, -34.35, -189] #SOUTHERN AFRICA - [20, 20, 24, 24, -189] - [20.84, 20.84, 27.42, 27.42, -189] - [48.5, 48.5, -9.2, -9.2, -189] - [14.9, 14.9, 3.1, 3.1, -189] - [38.88, 38.88, 9.77, 9.77, -189] - [47.57, 47.57, 15.73, 15.73, -189] - [35.35, 35.35, 14.28, 14.28, -189] - [5.4, 5.4, -5.7, -5.7, -189] # Kurast w Nigerii - [26, 26, 33, 33, -189] - [7.1, 7.1, -7, -7, -189] - [5.4, 5.4, -12.4, -12.4, -189] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -189] - [74.4, 74.4, -29.6, -29.6, -189] - [80.5, 80.5, -8.8, -8.8, -189] #CENTRAL ASIA - [72, 72, -25, -25, -189] - [63, 63, -33, -33, -189] - [35, 35, -28.55, -28.55, -189] - [49.269, 49.269, -26.88, -26.88, -189] - [77, 77, -24, -24, -189] - [80, 80, -18, -18, -189] - [80.8, 80.8, -7.9, -7.9, -189] - [53.8, 53.8, -57, -57, -189] - [67, 67, -25, -25, -189] - [83.4, 83.4, -49, -49, -189] - [47.7, 47.7, -45.6, -45.6, -189] - [92.5, 92.5, -44.5, -44.5, -189] #SOUTH EAST ASIA - [106, 106, -33, -33, -189] - [112, 112, -23, -23, -189] - [127.8, 127.8, -36.1, -36.1, -189] - [130.54, 130.54, -32.77, -32.77, -189] - [140.9, 140.9, -39.36, -39.36, -189] - [111, 111, -30, -30, -189] - [126.4, 126.4, -38.4, -38.4, -189] - [134.8, 134.8, -34.7, -34.7, -189] - [140.4, 140.4, -40.4, -40.4, -189] #AUSTRALASIA - [148, 148, 22, 22, -189] - [147, 147, 30, 30, -189] - [138, 138, 17, 17, -189] #EUROPE - [34.5, 34.5, -45.5, -45.5, -189] - [53.5, 53.5, -55.5, -55.5, -189] - [23.5, 23.5, -51.5, -51.5, -189] - [24.3, 24.3, -45, -45, -189] - [13.5, 13.5, -42.5, -42.5, -189] - [5, 5, -50.1, -50.1, -189] - [358, 358, -40.7, -40.7, -189] - [350.5, 350.5, -53.86, -53.86, -189] - [0, 0, -41, -41, -189] - [5, 5, -43.7, -43.7, -189] - [358.1, 358.1, -52, -52, -189] - [351, 351, -53.8, -53.8, -189] - [4, 4, -50.5, -50.5, -189] - [11.5, 11.5, -45, -45, -189] - [21.3, 21.3, -38, -38, -189] - [24.9, 24.9, -53.1, -53.1, -189] # END OF MUMMY ABODE ALTAR # START OF PHARAOH TOMB - type: REGION_PHARAOH_TOMB missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -186] - [248.6, 248.6, -48, -48, -186] - [255, 255, -32, -32, -186] - [249, 249, -32.5, -32.5, -186] - [244, 244, -40, -40, -186] - [268.5, 268.5, -29.63, -29.63, -186] - [267.8, 267.8, -17.1, -17.1, -186] # Gwatemala - [280, 280, -38.43, -38.43, -186] - [237, 237, -42.33, -42.33, -186] - [248, 248, -48.27, -48.27, -186] - [262, 262, -35.33, -35.33, -186] - [261.2, 261.2, -20, -20, -186] - [257.9, 257.9, -30.1, -30.1, -186] - [261, 261, -33.7, -33.7, -186] - [281.9, 281.9, -35.3, -35.3, -186] - [241.2, 241.2, -34.5, -34.5, -186] - [240.4, 240.4, -44, -44, -186] - [276.8, 276.8, -46.4, -46.4, -186] - [251, 251, -49.5, -49.5, -186] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -186] - [293, 293, 24, 24, -186] - [292, 292, 41, 41, -186] - [296, 296, 6.5, 6.5, -186] - [298, 298, 21, 21, -186] - [308, 308, 18, 18, -186] - [318, 318, 18, 18, -186] - [319, 319, 10, 10, -186] - [288.6, 288.6, 30.2, 30.2, -186] - [304, 304, 32.4, 32.4, -186] - [286.7, 286.7, -5.2, -5.2, -186] - [292.4, 292.4, -10, -10, -186] - [284.2, 284.2, -8.5, -8.5, -186] - [281.8, 281.8, -20.5, -20.5, -186] #ARCTIC - [275, 275, -77, -77, -186] - [316, 316, -80, -80, -186] - [142, 142, -73.5, -73.5, -186] - [93, 93, -84.5, -84.5, -186] - [213, 213, -80, -80, -186] #SIBERIA - [85, 85, -67, -67, -186] - [134, 134, -70, -70, -186] - [111, 111, -64, -64, -186] - [87, 87, -59, -59, -186] - [109, 109, -53, -53, -186] - [105, 105, -54, -54, -186] #NORTH AFRICA - [356, 356, -23, -23, -186] - [6.13, 6.13, -30.6, -30.6, -186] - [13.71, 13.71, -26.76, -26.76, -186] - [27, 27, -21, -21, -186] - [40.24, 40.24, -25, -25, -186] - [356, 356, -23, -23, -186] - [353.337, 353.337, -34.26, -34.26, -186] - [9.71, 9.71, -34.35, -34.35, -186] #SOUTHERN AFRICA - [20, 20, 24, 24, -186] - [20.84, 20.84, 27.42, 27.42, -186] - [48.5, 48.5, -9.2, -9.2, -186] - [14.9, 14.9, 3.1, 3.1, -186] - [38.88, 38.88, 9.77, 9.77, -186] - [47.57, 47.57, 15.73, 15.73, -186] - [35.35, 35.35, 14.28, 14.28, -186] - [5.4, 5.4, -5.7, -5.7, -186] # Kurast w Nigerii - [26, 26, 33, 33, -186] - [7.1, 7.1, -7, -7, -186] - [5.4, 5.4, -12.4, -12.4, -186] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -186] - [74.4, 74.4, -29.6, -29.6, -186] - [80.5, 80.5, -8.8, -8.8, -186] #CENTRAL ASIA - [72, 72, -25, -25, -186] - [63, 63, -33, -33, -186] - [35, 35, -28.55, -28.55, -186] - [49.269, 49.269, -26.88, -26.88, -186] - [77, 77, -24, -24, -186] - [80, 80, -18, -18, -186] - [80.8, 80.8, -7.9, -7.9, -186] - [53.8, 53.8, -57, -57, -186] - [67, 67, -25, -25, -186] - [83.4, 83.4, -49, -49, -186] - [47.7, 47.7, -45.6, -45.6, -186] - [92.5, 92.5, -44.5, -44.5, -186] #SOUTH EAST ASIA - [106, 106, -33, -33, -186] - [112, 112, -23, -23, -186] - [127.8, 127.8, -36.1, -36.1, -186] - [130.54, 130.54, -32.77, -32.77, -186] - [140.9, 140.9, -39.36, -39.36, -186] - [111, 111, -30, -30, -186] - [126.4, 126.4, -38.4, -38.4, -186] - [134.8, 134.8, -34.7, -34.7, -186] - [140.4, 140.4, -40.4, -40.4, -186] #AUSTRALASIA - [148, 148, 22, 22, -186] - [147, 147, 30, 30, -186] - [138, 138, 17, 17, -186] #EUROPE - [34.5, 34.5, -45.5, -45.5, -186] - [53.5, 53.5, -55.5, -55.5, -186] - [23.5, 23.5, -51.5, -51.5, -186] - [24.3, 24.3, -45, -45, -186] - [13.5, 13.5, -42.5, -42.5, -186] - [5, 5, -50.1, -50.1, -186] - [358, 358, -40.7, -40.7, -186] - [350.5, 350.5, -53.86, -53.86, -186] - [0, 0, -41, -41, -186] - [5, 5, -43.7, -43.7, -186] - [358.1, 358.1, -52, -52, -186] - [351, 351, -53.8, -53.8, -186] - [4, 4, -50.5, -50.5, -186] - [11.5, 11.5, -45, -45, -186] - [21.3, 21.3, -38, -38, -186] - [24.9, 24.9, -53.1, -53.1, -186] # END OF PHARAOH TOMB # START OF MONSTER REGIONS - type: REGION_MONSTERS_HUNT_SINGLE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -100] - [112, 112, -23, -23, -100] - [127.8, 127.8, -36.1, -36.1, -100] - [130.54, 130.54, -32.77, -32.77, -100] - [140.9, 140.9, -39.36, -39.36, -100] - [111, 111, -30, -30, -100] - [126.4, 126.4, -38.4, -38.4, -100] - [134.8, 134.8, -34.7, -34.7, -100] - [140.4, 140.4, -40.4, -40.4, -100] #AUSTRALASIA - [148, 148, 22, 22, -100] - [147, 147, 30, 30, -100] - [138, 138, 17, 17, -100] #EUROPE - [34.5, 34.5, -45.5, -45.5, -100] - [53.5, 53.5, -55.5, -55.5, -100] - [23.5, 23.5, -51.5, -51.5, -100] - [24.3, 24.3, -45, -45, -100] - [13.5, 13.5, -42.5, -42.5, -100] - [5, 5, -50.1, -50.1, -100] - [358, 358, -40.7, -40.7, -100] - [350.5, 350.5, -53.86, -53.86, -100] - [0, 0, -41, -41, -100] - [5, 5, -43.7, -43.7, -100] - [358.1, 358.1, -52, -52, -100] - [351, 351, -53.8, -53.8, -100] - [4, 4, -50.5, -50.5, -100] - [11.5, 11.5, -45, -45, -100] - [21.3, 21.3, -38, -38, -100] - [24.9, 24.9, -53.1, -53.1, -100] #NORTH AFRICA - [356, 356, -23, -23, -100] - [353.337, 353.337, -34.26, -34.26, -100] - [9.71, 9.71, -34.35, -34.35, -100] #SOUTHERN AFRICA - [26, 26, 33, 33, -100] - [7.1, 7.1, -7, -7, -100] - [5.4, 5.4, -12.4, -12.4, -100] #NORTH AMERICA - [280, 280, -38.43, -38.43, -100] - [237, 237, -42.33, -42.33, -100] - [248, 248, -48.27, -48.27, -100] - [262, 262, -35.33, -35.33, -100] - [261.2, 261.2, -20, -20, -100] - [257.9, 257.9, -30.1, -30.1, -100] - [261, 261, -33.7, -33.7, -100] - [281.9, 281.9, -35.3, -35.3, -100] - [241.2, 241.2, -34.5, -34.5, -100] - [240.4, 240.4, -44, -44, -100] - [276.8, 276.8, -46.4, -46.4, -100] - [251, 251, -49.5, -49.5, -100] #SOUTH AMERICA - [308, 308, 18, 18, -100] - [318, 318, 18, 18, -100] - [319, 319, 10, 10, -100] - [288.6, 288.6, 30.2, 30.2, -100] - [304, 304, 32.4, 32.4, -100] - [286.7, 286.7, -5.2, -5.2, -100] - [292.4, 292.4, -10, -10, -100] - [284.2, 284.2, -8.5, -8.5, -100] - [281.8, 281.8, -20.5, -20.5, -100] #SIBERIA - [111, 111, -64, -64, -100] - [87, 87, -59, -59, -100] - [109, 109, -53, -53, -100] - [105, 105, -54, -54, -100] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -100] - [67, 67, -25, -25, -100] - [83.4, 83.4, -49, -49, -100] - [47.7, 47.7, -45.6, -45.6, -100] - [92.5, 92.5, -44.5, -44.5, -100] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -100] - [74.4, 74.4, -29.6, -29.6, -100] - [80.5, 80.5, -8.8, -8.8, -100] - type: REGION_MONSTERS_HUNT_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -105] - [112, 112, -23, -23, -105] - [127.8, 127.8, -36.1, -36.1, -105] - [130.54, 130.54, -32.77, -32.77, -105] - [140.9, 140.9, -39.36, -39.36, -105] - [111, 111, -30, -30, -105] - [126.4, 126.4, -38.4, -38.4, -105] - [134.8, 134.8, -34.7, -34.7, -105] - [140.4, 140.4, -40.4, -40.4, -105] #AUSTRALASIA - [148, 148, 22, 22, -105] - [147, 147, 30, 30, -105] - [138, 138, 17, 17, -105] #EUROPE - [34.5, 34.5, -45.5, -45.5, -105] - [53.5, 53.5, -55.5, -55.5, -105] - [23.5, 23.5, -51.5, -51.5, -105] - [24.3, 24.3, -45, -45, -105] - [13.5, 13.5, -42.5, -42.5, -105] - [5, 5, -50.1, -50.1, -105] - [358, 358, -40.7, -40.7, -105] - [350.5, 350.5, -53.86, -53.86, -105] - [0, 0, -41, -41, -105] - [5, 5, -43.7, -43.7, -105] - [358.1, 358.1, -52, -52, -105] - [351, 351, -53.8, -53.8, -105] - [4, 4, -50.5, -50.5, -105] - [11.5, 11.5, -45, -45, -105] - [21.3, 21.3, -38, -38, -105] - [24.9, 24.9, -53.1, -53.1, -105] #NORTH AFRICA - [356, 356, -23, -23, -105] - [353.337, 353.337, -34.26, -34.26, -105] - [9.71, 9.71, -34.35, -34.35, -105] #SOUTHERN AFRICA - [26, 26, 33, 33, -105] - [7.1, 7.1, -7, -7, -105] - [5.4, 5.4, -12.4, -12.4, -105] #NORTH AMERICA - [280, 280, -38.43, -38.43, -105] - [237, 237, -42.33, -42.33, -105] - [248, 248, -48.27, -48.27, -105] - [262, 262, -35.33, -35.33, -105] - [261.2, 261.2, -20, -20, -105] - [257.9, 257.9, -30.1, -30.1, -105] - [261, 261, -33.7, -33.7, -105] - [281.9, 281.9, -35.3, -35.3, -105] - [241.2, 241.2, -34.5, -34.5, -105] - [240.4, 240.4, -44, -44, -105] - [276.8, 276.8, -46.4, -46.4, -105] - [251, 251, -49.5, -49.5, -105] #SOUTH AMERICA - [308, 308, 18, 18, -105] - [318, 318, 18, 18, -105] - [319, 319, 10, 10, -105] - [288.6, 288.6, 30.2, 30.2, -105] - [304, 304, 32.4, 32.4, -105] - [286.7, 286.7, -5.2, -5.2, -105] - [292.4, 292.4, -10, -10, -105] - [284.2, 284.2, -8.5, -8.5, -105] - [281.8, 281.8, -20.5, -20.5, -105] #SIBERIA - [111, 111, -64, -64, -105] - [87, 87, -59, -59, -105] - [109, 109, -53, -53, -105] - [105, 105, -54, -54, -105] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -105] - [67, 67, -25, -25, -105] - [83.4, 83.4, -49, -49, -105] - [47.7, 47.7, -45.6, -45.6, -105] - [92.5, 92.5, -44.5, -44.5, -105] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -105] - [74.4, 74.4, -29.6, -29.6, -105] - [80.5, 80.5, -8.8, -8.8, -105] - type: REGION_MONSTERS_HUNT_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -110] - [112, 112, -23, -23, -110] - [127.8, 127.8, -36.1, -36.1, -110] - [130.54, 130.54, -32.77, -32.77, -110] - [140.9, 140.9, -39.36, -39.36, -110] - [111, 111, -30, -30, -110] - [126.4, 126.4, -38.4, -38.4, -110] - [134.8, 134.8, -34.7, -34.7, -110] - [140.4, 140.4, -40.4, -40.4, -110] #AUSTRALASIA - [148, 148, 22, 22, -110] - [147, 147, 30, 30, -110] - [138, 138, 17, 17, -110] #EUROPE - [34.5, 34.5, -45.5, -45.5, -110] - [53.5, 53.5, -55.5, -55.5, -110] - [23.5, 23.5, -51.5, -51.5, -110] - [24.3, 24.3, -45, -45, -110] - [13.5, 13.5, -42.5, -42.5, -110] - [5, 5, -50.1, -50.1, -110] - [358, 358, -40.7, -40.7, -110] - [350.5, 350.5, -53.86, -53.86, -110] - [0, 0, -41, -41, -110] - [5, 5, -43.7, -43.7, -110] - [358.1, 358.1, -52, -52, -110] - [351, 351, -53.8, -53.8, -110] - [4, 4, -50.5, -50.5, -110] - [11.5, 11.5, -45, -45, -110] - [21.3, 21.3, -38, -38, -110] - [24.9, 24.9, -53.1, -53.1, -110] #NORTH AFRICA - [356, 356, -23, -23, -110] - [353.337, 353.337, -34.26, -34.26, -110] - [9.71, 9.71, -34.35, -34.35, -110] #SOUTHERN AFRICA - [26, 26, 33, 33, -110] - [7.1, 7.1, -7, -7, -110] - [5.4, 5.4, -12.4, -12.4, -110] #NORTH AMERICA - [280, 280, -38.43, -38.43, -110] - [237, 237, -42.33, -42.33, -110] - [248, 248, -48.27, -48.27, -110] - [262, 262, -35.33, -35.33, -110] - [261.2, 261.2, -20, -20, -110] - [257.9, 257.9, -30.1, -30.1, -110] - [261, 261, -33.7, -33.7, -110] - [281.9, 281.9, -35.3, -35.3, -110] - [241.2, 241.2, -34.5, -34.5, -110] - [240.4, 240.4, -44, -44, -110] - [276.8, 276.8, -46.4, -46.4, -110] - [251, 251, -49.5, -49.5, -110] #SOUTH AMERICA - [308, 308, 18, 18, -110] - [318, 318, 18, 18, -110] - [319, 319, 10, 10, -110] - [288.6, 288.6, 30.2, 30.2, -110] - [304, 304, 32.4, 32.4, -110] - [286.7, 286.7, -5.2, -5.2, -110] - [292.4, 292.4, -10, -10, -110] - [284.2, 284.2, -8.5, -8.5, -110] - [281.8, 281.8, -20.5, -20.5, -110] #SIBERIA - [111, 111, -64, -64, -110] - [87, 87, -59, -59, -110] - [109, 109, -53, -53, -110] - [105, 105, -54, -54, -110] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -110] - [67, 67, -25, -25, -110] - [83.4, 83.4, -49, -49, -110] - [47.7, 47.7, -45.6, -45.6, -110] - [92.5, 92.5, -44.5, -44.5, -110] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -110] - [74.4, 74.4, -29.6, -29.6, -110] - [80.5, 80.5, -8.8, -8.8, -110] - type: REGION_MONSTERS_HUNT_PACK_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -115] - [112, 112, -23, -23, -115] - [127.8, 127.8, -36.1, -36.1, -115] - [130.54, 130.54, -32.77, -32.77, -115] - [140.9, 140.9, -39.36, -39.36, -115] - [111, 111, -30, -30, -115] - [126.4, 126.4, -38.4, -38.4, -115] - [134.8, 134.8, -34.7, -34.7, -115] - [140.4, 140.4, -40.4, -40.4, -115] #AUSTRALASIA - [148, 148, 22, 22, -115] - [147, 147, 30, 30, -115] - [138, 138, 17, 17, -115] #EUROPE - [34.5, 34.5, -45.5, -45.5, -115] - [53.5, 53.5, -55.5, -55.5, -115] - [23.5, 23.5, -51.5, -51.5, -115] - [24.3, 24.3, -45, -45, -115] - [13.5, 13.5, -42.5, -42.5, -115] - [5, 5, -50.1, -50.1, -115] - [358, 358, -40.7, -40.7, -115] - [350.5, 350.5, -53.86, -53.86, -115] - [0, 0, -41, -41, -115] - [5, 5, -43.7, -43.7, -115] - [358.1, 358.1, -52, -52, -115] - [351, 351, -53.8, -53.8, -115] - [4, 4, -50.5, -50.5, -115] - [11.5, 11.5, -45, -45, -115] - [21.3, 21.3, -38, -38, -115] - [24.9, 24.9, -53.1, -53.1, -115] #NORTH AFRICA - [356, 356, -23, -23, -115] - [353.337, 353.337, -34.26, -34.26, -115] - [9.71, 9.71, -34.35, -34.35, -115] #SOUTHERN AFRICA - [26, 26, 33, 33, -115] - [7.1, 7.1, -7, -7, -115] - [5.4, 5.4, -12.4, -12.4, -115] #NORTH AMERICA - [280, 280, -38.43, -38.43, -115] - [237, 237, -42.33, -42.33, -115] - [248, 248, -48.27, -48.27, -115] - [262, 262, -35.33, -35.33, -115] - [261.2, 261.2, -20, -20, -115] - [257.9, 257.9, -30.1, -30.1, -115] - [261, 261, -33.7, -33.7, -115] - [281.9, 281.9, -35.3, -35.3, -115] - [241.2, 241.2, -34.5, -34.5, -115] - [240.4, 240.4, -44, -44, -115] - [276.8, 276.8, -46.4, -46.4, -115] - [251, 251, -49.5, -49.5, -115] #SOUTH AMERICA - [308, 308, 18, 18, -115] - [318, 318, 18, 18, -115] - [319, 319, 10, 10, -115] - [288.6, 288.6, 30.2, 30.2, -115] - [304, 304, 32.4, 32.4, -115] - [286.7, 286.7, -5.2, -5.2, -115] - [292.4, 292.4, -10, -10, -115] - [284.2, 284.2, -8.5, -8.5, -115] - [281.8, 281.8, -20.5, -20.5, -115] #SIBERIA - [111, 111, -64, -64, -115] - [87, 87, -59, -59, -115] - [109, 109, -53, -53, -115] - [105, 105, -54, -54, -115] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -115] - [67, 67, -25, -25, -115] - [83.4, 83.4, -49, -49, -115] - [47.7, 47.7, -45.6, -45.6, -115] - [92.5, 92.5, -44.5, -44.5, -115] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -115] - [74.4, 74.4, -29.6, -29.6, -115] - [80.5, 80.5, -8.8, -8.8, -115] - type: REGION_MONSTERS_HUNT_LOTS_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -120] - [112, 112, -23, -23, -120] - [127.8, 127.8, -36.1, -36.1, -120] - [130.54, 130.54, -32.77, -32.77, -120] - [140.9, 140.9, -39.36, -39.36, -120] - [111, 111, -30, -30, -120] - [126.4, 126.4, -38.4, -38.4, -120] - [134.8, 134.8, -34.7, -34.7, -120] - [140.4, 140.4, -40.4, -40.4, -120] #AUSTRALASIA - [148, 148, 22, 22, -120] - [147, 147, 30, 30, -120] - [138, 138, 17, 17, -120] #EUROPE - [34.5, 34.5, -45.5, -45.5, -120] - [53.5, 53.5, -55.5, -55.5, -120] - [23.5, 23.5, -51.5, -51.5, -120] - [24.3, 24.3, -45, -45, -120] - [13.5, 13.5, -42.5, -42.5, -120] - [5, 5, -50.1, -50.1, -120] - [358, 358, -40.7, -40.7, -120] - [350.5, 350.5, -53.86, -53.86, -120] - [0, 0, -41, -41, -120] - [5, 5, -43.7, -43.7, -120] - [358.1, 358.1, -52, -52, -120] - [351, 351, -53.8, -53.8, -120] - [4, 4, -50.5, -50.5, -120] - [11.5, 11.5, -45, -45, -120] - [21.3, 21.3, -38, -38, -120] - [24.9, 24.9, -53.1, -53.1, -120] #NORTH AFRICA - [356, 356, -23, -23, -120] - [353.337, 353.337, -34.26, -34.26, -120] - [9.71, 9.71, -34.35, -34.35, -120] #SOUTHERN AFRICA - [26, 26, 33, 33, -120] - [7.1, 7.1, -7, -7, -120] - [5.4, 5.4, -12.4, -12.4, -120] #NORTH AMERICA - [280, 280, -38.43, -38.43, -120] - [237, 237, -42.33, -42.33, -120] - [248, 248, -48.27, -48.27, -120] - [262, 262, -35.33, -35.33, -120] - [261.2, 261.2, -20, -20, -120] - [257.9, 257.9, -30.1, -30.1, -120] - [261, 261, -33.7, -33.7, -120] - [281.9, 281.9, -35.3, -35.3, -120] - [241.2, 241.2, -34.5, -34.5, -120] - [240.4, 240.4, -44, -44, -120] - [276.8, 276.8, -46.4, -46.4, -120] - [251, 251, -49.5, -49.5, -120] #SOUTH AMERICA - [308, 308, 18, 18, -120] - [318, 318, 18, 18, -120] - [319, 319, 10, 10, -120] - [288.6, 288.6, 30.2, 30.2, -120] - [304, 304, 32.4, 32.4, -120] - [286.7, 286.7, -5.2, -5.2, -120] - [292.4, 292.4, -10, -10, -120] - [284.2, 284.2, -8.5, -8.5, -120] - [281.8, 281.8, -20.5, -20.5, -120] #SIBERIA - [111, 111, -64, -64, -120] - [87, 87, -59, -59, -120] - [109, 109, -53, -53, -120] - [105, 105, -54, -54, -120] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -120] - [67, 67, -25, -25, -120] - [83.4, 83.4, -49, -49, -120] - [47.7, 47.7, -45.6, -45.6, -120] - [92.5, 92.5, -44.5, -44.5, -120] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -120] - [74.4, 74.4, -29.6, -29.6, -120] - [80.5, 80.5, -8.8, -8.8, -120] - type: REGION_MONSTERS_HUNT_SINGLE_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -101] - [38.88, 38.88, 9.77, 9.77, -101] - [47.57, 47.57, 15.73, 15.73, -101] - [35.35, 35.35, 14.28, 14.28, -101] - [5.4, 5.4, -5.7, -5.7, -101] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -101] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -101] - [298, 298, 21, 21, -101] #CENTRAL ASIA - [77, 77, -24, -24, -101] - [80, 80, -18, -18, -101] - [80.8, 80.8, -7.9, -7.9, -101] - type: REGION_MONSTERS_HUNT_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -106] - [38.88, 38.88, 9.77, 9.77, -106] - [47.57, 47.57, 15.73, 15.73, -106] - [35.35, 35.35, 14.28, 14.28, -106] - [5.4, 5.4, -5.7, -5.7, -106] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -106] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -106] - [298, 298, 21, 21, -106] #CENTRAL ASIA - [77, 77, -24, -24, -106] - [80, 80, -18, -18, -106] - [80.8, 80.8, -7.9, -7.9, -106] - type: REGION_MONSTERS_HUNT_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -111] - [38.88, 38.88, 9.77, 9.77, -111] - [47.57, 47.57, 15.73, 15.73, -111] - [35.35, 35.35, 14.28, 14.28, -111] - [5.4, 5.4, -5.7, -5.7, -111] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -111] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -111] - [298, 298, 21, 21, -111] #CENTRAL ASIA - [77, 77, -24, -24, -111] - [80, 80, -18, -18, -111] - [80.8, 80.8, -7.9, -7.9, -111] - type: REGION_MONSTERS_HUNT_PACK_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -116] - [38.88, 38.88, 9.77, 9.77, -116] - [47.57, 47.57, 15.73, 15.73, -116] - [35.35, 35.35, 14.28, 14.28, -116] - [5.4, 5.4, -5.7, -5.7, -116] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -116] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -116] - [298, 298, 21, 21, -116] #CENTRAL ASIA - [77, 77, -24, -24, -116] - [80, 80, -18, -18, -116] - [80.8, 80.8, -7.9, -7.9, -116] - type: REGION_MONSTERS_HUNT_LOTS_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -121] - [38.88, 38.88, 9.77, 9.77, -121] - [47.57, 47.57, 15.73, 15.73, -121] - [35.35, 35.35, 14.28, 14.28, -121] - [5.4, 5.4, -5.7, -5.7, -120] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -121] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -121] - [298, 298, 21, 21, -121] #CENTRAL ASIA - [77, 77, -24, -24, -121] - [80, 80, -18, -18, -121] - [80.8, 80.8, -7.9, -7.9, -121] - type: REGION_MONSTERS_HUNT_SINGLE_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -102] - [248.6, 248.6, -48, -48, -102] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -102] - [293, 293, 24, 24, -102] #ARCTIC - [275, 275, -77, -77, -102] - [316, 316, -80, -80, -102] - [142, 142, -73.5, -73.5, -102] - [93, 93, -84.5, -84.5, -102] - [213, 213, -80, -80, -102] #SIBERIA - [85, 85, -67, -67, -102] - [134, 134, -70, -70, -102] - type: REGION_MONSTERS_HUNT_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -107] - [248.6, 248.6, -48, -48, -107] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -107] - [293, 293, 24, 24, -107] #ARCTIC - [275, 275, -77, -77, -107] - [316, 316, -80, -80, -107] - [142, 142, -73.5, -73.5, -107] - [93, 93, -84.5, -84.5, -107] - [213, 213, -80, -80, -107] #SIBERIA - [85, 85, -67, -67, -107] - [134, 134, -70, -70, -107] - type: REGION_MONSTERS_HUNT_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -112] - [248.6, 248.6, -48, -48, -112] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -112] - [293, 293, 24, 24, -112] #ARCTIC - [275, 275, -77, -77, -112] - [316, 316, -80, -80, -112] - [142, 142, -73.5, -73.5, -112] - [93, 93, -84.5, -84.5, -112] - [213, 213, -80, -80, -112] #SIBERIA - [85, 85, -67, -67, -112] - [134, 134, -70, -70, -112] - type: REGION_MONSTERS_HUNT_PACK_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -117] - [248.6, 248.6, -48, -48, -117] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -117] - [293, 293, 24, 24, -117] #ARCTIC - [275, 275, -77, -77, -117] - [316, 316, -80, -80, -117] - [142, 142, -73.5, -73.5, -117] - [93, 93, -84.5, -84.5, -117] - [213, 213, -80, -80, -117] #SIBERIA - [85, 85, -67, -67, -117] - [134, 134, -70, -70, -117] - type: REGION_MONSTERS_HUNT_LOTS_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -122] - [248.6, 248.6, -48, -48, -122] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -122] - [293, 293, 24, 24, -122] #ARCTIC - [275, 275, -77, -77, -122] - [316, 316, -80, -80, -122] - [142, 142, -73.5, -73.5, -122] - [93, 93, -84.5, -84.5, -122] - [213, 213, -80, -80, -122] #SIBERIA - [85, 85, -67, -67, -122] - [134, 134, -70, -70, -122] - type: REGION_MONSTERS_HUNT_SINGLE_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -103] - [6.13, 6.13, -30.6, -30.6, -103] - [13.71, 13.71, -26.76, -26.76, -103] - [27, 27, -21, -21, -103] - [40.24, 40.24, -25, -25, -103] #SOUTHERN AFRICA - [20, 20, 24, 24, -103] - [20.84, 20.84, 27.42, 27.42, -103] - [48.5, 48.5, -9.2, -9.2, -103] #NORTH AMERICA - [255, 255, -32, -32, -103] - [249, 249, -32.5, -32.5, -103] - [244, 244, -40, -40, -103] #SOUTH AMERICA - [292, 292, 41, 41, -103] #CENTRAL ASIA - [72, 72, -25, -25, -103] - [63, 63, -33, -33, -103] - [35, 35, -28.55, -28.55, -103] - [49.269, 49.269, -26.88, -26.88, -103] - type: REGION_MONSTERS_HUNT_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -108] - [6.13, 6.13, -30.6, -30.6, -108] - [13.71, 13.71, -26.76, -26.76, -108] - [27, 27, -21, -21, -108] - [40.24, 40.24, -25, -25, -108] #SOUTHERN AFRICA - [20, 20, 24, 24, -108] - [20.84, 20.84, 27.42, 27.42, -108] - [48.5, 48.5, -9.2, -9.2, -108] #NORTH AMERICA - [255, 255, -32, -32, -108] - [249, 249, -32.5, -32.5, -108] - [244, 244, -40, -40, -108] #SOUTH AMERICA - [292, 292, 41, 41, -108] #CENTRAL ASIA - [72, 72, -25, -25, -108] - [63, 63, -33, -33, -108] - [35, 35, -28.55, -28.55, -108] - [49.269, 49.269, -26.88, -26.88, -108] - type: REGION_MONSTERS_HUNT_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -113] - [6.13, 6.13, -30.6, -30.6, -113] - [13.71, 13.71, -26.76, -26.76, -113] - [27, 27, -21, -21, -113] - [40.24, 40.24, -25, -25, -113] #SOUTHERN AFRICA - [20, 20, 24, 24, -113] - [20.84, 20.84, 27.42, 27.42, -113] - [48.5, 48.5, -9.2, -9.2, -113] #NORTH AMERICA - [255, 255, -32, -32, -113] - [249, 249, -32.5, -32.5, -113] - [244, 244, -40, -40, -113] #SOUTH AMERICA - [292, 292, 41, 41, -113] #CENTRAL ASIA - [72, 72, -25, -25, -113] - [63, 63, -33, -33, -113] - [35, 35, -28.55, -28.55, -113] - [49.269, 49.269, -26.88, -26.88, -113] - type: REGION_MONSTERS_HUNT_PACK_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -118] - [6.13, 6.13, -30.6, -30.6, -118] - [13.71, 13.71, -26.76, -26.76, -118] - [27, 27, -21, -21, -118] - [40.24, 40.24, -25, -25, -118] #SOUTHERN AFRICA - [20, 20, 24, 24, -118] - [20.84, 20.84, 27.42, 27.42, -118] - [48.5, 48.5, -9.2, -9.2, -118] #NORTH AMERICA - [255, 255, -32, -32, -118] - [249, 249, -32.5, -32.5, -118] - [244, 244, -40, -40, -118] #SOUTH AMERICA - [292, 292, 41, 41, -118] #CENTRAL ASIA - [72, 72, -25, -25, -118] - [63, 63, -33, -33, -118] - [35, 35, -28.55, -28.55, -118] - [49.269, 49.269, -26.88, -26.88, -118] - type: REGION_MONSTERS_HUNT_LOTS_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -123] - [6.13, 6.13, -30.6, -30.6, -123] - [13.71, 13.71, -26.76, -26.76, -123] - [27, 27, -21, -21, -123] - [40.24, 40.24, -25, -25, -123] #SOUTHERN AFRICA - [20, 20, 24, 24, -123] - [20.84, 20.84, 27.42, 27.42, -123] - [48.5, 48.5, -9.2, -9.2, -123] #NORTH AMERICA - [255, 255, -32, -32, -123] - [249, 249, -32.5, -32.5, -123] - [244, 244, -40, -40, -123] #SOUTH AMERICA - [292, 292, 41, 41, -123] #CENTRAL ASIA - [72, 72, -25, -25, -123] - [63, 63, -33, -33, -123] - [35, 35, -28.55, -28.55, -123] - [49.269, 49.269, -26.88, -26.88, -123] # END OF MONSTER REGIONS # START OF MONSTER VS. CIVILIANS - type: REGION_MONSTER_VS_MOB_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -89] - [38.88, 38.88, 9.77, 9.77, -89] - [47.57, 47.57, 15.73, 15.73, -89] - [35.35, 35.35, 14.28, 14.28, -89] - [5.4, 5.4, -5.7, -5.7, -89] # Kurast w Nigerii - type: REGION_MONSTER_VS_MOB_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -90] - [6.13, 6.13, -30.6, -30.6, -90] - [13.71, 13.71, -26.76, -26.76, -90] - [27, 27, -21, -21, -90] - [40.24, 40.24, -25, -25, -90] #CENTRAL ASIA - [72, 72, -25, -25, -90] - [63, 63, -33, -33, -90] - [35, 35, -28.55, -28.55, -90] - [49.269, 49.269, -26.88, -26.88, -90] - type: REGION_MONSTER_VS_POLICE_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -91] - [112, 112, -23, -23, -91] - [127.8, 127.8, -36.1, -36.1, -91] - [130.54, 130.54, -32.77, -32.77, -91] - [140.9, 140.9, -39.36, -39.36, -91] - [111, 111, -30, -30, -91] - [126.4, 126.4, -38.4, -38.4, -91] - [134.8, 134.8, -34.7, -34.7, -91] - [140.4, 140.4, -40.4, -40.4, -91] #AUSTRALASIA - [148, 148, 22, 22, -91] - [147, 147, 30, 30, -91] - [138, 138, 17, 17, -91] #EUROPE - [34.5, 34.5, -45.5, -45.5, -91] - [53.5, 53.5, -55.5, -55.5, -91] - [23.5, 23.5, -51.5, -51.5, -91] - [24.3, 24.3, -45, -45, -91] - [13.5, 13.5, -42.5, -42.5, -91] - [5, 5, -50.1, -50.1, -91] - [358, 358, -40.7, -40.7, -91] - [350.5, 350.5, -53.86, -53.86, -91] - [0, 0, -41, -41, -91] - [5, 5, -43.7, -43.7, -91] - [358.1, 358.1, -52, -52, -91] - [351, 351, -53.8, -53.8, -91] - [4, 4, -50.5, -50.5, -91] - [11.5, 11.5, -45, -45, -91] - [21.3, 21.3, -38, -38, -91] - [24.9, 24.9, -53.1, -53.1, -91] #NORTH AFRICA - [356, 356, -23, -23, -91] - [353.337, 353.337, -34.26, -34.26, -91] - [9.71, 9.71, -34.35, -34.35, -91] #SOUTHERN AFRICA - [26, 26, 33, 33, -91] - [7.1, 7.1, -7, -7, -91] - [5.4, 5.4, -12.4, -12.4, -91] #NORTH AMERICA - [280, 280, -38.43, -38.43, -91] - [237, 237, -42.33, -42.33, -91] - [248, 248, -48.27, -48.27, -91] - [262, 262, -35.33, -35.33, -91] - [261.2, 261.2, -20, -20, -91] - [257.9, 257.9, -30.1, -30.1, -91] - [261, 261, -33.7, -33.7, -91] - [281.9, 281.9, -35.3, -35.3, -91] - [241.2, 241.2, -34.5, -34.5, -91] - [240.4, 240.4, -44, -44, -91] - [276.8, 276.8, -46.4, -46.4, -91] - [251, 251, -49.5, -49.5, -91] #SOUTH AMERICA - [308, 308, 18, 18, -91] - [318, 318, 18, 18, -91] - [319, 319, 10, 10, -91] - [288.6, 288.6, 30.2, 30.2, -91] - [304, 304, 32.4, 32.4, -91] - [286.7, 286.7, -5.2, -5.2, -91] - [292.4, 292.4, -10, -10, -91] - [284.2, 284.2, -8.5, -8.5, -91] - [281.8, 281.8, -20.5, -20.5, -91] #SIBERIA - [111, 111, -64, -64, -91] - [87, 87, -59, -59, -91] - [109, 109, -53, -53, -91] - [105, 105, -54, -54, -91] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -91] - [67, 67, -25, -25, -91] - [83.4, 83.4, -49, -49, -91] - [47.7, 47.7, -45.6, -45.6, -91] - [92.5, 92.5, -44.5, -44.5, -91] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -91] - [74.4, 74.4, -29.6, -29.6, -91] - [80.5, 80.5, -8.8, -8.8, -91] - type: REGION_MONSTER_VS_MILITARY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -94] - [112, 112, -23, -23, -94] - [127.8, 127.8, -36.1, -36.1, -94] - [130.54, 130.54, -32.77, -32.77, -94] - [140.9, 140.9, -39.36, -39.36, -94] - [111, 111, -30, -30, -94] - [126.4, 126.4, -38.4, -38.4, -94] - [134.8, 134.8, -34.7, -34.7, -94] - [140.4, 140.4, -40.4, -40.4, -94] #AUSTRALASIA - [148, 148, 22, 22, -94] - [147, 147, 30, 30, -94] - [138, 138, 17, 17, -94] #EUROPE - [34.5, 34.5, -45.5, -45.5, -94] - [53.5, 53.5, -55.5, -55.5, -94] - [23.5, 23.5, -51.5, -51.5, -94] - [24.3, 24.3, -45, -45, -94] - [13.5, 13.5, -42.5, -42.5, -94] - [5, 5, -50.1, -50.1, -94] - [358, 358, -40.7, -40.7, -94] - [350.5, 350.5, -53.86, -53.86, -94] - [0, 0, -41, -41, -94] - [5, 5, -43.7, -43.7, -94] - [358.1, 358.1, -52, -52, -94] - [351, 351, -53.8, -53.8, -94] - [4, 4, -50.5, -50.5, -94] - [11.5, 11.5, -45, -45, -94] - [21.3, 21.3, -38, -38, -94] - [24.9, 24.9, -53.1, -53.1, -94] #NORTH AFRICA - [356, 356, -23, -23, -94] - [353.337, 353.337, -34.26, -34.26, -94] - [9.71, 9.71, -34.35, -34.35, -94] #SOUTHERN AFRICA - [26, 26, 33, 33, -94] - [7.1, 7.1, -7, -7, -94] - [5.4, 5.4, -12.4, -12.4, -94] #NORTH AMERICA - [280, 280, -38.43, -38.43, -94] - [237, 237, -42.33, -42.33, -94] - [248, 248, -48.27, -48.27, -94] - [262, 262, -35.33, -35.33, -94] - [261.2, 261.2, -20, -20, -94] - [257.9, 257.9, -30.1, -30.1, -94] - [261, 261, -33.7, -33.7, -94] - [281.9, 281.9, -35.3, -35.3, -94] - [241.2, 241.2, -34.5, -34.5, -94] - [240.4, 240.4, -44, -44, -94] - [276.8, 276.8, -46.4, -46.4, -94] - [251, 251, -49.5, -49.5, -94] #SOUTH AMERICA - [308, 308, 18, 18, -94] - [318, 318, 18, 18, -94] - [319, 319, 10, 10, -94] - [288.6, 288.6, 30.2, 30.2, -94] - [304, 304, 32.4, 32.4, -94] - [286.7, 286.7, -5.2, -5.2, -94] - [292.4, 292.4, -10, -10, -94] - [284.2, 284.2, -8.5, -8.5, -94] - [281.8, 281.8, -20.5, -20.5, -94] #SIBERIA - [111, 111, -64, -64, -94] - [87, 87, -59, -59, -94] - [109, 109, -53, -53, -94] - [105, 105, -54, -54, -94] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -94] - [67, 67, -25, -25, -94] - [83.4, 83.4, -49, -49, -94] - [47.7, 47.7, -45.6, -45.6, -94] - [92.5, 92.5, -44.5, -44.5, -94] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -94] - [74.4, 74.4, -29.6, -29.6, -94] - [80.5, 80.5, -8.8, -8.8, -94] # END OF MONSTER VS. CIVILIANS # START OF REPTOID ASSASSINATION SQUAD - type: REGION_REPTOID_ASSASSINATION_SQUAD missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -2010, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -2010, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -2010, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -2010, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -2010, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -2010, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -2010, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -2010, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -2010, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -2010, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -2010, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -2010, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -2010, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -2010, STR_JAMAICA] - [272.56, 272.56, -56, -56, -2010, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -2010, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -2010, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -2010, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -2010, STR_MIAMI] - [236.948, 236.948, -47, -47, -2010, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -2010, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -2010, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -2010, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -2010, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -2010, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -2010, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -2010, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -2010, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -2010, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -2010, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -2010, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -2010, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -2010, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -2010, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -2010, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -2010, STR_SASKATOON] - [299, 299, -45.63, -45.63, -2010, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -2010, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -2010, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -2010, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -2010, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -2010, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -2010, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -2010, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -2010, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -2010, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -2010, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -2010, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -2010, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -2010, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -2010, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -2010, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -2010, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -2010, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -2010, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -2010, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -2010, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -2010, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -2010, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -2010, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -2010, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -2010, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -2010, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -2010, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -2010, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -2010, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -2010, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -2010, STR_CAYENNE] - [310.56, 310.56, 0, 0, -2010, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -2010, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -2010, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -2010, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -2010, STR_LONDON] - [357, 357, -56, -56, -2010, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -2010, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -2010, STR_BERLIN] - [36.25, 36.25, -50, -50, -2010, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -2010, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -2010, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -2010, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -2010, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -2010, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -2010, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -2010, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -2010, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -2010, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -2010, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -2010, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -2010, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -2010, STR_ZURICH] - [10, 10, -53.58, -53.58, -2010, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -2010, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -2010, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -2010, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -2010, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -2010, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -2010, STR_LYON] - [28.95, 28.95, -41, -41, -2010, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -2010, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -2010, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -2010, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -2010, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -2010, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -2010, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -2010, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -2010, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -2010, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -2010, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -2010, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -2010, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -2010, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -2010, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -2010, STR_ABERDEEN] - [353, 353, -62, -62, -2010, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -2010, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -2010, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -2010, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -2010, STR_MINSK] - [9.125, 9.125, -45, -45, -2010, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -2010, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -2010, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -2010, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -2010, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -2010, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -2010, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -2010, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -2010, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -2010, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -2010, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -2010, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -2010, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -2010, STR_LAGOS] - [31.25, 31.25, -30, -30, -2010, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -2010, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -2010, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -2010, STR_TRIPOLI] - [339, 339, -26, -26, -2010, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -2010, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -2010, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -2010, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -2010, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -2010, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -2010, STR_NAIROBI] - [18.5, 18.5, 34, 34, -2010, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -2010, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -2010, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -2010, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -2010, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -2010, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -2010, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -2010, STR_BAMAKO] - [31, 31, 29.875, 29.875, -2010, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -2010, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -2010, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -2010, STR_LUANDA] - [31, 31, 17.875, 17.875, -2010, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -2010, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -2010, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -2010, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -2010, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -2010, STR_BENGUI] - [15.5, 15.5, -12, -12, -2010, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -2010, STR_FREETOWN] - [45, 45, -2, -2, -2010, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -2010, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -2010, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -2010, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -2010, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -2010, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -2010, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -2010, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -2010, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -2010, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -2010, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -2010, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -2010, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -2010, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -2010, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -2010, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -2010, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -2010, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -2010, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -2010, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -2010, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -2010, STR_DUBAI] - [47, 47, -23.95, -23.95, -2010, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -2010, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -2010, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -2010, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -2010, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -2010, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -2010, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -2010, STR_MECCA] - [44.14, 44.14, -15, -15, -2010, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -2010, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -2010, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -2010, STR_BANGKOK] - [121, 121, -14.625, -14.625, -2010, STR_MANILA] - [127, 127, -37.5, -37.5, -2010, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -2010, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -2010, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -2010, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -2010, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -2010, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -2010, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -2010, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -2010, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -2010, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -2010, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -2010, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -2010, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -2010, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -2010, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -2010, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -2010, STR_SAPPORO] - [105.81, 105.81, -47, -47, -2010, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -2010, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -2010, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -2010, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -2010, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -2010, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -2010, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -2010, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -2010, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -2010, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -2010, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -2010, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -2010, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -2010, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -2010, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -2010, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -2010, STR_PERTH] - [131, 131, 12.27, 12.27, -2010, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -2010, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -2010, STR_TASMANIA] - [161.25, 161.25, 9, 9, -2010, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -2010, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -2010, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -2010, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -2010, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -2010, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -2010, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -2010, STR_TONGA] - [241, 241, 26.5, 26.5, -2010, STR_EASTER_ISLAND] - [269, 269, 1, 1, -2010, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -2010, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -2010, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -2010, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -2010, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -2010, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -2010, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -2010, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -2010, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -2010, STR_MAURITIUS] # END OF REPTOID ASSASSINATION SQUAD # START OF REPTIFORMER TOWER - type: REGION_REPTIFORMER_TOWER missionZones: - #ARCTIC - [275, 275, -77, -77, -2020] - [316, 316, -80, -80, -2020] - [142, 142, -73.5, -73.5, -2020] - [93, 93, -84.5, -84.5, -2020] - [213, 213, -80, -80, -2020] #SOUTH EAST ASIA - [106, 106, -33, -33, -2020] - [112, 112, -23, -23, -2020] - [127.8, 127.8, -36.1, -36.1, -2020] - [130.54, 130.54, -32.77, -32.77, -2020] - [140.9, 140.9, -39.36, -39.36, -2020] - [111, 111, -30, -30, -2020] - [126.4, 126.4, -38.4, -38.4, -2020] - [134.8, 134.8, -34.7, -34.7, -2020] - [140.4, 140.4, -40.4, -40.4, -2020] #AUSTRALASIA - [148, 148, 22, 22, -2020] - [147, 147, 30, 30, -2020] - [138, 138, 17, 17, -2020] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2020] - [53.5, 53.5, -55.5, -55.5, -2020] - [23.5, 23.5, -51.5, -51.5, -2020] - [24.3, 24.3, -45, -45, -2020] - [13.5, 13.5, -42.5, -42.5, -2020] - [5, 5, -50.1, -50.1, -2020] - [358, 358, -40.7, -40.7, -2020] - [350.5, 350.5, -53.86, -53.86, -2020] - [0, 0, -41, -41, -2020] - [5, 5, -43.7, -43.7, -2020] - [358.1, 358.1, -52, -52, -2020] - [351, 351, -53.8, -53.8, -2020] - [4, 4, -50.5, -50.5, -2020] - [11.5, 11.5, -45, -45, -2020] - [21.3, 21.3, -38, -38, -2020] - [24.9, 24.9, -53.1, -53.1, -2020] #NORTH AFRICA - [356, 356, -23, -23, -2020] - [6.13, 6.13, -30.6, -30.6, -2020] - [13.71, 13.71, -26.76, -26.76, -2020] - [27, 27, -21, -21, -2020] - [40.24, 40.24, -25, -25, -2020] - [356, 356, -23, -23, -2020] - [353.337, 353.337, -34.26, -34.26, -2020] - [9.71, 9.71, -34.35, -34.35, -2020] #SOUTHERN AFRICA - [26, 26, 33, 33, -2020] - [7.1, 7.1, -7, -7, -2020] - [5.4, 5.4, -12.4, -12.4, -2020] - [20, 20, 24, 24, -2020] - [20.84, 20.84, 27.42, 27.42, -2020] - [48.5, 48.5, -9.2, -9.2, -2020] - [14.9, 14.9, 3.1, 3.1, -2020] - [38.88, 38.88, 9.77, 9.77, -2020] - [47.57, 47.57, 15.73, 15.73, -2020] - [35.35, 35.35, 14.28, 14.28, -2020] - [5.4, 5.4, -5.7, -5.7, -2020] # Kurast w Nigerii #NORTH AMERICA - [280, 280, -38.43, -38.43, -2020] - [237, 237, -42.33, -42.33, -2020] - [248, 248, -48.27, -48.27, -2020] - [262, 262, -35.33, -35.33, -2020] - [261.2, 261.2, -20, -20, -2020] - [257.9, 257.9, -30.1, -30.1, -2020] - [261, 261, -33.7, -33.7, -2020] - [281.9, 281.9, -35.3, -35.3, -2020] - [241.2, 241.2, -34.5, -34.5, -2020] - [240.4, 240.4, -44, -44, -2020] - [276.8, 276.8, -46.4, -46.4, -2020] - [251, 251, -49.5, -49.5, -2020] - [255, 255, -32, -32, -2020] - [249, 249, -32.5, -32.5, -2020] - [244, 244, -40, -40, -2020] - [267.5, 267.5, -76, -76, -2020] - [268.5, 268.5, -29.63, -29.63, -2020] - [248.6, 248.6, -48, -48, -2020] #SOUTH AMERICA - [308, 308, 18, 18, -2020] - [318, 318, 18, 18, -2020] - [319, 319, 10, 10, -2020] - [288.6, 288.6, 30.2, 30.2, -2020] - [304, 304, 32.4, 32.4, -2020] - [286.7, 286.7, -5.2, -5.2, -2020] - [292.4, 292.4, -10, -10, -2020] - [284.2, 284.2, -8.5, -8.5, -2020] - [281.8, 281.8, -20.5, -20.5, -2020] - [292, 292, 41, 41, -2020] - [296, 296, 6.5, 6.5, -2020] - [298, 298, 21, 21, -2020] - [287.5, 287.5, 13, 13, -2020] - [293, 293, 24, 24, -2020] #SIBERIA - [111, 111, -64, -64, -2020] - [87, 87, -59, -59, -2020] - [109, 109, -53, -53, -2020] - [105, 105, -54, -54, -2020] - [85, 85, -67, -67, -2020] - [134, 134, -70, -70, -2020] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2020] - [67, 67, -25, -25, -2020] - [83.4, 83.4, -49, -49, -2020] - [47.7, 47.7, -45.6, -45.6, -2020] - [92.5, 92.5, -44.5, -44.5, -2020] - [72, 72, -25, -25, -2020] - [63, 63, -33, -33, -2020] - [35, 35, -28.55, -28.55, -2020] - [49.269, 49.269, -26.88, -26.88, -2020] - [77, 77, -24, -24, -2020] - [80, 80, -18, -18, -2020] - [80.8, 80.8, -7.9, -7.9, -2020] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2020] - [74.4, 74.4, -29.6, -29.6, -2020] - [80.5, 80.5, -8.8, -8.8, -2020] # END OF REPTIFORMER TOWER # START OF CROC RAID - type: REGION_CROC_RAID_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -2000] - [112, 112, -23, -23, -2000] - [127.8, 127.8, -36.1, -36.1, -2000] - [130.54, 130.54, -32.77, -32.77, -2000] - [140.9, 140.9, -39.36, -39.36, -2000] - [111, 111, -30, -30, -2000] - [126.4, 126.4, -38.4, -38.4, -2000] - [134.8, 134.8, -34.7, -34.7, -2000] - [140.4, 140.4, -40.4, -40.4, -2000] #AUSTRALASIA - [148, 148, 22, 22, -2000] - [147, 147, 30, 30, -2000] - [138, 138, 17, 17, -2000] #EUROPE - [34.5, 34.5, -45.5, -45.5, -2000] - [53.5, 53.5, -55.5, -55.5, -2000] - [23.5, 23.5, -51.5, -51.5, -2000] - [24.3, 24.3, -45, -45, -2000] - [13.5, 13.5, -42.5, -42.5, -2000] - [5, 5, -50.1, -50.1, -2000] - [358, 358, -40.7, -40.7, -2000] - [350.5, 350.5, -53.86, -53.86, -2000] - [0, 0, -41, -41, -2000] - [5, 5, -43.7, -43.7, -2000] - [358.1, 358.1, -52, -52, -2000] - [351, 351, -53.8, -53.8, -2000] - [4, 4, -50.5, -50.5, -2000] - [11.5, 11.5, -45, -45, -2000] - [21.3, 21.3, -38, -38, -2000] - [24.9, 24.9, -53.1, -53.1, -2000] #NORTH AFRICA - [356, 356, -23, -23, -2000] - [353.337, 353.337, -34.26, -34.26, -2000] - [9.71, 9.71, -34.35, -34.35, -2000] #SOUTHERN AFRICA - [26, 26, 33, 33, -2000] - [7.1, 7.1, -7, -7, -2000] - [5.4, 5.4, -12.4, -12.4, -2000] #NORTH AMERICA - [280, 280, -38.43, -38.43, -2000] - [237, 237, -42.33, -42.33, -2000] - [248, 248, -48.27, -48.27, -2000] - [262, 262, -35.33, -35.33, -2000] - [261.2, 261.2, -20, -20, -2000] - [257.9, 257.9, -30.1, -30.1, -2000] - [261, 261, -33.7, -33.7, -2000] - [281.9, 281.9, -35.3, -35.3, -2000] - [241.2, 241.2, -34.5, -34.5, -2000] - [240.4, 240.4, -44, -44, -2000] - [276.8, 276.8, -46.4, -46.4, -2000] - [251, 251, -49.5, -49.5, -2000] #SOUTH AMERICA - [308, 308, 18, 18, -2000] - [318, 318, 18, 18, -2000] - [319, 319, 10, 10, -2000] - [288.6, 288.6, 30.2, 30.2, -2000] - [304, 304, 32.4, 32.4, -2000] - [286.7, 286.7, -5.2, -5.2, -2000] - [292.4, 292.4, -10, -10, -2000] - [284.2, 284.2, -8.5, -8.5, -2000] - [281.8, 281.8, -20.5, -20.5, -2000] #SIBERIA - [111, 111, -64, -64, -2000] - [87, 87, -59, -59, -2000] - [109, 109, -53, -53, -2000] - [105, 105, -54, -54, -2000] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -2000] - [67, 67, -25, -25, -2000] - [83.4, 83.4, -49, -49, -2000] - [47.7, 47.7, -45.6, -45.6, -2000] - [92.5, 92.5, -44.5, -44.5, -2000] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -2000] - [74.4, 74.4, -29.6, -29.6, -2000] - [80.5, 80.5, -8.8, -8.8, -2000] - type: REGION_CROC_RAID_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -2001] - [38.88, 38.88, 9.77, 9.77, -2001] - [47.57, 47.57, 15.73, 15.73, -2001] - [35.35, 35.35, 14.28, 14.28, -2001] - [5.4, 5.4, -5.7, -5.7, -2001] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -2001] - [267.8, 267.8, -17.1, -17.1, -2001] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -2001] - [298, 298, 21, 21, -2001] #CENTRAL ASIA - [77, 77, -24, -24, -2001] - [80, 80, -18, -18, -2001] - [80.8, 80.8, -7.9, -7.9, -2001] # END OF CROC RAID # START OF DIMENSION X PARTY - type: REGION_DIMENSION_X_PARTY_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1700] - [112, 112, -23, -23, -1700] - [127.8, 127.8, -36.1, -36.1, -1700] - [130.54, 130.54, -32.77, -32.77, -1700] - [140.9, 140.9, -39.36, -39.36, -1700] - [111, 111, -30, -30, -1700] - [126.4, 126.4, -38.4, -38.4, -1700] - [134.8, 134.8, -34.7, -34.7, -1700] - [140.4, 140.4, -40.4, -40.4, -1700] #AUSTRALASIA - [148, 148, 22, 22, -1700] - [147, 147, 30, 30, -1700] - [138, 138, 17, 17, -1700] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1700] - [53.5, 53.5, -55.5, -55.5, -1700] - [23.5, 23.5, -51.5, -51.5, -1700] - [24.3, 24.3, -45, -45, -1700] - [13.5, 13.5, -42.5, -42.5, -1700] - [5, 5, -50.1, -50.1, -1700] - [358, 358, -40.7, -40.7, -1700] - [350.5, 350.5, -53.86, -53.86, -1700] - [0, 0, -41, -41, -1700] - [5, 5, -43.7, -43.7, -1700] - [358.1, 358.1, -52, -52, -1700] - [351, 351, -53.8, -53.8, -1700] - [4, 4, -50.5, -50.5, -1700] - [11.5, 11.5, -45, -45, -1700] - [21.3, 21.3, -38, -38, -1700] - [24.9, 24.9, -53.1, -53.1, -1700] #NORTH AFRICA - [356, 356, -23, -23, -1700] - [353.337, 353.337, -34.26, -34.26, -1700] - [9.71, 9.71, -34.35, -34.35, -1700] #SOUTHERN AFRICA - [26, 26, 33, 33, -1700] - [7.1, 7.1, -7, -7, -1700] - [5.4, 5.4, -12.4, -12.4, -1700] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1700] - [237, 237, -42.33, -42.33, -1700] - [248, 248, -48.27, -48.27, -1700] - [262, 262, -35.33, -35.33, -1700] - [261.2, 261.2, -20, -20, -1700] - [257.9, 257.9, -30.1, -30.1, -1700] - [261, 261, -33.7, -33.7, -1700] - [281.9, 281.9, -35.3, -35.3, -1700] - [241.2, 241.2, -34.5, -34.5, -1700] - [240.4, 240.4, -44, -44, -1700] - [276.8, 276.8, -46.4, -46.4, -1700] - [251, 251, -49.5, -49.5, -1700] #SOUTH AMERICA - [308, 308, 18, 18, -1700] - [318, 318, 18, 18, -1700] - [319, 319, 10, 10, -1700] - [288.6, 288.6, 30.2, 30.2, -1700] - [304, 304, 32.4, 32.4, -1700] - [286.7, 286.7, -5.2, -5.2, -1700] - [292.4, 292.4, -10, -10, -1700] - [284.2, 284.2, -8.5, -8.5, -1700] - [281.8, 281.8, -20.5, -20.5, -1700] #SIBERIA - [111, 111, -64, -64, -1700] - [87, 87, -59, -59, -1700] - [109, 109, -53, -53, -1700] - [105, 105, -54, -54, -1700] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1700] - [67, 67, -25, -25, -1700] - [83.4, 83.4, -49, -49, -1700] - [47.7, 47.7, -45.6, -45.6, -1700] - [92.5, 92.5, -44.5, -44.5, -1700] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1700] - [74.4, 74.4, -29.6, -29.6, -1700] - [80.5, 80.5, -8.8, -8.8, -1700] - type: REGION_DIMENSION_X_PARTY_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1701] - [38.88, 38.88, 9.77, 9.77, -1701] - [47.57, 47.57, 15.73, 15.73, -1701] - [35.35, 35.35, 14.28, 14.28, -1701] - [5.4, 5.4, -5.7, -5.7, -1701] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1701] - [267.8, 267.8, -17.1, -17.1, -1701] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1701] - [298, 298, 21, 21, -1701] #CENTRAL ASIA - [77, 77, -24, -24, -1701] - [80, 80, -18, -18, -1701] - [80.8, 80.8, -7.9, -7.9, -1701] - type: REGION_DIMENSION_X_PARTY_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1702] - [248.6, 248.6, -48, -48, -1702] #ARCTIC - [275, 275, -77, -77, -1702] - [316, 316, -80, -80, -1702] - [142, 142, -73.5, -73.5, -1702] - [93, 93, -84.5, -84.5, -1702] - [213, 213, -80, -80, -1702] #SIBERIA - [85, 85, -67, -67, -1702] - [134, 134, -70, -70, -1702] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1702] - [293, 293, 24, 24, -1702] - type: REGION_DIMENSION_X_PARTY_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1703] - [6.13, 6.13, -30.6, -30.6, -1703] - [13.71, 13.71, -26.76, -26.76, -1703] - [27, 27, -21, -21, -1703] - [40.24, 40.24, -25, -25, -1703] #SOUTHERN AFRICA - [20, 20, 24, 24, -1703] - [20.84, 20.84, 27.42, 27.42, -1703] - [48.5, 48.5, -9.2, -9.2, -1703] #NORTH AMERICA - [255, 255, -32, -32, -1703] - [249, 249, -32.5, -32.5, -1703] - [244, 244, -40, -40, -1703] #SOUTH AMERICA - [292, 292, 41, 41, -1703] #CENTRAL ASIA - [72, 72, -25, -25, -1703] - [63, 63, -33, -33, -1703] - [35, 35, -28.55, -28.55, -1703] - [49.269, 49.269, -26.88, -26.88, -1703] # END OF DIMENSION X PARTY # START OF DIMENSION X INCURSIONS - type: REGION_DIMENSION_X_INCURSION_FEW_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1600] - [112, 112, -23, -23, -1600] - [127.8, 127.8, -36.1, -36.1, -1600] - [130.54, 130.54, -32.77, -32.77, -1600] - [140.9, 140.9, -39.36, -39.36, -1600] - [111, 111, -30, -30, -1600] - [126.4, 126.4, -38.4, -38.4, -1600] - [134.8, 134.8, -34.7, -34.7, -1600] - [140.4, 140.4, -40.4, -40.4, -1600] #AUSTRALASIA - [148, 148, 22, 22, -1600] - [147, 147, 30, 30, -1600] - [138, 138, 17, 17, -1600] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1600] - [53.5, 53.5, -55.5, -55.5, -1600] - [23.5, 23.5, -51.5, -51.5, -1600] - [24.3, 24.3, -45, -45, -1600] - [13.5, 13.5, -42.5, -42.5, -1600] - [5, 5, -50.1, -50.1, -1600] - [358, 358, -40.7, -40.7, -1600] - [350.5, 350.5, -53.86, -53.86, -1600] - [0, 0, -41, -41, -1600] - [5, 5, -43.7, -43.7, -1600] - [358.1, 358.1, -52, -52, -1600] - [351, 351, -53.8, -53.8, -1600] - [4, 4, -50.5, -50.5, -1600] - [11.5, 11.5, -45, -45, -1600] - [21.3, 21.3, -38, -38, -1600] - [24.9, 24.9, -53.1, -53.1, -1600] #NORTH AFRICA - [356, 356, -23, -23, -1600] - [353.337, 353.337, -34.26, -34.26, -1600] - [9.71, 9.71, -34.35, -34.35, -1600] #SOUTHERN AFRICA - [26, 26, 33, 33, -1600] - [7.1, 7.1, -7, -7, -1600] - [5.4, 5.4, -12.4, -12.4, -1600] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1600] - [237, 237, -42.33, -42.33, -1600] - [248, 248, -48.27, -48.27, -1600] - [262, 262, -35.33, -35.33, -1600] - [261.2, 261.2, -20, -20, -1600] - [257.9, 257.9, -30.1, -30.1, -1600] - [261, 261, -33.7, -33.7, -1600] - [281.9, 281.9, -35.3, -35.3, -1600] - [241.2, 241.2, -34.5, -34.5, -1600] - [240.4, 240.4, -44, -44, -1600] - [276.8, 276.8, -46.4, -46.4, -1600] - [251, 251, -49.5, -49.5, -1600] #SOUTH AMERICA - [308, 308, 18, 18, -1600] - [318, 318, 18, 18, -1600] - [319, 319, 10, 10, -1600] - [288.6, 288.6, 30.2, 30.2, -1600] - [304, 304, 32.4, 32.4, -1600] - [286.7, 286.7, -5.2, -5.2, -1600] - [292.4, 292.4, -10, -10, -1600] - [284.2, 284.2, -8.5, -8.5, -1600] - [281.8, 281.8, -20.5, -20.5, -1600] #SIBERIA - [111, 111, -64, -64, -1600] - [87, 87, -59, -59, -1600] - [109, 109, -53, -53, -1600] - [105, 105, -54, -54, -1600] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1600] - [67, 67, -25, -25, -1600] - [83.4, 83.4, -49, -49, -1600] - [47.7, 47.7, -45.6, -45.6, -1600] - [92.5, 92.5, -44.5, -44.5, -1600] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1600] - [74.4, 74.4, -29.6, -29.6, -1600] - [80.5, 80.5, -8.8, -8.8, -1600] - type: REGION_DIMENSION_X_INCURSION_FEW_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1601] - [38.88, 38.88, 9.77, 9.77, -1601] - [47.57, 47.57, 15.73, 15.73, -1601] - [35.35, 35.35, 14.28, 14.28, -1601] - [5.4, 5.4, -5.7, -5.7, -1601] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1601] - [267.8, 267.8, -17.1, -17.1, -1601] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1601] - [298, 298, 21, 21, -1601] #CENTRAL ASIA - [77, 77, -24, -24, -1601] - [80, 80, -18, -18, -1601] - [80.8, 80.8, -7.9, -7.9, -1601] - type: REGION_DIMENSION_X_INCURSION_FEW_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1602] - [248.6, 248.6, -48, -48, -1602] #ARCTIC - [275, 275, -77, -77, -1602] - [316, 316, -80, -80, -1602] - [142, 142, -73.5, -73.5, -1602] - [93, 93, -84.5, -84.5, -1602] - [213, 213, -80, -80, -1602] #SIBERIA - [85, 85, -67, -67, -1602] - [134, 134, -70, -70, -1602] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1602] - [293, 293, 24, 24, -1602] - type: REGION_DIMENSION_X_INCURSION_FEW_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1603] - [6.13, 6.13, -30.6, -30.6, -1603] - [13.71, 13.71, -26.76, -26.76, -1603] - [27, 27, -21, -21, -1603] - [40.24, 40.24, -25, -25, -1603] #SOUTHERN AFRICA - [20, 20, 24, 24, -1603] - [20.84, 20.84, 27.42, 27.42, -1603] - [48.5, 48.5, -9.2, -9.2, -1603] #NORTH AMERICA - [255, 255, -32, -32, -1603] - [249, 249, -32.5, -32.5, -1603] - [244, 244, -40, -40, -1603] #SOUTH AMERICA - [292, 292, 41, 41, -1603] #CENTRAL ASIA - [72, 72, -25, -25, -1603] - [63, 63, -33, -33, -1603] - [35, 35, -28.55, -28.55, -1603] - [49.269, 49.269, -26.88, -26.88, -1603] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -1610] - [112, 112, -23, -23, -1610] - [127.8, 127.8, -36.1, -36.1, -1610] - [130.54, 130.54, -32.77, -32.77, -1610] - [140.9, 140.9, -39.36, -39.36, -1610] - [111, 111, -30, -30, -1610] - [126.4, 126.4, -38.4, -38.4, -1610] - [134.8, 134.8, -34.7, -34.7, -1610] - [140.4, 140.4, -40.4, -40.4, -1610] #AUSTRALASIA - [148, 148, 22, 22, -1610] - [147, 147, 30, 30, -1610] - [138, 138, 17, 17, -1610] #EUROPE - [34.5, 34.5, -45.5, -45.5, -1610] - [53.5, 53.5, -55.5, -55.5, -1610] - [23.5, 23.5, -51.5, -51.5, -1610] - [24.3, 24.3, -45, -45, -1610] - [13.5, 13.5, -42.5, -42.5, -1610] - [5, 5, -50.1, -50.1, -1610] - [358, 358, -40.7, -40.7, -1610] - [350.5, 350.5, -53.86, -53.86, -1610] - [0, 0, -41, -41, -1610] - [5, 5, -43.7, -43.7, -1610] - [358.1, 358.1, -52, -52, -1610] - [351, 351, -53.8, -53.8, -1610] - [4, 4, -50.5, -50.5, -1610] - [11.5, 11.5, -45, -45, -1610] - [21.3, 21.3, -38, -38, -1610] - [24.9, 24.9, -53.1, -53.1, -1610] #NORTH AFRICA - [356, 356, -23, -23, -1610] - [353.337, 353.337, -34.26, -34.26, -1610] - [9.71, 9.71, -34.35, -34.35, -1610] #SOUTHERN AFRICA - [26, 26, 33, 33, -1610] - [7.1, 7.1, -7, -7, -1610] - [5.4, 5.4, -12.4, -12.4, -1610] #NORTH AMERICA - [280, 280, -38.43, -38.43, -1610] - [237, 237, -42.33, -42.33, -1610] - [248, 248, -48.27, -48.27, -1610] - [262, 262, -35.33, -35.33, -1610] - [261.2, 261.2, -20, -20, -1610] - [257.9, 257.9, -30.1, -30.1, -1610] - [261, 261, -33.7, -33.7, -1610] - [281.9, 281.9, -35.3, -35.3, -1610] - [241.2, 241.2, -34.5, -34.5, -1610] - [240.4, 240.4, -44, -44, -1610] - [276.8, 276.8, -46.4, -46.4, -1610] - [251, 251, -49.5, -49.5, -1610] #SOUTH AMERICA - [308, 308, 18, 18, -1610] - [318, 318, 18, 18, -1610] - [319, 319, 10, 10, -1610] - [288.6, 288.6, 30.2, 30.2, -1610] - [304, 304, 32.4, 32.4, -1610] - [286.7, 286.7, -5.2, -5.2, -1610] - [292.4, 292.4, -10, -10, -1610] - [284.2, 284.2, -8.5, -8.5, -1610] - [281.8, 281.8, -20.5, -20.5, -1610] #SIBERIA - [111, 111, -64, -64, -1610] - [87, 87, -59, -59, -1610] - [109, 109, -53, -53, -1610] - [105, 105, -54, -54, -1610] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -1610] - [67, 67, -25, -25, -1610] - [83.4, 83.4, -49, -49, -1610] - [47.7, 47.7, -45.6, -45.6, -1610] - [92.5, 92.5, -44.5, -44.5, -1610] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -1610] - [74.4, 74.4, -29.6, -29.6, -1610] - [80.5, 80.5, -8.8, -8.8, -1610] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_JUNGLE missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -1611] - [38.88, 38.88, 9.77, 9.77, -1611] - [47.57, 47.57, 15.73, 15.73, -1611] - [35.35, 35.35, 14.28, 14.28, -1611] - [5.4, 5.4, -5.7, -5.7, -1611] # Kurast w Nigerii #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -1611] - [267.8, 267.8, -17.1, -17.1, -1611] # Gwatemala #SOUTH AMERICA - [296, 296, 6.5, 6.5, -1611] - [298, 298, 21, 21, -1611] #CENTRAL ASIA - [77, 77, -24, -24, -1611] - [80, 80, -18, -18, -1611] - [80.8, 80.8, -7.9, -7.9, -1611] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_COLD missionZones: - #NORTH AMERICA - [267.5, 267.5, -76, -76, -1612] - [248.6, 248.6, -48, -48, -1612] #ARCTIC - [275, 275, -77, -77, -1612] - [316, 316, -80, -80, -1612] - [142, 142, -73.5, -73.5, -1612] - [93, 93, -84.5, -84.5, -1612] - [213, 213, -80, -80, -1612] #SIBERIA - [85, 85, -67, -67, -1612] - [134, 134, -70, -70, -1612] #SOUTH AMERICA - [287.5, 287.5, 13, 13, -1612] - [293, 293, 24, 24, -1612] - type: REGION_DIMENSION_X_INCURSION_SEVERAL_DESERT missionZones: - #NORTH AFRICA - [356, 356, -23, -23, -1613] - [6.13, 6.13, -30.6, -30.6, -1613] - [13.71, 13.71, -26.76, -26.76, -1613] - [27, 27, -21, -21, -1613] - [40.24, 40.24, -25, -25, -1613] #SOUTHERN AFRICA - [20, 20, 24, 24, -1613] - [20.84, 20.84, 27.42, 27.42, -1613] - [48.5, 48.5, -9.2, -9.2, -1613] #NORTH AMERICA - [255, 255, -32, -32, -1613] - [249, 249, -32.5, -32.5, -1613] - [244, 244, -40, -40, -1613] #SOUTH AMERICA - [292, 292, 41, 41, -1613] #CENTRAL ASIA - [72, 72, -25, -25, -1613] - [63, 63, -33, -33, -1613] - [35, 35, -28.55, -28.55, -1613] - [49.269, 49.269, -26.88, -26.88, -1613] # END OF DIMENSION X INCURSIONS # START OF CULT REGIONS - type: BLACK_LOTUS_APPREHENSION_REGION missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -190, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -190, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -190, STR_BANGKOK] - [121, 121, -14.625, -14.625, -190, STR_MANILA] - [127, 127, -37.5, -37.5, -190, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -190, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -190, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -190, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -190, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -190, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -190, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -190, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -190, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -190, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -190, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -190, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -190, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -190, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -190, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -190, STR_SAPPORO] - [89.93, 89.93, -29, -29, -190, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -190, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -190, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -190, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -190, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -190, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -190, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -190, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -190, STR_PERTH] - [131, 131, 12.27, 12.27, -190, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -190, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -190, STR_TASMANIA] - [161.25, 161.25, 9, 9, -190, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -190, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -190, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -190, STR_NOUMEA] - type: DAGON_APPREHENSION_REGION missionZones: - #EUROPE - [-1.55, -1.55, -47.2, -47.2, -191, STR_NANTES] - [-2.27, -2.27, -53.5, -53.5, -191, STR_MANCHESTER] - [13.36, 13.36, -38.11, -38.11, -191, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -191, STR_MALAGA] - [8.52, 8.52, -47.38, -47.38, -191, STR_ZURICH] - [4.9, 4.9, -52.36, -52.36, -191, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -191, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -191, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -191, STR_STOCKHOLM] - [4.82, 4.82, -45.76, -45.76, -191, STR_LYON] - [12.24, 12.24, -45.49, -45.49, -191, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -191, STR_MALTA] - [13.375, 13.375, -52.5, -52.5, -191, STR_BERLIN] - [357, 357, -56, -56, -191, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -191, STR_LONDON] - [2.375, 2.375, -48.75, -48.75, -191, STR_PARIS] - [12.5, 12.5, -41.875, -41.875, -191, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -191, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -191, STR_VIENNA] - [350.776, 350.776, -38.67, -38.67, -191, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -191, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -191, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -191, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -191, STR_ABERDEEN] - [353, 353, -62, -62, -191, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -191, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -191, STR_DUBLIN] - [9.125, 9.125, -45, -45, -191, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -191, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -191, STR_ATHENS] - [2.02, 2.02, -41.5, -41.5, -191, STR_BARCELONA] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -191, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -191, STR_NAIROBI] - [18.5, 18.5, 34, 34, -191, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -191, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -191, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -191, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -191, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -191, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -191, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -191, STR_BAMAKO] - [31, 31, 29.875, 29.875, -191, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -191, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -191, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -191, STR_LUANDA] - [31, 31, 17.875, 17.875, -191, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -191, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -191, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -191, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -191, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -191, STR_BENGUI] - [15.5, 15.5, -12, -12, -191, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -191, STR_FREETOWN] - [45, 45, -2, -2, -191, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -191, STR_KAMPALA] #CENTRAL ASIA - [35.22, 35.22, -31.76, -31.76, -191, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -191, STR_TEL_AVIV] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -191, STR_AZORES] #SOUTH ATLANTIC - [345, 345, 8, 8, -191, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -191, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -191, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -191, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -191, STR_MAURITIUS] - type: EXALT_APPREHENSION_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -192, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -192, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -192, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -192, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -192, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -192, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -192, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -192, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -192, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -192, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -192, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -192, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -192, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -192, STR_JAMAICA] - [272.56, 272.56, -56, -56, -192, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -192, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -192, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -192, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -192, STR_MIAMI] - [236.948, 236.948, -47, -47, -192, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -192, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -192, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -192, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -192, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -192, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -192, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -192, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -192, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -192, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -192, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -192, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -192, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -192, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -192, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -192, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -192, STR_SASKATOON] - [299, 299, -45.63, -45.63, -192, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -192, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -192, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -192, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -192, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -192, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -192, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -192, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -192, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -192, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -192, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -192, STR_TIJUANA] #ARCTIC - [200.45, 200.45, -70.65, -70.65, -192, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -192, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -192, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -192, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -192, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -192, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -192, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -192, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -192, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -192, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -192, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -192, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -192, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -192, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -192, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -192, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -192, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -192, STR_CAYENNE] - [310.56, 310.56, 0, 0, -192, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -192, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -192, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -192, STR_BELOHORIZONTE] # EUROPE - [357, 357, -56, -56, -192, STR_EDINBURGH] - [359.875, 359.875, -51.5, -51.5, -192, STR_LONDON] - [13.375, 13.375, -52.5, -52.5, -192, STR_BERLIN] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -192, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -192, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -192, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -192, STR_TONGA] - [241, 241, 26.5, 26.5, -192, STR_EASTER_ISLAND] - [269, 269, 1, 1, -192, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -192, STR_ANADYR] #NORTH ATLANTIC - [308.8, 308.8, -64.07, -64.07, -192, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -192, STR_STJOHN] - type: ZSRR_APPREHENSION_REGION missionZones: - #ARCTIC - [23.75, 23.75, -70.625, -70.625, -193, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -193, STR_TIKSI] #EUROPE - [36.25, 36.25, -50, -50, -193, STR_KHARKIV] - [30.69, 30.69, -46.49, -46.49, -193, STR_ODESSA] - [24.94, 24.94, -60.17, -60.17, -193, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -193, STR_ZAGREB] - [19.93, 19.93, -50.07, -50.07, -193, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -193, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -193, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -193, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -193, STR_BELGRAD] - [10, 10, -53.58, -53.58, -193, STR_HAMBURG] - [8.68, 8.68, -50.13, -50.13, -193, STR_FRANKFURT] - [28.95, 28.95, -41, -41, -193, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -193, STR_RIGA] - [21.1, 21.1, -52.14, -52.14, -193, STR_WARSAW] - [13.375, 13.375, -52.5, -52.5, -193, STR_BERLIN] - [2.375, 2.375, -48.75, -48.75, -193, STR_PARIS] - [37.625, 37.625, -55.75, -55.75, -193, STR_MOSCOW] - [14.25, 14.25, -50.5, -50.5, -193, STR_PRAGUE] - [25, 25, -35.36, -35.36, -193, STR_CRETE] - [49.875, 49.875, -40.38, -40.38, -193, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -193, STR_MINSK] - [33.67, 33.67, -44.72, -44.72, -193, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -193, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -193, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -193, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -193, STR_STALINGRAD] - [24.70, 24.70, -42.91, -42.91, -193, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -193, STR_SARATOV] - [49.133, 49.133, -55.8, -55.8, -193, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -193, STR_MURMANSK] - [11.414, 11.414, -48.661, -48.661, -193, STR_MUNICH] - [23.58, 23.58, -38.09, -38.09, -193, STR_ATHENS] - [19.125, 19.125, -47.5, -47.5, -193, STR_BUDAPEST] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -193, STR_LAGOS] - [31.25, 31.25, -30, -30, -193, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -193, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -193, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -193, STR_TRIPOLI] - [339, 339, -26, -26, -193, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -193, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -193, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -193, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -193, STR_TUNIS] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -193, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -193, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -193, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -193, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -193, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -193, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -193, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -193, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -193, STR_AHMADABAD] - [32.75, 32.75, -39.875, -39.875, -193, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -193, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -193, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -193, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -193, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -193, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -193, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -193, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -193, STR_DUBAI] - [47, 47, -23.95, -23.95, -193, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -193, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -193, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -193, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -193, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -193, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -193, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -193, STR_MECCA] - [44.14, 44.14, -15, -15, -193, STR_SANAA] #SOUTH EAST ASIA - [134.59, 134.59, -48.28, -48.28, -193, STR_KHABAROVSK] - [105.81, 105.81, -47, -47, -193, STR_ULANBATOR] - [133.01, 133.01, -42.86, -42.86, -193, STR_VLADIVOSTOK] #SIBERIA - [82.75, 82.75, -55, -55, -193, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -193, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -193, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -193, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -193, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -193, STR_IRKUTSK] - type: REGION_BLACK_LOTUS missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -10] - [112, 112, -23, -23, -10] - [127.8, 127.8, -36.1, -36.1, -10] - [130.54, 130.54, -32.77, -32.77, -10] - [140.9, 140.9, -39.36, -39.36, -10] #AUSTRALASIA - [148, 148, 22, 22, -10] - [147, 147, 30, 30, -10] - [138, 138, 17, 17, -10] - type: REGION_BLACK_LOTUS_HIDEOUT missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -210] - [112, 112, -23, -23, -210] - [127.8, 127.8, -36.1, -36.1, -210] - [130.54, 130.54, -32.77, -32.77, -210] - [140.9, 140.9, -39.36, -39.36, -210] - [111, 111, -30, -30, -210] - [126.4, 126.4, -38.4, -38.4, -210] - [134.8, 134.8, -34.7, -34.7, -210] - [140.4, 140.4, -40.4, -40.4, -210] #AUSTRALASIA - [148, 148, 22, 22, -210] - [147, 147, 30, 30, -210] - [138, 138, 17, 17, -210] - type: REGION_BLACK_LOTUS_BASE missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -310] - [112, 112, -23, -23, -310] - [127.8, 127.8, -36.1, -36.1, -310] - [130.54, 130.54, -32.77, -32.77, -310] - [140.9, 140.9, -39.36, -39.36, -310] - [111, 111, -30, -30, -310] - [126.4, 126.4, -38.4, -38.4, -310] - [134.8, 134.8, -34.7, -34.7, -310] - [140.4, 140.4, -40.4, -40.4, -310] #AUSTRALASIA - [148, 148, 22, 22, -310] - [147, 147, 30, 30, -310] - [138, 138, 17, 17, -310] - type: REGION_DAGON missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -20] - [53.5, 53.5, -55.5, -55.5, -20] - [23.5, 23.5, -51.5, -51.5, -20] - [24.3, 24.3, -45, -45, -20] - [13.5, 13.5, -42.5, -42.5, -20] - [5, 5, -50.1, -50.1, -20] - [358, 358, -40.7, -40.7, -20] - [350.5, 350.5, -53.86, -53.86, -20] - [0, 0, -41, -41, -20] - [5, 5, -43.7, -43.7, -20] - [358.1, 358.1, -52, -52, -20] - [351, 351, -53.8, -53.8, -20] - [4, 4, -50.5, -50.5, -20] - [11.5, 11.5, -45, -45, -20] - [21.3, 21.3, -38, -38, -20] - [24.9, 24.9, -53.1, -53.1, -20] #NORTH AFRICA - [356, 356, -23, -23, -20] - [353.337, 353.337, -34.26, -34.26, -20] - [9.71, 9.71, -34.35, -34.35, -20] - [356, 356, -23, -23, -23] - [6.13, 6.13, -30.6, -30.6, -23] - [13.71, 13.71, -26.76, -26.76, -23] - [27, 27, -21, -21, -23] - [40.24, 40.24, -25, -25, -23] #SOUTHERN AFRICA - [26, 26, 33, 33, -20] - [7.1, 7.1, -7, -7, -20] - [5.4, 5.4, -12.4, -12.4, -20] - [14.9, 14.9, 3.1, 3.1, -21] - [38.88, 38.88, 9.77, 9.77, -21] - [47.57, 47.57, 15.73, 15.73, -21] - [35.35, 35.35, 14.28, 14.28, -21] - [20, 20, 24, 24, -23] - [20.84, 20.84, 27.42, 27.42, -23] - [48.5, 48.5, -9.2, -9.2, -23] - type: REGION_DAGON_HIDEOUT missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -220] - [53.5, 53.5, -55.5, -55.5, -220] - [23.5, 23.5, -51.5, -51.5, -220] - [24.3, 24.3, -45, -45, -220] - [13.5, 13.5, -42.5, -42.5, -220] - [5, 5, -50.1, -50.1, -220] - [358, 358, -40.7, -40.7, -220] - [350.5, 350.5, -53.86, -53.86, -220] - [0, 0, -41, -41, -220] - [5, 5, -43.7, -43.7, -220] - [358.1, 358.1, -52, -52, -220] - [351, 351, -53.8, -53.8, -220] - [4, 4, -50.5, -50.5, -220] - [11.5, 11.5, -45, -45, -220] - [21.3, 21.3, -38, -38, -220] - [24.9, 24.9, -53.1, -53.1, -220] #NORTH AFRICA - [356, 356, -23, -23, -220] - [353.337, 353.337, -34.26, -34.26, -220] - [9.71, 9.71, -34.35, -34.35, -220] - [356, 356, -23, -23, -223] - [6.13, 6.13, -30.6, -30.6, -223] - [13.71, 13.71, -26.76, -26.76, -223] - [27, 27, -21, -21, -223] - [40.24, 40.24, -25, -25, -223] - [356, 356, -23, -23, -223] #SOUTHERN AFRICA - [26, 26, 33, 33, -220] - [7.1, 7.1, -7, -7, -220] - [5.4, 5.4, -12.4, -12.4, -220] - [14.9, 14.9, 3.1, 3.1, -221] - [38.88, 38.88, 9.77, 9.77, -221] - [47.57, 47.57, 15.73, 15.73, -221] - [35.35, 35.35, 14.28, 14.28, -221] - [20, 20, 24, 24, -223] - [20.84, 20.84, 27.42, 27.42, -223] - [48.5, 48.5, -9.2, -9.2, -223] - type: REGION_DAGON_BASE missionZones: - #EUROPE - [34.5, 34.5, -45.5, -45.5, -320] - [53.5, 53.5, -55.5, -55.5, -320] - [23.5, 23.5, -51.5, -51.5, -320] - [24.3, 24.3, -45, -45, -320] - [13.5, 13.5, -42.5, -42.5, -320] - [5, 5, -50.1, -50.1, -320] - [358, 358, -40.7, -40.7, -320] - [350.5, 350.5, -53.86, -53.86, -320] - [0, 0, -41, -41, -320] - [5, 5, -43.7, -43.7, -320] - [358.1, 358.1, -52, -52, -320] - [351, 351, -53.8, -53.8, -320] - [4, 4, -50.5, -50.5, -320] - [11.5, 11.5, -45, -45, -320] - [21.3, 21.3, -38, -38, -320] - [24.9, 24.9, -53.1, -53.1, -320] #NORTH AFRICA - [356, 356, -23, -23, -320] - [353.337, 353.337, -34.26, -34.26, -320] - [9.71, 9.71, -34.35, -34.35, -320] - [356, 356, -23, -23, -323] - [6.13, 6.13, -30.6, -30.6, -323] - [13.71, 13.71, -26.76, -26.76, -323] - [27, 27, -21, -21, -323] - [40.24, 40.24, -25, -25, -323] #SOUTHERN AFRICA - [26, 26, 33, 33, -320] - [7.1, 7.1, -7, -7, -320] - [5.4, 5.4, -12.4, -12.4, -320] - [14.9, 14.9, 3.1, 3.1, -321] - [38.88, 38.88, 9.77, 9.77, -321] - [47.57, 47.57, 15.73, 15.73, -321] - [35.35, 35.35, 14.28, 14.28, -321] - [20, 20, 24, 24, -323] - [20.84, 20.84, 27.42, 27.42, -323] - [48.5, 48.5, -9.2, -9.2, -323] - type: REGION_EXALT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -40] - [237, 237, -42.33, -42.33, -40] - [248, 248, -48.27, -48.27, -40] - [262, 262, -35.33, -35.33, -40] - [261.2, 261.2, -20, -20, -40] - [257.9, 257.9, -30.1, -30.1, -40] - [261, 261, -33.7, -33.7, -40] - [281.9, 281.9, -35.3, -35.3, -40] - [241.2, 241.2, -34.5, -34.5, -40] - [240.4, 240.4, -44, -44, -40] - [276.8, 276.8, -46.4, -46.4, -40] - [251, 251, -49.5, -49.5, -40] - [268.5, 268.5, -29.63, -29.63, -41] - [267.5, 267.5, -76, -76, -42] - [248.6, 248.6, -48, -48, -42] - [255, 255, -32, -32, -43] - [249, 249, -32.5, -32.5, -43] - [244, 244, -40, -40, -43] #SOUTH AMERICA - [308, 308, 18, 18, -40] - [318, 318, 18, 18, -40] - [319, 319, 10, 10, -40] - [288.6, 288.6, 30.2, 30.2, -40] - [304, 304, 32.4, 32.4, -40] - [286.7, 286.7, -5.2, -5.2, -40] - [292.4, 292.4, -10, -10, -40] - [284.2, 284.2, -8.5, -8.5, -40] - [281.8, 281.8, -20.5, -20.5, -40] - [296, 296, 6.5, 6.5, -41] - [298, 298, 21, 21, -41] - [292, 292, 41, 41, -43] - [287.5, 287.5, 13, 13, -42] - [293, 293, 24, 24, -42] - type: REGION_EXALT_HIDEOUT missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -240] - [237, 237, -42.33, -42.33, -240] - [248, 248, -48.27, -48.27, -240] - [262, 262, -35.33, -35.33, -240] - [261.2, 261.2, -20, -20, -240] - [257.9, 257.9, -30.1, -30.1, -240] - [261, 261, -33.7, -33.7, -240] - [281.9, 281.9, -35.3, -35.3, -240] - [241.2, 241.2, -34.5, -34.5, -240] - [240.4, 240.4, -44, -44, -240] - [276.8, 276.8, -46.4, -46.4, -240] - [251, 251, -49.5, -49.5, -240] - [268.5, 268.5, -29.63, -29.63, -241] - [267.5, 267.5, -76, -76, -242] - [248.6, 248.6, -48, -48, -242] - [255, 255, -32, -32, -243] - [249, 249, -32.5, -32.5, -243] - [244, 244, -40, -40, -243] #SOUTH AMERICA - [308, 308, 18, 18, -240] - [318, 318, 18, 18, -240] - [319, 319, 10, 10, -240] - [288.6, 288.6, 30.2, 30.2, -240] - [304, 304, 32.4, 32.4, -240] - [286.7, 286.7, -5.2, -5.2, -240] - [292.4, 292.4, -10, -10, -240] - [284.2, 284.2, -8.5, -8.5, -240] - [281.8, 281.8, -20.5, -20.5, -240] - [296, 296, 6.5, 6.5, -241] - [298, 298, 21, 21, -241] - [292, 292, 41, 41, -243] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_BASE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -340] - [237, 237, -42.33, -42.33, -340] - [248, 248, -48.27, -48.27, -340] - [262, 262, -35.33, -35.33, -340] - [261.2, 261.2, -20, -20, -340] - [257.9, 257.9, -30.1, -30.1, -340] - [261, 261, -33.7, -33.7, -340] - [281.9, 281.9, -35.3, -35.3, -340] - [241.2, 241.2, -34.5, -34.5, -340] - [240.4, 240.4, -44, -44, -340] - [276.8, 276.8, -46.4, -46.4, -340] - [251, 251, -49.5, -49.5, -340] - [268.5, 268.5, -29.63, -29.63, -341] - [267.5, 267.5, -76, -76, -342] - [248.6, 248.6, -48, -48, -342] - [255, 255, -32, -32, -343] - [249, 249, -32.5, -32.5, -343] - [244, 244, -40, -40, -343] #SOUTH AMERICA - [308, 308, 18, 18, -340] - [318, 318, 18, 18, -340] - [319, 319, 10, 10, -340] - [288.6, 288.6, 30.2, 30.2, -340] - [304, 304, 32.4, 32.4, -340] - [286.7, 286.7, -5.2, -5.2, -340] - [292.4, 292.4, -10, -10, -340] - [284.2, 284.2, -8.5, -8.5, -340] - [281.8, 281.8, -20.5, -20.5, -340] - [296, 296, 6.5, 6.5, -341] - [298, 298, 21, 21, -341] - [292, 292, 41, 41, -343] - [287.5, 287.5, 13, 13, -242] - [293, 293, 24, 24, -242] - type: REGION_EXALT_MANSION_DEFENSE missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -440] - [237, 237, -42.33, -42.33, -440] - [248, 248, -48.27, -48.27, -440] - [262, 262, -35.33, -35.33, -440] - [261.2, 261.2, -20, -20, -440] - [257.9, 257.9, -30.1, -30.1, -440] - [261, 261, -33.7, -33.7, -440] - [281.9, 281.9, -35.3, -35.3, -440] - [241.2, 241.2, -34.5, -34.5, -440] - [240.4, 240.4, -44, -44, -440] - [276.8, 276.8, -46.4, -46.4, -440] - [251, 251, -49.5, -49.5, -440] #SOUTH AMERICA - [308, 308, 18, 18, -440] - [318, 318, 18, 18, -440] - [319, 319, 10, 10, -440] - [288.6, 288.6, 30.2, 30.2, -440] - [304, 304, 32.4, 32.4, -440] - [286.7, 286.7, -5.2, -5.2, -440] - [292.4, 292.4, -10, -10, -440] - [284.2, 284.2, -8.5, -8.5, -440] - [281.8, 281.8, -20.5, -20.5, -440] - [287.5, 287.5, 13, 13, -440] - [293, 293, 24, 24, -440] - type: REGION_ZSRR missionZones: - #ARCTIC - [275, 275, -77, -77, -32] - [316, 316, -80, -80, -32] - [142, 142, -73.5, -73.5, -32] - [93, 93, -84.5, -84.5, -32] - [213, 213, -80, -80, -32] #SIBERIA - [111, 111, -64, -64, -30] - [87, 87, -59, -59, -30] - [109, 109, -53, -53, -30] - [105, 105, -54, -54, -30] - [85, 85, -67, -67, -32] - [134, 134, -70, -70, -32] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -30] - [67, 67, -25, -25, -30] - [83.4, 83.4, -49, -49, -30] - [47.7, 47.7, -45.6, -45.6, -30] - [92.5, 92.5, -44.5, -44.5, -30] - [77, 77, -24, -24, -31] - [80, 80, -18, -18, -31] - [80.8, 80.8, -7.9, -7.9, -31] - [72, 72, -25, -25, -33] - [63, 63, -33, -33, -33] - [35, 35, -28.55, -28.55, -33] - [49.269, 49.269, -26.88, -26.88, -33] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -30] - [74.4, 74.4, -29.6, -29.6, -30] - [80.5, 80.5, -8.8, -8.8, -30] - type: REGION_ZSRR_HIDEOUT missionZones: - #ARCTIC - [275, 275, -77, -77, -232] - [316, 316, -80, -80, -232] - [142, 142, -73.5, -73.5, -232] - [93, 93, -84.5, -84.5, -232] - [213, 213, -80, -80, -232] #SIBERIA - [111, 111, -64, -64, -230] - [87, 87, -59, -59, -230] - [109, 109, -53, -53, -230] - [105, 105, -54, -54, -230] - [85, 85, -67, -67, -232] - [134, 134, -70, -70, -232] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -230] - [67, 67, -25, -25, -230] - [83.4, 83.4, -49, -49, -230] - [47.7, 47.7, -45.6, -45.6, -230] - [92.5, 92.5, -44.5, -44.5, -230] - [77, 77, -24, -24, -231] - [80, 80, -18, -18, -231] - [80.8, 80.8, -7.9, -7.9, -231] - [72, 72, -25, -25, -233] - [63, 63, -33, -33, -233] - [35, 35, -28.55, -28.55, -233] - [49.269, 49.269, -26.88, -26.88, -233] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -230] - [74.4, 74.4, -29.6, -29.6, -230] - [80.5, 80.5, -8.8, -8.8, -230] - type: REGION_ZSRR_BASE missionZones: - #ARCTIC - [275, 275, -77, -77, -332] - [316, 316, -80, -80, -332] - [142, 142, -73.5, -73.5, -332] - [93, 93, -84.5, -84.5, -332] - [213, 213, -80, -80, -332] #SIBERIA - [111, 111, -64, -64, -330] - [87, 87, -59, -59, -330] - [109, 109, -53, -53, -330] - [105, 105, -54, -54, -330] - [85, 85, -67, -67, -332] - [134, 134, -70, -70, -332] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -330] - [67, 67, -25, -25, -330] - [83.4, 83.4, -49, -49, -330] - [47.7, 47.7, -45.6, -45.6, -330] - [92.5, 92.5, -44.5, -44.5, -330] - [77, 77, -24, -24, -331] - [80, 80, -18, -18, -331] - [80.8, 80.8, -7.9, -7.9, -331] - [72, 72, -25, -25, -333] - [63, 63, -33, -33, -333] - [35, 35, -28.55, -28.55, -333] - [49.269, 49.269, -26.88, -26.88, -333] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -330] - [74.4, 74.4, -29.6, -29.6, -330] - [80.5, 80.5, -8.8, -8.8, -330] - type: REGION_ZSRR_DURATHREAD_FACTORY missionZones: - #ARCTIC - [275, 275, -77, -77, -319] - [316, 316, -80, -80, -319] - [142, 142, -73.5, -73.5, -319] - [93, 93, -84.5, -84.5, -319] - [213, 213, -80, -80, -319] #SIBERIA - [85, 85, -67, -67, -319] - [134, 134, -70, -70, -319] - type: REGION_ZSRR_HQ missionZones: - #ARCTIC - [275, 275, -77, -77, -432] - [316, 316, -80, -80, -432] - [142, 142, -73.5, -73.5, -432] - [93, 93, -84.5, -84.5, -432] - [213, 213, -80, -80, -432] #SIBERIA - [85, 85, -67, -67, -432] - [134, 134, -70, -70, -432] - type: REGION_DAGON_HQ missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -431] - type: REGION_BLACK_LOTUS_HQ missionZones: - #SOUTH EAST ASIA - [140.9, 140.9, -39.36, -39.36, -433] - type: REGION_EXALT_HQ missionZones: - #NORTH AMERICA - [280, 280, -38.43, -38.43, -434] #END OF CULT REGIONS # START OF BLACK LOTUS PARTY - type: REGION_BLACK_LOTUS_PARTY missionZones: - #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -450, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -450, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -450, STR_BANGKOK] - [121, 121, -14.625, -14.625, -450, STR_MANILA] - [127, 127, -37.5, -37.5, -450, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -450, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -450, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -450, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -450, STR_HONG_KONG] - [121.71, 121.71, -24.99, -24.99, -450, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -450, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -450, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -450, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -450, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -450, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -450, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -450, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -450, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -450, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -450, STR_SAPPORO] - [89.93, 89.93, -29, -29, -450, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -450, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -450, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -450, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -450, STR_RANGOON] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -450, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -450, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -450, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -450, STR_PERTH] - [131, 131, 12.27, 12.27, -450, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -450, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -450, STR_TASMANIA] - [161.25, 161.25, 9, 9, -450, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -450, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -450, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -450, STR_NOUMEA] # END OF BLACK LOTUS PARTY # START OF BLACK LOTUS SHRINE - type: REGION_BLACK_LOTUS_SHRINE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -452] # END OF BLACK LOTUS SHRINE # START OF LO WO REFUGE - type: REGION_LO_WO_REFUGE missionZones: - #SOUTH EAST ASIA - [108, 108, -13.5, -13.5, -458] # END OF LO WO REFUGE # START OF BLACK MOON - type: REGION_BLACK_MOON missionZones: - #SOUTHERN AFRICA - [14.9, 14.9, 3.1, 3.1, -4] - [38.88, 38.88, 9.77, 9.77, -4] - [47.57, 47.57, 15.73, 15.73, -4] - [35.35, 35.35, 14.28, 14.28, -4] - [5.4, 5.4, -5.7, -5.7, -4] #NORTH AMERICA - [268.5, 268.5, -29.63, -29.63, -4] - [267.8, 267.8, -17.1, -17.1, -4] #SOUTH AMERICA - [296, 296, 6.5, 6.5, -4] - [298, 298, 21, 21, -4] #CENTRAL ASIA - [77, 77, -24, -24, -4] - [80, 80, -18, -18, -4] - [80.8, 80.8, -7.9, -7.9, -4] # END OF BLACK MOON # START OF BLOOD MOON - type: REGION_BLOOD_MOON missionZones: - #SOUTH EAST ASIA - [106, 106, -33, -33, -5] - [112, 112, -23, -23, -5] - [127.8, 127.8, -36.1, -36.1, -5] - [130.54, 130.54, -32.77, -32.77, -5] - [140.9, 140.9, -39.36, -39.36, -5] - [111, 111, -30, -30, -5] - [126.4, 126.4, -38.4, -38.4, -5] - [134.8, 134.8, -34.7, -34.7, -5] - [140.4, 140.4, -40.4, -40.4, -5] #AUSTRALASIA - [148, 148, 22, 22, -5] - [147, 147, 30, 30, -5] - [138, 138, 17, 17, -5] #EUROPE - [34.5, 34.5, -45.5, -45.5, -5] - [53.5, 53.5, -55.5, -55.5, -5] - [23.5, 23.5, -51.5, -51.5, -5] - [24.3, 24.3, -45, -45, -5] - [13.5, 13.5, -42.5, -42.5, -5] - [5, 5, -50.1, -50.1, -5] - [358, 358, -40.7, -40.7, -5] - [350.5, 350.5, -53.86, -53.86, -5] - [0, 0, -41, -41, -5] - [5, 5, -43.7, -43.7, -5] - [358.1, 358.1, -52, -52, -5] - [351, 351, -53.8, -53.8, -5] - [4, 4, -50.5, -50.5, -5] - [11.5, 11.5, -45, -45, -5] - [21.3, 21.3, -38, -38, -5] - [24.9, 24.9, -53.1, -53.1, -5] #NORTH AFRICA - [356, 356, -23, -23, -5] - [353.337, 353.337, -34.26, -34.26, -5] - [9.71, 9.71, -34.35, -34.35, -5] #SOUTHERN AFRICA - [26, 26, 33, 33, -5] - [7.1, 7.1, -7, -7, -5] - [5.4, 5.4, -12.4, -12.4, -5] #NORTH AMERICA - [280, 280, -38.43, -38.43, -5] - [237, 237, -42.33, -42.33, -5] - [248, 248, -48.27, -48.27, -5] - [262, 262, -35.33, -35.33, -5] - [261.2, 261.2, -20, -20, -5] - [257.9, 257.9, -30.1, -30.1, -5] - [261, 261, -33.7, -33.7, -5] - [281.9, 281.9, -35.3, -35.3, -5] - [241.2, 241.2, -34.5, -34.5, -5] - [240.4, 240.4, -44, -44, -5] - [276.8, 276.8, -46.4, -46.4, -5] - [251, 251, -49.5, -49.5, -5] #SOUTH AMERICA - [308, 308, 18, 18, -5] - [318, 318, 18, 18, -5] - [319, 319, 10, 10, -5] - [288.6, 288.6, 30.2, 30.2, -5] - [304, 304, 32.4, 32.4, -5] - [286.7, 286.7, -5.2, -5.2, -5] - [292.4, 292.4, -10, -10, -5] - [284.2, 284.2, -8.5, -8.5, -5] - [281.8, 281.8, -20.5, -20.5, -5] #SIBERIA - [111, 111, -64, -64, -5] - [87, 87, -59, -59, -5] - [109, 109, -53, -53, -5] - [105, 105, -54, -54, -5] #CENTRAL ASIA - [53.8, 53.8, -57, -57, -5] - [67, 67, -25, -25, -5] - [83.4, 83.4, -49, -49, -5] - [47.7, 47.7, -45.6, -45.6, -5] - [92.5, 92.5, -44.5, -44.5, -5] #MIDDLE EAST - [35.8, 35.8, -33.8, -33.8, -5] - [74.4, 74.4, -29.6, -29.6, -5] - [80.5, 80.5, -8.8, -8.8, -5] # END OF BLOOD MOON # START OF ARACHNOQUAKE - type: REGION_ARACHNOQUAKE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -7, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -7, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -7, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -7, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -7, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -7, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -7, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -7, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -7, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -7, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -7, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -7, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -7, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -7, STR_JAMAICA] - [272.56, 272.56, -56, -56, -7, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -7, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -7, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -7, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -7, STR_MIAMI] - [236.948, 236.948, -47, -47, -7, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -7, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -7, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -7, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -7, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -7, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -7, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -7, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -7, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -7, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -7, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -7, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -7, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -7, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -7, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -7, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -7, STR_SASKATOON] - [299, 299, -45.63, -45.63, -7, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -7, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -7, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -7, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -7, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -7, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -7, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -7, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -7, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -7, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -7, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -7, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -7, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -7, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -7, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -7, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -7, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -7, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -7, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -7, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -7, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -7, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -7, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -7, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -7, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -7, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -7, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -7, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -7, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -7, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -7, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -7, STR_CAYENNE] - [310.56, 310.56, 0, 0, -7, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -7, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -7, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -7, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -7, STR_LONDON] - [357, 357, -56, -56, -7, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -7, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -7, STR_BERLIN] - [36.25, 36.25, -50, -50, -7, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -7, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -7, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -7, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -7, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -7, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -7, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -7, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -7, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -7, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -7, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -7, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -7, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -7, STR_ZURICH] - [10, 10, -53.58, -53.58, -7, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -7, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -7, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -7, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -7, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -7, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -7, STR_LYON] - [28.95, 28.95, -41, -41, -7, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -7, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -7, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -7, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -7, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -7, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -7, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -7, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -7, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -7, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -7, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -7, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -7, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -7, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -7, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -7, STR_ABERDEEN] - [353, 353, -62, -62, -7, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -7, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -7, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -7, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -7, STR_MINSK] - [9.125, 9.125, -45, -45, -7, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -7, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -7, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -7, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -7, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -7, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -7, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -7, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -7, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -7, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -7, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -7, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -7, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -7, STR_LAGOS] - [31.25, 31.25, -30, -30, -7, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -7, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -7, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -7, STR_TRIPOLI] - [339, 339, -26, -26, -7, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -7, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -7, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -7, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -7, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -7, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -7, STR_NAIROBI] - [18.5, 18.5, 34, 34, -7, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -7, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -7, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -7, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -7, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -7, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -7, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -7, STR_BAMAKO] - [31, 31, 29.875, 29.875, -7, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -7, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -7, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -7, STR_LUANDA] - [31, 31, 17.875, 17.875, -7, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -7, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -7, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -7, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -7, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -7, STR_BENGUI] - [15.5, 15.5, -12, -12, -7, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -7, STR_FREETOWN] - [45, 45, -2, -2, -7, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -7, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -7, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -7, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -7, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -7, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -7, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -7, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -7, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -7, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -7, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -7, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -7, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -7, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -7, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -7, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -7, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -7, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -7, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -7, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -7, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -7, STR_DUBAI] - [47, 47, -23.95, -23.95, -7, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -7, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -7, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -7, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -7, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -7, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -7, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -7, STR_MECCA] - [44.14, 44.14, -15, -15, -7, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -7, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -7, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -7, STR_BANGKOK] - [121, 121, -14.625, -14.625, -7, STR_MANILA] - [127, 127, -37.5, -37.5, -7, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -7, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -7, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -7, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -7, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -7, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -7, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -7, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -7, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -7, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -7, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -7, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -7, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -7, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -7, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -7, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -7, STR_SAPPORO] - [105.81, 105.81, -47, -47, -7, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -7, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -7, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -7, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -7, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -7, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -7, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -7, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -7, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -7, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -7, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -7, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -7, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -7, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -7, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -7, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -7, STR_PERTH] - [131, 131, 12.27, 12.27, -7, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -7, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -7, STR_TASMANIA] - [161.25, 161.25, 9, 9, -7, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -7, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -7, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -7, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -7, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -7, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -7, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -7, STR_TONGA] - [241, 241, 26.5, 26.5, -7, STR_EASTER_ISLAND] - [269, 269, 1, 1, -7, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -7, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -7, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -7, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -7, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -7, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -7, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -7, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -7, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -7, STR_MAURITIUS] # END OF ARACHNOQUAKE # START OF MONSTER TERROR CITIES - type: STR_MONSTER_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -6, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -6, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -6, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -6, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -6, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -6, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -6, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -6, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -6, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -6, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -6, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -6, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -6, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -6, STR_JAMAICA] - [272.56, 272.56, -56, -56, -6, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -6, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -6, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -6, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -6, STR_MIAMI] - [236.948, 236.948, -47, -47, -6, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -6, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -6, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -6, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -6, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -6, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -6, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -6, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -6, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -6, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -6, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -6, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -6, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -6, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -6, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -6, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -6, STR_SASKATOON] - [299, 299, -45.63, -45.63, -6, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -6, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -6, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -6, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -6, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -6, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -6, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -6, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -6, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -6, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -6, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -6, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -6, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -6, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -6, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -6, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -6, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -6, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -6, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -6, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -6, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -6, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -6, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -6, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -6, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -6, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -6, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -6, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -6, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -6, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -6, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -6, STR_CAYENNE] - [310.56, 310.56, 0, 0, -6, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -6, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -6, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -6, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -6, STR_LONDON] - [357, 357, -56, -56, -6, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -6, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -6, STR_BERLIN] - [36.25, 36.25, -50, -50, -6, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -6, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -6, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -6, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -6, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -6, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -6, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -6, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -6, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -6, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -6, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -6, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -6, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -6, STR_ZURICH] - [10, 10, -53.58, -53.58, -6, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -6, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -6, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -6, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -6, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -6, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -6, STR_LYON] - [28.95, 28.95, -41, -41, -6, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -6, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -6, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -6, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -6, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -6, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -6, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -6, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -6, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -6, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -6, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -6, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -6, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -6, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -6, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -6, STR_ABERDEEN] - [353, 353, -62, -62, -6, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -6, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -6, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -6, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -6, STR_MINSK] - [9.125, 9.125, -45, -45, -6, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -6, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -6, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -6, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -6, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -6, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -6, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -6, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -6, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -6, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -6, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -6, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -6, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -6, STR_LAGOS] - [31.25, 31.25, -30, -30, -6, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -6, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -6, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -6, STR_TRIPOLI] - [339, 339, -26, -26, -6, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -6, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -6, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -6, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -6, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -6, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -6, STR_NAIROBI] - [18.5, 18.5, 34, 34, -6, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -6, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -6, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -6, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -6, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -6, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -6, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -6, STR_BAMAKO] - [31, 31, 29.875, 29.875, -6, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -6, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -6, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -6, STR_LUANDA] - [31, 31, 17.875, 17.875, -6, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -6, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -6, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -6, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -6, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -6, STR_BENGUI] - [15.5, 15.5, -12, -12, -6, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -6, STR_FREETOWN] - [45, 45, -2, -2, -6, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -6, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -6, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -6, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -6, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -6, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -6, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -6, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -6, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -6, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -6, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -6, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -6, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -6, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -6, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -6, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -6, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -6, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -6, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -6, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -6, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -6, STR_DUBAI] - [47, 47, -23.95, -23.95, -6, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -6, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -6, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -6, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -6, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -6, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -6, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -6, STR_MECCA] - [44.14, 44.14, -15, -15, -6, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -6, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -6, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -6, STR_BANGKOK] - [121, 121, -14.625, -14.625, -6, STR_MANILA] - [127, 127, -37.5, -37.5, -6, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -6, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -6, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -6, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -6, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -6, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -6, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -6, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -6, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -6, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -6, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -6, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -6, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -6, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -6, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -6, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -6, STR_SAPPORO] - [105.81, 105.81, -47, -47, -6, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -6, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -6, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -6, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -6, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -6, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -6, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -6, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -6, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -6, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -6, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -6, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -6, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -6, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -6, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -6, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -6, STR_PERTH] - [131, 131, 12.27, 12.27, -6, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -6, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -6, STR_TASMANIA] - [161.25, 161.25, 9, 9, -6, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -6, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -6, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -6, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -6, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -6, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -6, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -6, STR_TONGA] - [241, 241, 26.5, 26.5, -6, STR_EASTER_ISLAND] - [269, 269, 1, 1, -6, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -6, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -6, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -6, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -6, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -6, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -6, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -6, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -6, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -6, STR_MAURITIUS] # END OF MONSTER TERROR CITIES # START OF JARHEAD TERROR CITIES - type: STR_JARHEAD_TERROR_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -9, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -9, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -9, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -9, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -9, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -9, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -9, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -9, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -9, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -9, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -9, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -9, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -9, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -9, STR_JAMAICA] - [272.56, 272.56, -56, -56, -9, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -9, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -9, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -9, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -9, STR_MIAMI] - [236.948, 236.948, -47, -47, -9, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -9, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -9, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -9, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -9, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -9, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -9, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -9, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -9, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -9, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -9, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -9, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -9, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -9, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -9, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -9, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -9, STR_SASKATOON] - [299, 299, -45.63, -45.63, -9, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -9, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -9, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -9, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -9, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -9, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -9, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -9, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -9, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -9, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -9, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -9, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -9, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -9, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -9, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -9, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -9, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -9, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -9, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -9, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -9, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -9, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -9, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -9, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -9, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -9, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -9, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -9, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -9, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -9, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -9, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -9, STR_CAYENNE] - [310.56, 310.56, 0, 0, -9, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -9, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -9, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -9, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -9, STR_LONDON] - [357, 357, -56, -56, -9, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -9, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -9, STR_BERLIN] - [36.25, 36.25, -50, -50, -9, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -9, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -9, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -9, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -9, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -9, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -9, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -9, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -9, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -9, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -9, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -9, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -9, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -9, STR_ZURICH] - [10, 10, -53.58, -53.58, -9, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -9, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -9, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -9, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -9, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -9, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -9, STR_LYON] - [28.95, 28.95, -41, -41, -9, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -9, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -9, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -9, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -9, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -9, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -9, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -9, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -9, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -9, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -9, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -9, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -9, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -9, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -9, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -9, STR_ABERDEEN] - [353, 353, -62, -62, -9, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -9, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -9, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -9, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -9, STR_MINSK] - [9.125, 9.125, -45, -45, -9, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -9, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -9, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -9, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -9, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -9, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -9, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -9, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -9, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -9, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -9, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -9, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -9, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -9, STR_LAGOS] - [31.25, 31.25, -30, -30, -9, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -9, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -9, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -9, STR_TRIPOLI] - [339, 339, -26, -26, -9, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -9, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -9, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -9, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -9, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -9, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -9, STR_NAIROBI] - [18.5, 18.5, 34, 34, -9, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -9, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -9, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -9, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -9, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -9, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -9, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -9, STR_BAMAKO] - [31, 31, 29.875, 29.875, -9, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -9, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -9, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -9, STR_LUANDA] - [31, 31, 17.875, 17.875, -9, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -9, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -9, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -9, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -9, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -9, STR_BENGUI] - [15.5, 15.5, -12, -12, -9, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -9, STR_FREETOWN] - [45, 45, -2, -2, -9, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -9, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -9, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -9, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -9, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -9, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -9, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -9, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -9, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -9, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -9, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -9, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -9, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -9, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -9, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -9, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -9, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -9, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -9, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -9, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -9, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -9, STR_DUBAI] - [47, 47, -23.95, -23.95, -9, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -9, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -9, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -9, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -9, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -9, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -9, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -9, STR_MECCA] - [44.14, 44.14, -15, -15, -9, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -9, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -9, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -9, STR_BANGKOK] - [121, 121, -14.625, -14.625, -9, STR_MANILA] - [127, 127, -37.5, -37.5, -9, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -9, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -9, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -9, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -9, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -9, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -9, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -9, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -9, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -9, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -9, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -9, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -9, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -9, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -9, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -9, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -9, STR_SAPPORO] - [105.81, 105.81, -47, -47, -9, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -9, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -9, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -9, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -9, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -9, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -9, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -9, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -9, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -9, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -9, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -9, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -9, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -9, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -9, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -9, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -9, STR_PERTH] - [131, 131, 12.27, 12.27, -9, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -9, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -9, STR_TASMANIA] - [161.25, 161.25, 9, 9, -9, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -9, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -9, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -9, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -9, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -9, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -9, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -9, STR_TONGA] - [241, 241, 26.5, 26.5, -9, STR_EASTER_ISLAND] - [269, 269, 1, 1, -9, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -9, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -9, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -9, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -9, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -9, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -9, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -9, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -9, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -9, STR_MAURITIUS] # END OF JARHEAD TERROR CITIES # START OF JARHEAD FACTORY - type: REGION_JARHEAD_FACTORY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -535, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -535, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -535, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -535, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -535, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -535, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -535, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -535, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -535, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -535, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -535, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -535, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -535, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -535, STR_JAMAICA] - [272.56, 272.56, -56, -56, -535, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -535, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -535, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -535, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -535, STR_MIAMI] - [236.948, 236.948, -47, -47, -535, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -535, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -535, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -535, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -535, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -535, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -535, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -535, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -535, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -535, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -535, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -535, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -535, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -535, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -535, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -535, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -535, STR_SASKATOON] - [299, 299, -45.63, -45.63, -535, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -535, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -535, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -535, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -535, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -535, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -535, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -535, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -535, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -535, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -535, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -535, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -535, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -535, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -535, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -535, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -535, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -535, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -535, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -535, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -535, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -535, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -535, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -535, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -535, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -535, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -535, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -535, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -535, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -535, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -535, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -535, STR_CAYENNE] - [310.56, 310.56, 0, 0, -535, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -535, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -535, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -535, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -535, STR_LONDON] - [357, 357, -56, -56, -535, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -535, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -535, STR_BERLIN] - [36.25, 36.25, -50, -50, -535, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -535, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -535, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -535, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -535, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -535, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -535, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -535, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -535, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -535, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -535, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -535, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -535, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -535, STR_ZURICH] - [10, 10, -53.58, -53.58, -535, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -535, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -535, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -535, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -535, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -535, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -535, STR_LYON] - [28.95, 28.95, -41, -41, -535, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -535, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -535, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -535, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -535, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -535, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -535, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -535, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -535, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -535, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -535, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -535, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -535, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -535, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -535, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -535, STR_ABERDEEN] - [353, 353, -62, -62, -535, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -535, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -535, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -535, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -535, STR_MINSK] - [9.125, 9.125, -45, -45, -535, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -535, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -535, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -535, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -535, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -535, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -535, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -535, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -535, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -535, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -535, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -535, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -535, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -535, STR_LAGOS] - [31.25, 31.25, -30, -30, -535, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -535, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -535, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -535, STR_TRIPOLI] - [339, 339, -26, -26, -535, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -535, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -535, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -535, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -535, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -535, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -535, STR_NAIROBI] - [18.5, 18.5, 34, 34, -535, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -535, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -535, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -535, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -535, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -535, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -535, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -535, STR_BAMAKO] - [31, 31, 29.875, 29.875, -535, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -535, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -535, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -535, STR_LUANDA] - [31, 31, 17.875, 17.875, -535, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -535, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -535, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -535, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -535, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -535, STR_BENGUI] - [15.5, 15.5, -12, -12, -535, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -535, STR_FREETOWN] - [45, 45, -2, -2, -535, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -535, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -535, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -535, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -535, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -535, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -535, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -535, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -535, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -535, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -535, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -535, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -535, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -535, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -535, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -535, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -535, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -535, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -535, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -535, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -535, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -535, STR_DUBAI] - [47, 47, -23.95, -23.95, -535, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -535, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -535, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -535, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -535, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -535, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -535, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -535, STR_MECCA] - [44.14, 44.14, -15, -15, -535, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -535, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -535, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -535, STR_BANGKOK] - [121, 121, -14.625, -14.625, -535, STR_MANILA] - [127, 127, -37.5, -37.5, -535, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -535, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -535, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -535, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -535, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -535, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -535, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -535, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -535, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -535, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -535, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -535, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -535, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -535, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -535, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -535, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -535, STR_SAPPORO] - [105.81, 105.81, -47, -47, -535, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -535, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -535, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -535, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -535, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -535, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -535, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -535, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -535, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -535, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -535, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -535, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -535, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -535, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -535, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -535, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -535, STR_PERTH] - [131, 131, 12.27, 12.27, -535, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -535, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -535, STR_TASMANIA] - [161.25, 161.25, 9, 9, -535, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -535, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -535, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -535, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -535, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -535, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -535, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -535, STR_TONGA] - [241, 241, 26.5, 26.5, -535, STR_EASTER_ISLAND] - [269, 269, 1, 1, -535, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -535, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -535, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -535, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -535, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -535, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -535, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -535, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -535, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -535, STR_MAURITIUS] # END OF JARHEAD FACTORY # START OF CYBERWEB LAIR LOCATIONS IN CITIES - type: STR_CYBERWEB_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -800, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -800, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -800, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -800, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -800, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -800, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -800, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -800, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -800, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -800, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -800, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -800, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -800, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -800, STR_JAMAICA] - [272.56, 272.56, -56, -56, -800, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -800, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -800, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -800, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -800, STR_MIAMI] - [236.948, 236.948, -47, -47, -800, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -800, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -800, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -800, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -800, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -800, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -800, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -800, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -800, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -800, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -800, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -800, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -800, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -800, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -800, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -800, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -800, STR_SASKATOON] - [299, 299, -45.63, -45.63, -800, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -800, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -800, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -800, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -800, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -800, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -800, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -800, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -800, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -800, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -800, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -800, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -800, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -800, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -800, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -800, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -800, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -800, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -800, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -800, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -800, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -800, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -800, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -800, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -800, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -800, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -800, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -800, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -800, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -800, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -800, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -800, STR_CAYENNE] - [310.56, 310.56, 0, 0, -800, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -800, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -800, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -800, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -800, STR_LONDON] - [357, 357, -56, -56, -800, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -800, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -800, STR_BERLIN] - [36.25, 36.25, -50, -50, -800, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -800, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -800, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -800, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -800, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -800, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -800, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -800, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -800, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -800, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -800, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -800, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -800, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -800, STR_ZURICH] - [10, 10, -53.58, -53.58, -800, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -800, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -800, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -800, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -800, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -800, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -800, STR_LYON] - [28.95, 28.95, -41, -41, -800, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -800, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -800, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -800, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -800, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -800, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -800, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -800, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -800, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -800, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -800, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -800, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -800, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -800, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -800, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -800, STR_ABERDEEN] - [353, 353, -62, -62, -800, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -800, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -800, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -800, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -800, STR_MINSK] - [9.125, 9.125, -45, -45, -800, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -800, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -800, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -800, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -800, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -800, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -800, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -800, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -800, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -800, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -800, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -800, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -800, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -800, STR_LAGOS] - [31.25, 31.25, -30, -30, -800, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -800, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -800, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -800, STR_TRIPOLI] - [339, 339, -26, -26, -800, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -800, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -800, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -800, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -800, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -800, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -800, STR_NAIROBI] - [18.5, 18.5, 34, 34, -800, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -800, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -800, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -800, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -800, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -800, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -800, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -800, STR_BAMAKO] - [31, 31, 29.875, 29.875, -800, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -800, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -800, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -800, STR_LUANDA] - [31, 31, 17.875, 17.875, -800, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -800, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -800, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -800, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -800, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -800, STR_BENGUI] - [15.5, 15.5, -12, -12, -800, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -800, STR_FREETOWN] - [45, 45, -2, -2, -800, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -800, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -800, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -800, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -800, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -800, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -800, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -800, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -800, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -800, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -800, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -800, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -800, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -800, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -800, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -800, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -800, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -800, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -800, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -800, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -800, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -800, STR_DUBAI] - [47, 47, -23.95, -23.95, -800, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -800, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -800, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -800, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -800, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -800, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -800, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -800, STR_MECCA] - [44.14, 44.14, -15, -15, -800, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -800, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -800, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -800, STR_BANGKOK] - [121, 121, -14.625, -14.625, -800, STR_MANILA] - [127, 127, -37.5, -37.5, -800, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -800, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -800, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -800, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -800, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -800, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -800, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -800, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -800, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -800, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -800, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -800, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -800, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -800, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -800, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -800, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -800, STR_SAPPORO] - [105.81, 105.81, -47, -47, -800, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -800, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -800, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -800, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -800, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -800, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -800, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -800, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -800, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -800, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -800, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -800, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -800, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -800, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -800, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -800, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -800, STR_PERTH] - [131, 131, 12.27, 12.27, -800, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -800, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -800, STR_TASMANIA] - [161.25, 161.25, 9, 9, -800, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -800, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -800, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -800, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -800, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -800, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -800, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -800, STR_TONGA] - [241, 241, 26.5, 26.5, -800, STR_EASTER_ISLAND] - [269, 269, 1, 1, -800, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -800, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -800, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -800, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -800, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -800, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -800, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -800, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -800, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -800, STR_MAURITIUS] # END OF CYBERWEB LAIR LOCATIONS IN CITIES # START OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES - type: CYBERWEB_MANUFACTURING_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -801, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -801, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -801, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -801, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -801, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -801, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -801, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -801, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -801, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -801, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -801, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -801, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -801, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -801, STR_JAMAICA] - [272.56, 272.56, -56, -56, -801, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -801, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -801, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -801, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -801, STR_MIAMI] - [236.948, 236.948, -47, -47, -801, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -801, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -801, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -801, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -801, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -801, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -801, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -801, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -801, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -801, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -801, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -801, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -801, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -801, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -801, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -801, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -801, STR_SASKATOON] - [299, 299, -45.63, -45.63, -801, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -801, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -801, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -801, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -801, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -801, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -801, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -801, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -801, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -801, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -801, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -801, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -801, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -801, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -801, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -801, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -801, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -801, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -801, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -801, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -801, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -801, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -801, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -801, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -801, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -801, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -801, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -801, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -801, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -801, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -801, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -801, STR_CAYENNE] - [310.56, 310.56, 0, 0, -801, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -801, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -801, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -801, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -801, STR_LONDON] - [357, 357, -56, -56, -801, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -801, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -801, STR_BERLIN] - [36.25, 36.25, -50, -50, -801, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -801, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -801, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -801, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -801, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -801, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -801, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -801, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -801, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -801, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -801, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -801, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -801, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -801, STR_ZURICH] - [10, 10, -53.58, -53.58, -801, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -801, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -801, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -801, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -801, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -801, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -801, STR_LYON] - [28.95, 28.95, -41, -41, -801, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -801, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -801, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -801, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -801, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -801, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -801, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -801, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -801, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -801, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -801, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -801, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -801, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -801, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -801, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -801, STR_ABERDEEN] - [353, 353, -62, -62, -801, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -801, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -801, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -801, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -801, STR_MINSK] - [9.125, 9.125, -45, -45, -801, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -801, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -801, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -801, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -801, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -801, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -801, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -801, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -801, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -801, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -801, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -801, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -801, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -801, STR_LAGOS] - [31.25, 31.25, -30, -30, -801, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -801, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -801, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -801, STR_TRIPOLI] - [339, 339, -26, -26, -801, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -801, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -801, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -801, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -801, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -801, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -801, STR_NAIROBI] - [18.5, 18.5, 34, 34, -801, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -801, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -801, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -801, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -801, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -801, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -801, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -801, STR_BAMAKO] - [31, 31, 29.875, 29.875, -801, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -801, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -801, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -801, STR_LUANDA] - [31, 31, 17.875, 17.875, -801, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -801, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -801, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -801, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -801, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -801, STR_BENGUI] - [15.5, 15.5, -12, -12, -801, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -801, STR_FREETOWN] - [45, 45, -2, -2, -801, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -801, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -801, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -801, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -801, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -801, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -801, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -801, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -801, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -801, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -801, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -801, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -801, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -801, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -801, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -801, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -801, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -801, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -801, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -801, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -801, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -801, STR_DUBAI] - [47, 47, -23.95, -23.95, -801, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -801, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -801, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -801, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -801, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -801, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -801, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -801, STR_MECCA] - [44.14, 44.14, -15, -15, -801, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -801, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -801, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -801, STR_BANGKOK] - [121, 121, -14.625, -14.625, -801, STR_MANILA] - [127, 127, -37.5, -37.5, -801, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -801, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -801, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -801, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -801, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -801, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -801, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -801, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -801, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -801, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -801, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -801, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -801, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -801, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -801, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -801, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -801, STR_SAPPORO] - [105.81, 105.81, -47, -47, -801, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -801, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -801, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -801, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -801, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -801, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -801, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -801, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -801, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -801, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -801, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -801, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -801, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -801, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -801, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -801, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -801, STR_PERTH] - [131, 131, 12.27, 12.27, -801, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -801, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -801, STR_TASMANIA] - [161.25, 161.25, 9, 9, -801, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -801, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -801, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -801, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -801, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -801, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -801, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -801, STR_TONGA] - [241, 241, 26.5, 26.5, -801, STR_EASTER_ISLAND] - [269, 269, 1, 1, -801, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -801, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -801, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -801, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -801, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -801, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -801, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -801, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -801, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -801, STR_MAURITIUS] # END OF CYBERWEB MANUFACTURING LOCATIONS IN CITIES # START OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES - type: CYBERWEB_DIMENSIONAL_PORTAL_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -802, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -802, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -802, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -802, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -802, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -802, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -802, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -802, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -802, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -802, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -802, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -802, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -802, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -802, STR_JAMAICA] - [272.56, 272.56, -56, -56, -802, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -802, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -802, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -802, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -802, STR_MIAMI] - [236.948, 236.948, -47, -47, -802, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -802, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -802, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -802, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -802, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -802, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -802, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -802, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -802, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -802, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -802, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -802, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -802, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -802, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -802, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -802, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -802, STR_SASKATOON] - [299, 299, -45.63, -45.63, -802, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -802, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -802, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -802, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -802, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -802, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -802, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -802, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -802, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -802, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -802, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -802, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -802, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -802, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -802, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -802, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -802, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -802, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -802, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -802, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -802, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -802, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -802, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -802, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -802, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -802, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -802, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -802, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -802, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -802, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -802, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -802, STR_CAYENNE] - [310.56, 310.56, 0, 0, -802, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -802, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -802, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -802, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -802, STR_LONDON] - [357, 357, -56, -56, -802, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -802, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -802, STR_BERLIN] - [36.25, 36.25, -50, -50, -802, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -802, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -802, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -802, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -802, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -802, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -802, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -802, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -802, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -802, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -802, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -802, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -802, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -802, STR_ZURICH] - [10, 10, -53.58, -53.58, -802, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -802, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -802, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -802, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -802, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -802, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -802, STR_LYON] - [28.95, 28.95, -41, -41, -802, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -802, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -802, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -802, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -802, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -802, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -802, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -802, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -802, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -802, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -802, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -802, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -802, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -802, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -802, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -802, STR_ABERDEEN] - [353, 353, -62, -62, -802, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -802, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -802, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -802, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -802, STR_MINSK] - [9.125, 9.125, -45, -45, -802, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -802, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -802, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -802, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -802, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -802, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -802, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -802, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -802, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -802, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -802, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -802, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -802, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -802, STR_LAGOS] - [31.25, 31.25, -30, -30, -802, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -802, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -802, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -802, STR_TRIPOLI] - [339, 339, -26, -26, -802, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -802, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -802, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -802, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -802, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -802, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -802, STR_NAIROBI] - [18.5, 18.5, 34, 34, -802, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -802, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -802, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -802, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -802, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -802, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -802, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -802, STR_BAMAKO] - [31, 31, 29.875, 29.875, -802, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -802, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -802, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -802, STR_LUANDA] - [31, 31, 17.875, 17.875, -802, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -802, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -802, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -802, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -802, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -802, STR_BENGUI] - [15.5, 15.5, -12, -12, -802, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -802, STR_FREETOWN] - [45, 45, -2, -2, -802, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -802, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -802, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -802, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -802, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -802, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -802, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -802, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -802, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -802, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -802, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -802, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -802, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -802, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -802, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -802, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -802, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -802, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -802, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -802, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -802, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -802, STR_DUBAI] - [47, 47, -23.95, -23.95, -802, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -802, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -802, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -802, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -802, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -802, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -802, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -802, STR_MECCA] - [44.14, 44.14, -15, -15, -802, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -802, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -802, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -802, STR_BANGKOK] - [121, 121, -14.625, -14.625, -802, STR_MANILA] - [127, 127, -37.5, -37.5, -802, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -802, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -802, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -802, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -802, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -802, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -802, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -802, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -802, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -802, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -802, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -802, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -802, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -802, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -802, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -802, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -802, STR_SAPPORO] - [105.81, 105.81, -47, -47, -802, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -802, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -802, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -802, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -802, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -802, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -802, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -802, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -802, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -802, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -802, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -802, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -802, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -802, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -802, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -802, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -802, STR_PERTH] - [131, 131, 12.27, 12.27, -802, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -802, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -802, STR_TASMANIA] - [161.25, 161.25, 9, 9, -802, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -802, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -802, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -802, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -802, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -802, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -802, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -802, STR_TONGA] - [241, 241, 26.5, 26.5, -802, STR_EASTER_ISLAND] - [269, 269, 1, 1, -802, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -802, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -802, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -802, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -802, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -802, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -802, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -802, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -802, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -802, STR_MAURITIUS] # END OF CYBERWEB DIMENSIONAL PORTAL LOCATIONS IN CITIES # START OF CYBERWEB HEIST - type: REGION_CYBERWEB_HEIST missionZones: - - [244, 244, -45, -45, -798] - [10, 10, -47, -47, -798] - [1, 1, -42, -42, -798] - [20, 20, -47, -47, -798] - [56, 56, -59, -59, -798] # END OF CYBERWEB HEIST # START OF CYBERWEB CENTURION RAMPAGE - type: STR_CYBERWEB_CENTURION_RAMPAGE_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -799, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -799, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -799, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -799, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -799, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -799, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -799, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -799, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -799, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -799, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -799, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -799, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -799, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -799, STR_JAMAICA] - [272.56, 272.56, -56, -56, -799, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -799, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -799, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -799, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -799, STR_MIAMI] - [236.948, 236.948, -47, -47, -799, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -799, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -799, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -799, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -799, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -799, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -799, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -799, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -799, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -799, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -799, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -799, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -799, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -799, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -799, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -799, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -799, STR_SASKATOON] - [299, 299, -45.63, -45.63, -799, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -799, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -799, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -799, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -799, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -799, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -799, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -799, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -799, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -799, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -799, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -799, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -799, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -799, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -799, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -799, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -799, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -799, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -799, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -799, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -799, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -799, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -799, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -799, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -799, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -799, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -799, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -799, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -799, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -799, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -799, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -799, STR_CAYENNE] - [310.56, 310.56, 0, 0, -799, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -799, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -799, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -799, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -799, STR_LONDON] - [357, 357, -56, -56, -799, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -799, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -799, STR_BERLIN] - [36.25, 36.25, -50, -50, -799, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -799, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -799, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -799, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -799, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -799, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -799, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -799, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -799, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -799, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -799, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -799, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -799, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -799, STR_ZURICH] - [10, 10, -53.58, -53.58, -799, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -799, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -799, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -799, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -799, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -799, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -799, STR_LYON] - [28.95, 28.95, -41, -41, -799, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -799, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -799, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -799, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -799, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -799, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -799, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -799, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -799, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -799, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -799, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -799, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -799, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -799, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -799, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -799, STR_ABERDEEN] - [353, 353, -62, -62, -799, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -799, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -799, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -799, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -799, STR_MINSK] - [9.125, 9.125, -45, -45, -799, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -799, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -799, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -799, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -799, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -799, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -799, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -799, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -799, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -799, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -799, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -799, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -799, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -799, STR_LAGOS] - [31.25, 31.25, -30, -30, -799, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -799, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -799, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -799, STR_TRIPOLI] - [339, 339, -26, -26, -799, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -799, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -799, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -799, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -799, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -799, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -799, STR_NAIROBI] - [18.5, 18.5, 34, 34, -799, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -799, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -799, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -799, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -799, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -799, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -799, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -799, STR_BAMAKO] - [31, 31, 29.875, 29.875, -799, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -799, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -799, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -799, STR_LUANDA] - [31, 31, 17.875, 17.875, -799, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -799, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -799, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -799, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -799, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -799, STR_BENGUI] - [15.5, 15.5, -12, -12, -799, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -799, STR_FREETOWN] - [45, 45, -2, -2, -799, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -799, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -799, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -799, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -799, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -799, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -799, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -799, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -799, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -799, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -799, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -799, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -799, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -799, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -799, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -799, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -799, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -799, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -799, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -799, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -799, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -799, STR_DUBAI] - [47, 47, -23.95, -23.95, -799, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -799, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -799, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -799, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -799, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -799, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -799, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -799, STR_MECCA] - [44.14, 44.14, -15, -15, -799, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -799, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -799, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -799, STR_BANGKOK] - [121, 121, -14.625, -14.625, -799, STR_MANILA] - [127, 127, -37.5, -37.5, -799, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -799, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -799, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -799, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -799, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -799, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -799, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -799, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -799, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -799, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -799, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -799, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -799, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -799, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -799, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -799, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -799, STR_SAPPORO] - [105.81, 105.81, -47, -47, -799, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -799, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -799, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -799, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -799, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -799, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -799, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -799, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -799, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -799, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -799, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -799, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -799, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -799, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -799, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -799, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -799, STR_PERTH] - [131, 131, 12.27, 12.27, -799, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -799, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -799, STR_TASMANIA] - [161.25, 161.25, 9, 9, -799, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -799, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -799, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -799, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -799, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -799, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -799, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -799, STR_TONGA] - [241, 241, 26.5, 26.5, -799, STR_EASTER_ISLAND] - [269, 269, 1, 1, -799, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -799, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -799, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -799, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -799, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -799, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -799, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -799, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -799, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -799, STR_MAURITIUS] # END OF CYBERWEB CENTURION RAMPAGE # START OF PINK CAVES LOCATIONS IN CITIES - type: PINK_CAVES_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -803, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -803, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -803, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -803, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -803, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -803, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -803, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -803, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -803, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -803, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -803, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -803, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -803, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -803, STR_JAMAICA] - [272.56, 272.56, -56, -56, -803, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -803, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -803, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -803, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -803, STR_MIAMI] - [236.948, 236.948, -47, -47, -803, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -803, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -803, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -803, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -803, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -803, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -803, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -803, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -803, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -803, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -803, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -803, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -803, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -803, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -803, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -803, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -803, STR_SASKATOON] - [299, 299, -45.63, -45.63, -803, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -803, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -803, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -803, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -803, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -803, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -803, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -803, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -803, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -803, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -803, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -803, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -803, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -803, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -803, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -803, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -803, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -803, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -803, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -803, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -803, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -803, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -803, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -803, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -803, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -803, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -803, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -803, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -803, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -803, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -803, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -803, STR_CAYENNE] - [310.56, 310.56, 0, 0, -803, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -803, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -803, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -803, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -803, STR_LONDON] - [357, 357, -56, -56, -803, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -803, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -803, STR_BERLIN] - [19.93, 19.93, -50.07, -50.07, -803, STR_CRACOW] - [36.25, 36.25, -50, -50, -803, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -803, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -803, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -803, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -803, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -803, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -803, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -803, STR_MALAGA] - [18.62, 18.62, -54.36, -54.36, -803, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -803, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -803, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -803, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -803, STR_ZURICH] - [10, 10, -53.58, -53.58, -803, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -803, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -803, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -803, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -803, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -803, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -803, STR_LYON] - [28.95, 28.95, -41, -41, -803, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -803, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -803, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -803, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -803, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -803, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -803, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -803, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -803, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -803, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -803, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -803, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -803, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -803, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -803, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -803, STR_ABERDEEN] - [353, 353, -62, -62, -803, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -803, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -803, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -803, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -803, STR_MINSK] - [9.125, 9.125, -45, -45, -803, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -803, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -803, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -803, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -803, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -803, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -803, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -803, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -803, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -803, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -803, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -803, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -803, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -803, STR_LAGOS] - [31.25, 31.25, -30, -30, -803, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -803, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -803, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -803, STR_TRIPOLI] - [339, 339, -26, -26, -803, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -803, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -803, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -803, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -803, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -803, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -803, STR_NAIROBI] - [18.5, 18.5, 34, 34, -803, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -803, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -803, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -803, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -803, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -803, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -803, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -803, STR_BAMAKO] - [31, 31, 29.875, 29.875, -803, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -803, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -803, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -803, STR_LUANDA] - [31, 31, 17.875, 17.875, -803, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -803, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -803, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -803, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -803, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -803, STR_BENGUI] - [15.5, 15.5, -12, -12, -803, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -803, STR_FREETOWN] - [45, 45, -2, -2, -803, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -803, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -803, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -803, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -803, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -803, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -803, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -803, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -803, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -803, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -803, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -803, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -803, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -803, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -803, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -803, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -803, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -803, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -803, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -803, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -803, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -803, STR_DUBAI] - [47, 47, -23.95, -23.95, -803, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -803, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -803, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -803, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -803, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -803, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -803, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -803, STR_MECCA] - [44.14, 44.14, -15, -15, -803, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -803, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -803, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -803, STR_BANGKOK] - [121, 121, -14.625, -14.625, -803, STR_MANILA] - [127, 127, -37.5, -37.5, -803, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -803, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -803, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -803, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -803, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -803, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -803, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -803, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -803, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -803, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -803, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -803, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -803, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -803, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -803, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -803, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -803, STR_SAPPORO] - [105.81, 105.81, -47, -47, -803, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -803, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -803, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -803, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -803, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -803, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -803, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -803, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -803, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -803, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -803, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -803, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -803, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -803, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -803, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -803, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -803, STR_PERTH] - [131, 131, 12.27, 12.27, -803, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -803, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -803, STR_TASMANIA] - [161.25, 161.25, 9, 9, -803, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -803, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -803, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -803, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -803, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -803, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -803, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -803, STR_TONGA] - [241, 241, 26.5, 26.5, -803, STR_EASTER_ISLAND] - [269, 269, 1, 1, -803, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -803, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -803, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -803, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -803, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -803, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -803, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -803, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -803, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -803, STR_MAURITIUS] # END OF PINK CAVES LOCATIONS IN CITIES # START OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_FAUNA_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -810, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -810, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -810, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -810, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -810, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -810, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -810, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -810, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -810, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -810, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -810, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -810, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -810, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -810, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -810, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -810, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -810, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -810, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -810, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -810, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -810, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -810, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -810, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -810, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -810, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -810, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -810, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -810, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -810, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -810, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -810, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -810, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -810, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -810, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -810, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -810, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -810, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -810, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -810, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -810, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -810, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -810, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -810, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -810, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -810, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -810, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -810, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -810, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -810, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -810, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -810, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -810, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -810, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -810, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -810, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -810, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -810, STR_DIMENSION_X] - [283, 283, 12, 12, -810, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -810, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -810, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -810, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -810, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -810, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -810, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -810, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -810, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -810, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -810, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -810, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -810, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -810, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -810, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -810, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -810, STR_DIMENSION_X] - [357, 357, -56, -56, -810, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -810, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -810, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -810, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -810, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -810, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -810, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -810, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -810, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -810, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -810, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -810, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -810, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -810, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -810, STR_DIMENSION_X] - [353, 353, -62, -62, -810, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -810, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -810, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -810, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -810, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -810, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -810, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -810, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -810, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -810, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -810, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -810, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -810, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -810, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -810, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -810, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -810, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -810, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -810, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -810, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -810, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -810, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -810, STR_DIMENSION_X] - [339, 339, -26, -26, -810, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -810, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -810, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -810, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -810, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -810, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -810, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -810, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -810, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -810, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -810, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -810, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -810, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -810, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -810, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -810, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -810, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -810, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -810, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -810, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -810, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -810, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -810, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -810, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -810, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -810, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -810, STR_DIMENSION_X] - [45, 45, -2, -2, -810, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -810, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -810, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -810, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -810, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -810, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -810, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -810, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -810, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -810, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -810, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -810, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -810, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -810, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -810, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -810, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -810, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -810, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -810, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -810, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -810, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -810, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -810, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -810, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -810, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -810, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -810, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -810, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -810, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -810, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -810, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -810, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -810, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -810, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -810, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -810, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -810, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -810, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -810, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -810, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -810, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -810, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -810, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -810, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -810, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -810, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -810, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -810, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -810, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -810, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -810, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -810, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -810, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -810, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -810, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -810, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -810, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -810, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -810, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -810, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -810, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -810, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -810, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -810, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -810, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -810, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -810, STR_DIMENSION_X] - [182, 182, -28, -28, -810, STR_DIMENSION_X] - [189, 189, 19, 19, -810, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -810, STR_DIMENSION_X] - [269, 269, 1, 1, -810, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -810, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -810, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -810, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -810, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -810, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -810, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -810, STR_DIMENSION_X] - [73, 73, -4, -4, -810, STR_DIMENSION_X] - [62, 62, 19, 19, -810, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE FAUNA IN CITIES (DIMENSION X) # START OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) - type: DIMENSION_X_BASE_DEFENSE_ARMY_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -811, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -811, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -811, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -811, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -811, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -811, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -811, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -811, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -811, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -811, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -811, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -811, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -811, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -811, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -811, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -811, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -811, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -811, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -811, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -811, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -811, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -811, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -811, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -811, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -811, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -811, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -811, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -811, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -811, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -811, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -811, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -811, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -811, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -811, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -811, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -811, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -811, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -811, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -811, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -811, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -811, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -811, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -811, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -811, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -811, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -811, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -811, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -811, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -811, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -811, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -811, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -811, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -811, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -811, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -811, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -811, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -811, STR_DIMENSION_X] - [283, 283, 12, 12, -811, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -811, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -811, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -811, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -811, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -811, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -811, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -811, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -811, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -811, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -811, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -811, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -811, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -811, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -811, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -811, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -811, STR_DIMENSION_X] - [357, 357, -56, -56, -811, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -811, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -811, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -811, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -811, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -811, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -811, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -811, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -811, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -811, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -811, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -811, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -811, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -811, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -811, STR_DIMENSION_X] - [353, 353, -62, -62, -811, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -811, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -811, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -811, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -811, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -811, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -811, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -811, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -811, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -811, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -811, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -811, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -811, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -811, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -811, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -811, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -811, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -811, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -811, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -811, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -811, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -811, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -811, STR_DIMENSION_X] - [339, 339, -26, -26, -811, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -811, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -811, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -811, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -811, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -811, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -811, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -811, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -811, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -811, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -811, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -811, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -811, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -811, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -811, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -811, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -811, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -811, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -811, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -811, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -811, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -811, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -811, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -811, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -811, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -811, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -811, STR_DIMENSION_X] - [45, 45, -2, -2, -811, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -811, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -811, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -811, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -811, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -811, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -811, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -811, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -811, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -811, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -811, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -811, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -811, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -811, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -811, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -811, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -811, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -811, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -811, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -811, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -811, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -811, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -811, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -811, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -811, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -811, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -811, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -811, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -811, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -811, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -811, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -811, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -811, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -811, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -811, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -811, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -811, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -811, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -811, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -811, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -811, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -811, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -811, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -811, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -811, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -811, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -811, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -811, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -811, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -811, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -811, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -811, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -811, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -811, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -811, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -811, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -811, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -811, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -811, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -811, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -811, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -811, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -811, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -811, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -811, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -811, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -811, STR_DIMENSION_X] - [182, 182, -28, -28, -811, STR_DIMENSION_X] - [189, 189, 19, 19, -811, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -811, STR_DIMENSION_X] - [269, 269, 1, 1, -811, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -811, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -811, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -811, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -811, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -811, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -811, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -811, STR_DIMENSION_X] - [73, 73, -4, -4, -811, STR_DIMENSION_X] - [62, 62, 19, 19, -811, STR_DIMENSION_X] # END OF DIMENSION X BASE DEFENSE ARMY IN CITIES (DIMENSION X) # START OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERWEB_FORTRESS_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -804, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -804, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -804, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -804, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -804, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -804, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -804, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -804, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -804, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -804, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -804, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -804, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -804, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -804, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -804, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -804, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -804, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -804, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -804, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -804, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -804, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -804, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -804, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -804, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -804, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -804, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -804, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -804, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -804, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -804, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -804, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -804, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -804, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -804, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -804, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -804, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -804, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -804, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -804, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -804, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -804, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -804, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -804, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -804, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -804, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -804, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -804, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -804, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -804, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -804, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -804, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -804, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -804, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -804, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -804, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -804, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -804, STR_DIMENSION_X] - [283, 283, 12, 12, -804, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -804, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -804, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -804, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -804, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -804, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -804, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -804, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -804, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -804, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -804, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -804, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -804, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -804, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -804, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -804, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -804, STR_DIMENSION_X] - [357, 357, -56, -56, -804, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -804, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -804, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -804, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -804, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -804, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -804, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -804, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -804, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -804, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -804, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -804, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -804, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -804, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -804, STR_DIMENSION_X] - [353, 353, -62, -62, -804, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -804, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -804, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -804, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -804, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -804, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -804, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -804, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -804, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -804, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -804, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -804, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -804, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -804, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -804, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -804, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -804, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -804, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -804, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -804, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -804, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -804, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -804, STR_DIMENSION_X] - [339, 339, -26, -26, -804, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -804, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -804, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -804, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -804, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -804, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -804, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -804, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -804, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -804, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -804, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -804, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -804, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -804, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -804, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -804, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -804, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -804, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -804, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -804, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -804, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -804, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -804, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -804, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -804, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -804, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -804, STR_DIMENSION_X] - [45, 45, -2, -2, -804, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -804, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -804, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -804, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -804, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -804, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -804, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -804, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -804, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -804, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -804, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -804, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -804, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -804, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -804, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -804, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -804, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -804, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -804, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -804, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -804, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -804, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -804, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -804, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -804, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -804, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -804, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -804, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -804, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -804, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -804, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -804, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -804, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -804, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -804, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -804, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -804, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -804, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -804, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -804, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -804, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -804, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -804, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -804, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -804, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -804, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -804, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -804, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -804, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -804, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -804, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -804, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -804, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -804, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -804, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -804, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -804, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -804, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -804, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -804, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -804, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -804, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -804, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -804, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -804, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -804, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -804, STR_DIMENSION_X] - [182, 182, -28, -28, -804, STR_DIMENSION_X] - [189, 189, 19, 19, -804, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -804, STR_DIMENSION_X] - [269, 269, 1, 1, -804, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -804, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -804, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -804, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -804, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -804, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -804, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -804, STR_DIMENSION_X] - [73, 73, -4, -4, -804, STR_DIMENSION_X] - [62, 62, 19, 19, -804, STR_DIMENSION_X] # END OF CYBERWEB FORTRESS ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) - type: CYBERDREDNAUGHT_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -805, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -805, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -805, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -805, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -805, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -805, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -805, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -805, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -805, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -805, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -805, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -805, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -805, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -805, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -805, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -805, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -805, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -805, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -805, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -805, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -805, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -805, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -805, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -805, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -805, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -805, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -805, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -805, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -805, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -805, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -805, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -805, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -805, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -805, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -805, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -805, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -805, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -805, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -805, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -805, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -805, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -805, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -805, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -805, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -805, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -805, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -805, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -805, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -805, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -805, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -805, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -805, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -805, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -805, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -805, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -805, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -805, STR_DIMENSION_X] - [283, 283, 12, 12, -805, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -805, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -805, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -805, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -805, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -805, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -805, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -805, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -805, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -805, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -805, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -805, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -805, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -805, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -805, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -805, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -805, STR_DIMENSION_X] - [357, 357, -56, -56, -805, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -805, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -805, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -805, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -805, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -805, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -805, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -805, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -805, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -805, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -805, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -805, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -805, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -805, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -805, STR_DIMENSION_X] - [353, 353, -62, -62, -805, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -805, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -805, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -805, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -805, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -805, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -805, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -805, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -805, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -805, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -805, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -805, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -805, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -805, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -805, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -805, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -805, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -805, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -805, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -805, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -805, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -805, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -805, STR_DIMENSION_X] - [339, 339, -26, -26, -805, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -805, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -805, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -805, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -805, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -805, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -805, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -805, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -805, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -805, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -805, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -805, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -805, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -805, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -805, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -805, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -805, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -805, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -805, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -805, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -805, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -805, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -805, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -805, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -805, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -805, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -805, STR_DIMENSION_X] - [45, 45, -2, -2, -805, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -805, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -805, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -805, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -805, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -805, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -805, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -805, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -805, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -805, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -805, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -805, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -805, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -805, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -805, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -805, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -805, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -805, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -805, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -805, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -805, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -805, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -805, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -805, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -805, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -805, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -805, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -805, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -805, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -805, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -805, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -805, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -805, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -805, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -805, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -805, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -805, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -805, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -805, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -805, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -805, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -805, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -805, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -805, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -805, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -805, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -805, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -805, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -805, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -805, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -805, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -805, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -805, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -805, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -805, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -805, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -805, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -805, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -805, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -805, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -805, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -805, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -805, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -805, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -805, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -805, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -805, STR_DIMENSION_X] - [182, 182, -28, -28, -805, STR_DIMENSION_X] - [189, 189, 19, 19, -805, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -805, STR_DIMENSION_X] - [269, 269, 1, 1, -805, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -805, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -805, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -805, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -805, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -805, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -805, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -805, STR_DIMENSION_X] - [73, 73, -4, -4, -805, STR_DIMENSION_X] - [62, 62, 19, 19, -805, STR_DIMENSION_X] # END OF CYBERWEB BATTLESHIP ASSAULT LOCATIONS IN CITIES (DIMENSION X) # START OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) - type: DIMENSION_X_WRECK_REGION missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -820, STR_DIMENSION_X] - [282.875, 282.875, -38.75, -38.75, -820, STR_DIMENSION_X] - [241.75, 241.75, -34.125, -34.125, -820, STR_DIMENSION_X] - [284.25, 284.25, -45.5, -45.5, -820, STR_DIMENSION_X] - [277.625, 277.625, -22.5, -22.5, -820, STR_DIMENSION_X] - [260.875, 260.875, -19.375, -19.375, -820, STR_DIMENSION_X] - [272.375, 272.375, -41.875, -41.875, -820, STR_DIMENSION_X] - [236.75, 236.75, -49.375, -49.375, -820, STR_DIMENSION_X] - [263.375, 263.375, -32.75, -32.75, -820, STR_DIMENSION_X] - [289.222, 289.222, -42.925, -42.925, -820, STR_DIMENSION_X] - [236.705, 236.705, -38.72, -38.72, -820, STR_DIMENSION_X] - [209.25, 209.25, -60.72, -60.72, -820, STR_DIMENSION_X] - [295.125, 295.125, -32.5, -32.5, -820, STR_DIMENSION_X] - [283.43, 283.43, -17.14, -17.14, -820, STR_DIMENSION_X] - [272.56, 272.56, -56, -56, -820, STR_DIMENSION_X] - [275.625, 275.625, -33.75, -33.75, -820, STR_DIMENSION_X] - [264.625, 264.625, -29.75, -29.75, -820, STR_DIMENSION_X] - [279.454, 279.454, -43.14, -43.14, -820, STR_DIMENSION_X] - [279.733, 279.733, -26.08, -26.08, -820, STR_DIMENSION_X] - [236.948, 236.948, -47, -47, -820, STR_DIMENSION_X] - [256.625, 256.625, -21.25, -21.25, -820, STR_DIMENSION_X] - [269.5, 269.5, -14.625, -14.625, -820, STR_DIMENSION_X] - [290, 290, -18.5, -18.5, -820, STR_DIMENSION_X] - [262.37, 262.37, -50.44, -50.44, -820, STR_DIMENSION_X] - [252.85, 252.85, -40, -40, -820, STR_DIMENSION_X] - [235.21, 235.21, -43.11, -43.11, -820, STR_DIMENSION_X] - [268.69, 268.69, -36.22, -36.22, -820, STR_DIMENSION_X] - [243.11, 243.11, -37.05, -37.05, -820, STR_DIMENSION_X] - [262.49, 262.49, -25.72, -25.72, -820, STR_DIMENSION_X] - [255.23, 255.23, -29.04, -29.04, -820, STR_DIMENSION_X] - [253.54, 253.54, -31.89, -31.89, -820, STR_DIMENSION_X] - [265.90, 265.90, -44.43, -44.43, -820, STR_DIMENSION_X] - [244.36, 244.36, -42, -42, -820, STR_DIMENSION_X] - [261.89, 261.89, -38.22, -38.22, -820, STR_DIMENSION_X] - [245.67, 245.67, -55.76, -55.76, -820, STR_DIMENSION_X] - [253.46, 253.46, -55.76, -55.76, -820, STR_DIMENSION_X] - [299, 299, -45.63, -45.63, -820, STR_DIMENSION_X] - [278.38, 278.38, -28.98, -28.98, -820, STR_DIMENSION_X] - [290.45, 290.45, -48.11, -48.11, -820, STR_DIMENSION_X] - [298.46, 298.46, -55.34, -55.34, -820, STR_DIMENSION_X] - [242.19, 242.19, -65.52, -65.52, -820, STR_DIMENSION_X] - [224.18, 224.18, -68.74, -68.74, -820, STR_DIMENSION_X] - [269.6, 269.6, -29.57, -29.57, -820, STR_DIMENSION_X] - [276.87, 276.87, -42.33, -42.33, -820, STR_DIMENSION_X] - [284.16, 284.16, -39.95, -39.95, -820, STR_DIMENSION_X] - [248.93, 248.93, -33.27, -33.27, -820, STR_DIMENSION_X] - [242.83, 242.83, -32.74, -32.74, -820, STR_DIMENSION_X] - [246.967, 246.967, -32.33, -32.33, -820, STR_DIMENSION_X] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -820, STR_DIMENSION_X] - [128.75, 128.75, -71.75, -71.75, -820, STR_DIMENSION_X] - [200.45, 200.45, -70.65, -70.65, -820, STR_DIMENSION_X] - [273.78, 273.78, -70.37, -70.37, -820, STR_DIMENSION_X] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -820, STR_DIMENSION_X] - [285.875, 285.875, -4.5, -4.5, -820, STR_DIMENSION_X] - [302.5, 302.5, 34.5, 34.5, -820, STR_DIMENSION_X] - [289.375, 289.375, 33.375, 33.375, -820, STR_DIMENSION_X] - [316.875, 316.875, 22.875, 22.875, -820, STR_DIMENSION_X] - [283, 283, 12, 12, -820, STR_DIMENSION_X] - [293.125, 293.125, -10.5, -10.5, -820, STR_DIMENSION_X] - [324.87, 324.87, 8.0, 8.0, -820, STR_DIMENSION_X] - [280.62, 280.62, -9.43, -9.43, -820, STR_DIMENSION_X] - [301.79, 301.79, 51.77, 51.77, -820, STR_DIMENSION_X] - [313.325, 313.325, 23.5, 23.5, -820, STR_DIMENSION_X] - [321.25, 321.25, 13, 13, -820, STR_DIMENSION_X] - [321.5, 321.5, 3.75, 3.75, -820, STR_DIMENSION_X] - [288, 288, -10.65, -10.65, -820, STR_DIMENSION_X] - [301.19, 301.19, 3.2, 3.2, -820, STR_DIMENSION_X] - [292.28, 292.28, 16.93, 16.93, -820, STR_DIMENSION_X] - [306.30, 306.30, -5.66, -5.66, -820, STR_DIMENSION_X] - [310.56, 310.56, 0, 0, -820, STR_DIMENSION_X] - [302.71, 302.71, 26.41, 26.41, -820, STR_DIMENSION_X] - [308.75, 308.75, 30.03, 30.03, -820, STR_DIMENSION_X] - [316.07, 316.07, 19.92, 19.92, -820, STR_DIMENSION_X] #EUROPE - [359.875, 359.875, -51.5, -51.5, -820, STR_DIMENSION_X] - [357, 357, -56, -56, -820, STR_DIMENSION_X] - [2.375, 2.375, -48.75, -48.75, -820, STR_DIMENSION_X] - [13.375, 13.375, -52.5, -52.5, -820, STR_DIMENSION_X] - [21.1, 21.1, -52.14, -52.14, -820, STR_DIMENSION_X] - [37.625, 37.625, -55.75, -55.75, -820, STR_DIMENSION_X] - [12.5, 12.5, -41.875, -41.875, -820, STR_DIMENSION_X] - [356.25, 356.25, -40.375, -40.375, -820, STR_DIMENSION_X] - [16.22, 16.22, -48.12, -48.12, -820, STR_DIMENSION_X] - [19.125, 19.125, -47.5, -47.5, -820, STR_DIMENSION_X] - [14.25, 14.25, -50.5, -50.5, -820, STR_DIMENSION_X] - [350.776, 350.776, -38.67, -38.67, -820, STR_DIMENSION_X] - [10.17, 10.17, -59.5, -59.5, -820, STR_DIMENSION_X] - [337.99, 337.99, -64.47, -64.47, -820, STR_DIMENSION_X] - [25, 25, -35.36, -35.36, -820, STR_DIMENSION_X] - [357.58, 357.58, -57.18, -57.18, -820, STR_DIMENSION_X] - [353, 353, -62, -62, -820, STR_DIMENSION_X] - [5.3, 5.3, -43.3, -43.3, -820, STR_DIMENSION_X] - [353.589, 353.589, -53.29, -53.29, -820, STR_DIMENSION_X] - [49.875, 49.875, -40.38, -40.38, -820, STR_DIMENSION_X] - [27.5, 27.5, -53.875, -53.875, -820, STR_DIMENSION_X] - [9.125, 9.125, -45, -45, -820, STR_DIMENSION_X] - [11.414, 11.414, -48.661, -48.661, -820, STR_DIMENSION_X] - [33.67, 33.67, -44.72, -44.72, -820, STR_DIMENSION_X] - [30.06, 30.06, -49.834, -49.834, -820, STR_DIMENSION_X] - [29.80, 29.80, -60.23, -60.23, -820, STR_DIMENSION_X] - [40.87, 40.87, -64.44, -64.44, -820, STR_DIMENSION_X] - [44.83, 44.83, -47.81, -47.81, -820, STR_DIMENSION_X] - [23.58, 23.58, -38.09, -38.09, -820, STR_DIMENSION_X] - [24.70, 24.70, -42.91, -42.91, -820, STR_DIMENSION_X] - [46.65, 46.65, -52.23, -52.23, -820, STR_DIMENSION_X] - [2.02, 2.02, -41.5, -41.5, -820, STR_DIMENSION_X] - [49.133, 49.133, -55.8, -55.8, -820, STR_DIMENSION_X] - [33.08, 33.08, -68.97, -68.97, -820, STR_DIMENSION_X] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -820, STR_DIMENSION_X] - [31.25, 31.25, -30, -30, -820, STR_DIMENSION_X] - [352.375, 352.375, -33.5, -33.5, -820, STR_DIMENSION_X] - [33, 33, -31.29, -31.29, -820, STR_DIMENSION_X] - [11.91, 11.91, -32.98, -32.98, -820, STR_DIMENSION_X] - [339, 339, -26, -26, -820, STR_DIMENSION_X] - [3.10, 3.10, -36.72, -36.72, -820, STR_DIMENSION_X] - [32.5, 32.5, -15.625, -15.625, -820, STR_DIMENSION_X] - [344.41, 344.41, -17.69, -17.69, -820, STR_DIMENSION_X] - [10.21, 10.21, -36.65, -36.65, -820, STR_DIMENSION_X] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -820, STR_DIMENSION_X] - [36.75, 36.75, 1.25, 1.25, -820, STR_DIMENSION_X] - [18.5, 18.5, 34, 34, -820, STR_DIMENSION_X] - [15.375, 15.375, 4.375, 4.375, -820, STR_DIMENSION_X] - [348.68, 348.68, -15.01, -15.01, -820, STR_DIMENSION_X] - [359.75, 359.75, -5.75, -5.75, -820, STR_DIMENSION_X] - [11.13, 11.13, -4.46, -4.46, -820, STR_DIMENSION_X] - [9.35, 9.35, -0.23, -0.23, -820, STR_DIMENSION_X] - [1.99, 1.99, -14.89, -14.89, -820, STR_DIMENSION_X] - [-8, -8, -12.625, -12.625, -820, STR_DIMENSION_X] - [31, 31, 29.875, 29.875, -820, STR_DIMENSION_X] - [39.25, 39.25, 6.75, 6.75, -820, STR_DIMENSION_X] - [38.75, 38.75, -9.0, -9.0, -820, STR_DIMENSION_X] - [13.25, 13.25, 8.875, 8.875, -820, STR_DIMENSION_X] - [31, 31, 17.875, 17.875, -820, STR_DIMENSION_X] - [47.5, 47.5, 18.875, 18.875, -820, STR_DIMENSION_X] - [28.25, 28.25, 15.375, 15.375, -820, STR_DIMENSION_X] - [16.74, 16.74, 22.23, 22.23, -820, STR_DIMENSION_X] - [28.38, 28.38, 2.42, 2.42, -820, STR_DIMENSION_X] - [19.06, 19.06, -5.24, -5.24, -820, STR_DIMENSION_X] - [15.5, 15.5, -12, -12, -820, STR_DIMENSION_X] - [346.31, 346.31, -9.23, -9.23, -820, STR_DIMENSION_X] - [45, 45, -2, -2, -820, STR_DIMENSION_X] - [32.58, 32.58, -0.31, -0.31, -820, STR_DIMENSION_X] #CENTRAL ASIA - [32.75, 32.75, -39.875, -39.875, -820, STR_DIMENSION_X] - [77.25, 77.25, -28.625, -28.625, -820, STR_DIMENSION_X] - [67.39, 67.39, -24.9, -24.9, -820, STR_DIMENSION_X] - [44.5, 44.5, -33.25, -33.25, -820, STR_DIMENSION_X] - [51.5, 51.5, -35.625, -35.625, -820, STR_DIMENSION_X] - [73.125, 73.125, -18.875, -18.875, -820, STR_DIMENSION_X] - [88.375, 88.375, -22.625, -22.625, -820, STR_DIMENSION_X] - [79.88, 79.88, -7.37, -7.37, -820, STR_DIMENSION_X] - [55.36, 55.36, -25.16, -25.16, -820, STR_DIMENSION_X] - [47, 47, -23.95, -23.95, -820, STR_DIMENSION_X] - [72.35, 72.35, -32.58, -32.58, -820, STR_DIMENSION_X] - [77.5, 77.5, -13, -13, -820, STR_DIMENSION_X] - [71.61, 71.61, -50.78, -50.78, -820, STR_DIMENSION_X] - [67.66, 67.66, -40.40, -40.40, -820, STR_DIMENSION_X] - [69.10, 69.10, -34.32, -34.32, -820, STR_DIMENSION_X] - [47.58, 47.58, -29.22, -29.22, -820, STR_DIMENSION_X] - [39.91, 39.91, -20.73, -20.73, -820, STR_DIMENSION_X] - [44.14, 44.14, -15, -15, -820, STR_DIMENSION_X] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -820, STR_DIMENSION_X] - [116.375, 116.375, -39.875, -39.875, -820, STR_DIMENSION_X] - [100.625, 100.625, -13.625, -13.625, -820, STR_DIMENSION_X] - [121, 121, -14.625, -14.625, -820, STR_DIMENSION_X] - [127, 127, -37.5, -37.5, -820, STR_DIMENSION_X] - [103.875, 103.875, -1.375, -1.375, -820, STR_DIMENSION_X] - [106.75, 106.75, 6.25, 6.25, -820, STR_DIMENSION_X] - [121.5, 121.5, -31.25, -31.25, -820, STR_DIMENSION_X] - [114.125, 114.125, -22.25, -22.25, -820, STR_DIMENSION_X] - [133.01, 133.01, -42.86, -42.86, -820, STR_DIMENSION_X] - [121.71, 121.71, -24.99, -24.99, -820, STR_DIMENSION_X] - [131.87, 131.87, -33.88, -33.88, -820, STR_DIMENSION_X] - [105.74, 105.74, -20.87, -20.87, -820, STR_DIMENSION_X] - [108.1, 108.1, -11.17, -11.17, -820, STR_DIMENSION_X] - [125.712, 125.712, -6.71, -6.71, -820, STR_DIMENSION_X] - [112.95, 112.95, -30.95, -30.95, -820, STR_DIMENSION_X] - [102.67, 102.67, -32.74, -32.74, -820, STR_DIMENSION_X] - [135.5, 135.5, -34.5, -34.5, -820, STR_DIMENSION_X] - [119.20, 119.20, -33.89, -33.89, -820, STR_DIMENSION_X] - [126.49, 126.49, -45.47, -45.47, -820, STR_DIMENSION_X] - [141.46, 141.46, -43.69, -43.69, -820, STR_DIMENSION_X] - [105.81, 105.81, -47, -47, -820, STR_DIMENSION_X] - [89.93, 89.93, -29, -29, -820, STR_DIMENSION_X] - [117.77, 117.77, 1.34, 1.34, -820, STR_DIMENSION_X] - [109, 109, -34.63, -34.63, -820, STR_DIMENSION_X] - [86.1, 86.1, -44.14, -44.14, -820, STR_DIMENSION_X] - [96.33, 96.33, -16.56, -16.56, -820, STR_DIMENSION_X] - [134.59, 134.59, -48.28, -48.28, -820, STR_DIMENSION_X] #SIBERIA - [82.75, 82.75, -55, -55, -820, STR_DIMENSION_X] - [61.84, 61.84, -57.48, -57.48, -820, STR_DIMENSION_X] - [63.653, 63.653, -60.54, -60.54, -820, STR_DIMENSION_X] - [158.625, 158.625, -53, -53, -820, STR_DIMENSION_X] - [125.75, 125.75, -64.92, -64.92, -820, STR_DIMENSION_X] - [105.11, 105.11, -52.40, -52.40, -820, STR_DIMENSION_X] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -820, STR_DIMENSION_X] - [175.125, 175.125, 41.25, 41.25, -820, STR_DIMENSION_X] - [145, 145, 37.875, 37.875, -820, STR_DIMENSION_X] - [115.75, 115.75, 32, 32, -820, STR_DIMENSION_X] - [131, 131, 12.27, 12.27, -820, STR_DIMENSION_X] - [178.5, 178.5, 18.13, 18.13, -820, STR_DIMENSION_X] - [147.36, 147.36, 42.78, 42.78, -820, STR_DIMENSION_X] - [161.25, 161.25, 9, 9, -820, STR_DIMENSION_X] - [152.99, 152.99, 26.85, 26.85, -820, STR_DIMENSION_X] - [147.25, 147.25, 9.5, 9.5, -820, STR_DIMENSION_X] - [166.5, 166.5, 22.25, 22.25, -820, STR_DIMENSION_X] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -820, STR_DIMENSION_X] - [193.45, 193.45, -60.17, -60.17, -820, STR_DIMENSION_X] - [182, 182, -28, -28, -820, STR_DIMENSION_X] - [189, 189, 19, 19, -820, STR_DIMENSION_X] - [241, 241, 26.5, 26.5, -820, STR_DIMENSION_X] - [269, 269, 1, 1, -820, STR_DIMENSION_X] - [179.31, 179.31, -63.91, -63.91, -820, STR_DIMENSION_X] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -820, STR_DIMENSION_X] - [308.8, 308.8, -64.07, -64.07, -820, STR_DIMENSION_X] - [306.71, 306.71, -47.45, -47.45, -820, STR_DIMENSION_X] #SOUTH ATLANTIC - [345, 345, 8, 8, -820, STR_DIMENSION_X] - [330, 330, 20.5, 20.5, -820, STR_DIMENSION_X] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -820, STR_DIMENSION_X] - [73, 73, -4, -4, -820, STR_DIMENSION_X] - [62, 62, 19, 19, -820, STR_DIMENSION_X] # END OF DIMENSION X WRECK LOCATIONS IN CITIES (DIMENSION X) # START OF ALIEN TERROR CITIES - type: STR_NORTH_AMERICA missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1, STR_MIAMI] - [236.948, 236.948, -47, -47, -1, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1, STR_TIJUANA] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_ARCTIC missionZones: - - [305.25, 333.125, -79.25, -75.25] - [273.25, 282.125, -73.375, -71.625] - [159.375, 205.75, -78.625, -75] - [8.5, 72.75, -80.375, -74.125] - [74.875, 165.875, -79.75, -74] - [0, 359.875, -90, -85] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - - [23.75, 23.75, -70.625, -70.625, -1, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1, STR_BARROW] - - [302.25, 323.625, -80.75, -78.625] - [62, 66, -76.125, -75.25] - [13.625, 20.875, -79.25, -78.5] - [168.5, 184.625, -83.375, -82.25] - [268.625, 280.75, -78.875, -76.75] - [0, 359.875, -90, -88.125] - [275, 275, -77, -77, -12] - [316, 316, -80, -80, -12] - [142, 142, -73.5, -73.5, -12] - [93, 93, -84.5, -84.5, -12] - [213, 213, -80, -80, -12] - - [121.625, 176.125, -46.25, -21.75] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_AMERICA missionZones: - - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1, STR_BELOHORIZONTE] - - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - type: STR_EUROPE missionZones: - - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [36.25, 36.25, -50, -50, -1, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1, STR_ZURICH] - [10, 10, -53.58, -53.58, -1, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1, STR_LYON] - [28.95, 28.95, -41, -41, -1, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1, STR_ABERDEEN] - [353, 353, -62, -62, -1, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1, STR_MINSK] - [9.125, 9.125, -45, -45, -1, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1, STR_MURMANSK] - - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_NORTH_AFRICA missionZones: - - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - - [3.10, 3.10, -6.36, -6.36, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1, STR_TRIPOLI] - [339, 339, -26, -26, -1, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1, STR_TUNIS] - - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTHERN_AFRICA cost: 550000 areas: - [5, 55, 0, 40] regionWeight: 8 missionZones: - - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1, STR_LUANDA] - [31, 31, 17.875, 17.875, -1, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1, STR_BENGUI] - [15.5, 15.5, -12, -12, -1, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1, STR_FREETOWN] - [45, 45, -2, -2, -1, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1, STR_KAMPALA] - - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - type: STR_CENTRAL_ASIA missionZones: - - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1, STR_DUBAI] - [47, 47, -23.95, -23.95, -1, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1, STR_MECCA] - [44.14, 44.14, -15, -15, -1, STR_SANAA] - - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [57.7, 57.7, -26.6, -26.6, -10] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - type: STR_SOUTH_EAST_ASIA missionZones: - - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1, STR_KHABAROVSK] - - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - type: STR_SIBERIA missionZones: - - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1, STR_IRKUTSK] - - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - type: STR_AUSTRALASIA missionZones: - - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - [144.73, 147.1, 6.31, 7.49] - - [138.122, 144.125, 3.55, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - [148.139, 151.26, 24.12, 28.91] - - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - [131, 131, 12.27, 12.27, -1, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1, STR_NOUMEA] - - [122.25, 135.375, 21, 27.5] - [149.632, 151.07, 5.43, 5.91] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - [167.97, 168.31, 16.06, 16.38] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_PACIFIC missionZones: - - [194.5, 225.625, -29.25, -15.25] - [172.5, 186.875, 10.875, 26.375] - [158.375, 171.375, 12.25, 27.75] - [202.625, 245.625, -2.25, 18.375] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [204.39, 204.39, -19.62, -19.62, -1, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1, STR_TONGA] - [241, 241, 26.5, 26.5, -1, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1, STR_ANADYR] - - [203.9, 204.7, -19.92, -19.24] - [203.29, 203.69, -20.97, -20.66] - [177.75, 178.25, 17.5, 17.875] - [164.625, 164.75, 20.5, 20.75] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [119.625, 139.625, 19.25, 29.25] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] - type: STR_NORTH_ATLANTIC cost: 500000 areas: - [305, 335, -70, -30] - [300, 335, -30, -10] regionWeight: 45 missionZones: - - [300, 301, -58, -57] - [306, 307, -53, -52] - [320, 321, -58, -57] - [347, 347.5, -40, -39] - [347, 348, -59, -58] - [318, 318.5, -45, -43.25] - [347, 349.75, -30, -28.875] - [305, 306.25, -32, -31.125] - [325, 326.75, -25, -23.625] - [340, 340.875, -55, -53.75] - - [265.75, 266.25, -62, -61.5] - [306.2, 308, -72.42, -71.67] - [292, 293.5, -64.8, -63.05] - [304.6, 305.17, -48.9, -47.7] - [351.34, 352.8, -43, -40.5] - [339.8, 341.34, -65.56,-63.7] - [310.5, 312, -66.9, -64.42] - [351.9, 353.5, -31.7, -29.8] - [297., 298.7, -54.11, -51.11] - [351.4, 352.7, -54, -52.6] - - [293.4, 296.5, -57.7, -54.264] - [282.47, 282.7, -20.67, -20.05] - [346.25, 347.25, -24.52, -22.64] - [311.19, 316.44, -69.09, -62.09] - [351.09, 353.84, -43.28, -40.65] - [341.36, 343.95, -66.64, -64.09] - [280.89, 283.64, -72.49, -70.86] - [351.34, 352.84, -53.53, -52.78] - - [334.16, 334.16, -37, -37, -1, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1, STR_STJOHN] - - [278.18, 279.05, -28.81, -26.94] - [287.38, 290.61, -69.21, -63.81] - [282, 283.5, -63, -61.25] - [357.8, 359.3, -48.51, -47.38] - [334.23, 335.86, -72.68, -70.18] - [287.13, 288.63, -43.21, -41.33] - [287.242, 288.99, -19.75, -18.37] - [356.57, 359.32, -42.98, -41.85] - - [303, 304, -66, -65] - [347, 348, 53.5, 54.5] - [354, 355.5, -64, -59.625] - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [350, 352.375, -70, -68.5] - [70, 71.125, -70, -68.125] - [4, 5.5, -38, -35.5] - [273, 274.5, -23, -21.25] - type: STR_SOUTH_ATLANTIC cost: 500000 areas: - [330, 5, 0, 15] - [325, 5, 15, 60] - [5, 55, 40, 60] - [315, 335, -10, 0] regionWeight: 5 missionZones: - - [303, 305.75, 51, 55] - [325, 330, 6, 13.125] - [328, 330.75, -22, -17.625] - [351, 352.5, 28, 34.25] - [9, 10.5, 35, 40.75] - [325, 326.75, 11, 11.625] - [5, 5.625, 11, 12.125] - [343, 344.875, 35, 37.625] - [330, 331.375, 0, 1] - [318, 319.25, 30, 30.625] - - [299.98, 300.85, 51.32, 52.2] - [301.7, 305.7, 31.45, 33.58] - [10.96, 11.58, 1.44, 2.19] - [291.6, 293.1, 53.75, 55] - [323.76, 324.92, 59.03, 60.16] - [319, 320.25, 16.22, 18.72] - [359.82, 360, 60.21, 61.71] - [0, 0.95, 60.21, 61.71] - [325.74, 328.18, -71.26, -69.39] - [15.76, 17.51, 25.02, 27.9] - [321.59, 324.09, 5.7, 8.2] - - [15.17, 16.04, 20.91, 23.04] - [315.75, 317.63, 4.15, 7.27] - [293.11, 294.11, 43.45, 44.2] - [310.99, 311.99, 22.6, 24.6] - [10.18, 11.43, -0.56, 1.93] - [99.77, 301.71, 36.15, 36.57] - [2.46, 4.5, -8.51, -6.99] - [345.16, 346.41, -12.39, -11.14] - [305.53, 308.03, -3.62, -1.12] - - [345, 345, 8, 8, -1, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1, STR_TRINDADE_ISLAND] - - [344.52, 346.64, -13.87, -11.74] - [18.54, 22.54, 27.84, 33.71] - [15.19, 15.81, 13.03, 14.16] - [308.33, 310.21, 25.11, 27.74] - [10.93, 12.31, -5.02, -4.01] - [299.49, 300.74, 37.21, 37.83] - [295.32, 297.19, -9.01, -5.89] - [290.74, 292, 47.56, 49.02] - - [79.5, 81.5, -16, -13.625] - [330, 333.5, 33, 35.25] - [273, 274.5, -23, -21.25] - [350, 352.375, -70, -68.5] - [303.125, 304.125, -66, -65] - [347, 348, 53.5, 54.5] - [70, 71.125, -70, -68.125] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - type: STR_INDIAN_OCEAN cost: 500000 areas: - [55, 70, -15, 10] - [70, 90, -5, 10] - [55, 105, 10, 60] regionWeight: 5 missionZones: - - [56, 57.25, -16, -14.25] - [72, 74.5, 21, 23.375] - [64, 65.625, 1, 2.625] - [93, 94.5, 23, 26.875] - [80, 81.125, 0, 1.5] - [89, 90.75, -11, -9] - - [43.98, 47.1, 22.11, 24.86] - [114.34, 117.09, 23.06, 26.31] - [46.11, 47.74, -9.5, -6.38] - [52.6, 54.6, -19.68, -17.68] - [80.14, 81.26, -8.35, -6.23] - [103.91, 105.29, 1.96, 4.83] - [76.69, 78.19, -12.91, -11.03] - - [34.32, 38.19, 3.52, 6.02] - [44.67, 46.39, 21.98, 23.39] - [113.92, 117.17, 23.29, 26.92] - [102.9, 105.4, 1.71, 4.21] - [71.05, 71.43, -23.82, -22.07] - - [56, 56, 4.5, 4.5, -1, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1, STR_MAURITIUS] - - [43.76, 46.13, -16.95, -13.82] - [116.44, 118.82, 31.71, 33.73] - [30.96, 34.84, 17.56, 20.06] - [95.21, 96.21, -17.83, -16.33] - - [72, 74.5, 50, 52.875] - [100, 101.625, 40, 41.75] - [70, 73.125, 60, 61.75] - [0, 6.875, 60, 65.25] - [132, 134.625, 5, 7.375] - [124.25, 125.875, -24, -21.625] - [79.5, 81.5, -16, -13.625] - [330, 336, 33, 35.25] # END OF ALIEN TERROR CITIES # START OF CITIES - type: REGION_ALIEN_TERROR_CITIES missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -1300, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1300, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1300, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1300, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1300, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1300, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1300, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1300, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1300, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -1300, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -1300, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -1300, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -1300, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -1300, STR_JAMAICA] - [272.56, 272.56, -56, -56, -1300, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -1300, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -1300, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -1300, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -1300, STR_MIAMI] - [236.948, 236.948, -47, -47, -1300, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -1300, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -1300, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -1300, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -1300, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -1300, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -1300, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -1300, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -1300, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -1300, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -1300, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -1300, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -1300, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -1300, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -1300, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -1300, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -1300, STR_SASKATOON] - [299, 299, -45.63, -45.63, -1300, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -1300, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -1300, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -1300, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -1300, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -1300, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -1300, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -1300, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -1300, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -1300, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -1300, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -1300, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -1300, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -1300, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -1300, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -1300, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1300, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1300, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1300, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1300, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1300, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1300, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -1300, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -1300, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -1300, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -1300, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -1300, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -1300, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -1300, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -1300, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -1300, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -1300, STR_CAYENNE] - [310.56, 310.56, 0, 0, -1300, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -1300, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -1300, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -1300, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -1300, STR_LONDON] - [357, 357, -56, -56, -1300, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1300, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1300, STR_BERLIN] - [36.25, 36.25, -50, -50, -1300, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -1300, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -1300, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -1300, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -1300, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -1300, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -1300, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -1300, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -1300, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -1300, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -1300, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -1300, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -1300, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -1300, STR_ZURICH] - [10, 10, -53.58, -53.58, -1300, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -1300, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -1300, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -1300, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -1300, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -1300, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -1300, STR_LYON] - [28.95, 28.95, -41, -41, -1300, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -1300, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -1300, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -1300, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -1300, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -1300, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1300, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1300, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -1300, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -1300, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -1300, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -1300, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -1300, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -1300, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -1300, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -1300, STR_ABERDEEN] - [353, 353, -62, -62, -1300, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -1300, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -1300, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -1300, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -1300, STR_MINSK] - [9.125, 9.125, -45, -45, -1300, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -1300, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -1300, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -1300, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -1300, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -1300, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -1300, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -1300, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -1300, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -1300, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -1300, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -1300, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -1300, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -1300, STR_LAGOS] - [31.25, 31.25, -30, -30, -1300, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1300, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -1300, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -1300, STR_TRIPOLI] - [339, 339, -26, -26, -1300, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -1300, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -1300, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -1300, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -1300, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -1300, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1300, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1300, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1300, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -1300, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -1300, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -1300, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -1300, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -1300, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -1300, STR_BAMAKO] - [31, 31, 29.875, 29.875, -1300, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -1300, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -1300, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -1300, STR_LUANDA] - [31, 31, 17.875, 17.875, -1300, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -1300, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -1300, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -1300, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -1300, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -1300, STR_BENGUI] - [15.5, 15.5, -12, -12, -1300, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -1300, STR_FREETOWN] - [45, 45, -2, -2, -1300, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -1300, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -1300, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1300, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1300, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1300, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1300, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1300, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1300, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1300, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1300, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1300, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1300, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1300, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1300, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -1300, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1300, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1300, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1300, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1300, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -1300, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -1300, STR_DUBAI] - [47, 47, -23.95, -23.95, -1300, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -1300, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -1300, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -1300, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -1300, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -1300, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -1300, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -1300, STR_MECCA] - [44.14, 44.14, -15, -15, -1300, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -1300, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1300, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1300, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1300, STR_MANILA] - [127, 127, -37.5, -37.5, -1300, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1300, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1300, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1300, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1300, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -1300, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -1300, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -1300, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -1300, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -1300, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -1300, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -1300, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -1300, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -1300, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -1300, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -1300, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -1300, STR_SAPPORO] - [105.81, 105.81, -47, -47, -1300, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -1300, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -1300, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -1300, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -1300, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -1300, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -1300, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -1300, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -1300, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -1300, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -1300, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -1300, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -1300, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -1300, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1300, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1300, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1300, STR_PERTH] - [131, 131, 12.27, 12.27, -1300, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -1300, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -1300, STR_TASMANIA] - [161.25, 161.25, 9, 9, -1300, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -1300, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -1300, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -1300, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -1300, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -1300, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -1300, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -1300, STR_TONGA] - [241, 241, 26.5, 26.5, -1300, STR_EASTER_ISLAND] - [269, 269, 1, 1, -1300, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -1300, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -1300, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -1300, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -1300, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -1300, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -1300, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -1300, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -1300, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -1300, STR_MAURITIUS] # END OF CITIES # START OF MERIDIAN HUNTING - type: REGION_MERIDIAN_HUNTING missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -5100, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -5100, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -5100, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -5100, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -5100, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -5100, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -5100, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -5100, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -5100, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -5100, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -5100, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -5100, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -5100, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -5100, STR_JAMAICA] - [272.56, 272.56, -56, -56, -5100, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -5100, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -5100, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -5100, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -5100, STR_MIAMI] - [236.948, 236.948, -47, -47, -5100, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -5100, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -5100, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -5100, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -5100, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -5100, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -5100, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -5100, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -5100, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -5100, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -5100, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -5100, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -5100, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -5100, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -5100, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -5100, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -5100, STR_SASKATOON] - [299, 299, -45.63, -45.63, -5100, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -5100, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -5100, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -5100, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -5100, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -5100, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -5100, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -5100, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -5100, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -5100, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -5100, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -5100, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -5100, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -5100, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -5100, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -5100, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -5100, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -5100, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -5100, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -5100, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -5100, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -5100, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -5100, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -5100, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -5100, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -5100, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -5100, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -5100, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -5100, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -5100, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -5100, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -5100, STR_CAYENNE] - [310.56, 310.56, 0, 0, -5100, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -5100, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -5100, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -5100, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -5100, STR_LONDON] - [357, 357, -56, -56, -5100, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -5100, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -5100, STR_BERLIN] - [36.25, 36.25, -50, -50, -5100, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -5100, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -5100, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -5100, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -5100, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -5100, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -5100, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -5100, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -5100, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -5100, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -5100, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -5100, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -5100, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -5100, STR_ZURICH] - [10, 10, -53.58, -53.58, -5100, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -5100, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -5100, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -5100, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -5100, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -5100, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -5100, STR_LYON] - [28.95, 28.95, -41, -41, -5100, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -5100, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -5100, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -5100, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -5100, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -5100, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -5100, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -5100, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -5100, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -5100, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -5100, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -5100, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -5100, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -5100, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -5100, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -5100, STR_ABERDEEN] - [353, 353, -62, -62, -5100, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -5100, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -5100, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -5100, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -5100, STR_MINSK] - [9.125, 9.125, -45, -45, -5100, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -5100, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -5100, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -5100, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -5100, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -5100, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -5100, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -5100, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -5100, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -5100, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -5100, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -5100, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -5100, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -5100, STR_LAGOS] - [31.25, 31.25, -30, -30, -5100, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -5100, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -5100, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -5100, STR_TRIPOLI] - [339, 339, -26, -26, -5100, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -5100, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -5100, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -5100, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -5100, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -5100, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -5100, STR_NAIROBI] - [18.5, 18.5, 34, 34, -5100, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -5100, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -5100, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -5100, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -5100, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -5100, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -5100, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -5100, STR_BAMAKO] - [31, 31, 29.875, 29.875, -5100, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -5100, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -5100, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -5100, STR_LUANDA] - [31, 31, 17.875, 17.875, -5100, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -5100, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -5100, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -5100, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -5100, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -5100, STR_BENGUI] - [15.5, 15.5, -12, -12, -5100, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -5100, STR_FREETOWN] - [45, 45, -2, -2, -5100, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -5100, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -5100, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -5100, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -5100, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -5100, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -5100, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -5100, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -5100, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -5100, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -5100, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -5100, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -5100, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -5100, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -5100, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -5100, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -5100, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -5100, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -5100, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -5100, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -5100, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -5100, STR_DUBAI] - [47, 47, -23.95, -23.95, -5100, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -5100, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -5100, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -5100, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -5100, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -5100, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -5100, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -5100, STR_MECCA] - [44.14, 44.14, -15, -15, -5100, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -5100, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -5100, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -5100, STR_BANGKOK] - [121, 121, -14.625, -14.625, -5100, STR_MANILA] - [127, 127, -37.5, -37.5, -5100, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -5100, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -5100, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -5100, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -5100, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -5100, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -5100, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -5100, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -5100, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -5100, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -5100, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -5100, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -5100, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -5100, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -5100, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -5100, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -5100, STR_SAPPORO] - [105.81, 105.81, -47, -47, -5100, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -5100, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -5100, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -5100, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -5100, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -5100, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -5100, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -5100, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -5100, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -5100, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -5100, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -5100, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -5100, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -5100, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -5100, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -5100, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -5100, STR_PERTH] - [131, 131, 12.27, 12.27, -5100, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -5100, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -5100, STR_TASMANIA] - [161.25, 161.25, 9, 9, -5100, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -5100, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -5100, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -5100, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -5100, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -5100, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -5100, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -5100, STR_TONGA] - [241, 241, 26.5, 26.5, -5100, STR_EASTER_ISLAND] - [269, 269, 1, 1, -5100, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -5100, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -5100, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -5100, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -5100, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -5100, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -5100, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -5100, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -5100, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -5100, STR_MAURITIUS] # END OF MERIDIAN HUNTING # START OF ALIEN DOWNTOWN ATRACK - type: REGION_ALIEN_DOWNTOWN_ATRACK missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -624, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -624, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -624, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -624, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -624, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -624, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -624, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -624, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -624, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -624, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -624, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -624, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -624, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -624, STR_JAMAICA] - [272.56, 272.56, -56, -56, -624, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -624, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -624, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -624, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -624, STR_MIAMI] - [236.948, 236.948, -47, -47, -624, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -624, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -624, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -624, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -624, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -624, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -624, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -624, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -624, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -624, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -624, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -624, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -624, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -624, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -624, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -624, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -624, STR_SASKATOON] - [299, 299, -45.63, -45.63, -624, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -624, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -624, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -624, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -624, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -624, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -624, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -624, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -624, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -624, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -624, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -624, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -624, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -624, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -624, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -624, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -624, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -624, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -624, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -624, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -624, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -624, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -624, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -624, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -624, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -624, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -624, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -624, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -624, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -624, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -624, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -624, STR_CAYENNE] - [310.56, 310.56, 0, 0, -624, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -624, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -624, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -624, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -624, STR_LONDON] - [357, 357, -56, -56, -624, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -624, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -624, STR_BERLIN] - [36.25, 36.25, -50, -50, -624, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -624, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -624, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -624, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -624, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -624, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -624, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -624, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -624, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -624, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -624, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -624, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -624, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -624, STR_ZURICH] - [10, 10, -53.58, -53.58, -624, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -624, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -624, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -624, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -624, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -624, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -624, STR_LYON] - [28.95, 28.95, -41, -41, -624, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -624, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -624, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -624, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -624, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -624, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -624, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -624, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -624, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -624, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -624, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -624, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -624, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -624, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -624, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -624, STR_ABERDEEN] - [353, 353, -62, -62, -624, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -624, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -624, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -624, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -624, STR_MINSK] - [9.125, 9.125, -45, -45, -624, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -624, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -624, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -624, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -624, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -624, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -624, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -624, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -624, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -624, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -624, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -624, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -624, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -624, STR_LAGOS] - [31.25, 31.25, -30, -30, -624, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -624, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -624, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -624, STR_TRIPOLI] - [339, 339, -26, -26, -624, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -624, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -624, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -624, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -624, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -624, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -624, STR_NAIROBI] - [18.5, 18.5, 34, 34, -624, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -624, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -624, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -624, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -624, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -624, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -624, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -624, STR_BAMAKO] - [31, 31, 29.875, 29.875, -624, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -624, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -624, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -624, STR_LUANDA] - [31, 31, 17.875, 17.875, -624, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -624, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -624, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -624, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -624, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -624, STR_BENGUI] - [15.5, 15.5, -12, -12, -624, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -624, STR_FREETOWN] - [45, 45, -2, -2, -624, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -624, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -624, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -624, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -624, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -624, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -624, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -624, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -624, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -624, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -624, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -624, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -624, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -624, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -624, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -624, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -624, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -624, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -624, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -624, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -624, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -624, STR_DUBAI] - [47, 47, -23.95, -23.95, -624, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -624, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -624, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -624, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -624, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -624, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -624, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -624, STR_MECCA] - [44.14, 44.14, -15, -15, -624, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -624, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -624, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -624, STR_BANGKOK] - [121, 121, -14.625, -14.625, -624, STR_MANILA] - [127, 127, -37.5, -37.5, -624, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -624, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -624, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -624, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -624, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -624, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -624, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -624, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -624, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -624, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -624, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -624, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -624, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -624, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -624, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -624, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -624, STR_SAPPORO] - [105.81, 105.81, -47, -47, -624, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -624, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -624, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -624, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -624, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -624, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -624, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -624, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -624, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -624, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -624, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -624, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -624, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -624, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -624, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -624, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -624, STR_PERTH] - [131, 131, 12.27, 12.27, -624, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -624, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -624, STR_TASMANIA] - [161.25, 161.25, 9, 9, -624, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -624, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -624, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -624, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -624, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -624, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -624, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -624, STR_TONGA] - [241, 241, 26.5, 26.5, -624, STR_EASTER_ISLAND] - [269, 269, 1, 1, -624, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -624, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -624, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -624, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -624, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -624, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -624, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -624, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -624, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -624, STR_MAURITIUS] # END OF ALIEN DOWNTOWN ATRACK # START OF ALIEN PURGE - type: REGION_ALIEN_PURGE missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -630, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -630, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -630, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -630, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -630, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -630, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -630, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -630, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -630, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -630, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -630, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -630, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -630, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -630, STR_JAMAICA] - [272.56, 272.56, -56, -56, -630, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -630, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -630, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -630, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -630, STR_MIAMI] - [236.948, 236.948, -47, -47, -630, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -630, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -630, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -630, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -630, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -630, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -630, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -630, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -630, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -630, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -630, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -630, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -630, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -630, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -630, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -630, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -630, STR_SASKATOON] - [299, 299, -45.63, -45.63, -630, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -630, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -630, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -630, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -630, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -630, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -630, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -630, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -630, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -630, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -630, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -630, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -630, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -630, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -630, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -630, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -630, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -630, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -630, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -630, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -630, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -630, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -630, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -630, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -630, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -630, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -630, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -630, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -630, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -630, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -630, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -630, STR_CAYENNE] - [310.56, 310.56, 0, 0, -630, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -630, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -630, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -630, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -630, STR_LONDON] - [357, 357, -56, -56, -630, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -630, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -630, STR_BERLIN] - [36.25, 36.25, -50, -50, -630, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -630, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -630, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -630, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -630, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -630, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -630, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -630, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -630, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -630, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -630, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -630, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -630, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -630, STR_ZURICH] - [10, 10, -53.58, -53.58, -630, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -630, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -630, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -630, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -630, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -630, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -630, STR_LYON] - [28.95, 28.95, -41, -41, -630, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -630, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -630, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -630, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -630, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -630, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -630, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -630, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -630, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -630, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -630, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -630, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -630, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -630, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -630, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -630, STR_ABERDEEN] - [353, 353, -62, -62, -630, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -630, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -630, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -630, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -630, STR_MINSK] - [9.125, 9.125, -45, -45, -630, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -630, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -630, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -630, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -630, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -630, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -630, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -630, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -630, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -630, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -630, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -630, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -630, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -630, STR_LAGOS] - [31.25, 31.25, -30, -30, -630, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -630, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -630, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -630, STR_TRIPOLI] - [339, 339, -26, -26, -630, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -630, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -630, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -630, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -630, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -630, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -630, STR_NAIROBI] - [18.5, 18.5, 34, 34, -630, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -630, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -630, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -630, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -630, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -630, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -630, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -630, STR_BAMAKO] - [31, 31, 29.875, 29.875, -630, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -630, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -630, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -630, STR_LUANDA] - [31, 31, 17.875, 17.875, -630, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -630, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -630, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -630, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -630, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -630, STR_BENGUI] - [15.5, 15.5, -12, -12, -630, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -630, STR_FREETOWN] - [45, 45, -2, -2, -630, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -630, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -630, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -630, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -630, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -630, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -630, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -630, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -630, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -630, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -630, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -630, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -630, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -630, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -630, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -630, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -630, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -630, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -630, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -630, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -630, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -630, STR_DUBAI] - [47, 47, -23.95, -23.95, -630, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -630, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -630, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -630, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -630, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -630, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -630, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -630, STR_MECCA] - [44.14, 44.14, -15, -15, -630, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -630, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -630, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -630, STR_BANGKOK] - [121, 121, -14.625, -14.625, -630, STR_MANILA] - [127, 127, -37.5, -37.5, -630, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -630, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -630, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -630, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -630, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -630, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -630, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -630, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -630, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -630, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -630, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -630, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -630, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -630, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -630, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -630, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -630, STR_SAPPORO] - [105.81, 105.81, -47, -47, -630, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -630, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -630, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -630, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -630, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -630, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -630, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -630, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -630, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -630, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -630, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -630, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -630, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -630, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -630, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -630, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -630, STR_PERTH] - [131, 131, 12.27, 12.27, -630, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -630, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -630, STR_TASMANIA] - [161.25, 161.25, 9, 9, -630, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -630, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -630, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -630, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -630, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -630, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -630, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -630, STR_TONGA] - [241, 241, 26.5, 26.5, -630, STR_EASTER_ISLAND] - [269, 269, 1, 1, -630, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -630, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -630, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -630, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -630, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -630, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -630, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -630, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -630, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -630, STR_MAURITIUS] # END OF ALIEN PURGE # START OF ASSASSIN CLANS BANK ROBBERY - type: REGION_ASSASSIN_CLANS_BANK_ROBBERY missionZones: - #NORTH AMERICA - [286.125, 286.125, -40.75, -40.75, -455, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -455, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -455, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -455, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -455, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -455, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -455, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -455, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -455, STR_DALLAS] - [289.222, 289.222, -42.925, -42.925, -455, STR_BOSTON] - [236.705, 236.705, -38.72, -38.72, -455, STR_SANFRANCISCO] - [209.25, 209.25, -60.72, -60.72, -455, STR_ANCHORAGE] - [295.125, 295.125, -32.5, -32.5, -455, STR_BERMUDA] - [283.43, 283.43, -17.14, -17.14, -455, STR_JAMAICA] - [272.56, 272.56, -56, -56, -455, STR_FORTSEVERN] - [275.625, 275.625, -33.75, -33.75, -455, STR_ATLANTA] - [264.625, 264.625, -29.75, -29.75, -455, STR_HOUSTON] - [279.454, 279.454, -43.14, -43.14, -455, STR_TORONTO] - [279.733, 279.733, -26.08, -26.08, -455, STR_MIAMI] - [236.948, 236.948, -47, -47, -455, STR_SEATTLE] - [256.625, 256.625, -21.25, -21.25, -455, STR_GUADALAJARA] - [269.5, 269.5, -14.625, -14.625, -455, STR_GUATEMALA] - [290, 290, -18.5, -18.5, -455, STR_SANTODOMINGO] - [262.37, 262.37, -50.44, -50.44, -455, STR_WINNIPEG] - [252.85, 252.85, -40, -40, -455, STR_DENVER] - [235.21, 235.21, -43.11, -43.11, -455, STR_PORTLAND] - [268.69, 268.69, -36.22, -36.22, -455, STR_MEMPHIS] - [243.11, 243.11, -37.05, -37.05, -455, STR_LASVEGAS] - [262.49, 262.49, -25.72, -25.72, -455, STR_MONTERREY] - [255.23, 255.23, -29.04, -29.04, -455, STR_CHIHUAHUA] - [253.54, 253.54, -31.89, -31.89, -455, STR_ELPASO] - [265.90, 265.90, -44.43, -44.43, -455, STR_MINNEAPOLIS] - [244.36, 244.36, -42, -42, -455, STR_SALTLAKECITY] - [261.89, 261.89, -38.22, -38.22, -455, STR_KANSASCITY] - [245.67, 245.67, -55.76, -55.76, -455, STR_EDMONTON] - [253.46, 253.46, -55.76, -55.76, -455, STR_SASKATOON] - [299, 299, -45.63, -45.63, -455, STR_HALIFAX] - [278.38, 278.38, -28.98, -28.98, -455, STR_ORLANDO] - [290.45, 290.45, -48.11, -48.11, -455, STR_QUEBECCITY] - [298.46, 298.46, -55.34, -55.34, -455, STR_GOOSEBAY] - [242.19, 242.19, -65.52, -65.52, -455, STR_YELLOWKNIFE] - [224.18, 224.18, -68.74, -68.74, -455, STR_INUVIK] - [269.6, 269.6, -29.57, -29.57, -455, STR_NEWORLEANS] - [276.87, 276.87, -42.33, -42.33, -455, STR_DETROIT] - [284.16, 284.16, -39.95, -39.95, -455, STR_PHILADELPHIA] - [248.93, 248.93, -33.27, -33.27, -455, STR_PHOENIX] - [242.83, 242.83, -32.74, -32.74, -455, STR_SANDIEGO] - [246.967, 246.967, -32.33, -32.33, -455, STR_TIJUANA] #ARCTIC - [23.75, 23.75, -70.625, -70.625, -455, STR_HAMMERFEST] - [128.75, 128.75, -71.75, -71.75, -455, STR_TIKSI] - [200.45, 200.45, -70.65, -70.65, -455, STR_BARROW] #SOUTH AMERICA - [312.125, 312.125, 15.75, 15.75, -455, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -455, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -455, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -455, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -455, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -455, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -455, STR_CARACAS] - [324.87, 324.87, 8.0, 8.0, -455, STR_RECIFE] - [280.62, 280.62, -9.43, -9.43, -455, STR_PANAMA] - [301.79, 301.79, 51.77, 51.77, -455, STR_FALKLAND_ISLAND] - [313.325, 313.325, 23.5, 23.5, -455, STR_SAOPAULO] - [321.25, 321.25, 13, 13, -455, STR_SALVADOR] - [321.5, 321.5, 3.75, 3.75, -455, STR_FORTALEZA] - [288, 288, -10.65, -10.65, -455, STR_MARACAIBO] - [301.19, 301.19, 3.2, 3.2, -455, STR_MANAUS] - [292.28, 292.28, 16.93, 16.93, -455, STR_LAPAZ] - [306.30, 306.30, -5.66, -5.66, -455, STR_CAYENNE] - [310.56, 310.56, 0, 0, -455, STR_BELEM] - [302.71, 302.71, 26.41, 26.41, -455, STR_ASUNCION] - [308.75, 308.75, 30.03, 30.03, -455, STR_PORTOALEGRE] - [316.07, 316.07, 19.92, 19.92, -455, STR_BELOHORIZONTE] #EUROPE - [359.875, 359.875, -51.5, -51.5, -455, STR_LONDON] - [357, 357, -56, -56, -455, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -455, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -455, STR_BERLIN] - [36.25, 36.25, -50, -50, -455, STR_KHARKIV] - [-1.55, -1.55, -47.2, -47.2, -455, STR_NANTES] - [30.69, 30.69, -46.49, -46.49, -455, STR_ODESSA] - [-2.27, -2.27, -53.5, -53.5, -455, STR_MANCHESTER] - [24.94, 24.94, -60.17, -60.17, -455, STR_HELSINKI] - [15.92, 15.92, -45.78, -45.78, -455, STR_ZAGREB] - [13.36, 13.36, -38.11, -38.11, -455, STR_PALERMO] - [-4.43, -4.43, -36.72, -36.72, -455, STR_MALAGA] - [19.93, 19.93, -50.07, -50.07, -455, STR_CRACOW] - [18.62, 18.62, -54.36, -54.36, -455, STR_GDANSK] - [24.02, 24.02, -49.83, -49.83, -455, STR_LVIV] - [26.10, 26.10, -44.43, -44.43, -455, STR_BUCURESTI] - [20.46, 20.46, -44.8, -44.8, -455, STR_BELGRAD] - [8.52, 8.52, -47.38, -47.38, -455, STR_ZURICH] - [10, 10, -53.58, -53.58, -455, STR_HAMBURG] - [4.9, 4.9, -52.36, -52.36, -455, STR_AMSTERDAM] - [4.35, 4.35, -50.87, -50.87, -455, STR_BRUSSELS] - [12.57, 12.57, -55.68, -55.68, -455, STR_KOPENHAGEN] - [18.07, 18.07, -59.33, -59.33, -455, STR_STOCKHOLM] - [8.68, 8.68, -50.13, -50.13, -455, STR_FRANKFURT] - [4.82, 4.82, -45.76, -45.76, -455, STR_LYON] - [28.95, 28.95, -41, -41, -455, STR_ISTANBUL] - [24.07, 24.07, -56.96, -56.96, -455, STR_RIGA] - [12.24, 12.24, -45.49, -45.49, -455, STR_VENICE] - [14.46, 14.46, -35.92, -35.92, -455, STR_MALTA] - [21.1, 21.1, -52.14, -52.14, -455, STR_WARSAW] - [37.625, 37.625, -55.75, -55.75, -455, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -455, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -455, STR_MADRID] - [16.22, 16.22, -48.12, -48.12, -455, STR_VIENNA] - [19.125, 19.125, -47.5, -47.5, -455, STR_BUDAPEST] - [14.25, 14.25, -50.5, -50.5, -455, STR_PRAGUE] - [350.776, 350.776, -38.67, -38.67, -455, STR_LISBON] - [10.17, 10.17, -59.5, -59.5, -455, STR_OSLO] - [337.99, 337.99, -64.47, -64.47, -455, STR_REYKJAVIK] - [25, 25, -35.36, -35.36, -455, STR_CRETE] - [357.58, 357.58, -57.18, -57.18, -455, STR_ABERDEEN] - [353, 353, -62, -62, -455, STR_FAROE_ISLAND] - [5.3, 5.3, -43.3, -43.3, -455, STR_MARSEILLE] - [353.589, 353.589, -53.29, -53.29, -455, STR_DUBLIN] - [49.875, 49.875, -40.38, -40.38, -455, STR_BAKU] - [27.5, 27.5, -53.875, -53.875, -455, STR_MINSK] - [9.125, 9.125, -45, -45, -455, STR_MILAN] - [11.414, 11.414, -48.661, -48.661, -455, STR_MUNICH] - [33.67, 33.67, -44.72, -44.72, -455, STR_SEVASTOPOL] - [30.06, 30.06, -49.834, -49.834, -455, STR_KIEV] - [29.80, 29.80, -60.23, -60.23, -455, STR_LENINGRAD] - [40.87, 40.87, -64.44, -64.44, -455, STR_ARCHANGEL] - [44.83, 44.83, -47.81, -47.81, -455, STR_STALINGRAD] - [23.58, 23.58, -38.09, -38.09, -455, STR_ATHENS] - [24.70, 24.70, -42.91, -42.91, -455, STR_SOFIA] - [46.65, 46.65, -52.23, -52.23, -455, STR_SARATOV] - [2.02, 2.02, -41.5, -41.5, -455, STR_BARCELONA] - [49.133, 49.133, -55.8, -55.8, -455, STR_KAZAN] - [33.08, 33.08, -68.97, -68.97, -455, STR_MURMANSK] #NORTH AFRICA - [3.10, 3.10, -6.36, -6.36, -455, STR_LAGOS] - [31.25, 31.25, -30, -30, -455, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -455, STR_CASABLANCA] - [33, 33, -31.29, -31.29, -455, STR_PORT_SAID] - [11.91, 11.91, -32.98, -32.98, -455, STR_TRIPOLI] - [339, 339, -26, -26, -455, STR_CANARY_ISLANDS] - [3.10, 3.10, -36.72, -36.72, -455, STR_ALGIERS] - [32.5, 32.5, -15.625, -15.625, -455, STR_KHARTOUM] - [344.41, 344.41, -17.69, -17.69, -455, STR_NOUAKCHOTT] - [10.21, 10.21, -36.65, -36.65, -455, STR_TUNIS] #SOUTHERN AFRICA - [28.125, 28.125, 26.25, 26.25, -455, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -455, STR_NAIROBI] - [18.5, 18.5, 34, 34, -455, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -455, STR_KINSHASA] - [348.68, 348.68, -15.01, -15.01, -455, STR_DAKAR] - [359.75, 359.75, -5.75, -5.75, -455, STR_ACCRA] - [11.13, 11.13, -4.46, -4.46, -455, STR_YAOUNDE] - [9.35, 9.35, -0.23, -0.23, -455, STR_LIBREVILLE] - [1.99, 1.99, -14.89, -14.89, -455, STR_NIAMEY] - [-8, -8, -12.625, -12.625, -455, STR_BAMAKO] - [31, 31, 29.875, 29.875, -455, STR_DURBAN] - [39.25, 39.25, 6.75, 6.75, -455, STR_DARESSALAAM] - [38.75, 38.75, -9.0, -9.0, -455, STR_ADDISABABA] - [13.25, 13.25, 8.875, 8.875, -455, STR_LUANDA] - [31, 31, 17.875, 17.875, -455, STR_HARARE] - [47.5, 47.5, 18.875, 18.875, -455, STR_ANTANANARIVO] - [28.25, 28.25, 15.375, 15.375, -455, STR_LUSAKA] - [16.74, 16.74, 22.23, 22.23, -455, STR_WINDHOEK] - [28.38, 28.38, 2.42, 2.42, -455, STR_KIGALI] - [19.06, 19.06, -5.24, -5.24, -455, STR_BENGUI] - [15.5, 15.5, -12, -12, -455, STR_NDJAMENA] - [346.31, 346.31, -9.23, -9.23, -455, STR_FREETOWN] - [45, 45, -2, -2, -455, STR_MOGADISHU] - [32.58, 32.58, -0.31, -0.31, -455, STR_KAMPALA] #CENTRAL ASIA - [35.5, 35.5, -33.9, -33.9, -455, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -455, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -455, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -455, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -455, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -455, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -455, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -455, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -455, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -455, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -455, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -455, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -455, STR_DELHI] - [67.39, 67.39, -24.9, -24.9, -455, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -455, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -455, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -455, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -455, STR_CALCUTTA] - [79.88, 79.88, -7.37, -7.37, -455, STR_SRI_LANKA] - [55.36, 55.36, -25.16, -25.16, -455, STR_DUBAI] - [47, 47, -23.95, -23.95, -455, STR_RIYADH] - [72.35, 72.35, -32.58, -32.58, -455, STR_ISLAMABAD] - [77.5, 77.5, -13, -13, -455, STR_BANGALORE] - [71.61, 71.61, -50.78, -50.78, -455, STR_ASTANA] - [67.66, 67.66, -40.40, -40.40, -455, STR_TASHKENT] - [69.10, 69.10, -34.32, -34.32, -455, STR_KABUL] - [47.58, 47.58, -29.22, -29.22, -455, STR_KUWAITCITY] - [39.91, 39.91, -20.73, -20.73, -455, STR_MECCA] - [44.14, 44.14, -15, -15, -455, STR_SANAA] #SOUTH EAST ASIA - [139.75, 139.75, -35.625, -35.625, -455, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -455, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -455, STR_BANGKOK] - [121, 121, -14.625, -14.625, -455, STR_MANILA] - [127, 127, -37.5, -37.5, -455, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -455, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -455, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -455, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -455, STR_HONG_KONG] - [133.01, 133.01, -42.86, -42.86, -455, STR_VLADIVOSTOK] - [121.71, 121.71, -24.99, -24.99, -455, STR_TAIPEI] - [131.87, 131.87, -33.88, -33.88, -455, STR_HIROSHIMA] - [105.74, 105.74, -20.87, -20.87, -455, STR_HANOI] - [108.1, 108.1, -11.17, -11.17, -455, STR_SAIGON] - [125.712, 125.712, -6.71, -6.71, -455, STR_DAVAO] - [112.95, 112.95, -30.95, -30.95, -455, STR_WUHAN] - [102.67, 102.67, -32.74, -32.74, -455, STR_CHENGDU] - [135.5, 135.5, -34.5, -34.5, -455, STR_OSAKA] - [119.20, 119.20, -33.89, -33.89, -455, STR_TIANJIN] - [126.49, 126.49, -45.47, -45.47, -455, STR_HARBIN] - [141.46, 141.46, -43.69, -43.69, -455, STR_SAPPORO] - [105.81, 105.81, -47, -47, -455, STR_ULANBATOR] - [89.93, 89.93, -29, -29, -455, STR_LASSA] - [117.77, 117.77, 1.34, 1.34, -455, STR_SAMARINDA] - [109, 109, -34.63, -34.63, -455, STR_XIAN] - [86.1, 86.1, -44.14, -44.14, -455, STR_URUMQI] - [96.33, 96.33, -16.56, -16.56, -455, STR_RANGOON] - [134.59, 134.59, -48.28, -48.28, -455, STR_KHABAROVSK] #SIBERIA - [82.75, 82.75, -55, -55, -455, STR_NOVOSIBIRSK] - [61.84, 61.84, -57.48, -57.48, -455, STR_CHEYLABINSK] - [63.653, 63.653, -60.54, -60.54, -455, STR_YEKATERINBURG] - [158.625, 158.625, -53, -53, -455, STR_PETROPAVLOVSK] - [125.75, 125.75, -64.92, -64.92, -455, STR_YAKUTSK] - [105.11, 105.11, -52.40, -52.40, -455, STR_IRKUTSK] #AUSTRALASIA - [149.125, 149.125, 35.375, 35.375, -455, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -455, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -455, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -455, STR_PERTH] - [131, 131, 12.27, 12.27, -455, STR_DARWIN] - [178.5, 178.5, 18.13, 18.13, -455, STR_FIJI] - [147.36, 147.36, 42.78, 42.78, -455, STR_TASMANIA] - [161.25, 161.25, 9, 9, -455, STR_SOLOMON_ISLAND] - [152.99, 152.99, 26.85, 26.85, -455, STR_BRISBANE] - [147.25, 147.25, 9.5, 9.5, -455, STR_PORTMORESBY] - [166.5, 166.5, 22.25, 22.25, -455, STR_NOUMEA] #PACIFIC - [204.39, 204.39, -19.62, -19.62, -455, STR_HAWAII] - [193.45, 193.45, -60.17, -60.17, -455, STR_STLAWRENCE_ISLAND] - [182, 182, -28, -28, -455, STR_MIDWAY_ISLAND] - [189, 189, 19, 19, -455, STR_TONGA] - [241, 241, 26.5, 26.5, -455, STR_EASTER_ISLAND] - [269, 269, 1, 1, -455, STR_GALAPAGOS_ISLAND] - [179.31, 179.31, -63.91, -63.91, -455, STR_ANADYR] #NORTH ATLANTIC - [334.16, 334.16, -37, -37, -455, STR_AZORES] - [308.8, 308.8, -64.07, -64.07, -455, STR_NUUK] - [306.71, 306.71, -47.45, -47.45, -455, STR_STJOHN] #SOUTH ATLANTIC - [345, 345, 8, 8, -455, STR_ASCENSION_ISLAND] - [330, 330, 20.5, 20.5, -455, STR_TRINDADE_ISLAND] #INDIAN OCEAN - [56, 56, 4.5, 4.5, -455, STR_SEYCHELLES_ISLAND] - [73, 73, -4, -4, -455, STR_MALDIVE_ISLAND] - [62, 62, 19, 19, -455, STR_MAURITIUS] # END OF ASSASSIN CLANS BANK ROBBERY # START OF HELLO WORLD - type: REGION_HELLO_WORLD missionZones: - - [200, 220, -65, -60] - [230, 260, -65, -55] - [280, 290, -50, -40] - [230, 250, -50, -40] - [260, 280, -50, -40] - [230, 250, -40, -30] - [250, 272, -40, -28] - [270, 290, -42, -25] - [275, 295, -35, -10] - [240, 280, -30, -10] - [280.375, 297.625, -11.875, -4.125] - [279.125, 301.375, -1, 7.75] - [305.5, 323.75, 0.875, 11] - [281.625, 292.25, 10.75, 26.625] - [302, 314.375, 22.75, 31.875] - [289.125, 297.75, 38.5, 49.5] - [281.375, 303.75, 48, 56.125] - [334, 396.125, -66.125, -58.125] - [348, 361.875, -59.375, -49.375] - [9.125, 27.75, -43.875, -37.875] - [17.125, 50.25, -53.75, -48] - [346.875, 363.5, -45.125, -38.5] - [348.5, 384.5, -34.5, -25] - [339.625, 365.75, -18.375, -4.75] - [13, 48.5, -14.625, -7.25] - [29.625, 50.125, -30.75, -17.25] - [7.125, 27, -0.375, 7.625] - [40.875, 56.625, 12, 30.625] - [11.25, 37, 21.75, 35.875] - [27, 45.375, -3.875, 11] - [39.5, 53.125, -27.625, -16.125] - [46.75, 65.25, -36.75, -29.75] - [69.75, 86.625, -24.125, -5.25] - [27.875, 49.25, -40.375, -35.625] - [67.25, 86, -45.875, -31.5] - [90.125, 108.25, -36.625, -22.625] - [93.125, 124.75, -16.375, 6.75] - [113.75, 143, -40, -20.75] - [115.125, 148, -54.5, -39.625] - [49.875, 80.125, -66.75, -46.5] - [67.25, 188.75, -72.5, -57.75] - [86.25, 164.25, -61.75, -52.875] - [65, 85.125, -52.25, -49.25] - [129.625, 155.375, -1.875, 9.75] - [165.75, 179.5, 33.125, 47.125] - [136.125, 153.25, 11.5, 46] - [109, 134.75, 13.375, 35.125] - - [200, 225, -63.75, -60.75] - [245, 260, -54, -50] - [250, 260, -50, -40] - [270, 280, -37, -34] - [255, 260, -40, -30] - [255, 260, -25, -20] - [258.75, 263.75, -19, -17.5] - [286.5, 289.5, -19.375, -18.625] - [240, 242, -45, -44] - [260, 270, -44, -34] - [312.875, 320.25, 6.25, 11.5] - [290.75, 293.75, -8.625, -6.125] - [290.5, 294.375, 28.875, 31.5] - [303, 312.75, 21.75, 24.5] - [356.5, 360.25, -53, -51.875] - [352.75, 357.5, -41.625, -39.125] - [3.625, 12.5, -49.625, -48.25] - [19.125, 24.75, -47.875, -45.5] - [354.25, 365.125, -34.5, -32.875] - [345.625, 360.25, -13.875, -11.25] - [29.5, 41.25, -13.25, -5.25] - [20.625, 24.625, -32.125, -31.125] - [19.875, 24.25, 28.5, 31.25] - [44.75, 48.75, 16.875, 21.375] - [14.125, 20.625, 6.125, 10.875] - [13.375, 21.375, 16.625, 20.5] - [38.25, 47, -38.625, -35] - [74.25, 79.75, -20.125, -15.375] - [65.5, 70.25, -36.375, -31.875] - [62.25, 80.625, -49.25, -46] - [92.875, 102.5, -36.5, -31.125] - [100.625, 106.375, -16.75, -13.625] - [113.75, 129.375, -46.625, -41.375] - [91.625, 104.75, -49.5, -46.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [115.75, 123.125, 30.375, 33.125] - [129.875, 134.25, 14, 16.5] - [141.125, 147, 29.875, 32.75] - [175, 177, 37.875, 39.375] - - [236, 240, -50, -45] - [260, 262, -50, -45] - [265, 270, -18, -17] - [273.125, 275.75, -13.25, -12.25] - [241.875, 245.875, -36.5, -34.625] - [286.375, 291, -46.625, -45] - [252.75, 263.125, -42.25, -39] - [286.875, 289, -19, -18.5] - [274.5, 276.25, -44.375, -43.375] - [200.625, 216.75, -64.75, -62.25] - [284.25, 289.75, -8.375, -6.5] - [305.375, 312, 13.25, 16.125] - [289.875, 294.625, 34.625, 37.625] - [287.875, 292.25, 47.25, 49.25] - [299.5, 301.125, 51.375, 51.875] - [338.5, 341.5, -65.25, -64] - [354.25, 355.75, -57.5, -56.625] - [8.625, 10.375, -57, -56] - [17.125, 27.875, -45.75, -43.125] - [352.625, 358.875, -39.375, -37.75] - [348.625, 358.75, -27.125, -20.125] - [23.375, 40.125, -13.75, -3.875] - [348, 357.125, -10.75, -7.5] - [2.25, 8.5, -35.875, -34.625] - [12.375, 23.25, -1.5, 4.625] - [30.5, 38.375, 11.625, 16.75] - [17.75, 29.75, 26.25, 29.875] - [45, 48.75, 16.25, 18.75] - [33.625, 47, -39.5, -37.875] - [79.875, 81.125, -8.25, -6.875] - [66.75, 81.5, -46.125, -43.5] - [77.875, 89.375, -27, -23.375] - [111.125, 117.5, -1, -0.375] - [141, 143.75, -44.125, -42.625] - [127, 137, -48.5, -45] - [101.25, 111.875, -43.875, -37.875] - [53.25, 66.625, -64.875, -61] - [86, 97.75, -73.25, -68.875] - [125.875, 141.5, -64.25, -59.5] - [91.375, 108.875, -61.375, -57.375] - [138.125, 144.125, 2.5, 5] - [145.625, 147.625, 41, 41.75] - [168.5, 170.375, 44.25, 45.25] - [141.375, 150.125, 32.875, 36.375] - - [286.125, 286.125, -40.75, -40.75, -1, STR_NEW_YORK] - [282.875, 282.875, -38.75, -38.75, -1, STR_WASHINGTON] - [241.75, 241.75, -34.125, -34.125, -1, STR_LOS_ANGELES] - [284.25, 284.25, -45.5, -45.5, -1, STR_MONTREAL] - [277.625, 277.625, -22.5, -22.5, -1, STR_HAVANA] - [260.875, 260.875, -19.375, -19.375, -1, STR_MEXICO_CITY] - [272.375, 272.375, -41.875, -41.875, -1, STR_CHICAGO] - [236.75, 236.75, -49.375, -49.375, -1, STR_VANCOUVER] - [263.375, 263.375, -32.75, -32.75, -1, STR_DALLAS] - [312.125, 312.125, 15.75, 15.75, -1, STR_BRASILIA] - [285.875, 285.875, -4.5, -4.5, -1, STR_BOGOTA] - [302.5, 302.5, 34.5, 34.5, -1, STR_BUENOS_AIRES] - [289.375, 289.375, 33.375, 33.375, -1, STR_SANTIAGO] - [316.875, 316.875, 22.875, 22.875, -1, STR_RIO_DE_JANEIRO] - [283, 283, 12, 12, -1, STR_LIMA] - [293.125, 293.125, -10.5, -10.5, -1, STR_CARACAS] - [359.875, 359.875, -51.5, -51.5, -1, STR_LONDON] - [357, 357, -56, -56, -1, STR_EDINBURGH] - [2.375, 2.375, -48.75, -48.75, -1, STR_PARIS] - [13.375, 13.375, -52.5, -52.5, -1, STR_BERLIN] - [37.625, 37.625, -55.75, -55.75, -1, STR_MOSCOW] - [12.5, 12.5, -41.875, -41.875, -1, STR_ROME] - [356.25, 356.25, -40.375, -40.375, -1, STR_MADRID] - [19.125, 19.125, -47.5, -47.5, -1, STR_BUDAPEST] - [21.890, 21.890, -61.065, -61.065, -1, STR_HELSINKI] - [28.51, 28.51, -41.185, -41.185, -1, STR_ISTANBUL] - [3.125, 3.125, -6.5, -6.5, -1, STR_LAGOS] - [31.25, 31.25, -30, -30, -1, STR_CAIRO] - [352.375, 352.375, -33.5, -33.5, -1, STR_CASABLANCA] - [28.125, 28.125, 26.25, 26.25, -1, STR_PRETORIA] - [36.75, 36.75, 1.25, 1.25, -1, STR_NAIROBI] - [18.5, 18.5, 34, 34, -1, STR_CAPE_TOWN] - [15.375, 15.375, 4.375, 4.375, -1, STR_KINSHASA] - [35.5, 35.5, -33.9, -33.9, -1, STR_BEIRUT] - [39.72, 39.72, -43.6, -43.6, -1, STR_SOCHI] - [36.29, 36.29, -33.5, -33.5, -1, STR_DAMASCUS] - [44.52, 44.52, -40.18, -40.18, -1, STR_YEREVAN] - [85.33, 85.33, -27.7, -27.7, -1, STR_KATMANDU] - [58.22, 58.22, -23.265, -23.265, -1, STR_MUSKAT] - [51.67, 51.67, -32.65, -32.65, -1, STR_ISFAHAN] - [58.38, 58.38, -37.92, -37.92, -1, STR_ASHGABAT] - [72.56, 72.56, -23.01, -23.01, -1, STR_AHMADABAD] - [35.22, 35.22, -31.76, -31.76, -1, STR_JERUSALEM] - [34.77, 34.77, -32.07, -32.07, -1, STR_TEL_AVIV] - [32.75, 32.75, -39.875, -39.875, -1, STR_ANKARA] - [77.25, 77.25, -28.625, -28.625, -1, STR_DELHI] - [67, 67, -24.875, -24.875, -1, STR_KARACHI] - [44.5, 44.5, -33.25, -33.25, -1, STR_BAGHDAD] - [51.5, 51.5, -35.625, -35.625, -1, STR_TEHRAN] - [73.125, 73.125, -18.875, -18.875, -1, STR_BOMBAY] - [88.375, 88.375, -22.625, -22.625, -1, STR_CALCUTTA] - [36.5, 36.5, -33, -33, -1, STR_JERUSALEM] - [139.75, 139.75, -35.625, -35.625, -1, STR_TOKYO] - [116.375, 116.375, -39.875, -39.875, -1, STR_BEIJING] - [100.625, 100.625, -13.625, -13.625, -1, STR_BANGKOK] - [121, 121, -14.625, -14.625, -1, STR_MANILA] - [127, 127, -37.5, -37.5, -1, STR_SEOUL] - [103.875, 103.875, -1.375, -1.375, -1, STR_SINGAPORE] - [106.75, 106.75, 6.25, 6.25, -1, STR_JAKARTA] - [121.5, 121.5, -31.25, -31.25, -1, STR_SHANGHAI] - [114.125, 114.125, -22.25, -22.25, -1, STR_HONG_KONG] - [104.685, 104.685, -44.425, -44.425, -1, STR_KARAKORUM] - [82.75, 82.75, -55, -55, -1, STR_NOVOSIBIRSK] - [135.44, 135.44, -55.75, -55.75, -1, STR_VLADIVOSTOK] - [149.125, 149.125, 35.375, 35.375, -1, STR_CANBERRA] - [175.125, 175.125, 41.25, 41.25, -1, STR_WELLINGTON] - [145, 145, 37.875, 37.875, -1, STR_MELBOURNE] - [115.75, 115.75, 32, 32, -1, STR_PERTH] - - [250, 270, -66, -64] - [280, 292.5, -51, -46] - [267.5, 269.5, -30, -29.5] - [240, 246, -45, -38] - [277.5, 278.5, -31, -28] - [286.875, 288.75, -19.5, -18.75] - [273.25, 275.75, -13.125, -11.875] - [247, 247.5, -27.25, -26.75] - [222.875, 239.25, -63.625, -59.875] - [258.125, 267.125, -40.75, -36.875] - [290.125, 305.5, 1.5, 7.625] - [285.875, 289.5, 13.625, 15.625] - [290, 294.125, 41.25, 44.875] - [289.375, 294.125, 22.875, 27.125] - [355.875, 357.25, -57.625, -57] - [17.5, 29, -69.375, -67.625] - [351.625, 353.25, -40.125, -38] - [45.625, 51.5, -49.5, -47] - [13.625, 26.625, -52.375, -47.625] - [5.625, 9, -6.125, -5] - [15.75, 31.75, -26.125, -18.75] - [350.375, 355.625, -8.375, -6.125] - [348.125, 357.375, -26, -19] - [17.125, 23.25, 22.75, 27.125] - [12, 26.875, -2.625, 4] - [48.5, 49.875, 15.25, 17] - [31.25, 36.75, 12.25, 15.625] - [42.375, 52.125, -23.5, -18.375] - [77.75, 84.875, -36, -32.75] - [80.75, 84.875, -22.875, -20.625] - [80.125, 81.625, -7.375, -6.75] - [100.625, 103.125, -0.375, 0.75] - [96.125, 104.75, -42.625, -39] - [142.125, 143.875, -51.25, -49.125] - [122.875, 123.625, -8.375, -7.875] - [63.125, 78.375, -66.5, -62] - [157.75, 162.5, -57.25, -55.625] - [166.125, 181.25, -68.625, -66] - [99.625, 139.125, -66.125, -58.125] - [122.25, 135.375, 21, 27.5] - [149.875, 151.25, 4.75, 5.5] - [140.875, 143.625, 8.125, 8.875] - [145.75, 147.625, 41, 41.625] - - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [305, 325, -60, -30] - [280, 300, 16.125, 36.125] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [355, 365, -5, 5] - [170, 190, -60, -40] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [4.75, 27.625, -52, -44.375] - [75, 89, -39, -34.375] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [9.375, 45.375, -1, 35.75] - [21.5, 51.75, -31.875, -15.875] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [64.5, 125.5, -55.5, -44] - [72.875, 105.25, -25, -11.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [66, 102, 2.625, 39.375] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [137.125, 169.5, -54, -40.75] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [50.5, 82.875, -64.5, -51.25] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [115, 132.5, 21, 25.5] - [0, 359.875, -90, -80] - [0, 359.875, 80, 90] - [180, 200, 0, 10] - [282.25, 322.875, 9.375, 38.375] - [53.125, 89.125, 4.5, 41.25] - [354.5, 393.375, -56.625, -46.375] - [238.625, 258.625, -53.375, -33.375] - [7.5, 38.625, 4.125, 18.625] - [91.875, 124.25, -30.75, -17.5] - [62.125, 101.375, -66.625, -57.125] # END OF HELLO WORLD FILE: user/mods/XComFiles/Ruleset/research_XCOMFILES.rul research: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_LASER_DEFENSE - delete: STR_FUSION_MISSILE - delete: STR_PLASMA_DEFENSE - delete: STR_PLASMA_CANNON_DEP1 - delete: STR_PLASMA_CANNON_DEP2 - delete: STR_PLASMA_CANNON - delete: STR_PSI_LAB - delete: STR_ALIEN_ORIGINS - delete: STR_REAPER - delete: STR_REAPER_TERRORIST - delete: STR_HYPER_WAVE_DECODER - delete: STR_STUN_ROD - delete: STR_COMMANDER_PLUS - name: STR_STRANGE_CREATURE_BREEDING_PREQ cost: 0 points: 5 dependencies: - STR_GIANT_RAT - name: STR_STRANGE_CREATURE_BREEDING cost: 5 points: 5 dependencies: - STR_BASIC_OPERATIONS - STR_STRANGE_CREATURE_BREEDING_PREQ listOrder: 204300 - name: STR_RAT_BREEDING cost: 15 points: 30 dependencies: - STR_STRANGE_CREATURE_BREEDING - STR_MUTANT_PHYSIOLOGY listOrder: 204310 - name: STR_RAT_FARM cost: 0 points: 0 dependencies: - STR_RAT_BREEDING - name: STR_WEBWEAR cost: 25 points: 25 dependencies: - STR_GIANT_SPIDER_ALLOY - STR_GIANT_SPIDER_PURPLE - STR_GIANT_SPIDER_GREEN - STR_GIANT_SPIDER_RED listOrder: 16600 - name: STR_ALIEN_LUNAR_COLONY_SECRETS cost: 300 points: 300 dependencies: - STR_MOON_ALIEN_COLONY_MAIN_INVADED - STR_ETHEREAL_KNIGHT listOrder: 340570 - name: STR_ALIEN_LUNAR_COLONY_DATA cost: 200 points: 200 dependencies: - STR_MOON_ALIEN_COLONY_SUBURBS_INVADED - STR_ETHEREAL_SPEAKER listOrder: 340565 - name: STR_ALIEN_LUNAR_COLONY cost: 100 points: 100 dependencies: - STR_MOON_UNDERGROUND_CONDUITS_EXPLORED listOrder: 340560 - name: STR_MOON_HYPERWAVE_RELAY_ANALYSIS cost: 100 points: 100 dependencies: - STR_MOON_HYPERWAVE_RELAY_EXPLORED listOrder: 340555 - name: STR_LUNAR_SATELLITE_OBSERVATION # triggers missions cost: 80 # I'd choose it to be based on an event, actually points: 10 requiresBaseFunc: [SATLAB] dependencies: - STR_LUNAR_SATELLITE_LAUNCH listOrder: 340550 - name: STR_LUNAR_SATELLITE_LAUNCH points: 100 requiresBaseFunc: [SATLAB] needItem: true dependencies: - STR_HYPER_WAVE_DECODER_MINIATURISATION - STR_LUNAR_CONTROL listOrder: 340545 - name: STR_LUNAR_CONTROL requiresBaseFunc: [IMPLAB] cost: 50 points: 50 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT - STR_THE_MARTIAN_SOLUTION - STR_ETHEREAL_COMMANDER listOrder: 7065 - name: STR_MOON_SATELLITE requiresBaseFunc: [IMPLAB] cost: 20 points: 20 dependencies: - STR_THE_LUNAR_TRAIL - STR_SPACE_FLIGHT listOrder: 340540 - name: STR_HYPER_WAVE_DECODER_MINIATURISATION requiresBaseFunc: [ADVLAB] cost: 200 points: 200 dependencies: - STR_MOON_SATELLITE - STR_HYPER_WAVE_DECODER listOrder: 2330 - name: STR_THE_LUNAR_TRAIL requiresBaseFunc: [IMPLAB] cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_SPACE_FLIGHT requiresBaseFunc: [IMPLAB] cost: 200 points: 200 dependencies: - STR_NEW_FIGHTER_TRANSPORTER listOrder: 300510 - name: STR_MAGMA_COSMONAUTS_SAVED points: 0 dependencies: - STR_TROLLIUM - name: STR_THE_HOLLOW_MAN_PROJECT points: 50 dependencies: - STR_TROLLIUM - name: STR_ALIEN_EMBASSY points: 80 dependencies: - STR_TROLLIUM listOrder: 180800 - name: STR_ADVENT requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER getOneFree: - STR_ALIEN_INFILTRATION listOrder: 180815 - name: STR_CLONING_INF_PREREQ cost: 0 points: 0 dependencies: - STR_ADVENT_CLINIC_LOGS - STR_HUMAN_CLONE_IN_JAR - STR_KIDNAPPED_CITIZEN - name: STR_MC_INF_PREREQ cost: 0 points: 0 dependencies: - STR_ADVENT - STR_PSIONICS - STR_ALIEN_EMBASSY - name: STR_HYBRID_INF_PREREQ cost: 0 points: 0 dependencies: - STR_REFINED_HUMANS - STR_HUMAN_REFINING - STR_KIDNAPPED_CITIZEN - STR_DISGUISE_MACHINE - STR_DISGUISED_HYBRID_AUTOPSY - STR_HYBRID_AUTOPSY - STR_ALIEN_INFILTRATION - name: STR_REFINED_HUMANS_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_KIDNAPPED_CITIZEN_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DISGUISE_MACHINE_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_HUMAN_CLONE_IN_JAR_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_ADVENT_CLINIC_LOGS_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_KIDNAPPED_CITIZEN requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true lookup: STR_KIDNAPPED_CITIZEN_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 154225 - name: STR_DISGUISE_MACHINE requiresBaseFunc: [IMPLAB] cost: 150 points: 25 needItem: true destroyItem: true lookup: STR_DISGUISE_MACHINE_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 57963 - name: STR_HUMAN_REFINING requiresBaseFunc: [BIOLAB] cost: 80 points: 55 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED lookup: STR_HUMAN_REFINING_REPORT listOrder: 57960 - name: STR_HUMAN_REFINING_REPORT cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REFINED_HUMANS requiresBaseFunc: [BIOLAB] cost: 65 points: 45 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED lookup: STR_REFINED_HUMANS_REPORT listOrder: 57961 - name: STR_HUMAN_CLONE_IN_JAR requiresBaseFunc: [BIOLAB] cost: 70 points: 20 needItem: true destroyItem: true lookup: STR_HUMAN_CLONE_IN_JAR_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 57965 - name: STR_ADVENT_CLINIC_LOGS requiresBaseFunc: [INTLAB] cost: 45 points: 35 needItem: true lookup: STR_ADVENT_CLINIC_LOGS_REPORT dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 47290 - name: STR_DISGUISED_HYBRID_CORPSE requiresBaseFunc: [BIOLAB] #im not sure here cost: 180 points: 50 lookup: STR_DISGUISED_HYBRID_AUTOPSY needItem: true listOrder: 62785 - name: STR_CLONING_INF_PLOT cost: 0 points: 40 dependencies: - STR_TROLLIUM - name: STR_MC_INF_PLOT cost: 0 points: 80 dependencies: - STR_TROLLIUM - name: STR_HYBRID_INF_PLOT cost: 0 points: 60 dependencies: - STR_TROLLIUM - name: STR_ALIEN_INFILTRATION_DETAILS_PREQ cost: 0 points: 50 dependencies: - STR_CLONING_INF_PLOT - STR_MC_INF_PLOT - STR_HYBRID_INF_PLOT - name: STR_ALIEN_INFILTRATION_DETAILS cost: 45 points: 50 dependencies: - STR_ALIEN_INFILTRATION_DETAILS_PREQ listOrder: 180810 - name: STR_ALIEN_KEY needItem: true cost: 50 points: 100 dependencies: - STR_ALIEN_VOCABULARY listOrder: 57980 - name: STR_ALIEN_KEY_DECRYPTION requiresBaseFunc: [INTLAB] dependencies: - STR_ALIEN_INFILTRATION_DETAILS - STR_ALIEN_KEY cost: 190 points: 100 spawnedItem: STR_ALIEN_KEY_DECRYPTED listOrder: 235010 - name: STR_EXPEDITION_PLANET_SURVEY cost: 10 points: 50 dependencies: - STR_BASIC_OPERATIONS - STR_LOGISTICS - STR_MILESTONE_2_SUMMARY listOrder: 62162 - name: STR_EXPEDITION_SHOGG cost: 20 points: 50 dependencies: - STR_TROLLIUM listOrder: 62163 - name: STR_EXPEDITION_SEA cost: 30 points: 50 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 62164 - name: STR_SEA_GUARD cost: 50 points: 200 dependencies: - STR_DEEP_SEA_OPERATIONS listOrder: 300483 - name: STR_EXPEDITION_DIMENSION_X cost: 60 points: 50 dependencies: - STR_TROLLIUM listOrder: 62165 - name: STR_BLACK_SPHERE cost: 80 points: 40 needItem: true destroyItem: true listOrder: 59550 - name: STR_MONEY_5000 cost: 2 points: 2 needItem: true destroyItem: false listOrder: 57330 - name: STR_MONEY_BRIEFCASE cost: 2 points: 2 needItem: true destroyItem: false listOrder: 57350 - name: STR_MONEY_BAG cost: 3 points: 3 needItem: true destroyItem: false listOrder: 57400 - name: STR_MONEY_STASH cost: 5 points: 5 needItem: true destroyItem: false listOrder: 57410 - name: STR_CYBERWEB_HEIST_WON cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MILITARY_COMPUTER cost: 120 points: 1 needItem: true listOrder: 47190 - name: STR_QUANTUM_COMPUTER cost: 60 points: 1 needItem: true listOrder: 47195 - name: STR_HACKED_DATA cost: 5 points: 10 needItem: true destroyItem: true dependencies: - STR_ALL_STAFF_CONTACTED getOneFree: - STR_HUMAN_SONIC_CONCEPT - STR_RECORD_MICROWAVE - STR_RECORD_WOW_SIGNAL - STR_CORRUPTED_DATA listOrder: 47160 - name: STR_RECORD_MICROWAVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_RECORD_WOW_SIGNAL cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_CORRUPTED_DATA cost: 0 points: 15 dependencies: - STR_TROLLIUM - name: STR_HUMAN_SONIC_CONCEPT cost: 0 points: 1 dependencies: - STR_TROLLIUM - name: STR_RETURN_HUMAN_SONIC_PROTOTYPE cost: 10 points: 250 spawnedItem: STR_MONEY_STASH dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - name: STR_KEEP_HUMAN_SONIC_PROTOTYPE cost: 10 points: -350 dependencies: - STR_HUMAN_SONIC_CONCEPT disables: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - name: STR_XCOM_SONIC_WEAPONS cost: 500 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_KEEP_HUMAN_SONIC_PROTOTYPE - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3894 - name: STR_HUMAN_SONIC_SHOTGUN cost: 350 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS listOrder: 23020 - name: STR_HUMAN_SONIC_HEAVY_CANNON cost: 450 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_SHOTGUN listOrder: 30645 - name: STR_HUMAN_SONIC_FOCUSED_FIRE cost: 700 points: 10 requiresBaseFunc: [STDLAB] dependencies: - STR_XCOM_SONIC_WEAPONS - STR_HUMAN_SONIC_SHOTGUN - STR_HUMAN_SONIC_HEAVY_CANNON # - STR_SONIC_WEAPONS listOrder: 3895 - name: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP cost: 140 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_SHOTGUN listOrder: 23022 - name: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP cost: 200 points: 5 requiresBaseFunc: [STDLAB] dependencies: - STR_HUMAN_SONIC_FOCUSED_FIRE - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30647 - name: STR_CODEX_OF_THE_TRANSFIGURATION cost: 15 points: 30 needItem: true listOrder: 47270 - name: STR_WEAPON_BOX cost: 2 points: 2 needItem: true listOrder: 62132 - name: STR_WEAPON_BOX_RAMSHACKLE cost: 2 points: 2 needItem: true listOrder: 62130 - name: STR_WEAPON_BOX_REINFORCED cost: 2 points: 2 needItem: true listOrder: 62134 - name: STR_AMMO_BOX cost: 1 points: 1 needItem: true listOrder: 62138 - name: STR_MEDICAL_SUPPLIES_CHEAP cost: 2 points: 2 needItem: true listOrder: 62148 - name: STR_MEDICAL_SUPPLIES_STANDARD cost: 2 points: 2 needItem: true listOrder: 62150 - name: STR_MEDICAL_SUPPLIES_RICH cost: 2 points: 2 needItem: true listOrder: 62152 - name: STR_EXPLOSIVES_BOX_SIMPLE cost: 2 points: 2 needItem: true listOrder: 62140 - name: STR_EXPLOSIVES_BOX_STANDARD cost: 2 points: 2 needItem: true listOrder: 62142 - name: STR_EXPLOSIVES_BOX_ADVANCED cost: 2 points: 2 needItem: true listOrder: 62144 - name: STR_GOOD_OSIRON_CRATE cost: 5 points: 1 needItem: true listOrder: 62155 - name: STR_UAC_WEAPON_BOX cost: 5 points: 1 needItem: true listOrder: 62157 - name: STR_METAMORPHS cost: 5 points: 2000 dependencies: - STR_POLAR_BASE_THE_THING_SOLVED listOrder: 175000 - name: STR_DELICIOUS_CAKE cost: 5 points: 100 needItem: true listOrder: 59600 - name: STR_DREAM_BLADE cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_ASTRAL_ARMOR cost: 0 points: 0 dependencies: - STR_DREAMING - name: STR_ASTRAL_WEREWOLF_ARMOR cost: 0 points: 0 dependencies: - STR_DREAMING - STR_DOG_RECRUITMENT - name: STR_DREAMING cost: 30 points: 50 dependencies: - STR_DREAMERS - STR_PSIONIC_LABORATORY listOrder: 1890 - name: STR_SNAPPING_TURTLE_CONSTRUCTION cost: 50 points: 50 needItem: true dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7723 - name: STR_VIPER_XCOM cost: 50 points: 100 dependencies: - STR_PHASE_DRIVE - STR_TERRAMITE_MANUFACTURING listOrder: 7719 - name: STR_GIFT_FOR_THE_SCORPION_KING cost: 10 points: 50 needItem: true destroyItem: true listOrder: 59460 - name: STR_GERTRUDE_ELLISON_INTERROGATION cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_DAVID_VINCENT cost: 3 points: 20 needItem: true destroyItem: true getOneFree: - STR_UFO_SUBTYPES - STR_SMALL_SCOUT - STR_LAB_SHIP - STR_ALIEN_ELECTRONICS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_ETRACE listOrder: 159000 - name: STR_MASS_DRIVER_WEAPONS requiresBaseFunc: [STDLAB] cost: 300 points: 200 dependencies: - STR_UFO_POWER_SOURCE - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 6100 - name: STR_MASS_DRIVER_WEAPONS_PREREQUISITE cost: 0 points: 0 dependencies: - STR_UFO_POWER_SOURCE - STR_MASS_DRIVER_PISTOL - STR_MASS_DRIVER_RIFLE - STR_HEAVY_MASS_DRIVER - STR_MASS_DRIVER_SNIPER_RIFLE - STR_GAUSS_PISTOL - STR_GAUSS_RIFLE - STR_HEAVY_GAUSS - STR_GAUSS_SNIPER_RIFLE listOrder: 3400 - name: STR_MASS_DRIVER_CANNON requiresBaseFunc: [STDLAB] cost: 420 points: 15 dependencies: - STR_MASS_DRIVER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9500 - name: STR_MASS_DRIVER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_MASS_DRIVER_CANNON listOrder: 7100 - name: STR_MASS_DRIVER_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 20420 - name: STR_MASS_DRIVER_PISTOL_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_PISTOL - name: STR_MASS_DRIVER_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 21700 - name: STR_MASS_DRIVER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_RIFLE - name: STR_HEAVY_MASS_DRIVER requiresBaseFunc: [STDLAB] cost: 510 points: 15 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 23600 - name: STR_HEAVY_MASS_DRIVER_CLIP cost: 0 dependencies: - STR_HEAVY_MASS_DRIVER - name: STR_MASS_DRIVER_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 400 points: 10 needItem: true dependencies: - STR_MASS_DRIVER_WEAPONS - STR_POWER_SOURCE_MINIATURIZATION unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 22240 - name: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP cost: 0 dependencies: - STR_MASS_DRIVER_SNIPER_RIFLE - name: STR_GAUSS_WEAPONS requiresBaseFunc: [STDLAB] cost: 140 points: 100 dependencies: - STR_LASER_WEAPONS - STR_MASS_DRIVER_WEAPONS - STR_ANTIMATTER_CONTAINMENT listOrder: 3500 - name: STR_GAUSS_CANNON requiresBaseFunc: [STDLAB] cost: 500 points: 200 dependencies: - STR_GAUSS_WEAPONS - STR_MASS_DRIVER_CANNON listOrder: 9600 - name: STR_GAUSS_PISTOL requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 20460 - name: STR_GAUSS_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 20 points: 10 needItem: true dependencies: - STR_GAUSS_PISTOL listOrder: 20470 - name: STR_GAUSS_RIFLE requiresBaseFunc: [STDLAB] cost: 300 points: 75 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 21740 - name: STR_GAUSS_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_RIFLE listOrder: 21750 - name: STR_HEAVY_GAUSS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 23620 - name: STR_HEAVY_GAUSS_CLIP requiresBaseFunc: [STDLAB] cost: 30 points: 15 dependencies: - STR_HEAVY_GAUSS listOrder: 23630 - name: STR_GAUSS_SNIPER_RIFLE requiresBaseFunc: [STDLAB] cost: 200 points: 60 needItem: true unlocks: - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 22280 - name: STR_GAUSS_SNIPER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 25 needItem: true dependencies: - STR_GAUSS_SNIPER_RIFLE listOrder: 22290 - name: STR_LASER_PISTOL_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 30 points: 10 lookup: STR_LASER_PISTOL_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 520500 - name: STR_LASER_RIFLE_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 60 points: 10 lookup: STR_LASER_RIFLE_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 521800 - name: STR_HEAVY_LASER_MIB_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 75 points: 10 lookup: STR_HEAVY_LASER_MIB dependencies: - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 530080 - name: STR_LASER_HAND_WEAPONS_MANUFACTURING cost: 200 points: 100 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION listOrder: 3605 - name: STR_COUNCIL_POWER_CHAIN cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_GOLD_SHIELD cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_ETHEREAL - STR_CEREBREAL - name: STR_GREEN_SHIELD cost: 0 points: 0 dependencies: - STR_MUMMY_MATRIARCH - STR_ANCIENT_MUMMY_MATRIARCH - STR_MIB_PSI_OPS - name: STR_PURPLE_SHIELD cost: 0 points: 0 dependencies: - STR_SECTOID - STR_AQUATOID - name: STR_RED_SHIELD cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - STR_SAMAEL_OF_APOCALYPSE - name: STR_SEEKER_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_SEEKER_DRONE - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR cost: 0 points: 0 dependencies: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - name: STR_FEMALE_CASUAL_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_GLAMOUR_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_GREASER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PRIEST_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR cost: 0 points: 0 dependencies: - STR_SPORT_PARAPHERNALIA - name: STR_MALE_OFFICER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_OFFICER_ID - name: STR_MALE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SOLDIER_ID - name: STR_MALE_ELITE_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ELITE_SOLDIER_ID - name: STR_CRISIS_TROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_CRISIS_TROOPER_ID - name: STR_MALE_CIVILIAN_BODYGUARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECURITY_LICENSE - name: STR_BIKINI_BABE_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_MALE_FAT_TOURIST_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SURFERS - name: STR_HOSTESS_ARMOR cost: 0 points: 0 dependencies: - STR_HOSTESS_ACCESS_CARD - name: STR_MALE_VIP_ARMOR cost: 0 points: 0 dependencies: - STR_VIP_ID - name: STR_MALE_ENGINEER_ARMOR cost: 0 points: 0 dependencies: - STR_ENGINEER_ACCESS_CARD - name: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_FEMALE_CIVILIAN_HUNTER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_FEMALE_DOCTOR_ARMOR cost: 0 points: 0 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLICEMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_POLICEWOMAN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_CHAINSAWBOT_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_ROBOTANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_03 - name: STR_MAGMA_MINITANK_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_FEMALE_MAGMA_SECURITY_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_PISSED - name: STR_MALE_MAGMA_HEAVY_ARMOR cost: 0 points: 0 dependencies: - STR_MESSAGE_FROM_MAGMA_02 - name: STR_SUPPORTER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SUPPORTER_OF_DAGON - name: STR_DISCIPLE_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_DISCIPLE_OF_DAGON - name: STR_BLACK_LOTUS_FOLLOWER_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOLLOWER - name: STR_PRIEST_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_PRIEST_OF_DAGON - name: STR_CHOSEN_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_CHOSEN_OF_DAGON - name: STR_SORCERER_OF_DAGON_ARMOR cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_BLACK_LOTUS_FOOTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_FOOTMAN - name: STR_BLACK_LOTUS_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WARRIOR - name: STR_BLACK_LOTUS_MANDARIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_MANDARIN - name: STR_BLACK_LOTUS_WITCH_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_WITCH - name: STR_BLACK_LOTUS_AVATAR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_LO_WO_ARMOR cost: 0 points: 0 dependencies: - STR_LO_WO - name: STR_ZSRR_GANGER_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - name: STR_ZSRR_MOLOLEC_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MOLOLEC - name: STR_ZSRR_MATROS_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_MATROS - name: STR_ZSRR_UBEK_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_UBEK - name: STR_ZSRR_PIONEER_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_PIONEER_MALE - name: STR_ZSRR_PIONEER_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_PIONEER_FEMALE - name: STR_ZSRR_RED_OPS_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_RED_OPS_MALE - name: STR_ZSRR_RED_OPS_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_ZSRR_RED_OPS_FEMALE - name: STR_EXALT_INFILTRATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_INFILTRATOR - name: STR_EXALT_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_GOON - name: STR_EXALT_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_ENFORCER - name: STR_EXALT_LIQUIDATOR_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_LIQUIDATOR - name: STR_EXALT_MASTER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_MASTER - name: STR_BRAINER_ARMOR cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - name: STR_CYBERWEB_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_CYBERWEB_MYSTEK_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - name: STR_CYBERWEB_ROBOSPHERE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOSPHERE - name: STR_CYBERWEB_ROBOTURRET_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_ROBOTURRET - name: STR_CYBERWEB_CENTURION_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERWEB_CENTURION - name: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER - name: STR_HUMAN_POSTAL0_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL0 - name: STR_HUMAN_POSTAL1_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL1 - name: STR_HUMAN_POSTAL2_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_POSTAL2 - name: STR_HUMAN_OSIRON_GOON_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_GOON - name: STR_HUMAN_OSIRON_ELITE_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_ELITE - name: STR_HUMAN_OSIRON_BOSS_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_OSIRON_BOSS - name: STR_SYNDICATE_WALKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WALKER - name: STR_SYNDICATE_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_WORKER - name: STR_SYNDICATE_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_AGENT - name: STR_SYNDICATE_MERC_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC - name: STR_SYNDICATE_MERC_CAPTAIN_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_MERC_CAPTAIN - name: STR_SYNDICATE_SUPERSOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SUPERSOLDIER - name: STR_SYNDICATE_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_SCIENTIST - name: STR_SYNDICATE_CEO_FALSEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM_ARMOR cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_UAC_MILITARY_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MILITARY - name: STR_UAC_SPACE_MARINE_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_SPACE_MARINE - name: STR_UAC_ENGINEER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_ENGINEER - name: STR_UAC_MANAGER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MANAGER - name: STR_UAC_MASTER_RESEARCHER_ARMOR cost: 0 points: 0 dependencies: - STR_UAC_MASTER_RESEARCHER - name: STR_CAVE_GUY_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GUY - name: STR_CAVE_GIRL_ARMOR cost: 0 points: 0 dependencies: - STR_CAVE_GIRL - name: STR_EASY_RIDER_ARMOR cost: 0 points: 0 dependencies: - STR_EASY_RIDER - name: STR_WESTMAN_ARMOR cost: 0 points: 0 dependencies: - STR_WESTMAN - name: STR_MALE_STORMY_ARMOR cost: 0 points: 0 dependencies: - STR_MALE_STORMY - name: STR_FEMALE_STORMY_ARMOR cost: 0 points: 0 dependencies: - STR_FEMALE_STORMY - name: STR_LUCHADOR_ARMOR cost: 0 points: 0 dependencies: - STR_LUCHADOR - name: STR_MOTOR_MAN_ARMOR cost: 0 points: 0 dependencies: - STR_MOTOR_MAN - name: STR_PINKY_DEVIL_ARMOR cost: 0 points: 0 dependencies: - STR_PINKY_DEVIL - name: STR_TECH_WIZARD_ARMOR cost: 0 points: 0 dependencies: - STR_TECH_WIZARD - name: STR_BROTHER_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_BROTHER_OF_APOCALYPSE - name: STR_CLERIC_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_CLERIC_OF_APOCALYPSE - name: STR_PONTIFF_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_PONTIFF_OF_APOCALYPSE - name: STR_SAMAEL_OF_APOCALYPSE_ARMOR cost: 0 points: 0 dependencies: - STR_SAMAEL_OF_APOCALYPSE - name: STR_HUMAN_GHOST_CULTIST_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_GHOST_CULTIST - name: STR_MIB_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_AGENT - name: STR_MIB_ENFORCER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_ENFORCER - name: STR_MIB_COMBAT_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - name: STR_MIB_ALLOY_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - name: STR_MIB_POWER_SUIT cost: 0 points: 0 dependencies: - STR_MIB_HEAVY_TROOPER - name: STR_MIB_STORMTROOPER_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_STORMTROOPER - name: STR_GHOUL_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL - name: STR_GHOUL_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_GHOUL_WARRIOR - name: STR_ZOMBIE_STERILE_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_STERILE - name: STR_ZOMBIE_GRUBAS_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_GRUBAS - name: STR_ZOMBIE_BOOMER_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_BOOMER - name: STR_ZOMBIE_INFECTOR_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_INFECTOR - name: STR_STRIX_ARMOR cost: 0 points: 0 dependencies: - STR_STRIX - name: STR_TOMB_GUARD_FEMALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_TOMB_GUARD_MALE_ARMOR cost: 0 points: 0 dependencies: - STR_TOMB_GUARD - name: STR_VAMPIRE_KNIGHT_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_KNIGHT - name: STR_VAMPIRE_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_VAMPIRE_QUEEN - name: STR_MUMMY_ARMOR cost: 0 points: 0 dependencies: - STR_MUMMY - name: STR_MEGAZOMBIE_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAZOMBIE - name: STR_ZOMBIE_TROOPER_1_ARMOR cost: 0 points: 0 dependencies: - STR_ZOMBIE_TROOPER - name: STR_SECTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOID - name: STR_SECTOID_GUARDIAN_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOID_GUARDIAN - name: STR_FLOATER_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER - name: STR_FLOATER_LEGIONNAIRE_ARMOR cost: 0 points: 0 dependencies: - STR_FLOATER_LEGIONNAIRE - name: STR_MUTON_SHADER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON_SHADER - name: STR_SNAKEMAN_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_SNAKEMAN - name: STR_MUTON_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_MUTON - name: STR_ETHEREAL_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ETHEREAL - name: STR_CEREBREAL_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL - name: STR_CEREBREAL_LARVA_ARMOR cost: 0 points: 0 dependencies: - STR_CEREBREAL_LARVA - name: STR_CHTONITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHTONITE - name: STR_GAZER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_GAZER - name: STR_CHASER_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_CHASER - name: STR_WASPITE_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_WASPITE - name: STR_CYBERDISC_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERDISC - name: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_SMALL_PLASMA_TURRET - name: STR_ALIEN_LASER_TURRET_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_TURRET - name: STR_SECTOPOD_ARMOR cost: 0 points: 0 dependencies: - STR_SECTOPOD - name: STR_OBLITERATOR_ARMOR cost: 0 points: 0 dependencies: - STR_OBLITERATOR - name: STR_CYBERMITE_ARMOR cost: 0 points: 0 dependencies: - STR_CYBERMITE - name: STR_SILACOID_ARMOR cost: 0 points: 0 dependencies: - STR_SILACOID - name: STR_CELATID_ARMOR cost: 0 points: 0 dependencies: - STR_CELATID - name: STR_HOLODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_HOLODRONE - name: STR_REAPER_ARMOR cost: 0 points: 0 dependencies: - STR_REAPER - name: STR_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_CHRYSSALID - name: STR_BADASS_CHRYSSALID_ARMOR cost: 0 points: 0 dependencies: - STR_BADASS_CHRYSSALID - name: STR_GIANT_SPIDER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER - name: STR_GIANT_SPIDER_ALLOY_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_ALLOY - name: STR_GIANT_SPIDER_PURPLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_PURPLE - name: STR_GIANT_SPIDER_GREEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_GREEN - name: STR_GIANT_SPIDER_RED_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_RED - name: STR_GIANT_SPIDER_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_QUEEN - name: STR_GIANT_SPIDER_KING_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_SPIDER_KING - name: STR_SCORPOID_ARMOR cost: 0 points: 0 dependencies: - STR_SCORPOID - name: STR_ANTMAN_WORKER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WORKER - name: STR_ANTMAN_WARRIOR_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_WARRIOR - name: STR_ANTMAN_QUEEN_ARMOR cost: 0 points: 0 dependencies: - STR_ANTMAN_QUEEN - name: STR_REPTOID_STANDARD_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID - name: STR_REPTOID_COMMANDO_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO - name: STR_REPTOID_SHADOW_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_SHADOW - name: STR_REPTOID_DRAKE_ARMOR cost: 0 points: 0 dependencies: - STR_REPTOID_DRAKE - name: STR_CROC_ARMOR cost: 0 points: 0 dependencies: - STR_CROC - name: STR_TASOTH_ARMOR cost: 0 points: 0 dependencies: - STR_TASOTH - name: STR_DEEP_ONE_ARMOR cost: 0 points: 0 dependencies: - STR_DEEP_ONE - name: STR_AQUATOID_ARMOR cost: 0 points: 0 dependencies: - STR_AQUATOID - name: STR_HALLUCINOID_ARMOR cost: 0 points: 0 dependencies: - STR_HALLUCINOID - name: STR_CALCINITE_ARMOR cost: 0 points: 0 dependencies: - STR_CALCINITE - name: STR_LOBSTERMAN_ARMOR cost: 0 points: 0 dependencies: - STR_LOBSTERMAN - STR_LOBSTERMAN_FERAL - name: STR_CARCHARODON_ARMOR cost: 0 points: 0 dependencies: - STR_CARCHARODON - name: STR_CARCHARODON_FERAL_ARMOR cost: 0 points: 0 dependencies: - STR_CARCHARODON_FERAL - name: STR_TENTACULAT_ARMOR cost: 0 points: 0 dependencies: - STR_TENTACULAT - name: STR_ANTHROPOD_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ANTHROPOD - name: STR_SPITTER_ARMOR cost: 0 points: 0 dependencies: - STR_SPITTER - name: STR_MEGAWORM_ARMOR cost: 0 points: 0 dependencies: - STR_MEGAWORM - name: STR_SWARMIDS_SMALL_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_SWARMIDS_LARGE_ARMOR cost: 0 points: 0 dependencies: - STR_SWARMIDS - name: STR_JARHEAD_PRETENDER_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD - name: STR_JARHEAD_MASHINOBI_ARMOR cost: 0 points: 0 dependencies: - STR_JARHEAD_MASHINOBI - name: STR_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE - name: STR_LARGE_ALIEN_DRONE_ARMOR cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE - name: STR_ARMORED_CAR_ARMOR cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_MIB_PSI_OPS_ARMOR cost: 0 points: 0 dependencies: - STR_MIB_PSI_OPS - name: STR_HYBRID_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID - name: STR_HYBRID_SCIENTIST_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_SCIENTIST - name: STR_HYBRID_DIPLOMAT_ARMOR cost: 0 points: 0 dependencies: - STR_HYBRID_DIPLOMAT - name: STR_ADVENT_AGENT_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_AGENT - name: STR_ADVENT_SOLDIER_ARMOR cost: 0 points: 0 dependencies: - STR_ADVENT_SOLDIER - name: STR_SUPERLASKA_ARMOR cost: 0 points: 0 dependencies: - STR_SUPERLASKA - name: STR_GERTRUDE_ELLISON_ARMOR cost: 0 points: 0 dependencies: - STR_GERTRUDE_ELLISON - name: STR_DR_HADRIEX_ARMOR cost: 0 points: 0 dependencies: - STR_DR_HADRIEX - name: STR_MONGORN_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN - name: STR_MONGORN_KING_ARMOR cost: 0 points: 0 dependencies: - STR_MONGORN_KING - name: STR_SHAMBLER_ARMOR cost: 0 points: 0 dependencies: - STR_SHAMBLER - name: STR_SPIKEBOAR_ARMOR cost: 0 points: 0 dependencies: - STR_SPIKEBOAR - name: STR_BULLFROG_ARMOR cost: 0 points: 0 dependencies: - STR_BULLFROG - name: STR_FENRIR_ARMOR cost: 0 points: 0 dependencies: - STR_FENRIR - name: STR_SHADOWBAT_ARMOR cost: 0 points: 0 dependencies: - STR_SHADOWBAT - name: STR_GIANT_RAT_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_RAT - name: STR_MUCKSTAR_ARMOR cost: 0 points: 0 dependencies: - STR_MUCKSTAR - name: STR_CHUPACABRA_ARMOR cost: 0 points: 0 dependencies: - STR_CHUPACABRA - name: STR_DOOM_IMP_ARMOR cost: 0 points: 0 dependencies: - STR_DOOM_IMP - name: STR_MEGASCORPION_ARMOR cost: 0 points: 0 dependencies: - STR_MEGASCORPION - name: STR_GIANT_BEETLE_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE - name: STR_GIANT_BEETLE_BOMBARDIER_ARMOR cost: 0 points: 0 dependencies: - STR_GIANT_BEETLE_BOMBARDIER - name: STR_MINOTAUR_ARMOR cost: 0 points: 0 dependencies: - STR_MINOTAUR - name: STR_WERECAT_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT - name: STR_WERECAT_BLACK_ARMOR cost: 0 points: 0 dependencies: - STR_WERECAT_BLACK - name: STR_WEREWOLF_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF - name: STR_WEREWOLF_WHITE_ARMOR cost: 0 points: 0 dependencies: - STR_WEREWOLF_WHITE - name: STR_OWLMAN_ARMOR cost: 0 points: 0 dependencies: - STR_OWLMAN - name: STR_BLOODHOUND_ARMOR cost: 0 points: 0 dependencies: - STR_BLOODHOUND - name: STR_GILLDOG_ARMOR cost: 0 points: 0 dependencies: - STR_GILLDOG - name: STR_JANISSARY_ARMOR cost: 0 points: 0 dependencies: - STR_JANISSARY - name: STR_BIODRONE_ARMOR cost: 0 points: 0 dependencies: - STR_BIODRONE - name: STR_HORROR_ARMOR cost: 0 points: 0 dependencies: - STR_HORROR - name: STR_COUNCIL_MEMBER_ARMOR cost: 0 points: 0 dependencies: - STR_COUNCIL_MEMBER - name: STR_HUMAN_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - name: STR_HUMAN_FEMALE_FARMER_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_COW_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PIG_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SHEEP_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CHICKEN_ARMOR cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BUG_EYE_GHOST cost: 30 points: 30 needItem: true destroyItem: true listOrder: 118010 - name: STR_BUG_EYE_GHOST_ARMOR cost: 0 points: 0 dependencies: - STR_BUG_EYE_GHOST - name: STR_SKULL_WRAITH cost: 60 points: 50 needItem: true destroyItem: true listOrder: 118110 - name: STR_SKULL_WRAITH_ARMOR cost: 0 points: 0 dependencies: - STR_SKULL_WRAITH - name: STR_ANCIENT_SEA_GHOST cost: 40 points: 40 needItem: true destroyItem: true listOrder: 118120 - name: STR_ANCIENT_SEA_GHOST_ARMOR cost: 0 points: 0 dependencies: - STR_ANCIENT_SEA_GHOST - name: STR_MILESTONE_3_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_ORIGINS - STR_DEEP_ONE_COMMUNITIES - STR_INTO_THE_DARK - STR_CYBERWEB_PORTAL_SYSTEM - name: STR_ARROW_RUMORS cost: 0 points: 50 needItem: true dependencies: - STR_TROLLIUM - name: STR_ARROW_INVESTIGATION cost: 30 points: 50 spawnedItem: STR_MOTHBALLED_ARROW dependencies: - STR_ARROW_RUMORS - STR_BASIC_FLIGHT_TRAINING listOrder: 176200 - name: STR_LOST_ALIEN_SHIP_DATA cost: 0 points: 5 dependencies: - STR_TROLLIUM listOrder: 176210 - name: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS cost: 30 points: 30 spawnedItem: STR_MOTHBALLED_KITSUNE dependencies: - STR_LOST_ALIEN_SHIP_DATA listOrder: 176211 - name: STR_ENFORCER_ARMOR cost: 250 points: 100 dependencies: - STR_ADVANCED_AI - STR_PRECISE_ALLOY_SHAPING - STR_DOSSIER_ABLE_STANDARD - STR_POWER_SUIT listOrder: 16500 - name: STR_GUNSHIP_ARMOR cost: 110 points: 10 dependencies: - STR_ADVANCED_AI - STR_PRECISE_ALLOY_SHAPING - STR_DRAGONFLY - STR_GRAV_MODULE listOrder: 16350 - name: STR_COELACANTH_ARMOR cost: 100 points: 10 dependencies: - STR_ADVANCED_AI - STR_GAS_CANNON - STR_AQUA_PLASTICS listOrder: 10980 - name: STR_MUGGLE_AI cost: 0 points: 0 dependencies: - STR_TROLLIUM - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI - name: STR_NAPALM_GRENADE cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY - STR_INCENDIARY_GRENADE - STR_EXPLOSIVES_LICENCE - STR_WORKSHOP listOrder: 38410 - name: STR_WARP_WEAPONS requiresBaseFunc: [ADVLAB] cost: 400 points: 400 dependencies: - STR_WARP_RIFLE - STR_WARP_CANNON listOrder: 3650 - name: STR_ALIEN_PURGE points: 50 needItem: true - name: STR_ALIEN_FLYBY points: 50 needItem: true - name: STR_ALIEN_DOMINATION points: 50 needItem: true - name: STR_ALIEN_RESEARCH points: 50 needItem: true - name: STR_ALIEN_HARVEST points: 50 needItem: true - name: STR_ALIEN_ABDUCTION points: 50 needItem: true - name: STR_ALIEN_INFILTRATION points: 50 needItem: true - name: STR_ALIEN_BASE points: 50 needItem: true - name: STR_ALIEN_ENVOY points: 50 needItem: true dependencies: - STR_ETHEREAL_KEEPER - STR_ETHEREAL_LEGATE - name: STR_ALIEN_GOVERNANCE points: 50 dependencies: - STR_ETHEREAL_LEGATE - name: STR_ALIEN_TERROR points: 50 needItem: true - name: STR_ALIEN_RETALIATION points: 50 needItem: true - name: STR_ALIEN_SUPPLY points: 50 needItem: true - name: STR_CROC_RAID points: 50 needItem: true - name: STR_MRRSHAN_RIFLE cost: 80 points: 80 needItem: true listOrder: 21600 - name: STR_CROSSBLASTER cost: 100 points: 100 needItem: true dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 17680 - name: STR_GANG_CAVEMEN cost: 0 points: 20 dependencies: - STR_CAVE_GIRL - STR_CAVE_GUY - name: STR_GANG_STORMIES cost: 0 points: 20 dependencies: - STR_FEMALE_STORMY - STR_MALE_STORMY - name: STR_GANG_LUCHADORES cost: 0 points: 20 dependencies: - STR_LUCHADOR - name: STR_GANG_EASY_RIDERS cost: 0 points: 20 dependencies: - STR_EASY_RIDER - name: STR_GANG_MOTOR_MEN cost: 0 points: 20 dependencies: - STR_MOTOR_MAN - name: STR_GANG_WESTMEN cost: 0 points: 20 dependencies: - STR_WESTMAN - name: STR_GANG_TECH_WIZARDS cost: 0 points: 20 dependencies: - STR_TECH_WIZARD - name: STR_GANG_PINKY_DEVILS cost: 0 points: 20 dependencies: - STR_PINKY_DEVIL - name: STR_CULT_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN - STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN - STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES - STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS listOrder: 184000 - name: STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN cost: 0 points: 20 dependencies: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN cost: 0 points: 20 dependencies: - STR_EXORCISM_IN_BLOOD - STR_HE_ARRIVED_AT_DUSK unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS cost: 0 points: 20 dependencies: - STR_PORTABLE_PLAYER_FROM_HELL unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES cost: 0 points: 20 dependencies: - STR_THEY_CALL_HIM_SMILEY unlocks: - STR_CULT_OF_APOCALYPSE - name: STR_COMMUNION_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_CULT_OF_APOCALYPSE listOrder: 184010 - name: STR_OUTPOST_OF_APOCALYPSE cost: 100 points: 100 dependencies: - STR_BROTHER_OF_APOCALYPSE listOrder: 184020 - name: STR_MYSTERIES_OF_APOCALYPSE cost: 200 points: 30 dependencies: - STR_CLERIC_OF_APOCALYPSE listOrder: 184030 - name: STR_GOALS_OF_APOCALYPSE cost: 50 points: 50 dependencies: - STR_MYSTERIES_OF_APOCALYPSE - STR_XENOLOGIST_CONTACT listOrder: 184040 - name: STR_TOWER_OF_APOCALYPSE cost: 75 points: 20 dependencies: - STR_GOALS_OF_APOCALYPSE listOrder: 184023 - name: STR_PROJECT_SAMAEL cost: 40 points: 40 dependencies: - STR_DOOM_PORTAL_EXPLORED listOrder: 184070 - name: STR_SAMAEL_LEGACY cost: 10 points: 100 dependencies: - STR_PROJECT_SAMAEL_PREVENTED listOrder: 58895 - name: STR_CULT_OF_SPIRITS_PREREQUISITE cost: 0 points: 0 dependencies: - STR_HUMAN_GHOST_CULTIST - STR_DR_HADRIEX - name: STR_CULT_OF_SPIRITS cost: 10 points: 50 dependencies: - STR_CULT_OF_SPIRITS_PREREQUISITE - STR_PARAPSYCHOLOGY listOrder: 184200 - name: STR_BLACK_SUN cost: 0 points: 100 dependencies: - STR_BLACK_SUN_STORMTROOPER listOrder: 184500 - name: STR_HIDDEN_CITIES_OF_ANTARCTICA cost: 0 points: 100 dependencies: - STR_HIDDEN_CITIES_OF_ANTARCTICA listOrder: 184580 - name: STR_UAC_ROCKET_LAUNCHER cost: 5 points: 5 needItem: true listOrder: 33880 - name: STR_UAC_ROCKET_LAUNCHER_BUY cost: 30 points: 30 lookup: STR_UAC_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT - STR_UAC_ROCKET_LAUNCHER - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 433880 - name: STR_UAC_SHOTGUN cost: 2 points: 2 needItem: true listOrder: 22660 - name: STR_UAC_SHOTGUN_BUY cost: 10 points: 10 lookup: STR_UAC_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SHOTGUN - STR_NONSTANDARD_WEAPONS listOrder: 422660 - name: STR_UAC_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SHOTGUN listOrder: 22666 - name: STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_UAC_SHOTGUN_BUY listOrder: 522666 - name: STR_UAC_SMG cost: 5 points: 5 needItem: true listOrder: 20920 - name: STR_UAC_SMG_BUY cost: 10 points: 10 lookup: STR_UAC_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_SMG - STR_NONSTANDARD_WEAPONS listOrder: 420920 - name: STR_UAC_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_SMG listOrder: 522650 - name: STR_UAC_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_SMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_SMG_BUY listOrder: 520940 - name: STR_UAC_RIFLE cost: 5 points: 5 needItem: true listOrder: 21430 - name: STR_UAC_RIFLE_BUY cost: 20 points: 20 lookup: STR_UAC_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY - STR_UAC_CONTACT - STR_UAC_RIFLE - STR_NONSTANDARD_WEAPONS listOrder: 421430 - name: STR_UAC_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_RIFLE listOrder: 21450 - name: STR_UAC_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_RIFLE_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_RIFLE_BUY listOrder: 521450 - name: STR_UAC_CHAINGUN cost: 5 points: 5 needItem: true listOrder: 31270 - name: STR_UAC_CHAINGUN_BUY cost: 40 points: 40 lookup: STR_UAC_CHAINGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_CHAINGUN - STR_NONSTANDARD_WEAPONS listOrder: 431270 - name: STR_CHAINGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_CHAINGUN listOrder: 31290 - name: STR_CHAINGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_CHAINGUN_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_CHAINGUN_BUY listOrder: 531290 - name: STR_UAC_HEAVY_NAILGUN cost: 20 points: 20 needItem: true listOrder: 46000 - name: STR_UAC_HEAVY_NAILGUN_BUY cost: 20 points: 20 lookup: STR_UAC_HEAVY_NAILGUN dependencies: - STR_MILESTONE_2_SUMMARY - STR_UAC_CONTACT - STR_UAC_HEAVY_NAILGUN listOrder: 446000 - name: STR_UAC_STAPLER cost: 6 points: 6 needItem: true listOrder: 17720 - name: STR_UAC_STAPLER_BUY cost: 1 points: 1 lookup: STR_UAC_STAPLER dependencies: - STR_UAC_CONTACT - STR_UAC_STAPLER listOrder: 417720 - name: STR_UAC_PISTOL cost: 15 points: 15 needItem: true listOrder: 20384 - name: STR_UAC_PISTOL_BUY cost: 20 points: 20 lookup: STR_UAC_PISTOL dependencies: - STR_UAC_CONTACT - STR_UAC_PISTOL - STR_NONSTANDARD_WEAPONS listOrder: 420384 - name: STR_UAC_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_UAC_PISTOL listOrder: 20386 - name: STR_UAC_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_UAC_PISTOL_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_UAC_PISTOL_BUY listOrder: 520386 - name: STR_MESSER_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MESSER listOrder: 520916 - name: STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING cost: 5 points: 10 dependencies: - STR_ALLOY_AMMO - STR_RECOILLESS_GUN listOrder: 534069 - name: STR_SYNDICATE_HQ_ACCESS cost: 30 points: 30 dependencies: - STR_SYNDICATE_HQ - STR_IMPERSONATRON listOrder: 183060 - name: STR_SYNDICATE_TESTAMENT_ENCRYPTED cost: 5 points: 5 spawnedItem: STR_SYNDICATE_TESTAMENT dependencies: - STR_SYNDICATE_HQ_DEFEATED - STR_SCHUTZSTAFFELN_RING listOrder: 47240 - name: STR_SYNDICATE_TESTAMENT_DECRYPTED cost: 5 points: 300 needItem: true destroyItem: true listOrder: 47250 - name: STR_SYNDICATE_MYSTERIOUS_PARCEL cost: 3 points: 3 needItem: true destroyItem: true spawnedItem: STR_ALIEN_KEY_DECRYPTED dependencies: - STR_SYNDICATE_TESTAMENT_DECRYPTED - STR_ALIEN_INFILTRATION_DETAILS listOrder: 58885 - name: STR_SYNDICATE_HQ cost: 200 points: 200 dependencies: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 183050 - name: STR_SYNDICATE_SUMMARY cost: 100 points: 100 dependencies: - STR_COUNCIL_MEMBER - STR_OLD_XCOM_DATA_REEL - STR_REACTOR_SAVED_FROM_SYNDICATE listOrder: 183030 - name: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION cost: 20 points: 20 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE - STR_UAC_CONTACT - STR_MILITARY_ENVOY_CONTACT - STR_CULT_OF_APOCALYPSE listOrder: 183100 - name: STR_SHADOW_OVER_UAC cost: 90 points: 20 dependencies: - STR_UAC_MILITARY listOrder: 183103 - name: STR_UAC_CONSPIRACY cost: 0 points: 40 dependencies: - STR_UAC_CONSPIRACY listOrder: 183105 - name: STR_SECRET_LIFE_OF_UAC cost: 0 points: 40 dependencies: - STR_UAC_MANAGER listOrder: 183107 - name: STR_POLAR_BASE_THE_THING_SOLVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_BLACK_LOTUS_SHRINE_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_HYPERWAVE_RELAY_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_UNDERGROUND_CONDUITS_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_SUBURBS_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_MAIN_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MOON_ALIEN_COLONY_CORE_INVADED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DREAMSCAPE_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DOOM_PORTAL_EXPLORED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PROJECT_SAMAEL_PREVENTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_LEAGUE_APPREHENDED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SPIDER_SIBERIA_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_CHRYSSALID_RESEARCH cost: 60 points: 30 dependencies: - STR_SYNDICATE_SCIENTIST - STR_DESTROY_ZSRR listOrder: 300750 - name: STR_MONSTERS_FINAL_SOLUTION cost: 200 points: 400 dependencies: - STR_MONSTROUS_BREED listOrder: 300760 - name: STR_MONSTROUS_BREED cost: 75 points: 200 dependencies: - STR_SPIDER_SIBERIA_COMPLETE listOrder: 300755 - name: STR_JARHEAD_INVESTIGATION cost: 15 points: 40 unlocks: - STR_HYBRID_NETWORK dependencies: - STR_JARHEAD_AUTOPSY listOrder: 300700 - name: STR_POSTAL_DIARY cost: 1 points: 10 needItem: true destroyItem: true listOrder: 57700 - name: STR_SCHUTZSTAFFELN_RING cost: 5 points: 20 needItem: true unlocks: - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 45600 - name: STR_ANCIENT_TABLET cost: 5 points: 20 needItem: true - name: STR_DARK_MAP cost: 5 points: 20 needItem: true - name: STR_FIRST_DEICIDE cost: 5 points: 20 needItem: true - name: STR_HE_ARRIVED_AT_DUSK cost: 5 points: 20 needItem: true - name: STR_EXORCISM_IN_BLOOD cost: 5 points: 20 needItem: true - name: STR_THEY_CALL_HIM_SMILEY cost: 5 points: 20 needItem: true - name: STR_PORTABLE_PLAYER_FROM_HELL cost: 5 points: 20 needItem: true - name: STR_OLD_XCOM_DATA_REEL cost: 5 points: 0 needItem: true destroyItem: true listOrder: 58880 - name: STR_OLD_XCOM_DATA_REEL_DECRYPTION cost: 5 points: 0 lookup: STR_XCOM_BUREAU dependencies: - STR_XCOM_HISTORY_UNIT - STR_OLD_XCOM_DATA_REEL listOrder: 47200 - name: STR_SYNDICATE_PISSED cost: 0 points: 0 dependencies: - STR_SYNDICATE_OPERATIONS - name: STR_WRAP_UP_DIMENSION_X_EXPLORATION cost: 10 points: 500 dependencies: - STR_DIMENSION_X_WRECK_SECURED - STR_CYBERDREDNAUGHT_SECURED listOrder: 181500 - name: STR_DIMENSION_X_WRECK_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERDREDNAUGHT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_FORTRESS_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DIMENSION_X_DESERT_SECURED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_HYBRID_CONTROL_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_UAC_SPACE_LAB_UNDERGROUND_TAKEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_DEEP_ONE_VILLAGE_RAID_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_ASYLUM_APPARITIONS_COMPLETED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SCORPOID_PALACE_TAKEOVER_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REPTOID_CAVE_SETTLEMENT_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_CRAZED_ANTMEN_VILLAGE_COMPLETE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_HQ_DEFEATED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_XCOM_BUREAU cost: 0 points: 300 dependencies: - STR_TROLLIUM - name: STR_XCOM_HYBRIDS cost: 0 points: 300 dependencies: - STR_TROLLIUM - name: STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MAGMA_TANK_FACTORY_SAVED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_REACTOR_SAVED_FROM_SYNDICATE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_PHARAOH_HAS_FALLEN cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MERIDIAN_HUNTED cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MEGAWORM_CORPSE cost: 180 points: 50 lookup: STR_MEGAWORM_AUTOPSY needItem: true listOrder: 62640 - name: STR_MEGAWORM_TERRORIST cost: 170 points: 50 lookup: STR_MEGAWORM needItem: true listOrder: 115740 - name: STR_HORROR_CORPSE cost: 180 points: 50 lookup: STR_HORROR_AUTOPSY needItem: true listOrder: 62660 - name: STR_HORROR_TERRORIST cost: 170 points: 50 lookup: STR_HORROR needItem: true listOrder: 115750 - name: STR_SYNDICATE_REPULSED cost: 0 points: 0 dependencies: - STR_REACTOR_SAVED_FROM_SYNDICATE - STR_OLD_XCOM_DATA_REEL - STR_COUNCIL_MEMBER - name: STR_ANIMAL_PSIONICS cost: 0 points: 0 unlocks: - STR_PSIONICS_PREREQUISITE1 dependencies: - STR_WEREWOLF_WHITE - STR_WERECAT_BLACK - name: STR_ARMORED_CAR_WEAPON cost: 0 points: 0 dependencies: - STR_ARMORED_CAR - name: STR_ARMORED_CAR_CORPSE cost: 3 points: 10 needItem: true lookup: STR_ARMORED_CAR listOrder: 75000 - name: STR_ARMORED_CAR cost: 0 points: 5 needItem: true listOrder: 144590 - name: STR_EXALT_ARMORED_CAR cost: 3 points: 5 needItem: true lookup: STR_ARMORED_CAR listOrder: 150350 - name: STR_ZSRR_ARMORED_CAR cost: 3 points: 5 needItem: true lookup: STR_ARMORED_CAR listOrder: 150280 - name: STR_FLOPPY_LOG cost: 40 points: 50 needItem: true destroyItem: true getOneFree: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_HYPERWAVES - STR_ALIEN_NEUROPSYCHOLOGY listOrder: 58860 - name: STR_SYNDICATE_FLOPPY cost: 10 points: 0 lookup: STR_SYNDICATE_OPERATIONS needItem: true destroyItem: true listOrder: 58850 - name: STR_SYNDICATE_OPERATIONS cost: 0 points: 100 needItem: true dependencies: - STR_SYNDICATE_FLOPPY - name: STR_BIO_LABORATORY requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_ADVANCED_MEDICINE listOrder: 7060 - name: STR_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 50 points: 10 dependencies: - STR_BASIC_OPERATIONS - STR_CHURCH_OF_DAGON - STR_BLACK_LOTUS - STR_ZSRR - STR_EXALT listOrder: 7050 - name: STR_ADVANCED_INTEL_LABORATORY requiresBaseFunc: [INTLAB] cost: 20 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_HIGH_ACCESS_LEVEL listOrder: 7051 - name: STR_HIGH_ACCESS_LEVEL requiresBaseFunc: [INTLAB] cost: 10 points: 10 dependencies: - STR_INTEL_LABORATORY - STR_MILESTONE_3_SUMMARY listOrder: 890 - name: STR_ADVANCED_MEDICINE cost: 50 points: 10 dependencies: - STR_MEDICINE lookup: STR_HEALING_SPRAY listOrder: 200310 - name: STR_DOGE_BITE cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17580 - name: STR_DOGE_BITE_CYBER cost: 0 points: 0 dependencies: - STR_DOGE_CYBERSUIT # listOrder: 17581 - name: STR_DOGE_TRACK cost: 0 points: 0 dependencies: - STR_DOG_RECRUITMENT listOrder: 17512 - name: STR_DOG_RECRUITMENT cost: 35 points: 10 dependencies: - STR_BASIC_OPERATIONS listOrder: 300010 - name: STR_RAT_RECRUITMENT cost: 55 points: 20 dependencies: - STR_BASIC_OPERATIONS - STR_GIANT_RAT listOrder: 300013 - name: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_ELERIUM_115 - STR_HEALING_PACK - STR_ALIEN_MEDIC_INTERROGATED listOrder: 203100 - name: STR_BASIC_FLIGHT_TRAINING cost: 100 points: 50 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MILITARY_ENVOY_CONTACT listOrder: 300490 - name: STR_SYNDICATE_EXPERIMENTS requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 58840 - name: STR_SYNDICATE_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 150 dependencies: - STR_SYNDICATE_SCIENTIST listOrder: 183010 - name: STR_ADVANCED_FLIGHT_TRAINING cost: 150 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BASIC_FLIGHT_TRAINING listOrder: 300500 - name: STR_ETRACE cost: 50 points: 100 needItem: true listOrder: 50950 - name: STR_ECTOPLASM cost: 40 points: 75 needItem: true dependencies: - STR_PARAPSYCHOLOGY listOrder: 56600 - name: STR_PEPPER_SPRAY cost: 1 points: 1 needItem: true listOrder: 45650 - name: STR_BOOM_BOX cost: 5 points: 5 needItem: true listOrder: 45500 - name: STR_CROSS cost: 0 points: 10 dependencies: - STR_PRIEST_ARMOR listOrder: 57242 - name: STR_EXPLOSIVES_LICENCE cost: 100 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300360 - name: STR_MACHINE_GUNS_LICENCE cost: 150 points: 75 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 300350 - name: STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: [BIOLAB] cost: 100 points: 50 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT - STR_ZOMBIE_IMPLANT - STR_ADVANCED_AI listOrder: 1400 - name: STR_CYBERWEB_BRAIN_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_PSICLONE listOrder: 1360 - name: STR_CYBERWEB_BRAIN_IMPLANT_PREQ cost: 0 points: 0 dependencies: - STR_CYBERWEB_MYSTEK - STR_CYBERWEB_TECHNOMAD - name: STR_SECRETS_OF_LO_WO cost: 20 points: 60 needItem: true dependencies: - STR_NINJA_SCROLL unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DREAMERS listOrder: 58894 - name: STR_NINJA_SCROLL cost: 50 points: 50 needItem: true listOrder: 58890 - name: STR_NINJA_ARTS cost: 100 points: 100 dependencies: - STR_NINJA_SCROLL - STR_BLACK_LOTUS_ASSASSIN - STR_PARAPSYCHOLOGY listOrder: 1885 - name: STR_BEASTMAN_FORMULA cost: 6 points: 10 dependencies: - STR_MAGMA_CONTACT - STR_BEASTMAN listOrder: 58900 - name: STR_ANCIENT_ALIENS cost: 60 points: 250 dependencies: - STR_BEASTMAN_FORMULA # - STR_MUMMIES listOrder: 58990 - name: STR_ZOMBIE_PLOT cost: 20 points: 60 dependencies: - STR_BRAINWASHED_HUMAN_FARMER - STR_ZOMBIE_PARASITE listOrder: 200450 - name: STR_BOOMER_ORGAN_GROWING cost: 50 points: 50 dependencies: - STR_BOOMER_ORGAN - STR_ZOMBIE_PARASITE - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 209700 - name: STR_HYBRID_GROUND_CONVOY points: 50 needItem: true - name: STR_HYBRID_STORAGE points: 50 needItem: true - name: STR_HYBRID_FARM points: 50 needItem: true - name: STR_HYBRID_CLONING_FARM points: 50 needItem: true - name: STR_CHEMTRAILS points: 50 needItem: true - name: STR_HYBRID_MIB_MEETING points: 50 needItem: true - name: STR_HYBRID_SECTOID_MEETING points: 50 needItem: true - name: STR_HYBRID_BASE points: 50 needItem: true - name: STR_PIKE_LAUNCHER requiresBaseFunc: [STDLAB] cost: 220 points: 25 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_STINGRAY_LAUNCHER listOrder: 7885 - name: STR_STORMLANCE requiresBaseFunc: [IMPLAB] cost: 580 points: 25 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION listOrder: 7900 - name: STR_HEAVY_STORMLANCE_LAUNCHER cost: 00 points: 0 dependencies: - STR_STORMLANCE - name: STR_HYBRID_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_HYBRID_AUTOPSY needItem: true destroyItem: true listOrder: 62790 - name: STR_SUPERLASKA_CORPSE requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SUPERLASKA_AUTOPSY needItem: true destroyItem: true listOrder: 62780 - name: STR_IMPERSONATRON requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_IMPERSONATRON_PREQ1 - STR_ALIEN_ENGINEERING listOrder: 46190 - name: STR_IMPERSONATRON_PREQ1 cost: 0 points: 0 dependencies: - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - name: STR_UAC_OUTSOURCING_PREQ cost: 0 points: 0 dependencies: - STR_LASER_CANNON - STR_MASS_DRIVER_CANNON - name: STR_TARGETER requiresBaseFunc: [IMPLAB] cost: 400 points: 100 dependencies: - STR_RADAR_RES_PROCESSOR - STR_RADAR_EXTENSION listOrder: 10100 - name: STR_RADAR_EXTENSION requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_ELECTRONICS - STR_ELECTRONICS_MOD_PREQ listOrder: 10110 - name: STR_RADAR_RES_PROCESSOR requiresBaseFunc: [STDLAB] cost: 100 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_PROGRAMMING - STR_ELECTRONICS_MOD_PREQ listOrder: 10120 - name: STR_FUEL_TANK requiresBaseFunc: [STDLAB] cost: 20 points: 20 dependencies: - STR_IMPROVED_INTERCEPTOR listOrder: 10250 - name: STR_ELECTRONICS_MOD_PREQ cost: 0 points: 0 dependencies: - STR_ULTIMATE_RADAR_CRAFT - STR_HEAVY_TRANSPORTER - STR_NEW_FIGHTER_CRAFT - STR_ULTIMATE_HUNTER_CRAFT - STR_SENTINEL_INTERCEPTOR - STR_THUNDERSTORM_INTERCEPTOR - name: STR_ENGINE_MOD_PREQ cost: 0 points: 0 dependencies: - STR_HEAVY_TRANSPORTER - STR_IMPROVED_INTERCEPTOR - STR_ULTIMATE_HUNTER_CRAFT - name: STR_SHIELD_GEN_PREQ cost: 0 points: 0 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_NEW_FIGHTER_TRANSPORTER - STR_SENTINEL_INTERCEPTOR - name: STR_ALIEN_ASTROMETRICS cost: 150 points: 150 dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_KEEPER - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_LEGATE listOrder: 1910 - name: STR_REAPER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_REAPER needItem: true destroyItem: true listOrder: 129000 - name: STR_SECTOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_SNAKEMAN points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ETHEREAL points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_MUTON points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_FLOATER points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CELATID cost: 170 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHRYSSALID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_BADASS_CHRYSSALID points: 170 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SILACOID points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REAPER points: 50 needItem: true unlocks: - STR_ALIEN_LIFEFORMS - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_ELERIUM_BOMB requiresBaseFunc: [IMPLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34320 - name: STR_EMP_BOMB requiresBaseFunc: [IMPLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_ELERIUM_115 - STR_ELERIUM_ENERGY_CONVERSION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34325 - name: STR_NEON_BOW cost: 200 points: 10 needItem: true destroyItem: false dependencies: - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 17700 - name: STR_MESSER cost: 6 points: 10 needItem: true listOrder: 20914 - name: STR_RECOILLESS_GUN cost: 6 points: 10 needItem: true listOrder: 34067 - name: STR_ADVANCED_LASER_WEAPONS requiresBaseFunc: [IMPLAB] cost: 200 points: 60 dependencies: - STR_LASER_CANNON - STR_POWER_SOURCE_MINIATURIZATION - STR_ANTIMATTER_CONTAINMENT listOrder: 3640 - name: STR_XCOM_CYBERDISC cost: 20 points: 20 dependencies: - STR_CYBERDISC_AUTOPSY - STR_ALIEN_ELECTRONICS - STR_UFO_NAVIGATION - STR_OPTRONICS listOrder: 4250 - name: STR_MONSTERS_INC requiresBaseFunc: [INTLAB] cost: 20 points: 50 needItem: true destroyItem: true listOrder: 58830 - name: STR_BLACK_LOTUS_PSI_GENERATOR cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED - STR_COOL_ALIEN_GADGET listOrder: 58020 - name: STR_RED_DAWN_KEYCARD cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CULT_CONTAINED listOrder: 58010 - name: STR_DESTROY_BLACK_LOTUS requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 180130 - name: STR_DESTROY_ZSRR requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_RED_DAWN_KEYCARD getOneFree: - STR_DURATHREAD_MANUFACTURING listOrder: 180230 - name: STR_CULT_CONTAINED cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_PSI_GENERATOR - STR_RED_DAWN_KEYCARD - STR_DAGON_STATUE - STR_BRAINER_CRACKED - name: STR_DAGON_STATUE cost: 30 points: 20 needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_CULT_CONTAINED listOrder: 58000 - name: STR_DESTROY_EXALT requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_BRAINER_CRACKED - STR_PSICLONE unlocks: - STR_HYBRID_NETWORK listOrder: 180330 - name: STR_DESTROY_CHURCH_OF_DAGON requiresBaseFunc: [INTLAB] cost: 60 points: 100 dependencies: - STR_DAGON_STATUE listOrder: 180030 - name: STR_ALIEN_ENCRYPTION cost: 0 points: 0 dependencies: - STR_ALIEN_VOCABULARY - STR_ALIEN_CODES - STR_ALIEN_ELECTRONICS - STR_ALIEN_DATA_SLATE - STR_LABORATORY - STR_WORKSHOP - name: STR_DESTROY_TASOTH cost: 400 points: 250 dependencies: - STR_TASOTH_DATA_PAD listOrder: 169800 - name: STR_STONE_OF_ATLANTIS cost: 200 points: 500 needItem: true listOrder: 58350 - name: STR_TASOTH_DATA_PAD cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 58300 - name: STR_ALIEN_DATA_SLATE cost: 50 points: 20 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET listOrder: 47300 - name: STR_ALIEN_DATA_SLATE_DECRYPTED cost: 50 points: 20 needItem: true destroyItem: true getOneFree: - STR_UFO_SUBTYPES - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_HYPERWAVES - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 47310 - name: STR_ILLEGAL_REQUISITION_FILES cost: 1 points: 5 needItem: true destroyItem: true getOneFree: - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_CROSSBOW - STR_CROWBAR - STR_WRENCH - STR_PICKAXE - STR_CHAINSAW - STR_UAC_STAPLER - STR_TONFA - STR_AXE - STR_KNIFE - STR_MACHETE - STR_KUKRI - STR_BILLHOOK - STR_SABRE - STR_WAKIZASHI - STR_KATANA - STR_ENFIELD_REVOLVER - STR_HK_MK23_SOCOM - STR_MAKAROV - STR_TOKAREV - STR_LUGER - STR_MAUSER - STR_USP_MATCH - STR_DESERT_EAGLE - STR_S&W_610 - STR_MAGNUM - STR_WILDEY - STR_JUDGE - STR_TOMMYGUN - STR_M3_GREASEGUN - STR_MAC10 - STR_UZI - STR_SKORPION - STR_RAK - STR_MP - STR_STEN - STR_COLT_COMMANDO - STR_PPSH - STR_CALICO - STR_FN_P90 - STR_NITRO_EXPRESS - STR_BOLT_ACTION - STR_MOSIN_RIFLE - STR_QBU_88 - STR_SKS - STR_AK47 - STR_AKM - STR_GROZA - STR_AKSU74 - STR_SWD - STR_RIFLE_L85 - STR_STEYR_AUG - STR_FAMAS - STR_RIFLE_M16 - STR_FN_FAL - STR_GALIL - STR_M14 - STR_G11 - STR_VSS - STR_M83_BARETT - STR_SNIPER_RIFLE - STR_PSG1 - STR_SAWED_OFF - STR_DOUBLE_BARRELED - STR_SHOTGUN - STR_M60 - STR_MINIMI - STR_PKM - STR_RPG - STR_MILKOR_MGL - STR_GRENADE_LAUNCHER - STR_FLARE_PISTOL - STR_AGRICULTURAL_FLAMER - STR_GRENADE - STR_DYNAMITE - STR_LANDMINE - STR_HIGH_EXPLOSIVE - STR_INCENDIARY_GRENADE - STR_GOLDEN_DRAGONS listOrder: 47108 - name: STR_SECRET_FILES_1 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: &SecretFiles1GetOneFrees - STR_OSIRON - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TAN_YING - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_KAO_TONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GRISHKA_BULLET_YASHIN listOrder: 47110 - name: STR_SECRET_FILES_2 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_OSIRON - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_LO_WO - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_SYNDICATE - STR_ARROW_RUMORS - STR_COUNCIL_POWER_CHAIN - STR_ETRACE listOrder: 47120 - name: STR_SECRET_FILES_3 cost: 3 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_THE_NEPHILIM - STR_DREAMERS # - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 47130 - name: STR_SECRET_FILES_4 cost: 30 points: 20 needItem: true destroyItem: true getOneFree: - STR_MIB_ACTIVITY - STR_ALIEN_ENVOY listOrder: 47140 - name: STR_MIB_ACTIVITY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_MIB_ENFORCER - STR_MIB_SCIENTIST - STR_MIB_EXECUTOR - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_HEAVY_TROOPER - STR_MIB_STORMTROOPER - STR_MIB_PSI_OPS listOrder: 179600 - name: STR_MIB_IDENTITY requiresBaseFunc: [INTLAB] cost: 300 points: 300 dependencies: - STR_MIB_COORDINATOR - STR_MIB_COMMANDER - STR_MIB_PSI_OPS listOrder: 179610 - name: STR_HYBRID cost: 0 points: 50 needItem: true - name: STR_SUPERLASKA cost: 0 points: 50 needItem: true - name: STR_CEREBREAL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - STR_GOLD_SHIELD - name: STR_CHTONITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SCORPOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ANTMAN_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_CROC cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_REPTOID_DRAKE cost: 0 points: 50 needItem: true unlocks: - STR_REPTOID - name: STR_WASPITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_GAZER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CHASER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_ANTHROPOD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SPITTER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_DEEP_ONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_SALAMANDRON cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CEREBREAL_LARVA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_HOLODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_CYBERMITE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_OBLITERATOR cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_REPTOID_DRAGONFIRE_TURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_JANISSARY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JANISSARY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_JANISSARY needItem: true destroyItem: true listOrder: 144420 - name: STR_GILLMAN_HERO requiresBaseFunc: [INTLAB, BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true spawnedItem: STR_POWER_SUIT dependencies: - STR_JANISSARY listOrder: 144422 - name: STR_GILLMAN_HERO_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_GILLMAN_HERO_AUTOPSY needItem: true destroyItem: true spawnedItem: STR_CORPSE_SUIT listOrder: 67212 - name: STR_GILLMAN_HERO_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_BIODRONE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_BIODRONE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_BIODRONE needItem: true destroyItem: true listOrder: 144194 - name: STR_CARCHARODON cost: 0 points: 50 needItem: true unlocks: - STR_CARCHARODON_ARMOR - STR_STRANGE_CREATURE - name: STR_CARCHARODON_FERAL requiresBaseFunc: [BIOLAB] cost: 110 points: 50 needItem: true destroyItem: true unlocks: - STR_CARCHARODON_ARMOR listOrder: 163520 - name: STR_CARCHARODON_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144500 - name: STR_CARCHARODON_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144510 - name: STR_CARCHARODON_VIVISECTOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144520 - name: STR_CARCHARODON_MECHANIC requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144530 - name: STR_CARCHARODON_PACK_LEADER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144540 - name: STR_CARCHARODON_WARLORD requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_CARCHARODON needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144550 - name: STR_LOBSTERMAN cost: 0 points: 50 needItem: true unlocks: - STR_LOBSTERMAN_ARMOR - STR_STRANGE_CREATURE - name: STR_LOBSTERMAN_FERAL requiresBaseFunc: [BIOLAB] cost: 100 points: 50 needItem: true destroyItem: true unlocks: - STR_LOBSTERMAN_ARMOR listOrder: 163580 - name: STR_LOBSTERMAN_SOLDIER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144230 - name: STR_LOBSTERMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144240 - name: STR_LOBSTERMAN_BIOLOGIST requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144250 - name: STR_LOBSTERMAN_TECHNICIAN requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144260 - name: STR_LOBSTERMAN_OVERSEER requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144270 - name: STR_LOBSTERMAN_OVERLORD requiresBaseFunc: [BIOLAB] cost: 110 points: 20 lookup: STR_LOBSTERMAN needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_BIODRONE - STR_BIODRONE_CORPSE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144280 - name: STR_SALAMANDRON_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_SALAMANDRON needItem: true destroyItem: true listOrder: 143650 - name: STR_MONGORN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MONGORN needItem: true destroyItem: true listOrder: 115550 - name: STR_MONGORN_KING requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_MONGORN_CULTURE dependencies: - STR_XENOLOGIST_CONTACT - STR_MONGORN needItem: true destroyItem: true listOrder: 115555 - name: STR_OWLMAN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_OWLMAN needItem: true destroyItem: true listOrder: 115870 - name: STR_WEREWOLF_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF needItem: true destroyItem: true listOrder: 115810 - name: STR_WEREWOLF_WHITE_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WEREWOLF_WHITE needItem: true destroyItem: true listOrder: 115820 - name: STR_WERECAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT needItem: true destroyItem: true listOrder: 115850 - name: STR_WERECAT_BLACK_LEADER requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_WERECAT_BLACK needItem: true destroyItem: true listOrder: 115860 - name: STR_ABOMINATION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 70 points: 150 lookup: STR_ABOMINATION needItem: true destroyItem: true listOrder: 115900 - name: STR_MUCKSTAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MUCKSTAR needItem: true destroyItem: true listOrder: 115610 - name: STR_OOZE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 50 points: 75 lookup: STR_OOZE needItem: true destroyItem: true listOrder: 115950 - name: STR_OOZE_ARMOR cost: 0 points: 0 dependencies: - STR_OOZE - name: STR_JARHEAD_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117000 - name: STR_JARHEAD_MASHINOBI requiresBaseFunc: [BIOLAB] cost: 80 points: 100 lookup: STR_JARHEAD needItem: true destroyItem: true listOrder: 117010 - name: STR_SPIKEBOAR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SPIKEBOAR needItem: true destroyItem: true listOrder: 115900 - name: STR_BULLFROG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BULLFROG needItem: true destroyItem: true listOrder: 115750 - name: STR_BADASS_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_BADASS_CHRYSSALID needItem: true destroyItem: true listOrder: 135010 - name: STR_GILLDOG_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_GILLDOG needItem: true destroyItem: true listOrder: 115680 - name: STR_BLOODHOUND_TERRORIST requiresBaseFunc: [BIOLAB] cost: 15 points: 50 lookup: STR_BLOODHOUND needItem: true destroyItem: true listOrder: 116400 - name: STR_MINOTAUR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_MINOTAUR needItem: true destroyItem: true listOrder: 115790 - name: STR_SWARMIDS_LARGE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_SMALL_TERRORIST listOrder: 115700 - name: STR_SWARMIDS_SMALL_TERRORIST requiresBaseFunc: [BIOLAB] cost: 90 points: 50 needItem: true destroyItem: true lookup: STR_SWARMIDS getOneFree: - STR_SWARMIDS_LARGE_TERRORIST listOrder: 115690 - name: STR_SHAMBLER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHAMBLER needItem: true destroyItem: true listOrder: 115570 - name: STR_FENRIR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_FENRIR needItem: true destroyItem: true listOrder: 115670 - name: STR_CHUPACABRA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_CHUPACABRA needItem: true destroyItem: true listOrder: 115710 - name: STR_GIANT_RAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 25 points: 50 lookup: STR_GIANT_RAT needItem: true destroyItem: true listOrder: 115760 - name: STR_SHADOWBAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_SHADOWBAT needItem: true destroyItem: true listOrder: 115560 - name: STR_MEGASCORPION_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_MEGASCORPION needItem: true destroyItem: true listOrder: 115540 - name: STR_GIANT_BEETLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE needItem: true destroyItem: true listOrder: 115720 - name: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_BEETLE_BOMBARDIER needItem: true destroyItem: true dependencies: - STR_GIANT_BEETLE_TERRORIST listOrder: 115730 - name: STR_GIANT_SPIDER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER needItem: true destroyItem: true listOrder: 115600 - name: STR_GIANT_SPIDER_ALLOY_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_ALLOY needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115610 - name: STR_GIANT_SPIDER_PURPLE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_PURPLE needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115640 - name: STR_GIANT_SPIDER_GREEN_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_GREEN needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115630 - name: STR_GIANT_SPIDER_RED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_GIANT_SPIDER_RED needItem: true destroyItem: true dependencies: - STR_GIANT_SPIDER_TERRORIST listOrder: 115620 - name: STR_GIANT_SPIDER_QUEEN_LEADER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_QUEEN needItem: true destroyItem: true listOrder: 115650 - name: STR_GIANT_SPIDER_KING_COMMANDER requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_GIANT_SPIDER_KING needItem: true destroyItem: true unlocks: - STR_MASTERS_OF_SHOGG listOrder: 115660 - name: STR_CEREBREAL_LARVA_TERRORIST requiresBaseFunc: [BIOLAB] cost: 110 points: 50 lookup: STR_CEREBREAL_LARVA needItem: true destroyItem: true listOrder: 143990 - name: STR_HOLODRONE_TERRORIST cost: 170 points: 50 lookup: STR_HOLODRONE needItem: true destroyItem: true listOrder: 135600 - name: STR_SPITTER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122200 - name: STR_SPITTER_RETRACT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122210 - name: STR_SPITTER_RETRES_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122220 - name: STR_SPITTER_NAKED_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SPITTER needItem: true destroyItem: true listOrder: 122230 - name: STR_SPITTER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63200 - name: STR_SPITTER_RETRACT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63210 - name: STR_SPITTER_NAKED_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SPITTER_AUTOPSY needItem: true destroyItem: true listOrder: 63230 - name: STR_ANTHROPOD_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ANTHROPOD_AUTOPSY needItem: true destroyItem: true listOrder: 63100 - name: STR_WASPITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_WASPITE_AUTOPSY needItem: true destroyItem: true listOrder: 67100 - name: STR_CYBERMITE_CORPSE cost: 180 points: 50 lookup: STR_CYBERMITE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 70200 - name: STR_GAZER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_GAZER_AUTOPSY needItem: true destroyItem: true listOrder: 64500 - name: STR_CHASER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHASER_AUTOPSY needItem: true destroyItem: true listOrder: 67020 - name: STR_HOLODRONE_CORPSE cost: 180 points: 50 lookup: STR_HOLODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 70100 - name: STR_CEREBREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_AUTOPSY needItem: true destroyItem: true listOrder: 63500 - name: STR_CEREBREAL_LARVA_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CEREBREAL_LARVA_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 63600 - name: STR_CHTONITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHTONITE_AUTOPSY needItem: true destroyItem: true listOrder: 66500 - name: STR_SCORPOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_SCORPOID_AUTOPSY needItem: true destroyItem: true listOrder: 66700 - name: STR_ANTMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 lookup: STR_ANTMAN_AUTOPSY needItem: true destroyItem: true listOrder: 66600 - name: STR_CROC_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CROC_AUTOPSY needItem: true destroyItem: true listOrder: 67180 - name: STR_REPTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true listOrder: 67140 - name: STR_REPTOID_COMMANDO_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67160 - name: STR_REPTOID_DRAKE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REPTOID_AUTOPSY needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_REPTOID_CORPSE listOrder: 67170 - name: STR_REAPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_REAPER_AUTOPSY needItem: true destroyItem: true listOrder: 71000 - name: STR_SALAMANDRON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SALAMANDRON_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY listOrder: 70250 - name: STR_OBLITERATOR_CORPSE cost: 180 points: 50 lookup: STR_OBLITERATOR_AUTOPSY needItem: true destroyItem: true listOrder: 80100 - name: STR_DEEP_ONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_DEEP_ONE_AUTOPSY needItem: true destroyItem: true listOrder: 67160 - name: STR_JANISSARY_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_JANISSARY_AUTOPSY needItem: true destroyItem: true listOrder: 67210 - name: STR_BIODRONE_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_BIODRONE_AUTOPSY needItem: true destroyItem: true listOrder: 67209 - name: STR_CARCHARODON_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_AUTOPSY needItem: true destroyItem: true listOrder: 67270 - name: STR_CARCHARODON_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_CARCHARODON_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67260 - name: STR_LOBSTERMAN_FERAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 50 lookup: STR_LOBSTERMAN_FERAL_AUTOPSY needItem: true destroyItem: true listOrder: 67220 - name: STR_LOBSTERMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 50 lookup: STR_LOBSTERMAN_AUTOPSY needItem: true destroyItem: true listOrder: 67230 - name: STR_MONGORN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MONGORN_AUTOPSY needItem: true destroyItem: true listOrder: 62520 - name: STR_OWLMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_OWLMAN_AUTOPSY needItem: true destroyItem: true listOrder: 62624 - name: STR_WEREWOLF_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WEREWOLF_AUTOPSY needItem: true destroyItem: true listOrder: 62610 - name: STR_WERECAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_WERECAT_AUTOPSY needItem: true destroyItem: true listOrder: 62620 - name: STR_SPIKEBOAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SPIKEBOAR_AUTOPSY needItem: true destroyItem: true listOrder: 62490 - name: STR_BULLFROG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_BULLFROG_AUTOPSY needItem: true destroyItem: true listOrder: 62450 - name: STR_BADASS_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_BADASS_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70010 - name: STR_GILLDOG_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GILLDOG_AUTOPSY needItem: true destroyItem: true listOrder: 62580 - name: STR_BLOODHOUND_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_BLOODHOUND_AUTOPSY needItem: true destroyItem: true listOrder: 62470 - name: STR_MINOTAUR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 30 lookup: STR_MINOTAUR_AUTOPSY needItem: true destroyItem: true listOrder: 62440 - name: STR_SWARMIDS_SMALL_CORPSE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 lookup: STR_SWARMIDS_AUTOPSY needItem: true destroyItem: true unlocks: - STR_SWARMIDS_CORPSE listOrder: 62590 - name: STR_SWARMIDS_CORPSE cost: 0 points: 0 dependencies: - STR_SWARMIDS_SMALL_CORPSE - name: STR_DOOM_IMP_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 50 lookup: STR_DOOM_IMP_AUTOPSY needItem: true destroyItem: true listOrder: 62750 - name: STR_SHAMBLER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHAMBLER_AUTOPSY needItem: true destroyItem: true listOrder: 62460 - name: STR_FENRIR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_FENRIR_AUTOPSY needItem: true destroyItem: true listOrder: 62570 - name: STR_CHUPACABRA_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_CHUPACABRA_AUTOPSY needItem: true destroyItem: true listOrder: 62500 - name: STR_GIANT_RAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 8 points: 50 lookup: STR_GIANT_RAT_AUTOPSY needItem: true destroyItem: true listOrder: 62430 - name: STR_SHADOWBAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_SHADOWBAT_AUTOPSY needItem: true destroyItem: true listOrder: 62530 - name: STR_MEGASCORPION_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_MEGASCORPION_AUTOPSY needItem: true destroyItem: true listOrder: 62510 - name: STR_GIANT_BEETLE_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_BEETLE_AUTOPSY needItem: true destroyItem: true listOrder: 62630 - name: STR_GIANT_SPIDER_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 50 lookup: STR_GIANT_SPIDER_AUTOPSY needItem: true destroyItem: true listOrder: 62540 - name: STR_GIANT_SPIDER_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_QUEEN_AUTOPSY needItem: true destroyItem: true listOrder: 62550 - name: STR_GIANT_SPIDER_KING_CORPSE requiresBaseFunc: [BIOLAB] cost: 15 points: 20 lookup: STR_GIANT_SPIDER_KING_AUTOPSY needItem: true destroyItem: true listOrder: 62560 - name: STR_ABOMINATION_CORPSE requiresBaseFunc: [BIOLAB] cost: 50 points: 80 lookup: STR_ABOMINATION_AUTOPSY needItem: true destroyItem: true listOrder: 62650 - name: STR_ABOMINATION_ARMOR cost: 0 points: 0 dependencies: - STR_ABOMINATION - name: STR_MUCKSTAR_CORPSE requiresBaseFunc: [BIOLAB] cost: 10 points: 20 lookup: STR_MUCKSTAR_AUTOPSY needItem: true destroyItem: true listOrder: 62480 - name: STR_OOZE_CORPSE requiresBaseFunc: [BIOLAB] cost: 20 points: 30 lookup: STR_OOZE_AUTOPSY needItem: true destroyItem: true listOrder: 62700 - name: STR_JARHEAD_CORPSE requiresBaseFunc: [BIOLAB] cost: 60 points: 80 lookup: STR_JARHEAD_AUTOPSY needItem: true destroyItem: true listOrder: 62280 - name: STR_ALIEN_ORIGINS cost: 300 points: 60 dependencies: - STR_ALIEN_LANGUAGE - STR_ALIEN_INTERROGATED unlocks: - STR_MILESTONE_3_PREQ listOrder: 168700 - name: STR_ALIEN_LIFEFORMS cost: 200 points: 200 dependencies: - STR_SNAKEMAN - STR_ETHEREAL - STR_MUTON - STR_FLOATER - STR_CELATID - STR_SILACOID - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_REAPER - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_CHTONITE - STR_CROC - STR_REPTOID - STR_WASPITE - STR_GAZER - STR_CHASER - STR_ANTHROPOD - STR_SPITTER - STR_DEEP_ONE - STR_SALAMANDRON - STR_HOLODRONE - STR_SWARMIDS - STR_TASOTH - STR_TENTACULAT listOrder: 203750 - name: STR_CYDONIA_OR_BUST cost: 600 points: 60 unlockFinalMission: true dependencies: - STR_COMMANDER_PLUS - STR_ETHEREAL_GRAND_MASTER - STR_MOON_ALIEN_COLONY_CORE_INVADED listOrder: 214500 - name: STR_COMMANDER_PLUS cost: 0 points: 0 requires: - STR_THE_MARTIAN_SOLUTION dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_ETHEREAL_COMMANDER - STR_FLOATER_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER - STR_CEREBREAL_COMMANDER - name: STR_LEADER_PLUS cost: 0 points: 0 requires: - STR_ALIEN_ORIGINS dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_WASPITE_COMMANDER - STR_WASPITE_LEADER - STR_REPTOID_LEADER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_COMMANDER - STR_CHTONITE_LEADER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_LEADER - name: STR_FLOATER_LEGIONNAIRE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_FLOATER_AUTOPSY unlocks: - STR_GRAV_MODULE - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - STR_COOL_ALIEN_GADGET - name: STR_SNAKEMAN_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUTON_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ETHEREAL_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REAPER_AUTOPSY unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - STR_DART_RIFLE_CLIP_B_PREQ3 - name: STR_CHRYSSALID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BADASS_CHRYSSALID_AUTOPSY cost: 0 points: 50 unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY needItem: true - name: STR_SILACOID_AUTOPSY unlocks: - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CELATID_AUTOPSY unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_WASPITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CROC_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_REPTOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHTONITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SCORPOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTMAN_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GAZER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CHASER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ANTHROPOD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ1 - name: STR_SPITTER_AUTOPSY points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ3 - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CEREBREAL_LARVA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - name: STR_SALAMANDRON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_DEEP_ONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JANISSARY_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_BIODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CARCHARODON_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LOBSTERMAN_FERAL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MONGORN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_OWLMAN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WEREWOLF_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_WERECAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_SPIKEBOAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BULLFROG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_BLOODHOUND_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MINOTAUR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_GILLDOG_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_MEGAWORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HORROR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SWARMIDS_AUTOPSY points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_DOOM_IMP_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHAMBLER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_FENRIR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - STR_TOUGH_CREATURE_AUTOPSY - name: STR_CHUPACABRA_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_RAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SHADOWBAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MEGASCORPION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_BEETLE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GIANT_SPIDER_KING_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ABOMINATION_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_MUCKSTAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_OOZE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_JARHEAD_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HOLODRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CYBERMITE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CYBERDISC_AUTOPSY points: 50 needItem: true unlocks: - STR_GRAV_MODULE - name: STR_SECTOPOD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_OBLITERATOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_SEEKER_DRONE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOSPHERE_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_ROBOTURRET_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_CYBERWEB_CENTURION_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY cost: 0 points: 40 needItem: true - name: STR_FLOATER_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_HYPERWAVES - STR_DELTA_RADIATION - STR_SECTOPOD - STR_OBLITERATOR - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 166610 - name: STR_SECTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS listOrder: 119970 - name: STR_SNAKEMAN_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 131000 - name: STR_MUTON_ENGINEER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138000 - name: STR_GAZER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 135510 - name: STR_CHASER_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 128041 - name: STR_CHTONITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 143430 - name: STR_REPTOID_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_UFO_SUBTYPES - STR_THE_NEPHILIM listOrder: 143510 - name: STR_WASPITE_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 144020 - name: STR_CEREBREAL_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_HARVESTER - STR_ABDUCTOR - STR_TERROR_SHIP - STR_BATTLESHIP - STR_SUPPLY_SHIP - STR_SENTRY_SHIP - STR_FIGHTER_SHIP - STR_LIGHT_FIGHTER_SHIP - STR_LAB_SHIP - STR_EXCAVATOR - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES - STR_OBLITERATOR - STR_SECTOPOD - STR_CYBERDISC - STR_ALIEN_SMALL_PLASMA_TURRET - STR_ALIEN_LASER_TURRET - STR_OBLITERATOR_CORPSE - STR_SECTOPOD_CORPSE - STR_CYBERDISC_CORPSE - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE - STR_ALIEN_LASER_TURRET_CORPSE - STR_CYBERMITE_CORPSE - STR_CYBERMITE STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 86910 - name: STR_ANTHROPOD_ENGINEER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122110 - name: STR_SNAKEMAN_BEASTMASTER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SNAKEMAN needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 134010 - name: STR_FLOATER_MEDIC requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 125000 - name: STR_SECTOID_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_THE_NEPHILIM STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 119980 - name: STR_MUTON_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_MUTON_CULTURE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_THE_NEPHILIM listOrder: 138050 - name: STR_CEREBREAL_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE listOrder: 143920 - name: STR_CHTONITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_CEREBREAL - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 143420 - name: STR_REPTOID_SHADOW requiresBaseFunc: [BIOLAB] cost: 260 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_SCORPOID - STR_ANTMAN - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_ETHEREAL - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_WASPITE - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL_LARVA - STR_SCORPOID_CORPSE - STR_ANTMAN_CORPSE - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_ETHEREAL_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE listOrder: 143520 - name: STR_WASPITE_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_GAZER - STR_CHASER - STR_CHTONITE - STR_CEREBREAL - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 144030 - name: STR_GAZER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 135520 - name: STR_CHASER_MEDIC requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_MEDICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SECTOID - STR_SNAKEMAN - STR_MUTON - STR_CHRYSSALID - STR_SILACOID - STR_CELATID - STR_REAPER - STR_CROC - STR_REPTOID - STR_CHTONITE - STR_GAZER - STR_WASPITE - STR_HOLODRONE - STR_SALAMANDRON - STR_CEREBREAL - STR_CEREBREAL_LARVA - STR_SECTOID_CORPSE - STR_SNAKEMAN_CORPSE - STR_MUTON_CORPSE - STR_FLOATER_CORPSE - STR_CHRYSSALID_CORPSE - STR_SILACOID_CORPSE - STR_CELATID_CORPSE - STR_REAPER_CORPSE - STR_CROC_CORPSE - STR_REPTOID_CORPSE - STR_GAZER_CORPSE - STR_CHASER_CORPSE - STR_CHTONITE_CORPSE - STR_WASPITE_CORPSE - STR_HOLODRONE_CORPSE - STR_SALAMANDRON_CORPSE - STR_CEREBREAL_CORPSE - STR_CEREBREAL_LARVA_CORPSE - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_CHEMISTRY - STR_ALIEN_PROGRAMMING STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM listOrder: 128042 - name: STR_FLOATER_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 126000 - name: STR_SNAKEMAN_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 132000 - name: STR_MUTON_NAVIGATOR requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 137000 - name: STR_SECTOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS listOrder: 119990 - name: STR_CEREBREAL_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 143930 - name: STR_CHTONITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 143410 - name: STR_REPTOID_COMMANDO requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_UFO_SUBTYPES listOrder: 143530 - name: STR_WASPITE_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_FLYBY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 144040 - name: STR_GAZER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 135530 - name: STR_CHASER_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES - STR_ALIEN_NAVIGATORS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_LIGHT_FIGHTER_SHIP - STR_FIGHTER_SHIP - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES listOrder: 128043 - name: STR_ANTHROPOD_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122120 - name: STR_GAZER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION needItem: true destroyItem: true listOrder: 135540 - name: STR_CHASER_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION needItem: true destroyItem: true listOrder: 128046 - name: STR_CEREBREAL_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_PARTICLE_MICROACCELERATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_COLD_STARS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143940 - name: STR_CHTONITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143440 - name: STR_WASPITE_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 144050 - name: STR_FLOATER_LEADER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_FLOATERS_HISTORY listOrder: 127000 - name: STR_ETHEREAL_LEADER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_ALIEN_ENVOY listOrder: 140000 - name: STR_MUTON_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_DOMINATION - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM - STR_ALIEN_GOVERNANCE listOrder: 138100 - name: STR_SNAKEMAN_LEADER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM listOrder: 133000 - name: STR_SECTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT - STR_ALIEN_EMBASSY STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT - STR_ALIEN_EMBASSY STR_MC_INF_PREREQ: - STR_MC_INF_PLOT listOrder: 120000 - name: STR_MUTON_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_MUTON needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 138110 - name: STR_FLOATER_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 128000 - name: STR_SNAKEMAN_COMMANDER requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 134000 - name: STR_SECTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 190 points: 50 lookup: STR_SECTOID needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_COMMANDERS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_STAY_ALONE_STAY_ALIVE - STR_SECTOID_LEGENDS - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT - STR_ALIEN_EMBASSY STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT - STR_ALIEN_EMBASSY STR_MC_INF_PREREQ: - STR_MC_INF_PLOT listOrder: 120010 - name: STR_ETHEREAL_COMMANDER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141000 - name: STR_WASPITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 144060 - name: STR_GAZER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 135550 - name: STR_CHASER_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 128048 - name: STR_CEREBREAL_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_COLD_STARS - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_ENVOY listOrder: 143950 - name: STR_CHTONITE_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_LEADER_PLUS - STR_COMMANDER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_COMMANDERS - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_THE_NEPHILIM - STR_ALIEN_ENVOY listOrder: 143450 - name: STR_ETHEREAL_GRAND_MASTER requiresBaseFunc: [BIOLAB] cost: 400 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_GRAND_MASTERS - STR_ALIEN_DIPLOMACY - STR_ETHEREAL_ORDER - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 141150 - name: STR_ETHEREAL_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 200 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_SENTINELS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141050 - name: STR_ETHEREAL_KNIGHT requiresBaseFunc: [BIOLAB] cost: 220 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_KNIGHTS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141130 - name: STR_ETHEREAL_SPEAKER requiresBaseFunc: [BIOLAB] cost: 250 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_SPEAKERS - STR_ETHEREAL_ORDER - STR_ALIEN_DIPLOMACY - STR_ENVOY_SHIP - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE listOrder: 141100 - name: STR_ETHEREAL_KEEPER requiresBaseFunc: [BIOLAB] cost: 70 points: 200 needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS - STR_ALIEN_ENVOY - STR_ALIEN_KEEPERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ORDER_OF_ELIMINATION - STR_ALIEN_GOVERNANCE listOrder: 141040 - name: STR_ETHEREAL_LEGATE requiresBaseFunc: [BIOLAB] cost: 130 points: 250 lookup: STR_ALIEN_LEGATES needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_ETHEREAL_ORDER - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_SMALL_ENVOY_SHIP - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_HYPERWAVES STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ORDER_OF_ELIMINATION #listOrder: 141045 - name: STR_ETHEREAL_SERVITOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 needItem: true destroyItem: true unlocks: - STR_ALIEN_SERVITORS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_ORDER_OF_ELIMINATION - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_ALIEN_ENVOY listOrder: 141035 - name: STR_ETHEREAL_ELIMINATOR requiresBaseFunc: [BIOLAB] cost: 60 points: 50 lookup: STR_ORDER_OF_ELIMINATION needItem: true destroyItem: true dependencies: - STR_ETHEREAL unlocks: - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_ASTROMETRICS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_ETHEREAL_ORIGINS - STR_ETHEREAL_ORDER - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM - STR_THE_LUNAR_TRAIL - STR_ALIEN_ENVOY listOrder: 141038 - name: STR_SECTOID_GUARD_CAPTAIN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_LEADER_PLUS - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_CODES getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120510 - name: STR_SECTOID_GUARDIAN requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_SECTOID_GUARD - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 120500 - name: STR_SECTOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_SECTOID unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SECTOID_LEGENDS needItem: true destroyItem: true listOrder: 119960 - name: STR_FLOATER_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 123000 - name: STR_FLOATER_LEGIONNAIRE requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY listOrder: 128010 - name: STR_FLOATER_CENTURION requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_FLOATER unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_LEADERS - STR_ALIEN_CODES - STR_ALIEN_ENGINEER_INTERROGATED getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_DOMINATION - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_SUBJUGATION - STR_ALIEN_GARDENS - STR_ALIEN_FOOD - STR_ALIEN_REPRODUCTION - STR_ALIEN_SURGERY - STR_ALIEN_CODES - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_OBSERVER - STR_STRIKER - STR_TROOP_SHIP - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS STR_ALIEN_VOCABULARY: - STR_PARTICLE_MICROACCELERATION - STR_ANTIMATTER_CONTAINMENT - STR_FUSION_EXPLOSIVES - STR_ALIEN_GRAVITY_GENERATOR - STR_TRACTOR_BEAM_GENERATOR - STR_ADVANCED_PLASMA_PHYSICS - STR_DELTA_RADIATION - STR_HYPERWAVES STR_DELTA_RADIATION: - STR_ELERIUM_ENERGY_CONVERSION STR_ALIEN_NARRATIVE: - STR_FLOATERS_HISTORY - STR_THE_NEPHILIM listOrder: 128020 - name: STR_MUTON_SHADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 needItem: true destroyItem: true dependencies: - STR_MUTON getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 138055 - name: STR_SNAKEMAN_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_SNAKEMEN_HOMEWORLD listOrder: 130000 - name: STR_MUTON_SOLDIER requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_MUTON_CULTURE listOrder: 136000 - name: STR_ETHEREAL_SOLDIER cost: 192 points: 50 lookup: STR_ETHEREAL needItem: true destroyItem: true requiresBaseFunc: [BIOLAB] unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE - STR_PSI_PREDATORS_OF_YITH - STR_COLD_STARS - STR_GREEN_GOO - STR_THE_NEPHILIM listOrder: 139000 - name: STR_WASPITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_WASPITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 144010 - name: STR_GAZER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_GAZER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 135500 - name: STR_CHASER_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHASER needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SOLDIERS getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 128040 - name: STR_CEREBREAL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CEREBREAL needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_PSIONICS_PREREQUISITE1 getOneFree: - STR_ALIEN_INTERROGATED getOneFreeProtected: STR_ALIEN_ORIGINS: - STR_ALIEN_RECREATIONAL_PROGRAMS STR_ALIEN_NARRATIVE: - STR_STAY_ALONE_STAY_ALIVE listOrder: 143900 - name: STR_CHTONITE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_CHTONITE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ getOneFree: - STR_ALIEN_INTERROGATED listOrder: 143400 - name: STR_SCORPOID_HUNTER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true listOrder: 143800 - name: STR_SCORPOID_CHIEF requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SCORPOID needItem: true destroyItem: true unlocks: - STR_MASTERS_OF_SHOGG listOrder: 143860 - name: STR_ANTMAN_WORKER requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143700 - name: STR_ANTMAN_WARRIOR requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_ANTMAN needItem: true destroyItem: true listOrder: 143710 - name: STR_ANTMAN_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ANTMAN_CORPSE listOrder: 66670 - name: STR_ANTMAN_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 200 points: 100 lookup: STR_ANTMAN_QUEEN needItem: true destroyItem: true dependencies: - STR_ANTMAN unlocks: - STR_MASTERS_OF_SHOGG listOrder: 143770 - name: STR_DEEP_ONE_SOLDIER requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE listOrder: 144110 - name: STR_DEEP_ONE_CHIEFTAIN requiresBaseFunc: [BIOLAB] cost: 130 points: 50 lookup: STR_DEEP_ONE needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE getOneFree: - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144130 - name: STR_CROC_CADET requiresBaseFunc: [BIOLAB] cost: 160 points: 50 lookup: STR_CROC needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_CROC_RAID listOrder: 143600 - name: STR_REPTOID_AGENT requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 listOrder: 143500 - name: STR_REPTOID_LEADER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE unlocks: - STR_LEADER_PLUS - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM needItem: true destroyItem: true listOrder: 143540 - name: STR_REPTOID_COMMANDER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_REPTOID_DRAKE needItem: true destroyItem: true unlocks: - STR_ALIEN_POWER_SYSTEMS_DEP_1 getOneFree: - STR_UFO_SUBTYPES - STR_THE_NEPHILIM listOrder: 143550 - name: STR_ANTHROPOD_SOLDIER requiresBaseFunc: [BIOLAB] cost: 192 points: 50 lookup: STR_ANTHROPOD needItem: true destroyItem: true listOrder: 122100 - name: STR_HYPER_WAVE_DECODER requiresBaseFunc: [STDLAB] cost: 670 points: 25 dependencies: - STR_ALIEN_CODES - STR_OPTRONIC_PARTS - STR_HYPERWAVES listOrder: 7260 - name: STR_THRUSTER requiresBaseFunc: [STDLAB] cost: 300 points: 75 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_PRECISE_ALLOY_SHAPING - STR_ENGINE_MOD_PREQ listOrder: 10150 - name: STR_AFTERBURNER requiresBaseFunc: [STDLAB] cost: 250 points: 50 dependencies: - STR_ADVANCED_FLIGHT_TRAINING - STR_ALIEN_POWER_SYSTEMS - STR_ENGINE_MOD_PREQ listOrder: 10180 - name: STR_SHIELD_GEN requiresBaseFunc: [ADVLAB] cost: 500 points: 100 dependencies: - STR_GRAV_SHIELD - STR_SHIELD_GEN_PREQ listOrder: 10210 - name: STR_GRAV_SHIELD requiresBaseFunc: [IMPLAB] cost: 930 points: 25 dependencies: - STR_TRACTOR_BEAM_GENERATOR - STR_UFO_CONSTRUCTION listOrder: 7200 - name: STR_INCINERATOR_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 38420 - name: STR_ALIEN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 20 dependencies: - STR_FUSION_EXPLOSIVES - STR_ELERIUM_115 - STR_DELTA_RADIATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38300 - name: STR_ELERIUM_EXPLOSIVE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_HIGH_EXPLOSIVE_BUY listOrder: 38220 - name: STR_ELERIUM_LANDMINE requiresBaseFunc: [IMPLAB] cost: 80 points: 20 dependencies: - STR_ALIEN_GRENADE - STR_LANDMINE listOrder: 38902 - name: STR_ALIEN_BOMB requiresBaseFunc: [IMPLAB] cost: 40 points: 10 dependencies: - STR_ALIEN_GRENADE unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38960 - name: STR_SONIC_PULSER requiresBaseFunc: [STDLAB] cost: 250 points: 25 dependencies: - STR_SONIC_PISTOL_CLIP unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 38350 - name: STR_SMALL_LAUNCHER requiresBaseFunc: [STDLAB] cost: 550 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_GRAVITY_GENERATOR unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34300 - name: STR_STUN_BOMB requiresBaseFunc: [STDLAB] cost: 180 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_SUBJUGATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34310 - name: STR_PLASMA_CANNON requiresBaseFunc: [ADVLAB] cost: 660 points: 25 dependencies: - STR_PLASMA_WEAPONS listOrder: 10000 - name: STR_ALIEN_LASER_RIFLE requiresBaseFunc: [STDLAB] cost: 250 points: 20 dependencies: - STR_ALIEN_POWER_SYSTEMS needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21789 - name: STR_ALIEN_LASER_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 100 points: 20 dependencies: - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21790 - name: STR_ALIEN_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 100 points: 30 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_LASER_RIFLE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30060 - name: STR_ALIEN_LASER_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 70 points: 30 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30070 - name: STR_GAS_CANNON requiresBaseFunc: [STDLAB] cost: 0 points: 20 dependencies: - STR_AQUATIC_WARFARE - name: STR_SONIC_PISTOL requiresBaseFunc: [STDLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20560 - name: STR_SONIC_PISTOL_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20570 - name: STR_SONIC_BLASTA_RIFLE requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21860 - name: STR_SONIC_BLASTA_RIFLE_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21870 - name: STR_SONIC_CANNON requiresBaseFunc: [STDLAB] cost: 700 points: 30 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30630 - name: STR_SONIC_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_SONIC_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30640 - name: STR_PLASMA_PISTOL requiresBaseFunc: [IMPLAB] cost: 600 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20600 - name: STR_PLASMA_PISTOL_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 5 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20610 - name: STR_PLASMA_SUB requiresBaseFunc: [IMPLAB] cost: 600 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20990 - name: STR_PLASMA_SUB_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21000 - name: STR_PLASMA_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21880 - name: STR_PLASMA_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21890 - name: STR_HEAVY_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21900 - name: STR_HEAVY_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21910 - name: STR_PRECISION_PLASMA requiresBaseFunc: [IMPLAB] cost: 800 points: 30 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21920 - name: STR_PRECISION_PLASMA_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 7 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21930 - name: STR_BLASTER_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 900 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_OPTRONICS - STR_PSIONICS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34430 - name: STR_BLASTER_BOMB requiresBaseFunc: [IMPLAB] cost: 300 points: 10 needItem: true destroyItem: true dependencies: - STR_FUSION_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34440 - name: STR_MEDI_KIT requiresBaseFunc: [BIOLAB] cost: 210 points: 20 dependencies: - STR_ALIEN_MEDIC_INTERROGATED - STR_ALIEN_SURGERY - STR_ALIEN_REPRODUCTION - STR_HEALING_PACK listOrder: 48200 - name: STR_HEALING_PACK requiresBaseFunc: [BIOLAB] cost: 70 points: 25 dependencies: - STR_LABORATORY - STR_BIO_LABORATORY listOrder: 48180 - name: STR_ALIEN_LASER_RIFLE_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_ALIEN_LASER_RESEARCHED cost: 0 points: 0 dependencies: - STR_ALIEN_LASER_RIFLE_RESEARCHED - STR_ALIEN_DRONE_WEAPON - name: STR_LASER_WEAPONS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ELERIUM_115 - STR_ALIEN_LASER_RESEARCHED listOrder: 3600 - name: STR_LASER_CANNON requiresBaseFunc: [STDLAB] cost: 400 points: 15 dependencies: - STR_LASER_WEAPONS unlocks: - STR_UAC_OUTSOURCING_PREQ listOrder: 9300 - name: STR_LASER_PISTOL_MIB requiresBaseFunc: [STDLAB] cost: 35 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20500 - name: STR_LASER_RIFLE_MIB requiresBaseFunc: [STDLAB] cost: 40 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21800 - name: STR_HEAVY_LASER_MIB requiresBaseFunc: [STDLAB] cost: 60 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30080 - name: STR_NUCLEAR_LASER_PISTOL requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_PISTOL_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 20520 - name: STR_LASER_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 22300 - name: STR_NUCLEAR_LASER_RIFLE requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_LASER_RIFLE_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 21820 - name: STR_NUCLEAR_HEAVY_LASER requiresBaseFunc: [IMPLAB] cost: 50 points: 5 dependencies: - STR_HEAVY_LASER_MIB - STR_ADVANCED_LASER_WEAPONS listOrder: 30100 - name: STR_HYDRA_LASER cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21780 - name: STR_MPG cost: 60 points: 25 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21875 - name: STR_WARP_RIFLE cost: 120 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 21935 - name: STR_WARP_CANNON cost: 150 points: 60 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_WARP_WEAPONS listOrder: 30720 - name: STR_TRITANIUM_HANDCUFFS cost: 10 points: 10 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 45691 - name: STR_MOTION_SCANNER requiresBaseFunc: [STDLAB] cost: 180 points: 20 dependencies: - STR_ALIEN_ENGINEERING listOrder: 46150 - name: STR_UFO_POWER_SOURCE requiresBaseFunc: [STDLAB] cost: 450 points: 100 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET - STR_MASS_DRIVER_WEAPONS_PREREQUISITE listOrder: 62010 - name: STR_EXAMINATION_ROOM requiresBaseFunc: [STDLAB] cost: 150 points: 30 needItem: true listOrder: 62060 - name: STR_SICK_BAY cost: 150 points: 50 dependencies: - STR_HEALING_PACK listOrder: 6920 - name: STR_SENSORIUM cost: 250 points: 50 dependencies: - STR_ALIEN_ENTERTAINMENT listOrder: 6924 - name: STR_PSI_AMP cost: 500 points: 20 requiresBaseFunc: [PSILAB] dependencies: - STR_ALIEN_ENTERTAINMENT - STR_MIND_PROBE - STR_PSIONIC_LABORATORY listOrder: 44000 - name: STR_MIND_PROBE requiresBaseFunc: [PSILAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_METAPSYCHOLOGY - STR_ALIEN_ENGINEERING unlocks: - STR_COOL_ALIEN_GADGET listOrder: 46200 - name: STR_MIND_PROBE_MANUFACTURING requiresBaseFunc: [PSILAB] cost: 500 points: 10 dependencies: - STR_MIND_PROBE - STR_ALIEN_NEUROPSYCHOLOGY - STR_OPTRONICS listOrder: 1900 - name: STR_ION_ACCELERATION requiresBaseFunc: [STDLAB] cost: 450 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61985 - name: STR_PSYCHEMICALS requiresBaseFunc: [BIOLAB] cost: 200 points: 200 needItem: true destroyItem: true listOrder: 57950 - name: STR_CHUPACABRA_EMBRYO requiresBaseFunc: [BIOLAB] cost: 60 points: 150 needItem: true destroyItem: true listOrder: 204000 - name: STR_UFO_NAVIGATION requiresBaseFunc: [STDLAB] cost: 450 points: 100 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 62020 - name: STR_UFO_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 450 points: 30 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_ELERIUM_115 - STR_UFO_POWER_SOURCE - STR_UFO_NAVIGATION - STR_OPTRONICS listOrder: 62110 - name: STR_UFO_PROPULSION requiresBaseFunc: [IMPLAB] cost: 400 points: 400 dependencies: - STR_UFO_CONSTRUCTION - STR_ALIEN_GRAVITY_GENERATOR listOrder: 1970 - name: STR_DART_PISTOL cost: 30 points: 10 listOrder: 18960 dependencies: - STR_BIOLOGICAL_WARFARE - name: STR_DART_PISTOL_CLIP_B cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_B - name: STR_DART_PISTOL_CLIP_C cost: 0 points: 0 dependencies: - STR_DART_PISTOL - STR_DART_RIFLE_CLIP_C - name: STR_DART_RIFLE cost: 0 points: 50 needItem: true - name: STR_BIOLOGICAL_WARFARE requiresBaseFunc: [BIOLAB] cost: 125 points: 30 lookup: STR_DART_RIFLE dependencies: - STR_BIOLOGICAL_WARFARE_PREQ - STR_WORKSHOP listOrder: 19100 - name: STR_BIOLOGICAL_WARFARE_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_BIOLOGY - STR_MUTANT_PHYSIOLOGY - name: STR_DART_RIFLE_CLIP_B cost: 250 points: 10 dependencies: - STR_ALIEN_BIOCHEMISTRY - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B_PREQ1 - STR_DART_RIFLE_CLIP_B_PREQ2 - STR_DART_RIFLE_CLIP_B_PREQ3 listOrder: 19120 - name: STR_DART_RIFLE_CLIP_C cost: 275 points: 10 dependencies: - STR_BIOLOGICAL_WARFARE - STR_DART_RIFLE_CLIP_B - STR_DART_RIFLE_CLIP_C_PREQ1 - STR_DART_RIFLE_CLIP_C_PREQ2 - STR_DART_RIFLE_CLIP_C_PREQ3 listOrder: 19130 - name: STR_DART_RIFLE_CLIP_B_PREQ1 cost: 0 points: 0 dependencies: - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_CHASER_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CHTONITE_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ2 cost: 0 points: 0 dependencies: - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_SALAMANDRON_AUTOPSY - name: STR_DART_RIFLE_CLIP_B_PREQ3 cost: 0 points: 0 dependencies: - STR_SPITTER_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_REAPER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ1 cost: 0 points: 0 dependencies: - STR_MUTON_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_GAZER_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ2 cost: 0 points: 0 dependencies: - STR_WASPITE_AUTOPSY - STR_CEREBREAL_AUTOPSY - name: STR_DART_RIFLE_CLIP_C_PREQ3 cost: 0 points: 0 dependencies: - STR_CELATID_AUTOPSY - STR_SILACOID_AUTOPSY - name: STR_ALIEN_MEDIC_INTERROGATED cost: 0 points: 20 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC - STR_CHTONITE_MEDIC - STR_CEREBREAL_MEDIC - STR_WASPITE_MEDIC - name: STR_MEDGAS_GRENADE requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_DART_RIFLE listOrder: 19300 - name: STR_ELERIUM_MACE requiresBaseFunc: [IMPLAB] cost: 225 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_ALIEN_SUBJUGATION listOrder: 18820 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SPYPISTOL listOrder: 20380 - name: STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SPYPISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SPYPISTOL listOrder: 520380 - name: STR_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_RIFLE listOrder: 21320 - name: STR_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_RIFLE listOrder: 521320 - name: STR_AC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_AUTO_CANNON - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SMARTRIFLE listOrder: 21420 - name: STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SMARTRIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SMARTRIFLE listOrder: 521420 - name: STR_HMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_HMG listOrder: 31220 - name: STR_HMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_HMG_AA_CLIP dependencies: - STR_ALLOY_AMMO - STR_HMG listOrder: 531220 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22160 - name: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_SNIPER_RIFLE listOrder: 522160 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22230 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 522230 - name: STR_MAGNUM_AA_DRUM cost: 0 points: 0 needItem: true dependencies: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20200 - name: STR_MAGNUM_AA_DRUM_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_MAGNUM_AA_DRUM_PREQ lookup: STR_MAGNUM_AA_DRUM listOrder: 520200 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA cost: 0 points: 0 needItem: true dependencies: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22465 - name: STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_DOUBLE_BARRELED_BUCKSHOT_AA dependencies: - STR_ALLOY_AMMO - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 522465 - name: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING cost: 10 points: 10 dependencies: - STR_ALLOY_AMMO - STR_SMART_SHOTGUN listOrder: 522465 - name: STR_MAGNUM_AA_DRUM_PREQ cost: 0 points: 0 dependencies: - STR_BLACKOPS_MAGNUM - STR_SMART_MAGNUM - name: STR_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_SMG listOrder: 20880 - name: STR_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_SMG listOrder: 520880 - name: STR_BLACKOPS_LMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_BLACKOPS_LMG listOrder: 31020 - name: STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_BLACKOPS_LMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_BLACKOPS_LMG listOrder: 531020 - name: STR_LIGHT_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_MINIGUN listOrder: 30770 - name: STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_LIGHT_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_LIGHT_MINIGUN listOrder: 530770 - name: STR_MINIGUN_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MINIGUN listOrder: 30800 - name: STR_MINIGUN_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MINIGUN_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MINIGUN listOrder: 530800 - name: STR_STUN_GRENADE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_STUN_BOMB listOrder: 38600 - name: STR_LASER_CARBINE requiresBaseFunc: [IMPLAB] cost: 240 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 21830 - name: STR_LASER_SHOTGUN requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS listOrder: 22800 - name: STR_SCATTER_LASER requiresBaseFunc: [IMPLAB] cost: 440 points: 10 dependencies: - STR_ADVANCED_LASER_WEAPONS - STR_MACHINE_GUNS_LICENCE listOrder: 30860 - name: STR_PARAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_STORM_ROSE - STR_FLAME_GLOVE - STR_DARK_STAFF - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_SCHUTZSTAFFELN_RING - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - name: STR_PARAPSYCHOLOGY cost: 25 points: 25 dependencies: - STR_XENOLOGIST_CONTACT - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 1860 - name: STR_METAPSYCHOLOGY_PREREQUISITE cost: 0 points: 10 dependencies: - STR_BLACK_LOTUS_WITCH - STR_SORCERER_OF_DAGON - STR_MIB_PSI_OPS - STR_COUNCIL_MEMBER - STR_SECRETS_OF_LO_WO - STR_GERTRUDE_ELLISON - STR_DR_HADRIEX - name: STR_METAPSYCHOLOGY cost: 300 points: 300 dependencies: - STR_PARAPSYCHOLOGY - STR_METAPSYCHOLOGY_PREREQUISITE listOrder: 1880 - name: STR_PSIONICS cost: 0 points: 25 dependencies: - STR_PSIONICS_PREREQUISITE1 - STR_MUTANT_METABOLISM - STR_ALIEN_BIOLOGY - STR_METAPSYCHOLOGY listOrder: 1900 - name: STR_PSIONICS_PREREQUISITE1 cost: 0 points: 20 dependencies: - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_SECTOID_LEADER - STR_SECTOID_COMMANDER - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_CEREBREAL_COMMANDER - STR_CEREBREAL_ENGINEER - STR_CEREBREAL_LEADER - STR_CEREBREAL_MEDIC - STR_CEREBREAL_NAVIGATOR - STR_CEREBREAL_SOLDIER - STR_MIB_PSI_OPS - STR_ANIMAL_PSIONICS - name: STR_XCOM_ASSAULT_PLASMA requiresBaseFunc: [ADVLAB] cost: 350 points: 50 dependencies: - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PLASMA_WEAPONS - STR_ELERIUM_BOMB listOrder: 21914 - name: STR_PLASMA_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION - STR_PARTICLE_MICROACCELERATION - STR_ADVANCED_PLASMA_PHYSICS listOrder: 3900 - name: STR_FUSION_WEAPONS requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_FUSION_WEAPONS_CALIBRATION - STR_ANTIMATTER_CONTAINMENT - STR_ALIEN_GRAVITY_GENERATOR listOrder: 4000 - name: STR_FUSION_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_FUSION_EXPLOSIVES - STR_ALIEN_ELECTRONICS listOrder: 3800 - name: STR_PLASMA_WEAPONS_CALIBRATION requiresBaseFunc: [ADVLAB] cost: 500 points: 25 dependencies: - STR_DELTA_RADIATION - STR_ALIEN_GRAVITY_GENERATOR - STR_ALIEN_ELECTRONICS - STR_ALIEN_POWER_SYSTEMS listOrder: 3700 - name: STR_SONIC_WEAPONS_CALIBRATION requiresBaseFunc: [STDLAB] cost: 400 points: 200 dependencies: - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 3680 - name: STR_SONIC_WEAPONS requiresBaseFunc: [IMPLAB] cost: 200 points: 40 dependencies: - STR_SONIC_WEAPONS_CALIBRATION - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP listOrder: 3890 - name: STR_POWER_SOURCE_MINIATURIZATION requiresBaseFunc: [IMPLAB] cost: 250 points: 15 dependencies: - STR_POWER_SOURCE_MINIATURIZATION_DEP1 - STR_ELERIUM_115 listOrder: 2100 - name: STR_POWER_SOURCE_MINIATURIZATION_DEP1 cost: 0 points: 0 dependencies: - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_FLOATER_ENGINEER - STR_REPTOID_ENGINEER - STR_CHTONITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_WASPITE_ENGINEER - name: STR_OPTRONICS_DISASSEMBLY requiresBaseFunc: [STDLAB] cost: 40 points: 40 lookup: STR_OPTRONIC_PARTS dependencies: - STR_OPTRONICS listOrder: 195599 - name: STR_OPTRONIC_PARTS cost: 10 points: 10 dependencies: - STR_OPTRONIC_PARTS listOrder: 61170 - name: STR_ALIEN_ELECTRONICS requiresBaseFunc: [STDLAB] cost: 500 points: 100 needItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_ADVANCED_AI - STR_ALIEN_ENGINEER_INTERROGATED - STR_LEADER_PLUS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 61180 - name: STR_ALIEN_OPTICAL_PROCESSOR requiresBaseFunc: [STDLAB] cost: 150 points: 20 dependencies: - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_ALIEN_MULTITOOL listOrder: 1280 - name: STR_ALIEN_CODES requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_FLOATER_NAVIGATOR - STR_FLOATER_CENTURION - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_SECTOID_NAVIGATOR - STR_SECTOID_GUARD_CAPTAIN - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR - STR_CHTONITE_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_CEREBREAL_NAVIGATOR listOrder: 1250 - name: STR_ALIEN_CONTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 20 unlocks: - STR_ALIEN_CONTAINMENT dependencies: - STR_ALIEN_BIOLOGY listOrder: 7040 - name: STR_ALIEN_BIOCHEMISTRY requiresBaseFunc: [BIOLAB] cost: 250 points: 100 dependencies: - STR_ALIEN_BIOLOGY - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203150 - name: STR_ALIEN_BIOLOGY requiresBaseFunc: [BIOLAB] cost: 250 points: 150 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_ALIEN_EMBRYO - STR_FLOATER_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_MUTON_AUTOPSY - STR_SECTOID_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_CELATID_AUTOPSY - STR_ANTHROPOD_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_CEREBREAL_LARVA_AUTOPSY - STR_SPITTER_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_WASPITE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY listOrder: 203800 - name: STR_INFO_UPLOAD requiresBaseFunc: [INTLAB] cost: 100 points: 25 needItem: true - name: STR_GOLDEN_ANKH cost: 10 points: 20 lookup: STR_HOLY_TRIAL_PASSED needItem: true destroyItem: true listOrder: 59200 - name: STR_COVEN_REWARD cost: 5 points: 30 spawnedItem: STR_ALIEN_KEY_DECRYPTED dependencies: - STR_PHARAOH_HAS_FALLEN - STR_ALIEN_INFILTRATION_DETAILS listOrder: 200885 - name: STR_MEET_THE_COVEN cost: 5 points: 200 dependencies: - STR_HOLY_TRIAL_PASSED listOrder: 200880 - name: STR_SO_WHAT_NOW_ANEXI requiresBaseFunc: [INTLAB] cost: 5 points: 5 lookup: STR_HOLY_TRIAL dependencies: - STR_ANEXIS_OFFER listOrder: 200850 - name: STR_HOLY_TRIAL_PASSED cost: 0 points: 70 needItem: true - name: STR_HOLY_TRIAL cost: 0 points: 40 needItem: true - name: STR_ANEXIS_OFFER cost: 0 points: 150 needItem: true - name: STR_ETHEREAL_ORIGINS cost: 0 points: 250 needItem: true - name: STR_DREAMERS cost: 20 points: 100 dependencies: - STR_SECRETS_OF_LO_WO listOrder: 176730 - name: STR_THE_NEPHILIM cost: 50 points: 100 needItem: true - name: STR_UFO_SUBTYPES cost: 0 points: 25 needItem: true - name: STR_ADVANCED_PLASMA_PHYSICS cost: 100 points: 25 needItem: true - name: STR_TRACTOR_BEAM_GENERATOR cost: 100 points: 25 needItem: true - name: STR_ALIEN_GRAVITY_GENERATOR cost: 100 points: 25 needItem: true - name: STR_FUSION_EXPLOSIVES cost: 100 points: 25 needItem: true - name: STR_PARTICLE_MICROACCELERATION cost: 100 points: 25 needItem: true - name: STR_ANTIMATTER_CONTAINMENT cost: 100 points: 25 needItem: true - name: STR_DELTA_RADIATION cost: 100 points: 25 needItem: true - name: STR_ELERIUM_ENERGY_CONVERSION cost: 100 points: 25 needItem: true - name: STR_HYPERWAVES cost: 100 points: 25 needItem: true - name: STR_SNAKEMEN_HOMEWORLD cost: 50 points: 100 needItem: true - name: STR_MUTON_CULTURE cost: 50 points: 100 needItem: true - name: STR_SECTOID_LEGENDS cost: 50 points: 100 needItem: true - name: STR_PSI_PREDATORS_OF_YITH cost: 50 points: 100 needItem: true - name: STR_COLD_STARS cost: 50 points: 100 needItem: true - name: STR_GREEN_GOO cost: 50 points: 100 needItem: true - name: STR_FLOATERS_HISTORY cost: 50 points: 100 needItem: true - name: STR_ALIEN_RECREATIONAL_PROGRAMS cost: 50 points: 100 needItem: true - name: STR_ALIEN_SOLDIERS cost: 10 points: 100 dependencies: - STR_SECTOID_SOLDIER - STR_SNAKEMAN_SOLDIER - STR_MUTON_SOLDIER - STR_ETHEREAL_SOLDIER - STR_WASPITE_SOLDIER - STR_GAZER_SOLDIER - STR_CHASER_SOLDIER listOrder: 168910 - name: STR_ALIEN_NAVIGATORS cost: 10 points: 100 dependencies: - STR_SECTOID_NAVIGATOR - STR_FLOATER_NAVIGATOR - STR_SNAKEMAN_NAVIGATOR - STR_MUTON_NAVIGATOR - STR_WASPITE_NAVIGATOR - STR_GAZER_NAVIGATOR - STR_CHASER_NAVIGATOR listOrder: 168920 - name: STR_ALIEN_MEDICS cost: 10 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_FLOATER_MEDIC - STR_CHTONITE_MEDIC - STR_WASPITE_MEDIC - STR_GAZER_MEDIC - STR_CHASER_MEDIC listOrder: 168930 - name: STR_ALIEN_ENGINEERS cost: 10 points: 100 dependencies: - STR_SECTOID_ENGINEER - STR_FLOATER_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_WASPITE_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER listOrder: 168940 - name: STR_ALIEN_LEADERS cost: 10 points: 100 dependencies: - STR_SECTOID_LEADER - STR_FLOATER_LEADER - STR_FLOATER_CENTURION - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER listOrder: 168950 - name: STR_ALIEN_COMMANDERS cost: 10 points: 100 dependencies: - STR_SECTOID_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_MUTON_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CHTONITE_COMMANDER listOrder: 168960 - name: STR_ALIEN_KEEPERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_KEEPER listOrder: 168980 - name: STR_ALIEN_SPEAKERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_SPEAKER listOrder: 168983 - name: STR_ALIEN_SENTINELS cost: 10 points: 100 dependencies: - STR_ETHEREAL_GUARDIAN listOrder: 168988 - name: STR_ALIEN_KNIGHTS cost: 10 points: 100 dependencies: - STR_ETHEREAL_KNIGHT listOrder: 168990 - name: STR_ALIEN_GRAND_MASTERS cost: 10 points: 100 dependencies: - STR_ETHEREAL_GRAND_MASTER listOrder: 168995 - name: STR_ALIEN_LEGATES cost: 10 points: 180 dependencies: - STR_ETHEREAL_LEGATE listOrder: 168985 - name: STR_ALIEN_SERVITORS cost: 10 points: 100 dependencies: - STR_ETHEREAL_SERVITOR listOrder: 168975 - name: STR_ALIEN_NEUROPSYCHOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true - name: STR_ALIEN_GARDENS requiresBaseFunc: [BIOLAB] cost: 100 points: 25 needItem: true listOrder: 168850 - name: STR_ALIEN_SUBJUGATION points: 25 needItem: true - name: STR_ALIEN_CHEMISTRY points: 50 needItem: true - name: STR_ALIEN_WAVE_FIELD_THEORY points: 50 needItem: true - name: STR_ALIEN_PROGRAMMING points: 50 needItem: true - name: STR_ALIEN_POWER_SYSTEMS requiresBaseFunc: [STDLAB] cost: 50 points: 10 dependencies: - STR_ALIEN_POWER_SYSTEMS_DEP_1 - STR_ALIEN_ENGINEERING listOrder: 2000 - name: STR_ALIEN_POWER_SYSTEMS_DEP_1 cost: 0 points: 0 dependencies: - STR_SECTOID_COMMANDER - STR_SECTOID_LEADER - STR_SECTOID_ENGINEER - STR_SECTOID_MEDIC - STR_SECTOID_NAVIGATOR - STR_SECTOID_SOLDIER - STR_SECTOID_GUARDIAN - STR_SECTOID_GUARD_CAPTAIN - STR_SNAKEMAN_BEASTMASTER - STR_SNAKEMAN_COMMANDER - STR_SNAKEMAN_LEADER - STR_SNAKEMAN_ENGINEER - STR_SNAKEMAN_NAVIGATOR - STR_SNAKEMAN_SOLDIER - STR_ETHEREAL_KEEPER - STR_ETHEREAL_LEGATE - STR_ETHEREAL_COMMANDER - STR_ETHEREAL_LEADER - STR_ETHEREAL_SOLDIER - STR_MUTON_COMMANDER - STR_MUTON_LEADER - STR_MUTON_ENGINEER - STR_MUTON_NAVIGATOR - STR_MUTON_SOLDIER - STR_FLOATER_CENTURION - STR_FLOATER_COMMANDER - STR_FLOATER_LEADER - STR_FLOATER_ENGINEER - STR_FLOATER_MEDIC - STR_FLOATER_NAVIGATOR - STR_FLOATER_SOLDIER - STR_CROC_CADET - STR_REPTOID_ENGINEER - STR_REPTOID_COMMANDO - STR_REPTOID_AGENT - STR_REPTOID_LEADER - STR_REPTOID_COMMANDER - name: STR_SECTOPOD_CONSTRUCTION requiresBaseFunc: [STDLAB] cost: 600 points: 50 dependencies: - STR_SECTOPOD_CORPSE - STR_SECTOPOD_AUTOPSY - STR_ALIEN_ELECTRONICS listOrder: 4300 - name: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS cost: 2 points: 10 dependencies: - STR_ALIEN_GARDENS - STR_MAGMA_CONTACT listOrder: 300642 - name: STR_SHARE_ALIEN_GARDENS_TECH cost: 2 points: -1500 dependencies: - STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS listOrder: 300643 - name: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION cost: 2 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION - STR_MAGMA_CONTACT listOrder: 300650 - name: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH cost: 2 points: -1500 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300651 - name: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO cost: 2 points: 10 dependencies: - STR_ALLOY_AMMO - STR_ALLOYS_MANUFACTURING - STR_MAGMA_CONTACT listOrder: 300640 - name: STR_SHARE_ALLOY_AMMO_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 300641 - name: STR_MESSAGE_FROM_MAGMA_TERRAMITE cost: 2 points: 10 dependencies: - STR_TERRAMITE - STR_MAGMA_CONTACT listOrder: 300646 - name: STR_SHARE_TERRAMITE_TECH cost: 2 points: -500 dependencies: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300647 - name: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR cost: 2 points: 50 dependencies: - STR_SHARE_TERRAMITE_TECH - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300656 - name: STR_POWER_ARMOR cost: 0 points: 20 dependencies: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR - name: STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES cost: 2 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_MAGMA_CONTACT listOrder: 300657 - name: STR_SHARE_ELERIUM_EXPLOSIVES_TECH cost: 2 points: -1000 dependencies: - STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES listOrder: 300658 - name: STR_ALLOY_AMMO requiresBaseFunc: [STDLAB] cost: 600 points: 30 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 3200 - name: STR_EXTINGUISHER_TANKS requiresBaseFunc: [STDLAB] cost: 80 points: 10 dependencies: - STR_CHEMPISTOL - STR_CHEMOGUN - STR_SMOKE_GRENADE listOrder: 4020 - name: STR_CANISTER_GUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21940 - name: STR_CANISTER_GUN_CLIP_CH requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21950 - name: STR_CANISTER_GUN_CLIP_I requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_CANISTER_GUN_AMMO listOrder: 21960 - name: STR_CANISTER_GUN_AMMO cost: 0 points: 0 dependencies: - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - name: STR_CHEMOGUN cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22980 - name: STR_CHEMPISTOL cost: 100 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20530 - name: STR_TOXIGUN requiresBaseFunc: [STDLAB] cost: 200 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23000 - name: STR_TOXIGUN_FLASK requiresBaseFunc: [STDLAB] cost: 300 points: 15 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23010 - name: STR_HADRIEX_GUN requiresBaseFunc: [STDLAB] cost: 20 points: 20 needItem: true destroyItem: true dependencies: - STR_ECTOPLASM listOrder: 44300 - name: STR_UAC_PLASMA_RIFLE requiresBaseFunc: [IMPLAB] cost: 220 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: ??? - name: STR_UAC_PLASMA_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 300 points: 6 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: ??? - name: STR_UAC_LIGHT_PLASMA_GUN requiresBaseFunc: [IMPLAB] cost: 300 points: 20 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: ??? - name: STR_UAC_LIGHT_PLASMA_GUN_CLIP requiresBaseFunc: [IMPLAB] cost: 300 points: 6 needItem: true destroyItem: true dependencies: - STR_BLACK_SPHERE unlocks: - STR_COOL_ALIEN_GADGET listOrder: ??? - name: STR_PLASMA_CASTER requiresBaseFunc: [IMPLAB] cost: 400 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20615 - name: STR_PLASMA_CASTER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20616 - name: STR_PLASMA_DESTROYER requiresBaseFunc: [IMPLAB] cost: 900 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30690 - name: STR_PLASMA_DESTROYER_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30700 - name: STR_PLASMA_SNIPER_RIFLE requiresBaseFunc: [IMPLAB] cost: 700 points: 25 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22330 - name: STR_PLASMA_SNIPER_RIFLE_CLIP requiresBaseFunc: [IMPLAB] cost: 400 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 22340 - name: STR_BOOMER_ORGAN requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39300 - name: STR_BOOMEROID requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39100 - name: STR_ACID_PISTOL requiresBaseFunc: [STDLAB, BIOLAB] cost: 30 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20480 - name: STR_ACID_PISTOL_CLIP requiresBaseFunc: [STDLAB, BIOLAB] cost: 70 points: 20 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 20490 - name: STR_ACID_BOLT requiresBaseFunc: [STDLAB, BIOLAB] cost: 80 points: 10 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 39200 - name: STR_DISRUPTOR_RIFLE requiresBaseFunc: [STDLAB, BIOLAB] cost: 350 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 21660 - name: STR_DISRUPTOR_HEAVY requiresBaseFunc: [STDLAB, BIOLAB] cost: 450 points: 120 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 23550 - name: STR_ULTIMATE_CRAFT cost: 900 points: 30 dependencies: - STR_NEW_FIGHTER_CRAFT - STR_GRAV_SHIELD - STR_ALIEN_ASTROMETRICS - STR_PSIONIC_LABORATORY unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7700 - name: STR_HEALING_SPRAY cost: 0 points: 0 dependencies: - STR_ADVANCED_MEDICINE listOrder: 48100 - name: STR_BIG_HEALING_SPRAY cost: 75 points: 10 dependencies: - STR_HEALING_SPRAY listOrder: 48110 - name: STR_TRAUMA_PACK requiresBaseFunc: [BIOLAB] cost: 20 points: 5 dependencies: - STR_MEDICINE listOrder: 48160 - name: STR_CULTIST_INTERROGATED cost: 0 points: 0 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_UBEK - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON - STR_EXALT_INFILTRATOR - STR_EXALT_ENFORCER - STR_EXALT_LIQUIDATOR - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK - name: STR_MILESTONE_1_PREQ cost: 0 points: 0 dependencies: - STR_STRANGE_CREATURE_AUTOPSY - STR_STRANGE_CREATURE - name: STR_MILESTONE_1 cost: 20 points: 100 dependencies: - STR_MILESTONE_1_PREQ - STR_CULTIST_INTERROGATED listOrder: 700 - name: STR_MILESTONE_1_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_1 listOrder: 710 - name: STR_MILESTONE_2 cost: 40 points: 100 dependencies: - STR_ALL_STAFF_CONTACTED listOrder: 720 - name: STR_MILESTONE_2_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_2 listOrder: 730 - name: STR_MILESTONE_3 cost: 100 points: 100 dependencies: - STR_MILESTONE_2_SUMMARY - STR_MILESTONE_3_PREQ - STR_CULT_CONTAINED listOrder: 740 - name: STR_MILESTONE_3_SUMMARY cost: 2 points: 0 dependencies: - STR_MILESTONE_3 - name: STR_MEDICINE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 listOrder: 750 - name: STR_HYBRID_NETWORK requiresBaseFunc: [INTLAB] cost: 50 points: 50 dependencies: - STR_HYBRID_SOLDIER - STR_HYBRID_NAVIGATOR - STR_HYBRID_MEDIC - STR_HYBRID_ENGINEER - STR_HYBRID_SCIENTIST - STR_HYBRID_DIPLOMAT - STR_EXALT_BRAINER - STR_HYBRID_BRAINER - STR_ADVENT_AGENT - STR_ADVENT_SOLDIER - STR_BRAINER_CRACKED - STR_DESTROY_EXALT - STR_JARHEAD_INVESTIGATION listOrder: 180400 - name: STR_CONTACT_CULT_ARMS_DEALERS requiresBaseFunc: [INTLAB] cost: 50 points: 20 dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS - STR_ZSRR_OPERATIONS - STR_EXALT_OPERATIONS listOrder: 300390 - name: STR_BUY_CHURCH_OF_DAGON_WEAPONS cost: 10 points: -50 dependencies: - STR_CHURCH_OF_DAGON_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300391 - name: STR_BUY_BLACK_LOTUS_WEAPONS cost: 10 points: -50 dependencies: - STR_BLACK_LOTUS_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300392 - name: STR_BUY_ZSRR_WEAPONS cost: 10 points: -50 dependencies: - STR_ZSRR_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300393 - name: STR_BUY_EXALT_WEAPONS cost: 10 points: -50 dependencies: - STR_EXALT_OPERATIONS - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300394 - name: STR_REVIVED_WEAPONS cost: 15 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 300303 - name: STR_NONSTANDARD_WEAPONS cost: 50 points: 20 listOrder: 300300 - name: STR_PERSONAL_PROTECTION cost: 50 points: 20 listOrder: 300310 - name: STR_BASIC_OPERATIONS cost: 50 points: 20 listOrder: 300030 - name: STR_COVER_WORKERS cost: 0 points: 0 dependencies: - STR_BASIC_OPERATIONS unlocks: - STR_MALE_CIVILIAN_WORKER_ARMOR - name: STR_COVER_SPORTSMEN cost: 20 points: 20 dependencies: - STR_COVER_WORKERS - name: STR_COVER_SURFERS cost: 25 points: 25 dependencies: - STR_COVER_SPORTSMEN listOrder: 340100 - name: STR_COVER_SCIENTISTS cost: 50 points: 50 dependencies: - STR_MEDICINE - STR_COVER_SURFERS - STR_MILESTONE_2_SUMMARY unlocks: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 340200 - name: STR_LEATHER_COAT cost: 0 points: 0 dependencies: - STR_PERSONAL_PROTECTION - name: STR_BULLETPROOF_COAT_DESIGN cost: 80 points: 20 lookup: STR_BULLETPROOF_COAT dependencies: - STR_PERSONAL_PROTECTION - STR_IMPROVED_UNDERCOVER_OPERATIONS - STR_DURATHREAD_MANUFACTURING listOrder: 16795 - name: STR_BULLETPROOF_COAT cost: 5 points: 5 needItem: true destroyItem: true listOrder: 16795 - name: STR_STAY_ALONE_STAY_ALIVE cost: 0 points: 0 dependencies: - STR_TROLLIUM - name: STR_MONGORN_CULTURE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_KIRYU_KAI cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY spawnedItem: STR_ALENIUM_SHARD listOrder: 820 - name: STR_XENONAUTS cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_KIRYU_KAI listOrder: 830 - name: STR_XCOM_HISTORY_UNIT cost: 30 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_XENONAUTS - STR_JARHEAD_INVESTIGATION listOrder: 840 - name: STR_LOGISTICS cost: 50 points: 20 listOrder: 300320 - name: STR_IMPROVED_UNDERCOVER_OPERATIONS cost: 25 points: 15 dependencies: - STR_MILESTONE_3_SUMMARY - STR_TRANSPORT_ALTERNATIVE - STR_LOGISTICS listOrder: 300200 - name: STR_OPSCAR cost: 0 points: 10 dependencies: - STR_IMPROVED_UNDERCOVER_OPERATIONS - name: STR_VAN cost: 0 points: 10 dependencies: - STR_LOGISTICS - name: STR_TRANSPORT_ALTERNATIVE cost: 15 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 300330 - name: STR_PRIVATE_TRANSPORT cost: 5 points: 5 dependencies: - STR_TRANSPORT_ALTERNATIVE listOrder: 7300 - name: STR_WHAT_DO_NOW_MILESTONE_1 cost: 20 points: 20 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 211291 - name: STR_WHAT_DO_NOW_MILESTONE_2 cost: 20 points: 20 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 211292 - name: STR_WHAT_DO_NOW_MILESTONE_3 cost: 20 points: 20 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 211293 - name: STR_ELECTRIC_PROD cost: 30 points: 20 dependencies: - STR_WORKSHOP listOrder: 18795 - name: STR_STUN_ROD_2 cost: 50 points: 30 dependencies: - STR_WORKSHOP - STR_ALIEN_POWER_SYSTEMS - STR_ELECTRIC_PROD listOrder: 18800 - name: STR_VEST_BUSINESS_SUIT cost: 60 points: 10 dependencies: - STR_PERSONAL_PROTECTION listOrder: 16800 - name: STR_LABORATORY cost: 300 points: 50 dependencies: - STR_MILESTONE_2_SUMMARY - STR_MUTANT_METABOLISM listOrder: 6930 - name: STR_IMPROVED_LABORATORY cost: 500 points: 80 dependencies: - STR_MILESTONE_3_SUMMARY - STR_LABORATORY - STR_ELERIUM_115 - STR_ADVANCED_AI - STR_OPTRONICS - STR_PRECISE_ALLOY_SHAPING listOrder: 6940 - name: STR_ADVANCED_LABORATORY cost: 800 points: 120 dependencies: - STR_IMPROVED_LABORATORY - STR_GRAV_SHIELD - STR_ANTIMATTER_CONTAINMENT - STR_GRAV_MODULE_CONSTRUCTION - STR_POWER_SOURCE_MINIATURIZATION listOrder: 6950 - name: STR_WORKSHOP cost: 50 points: 20 dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 6980 - name: STR_LARGE_WORKSHOP cost: 500 points: 20 dependencies: - STR_WORKSHOP - STR_ALLOYS_MANUFACTURING listOrder: 6983 - name: STR_SKS cost: 5 points: 10 needItem: true listOrder: 21090 - name: STR_GLOCK_18_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 19970 - name: STR_CALICO_LARGE_CLIP cost: 5 points: 5 dependencies: - STR_NONSTANDARD_WEAPONS - STR_CALICO_BUY listOrder: 19970 - name: STR_SKS_BUY cost: 2 points: 1 dependencies: - STR_SKS - STR_NONSTANDARD_WEAPONS - STR_MILESTONE_1_SUMMARY listOrder: 421090 - name: STR_NITRO_EXPRESS cost: 8 points: 1 needItem: true listOrder: 21038 - name: STR_NITRO_EXPRESS_BUY cost: 30 points: 10 lookup: STR_NITRO_EXPRESS dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_TOUGH_CREATURE_AUTOPSY listOrder: 421995 - name: STR_MAGNUM cost: 5 points: 10 needItem: true listOrder: 20160 - name: STR_MAGNUM_BUY cost: 2 points: 1 lookup: STR_MAGNUM dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420160 - name: STR_JUDGE cost: 5 points: 10 needItem: true listOrder: 20250 - name: STR_JUDGE_BUY cost: 2 points: 1 lookup: STR_JUDGE dependencies: - STR_MAGNUM_BUY - STR_SHOTGUN_BUY - STR_NONSTANDARD_WEAPONS listOrder: 420250 - name: STR_SHOTGUN cost: 10 points: 10 needItem: true listOrder: 22520 - name: STR_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_SHOTGUN dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 422520 - name: STR_PANCOR_JACKHAMMER cost: 10 points: 20 needItem: true listOrder: 22681 - name: STR_PANCOR_JACKHAMMER_BUY cost: 10 points: 10 lookup: STR_PANCOR_JACKHAMMER dependencies: - STR_MACHINE_GUNS_LICENCE - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 422681 - name: STR_OICW cost: 10 points: 20 needItem: true listOrder: 21230 - name: STR_OICW_BUY cost: 15 points: 10 lookup: STR_OICW dependencies: - STR_EXPLOSIVES_LICENCE - STR_RIFLE_M16_CLIP - STR_MILESTONE_2_SUMMARY - STR_REVIVED_WEAPONS listOrder: 421230 - name: STR_TOMMYGUN cost: 15 points: 10 needItem: true listOrder: 7080 - name: STR_PSG1 cost: 10 points: 5 needItem: true listOrder: 20620 - name: STR_PSG1_BUY cost: 2 points: 1 lookup: STR_PSG1 dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422100 - name: STR_SNIPER_RIFLE cost: 30 points: 10 needItem: true listOrder: 22080 - name: STR_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 422080 - name: STR_M14 cost: 20 points: 10 needItem: true listOrder: 21250 - name: STR_M14_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_M14 unlocks: - STR_FN_FAL_CLIP listOrder: 421250 - name: STR_GALIL cost: 20 points: 10 needItem: true listOrder: 21245 - name: STR_GALIL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_GALIL unlocks: - STR_FN_FAL_CLIP listOrder: 421245 - name: STR_FN_FAL cost: 20 points: 10 needItem: true listOrder: 21240 - name: STR_FN_FAL_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_FN_FAL unlocks: - STR_FN_FAL_CLIP listOrder: 421240 - name: STR_FN_FAL_CLIP cost: 0 points: 0 dependencies: - STR_FN_FAL_BUY - STR_M14_BUY - STR_GALIL_BUY - name: STR_AUTO_MORTAR cost: 300 points: 50 dependencies: - STR_MILESTONE_3_SUMMARY - STR_MORTAR - STR_ADVANCED_FIREARMS - STR_ALLOYS_ENGINEERING - STR_IMPROVED_LABORATORY listOrder: 34203 - name: STR_THUNDER_ARCER_STUDY cost: 20 points: 20 dependencies: - STR_GILLMAN_HERO spawnedItem: STR_THUNDER_ARCER listOrder: 4050 - name: STR_THUNDER_ARCER cost: 10 points: 10 needItem: true listOrder: 30730 - name: STR_TASER_CANNON cost: 40 points: 10 dependencies: - STR_HEAVY_STUN_WEAPONS listOrder: 18916 - name: STR_HEAVY_STUN_WEAPONS cost: 5 points: 5 dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 2960 - name: STR_ASUKA_4000 cost: 100 points: 70 dependencies: - STR_ARASAKA_3000 - STR_MILESTONE_3_SUMMARY - STR_DESTROY_BLACK_LOTUS - STR_SHARE_ALLOY_AMMO_TECH - STR_WORKSHOP - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING listOrder: 21480 - name: STR_ASUKA_4000_CLIP cost: 0 points: 0 dependencies: - STR_ASUKA_4000 - name: STR_ARASAKA_3000 cost: 10 points: 20 needItem: true listOrder: 21460 - name: STR_ARASAKA_3000_BUY cost: 10 points: 10 dependencies: - STR_BUY_BLACK_LOTUS_WEAPONS # <--- a special condition, because it's goddamn Arasaka - STR_MILESTONE_2_SUMMARY - STR_ARASAKA_3000 listOrder: 421460 - name: STR_QBU_88 cost: 5 points: 10 needItem: true listOrder: 21065 - name: STR_QBU_88_BUY cost: 2 points: 1 lookup: STR_QBU_88 dependencies: - STR_QBU_88_BUY_PREQ_A - STR_QBU_88_BUY_PREQ_B listOrder: 421065 - name: STR_QBU_88_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_BLACK_LOTUS_WEAPONS unlocks: - STR_QBU_88_BUY - name: STR_QBU_88_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_QBU_88 unlocks: - STR_QBU_88_BUY - name: STR_STEYR_AUG cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21180 - name: STR_STEYR_AUG_BUY cost: 2 points: 1 lookup: STR_STEYR_AUG dependencies: - STR_MILESTONE_2_SUMMARY - STR_STEYR_AUG listOrder: 421180 - name: STR_FAMAS cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21190 - name: STR_RIFLE_L85 cost: 5 points: 10 needItem: true listOrder: 21170 - name: STR_RIFLE_L85_BUY cost: 2 points: 1 lookup: STR_RIFLE_L85 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_RIFLE_L85_BUY_PREQ_A - STR_RIFLE_L85_BUY_PREQ_B listOrder: 421170 - name: STR_RIFLE_L85_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_RIFLE_L85_BUY - name: STR_RIFLE_L85_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_RIFLE_L85 unlocks: - STR_RIFLE_L85_BUY - name: STR_RIFLE_M16_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_M16_BUY - STR_RIFLE_L85_BUY - STR_COLT_COMMANDO_BUY - STR_COLT_COMMANDO - STR_G36_BUY - STR_STEYR_AUG - STR_FAMAS - name: STR_DOUBLE_BARRELED_BUCKSHOT cost: 0 points: 0 dependencies: - STR_DOUBLE_BARRELED - STR_SAWED_OFF - name: STR_MINIMI_CLIP cost: 0 points: 0 dependencies: - STR_MINIMI_BUY - STR_STONER_BUY - STR_MINIMI - STR_STONER - name: STR_MP40_CLIP cost: 0 points: 0 dependencies: - STR_STEN_BUY - name: STR_RIFLE_M16 cost: 5 points: 10 needItem: true listOrder: 21200 - name: STR_RIFLE_M16_BUY cost: 2 points: 1 lookup: STR_RIFLE_M16 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_RIFLE_M16_BUY_PREQ_A - STR_RIFLE_M16_BUY_PREQ_B listOrder: 421200 - name: STR_RIFLE_M16_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_EXALT_WEAPONS unlocks: - STR_RIFLE_M16_BUY - name: STR_RIFLE_M16_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_RIFLE_M16 unlocks: - STR_RIFLE_M16_BUY - name: STR_MILKOR_MGL cost: 5 points: 10 needItem: true listOrder: 34070 - name: STR_MILKOR_MGL_BUY cost: 2 points: 1 dependencies: - STR_EXPLOSIVES_LICENCE - STR_MILKOR_MGL listOrder: 434070 - name: STR_MILKOR_MGL_CLIP_FLASHBANG cost: 0 points: 0 dependencies: - STR_MILKOR_MGL_BUY - STR_FLASHBANG_GRENADE - name: STR_MILKOR_MGL_CLIP_ELERIUM requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_MILKOR_MGL - STR_ALIEN_GRENADE listOrder: 34088 - name: STR_SWD cost: 5 points: 10 needItem: true listOrder: 21165 - name: STR_SWD_BUY cost: 2 points: 1 dependencies: - STR_SWD - STR_MILESTONE_2_SUMMARY listOrder: 421165 - name: STR_VSS cost: 5 points: 10 needItem: true listOrder: 22000 - name: STR_VSS_BUY cost: 10 points: 10 dependencies: - STR_VSS - STR_MILESTONE_2_SUMMARY listOrder: 422000 - name: STR_NATASHAS_VSS cost: 15 points: 5 needItem: true listOrder: 22011 - name: STR_NATASHAS_VSS_CLIP cost: 0 points: 0 dependencies: - STR_NATASHAS_VSS listOrder: 22012 - name: STR_M83_BARETT cost: 15 points: 10 needItem: true listOrder: 22060 - name: STR_M83_BARETT_BUY cost: 5 points: 5 dependencies: - STR_M83_BARETT - STR_MILESTONE_3_SUMMARY listOrder: 422060 - name: STR_G11 cost: 10 points: 10 needItem: true listOrder: 21270 - name: STR_G11_BUY cost: 5 points: 5 dependencies: - STR_G11 - STR_MILESTONE_2_SUMMARY listOrder: 421270 - name: STR_G36 cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21193 - name: STR_G36_BUY cost: 2 points: 1 lookup: STR_G36 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_G36_BUY_PREQ_A - STR_G36_BUY_PREQ_B listOrder: 421193 - name: STR_G36_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_G36_BUY - name: STR_G36_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_G36 unlocks: - STR_G36_BUY - name: STR_MAC10_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_MAC10 unlocks: - STR_MAC10_CLIP listOrder: 420650 - name: STR_M3_GREASEGUN_BUY cost: 2 points: 2 dependencies: - STR_MILESTONE_1_SUMMARY - STR_M3_GREASEGUN unlocks: - STR_MAC10_CLIP listOrder: 420640 - name: STR_FAMAS_BUY cost: 2 points: 1 lookup: STR_FAMAS unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_FAMAS_BUY_PREQ_A - STR_FAMAS_BUY_PREQ_B listOrder: 421190 - name: STR_FAMAS_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_FAMAS_BUY - name: STR_FAMAS_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_FAMAS unlocks: - STR_FAMAS_BUY - name: STR_WILDEY cost: 5 points: 10 needItem: true listOrder: 20230 - name: STR_WILDEY_BUY cost: 2 points: 1 dependencies: - STR_WILDEY - STR_NONSTANDARD_WEAPONS listOrder: 420230 - name: STR_PKM cost: 5 points: 10 needItem: true listOrder: 30960 - name: STR_PKM_BUY cost: 2 points: 1 dependencies: - STR_PKM_BUY_PREQ_A - STR_PKM_BUY_PREQ_B listOrder: 430960 - name: STR_PKM_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_PKM_BUY - name: STR_PKM_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_PKM - STR_MACHINE_GUNS_LICENCE unlocks: - STR_PKM_BUY - name: STR_STONER cost: 5 points: 10 needItem: true unlocks: - STR_MINIMI_CLIP listOrder: 30939 - name: STR_STONER_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_STONER - STR_MACHINE_GUNS_LICENCE listOrder: 430939 - name: STR_MINIMI cost: 5 points: 10 needItem: true unlocks: - STR_MINIMI_CLIP listOrder: 30940 - name: STR_MINIMI_BUY cost: 2 points: 1 unlocks: - STR_MINIMI_CLIP dependencies: - STR_MINIMI - STR_MACHINE_GUNS_LICENCE listOrder: 430940 - name: STR_M60 cost: 10 points: 10 needItem: true listOrder: 30920 - name: STR_M60_BUY cost: 4 points: 2 dependencies: - STR_M60 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430920 - name: STR_MG3 cost: 10 points: 10 needItem: true listOrder: 30921 - name: STR_MG3_BUY cost: 4 points: 2 dependencies: - STR_MG3 - STR_MACHINE_GUNS_LICENCE unlocks: - STR_M60_CLIP listOrder: 430921 - name: STR_M60_CLIP cost: 0 points: 0 dependencies: - STR_M60_BUY - STR_MG3_BUY - name: STR_HK_MK23_SOCOM_BUY cost: 2 points: 1 dependencies: - STR_HK_MK23_SOCOM - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 420020 - name: STR_MOSIN_RIFLE cost: 5 points: 10 needItem: true unlocks: - STR_BOLT_ACTION_CLIP listOrder: 21040 - name: STR_MOSIN_RIFLE_BUY cost: 2 points: 1 dependencies: - STR_MOSIN_RIFLE - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421040 - name: STR_BOLT_ACTION_CLIP cost: 0 points: 0 dependencies: - STR_MOSIN_RIFLE - STR_MOSIN_RIFLE_BUY - STR_BOLT_ACTION - STR_BOLT_ACTION_BUY - name: STR_BOLT_ACTION cost: 5 points: 10 needItem: true unlocks: - STR_BOLT_ACTION_CLIP listOrder: 21050 - name: STR_BOLT_ACTION_BUY cost: 2 points: 1 dependencies: - STR_BOLT_ACTION - STR_MILESTONE_1_SUMMARY unlocks: - STR_BOLT_ACTION_CLIP listOrder: 421050 - name: STR_GROZA cost: 15 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21127 - name: STR_GROZA_BUY cost: 2 points: 1 lookup: STR_GROZA unlocks: - STR_WP_7_62_CLIP dependencies: - STR_GROZA_BUY_PREQ_A - STR_GROZA_BUY_PREQ_B listOrder: 421127 - name: STR_GROZA_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_GROZA_BUY - name: STR_GROZA_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_GROZA unlocks: - STR_GROZA_BUY - name: STR_AKM cost: 5 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21126 - name: STR_AKM_BUY cost: 2 points: 1 lookup: STR_AKM unlocks: - STR_WP_7_62_CLIP dependencies: - STR_AKM_BUY_PREQ_A - STR_AKM_BUY_PREQ_B listOrder: 421126 - name: STR_AKM_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AKM_BUY - name: STR_AKM_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AKM unlocks: - STR_AKM_BUY - name: STR_AK47 cost: 5 points: 10 needItem: true unlocks: - STR_WP_7_62_CLIP listOrder: 21125 - name: STR_AK47_BUY cost: 2 points: 1 lookup: STR_AK47 unlocks: - STR_WP_7_62_CLIP dependencies: - STR_AK47_BUY_PREQ_A - STR_AK47_BUY_PREQ_B listOrder: 421125 - name: STR_AK47_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AK47_BUY - name: STR_AK47_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AK47 unlocks: - STR_AK47_BUY - name: STR_AKSU74 cost: 5 points: 10 needItem: true unlocks: - STR_WP_5_45_CLIP listOrder: 21130 - name: STR_AKSU74_BUY cost: 2 points: 1 lookup: STR_AKSU74 unlocks: - STR_WP_5_45_CLIP dependencies: - STR_AKSU74_BUY_PREQ_A - STR_AKSU74_BUY_PREQ_B listOrder: 421130 - name: STR_AKSU74_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_ZSRR_WEAPONS unlocks: - STR_AKSU74_BUY - name: STR_AKSU74_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_AKSU74 unlocks: - STR_AKSU74_BUY - name: STR_WP_5_45_CLIP cost: 0 points: 0 dependencies: - STR_AKSU74 - STR_AKSU74_BUY - STR_ADS - name: STR_WP_7_62_CLIP cost: 0 points: 0 dependencies: - STR_AK47 - STR_AKM - STR_GROZA - STR_AK47_BUY - STR_AKM_BUY - STR_GROZA_BUY - name: STR_LARGE_FLAMER_CLIP cost: 0 points: 0 dependencies: - STR_MACRO_FLAMER - STR_TANK_FLAMER - name: STR_MAC10_CLIP cost: 0 points: 0 dependencies: - STR_MAC10_BUY - STR_M3_GREASEGUN_BUY - name: STR_LIGHT_MINIGUN cost: 20 points: 20 needItem: true listOrder: 30750 - name: STR_LIGHT_MINIGUN_BUY cost: 2 points: 2 lookup: STR_LIGHT_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430750 - name: STR_MINIGUN cost: 25 points: 25 needItem: true listOrder: 30780 - name: STR_MINIGUN_BUY cost: 2 points: 2 lookup: STR_MINIGUN dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_PREMIUM listOrder: 430780 - name: STR_BLACKOPS_SNIPER_RIFLE cost: 20 points: 10 needItem: true listOrder: 22140 - name: STR_BLACKOPS_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 422140 - name: STR_BLACKOPS_MAGNUM_BUY cost: 0 points: 0 dependencies: - STR_MAGNUM_BUY - STR_BLACKOPS_MAGNUM - STR_BLACKOPS_CONTACT - name: STR_TRITANIUM_GRENADE cost: 20 points: 20 dependencies: - STR_ALLOY_SHRAPNEL_CHARGE listOrder: 38050 - name: STR_ALLOY_SHRAPNEL_CHARGE cost: 30 points: 20 dependencies: - STR_HIGH_EXPLOSIVE_BUY - STR_ALIEN_ALLOYS listOrder: 38330 - name: STR_HIGH_EXPLOSIVE cost: 5 points: 5 needItem: true listOrder: 38200 - name: STR_HIGH_EXPLOSIVE_BUY cost: 2 points: 1 lookup: STR_HIGH_EXPLOSIVE dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 438200 - name: STR_GRENADE cost: 5 points: 5 needItem: true listOrder: 38000 - name: STR_GRENADE_BUY cost: 2 points: 1 lookup: STR_GRENADE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438000 - name: STR_DYNAMITE cost: 5 points: 5 needItem: true listOrder: 38100 - name: STR_DYNAMITE_BUY cost: 2 points: 1 lookup: STR_DYNAMITE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438100 - name: STR_LANDMINE cost: 5 points: 5 needItem: true listOrder: 38900 - name: STR_LANDMINE_BUY cost: 2 points: 1 lookup: STR_LANDMINE dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 438900 - name: STR_INCENDIARY_GRENADE cost: 5 points: 5 needItem: true listOrder: 38400 - name: STR_INCENDIARY_GRENADE_BUY cost: 2 points: 1 lookup: STR_INCENDIARY_GRENADE dependencies: - STR_MILESTONE_2_SUMMARY listOrder: 438400 - name: STR_TRACE_FLARE cost: 10 points: 10 dependencies: - STR_ETRACE listOrder: 46283 - name: STR_ELERIUM_FLARE cost: 10 points: 10 dependencies: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 46285 - name: STR_CHEMICAL_FLARE cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_LAUNCHER_FLASHBANG cost: 0 points: 0 dependencies: - STR_GRENADE_LAUNCHER_BUY - STR_FLASHBANG_GRENADE - name: STR_GRENADE_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 34100 - name: STR_GRENADE_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_GRENADE_LAUNCHER dependencies: - STR_EXPLOSIVES_LICENCE listOrder: 434100 - name: STR_CHIEF_ENGINEER_CONTACT cost: 50 points: 20 dependencies: - STR_COOL_ALIEN_GADGET - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211270 - name: STR_MILITARY_ENVOY_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_CHURCH_OF_DAGON_NETWORK - STR_BLACK_LOTUS_NETWORK - STR_ZSRR_NETWORK - STR_EXALT_NETWORK - STR_LOGISTICS listOrder: 211280 - name: STR_MUTANT_METABOLISM requiresBaseFunc: [BIOLAB] cost: 20 points: 20 dependencies: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 203000 - name: STR_MUTANT_BLOOD_PLASMA requiresBaseFunc: [BIOLAB] cost: 0 points: 0 dependencies: - STR_MUTANT_METABOLISM - name: STR_CHIEF_RESEARCHER_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_MUTANT_PHYSIOLOGY - STR_ETRACE listOrder: 211250 - name: STR_XENOLOGIST_CONTACT cost: 50 points: 20 dependencies: - STR_WHAT_DO_NOW_MILESTONE_1 - STR_STRANGE_CREATURE listOrder: 211260 - name: STR_ALL_STAFF_CONTACTED cost: 0 points: 0 dependencies: - STR_CHIEF_RESEARCHER_CONTACT - STR_CHIEF_ENGINEER_CONTACT - STR_MILITARY_ENVOY_CONTACT - STR_XENOLOGIST_CONTACT - name: STR_GOLDEN_LADY_ORIGINS cost: 25 points: 100 dependencies: - STR_BLACK_LOTUS_SHRINE_EXPLORED listOrder: 180140 - name: STR_POSTAL_INTERROGATED cost: 0 points: 10 dependencies: - STR_HUMAN_POSTAL0 - STR_HUMAN_POSTAL1 - STR_HUMAN_POSTAL2 - name: STR_ALIEN_INTERROGATED cost: 0 points: 100 needItem: true - name: STR_ALIEN_ENGINEER_INTERROGATED cost: 0 points: 50 dependencies: - STR_FLOATER_ENGINEER - STR_SECTOID_ENGINEER - STR_SNAKEMAN_ENGINEER - STR_MUTON_ENGINEER - STR_GAZER_ENGINEER - STR_CHASER_ENGINEER - STR_CHTONITE_ENGINEER - STR_WASPITE_ENGINEER - STR_CEREBREAL_ENGINEER - STR_GAZER_LEADER - STR_CHASER_LEADER - STR_CEREBREAL_LEADER - STR_CHTONITE_LEADER - STR_WASPITE_LEADER - STR_FLOATER_LEADER - STR_ETHEREAL_LEADER - STR_MUTON_LEADER - STR_SNAKEMAN_LEADER - STR_SECTOID_LEADER - STR_MUTON_COMMANDER - STR_FLOATER_COMMANDER - STR_SNAKEMAN_COMMANDER - STR_SECTOID_COMMANDER - STR_ETHEREAL_COMMANDER - STR_WASPITE_COMMANDER - STR_GAZER_COMMANDER - STR_CHASER_COMMANDER - STR_CEREBREAL_COMMANDER - STR_CHTONITE_COMMANDER - STR_FLOATER_CENTURION - name: STR_ALIEN_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_INFO_UPLOAD listOrder: 168650 - name: STR_ALIEN_LANGUAGE cost: 50 points: 60 dependencies: - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168660 - name: STR_ALIEN_VOCABULARY cost: 400 points: 400 dependencies: - STR_ALIEN_CHEMISTRY - STR_ALIEN_WAVE_FIELD_THEORY - STR_ALIEN_PROGRAMMING - STR_UFO_SUBTYPES - STR_ALIEN_ELECTRONICS - STR_ALIEN_ORIGINS listOrder: 168665 - name: STR_ALIEN_NARRATIVE cost: 400 points: 400 dependencies: - STR_ALIEN_RECREATIONAL_PROGRAMS - STR_ALIEN_NEUROPSYCHOLOGY - STR_ALIEN_ORIGINS listOrder: 168668 - name: STR_ALIEN_NEURAL_NETWORK_PREREQ cost: 0 points: 10 dependencies: - STR_ETHEREAL_SERVITOR - STR_ETHEREAL_ELIMINATOR - STR_ETHEREAL_KEEPER - STR_ETHEREAL_SPEAKER - STR_ETHEREAL_KNIGHT - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_GRAND_MASTER - name: STR_ALIEN_NEURAL_NETWORK dependencies: - STR_ALIEN_NEURAL_NETWORK_PREREQ - STR_ALIEN_NARRATIVE - STR_ALIEN_BRAIN_REMAINS cost: 200 points: 90 listOrder: 168669 - name: STR_ALIEN_BRAIN_REMAINS requiresBaseFunc: [BIOLAB] cost: 150 points: 250 needItem: true destroyItem: true sequentialGetOneFree: true getOneFree: - STR_BRAIN_STORY_1 - STR_BRAIN_STORY_2 - STR_BRAIN_STORY_3 - name: STR_BRAIN_STORY_1 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_2 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_BRAIN_STORY_3 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_ELDRITCH_LANGUAGE_INVESTIGATION cost: 50 points: 60 dependencies: - STR_TROLLIUM listOrder: 168670 - name: STR_ELDRITCH_LANGUAGE cost: 50 points: 60 dependencies: - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_XENOLOGIST_CONTACT listOrder: 168680 # - name: STR_ATLANTIS_TEMPLE # cost: 50 # points: 100 # dependencies: # - STR_DAGON_STATUE # - STR_AQUATOID # - STR_ATLANTIS_TEMPLE_RUMORS # listOrder: 169900 - name: STR_ALIEN_ENGINEERING_PREQ cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ZSRR_UBEK - STR_EXALT_BRAINER - STR_EXALT_MASTER - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_PSICLONE - name: STR_ALIEN_ENGINEERING requiresBaseFunc: [STDLAB] cost: 50 points: 60 dependencies: - STR_ALIEN_ENGINEERING_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1500 # - name: STR_AQUA_PLASTICS_PREQ1 # cost: 0 # points: 0 # dependencies: # - STR_AQUATOID_SOLDIER # - STR_AQUATOID_NAVIGATOR # - STR_AQUATOID_SQUAD_LEADER # - STR_TASOTH_SOLDIER # - STR_LOBSTERMAN_SOLDIER # - STR_LOBSTERMAN_NAVIGATOR # - STR_LOBSTERMAN_BIOLOGIST # - STR_LOBSTERMAN_TECHNICIAN # - STR_LOBSTERMAN_OVERSEER # - STR_LOBSTERMAN_OVERLORD # - STR_CARCHARODON_SOLDIER # - STR_CARCHARODON_NAVIGATOR # - STR_CARCHARODON_VIVISECTOR # - STR_CARCHARODON_MECHANIC # - STR_CARCHARODON_PACK_LEADER # - STR_CARCHARODON_WARLORD # - name: STR_AQUA_PLASTICS_PREQ2 # cost: 0 # points: 0 # dependencies: # - STR_TLETH_SPEAR # - STR_TLETH_HATCHET - name: STR_ALLOYS_ENGINEERING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALIEN_ENGINEERING - STR_ALIEN_ALLOYS listOrder: 1550 - name: STR_ALLOYS_MANUFACTURING requiresBaseFunc: [STDLAB] cost: 200 points: 100 dependencies: - STR_ALLOYS_ENGINEERING listOrder: 1600 - name: STR_OSIRON_AA_AMMO_TRADE cost: 0 points: 0 dependencies: - STR_OSIRON - STR_SHARE_ALLOY_AMMO_TECH - name: STR_OSIRON cost: 0 points: 50 dependencies: - STR_HUMAN_OSIRON_GOON - STR_HUMAN_OSIRON_ELITE - STR_HUMAN_OSIRON_BOSS listOrder: 182000 - name: STR_SYNDICATE requiresBaseFunc: [INTLAB] cost: 40 points: 200 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_SYNDICATE_WORKER - STR_SYNDICATE_AGENT - STR_SYNDICATE_MERC - STR_SYNDICATE_MERC_CAPTAIN - STR_SYNDICATE_SUPERSOLDIER - STR_SYNDICATE_SCIENTIST listOrder: 183000 - name: STR_CYBERWEB cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD listOrder: 181110 - name: STR_ASSASSIN_CLANS cost: 40 points: 40 dependencies: - STR_BLACK_LOTUS_ASSASSIN - STR_DESTROY_BLACK_LOTUS - STR_JARHEAD_MASHINOBI listOrder: 180150 - name: STR_CHURCH_OF_DAGON cost: 0 points: 50 dependencies: - STR_SUPPORTER_OF_DAGON - STR_DISCIPLE_OF_DAGON - STR_PRIEST_OF_DAGON - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 179990 - name: STR_CYBERWEB_PLANS requiresBaseFunc: [INTLAB] cost: 60 points: 100 needItem: true destroyItem: true listOrder: 181130 - name: STR_CYBERWEB_PORTAL_SYSTEM cost: 100 points: 250 dependencies: - STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN unlocks: - STR_MILESTONE_3_PREQ listOrder: 181140 - name: STR_DIMENSION_X_SURVEY cost: 40 points: 500 dependencies: - STR_DIMENSION_X_DESERT_SECURED listOrder: 181200 - name: STR_CITY_X_SURVEY cost: 50 points: 500 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181300 - name: STR_CYBERWEB_FORTRESS cost: 100 points: 100 dependencies: - STR_DIMENSION_X_SURVEY listOrder: 181240 - name: STR_CYBERWEB_HQ cost: 250 points: 250 dependencies: - STR_CYBERWEB_FORTRESS_SECURED listOrder: 181260 - name: STR_CHURCH_OF_DAGON_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_CHURCH_OF_DAGON listOrder: 180000 - name: STR_CHURCH_OF_DAGON_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_CHOSEN_OF_DAGON - STR_SORCERER_OF_DAGON listOrder: 180010 - name: STR_EXALT cost: 0 points: 50 dependencies: - STR_EXALT_INFILTRATOR - STR_EXALT_GOON - STR_EXALT_ENFORCER - STR_EXALT_MASTER - STR_EXALT_LIQUIDATOR listOrder: 180290 - name: STR_EXALT_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_EXALT listOrder: 180300 - name: STR_EXALT_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_EXALT_OPERATIONS_PREQ - STR_PSICLONE listOrder: 180310 - name: STR_EXALT_OPERATIONS_PREQ cost: 0 points: 0 dependencies: - STR_EXALT_MASTER - STR_EXALT_ENFORCER - name: STR_BLACK_LOTUS cost: 0 points: 50 dependencies: - STR_BLACK_LOTUS_FOLLOWER - STR_BLACK_LOTUS_FOOTMAN - STR_BLACK_LOTUS_WARRIOR - STR_BLACK_LOTUS_ASSASSIN - STR_BLACK_LOTUS_MANDARIN - STR_BLACK_LOTUS_WITCH - STR_BLACK_LOTUS_AVATAR - STR_LO_WO listOrder: 180090 - name: STR_BLACK_LOTUS_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_BLACK_LOTUS listOrder: 180100 - name: STR_BLACK_LOTUS_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_WITCH - STR_LO_WO listOrder: 180110 - name: STR_ZSRR cost: 0 points: 50 dependencies: - STR_ZSRR_GANGER - STR_ZSRR_MOLOLEC - STR_ZSRR_MATROS - STR_ZSRR_PIONEER - STR_ZSRR_RED_OPS_FEMALE - STR_ZSRR_RED_OPS_MALE - STR_ZSRR_UBEK listOrder: 180190 - name: STR_ZSRR_NETWORK requiresBaseFunc: [INTLAB] cost: 10 points: 50 dependencies: - STR_ZSRR listOrder: 180200 - name: STR_ZSRR_OPERATIONS requiresBaseFunc: [INTLAB] cost: 10 points: 50 unlocks: - STR_CONTACT_CULT_ARMS_DEALERS dependencies: - STR_ZSRR_MATROS - STR_ZSRR_UBEK listOrder: 180210 - name: STR_DURATHREAD_FACTORY_LOCATION requiresBaseFunc: [INTLAB] cost: 20 points: 30 dependencies: - STR_DURATHREAD - STR_ZSRR_NETWORK listOrder: 181000 - name: STR_EXALT_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_EXALT_MASTER - STR_EXALT_OPERATIONS - STR_PSICLONE listOrder: 180320 - name: STR_BLACK_LOTUS_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_BLACK_LOTUS_AVATAR - STR_BLACK_LOTUS_OPERATIONS listOrder: 180120 - name: STR_ZSRR_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_ZSRR_UBEK - STR_ZSRR_OPERATIONS listOrder: 180220 - name: STR_CHURCH_OF_DAGON_HQ requiresBaseFunc: [INTLAB] cost: 40 points: 100 dependencies: - STR_SORCERER_OF_DAGON - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180020 - name: STR_AQUATIC_WARFARE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_GAS_CANNON dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_ADVANCED_FIREARMS - STR_BIOLOGICAL_WARFARE listOrder: 2950 - name: STR_DEEP_ONE_COMMUNITIES cost: 60 points: 20 dependencies: - STR_DEEP_ONE unlocks: - STR_MILESTONE_3_PREQ listOrder: 169720 - name: STR_UNDERWATER_OPERATIONS cost: 200 points: 100 dependencies: - STR_DEEP_ONE_COMMUNITIES - STR_BASIC_OPERATIONS listOrder: 300460 - name: STR_DEEP_ONE_OUTPOST cost: 60 points: 20 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 169730 - name: STR_BASIC_UNDERWATER_EQUIPMENT cost: 10 points: 15 dependencies: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - name: STR_AMPHIBIOUS_WEAPONS cost: 20 points: 15 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_MILESTONE_3_SUMMARY listOrder: 2949 - name: STR_ADS cost: 0 points: 0 dependencies: - STR_AMPHIBIOUS_WEAPONS unlocks: - STR_WP_5_45_CLIP - name: STR_HARPOON cost: 0 points: 0 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - name: STR_HARPOON_AA_CLIP_MANUFACTURING cost: 10 points: 10 dependencies: - STR_BASIC_UNDERWATER_EQUIPMENT - STR_ALLOY_BLADES listOrder: 521013 - name: STR_CALL_OF_TLETH points: 20 needItem: true dependencies: - STR_DEEP_ONE_OUTPOST listOrder: 169750 - name: STR_DEEP_SEA_ANALYSIS cost: 10 points: 100 dependencies: - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY listOrder: 169830 - name: STR_INTO_THE_DEPTHS cost: 3 points: 10 dependencies: - STR_DESTROY_TASOTH listOrder: 169820 - name: STR_DEEP_SEA_OPERATIONS cost: 50 points: 250 dependencies: - STR_INTO_THE_DEPTHS listOrder: 300480 - name: STR_MESSENGERS_OF_DAGON cost: 100 points: 25 dependencies: - STR_SORCERER_OF_DAGON listOrder: 169700 - name: STR_EXALT_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180360 - name: STR_CHURCH_OF_DAGON_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180060 - name: STR_ZSRR_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180265 - name: STR_BLACK_LOTUS_RATIONALE requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true listOrder: 180135 - name: STR_DAMAGED_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 50 points: 20 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_PARASITE listOrder: 164081 - name: STR_ZOMBIE_PARASITE requiresBaseFunc: [BIOLAB] cost: 80 points: 50 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE dependencies: - STR_ZOMBIE_STERILE listOrder: 164080 - name: STR_GHOUL_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE_CORPSE listOrder: 62330 - name: STR_GHOUL_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_GHOUL cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GHOUL_SOLDIER requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115480 - name: STR_GHOUL_WARRIOR requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_GHOUL needItem: true destroyItem: true dependencies: - STR_ZOMBIE_STERILE listOrder: 115490 - name: STR_ZOMBIE_STERILE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE_AUTOPSY needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_STERILE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_STERILE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_STERILE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_STERILE needItem: true destroyItem: true listOrder: 62300 - name: STR_ZOMBIE_GRUBAS_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS_AUTOPSY needItem: true destroyItem: true listOrder: 62310 - name: STR_ZOMBIE_GRUBAS_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZOMBIE_GRUBAS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_GRUBAS_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_GRUBAS needItem: true destroyItem: true listOrder: 115410 - name: STR_ZOMBIE_INFECTOR_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_INFECTOR_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 62320 - name: STR_ZOMBIE_INFECTOR_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_INFECTOR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_INFECTOR_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_INFECTOR needItem: true destroyItem: true dependencies: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 115420 - name: STR_TOMB_GUARD_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_TOMB_GUARD_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62340 - name: STR_TOMB_GUARD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD cost: 0 points: 50 needItem: true - name: STR_TOMB_GUARD_FEMALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_MALE_TERRORIST listOrder: 115440 - name: STR_TOMB_GUARD_MALE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_TOMB_GUARD needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_SERVITOR - STR_ZOMBIE_INTERROGATED getOneFree: - STR_TOMB_GUARD_FEMALE_TERRORIST listOrder: 115441 - name: STR_STRIX_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_STRIX_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_CORPSE unlocks: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62370 - name: STR_STRIX_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_STRIX cost: 0 points: 50 needItem: true - name: STR_STRIX_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_STRIX needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INFECTOR_TERRORIST unlocks: - STR_ZOMBIE_INTERROGATED - STR_ZOMBIE_SERVITOR listOrder: 115430 - name: STR_ZOMBIE_BOOMER_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_ZOMBIE_BOOMER_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62315 - name: STR_ZOMBIE_BOOMER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_BOOMER_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_BOOMER needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_TERRORIST listOrder: 115415 - name: STR_VAMPIRE_KNIGHT_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_KNIGHT_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_SERVITOR_CORPSE listOrder: 62380 - name: STR_VAMPIRE_KNIGHT_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_KNIGHT_LEADER requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_VAMPIRE_KNIGHT needItem: true destroyItem: true dependencies: - STR_ZOMBIE_INTERROGATED unlocks: - STR_ZOMBIE_SERVITOR getOneFree: - STR_GREATSWORD - STR_BARDICHE listOrder: 115500 - name: STR_VAMPIRE_QUEEN_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 80 lookup: STR_VAMPIRE_QUEEN_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62390 - name: STR_VAMPIRE_QUEEN_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN cost: 0 points: 50 needItem: true - name: STR_VAMPIRE_QUEEN_COMMANDER requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_VAMPIRE_QUEEN needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_ZOMBIE_INTERROGATED getOneFree: - STR_GREATSWORD - STR_SLEDGEHAMMER - STR_BARDICHE listOrder: 115510 - name: STR_MUMMY_CORPSE requiresBaseFunc: [BIOLAB] cost: 40 points: 150 lookup: STR_MUMMY_AUTOPSY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT_CORPSE listOrder: 62410 - name: STR_MUMMY_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MUMMY cost: 0 points: 50 needItem: true - name: STR_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 50 points: 100 lookup: STR_MUMMY needItem: true destroyItem: true dependencies: - STR_VAMPIRE_KNIGHT unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM listOrder: 115520 - name: STR_ANCIENT_MUMMY_MATRIARCH requiresBaseFunc: [BIOLAB] cost: 40 points: 100 lookup: STR_ANEXIS_OFFER needItem: true destroyItem: true dependencies: - STR_MUMMY_MATRIARCH unlocks: - STR_GREEN_SHIELD getOneFree: - STR_THE_NEPHILIM - STR_DREAMERS listOrder: 115530 - name: STR_ZOMBIE_TROOPER_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_ZOMBIE_TROOPER_AUTOPSY needItem: true destroyItem: true listOrder: 62350 - name: STR_ZOMBIE_TROOPER_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ZOMBIE_TROOPER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ZOMBIE_TROOPER_1_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115450 - name: STR_ZOMBIE_TROOPER_2_TERRORIST requiresBaseFunc: [BIOLAB] cost: 35 points: 50 lookup: STR_ZOMBIE_TROOPER needItem: true destroyItem: true listOrder: 115460 - name: STR_MEGAZOMBIE_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE_AUTOPSY needItem: true destroyItem: true dependencies: - STR_ZOMBIE_GRUBAS_CORPSE listOrder: 62360 - name: STR_MEGAZOMBIE_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE cost: 0 points: 50 needItem: true - name: STR_MEGAZOMBIE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_MEGAZOMBIE needItem: true destroyItem: true listOrder: 115470 - name: STR_ZOMBIE_EVOLUTION_HYPOTHESIS requiresBaseFunc: [BIOLAB] cost: 5 points: 20 dependencies: - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_STERILE_AUTOPSY - STR_ZOMBIE_STERILE - STR_MUTANT_PHYSIOLOGY listOrder: 200500 - name: STR_ZOMBIE_ARE_BREEDING requiresBaseFunc: [BIOLAB] cost: 5 points: 30 dependencies: - STR_ZOMBIE_INFECTOR listOrder: 200550 - name: STR_SENTIENT_ZOMBIE requiresBaseFunc: [BIOLAB] cost: 5 points: 90 dependencies: - STR_TOMB_GUARD listOrder: 200600 - name: STR_ZOMBIE_INTERROGATED cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_MALE_TERRORIST - STR_TOMB_GUARD_FEMALE_TERRORIST - STR_STRIX_TERRORIST - name: STR_ZOMBIE_SERVITOR_CORPSE cost: 0 points: 20 dependencies: - STR_TOMB_GUARD_CORPSE - STR_STRIX_CORPSE - name: STR_FOLLOW_THE_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 250 points: 150 dependencies: - STR_ZOMBIE_SERVITOR - STR_HIDDEN_CAVES listOrder: 200650 - name: STR_ZOMBIE_OVERLORDS requiresBaseFunc: [BIOLAB] cost: 400 points: 300 dependencies: - STR_VAMPIRE_QUEEN_COMMANDER listOrder: 200700 - name: STR_ANCIENT_ZOMBIES requiresBaseFunc: [BIOLAB] cost: 600 points: 600 dependencies: - STR_MUMMY_MATRIARCH listOrder: 200750 - name: STR_ZOMBIE_IMPLANT requiresBaseFunc: [BIOLAB] cost: 10 points: 20 dependencies: - STR_ZOMBIE_TROOPER_CORPSE - STR_PSICLONE - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 1350 - name: STR_ZOMBIE_IMPLANT_ORIGINS requiresBaseFunc: [INTLAB] cost: 20 points: 100 dependencies: - STR_ZOMBIE_IMPLANT - STR_EXALT_MASTER listOrder: 58500 - name: STR_ZOMBIE_IMPLANT_INVESTIGATION requiresBaseFunc: [INTLAB] cost: 50 points: 100 dependencies: - STR_HUMAN_OSIRON_BOSS - STR_MESSAGE_FROM_MAGMA_02 - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 300660 - name: STR_ZOMBIE_IMPLANT_VIRUS requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SYNDICATE_SCIENTIST - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300670 - name: STR_TOUGH_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_REAPER_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_WERECAT_AUTOPSY - STR_MONGORN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - name: STR_STRANGE_CREATURE_AUTOPSY cost: 0 points: 0 dependencies: - STR_ALIEN_EMBRYO - STR_ZOMBIE_PARASITE - STR_REAPER_AUTOPSY - STR_MONGORN_AUTOPSY - STR_WERECAT_AUTOPSY - STR_WEREWOLF_AUTOPSY - STR_OWLMAN_AUTOPSY - STR_SPIKEBOAR_AUTOPSY - STR_BULLFROG_AUTOPSY - STR_SHAMBLER_AUTOPSY - STR_FENRIR_AUTOPSY - STR_CHUPACABRA_AUTOPSY - STR_GIANT_RAT_AUTOPSY - STR_SHADOWBAT_AUTOPSY - STR_MEGASCORPION_AUTOPSY - STR_GIANT_BEETLE_AUTOPSY - STR_GIANT_SPIDER_AUTOPSY - STR_GIANT_SPIDER_QUEEN_AUTOPSY - STR_GIANT_SPIDER_KING_AUTOPSY - STR_BLACK_LOTUS_AVATAR_AUTOPSY - STR_SORCERER_OF_DAGON_AUTOPSY - STR_BRAINER_AUTOPSY - STR_ZOMBIE_GRUBAS_AUTOPSY - STR_ZOMBIE_STERILE_AUTOPSY - STR_GHOUL_AUTOPSY - STR_SECTOID_AUTOPSY - STR_FLOATER_AUTOPSY - STR_MUTON_AUTOPSY - STR_SNAKEMAN_AUTOPSY - STR_ETHEREAL_AUTOPSY - STR_SILACOID_AUTOPSY - STR_CELATID_AUTOPSY - STR_SALAMANDRON_AUTOPSY - STR_CHRYSSALID_AUTOPSY - STR_BADASS_CHRYSSALID_AUTOPSY - STR_SCORPOID_AUTOPSY - STR_ANTMAN_AUTOPSY - STR_ANTMAN_QUEEN_AUTOPSY - STR_CHTONITE_AUTOPSY - STR_GAZER_AUTOPSY - STR_CHASER_AUTOPSY - STR_CROC_AUTOPSY - STR_REPTOID_AUTOPSY - STR_CEREBREAL_AUTOPSY - STR_WASPITE_AUTOPSY - STR_HOLODRONE_AUTOPSY - STR_DEEP_ONE_AUTOPSY - STR_AQUATOID_AUTOPSY - STR_CALCINITE_AUTOPSY - STR_HALLUCINOID_AUTOPSY - STR_TASOTH_AUTOPSY - STR_TENTACULAT_AUTOPSY - STR_GILLDOG_AUTOPSY - STR_BLOODHOUND_AUTOPSY - STR_MINOTAUR_AUTOPSY - STR_JANISSARY_AUTOPSY - STR_BIODRONE_AUTOPSY - STR_CARCHARODON_AUTOPSY - STR_CARCHARODON_FERAL_AUTOPSY - STR_LOBSTERMAN_AUTOPSY - STR_LOBSTERMAN_FERAL_AUTOPSY - STR_SWARMIDS_AUTOPSY - STR_MEGAWORM_AUTOPSY - STR_HORROR_AUTOPSY - STR_SPITTER_AUTOPSY - STR_ABOMINATION_AUTOPSY - STR_MUCKSTAR_AUTOPSY - STR_OOZE_AUTOPSY - STR_JARHEAD_AUTOPSY - STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY - STR_DOOM_IMP_AUTOPSY unlocks: - STR_MILESTONE_1_PREQ - name: STR_COOL_ALIEN_GADGET cost: 0 points: 0 dependencies: - STR_REPTOID_COMMANDO_CORPSE - STR_REPTOID_DRAKE_CORPSE - STR_CYBERWEB_CENTURION - STR_REPTOID_DRAGONFIRE_TURRET - STR_CYBERWEB_ROBOTURRET - STR_CYBERWEB_ROBOSPHERE - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_SEEKER_DRONE - STR_ION_ACCELERATION - STR_ALIEN_COMMUNICATOR - STR_DEEP_ONE_COMM_DEVICE - STR_TASOTH_DATA_PAD - STR_PSICLONE - STR_CHEMPISTOL - STR_CHEMOGUN - STR_DARK_STAFF - STR_DAGON_STAFF - STR_SKULL_STAFF - STR_STAFF_OF_HEART_GRIP - STR_STAFF_OF_SAMAEL - STR_FLAME_GLOVE - STR_STORM_ROSE - STR_PLASMA_BLADE - STR_PLASMA_SWORD - STR_BLASTER_MULTI_LAUNCHER - STR_BLASTER_MULTI_BOMB - STR_FIRE_LAUNCHER - STR_ELECTRO_WHIP - STR_CONCUSSION_CANNON - STR_CONCUSSION_CANNON_CLIP - STR_OBLITERATOR - STR_OBLITERATOR_TERRORIST - STR_MIB_SECTOPOD_TERRORIST - STR_ALIEN_DRONE - STR_ELERIUM_BOMB - STR_EMP_BOMB - STR_STUN_BOMB - STR_ALIEN_DATA_SLATE - STR_CYBERMITE - STR_CYBERMITE_TERRORIST - STR_CYBERMITE_CORPSE - STR_ALIEN_GRENADE - STR_ALIEN_BOMB - STR_SMALL_LAUNCHER - STR_ALIEN_LASER_CANNON - STR_ALIEN_LASER_CANNON_CLIP - STR_ALIEN_LASER_RIFLE - STR_ALIEN_LASER_RIFLE_CLIP - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_RIFLE - STR_PLASMA_RIFLE_CLIP - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_PRECISION_PLASMA - STR_PRECISION_PLASMA_CLIP - STR_BLASTER_BOMB - STR_BLASTER_LAUNCHER - STR_LASER_PISTOL_MIB - STR_LASER_RIFLE_MIB - STR_HEAVY_LASER_MIB - STR_UFO_POWER_SOURCE - STR_MIND_PROBE - STR_UFO_NAVIGATION - STR_ALIEN_ELECTRONICS - STR_TOXIGUN - STR_TOXIGUN_FLASK - STR_PLASMA_CASTER - STR_PLASMA_CASTER_CLIP - STR_PLASMA_DESTROYER - STR_PLASMA_DESTROYER_CLIP - STR_PLASMA_SNIPER_RIFLE - STR_PLASMA_SNIPER_RIFLE_CLIP - STR_FLOATER_AUTOPSY - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_BLASTA_RIFLE - STR_SONIC_BLASTA_RIFLE_CLIP - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_PULSER - STR_BLACK_LOTUS_PSI_GENERATOR - STR_CANISTER_GUN - STR_CANISTER_GUN_CLIP_CH - STR_CANISTER_GUN_CLIP_I - STR_PLASMA_SUB - STR_PLASMA_SUB_CLIP - STR_NEON_BOW - STR_INCINERATOR - STR_INCINERATOR_CLIP - STR_INCINERATOR_GRENADE - STR_DISRUPTOR_RIFLE - STR_DISRUPTOR_HEAVY - STR_ACID_BOLT - STR_BOOMEROID - STR_ACID_PISTOL - STR_ACID_PISTOL_CLIP - STR_BOOMER_ORGAN - STR_DEATH_DISC - STR_HYDRA_LASER - STR_MPG - STR_WARP_RIFLE - STR_WARP_CANNON - STR_UAC_PLASMA_RIFLE - STR_UAC_PLASMA_RIFLE_CLIP - STR_UAC_LIGHT_PLASMA_GUN - STR_UAC_LIGHT_PLASMA_GUN_CLIP - name: STR_STRANGE_CREATURE cost: 0 points: 0 dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WERECAT - STR_WERECAT_BLACK - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_CHUPACABRA - STR_GIANT_RAT - STR_SHADOWBAT - STR_MEGASCORPION - STR_GIANT_BEETLE - STR_GIANT_BEETLE_BOMBARDIER - STR_GIANT_SPIDER - STR_GIANT_SPIDER_QUEEN - STR_GIANT_SPIDER_KING - STR_BRAINER - STR_BLACK_LOTUS_AVATAR - STR_SORCERER_OF_DAGON - STR_GHOUL - STR_ZOMBIE_STERILE - STR_ZOMBIE_GRUBAS - STR_ZOMBIE_INFECTOR - STR_ZOMBIE_TROOPER - STR_SECTOID - STR_FLOATER - STR_MUTON - STR_SNAKEMAN - STR_ETHEREAL - STR_SILACOID - STR_CELATID - STR_SALAMANDRON - STR_SCORPOID - STR_ANTMAN - STR_ANTMAN_QUEEN - STR_CHTONITE - STR_GAZER - STR_CHASER - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_CEREBREAL - STR_WASPITE - STR_HOLODRONE - STR_AQUATOID - STR_CALCINITE - STR_HALLUCINOID - STR_LOBSTERMAN_FERAL - STR_LOBSTERMAN - STR_TASOTH - STR_TENTACULAT - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR - STR_JANISSARY - STR_BIODRONE - STR_CARCHARODON - STR_CARCHARODON_FERAL - STR_SWARMIDS - STR_MEGAWORM - STR_HORROR - STR_ABOMINATION - STR_MUCKSTAR - STR_OOZE - STR_JARHEAD - STR_CHRYSSALID - STR_BADASS_CHRYSSALID - STR_DOOM_IMP unlocks: - STR_MILESTONE_1_PREQ - name: STR_MUTANT_PHYSIOLOGY requiresBaseFunc: [BIOLAB] cost: 100 points: 20 unlocks: - STR_BIOLOGICAL_WARFARE_PREQ dependencies: - STR_REAPER - STR_MONGORN - STR_OWLMAN - STR_WEREWOLF - STR_WEREWOLF_WHITE - STR_WERECAT - STR_WERECAT_BLACK - STR_SPIKEBOAR - STR_BULLFROG - STR_SHAMBLER - STR_FENRIR - STR_GILLDOG - STR_BLOODHOUND - STR_MINOTAUR listOrder: 203000 - name: STR_BEASTMAN cost: 0 points: 0 dependencies: - STR_OWLMAN - STR_WEREWOLF_WHITE - STR_WEREWOLF - STR_WERECAT - STR_WERECAT_BLACK - name: STR_TACTICAL_GRENADE_LAUNCHER cost: 0 points: 30 dependencies: - STR_MAGMA_CONTACT listOrder: 34170 - name: STR_TACTICAL_GRENADE_LAUNCHER_BUY cost: 10 points: 5 lookup: STR_TACTICAL_GRENADE_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_TACTICAL_GRENADE_LAUNCHER - STR_EXPLOSIVES_LICENCE listOrder: 434170 - name: STR_PULSE_WEAPONS cost: 10 points: 5 dependencies: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 3300 - name: STR_MAGMA_PULSE_PISTOL cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_PISTOL_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420390 - name: STR_MAGMA_PULSE_PISTOL_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_PISTOL - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP listOrder: 20405 - name: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_PISTOL - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_SMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_SMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_SMG dependencies: - STR_MILESTONE_1_SUMMARY - STR_PULSE_WEAPONS listOrder: 420950 - name: STR_MAGMA_PULSE_SMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_SMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_SMG_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_SMG_CHEM_CLIP listOrder: 20965 - name: STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_SMG_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_SMG - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_RIFLE cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_RIFLE_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_PULSE_WEAPONS listOrder: 421500 - name: STR_MAGMA_PULSE_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_RIFLE - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP listOrder: 21515 - name: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_RIFLE - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_MAGMA_PULSE_LMG cost: 0 points: 30 needItem: true destroyItem: true - name: STR_MAGMA_PULSE_LMG_BUY cost: 10 points: 5 lookup: STR_MAGMA_PULSE_LMG dependencies: - STR_MACHINE_GUNS_LICENCE - STR_PULSE_WEAPONS listOrder: 431300 - name: STR_MAGMA_PULSE_LMG_AA_CLIP cost: 0 points: 0 dependencies: - STR_MAGMA_PULSE_LMG - STR_SHARE_ALLOY_AMMO_TECH - name: STR_MAGMA_PULSE_LMG_CHEM_CLIP cost: 5 points: 5 dependencies: - STR_MAGMA_PULSE_LMG_CHEM_CLIP listOrder: 31315 - name: STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY cost: 5 points: 5 lookup: STR_MAGMA_PULSE_LMG_CHEM_CLIP dependencies: - STR_MAGMA_PULSE_LMG - STR_SHARE_ALIEN_GARDENS_TECH - name: STR_THRASHER_SHOTGUN cost: 5 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 22669 - name: STR_THRASHER_SHOTGUN_BUY cost: 10 points: 5 lookup: STR_THRASHER_SHOTGUN dependencies: - STR_MILESTONE_1_SUMMARY - STR_MESSAGE_FROM_MAGMA_01 listOrder: 422669 - name: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY cost: 0 points: 0 dependencies: - STR_THRASHER_SHOTGUN - STR_SHARE_ALLOY_AMMO_TECH - name: STR_UZI_BUY cost: 2 points: 1 lookup: STR_UZI unlocks: - STR_UZI_CLIP dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 420680 - name: STR_UZI cost: 3 points: 8 needItem: true listOrder: 20680 - name: STR_MINEBEA_UZI cost: 0 points: 10 unlocks: - STR_UZI_CLIP dependencies: - STR_KIRYU_KAI listOrder: 20670 - name: STR_UZI_CLIP cost: 0 points: 0 dependencies: - STR_UZI - STR_MINEBEA_UZI - name: STR_SPORTING_RIFLE cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_LABCOAT cost: 0 points: 10 dependencies: - STR_COVER_SCIENTISTS - name: STR_POLAR_SUIT cost: 0 points: 10 dependencies: - STR_COVER_SPORTSMEN - name: STR_SWIMWEAR cost: 0 points: 10 dependencies: - STR_COVER_SURFERS - name: STR_WORKSUIT cost: 0 points: 10 dependencies: - STR_COVER_WORKERS - name: STR_HUNTING_RIFLE cost: 1 points: 1 needItem: true listOrder: 21035 - name: STR_HUNTING_RIFLE_BUY cost: 2 points: 1 lookup: STR_HUNTING_RIFLE dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 421035 - name: STR_FLARE_PISTOL cost: 1 points: 1 needItem: true listOrder: 34470 - name: STR_FLARE_PISTOL_BUY cost: 2 points: 1 lookup: STR_FLARE_PISTOL dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 434470 - name: STR_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22560 - name: STR_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522560 - name: STR_SHOTGUN_AA_SHELLS_AP cost: 0 points: 0 needItem: true dependencies: - STR_SHOTGUN listOrder: 22570 - name: STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING cost: 10 points: 10 lookup: STR_SHOTGUN_AA_SHELLS_AP dependencies: - STR_ALLOY_AMMO - STR_SHOTGUN listOrder: 522570 - name: STR_ASSAULT_CANNON_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_ASSAULT_CANNON listOrder: 23420 - name: STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_ASSAULT_CANNON_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_ASSAULT_CANNON listOrder: 523420 - name: STR_MACRO_SMG_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_MACRO_SMG listOrder: 20910 - name: STR_MACRO_SMG_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_MACRO_SMG_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_MACRO_SMG listOrder: 520910 - name: STR_SMOKE_GRENADE cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - name: STR_FLASHBANG_GRENADE cost: 10 points: 10 dependencies: - STR_MILESTONE_1_SUMMARY listOrder: 38560 - name: STR_MORTAR cost: 10 points: 10 needItem: true listOrder: 34200 - name: STR_MORTAR_BUY cost: 40 points: 40 lookup: STR_MORTAR dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE - STR_NONSTANDARD_WEAPONS listOrder: 434200 - name: STR_ROCKET_LAUNCHER cost: 1 points: 1 needItem: true listOrder: 33970 - name: STR_ROCKET_LAUNCHER_BUY cost: 2 points: 1 lookup: STR_ROCKET_LAUNCHER dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433970 - name: STR_RPG cost: 1 points: 1 needItem: true listOrder: 33830 - name: STR_RPG_BUY cost: 2 points: 1 lookup: STR_RPG dependencies: - STR_MILESTONE_3_SUMMARY - STR_EXPLOSIVES_LICENCE listOrder: 433830 - name: STR_BLACKOPS_SPYPISTOL cost: 5 points: 5 needItem: true listOrder: 20360 - name: STR_BLACKOPS_SPYPISTOL_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SPYPISTOL dependencies: - STR_BLACKOPS_CONTACT - STR_BLACKOPS_PREMIUM listOrder: 420360 - name: STR_PISTOL cost: 10 points: 10 needItem: true listOrder: 20330 - name: STR_RIFLE_CLIP cost: 0 points: 0 dependencies: - STR_RIFLE_BUY - STR_ASSAULT_RIFLE_BUY - name: STR_RIFLE cost: 15 points: 10 needItem: true listOrder: 21300 - name: STR_RIFLE_BUY cost: 2 points: 1 lookup: STR_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_RIFLE_CLIP listOrder: 421300 - name: STR_ASSAULT_RIFLE cost: 15 points: 10 needItem: true listOrder: 21290 - name: STR_ASSAULT_RIFLE_BUY cost: 2 points: 1 lookup: STR_ASSAULT_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM unlocks: - STR_RIFLE_CLIP listOrder: 421290 - name: STR_CAWS cost: 15 points: 10 needItem: true listOrder: 22654 - name: STR_CAWS_BUY cost: 2 points: 1 lookup: STR_CAWS dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422654 - name: STR_BLACKOPS_SHOTGUN cost: 15 points: 10 needItem: true listOrder: 22530 - name: STR_BLACKOPS_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_SHOTGUN dependencies: - STR_BLACKOPS_CONTACT - STR_NONSTANDARD_WEAPONS - STR_SHOTGUN_BUY listOrder: 422530 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22210 - name: STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_AUTO_SNIPER_RIFLE dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM listOrder: 422210 - name: STR_AUTO_SHOTGUN cost: 20 points: 20 needItem: true listOrder: 22600 - name: STR_AUTO_SHOTGUN_BUY cost: 2 points: 1 lookup: STR_AUTO_SHOTGUN dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_AUTO_SHOTGUN listOrder: 422600 - name: STR_ASSAULT_CANNON cost: 20 points: 20 needItem: true listOrder: 23400 - name: STR_ASSAULT_CANNON_BUY cost: 2 points: 1 lookup: STR_ASSAULT_CANNON dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_ASSAULT_CANNON listOrder: 423400 - name: STR_MACRO_SMG cost: 20 points: 20 needItem: true listOrder: 20890 - name: STR_MACRO_SMG_BUY cost: 2 points: 1 lookup: STR_MACRO_SMG dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_MACRO_SMG listOrder: 420890 - name: STR_HMG cost: 20 points: 10 needItem: true listOrder: 31200 - name: STR_HMG_BUY cost: 2 points: 1 lookup: STR_HMG dependencies: - STR_MACHINE_GUNS_LICENCE listOrder: 431200 - name: STR_BLACKOPS_ASSAULT_LMG cost: 20 points: 10 needItem: true unlocks: - STR_BLACKOPS_LMG_CLIP - name: STR_BLACKOPS_LMG cost: 20 points: 20 needItem: true listOrder: 31003 - name: STR_BLACKOPS_SMARTGUN cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 31006 - name: STR_BLACKOPS_LMG_CLIP cost: 0 points: 0 dependencies: - STR_BLACKOPS_ASSAULT_LMG_BUY - STR_BLACKOPS_LMG_BUY - STR_BLACKOPS_SMARTGUN_BUY - name: STR_PISTOL_CLIP cost: 0 points: 0 dependencies: - STR_PISTOL_BUY - STR_BLACKOPS_SMARTPISTOL_BUY - name: STR_PISTOL_AA_CLIP cost: 0 points: 0 needItem: true dependencies: - STR_PISTOL listOrder: 20350 - name: STR_PISTOL_AA_CLIP_MANUFACTURING cost: 10 points: 10 lookup: STR_PISTOL_AA_CLIP dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_PISTOL listOrder: 520350 - name: STR_BLACKOPS_SMARTPISTOL cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 20335 - name: STR_BLACKOPS_SMARTRIFLE cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 21400 - name: STR_PISTOL_BUY cost: 2 points: 1 lookup: STR_PISTOL unlocks: - STR_PISTOL_CLIP dependencies: - STR_BLACKOPS_CONTACT - name: STR_SMG cost: 10 points: 10 needItem: true listOrder: 20860 - name: STR_SMG_BUY cost: 2 points: 1 lookup: STR_SMG dependencies: - STR_BLACKOPS_CONTACT listOrder: 420860 - name: STR_BLACKOPS_ASSAULT_LMG_BUY cost: 2 points: 1 lookup: STR_BLACKOPS_ASSAULT_LMG unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT listOrder: 431000 - name: STR_BLACKOPS_LMG_BUY cost: 2 points: 1 unlocks: - STR_BLACKOPS_LMG_CLIP dependencies: - STR_MACHINE_GUNS_LICENCE - STR_BLACKOPS_CONTACT - STR_BLACKOPS_LMG listOrder: 431003 - name: STR_BLACKOPS_SMARTGUN_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_3_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTGUN listOrder: 431006 - name: STR_BLACKOPS_SMARTPISTOL_BUY cost: 2 points: 1 unlocks: - STR_PISTOL_CLIP dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTPISTOL listOrder: 420335 - name: STR_BLACKOPS_SMARTRIFLE_BUY cost: 2 points: 1 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_PREMIUM - STR_BLACKOPS_SMARTRIFLE listOrder: 421400 - name: STR_LIGHT_CANNON_BUY cost: 2 points: 1 lookup: STR_LIGHT_CANNON dependencies: - STR_MILESTONE_2_SUMMARY - STR_MAGMA_CONTACT - STR_LIGHT_CANNON listOrder: 423120 - name: STR_HEAVY_CANNON_BUY cost: 2 points: 1 lookup: STR_HEAVY_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 423200 - name: STR_AUTO_CANNON_BUY cost: 2 points: 1 lookup: STR_AUTO_CANNON dependencies: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 423300 - name: STR_AGRICULTURAL_FLAMER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34490 - name: STR_AGRICULTURAL_FLAMER_BUY cost: 2 points: 1 lookup: STR_AGRICULTURAL_FLAMER dependencies: - STR_NONSTANDARD_WEAPONS listOrder: 434490 - name: STR_MACRO_FLAMER cost: 15 points: 5 needItem: true unlocks: - STR_LARGE_FLAMER_CLIP listOrder: 34560 - name: STR_FLAMETHROWER cost: 5 points: 10 needItem: true unlocks: - STR_FLAMETHROWER_CLIP listOrder: 34500 - name: STR_FLAMETHROWER_BUY cost: 2 points: 1 lookup: STR_FLAMETHROWER dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 434500 - name: STR_FLAMETHROWER_CLIP cost: 0 points: 0 dependencies: - STR_FLAMETHROWER - STR_AGRICULTURAL_FLAMER - name: STR_UAC_OUTSOURCING cost: 100 points: 60 dependencies: - STR_UAC_CONTACT - STR_UAC_OUTSOURCING_PREQ listOrder: 300440 - name: STR_UAC_CONTACT cost: 80 points: 30 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300430 - name: STR_BLACKOPS_CONTACT cost: 50 points: 25 dependencies: - STR_ALL_STAFF_CONTACTED - STR_NONSTANDARD_WEAPONS listOrder: 300400 - name: STR_BLACKOPS_PREMIUM cost: 75 points: 40 dependencies: - STR_MILESTONE_2_SUMMARY - STR_BLACKOPS_CONTACT - STR_EXPLOSIVES_LICENCE - STR_MACHINE_GUNS_LICENCE listOrder: 300410 - name: STR_MAGMA_CONTACT_PREQ cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - STR_HEAVY_CANNON - STR_AUTO_CANNON - STR_THRASHER_SHOTGUN - name: STR_MAGMA_CONTACT cost: 80 points: 30 dependencies: - STR_MAGMA_CONTACT_PREQ - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS unlocks: - STR_ADVANCED_FIREARMS_DEP_1 listOrder: 300420 # facilities - name: STR_PSIONIC_LABORATORY cost: 420 points: 25 dependencies: - STR_PSIONICS listOrder: 6970 - name: STR_PLASMA_DEFENSES requiresBaseFunc: [ADVLAB] cost: 620 points: 25 dependencies: - STR_PLASMA_CANNON listOrder: 7140 - name: STR_MIND_SHIELD requiresBaseFunc: [STDLAB] cost: 360 points: 25 dependencies: - STR_PSIONIC_LABORATORY listOrder: 7210 - name: STR_FUSION_DEFENSE requiresBaseFunc: [ADVLAB] cost: 800 points: 25 dependencies: - STR_FUSION_BALL listOrder: 7160 - name: STR_LASER_DEFENSES requiresBaseFunc: [STDLAB] cost: 510 points: 15 dependencies: - STR_LASER_CANNON listOrder: 160000 - name: STR_MISSILE_DEFENSES cost: 150 points: 100 dependencies: - STR_MILESTONE_3_SUMMARY listOrder: 7090 - name: STR_GHOST_TANK cost: 100 points: 40 dependencies: - STR_ECTOPLASM listOrder: 7010 - name: STR_CYBER_HQ cost: 100 points: 100 dependencies: - STR_ADVANCED_AI listOrder: 6832 - name: STR_MINIGUN_DRONE_BAY cost: 40 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST listOrder: 7275 - name: STR_LASER_DRONE_BAY cost: 20 points: 20 dependencies: - STR_CYBER_HQ - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_LASER_HAND_WEAPONS_MANUFACTURING listOrder: 7278 - name: STR_SMALL_RADAR_SYSTEM cost: 70 points: 10 dependencies: - STR_UFO_SIGNATURE listOrder: 7240 - name: STR_LARGE_RADAR_SYSTEM cost: 200 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM listOrder: 7250 # craft weapons - name: STR_STINGRAY_LAUNCHER cost: 150 points: 150 dependencies: - STR_MILESTONE_3_SUMMARY - STR_UAC_CONTACT listOrder: 7750 - name: STR_HEAVY_STINGRAY_LAUNCHER cost: 0 points: 0 dependencies: - STR_STINGRAY_LAUNCHER - name: STR_UAC_CRAFT_CANNON_BUY cost: 75 points: 90 dependencies: - STR_UAC_CONTACT - STR_MACHINE_GUNS_LICENCE listOrder: 8900 - name: STR_CANNON cost: 0 points: 10 dependencies: - STR_UAC_CRAFT_CANNON_BUY - name: STR_ALLOY_CANNON cost: 300 points: 30 dependencies: - STR_ALLOY_AMMO - STR_INTERCEPTOR - STR_CANNON listOrder: 9100 - name: STR_AVALANCHE_LAUNCHER cost: 200 points: 10 dependencies: - STR_INTERCEPTOR - STR_STINGRAY_LAUNCHER listOrder: 7800 - name: STR_FUSION_BALL requiresBaseFunc: [ADVLAB] cost: 880 points: 25 dependencies: - STR_BLASTER_LAUNCHER - STR_BLASTER_BOMB listOrder: 8010 # crafts - name: STR_HUMMER cost: 50 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_BASIC_OPERATIONS - STR_LOGISTICS listOrder: 7280 - name: STR_HELICOPTER cost: 20 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING listOrder: 7370 - name: STR_OSPREY cost: 150 points: 100 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_MILESTONE_2_SUMMARY - STR_CHURCH_OF_DAGON_OPERATIONS - STR_EXALT_OPERATIONS - STR_ZSRR_OPERATIONS - STR_BLACK_LOTUS_OPERATIONS listOrder: 7390 - name: STR_DRAGONFLY cost: 200 points: 10 dependencies: - STR_BASIC_FLIGHT_TRAINING - STR_UAC_CONTACT listOrder: 7380 - name: STR_IMPROVED_MUDRANGER cost: 75 points: 50 dependencies: - STR_MILITARY_ENVOY_CONTACT - STR_WORKSHOP listOrder: 7320 - name: STR_FIGHTER_PROCUREMENT cost: 100 points: 5 dependencies: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300510 - name: STR_MIG31 cost: 50 points: 50 dependencies: - STR_FIGHTER_PROCUREMENT listOrder: 7470 - name: STR_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 500 points: 100 dependencies: - STR_MIG31 - STR_ALIEN_ENGINEERING listOrder: 7460 - name: STR_SKYRAIDER requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_MILESTONE_2_SUMMARY - STR_DRAGONFLY - STR_ALIEN_POWER_SYSTEMS listOrder: 7400 - name: STR_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SKYRAIDER listOrder: 7410 - name: STR_IMPROVED_SKYRANGER requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_SKYRANGER listOrder: 7430 - name: STR_IMPROVED_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 300 points: 20 dependencies: - STR_ALLOYS_ENGINEERING - STR_INTERCEPTOR unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7490 - name: STR_SENTINEL_INTERCEPTOR requiresBaseFunc: [IMPLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_UFO_POWER_SOURCE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7560 - name: STR_HEAVY_TRANSPORTER requiresBaseFunc: [STDLAB] cost: 300 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_ION_ACCELERATION - STR_ZRBITE_DRIVE - STR_PRECISE_ALLOY_SHAPING unlocks: - STR_ENGINE_MOD_PREQ listOrder: 30350 - name: STR_THUNDERSTORM_INTERCEPTOR requiresBaseFunc: [STDLAB] cost: 400 points: 25 dependencies: - STR_IMPROVED_INTERCEPTOR - STR_UFO_NAVIGATION - STR_PRECISE_ALLOY_SHAPING listOrder: 7530 - name: STR_ULTIMATE_HUNTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 780 points: 25 dependencies: - STR_THUNDERSTORM_INTERCEPTOR - STR_SENTINEL_INTERCEPTOR - STR_NEW_FIGHTER_CRAFT unlocks: - STR_ENGINE_MOD_PREQ listOrder: 7590 - name: STR_AWACS cost: 50 points: 10 dependencies: - STR_SMALL_RADAR_SYSTEM - STR_BASIC_FLIGHT_TRAINING listOrder: 7330 - name: STR_IMPROVED_RADAR_CRAFT cost: 300 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_AWACS listOrder: 7340 - name: STR_ULTIMATE_RADAR_CRAFT requiresBaseFunc: [IMPLAB] cost: 400 points: 20 dependencies: - STR_UFO_CONSTRUCTION - STR_IMPROVED_RADAR_CRAFT - STR_HYPER_WAVE_DECODER - STR_OPTRONIC_PARTS listOrder: 7360 - name: STR_NEW_FIGHTER_CRAFT requiresBaseFunc: [IMPLAB] cost: 600 points: 30 dependencies: - STR_NEW_FIGHTER_TRANSPORTER - STR_OPTRONIC_PARTS unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7680 - name: STR_NEW_FIGHTER_TRANSPORTER requiresBaseFunc: [IMPLAB] cost: 700 points: 30 dependencies: - STR_UFO_PROPULSION unlocks: - STR_SHIELD_GEN_PREQ listOrder: 7650 # alien tools - name: STR_ALIEN_EMBRYO requiresBaseFunc: [BIOLAB] cost: 20 points: 15 needItem: true destroyItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY listOrder: 59400 - name: STR_ALIEN_ORGAN_SAMPLE requiresBaseFunc: [BIOLAB] cost: 6 points: 15 needItem: true destroyItem: true listOrder: 59410 - name: STR_ALIEN_MULTITOOL requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_CODES - STR_ALIEN_ENGINEERING listOrder: 46310 - name: STR_ALIEN_ALLOY_WELDER requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS - STR_ALIEN_ENGINEERING listOrder: 46300 - name: STR_ALIEN_COMMUNICATOR requiresBaseFunc: [STDLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_ALIEN_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57800 - name: STR_DEEP_ONE_COMM_DEVICE requiresBaseFunc: [STDLAB] cost: 20 points: 5 needItem: true destroyItem: true lookup: STR_CALL_OF_TLETH dependencies: - STR_ELDRITCH_LANGUAGE unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 58250 - name: STR_PSICLONE requiresBaseFunc: [BIOLAB] cost: 40 points: 10 needItem: true destroyItem: true dependencies: - STR_EXALT unlocks: - STR_COOL_ALIEN_GADGET - STR_ALIEN_ENGINEERING_PREQ listOrder: 57900 - name: STR_SKULLJACK requiresBaseFunc: [BIOLAB] cost: 90 points: 90 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_METAPSYCHOLOGY listOrder: 57930 - name: STR_STORM requiresBaseFunc: [BIOLAB] cost: 20 points: 10 needItem: true destroyItem: true dependencies: - STR_ZSRR listOrder: 57500 - name: STR_GOLDEN_DRAGONS cost: 10 points: 10 needItem: true destroyItem: true listOrder: 48070 - name: STR_NOBELON requiresBaseFunc: [BIOLAB] cost: 75 points: 10 dependencies: - STR_GOLDEN_DRAGONS listOrder: 48075 # alien melee weapons - name: STR_TLETH_SPEAR cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 18490 - name: STR_TLETH_HATCHET cost: 10 points: 2 needItem: true destroyItem: true # unlocks: # - STR_AQUA_PLASTICS_PREQ2 listOrder: 17970 - name: STR_VIBRO_BLADE requiresBaseFunc: [STDLAB] cost: 90 points: 40 needItem: true destroyItem: true dependencies: - STR_AQUA_PLASTICS listOrder: 46090 - name: STR_PLASMA_BLADE requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18380 - name: STR_PLASMA_SWORD requiresBaseFunc: [IMPLAB] cost: 100 points: 60 dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 18670 - name: STR_PHOTON_BLADE requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18730 - name: STR_PHOTON_SPEAR requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_PLASMA_WEAPONS needItem: true destroyItem: true listOrder: 18735 - name: STR_SPECTRAL_SCYTHE requiresBaseFunc: [ADVLAB, PSILAB] cost: 200 points: 50 needItem: true destroyItem: true listOrder: 18756 # alien ranged weapons - name: STR_BLASTER_MULTI_LAUNCHER requiresBaseFunc: [ADVLAB] cost: 150 points: 50 dependencies: - STR_BLASTER_LAUNCHER unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_BLASTER_MULTI_BOMB requiresBaseFunc: [ADVLAB] cost: 100 points: 50 dependencies: - STR_BLASTER_BOMB unlocks: - STR_COOL_ALIEN_GADGET needItem: true destroyItem: true listOrder: 34450 - name: STR_INCINERATOR requiresBaseFunc: [IMPLAB] cost: 400 points: 20 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34700 - name: STR_INCINERATOR_CLIP requiresBaseFunc: [IMPLAB] cost: 500 points: 6 needItem: true destroyItem: true dependencies: - STR_PLASMA_WEAPONS_CALIBRATION unlocks: - STR_COOL_ALIEN_GADGET listOrder: 34710 - name: STR_FIRE_LAUNCHER requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 35000 - name: STR_ELECTRO_WHIP requiresBaseFunc: [IMPLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 18860 - name: STR_CONCUSSION_CANNON requiresBaseFunc: [STDLAB] cost: 150 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30650 - name: STR_CONCUSSION_CANNON_CLIP requiresBaseFunc: [STDLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 30660 # creatures - name: STR_OWLMAN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WEREWOLF_WHITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_WERECAT_BLACK cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - STR_BEASTMAN - name: STR_MONGORN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SPIKEBOAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BULLFROG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SWARMIDS cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS dependencies: - STR_SWARMIDS_SMALL_TERRORIST - STR_SWARMIDS_LARGE_TERRORIST - name: STR_GILLDOG cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_BLOODHOUND cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MINOTAUR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_SHAMBLER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_MEGAWORM cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HORROR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_DOOM_IMP requiresBaseFunc: [BIOLAB] cost: 90 points: 75 needItem: true destroyItem: true unlocks: - STR_STRANGE_CREATURE listOrder: 118300 - name: STR_FENRIR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_MUTANT_PHYSIOLOGY - name: STR_CHUPACABRA cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_RAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_STRANGE_CREATURE_BREEDING_PREQ - name: STR_SHADOWBAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MEGASCORPION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_BEETLE_BOMBARDIER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_ALLOY cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_RED cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_GREEN cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_PURPLE cost: 0 points: 30 needItem: true - name: STR_GIANT_SPIDER_QUEEN cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_GIANT_SPIDER_KING cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_ABOMINATION cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_MUCKSTAR cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_OOZE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_JARHEAD cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE # UFOs - name: STR_ENVOY_SHIP points: 200 dependencies: - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - name: STR_SMALL_ENVOY_SHIP points: 150 dependencies: - STR_ETHEREAL_LEGATE - name: STR_SMALL_SCOUT points: 50 needItem: true - name: STR_MEDIUM_SCOUT points: 50 needItem: true - name: STR_LARGE_SCOUT points: 50 needItem: true - name: STR_HARVESTER points: 50 needItem: true - name: STR_ABDUCTOR points: 50 needItem: true - name: STR_TERROR_SHIP points: 50 needItem: true - name: STR_BATTLESHIP points: 50 needItem: true - name: STR_SUPPLY_SHIP points: 50 needItem: true - name: STR_EXCAVATOR points: 50 needItem: true - name: STR_FIGHTER_SHIP points: 50 needItem: true - name: STR_LIGHT_FIGHTER_SHIP points: 50 needItem: true - name: STR_SENTRY_SHIP points: 50 needItem: true - name: STR_LAB_SHIP points: 50 needItem: true - name: STR_OBSERVER points: 50 needItem: true - name: STR_STRIKER points: 50 needItem: true - name: STR_TROOP_SHIP points: 50 needItem: true # alien machines - name: STR_CYBERMITE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_CYBERMITE needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145100 - name: STR_OBLITERATOR_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_OBLITERATOR needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 145200 - name: STR_CYBERDISC_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_CYBERDISC needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145300 - name: STR_CYBERDISC_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_CYBERDISC_AUTOPSY needItem: true destroyItem: true listOrder: 81000 - name: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON cost: 0 points: 0 dependencies: - STR_ALIEN_SMALL_PLASMA_TURRET - name: STR_ALIEN_SMALL_PLASMA_TURRET requiresBaseFunc: [STDLAB] cost: 60 points: 40 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145460 - name: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 60 points: 40 needItem: true destroyItem: true listOrder: 84390 - name: STR_ALIEN_LASER_TURRET requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145470 - name: STR_ALIEN_LASER_TURRET_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 50 needItem: true destroyItem: true listOrder: 84400 - name: STR_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true listOrder: 76000 - name: STR_MIB_SECTOPOD_CORPSE requiresBaseFunc: [STDLAB] cost: 180 points: 50 lookup: STR_SECTOPOD_AUTOPSY needItem: true destroyItem: true - name: STR_MIB_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145410 - name: STR_SECTOPOD_TERRORIST requiresBaseFunc: [STDLAB] cost: 170 points: 50 lookup: STR_SECTOPOD needItem: true destroyItem: true dependencies: - STR_ALIEN_POWER_SYSTEMS listOrder: 145400 # aliens - name: STR_SILACOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SILACOID_AUTOPSY needItem: true destroyItem: true listOrder: 69000 - name: STR_CHRYSSALID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CHRYSSALID_AUTOPSY needItem: true destroyItem: true listOrder: 70000 - name: STR_FLOATER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true listOrder: 67000 - name: STR_FLOATER_LEGIONNAIRE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_LEGIONNAIRE_AUTOPSY needItem: true destroyItem: true listOrder: 67010 - name: STR_CELATID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CELATID_AUTOPSY needItem: true destroyItem: true listOrder: 68000 - name: STR_MUTON_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true listOrder: 66000 - name: STR_ETHEREAL_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_ETHEREAL_AUTOPSY needItem: true destroyItem: true listOrder: 65000 - name: STR_SNAKEMAN_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SNAKEMAN_AUTOPSY needItem: true destroyItem: true listOrder: 64000 - name: STR_SECTOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true listOrder: 63000 - name: STR_CELATID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CELATID needItem: true destroyItem: true listOrder: 143000 - name: STR_SILACOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_SILACOID needItem: true destroyItem: true listOrder: 142000 - name: STR_CHRYSSALID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 170 points: 50 lookup: STR_CHRYSSALID needItem: true destroyItem: true listOrder: 135000 - name: STR_MUTLEADER_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_MUTENG_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_MUTON_AUTOPSY needItem: true destroyItem: true - name: STR_SECTARM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_SECTOID_AUTOPSY needItem: true destroyItem: true - name: STR_FLOATCOM_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_FLOATER_AUTOPSY needItem: true destroyItem: true - name: STR_TENTACULAT_TERRORIST requiresBaseFunc: [BIOLAB] cost: 80 points: 80 lookup: STR_TENTACULAT needItem: true destroyItem: true listOrder: 144390 - name: STR_TASOTH_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 lookup: STR_TASOTH needItem: true destroyItem: true dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 listOrder: 144300 - name: STR_CALCINITE_TERRORIST requiresBaseFunc: [BIOLAB] cost: 140 points: 30 needItem: true destroyItem: true lookup: STR_CALCINITE listOrder: 144192 - name: STR_HALLUCINOID_TERRORIST requiresBaseFunc: [BIOLAB] cost: 180 points: 40 needItem: true destroyItem: true lookup: STR_HALLUCINOID listOrder: 144190 - name: STR_AQUATOID_SOLDIER requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_HALLUCINOID - STR_HALLUCINOID_CORPSE - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE listOrder: 144160 - name: STR_AQUATOID_NAVIGATOR requiresBaseFunc: [BIOLAB] cost: 100 points: 20 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE listOrder: 144170 - name: STR_AQUATOID_SQUAD_LEADER requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true lookup: STR_AQUATOID dependencies: - STR_ELDRITCH_LANGUAGE # unlocks: # - STR_AQUA_PLASTICS_PREQ1 # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_CALCINITE - STR_CALCINITE_CORPSE - STR_TLETH_HATCHET - STR_TLETH_SPEAR - STR_GILLDOG - STR_GILLDOG_CORPSE - STR_TENTACULAT - STR_TENTACULAT_CORPSE - STR_JANISSARY - STR_JANISSARY_CORPSE - STR_LOBSTERMAN - STR_LOBSTERMAN_CORPSE - STR_CARCHARODON - STR_CARCHARODON_CORPSE - STR_TASOTH - STR_TASOTH_CORPSE listOrder: 144180 - name: STR_AQUATOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_PURPLE_SHIELD - name: STR_CALCINITE cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_HALLUCINOID cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - name: STR_AQUATOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_AQUATOID_AUTOPSY needItem: true destroyItem: true listOrder: 67200 - name: STR_AQUATOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_CALCINITE_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_CALCINITE_AUTOPSY needItem: true destroyItem: true listOrder: 67207 - name: STR_CALCINITE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HALLUCINOID_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_HALLUCINOID_AUTOPSY needItem: true destroyItem: true listOrder: 67205 - name: STR_HALLUCINOID_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TENTACULAT cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TENTACULAT_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TENTACULAT_AUTOPSY needItem: true destroyItem: true listOrder: 67250 - name: STR_TENTACULAT_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_TASOTH cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE - STR_ALIEN_LIFEFORMS - name: STR_TASOTH_CORPSE requiresBaseFunc: [BIOLAB] cost: 180 points: 50 lookup: STR_TASOTH_AUTOPSY needItem: true destroyItem: true listOrder: 67240 - name: STR_TASOTH_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_BIOLOGY - STR_STRANGE_CREATURE_AUTOPSY - name: STR_SECTOID_GUARD dependencies: - STR_SECTOID_GUARD_CAPTAIN - STR_SECTOID_GUARDIAN - STR_ALIEN_ORIGINS cost: 20 points: 40 listOrder: 169000 # earth lore - name: STR_CYBERWEB_MANUFACTURING_PLANT cost: 0 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - name: STR_HYBRID_OPERATIONS requiresBaseFunc: [INTLAB] cost: 40 points: 50 dependencies: - STR_HYBRID_CLONING_FARM - STR_CHEMTRAILS listOrder: 180600 - name: STR_ZSRR_BIO_ENHANCEMENT requiresBaseFunc: [INTLAB] cost: 15 points: 15 dependencies: - STR_ZSRR listOrder: 202000 - name: STR_ZSRR_STORM_TRADE requiresBaseFunc: [INTLAB] cost: 60 points: 60 dependencies: - STR_STORM - STR_ZSRR_BIO_ENHANCEMENT listOrder: 180270 - name: STR_XCOM_ENHANCEMENT requiresBaseFunc: [BIOLAB] cost: 100 points: 100 dependencies: - STR_STORM - STR_ZSRR_BIO_ENHANCEMENT - STR_ADVANCED_MEDICINE listOrder: 200315 - name: STR_HELIX_KNIGHT requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - STR_XCOM_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200324 - name: STR_HELIX_PSION requiresBaseFunc: [BIOLAB] cost: 400 points: 400 dependencies: - STR_PSIONICS - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT - STR_NINJA_ARTS - STR_ADVANCED_FLIGHT_TRAINING listOrder: 200325 - name: STR_SECTOID_LEGACY requiresBaseFunc: [INTLAB] cost: 100 points: 100 dependencies: - STR_SECTOID_MEDIC - STR_HYBRID_RECRUITMENT - STR_ADVANCED_MEDICINE listOrder: 200316 - name: STR_HIDDEN_CAVES cost: 20 points: 80 dependencies: - STR_UFO_SIGNATURE - STR_SHAMBLER - STR_GIANT_SPIDER # M.A.G.M.A. missions - name: STR_MESSAGE_FROM_MAGMA_01 cost: 2 points: 10 dependencies: - STR_MILESTONE_2 - STR_MAGMA_CONTACT - STR_ZOMBIE_ARE_BREEDING listOrder: 300570 - name: STR_MESSAGE_FROM_MAGMA_02 cost: 2 points: 50 dependencies: - STR_TROLLIUM listOrder: 300580 - name: STR_MESSAGE_FROM_MAGMA_03 cost: 2 points: 100 dependencies: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300590 - name: STR_MESSAGE_FROM_MAGMA_04 cost: 2 points: 100 dependencies: - STR_MAGMA_TANK_FACTORY_SAVED listOrder: 300600 - name: STR_MESSAGE_FROM_MAGMA_05 cost: 2 points: 100 dependencies: - STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED listOrder: 300610 - name: STR_MAGMA_MISSION_MAGMA_LAB cost: 2 points: 30 dependencies: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 190000 # alien lore - name: STR_ALIEN_FOOD requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62100 - name: STR_ALIEN_SURGERY requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62090 - name: STR_ALIEN_ENTERTAINMENT requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62080 - name: STR_ALIEN_REPRODUCTION requiresBaseFunc: [BIOLAB] cost: 150 points: 30 needItem: true destroyItem: true listOrder: 62070 - name: STR_THE_MARTIAN_SOLUTION cost: 500 points: 60 dependencies: - STR_ALIEN_NARRATIVE - STR_ALIEN_LIFEFORMS - STR_LEADER_PLUS listOrder: 168740 - name: STR_THE_PHANTOM_MENACE cost: 10 points: 100 dependencies: - STR_ALIEN_ORIGINS - STR_ALIEN_TERROR - STR_ALIEN_INFILTRATION - STR_MILITARY_ENVOY_CONTACT listOrder: 168730 - name: STR_ALIEN_ALLOYS requiresBaseFunc: [STDLAB] cost: 400 points: 30 needItem: true destroyItem: true dependencies: - STR_DURATHREAD - STR_WORKSHOP - STR_LABORATORY listOrder: 61990 - name: STR_TERRAMITE requiresBaseFunc: [STDLAB] cost: 300 points: 30 needItem: true destroyItem: true dependencies: - STR_ALIEN_ALLOYS listOrder: 62000 - name: STR_ALENIUM_SHARD cost: 140 points: 75 needItem: true destroyItem: false dependencies: - STR_KIRYU_KAI listOrder: 51020 - name: STR_AQUA_PLASTICS requiresBaseFunc: [STDLAB] cost: 200 points: 30 needItem: true destroyItem: true # dependencies: # - STR_ALIEN_ENGINEERING # - STR_AQUA_PLASTICS_PREQ1 # - STR_AQUA_PLASTICS_PREQ2 listOrder: 61995 - name: STR_ELERIUM_115 requiresBaseFunc: [STDLAB] cost: 450 points: 60 needItem: true destroyItem: true dependencies: - STR_UFO_POWER_SOURCE - STR_CHIEF_RESEARCHER_CONTACT listOrder: 51000 - name: STR_ZRBITE_TANK cost: 50 points: 50 needItem: true destroyItem: false listOrder: 61980 - name: STR_ZRBITE requiresBaseFunc: [BIOLAB] cost: 150 points: 50 needItem: true destroyItem: true dependencies: - STR_ZRBITE_TANK listOrder: 51100 - name: STR_ZRBITE_DRIVE requiresBaseFunc: [STDLAB] cost: 200 points: 50 dependencies: - STR_ALIEN_POWER_SYSTEMS - STR_AQUA_PLASTICS - STR_ZRBITE listOrder: 61982 - name: STR_HYBRID_CONTROLLERS requiresBaseFunc: [INTLAB] cost: 50 points: 50 dependencies: - STR_HYBRID_ENGINEER - STR_HYBRID_OPERATIONS - STR_METAPSYCHOLOGY listOrder: 180650 - name: STR_HYBRID_CONTROL_CIRCUITRY requiresBaseFunc: [PSILAB] cost: 150 points: 100 needItem: true listOrder: 57970 - name: STR_HYBRID_RECRUITMENT requiresBaseFunc: [PSILAB] cost: 100 points: 300 lookup: STR_XCOM_HYBRIDS dependencies: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 300030 - name: STR_GREMLIN_POD requiresBaseFunc: [STDLAB] cost: 200 points: 100 needItem: true listOrder: 59500 # - name: STR_ATLANTIS_TEMPLE_RUMORS # cost: 50 # points: 50 # dependencies: # - STR_AQUATOID_SQUAD_LEADER # - STR_MIB_COMMANDER # - STR_MIB_PSI_OPS # - STR_MIB_SCIENTIST # - STR_CYBERWEB_MYSTEK # listOrder: 169850 - name: STR_UCITY cost: 60 points: 50 dependencies: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 169770 - name: STR_TERROR_FROM_THE_DEEP cost: 300 points: 60 dependencies: - STR_AQUATOID_SQUAD_LEADER listOrder: 169760 - name: STR_DAGON cost: 300 points: 60 dependencies: - STR_AQUATOID listOrder: 169740 - name: STR_UFO_SIGNATURE cost: 100 points: 50 dependencies: - STR_ALIEN_COMMUNICATOR listOrder: 1260 - name: STR_OPTRONICS requiresBaseFunc: [STDLAB] cost: 200 points: 25 dependencies: - STR_ALIEN_OPTICAL_PROCESSOR - STR_ALIEN_ENGINEER_INTERROGATED listOrder: 1300 - name: STR_SYNTHMUSCLES requiresBaseFunc: [BIOLAB] cost: 100 points: 10 dependencies: - STR_MUTON_CORPSE - STR_ALIEN_SURGERY listOrder: 61110 - name: STR_LIGHTCYCLING requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_OPTRONICS listOrder: 1310 - name: STR_ETHEREAL_ORDER cost: 50 points: 100 dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER - STR_ALIEN_ORIGINS - STR_ETHEREAL_LEGATE listOrder: 169200 - name: STR_ORDER_OF_ELIMINATION cost: 50 points: 100 needItem: true listOrder: 169205 - name: STR_ALIEN_DIPLOMACY dependencies: - STR_ETHEREAL_GRAND_MASTER - STR_ETHEREAL_GUARDIAN - STR_ETHEREAL_SPEAKER cost: 0 points: 50 # humans - name: STR_CAVE_GIRL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153110 - name: STR_CAVE_GUY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_CAVEMEN unlocks: - STR_GANG_CAVEMEN getOneFree: - STR_ANCIENT_TABLET - STR_DARK_MAP - STR_FIRST_DEICIDE - STR_BONE_CLUB - STR_WOODEN_CLUB - STR_AXE - STR_MACHETE - STR_BILLHOOK - STR_BASEBALL_BAT - STR_KNIFE - STR_PIPE - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153110 - name: STR_EASY_RIDER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_EASY_RIDERS unlocks: - STR_GANG_EASY_RIDERS getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_PIPE - STR_PITCHFORK getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153120 - name: STR_FEMALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153150 - name: STR_MALE_STORMY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_STORMIES unlocks: - STR_GANG_STORMIES - STR_MALE_STORMY_ARMOR getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153140 - name: STR_LUCHADOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_LUCHADORES unlocks: - STR_GANG_LUCHADORES getOneFree: - STR_THEY_CALL_HIM_SMILEY - STR_DOSSIER_SHANE_BARTON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153160 - name: STR_MOTOR_MAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_MOTOR_MEN unlocks: - STR_GANG_MOTOR_MEN getOneFree: - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PIPE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153180 - name: STR_WESTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_WESTMEN unlocks: - STR_GANG_WESTMEN getOneFree: - STR_HE_ARRIVED_AT_DUSK - STR_EXORCISM_IN_BLOOD - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_GABRIEL_NADEAU - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_PITCHFORK getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153240 - name: STR_TECH_WIZARD requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_TECH_WIZARDS unlocks: - STR_GANG_TECH_WIZARDS getOneFree: - STR_PORTABLE_PLAYER_FROM_HELL - STR_OSIRON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153220 - name: STR_PINKY_DEVIL requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true lookup: STR_GANG_PINKY_DEVILS unlocks: - STR_GANG_PINKY_DEVILS getOneFree: - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153210 - name: STR_BROTHER_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true listOrder: 153400 - name: STR_CLERIC_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 30 points: 10 needItem: true destroyItem: true listOrder: 153410 - name: STR_PONTIFF_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 40 points: 20 needItem: true destroyItem: true unlocks: - STR_RED_SHIELD listOrder: 153420 - name: STR_SAMAEL_OF_APOCALYPSE requiresBaseFunc: [INTLAB] cost: 60 points: 60 needItem: true destroyItem: true dependencies: - STR_PONTIFF_OF_APOCALYPSE unlocks: - STR_RED_SHIELD getOneFree: - STR_DREAMERS listOrder: 153430 - name: STR_COUNCIL_MEMBER cost: 40 points: 200 needItem: true destroyItem: true unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_DR_HADRIEX - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_COUNCIL_POWER_CHAIN - STR_ETRACE - STR_ALIEN_ENVOY - STR_OSIRON # - STR_ATLANTIS_TEMPLE_RUMORS getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 158100 - name: STR_GERTRUDE_ELLISON requiresBaseFunc: [INTLAB] cost: 90 points: 150 needItem: true destroyItem: true unlocks: - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_INFILTRATION - STR_ALIEN_ABDUCTION - STR_ABDUCTOR listOrder: 150815 - name: STR_HUMAN_GHOST_CULTIST requiresBaseFunc: [INTLAB] cost: 15 points: 10 needItem: true destroyItem: true unlocks: - STR_CULT_OF_SPIRITS_PREREQUISITE getOneFree: - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_TONFA - STR_PIPE - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 152100 - name: STR_BLACK_SUN_STORMTROOPER requiresBaseFunc: [INTLAB] cost: 35 points: 20 needItem: true destroyItem: true unlocks: - STR_BLACK_SUN getOneFree: - STR_HIDDEN_CITIES_OF_ANTARCTICA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153605 - name: STR_DR_HADRIEX requiresBaseFunc: [INTLAB] cost: 50 points: 150 needItem: true destroyItem: true unlocks: - STR_CULT_OF_SPIRITS_PREREQUISITE - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_DREAMERS listOrder: 152140 - name: STR_SUPERLASKA_SOLDIER requiresBaseFunc: [INTLAB] cost: 100 points: 50 lookup: STR_SUPERLASKA needItem: true destroyItem: true getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_STAFF_002 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150880 - name: STR_HYBRID_SOLDIER requiresBaseFunc: [INTLAB] cost: 50 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150800 - name: STR_HYBRID_NAVIGATOR requiresBaseFunc: [INTLAB] cost: 70 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150830 - name: STR_HYBRID_MEDIC requiresBaseFunc: [INTLAB] cost: 85 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_POWER_CHAIN - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150820 - name: STR_HYBRID_ENGINEER requiresBaseFunc: [INTLAB] cost: 90 points: 50 lookup: STR_HYBRID needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_ALIEN_DRONE - STR_ALIEN_DRONE_AUTOPSY - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ALIEN_DRONE: - STR_LARGE_ALIEN_DRONE STR_ALIEN_DRONE_AUTOPSY: - STR_LARGE_ALIEN_DRONE_AUTOPSY STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT - STR_ALIEN_EMBASSY listOrder: 150810 - name: STR_HYBRID_SCIENTIST requiresBaseFunc: [INTLAB] cost: 115 points: 50 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 getOneFree: - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_SECTOID - STR_SECTOID_CORPSE - STR_ALIEN_INFILTRATION - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_ALIEN_EMBASSY getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST listOrder: 150840 - name: STR_HYBRID_DIPLOMAT requiresBaseFunc: [INTLAB] cost: 130 points: 70 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_SECTOID - STR_SECTOID_CORPSE - STR_SYNDICATE - STR_HYBRID_GROUND_CONVOY - STR_HYBRID_MIB_MEETING - STR_HYBRID_SECTOID_MEETING - STR_HYBRID_BASE - STR_HYBRID_FARM - STR_HYBRID_CLONING_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_COUNCIL_POWER_CHAIN - STR_THE_NEPHILIM - STR_ALIEN_ENVOY getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150850 - name: STR_ADVENT_AGENT requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT STR_CLONING_INF_PREREQ: - STR_CLONING_INF_PLOT listOrder: 150882 - name: STR_ADVENT_SOLDIER requiresBaseFunc: [INTLAB] cost: 90 points: 40 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_IMPERSONATRON_PREQ1 - STR_ADVENT getOneFree: - STR_ALIEN_RESEARCH - STR_ALIEN_HARVEST - STR_ALIEN_ABDUCTION - STR_ALIEN_PURGE - STR_ALIEN_BASE - STR_ALIEN_TERROR - STR_ALIEN_RETALIATION - STR_ALIEN_SUPPLY - STR_HYBRID_FARM - STR_HYBRID_STORAGE - STR_CHEMTRAILS - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_HYBRID_INF_PREREQ: - STR_HYBRID_INF_PLOT listOrder: 150883 - name: STR_ALIEN_DRONE_TERRORIST cost: 60 points: 50 lookup: STR_ALIEN_DRONE needItem: true destroyItem: true listOrder: 144700 - name: STR_ALIEN_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 93510 - name: STR_LARGE_ALIEN_DRONE_TERRORIST cost: 80 points: 60 lookup: STR_LARGE_ALIEN_DRONE needItem: true destroyItem: true dependencies: - STR_ALIEN_DRONE_TERRORIST listOrder: 144705 - name: STR_LARGE_ALIEN_DRONE cost: 0 points: 50 needItem: true listOrder: 93510 - name: STR_SUPERLASKA_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_DISGUISED_HYBRID_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_ALIEN_ENGINEERING_PREQ - name: STR_LARGE_ALIEN_DRONE_AUTOPSY cost: 0 points: 50 needItem: true dependencies: - STR_ALIEN_DRONE_AUTOPSY unlocks: - STR_GRAV_MODULE - name: STR_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_ALIEN_DRONE_AUTOPSY - STR_ALIEN_POWER_SYSTEMS unlocks: - STR_ALIEN_LASER_RESEARCHED - name: STR_LARGE_ALIEN_DRONE_WEAPON cost: 0 points: 0 dependencies: - STR_LARGE_ALIEN_DRONE_AUTOPSY - name: STR_MIB_AGENT requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_CRAZY_HASSAN - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146000 - name: STR_MIB_ENFORCER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146030 - name: STR_MIB_SCIENTIST requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_COMBAT_ARMOR # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_CROC - STR_REPTOID - STR_DEEP_ONE - STR_DEEP_ONE_CORPSE - STR_SECTOID_CORPSE - STR_FLOATER_CORPSE - STR_HYBRID_CORPSE - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_REAPER_TERRORIST - STR_SILACOID - STR_SUPERLASKA_SOLDIER - STR_SUPERLASKA_CORPSE - STR_ALIEN_DRONE_TERRORIST - STR_ALIEN_DRONE_CORPSE - STR_ALIEN_FOOD - STR_ALIEN_ENTERTAINMENT - STR_ALIEN_REPRODUCTION - STR_ALIEN_FLYBY - STR_MEDGAS_GRENADE - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_ALIEN_LANGUAGE: - STR_ALIEN_ORIGINS STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST listOrder: 146020 - name: STR_MIB_EXECUTOR requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_COMBAT_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_ETRACE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146010 - name: STR_MIB_COORDINATOR requiresBaseFunc: [INTLAB] cost: 192 points: 75 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_MIB_ALLOY_ARMOR getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_SECTOID - STR_HYBRID - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146040 - name: STR_MIB_PSI_OPS requiresBaseFunc: [INTLAB] cost: 192 points: 70 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_PSIONICS_PREREQUISITE1 - STR_METAPSYCHOLOGY_PREREQUISITE - STR_GREEN_SHIELD # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_SECTOID - STR_HYBRID - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146060 - name: STR_MIB_STORMTROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146066 - name: STR_MIB_HEAVY_TROOPER requiresBaseFunc: [INTLAB] cost: 180 points: 40 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY getOneFree: - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_COUNCIL_POWER_CHAIN - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 146064 - name: STR_MIB_COMMANDER requiresBaseFunc: [INTLAB] cost: 200 points: 100 needItem: true destroyItem: true unlocks: - STR_MIB_ACTIVITY - STR_MIB_IDENTITY - STR_MIB_ALLOY_ARMOR # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_UFO_SUBTYPES - STR_COUNCIL_POWER_CHAIN - STR_SECTOID - STR_FLOATER - STR_HYBRID - STR_SMALL_SCOUT - STR_MEDIUM_SCOUT - STR_LARGE_SCOUT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_GUNTER_MEYER - STR_DOSSIER_ABLE_STANDARD - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_RICHARD_ROTY - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_016 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_030 - STR_STAFF_032 - STR_THE_NEPHILIM - STR_THE_HOLLOW_MAN_PROJECT - STR_ETRACE - STR_ALIEN_ENVOY - STR_ALIEN_GOVERNANCE - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_THE_MARTIAN_SOLUTION: - STR_THE_LUNAR_TRAIL listOrder: 146050 - name: STR_MIB1_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB2_CORPSE points: 0 needItem: true destroyItem: true - name: STR_MIB3_CORPSE points: 0 needItem: true destroyItem: true - name: STR_SYNDICATE_AGENT requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153000 - name: STR_SYNDICATE_WORKER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_DOSSIER_MILLICENT_WEBER getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 152990 - name: STR_SYNDICATE_MERC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153010 - name: STR_SYNDICATE_MERC_CAPTAIN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153015 - name: STR_SYNDICATE_SUPERSOLDIER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE getOneFree: - STR_PISTOL - STR_SMG - STR_BLACKOPS_SHOTGUN - STR_CAWS - STR_RIFLE - STR_ASSAULT_RIFLE - STR_BLACKOPS_SNIPER_RIFLE - STR_BLACKOPS_SMARTPISTOL - STR_SMART_MAGNUM - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_MACRO_SMG - STR_ASSAULT_CANNON - STR_ROCKET_LAUNCHER - STR_BLACKOPS_LMG - STR_BLACKOPS_MAGNUM - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_MILLICENT_WEBER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153050 - name: STR_SYNDICATE_SUPERMUTANT cost: 0 points: 0 dependencies: - STR_SYNDICATE_CEO_TRUEFORM - name: STR_SYNDICATE_CEO_TRUEFORM requiresBaseFunc: [BIOLAB] cost: 50 points: 100 needItem: true destroyItem: true getOneFree: - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_KIM_HARWELL - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 153070 - name: STR_SYNDICATE_CEO_TRUEFORM_CORPSE requiresBaseFunc: [BIOLAB] cost: 30 points: 50 lookup: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY needItem: true destroyItem: true listOrder: 62850 - name: STR_SYNDICATE_SCIENTIST requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_SYNDICATE - STR_SYNDICATE_EXPERIMENTS - STR_SYNDICATE_NETWORK getOneFree: - STR_ZOMBIE_STERILE_CORPSE - STR_ZOMBIE_GRUBAS_CORPSE - STR_ZOMBIE_STERILE_TERRORIST - STR_ZOMBIE_GRUBAS_TERRORIST - STR_SPIKEBOAR_TERRORIST - STR_BULLFROG_TERRORIST - STR_CHUPACABRA_TERRORIST - STR_GIANT_RAT_TERRORIST - STR_MEGASCORPION_TERRORIST - STR_MONGORN_TERRORIST - STR_SHADOWBAT_TERRORIST - STR_SHAMBLER_TERRORIST - STR_FENRIR_TERRORIST - STR_GILLDOG_TERRORIST - STR_BLOODHOUND_TERRORIST - STR_MINOTAUR_TERRORIST - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_GIANT_BEETLE_TERRORIST - STR_GIANT_BEETLE_BOMBARDIER_TERRORIST - STR_COUNCIL_POWER_CHAIN - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZOMBIE_EVOLUTION_HYPOTHESIS: - STR_ZOMBIE_INFECTOR_CORPSE - STR_ZOMBIE_INFECTOR_TERRORIST listOrder: 153020 - name: STR_UAC_MILITARY requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: 153470 - name: STR_UAC_SPACE_MARINE requiresBaseFunc: [INTLAB] cost: 15 points: 15 needItem: true destroyItem: true getOneFree: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: ??? - name: STR_UAC_ENGINEER requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true getOneFree: - STR_UAC_CONSPIRACY getOneFreeProtected: STR_UAC_CONSPIRACY: - STR_UAC_STAPLER - STR_UAC_HEAVY_NAILGUN - STR_UAC_PISTOL - STR_UAC_SMG - STR_UAC_SHOTGUN - STR_UAC_RIFLE - STR_UAC_CHAINGUN - STR_UAC_ROCKET_LAUNCHER - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_015 - STR_STAFF_018 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_024 - STR_STAFF_026 - STR_STAFF_032 listOrder: 153480 - name: STR_UAC_MANAGER requiresBaseFunc: [INTLAB] cost: 30 points: 30 needItem: true destroyItem: true getOneFree: - STR_UAC_STAPLER listOrder: 153490 - name: STR_UAC_MASTER_RESEARCHER requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true listOrder: ??? - name: STR_MERIDIAN_HUNTER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true getOneFree: - STR_DOSSIER_AGENT_TRAUMA - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_SMILES_MCGEE - STR_THE_NEPHILIM - STR_SEEKER_DRONE listOrder: 144400 - name: STR_HUMAN_OSIRON_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_OSIRON getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_PIPE - STR_GRENADE_LAUNCHER - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZSRR: - STR_STORM listOrder: 152200 - name: STR_HUMAN_OSIRON_ELITE requiresBaseFunc: [INTLAB] cost: 10 points: 15 needItem: true destroyItem: true unlocks: - STR_OSIRON getOneFree: - STR_ASSAULT_CANNON - STR_MINIGUN - STR_LIGHT_MINIGUN - STR_BLACKOPS_ASSAULT_LMG - STR_M60 - STR_RPG - STR_GOLDEN_DRAGONS - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_CHAD - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_ZSRR: - STR_STORM listOrder: 152230 - name: STR_HUMAN_OSIRON_BOSS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_OSIRON - STR_SYNDICATE getOneFree: - STR_BLACKOPS_SPYPISTOL - STR_PISTOL - STR_SMG - STR_BLACKOPS_ASSAULT_LMG - STR_LIGHT_MINIGUN - STR_MINIGUN - STR_CAWS - STR_BLACKOPS_SHOTGUN - STR_AUTO_SHOTGUN - STR_GRENADE_LAUNCHER - STR_BLACKOPS_SNIPER_RIFLE - STR_GOLDEN_DRAGONS - STR_BLOODHOUND_TERRORIST - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_CARLOS_TANAKA - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_NATALYA_SERNOVICH - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_ETRACE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 STR_ZSRR: - STR_STORM listOrder: 152240 - name: STR_CYBERWEB_TECHNOMAD_CORPSE cost: 20 points: 50 lookup: STR_CYBERWEB_TECHNOMAD_AUTOPSY needItem: true destroyItem: true listOrder: 62950 - name: STR_CYBERWEB_TECHNOMAD_AUTOPSY cost: 0 points: 50 needItem: true - name: STR_CYBERWEB_TECHNOMAD requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ - STR_CYBERWEB_MANUFACTURING_PLANT getOneFree: - STR_CYBERWEB_ROBOTURRET - STR_CYBERWEB_ROBOSPHERE - STR_COUNCIL_POWER_CHAIN - STR_GOLDEN_DRAGONS - STR_ETRACE - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 151000 - name: STR_CYBERWEB_MYSTEK requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CYBERWEB - STR_CULTIST_INTERROGATED - STR_CYBERWEB_BATTERY - STR_CYBERWEB_BRAIN_IMPLANT_PREQ # - STR_ATLANTIS_TEMPLE_RUMORS getOneFree: - STR_GOLDEN_DRAGONS - STR_COUNCIL_POWER_CHAIN - STR_ETRACE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_012 - STR_STAFF_023 - STR_STAFF_026 - STR_STAFF_032 - STR_CYBERWEB_MANUFACTURING_PLANT - STR_DOSSIER_PIOTR_WISNIEWSKI - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_ANTHONY_BARKER - STR_DOSSIER_CHAD - STR_DOSSIER_PURPLE_LILLY - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 - STR_STAFF_025 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 151010 - name: STR_EXALT_INFILTRATOR requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150300 - name: STR_EXALT_GOON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_MAC10 - STR_M3_GREASEGUN - STR_COLT_COMMANDO - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150310 - name: STR_EXALT_ENFORCER requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS_PREQ getOneFree: - STR_EXALT_RATIONALE - STR_CALICO - STR_M14 - STR_PSG1 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_M83_BARETT - STR_COLT_COMMANDO - STR_PSICLONE - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150320 - name: STR_EXALT_LIQUIDATOR requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED getOneFree: - STR_CALICO - STR_M14 - STR_MAC10 - STR_M3_GREASEGUN - STR_FN_P90 - STR_HK_MK23_SOCOM - STR_BLACKOPS_ASSAULT_LMG - STR_SNIPER_RIFLE - STR_COLT_COMMANDO - STR_PSICLONE - STR_EXALT_RATIONALE - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LYDIA_LUX - STR_DOSSIER_MILLER_AND_SMITH - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE - STR_DOSSIER_IVAN_VASLOV - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150325 - name: STR_EXALT_MASTER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS_PREQ - STR_ALIEN_ENGINEERING_PREQ getOneFree: - STR_GOLF_STICK - STR_PSICLONE - STR_EXALT_RATIONALE - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_HENRY_GARRISON - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_ARASTOO_NAMDAR - STR_ARROW_RUMORS - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150340 - name: STR_BRAINER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_HYBRID_BRAINER unlocks: - STR_STRANGE_CREATURE - name: STR_EXALT_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true unlocks: - STR_HYBRID_NETWORK - STR_EXALT - STR_CULTIST_INTERROGATED - STR_EXALT_OPERATIONS - STR_STRANGE_CREATURE - STR_ALIEN_ENGINEERING_PREQ - STR_BRAINER_CRACKED - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_EXALT_RATIONALE - STR_SYNDICATE - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LEONARD_PAXTON - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_ELIAS_SEPPA - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 163800 - name: STR_HYBRID_BRAINER requiresBaseFunc: [INTLAB] cost: 50 points: 30 needItem: true destroyItem: true lookup: STR_BRAINER unlocks: - STR_HYBRID_NETWORK - STR_BRAINER_ARMOR - STR_BRAINER getOneFree: - STR_SYNDICATE - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_STAY_ALONE_STAY_ALIVE - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_SHADOWMAN - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_OWEN_HOFFER - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_GERTRUDE_ELLISON - STR_DOSSIER_BRITTA_HANSEN - STR_DOSSIER_DING_QUADONG - STR_DOSSIER_SHANE_BARTON - STR_DOSSIER_HENRY_GARRISON - STR_DOSSIER_LADY_LUCY - STR_DOSSIER_MILLICENT_WEBER - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 - STR_THE_NEPHILIM getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150870 - name: STR_EXALT_BRAINER_CORPSE cost: 30 points: 50 lookup: STR_BRAINER_AUTOPSY needItem: true destroyItem: true listOrder: 62900 - name: STR_BRAINER_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_BRAINER_CRACKED - STR_STRANGE_CREATURE_AUTOPSY - name: STR_ZSRR_GANGER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_PIPE - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150200 - name: STR_ZSRR_MOLOLEC requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_SKORPION - STR_KNIFE - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_TOKAREV - STR_MAKAROV - STR_RAK - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_MARTIN_JAKUBKO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150210 - name: STR_ZSRR_MATROS requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS getOneFree: - STR_ZSRR_RATIONALE - STR_KNIFE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_AKSU74 - STR_SKS - STR_MOSIN_RIFLE - STR_PIPE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150220 - name: STR_ZSRR_RED_OPS_MALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 lookup: STR_ZSRR_RED_OPS needItem: true destroyItem: true spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150230 - name: STR_ZSRR_RED_OPS_FEMALE requiresBaseFunc: [INTLAB] cost: 20 points: 10 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_MORTAR - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150240 - name: STR_ZSRR_RED_OPS cost: 0 points: 50 needItem: true - name: STR_ZSRR_PIONEER_FEMALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150217 - name: STR_ZSRR_PIONEER_MALE requiresBaseFunc: [INTLAB] cost: 10 points: 5 needItem: true destroyItem: true lookup: STR_ZSRR_PIONEER spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED getOneFree: - STR_ZSRR_RATIONALE - STR_SKORPION - STR_BASEBALL_BAT - STR_WOODEN_CLUB - STR_KNIFE - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_MOSIN_RIFLE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150215 - name: STR_ZSRR_PIONEER cost: 0 points: 40 needItem: true - name: STR_ZSRR_UBEK requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_OPERATIONS - STR_ALIEN_ENGINEERING_PREQ - STR_ALIEN_LANGUAGE_INVESTIGATION getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_SKORPION - STR_BASEBALL_BAT - STR_KNIFE - STR_WOODEN_CLUB - STR_BILLHOOK - STR_TOKAREV - STR_MAKAROV - STR_LUGER - STR_MAUSER - STR_RAK - STR_SWD - STR_PKM - STR_AKSU74 - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_PIPE - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_NATASHA_MOROZOVA - STR_DOSSIER_BABA_DONKA - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_ARASTOO_NAMDAR - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_DURATHREAD - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_003 - STR_STAFF_005 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150270 - name: STR_NATASHA_MOROZOVA requiresBaseFunc: [INTLAB] cost: 50 points: 20 needItem: true destroyItem: true lookup: STR_ZSRR_RED_OPS spawnedItem: STR_DURATHREAD unlocks: - STR_ZSRR - STR_CULTIST_INTERROGATED - STR_ZSRR_RED_OPS_MALE_ARMOR getOneFree: - STR_ZSRR_RATIONALE - STR_GROZA - STR_AKSU74 - STR_RAK - STR_SWD - STR_PKM - STR_SKS - STR_SNIPER_RIFLE - STR_VSS - STR_MOSIN_RIFLE - STR_NATASHAS_VSS - STR_ZSRR_STORM_TRADE - STR_DOSSIER_ANATOLY_AVDEYEV - STR_DOSSIER_IVAN_PRYPET - STR_DOSSIER_ILYA_DOLVICH - STR_DOSSIER_MARTIN_JAKUBKO - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LUCIFER_ROMANOV - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_MONICA_GRUMMANN - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150243 - name: STR_BRAINER_CRACKED cost: 0 points: 0 dependencies: - STR_EXALT_BRAINER - STR_BRAINER_AUTOPSY unlocks: - STR_HYBRID_NETWORK - STR_CULT_CONTAINED - name: STR_BLACK_LOTUS_FOLLOWER requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_WOODEN_CLUB - STR_MACHETE - STR_TONFA - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_011 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150100 - name: STR_BLACK_LOTUS_FOOTMAN requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_AKSU74 - STR_GOLDEN_DRAGONS - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150105 - name: STR_BLACK_LOTUS_WARRIOR requiresBaseFunc: [INTLAB] cost: 15 points: 10 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED getOneFree: - STR_KATANA - STR_TONFA - STR_MACHETE - STR_WOODEN_CLUB - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_TERRENCE_LOCKHART - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150110 - name: STR_BLACK_LOTUS_ASSASSIN requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_KATANA - STR_WOODEN_CLUB - STR_TONFA - STR_MACHETE - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_TAN_YING - STR_DOSSIER_JIN_CHUN_MAE - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_LO_WO - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_004 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150120 - name: STR_BLACK_LOTUS_ASSASSIN_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_ASSASSIN - name: STR_BLACK_LOTUS_MANDARIN requiresBaseFunc: [INTLAB] cost: 20 points: 20 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_PARAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_TONFA - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150135 - name: STR_BLACK_LOTUS_WITCH requiresBaseFunc: [INTLAB] cost: 40 points: 40 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_BLACK_LOTUS_RATIONALE - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_QBU_88 - STR_S&W_610 - STR_GOLDEN_DRAGONS - STR_DOSSIER_TAN_YING - STR_DOSSIER_SAKAMORI_MOTOKO - STR_DOSSIER_PARVATI_ANAND_FOSTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_KAO_TONG - STR_DOSSIER_RENNIELLE_DIOLATA - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_LO_WO - STR_DOSSIER_DR_HADRIEX - STR_STAFF_006 - STR_STAFF_007 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150130 - name: STR_AVATAR_MORPH cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_BLACK_LOTUS_AVATAR requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_DOSSIER_MERIDIAN_HUNTER - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_LO_WO - STR_DOSSIER_SMILES_MCGEE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_ALIEN_PURGE - STR_ALIEN_ENGINEERING - STR_THE_NEPHILIM listOrder: 150140 - name: STR_BLACK_LOTUS_AVATAR_ARMOR cost: 0 points: 0 dependencies: - STR_BLACK_LOTUS_AVATAR - name: STR_BLACK_LOTUS_AVATAR_CORPSE cost: 180 points: 50 lookup: STR_BLACK_LOTUS_AVATAR_AUTOPSY needItem: true destroyItem: true listOrder: 62290 - name: STR_BLACK_LOTUS_AVATAR_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_LO_WO requiresBaseFunc: [INTLAB] cost: 40 points: 60 needItem: true destroyItem: true unlocks: - STR_BLACK_LOTUS - STR_CULTIST_INTERROGATED - STR_BLACK_LOTUS_OPERATIONS getOneFree: - STR_STAY_ALONE_STAY_ALIVE - STR_ALIEN_LANGUAGE_INVESTIGATION - STR_ALIEN_INFILTRATION - STR_MACHETE - STR_TONFA - STR_KATANA - STR_THROWING_STARS - STR_THROWING_KNIVES - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150124 - name: STR_SUPPORTER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_DOUBLE_BARRELED - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 149970 - name: STR_DISCIPLE_OF_DAGON requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_BOLT_ACTION - STR_PIPE - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_019 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 149980 - name: STR_PRIEST_OF_DAGON requiresBaseFunc: [INTLAB] cost: 30 points: 20 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED getOneFree: - STR_MACHETE - STR_AXE - STR_BILLHOOK - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_MP - STR_BOLT_ACTION - STR_PIPE - STR_FN_FAL - STR_GALIL - STR_CHURCH_OF_DAGON_RATIONALE - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_STAFF_001 - STR_STAFF_002 - STR_STAFF_008 - STR_STAFF_012 - STR_STAFF_026 - STR_STAFF_032 getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_MILITARY_ENVOY_CONTACT: - STR_STAFF_013 - STR_STAFF_014 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150000 - name: STR_CHOSEN_OF_DAGON requiresBaseFunc: [INTLAB] cost: 50 points: 50 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_CHURCH_OF_DAGON_OPERATIONS getOneFree: - STR_AXE - STR_MACHETE - STR_CROSSBOW - STR_BILLHOOK - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_FN_FAL - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150010 - name: STR_DAGON_MORPH cost: 0 points: 0 dependencies: - STR_SORCERER_OF_DAGON - name: STR_SORCERER_OF_DAGON requiresBaseFunc: [INTLAB] cost: 75 points: 50 needItem: true destroyItem: true unlocks: - STR_CHURCH_OF_DAGON - STR_CULTIST_INTERROGATED - STR_STRANGE_CREATURE - STR_CHURCH_OF_DAGON_OPERATIONS - STR_ELDRITCH_LANGUAGE_INVESTIGATION - STR_METAPSYCHOLOGY_PREREQUISITE getOneFree: - STR_AXE - STR_CROSSBOW - STR_ENFIELD_REVOLVER - STR_DOUBLE_BARRELED - STR_FAMAS - STR_MP - STR_MINIMI - STR_BOLT_ACTION - STR_G11 - STR_GALIL - STR_PIPE - STR_CHURCH_OF_DAGON_RATIONALE - STR_DOSSIER_IOANA_IANCU - STR_DOSSIER_HARRIE_LENSSEN - STR_DOSSIER_RICHTER_TWINS - STR_DOSSIER_ANTONIO_BIANCHI - STR_DOSSIER_HARLEY_STONE - STR_DOSSIER_ERNIE_LLOYD_SOBATKA - STR_DOSSIER_ABEBA_TEWOLDE - STR_DOSSIER_TAMAN_SHUD - STR_DOSSIER_TYVARIUS_STIENBURG - STR_DOSSIER_DRAKO_ALDRAMIER - STR_DOSSIER_THOMAS_ERICKSON - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_GABRIEL_NADEAU - STR_THE_NEPHILIM # - STR_ATLANTIS_TEMPLE_RUMORS getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 150020 - name: STR_SORCERER_OF_DAGON_CORPSE cost: 180 points: 50 lookup: STR_SORCERER_OF_DAGON_AUTOPSY needItem: true destroyItem: true listOrder: 62800 - name: STR_SORCERER_OF_DAGON_AUTOPSY cost: 0 points: 50 needItem: true unlocks: - STR_STRANGE_CREATURE_AUTOPSY - name: STR_HUMAN_POSTAL0 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_DR_HADRIEX - STR_OSIRON getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154100 - name: STR_HUMAN_POSTAL1 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_GRISHKA_BULLET_YASHIN - STR_DOSSIER_DR_HADRIEX - STR_MORTAR - STR_OSIRON getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154110 - name: STR_HUMAN_POSTAL2 requiresBaseFunc: [INTLAB] cost: 10 points: 10 needItem: true destroyItem: true spawnedItem: STR_VEST_BUSINESS_SUIT unlocks: - STR_POSTAL_INTERROGATED getOneFree: - STR_CHURCH_OF_DAGON - STR_EXALT - STR_ZSRR - STR_BLACK_LOTUS - STR_GIANT_RAT - STR_REAPER - STR_OWLMAN_TERRORIST - STR_WEREWOLF_TERRORIST - STR_WERECAT_TERRORIST - STR_DOSSIER_CRAZY_HASSAN - STR_DOSSIER_DAVID_VINCENT - STR_DOSSIER_GABRIEL_NADEAU - STR_DOSSIER_SMILES_MCGEE - STR_DOSSIER_DR_HADRIEX - STR_OSIRON getOneFreeProtected: STR_CHURCH_OF_DAGON: - STR_CHURCH_OF_DAGON_RATIONALE - STR_DAGON_MORPH STR_EXALT: - STR_PSICLONE - STR_EXALT_RATIONALE STR_ZSRR: - STR_ZSRR_STORM_TRADE - STR_ZSRR_RATIONALE STR_ZOMBIE_STERILE: - STR_ZOMBIE_PARASITE STR_CULT_OF_APOCALYPSE: - STR_GANG_MOTOR_MEN - STR_GANG_WESTMEN - STR_GANG_EASY_RIDERS - STR_GANG_CAVEMEN - STR_GANG_LUCHADORES - STR_GANG_TECH_WIZARDS - STR_GANG_PINKY_DEVILS - STR_GANG_STORMIES listOrder: 154120 - name: STR_FARMER requiresBaseFunc: [INTLAB] cost: 0 points: 0 dependencies: - STR_HUMAN_FARMER - STR_STUNNED_HUMAN_FARMER - STR_BRAINWASHED_HUMAN_FARMER - name: STR_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154000 - name: STR_STUNNED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154010 - name: STR_BRAINWASHED_HUMAN_FARMER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true unlocks: - STR_FARMER getOneFree: - STR_HUMAN_FEMALE_FARMER_ARMOR - STR_COW_ARMOR - STR_PIG_ARMOR - STR_SHEEP_ARMOR - STR_CHICKEN_ARMOR - STR_ALIEN_ABDUCTION - STR_ALIEN_HARVEST - STR_INFO_UPLOAD - STR_STAFF_019 - STR_PITCHFORK - STR_AXE getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_DEEP_ONE_AUTOPSY: - STR_STAFF_017 STR_REAPER: - STR_STAFF_021 STR_CHRYSSALID: - STR_STAFF_022 STR_HARVESTER: - STR_STAFF_027 STR_LASER_HAND_WEAPONS_MANUFACTURING: - STR_STAFF_028 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_LASER_WEAPONS: - STR_STAFF_031 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154020 - name: STR_MALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true getOneFree: *SecretFiles1GetOneFrees listOrder: 153900 - name: STR_FEMALE_CIVILIAN_WHISTLEBLOWER requiresBaseFunc: [INTLAB] cost: 5 points: 5 needItem: true destroyItem: true getOneFree: *SecretFiles1GetOneFrees listOrder: 153910 - name: STR_MALE_VIP cost: 1 points: 1 needItem: true destroyItem: true getOneFree: - STR_BOW - STR_CROSSBOW - STR_GOLF_STICK - STR_SABRE - STR_WAKIZASHI - STR_KATANA - STR_GREATSWORD - STR_ENFIELD_REVOLVER - STR_MAUSER - STR_S&W_610 - STR_WILDEY - STR_JUDGE - STR_CALICO - STR_ADS - STR_HUNTING_RIFLE - STR_NITRO_EXPRESS - STR_PEPPER_SPRAY - STR_GOLDEN_DRAGONS - STR_LEATHER_CORSET - STR_ARROW_RUMORS - STR_STAFF_001 - STR_STAFF_009 - STR_STAFF_010 - STR_STAFF_019 - STR_STAFF_023 - STR_STAFF_026 - STR_OSIRON getOneFreeProtected: STR_SNAKEMAN: - STR_STAFF_034 STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_015 - STR_STAFF_020 - STR_STAFF_024 STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: - STR_STAFF_018 STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: - STR_STAFF_029 STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: - STR_STAFF_033 listOrder: 154309 # X-Com tools - name: STR_LASER_CUTTER requiresBaseFunc: [STDLAB] cost: 500 points: 25 dependencies: - STR_LASER_WEAPONS listOrder: 46095 - name: STR_FUSION_TORCH requiresBaseFunc: [IMPLAB] cost: 500 points: 25 dependencies: - STR_FUSION_EXPLOSIVES listOrder: 46100 - name: STR_FUSION_TORCH_POWER_CELL requiresBaseFunc: [IMPLAB] cost: 0 points: 0 dependencies: - STR_FUSION_TORCH # X-Com tech - name: STR_PRECISE_ALLOY_SHAPING requiresBaseFunc: [STDLAB] cost: 25 points: 25 dependencies: - STR_ALLOYS_ENGINEERING - STR_ALIEN_POWER_SYSTEMS - STR_ALIEN_ALLOY_WELDER listOrder: 1620 - name: STR_ALLOY_BLADES requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_ALIEN_ALLOYS listOrder: 2900 - name: STR_ALLOY_SWORD requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18550 - name: STR_ALLOY_KNIFE requiresBaseFunc: [STDLAB] cost: 30 points: 10 dependencies: - STR_ALLOY_BLADES listOrder: 18010 - name: STR_CROSSBOW_TRITANIUM_BOLTS requiresBaseFunc: [STDLAB] cost: 20 points: 7 dependencies: - STR_ALLOY_BLADES - STR_CROSSBOW listOrder: 17651 - name: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS requiresBaseFunc: [STDLAB] cost: 20 points: 7 dependencies: - STR_ALLOY_BLADES - STR_HEAVY_CROSSBOW listOrder: 17671 - name: STR_ALLOY_THROWING_KNIVES requiresBaseFunc: [STDLAB] cost: 40 points: 10 dependencies: - STR_ALLOY_BLADES - STR_THROWING_KNIVES listOrder: 17610 - name: STR_DEATH_DISC requiresBaseFunc: [ADVLAB] cost: 150 points: 75 needItem: true destroyItem: true dependencies: - STR_MICROGRAV - STR_OPTRONICS unlocks: - STR_COOL_ALIEN_GADGET listOrder: 17615 - name: STR_ADVANCED_UNDERWATER_OPERATIONS cost: 250 points: 60 dependencies: - STR_DAGON - STR_AQUATOID_NAVIGATOR listOrder: 300470 - name: STR_SENTIENT_ALGORYTHMS cost: 40 points: 40 dependencies: - STR_ALENIUM_SHARD unlocks: - STR_MUGGLE_AI listOrder: 1190 - name: STR_ADVANCED_AI requiresBaseFunc: [STDLAB] cost: 300 points: 40 dependencies: - STR_ADVANCED_AI_PREQ - STR_CHIEF_ENGINEER_CONTACT listOrder: 1200 - name: STR_ADVANCED_AI_PREQ requiresBaseFunc: [STDLAB] cost: 0 points: 0 dependencies: - STR_BLACKOPS_SMARTPISTOL - STR_BLACKOPS_SMARTRIFLE - STR_BLACKOPS_SMARTGUN - STR_CYBERWEB_ROBOSPHERE_TERRORIST - STR_CYBERWEB_ROBOSPHERE_CORPSE - STR_SEEKER_DRONE_CORPSE - STR_CYBERWEB_ROBOTURRET_TERRORIST - STR_CYBERWEB_ROBOTURRET_CORPSE - STR_CYBERWEB_CENTURION - STR_CYBERWEB_CENTURION_CORPSE - STR_TANK_CORPSE - STR_ALIEN_DRONE_CORPSE - STR_LARGE_ALIEN_DRONE_CORPSE - STR_SYNDICATE_WALKER_CORPSE listOrder: 1200 - name: STR_DURATHREAD cost: 60 points: 10 needItem: true destroyItem: true dependencies: - STR_CHIEF_ENGINEER_CONTACT listOrder: 60980 - name: STR_DURATHREAD_MANUFACTURING cost: 40 points: 50 needItem: true destroyItem: true dependencies: - STR_DURATHREAD listOrder: 60990 - name: STR_DURATHREAD_ORIGINS requiresBaseFunc: [INTLAB] cost: 70 points: 100 dependencies: - STR_DURATHREAD_MANUFACTURING - STR_MILESTONE_2_SUMMARY - STR_ZSRR_UBEK listOrder: 181100 - name: STR_ADVANCED_FIREARMS_DEP_1 cost: 0 points: 0 dependencies: - STR_MAGMA_CONTACT - STR_UAC_CONTACT - name: STR_ADVANCED_FIREARMS cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS_DEP_1 - STR_MILESTONE_3_SUMMARY - STR_NONSTANDARD_WEAPONS - STR_WORKSHOP - STR_EXPLOSIVES_LICENCE listOrder: 500 - name: STR_LC_I_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_AC_I_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_I_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_HC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_HEAVY_CANNON - name: STR_LC_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_LC_BS_AA_AMMO cost: 0 points: 0 dependencies: - STR_SHARE_ALLOY_AMMO_TECH - STR_LIGHT_CANNON - name: STR_GC_I_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON - name: STR_AC_HE_AMMO cost: 0 points: 0 dependencies: - STR_AUTO_CANNON - name: STR_HC_HE_AMMO cost: 0 points: 0 dependencies: - STR_HEAVY_CANNON - name: STR_GC_HE_AMMO cost: 0 points: 0 dependencies: - STR_GAS_CANNON # X-Com weapons - name: STR_PROXIMITY_GRENADE requiresBaseFunc: [STDLAB] cost: 70 points: 20 dependencies: - STR_MOTION_SCANNER - STR_EXPLOSIVES_LICENCE listOrder: 38950 - name: STR_PLASMA_PROXIMITY_GRENADE requiresBaseFunc: [IMPLAB] cost: 50 points: 10 dependencies: - STR_PROXIMITY_GRENADE - STR_ELERIUM_LANDMINE listOrder: 38953 - name: STR_EMP_GRENADE cost: 0 points: 0 dependencies: - STR_XCOM_HISTORY_UNIT - name: STR_MULTI_LAUNCHER cost: 100 points: 20 dependencies: - STR_ADVANCED_FIREARMS listOrder: 34050 - name: STR_HEAVY_SNIPER_RIFLE_MANUFACTURING cost: 50 points: 20 lookup: STR_HEAVY_SNIPER_RIFLE dependencies: - STR_ADVANCED_FIREARMS listOrder: 522170 - name: STR_HEAVY_SNIPER_RIFLE cost: 20 points: 20 needItem: true listOrder: 22170 - name: STR_HEAVY_SNIPER_RIFLE_HE_CLIP cost: 0 points: 0 dependencies: - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_HEAVY_SNIPER_RIFLE_AA_CLIP cost: 0 points: 0 dependencies: - STR_ALLOY_AMMO - STR_HEAVY_SNIPER_RIFLE_MANUFACTURING - name: STR_AUTO_SHOTGUN_AA_SHELLS cost: 0 points: 0 needItem: true dependencies: - STR_AUTO_SHOTGUN listOrder: 22620 - name: STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING cost: 10 points: 10 lookup: STR_AUTO_SHOTGUN_AA_SHELLS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_AUTO_SHOTGUN listOrder: 522620 - name: STR_CAWS_CLIP_AA cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22657 - name: STR_CAWS_CLIP_AA_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522657 - name: STR_CAWS_CLIP_AA_BS cost: 0 points: 0 needItem: true dependencies: - STR_CAWS listOrder: 22658 - name: STR_CAWS_CLIP_AA_BS_MANUFACTURING cost: 10 points: 10 lookup: STR_CAWS_CLIP_AA_BS dependencies: - STR_SYNDICATE_OPERATIONS - STR_ALLOY_AMMO - STR_CAWS listOrder: 522658 - name: STR_ADVANCED_ROCKET_LAUNCHER cost: 100 points: 20 dependencies: - STR_ALIEN_ELECTRONICS - STR_ROCKET_LAUNCHER_BUY listOrder: 33975 - name: STR_SHRAPNEL_ROCKET requiresBaseFunc: [STDLAB] cost: 20 points: 10 dependencies: - STR_ROCKET_LAUNCHER listOrder: 34005 - name: STR_TRITANIUM_SHRAPNEL_ROCKET requiresBaseFunc: [STDLAB] cost: 20 points: 10 dependencies: - STR_SHRAPNEL_ROCKET - STR_ALIEN_ALLOYS listOrder: 34008 - name: STR_ELERIUM_ROCKET requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34020 - name: STR_MIND_GUIDED_MISSILE requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ELERIUM_115 - STR_MIND_PROBE - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 34030 - name: STR_LAUNCHER_ELERIUM requiresBaseFunc: [IMPLAB] cost: 200 points: 10 dependencies: - STR_ALIEN_GRENADE listOrder: 34140 # human psi weapons - name: STR_DARK_STAFF cost: 140 points: 10 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44200 - name: STR_DARK_STAFF_USE cost: 40 points: 15 dependencies: - STR_METAPSYCHOLOGY - STR_DARK_STAFF listOrder: 44201 - name: STR_STORM_ROSE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44080 - name: STR_STORM_ROSE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_STORM_ROSE listOrder: 44090 - name: STR_FLAME_GLOVE cost: 100 points: 10 dependencies: - STR_ALIEN_ENGINEERING needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44100 - name: STR_FLAME_GLOVE_USE cost: 30 points: 10 dependencies: - STR_METAPSYCHOLOGY - STR_FLAME_GLOVE listOrder: 44110 - name: STR_DAGON_STAFF cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44120 - name: STR_STAFF_OF_SAMAEL cost: 100 points: 40 dependencies: - STR_PARAPSYCHOLOGY - STR_ELDRITCH_LANGUAGE - STR_CULT_OF_APOCALYPSE needItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 44195 - name: STR_STAFF_OF_HEART_GRIP cost: 100 points: 40 dependencies: - STR_ELDRITCH_LANGUAGE needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44140 - name: STR_SKULL_STAFF cost: 200 points: 60 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - STR_PARAPSYCHOLOGY_PREREQUISITE listOrder: 44180 - name: STR_DAGON_STAFF_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_DAGON_STAFF listOrder: 44130 - name: STR_STAFF_OF_HEART_GRIP_USE cost: 30 points: 40 dependencies: - STR_METAPSYCHOLOGY - STR_STAFF_OF_HEART_GRIP listOrder: 44150 - name: STR_SKULL_STAFF_USE cost: 90 points: 60 dependencies: - STR_METAPSYCHOLOGY - STR_SKULL_STAFF listOrder: 44190 # human ranged weapons - name: STR_SMART_SHOTGUN cost: 30 points: 30 dependencies: - STR_ADVANCED_AI - STR_DOUBLE_BARRELED listOrder: 22690 - name: STR_SMART_MAGNUM cost: 40 points: 40 dependencies: - STR_ADVANCED_AI unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20180 - name: STR_CYBERWEB_BATTERY requiresBaseFunc: [STDLAB] cost: 60 points: 50 dependencies: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 50900 - name: STR_IONIZER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 31500 - name: STR_IONIZER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_IONIZER - STR_CYBERWEB_BATTERY listOrder: 31510 - name: STR_LIGHTNING_THROWER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23560 - name: STR_LIGHTNING_THROWER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_LIGHTNING_THROWER - STR_CYBERWEB_BATTERY listOrder: 23570 - name: STR_ION_BLASTER requiresBaseFunc: [STDLAB] cost: 80 points: 80 needItem: true listOrder: 23580 - name: STR_ION_BLASTER_CLIP requiresBaseFunc: [STDLAB] cost: 10 points: 10 needItem: true dependencies: - STR_ION_BLASTER - STR_CYBERWEB_BATTERY listOrder: 23590 - name: STR_LIGHT_CANNON cost: 30 points: 20 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23120 - name: STR_LC_AP_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_HE_AMMO cost: 0 points: 0 dependencies: - STR_LIGHT_CANNON - name: STR_LC_BS_AMMO cost: 0 points: 0 needItem: true dependencies: - STR_LIGHT_CANNON - name: STR_AUTO_CANNON cost: 45 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23300 - name: STR_HEAVY_CANNON cost: 40 points: 5 needItem: true unlocks: - STR_MAGMA_CONTACT_PREQ listOrder: 23200 - name: STR_CALICO cost: 2 points: 2 needItem: true listOrder: 20810 - name: STR_MP cost: 1 points: 1 needItem: true listOrder: 20740 - name: STR_MP_BUY cost: 5 points: 5 lookup: STR_MP dependencies: - STR_MP_BUY_PREQ_A - STR_MP_BUY_PREQ_B listOrder: 420740 - name: STR_MP_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_CHURCH_OF_DAGON_WEAPONS unlocks: - STR_MP_BUY - name: STR_MP_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - STR_NONSTANDARD_WEAPONS unlocks: - STR_MP_BUY - name: STR_CALICO_BUY cost: 6 points: 3 dependencies: - STR_MILESTONE_1_SUMMARY - STR_CALICO listOrder: 420810 - name: STR_FN_P90 cost: 5 points: 10 needItem: true listOrder: 20840 - name: STR_FN_P90_BUY cost: 2 points: 1 dependencies: - STR_FN_P90 - STR_MILESTONE_2_SUMMARY listOrder: 420840 - name: STR_PPSH cost: 2 points: 2 needItem: true listOrder: 20790 - name: STR_PPSH_BUY cost: 2 points: 1 dependencies: - STR_PPSH - STR_MILESTONE_1_SUMMARY listOrder: 420790 - name: STR_STEN cost: 5 points: 10 needItem: true listOrder: 20760 - name: STR_STEN_BUY cost: 2 points: 1 dependencies: - STR_STEN - STR_MILESTONE_1_SUMMARY unlocks: - STR_MP40_CLIP listOrder: 420760 - name: STR_COLT_COMMANDO cost: 5 points: 10 needItem: true unlocks: - STR_RIFLE_M16_CLIP listOrder: 21195 - name: STR_COLT_COMMANDO_BUY cost: 2 points: 1 unlocks: - STR_RIFLE_M16_CLIP dependencies: - STR_COLT_COMMANDO_BUY_PREQ_A - STR_COLT_COMMANDO_BUY_PREQ_B listOrder: 421195 - name: STR_COLT_COMMANDO_BUY_PREQ_A cost: 0 points: 0 dependencies: - STR_BUY_EXALT_WEAPONS unlocks: - STR_COLT_COMMANDO_BUY - name: STR_COLT_COMMANDO_BUY_PREQ_B cost: 0 points: 0 dependencies: - STR_MILESTONE_2_SUMMARY - STR_COLT_COMMANDO unlocks: - STR_COLT_COMMANDO_BUY - name: STR_RAK cost: 2 points: 2 needItem: true listOrder: 20720 - name: STR_SKORPION cost: 2 points: 2 needItem: true listOrder: 20700 - name: STR_S&W_610 cost: 2 points: 2 needItem: true listOrder: 20210 - name: STR_S&W_610_BUY cost: 2 points: 1 dependencies: - STR_NONSTANDARD_WEAPONS - STR_S&W_610 listOrder: 420210 - name: STR_DESERT_EAGLE cost: 2 points: 2 needItem: true listOrder: 20140 - name: STR_USP_MATCH cost: 2 points: 2 needItem: true listOrder: 20131 - name: STR_HK_MK23_SOCOM cost: 2 points: 2 needItem: true listOrder: 20020 - name: STR_MAKAROV cost: 2 points: 2 needItem: true listOrder: 20040 - name: STR_LUGER cost: 2 points: 2 needItem: true listOrder: 20080 - name: STR_MAUSER cost: 2 points: 2 needItem: true listOrder: 20100 - name: STR_TOKAREV cost: 2 points: 2 needItem: true listOrder: 20060 - name: STR_MAC10 cost: 2 points: 2 needItem: true listOrder: 20650 - name: STR_M3_GREASEGUN cost: 2 points: 2 needItem: true listOrder: 20640 - name: STR_BLACKOPS_MAGNUM cost: 2 points: 2 needItem: true dependencies: - STR_MAGNUM unlocks: - STR_MAGNUM_AA_DRUM_PREQ listOrder: 20170 - name: STR_ENFIELD_REVOLVER cost: 5 points: 5 needItem: true listOrder: 19620 - name: STR_DOUBLE_BARRELED cost: 5 points: 5 needItem: true unlocks: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22460 - name: STR_SAWED_OFF cost: 5 points: 5 needItem: true unlocks: - STR_DOUBLE_BARRELED_BUCKSHOT listOrder: 22459 - name: STR_THROWING_STARS cost: 10 points: 2 needItem: true listOrder: 17590 - name: STR_THROWING_KNIVES cost: 20 points: 2 needItem: true listOrder: 17600 - name: STR_THROWING_AXES cost: 30 points: 2 needItem: true listOrder: 17612 - name: STR_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17640 - name: STR_HEAVY_CROSSBOW cost: 5 points: 1 needItem: true listOrder: 17660 - name: STR_BOW cost: 5 points: 1 needItem: true listOrder: 17620 # human melee weapons - name: STR_RUSTY_BLADE cost: 5 points: 5 needItem: true listOrder: 17880 - name: STR_ANCIENT_KATANA cost: 10 points: 25 needItem: true dependencies: - STR_KATANA listOrder: 18521 - name: STR_KATANA cost: 20 points: 10 needItem: true listOrder: 18520 - name: STR_WAKIZASHI cost: 20 points: 10 needItem: true listOrder: 18340 - name: STR_SABRE cost: 10 points: 5 needItem: true listOrder: 18100 - name: STR_PIPE cost: 2 points: 2 needItem: true listOrder: 17760 - name: STR_WOODEN_CLUB cost: 2 points: 2 needItem: true listOrder: 17800 - name: STR_TONFA cost: 2 points: 2 needItem: true listOrder: 17850 - name: STR_BASEBALL_BAT cost: 2 points: 2 needItem: true listOrder: 17810 - name: STR_GOLF_STICK cost: 2 points: 2 needItem: true listOrder: 17813 - name: STR_EXALT_CANE cost: 10 points: 10 needItem: true listOrder: 17820 - name: STR_PITCHFORK cost: 2 points: 1 needItem: true listOrder: 18460 - name: STR_SPEAR cost: 2 points: 1 needItem: true listOrder: 18487 - name: STR_AXE cost: 2 points: 1 needItem: true listOrder: 17950 - name: STR_BATTLE_AXE cost: 2 points: 1 needItem: true listOrder: 17940 - name: STR_NOOSE cost: 2 points: 1 needItem: true listOrder: 17730 - name: STR_SHIV cost: 1 points: 1 needItem: true listOrder: 17976 - name: STR_MACHETE cost: 2 points: 1 needItem: true listOrder: 18050 - name: STR_KUKRI cost: 3 points: 1 needItem: true listOrder: 18055 - name: STR_KUKRI_BUY cost: 4 points: 2 dependencies: - STR_KUKRI - STR_NONSTANDARD_WEAPONS - STR_MILITARY_ENVOY_CONTACT listOrder: 418055 - name: STR_KNIFE cost: 2 points: 1 needItem: true listOrder: 17980 - name: STR_PICKAXE cost: 2 points: 1 needItem: true listOrder: 17710 - name: STR_WRENCH cost: 2 points: 1 needItem: true listOrder: 17709 - name: STR_CROWBAR cost: 2 points: 1 needItem: true listOrder: 17707 - name: STR_CROWBAR_BUY cost: 1 points: 1 lookup: STR_CROWBAR dependencies: - STR_COVER_WORKERS listOrder: 417707 - name: STR_BILLHOOK cost: 2 points: 1 needItem: true listOrder: 18060 - name: STR_SLEDGEHAMMER cost: 5 points: 10 needItem: true listOrder: 17780 - name: STR_BARDICHE cost: 5 points: 10 needItem: true listOrder: 17960 - name: STR_GIANT_AXE cost: 5 points: 10 needItem: true listOrder: 17930 - name: STR_GREATSWORD cost: 5 points: 10 needItem: true listOrder: 18510 - name: STR_CHAINSAW cost: 2 points: 1 needItem: true listOrder: 17715 # human junk - name: STR_POLICE_ID cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_POLICEMAN_ARMOR - STR_POLICEWOMAN_ARMOR listOrder: 57250 - name: STR_HOSTESS_ACCESS_CARD cost: 2 points: 2 needItem: true destroyItem: true listOrder: 57240 - name: STR_SPORT_PARAPHERNALIA cost: 2 points: 2 needItem: true listOrder: 57227 - name: STR_VIP_ID cost: 4 points: 4 needItem: true destroyItem: true listOrder: 57245 - name: STR_ENGINEER_ACCESS_CARD cost: 2 points: 2 needItem: true listOrder: 57233 - name: STR_OFFICER_ID cost: 8 points: 8 needItem: true destroyItem: true listOrder: 57256 - name: STR_SOLDIER_ID cost: 5 points: 5 needItem: true destroyItem: true listOrder: 57254 - name: STR_ELITE_SOLDIER_ID cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57255 - name: STR_CRISIS_TROOPER_ID cost: 15 points: 15 needItem: true destroyItem: true listOrder: 57257 - name: STR_SECURITY_LICENSE cost: 10 points: 10 needItem: true destroyItem: true listOrder: 57248 - name: STR_TECHNICAL_ACCESS_CARD cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 57232 - name: STR_DRIVING_LICENSE cost: 2 points: 2 needItem: true destroyItem: true getOneFree: - STR_FEMALE_CASUAL_ARMOR - STR_FEMALE_GLAMOUR_ARMOR - STR_MALE_GREASER_ARMOR listOrder: 57229 - name: STR_ROSARY cost: 2 points: 2 needItem: true lookup: STR_PRIEST_ARMOR listOrder: 57242 - name: STR_HUNTING_LICENSE cost: 3 points: 3 needItem: true destroyItem: true getOneFree: - STR_MALE_CIVILIAN_HUNTER_ARMOR - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 57238 - name: STR_MEDICAL_LICENSE cost: 5 points: 5 needItem: true destroyItem: true getOneFree: - STR_MALE_DOCTOR_ARMOR - STR_FEMALE_DOCTOR_ARMOR listOrder: 57243 - name: STR_WORK_PERMIT cost: 2 points: 2 needItem: true destroyItem: true dependencies: - STR_COVER_WORKERS getOneFree: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 57230 - name: STR_SKULL cost: 5 points: 5 needItem: true listOrder: 57100 - name: STR_LEATHER_CORSET cost: 5 points: 5 needItem: true listOrder: 57160 - name: STR_CELL_PHONE cost: 5 points: 5 needItem: true listOrder: 57310 - name: STR_OLD_BOOK cost: 5 points: 5 needItem: true listOrder: 57300 - name: STR_MONSTROUS_TOOTH cost: 5 points: 5 needItem: true listOrder: 57150 - name: STR_SPIDERWEB cost: 5 points: 5 needItem: true listOrder: 57153 - name: STR_BONE cost: 5 points: 5 needItem: true listOrder: 57080 - name: STR_BIG_BONE cost: 5 points: 5 needItem: true listOrder: 57090 - name: STR_BONE_CLUB cost: 5 points: 25 needItem: true listOrder: 17790 # Shogg melee weapons - name: STR_CHITIN_KNIFE cost: 5 points: 10 needItem: true listOrder: 18020 - name: STR_SHOGG_STAFF cost: 5 points: 10 needItem: true listOrder: 17840 - name: STR_SHOGG_HAMMER cost: 5 points: 10 needItem: true listOrder: 17770 - name: STR_SHOGG_CUDGEL cost: 5 points: 10 needItem: true listOrder: 17750 - name: STR_SHOGG_BLADE cost: 20 points: 10 needItem: true listOrder: 18360 - name: STR_DRAGON_DAGGER cost: 60 points: 48 needItem: true destroyItem: true listOrder: 18030 # Shogg ranged weapons - name: STR_SHOGG_STINGRIFLE cost: 20 points: 20 needItem: true destroyItem: true listOrder: 21970 - name: STR_SHOGG_STINGRIFLE_BUY cost: 10 points: 5 lookup: STR_SHOGG_STINGRIFLE dependencies: - STR_SHOGG_STINGRIFLE - STR_PURCHASE_SHOGG_WEAPONS listOrder: 421970 - name: STR_PURCHASE_SHOGG_WEAPONS cost: 20 points: 50 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE listOrder: 340500 # Shogg junk - name: STR_DINO_EGG_SHELL cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57146 - name: STR_DINO_EGG cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57145 - name: STR_DRAGON_SKULL cost: 5 points: 25 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59060 - name: STR_MYSTERIOUS_SKULL cost: 5 points: 10 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59050 - name: STR_STRANGE_ALUMINIUM_TABLET cost: 10 points: 20 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59100 - name: STR_DULLED_PROMETHEUM cost: 30 points: 30 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 59000 - name: STR_BROKEN_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 57140 - name: STR_SHOGG_LANTERN cost: 15 points: 15 needItem: true unlocks: - STR_INTO_THE_DARK_PREQ listOrder: 46270 - name: STR_INTO_THE_DARK_PREQ cost: 0 points: 0 dependencies: - STR_SHOGG_LANTERN - STR_BROKEN_LANTERN - STR_DULLED_PROMETHEUM - STR_STRANGE_ALUMINIUM_TABLET - STR_MYSTERIOUS_SKULL - STR_DRAGON_SKULL - STR_DINO_EGG_SHELL - STR_DINO_EGG - name: STR_INTO_THE_DARK cost: 40 points: 40 dependencies: - STR_INTO_THE_DARK_PREQ - STR_MOTION_SCANNER - STR_HIDDEN_CAVES unlocks: - STR_MILESTONE_3_PREQ listOrder: 170100 - name: STR_ALIEN_SUBTERRANEAN_ACTIVITY cost: 100 points: 100 dependencies: - STR_INTO_THE_DARK - STR_ALIEN_ORIGINS listOrder: 170150 - name: STR_ALIEN_SUBTERRANEAN_INVASION_PREQ cost: 0 points: 0 dependencies: - STR_CHTONITE_SOLDIER - STR_CHTONITE_NAVIGATOR - STR_CHTONITE_MEDIC - STR_CHTONITE_ENGINEER - STR_CHTONITE_LEADER - STR_CHTONITE_COMMANDER - name: STR_ALIEN_SUBTERRANEAN_INVASION cost: 50 points: 100 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION_PREQ - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170200 - name: STR_GOING_DEEPER cost: 40 points: 40 dependencies: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170250 - name: STR_MASTERS_OF_SHOGG cost: 50 points: 100 dependencies: - STR_SCORPOID_CHIEF - STR_ANTMAN_QUEEN_COMMANDER - STR_GIANT_SPIDER_KING_COMMANDER listOrder: 170300 - name: STR_LIZARD_TRAP cost: 100 points: 100 dependencies: - STR_MASTERS_OF_SHOGG listOrder: 170350 - name: STR_REPTOID_SHIP_ANALYSIS cost: 250 points: 100 dependencies: - STR_SCORPOID_PALACE_TAKEOVER_COMPLETE - STR_ADVANCED_FLIGHT_TRAINING spawnedItem: STR_VIPER_CRATED listOrder: 170400 - name: STR_REPTOID_SHIP_BLUEPRINTS cost: 10 points: 10 dependencies: - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170410 - name: STR_REPTOID_SOCIETY cost: 25 points: 50 dependencies: - STR_REPTOID - STR_REPTOID_CAVE_SETTLEMENT_COMPLETE listOrder: 170305 - name: STR_SCORPION_KINGS_OFFER cost: 20 points: 20 dependencies: - STR_REPTOID_SOCIETY - STR_REPTOID_SHIP_BLUEPRINTS - STR_TOXIGUN - STR_TOXIGUN_FLASK listOrder: 170420 - name: STR_REPTOID_FORGE_ACCESS cost: 5 points: 750 dependencies: - STR_SCORPION_KINGS_OFFER - STR_CRAZED_ANTMEN_VILLAGE_COMPLETE - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 170430 - name: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON cost: 15 points: 100 dependencies: - STR_REPTOID_FORGE_ACCESS - STR_LEADER_PLUS listOrder: 170440 - name: STR_PHASE_DRIVE cost: 400 points: 450 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON listOrder: 62120 - name: STR_TERRAMITE_MANUFACTURING cost: 100 points: 100 dependencies: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON - STR_TERRAMITE listOrder: 1640 # drones - name: STR_SCOUT_DRONE cost: 10 points: 20 dependencies: - STR_SENTIENT_ALGORYTHMS listOrder: 10900 - name: STR_ALIEN_DRONE_CORPSE cost: 180 points: 50 lookup: STR_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75500 - name: STR_LARGE_ALIEN_DRONE_CORPSE cost: 200 points: 70 lookup: STR_LARGE_ALIEN_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75505 - name: STR_TANK_CORPSE cost: 0 points: 0 needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ - name: STR_SYNDICATE_WALKER cost: 20 points: 20 needItem: true destroyItem: true listOrder: 144600 - name: STR_SYNDICATE_WALKER_CORPSE cost: 160 points: 50 lookup: STR_SYNDICATE_WALKER_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75600 - name: STR_SYNDICATE_WALKER_AUTOPSY cost: 0 points: 10 needItem: true - name: STR_SEEKER_DRONE_CORPSE requiresBaseFunc: [STDLAB] cost: 100 points: 40 lookup: STR_SEEKER_DRONE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 84500 - name: STR_SEEKER_DRONE_TERRORIST requiresBaseFunc: [STDLAB] cost: 110 points: 50 lookup: STR_SEEKER_DRONE needItem: true destroyItem: true listOrder: 145800 - name: STR_SEEKER_DRONE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER cost: 5 points: 30 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 167310 - name: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE requiresBaseFunc: [STDLAB] cost: 20 points: 20 lookup: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER needItem: true destroyItem: true listOrder: 84540 - name: STR_CYBERWEB_ROBOSPHERE_CORPSE cost: 100 points: 40 lookup: STR_CYBERWEB_ROBOSPHERE_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75250 - name: STR_CYBERWEB_ROBOSPHERE_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOSPHERE needItem: true destroyItem: true listOrder: 144710 - name: STR_CYBERWEB_ROBOSPHERE cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_ROBOTURRET_CORPSE cost: 160 points: 50 lookup: STR_CYBERWEB_ROBOTURRET_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75300 - name: STR_CYBERWEB_ROBOTURRET_TERRORIST cost: 110 points: 50 lookup: STR_CYBERWEB_ROBOTURRET needItem: true destroyItem: true listOrder: 144720 - name: STR_CYBERWEB_ROBOTURRET cost: 0 points: 50 needItem: true unlocks: - STR_COOL_ALIEN_GADGET - name: STR_CYBERWEB_CENTURION_CORPSE cost: 200 points: 100 lookup: STR_CYBERWEB_CENTURION_AUTOPSY needItem: true destroyItem: true unlocks: - STR_ADVANCED_AI_PREQ listOrder: 75350 - name: STR_CYBERWEB_CENTURION cost: 110 points: 100 needItem: true destroyItem: true unlocks: - STR_COOL_ALIEN_GADGET listOrder: 144730 - name: STR_REPTOID_DRAGONFIRE_TURRET_CORPSE cost: 200 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY needItem: true destroyItem: true listOrder: 84600 - name: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER cost: 110 points: 100 lookup: STR_REPTOID_DRAGONFIRE_TURRET needItem: true destroyItem: true listOrder: 166600 - name: STR_HWP cost: 400 points: 10 dependencies: - STR_MILESTONE_3_SUMMARY - STR_SENTIENT_ALGORYTHMS - STR_ADVANCED_AI - STR_ALLOYS_ENGINEERING listOrder: 4200 - name: STR_MEDICAL_DRONE cost: 50 points: 20 dependencies: - STR_WORKSHOP - STR_SCOUT_DRONE - STR_MEDICINE listOrder: 10890 - name: STR_SMALL_TANK_ROCKET_LAUNCHER requiresBaseFunc: [STDLAB] cost: 5 points: 20 dependencies: - STR_WORKSHOP - STR_SCOUT_DRONE - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER - STR_EXPLOSIVES_LICENCE listOrder: 10921 - name: STR_XCOM_FLYING_DRONE cost: 50 points: 20 dependencies: - STR_ALIEN_DRONE_WEAPON - STR_WORKSHOP - STR_SENTIENT_ALGORYTHMS listOrder: 10925 - name: STR_XCOM_LARGE_FLYING_DRONE cost: 75 points: 20 dependencies: - STR_LARGE_ALIEN_DRONE_WEAPON - STR_GRAV_MODULE - STR_XCOM_FLYING_DRONE listOrder: 10926 - name: STR_TANK_CANNON cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11000 - name: STR_HWP_CANNON_SHELLS cost: 0 points: 0 dependencies: - STR_TANK_CANNON - name: STR_TANK_MINIROCKET cost: 100 points: 10 dependencies: - STR_HWP - STR_ADVANCED_FIREARMS listOrder: 11195 - name: STR_TANK_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11100 - name: STR_TANK_TRITANIUM_ROCKET_LAUNCHER cost: 100 points: 10 dependencies: - STR_HWP - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11185 - name: STR_HOVERTANK_MINIROCKET cost: 140 points: 10 dependencies: - STR_TANK_MINIROCKET - STR_UFO_PROPULSION listOrder: 11197 - name: STR_HOVERTANK_ROCKET_LAUNCHER cost: 140 points: 10 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_PROPULSION listOrder: 11170 - name: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER cost: 80 points: 10 dependencies: - STR_HOVERTANK_ROCKET_LAUNCHER - STR_ALLOY_SHRAPNEL_CHARGE unlocks: - STR_HWP_TRITANIUM_ROCKETS listOrder: 11190 - name: STR_HWP_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - name: STR_HWP_TRITANIUM_ROCKETS cost: 0 points: 0 dependencies: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER - name: STR_TANK_FLAMER cost: 100 points: 10 dependencies: - STR_HWP - STR_FLAMETHROWER unlocks: - STR_LARGE_FLAMER_CLIP listOrder: 11290 - name: STR_TANK_MINIGUN cost: 100 points: 10 dependencies: - STR_HWP listOrder: 11209 - name: STR_HWP_MINIGUN_CLIP cost: 0 points: 0 dependencies: - STR_TANK_MINIGUN - name: STR_TANK_LASER_CANNON cost: 120 points: 10 dependencies: - STR_LASER_CANNON - STR_HWP listOrder: 11500 - name: STR_HWP_HOVER_PLASMA_CANNON cost: 0 points: 0 dependencies: - STR_HOVERTANK_PLASMA listOrder: 11680 - name: STR_HWP_HOVER_ROCKET_LAUNCHER cost: 0 points: 0 dependencies: - STR_TANK_ROCKET_LAUNCHER - STR_UFO_PROPULSION listOrder: 11170 - name: STR_HOVERTANK_FLAMER cost: 150 points: 10 dependencies: - STR_TANK_FLAMER - STR_UFO_PROPULSION listOrder: 11294 - name: STR_HOVERTANK_LASER_CANNON cost: 150 points: 10 dependencies: - STR_TANK_LASER_CANNON - STR_UFO_PROPULSION listOrder: 11570 - name: STR_TANK_MASS_DRIVER cost: 100 points: 10 dependencies: - STR_MASS_DRIVER_CANNON - STR_HWP listOrder: 11300 - name: STR_HOVERTANK_MASS_DRIVER cost: 140 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_UFO_PROPULSION listOrder: 11370 - name: STR_TANK_GAUSS cost: 100 points: 10 dependencies: - STR_TANK_MASS_DRIVER - STR_GAUSS_WEAPONS listOrder: 11400 - name: STR_HOVERTANK_GAUSS cost: 140 points: 10 dependencies: - STR_TANK_GAUSS - STR_UFO_PROPULSION listOrder: 11470 - name: STR_TANK_PLASMA cost: 100 points: 10 dependencies: - STR_PLASMA_CANNON - STR_HWP listOrder: 11600 - name: STR_HOVERTANK_PLASMA cost: 140 points: 10 dependencies: - STR_TANK_PLASMA - STR_UFO_PROPULSION listOrder: 11700 - name: STR_HOVERTANK_LAUNCHER cost: 140 points: 10 dependencies: - STR_FUSION_BALL - STR_UFO_PROPULSION - STR_HWP listOrder: 11770 # armors - name: STR_CYBER_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_TACTICAL_NEURAL_IMPLANT - STR_PERSONAL_ARMOR - STR_DURATHREAD listOrder: 17130 - name: STR_AQUA_PLASTIC_SUIT cost: 100 points: 50 dependencies: - STR_AQUA_PLASTICS - STR_BIOEXO listOrder: 16880 - name: STR_BIOEXO cost: 150 points: 50 dependencies: - STR_STRANGE_CREATURE - STR_WORKSHOP listOrder: 16850 - name: STR_TOXI_SUIT cost: 180 points: 20 dependencies: - STR_PERSONAL_ARMOR - STR_TOXIGUN_FLASK listOrder: 16870 - name: STR_JUMPSUIT cost: 10 points: 10 dependencies: - STR_DURATHREAD listOrder: 16810 - name: STR_HAZMAT_ARMOR cost: 0 points: 0 dependencies: - STR_MILESTONE_1_SUMMARY - name: STR_HEAVY_TACTICAL_SUIT cost: 90 points: 30 dependencies: - STR_ARMORED_VEST - STR_DURATHREAD - STR_MILESTONE_3_SUMMARY listOrder: 17010 - name: STR_HEAVY_TRITANIUM_SUIT cost: 150 points: 15 dependencies: - STR_HEAVY_TACTICAL_SUIT - STR_ALLOY_VEST listOrder: 17011 - name: STR_ARMORED_VEST cost: 60 points: 20 dependencies: - STR_XENONAUTS - STR_VEST_BUSINESS_SUIT listOrder: 16900 - name: STR_ALLOY_VEST cost: 100 points: 10 dependencies: - STR_ALLOYS_ENGINEERING - STR_ARMORED_VEST listOrder: 16990 - name: STR_FLYING_SUIT requiresBaseFunc: [ADVLAB] cost: 400 points: 20 dependencies: - STR_POWER_SUIT - STR_JUMP_ARMOR listOrder: 17250 - name: STR_STORMTROOPER_ARMOR requiresBaseFunc: [ADVLAB] cost: 220 points: 10 dependencies: - STR_POWER_SUIT - STR_GRAVMODULE_ARMOR - STR_CYBER_ARMOR listOrder: 17300 - name: STR_JUGGERNAUT_SUIT requiresBaseFunc: [ADVLAB] cost: 100 points: 10 dependencies: - STR_POWER_SUIT - STR_FUSION_EXPLOSIVES listOrder: 17400 - name: STR_JUMP_ARMOR requiresBaseFunc: [STDLAB] cost: 200 points: 10 dependencies: - STR_PERSONAL_ARMOR - STR_GRAVMODULE_ARMOR listOrder: 17100 - name: STR_GRAVMODULE_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_GRAV_MODULE - STR_JUMPSUIT listOrder: 16830 - name: STR_GRAV_MODULE_CONSTRUCTION requiresBaseFunc: [IMPLAB] cost: 200 points: 100 dependencies: - STR_GRAV_MODULE - STR_ALIEN_GRAVITY_GENERATOR listOrder: 61060 - name: STR_MICROGRAV requiresBaseFunc: [STDLAB] cost: 40 points: 40 dependencies: - STR_ALIEN_DRONE_AUTOPSY listOrder: 61040 - name: STR_GRAV_MODULE requiresBaseFunc: [STDLAB] cost: 100 points: 100 dependencies: - STR_FLOATER_AUTOPSY - STR_LARGE_ALIEN_DRONE_AUTOPSY - STR_CYBERDISC_AUTOPSY listOrder: 61050 - name: STR_PERSONAL_ARMOR requiresBaseFunc: [STDLAB] cost: 100 points: 10 dependencies: - STR_PRECISE_ALLOY_SHAPING - STR_JUMPSUIT - STR_BIOEXO - STR_ALIEN_POWER_SYSTEMS listOrder: 17050 - name: STR_ASSAULT_SUIT requiresBaseFunc: [IMPLAB] cost: 100 points: 50 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_POWER_SOURCE_MINIATURIZATION - STR_CYBER_ARMOR - STR_HEAVY_TRITANIUM_SUIT - STR_SYNTHSUIT listOrder: 17180 - name: STR_POWER_SUIT requiresBaseFunc: [ADVLAB] cost: 205 points: 20 dependencies: - STR_DELTA_RADIATION - STR_ELERIUM_115 - STR_POWER_SOURCE_MINIATURIZATION - STR_ASSAULT_SUIT - STR_OPTRONICS listOrder: 17200 - name: STR_SYNTHSUIT requiresBaseFunc: [BIOLAB] cost: 120 points: 10 dependencies: - STR_ALIEN_BIOLOGY - STR_SYNTHMUSCLES listOrder: 17150 # auxilia armors - name: STR_DOGE_SYNTHGEAR requiresBaseFunc: [BIOLAB] cost: 50 points: 10 dependencies: - STR_SYNTHSUIT - STR_DOG_RECRUITMENT listOrder: 17578 - name: STR_DOGE_CYBERSUIT requiresBaseFunc: [STDLAB] cost: 75 points: 10 dependencies: - STR_CYBER_ARMOR - STR_DOG_RECRUITMENT listOrder: 17577 # trollium - name: STR_TROLLIUM cost: 0 points: 0 dependencies: - STR_TROLLIUM # dossiers - name: STR_DOSSIER_RENNIELLE_DIOLATA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LADY_LUCY cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HENRY_GARRISON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DRAKO_ALDRAMIER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PURPLE_LILLY cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTHONY_BARKER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GERTRUDE_ELLISON cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TYVARIUS_STIENBURG cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATALYA_SERNOVICH cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_NATASHA_MOROZOVA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BABA_DONKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PIOTR_WISNIEWSKI cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ARASTOO_NAMDAR cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CHAD cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SMILES_MCGEE cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GRISHKA_BULLET_YASHIN cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GUNTER_MEYER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_OWEN_HOFFER cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABEBA_TEWOLDE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ELIAS_SEPPA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_JIN_CHUN_MAE cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAN_YING cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SAKAMORI_MOTOKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANTONIO_BIANCHI cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LEONARD_PAXTON cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLER_AND_SMITH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHTER_TWINS cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LUCIFER_ROMANOV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LO_WO cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CARLOS_TANAKA cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IOANA_IANCU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_LYDIA_LUX cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARRIE_LENSSEN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MARTIN_JAKUBKO cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ANATOLY_AVDEYEV cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_PRYPET cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_HARLEY_STONE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ILYA_DOLVICH cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHANE_BARTON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_THOMAS_ERICKSON cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MILLICENT_WEBER cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ERNIE_LLOYD_SOBATKA cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_CRAZY_HASSAN cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MONICA_GRUMMANN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_BRITTA_HANSEN cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DING_QUADONG cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_ABLE_STANDARD cost: 0 points: 200 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KAO_TONG cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_PARVATI_ANAND_FOSTER cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_IVAN_VASLOV cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TERRENCE_LOCKHART cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_TAMAN_SHUD cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_KIM_HARWELL cost: 0 points: 50 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_MERIDIAN_HUNTER cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_SHADOWMAN cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_RICHARD_ROTY cost: 0 points: 400 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DAVID_VINCENT cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_GABRIEL_NADEAU cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_AGENT_TRAUMA cost: 0 points: 150 dependencies: - STR_TROLLIUM - name: STR_DOSSIER_DR_HADRIEX cost: 0 points: 100 dependencies: - STR_TROLLIUM # hidden combinations - name: STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT cost: 0 points: 0 dependencies: - STR_MINOTAUR - STR_CHIEF_RESEARCHER_CONTACT - name: STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT cost: 0 points: 0 dependencies: - STR_HYBRID_NETWORK - STR_CHIEF_ENGINEER_CONTACT - name: STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL cost: 0 points: 0 dependencies: - STR_THE_NEPHILIM - STR_XENOLOGIST_CONTACT - STR_ETHEREAL # staff gossip - name: STR_STAFF_001 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_002 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_003 cost: 0 points: 100 dependencies: - STR_TROLLIUM - name: STR_STAFF_004 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_005 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_006 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_007 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_008 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_009 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_010 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_011 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_012 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_013 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_014 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_015 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_016 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_017 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_018 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_019 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_020 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_021 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_022 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_023 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_024 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_025 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_026 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_027 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_028 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_029 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_030 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_031 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_032 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_033 cost: 0 points: 10 dependencies: - STR_TROLLIUM - name: STR_STAFF_034 cost: 0 points: 10 dependencies: - STR_TROLLIUM #### TRASH #### # - name: STR_ANCIENT_SHIP_COMPUTER # cost: 40 # points: 500 # dependencies: # - STR_UFO_NAVIGATION # - STR_DIMENSION_X_WRECK_SECURED # listOrder: 181400 # - name: STR_LOST_USO # cost: 50 # points: 100 # dependencies: # - STR_CITY_X_SURVEY # - STR_ANTHROPOD # - STR_CALL_OF_TLETH # listOrder: 181350 FILE: user/mods/XComFiles/Ruleset/scripts_XCOMFILES.rul # Script documentation: # # Item and Armor Energy Shields - HP buffers on handheld items and armors # createUnit - offset: 1, createItem - offset: 1, newTurnUnit - offset: 2 # newTurnItem - offset: 2, hitUnit - offset: 1, hitUnit - offset: 2 # # Hits on units are reduced by the energy shield until it is depleted. # Item-based versions must be held in hand to reduce damage, and primed # like a grenade if the ITEM_ENERGY_SHIELD_NEEDS_PRIMING is set to a value # not equal to zero. # Other item-based parameters: # ITEM_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ITEM_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ITEM_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ITEM_ENERGY_SHIELD_FLASH_COLOR - Color group for flash when unit is hit # ITEM_ENERGY_SHIELD_INDICATOR_COLOR - Color group to use on the item's # sprite to indicate shield HP level # ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR - Color group on the item's # sprite to be replaced by the indicator color # ITEM_ENERGY_SHIELD_DOWN_COLOR - Indicator switches to this color group # when down # # Armor-based parameters: # ARMOR_ENERGY_SHIELD_CAPACITY - Initial HP value for the shield and maximum # with regeneration # ARMOR_ENERGY_SHIELD_PER_TURN - How much the HP value changes every turn # (both player turn and enemy turn run the script so each full turn will # change shield HP by this value twice) # ARMOR_ENERGY_SHIELD_TYPE - Used to determine the which set of 'resistances' # defined in the script will be used in calculating how effective the # shield is against various damage types # ARMOR_ENERGY_SHIELD_FLASH_COLOR - Color group the unit will flash when hit # # At the beginning of a battle, all armors and items with # ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 0 will have their shield HP value set to # to the capacity tag. ITEM_ENERGY_SHIELD_NEEDS_PRIMING: 1 (or any other !=0 # value) items will have their shield HP value set upon priming. At the # beginning of each turn, both player and enemy, excluding the first, the # shield HP value will be changed by the per turn tag, limited to the range # 0-capacity. # # On hit, shields take damage in the following order: left hand item, right # hand item, armor. The shield type tag is resolved into a set of resistances, # and the hit damage type is checked against a list of damage types that do # not interact with the shield. If it is one of those types, no further # calculations are done and all the damage passes through the shield. Next is # a list of damage types with a specific resistance value, written as a # percent susceptibility to that damage type. A value of 50 to damage type 4 # means the shield takes half damage from lasers. Finally, if the hit's damage # type is not found on either of these lists, a default resistance value is # chosen. # # Once the resistance is chosen, the remaining shield HP is modified into an # effective HP for that damage type - a shield with 100 HP and a resistance of # 50 is effectively 200 HP for that damage type. The power of the hit is # subtracted from the effective HP value and the effective HP (before the # subtraction) is subtracted from the power. Both of these values are limited # to positive values. The leftover power is passed on to deal with the next # energy shield in the list or the unit's regular armor. The remaining # effective HP after the hit is converted back to the same units as before the # resistance modifier - a remaining effective HP of 80 on a shield with # resistance 50 will return to 40 shield HP. # # If the hit is completely negated by the shield and shield HP is remaining, # the unit will flash the color given by the appropriate tag. # # # Items granting per-turn stun, energy, and morale regeneration/degeneration # newTurnItem - offset: 4 # # Every half-turn (beginning of both player and enemy turns, excluding the # first player turn), items with the tags ITEM_STUN_PER_TURN, # ITEM_ENERGY_PER_TURN, ITEM_MORALE_PER_TURN will check to see if they are in # the inventory of a unit, and if so, will change the value mentioned in the # nonzero tag by the amount in the tag, within the limits of 0 to the max # possible value. # # Item Physical Shield - damage reduction on handheld items, chance to block # hitUnit - offset: 3 # # Hits on units are reduced according to the tag PHYSICAL_SHIELD_ARMOR, if an # item with that tag is in the unit's hand. Melee attacks have a chance to be # completely negated, according to the unit stats and the tags # ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT and ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT. # Melee attacks are considered hits with battle action type 10, BA_HIT or hits # from ranged weapons with the tag ITEM_IS_MELEE set not equal to 0. # # When hit, a unit's hands are checked for an item with the PHYSICAL_SHIELD_ARMOR # tag, first the left and then the right. The dodge coefficients are taken # from the first item found with the armor tag set. Next, the type of damage # is compared to a list of damage types that should bypass physical shields - # if it is one of those types, the script returns at this point without # modifying damage. Next, melee hits take into account the dodge coefficients. # The unit's melee stat is multiplied by ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT as # a percentage, and the same is done for reactions and its coefficient, then # both are added together. A 0-100 dice roll is made, and if the roll is less # than this sum, then the power of the hit is set to 0 and the script returns. # # Finally, the armor value of the physical shield item is modified by a set of # standard resistances (lower numbers mean the shield is more effective # against that damage type) and by a multiplier for the side of the unit that # was hit. This armor value is then subtracted from the power of the hit and # the script returns. # # Bonus Secondary Stats - Extra RNG roll to get secondary stats at end of mission: # returnFromMissionUnit - offset: 1 # # If a unit gains experience during the mission, its armor is checked for the tag # ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT. If set, then for each of time units, # stamina, health, and strength, the difference between the unit's current stats # and the max for the soldier type is checked. If below the cap, then a RNG roll # between 0 and the difference between current and the cap, modified by the # percent value of the tag, capped at a minimum of 1, is made and added to the # unit's stats. #-------------------------------------------------------------------------------------------- # Items #-------------------------------------------------------------------------------------------- items: #Uses alphabetical order for resistances stacking, names should go worst to best; unique Index should follow that #Unique index slots do not stack with each other, alphabetically first is used #Slots breakdown: # ITEM_RESIST_SLOT_INDEX: 1 - Masks # ITEM_RESIST_SLOT_INDEX: 2 - Hats # ITEM_RESIST_SLOT_INDEX: 3 - Shawl # ITEM_RESIST_SLOT_INDEX: 4 - Bras # ITEM_RESIST_SLOT_INDEX: 5 - Tools # ITEM_RESIST_SLOT_INDEX: 6 - Stockings # ITEM_RESIST_SLOT_INDEX: 7 - Goggles # ITEM_RESIST_SLOT_INDEX: 8 - Shirt # ITEM_RESIST_SLOT_INDEX: 9 - Coat - type: STR_SHADOWBAT_WEAPON tags: YTAG_DAMAGE_RETURNED_AS_HP: 10 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 12 - type: STR_VAMPIRE_BITE tags: YTAG_DAMAGE_RETURNED_AS_HP: 50 YTAG_DAMAGE_RETURNED_RESIST_TYPE: 12 - type: STR_FLASHBANG_GRENADE tags: FTAG_DAZE_VALUE: 100 FTAG_DAZE_TIME: 1 - type: STR_LAUNCHER_FLASHBANG tags: FTAG_DAZE_VALUE: 90 #percentage FTAG_DAZE_TIME: 1 - type: STR_MILKOR_MGL_CLIP_FLASHBANG tags: FTAG_DAZE_VALUE: 90 #percentage FTAG_DAZE_TIME: 1 - type: STR_WEBWEAR tags: ITEM_RESIST_TYPE_1: 80 ITEM_MINIMUM_RESIST_TYPE_1: 50 ITEM_RESIST_SLOT_INDEX: 1 #-------------------------------------------------------------------------------------------- # Armors #-------------------------------------------------------------------------------------------- armors: - type: STR_CAVEMAN_DISGUISE_H_UC tags: &hybridShield ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_OSIRON_GOON_DISGUISE_H_UC tags: *hybridShield - type: STR_SYNDICATE_AGENT_DISGUISE_H_UC tags: *hybridShield - type: STR_ALIEN_LASER_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_SHADOWBAT_ARMOR tags: YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 3 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 15 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_VAMPIRE_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 YTAG_DAMAGE_RETURNED_AS_HP_BUFF: 50 YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: 25 YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: 12 - type: STR_MUMMY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_BLACK_LOTUS_AVATAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 35 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SERVITOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_ELIMINATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 130 ARMOR_ENERGY_SHIELD_PER_TURN: 30 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 200 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_SPEAKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 250 ARMOR_ENERGY_SHIELD_PER_TURN: 25 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_KEEPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 180 ARMOR_ENERGY_SHIELD_PER_TURN: 22 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_LEGATE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 220 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 300 ARMOR_ENERGY_SHIELD_PER_TURN: 75 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_ETHEREAL_GRAND_MASTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 ARMOR_ENERGY_SHIELD_CAPACITY: 500 ARMOR_ENERGY_SHIELD_PER_TURN: 85 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_HYBRID_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_SCIENTIST_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HYBRID_DIPLOMAT_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 6 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BRAINER_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 8 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 30 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ADVENT_AGENT_ARMOR tags: &adventAgentShield ARMOR_ENERGY_SHIELD_CAPACITY: 35 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_GERTRUDE_ELLISON_ARMOR tags: *adventAgentShield - type: STR_SUIT_H_UC tags: *hybridShield - type: STR_LEATHER_COAT_H_UC tags: *hybridShield - type: STR_BULLETPROOF_COAT_H_UC tags: *hybridShield - type: STR_LABCOAT_H_UC tags: *hybridShield - type: STR_POLAR_SUIT_H_UC tags: *hybridShield - type: STR_NONE_H_UC tags: *hybridShield - type: STR_SWIMWEAR_H_UC tags: *hybridShield - type: STR_JUMPSUIT_H_UC tags: *hybridShield - type: STR_JUMPSUIT_GREEN_H_UC tags: *hybridShield - type: STR_JUMPSUIT_BROWN_H_UC tags: *hybridShield - type: STR_GRAVMODULE_ARMOR_H_UC tags: *hybridShield - type: STR_JUMP_ARMOR_H_UC tags: *hybridShield - type: STR_PERSONAL_ARMOR_H_UC tags: *hybridShield - type: STR_AQUATOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 25 ARMOR_ENERGY_SHIELD_PER_TURN: 3 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 7 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_MEDIC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 67 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SECTOID_GUARDIAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 ARMOR_ENERGY_SHIELD_CAPACITY: 80 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_MIB_PSI_OPS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 3 ARMOR_ENERGY_SHIELD_TYPE: 1 - type: STR_CEREBREAL_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 10 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 125 ARMOR_ENERGY_SHIELD_PER_TURN: 15 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 ARMOR_ENERGY_SHIELD_CAPACITY: 150 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 9 ARMOR_ENERGY_SHIELD_TYPE: 0 - type: STR_CEREBREAL_LARVA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_PONTIFF_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 50 ARMOR_ENERGY_SHIELD_PER_TURN: 20 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_SAMAEL_OF_APOCALYPSE_ARMOR tags: ARMOR_ENERGY_SHIELD_CAPACITY: 100 ARMOR_ENERGY_SHIELD_PER_TURN: 50 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 2 ARMOR_ENERGY_SHIELD_TYPE: 3 - type: STR_ALIEN_BRAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_MEGAWORM_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 # 100 means immune to flashbang daze, lower means % - type: STR_SWARMIDS_LARGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_SWARMIDS_SMALL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 90 - type: STR_JANISSARY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_GILLDOG_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GILLDOG_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BIODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_MERIDIAN_HUNTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SILACOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CELATID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_OOZE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ABOMINATION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_HORROR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_BADASS_CHRYSSALID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_DEEP_ONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_DEEP_ONE_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CALCINITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CARCHARODON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_CARCHARODON_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_TASOTH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_LOBSTERMAN_FERAL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_FERAL_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_LOBSTERMAN_ARMOR_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_HALLUCINOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ANTHROPOD_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTHROPOD_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SPITTER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRACT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_RETRES_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SPITTER_NAKED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_FLOATER_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_FLOATER_LEGIONNAIRE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_SNAKEMAN_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_GREEN tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLACK tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_ARMOR_BLUE tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_SNAKEMAN_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 35 - type: STR_MUTON_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_NAVIGATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUTON_SHADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CHASER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_TENTACULAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CHTONITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GAZER_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_GAZER_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_HOLODRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_WASPITE_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_BROWN tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_ARMOR_WHITE tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_LEADER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_WASPITE_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_THE_THING_HEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_ARMOR tags: FTAG_ROTTINGMIN: 4 FTAG_ROTTINGMAX: 10 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_DOG_ARMOR tags: FTAG_ROTTINGMIN: 2 FTAG_ROTTINGMAX: 6 FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_THE_THING_SHAPELESS_MASS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_SCORPOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WORKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ANTMAN_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SALAMANDRON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CROC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_VIP_REPTOID_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_STANDARD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_REPTOID_COMMANDO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_REPTOID_SHADOW_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_PHARAOH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_REPTOID_DRAKE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_REPTOID_COMMANDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MUCKSTAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_JARHEAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_PRETENDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JARHEAD_MASHINOBI_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_ZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MEGASCORPION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_ALLOY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_PURPLE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_GREEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_RED_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_QUEEN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GIANT_SPIDER_KING_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_GHOUL_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_BOOMER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_STERILE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_GRUBAS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_INFECTOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_STRIX_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_FEMALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_TOMB_GUARD_MALE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_VAMPIRE_KNIGHT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_1_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_ZOMBIE_TROOPER_2_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEGAZOMBIE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ZOMBIE_DOGE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_BUG_EYE_GHOST_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SKULL_WRAITH_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_DREAMSPRITE_ARMOR_RED tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_COMBAT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MIB_ALLOY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_MIB_POWER_SUIT tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MIB_STORMTROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_MOTOR_MAN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNDICATE_MERC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_SYNDICATE_MERC_CAPTAIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_MYSTEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_EXALT_ENFORCER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ZSRR_UBEK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_BLACK_LOTUS_WARRIOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 15 - type: STR_BLACK_LOTUS_ASSASSIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BLACK_LOTUS_MANDARIN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_LO_WO_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SORCERER_OF_DAGON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_ENGINEER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_MALE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_MALE_ELITE_SOLDIER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_CRISIS_TROOPER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MALE_MAGMA_HEAVY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_MALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_FEMALE_MAGMA_SECURITY_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 20 - type: STR_ASTRONAUT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 45 - type: STR_COUNCIL_SALVAGER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 25 - type: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_XCOM_ROBOTURRET_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_SEEKER_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 80 - type: STR_CYBERWEB_ROBOSPHERE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_ROBOTURRET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_CYBERWEB_CENTURION_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_SYNDICATE_WALKER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_MAGMA_CHAINSAWBOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_ROBOTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MAGMA_MINITANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_OBLITERATOR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIB_SECTOPOD_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_CYBERMITE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_LARGE_ALIEN_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_XCOM_FLYING_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SEABOT_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SMALL_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_MEDICAL_DRONE_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_COELACANTH_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_CANNON_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MINIGUN_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LASER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_PLASMA_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_LAUNCHER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_MASS_DRIVER_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_GAUSS_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HOVERTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_SECTOPOD_ARMOR2 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_SECTOPOD_ARMOR3 tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_MIBTANK_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_XCOM_CYBERDISC_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE tags: FTAG_FLASHBANG_RESISTANCE: 100 - type: STR_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_ARMY_ARMORED_CAR_ARMOR tags: FTAG_FLASHBANG_RESISTANCE: 60 - type: STR_GUNSHIP_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_WORKSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 - type: STR_WORKSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 5 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_BIOEXO_H_UC tags: *hybridShield - type: STR_BIOEXO_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_BIOEXO_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TACTICAL_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TACTICAL_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HEAVY_TRITANIUM_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 - type: STR_HEAVY_TRITANIUM_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 50 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ARMORED_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ARMORED_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_ALLOY_VEST_SHIELD_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_ALLOY_VEST_SHIELD_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_HAZMAT_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_HAZMAT_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_TOXI_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_TOXI_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_CYBER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_CYBER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 - type: STR_SYNTHSUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SYNTHSUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 10 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_POWER_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_POWER_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_FLYING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_FLYING_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_STORMTROOPER_ARMOR_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 - type: STR_JUGGERNAUT_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 70 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_DIVING_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_DIVING_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 - type: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER tags: FTAG_FLASHBANG_RESISTANCE: 30 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 - type: STR_SPACE_SUIT_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 - type: STR_SPACE_SUIT_H_UC tags: FTAG_FLASHBANG_RESISTANCE: 40 ARMOR_ENERGY_SHIELD_CAPACITY: 20 ARMOR_ENERGY_SHIELD_PER_TURN: 4 ARMOR_ENERGY_SHIELD_FLASH_COLOR: 12 ARMOR_ENERGY_SHIELD_TYPE: 2 #-------------------------------------------------------------------------------------------- # Scripting stuff #-------------------------------------------------------------------------------------------- extended: tags: # Remember to add tag definitions to same file as item/armor rulesets! #-------------------------------------------------------------------------------------------- # RuleItem tags #-------------------------------------------------------------------------------------------- RuleItem: #vampiric YTAG_DAMAGE_RETURNED_AS_HP: int YTAG_DAMAGE_RETURNED_AS_ENERGY: int YTAG_DAMAGE_RETURNED_AS_TIME: int YTAG_DAMAGE_RETURNED_AS_MORALE: int YTAG_DAMAGE_RETURNED_AS_STUN: int YTAG_DAMAGE_RETURNED_RESIST_TYPE: int #defense PHYSICAL_SHIELD_ARMOR: int ITEM_IS_MELEE: int ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT: int ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT: int ITEM_RESIST_SLOT_INDEX: int ITEM_RESIST_TYPE_0: int ITEM_RESIST_TYPE_1: int ITEM_RESIST_TYPE_2: int ITEM_RESIST_TYPE_3: int ITEM_RESIST_TYPE_4: int ITEM_RESIST_TYPE_5: int ITEM_RESIST_TYPE_6: int ITEM_RESIST_TYPE_7: int ITEM_RESIST_TYPE_8: int ITEM_RESIST_TYPE_9: int ITEM_RESIST_TYPE_10: int ITEM_RESIST_TYPE_11: int ITEM_RESIST_TYPE_12: int ITEM_RESIST_TYPE_13: int ITEM_RESIST_TYPE_14: int ITEM_RESIST_TYPE_15: int ITEM_RESIST_TYPE_16: int ITEM_RESIST_TYPE_17: int ITEM_RESIST_TYPE_18: int ITEM_RESIST_TYPE_19: int ITEM_MINIMUM_RESIST_TYPE_0: int ITEM_MINIMUM_RESIST_TYPE_1: int ITEM_MINIMUM_RESIST_TYPE_2: int ITEM_MINIMUM_RESIST_TYPE_3: int ITEM_MINIMUM_RESIST_TYPE_4: int ITEM_MINIMUM_RESIST_TYPE_5: int ITEM_MINIMUM_RESIST_TYPE_6: int ITEM_MINIMUM_RESIST_TYPE_7: int ITEM_MINIMUM_RESIST_TYPE_8: int ITEM_MINIMUM_RESIST_TYPE_9: int ITEM_MINIMUM_RESIST_TYPE_10: int ITEM_MINIMUM_RESIST_TYPE_11: int ITEM_MINIMUM_RESIST_TYPE_12: int ITEM_MINIMUM_RESIST_TYPE_13: int ITEM_MINIMUM_RESIST_TYPE_14: int ITEM_MINIMUM_RESIST_TYPE_15: int ITEM_MINIMUM_RESIST_TYPE_16: int ITEM_MINIMUM_RESIST_TYPE_17: int ITEM_MINIMUM_RESIST_TYPE_18: int ITEM_MINIMUM_RESIST_TYPE_19: int ITEM_ENERGY_SHIELD_NEEDS_PRIMING: int ITEM_ENERGY_SHIELD_CAPACITY: int ITEM_ENERGY_SHIELD_PER_TURN: int ITEM_ENERGY_SHIELD_TYPE: int ITEM_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit ITEM_ENERGY_SHIELD_INDICATOR_COLOR: int # Color group for item's indicator ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR: int # Color group that is replaced by indicator ITEM_ENERGY_SHIELD_DOWN_COLOR: int # Indicator switches to this color group when down #COLOR_X1_BLUE0 7 #COLOR_X1_BLUE1 8 #COLOR_X1_BLUE2 13 #COLOR_X1_BROWN0 6 #COLOR_X1_BROWN1 9 #COLOR_X1_BROWN2 10 #COLOR_X1_FACE 9 #COLOR_X1_GRAY 5 #COLOR_X1_GREEN0 3 #COLOR_X1_GREEN1 4 #COLOR_X1_HAIR 6 #COLOR_X1_NULL 0 #COLOR_X1_PURPLE0 11 #COLOR_X1_PURPLE1 12 #COLOR_X1_RED 2 #COLOR_X1_SILVER 14 #COLOR_X1_SPECIAL 15 #COLOR_X1_YELLOW 1 ITEM_STUN_PER_TURN: int ITEM_ENERGY_PER_TURN: int ITEM_MORALE_PER_TURN: int #flashbangs FTAG_DAZE_VALUE: int FTAG_DAZE_TIME: int FTAG_TOPSIKER_ADD_POWER: int #bondage HANDCUFF_POWER: int #the handcuff strength in ruleset for items #-------------------------------------------------------------------------------------------- # RuleArmor tags #-------------------------------------------------------------------------------------------- RuleArmor: #rotting FTAG_ROTTINGMIN: int FTAG_ROTTINGMAX: int #flashbang res FTAG_FLASHBANG_RESISTANCE: int #vampiric YTAG_DAMAGE_RETURNED_AS_HP_BUFF: int YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF: int YTAG_DAMAGE_RETURNED_AS_TIME_BUFF: int YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF: int YTAG_DAMAGE_RETURNED_AS_STUN_BUFF: int YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR: int #defense ARMOR_ENERGY_SHIELD_CAPACITY: int ARMOR_ENERGY_SHIELD_PER_TURN: int ARMOR_ENERGY_SHIELD_TYPE: int ARMOR_ENERGY_SHIELD_FLASH_COLOR: int # Color group for flash when unit is hit #other buffs ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT: int #bondage HANDCUFF_PROTECTION: int #the handcuff protection in ruleset for units #-------------------------------------------------------------------------------------------- # BattleItem tags #-------------------------------------------------------------------------------------------- BattleItem: #portable shields ITEM_ENERGY_SHIELD_HP: int ITEM_ENERGY_SHIELD_IS_PRIMED: int #bondage ITEM_HANDCUFF_POWER: int #the handcuff strength for every copy of item in battlescape #-------------------------------------------------------------------------------------------- # RuleUnit tags #-------------------------------------------------------------------------------------------- BattleUnit: #resistances UNIT_RESIST_ITEM_SLOT_1: int UNIT_RESIST_ITEM_SLOT_2: int UNIT_RESIST_ITEM_SLOT_3: int UNIT_RESIST_ITEM_SLOT_4: int UNIT_RESIST_ITEM_SLOT_5: int UNIT_RESIST_ITEM_SLOT_6: int UNIT_RESIST_ITEM_SLOT_7: int UNIT_RESIST_ITEM_SLOT_8: int UNIT_RESIST_ITEM_SLOT_9: int UNIT_RESIST_ITEM_SLOT_10: int UNIT_RESIST_ITEM_SLOT_11: int UNIT_RESIST_ITEM_SLOT_12: int UNIT_RESIST_ITEM_SLOT_13: int UNIT_RESIST_ITEM_SLOT_14: int UNIT_RESIST_ITEM_SLOT_15: int UNIT_RESIST_ITEM_SLOT_16: int UNIT_RESIST_ITEM_SLOT_17: int UNIT_RESIST_ITEM_SLOT_18: int UNIT_RESIST_ITEM_SLOT_19: int UNIT_RESIST_ITEM_SLOT_20: int UNIT_RESIST_TYPE_0: int UNIT_RESIST_TYPE_1: int UNIT_RESIST_TYPE_2: int UNIT_RESIST_TYPE_3: int UNIT_RESIST_TYPE_4: int UNIT_RESIST_TYPE_5: int UNIT_RESIST_TYPE_6: int UNIT_RESIST_TYPE_7: int UNIT_RESIST_TYPE_8: int UNIT_RESIST_TYPE_9: int UNIT_RESIST_TYPE_10: int UNIT_RESIST_TYPE_11: int UNIT_RESIST_TYPE_12: int UNIT_RESIST_TYPE_13: int UNIT_RESIST_TYPE_14: int UNIT_RESIST_TYPE_15: int UNIT_RESIST_TYPE_16: int UNIT_RESIST_TYPE_17: int UNIT_RESIST_TYPE_18: int UNIT_RESIST_TYPE_19: int UNIT_ENERGY_SHIELD_HP: int UNIT_RECOLOR_DESYNC: int UNIT_RECOLOR_COLOR: int UNIT_RECOLOR_START_FRAME: int UNIT_RECOLOR_FRAME_LENGTH: int #flashbang FTAG_ISDAZED: int LAST_HIT_FRAME: int FTAG_DAZE_ENDTURN: int FTAG_DAZE_ORIGINAL_TIMEUNITS: int FTAG_DAZE_ORIGINAL_REACTIONS: int FTAG_DAZE_ORIGINAL_FIRING: int FTAG_DAZE_ORIGINAL_THROWING: int FTAG_DAZE_ORIGINAL_MELEE: int #bondage UNIT_HANDCUFF_PROTECTION: int #the handcuff protection for every copy of unit in battlescape UNIT_HANDCUFF_LEVEL: int #how much handcuff strength used for handcuffing this unit VIRTUAL_STUN_LEVEL: int #real stunlevel for every copy of unit on battlescape #-------------------------------------------------------------------------------------------- # Scripts #-------------------------------------------------------------------------------------------- scripts: damageUnit: - offset: 1 #Flashbang damage script code: | var ptr RuleItem itemRuleset; var ptr RuleArmor armor_rule; var int dazeTag; var int animFrame; var int susceptibility; var int applyChance; var int dazeValue; var int statValue; var int debuffValue; var int dazeTime; var int endTurn; damaging_item.getRuleItem itemRuleset; #get debuff stats from item itemRuleset.getTag dazeValue Tag.FTAG_DAZE_VALUE; itemRuleset.getTag dazeTime Tag.FTAG_DAZE_TIME; if eq dazeValue 0; # Make sure item has daze effect return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; if eq dazeTag 69; # Make sure unit already have daze debuff return; end; unit.getRuleArmor armor_rule; armor_rule.getTag susceptibility Tag.FTAG_FLASHBANG_RESISTANCE; battle_game.randomRange applyChance 1 100; #calculate random chance for debuff apply if gt susceptibility applyChance; # check if target resist daze return; end; set dazeTag 69; #set dazed tag unit.setTag Tag.FTAG_ISDAZED dazeTag; battle_game.flashMessage "STR_TARGET_IS_DAZED"; battle_game.getAnimFrame animFrame; unit.setTag Tag.LAST_HIT_FRAME animFrame; unit.Stats.getTimeUnits statValue; #remember original TimeUnits stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS statValue; div statValue 2; #calculate TimeUnits debuff, dividing it by 2 unit.Stats.setTimeUnits statValue; #apply debuff unit.getTimeUnits statValue; #also divide actual TUs by 3 div statValue 3; unit.setTimeUnits statValue; unit.Stats.getReactions statValue; #remember original Reactions stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_REACTIONS statValue; battle_game.randomRange debuffValue 25 35; #calculate random, 25-35 for Reactions muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setReactions statValue; #apply Reactions debuff unit.Stats.getFiring statValue; #remember original Firing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_FIRING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Firing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setFiring statValue; #apply debuff unit.Stats.getThrowing statValue; #remember original Throwing stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_THROWING statValue; battle_game.randomRange debuffValue 20 30; #calculate random, 20-30 for Throwing muldiv debuffValue dazeValue 100; #calculate debuff sub statValue debuffValue; unit.Stats.setThrowing statValue; #apply debuff unit.Stats.getMelee statValue; #remember original Melee stat unit.setTag Tag.FTAG_DAZE_ORIGINAL_MELEE statValue; battle_game.randomRange debuffValue 10 20; #calculate random, 10-20 for Melee muldiv debuffValue dazeValue 100; sub statValue debuffValue; unit.Stats.setMelee statValue; #apply debuff battle_game.getTurn endTurn; add endTurn dazeTime; #define end turn for debuff unit.setTag Tag.FTAG_DAZE_ENDTURN endTurn; return; - offset: 3 code: | var ptre BattleUnit attackingUnit; var ptre BattleItem attackingItem; var ptr RuleItem itemRuleset; var ptr RuleArmor attackerArmor; var int hpReturnedCoefficient; var int energyReturnedCoefficient; var int timeReturnedCoefficient; var int moraleReturnedCoefficient; var int stunReturnedCoefficient; var int damageReturnedResistType; var int hpDamageDone; var int hpTarget; var int statAttacker; var int statMaxAttacker; var int hpReturned; var int energyReturned; var int timeReturned; var int moraleReturned; var int stunReturned; var int temp; damaging_item.getRuleItem itemRuleset; itemRuleset.getTag hpReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_HP; itemRuleset.getTag energyReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; itemRuleset.getTag timeReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_TIME; itemRuleset.getTag moraleReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; itemRuleset.getTag stunReturnedCoefficient Tag.YTAG_DAMAGE_RETURNED_AS_STUN; # check weapon for resist type itemRuleset.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; # following only if armor provides bonus damaging_item.getOwner attackingUnit; attackingUnit.getRuleArmor attackerArmor; if eq damageReturnedResistType 0; attackerArmor.getTag damageReturnedResistType Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; else; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE_ARMOR; if eq temp damageReturnedResistType; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP_BUFF; add hpReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY_BUFF; add energyReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME_BUFF; add timeReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE_BUFF; add moraleReturnedCoefficient temp; attackerArmor.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN_BUFF; add stunReturnedCoefficient temp; end; end; # following only if extra held items are to provide bonus attackingUnit.getLeftHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; attackingUnit.getRightHandWeapon attackingItem; if and neq attackingItem null neq attackingItem damaging_item; attackingItem.getRuleItem itemRuleset; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_RESIST_TYPE; if eq damageReturnedResistType 0; set damageReturnedResistType temp; end; if eq damageReturnedResistType temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_HP; add hpReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_ENERGY; add energyReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_TIME; add timeReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_MORALE; add moraleReturnedCoefficient temp; itemRuleset.getTag temp Tag.YTAG_DAMAGE_RETURNED_AS_STUN; add stunReturnedCoefficient temp; end; end; # check if target not immune to vampirism set temp 100; unit.reduceByResistance temp damageReturnedResistType; if eq temp 0; return; end; # check if attacker has req. vampiric coeffs if and eq hpReturnedCoefficient 0 eq energyReturnedCoefficient 0 eq timeReturnedCoefficient 0 eq moraleReturnedCoefficient 0 eq stunReturnedCoefficient 0; return; else; # set amount of HP drained, and that it can't be higher than target's total unit.getHealth hpTarget; set hpDamageDone to_health; limit_upper hpDamageDone hpTarget; set hpReturned hpDamageDone; set energyReturned hpDamageDone; set timeReturned hpDamageDone; set moraleReturned hpDamageDone; set stunReturned hpDamageDone; # multiply damage returned to attacker as drain with coefs; muldiv is a*b/c muldiv hpReturned hpReturnedCoefficient 100; muldiv energyReturned energyReturnedCoefficient 100; muldiv timeReturned timeReturnedCoefficient 100; muldiv moraleReturned moraleReturnedCoefficient 100; muldiv stunReturned stunReturnedCoefficient 100; # factor in specified resistance unit.reduceByResistance hpReturned damageReturnedResistType; unit.reduceByResistance energyReturned damageReturnedResistType; unit.reduceByResistance timeReturned damageReturnedResistType; unit.reduceByResistance moraleReturned damageReturnedResistType; unit.reduceByResistance stunReturned damageReturnedResistType; # set the appropriate stats, respecting the maximum values attackingUnit.getHealth statAttacker; attackingUnit.getHealthMax statMaxAttacker; add hpReturned statAttacker; limit_upper hpReturned statMaxAttacker; attackingUnit.setHealth hpReturned; attackingUnit.getEnergy statAttacker; attackingUnit.getEnergyMax statMaxAttacker; add energyReturned statAttacker; limit_upper energyReturned statMaxAttacker; attackingUnit.setEnergy energyReturned; attackingUnit.getTimeUnits statAttacker; attackingUnit.getTimeUnitsMax statMaxAttacker; add timeReturned statAttacker; limit_upper timeReturned statMaxAttacker; attackingUnit.setTimeUnits timeReturned; # special case, morale return is influenced by bravery #if neq moraleReturned 0; # attackingUnit.reduceByBravery moraleReturned; #end; attackingUnit.getMorale statAttacker; add moraleReturned statAttacker; limit_upper moraleReturned 100; attackingUnit.setMorale moraleReturned; attackingUnit.getStun statAttacker; sub statAttacker stunReturned; limit_lower stunReturned 0; attackingUnit.setStun statAttacker; end; return; # Global fix to Transformation attacks like Chryssalid zombification # Requires at least 1 hit point of damage before zombification triggers # This applies to *every* weapon that zombifies. It *has* to get through armor to work. - offset: 4 code: | if gt to_transform 0; if eq to_health 0; set to_transform 0; end; end; return; createUnit: #*** Sets the frequency and offset for periodic unit recolors for buffs and debuffs *** - offset: 1 code: | var int recolorPeriod; var int desync; set recolorPeriod 32; # units flash every 32 frames unit.getId desync; offsetmod desync 11 0 recolorPeriod; # creates a desynchronization between unit flashes unit.setTag Tag.UNIT_RECOLOR_DESYNC desync; return; - offset: 2 code: | # Set energy shields on unit armor at beginning of the battle var ptr RuleArmor armorRuleset; var int shieldCapacity; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldCapacity; return; - offset: 3 #*** Handcuffs stuff *** code: | var ptr RuleArmor UnitRuleset; var int HandcuffProtection 0; unit.getRuleArmor UnitRuleset; UnitRuleset.getTag HandcuffProtection Tag.HANDCUFF_PROTECTION; if gt HandcuffProtection 0; unit.setTag Tag.UNIT_HANDCUFF_PROTECTION HandcuffProtection; # debug_log "createUnit: unit.setTag.UNIT_HANDCUFF_PROTECTION: " HandcuffProtection; end; return; healUnit: - offset: 1 #*** Handcuffs stuff *** code: | var int HandcuffPower 0; var int HandcuffProtection 0; var int HandcuffLevel 0; var int CurrStun 0; var int NewStun 0; var int CurrEnergy 0; var int CurrTU 0; item.getTag HandcuffPower Tag.ITEM_HANDCUFF_POWER; target.getTag HandcuffProtection Tag.UNIT_HANDCUFF_PROTECTION; # debug_log "healUnit: handcuffing ITEM_HANDCUFF_POWER: " HandcuffPower " on UNIT_HANDCUFF_PROTECTION: " HandcuffProtection; if gt HandcuffPower 0; if gt HandcuffPower HandcuffProtection; target.getTag HandcuffLevel Tag.UNIT_HANDCUFF_LEVEL; target.getStunMax NewStun; if gt NewStun 200; set NewStun 200; end; target.getStun CurrStun; if eq HandcuffLevel 0; target.setTag Tag.VIRTUAL_STUN_LEVEL CurrStun; target.setStun NewStun; end; add HandcuffLevel HandcuffPower; target.setTag Tag.UNIT_HANDCUFF_LEVEL HandcuffLevel; # debug_log "healUnit: ITEM_HANDCUFF_POWER (" HandcuffPower ") > UNIT_HANDCUFF_PROTECTION (" HandcuffProtection ") then target.setTag.UNIT_HANDCUFF_LEVEL: " HandcuffLevel ", target.setTag.VIRTUAL_STUN_LEVEL: " CurrStun ", target.setStun: " NewStun; else le HandcuffPower HandcuffProtection; actor.getEnergy CurrEnergy; actor.getTimeUnits CurrTU; add CurrEnergy 10; add CurrTU 40; item.setStimulantQuantity 1; actor.setTimeUnits CurrTU; actor.setEnergy CurrEnergy; # debug_log "healUnit: ITEM_HANDCUFF_POWER (" HandcuffPower ") <= UNIT_HANDCUFF_PROTECTION (" HandcuffProtection ") then item.setStimulantQuantity: 1, actor.setTimeUnits: " CurrTU ", actor.setEnergy: " CurrEnergy; end; end; return; createItem: - offset: 1 code: | # Set energy shields on items at beginning of the battle var ptr RuleItem itemRuleset; var int shieldCapacity; var int temp; item.getRuleItem itemRuleset; itemRuleset.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; itemRuleset.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; # Only set shield values at beginning of battlescape for shields that don't need priming if and neq shieldCapacity 0 eq temp 0; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; return; - offset: 2 #*** Handcuffs stuff *** code: | var ptr RuleItem ItemRuleset; var int HandcuffPower 0; item.getRuleItem ItemRuleset; ItemRuleset.getTag HandcuffPower Tag.HANDCUFF_POWER; if gt HandcuffPower 0; item.setTag Tag.ITEM_HANDCUFF_POWER HandcuffPower; # debug_log "createItem: item.setTag.ITEM_HANDCUFF_POWER: " HandcuffPower; end; return; newTurnUnit: - offset: 1 code: | # Clear recolor tags unit.setTag Tag.UNIT_RECOLOR_START_FRAME 0; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 0; unit.setTag Tag.UNIT_RECOLOR_COLOR 0; # Clear all unit resist types and minimums so resistance items can set again unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 0; unit.setTag Tag.UNIT_RESIST_ITEM_SLOT_20 0; unit.setTag Tag.UNIT_RESIST_TYPE_0 0; unit.setTag Tag.UNIT_RESIST_TYPE_1 0; unit.setTag Tag.UNIT_RESIST_TYPE_2 0; unit.setTag Tag.UNIT_RESIST_TYPE_3 0; unit.setTag Tag.UNIT_RESIST_TYPE_4 0; unit.setTag Tag.UNIT_RESIST_TYPE_5 0; unit.setTag Tag.UNIT_RESIST_TYPE_6 0; unit.setTag Tag.UNIT_RESIST_TYPE_7 0; unit.setTag Tag.UNIT_RESIST_TYPE_8 0; unit.setTag Tag.UNIT_RESIST_TYPE_9 0; unit.setTag Tag.UNIT_RESIST_TYPE_10 0; unit.setTag Tag.UNIT_RESIST_TYPE_11 0; unit.setTag Tag.UNIT_RESIST_TYPE_12 0; unit.setTag Tag.UNIT_RESIST_TYPE_13 0; unit.setTag Tag.UNIT_RESIST_TYPE_14 0; unit.setTag Tag.UNIT_RESIST_TYPE_15 0; unit.setTag Tag.UNIT_RESIST_TYPE_16 0; unit.setTag Tag.UNIT_RESIST_TYPE_17 0; unit.setTag Tag.UNIT_RESIST_TYPE_18 0; unit.setTag Tag.UNIT_RESIST_TYPE_19 0; return; - offset: 2 code: | # Handle energy shield on armor regeneration/degeneration every turn var ptr RuleArmor armorRuleset; var int shieldCapacity; var int shieldPerTurn; var int shieldHp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldCapacity Tag.ARMOR_ENERGY_SHIELD_CAPACITY; armorRuleset.getTag shieldPerTurn Tag.ARMOR_ENERGY_SHIELD_PER_TURN; if eq shieldPerTurn 0; return; end; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP shieldHp; return; - offset: 3 #Rotting Script code: | var ptr RuleArmor armorRuleset; var int currHealth; var int rottingDamage; var int rottingMin; var int rottingMax; unit.getRuleArmor armorRuleset; armorRuleset.getTag rottingMin Tag.FTAG_ROTTINGMIN; #get stats from a unit armorRuleset.getTag rottingMax Tag.FTAG_ROTTINGMAX; # Make sure this doesn't run an extra time when civilians have a turn #if eq side 2; # return; #end; battle_game.randomRange rottingDamage rottingMin rottingMax; #calculate rotting unit.Stats.getHealth currHealth; #apply rotting sub currHealth rottingDamage; unit.Stats.setHealth currHealth; return; - offset: 4 #Flashbang ongoing check script code: | var int currTurn; var int endTurn; var int dazeTag; var int originalTimeUnits; var int originalReactions; var int originalFiring; var int originalThrowing; var int originalMelee; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; unit.getTag dazeTag Tag.FTAG_ISDAZED; unit.getTag endTurn Tag.FTAG_DAZE_ENDTURN; unit.getTag originalTimeUnits Tag.FTAG_DAZE_ORIGINAL_TIMEUNITS; unit.getTag originalReactions Tag.FTAG_DAZE_ORIGINAL_REACTIONS; unit.getTag originalFiring Tag.FTAG_DAZE_ORIGINAL_FIRING; unit.getTag originalThrowing Tag.FTAG_DAZE_ORIGINAL_THROWING; unit.getTag originalMelee Tag.FTAG_DAZE_ORIGINAL_MELEE; battle_game.getTurn currTurn; if eq dazeTag 69; if eq currTurn endTurn; unit.Stats.setTimeUnits originalTimeUnits; #revent debuff unit.Stats.setReactions originalReactions; unit.Stats.setFiring originalFiring; unit.Stats.setThrowing originalThrowing; unit.Stats.setMelee originalMelee; unit.setTag Tag.FTAG_ISDAZED 0; #cancel tag battle_game.flashMessage "STR_TARGET_IS_NOT_DAZED"; end; end; return; - offset: 5 #*** Handcuffs stuff *** code: | var int HandcuffLevel 0; var int CurrStrength 0; var int HandcuffPower 0; var int NewStun 0; var int CurrStun 0; var int PrevStun 0; var int StrengthLevel 0; var int RandomValue 0; var int CurrTurnSide 0; var int UnitFaction 0; var int UnitStatHealth 0; var int UnitHealth 0; unit.getTag HandcuffLevel Tag.UNIT_HANDCUFF_LEVEL; if gt HandcuffLevel 0; battle_game.getTurnSide CurrTurnSide; unit.getFaction UnitFaction; if eq CurrTurnSide UnitFaction; # debug_log "newTurnUnit: if CurrTurnSide (" CurrTurnSide ") = UnitFaction (" UnitFaction ") then ..."; unit.Stats.getStrength CurrStrength; set StrengthLevel CurrStrength; sub StrengthLevel HandcuffLevel; if lt StrengthLevel 0; clear StrengthLevel; end; if gt StrengthLevel 90; set StrengthLevel 90; end; battle_game.randomRange RandomValue 1 100; # debug_log "newTurnUnit: unit.Stats.getStrength: " CurrStrength ", battle_game.randomRange: " RandomValue ", StrengthLevel: " StrengthLevel; unit.getTag PrevStun Tag.VIRTUAL_STUN_LEVEL; if gt PrevStun 0; set RandomValue 100; # debug_log "newTurnUnit: if PrevStun(" PrevStun ") > 0 then set RandomValue = " RandomValue; end; if le RandomValue StrengthLevel; if lt PrevStun 0; clear PrevStun; end; unit.setStun PrevStun; unit.setTag Tag.UNIT_HANDCUFF_LEVEL 0; unit.setTag Tag.VIRTUAL_STUN_LEVEL 0; # debug_log "newTurnUnit: if RandomValue (" RandomValue ") <= StrengthLevel (" StrengthLevel ") then unit.setStun: " PrevStun ", remove tags"; else gt RandomValue StrengthLevel; unit.getStun CurrStun; unit.getStunMax NewStun; unit.Stats.getHealth UnitStatHealth; unit.getHealth UnitHealth; muldiv NewStun UnitHealth UnitStatHealth; # debug_log "newTurnUnit: unit.Stats.getHealth = " UnitStatHealth ", unit.getHealth = " UnitHealth ", NewStun = " NewStun; sub CurrStun NewStun; add PrevStun CurrStun; if lt PrevStun 0; set PrevStun 0; end; unit.setTag Tag.VIRTUAL_STUN_LEVEL PrevStun; unit.setStun NewStun; # debug_log "newTurnUnit: if RandomValue (" RandomValue ") > StrengthLevel (" StrengthLevel ") then unit.setTag.VIRTUAL_STUN_LEVEL: " PrevStun ", unit.setStun: " NewStun; end; end; end; return; newTurnItem: - offset: 2 code: | # Handle energy shield on items regeneration/degeneration every turn var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldTimer; var int shieldIsPrimed; var int shieldPerTurn; var int shieldHp; var int temp; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; # Recharge/decay handling for shield items item.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return; end; # Check if this is prime-able type, handle if it is shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; if neq temp 0; item.getFuseTimer shieldTimer; if neq shieldTimer -1; # Make sure it's primed, if not, do so now item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; item.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; end; shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; else; # Handling here for shields that don't need priming shieldRule.getTag shieldPerTurn Tag.ITEM_ENERGY_SHIELD_PER_TURN; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Recharge/decay shield, respecting capacity and 0 add shieldHp shieldPerTurn; limit shieldHp 0 shieldCapacity; item.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldHp; end; return; - offset: 3 code: | var ptre BattleUnit itemOwner; var ptr RuleItem itemRuleset; var int itemResistSlotIndex; var int itemResistMinimum; var int itemResistCoeff; var int currentResistance; var int oneMinusResistance; var int temp; item.getOwner itemOwner; # If no owner, skip script if eq itemOwner null; return; end; # Check the item's slot index; if it's already set on this unit, don't count this item item.getRuleItem itemRuleset; itemRuleset.getTag itemResistSlotIndex Tag.ITEM_RESIST_SLOT_INDEX; if eq itemResistSlotIndex 1; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_1; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_1 1; end; else eq itemResistSlotIndex 2; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_2; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_2 1; end; else eq itemResistSlotIndex 3; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_3; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_3 1; end; else eq itemResistSlotIndex 4; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_4; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_4 1; end; else eq itemResistSlotIndex 5; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_5; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_5 1; end; else eq itemResistSlotIndex 6; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_6; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_6 1; end; else eq itemResistSlotIndex 7; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_7; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_7 1; end; else eq itemResistSlotIndex 8; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_8; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_8 1; end; else eq itemResistSlotIndex 9; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_9; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_9 1; end; else eq itemResistSlotIndex 10; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_10; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_10 1; end; else eq itemResistSlotIndex 11; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_11; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_11 1; end; else eq itemResistSlotIndex 12; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_12; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_12 1; end; else eq itemResistSlotIndex 13; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_13; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_13 1; end; else eq itemResistSlotIndex 14; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_14; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_14 1; end; else eq itemResistSlotIndex 15; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_15; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_15 1; end; else eq itemResistSlotIndex 16; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_16; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_16 1; end; else eq itemResistSlotIndex 17; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_17; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_17 1; end; else eq itemResistSlotIndex 18; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_18; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_18 1; end; else eq itemResistSlotIndex 19; itemOwner.getTag temp Tag.UNIT_RESIST_ITEM_SLOT_19; if eq temp 1; return; else; itemOwner.setTag Tag.UNIT_RESIST_ITEM_SLOT_19 1; end; end; # CURRENT RES = CURRENT RES - ((1 - ITEM RES) * (CURRENT RES - ITEM ZERO POINT)) # Check for minimum resist on item, if there is none, skip resist type itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_0; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_0; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_0; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 0; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_0 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_1; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_1; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_1; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 1; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_1 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_2; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_2; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_2; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 2; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_2 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_3; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_3; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_3; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 3; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_3 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_4; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_4; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_4; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 4; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_4 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_5; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_5; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_5; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 5; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_5 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_6; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_6; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_6; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 6; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_6 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_7; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_7; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_7; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 7; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_7 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_8; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_8; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_8; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 8; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_8 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_9; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_9; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_9; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 9; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_9 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_10; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_10; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_10; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 10; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_10 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_11; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_11; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_11; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 11; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_11 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_12; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_12; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_12; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 12; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_12 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_13; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_13; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_13; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 13; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_13 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_14; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_14; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_14; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 14; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_14 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_15; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_15; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_15; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 15; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_15 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_16; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_16; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_16; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 16; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_16 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_17; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_17; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_17; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 17; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_17 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_18; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_18; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_18; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 18; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_18 currentResistance; end; end; itemRuleset.getTag itemResistMinimum Tag.ITEM_MINIMUM_RESIST_TYPE_19; if neq itemResistMinimum 0; itemRuleset.getTag itemResistCoeff Tag.ITEM_RESIST_TYPE_19; itemOwner.getTag temp Tag.UNIT_RESIST_TYPE_19; # If current resist is equal to 0, get resistance from armor to start if eq temp 0; set temp 100; itemOwner.reduceByResistance temp 19; end; # Only set resistance if better than current tag if and neq temp 0 lt itemResistMinimum temp; set currentResistance temp; set oneMinusResistance 100; sub temp itemResistMinimum; sub oneMinusResistance itemResistCoeff; muldiv temp oneMinusResistance 100; sub currentResistance temp; itemOwner.setTag Tag.UNIT_RESIST_TYPE_19 currentResistance; end; end; return; - offset: 4 code: | # Items that change stun, energy, and morale on a per-(half)-turn basis var ptre BattleUnit unit; var ptr RuleItem itemRuleset; var int changePerTurn; var int currentValue; var int changedValue; var int maxValue; # Make sure this doesn't run an extra time when civilians have a turn if eq side 2; return; end; item.getOwner unit; if eq unit null; return; end; item.getRuleItem itemRuleset; itemRuleset.getTag changePerTurn Tag.ITEM_STUN_PER_TURN; unit.getStun currentValue; unit.getStunMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setStun changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_ENERGY_PER_TURN; unit.getEnergy currentValue; unit.getEnergyMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setEnergy changedValue; itemRuleset.getTag changePerTurn Tag.ITEM_MORALE_PER_TURN; unit.getMorale currentValue; unit.getMoraleMax maxValue; set changedValue currentValue; add changedValue changePerTurn; limit changedValue 0 maxValue; unit.setMorale changedValue; return; hitUnit: - offset: 0.1 #Anti-psiker weapon code: | var ptr RuleItem itemRuleset; var int addPower; var int psiStrength; damaging_item.getRuleItem itemRuleset; #get stats from item itemRuleset.getTag addPower Tag.FTAG_TOPSIKER_ADD_POWER; if neq addPower 0; unit.Stats.getPsiStrength psiStrength; mul addPower psiStrength; div addPower 100; #debug_log 2 addPower; #for good add power addPower; end; return power part side; - offset: 1 code: | # Handle item energy shields on hit var ptre BattleItem shieldItem; var ptr RuleItem shieldRule; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldType; var int shieldResistCoeff; var int shieldHp; var int temp; # Script to handle item energy shields on hit # Check for item in left hand unit.getLeftHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # Now do it for a right hand shield unit.getRightHandWeapon shieldItem; if neq shieldItem null; # Check to see if the item has a shield capacity tag shieldItem.getRuleItem shieldRule; shieldRule.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if neq shieldCapacity 0; # Check if we need to handle prime-able shields shieldItem.getFuseTimer shieldTimer; shieldRule.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; set temp 0; # Ensure this is equal to 0 for the check whether the shield is used to reduce damage if and neq shieldTimer -1 neq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq temp 0; # If we just primed and haven't been hit yet, need to set shield HP shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_IS_PRIMED 1; shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP shieldCapacity; set temp 1; # Tells that shield is primed and ready for use end; end; # If shield doesn't need priming, it's ready to go. Otherwise, make sure temp was set by the priming action if or eq shieldNeedsPriming 0 neq temp 0; shieldRule.getTag shieldType Tag.ITEM_ENERGY_SHIELD_TYPE; if or eq shieldType 0 eq shieldType 1; # Default and shield type 1 # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else eq damaging_type 4; # Laser set shieldResistCoeff 35; else eq damaging_type 5; # Plasma set shieldResistCoeff 60; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; if or eq damaging_type 0 eq damaging_type 8 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; else or eq damaging_type 15 eq damaging_type 16 eq damaging_type 17; return power part side; else eq damaging_type 1; # AP set shieldResistCoeff 75; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 50; else eq damaging_type 13; # EMP set shieldResistCoeff 200; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it shieldItem.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; # Set the shield's new HP value shieldItem.setTag Tag.ITEM_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; shieldRule.getTag temp Tag.ITEM_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; end; end; end; # return modified power return power part side; - offset: 2 code: | # Handle energy shields on armor on hit var ptr RuleArmor armorRuleset; var int shieldHp; var int shieldType; var int shieldResistCoeff; var int temp; unit.getTag shieldHp Tag.UNIT_ENERGY_SHIELD_HP; if eq shieldHp 0; return power part side; end; unit.getRuleArmor armorRuleset; armorRuleset.getTag shieldType Tag.ARMOR_ENERGY_SHIELD_TYPE; if or eq shieldType 0; # Default; Tzeentch # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 50; else eq damaging_type 2; # Incendiary set shieldResistCoeff 50; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 175; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 175; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else eq damaging_type 12; # Psi set shieldResistCoeff 33; else eq damaging_type 13; # Warp set shieldResistCoeff 33; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 1; # Shield type 1 - Slaanesh if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 175; else eq damaging_type 2; # Incendiary set shieldResistCoeff 175; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 175; else eq damaging_type 4; # Laser set shieldResistCoeff 33; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 50; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 50; else eq damaging_type 10; # EMP set shieldResistCoeff 66; else eq damaging_type 11; # Electric set shieldResistCoeff 66; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 2; # Shield type 2 - Nurgle if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 4; # Laser set shieldResistCoeff 175; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 6; # Stun set shieldResistCoeff 33; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 8; # Acid set shieldResistCoeff 33; else eq damaging_type 10; # EMP set shieldResistCoeff 33; else eq damaging_type 12; # Psi set shieldResistCoeff 50; else eq damaging_type 13; # Warp set shieldResistCoeff 50; else; # All other damage types set shieldResistCoeff 100; end; else eq shieldType 3; # Shield type 3 - Khorne if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 14; return power part side; # resistances else eq damaging_type 1; # AP set shieldResistCoeff 33; else eq damaging_type 2; # Incendiary set shieldResistCoeff 33; else eq damaging_type 3; # Hi-Ex set shieldResistCoeff 33; else eq damaging_type 4; # Laser set shieldResistCoeff 50; else eq damaging_type 5; # Plasma set shieldResistCoeff 125; else eq damaging_type 7; # Melee set shieldResistCoeff 125; else eq damaging_type 10; # EMP set shieldResistCoeff 150; else eq damaging_type 12; # Psi set shieldResistCoeff 175; else eq damaging_type 13; # Warp set shieldResistCoeff 175; else; # All other damage types set shieldResistCoeff 100; end; end; # Get the item's HP value and reduce damage by it # Modify shield hp value by resistance to get effective HP muldiv shieldHp 100 shieldResistCoeff; set temp shieldHp; sub temp power; # get shield value leftover after hit sub power shieldHp; # reduce hit by hp # Return shield to pre-resistance units muldiv temp shieldResistCoeff 100; # Apply limits to make sure no negative power/HP limit_lower power 0; limit_lower temp 0; unit.setTag Tag.UNIT_ENERGY_SHIELD_HP temp; # Make the unit flash a color to denote shield was hit if and gt temp 0 eq power 0; # But only if shield is left over battle_game.getAnimFrame temp; unit.setTag Tag.UNIT_RECOLOR_START_FRAME temp; unit.setTag Tag.UNIT_RECOLOR_FRAME_LENGTH 3; armorRuleset.getTag temp Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq temp 0; set temp COLOR_X1_BLUE1; # Default color is bright blue end; unit.setTag Tag.UNIT_RECOLOR_COLOR temp; end; return power part side; - offset: 3 code: | var ptr BattleItem shieldItem; var ptr RuleItem damagingRuleset; var ptr RuleItem shieldRuleset; var int shieldArmor; var int shieldResistCoeff; var int shieldMeleeDodge; var int shieldReactionsDodge; var int unitMelee; var int unitReactions; var int temp; # Check for shield in left hand first, then right. If no shield, skip the script unit.getLeftHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; unit.getRightHandWeapon shieldItem; shieldItem.getRuleItem shieldRuleset; shieldRuleset.getTag shieldArmor Tag.PHYSICAL_SHIELD_ARMOR; shieldRuleset.getTag shieldMeleeDodge Tag.ITEM_SHIELD_BLOCK_MELEE_COEFFICIENT; shieldRuleset.getTag shieldReactionsDodge Tag.ITEM_SHIELD_BLOCK_REACTIONS_COEFFICIENT; if eq shieldArmor 0; return power part side; end; end; # Check which damage type and set shield's 'resistance' # If it's special, choking, heat, or cold, just skip the rest if or eq damaging_type 0 eq damaging_type 9 eq damaging_type 10 eq damaging_type 11; return power part side; end; # Check to see if the shield blocks all damage from a melee hit, like melee dodge damaging_item.getRuleItem damagingRuleset; damagingRuleset.getTag temp Tag.ITEM_IS_MELEE; if or neq 0 temp eq battle_action BA_HIT; # Get the stats for melee dodge unit.Stats.getMelee unitMelee; unit.Stats.getReactions unitReactions; muldiv shieldMeleeDodge unitMelee 100; muldiv shieldReactionsDodge unitReactions 100; add shieldMeleeDodge shieldReactionsDodge; # Modify by where the unit was hit if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldMeleeDodge 2; else or eq side SIDE_REAR eq side SIDE_UNDER; div shieldMeleeDodge 4; end; battle_game.randomChance temp; if lt temp shieldMeleeDodge; set power 0; return power part side; end; end; # Default resistances for all physical shields if eq damaging_type 3; # Concussive set shieldResistCoeff 90; else eq damaging_type 6; # Daze set shieldResistCoeff 80; else eq damaging_type 7; # Cutting set shieldResistCoeff 90; else eq damaging_type 7; # Chem set shieldResistCoeff 90; else; # All other damage types set shieldResistCoeff 100; end; # Calculate the shield's effectiveness and subtract it from the damage muldiv shieldArmor 100 shieldResistCoeff; if or eq side SIDE_LEFT eq side SIDE_RIGHT; div shieldArmor 2; else eq side SIDE_UNDER; div shieldArmor 4; else eq side SIDE_REAR; set shieldArmor 0; end; sub power shieldArmor; limit_lower power 0; return power part side; - offset: 4 code: | var int unitResistCoeff; var int armorResistCoeff; var int temp; if eq damaging_type 0; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_0; else eq damaging_type 1; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_1; else eq damaging_type 2; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_2; else eq damaging_type 3; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_3; else eq damaging_type 4; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_4; else eq damaging_type 5; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_5; else eq damaging_type 6; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_6; else eq damaging_type 7; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_7; else eq damaging_type 8; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_8; else eq damaging_type 9; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_9; else eq damaging_type 10; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_10; else eq damaging_type 11; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_11; else eq damaging_type 12; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_12; else eq damaging_type 13; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_13; else eq damaging_type 14; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_14; else eq damaging_type 15; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_15; else eq damaging_type 16; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_16; else eq damaging_type 17; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_17; else eq damaging_type 18; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_18; else eq damaging_type 19; unit.getTag unitResistCoeff Tag.UNIT_RESIST_TYPE_19; end; # either no tag exists or armor has resistance of 0 (no damage anyways) if eq unitResistCoeff 0; return power part side; end; set armorResistCoeff 100; unit.reduceByResistance armorResistCoeff damaging_type; # Since unitResistCoeff already includes armor value, need to divide power by resist so it isn't included twice in calculation # final power = power * unit resistance tag (which is equivalent "units" to item resistance * armor resistance) / armor resistance muldiv power unitResistCoeff armorResistCoeff; return power part side; recolorUnitSprite: - offset: 0.1 #Handles periodic recolors due to daze code: | var int frame; var int frameLength; var int dazeTag; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.LAST_HIT_FRAME; set frameLength 6; set recolorPeriod 36; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; unit.getTag temp Tag.FTAG_ISDAZED; if and neq temp 0 lt frame frameLength; #set temp anim_frame; wavegen_tri frame 12 12 12; mul frame -1; add frame 6; #8; get_shade newShade new_pixel; sub newShade frame; if gt newShade 4; set_shade new_pixel newShade; else; set_shade new_pixel 4; end; end; return new_pixel; #*** Handles periodic recolors due to energy shields on units *** - offset: 1 code: | var int frame; var int frameLength; var int recolorPeriod; var int desync; var int color; var int newShade; var int temp; var ptr RuleArmor armorRuleset; # Check to make sure this unit isn't set to be recolored by a hit first unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; return new_pixel; end; end; set recolorPeriod 32; set frameLength 4; unit.getTag desync Tag.UNIT_RECOLOR_DESYNC; set frame anim_frame; add frame desync; mod frame recolorPeriod; # First, a blue flash if the unit has an energy shield unit.getTag temp Tag.UNIT_ENERGY_SHIELD_HP; if and neq temp 0 lt frame frameLength; unit.getRuleArmor armorRuleset; armorRuleset.getTag color Tag.ARMOR_ENERGY_SHIELD_FLASH_COLOR; if eq color 0; set color COLOR_X1_BLUE1; end; set temp frameLength; sub temp frame; mul temp 2; # a parameter that creates a nice flash animation get_shade newShade new_pixel; sub newShade temp; if and gt newShade 3 lt newShade 16; set_shade new_pixel newShade; set_color new_pixel color; end; end; return new_pixel; - offset: 10 code: | var int frame; var int frameLength; var int color; var int newShade; var int temp; unit.getTag frame Tag.UNIT_RECOLOR_START_FRAME; unit.getTag frameLength Tag.UNIT_RECOLOR_FRAME_LENGTH; if neq frame 0; set temp anim_frame; sub temp frame; if lt temp frameLength; # Check shade, add some darkening decay, but don't recolor if it'd go too dark get_shade newShade new_pixel; mul temp 4; sub newShade temp; if or lt newShade 4 gt newShade 15; return new_pixel; end; unit.getTag color Tag.UNIT_RECOLOR_COLOR; set_color new_pixel color; set_shade new_pixel newShade; end; end; return new_pixel; recolorItemSprite: - offset: 10 code: | var ptr RuleItem shieldItem; var int shieldCapacity; var int shieldNeedsPriming; var int shieldTimer; var int shieldHp; var int shieldPercent; var int shieldIsPrimed; var int color; var int colorToReplace; var int shadeIndex; var int temp; item.getRuleItem shieldItem; shieldItem.getTag shieldCapacity Tag.ITEM_ENERGY_SHIELD_CAPACITY; if eq shieldCapacity 0; return new_pixel; end; item.getTag shieldHp Tag.ITEM_ENERGY_SHIELD_HP; set shieldPercent shieldHp; muldiv shieldPercent 100 shieldCapacity; # Recolor behavior is based on shield type shieldItem.getTag shieldNeedsPriming Tag.ITEM_ENERGY_SHIELD_NEEDS_PRIMING; item.getFuseTimer shieldTimer; if and neq shieldNeedsPriming 0 gt shieldTimer 0; # Get shield percent for consumable shields item.getTag shieldIsPrimed Tag.ITEM_ENERGY_SHIELD_IS_PRIMED; if eq shieldIsPrimed 0; # Haven't been hit yet, but should show shield set shieldPercent 100; end; end; # Choose color to replace on sprite get_color color new_pixel; set temp 0; # Pick the color to replace from the ruleset tags shieldItem.getTag colorToReplace Tag.ITEM_ENERGY_SHIELD_COLOR_REPLACED_BY_INDICATOR; if eq color colorToReplace; get_shade shadeIndex new_pixel; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_INDICATOR_COLOR; if eq shieldPercent 0; # Choose critical shields at 20%, make tag later? if and neq shieldNeedsPriming 0 gt shieldTimer 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; else eq shieldNeedsPriming 0; shieldItem.getTag temp Tag.ITEM_ENERGY_SHIELD_DOWN_COLOR; end; end; if eq temp 0; # Default color to blue if none is found set temp COLOR_X1_BLUE1; end; set color temp; set temp shieldPercent; sub temp 100; abs temp; muldiv temp 15 100; add shadeIndex temp; limit shadeIndex 0 15; set_color new_pixel color; set_shade new_pixel shadeIndex; end; return new_pixel; returnFromMissionUnit: #*** Handles extra secondary experience gain due to tagged armors *** - offset: 1 code: | var ptr RuleArmor soldierArmor; var ptr RuleSoldier soldierRuleset; var int extraExperiencePercentage; var int expTotal; var int statCurrent; var int statCap; var int statBonus; unit.getRuleArmor soldierArmor; soldierArmor.getTag extraExperiencePercentage Tag.ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT; set expTotal 0; unit.Exp.getBravery statCurrent; add expTotal statCurrent; unit.Exp.getFiring statCurrent; add expTotal statCurrent; unit.Exp.getMelee statCurrent; add expTotal statCurrent; unit.Exp.getPsiSkill statCurrent; add expTotal statCurrent; unit.Exp.getPsiStrength statCurrent; add expTotal statCurrent; unit.Exp.getReactions statCurrent; add expTotal statCurrent; unit.Exp.getStrength statCurrent; add expTotal statCurrent; unit.Exp.getThrowing statCurrent; add expTotal statCurrent; if or eq 0 extraExperiencePercentage eq 0 expTotal; return; end; unit.getRuleSoldier soldierRuleset; soldier.Stats.getTimeUnits statCurrent; soldierRuleset.StatsCap.getTimeUnits statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setTimeUnits statBonus; end; soldier.Stats.getStamina statCurrent; soldierRuleset.StatsCap.getStamina statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStamina statBonus; end; soldier.Stats.getHealth statCurrent; soldierRuleset.StatsCap.getHealth statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setHealth statBonus; end; soldier.Stats.getStrength statCurrent; soldierRuleset.StatsCap.getStrength statCap; if le statCurrent statCap; set statBonus statCap; sub statBonus statCurrent; muldiv statBonus extraExperiencePercentage 100; limit_lower statBonus 1; battle_game.randomRange statBonus 0 statBonus; add statBonus statCurrent; soldier.Stats.setStrength statBonus; end; return; FILE: user/mods/XComFiles/Ruleset/soldierBonuses_XCOMFILES.rul soldierBonuses: # Template - name: STR_FIRST_TEST visibilityAtDark: 20 # +20 tiles stats: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 recovery: time: flatOne: -10 energy: flatOne: 100 morale: flatOne: -15 # -15 morale per turn health: flatOne: -5 mana: flatOne: -1 stun: flatOne: 4 # Transformations - name: STR_MEDAL_COMMENDATED stats: mana: 1 - name: STR_BIO_ENHANCEMENT stats: tu: 5 stamina: 15 health: 15 strength: 10 - name: STR_SECTOID_LEGACY stats: stamina: 10 health: 10 firing: 10 psiSkill: 10 strength: 5 - name: STR_TACTICAL_NEURAL_IMPLANT stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_COMBAT_PILOT_TRAINING stats: reactions: 20 firing: 10 throwing: 5 melee: 5 - name: STR_MARTIAL_ARTS_TRAINING stats: tu: 10 stamina: 5 reactions: 10 throwing: 10 melee: 15 - name: STR_HELIX_KNIGHT stats: stamina: 10 health: 10 reactions: 5 firing: 10 throwing: 5 strength: 5 melee: 10 - name: STR_HELIX_PSION stats: tu: 5 stamina: 5 reactions: 10 psiStrength: 10 psiSkill: 20 melee: 5 - name: STR_LIGHTCYCLING stats: reactions: 10 firing: 10 throwing: 5 melee: 10 # Commendations - name: STR_MEDAL_ORIGINAL8_NAME stats: tu: 1 stamina: 1 health: 1 bravery: 0 reactions: 1 firing: 1 throwing: 1 strength: 1 psiStrength: 1 melee: 1 mana: 1 - name: STR_MEDAL_SERVICE_TIME_1 stats: stamina: 1 health: 1 - name: STR_MEDAL_SERVICE_TIME_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_SERVICE_TIME_3 stats: stamina: 3 health: 3 - name: STR_MEDAL_SERVICE_TIME_4 stats: stamina: 4 health: 4 - name: STR_MEDAL_SERVICE_TIME_5 stats: stamina: 5 health: 5 - name: STR_MEDAL_SERVICE_TIME_6 stats: stamina: 6 health: 6 - name: STR_MEDAL_SERVICE_TIME_7 stats: stamina: 7 health: 7 - name: STR_MEDAL_SERVICE_TIME_8 stats: stamina: 8 health: 8 - name: STR_MEDAL_SERVICE_TIME_9 stats: stamina: 9 health: 9 - name: STR_MEDAL_SERVICE_TIME_10 stats: stamina: 10 health: 10 - name: STR_MEDAL_STATGAIN_1 stats: stamina: 2 - name: STR_MEDAL_STATGAIN_2 stats: stamina: 2 health: 2 - name: STR_MEDAL_STATGAIN_3 stats: stamina: 2 health: 2 strength: 2 - name: STR_MEDAL_STATGAIN_4 stats: stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_5 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 - name: STR_MEDAL_STATGAIN_6 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 mana: 2 - name: STR_MEDAL_STATGAIN_7 stats: tu: 2 stamina: 2 health: 2 strength: 2 throwing: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_8 stats: tu: 2 stamina: 2 health: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_9 stats: tu: 2 stamina: 2 health: 2 reactions: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_STATGAIN_10 stats: tu: 2 stamina: 2 health: 2 reactions: 2 firing: 2 throwing: 2 strength: 2 psiStrength: 2 melee: 2 mana: 2 - name: STR_MEDAL_CARREER_SCORE_4 stats: bravery: 10 - name: STR_MEDAL_CARREER_SCORE_7 stats: bravery: 20 - name: STR_MEDAL_CARREER_SCORE_10 stats: bravery: 30 - name: STR_MEDAL_CARREER_MISSIONS_1 stats: health: 1 mana: 1 - name: STR_MEDAL_CARREER_MISSIONS_2 stats: health: 2 mana: 2 - name: STR_MEDAL_CARREER_MISSIONS_3 stats: health: 3 mana: 3 - name: STR_MEDAL_CARREER_MISSIONS_4 stats: health: 4 mana: 4 - name: 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STR_MEDAL_SHOTGUN_SURGEON_10 stats: tu: 10 firing: 5 stamina: 5 - name: STR_MEDAL_GUNSLINGER_1 stats: firing: 1 tu: 1 - name: STR_MEDAL_GUNSLINGER_2 stats: firing: 2 tu: 1 reactions: 1 - name: STR_MEDAL_GUNSLINGER_3 stats: firing: 3 tu: 2 reactions: 1 - name: STR_MEDAL_GUNSLINGER_4 stats: firing: 4 tu: 2 reactions: 2 - name: STR_MEDAL_GUNSLINGER_5 stats: firing: 5 tu: 3 reactions: 2 - name: STR_MEDAL_GUNSLINGER_6 stats: firing: 6 tu: 3 reactions: 3 - name: STR_MEDAL_GUNSLINGER_7 stats: firing: 7 tu: 4 reactions: 3 - name: STR_MEDAL_GUNSLINGER_8 stats: firing: 8 tu: 4 reactions: 4 - name: STR_MEDAL_GUNSLINGER_9 stats: firing: 9 tu: 5 reactions: 4 - name: STR_MEDAL_GUNSLINGER_10 stats: firing: 10 tu: 5 reactions: 5 - name: STR_MEDAL_ASSAULTER_1 stats: reactions: 1 firing: 1 - name: STR_MEDAL_ASSAULTER_2 stats: reactions: 2 firing: 1 tu: 1 - name: STR_MEDAL_ASSAULTER_3 stats: reactions: 3 firing: 2 tu: 1 - name: STR_MEDAL_ASSAULTER_4 stats: reactions: 4 firing: 2 tu: 2 - name: STR_MEDAL_ASSAULTER_5 stats: reactions: 5 firing: 3 tu: 2 - name: STR_MEDAL_ASSAULTER_6 stats: reactions: 6 firing: 3 tu: 3 - name: STR_MEDAL_ASSAULTER_7 stats: reactions: 7 firing: 4 tu: 3 - name: STR_MEDAL_ASSAULTER_8 stats: reactions: 8 firing: 4 tu: 4 - name: STR_MEDAL_ASSAULTER_9 stats: reactions: 9 firing: 5 tu: 4 - name: STR_MEDAL_ASSAULTER_10 stats: reactions: 10 firing: 5 tu: 5 - name: STR_MEDAL_CANNONEER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_CANNONEER_2 stats: strength: 2 stamina: 1 firing: 1 - name: STR_MEDAL_CANNONEER_3 stats: strength: 3 stamina: 2 firing: 1 - name: STR_MEDAL_CANNONEER_4 stats: strength: 4 stamina: 2 firing: 2 - name: STR_MEDAL_CANNONEER_5 stats: strength: 5 stamina: 3 firing: 2 - name: STR_MEDAL_CANNONEER_6 stats: strength: 6 stamina: 3 firing: 3 - name: STR_MEDAL_CANNONEER_7 stats: strength: 7 stamina: 4 firing: 3 - name: STR_MEDAL_CANNONEER_8 stats: strength: 8 stamina: 4 firing: 4 - name: STR_MEDAL_CANNONEER_9 stats: strength: 9 stamina: 5 firing: 4 - name: STR_MEDAL_CANNONEER_10 stats: strength: 10 stamina: 5 firing: 5 - name: STR_MEDAL_BOMBARDIER_1 stats: firing: 1 mana: 1 - name: STR_MEDAL_BOMBARDIER_2 stats: firing: 2 mana: 2 - name: STR_MEDAL_BOMBARDIER_3 stats: firing: 3 mana: 3 - name: STR_MEDAL_BOMBARDIER_4 stats: firing: 4 mana: 4 - name: STR_MEDAL_BOMBARDIER_5 stats: firing: 5 mana: 5 - name: STR_MEDAL_BOMBARDIER_6 stats: firing: 6 mana: 6 - name: STR_MEDAL_BOMBARDIER_7 stats: firing: 7 mana: 7 - name: STR_MEDAL_BOMBARDIER_8 stats: firing: 8 mana: 8 - name: STR_MEDAL_BOMBARDIER_9 stats: firing: 9 mana: 9 - name: STR_MEDAL_BOMBARDIER_10 stats: firing: 10 mana: 10 - name: STR_MEDAL_WARRIOR_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_WARRIOR_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_WARRIOR_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_WARRIOR_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_WARRIOR_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_WARRIOR_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_WARRIOR_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_WARRIOR_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_WARRIOR_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_WARRIOR_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TECHNICIAN_1 stats: melee: 1 tu: 1 - name: STR_MEDAL_TECHNICIAN_2 stats: melee: 2 tu: 2 - name: STR_MEDAL_TECHNICIAN_3 stats: melee: 3 tu: 3 - name: STR_MEDAL_TECHNICIAN_4 stats: melee: 4 tu: 4 - name: STR_MEDAL_TECHNICIAN_5 stats: melee: 5 tu: 5 - name: STR_MEDAL_TECHNICIAN_6 stats: melee: 6 tu: 6 - name: STR_MEDAL_TECHNICIAN_7 stats: melee: 7 tu: 7 - name: STR_MEDAL_TECHNICIAN_8 stats: melee: 8 tu: 8 - name: STR_MEDAL_TECHNICIAN_9 stats: melee: 9 tu: 9 - name: STR_MEDAL_TECHNICIAN_10 stats: melee: 10 tu: 10 - name: STR_MEDAL_TRADITIONALIST_1 stats: stamina: 1 throwing: 1 - name: STR_MEDAL_TRADITIONALIST_2 stats: stamina: 2 throwing: 1 firing: 1 - name: STR_MEDAL_TRADITIONALIST_3 stats: stamina: 3 throwing: 2 firing: 1 - name: STR_MEDAL_TRADITIONALIST_4 stats: stamina: 4 throwing: 2 firing: 2 - name: STR_MEDAL_TRADITIONALIST_5 stats: stamina: 5 throwing: 3 firing: 2 - name: STR_MEDAL_TRADITIONALIST_6 stats: stamina: 6 throwing: 3 firing: 3 - name: STR_MEDAL_TRADITIONALIST_7 stats: stamina: 7 throwing: 4 firing: 3 - name: STR_MEDAL_TRADITIONALIST_8 stats: stamina: 8 throwing: 4 firing: 4 - name: STR_MEDAL_TRADITIONALIST_9 stats: stamina: 9 throwing: 5 firing: 4 - name: STR_MEDAL_TRADITIONALIST_10 stats: stamina: 10 throwing: 5 firing: 5 - name: STR_MEDAL_INCAPACITATOR_1 stats: reactions: 1 mana: 1 - name: STR_MEDAL_INCAPACITATOR_2 stats: reactions: 2 mana: 2 - name: STR_MEDAL_INCAPACITATOR_3 stats: reactions: 3 mana: 3 - name: STR_MEDAL_INCAPACITATOR_4 stats: reactions: 4 mana: 4 - name: STR_MEDAL_INCAPACITATOR_5 stats: reactions: 5 mana: 5 - name: STR_MEDAL_INCAPACITATOR_6 stats: reactions: 6 mana: 6 - name: STR_MEDAL_INCAPACITATOR_7 stats: reactions: 7 mana: 7 - name: STR_MEDAL_INCAPACITATOR_8 stats: reactions: 8 mana: 8 - name: STR_MEDAL_INCAPACITATOR_9 stats: reactions: 9 mana: 9 - name: STR_MEDAL_INCAPACITATOR_10 stats: reactions: 10 mana: 10 - name: STR_MEDAL_JUNGLE_MOWER_1 stats: strength: 1 stamina: 1 - name: STR_MEDAL_JUNGLE_MOWER_2 stats: strength: 2 stamina: 1 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_3 stats: strength: 3 stamina: 2 tu: 1 - name: STR_MEDAL_JUNGLE_MOWER_4 stats: strength: 4 stamina: 2 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_5 stats: strength: 5 stamina: 3 tu: 2 - name: STR_MEDAL_JUNGLE_MOWER_6 stats: strength: 6 stamina: 3 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_7 stats: strength: 7 stamina: 4 tu: 3 - name: STR_MEDAL_JUNGLE_MOWER_8 stats: strength: 8 stamina: 4 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_9 stats: strength: 9 stamina: 5 tu: 4 - name: STR_MEDAL_JUNGLE_MOWER_10 stats: strength: 10 stamina: 5 tu: 5 - name: STR_MEDAL_GUNNER_1 stats: strength: 1 firing: 1 - name: STR_MEDAL_GUNNER_2 stats: strength: 2 firing: 2 - name: STR_MEDAL_GUNNER_3 stats: strength: 3 firing: 3 - name: STR_MEDAL_GUNNER_4 stats: strength: 4 firing: 4 - name: STR_MEDAL_GUNNER_5 stats: strength: 5 firing: 5 - name: STR_MEDAL_GUNNER_6 stats: strength: 6 firing: 6 - name: STR_MEDAL_GUNNER_7 stats: strength: 7 firing: 7 - name: STR_MEDAL_GUNNER_8 stats: strength: 8 firing: 8 - name: STR_MEDAL_GUNNER_9 stats: strength: 9 firing: 9 - name: STR_MEDAL_GUNNER_10 stats: strength: 10 firing: 10 - name: STR_MEDAL_PURIFIER_1 stats: health: 1 tu: 1 - name: STR_MEDAL_PURIFIER_2 stats: health: 2 tu: 2 - name: STR_MEDAL_PURIFIER_3 stats: health: 3 tu: 3 - name: STR_MEDAL_PURIFIER_4 stats: health: 4 tu: 4 - name: STR_MEDAL_PURIFIER_5 stats: health: 5 tu: 5 - name: STR_MEDAL_PURIFIER_6 stats: health: 6 tu: 6 - name: STR_MEDAL_PURIFIER_7 stats: health: 7 tu: 7 - name: STR_MEDAL_PURIFIER_8 stats: health: 8 tu: 8 - name: STR_MEDAL_PURIFIER_9 stats: health: 9 tu: 9 - name: STR_MEDAL_PURIFIER_10 stats: health: 10 tu: 10 - name: STR_MEDAL_GRENADIER_1 stats: strength: 1 throwing: 1 - name: STR_MEDAL_GRENADIER_2 stats: strength: 2 throwing: 2 - name: STR_MEDAL_GRENADIER_3 stats: strength: 3 throwing: 3 - name: STR_MEDAL_GRENADIER_4 stats: strength: 4 throwing: 4 - name: STR_MEDAL_GRENADIER_5 stats: strength: 5 throwing: 5 - name: STR_MEDAL_GRENADIER_6 stats: strength: 6 throwing: 6 - name: STR_MEDAL_GRENADIER_7 stats: strength: 7 throwing: 7 - name: STR_MEDAL_GRENADIER_8 stats: strength: 8 throwing: 8 - name: STR_MEDAL_GRENADIER_9 stats: strength: 9 throwing: 9 - name: STR_MEDAL_GRENADIER_10 stats: strength: 10 throwing: 10 - name: STR_MEDAL_SORCERER_1 stats: stamina: 1 psiSkill: 1 - name: STR_MEDAL_SORCERER_2 stats: stamina: 2 psiSkill: 2 - name: STR_MEDAL_SORCERER_3 stats: stamina: 3 psiSkill: 3 - name: STR_MEDAL_SORCERER_4 stats: stamina: 4 psiSkill: 4 - name: STR_MEDAL_SORCERER_5 stats: stamina: 5 psiSkill: 5 - name: STR_MEDAL_SORCERER_6 stats: stamina: 6 psiSkill: 6 - name: STR_MEDAL_SORCERER_7 stats: stamina: 7 psiSkill: 7 - name: STR_MEDAL_SORCERER_8 stats: stamina: 8 psiSkill: 8 - name: STR_MEDAL_SORCERER_9 stats: stamina: 9 psiSkill: 9 - name: STR_MEDAL_SORCERER_10 stats: stamina: 10 psiSkill: 10 - name: STR_MEDAL_HUNTER_KILLER_1 stats: firing: 1 reactions: 1 - name: STR_MEDAL_HUNTER_KILLER_2 stats: firing: 2 reactions: 2 - name: STR_MEDAL_HUNTER_KILLER_3 stats: firing: 3 reactions: 3 - name: STR_MEDAL_HUNTER_KILLER_4 stats: firing: 4 reactions: 4 - name: STR_MEDAL_HUNTER_KILLER_5 stats: firing: 5 reactions: 5 - name: STR_MEDAL_HUNTER_KILLER_6 stats: firing: 6 reactions: 6 - name: STR_MEDAL_HUNTER_KILLER_7 stats: firing: 7 reactions: 7 - name: STR_MEDAL_HUNTER_KILLER_8 stats: firing: 8 reactions: 8 - name: STR_MEDAL_HUNTER_KILLER_9 stats: firing: 9 reactions: 9 - name: STR_MEDAL_HUNTER_KILLER_10 stats: firing: 10 reactions: 10 - name: STR_MEDAL_MAULER_1 stats: melee: 1 reactions: 1 - name: STR_MEDAL_MAULER_2 stats: melee: 2 reactions: 2 - name: STR_MEDAL_MAULER_3 stats: melee: 3 reactions: 3 - name: STR_MEDAL_MAULER_4 stats: melee: 4 reactions: 4 - name: STR_MEDAL_MAULER_5 stats: melee: 5 reactions: 5 - name: STR_MEDAL_MAULER_6 stats: melee: 6 reactions: 6 - name: STR_MEDAL_MAULER_7 stats: melee: 7 reactions: 7 - name: STR_MEDAL_MAULER_8 stats: melee: 8 reactions: 8 - name: STR_MEDAL_MAULER_9 stats: melee: 9 reactions: 9 - name: STR_MEDAL_MAULER_10 stats: melee: 10 reactions: 10 FILE: user/mods/XComFiles/Ruleset/soldiers_XCOMFILES.rul soldiers: - type: STR_SOLDIER costBuy: 40000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 40 health: 25 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 20 psiStrength: 0 psiSkill: 0 melee: 20 mana: 30 maxStats: tu: 55 stamina: 65 health: 35 bravery: 60 reactions: 60 firing: 65 throwing: 55 strength: 40 psiStrength: 100 psiSkill: 6 melee: 60 mana: 50 statCaps: tu: 65 stamina: 90 health: 45 bravery: 100 reactions: 60 firing: 90 throwing: 70 strength: 50 psiStrength: 100 psiSkill: 50 melee: 90 mana: 100 trainingStatCaps: tu: 60 stamina: 70 health: 35 bravery: 100 reactions: 60 firing: 65 throwing: 55 strength: 45 psiStrength: 100 psiSkill: 50 melee: 60 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SUIT_UC armorForAvatar: STR_SUIT_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - AgentName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_HYBRID requires: - STR_HYBRID_RECRUITMENT costBuy: 90000 costSalary: 15000 costSalarySquaddie: 5000 # squaddie salary 20000 costSalarySergeant: 10000 # sergeant salary 25000 costSalaryCaptain: 20000 # captain salary 35000 costSalaryColonel: 40000 # colonel salary 55000 costSalaryCommander: 70000 # commander salary 85000 minStats: tu: 45 stamina: 35 health: 20 bravery: 10 reactions: 30 firing: 45 throwing: 35 strength: 16 psiStrength: 40 psiSkill: 0 melee: 15 mana: 30 maxStats: tu: 60 stamina: 55 health: 35 bravery: 60 reactions: 60 firing: 75 throwing: 60 strength: 35 psiStrength: 90 psiSkill: 35 melee: 50 mana: 60 statCaps: tu: 65 stamina: 70 health: 40 bravery: 100 reactions: 70 firing: 90 throwing: 70 strength: 40 psiStrength: 90 psiSkill: 60 melee: 90 mana: 80 trainingStatCaps: tu: 60 stamina: 55 health: 35 bravery: 100 reactions: 70 firing: 65 throwing: 55 strength: 35 psiStrength: 90 psiSkill: 60 melee: 60 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 flagOffset: 666 specialWeapon: STR_HYBRID_PSI_WEAPON armor: STR_SUIT_H_UC armorForAvatar: STR_SUIT_H_UC avatarOffsetX: 68 avatarOffsetY: 48 standHeight: 22 kneelHeight: 14 femaleFrequency: 25 soldierNames: - delete - HybridName/ deathMale: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141] deathFemale: [44, 45, 46, 160, 161, 162, 163] panicMale: [701, 702, 703, 704, 705, 706, 707, 708, 709] panicFemale: [731, 732, 733, 734, 735, 736, 737] berserkMale: [801, 802, 803, 804, 805] berserkFemale: [831, 832, 833] - type: STR_DOG requires: - STR_DOG_RECRUITMENT costBuy: 10000 costSalary: 800 minStats: tu: 60 stamina: 80 health: 25 bravery: 10 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 70 mana: 100 maxStats: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 80 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 150 statCaps: tu: 100 stamina: 130 health: 50 bravery: 40 reactions: 110 firing: 10 throwing: 10 strength: 2 psiStrength: 40 psiSkill: 0 melee: 140 mana: 220 trainingStatCaps: tu: 70 stamina: 90 health: 30 bravery: 20 reactions: 60 firing: 0 throwing: 0 strength: 1 psiStrength: 40 psiSkill: 0 melee: 90 mana: 0 armor: STR_DOGE_ARMOR armorForAvatar: STR_DOGE_ARMOR avatarOffsetX: 65 avatarOffsetY: 59 soldierNames: - delete - DogName/ZZZ_Doge.nam rankStrings: - STR_DOG allowPiloting: false allowPromotion: false flagOffset: 777 moraleLossWhenKilled: 33 standHeight: 12 kneelHeight: 12 femaleFrequency: 50 deathMale: 94 deathFemale: 94 - type: STR_RAT requires: - STR_RAT_RECRUITMENT costSalary: 400 minStats: tu: 55 stamina: 80 health: 14 bravery: 10 reactions: 70 firing: 0 throwing: 0 strength: 1 psiStrength: 25 psiSkill: 0 melee: 50 mana: 60 maxStats: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 80 statCaps: tu: 90 stamina: 140 health: 30 bravery: 30 reactions: 130 firing: 15 throwing: 15 strength: 2 psiStrength: 45 psiSkill: 0 melee: 80 mana: 120 trainingStatCaps: tu: 65 stamina: 100 health: 18 bravery: 30 reactions: 30 firing: 0 throwing: 0 strength: 2 psiStrength: 45 psiSkill: 0 melee: 60 mana: 0 armor: STR_XCOM_RAT_ARMOR armorForAvatar: STR_XCOM_RAT_ARMOR avatarOffsetX: 30 avatarOffsetY: 82 soldierNames: - delete - RatName/ZZZ_Ratt.nam rankStrings: - STR_RAT allowPiloting: false allowPromotion: false flagOffset: 788 moraleLossWhenKilled: 33 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 deathMale: 208 deathFemale: 208 - type: STR_MUGGLE_AI requires: - STR_MUGGLE_AI costSalary: 10000 transferTime: 72 minStats: &AIStats tu: 50 stamina: 90 health: 15 bravery: 0 reactions: 0 firing: 40 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 100 maxStats: *AIStats statCaps: &AIStatCaps tu: 75 stamina: 90 health: 15 bravery: 0 reactions: 50 firing: 100 throwing: 80 strength: 0 psiStrength: 0 psiSkill: 0 melee: 80 mana: 100 trainingStatCaps: &AITrainingStatCaps tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 0 mana: 0 dogfightExperience: bravery: 10 reactions: 30 firing: 25 armor: STR_SMALL_TANK_ARMOR armorForAvatar: STR_SMALL_TANK_ARMOR avatarOffsetX: 79 avatarOffsetY: 62 standHeight: 10 kneelHeight: 10 femaleFrequency: 50 soldierNames: - AIName/ rankStrings: - STR_MUGGLE_AI deathMale: 23 deathFemale: 23 allowPromotion: false flagOffset: 888 FILE: user/mods/XComFiles/Ruleset/soldierTransformation_XCOMFILES.rul soldierTransformation: - name: STR_CAKE_EATING requires: - STR_DELICIOUS_CAKE keepSoldierArmor: true createsClone: false allowsDeadSoldiers: false allowsLiveSoldiers: true allowsWoundedSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_DOG cost: 0 recoveryTime: 1 requiredItems: STR_DELICIOUS_CAKE: 1 flatOverallStatChange: tu: 0 stamina: 0 health: 0 bravery: 0 reactions: 0 firing: 0 throwing: 0 strength: 0 psiStrength: 7 psiSkill: 0 melee: 0 lowerBoundAtMinStats: true upperBoundAtMaxStats: false upperBoundAtStatCaps: true - name: STR_BIO_ENHANCEMENT requires: - STR_XCOM_ENHANCEMENT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER forbiddenPreviousTransformations: - STR_BIO_ENHANCEMENT cost: 20000 recoveryTime: 4 includeBonusesForMinStats: true requiredMinStats: stamina: 60 health: 40 strength: 35 soldierBonusType: STR_BIO_ENHANCEMENT listOrder: 100 - name: STR_SECTOID_LEGACY requires: - STR_SECTOID_LEGACY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID forbiddenPreviousTransformations: - STR_SECTOID_LEGACY recoveryTime: 4 includeBonusesForMinStats: true requiredMinStats: stamina: 60 health: 40 bravery: 60 psiSkill: 20 soldierBonusType: STR_SECTOID_LEGACY listOrder: 105 - name: STR_LIGHTCYCLING requires: - STR_LIGHTCYCLING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_LIGHTCYCLING recoveryTime: 2 soldierBonusType: STR_LIGHTCYCLING listOrder: 105 - name: STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION requires: - STR_TACTICAL_NEURAL_IMPLANT requiresBaseFunc: - MEDBAY keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION cost: 30000 requiredItems: STR_TACTICAL_NEURAL_IMPLANT: 1 recoveryTime: 2 includeBonusesForMinStats: true requiredMinStats: bravery: 50 reactions: 50 soldierBonusType: STR_TACTICAL_NEURAL_IMPLANT listOrder: 200 - name: STR_COMBAT_PILOT_TRAINING requires: - STR_ADVANCED_FLIGHT_TRAINING keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID - STR_MUGGLE_AI forbiddenPreviousTransformations: - STR_COMBAT_PILOT_TRAINING cost: 15000 transferTime: 120 includeBonusesForMinStats: true requiredMinStats: reactions: 50 bravery: 40 mana: 50 soldierBonusType: STR_COMBAT_PILOT_TRAINING listOrder: 300 - name: STR_MARTIAL_ARTS_TRAINING requires: - STR_NINJA_ARTS keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER - STR_HYBRID forbiddenPreviousTransformations: - STR_MARTIAL_ARTS_TRAINING cost: 2000 transferTime: 320 includeBonusesForMinStats: true requiredMinStats: tu: 60 stamina: 70 throwing: 55 melee: 65 psiStrength: 30 mana: 75 soldierBonusType: STR_MARTIAL_ARTS_TRAINING listOrder: 400 - name: STR_HELIX_KNIGHT requires: - STR_HELIX_KNIGHT keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_SOLDIER requiredPreviousTransformations: - STR_BIO_ENHANCEMENT - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_KNIGHT cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_KNIGHT listOrder: 500 - name: STR_HELIX_PSION requires: - STR_HELIX_PSION keepSoldierArmor: true allowsDeadSoldiers: false allowsLiveSoldiers: true allowedSoldierTypes: - STR_HYBRID requiredPreviousTransformations: - STR_SECTOID_LEGACY - STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION - STR_COMBAT_PILOT_TRAINING - STR_MARTIAL_ARTS_TRAINING forbiddenPreviousTransformations: - STR_HELIX_PSION cost: 100000 transferTime: 2 soldierBonusType: STR_HELIX_PSION listOrder: 500 - name: STR_AI_RESTORATION requires: - STR_MUGGLE_AI keepSoldierArmor: false allowsDeadSoldiers: true allowsLiveSoldiers: false needsCorpseRecovered: true allowedSoldierTypes: - STR_MUGGLE_AI cost: 6000 transferTime: 500 listOrder: 900 FILE: user/mods/XComFiles/Ruleset/startingBase_XCOMFILES.rul startingBase: randomSoldiers: STR_SOLDIER: 6 scientists: 5 engineers: 0 facilities: - type: STR_GENERAL_STORES x: 2 y: 0 - type: STR_ACCESS_LIFT x: 2 y: 2 - type: STR_LIVING_QUARTERS x: 2 y: 1 - type: STR_HANGAR x: 2 y: 4 - type: STR_HANGAR x: 0 y: 4 - type: STR_HQ x: 2 y: 3 - type: STR_PRISON_CELLS x: 0 y: 2 - type: STR_CORRIDOR x: 1 y: 2 - type: STR_GYM x: 1 y: 3 - type: STR_ANIMAL_CAGES x: 3 y: 2 items: STR_COMBAT_KNIFE: 2 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_GLOCK_18: 2 STR_GLOCK_18_CLIP: 9 STR_ELECTRIC_CLUB: 4 STR_MEDI_PACK: 2 STR_MAG_LITE: 2 crafts: - type: STR_CIVILIAN_CAR id: 1 fuel: 9999 damage: 0 items: STR_GLOCK_18: 3 STR_GLOCK_18_CLIP: 9 STR_SMALL_SHOTGUN: 1 STR_SMALL_SHOTGUN_SHELLS: 3 STR_COMBAT_KNIFE: 2 STR_MEDI_PACK: 1 status: STR_READY FILE: user/mods/XComFiles/Ruleset/startingConditions_XCOMFILES.rul startingConditions: - type: STR_SPACE defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SPACE_SUIT_UC - STR_SPACE_SUIT_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - STR_XCOM_FLYING_DRONE_ARMOR - STR_XCOM_LARGE_FLYING_DRONE_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - STR_SECTOPOD_MINIGUN_ARMOR - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - STR_KITSUNE - type: STR_MOON_ALIENS defaultArmor: STR_SOLDIER: STR_SPACE_SUIT_UC: 100 STR_HYBRID: STR_SPACE_SUIT_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SPACE_SUIT_UC - STR_SPACE_SUIT_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - STR_XCOM_FLYING_DRONE_ARMOR - STR_XCOM_LARGE_FLYING_DRONE_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - STR_SECTOPOD_MINIGUN_ARMOR - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_SPACE allowedCraft: - STR_LIGHTNING - STR_AVENGER - type: STR_WINTERSPORTS_GEAR defaultArmor: STR_SOLDIER: STR_POLAR_SUIT_UC: 100 STR_HYBRID: STR_POLAR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_POLAR_SUIT_UC - STR_POLAR_SUIT_H_UC - STR_DOGE_ARMOR - STR_RAT_ARMOR allowedItemCategories: - STR_SPORTS allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_LABOR_GEAR defaultArmor: STR_SOLDIER: STR_WORKSUIT_UC: 100 STR_HYBRID: STR_WORKSUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_WORKSUIT_UC - STR_WORKSUIT_H_UC - STR_DOGE_ARMOR - STR_RAT_ARMOR allowedItemCategories: - STR_LABOR allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_VAN - STR_OPSCAR - STR_LUXURY_CAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_DIMENSION_X_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_COELACANTH_ARMOR_UC - STR_TANK_CANNON_ARMOR - STR_TANK_ROCKET_ARMOR - STR_TANK_MINIGUN_ARMOR - STR_TANK_LASER_ARMOR - STR_TANK_PLASMA_ARMOR - STR_TANK_MASS_DRIVER_ARMOR - STR_TANK_GAUSS_ARMOR - STR_HOVERTANK_LASER_ARMOR - STR_HOVERTANK_PLASMA_ARMOR - STR_HOVERTANK_ROCKET_ARMOR - STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR - STR_TANK_TRITANIUM_ROCKET_ARMOR - STR_HOVERTANK_LAUNCHER_ARMOR - STR_HOVERTANK_MASS_DRIVER_ARMOR - STR_HOVERTANK_GAUSS_ARMOR - STR_XCOM_CYBERDISC_ARMOR - STR_XCOM_FLYING_DRONE_ARMOR - STR_XCOM_LARGE_FLYING_DRONE_ARMOR - TANK_ARMOR - HOVERTANK_ARMOR - STR_SECTOPOD_ARMOR2 - STR_SECTOPOD_ARMOR3 - STR_SECTOPOD_MINIGUN_ARMOR - XCOM_CYBERDISC_ARMOR - STR_XCOM_CYBERDISC_ARMOR_ORANGE - STR_GUNSHIP_ARMOR_UC - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedVehicles: - STR_NONE - type: STR_UNDERWATER_GEAR defaultArmor: STR_SOLDIER: STR_DIVING_SUIT_UC: 100 STR_HYBRID: STR_DIVING_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR_UNDERWATER: 100 STR_RAT: STR_XCOM_RAT_ARMOR_UNDERWATER: 100 STR_MUGGLE_AI: STR_SEABOT_ARMOR: 100 allowedArmors: - STR_DIVING_SUIT_UC - STR_DIVING_SUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER - STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER - STR_TOXI_SUIT_UC_UNDERWATER - STR_TOXI_SUIT_H_UC_UNDERWATER - STR_SYNTHSUIT_UC_UNDERWATER - STR_SYNTHSUIT_H_UC_UNDERWATER - STR_ASSAULT_SUIT_UC_UNDERWATER - STR_ASSAULT_SUIT_H_UC_UNDERWATER - STR_POWER_SUIT_UC_UNDERWATER - STR_POWER_SUIT_H_UC_UNDERWATER - STR_FLYING_SUIT_UC_UNDERWATER - STR_FLYING_SUIT_H_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_UC_UNDERWATER - STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_UC_UNDERWATER - STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER - STR_POWER_ARMOR_UC_UNDERWATER - STR_POWER_ARMOR_H_UC_UNDERWATER - STR_COELACANTH_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT allowedItemCategories: - STR_UNDERWATER - type: STR_ALIEN_EMBASSY_ACCESS destroyRequiredItems: true requiredItems: STR_ALIEN_KEY_DECRYPTED: 1 - type: STR_CYDONIA forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_BEACH_GEAR defaultArmor: STR_SOLDIER: STR_SWIMWEAR_UC: 100 STR_HYBRID: STR_SWIMWEAR_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_SWIMWEAR_UC - STR_SWIMWEAR_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_BEACH allowedVehicles: - STR_NONE allowedCraft: - STR_CIVILIAN_CAR - STR_LUXURY_CAR - STR_VAN - STR_HELICOPTER - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_RAT: STR_XCOM_RAT_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR - STR_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_INFILTRATION_GEAR_INFILTRATION_CARS defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR - STR_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_HUMMER - STR_HELICOPTER - STR_DRAGONFLY - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_STAKEOUT_GEAR defaultArmor: STR_SOLDIER: STR_SUIT_UC: 100 STR_HYBRID: STR_SUIT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_BULLETPROOF_COAT_UC - STR_BULLETPROOF_COAT_H_UC - STR_LEATHER_COAT_UC - STR_LEATHER_COAT_H_UC - STR_SUIT_UC - STR_SUIT_H_UC - STR_DOGE_ARMOR - STR_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_OPSCAR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_SCIENCE_GEAR defaultArmor: STR_SOLDIER: STR_LABCOAT_UC: 100 STR_HYBRID: STR_LABCOAT_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 allowedArmors: - STR_LABCOAT_UC - STR_LABCOAT_H_UC - STR_XCOM_RAT_ARMOR allowedItemCategories: - STR_CONCEALABLE allowedVehicles: - STR_NONE forbiddenSoldierTypes: - STR_DOG - STR_MUGGLE_AI - type: STR_AGENT_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_SYNDICATE_AGENT_DISGUISE_UC: 100 STR_HYBRID: STR_SYNDICATE_AGENT_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_SYNDICATE_AGENT_DISGUISE_UC - STR_SYNDICATE_AGENT_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - type: STR_CAVEMEN_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_CAVEMAN_DISGUISE_UC: 100 STR_HYBRID: STR_CAVEMAN_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_CAVEMAN_DISGUISE_UC_UC - STR_CAVEMAN_DISGUISE_UC_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR allowedCraft: - STR_VAN - STR_LUXURY_CAR - STR_CIVILIAN_CAR - STR_HUMMER - STR_HELICOPTER - STR_DRAGONFLY - STR_OPSCAR allowedItemCategories: - STR_CONCEALABLE forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_OSIRON_IMPERSONATION_GEAR defaultArmor: STR_SOLDIER: STR_OSIRON_GOON_DISGUISE_UC: 100 STR_HYBRID: STR_OSIRON_GOON_DISGUISE_H_UC: 100 STR_DOG: STR_DOGE_ARMOR: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_OSIRON_GOON_DISGUISE_UC - STR_OSIRON_GOON_DISGUISE_H_UC - STR_DOGE_ARMOR - STR_XCOM_RAT_ARMOR forbiddenSoldierTypes: - STR_MUGGLE_AI - type: STR_TOXIC_AIR_GEAR defaultArmor: STR_SOLDIER: STR_HAZMAT_ARMOR_UC: 100 STR_HYBRID: STR_HAZMAT_ARMOR_H_UC: 100 STR_MUGGLE_AI: STR_SMALL_TANK_ARMOR: 100 allowedArmors: - STR_BIOEXO_UC - STR_BIOEXO_H_UC - STR_HAZMAT_ARMOR_UC - STR_HAZMAT_ARMOR_H_UC - STR_TOXI_SUIT_UC - STR_TOXI_SUIT_H_UC - STR_SYNTHSUIT_UC - STR_SYNTHSUIT_H_UC - STR_AQUA_PLASTIC_SUIT_UC - STR_AQUA_PLASTIC_SUIT_H_UC - STR_POWER_ARMOR_UC - STR_POWER_ARMOR_H_UC - STR_ASSAULT_SUIT_UC - STR_ASSAULT_SUIT_H_UC - STR_POWER_SUIT_UC - STR_POWER_SUIT_H_UC - STR_FLYING_SUIT_UC - STR_FLYING_SUIT_H_UC - STR_STORMTROOPER_ARMOR_UC - STR_STORMTROOPER_ARMOR_H_UC - STR_JUGGERNAUT_SUIT_UC - STR_JUGGERNAUT_SUIT_H_UC - STR_SMALL_TANK_ARMOR - STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR - STR_MEDICAL_DRONE_ARMOR - STR_ENFORCER_ARMOR_UC forbiddenSoldierTypes: - STR_DOG - STR_RAT - type: STR_REPTOID_INFILTRATION allowedCraft: - STR_VIPER_XCOM - STR_SNAPPING_TURTLE_XCOM - type: STR_DREAMSCAPE defaultArmor: STR_SOLDIER: STR_ASTRAL_ARMOR_UC: 100 STR_HYBRID: STR_ASTRAL_ARMOR_UC: 100 STR_DOG: STR_ASTRAL_WEREWOLF_ARMOR: 100 STR_MUGGLE_AI: STR_ASTRAL_ARMOR_UC: 100 allowedArmors: - STR_ASTRAL_ARMOR_UC allowedItemCategories: - STR_DREAM FILE: user/mods/XComFiles/Ruleset/subterrains_XCOMFILES.rul terrains: - name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - name: SHOGG_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: &ShoggLandingZone - name: SHOGG_VILLAGE_ENTRY00 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY01 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY02 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_ENTRY03 width: 20 length: 20 groups: 1 - name: SHOGG_VILLAGE_LANDING00 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING01 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: SHOGG_VILLAGE_LANDING04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBONE mapBlocks: *ShoggLandingZone - name: REPTOID_CAVE_SETTLEMENT_LANDING mapDataSets: - BLANKS - CAVEBROWN mapBlocks: - name: REP_VILLAGE_LANDING00 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING01 width: 20 length: 20 groups: [0, 1] - name: REP_VILLAGE_LANDING02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_LANDING03 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT_ALTAR mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 items: STR_GOLDEN_ANKH: - [5, 4, 2] - name: CAVESBLACK_UBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - U_BASE - U_WALL02 mapBlocks: &AlienBaseCavesTransition - name: CAVES_UBASE_NORTH_00 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_NORTH_01 width: 20 length: 10 groups: 2 - name: CAVES_UBASE_WEST_00 width: 10 length: 20 groups: 3 - name: CAVES_UBASE_BOTH_00 width: 10 length: 10 groups: 4 - name: CAVESBLACK_GREENBASE_TRANSITION mapDataSets: - BLANKS - CAVEBLACK - CHTONITE_BASE - CHTONITE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: CAVESBROWN_SHOGG_VILLAGE_TRANSITION mapDataSets: - BLANKS - CAVEBROWN - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 mapBlocks: *AlienBaseCavesTransition - name: CORP_PHASE_1 mapDataSets: - BLANKS - CORP script: CORPPHASE1 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 items: STR_SYNDICATE_FLOPPY: - [2, 14, 0] - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_PHASE_2 mapDataSets: - BLANKS - CORP script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_STANDARD mapDataSets: - BLANKS - CORP2 script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: CORP_UAC mapDataSets: - BLANKS - CORP_UAC script: CORPPHASE2 mapBlocks: - name: CORPHQ_GROUND width: 20 length: 20 height: 3 groups: 6 - name: CORPHQ_ROOF width: 20 length: 20 height: 3 groups: 9 - name: CORPHQ_A01 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A02 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A03 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_A04 width: 20 length: 20 height: 1 groups: 7 - name: CORPHQ_B01 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B02 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B03 width: 20 length: 20 height: 1 groups: 8 - name: CORPHQ_B04 width: 20 length: 20 height: 1 groups: 8 - name: PINKDESERT_EXIT mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_EXIT width: 10 length: 10 - name: PINKDESERT_SPAWN mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK - XCOMENTRY mapBlocks: - name: PINKDESERT_SPAWN width: 10 length: 10 - name: BEACH_SAVANNA mapDataSets: - BLANKS - BEACH - SAVANNABEACH mapBlocks: - name: BEACH00 width: 10 length: 10 - name: BEACH01 width: 10 length: 10 - name: BEACH02 width: 10 length: 10 - name: BEACH03 width: 10 length: 10 - name: BEACH04 width: 10 length: 10 - name: BEACH05 width: 10 length: 10 - name: ASYLUM_FENCE mapDataSets: - BLANKS - ASYLUM_WALL mapBlocks: &AsylumFence - name: ASYLUM_FENCE_W00 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W01 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W02 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_W03 width: 10 length: 10 groups: 1 - name: ASYLUM_FENCE_E00 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E01 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E02 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_E03 width: 10 length: 10 groups: 2 - name: ASYLUM_FENCE_N00 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N01 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N02 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N03 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_N04 width: 10 length: 10 groups: 3 - name: ASYLUM_FENCE_S00 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S01 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_S02 width: 10 length: 10 groups: 4 - name: ASYLUM_FENCE_SE00 width: 10 length: 10 groups: 5 - name: ASYLUM_FENCE_SW00 width: 10 length: 10 groups: 6 - name: ASYLUM_FENCE_NE00 width: 10 length: 10 groups: 7 - name: ASYLUM_FENCE_NW00 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_NW01 width: 10 length: 10 groups: 8 - name: ASYLUM_FENCE_S_GATE00 width: 10 length: 10 groups: 9 - name: PENTAGRAM_MEDIUM mapDataSets: - BLANKS - PENTA mapBlocks: - name: PENTAGRAM_MEDIUM width: 20 length: 20 - name: CATACOMB_PENTAGRAM_MEDIUM_ENTRY mapDataSets: - BLANKS - PENTA_XCOM - CATACOMB mapBlocks: - name: PENTAGRAM_MEDIUM_ENTRY width: 10 length: 10 groups: [0, 1] - name: REPTOID_BUNKER mapDataSets: - BLANKS - REP_MARS - REP_WALL02 mapBlocks: - name: REPTIBUNKER00 width: 10 length: 10 items: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: - [4, 4, 4] fuseTimers: STR_SPAWN_REPTOID_DRAGONFIRE_TURRET: [0, 0] - name: DARK_TOWER mapDataSets: - BLANKS - SIETCH_DARK - CATACDECOR - DUNGEON mapBlocks: - name: DARK_TOWER_TOP width: 20 length: 20 height: 3 groups: 9 - name: DARK_TOWER_BOTTOM width: 20 length: 20 height: 4 groups: 4 - name: DARK_TOWER_TYPE_A_00 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_A_01 width: 20 length: 20 height: 1 groups: 5 - name: DARK_TOWER_TYPE_B_00 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_B_01 width: 20 length: 20 height: 1 groups: 6 - name: DARK_TOWER_TYPE_C_00 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_C_01 width: 20 length: 20 height: 1 groups: 7 - name: DARK_TOWER_TYPE_D_00 width: 20 length: 20 height: 1 groups: 8 - name: DARK_TOWER_TYPE_D_01 width: 20 length: 20 height: 1 groups: 8 - name: FOREST_HIGHWAY mapDataSets: - BLANKS - CONVOY mapBlocks: - name: FOREST_HIGHWAY width: 10 length: 60 items: STR_SPAWN_GERTRUDE_ELLISON: - [3, 21, 0] fuseTimers: STR_SPAWN_GERTRUDE_ELLISON: [0, 0] - name: URBAN_MARKET mapDataSets: - BLANKS - URBAN_MARKET - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKET00 # Winter Palace Department Store width: 20 length: 20 - name: URBANMARKET01 # small foood storage width: 10 length: 10 - name: URBANMARKET02 # small warehouse width: 10 length: 10 - name: URBANMARKET03 # small computer shop width: 10 length: 10 - name: URBANMARKET04 # fuel station width: 20 length: 20 - name: URBANMARKET05 # fast food hut width: 10 length: 10 - name: URBANMARKET06 # general store width: 20 length: 20 - name: URBANMARKET07 # double general store width: 20 length: 20 - name: URBANMARKET08 # general store with a cafe upstairs width: 20 length: 20 - name: URBAN_MARKET_CLOTHING mapDataSets: - BLANKS - URBAN_MARKET_CLOTHING - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKETCLOTHING00 # small thrift shop width: 10 length: 10 - name: URBANMARKETCLOTHING01 # small clothing shop width: 10 length: 10 - name: URBANMARKETCLOTHING02 # second-hand outlet width: 20 length: 20 - name: URBANMARKETCLOTHING03 # small market width: 10 length: 10 - name: URBANMARKETCLOTHING04 # small clothing shop width: 10 length: 10 - name: URBANMARKETCLOTHING05 # medium clothing shop with a plaza width: 20 length: 20 - name: URBANMARKETCLOTHING06 # small clothing shop width: 10 length: 10 - name: URBAN_MARKET_BAR mapDataSets: - BLANKS - URBAN_MARKET_BAR - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMARKETBAR00 # small bar width: 10 length: 10 - name: URBANMARKETBAR01 # night club width: 20 length: 20 - name: URBANMARKETBAR02 # bar width: 20 length: 20 - name: URBANMARKETBAR03 # loft bar width: 20 length: 20 - name: URBANMARKETBAR04 # small bar width: 10 length: 10 - name: URBANMARKETBAR05 # restaurant with an upstairs lounge width: 20 length: 20 - name: URBAN_MEDICAL mapDataSets: - BLANKS - URBAN_MEDICAL - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANMEDICAL00 # health centre width: 20 length: 20 - name: URBAN_SPORTS mapDataSets: - BLANKS - URBAN_SPORTS - URBAN_LOW_FRN - URBAN_LOW mapBlocks: - name: URBANSPORTS00 width: 10 length: 10 - name: URBANSPORTS01 width: 10 length: 10 - name: URBANSPORTS02 width: 10 length: 10 - name: URBANSPORTS03 width: 20 length: 20 - name: URBAN_ROADS mapDataSets: - BLANKS - URBAN_ROADS1 - RAILCROSSING - URBAN_ROADS2 mapBlocks: #railroad - name: URBANRAILROADCRF00 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF01 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF02 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF03 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF04 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADCRF05 # railroad crossing width: 10 length: 10 groups: [14] - name: URBANRAILROADF00 # simple railroad width: 10 length: 10 groups: [13] #crossings - name: URBANROADCRF00 # simple crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF01 # simple crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF02 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF03 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF04 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF05 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF06 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF07 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF08 # crossing with lights width: 10 length: 10 groups: [4] - name: URBANROADCRF09 # crossing width: 10 length: 10 groups: [4] - name: URBANROADCRF10 # crossing with lights width: 10 length: 10 groups: [4] #horizontal roads - name: URBANROADHF00 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF01 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF02 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF03 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF04 # simple horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF05 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF06 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF07 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF08 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF09 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF10 # horizontal road with black van width: 10 length: 10 groups: [2] - name: URBANROADHF11 # horizontal road with white van width: 10 length: 10 groups: [2] - name: URBANROADHF12 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF13 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF14 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF15 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF16 # horizontal road with crashed bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF17 # horizontal road with bus stop width: 10 length: 10 groups: [2] - name: URBANROADHF18 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF19 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF20 # horizontal road width: 10 length: 10 groups: [2] - name: URBANROADHF21 # horizontal road width: 10 length: 10 groups: [2] #vertical roads - name: URBANROADVF00 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF01 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF02 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF03 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF04 # simple vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF05 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF06 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF07 # vertical road with grey car width: 10 length: 10 groups: [3] - name: URBANROADVF08 # vertical road with silver car width: 10 length: 10 groups: [3] - name: URBANROADVF09 # vertical road with bike width: 10 length: 10 groups: [3] - name: URBANROADVF10 # vertical road with bike width: 10 length: 10 groups: [3] - name: URBANROADVF11 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF12 # vertical road with bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF13 # vertical road with crashed bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF14 # vertical road with bus stop width: 10 length: 10 groups: [3] - name: URBANROADVF15 # vertical road with green car width: 10 length: 10 groups: [3] - name: URBANROADVF16 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF17 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF18 # vertical road with grass width: 10 length: 10 groups: [3] - name: URBANROADVF19 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF20 # vertical road width: 10 length: 10 groups: [3] - name: URBANROADVF21 # vertical road width: 10 length: 10 groups: [3] - name: RITUAL_CAVE mapDataSets: - BLANKS - CAVEBLACK - RITUALS mapBlocks: - name: RITUALCAVE_00 width: 20 length: 20 randomizedItems: - position: [3, 9, 2] amount: 4 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_BONE_CLUB, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG] - position: [12, 11, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] - position: [12, 12, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] - position: [12, 13, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_MONSTROUS_TOOTH, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_BIG_BONE, STR_BIG_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_DINO_EGG_SHELL, STR_DINO_EGG_SHELL, STR_DINO_EGG, STR_DINO_EGG] FILE: user/mods/XComFiles/Ruleset/terrains_XCOMFILES.rul terrains: - delete: CULTA - delete: DESERT - delete: FOREST - delete: JUNGLE - delete: MOUNT - delete: POLAR - delete: URBAN - name: UBASE mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_BITS - U_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR #groups: #0 - else #1 - coridor #2 - general base enter #3 - general base control centre #4 - Cydonian brain #5 - #6 - 10x10 filler #7 - 20x20 filler #8 - big base enter #9 - big base control centre (brain) #10 - hangar bots #11 - hangar tops #12 - big base control centre (brain) high enter #13 - big base connectors mapBlocks: &AnchorAlienBase - name: UBASE_00 width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] STR_ALENIUM_SHARD: - [13, 13, 1] groups: 3 - name: UBASE_00b width: 20 length: 20 items: STR_ALIEN_DATA_SLATE: - [6, 6, 1] STR_ALENIUM_SHARD: - [13, 13, 1] groups: 3 - name: UBASE_00c width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 6, 1] STR_ALENIUM_SHARD: - [6, 12, 1] - name: UBASE_00d width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [10, 17, 1] STR_ALENIUM_SHARD: - [7, 1, 1] - name: UBASE_00e width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [5, 5, 1] STR_ALENIUM_SHARD: - [5, 13, 1] - name: UBASE_CIV_00 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [5, 5, 1] STR_ALENIUM_SHARD: - [13, 5, 1] - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 14, 1] - [2, 16, 1] - name: UBASE_03b width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 1 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12b width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_12c width: 10 length: 10 items: STR_ELERIUM_115: - [4, 4, 0] - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15_TALL width: 20 length: 20 groups: 4 items: STR_SPAWN_ETHEREAL_KEEPER: - [3, 6, 1] - [2, 16, 1] - [4, 9, 1] - [4, 2, 1] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [6, 16, 1] STR_ALENIUM_SHARD: - [7, 16, 1] - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [13, 5, 1] STR_ALENIUM_SHARD: - [13, 13, 1] - name: UBASE_19 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [13, 5, 1] STR_ALENIUM_SHARD: - [13, 13, 1] - name: UBASE_20 width: 20 length: 20 groups: 3 items: STR_ALIEN_DATA_SLATE: - [12, 12, 1] STR_ALENIUM_SHARD: - [13, 13, 1] - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 items: STR_ELERIUM_115: - [2, 13, 1] - [2, 14, 1] - [2, 15, 1] - [2, 16, 1] - [2, 17, 1] - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 items: STR_ELERIUM_115: - [15, 9, 1] - [3, 9, 1] STR_ALENIUM_SHARD: - [7, 11, 1] - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 items: STR_ELERIUM_115: - [2, 2, 0] - [6, 2, 0] - [2, 6, 0] - [6, 6, 0] - name: UBASE_47 width: 10 length: 10 - name: UBASE_CIV_01 width: 10 length: 10 - name: UBASE_CIV_02 width: 20 length: 20 - name: UBASE_CIV_03 width: 10 length: 10 - name: UBASE_CIV_05 width: 10 length: 10 - name: UBASE_CIV_06 width: 10 length: 10 - name: UBASE_CIV_07 width: 10 length: 10 - name: UBASE_CIV_10 width: 10 length: 10 - name: UBASE_CIV_50 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_51 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_52 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_53 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_CIV_100 width: 20 length: 20 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_SOL_03 width: 20 length: 20 groups: 10 #hangar bots - name: UBASE_SOL_04 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 10, 0] - name: UBASE_SOL_05 width: 20 length: 20 groups: 10 #hangar bots items: STR_ELERIUM_115: - [9, 9, 0] - name: UBASE_SOL_06 # holostation width: 10 length: 10 - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: UBASE_TURRET_00 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_01 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_02 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UBASE_TURRET_03 width: 10 length: 10 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [4, 4, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: CEREBRAL_CHAMBER width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: CEREBRAL_CHAMBER_1 width: 20 length: 20 groups: 9 #big base control centre (brain) items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 2] - [8, 5, 2] - [11, 5, 2] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 2] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 2] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: CEREBRAL_CHAMBER_2 width: 20 length: 20 groups: 12 #big base control centre (brain) high enter items: STR_SPAWN_ETHEREAL_KEEPER: - [9, 11, 0] - [8, 5, 0] - [11, 5, 0] STR_ALIEN_DATA_SLATE: - [13, 5, 1] - [7, 4, 0] STR_SPAWN_ALIEN_BRAIN: - [9, 9, 0] fuseTimers: STR_SPAWN_ETHEREAL_KEEPER: [0, 0] STR_SPAWN_ALIEN_BRAIN: [0, 0] - name: ENTER_CHAMBER_00 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_01 width: 10 length: 10 groups: 8 #big base enter - name: ENTER_CHAMBER_02 width: 10 length: 10 groups: 8 #big base enter - name: HANGAR_UPPER_CHAMBER_0 width: 20 length: 20 groups: 11 #hangar tops - name: CONNECTING_CHAMBER_00 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_01 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_02 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_03 width: 10 length: 10 groups: 13 #big base connectors - name: CONNECTING_CHAMBER_04 width: 10 length: 10 groups: 13 #big base connectors - name: URBAN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: &AnchorVanillaUrban - name: URBAN00 # W-E width: 10 length: 10 groups: 2 - name: URBAN01 # N-S width: 10 length: 10 groups: 3 - name: URBAN02 # Crossroads width: 10 length: 10 groups: 4 - name: URBAN03 width: 10 length: 10 groups: [0, 1] - name: URBAN04 width: 10 length: 10 groups: [0, 1] - name: URBAN05 width: 20 length: 20 - name: URBAN06 width: 20 length: 20 - name: URBAN07 width: 20 length: 20 - name: URBAN08 width: 20 length: 20 - name: URBAN09 width: 20 length: 20 - name: URBAN14 width: 10 length: 10 - name: URBAN15 width: 10 length: 10 - name: URBAN16 width: 10 length: 10 - name: URBAN17 width: 10 length: 10 - name: URBAN18 width: 10 length: 10 - name: EXPANDEDTERROR00 #Landingzone Dirt 1 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR01 #Landingzone Dirt 2 width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR02 #Landing Zone Grass width: 10 length: 10 groups: 1 - name: EXPANDEDTERROR03 #Road WE width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR04 #Road WE with Garbage width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR05 #Road WE with Bus Station width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR06 #Road WE with Postbox width: 10 length: 10 groups: 2 - name: EXPANDEDTERROR07 #Road NS width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR08 #Road NS 2 Sewer width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR09 #Road NS Bus Station width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR10 #Road NS Garbage width: 10 length: 10 groups: 3 - name: EXPANDEDTERROR11 #Crossroad Garbage width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR12 #Crossroad Telephon Box width: 10 length: 10 groups: 4 - name: EXPANDEDTERROR13 #2 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR14 #1 Level Small Slum House width: 10 length: 10 - name: EXPANDEDTERROR15 #NS Small Park width: 10 length: 10 - name: EXPANDEDTERROR16 #2 Level Small Appartment width: 10 length: 10 - name: EXPANDEDTERROR17 #2 Level Large Storage and Shop width: 20 length: 20 - name: EXPANDEDTERROR18 #Parking Lot with Shop width: 20 length: 20 - name: EXPANDEDTERROR19 #Large Park with Telephon Box width: 20 length: 20 - name: EXPANDEDTERROR20 #2 Level Slum Buildings with Telephone Box width: 20 length: 20 - name: EXPANDEDTERROR21 #Restaurant width: 20 length: 20 - name: EXPANDEDTERROR22 #2 Level Appartment with Parking Lot width: 20 length: 20 - name: EXPANDEDTERROR23 #4 Level Appartment Building width: 20 length: 20 - name: EXPANDEDTERROR24 #2 Level Family House with Garage width: 20 length: 20 - name: EXPANDEDTERROR25 #2 Level Storage with Office width: 20 length: 20 - name: EXPANDEDTERROR26 #2 Level Double Family House width: 20 length: 20 ### FILL THIS SPACE ### - name: SOLBAN39 width: 10 length: 10 - name: SOLBAN40 width: 10 length: 10 - name: CIVURBAN41 # house by Civilian width: 10 length: 10 - name: CIVURBAN42 # house by Civilian width: 10 length: 10 - name: CIVURBAN43 # house by Civilian width: 10 length: 10 - name: CIVURBAN44 # house by Civilian width: 10 length: 10 - name: CIVURBAN45 # small park by Civilian width: 10 length: 10 - name: CIVURBAN46 # small dump by Civilian width: 10 length: 10 - name: CIVURBAN47 # tiny store by Civilian width: 10 length: 10 - name: CIVURBAN48 # raised house by Civilian width: 20 length: 20 - name: CIVURBAN49 # arrest by Civilian width: 10 length: 10 - name: CIVURBAN50 # raised restaurant by Civilian width: 20 length: 20 - name: CIVURBAN51 # apartment with garages by Civilian width: 20 length: 20 - name: CIVURBAN52 # raised apartment by Civilian width: 10 length: 10 - name: CIVURBAN53 # store with parking by Civilian width: 20 length: 20 - name: CIVURBAN54 # tiny house by Civilian width: 10 length: 10 - name: CIVURBAN55 # tiny garage by Civilian width: 10 length: 10 - name: CIVURBAN56 # two-story hotel by Civilian width: 20 length: 20 - name: CIVURBAN57 # hipermarket by Civilian width: 40 length: 40 - name: URBANSANYASKILLPRO00 # school by Sanya Skill Pro width: 40 length: 40 - name: URBANSANYASKILLPRO01 # restaurant by Sanya Skill Pro width: 20 length: 20 - name: URBANAMUYS00 # bar by Amuys width: 20 length: 20 - name: URBAN_DAWN mapDataSets: - BLANKS - ROADS - URBITS_DAWN - URBAN_DAWN - FRNITURE - MADDECOR civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE script: URBAN mapBlocks: *AnchorVanillaUrban - name: RURAL mapDataSets: - BLANKS - VILROADS - VILBITS - VILBAN - VILFRNITURE civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE - STR_DOGE - STR_COW - STR_COW - STR_COW - STR_PIG - STR_PIG - STR_PIG - STR_SHEEP - STR_SHEEP - STR_SHEEP - STR_CHICKEN - STR_CHICKEN - STR_CHICKEN script: RURAL mapBlocks: &AnchorRural - name: VILBAN00 width: 10 length: 10 groups: [0, 1] - name: VILBAN01 width: 10 length: 10 - name: VILBAN02 width: 10 length: 10 - name: VILBAN03 width: 10 length: 10 - name: VILBAN04 width: 10 length: 10 - name: VILBAN05 width: 20 length: 20 groups: [0, 5] - name: VILBAN06 width: 20 length: 20 groups: [0, 5] - name: VILBAN07 width: 20 length: 20 groups: [0, 5] - name: VILBAN08 width: 20 length: 20 groups: [0, 5] - name: VILBAN09 width: 20 length: 20 groups: [0, 5] - name: VILBAN10 width: 20 length: 20 groups: [0, 5] - name: VILBAN11 width: 20 length: 20 groups: [0, 5] - name: VILBAN12 width: 20 length: 20 groups: [0, 5] - name: VILBAN13 width: 10 length: 10 - name: VILBAN14 width: 20 length: 20 - name: VILBAN15 width: 20 length: 20 - name: VILBAN16 width: 20 length: 20 - name: VILBAN17 width: 10 length: 10 - name: VILBAN18 width: 10 length: 10 - name: VILBAN19 width: 10 length: 10 - name: VILBAN20 width: 10 length: 10 groups: 2 - name: VILBAN21 width: 10 length: 10 groups: 2 - name: VILBAN22 width: 10 length: 10 groups: 2 - name: VILBAN23 width: 10 length: 10 groups: 2 - name: VILBAN24 width: 10 length: 10 groups: 2 - name: VILBAN25 width: 10 length: 10 groups: 2 - name: VILBAN26 width: 10 length: 10 groups: 2 - name: VILBAN30 width: 10 length: 10 groups: 3 - name: VILBAN31 width: 10 length: 10 groups: 3 - name: VILBAN32 width: 10 length: 10 groups: 3 - name: VILBAN33 width: 10 length: 10 groups: 3 - name: VILBAN34 width: 10 length: 10 groups: 3 - name: VILBAN35 width: 10 length: 10 groups: 3 - name: VILBAN36 width: 10 length: 10 groups: 3 - name: VILBAN37 width: 10 length: 10 groups: 3 - name: VILBAN40 width: 10 length: 10 groups: 4 - name: VILBAN50 width: 10 length: 10 - name: VILBAN51 width: 20 length: 20 - name: VILBAN52 width: 10 length: 10 - name: VILBAN53 width: 20 length: 20 - name: VILBAN54 width: 10 length: 10 - name: VILBAN55 width: 10 length: 10 - name: VILBAN56 width: 20 length: 20 - name: VILBAN57 width: 10 length: 10 - name: RURAL2 mapDataSets: - BLANKS - VILROADS2 - VILBITS2 - VILBAN2 - VILFRNITURE2 civilianTypes: - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *AnchorRural - name: RICE_FARM script: RICE_FARM mapDataSets: - BLANKS - IDT_FARM - IDT_ASIA - IDT_FARM_WATER - IDT_BARNFLOOR - IDT_HUMAN - URBAN_GOODS mapBlocks: - name: ALT_BARN_1 width: 10 length: 10 - name: ALT_BARN_2 width: 10 length: 10 - name: ALT_BARN_3 width: 10 length: 10 - name: ALT_BARN_4 width: 10 length: 20 - name: ALT_BARN_5 width: 20 length: 10 - name: ALT_BARN_6 width: 10 length: 10 groups: [0, 1] # LANDING ZONE - name: ALT_BARN_7 width: 10 length: 10 groups: [0, 1] # LANDING ZONE - name: ALT_BARN_8 width: 20 length: 10 - name: ALT_BARN_9 width: 10 length: 20 - name: ALT_BARN_10 width: 20 length: 20 - name: ALT_BARN_11 width: 20 length: 10 - name: ALT_BARN_12 width: 20 length: 10 - name: ALT_BARN_13 width: 20 length: 20 - name: ALT_BARN_14 width: 20 length: 20 - name: ALT_BARN_15 width: 10 length: 10 - name: ALT_BARN_16 width: 10 length: 10 - name: ALT_BARN_17 width: 10 length: 10 - name: URBANJUNK mapDataSets: - BLANKS - JUNGLE - BARN_JUNK - FRNITURE - URBITS_JUNK - CULTIVAT script: URBANJUNK civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_HOSTESS - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE mapBlocks: &AnchorUrbanJunk - name: URBANJUNK00 width: 10 length: 10 groups: 1 - name: URBANJUNK01 width: 10 length: 10 - name: URBANJUNK02 width: 10 length: 10 - name: URBANJUNK03 width: 10 length: 10 - name: URBANJUNK04 width: 10 length: 10 - name: URBANJUNK05 width: 10 length: 10 - name: URBANJUNK06 width: 10 length: 10 - name: URBANJUNK07 width: 10 length: 10 - name: URBANJUNK08 width: 10 length: 10 - name: URBANJUNK09 width: 10 length: 10 - name: URBANJUNK10 width: 10 length: 10 - name: URBANJUNK11 width: 10 length: 10 - name: URBANJUNK12 width: 10 length: 10 - name: URBANJUNK13 width: 10 length: 10 - name: URBANJUNK14 width: 10 length: 10 - name: URBANJUNK15 width: 10 length: 10 - name: URBANJUNK16 width: 10 length: 10 - name: URBANJUNK17 width: 10 length: 10 - name: URBANJUNK18 width: 10 length: 10 - name: URBANJUNK19 width: 10 length: 10 - name: URBANJUNK20 width: 10 length: 10 - name: URBANJUNK21 width: 20 length: 20 - name: URBANJUNK22 width: 20 length: 20 - name: URBANJUNK23 width: 20 length: 20 - name: URBANJUNK24 width: 20 length: 20 - name: URBANJUNK25 width: 20 length: 20 - name: URBANJUNK26 width: 20 length: 20 - name: URBANJUNK27 width: 20 length: 20 - name: URBANJUNK28 width: 20 length: 20 - name: URBANJUNK29 width: 20 length: 20 - name: URBANJUNK30 width: 20 length: 20 - name: URBANJUNK31 width: 20 length: 20 - name: URBANJUNK32 width: 10 length: 10 - name: URBANJUNK33 width: 10 length: 10 - name: URBANJUNK34 width: 10 length: 10 - name: URBANJUNK35 width: 10 length: 10 - name: URBANJUNK36 width: 10 length: 10 - name: URBANJUNK37 width: 20 length: 20 - name: URBANJUNK38 width: 20 length: 20 - name: URBANJUNK39 width: 20 length: 20 - name: URBANJUNK40 width: 20 length: 20 - name: URBANJUNK41 width: 20 length: 20 - name: URBANJUNK42 width: 20 length: 20 - name: URBANJUNK43 width: 20 length: 20 - name: URBANJUNK44 width: 20 length: 20 - name: URBANJUNK45 width: 10 length: 10 - name: URBANJUNK46 width: 10 length: 10 - name: URBANJUNKDIO_00 width: 20 length: 20 - name: URBANJUNK_ROAD_00a width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00b width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00c width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_00d width: 10 length: 10 groups: 2 - name: URBANJUNK_ROAD_01a width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01b width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01c width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_01d width: 10 length: 10 groups: 3 - name: URBANJUNK_ROAD_02 width: 10 length: 10 groups: 4 - name: URBANNATIVE mapDataSets: - BLANKS - JUNGLE - BARN - FRNITURE - URBITS - CULTIVAT script: URBANJUNK civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_HOSTESS - STR_HOSTESS - STR_HOSTESS - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_BLACK_AFRICAN_FIGHTER1 - STR_MALE_BLACK_AFRICAN_FIGHTER2 - STR_MALE_BLACK_AFRICAN_FIGHTER3 - STR_PRIEST - STR_PRIEST - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_FEMALE_DOCTOR - STR_DOGE mapBlocks: *AnchorUrbanJunk - name: CHEMTOWN mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - MILTECH civilianTypes: &ChemtownCivilians - STR_MALE_CIVILIAN_TECHNICIAN - STR_FEMALE_CIVILIAN_TECHNICIAN - STR_MALE_CIVILIAN_CITY_BOY - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_FEMALE_CIVILIAN_CITY_GIRL - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_ENGINEER - STR_MALE_ENGINEER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_FEMALE_CASUAL script: CHEMTOWN mapBlocks: - name: CHEMTOWN00 width: 10 length: 10 - name: CHEMTOWN01 width: 10 length: 10 - name: CHEMTOWN02 width: 10 length: 10 - name: CHEMTOWN03 width: 10 length: 10 - name: CHEMTOWN04 width: 10 length: 10 - name: CHEMTOWN05 width: 10 length: 10 - name: CHEMTOWN06 width: 10 length: 10 - name: CHEMTOWN07 width: 10 length: 10 - name: CHEMTOWN08 width: 10 length: 10 - name: CHEMTOWN09 width: 10 length: 10 - name: CHEMTOWN11 width: 10 length: 10 - name: CHEMTOWN12 width: 10 length: 10 - name: CHEMTOWN13 width: 10 length: 10 - name: CHEMTOWN14 width: 10 length: 10 - name: CHEMTOWN11LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN12LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN13LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN20 width: 10 length: 10 groups: 2 - name: CHEMTOWN21 width: 10 length: 10 groups: 2 - name: CHEMTOWN30 width: 10 length: 10 groups: 3 - name: CHEMTOWN31 width: 10 length: 10 groups: 3 - name: CHEMTOWN40 width: 10 length: 10 groups: 4 - name: CHEMTOWN50 width: 20 length: 20 - name: CHEMTOWN51 width: 20 length: 20 - name: CHEMTOWN52 width: 20 length: 20 - name: CHEMTOWN_ROADS mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - MILTECH civilianTypes: *ChemtownCivilians script: CHEMTOWN mapBlocks: - name: CHEMTOWN00 width: 10 length: 10 - name: CHEMTOWN01 width: 10 length: 10 - name: CHEMTOWN02 width: 10 length: 10 - name: CHEMTOWN03 width: 10 length: 10 - name: CHEMTOWN04 width: 10 length: 10 - name: CHEMTOWN05 width: 10 length: 10 - name: CHEMTOWN06 width: 10 length: 10 - name: CHEMTOWN07 width: 10 length: 10 - name: CHEMTOWN08 width: 10 length: 10 - name: CHEMTOWN09 width: 10 length: 10 - name: CHEMTOWN11 width: 10 length: 10 - name: CHEMTOWN12 width: 10 length: 10 - name: CHEMTOWN13 width: 10 length: 10 - name: CHEMTOWN14 width: 10 length: 10 - name: CHEMTOWN11LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN12LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN13LZ width: 10 length: 10 groups: 1 - name: CHEMTOWN20R width: 10 length: 10 groups: 2 - name: CHEMTOWN30R width: 10 length: 10 groups: 3 - name: CHEMTOWN40R width: 10 length: 10 groups: 4 - name: CHEMTOWN50 width: 20 length: 20 - name: CHEMTOWN51 width: 20 length: 20 - name: CHEMTOWN52 width: 20 length: 20 - name: INDUSTRIALSLUM mapDataSets: - BLANKS - PORTROADS - INDUSLUM - ROADS - URBITS_INDUSLUM - SLUM_FURNITURE civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: &AnchorIndustrialSlum - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 - name: INDUSTRIALSLUM02 width: 20 length: 20 - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM19 width: 20 length: 20 - name: INDUSTRIALSLUM30 width: 10 length: 10 - name: INDUSTRIALSLUM31 width: 20 length: 20 - name: INDUSTRIALSLUM32 width: 10 length: 10 - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO14 width: 10 length: 10 - name: INDUSTRIALSLUMDIO15 width: 10 length: 10 - name: INDUSTRIALSLUMDIO16 width: 10 length: 10 - name: INDUSTRIALSLUMDIO17 width: 20 length: 20 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE2 width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS2 width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS2 width: 10 length: 10 groups: 4 - name: INDUSTRIALSLUMROADRAILNS width: 10 length: 10 groups: 7 - name: INDUSTRIALSLUMROADRAILCROSS width: 10 length: 10 groups: 8 - name: INDUSTRIALSLUM_INVESTIGATION mapDataSets: - BLANKS - PORTROADS - INDUSLUM - ROADS - URBITS_INDUSLUM - SLUM_FURNITURE civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR script: INDUSTRIALSLUM mapBlocks: - name: INDUSTRIALSLUM00 width: 20 length: 20 - name: INDUSTRIALSLUM01 width: 20 length: 20 randomizedItems: - position: [7, 2, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM02 width: 20 length: 20 randomizedItems: - position: [4, 7, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM03 width: 10 length: 10 - name: INDUSTRIALSLUM04 width: 10 length: 10 - name: INDUSTRIALSLUM05 width: 10 length: 10 - name: INDUSTRIALSLUM06 width: 10 length: 10 - name: INDUSTRIALSLUM07 width: 10 length: 10 randomizedItems: - position: [3, 4, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM08 width: 10 length: 10 - name: INDUSTRIALSLUM09 width: 10 length: 10 - name: INDUSTRIALSLUM10 width: 10 length: 10 - name: INDUSTRIALSLUM11 width: 10 length: 10 - name: INDUSTRIALSLUM12 width: 10 length: 10 - name: INDUSTRIALSLUM13 width: 10 length: 10 - name: INDUSTRIALSLUM14 width: 10 length: 10 - name: INDUSTRIALSLUM15 width: 10 length: 10 - name: INDUSTRIALSLUM16 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM17 width: 10 length: 10 groups: [1] randomizedItems: - position: [7, 0, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM30 width: 10 length: 10 randomizedItems: - position: [1, 2, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_GOLDEN_DRAGONS] - position: [1, 2, 0] amount: 1 mixed: true itemList: [STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BAG, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_PSICLONE, STR_PSICLONE, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD] - name: INDUSTRIALSLUM18 width: 10 length: 10 groups: [1] - name: INDUSTRIALSLUM19 width: 20 length: 20 - name: INDUSTRIALSLUM31 width: 20 length: 20 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_CRIMINAL_RECORDS, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2] - position: [15, 8, 1] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUM32 width: 10 length: 10 randomizedItems: - position: [5, 7, 0] amount: 1 mixed: true itemList: [STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_SECRET_FILES_1, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_OLD_BOOK, STR_OLD_BOOK, STR_PIPE, STR_PIPE, STR_WRENCH, STR_WRENCH, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS] - name: INDUSTRIALSLUM33 width: 10 length: 10 - name: INDUSTRIALSLUM34 width: 10 length: 10 - name: INDUSTRIALSLUM35 width: 10 length: 10 - name: INDUSTRIALSLUMDIO14 width: 10 length: 10 - name: INDUSTRIALSLUMDIO15 width: 10 length: 10 - name: INDUSTRIALSLUMDIO16 width: 10 length: 10 - name: INDUSTRIALSLUMDIO17 width: 20 length: 20 - name: INDUSTRIALSLUMDIO18 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUMDIO19 width: 10 length: 10 groups: [1] randomizedItems: - position: [1, 8, 0] amount: 1 mixed: true itemList: [STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_PICKAXE, STR_PICKAXE, STR_AXE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_OLD_BOOK, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_BEER_BOTTLE] - name: INDUSTRIALSLUMDIO20 width: 10 length: 10 - name: INDUSTRIALSLUMDIO21 width: 10 length: 10 - name: INDUSTRIALSLUMDIO22 width: 10 length: 10 - name: INDUSTRIALSLUMDIO23 width: 10 length: 10 - name: INDUSTRIALSLUMROADWE2 width: 10 length: 10 groups: 2 - name: INDUSTRIALSLUMROADNS2 width: 10 length: 10 groups: 3 - name: INDUSTRIALSLUMROADCROSS2 width: 10 length: 10 groups: 4 - name: PORTTFTD mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK script: PORTTFTD mapBlocks: &AnchorPortTFTD - name: PORTUFO00 width: 10 length: 10 groups: 1 - name: PORTUFO01 width: 10 length: 10 groups: 1 - name: PORTUFO02 width: 10 length: 10 groups: 5 - name: PORTUFO03 width: 10 length: 10 groups: 5 - name: PORTUFO04 width: 10 length: 10 groups: 5 - name: PORTUFO05 width: 10 length: 10 groups: 5 - name: PORTUFO06 width: 10 length: 10 groups: 5 - name: PORTUFO07 width: 10 length: 10 groups: 5 - name: PORTUFO08 width: 10 length: 10 groups: 5 - name: PORTUFO09 width: 10 length: 10 groups: 5 - name: PORTUFO10 width: 10 length: 10 - name: PORTUFO11 width: 10 length: 10 - name: PORTUFO12 width: 10 length: 10 - name: PORTUFO13 width: 10 length: 10 - name: PORTUFO14 width: 10 length: 10 - name: PORTUFO15 width: 10 length: 10 - name: PORTUFO16 width: 10 length: 10 - name: PORTUFO17 width: 20 length: 20 - name: PORTUFO18 width: 20 length: 20 - name: PORTUFO19 width: 20 length: 20 - name: PORTUFO20 width: 20 length: 20 - name: PORTUFO22 width: 20 length: 20 - name: PORTUFO27 width: 10 length: 10 groups: [3, 4] - name: PORTUFO28 width: 10 length: 10 groups: 3 - name: PORTUFO29 width: 10 length: 10 groups: 3 - name: PORTUFO30 width: 10 length: 10 groups: 3 - name: PORTUFO31 width: 10 length: 10 groups: 3 - name: PORTROAD_WE width: 10 length: 10 groups: 2 - name: PORTTFTD_PIER mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - SEAURBAN - SEABITS civilianTypes: - MALE_CIVILIAN - STR_MALE_SAILOR - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_WORKER - STR_POLICEMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK script: PORTTFTD_PIER mapBlocks: *AnchorPortTFTD - name: POLAR mapDataSets: - BLANKS - POLAR civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: POLAR mapBlocks: &AnchorVanillaPolar - name: POLAR00 width: 10 length: 10 groups: [0, 1] - name: POLAR01 width: 10 length: 10 groups: [0, 1] - name: POLAR02 width: 10 length: 10 groups: [0, 1] - name: POLAR03 width: 10 length: 10 - name: POLAR04 width: 10 length: 10 - name: POLAR05 width: 10 length: 10 - name: POLAR06 width: 10 length: 10 - name: POLAR07 width: 10 length: 10 - name: POLAR08 width: 10 length: 10 - name: POLAR09 width: 10 length: 10 - name: POLAR10 width: 10 length: 10 - name: POLAR11 width: 10 length: 10 - name: POLAR12 width: 20 length: 20 - name: POLAR13 width: 20 length: 20 - name: POLAR14 width: 10 length: 10 - name: POLAR15 width: 10 length: 10 - name: POLAR16 width: 10 length: 10 - name: POLAR17 width: 20 length: 20 - name: COMRCURBAN mapDataSets: - BLANKS - COMROADS - COMBITS - COMMERCE - COMFRN2 - COMDECOR civilianTypes: - STR_MALE_CIVILIAN_BODYGUARD - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_CITY_BOY - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_FEMALE_CIVILIAN_CITY_GIRL - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_CIVILIAN_GANGER - STR_MALE_CIVILIAN_GANGER - STR_MALE_GREASER - STR_MALE_GREASER - STR_MALE_SAILOR - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_VIP - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_FEMALE_GLAMOUR - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_PRIEST - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN script: COMRCURBAN mapBlocks: - name: COMRCURBAN00 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN01 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN02 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN03 width: 10 length: 10 groups: [0, 4, 5] - name: COMRCURBAN04 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN05 width: 20 length: 20 - name: COMRCURBAN06 width: 20 length: 20 - name: COMRCURBAN07 width: 20 length: 20 - name: COMRCURBAN08 width: 20 length: 20 - name: COMRCURBAN09 width: 20 length: 20 - name: COMRCURBAN10 width: 20 length: 20 - name: COMRCURBAN11 width: 20 length: 20 - name: COMRCURBAN12 width: 20 length: 20 - name: COMRCURBAN13 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN14 width: 10 length: 10 - name: COMRCURBAN15 width: 10 length: 10 - name: COMRCURBAN16 width: 10 length: 10 - name: COMRCURBAN17 width: 10 length: 10 - name: COMRCURBAN18 width: 10 length: 10 - name: COMRCURBAN19 width: 10 length: 10 groups: [1, 4] - name: COMRCURBAN20 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN21 width: 10 length: 10 groups: [0, 5] - name: COMRCURBAN22 width: 10 length: 10 - name: COMRCURBAN23 width: 10 length: 10 - name: COMRCURBAN24 width: 20 length: 20 - name: COMRCURBAN25 width: 10 length: 10 - name: COMRCURBAN26 width: 20 length: 20 groups: [0, 6] - name: COMRCURBAN27 width: 20 length: 20 groups: [0, 7] - name: COMRCURBAN28 width: 10 length: 10 groups: [2] - name: COMRCURBAN29 width: 10 length: 10 groups: [2] - name: COMRCURBAN30 width: 10 length: 10 groups: [3] - name: COMRCURBAN31 width: 10 length: 10 groups: [3] - name: COMRCURBAN32 width: 10 length: 10 groups: [2] - name: COMRCURBAN33 width: 10 length: 10 groups: [3] - name: COMRCURBAN34 width: 10 length: 10 groups: [2] - name: COMRCURBAN35 width: 10 length: 10 groups: [3] - name: COMRCURBAN36 width: 10 length: 10 groups: [2] - name: COMRCURBAN37 width: 10 length: 10 groups: [3] - name: COMRCURBAN38 width: 10 length: 10 groups: [2] - name: COMRCURBAN39 width: 10 length: 10 groups: [3] - name: COMRCURBAN40 width: 10 length: 10 - name: COMRCURBAN41 width: 10 length: 10 - name: COMRCURBAN42 width: 20 length: 20 - name: COMRCURBAN43 width: 20 length: 20 - name: COMRCURBAN44 width: 10 length: 10 groups: [4] - name: COMRCURBAN45 width: 10 length: 10 - name: COMRCURBAN46 width: 10 length: 10 - name: COMRCURBAN47 width: 10 length: 10 - name: COMRCURBAN50 width: 10 length: 10 - name: COMRCURBAN51 width: 10 length: 10 - name: ASHEN mapDataSets: - BLANKS - ASHEN script: POLAR mapBlocks: *AnchorVanillaPolar - name: DESERT mapDataSets: - BLANKS - DESERT - DESERTBITS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: DESERT mapBlocks: &AnchorVanillaDesert - name: DESERT00 width: 10 length: 10 groups: [0, 1] - name: DESERT01 width: 10 length: 10 groups: [0, 1] - name: DESERT02 width: 10 length: 10 groups: [0, 1] - name: DESERT03 width: 10 length: 10 - name: DESERT04 width: 10 length: 10 - name: DESERT05 width: 10 length: 10 - name: DESERT06 width: 10 length: 10 - name: DESERT07 width: 10 length: 10 - name: DESERT08 width: 10 length: 10 - name: DESERT09 width: 20 length: 20 - name: DESERT10 width: 20 length: 20 - name: DESERT11 width: 20 length: 20 - name: DESERT12 width: 10 length: 10 - name: DESERT13 width: 10 length: 10 - name: DESERT14 width: 20 length: 20 - name: DESERT15 width: 10 length: 10 groups: [0, 1] - name: DESERT16 width: 10 length: 10 groups: [0, 1] - name: DESERT17 width: 10 length: 10 - name: XOPSDESERT_NOCACTI mapDataSets: - BLANKS - XOPSDESERT_NOCACTI - DESERTBITS civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB script: DESERT mapBlocks: *AnchorVanillaDesert - name: DESERT_PINK mapDataSets: - BLANKS - DESERT_PINK - DESERTBITS_PINK script: DESERT_PINK mapBlocks: *AnchorVanillaDesert - name: CULTA script: FARM mapDataSets: - BLANKS - CULTIVAT - BARN - ROADS - CULTMACHINES civilianTypes: - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_MALE_FORESTER - STR_DOGE - STR_COW - STR_PIG - STR_SHEEP - STR_CHICKEN mapBlocks: &AnchorVanillaFarm - name: CULTA00 width: 10 length: 10 groups: 1 - name: CULTA01 width: 10 length: 10 - name: CULTA02 width: 10 length: 10 - name: CULTA03 width: 10 length: 10 - name: CULTA04 width: 10 length: 10 - name: CULTA05 width: 10 length: 10 - name: CULTA06 width: 10 length: 10 - name: CULTA07 width: 10 length: 10 groups: 1 - name: CULTA08 width: 10 length: 10 - name: CULTA09 width: 10 length: 10 - name: CULTA10 width: 10 length: 10 - name: CULTA11 width: 10 length: 10 groups: 1 - name: CULTA12 width: 10 length: 10 - name: CULTA13 width: 10 length: 10 - name: CULTA14 width: 10 length: 10 - name: CULTA15 width: 10 length: 10 - name: CULTA16 width: 10 length: 10 - name: CULTA17 width: 10 length: 10 - name: CULTA18 width: 10 length: 10 - name: CULT_NEW00 width: 10 length: 10 groups: 1 - name: CULT_NEW01 width: 10 length: 10 - name: CULT_NEW02 width: 10 length: 10 - name: CULT_NEW03 width: 10 length: 10 - name: CULT_NEW04 width: 10 length: 10 - name: CULT_NEW05 width: 10 length: 10 - name: CULT_NEW06 width: 10 length: 10 - name: CULT_NEW07 width: 10 length: 10 groups: 1 - name: CULT_NEW08 width: 10 length: 10 - name: CULT_NEW09 width: 10 length: 10 - name: CULT_NEW10 width: 10 length: 10 - name: CULT_NEW11 width: 10 length: 10 groups: 1 - name: CULT_NEW12 width: 10 length: 10 - name: CULT_NEW13 width: 10 length: 10 - name: CULT_NEW14 width: 10 length: 10 - name: CULT_NEW15 width: 10 length: 10 - name: CULT_NEW16 width: 10 length: 10 - name: CULT_NEW17 width: 10 length: 10 - name: CULT_NEW18 width: 10 length: 10 - name: CULTAFARM00 width: 20 length: 20 - name: CULTAFARM01 width: 10 length: 10 - name: CULTAFARM02 width: 10 length: 10 - name: CULTAFARM03 width: 10 length: 10 - name: CULTAFARM04 width: 10 length: 10 - name: CULTAFARM05 width: 10 length: 10 - name: CULTAFARM06 width: 10 length: 10 - name: CULTAFARM07 width: 20 length: 20 - name: CULTAFARM08 width: 20 length: 20 - name: CULTAFARM09 width: 20 length: 20 - name: CULTAFARM10 width: 10 length: 10 - name: CULTAFARM11 width: 10 length: 10 - name: CULTAFARM12 width: 10 length: 10 - name: CULTAFARM13 width: 10 length: 10 - name: CULTAFARM14 width: 20 length: 20 - name: CULTAFARM15 width: 20 length: 20 - name: CULTAFARM16 width: 10 length: 10 - name: CULTAFARM17 width: 20 length: 20 - name: CULTAFARM18 width: 20 length: 20 - name: CULTAFARM19 width: 10 length: 10 - name: CULTAFARM20 width: 10 length: 10 - name: CULTAFARM21 width: 10 length: 10 - name: CULTAFARM22 width: 20 length: 20 - name: CULTASOL00 width: 20 length: 20 - name: CULTASOL01 width: 10 length: 10 - name: CULTASOL02 width: 20 length: 20 - name: CULTABIG01 width: 20 length: 20 - name: CULTABIG02 width: 20 length: 20 - name: CULTABIG03 width: 20 length: 20 - name: CULTABIG04 width: 20 length: 20 - name: CULTABIG05 width: 20 length: 20 - name: CULTABIG06 width: 20 length: 20 - name: CULTABIG07 width: 20 length: 20 - name: CULTABIG08 width: 20 length: 20 - name: CULT_FINNIK00 width: 10 length: 10 - name: CULTACIV00 width: 10 length: 10 - name: CULTACIV01 width: 10 length: 10 - name: CULTACIV02 width: 10 length: 10 - name: CULTA_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: CULTA_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: CULTA_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: CULTB script: FARM mapDataSets: - BLANKS - CULTIVAT2 - BARN2 - ROADS - CULTMACHINES mapBlocks: *AnchorVanillaFarm - name: FOREST mapDataSets: - BLANKS - FOREST - FORESTBITS - ROADS civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: &AnchorVanillaForest - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: BRAINFOREST00 width: 20 length: 20 - name: CIVFOREST00 width: 20 length: 20 - name: CIVFOREST01 width: 10 length: 10 - name: CIVFOREST02 width: 10 length: 10 - name: CIVFOREST03 width: 20 length: 20 - name: FOREST_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE01 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE02 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN01 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN02 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: FORESTSWAMP mapDataSets: - BLANKS - FOREST - FORESTSWAMPBITS - ROADS - FORESTSWAMP civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: &AnchorForestSwamp - name: FOREST00 width: 10 length: 10 groups: 1 - name: FOREST01 width: 10 length: 10 groups: 1 - name: FOREST02 width: 10 length: 10 - name: FOREST03 width: 10 length: 10 - name: FOREST04 width: 10 length: 10 - name: FOREST05 width: 10 length: 10 - name: FOREST06 width: 10 length: 10 - name: FOREST07 width: 10 length: 10 - name: FOREST08 width: 10 length: 10 - name: FOREST09 width: 10 length: 10 - name: FOREST10 width: 20 length: 20 - name: FOREST11 width: 20 length: 20 - name: SOLFOREST12 width: 10 length: 10 - name: SOLFOREST13 width: 10 length: 10 - name: SOLFOREST14 width: 10 length: 10 - name: SOLFOREST15 width: 10 length: 10 - name: SOLFOREST16 width: 10 length: 10 - name: SOLFOREST17 width: 20 length: 20 - name: FINNIKFOREST00 width: 10 length: 10 - name: FINNIKFOREST01 width: 10 length: 10 - name: FINNIKFOREST02 width: 10 length: 10 - name: FINNIKFOREST03 width: 10 length: 10 - name: FINNIKFOREST04 width: 10 length: 10 - name: FINNIKFOREST05 width: 10 length: 10 - name: FINNIKFOREST06 width: 10 length: 10 - name: BRAINFOREST00 width: 20 length: 20 - name: CIVFOREST00 width: 20 length: 20 - name: CIVFOREST01 width: 10 length: 10 - name: CIVFOREST02 width: 10 length: 10 - name: CIVFOREST03 width: 20 length: 20 - name: FOREST_ROAD_WE00 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE01 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_WE02 # W-E width: 10 length: 10 groups: 2 - name: FOREST_ROAD_SN00 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN01 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_SN02 # N-S width: 10 length: 10 groups: 3 - name: FOREST_ROAD_XX00 # Crossroads width: 10 length: 10 groups: 4 - name: FORESTSWAMP00 width: 10 length: 10 - name: FORESTSWAMP01 width: 20 length: 20 - name: FORESTSWAMP02 width: 20 length: 20 - name: FORESTSWAMP03 width: 10 length: 10 - name: FORESTSWAMP04 width: 10 length: 10 - name: FORESTSWAMP05 width: 10 length: 10 - name: FORESTSWAMP06 width: 10 length: 10 - name: FORESTSWAMP07 width: 20 length: 20 - name: FORESTSWAMP08 width: 20 length: 20 - name: FORESTSWAMP09 width: 10 length: 10 - name: FORESTSWAMP10 width: 20 length: 20 - name: FORESTSWAMP11 width: 20 length: 20 - name: FORESTSWAMP12 width: 20 length: 20 - name: FORESTSWAMP13 width: 10 length: 10 - name: FORESTSWAMP14 width: 10 length: 10 - name: FORESTSWAMP15 width: 10 length: 10 - name: FORESTSWAMP16 width: 10 length: 10 - name: FORESTSWAMP17 width: 20 length: 20 - name: FORESTSWAMP18 width: 20 length: 20 - name: FORESTSWAMP19 width: 10 length: 10 - name: FORESTSWAMP20 width: 20 length: 20 - name: FOREST_SNOW mapDataSets: - BLANKS - FOREST_SNOW - FORESTBITS_SNOW - ROADS_SNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: *AnchorVanillaForest - name: FORESTSWAMP_SNOW mapDataSets: - BLANKS - FOREST_SNOW - FORESTBITS_SNOW - ROADS_SNOW - FORESTSWAMP_SNOW civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: FOREST mapBlocks: *AnchorForestSwamp - name: JUNGLE mapDataSets: - BLANKS - JUNGLE civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: JUNGLE mapBlocks: &AnchorVanillaJungle - name: JUNGLE00 width: 10 length: 10 groups: 1 - name: JUNGLE01 width: 10 length: 10 groups: 1 - name: JUNGLE02 width: 10 length: 10 groups: 1 - name: JUNGLE03 width: 10 length: 10 - name: JUNGLE04 width: 10 length: 10 - name: JUNGLE05 width: 10 length: 10 - name: JUNGLE06 width: 10 length: 10 - name: JUNGLE07 width: 10 length: 10 - name: JUNGLE08 width: 10 length: 10 - name: JUNGLE09 width: 10 length: 10 - name: JUNGLE10 width: 10 length: 10 - name: JUNGLE11 width: 10 length: 10 - name: JUNGLE12 width: 10 length: 10 - name: JUNGLE13 width: 10 length: 10 - name: JUNGLE14 width: 10 length: 10 groups: 1 - name: MOUNT mapDataSets: - BLANKS - MOUNT civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER mapBlocks: &AnchorVanillaMount - name: MOUNT00 width: 10 length: 10 groups: 1 - name: MOUNT01 width: 10 length: 10 groups: 1 - name: MOUNT02 width: 10 length: 10 groups: 1 - name: MOUNT03 width: 10 length: 10 - name: MOUNT04 width: 10 length: 10 - name: MOUNT05 width: 10 length: 10 - name: MOUNT06 width: 10 length: 10 - name: MOUNT07 width: 10 length: 10 - name: MOUNT08 width: 10 length: 10 - name: MOUNT09 width: 10 length: 10 - name: MOUNT10 width: 10 length: 10 - name: MOUNT11 width: 20 length: 20 - name: MOUNT12 width: 20 length: 20 - name: MOUNTBD_DEAD mapDataSets: - BLANKS - MOUNTWASTE civilianTypes: - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: &AnchorBDMount - name: MOUNTBD00 width: 10 length: 10 groups: 1 - name: MOUNTBD01 width: 10 length: 10 groups: 1 - name: MOUNTBD02 width: 10 length: 10 groups: 1 - name: MOUNTBD03 width: 10 length: 10 - name: MOUNTBD04 width: 10 length: 10 - name: MOUNTBD05 width: 10 length: 10 - name: MOUNTBD06 width: 10 length: 10 - name: MOUNTBD07 width: 10 length: 10 - name: MOUNTBD08 width: 10 length: 10 - name: MOUNTBD09 width: 10 length: 10 - name: MOUNTBD10 width: 10 length: 10 - name: MOUNTBD11 width: 20 length: 20 - name: MOUNTBD12 width: 20 length: 20 - name: MOUNTBD_SNOW mapDataSets: - BLANKS - MOUNTSNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_ERODED mapDataSets: - BLANKS - MOUNTROCK civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_ARBOREAL mapDataSets: - BLANKS - MOUNTGRASS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_SANDY mapDataSets: - BLANKS - MOUNTSAND civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_SANDY_NOCACTI mapDataSets: - BLANKS - MOUNTSAND_NOCACTI civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_MUD mapDataSets: - BLANKS - MOUNTMUD civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDMount - name: MOUNTBD_TROPICAL mapDataSets: - BLANKS - MOUNTTROP civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: MOUNTAIN mapBlocks: *AnchorBDMount - name: PLAINS_TUNDRA mapDataSets: - BLANKS - MOUNTSNOW civilianTypes: - STR_MALE_CIVILIAN_POLARNIK - STR_FEMALE_CIVILIAN_POLARNIK script: MOUNTAIN mapBlocks: &AnchorBDPlains - name: PLAINS00 width: 10 length: 10 groups: 1 - name: PLAINS01 width: 10 length: 10 groups: 1 - name: PLAINS02 width: 10 length: 10 groups: 1 - name: PLAINS03 width: 10 length: 10 - name: PLAINS04 width: 10 length: 10 - name: PLAINS05 width: 10 length: 10 - name: PLAINS06 width: 10 length: 10 - name: PLAINS07 width: 10 length: 10 - name: PLAINS08 width: 10 length: 10 - name: PLAINS09 width: 10 length: 10 - name: PLAINS10 width: 10 length: 10 - name: PLAINS11 width: 20 length: 20 - name: PLAINS12 width: 20 length: 20 - name: PLAINS_DEAD mapDataSets: - BLANKS - MOUNTWASTE civilianTypes: - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_MUD mapDataSets: - BLANKS - MOUNTMUD civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_ARBOREAL mapDataSets: - BLANKS - MOUNTGRASS civilianTypes: - MALE_CIVILIAN - MALE_CIVILIAN - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_MALE_FORESTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_FEMALE_CASUAL - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_WORKER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_MALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER - STR_FEMALE_CIVILIAN_FARMER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_SANDY mapDataSets: - BLANKS - MOUNTSAND civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_SANDY_NOCACTI mapDataSets: - BLANKS - MOUNTSAND_NOCACTI civilianTypes: - STR_MALE_CIVILIAN_BEDUIN - STR_MALE_CIVILIAN_BEDUIN_WARRIOR - STR_MALE_CIVILIAN_ARAB - STR_FEMALE_CIVILIAN_ARAB - STR_MALE_CIVILIAN_BLACK - STR_DOGE script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_ERODED mapDataSets: - BLANKS - MOUNTROCK civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_FORESTER - STR_HOSTESS - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: PLAINS_TROPICAL mapDataSets: - BLANKS - MOUNTTROP civilianTypes: - STR_MALE_CIVILIAN_HUNTER - STR_FEMALE_CIVILIAN_HUNTER - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK - STR_MALE_CIVILIAN_BLACK script: MOUNTAIN mapBlocks: *AnchorBDPlains - name: XBASE mapDataSets: - BLANKS - XBASE1 - XBASE2 - XCOMWALL - XCOMBITS mapBlocks: - name: XBASE_00 width: 10 length: 10 - name: XBASE_01 width: 10 length: 10 - name: XBASE_02 width: 10 length: 10 - name: XBASE_03 width: 10 length: 10 - name: XBASE_04 width: 10 length: 10 - name: XBASE_05 width: 10 length: 10 - name: XBASE_06 width: 10 length: 10 - name: XBASE_07 width: 10 length: 10 - name: XBASE_08 width: 10 length: 10 - name: XBASE_09 width: 10 length: 10 - name: XBASE_10 width: 10 length: 10 - name: XBASE_11 width: 10 length: 10 - name: XBASE_12 width: 10 length: 10 - name: XBASE_13 width: 10 length: 10 - name: XBASE_14 width: 10 length: 10 - name: XBASE_15 width: 10 length: 10 - name: XBASE_16 width: 10 length: 10 - name: XBASE_17 width: 10 length: 10 - name: XBASE_18 width: 10 length: 10 - name: XBASE_19 width: 10 length: 10 - name: XBASE_20 width: 10 length: 10 - name: XBASS_01 # Living Quarters width: 10 length: 10 - name: XBASS_02 # Large Living Quarters 1 width: 10 length: 10 - name: XBASS_03 # Large Living Quarters 2 width: 10 length: 10 - name: XBASS_04 # Large Living Quarters 3 width: 10 length: 10 - name: XBASS_05 # Large Living Quarters 4 width: 10 length: 10 - name: XBASS_06 # Large Warehouse 1 width: 10 length: 10 - name: XBASS_07 # Large Warehouse 2 width: 10 length: 10 - name: XBASS_08 # Large Warehouse 3 width: 10 length: 10 - name: XBASS_09 # Large Warehouse 4 width: 10 length: 10 - name: XBASS_21 # Mass Driver Batteries width: 10 length: 10 - name: XBASS_22 # HQ width: 10 length: 10 - name: XBASS_23 # Gym width: 10 length: 10 - name: XBASS_24 # Corridor width: 10 length: 10 items: STR_SPAWN_XCOM_CAMERA: - [1, 5, 0] - [5, 7, 0] - [7, 3, 0] - [3, 1, 0] fuseTimers: STR_SPAWN_XCOM_CAMERA: [0, 0] - name: XBASS_25 # Sick Bay width: 10 length: 10 - name: XBASS_26 # Animal Cages width: 10 length: 10 - name: XBASS_27 # Prison Cells width: 10 length: 10 - name: XBASS_28 # Bio-Lab width: 10 length: 10 - name: XBASS_29 # Int-Lab width: 10 length: 10 - name: XBASS_30 # Imp-Lab width: 10 length: 10 - name: XBASS_31 # Adv-Lab width: 10 length: 10 - name: XBASS_32 # Ghost Tank width: 10 length: 10 - name: XBASS_33 # Cybernetic HQ width: 10 length: 10 - name: XBASS_34 # Minigun Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_MINIGUN: [0, 0] - name: XBASS_35 # Laser Drone Bay width: 10 length: 10 items: STR_SPAWN_XCOM_ROBOTURRET_LASER: - [2, 2, 0] - [6, 2, 0] - [2, 4, 0] - [6, 4, 0] - [2, 6, 0] - [6, 6, 0] - [4, 2, 0] - [4, 6, 0] fuseTimers: STR_SPAWN_XCOM_ROBOTURRET_LASER: [0, 0] - name: XBASS_36 # Large Workshop 1 width: 10 length: 10 - name: XBASS_37 # Large Workshop 2 width: 10 length: 10 - name: XBASS_38 # Large Workshop 3 width: 10 length: 10 - name: XBASS_39 # Large Workshop 4 width: 10 length: 10 - name: XBASS_40 # Advanced Intel Lab width: 10 length: 10 - name: XBASS_41 # Lunar Lab width: 10 length: 10 - name: XBASS_42 # Rat Farm width: 10 length: 10 - name: XBASS_43 # Sensorium width: 10 length: 10 - name: ABASE mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - A_FRN - A_EXT02 - A_BITS mapBlocks: *AnchorAlienBase - name: GREENBASE mapDataSets: - BLANKS - CHTONITE_BASE - CHTONITE_WALL02 - CHTONITE_PODS - BRAIN - CHTONITE_BASE2 - CHTONITE_FRN - CHTONITE_EXT02 - CHTONITE_BITS mapBlocks: *AnchorAlienBase - name: GOLDBASE mapDataSets: - BLANKS - U_BASEGOLD - U_WALL02GOLD - U_PODSGOLD - BRAIN - U_BASE2GOLD - U_FRNGOLD - U_EXT02GOLD - U_BITSGOLD - U_FLOORGOLD mapBlocks: *AnchorAlienBase - name: SHOGG_VILLAGE mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: &AnchorAlienBaseEmpty - name: UBASE_00 width: 20 length: 20 groups: 3 - name: UBASE_00b width: 20 length: 20 groups: 3 - name: UBASE_00c width: 20 length: 20 groups: 3 - name: UBASE_00d width: 20 length: 20 groups: 3 - name: UBASE_00e width: 20 length: 20 groups: 3 - name: UBASE_01 width: 20 length: 20 - name: UBASE_01b width: 20 length: 20 - name: UBASE_01c width: 20 length: 20 - name: UBASE_02 width: 20 length: 20 - name: UBASE_02b width: 20 length: 20 - name: UBASE_02c width: 20 length: 20 - name: UBASE_03 width: 20 length: 20 - name: UBASE_03b width: 20 length: 20 - name: UBASE_04 width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04b width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04c width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04d width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04e width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04f width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04g width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04h width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_04i width: 10 length: 10 groups: 2 revealedFloors: 1 - name: UBASE_05 width: 10 length: 10 - name: UBASE_05b width: 10 length: 10 - name: UBASE_06 width: 10 length: 10 - name: UBASE_06b width: 10 length: 10 - name: UBASE_06c width: 10 length: 10 - name: UBASE_06d width: 10 length: 10 - name: UBASE_07 width: 10 length: 10 groups: 1 - name: UBASE_07b width: 10 length: 10 groups: 1 - name: UBASE_07c width: 10 length: 10 groups: 4 - name: UBASE_08 width: 10 length: 10 - name: UBASE_08b width: 10 length: 10 - name: UBASE_09 width: 10 length: 10 - name: UBASE_09b width: 10 length: 10 - name: UBASE_09c width: 10 length: 10 - name: UBASE_10 width: 10 length: 10 - name: UBASE_11 width: 10 length: 10 - name: UBASE_11b width: 10 length: 10 - name: UBASE_12 width: 10 length: 10 - name: UBASE_12b width: 10 length: 10 - name: UBASE_12c width: 10 length: 10 - name: UBASE_13 width: 10 length: 10 - name: UBASE_14 width: 10 length: 10 - name: UBASE_14b width: 10 length: 10 - name: UBASE_15 width: 20 length: 20 groups: 4 - name: UBASE_16 width: 10 length: 10 - name: UBASE_16b width: 20 length: 20 groups: 3 - name: UBASE_17 width: 10 length: 10 - name: UBASE_17b width: 10 length: 10 - name: UBASE_18 width: 20 length: 20 groups: 3 - name: UBASE_19 width: 20 length: 20 groups: 3 - name: UBASE_20 width: 20 length: 20 groups: 3 - name: UBASE_21 width: 20 length: 20 - name: UBASE_22 width: 20 length: 20 - name: UBASE_23 width: 20 length: 20 - name: UBASE_24 width: 10 length: 10 groups: 2 - name: UBASE_25 width: 10 length: 10 - name: UBASE_26 width: 10 length: 10 - name: UBASE_27 width: 10 length: 10 - name: UBASE_28 width: 10 length: 10 - name: UBASE_29 width: 10 length: 10 - name: UBASE_30 width: 10 length: 10 - name: UBASE_31 width: 10 length: 10 - name: UBASE_32 width: 20 length: 20 - name: UBASE_33 width: 10 length: 10 - name: UBASE_34 width: 20 length: 20 - name: UBASE_35 width: 20 length: 20 - name: UBASE_36 width: 10 length: 10 - name: UBASE_37 width: 10 length: 10 - name: UBASE_38 width: 10 length: 10 - name: UBASE_39 width: 10 length: 10 - name: UBASE_40 width: 20 length: 20 - name: UBASE_41 width: 20 length: 20 - name: UBASE_42 width: 10 length: 10 - name: UBASE_43 width: 10 length: 10 - name: UBASE_44 width: 10 length: 10 - name: UBASE_45 width: 10 length: 10 - name: UBASE_46 width: 10 length: 10 - name: UBASE_47 width: 10 length: 10 - name: UBASE_SOL_00 width: 10 length: 10 - name: UBASE_SOL_01 width: 10 length: 10 - name: UBASE_SOL_02 width: 20 length: 20 - name: UBASE_FILL_20x20 width: 20 length: 20 groups: 7 - name: UBASE_FILL_10x10 width: 10 length: 10 groups: 6 - name: REPTOID_BASE mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *AnchorAlienBaseEmpty - name: SHOGG_CAVE_SETTLEMENT mapDataSets: - BLANKS - SHOGG_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - BRAIN - SHOGG_VILLAGE2 - SHOGG_FRN - REP_EXT02 - REP_BITS - REP_FLOOR # mapDataSets: # - BLANKS # - DOOM_BASE # - DOOM_WALL02 # - DOOM_PODS # - DOOM_BRAIN # - DOOM_BASE2 # - DOOM_FRN # - DOOM_EXT02 # - DOOM_BITS # - U_FLOOR mapBlocks: &CaveSettlement - name: REP_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N01 width: 20 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: REP_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: REP_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT01 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_E_SHORT02 width: 10 length: 10 groups: 2 - name: REP_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S01 width: 20 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT01 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: REP_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W02 width: 10 length: 20 groups: 4 - name: REP_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: REP_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: REP_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: REP_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SE02 width: 10 length: 10 groups: 7 - name: REP_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_SW02 width: 10 length: 10 groups: 8 - name: REP_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: REP_VILLAGE_MIDDLE_BIG04 width: 20 length: 20 groups: 0 - name: MUMMY_VILLAGE_SETTLEMENT mapDataSets: - BLANKS - MUMMY_VILLAGE - SHOGG_VILLAGE_WALL02 - SHOGG_VILLAGE_PODS - MUMMY_RUINS mapBlocks: - name: MUM_VILLAGE_N00 width: 20 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT00 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_N_SHORT01 width: 10 length: 10 groups: 1 - name: MUM_VILLAGE_E00 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E01 width: 10 length: 20 groups: 2 - name: MUM_VILLAGE_E_SHORT00 width: 10 length: 10 groups: 2 - name: MUM_VILLAGE_S00 width: 20 length: 10 groups: 3 - name: MUM_VILLAGE_S_SHORT00 width: 10 length: 10 groups: 3 - name: MUM_VILLAGE_W00 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W01 width: 10 length: 20 groups: 4 - name: MUM_VILLAGE_W_SHORT00 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT01 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_W_SHORT02 width: 10 length: 10 groups: 4 - name: MUM_VILLAGE_NW00 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NW01 width: 10 length: 10 groups: 5 - name: MUM_VILLAGE_NE00 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_NE01 width: 10 length: 10 groups: 6 - name: MUM_VILLAGE_SE00 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SE01 width: 10 length: 10 groups: 7 - name: MUM_VILLAGE_SW00 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_SW01 width: 10 length: 10 groups: 8 - name: MUM_VILLAGE_MIDDLE00 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE01 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE02 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE03 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE04 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE05 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE06 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE07 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE08 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE09 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE10 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE11 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE12 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE13 width: 10 length: 10 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG00 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG01 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG02 width: 20 length: 20 groups: 0 - name: MUM_VILLAGE_MIDDLE_BIG03 width: 20 length: 20 groups: 0 - name: REPTOID_CAVE_SETTLEMENT mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: *CaveSettlement - name: WHITEBASE mapDataSets: - BLANKS - WHITEBASES01 - WHITEBASES02 - WHITEBASES03 - WHITEBASES04 - WHITEBASES05 - WHITEBITS script: WHITEBASE mapBlocks: &AnchorWhitebase - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 items: STR_NINJA_SCROLL: - [6, 1, 1] - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 items: STR_NINJA_SCROLL: - [7, 0, 1] - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 items: STR_NINJA_SCROLL: - [3, 5, 1] - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 9 items: STR_BLACK_LOTUS_PSI_GENERATOR: - [4, 4, 0] - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: BLACKBASE mapDataSets: - BLANKS - BLACKBASES01 - BLACKBASES02 - BLACKBASES03 - BLACKBASES04 - BLACKBASES05 - BLACKBITS script: WHITEBASE mapBlocks: - name: WHITEBASE_00 width: 10 length: 10 groups: 2 - name: WHITEBASE_01 width: 10 length: 10 - name: WHITEBASE_02 width: 10 length: 10 - name: WHITEBASE_03 width: 10 length: 10 - name: WHITEBASE_04 width: 10 length: 10 - name: WHITEBASE_05 width: 10 length: 10 - name: WHITEBASE_06 width: 10 length: 10 - name: WHITEBASE_07 width: 10 length: 10 - name: WHITEBASE_08 width: 10 length: 10 - name: WHITEBASE_09 width: 10 length: 10 - name: WHITEBASE_10 width: 10 length: 10 - name: WHITEBASE_11 width: 10 length: 10 - name: WHITEBASE_12 width: 10 length: 10 - name: WHITEBASE_13 width: 10 length: 10 - name: WHITEBASE_14 width: 10 length: 10 groups: 3 - name: WHITEBASE_15 width: 10 length: 10 - name: WHITEBASE_16 width: 20 length: 20 - name: WHITEBASE_17 width: 20 length: 20 - name: WHITEBASE_18 width: 10 length: 10 - name: EMANSION mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - MANSIONFURNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS - XCOMEXIT script: EMANSION mapBlocks: &EMansion - name: EMANS00 width: 20 length: 20 groups: 1 revealedFloors: [2, 3, 6, 7] - name: EMANS01 width: 10 length: 10 - name: EMANS02 width: 20 length: 20 - name: EMANS03 width: 10 length: 10 - name: EMANS04 width: 10 length: 10 - name: EMANS05 width: 10 length: 10 - name: EMANS06 width: 10 length: 10 - name: EMANS07 width: 10 length: 10 - name: EMANS08 width: 10 length: 10 - name: EMANS09 width: 20 length: 20 revealedFloors: [6, 7] - name: EMANSION_SMALL mapDataSets: - BLANKS - COMMERCE - XB3BITZ1 - MANSIONFURNITURE - URBITS - MANSIONGARDEN - MANSIONFLOOR - MANSIONBITS script: EMANSION_SMALL mapBlocks: *EMansion - name: MARS mapDataSets: - BLANKS - MARS - U_WALL02 script: MARS mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MARS07 width: 10 length: 10 - name: MARS08 width: 10 length: 10 - name: MARS09 width: 10 length: 10 - name: MARS10 width: 10 length: 10 groups: 2 - name: SEABED ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - SEAROCKS - SEAWEEDS - SEADEBRIS - USOBITS - SEANOM script: SEABED mapBlocks: - name: SEABED00 width: 10 length: 10 groups: 1 - name: SEABED01 width: 10 length: 10 groups: 1 - name: SEABED02 width: 10 length: 10 - name: SEABED03 width: 10 length: 10 - name: SEABED04 width: 10 length: 10 - name: SEABED05 width: 10 length: 10 - name: SEABED06 width: 10 length: 10 - name: SEABED07 width: 10 length: 10 - name: SEABED08 width: 10 length: 10 - name: SEABED09 width: 10 length: 10 - name: SEABED10 width: 20 length: 20 - name: SEABED11 width: 20 length: 20 - name: SEABED12 width: 20 length: 20 - name: SEABEDENTRY # X-Com spawn points width: 10 length: 10 groups: 2 - name: SEALAB ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - SEASAND - CYBERPIPES - USOBITS script: SEALAB mapBlocks: - name: SEAHABITAT00 width: 10 length: 10 groups: 1 - name: SEAHABITAT01 width: 10 length: 10 - name: SEAHABITAT02 width: 10 length: 10 - name: SEAHABITAT03 width: 10 length: 10 - name: SEAHABITAT04 width: 10 length: 10 - name: SEAHABITAT05 width: 10 length: 10 - name: SEAHABITAT06 width: 10 length: 10 - name: SEAHABITAT07 width: 10 length: 10 - name: SEAHABITAT08 width: 20 length: 20 - name: SEAHABITAT09 width: 20 length: 20 - name: SEAHABITAT10 width: 20 length: 20 - name: SEAHABITAT11 width: 20 length: 20 - name: UCITY ambience: 400 ambientVolume: 0.25 mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEASAND - SEAWEEDS - SEAROCKS - SEANOM script: UCITY mapBlocks: - name: UCITY00 width: 10 length: 10 groups: 1 - name: UCITY01 width: 20 length: 20 - name: UCITY02 width: 10 length: 10 - name: UCITY03 width: 10 length: 10 - name: UCITY04 width: 20 length: 20 - name: UCITY05 width: 10 length: 10 - name: UCITY06 width: 20 length: 20 - name: UCITY07 width: 20 length: 20 - name: UCITY08 width: 10 length: 10 - name: UCITY09 width: 20 length: 20 - name: UCITY10 width: 10 length: 10 # - name: UCITY11 # X-Com spawn points # width: 10 # length: 10 # groups: 2 - name: UCITY12 width: 10 length: 10 - name: UCITY13 width: 10 length: 10 - name: UCITY14 width: 20 length: 20 - name: GRUNGE ambience: 400 ambientVolume: 0.5 mapDataSets: - BLANKS - GRUNGE1 - GRUNGE2 - GRUNGE3 - GRUNGE4 - GRUNGE5 - USOBITS script: GRUNGE mapBlocks: - name: GRUNGE00 width: 10 length: 10 groups: 1 - name: GRUNGE01 width: 10 length: 10 groups: 1 - name: GRUNGE02 width: 10 length: 10 groups: 1 - name: GRUNGE03 width: 10 length: 10 groups: 1 - name: GRUNGE04 width: 10 length: 10 groups: 6 revealedFloors: 3 - name: GRUNGE05 width: 10 length: 10 - name: GRUNGE06 width: 10 length: 10 - name: GRUNGE07 width: 10 length: 10 - name: GRUNGE08 width: 10 length: 10 - name: GRUNGE09 width: 10 length: 10 - name: GRUNGE10 width: 10 length: 10 - name: GRUNGE11 width: 20 length: 20 - name: GRUNGE12 width: 20 length: 20 - name: GRUNGE13 width: 20 length: 20 - name: GRUNGE14 width: 20 length: 20 - name: GRUNGE15 width: 20 length: 20 groups: 7 - name: GRUNGE16 width: 20 length: 20 groups: 2 items: STR_TASOTH_DATA_PAD: - [9, 9, 0] - name: SEWERS mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: SEWERS mapBlocks: &Sewers - name: CYBERWEB_00 width: 20 length: 20 - name: CYBERWEB_01 width: 20 length: 20 - name: CYBERWEB_02 width: 20 length: 20 - name: CYBERWEB_03 width: 20 length: 20 - name: CYBERWEB_04 width: 20 length: 20 - name: CYBERWEB_05 width: 10 length: 10 groups: 3 - name: CYBERWEB_06 width: 10 length: 10 groups: 3 - name: CYBERWEB_07 width: 10 length: 10 groups: 3 - name: CYBERWEB_08 width: 10 length: 10 groups: 3 - name: CYBERWEB_09 width: 10 length: 10 groups: 3 - name: CYBERWEB_10 width: 10 length: 10 groups: 3 - name: CYBERWEB_11 width: 10 length: 10 groups: 3 - name: CYBERWEB_12 width: 10 length: 10 groups: 3 - name: CYBERWEB_13 width: 10 length: 10 groups: 3 - name: CYBERWEB_14 width: 10 length: 10 groups: 3 - name: CYBERWEB_15 width: 10 length: 10 groups: 3 - name: CYBERWEB_16 width: 10 length: 10 groups: 3 - name: CYBERWEB_17 width: 10 length: 10 groups: 3 - name: CYBERWEB_18 width: 10 length: 10 groups: 2 - name: CYBERWEB_19 width: 10 length: 10 groups: 2 - name: CYBERWEB_20 width: 10 length: 10 groups: 2 - name: CYBERWEB_21 width: 10 length: 10 groups: 2 - name: CYBERWEB_22 width: 10 length: 10 groups: 2 - name: CYBERWEB_23 width: 10 length: 10 groups: 2 - name: CYBERWEB_24 width: 10 length: 10 groups: 2 - name: CYBERWEB_25 width: 10 length: 10 groups: 2 - name: CYBERWEB_26 width: 10 length: 10 groups: 2 - name: CYBERWEB_27 width: 10 length: 10 groups: 4 - name: CYBERWEB_28 width: 10 length: 10 groups: 9 items: STR_CYBERWEB_BATTERY: - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] - [1, 6, 2] randomizedItems: - position: [1, 1, 2] amount: 3 mixed: true itemList: &standardCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_AQUA_PLASTICS, STR_SPIDERWEB] # 1 x standard Cyberweb stash - name: CYBERWEB_29 width: 10 length: 10 groups: 6 - name: CYBERWEB_30 width: 10 length: 10 - name: CYBERWEB_31 width: 10 length: 10 - name: CYBERWEB_32 width: 10 length: 10 - name: CYBERWEB_33 width: 10 length: 10 - name: CYBERWEB_34 width: 10 length: 10 - name: CYBERWEB_35 width: 10 length: 10 - name: CYBERWEBLAIR mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - DOORS1 - DOORSSEC - CYBERPIPES - COMPUTERS script: CYBERWEBLAIR mapBlocks: *Sewers - name: CYBERWEB_WAREHOUSE mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - CRATES - LIFTER - DOORS1 - DOORSSEC - CYBERPIPES - SPECIALTYPE - COMPUTERS - ALIEN_EGGS script: CYBERWEB_WAREHOUSE mapBlocks: &Cyberwarehouse - name: WARE_00 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: &richCyberwebStash [STR_ALIEN_DATA_SLATE, STR_ALIEN_DATA_SLATE, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_AXE, STR_AXE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_STUN_ROD_2, STR_STUN_ROD_2, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_ALIEN_ELECTRONICS, STR_MUTANT_BLOOD_PLASMA, STR_PSICLONE, STR_PSICLONE, STR_ALIEN_GRENADE, STR_SONIC_PULSER, STR_MASS_DRIVER_PISTOL_CLIP, STR_MASS_DRIVER_RIFLE_CLIP, STR_HEAVY_MASS_DRIVER_CLIP, STR_CANISTER_GUN_CLIP_CH, STR_CANISTER_GUN_CLIP_I, STR_TOXIGUN_FLASK, STR_PLASMA_CASTER_CLIP, STR_PLASMA_PISTOL_CLIP, STR_SONIC_PISTOL_CLIP, STR_SONIC_BLASTA_RIFLE_CLIP, STR_SONIC_CANNON_CLIP, STR_CONCUSSION_CANNON_CLIP, STR_TLETH_SPEAR, STR_TLETH_HATCHET, STR_VIBRO_BLADE, STR_ALIEN_MULTITOOL, STR_ALIEN_ALLOY_WELDER, STR_ALIEN_ALLOYS, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_DURATHREAD_MANUFACTURING, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] # rich Cyberweb stash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [11, 11, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_01 width: 20 length: 20 - name: WARE_02 width: 20 length: 20 - name: WARE_03 width: 10 length: 10 groups: 0 - name: WARE_04 width: 10 length: 10 groups: 0 - name: WARE_05 width: 20 length: 20 - name: WARE_06 width: 20 length: 20 - name: WARE_07 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] - [8, 8, 3] randomizedItems: - position: [9, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [10, 10, 2] amount: 2 mixed: true itemList: *richCyberwebStash - position: [6, 9, 2] amount: 2 mixed: true itemList: *richCyberwebStash - name: WARE_08 width: 20 length: 20 groups: 3 randomizedItems: - position: [4, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - position: [5, 0, 3] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_09 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - [7, 5, 0] - name: WARE_10 width: 20 length: 20 items: STR_CYBERWEB_BATTERY: - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] - [10, 5, 0] randomizedItems: - position: [8, 5, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_11 width: 10 length: 20 groups: 0 - name: WARE_12 width: 10 length: 10 groups: 0 randomizedItems: - position: [2, 6, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_13 width: 10 length: 10 groups: 0 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: *standardCyberwebStash - name: WARE_14 width: 10 length: 10 groups: 2 revealedFloors: [2, 3] - name: WARE_15 width: 10 length: 10 groups: 0 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: PINKCAVE mapDataSets: - BLANKS - CAVEPINK - XCOMEXIT script: PINKCAVE mapBlocks: - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 - name: CAVES_05 width: 20 length: 20 - name: CAVES_06 width: 20 length: 20 - name: CAVESDIO_01 width: 20 length: 20 - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: CAVESEXIT width: 20 length: 20 groups: 7 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_A mapDataSets: - BLANKS - CAVEBLACK script: CAVE_A mapBlocks: &Caves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_OLD_HANDBAG, STR_OLD_BOOT, STR_SHIV, STR_BONE, STR_BIG_BONE, STR_PIPE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 items: STR_PILE_OF_GORE: - [5, 9, 0] - [4, 11, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_DINO_EGG_SHELL] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_05 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [2, 4, 1] STR_PILE_OF_GORE: - [3, 9, 0] randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_SPIDERWEB, STR_SKULL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_DINO_EGG_SHELL] - name: CAVES_06 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [8, 8, 2] randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_PIPE, STR_PIPE, STR_BEER_BOTTLE, STR_OLD_BOOT, STR_OLD_JACKET, STR_SPIDERWEB, STR_SPIDERWEB, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SKULL, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_OLD_HANDBAG, STR_SHIV, STR_SHIV, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_RUSTY_BLADE, STR_CHITIN_KNIFE, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_01 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [14, 14, 2] randomizedItems: - position: [14, 14, 2] amount: 1 mixed: true itemList: [STR_SHOGG_LANTERN, STR_SHOGG_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_BROKEN_LANTERN, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_DULLED_PROMETHEUM, STR_STRANGE_ALUMINIUM_TABLET, STR_STRANGE_ALUMINIUM_TABLET, STR_MYSTERIOUS_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: BLACKCAVE_B mapDataSets: - BLANKS - CAVEBLACK script: CAVE_B mapBlocks: *Caves - name: BLACKCAVE_C mapDataSets: - BLANKS - CAVEBLACK script: CAVE_C mapBlocks: *Caves - name: BLACKCAVE_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_D mapBlocks: *Caves - name: REDCAVE_A mapDataSets: - BLANKS - CAVERED script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_B mapDataSets: - BLANKS - CAVERED script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_C mapDataSets: - BLANKS - CAVERED script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: REDCAVE_D mapDataSets: - BLANKS - CAVERED script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_A mapDataSets: - BLANKS - CAVEBROWN script: CAVE_A civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_B mapDataSets: - BLANKS - CAVEBROWN script: CAVE_B civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_C mapDataSets: - BLANKS - CAVEBROWN script: CAVE_C civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: BROWNCAVE_D mapDataSets: - BLANKS - CAVEBROWN script: CAVE_D civilianTypes: - MALE_CIVILIAN - STR_MALE_GREASER - STR_MALE_ENGINEER - STR_MALE_FORESTER - STR_FEMALE_CASUAL - STR_FEMALE_GLAMOUR - STR_HOSTESS - STR_MALE_CIVILIAN_CITY_BOY - STR_FEMALE_CIVILIAN_CITY_GIRL - STR_MALE_CIVILIAN_BLACK - STR_POLICEMAN - STR_POLICEMAN - STR_POLICEWOMAN - STR_POLICEWOMAN - STR_MALE_CIVILIAN_GANGER - STR_FEMALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HUNTER - STR_MALE_CIVILIAN_HOOLIGAN - STR_MALE_CIVILIAN_HOOLIGAN mapBlocks: *Caves - name: ICECAVE_A mapDataSets: - BLANKS - CAVEICE script: CAVE_A mapBlocks: &IceCaves - name: CAVES_00 width: 20 length: 20 groups: 6 - name: CAVES_00A width: 20 length: 20 groups: 6 - name: CAVES_00B width: 20 length: 20 groups: 6 - name: CAVES_00C width: 20 length: 20 groups: 6 - name: CAVES_01 width: 20 length: 20 randomizedItems: - position: [12, 15, 2] amount: 1 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_MYSTERIOUS_SKULL] - name: CAVES_02 width: 20 length: 20 - name: CAVES_03 width: 20 length: 20 - name: CAVES_04 width: 20 length: 20 items: STR_PILE_OF_GORE: - [5, 9, 0] - [4, 11, 0] randomizedItems: - position: [5, 9, 0] amount: 2 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [4, 11, 0] amount: 3 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_05 width: 20 length: 20 randomizedItems: - position: [2, 4, 1] amount: 3 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE] - position: [3, 9, 0] amount: 2 mixed: true itemList: [STR_MONSTROUS_TOOTH, STR_SKULL, STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BIG_BONE] - name: CAVES_06 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [8, 8, 2] randomizedItems: - position: [8, 8, 2] amount: 1 mixed: true itemList: [STR_SKULL, STR_BONE, STR_BONE, STR_BONE, STR_BIG_BONE, STR_BIG_BONE, STR_BONE_CLUB, STR_MYSTERIOUS_SKULL] - name: CAVESDIO_01 width: 20 length: 20 items: STR_PILE_OF_REMAINS: - [14, 14, 2] randomizedItems: - position: [14, 14, 2] amount: 1 mixed: true itemList: [STR_SKULL, STR_SKULL, STR_SKULL, STR_SKULL, STR_MYSTERIOUS_SKULL, STR_MYSTERIOUS_SKULL, STR_DRAGON_SKULL, STR_DINO_EGG_SHELL] - name: CAVESDIO_02 width: 20 length: 20 - name: CAVESDIO_03 width: 20 length: 20 - name: CAVESDIO_04 width: 20 length: 20 - name: CAVESDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone width: 10 length: 10 groups: 1 - name: ICECAVE_B mapDataSets: - BLANKS - CAVEICE script: CAVE_B mapBlocks: *IceCaves - name: ICECAVE_C mapDataSets: - BLANKS - CAVEICE script: CAVE_C mapBlocks: *IceCaves - name: ICECAVE_D mapDataSets: - BLANKS - CAVEICE script: CAVE_D mapBlocks: *IceCaves - name: CAVES_SYNDICATE_MONSTER_LAB mapDataSets: - BLANKS - CAVEBLACK script: UNDERGROUNDLAB mapBlocks: - name: CAVESLAB_00 width: 20 length: 20 groups: 6 - name: CAVESLAB_00A width: 20 length: 20 groups: 6 - name: CAVESLAB_00B width: 20 length: 20 groups: 6 - name: CAVESLAB_00C width: 20 length: 20 groups: 6 - name: CAVESLAB_01 width: 20 length: 20 - name: CAVESLAB_02 width: 20 length: 20 - name: CAVESLAB_03 width: 20 length: 20 - name: CAVESLAB_04 width: 20 length: 20 - name: CAVESLAB_05 width: 20 length: 20 - name: CAVESLAB_06 width: 20 length: 20 - name: CAVESLABDIO_01 width: 20 length: 20 - name: CAVESLABDIO_02 width: 20 length: 20 - name: CAVESLABDIO_03 width: 20 length: 20 - name: CAVESLABDIO_04 width: 20 length: 20 - name: CAVESLABDIO_05 width: 20 length: 20 - name: URBAN03 # landing zone, invisible width: 10 length: 10 groups: 1 - name: CAVES_STRIX_HIVE_A mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_A mapBlocks: *Caves - name: CAVES_STRIX_HIVE_B mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_B mapBlocks: *Caves - name: CAVES_STRIX_HIVE_C mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_C mapBlocks: *Caves - name: CAVES_STRIX_HIVE_D mapDataSets: - BLANKS - CAVEBLACK script: STRIX_HIVE_D mapBlocks: *Caves - name: CAVES_RITUAL_A mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_A mapBlocks: *Caves - name: CAVES_RITUAL_B mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_B mapBlocks: *Caves - name: CAVES_RITUAL_C mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_C mapBlocks: *Caves - name: CAVES_RITUAL_D mapDataSets: - BLANKS - CAVEBLACK script: CAVE_RITUAL_D mapBlocks: *Caves - name: ISLANDURBAN mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_VIP - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN mapBlocks: &AnchorIslandUrban - name: ISLANDURBAN00 width: 10 length: 10 groups: 1 - name: ISLANDURBAN01 width: 10 length: 10 groups: 1 - name: ISLANDURBAN02 width: 20 length: 20 - name: ISLANDURBAN03 width: 20 length: 20 - name: ISLANDURBAN04 width: 20 length: 20 groups: 2 - name: ISLANDURBAN05 width: 20 length: 20 groups: 3 - name: ISLANDURBAN06 width: 20 length: 20 - name: ISLANDURBAN07 width: 10 length: 10 groups: 4 - name: ISLANDURBAN08 width: 10 length: 10 - name: ISLANDURBAN09 width: 10 length: 10 - name: ISLANDURBAN10 width: 10 length: 10 - name: ISLANDURBAN11 width: 10 length: 10 - name: ISLANDURBAN12 width: 10 length: 10 - name: ISLANDURBAN13 width: 10 length: 10 - name: ISLANDURBAN14 width: 10 length: 10 - name: ISLANDURBAN_XCOM width: 10 length: 10 groups: 9 items: STR_SURFBOARD: - [3, 1, 0] - [3, 2, 0] - [3, 5, 0] - [9, 5, 0] - [8, 2, 0] - name: ISLANDURBAN_BEACH mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS civilianTypes: - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_MALE_FAT_TOURIST - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_BIKINI_BABE - STR_MALE_CIVILIAN_BLACK script: ISLANDURBAN_BEACH mapBlocks: *AnchorIslandUrban - name: ISLANDURBAN_SURFTIME mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS script: ISLANDURBAN_SURFTIME mapBlocks: *AnchorIslandUrban - name: STORMMOUNTAIN mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CYBERWEB_HEIST mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_MALE_DOCTOR - STR_FEMALE_DOCTOR - STR_FEMALE_DOCTOR - STR_MALE_OFFICER_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 randomizedItems: - position: [4, 2, 1] amount: 1 mixed: true itemList: &stormMountainStash [STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_MILITARY_COMPUTER, STR_QUANTUM_COMPUTER, STR_MUTANT_BLOOD_PLASMA, STR_DURATHREAD, STR_DURATHREAD, STR_SONIC_PISTOL, STR_SECRET_FILES_2, STR_ZRBITE_TANK, STR_AQUA_PLASTICS] - position: [3, 3, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 randomizedItems: - position: [4, 1, 1] amount: 1 mixed: true itemList: *stormMountainStash - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 items: STR_MILITARY_COMPUTER: - [8, 3, 1] - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [6, 1, 1] - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_MILITARY_COMPUTER: - [5, 4, 1] - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_ARCHIVES mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 items: STR_OLD_XCOM_DATA_REEL: - [2, 5, 1] - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT - XOPSUFOCLONES civilianTypes: - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_SOLDIER - STR_MALE_OFFICER_SOLDIER - STR_MALE_ELITE_SOLDIER - STR_MALE_ELITE_SOLDIER script: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CHRYSSALID width: 10 length: 10 groups: 5 - name: STORMMOUNTAIN_RED_DAWN_HQ mapDataSets: - BLANKS - MOUNT - SIBERIABASE - STORMMOUNT script: STORMMOUNTAIN_CHRYSSALID_CAPSULES mapBlocks: - name: STORMMOUNTAIN00 width: 10 length: 10 - name: STORMMOUNTAIN01 width: 10 length: 10 - name: STORMMOUNTAIN02 width: 10 length: 10 - name: STORMMOUNTAIN03 width: 10 length: 10 - name: STORMMOUNTAIN04 width: 10 length: 10 - name: STORMMOUNTAIN05 width: 10 length: 10 - name: STORMMOUNTAIN06 width: 20 length: 20 - name: STORMMOUNTAIN07 width: 20 length: 20 - name: STORMMOUNTAIN08 width: 20 length: 20 - name: STORMMOUNTAIN09 width: 20 length: 20 - name: STORMMOUNTAIN10 width: 20 length: 20 - name: STORMMOUNTAIN11 width: 20 length: 20 - name: STORMMOUNTAIN12 width: 10 length: 10 - name: STORMMOUNTAIN13 width: 10 length: 10 - name: STORMMOUNTAIN14 width: 10 length: 10 - name: STORMMOUNTAIN15 width: 20 length: 20 - name: STORMMOUNTAIN16 width: 10 length: 10 - name: STORMMOUNTAIN_CARS width: 10 length: 10 groups: 5 items: STR_SPAWN_ZSRR_ARMORED_CAR: - [0, 1, 3] - [0, 6, 3] - [6, 4, 3] fuseTimers: STR_SPAWN_ZSRR_ARMORED_CAR: [0, 0] - name: COLDISLE mapDataSets: - BLANKS - COLDISLE - POLARMOUNTBITS - SEAURBAN - COLDISLEB1 - COLDISLEB2 script: COLDISLE mapBlocks: - name: COLDISLE00 width: 10 length: 10 groups: [1, 2] - name: COLDISLE01 width: 10 length: 10 groups: [1, 2] - name: COLDISLE02 width: 10 length: 10 groups: [1, 2] - name: COLDISLE03 width: 10 length: 10 groups: 2 - name: COLDISLE04 width: 10 length: 10 groups: 2 - name: COLDISLE05 width: 10 length: 10 groups: 2 - name: COLDISLE06 width: 10 length: 10 groups: 2 - name: COLDISLE07 width: 10 length: 10 groups: 2 - name: COLDISLE08 width: 10 length: 10 groups: 2 - name: COLDISLE09 width: 10 length: 10 groups: 2 - name: COLDISLE10 width: 10 length: 10 groups: 2 - name: COLDISLE11 width: 10 length: 10 groups: 2 - name: COLDISLE12 width: 20 length: 20 - name: COLDISLE13 width: 20 length: 20 - name: COLDISLE14 width: 10 length: 10 groups: 3 - name: COLDISLE15 width: 10 length: 10 groups: 3 - name: COLDISLE16 width: 10 length: 10 groups: 3 - name: COLDISLE17 width: 10 length: 10 - name: COLDISLE18 width: 10 length: 10 - name: COLDISLE19 width: 10 length: 10 - name: COLDISLE20 width: 10 length: 10 - name: COLDISLE21 width: 10 length: 10 - name: COLDISLE22 width: 10 length: 10 - name: COLDISLE23 width: 10 length: 10 - name: COLDISLE24 width: 10 length: 10 - name: COLDISLE25 width: 10 length: 10 - name: COLDISLE26 width: 10 length: 10 - name: COLDISLE27 width: 20 length: 20 - name: COLDISLE28 width: 20 length: 20 - name: COLDISLE29 width: 20 length: 20 - name: COLDISLE30 width: 20 length: 20 groups: 4 - name: COLDISLE31 width: 20 length: 20 - name: COLDISLE32 width: 20 length: 20 - name: COLDISLE33 width: 20 length: 20 groups: 4 - name: COLDISLE34 width: 20 length: 20 groups: 4 - name: URBAN_LOW mapDataSets: - BLANKS - URBAN_LOW_OBJ - URBAN_LOW_FRN - URBAN_LOW script: URBAN_LOW mapBlocks: - name: URBANLOWF00 # small 2-story industrial block width: 10 length: 10 - name: URBANLOWF01 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF02 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF03 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF04 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF05 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWF06 # microhouse width: 10 length: 10 - name: URBANLOWF07 # small house width: 10 length: 10 - name: URBANLOWF08 # tiny warehouse with backyard width: 10 length: 10 - name: URBANLOWF09 # small office width: 10 length: 10 - name: URBANLOWF10 # small storage with 4 flats 1 width: 10 length: 10 - name: URBANLOWF11 # small storage with 4 flats 2 width: 10 length: 10 - name: URBANLOWF12 # small living house width: 10 length: 10 - name: URBANLOWS00 # landing zone width: 10 length: 10 groups: [0, 1] - name: URBANLOWS01 # basic street EW width: 10 length: 10 groups: 2 - name: URBANLOWS02 # basic street NS width: 10 length: 10 groups: 3 - name: URBANLOWS03 # basic crossroads width: 10 length: 10 groups: 4 - name: URBANLOWS04 # small house width: 10 length: 10 - name: URBANLOWS05 # small abandoned site width: 10 length: 10 - name: URBANLOWS06 # tiny warehouse width: 10 length: 10 - name: URBANLOWS07 # small 2-story house width: 10 length: 10 - name: URBANLOWS08 # large 3-story house width: 20 length: 20 - name: URBANLOWS09 # large 2-story house width: 20 length: 20 - name: URBANLOWS10 # small house width: 10 length: 10 - name: URBANLOWS11 # small house width: 10 length: 10 - name: URBANLOWS12 # tiny decrepit park width: 10 length: 10 - name: URBANLOWS13 # double familok 1 width: 20 length: 20 - name: URBANLOWS14 # small decrepit park width: 20 length: 20 - name: URBANLOWS15 # furniture store width: 20 length: 20 - name: URBANLOWS16 # small illegal dump width: 10 length: 10 - name: URBANLOWS17 # double familok 2 width: 20 length: 20 - name: URBANLOWS18 # double familok 3 width: 20 length: 20 - name: URBANLOWS19 # observation tower width: 10 length: 10 - name: CATACOMBS mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON script: CATACOMBS mapBlocks: &Catacombs - name: CATACOMBS_00 width: 10 length: 10 groups: 6 items: STR_PICKAXE: - [9, 2, 0] - name: CATACOMBS_01 width: 10 length: 10 - name: CATACOMBS_02 width: 10 length: 10 - name: CATACOMBS_03 width: 10 length: 10 - name: CATACOMBS_04 width: 10 length: 10 - name: CATACOMBS_05 width: 10 length: 10 - name: CATACOMBS_06 width: 10 length: 10 - name: CATACOMBS_07 width: 20 length: 20 - name: CATACOMBS_08 width: 20 length: 20 - name: CATACOMBS_09 width: 20 length: 20 - name: CATACOMBS_10 width: 20 length: 20 - name: CATACOMBS_11 width: 20 length: 20 - name: CATACOMBS_12 width: 10 length: 10 - name: CATACOMBS_13 width: 10 length: 10 - name: CATACOMBS_14 width: 20 length: 20 - name: CATACOMBS_15 width: 20 length: 20 randomizedItems: - position: [11, 6, 0] amount: 2 mixed: true itemList: &TombGuardTreasure - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_BOOT - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_JACKET - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_HANDBAG - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_NEWSPAPER - STR_OLD_MAGAZINE - STR_OLD_MAGAZINE - STR_SCRAP_METAL - STR_SCRAP_METAL - STR_PIPE - STR_PIPE - STR_BONE - STR_BONE - STR_SKULL - STR_SKULL - STR_ASSORTED_JUNK - STR_ASSORTED_JUNK - STR_NOOSE - STR_NOOSE - STR_BEER_BOTTLE - STR_BEER_BOTTLE - STR_BASEBALL_BAT - STR_GOLF_STICK - STR_LEATHER_CORSET - STR_AXE - STR_SHIV - STR_KNIFE - STR_COMBAT_KNIFE - STR_MACHETE - STR_BILLHOOK - STR_POLICE_ID - STR_OLD_BOOK - STR_CELL_PHONE - STR_LEATHER_COAT - STR_CROSSBOW - STR_CROSSBOW_BOLTS - position: [5, 6, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 10, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [8, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - position: [11, 13, 0] amount: 2 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_16 width: 10 length: 10 - name: CATACOMBS_17 width: 10 length: 10 - name: CATACOMBS_18 width: 10 length: 10 - name: CATACOMBS_19 width: 10 length: 10 - name: CATACOMBS_20 width: 20 length: 20 - name: CATACOMBS_21 width: 20 length: 20 randomizedItems: - position: [14, 14, 0] amount: 4 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_22 width: 10 length: 10 randomizedItems: - position: [8, 8, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - position: [2, 2, 1] amount: 3 mixed: true itemList: *TombGuardTreasure - name: CATACOMBS_DIABLO_03 width: 20 length: 20 - name: CATACOMBS_DIABLO_04 width: 10 length: 10 - name: CATACOMBS_DIABLO_05 width: 10 length: 10 - name: CATACOMBS_DIABLO_07 width: 20 length: 20 - name: CATACOMBS_LZ width: 10 length: 10 groups: 1 - name: VAMPIRE_CASTLE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON script: VAMPCASTLE mapBlocks: - name: VAMPCASTLE_01 width: 30 length: 30 groups: [4] - name: VAMPCASTLE_02 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_03 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_04 width: 30 length: 30 groups: [5] - name: VAMPCASTLE_11 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_12 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_13 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_14 width: 20 length: 20 groups: [6] - name: VAMPCASTLE_21 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_22 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_23 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_24 width: 10 length: 10 groups: [1] - name: VAMPCASTLE_30_SOL width: 10 length: 10 groups: [0] - name: VAMPCASTLE_31 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_32 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_33 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_34 width: 10 length: 10 groups: [0] - name: VAMPCASTLE_35 width: 10 length: 10 groups: [1, 2] - name: VAMPCASTLE_36 width: 10 length: 10 groups: [1] - name: ATLANTIS_TEMPLE mapDataSets: - BLANKS - OCEANTEMPLE1 - OCEANTEMPLE2 - OCEANTEMPLE3 - OCEANTEMPLE4 - USOBITS mapBlocks: - name: OCEANTEMPLE01 width: 20 length: 20 - name: OCEANTEMPLE02 width: 20 length: 20 - name: OCEANTEMPLE03 width: 20 length: 20 - name: OCEANTEMPLE04 width: 20 length: 20 - name: OCEANTEMPLE05 width: 20 length: 20 items: STR_STONE_OF_ATLANTIS: - [8, 8, 0] - name: OCEANTEMPLE06 width: 20 length: 20 - name: OCEANTEMPLE07 width: 20 length: 20 - name: OCEANTEMPLE08 width: 20 length: 20 - name: OCEANTEMPLE09 width: 20 length: 20 - name: CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT civilianTypes: - STR_MALE_SAILOR script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 - name: LINERT01 width: 30 length: 50 - name: HADRIEX_CRUISE_LINER civilianTypes: - STR_MALE_MARINE_OFFICER - STR_MALE_SAILOR mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 items: STR_SPAWN_ANCIENT_SEA_GHOST: - [16, 3, 4] - [18, 3, 4] - [13, 4, 4] fuseTimers: STR_SPAWN_ANCIENT_SEA_GHOST: [0, 0] - name: LINERT01 width: 30 length: 50 items: STR_SPAWN_DR_HADRIEX: - [16, 49, 2] STR_SPAWN_ANCIENT_SEA_GHOST: - [15, 33, 6] - [15, 25, 8] - [17, 8, 3] - [6, 14, 3] - [24, 37, 3] fuseTimers: STR_SPAWN_DR_HADRIEX: [0, 0] STR_SPAWN_ANCIENT_SEA_GHOST: [0, 0] - name: OSIRON_CRUISE_LINER mapDataSets: - BLANKS - SEAURBAN - LINERSHIPA - LINERSHIPB - LINERSHIPC - LINERSHIPD - DECKSHIPC - LIFTER - BATHBITZ_HT script: CRUISE_LINER mapBlocks: - name: LINERT00 width: 30 length: 20 items: STR_GOOD_OSIRON_CRATE: - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - [18, 8, 4] - name: LINERT01 width: 30 length: 50 items: STR_GOOD_OSIRON_CRATE: - [10, 46, 1] - [10, 46, 1] - [10, 46, 1] - [19, 49, 0] - [19, 49, 0] - [19, 49, 0] - [10, 47, 1] - [10, 47, 1] - [10, 47, 1] - [17, 3, 2] - [17, 3, 2] - [17, 3, 2] - [17, 36, 2] - [17, 36, 2] - [17, 36, 2] randomizedItems: - position: [18, 27, 0] amount: 3 mixed: false itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - name: MARINEBASE civilianTypes: - STR_MALE_MARINE_OFFICER mapDataSets: - BLANKS - MARINEBASE01 - MARINEBASE02 - MARINEBASE03 - MARINEBASE04 - MARINEBASE05 script: MARINEBASE mapBlocks: - name: MARINEBASE00 width: 10 length: 10 groups: 1 - name: MARINEBASE01 width: 10 length: 10 - name: MARINEBASE02 width: 10 length: 10 - name: MARINEBASE03 width: 10 length: 10 - name: MARINEBASE04 width: 10 length: 10 - name: MARINEBASE05 width: 10 length: 10 - name: MARINEBASE06 width: 10 length: 10 - name: MARINEBASE07 width: 10 length: 10 - name: MARINEBASE08 width: 10 length: 10 - name: MARINEBASE09 width: 10 length: 10 - name: MARINEBASE10 width: 10 length: 10 - name: MARINEBASE11 width: 10 length: 10 - name: MARINEBASE12 width: 10 length: 10 - name: MARINEBASE13 width: 10 length: 10 - name: MARINEBASE14 width: 10 length: 10 - name: MARINEBASE15 width: 10 length: 10 - name: MARINEBASE16 width: 20 length: 20 - name: U_PLANET_ACID mapDataSets: - BLANKS - U_PLANET_ACID - U_EXT - U_EXT_ROOF - U_BITSN - U_WALL civilianTypes: - STR_SLEEPER_MALE - STR_SLEEPER_FEMALE mapBlocks: - name: UPLANET_00 width: 10 length: 10 groups: 1 - name: UPLANET_01 width: 10 length: 10 groups: 1 - name: UPLANET_02 width: 10 length: 10 - name: UPLANET_03 width: 10 length: 10 - name: UPLANET_04 width: 10 length: 10 - name: UPLANET_05 width: 10 length: 10 - name: UPLANET_06 width: 10 length: 10 - name: UPLANET_07 width: 10 length: 10 - name: UPLANET_08 width: 10 length: 10 - name: UPLANET_09 width: 10 length: 10 - name: UPLANET_10 width: 10 length: 10 - name: UPLANET_11 width: 10 length: 10 - name: UPLANET_12 width: 10 length: 10 groups: 2 - name: UPLANET_13 width: 10 length: 10 - name: UPLANET_14 width: 10 length: 10 - name: UPLANET_15 width: 10 length: 10 - name: UPLANET_16 width: 10 length: 10 - name: UPLANET_17 width: 10 length: 10 - name: UPLANET_18 width: 10 length: 10 - name: UPLANET_19 width: 10 length: 10 - name: MOON mapDataSets: - BLANKS - MOON_FINNIK mapBlocks: - name: MARS00 width: 10 length: 10 groups: [0, 1] - name: MARS01 width: 10 length: 10 - name: MARS02 width: 10 length: 10 - name: MARS03 width: 10 length: 10 - name: MARS04 width: 10 length: 10 - name: MARS05 width: 10 length: 10 - name: MARS06 width: 10 length: 10 - name: MOON00 width: 10 length: 10 groups: [0, 1] - name: MOON00_1 width: 10 length: 10 groups: [0, 1] - name: MOON00_2 width: 10 length: 10 groups: [0, 1] - name: MOON01 width: 10 length: 10 - name: MOON02 width: 10 length: 10 - name: MOON03 width: 20 length: 20 - name: MOON04 width: 20 length: 20 - name: MOON05 width: 20 length: 20 - name: MOON06 width: 20 length: 20 script: DESERT - name: UTUNNEL mapDataSets: - BLANKS - U_BASE - U_WALL02 - U_PODS - BRAIN - U_BASE2 - U_FRN - U_EXT02 - U_PIPES - U_FACILITY mapBlocks: - name: UTUNNEL_00 width: 20 length: 20 groups: 1 - name: UTUNNEL_01 width: 20 length: 20 - name: UTUNNEL_02 width: 20 length: 20 - name: UTUNNEL_03 width: 20 length: 20 - name: UTUNNEL_04 width: 20 length: 20 - name: UTUNNEL_05 width: 20 length: 20 - name: UTUNNEL_06 width: 20 length: 20 - name: UTUNNEL_07 width: 20 length: 20 - name: UTUNNEL_08 width: 20 length: 20 - name: UTUNNEL_20 width: 20 length: 20 groups: 7 items: STR_SPAWN_ALIEN_LASER_TURRET: - [7, 5, 0] - [10, 5, 0] fuseTimers: STR_SPAWN_ALIEN_LASER_TURRET: [0, 0] - name: MAGAZYNMAFII mapDataSets: - BLANKS - URBAN - CORP script: MAGAZYNMAFII mapBlocks: - name: MAGAZYNMAFII width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [13, 2, 2] - [16, 12, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [13, 2, 2] amount: 5 mixed: true itemList: &standardWizkidsStash [STR_JUMPSUIT, STR_THROWING_STARS, STR_THROWING_STARS, STR_KNIFE, STR_KNIFE, STR_WAKIZASHI, STR_WAKIZASHI, STR_KATANA, STR_KATANA, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_PROD, STR_TASER, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_FLASHBANG_GRENADE, STR_FLASHBANG_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_PROXIMITY_GRENADE, STR_BOOM_BOX, STR_FIRE_EXTINGUISHER, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_STIMS, STR_STIMS, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_FIRST_AID, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_WEAPON_BOX, STR_WEAPON_BOX, STR_WEAPON_BOX_REINFORCED, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_RICH] # standard Wizkids stash - position: [16, 12, 0] amount: 6 mixed: true itemList: &standardAndGoodWizkidsStash [STR_JUMPSUIT, STR_THROWING_STARS, STR_THROWING_STARS, STR_KNIFE, STR_KNIFE, STR_WAKIZASHI, STR_WAKIZASHI, STR_KATANA, STR_KATANA, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_PROD, STR_TASER, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_FLASHBANG_GRENADE, STR_FLASHBANG_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_PROXIMITY_GRENADE, STR_BOOM_BOX, STR_FIRE_EXTINGUISHER, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_STIMS, STR_STIMS, STR_GOLDEN_DRAGONS, STR_GOLDEN_DRAGONS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_FIRST_AID, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_WEAPON_BOX, STR_WEAPON_BOX, STR_WEAPON_BOX_REINFORCED, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_STANDARD, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_STANDARD, STR_MEDICAL_SUPPLIES_RICH, STR_JUMPSUIT, STR_JUMPSUIT, STR_JUMPSUIT, STR_GRAVMODULE_ARMOR, STR_BULLETPROOF_COAT, STR_THROWING_STARS, STR_KATANA, STR_ELECTRIC_PROD, STR_ELECTRIC_PROD, STR_STUN_ROD_2, STR_HYDRA_LASER, STR_HYDRA_LASER_CLIP, STR_HYDRA_LASER_CLIP, STR_EMP_GRENADE, STR_EMP_GRENADE, STR_PROXIMITY_GRENADE, STR_PROXIMITY_GRENADE, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_SECRET_FILES_2, STR_MILITARY_COMPUTER, STR_QUANTUM_COMPUTER, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_PACK, STR_TRAUMA_PACK, STR_TRAUMA_PACK, STR_CYBERWEB_BATTERY, STR_CYBERWEB_BATTERY, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MICROGRAV, STR_GRAV_MODULE, STR_WEAPON_BOX_REINFORCED, STR_WEAPON_BOX_REINFORCED, STR_EXPLOSIVES_BOX_ADVANCED, STR_EXPLOSIVES_BOX_ADVANCED, STR_MEDICAL_SUPPLIES_RICH, STR_MEDICAL_SUPPLIES_RICH] # 1 x standard Wizkids stash, 1 x good Wizkids stash - position: [4, 3, 0] amount: 5 mixed: true itemList: *standardAndGoodWizkidsStash - position: [16, 2, 0] amount: 5 mixed: true itemList: *standardWizkidsStash - name: MAGAZYNMAFII_02 width: 20 length: 20 groups: [0, 1] items: STR_GENERIC_CRATE: - [3, 7, 2] - [8, 10, 0] - [4, 3, 0] - [16, 2, 0] randomizedItems: - position: [3, 7, 2] amount: 5 mixed: true itemList: *standardWizkidsStash - position: [8, 10, 0] amount: 6 mixed: true itemList: *standardAndGoodWizkidsStash - position: [4, 3, 0] amount: 5 mixed: true itemList: *standardAndGoodWizkidsStash - position: [16, 2, 0] amount: 5 mixed: true itemList: *standardWizkidsStash FILE: user/mods/XComFiles/Ruleset/ufopaedia_XCOMFILES.rul ufopaedia: - delete: STR_LASER_PISTOL - delete: STR_LASER_RIFLE - delete: STR_HEAVY_LASER - delete: STR_ALIEN_HARVEST - delete: STR_ALIEN_INFILTRATION - delete: STR_ALIEN_TERROR - delete: STR_ALIEN_SUPPLY - delete: STR_ALIEN_RESEARCH - delete: STR_ALIEN_RETALIATION - delete: STR_ALIEN_ABDUCTION - delete: STR_ALIEN_BASE - delete: STR_ALIEN_ORIGINS - delete: STR_THE_MARTIAN_SOLUTION - delete: STR_CYDONIA_OR_BUST - delete: STR_FUSION_BALL_UC - delete: STR_FUSION_BALL_DEFENSES - delete: STR_STINGRAY - delete: STR_AVALANCHE - delete: STR_STUN_ROD - delete: STR_TANK_CANNON - delete: STR_TANK_ROCKET_LAUNCHER - delete: STR_TANK_LASER_CANNON - delete: STR_HOVERTANK_PLASMA - delete: STR_HOVERTANK_LAUNCHER - delete: STR_SKYRANGER - delete: STR_INTERCEPTOR - delete: STR_LIGHTNING - delete: STR_FIRESTORM - delete: STR_AVENGER - id: STR_ANCIENT_TABLET type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ANCIENT_TABLET text: STR_ANCIENT_TABLET_UFOPEDIA listOrder: 175600 - id: STR_DARK_MAP type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_DARK_MAP text: STR_DARK_MAP_UFOPEDIA listOrder: 175601 - id: STR_FIRST_DEICIDE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_FIRST_DEICIDE text: STR_FIRST_DEICIDE_UFOPEDIA listOrder: 175602 - id: STR_HE_ARRIVED_AT_DUSK type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HE_ARRIVED_AT_DUSK text: STR_HE_ARRIVED_AT_DUSK_UFOPEDIA listOrder: 175610 - id: STR_EXORCISM_IN_BLOOD type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_EXORCISM_IN_BLOOD text: STR_EXORCISM_IN_BLOOD_UFOPEDIA listOrder: 175611 - id: STR_THEY_CALL_HIM_SMILEY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THEY_CALL_HIM_SMILEY text: STR_THEY_CALL_HIM_SMILEY_UFOPEDIA listOrder: 175620 - id: STR_PORTABLE_PLAYER_FROM_HELL type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_PORTABLE_PLAYER_FROM_HELL text: STR_PORTABLE_PLAYER_FROM_HELL_UFOPEDIA listOrder: 175630 - id: STR_MEDAL_ORIGINAL8_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ORIGINAL_8 text: STR_MEDAL_ORIGINAL8_UFOPEDIA text_width: 158 listOrder: 360000 - id: STR_MEDAL_COMMENDATED_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_COMMENDATED text: STR_MEDAL_COMMENDATED_UFOPEDIA text_width: 158 listOrder: 360005 - id: STR_MEDAL_SERVICE_TIME_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SERVICE_TIME text: STR_MEDAL_SERVICE_TIME_UFOPEDIA text_width: 158 listOrder: 360010 - id: STR_MEDAL_STATGAIN_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_STATGAIN text: STR_MEDAL_STATGAIN_UFOPEDIA text_width: 158 listOrder: 360015 - id: STR_MEDAL_CARREER_SCORE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_SCORE text: STR_MEDAL_CARREER_SCORE_UFOPEDIA text_width: 158 listOrder: 360020 - id: STR_MEDAL_CARREER_MISSIONS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_MISSIONS text: STR_MEDAL_CARREER_MISSIONS_UFOPEDIA text_width: 158 listOrder: 360025 - id: STR_MEDAL_NIGHTOPS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_NIGHTOPS text: STR_MEDAL_NIGHTOPS_UFOPEDIA text_width: 158 listOrder: 360050 - id: STR_MEDAL_BASE_DEFENSE_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BASE_DEFENSE text: STR_MEDAL_BASE_DEFENSE_UFOPEDIA text_width: 158 listOrder: 360070 - id: STR_MEDAL_ALIEN_BASE_ASSAULT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ALIEN_BASE_ASSAULT text: STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA text_width: 158 hiddenCommendation: true listOrder: 360075 - id: STR_MEDAL_CAMPAIGN_RIBBON_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CAMPAIGN_RIBBON_CPAL text: STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA text_width: 158 listOrder: 360090 - id: STR_MEDAL_GLOBETROTTER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GLOBETROTTER text: STR_MEDAL_GLOBETROTTER_UFOPEDIA text_width: 158 listOrder: 360095 - id: STR_MEDAL_CARREER_KILLS_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_KILLS_CPAL text: STR_MEDAL_CARREER_KILLS_UFOPEDIA text_width: 158 listOrder: 360110 - id: STR_MEDAL_CARREER_CAPTURES_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CARREER_CAPTURES_CPAL text: STR_MEDAL_CARREER_CAPTURES_UFOPEDIA text_width: 158 listOrder: 360115 - id: STR_MEDAL_RACE_KILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_RACE_KILLS_CPAL text: STR_MEDAL_RACE_KILLS_UFOPEDIA text_width: 158 listOrder: 360130 - id: STR_MEDAL_WEAPON_PROFICIENCY_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WEAPON_PROFICIENCY text: STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA text_width: 158 listOrder: 360150 - id: STR_MEDAL_SLAVEKILLS_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLAVEKILLS_CPAL text: STR_MEDAL_SLAVEKILLS_UFOPEDIA text_width: 158 listOrder: 360160 - id: STR_MEDAL_DBLKILL_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_DBLKILL text: STR_MEDAL_DBLKILL_UFOPEDIA text_width: 158 listOrder: 360200 - id: STR_MEDAL_QUADKILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_QUADKILL_CPAL text: STR_MEDAL_QUADKILL_UFOPEDIA text_width: 158 listOrder: 360205 - id: STR_MEDAL_7V7KILL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_7V7KILL text: STR_MEDAL_7V7KILL_UFOPEDIA text_width: 158 listOrder: 360210 - id: STR_MEDAL_MISSION_KILLS_5_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_5_CPAL text: STR_MEDAL_MISSION_KILLS_5_UFOPEDIA text_width: 158 listOrder: 360170 - id: STR_MEDAL_MISSION_KILLS_11_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MISSION_KILLS_11_CPAL text: STR_MEDAL_MISSION_KILLS_11_UFOPEDIA text_width: 158 listOrder: 360175 - id: STR_MEDAL_REACTIONFIRE_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_REACTIONFIRE_CPAL text: STR_MEDAL_REACTIONFIRE_UFOPEDIA text_width: 158 listOrder: 360165 - id: STR_MEDAL_PURPLE_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURPLE_HEART_CPAL text: STR_MEDAL_PURPLE_HEART_UFOPEDIA text_width: 158 listOrder: 360240 - id: STR_MEDAL_CRIMSON_HEART_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CRIMSON_HEART_CPAL text: STR_MEDAL_CRIMSON_HEART_UFOPEDIA text_width: 158 listOrder: 360245 - id: STR_MEDAL_BETRAYER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BETRAYER text: STR_MEDAL_BETRAYER_UFOPEDIA text_width: 158 listOrder: 360450 - id: STR_MEDAL_LONESURVIVOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LONESURVIVOR_CPAL text: STR_MEDAL_LONESURVIVOR_UFOPEDIA text_width: 158 listOrder: 360265 - id: STR_MEDAL_LUCKYSHOT_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_LUCKYSHOT_CPAL text: STR_MEDAL_LUCKYSHOT_UFOPEDIA text_width: 158 listOrder: 360168 - id: STR_MEDAL_MONSTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MONSTER_CPAL text: STR_MEDAL_MONSTER_UFOPEDIA text_width: 158 listOrder: 360330 - id: STR_MEDAL_WRESTLER_NAME type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WRESTLER text: STR_MEDAL_WRESTLER_UFOPEDIA text_width: 158 listOrder: 360335 - id: STR_MEDAL_SLASHER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SLASHER_CPAL text: STR_MEDAL_SLASHER_UFOPEDIA text_width: 158 listOrder: 360340 - id: STR_MEDAL_SAVEDALL_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SAVEDALL_CPAL text: STR_MEDAL_SAVEDALL_UFOPEDIA text_width: 158 listOrder: 360260 - id: STR_MEDAL_ROCKET_SCIENTIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ROCKET_SCIENTIST_CPAL text: STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA text_width: 158 listOrder: 360375 - id: STR_MEDAL_TROOPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TROOPER_CPAL text: STR_MEDAL_TROOPER_UFOPEDIA text_width: 158 listOrder: 360360 - id: STR_MEDAL_SNIPER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SNIPER_CPAL text: STR_MEDAL_SNIPER_UFOPEDIA text_width: 158 listOrder: 360365 - id: STR_MEDAL_SHOTGUN_SURGEON_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SHOTGUN_SURGEON_CPAL text: STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA text_width: 158 listOrder: 360355 - id: STR_MEDAL_GUNSLINGER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNSLINGER_CPAL text: STR_MEDAL_GUNSLINGER_UFOPEDIA text_width: 158 listOrder: 360345 - id: STR_MEDAL_ASSAULTER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_ASSAULTER_CPAL text: STR_MEDAL_ASSAULTER_UFOPEDIA text_width: 158 listOrder: 360350 - id: STR_MEDAL_CANNONEER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_CANNONEER_CPAL text: STR_MEDAL_CANNONEER_UFOPEDIA text_width: 158 listOrder: 360370 - id: STR_MEDAL_BOMBARDIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_BOMBARDIER_CPAL text: STR_MEDAL_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 360380 - id: STR_MEDAL_WARRIOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_WARRIOR_CPAL text: STR_MEDAL_WARRIOR_UFOPEDIA text_width: 158 listOrder: 360339 - id: STR_MEDAL_TECHNICIAN_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TECHNICIAN_CPAL text: STR_MEDAL_TECHNICIAN_UFOPEDIA text_width: 158 listOrder: 360337 - id: STR_MEDAL_TRADITIONALIST_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_TRADITIONALIST_CPAL text: STR_MEDAL_TRADITIONALIST_UFOPEDIA text_width: 158 listOrder: 360336 - id: STR_MEDAL_INCAPACITATOR_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_INCAPACITATOR_CPAL text: STR_MEDAL_INCAPACITATOR_UFOPEDIA text_width: 158 listOrder: 360338 - id: STR_MEDAL_JUNGLE_MOWER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_JUNGLE_MOWER_CPAL text: STR_MEDAL_JUNGLE_MOWER_UFOPEDIA text_width: 158 listOrder: 360372 - id: STR_MEDAL_GUNNER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GUNNER_CPAL text: STR_MEDAL_GUNNER_UFOPEDIA text_width: 158 listOrder: 360371 - id: STR_MEDAL_PURIFIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_PURIFIER_CPAL text: STR_MEDAL_PURIFIER_UFOPEDIA text_width: 158 listOrder: 360385 - id: STR_MEDAL_GRENADIER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_GRENADIER_CPAL text: STR_MEDAL_GRENADIER_UFOPEDIA text_width: 158 listOrder: 360395 - id: STR_MEDAL_SORCERER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_SORCERER_CPAL text: STR_MEDAL_SORCERER_UFOPEDIA text_width: 158 listOrder: 360405 - id: STR_MEDAL_HUNTER_KILLER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_HUNTER_KILLER_CPAL text: STR_MEDAL_HUNTER_KILLER_UFOPEDIA text_width: 158 listOrder: 360425 - id: STR_MEDAL_MAULER_NAME hiddenCommendation: true type_id: 7 section: STR_COMMENDATIONS_UC image_id: MEDAL_MAULER_CPAL text: STR_MEDAL_MAULER_UFOPEDIA text_width: 158 listOrder: 360440 # - id: STR_MEDAL_DREAMWALKER # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_DREAMWALKER # text: STR_MEDAL_DREAMWALKER_UFOPEDIA # text_width: 158 # listOrder: ??? # - id: MEDAL_INFILTRATOR # type_id: 7 # section: STR_COMMENDATIONS_UC # image_id: MEDAL_INFILTRATOR_CPAL # text: MEDAL_INFILTRATOR_UFOPEDIA # text_width: 158 # listOrder: ??? - id: STR_FIRESTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_CRAFT image_id: UP005.SPK rect_stats: x: 180 y: 12 width: 140 height: 80 rect_text: x: 5 y: 132 width: 114 height: 60 text: STR_FIRESTORM_UFOPEDIA listOrder: 7680 - id: STR_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SKYRANGER image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_SKYRANGER_UFOPEDIA listOrder: 7410 - id: STR_ALLOY_SKYRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP004.SPK rect_stats: x: 160 y: 5 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_ALLOY_SKYRANGER_UFOPEDIA requires: - STR_IMPROVED_SKYRANGER listOrder: 7430 - id: STR_LIGHTNING type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_NEW_FIGHTER_TRANSPORTER image_id: UP003.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 5 y: 40 width: 310 height: 60 listOrder: 7650 text: STR_LIGHTNING_UFOPEDIA - id: STR_AVENGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_CRAFT image_id: UP001.SPK rect_stats: x: 160 y: 5 width: 160 height: 80 rect_text: x: 5 y: 40 width: 140 height: 100 text: STR_AVENGER_UFOPEDIA listOrder: 7700 - id: STR_INTERCEPTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_INTERCEPTOR image_id: UP002.SPK rect_stats: x: 5 y: 110 width: 160 height: 80 rect_text: x: 5 y: 40 width: 210 height: 60 text: STR_INTERCEPTOR_UFOPEDIA listOrder: 7460 - id: STR_MIG31 type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_MIG31 image_id: MIG31.SPK rect_stats: x: 5 y: 40 width: 160 height: 80 rect_text: x: 5 y: 150 width: 300 height: 60 text: STR_MIG31_UFOPEDIA listOrder: 7470 - id: STR_PUBLIC_TRANSPORT type_id: 7 image_id: PUBLIC_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT text: STR_PUBLIC_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7290 - id: STR_PRIVATE_TRANSPORT type_id: 7 image_id: PRIVATE_TRANSPORT.SPK section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_PRIVATE_TRANSPORT text: STR_PRIVATE_TRANSPORT_UFOPEDIA text_width: 300 listOrder: 7300 - id: STR_DROPSHIP type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_HEAVY_TRANSPORTER image_id: DROPSHIP.SPK rect_stats: x: 5 y: 132 width: 160 height: 80 rect_text: x: 175 y: 16 width: 140 height: 60 text: STR_DROPSHIP_UFOPEDIA listOrder: 7610 - id: STR_AWACS type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_AWACS image_id: AWACS_BIG text: STR_AWACS_UFOPEDIA rect_stats: x: 190 y: 10 width: 140 height: 80 rect_text: x: 5 y: 40 width: 140 height: 60 listOrder: 7330 - id: STR_HAWKEYE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HAWKEYE_BIG text: STR_HAWKEYE_UFOPEDIA requires: - STR_IMPROVED_RADAR_CRAFT rect_stats: x: 180 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 300 height: 60 listOrder: 7340 - id: STR_DARKSTAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DARKSTAR_BIG text: STR_DARKSTAR_UFOPEDIA requires: - STR_ULTIMATE_RADAR_CRAFT rect_stats: x: 5 y: 134 width: 140 height: 80 rect_text: x: 5 y: 40 width: 260 height: 60 listOrder: 7360 - id: STR_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_MUDRANGER_UFOPEDIA listOrder: 7310 - id: STR_IMPROVED_MUDRANGER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: IMPROVED_MUDRANGER.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_IMPROVED_MUDRANGER_UFOPEDIA requires: - STR_IMPROVED_MUDRANGER listOrder: 7320 - id: STR_DRAGONFLY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: DRAGONFLY_CPAL.SPK rect_stats: x: 200 y: 10 width: 160 height: 80 rect_text: x: 5 y: 40 width: 120 height: 160 text: STR_DRAGONFLY_UFOPEDIA requires: - STR_DRAGONFLY listOrder: 7380 - id: STR_OSPREY type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OSPREY.SPK rect_stats: x: 208 y: 135 width: 160 height: 65 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_OSPREY_UFOPEDIA requires: - STR_OSPREY listOrder: 7390 - id: STR_HELICOPTER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HELICOPTER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HELICOPTER_UFOPEDIA requires: - STR_HELICOPTER listOrder: 7370 - id: STR_HUMMER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: HUMMER_CPAL.SPK rect_stats: x: 200 y: 130 width: 160 height: 80 rect_text: x: 5 y: 40 width: 100 height: 160 text: STR_HUMMER_UFOPEDIA requires: - STR_HUMMER listOrder: 7305 - id: STR_OPSCAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: OPSCAR_CPAL.SPK rect_stats: x: 10 y: 130 width: 160 height: 80 rect_text: x: 200 y: 140 width: 70 height: 120 text: STR_OPSCAR_UFOPEDIA requires: - STR_OPSCAR listOrder: 7300 - id: STR_CIVILIAN_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: CIVILIAN_CAR_CPAL.SPK rect_stats: width: 160 height: 56 x: 200 y: 140 rect_text: x: 200 y: 10 width: 110 height: 80 text: STR_CIVILIAN_CAR_UFOPEDIA listOrder: 7292 - id: STR_VAN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: VAN_CPAL.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 210 y: 160 width: 110 height: 80 text: STR_VAN_UFOPEDIA requires: - STR_VAN listOrder: 7294 - id: STR_LUXURY_CAR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: PORSCHE.SPK rect_stats: x: 200 y: 5 width: 160 height: 80 rect_text: x: 10 y: 60 width: 110 height: 80 text: STR_LUXURY_CAR_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 7293 - id: STR_SKYRAIDER type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SKYRAIDER.SPK rect_stats: x: 210 y: 130 width: 160 height: 80 rect_text: x: 5 y: 140 width: 140 height: 160 text: STR_SKYRAIDER_UFOPEDIA requires: - STR_SKYRAIDER listOrder: 7400 - id: STR_RAVEN type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: UP002B.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 5 y: 130 width: 310 height: 70 text: STR_RAVEN_UFOPEDIA requires: - STR_IMPROVED_INTERCEPTOR listOrder: 7490 - id: STR_SENTINEL type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT image_id: SENTINEL.SPK rect_stats: x: 5 y: 128 width: 140 height: 80 rect_text: x: 5 y: 50 width: 310 height: 60 text: STR_SENTINEL_UFOPEDIA requires: - STR_SENTINEL_INTERCEPTOR listOrder: 7560 - id: STR_THUNDERSTORM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT text: STR_THUNDERSTORM_UFOPEDIA rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 85 width: 145 height: 110 image_id: UFOTHUNDER requires: - STR_THUNDERSTORM_INTERCEPTOR listOrder: 7530 - id: STR_TORMENTOR type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ULTIMATE_HUNTER_CRAFT image_id: TORMENTOR.SPK rect_stats: x: 5 y: 40 width: 140 height: 80 rect_text: x: 165 y: 110 width: 155 height: 100 listOrder: 7590 text: STR_TORMENTOR_UFOPEDIA - id: STR_ARROW type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_ARROW_INVESTIGATION image_id: ARROW rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 140 width: 155 height: 100 text: STR_ARROW_UFOPEDIA listOrder: 7480 - id: STR_KITSUNE type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS image_id: KITSUNE_CPAL rect_stats: x: 5 y: 125 width: 140 height: 80 rect_text: x: 165 y: 130 width: 155 height: 100 text: STR_KITSUNE_UFOPEDIA listOrder: 7395 - id: STR_VIPER_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_REPTOID_SHIP_ANALYSIS image_id: STR_VIPER_XCOM.SPK rect_stats: x: 5 y: 50 width: 140 height: 80 rect_text: x: 5 y: 130 width: 110 height: 80 text: STR_VIPER_XCOM_UFOPEDIA listOrder: 7719 - id: STR_SNAPPING_TURTLE_XCOM type_id: 1 section: STR_XCOM_CRAFT_ARMAMENT requires: - STR_SNAPPING_TURTLE_CONSTRUCTION image_id: STR_SNAPPING_TURTLE_XCOM.SPK rect_stats: x: 185 y: 40 width: 140 height: 80 rect_text: x: 185 y: 130 width: 120 height: 80 text: STR_SNAPPING_TURTLE_XCOM_UFOPEDIA listOrder: 7723 - id: STR_HIGH_ACCESS_LEVEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HIGH_ACCESS_LEVEL text: STR_HIGH_ACCESS_LEVEL_UFOPEDIA listOrder: 890 - id: STR_HYPER_WAVE_DECODER_MINIATURISATION type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_HYPER_WAVE_DECODER_MINIATURISATION text: STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA listOrder: 2330 - id: STR_ALIEN_BRAIN_REMAINS type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_BRAIN_REMAINS text: STR_ALIEN_BRAIN_REMAINS_UFOPEDIA listOrder: 62114 - id: STR_ALIEN_LUNAR_COLONY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY text: STR_ALIEN_LUNAR_COLONY_UFOPEDIA listOrder: 340560 - id: STR_ALIEN_LUNAR_COLONY_SECRETS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY_SECRETS text: STR_ALIEN_LUNAR_COLONY_SECRETS_UFOPEDIA listOrder: 340570 - id: STR_ALIEN_LUNAR_COLONY_DATA type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LUNAR_COLONY_DATA text: STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA listOrder: 340565 - id: STR_LUNAR_SATELLITE_OBSERVATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_OBSERVATION text: STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA listOrder: 340550 - id: STR_LUNAR_SATELLITE_LAUNCH type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_LUNAR_SATELLITE_LAUNCH text: STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA listOrder: 340545 - id: STR_MOON_SATELLITE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_SATELLITE text: STR_MOON_SATELLITE_UFOPEDIA listOrder: 340540 - id: STR_THE_LUNAR_TRAIL type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_LUNAR_TRAIL text: STR_THE_LUNAR_TRAIL_UFOPEDIA listOrder: 168745 - id: STR_MOON_HYPERWAVE_RELAY_ANALYSIS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_MOON_HYPERWAVE_RELAY_ANALYSIS text: STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA listOrder: 340555 - id: STR_ALIEN_NEURAL_NETWORK type_id: 7 image_id: UFOPEDIA_IMG_ALIEN_NETWORK.SPK text: STR_ALIEN_NEURAL_NETWORK_UFOPEDIA text_width: 180 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_NEURAL_NETWORK listOrder: 168669 - id: STR_BRAIN_STORY_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_1 text: STR_BRAIN_STORY_1_UFOPEDIA listOrder: 169661 - id: STR_BRAIN_STORY_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_2 text: STR_BRAIN_STORY_2_UFOPEDIA listOrder: 169662 - id: STR_BRAIN_STORY_3 type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_BRAIN_STORY_3 text: STR_BRAIN_STORY_3_UFOPEDIA listOrder: 169663 - id: STR_ALIEN_INFILTRATION_DETAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION_DETAILS text: STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA listOrder: 180810 - id: STR_ALIEN_KEY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_KEY text: STR_ALIEN_KEY_UFOPEDIA listOrder: 57980 - id: STR_ALIEN_EMBASSY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_EMBASSY text: STR_ALIEN_EMBASSY_UFOPEDIA listOrder: 180800 - id: STR_ALIEN_KEY_DECRYPTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_KEY_DECRYPTION text: STR_ALIEN_KEY_DECRYPTION_UFOPEDIA listOrder: 235010 - id: STR_ADVENT_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_AGENT text: STR_ADVENT_AGENT_UFOPEDIA text_width: 158 requires: - STR_ADVENT_AGENT listOrder: 150882 - id: STR_ADVENT_SOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ADVENT_SOLDIER text: STR_ADVENT_SOLDIER_UFOPEDIA text_width: 158 requires: - STR_ADVENT_SOLDIER listOrder: 150883 - id: STR_HYBRID_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_SCIENTIST text: STR_HYBRID_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_HYBRID_SCIENTIST listOrder: 150840 - id: STR_HYBRID_DIPLOMAT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_HYBRID_DIPLOMAT text: STR_HYBRID_DIPLOMAT_UFOPEDIA text_width: 158 requires: - STR_HYBRID_DIPLOMAT listOrder: 150850 - id: STR_DISGUISED_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISGUISED_HYBRID_AUTOPSY image_id: UFOPEDIA_IMG_DISGUISED_HYBRID_AUTOPSY text: STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164694 - id: STR_CLONING_INF_PLOT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_CLONING_INF_PLOT text: STR_CLONING_INF_PLOT_UFOPEDIA listOrder: 180825 - id: STR_MC_INF_PLOT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_MC_INF_PLOT text: STR_MC_INF_PLOT_UFOPEDIA listOrder: 180830 - id: STR_HYBRID_INF_PLOT type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_INF_PLOT text: STR_HYBRID_INF_PLOT_UFOPEDIA listOrder: 180835 - id: STR_HUMAN_REFINING_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HUMAN_REFINING_REPORT text: STR_HUMAN_REFINING_REPORT_UFOPEDIA listOrder: 57960 - id: STR_REFINED_HUMANS_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_REFINED_HUMANS_REPORT text: STR_REFINED_HUMANS_REPORT_UFOPEDIA listOrder: 57961 - id: STR_KIDNAPPED_CITIZEN_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_KIDNAPPED_CITIZEN_REPORT text: STR_KIDNAPPED_CITIZEN_REPORT_UFOPEDIA listOrder: 154225 - id: STR_DISGUISE_MACHINE_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DISGUISE_MACHINE_REPORT text: STR_DISGUISE_MACHINE_REPORT_UFOPEDIA listOrder: 57963 - id: STR_HUMAN_CLONE_IN_JAR_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HUMAN_CLONE_IN_JAR_REPORT text: STR_HUMAN_CLONE_IN_JAR_REPORT_UFOPEDIA listOrder: 57965 - id: STR_ADVENT_CLINIC_LOGS_REPORT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVENT_CLINIC_LOGS_REPORT text: STR_ADVENT_CLINIC_LOGS_REPORT_UFOPEDIA listOrder: 47290 - id: STR_ADVENT type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ADVENT text: STR_ADVENT_UFOPEDIA listOrder: 180815 - id: STR_EXPEDITION_PLANET_SURVEY type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA requires: - STR_EXPEDITION_PLANET_SURVEY listOrder: 62162 - id: STR_EXPEDITION_SHOGG type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SHOGG_UFOPEDIA requires: - STR_EXPEDITION_SHOGG listOrder: 62163 - id: STR_EXPEDITION_SEA type_id: 7 image_id: EXPEDITION_SEA_CPAL text_width: 145 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_SEA_UFOPEDIA requires: - STR_EXPEDITION_SEA listOrder: 62164 - id: STR_EXPEDITION_DIMENSION_X type_id: 7 image_id: LAND_SURVEY_CPAL text_width: 135 section: STR_ALIEN_RESEARCH_UC text: STR_EXPEDITION_DIMENSION_X_UFOPEDIA requires: - STR_EXPEDITION_DIMENSION_X listOrder: 62165 - id: STR_MONEY_5000 type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_5000_UFOPEDIA requires: - STR_MONEY_5000 listOrder: 57330 - id: STR_MONEY_BRIEFCASE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BRIEFCASE_UFOPEDIA requires: - STR_MONEY_BRIEFCASE listOrder: 57350 - id: STR_MONEY_BAG type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_BAG_UFOPEDIA requires: - STR_MONEY_BAG listOrder: 57400 - id: STR_MONEY_STASH type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MONEY_STASH_UFOPEDIA requires: - STR_MONEY_STASH listOrder: 57410 - id: STR_MILITARY_COMPUTER type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MILITARY_COMPUTER_UFOPEDIA requires: - STR_MILITARY_COMPUTER listOrder: 47190 - id: STR_QUANTUM_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUANTUM_COMPUTER_UFOPEDIA requires: - STR_QUANTUM_COMPUTER listOrder: 47195 - id: STR_HUMAN_SONIC_CONCEPT type_id: 4 section: STR_UFO_COMPONENTS text: STR_HUMAN_SONIC_CONCEPT_UFOPEDIA requires: - STR_HUMAN_SONIC_CONCEPT listOrder: 3893 - id: STR_RETURN_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_RETURN_HUMAN_SONIC_PROTOTYPE listOrder: 211301 - id: STR_KEEP_HUMAN_SONIC_PROTOTYPE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA requires: - STR_KEEP_HUMAN_SONIC_PROTOTYPE listOrder: 211300 - id: STR_RECORD_MICROWAVE type_id: 4 section: STR_UFO_COMPONENTS text: STR_RECORD_MICROWAVE_UFOPEDIA requires: - STR_RECORD_MICROWAVE listOrder: 176301 - id: STR_RECORD_WOW_SIGNAL type_id: 7 image_id: WOW_SIGNAL text_width: 175 section: STR_ALIEN_RESEARCH_UC text: STR_RECORD_WOW_SIGNAL_UFOPEDIA requires: - STR_RECORD_WOW_SIGNAL listOrder: 176305 - id: STR_CORRUPTED_DATA type_id: 7 image_id: CORRUPTED_DATA text_width: 154 section: STR_ALIEN_RESEARCH_UC text: STR_CORRUPTED_DATA_UFOPEDIA requires: - STR_CORRUPTED_DATA listOrder: 176300 - id: STR_XCOM_SONIC_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_XCOM_SONIC_WEAPONS_UFOPEDIA requires: - STR_XCOM_SONIC_WEAPONS listOrder: 3894 - id: STR_HUMAN_SONIC_FOCUSED_FIRE type_id: 4 section: STR_UFO_COMPONENTS text: STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA requires: - STR_HUMAN_SONIC_FOCUSED_FIRE listOrder: 3895 - id: STR_HUMAN_SONIC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN listOrder: 23020 - id: STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_SHOTGUN - id: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP listOrder: 23022 - id: STR_HUMAN_SONIC_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON listOrder: 30645 - id: STR_HUMAN_SONIC_HEAVY_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUMAN_SONIC_HEAVY_CANNON - id: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA requires: - STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP listOrder: 30647 - id: STR_XCOM_ASSAULT_PLASMA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_ASSAULT_PLASMA_UFOPEDIA requires: - STR_XCOM_ASSAULT_PLASMA listOrder: 21914 - id: STR_XCOM_ASSAULT_PLASMA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_XCOM_ASSAULT_PLASMA - id: STR_XCOM_ASSAULT_PLASMA_GRENADE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_XCOM_ASSAULT_PLASMA - id: STR_MONGORN_CULTURE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONGORN_CULTURE_UFOPEDIA requires: - STR_MONGORN_CULTURE listOrder: 175900 - id: STR_CODEX_OF_THE_TRANSFIGURATION type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CODEX_OF_THE_TRANSFIGURATION text: STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA listOrder: 47270 - id: STR_WEAPON_BOX_RAMSHACKLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA requires: - STR_WEAPON_BOX_RAMSHACKLE listOrder: 62130 - id: STR_WEAPON_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_UFOPEDIA requires: - STR_WEAPON_BOX listOrder: 62132 - id: STR_WEAPON_BOX_REINFORCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_WEAPON_BOX_REINFORCED_UFOPEDIA requires: - STR_WEAPON_BOX_REINFORCED listOrder: 62134 - id: STR_AMMO_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_AMMO_BOX_UFOPEDIA requires: - STR_AMMO_BOX listOrder: 62138 - id: STR_MEDICAL_SUPPLIES_CHEAP type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_CHEAP listOrder: 62148 - id: STR_MEDICAL_SUPPLIES_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_STANDARD listOrder: 62150 - id: STR_MEDICAL_SUPPLIES_RICH type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA requires: - STR_MEDICAL_SUPPLIES_RICH listOrder: 62152 - id: STR_EXPLOSIVES_BOX_SIMPLE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_SIMPLE listOrder: 62140 - id: STR_EXPLOSIVES_BOX_STANDARD type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_STANDARD listOrder: 62142 - id: STR_EXPLOSIVES_BOX_ADVANCED type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA requires: - STR_EXPLOSIVES_BOX_ADVANCED listOrder: 62144 - id: STR_GOOD_OSIRON_CRATE type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_GOOD_OSIRON_CRATE_UFOPEDIA requires: - STR_GOOD_OSIRON_CRATE listOrder: 62155 - id: STR_UAC_WEAPON_BOX type_id: 4 section: STR_HEAVY_WEAPONS_PLATFORMS text: STR_UAC_WEAPON_BOX_UFOPEDIA requires: - STR_UAC_WEAPON_BOX listOrder: 62157 - id: STR_METAMORPHS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: THE_THING_CPAL.SPK text: STR_METAMORPHS_UFOPEDIA text_width: 310 requires: - STR_METAMORPHS listOrder: 175000 - id: STR_DELICIOUS_CAKE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DELICIOUS_CAKE_UFOPEDIA requires: - STR_DELICIOUS_CAKE listOrder: 59600 - id: STR_HUMAN_POSTAL0_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL0_ARMOR listOrder: 154101 - id: STR_HUMAN_POSTAL1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL1_ARMOR listOrder: 154111 - id: STR_HUMAN_POSTAL2_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_POSTAL2_ARMOR listOrder: 154121 - id: STR_LO_WO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LO_WO_ARMOR listOrder: 150125 - id: STR_CAMERA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 144599 - id: STR_MALE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_SOLDIER_ARMOR listOrder: 155000 - id: STR_MALE_ELITE_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ELITE_SOLDIER_ARMOR listOrder: 155005 - id: STR_MALE_OFFICER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_OFFICER_SOLDIER_ARMOR listOrder: 155010 - id: STR_CRISIS_TROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CRISIS_TROOPER_ARMOR listOrder: 155040 - id: STR_POLICEMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEMAN_ARMOR listOrder: 154850 - id: STR_POLICEWOMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_POLICEWOMAN_ARMOR listOrder: 154851 - id: STR_MALE_CIVILIAN_BODYGUARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_BODYGUARD_ARMOR listOrder: 154300 - id: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154319 - id: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR listOrder: 154320 - id: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HOOLIGAN_ARMOR listOrder: 154290 - id: STR_MALE_CIVILIAN_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154293 - id: STR_MALE_CIVILIAN_CITY_BOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154280 - id: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154283 - id: STR_MALE_FAT_TOURIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_FAT_TOURIST_ARMOR listOrder: 154250 - id: STR_BIKINI_BABE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIKINI_BABE_ARMOR listOrder: 154248 - id: STR_FEMALE_CASUAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CASUAL_ARMOR listOrder: 154260 - id: STR_FEMALE_GLAMOUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_GLAMOUR_ARMOR listOrder: 154261 - id: STR_MALE_GREASER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_GREASER_ARMOR listOrder: 154264 - id: STR_MALE_CIVILIAN_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154266 - id: STR_MALE_ENGINEER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_ENGINEER_ARMOR listOrder: 154308 - id: STR_MALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_DOCTOR_ARMOR listOrder: 154314 - id: STR_FEMALE_DOCTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_DOCTOR_ARMOR listOrder: 154313 - id: STR_PRIEST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_ARMOR listOrder: 154340 - id: STR_MALE_SAILOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154706 - id: STR_MALE_FORESTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154360 - id: STR_HOSTESS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOSTESS_ARMOR listOrder: 154306 - id: STR_MALE_VIP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_VIP_ARMOR listOrder: 154310 - id: STR_MALE_CIVILIAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_WORKER_ARMOR listOrder: 154715 - id: STR_MALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_CIVILIAN_HUNTER_ARMOR listOrder: 154370 - id: STR_FEMALE_CIVILIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_CIVILIAN_HUNTER_ARMOR listOrder: 154373 - id: STR_MALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154700 - id: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154703 - id: STR_MALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154750 - id: STR_FEMALE_CIVILIAN_ARAB_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154753 - id: STR_MALE_CIVILIAN_BEDUIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154755 - id: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154758 - id: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 154761 - id: STR_FEMALE_MAGMA_SECURITY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_MAGMA_SECURITY_ARMOR listOrder: 152401 - id: STR_MALE_MAGMA_HEAVY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_MAGMA_HEAVY_ARMOR listOrder: 152402 - id: STR_CYBERWEB_ROBOSPHERE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_ARMOR listOrder: 165921 - id: STR_CYBERWEB_ROBOTURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOTURRET_ARMOR listOrder: 165941 - id: STR_CYBERWEB_CENTURION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_CENTURION_ARMOR listOrder: 165961 - id: STR_CAVE_GUY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GUY_ARMOR listOrder: 153101 - id: STR_CAVE_GIRL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CAVE_GIRL_ARMOR listOrder: 153111 - id: STR_EASY_RIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EASY_RIDER_ARMOR listOrder: 153121 - id: STR_WESTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WESTMAN_ARMOR listOrder: 153241 - id: STR_MALE_STORMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MALE_STORMY_ARMOR listOrder: 153141 - id: STR_FEMALE_STORMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FEMALE_STORMY_ARMOR listOrder: 153151 - id: STR_LUCHADOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LUCHADOR_ARMOR listOrder: 153161 - id: STR_MOTOR_MAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MOTOR_MAN_ARMOR listOrder: 153181 - id: STR_PINKY_DEVIL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PINKY_DEVIL_ARMOR listOrder: 153211 - id: STR_TECH_WIZARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TECH_WIZARD_ARMOR listOrder: 153221 - id: STR_DEEP_ONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_ARMOR listOrder: 163481 - id: STR_SPITTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_ARMOR listOrder: 163441 - id: STR_MEGAWORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_ARMOR listOrder: 163801 - id: STR_SWARMIDS_SMALL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_SMALL_ARMOR listOrder: 163461 - id: STR_SWARMIDS_LARGE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_LARGE_ARMOR listOrder: 163463 - id: STR_SHAMBLER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER listOrder: 161281 - id: STR_SPIKEBOAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_ARMOR listOrder: 161261 - id: STR_BULLFROG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_ARMOR listOrder: 161531 - id: STR_FENRIR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_ARMOR listOrder: 161301 - id: STR_MEGASCORPION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_ARMOR listOrder: 161121 - id: STR_CHUPACABRA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_ARMOR listOrder: 161181 - id: STR_GIANT_RAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_ARMOR listOrder: 161551 - id: STR_MUCKSTAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_ARMOR listOrder: 161221 - id: STR_SHADOWBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_ARMOR text: STR_SHADOWBAT_ARMOR_UFOPEDIA listOrder: 161241 - id: STR_GIANT_BEETLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_ARMOR listOrder: 161501 - id: STR_GIANT_BEETLE_BOMBARDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER_ARMOR listOrder: 161511 - id: STR_HYBRID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_ARMOR listOrder: 164681 - id: STR_SUPERLASKA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_ARMOR listOrder: 164701 - id: STR_ADVENT_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_AGENT_ARMOR_UFOPEDIA requires: - STR_ADVENT_AGENT listOrder: 164697 - id: STR_ADVENT_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_ADVENT_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ADVENT_SOLDIER listOrder: 164698 - id: STR_HYBRID_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_SCIENTIST_ARMOR_UFOPEDIA requires: - STR_HYBRID_SCIENTIST listOrder: 164684 - id: STR_HYBRID_DIPLOMAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS #text: STR_HYBRID_DIPLOMAT_ARMOR_UFOPEDIA requires: - STR_HYBRID_DIPLOMAT listOrder: 164687 - id: STR_GERTRUDE_ELLISON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GERTRUDE_ELLISON_ARMOR listOrder: 164714 - id: STR_MERIDIAN_HUNTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MERIDIAN_HUNTER_ARMOR listOrder: 144401 - id: STR_BUG_EYE_GHOST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BUG_EYE_GHOST_ARMOR listOrder: 118011 - id: STR_SKULL_WRAITH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SKULL_WRAITH_ARMOR listOrder: 118111 - id: STR_ANCIENT_SEA_GHOST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANCIENT_SEA_GHOST_ARMOR listOrder: 118121 - id: STR_DREAMSPRITE_ARMOR_RED type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DREAMSCAPE_EXPLORED listOrder: 118950 - id: STR_COUNCIL_MEMBER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_COUNCIL_MEMBER_ARMOR listOrder: 158110 - id: STR_HUMAN_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FARMER_ARMOR listOrder: 154021 - id: STR_HUMAN_FEMALE_FARMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_FEMALE_FARMER_ARMOR listOrder: 154022 - id: STR_COW_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_COW_ARMOR listOrder: 160800 - id: STR_PIG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PIG_ARMOR listOrder: 160811 - id: STR_SHEEP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHEEP_ARMOR listOrder: 160831 - id: STR_CHICKEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHICKEN_ARMOR listOrder: 160851 - id: STR_COW_ATTACK type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_COW_ATTACK_UFOPEDIA requires: - STR_COW_ARMOR listOrder: 160802 - id: STR_PIG_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_PIG_BITE_UFOPEDIA requires: - STR_PIG_ARMOR listOrder: 160812 - id: STR_FLOPPY_LOG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_FLOPPY_LOG text: STR_FLOPPY_LOG_UFOPEDIA listOrder: 58860 - id: STR_DR_HADRIEX_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DR_HADRIEX_INTERROGATION_UFOPEDIA requires: - STR_DR_HADRIEX listOrder: 152140 - id: STR_DAVID_VINCENT_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA requires: - STR_DAVID_VINCENT listOrder: 159000 - id: STR_GERTRUDE_ELLISON_INTERROGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_GERTRUDE_ELLISON text: STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA listOrder: 176400 - id: STR_NINJA_ARTS type_id: 7 section: STR_UFO_COMPONENTS image_id: NINJA_ARTS_CPAL text: STR_NINJA_ARTS_UFOPEDIA text_width: 112 requires: - STR_NINJA_ARTS listOrder: 1885 - id: STR_GOLDEN_LADY_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GOLDEN_LADY_CPAL text: STR_GOLDEN_LADY_ORIGINS_UFOPEDIA text_width: 202 requires: - STR_GOLDEN_LADY_ORIGINS listOrder: 180140 - id: STR_DREAMERS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: DREAMERS_CPAL text: STR_DREAMERS_UFOPEDIA text_width: 102 requires: - STR_DREAMERS listOrder: 176730 - id: STR_DREAMING type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DREAMING text: STR_DREAMING_UFOPEDIA text_width: 315 requires: - STR_DREAMING listOrder: 1890 - id: STR_MEET_THE_COVEN type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MEET_THE_COVEN_CPAL text: STR_MEET_THE_COVEN_UFOPEDIA text_width: 200 requires: - STR_MEET_THE_COVEN listOrder: 200880 - id: STR_COVEN_REWARD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MEET_THE_COVEN_CPAL text: STR_COVEN_REWARD_UFOPEDIA text_width: 200 requires: - STR_COVEN_REWARD listOrder: 200885 - id: STR_ANEXIS_OFFER type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_ANEXIS_OFFER_UFOPEDIA text_width: 182 requires: - STR_ANEXIS_OFFER listOrder: 200800 - id: STR_HOLY_TRIAL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL listOrder: 200860 - id: STR_HOLY_TRIAL_PASSED type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ANEXIS_OFFER_CPAL text: STR_HOLY_TRIAL_PASSED_UFOPEDIA text_width: 182 requires: - STR_HOLY_TRIAL_PASSED listOrder: 200870 - id: STR_THE_NEPHILIM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_THE_NEPHILIM_CPAL requires: - STR_THE_NEPHILIM text: STR_THE_NEPHILIM_UFOPEDIA text_width: 162 listOrder: 176590 - id: STR_GREMLIN_POD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_GREMLIN_POD requires: - STR_GREMLIN_POD text: STR_GREMLIN_POD_UFOPEDIA text_width: 162 listOrder: 59500 - id: STR_BOOMER_ORGAN_GROWING type_id: 4 section: STR_UFO_COMPONENTS text: STR_BOOMER_ORGAN_GROWING_UFOPEDIA requires: - STR_BOOMER_ORGAN_GROWING listOrder: 209700 - id: STR_THUNDER_ARCER_STUDY type_id: 8 section: STR_UFO_COMPONENTS text: STR_THUNDER_ARCER_STUDY_UFOPEDIA requires: - STR_THUNDER_ARCER_STUDY listOrder: 4050 - id: STR_COUNCIL_POWER_CHAIN type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_COUNCIL_POWER_CHAIN_UFOPEDIA requires: - STR_COUNCIL_POWER_CHAIN listOrder: 176760 - id: STR_HYBRID_CONTROL_CIRCUITRY type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA requires: - STR_HYBRID_CONTROL_CIRCUITRY listOrder: 57970 - id: STR_HYBRID_CONTROLLERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_CONTROLLERS_UFOPEDIA requires: - STR_HYBRID_CONTROLLERS listOrder: 180650 - id: STR_WEBWEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WEBWEAR_UFOPEDIA requires: - STR_WEBWEAR listOrder: 16600 - id: STR_MUGGLE_AI type_id: 8 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MUGGLE_AI_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10500 - id: STR_LOST_ALIEN_SHIP_DATA type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA listOrder: 176210 - id: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOST_ALIEN_SHIP_DATA_ANALYSIS_UFOPEDIA requires: - STR_LOST_ALIEN_SHIP_DATA_ANALYSIS listOrder: 176211 - id: STR_ARROW_RUMORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_RUMORS_UFOPEDIA requires: - STR_ARROW_RUMORS listOrder: 176190 - id: STR_ARROW_INVESTIGATION type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ARROW_INVESTIGATION_UFOPEDIA requires: - STR_ARROW_INVESTIGATION listOrder: 176200 - id: STR_GRAV_MODULE_CONSTRUCTION type_id: 4 section: STR_UFO_COMPONENTS text: STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA requires: - STR_GRAV_MODULE_CONSTRUCTION listOrder: 61060 - id: STR_STONE_OF_ATLANTIS type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STONE_OF_ATLANTIS text: STR_STONE_OF_ATLANTIS_UFOPEDIA listOrder: 58350 - id: STR_SURFBOARD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COVER_SURFERS text: STR_SURFBOARD_UFOPEDIA listOrder: 45550 - id: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER listOrder: 167310 - id: STR_SEEKER_DRONE type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_SEEKER_DRONE_UFOPEDIA requires: - STR_SEEKER_DRONE listOrder: 167000 - id: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR listOrder: 167311 - id: STR_SEEKER_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SEEKER_DRONE_ARMOR listOrder: 167001 - id: STR_GOLD_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GOLD_SHIELD text: STR_GOLD_SHIELD_UFOPEDIA listOrder: 105000 - id: STR_GREEN_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_GREEN_SHIELD text: STR_GREEN_SHIELD_UFOPEDIA listOrder: 105002 - id: STR_PURPLE_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_PURPLE_SHIELD text: STR_PURPLE_SHIELD_UFOPEDIA listOrder: 105004 - id: STR_RED_SHIELD type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_RED_SHIELD text: STR_RED_SHIELD_UFOPEDIA listOrder: 105006 - id: STR_SEEKER_DRONE_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_SEEKER_DRONE_AUTOPSY text: STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA listOrder: 167010 - id: STR_PARAPSYCHOLOGY type_id: 4 section: STR_UFO_COMPONENTS text: STR_PARAPSYCHOLOGY_UFOPEDIA requires: - STR_PARAPSYCHOLOGY listOrder: 1860 - id: STR_METAPSYCHOLOGY type_id: 4 section: STR_UFO_COMPONENTS text: STR_METAPSYCHOLOGY_UFOPEDIA requires: - STR_METAPSYCHOLOGY listOrder: 1880 - id: STR_MUCKSTAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR image_id: UFOPEDIA_IMG_MUCKSTAR text: STR_MUCKSTAR_UFOPEDIA text_width: 158 listOrder: 161220 - id: STR_MUCKSTAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUCKSTAR_CORPSE image_id: UFOPEDIA_IMG_MUCKSTAR_AUTOPSY text: STR_MUCKSTAR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161230 - id: STR_OOZE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE image_id: UFOPEDIA_IMG_OOZE text: STR_OOZE_UFOPEDIA text_width: 154 listOrder: 163780 - id: STR_OOZE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_CORPSE image_id: UFOPEDIA_IMG_OOZE_AUTOPSY text: STR_OOZE_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163790 - id: STR_OOZE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OOZE_ARMOR listOrder: 163781 - id: STR_ANCIENT_ALIENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ANCIENT_ALIENS_CPAL text: STR_ANCIENT_ALIENS_UFOPEDIA text_width: 310 requires: - STR_ANCIENT_ALIENS listOrder: 58990 - id: STR_COUNCIL_SALVAGE_CORPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_COUNCIL_SALVAGER text: STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA text_width: 158 listOrder: 300000 - id: STR_COUNCIL_SALVAGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS listOrder: 158000 - id: STR_DEATH_DISC type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DEATH_DISC text: STR_DEATH_DISC_UFOPEDIA listOrder: 17615 - id: STR_BOOMER_ORGAN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMER_ORGAN text: STR_BOOMER_ORGAN_UFOPEDIA listOrder: 39300 - id: STR_BOOMEROID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BOOMEROID text: STR_BOOMEROID_UFOPEDIA listOrder: 39100 - id: STR_ACID_BOLT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_BOLT text: STR_ACID_BOLT_UFOPEDIA listOrder: 39200 - id: STR_ACID_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL text: STR_ACID_PISTOL_UFOPEDIA listOrder: 20480 - id: STR_ACID_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ACID_PISTOL_CLIP text: STR_ACID_PISTOL_CLIP_UFOPEDIA listOrder: 20490 - id: STR_DISRUPTOR_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_RIFLE text: STR_DISRUPTOR_RIFLE_UFOPEDIA listOrder: 21660 - id: STR_DISRUPTOR_HEAVY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DISRUPTOR_HEAVY text: STR_DISRUPTOR_HEAVY_UFOPEDIA listOrder: 23550 - id: STR_NEON_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NEON_BOW_UFOPEDIA requires: - STR_NEON_BOW listOrder: 17700 - id: STR_MRRSHAN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MRRSHAN_RIFLE_UFOPEDIA requires: - STR_MRRSHAN_RIFLE listOrder: 21600 - id: STR_MRRSHAN_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MRRSHAN_RIFLE_CLIP - id: STR_MESSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MESSER_UFOPEDIA requires: - STR_MESSER listOrder: 20914 - id: STR_MESSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MESSER - id: STR_MESSER_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MESSER_AA_CLIP_MANUFACTURING - id: STR_RECOILLESS_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RECOILLESS_GUN_UFOPEDIA requires: - STR_RECOILLESS_GUN listOrder: 34067 - id: STR_RECOILLESS_GUN_SHELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RECOILLESS_GUN - id: STR_RECOILLESS_GUN_TRITANIUM_SHELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING - id: STR_HYDRA_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HYDRA_LASER_UFOPEDIA requires: - STR_HYDRA_LASER listOrder: 21780 - id: STR_HYDRA_LASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HYDRA_LASER - id: STR_MPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MPG_UFOPEDIA requires: - STR_MPG listOrder: 21875 - id: STR_MPG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MPG - id: STR_WARP_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_RIFLE_UFOPEDIA requires: - STR_WARP_RIFLE listOrder: 21935 - id: STR_WARP_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WARP_RIFLE - id: STR_WARP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WARP_CANNON_UFOPEDIA requires: - STR_WARP_CANNON listOrder: 30720 - id: STR_WARP_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WARP_CANNON - id: STR_SHOGG_STINGRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STINGRIFLE_UFOPEDIA requires: - STR_SHOGG_STINGRIFLE listOrder: 21970 - id: STR_SHOGG_STINGRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOGG_STINGRIFLE - id: STR_AUTO_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_MORTAR_UFOPEDIA requires: - STR_AUTO_MORTAR listOrder: 34203 - id: STR_MORTAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MORTAR_UFOPEDIA requires: - STR_MORTAR listOrder: 34200 - id: STR_MORTAR_SHELL_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_MORTAR_SHELL_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_MORTAR_SHELL_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MORTAR - id: STR_UAC_PLASMA_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_PLASMA_RIFLE text: STR_UAC_PLASMA_RIFLE_UFOPEDIA listOrder: ??? - id: STR_UAC_PLASMA_RIFLE_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_PLASMA_RIFLE_CLIP text: STR_UAC_PLASMA_RIFLE_CLIP_UFOPEDIA listOrder: ??? - id: STR_UAC_LIGHT_PLASMA_GUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_LIGHT_PLASMA_GUN text: STR_UAC_LIGHT_PLASMA_GUN_UFOPEDIA listOrder: ??? - id: STR_UAC_LIGHT_PLASMA_GUN_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_UAC_LIGHT_PLASMA_GUN_CLIP text: STR_UAC_LIGHT_PLASMA_GUN_CLIP_UFOPEDIA listOrder: ??? - id: STR_UAC_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_UAC_ROCKET_LAUNCHER listOrder: 33880 - id: STR_UAC_ROCKET_LAUNCHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_ROCKET_LAUNCHER - id: STR_UAC_STAPLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_STAPLER_UFOPEDIA requires: - STR_UAC_STAPLER listOrder: 17720 - id: STR_UAC_STAPLER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_STAPLER - id: STR_UAC_HEAVY_NAILGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_HEAVY_NAILGUN_UFOPEDIA requires: - STR_UAC_HEAVY_NAILGUN listOrder: 46000 - id: STR_UAC_HEAVY_NAILGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_HEAVY_NAILGUN - id: STR_UAC_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SHOTGUN_UFOPEDIA requires: - STR_UAC_SHOTGUN listOrder: 22660 - id: STR_UAC_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SHOTGUN - id: STR_UAC_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SHOTGUN_AA_SHELLS - id: STR_UAC_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_SMG_UFOPEDIA requires: - STR_UAC_SMG listOrder: 20920 - id: STR_UAC_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SMG - id: STR_UAC_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_SMG_AA_CLIP - id: STR_UAC_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_PISTOL_UFOPEDIA requires: - STR_UAC_PISTOL listOrder: 20384 - id: STR_UAC_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_PISTOL - id: STR_UAC_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_PISTOL_AA_CLIP - id: STR_UAC_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_RIFLE_UFOPEDIA requires: - STR_UAC_RIFLE listOrder: 21430 - id: STR_UAC_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_RIFLE - id: STR_UAC_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_RIFLE_AA_CLIP - id: STR_UAC_CHAINGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UAC_CHAINGUN_UFOPEDIA requires: - STR_UAC_CHAINGUN listOrder: 31270 - id: STR_CHAINGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UAC_CHAINGUN - id: STR_CHAINGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHAINGUN_AA_CLIP - id: STR_GANG_CAVEMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_CAVEMEN image_id: UFOPEDIA_IMG_GANG_CAVEMEN_CPAL text: STR_GANG_CAVEMEN_UFOPEDIA text_width: 126 listOrder: 177000 - id: STR_GANG_EASY_RIDERS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_EASY_RIDERS image_id: UFOPEDIA_IMG_GANG_EASY_RIDERS_CPAL text: STR_GANG_EASY_RIDERS_UFOPEDIA text_width: 118 listOrder: 177050 - id: STR_GANG_WESTMEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_WESTMEN image_id: UFOPEDIA_IMG_GANG_WESTMEN_CPAL text: STR_GANG_WESTMEN_UFOPEDIA text_width: 144 listOrder: 177100 - id: STR_GANG_MOTOR_MEN type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_MOTOR_MEN image_id: UFOPEDIA_IMG_GANG_MOTOR_MEN text: STR_GANG_MOTOR_MEN_UFOPEDIA text_width: 308 listOrder: 177150 - id: STR_GANG_LUCHADORES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_LUCHADORES image_id: UFOPEDIA_IMG_GANG_LUCHADORES_CPAL text: STR_GANG_LUCHADORES_UFOPEDIA text_width: 308 listOrder: 177200 - id: STR_GANG_TECH_WIZARDS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_TECH_WIZARDS image_id: UFOPEDIA_IMG_GANG_TECH_WIZARDS_CPAL text: STR_GANG_TECH_WIZARDS_UFOPEDIA text_width: 125 listOrder: 177250 - id: STR_GANG_PINKY_DEVILS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_PINKY_DEVILS image_id: UFOPEDIA_IMG_GANG_PINKY_DEVILS text: STR_GANG_PINKY_DEVILS_UFOPEDIA text_width: 154 listOrder: 177300 - id: STR_GANG_STORMIES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_GANG_STORMIES image_id: UFOPEDIA_IMG_GANG_STORMIES text: STR_GANG_STORMIES_UFOPEDIA text_width: 315 listOrder: 177350 - id: STR_BROTHER_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BROTHER_OF_APOCALYPSE text: STR_BROTHER_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_BROTHER_OF_APOCALYPSE listOrder: 153400 - id: STR_BROTHER_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BROTHER_OF_APOCALYPSE_ARMOR listOrder: 153401 - id: STR_CLERIC_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_CLERIC_OF_APOCALYPSE text: STR_CLERIC_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_CLERIC_OF_APOCALYPSE listOrder: 153410 - id: STR_CLERIC_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CLERIC_OF_APOCALYPSE_ARMOR listOrder: 153411 - id: STR_PONTIFF_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PONTIFF_OF_APOCALYPSE text: STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA text_width: 160 requires: - STR_PONTIFF_OF_APOCALYPSE listOrder: 153420 - id: STR_PONTIFF_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PONTIFF_OF_APOCALYPSE_ARMOR listOrder: 153421 - id: STR_SAMAEL_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SAMAEL_OF_APOCALYPSE text: STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA text_width: 156 requires: - STR_SAMAEL_OF_APOCALYPSE listOrder: 153430 - id: STR_SAMAEL_OF_APOCALYPSE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SAMAEL_OF_APOCALYPSE_ARMOR listOrder: 153431 - id: STR_SYNDICATE_HQ_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_ACCESS_UFOPEDIA requires: - STR_SYNDICATE_HQ_ACCESS listOrder: 183060 - id: STR_SYNDICATE_TESTAMENT_ENCRYPTED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA requires: - STR_SYNDICATE_TESTAMENT_ENCRYPTED listOrder: 47240 - id: STR_SYNDICATE_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_HQ_UFOPEDIA requires: - STR_SYNDICATE_HQ listOrder: 183050 - id: STR_SYNDICATE_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_SUMMARY_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE_SUMMARY listOrder: 183030 - id: STR_MONSTROUS_BREED type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTROUS_BREED_UFOPEDIA requires: - STR_MONSTROUS_BREED listOrder: 300755 - id: STR_MONSTERS_FINAL_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA requires: - STR_MONSTERS_FINAL_SOLUTION listOrder: 300760 - id: STR_SYNDICATE_CHRYSSALID_RESEARCH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA requires: - STR_SYNDICATE_CHRYSSALID_RESEARCH listOrder: 300750 - id: STR_TRANSPORT_ALTERNATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TRANSPORT_ALTERNATIVE_UFOPEDIA requires: - STR_TRANSPORT_ALTERNATIVE listOrder: 300330 - id: STR_IMPROVED_UNDERCOVER_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA requires: - STR_IMPROVED_UNDERCOVER_OPERATIONS listOrder: 300200 - id: STR_JARHEAD_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_JARHEAD_INVESTIGATION_UFOPEDIA requires: - STR_JARHEAD_INVESTIGATION listOrder: 300700 - id: STR_MEGAWORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM image_id: UFOPEDIA_IMG_MEGAWORM text: STR_MEGAWORM_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_MEGAWORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAWORM_CORPSE image_id: UFOPEDIA_IMG_MEGAWORM_AUTOPSY text: STR_MEGAWORM_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163810 - id: STR_HORROR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR image_id: UFOPEDIA_IMG_HORROR text: STR_HORROR_UFOPEDIA text_width: 150 listOrder: 163740 - id: STR_HORROR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HORROR_CORPSE image_id: UFOPEDIA_IMG_HORROR_AUTOPSY text: STR_HORROR_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163750 # - id: STR_HORROR_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_HORROR_ARMOR # listOrder: 163741 - id: STR_HORROR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_HORROR_BITE_UFOPEDIA requires: - STR_HORROR listOrder: 163742 - id: STR_SNAKEMEN_HOMEWORLD type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SNAKEMEN_HOMEWORLD text: STR_SNAKEMEN_HOMEWORLD_UFOPEDIA text_width: 308 requires: - STR_SNAKEMEN_HOMEWORLD listOrder: 169400 - id: STR_PSI_PREDATORS_OF_YITH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: YITH.SPK requires: - STR_PSI_PREDATORS_OF_YITH text: STR_PSI_PREDATORS_OF_YITH_UFOPEDIA text_width: 310 listOrder: 169460 - id: STR_GREEN_GOO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: GREENGOO_CPAL.SPK text: STR_GREEN_GOO_UFOPEDIA text_width: 310 requires: - STR_GREEN_GOO listOrder: 169530 - id: STR_COLD_STARS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_COLD_STAR text: STR_COLD_STARS_UFOPEDIA text_width: 140 requires: - STR_COLD_STARS listOrder: 169510 - id: STR_SECTOID_LEGENDS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_SECTOID_LEGENDS_UFOPEDIA requires: - STR_SECTOID_LEGENDS listOrder: 169410 - id: STR_FLOATERS_HISTORY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_FLOATERS_HISTORY_UFOPEDIA requires: - STR_FLOATERS_HISTORY listOrder: 169430 - id: STR_ALIEN_RECREATIONAL_PROGRAMS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA requires: - STR_ALIEN_RECREATIONAL_PROGRAMS listOrder: 169500 - id: STR_MUTON_CULTURE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_MUTON_CULTURE text: STR_MUTON_CULTURE_UFOPEDIA text_width: 308 requires: - STR_MUTON_CULTURE listOrder: 169420 - id: STR_ALIEN_SOLDIERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SOLDIERS_UFOPEDIA requires: - STR_ALIEN_SOLDIERS listOrder: 168910 - id: STR_ALIEN_NAVIGATORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NAVIGATORS_UFOPEDIA requires: - STR_ALIEN_NAVIGATORS listOrder: 168920 - id: STR_ALIEN_MEDICS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_MEDICS_UFOPEDIA requires: - STR_ALIEN_MEDICS listOrder: 168930 - id: STR_ALIEN_ENGINEERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_ENGINEERS_UFOPEDIA requires: - STR_ALIEN_ENGINEERS listOrder: 168940 - id: STR_ALIEN_LEADERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LEADERS_UFOPEDIA requires: - STR_ALIEN_LEADERS listOrder: 168950 - id: STR_ALIEN_COMMANDERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_COMMANDERS_UFOPEDIA requires: - STR_ALIEN_COMMANDERS listOrder: 168960 - id: STR_ALIEN_KEEPERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_KEEPERS_UFOPEDIA requires: - STR_ALIEN_KEEPERS listOrder: 168980 - id: STR_ALIEN_SPEAKERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SPEAKERS_UFOPEDIA requires: - STR_ALIEN_SPEAKERS listOrder: 168983 - id: STR_ALIEN_SENTINELS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SENTINELS_UFOPEDIA requires: - STR_ALIEN_SENTINELS listOrder: 168988 - id: STR_ALIEN_KNIGHTS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_KNIGHTS_UFOPEDIA requires: - STR_ALIEN_KNIGHTS listOrder: 168990 - id: STR_ALIEN_GRAND_MASTERS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_GRAND_MASTERS_UFOPEDIA requires: - STR_ALIEN_GRAND_MASTERS listOrder: 168995 - id: STR_ALIEN_LEGATES type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LEGATES_UFOPEDIA requires: - STR_ALIEN_LEGATES listOrder: 168985 - id: STR_ALIEN_SERVITORS type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SERVITORS_UFOPEDIA requires: - STR_ALIEN_SERVITORS listOrder: 168975 - id: STR_BASIC_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_FLIGHT_TRAINING_UFOPEDIA requires: - STR_BASIC_FLIGHT_TRAINING listOrder: 300490 - id: STR_ADVANCED_FLIGHT_TRAINING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA requires: - STR_ADVANCED_FLIGHT_TRAINING listOrder: 300500 - id: STR_SPACE_FLIGHT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SPACE_FLIGHT text: STR_SPACE_FLIGHT_UFOPEDIA text_width: 120 requires: - STR_SPACE_FLIGHT listOrder: 300510 - id: STR_ECTOPLASM type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ECTOPLASM_UFOPEDIA requires: - STR_ECTOPLASM listOrder: 56600 - id: STR_ETRACE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ETRACE_UFOPEDIA requires: - STR_ETRACE listOrder: 50950 - id: STR_SHARE_ALLOY_AMMO_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA requires: - STR_SHARE_ALLOY_AMMO_TECH listOrder: 300641 - id: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO listOrder: 640 - id: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION listOrder: 300650 - id: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA requires: - STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH listOrder: 300651 - id: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS listOrder: 300642 - id: STR_SHARE_ALIEN_GARDENS_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA requires: - STR_SHARE_ALIEN_GARDENS_TECH listOrder: 300643 - id: STR_MESSAGE_FROM_MAGMA_TERRAMITE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_TERRAMITE listOrder: 300646 - id: STR_SHARE_TERRAMITE_TECH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHARE_TERRAMITE_TECH_UFOPEDIA requires: - STR_SHARE_TERRAMITE_TECH listOrder: 300647 - id: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_POWER_ARMOR listOrder: 300656 - id: STR_MESSAGE_FROM_MAGMA_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_01 listOrder: 300570 - id: STR_MESSAGE_FROM_MAGMA_02 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_02 listOrder: 300580 - id: STR_MESSAGE_FROM_MAGMA_03 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_03 listOrder: 300590 - id: STR_MESSAGE_FROM_MAGMA_04 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_04 listOrder: 300600 - id: STR_MESSAGE_FROM_MAGMA_05 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA text_width: 310 requires: - STR_MESSAGE_FROM_MAGMA_05 listOrder: 300610 # - id: STR_MAGMA_ROBOTANK_ARMOR # type_id: 5 # section: STR_ALIEN_LIFE_FORMS # requires: # - STR_MAGMA_ROBOTANK_ARMOR # listOrder: 144661 - id: STR_MAGMA_CHAINSAWBOT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MAGMA_CHAINSAWBOT_ARMOR listOrder: 144641 - id: STR_MAGMA_MISSION_MAGMA_LAB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA text_width: 310 requires: - STR_MAGMA_MISSION_MAGMA_LAB listOrder: 190000 - id: STR_LIGHTCYCLING type_id: 7 section: STR_UFO_COMPONENTS image_id: LIGHTCYCLING_CPAL text: STR_LIGHTCYCLING_UFOPEDIA text_width: 310 rect_text: x: 5 y: 170 width: 310 height: 60 requires: - STR_LIGHTCYCLING listOrder: 1310 - id: STR_SECTOID_LEGACY type_id: 7 section: STR_UFO_COMPONENTS image_id: SECTOID_LEGACY.SPK text: STR_SECTOID_LEGACY_UFOPEDIA text_width: 200 requires: - STR_SECTOID_LEGACY listOrder: 200316 - id: STR_HELIX_KNIGHT type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_KNIGHT_CPAL text: STR_HELIX_KNIGHT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_KNIGHT listOrder: 200324 - id: STR_HELIX_PSION type_id: 7 section: STR_UFO_COMPONENTS image_id: HELIX_PSION_CPAL text: STR_HELIX_PSION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_HELIX_PSION listOrder: 200325 - id: STR_XCOM_ENHANCEMENT type_id: 7 section: STR_UFO_COMPONENTS image_id: BIO_ENHANCEMENT text: STR_XCOM_ENHANCEMENT_UFOPEDIA text_width: 310 rect_text: x: 5 y: 130 width: 310 height: 60 requires: - STR_XCOM_ENHANCEMENT listOrder: 200315 - id: STR_ZSRR_BIO_ENHANCEMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA requires: - STR_ZSRR_BIO_ENHANCEMENT listOrder: 202000 - id: STR_ZSRR_STORM_TRADE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_STORM_TRADE_UFOPEDIA requires: - STR_ZSRR_STORM_TRADE listOrder: 180270 - id: STR_BEASTMAN_FORMULA type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BEASTMAN_FORMULA_UFOPEDIA requires: - STR_BEASTMAN_FORMULA listOrder: 58900 - id: STR_NINJA_SCROLL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_NINJA_SCROLL_UFOPEDIA requires: - STR_NINJA_SCROLL listOrder: 58890 - id: STR_SECRETS_OF_LO_WO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SECRETS_OF_LO_WO_UFOPEDIA requires: - STR_SECRETS_OF_LO_WO listOrder: 58894 - id: STR_SAMAEL_LEGACY type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SAMAEL_LEGACY_UFOPEDIA requires: - STR_SAMAEL_LEGACY listOrder: 58895 - id: STR_DULLED_PROMETHEUM type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DULLED_PROMETHEUM text: STR_DULLED_PROMETHEUM_UFOPEDIA listOrder: 59000 - id: STR_STRANGE_ALUMINIUM_TABLET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STRANGE_ALUMINIUM_TABLET text: STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA listOrder: 59100 - id: STR_BROKEN_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BROKEN_LANTERN text: STR_BROKEN_LANTERN_UFOPEDIA listOrder: 57140 - id: STR_SHOGG_LANTERN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SHOGG_LANTERN text: STR_SHOGG_LANTERN_UFOPEDIA listOrder: 46270 - id: STR_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SKULL text: STR_SKULL_UFOPEDIA listOrder: 57100 - id: STR_MYSTERIOUS_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MYSTERIOUS_SKULL text: STR_MYSTERIOUS_SKULL_UFOPEDIA listOrder: 59050 - id: STR_DRAGON_SKULL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRAGON_SKULL text: STR_DRAGON_SKULL_UFOPEDIA listOrder: 59060 - id: STR_DINO_EGG_SHELL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DINO_EGG_SHELL text: STR_DINO_EGG_SHELL_UFOPEDIA listOrder: 57146 - id: STR_DINO_EGG type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DINO_EGG text: STR_DINO_EGG_UFOPEDIA listOrder: 57145 - id: STR_SPORT_PARAPHERNALIA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPORT_PARAPHERNALIA text: STR_SPORT_PARAPHERNALIA_UFOPEDIA listOrder: 57227 - id: STR_POLICE_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POLICE_ID text: STR_POLICE_ID_UFOPEDIA listOrder: 57250 - id: STR_WORK_PERMIT type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_WORK_PERMIT text: STR_WORK_PERMIT_UFOPEDIA listOrder: 57230 - id: STR_DRIVING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_DRIVING_LICENSE text: STR_DRIVING_LICENSE_UFOPEDIA listOrder: 57229 - id: STR_SECURITY_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SECURITY_LICENSE text: STR_SECURITY_LICENSE_UFOPEDIA listOrder: 57248 - id: STR_VIP_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_VIP_ID text: STR_VIP_ID_UFOPEDIA listOrder: 57245 - id: STR_HOSTESS_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HOSTESS_ACCESS_CARD text: STR_HOSTESS_ACCESS_CARD_UFOPEDIA listOrder: 57240 - id: STR_ENGINEER_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ENGINEER_ACCESS_CARD text: STR_ENGINEER_ACCESS_CARD_UFOPEDIA listOrder: 57233 - id: STR_TECHNICAL_ACCESS_CARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TECHNICAL_ACCESS_CARD text: STR_TECHNICAL_ACCESS_CARD_UFOPEDIA listOrder: 57232 - id: STR_HUNTING_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HUNTING_LICENSE text: STR_HUNTING_LICENSE_UFOPEDIA listOrder: 57238 - id: STR_MEDICAL_LICENSE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MEDICAL_LICENSE text: STR_MEDICAL_LICENSE_UFOPEDIA listOrder: 57243 - id: STR_OFFICER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OFFICER_ID text: STR_OFFICER_ID_UFOPEDIA listOrder: 57256 - id: STR_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SOLDIER_ID text: STR_SOLDIER_ID_UFOPEDIA listOrder: 57254 - id: STR_CRISIS_TROOPER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CRISIS_TROOPER_ID text: STR_CRISIS_TROOPER_ID_UFOPEDIA listOrder: 57257 - id: STR_ELITE_SOLDIER_ID type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELITE_SOLDIER_ID text: STR_ELITE_SOLDIER_ID_UFOPEDIA listOrder: 57255 - id: STR_POSTAL_DIARY type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_POSTAL_DIARY text: STR_POSTAL_DIARY_UFOPEDIA listOrder: 57700 - id: STR_SCHUTZSTAFFELN_RING type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SCHUTZSTAFFELN_RING text: STR_SCHUTZSTAFFELN_RING_UFOPEDIA listOrder: 45600 - id: STR_CELL_PHONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CELL_PHONE text: STR_CELL_PHONE_UFOPEDIA listOrder: 57310 - id: STR_OLD_BOOK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_BOOK text: STR_OLD_BOOK_UFOPEDIA listOrder: 57300 - id: STR_LEATHER_CORSET type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LEATHER_CORSET text: STR_LEATHER_CORSET_UFOPEDIA listOrder: 57160 - id: STR_MONSTROUS_TOOTH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_MONSTROUS_TOOTH text: STR_MONSTROUS_TOOTH_UFOPEDIA listOrder: 57150 - id: STR_SPIDERWEB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SPIDERWEB text: STR_SPIDERWEB_UFOPEDIA listOrder: 57153 - id: STR_BONE_CLUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE_CLUB text: STR_BONE_CLUB_UFOPEDIA listOrder: 17790 - id: STR_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BONE text: STR_BONE_UFOPEDIA listOrder: 57080 - id: STR_BIG_BONE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BIG_BONE text: STR_BIG_BONE_UFOPEDIA listOrder: 57090 - id: STR_FIGHTER_PROCUREMENT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FIGHTER_PROCUREMENT_UFOPEDIA requires: - STR_FIGHTER_PROCUREMENT listOrder: 300510 - id: STR_EXPLOSIVES_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXPLOSIVES_LICENCE_UFOPEDIA requires: - STR_EXPLOSIVES_LICENCE listOrder: 300360 - id: STR_MACHINE_GUNS_LICENCE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MACHINE_GUNS_LICENCE_UFOPEDIA requires: - STR_MACHINE_GUNS_LICENCE listOrder: 300350 - id: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION_UFOPEDIA requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION listOrder: 183100 - id: STR_UAC_CONSPIRACY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_CONSPIRACY_UFOPEDIA requires: - STR_UAC_CONSPIRACY listOrder: 183105 - id: STR_SECRET_LIFE_OF_UAC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SECRET_LIFE_OF_UAC_UFOPEDIA requires: - STR_SECRET_LIFE_OF_UAC listOrder: 183107 - id: STR_SMALL_SCOUT type_id: 9 section: STR_UFOS requires: - STR_SMALL_SCOUT text: STR_SMALL_SCOUT_UFOPEDIA listOrder: 160000 - id: STR_MEDIUM_SCOUT type_id: 9 section: STR_UFOS requires: - STR_MEDIUM_SCOUT text: STR_MEDIUM_SCOUT_UFOPEDIA listOrder: 160050 - id: STR_LARGE_SCOUT type_id: 9 section: STR_UFOS requires: - STR_LARGE_SCOUT text: STR_LARGE_SCOUT_UFOPEDIA listOrder: 160100 - id: STR_HARVESTER type_id: 9 section: STR_UFOS requires: - STR_HARVESTER text: STR_HARVESTER_UFOPEDIA listOrder: 160350 - id: STR_ABDUCTOR type_id: 9 section: STR_UFOS requires: - STR_ABDUCTOR text: STR_ABDUCTOR_UFOPEDIA listOrder: 160300 - id: STR_TERROR_SHIP type_id: 9 section: STR_UFOS requires: - STR_TERROR_SHIP text: STR_TERROR_SHIP_UFOPEDIA listOrder: 160400 - id: STR_BATTLESHIP type_id: 9 section: STR_UFOS requires: - STR_BATTLESHIP text: STR_BATTLESHIP_UFOPEDIA listOrder: 160550 - id: STR_SUPPLY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SUPPLY_SHIP text: STR_SUPPLY_SHIP_UFOPEDIA listOrder: 160450 - id: STR_ETHEREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL image_id: UP016.SPK text: STR_ETHEREAL_UFOPEDIA text_width: 158 listOrder: 163300 - id: STR_ETHEREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ETHEREAL_CORPSE image_id: UP017.SPK text: STR_ETHEREAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163310 - id: STR_ETHEREAL_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA requires: - STR_ETHEREAL_SOLDIER_ARMOR listOrder: 163301 - id: STR_MUTON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON image_id: UP020.SPK text: STR_MUTON_UFOPEDIA text_width: 158 listOrder: 163200 - id: STR_MUTON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_CORPSE image_id: UP021.SPK text: STR_MUTON_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163210 - id: STR_MUTON_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUTON_SOLDIER_ARMOR listOrder: 163201 - id: STR_SNAKEMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN image_id: UP030.SPK text: STR_SNAKEMAN_UFOPEDIA text_width: 158 listOrder: 163120 - id: STR_SNAKEMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_CORPSE image_id: UP031.SPK text: STR_SNAKEMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163130 - id: STR_SNAKEMAN_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SNAKEMAN_SOLDIER_ARMOR listOrder: 163121 - id: STR_FLOATER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER image_id: UP018.SPK text: STR_FLOATER_UFOPEDIA text_width: 158 listOrder: 163060 - id: STR_FLOATER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_CORPSE image_id: UP019.SPK text: STR_FLOATER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163070 - id: STR_FLOATER_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_SOLDIER_ARMOR listOrder: 163061 - id: STR_FLOATER_LEGIONNAIRE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE text: STR_FLOATER_LEGIONNAIRE_UFOPEDIA text_width: 158 listOrder: 128010 - id: STR_FLOATER_LEGIONNAIRE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_CORPSE image_id: UFOPEDIA_IMG_FLOATER_LEGIONNAIRE_AUTOPSY text: STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163080 - id: STR_FLOATER_LEGIONNAIRE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_FLOATER_LEGIONNAIRE_ARMOR listOrder: 163079 - id: STR_SECTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID image_id: UP024.SPK text: STR_SECTOID_UFOPEDIA text_width: 158 listOrder: 163000 - id: STR_SECTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UP025.SPK text: STR_SECTOID_AUTOPSY_UFOPEDIA requires: - STR_SECTOID_CORPSE text_width: 158 listOrder: 163010 - id: STR_SECTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_STANDARD_ARMOR text: STR_SECTOID_STANDARD_ARMOR_UFOPEDIA listOrder: 163001 - id: STR_SECTOID_GUARDIAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOID_GUARDIAN_ARMOR text: STR_SECTOID_STANDARD_ARMOR_UFOPEDIA listOrder: 163002 - id: STR_INFO_UPLOAD type_id: 8 section: STR_UFO_COMPONENTS text: STR_INFO_UPLOAD_UFOPEDIA requires: - STR_INFO_UPLOAD listOrder: 1270 - id: STR_FARMER type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_HUMAN_FARMER_UFOPEDIA requires: - STR_FARMER listOrder: 154000 - id: STR_HANGAR type_id: 6 section: STR_BASE_FACILITIES text: STR_HANGAR_UFOPEDIA listOrder: 7210 - id: STR_ACCESS_LIFT type_id: 6 section: STR_BASE_FACILITIES text: STR_ACCESS_LIFT_UFOPEDIA listOrder: 6800 - id: STR_ZRBITE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ZRBITE_DRIVE text: STR_ZRBITE_DRIVE_UFOPEDIA listOrder: 61982 - id: STR_RAT_FARM type_id: 6 section: STR_BASE_FACILITIES requires: - STR_RAT_FARM text: STR_RAT_FARM_UFOPEDIA listOrder: 7281 - id: STR_PSIONIC_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PSIONIC_LABORATORY text: STR_PSIONIC_LABORATORY_UFOPEDIA listOrder: 6970 - id: STR_BIO_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_BIO_LABORATORY text: STR_BIO_LABORATORY_UFOPEDIA listOrder: 7060 - id: STR_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_INTEL_LABORATORY text: STR_INTEL_LABORATORY_UFOPEDIA listOrder: 7050 - id: STR_ADVANCED_INTEL_LABORATORY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ADVANCED_INTEL_LABORATORY text: STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA listOrder: 7051 - id: STR_LUNAR_CONTROL type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LUNAR_CONTROL text: STR_LUNAR_CONTROL_UFOPEDIA listOrder: 7065 - id: STR_PLASMA_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_PLASMA_DEFENSES text: STR_PLASMA_DEFENSES_UFOPEDIA listOrder: 7140 - id: STR_MIND_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MIND_SHIELD text: STR_MIND_SHIELD_UFOPEDIA listOrder: 7210 - id: STR_HYPER_WAVE_DECODER type_id: 6 section: STR_BASE_FACILITIES requires: - STR_HYPER_WAVE_DECODER text: STR_HYPER_WAVE_DECODER_UFOPEDIA listOrder: 7260 - id: STR_GRAV_SHIELD type_id: 6 section: STR_BASE_FACILITIES requires: - STR_GRAV_SHIELD text: STR_GRAV_SHIELD_UFOPEDIA listOrder: 7200 - id: STR_MINIGUN_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_MINIGUN_DRONE_BAY text: STR_MINIGUN_DRONE_BAY_UFOPEDIA listOrder: 7275 - id: STR_LASER_DRONE_BAY type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DRONE_BAY text: STR_LASER_DRONE_BAY_UFOPEDIA listOrder: 7278 - id: STR_FUSION_DEFENSE type_id: 6 section: STR_BASE_FACILITIES text: STR_FUSION_BALL_DEFENSES_UFOPEDIA requires: - STR_FUSION_DEFENSE - id: STR_ELERIUM_115 type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_115 text: STR_ELERIUM_115_UFOPEDIA listOrder: 7160 - id: STR_PSI_AMP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_UFOPEDIA listOrder: 44000 - id: STR_PSI_AMP_STEREO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PSI_AMP text: STR_PSI_AMP_STEREO_UFOPEDIA listOrder: 44010 - id: STR_PLASMA_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL text: STR_PLASMA_PISTOL_UFOPEDIA listOrder: 20600 - id: STR_PLASMA_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_PISTOL_CLIP text: STR_PLASMA_PISTOL_CLIP_UFOPEDIA listOrder: 20610 - id: STR_PLASMA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE text: STR_PLASMA_RIFLE_UFOPEDIA listOrder: 21880 - id: STR_PLASMA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_RIFLE_CLIP text: STR_PLASMA_RIFLE_CLIP_UFOPEDIA listOrder: 21890 - id: STR_HEAVY_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA text: STR_HEAVY_PLASMA_UFOPEDIA listOrder: 21900 - id: STR_HEAVY_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HEAVY_PLASMA_CLIP text: STR_HEAVY_PLASMA_CLIP_UFOPEDIA listOrder: 21910 - id: STR_LASER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_LASER_CANNON image_id: UP010.SPK text: STR_LASER_CANNON_UFOPEDIA listOrder: 9300 - id: STR_SHIELD_GEN_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_SHIELD_GEN image_id: SHIELD_GEN.SPK text: STR_SHIELD_GEN_UFOPEDIA listOrder: 10210 - id: STR_THRUSTER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_THRUSTER image_id: THRUSTER.SPK text: STR_THRUSTER_UFOPEDIA listOrder: 10150 - id: STR_AFTERBURNER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AFTERBURNER image_id: AFTERBURNER.SPK text: STR_AFTERBURNER_UFOPEDIA listOrder: 10180 - id: STR_FUEL_TANK_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_FUEL_TANK image_id: FUEL_TANK.SPK text: STR_FUEL_TANK_UFOPEDIA listOrder: 16600 - id: STR_RADAR_RES_PROCESSOR_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_RES_PROCESSOR image_id: RES_PROCESSOR.SPK text: STR_RADAR_RES_PROCESSOR_UFOPEDIA listOrder: 10120 - id: STR_RADAR_EXTENSION_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_RADAR_EXTENSION image_id: RADAR_EXTENDER.SPK text: STR_RADAR_EXTENSION_UFOPEDIA listOrder: 10110 - id: STR_TARGETER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_TARGETER image_id: TARGETER.SPK text: STR_TARGETER_UFOPEDIA listOrder: 10100 - id: STR_UFO_SUBTYPES type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_UFO_SUBTYPES image_id: UP034.SPK text: STR_UFO_SUBTYPES_UFOPEDIA text_width: 152 listOrder: 168900 - id: STR_UFO_CONSTRUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_CONSTRUCTION image_id: UP034.SPK text: STR_UFO_CONSTRUCTION_UFOPEDIA text_width: 148 listOrder: 62110 - id: STR_ALIEN_FOOD type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_FOOD image_id: UP035.SPK text: STR_ALIEN_FOOD_UFOPEDIA text_width: 173 listOrder: 62100 - id: STR_ALIEN_REPRODUCTION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_REPRODUCTION image_id: UP036.SPK text: STR_ALIEN_REPRODUCTION_UFOPEDIA text_width: 167 listOrder: 62070 - id: STR_ALIEN_ENTERTAINMENT type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ENTERTAINMENT image_id: UP037.SPK text: STR_ALIEN_ENTERTAINMENT_UFOPEDIA text_width: 146 listOrder: 62080 - id: STR_ALIEN_SURGERY type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_SURGERY image_id: UP038.SPK text: STR_ALIEN_SURGERY_UFOPEDIA text_width: 108 listOrder: 62090 - id: STR_EXAMINATION_ROOM type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_EXAMINATION_ROOM image_id: UP039.SPK text: STR_EXAMINATION_ROOM_UFOPEDIA text_width: 150 listOrder: 62060 - id: STR_ALIEN_ALLOYS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALIEN_ALLOYS image_id: UP040.SPK text: STR_ALIEN_ALLOYS_UFOPEDIA text_width: 145 listOrder: 61990 - id: STR_ALENIUM_SHARD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TERRAMITE text: STR_ALENIUM_SHARD_UFOPEDIA listOrder: 51020 - id: STR_TERRAMITE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TERRAMITE text: STR_TERRAMITE_UFOPEDIA listOrder: 62000 - id: STR_SONIC_PULSER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PULSER text: STR_SONIC_PULSER_UFOPEDIA listOrder: 38350 - id: STR_INCINERATOR_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR_GRENADE text: STR_INCINERATOR_GRENADE_UFOPEDIA listOrder: 38420 - id: STR_ALIEN_GRENADE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_GRENADE text: STR_ALIEN_GRENADE_UFOPEDIA listOrder: 38300 - id: STR_ALIEN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_BOMB text: STR_ALIEN_BOMB_UFOPEDIA listOrder: 38960 - id: STR_THE_MARTIAN_SOLUTION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_MARTIAN_SOLUTION text: STR_THE_MARTIAN_SOLUTION_UFOPEDIA listOrder: 168740 - id: STR_THE_PHANTOM_MENACE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_PHANTOM_MENACE text: STR_THE_PHANTOM_MENACE_UFOPEDIA listOrder: 168730 - id: STR_ALIEN_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ORIGINS text: STR_ALIEN_ORIGINS_UFOPEDIA listOrder: 168700 - id: STR_ALIEN_LIFEFORMS type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_LIFEFORMS text: STR_ALIEN_LIFEFORMS_UFOPEDIA listOrder: 203750 - id: STR_ALIEN_FLYBY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_FLYBY_CPAL requires: - STR_ALIEN_FLYBY text: STR_ALIEN_FLYBY_UFOPEDIA text_width: 152 listOrder: 168480 - id: STR_ALIEN_RETALIATION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_RETALIATION.SPK requires: - STR_ALIEN_RETALIATION text: STR_ALIEN_RETALIATION_UFOPEDIA text_width: 152 listOrder: 168470 - id: STR_ALIEN_TERROR type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_TERROR text: STR_ALIEN_TERROR_UFOPEDIA listOrder: 168460 - id: STR_ALIEN_DOMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_DOMINATION text: STR_ALIEN_DOMINATION_UFOPEDIA listOrder: 168500 - id: STR_ALIEN_ENVOY type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_ENVOY text: STR_ALIEN_ENVOY_UFOPEDIA text_width: 152 listOrder: 168720 - id: STR_ALIEN_GOVERNANCE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_GOVERNANCE_CPAL requires: - STR_ALIEN_GOVERNANCE text: STR_ALIEN_GOVERNANCE_UFOPEDIA text_width: 152 listOrder: 168720 - id: STR_ALIEN_DIPLOMACY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIEN_DIPLOMACY.SPK requires: - STR_ALIEN_DIPLOMACY text: STR_ALIEN_DIPLOMACY_UFOPEDIA text_width: 152 listOrder: 168510 - id: STR_ALIEN_RESEARCH type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENRESEARCH.SPK requires: - STR_ALIEN_RESEARCH text: STR_ALIEN_RESEARCH_UFOPEDIA text_width: 154 listOrder: 168400 - id: STR_ALIEN_HARVEST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENHARVEST.SPK requires: - STR_ALIEN_HARVEST text: STR_ALIEN_HARVEST_UFOPEDIA text_width: 154 listOrder: 168410 - id: STR_ALIEN_SUPPLY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENSUPPLY_CPAL.SPK requires: - STR_ALIEN_SUPPLY text: STR_ALIEN_SUPPLY_UFOPEDIA text_width: 154 listOrder: 168450 - id: STR_ALIEN_ABDUCTION type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENABDUCTION_CPAL.SPK requires: - STR_ALIEN_ABDUCTION text: STR_ALIEN_ABDUCTION_UFOPEDIA text_width: 154 listOrder: 168420 - id: STR_ALIEN_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_BASE text: STR_ALIEN_BASE_UFOPEDIA listOrder: 168440 - id: STR_ALIEN_INFILTRATION type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_INFILTRATION text: STR_ALIEN_INFILTRATION_UFOPEDIA listOrder: 168430 - id: STR_ALIEN_PURGE type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ALIEN_PURGE text: STR_ALIEN_PURGE_UFOPEDIA listOrder: 168490 - id: STR_CROC_RAID type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CROC_RAID text: STR_CROC_RAID_UFOPEDIA listOrder: 172000 - id: STR_ELDRITCH_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE_INVESTIGATION listOrder: 168670 - id: STR_ALIEN_LANGUAGE_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA requires: - STR_ALIEN_LANGUAGE_INVESTIGATION listOrder: 168650 - id: STR_ALIEN_VOCABULARY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_VOCABULARY_UFOPEDIA requires: - STR_ALIEN_VOCABULARY listOrder: 168665 - id: STR_ALIEN_NARRATIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_NARRATIVE_UFOPEDIA requires: - STR_ALIEN_NARRATIVE listOrder: 168668 - id: STR_QUARTERMASTER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA listOrder: 211210 - id: STR_CHIEF_ACCOUNTANT_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA listOrder: 211220 - id: STR_INTELLIGENCE_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA listOrder: 211230 - id: STR_MILITARY_ENVOY_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MILITARY_ENVOY_CONTACT_UFOPEDIA requires: - STR_MILITARY_ENVOY_CONTACT listOrder: 211280 - id: STR_XENOLOGIST_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_XENOLOGIST_CONTACT_UFOPEDIA requires: - STR_XENOLOGIST_CONTACT listOrder: 211260 - id: STR_CHIEF_RESEARCHER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA requires: - STR_CHIEF_RESEARCHER_CONTACT listOrder: 211250 - id: STR_CHIEF_ENGINEER_CONTACT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA requires: - STR_CHIEF_ENGINEER_CONTACT listOrder: 211270 - id: STR_PERSONAL_PROTECTION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PERSONAL_PROTECTION_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 300310 - id: STR_NONSTANDARD_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_NONSTANDARD_WEAPONS_UFOPEDIA requires: - STR_NONSTANDARD_WEAPONS listOrder: 300300 - id: STR_REVIVED_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REVIVED_WEAPONS_UFOPEDIA requires: - STR_REVIVED_WEAPONS listOrder: 300303 - id: STR_BASIC_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BASIC_OPERATIONS_UFOPEDIA requires: - STR_BASIC_OPERATIONS listOrder: 300030 - id: STR_CONTACT_CULT_ARMS_DEALERS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA requires: - STR_CONTACT_CULT_ARMS_DEALERS listOrder: 300390 - id: STR_BUY_CHURCH_OF_DAGON_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_CHURCH_OF_DAGON_WEAPONS_CPAL text: STR_BUY_CHURCH_OF_DAGON_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 150 width: 310 height: 60 requires: - STR_BUY_CHURCH_OF_DAGON_WEAPONS listOrder: 300391 - id: STR_BUY_BLACK_LOTUS_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_BLACK_LOTUS_WEAPONS_CPAL text: STR_BUY_BLACK_LOTUS_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 60 requires: - STR_BUY_BLACK_LOTUS_WEAPONS listOrder: 300392 - id: STR_BUY_ZSRR_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_ZSRR_WEAPONS_CPAL text: STR_BUY_ZSRR_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 140 width: 310 height: 70 requires: - STR_BUY_ZSRR_WEAPONS listOrder: 300393 - id: STR_BUY_EXALT_WEAPONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BUY_EXALT_WEAPONS_CPAL text: STR_BUY_EXALT_WEAPONS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 125 width: 310 height: 80 requires: - STR_BUY_EXALT_WEAPONS listOrder: 300394 - id: STR_PURCHASE_SHOGG_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA requires: - STR_PURCHASE_SHOGG_WEAPONS listOrder: 340500 - id: STR_UNARMED_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_UFOPEDIA listOrder: 17503 - id: STR_UNARMED_SUIT_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SUIT_VEST_UFOPEDIA requires: - STR_VEST_BUSINESS_SUIT listOrder: 17505 - id: STR_UNARMED_LEATHER_COAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LEATHER_COAT_UFOPEDIA requires: - STR_PERSONAL_PROTECTION listOrder: 17507 - id: STR_UNARMED_JUMPSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_UFOPEDIA requires: - STR_JUMPSUIT listOrder: 17509 - id: STR_UNARMED_JUMPSUIT_GRAV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMPSUIT_GRAV_UFOPEDIA requires: - STR_GRAVMODULE_ARMOR listOrder: 17511 - id: STR_UNARMED_HAZMAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_HAZMAT_UFOPEDIA requires: - STR_HAZMAT_ARMOR listOrder: 17513 - id: STR_UNARMED_TOXI_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_TOXI_SUIT_UFOPEDIA requires: - STR_TOXI_SUIT listOrder: 17515 - id: STR_UNARMED_ARMORED_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17517 - id: STR_UNARMED_ARMORED_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ARMORED_VEST_SHIELD_UFOPEDIA requires: - STR_ARMORED_VEST listOrder: 17519 - id: STR_UNARMED_ALLOY_VEST type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17521 - id: STR_UNARMED_ALLOY_VEST_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_ALLOY_VEST_SHIELD_UFOPEDIA requires: - STR_ALLOY_VEST listOrder: 17523 - id: STR_UNARMED_PERSONAL_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_PERSONAL_ARMOR_UFOPEDIA requires: - STR_PERSONAL_ARMOR listOrder: 17525 - id: STR_UNARMED_JUMP_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUMP_ARMOR_UFOPEDIA requires: - STR_JUMP_ARMOR listOrder: 17527 - id: STR_UNARMED_CYBER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_CYBER_ARMOR_UFOPEDIA requires: - STR_CYBER_ARMOR listOrder: 17529 - id: STR_UNARMED_POWER_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POWER_SUIT_UFOPEDIA requires: - STR_POWER_SUIT listOrder: 17531 - id: STR_UNARMED_FLYING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_FLYING_SUIT_UFOPEDIA requires: - STR_FLYING_SUIT listOrder: 17533 - id: STR_UNARMED_STORMTROOPER_ARMOR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_STORMTROOPER_ARMOR_UFOPEDIA requires: - STR_STORMTROOPER_ARMOR listOrder: 17535 - id: STR_UNARMED_JUGGERNAUT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_JUGGERNAUT_UFOPEDIA requires: - STR_JUGGERNAUT_SUIT listOrder: 17537 - id: STR_UNARMED_SYNTHSUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SYNTHSUIT_UFOPEDIA requires: - STR_SYNTHSUIT listOrder: 17541 - id: STR_UNARMED_BIOEXO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_BIOEXO_UFOPEDIA requires: - STR_BIOEXO listOrder: 17539 - id: STR_UNARMED_DIVING_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_DIVING_SUIT_UFOPEDIA listOrder: 17543 - id: STR_UNARMED_SWIMWEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_SWIMWEAR_UFOPEDIA requires: - STR_COVER_SURFERS listOrder: 17545 - id: STR_UNARMED_POLAR_SUIT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_POLAR_SUIT_UFOPEDIA requires: - STR_COVER_SPORTSMEN listOrder: 17547 - id: STR_UNARMED_LABCOAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_LABCOAT_UFOPEDIA requires: - STR_COVER_SCIENTISTS listOrder: 17549 - id: STR_UNARMED_KARATE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_KARATE_UFOPEDIA listOrder: 17560 - id: STR_UNARMED_THUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_THUG_UFOPEDIA listOrder: 17558 - id: STR_UNARMED_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT # text: STR_UNARMED_COMMANDO_UFOPEDIA listOrder: 17562 - id: STR_DOGE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BITE_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17580 - id: STR_DOGE_BITE_CYBER type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BITE_CYBER_UFOPEDIA requires: - STR_DOGE_BITE_CYBER listOrder: 17581 - id: STR_DOGE_BARK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_BARK_UFOPEDIA requires: - STR_DOGE_BITE listOrder: 17582 - id: STR_DOGE_TRACK type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_DOGE_TRACK_UFOPEDIA requires: - STR_DOGE_TRACK listOrder: 17583 - id: STR_SILACOID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_WEAPON_UFOPEDIA requires: - STR_SILACOID listOrder: 163663 - id: STR_SILACOID_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SILACOID_BITE_UFOPEDIA requires: - STR_SILACOID listOrder: 163662 - id: STR_SILACOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_ARMOR listOrder: 163661 - id: STR_SALAMANDRON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON listOrder: 163361 - id: STR_SALAMANDRON_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_BITE_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163362 - id: STR_SALAMANDRON_MISSILES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SALAMANDRON_MISSILES_UFOPEDIA requires: - STR_SALAMANDRON listOrder: 163363 - id: STR_BOOMER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BOOMER_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_BOOMER listOrder: 164126 - id: STR_ZOMBIE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ZOMBIE_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_STERILE listOrder: 164096 - id: STR_ZOMBIE_INFECTOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA requires: - STR_ZOMBIE_INFECTOR listOrder: 164132 - id: STR_STRIX_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_STRIX_WEAPON_UFOPEDIA requires: - STR_STRIX listOrder: 164232 - id: STR_VAMPIRIC_FIST type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_VAMPIRIC_FIST_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164043 - id: STR_SHADOW_SWORD type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOW_SWORD_UFOPEDIA requires: - STR_VAMPIRE_QUEEN listOrder: 164042 - id: STR_CERO type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CERO_UFOPEDIA requires: - STR_MUMMY listOrder: 164023 - id: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164811 - id: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON_UFOPEDIA requires: - STR_SYNDICATE_CEO_TRUEFORM listOrder: 164812 - id: STR_GHOST_TOUCH_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GHOST_TOUCH_WEAPON_UFOPEDIA requires: - STR_GHOST listOrder: 118012 - id: STR_WRAITH_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WRAITH_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WRAITH listOrder: 118112 - id: STR_GHOST_BLADE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GHOST_BLADE_WEAPON_UFOPEDIA requires: - STR_ANCIENT_SEA_GHOST listOrder: 118122 - id: STR_CHUPACABRA_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CHUPACABRA_WEAPON_UFOPEDIA requires: - STR_CHUPACABRA listOrder: 161182 - id: STR_GIANT_RAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_RAT_WEAPON_UFOPEDIA requires: - STR_GIANT_RAT listOrder: 161552 - id: STR_SHADOWBAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHADOWBAT_WEAPON_UFOPEDIA requires: - STR_SHADOWBAT listOrder: 161242 - id: STR_SHAMBLER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SHAMBLER_WEAPON_UFOPEDIA requires: - STR_SHAMBLER listOrder: 161282 - id: STR_FENRIR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_FENRIR_WEAPON_UFOPEDIA requires: - STR_FENRIR listOrder: 161302 - id: STR_BULLFROG_TONGUE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_TONGUE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161532 - id: STR_BULLFROG_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BULLFROG_BITE_UFOPEDIA requires: - STR_BULLFROG listOrder: 161531 - id: STR_MEGASCORPION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MEGASCORPION_WEAPON_UFOPEDIA requires: - STR_MEGASCORPION listOrder: 161122 - id: STR_GIANT_BEETLE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_WEAPON_UFOPEDIA requires: - STR_GIANT_BEETLE listOrder: 161502 - id: STR_GIANT_BEETLE_BOMBARDIER_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_BEETLE_BOMBARDIER_SPIT_UFOPEDIA requires: - STR_GIANT_BEETLE_BOMBARDIER listOrder: 161512 - id: STR_SPIKEBOAR_SPIKES type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_SPIKES_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161263 - id: STR_SPIKEBOAR_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SPIKEBOAR_BITE_UFOPEDIA requires: - STR_SPIKEBOAR listOrder: 161262 - id: STR_OOZE_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_WEAPON_SPIT_UFOPEDIA requires: - STR_OOZE listOrder: 163783 - id: STR_OOZE_BITE type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OOZE_BITE_UFOPEDIA requires: - STR_OOZE listOrder: 163782 - id: STR_SWARMIDS_SMALL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_SMALL_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163462 - id: STR_SWARMIDS_LARGE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SWARMIDS_LARGE_WEAPON_UFOPEDIA requires: - STR_SWARMIDS listOrder: 163464 - id: STR_MUCKSTAR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MUCKSTAR_WEAPON_UFOPEDIA requires: - STR_MUCKSTAR listOrder: 161222 - id: STR_CHUPACABRA_EMBRYO type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHUPACABRA_EMBRYO_UFOPEDIA requires: - STR_CHUPACABRA_EMBRYO listOrder: 204000 - id: STR_MONSTERS_INC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MONSTERS_INC_UFOPEDIA requires: - STR_MONSTERS_INC listOrder: 58830 - id: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS type_id: 4 section: STR_UFO_COMPONENTS text: STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA_SYNTHESIS listOrder: 203100 - id: STR_MEDICINE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MEDICINE_UFOPEDIA requires: - STR_MEDICINE listOrder: 200300 - id: STR_LOGISTICS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LOGISTICS_UFOPEDIA requires: - STR_LOGISTICS listOrder: 300320 - id: STR_HIDDEN_CAVES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HIDDEN_CAVES_UFOPEDIA requires: - STR_HIDDEN_CAVES listOrder: 170000 - id: STR_INTO_THE_DARK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DARK_UFOPEDIA requires: - STR_INTO_THE_DARK listOrder: 170100 - id: STR_ALIEN_SUBTERRANEAN_ACTIVITY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_ACTIVITY listOrder: 170150 - id: STR_ALIEN_SUBTERRANEAN_INVASION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA requires: - STR_ALIEN_SUBTERRANEAN_INVASION listOrder: 170200 - id: STR_GOING_DEEPER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GOING_DEEPER_UFOPEDIA requires: - STR_GOING_DEEPER listOrder: 170250 - id: STR_MASTERS_OF_SHOGG type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MASTERS_OF_SHOGG_UFOPEDIA requires: - STR_MASTERS_OF_SHOGG listOrder: 170300 - id: STR_LIZARD_TRAP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_LIZARD_TRAP_UFOPEDIA requires: - STR_LIZARD_TRAP listOrder: 170350 - id: STR_REPTOID_SHIP_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA requires: - STR_REPTOID_SHIP_ANALYSIS listOrder: 170400 - id: STR_REPTOID_SHIP_BLUEPRINTS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA requires: - STR_REPTOID_SHIP_BLUEPRINTS listOrder: 170410 - id: STR_REPTOID_SOCIETY type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_SOCIETY_UFOPEDIA requires: - STR_REPTOID_SOCIETY listOrder: 170305 - id: STR_SCORPION_KINGS_OFFER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SCORPION_KINGS_OFFER_UFOPEDIA requires: - STR_SCORPION_KINGS_OFFER listOrder: 170420 - id: STR_GIFT_FOR_THE_SCORPION_KING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA requires: - STR_GIFT_FOR_THE_SCORPION_KING listOrder: 59460 - id: STR_REPTOID_FORGE_ACCESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_REPTOID_FORGE_ACCESS_UFOPEDIA requires: - STR_REPTOID_FORGE_ACCESS listOrder: 170430 - id: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON type_id: 10 section: STR_ALIEN_RESEARCH_UC requires: - STR_HOW_TO_DEAL_WITH_YOUR_DRAGON image_id: UFOPEDIA_IMG_DRAGON_CALLING text: STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA listOrder: 170440 - id: STR_PHASE_DRIVE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_PHASE_DRIVE_UFOPEDIA requires: - STR_PHASE_DRIVE listOrder: 62120 - id: STR_ELECTRIC_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_CLUB_UFOPEDIA listOrder: 18790 - id: STR_PLASMA_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_BLADE_UFOPEDIA requires: - STR_PLASMA_BLADE listOrder: 18380 - id: STR_PLASMA_SWORD type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PLASMA_SWORD_UFOPEDIA requires: - STR_PLASMA_SWORD listOrder: 18670 - id: STR_TLETH_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_SPEAR_UFOPEDIA requires: - STR_TLETH_SPEAR listOrder: 18490 - id: STR_TLETH_HATCHET type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_TLETH_HATCHET_UFOPEDIA requires: - STR_TLETH_HATCHET listOrder: 17970 - id: STR_VIBRO_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_VIBRO_BLADE_UFOPEDIA requires: - STR_VIBRO_BLADE listOrder: 46090 - id: STR_ELECTRIC_PROD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRIC_PROD_UFOPEDIA requires: - STR_ELECTRIC_PROD listOrder: 18795 - id: STR_STUN_ROD_2 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STUN_ROD_2_UFOPEDIA requires: - STR_STUN_ROD_2 listOrder: 18800 - id: STR_SMOKE_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_SMOKE_GRENADE text: STR_SMOKE_GRENADE_UFOPEDIA listOrder: 38700 - id: STR_FLASHBANG_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_FLASHBANG_GRENADE text: STR_FLASHBANG_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_HIGH_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HIGH_EXPLOSIVE text: STR_HIGH_EXPLOSIVE_UFOPEDIA listOrder: 38200 - id: STR_ELERIUM_EXPLOSIVE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ELERIUM_EXPLOSIVE text: STR_ELERIUM_EXPLOSIVE_UFOPEDIA listOrder: 38220 - id: STR_ALLOY_SHRAPNEL_CHARGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_SHRAPNEL_CHARGE text: STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA listOrder: 38330 - id: STR_TRITANIUM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TRITANIUM_GRENADE text: STR_TRITANIUM_GRENADE_UFOPEDIA listOrder: 38050 - id: STR_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_STINGRAY_LAUNCHER image_id: UP006.SPK text: STR_STINGRAY_UFOPEDIA listOrder: 7750 - id: STR_HEAVY_STINGRAY type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STINGRAY.SPK requires: - STR_HEAVY_STINGRAY_LAUNCHER text: STR_HEAVY_STINGRAY_UFOPEDIA listOrder: 7740 - id: STR_AVALANCHE type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_AVALANCHE_LAUNCHER image_id: UP007.SPK text: STR_AVALANCHE_UFOPEDIA listOrder: 7800 - id: STR_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_CANNON image_id: UP008.SPK text: STR_CANNON_UFOPEDIA listOrder: 8900 - id: STR_BLACK_SUN type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACK_SUN_CPAL text: STR_BLACK_SUN_UFOPEDIA text_width: 310 requires: - STR_BLACK_SUN listOrder: 184500 - id: STR_HIDDEN_CITIES_OF_ANTARCTICA type_id: 7 image_id: HIDDEN_CITIES_OF_ANTARCTICA text: STR_HIDDEN_CITIES_OF_ANTARCTICA_UFOPEDIA text_width: 160 rect_text: x: 170 y: 40 width: 140 height: 150 section: STR_ALIEN_RESEARCH_UC requires: - STR_HIDDEN_CITIES_OF_ANTARCTICA listOrder: 184580 - id: STR_CYBERWEB type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB listOrder: 181110 - id: STR_CYBERWEB_MANUFACTURING_PLANT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CYBERWEB_CPAL text: STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA text_width: 310 requires: - STR_CYBERWEB_MANUFACTURING_PLANT listOrder: 181120 - id: STR_CYBERWEB_PLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PLANS_UFOPEDIA requires: - STR_CYBERWEB_PLANS listOrder: 181130 - id: STR_CYBERWEB_PORTAL_SYSTEM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA requires: - STR_CYBERWEB_PORTAL_SYSTEM listOrder: 181140 - id: STR_DIMENSION_X_SURVEY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_DIMENSION_X text: STR_DIMENSION_X_SURVEY_UFOPEDIA text_width: 150 requires: - STR_DIMENSION_X_SURVEY listOrder: 181200 - id: STR_CITY_X_SURVEY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CITY_X_SURVEY_UFOPEDIA requires: - STR_CITY_X_SURVEY listOrder: 181300 - id: STR_ANCIENT_SHIP_COMPUTER type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA requires: - STR_ANCIENT_SHIP_COMPUTER listOrder: 181400 - id: STR_WRAP_UP_DIMENSION_X_EXPLORATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA requires: - STR_WRAP_UP_DIMENSION_X_EXPLORATION listOrder: 181500 - id: STR_CYBERWEB_FORTRESS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_FORTRESS_UFOPEDIA requires: - STR_CYBERWEB_FORTRESS listOrder: 181240 - id: STR_CYBERWEB_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CYBERWEB_HQ_UFOPEDIA requires: - STR_CYBERWEB_HQ listOrder: 181260 - id: STR_SECTOID_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_SECTOID_GUARD text: STR_SECTOID_GUARD_UFOPEDIA listOrder: 169000 - id: STR_ETHEREAL_ORDER type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORDER text: STR_ETHEREAL_ORDER_UFOPEDIA listOrder: 169200 - id: STR_ORDER_OF_ELIMINATION type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_ORDER_OF_ELIMINATION text: STR_ORDER_OF_ELIMINATION_UFOPEDIA listOrder: 169205 - id: STR_ETHEREAL_ORIGINS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_ETHEREAL_ORIGINS text: STR_ETHEREAL_ORIGINS_UFOPEDIA listOrder: 169240 - id: STR_PHOTON_BLADE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_BLADE_UFOPEDIA requires: - STR_PHOTON_BLADE listOrder: 18730 - id: STR_PHOTON_SPEAR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_PHOTON_SPEAR_UFOPEDIA requires: - STR_PHOTON_SPEAR listOrder: 18735 - id: STR_SPECTRAL_SCYTHE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SPECTRAL_SCYTHE_UFOPEDIA requires: - STR_SPECTRAL_SCYTHE listOrder: 18756 - id: STR_BLASTER_MULTI_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA requires: - STR_BLASTER_MULTI_LAUNCHER listOrder: 34450 - id: STR_BLASTER_MULTI_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_BLASTER_MULTI_BOMB_UFOPEDIA requires: - STR_BLASTER_MULTI_BOMB listOrder: 34460 - id: STR_INCINERATOR type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR text: STR_INCINERATOR_UFOPEDIA listOrder: 34700 - id: STR_INCINERATOR_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_INCINERATOR_CLIP text: STR_INCINERATOR_CLIP_UFOPEDIA listOrder: 34710 - id: STR_FIRE_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FIRE_LAUNCHER_UFOPEDIA requires: - STR_FIRE_LAUNCHER listOrder: 35000 - id: STR_ELECTRO_WHIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ELECTRO_WHIP_UFOPEDIA requires: - STR_ELECTRO_WHIP listOrder: 18860 - id: STR_ALLOY_BLADES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_BLADES listOrder: 2900 text: STR_ALLOY_BLADES_UFOPEDIA - id: STR_OPTRONICS type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_OPTRONICS listOrder: 1300 text: STR_OPTRONICS_UFOPEDIA - id: STR_SYNTHMUSCLES type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_SYNTHMUSCLES listOrder: 61110 text: STR_SYNTHMUSCLES_UFOPEDIA - id: STR_HEAVY_STUN_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_HEAVY_STUN_WEAPONS_UFOPEDIA requires: - STR_HEAVY_STUN_WEAPONS listOrder: 2960 - id: STR_PULSE_WEAPONS requires: - STR_PULSE_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_PULSE_WEAPONS_UFOPEDIA listOrder: 3300 - id: STR_LASER_WEAPONS requires: - STR_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_WEAPONS_UFOPEDIA listOrder: 3600 - id: STR_LASER_HAND_WEAPONS_MANUFACTURING requires: - STR_LASER_HAND_WEAPONS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA listOrder: 3605 - id: STR_ADVANCED_LASER_WEAPONS requires: - STR_ADVANCED_LASER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_LASER_WEAPONS_UFOPEDIA listOrder: 3640 - id: STR_MASS_DRIVER_WEAPONS requires: - STR_MASS_DRIVER_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_MASS_DRIVER_WEAPONS_UFOPEDIA listOrder: 3400 - id: STR_GAUSS_WEAPONS requires: - STR_GAUSS_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_GAUSS_WEAPONS_UFOPEDIA listOrder: 3500 - id: STR_WARP_WEAPONS requires: - STR_WARP_WEAPONS type_id: 4 section: STR_UFO_COMPONENTS text: STR_WARP_WEAPONS_UFOPEDIA listOrder: 3650 - id: STR_ALIEN_LASER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE listOrder: 21789 - id: STR_ALIEN_LASER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_RIFLE_CLIP listOrder: 21790 - id: STR_ALIEN_LASER_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON listOrder: 30060 - id: STR_ALIEN_LASER_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA requires: - STR_ALIEN_LASER_CANNON_CLIP listOrder: 30070 - id: STR_ASSAULT_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_RIFLE_UFOPEDIA requires: - STR_ASSAULT_RIFLE listOrder: 21290 - id: STR_BLACKOPS_SMARTPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SMARTPISTOL listOrder: 20335 - id: STR_BLACKOPS_SMARTRIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTRIFLE_UFOPEDIA requires: - STR_BLACKOPS_SMARTRIFLE listOrder: 21400 - id: STR_BLACKOPS_SMARTRIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SMARTRIFLE - id: STR_BLACKOPS_SMARTRIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SMARTRIFLE_AA_CLIP - id: STR_BLACKOPS_SMARTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SMARTGUN_UFOPEDIA requires: - STR_BLACKOPS_SMARTGUN listOrder: 31006 - id: STR_BLACKOPS_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_LMG_UFOPEDIA requires: - STR_BLACKOPS_LMG listOrder: 31003 - id: STR_ASSAULT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASSAULT_CANNON_UFOPEDIA requires: - STR_ASSAULT_CANNON listOrder: 23400 - id: STR_ASSAULT_CANNON_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASSAULT_CANNON - id: STR_ASSAULT_CANNON_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASSAULT_CANNON_CLIP_AA - id: STR_MACRO_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_SMG_UFOPEDIA requires: - STR_MACRO_SMG listOrder: 20890 - id: STR_MACRO_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MACRO_SMG - id: STR_MACRO_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MACRO_SMG_AA_CLIP - id: STR_SWD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SWD_UFOPEDIA requires: - STR_SWD listOrder: 21165 - id: STR_SWD_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SWD - id: STR_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_VSS_UFOPEDIA requires: - STR_VSS listOrder: 22000 - id: STR_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_VSS - id: STR_NATASHAS_VSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NATASHAS_VSS_UFOPEDIA requires: - STR_NATASHAS_VSS listOrder: 22011 - id: STR_NATASHAS_VSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NATASHAS_VSS - id: STR_M83_BARETT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M83_BARETT_UFOPEDIA requires: - STR_M83_BARETT listOrder: 22060 - id: STR_M83_BARETT_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_M83_BARETT - id: STR_PKM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PKM_UFOPEDIA requires: - STR_PKM listOrder: 30960 - id: STR_PKM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PKM - id: STR_STONER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STONER_UFOPEDIA requires: - STR_STONER listOrder: 30939 - id: STR_MINIMI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIMI_UFOPEDIA requires: - STR_MINIMI listOrder: 30940 - id: STR_MINIMI_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIMI_CLIP - id: STR_MG3 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MG3_UFOPEDIA requires: - STR_MG3 listOrder: 30921 - id: STR_M60 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M60_UFOPEDIA requires: - STR_M60 listOrder: 30920 - id: STR_M60_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_M60 - id: STR_PSG1 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PSG1_UFOPEDIA requires: - STR_PSG1 listOrder: 22100 - id: STR_PSG1_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PSG1 - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE listOrder: 22210 - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE - id: STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP - id: STR_CAWS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CAWS_UFOPEDIA requires: - STR_CAWS pages: - title: STR_CAWS text: STR_CAWS_UFOPEDIA - title: STR_CAWS_CONT text: STR_CAWS_UFOPEDIA listOrder: 22654 - id: STR_CAWS_CLIP_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS - id: STR_CAWS_CLIP_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_CAWS_CLIP_AA_BS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CAWS_CLIP_AA - id: STR_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LANDMINE_UFOPEDIA requires: - STR_LANDMINE listOrder: 38900 - id: STR_ELERIUM_LANDMINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_LANDMINE_UFOPEDIA requires: - STR_ELERIUM_LANDMINE listOrder: 38902 - id: STR_MACHETE requires: - STR_MACHETE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACHETE_UFOPEDIA listOrder: 18050 - id: STR_KUKRI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KUKRI_UFOPEDIA requires: - STR_KUKRI listOrder: 18055 - id: STR_BILLHOOK requires: - STR_BILLHOOK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BILLHOOK_UFOPEDIA listOrder: 18060 - id: STR_DOGE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOGE text: STR_DOGE_UFOPEDIA requires: - STR_DOG_RECRUITMENT text_width: 158 listOrder: 10730 - id: STR_ALLOY_SWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_SWORD_UFOPEDIA listOrder: 18550 requires: - STR_ALLOY_SWORD - id: STR_ION_BLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ION_BLASTER_UFOPEDIA requires: - STR_ION_BLASTER listOrder: 23580 - id: STR_ION_BLASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ION_BLASTER_CLIP text: STR_ION_BLASTER_CLIP_UFOPEDIA listOrder: 23590 - id: STR_IONIZER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_IONIZER_UFOPEDIA requires: - STR_IONIZER listOrder: 31500 - id: STR_IONIZER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_IONIZER_CLIP text: STR_IONIZER_CLIP_UFOPEDIA listOrder: 31510 - id: STR_LIGHTNING_THROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHTNING_THROWER_UFOPEDIA requires: - STR_LIGHTNING_THROWER listOrder: 23560 - id: STR_LIGHTNING_THROWER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_LIGHTNING_THROWER_CLIP text: STR_LIGHTNING_THROWER_CLIP_UFOPEDIA listOrder: 23570 - id: STR_LASER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES requires: - STR_LASER_DEFENSES text: STR_LASER_DEFENSES_UFOPEDIA listOrder: 7120 - id: STR_MASS_DRIVER_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MASS_DRIVER_DEFENSES_UFOPEDIA requires: - STR_MASS_DRIVER_DEFENSES listOrder: 7100 - id: STR_ALIEN_CONTAINMENT type_id: 6 section: STR_BASE_FACILITIES requires: - STR_ALIEN_CONTAINMENT text: STR_ALIEN_CONTAINMENT_UFOPEDIA listOrder: 7040 - id: STR_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_LABORATORY_UFOPEDIA requires: - STR_LABORATORY listOrder: 6930 - id: STR_IMPROVED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_IMPROVED_LABORATORY_UFOPEDIA requires: - STR_IMPROVED_LABORATORY listOrder: 6940 - id: STR_ADVANCED_LABORATORY type_id: 6 section: STR_BASE_FACILITIES text: STR_ADVANCED_LABORATORY_UFOPEDIA requires: - STR_ADVANCED_LABORATORY listOrder: 6950 - id: STR_SICK_BAY type_id: 6 section: STR_BASE_FACILITIES text: STR_SICK_BAY_UFOPEDIA requires: - STR_SICK_BAY listOrder: 6920 - id: STR_SENSORIUM type_id: 6 section: STR_BASE_FACILITIES text: STR_SENSORIUM_UFOPEDIA requires: - STR_SENSORIUM listOrder: 6924 - id: STR_PRISON_CELLS type_id: 6 section: STR_BASE_FACILITIES text: STR_PRISON_CELLS_UFOPEDIA listOrder: 7030 - id: STR_ANIMAL_CAGES type_id: 6 section: STR_BASE_FACILITIES text: STR_ANIMAL_CAGES_UFOPEDIA listOrder: 7020 - id: STR_GHOST_TANK type_id: 6 section: STR_BASE_FACILITIES text: STR_GHOST_TANK_UFOPEDIA requires: - STR_GHOST_TANK listOrder: 7010 - id: STR_GYM type_id: 6 section: STR_BASE_FACILITIES text: STR_GYM_UFOPEDIA listOrder: 6960 - id: STR_CORRIDOR type_id: 6 section: STR_BASE_FACILITIES text: STR_CORRIDOR_UFOPEDIA listOrder: 6810 - id: STR_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_HQ_UFOPEDIA listOrder: 6830 - id: STR_CYBER_HQ type_id: 6 section: STR_BASE_FACILITIES text: STR_CYBER_HQ_UFOPEDIA requires: - STR_CYBER_HQ listOrder: 6832 - id: STR_MISSILE_DEFENSES type_id: 6 section: STR_BASE_FACILITIES text: STR_MISSILE_DEFENSES_UFOPEDIA requires: - STR_MISSILE_DEFENSES listOrder: 7090 - id: STR_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_WORKSHOP_UFOPEDIA requires: - STR_WORKSHOP listOrder: 6980 - id: STR_LARGE_WORKSHOP type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_WORKSHOP_UFOPEDIA requires: - STR_LARGE_WORKSHOP listOrder: 6983 - id: STR_SMALL_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_SMALL_RADAR_SYSTEM_UFOPEDIA requires: - STR_SMALL_RADAR_SYSTEM listOrder: 7240 - id: STR_LARGE_RADAR_SYSTEM type_id: 6 section: STR_BASE_FACILITIES text: STR_LARGE_RADAR_SYSTEM_UFOPEDIA requires: - STR_LARGE_RADAR_SYSTEM listOrder: 7250 - id: STR_LIVING_QUARTERS type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_UFOPEDIA listOrder: 6900 - id: STR_LIVING_QUARTERS_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_LIVING_QUARTERS_2_UFOPEDIA listOrder: 6910 - id: STR_GENERAL_STORES type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_UFOPEDIA listOrder: 6850 - id: STR_GENERAL_STORES_2 type_id: 6 section: STR_BASE_FACILITIES text: STR_GENERAL_STORES_2_UFOPEDIA listOrder: 6860 - id: STR_PIKE_LAUNCHER_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_PIKE_LAUNCHER image_id: PIKE.SPK text: STR_PIKE_LAUNCHER_UFOPEDIA listOrder: 7885 - id: STR_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: STORMLANCE.SPK requires: - STR_STORMLANCE text: STR_STORMLANCE_UFOPEDIA listOrder: 7900 - id: STR_HEAVY_STORMLANCE type_id: 2 section: STR_XCOM_ARMAMENT_UC image_id: HEAVY_STORMLANCE.SPK requires: - STR_HEAVY_STORMLANCE_LAUNCHER text: STR_HEAVY_STORMLANCE_UFOPEDIA listOrder: 7895 - id: STR_CHEMTRAILS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_CHEMTRAILS text: STR_CHEMTRAILS_UFOPEDIA listOrder: 180430 - id: STR_HYBRID_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_FARM text: STR_HYBRID_FARM_UFOPEDIA listOrder: 180420 - id: STR_HYBRID_OPERATIONS type_id: 8 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_OPERATIONS text: STR_HYBRID_OPERATIONS_UFOPEDIA listOrder: 180600 - id: STR_HYBRID_CLONING_FARM type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_CLONING_FARM text: STR_HYBRID_CLONING_FARM_UFOPEDIA listOrder: 180470 - id: STR_HYBRID_STORAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_STORAGE text: STR_HYBRID_STORAGE_UFOPEDIA listOrder: 180480 - id: STR_HYBRID_GROUND_CONVOY type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_GROUND_CONVOY text: STR_HYBRID_GROUND_CONVOY_UFOPEDIA listOrder: 180410 - id: STR_HYBRID_MIB_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_MIB_MEETING text: STR_HYBRID_MIB_MEETING_UFOPEDIA listOrder: 188100 - id: STR_HYBRID_SECTOID_MEETING type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_SECTOID_MEETING text: STR_HYBRID_SECTOID_MEETING_UFOPEDIA listOrder: 180460 - id: STR_HYBRID_BASE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_HYBRID_BASE text: STR_HYBRID_BASE_UFOPEDIA listOrder: 180450 - id: STR_RPG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RPG_UFOPEDIA requires: - STR_RPG listOrder: 33830 - id: STR_RPG_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RPG - id: STR_RPG_AT_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RPG - id: STR_FLARE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLARE_PISTOL_UFOPEDIA requires: - STR_FLARE_PISTOL listOrder: 34470 - id: STR_FLARE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FLARE_PISTOL - id: STR_SPORTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPORTING_RIFLE_UFOPEDIA requires: - STR_SPORTING_RIFLE listOrder: 21020 - id: STR_SPORTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SPORTING_RIFLE - id: STR_HUNTING_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HUNTING_RIFLE_UFOPEDIA requires: - STR_HUNTING_RIFLE listOrder: 21035 - id: STR_HUNTING_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HUNTING_RIFLE - id: STR_SKS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKS_UFOPEDIA requires: - STR_SKS listOrder: 21090 - id: STR_SKS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SKS - id: STR_MOSIN_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MOSIN_RIFLE_UFOPEDIA requires: - STR_MOSIN_RIFLE listOrder: 21040 - id: STR_BOLT_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOLT_ACTION_UFOPEDIA requires: - STR_BOLT_ACTION listOrder: 21050 - id: STR_BOLT_ACTION_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOLT_ACTION_CLIP - id: STR_PUMP_ACTION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PUMP_ACTION_UFOPEDIA listOrder: 22440 - id: STR_PUMP_ACTION_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_SNUBNOSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNUBNOSE_PISTOL_UFOPEDIA listOrder: 19980 - id: STR_SNUBNOSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_JUDGE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_JUDGE text: STR_JUDGE_UFOPEDIA listOrder: 20250 - id: STR_JUDGE_AP_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_JUDGE - id: STR_JUDGE_BS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_JUDGE - id: STR_ENFIELD_REVOLVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ENFIELD_REVOLVER text: STR_ENFIELD_REVOLVER_UFOPEDIA listOrder: 19620 - id: STR_ENFIELD_REVOLVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ENFIELD_REVOLVER - id: STR_BOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BOW text: STR_BOW_UFOPEDIA listOrder: 17620 - id: STR_BOW_QUIVER type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BOW - id: STR_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBOW text: STR_CROSSBOW_UFOPEDIA listOrder: 17640 - id: STR_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CROSSBOW - id: STR_CROSSBOW_TRITANIUM_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CROSSBOW_TRITANIUM_BOLTS - id: STR_HEAVY_CROSSBOW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEAVY_CROSSBOW text: STR_HEAVY_CROSSBOW_UFOPEDIA listOrder: 17660 - id: STR_HEAVY_CROSSBOW_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_CROSSBOW - id: STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS - id: STR_CROSSBLASTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_CROSSBLASTER text: STR_CROSSBLASTER_UFOPEDIA listOrder: 17680 - id: STR_DYNAMITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_DYNAMITE text: STR_DYNAMITE_UFOPEDIA listOrder: 38100 - id: STR_STEYR_AUG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEYR_AUG_UFOPEDIA requires: - STR_STEYR_AUG listOrder: 21180 - id: STR_FAMAS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FAMAS_UFOPEDIA requires: - STR_FAMAS listOrder: 21190 - id: STR_RIFLE_L85 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_L85_UFOPEDIA requires: - STR_RIFLE_L85 listOrder: 21170 - id: STR_RIFLE_M16 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RIFLE_M16_UFOPEDIA requires: - STR_RIFLE_M16 listOrder: 21200 - id: STR_RIFLE_M16_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RIFLE_M16_CLIP - id: STR_GROZA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GROZA_UFOPEDIA requires: - STR_GROZA listOrder: 21127 - id: STR_AKSU74 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AKSU74_UFOPEDIA requires: - STR_AKSU74 listOrder: 21130 - id: STR_AK47 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AK47_UFOPEDIA requires: - STR_AK47 listOrder: 21125 - id: STR_WP_7_62_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WP_7_62_CLIP - id: STR_AKM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AKM_UFOPEDIA requires: - STR_AKM listOrder: 21126 - id: STR_WP_5_45_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WP_5_45_CLIP - id: STR_QBU_88 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_QBU_88_UFOPEDIA requires: - STR_QBU_88 listOrder: 21065 - id: STR_QBU_88_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_QBU_88 - id: STR_ARASAKA_3000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ARASAKA_3000_UFOPEDIA requires: - STR_ARASAKA_3000 listOrder: 21460 - id: STR_ARASAKA_3000_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ARASAKA_3000 - id: STR_PANCOR_JACKHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PANCOR_JACKHAMMER_UFOPEDIA requires: - STR_PANCOR_JACKHAMMER listOrder: 22681 - id: STR_PANCOR_JACKHAMMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PANCOR_JACKHAMMER - id: STR_OICW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OICW_UFOPEDIA requires: - STR_OICW listOrder: 21230 - id: STR_OICW_GRENADE_CLIP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_OICW_GRENADE_CLIP_UFOPEDIA requires: - STR_OICW listOrder: 21232 - id: STR_ASUKA_4000 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ASUKA_4000_UFOPEDIA requires: - STR_ASUKA_4000 listOrder: 21480 - id: STR_ASUKA_4000_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ASUKA_4000 - id: STR_M14 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M14_UFOPEDIA requires: - STR_M14 listOrder: 21250 - id: STR_GALIL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GALIL_UFOPEDIA requires: - STR_GALIL listOrder: 21245 - id: STR_FN_FAL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_FAL_UFOPEDIA requires: - STR_FN_FAL listOrder: 21240 - id: STR_FN_FAL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FN_FAL_CLIP - id: STR_G36 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_G36_UFOPEDIA requires: - STR_G36 listOrder: 21193 - id: STR_G11 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_G11_UFOPEDIA requires: - STR_G11 listOrder: 21270 - id: STR_G11_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_G11 - id: STR_TOMMYGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOMMYGUN_UFOPEDIA requires: - STR_TOMMYGUN listOrder: 20620 - id: STR_TOMMYGUN_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TOMMYGUN - id: STR_MINEBEA_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINEBEA_UZI_UFOPEDIA requires: - STR_MINEBEA_UZI listOrder: 20670 - id: STR_UZI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_UZI_UFOPEDIA requires: - STR_UZI listOrder: 20680 - id: STR_UZI_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_UZI_CLIP - id: STR_M3_GREASEGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_M3_GREASEGUN_UFOPEDIA requires: - STR_M3_GREASEGUN listOrder: 20640 - id: STR_MAC10 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAC10_UFOPEDIA requires: - STR_MAC10 listOrder: 20650 - id: STR_MAC10_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAC10_CLIP - id: STR_RAK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RAK_UFOPEDIA requires: - STR_RAK listOrder: 20720 - id: STR_RAK_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RAK - id: STR_SKORPION type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKORPION_UFOPEDIA requires: - STR_SKORPION listOrder: 20700 - id: STR_SKORPION_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SKORPION - id: STR_MP type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MP_UFOPEDIA requires: - STR_MP listOrder: 20740 - id: STR_MP_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MP - id: STR_FN_P90 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FN_P90_UFOPEDIA requires: - STR_FN_P90 listOrder: 20840 - id: STR_FN_P90_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FN_P90 - id: STR_PPSH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PPSH_UFOPEDIA requires: - STR_PPSH listOrder: 20790 - id: STR_PPSH_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PPSH - id: STR_COLT_COMMANDO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT_COMMANDO_UFOPEDIA requires: - STR_COLT_COMMANDO listOrder: 21195 - id: STR_STEN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STEN_UFOPEDIA requires: - STR_STEN listOrder: 20760 - id: STR_MP40_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MP40_CLIP - id: STR_HYBRID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID image_id: UFOPEDIA_IMG_HYBRID text: STR_HYBRID_UFOPEDIA text_width: 158 listOrder: 164680 - id: STR_HYBRID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HYBRID_CORPSE image_id: UFOPEDIA_IMG_HYBRID_AUTOPSY text: STR_HYBRID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164690 - id: STR_SUPERLASKA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA image_id: UFOPEDIA_IMG_SUPERLASKA text: STR_SUPERLASKA_UFOPEDIA text_width: 158 listOrder: 164700 - id: STR_SUPERLASKA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPERLASKA_CORPSE image_id: UFOPEDIA_IMG_SUPERLASKA_AUTOPSY text: STR_SUPERLASKA_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164710 - id: STR_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE image_id: UFOPEDIA_IMG_DRONE text: STR_ALIEN_DRONE_UFOPEDIA text_width: 158 listOrder: 165900 - id: STR_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_DRONE_AUTOPSY text: STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165910 - id: STR_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_DRONE listOrder: 165901 - id: STR_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_ALIEN_DRONE listOrder: 165902 - id: STR_LARGE_ALIEN_DRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE image_id: UFOPEDIA_IMG_LARGE_DRONE text: STR_LARGE_ALIEN_DRONE_UFOPEDIA text_width: 152 listOrder: 165914 - id: STR_LARGE_ALIEN_DRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_AUTOPSY image_id: UFOPEDIA_IMG_LARGE_DRONE_AUTOPSY text: STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 165916 - id: STR_LARGE_ALIEN_DRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LARGE_ALIEN_DRONE_ARMOR listOrder: 165915 - id: STR_LARGE_ALIEN_DRONE_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_LARGE_ALIEN_DRONE_WEAPON_UFOPEDIA requires: - STR_LARGE_ALIEN_DRONE listOrder: 165916 - id: STR_ANTHROPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD image_id: UFOPEDIA_IMG_ANTHROPOD text: STR_ANTHROPOD_UFOPEDIA text_width: 158 listOrder: 163100 - id: STR_ANTHROPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_CORPSE image_id: UFOPEDIA_IMG_ANTHROPOD_AUTOPSY text: STR_ANTHROPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163110 - id: STR_ANTHROPOD_SOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTHROPOD_SOLDIER_ARMOR listOrder: 163101 - id: STR_SPITTER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER image_id: UFOPEDIA_IMG_SPITTER text: STR_SPITTER_UFOPEDIA text_width: 158 listOrder: 163440 - id: STR_SPITTER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPITTER_CORPSE image_id: UFOPEDIA_IMG_SPITTER_AUTOPSY text: STR_SPITTER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163450 - id: STR_MICROGRAV type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_MICROGRAV text: STR_MICROGRAV_UFOPEDIA listOrder: 61040 - id: STR_GRAV_MODULE type_id: 4 section: STR_UFO_COMPONENTS requires: - STR_GRAV_MODULE text: STR_GRAV_MODULE_UFOPEDIA listOrder: 61050 - id: STR_SMALL_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SMALL_LAUNCHER text: STR_SMALL_LAUNCHER_UFOPEDIA listOrder: 34300 - id: STR_BLASTER_LAUNCHER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_LAUNCHER text: STR_BLASTER_LAUNCHER_UFOPEDIA listOrder: 34430 - id: STR_BLASTER_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_BLASTER_BOMB text: STR_BLASTER_BOMB_UFOPEDIA listOrder: 34440 - id: STR_STUN_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_STUN_BOMB text: STR_STUN_BOMB_UFOPEDIA listOrder: 34310 - id: STR_ELERIUM_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ELERIUM_BOMB text: STR_ELERIUM_BOMB_UFOPEDIA listOrder: 34320 - id: STR_EMP_BOMB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_EMP_BOMB text: STR_EMP_BOMB_UFOPEDIA listOrder: 34325 - id: STR_NUCLEAR_LASER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_PISTOL text: STR_NUCLEAR_LASER_PISTOL_UFOPEDIA listOrder: 20520 - id: STR_NUCLEAR_LASER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_LASER_RIFLE text: STR_NUCLEAR_LASER_RIFLE_UFOPEDIA listOrder: 21820 - id: STR_LASER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SNIPER_RIFLE text: STR_LASER_SNIPER_RIFLE_UFOPEDIA listOrder: 22300 - id: STR_LIGHT_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA pages: - title: STR_LIGHT_CANNON text: STR_LIGHT_CANNON_UFOPEDIA - title: STR_LIGHT_CANNON_CONT text: STR_LIGHT_CANNON_UFOPEDIA listOrder: 23120 - id: STR_LC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_CANNON - id: STR_LC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_HE_AMMO - id: STR_LC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_I_AMMO - id: STR_LC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_CANNON - id: STR_LC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_AA_AMMO - id: STR_LC_BS_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LC_BS_AA_AMMO - id: STR_LASER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_SHOTGUN text: STR_LASER_SHOTGUN_UFOPEDIA listOrder: 22800 - id: STR_LASER_CARBINE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CARBINE text: STR_LASER_CARBINE_UFOPEDIA listOrder: 21830 - id: STR_NUCLEAR_HEAVY_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_NUCLEAR_HEAVY_LASER text: STR_NUCLEAR_HEAVY_LASER_UFOPEDIA listOrder: 30100 - id: STR_LASER_PISTOL_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_PISTOL_MIB_UFOPEDIA listOrder: 20500 requires: - STR_LASER_PISTOL_MIB - id: STR_LASER_PISTOL_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_PISTOL_MIB - id: STR_LASER_RIFLE_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_RIFLE_MIB_UFOPEDIA listOrder: 21800 requires: - STR_LASER_RIFLE_MIB - id: STR_LASER_RIFLE_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_RIFLE_MIB - id: STR_HEAVY_LASER_MIB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_LASER_MIB_UFOPEDIA requires: - STR_HEAVY_LASER_MIB listOrder: 30080 - id: STR_HEAVY_LASER_MIB_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_LASER_MIB - id: STR_XCOM_CYBERDISC_ARMOR_ORANGE type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_XCOM_CYBERDISC_LASER_UFOPEDIA listOrder: 11560 - id: STR_HWP_DISC_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC text: STR_HWP_DISC_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_XCOM_CYBERDISC_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA listOrder: 11660 - id: STR_HWP_DISC_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_XCOM_CYBERDISC - STR_PLASMA_WEAPONS_CALIBRATION text: STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA listOrder: 11670 - id: STR_CRIMINAL_RECORDS type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CRIMINAL_RECORDS_UFOPEDIA listOrder: 47105 - id: STR_ILLEGAL_REQUISITION_FILES type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ILLEGAL_REQUISITION_FILES_UFOPEDIA listOrder: 47108 - id: STR_OLD_XCOM_DATA_REEL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_OLD_XCOM_DATA_REEL text: STR_OLD_XCOM_DATA_REEL_UFOPEDIA listOrder: 58880 - id: STR_ALIEN_DATA_SLATE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_ALIEN_DATA_SLATE text: STR_ALIEN_DATA_SLATE_UFOPEDIA listOrder: 47300 - id: STR_TASOTH_DATA_PAD type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TASOTH_DATA_PAD text: STR_TASOTH_DATA_PAD_UFOPEDIA listOrder: 58300 - id: STR_MIB_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_SOLDIER text: STR_MIB_AGENT_UFOPEDIA text_width: 158 requires: - STR_MIB_AGENT listOrder: 146000 - id: STR_MIB_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_AGENT_ARMOR listOrder: 146001 - id: STR_MIB_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_NAVIGATOR text: STR_MIB_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_MIB_ENFORCER listOrder: 146030 - id: STR_MIB_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_ENFORCER_ARMOR listOrder: 146031 - id: STR_MIB_COMBAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_COMBAT_ARMOR listOrder: 146021 - id: STR_MIB_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_MEDIC text: STR_MIB_SCIENTIST_UFOPEDIA text_width: 158 requires: - STR_MIB_SCIENTIST listOrder: 146020 - id: STR_MIB_EXECUTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_EXECUTOR_UFOPEDIA text_width: 158 requires: - STR_MIB_EXECUTOR listOrder: 146030 - id: STR_MIB_COORDINATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_COORDINATOR_UFOPEDIA text_width: 158 requires: - STR_MIB_COORDINATOR listOrder: 146040 - id: STR_MIB_COMMANDER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_ENGINEER text: STR_MIB_COMMANDER_UFOPEDIA text_width: 158 requires: - STR_MIB_COMMANDER listOrder: 146050 - id: STR_MIB_ALLOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_ALLOY_ARMOR listOrder: 146051 - id: STR_MIB_PSI_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_PSI_OPS text: STR_MIB_PSI_OPS_UFOPEDIA text_width: 158 requires: - STR_MIB_PSI_OPS listOrder: 146060 - id: STR_MIB_PSI_OPS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_PSI_OPS_ARMOR text: STR_MIB_PSI_OPS_ARMOR_UFOPEDIA listOrder: 146061 - id: STR_MIB_HEAVY_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_HEAVY_TROOPER text: STR_MIB_HEAVY_TROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_HEAVY_TROOPER listOrder: 146064 - id: STR_MIB_POWER_SUIT type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_POWER_SUIT listOrder: 146065 - id: STR_MIB_STORMTROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MIB_STORMTROOPER text: STR_MIB_STORMTROOPER_UFOPEDIA text_width: 158 requires: - STR_MIB_STORMTROOPER listOrder: 146066 - id: STR_MIB_STORMTROOPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MIB_STORMTROOPER_ARMOR listOrder: 146067 - id: STR_MIB_ACTIVITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_ACTIVITY image_id: UFOPEDIA_IMG_MIB_ACTIVITY text: STR_MIB_ACTIVITY_UFOPEDIA text_width: 308 listOrder: 179600 - id: STR_MIB_IDENTITY type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_MIB_IDENTITY image_id: UFOPEDIA_IMG_MIB_IDENTITY text: STR_MIB_IDENTITY_UFOPEDIA text_width: 108 listOrder: 179610 - id: STR_THE_HOLLOW_MAN_PROJECT type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_THE_HOLLOW_MAN_PROJECT text: STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA listOrder: 179590 - id: STR_CULT_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_CULT_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_CULT_OF_APOCALYPSE listOrder: 184000 - id: STR_COMMUNION_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_COMMUNION_OF_APOCALYPSE listOrder: 184010 - id: STR_OUTPOST_OF_APOCALYPSE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_APOCALYPSE_CPAL text: STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA text_width: 308 requires: - STR_OUTPOST_OF_APOCALYPSE listOrder: 184020 - id: STR_MYSTERIES_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_MYSTERIES_OF_APOCALYPSE text: STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA listOrder: 184030 - id: STR_GOALS_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_GOALS_OF_APOCALYPSE text: STR_GOALS_OF_APOCALYPSE_UFOPEDIA listOrder: 184040 - id: STR_TOWER_OF_APOCALYPSE type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_TOWER_OF_APOCALYPSE text: STR_TOWER_OF_APOCALYPSE_UFOPEDIA listOrder: 184023 - id: STR_PROJECT_SAMAEL type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_PROJECT_SAMAEL text: STR_PROJECT_SAMAEL_UFOPEDIA listOrder: 184070 - id: STR_CULT_OF_SPIRITS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CULT_OF_SPIRITS_CPAL text: STR_CULT_OF_SPIRITS_UFOPEDIA text_width: 308 rect_text: x: 5 y: 150 width: 310 height: 50 requires: - STR_CULT_OF_SPIRITS listOrder: 184200 - id: STR_XCOM_PERSONNEL type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMAGENTS text: STR_XCOM_PERSONNEL_UFOPEDIA text_width: 308 listOrder: 780 - id: STR_XCOM_HYBRIDS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMHYBRIDS_CPAL text: STR_XCOM_HYBRIDS_UFOPEDIA text_width: 172 requires: - STR_XCOM_HYBRIDS listOrder: 790 - id: STR_XCOM_RAT_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_RAT_RECRUITMENT text: STR_XCOM_RAT_ARMOR_UFOPEDIA listOrder: 17585 - id: STR_ASTRAL_WEREWOLF_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_ASTRAL_WEREWOLF_ARMOR text: STR_ASTRAL_WEREWOLF_ARMOR_UFOPEDIA listOrder: 17579 - id: STR_DOGE_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT text: STR_DOGE_ARMOR_UFOPEDIA listOrder: 17570 - id: STR_DOGE_COMBAT_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT text: STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA listOrder: 17572 - id: STR_DOGE_ALLOY_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_PERSONAL_ARMOR text: STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA listOrder: 17576 - id: STR_DOGE_DURATHREAD_VEST_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_JUMPSUIT text: STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA listOrder: 17574 - id: STR_DOGE_CYBERSUIT_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_DOGE_CYBERSUIT text: STR_DOGE_CYBERSUIT_ARMOR_UFOPEDIA listOrder: 17577 - id: STR_DOGE_SYNTHGEAR_ARMOR type_id: 5 section: STR_ARMORS requires: - STR_DOG_RECRUITMENT - STR_DOGE_SYNTHGEAR text: STR_DOGE_SYNTHGEAR_ARMOR_UFOPEDIA listOrder: 17578 - id: STR_TOXI_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16870 - id: STR_TOXI_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16871 - id: STR_TOXI_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16874 - id: STR_TOXI_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_TOXI_SUIT - STR_HYBRID_RECRUITMENT text: STR_TOXI_SUIT_UFOPEDIA listOrder: 16875 - id: STR_POWER_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17170 - id: STR_POWER_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17171 - id: STR_POWER_ARMOR_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17174 - id: STR_POWER_ARMOR_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_POWER_ARMOR_UFOPEDIA listOrder: 17175 - id: STR_BIOEXO_UC type_id: 5 section: STR_ARMORS requires: - STR_BIOEXO text: STR_BIOEXO_UFOPEDIA listOrder: 16850 - id: STR_BIOEXO_H_UC type_id: 5 section: STR_ARMORS requires: - STR_BIOEXO - STR_HYBRID_RECRUITMENT text: STR_BIOEXO_UFOPEDIA listOrder: 16851 - id: STR_STORMTROOPER_ARMOR_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17300 - id: STR_STORMTROOPER_ARMOR_H_UC type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17301 - id: STR_STORMTROOPER_ARMOR_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17304 - id: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER type_id: 5 requires: - STR_STORMTROOPER_ARMOR - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_STORMTROOPER_ARMOR_UFOPEDIA listOrder: 17305 - id: STR_HEAVY_TACTICAL_SUIT_UC requires: - STR_HEAVY_TACTICAL_SUIT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 17010 - id: STR_HEAVY_TACTICAL_SUIT_H_UC requires: - STR_HEAVY_TACTICAL_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TACTICAL_SUIT_UFOPEDIA listOrder: 17011 - id: STR_HEAVY_TRITANIUM_SUIT_UC requires: - STR_HEAVY_TRITANIUM_SUIT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 17020 - id: STR_HEAVY_TRITANIUM_SUIT_H_UC requires: - STR_HEAVY_TRITANIUM_SUIT - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA listOrder: 17021 - id: STR_ARMORED_VEST_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16900 - id: STR_ARMORED_VEST_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_UFOPEDIA listOrder: 16901 - id: STR_ARMORED_VEST_SHIELD_UC requires: - STR_ARMORED_VEST type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16910 - id: STR_ARMORED_VEST_SHIELD_H_UC requires: - STR_ARMORED_VEST - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_ARMORED_VEST_SHIELD_UFOPEDIA listOrder: 16911 - id: STR_ALLOY_VEST_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_ARMORS text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16990 - id: STR_ALLOY_VEST_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_ALLOY_VEST_UFOPEDIA listOrder: 16991 - id: STR_ALLOY_VEST_SHIELD_UC type_id: 5 requires: - STR_ALLOY_VEST section: STR_ARMORS text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 17000 - id: STR_ALLOY_VEST_SHIELD_H_UC type_id: 5 requires: - STR_ALLOY_VEST - STR_HYBRID_RECRUITMENT section: STR_ARMORS text: STR_ALLOY_VEST_SHIELD_UFOPEDIA listOrder: 17001 - id: STR_PERSONAL_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_PERSONAL_ARMOR text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 17050 - id: STR_PERSONAL_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_PERSONAL_ARMOR - STR_HYBRID_RECRUITMENT text: STR_PERSONAL_ARMOR_UFOPEDIA listOrder: 17051 - id: STR_CYBER_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_CYBER_ARMOR text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 17130 - id: STR_CYBER_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_CYBER_ARMOR - STR_HYBRID_RECRUITMENT text: STR_CYBER_ARMOR_UFOPEDIA listOrder: 17131 - id: STR_HAZMAT_ARMOR_UC requires: - STR_HAZMAT_ARMOR type_id: 5 section: STR_ARMORS text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16840 - id: STR_HAZMAT_ARMOR_H_UC requires: - STR_HAZMAT_ARMOR - STR_HYBRID_RECRUITMENT type_id: 5 section: STR_ARMORS text: STR_HAZMAT_ARMOR_UFOPEDIA listOrder: 16841 - id: STR_VEST_BUSINESS_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_VEST_BUSINESS_SUIT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16800 - id: STR_VEST_BUSINESS_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_VEST_BUSINESS_SUIT - STR_HYBRID_RECRUITMENT text: STR_VEST_BUSINESS_SUIT_UFOPEDIA listOrder: 16801 - id: STR_DIVING_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_DIVING_SUIT_UFOPEDIA listOrder: 17480 - id: STR_DIVING_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_DIVING_SUIT_UFOPEDIA requires: - STR_HYBRID_RECRUITMENT listOrder: 17481 - id: STR_SPACE_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT listOrder: 17486 - id: STR_SPACE_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_SPACE_SUIT_UFOPEDIA requires: - STR_SPACE_FLIGHT - STR_HYBRID_RECRUITMENT listOrder: 17487 - id: STR_AQUA_PLASTIC_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16880 - id: STR_AQUA_PLASTIC_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16881 - id: STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16884 - id: STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_AQUA_PLASTIC_SUIT - STR_HYBRID_RECRUITMENT text: STR_AQUA_PLASTIC_SUIT_UFOPEDIA listOrder: 16885 - id: STR_POLAR_SUIT_UC type_id: 5 section: STR_ARMORS text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT listOrder: 17450 - id: STR_POLAR_SUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_POLAR_SUIT_UFOPEDIA requires: - STR_POLAR_SUIT - STR_HYBRID_RECRUITMENT listOrder: 17451 - id: STR_SWIMWEAR_UC type_id: 5 section: STR_ARMORS text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR listOrder: 17460 - id: STR_SWIMWEAR_H_UC type_id: 5 section: STR_ARMORS text: STR_SWIMWEAR_UFOPEDIA requires: - STR_SWIMWEAR - STR_HYBRID_RECRUITMENT listOrder: 17461 - id: STR_LABCOAT_UC type_id: 5 section: STR_ARMORS text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT listOrder: 17470 - id: STR_LABCOAT_H_UC type_id: 5 section: STR_ARMORS text: STR_LABCOAT_UFOPEDIA requires: - STR_LABCOAT - STR_HYBRID_RECRUITMENT listOrder: 17471 - id: STR_WORKSUIT_UC type_id: 5 section: STR_ARMORS text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT listOrder: 17440 - id: STR_WORKSUIT_H_UC type_id: 5 section: STR_ARMORS text: STR_WORKSUIT_UFOPEDIA requires: - STR_WORKSUIT - STR_HYBRID_RECRUITMENT listOrder: 17441 - id: STR_SYNTHSUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT listOrder: 17150 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 17151 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT listOrder: 17154 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_SYNTHSUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_SYNTHSUIT - STR_HYBRID_RECRUITMENT listOrder: 17155 text: STR_SYNTHSUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT listOrder: 17180 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT - STR_HYBRID_RECRUITMENT listOrder: 17181 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT listOrder: 17184 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_ASSAULT_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_ASSAULT_SUIT - STR_HYBRID_RECRUITMENT listOrder: 17185 text: STR_ASSAULT_SUIT_UFOPEDIA - id: STR_JUMP_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMP_ARMOR text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 17100 - id: STR_JUMP_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMP_ARMOR - STR_HYBRID_RECRUITMENT text: STR_JUMP_ARMOR_UFOPEDIA listOrder: 17101 - id: STR_POWER_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17200 - id: STR_POWER_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17201 - id: STR_POWER_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17204 - id: STR_POWER_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_POWER_SUIT - STR_HYBRID_RECRUITMENT text: STR_POWER_SUIT_UFOPEDIA listOrder: 17205 - id: STR_FLYING_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17250 - id: STR_FLYING_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17251 - id: STR_FLYING_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17254 - id: STR_FLYING_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_FLYING_SUIT - STR_HYBRID_RECRUITMENT text: STR_FLYING_SUIT_UFOPEDIA listOrder: 17255 - id: STR_JUGGERNAUT_SUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17400 - id: STR_JUGGERNAUT_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17401 - id: STR_JUGGERNAUT_SUIT_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17404 - id: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER type_id: 5 section: STR_ARMORS requires: - STR_JUGGERNAUT_SUIT - STR_HYBRID_RECRUITMENT text: STR_JUGGERNAUT_SUIT_UFOPEDIA listOrder: 17405 - id: STR_GRAVMODULE_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16830 - id: STR_GRAVMODULE_ARMOR_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16831 - id: STR_GRAVMODULE_ARMOR_GREEN_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16834 - id: STR_GRAVMODULE_ARMOR_GREEN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16835 - id: STR_GRAVMODULE_ARMOR_BROWN_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16838 - id: STR_GRAVMODULE_ARMOR_BROWN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_GRAVMODULE_ARMOR - STR_HYBRID_RECRUITMENT text: STR_GRAVMODULE_ARMOR_UFOPEDIA listOrder: 16839 - id: STR_SYNDICATE_AGENT_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNDICATE_HQ_ACCESS text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17490 - id: STR_SYNDICATE_AGENT_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_SYNDICATE_HQ_ACCESS - STR_HYBRID_RECRUITMENT text: STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA listOrder: 17491 - id: STR_OSIRON_GOON_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_TROLLIUM text: STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA listOrder: 17496 - id: STR_OSIRON_GOON_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_TROLLIUM - STR_HYBRID_RECRUITMENT text: STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA listOrder: 17497 - id: STR_CAVEMAN_DISGUISE_UC type_id: 5 section: STR_ARMORS requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION text: STR_CAVEMAN_DISGUISE_UC_UFOPEDIA listOrder: 17494 - id: STR_CAVEMAN_DISGUISE_H_UC type_id: 5 section: STR_ARMORS requires: - STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION - STR_HYBRID_RECRUITMENT text: STR_CAVEMAN_DISGUISE_UC_UFOPEDIA listOrder: 17495 - id: STR_SUIT_UC type_id: 5 section: STR_ARMORS listOrder: 16780 text: STR_SUIT_UFOPEDIA - id: STR_SUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_HYBRID_RECRUITMENT text: STR_SUIT_UFOPEDIA listOrder: 16781 - id: STR_LEATHER_COAT_UC type_id: 5 section: STR_ARMORS requires: - STR_LEATHER_COAT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16790 - id: STR_LEATHER_COAT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_LEATHER_COAT - STR_HYBRID_RECRUITMENT text: STR_LEATHER_COAT_UFOPEDIA listOrder: 16791 - id: STR_BULLETPROOF_COAT_UC type_id: 5 section: STR_ARMORS requires: - STR_BULLETPROOF_COAT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16795 - id: STR_BULLETPROOF_COAT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_BULLETPROOF_COAT - STR_HYBRID_RECRUITMENT text: STR_BULLETPROOF_COAT_UFOPEDIA listOrder: 16796 - id: STR_JUMPSUIT_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16810 - id: STR_JUMPSUIT_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16811 - id: STR_JUMPSUIT_GREEN_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16814 - id: STR_JUMPSUIT_GREEN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16815 - id: STR_JUMPSUIT_BROWN_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT text: STR_X-COM_JUMPSUIT listOrder: 16818 - id: STR_JUMPSUIT_BROWN_H_UC type_id: 5 section: STR_ARMORS requires: - STR_JUMPSUIT - STR_HYBRID_RECRUITMENT text: STR_X-COM_JUMPSUIT listOrder: 16819 - id: STR_ASTRAL_ARMOR_UC type_id: 5 section: STR_ARMORS requires: - STR_ASTRAL_ARMOR text: STR_ASTRAL_ARMOR_UFOPEDIA listOrder: 17500 - id: STR_DREAM_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DREAM_BLADE_UFOPEDIA requires: - STR_DREAM_BLADE listOrder: 18770 - id: STR_GAZER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER image_id: UFOPEDIA_IMG_GAZER text: STR_GAZER_UFOPEDIA text_width: 158 listOrder: 163240 - id: STR_GAZER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_CORPSE image_id: UFOPEDIA_IMG_GAZER_AUTOPSY text: STR_GAZER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163250 - id: STR_GAZER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GAZER_STANDARD_ARMOR listOrder: 163241 - id: STR_CHASER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER image_id: UFOPEDIA_IMG_CHASER text: STR_CHASER_UFOPEDIA text_width: 158 listOrder: 163090 - id: STR_CHASER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_CORPSE image_id: UFOPEDIA_IMG_CHASER_AUTOPSY text: STR_CHASER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163094 - id: STR_CHASER_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHASER_STANDARD_ARMOR listOrder: 163091 - id: STR_REAPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER image_id: UP022.SPK text: STR_REAPER_UFOPEDIA text_width: 158 listOrder: 163340 - id: STR_REAPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_CORPSE image_id: UP023.SPK text: STR_REAPER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163350 - id: STR_REAPER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REAPER_ARMOR listOrder: 163341 - id: STR_REAPER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_REAPER_WEAPON_UFOPEDIA requires: - STR_REAPER listOrder: 163342 - id: STR_HOLODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE image_id: UFOPEDIA_IMG_HOLODRONE text: STR_HOLODRONE_UFOPEDIA text_width: 158 listOrder: 163320 - id: STR_HOLODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_CORPSE image_id: UFOPEDIA_IMG_HOLODRONE_AUTOPSY text: STR_HOLODRONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163330 - id: STR_HOLODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HOLODRONE_ARMOR listOrder: 163321 - id: STR_WASPITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE image_id: UFOPEDIA_IMG_WASPITE text: STR_WASPITE_UFOPEDIA text_width: 158 listOrder: 163280 - id: STR_WASPITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_CORPSE image_id: UFOPEDIA_IMG_WASPITE_AUTOPSY text: STR_WASPITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163290 - id: STR_WASPITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WASPITE_STANDARD_ARMOR listOrder: 163281 - id: STR_SECTOPOD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD image_id: UP026.SPK text: STR_SECTOPOD_UFOPEDIA text_width: 158 listOrder: 166080 - id: STR_SECTOPOD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_CORPSE image_id: UP027.SPK text: STR_SECTOPOD_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166090 - id: STR_SECTOPOD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SECTOPOD_ARMOR listOrder: 166081 - id: STR_SECTOPOD_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_SECTOPOD_WEAPON_UFOPEDIA requires: - STR_SECTOPOD listOrder: 166082 - id: STR_ALIEN_LASER_TURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET image_id: UFOPEDIA_IMG_ALIEN_LASER_TURRET text: STR_ALIEN_LASER_TURRET_UFOPEDIA text_width: 158 listOrder: 145470 - id: STR_ALIEN_LASER_TURRET_CORPSE type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET_CORPSE text: STR_ALIEN_LASER_TURRET_CORPSE_UFOPEDIA listOrder: 84400 - id: STR_ALIEN_LASER_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_LASER_TURRET_ARMOR listOrder: 166120 - id: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON_UFOPEDIA requires: - STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON listOrder: 166112 - id: STR_ALIEN_SMALL_PLASMA_TURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET image_id: UFOPEDIA_IMG_ALIEN_SMALL_PLASMA_TURRET text: STR_ALIEN_SMALL_PLASMA_TURRET_UFOPEDIA text_width: 158 listOrder: 145460 - id: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE text: STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE_UFOPEDIA listOrder: 84390 - id: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR listOrder: 166111 - id: STR_CYBERDISC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC image_id: UP041.SPK text: STR_CYBERDISC_UFOPEDIA text_width: 158 listOrder: 166060 - id: STR_CYBERDISC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_CORPSE image_id: UP042.SPK text: STR_CYBERDISC_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166070 - id: STR_CYBERDISC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERDISC_ARMOR listOrder: 166061 - id: STR_CYBERDISC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERDISC_WEAPON_UFOPEDIA requires: - STR_CYBERDISC listOrder: 166062 - id: STR_CYBERMITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE image_id: UFOPEDIA_IMG_CYBERMITE text: STR_CYBERMITE_UFOPEDIA text_width: 158 listOrder: 166000 - id: STR_CYBERMITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_CORPSE image_id: UFOPEDIA_IMG_CYBERMITE_AUTOPSY text: STR_CYBERMITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 166010 - id: STR_CYBERMITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERMITE_ARMOR listOrder: 166001 - id: STR_CEREBREAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL image_id: UFOPEDIA_IMG_CEREBREAL text: STR_CEREBREAL_UFOPEDIA text_width: 158 listOrder: 163160 - id: STR_CEREBREAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_AUTOPSY text: STR_CEREBREAL_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163170 - id: STR_CEREBREAL_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA requires: - STR_CEREBREAL_STANDARD_ARMOR listOrder: 163161 - id: STR_CEREBREAL_LARVA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA image_id: UFOPEDIA_IMG_CEREBREAL_LARVA text: STR_CEREBREAL_LARVA_UFOPEDIA text_width: 158 listOrder: 163180 - id: STR_CEREBREAL_LARVA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_CORPSE image_id: UFOPEDIA_IMG_CEREBREAL_LARVA_AUTOPSY text: STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163190 - id: STR_CEREBREAL_LARVA_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CEREBREAL_LARVA_ARMOR listOrder: 163181 - id: STR_CHTONITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE image_id: UFOPEDIA_IMG_CHTONITE text: STR_CHTONITE_UFOPEDIA text_width: 158 listOrder: 163020 - id: STR_CHTONITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_CORPSE image_id: UFOPEDIA_IMG_CHTONITE_AUTOPSY text: STR_CHTONITE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163030 - id: STR_CHTONITE_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHTONITE_STANDARD_ARMOR listOrder: 163021 - id: STR_SCORPOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID image_id: UFOPEDIA_IMG_SCORPOID text: STR_SCORPOID_UFOPEDIA text_width: 158 listOrder: 161800 - id: STR_SCORPOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_CORPSE image_id: UFOPEDIA_IMG_SCORPOID_AUTOPSY text: STR_SCORPOID_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161810 - id: STR_SCORPOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SCORPOID_ARMOR listOrder: 161801 - id: STR_ANTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN image_id: UFOPEDIA_IMG_ANTMAN text: STR_ANTMAN_UFOPEDIA text_width: 158 listOrder: 161700 - id: STR_ANTMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_AUTOPSY text: STR_ANTMAN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161710 - id: STR_ANTMAN_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WORKER_ARMOR listOrder: 161701 - id: STR_ANTMAN_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_WARRIOR_ARMOR listOrder: 161702 - id: STR_ANTMAN_WEAPON_SPIT type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ANTMAN_WEAPON_SPIT_UFOPEDIA requires: - STR_ANTMAN listOrder: 161722 - id: STR_ANTMAN_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN image_id: UFOPEDIA_IMG_ANTMAN_QUEEN text: STR_ANTMAN_QUEEN_UFOPEDIA text_width: 158 listOrder: 161720 - id: STR_ANTMAN_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_CORPSE image_id: UFOPEDIA_IMG_ANTMAN_QUEEN_AUTOPSY text: STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 161730 - id: STR_ANTMAN_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ANTMAN_QUEEN_ARMOR listOrder: 161721 - id: STR_CROC_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_AUTOPSY image_id: UFOPEDIA_IMG_CROC_AUTOPSY text: STR_CROC_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163910 - id: STR_CROC type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC image_id: UFOPEDIA_IMG_CROC text: STR_CROC_UFOPEDIA text_width: 158 listOrder: 163900 - id: STR_CROC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CROC_ARMOR listOrder: 163901 - id: STR_REPTOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_AUTOPSY image_id: UFOPEDIA_IMG_REPTOID_AUTOPSY text: STR_REPTOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163850 - id: STR_REPTOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID image_id: UFOPEDIA_IMG_REPTOID text: STR_REPTOID_UFOPEDIA text_width: 158 listOrder: 163840 - id: STR_REPTOID_STANDARD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_STANDARD_ARMOR listOrder: 163841 - id: STR_REPTOID_COMMANDO_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_COMMANDO_ARMOR listOrder: 163843 - id: STR_REPTOID_SHADOW type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW image_id: UFOPEDIA_IMG_REPTOID_SHADOW text: STR_REPTOID_SHADOW_UFOPEDIA text_width: 158 listOrder: 143520 - id: STR_REPTOID_SHADOW_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_SHADOW_ARMOR listOrder: 163845 - id: STR_REPTOID_DRAKE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE image_id: UFOPEDIA_IMG_REPTOID_DRAKE text: STR_REPTOID_DRAKE_UFOPEDIA text_width: 158 listOrder: 163846 - id: STR_REPTOID_DRAKE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAKE_ARMOR listOrder: 163847 - id: STR_SALAMANDRON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON image_id: UFOPEDIA_IMG_SALAMANDRON text: STR_SALAMANDRON_UFOPEDIA text_width: 158 listOrder: 163360 - id: STR_SALAMANDRON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SALAMANDRON_CORPSE image_id: UFOPEDIA_IMG_SALAMANDRON_AUTOPSY text: STR_SALAMANDRON_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 163370 - id: STR_CELATID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID image_id: UP012.SPK text: STR_CELATID_UFOPEDIA text_width: 158 listOrder: 163420 - id: STR_CELATID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_CORPSE image_id: UP013.SPK text: STR_CELATID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CELATID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CELATID_ARMOR listOrder: 163421 - id: STR_CELATID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CELATID_WEAPON_UFOPEDIA requires: - STR_CELATID listOrder: 163422 - id: STR_SILACOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID image_id: UP028.SPK text: STR_SILACOID_UFOPEDIA text_width: 158 listOrder: 163660 - id: STR_SILACOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SILACOID_CORPSE image_id: UP029.SPK text: STR_SILACOID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163670 - id: STR_TENTACULAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT image_id: UFOPEDIA_IMG_TENTACULAT_CPAL text: STR_TENTACULAT_UFOPEDIA text_width: 158 listOrder: 163640 - id: STR_TENTACULAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_CORPSE image_id: UFOPEDIA_IMG_TENTACULAT_AUTOPSY text: STR_TENTACULAT_AUTOPSY_UFOPEDIA text_width: 148 listOrder: 163644 - id: STR_TENTACULAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TENTACULAT_ARMOR listOrder: 163641 - id: STR_TENTACULAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_TENTACULAT_WEAPON_UFOPEDIA requires: - STR_TENTACULAT listOrder: 163642 - id: STR_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID image_id: UP014.SPK text: STR_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163380 - id: STR_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163390 - id: STR_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_CHRYSSALID listOrder: 163382 - id: STR_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHRYSSALID_ARMOR listOrder: 163381 - id: STR_BADASS_CHRYSSALID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID image_id: UP014.SPK text: STR_BADASS_CHRYSSALID_UFOPEDIA text_width: 158 listOrder: 163400 - id: STR_BADASS_CHRYSSALID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_CORPSE image_id: UP015.SPK text: STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163410 - id: STR_BADASS_CHRYSSALID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BADASS_CHRYSSALID_ARMOR listOrder: 163401 - id: STR_BADASS_CHRYSSALID_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA requires: - STR_BADASS_CHRYSSALID listOrder: 163402 - id: STR_OBLITERATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR image_id: UFOPEDIA_IMG_OBLITERATOR text: STR_OBLITERATOR_UFOPEDIA text_width: 158 listOrder: 166100 - id: STR_OBLITERATOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_CORPSE image_id: UFOPEDIA_IMG_OBLITERATOR_AUTOPSY text: STR_OBLITERATOR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 166104 - id: STR_OBLITERATOR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_WEAPON_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166102 - id: STR_OBLITERATOR_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OBLITERATOR_ZAPPER_UFOPEDIA requires: - STR_OBLITERATOR listOrder: 166103 - id: STR_OBLITERATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OBLITERATOR_ARMOR listOrder: 166101 - id: STR_ARMORED_CAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR image_id: UFOPEDIA_IMG_ARMORED_CAR text: STR_ARMORED_CAR_UFOPEDIA text_width: 155 listOrder: 144590 - id: STR_ARMORED_CAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ARMORED_CAR_ARMOR listOrder: 144591 - id: STR_ARMORED_CAR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_ARMORED_CAR_WEAPON_UFOPEDIA requires: - STR_ARMORED_CAR_WEAPON listOrder: 144592 - id: STR_MONGORN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN image_id: UFOPEDIA_IMG_MONGORN text: STR_MONGORN_UFOPEDIA text_width: 158 listOrder: 161320 - id: STR_MONGORN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_CORPSE image_id: UFOPEDIA_IMG_MONGORN_AUTOPSY text: STR_MONGORN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161323 - id: STR_MONGORN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_ARMOR listOrder: 161321 - id: STR_MONGORN_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MONGORN_KING_ARMOR listOrder: 161330 - id: STR_MONGORN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MONGORN_WEAPON_UFOPEDIA requires: - STR_MONGORN listOrder: 161322 - id: STR_WEREWOLF_WHITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE image_id: UFOPEDIA_IMG_WEREWOLF_WHITE text: STR_WEREWOLF_WHITE_UFOPEDIA text_width: 158 listOrder: 161370 - id: STR_WEREWOLF_WHITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_WHITE_ARMOR listOrder: 161371 - id: STR_WEREWOLF type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF image_id: UFOPEDIA_IMG_WEREWOLF text: STR_WEREWOLF_UFOPEDIA text_width: 158 listOrder: 161360 - id: STR_WEREWOLF_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_CORPSE image_id: UFOPEDIA_IMG_WEREWOLF_AUTOPSY text: STR_WEREWOLF_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161380 - id: STR_WEREWOLF_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WEREWOLF_ARMOR listOrder: 161361 - id: STR_WEREWOLF_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WEREWOLF_WEAPON_UFOPEDIA requires: - STR_WEREWOLF listOrder: 161362 - id: STR_WEREWOLF_PSI_PANIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA requires: - STR_WEREWOLF_WHITE listOrder: 161373 - id: STR_WERECAT_BLACK type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK image_id: UFOPEDIA_IMG_WERECAT_BLACK text: STR_WERECAT_BLACK_UFOPEDIA text_width: 158 listOrder: 161400 - id: STR_WERECAT_BLACK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_BLACK_ARMOR listOrder: 161401 - id: STR_WERECAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT image_id: UFOPEDIA_IMG_WERECAT text: STR_WERECAT_UFOPEDIA text_width: 158 listOrder: 161390 - id: STR_WERECAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_CORPSE image_id: UFOPEDIA_IMG_WERECAT_AUTOPSY text: STR_WERECAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161404 - id: STR_WERECAT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_WERECAT_ARMOR listOrder: 161391 - id: STR_WERECAT_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_WERECAT_WEAPON_UFOPEDIA requires: - STR_WERECAT listOrder: 161392 - id: STR_WERECAT_MIND_CONTROL_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA requires: - STR_WERECAT_BLACK listOrder: 161403 - id: STR_SHADOWBAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT image_id: UFOPEDIA_IMG_SHADOWBAT text: STR_SHADOWBAT_UFOPEDIA text_width: 158 listOrder: 161240 - id: STR_SHADOWBAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHADOWBAT_CORPSE image_id: UFOPEDIA_IMG_SHADOWBAT_AUTOPSY text: STR_SHADOWBAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161250 - id: STR_SPIKEBOAR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR image_id: UFOPEDIA_IMG_SPIKEBOAR text: STR_SPIKEBOAR_UFOPEDIA text_width: 158 listOrder: 161260 - id: STR_SPIKEBOAR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SPIKEBOAR_CORPSE image_id: UFOPEDIA_IMG_SPIKEBOAR_AUTOPSY text: STR_SPIKEBOAR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161270 - id: STR_BULLFROG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG image_id: UFOPEDIA_IMG_BULLFROG_CPAL text: STR_BULLFROG_UFOPEDIA text_width: 150 listOrder: 161530 - id: STR_BULLFROG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BULLFROG_CORPSE image_id: UFOPEDIA_IMG_BULLFROG_AUTOPSY text: STR_BULLFROG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161540 - id: STR_SHAMBLER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER image_id: UFOPEDIA_IMG_SHAMBLER text: STR_SHAMBLER_UFOPEDIA text_width: 158 listOrder: 161280 - id: STR_SHAMBLER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SHAMBLER_CORPSE image_id: UFOPEDIA_IMG_SHAMBLER_AUTOPSY text: STR_SHAMBLER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161290 - id: STR_FENRIR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR image_id: UFOPEDIA_IMG_FENRIR text: STR_FENRIR_UFOPEDIA text_width: 158 listOrder: 161300 - id: STR_FENRIR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_FENRIR_CORPSE image_id: UFOPEDIA_IMG_FENRIR_AUTOPSY text: STR_FENRIR_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161310 - id: STR_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_ZOMBIE_PARASITE_UFOPEDIA text_width: 155 listOrder: 164080 - id: STR_DAMAGED_ZOMBIE_PARASITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAMAGED_ZOMBIE_PARASITE image_id: UFOPEDIA_IMG_ZOMBIE_PARASITE text: STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA text_width: 160 listOrder: 164081 - id: STR_ZOMBIE_BOOMER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER text: STR_ZOMBIE_BOOMER_UFOPEDIA text_width: 161 listOrder: 164124 - id: STR_ZOMBIE_BOOMER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_BOOMER_AUTOPSY text: STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 164126 - id: STR_ZOMBIE_BOOMER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_BOOMER_ARMOR listOrder: 164125 - id: STR_ZOMBIE_STERILE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE text: STR_ZOMBIE_STERILE_UFOPEDIA text_width: 158 listOrder: 164090 - id: STR_ZOMBIE_STERILE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_STERILE_AUTOPSY text: STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA text_width: 149 listOrder: 164100 - id: STR_ZOMBIE_STERILE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_STERILE_ARMOR listOrder: 164095 - id: STR_ZOMBIE_GRUBAS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS text: STR_ZOMBIE_GRUBAS_UFOPEDIA text_width: 158 listOrder: 164110 - id: STR_ZOMBIE_GRUBAS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_GRUBAS_AUTOPSY text: STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164120 - id: STR_ZOMBIE_GRUBAS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_GRUBAS_ARMOR listOrder: 164111 - id: STR_ZOMBIE_INFECTOR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR text: STR_ZOMBIE_INFECTOR_UFOPEDIA text_width: 158 listOrder: 164130 - id: STR_ZOMBIE_INFECTOR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_INFECTOR_AUTOPSY text: STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164140 - id: STR_ZOMBIE_INFECTOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_INFECTOR_ARMOR listOrder: 164131 - id: STR_ZOMBIE_TROOPER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER text: STR_ZOMBIE_TROOPER_UFOPEDIA text_width: 158 listOrder: 164170 - id: STR_ZOMBIE_TROOPER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER_CORPSE image_id: UFOPEDIA_IMG_ZOMBIE_TROOPER_AUTOPSY text: STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 164180 - id: STR_ZOMBIE_TROOPER_1_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZOMBIE_TROOPER listOrder: 164171 - id: STR_MEGAZOMBIE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE image_id: UFOPEDIA_IMG_MEGAZOMBIE text: STR_MEGAZOMBIE_UFOPEDIA text_width: 158 listOrder: 164190 - id: STR_MEGAZOMBIE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_CORPSE image_id: UFOPEDIA_IMG_MEGAZOMBIE_AUTOPSY text: STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 164200 - id: STR_MEGAZOMBIE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGAZOMBIE_ARMOR listOrder: 164191 - id: STR_TOMB_GUARD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD image_id: UFOPEDIA_IMG_TOMB_GUARD text: STR_TOMB_GUARD_UFOPEDIA text_width: 158 listOrder: 164150 - id: STR_TOMB_GUARD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_CORPSE image_id: UFOPEDIA_IMG_TOMB_GUARD_AUTOPSY text: STR_TOMB_GUARD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164160 - id: STR_TOMB_GUARD_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_FEMALE_ARMOR listOrder: 164151 - id: STR_TOMB_GUARD_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TOMB_GUARD_MALE_ARMOR listOrder: 164152 - id: STR_VAMPIRE_KNIGHT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_CPAL text: STR_VAMPIRE_KNIGHT_UFOPEDIA text_width: 158 listOrder: 164060 - id: STR_VAMPIRE_KNIGHT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_KNIGHT_AUTOPSY text: STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164070 - id: STR_VAMPIRE_KNIGHT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_KNIGHT_ARMOR listOrder: 164061 - id: STR_MUMMY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY image_id: UFOPEDIA_IMG_MUMMY_CPAL text: STR_MUMMY_UFOPEDIA text_width: 158 listOrder: 164020 - id: STR_MUMMY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_CORPSE image_id: UFOPEDIA_IMG_MUMMY_AUTOPSY text: STR_MUMMY_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164030 - id: STR_MUMMY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MUMMY_ARMOR text: STR_MUMMY_ARMOR_UFOPEDIA listOrder: 164021 - id: STR_STRIX type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX image_id: UFOPEDIA_IMG_STRIX text: STR_STRIX_UFOPEDIA text_width: 158 listOrder: 164230 - id: STR_STRIX_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_CORPSE image_id: UFOPEDIA_IMG_STRIX_AUTOPSY text: STR_STRIX_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164240 - id: STR_STRIX_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_STRIX_ARMOR listOrder: 164231 - id: STR_GHOUL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL image_id: UFOPEDIA_IMG_GHOUL text: STR_GHOUL_UFOPEDIA text_width: 158 listOrder: 164210 - id: STR_GHOUL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_CORPSE image_id: UFOPEDIA_IMG_GHOUL_AUTOPSY text: STR_GHOUL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164220 - id: STR_GHOUL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_ARMOR listOrder: 164215 - id: STR_GHOUL_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GHOUL_WARRIOR_ARMOR listOrder: 164216 - id: STR_VAMPIRE_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN text: STR_VAMPIRE_QUEEN_UFOPEDIA text_width: 158 listOrder: 164040 - id: STR_VAMPIRE_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_CORPSE image_id: UFOPEDIA_IMG_VAMPIRE_QUEEN_AUTOPSY text: STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164050 - id: STR_VAMPIRE_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_VAMPIRE_QUEEN_ARMOR text: STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA listOrder: 164041 - id: STR_ABOMINATION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION image_id: UFOPEDIA_IMG_ABOMINATION text: STR_ABOMINATION_UFOPEDIA text_width: 158 listOrder: 163820 - id: STR_ABOMINATION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_CORPSE image_id: UFOPEDIA_IMG_ABOMINATION_AUTOPSY text: STR_ABOMINATION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163830 - id: STR_ABOMINATION_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ABOMINATION_ARMOR listOrder: 163821 - id: STR_ABOMINATION_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_ABOMINATION_WEAPON_UFOPEDIA requires: - STR_ABOMINATION listOrder: 163822 - id: STR_JARHEAD_MASHINOBI type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI image_id: UFOPEDIA_IMG_JARHEAD_MASHINOBI text: STR_JARHEAD_MASHINOBI_UFOPEDIA text_width: 150 listOrder: 117010 - id: STR_JARHEAD_MASHINOBI_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_MASHINOBI_ARMOR listOrder: 164725 - id: STR_JARHEAD type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD image_id: UFOPEDIA_IMG_JARHEAD text: STR_JARHEAD_UFOPEDIA text_width: 150 listOrder: 164720 - id: STR_JARHEAD_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_CORPSE image_id: UFOPEDIA_IMG_JARHEAD_AUTOPSY text: STR_JARHEAD_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164730 - id: STR_JARHEAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_ARMOR listOrder: 164721 - id: STR_JARHEAD_PRETENDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JARHEAD_PRETENDER_ARMOR listOrder: 164722 - id: STR_MUTON_SHADER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_MUTON_SHADER text: STR_MUTON_SHADER_UFOPEDIA text_width: 158 requires: - STR_MUTON_SHADER listOrder: 138055 - id: STR_BUG_EYE_GHOST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BUG_EYE_GHOST text: STR_BUG_EYE_GHOST_UFOPEDIA text_width: 158 requires: - STR_BUG_EYE_GHOST listOrder: 118010 - id: STR_SKULL_WRAITH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SKULL_WRAITH text: STR_SKULL_WRAITH_UFOPEDIA text_width: 158 requires: - STR_SKULL_WRAITH listOrder: 118110 - id: STR_ANCIENT_SEA_GHOST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ANCIENT_SEA_GHOST text: STR_ANCIENT_SEA_GHOST_UFOPEDIA text_width: 158 requires: - STR_ANCIENT_SEA_GHOST listOrder: 118120 - id: STR_DOOM_IMP type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DOOM_IMP text: STR_DOOM_IMP_UFOPEDIA text_width: 158 requires: - STR_DOOM_IMP listOrder: 118300 - id: STR_DOOM_IMP_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_CORPSE image_id: UFOPEDIA_IMG_DOOM_IMP_AUTOPSY text: STR_DOOM_IMP_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164970 - id: STR_DOOM_IMP_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DOOM_IMP_ARMOR listOrder: 118301 - id: STR_CHUPACABRA type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA image_id: UFOPEDIA_IMG_CHUPACABRA text: STR_CHUPACABRA_UFOPEDIA text_width: 158 listOrder: 161180 - id: STR_CHUPACABRA_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHUPACABRA_CORPSE image_id: UFOPEDIA_IMG_CHUPACABRA_AUTOPSY text: STR_CHUPACABRA_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161190 - id: STR_GIANT_RAT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT image_id: UFOPEDIA_IMG_GIANT_RAT_CPAL text: STR_GIANT_RAT_UFOPEDIA text_width: 158 listOrder: 161550 - id: STR_GIANT_RAT_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_RAT_CORPSE image_id: UFOPEDIA_IMG_GIANT_RAT_AUTOPSY text: STR_GIANT_RAT_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161560 - id: STR_MEGASCORPION type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION image_id: UFOPEDIA_IMG_MEGASCORPION text: STR_MEGASCORPION_UFOPEDIA text_width: 155 listOrder: 161120 - id: STR_MEGASCORPION_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MEGASCORPION_CORPSE image_id: UFOPEDIA_IMG_MEGASCORPION_AUTOPSY text: STR_MEGASCORPION_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161130 - id: STR_GIANT_BEETLE_BOMBARDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_BOMBARDIER image_id: UFOPEDIA_IMG_GIANT_BEETLE_BOMBARDIER text: STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA text_width: 158 listOrder: 161510 - id: STR_GIANT_BEETLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE image_id: UFOPEDIA_IMG_GIANT_BEETLE text: STR_GIANT_BEETLE_UFOPEDIA text_width: 158 listOrder: 161500 - id: STR_GIANT_BEETLE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_BEETLE_CORPSE image_id: UFOPEDIA_IMG_GIANT_BEETLE_AUTOPSY text: STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161520 - id: STR_GIANT_SPIDER_ALLOY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY image_id: UFOPEDIA_IMG_GIANT_SPIDER_ALLOY text: STR_GIANT_SPIDER_ALLOY_UFOPEDIA text_width: 158 listOrder: 160970 - id: STR_GIANT_SPIDER_ALLOY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ALLOY_ARMOR listOrder: 160971 - id: STR_GIANT_SPIDER_PURPLE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE image_id: UFOPEDIA_IMG_GIANT_SPIDER_PURPLE text: STR_GIANT_SPIDER_PURPLE_UFOPEDIA text_width: 158 listOrder: 161000 - id: STR_GIANT_SPIDER_PURPLE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_PURPLE_ARMOR listOrder: 161001 - id: STR_GIANT_SPIDER_GREEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_GREEN text: STR_GIANT_SPIDER_GREEN_UFOPEDIA text_width: 158 listOrder: 160990 - id: STR_GIANT_SPIDER_GREEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_GREEN_ARMOR listOrder: 160991 - id: STR_GIANT_SPIDER_RED type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED image_id: UFOPEDIA_IMG_GIANT_SPIDER_RED text: STR_GIANT_SPIDER_RED_UFOPEDIA text_width: 158 listOrder: 160980 - id: STR_GIANT_SPIDER_FLAME_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_FLAME_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_RED listOrder: 160982 - id: STR_GIANT_SPIDER_RED_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_RED_ARMOR listOrder: 160981 - id: STR_GIANT_SPIDER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER image_id: UFOPEDIA_IMG_GIANT_SPIDER text: STR_GIANT_SPIDER_UFOPEDIA text_width: 158 listOrder: 160960 - id: STR_GIANT_SPIDER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_AUTOPSY text: STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161010 - id: STR_GIANT_SPIDER_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER listOrder: 160962 - id: STR_GIANT_SPIDER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_ARMOR listOrder: 160961 - id: STR_GIANT_SPIDER_QUEEN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN text: STR_GIANT_SPIDER_QUEEN_UFOPEDIA text_width: 155 listOrder: 161080 - id: STR_GIANT_SPIDER_QUEEN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_QUEEN_AUTOPSY text: STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 161090 - id: STR_GIANT_SPIDER_QUEEN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GIANT_SPIDER_QUEEN_WEAPON_UFOPEDIA requires: - STR_GIANT_SPIDER_QUEEN listOrder: 161082 - id: STR_GIANT_SPIDER_QUEEN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_QUEEN_ARMOR listOrder: 161081 - id: STR_GIANT_SPIDER_KING type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING text: STR_GIANT_SPIDER_KING_UFOPEDIA text_width: 158 listOrder: 161100 - id: STR_GIANT_SPIDER_KING_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_CORPSE image_id: UFOPEDIA_IMG_GIANT_SPIDER_KING_AUTOPSY text: STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA text_width: 146 listOrder: 161110 - id: STR_GIANT_SPIDER_KING_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GIANT_SPIDER_KING_ARMOR listOrder: 161101 - id: STR_SWARMIDS type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS image_id: UFOPEDIA_IMG_SWARMIDS text: STR_SWARMIDS_UFOPEDIA text_width: 158 listOrder: 163460 - id: STR_SWARMIDS_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SWARMIDS_CORPSE image_id: UFOPEDIA_IMG_SWARMIDS_AUTOPSY text: STR_SWARMIDS_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163470 - id: STR_GILLDOG type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG image_id: UFOPEDIA_IMG_GILLDOG text: STR_GILLDOG_UFOPEDIA text_width: 158 listOrder: 161340 - id: STR_GILLDOG_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_CORPSE image_id: UFOPEDIA_IMG_GILLDOG_AUTOPSY text: STR_GILLDOG_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161350 - id: STR_GILLDOG_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLDOG_ARMOR listOrder: 161341 - id: STR_GILLDOG_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_GILLDOG_WEAPON_UFOPEDIA requires: - STR_GILLDOG listOrder: 161342 - id: STR_BLOODHOUND type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND image_id: UFOPEDIA_IMG_BLOODHOUND text: STR_BLOODHOUND_UFOPEDIA text_width: 158 listOrder: 161600 - id: STR_BLOODHOUND_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_CORPSE image_id: UFOPEDIA_IMG_BLOODHOUND_AUTOPSY text: STR_BLOODHOUND_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161610 - id: STR_BLOODHOUND_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLOODHOUND_ARMOR listOrder: 161601 - id: STR_BLOODHOUND_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_BLOODHOUND_WEAPON_UFOPEDIA requires: - STR_BLOODHOUND listOrder: 161602 - id: STR_MINOTAUR type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR image_id: UFOPEDIA_IMG_MINOTAUR text: STR_MINOTAUR_UFOPEDIA text_width: 158 listOrder: 161420 - id: STR_MINOTAUR_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_CORPSE image_id: UFOPEDIA_IMG_MINOTAUR_AUTOPSY text: STR_MINOTAUR_AUTOPSY_UFOPEDIA text_width: 100 listOrder: 161430 - id: STR_MINOTAUR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_MINOTAUR_ARMOR listOrder: 161421 - id: STR_MINOTAUR_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_MINOTAUR_WEAPON_UFOPEDIA requires: - STR_MINOTAUR listOrder: 161422 - id: STR_OWLMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN image_id: UFOPEDIA_IMG_OWLMAN text: STR_OWLMAN_UFOPEDIA text_width: 155 listOrder: 161410 - id: STR_OWLMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_CORPSE image_id: UFOPEDIA_IMG_OWLMAN_AUTOPSY text: STR_OWLMAN_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 161413 - id: STR_OWLMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_OWLMAN_ARMOR listOrder: 161411 - id: STR_OWLMAN_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_OWLMAN_WEAPON_UFOPEDIA requires: - STR_OWLMAN listOrder: 161412 - id: STR_MEDICAL_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDICAL_DRONE_UFOPEDIA requires: - STR_MEDICAL_DRONE listOrder: 10970 - id: STR_XCOM_FLYING_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_FLYING_DRONE_UFOPEDIA requires: - STR_XCOM_FLYING_DRONE listOrder: 10965 - id: STR_XCOM_LARGE_FLYING_DRONE_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_XCOM_LARGE_FLYING_DRONE_UFOPEDIA requires: - STR_XCOM_LARGE_FLYING_DRONE listOrder: 10926 - id: STR_SEABOT_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SEABOT_ARMOR_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10990 - id: STR_SMALL_TANK_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10900 - id: STR_SCOUT_DRONE_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_SHOTGUN_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10910 - id: STR_SCOUT_DRONE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_HWP_SMOKE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_SMOKE_UFOPEDIA requires: - STR_SCOUT_DRONE listOrder: 10950 - id: STR_HWP_SMOKE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE - id: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR_UFOPEDIA requires: - STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR listOrder: 10921 - id: STR_SCOUT_DRONE_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCOUT_DRONE_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_SCOUT_DRONE_ROCKET_LAUNCHER listOrder: 10922 - id: STR_SCOUT_DRONE_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SCOUT_DRONE_ROCKET_LAUNCHER - id: STR_HWP_RANGEFINDER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_RANGEFINDER_UFOPEDIA requires: - STR_MUGGLE_AI listOrder: 10610 - id: STR_TANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MASS_DRIVER_UFOPEDIA requires: - STR_TANK_MASS_DRIVER listOrder: 11300 - id: STR_HWP_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MASS_DRIVER text: STR_HWP_MASS_DRIVER_UFOPEDIA listOrder: 11310 - id: STR_HWP_MASS_DRIVER_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MASS_DRIVER - id: STR_TANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_GAUSS_UFOPEDIA requires: - STR_TANK_GAUSS listOrder: 11400 - id: STR_HWP_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_GAUSS text: STR_HWP_GAUSS_CANNON_UFOPEDIA listOrder: 11410 - id: STR_HWP_GAUSS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_GAUSS - id: STR_HOVERTANK_MASS_DRIVER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_MASS_DRIVER_UFOPEDIA requires: - STR_HOVERTANK_MASS_DRIVER listOrder: 11370 - id: STR_HWP_HOVER_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_MASS_DRIVER text: STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA listOrder: 11380 - delete: STR_HOVERTANK_GAUSS - id: STR_HOVERTANK_GAUSS_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HOVERTANK_GAUSS_UFOPEDIA requires: - STR_HOVERTANK_GAUSS listOrder: 11470 - id: STR_HWP_HOVER_GAUSS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_GAUSS text: STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA listOrder: 11480 - id: STR_TANK_CANNON_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11000 - id: STR_HWP_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_CANNON_UFOPEDIA requires: - STR_TANK_CANNON listOrder: 11070 - id: STR_HWP_CANNON_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_CANNON - id: STR_TANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11100 - id: STR_HWP_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_ROCKET_LAUNCHER listOrder: 11110 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_ROCKET_LAUNCHER - id: STR_TANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER listOrder: 11186 - id: STR_HWP_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_ROCKET_LAUNCHER - id: STR_HWP_TRITANIUM_ROCKETS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER - id: STR_TANK_FLAMER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_FLAMER_UFOPEDIA requires: - STR_TANK_FLAMER listOrder: 11290 - id: STR_HWP_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_FLAMER_UFOPEDIA requires: - STR_TANK_FLAMER listOrder: 11291 - id: STR_HOVERTANK_FLAMER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_FLAMER text: STR_HOVERTANK_FLAMER_UFOPEDIA listOrder: 11294 - id: STR_HWP_HOVER_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_FLAMER text: STR_HWP_HOVER_FLAMER_UFOPEDIA listOrder: 11295 - id: STR_TANK_MINIROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MINIROCKET_UFOPEDIA requires: - STR_TANK_MINIROCKET listOrder: 11195 - id: STR_HWP_MINIROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_MINIROCKET_UFOPEDIA requires: - STR_TANK_MINIROCKET listOrder: 11196 - id: STR_HOVERTANK_MINIROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_MINIROCKET text: STR_HOVERTANK_MINIROCKET_UFOPEDIA listOrder: 11197 - id: STR_HWP_HOVER_MINIROCKET type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_MINIROCKET text: STR_HWP_HOVER_MINIROCKET_UFOPEDIA listOrder: 11198 - id: STR_HWP_MINIROCKETS_HE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIROCKET - id: STR_HWP_MINIROCKETS_I type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIROCKET - id: STR_TANK_MINIGUN_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TANK_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11209 - id: STR_HWP_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HWP_MINIGUN_UFOPEDIA requires: - STR_TANK_MINIGUN listOrder: 11210 - id: STR_HWP_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TANK_MINIGUN - id: STR_TANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_TANK_LASER_CANNON_UFOPEDIA listOrder: 11500 - id: STR_HWP_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_LASER_CANNON text: STR_HWP_LASER_CANNON_UFOPEDIA listOrder: 11510 - id: STR_TANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_PLASMA text: STR_TANK_PLASMA_UFOPEDIA listOrder: 11600 - id: STR_HWP_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_PLASMA text: STR_HWP_PLASMA_CANNON_UFOPEDIA listOrder: 11610 - id: STR_HOVERTANK_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11170 - id: STR_HWP_HOVER_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_ROCKET_LAUNCHER text: STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11180 - id: STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11186 - id: STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_TRITANIUM_ROCKET_LAUNCHER text: STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA listOrder: 11190 - id: STR_HOVERTANK_LASER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HOVERTANK_LASER_CANNON_UFOPEDIA listOrder: 11570 - id: STR_HWP_HOVER_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LASER_CANNON text: STR_HWP_HOVER_LASER_CANNON_UFOPEDIA listOrder: 11580 - id: STR_XENO_COMBAT_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ARMORED_VEST text: STR_XENO_COMBAT_SHIELD_UFOPEDIA listOrder: 108450 - id: STR_XENO_ALLOY_SHIELD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ALLOY_VEST text: STR_XENO_ALLOY_SHIELD_UFOPEDIA listOrder: 108500 - id: STR_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ROCKET_LAUNCHER text: STR_ROCKET_LAUNCHER_UFOPEDIA pages: - title: STR_ROCKET_LAUNCHER text: STR_ROCKET_LAUNCHER_UFOPEDIA - title: STR_ROCKET_LAUNCHER_CONT text: STR_ROCKET_LAUNCHER_UFOPEDIA listOrder: 33970 - id: STR_HOVERTANK_PLASMA_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON - STR_HOVERTANK_PLASMA text: STR_HOVERTANK_PLASMA_UFOPEDIA listOrder: 11670 - id: STR_HWP_HOVER_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HWP_HOVER_PLASMA_CANNON text: STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA listOrder: 11680 - id: STR_HOVERTANK_LAUNCHER_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HOVERTANK_LAUNCHER_UFOPEDIA listOrder: 11770 - id: STR_HWP_FUSION_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HOVERTANK_LAUNCHER text: STR_HWP_FUSION_LAUNCHER_UFOPEDIA listOrder: 11780 - id: STR_HWP_FUSION_BOMB type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HOVERTANK_LAUNCHER - id: STR_HWP type_id: 8 section: STR_UFO_COMPONENTS text: STR_HWP_UFOPEDIA requires: - STR_HWP listOrder: 4200 - id: STR_SECTOPOD_CONSTRUCTION type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_CONSTRUCTION_UFOPEDIA listOrder: 4300 - id: STR_SECTOPOD_ARMOR2 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_LASER_UFOPEDIA listOrder: 16409 - id: STR_HWP_SECTOPOD_LASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_LASER_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA listOrder: 16410 - id: STR_SECTOPOD_ARMOR3 type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_PLASMA_UFOPEDIA listOrder: 16420 - id: STR_HWP_SECTOPOD_PLASMA_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_PLASMA_CANNON - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA listOrder: 16430 - id: STR_SECTOPOD_MINIGUN_ARMOR type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MINIGUN - STR_SECTOPOD_CONSTRUCTION text: STR_SECTOPOD_MINIGUN_ARMOR_UFOPEDIA listOrder: 16401 - id: STR_HWP_SECTOPOD_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_TANK_MINIGUN - STR_SECTOPOD_CONSTRUCTION text: STR_HWP_SECTOPOD_MINIGUN_UFOPEDIA listOrder: 16401 - id: STR_ENFORCER_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_ENFORCER_ARMOR text: STR_ENFORCER_ARMOR_UFOPEDIA listOrder: 16500 - id: STR_COELACANTH_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_COELACANTH_ARMOR text: STR_COELACANTH_ARMOR_UFOPEDIA listOrder: 10980 - id: STR_GUNSHIP_ARMOR_UC type_id: 5 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_ARMOR_UFOPEDIA listOrder: 16350 - id: STR_GUNSHIP_AUTOCANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_GUNSHIP_ARMOR text: STR_GUNSHIP_AUTOCANNON_UFOPEDIA listOrder: 16370 - id: STR_GUNSHIP_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GUNSHIP_ARMOR - id: STR_COVER_WORKERS type_id: 7 image_id: COVER_WORKERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_WORKERS_UFOPEDIA text_width: 150 requires: - STR_COVER_WORKERS listOrder: 339990 - id: STR_COVER_SPORTSMEN type_id: 7 image_id: COVER_SPORTSMEN.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SPORTSMEN_UFOPEDIA text_width: 150 requires: - STR_COVER_SPORTSMEN listOrder: 340000 - id: STR_COVER_SURFERS type_id: 7 image_id: COVER_SURFERS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SURFERS_UFOPEDIA text_width: 150 requires: - STR_COVER_SURFERS listOrder: 340100 - id: STR_COVER_SCIENTISTS type_id: 7 image_id: COVER_SCIENTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_COVER_SCIENTISTS_UFOPEDIA text_width: 150 rect_text: x: 190 y: 25 width: 110 height: 140 requires: - STR_COVER_SCIENTISTS listOrder: 340200 - id: STR_CQC type_id: 7 image_id: CQC_CPAL.SPK section: STR_TUTORIALS_UC text: STR_CQC_UFOPEDIA text_width: 310 rect_text: x: 5 y: 130 width: 310 height: 70 listOrder: 215460 - id: STR_SECRET_CULTS type_id: 7 image_id: CULTISTS_CPAL.SPK section: STR_ALIEN_RESEARCH_UC text: STR_SECRET_CULTS_UFOPEDIA text_width: 310 listOrder: 176800 - id: STR_EXCAVATOR type_id: 9 section: STR_UFOS requires: - STR_EXCAVATOR text: STR_EXCAVATOR_UFOPEDIA listOrder: 160250 - id: STR_LIGHT_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_LIGHT_FIGHTER_SHIP text: STR_LIGHT_FIGHTER_SHIP_UFOPEDIA listOrder: 160130 - id: STR_FIGHTER_SHIP type_id: 9 section: STR_UFOS requires: - STR_FIGHTER_SHIP text: STR_FIGHTER_SHIP_UFOPEDIA listOrder: 160150 - id: STR_ENVOY_SHIP type_id: 9 section: STR_UFOS requires: - STR_ENVOY_SHIP text: STR_ENVOY_SHIP_UFOPEDIA listOrder: 160600 - id: STR_SMALL_ENVOY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SMALL_ENVOY_SHIP text: STR_SMALL_ENVOY_SHIP_UFOPEDIA listOrder: 160600 - id: STR_SENTRY_SHIP type_id: 9 section: STR_UFOS requires: - STR_SENTRY_SHIP text: STR_SENTRY_SHIP_UFOPEDIA listOrder: 160200 - id: STR_LAB_SHIP type_id: 9 section: STR_UFOS requires: - STR_LAB_SHIP text: STR_LAB_SHIP_UFOPEDIA listOrder: 160500 - id: STR_CRUISER type_id: 9 section: STR_UFOS requires: - STR_CRUISER text: STR_CRUISER_UFOPEDIA listOrder: 160530 - id: STR_OBSERVER type_id: 9 section: STR_UFOS requires: - STR_OBSERVER text: STR_OBSERVER_UFOPEDIA listOrder: 160560 - id: STR_STRIKER type_id: 9 section: STR_UFOS requires: - STR_STRIKER text: STR_STRIKER_UFOPEDIA listOrder: 160563 - id: STR_TROOP_SHIP type_id: 9 section: STR_UFOS requires: - STR_TROOP_SHIP text: STR_TROOP_SHIP_UFOPEDIA listOrder: 160566 - id: STR_CANISTER_GUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN text: STR_CANISTER_GUN_UFOPEDIA listOrder: 21940 - id: STR_CANISTER_GUN_CLIP_CH type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_CH text: STR_CANISTER_GUN_CLIP_CH_UFOPEDIA listOrder: 57530 - id: STR_CANISTER_GUN_CLIP_I type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CANISTER_GUN_CLIP_I text: STR_CANISTER_GUN_CLIP_I_UFOPEDIA listOrder: 57540 - id: STR_TOXIGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN text: STR_TOXIGUN_UFOPEDIA listOrder: 23000 - id: STR_TOXIGUN_FLASK type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_TOXIGUN_FLASK text: STR_TOXIGUN_FLASK_UFOPEDIA listOrder: 23010 - id: STR_PRECISION_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA text: STR_PRECISION_PLASMA_UFOPEDIA listOrder: 21920 - id: STR_PRECISION_PLASMA_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PRECISION_PLASMA_CLIP text: STR_PRECISION_PLASMA_CLIP_UFOPEDIA listOrder: 47990 - id: STR_PLASMA_CASTER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER text: STR_PLASMA_CASTER_UFOPEDIA listOrder: 20615 - id: STR_PLASMA_CASTER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_CASTER_CLIP text: STR_PLASMA_CASTER_CLIP_UFOPEDIA listOrder: 20616 - id: STR_PLASMA_SUB type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB text: STR_PLASMA_SUB_UFOPEDIA listOrder: 20990 - id: STR_PLASMA_SUB_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SUB_CLIP text: STR_PLASMA_SUB_CLIP_UFOPEDIA listOrder: 21000 - id: STR_PLASMA_SNIPER_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE text: STR_PLASMA_SNIPER_RIFLE_UFOPEDIA listOrder: 22330 - id: STR_PLASMA_SNIPER_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_SNIPER_RIFLE_CLIP text: STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA listOrder: 22340 - id: STR_PLASMA_DESTROYER type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER text: STR_PLASMA_DESTROYER_UFOPEDIA listOrder: 30690 - id: STR_PLASMA_DESTROYER_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_PLASMA_DESTROYER_CLIP text: STR_PLASMA_DESTROYER_CLIP_UFOPEDIA listOrder: 30700 - id: STR_SONIC_PISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL text: STR_SONIC_PISTOL_UFOPEDIA listOrder: 20560 - id: STR_SONIC_PISTOL_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_PISTOL_CLIP text: STR_SONIC_PISTOL_CLIP_UFOPEDIA listOrder: 20570 - id: STR_SONIC_BLASTA_RIFLE type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE text: STR_SONIC_BLASTA_RIFLE_UFOPEDIA listOrder: 21860 - id: STR_SONIC_BLASTA_RIFLE_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_BLASTA_RIFLE_CLIP text: STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA listOrder: 21870 - id: STR_SONIC_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON text: STR_SONIC_CANNON_UFOPEDIA listOrder: 30630 - id: STR_SONIC_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_SONIC_CANNON_CLIP text: STR_SONIC_CANNON_CLIP_UFOPEDIA listOrder: 30640 - id: STR_CONCUSSION_CANNON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_CONCUSSION_CANNON_UFOPEDIA requires: - STR_CONCUSSION_CANNON listOrder: 30650 - id: STR_CONCUSSION_CANNON_CLIP type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CONCUSSION_CANNON_CLIP text: STR_CONCUSSION_CANNON_CLIP_UFOPEDIA listOrder: 30660 - id: STR_THUNDER_ARCER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_THUNDER_ARCER text: STR_THUNDER_ARCER_UFOPEDIA listOrder: 30730 - id: STR_ALLOY_AMMO type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_ALLOY_AMMO image_id: ALLOYAMMO.SPK text: STR_ALLOY_AMMO_UFOPEDIA text_width: 154 listOrder: 3200 - id: STR_EXTINGUISHER_TANKS type_id: 8 section: STR_UFO_COMPONENTS requires: - STR_EXTINGUISHER_TANKS text: STR_EXTINGUISHER_TANKS_UFOPEDIA listOrder: 4020 - id: STR_POWER_SOURCE_MINIATURIZATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA requires: - STR_POWER_SOURCE_MINIATURIZATION listOrder: 2100 - id: STR_ALIEN_GARDENS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENGARDENS.SPK text_width: 154 text: STR_ALIEN_GARDENS_UFOPEDIA requires: - STR_ALIEN_GARDENS listOrder: 168850 - id: STR_ALIEN_LANGUAGE type_id: 7 image_id: ALIENLANGUAGE.SPK text_width: 174 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_LANGUAGE_UFOPEDIA requires: - STR_ALIEN_LANGUAGE listOrder: 168660 - id: STR_ELDRITCH_LANGUAGE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ELDRITCH_LANGUAGE_UFOPEDIA requires: - STR_ELDRITCH_LANGUAGE listOrder: 168680 - id: STR_ALIEN_ENGINEERING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_ENGINEERING_UFOPEDIA requires: - STR_ALIEN_ENGINEERING listOrder: 1500 - id: STR_ALLOYS_ENGINEERING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALLOYS_ENGINEERING_UFOPEDIA requires: - STR_ALLOYS_ENGINEERING listOrder: 1550 - id: STR_SENTIENT_ALGORYTHMS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SENTIENT_ALGORYTHMS_UFOPEDIA requires: - STR_SENTIENT_ALGORYTHMS listOrder: 1190 - id: STR_ADVANCED_AI type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_AI_UFOPEDIA requires: - STR_ADVANCED_AI listOrder: 1200 - id: STR_ALLOYS_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALLOYS_MANUFACTURING_UFOPEDIA requires: - STR_ALLOYS_MANUFACTURING listOrder: 1600 - id: STR_TERRAMITE_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_TERRAMITE_MANUFACTURING_UFOPEDIA requires: - STR_TERRAMITE_MANUFACTURING listOrder: 1640 - id: STR_UFO_SIGNATURE type_id: 4 section: STR_UFO_COMPONENTS text: STR_UFO_SIGNATURE_UFOPEDIA requires: - STR_UFO_SIGNATURE listOrder: 1260 - id: STR_ALIEN_COMMUNICATOR type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_COMMUNICATOR_UFOPEDIA requires: - STR_ALIEN_COMMUNICATOR listOrder: 57800 - id: STR_ALIEN_EMBRYO type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_EMBRYO_UFOPEDIA requires: - STR_ALIEN_EMBRYO listOrder: 59400 - id: STR_ALIEN_ORGAN_SAMPLE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA requires: - STR_ALIEN_ORGAN_SAMPLE listOrder: 59410 - id: STR_ALIEN_MULTITOOL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_MULTITOOL_UFOPEDIA requires: - STR_ALIEN_MULTITOOL listOrder: 46310 - id: STR_ALIEN_ALLOY_WELDER type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_ALIEN_ALLOY_WELDER_UFOPEDIA requires: - STR_ALIEN_ALLOY_WELDER listOrder: 46300 - id: STR_IMPERSONATRON type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_IMPERSONATRON_UFOPEDIA requires: - STR_IMPERSONATRON listOrder: 46190 - id: STR_ALIEN_POWER_SYSTEMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_POWER_SYSTEMS_UFOPEDIA requires: - STR_ALIEN_POWER_SYSTEMS listOrder: 3000 - id: STR_ALIEN_OPTICAL_PROCESSOR type_id: 7 section: STR_UFO_COMPONENTS image_id: OPTICALPROCESSOR.SPK text_width: 154 text: STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA requires: - STR_ALIEN_OPTICAL_PROCESSOR listOrder: 1280 - id: STR_ALIEN_CODES type_id: 4 section: STR_UFO_COMPONENTS text: STR_ALIEN_CODES_UFOPEDIA requires: - STR_ALIEN_CODES listOrder: 1250 - id: STR_ALIEN_BIOLOGY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ALIENBIOLOGY.SPK text_width: 158 text: STR_ALIEN_BIOLOGY_UFOPEDIA requires: - STR_ALIEN_BIOLOGY listOrder: 203800 - id: STR_ALIEN_BIOCHEMISTRY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ALIEN_BIOCHEMISTRY_UFOPEDIA requires: - STR_ALIEN_BIOCHEMISTRY listOrder: 203150 - id: STR_ZOMBIE_EVOLUTION_HYPOTHESIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA requires: - STR_ZOMBIE_EVOLUTION_HYPOTHESIS listOrder: 200500 - id: STR_SENTIENT_ZOMBIE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SENTIENT_ZOMBIE_UFOPEDIA requires: - STR_SENTIENT_ZOMBIE listOrder: 200600 - id: STR_ZOMBIE_ARE_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_ARE_BREEDING_UFOPEDIA requires: - STR_ZOMBIE_ARE_BREEDING listOrder: 200550 - id: STR_FOLLOW_THE_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_FOLLOW_THE_ZOMBIES_UFOPEDIA requires: - STR_FOLLOW_THE_ZOMBIES listOrder: 200650 - id: STR_ZOMBIE_OVERLORDS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_OVERLORDS_UFOPEDIA requires: - STR_ZOMBIE_OVERLORDS listOrder: 200700 - id: STR_ANCIENT_ZOMBIES type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ANCIENT_ZOMBIES_UFOPEDIA requires: - STR_ANCIENT_ZOMBIES listOrder: 200750 - id: STR_ZOMBIE_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_ZOMBIE_IMPLANT_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT listOrder: 1350 - id: STR_ZOMBIE_IMPLANT_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_ORIGINS listOrder: 58500 - id: STR_ZOMBIE_IMPLANT_INVESTIGATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_INVESTIGATION listOrder: 300660 - id: STR_ZOMBIE_IMPLANT_VIRUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA requires: - STR_ZOMBIE_IMPLANT_VIRUS listOrder: 300670 - id: STR_STRANGE_CREATURE_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STRANGE_CREATURE_BREEDING_UFOPEDIA requires: - STR_STRANGE_CREATURE_BREEDING listOrder: 204300 - id: STR_RAT_BREEDING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RAT_BREEDING_UFOPEDIA requires: - STR_RAT_BREEDING listOrder: 204310 - id: STR_MUTANT_PHYSIOLOGY type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_PHYSIOLOGY_UFOPEDIA requires: - STR_MUTANT_PHYSIOLOGY listOrder: 203000 - id: STR_MUTANT_METABOLISM type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MUTANT_METABOLISM_UFOPEDIA requires: - STR_MUTANT_METABOLISM listOrder: 203050 - id: STR_ADVANCED_PLASMA_PHYSICS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA requires: - STR_ADVANCED_PLASMA_PHYSICS listOrder: 2300 - id: STR_TRACTOR_BEAM_GENERATOR type_id: 7 image_id: TRACTORBEAM.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA requires: - STR_TRACTOR_BEAM_GENERATOR listOrder: 2200 - id: STR_ALIEN_GRAVITY_GENERATOR type_id: 7 image_id: GRAVITYGENERATOR.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA requires: - STR_ALIEN_GRAVITY_GENERATOR listOrder: 2210 - id: STR_FUSION_EXPLOSIVES type_id: 7 image_id: FUSIONEXPLOSIVES.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_FUSION_EXPLOSIVES_UFOPEDIA requires: - STR_FUSION_EXPLOSIVES listOrder: 3680 - id: STR_PARTICLE_MICROACCELERATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_PARTICLE_MICROACCELERATION_UFOPEDIA requires: - STR_PARTICLE_MICROACCELERATION listOrder: 2250 - id: STR_ANTIMATTER_CONTAINMENT type_id: 7 image_id: ANTIMATTER.SPK text_width: 154 section: STR_UFO_COMPONENTS text: STR_ANTIMATTER_CONTAINMENT_UFOPEDIA requires: - STR_ANTIMATTER_CONTAINMENT listOrder: 2240 - id: STR_DELTA_RADIATION type_id: 4 section: STR_UFO_COMPONENTS text: STR_DELTA_RADIATION_UFOPEDIA requires: - STR_DELTA_RADIATION listOrder: 2230 - id: STR_ELERIUM_ENERGY_CONVERSION type_id: 4 section: STR_UFO_COMPONENTS text: STR_ELERIUM_ENERGY_CONVERSION_UFOPEDIA requires: - STR_ELERIUM_ENERGY_CONVERSION listOrder: 2260 - id: STR_HYPERWAVES type_id: 4 section: STR_UFO_COMPONENTS text: STR_HYPERWAVES_UFOPEDIA requires: - STR_HYPERWAVES listOrder: 1290 - id: STR_UFO_PROPULSION type_id: 4 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- STR_ALIEN_SUBJUGATION listOrder: 168800 - id: STR_ALIEN_PROGRAMMING type_id: 7 image_id: ALIEN_PROGRAMMING text_width: 160 section: STR_UFO_COMPONENTS text: STR_ALIEN_PROGRAMMING_UFOPEDIA requires: - STR_ALIEN_PROGRAMMING listOrder: 1240 - id: STR_ALIEN_CHEMISTRY type_id: 7 image_id: ALIEN_CHEMISTRY_CPAL text_width: 180 section: STR_UFO_COMPONENTS text: STR_ALIEN_CHEMISTRY_UFOPEDIA requires: - STR_ALIEN_CHEMISTRY listOrder: 169600 - id: STR_ALIEN_WAVE_FIELD_THEORY type_id: 7 image_id: ALIEN_PHYSICS_CPAL text_width: 160 section: STR_UFO_COMPONENTS text: STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA requires: - STR_ALIEN_WAVE_FIELD_THEORY listOrder: 169610 - id: STR_SONIC_WEAPONS_CALIBRATION type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_SONIC_WEAPONS_CALIBRATION listOrder: 3680 - id: STR_SONIC_WEAPONS type_id: 8 section: STR_UFO_COMPONENTS text: STR_SONIC_WEAPONS_UFOPEDIA requires: - STR_SONIC_WEAPONS listOrder: 3890 - id: STR_PLASMA_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMACALIBRATION.SPK text_width: 154 text: STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_PLASMA_WEAPONS_CALIBRATION listOrder: 3700 - id: STR_FUSION_WEAPONS_CALIBRATION type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONCALIBRATION.SPK text_width: 154 text: STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA requires: - STR_FUSION_WEAPONS_CALIBRATION listOrder: 3800 - id: STR_PLASMA_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: PLASMAWEAPONS.SPK text_width: 154 text: STR_PLASMA_WEAPONS_UFOPEDIA requires: - STR_PLASMA_WEAPONS listOrder: 3900 - id: STR_FUSION_WEAPONS type_id: 7 section: STR_UFO_COMPONENTS image_id: FUSIONWEAPONS.SPK text_width: 154 text: STR_FUSION_WEAPONS_UFOPEDIA requires: - STR_FUSION_WEAPONS listOrder: 4000 - id: STR_ALLOY_CANNON_UC type_id: 2 requires: - STR_ALLOY_CANNON section: STR_XCOM_ARMAMENT_UC image_id: ALLOY_CANNON text: STR_ALLOY_CANNON_UFOPEDIA listOrder: 8100 - id: STR_FUSION_BALL_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_FUSION_BALL image_id: UP009.SPK text: STR_FUSION_BALL_UFOPEDIA listOrder: 8010 - id: STR_CHEMOGUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMOGUN text: STR_CHEMOGUN_UFOPEDIA listOrder: 22980 - id: STR_CHEMOGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHEMOGUN - id: STR_CHEMOGUN_EXTINGUISHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXTINGUISHER_TANKS - id: STR_CHEMPISTOL type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_CHEMPISTOL text: STR_CHEMPISTOL_UFOPEDIA listOrder: 20530 - id: STR_CHEMPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CHEMPISTOL - id: STR_CHEMPISTOL_EXTINGUISHER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXTINGUISHER_TANKS - id: STR_CHAINSAW type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHAINSAW_UFOPEDIA requires: - STR_CHAINSAW listOrder: 17715 - id: STR_PICKAXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PICKAXE_UFOPEDIA requires: - STR_PICKAXE listOrder: 17710 - id: STR_WRENCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WRENCH_UFOPEDIA requires: - STR_WRENCH listOrder: 17709 - id: STR_CROWBAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROWBAR_UFOPEDIA requires: - STR_CROWBAR listOrder: 17707 - id: STR_LASER_CUTTER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LASER_CUTTER_UFOPEDIA requires: - STR_LASER_CUTTER listOrder: 46095 - id: STR_LASER_CUTTER_BATTERY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LASER_CUTTER - id: STR_FUSION_TORCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FUSION_TORCH_UFOPEDIA requires: - STR_FUSION_TORCH listOrder: 46100 - id: STR_FUSION_TORCH_POWER_CELL type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FUSION_TORCH - id: STR_MOTION_SCANNER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_MOTION_SCANNER text: STR_MOTION_SCANNER_UFOPEDIA listOrder: 46150 - id: STR_MIND_PROBE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MIND_PROBE_UFOPEDIA requires: - STR_MIND_PROBE listOrder: 46200 - id: STR_DART_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_PISTOL_UFOPEDIA listOrder: 18960 requires: - STR_DART_PISTOL - id: STR_DART_PISTOL_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL - id: STR_DART_PISTOL_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_B - id: STR_DART_PISTOL_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_PISTOL_CLIP_C - id: STR_DART_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DART_RIFLE_UFOPEDIA listOrder: 19100 requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_A type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE - id: STR_DART_RIFLE_CLIP_B type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_B - id: STR_DART_RIFLE_CLIP_C type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DART_RIFLE_CLIP_C - id: STR_HARPOON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HARPOON_UFOPEDIA requires: - STR_HARPOON listOrder: 21010 - id: STR_HARPOON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HARPOON - id: STR_HARPOON_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_EXPLOSIVES_LICENCE - id: STR_HARPOON_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HARPOON_AA_CLIP_MANUFACTURING - id: STR_TRACE_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRACE_FLARE_UFOPEDIA requires: - STR_TRACE_FLARE listOrder: 46283 - id: STR_ELERIUM_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_FLARE_UFOPEDIA requires: - STR_ELERIUM_FLARE listOrder: 46285 - id: STR_CHEMICAL_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHEMICAL_FLARE_UFOPEDIA requires: - STR_CHEMICAL_FLARE listOrder: 46287 - id: STR_AMPHIBIOUS_WEAPONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_AMPHIBIOUS_WEAPONS_UFOPEDIA requires: - STR_AMPHIBIOUS_WEAPONS listOrder: 2949 - id: STR_ADS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADS_UFOPEDIA requires: - STR_ADS listOrder: 21134 - id: STR_ADS_DART type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ADS - id: STR_GAS_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAS_CANNON_UFOPEDIA listOrder: 23460 requires: - STR_GAS_CANNON - id: STR_GC_AP_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAS_CANNON - id: STR_GC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_HE_AMMO - id: STR_GC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GC_I_AMMO - id: STR_MEDGAS_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDGAS_GRENADE_UFOPEDIA requires: - STR_MEDGAS_GRENADE listOrder: 19300 - id: STR_STUN_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_STUN_GRENADE text: STR_STUN_GRENADE_UFOPEDIA listOrder: 38600 - id: STR_ELERIUM_MACE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELERIUM_MACE_UFOPEDIA listOrder: 18820 requires: - STR_ELERIUM_MACE - id: STR_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_UFOPEDIA requires: - STR_PISTOL listOrder: 20330 - id: STR_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_PISTOL - id: STR_PISTOL_AA_CLIP type_id: 4 requires: - STR_PISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_RIFLE text: STR_RIFLE_UFOPEDIA listOrder: 21300 - id: STR_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_RIFLE - id: STR_RIFLE_AA_CLIP type_id: 4 requires: - STR_RIFLE_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_MASS_DRIVER_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_PISTOL_UFOPEDIA listOrder: 20420 requires: - STR_MASS_DRIVER_PISTOL - id: STR_MASS_DRIVER_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_PISTOL - id: STR_MASS_DRIVER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_RIFLE_UFOPEDIA listOrder: 21700 requires: - STR_MASS_DRIVER_RIFLE - id: STR_MASS_DRIVER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_RIFLE - id: STR_MASS_DRIVER_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA requires: - STR_MASS_DRIVER_SNIPER_RIFLE listOrder: 22240 - id: STR_MASS_DRIVER_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MASS_DRIVER_SNIPER_RIFLE - id: STR_HEAVY_MASS_DRIVER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_MASS_DRIVER_UFOPEDIA requires: - STR_HEAVY_MASS_DRIVER listOrder: 23600 - id: STR_HEAVY_MASS_DRIVER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_MASS_DRIVER - id: STR_GAUSS_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_PISTOL_UFOPEDIA requires: - STR_GAUSS_PISTOL listOrder: 20460 - id: STR_GAUSS_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_PISTOL - id: STR_GAUSS_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_RIFLE_UFOPEDIA requires: - STR_GAUSS_RIFLE listOrder: 21740 - id: STR_GAUSS_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_RIFLE - id: STR_GAUSS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GAUSS_SNIPER_RIFLE_UFOPEDIA requires: - STR_GAUSS_SNIPER_RIFLE listOrder: 22280 - id: STR_GAUSS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GAUSS_SNIPER_RIFLE - id: STR_HEAVY_GAUSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_GAUSS_UFOPEDIA listOrder: 23620 requires: - STR_HEAVY_GAUSS - id: STR_HEAVY_GAUSS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_GAUSS - id: STR_MASS_DRIVER_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_MASS_DRIVER_CANNON image_id: MASS_DRIVER_CANNON listOrder: 9500 text: STR_MASS_DRIVER_CANNON_UFOPEDIA - id: STR_GAUSS_CANNON_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_GAUSS_CANNON image_id: GAUSS_CANNON listOrder: 9600 text: STR_GAUSS_CANNON_UFOPEDIA - id: STR_PLASMA_BEAM_UC type_id: 2 section: STR_XCOM_ARMAMENT_UC requires: - STR_PLASMA_CANNON image_id: UP011.SPK text: STR_PLASMA_BEAM_UFOPEDIA listOrder: 10000 - id: STR_BLACK_LOTUS_PSI_GENERATOR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA requires: - STR_BLACK_LOTUS_PSI_GENERATOR listOrder: 58020 - id: STR_RED_DAWN_KEYCARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_RED_DAWN_KEYCARD_UFOPEDIA requires: - STR_RED_DAWN_KEYCARD listOrder: 58010 - id: STR_DAGON_STATUE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_STATUE_UFOPEDIA requires: - STR_DAGON_STATUE listOrder: 58000 - id: STR_PEPPER_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PEPPER_SPRAY_UFOPEDIA requires: - STR_PEPPER_SPRAY listOrder: 45650 - id: STR_FIRE_EXTINGUISHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRE_EXTINGUISHER_UFOPEDIA listOrder: 45680 - id: STR_HANDCUFFS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HANDCUFFS_UFOPEDIA listOrder: 45690 - id: STR_TRITANIUM_HANDCUFFS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRITANIUM_HANDCUFFS_UFOPEDIA requires: - STR_TRITANIUM_HANDCUFFS listOrder: 45691 - id: STR_BOOM_BOX type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BOOM_BOX_UFOPEDIA requires: - STR_BOOM_BOX listOrder: 45500 - id: STR_CROSS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CROSS_UFOPEDIA requires: - STR_CROSS listOrder: 57242 - id: STR_ROSARY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ROSARY_UFOPEDIA requires: - STR_ROSARY listOrder: 57242 - id: STR_SKULLJACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SKULLJACK_UFOPEDIA requires: - STR_SKULLJACK listOrder: 57930 - id: STR_PSICLONE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PSICLONE_UFOPEDIA requires: - STR_PSICLONE listOrder: 57900 - id: STR_DARK_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DARK_STAFF_UFOPEDIA requires: - STR_DARK_STAFF listOrder: 44200 - id: STR_DARK_STAFF_USE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_DARK_STAFF_USE text: STR_DARK_STAFF_USE_UFOPEDIA listOrder: 44201 - id: STR_DAGON_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_DAGON_STAFF_UFOPEDIA requires: - STR_DAGON_STAFF listOrder: 44120 - id: STR_STAFF_OF_HEART_GRIP type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_HEART_GRIP_UFOPEDIA requires: - STR_STAFF_OF_HEART_GRIP listOrder: 44140 - id: STR_SKULL_STAFF type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_SKULL_STAFF_UFOPEDIA requires: - STR_SKULL_STAFF listOrder: 44180 - id: STR_STAFF_OF_SAMAEL type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STAFF_OF_SAMAEL_UFOPEDIA requires: - STR_STAFF_OF_SAMAEL listOrder: 44195 - id: STR_STORM_ROSE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STORM_ROSE_UFOPEDIA requires: - STR_STORM_ROSE listOrder: 44080 - id: STR_FLAME_GLOVE type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_FLAME_GLOVE_UFOPEDIA requires: - STR_FLAME_GLOVE listOrder: 44100 - id: STR_STAFF_OF_HEART_GRIP_USE type_id: 8 section: STR_ALIEN_ARTIFACTS requires: - STR_STAFF_OF_HEART_GRIP_USE text: STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA listOrder: 44150 - id: STR_HADRIEX_GUN type_id: 4 section: STR_ALIEN_ARTIFACTS requires: - STR_HADRIEX_GUN text: STR_HADRIEX_GUN_UFOPEDIA listOrder: 44300 - id: STR_HADRIEX_GUN_CHARGE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HADRIEX_GUN - id: STR_CYBERWEB_BATTERY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CYBERWEB_BATTERY_UFOPEDIA requires: - STR_CYBERWEB_BATTERY listOrder: 50900 - id: STR_CYBERWEB_BRAIN_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA requires: - STR_CYBERWEB_BRAIN_IMPLANT listOrder: 1360 - id: STR_TACTICAL_NEURAL_IMPLANT type_id: 4 section: STR_UFO_COMPONENTS text: STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA requires: - STR_TACTICAL_NEURAL_IMPLANT listOrder: 1400 - id: STR_MUTANT_BLOOD_PLASMA type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_MUTANT_BLOOD_PLASMA_UFOPEDIA requires: - STR_MUTANT_BLOOD_PLASMA listOrder: 51040 - id: STR_STORM type_id: 4 section: STR_ALIEN_ARTIFACTS text: STR_STORM_UFOPEDIA requires: - STR_STORM listOrder: 57500 - id: STR_GOLDEN_DRAGONS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLDEN_DRAGONS_UFOPEDIA requires: - STR_GOLDEN_DRAGONS listOrder: 48070 - id: STR_NOBELON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOBELON_UFOPEDIA requires: - STR_NOBELON listOrder: 48075 - id: STR_FIRST_AID type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FIRST_AID_UFOPEDIA listOrder: 48125 - id: STR_MEDI_BAG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_BAG_UFOPEDIA listOrder: 48130 - id: STR_MEDI_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MEDI_PACK_UFOPEDIA listOrder: 48150 - id: STR_TRAUMA_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TRAUMA_PACK_UFOPEDIA requires: - STR_TRAUMA_PACK listOrder: 48160 - id: STR_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_SPRAY text: STR_HEALING_SPRAY_UFOPEDIA listOrder: 48100 - id: STR_BIG_HEALING_SPRAY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_BIG_HEALING_SPRAY text: STR_BIG_HEALING_SPRAY_UFOPEDIA listOrder: 48110 - id: STR_HEALING_PACK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT requires: - STR_HEALING_PACK text: STR_HEALING_PACK_UFOPEDIA listOrder: 48180 - id: STR_PAINKILLER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PAINKILLER_UFOPEDIA listOrder: 48050 - id: STR_STIMS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_STIMS_UFOPEDIA listOrder: 48000 - id: STR_ELECTRO_FLARE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ELECTRO_FLARE_UFOPEDIA listOrder: 46280 - id: STR_MAG_LITE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAG_LITE_UFOPEDIA listOrder: 46260 - id: STR_AGRICULTURAL_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AGRICULTURAL_FLAMER_UFOPEDIA requires: - STR_AGRICULTURAL_FLAMER listOrder: 34490 - id: STR_FLAMETHROWER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_FLAMETHROWER_UFOPEDIA requires: - STR_FLAMETHROWER listOrder: 34500 - id: STR_FLAMETHROWER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_FLAMETHROWER_CLIP - id: STR_MACRO_FLAMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MACRO_FLAMER_UFOPEDIA requires: - STR_MACRO_FLAMER listOrder: 34560 - id: STR_LARGE_FLAMER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LARGE_FLAMER_CLIP - id: STR_INCENDIARY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_INCENDIARY_GRENADE_UFOPEDIA requires: - STR_INCENDIARY_GRENADE listOrder: 38400 - id: STR_NAPALM_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NAPALM_GRENADE_UFOPEDIA requires: - STR_NAPALM_GRENADE listOrder: 38410 - id: STR_SHOGG_CUDGEL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_CUDGEL_UFOPEDIA requires: - STR_SHOGG_CUDGEL listOrder: 17750 - id: STR_SHOGG_HAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_HAMMER_UFOPEDIA requires: - STR_SHOGG_HAMMER listOrder: 17770 - id: STR_SHOGG_STAFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_STAFF_UFOPEDIA requires: - STR_SHOGG_STAFF listOrder: 17840 - id: STR_CHITIN_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CHITIN_KNIFE_UFOPEDIA requires: - STR_CHITIN_KNIFE listOrder: 18020 - id: STR_SLEDGEHAMMER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SLEDGEHAMMER_UFOPEDIA requires: - STR_SLEDGEHAMMER listOrder: 17780 - id: STR_BARDICHE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BARDICHE_UFOPEDIA requires: - STR_BARDICHE listOrder: 17960 - id: STR_GIANT_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GIANT_AXE_UFOPEDIA requires: - STR_GIANT_AXE listOrder: 17930 - id: STR_GREATSWORD type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GREATSWORD_UFOPEDIA requires: - STR_GREATSWORD listOrder: 18510 - id: STR_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KNIFE_UFOPEDIA requires: - STR_KNIFE listOrder: 17980 - id: STR_COMBAT_KNIFE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COMBAT_KNIFE_UFOPEDIA listOrder: 18000 - id: STR_ALLOY_KNIFE type_id: 4 requires: - STR_ALLOY_KNIFE section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_KNIFE_UFOPEDIA listOrder: 18010 - id: STR_DRAGON_DAGGER type_id: 4 requires: - STR_DRAGON_DAGGER section: STR_WEAPONS_AND_EQUIPMENT text: STR_DRAGON_DAGGER_UFOPEDIA listOrder: 18030 - id: STR_SHIV type_id: 4 requires: - STR_SHIV section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHIV_UFOPEDIA listOrder: 17976 - id: STR_SMALL_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMALL_SHOTGUN_UFOPEDIA listOrder: 22350 - id: STR_SMALL_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE - id: STR_AUTO_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_SHOTGUN_UFOPEDIA requires: - STR_AUTO_SHOTGUN listOrder: 22600 - id: STR_AUTO_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_SHOTGUN - id: STR_AUTO_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_SHOTGUN_AA_SHELLS - id: STR_BLACKOPS_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SHOTGUN_UFOPEDIA requires: - STR_BLACKOPS_SHOTGUN pages: - title: STR_BLACKOPS_SHOTGUN text: STR_BLACKOPS_SHOTGUN_UFOPEDIA - title: STR_BLACKOPS_SHOTGUN_CONT text: STR_BLACKOPS_SHOTGUN_UFOPEDIA listOrder: 22530 - id: STR_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOTGUN_UFOPEDIA requires: - STR_SHOTGUN pages: - title: STR_SHOTGUN text: STR_SHOTGUN_UFOPEDIA - title: STR_SHOTGUN_CONT text: STR_SHOTGUN_UFOPEDIA listOrder: 22520 - id: STR_SHOTGUN_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN - id: STR_SHOTGUN_SHELLS_BATON type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN - id: STR_SHOTGUN_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN - id: STR_SHOTGUN_AA_SHELLS_AP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS_AP - id: STR_SHOTGUN_AA_SHELLS type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHOTGUN_AA_SHELLS - id: STR_HMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HMG_UFOPEDIA requires: - STR_HMG listOrder: 31200 - id: STR_HMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG - id: STR_HMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HMG_AA_CLIP - id: STR_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SNIPER_RIFLE_UFOPEDIA requires: - STR_SNIPER_RIFLE listOrder: 22080 - id: STR_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SNIPER_RIFLE - id: STR_BLACKOPS_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA requires: - STR_BLACKOPS_SNIPER_RIFLE listOrder: 22140 - id: STR_BLACKOPS_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SNIPER_RIFLE - id: STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP - id: STR_HEAVY_SNIPER_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_SNIPER_RIFLE_UFOPEDIA requires: - STR_HEAVY_SNIPER_RIFLE listOrder: 22170 - id: STR_HEAVY_SNIPER_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE - id: STR_HEAVY_SNIPER_RIFLE_HE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_HE_CLIP - id: STR_HEAVY_SNIPER_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HEAVY_SNIPER_RIFLE_AA_CLIP - id: STR_BASEBALL_BAT requires: - STR_BASEBALL_BAT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BASEBALL_BAT_UFOPEDIA listOrder: 17810 - id: STR_GOLF_STICK requires: - STR_GOLF_STICK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GOLF_STICK_UFOPEDIA listOrder: 17813 - id: STR_EXALT_CANE requires: - STR_EXALT_CANE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EXALT_CANE_UFOPEDIA listOrder: 17820 - id: STR_PITCHFORK requires: - STR_PITCHFORK type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PITCHFORK_UFOPEDIA listOrder: 18460 - id: STR_SPEAR requires: - STR_SPEAR type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SPEAR_UFOPEDIA listOrder: 18487 - id: STR_AXE requires: - STR_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AXE_UFOPEDIA listOrder: 17950 - id: STR_BATTLE_AXE requires: - STR_BATTLE_AXE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BATTLE_AXE_UFOPEDIA listOrder: 17940 - id: STR_NOOSE requires: - STR_NOOSE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NOOSE_UFOPEDIA listOrder: 17730 - id: STR_PIPE requires: - STR_PIPE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PIPE_UFOPEDIA listOrder: 17760 - id: STR_WOODEN_CLUB requires: - STR_WOODEN_CLUB type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WOODEN_CLUB_UFOPEDIA listOrder: 17800 - id: STR_TONFA requires: - STR_TONFA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TONFA_UFOPEDIA listOrder: 17850 - id: STR_THROWING_STARS requires: - STR_THROWING_STARS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_STARS_UFOPEDIA listOrder: 17590 - id: STR_THROWING_KNIVES requires: - STR_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_KNIVES_UFOPEDIA listOrder: 17600 - id: STR_ALLOY_THROWING_KNIVES requires: - STR_ALLOY_THROWING_KNIVES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ALLOY_THROWING_KNIVES_UFOPEDIA listOrder: 17610 - id: STR_THROWING_AXES requires: - STR_THROWING_AXES type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THROWING_AXES_UFOPEDIA listOrder: 17612 - id: STR_SABRE requires: - STR_SABRE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SABRE_UFOPEDIA listOrder: 18100 - id: STR_ANCIENT_KATANA requires: - STR_ANCIENT_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ANCIENT_KATANA_UFOPEDIA listOrder: 18521 - id: STR_KATANA requires: - STR_KATANA type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_KATANA_UFOPEDIA listOrder: 18520 - id: STR_WAKIZASHI requires: - STR_WAKIZASHI type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WAKIZASHI_UFOPEDIA listOrder: 18340 - id: STR_RUSTY_BLADE requires: - STR_RUSTY_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_RUSTY_BLADE_UFOPEDIA listOrder: 17880 - id: STR_SHOGG_BLADE requires: - STR_SHOGG_BLADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SHOGG_BLADE_UFOPEDIA listOrder: 18360 - id: STR_TASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_UFOPEDIA listOrder: 18900 - id: STR_TASER_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_TASER_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TASER_CANNON_UFOPEDIA requires: - STR_TASER_CANNON listOrder: 18916 - id: STR_TASER_CANNON_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TASER_CANNON - id: STR_LUGER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LUGER_UFOPEDIA requires: - STR_LUGER listOrder: 20080 - id: STR_LUGER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LUGER - id: STR_MAUSER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAUSER_UFOPEDIA requires: - STR_MAUSER listOrder: 20100 - id: STR_MAUSER_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAUSER - id: STR_GLOCK_18 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GLOCK_18_UFOPEDIA listOrder: 19950 - id: STR_GLOCK_18_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_GLOCK_18_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GLOCK_18_LARGE_CLIP - id: STR_MAKAROV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAKAROV_UFOPEDIA requires: - STR_MAKAROV listOrder: 20040 - id: STR_MAKAROV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAKAROV - id: STR_TOKAREV type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TOKAREV_UFOPEDIA requires: - STR_TOKAREV listOrder: 20060 - id: STR_TOKAREV_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TOKAREV - id: STR_COLT45 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_COLT45_UFOPEDIA listOrder: 20000 - id: STR_COLT45_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_DESERT_EAGLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DESERT_EAGLE_UFOPEDIA requires: - STR_DESERT_EAGLE listOrder: 20140 - id: STR_DESERT_EAGLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DESERT_EAGLE - id: STR_S&W_610 type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_S&W_610_UFOPEDIA requires: - STR_S&W_610 listOrder: 20210 - id: STR_S&W_610_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_S&W_610 - id: STR_HK_MK23_SOCOM requires: - STR_HK_MK23_SOCOM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HK_MK23_SOCOM_UFOPEDIA listOrder: 20020 - id: STR_HK_MK23_SOCOM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HK_MK23_SOCOM - id: STR_BERETTA_92FS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BERETTA_92FS_UFOPEDIA listOrder: 20120 - id: STR_BERETTA_92FS_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_USP_MATCH type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_USP_MATCH_UFOPEDIA requires: - STR_USP_MATCH listOrder: 20131 - id: STR_USP_9_MM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_USP_MATCH - id: STR_CALICO type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_CALICO_UFOPEDIA requires: - STR_CALICO listOrder: 20810 - id: STR_CALICO_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CALICO - id: STR_CALICO_LARGE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_CALICO_LARGE_CLIP - id: STR_WILDEY type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_WILDEY_UFOPEDIA requires: - STR_WILDEY listOrder: 20230 - id: STR_WILDEY_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_WILDEY - id: STR_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGNUM_UFOPEDIA requires: - STR_MAGNUM listOrder: 20160 - id: STR_BLACKOPS_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_MAGNUM_UFOPEDIA requires: - STR_BLACKOPS_MAGNUM listOrder: 20170 - id: STR_SMART_MAGNUM type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_MAGNUM_UFOPEDIA requires: - STR_SMART_MAGNUM listOrder: 20180 - id: STR_MAGNUM_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM - id: STR_MAGNUM_AA_DRUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGNUM_AA_DRUM - id: STR_DOUBLE_BARRELED_BUCKSHOT_AA type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DOUBLE_BARRELED_BUCKSHOT_AA - id: STR_PISTOL_LT type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PISTOL_LT_UFOPEDIA listOrder: 19740 - id: STR_PISTOL_LT_CLIP type_id: 4 section: STR_NOT_AVAILABLE - id: STR_BLACKOPS_SPYPISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_SPYPISTOL_UFOPEDIA requires: - STR_BLACKOPS_SPYPISTOL listOrder: 20360 - id: STR_BLACKOPS_SPYPISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_SPYPISTOL - id: STR_BLACKOPS_SPYPISTOL_AA_CLIP type_id: 4 requires: - STR_BLACKOPS_SPYPISTOL_AA_CLIP section: STR_NOT_AVAILABLE - id: STR_SMART_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMART_SHOTGUN_UFOPEDIA requires: - STR_SMART_SHOTGUN listOrder: 22690 - id: STR_SMART_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMART_SHOTGUN - id: STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT type_id: 4 requires: - STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING section: STR_NOT_AVAILABLE - id: STR_SAWED_OFF type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SAWED_OFF_UFOPEDIA requires: - STR_SAWED_OFF listOrder: 22459 - id: STR_DOUBLE_BARRELED type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_DOUBLE_BARRELED_UFOPEDIA requires: - STR_DOUBLE_BARRELED listOrder: 22460 - id: STR_DOUBLE_BARRELED_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_DOUBLE_BARRELED_BUCKSHOT - id: STR_THRASHER_SHOTGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_THRASHER_SHOTGUN_UFOPEDIA requires: - STR_THRASHER_SHOTGUN listOrder: 22669 - id: STR_THRASHER_SHOTGUN_BUCKSHOT type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_THRASHER_SHOTGUN - id: STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY - id: STR_NITRO_EXPRESS type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_NITRO_EXPRESS_UFOPEDIA requires: - STR_NITRO_EXPRESS listOrder: 21038 - id: STR_NITRO_EXPRESS_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_NITRO_EXPRESS - id: STR_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SMG_UFOPEDIA requires: - STR_SMG listOrder: 20860 - id: STR_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG - id: STR_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SMG_AA_CLIP - id: STR_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_UFOPEDIA requires: - STR_GRENADE listOrder: 38000 - id: STR_TACTICAL_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_TACTICAL_GRENADE_LAUNCHER pages: - title: STR_TACTICAL_GRENADE_LAUNCHER text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA - title: STR_TACTICAL_GRENADE_LAUNCHER_CONT text: STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA listOrder: 34170 - id: STR_TACTICAL_GRENADE_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - id: STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TACTICAL_GRENADE_LAUNCHER - STR_SHARE_ELERIUM_EXPLOSIVES_TECH - id: STR_MAGMA_PULSE_PISTOL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_PISTOL_UFOPEDIA requires: - STR_MAGMA_PULSE_PISTOL listOrder: 20390 - id: STR_MAGMA_PULSE_PISTOL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL - id: STR_MAGMA_PULSE_PISTOL_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL_AA_CLIP - id: STR_MAGMA_PULSE_PISTOL_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_PISTOL_CHEM_CLIP - id: STR_MAGMA_PULSE_SMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_SMG_UFOPEDIA requires: - STR_MAGMA_PULSE_SMG listOrder: 20950 - id: STR_MAGMA_PULSE_SMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG - id: STR_MAGMA_PULSE_SMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG_AA_CLIP - id: STR_MAGMA_PULSE_SMG_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_SMG_CHEM_CLIP - id: STR_MAGMA_PULSE_RIFLE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_RIFLE_UFOPEDIA requires: - STR_MAGMA_PULSE_RIFLE listOrder: 21500 - id: STR_MAGMA_PULSE_RIFLE_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE - id: STR_MAGMA_PULSE_RIFLE_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE_AA_CLIP - id: STR_MAGMA_PULSE_RIFLE_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_RIFLE_CHEM_CLIP - id: STR_MAGMA_PULSE_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MAGMA_PULSE_LMG_UFOPEDIA requires: - STR_MAGMA_PULSE_LMG listOrder: 31300 - id: STR_MAGMA_PULSE_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG - id: STR_MAGMA_PULSE_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG_AA_CLIP - id: STR_MAGMA_PULSE_LMG_CHEM_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MAGMA_PULSE_LMG_CHEM_CLIP - id: STR_GRENADE_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_GRENADE_LAUNCHER_UFOPEDIA requires: - STR_GRENADE_LAUNCHER pages: - title: STR_GRENADE_LAUNCHER text: STR_GRENADE_LAUNCHER_UFOPEDIA - title: STR_GRENADE_LAUNCHER_CONT text: STR_GRENADE_LAUNCHER_UFOPEDIA listOrder: 34100 - id: STR_LAUNCHER_FRAG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_INC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_GRENADE_LAUNCHER - id: STR_LAUNCHER_FLASHBANG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_FLASHBANG - id: STR_LAUNCHER_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LAUNCHER_ELERIUM - id: STR_MILKOR_MGL type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MILKOR_MGL_UFOPEDIA requires: - STR_MILKOR_MGL pages: - title: STR_MILKOR_MGL text: STR_MILKOR_MGL_UFOPEDIA - title: STR_MILKOR_MGL_CONT text: STR_MILKOR_MGL_UFOPEDIA listOrder: 34070 - id: STR_MILKOR_MGL_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_BEAN type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_SMOKE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_INC type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL - id: STR_MILKOR_MGL_CLIP_FLASHBANG type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL_CLIP_FLASHBANG - id: STR_MILKOR_MGL_CLIP_ELERIUM type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MILKOR_MGL_CLIP_ELERIUM - id: STR_BLACKOPS_ASSAULT_LMG type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA requires: - STR_BLACKOPS_ASSAULT_LMG listOrder: 31000 - id: STR_BLACKOPS_LMG_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_LMG_CLIP - id: STR_BLACKOPS_LMG_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_BLACKOPS_LMG_AA_CLIP - id: STR_LIGHT_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_LIGHT_MINIGUN_UFOPEDIA requires: - STR_LIGHT_MINIGUN listOrder: 30750 - id: STR_LIGHT_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN - id: STR_LIGHT_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_LIGHT_MINIGUN_AA_CLIP - id: STR_MINIGUN type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MINIGUN_UFOPEDIA requires: - STR_MINIGUN listOrder: 30780 - id: STR_MINIGUN_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN - id: STR_MINIGUN_AA_CLIP type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MINIGUN_AA_CLIP - id: STR_SCATTER_LASER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_SCATTER_LASER_UFOPEDIA requires: - STR_SCATTER_LASER listOrder: 30860 - id: STR_PRECISE_ALLOY_SHAPING type_id: 4 section: STR_UFO_COMPONENTS text: STR_PRECISE_ALLOY_SHAPING_UFOPEDIA requires: - STR_PRECISE_ALLOY_SHAPING listOrder: 1620 - id: STR_DURATHREAD type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_UFOPEDIA requires: - STR_DURATHREAD listOrder: 60980 - id: STR_DURATHREAD_MANUFACTURING type_id: 4 section: STR_UFO_COMPONENTS text: STR_DURATHREAD_MANUFACTURING_UFOPEDIA requires: - STR_DURATHREAD_MANUFACTURING listOrder: 60990 - id: STR_DURATHREAD_ORIGINS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_ORIGINS_UFOPEDIA requires: - STR_DURATHREAD_ORIGINS listOrder: 181100 - id: STR_ADVANCED_FIREARMS type_id: 4 section: STR_UFO_COMPONENTS text: STR_ADVANCED_FIREARMS_UFOPEDIA requires: - STR_ADVANCED_FIREARMS listOrder: 3000 - id: STR_AC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_I_AMMO - id: STR_AC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_CANNON - id: STR_AC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_AC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_AA_AMMO - id: STR_HC_I_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_I_AMMO - id: STR_HC_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AUTO_CANNON - id: STR_HC_AA_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_HC_AA_BS_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_AA_AMMO - id: STR_AC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_AC_HE_AMMO - id: STR_HC_HE_AMMO type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_HC_HE_AMMO - id: STR_HEAVY_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_HEAVY_CANNON_UFOPEDIA requires: - STR_HEAVY_CANNON pages: - title: STR_HEAVY_CANNON text: STR_HEAVY_CANNON_UFOPEDIA - title: STR_HEAVY_CANNON_CONT text: STR_HEAVY_CANNON_UFOPEDIA listOrder: 23200 - id: STR_AUTO_CANNON type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_AUTO_CANNON_UFOPEDIA requires: - STR_AUTO_CANNON pages: - title: STR_AUTO_CANNON text: STR_AUTO_CANNON_UFOPEDIA - title: STR_AUTO_CANNON_CONT text: STR_AUTO_CANNON_UFOPEDIA listOrder: 23300 - id: STR_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PROXIMITY_GRENADE listOrder: 38950 - id: STR_PLASMA_PROXIMITY_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_PLASMA_PROXIMITY_GRENADE_UFOPEDIA requires: - STR_PLASMA_PROXIMITY_GRENADE listOrder: 38953 - id: STR_EMP_GRENADE type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_EMP_GRENADE_UFOPEDIA requires: - STR_EMP_GRENADE listOrder: 38550 - id: STR_MULTI_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_MULTI_LAUNCHER_UFOPEDIA requires: - STR_MULTI_LAUNCHER listOrder: 34050 - id: STR_ADVANCED_ROCKET_LAUNCHER type_id: 4 section: STR_WEAPONS_AND_EQUIPMENT text: STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA requires: - STR_ADVANCED_ROCKET_LAUNCHER listOrder: 33975 - id: STR_ELERIUM_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_ELERIUM_ROCKET - id: STR_SHRAPNEL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_SHRAPNEL_ROCKET - id: STR_TRITANIUM_SHRAPNEL_ROCKET type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_TRITANIUM_SHRAPNEL_ROCKET - id: STR_MIND_GUIDED_MISSILE type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MIND_GUIDED_MISSILE - id: STR_ROCKET_PACK type_id: 4 section: STR_NOT_AVAILABLE requires: - STR_MULTI_LAUNCHER - id: STR_XCOM_ORIGINS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOMORIGINS text: STR_XCOM_ORIGINS_UFOPEDIA text_width: 145 listOrder: 800 - id: STR_KIRYU_KAI type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_KIRYU_KAI image_id: UFOPEDIA_IMG_KIRYU_KAI text: STR_KIRYU_KAI_UFOPEDIA text_width: 310 listOrder: 820 - id: STR_XENONAUTS type_id: 7 section: STR_ALIEN_RESEARCH_UC requires: - STR_XENONAUTS image_id: UFOPEDIA_IMG_XENONAUTS text: STR_XENONAUTS_UFOPEDIA text_width: 310 listOrder: 830 - id: STR_XCOM_HISTORY_UNIT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNIT text: STR_XCOM_HISTORY_UNIT_UFOPEDIA text_width: 310 requires: - STR_XCOM_HISTORY_UNIT listOrder: 840 - id: STR_XCOM_BUREAU type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_XCOM_BUREAU_CPAL text: STR_XCOM_BUREAU_UFOPEDIA text_width: 310 requires: - STR_XCOM_BUREAU listOrder: 850 - id: STR_STAY_ALONE_STAY_ALIVE type_id: 7 section: STR_TUTORIALS_UC requires: - STR_STAY_ALONE_STAY_ALIVE image_id: UFOPEDIA_IMG_STAY_ALONE_STAY_ALIVE text: STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA text_width: 320 listOrder: 215110 - id: STR_CROWD_CONTROL type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CROWD_CONTROL text: STR_CROWD_CONTROL_UFOPEDIA text_width: 320 listOrder: 215370 - id: STR_OVERSTUN type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OVERSTUN text: STR_OVERSTUN_UFOPEDIA text_width: 300 listOrder: 215055 - id: STR_TRANSFORMATIONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TRANSFORMATIONS text: STR_TRANSFORMATIONS_UFOPEDIA text_width: 300 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215040 - id: STR_SURRENDER type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SURRENDER text: STR_SURRENDER_UFOPEDIA text_width: 300 listOrder: 215380 - id: STR_READINESS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SANITY_CPAL text: STR_READINESS_UFOPEDIA text_width: 310 rect_text: x: 5 y: 71 width: 310 height: 158 listOrder: 215090 - id: STR_RETREAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RETREAT text: STR_RETREAT_UFOPEDIA text_width: 300 listOrder: 215050 - id: STR_SNIPER_SPOTTER_COOPERATION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_STR_SNIPER_SPOTTER_COOPERATION text: STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA text_width: 310 rect_text: x: 5 y: 150 width: 300 height: 50 listOrder: 215390 - id: STR_LOOK_AROUND type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_HUNTER_HUNTED text: STR_LOOK_AROUND_UFOPEDIA text_width: 160 listOrder: 215375 - id: STR_DOSSIERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DOSSIERS text: STR_DOSSIERS_UFOPEDIA text_width: 175 listOrder: 215000 - id: STR_FOUND_ITEMS type_id: 4 section: STR_TUTORIALS_UC text: STR_FOUND_ITEMS_UFOPEDIA listOrder: 215070 - id: STR_DAMAGE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_DAMAGE_CPAL text: STR_DAMAGE_UFOPEDIA text_width: 165 listOrder: 215120 - id: STR_DAMAGE_ROLLS type_id: 8 section: STR_TUTORIALS_UC text: STR_DAMAGE_ROLLS_UFOPEDIA listOrder: 215130 - id: STR_ACCURACY type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_ACCURACY text: STR_ACCURACY_UFOPEDIA text_width: 300 listOrder: 215140 - id: STR_NIGHTVISION type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NIGHTVISION text: STR_NIGHTVISION_UFOPEDIA text_width: 300 listOrder: 215200 - id: STR_CAMO type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CAMO text: STR_CAMO_UFOPEDIA text_width: 320 listOrder: 215060 - id: STR_TEAMWORK type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_TEAMWORK text: STR_TEAMWORK_UFOPEDIA text_width: 320 listOrder: 215100 - id: STR_NEED_TO_KNOW_BASIS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_NEED_TO_KNOW_BASIS_CPAL text: STR_NEED_TO_KNOW_BASIS_UFOPEDIA text_width: 155 listOrder: 214990 - id: STR_PILOTS type_id: 7 section: STR_TUTORIALS_UC image_id: PILOTS_CPAL text: STR_PILOTS_UFOPEDIA text_width: 310 listOrder: 215030 - id: STR_CONCEALABLE_ITEMS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CONCEALABLE_ITEMS text: STR_CONCEALABLE_ITEMS_UFOPEDIA text_width: 152 listOrder: 215420 - id: STR_FIRE_SPRAYING type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_FIRE_SPRAYING_CPAL text: STR_FIRE_SPRAYING_UFOPEDIA text_width: 160 listOrder: 215150 - id: STR_UNARMED_COMBAT type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_UNARMED_COMBAT text: STR_UNARMED_COMBAT_UFOPEDIA text_width: 150 listOrder: 215490 - id: STR_PISTOLS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_PISTOLS text: STR_PISTOLS_UFOPEDIA text_width: 150 listOrder: 215510 - id: STR_SMGS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SMGS text: STR_SMGS_UFOPEDIA text_width: 150 listOrder: 215520 - id: STR_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_RIFLES text: STR_RIFLES_UFOPEDIA text_width: 150 listOrder: 215530 - id: STR_MACHINE_GUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MACHINE_GUNS text: STR_MACHINE_GUNS_UFOPEDIA text_width: 150 listOrder: 215570 - id: STR_SNIPER_RIFLES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SNIPER_RIFLES text: STR_SNIPER_RIFLES_UFOPEDIA text_width: 150 listOrder: 215540 - id: STR_SHOTGUNS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_SHOTGUNS text: STR_SHOTGUNS_UFOPEDIA text_width: 150 listOrder: 215550 - id: STR_MELEE type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_MELEE_WEAPONS text: STR_MELEE_UFOPEDIA text_width: 150 listOrder: 215500 - id: STR_CANNONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_CANNONS text: STR_CANNONS_UFOPEDIA text_width: 150 listOrder: 215560 - id: STR_LAUNCHERS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_LAUNCHERS text: STR_LAUNCHERS_UFOPEDIA text_width: 150 listOrder: 215580 - id: STR_INCENDIARIES type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_INCENDIARIES text: STR_INCENDIARIES_UFOPEDIA text_width: 150 listOrder: 215590 - id: STR_OUTDATED_WEAPONS type_id: 7 section: STR_TUTORIALS_UC image_id: UFOPEDIA_IMG_OUTDATED_WEAPONS text: STR_OUTDATED_WEAPONS_UFOPEDIA text_width: 168 listOrder: 215080 - id: STR_HOTKEYS_GEOSCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_GEOSCAPE_CPAL text: STR_HOTKEYS_GEOSCAPE_UFOPEDIA text_width: 140 listOrder: 600000 - id: STR_HOTKEYS_BATTLESCAPE type_id: 7 section: STR_TUTORIALS_UC image_id: HOTKEYS_BATTLESCAPE text: STR_HOTKEYS_BATTLESCAPE_UFOPEDIA text_width: 154 listOrder: 600010 - id: STR_CYDONIA_OR_BUST type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_CYDONIA_OR_BUST text: STR_CYDONIA_OR_BUST_UFOPEDIA text_width: 240 rect_text: x: 70 y: 40 width: 250 height: 120 requires: - STR_CYDONIA_OR_BUST listOrder: 214500 - id: STR_BASIC_UNDERWATER_EQUIPMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_BASIC_UNDERWATER_EQUIPMENT_CPAL text: STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA text_width: 320 rect_text: x: 70 y: 135 width: 220 height: 140 requires: - STR_UNDERWATER_OPERATIONS listOrder: 2948 - id: STR_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UNDERWATER_OPERATIONS text: STR_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 320 requires: - STR_UNDERWATER_OPERATIONS listOrder: 300460 - id: STR_ADVANCED_UNDERWATER_OPERATIONS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ADVANCED_UNDERWATER_OPERATIONS text: STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA text_width: 310 requires: - STR_ADVANCED_UNDERWATER_OPERATIONS listOrder: 300470 - id: STR_ION_ACCELERATION type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ION_ACCELERATION text: STR_ION_ACCELERATION_UFOPEDIA text_width: 147 requires: - STR_ION_ACCELERATION listOrder: 61985 - id: STR_UFO_NAVIGATION type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_NAVIGATION image_id: UP033.SPK text: STR_UFO_NAVIGATION_UFOPEDIA text_width: 147 listOrder: 62020 - id: STR_UFO_POWER_SOURCE type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_UFO_POWER_SOURCE image_id: UP032.SPK text: STR_UFO_POWER_SOURCE_UFOPEDIA text_width: 163 listOrder: 62010 - id: STR_PSYCHEMICALS type_id: 7 section: STR_UFO_COMPONENTS requires: - STR_PSYCHEMICALS image_id: UFOPEDIA_IMG_PSYCHEMICALS text: STR_PSYCHEMICALS_UFOPEDIA text_width: 147 listOrder: 57950 - id: STR_AQUA_PLASTICS type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_AQUA_PLASTICS text: STR_AQUA_PLASTICS_UFOPEDIA text_width: 178 requires: - STR_AQUA_PLASTICS listOrder: 61995 - id: STR_ZRBITE_TANK type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_TANK_UFOPEDIA text_width: 180 requires: - STR_ZRBITE_TANK listOrder: 61980 - id: STR_ZRBITE type_id: 7 section: STR_UFO_COMPONENTS image_id: UFOPEDIA_IMG_ZRBITE text: STR_ZRBITE_UFOPEDIA text_width: 180 requires: - STR_ZRBITE listOrder: 51100 - id: STR_ZOMBIE_PLOT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_ZOMBIE_PLOT text: STR_ZOMBIE_PLOT_UFOPEDIA text_width: 155 requires: - STR_ZOMBIE_PLOT listOrder: 200450 - id: STR_MILESTONE_1 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1 listOrder: 700 - id: STR_MILESTONE_1_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_GLOBAL_INVESTIGATION_BUREAU_CPAL text: STR_MILESTONE_1_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_1_SUMMARY listOrder: 710 - id: STR_MILESTONE_2 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2 listOrder: 720 - id: STR_MILESTONE_2_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_PARANORMAL_ACTIVITY_UNIT_CPAL text: STR_MILESTONE_2_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_2_SUMMARY listOrder: 730 - id: STR_MILESTONE_3 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3 listOrder: 740 - id: STR_MILESTONE_3_SUMMARY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: XCOM_UFO_DEFENSE_CPAL text: STR_MILESTONE_3_SUMMARY_UFOPEDIA text_width: 315 requires: - STR_MILESTONE_3_SUMMARY listOrder: 750 - id: STR_WHAT_DO_NOW_MILESTONE_0 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA listOrder: 211290 - id: STR_WHAT_DO_NOW_MILESTONE_1 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_1 listOrder: 211291 - id: STR_WHAT_DO_NOW_MILESTONE_2 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_2 listOrder: 211292 - id: STR_WHAT_DO_NOW_MILESTONE_3 type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA requires: - STR_WHAT_DO_NOW_MILESTONE_3 listOrder: 211293 - id: STR_CHURCH_OF_DAGON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: CHURCH_OF_DAGON_CPAL text: STR_CHURCH_OF_DAGON_UFOPEDIA text_width: 310 requires: - STR_CHURCH_OF_DAGON listOrder: 179990 - id: STR_BLACK_LOTUS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACK_LOTUS_CPAL text: STR_BLACK_LOTUS_UFOPEDIA text_width: 310 requires: - STR_BLACK_LOTUS listOrder: 180090 - id: STR_ZSRR type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: ZSRR_CPAL text: STR_ZSRR_UFOPEDIA text_width: 310 requires: - STR_ZSRR listOrder: 180190 - id: STR_EXALT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: EXALT_CPAL text: STR_EXALT_UFOPEDIA text_width: 310 requires: - STR_EXALT listOrder: 180290 - id: STR_OSIRON type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: OSIRON_CPAL text: STR_OSIRON_UFOPEDIA text_width: 116 requires: - STR_OSIRON listOrder: 182000 - id: STR_HUMAN_OSIRON_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_GOON text: STR_HUMAN_OSIRON_GOON_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_GOON listOrder: 152200 - id: STR_HUMAN_OSIRON_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_GOON_ARMOR listOrder: 152201 - id: STR_HUMAN_OSIRON_ELITE type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_ELITE text: STR_HUMAN_OSIRON_ELITE_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_ELITE listOrder: 152230 - id: STR_HUMAN_OSIRON_ELITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_ELITE_ARMOR listOrder: 152231 - id: STR_HUMAN_OSIRON_BOSS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_OSIRON_BOSS text: STR_HUMAN_OSIRON_BOSS_UFOPEDIA text_width: 150 requires: - STR_HUMAN_OSIRON_BOSS listOrder: 152240 - id: STR_HUMAN_OSIRON_BOSS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_OSIRON_BOSS_ARMOR listOrder: 152241 - id: STR_SYNDICATE type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: SYNDICATE_CPAL text: STR_SYNDICATE_UFOPEDIA text_width: 310 requires: - STR_SYNDICATE listOrder: 183000 - id: STR_SYNDICATE_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_NETWORK_UFOPEDIA requires: - STR_SYNDICATE_NETWORK listOrder: 183010 - id: STR_SYNDICATE_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SYNDICATE_OPERATIONS_UFOPEDIA requires: - STR_SYNDICATE_OPERATIONS listOrder: 183020 - id: STR_SYNDICATE_EXPERIMENTS type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_EXPERIMENTS_CPAL text: STR_SYNDICATE_EXPERIMENTS_UFOPEDIA text_width: 308 requires: - STR_SYNDICATE_EXPERIMENTS listOrder: 58840 - id: STR_SYNDICATE_TESTAMENT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_SYNDICATE_TESTAMENT_CPAL text: STR_SYNDICATE_TESTAMENT_UFOPEDIA text_width: 160 requires: - STR_SYNDICATE_TESTAMENT_DECRYPTED listOrder: 300800 - id: STR_SYNDICATE_WORKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WORKER text: STR_SYNDICATE_WORKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WORKER listOrder: 152990 - id: STR_SYNDICATE_WORKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WORKER_ARMOR listOrder: 152991 - id: STR_SYNDICATE_SUPERSOLDIER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SUPERSOLDIER text: STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SUPERSOLDIER listOrder: 153050 - id: STR_SYNDICATE_SUPERSOLDIER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERSOLDIER_ARMOR listOrder: 153051 - id: STR_SYNDICATE_AGENT type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_AGENT text: STR_SYNDICATE_AGENT_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_AGENT listOrder: 153000 - id: STR_SYNDICATE_AGENT_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_AGENT_ARMOR listOrder: 153001 - id: STR_SYNDICATE_MERC type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC listOrder: 153010 - id: STR_SYNDICATE_MERC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_ARMOR listOrder: 153011 - id: STR_SYNDICATE_MERC_CAPTAIN type_id: 7 image_id: UFOPEDIA_IMG_SYNDICATE_MERC_CAPTAIN section: STR_ALIEN_LIFE_FORMS text: STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_MERC_CAPTAIN listOrder: 153015 - id: STR_SYNDICATE_MERC_CAPTAIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_MERC_CAPTAIN_ARMOR listOrder: 153016 - id: STR_SYNDICATE_SCIENTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_SCIENTIST text: STR_SYNDICATE_SCIENTIST_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_SCIENTIST listOrder: 153020 - id: STR_SYNDICATE_SCIENTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SCIENTIST_ARMOR listOrder: 153021 - id: STR_SYNDICATE_SUPERMUTANT type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_SUPERMUTANT image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_SUPERMUTANT_UFOPEDIA text_width: 158 listOrder: 164800 - id: STR_SYNDICATE_CEO_TRUEFORM type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM text: STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA text_width: 158 listOrder: 153070 - id: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE image_id: UFOPEDIA_IMG_SYNDICATE_CEO_TRUEFORM_AUTOPSY text: STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 164810 - id: STR_SYNDICATE_CEO_FALSEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_FALSEFORM_ARMOR listOrder: 153072 - id: STR_SYNDICATE_CEO_TRUEFORM_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_CEO_TRUEFORM_ARMOR listOrder: 153071 - id: STR_SYNDICATE_WALKER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SYNDICATE_WALKER text: STR_SYNDICATE_WALKER_UFOPEDIA text_width: 150 requires: - STR_SYNDICATE_WALKER listOrder: 144600 - id: STR_SYNDICATE_WALKER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SYNDICATE_WALKER_ARMOR listOrder: 144601 - id: STR_SHADOW_OVER_UAC type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SHADOW_OVER_UAC_UFOPEDIA requires: - STR_SHADOW_OVER_UAC listOrder: 183103 - id: STR_UAC_MILITARY type_id: 7 image_id: UFOPEDIA_IMG_UAC_MILITARY section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MILITARY_UFOPEDIA text_width: 150 requires: - STR_UAC_MILITARY listOrder: 153470 - id: STR_UAC_MILITARY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MILITARY_ARMOR listOrder: 153471 - id: STR_UAC_SPACE_MARINE type_id: 7 image_id: UFOPEDIA_IMG_UAC_SPACE_MARINE section: STR_ALIEN_LIFE_FORMS text: STR_UAC_SPACE_MARINE_UFOPEDIA text_width: 150 requires: - STR_UAC_SPACE_MARINE listOrder: ??? - id: STR_UAC_SPACE_MARINE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_SPACE_MARINE_ARMOR listOrder: ??? - id: STR_UAC_ENGINEER type_id: 7 image_id: UFOPEDIA_IMG_UAC_ENGINEER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_ENGINEER_UFOPEDIA text_width: 150 requires: - STR_UAC_ENGINEER listOrder: 153480 - id: STR_UAC_ENGINEER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_ENGINEER_ARMOR listOrder: 153481 - id: STR_UAC_MANAGER type_id: 7 image_id: UFOPEDIA_IMG_UAC_MANAGER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MANAGER_UFOPEDIA text_width: 150 requires: - STR_UAC_MANAGER listOrder: 153490 - id: STR_UAC_MANAGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MANAGER_ARMOR listOrder: 153491 - id: STR_UAC_MASTER_RESEARCHER type_id: 7 image_id: UFOPEDIA_IMG_UAC_MASTER_RESEARCHER section: STR_ALIEN_LIFE_FORMS text: STR_UAC_MASTER_RESEARCHER_UFOPEDIA text_width: 150 requires: - STR_UAC_MASTER_RESEARCHER listOrder: ??? - id: STR_UAC_MASTER_RESEARCHER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_UAC_MASTER_RESEARCHER_ARMOR listOrder: ??? - id: STR_CYBERWEB_TECHNOMAD_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_CORPSE text: STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA listOrder: 164910 - id: STR_CYBERWEB_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_TECHNOMAD_ARMOR listOrder: 151001 - id: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR listOrder: 151002 - id: STR_CYBERWEB_MYSTEK type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_MYSTEK_UFOPEDIA requires: - STR_CYBERWEB_MYSTEK listOrder: 151010 - id: STR_CYBERWEB_MYSTEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_MYSTEK_ARMOR listOrder: 151011 - id: STR_CYBERWEB_ROBOSPHERE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE text: STR_CYBERWEB_ROBOSPHERE_UFOPEDIA text_width: 158 listOrder: 165920 - id: STR_CYBERWEB_ROBOSPHERE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOSPHERE_AUTOPSY image_id: UFOPEDIA_IMG_CYBERWEB_ROBOSPHERE_AUTOPSY text: STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 165930 - id: STR_CYBERWEB_ROBOTURRET type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_CYBERWEB_ROBOTURRET text: STR_CYBERWEB_ROBOTURRET_UFOPEDIA text_width: 154 requires: - STR_CYBERWEB_ROBOTURRET listOrder: 165940 - id: STR_CYBERWEB_ROBOTURRET_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_ROBOTURRET_AUTOPSY image_id: UFOPEDIA_IMG_CYBERWEB_ROBOTURRET_AUTOPSY text: STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA text_width: 154 listOrder: 165950 - id: STR_CYBERWEB_CENTURION type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CENTURION_UFOPEDIA requires: - STR_CYBERWEB_CENTURION listOrder: 165960 - id: STR_CYBERWEB_CENTURION_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_CYBERWEB_CENTURION_AUTOPSY text: STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA listOrder: 165970 - id: STR_REPTOID_DRAGONFIRE_TURRET type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA requires: - STR_REPTOID_DRAGONFIRE_TURRET listOrder: 166600 - id: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY text: STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA listOrder: 166610 - id: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_REPTOID_DRAGONFIRE_TURRET_ARMOR listOrder: 166601 - id: STR_EXALT_INFILTRATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_INFILTRATOR text: STR_EXALT_INFILTRATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_INFILTRATOR listOrder: 150300 - id: STR_EXALT_INFILTRATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_INFILTRATOR_ARMOR listOrder: 150301 - id: STR_EXALT_GOON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_GOON text: STR_EXALT_GOON_UFOPEDIA text_width: 158 requires: - STR_EXALT_GOON listOrder: 150310 - id: STR_EXALT_GOON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_GOON_ARMOR listOrder: 150311 - id: STR_EXALT_ENFORCER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_ENFORCER text: STR_EXALT_ENFORCER_UFOPEDIA text_width: 158 requires: - STR_EXALT_ENFORCER listOrder: 150320 - id: STR_EXALT_ENFORCER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_ENFORCER_ARMOR listOrder: 150321 - id: STR_EXALT_LIQUIDATOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_EXALT_LIQUIDATOR text: STR_EXALT_LIQUIDATOR_UFOPEDIA text_width: 158 requires: - STR_EXALT_LIQUIDATOR listOrder: 150325 - id: STR_EXALT_LIQUIDATOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_LIQUIDATOR_ARMOR listOrder: 150326 - id: STR_EXALT_MASTER type_id: 7 image_id: UFOPEDIA_IMG_EXALT_MASTER section: STR_ALIEN_LIFE_FORMS text: STR_EXALT_MASTER_UFOPEDIA text_width: 158 requires: - STR_EXALT_MASTER listOrder: 150340 - id: STR_EXALT_MASTER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_MASTER_ARMOR listOrder: 150341 - id: STR_BRAINER type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER image_id: UFOPEDIA_IMG_EXALT_BRAINER text: STR_BRAINER_UFOPEDIA text_width: 158 listOrder: 164620 - id: STR_EXALT_BRAINER type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER text: STR_EXALT_BRAINER_UFOPEDIA listOrder: 150360 - id: STR_BRAINER_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_EXALT_BRAINER_CORPSE image_id: UFOPEDIA_IMG_EXALT_BRAINER_AUTOPSY text: STR_BRAINER_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163800 - id: STR_BRAINER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BRAINER_ARMOR listOrder: 150361 - id: STR_ZSRR_GANGER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_ZSRR_GANGER text: STR_ZSRR_GANGER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_GANGER listOrder: 150200 - id: STR_ZSRR_GANGER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_GANGER_ARMOR listOrder: 150201 - id: STR_ZSRR_MOLOLEC type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MOLOLEC text: STR_ZSRR_MOLOLEC_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MOLOLEC listOrder: 150210 - id: STR_ZSRR_MOLOLEC_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MOLOLEC_ARMOR listOrder: 150211 - id: STR_ZSRR_MATROS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_MATROS text: STR_ZSRR_MATROS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_MATROS listOrder: 150220 - id: STR_ZSRR_MATROS_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_MATROS_ARMOR listOrder: 150221 - id: STR_ZSRR_RED_OPS type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_RED_OPS text: STR_ZSRR_RED_OPS_UFOPEDIA text_width: 158 requires: - STR_ZSRR_RED_OPS listOrder: 150230 - id: STR_ZSRR_RED_OPS_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_RED_OPS_MALE_ARMOR listOrder: 150231 - id: STR_ZSRR_RED_OPS_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_RED_OPS_FEMALE_ARMOR listOrder: 150241 - id: STR_ZSRR_PIONEER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_PIONEER text: STR_ZSRR_PIONEER_UFOPEDIA text_width: 158 requires: - STR_ZSRR_PIONEER listOrder: 150214 - id: STR_ZSRR_PIONEER_MALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_PIONEER_MALE_ARMOR listOrder: 150216 - id: STR_ZSRR_PIONEER_FEMALE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_PIONEER_FEMALE_ARMOR listOrder: 150218 - id: STR_ZSRR_UBEK type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: ufopedia_IMG_ZSRR_UBEK text: STR_ZSRR_UBEK_UFOPEDIA text_width: 158 requires: - STR_ZSRR_UBEK listOrder: 150270 - id: STR_ZSRR_UBEK_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_ZSRR_UBEK_ARMOR listOrder: 150271 - id: STR_BLACK_LOTUS_FOLLOWER type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOLLOWER text: STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOLLOWER listOrder: 150100 - id: STR_BLACK_LOTUS_FOLLOWER_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOLLOWER_ARMOR listOrder: 150101 - id: STR_BLACK_LOTUS_FOOTMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_FOOTMAN text: STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_FOOTMAN listOrder: 150105 - id: STR_BLACK_LOTUS_FOOTMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_FOOTMAN_ARMOR listOrder: 150106 - id: STR_BLACK_LOTUS_WARRIOR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_WARRIOR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WARRIOR listOrder: 150110 - id: STR_BLACK_LOTUS_WARRIOR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WARRIOR_ARMOR listOrder: 150111 - id: STR_BLACK_LOTUS_ASSASSIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WARRIOR text: STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA text_width: 159 requires: - STR_BLACK_LOTUS_ASSASSIN listOrder: 150120 - id: STR_BLACK_LOTUS_ASSASSIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_ASSASSIN_ARMOR listOrder: 150121 - id: STR_BLACK_LOTUS_MANDARIN type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_MANDARIN text: STR_BLACK_LOTUS_MANDARIN_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_MANDARIN listOrder: 150135 - id: STR_BLACK_LOTUS_MANDARIN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_MANDARIN_ARMOR listOrder: 150136 - id: STR_BLACK_LOTUS_WITCH type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_WITCH text: STR_BLACK_LOTUS_WITCH_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_WITCH listOrder: 150130 - id: STR_BLACK_LOTUS_AVATAR type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_BLACK_LOTUS_AVATAR text: STR_BLACK_LOTUS_AVATAR_UFOPEDIA text_width: 158 requires: - STR_BLACK_LOTUS_AVATAR listOrder: 164660 - id: STR_BLACK_LOTUS_WITCH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BLACK_LOTUS_WITCH_ARMOR listOrder: 150131 - id: STR_AVATAR_MORPH type_id: 8 section: STR_ALIEN_LIFE_FORMS requires: - STR_AVATAR_MORPH text: STR_AVATAR_MORPH_UFOPEDIA listOrder: 164660 - id: STR_BLACK_LOTUS_AVATAR_AUTOPSY type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_AUTOPSY listOrder: 164670 - id: STR_BLACK_LOTUS_AVATAR_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS text: STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA requires: - STR_BLACK_LOTUS_AVATAR_ARMOR listOrder: 150141 - id: STR_SUPPORTER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SUPPORTER_OF_DAGON text: STR_SUPPORTER_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_SUPPORTER_OF_DAGON listOrder: 149970 - id: STR_SUPPORTER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SUPPORTER_OF_DAGON_ARMOR listOrder: 149971 - id: STR_DISCIPLE_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_DISCIPLE_OF_DAGON text: STR_DISCIPLE_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_DISCIPLE_OF_DAGON listOrder: 149980 - id: STR_DISCIPLE_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_DISCIPLE_OF_DAGON_ARMOR listOrder: 149981 - id: STR_PRIEST_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_PRIEST_OF_DAGON text: STR_PRIEST_OF_DAGON_UFOPEDIA text_width: 160 requires: - STR_PRIEST_OF_DAGON listOrder: 150000 - id: STR_PRIEST_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_PRIEST_OF_DAGON_ARMOR listOrder: 150001 - id: STR_CHOSEN_OF_DAGON type_id: 7 image_id: UFOPEDIA_IMG_CHOSEN_OF_DAGON section: STR_ALIEN_LIFE_FORMS text: STR_CHOSEN_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_CHOSEN_OF_DAGON listOrder: 150010 - id: STR_CHOSEN_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CHOSEN_OF_DAGON_ARMOR listOrder: 150011 - id: STR_SORCERER_OF_DAGON type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_SORCERER_OF_DAGON_UFOPEDIA text_width: 158 requires: - STR_SORCERER_OF_DAGON listOrder: 150020 - id: STR_SORCERER_OF_DAGON_AUTOPSY type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA requires: - STR_SORCERER_OF_DAGON_AUTOPSY listOrder: 164650 - id: STR_DAGON_MORPH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DAGON_MORPH image_id: UFOPEDIA_IMG_SORCERER_OF_DAGON_CPAL text: STR_DAGON_MORPH_UFOPEDIA text_width: 158 listOrder: 164640 - id: STR_SORCERER_OF_DAGON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_SORCERER_OF_DAGON_ARMOR listOrder: 150021 - id: STR_HUMAN_GHOST_CULTIST type_id: 7 section: STR_ALIEN_LIFE_FORMS image_id: UFOPEDIA_IMG_GHOST_CULTIST text: STR_HUMAN_GHOST_CULTIST_UFOPEDIA text_width: 150 requires: - STR_HUMAN_GHOST_CULTIST listOrder: 152100 - id: STR_HUMAN_GHOST_CULTIST_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HUMAN_GHOST_CULTIST_ARMOR listOrder: 152101 - id: STR_DEEP_ONE_COMMUNITIES type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_COMMUNITIES text: STR_DEEP_ONE_COMMUNITIES_UFOPEDIA listOrder: 169720 - id: STR_DEEP_ONE_OUTPOST type_id: 4 section: STR_ALIEN_RESEARCH_UC requires: - STR_DEEP_ONE_OUTPOST text: STR_DEEP_ONE_OUTPOST_UFOPEDIA listOrder: 169730 - id: STR_MESSENGERS_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_MESSENGERS_OF_DAGON_UFOPEDIA requires: - STR_MESSENGERS_OF_DAGON listOrder: 169700 - id: STR_CHURCH_OF_DAGON_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_RATIONALE listOrder: 180060 - id: STR_BLACK_LOTUS_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_RATIONALE_UFOPEDIA requires: - STR_BLACK_LOTUS_RATIONALE listOrder: 180135 - id: STR_ZSRR_RATIONALE type_id: 8 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_RATIONALE_UFOPEDIA requires: - STR_ZSRR_RATIONALE listOrder: 180265 - id: STR_EXALT_RATIONALE type_id: 7 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_RATIONALE_UFOPEDIA text_width: 320 rect_text: x: 5 y: 110 width: 310 height: 156 image_id: UFOPEDIA_IMG_EXALT_RATIONALE requires: - STR_EXALT_RATIONALE listOrder: 180360 - id: STR_UAC_OUTSOURCING type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_UAC_OUTSOURCING_UFOPEDIA requires: - STR_UAC_OUTSOURCING listOrder: 300440 - id: STR_UAC_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UAC_CPAL text: STR_UAC_CONTACT_UFOPEDIA text_width: 310 requires: - STR_UAC_CONTACT listOrder: 300430 - id: STR_BLACKOPS_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_CONTACT_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_CONTACT listOrder: 300400 - id: STR_BLACKOPS_PREMIUM type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: BLACKOPS_CPAL text: STR_BLACKOPS_PREMIUM_UFOPEDIA text_width: 310 requires: - STR_BLACKOPS_PREMIUM listOrder: 300410 - id: STR_MAGMA_CONTACT type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: MAGMA_CPAL text: STR_MAGMA_CONTACT_UFOPEDIA text_width: 310 requires: - STR_MAGMA_CONTACT listOrder: 300420 - id: STR_CYBERWEB_CYBORG type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_CYBORG_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD - STR_CYBERWEB_MYSTEK listOrder: 164900 - id: STR_CYBERWEB_TECHNOMAD type_id: 8 section: STR_ALIEN_LIFE_FORMS text: STR_CYBERWEB_TECHNOMAD_UFOPEDIA requires: - STR_CYBERWEB_TECHNOMAD listOrder: 151000 - id: STR_HYBRID_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_HYBRID_NETWORK_UFOPEDIA requires: - STR_HYBRID_NETWORK listOrder: 180400 - id: STR_CHURCH_OF_DAGON_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_NETWORK listOrder: 180000 - id: STR_BLACK_LOTUS_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_NETWORK_UFOPEDIA requires: - STR_BLACK_LOTUS_NETWORK listOrder: 180100 - id: STR_ZSRR_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_NETWORK_UFOPEDIA requires: - STR_ZSRR_NETWORK listOrder: 180200 - id: STR_EXALT_NETWORK type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_NETWORK_UFOPEDIA requires: - STR_EXALT_NETWORK listOrder: 180300 - id: STR_ZSRR_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_OPERATIONS_UFOPEDIA requires: - STR_ZSRR_OPERATIONS listOrder: 180210 - id: STR_DURATHREAD_FACTORY_LOCATION type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA requires: - STR_DURATHREAD_FACTORY_LOCATION listOrder: 181000 - id: STR_EXALT_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CULT_HQ_EXALT_UFOPEDIA requires: - STR_EXALT_HQ listOrder: 180320 - id: STR_ZSRR_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ZSRR_HQ_UFOPEDIA requires: - STR_ZSRR_HQ listOrder: 180220 - id: STR_CHURCH_OF_DAGON_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_HQ_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_HQ listOrder: 180020 - id: STR_BLACK_LOTUS_HQ type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_HQ_UFOPEDIA requires: - STR_BLACK_LOTUS_HQ listOrder: 180120 - id: STR_BLACK_LOTUS_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA requires: - STR_BLACK_LOTUS_OPERATIONS listOrder: 180110 - id: STR_CHURCH_OF_DAGON_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA requires: - STR_CHURCH_OF_DAGON_OPERATIONS listOrder: 180010 - id: STR_EXALT_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_EXALT_OPERATIONS_UFOPEDIA requires: - STR_EXALT_OPERATIONS listOrder: 180310 - id: STR_DESTROY_EXALT type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_EXALT_UFOPEDIA requires: - STR_DESTROY_EXALT listOrder: 180330 - id: STR_DESTROY_ZSRR type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_ZSRR_UFOPEDIA requires: - STR_DESTROY_ZSRR listOrder: 180230 - id: STR_DESTROY_BLACK_LOTUS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_BLACK_LOTUS_UFOPEDIA requires: - STR_DESTROY_BLACK_LOTUS listOrder: 180130 - id: STR_DESTROY_CHURCH_OF_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA requires: - STR_DESTROY_CHURCH_OF_DAGON listOrder: 180030 - id: STR_ASSASSIN_CLANS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ASSASSIN_CLANS_UFOPEDIA requires: - STR_ASSASSIN_CLANS listOrder: 180150 - id: STR_ATLANTIS_TEMPLE_RUMORS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE_RUMORS listOrder: 169850 - id: STR_ATLANTIS_TEMPLE type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_ATLANTIS_TEMPLE_UFOPEDIA requires: - STR_ATLANTIS_TEMPLE listOrder: 169900 - id: STR_DESTROY_TASOTH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DESTROY_TASOTH_UFOPEDIA requires: - STR_DESTROY_TASOTH listOrder: 169800 - id: STR_DAGON type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DAGON_UFOPEDIA requires: - STR_DAGON listOrder: 169740 - id: STR_UCITY type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: UFOPEDIA_IMG_UCITY text: STR_UCITY_UFOPEDIA text_width: 300 requires: - STR_UCITY listOrder: 169770 - id: STR_TERROR_FROM_THE_DEEP type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_TERROR_FROM_THE_DEEP_UFOPEDIA requires: - STR_TERROR_FROM_THE_DEEP listOrder: 169760 - id: STR_CALL_OF_TLETH type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_CALL_OF_TLETH_UFOPEDIA requires: - STR_CALL_OF_TLETH listOrder: 169750 - id: STR_INTO_THE_DEPTHS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_INTO_THE_DEPTHS_UFOPEDIA requires: - STR_INTO_THE_DEPTHS listOrder: 169820 - id: STR_DEEP_SEA_OPERATIONS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_OPERATIONS_UFOPEDIA requires: - STR_DEEP_SEA_OPERATIONS listOrder: 300480 - id: STR_SEA_GUARD type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_SEA_GUARD_UFOPEDIA requires: - STR_SEA_GUARD listOrder: 300483 - id: STR_DEEP_SEA_ANALYSIS type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_DEEP_SEA_ANALYSIS_UFOPEDIA requires: - STR_DEEP_SEA_ANALYSIS listOrder: 169830 - id: STR_TASOTH type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH image_id: UFOPEDIA_IMG_TASOTH_CPAL text: STR_TASOTH_UFOPEDIA text_width: 158 listOrder: 163620 - id: STR_TASOTH_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_CORPSE image_id: UFOPEDIA_IMG_TASOTH_AUTOPSY text: STR_TASOTH_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163630 - id: STR_TASOTH_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_TASOTH_ARMOR listOrder: 163621 - id: STR_DEEP_ONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE image_id: UFOPEDIA_IMG_DEEP_ONE_CPAL text: STR_DEEP_ONE_UFOPEDIA text_width: 158 listOrder: 163480 - id: STR_DEEP_ONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_DEEP_ONE_CORPSE image_id: UFOPEDIA_IMG_DEEP_ONE_AUTOPSY_CPAL text: STR_DEEP_ONE_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163490 - id: STR_AQUATOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID image_id: UFOPEDIA_IMG_AQUATOID text: STR_AQUATOID_UFOPEDIA text_width: 148 listOrder: 163500 - id: STR_AQUATOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_CORPSE image_id: UFOPEDIA_IMG_AQUATOID_AUTOPSY text: STR_AQUATOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163510 - id: STR_AQUATOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_AQUATOID_ARMOR listOrder: 163501 - id: STR_CALCINITE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE image_id: UFOPEDIA_IMG_CALCINITE text: STR_CALCINITE_UFOPEDIA text_width: 148 listOrder: 163610 - id: STR_CALCINITE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_CORPSE image_id: UFOPEDIA_IMG_CALCINITE_AUTOPSY text: STR_CALCINITE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163613 - id: STR_CALCINITE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CALCINITE_ARMOR listOrder: 163610 - id: STR_CALCINITE_ZAPPER type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_CALCINITE_ZAPPER_UFOPEDIA requires: - STR_CALCINITE listOrder: 163612 - id: STR_HALLUCINOID type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID image_id: UFOPEDIA_IMG_HALLUCINOID text: STR_HALLUCINOID_UFOPEDIA text_width: 148 listOrder: 163615 - id: STR_HALLUCINOID_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_CORPSE image_id: UFOPEDIA_IMG_HALLUCINOID_AUTOPSY_CPAL text: STR_HALLUCINOID_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163619 - id: STR_HALLUCINOID_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_HALLUCINOID_ARMOR listOrder: 163616 - id: STR_HALLUCINOID_FREEZE type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_FREEZE_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163617 - id: STR_HALLUCINOID_PSI_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS text: STR_HALLUCINOID_PSI_WEAPON_UFOPEDIA requires: - STR_HALLUCINOID listOrder: 163618 - id: STR_BIODRONE type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE image_id: UFOPEDIA_IMG_BIODRONE text: STR_BIODRONE_UFOPEDIA text_width: 148 listOrder: 163604 - id: STR_BIODRONE_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_CORPSE image_id: UFOPEDIA_IMG_BIODRONE_AUTOPSY text: STR_BIODRONE_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163607 - id: STR_BIODRONE_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_BIODRONE_ARMOR listOrder: 163605 - id: STR_TRIBIO_SONIC_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_TRIBIO_SONIC_WEAPON_UFOPEDIA requires: - STR_BIODRONE listOrder: 163606 - id: STR_GILLMAN_HERO type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLMAN_HERO image_id: UFOPEDIA_IMG_GILLMAN_HERO text: STR_GILLMAN_HERO_UFOPEDIA text_width: 158 listOrder: 144422 - id: STR_GILLMAN_HERO_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_GILLMAN_HERO_CORPSE image_id: UFOPEDIA_IMG_GILLMAN_HERO_AUTOPSY text: STR_GILLMAN_HERO_AUTOPSY_UFOPEDIA text_width: 149 listOrder: 163565 - id: STR_JANISSARY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY image_id: UFOPEDIA_IMG_JANISSARY text: STR_JANISSARY_UFOPEDIA text_width: 158 listOrder: 163560 - id: STR_JANISSARY_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_CORPSE image_id: UFOPEDIA_IMG_JANISSARY_AUTOPSY text: STR_JANISSARY_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163564 - id: STR_JANISSARY_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_JANISSARY_ARMOR listOrder: 163561 - id: STR_JANISSARY_WEAPON type_id: 4 section: STR_ALIEN_LIFE_FORMS # text: STR_JANISSARY_WEAPON_UFOPEDIA requires: - STR_JANISSARY listOrder: 163562 - id: STR_LOBSTERMAN_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL image_id: UFOPEDIA_IMG_LOBSTERMAN_FERAL text: STR_LOBSTERMAN_FERAL_UFOPEDIA text_width: 158 listOrder: 163580 - id: STR_LOBSTERMAN type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN image_id: UFOPEDIA_IMG_LOBSTERMAN text: STR_LOBSTERMAN_UFOPEDIA text_width: 158 listOrder: 163600 - id: STR_LOBSTERMAN_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_AUTOPSY_UFOPEDIA text_width: 153 listOrder: 163603 - id: STR_LOBSTERMAN_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_ARMOR listOrder: 163601 - id: STR_LOBSTERMAN_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_LOBSTERMAN_FERAL_CORPSE image_id: UFOPEDIA_IMG_LOBSTERMAN_AUTOPSY text: STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA text_width: 150 listOrder: 163590 - id: STR_CARCHARODON type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_UFOPEDIA text_width: 158 listOrder: 163540 - id: STR_CARCHARODON_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_AUTOPSY_UFOPEDIA text_width: 151 listOrder: 163550 - id: STR_CARCHARODON_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_ARMOR listOrder: 163541 - id: STR_CARCHARODON_FERAL_ARMOR type_id: 5 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL_ARMOR listOrder: 163521 - id: STR_CARCHARODON_FERAL type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL image_id: UFOPEDIA_IMG_CARCHARODON text: STR_CARCHARODON_FERAL_UFOPEDIA text_width: 158 listOrder: 163520 - id: STR_CARCHARODON_FERAL_AUTOPSY type_id: 7 section: STR_ALIEN_LIFE_FORMS requires: - STR_CARCHARODON_FERAL_CORPSE image_id: UFOPEDIA_IMG_CARCHARODON_AUTOPSY text: STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA text_width: 158 listOrder: 163530 - id: STR_FRIENDS_ON_THE_COUNCIL_01 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FRIENDS_ON_THE_COUNCIL_01 text: STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA text_width: 160 listOrder: 999900 - id: STR_FRIENDS_ON_THE_COUNCIL_02 type_id: 7 section: STR_ALIEN_RESEARCH_UC image_id: FRIENDS_ON_THE_COUNCIL_02 text: STR_FRIENDS_ON_THE_COUNCIL_02_UFOPEDIA text_width: 160 listOrder: 999901 - id: STR_DOSSIER_MERIDIAN_HUNTER type_id: 7 image_id: DOSSIER_MERIDIAN_HUNTER.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA requires: - STR_DOSSIER_MERIDIAN_HUNTER listOrder: 280000 - id: STR_DOSSIER_DR_HADRIEX type_id: 7 image_id: DOSSIER_DR_HADRIEX.SPK text_width: 172 section: STR_DOSSIERS_UC text: STR_DOSSIER_DR_HADRIEX_UFOPEDIA requires: - STR_DOSSIER_DR_HADRIEX listOrder: 266930 - id: STR_DOSSIER_AGENT_TRAUMA type_id: 7 image_id: DOSSIER_AGENT_TRAUMA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA requires: - STR_DOSSIER_AGENT_TRAUMA listOrder: 279000 - id: STR_DOSSIER_SHADOWMAN type_id: 7 image_id: DOSSIER_SHADOWMAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHADOWMAN_UFOPEDIA requires: - STR_DOSSIER_SHADOWMAN listOrder: 281300 - id: STR_DOSSIER_ELIAS_SEPPA type_id: 7 image_id: DOSSIER_ELIAS_SEPPA.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA requires: - STR_DOSSIER_ELIAS_SEPPA listOrder: 273200 - id: STR_DOSSIER_RICHARD_ROTY type_id: 7 image_id: DOSSIER_RICHARD_ROTY.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHARD_ROTY_UFOPEDIA requires: - STR_DOSSIER_RICHARD_ROTY listOrder: 278090 - id: STR_DOSSIER_DAVID_VINCENT type_id: 7 image_id: DOSSIER_DAVID_VINCENT.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_DAVID_VINCENT_UFOPEDIA requires: - STR_DOSSIER_DAVID_VINCENT listOrder: 278750 - id: STR_DOSSIER_THOMAS_ERICKSON type_id: 7 image_id: DOSSIER_THOMAS_ERICKSON_CPAL.SPK text_width: 158 section: STR_DOSSIERS_UC text: STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA requires: - STR_DOSSIER_THOMAS_ERICKSON listOrder: 270030 - id: STR_DOSSIER_MILLICENT_WEBER type_id: 7 image_id: DOSSIER_MILLICENT_WEBER_CPAL.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA requires: - STR_DOSSIER_MILLICENT_WEBER listOrder: 277400 - id: STR_DOSSIER_LO_WO type_id: 7 image_id: DOSSIER_LO_WO_CPAL.SPK text_width: 140 section: STR_DOSSIERS_UC text: STR_DOSSIER_LO_WO_UFOPEDIA requires: - STR_DOSSIER_LO_WO listOrder: 271800 - id: STR_DOSSIER_SHANE_BARTON type_id: 7 image_id: DOSSIER_SHANE_BARTON_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_SHANE_BARTON_UFOPEDIA requires: - STR_DOSSIER_SHANE_BARTON listOrder: 281010 - id: STR_DOSSIER_KAO_TONG type_id: 7 image_id: DOSSIER_KAO_TONG.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_KAO_TONG_UFOPEDIA requires: - STR_DOSSIER_KAO_TONG listOrder: 271600 - id: STR_DOSSIER_OWEN_HOFFER type_id: 7 image_id: DOSSIER_OWEN_HOFFER.SPK text_width: 134 section: STR_DOSSIERS_UC text: STR_DOSSIER_OWEN_HOFFER_UFOPEDIA requires: - STR_DOSSIER_OWEN_HOFFER listOrder: 276000 - id: STR_DOSSIER_NATALYA_SERNOVICH type_id: 7 image_id: DOSSIER_NATALYA_SERNOVICH.SPK text_width: 182 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA requires: - STR_DOSSIER_NATALYA_SERNOVICH listOrder: 268100 - id: STR_DOSSIER_NATASHA_MOROZOVA type_id: 7 image_id: DOSSIER_NATASHA_MOROZOVA.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA requires: - STR_DOSSIER_NATASHA_MOROZOVA listOrder: 272460 - id: STR_DOSSIER_BABA_DONKA type_id: 7 image_id: DOSSIER_BABA_DONKA_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_BABA_DONKA_UFOPEDIA requires: - STR_DOSSIER_BABA_DONKA listOrder: 278070 - id: STR_DOSSIER_ARASTOO_NAMDAR type_id: 7 image_id: DOSSIER_ARASTOO_NAMDAR_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA requires: - STR_DOSSIER_ARASTOO_NAMDAR listOrder: 281260 - id: STR_DOSSIER_GABRIEL_NADEAU type_id: 7 image_id: DOSSIER_GABRIEL_NADEAU_CPAL.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA requires: - STR_DOSSIER_GABRIEL_NADEAU listOrder: 281230 - id: STR_DOSSIER_DRAKO_ALDRAMIER type_id: 7 image_id: DOSSIER_DRAKO_ALDRAMIER.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA requires: - STR_DOSSIER_DRAKO_ALDRAMIER listOrder: 270800 - id: STR_DOSSIER_HENRY_GARRISON type_id: 7 image_id: DOSSIER_HENRY_GARRISON_CPAL.SPK text_width: 183 section: STR_DOSSIERS_UC text: STR_DOSSIER_HENRY_GARRISON_UFOPEDIA requires: - STR_DOSSIER_HENRY_GARRISON listOrder: 281000 - id: STR_DOSSIER_RENNIELLE_DIOLATA type_id: 7 image_id: DOSSIER_RENNIELLE_DIOLATA_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA requires: - STR_DOSSIER_RENNIELLE_DIOLATA listOrder: 271150 - id: STR_DOSSIER_LADY_LUCY type_id: 7 image_id: DOSSIER_LADY_LUCY_CPAL.SPK text_width: 170 section: STR_DOSSIERS_UC text: STR_DOSSIER_LADY_LUCY_UFOPEDIA requires: - STR_DOSSIER_LADY_LUCY listOrder: 268150 - id: STR_DOSSIER_CHAD type_id: 7 image_id: DOSSIER_CHAD_CPAL.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_CHAD_UFOPEDIA requires: - STR_DOSSIER_CHAD listOrder: 281100 - id: STR_DOSSIER_GRISHKA_BULLET_YASHIN type_id: 7 image_id: GRISHKA_BULLET_YASHIN.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA requires: - STR_DOSSIER_GRISHKA_BULLET_YASHIN listOrder: 281005 - id: STR_DOSSIER_SMILES_MCGEE type_id: 7 image_id: SMILES_MCGEE_CPAL.SPK text_width: 210 section: STR_DOSSIERS_UC text: STR_DOSSIER_SMILES_MCGEE_UFOPEDIA requires: - STR_DOSSIER_SMILES_MCGEE listOrder: 281340 - id: STR_DOSSIER_PURPLE_LILLY type_id: 7 image_id: DOSSIER_PURPLE_LILLY.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PURPLE_LILLY_UFOPEDIA requires: - STR_DOSSIER_PURPLE_LILLY listOrder: 269100 - id: STR_DOSSIER_GERTRUDE_ELLISON type_id: 7 image_id: DOSSIER_GERTRUDE_ELLISON.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA requires: - STR_DOSSIER_GERTRUDE_ELLISON listOrder: 268200 - id: STR_DOSSIER_ANTHONY_BARKER type_id: 7 image_id: DOSSIER_ANTHONY_BARKER_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA requires: - STR_DOSSIER_ANTHONY_BARKER listOrder: 267000 - id: STR_DOSSIER_TYVARIUS_STIENBURG type_id: 7 image_id: DOSSIER_TYVARIUS_STIENBURG.SPK text_width: 176 section: STR_DOSSIERS_UC text: STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA requires: - STR_DOSSIER_TYVARIUS_STIENBURG listOrder: 281200 - id: STR_DOSSIER_GUNTER_MEYER type_id: 7 image_id: DOSSIER_GUNTER_MEYER_CPAL.SPK text_width: 174 section: STR_DOSSIERS_UC text: STR_DOSSIER_GUNTER_MEYER_UFOPEDIA requires: - STR_DOSSIER_GUNTER_MEYER listOrder: 269000 - id: STR_DOSSIER_PIOTR_WISNIEWSKI type_id: 7 image_id: DOSSIER_PIOTR_WISNIEWSKI_CPAL.SPK text_width: 160 section: STR_DOSSIERS_UC text: STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA requires: - STR_DOSSIER_PIOTR_WISNIEWSKI listOrder: 278620 - id: STR_DOSSIER_ABEBA_TEWOLDE type_id: 7 image_id: DOSSIER_ABEBA_TEWOLDE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA requires: - STR_DOSSIER_ABEBA_TEWOLDE listOrder: 270600 - id: STR_DOSSIER_PARVATI_ANAND_FOSTER type_id: 7 image_id: DOSSIER_PARVATI_ANAND_FOSTER.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA requires: - STR_DOSSIER_PARVATI_ANAND_FOSTER listOrder: 271550 - id: STR_DOSSIER_MONICA_GRUMMANN type_id: 7 image_id: DOSSIER_MONICA_GRUMMANN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA requires: - STR_DOSSIER_MONICA_GRUMMANN listOrder: 272500 - id: STR_DOSSIER_CARLOS_TANAKA type_id: 7 image_id: DOSSIER_CARLOS_TANAKA.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA requires: - STR_DOSSIER_CARLOS_TANAKA listOrder: 274750 - id: STR_DOSSIER_MARTIN_JAKUBKO type_id: 7 image_id: DOSSIER_MARTIN_JAKUBKO.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA requires: - STR_DOSSIER_MARTIN_JAKUBKO listOrder: 272440 - id: STR_DOSSIER_TAMAN_SHUD type_id: 7 image_id: DOSSIER_TAMAN_SHUD.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAMAN_SHUD_UFOPEDIA requires: - STR_DOSSIER_TAMAN_SHUD listOrder: 278800 - id: STR_DOSSIER_KIM_HARWELL type_id: 7 image_id: DOSSIER_KIM_HARWELL.SPK text_width: 141 section: STR_DOSSIERS_UC text: STR_DOSSIER_KIM_HARWELL_UFOPEDIA requires: - STR_DOSSIER_KIM_HARWELL listOrder: 278050 - id: STR_DOSSIER_LUCIFER_ROMANOV type_id: 7 image_id: DOSSIER_LUCIFER_ROMANOV.SPK text_width: 164 section: STR_DOSSIERS_UC text: STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA requires: - STR_DOSSIER_LUCIFER_ROMANOV listOrder: 278710 - id: STR_DOSSIER_RICHTER_TWINS type_id: 7 image_id: DOSSIER_RICHTER_TWINS.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_RICHTER_TWINS_UFOPEDIA requires: - STR_DOSSIER_RICHTER_TWINS listOrder: 270020 - id: STR_DOSSIER_HARLEY_STONE type_id: 7 image_id: DOSSIER_HARLEY_STONE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARLEY_STONE_UFOPEDIA requires: - STR_DOSSIER_HARLEY_STONE listOrder: 278390 - id: STR_DOSSIER_ERNIE_LLOYD_SOBATKA type_id: 7 image_id: DOSSIER_ERNIE_LLOYD_SOBATKA.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA requires: - STR_DOSSIER_ERNIE_LLOYD_SOBATKA listOrder: 270540 - id: STR_DOSSIER_CRAZY_HASSAN type_id: 7 image_id: DOSSIER_CRAZY_HASSAN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA requires: - STR_DOSSIER_CRAZY_HASSAN listOrder: 278120 - id: STR_DOSSIER_TERRENCE_LOCKHART type_id: 7 image_id: DOSSIER_TERRENCE_LOCKHART.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA requires: - STR_DOSSIER_TERRENCE_LOCKHART listOrder: 278400 - id: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE type_id: 7 image_id: DOSSIER_MCGUINNESS_ELLIOTT_COOKE.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA requires: - STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE listOrder: 278560 - id: STR_DOSSIER_JIN_CHUN_MAE type_id: 7 image_id: DOSSIER_JIN_CHUN_MAE.SPK text_width: 152 section: STR_DOSSIERS_UC text: STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA requires: - STR_DOSSIER_JIN_CHUN_MAE listOrder: 271700 - id: STR_DOSSIER_TAN_YING type_id: 7 image_id: DOSSIER_TAN_YING.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_TAN_YING_UFOPEDIA requires: - STR_DOSSIER_TAN_YING listOrder: 270710 - id: STR_DOSSIER_SAKAMORI_MOTOKO type_id: 7 image_id: DOSSIER_SAKAMORI_MOTOKO.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA requires: - STR_DOSSIER_SAKAMORI_MOTOKO listOrder: 271740 - id: STR_DOSSIER_LEONARD_PAXTON type_id: 7 image_id: DOSSIER_LEONARD_PAXTON.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA requires: - STR_DOSSIER_LEONARD_PAXTON listOrder: 273900 - id: STR_DOSSIER_MILLER_AND_SMITH type_id: 7 image_id: DOSSIER_MILLER_AND_SMITH.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA requires: - STR_DOSSIER_MILLER_AND_SMITH listOrder: 273500 - id: STR_DOSSIER_IOANA_IANCU type_id: 7 image_id: DOSSIER_IOANA_IANCU.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IOANA_IANCU_UFOPEDIA requires: - STR_DOSSIER_IOANA_IANCU listOrder: 270300 - id: STR_DOSSIER_LYDIA_LUX type_id: 7 image_id: DOSSIER_LYDIA_LUX.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_LYDIA_LUX_UFOPEDIA requires: - STR_DOSSIER_LYDIA_LUX listOrder: 273510 - id: STR_DOSSIER_HARRIE_LENSSEN type_id: 7 image_id: DOSSIER_HARRIE_LENSSEN.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA requires: - STR_DOSSIER_HARRIE_LENSSEN listOrder: 270010 - id: STR_DOSSIER_ANATOLY_AVDEYEV type_id: 7 image_id: DOSSIER_ANATOLY_AVDEYEV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA requires: - STR_DOSSIER_ANATOLY_AVDEYEV listOrder: 272300 - id: STR_DOSSIER_IVAN_PRYPET type_id: 7 image_id: DOSSIER_IVAN_PRYPET.SPK text_width: 150 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_PRYPET_UFOPEDIA requires: - STR_DOSSIER_IVAN_PRYPET listOrder: 272010 - id: STR_DOSSIER_ANTONIO_BIANCHI type_id: 7 image_id: DOSSIER_ANTONIO_BIANCHI.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA requires: - STR_DOSSIER_ANTONIO_BIANCHI listOrder: 270490 - id: STR_DOSSIER_ILYA_DOLVICH type_id: 7 image_id: DOSSIER_ILYA_DOLVICH.SPK text_width: 180 section: STR_DOSSIERS_UC text: STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA requires: - STR_DOSSIER_ILYA_DOLVICH listOrder: 278360 - id: STR_DOSSIER_ABLE_STANDARD type_id: 7 image_id: DOSSIER_ABLE_STANDARD.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_ABLE_STANDARD_UFOPEDIA requires: - STR_DOSSIER_ABLE_STANDARD listOrder: 278000 - id: STR_DOSSIER_IVAN_VASLOV type_id: 7 image_id: DOSSIER_IVAN_VASLOV.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_IVAN_VASLOV_UFOPEDIA requires: - STR_DOSSIER_IVAN_VASLOV listOrder: 273100 - id: STR_DOSSIER_BRITTA_HANSEN type_id: 7 image_id: DOSSIER_BRITTA_HANSEN_CPAL.SPK text_width: 144 section: STR_DOSSIERS_UC text: STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA requires: - STR_DOSSIER_BRITTA_HANSEN listOrder: 268500 - id: STR_DOSSIER_DING_QUADONG type_id: 7 image_id: DOSSIER_DING_QUADONG_CPAL.SPK text_width: 154 section: STR_DOSSIERS_UC text: STR_DOSSIER_DING_QUADONG_UFOPEDIA requires: - STR_DOSSIER_DING_QUADONG listOrder: 268600 - id: STR_STAFF_001 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_001_UFOPEDIA requires: - STR_STAFF_001 listOrder: 284010 - id: STR_STAFF_002 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_002_UFOPEDIA requires: - STR_STAFF_002 listOrder: 284020 - id: STR_STAFF_003 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_003_UFOPEDIA requires: - STR_STAFF_003 listOrder: 284030 - id: STR_STAFF_004 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_004_UFOPEDIA requires: - STR_STAFF_004 listOrder: 284040 - id: STR_STAFF_005 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_005_UFOPEDIA requires: - STR_STAFF_005 listOrder: 284050 - id: STR_STAFF_006 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_006_UFOPEDIA requires: - STR_STAFF_006 listOrder: 284060 - id: STR_STAFF_007 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_007_UFOPEDIA requires: - STR_STAFF_007 listOrder: 284070 - id: STR_STAFF_008 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_008_UFOPEDIA requires: - STR_STAFF_008 listOrder: 284080 - id: STR_STAFF_009 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_009_UFOPEDIA requires: - STR_STAFF_009 listOrder: 284090 - id: STR_STAFF_010 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_010_UFOPEDIA requires: - STR_STAFF_010 listOrder: 284100 - id: STR_STAFF_011 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_011_UFOPEDIA requires: - STR_STAFF_011 listOrder: 284110 - id: STR_STAFF_012 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_012_UFOPEDIA requires: - STR_STAFF_012 listOrder: 284120 - id: STR_STAFF_013 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_013_UFOPEDIA requires: - STR_STAFF_013 listOrder: 284130 - id: STR_STAFF_014 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_014_UFOPEDIA requires: - STR_STAFF_014 listOrder: 284140 - id: STR_STAFF_015 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_015_UFOPEDIA requires: - STR_STAFF_015 listOrder: 284150 - id: STR_STAFF_016 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_016_UFOPEDIA requires: - STR_STAFF_016 listOrder: 284160 - id: STR_STAFF_017 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_017_UFOPEDIA requires: - STR_STAFF_017 listOrder: 284170 - id: STR_STAFF_018 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_018_UFOPEDIA requires: - STR_STAFF_018 listOrder: 284180 - id: STR_STAFF_019 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_019_UFOPEDIA requires: - STR_STAFF_019 listOrder: 284190 - id: STR_STAFF_020 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_020_UFOPEDIA requires: - STR_STAFF_020 listOrder: 284200 - id: STR_STAFF_021 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_021_UFOPEDIA requires: - STR_STAFF_021 listOrder: 284210 - id: STR_STAFF_022 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_022_UFOPEDIA requires: - STR_STAFF_022 listOrder: 284220 - id: STR_STAFF_023 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_023_UFOPEDIA requires: - STR_STAFF_023 listOrder: 284230 - id: STR_STAFF_024 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_024_UFOPEDIA requires: - STR_STAFF_024 listOrder: 284240 - id: STR_STAFF_025 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_025_UFOPEDIA requires: - STR_STAFF_025 listOrder: 284250 - id: STR_STAFF_026 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_026_UFOPEDIA requires: - STR_STAFF_026 listOrder: 284260 - id: STR_STAFF_027 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_027_UFOPEDIA requires: - STR_STAFF_027 listOrder: 284270 - id: STR_STAFF_028 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_028_UFOPEDIA requires: - STR_STAFF_028 listOrder: 284280 - id: STR_STAFF_029 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_029_UFOPEDIA requires: - STR_STAFF_029 listOrder: 284290 - id: STR_STAFF_030 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_030_UFOPEDIA requires: - STR_STAFF_030 listOrder: 284300 - id: STR_STAFF_031 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_031_UFOPEDIA requires: - STR_STAFF_031 listOrder: 284310 - id: STR_STAFF_032 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_032_UFOPEDIA requires: - STR_STAFF_032 listOrder: 284320 - id: STR_STAFF_033 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_033_UFOPEDIA requires: - STR_STAFF_033 listOrder: 284330 - id: STR_STAFF_034 type_id: 4 section: STR_ALIEN_RESEARCH_UC text: STR_STAFF_034_UFOPEDIA requires: - STR_STAFF_034 listOrder: 284340 #### TRASH #### # - id: STR_LOST_USO # type_id: 4 # section: STR_ALIEN_RESEARCH_UC # text: STR_LOST_USO_UFOPEDIA # requires: # - STR_LOST_USO # listOrder: 181350 FILE: user/mods/XComFiles/Ruleset/ufos_XCOMFILES.rul ufos: - type: STR_TROOP_SHIP modSprite: InterceptionTroopShip size: STR_LARGE sprite: 5 damageMax: 1500 shieldCapacity: 450 shieldRecharge: 75 shieldRechargeInGeoscape: 300 shieldBleedThrough: 100 speedMax: 7200 armor: 30 accel: 8 power: 270 range: 55 score: 800 reload: 40 breakOffTime: 3000 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_TROOP_SHIP_SECTOID missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_TROOP_SHIP_FLOATER missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_TROOP_SHIP_MUTON missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_TROOP_SHIP_ELIMINATOR missionCustomDeploy: STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR hitBonus: 40 STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: UFO_151 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: TROOPSHIP00 width: 20 length: 20 - name: TROOPSHIP01 width: 20 length: 20 - type: STR_STRIKER modSprite: InterceptionStriker size: STR_MEDIUM_UC damageMax: 900 speedMax: 3600 armor: 20 accel: 9 power: 115 range: 55 score: 300 reload: 19 breakOffTime: 190 hitBonus: 20 radarRange: 1200 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_STRIKER_SECTOID missionCustomDeploy: STR_STRIKER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_STRIKER_FLOATER missionCustomDeploy: STR_STRIKER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_STRIKER_MUTON missionCustomDeploy: STR_STRIKER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_STRIKER_ELIMINATOR missionCustomDeploy: STR_STRIKER_ELIMINATOR hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 35 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: STRIKER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: STRIKER00 width: 20 length: 20 - type: STR_OBSERVER modSprite: InterceptionObserver size: STR_SMALL sprite: 2 damageMax: 440 speedMax: 3900 accel: 10 power: 45 range: 50 score: 170 reload: 70 breakOffTime: 300 hitBonus: 20 raceBonus: STR_SECTOID: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_SECTOID_GUARD: craftCustomDeploy: STR_OBSERVER_SECTOID missionCustomDeploy: STR_OBSERVER_SECTOID hitBonus: 20 STR_FLOATER: craftCustomDeploy: STR_OBSERVER_FLOATER missionCustomDeploy: STR_OBSERVER_FLOATER hitBonus: 30 STR_MUTON: craftCustomDeploy: STR_OBSERVER_MUTON missionCustomDeploy: STR_OBSERVER_MUTON STR_ETHEREAL: hitBonus: 40 STR_ETHEREAL_CYBERDISC: hitBonus: 40 STR_ORDER_OF_ELIMINATION: hitBonus: 40 STR_CEREBREAL: hitBonus: 20 STR_WASPITE: hitBonus: 40 STR_RAIDERS_EARLY: hitBonus: 30 STR_RAIDERS_MIDEARLY: hitBonus: 30 STR_RAIDERS_MID: hitBonus: 20 battlescapeTerrainData: name: OBSERVER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: OBSERVER00 width: 10 length: 10 - name: OBSERVER01 width: 10 length: 10 - type: STR_ENVOY_SHIP size: STR_SMALL modSprite: InterceptionEnvoyShip damageMax: 500 speedMax: 4900 armor: 10 accel: 9 power: 45 range: 50 score: 500 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 battlescapeTerrainData: name: UFS_123 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: ENVOY1 width: 20 length: 20 - name: ENVOY2 width: 20 length: 20 - name: ENVOY3 width: 20 length: 20 - type: STR_SMALL_SCOUT size: STR_VERY_SMALL sprite: 0 damageMax: 50 speedMax: 2200 accel: 12 power: 0 range: 0 score: 50 reload: 50 breakOffTime: 400 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SMALL_SCOUT_SECTOID missionCustomDeploy: STR_SMALL_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SMALL_SCOUT_FLOATER missionCustomDeploy: STR_SMALL_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SMALL_SCOUT_MUTON missionCustomDeploy: STR_SMALL_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1A mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1A width: 10 length: 10 - name: UFO1B width: 10 length: 10 - name: UFO1C width: 10 length: 10 - type: STR_MEDIUM_SCOUT size: STR_SMALL sprite: 1 damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 15 score: 75 reload: 75 breakOffTime: 500 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_MEDIUM_SCOUT_SECTOID missionCustomDeploy: STR_MEDIUM_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_MEDIUM_SCOUT_FLOATER missionCustomDeploy: STR_MEDIUM_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_MEDIUM_SCOUT_MUTON missionCustomDeploy: STR_MEDIUM_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_110 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: MEDSCOUT01 width: 10 length: 10 - name: MEDSCOUT02 width: 10 length: 10 - name: MEDSCOUT03 width: 10 length: 10 - name: MEDSCOUT04 width: 10 length: 10 - name: MEDSCOUT05 width: 10 length: 10 - name: MEDSCOUT06 width: 10 length: 10 - name: MEDSCOUT07 width: 10 length: 10 - name: MEDSCOUT08 width: 10 length: 10 - name: MEDSCOUT09 width: 10 length: 10 - name: MEDSCOUT10_UFO_110_A_by_wolwerin width: 10 length: 10 - type: STR_LARGE_SCOUT size: STR_SMALL sprite: 2 damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 70 breakOffTime: 600 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LARGE_SCOUT_SECTOID missionCustomDeploy: STR_LARGE_SCOUT_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LARGE_SCOUT_FLOATER missionCustomDeploy: STR_LARGE_SCOUT_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LARGE_SCOUT_MUTON missionCustomDeploy: STR_LARGE_SCOUT_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_120 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: LARGSCOUT01 width: 20 length: 20 - name: LARGSCOUT02 width: 20 length: 20 - name: LARGSCOUT03 width: 20 length: 20 - name: LARGSCOUT04 width: 20 length: 20 - name: LARGSCOUT05 width: 20 length: 20 - name: LARGSCOUT06 width: 20 length: 20 - name: LARGSCOUT07 width: 20 length: 20 - name: LARGSCOUT08 width: 20 length: 20 - name: LARGSCOUT09 width: 20 length: 20 - name: LARGSCOUT10 width: 20 length: 20 - name: LARGSCOUT11 width: 20 length: 20 - name: LARGSCOUT12 width: 20 length: 20 - name: LARGSCOUT13 width: 20 length: 20 - name: LARGSCOUT14 width: 20 length: 20 - name: LARGSCOUT15 width: 20 length: 20 - name: LARGSCOUT16 width: 20 length: 20 - name: LARGSCOUT17 width: 20 length: 20 - name: LARGSCOUT18 width: 20 length: 20 - name: LARGSCOUT19 width: 20 length: 20 - name: LARGSCOUT20 width: 20 length: 20 - name: LARGSCOUT21 width: 20 length: 20 - name: LARGSCOUT22 width: 20 length: 20 - name: LARGSCOUT23 width: 20 length: 20 - name: LARGSCOUT24 width: 20 length: 20 - name: LARGSCOUT25_UFO_120_A_by_wolwerin width: 20 length: 20 - type: STR_ABDUCTOR size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 4000 accel: 8 power: 40 range: 22 score: 250 reload: 70 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_ABDUCTOR_SECTOID missionCustomDeploy: STR_ABDUCTOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_ABDUCTOR_FLOATER missionCustomDeploy: STR_ABDUCTOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_ABDUCTOR_MUTON missionCustomDeploy: STR_ABDUCTOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_140 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_OPER2 - U_BITS - UFOL83 mapBlocks: - name: ABDUCT00 width: 20 length: 20 - name: ABDUCT01 width: 20 length: 20 - name: ABDUCT02 width: 20 length: 20 - name: ABDUCT03 width: 20 length: 20 - name: ABDUCT04 width: 20 length: 20 - name: ABDUCT05 width: 20 length: 20 - name: ABDUCT06 width: 20 length: 20 - name: ABDUCT07 width: 20 length: 20 - name: ABDUCT08 width: 20 length: 20 - name: ABDUCT09 width: 20 length: 20 - type: STR_HARVESTER size: STR_MEDIUM_UC sprite: 3 damageMax: 500 speedMax: 4300 accel: 8 power: 40 range: 20 score: 250 reload: 45 breakOffTime: 1000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_HARVESTER_SECTOID missionCustomDeploy: STR_HARVESTER_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_HARVESTER_FLOATER missionCustomDeploy: STR_HARVESTER_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_HARVESTER_MUTON missionCustomDeploy: STR_HARVESTER_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_130 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - U_DISEC3 - UFOL83 mapBlocks: - name: HARVES00 width: 20 length: 20 - name: HARVES01 width: 20 length: 20 - name: HARVES02 width: 20 length: 20 - name: HARVES03 width: 20 length: 20 - name: HARVES04 width: 20 length: 20 - name: HARVES05 width: 20 length: 20 - name: HARVES06 width: 20 length: 20 - name: HARVES07 width: 20 length: 20 - name: HARVES08 width: 20 length: 20 - name: HARVES09 width: 20 length: 20 - name: HARVES10 width: 20 length: 20 - name: HARVES11 width: 20 length: 20 - name: HARVES12 width: 20 length: 20 - name: HARVES13 width: 20 length: 20 - name: HARVES14 width: 20 length: 20 - name: HARVES15 width: 20 length: 20 - name: HARVES16 width: 20 length: 20 - name: HARVES17 width: 20 length: 20 - name: HARVES18 width: 20 length: 20 - name: HARVES19 width: 20 length: 20 - name: HARVES20 width: 20 length: 20 - name: HARVES21 width: 20 length: 20 - name: HARVES22 width: 20 length: 20 - name: HARVES23 width: 20 length: 20 - type: STR_SUPPLY_SHIP size: STR_LARGE sprite: 7 damageMax: 2750 speedMax: 4000 armor: 10 accel: 6 power: 75 range: 36 score: 400 reload: 40 breakOffTime: 6000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SUPPLY_SHIP_FLOATER missionCustomDeploy: STR_SUPPLY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SUPPLY_SHIP_MUTON missionCustomDeploy: STR_SUPPLY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 STR_ADVENT: craftCustomDeploy: STR_SUPPLY_SHIP_SECTOID missionCustomDeploy: STR_SUPPLY_SHIP_SECTOID hitBonus: 10 battlescapeTerrainData: name: UFO_170 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_DISEC2 - U_BITS - UFOL83 mapBlocks: - name: SUPPLY1 width: 30 length: 20 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [6, 5, 2] - [6, 13, 2] STR_ELERIUM_115: - [8, 9, 0] - [14, 9, 0] - [20, 9, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: SUPPLY2 width: 20 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [5, 22, 2] - [13, 22, 2] STR_ELERIUM_115: - [9, 8, 0] - [9, 14, 0] - [9, 20, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - type: STR_SMALL_ENVOY_SHIP size: STR_SMALL modSprite: InterceptionSmallEnvoyShip damageMax: 410 speedMax: 3200 armor: 10 accel: 10 power: 42 range: 50 score: 450 reload: 70 breakOffTime: 500 hitBonus: 10 raceBonus: STR_SECTOID: hitBonus: 15 battlescapeTerrainData: name: UFOF_100 mapDataSets: - BLANKS - U_EXT02GOLD - U_WALL02GOLD - U_BITSGOLD - UFOL83GOLD mapBlocks: - name: SMALLENVOY1 width: 10 length: 10 items: STR_SPAWN_ETHEREAL_LEGATE: - [7, 3, 0] fuseTimers: STR_SPAWN_ETHEREAL_LEGATE: [0, 0] - type: STR_TERROR_SHIP size: STR_LARGE sprite: 5 damageMax: 1500 speedMax: 4800 armor: 8 accel: 6 power: 150 range: 42 score: 500 reload: 33 breakOffTime: 4000 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_TERROR_SHIP_SECTOID missionCustomDeploy: STR_TERROR_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_TERROR_SHIP_FLOATER missionCustomDeploy: STR_TERROR_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_TERROR_SHIP_MUTON missionCustomDeploy: STR_TERROR_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_150 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: TERROR00 width: 30 length: 20 - name: TERROR01 width: 20 length: 30 - name: TERROR02 width: 30 length: 20 - name: TERROR03 width: 20 length: 30 - name: TERROR04 width: 30 length: 20 - name: TERROR05 width: 20 length: 30 - name: TERROR06 width: 30 length: 20 - name: TERROR07 width: 20 length: 30 - type: STR_CRUISER size: STR_LARGE modSprite: InterceptionCruiser damageMax: 2200 speedMax: 5600 armor: 40 accel: 5 power: 155 range: 60 score: 550 reload: 22 breakOffTime: 3000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 30 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_CRUISER_SECTOID missionCustomDeploy: STR_TERROR_2_MISSION_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_CRUISER_FLOATER missionCustomDeploy: STR_TERROR_2_MISSION_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_CRUISER_MUTON missionCustomDeploy: STR_TERROR_2_MISSION_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: VES_260 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_OPER2 mapBlocks: - name: VES_260 width: 30 length: 30 - type: STR_BATTLESHIP size: STR_VERY_LARGE sprite: 6 damageMax: 4000 speedMax: 6250 armor: 60 accel: 6 power: 270 range: 80 score: 700 reload: 36 breakOffTime: 8000 hitBonus: 10 radarRange: 1200 hunterKillerPercentage: 40 huntMode: 0 raceBonus: STR_SECTOID: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_BATTLESHIP_SECTOID missionCustomDeploy: STR_BASE_DEFENSE_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_BATTLESHIP_FLOATER missionCustomDeploy: STR_BASE_DEFENSE_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_BATTLESHIP_MUTON missionCustomDeploy: STR_BASE_DEFENSE_MUTON STR_ORDER_OF_ELIMINATION: craftCustomDeploy: STR_BATTLESHIP_ELIMINATOR missionCustomDeploy: STR_BASE_DEFENSE_ELIMINATOR hitBonus: 25 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO_160 mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - UFOL83 mapBlocks: - name: UFO_BS0 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS1 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS2 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [13, 24, 2] - [19, 24, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS3 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [18, 2, 2] - [11, 2, 2] STR_ELERIUM_115: - [6, 14, 0] - [22, 14, 0] - [14, 6, 0] - [14, 22, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS4 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [14, 4, 2] - [8, 14, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS5 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS6 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [2, 15, 2] - [26, 14, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS7 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [10, 23, 2] - [18, 23, 2] STR_ELERIUM_115: - [3, 14, 0] - [21, 14, 0] - [12, 5, 0] - [12, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - name: UFO_BS8 width: 30 length: 30 items: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: - [8, 20, 2] - [20, 20, 2] STR_ELERIUM_115: - [5, 14, 0] - [23, 14, 0] - [14, 5, 0] - [14, 23, 0] fuseTimers: STR_SPAWN_ALIEN_SMALL_PLASMA_TURRET: [0, 0] - type: STR_EXCAVATOR modSprite: InterceptionExcavator size: STR_SMALL damageMax: 270 speedMax: 1700 armor: 5 accel: 6 power: 25 range: 30 score: 100 reload: 36 breakOffTime: 440 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_EXCAVATOR_SECTOID missionCustomDeploy: STR_EXCAVATOR_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_EXCAVATOR_FLOATER missionCustomDeploy: STR_EXCAVATOR_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_EXCAVATOR_MUTON missionCustomDeploy: STR_EXCAVATOR_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: EXCAVTR mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: EXCAVTR00 width: 20 length: 20 - name: EXCAVTR01 width: 20 length: 20 - name: EXCAVTR02 width: 20 length: 20 - name: EXCAVTR03 width: 20 length: 20 - name: EXCAVTR04 width: 20 length: 20 - name: EXCAVTR05 width: 20 length: 20 - name: EXCAVTR06 width: 20 length: 20 - name: EXCAVTR07 width: 20 length: 20 - name: EXCAVTR08 width: 20 length: 20 - name: EXCAVTR09 width: 20 length: 20 - name: EXCAVTR10 width: 20 length: 20 - type: STR_SENTRY_SHIP modSprite: InterceptionSentry size: STR_SMALL damageMax: 200 speedMax: 2300 armor: 5 accel: 8 power: 35 range: 42 score: 125 reload: 36 breakOffTime: 340 hitBonus: 10 radarRange: 700 hunterKillerPercentage: 20 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_SENTRY_SHIP_SECTOID missionCustomDeploy: STR_SENTRY_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_SENTRY_SHIP_FLOATER missionCustomDeploy: STR_SENTRY_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_SENTRY_SHIP_MUTON missionCustomDeploy: STR_SENTRY_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: SENTRY mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: SENTRY00 width: 20 length: 20 - name: SENTRY01 width: 20 length: 20 - name: SENTRY02 width: 20 length: 20 - name: SENTRY03 width: 20 length: 20 - name: SENTRY04 width: 20 length: 20 - name: SENTRY05 width: 20 length: 20 - name: SENTRY06 width: 20 length: 20 - name: SENTRY07 width: 20 length: 20 - name: SENTRY08 width: 20 length: 20 - name: SENTRY09 width: 20 length: 20 - name: SENTRY10 width: 20 length: 20 - name: SENTRY11 width: 20 length: 20 - name: SENTRY12 width: 20 length: 20 - name: SENTRY13 width: 20 length: 20 - type: STR_LIGHT_FIGHTER_SHIP modSprite: InterceptionLightFighter size: STR_VERY_SMALL damageMax: 80 speedMax: 5000 accel: 9 power: 20 range: 16 score: 125 reload: 9 breakOffTime: 180 hitBonus: 10 radarRange: 550 hunterKillerPercentage: 70 huntMode: 1 raceBonus: STR_SECTOID: hitBonus: 10 STR_SECTOID_SECTOPOD: hitBonus: 10 STR_SECTOID_GUARD: hitBonus: 10 STR_FLOATER: hitBonus: 15 STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: UFO1C mapDataSets: - BLANKS - UFO1 mapBlocks: - name: UFO1C width: 10 length: 10 - type: STR_FIGHTER_SHIP modSprite: InterceptionFighter size: STR_SMALL damageMax: 300 speedMax: 3200 accel: 9 power: 55 range: 31 score: 175 reload: 13 breakOffTime: 220 hitBonus: 10 radarRange: 800 hunterKillerPercentage: 50 huntMode: 1 raceBonus: STR_SECTOID: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_FIGHTER_SHIP_SECTOID missionCustomDeploy: STR_FIGHTER_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_FIGHTER_SHIP_FLOATER missionCustomDeploy: STR_FIGHTER_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_FIGHTER_SHIP_MUTON missionCustomDeploy: STR_FIGHTER_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: FIGHTER mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 mapBlocks: - name: FIGHTER00 width: 20 length: 20 - name: FIGHTER01 width: 20 length: 20 - name: FIGHTER02 width: 20 length: 20 - name: FIGHTER03 width: 20 length: 20 - name: FIGHTER04 width: 20 length: 20 - name: FIGHTER05 width: 20 length: 20 - name: FIGHTER06 width: 20 length: 20 - name: FIGHTER07 width: 20 length: 20 - name: FIGHTER08 width: 20 length: 20 - type: STR_LAB_SHIP modSprite: InterceptionLabShip size: STR_LARGE damageMax: 2200 speedMax: 4400 accel: 5 power: 80 range: 45 score: 500 reload: 20 breakOffTime: 190 hitBonus: 10 raceBonus: STR_SECTOID: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_SECTOPOD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_SECTOID_GUARD: craftCustomDeploy: STR_LAB_SHIP_SECTOID missionCustomDeploy: STR_LAB_SHIP_SECTOID hitBonus: 10 STR_FLOATER: craftCustomDeploy: STR_LAB_SHIP_FLOATER missionCustomDeploy: STR_LAB_SHIP_FLOATER hitBonus: 15 STR_MUTON: craftCustomDeploy: STR_LAB_SHIP_MUTON missionCustomDeploy: STR_LAB_SHIP_MUTON STR_ETHEREAL: hitBonus: 25 STR_ETHEREAL_CYBERDISC: hitBonus: 25 STR_ORDER_OF_ELIMINATION: hitBonus: 25 STR_CEREBREAL: hitBonus: 10 STR_WASPITE: hitBonus: 20 STR_RAIDERS_EARLY: hitBonus: 15 STR_RAIDERS_MIDEARLY: hitBonus: 15 STR_RAIDERS_MID: hitBonus: 10 battlescapeTerrainData: name: LABSHIP mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_PODS - U_BITS - U_DISEC2 - U_OPER2 - UFOL83 mapBlocks: - name: LABSHIP1 width: 30 length: 30 - name: LABSHIP2 width: 30 length: 30 - name: LABSHIP3 width: 30 length: 30 - name: LABSHIP4 width: 30 length: 30 - type: STR_SMALL_GROUND_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY00 width: 50 length: 10 - name: CONVOY01 width: 50 length: 20 - name: CONVOY02 width: 10 length: 50 - name: CONVOY04 width: 10 length: 50 - type: STR_MEDIUM_GROUND_CONVOY size: STR_MEDIUM_UC sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY03 mapDataSets: - BLANKS - CONVOY mapBlocks: - name: CONVOY03 width: 50 length: 20 - type: STR_MANSION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_MANSN width: 30 length: 20 items: STR_GENERIC_CRATE: - [21, 7, 0] - [26, 6, 0] - [24, 6, 0] - [21, 4, 1] randomizedItems: - position: [21, 4, 1] amount: 1 mixed: false itemList: &richCultStash [STR_M60, STR_MINIMI, STR_SWD, STR_PKM, STR_AKSU74, STR_FN_P90, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_DYNAMITE, STR_DYNAMITE, STR_FN_FAL, STR_FN_FAL, STR_ASSAULT_RIFLE, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_PUMP_ACTION, STR_DOUBLE_BARRELED, STR_ARASAKA_3000, STR_AKM, STR_GROZA, STR_ROCKET_LAUNCHER, STR_AUTO_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_THRASHER_SHOTGUN, STR_STEYR_AUG, STR_RIFLE_L85, STR_RIFLE_M16, STR_M14, STR_BLACKOPS_LMG, STR_CAWS, STR_NITRO_EXPRESS, STR_SECRET_FILES_1, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG, STR_CRIMINAL_RECORDS] - position: [26, 6, 0] amount: 6 mixed: false itemList: &standardCultStash [STR_M60_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_SKS_CLIP, STR_MAUSER_CLIP, STR_QBU_88_CLIP, STR_FN_P90_CLIP, STR_MAC10_CLIP, STR_BOLT_ACTION_CLIP, STR_PSG1_CLIP, STR_S&W_610_CLIP, STR_M83_BARETT_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COLT45, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_BLACKOPS_SPYPISTOL, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_LUGER, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_DESERT_EAGLE, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_BERETTA_92FS, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAKAROV, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_TOKAREV, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_GLOCK_18, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_FN_FAL, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_ASSAULT_RIFLE, STR_RIFLE, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_FLAMETHROWER_CLIP, STR_FLAMETHROWER_CLIP, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_TASER, STR_TASER_CLIP, STR_TASER_CLIP, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_PISTOL_LT, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_MAGNUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_HUNTING_RIFLE, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_PUMP_ACTION, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_ARASAKA_3000_CLIP, STR_GROZA, STR_AKM, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_RAK, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_UZI, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_SKORPION, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_SMG, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_TOMMYGUN, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_AUTO_SHOTGUN_SHELLS, STR_AUTO_SHOTGUN_SHELLS, STR_SHOTGUN, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_STEYR_AUG, STR_RIFLE_L85, STR_M14, STR_RIFLE_M16, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_AP, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_BS, STR_CROSSBOW, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_S&W_610, STR_BOLT_ACTION, STR_MAC10, STR_FN_P90, STR_FAMAS, STR_QBU_88, STR_MAUSER, STR_AKSU74, STR_SKS, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_TRAUMA_PACK, STR_TRAUMA_PACK, STR_MEDI_PACK, STR_MEDI_PACK, STR_MEDI_BAG, STR_MEDI_BAG, STR_HEALING_SPRAY, STR_PAINKILLER, STR_STIMS, STR_ELECTRO_FLARE, STR_STORM, STR_STORM, STR_STORM, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [24, 6, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [24, 8, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [25, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [12, 9, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [21, 7, 0] amount: 3 mixed: false itemList: *standardCultStash - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] randomizedItems: - position: [7, 5, 0] amount: 1 mixed: false itemList: *richCultStash - position: [10, 6, 2] amount: 6 mixed: false itemList: *standardCultStash - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - name: D_ATRIUM width: 20 length: 20 items: STR_GENERIC_CRATE: - [1, 15, 1] - [1, 5, 1] - [1, 4, 0] - [3, 1, 0] randomizedItems: - position: [1, 5, 1] amount: 1 mixed: false itemList: *richCultStash - position: [1, 15, 1] amount: 6 mixed: false itemList: *standardCultStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 1, 0] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [3, 6, 0] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - position: [3, 1, 1] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BAG] - type: STR_WESTMEN_TAVERN size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_TAVERN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] randomizedItems: - position: [7, 5, 0] amount: 5 mixed: false itemList: *standardCultStash - position: [10, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - type: STR_WESTMEN_TAVERN_EXTRACTION size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_TAVERN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - BATHBITZ_HT - TAVERN mapBlocks: - name: D_TAVERN width: 30 length: 20 items: STR_GENERIC_CRATE: - [3, 17, 1] - [7, 5, 0] STR_SPAWN_WESTMEN_INFORMANT: - [3, 3, 2] fuseTimers: STR_SPAWN_WESTMEN_INFORMANT: [0, 0] randomizedItems: - position: [7, 5, 0] amount: 5 mixed: false itemList: *standardCultStash - position: [10, 6, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [21, 2, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [3, 17, 1] amount: 3 mixed: false itemList: *standardCultStash - position: [15, 12, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [11, 4, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - position: [14, 2, 2] amount: 1 mixed: false itemList: [STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] - type: STR_MANSION_MIB size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: D_MANSN width: 30 length: 20 - name: D_ATRIUM width: 20 length: 20 - type: STR_KEEP size: STR_LARGE sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: D_MANSN mapDataSets: - BLANKS - CULTIVAT - BARN - SIBERIABASE - SIBERIABASE2 mapBlocks: - name: D_KEEP width: 20 length: 20 - type: STR_MIB_TRANSPORTER size: STR_SMALL modSprite: interception_jammed damageMax: 200 speedMax: 2400 accel: 9 power: 20 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_DROPSHIP size: STR_SMALL modSprite: interception_jammed damageMax: 250 speedMax: 2400 accel: 9 power: 25 range: 20 score: 75 reload: 38 breakOffTime: 250 hitBonus: 10 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_A mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_A width: 10 length: 20 - type: STR_MIB_STEALTH_BOMBER size: STR_SMALL modSprite: interception_jammed damageMax: 375 speedMax: 2700 accel: 9 power: 28 range: 36 score: 140 reload: 38 hitBonus: 10 breakOffTime: 310 radarRange: 2000 hunterKillerPercentage: 40 huntMode: 1 battlescapeTerrainData: name: MIB_TRANSPORT_B mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS mapBlocks: - name: MIB_TRANSPORT_B width: 20 length: 20 - type: STR_MIB_STRIKE_SHIP size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 4500 speedMax: 4500 accel: 7 power: 195 range: 55 score: 650 reload: 30 hitBonus: 10 breakOffTime: 5000 radarRange: 1000 hunterKillerPercentage: 20 huntMode: 0 raceBonus: STR_MIB: missionCustomDeploy: STR_BASE_DEFENSE_MIB battlescapeTerrainData: name: MIB_STRIKESHIP mapDataSets: - BLANKS - MIB_EXT02 - MIB_WALL02 - MIB_BITS - MIB_PODS - MIB_FRN - MIB_EXTRA mapBlocks: - name: MIB_STRIKESHIP width: 30 length: 30 - type: STR_MIB_TERROR_MISSION size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 hitBonus: 10 battlescapeTerrainData: name: VILLGE01 mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE mapBlocks: - name: VILLGE01 width: 40 length: 40 - type: STR_MIB_BASE_LANDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 hitBonus: 10 marker: 14 markerLand: 12 missionScore: 0 battlescapeTerrainData: name: MBASE01 mapDataSets: - BLANKS - MILROADS - MILURBITS - MILURBAN - MILFRNITURE mapBlocks: - name: MBASE01 width: 30 length: 30 - type: STR_CRIB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CRIB mapDataSets: - BLANKS - CRIBURBAN - CRIBURBITS - CRIBDECOR - MANSIONBITS - CITYFRNITURE mapBlocks: - name: CRIB01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [8, 3, 0] - [17, 10, 3] - [16, 10, 3] randomizedItems: - position: [8, 3, 0] amount: 2 mixed: true itemList: &cribGeneral [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_BOOM_BOX, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_NOOSE, STR_NOOSE, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_BOOM_BOX, STR_MAG_LITE, STR_STORM, STR_GOLF_STICK, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_MAG_LITE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX] # 1x crib medical, 1x crib tools, 2x standard cult melee, 2x rich cult evidence stash, 48x ramshackle weapon box, 56x ammo box - position: [17, 10, 3] amount: 14 mixed: false itemList: &cribMedical [STR_PAINKILLER, STR_PAINKILLER, STR_STIMS, STR_STIMS, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_BIG_HEALING_SPRAY, STR_MEDI_PACK, STR_MEDI_BAG, STR_TRAUMA_PACK, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_STORM, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE] # 1x crib medical - position: [16, 10, 3] amount: 6 mixed: false itemList: *cribMedical - type: STR_BARN_LUCHADORES size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: BARN_LUCHADORES mapDataSets: - BLANKS - BARN mapBlocks: - name: BARN_00 width: 20 length: 20 randomizedItems: - position: [3, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [11, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 6, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [16, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_CULTHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 0, 0] - [5, 1, 0] randomizedItems: - position: [6, 0, 0] amount: 1 mixed: true itemList: &standardCultMeleeStash [STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_COMBAT_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_TONFA, STR_TONFA, STR_TONFA, STR_TONFA, STR_SABRE, STR_SABRE, STR_WAKIZASHI, STR_KATANA, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_GOLF_STICK, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_ELECTRIC_CLUB, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_CROWBAR, STR_CROWBAR, STR_WRENCH] # 1x standard cult melee stash - position: [5, 0, 0] amount: 1 mixed: true itemList: &poorCultExplosivesStash [STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE, STR_EXPLOSIVES_BOX_SIMPLE] # 1x simple explosives crate - position: [5, 1, 0] amount: 1 mixed: true itemList: &poorCultShootyStash [STR_WEAPON_BOX_RAMSHACKLE, STR_AMMO_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE, STR_MONEY_5000] # 1x ramshackle weapon box, 3x ammo box - position: [5, 2, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 3, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 4, 0] amount: 1 mixed: true itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 1 mixed: true itemList: *poorCultExplosivesStash - name: CULTHOUSE01 width: 10 length: 10 items: STR_GENERIC_CRATE: - [6, 4, 1] randomizedItems: - position: [0, 0, 0] amount: 1 mixed: true itemList: &richMedicalStash [STR_MEDICAL_SUPPLIES_RICH] # 1x rich medical supplies - position: [6, 1, 1] amount: 1 mixed: false itemList: &poorCultGunStash [STR_WEAPON_BOX_RAMSHACKLE, STR_WEAPON_BOX_RAMSHACKLE, STR_MONEY_5000] # 1x ramshackle weapon box - position: [6, 2, 1] amount: 1 mixed: false itemList: *poorCultGunStash - name: CULTHOUSE02 width: 10 length: 10 items: STR_GENERIC_CRATE: - [7, 5, 0] randomizedItems: - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 1 mixed: true itemList: *poorCultGunStash - position: [7, 5, 0] amount: 3 mixed: true itemList: *poorCultShootyStash - position: [7, 5, 0] amount: 1 mixed: true itemList: *poorCultGunStash - name: CULTHOUSE03 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 8, 0] - [7, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 5 mixed: true itemList: *poorCultShootyStash - position: [7, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [2, 8, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - name: CULTHOUSE04 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 8, 0] randomizedItems: - position: [1, 8, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [3, 8, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - name: CULTHOUSE05 width: 10 length: 10 items: STR_GENERIC_CRATE: - [8, 2, 0] - [8, 3, 0] randomizedItems: - position: [8, 6, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [8, 2, 0] amount: 1 mixed: true itemList: &standardCultAmmoStash [STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS_AP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_SKS_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_TOMMYGUN_DRUM, STR_TOMMYGUN_DRUM, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_WILDEY_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_S&W_610_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_GLOCK_18_LARGE_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_QBU_88_CLIP, STR_NITRO_EXPRESS_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_GRENADE, STR_DYNAMITE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_ELECTRO_FLARE, STR_ELECTRO_FLARE] # 1x standard cult ammo stash - position: [8, 3, 0] amount: 1 mixed: true itemList: &standardCultShootyStash [STR_WEAPON_BOX, STR_WEAPON_BOX, STR_AMMO_BOX, STR_AMMO_BOX, STR_MONEY_BRIEFCASE] # 1x weapon box, 1x ammo box - name: CULTHOUSE06 width: 10 length: 10 items: STR_GENERIC_CRATE: - [5, 2, 0] - [0, 8, 0] - [3, 5, 0] randomizedItems: - position: [0, 8, 0] amount: 3 mixed: true itemList: *standardCultShootyStash - position: [3, 5, 0] amount: 4 mixed: true itemList: *poorCultShootyStash - position: [5, 2, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE07 width: 10 length: 10 randomizedItems: - position: [3, 2, 0] amount: 2 mixed: true itemList: &standardCultExplosivesStash [STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_NAPALM_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE] # 1x standard cult explosives stash - position: [8, 8, 0] amount: 3 mixed: true itemList: *standardCultMeleeStash - position: [3, 1, 0] amount: 4 mixed: true itemList: *standardCultShootyStash - name: CULTHOUSE08 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 7, 1] - [8, 5, 1] randomizedItems: - position: [8, 5, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [2, 7, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE09 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 7, 0] - [6, 2, 1] randomizedItems: - position: [1, 7, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 1] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [5, 7, 1] amount: 5 mixed: false itemList: &standardCultOperationsStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_SPIDERWEB, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] # 1x standard cult evidence stash, 1x standard money stash - name: CULTHOUSE10 width: 10 length: 10 items: STR_GENERIC_CRATE: - [1, 4, 0] - [8, 2, 1] randomizedItems: - position: [2, 0, 0] amount: 4 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [8, 2, 1] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: &poorCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_MONEY_5000, STR_OLD_BOOT, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_CRIMINAL_RECORDS] # 1x poor cult evidence stash - position: [0, 1, 1] amount: 1 mixed: false itemList: *poorCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *standardCultMeleeStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *poorCultShootyStash - name: CULTHOUSE12 width: 10 length: 10 items: STR_FLARE_PISTOL: - [5, 1, 0] STR_FLARE_PISTOL_CLIP: - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] - [5, 1, 0] randomizedItems: - position: [6, 6, 0] amount: 4 mixed: false itemList: &richCultShootyStash [STR_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_BLACKOPS_SHOTGUN, STR_AUTO_SHOTGUN, STR_THRASHER_SHOTGUN, STR_AKM, STR_AKM, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_AKSU74, STR_GROZA, STR_GROZA, STR_GROZA, STR_GROZA, STR_SMG, STR_SMG, STR_SMG, STR_MACRO_SMG, STR_FN_P90, STR_FN_P90, STR_FN_P90, STR_CALICO, STR_CALICO, STR_BLACKOPS_SPYPISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_PISTOL, STR_JUDGE, STR_JUDGE, STR_S&W_610, STR_S&W_610, STR_MAGNUM, STR_MAGNUM, STR_BLACKOPS_MAGNUM, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_M60, STR_MINIMI, STR_MINIMI, STR_SWD, STR_SWD, STR_SWD, STR_PKM, STR_PKM, STR_PKM, STR_PSG1, STR_VSS, STR_WILDEY, STR_M83_BARETT, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_HK_MK23_SOCOM, STR_RIFLE_L85, STR_RIFLE_L85, STR_STEYR_AUG, STR_STEYR_AUG, STR_FAMAS, STR_FAMAS, STR_RIFLE_M16, STR_RIFLE_M16, STR_M14, STR_M14, STR_FN_FAL, STR_FN_FAL, STR_G11, STR_G11, STR_ASSAULT_RIFLE, STR_RIFLE, STR_LIGHT_CANNON, STR_LIGHT_CANNON, STR_FLAMETHROWER, STR_HMG, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_SNIPER_RIFLE, STR_BLACKOPS_SNIPER_RIFLE, STR_BLACKOPS_AUTO_SNIPER_RIFLE, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_MILKOR_MGL, STR_GRENADE_LAUNCHER, STR_GRENADE_LAUNCHER, STR_TACTICAL_GRENADE_LAUNCHER, STR_BLACKOPS_LMG, STR_LIGHT_MINIGUN, STR_MINIGUN, STR_RPG, STR_RPG, STR_RPG, STR_ARASAKA_3000, STR_ROCKET_LAUNCHER, STR_CAWS, STR_CAWS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_NITRO_EXPRESS, STR_QBU_88, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS_AP, STR_AUTO_SHOTGUN_SHELLS, STR_THRASHER_SHOTGUN_BUCKSHOT, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_7_62_CLIP, STR_WP_5_45_CLIP, STR_WP_5_45_CLIP, STR_WP_5_45_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_SMG_CLIP, STR_MACRO_SMG_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_FN_P90_CLIP, STR_CALICO_CLIP, STR_CALICO_LARGE_CLIP, STR_BLACKOPS_SPYPISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_PISTOL_CLIP, STR_JUDGE_AP_CLIP, STR_JUDGE_BS_CLIP, STR_S&W_610_CLIP, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_MAGNUM_DRUM, STR_DESERT_EAGLE_CLIP, STR_DESERT_EAGLE_CLIP, STR_M60_CLIP, STR_MINIMI_CLIP, STR_MINIMI_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_SWD_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PKM_CLIP, STR_PSG1_CLIP, STR_VSS_CLIP, STR_WILDEY_CLIP, STR_M83_BARETT_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_HK_MK23_SOCOM_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_RIFLE_M16_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_FN_FAL_CLIP, STR_G11_CLIP, STR_G11_CLIP, STR_RIFLE_CLIP, STR_RIFLE_CLIP, STR_LC_AP_AMMO, STR_LC_BS_AMMO, STR_LC_HE_AMMO, STR_LC_I_AMMO, STR_FLAMETHROWER_CLIP, STR_HMG_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_SNIPER_RIFLE_CLIP, STR_BLACKOPS_SNIPER_RIFLE_CLIP, STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP, STR_MILKOR_MGL_CLIP_INC, STR_MILKOR_MGL_CLIP_INC, STR_MILKOR_MGL_CLIP_BEAN, STR_MILKOR_MGL_CLIP_FLASHBANG, STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LAUNCHER_BEAN, STR_TACTICAL_GRENADE_LAUNCHER_FRAG, STR_BLACKOPS_LMG_CLIP, STR_LIGHT_MINIGUN_CLIP, STR_MINIGUN_CLIP, STR_RPG_ROCKET, STR_RPG_ROCKET, STR_RPG_AT_ROCKET, STR_ARASAKA_3000_CLIP, STR_SMALL_ROCKET, STR_LARGE_ROCKET, STR_INCENDIARY_ROCKET, STR_CAWS_CLIP_BS, STR_CAWS_CLIP_AP, STR_NITRO_EXPRESS_CLIP, STR_NITRO_EXPRESS_CLIP, STR_QBU_88_CLIP, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_HIGH_EXPLOSIVE, STR_THROWING_STARS, STR_THROWING_STARS, STR_THROWING_KNIVES, STR_THROWING_KNIVES, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG] # 1x rich cult gun stash, 1x rich cult ammo stash - position: [3, 1, 0] amount: 7 mixed: false itemList: *standardCultShootyStash - position: [1, 6, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [1, 1, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [1, 2, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [1, 4, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [6, 2, 0] amount: 5 mixed: false itemList: &poorMedicalStash [STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_STIMS, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_PAINKILLER, STR_HEALING_SPRAY, STR_HEALING_SPRAY, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_BAG, STR_MEDI_PACK, STR_MEDI_PACK] # 1x poor medical stash - position: [6, 6, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE13 width: 10 length: 10 items: STR_GENERIC_CRATE: - [4, 6, 1] - [8, 3, 0] - [8, 6, 0] randomizedItems: - position: [4, 6, 1] amount: 4 mixed: false itemList: *richCultShootyStash - position: [8, 3, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [4, 8, 0] amount: 2 mixed: true itemList: *standardCultMeleeStash - position: [8, 6, 0] amount: 5 mixed: true itemList: *poorCultEvidenceStash - type: STR_CULTHIDEOUT size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHIDEOUT mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHIDEOUT00 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [14, 10, 0] - [6, 11, 0] randomizedItems: - position: [11, 4, 0] amount: 7 mixed: false itemList: &poorCultBarnStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_DYNAMITE, STR_DYNAMITE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_INCENDIARY_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_LANDMINE, STR_SMALL_SHOTGUN, STR_SMALL_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_SHOTGUN, STR_MOSIN_RIFLE, STR_MOSIN_RIFLE, STR_BOLT_ACTION, STR_BOLT_ACTION, STR_SKS, STR_PPSH, STR_PPSH, STR_PPSH, STR_STEN, STR_STEN, STR_STEN, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_RAK, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_SKORPION, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_M3_GREASEGUN, STR_DESERT_EAGLE, STR_DESERT_EAGLE, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_BERETTA_92FS, STR_MAUSER, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_TOKAREV, STR_COLT45, STR_COLT45, STR_COLT45, STR_COLT45, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_ENFIELD_REVOLVER, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_GLOCK_18, STR_CROSSBOW, STR_CROSSBOW, STR_CROSSBOW, STR_TASER, STR_TASER, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_PISTOL_LT, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_SNUBNOSE_PISTOL, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_MAKAROV, STR_LUGER, STR_LUGER, STR_LUGER, STR_UZI, STR_UZI, STR_MAC10, STR_MAC10, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_DOUBLE_BARRELED, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_PUMP_ACTION, STR_HUNTING_RIFLE, STR_SMALL_SHOTGUN_SHELLS, STR_SMALL_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_SHOTGUN_SHELLS, STR_BOLT_ACTION_CLIP, STR_BOLT_ACTION_CLIP, STR_SKS_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_PPSH_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_MP40_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_RAK_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_SKORPION_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_MAC10_CLIP, STR_DESERT_EAGLE_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_BERETTA_92FS_CLIP, STR_MAUSER_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_TOKAREV_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_COLT45_CLIP, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_ENFIELD_REVOLVER_AMMO, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_GLOCK_18_CLIP, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_CROSSBOW_BOLTS, STR_TASER_CLIP, STR_TASER_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_PISTOL_LT_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_SNUBNOSE_PISTOL_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_MAKAROV_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_LUGER_CLIP, STR_UZI_CLIP, STR_UZI_CLIP, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_DOUBLE_BARRELED_BUCKSHOT, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_PUMP_ACTION_SHELLS, STR_HUNTING_RIFLE_CLIP, STR_GRENADE, STR_INCENDIARY_GRENADE, STR_LANDMINE, STR_SMOKE_GRENADE, STR_SMOKE_GRENADE, STR_ELECTRO_FLARE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash, 1x poor cult explosives stash, 1x poor cult gun stash, 1x poor cult ammo stash - position: [5, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 11, 0] amount: 16 mixed: true itemList: *poorCultShootyStash - position: [15, 9, 0] amount: 16 mixed: true itemList: &standardCultToolStash [STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_NOOSE, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_PITCHFORK, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_AXE, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_BILLHOOK, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_SHIV, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_KNIFE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_MACHETE, STR_KUKRI, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_WOODEN_CLUB, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_PIPE, STR_GOLF_STICK, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_BASEBALL_BAT, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_FLARE_PISTOL_CLIP, STR_AGRICULTURAL_FLAMER, STR_BOOM_BOX, STR_BOOM_BOX, STR_MAG_LITE, STR_MAG_LITE, STR_MAG_LITE, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_WRENCH, STR_WRENCH, STR_WRENCH] # 1x standard cult tool stash - position: [14, 10, 0] amount: 1 mixed: true itemList: *standardCultMeleeStash - position: [14, 3, 0] amount: 1 mixed: true itemList: &richCultEvidenceStash [STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_SECRET_FILES_2, STR_ETRACE, STR_DURATHREAD, STR_DURATHREAD, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_CRIMINAL_RECORDS] # 1x rich cult evidence stash - name: CULTHIDEOUT01 width: 20 length: 20 items: STR_GENERIC_CRATE: - [10, 10, 0] - [5, 5, 0] - [10, 5, 1] - [7, 10, 1] randomizedItems: - position: [10, 10, 0] amount: 4 mixed: false itemList: *standardCultExplosivesStash - position: [10, 5, 1] amount: 10 mixed: false itemList: *poorCultShootyStash - position: [5, 5, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [7, 10, 1] amount: 3 mixed: false itemList: *richCultShootyStash - name: CULTHIDEOUT02 width: 20 length: 20 items: STR_GENERIC_CRATE: - [13, 6, 0] - [4, 11, 0] - [7, 17, 1] - [11, 4, 1] - [13, 2, 0] randomizedItems: - position: [13, 2, 0] amount: 1 mixed: false itemList: *standardCultToolStash - position: [13, 6, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [4, 11, 0] amount: 3 mixed: false itemList: *standardCultExplosivesStash - position: [7, 17, 1] amount: 2 mixed: false itemList: *standardCultExplosivesStash - position: [11, 4, 1] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [7, 2, 1] amount: 4 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [13, 2, 1] amount: 1 mixed: false itemList: *standardCultMeleeStash - position: [15, 6, 1] amount: 4 mixed: false itemList: &standardCultEvidenceStash [STR_LEATHER_COAT, STR_SECRET_FILES_1, STR_SECRET_FILES_1, STR_POLICE_ID, STR_CELL_PHONE, STR_CELL_PHONE, STR_CELL_PHONE, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_GENERIC_CRATE, STR_GENERIC_CRATE, STR_OLD_BOOT, STR_OLD_JACKET, STR_OLD_JACKET, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_BEER_BOTTLE, STR_ASSORTED_JUNK, STR_ASSORTED_JUNK, STR_OLD_NEWSPAPER, STR_OLD_NEWSPAPER, STR_SPIDERWEB, STR_CRIMINAL_RECORDS, STR_CRIMINAL_RECORDS] # 1x standard cult evidence stash - name: CULTHIDEOUT03 width: 20 length: 20 items: STR_GENERIC_CRATE: - [4, 5, 0] - [4, 16, 0] - [4, 15, 0] - [4, 14, 0] - [13, 13, 0] - [12, 4, 0] - [8, 4, 0] - [7, 13, 0] randomizedItems: - position: [16, 13, 0] amount: 1 mixed: false itemList: &standardMoneyStash [STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_5000, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BRIEFCASE, STR_MONEY_BAG, STR_MONEY_BAG] # 1x standard money stash - position: [7, 13, 0] amount: 9 mixed: false itemList: *poorCultShootyStash - position: [8, 4, 0] amount: 2 mixed: false itemList: *standardCultMeleeStash - position: [13, 13, 0] amount: 6 mixed: false itemList: *standardCultExplosivesStash - position: [4, 5, 0] amount: 7 mixed: false itemList: *standardCultExplosivesStash - position: [4, 14, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [12, 4, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 6 mixed: false itemList: *poorCultShootyStash - position: [4, 15, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - name: CULTHIDEOUT04 width: 20 length: 20 items: STR_GENERIC_CRATE: - [11, 4, 0] - [15, 13, 0] - [16, 14, 0] - [8, 7, 0] - [4, 16, 0] - [16, 6, 0] - [7, 4, 0] STR_TASER: - [8, 7, 0] STR_TASER_CLIP: - [8, 7, 0] - [8, 7, 0] - [8, 7, 0] randomizedItems: - position: [16, 6, 0] amount: 5 mixed: false itemList: *poorCultShootyStash - position: [4, 16, 0] amount: 4 mixed: false itemList: *poorCultShootyStash - position: [15, 13, 0] amount: 7 mixed: false itemList: *poorCultShootyStash - position: [7, 4, 0] amount: 3 mixed: false itemList: *standardCultShootyStash - position: [16, 14, 0] amount: 5 mixed: false itemList: *standardCultShootyStash - position: [11, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - type: STR_DAGON_PYRAMID size: STR_VERY_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DEEPS mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLE mapBlocks: - name: DEEPS width: 30 length: 30 items: STR_DAGON_STATUE: - [13, 11, 0] - type: STR_MONGORN_CAVE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONGORN_CAVE mapDataSets: - BLANKS - MOUNT - RITUALS mapBlocks: - name: MONGORN_CAVE width: 20 length: 20 items: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: - [6, 6, 0] - [6, 9, 0] fuseTimers: STR_SPAWN_CIVILIAN_MALE_CIVILIAN_FARMER: [0, 0] - type: STR_DURATHREAD_FACTORY_UFO size: STR_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: DURFACTORY mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILTECH mapBlocks: - name: DURFACTORY width: 20 length: 20 items: STR_DURATHREAD_MANUFACTURING: - [5, 9, 0] STR_DURATHREAD: - [11, 5, 0] - [11, 7, 0] - [11, 8, 0] - [11, 10, 0] - [11, 12, 0] - [11, 13, 0] STR_GENERIC_CRATE: - [1, 1, 0] - [1, 2, 0] - [10, 1, 0] - [11, 1, 0] - type: STR_ADVENT_FIGHTER size: STR_VERY_SMALL modSprite: InterceptionUSOSurvey damageMax: 35 speedMax: 1900 accel: 3 power: 15 range: 14 score: 20 reload: 90 breakOffTime: 200 battlescapeTerrainData: name: ADVENT_FIGHTER mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - ADVENT_CRAFT mapBlocks: - name: ADVENT_FIGHTER width: 10 length: 10 - type: STR_ADVENT_LANDER size: STR_SMALL modSprite: InterceptionUSOSurvey damageMax: 75 speedMax: 1400 accel: 2 power: 18 range: 10 score: 40 reload: 90 breakOffTime: 460 battlescapeTerrainData: name: ADVENT_LANDER mapDataSets: - BLANKS - C_EXT_WALL_BLACK - C_EXT_ROOF_BLACK - C_EXT_NOSE_BUMPLESS_BLACK - C_EXT_NOSE_SIDE_BLACK - C_EXT_ENGINE_S_BLACK - LIFTER - C_EXT_XCOM_DARK - C_INT_HALF - XBASEN_BEDS - C_EXT_GLASSWALL - ADVENT_CRAFT mapBlocks: - name: ADVENT_LANDER width: 20 length: 20 - type: STR_USO_SURVEY_SHIP size: STR_SMALL modSprite: InterceptionUSOSurvey damageMax: 120 speedMax: 2000 accel: 12 power: 0 range: 0 score: 50 reload: 56 breakOffTime: 200 hitBonus: 10 battlescapeTerrainData: name: USOSURVEYSHIP mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOSURVEYSHIP00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [3, 3, 0] - type: STR_USO_ESCORT size: STR_SMALL modSprite: InterceptionUSOEscort damageMax: 120 speedMax: 2800 accel: 9 power: 30 range: 13 score: 75 reload: 56 breakOffTime: 250 hitBonus: 10 avoidBonus: 25 battlescapeTerrainData: name: USOESCORT mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOESCORT00 width: 10 length: 10 items: STR_ZRBITE_TANK: - [2, 2, 0] - type: STR_USO_CRUISER size: STR_SMALL modSprite: InterceptionUSOCruiser damageMax: 600 speedMax: 2600 armor: 5 accel: 9 power: 25 range: 35 score: 125 reload: 48 breakOffTime: 300 hitBonus: 15 battlescapeTerrainData: name: USOCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOCRUISER00 width: 20 length: 20 items: STR_ZRBITE_TANK: - [10, 3, 0] - type: STR_USO_FLEET_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 10 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOFLEETSUPPLYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOFLEETSUPPLYCRUISER00 width: 20 length: 30 - type: STR_USO_HEAVY_CRUISER size: STR_LARGE modSprite: interception_jammed damageMax: 300 speedMax: 2600 armor: 15 accel: 9 power: 25 range: 35 score: 125 reload: 35 breakOffTime: 300 battlescapeTerrainData: name: USOHEAVYCRUISER mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 mapBlocks: - name: USOHEAVYCRUISER00 width: 20 length: 20 - type: STR_USOLANDINGPAD size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 24 breakOffTime: 500 battlescapeTerrainData: name: STR_USOLANDINGPAD mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 mapBlocks: - name: USOLANDINGPAD width: 10 length: 10 - type: STR_AQUATOID_OFFICE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: AQUATOIDOFFICE width: 20 length: 20 items: STR_SPAWN_GILLMAN_HERO: - [8, 8, 0] fuseTimers: STR_SPAWN_GILLMAN_HERO: [0, 0] - type: STR_TLETH_EMBASSY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TLETHEMBASSY mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - SEAORGANIC1 - SEAORGANIC2 - SEAORGANIC3 - SEANOM mapBlocks: - name: TLETHEMBASSY width: 20 length: 20 - type: STR_USO_IN_DIMENSION_X size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: AQUATOIDOFFICE mapDataSets: - BLANKS - USOEXT2 - USOEXT3 - USOINT1 - USOINT2 - USOINT3 - DESERT_PINK mapBlocks: - name: USOFLEETSUPPLYCRUISER_WRECK width: 20 length: 30 - type: STR_CROP_CIRCLE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCIRCLE00 width: 20 length: 20 - name: CROPCIRCLE01 width: 20 length: 20 - name: CROPCIRCLE02 width: 20 length: 20 - name: CROPCIRCLE03 width: 20 length: 20 - type: STR_DEAD_COW size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CROPCIRCLE mapDataSets: - BLANKS - DEADCATTLE mapBlocks: - name: DEADCATTLE00 width: 10 length: 10 - type: STR_CHEMTRAILS_SITE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CHEMTRAILS mapDataSets: - BLANKS - CROPCIRCLE mapBlocks: - name: CROPCHEM00 width: 20 length: 30 - type: STR_HYBRID_CLONING_FARM_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CLONEBARN mapDataSets: - BLANKS - BARN2 - CLONING mapBlocks: - name: CLONEBARN00 width: 20 length: 20 - type: STR_HYBRID_STORAGE_FACILITY size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRSTOR mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - HYBRSTOR mapBlocks: - name: HYBRSTOR00 width: 20 length: 20 - type: STR_HYBRID_CONTROL_ROOM size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: HYBRIDCONTROL mapDataSets: - BLANKS - A_BASE - A_WALL02 - A_PODS - BRAIN - A_BASE2 - HYBRCONTR mapBlocks: - name: HYBRID_CONTROL00 width: 20 length: 20 - type: STR_ADVENT_HIDEOUT size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_HIDEOUT mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - ADVENT_HIDEOUT mapBlocks: - name: ADVENT_HIDEOUT01 #ADVENT_HIDEOUT01 was dehobbezided width: 20 length: 20 items: STR_DISGUISE_MACHINE: - [8, 7, 2] STR_REFINED_HUMANS: - [5, 5, 2] - [5, 6, 2] - [5, 5, 2] randomizedItems: #LOOT IN CONTAINERS - position: [5, 11, 2] amount: 1 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [6, 11, 2] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 12, 2] amount: 1 mixed: true itemList: *adventStashClinic - type: STR_ADVENT_BIG_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_BIG_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_CLONING - ADVENT_ABDUCTION - ADVENT_HARVEST - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL mapBlocks: - name: ADVENT_CLINIC00 width: 20 length: 20 items: STR_HUMAN_REFINING: - [5, 13, 1] - [8, 13, 1] - [12, 13, 1] STR_DISGUISE_MACHINE: - [5, 3, 2] - [4, 5, 1] STR_REFINED_HUMANS: - [8, 7, 2] - [1, 8, 1] - [1, 11, 1] - [2, 15, 1] STR_HUMAN_CLONE_IN_JAR: - [5, 5, 2] - [12, 2, 1] - [14, 4, 1] STR_KIDNAPPED_CITIZEN: - [2, 13, 1] - [2, 10, 1] - [4, 10, 1] - [6, 10, 1] randomizedItems: #LOOT IN CONTAINERS - position: [6, 2, 0] amount: 2 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [7, 2, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [7, 3, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 3, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [8, 4, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [7, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - position: [6, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 5, 0] amount: 1 mixed: true itemList: *adventStashClinic - position: [8, 1, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 1, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 3, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [7, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [6, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [5, 4, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [9, 5, 1] amount: 2 mixed: true itemList: *adventStashClinic - position: [8, 5, 1] amount: 1 mixed: true itemList: *adventStashClinic - position: [6, 7, 1] amount: 2 mixed: true itemList: *adventStashClinic - type: STR_MEDIUM_ADVENT_CONVOY size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CONVOY00 mapDataSets: - BLANKS - CONVOY mapBlocks: #convoys with refined humans - name: CONVOY00 width: 50 length: 10 randomizedItems: - position: [22, 8, 0] amount: 2 mixed: true itemList: &AdventConvoyRefinedHumans [STR_REFINED_HUMANS, STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] - name: CONVOY03 width: 50 length: 20 randomizedItems: - position: [19, 16, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [27, 16, 0] amount: 3 mixed: true itemList: *AdventConvoyRefinedHumans - position: [37, 16, 0] amount: 1 mixed: true itemList: *AdventConvoyRefinedHumans - name: CONVOY05 width: 50 length: 10 randomizedItems: - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [27, 6, 0] amount: 3 mixed: true itemList: *AdventConvoyRefinedHumans - position: [37, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - name: CONVOY06 width: 50 length: 10 randomizedItems: - position: [7, 5, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyRefinedHumans #convoys with kidnapped citizens - name: CONVOY00 width: 50 length: 10 randomizedItems: - position: [22, 8, 0] amount: 2 mixed: true itemList: &AdventConvoyKidnappedCitizens [STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_KIDNAPPED_CITIZEN, STR_NO_LOOT_ITEM] - name: CONVOY03 width: 50 length: 20 randomizedItems: - position: [19, 16, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [27, 16, 0] amount: 3 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [37, 16, 0] amount: 1 mixed: true itemList: *AdventConvoyKidnappedCitizens - name: CONVOY05 width: 50 length: 10 randomizedItems: - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [27, 6, 0] amount: 3 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [37, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - name: CONVOY06 width: 50 length: 10 randomizedItems: - position: [7, 5, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - position: [19, 6, 0] amount: 2 mixed: true itemList: *AdventConvoyKidnappedCitizens - type: STR_ADVENT_CLINIC size: STR_SMALL sprite: 4 damageMax: 500 speedMax: 500 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: ADVENT_CLINIC mapDataSets: - BLANKS - ADVENT_GENERAL - ADVENT_FNITURE - ADVENT_SUPPLY - ADVENT_MEDICINE - ADVENT_SPECIAL - URBITS mapBlocks: - name: ADVENT_CLINIC01 width: 20 length: 20 items: STR_ADVENT_CLINIC_LOGS: - [12, 13, 1] randomizedItems: - position: [6, 5, 0] amount: 2 mixed: true itemList: [STR_KIDNAPPED_CITIZEN, STR_NO_LOOT_ITEM, STR_NO_LOOT_ITEM, STR_NO_LOOT_ITEM] - position: [11, 4, 0] amount: 1 mixed: true itemList: &adventStashClinic [STR_REFINED_HUMANS, STR_NO_LOOT_ITEM] #TODO ADD MORE HERE - position: [12, 4, 0] amount: 2 mixed: true itemList: *adventStashClinic - type: STR_ALIEN_EMBASSY size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_ALIEN_EMBASSY mapDataSets: - BLANKS - ROADS - URBITS - ADVENT_URBAN - FRNITURE - U_EMBASSY_FINNIK mapBlocks: - name: ALIEN_EMBASSY width: 20 length: 30 items: STR_SPAWN_HYBRID_DIPLOMAT: - [17, 14, 1] fuseTimers: STR_SPAWN_HYBRID_DIPLOMAT: [0, 0] - type: STR_DEEP_ONES_STONE size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: DEEPONERITUALS mapDataSets: - BLANKS - SEAURBAN - ISLANDURBAN1 - ISLANDURBAN2 - ISLANDURBAN3 - SEABITS - RITUALSBEACH mapBlocks: - name: DEEPONERITUALS00 width: 20 length: 20 randomizedItems: - position: [9, 3, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [12, 5, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [14, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [13, 12, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [10, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [7, 14, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 11, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [3, 8, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - position: [4, 4, 0] amount: 1 mixed: true itemList: [STR_BONE, STR_SKULL, STR_PILE_OF_GORE, STR_PILE_OF_REMAINS, STR_HUMAN_SACRIFICE_0, STR_HUMAN_SACRIFICE_1, STR_HUMAN_SACRIFICE_2] - type: STR_STRIX_HIVE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STRIXCAVE mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON mapBlocks: - name: STRIXCAVE_00 width: 20 length: 20 - type: STR_DOOM_PORTAL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACPORTAL mapDataSets: - BLANKS - CAVEBLACK - CATACOMB - CATACDECOR - LAVA - DUNGEON - XCOMEXIT - TDPORTAL - XOPSMUJUNGLEADDON mapBlocks: - name: CATACPORTAL_00 width: 20 length: 20 - type: STR_TRANSFIGURATION_POOL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_00 width: 20 length: 20 items: STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_TRANSFIGURATION_POOL_SAMAEL size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CATACOMBS_POOL mapDataSets: - BLANKS - CATACOMB - XOPSMUJUNGLEADDON - XCOMENTRY - CATACDECOR - CAVEBLACK - XCOMEXIT - PENTA_X - DUNGEON - LAVA_GREEN - DOOMDECOR mapBlocks: - name: CATACOMBS_POOL_SAMAEL_00 width: 20 length: 20 items: STR_SPAWN_SAMAEL_OF_APOCALYPSE: - [9, 12, 1] STR_SPAWN_DOOM_IMP: - [9, 1, 3] - [9, 18, 3] - [1, 9, 3] - [18, 9, 3] fuseTimers: STR_SPAWN_SAMAEL_OF_APOCALYPSE: [0, 0] STR_SPAWN_DOOM_IMP: [0, 0] - type: STR_SUV_SYNDICATE size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SUV mapDataSets: - BLANKS - XARMY mapBlocks: - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_BEETLE_TERRORIST: - [0, 0, 0] - [1, 2, 0] - [2, 3, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 8, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: - [4, 0, 0] - [2, 5, 0] - [8, 5, 0] fuseTimers: STR_SPAWN_GIANT_BEETLE_TERRORIST: [0, 0] STR_SPAWN_GIANT_BEETLE_BOMBARDIER_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_CHUPACABRA_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_CHUPACABRA_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SPIKEBOAR_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SPIKEBOAR_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_BULLFROG_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_BULLFROG_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_GIANT_RAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_GIANT_RAT_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_MEGASCORPION_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_MEGASCORPION_TERRORIST: [0, 0] - name: SUV width: 10 length: 10 items: STR_SPAWN_SHADOWBAT_TERRORIST: - [0, 0, 0] - [4, 0, 0] - [1, 2, 0] - [2, 3, 0] - [2, 5, 0] - [5, 1, 0] - [5, 7, 0] - [8, 2, 0] - [8, 5, 0] - [8, 8, 0] fuseTimers: STR_SPAWN_SHADOWBAT_TERRORIST: [0, 0] - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 items: STR_SPAWN_BLOODHOUND_TERRORIST: - [25, 10, 0] fuseTimers: STR_SPAWN_BLOODHOUND_TERRORIST: [0, 0] - type: STR_SYNDICATE_WAREHOUSE_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPWAREHOUSE mapBlocks: - name: CORPWAREHOUSE00 width: 20 length: 20 items: STR_SECRET_FILES_1: - [9, 5, 1] - type: STR_SYNDICATE_LAB_UFO size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CORPLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: CORPLAB01 width: 20 length: 20 - type: STR_SYNDICATE_UNDERGROUND_LAB size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: MONSTERLAB mapDataSets: - BLANKS - CORPLAB mapBlocks: - name: MONSTERLAB01 width: 40 length: 40 - type: STR_DRAGONFLY_DARK size: STR_SMALL modSprite: interception_jammed damageMax: 50 speedMax: 560 accel: 1 power: 20 range: 10 score: 100 reload: 10 battlescapeTerrainData: name: DRAGONFLY_DARK mapDataSets: - BLANKS - DRAGONFLY_DARK mapBlocks: - name: DRAGONFLY_DARK width: 10 length: 20 - type: STR_SCARAB size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 80 speedMax: 390 armor: 2 accel: 1 power: 30 range: 10 score: 150 reload: 13 raceBonus: STR_SYNDICATE: missionCustomDeploy: STR_BASE_DEFENSE_SYNDICATE battlescapeTerrainData: name: SCARAB mapDataSets: - BLANKS - RAPIER_DARK mapBlocks: - name: SCARAB width: 20 length: 20 - type: STR_MAGMA_TANK_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: TANKFACTORY mapDataSets: - BLANKS - MILEXT - MAGMAWAREAN mapBlocks: - name: TANKFACTORY00 width: 40 length: 20 - type: STR_MAGMA_REACTOR size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: REACTOR mapDataSets: - BLANKS - REACTOR mapBlocks: - name: REACTOR00 width: 30 length: 30 - type: STR_JARHEAD_FACTORY_SITE size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JARHEADPLANT mapDataSets: - BLANKS - ROADS - URBITS - URBAN - FRNITURE - DECKSHIPC - CLONING mapBlocks: - name: JARHEADPLANT00 width: 10 length: 30 - type: STR_CYBERPORTAL size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERPORTAL mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERPORTAL width: 10 length: 10 - type: STR_CYBERCOMPUTER size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: CYBERCOMPUTER mapDataSets: - BLANKS - CYBERWAREAN - CYBERWAREBITS - XOPSUFOWALLS - XOPSUFOFLOOR - XOPSUFOITEMS2SM - CYBERWAREEXTRA mapBlocks: - name: CYBERCOMPUTER width: 10 length: 10 - type: STR_FARM_SILO size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: SILO mapDataSets: - BLANKS - SILO mapBlocks: - name: SILO00 width: 10 length: 10 items: STR_ALIEN_BOMB: - [5, 6, 0] fuseTimers: STR_ALIEN_BOMB: [30, 50] - type: STR_COMMUNION_ALTAR size: STR_MEDIUM_UC modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: COMMUNION mapDataSets: - BLANKS - FORESTMOUNT - FOREST - FORESTMOUNTBITS - RITUALS mapBlocks: - name: COMMUNION width: 20 length: 20 - type: STR_JUNGLE_SHRINE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: JUNGLESHRINE mapDataSets: - BLANKS - SANDS - MUJUNGLE - JUNGLEBITS - URNS mapBlocks: - name: JUNGLESHRINE width: 10 length: 10 - type: STR_LO_WO_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: LO_WO_HOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: LO_WO_HOUSE width: 10 length: 10 items: STR_SPAWN_LO_WO: - [5, 3, 1] fuseTimers: STR_SPAWN_LO_WO: [0, 0] - type: STR_NATASHAS_HOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: STR_CULTHOUSE mapDataSets: - BLANKS - CULTMIL - CULTDECOR - CULTEXTRA mapBlocks: - name: CULTHOUSE11 width: 10 length: 10 items: STR_GENERIC_CRATE: - [0, 0, 1] - [0, 1, 1] - [0, 3, 0] STR_SPAWN_NATASHA_MOROZOVA: - [4, 4, 0] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [7, 6, 1] amount: 3 mixed: false itemList: *poorCultEvidenceStash - position: [0, 1, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [7, 3, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 3, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [0, 1, 1] amount: 3 mixed: false itemList: *richCultShootyStash - position: [8, 0, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [0, 0, 1] amount: 3 mixed: false itemList: *standardCultShootyStash - name: CULTHOUSE_FIN00 width: 10 length: 10 items: STR_GENERIC_CRATE: - [2, 5, 0] - [6, 4, 0] - [8, 8, 1] STR_SPAWN_NATASHA_MOROZOVA: - [2, 2, 1] fuseTimers: STR_SPAWN_NATASHA_MOROZOVA: [0, 0] randomizedItems: - position: [8, 7, 1] amount: 1 mixed: false itemList: *richCultEvidenceStash - position: [3, 4, 1] amount: 1 mixed: false itemList: *richMedicalStash - position: [4, 5, 1] amount: 2 mixed: false itemList: *standardCultOperationsStash - position: [1, 4, 0] amount: 3 mixed: false itemList: *richCultShootyStash - position: [6, 2, 0] amount: 1 mixed: false itemList: *richCultShootyStash - position: [6, 4, 0] amount: 6 mixed: false itemList: *standardCultShootyStash - position: [6, 5, 1] amount: 1 mixed: false itemList: *richCultShootyStash - type: STR_GOVERNMENT_BUILDING size: STR_VERY_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: GOVERNMENT mapDataSets: - BLANKS - GOVROADS - GOVTBITS - GOVT - GOVTFRN - GOVTDECOR mapBlocks: - name: GOVTBUILDING00 width: 20 length: 40 - type: STR_BANK size: STR_LARGE modSprite: interception_jammed damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 missionScore: 0 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: BANK mapDataSets: - BLANKS - GOVTDECOR - GOVT - GOVTFRN mapBlocks: - name: BANK_OPEN_00 width: 30 length: 20 - type: STR_PRISON_BUILDING size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PRISON mapDataSets: - BLANKS - PRISONROADS - PRISONBITS - PRISON - PRISONDECOR mapBlocks: - name: PRISON width: 20 length: 20 - type: STR_PICKUP_OSIRON size: STR_VERY_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: PICKUP mapDataSets: - BLANKS - XARMY mapBlocks: - name: PICKUP width: 10 length: 10 items: STR_GOOD_OSIRON_CRATE: - [4, 3, 0] - [4, 3, 0] - [4, 4, 0] - type: STR_OSIRON_WAREHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRONWAREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE mapBlocks: - name: OSIRONWAREHOUSE width: 10 length: 10 randomizedItems: - position: [0, 0, 0] amount: 4 mixed: false itemList: &goodOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x good Osiron AA wares - position: [0, 1, 0] amount: 4 mixed: false itemList: *goodOsironAAWares - position: [1, 0, 0] amount: 4 mixed: false itemList: &standardOsironAAWares [STR_BLACKOPS_SPYPISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_PISTOL_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_SMG_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_RIFLE_AA_CLIP, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_SHOTGUN_AA_SHELLS_AP, STR_CAWS_CLIP_AA, STR_CAWS_CLIP_AA, STR_AUTO_SHOTGUN_AA_SHELLS, STR_AUTO_SHOTGUN_AA_SHELLS, STR_MAGNUM_AA_DRUM, STR_MAGNUM_AA_DRUM, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP, STR_HEAVY_SNIPER_RIFLE_AA_CLIP, STR_BLACKOPS_LMG_AA_CLIP, STR_HMG_AA_CLIP, STR_LIGHT_MINIGUN_AA_CLIP, STR_MINIGUN_AA_CLIP, STR_ALIEN_ALLOYS] # 1x standard Osiron AA wares - position: [5, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [6, 0, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 3, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [3, 4, 0] amount: 4 mixed: false itemList: *standardOsironAAWares - position: [4, 3, 0] amount: 8 mixed: false itemList: *standardOsironAAWares - type: STR_APOCALYPSE_SMALL_WAREHOUSE size: STR_SMALL modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: APOCSMALLWAREHOUSE mapDataSets: - BLANKS - PORTROADS - PORTURBITS - ROADS - URBITS - FRNITURE mapBlocks: - name: APOCSMALLWAREHOUSE width: 10 length: 10 items: STR_UAC_WEAPON_BOX: - [0, 0, 0] - [0, 1, 0] - [1, 0, 0] - [5, 0, 0] - [6, 0, 0] - [3, 3, 0] - [3, 4, 0] - [4, 3, 0] - type: STR_UAC_LABORATORY size: STR_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: UACLAB mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILTECH mapBlocks: - name: UACLAB width: 30 length: 20 items: STR_UAC_WEAPON_BOX: - [1, 3, 0] - [1, 4, 0] - [1, 5, 0] - [4, 1, 0] - [5, 1, 0] - [6, 1, 0] - [7, 1, 0] - [8, 1, 0] randomizedItems: - position: [22, 2, 0] amount: 1 mixed: true itemList: &UACweaponsAssembly [STR_UAC_STAPLER, STR_UAC_HEAVY_NAILGUN, STR_UAC_PISTOL, STR_UAC_PISTOL, STR_UAC_SMG, STR_UAC_SMG, STR_UAC_SHOTGUN, STR_UAC_SHOTGUN, STR_UAC_RIFLE, STR_UAC_RIFLE, STR_UAC_CHAINGUN, STR_UAC_CHAINGUN, STR_UAC_ROCKET_LAUNCHER, STR_UAC_ROCKET_LAUNCHER, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL, STR_SCRAP_METAL] - position: [18, 2, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 2, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 5, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 14, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [14, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [18, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [22, 17, 0] amount: 1 mixed: true itemList: *UACweaponsAssembly - position: [19, 1, 0] amount: 1 mixed: true itemList: &AssortedTools [STR_UAC_STAPLER, STR_UAC_STAPLER, STR_UAC_STAPLER_CLIP, STR_UAC_STAPLER_CLIP, STR_UAC_HEAVY_NAILGUN, STR_BOOM_BOX, STR_PIPE, STR_PIPE, STR_SLEDGEHAMMER, STR_KNIFE, STR_WRENCH, STR_WRENCH, STR_WRENCH, STR_CROWBAR, STR_CROWBAR, STR_CROWBAR, STR_CHAINSAW, STR_CHAINSAW] - position: [1, 15, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [4, 18, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [12, 13, 0] amount: 1 mixed: true itemList: *AssortedTools - position: [9, 4, 2] amount: 1 mixed: true itemList: *AssortedTools - type: STR_UAC_SPACE_LABORATORY_SURFACE size: STR_VERY_LARGE sprite: 4 damageMax: 1 speedMax: 500 accel: 1 power: 0 range: 0 score: 10 reload: 99 breakOffTime: 100 battlescapeTerrainData: name: UACSPACELAB mapDataSets: - BLANKS - MILEXT - MILWARE - MILBARR - MILINDUSTRIAL - XCOMEXIT - MILTECH mapBlocks: - name: UACSPACELAB width: 40 length: 40 - type: STR_OSIRON_NEST size: STR_LARGE modSprite: interception_jammed damageMax: 500 speedMax: 5000 accel: 10 power: 40 range: 20 score: 700 reload: 32 breakOffTime: 500 battlescapeTerrainData: name: OSIRON_NEST mapDataSets: - BLANKS - ROADS - URBITS - URBAN - CRATES - DOORSSEC - OSIRON_FINNIK mapBlocks: - name: OSIRON_NEST_00 width: 20 length: 20 items: STR_GOOD_OSIRON_CRATE: - [6, 5, 1] - [6, 5, 1] - [6, 8, 0] - [6, 8, 0] - [9, 7, 0] - [4, 2, 1] - [8, 4, 0] - [8, 4, 0] - [14, 6, 1] - [14, 5, 0] - [14, 5, 0] - [4, 13, 0] - [11, 6, 0] - [11, 6, 0] - [6, 13, 0] randomizedItems: - position: [4, 16, 1] amount: 1 mixed: true itemList: &rareOsironWares [STR_ALIEN_ELECTRONICS, STR_XCOM_FLYING_DRONE, STR_MILITARY_COMPUTER] - position: [7, 16, 1] amount: 1 mixed: true itemList: *rareOsironWares - type: STR_CYBERWEB_FORTRESS size: STR_VERY_LARGE sprite: 1 damageMax: 1000 speedMax: 500 accel: 1 missionScore: 0 battlescapeTerrainData: name: CYBERWEBFORTRESS mapDataSets: - BLANKS - CYBER_DISEC2 - CYBER_BASE - RET_SHIPS mapBlocks: - name: CYBERWEBFORTRESS width: 30 length: 30 items: STR_CYBERWEB_BATTERY: - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [3, 18, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - [26, 2, 2] - type: STR_CYBERDREDNAUGHT size: STR_VERY_LARGE modSprite: InterceptionCyberwebBattleship hitBonus: 10 damageMax: 1 shieldCapacity: 1100 shieldRecharge: 0 shieldRechargeInGeoscape: 0 shieldBleedThrough: 100 speedMax: 1000 armor: 10 accel: 10 power: 100 range: 65 reload: 17 missionScore: 5 score: 300 breakOffTime: 3000 battlescapeTerrainData: name: VES_270 mapDataSets: - BLANKS - U_EXT_G - U_WALL_G - U_PODS_G - U_BITS_G - U_OPER_G - UFOL83DIO_B - XB2BR - U_DISEC2 mapBlocks: - name: VES_270 width: 50 length: 30 - type: STR_LOC_HT_10X10_BUILDING size: STR_VERY_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT10X10BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_00b width: 10 length: 10 - name: HTHOUSE_10 width: 10 length: 10 - name: HTHOUSE_11 width: 10 length: 10 - name: HTHOUSE_12 width: 10 length: 10 - type: STR_LOC_HT_20X20_NOT_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20NOTHABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_01 width: 20 length: 20 - name: HTHOUSE_02 width: 20 length: 20 - name: HTHOUSE_06 width: 20 length: 20 - name: HTHOUSE_07 width: 20 length: 20 - name: HTHOUSE_09 width: 20 length: 20 - type: STR_LOC_HT_20X20_HABITAT size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT20X20HABITAT mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_04 width: 20 length: 20 - name: HTHOUSE_05 width: 20 length: 20 - name: HTHOUSE_13 width: 20 length: 20 - name: HTHOUSE_14 width: 20 length: 20 - name: HTHOUSE_01G width: 20 length: 20 - name: HTHOUSE_04G width: 20 length: 20 - name: HTHOUSE_05G width: 20 length: 20 - name: HTHOUSE_06G width: 20 length: 20 - type: STR_LOC_HT_30X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03 width: 30 length: 30 - name: HTHOUSE_07G width: 30 length: 30 - type: STR_LOC_HT_20X30_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_02G width: 20 length: 30 - type: STR_LOC_HT_30X20_BUILDING size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: HT30X30BUILDING mapDataSets: - BLANKS - C_EXT_WALL_SILVER - C_EXT_ROOF_SILVER - C_BITS2 - LIFTER - C_INT - COMPUTERS - BATHBITZ_HT - XBASEN_BITS - DOORS1 mapBlocks: - name: HTHOUSE_03G width: 30 length: 20 - type: STR_VIPER size: STR_SMALL damageMax: 200 speedMax: 3000 armor: 5 accel: 10 power: 30 range: 40 score: 100 reload: 34 breakOffTime: 400 battlescapeTerrainData: name: VIPER mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: VIPER width: 20 length: 20 - type: STR_SNAPPING_TURTLE size: STR_SMALL damageMax: 250 speedMax: 2700 armor: 5 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: SNAPPING_TURTLE mapDataSets: - BLANKS - REP_EXT02 - REP_WALL02 - REP_BITS - REP_UFOL83 mapBlocks: - name: SNAPPING_TURTLE width: 10 length: 10 items: STR_SNAPPING_TURTLE_CONSTRUCTION: - [4, 4, 1] - type: STR_REPTIFORMER_TOWER_UFO size: STR_SMALL damageMax: 250 speedMax: 2700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: REPTIFORMER_TOWER mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_10X10 size: STR_SMALL damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR10X10 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTIFORMER_TOWER width: 10 length: 10 - name: REPTOID_EMPLACEMENT width: 10 length: 10 - name: REPTOID_SMALL_POWER_STATION width: 10 length: 10 - name: REPTOID_SMALL_STORAGE width: 10 length: 10 - name: REPTOID_MONUMENT width: 10 length: 10 - type: STR_REPTOID_SURFACE_BUILDING_20X20 size: STR_MEDIUM_UC damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: REPSUR20X20 mapDataSets: - BLANKS - REP_BASE - REP_WALL02 - REP_PODS - BRAIN - SHOGG_VILLAGE2 - REP_FRN - REP_EXT02 - REP_BITS - REP_FLOOR mapBlocks: - name: REPTOID_FIELD_COMMAND width: 20 length: 20 - name: REPTOID_LARGE_POWER_STATION width: 20 length: 20 - name: REPTOID_LARGE_STORAGE width: 20 length: 20 - name: REPTOID_LANDING_PAD width: 20 length: 20 - name: REPTOID_BARRACKS width: 20 length: 20 - type: STR_MOON_OUTPOST size: STR_MEDIUM_UC damageMax: 50 speedMax: 700 accel: 9 power: 20 range: 34 score: 125 reload: 62 breakOffTime: 600 battlescapeTerrainData: name: MOON_OUTPOST mapDataSets: - BLANKS - U_EXT02 - U_WALL02 - U_BITS - UFOL83 - U_FACILITY mapBlocks: - name: MOON_OUTPOST00 width: 20 length: 20 items: STR_SPAWN_CYBERMITE_TERRORIST: - [6, 6, 0] - [7, 7, 0] - [11, 11, 0] STR_LURK_CYBERMITE_TERRORIST: - [3, 3, 0] - [7, 4, 0] - [11, 4, 0] - [17, 6, 0] - [18, 14, 0] - [12, 16, 0] - [6, 14, 0] - [1, 13, 0] - [2, 7, 0] - [7, 4, 0] - [12, 4, 0] - [14, 6, 0] - [15, 11, 0] - [12, 13, 0] - [8, 13, 0] - [3, 9, 0] - [1, 5, 0] fuseTimers: STR_SPAWN_CYBERMITE_TERRORIST: [0, 0] STR_LURK_CYBERMITE_TERRORIST: [1, 1] - type: STR_DREAM_VILLA size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: DREAM_VILLA mapDataSets: - BLANKS - DREAMDECOR - ATLANVILLA - DUNGEON_VILLA - PENTA_X - CATACDECOR - MANSION_PAINTINGS mapBlocks: - name: VILLA_00 width: 30 length: 30 items: STR_DELICIOUS_CAKE: - [14, 8, 5] - type: STR_ASYLUM size: STR_LARGE damageMax: 1 speedMax: 500 accel: 1 battlescapeTerrainData: name: ASYLUM mapDataSets: - BLANKS - MEDICAL_GENERAL - MEDICAL_FNITURE - MEDICAL_UTIL - MEDICAL_INT - MEDICAL_BATH - MEDICAL_SUPPLY - ADVENT_MEDICINE - PENTA mapBlocks: - name: CLINIC_ASYLUM width: 20 length: 20 FILE: user/mods/XComFiles/Ruleset/ufoTrajectories_XCOMFILES.rul ufoTrajectories: - id: P0 groundTimer: 3000 waypoints: - [5, 4, 100] - [0, 3, 74] - [0, 1, 28] - [1, 1, 47] - [5, 2, 100] - id: P1 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 76] - [0, 2, 20] - [1, 1, 44] - [0, 0, 20] - [0, 2, 32] - [2, 1, 65] - [5, 0, 100] - id: P2 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 57] - [0, 2, 26] - [1, 1, 50] - [5, 0, 100] - id: P3 groundTimer: 6000 waypoints: - [5, 4, 100] - [0, 3, 30] - [0, 2, 25] - [2, 1, 20] - [5, 0, 100] - id: P4 groundTimer: 7000 waypoints: - [5, 4, 100] - [0, 2, 67] - [0, 2, 52] - [2, 1, 40] - [0, 0, 30] - [0, 2, 20] - [2, 1, 30] - [5, 0, 100] - id: P5 groundTimer: 4000 waypoints: - [5, 4, 100] - [0, 2, 50] - [0, 2, 20] - [4, 1, 15] - [0, 0, 20] - [0, 2, 29] - [4, 1, 42] - [5, 0, 90] - id: P6 groundTimer: 5000 waypoints: - [5, 4, 100] - [0, 3, 50] - [0, 2, 25] - [4, 1, 16] - [5, 0, 100] - id: P7 groundTimer: 9000 waypoints: - [5, 4, 100] - [0, 3, 60] - [0, 2, 30] - [3, 1, 20] - [5, 0, 100] - id: P8 groundTimer: 6000 waypoints: - [5, 4, 100] - [1, 1, 60] - [2, 1, 20] - [3, 1, 30] - [4, 1, 20] - [0, 1, 42] - [2, 1, 56] - [5, 4, 100] - id: P9 groundTimer: 2000 waypoints: - [5, 4, 80] - [5, 0, 100] - id: H0 groundTimer: 5000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: R0 groundTimer: 2000 waypoints: - [4, 0, 100] - [4, 4, 100] - id: B0 groundTimer: 50000000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: B1 groundTimer: 50000000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: B2 groundTimer: 50000000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: B3 groundTimer: 50000000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: B4 groundTimer: 50000000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: T0 groundTimer: 30000 waypoints: - [1, 1 , 100] - [1, 0 , 100] - id: T1 groundTimer: 30000 waypoints: - [2, 1 , 100] - [2, 0 , 100] - id: T2 groundTimer: 30000 waypoints: - [3, 1 , 100] - [3, 0 , 100] - id: T3 groundTimer: 30000 waypoints: - [4, 1 , 100] - [4, 0 , 100] - id: T4 groundTimer: 30000 waypoints: - [5, 1 , 100] - [5, 0 , 100] - id: PXC_TRANSIT_NOLAND groundTimer: 100 waypoints: - [3, 1, 60] - [2, 3, 100] - [3, 3, 100] - [3, 3, 100] - [1, 3, 100] - [2, 3, 100] - [3, 1, 60] - id: P_PATROL groundTimer: 100 waypoints: - [5, 4, 100] - [1, 2, 70] - [2, 1, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [2, 1, 30] - [0, 1, 45] - [2, 2, 65] - [5, 4, 100] - id: P_PATROL_2 groundTimer: 100 waypoints: - [0, 4, 100] - [1, 3, 70] - [2, 2, 50] - [3, 1, 40] - [4, 2, 25] - [0, 1, 55] - [0, 2, 40] - [2, 1, 30] - [4, 2, 25] - [3, 3, 65] - [2, 4, 50] - [0, 3, 40] - [4, 2, 25] - [0, 2, 35] - [0, 3, 40] - [4, 4, 20] - [0, 3, 55] - [2, 2, 65] - [0, 4, 100] - id: BASE_PATROL groundTimer: 3000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 3, 80] - [2, 3, 75] - [0, 3, 80] - [0, 3, 70] - [0, 2, 70] - [4, 2, 90] - [0, 2, 70] - [0, 1, 60] - id: BASE_PATROL_GROUND_1 groundTimer: 4000 waypoints: - [0, 1, 60] - [0, 2, 70] - [1, 1, 30] - [0, 2, 20] - [1, 1, 65] - [2, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: BASE_PATROL_GROUND_2 groundTimer: 5000 waypoints: - [0, 1, 60] - [0, 2, 70] - [4, 1, 44] - [1, 0, 20] #- [0, 2, 70] - [0, 1, 80] - id: CA_SPAWN groundTimer: 0 waypoints: - [0, 0, 0] FILE: user/mods/XComFiles/Ruleset/units_XCOMFILES.rul units: - type: STR_ALIEN_BRAIN race: STR_ADVENT rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 0 health: 30 bravery: 100 reactions: 1 firing: 0 throwing: 0 strength: 0 psiStrength: 100 #75 psiSkill: 85 #80 melee: 0 mana: 200 armor: STR_ALIEN_BRAIN_ARMOR standHeight: 20 kneelHeight: 15 deathSound: 9 aggroSound: 1 #TODO intelligence: 7 aggression: 1 capturable: false specab: 1 showFullNameInAlienInventory: 1 livingWeapon: true psiWeapon: STR_ALIEN_BRAIN_PSI_WEAPON - type: STR_DREAMSPRITE_RED race: STR_DREAMSPRITE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 100 health: 30 bravery: 100 reactions: 40 firing: 50 throwing: 30 strength: 5 psiStrength: 40 psiSkill: 0 melee: 60 mana: 100 armor: STR_DREAMSPRITE_ARMOR_RED standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 264 moveSound: 15 intelligence: 2 aggression: 2 energyRecovery: 60 capturable: false builtInWeaponSets: - - STR_DREAMSPRITE_WEAPON - STR_DREAMSPRITE_ESSENCE - type: STR_SKELETON race: STR_NIGHTMARE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 20 bravery: 110 reactions: 35 firing: 35 throwing: 35 strength: 26 psiStrength: 20 psiSkill: 0 melee: 40 mana: 100 armor: STR_SKELETON_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 2 aggression: 6 deathSound: 295 - type: STR_LICH race: STR_NIGHTMARE rank: STR_LIVE_LEADER stats: tu: 60 stamina: 200 health: 70 bravery: 90 reactions: 45 firing: 55 throwing: 55 strength: 32 psiStrength: 60 psiSkill: 0 melee: 70 mana: 200 armor: STR_LICH_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 5 aggression: 1 aggroSound: 292 deathSound: 295 - type: STR_DOOM_IMP race: STR_DEMON rank: STR_LIVE_NAVIGATOR stats: tu: 77 stamina: 100 health: 66 bravery: 120 reactions: 60 firing: 45 throwing: 40 strength: 60 psiStrength: 40 psiSkill: 0 melee: 65 mana: 100 armor: STR_DOOM_IMP_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: [667, 668] intelligence: 4 aggression: 3 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_DOOM_IMP_WEAPON - STR_DOOM_IMP_CLAWS - type: STR_BUG_EYE_GHOST race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 20 bravery: 110 reactions: 30 firing: 20 throwing: 30 strength: 3 psiStrength: 50 psiSkill: 0 melee: 75 mana: 100 armor: STR_BUG_EYE_GHOST_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 5 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_TOUCH_WEAPON - type: STR_SKULL_WRAITH race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 120 health: 45 bravery: 110 reactions: 30 firing: 25 throwing: 40 strength: 8 psiStrength: 85 psiSkill: 45 melee: 85 mana: 100 armor: STR_SKULL_WRAITH_ARMOR standHeight: 18 kneelHeight: 18 floatHeight: 4 value: 12 deathSound: 262 moveSound: 15 aggroSound: 263 intelligence: 2 aggression: 4 energyRecovery: 40 meleeWeapon: STR_GHOST_TOUCH_WEAPON livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_WRAITH_PSI_PANIC_WEAPON - type: STR_ANCIENT_SEA_GHOST race: STR_GHOST rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 140 health: 20 bravery: 110 reactions: 33 firing: 20 throwing: 30 strength: 3 psiStrength: 60 psiSkill: 0 melee: 75 mana: 100 armor: STR_ANCIENT_SEA_GHOST_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: 261 moveSound: 15 aggroSound: 260 intelligence: 2 aggression: 5 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GHOST_LIGHT - STR_GHOST_BLADE_WEAPON - type: STR_THE_THING_POLARNIK race: STR_CIVILIAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_THE_THING_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 10 intelligence: 5 aggression: 6 value: 30 energyRecovery: 25 spawnUnit: STR_THE_THING_POLARNIK_TRANSFORMED builtInWeaponSets: - [] - [] - [] - [] - - STR_CHAINSAW - - STR_CHAINSAW - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_THE_THING_POLARNIK_TRANSFORMED race: STR_THE_THING stats: tu: 57 stamina: 140 health: 40 bravery: 110 reactions: 70 firing: 40 throwing: 30 strength: 35 psiStrength: 80 psiSkill: 0 melee: 68 mana: 300 armor: STR_THE_THING_POLARNIK_TRANSFORMED_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: 10 intelligence: 5 aggression: 6 energyRecovery: 90 spawnUnit: STR_THE_THING_HEAD livingWeapon: true builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_HEAD race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 100 health: 15 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 20 psiStrength: 80 psiSkill: 0 melee: 80 mana: 150 armor: STR_THE_THING_HEAD_ARMOR standHeight: 10 kneelHeight: 8 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 90 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_THE_THING_DOG race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 mana: 200 armor: STR_THE_THING_DOG_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true spawnUnit: STR_THE_THING_SHAPELESS_MASS intelligence: 3 aggression: 2 - type: STR_THE_THING_SHAPELESS_MASS race: STR_THE_THING rank: STR_LIVE_TERRORIST stats: tu: 25 stamina: 100 health: 40 bravery: 110 reactions: 72 firing: 30 throwing: 30 strength: 40 psiStrength: 80 psiSkill: 0 melee: 80 mana: 100 armor: STR_THE_THING_SHAPELESS_MASS_ARMOR standHeight: 10 kneelHeight: 10 moveSound: 0 value: 15 deathSound: 10 capturable: false intelligence: 5 aggression: 6 energyRecovery: 130 builtInWeaponSets: - - STR_THE_THING_WEAPON - type: STR_MIB_AGENT race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 mana: 80 armor: STR_MIB_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: &MaleDeathSounds [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145] panicSound: &MalePanicSounds [701, 702, 703, 704, 705, 706, 707, 708, 709] berserkSound: &MaleBerserkSounds [801, 802, 803, 804, 805] intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_ENFORCER race: STR_MIB rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 90 health: 30 bravery: 90 reactions: 49 firing: 58 throwing: 64 strength: 45 psiStrength: 35 psiSkill: 0 melee: 35 mana: 80 armor: STR_MIB_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_SCIENTIST race: STR_MIB rank: STR_LIVE_MEDIC stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 52 firing: 61 throwing: 68 strength: 49 psiStrength: 40 psiSkill: 0 melee: 25 mana: 80 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_EXECUTOR race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 55 firing: 64 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 mana: 80 armor: STR_MIB_COMBAT_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_STORMTROOPER race: STR_MIB rank: STR_LIVE_ENGINEER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 75 firing: 84 throwing: 72 strength: 49 psiStrength: 45 psiSkill: 0 melee: 40 mana: 80 armor: STR_MIB_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 70 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_PSI_OPS race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 110 health: 45 bravery: 90 reactions: 58 firing: 64 throwing: 76 strength: 42 psiStrength: 55 psiSkill: 50 melee: 45 mana: 80 armor: STR_MIB_PSI_OPS_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: &FemaleDeathSounds [44, 45, 46, 160, 161, 162, 163, 164, 165, 166, 167] panicSound: &FemalePanicSounds [731, 732, 733, 734, 735, 736, 737] berserkSound: &FemaleBerserkSounds [831, 832, 833] intelligence: 5 aggression: 2 sniper: 75 spotter: 3 canSurrender: true - type: STR_MIB_COORDINATOR race: STR_MIB rank: STR_LIVE_LEADER stats: tu: 64 stamina: 90 health: 40 bravery: 90 reactions: 58 firing: 67 throwing: 76 strength: 56 psiStrength: 45 psiSkill: 0 melee: 45 mana: 100 armor: STR_MIB_ALLOY_ARMOR standHeight: 22 kneelHeight: 14 value: 80 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_COMMANDER race: STR_MIB rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 90 health: 50 bravery: 90 reactions: 61 firing: 70 throwing: 80 strength: 65 psiStrength: 50 psiSkill: 0 melee: 50 mana: 100 armor: STR_MIB_ALLOY_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 6 aggression: 0 sniper: 75 spotter: 2 canSurrender: true - type: STR_MIB_HEAVY_TROOPER race: STR_MIB rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 30 bravery: 90 reactions: 46 firing: 55 throwing: 60 strength: 45 psiStrength: 35 psiSkill: 0 melee: 25 mana: 80 armor: STR_MIB_POWER_SUIT standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 sniper: 75 spotter: 2 canSurrender: true - type: STR_MERIDIAN_HUNTER race: STR_FREELANCER rank: STR_LIVE_ENGINEER stats: tu: 112 stamina: 170 health: 135 bravery: 90 reactions: 95 firing: 90 throwing: 90 strength: 80 psiStrength: 80 psiSkill: 0 melee: 80 mana: 90 armor: STR_MERIDIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: 9 energyRecovery: 55 intelligence: 4 aggression: 3 sniper: 80 - type: STR_CAVE_GIRL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 64 stamina: 70 health: 40 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 36 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_CAVE_GIRL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_CAVE_GUY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 70 health: 45 bravery: 80 reactions: 30 firing: 20 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_CAVE_GUY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_EASY_RIDER race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 64 health: 38 bravery: 90 reactions: 55 firing: 65 throwing: 33 strength: 34 psiStrength: 65 psiSkill: 0 melee: 50 mana: 50 armor: STR_EASY_RIDER_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_WESTMAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 53 stamina: 60 health: 35 bravery: 80 reactions: 50 firing: 70 throwing: 35 strength: 37 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_WESTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_FEMALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 62 stamina: 66 health: 50 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 50 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_FEMALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_MALE_STORMY race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 62 health: 54 bravery: 80 reactions: 30 firing: 50 throwing: 55 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_STORMY_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_LUCHADOR race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 52 health: 66 bravery: 80 reactions: 26 firing: 40 throwing: 40 strength: 70 psiStrength: 35 psiSkill: 0 melee: 40 mana: 50 armor: STR_LUCHADOR_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_MOTOR_MAN race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 60 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 30 strength: 34 psiStrength: 35 psiSkill: 0 melee: 35 mana: 50 armor: STR_MOTOR_MAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true - type: STR_PINKY_DEVIL race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 69 stamina: 70 health: 34 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 31 psiStrength: 45 psiSkill: 0 melee: 35 mana: 50 armor: STR_PINKY_DEVIL_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 canSurrender: true - type: STR_TECH_WIZARD race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 32 bravery: 80 reactions: 45 firing: 50 throwing: 34 strength: 30 psiStrength: 50 psiSkill: 0 melee: 30 mana: 50 armor: STR_TECH_WIZARD_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 1 canSurrender: true - type: STR_BROTHER_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_ENGINEER stats: tu: 66 stamina: 90 health: 55 bravery: 90 reactions: 45 firing: 55 throwing: 45 strength: 55 psiStrength: 70 psiSkill: 0 melee: 70 mana: 80 armor: STR_BROTHER_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 2 aggression: 3 - type: STR_CLERIC_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_LEADER stats: tu: 72 stamina: 90 health: 65 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 60 psiStrength: 80 psiSkill: 30 melee: 80 mana: 80 armor: STR_CLERIC_OF_APOCALYPSE_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 - type: STR_PONTIFF_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 78 stamina: 110 health: 75 bravery: 100 reactions: 55 firing: 70 throwing: 50 strength: 66 psiStrength: 80 psiSkill: 50 melee: 85 mana: 90 armor: STR_PONTIFF_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 45 intelligence: 3 aggression: 3 builtInWeaponSets: - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - - STR_CODEX_OF_THE_TRANSFIGURATION - type: STR_SAMAEL_OF_APOCALYPSE race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 130 health: 100 bravery: 100 reactions: 65 firing: 75 throwing: 60 strength: 74 psiStrength: 90 psiSkill: 50 melee: 95 mana: 100 armor: STR_SAMAEL_OF_APOCALYPSE_ARMOR psiWeapon: STR_SPIRIT_FLAMES standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 55 intelligence: 5 aggression: 2 builtInWeaponSets: - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - - STR_STAFF_OF_SAMAEL - type: STR_EXALT_INFILTRATOR race: STR_EXALT rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 60 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 35 strength: 30 psiStrength: 40 psiSkill: 0 melee: 25 mana: 50 armor: STR_EXALT_INFILTRATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 canSurrender: true - type: STR_EXALT_GOON race: STR_EXALT rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 55 health: 35 bravery: 80 reactions: 40 firing: 50 throwing: 40 strength: 35 psiStrength: 45 psiSkill: 0 melee: 35 mana: 50 armor: STR_EXALT_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 spotter: 1 canSurrender: true - type: STR_EXALT_ENFORCER race: STR_EXALT rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 60 health: 40 bravery: 100 reactions: 50 firing: 55 throwing: 45 strength: 40 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_EXALT_ENFORCER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 canSurrender: true - type: STR_EXALT_LIQUIDATOR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 60 health: 40 bravery: 90 reactions: 45 firing: 55 throwing: 50 strength: 40 psiStrength: 50 psiSkill: 0 melee: 45 mana: 50 armor: STR_EXALT_LIQUIDATOR_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_EXALT_MASTER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 40 stamina: 50 health: 40 bravery: 90 reactions: 45 firing: 60 throwing: 30 strength: 30 psiStrength: 60 psiSkill: 0 melee: 80 mana: 50 armor: STR_EXALT_MASTER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 20 intelligence: 6 aggression: 1 spotter: 1 canSurrender: true - type: STR_ZSRR_GANGER race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 40 throwing: 45 strength: 40 psiStrength: 25 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_GANGER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 25 spotter: 1 canSurrender: true - type: STR_ZSRR_MOLOLEC race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 50 health: 50 bravery: 70 reactions: 35 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_MOLOLEC_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 30 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_PIONEER_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_PIONEER_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 66 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 40 strength: 36 psiStrength: 40 psiSkill: 0 melee: 50 mana: 50 armor: STR_ZSRR_PIONEER_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 canSurrender: true - type: STR_ZSRR_MATROS race: STR_ZSRR rank: STR_LIVE_NAVIGATOR stats: tu: 64 stamina: 60 health: 50 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_ZSRR_MATROS_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 4 sniper: 40 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_MALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 65 throwing: 50 strength: 45 psiStrength: 40 psiSkill: 0 melee: 60 mana: 60 armor: STR_ZSRR_RED_OPS_MALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_RED_OPS_FEMALE race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 90 health: 55 bravery: 80 reactions: 50 firing: 65 throwing: 50 strength: 45 psiStrength: 40 psiSkill: 0 melee: 60 armor: STR_ZSRR_RED_OPS_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_ZSRR_UBEK race: STR_ZSRR rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 65 firing: 75 throwing: 60 strength: 45 psiStrength: 60 psiSkill: 0 melee: 70 mana: 70 armor: STR_ZSRR_UBEK_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 2 sniper: 80 spotter: 2 canSurrender: true - type: STR_NATASHA_MOROZOVA race: STR_ZSRR rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 55 bravery: 90 reactions: 75 firing: 90 throwing: 45 strength: 40 psiStrength: 65 psiSkill: 0 melee: 75 mana: 70 armor: STR_NATASHA_MOROZOVA_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 7 aggression: 3 showFullNameInAlienInventory: 1 sniper: 85 spotter: 1 canSurrender: true builtInWeaponSets: - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - - STR_NATASHAS_VSS - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - STR_NATASHAS_VSS_CLIP - type: STR_BLACK_LOTUS_FOLLOWER race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 30 throwing: 45 strength: 30 psiStrength: 35 psiSkill: 0 melee: 55 mana: 50 armor: STR_BLACK_LOTUS_FOLLOWER_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_FOOTMAN race: STR_BLACK_LOTUS rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 60 health: 35 bravery: 80 reactions: 40 firing: 45 throwing: 45 strength: 40 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_BLACK_LOTUS_FOOTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WARRIOR race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 70 stamina: 90 health: 45 bravery: 90 reactions: 55 firing: 35 throwing: 60 strength: 40 psiStrength: 45 psiSkill: 0 melee: 60 mana: 60 armor: STR_BLACK_LOTUS_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 canSurrender: true - type: STR_BLACK_LOTUS_ASSASSIN race: STR_BLACK_LOTUS rank: STR_LIVE_NAVIGATOR stats: tu: 75 stamina: 100 health: 60 bravery: 100 reactions: 70 firing: 40 throwing: 75 strength: 50 psiStrength: 55 psiSkill: 0 melee: 75 mana: 70 armor: STR_BLACK_LOTUS_ASSASSIN_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 - type: STR_BLACK_LOTUS_MANDARIN race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 45 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 42 psiStrength: 65 psiSkill: 0 melee: 75 mana: 60 armor: STR_BLACK_LOTUS_MANDARIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 50 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_WITCH race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 65 stamina: 80 health: 45 bravery: 80 reactions: 50 firing: 60 throwing: 85 strength: 36 psiStrength: 65 psiSkill: 0 melee: 60 mana: 60 armor: STR_BLACK_LOTUS_WITCH_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 3 sniper: 75 spotter: 1 canSurrender: true - type: STR_BLACK_LOTUS_AVATAR race: STR_BLACK_LOTUS_AVATAR rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 80 health: 45 bravery: 110 reactions: 50 firing: 60 throwing: 0 strength: 6 psiStrength: 65 psiSkill: 0 melee: 85 mana: 130 armor: STR_BLACK_LOTUS_AVATAR_ARMOR moveSound: 40 standHeight: 20 kneelHeight: 16 floatHeight: 4 value: 60 deathSound: 270 intelligence: 4 aggression: 2 spotter: 2 builtInWeaponSets: - - STR_BLACK_LOTUS_AVATAR_WEAPON - STR_BLACK_LOTUS_AVATAR_GRAPPLE livingWeapon: true - type: STR_LO_WO race: STR_BLACK_LOTUS rank: STR_LIVE_LEADER stats: tu: 80 stamina: 100 health: 50 bravery: 100 reactions: 85 firing: 40 throwing: 85 strength: 50 psiStrength: 95 psiSkill: 0 melee: 90 mana: 110 armor: STR_LO_WO_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 5 aggression: 3 builtInWeaponSets: - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - - STR_ANCIENT_KATANA - STR_SECRETS_OF_LO_WO - type: STR_SUPPORTER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_SUPPORTER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 1 spotter: 1 canSurrender: true - type: STR_DISCIPLE_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 60 health: 35 bravery: 70 reactions: 20 firing: 30 throwing: 35 strength: 35 psiStrength: 35 psiSkill: 0 melee: 55 mana: 50 armor: STR_DISCIPLE_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 4 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_PRIEST_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 80 health: 50 bravery: 80 reactions: 35 firing: 40 throwing: 45 strength: 50 psiStrength: 65 psiSkill: 0 melee: 65 mana: 55 armor: STR_PRIEST_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 sniper: 35 spotter: 1 aggression: 2 - type: STR_CHOSEN_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 90 reactions: 50 firing: 40 throwing: 50 strength: 50 psiStrength: 70 psiSkill: 0 melee: 70 mana: 60 armor: STR_CHOSEN_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SORCERER_OF_DAGON race: STR_CHURCH_OF_DAGON rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 70 bravery: 100 reactions: 60 firing: 50 throwing: 70 strength: 60 psiStrength: 75 psiSkill: 20 melee: 75 mana: 70 armor: STR_SORCERER_OF_DAGON_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 10 energyRecovery: 50 intelligence: 5 aggression: 2 spotter: 2 - type: STR_HUMAN_OSIRON_GOON race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 45 health: 45 bravery: 70 reactions: 30 firing: 45 throwing: 40 strength: 35 psiStrength: 20 psiSkill: 0 melee: 45 mana: 50 armor: STR_HUMAN_OSIRON_GOON_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 3 canSurrender: true sniper: 30 - type: STR_HUMAN_OSIRON_ELITE race: STR_HUMAN rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 70 health: 55 bravery: 70 reactions: 45 firing: 53 throwing: 40 strength: 43 psiStrength: 30 psiSkill: 0 melee: 55 mana: 50 armor: STR_HUMAN_OSIRON_ELITE_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 4 canSurrender: true sniper: 45 - type: STR_HUMAN_OSIRON_BOSS race: STR_HUMAN rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 60 bravery: 80 reactions: 45 firing: 65 throwing: 50 strength: 45 psiStrength: 50 psiSkill: 0 melee: 60 mana: 50 armor: STR_HUMAN_OSIRON_BOSS_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 1 canSurrender: true sniper: 50 spotter: 1 - type: STR_BLACK_SUN_STORMTROOPER race: STR_BLACK_SUN rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 65 bravery: 90 reactions: 45 firing: 75 throwing: 55 strength: 42 psiStrength: 52 psiSkill: 0 melee: 60 mana: 50 armor: STR_BLACK_SUN_STORMTROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 40 intelligence: 5 aggression: 2 spotter: 1 canSurrender: true - type: STR_HUMAN_GHOST_CULTIST race: STR_CULT_OF_SPIRITS rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 55 health: 30 bravery: 90 reactions: 30 firing: 30 throwing: 50 strength: 28 psiStrength: 60 psiSkill: 0 melee: 35 mana: 50 armor: STR_HUMAN_GHOST_CULTIST_ARMOR standHeight: 21 kneelHeight: 14 value: 5 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 3 - type: STR_DR_HADRIEX race: STR_CULT_OF_SPIRITS rank: STR_LIVE_LEADER stats: tu: 55 stamina: 62 health: 44 bravery: 90 reactions: 42 firing: 44 throwing: 55 strength: 38 psiStrength: 75 psiSkill: 0 melee: 45 mana: 60 armor: STR_DR_HADRIEX_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 4 aggression: 2 canSurrender: true builtInWeaponSets: - - STR_HADRIEX_GUN - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - STR_HADRIEX_GUN_CHARGE - type: STR_HUMAN_POSTAL0 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 45 health: 55 bravery: 90 reactions: 30 firing: 45 throwing: 35 strength: 30 psiStrength: 25 psiSkill: 0 melee: 35 mana: 80 armor: STR_HUMAN_POSTAL0_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 2 aggression: 5 - type: STR_HUMAN_POSTAL1 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 77 stamina: 50 health: 65 bravery: 90 reactions: 45 firing: 65 throwing: 45 strength: 40 psiStrength: 35 psiSkill: 0 melee: 50 mana: 80 armor: STR_HUMAN_POSTAL1_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 3 aggression: 5 - type: STR_HUMAN_POSTAL2 race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_TERRORIST stats: tu: 93 stamina: 60 health: 80 bravery: 90 reactions: 45 firing: 75 throwing: 45 strength: 60 psiStrength: 65 psiSkill: 0 melee: 60 mana: 90 armor: STR_HUMAN_POSTAL2_ARMOR standHeight: 22 kneelHeight: 14 value: 60 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 5 aggression: 5 - type: STR_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 28 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_BRAINWASHED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_BRAINWASHED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 - type: STR_STUNNED_HUMAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_STUNNED_HUMAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true - type: STR_CYBERWEB_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 75 stamina: 90 health: 55 bravery: 60 reactions: 70 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 45 mana: 50 armor: STR_CYBERWEB_TECHNOMAD_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 35 canSurrender: true - type: STR_CYBERWEB_MYSTEK race: STR_CYBERWEB rank: STR_LIVE_COMMANDER stats: tu: 70 stamina: 100 health: 55 bravery: 70 reactions: 70 firing: 65 throwing: 65 strength: 55 psiStrength: 85 psiSkill: 0 melee: 45 mana: 50 armor: STR_CYBERWEB_MYSTEK_ARMOR standHeight: 22 kneelHeight: 14 value: 35 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 60 intelligence: 5 aggression: 1 sniper: 65 canSurrender: true - type: STR_CYBERWEB_SPACE_TECHNOMAD race: STR_CYBERWEB rank: STR_LIVE_LEADER stats: tu: 70 stamina: 80 health: 55 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 50 psiStrength: 80 psiSkill: 0 melee: 40 mana: 50 armor: STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR standHeight: 18 kneelHeight: 18 value: 30 intelligence: 3 aggression: 2 energyRecovery: 10 spawnUnit: STR_CYBERWEB_TECHNOMAD deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds sniper: 35 canSurrender: true - type: STR_SYNDICATE_WORKER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 58 health: 36 bravery: 50 reactions: 25 firing: 40 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 25 mana: 50 armor: STR_SYNDICATE_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 1 spotter: 1 canSurrender: true - type: STR_SYNDICATE_AGENT race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 52 stamina: 90 health: 30 bravery: 70 reactions: 60 firing: 50 throwing: 40 strength: 35 psiStrength: 35 psiSkill: 0 melee: 25 mana: 50 armor: STR_SYNDICATE_AGENT_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 canSurrender: true - type: STR_SYNDICATE_MERC race: STR_SYNDICATE rank: STR_LIVE_NAVIGATOR stats: tu: 48 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 50 throwing: 40 strength: 35 psiStrength: 40 psiSkill: 0 melee: 35 mana: 50 armor: STR_SYNDICATE_MERC_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 4 sniper: 20 canSurrender: true - type: STR_SYNDICATE_MERC_CAPTAIN race: STR_SYNDICATE rank: STR_LIVE_ENGINEER stats: tu: 58 stamina: 90 health: 42 bravery: 90 reactions: 65 firing: 60 throwing: 50 strength: 45 psiStrength: 45 psiSkill: 0 melee: 45 mana: 50 armor: STR_SYNDICATE_MERC_CAPTAIN_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SUPERSOLDIER race: STR_SYNDICATE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 90 health: 64 bravery: 90 reactions: 75 firing: 80 throwing: 60 strength: 65 psiStrength: 65 psiSkill: 0 melee: 80 mana: 50 armor: STR_SYNDICATE_SUPERSOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 6 aggression: 3 sniper: 35 spotter: 1 canSurrender: true - type: STR_SYNDICATE_SCIENTIST race: STR_SYNDICATE rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 90 health: 28 bravery: 70 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 50 psiSkill: 0 melee: 26 mana: 50 armor: STR_SYNDICATE_SCIENTIST_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 5 aggression: 1 canSurrender: true - type: STR_SYNDICATE_CEO_FALSEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 87 stamina: 130 health: 90 bravery: 100 reactions: 60 firing: 90 throwing: 58 strength: 75 psiStrength: 70 psiSkill: 0 melee: 75 mana: 70 armor: STR_SYNDICATE_CEO_FALSEFORM_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 203 intelligence: 5 aggression: 3 sniper: 15 spotter: 2 canSurrender: true spawnUnit: STR_SYNDICATE_CEO_TRUEFORM - type: STR_SYNDICATE_CEO_TRUEFORM race: STR_SYNDICATE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 160 health: 180 bravery: 90 reactions: 60 firing: 90 throwing: 58 strength: 90 psiStrength: 70 psiSkill: 0 melee: 75 mana: 70 armor: STR_SYNDICATE_CEO_TRUEFORM_ARMOR standHeight: 24 kneelHeight: 16 value: 50 intelligence: 5 aggression: 3 spotter: 2 energyRecovery: 50 livingWeapon: true deathSound: 10 builtInWeaponSets: - - STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON - STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON - type: STR_SYNDICATE_WALKER race: STR_SYNDICATE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 90 health: 65 bravery: 110 reactions: 40 firing: 50 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SYNDICATE_WALKER_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_SYNDICATE_WALKER_CANNON - type: STR_UAC_MILITARY race: STR_UAC rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 70 health: 45 bravery: 80 reactions: 54 firing: 65 throwing: 60 strength: 46 psiStrength: 55 psiSkill: 0 melee: 60 mana: 40 armor: STR_UAC_MILITARY_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_UAC_SPACE_MARINE race: STR_UAC rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 72 health: 50 bravery: 80 reactions: 60 firing: 75 throwing: 66 strength: 54 psiStrength: 60 psiSkill: 0 melee: 70 mana: 50 armor: STR_UAC_SPACE_MARINE_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 4 sniper: 50 spotter: 1 canSurrender: true - type: STR_UAC_ENGINEER race: STR_UAC rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 44 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_UAC_ENGINEER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 16 energyRecovery: 25 intelligence: 4 aggression: 2 canSurrender: true - type: STR_UAC_MANAGER race: STR_UAC rank: STR_LIVE_LEADER stats: tu: 45 stamina: 50 health: 32 bravery: 80 reactions: 26 firing: 30 throwing: 33 strength: 28 psiStrength: 50 psiSkill: 0 melee: 27 mana: 45 armor: STR_UAC_MANAGER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 25 energyRecovery: 25 intelligence: 4 aggression: 3 canSurrender: true - type: STR_UAC_MASTER_RESEARCHER race: STR_UAC rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 60 health: 45 bravery: 90 reactions: 46 firing: 40 throwing: 38 strength: 34 psiStrength: 70 psiSkill: 0 melee: 48 mana: 55 armor: STR_UAC_MASTER_RESEARCHER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 25 energyRecovery: 25 intelligence: 6 aggression: 2 canSurrender: true - type: STR_MAGMA_CHAINSAWBOT race: STR_MAGMA stats: tu: 75 stamina: 999 health: 60 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 60 psiStrength: 0 psiSkill: 0 melee: 80 armor: STR_MAGMA_CHAINSAWBOT_ARMOR standHeight: 14 kneelHeight: 14 floatHeight: 4 value: 20 deathSound: 23 moveSound: 40 intelligence: 2 aggression: 5 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_CHAINSAWBOT_WEAPON - type: STR_MAGMA_ROBOTANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 999 health: 70 bravery: 110 reactions: 35 firing: 50 throwing: 0 strength: 80 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_ROBOTANK_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MAGMA_MINITANK race: STR_MAGMA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 999 health: 75 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 100 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_MAGMA_MINITANK_ARMOR standHeight: 23 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 2 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_MAGMA_MINITANK_CANNON - type: STR_MUCKSTAR_TERRORIST race: STR_MUCKSTAR rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 34 bravery: 80 reactions: 70 firing: 80 throwing: 0 strength: 20 psiStrength: 70 psiSkill: 0 melee: 55 armor: STR_MUCKSTAR_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 8 value: 8 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_MUCKSTAR_WEAPON - type: STR_CHUPACABRA_TERRORIST race: STR_CHUPACABRA rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 30 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 25 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHUPACABRA_ARMOR standHeight: 18 kneelHeight: 12 value: 10 aggroSound: 123 deathSound: 200 panicSound: 265 berserkSound: 266 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHUPACABRA_WEAPON - type: STR_GIANT_RAT_TERRORIST race: STR_GIANT_RAT rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 20 bravery: 80 reactions: 85 firing: 0 throwing: 0 strength: 8 psiStrength: 35 psiSkill: 0 melee: 65 armor: STR_GIANT_RAT_ARMOR standHeight: 10 kneelHeight: 10 value: 5 aggroSound: 207 deathSound: 208 intelligence: 3 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_GIANT_RAT_WEAPON - type: STR_SHADOWBAT_TERRORIST race: STR_SHADOWBAT rank: STR_LIVE_TERRORIST stats: tu: 120 stamina: 140 health: 10 bravery: 90 reactions: 90 firing: 0 throwing: 0 strength: 5 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_SHADOWBAT_ARMOR standHeight: 6 kneelHeight: 16 floatHeight: 12 moveSound: 132 value: 8 deathSound: 9 intelligence: 3 aggression: 4 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_SHADOWBAT_WEAPON - type: STR_MEGAWORM_TERRORIST race: STR_MEGAWORM rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 100 health: 340 bravery: 110 reactions: 25 firing: 50 throwing: 0 strength: 160 psiStrength: 75 psiSkill: 0 melee: 80 armor: STR_MEGAWORM_ARMOR standHeight: 16 kneelHeight: 16 value: 15 deathSound: 201 aggroSound: 202 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 50 builtInWeaponSets: - - STR_MEGAWORM_ACID_WEAPON - STR_MEGAWORM_MELEE_WEAPON - type: STR_MONGORN_TERRORIST race: STR_MONGORN rank: STR_LIVE_TERRORIST stats: tu: 66 stamina: 70 health: 70 bravery: 80 reactions: 64 firing: 64 throwing: 52 strength: 70 psiStrength: 10 psiSkill: 0 melee: 50 armor: STR_MONGORN_ARMOR standHeight: 21 kneelHeight: 16 value: 10 deathSound: 6 intelligence: 2 aggression: 3 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_MONGORN_KING race: STR_MONGORN rank: STR_LIVE_LEADER stats: tu: 72 stamina: 110 health: 110 bravery: 90 reactions: 55 firing: 64 throwing: 60 strength: 85 psiStrength: 25 psiSkill: 0 melee: 85 armor: STR_MONGORN_KING_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 6 intelligence: 3 aggression: 7 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_MONGORN_WEAPON - type: STR_WEREWOLF_TERRORIST race: STR_WEREWOLF rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 130 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 100 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_WEREWOLF_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_WEAPON - type: STR_WEREWOLF_WHITE_LEADER race: STR_WEREWOLF rank: STR_LIVE_LEADER stats: tu: 94 stamina: 120 health: 150 bravery: 90 reactions: 50 firing: 30 throwing: 32 strength: 110 psiStrength: 50 psiSkill: 20 melee: 100 armor: STR_WEREWOLF_WHITE_ARMOR standHeight: 22 kneelHeight: 16 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 5 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WEREWOLF_PSI_PANIC_WEAPON - STR_WEREWOLF_WEAPON - type: STR_WERECAT_TERRORIST race: STR_WERECAT rank: STR_LIVE_TERRORIST stats: tu: 98 stamina: 90 health: 100 bravery: 90 reactions: 60 firing: 30 throwing: 32 strength: 80 psiStrength: 45 psiSkill: 0 melee: 80 armor: STR_WERECAT_ARMOR standHeight: 22 kneelHeight: 16 value: 15 deathSound: 6 intelligence: 1 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_WEAPON - type: STR_WERECAT_BLACK_LEADER race: STR_WERECAT rank: STR_LIVE_LEADER stats: tu: 110 stamina: 110 health: 120 bravery: 90 reactions: 74 firing: 30 throwing: 32 strength: 90 psiStrength: 50 psiSkill: 15 melee: 100 armor: STR_WERECAT_BLACK_ARMOR standHeight: 22 kneelHeight: 16 value: 20 deathSound: 6 intelligence: 1 aggression: 4 spotter: 1 energyRecovery: 35 livingWeapon: true builtInWeaponSets: - - STR_WERECAT_MIND_CONTROL_WEAPON - STR_WERECAT_WEAPON - type: STR_OWLMAN_TERRORIST race: STR_OWLMAN rank: STR_LIVE_TERRORIST stats: tu: 105 stamina: 90 health: 80 bravery: 90 reactions: 70 firing: 35 throwing: 40 strength: 70 psiStrength: 52 psiSkill: 0 melee: 80 armor: STR_OWLMAN_ARMOR standHeight: 22 kneelHeight: 16 value: 15 aggroSound: 190 deathSound: 191 intelligence: 2 aggression: 4 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_OWLMAN_WEAPON - type: STR_MEGASCORPION_TERRORIST race: STR_MEGASCORPION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 50 health: 20 bravery: 80 reactions: 80 firing: 0 throwing: 0 strength: 15 psiStrength: 40 psiSkill: 0 melee: 80 armor: STR_MEGASCORPION_ARMOR standHeight: 12 kneelHeight: 10 value: 5 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_MEGASCORPION_WEAPON - type: STR_GIANT_BEETLE_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 75 health: 25 bravery: 70 reactions: 50 firing: 0 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 70 armor: STR_GIANT_BEETLE_ARMOR standHeight: 12 kneelHeight: 10 value: 3 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - type: STR_GIANT_BEETLE_BOMBARDIER_TERRORIST race: STR_GIANT_BEETLE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 65 health: 32 bravery: 70 reactions: 60 firing: 60 throwing: 0 strength: 35 psiStrength: 30 psiSkill: 0 melee: 60 armor: STR_GIANT_BEETLE_BOMBARDIER_ARMOR standHeight: 12 kneelHeight: 10 value: 4 deathSound: 7 intelligence: 1 aggression: 2 energyRecovery: 30 livingWeapon: true builtInWeaponSets: - - STR_GIANT_BEETLE_WEAPON - STR_GIANT_BEETLE_BOMBARDIER_SPIT - type: STR_GIANT_SPIDER_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ARMOR standHeight: 14 kneelHeight: 12 value: 5 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_ALLOY_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 80 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_ALLOY_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_PURPLE_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 78 stamina: 100 health: 40 bravery: 110 reactions: 70 firing: 0 throwing: 0 strength: 50 psiStrength: 40 psiSkill: 0 melee: 85 armor: STR_GIANT_SPIDER_PURPLE_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_GREEN_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 40 bravery: 110 reactions: 60 firing: 0 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 65 armor: STR_GIANT_SPIDER_GREEN_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - type: STR_GIANT_SPIDER_RED_TERRORIST race: STR_GIANT_SPIDER rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 90 health: 40 bravery: 110 reactions: 70 firing: 30 throwing: 0 strength: 24 psiStrength: 40 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_RED_ARMOR standHeight: 14 kneelHeight: 12 value: 8 deathSound: 7 intelligence: 1 aggression: 3 energyRecovery: 40 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_WEAPON - STR_GIANT_SPIDER_FLAME_WEAPON - type: STR_GIANT_SPIDER_QUEEN_LEADER race: STR_GIANT_SPIDER rank: STR_LIVE_LEADER stats: tu: 65 stamina: 90 health: 70 bravery: 100 reactions: 60 firing: 0 throwing: 0 strength: 44 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_GIANT_SPIDER_QUEEN_ARMOR standHeight: 20 kneelHeight: 18 value: 80 deathSound: 7 intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_GIANT_SPIDER_QUEEN_WEAPON - STR_SPIDERWEB - STR_SPIDERWEB - type: STR_GIANT_SPIDER_KING_COMMANDER race: STR_GIANT_SPIDER rank: STR_LIVE_COMMANDER stats: tu: 74 stamina: 100 health: 50 bravery: 90 reactions: 70 firing: 40 throwing: 60 strength: 40 psiStrength: 50 psiSkill: 20 melee: 65 mana: 50 armor: STR_GIANT_SPIDER_KING_ARMOR standHeight: 22 kneelHeight: 14 value: 100 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_HUNTER race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 mana: 30 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 - type: STR_SCORPOID_REBEL race: STR_SCORPOID rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 80 health: 60 bravery: 90 reactions: 63 firing: 59 throwing: 53 strength: 62 psiStrength: 64 psiSkill: 0 melee: 66 mana: 30 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 40 builtInWeaponSets: - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - - STR_SHOGG_STAFF - STR_SHOGG_LANTERN - - STR_SHOGG_CUDGEL - STR_SHOGG_LANTERN - - STR_SHOGG_HAMMER - STR_SHOGG_LANTERN - type: STR_SCORPOID_CHIEF race: STR_SCORPOID rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 85 health: 70 bravery: 90 reactions: 66 firing: 63 throwing: 57 strength: 68 psiStrength: 70 psiSkill: 0 melee: 74 mana: 40 armor: STR_SCORPOID_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 4 aggression: 3 energyRecovery: 40 - type: STR_ANTMAN_WORKER race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 140 health: 70 bravery: 90 reactions: 56 firing: 50 throwing: 64 strength: 76 psiStrength: 45 psiSkill: 0 melee: 52 mana: 25 armor: STR_ANTMAN_WORKER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: 7 intelligence: 3 aggression: 2 energyRecovery: 46 - type: STR_ANTMAN_WARRIOR race: STR_ANTMAN rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 120 health: 80 bravery: 90 reactions: 59 firing: 56 throwing: 68 strength: 72 psiStrength: 45 psiSkill: 0 melee: 56 mana: 25 armor: STR_ANTMAN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 value: 12 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 46 - type: STR_ANTMAN_QUEEN_COMMANDER race: STR_ANTMAN rank: STR_LIVE_COMMANDER stats: tu: 50 stamina: 1 health: 100 bravery: 80 reactions: 36 firing: 70 throwing: 20 strength: 60 psiStrength: 60 psiSkill: 0 melee: 10 mana: 25 armor: STR_ANTMAN_QUEEN_ARMOR standHeight: 13 kneelHeight: 10 value: 60 deathSound: 7 intelligence: 4 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_ANTMAN_WEAPON_SPIT energyRecovery: 40 - type: STR_SPIKEBOAR_TERRORIST race: STR_SPIKEBOAR rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 120 health: 80 bravery: 70 reactions: 25 firing: 70 throwing: 0 strength: 90 psiStrength: 50 psiSkill: 0 melee: 70 armor: STR_SPIKEBOAR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 117 deathSound: 90 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SPIKEBOAR_BITE - STR_SPIKEBOAR_SPIKES livingWeapon: true - type: STR_BULLFROG_TERRORIST race: STR_BULLFROG rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 140 health: 200 bravery: 80 reactions: 65 firing: 0 throwing: 90 strength: 85 psiStrength: 50 psiSkill: 0 melee: 65 armor: STR_BULLFROG_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 199 deathSound: 90 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_BULLFROG_BITE - STR_BULLFROG_TONGUE livingWeapon: true - type: STR_SHAMBLER_TERRORIST race: STR_SHAMBLER rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 80 reactions: 40 firing: 0 throwing: 0 strength: 120 psiStrength: 30 psiSkill: 0 melee: 80 armor: STR_SHAMBLER_ARMOR standHeight: 24 kneelHeight: 18 value: 18 aggroSound: 269 deathSound: 120 panicSound: 267 berserkSound: 268 intelligence: 1 aggression: 3 builtInWeaponSets: - - STR_SHAMBLER_WEAPON - type: STR_FENRIR_TERRORIST race: STR_FENRIR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 130 health: 110 bravery: 80 reactions: 60 firing: 0 throwing: 0 strength: 100 psiStrength: 40 psiSkill: 0 melee: 90 armor: STR_FENRIR_ARMOR standHeight: 20 kneelHeight: 18 value: 20 aggroSound: 119 deathSound: 90 intelligence: 1 aggression: 4 livingWeapon: true builtInWeaponSets: - - STR_FENRIR_WEAPON - type: STR_GHOUL_SOLDIER race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 70 stamina: 220 health: 84 bravery: 100 reactions: 54 firing: 40 throwing: 50 strength: 64 psiStrength: 60 psiSkill: 0 melee: 80 mana: 70 armor: STR_GHOUL_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 mana: 70 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 - type: STR_ZOMBIE_BOOMER_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 160 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 94 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_BOOMER_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 9 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 specab: 1 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_STERILE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 124 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_STERILE_ARMOR standHeight: 22 kneelHeight: 22 value: 4 intelligence: 3 aggression: 6 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_GRUBAS_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 44 stamina: 150 health: 184 bravery: 110 reactions: 44 firing: 0 throwing: 0 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_ZOMBIE_GRUBAS_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_INFECTOR_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 140 health: 140 bravery: 110 reactions: 50 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_INFECTOR_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 183 builtInWeaponSets: - - STR_ZOMBIE_INFECTOR_WEAPON - type: STR_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds - type: STR_TOMB_GUARD_MALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_MALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: [254, 255] panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_STRIX_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 220 health: 200 bravery: 100 reactions: 55 firing: 50 throwing: 60 strength: 76 psiStrength: 70 psiSkill: 0 melee: 70 mana: 70 armor: STR_STRIX_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 2 aggression: 4 spotter: 1 deathSound: 251 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - STR_STRIX_WEAPON - type: STR_VAMPIRE_KNIGHT_LEADER race: STR_ZOMBIE rank: STR_LIVE_LEADER stats: tu: 70 stamina: 200 health: 240 bravery: 90 reactions: 65 firing: 40 throwing: 50 strength: 120 psiStrength: 90 psiSkill: 0 melee: 110 mana: 100 armor: STR_VAMPIRE_KNIGHT_ARMOR standHeight: 22 kneelHeight: 22 value: 22 intelligence: 5 aggression: 5 spotter: 2 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds builtInWeaponSets: - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - - STR_BARDICHE - - STR_BARDICHE - - STR_GREATSWORD - - STR_GREATSWORD - - STR_GREATSWORD - type: STR_VAMPIRE_QUEEN_COMMANDER race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 250 health: 300 bravery: 100 reactions: 75 firing: 55 throwing: 55 strength: 100 psiStrength: 90 psiSkill: 40 melee: 100 mana: 140 armor: STR_VAMPIRE_QUEEN_ARMOR standHeight: 22 kneelHeight: 22 value: 40 intelligence: 5 aggression: 4 spotter: 3 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_SHADOW_SWORD - STR_VAMPIRIC_FIST - type: STR_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 450 bravery: 100 reactions: 85 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 50 melee: 100 mana: 175 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ANCIENT_GHOUL_WARRIOR race: STR_ZOMBIE rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 200 health: 89 bravery: 100 reactions: 59 firing: 53 throwing: 50 strength: 70 psiStrength: 65 psiSkill: 0 melee: 90 mana: 70 armor: STR_GHOUL_WARRIOR_ARMOR standHeight: 22 kneelHeight: 22 value: 9 intelligence: 3 aggression: 4 deathSound: 252 builtInWeaponSets: - - STR_BOW - STR_BOW_QUIVER - STR_BOW_QUIVER - STR_BOW_QUIVER - - STR_CROSSBOW - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - STR_CROSSBOW_BOLTS - - STR_HEAVY_CROSSBOW - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - STR_HEAVY_CROSSBOW_BOLTS - - STR_SHOGG_STAFF - - STR_RUSTY_BLADE - - STR_SHOGG_BLADE - - STR_SHOGG_BLADE - - STR_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 180 health: 180 bravery: 90 reactions: 55 firing: 40 throwing: 50 strength: 104 psiStrength: 80 psiSkill: 0 melee: 90 mana: 70 armor: STR_TOMB_GUARD_FEMALE_ARMOR standHeight: 22 kneelHeight: 22 value: 16 intelligence: 4 aggression: 5 spotter: 1 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_GREATSWORD - - STR_BARDICHE - - STR_SLEDGEHAMMER - - STR_KATANA - - STR_BARDICHE - - STR_SHOGG_BLADE - - STR_BATTLE_AXE - - STR_BATTLE_AXE - - STR_SHOGG_HAMMER - - STR_GREATSWORD - type: STR_ANCIENT_MUMMY_MATRIARCH race: STR_ZOMBIE rank: STR_LIVE_COMMANDER stats: tu: 120 stamina: 290 health: 500 bravery: 100 reactions: 75 firing: 60 throwing: 65 strength: 110 psiStrength: 90 psiSkill: 60 melee: 110 mana: 175 armor: STR_MUMMY_ARMOR standHeight: 22 kneelHeight: 22 value: 60 intelligence: 5 aggression: 3 spotter: 4 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds civilianRecoveryType: STR_ANCIENT_MUMMY_MATRIARCH builtInWeaponSets: - - STR_CERO - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_TROOPER_1_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 150 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 mana: 40 armor: STR_ZOMBIE_TROOPER_1_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 spawnUnit: STR_ZOMBIE_TROOPER_2_TERRORIST aggroSound: 122 deathSound: 121 - type: STR_ZOMBIE_TROOPER_2_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 130 health: 80 bravery: 110 reactions: 40 firing: 40 throwing: 20 strength: 90 psiStrength: 80 psiSkill: 0 melee: 80 mana: 40 armor: STR_ZOMBIE_TROOPER_2_ARMOR standHeight: 22 kneelHeight: 22 value: 10 intelligence: 3 aggression: 5 isLeeroyJenkins: true livingWeapon: true aggroSound: 122 deathSound: 121 builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_MEGAZOMBIE_TERRORIST race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 180 health: 450 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 180 psiStrength: 80 psiSkill: 0 melee: 75 mana: 70 armor: STR_MEGAZOMBIE_ARMOR standHeight: 24 kneelHeight: 22 value: 35 deathSound: 74 intelligence: 4 aggression: 5 isLeeroyJenkins: true livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 110 stamina: 140 health: 96 bravery: 100 reactions: 70 firing: 0 throwing: 0 strength: 110 psiStrength: 50 psiSkill: 0 melee: 80 armor: STR_CHRYSSALID_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 9 intelligence: 4 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_CHRYSSALID_WEAPON - type: STR_MIB_SECTOPOD_TERRORIST race: STR_MIB_SECTOPOD rank: STR_LIVE_TERRORIST stats: &SectopodStats tu: 62 stamina: 90 health: 96 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_MIB_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_CHICKEN race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 60 health: 8 bravery: 10 reactions: 45 firing: 0 throwing: 0 strength: 2 psiStrength: 20 psiSkill: 0 melee: 55 armor: STR_CHICKEN_ARMOR standHeight: 11 kneelHeight: 11 value: 1 aggroSound: 243 deathSound: 243 panicSound: 243 berserkSound: 243 intelligence: 0 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_COW race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 110 health: 160 bravery: 70 reactions: 35 firing: 0 throwing: 0 strength: 95 psiStrength: 20 psiSkill: 0 melee: 65 armor: STR_COW_ARMOR standHeight: 21 kneelHeight: 18 value: 6 aggroSound: 247 deathSound: 10 intelligence: 0 aggression: 1 livingWeapon: true builtInWeaponSets: - - STR_COW_ATTACK - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_SHEEP race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 40 bravery: 15 reactions: 25 firing: 0 throwing: 0 strength: 33 psiStrength: 10 psiSkill: 0 melee: 60 armor: STR_SHEEP_ARMOR standHeight: 15 kneelHeight: 15 value: 4 deathSound: 244 panicSound: 244 berserkSound: 244 intelligence: 0 aggression: 0 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - INV_NULL_HAND_R - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_PIG race: STR_LIVESTOCK rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 80 health: 45 bravery: 20 reactions: 40 firing: 0 throwing: 0 strength: 38 psiStrength: 45 psiSkill: 0 melee: 70 armor: STR_PIG_ARMOR standHeight: 13 kneelHeight: 13 value: 4 aggroSound: 245 deathSound: 246 intelligence: 3 aggression: 1 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_PIG_BITE - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 mana: 200 armor: STR_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: [94, 680, 681] aggroSound: 95 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 - type: STR_ZOMBIE_DOGE race: STR_DOGE stats: tu: 80 stamina: 90 health: 25 bravery: 10 reactions: 80 firing: 0 throwing: 0 strength: 2 psiStrength: 40 psiSkill: 0 melee: 100 armor: STR_ZOMBIE_DOGE_ARMOR standHeight: 12 kneelHeight: 12 value: 2 deathSound: 8 aggroSound: 119 energyRecovery: 30 livingWeapon: true intelligence: 3 aggression: 2 spotter: 1 capturable: false - type: STR_JARHEAD_PRETENDER race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 58 stamina: 80 health: 25 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 46 armor: STR_JARHEAD_PRETENDER_ARMOR standHeight: 22 kneelHeight: 16 value: 7 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 30 spawnUnit: STR_JARHEAD_TERRORIST - type: STR_JARHEAD_TERRORIST race: STR_JARHEAD rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 40 bravery: 80 reactions: 60 firing: 60 throwing: 58 strength: 30 psiStrength: 100 psiSkill: 0 melee: 56 mana: 30 armor: STR_JARHEAD_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 sniper: 30 spotter: 1 energyRecovery: 40 livingWeapon: true deathSound: 23 builtInWeaponSets: - - STR_JARHEAD_WEAPON - type: STR_JARHEAD_MASHINOBI race: STR_JARHEAD rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 100 health: 40 bravery: 80 reactions: 66 firing: 50 throwing: 66 strength: 34 psiStrength: 100 psiSkill: 0 melee: 70 mana: 35 armor: STR_JARHEAD_MASHINOBI_ARMOR standHeight: 21 kneelHeight: 16 value: 10 intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 40 deathSound: 23 - type: STR_GERTRUDE_ELLISON race: STR_HYBRID stats: tu: 65 stamina: 50 health: 30 bravery: 100 reactions: 65 firing: 50 throwing: 40 strength: 20 psiStrength: 75 psiSkill: 10 melee: 65 mana: 50 armor: STR_GERTRUDE_ELLISON_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 601 value: 70 energyRecovery: 25 intelligence: 5 aggression: 3 - type: STR_SUPERLASKA_SOLDIER race: STR_CLONE rank: STR_LIVE_SOLDIER stats: tu: 80 stamina: 90 health: 65 bravery: 90 reactions: 55 firing: 60 throwing: 60 strength: 45 psiStrength: 25 psiSkill: 0 melee: 75 mana: 50 armor: STR_SUPERLASKA_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 2 spotter: 1 canSurrender: true - type: STR_HYBRID_SOLDIER race: STR_HYBRID rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 5 aggression: 2 sniper: 20 canSurrender: true - type: STR_HYBRID_NAVIGATOR race: STR_HYBRID rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 8 deathSound: 8 intelligence: 6 aggression: 2 sniper: 20 spotter: 1 canSurrender: true - type: STR_HYBRID_ENGINEER race: STR_HYBRID rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 5 deathSound: 8 intelligence: 8 aggression: 2 sniper: 60 canSurrender: true - type: STR_HYBRID_MEDIC race: STR_HYBRID rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 50 armor: STR_HYBRID_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true - type: STR_HYBRID_DIPLOMAT race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 55 psiSkill: 25 melee: 25 mana: 50 armor: STR_HYBRID_DIPLOMAT_ARMOR standHeight: 21 kneelHeight: 16 value: 45 deathSound: 8 intelligence: 7 aggression: 1 sniper: 45 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 builtInWeaponSets: - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_CHEMPISTOL - STR_CHEMPISTOL_CLIP - STR_CHEMPISTOL_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_LASER_PISTOL_MIB - STR_LASER_PISTOL_MIB_CLIP - STR_LASER_PISTOL_MIB_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - type: STR_HYBRID_SCIENTIST race: STR_ADVENT rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 10 melee: 25 mana: 50 armor: STR_HYBRID_SCIENTIST_ARMOR standHeight: 21 kneelHeight: 16 value: 35 deathSound: 8 intelligence: 7 aggression: 1 sniper: 40 spotter: 1 canSurrender: true showFullNameInAlienInventory: 1 - type: STR_ADVENT_AGENT race: STR_ADVENT rank: STR_LIVE_SOLDIER stats: tu: 58 stamina: 90 health: 35 bravery: 90 reactions: 48 firing: 58 throwing: 59 strength: 47 psiStrength: 50 psiSkill: 15 melee: 30 mana: 50 armor: STR_ADVENT_AGENT_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 5 aggression: 3 sniper: 65 spotter: 1 canSurrender: true - type: STR_ADVENT_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 90 reactions: 50 firing: 62 throwing: 50 strength: 44 psiStrength: 45 psiSkill: 5 melee: 50 mana: 50 armor: STR_ADVENT_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 5 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 canSurrender: true energyRecovery: 25 - type: STR_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 65 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_ALIEN_DRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 10 deathSound: 23 intelligence: 2 aggression: 2 - type: STR_LARGE_ALIEN_DRONE_TERRORIST race: STR_ALIEN_DRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 110 health: 60 bravery: 100 reactions: 25 firing: 40 throwing: 0 strength: 90 psiStrength: 45 psiSkill: 0 melee: 40 armor: STR_LARGE_ALIEN_DRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 intelligence: 2 aggression: 2 - type: STR_ANTHROPOD_SOLDIER race: STR_ANTHROPOD rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 90 health: 60 bravery: 80 reactions: 50 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 45 mana: 90 armor: STR_ANTHROPOD_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 90 intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_NAVIGATOR race: STR_ANTHROPOD rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 90 health: 65 bravery: 80 reactions: 53 firing: 57 throwing: 65 strength: 70 psiStrength: 30 psiSkill: 0 melee: 48 mana: 90 armor: STR_ANTHROPOD_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 90 intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_ANTHROPOD_ENGINEER race: STR_ANTHROPOD rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 90 health: 70 bravery: 80 reactions: 56 firing: 60 throwing: 68 strength: 70 psiStrength: 35 psiSkill: 0 melee: 44 mana: 90 armor: STR_ANTHROPOD_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 90 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_SPITTER_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 mana: 90 armor: STR_SPITTER_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_SPITTER_RETRACT_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRACT_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_SPITTER_RETRES_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 30 stamina: 80 health: 30 bravery: 80 reactions: 35 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_RETRES_ARMOR standHeight: 10 kneelHeight: 10 value: 25 deathSound: 101 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 spawnUnit: STR_SPITTER_NAKED_TERRORIST - type: STR_SPITTER_NAKED_TERRORIST race: STR_SPITTER rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 80 health: 30 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 15 armor: STR_SPITTER_NAKED_ARMOR standHeight: 18 kneelHeight: 18 value: 25 deathSound: 102 moveSound: 0 intelligence: 2 aggression: 2 energyRecovery: 30 - type: STR_OBLITERATOR_TERRORIST race: STR_OBLITERATOR rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 70 bravery: 110 reactions: 20 firing: 50 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 90 armor: STR_OBLITERATOR_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 6 value: 45 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 2 sniper: 50 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_OBLITERATOR_WEAPON - STR_OBLITERATOR_ZAPPER - type: STR_XCOM_CYBERDISC_LASER race: STR_XCOM_CYBERDISC_LASER stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_XCOM_CYBERDISC_ARMOR_ORANGE standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 40 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_XCOM_CYBERDISC_PLASMA race: STR_XCOM_CYBERDISC_PLASMA stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_XCOM_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 20 deathSound: 23 moveSound: 40 energyRecovery: 50 specab: 1 - type: STR_EXALT_ARMORED_CAR race: STR_EXALT rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 10 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_ZSRR_ARMORED_CAR race: STR_ZSRR rank: STR_LIVE_TERRORIST stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 armor: STR_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 10 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MIBTANK_TERRORIST race: STR_MIBTANK rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 100 health: 150 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_MIBTANK_ARMOR standHeight: 16 kneelHeight: 16 value: 25 deathSound: 23 moveSound: 14 intelligence: 5 aggression: 2 sniper: 50 livingWeapon: true - type: STR_CEREBREAL_SOLDIER race: STR_CEREBREAL rank: STR_LIVE_SOLDIER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 8 intelligence: 5 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_NAVIGATOR race: STR_CEREBREAL rank: STR_LIVE_NAVIGATOR stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 20 deathSound: 8 intelligence: 6 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_ENGINEER race: STR_CEREBREAL rank: STR_LIVE_ENGINEER stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_MEDIC race: STR_CEREBREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 100 health: 15 bravery: 70 reactions: 60 firing: 65 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 40 melee: 10 mana: 100 armor: STR_CEREBREAL_STANDARD_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 8 intelligence: 7 aggression: 1 sniper: 100 spotter: 2 livingWeapon: true - type: STR_CEREBREAL_LEADER race: STR_CEREBREAL rank: STR_LIVE_LEADER stats: tu: 60 stamina: 100 health: 15 bravery: 80 reactions: 65 firing: 70 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 45 melee: 10 mana: 100 armor: STR_CEREBREAL_LEADER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 100 spotter: 3 livingWeapon: true - type: STR_CEREBREAL_COMMANDER race: STR_CEREBREAL rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 20 bravery: 80 reactions: 65 firing: 75 throwing: 0 strength: 20 psiStrength: 50 psiSkill: 50 melee: 10 mana: 100 armor: STR_CEREBREAL_COMMANDER_ARMOR moveSound: 40 standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 75 deathSound: 8 intelligence: 8 sniper: 100 spotter: 3 aggression: 0 livingWeapon: true - type: STR_CEREBREAL_LARVA_TERRORIST race: STR_CEREBREAL_LARVA rank: STR_LIVE_TERRORIST stats: tu: 45 stamina: 120 health: 35 bravery: 90 reactions: 30 firing: 40 throwing: 0 strength: 60 psiStrength: 45 psiSkill: 0 melee: 40 mana: 100 armor: STR_CEREBREAL_LARVA_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 40 deathSound: 23 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 livingWeapon: true - type: STR_CHTONITE_SOLDIER race: STR_CHTONITE rank: STR_LIVE_SOLDIER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 18 deathSound: 103 intelligence: 5 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_NAVIGATOR race: STR_CHTONITE rank: STR_LIVE_NAVIGATOR stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 103 intelligence: 6 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_ENGINEER race: STR_CHTONITE rank: STR_LIVE_ENGINEER stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 103 intelligence: 8 aggression: 2 sniper: 60 spotter: 1 - type: STR_CHTONITE_MEDIC race: STR_CHTONITE rank: STR_LIVE_MEDIC stats: tu: 55 stamina: 90 health: 35 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 45 psiSkill: 0 melee: 25 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 103 intelligence: 7 aggression: 1 sniper: 60 spotter: 1 - type: STR_CHTONITE_LEADER race: STR_CHTONITE rank: STR_LIVE_LEADER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 35 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CHTONITE_COMMANDER race: STR_CHTONITE rank: STR_LIVE_COMMANDER stats: tu: 55 stamina: 90 health: 40 bravery: 80 reactions: 45 firing: 55 throwing: 58 strength: 45 psiStrength: 50 psiSkill: 0 melee: 45 mana: 100 armor: STR_CHTONITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 55 deathSound: 103 intelligence: 8 aggression: 0 sniper: 60 spotter: 1 - type: STR_CROC_CADET race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 100 health: 75 bravery: 80 reactions: 50 firing: 50 throwing: 50 strength: 90 psiStrength: 40 psiSkill: 0 melee: 58 mana: 100 armor: STR_CROC_ARMOR standHeight: 21 kneelHeight: 16 value: 18 deathSound: 8 intelligence: 1 aggression: 3 energyRecovery: 40 sniper: 20 spotter: 1 - type: STR_MALE_VIP_REPTOID race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_MALE_VIP_REPTOID_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 capturable: false spawnUnit: STR_REPTOID_AGENT - type: STR_REPTOID_AGENT race: STR_REPTOID rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 15 deathSound: 8 intelligence: 5 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_COMMANDO race: STR_REPTOID rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 107 health: 52 bravery: 80 reactions: 60 firing: 60 throwing: 70 strength: 66 psiStrength: 50 psiSkill: 0 melee: 60 mana: 70 armor: STR_REPTOID_COMMANDO_ARMOR standHeight: 21 kneelHeight: 16 value: 22 deathSound: 8 intelligence: 6 aggression: 2 sniper: 70 spotter: 1 - type: STR_REPTOID_ENGINEER race: STR_REPTOID rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 45 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 50 psiSkill: 0 melee: 50 mana: 70 armor: STR_REPTOID_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 value: 24 deathSound: 8 intelligence: 8 aggression: 2 sniper: 70 spotter: 1 - type: STR_PHARAOH_COMMANDER race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 mana: 100 armor: STR_PHARAOH_ARMOR standHeight: 22 kneelHeight: 22 value: 7 intelligence: 3 aggression: 4 deathSound: 253 spawnUnit: STR_REPTOID_SHADOW - type: STR_REPTOID_SHADOW race: STR_REPTOID rank: STR_LIVE_MEDIC stats: tu: 80 stamina: 206 health: 60 bravery: 90 reactions: 70 firing: 65 throwing: 75 strength: 69 psiStrength: 65 psiSkill: 0 melee: 95 mana: 100 armor: STR_REPTOID_SHADOW_ARMOR standHeight: 21 kneelHeight: 16 value: 35 deathSound: 8 intelligence: 6 aggression: 3 sniper: 70 spotter: 3 - type: STR_REPTOID_LEADER race: STR_REPTOID rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 55 firing: 55 throwing: 65 strength: 60 psiStrength: 55 psiSkill: 0 melee: 60 mana: 100 armor: STR_REPTOID_DRAKE_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 2 - type: STR_REPTOID_COMMANDER race: STR_REPTOID rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 60 bravery: 80 reactions: 80 firing: 55 throwing: 65 strength: 60 psiStrength: 60 psiSkill: 0 melee: 82 mana: 100 armor: STR_REPTOID_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 value: 75 deathSound: 8 intelligence: 8 aggression: 0 sniper: 40 spotter: 3 - type: STR_SALAMANDRON_TERRORIST race: STR_SALAMANDRON rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 90 health: 80 bravery: 90 reactions: 14 firing: 20 throwing: 0 strength: 75 psiStrength: 20 psiSkill: 0 melee: 60 armor: STR_SALAMANDRON_ARMOR standHeight: 24 kneelHeight: 18 value: 40 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_SALAMANDRON_BITE - STR_SALAMANDRON_MISSILES - type: STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER race: STR_REPTOID rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 200 bravery: 110 reactions: 35 firing: 60 throwing: 0 strength: 80 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_REPTOID_DRAGONFIRE_TURRET_ARMOR standHeight: 24 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 intelligence: 3 aggression: 3 energyRecovery: 999 builtInWeaponSets: - - STR_REPTOID_DRAGONFIRE_TURRET_WEAPON - type: STR_ALIEN_SMALL_PLASMA_TURRET race: STR_ALIEN_TURRET rank: STR_LIVE_TERRORIST stats: tu: 15 stamina: 1 health: 30 bravery: 110 reactions: 55 firing: 55 throwing: 0 strength: 40 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 20 intelligence: 0 aggression: 0 energyRecovery: 20 deathSound: 23 capturable: false livingWeapon: true - type: STR_ALIEN_LASER_TURRET race: STR_ALIEN_TURRET rank: STR_LIVE_TERRORIST stats: tu: 20 stamina: 1 health: 80 bravery: 110 reactions: 67 firing: 66 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_ALIEN_LASER_TURRET_ARMOR standHeight: 17 kneelHeight: 17 value: 40 deathSound: 23 moveSound: 40 intelligence: 3 aggression: 3 sniper: 75 energyRecovery: 50 - type: STR_GAZER_SOLDIER race: STR_GAZER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 16 deathSound: 10 intelligence: 4 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_NAVIGATOR race: STR_GAZER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 18 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_ENGINEER race: STR_GAZER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 26 deathSound: 10 intelligence: 5 aggression: 2 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_MEDIC race: STR_GAZER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 80 health: 70 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 49 psiStrength: 50 psiSkill: 0 melee: 34 mana: 100 armor: STR_GAZER_STANDARD_ARMOR standHeight: 19 kneelHeight: 15 value: 22 deathSound: 10 intelligence: 5 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_LEADER race: STR_GAZER rank: STR_LIVE_LEADER stats: tu: 54 stamina: 86 health: 80 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 55 psiSkill: 0 melee: 40 mana: 100 armor: STR_GAZER_LEADER_ARMOR standHeight: 19 kneelHeight: 15 value: 35 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_GAZER_COMMANDER race: STR_GAZER rank: STR_LIVE_COMMANDER stats: tu: 58 stamina: 92 health: 95 bravery: 80 reactions: 50 firing: 60 throwing: 70 strength: 49 psiStrength: 60 psiSkill: 0 melee: 45 mana: 100 armor: STR_GAZER_COMMANDER_ARMOR standHeight: 19 kneelHeight: 15 value: 70 deathSound: 10 intelligence: 6 aggression: 1 energyRecovery: 40 sniper: 30 spotter: 1 - type: STR_HOLODRONE_TERRORIST race: STR_HOLODRONE rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 105 health: 50 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 50 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOLODRONE_ARMOR standHeight: 16 kneelHeight: 16 floatHeight: 8 value: 40 deathSound: 23 moveSound: 15 intelligence: 2 aggression: 2 livingWeapon: true - type: STR_WASPITE_SOLDIER race: STR_WASPITE rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 51 moveSound: 40 intelligence: 5 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_NAVIGATOR race: STR_WASPITE rank: STR_LIVE_NAVIGATOR stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_ARMOR_BROWN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 51 moveSound: 40 intelligence: 6 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_ENGINEER race: STR_WASPITE rank: STR_LIVE_ENGINEER stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_STANDARD_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 28 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 2 sniper: 75 spotter: 2 - type: STR_WASPITE_MEDIC race: STR_WASPITE rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 94 health: 40 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_WASPITE_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 51 moveSound: 40 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 - type: STR_WASPITE_LEADER race: STR_WASPITE rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 45 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 0 melee: 70 mana: 100 armor: STR_WASPITE_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 40 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_WASPITE_COMMANDER race: STR_WASPITE rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 50 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 0 melee: 76 mana: 100 armor: STR_WASPITE_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 80 deathSound: 51 moveSound: 40 intelligence: 8 aggression: 0 sniper: 75 spotter: 2 - type: STR_CYBERMITE_TERRORIST race: STR_CYBERMITE rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 92 health: 20 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 30 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_CYBERMITE_ARMOR standHeight: 6 kneelHeight: 5 value: 40 deathSound: 23 intelligence: 2 aggression: 2 isLeeroyJenkins: true specab: 1 livingWeapon: true - type: STR_SECTOID_SOLDIER race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 15 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 15 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_NAVIGATOR race: STR_SECTOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 66 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 17 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_ENGINEER race: STR_SECTOID rank: STR_LIVE_ENGINEER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 65 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 17 melee: 12 mana: 100 armor: STR_SECTOID_STANDARD_ARMOR standHeight: 16 kneelHeight: 12 value: 23 deathSound: 10 intelligence: 6 aggression: 2 sniper: 50 spotter: 1 - type: STR_SECTOID_MEDIC race: STR_SECTOID rank: STR_LIVE_MEDIC stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 63 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 24 melee: 12 mana: 100 armor: STR_SECTOID_MEDIC_ARMOR standHeight: 16 kneelHeight: 12 value: 27 deathSound: 10 intelligence: 5 aggression: 1 sniper: 50 spotter: 1 - type: STR_SECTOID_LEADER race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 69 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 33 melee: 18 mana: 100 armor: STR_SECTOID_LEADER_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_COMMANDER race: STR_SECTOID rank: STR_LIVE_COMMANDER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 76 firing: 52 throwing: 58 strength: 20 psiStrength: 60 psiSkill: 40 melee: 28 mana: 100 armor: STR_SECTOID_COMMANDER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 8 aggression: 0 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARDIAN race: STR_SECTOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 70 firing: 58 throwing: 58 strength: 25 psiStrength: 40 psiSkill: 36 melee: 30 mana: 100 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 30 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 2 - type: STR_SECTOID_GUARD_CAPTAIN race: STR_SECTOID rank: STR_LIVE_LEADER stats: tu: 60 stamina: 110 health: 38 bravery: 90 reactions: 80 firing: 66 throwing: 62 strength: 30 psiStrength: 55 psiSkill: 42 melee: 37 mana: 100 armor: STR_SECTOID_GUARDIAN_ARMOR standHeight: 16 kneelHeight: 12 value: 45 deathSound: 10 intelligence: 7 aggression: 1 sniper: 50 spotter: 1 - type: STR_FLOATER_SOLDIER race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 16 deathSound: 10 moveSound: 15 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_NAVIGATOR race: STR_FLOATER rank: STR_LIVE_NAVIGATOR stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_BLUE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 18 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_ENGINEER race: STR_FLOATER rank: STR_LIVE_ENGINEER stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_GREEN standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 26 deathSound: 10 moveSound: 15 intelligence: 7 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_MEDIC race: STR_FLOATER rank: STR_LIVE_MEDIC stats: tu: 50 stamina: 90 health: 35 bravery: 80 reactions: 50 firing: 60 throwing: 58 strength: 40 psiStrength: 35 psiSkill: 0 melee: 38 mana: 100 armor: STR_FLOATER_ARMOR_WHITE standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 24 deathSound: 10 moveSound: 15 intelligence: 6 aggression: 1 sniper: 75 spotter: 1 - type: STR_FLOATER_LEADER race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 80 reactions: 60 firing: 70 throwing: 58 strength: 47 psiStrength: 40 psiSkill: 0 melee: 45 mana: 100 armor: STR_FLOATER_LEADER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 35 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_COMMANDER race: STR_FLOATER rank: STR_LIVE_COMMANDER stats: tu: 60 stamina: 100 health: 45 bravery: 80 reactions: 66 firing: 76 throwing: 65 strength: 48 psiStrength: 45 psiSkill: 0 melee: 55 mana: 100 armor: STR_FLOATER_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 70 deathSound: 10 moveSound: 15 intelligence: 8 aggression: 0 sniper: 75 spotter: 1 - type: STR_FLOATER_LEGIONNAIRE race: STR_FLOATER rank: STR_LIVE_SOLDIER stats: tu: 85 stamina: 160 health: 60 bravery: 90 reactions: 80 firing: 80 throwing: 65 strength: 55 psiStrength: 40 psiSkill: 0 melee: 50 mana: 100 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_FLOATER_CENTURION race: STR_FLOATER rank: STR_LIVE_LEADER stats: tu: 85 stamina: 160 health: 70 bravery: 90 reactions: 90 firing: 90 throwing: 72 strength: 55 psiStrength: 45 psiSkill: 0 melee: 60 mana: 100 armor: STR_FLOATER_LEGIONNAIRE_ARMOR standHeight: 21 kneelHeight: 16 floatHeight: 2 value: 32 deathSound: 10 moveSound: 15 intelligence: 5 aggression: 2 sniper: 75 spotter: 1 - type: STR_SNAKEMAN_SOLDIER race: STR_SNAKEMAN rank: STR_LIVE_SOLDIER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_SOLDIER_ARMOR standHeight: 18 kneelHeight: 18 value: 16 deathSound: 8 moveSound: 0 intelligence: 2 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_NAVIGATOR race: STR_SNAKEMAN rank: STR_LIVE_NAVIGATOR stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_ARMOR_BLUE standHeight: 18 kneelHeight: 18 value: 18 deathSound: 8 moveSound: 0 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 65 bravery: 80 reactions: 45 firing: 58 throwing: 65 strength: 47 psiStrength: 40 psiSkill: 0 melee: 48 mana: 100 armor: STR_SNAKEMAN_ARMOR_GREEN standHeight: 18 kneelHeight: 18 value: 26 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_BEASTMASTER race: STR_SNAKEMAN rank: STR_LIVE_ENGINEER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 50 firing: 55 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 20 melee: 55 mana: 100 armor: STR_SNAKEMAN_ARMOR_BLACK standHeight: 18 kneelHeight: 18 value: 35 deathSound: 8 moveSound: 0 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_LEADER race: STR_SNAKEMAN rank: STR_LIVE_LEADER stats: tu: 40 stamina: 80 health: 70 bravery: 80 reactions: 55 firing: 65 throwing: 65 strength: 47 psiStrength: 45 psiSkill: 0 melee: 55 mana: 100 armor: STR_SNAKEMAN_LEADER_ARMOR standHeight: 18 kneelHeight: 18 value: 40 deathSound: 8 moveSound: 0 intelligence: 5 aggression: 2 sniper: 50 spotter: 1 - type: STR_SNAKEMAN_COMMANDER race: STR_SNAKEMAN rank: STR_LIVE_COMMANDER stats: tu: 45 stamina: 84 health: 80 bravery: 80 reactions: 65 firing: 58 throwing: 65 strength: 47 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_SNAKEMAN_COMMANDER_ARMOR standHeight: 18 kneelHeight: 18 value: 80 deathSound: 8 moveSound: 0 intelligence: 6 aggression: 2 energyRecovery: 40 sniper: 50 spotter: 1 - type: STR_MUTON_SOLDIER race: STR_MUTON rank: STR_LIVE_SOLDIER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_SOLDIER_ARMOR standHeight: 21 kneelHeight: 16 value: 22 deathSound: 6 intelligence: 2 aggression: 2 energyRecovery: 40 sniper: 75 spotter: 1 - type: STR_MUTON_NAVIGATOR race: STR_MUTON rank: STR_LIVE_NAVIGATOR stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_NAVIGATOR_ARMOR standHeight: 21 kneelHeight: 16 value: 28 deathSound: 6 intelligence: 3 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_ENGINEER race: STR_MUTON rank: STR_LIVE_ENGINEER stats: tu: 76 stamina: 90 health: 125 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_ENGINEER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_MEDIC race: STR_MUTON rank: STR_LIVE_MEDIC stats: tu: 76 stamina: 90 health: 130 bravery: 80 reactions: 55 firing: 74 throwing: 60 strength: 70 psiStrength: 24 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_MEDIC_ARMOR standHeight: 21 kneelHeight: 16 value: 40 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_LEADER race: STR_MUTON rank: STR_LIVE_LEADER stats: tu: 82 stamina: 90 health: 140 bravery: 80 reactions: 60 firing: 74 throwing: 62 strength: 70 psiStrength: 25 psiSkill: 0 melee: 78 mana: 100 armor: STR_MUTON_LEADER_ARMOR standHeight: 21 kneelHeight: 16 value: 50 deathSound: 6 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 40 - type: STR_MUTON_COMMANDER race: STR_MUTON rank: STR_LIVE_COMMANDER stats: tu: 85 stamina: 90 health: 150 bravery: 90 reactions: 60 firing: 94 throwing: 62 strength: 85 psiStrength: 50 psiSkill: 0 melee: 82 mana: 100 armor: STR_MUTON_COMMANDER_ARMOR standHeight: 21 kneelHeight: 16 value: 80 deathSound: 6 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 40 - type: STR_MUTON_SHADER race: STR_MUTON rank: STR_LIVE_TERRORIST stats: tu: 88 stamina: 105 health: 105 bravery: 80 reactions: 66 firing: 78 throwing: 56 strength: 64 psiStrength: 30 psiSkill: 0 melee: 76 mana: 100 armor: STR_MUTON_SHADER_ARMOR standHeight: 21 kneelHeight: 16 value: 30 deathSound: 290 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SILACOID_TERRORIST race: STR_SILACOID rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 80 health: 114 bravery: 100 reactions: 40 firing: 0 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 65 mana: 40 armor: STR_SILACOID_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 specab: 2 - type: STR_OOZE_TERRORIST race: STR_OOZE rank: STR_LIVE_TERRORIST stats: tu: 36 stamina: 100 health: 130 bravery: 100 reactions: 50 firing: 40 throwing: 0 strength: 30 psiStrength: 80 psiSkill: 0 melee: 65 mana: 250 armor: STR_OOZE_ARMOR standHeight: 10 kneelHeight: 10 value: 30 aggroSound: 118 deathSound: 8 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_OOZE_WEAPON_SPIT - STR_OOZE_BITE - type: STR_ABOMINATION_TERRORIST race: STR_ABOMINATION rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 180 health: 130 bravery: 100 reactions: 50 firing: 0 throwing: 0 strength: 70 psiStrength: 60 psiSkill: 0 melee: 75 mana: 100 armor: STR_ABOMINATION_ARMOR standHeight: 10 kneelHeight: 10 value: 40 aggroSound: 118 deathSound: 7 moveSound: 47 intelligence: 3 aggression: 2 energyRecovery: 40 livingWeapon: true builtInWeaponSets: - - STR_ABOMINATION_WEAPON - type: STR_HORROR_TERRORIST race: STR_HORROR rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 80 health: 150 bravery: 100 reactions: 30 firing: 50 throwing: 0 strength: 75 psiStrength: 40 psiSkill: 0 melee: 65 mana: 100 armor: STR_HORROR_ARMOR standHeight: 24 kneelHeight: 18 value: 60 deathSound: 74 moveSound: 185 intelligence: 2 aggression: 2 builtInWeaponSets: - - STR_HORROR_BITE - STR_HORROR_WEAPON livingWeapon: true - type: STR_CELATID_TERRORIST race: STR_CELATID rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 90 health: 68 bravery: 90 reactions: 40 firing: 100 throwing: 0 strength: 70 psiStrength: 80 psiSkill: 0 melee: 35 mana: 100 armor: STR_CELATID_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 40 deathSound: 7 moveSound: 16 intelligence: 3 aggression: 2 energyRecovery: 40 - type: STR_ETHEREAL_SERVITOR race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 102 health: 70 bravery: 80 reactions: 70 firing: 70 throwing: 75 strength: 50 psiStrength: 50 psiSkill: 30 melee: 56 mana: 100 armor: STR_ETHEREAL_SERVITOR_ARMOR standHeight: 20 kneelHeight: 15 value: 15 deathSound: 9 intelligence: 6 aggression: 1 sniper: 50 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_ELIMINATOR race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 90 stamina: 148 health: 60 bravery: 100 reactions: 100 firing: 66 throwing: 80 strength: 50 psiStrength: 90 psiSkill: 0 melee: 86 mana: 100 armor: STR_ETHEREAL_ELIMINATOR_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 6 aggression: 4 sniper: 20 spotter: 3 energyRecovery: 60 - type: STR_ETHEREAL_SOLDIER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 50 psiSkill: 40 melee: 56 mana: 100 armor: STR_ETHEREAL_SOLDIER_ARMOR standHeight: 20 kneelHeight: 15 value: 20 deathSound: 9 intelligence: 6 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 - type: STR_ETHEREAL_LEADER race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 66 mana: 100 armor: STR_ETHEREAL_LEADER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_COMMANDER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 65 psiSkill: 50 melee: 78 mana: 100 armor: STR_ETHEREAL_COMMANDER_ARMOR standHeight: 20 kneelHeight: 15 value: 80 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GUARDIAN race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 65 stamina: 96 health: 55 bravery: 90 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 60 psiSkill: 45 melee: 75 mana: 100 armor: STR_ETHEREAL_GUARDIAN_ARMOR standHeight: 20 kneelHeight: 15 value: 60 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_KEEPER race: STR_ETHEREAL rank: STR_LIVE_SOLDIER stats: tu: 68 stamina: 96 health: 55 bravery: 80 reactions: 75 firing: 74 throwing: 80 strength: 48 psiStrength: 55 psiSkill: 45 melee: 66 mana: 100 armor: STR_ETHEREAL_KEEPER_ARMOR standHeight: 20 kneelHeight: 15 value: 30 deathSound: 9 intelligence: 7 aggression: 1 sniper: 75 spotter: 2 energyRecovery: 40 builtInWeaponSets: - - STR_PLASMA_SWORD - - STR_PLASMA_BLADE - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_PLASMA_SWORD - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - - STR_PHOTON_SPEAR - type: STR_ETHEREAL_SPEAKER race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 65 stamina: 96 health: 55 bravery: 100 reactions: 75 firing: 74 throwing: 80 strength: 55 psiStrength: 60 psiSkill: 55 melee: 85 mana: 100 armor: STR_ETHEREAL_SPEAKER_ARMOR standHeight: 20 kneelHeight: 15 value: 75 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_LEGATE race: STR_ETHEREAL rank: STR_LIVE_MEDIC stats: tu: 60 stamina: 90 health: 56 bravery: 100 reactions: 65 firing: 60 throwing: 70 strength: 45 psiStrength: 75 psiSkill: 70 melee: 50 mana: 100 armor: STR_ETHEREAL_LEGATE_ARMOR standHeight: 20 kneelHeight: 15 value: 75 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 35 builtInWeaponSets: - - STR_PLASMA_SWORD - STR_ALIEN_KEY - - STR_PLASMA_BLADE - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_KEY - - STR_PLASMA_SWORD - STR_PLASMA_PISTOL - STR_PLASMA_PISTOL_CLIP - STR_PLASMA_PISTOL_CLIP - STR_ALIEN_KEY - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_KEY - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_KEY - - STR_HEAVY_PLASMA - STR_HEAVY_PLASMA_CLIP - STR_HEAVY_PLASMA_CLIP - STR_ALIEN_KEY - - STR_PHOTON_SPEAR - STR_ALIEN_KEY - - STR_PHOTON_SPEAR - STR_ALIEN_KEY - - STR_PHOTON_SPEAR - STR_ALIEN_KEY - - STR_PHOTON_SPEAR - STR_ALIEN_KEY - type: STR_ETHEREAL_KNIGHT race: STR_ETHEREAL rank: STR_LIVE_LEADER stats: tu: 70 stamina: 100 health: 60 bravery: 100 reactions: 75 firing: 75 throwing: 90 strength: 60 psiStrength: 65 psiSkill: 50 melee: 90 mana: 100 armor: STR_ETHEREAL_KNIGHT_ARMOR standHeight: 20 kneelHeight: 15 value: 100 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 3 energyRecovery: 40 - type: STR_ETHEREAL_GRAND_MASTER race: STR_ETHEREAL rank: STR_LIVE_COMMANDER stats: tu: 80 stamina: 100 health: 65 bravery: 110 reactions: 80 firing: 80 throwing: 100 strength: 65 psiStrength: 75 psiSkill: 80 melee: 95 mana: 100 armor: STR_ETHEREAL_GRAND_MASTER_ARMOR standHeight: 20 kneelHeight: 15 value: 150 deathSound: 9 intelligence: 8 aggression: 1 sniper: 75 spotter: 4 energyRecovery: 40 - type: STR_CHASER_SOLDIER race: STR_CHASER rank: STR_LIVE_SOLDIER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_NAVIGATOR race: STR_CHASER rank: STR_LIVE_NAVIGATOR stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_MEDIC race: STR_CHASER rank: STR_LIVE_MEDIC stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_ENGINEER race: STR_CHASER rank: STR_LIVE_ENGINEER stats: tu: 105 stamina: 130 health: 20 bravery: 80 reactions: 55 firing: 58 throwing: 50 strength: 36 psiStrength: 50 psiSkill: 0 melee: 40 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 3 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_LEADER race: STR_CHASER rank: STR_LIVE_LEADER stats: tu: 112 stamina: 140 health: 25 bravery: 80 reactions: 60 firing: 64 throwing: 55 strength: 36 psiStrength: 55 psiSkill: 0 melee: 45 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_CHASER_COMMANDER race: STR_CHASER rank: STR_LIVE_COMMANDER stats: tu: 122 stamina: 155 health: 30 bravery: 80 reactions: 70 firing: 69 throwing: 60 strength: 40 psiStrength: 62 psiSkill: 0 melee: 54 mana: 100 armor: STR_CHASER_STANDARD_ARMOR standHeight: 22 kneelHeight: 14 value: 16 deathSound: 10 intelligence: 4 aggression: 3 energyRecovery: 40 sniper: 60 spotter: 1 - type: STR_SECTOPOD_TERRORIST race: STR_SECTOPOD rank: STR_LIVE_TERRORIST stats: *SectopodStats armor: STR_SECTOPOD_ARMOR standHeight: 23 kneelHeight: 16 value: 60 deathSound: 23 moveSound: 180 intelligence: 4 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 50 - type: STR_SEEKER_DRONE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 112 stamina: 170 health: 26 bravery: 110 reactions: 60 firing: 70 throwing: 0 strength: 18 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_SEEKER_DRONE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 8 deathSound: 23 moveSound: 40 specab: 1 intelligence: 3 aggression: 0 spotter: 1 builtInWeaponSets: - - STR_SEEKER_DRONE_WEAPON - type: STR_CYBERWEB_ROBOSPHERE_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 82 stamina: 140 health: 14 bravery: 110 reactions: 50 firing: 70 throwing: 0 strength: 10 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOSPHERE_ARMOR standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 5 deathSound: 23 moveSound: 40 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - ROBOSPHERE_LASER_WEAPON - type: STR_CYBERWEB_ROBOTURRET_TERRORIST race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_CYBERWEB_ROBOTURRET_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_WEAPON - STR_ROBOTURRET_LASER_WEAPON - type: STR_CYBERWEB_CENTURION race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 54 stamina: 110 health: 75 bravery: 110 reactions: 100 firing: 45 throwing: 40 strength: 70 psiStrength: 110 psiSkill: 0 melee: 60 armor: STR_CYBERWEB_CENTURION_ARMOR standHeight: 24 kneelHeight: 24 value: 30 deathSound: 23 moveSound: 182 intelligence: 3 aggression: 2 sniper: 25 spotter: 1 builtInWeaponSets: - - CYBERWEB_CENTURION_WEAPON - CYBERWEB_CENTURION_MELEE livingWeapon: true - type: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER race: STR_ROBOT rank: STR_LIVE_TERRORIST stats: tu: 60 stamina: 90 health: 15 bravery: 0 reactions: 10 firing: 50 throwing: 0 strength: 0 psiStrength: 0 psiSkill: 0 melee: 40 mana: 100 armor: STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR standHeight: 10 kneelHeight: 10 value: 8 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 1 livingWeapon: true builtInWeaponSets: - - STR_SCOUT_DRONE_ROCKET_LAUNCHER - INV_NULL_HAND_L - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK - type: STR_SCOUT_DRONE race: STR_SCOUT_DRONE rank: STR_LIVE_TERRORIST stats: tu: 55 stamina: 110 health: 15 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 30 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_SMALL_TANK_ARMOR standHeight: 10 kneelHeight: 10 value: 10 deathSound: 23 moveSound: 14 - type: STR_TANK_CANNON race: STR_TANK_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_ROCKET_LAUNCHER race: STR_TANK_ROCKET_LAUNCHER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_MINIGUN race: STR_TANK_MINIGUN stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_TANK_LASER_CANNON race: STR_TANK_LASER_CANNON stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_TANK_PLASMA race: STR_TANK_PLASMA stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 7 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 - type: STR_HOVERTANK_LASER_CANNON race: STR_HOVERTANK_LASER_CANNON stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_PLASMA race: STR_HOVERTANK_PLASMA stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_ROCKET_LAUNCHER race: STR_HOVERTANK_ROCKET_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_HOVERTANK_LAUNCHER race: STR_HOVERTANK_LAUNCHER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 0 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 60 armor: STR_HOVERTANK_ARMOR standHeight: 12 kneelHeight: 12 floatHeight: 6 value: 20 deathSound: 23 moveSound: 40 - type: STR_SECTOPOD_LASER race: STR_SECTOPOD_LASER stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_SECTOPOD_ARMOR2 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 180 - type: STR_SECTOPOD_PLASMA race: STR_SECTOPOD_PLASMA stats: tu: 100 stamina: 100 health: 100 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_SECTOPOD_ARMOR3 standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 180 - type: STR_TANK_MASS_DRIVER race: STR_TANK_MASS_DRIVER stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_MASS_DRIVER race: STR_HOVERTANK_MASS_DRIVER stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 - type: STR_TANK_GAUSS race: STR_TANK_GAUSS stats: tu: 70 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 70 armor: STR_TANK_ARMOR standHeight: 16 kneelHeight: 16 value: 20 deathSound: 23 moveSound: 14 energyRecovery: 50 - type: STR_HOVERTANK_GAUSS race: STR_HOVERTANK_GAUSS stats: tu: 100 stamina: 100 health: 90 bravery: 110 reactions: 30 firing: 60 throwing: 0 strength: 60 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_HOVERTANK_ARMOR standHeight: 15 kneelHeight: 15 value: 20 deathSound: 23 moveSound: 15 - type: STR_ZOMBIE race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_CHRYSSALID_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_ZOMBIE_AQUATIC race: STR_ZOMBIE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 110 health: 84 bravery: 110 reactions: 40 firing: 0 throwing: 0 strength: 84 psiStrength: 80 psiSkill: 0 melee: 80 mana: 70 armor: STR_ZOMBIE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 intelligence: 3 aggression: 2 energyRecovery: 20 spawnUnit: STR_TENTACULAT_TERRORIST livingWeapon: true builtInWeaponSets: - - STR_ZOMBIE_WEAPON - type: STR_SWARMIDS_LARGE_TERRORIST race: STR_SWARMIDS_LARGE rank: STR_LIVE_TERRORIST stats: tu: 70 stamina: 95 health: 100 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_LARGE_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 30 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_LARGE_WEAPON - type: STR_SWARMIDS_SMALL_TERRORIST race: STR_SWARMIDS_SMALL rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 95 health: 25 bravery: 110 reactions: 64 firing: 0 throwing: 0 strength: 40 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_SWARMIDS_SMALL_ARMOR standHeight: 17 floatHeight: 5 kneelHeight: 11 value: 10 deathSound: 130 moveSound: 128 intelligence: 2 aggression: 2 energyRecovery: 50 livingWeapon: true builtInWeaponSets: - - STR_SWARMIDS_SMALL_WEAPON - type: STR_AQUATOID_SOLDIER race: STR_AQUATOID rank: STR_LIVE_SOLDIER stats: tu: 54 stamina: 90 health: 30 bravery: 80 reactions: 60 firing: 52 throwing: 58 strength: 20 psiStrength: 35 psiSkill: 0 melee: 16 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 14 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_NAVIGATOR race: STR_AQUATOID rank: STR_LIVE_NAVIGATOR stats: tu: 54 stamina: 95 health: 34 bravery: 80 reactions: 64 firing: 52 throwing: 62 strength: 22 psiStrength: 40 psiSkill: 0 melee: 20 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 20 deathSound: 10 intelligence: 3 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_AQUATOID_SQUAD_LEADER race: STR_AQUATOID rank: STR_LIVE_LEADER stats: tu: 55 stamina: 95 health: 40 bravery: 90 reactions: 70 firing: 56 throwing: 62 strength: 24 psiStrength: 50 psiSkill: 0 melee: 25 mana: 100 armor: STR_AQUATOID_ARMOR standHeight: 16 kneelHeight: 12 value: 40 deathSound: 10 intelligence: 4 aggression: 2 sniper: 50 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_SOLDIER race: STR_DEEP_ONE rank: STR_LIVE_SOLDIER stats: tu: 66 stamina: 70 health: 60 bravery: 110 reactions: 35 firing: 50 throwing: 65 strength: 45 psiStrength: 45 psiSkill: 0 melee: 80 mana: 80 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: 610 intelligence: 4 aggression: 3 spotter: 1 energyRecovery: 30 - type: STR_DEEP_ONE_CHIEFTAIN race: STR_DEEP_ONE rank: STR_LIVE_LEADER stats: tu: 74 stamina: 80 health: 70 bravery: 120 reactions: 45 firing: 55 throwing: 80 strength: 60 psiStrength: 55 psiSkill: 0 melee: 100 mana: 80 armor: STR_DEEP_ONE_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: 610 intelligence: 5 aggression: 3 spotter: 1 energyRecovery: 30 - type: STR_CALCINITE_TERRORIST race: STR_CALCINITE rank: STR_LIVE_TERRORIST stats: tu: 40 stamina: 90 health: 90 bravery: 110 reactions: 30 firing: 10 throwing: 15 strength: 50 psiStrength: 90 psiSkill: 0 melee: 45 mana: 100 armor: STR_CALCINITE_ARMOR standHeight: 22 kneelHeight: 22 value: 25 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 30 builtInWeaponSets: - - STR_CALCINITE_ZAPPER - type: STR_JANISSARY_TERRORIST race: STR_JANISSARY rank: STR_LIVE_TERRORIST stats: tu: 50 stamina: 90 health: 35 bravery: 90 reactions: 55 firing: 50 throwing: 58 strength: 40 psiStrength: 50 psiSkill: 0 melee: 70 mana: 100 armor: STR_JANISSARY_ARMOR standHeight: 21 kneelHeight: 16 value: 25 deathSound: 8 intelligence: 4 aggression: 2 sniper: 25 - type: STR_GILLMAN_HERO race: STR_JANISSARY rank: STR_LIVE_SOLDIER stats: tu: 62 stamina: 120 health: 65 bravery: 90 reactions: 68 firing: 66 throwing: 60 strength: 54 psiStrength: 50 psiSkill: 0 melee: 65 mana: 100 armor: STR_GILLMAN_HERO_ARMOR standHeight: 22 kneelHeight: 14 value: 50 deathSound: 8 intelligence: 4 aggression: 1 sniper: 25 spotter: 1 builtInWeaponSets: - - STR_SONIC_CANNON - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - STR_SONIC_CANNON_CLIP - type: STR_HALLUCINOID_TERRORIST race: STR_HALLUCINOID rank: STR_LIVE_TERRORIST stats: tu: 62 stamina: 90 health: 120 bravery: 100 reactions: 50 firing: 30 throwing: 5 strength: 90 psiStrength: 90 psiSkill: 0 melee: 80 mana: 100 armor: STR_HALLUCINOID_ARMOR standHeight: 23 kneelHeight: 18 floatHeight: 2 value: 35 deathSound: 8 moveSound: 40 intelligence: 5 aggression: 0 livingWeapon: true builtInWeaponSets: - - STR_HALLUCINOID_PSI_WEAPON - STR_HALLUCINOID_FREEZE - type: STR_BIODRONE_TERRORIST race: STR_BIODRONE rank: STR_LIVE_TERRORIST stats: tu: 80 stamina: 120 health: 140 bravery: 100 reactions: 40 firing: 90 throwing: 0 strength: 120 psiStrength: 90 psiSkill: 0 melee: 1 mana: 70 armor: STR_BIODRONE_ARMOR moveSound: 40 standHeight: 11 kneelHeight: 16 floatHeight: 12 value: 25 deathSound: 8 intelligence: 3 aggression: 2 sniper: 25 specab: 1 builtInWeaponSets: - - STR_TRIBIO_SONIC_WEAPON - STR_BIODRONE_MELEE_ATTACK - type: STR_CARCHARODON_FERAL race: STR_CARCHARODON rank: STR_LIVE_TERRORIST stats: tu: 86 stamina: 100 health: 85 bravery: 90 reactions: 53 firing: 30 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 72 mana: 60 armor: STR_CARCHARODON_FERAL_ARMOR standHeight: 21 kneelHeight: 16 value: 14 deathSound: 7 intelligence: 2 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_SOLDIER race: STR_CARCHARODON rank: STR_LIVE_SOLDIER stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 60 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_NAVIGATOR race: STR_CARCHARODON rank: STR_LIVE_NAVIGATOR stats: tu: 86 stamina: 100 health: 100 bravery: 90 reactions: 65 firing: 29 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 3 energyRecovery: 50 - type: STR_CARCHARODON_VIVISECTOR race: STR_CARCHARODON rank: STR_LIVE_MEDIC stats: tu: 90 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 25 throwing: 30 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_MECHANIC race: STR_CARCHARODON rank: STR_LIVE_ENGINEER stats: tu: 86 stamina: 100 health: 105 bravery: 90 reactions: 65 firing: 32 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 80 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_PACK_LEADER race: STR_CARCHARODON rank: STR_LIVE_LEADER stats: tu: 90 stamina: 100 health: 114 bravery: 90 reactions: 70 firing: 35 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_CARCHARODON_WARLORD race: STR_CARCHARODON rank: STR_LIVE_COMMANDER stats: tu: 90 stamina: 100 health: 120 bravery: 90 reactions: 70 firing: 40 throwing: 35 strength: 75 psiStrength: 18 psiSkill: 0 melee: 90 mana: 60 armor: STR_CARCHARODON_ARMOR standHeight: 21 kneelHeight: 16 value: 20 deathSound: 7 intelligence: 3 aggression: 4 energyRecovery: 50 - type: STR_LOBSTERMAN_FERAL race: STR_LOBSTERMAN rank: STR_LIVE_TERRORIST stats: tu: 56 stamina: 80 health: 80 bravery: 80 reactions: 40 firing: 34 throwing: 52 strength: 70 psiStrength: 20 psiSkill: 0 melee: 66 mana: 70 armor: STR_LOBSTERMAN_FERAL_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_SOLDIER race: STR_LOBSTERMAN rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 50 firing: 45 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_NAVIGATOR race: STR_LOBSTERMAN rank: STR_LIVE_NAVIGATOR stats: tu: 56 stamina: 80 health: 80 bravery: 90 reactions: 55 firing: 45 throwing: 53 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_BIOLOGIST race: STR_LOBSTERMAN rank: STR_LIVE_MEDIC stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_TECHNICIAN race: STR_LOBSTERMAN rank: STR_LIVE_ENGINEER stats: tu: 56 stamina: 80 health: 85 bravery: 90 reactions: 50 firing: 50 throwing: 56 strength: 70 psiStrength: 40 psiSkill: 0 melee: 74 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERSEER race: STR_LOBSTERMAN rank: STR_LIVE_LEADER stats: tu: 56 stamina: 80 health: 90 bravery: 90 reactions: 55 firing: 55 throwing: 61 strength: 70 psiStrength: 40 psiSkill: 0 melee: 80 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_LOBSTERMAN_OVERLORD race: STR_LOBSTERMAN rank: STR_LIVE_COMMANDER stats: tu: 56 stamina: 80 health: 100 bravery: 90 reactions: 60 firing: 60 throwing: 66 strength: 70 psiStrength: 40 psiSkill: 0 melee: 85 mana: 70 armor: STR_LOBSTERMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 14 deathSound: 7 intelligence: 1 aggression: 4 energyRecovery: 40 - type: STR_GILLDOG_TERRORIST race: STR_GILLDOG rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 90 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 50 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_GILLDOG_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_GILLDOG_WEAPON - type: STR_BLOODHOUND_TERRORIST race: STR_BLOODHOUND rank: STR_LIVE_TERRORIST stats: tu: 90 stamina: 100 health: 60 bravery: 100 reactions: 60 firing: 30 throwing: 0 strength: 60 psiStrength: 30 psiSkill: 0 melee: 90 armor: STR_BLOODHOUND_ARMOR standHeight: 12 kneelHeight: 12 value: 10 aggroSound: 119 deathSound: 90 energyRecovery: 30 intelligence: 3 aggression: 2 spotter: 1 livingWeapon: true builtInWeaponSets: - - STR_BLOODHOUND_WEAPON - type: STR_MINOTAUR_TERRORIST race: STR_MINOTAUR rank: STR_LIVE_TERRORIST stats: tu: 100 stamina: 140 health: 200 bravery: 100 reactions: 40 firing: 25 throwing: 30 strength: 160 psiStrength: 30 psiSkill: 0 melee: 70 mana: 40 armor: STR_MINOTAUR_ARMOR standHeight: 22 kneelHeight: 16 value: 18 aggroSound: 204 deathSound: 74 energyRecovery: 30 intelligence: 1 aggression: 5 - type: STR_TENTACULAT_TERRORIST race: STR_TENTACULAT rank: STR_LIVE_TERRORIST stats: tu: 99 stamina: 140 health: 96 bravery: 110 reactions: 90 firing: 50 throwing: 50 strength: 100 psiStrength: 100 psiSkill: 0 melee: 80 armor: STR_TENTACULAT_ARMOR moveSound: 40 standHeight: 22 floatHeight: 2 kneelHeight: 18 value: 25 deathSound: 8 intelligence: 5 aggression: 2 livingWeapon: true builtInWeaponSets: - - STR_TENTACULAT_WEAPON - type: STR_TASOTH_SOLDIER race: STR_TASOTH rank: STR_LIVE_SOLDIER stats: tu: 56 stamina: 100 health: 125 bravery: 60 reactions: 80 firing: 54 throwing: 62 strength: 70 psiStrength: 30 psiSkill: 0 melee: 90 mana: 100 armor: STR_TASOTH_ARMOR standHeight: 22 kneelHeight: 14 value: 40 deathSound: 8 intelligence: 4 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 30 - type: STR_HYBRID_BRAINER race: STR_HYBRID rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 mana: 50 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 50 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_EXALT_BRAINER race: STR_EXALT rank: STR_LIVE_COMMANDER stats: tu: 44 stamina: 40 health: 30 bravery: 100 reactions: 60 firing: 50 throwing: 40 strength: 20 psiStrength: 65 psiSkill: 40 melee: 20 mana: 50 armor: STR_BRAINER_ARMOR standHeight: 16 kneelHeight: 12 value: 80 deathSound: 10 intelligence: 5 aggression: 1 spotter: 2 builtInWeaponSets: - - BRAINER_WEAPON livingWeapon: true canSurrender: true - type: STR_REAPER_TERRORIST race: STR_REAPER rank: STR_LIVE_TERRORIST stats: tu: 92 stamina: 90 health: 148 bravery: 90 reactions: 64 firing: 0 throwing: 0 strength: 90 psiStrength: 35 psiSkill: 0 melee: 80 armor: STR_REAPER_ARMOR standHeight: 23 kneelHeight: 16 value: 40 deathSound: 10 intelligence: 2 aggression: 2 energyRecovery: 34 - type: STR_BADASS_CHRYSSALID_TERRORIST race: STR_CHRYSSALID rank: STR_LIVE_TERRORIST stats: tu: 104 stamina: 80 health: 430 bravery: 90 reactions: 56 firing: 0 throwing: 0 strength: 140 psiStrength: 35 psiSkill: 0 melee: 66 armor: STR_BADASS_CHRYSSALID_ARMOR standHeight: 23 kneelHeight: 16 value: 40 aggroSound: 199 deathSound: 198 intelligence: 2 aggression: 2 energyRecovery: 34 livingWeapon: true builtInWeaponSets: - - STR_BADASS_CHRYSSALID_WEAPON - type: STR_CYBERDISC_TERRORIST race: STR_CYBERDISC rank: STR_LIVE_TERRORIST stats: tu: 68 stamina: 90 health: 120 bravery: 110 reactions: 64 firing: 60 throwing: 0 strength: 90 psiStrength: 100 psiSkill: 0 melee: 0 armor: STR_CYBERDISC_ARMOR standHeight: 15 kneelHeight: 15 floatHeight: 2 value: 50 deathSound: 23 moveSound: 40 intelligence: 5 aggression: 1 sniper: 75 spotter: 1 energyRecovery: 50 specab: 1 - type: STR_MALE_CIVILIAN_BODYGUARD race: STR_HUMAN stats: tu: 52 stamina: 75 health: 40 bravery: 80 reactions: 45 firing: 43 throwing: 30 strength: 40 psiStrength: 5 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_CIVILIAN_BODYGUARD_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 1 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SECURITY_LICENSE - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_ELECTRIC_CLUB - STR_SECURITY_LICENSE - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_SECURITY_LICENSE - - STR_SMALL_SHOTGUN - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SMALL_SHOTGUN_SHELLS - STR_SECURITY_LICENSE - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_SECURITY_LICENSE - type: STR_MALE_CIVILIAN_HOOLIGAN race: STR_HUMAN stats: tu: 40 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 40 throwing: 40 strength: 30 psiStrength: 5 psiSkill: 0 melee: 45 mana: 50 armor: STR_MALE_CIVILIAN_HOOLIGAN_ARMOR standHeight: 22 kneelHeight: 14 value: 3 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_KNIFE - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_SPORT_PARAPHERNALIA - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PPSH - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_PPSH_CLIP - STR_SPORT_PARAPHERNALIA - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_PIPE - STR_SPORT_PARAPHERNALIA - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_SPORT_PARAPHERNALIA - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_SPORT_PARAPHERNALIA - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_SPORT_PARAPHERNALIA - type: STR_MALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_NITRO_EXPRESS - STR_NITRO_EXPRESS_CLIP - STR_NITRO_EXPRESS_CLIP - STR_HUNTING_LICENSE - type: STR_FEMALE_CIVILIAN_HUNTER race: STR_HUMAN stats: tu: 56 stamina: 58 health: 40 bravery: 70 reactions: 35 firing: 50 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 30 mana: 50 armor: STR_FEMALE_CIVILIAN_HUNTER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 intelligence: 2 aggression: 1 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_LICENSE - type: STR_MALE_CIVILIAN_BEDUIN race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 2 spotter: 1 builtInWeaponSets: - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - [] - - STR_MACHETE - - STR_SABRE - - STR_GRENADE - STR_KNIFE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_WARRIOR race: STR_HUMAN stats: tu: 50 stamina: 45 health: 36 bravery: 70 reactions: 40 firing: 36 throwing: 40 strength: 30 psiStrength: 30 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 4 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_MACHETE - - STR_DYNAMITE - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - type: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN race: STR_HUMAN stats: tu: 56 stamina: 55 health: 42 bravery: 80 reactions: 50 firing: 48 throwing: 43 strength: 34 psiStrength: 40 psiSkill: 0 melee: 44 mana: 50 armor: STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 3 sniper: 25 spotter: 1 builtInWeaponSets: - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - - STR_MAGNUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - STR_MAGNUM_DRUM - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - STR_GRENADE - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - STR_INCENDIARY_GRENADE - - STR_FAMAS - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - type: STR_MALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_FEMALE_CIVILIAN_ARAB race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_CIVILIAN_ARAB_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_CIVILIAN_BLACK race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_MALE_BLACK_AFRICAN_FIGHTER1 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_MACHETE - - STR_AXE - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_KNIFE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - - STR_MACHETE - - STR_AXE - STR_ENFIELD_REVOLVER - STR_ENFIELD_REVOLVER_AMMO - STR_ENFIELD_REVOLVER_AMMO - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_MACHETE - - STR_STEN - STR_MP40_CLIP - STR_MP40_CLIP - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER2 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SABRE - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_SABRE - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_WOODEN_CLUB - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_BLACK_AFRICAN_FIGHTER3 race: STR_HUMAN stats: tu: 49 stamina: 42 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 25 mana: 50 armor: STR_MALE_CIVILIAN_BLACK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 14 energyRecovery: 25 intelligence: 1 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_AKM - STR_WP_7_62_CLIP - STR_WP_7_62_CLIP - - STR_BOLT_ACTION - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - STR_BOLT_ACTION_CLIP - type: STR_MALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_MALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_FEMALE_CIVILIAN_TECHNICIAN race: STR_HUMAN stats: tu: 42 stamina: 46 health: 28 bravery: 70 reactions: 20 firing: 25 throwing: 28 strength: 30 psiStrength: 45 psiSkill: 0 melee: 20 mana: 50 armor: STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_WRENCH - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_CROWBAR - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - - STR_TECHNICAL_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_CIVILIAN_CITY_BOY race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_CIVILIAN_CITY_BOY_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 60 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLER - - STR_BASEBALL_BAT - STR_PAINKILLER - [] - [] - - STR_BOOM_BOX - - STR_PAINKILLER - - STR_GOLF_STICK - STR_PAINKILLER - type: STR_FEMALE_CIVILIAN_CITY_GIRL race: STR_HUMAN stats: tu: 55 stamina: 50 health: 36 bravery: 60 reactions: 40 firing: 30 throwing: 40 strength: 30 psiStrength: 25 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLER - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - [] - - STR_PEPPER_SPRAY - - STR_PAINKILLER - - STR_TASER - STR_TASER_CLIP - - STR_BASEBALL_BAT - type: STR_MALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 50 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 35 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_MALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - type: STR_FEMALE_CIVILIAN_POLARNIK race: STR_HUMAN stats: tu: 42 stamina: 55 health: 40 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 40 psiSkill: 0 melee: 22 mana: 50 armor: STR_FEMALE_CIVILIAN_POLARNIK_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 2 aggression: 1 builtInWeaponSets: - [] - [] - [] - [] - [] - - STR_PICKAXE - - STR_PICKAXE - - STR_PICKAXE - [] - [] - type: STR_FEMALE_CIVILIAN_FARMER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 44 stamina: 50 health: 38 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 25 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_HUMAN_FEMALE_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - [] - [] - - STR_PITCHFORK - - STR_DOUBLE_BARRELED - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - [] - [] - - STR_WOODEN_CLUB - - STR_AXE - - STR_HUNTING_RIFLE - STR_HUNTING_RIFLE_CLIP - STR_HUNTING_RIFLE_CLIP - type: STR_MALE_CIVILIAN_FARMER race: STR_HUMAN stats: tu: 46 stamina: 40 health: 35 bravery: 60 reactions: 30 firing: 40 throwing: 30 strength: 30 psiStrength: 35 psiSkill: 0 melee: 30 mana: 50 armor: STR_MALE_CIVILIAN_FARMER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 25 intelligence: 1 aggression: 2 canSurrender: true builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_PITCHFORK - - STR_PITCHFORK - - STR_AXE - - STR_PUMP_ACTION - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - [] - [] - - STR_AXE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - type: STR_MALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_GOLF_STICK - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - [] - - STR_CROWBAR - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - type: STR_FEMALE_CIVILIAN_WHISTLEBLOWER race: STR_HUMAN rank: STR_LIVE_SOLDIER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 1 aggression: 2 builtInWeaponSets: - [] - - STR_WOODEN_CLUB - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - [] - - STR_WRENCH - - STR_BASEBALL_BAT - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - type: MALE_CIVILIAN race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: CIVM_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 energyRecovery: 20 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds - type: STR_MALE_CIVILIAN_GANGER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 45 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 40 psiStrength: 5 psiSkill: 0 melee: 60 mana: 50 armor: STR_MALE_CIVILIAN_GANGER_ARMOR standHeight: 21 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 energyRecovery: 20 aggression: 1 spotter: 1 builtInWeaponSets: - - STR_SHIV - - STR_WOODEN_CLUB - - STR_MACHETE - - STR_GOLF_STICK - - STR_AXE - - STR_CHAINSAW - - STR_WOODEN_CLUB - - STR_CROWBAR - - STR_KNIFE - - STR_SAWED_OFF - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_DOUBLE_BARRELED_BUCKSHOT - STR_KNIFE - type: STR_MALE_GREASER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_GREASER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_ENGINEER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_ENGINEER_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - - STR_DYNAMITE - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_WRENCH - STR_ENGINEER_ACCESS_CARD - - STR_PICKAXE - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - STR_ENGINEER_ACCESS_CARD - - STR_CROWBAR - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_PISTOL_LT_CLIP - STR_ENGINEER_ACCESS_CARD - - STR_ENGINEER_ACCESS_CARD - STR_CHAINSAW - type: STR_MALE_SAILOR race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 26 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_MARINE_OFFICER race: STR_HUMAN stats: tu: 40 stamina: 65 health: 35 bravery: 80 reactions: 30 firing: 35 throwing: 55 strength: 38 psiStrength: 30 psiSkill: 0 melee: 25 mana: 55 armor: STR_MALE_SAILOR_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 30 builtInWeaponSets: - - STR_WRENCH - - STR_WRENCH - - STR_CROWBAR - STR_HEALING_PACK - - STR_AXE - - STR_DART_RIFLE - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - STR_DART_RIFLE_CLIP_A - - STR_COMBAT_KNIFE - STR_DART_PISTOL - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - STR_DART_PISTOL_CLIP_A - - STR_VIBRO_BLADE - STR_BIG_HEALING_SPRAY - - STR_GAS_CANNON - STR_GC_AP_AMMO - STR_GC_AP_AMMO - STR_GC_AP_AMMO - - STR_GAS_CANNON - STR_GC_HE_AMMO - STR_GC_HE_AMMO - STR_GC_HE_AMMO - - STR_SONIC_PISTOL - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - STR_SONIC_PISTOL_CLIP - type: STR_MALE_FORESTER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_FORESTER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_CIVILIAN_WORKER race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_CIVILIAN_WORKER_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_PICKAXE - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_CROWBAR - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WRENCH - STR_WORK_PERMIT - - STR_WORK_PERMIT - - STR_WORK_PERMIT - STR_CHAINSAW - type: STR_MALE_FAT_TOURIST race: STR_HUMAN stats: tu: 30 stamina: 50 health: 35 bravery: 80 reactions: 20 firing: 30 throwing: 30 strength: 16 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_FAT_TOURIST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_MALE_VIP race: STR_HUMAN rank: STR_LIVE_COMMANDER stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_MALE_VIP_ARMOR standHeight: 21 kneelHeight: 14 value: 50 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 1 spotter: 1 energyRecovery: 20 builtInWeaponSets: - - STR_GOLF_STICK - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - - STR_MONEY_5000 - STR_VIP_ID - - STR_MONEY_5000 - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_CELL_PHONE - STR_VIP_ID - - STR_GOLF_STICK - STR_CELL_PHONE - STR_VIP_ID - STR_MONEY_5000 - type: FEMALE_CIVILIAN race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CASUAL_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_FEMALE_CASUAL race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_CASUAL_ARMOR standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - type: STR_FEMALE_GLAMOUR race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_FEMALE_GLAMOUR_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_DRIVING_LICENSE - - STR_PEPPER_SPRAY - - STR_PISTOL_LT - STR_PISTOL_LT_CLIP - STR_DRIVING_LICENSE - type: STR_HOSTESS race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_HOSTESS_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 builtInWeaponSets: - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_HOSTESS_ACCESS_CARD - - STR_PEPPER_SPRAY - STR_HOSTESS_ACCESS_CARD - - STR_CELL_PHONE - STR_HOSTESS_ACCESS_CARD - type: STR_BIKINI_BABE race: STR_HUMAN stats: tu: 35 stamina: 65 health: 30 bravery: 80 reactions: 30 firing: 30 throwing: 50 strength: 20 psiStrength: 5 psiSkill: 0 melee: 15 mana: 50 armor: STR_BIKINI_BABE_ARMOR deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds standHeight: 21 kneelHeight: 14 value: 30 intelligence: 4 aggression: 1 energyRecovery: 20 - type: STR_PRIEST race: STR_HUMAN stats: tu: 33 stamina: 55 health: 30 bravery: 90 reactions: 25 firing: 20 throwing: 40 strength: 25 psiStrength: 55 psiSkill: 0 melee: 26 mana: 50 armor: STR_PRIEST_ARMOR standHeight: 21 kneelHeight: 14 value: 30 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 energyRecovery: 20 builtInWeaponSets: - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - - STR_CROSS - STR_ROSARY - type: STR_MALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_PAINKILLER - STR_MEDICAL_LICENSE - - STR_MEDI_BAG - STR_KNIFE - STR_MEDICAL_LICENSE - - STR_MEDI_PACK - STR_STIMS - STR_MEDICAL_LICENSE - type: STR_FEMALE_DOCTOR race: STR_HUMAN stats: tu: 46 stamina: 45 health: 36 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 28 psiStrength: 30 psiSkill: 0 melee: 26 mana: 50 armor: STR_FEMALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 28 energyRecovery: 25 intelligence: 1 aggression: 1 builtInWeaponSets: - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - - STR_MEDI_PACK - STR_STIMS - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_BAG - STR_KNIFE - - STR_MEDI_BAG - STR_PAINKILLER - - STR_MEDI_PACK - type: STR_POLICEMAN race: STR_HUMAN stats: tu: 54 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 30 psiStrength: 30 psiSkill: 0 melee: 35 mana: 50 armor: STR_POLICEMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_POLICEWOMAN race: STR_HUMAN stats: tu: 58 stamina: 48 health: 35 bravery: 70 reactions: 40 firing: 50 throwing: 30 strength: 26 psiStrength: 30 psiSkill: 0 melee: 35 mana: 50 armor: STR_POLICEWOMAN_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 30 energyRecovery: 25 intelligence: 1 aggression: 2 builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_MAKAROV - STR_MAKAROV_CLIP - STR_MAKAROV_CLIP - STR_POLICE_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_ELECTRIC_CLUB - STR_POLICE_ID - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_POLICE_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_POLICE_ID - type: STR_COUNCIL_SALVAGER race: STR_HUMAN stats: tu: 55 stamina: 60 health: 34 bravery: 80 reactions: 30 firing: 46 throwing: 40 strength: 32 psiStrength: 30 psiSkill: 0 melee: 45 mana: 50 armor: STR_COUNCIL_SALVAGER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 5 energyRecovery: 20 intelligence: 2 aggression: 2 spotter: 1 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CELL_PHONE - - STR_UZI - STR_UZI_CLIP - STR_UZI_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - type: STR_COUNCIL_MEMBER race: STR_HUMAN stats: tu: 53 stamina: 48 health: 30 bravery: 70 reactions: 30 firing: 40 throwing: 30 strength: 22 psiStrength: 70 psiSkill: 0 melee: 35 mana: 85 armor: STR_COUNCIL_MEMBER_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds value: 100 energyRecovery: 25 intelligence: 6 aggression: 1 sniper: 100 spotter: 2 civilianRecoveryType: STR_COUNCIL_MEMBER builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - STR_SECRET_FILES_1 - STR_CELL_PHONE - STR_MONEY_5000 - - STR_S&W_610 - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_S&W_610_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_SECRET_FILES_2 - STR_MONEY_5000 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_SECRET_FILES_3 - STR_MONEY_5000 - type: STR_MALE_SOLDIER race: STR_HUMAN stats: tu: 50 stamina: 70 health: 35 bravery: 70 reactions: 35 firing: 50 throwing: 44 strength: 36 psiStrength: 30 psiSkill: 0 melee: 35 mana: 60 armor: STR_MALE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_M60 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_SOLDIER_ID - - STR_MG3 - STR_M60_CLIP - STR_SOLDIER_ID - - STR_SNIPER_RIFLE - STR_SNIPER_RIFLE_CLIP - STR_SNIPER_RIFLE_CLIP - STR_SOLDIER_ID - type: STR_MALE_OFFICER_SOLDIER race: STR_HUMAN stats: tu: 54 stamina: 75 health: 38 bravery: 80 reactions: 40 firing: 50 throwing: 44 strength: 40 psiStrength: 40 psiSkill: 0 melee: 40 mana: 60 armor: STR_MALE_OFFICER_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 10 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 4 aggression: 2 sniper: 25 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_USP_9_MM_CLIP - STR_OFFICER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_MP_CLIP - STR_OFFICER_ID - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_OFFICER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_SHOTGUN_SHELLS - STR_OFFICER_ID - - STR_RIFLE_M16 - STR_RIFLE_M16_CLIP - STR_RIFLE_M16_CLIP - STR_OFFICER_ID - type: STR_MALE_ELITE_SOLDIER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 mana: 60 armor: STR_MALE_ELITE_SOLDIER_ARMOR standHeight: 22 kneelHeight: 14 value: 8 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_FAL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - - STR_MP - STR_MP_CLIP - STR_MP_CLIP - STR_ELITE_SOLDIER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_ELITE_SOLDIER_ID - - STR_GALIL - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_FN_FAL_CLIP - STR_ELITE_SOLDIER_ID - - STR_SHOTGUN - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_SHOTGUN_SHELLS_AP - STR_ELITE_SOLDIER_ID - - STR_MINIMI - STR_MINIMI_CLIP - STR_MINIMI_CLIP - STR_ELITE_SOLDIER_ID - type: STR_CRISIS_TROOPER race: STR_HUMAN stats: tu: 58 stamina: 85 health: 45 bravery: 80 reactions: 45 firing: 57 throwing: 50 strength: 44 psiStrength: 35 psiSkill: 0 melee: 50 mana: 60 armor: STR_CRISIS_TROOPER_ARMOR standHeight: 22 kneelHeight: 14 value: 6 deathSound: [41, 42, 43, 135, 136, 137, 138, 139, 140, 141, 142, 44, 45, 46, 160, 161, 162, 163, 164, 165] intelligence: 2 aggression: 4 sniper: 35 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - - STR_FN_P90 - STR_FN_P90_CLIP - STR_FN_P90_CLIP - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_HIGH_EXPLOSIVE - STR_CRISIS_TROOPER_ID - - STR_FLAMETHROWER - STR_FLAMETHROWER_CLIP - STR_FLAMETHROWER_CLIP - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_INCENDIARY_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_GRENADE - STR_GRENADE - STR_CRISIS_TROOPER_ID - - STR_MINIGUN - STR_MINIGUN_CLIP - STR_CRISIS_TROOPER_ID - type: STR_ARMY_ARMORED_CAR race: STR_HUMAN stats: tu: 200 stamina: 100 health: 90 bravery: 110 reactions: 20 firing: 60 throwing: 0 strength: 120 psiStrength: 200 psiSkill: 0 melee: 0 mana: 60 armor: STR_ARMY_ARMORED_CAR_ARMOR standHeight: 18 kneelHeight: 18 value: 20 deathSound: 23 moveSound: 181 energyRecovery: 999 intelligence: 5 aggression: 2 sniper: 50 spotter: 2 specab: 1 livingWeapon: true builtInWeaponSets: - - STR_ARMORED_CAR_WEAPON - type: STR_MALE_MAGMA_HEAVY race: STR_HUMAN stats: tu: 53 stamina: 66 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 55 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_MAGMA_HEAVY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 2 sniper: 75 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_RPG - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - STR_RPG_AT_ROCKET - - STR_ROCKET_LAUNCHER - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - STR_LARGE_ROCKET - type: STR_MALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_MALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_FEMALE_MAGMA_SECURITY race: STR_HUMAN stats: tu: 48 stamina: 62 health: 50 bravery: 80 reactions: 33 firing: 52 throwing: 48 strength: 50 psiStrength: 33 psiSkill: 0 melee: 50 mana: 50 armor: STR_FEMALE_MAGMA_SECURITY_ARMOR standHeight: 22 kneelHeight: 14 value: 15 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 2 aggression: 3 sniper: 30 spotter: 1 energyRecovery: 25 builtInWeaponSets: - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_MAGMA_PULSE_LMG - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - STR_MAGMA_PULSE_LMG_CLIP - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_MALE_MAGMA_POWER_GRUNT race: STR_HUMAN stats: tu: 42 stamina: 60 health: 50 bravery: 80 reactions: 36 firing: 55 throwing: 52 strength: 50 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_MAGMA_POWER_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: &MagmaPowerGruntEquipment - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - - STR_MAGMA_PULSE_SMG - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - STR_MAGMA_PULSE_SMG_CLIP - - STR_MAGMA_PULSE_RIFLE - STR_MAGMA_PULSE_RIFLE_CLIP - STR_MAGMA_PULSE_RIFLE_CLIP - - STR_HEAVY_CANNON - STR_HC_AP_AMMO - STR_HC_AP_AMMO - STR_HC_AP_AMMO - - STR_TACTICAL_GRENADE_LAUNCHER - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - STR_TACTICAL_GRENADE_LAUNCHER_FRAG - - STR_THRASHER_SHOTGUN - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - STR_THRASHER_SHOTGUN_BUCKSHOT - type: STR_FEMALE_MAGMA_POWER_GRUNT race: STR_HUMAN stats: tu: 42 stamina: 60 health: 50 bravery: 80 reactions: 36 firing: 55 throwing: 52 strength: 50 psiStrength: 40 psiSkill: 0 melee: 55 mana: 50 armor: STR_MAGMA_POWER_ARMOR standHeight: 22 kneelHeight: 14 value: 25 deathSound: *FemaleDeathSounds panicSound: *FemalePanicSounds berserkSound: *FemaleBerserkSounds intelligence: 3 aggression: 3 sniper: 50 spotter: 1 energyRecovery: 25 builtInWeaponSets: *MagmaPowerGruntEquipment - type: STR_MAGMA_COSMONAUT race: STR_HUMAN stats: tu: 54 stamina: 68 health: 40 bravery: 80 reactions: 35 firing: 45 throwing: 30 strength: 30 psiStrength: 50 psiSkill: 0 melee: 35 mana: 65 armor: STR_ASTRONAUT_ARMOR standHeight: 22 kneelHeight: 14 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds value: 35 energyRecovery: 25 intelligence: 1 aggression: 1 - type: STR_SLEEPER_MALE race: STR_HUMAN stats: tu: 28 stamina: 68 health: 20 bravery: 30 reactions: 5 firing: 15 throwing: 30 strength: 20 psiStrength: 30 psiSkill: 0 melee: 25 mana: 20 armor: STR_SLEEPER_MALE_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 264 value: 15 energyRecovery: 25 intelligence: 0 aggression: 0 - type: STR_SLEEPER_FEMALE race: STR_HUMAN stats: tu: 28 stamina: 68 health: 20 bravery: 30 reactions: 5 firing: 15 throwing: 30 strength: 20 psiStrength: 30 psiSkill: 0 melee: 25 mana: 20 armor: STR_SLEEPER_FEMALE_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 264 value: 15 energyRecovery: 25 intelligence: 0 aggression: 0 - type: STR_XCOM_CAMERA race: STR_XCOM rank: STR_LIVE_TERRORIST stats: tu: 5 stamina: 1 health: 14 bravery: 110 reactions: 15 firing: 0 throwing: 0 strength: 10 psiStrength: 0 psiSkill: 0 melee: 0 armor: STR_CAMERA_ARMOR standHeight: 13 kneelHeight: 13 floatHeight: 5 value: 1 intelligence: 0 aggression: 0 energyRecovery: 20 deathSound: 23 moraleLossWhenKilled: 10 capturable: false livingWeapon: true - type: STR_XCOM_ROBOTURRET_MINIGUN race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 130 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_MINIGUN_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 0 spotter: 1 moraleLossWhenKilled: 20 # livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_MINIGUN_WEAPON - STR_ROBOTURRET_MINIGUN_WEAPON - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP - STR_ROBOTURRET_MINIGUN_WEAPON_CLIP - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - type: STR_XCOM_ROBOTURRET_LASER race: STR_ROBOT rank: STR_LIVE_SOLDIER stats: tu: 42 stamina: 110 health: 55 bravery: 110 reactions: 90 firing: 50 throwing: 0 strength: 130 psiStrength: 110 psiSkill: 0 melee: 0 armor: STR_XCOM_ROBOTURRET_LASER_ARMOR standHeight: 19 kneelHeight: 19 value: 13 deathSound: 23 moveSound: 14 intelligence: 1 aggression: 4 spotter: 1 moraleLossWhenKilled: 20 livingWeapon: true builtInWeaponSets: - - STR_ROBOTURRET_LASER_CANNON - STR_ROBOTURRET_LASER_CANNON - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - type: STR_DAVID_VINCENT race: STR_HUMAN stats: tu: 44 stamina: 45 health: 34 bravery: 60 reactions: 30 firing: 30 throwing: 30 strength: 26 psiStrength: 40 psiSkill: 0 melee: 22 mana: 80 armor: STR_MALE_DOCTOR_ARMOR standHeight: 22 kneelHeight: 14 deathSound: 600 value: 30 energyRecovery: 25 intelligence: 6 aggression: 1 civilianRecoveryType: STR_DAVID_VINCENT builtInWeaponSets: - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_SNUBNOSE_PISTOL_CLIP - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - STR_FLOPPY_LOG - - STR_COLT45 - STR_COLT45_CLIP - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - type: STR_WESTMEN_INFORMANT race: STR_CULT_OF_APOCALYPSE rank: STR_LIVE_SOLDIER stats: tu: 53 stamina: 60 health: 35 bravery: 80 reactions: 50 firing: 70 throwing: 35 strength: 37 psiStrength: 60 psiSkill: 0 melee: 40 mana: 50 armor: STR_WESTMAN_ARMOR standHeight: 22 kneelHeight: 14 value: 7 deathSound: *MaleDeathSounds panicSound: *MalePanicSounds berserkSound: *MaleBerserkSounds energyRecovery: 30 intelligence: 3 aggression: 2 canSurrender: true civilianRecoveryType: STR_WESTMAN builtInWeaponSets: - - STR_CROWBAR - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_BILLHOOK - STR_GOLDEN_DRAGONS - STR_CRIMINAL_RECORDS - - STR_BERETTA_92FS - STR_BERETTA_92FS_CLIP - STR_BERETTA_92FS_CLIP - STR_CRIMINAL_RECORDS - - STR_GLOCK_18 - STR_GLOCK_18_CLIP - STR_GLOCK_18_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_SNUBNOSE_PISTOL - STR_SNUBNOSE_PISTOL_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_2 - - STR_PUMP_ACTION - STR_SNUBNOSE_PISTOL_CLIP - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_PUMP_ACTION_SHELLS - STR_CRIMINAL_RECORDS - - STR_USP_MATCH - STR_USP_9_MM_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 - - STR_COLT45 - STR_COLT45_CLIP - STR_COLT45_CLIP - STR_CRIMINAL_RECORDS - - STR_DESERT_EAGLE - STR_DESERT_EAGLE_CLIP - STR_DESERT_EAGLE_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_2 - - STR_UAC_PISTOL - STR_UAC_PISTOL_CLIP - STR_UAC_PISTOL_CLIP - STR_CRIMINAL_RECORDS - STR_SECRET_FILES_1 FILE: user/mods/XComFiles/Ruleset/vars_XCOMFILES.rul startingDifficulty: 2 difficultyDemigod: true aimAndArmorMultipliers: [1.0, 1.0, 1.0, 1.0, 1.0] turnAIUseGrenade: 1 turnAIUseBlaster: 1 maxViewDistance: 40 initialFunding: 1200 psiUnlockResearch: STR_METAPSYCHOLOGY extraNerdyPediaInfo: true #showAllCommendations: false pediaReplaceCraftFuelWithRangeType: 2 allowCountriesToCancelAlienPact: true buildInfiltrationBaseCloseToTheCountry: true lessAliensDuringBaseDefense: true stunningImprovesMorale: true startingTime: second: 0 minute: 0 hour: 12 weekday: 2 day: 30 month: 12 year: 1996 costEngineer: 25000 costScientist: 45000 enableNewResearchSorting: true maxLookVariant: 11 showDogfightDistanceInKm: true crewEmergencyEvacuationSurvivalChance: 97 surrenderMode: 2 noLOSAccuracyPenaltyGlobal: 50 oneHandedPenaltyGlobal: 50 tooMuchSmokeThreshold: 13 useCustomCategories: true # remove this later displayCustomCategories: 1 statisticalBulletConservation: true enableCloseQuartersCombat: 1 # default is 0 to disable this new code, 1 enables it closeQuartersAccuracyGlobal: 100 # default 100, this sets the default weapon close quarters combat accuracy - bump it up to make your soldiers less crappy at 1 tile! closeQuartersTuCostGlobal: 0 # TUs required to attempt CQC; unsuccessful attempt doesn't spend the TUs, successful does closeQuartersEnergyCostGlobal: 5 # Energy required to attempt CQC; unsuccessful attempt doesn't spend the Energy, successful does customTrainingFactor: 110 drawEnemyRadarCircles: 2 escortRange: 50 lighting: enhanced: 7 fixedUserOptions: battleUFOExtenderAccuracy: true canSellLiveAliens: true battleExplosionHeight: 2 alienBleeding: true showAllCommendations: false battleInstantGrenade: false weaponSelfDestruction: false retainCorpses: false allowPsiStrengthImprovement: false allowPsionicCapture: true bleedingIndicator: true autoSell: true anytimePsiTraining: true psiStrengthEval: true storageLimitsEnforced: true oxcePlayBriefingMusicDuringEquipment: true # oxceHighlightNewTopics: true # bughunt stuff: bughuntMinTurn: 20 bughuntMaxEnemies: 3 bughuntRank: 0 # commanders are VIPs bughuntLowMorale: 0 bughuntTimeUnitsLeft: 65 # agent hierarchy: soldiersPerSergeant: 5 soldiersPerCaptain: 11 soldiersPerColonel: 23 soldiersPerCommander: 30 # sniper mode ai: fireChoiceIntelCoeff: 5 # Make the choice of attack more RNG dependent fireChoiceAggroCoeff: 5 # Aggression doesn't matter as much destroyBaseFacilities: true # default false mana: enabled: true battleUI: true trainingPrimary: true trainingSecondary: true replenishAfterMission: false constants: extendedTerrainMelee: 4 extendedUnderwaterThrowFactor: 60 FILE: Language langv-ru: STR_AVENGER_UFOPEDIA: "ТРАНСПОРТНО-БОЕВОЙ КОСМИЧЕСКИЙ КОРАБЛЬ, ПОСТРОЕННЫЙ НА ОСНОВЕ ПЕРЕДОВЫХ ИССЛЕДОВАНИЙ ИНОПЛАНЕТНЫХ ТЕХНОЛОГИЙ." STR_INTERCEPTOR_UFOPEDIA: "БОЕВОЙ САМОЛЕТ, ОСНАЩЕННЫЙ ДВУМЯ ИМПУЛЬСНЫМИ ДЕТОНАЦИОННЫМИ ДВИГАТЕЛЯМИ И СПЕЦИАЛЬНО ЭКРАНИРОВАННЫМИ ЭЛЕКТРОННЫМИ СИСТЕМАМИ. ЛУЧШИЕ ИЗ ДОСТУПНЫХ ЗЕМНЫХ ТЕХНОЛОГИЙ." STR_LIGHTNING_UFOPEDIA: "ТРАНСПОРТНО-БОЕВОЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ, ИСПОЛЬЗУЮЩИЙ ГРУБУЮ, НО ЭФФЕКТИВНУЮ КОПИЮ ДВИГАТЕЛЬНЫХ СИСТЕМ ПРИШЕЛЬЦЕВ." STR_SKYRANGER_UFOPEDIA: "ТРАНСПОРТНЫЙ САМОЛЕТ. САМЫЙ БЫСТРЫЙ В СВОЕМ КЛАССЕ, ОБЛАДАЮЩИЙ ВЕРТИКАЛЬНЫМ ВЗЛЕТОМ И ПОСАДКОЙ." STR_FIRESTORM_UFOPEDIA: "БОЕВОЙ ЛЕТАТЕЛЬНЫЙ АППАРАТ. В ЭТОМ ОДНОМЕСТНОМ ИСТРЕБИТЕЛЕ ВОСПРОИЗВЕДЕНА КОНСТРУКЦИЯ КЛАССИЧЕСКИХ \"ЛЕТАЮЩИХ ТАРЕЛОК\" ПРИШЕЛЬЦЕВ С ЦЕНТРАЛЬНЫМ РАСПОЛОЖЕНИЕМ ДВИГАТЕЛЯ." STR_STINGRAY_UFOPEDIA: "ПЕРЕДОВАЯ РАКЕТА КЛАССА ВОЗДУХ-ВОЗДУХ СО СПЕЦИАЛЬНО ЭКРАНИРОВАННЫМИ ЭЛЕКТРОННЫМИ СИСТЕМАМИ." STR_AVALANCHE_UFOPEDIA: "РАКЕТА КЛАССА ВОЗДУХ-ВОЗДУХ С ЯДЕРНОЙ БОЕГОЛОВКОЙ. ОТЛИЧАЕТСЯ КРАЙНЕ МЕДЛЕННОЙ ПЕРЕЗАРЯДКОЙ." STR_CANNON_UFOPEDIA: "АВТОМАТИЧЕСКАЯ ПУШКА БОЛЬШОЙ МОЩНОСТИ, СТРЕЛЯЮЩАЯ БРОНЕБОЙНЫМИ СНАРЯДАМИ, СПОСОБНЫМИ ПРОБИТЬ 400-МИЛЛИМЕТРОВУЮ СТАЛЬ." STR_FUSION_BALL_UFOPEDIA: "ЭТА ПУСКОВАЯ УСТАНОВКА СТРЕЛЯЕТ ШАРООБРАЗНЫМИ РАКЕТАМИ, В ОСНОВЕ КОТОРЫХ ЛЕЖИТ РЕАКЦИЯ АНТИМАТЕРИИ. СНАРЯД ПОРАЖАЕТ ЦЕЛЬ ГРАВИТАЦИОННЫМ ИМПУЛЬСОМ." STR_LASER_CANNON_UFOPEDIA: "ЭТО СТАНДАРТНЫЙ ЛАЗЕРНЫЙ ИЗЛУЧАТЕЛЬ, ЗАРЯЖЕННЫЙ ЭНЕРГИЕЙ РЕАКТОРА, РАБОТАЮЩЕГО НА АНТИМАТЕРИИ." STR_PLASMA_BEAM_UFOPEDIA: "ПЛАЗМЕННЫЙ ИЗЛУЧАТЕЛЬ, СОЗДАЮЩИЙ УЗКИЙ КАНАЛ РАЗРУШИТЕЛЬНОГО ГРАВИТАЦИОННОГО ПОЛЯ." STR_SECTOID_UFOPEDIA: "Иерархия сектоидов варьируется от солдат до лидеров с мощными псионическими способностями. Эти псионические силы могут быть использованы для деморализации солдат в бою и даже захвата контроля над их сознанием. Как правило, сектоиды занимаются похищением людей и опытами над домашним скотом. Похищенные используются для получения генов, скрещивания и создания клонов для внедрения в человеческое общество. Скот используется в качестве пищи и генетического материала. Эта раса желает создать совершенные гибриды для увеличения эффективности своего ульеподобного общества." STR_SECTOID_AUTOPSY: "Вскрытие сектоида" STR_SECTOID_AUTOPSY_UFOPEDIA: "Вскрытие выявило рудиментарные органы пищеварения и простое строение. Мозг и глаза очень хорошо развиты. Строение организма свидетельствует о генетическом изменении или мутации. Малых размеров рот и нос, похоже, выполняют незначительные функции. Перепонки между пальцами и плоские стопы указывают на водное происхождение. Репродуктивные органы отсутствуют, способ размножения этого вида неясен. Вероятнее всего, это генетически спроектированный вид." STR_SNAKEMAN_UFOPEDIA: "Эта раса сформировалась в чрезвычайно враждебной среде. Они чрезвычайно крепки и могут выдерживать экстремальные колебания температуры. Их мобильность обеспечивается змееподобной \"ногой\", которая защищает все жизненно важные органы. Похоже на то, что их целью является исключительно охота и что они находятся под командованием другого разума, который руководит их военными налетами на Землю." STR_SNAKEMAN_AUTOPSY: "Вскрытие человекозмея" STR_SNAKEMAN_AUTOPSY_UFOPEDIA: "Кожа чрезвычайно жесткая и термостойкая. Сердечно-сосудистая система является частью мышечной системы, использующей гидравлический принцип для осуществления перемещений. Единственным настоящим мускулом является \"сердце\". Репродуктивная система кажется крайне эффективной. Размножение не зависит от пола, в любой момент времени внутри каждого человекозмея находится до пятидесяти яиц. Оставленный без наблюдения этот вид мог бы быть серьезной угрозой жизни на Земле." STR_ETHEREAL_UFOPEDIA: "Это существо обладает устрашающими ментальными силами, включающими телепатическое общение и способность к телекинезу. Очень слабое физическое развитие этого существа компенсируется силой разума. Мы не понимаем принцип работы телекинеза, так как это явление противоречит известным нам законам физики. Они чрезвычайно опасны в любой боевой ситуации, где они полагаются на свои ментальные силы. Они редко появляются на Земле, так как используют другие расы для достижения своих целей." STR_ETHEREAL_AUTOPSY: "Вскрытие эфириала" STR_ETHEREAL_AUTOPSY_UFOPEDIA: "Это существо физически деградировало и кажется неспособным поддерживать какие-либо жизненные функции. Мышцы сильно атрофированы, внутренние органы слабо развиты. Органы чувств, включая глаза, похоже, вообще не функционируют. Мозг, однако, хорошо развит и обильно снабжается кровью. Непонятно, как это существо могло поддерживать свою жизнь без посторонней помощи." STR_MUTON_UFOPEDIA: "Эти человекоподобные существа физически и умственно очень развиты. У них особое пристрастие к употреблению в пищу сырого мяса, которое им нужно как и земным хищникам. Похоже на то, что ими телепатически командуют представители расы, называемой \"эфириалами\". Как только телепатическая связь прерывается, их нервная система разрушается и они умирают. Также у них присутствуют кибернетические импланты, которые усиливают их боевые качества. Очевидно, что они - боевая пехота для какого-то высшего разума." STR_MUTON_AUTOPSY: "Вскрытие мутона" STR_MUTON_AUTOPSY_UFOPEDIA: "\"Кожа\" этого существа является органически созданной броней, вживленной в тело. Имеются многочисленные кибернетические имплантаты, предназначенные для усиления сердечно-сосудистой системы и органов чувств. Органы воспроизводства похоже были удалены хирургическим путем. Очевидно, жизнь этих несчастных существ ограничена боями и завоеваниями. Бронебойные снаряды малоэффективны против их крепкой кожи." STR_CELATID_UFOPEDIA: "Эта форма жизни обладает загадочной природной способностью парить в воздухе. Она способна обнаруживать активность человеческого мозга и двигаться в сторону человека, даже если его не видно. После обнаружения цели целатид приземляется и стреляет маленькими капсулами, содержащими чрезвычайно едкий яд. Эти существа могут клонировать себя с поразительной скоростью. Они сопровождают расу мутонов в их странствиях." STR_CELATID_AUTOPSY: "Вскрытие целатида" STR_CELATID_AUTOPSY_UFOPEDIA: "Ядро содержит маленькое биомеханическое устройство, которое похоже является естественным образом выращенной антигравитационной двигательной системой. Самым крупным внутренним органом является железа, выделяющая яд. Отсутствует отдельная мозговая структура, также не обнаружено признаков пищеварительной и репродуктивной систем. Маленький орган содержит эмбрионы, которые могут быстро развиться в новое существо." STR_SILACOID_UFOPEDIA: "Эта имеющая кремниевую основу форма жизни выделяет огромное количество тепла. Она имеет силу для разрушения камней, которые потом могут быть поглощены горячим ядром. Эти существа имеют примитивный интеллект и могут контролироваться имплантатами или существами, имеющими телепатические способности. Они действуют совместно с инопланетной расой мутонов." STR_SILACOID_AUTOPSY: "Вскрытие силакоида" STR_SILACOID_AUTOPSY_UFOPEDIA: "Ядро этого существа чрезвычайно горячее, и, похоже, является основой его пищеварительной системы. Его уникальная мышечная система имеет огромную силу и скорость. Камнеподобная кожа этого существа неуязвима для огня или зажигательных снарядов." STR_CHRYSSALID_UFOPEDIA: "Крабоподобные клешни этого существа являются мощным оружием в ближнем бою. Быстрый метаболизм и сила этого существа придают ему высокую скорость и ловкость. Вместо того, чтобы убивать своих жертв, оно откладывает в них яйца и впрыскивает яд, превращающий жертву в ходячего зомби. Молодой криссалид вылупляется из жертвы вскоре после введения яйца. Криссалиды действуют совместно с расой человекозмеев." STR_CHRYSSALID_AUTOPSY: "Вскрытие криссалида" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Экзоскелет этого существа чрезвычайно прочный, однако удивительно уязвимый для взрывных снарядов. Мозг хорошо развит, и темп деления его клеток очень высок. Существо несет двадцать яиц, которые откладываются внутрь других организмов. Это существо является очень эффективным оружием террора." STR_FLOATER_UFOPEDIA: "Летуны являются прежде всего солдатами и террористами. По своей природе это хищники, которые были превращены в грозных воинов генетическими модификациями и кибернетически усилениями. Нижняя часть тела и большинство внутренних органов хирургически удалены и заменены системой жизнеобеспечения. Этот имплантат включает в себя антигравитационное устройство, которое позволяет этому существу парить в воздухе, хотя и неуверенно." STR_FLOATER_AUTOPSY: "Вскрытие летуна" STR_FLOATER_AUTOPSY_UFOPEDIA: "Это существо было кардинально изменено хирургически. Устройством, которое составляет ядро организма, является система жизнеобеспечения, выполняющая функции сердца, легких и системы пищеварения. Это позволит существу выжить в чрезвычайно враждебных условиях. Мозг меньше, чем наш, но органы чувств хорошо развиты." STR_REAPER_UFOPEDIA: "Это двуногое плотоядное животное имеет мощные челюсти и крайне прожорливо. Оно имеет ряд мозговых имплантов, которые используются для контроля за его деятельностью. Примитивные хищные инстинкты этого существа едва ли годятся для чего-либо, кроме террора и разрушения. Жнецы обычно ассоциируются с летунами." STR_REAPER_AUTOPSY: "Вскрытие Жнеца" STR_REAPER_AUTOPSY_UFOPEDIA: "Жнец имеет два \"мозга\" и два \"сердца\", что позволяет ему действовать даже когда он тяжело ранен. Однако, его покрытая шерстью кожа легко воспламеняется, что делает это существо уязвимым для зажигательного оружия." STR_SECTOPOD_UFOPEDIA: "Сектоподы - это роботы, оснащенные мощным лазерным оружием. Эти механические монстры управляются через телепатический канал их хозяевами, эфириалами. Сектоподы являются наиболее мощным орудием террора пришельцев." STR_SECTOPOD_AUTOPSY: "Вскрытие сектопода" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Робот был создан с использованием крепкой брони, способной противостоять большинству видов атак, особенно плазменному оружию. Однако, электронные цепи кажется особо уязвимы для лазерного оружия." STR_CYBERDISC_UFOPEDIA: "Эта миниатюрная версия летающей тарелки является автоматизированным оружием террора и оснащена мощным плазменным излучателем. Антигравитационный двигатель дает ей большое преимущество на пересеченной местности. Основным назначением является погром и террор под управлением сектоидов." STR_CYBERDISC_AUTOPSY: "Вскрытие кибердиска" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Кибердиск очень хорошо защищен и особенно устойчив к взрывчатке. К сожалению антигравитационный модуль сильно поврежден, поэтому невозможно узнать принцип его действия." STR_UFO_POWER_SOURCE_UFOPEDIA: "Источник энергии кораблей пришельцев - это реактор на антиматерии, который использует элерий (элемент 115) для создания мощных гравитационных волн, а также других форм энергии. КПД преобразования материи в энергию невероятно высок и достигает 99%, поэтому даже из крошечного количество элериума можно получить огромное количество энергии. Это устройство можно легко воспроизвести используя сплавы пришельцев." STR_UFO_NAVIGATION_UFOPEDIA: "Управление полетом инопланетных кораблей осуществляется при помощи мощных компьютеров. Система основана на оптических процессорах, соединенных в сеть. Интерфейс управления относительно прост - навигатор изменяет направление гравитационных волн, генерируемых реактором, чтобы переместить корабль в нужном направлении. Интерфейс управления может быть освоен человеком. Для производства системы необходимы сплавы пришельцев и ряд других компонентов." STR_UFO_CONSTRUCTION_UFOPEDIA: "Корабль пришельцев состоит из трех основных подсистем - источника энергии, навигационной системы и корпуса. Особая форма корпуса позволяет направлять гравитационные волны в произвольном направлении. Для источника энергии требуется небольшое количество элерий. Зная устройство всех компонентов корабля, мы сможем строить аппараты подобного типа." STR_ALIEN_FOOD_UFOPEDIA: "Камеры содержат раствор энзимов, предназначенный для расщепления тканей животного происхождения (или даже человеческих органов). Производимый в камерах раствор использовался в качестве пищи. Предполагаемый способ употребления - прямая инъекция в кровоток. Это предполагает некоторую зависимость пришельцев от Земли для производства пищи." STR_ALIEN_REPRODUCTION_UFOPEDIA: "В капсулах находятся зародыши инопланетных организмов. Устройство этих инкубаторов свидетельствует о том, что пришельцы полностью перешли на искусственный метод воспроизводства. В случае промышленного применения подобная система способна произвести тысячи клонов в короткое время. Процесс может быть легко адаптирован к человеческому или гибридному организму." STR_ALIEN_ENTERTAINMENT_UFOPEDIA: "Наиболее вероятная функция этих сфер - отдых и восстановление. Псионический контур стимулирует различные центры мозга. Производимый эффект сходен с действием галлюциногенных наркотиков. Это - единственное свидетельство, что пришельцы имеют культурное или развлекательное времяпрепровождение." STR_ALIEN_SURGERY_UFOPEDIA: "Это хирургическое оборудование использует лазерный скальпель для извлечения частей тела у крупного рогатого скота и других животных. Повсеместные случаи калечения скота, вероятно, происходят с применением этих странных устройств. Скорее всего, органы используются для пищи и генетических опытов." STR_EXAMINATION_ROOM_UFOPEDIA: "В прошлом многие тысячи людей утверждали, что был похищены инопланетянами, иногда неоднократно. Истина гораздо более ужасна. Людей похищают, изучают и наблюдают. Лучшие экземпляры служат источником генетического материала. Женщинам имплантируются инопланетные гибридные зародыши, извлекаемые по прошествии нескольких месяцев развития. Неизвестно, какими зловещими мотивами руководствуются пришельцы в своей деятельности." STR_ALIEN_ALLOYS_UFOPEDIA: "Корабли пришельцев построены из особых сплавов, обладающих уникальными свойствами. Они чрезвычайно легки и прочны, и могут изменять форму под воздействием электромагнитных полей. Этот материал можно воспроизвести, используя методы электрометаллургии, и использовать в ряде производственных процессов." STR_ELERIUM_115_UFOPEDIA: "Элериум-115 имеет необычное свойство генерировать антивещество при бомбардировке определенными частицами. Это вызывает возникновение гравитационных волн и других форм энергии. Этот элемент не найден в нашей Солнечной системе и мы не можем его синтезировать искусственно." STR_ALIEN_ORIGINS_UFOPEDIA: "Очевидно, что дальнейшая борьба за Землю бесперспективна. Противник превосходит нас числом. Самое большее, что мы можем сделать - это замедлить его продвижение. Единственный наш шанс победить - это уничтожить источник вторжения. Исследования показывают, что он находится в пределах нашей Солнечной системы. Пришельцы описывают это место как центр древней цивилизации, возникшей намного раньше человечества. Мы должны обнаружить его как можно скорее. Для получения подробной информации необходимо захватить пришельца-лидера. Предположительно, на крупных кораблях противника должен присутствовать по меньшей мере один лидер." STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "По результатам исследований, основная база сил вторжения располагается на Марсе. База хорошо замаскирована и располагает всеми средствами производства техники и живой силы для проникновения на Землю. Также там находится некий управляющий компьютерный центр, командующий всеми операциями противника. Роеподобное по своей структуре общество пришельцев имеет \"королеву роя\", и в этом их фундаментальная слабость - если мы сможем уничтожить этот \"мозг\", вся армия погибнет, как одно существо. Мы должны ускорить исследования в этом направлении, пока не поздно. Чтобы достигнуть успеха, необходимо допросить пришельцев наиболее высокого ранга - командующих, постоянно находящихся на базах." STR_CYDONIA_OR_BUST_UFOPEDIA: "Установлено, что армия пришельцев управляется из подземной базы в Кидонии - странной области Марса, известной расположенными там пирамидами и образованием, напоминающим изображение человеческого лица. Кидонийская цивилизация процветала много миллионов лет назад, причины ее гибели неизвестны, равно как и связь этой цивилизации с активностью инопланетян в наше время. Независимо от объяснений мы должны лететь на Кидонию. Есть лишь один способ победить пришельцев - уничтожить центральный управляющий \"мозг\". Нам понадобится \"Мститель\" - транспорт, оборудованный наилучшим доступным нам оружием, способный доставить десант на Марс. Мы не можем узнать больше, оставаясь здесь, и вынуждены ждать результатов штурма Кидонии." STR_CENTER_ON_SITE_TIME_5_SECONDS: "ЦЕНТР НА УЧАСТКЕ, ВРЕМЯ=5 Сек" STR_CANCEL_UC: "ОТМЕНА" STR_NONE: "Ничего" STR_UNKNOWN: "Неизвестно" STR_POOR: "Плохо" STR_AVERAGE: "Посредственно" STR_GOOD: "Хорошо" STR_EXCELLENT: "Превосходно" STR_BUILD_NEW_BASE_UC: "СТРОИТЬ НОВУЮ БАЗУ" STR_BASE_INFORMATION: "ИНФОРМАЦИЯ ПО БАЗЕ" STR_EQUIP_CRAFT: "СНАРЯДИТЬ КОРАБЛЬ" STR_BUILD_FACILITIES: "СТРОИТЬ МОДУЛИ" STR_RESEARCH: "ИССЛЕДОВАНИЕ" STR_MANUFACTURE: "ПРОИЗВОДСТВО" STR_TRANSFER_UC: "ТРАНСПОРТИРОВКА" STR_PURCHASE_RECRUIT: "ЗАКУПКА/ВЕРБОВКА" STR_SACK: "УВОЛИТЬ" STR_SELL_SACK_UC: "ПРОДАТЬ/УВОЛИТЬ" STR_GEOSCAPE_UC: "ГЛОБУС" STR_NAME: "Имя" STR_AREA: "Регион" STR_BUILD_NEW_BASE: "Строить новую базу" STR_CANCEL: "Отмена" STR_COST_UC: "СТОИМОСТЬ>" STR_CONSTRUCTION_TIME_UC: "ВРЕМЯ СТРОИТЕЛЬСТВА>" STR_DAY: one: "{N} день" few: "{N} дня" many: "{N} дней" other: "{N} дней" STR_HOUR: one: "{N} час" few: "{N} часа" many: "{N} часов" other: "{N} часов" STR_MAINTENANCE_UC: "ОБСЛУЖИВАНИЕ>" STR_OK: "ОК" STR_INSTALLATION: "Строить:" STR_CURRENT_RESEARCH: "ТЕКУЩИЕ ИССЛЕДОВАНИЯ" STR_SCIENTISTS_AVAILABLE: "Ученых доступно>{ALT}{0}" STR_SCIENTISTS_ALLOCATED: "Ученых занято>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE: "Места в лаборатории доступно>{ALT}{0}" STR_RESEARCH_PROJECT: "ИССЛЕДОВАТЬ ПРОЕКТ" STR_SCIENTISTS_ALLOCATED_UC: "УЧЕНЫХ ЗАНЯТО" STR_PROGRESS: "ПРОГРЕСС" STR_NEW_PROJECT: "Новый проект" STR_CANCEL_PROJECT: "ОТМЕНА ПРОЕКТА" STR_NEW_RESEARCH_PROJECTS: "НАЧАТЬ НОВЫЙ ПРОЕКТ" STR_SCIENTISTS_AVAILABLE_UC: "УЧЕНЫХ ДОСТУПНО>{ALT}{0}" STR_LABORATORY_SPACE_AVAILABLE_UC: "МЕСТА В ЛАБОРАТОРИЯХ ДОСТУПНО>{ALT}{0}" STR_INCREASE: "Увеличить" STR_DECREASE: "Уменьшить" STR_START_PROJECT: "СТАРТ ПРОЕКТА" STR_CURRENT_PRODUCTION: "ТЕКУЩЕЕ ПРОИЗВОДСТВО" STR_ENGINEERS_AVAILABLE: "Инженеров доступно>{ALT}{0}" STR_ENGINEERS_ALLOCATED: "Инженеров занято>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE: "Места в мастерских доступно>{ALT}{0}" STR_CURRENT_FUNDS: "Текущий баланс>{ALT}{0}" STR_ITEM: "ПРЕДМЕТ" STR_ENGINEERS__ALLOCATED: "Инженеров занято" STR_UNITS_PRODUCED: "Единиц готово" STR_TOTAL_TO_PRODUCE: "Всего к произв." STR_COST__PER__UNIT: "Цена{NEWLINE}за{NEWLINE}ед." STR_DAYS_HOURS_LEFT: "Дней/часов осталось" STR_NEW_PRODUCTION: "Новое производство" STR_PRODUCTION_ITEMS: "Произвести изделие" STR_CATEGORY: "КАТЕГОРИЯ" STR_START_PRODUCTION: "НАЧАТЬ ПРОИЗВОДСТВО" STR_ENGINEER_HOURS_TO_PRODUCE_ONE_UNIT: "{0} человеко-часов для производства единицы" STR_COST_PER_UNIT_: "Стоимость за ед.>{ALT}{0}" STR_WORK_SPACE_REQUIRED: "Требуется рабочего места>{ALT}{0}" STR_SPECIAL_MATERIALS_REQUIRED: "ТРЕБУЮТСЯ СПЕЦИАЛЬНЫЕ МАТЕРИАЛЫ" STR_ITEM_REQUIRED: "НЕОБХОДИМЫЕ МАТЕРИАЛЫ" STR_UNITS_REQUIRED: "ТРЕБУЕТСЯ ЕДИНИЦ" STR_UNITS_AVAILABLE: "ДОСТУПНО ЕДИНИЦ" STR_STOP_PRODUCTION: "ОСТАНОВИТЬ ПРОИЗВОДСТВО" STR_ENGINEERS_AVAILABLE_UC: "ИНЖЕНЕРОВ ДОСТУПНО>{ALT}{0}" STR_WORKSHOP_SPACE_AVAILABLE_UC: "МЕСТА В МАСТЕРСКИХ ДОСТУПНО>{ALT}{0}" STR_MONTHLY_PROFIT: "ДОХОД В МЕСЯЦ>{ALT}{0}" STR_INCREASE_UC: "УВЕЛИЧИТЬ" STR_DECREASE_UC: "УМЕНЬШИТЬ" STR_UNITS_TO_PRODUCE: "Произвести" STR_PURCHASE_HIRE_PERSONNEL: "Купить/Нанять" STR_COST_OF_PURCHASES: "Стоимость покупки>{ALT}{0}" STR_COST_PER_UNIT_UC: " ЦЕНА" STR_QUANTITY_UC: "КОЛ-ВО" STR_PERSONNEL_AVAILABLE_PERSONNEL_TOTAL: "ДОСТУПНО ЧЕЛОВЕК:ВСЕГО ЧЕЛОВЕК>" STR_SOLDIERS: "Солдаты" STR_SCIENTISTS: "Ученые" STR_ENGINEERS: "Инженеры" STR_SPACE_USED_SPACE_AVAILABLE: "МЕСТА ЗАНЯТО:МЕСТА ДОСТУПНО>" STR_LIVING_QUARTERS: "Жилые модули" STR_STORES: "Склады" STR_LABORATORIES: "Лаборатории" STR_WORK_SHOPS: "Мастерские" STR_HANGARS: "Ангар" STR_SHORT_RANGE_DETECTION: "Ближнее обнаружение" STR_DEFENSE_STRENGTH: "Мощность ПВО" STR_TRANSFERS_UC: "ТРАНСПОРТИРОВКИ" STR_TRANSFERS: "Транспортировки" STR_ARRIVAL_TIME_HOURS: "Время прибытия (часов)" STR_COST_: "Стоимость>{ALT}{0}" STR_AREA_: "Регион>{ALT}{0}" STR_BASE_NAME: "Название базы?" STR_SELECT_POSITION_FOR_ACCESS_LIFT: "ВЫБЕРИТЕ МЕСТО ДЛЯ ВХОДНОГО ЛИФТА" STR_TRANSFER: "Транспортировка" STR_AMOUNT_TO_TRANSFER: "КОЛИЧЕСТВО ДЛЯ ОТПРАВКИ" STR_SELECT_DESTINATION_BASE: "Выберите место назначения" STR_COST: "Стоимость" STR_VICTORY_1: "Войдя в зал, вы видите инопланетный Мозг - цель ваших поисков. Прежде чем вы успеваете выстрелить, Мозг обращается к вам через находящийся в помещении экран. Он просит выслушать аргументы в свою защиту прежде, чем вы нажмете на спусковой крючок..." STR_VICTORY_2: "Мозг говорит: \"Много миллионов лет назад планета, которую вы вызываете Марс, была жива. Эта жизнь была принесена на бесплодную планету нашей цивилизацией, как это было и в вашем случае. В течение миллионов лет мы посещали вашу планету и генетически разрабатывали ваш вид. Вы не можете уничтожить нас, вы - часть нас..." STR_VICTORY_3: "...Здесь находится центр Марсианской цивилизации - эти пирамиды построены за миллионы лет до ваших пирамид существами, которые были вашими предками. Не существует планет, которые мы не могли бы достигнуть. Эта мощь и технологии вскоре могут стать вашими. Все, что мы просим - это сотрудничество..." STR_GAME_OVER_1: "Пришельцы пытаются истребить все человечество, разрушая города, отравляя воздух и воду. Сопротивление земных армий тщетно перед превосходящими инопланетными технологиями. Выжившие поколения, спасаясь от уничтожения, страдают от ужасных мутаций. Они помещены в специальные лагеря, где их используют как рабов для превращения Земли в колонию огромной неизвестной империи пришельцев." STR_GAME_OVER_2: "Знания, добытые проектом Х-Сom, потеряны навсегда. Вы не сумели защитить Землю." STR_VICTORY_4: "Мозг был прерван зарядом горячей плазмы, и все инопланетные силы были повержены." STR_VICTORY_5: "Пришельцы потеряли Марс, а значит - и Землю. Вскоре разработанные Х-Сom технологии позволят человечеству начать самостоятельное освоение Марса и достичь небывалого расцвета. Инопланетная угроза устранена, но надолго ли, никто не знает..." STR_YOU_HAVE_FAILED: "Вы не сумели остановить вторжение. Одна за другой ведущие мировые державы подпишут пакт с пришельцами, обещающими новые технологии, процветание и мир. Однако скоро станет ясно, что пришельцы имеют другие планы..." STR_TOTAL_UC: "ВСЕГО" STR_INCOME: "Доход" STR_EXPENDITURE: "Расход" STR_MAINTENANCE: "Обслуживание" STR_BALANCE: "Баланс" STR_UFO_ACTIVITY_IN_AREAS: "Активн. НЛО в регионах" STR_UFO_ACTIVITY_IN_COUNTRIES: "Активн. НЛО в странах" STR_XCOM_ACTIVITY_IN_AREAS: "Активн. X-Com в регионах" STR_XCOM_ACTIVITY_IN_COUNTRIES: "Активн. X-Com в странах" STR_FINANCE: "Финансы" STR_DATE_FIRST: "{0}ое" STR_DATE_SECOND: "{0}ое" STR_DATE_THIRD: "{0}ье" STR_DATE_FOURTH: "{0}ое" STR_FINANCE_THOUSANDS: "тыс. $" STR_NOT_ENOUGH_SPECIAL_MATERIALS_TO_PRODUCE_ITEM_AT_BASE: "Не хватает материалов для производства{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}" STR_NOT_ENOUGH_MONEY_TO_PRODUCE_ITEM_AT_BASE: "Не хватает денег для производства{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}" STR_PRODUCTION_OF_ITEM_AT_BASE_IS_COMPLETE: "Производство{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}{NEWLINE}завершено" STR_CONSTRUCTION_OF_FACILITY_AT_BASE_IS_COMPLETE: "Строительство{NEWLINE}{0}{NEWLINE}на базе{NEWLINE}{1}{NEWLINE}завершено" STR_OK_5_SECONDS: "ОК - 5 сек" STR_RESEARCH_COMPLETED: "Исследование завершено" STR_VIEW_REPORTS: "ОТЧЕТ" STR_WE_CAN_NOW_RESEARCH: "Теперь мы можем исследовать" STR_WE_CAN_NOW_PRODUCE: "Теперь мы можем произвести" STR_SUNDAY: "ВОСКРЕСЕНЬЕ" STR_MONDAY: "ПОНЕДЕЛЬНИК" STR_TUESDAY: "ВТОРНИК" STR_WEDNESDAY: "СРЕДА" STR_THURSDAY: "ЧЕТВЕРГ" STR_FRIDAY: "ПЯТНИЦА" STR_SATURDAY: "СУББОТА" STR_NOT_ENOUGH_ITEM_TO_REFUEL_CRAFT_AT_BASE: "Не хватает {0}, чтобы заправить {1} на базе {2}" STR_NOT_ENOUGH_ITEM_TO_REARM_CRAFT_AT_BASE: "Не хватает {0}, чтобы перевооружить {1} на базе {2}" STR_UFO_IS_NOT_RECOVERED: "НЛО не захвачен" STR_UFO_IS_RECOVERED: "НЛО захвачен" STR_CRAFT_IS_LOST: "Корабль потерян" STR_TERROR_CONTINUES: "Террор продолжается" STR_ALIENS_DEFEATED: "Пришельцы побеждены" STR_BASE_IS_LOST: "База потеряна" STR_BASE_IS_SAVED: "Нападение отражено" STR_ALIEN_BASE_STILL_INTACT: "База пришельцев все еще действует" STR_ALIEN_BASE_DESTROYED: "База пришельцев уничтожена" STR_ALIENS_KILLED: "ПРИШЕЛЬЦЕВ УБИТО" STR_ALIEN_CORPSES_RECOVERED: "ТРУПОВ ПРИШЕЛЬЦЕВ НАЙДЕНО" STR_LIVE_ALIENS_RECOVERED: "ЖИВЫХ ПРИШЕЛЬЦЕВ НАЙДЕНО" STR_ALIEN_ARTIFACTS_RECOVERED: "ИНОПЛАНЕТНЫХ АРТЕФАКТОВ НАЙДЕНО" STR_ALIEN_BASE_CONTROL_DESTROYED: "БАЗА ПРИШЕЛЬЦЕВ УНИЧТОЖЕНА" STR_CIVILIANS_KILLED_BY_ALIENS: "ГРАЖДАНСКИХ УБИТО ПРИШЕЛЬЦАМИ" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "ГРАЖДАНСКИХ УБИТО СОЛДАТАМИ X-COM" STR_CIVILIANS_SAVED: "ГРАЖДАНСКИХ СПАСЕНО" STR_XCOM_OPERATIVES_KILLED: "СОЛДАТ X-COM УБИТО" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "СОЛДАТ X-COM ПРОПАЛО БЕЗ ВЕСТИ" STR_TANKS_DESTROYED: "ТАНКОВ УНИЧТОЖЕНО" STR_XCOM_CRAFT_LOST: "КОРАБЛЬ X-COM ПОТЕРЯН" STR_UFO_RECOVERY: "ДОБЫТО В НЛО" STR_ALIEN_BASE_RECOVERY: "ДОБЫТО НА БАЗЕ ПРИШЕЛЬЦЕВ" STR_BASE_UNDER_ATTACK: "База {0} атакована!" STR_BASE_DEFENSES_INITIATED: "ЗАДЕЙСТВОВАНА ПВО БАЗЫ" STR_GRAV_SHIELD_REPELS_UFO: "ГРАВИТАЦИОННЫЙ ЩИТ ОТТАЛКИВАЕТ НЛО!" STR_FIRING: "ВЫСТРЕЛ" STR_HIT: "ПОПАДАНИЕ!" STR_UFO_DESTROYED: "НЛО УНИЧТОЖЕН!" STR_MISSED: "ПРОМАХ!" STR_SELL_ITEMS_SACK_PERSONNEL: "Продать/Уволить" STR_VALUE_OF_SALES: "СТОИМОСТЬ ПРОДАЖИ> {ALT}{0}" STR_FUNDS: "БАЛАНС> {ALT}{0}" STR_SELL_SACK: "Продать/Уволить" STR_VALUE: "Цена" STR_CRAFT_: "КОРАБЛЬ> {ALT}{0}" STR_CRAFTNAME: "{0}-{1}" STR_UFO_CRASH_RECOVERY: "ЗАХВАТ СБИТОГО НЛО" STR_UFO_CRASH_RECOVERY_BRIEFING: "Будьте осторожны - вокруг и внутри НЛО могут быть пришельцы. Миссия будет успешно завершена, когда все вражеские силы будут уничтожены или нейтрализованы. Остатки НЛО, артефакты и трупы пришельцев будут автоматически эвакуированы. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_UFO_GROUND_ASSAULT: "НАЗЕМНЫЙ ШТУРМ НЛО" STR_UFO_GROUND_ASSAULT_BRIEFING: "Исследуйте место приземления и, по возможности, проникните внутрь НЛО. Миссия будет успешно завершена, когда все вражеские силы будут уничтожены или нейтрализованы. Остатки НЛО, артефакты и трупы пришельцев будут автоматически эвакуированы. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_BASE_DEFENSE: "ЗАЩИТА БАЗЫ" STR_BASE_UC_: "БАЗА> {0}" STR_BASE_DEFENSE_BRIEFING: "Где-то неподалеку приземлился корабль пришельцев. Наша база находится в серьезной опасности. В соответствии со стандартными предписаниями, небоевой персонал и корабли X-Com были эвакуированы. Пришельцы могут проникнуть в помещения базы через ангары или входной лифт. Защищайте базу и все важные модули любой ценой - отступать некуда. Если вы нажмете по кнопке \"Покинуть поле боя\", то признаете поражение и потеряете всю базу." STR_ALIEN_BASE_ASSAULT: "ШТУРМ БАЗЫ ПРИШЕЛЬЦЕВ" STR_ALIEN_BASE_ASSAULT_BRIEFING: "Оперативники X-Com проникли на базу пришельцев. Необходимо разрушить командный центр, чтобы вывести базу из строя. Миссия автоматически завершится, в случае если все вражеские силы будут нейтрализованы или в случае, когда ваш отряд находится в зеленой зоне высадки (нажмите кнопку \"Покинуть поле боя\" для эвакуации)." STR_CYDONIA_BRIEFING: "Вы прибыли в Кидонию. Необходимо проникнуть в подземный комплекс сооружений рядом с Марсианским Сфинксом. Вы должны найти и уничтожить центральный мозг инопланетной колонии, управляющий вторжением. Судьба человечества находится в ваших руках.." STR_TERROR_MISSION: "ПОДАВЛЕНИЕ ТЕРРОРА" STR_TERROR_MISSION_BRIEFING: "Для успешного завершения задания необходимо уничтожить или нейтрализовать всех пришельцев. Постарайтесь спасти гражданских в зоне боевых действий. В случае необходимости прервать миссию, верните оперативников в транспорт и нажмите \"Покинуть поле боя\"." STR_NO_FREE_HANGARS_FOR_CRAFT_PRODUCTION: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ СТРОИТЕЛЬСТВА КОРАБЛЯ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_NO_FREE_HANGARS_FOR_PURCHASE: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ ПОКУПКИ КОРАБЛЯ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_NO_FREE_HANGARS_FOR_TRANSFER: "НЕТ СВОБОДНОГО АНГАРА ДЛЯ ТРАНСПОРТИРОВКИ!{SMALLLINE}Каждый корабль, приписанный к базе, транспортируемый на базу, приобретенный или строящийся использует один ангар. Постройте новый ангар или переправьте корабль на другую базу." STR_CANNOT_BUILD_HERE: "НЕЛЬЗЯ СТРОИТЬ ЗДЕСЬ!{SMALLLINE}Строительство возможно только рядом с уже существующим модулем." STR_NO_FREE_ACCOMODATION: "НЕТ СВОБОДНОГО ПОМЕЩЕНИЯ!{SMALLLINE}На базе назначения не хватает мест в жилых модулях." STR_NOT_ENOUGH_WORK_SPACE: "НЕДОСТАТОЧНО РАБОЧЕГО МЕСТА!{SMALLLINE}Постройте новую мастерскую или сократите работы над другими проектами." STR_NOT_ENOUGH_MONEY: "НЕ ХВАТАЕТ ДЕНЕГ!" STR_NOT_ENOUGH_STORE_SPACE: "НЕДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}Постройте новые склады или перешлите груз на другие базы." STR_NOT_ENOUGH_LIVING_SPACE: "НЕ ХВАТАЕТ МЕСТ В ЖИЛЫХ МОДУЛЯХ!{SMALLLINE}Постройте жилые модули или переправьте персонал на другие базы." STR_LAUNCH_INTERCEPTION: "ЗАПУСТИТЬ ПЕРЕХВАТЧИК" STR_CRAFT: "КОРАБЛЬ" STR_STATUS: "СТАТУС" STR_BASE: "БАЗА" STR_READY: "ГОТОВ" STR_OUT: "НА ВЫЛЕТЕ" STR_REPAIRS: "РЕМОНТ" STR_REFUELLING: "ЗАПРАВКА" STR_REARMING: "ПЕРЕЗАРЯДКА" STR_TARGET: "ЦЕЛЬ: {0}" STR_WAY_POINT: "УКАЗАННАЯ ТОЧКА" STR_ARE_YOU_SURE_CYDONIA: "Вы уверены, что хотите послать экспедицию на Кидонию?" STR_YES: "ДА" STR_NO: "НЕТ" STR_SELECT_DESTINATION: "ВЫБЕРИТЕ ЦЕЛЬ" STR_CYDONIA: "КИДОНИЯ" STR_SELECT_SITE_FOR_NEW_BASE: "ВЫБЕРИТЕ МЕСТО ДЛЯ НОВОЙ БАЗЫ" STR_RETURN_TO_BASE: "ВЕРНУТЬСЯ НА БАЗУ" STR_SELECT_NEW_TARGET: "ВЫБРАТЬ НОВУЮ ЦЕЛЬ" STR_PATROL: "ПАТРУЛИРОВАТЬ" STR_STATUS_: "СТАТУС>{ALT}{0}" STR_DAMAGED_RETURNING_TO_BASE: "ПОВРЕЖДЕН - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_LOW_FUEL_RETURNING_TO_BASE: "МАЛО ТОПЛИВА - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_MISSION_COMPLETE_RETURNING_TO_BASE: "МИССИЯ ВЫПОЛНЕНА - ВОЗВРАЩАЮСЬ НА БАЗУ" STR_PATROLLING: "ПАТРУЛИРОВАНИЕ" STR_TAILING_UFO: "ПРЕСЛЕДОВАНИЕ НЛО" STR_INTERCEPTING_UFO: "ПЕРЕХВАТ НЛО-{0}" STR_RETURNING_TO_BASE: "ВОЗВРАЩАЮСЬ НА БАЗУ" STR_DESTINATION_UC_: "ПУНКТ НАЗНАЧЕНИЯ: {0}" STR_BASE_UC: "БАЗА>{ALT}{0}" STR_SPEED_: "СКОРОСТЬ>{ALT}{0}" STR_MAXIMUM_SPEED_UC: "МАКСИМАЛЬНАЯ СКОРОСТЬ>{ALT}{0}{ALT}" STR_ALTITUDE_: "ВЫСОТА>{ALT}{0}" STR_VERY_LOW: "ОЧЕНЬ МАЛАЯ" STR_LOW_UC: "МАЛАЯ" STR_HIGH_UC: "БОЛЬШАЯ" STR_VERY_HIGH: "ОЧЕНЬ БОЛЬШАЯ" STR_FUEL: "ТОПЛИВО>{ALT}{0}" STR_WEAPON_ONE: "ОРУЖИЕ-1>{ALT}{0}" STR_NONE_UC: "НЕТ" STR_ROUNDS_: "БОЕЗАПАС>{ALT}{0}" STR_WEAPON_TWO: "ОРУЖИЕ-2>{ALT}{0}" STR_INTERCEPTION_CRAFT: "КОРАБЛЬ ДЛЯ ПЕРЕХВАТА" STR_BASE_: "База>{0}" STR_NAME_UC: "ИМЯ" STR_AMMO_: "БОЕЗАПАС>{ALT}{0}" STR_CREW: "ЭКИПАЖ" STR_EQUIPMENT_UC: "СНАРЯЖЕНИЕ" STR_ARMOR: "БРОНЯ" STR_MAX: "МАКС>{ALT}{0}" STR_ROOKIE: "Новобранец" STR_SQUADDIE: "Рядовой" STR_SERGEANT: "Сержант" STR_CAPTAIN: "Капитан" STR_COLONEL: "Полковник" STR_COMMANDER: "Командующий" STR_SELECT_SQUAD_FOR_CRAFT: "Выберите отряд для {0}" STR_SORT_BY: "СОРТИРОВКА..." STR_ORIGINAL_ORDER: "ОБЫЧНЫЙ ПОРЯДОК" STR_MISSIONS2: "МИССИЙ" STR_KILLS2: "УБИЙСТВ" STR_WOUND_RECOVERY2: "ЛЕЧЕНИЕ" STR_SPACE_AVAILABLE: "МЕСТА ДОСТУПНО>{ALT}{0}" STR_SPACE_USED: "МЕСТА ЗАНЯТО>{ALT}{0}" STR_SPACE_USED_UC: "МЕСТА ЗАНЯТО>" STR_RANK: "ЗВАНИЕ" STR_WOUNDED: "РАНЕНИЕ" STR_EQUIPMENT_FOR_CRAFT: "Снаряжение для {0}" STR_DEFENSE_VALUE: "Степень защиты" STR_HIT_RATIO: "Точность" STR_CRAFT_READY_TO_LAND_NEAR_DESTINATION: "{0}{ALT}{NEWLINE}готов совершить{NEWLINE}посадку возле{NEWLINE}{ALT}{1}" STR_BEGIN_MISSION: "Начать операцию?" STR_SELECT_ARMAMENT: "Выберите оружие" STR_AMMUNITION_AVAILABLE: "{NEWLINE}БОЕЗАПАС" STR_ARMAMENT: "ОРУЖИЕ" STR_NOT_AVAILABLE: "НЕТ" STR_SELECT_ARMOR_FOR_SOLDIER: "ВЫБЕРИТЕ БРОНЮ ДЛЯ{NEWLINE}{0}" STR_TYPE: "ТИП" STR_PERSONAL_ARMOR_UC: "БРОНЕКОСТЮМ" STR_POWER_SUIT_UC: "ЭНЕРГОСКАФАНДР" STR_FLYING_SUIT_UC: "ЛЕТАЮЩИЙ СКАФАНДР" STR_SELECT_ARMOR: "Выберите броню" STR_NORTH: "СЕВЕР" STR_NORTH_EAST: "СЕВЕРО-ВОСТОК" STR_EAST: "ВОСТОК" STR_SOUTH_EAST: "ЮГО-ВОСТОК" STR_SOUTH: "ЮГ" STR_SOUTH_WEST: "ЮГО-ЗАПАД" STR_WEST: "ЗАПАД" STR_NORTH_WEST: "СЕВЕРО-ЗАПАД" STR_SELECT_ACTION: "ВЫБЕРИТЕ ДЕЙСТВИЕ" STR_CONTINUE_INTERCEPTION_PURSUIT: "ПРОДОЛЖИТЬ ПРЕСЛЕДОВАНИЕ" STR_PURSUE_WITHOUT_INTERCEPTION: "ПРЕСЛЕДОВАТЬ БЕЗ ПЕРЕХВАТА" STR_VERY_LARGE: "ОЧЕНЬ БОЛЬШОЙ" STR_LARGE: "БОЛЬШОЙ" STR_MEDIUM_UC: "СРЕДНИЙ" STR_SMALL: "МАЛЕНЬКИЙ" STR_VERY_SMALL: "ОЧЕНЬ МАЛЕНЬКИЙ" STR_GROUNDED: "НА ЗЕМЛЕ" STR_DETECTED: "Обнаружен" STR_SIZE_UC: "РАЗМЕР" STR_ALTITUDE: "ВЫСОТА" STR_HEADING: "НАПРАВЛЕНИЕ" STR_SPEED: "СКОРОСТЬ" STR_CENTER_ON_UFO_TIME_5_SECONDS: "ЦЕНТР НА НЛО, ВРЕМЯ=5 Сек" STR_TRACKING_LOST: "ПРОПАЛ С РАДАРОВ" STR_REDIRECT_CRAFT: "ПЕРЕНАПРАВИТЬ КОРАБЛЬ" STR_GO_TO_LAST_KNOWN_UFO_POSITION: "К ПОСЛЕДНЕЙ ИЗВЕСТНОЙ ПОЗИЦИИ НЛО" STR_UFO_: "НЛО-{0}" STR_ALIEN_BASE_: "БАЗА ПРИШЕЛЬЦЕВ-{0}" STR_CRASH_SITE_: "МЕСТО КРУШЕНИЯ-{0}" STR_LANDING_SITE_: "МЕСТО ПОСАДКИ-{0}" STR_WAY_POINT_: "УКАЗАННАЯ ТОЧКА-{0}" STR_TERROR_SITE: "МЕСТО ТЕРРОРА-{0}" STR_CRAFT_HAS_REACHED_DESTINATION: "{0}{NEWLINE}достиг{NEWLINE}{1}" STR_NOW_PATROLLING: "Патрулирует" STR_ALIEN_ORIGINS: "Происхождение пришельцев" STR_THE_MARTIAN_SOLUTION: "Решение Марсианского вопроса" STR_CYDONIA_OR_BUST: "Кидония или смерть" STR_UFOPAEDIA: "УФОпедия" STR_XCOM_CRAFT_ARMAMENT: "КОРАБЛИ X-COM И ВООРУЖЕНИЕ" STR_HEAVY_WEAPONS_PLATFORMS: "ТЯЖЕЛЫЕ БОЕВЫЕ ПЛАТФОРМЫ" STR_WEAPONS_AND_EQUIPMENT: "ОРУЖИЕ И СНАРЯЖЕНИЕ" STR_ALIEN_ARTIFACTS: "ИНОПЛАНЕТНЫЕ АРТЕФАКТЫ" STR_BASE_FACILITIES: "МОДУЛИ БАЗЫ" STR_ALIEN_LIFE_FORMS: "ИНОПЛАНЕТНЫЕ ФОРМЫ ЖИЗНИ" STR_ALIEN_RESEARCH_UC: "ДЕЯТЕЛЬНОСТЬ ПРИШЕЛЬЦЕВ" STR_UFO_COMPONENTS: "КОМПОНЕНТЫ НЛО" STR_UFOS: "НЛО" STR_SELECT_ITEM: "ВЫБРАТЬ ПРЕДМЕТ" STR_ACCELERATION: "УСКОРЕНИЕ>{ALT}{0}{ALT}" STR_FUEL_CAPACITY: "ЗАПАС ТОПЛИВА>{ALT}{0}{ALT}" STR_WEAPON_PODS: "ТОЧЕК ПОДВЕСКИ ОРУЖИЯ>{ALT}{0}{ALT}" STR_DAMAGE_CAPACITY_UC: "ЗАПАС ПРОЧНОСТИ>{ALT}{0}{ALT}" STR_CARGO_SPACE: "ОБЪЕМ ГРУЗОВОГО ОТСЕКА>{ALT}{0}{ALT}" STR_HWP_CAPACITY: "КОЛИЧЕСТВО ТБП>{ALT}{0}{ALT}" STR_DAMAGE: "Урон" STR_RANGE: "Дальность" STR_KILOMETERS: "{0} км" STR_ACCURACY: "Точность" STR_RE_LOAD_TIME: "Время перезарядки" STR_SECONDS: "{0}с" STR_DAMAGE_ARMOR_PIERCING: "БРОНЕБОЙНЫЙ" STR_DAMAGE_INCENDIARY: "ЗАЖИГАТЕЛЬНЫЙ" STR_DAMAGE_HIGH_EXPLOSIVE: "РАЗРЫВНОЙ" STR_DAMAGE_LASER_BEAM: "ЛАЗЕРНЫЙ ЛУЧ" STR_DAMAGE_PLASMA_BEAM: "ПЛАЗМЕННЫЙ ЛУЧ" STR_DAMAGE_STUN: "ОГЛУШЕНИЕ" STR_DAMAGE_MELEE: "БЛИЖНИЙ БОЙ" STR_DAMAGE_ACID: "КИСЛОТА" STR_DAMAGE_SMOKE: "ДЫМ" STR_SHOT_TYPE: "ТИП ВЫСТРЕЛА" STR_ACCURACY_UC: "ТОЧНОСТЬ" STR_TIME_UNIT_COST: "ЦЕНА ОД" STR_DAMAGE_UC: "УРОН" STR_AMMO: "БОЕЗАПАС" STR_SHOT_TYPE_AUTO: "Очередь" STR_SHOT_TYPE_SNAP: "Навскидку" STR_SHOT_TYPE_AIMED: "Прицельный" STR_CONSTRUCTION_TIME: "Время постройки" STR_CONSTRUCTION_COST: "Стоимость постройки" STR_MAINTENANCE_COST: "Стоимость содержания" STR_LOW: "Низкий" STR_MEDIUM: "Средний" STR_HIGH: "Высокий" STR_CRAFT_WEAPON: "Вооружение кораблей" STR_CRAFT_AMMUNITION: "Боеприпасы кораблей" STR_HEAVY_WEAPONS_PLATFORM: "Тяжелая Боевая Платформа" STR_WEAPON: "Оружие" STR_AMMUNITION: "Боеприпасы" STR_EQUIPMENT: "Снаряжение" STR_ALIEN_CORPSE: "Труп пришельца" STR_UFO_COMPONENT: "Компонент НЛО" STR_PERSONAL_ARMOR: "Бронекостюм" STR_RAW_MATERIALS: "Исходные материалы" STR_HWP_CANNON_SHELLS: "Орудийные снаряды ТБП" STR_ALIEN: "Пришелец" STR_SECTOID: "Сектоид" STR_SNAKEMAN: "Человекозмей" STR_ETHEREAL: "Эфириал" STR_MUTON: "Мутон" STR_FLOATER: "Летун" STR_CELATID: "Целатид" STR_SILACOID: "Силакоид" STR_CHRYSSALID: "Криссалид" STR_ZOMBIE: "Зомби" STR_REAPER: "Жнец" STR_SECTOPOD: "Сектопод" STR_CYBERDISC: "Кибердиск" STR_LIVE_COMMANDER: "Командующий" STR_LIVE_LEADER: "Лидер" STR_LIVE_ENGINEER: "Инженер" STR_LIVE_MEDIC: "Медик" STR_LIVE_NAVIGATOR: "Навигатор" STR_LIVE_SOLDIER: "Солдат" STR_LIVE_TERRORIST: "Террорист" STR_FLOATER_SOLDIER: "Летун-солдат" STR_FLOATER_NAVIGATOR: "Летун-навигатор" STR_FLOATER_MEDIC: "Летун-медик" STR_FLOATER_ENGINEER: "Летун-инженер" STR_FLOATER_LEADER: "Летун-лидер" STR_FLOATER_COMMANDER: "Летун-командующий" STR_SECTOID_SOLDIER: "Сектоид-солдат" STR_SECTOID_NAVIGATOR: "Сектоид-навигатор" STR_SECTOID_MEDIC: "Сектоид-медик" STR_SECTOID_ENGINEER: "Сектоид-инженер" STR_SECTOID_LEADER: "Сектоид-лидер" STR_SECTOID_COMMANDER: "Сектоид-командующий" STR_SNAKEMAN_SOLDIER: "Человекозмей-солдат" STR_SNAKEMAN_NAVIGATOR: "Человекозмей-навигатор" STR_SNAKEMAN_ENGINEER: "Человекозмей-инженер" STR_SNAKEMAN_LEADER: "Человекозмей-лидер" STR_SNAKEMAN_COMMANDER: "Человекозмей-командующий" STR_MUTON_SOLDIER: "Мутон-солдат" STR_MUTON_NAVIGATOR: "Мутон-навигатор" STR_MUTON_ENGINEER: "Мутон-инженер" STR_ETHEREAL_SOLDIER: "Эфириал-солдат" STR_ETHEREAL_LEADER: "Эфириал-лидер" STR_ETHEREAL_COMMANDER: "Эфириал-командующий" STR_CYBERDISC_TERRORIST: "Кибердиск-террорист" STR_REAPER_TERRORIST: "Жнец-террорист" STR_CHRYSSALID_TERRORIST: "Криссалид-террорист" STR_CELATID_TERRORIST: "Целатид-террорист" STR_SILACOID_TERRORIST: "Силакоид-террорист" STR_SECTOPOD_TERRORIST: "Сектопод-террорист" STR_UFO_POWER_SOURCE: "Источник энергии НЛО" STR_UFO_NAVIGATION: "Навигационный блок НЛО" STR_UFO_CONSTRUCTION: "Конструкция НЛО" STR_ALIEN_FOOD: "Пища пришельцев" STR_ALIEN_REPRODUCTION: "Инкубатор пришельцев" STR_ALIEN_ENTERTAINMENT: "Развлечения пришельцев" STR_ALIEN_SURGERY: "Хирургия пришельцев" STR_EXAMINATION_ROOM: "Комната допроса" STR_ALIEN_ALLOYS: "Сплавы пришельцев" STR_ALIEN_HABITAT: "Среда обитания пришельцев" STR_POWER_SUIT: "Энергоскафандр" STR_FLYING_SUIT: "Летающий скафандр" STR_HWP_ROCKETS: "Ракета ТБП" STR_HWP_FUSION_BOMB: "Бластер-ракета ТБП" STR_LASER_WEAPONS: "Лазерное оружие" STR_NEW_FIGHTER_CRAFT: "Новый истребитель" STR_NEW_FIGHTER_TRANSPORTER: "Новый истребитель/транспорт" STR_ULTIMATE_CRAFT: "Передовой корабль" STR_LASER_PISTOL: "Лазерный пистолет" STR_LASER_RIFLE: "Лазерная винтовка" STR_HEAVY_LASER: "Тяжелый лазер" STR_LASER_CANNON: "Лазерная авиапушка" STR_PLASMA_CANNON: "Плазменная авиапушка" STR_FUSION_MISSILE: "Бластерная ракета" STR_LASER_DEFENSE: "Лазерная ПВО" STR_PLASMA_DEFENSE: "Плазменная ПВО" STR_FUSION_DEFENSE: "Бластерная ПВО" STR_GRAV_SHIELD: "Гравитационный щит" STR_MIND_SHIELD: "Ментальный щит" STR_PSI_LAB: "Пси-лаборатория" STR_MOTION_SCANNER: "Сканер движения" STR_MEDI_KIT: "Мед-комплект" STR_TANK_CANNON: "Танк/Пушка" STR_TANK_ROCKET_LAUNCHER: "Танк/Ракетная установка" STR_TANK_LASER_CANNON: "Танк/Лазерная пушка" STR_HOVERTANK_PLASMA: "Плазменный ховертанк" STR_HOVERTANK_LAUNCHER: "Бластерный ховертанк" STR_STINGRAY_LAUNCHER: "Пусковая установка \"Скат\"" STR_AVALANCHE_LAUNCHER: "Пусковая установка \"Лавина\"" STR_CANNON: "Авиапушка" STR_FUSION_BALL_LAUNCHER: "Бластерная авиапушка" STR_PLASMA_BEAM: "Плазменная пушка" STR_STINGRAY_MISSILES: "Ракета \"Скат\"" STR_AVALANCHE_MISSILES: "Ракета \"Лавина\"" STR_CANNON_ROUNDS_X50: "Снаряды к авиапушке (х50)" STR_FUSION_BALL: "Бластерный снаряд" STR_SOLDIER: "Солдат" STR_SCIENTIST: "Ученый" STR_ENGINEER: "Инженер" STR_NORTH_AMERICA: "Северная Америка" STR_ARCTIC: "Арктика" STR_ANTARCTICA: "Антарктика" STR_SOUTH_AMERICA: "Южная Америка" STR_EUROPE: "Европа" STR_NORTH_AFRICA: "Северная Африка" STR_SOUTHERN_AFRICA: "Южная Африка" STR_CENTRAL_ASIA: "Центральная Азия" STR_SOUTH_EAST_ASIA: "Юго-вост. Азия" STR_SIBERIA: "Сибирь" STR_AUSTRALASIA: "Австралазия" STR_PACIFIC: "Тихий океан" STR_NORTH_ATLANTIC: "Сев. Атлантика" STR_SOUTH_ATLANTIC: "Южная Атлантика" STR_INDIAN_OCEAN: "Индийский океан" STR_ALIEN_RESEARCH: "Исследование" STR_ALIEN_HARVEST: "Сбор урожая" STR_ALIEN_ABDUCTION: "Похищения" STR_ALIEN_INFILTRATION: "Инфильтрация" STR_ALIEN_BASE: "База пришельцев" STR_ALIEN_TERROR: "Террор" STR_ALIEN_RETALIATION: "Ответный удар" STR_ALIEN_SUPPLY: "Снабжение пришельцев" STR_MAXIMUM_SPEED: "Макс. скорость" STR_HYPER_WAVE_DECODER_UC: "ГИПЕРВОЛНОВОЙ ДЕКОДЕР" STR_SKYRANGER: "РЕЙНДЖЕР" STR_LIGHTNING: "МОЛНИЯ" STR_AVENGER: "МСТИТЕЛЬ" STR_INTERCEPTOR: "ПЕРЕХВАТЧИК" STR_FIRESTORM: "ОГНЕННЫЙ ШТОРМ" STR_UFO: "НЛО" STR_STINGRAY: "СКАТ" STR_AVALANCHE: "ЛАВИНА" STR_CANNON_UC: "АВИАПУШКА" STR_FUSION_BALL_UC: "БЛАСТЕРНАЯ АВИАПУШКА" STR_LASER_CANNON_UC: "ЛАЗЕРНАЯ АВИАПУШКА" STR_PLASMA_BEAM_UC: "ПЛАЗМ. АВИАПУШКА" STR_DAMAGE_CAPACITY: "Запас прочности" STR_WEAPON_POWER: "Мощность оружия" STR_WEAPON_RANGE: "Дальность оружия" STR_ACCESS_LIFT: "Входной лифт" STR_LABORATORY: "Лаборатория" STR_WORKSHOP: "Мастерская" STR_SMALL_RADAR_SYSTEM: "Ближний радар" STR_LARGE_RADAR_SYSTEM: "Дальний радар" STR_MISSILE_DEFENSES: "Ракетная ПВО" STR_GENERAL_STORES: "Склад" STR_ALIEN_CONTAINMENT: "Изолятор пришельцев" STR_LASER_DEFENSES: "Лазерная ПВО" STR_PLASMA_DEFENSES: "Плазменная ПВО" STR_FUSION_BALL_DEFENSES: "Бластерная ПВО" STR_PSIONIC_LABORATORY: "Пси-лаборатория" STR_HYPER_WAVE_DECODER: "Гиперволновой декодер" STR_HANGAR: "Ангар" STR_USA: "США" STR_RUSSIA: "РОССИЯ" STR_UK: "ВЕЛИКОБРИТАНИЯ" STR_FRANCE: "ФРАНЦИЯ" STR_GERMANY: "ГЕРМАНИЯ" STR_ITALY: "ИТАЛИЯ" STR_SPAIN: "ИСПАНИЯ" STR_CHINA: "КИТАЙ" STR_JAPAN: "ЯПОНИЯ" STR_INDIA: "ИНДИЯ" STR_BRAZIL: "БРАЗИЛИЯ" STR_AUSTRALIA: "АВСТРАЛИЯ" STR_NIGERIA: "НИГЕРИЯ" STR_SOUTH_AFRICA: "ЮЖНАЯ АФРИКА" STR_EGYPT: "ЕГИПЕТ" STR_CANADA: "КАНАДА" STR_TANK: "Танк" STR_CIVILIAN: "Гражданский" STR_JAN: "янв" STR_FEB: "фев" STR_MAR: "мар" STR_APR: "апр" STR_MAY: "май" STR_JUN: "июн" STR_JUL: "июл" STR_AUG: "авг" STR_SEP: "сен" STR_OCT: "окт" STR_NOV: "ноя" STR_DEC: "дек" STR_INTERNATIONAL_RELATIONS: "Международные отношения" STR_COUNTRY: "Страна" STR_FUNDING: "Фонды" STR_CHANGE: "Изменение" STR_WEAPON_SYSTEMS: "ОРУЖЕЙНЫЕ СИСТЕМЫ" STR_HWPS: "ТБП" STR_DAMAGE_UC_: "ПОВРЕЖДЕНИЯ>{ALT}{0}" STR_ACCESS_LIFT_UFOPEDIA: "Входной лифт используется для доставки персонала и оборудования в подземную базу. Закладка новой базы начинается с постройки этого модуля. Лифт уязвим для проникновения потенциального противника." STR_LIVING_QUARTERS_UFOPEDIA: "Каждый жилой блок обеспечивает размещение до 50 человек. Содержит комнату отдыха, столовую и спальные помещения." STR_LABORATORY_UFOPEDIA: "В лабораторном модуле могут работать до 50 ученых. Лаборатории оснащены по последнему слову техники для проведения исследований в области материалов, биохимии и космологии. Предусмотрен привилегированный доступ к лучшим исследовательским центрам мира, включая военные учреждения." STR_WORKSHOP_UFOPEDIA: "Мастерская оборудована всем необходимым для производства снаряжения и техники. В каждой мастерской может одновременно работать до 50 инженеров. Производимое оборудование, как правило, занимает часть доступного места мастерской." STR_SMALL_RADAR_SYSTEM_UFOPEDIA: "Радарная система ближнего обнаружения имеет эффективный радиус действия в 3 140 километров и связана со спутниковыми системами для поиска наземных объектов. Система обнаруживает цель среднего размера с вероятностью 10% в течении 30 минут." STR_LARGE_RADAR_SYSTEM_UFOPEDIA: "Радарная система дальнего обнаружения имеет эффективный радиус действия 4 770 километров и связана со спутниковыми системами для поиска наземных объектов. Система обнаруживает цель среднего размера с вероятностью 20% в течении 30 минут." STR_MISSILE_DEFENSES_UFOPEDIA: "Ракетная система ПВО обеспечивает защиту против летательных аппаратов, пытающихся сесть неподалеку от базы." STR_GENERAL_STORES_UFOPEDIA: "Все снаряжение, оружейные системы, боеприпасы, добытые материалы и Тяжелые Боевые Платформы размещаются на складах (включая оборудование, находящееся на кораблях в ангарах)." STR_ALIEN_CONTAINMENT_UFOPEDIA: "Содержание пришельцев требует специальных условий для поддержания их жизнедеятельности. Изолятор позволяет безопасно содержать до 10 инопланетных организмов в отдельных боксах." STR_LASER_DEFENSES_UFOPEDIA: "Лазерная система противовоздушной обороны обеспечивает защиту против вторжения враждебных летательных аппаратов." STR_PLASMA_DEFENSES_UFOPEDIA: "Плазменно-лучевая система противовоздушной обороны дает эффективную защиту против враждебных летательных аппаратов." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Бластер-ракеты обеспечивают наиболее эффективную защиту против атак пришельцев. Выброс антиматерии при взрыве ракеты уничтожает все, что оказалось в радиусе поражения." STR_GRAV_SHIELD_UFOPEDIA: "Гравитационный щит отталкивает летательные аппараты противника при попытке сесть неподалеку от базы, позволяя средствам ПВО совершить повторный залп. На практике это означает удваивание эффективности систем ПВО." STR_MIND_SHIELD_UFOPEDIA: "Для обнаружения присутствия человека пришельцы полагаются на характерные волны, излучаемые его мозгом. Блокирующий эти волны экран может сильно понизить вероятность обнаружения базы противником." STR_PSIONIC_LABORATORY_UFOPEDIA: "Пси-лаборатория позволяет произвести оценку псионического потенциала бойцов, а также необходимое для развития пси-навыков обучение. Каждая лаборатория может тренировать до 10 человек одновременно, распределение обучающихся происходит в конце месяца. Для боевого применения псионических навыков необходимо снабдить бойцов пси-усилителями." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Средства связи инопланетян основаны на использовании гиперпространственных волн, распространяющихся почти мгновенно. Декодер позволяет осуществить перехват и расшифровку переговоров НЛО. Возможно определение типа НЛО, его принадлежности определенной расе инопланетян и тип выполняемого им задания." STR_HANGAR_UFOPEDIA: "Ангар оснащен оборудованием для обслуживания, дозаправки и ремонта летательных аппаратов. Каждому кораблю, приписанному к базе, должен быть назначен свой ангар, который не может быть использован для размещения других кораблей." STR_PISTOL_UFOPEDIA: "Штатный полуавтоматический двенадцатизарядный пистолет X-Com." STR_RIFLE_UFOPEDIA: "Высокоточная штурмовая винтовка калибра 6,7 мм, снабженная лазерным прицелом. Стандартный магазин содержит 20 патронов." STR_HEAVY_CANNON_UFOPEDIA: "Тяжелая пушка - мощное, но громоздкое оружие. Возможно использование бронебойных, зажигательных и разрывных боеприпасов." STR_AUTO_CANNON_UFOPEDIA: "Автопушка сочетает эксплуатационную гибкость и мощность тяжелой пушки с возможностью автоматического огня." STR_ROCKET_LAUNCHER_UFOPEDIA: "Пусковая ракетная установка с лазерной системой наведения. Может использоваться для стрельбы тремя видами ракет." STR_LASER_PISTOL_UFOPEDIA: "Лазерный пистолет - эффективная реализация новой технологии. Он совмещает удобство стандартного пистолета с повышенной скорострельностью и точностью." STR_LASER_RIFLE_UFOPEDIA: "Лазерная винтовка - более мощное и точное оружие, основанное на разработках проекта лазерного пистолета." STR_HEAVY_LASER_UFOPEDIA: "Тяжелый лазер - громоздкое, но весьма эффективное оружие." STR_GRENADE_UFOPEDIA: "Стандартная наступательная граната с точным таймером-взрывателем." STR_SMOKE_GRENADE_UFOPEDIA: "Дымовые гранаты применяются для обеспечения прикрытия в сложных боевых ситуациях. Проявляйте осмотрительность, поскольку враг также может воспользоваться низкой видимостью в дыму." STR_PROXIMITY_GRENADE_UFOPEDIA: "Сенсорную гранату бросают так же, как и обычную, но взрыв происходит, если в ближайшем радиусе было движение. Правильное применение требует особой осторожности." STR_HIGH_EXPLOSIVE_UFOPEDIA: "Заряд взрывчатки, используемый для разрушения объектов. Эвакуируйте персонал от места взрыва." STR_MOTION_SCANNER_UFOPEDIA: "Это сложное устройство использует мощные алгоритмы обработки данных, поступающих с различных анализаторов, для обнаружения движущихся объектов. Однако требуется некоторая практика для его эффективного использования. Нажмите на иконку сканера движения на тактическом экране. Выберите пункт 'Сканировать'. Стрелка на экране устройства отображает направление взгляда использующего сканер бойца (север расположен наверху). Движущиеся объекты отображаются мигающими пятнами, большие пятна соответствуют быстро движущимся или крупным объектам. Неподвижные объекты сканером не детектируются." STR_MEDI_KIT_UFOPEDIA: "Мед-комплект содержит средства для остановки кровотечений, а также обезболивающие и стимулирующие препараты.{NEWLINE} При использовании мед-комплекта встаньте рядом с пострадавшим солдатом. Если солдат без сознания, встаньте над ним. При использовании выберите:{NEWLINE}ОБРАБОТКА РАН> Части тела, имеющие смертельные раны, отмечены красным. Выберите пораженный участок и нажмите кнопку, чтобы остановить кровотечение.{NEWLINE}СТИМУЛЯТОР> Инъекция стимулятора восстанавливает энергию бойца, может использоваться для вывода пострадавшего из бессознательного состояния (для этого вы должны стоять над его телом).{NEWLINE}АНАЛЬГЕТИК> Введение комплекса обезболивающих препаратов помогает улучшить моральное состояние раненых." STR_PSI_AMP_UFOPEDIA: "Пси-усилитель может применяться только солдатами с псионическим способностями. Для использования выберите тип атаки, а затем - цель атаки. Возможны два типа атаки: {NEWLINE}ПАНИКА> При успешной атаке противник будет деморализован и может впасть в паническое состояние.{NEWLINE}КОНТРОЛЬ СОЗНАНИЯ> При успешной атаке вы получите непосредственный контроль над действиями противника. Это наиболее трудноосуществимый тип атаки." STR_STUN_ROD_UFOPEDIA: "Устройство предназначено для парализации электрическим зарядом без летального исхода живого противника при непосредственном контакте." STR_MIND_PROBE_UFOPEDIA: "Ментальный зонд - используемое пришельцами средство связи, позволяющее извлекать информацию из волн, излучаемых мозгом. Может быть применено для определения характеристик противника. Для использования наведите зонд на противника." STR_PLASMA_PISTOL_UFOPEDIA: "Смертоносное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_PLASMA_RIFLE_UFOPEDIA: "Разрушительное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_HEAVY_PLASMA_UFOPEDIA: "Смертоносное плазменное оружие пришельцев, основанное на принципе ускорения частиц антигравитационным полем." STR_BLASTER_LAUNCHER_UFOPEDIA: "Эта пусковая установка пришельцев стреляет мощными управляемыми \"бластерными ракетами\". Траектория, по которой будет следовать ракета, задается непосредственно перед выстрелом. После задания траектории нажмите специальную кнопку пуска ракеты." STR_SMALL_LAUNCHER_UFOPEDIA: "Небольшая пусковая установка, стреляющая парализующими снарядами. Весьма полезна для захвата живых инопланетян." STR_ALIEN_GRENADE_UFOPEDIA: "Применяется так же, как и земные гранаты, однако имеет большую мощность." STR_SMALL_SCOUT: "Легкий разведчик" STR_MEDIUM_SCOUT: "Средний разведчик" STR_LARGE_SCOUT: "Большой разведчик" STR_HARVESTER: "Сборщик" STR_ABDUCTOR: "Похититель" STR_TERROR_SHIP: "Корабль террора" STR_BATTLESHIP: "Линкор" STR_SUPPLY_SHIP: "Корабль снабжения" STR_RATING: "РЕЙТИНГ> {0}" STR_RATING_TERRIBLE: "УЖАСНО!" STR_RATING_POOR: "ПЛОХО!" STR_RATING_OK: "ОК" STR_RATING_GOOD: "ХОРОШО!" STR_RATING_EXCELLENT: "ПРЕВОСХОДНО!" STR_SCORE: "СЧЕТ" STR_XCOM_PROJECT_MONTHLY_REPORT: "ОТЧЕТ ПРОЕКТА X-COM ЗА МЕСЯЦ" STR_MONTH: "Месяц> {ALT}{0} {1}" STR_COUNCIL_IS_GENERALLY_SATISFIED: "Совет финансирующих государств в целом удовлетворен вашими действиями." STR_COUNCIL_IS_VERY_PLEASED: "Совет финансирующих государств очень доволен вашими действиями. Продолжайте в том же духе." STR_COUNCIL_IS_DISSATISFIED: "Совет финансирующих государств неудовлетворен вашими результатами. Вы должны улучшить эффективность противодействия инопланетной угрозе, или проект будет прекращен." STR_YOU_HAVE_NOT_SUCCEEDED: "Вы не преуспели в борьбе с вторжением пришельцев и совет финансирующих государств с сожалением принял решение о закрытии проекта. Каждое государство будет отныне решать эту проблему по своему усмотрению. Мы можем только надеяться, что придем к некоторому соглашению с явно враждебными силами, и что общество примет условия, предложенные пришельцами." STR_COUNTRY_IS_PARTICULARLY_PLEASED: "{0} выражает особую удовлетворенность проведенной вами работой и соглашается увеличить финансирование." STR_COUNTRIES_ARE_PARTICULARLY_HAPPY: "{0} особенно рады вашим успехам в деле отражения нападений пришельцев и согласились увеличить финансирование." STR_COUNTRIES_COMMA: "{0}, {1}" STR_COUNTRIES_AND: "{0} и {1}" STR_COUNTRY_IS_UNHAPPY_WITH_YOUR_ABILITY: "{0} выражает неудовлетворенность мерами, предпринятыми вами для пресечения активности пришельцев на своей территории, и сокращает финансирование." STR_COUNTRIES_ARE_UNHAPPY_WITH_YOUR_ABILITY: "{0} неудовлетворены мерами, предпринятыми вами для пресечения активности пришельцев на их территории, и решили сократить финансирование." STR_KNOTS: "{0} узлов" STR_COUNTRY_HAS_SIGNED_A_SECRET_PACT: "{0} сообщает о подписании секретного пакта с силами пришельцев и выходит из проекта." STR_COUNTRIES_HAVE_SIGNED_A_SECRET_PACT: "{0} подписали секретный пакт с силами пришельцев и вышли из проекта." STR_MONTHLY_RATING: "Рейтинг за месяц> {ALT}{0}{ALT} {1}" STR_FUNDING_CHANGE: "Изменение в финансировании> {ALT}{0}" STR_COUNCIL_REDUCE_DEBTS: "Финансирующий совет недоволен вашим финансовым состоянием. Вы должны сократить долги до 1 миллиона долларов, или проект будет закрыт." STR_HYPER_WAVE_TRANSMISSIONS_ARE_DECODED: "ГИПЕРВОЛНОВАЯ ПЕРЕДАЧА ДЕКОДИРОВАНА" STR_CRAFT_TYPE: "ТИП КОРАБЛЯ" STR_RACE: "РАСА" STR_MISSION: "МИССИЯ" STR_ZONE: "РЕГИОН" STR_ALLOCATE_RESEARCH: "Новое исследование" STR_ALLOCATE_MANUFACTURE: "Произвести" STR_NEW_YORK: "Нью-Йорк" STR_WASHINGTON: "Вашингтон" STR_LOS_ANGELES: "Лос-Анджелес" STR_MONTREAL: "Монреаль" STR_HAVANA: "Гавана" STR_MEXICO_CITY: "Мехико" STR_CHICAGO: "Чикаго" STR_VANCOUVER: "Ванкувер" STR_DALLAS: "Даллас" STR_BRASILIA: "Бразилиа" STR_BOGOTA: "Богота" STR_BUENOS_AIRES: "Буэнос-Айрес" STR_SANTIAGO: "Сантьяго" STR_RIO_DE_JANEIRO: "Рио-де-Жанейро" STR_LIMA: "Лима" STR_CARACAS: "Каракас" STR_LONDON: "Лондон" STR_PARIS: "Париж" STR_BERLIN: "Берлин" STR_MOSCOW: "Москва" STR_ROME: "Рим" STR_MADRID: "Мадрид" STR_BUDAPEST: "Будапешт" STR_LAGOS: "Лагос" STR_CAIRO: "Каир" STR_CASABLANCA: "Касабланка" STR_PRETORIA: "Претория" STR_NAIROBI: "Найроби" STR_CAPE_TOWN: "Кейптаун" STR_KINSHASA: "Киншаса" STR_ANKARA: "Анкара" STR_DELHI: "Дели" STR_KARACHI: "Карачи" STR_BAGHDAD: "Багдад" STR_TEHRAN: "Тегеран" STR_BOMBAY: "Бомбей" STR_CALCUTTA: "Калькутта" STR_TOKYO: "Токио" STR_BEIJING: "Пекин" STR_BANGKOK: "Бангкок" STR_MANILA: "Манила" STR_SEOUL: "Сеул" STR_SINGAPORE: "Сингапур" STR_JAKARTA: "Джакарта" STR_SHANGHAI: "Шанхай" STR_HONG_KONG: "Гонконг" STR_NOVOSIBIRSK: "Новосибирск" STR_CANBERRA: "Канберра" STR_WELLINGTON: "Веллингтон" STR_MELBOURNE: "Мельбурн" STR_PERTH: "Перт" STR_PSI_TRAINING: "Пси тренировка" STR_PSIONIC_TRAINING: "Пси-тренировка" STR_REMAINING_PSI_LAB_CAPACITY: "Мест в пси-лаборатории>{ALT}{0}" STR_PSIONIC__STRENGTH: "Псионическая{NEWLINE}сила" STR_PSIONIC_SKILL_IMPROVEMENT: "Пси-навыки{NEWLINE}/Улучшение" STR_PSI_AMP: "Пси-усилитель" STR_IN_TRAINING: "Тренир.?" STR_TARGETTED_BY: "ЦЕЛЬ ДЛЯ:" STR_WEAPONS_CREW_HWPS: "ОРУЖИЕ/{NEWLINE}ЭКИПАЖ/ТБП" STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE: "топливо на исходе,{NEWLINE}возвращаюсь на базу" STR_SOLDIER_LIST: "Список солдат" STR_RANK_: "ЗВАНИЕ> {ALT}{0}" STR_MISSIONS: "МИССИЙ> {ALT}{0}" STR_KILLS: "УБИЙСТВ> {ALT}{0}" STR_WOUND_RECOVERY: "ЛЕЧЕНИЕ> {ALT}{0}" STR_TIME_UNITS: "ОЧКИ ДЕЙСТВИЯ" STR_STAMINA: "ВЫНОСЛИВОСТЬ" STR_HEALTH: "ЗДОРОВЬЕ" STR_BRAVERY: "ХРАБРОСТЬ" STR_REACTIONS: "РЕАКЦИЯ" STR_FIRING_ACCURACY: "ТОЧНОСТЬ ВЫСТРЕЛА" STR_THROWING_ACCURACY: "ТОЧНОСТЬ БРОСКА" STR_STRENGTH: "СИЛА" STR_PSIONIC_STRENGTH: "ПСИОНИЧЕСКАЯ СИЛА" STR_PSIONIC_SKILL: "ПСИОНИЧЕСКИЙ НАВЫК" STR_NEW_RANK: "НОВОЕ ЗВАНИЕ" STR_PROMOTIONS: "Повышение" STR_SOLDIERS_UC: "СОЛДАТЫ" STR_TANK_CANNON_UFOPEDIA: "Автоматизированные тяжелые боевые платформы (ТБП) были разработаны для усиления X-Com. Сочетание высокой огневой мощи и прочной брони делает их незаменимыми в бою на открытой местности. Следите за наличием на складах достаточного количества боеприпасов для ТБП. Снаряжение ТБП боеприпасами происходит автоматически при назначении в отряд." STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Эта автоматическая тяжелая боевая платформа вооружена мощными ракетами. Они разрушительны для любого инопланетного врага. Следите за поддержанием на складах достаточного запаса ракет для ТБП." STR_TANK_LASER_CANNON_UFOPEDIA: "Боевой лазер - полезное усовершенствование для ТБП. Он наносит сильные повреждения, не требуя при этом боеприпасов." STR_HOVERTANK_PLASMA_UFOPEDIA: "Инопланетная технология вдохнула в ТБП новую жизнь. Способность к полету и мощь плазменного оружия - смертоносная комбинация." STR_HOVERTANK_LAUNCHER_UFOPEDIA: "Этот парящий танк оснащен бластерной пусковой установкой огромной мощности. Используйте его с большой осторожностью. Для полного снаряжения этого ТБП необходимо производить бластерные ракеты. Бластерные ракеты - высокоточное управляемое оружие, позволяющее задать перед выстрелом траекторию движения снаряда." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "Источник энергии для тяжелого плазменного оружия. Содержит небольшое количество элерия." STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "Источник энергии для плазменной винтовки - оружия пришельцев средней мощности. Содержит небольшое количество элерия." STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Источник энергии для небольшого плазменного пистолета. Содержит небольшое количество элерия - источника энергии всех инопланетных технологий." STR_STUN_BOMB_UFOPEDIA: "Парализующая бомба применяется пришельцами для захвата живых людей, но может использоваться и против большинства видов пришельцев. Используется как боеприпас для парализатора." STR_ALIEN_RESEARCH_UFOPEDIA: "Целью исследовательских миссий пришельцев является сбор данных о Земле и ее жителях. Используются преимущественно легкие корабли для высадки в заброшенных областях. Этот тип активности пришельцев представляет наименьшую опасность для Х-Сom, и меньше всего беспокоит правительства и общественность." STR_ALIEN_HARVEST_UFOPEDIA: "Пришельцы широко используют земную фауну в своих целях. Животные тайно похищаются и возвращаются после извлечения различных органов. О случаях увечья животных часто сообщается из мест наблюдения НЛО. Этот тип деятельности пришельцев вызывает большую обеспокоенность у правительств и тревогу среди населения. Чаще всего данная активность проявляется в сельской местности. Существует теория \"сбора урожая\", согласно которой инопланетяне в прошлом заселили планету образцами своей флоры и фауны и теперь вернулись, чтобы собрать \"урожай\"." STR_ALIEN_ABDUCTION_UFOPEDIA: "Наиболее коварный вид инопланетной активности. Случаи похищения людей инопланетянами широко известны, несмотря на попытки пришельцев стирать воспоминания о происшедшем из памяти жертв. Похищенные сообщают о проводившихся над ними физиологических опытах, включая имплантацию зародышей инопланетных организмов и генетические эксперименты. Преследуемая пришельцами цель, вероятно, имеет отношение к мутациям и манипулированию их собственным генетическим материалом. Эти вызывающие большую тревогу инциденты происходят обычно в городах или густонаселенных районах." STR_ALIEN_INFILTRATION_UFOPEDIA: "В правительства могут быть внедрены агенты пришельцев, внешне неотличимые от людей, для установления контакта между пришельцами и представителями власти на самом высоком уровне. Признаком подготовки такой операции может быть высокая активность НЛО вблизи крупных городов. Пришельцы попытаются подписать пакт с правительством, предлагая передачу своих технологий в обмен на возможность беспрепятственно действовать на данной территории. Эта миссия пришельцев представляет самую большую угрозу для X-Com. Если правительство согласится, финансирование с его стороны будет прекращено." STR_ALIEN_BASE_UFOPEDIA: "Пришельцы будут создавать скрытые подземные базы в удаленных районах. После периода разведывательных полетов будет отмечаться высокая активность НЛО в месте строительства базы. На базах размещаются экспериментальные лаборатории для изучения людей, а также средства обеспечения дальнейшей деятельности инопланетян в регионе. Присутствие базы будет сопровождаться большим количеством сообщений о действиях пришельцев при относительно малом числе случаев наблюдения НЛО. Чтобы обнаружить базу, корабль X-Com должен патрулировать область в течение нескольких часов." STR_ALIEN_TERROR_UFOPEDIA: "Для террора городов пришельцы используют специализированные тяжелые отряды. Ввиду наличия непосредственной угрозы гражданскому населению, правительство вынуждено эвакуировать целые районы. Основная цель этих действий - вызвать панику среди населения, и оказать давление на проект X-Com со стороны правительства страны." STR_ALIEN_RETALIATION_UFOPEDIA: "В случае особо успешных действий перехватчиков X-Com, пришельцы будут предпринимать ответные меры, вплоть до прямой атаки баз X-Com. Однако перед атакой пришельцы сперва должны обнаружить базу, поэтому риск можно существенно снизить, если не подпускать НЛО к базе." STR_ALIEN_SUPPLY_UFOPEDIA: "После окончания строительства базы пришельцев начинается ее регулярное снабжение специальным грузовым кораблем. Обнаружив такой корабль на земле, можно быть уверенным, что база пришельцев расположена где-то неподалеку." STR_SMALL_SCOUT_UFOPEDIA: "Этот крошечный корабль используется для разведки или исследований. Его полеты обычно предшествуют более крупным кораблям в начале акций." STR_MEDIUM_SCOUT_UFOPEDIA: "Средний по размеру разведывательный корабль, не представляющий большой опасности. Обычно появляется перед более крупными кораблями в ходе акции." STR_LARGE_SCOUT_UFOPEDIA: "Самый большой разведывательный корабль пришельцев, является кораблем общего назначения и применяется во всех типах акций." STR_HARVESTER_UFOPEDIA: "Сборщик имеет люк в нижней части корпуса и оборудован подъемным механизмом для рогатого скота и других животных. Необходимый биоматериал извлекается с использованием \"лазерных скальпелей\", после чего туша сбрасывается на землю. Имеются также контейнеры для хранения добытых органов." STR_ABDUCTOR_UFOPEDIA: "Этот корабль оборудован комнатой для проведения допросов и ужасных экспериментов над людьми. Обычно жертва телепатически парализуется, но остается в сознании на операционном столе." STR_TERROR_SHIP_UFOPEDIA: "Корабль террора имеет отсеки-контейнеры для перевозки крупных существ или техники отрядов устрашения. Он используется для доставки инопланетных террористов в населенные районы." STR_BATTLESHIP_UFOPEDIA: "Линкор - самый большой и наиболее мощный корабль пришельцев. Является основным боевым кораблем в любой миссии, несет на борту мощное оружие и многочисленный экипаж." STR_SUPPLY_SHIP_UFOPEDIA: "Корабль поддержки используется при строительстве баз пришельцев или для снабжения уже существующих. Перевозит контейнеры с пищей и репродукционные камеры." STR_DISMANTLE: "Демонтировать" STR_FACILITY_IN_USE: "МОДУЛЬ ИСПОЛЬЗУЕТСЯ" STR_CANNOT_DISMANTLE_FACILITY: "НЕВОЗМОЖНО ДЕМОНТИРОВАТЬ МОДУЛЬ!{SMALLLINE}Все модули должны быть соединены с входным лифтом." STR_TRANSFER_ITEMS_TO: "Отправка на базу {0}" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "НЕТ ИЗОЛЯТОРА ПРИШЕЛЬЦЕВ ДЛЯ ПЕРЕДАЧИ!{SMALLLINE}Для содержания живых пришельцев необходим специальный модуль." STR_AMOUNT_AT_DESTINATION: "НА МЕСТЕ {NEWLINE}НАЗНАЧЕНИЯ" STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY: "Пришелец погиб, так как нет модуля для его содержания." STR_NO_FREE_ACCOMODATION_CREW: "НЕ ХВАТАЕТ МЕСТ!{SMALLLINE}На базе назначения не хватает мест в жилых модулях для экипажа, назначенного на корабль." STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "НЕ ДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}На складе базы назначения не хватает места для снаряжения, назначенного кораблю." STR_ITEMS_ARRIVING: "Прибытие" STR_DESTINATION_UC: "ПУНКТ НАЗНАЧЕНИЯ" STR_PISTOL: "Пистолет" STR_PISTOL_CLIP: "Магазин к пистолету" STR_RIFLE: "Винтовка" STR_RIFLE_CLIP: "Магазин к винтовке" STR_HEAVY_CANNON: "Тяжелая пушка" STR_HC_AP_AMMO: "ТП-ББ магазин" STR_HC_HE_AMMO: "ТП-Р магазин" STR_HC_I_AMMO: "ТП-З магазин" STR_AUTO_CANNON: "Автопушка" STR_AC_AP_AMMO: "АП-ББ магазин" STR_AC_HE_AMMO: "АП-Р магазин" STR_AC_I_AMMO: "АП-З магазин" STR_ROCKET_LAUNCHER: "Ракетная установка" STR_SMALL_ROCKET: "Легкая ракета" STR_LARGE_ROCKET: "Тяжелая ракета" STR_INCENDIARY_ROCKET: "Зажигательная ракета" STR_GRENADE: "Граната" STR_SMOKE_GRENADE: "Дымовая граната" STR_PROXIMITY_GRENADE: "Сенсорная граната" STR_HIGH_EXPLOSIVE: "Взрывчатка" STR_STUN_ROD: "Электрошоковая дубинка" STR_HEAVY_PLASMA: "Тяжелая плазма" STR_HEAVY_PLASMA_CLIP: "Магазин к тяж. плазме" STR_PLASMA_RIFLE: "Плазменная винтовка" STR_PLASMA_RIFLE_CLIP: "Магазин к плаз. винтовке" STR_PLASMA_PISTOL: "Плазменный пистолет" STR_PLASMA_PISTOL_CLIP: "Магазин к плаз. пистолету" STR_BLASTER_LAUNCHER: "Бластерная установка" STR_BLASTER_BOMB: "Бластерная ракета" STR_SMALL_LAUNCHER: "Парализующая установка" STR_STUN_BOMB: "Парализующая бомба" STR_ALIEN_GRENADE: "Граната пришельцев" STR_ELERIUM_115: "Элерий-115" STR_MIND_PROBE: "Ментальный зонд" STR_SECTOID_CORPSE: "Труп сектоида" STR_SNAKEMAN_CORPSE: "Труп человекозмея" STR_ETHEREAL_CORPSE: "Труп эфириала" STR_MUTON_CORPSE: "Труп мутона" STR_FLOATER_CORPSE: "Труп летуна" STR_CELATID_CORPSE: "Труп целатида" STR_SILACOID_CORPSE: "Труп силакоида" STR_CHRYSSALID_CORPSE: "Труп криссалида" STR_REAPER_CORPSE: "Труп Жнеца" STR_SECTOPOD_CORPSE: "Останки сектопода" STR_CYBERDISC_CORPSE: "Останки кибердиска" STR_NOT_ENOUGH_AMMO_TO_ARM_HWP: "Недостаточно боеприпасов для снаряжения ТБП{SMALLLINE}Для каждой ТБП необходимо {0} {1}." STR_NOT_ENOUGH_EQUIPMENT_TO_FULLY_RE_EQUIP_SQUAD: "Недостаточно снаряжения для экипировки команды" STR_MARS_CYDONIA_LANDING: "Марс: Высадка в Кидонии" STR_MARS_CYDONIA_LANDING_BRIEFING: "Ваш корабль \"Мститель\" приземлился на поверхности Марса в районе Кидонии. По нашей информации, в одной из пирамидальных структур находится вход в подземный комплекс. Соберите отряд в лифте (зеленые маркеры) и нажмите кнопку \"Покинуть поле боя\" для перехода к следующей стадии штурма." STR_MARS_THE_FINAL_ASSAULT: "Марс: Последняя битва" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Лифт пирамиды доставил отряд глубоко под поверхность планеты, в сердце лабиринта туннелей. Где-то там скрыт инопланетный Мозг. Он должен быть уничтожен, чтобы спасти Землю от нашествия инопланетян.{NEWLINE}{NEWLINE}Удачи!" STR_YOU_NEED_TO_RESEARCH_ITEM_TO_PRODUCE_ITEM: "Вам необходимо исследовать{NEWLINE}{0}{NEWLINE}для производства{NEWLINE}{1}" STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE: "Пришельцы разрушили незащищенную базу {0}" STR_XCOM_AGENTS_HAVE_LOCATED_AN_ALIEN_BASE_IN_REGION: "Агенты X-Com обнаружили базу пришельцев в {0}" STR_STANDOFF: "ОЖИДАНИЕ" STR_CAUTIOUS_ATTACK: "ОСТОРОЖНАЯ АТАКА" STR_STANDARD_ATTACK: "СТАНДАРТНАЯ АТАКА" STR_AGGRESSIVE_ATTACK: "АГРЕССИВНАЯ АТАКА" STR_DISENGAGING: "ВЫХОД ИЗ БОЯ" STR_UFO_HIT: "ПОПАДАНИЕ!" STR_UFO_CRASH_LANDS: "НЛО СБИТ!" STR_MINIMISE_AT_STANDOFF_RANGE_ONLY: "Минимизировать только на безопасной дистанции" STR_UFO_RETURN_FIRE: "НЛО СТРЕЛЯЕТ!" STR_INTERCEPTOR_DAMAGED: ">>> ПЕРЕХВАТЧИК ПОВРЕЖДЕН <<<" STR_INTERCEPTOR_DESTROYED: ">>> ПЕРЕХВАТЧИК УНИЧТОЖЕН <<<" STR_UFO_OUTRUNNING_INTERCEPTOR: "НЛО УШЕЛ ОТ ПЕРЕХВАТЧИКА!" STR_ALIENS_TERRORISE: "ПРИШЕЛЬЦЫ ТЕРРОРИЗИРУЮТ" STR_LONG_RANGE_DETECTION: "Дальнее обнаружение" STR_STORES_UC: "СКЛАД" STR_DIFFICULTY_LEVEL: "Уровень сложности" STR_INTERCEPT: "ПЕРЕХВАТ" STR_BASES: "БАЗЫ" STR_GRAPHS: "ГРАФИКИ" STR_UFOPAEDIA_UC: "УФОПЕДИЯ" STR_OPTIONS_UC: "НАСТРОЙКИ" STR_FUNDING_UC: "ФИНАНСЫ" STR_5_SECONDS: "5 сек" STR_1_MINUTE: "1 мин" STR_5_MINUTES: "5 мин" STR_30_MINUTES: "30 мин" STR_1_HOUR: "1 час" STR_1_DAY: "1 день" STR_XCOM_PERFORMANCE_ROSTER: "Выполнение заданий X-Com" STR_ENTER_NAME: "Введите имя" STR_PERFORMANCE_RATING: "Оценка выполнения" STR_VICTORY_DATE: "День Победы" STR_ELECTRO_FLARE: "Осветитель" STR_ELECTRO_FLARE_UFOPEDIA: "При броске это компактное устройство начинает излучать яркий свет, позволяя обнаружить находящегося поблизости противника во время ночных миссий." STR_MONTHLY_COSTS: "МЕСЯЧНЫЕ ЗАТРАТЫ" STR_CRAFT_RENTAL: "Аренда кораблей" STR_SALARIES: "Жалованье" STR_BASE_MAINTENANCE: "Обслуживание базы" STR_COST_PER_UNIT: "Стоимость за ед." STR_QUANTITY: "Кол-во" STR_TOTAL: "Всего" STR_IN_PSIONIC_TRAINING: "Тренируется в пси-лаборатории" STR_BLASTER_BOMB_UFOPEDIA: "Мощная ракета, снабженная программируемой системой управления. Предназначена для стрельбы из бластерной пусковой установки." STR_FRONT_ARMOR: "Броня спереди" STR_LEFT_ARMOR: "Броня слева" STR_RIGHT_ARMOR: "Броня справа" STR_REAR_ARMOR: "Броня сзади" STR_UNDER_ARMOR: "Броня снизу" STR_ROUNDS: "Боезапас" STR_UNIT: "СОЛДАТ> {0}" STR_ENERGY: "ЭНЕРГИЯ" STR_MORALE: "МОРАЛЬ" STR_ARMOR_: "БРОНЯ> {0}" STR_FRONT_ARMOR_UC: "БРОНЯ СПЕРЕДИ" STR_LEFT_ARMOR_UC: "БРОНЯ СЛЕВА" STR_RIGHT_ARMOR_UC: "БРОНЯ СПРАВА" STR_REAR_ARMOR_UC: "БРОНЯ СЗАДИ" STR_SKILLS: "НАВЫКИ> {0}" STR_LEVEL: "УРОВЕНЬ> {0}" STR_HEAD: "ГОЛОВА" STR_TORSO: "ТОРС" STR_RIGHT_ARM: "ПРАВАЯ РУКА" STR_LEFT_ARM: "ЛЕВАЯ РУКА" STR_RIGHT_LEG: "ПРАВАЯ НОГА" STR_LEFT_LEG: "ЛЕВАЯ НОГА" STR_PAIN_KILLER: "АНАЛЬГЕТИК" STR_STIMULANT: "СТИМУЛЯТОР" STR_HEAL: "ЛЕЧИТЬ" STR_TIME_UNITS_SHORT: "ОД>{ALT}{0}" STR_WEIGHT: "Вес>{ALT}{0}/{1}" STR_REACTIONS_SHORT: "Реакц>{ALT}{0}" STR_PSIONIC_SKILL_SHORT: "П.Нав>{ALT}{0}" STR_PSIONIC_STRENGTH_SHORT: "П.Cила>{ALT}{0}" STR_ALIEN_ARTIFACT: "Артефакт пришельцев" STR_AMMO_ROUNDS_LEFT: "ОРУЖИЕ:{NEWLINE}ПАТРОНОВ{NEWLINE}ОСТАЛОСЬ={ALT}{0}" STR_MEDI_KIT_QUANTITIES_LEFT: "Болеут>{ALT}{0}{ALT}{NEWLINE}Стим>{ALT}{1}{ALT}{NEWLINE}Леч>{ALT}{2}" STR_THROW: "Бросить" STR_AUTO_SHOT: "Очередь" STR_SNAP_SHOT: "Навскидку" STR_AIMED_SHOT: "Прицельный" STR_STUN: "Парализовать" STR_PRIME_GRENADE: "Активировать гранату" STR_USE_SCANNER: "Сканировать" STR_USE_MEDI_KIT: "Использовать" STR_LAUNCH_MISSILE: "Пуск ракеты" STR_ACCURACY_SHORT: "Точ>{ALT}{0}" STR_NOT_ENOUGH_TIME_UNITS: "Не хватает очков действия!" STR_NOT_ENOUGH_ENERGY: "Не хватает энергии!" STR_NO_ROUNDS_LEFT: "Нет патронов!" STR_NO_AMMUNITION_LOADED: "Оружие не заряжено!" STR_WRONG_AMMUNITION_FOR_THIS_WEAPON: "Боеприпасы не от этого оружия!" STR_WEAPON_IS_ALREADY_LOADED: "Оружие уже заряжено!" STR_NO_LINE_OF_FIRE: "Нет линии огня!" STR_GRENADE_IS_ACTIVATED: "Граната активирована!" STR_GRENADE_IS_DEACTIVATED: "Граната деактивирована!" STR_THERE_IS_NO_ONE_THERE: "Там никого нет!" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Невозможно использовать неисследованный артефакт!" STR_OUT_OF_RANGE: "Вне зоны поражения!" STR_UNABLE_TO_THROW_HERE: "Не могу бросить сюда!" STR_SET_TIMER: "Установить таймер" STR_HIDDEN_MOVEMENT: "СКРЫТЫЕ ПЕРЕМЕЩЕНИЯ" STR_TURN: "ХОД> {0}" STR_SIDE: "СТОРОНА> {0}" STR_PRESS_BUTTON_TO_CONTINUE: "Нажмите кнопку для продолжения" STR_MIND_CONTROL: "Контроль сознания" STR_PANIC_UNIT: "Паника" STR_MORALE_ATTACK_SUCCESSFUL: "Психическая атака удалась" STR_MIND_CONTROL_SUCCESSFUL: "Контроль установлен" STR_HAS_GONE_BERSERK_MALE: "{0}{NEWLINE}потерял рассудок" STR_HAS_GONE_BERSERK_FEMALE: "{0}{NEWLINE}потеряла рассудок" STR_HAS_PANICKED_MALE: "{0}{NEWLINE}запаниковал" STR_HAS_PANICKED_FEMALE: "{0}{NEWLINE}запаниковала" STR_XCOM: "X-Com" STR_ALIENS: "Пришельцы" STR_RIGHT_HAND: "ПРАВАЯ РУКА" STR_LEFT_HAND: "ЛЕВАЯ РУКА" STR_RIGHT_SHOULDER: "ПРАВОЕ ПЛЕЧО" STR_LEFT_SHOULDER: "ЛЕВОЕ ПЛЕЧО" STR_BACK_PACK: "РЮКЗАК" STR_BELT: "ПОЯС" STR_IS_UNDER_ALIEN_CONTROL_MALE: "{0}{NEWLINE}под контролем пришельцев " STR_IS_UNDER_ALIEN_CONTROL_FEMALE: "{0}{NEWLINE}под контролем пришельцев" STR_HAS_BECOME_UNCONSCIOUS_MALE: "{0}{NEWLINE}потерял сознание" STR_HAS_BECOME_UNCONSCIOUS_FEMALE: "{0}{NEWLINE}потеряла сознание" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}умер от смертельных ран" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}умерла от смертельных ран" STR_USE_MIND_PROBE: "Использовать зонд" STR_FATAL_WOUNDS: "СМЕРТЕЛЬНЫЕ РАНЫ" STR_UNDER_ARMOR_UC: "БРОНЯ СНИЗУ" STR_TIME_UNITS_RESERVED_FOR_SNAP_SHOT: "Очки действия зарезервированы для выстрела навскидку" STR_TIME_UNITS_RESERVED_FOR_AUTO_SHOT: "Очки действия зарезервированы для стрельбы очередью" STR_TIME_UNITS_RESERVED_FOR_AIMED_SHOT: "Очки действия зарезервированы для прицельного выстрела" STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Очки действия зарезервированы, чтобы присесть" STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "ОД зарезервированы, чтобы присесть и выстрелить" STR_UNITS_IN_CRAFT: one: "{N} солдат в судне X-Com" few: "{N} солдата в судне X-Com" many: "{N} солдат в судне X-Com" other: "{N} солдат в судне X-Com" STR_UNITS_OUTSIDE: one: "{N} солдат осталось снаружи" few: "{N} солдата осталось снаружи" many: "{N} солдат осталось снаружи" other: "{N} солдат осталось снаружи" STR_UNITS_IN_ENTRANCE: one: "{N} солдат на входе" few: "{N} солдата на входе" many: "{N} солдат на входе" other: "{N} солдат на входе" STR_UNITS_IN_EXIT: one: "{N} солдат в зоне выхода" few: "{N} солдата в зоне выхода" many: "{N} солдат в зоне выхода" other: "{N} солдат в зоне выхода" STR_ABORT_MISSION_QUESTION: "Покинуть поле боя?" STR_CORPSE: "Труп" STR_UNLOAD_CRAFT: "Выгрузить" STR_HAS_BEEN_KILLED_MALE: "{0}{NEWLINE}убит" STR_HAS_BEEN_KILLED_FEMALE: "{0}{NEWLINE}убита" STR_HIT_MELEE: "Удар" STR_GROUND: "НА ЗЕМЛЕ" STR_LIVING_QUARTERS_PLURAL: "Жилые модули" STR_LIST_ITEM: "ПРЕДМЕТ" STR_PERSONAL_ARMOR_UFOPEDIA: "Броня с использованием сплавов пришельцев дает нашим бойцам больше шансов в сражении с инопланетной угрозой." STR_POWER_SUIT_UFOPEDIA: "Новая мощная защита солдат. Эта броня питается от энергетического источника на элерии и значительно увеличивает скорость и силу, что делает ее наилучшей защитой для бойцов." STR_FLYING_SUIT_UFOPEDIA: "Улучшенная версия энергоскафандра, объединяющая технологии антигравитации и навигации пришельцев, дающая полную свободу передвижения на поле боя." STR_ALL_ALIENS_KILLED_IN_CRASH: "Все пришельцы погибли при крушении,{NEWLINE}сбитый НЛО захвачен" STR_RESET: "Сброс" STR_MEMORIAL: "Мемориал" STR_DATE_UC: "ДАТА" STR_SOLDIERS_RECRUITED_UC: "СОЛДАТ НАНЯТО>{ALT}{0}" STR_SOLDIERS_LOST_UC: "ПОТЕРИ>{ALT}{0}" MAP_CULTA: "Ферма" MAP_FOREST: "Лес" MAP_JUNGLE: "Джунгли" MAP_MOUNT: "Горы" MAP_DESERT: "Пустыня" MAP_POLAR: "Заполярье" MAP_URBAN: "Город" MAP_UBASE: "База пришельцев" MAP_XBASE: "База X-Com" MAP_MARS: "Марс" STR_MIXED: "Смешанная" STR_REMOVE_SELECTED: "Убрать отобранных" STR_LIVE_ALIENS: "Живые{NEWLINE}образцы" STR_DEAD_ALIENS: "Негодные{NEWLINE}образцы" STR_UNDER_INTERROGATION: "Изучаемые{NEWLINE}" STR_CONTAINMENT_EXCEEDED: "ИЗОЛЯТОР ПРИШЕЛЬЦЕВ ЗАПОЛНЕН!{SMALLLINE}Не хватает места в изоляторе на базе {0}. Вы должны избавиться от лишних пленных (которые не выживут)." STR_MANAGE_CONTAINMENT: "Управление изолятором пришельцев" STR_STORAGE_EXCEEDED: "СКЛАДЫ ПЕРЕПОЛНЕНЫ!{SMALLLINE}На базе {0} недостаточно свободного места. Необходимо продать лишние предметы." STR_GO_TO_BASE: "Перейти к базе" STR_MELEE_ACCURACY: "ТОЧНОСТЬ БЛИЖНЕГО БОЯ" STR_SELL_PRODUCTION: "ПРОДАТЬ" STR_BOTH_HANDS_MUST_BE_EMPTY: "Обе руки должны быть свободны!" STR_NOT_ENOUGH_ITEMS_FOR_TEMPLATE: "Не хватает предметов для применения шаблона!" STR_UNLOAD_WEAPON: "Разрядить оружие" STR_ALL_ITEMS: "Все предметы" STR_NO_MORE_EQUIPMENT_ALLOWED: one: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предмета на этот корабль." few: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." many: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." other: "НЕТ МЕСТА НА БОРТУ!{SMALLLINE}Вы можете взять не больше {N} предметов на этот корабль." STR_CONTROL_CENTER_DESTROYED: "{SMALLLINE}КОНТРОЛЬНЫЙ ЦЕНТР УНИЧТОЖЕН{NEWLINE}Доберитесь до входа и покиньте поле боя." STR_XCOM_BASE_CANNOT_BE_BUILT: "Постройки X-Com невозможно размещать под водой" STR_LEVEL_SHORT: "{0}" STR_PERSONNEL: "Персонал" STR_CRAFT_ARMAMENT: "Корабли и вооружение" STR_COMPONENTS: "Компоненты" STR_SOLDIERS_RECRUITED: "Солдат нанято" STR_SOLDIERS_LOST: "Солдат потеряно" STR_TOTAL_UFOS: "Обнаружено НЛО" STR_TOTAL_ALIEN_BASES: "Обнаружено баз пришельцев" STR_PSIONIC_STRENGTH_ABBREVIATION: "ПСИ" STR_PSIONIC_SKILL_ABBREVIATION: "ПСН" FEMALE_CIVILIAN: "Гражданский, женщина" MALE_CIVILIAN: "Гражданский, мужчина" CYBERDISC_WEAPON: "Оружие кибердиска" REAPER_WEAPON: "Оружие Жнеца" CHRYSSALID_WEAPON: "Оружие криссалида" CELATID_WEAPON: "Оружие целатида" SILACOID_WEAPON: "Оружие силакоида" SECTOPOD_WEAPON: "Оружие сектопода" ZOMBIE_WEAPON: "Оружие зомби" ALIEN_PSI_WEAPON: "Пси-оружие пришельцев" langm-ru: STR_AURA_INSANITY_1_DESCRIPTION: "У этого места мрачная аура." STR_AURA_INSANITY_2_DESCRIPTION: "У этого места гнетущая атмосфера." STR_AURA_INSANITY_3_DESCRIPTION: "Это кошмарное место." STR_AURA_INSANITY_4_DESCRIPTION: "Это место источает неописуемый ужас." STR_AURA_INSANITY_5_DESCRIPTION: "Это место — воплощение зла." STR_MEDAL_MAULER_1: "Боксер I" STR_MEDAL_MAULER_2: "Боксер II" STR_MEDAL_MAULER_3: "Боксер III" STR_MEDAL_MAULER_4: "Боксер IV" STR_MEDAL_MAULER_5: "Боксер V" STR_MEDAL_MAULER_6: "Боксер VI" STR_MEDAL_MAULER_7: "Боксер VII" STR_MEDAL_MAULER_8: "Боксер VIII" STR_MEDAL_MAULER_9: "Боксер IX" STR_MEDAL_MAULER_10: "Боксер X" STR_MEDAL_MAULER_NAME: "Боксер" STR_MEDAL_MAULER_UFOPEDIA: "Животные, состоящие на службе X-COM, в частности собаки, становятся настоящими напарниками для агентов, а для врагов - воплощением Цербера.{NEWLINE}Каждый уровень увеличивает ближний бой и реакцию на 1. " STR_MEDAL_HUNTER_KILLER_1: "Киберохотник I" STR_MEDAL_HUNTER_KILLER_2: "Киберохотник II" STR_MEDAL_HUNTER_KILLER_3: "Киберохотник III" STR_MEDAL_HUNTER_KILLER_4: "Киберохотник IV" STR_MEDAL_HUNTER_KILLER_5: "Киберохотник V" STR_MEDAL_HUNTER_KILLER_6: "Киберохотник VI" STR_MEDAL_HUNTER_KILLER_7: "Киберохотник VII" STR_MEDAL_HUNTER_KILLER_8: "Киберохотник VIII" STR_MEDAL_HUNTER_KILLER_9: "Киберохотник IX" STR_MEDAL_HUNTER_KILLER_10: "Киберохотник X" STR_MEDAL_HUNTER_KILLER_NAME: "Киберохотник" STR_MEDAL_HUNTER_KILLER_UFOPEDIA: "Роботизированные боевые единицы - такие же сотрудники X-COM, как и живые агенты, и так же учатся на собственном опыте. С каждым уничтоженным противником они становятся эффективнее и опаснее.{NEWLINE}Каждый уровень увеличивает точность выстрела и реакцию на 1." STR_MEDAL_SORCERER_1: "Колдун I" STR_MEDAL_SORCERER_2: "Колдун II" STR_MEDAL_SORCERER_3: "Колдун III" STR_MEDAL_SORCERER_4: "Колдун IV" STR_MEDAL_SORCERER_5: "Колдун V" STR_MEDAL_SORCERER_6: "Колдун VI" STR_MEDAL_SORCERER_7: "Колдун VII" STR_MEDAL_SORCERER_8: "Колдун VIII" STR_MEDAL_SORCERER_9: "Колдун IX" STR_MEDAL_SORCERER_10: "Колдун X" STR_MEDAL_SORCERER_NAME: "Колдун" STR_MEDAL_SORCERER_UFOPEDIA: "Эти агенты освоили редкое искусство применения пси-усилителей для нейтрализации врагов Земли. Агенты, получившие подобный опыт, обладают более высокой пси-подготовкой.{NEWLINE}Каждый уровень увеличивает пси-навык и выносливость на 1." STR_MEDAL_GRENADIER_1: "Мастер метания гранат I" STR_MEDAL_GRENADIER_2: "Мастер метания гранат II" STR_MEDAL_GRENADIER_3: "Мастер метания гранат III" STR_MEDAL_GRENADIER_4: "Мастер метания гранат IV" STR_MEDAL_GRENADIER_5: "Мастер метания гранат V" STR_MEDAL_GRENADIER_6: "Мастер метания гранат VI" STR_MEDAL_GRENADIER_7: "Мастер метания гранат VII" STR_MEDAL_GRENADIER_8: "Мастер метания гранат VIII" STR_MEDAL_GRENADIER_9: "Мастер метания гранат IX" STR_MEDAL_GRENADIER_10: "Мастер метания гранат X" STR_MEDAL_GRENADIER_NAME: "Мастер метания гранат" STR_MEDAL_GRENADIER_UFOPEDIA: "Агенты X-COM - люди исключительных способностей. А людские тела исключительно хорошо приспособлены, чтобы бросать разные предметы. Некоторые агенты научились извлекать из этого тактическое преимущество.{NEWLINE}Каждый уровень повышает силу и точность броска на 1." STR_MEDAL_PURIFIER_1: "Чистильщик I" STR_MEDAL_PURIFIER_2: "Чистильщик II" STR_MEDAL_PURIFIER_3: "Чистильщик III" STR_MEDAL_PURIFIER_4: "Чистильщик IV" STR_MEDAL_PURIFIER_5: "Чистильщик V" STR_MEDAL_PURIFIER_6: "Чистильщик VI" STR_MEDAL_PURIFIER_7: "Чистильщик VII" STR_MEDAL_PURIFIER_8: "Чистильщик VIII" STR_MEDAL_PURIFIER_9: "Чистильщик IX" STR_MEDAL_PURIFIER_10: "Чистильщик X" STR_MEDAL_PURIFIER_NAME: "Чистильщик" STR_MEDAL_PURIFIER_UFOPEDIA: "Агенты, которые постоянно сталкиваются с явлениями, лежащими за гранью человеческого разума, особенно ценят огнеметы.{NEWLINE}Каждый уровень увеличивает ОД и ОЗ на 1." STR_MEDAL_GUNNER_1: "Пулеметчик I" STR_MEDAL_GUNNER_2: "Пулеметчик II" STR_MEDAL_GUNNER_3: "Пулеметчик III" STR_MEDAL_GUNNER_4: "Пулеметчик IV" STR_MEDAL_GUNNER_5: "Пулеметчик V" STR_MEDAL_GUNNER_6: "Пулеметчик VI" STR_MEDAL_GUNNER_7: "Пулеметчик VII" STR_MEDAL_GUNNER_8: "Пулеметчик VIII" STR_MEDAL_GUNNER_9: "Пулеметчик IX" STR_MEDAL_GUNNER_10: "Пулеметчик X" STR_MEDAL_GUNNER_NAME: "Пулеметчик" STR_MEDAL_GUNNER_UFOPEDIA: "Как правило, пулеметы слишком тяжелы и сложны в обращении, чтобы вооружать ими рядовых агентов. Однако эти ребята овладели навыками их применения в совершенстве.{NEWLINE}Каждый уровень повышает силу и точность выстрела на 1." STR_MEDAL_JUNGLE_MOWER_1: "Вальщик леса I" STR_MEDAL_JUNGLE_MOWER_2: "Вальщик леса II" STR_MEDAL_JUNGLE_MOWER_3: "Вальщик леса III" STR_MEDAL_JUNGLE_MOWER_4: "Вальщик леса IV" STR_MEDAL_JUNGLE_MOWER_5: "Вальщик леса V" STR_MEDAL_JUNGLE_MOWER_6: "Вальщик леса VI" STR_MEDAL_JUNGLE_MOWER_7: "Вальщик леса VII" STR_MEDAL_JUNGLE_MOWER_8: "Вальщик леса VIII" STR_MEDAL_JUNGLE_MOWER_9: "Вальщик леса IX" STR_MEDAL_JUNGLE_MOWER_10: "Вальщик леса X" STR_MEDAL_JUNGLE_MOWER_NAME: "Вальщик леса" STR_MEDAL_JUNGLE_MOWER_UFOPEDIA: "Когда одной пули мало, тысячи хватит. И еще: нельзя промахнуться, если ты вовсе не целишься.{NEWLINE}Каждый уровень увеличивает силу на 1, а также выносливость или ОД на ту же величину." STR_MEDAL_INCAPACITATOR_1: "Нейтрализатор I" STR_MEDAL_INCAPACITATOR_2: "Нейтрализатор II" STR_MEDAL_INCAPACITATOR_3: "Нейтрализатор III" STR_MEDAL_INCAPACITATOR_4: "Нейтрализатор IV" STR_MEDAL_INCAPACITATOR_5: "Нейтрализатор V" STR_MEDAL_INCAPACITATOR_6: "Нейтрализатор VI" STR_MEDAL_INCAPACITATOR_7: "Нейтрализатор VII" STR_MEDAL_INCAPACITATOR_8: "Нейтрализатор VIII" STR_MEDAL_INCAPACITATOR_9: "Нейтрализатор IX" STR_MEDAL_INCAPACITATOR_10: "Нейтрализатор X" STR_MEDAL_INCAPACITATOR_NAME: "Нейтрализатор" STR_MEDAL_INCAPACITATOR_UFOPEDIA: "Применять оглушающее оружие непросто. Частенько оно не дает нужный результат. А иногда просто сразу убивает наповал.{NEWLINE}Каждый уровень увеличивает реакцию и вменяемость на 1." STR_MEDAL_TRADITIONALIST_1: "Ретроград I" STR_MEDAL_TRADITIONALIST_2: "Ретроград II" STR_MEDAL_TRADITIONALIST_3: "Ретроград III" STR_MEDAL_TRADITIONALIST_4: "Ретроград IV" STR_MEDAL_TRADITIONALIST_5: "Ретроград V" STR_MEDAL_TRADITIONALIST_6: "Ретроград VI" STR_MEDAL_TRADITIONALIST_7: "Ретроград VII" STR_MEDAL_TRADITIONALIST_8: "Ретроград VIII" STR_MEDAL_TRADITIONALIST_9: "Ретроград IX" STR_MEDAL_TRADITIONALIST_10: "Ретроград X" STR_MEDAL_TRADITIONALIST_NAME: "Ретроград" STR_MEDAL_TRADITIONALIST_UFOPEDIA: "Иногда классические образцы оружия ничем не уступают современным... если обстоятельства позволяют.{NEWLINE}Каждый уровень увеличивает выносливость на 1, а также точность броска или точность выстрела на ту же величину." STR_MEDAL_TECHNICIAN_1: "Техник I" STR_MEDAL_TECHNICIAN_2: "Техник II" STR_MEDAL_TECHNICIAN_3: "Техник III" STR_MEDAL_TECHNICIAN_4: "Техник IV" STR_MEDAL_TECHNICIAN_5: "Техник V" STR_MEDAL_TECHNICIAN_6: "Техник VI" STR_MEDAL_TECHNICIAN_7: "Техник VII" STR_MEDAL_TECHNICIAN_8: "Техник VIII" STR_MEDAL_TECHNICIAN_9: "Техник IX" STR_MEDAL_TECHNICIAN_10: "Техник X" STR_MEDAL_TECHNICIAN_NAME: "Техник" STR_MEDAL_TECHNICIAN_UFOPEDIA: "Нейтрализовать противника небоевым снаряжением - особое искусство, требующее серьезной подготовки, но у некоторых агентов к этому талант.{NEWLINE}Каждый уровень увеличивает ближний бой и выносливость на 1." STR_MEDAL_WARRIOR_1: "Воин I" STR_MEDAL_WARRIOR_2: "Воин II" STR_MEDAL_WARRIOR_3: "Воин III" STR_MEDAL_WARRIOR_4: "Воин IV" STR_MEDAL_WARRIOR_5: "Воин V" STR_MEDAL_WARRIOR_6: "Воин VI" STR_MEDAL_WARRIOR_7: "Воин VII" STR_MEDAL_WARRIOR_8: "Воин VIII" STR_MEDAL_WARRIOR_9: "Воин IX" STR_MEDAL_WARRIOR_10: "Воин X" STR_MEDAL_WARRIOR_NAME: "Воин" STR_MEDAL_WARRIOR_UFOPEDIA: "Агенты, предпочитающие непосредственный контакт с противником, способны нейтрализовать его множеством способов благодаря умению правильно применять оружие ближнего боя и исключительному упорству.{NEWLINE}Каждый уровень повышает ближний бой и ОД на 1." STR_MEDAL_BOMBARDIER_1: "Артиллерист I" STR_MEDAL_BOMBARDIER_2: "Артиллерист II" STR_MEDAL_BOMBARDIER_3: "Артиллерист III" STR_MEDAL_BOMBARDIER_4: "Артиллерист IV" STR_MEDAL_BOMBARDIER_5: "Артиллерист V" STR_MEDAL_BOMBARDIER_6: "Артиллерист VI" STR_MEDAL_BOMBARDIER_7: "Артиллерист VII" STR_MEDAL_BOMBARDIER_8: "Артиллерист VIII" STR_MEDAL_BOMBARDIER_9: "Артиллерист IX" STR_MEDAL_BOMBARDIER_10: "Артиллерист X" STR_MEDAL_BOMBARDIER_NAME: "Артиллерист" STR_MEDAL_BOMBARDIER_UFOPEDIA: "Иногда расстояние - это просто число. Артиллеристы превосходно владеют оружием, требующим холодного ума, а не физических усилий.{NEWLINE}Каждый уровень увеличивает точность выстрела и вменяемость на 1." STR_MEDAL_CANNONEER_1: "Канонир I" STR_MEDAL_CANNONEER_2: "Канонир II" STR_MEDAL_CANNONEER_3: "Канонир III" STR_MEDAL_CANNONEER_4: "Канонир IV" STR_MEDAL_CANNONEER_5: "Канонир V" STR_MEDAL_CANNONEER_6: "Канонир VI" STR_MEDAL_CANNONEER_7: "Канонир VII" STR_MEDAL_CANNONEER_8: "Канонир VIII" STR_MEDAL_CANNONEER_9: "Канонир IX" STR_MEDAL_CANNONEER_10: "Канонир X" STR_MEDAL_CANNONEER_NAME: "Канонир" STR_MEDAL_CANNONEER_UFOPEDIA: "Тяжелое оружие требует от стрелка большой физической силы. Агенты, способные эффективно использовать его, нередко становятся ключевым звеном всей операции.{NEWLINE}Каждый уровень увеличивает силу на 1, а также выносливость или точность выстрела на ту же величину." STR_MEDAL_ASSAULTER_1: "Штурмовик I" STR_MEDAL_ASSAULTER_2: "Штурмовик II" STR_MEDAL_ASSAULTER_3: "Штурмовик III" STR_MEDAL_ASSAULTER_4: "Штурмовик IV" STR_MEDAL_ASSAULTER_5: "Штурмовик V" STR_MEDAL_ASSAULTER_6: "Штурмовик VI" STR_MEDAL_ASSAULTER_7: "Штурмовик VII" STR_MEDAL_ASSAULTER_8: "Штурмовик VIII" STR_MEDAL_ASSAULTER_9: "Штурмовик IX" STR_MEDAL_ASSAULTER_10: "Штурмовик X" STR_MEDAL_ASSAULTER_NAME: "Штурмовик" STR_MEDAL_ASSAULTER_UFOPEDIA: "Стрелки из пистолетов-пулеметов предпочитают городской бой, который часто считается наиболее сложным видом боя. Они обладают прекрасной реакцией и идеальной зрительно-моторной координацией.{NEWLINE}Каждый уровень увеличивает реакцию на 1, а также ОД или точность выстрела на ту же величину. " STR_MEDAL_GUNSLINGER_1: "Стрелок I" STR_MEDAL_GUNSLINGER_2: "Стрелок II" STR_MEDAL_GUNSLINGER_3: "Стрелок III" STR_MEDAL_GUNSLINGER_4: "Стрелок IV" STR_MEDAL_GUNSLINGER_5: "Стрелок V" STR_MEDAL_GUNSLINGER_6: "Стрелок VI" STR_MEDAL_GUNSLINGER_7: "Стрелок VII" STR_MEDAL_GUNSLINGER_8: "Стрелок VIII" STR_MEDAL_GUNSLINGER_9: "Стрелок IX" STR_MEDAL_GUNSLINGER_10: "Стрелок X" STR_MEDAL_GUNSLINGER_NAME: "Стрелок" STR_MEDAL_GUNSLINGER_UFOPEDIA: "Обращаться с короткоствольным оружием весьма непросто. В целом, все наши агенты хорошо стреляют из пистолетов. Но специалисты по этому оружию умеют двигаться бесшумно и быстро.{NEWLINE}Каждый уровень увеличивает точность выстрела на 1, а также ОД или реакцию на ту же величину." STR_MEDAL_SHOTGUN_SURGEON_1: "Два ствола I" STR_MEDAL_SHOTGUN_SURGEON_2: "Два ствола II" STR_MEDAL_SHOTGUN_SURGEON_3: "Два ствола III" STR_MEDAL_SHOTGUN_SURGEON_4: "Два ствола IV" STR_MEDAL_SHOTGUN_SURGEON_5: "Два ствола V" STR_MEDAL_SHOTGUN_SURGEON_6: "Два ствола VI" STR_MEDAL_SHOTGUN_SURGEON_7: "Два ствола VII" STR_MEDAL_SHOTGUN_SURGEON_8: "Два ствола VIII" STR_MEDAL_SHOTGUN_SURGEON_9: "Два ствола IX" STR_MEDAL_SHOTGUN_SURGEON_10: "Два ствола X" STR_MEDAL_SHOTGUN_SURGEON_NAME: "Два ствола" STR_MEDAL_SHOTGUN_SURGEON_UFOPEDIA: "Дробовики - основное оружие X-COM, когда ожидается серьезное сопротивление противника. Те, кто лучше всех владеет дробовиками, храбры и умеют быстро перемещаться.{NEWLINE}Каждый уровень увеличивает ОД на 1, а также точность выстрела или выносливость на ту же величину." STR_MEDAL_SNIPER_1: "Снайпер I" STR_MEDAL_SNIPER_2: "Снайпер II" STR_MEDAL_SNIPER_3: "Снайпер III" STR_MEDAL_SNIPER_4: "Снайпер IV" STR_MEDAL_SNIPER_5: "Снайпер V" STR_MEDAL_SNIPER_6: "Снайпер VI" STR_MEDAL_SNIPER_7: "Снайпер VII" STR_MEDAL_SNIPER_8: "Снайпер VIII" STR_MEDAL_SNIPER_9: "Снайпер IX" STR_MEDAL_SNIPER_10: "Снайпер X" STR_MEDAL_SNIPER_NAME: "Снайпер" STR_MEDAL_SNIPER_UFOPEDIA: "Снайперы не только способны поражать самые сложные цели, но также специализируются на защите от угроз, находящихся на большом расстоянии.{NEWLINE}Каждый уровень увеличивает точность выстрела и реакцию на 1." STR_MEDAL_TROOPER_1: "Боевик I" STR_MEDAL_TROOPER_2: "Боевик II" STR_MEDAL_TROOPER_3: "Боевик III" STR_MEDAL_TROOPER_4: "Боевик IV" STR_MEDAL_TROOPER_5: "Боевик V" STR_MEDAL_TROOPER_6: "Боевик VI" STR_MEDAL_TROOPER_7: "Боевик VII" STR_MEDAL_TROOPER_8: "Боевик VIII" STR_MEDAL_TROOPER_9: "Боевик IX" STR_MEDAL_TROOPER_10: "Боевик X" STR_MEDAL_TROOPER_NAME: "Боевик" STR_MEDAL_TROOPER_UFOPEDIA: "Некоторые агенты отдают предпочтение обычным штурмовым винтовкам, а не спецсредствам. Благодаря этому на них можно положиться так же, как на их любимую винтовку.{NEWLINE}Каждый уровень увеличивает точность выстрела и выносливость на 1." STR_MEDAL_ROCKET_SCIENTIST_1: "Ракетчик I" STR_MEDAL_ROCKET_SCIENTIST_2: "Ракетчик II" STR_MEDAL_ROCKET_SCIENTIST_3: "Ракетчик III" STR_MEDAL_ROCKET_SCIENTIST_4: "Ракетчик IV" STR_MEDAL_ROCKET_SCIENTIST_5: "Ракетчик V" STR_MEDAL_ROCKET_SCIENTIST_6: "Ракетчик VI" STR_MEDAL_ROCKET_SCIENTIST_7: "Ракетчик VII" STR_MEDAL_ROCKET_SCIENTIST_8: "Ракетчик VIII" STR_MEDAL_ROCKET_SCIENTIST_9: "Ракетчик IX" STR_MEDAL_ROCKET_SCIENTIST_10: "Ракетчик X" STR_MEDAL_ROCKET_SCIENTIST_NAME: "Ракетчик" STR_MEDAL_ROCKET_SCIENTIST_UFOPEDIA: "Применение ракет требует высокого мастерства и предельно ответственного отношения к делу.{NEWLINE}Каждый уровень увеличивает точность выстрела на 1, а также силу или реакцию на ту же величину. " STR_MEDAL_SLASHER_1: "Вихрь I" STR_MEDAL_SLASHER_2: "Вихрь II" STR_MEDAL_SLASHER_3: "Вихрь III" STR_MEDAL_SLASHER_4: "Вихрь IV" STR_MEDAL_SLASHER_5: "Вихрь V" STR_MEDAL_SLASHER_6: "Вихрь VI" STR_MEDAL_SLASHER_7: "Вихрь VII" STR_MEDAL_SLASHER_8: "Вихрь VIII" STR_MEDAL_SLASHER_9: "Вихрь XI" STR_MEDAL_SLASHER_10: "Вихрь X" STR_MEDAL_SLASHER_NAME: "Вихрь" STR_MEDAL_SLASHER_UFOPEDIA: "Присуждается агентам, ликвидировавшим трех противников за один ход, используя только оружие ближнего боя.{NEWLINE}Каждый уровень увеличивает ОД и реакцию на 1." STR_MEDAL_WRESTLER_1: "Нокаутер I" STR_MEDAL_WRESTLER_2: "Нокаутер II" STR_MEDAL_WRESTLER_3: "Нокаутер III" STR_MEDAL_WRESTLER_4: "Нокаутер IV" STR_MEDAL_WRESTLER_5: "Нокаутер V" STR_MEDAL_WRESTLER_6: "Нокаутер VI" STR_MEDAL_WRESTLER_7: "Нокаутер VII" STR_MEDAL_WRESTLER_8: "Нокаутер VIII" STR_MEDAL_WRESTLER_9: "Нокаутер IX" STR_MEDAL_WRESTLER_10: "Нокаутер X" STR_MEDAL_WRESTLER_NAME: "Нокаутер" STR_MEDAL_WRESTLER_UFOPEDIA: "Агенты, обладающие отличными навыками ближнего боя, способны без особых усилий нокаутировать противника в рукопашной схватке.{NEWLINE}Каждый уровень увеличивает силу или ОЗ на 1." STR_MEDAL_MONSTER_1: "Чудище I" STR_MEDAL_MONSTER_2: "Чудище II" STR_MEDAL_MONSTER_3: "Чудище III" STR_MEDAL_MONSTER_4: "Чудище IV" STR_MEDAL_MONSTER_5: "Чудище V" STR_MEDAL_MONSTER_6: "Чудище VI" STR_MEDAL_MONSTER_7: "Чудище VII" STR_MEDAL_MONSTER_8: "Чудище VIII" STR_MEDAL_MONSTER_9: "Чудище IX" STR_MEDAL_MONSTER_10: "Чудище X" STR_MEDAL_MONSTER_NAME: "Чудище" STR_MEDAL_MONSTER_UFOPEDIA: "Сила некоторых агентов слишком велика, чтобы они могли участвовать в арестах подозреваемых. Они наносят смертельные травмы даже при использовании нелетальных спецсредств.{NEWLINE}Каждый уровень увеличивает силу и ОЗ на 1." STR_MEDAL_LUCKYSHOT_1: "Везунчик I" STR_MEDAL_LUCKYSHOT_2: "Везунчик II" STR_MEDAL_LUCKYSHOT_3: "Везунчик III" STR_MEDAL_LUCKYSHOT_4: "Везунчик IV" STR_MEDAL_LUCKYSHOT_5: "Везунчик V" STR_MEDAL_LUCKYSHOT_6: "Везунчик VI" STR_MEDAL_LUCKYSHOT_7: "Везунчик VII" STR_MEDAL_LUCKYSHOT_8: "Везунчик VIII" STR_MEDAL_LUCKYSHOT_9: "Везунчик IX" STR_MEDAL_LUCKYSHOT_10: "Везунчик X" STR_MEDAL_LUCKYSHOT_NAME: "Везунчик" STR_MEDAL_LUCKYSHOT_UFOPEDIA: "Говорят, удача - это особый навык. Агенты, поражающие цель, даже если у них нет почти никаких шансов, являют собой ярчайшее тому доказательство.{NEWLINE}Каждый уровень увеличивает точность выстрела на 1." STR_MEDAL_LONESURVIVOR_1: "Выживший 1" STR_MEDAL_LONESURVIVOR_2: "Выживший 2" STR_MEDAL_LONESURVIVOR_3: "Выживший 3" STR_MEDAL_LONESURVIVOR_4: "Выживший 4" STR_MEDAL_LONESURVIVOR_5: "Выживший 5" STR_MEDAL_LONESURVIVOR_6: "Выживший 6" STR_MEDAL_LONESURVIVOR_7: "Выживший 7" STR_MEDAL_LONESURVIVOR_8: "Выживший 8" STR_MEDAL_LONESURVIVOR_9: "Выживший 9" STR_MEDAL_LONESURVIVOR_10: "Выживший 10" STR_MEDAL_LONESURVIVOR_NAME: "Выживший" STR_MEDAL_LONESURVIVOR_UFOPEDIA: "Бывает так, что агенты становятся единственными оставшимися в живых в результате неудачной операции. Бывает и так, что людям комфортнее работать в одиночку. Как бы то ни было, если по итогам выполненного задания в живых остается только один оперативник X-COM, это оказывает негативное влияние на внутрикомандное взаимодействие, но при этом делает такого агента более гибким.{NEWLINE}Каждый уровень увеличивает ОД на 1. 1-й, 3-й, 6-й и 9-й уровни снижают храбрость на 10." STR_MEDAL_BETRAYER_1: "Предатель I" STR_MEDAL_BETRAYER_2: "Предатель II" STR_MEDAL_BETRAYER_3: "Предатель III" STR_MEDAL_BETRAYER_4: "Предатель IV" STR_MEDAL_BETRAYER_5: "Предатель V" STR_MEDAL_BETRAYER_6: "Предатель VI" STR_MEDAL_BETRAYER_7: "Предатель VII" STR_MEDAL_BETRAYER_8: "Предатель VIII" STR_MEDAL_BETRAYER_9: "Предатель IX" STR_MEDAL_BETRAYER_10: "Предатель X" STR_MEDAL_BETRAYER_NAME: "Предатель" STR_MEDAL_BETRAYER_UFOPEDIA: "Убийство товарища, даже если оно оправдано, оказывает серьезное влияние на психику агента. В результате он становится крайне нерешительным в бою, но отчуждение от коллег может способствовать развитию навыков контроля над ними.{NEWLINE}Каждый уровень увеличивает пси-навык на 1. 1-й, 3-й, 5-й и 8-й уровни снижают храбрость на 10." STR_MEDAL_SAVEDALL_1: "Честь и слава I" STR_MEDAL_SAVEDALL_2: "Честь и слава II" STR_MEDAL_SAVEDALL_3: "Честь и слава III" STR_MEDAL_SAVEDALL_4: "Честь и слава IV" STR_MEDAL_SAVEDALL_5: "Честь и слава V" STR_MEDAL_SAVEDALL_6: "Честь и слава VI" STR_MEDAL_SAVEDALL_7: "Честь и слава VII" STR_MEDAL_SAVEDALL_8: "Честь и слава VIII" STR_MEDAL_SAVEDALL_9: "Честь и слава IX" STR_MEDAL_SAVEDALL_10: "Честь и слава X" STR_MEDAL_SAVEDALL_NAME: "Честь и слава" STR_MEDAL_SAVEDALL_UFOPEDIA: "Присуждается каждому из агентов, сумевших спасти жизнь всем союзникам X-COM или безоружным гражданам при выполнении задания.{NEWLINE}Каждый уровень увеличивает вменяемость на 1. Также увеличивает храбрость на 10 на 3-м, 6-м и 10-м уровне." STR_MEDAL_GLOBETROTTER: "Путешественник" STR_MEDAL_GLOBETROTTER_NAME: "Путешественник" STR_MEDAL_GLOBETROTTER_UFOPEDIA: "Присуждается за участие как минимум в одном задании в каждой стране.{NEWLINE}Увеличивает ОД на 5." STR_MEDAL_CRIMSON_HEART_1: "Пациент I" STR_MEDAL_CRIMSON_HEART_2: "Пациент II" STR_MEDAL_CRIMSON_HEART_3: "Пациент III" STR_MEDAL_CRIMSON_HEART_4: "Пациент IV" STR_MEDAL_CRIMSON_HEART_5: "Пациент V" STR_MEDAL_CRIMSON_HEART_6: "Пациент VI" STR_MEDAL_CRIMSON_HEART_7: "Пациент VII" STR_MEDAL_CRIMSON_HEART_8: "Пациент VIII" STR_MEDAL_CRIMSON_HEART_9: "Пациент IX" STR_MEDAL_CRIMSON_HEART_10: "Пациент X" STR_MEDAL_CRIMSON_HEART_NAME: "Пациент" STR_MEDAL_CRIMSON_HEART_UFOPEDIA: "То, что не убивает тебя, делает тебя сильнее. Агентов, которые проводят много времени в лазарете, как правило, труднее вывести из строя.{NEWLINE}Каждый уровень ускоряет восстановление от оглушения на 1." STR_MEDAL_PURPLE_HEART_1: "Израненный I" STR_MEDAL_PURPLE_HEART_2: "Израненный II" STR_MEDAL_PURPLE_HEART_3: "Израненный III" STR_MEDAL_PURPLE_HEART_4: "Израненный IV" STR_MEDAL_PURPLE_HEART_5: "Израненный V" STR_MEDAL_PURPLE_HEART_6: "Израненный VI" STR_MEDAL_PURPLE_HEART_7: "Израненный VII" STR_MEDAL_PURPLE_HEART_8: "Израненный VIII" STR_MEDAL_PURPLE_HEART_9: "Израненный IX" STR_MEDAL_PURPLE_HEART_10: "Израненный X" STR_MEDAL_PURPLE_HEART_NAME: "Израненный" STR_MEDAL_PURPLE_HEART_UFOPEDIA: "Все раненные в бою получают болезненный урок, который оставляет шрамы не только в памяти, но и на теле.{NEWLINE}Каждый уровень увеличивает ОЗ на 1." STR_MEDAL_REACTIONFIRE_1: "Быстрая рука I" STR_MEDAL_REACTIONFIRE_2: "Быстрая рука II" STR_MEDAL_REACTIONFIRE_3: "Быстрая рука III" STR_MEDAL_REACTIONFIRE_4: "Быстрая рука IV" STR_MEDAL_REACTIONFIRE_5: "Быстрая рука V" STR_MEDAL_REACTIONFIRE_6: "Быстрая рука VI" STR_MEDAL_REACTIONFIRE_7: "Быстрая рука VII" STR_MEDAL_REACTIONFIRE_8: "Быстрая рука VIII" STR_MEDAL_REACTIONFIRE_9: "Быстрая рука IX" STR_MEDAL_REACTIONFIRE_10: "Быстрая рука X" STR_MEDAL_REACTIONFIRE_NAME: "Быстрая рука" STR_MEDAL_REACTIONFIRE_UFOPEDIA: "Действуй быстро или умри. Эта награда присуждается за уничтожение врагов ответным выстрелом за счет реакции.{NEWLINE}Каждый уровень увеличивает реакцию на 1." STR_MEDAL_MISSION_KILLS_11_1: "Истребитель I" STR_MEDAL_MISSION_KILLS_11_2: "Истребитель II" STR_MEDAL_MISSION_KILLS_11_3: "Истребитель III" STR_MEDAL_MISSION_KILLS_11_4: "Истребитель IV" STR_MEDAL_MISSION_KILLS_11_5: "Истребитель V" STR_MEDAL_MISSION_KILLS_11_6: "Истребитель VI" STR_MEDAL_MISSION_KILLS_11_7: "Истребитель VII" STR_MEDAL_MISSION_KILLS_11_8: "Истребитель VIII" STR_MEDAL_MISSION_KILLS_11_9: "Истребитель IX" STR_MEDAL_MISSION_KILLS_11_10: "Истребитель X" STR_MEDAL_MISSION_KILLS_11_NAME: "Истребитель" STR_MEDAL_MISSION_KILLS_11_UFOPEDIA: "Присуждается за ликвидацию 11 противников в ходе одного задания. Зачем они вообще платят остальным?{NEWLINE}Каждый уровень увеличивает ОЗ на 2." STR_MEDAL_MISSION_KILLS_5_1: "Палач I" STR_MEDAL_MISSION_KILLS_5_2: "Палач II" STR_MEDAL_MISSION_KILLS_5_3: "Палач III" STR_MEDAL_MISSION_KILLS_5_4: "Палач IV" STR_MEDAL_MISSION_KILLS_5_5: "Палач V" STR_MEDAL_MISSION_KILLS_5_6: "Палач VI" STR_MEDAL_MISSION_KILLS_5_7: "Палач VII" STR_MEDAL_MISSION_KILLS_5_8: "Палач VIII" STR_MEDAL_MISSION_KILLS_5_9: "Палач IX" STR_MEDAL_MISSION_KILLS_5_10: "Палач X" STR_MEDAL_MISSION_KILLS_5_NAME: "Палач" STR_MEDAL_MISSION_KILLS_5_UFOPEDIA: "Ликвидировать пять противников при выполнении одного задания крайне непросто. Такая результативность закаляет характер.{NEWLINE}Каждый уровень увеличивает выносливость на 2." STR_MEDAL_7V7KILL_1: "Серийный убийца I" STR_MEDAL_7V7KILL_2: "Серийный убийца II" STR_MEDAL_7V7KILL_3: "Серийный убийца III" STR_MEDAL_7V7KILL_4: "Серийный убийца IV" STR_MEDAL_7V7KILL_5: "Серийный убийца V" STR_MEDAL_7V7KILL_6: "Серийный убийца VI" STR_MEDAL_7V7KILL_7: "Серийный убийца VII" STR_MEDAL_7V7KILL_8: "Серийный убийца VIII" STR_MEDAL_7V7KILL_9: "Серийный убийца IX" STR_MEDAL_7V7KILL_10: "Серийный убийца X" STR_MEDAL_7V7KILL_NAME: "Серийный убийца" STR_MEDAL_7V7KILL_UFOPEDIA: "Когда Вы идете по коридору, новобранцы замолкают и буравят Вас взглядом. Даже старшие по званию ведут себя с Вами более обходительно, чем с Вашими товарищами... а может, даже чем друг с другом.{NEWLINE}Каждый уровень увеличивает ОД на 1." STR_MEDAL_QUADKILL_1: "Каре I" STR_MEDAL_QUADKILL_2: "Каре II" STR_MEDAL_QUADKILL_3: "Каре III" STR_MEDAL_QUADKILL_4: "Каре IV" STR_MEDAL_QUADKILL_5: "Каре V" STR_MEDAL_QUADKILL_6: "Каре VI" STR_MEDAL_QUADKILL_7: "Каре VII" STR_MEDAL_QUADKILL_8: "Каре VIII" STR_MEDAL_QUADKILL_9: "Каре IX" STR_MEDAL_QUADKILL_10: "Каре X" STR_MEDAL_QUADKILL_NAME: "Каре" STR_MEDAL_QUADKILL_UFOPEDIA: "Если кому-то удастся убить четверых противников за один ход, другие агенты будут обсуждать этот подвиг многие месяцы спустя.{NEWLINE}Каждый уровень увеличивает ОД на 1." STR_MEDAL_DBLKILL_1: "Хладнокровный убийца I" STR_MEDAL_DBLKILL_2: "Хладнокровный убийца II" STR_MEDAL_DBLKILL_3: "Хладнокровный убийца III" STR_MEDAL_DBLKILL_4: "Хладнокровный убийца IV" STR_MEDAL_DBLKILL_5: "Хладнокровный убийца V" STR_MEDAL_DBLKILL_6: "Хладнокровный убийца VI" STR_MEDAL_DBLKILL_7: "Хладнокровный убийца VII" STR_MEDAL_DBLKILL_8: "Хладнокровный убийца VIII" STR_MEDAL_DBLKILL_9: "Хладнокровный убийца IX" STR_MEDAL_DBLKILL_10: "Хладнокровный убийца X" STR_MEDAL_DBLKILL_NAME: "Хладнокровный убийца" STR_MEDAL_DBLKILL_UFOPEDIA: "Суметь ликвидировать двух противников за один ход сродни подвигу. После такой победы остается приятное послевкусие.{NEWLINE}Каждый уровень увеличивает ОД на 1." STR_MEDAL_SLAVEKILLS_1: "Кукловод I" STR_MEDAL_SLAVEKILLS_2: "Кукловод II" STR_MEDAL_SLAVEKILLS_3: "Кукловод III" STR_MEDAL_SLAVEKILLS_4: "Кукловод IV" STR_MEDAL_SLAVEKILLS_5: "Кукловод V" STR_MEDAL_SLAVEKILLS_6: "Кукловод VI" STR_MEDAL_SLAVEKILLS_7: "Кукловод VII" STR_MEDAL_SLAVEKILLS_8: "Кукловод VIII" STR_MEDAL_SLAVEKILLS_9: "Кукловод IX" STR_MEDAL_SLAVEKILLS_10: "Кукловод X" STR_MEDAL_SLAVEKILLS_NAME: "Кукловод" STR_MEDAL_SLAVEKILLS_UFOPEDIA: "Заставить противника убить себе подобного путем пси-воздействия было бы чудовищным военным преступлением, если бы противник не был смертельным врагом всего человечества.{NEWLINE}Каждый уровень увеличивает пси-навык на 1." STR_MEDAL_WEAPON_PROFICIENCY_1: "Любимое оружие I" STR_MEDAL_WEAPON_PROFICIENCY_2: "Любимое оружие II" STR_MEDAL_WEAPON_PROFICIENCY_3: "Любимое оружие III" STR_MEDAL_WEAPON_PROFICIENCY_4: "Любимое оружие IV" STR_MEDAL_WEAPON_PROFICIENCY_5: "Любимое оружие V" STR_MEDAL_WEAPON_PROFICIENCY_6: "Любимое оружие VI" STR_MEDAL_WEAPON_PROFICIENCY_7: "Любимое оружие VII" STR_MEDAL_WEAPON_PROFICIENCY_8: "Любимое оружие VIII" STR_MEDAL_WEAPON_PROFICIENCY_9: "Любимое оружие IX" STR_MEDAL_WEAPON_PROFICIENCY_10: "Любимое оружие X" STR_MEDAL_WEAPON_PROFICIENCY_NAME: "Любимое оружие: {0}" STR_MEDAL_WEAPON_PROFICIENCY_UFOPEDIA: "Хотя любой агент X-COM должен в совершенстве владеть любым оружием, многие из них специализируются на использовании только какого-то одного образца.{NEWLINE}Каждый уровень увеличивает одну из следующих характеристик на 1: точность выстрела, точность броска или ближний бой. На 10-м уровне вместо этого увеличивает храбрость на 10." STR_MEDAL_RACE_KILLS_1: "Душегуб I" STR_MEDAL_RACE_KILLS_2: "Душегуб II" STR_MEDAL_RACE_KILLS_3: "Душегуб III" STR_MEDAL_RACE_KILLS_4: "Душегуб IV" STR_MEDAL_RACE_KILLS_5: "Душегуб V" STR_MEDAL_RACE_KILLS_6: "Душегуб VI" STR_MEDAL_RACE_KILLS_7: "Душегуб VII" STR_MEDAL_RACE_KILLS_8: "Душегуб VIII" STR_MEDAL_RACE_KILLS_9: "Душегуб IX" STR_MEDAL_RACE_KILLS_10: "Душегуб X" STR_MEDAL_RACE_KILLS_NAME: "Душегуб: {0}" STR_MEDAL_RACE_KILLS_UFOPEDIA: "Некоторые агенты приобретают особую известность у представителей тех вооруженных группировок, с которыми им приходится иметь дело чаще всего.{NEWLINE}Каждый уровень увеличивает одну из следующих характеристик на 1: восстановление энергии, ОД или пси-силу." STR_MEDAL_CARREER_CAPTURES_1: "Тюремщик I" STR_MEDAL_CARREER_CAPTURES_2: "Тюремщик II" STR_MEDAL_CARREER_CAPTURES_3: "Тюремщик III" STR_MEDAL_CARREER_CAPTURES_4: "Тюремщик IV" STR_MEDAL_CARREER_CAPTURES_5: "Тюремщик V" STR_MEDAL_CARREER_CAPTURES_6: "Тюремщик VI" STR_MEDAL_CARREER_CAPTURES_7: "Тюремщик VII" STR_MEDAL_CARREER_CAPTURES_8: "Тюремщик VIII" STR_MEDAL_CARREER_CAPTURES_9: "Тюремщик IX" STR_MEDAL_CARREER_CAPTURES_10: "Тюремщик X" STR_MEDAL_CARREER_CAPTURES_NAME: "Тюремщик" STR_MEDAL_CARREER_CAPTURES_UFOPEDIA: "Работа сотрудника органов правопорядка заключается в том, чтобы передать общественных врагов в руки правосудия. Для этого их сначала необходимо взять живьем. Любого агента, которому это удается ежедневно, уважают и друзья, и враги.{NEWLINE}Каждый уровень повышает пси-навык на 1." STR_MEDAL_CARREER_KILLS_1: "Сеющий смерть I" STR_MEDAL_CARREER_KILLS_2: "Сеющий смерть II" STR_MEDAL_CARREER_KILLS_3: "Сеющий смерть III" STR_MEDAL_CARREER_KILLS_4: "Сеющий смерть IV" STR_MEDAL_CARREER_KILLS_5: "Сеющий смерть V" STR_MEDAL_CARREER_KILLS_6: "Сеющий смерть VI" STR_MEDAL_CARREER_KILLS_7: "Сеющий смерть VII" STR_MEDAL_CARREER_KILLS_8: "Сеющий смерть VIII" STR_MEDAL_CARREER_KILLS_9: "Сеющий смерть IX" STR_MEDAL_CARREER_KILLS_10: "Сеющий смерть X" STR_MEDAL_CARREER_KILLS_NAME: "Сеющий смерть" STR_MEDAL_CARREER_KILLS_UFOPEDIA: "Каждая смерть оставляет отпечаток в душе человека, что позволяет ему легче убивать в дальнейшем. От Сеющего смерть исходит жуткая уверенность в себе. Его не так-то легко запугать.{NEWLINE}Каждый уровень увеличивает пси-силу на 1." STR_MEDAL_CAMPAIGN_RIBBON_1: "На страже I" STR_MEDAL_CAMPAIGN_RIBBON_2: "На страже II" STR_MEDAL_CAMPAIGN_RIBBON_3: "На страже III" STR_MEDAL_CAMPAIGN_RIBBON_4: "На страже IV" STR_MEDAL_CAMPAIGN_RIBBON_5: "На страже V" STR_MEDAL_CAMPAIGN_RIBBON_6: "На страже VI" STR_MEDAL_CAMPAIGN_RIBBON_7: "На страже VII" STR_MEDAL_CAMPAIGN_RIBBON_8: "На страже VIII" STR_MEDAL_CAMPAIGN_RIBBON_9: "На страже IX" STR_MEDAL_CAMPAIGN_RIBBON_10: "На страже X" STR_MEDAL_CAMPAIGN_RIBBON_NAME: "На страже: {0}" STR_MEDAL_CAMPAIGN_RIBBON_UFOPEDIA: "Выполнение заданий в одной точке земного шара положительно влияет на моральное состояние агентов.{NEWLINE}Увеличивает вменяемость на 1 за каждое задание в регионе, начиная с 20-го." STR_MEDAL_ALIEN_BASE_ASSAULT_1: "Десантник I" STR_MEDAL_ALIEN_BASE_ASSAULT_2: "Десантник II" STR_MEDAL_ALIEN_BASE_ASSAULT_3: "Десантник III" STR_MEDAL_ALIEN_BASE_ASSAULT_4: "Десантник IV" STR_MEDAL_ALIEN_BASE_ASSAULT_5: "Десантник V" STR_MEDAL_ALIEN_BASE_ASSAULT_6: "Десантник VI" STR_MEDAL_ALIEN_BASE_ASSAULT_7: "Десантник VII" STR_MEDAL_ALIEN_BASE_ASSAULT_8: "Десантник VIII" STR_MEDAL_ALIEN_BASE_ASSAULT_9: "Десантник IX" STR_MEDAL_ALIEN_BASE_ASSAULT_10: "Десантник X" STR_MEDAL_ALIEN_BASE_ASSAULT_NAME: "Десантник" STR_MEDAL_ALIEN_BASE_ASSAULT_UFOPEDIA: "Только самые лучшие и хорошо вооруженные агенты могут участвовать в нападении на базу пришельцев. Те, кто переживут его, станут еще сильнее.{NEWLINE}Увеличивает ОД на 1 за каждый штурм базы пришельцев." STR_MEDAL_BASE_DEFENSE_1: "Защитник I" STR_MEDAL_BASE_DEFENSE_2: "Защитник II" STR_MEDAL_BASE_DEFENSE_3: "Защитник III" STR_MEDAL_BASE_DEFENSE_4: "Защитник IV" STR_MEDAL_BASE_DEFENSE_5: "Защитник V" STR_MEDAL_BASE_DEFENSE_6: "Защитник VI" STR_MEDAL_BASE_DEFENSE_7: "Защитник VII" STR_MEDAL_BASE_DEFENSE_8: "Защитник VIII" STR_MEDAL_BASE_DEFENSE_9: "Защитник IX" STR_MEDAL_BASE_DEFENSE_10: "Защитник X" STR_MEDAL_BASE_DEFENSE_NAME: "Защитник" STR_MEDAL_BASE_DEFENSE_UFOPEDIA: "Эта особая награда вручается всем агентам, защитившим свою базу от нападения пришельцев.{NEWLINE}Увеличивает ОЗ на 1 за каждое отраженное нападение на базу." STR_MEDAL_NIGHTOPS_2: "Сова II" STR_MEDAL_NIGHTOPS_4: "Сова IV" STR_MEDAL_NIGHTOPS_6: "Сова VI" STR_MEDAL_NIGHTOPS_8: "Сова VIII" STR_MEDAL_NIGHTOPS_10: "Сова X" STR_MEDAL_NIGHTOPS_NAME: "Сова" STR_MEDAL_NIGHTOPS_UFOPEDIA: "Хотя темнота сильно усложняет решение поставленных боевых задач, со временем агенты научатся компенсировать зрение другими чувствами, тем самым приобретая невероятные навыки ведения боя в условиях плохой видимости.{NEWLINE}Увеличивает ночное зрение на 1 на каждом втором уровне." STR_MEDAL_CARREER_MISSIONS_1: "Верный товарищ I" STR_MEDAL_CARREER_MISSIONS_2: "Верный товарищ II" STR_MEDAL_CARREER_MISSIONS_3: "Верный товарищ III" STR_MEDAL_CARREER_MISSIONS_4: "Верный товарищ IV" STR_MEDAL_CARREER_MISSIONS_5: "Верный товарищ V" STR_MEDAL_CARREER_MISSIONS_6: "Верный товарищ VI" STR_MEDAL_CARREER_MISSIONS_7: "Верный товарищ VII" STR_MEDAL_CARREER_MISSIONS_8: "Верный товарищ VIII" STR_MEDAL_CARREER_MISSIONS_9: "Верный товарищ IX" STR_MEDAL_CARREER_MISSIONS_10: "Верный товарищ X" STR_MEDAL_CARREER_MISSIONS_NAME: "Верный товарищ" STR_MEDAL_CARREER_MISSIONS_UFOPEDIA: "Одними тренировками всего не добьешься - по-настоящему высококлассные агенты проходят закалку в бою. Эта награда вручается агентам, принимавшим участие более чем в пяти заданиях.{NEWLINE}Каждый уровень увеличивает ОЗ и вменяемость на 1." STR_MEDAL_CARREER_SCORE_4: "Атлант IV" STR_MEDAL_CARREER_SCORE_7: "Атлант VII" STR_MEDAL_CARREER_SCORE_10: "Атлант X" STR_MEDAL_CARREER_SCORE_NAME: "Атлант" STR_MEDAL_CARREER_SCORE_UFOPEDIA: "Кажется, будто некоторые агенты находятся повсюду одновременно, выполняя всю работу в одиночку, причем результаты этой работы не вызывают ни малейших нареканий. Награда присуждается агентам, участвовавшим в нескольких заданиях, позволивших набрать много очков.{NEWLINE}Увеличивает храбрость на 10 на 4-м, 7-м и 10-м уровне." STR_MEDAL_STATGAIN_1: "Элита I" STR_MEDAL_STATGAIN_2: "Элита II" STR_MEDAL_STATGAIN_3: "Элита III" STR_MEDAL_STATGAIN_4: "Элита IV" STR_MEDAL_STATGAIN_5: "Элита V" STR_MEDAL_STATGAIN_6: "Элита VI" STR_MEDAL_STATGAIN_7: "Элита VII" STR_MEDAL_STATGAIN_8: "Элита VIII" STR_MEDAL_STATGAIN_9: "Элита IX" STR_MEDAL_STATGAIN_10: "Элита X" STR_MEDAL_STATGAIN_NAME: "Элита" STR_MEDAL_STATGAIN_UFOPEDIA: "Добиться абсолютного физического, умственного и психического совершенства, вероятно, невозможно, однако любой агент X-COM должен к этому стремиться. Награда вручается за развитие личностных качеств.{NEWLINE}Каждый уровень увеличивает одну из характеристик на 2." STR_MEDAL_SERVICE_TIME_1: "Дед I" STR_MEDAL_SERVICE_TIME_2: "Дед II" STR_MEDAL_SERVICE_TIME_3: "Дед III" STR_MEDAL_SERVICE_TIME_4: "Дед IV" STR_MEDAL_SERVICE_TIME_5: "Дед V" STR_MEDAL_SERVICE_TIME_6: "Дед VI" STR_MEDAL_SERVICE_TIME_7: "Дед VII" STR_MEDAL_SERVICE_TIME_8: "Дед VIII" STR_MEDAL_SERVICE_TIME_9: "Дед IX" STR_MEDAL_SERVICE_TIME_10: "Дед X" STR_MEDAL_SERVICE_TIME_NAME: "Дед" STR_MEDAL_SERVICE_TIME_UFOPEDIA: "Тише едешь - дальше будешь.{NEWLINE}За каждые 6 месяцев службы агент получает бонус в виде увеличения выносливости и ОЗ на 1." STR_MEDAL_ORIGINAL8_NAME: "Пионер" STR_MEDAL_ORIGINAL8_UFOPEDIA: "Быть одним из тех, кого первым приняли в X-COM, чрезвычайно почетно хотя бы потому, что готовить членов первой команды некому, да и никто не знает, к чему их готовить.{NEWLINE}Все члены первой команды получают бонус в виде увеличения всех характеристик, кроме храбрости, на 1." STR_MEDAL_COMMENDATED: "Награжденный" STR_MEDAL_COMMENDATED_NAME: "Награжденный" STR_MEDAL_COMMENDATED_UFOPEDIA: "Начальник обратил на Вас внимание и связывает с Вами большие надежды. Неплохо для новичка!{NEWLINE}Увеличивает вменяемость на 1." STR_COMMENDATIONS_UC: "НАГРАДЫ" STR_BONUSES_BUTTON: "+" STR_LIGHTCYCLING: "Интеграция фотоники" STR_LIGHTCYCLING_UFOPEDIA: "Установка оптронного сопроцессора позволит нам улучшить характеристики тех наших боевых единиц, которыми управляет ИИ. Такие процессоры позволят значительно улучшить их боеготовность." STR_TACTICAL_NEURAL_IMPLANT_USE: "Программа установки тактических имплантов" STR_TACTICAL_NEURAL_IMPLANT_INSTALLATION: "Установка ТНИ" STR_NINJA_ARTS: "Ниндзюцу" STR_NINJA_ARTS_UFOPEDIA: "Освоить тайные знания мастеров древности было нелегко. Теперь мы можем обучить этому искусству наших самых перспективных агентов, что позволит значительно улучшить их физические качества.{NEWLINE}Требуемые показатели: ОД - 60, выносливость - 70, точность броска - 55, ближний бой - 65, пси-сила - 30, вменяемость - 75." STR_MARTIAL_ARTS_TRAINING: "Обучение боевым искусствам" STR_COMBAT_PILOT_TRAINING: "Подготовка боевых пилотов" STR_BIO_ENHANCEMENT: "Биоусиление" STR_AI_RESTORATION: "Восстановление блока ИИ" STR_HELIX_KNIGHT: "Рыцарь Спирали" STR_HELIX_KNIGHT_UFOPEDIA: "Объединение всех биологических, технологических и социальных возможностей позволит человечеству ступить в будущее. Рыцарями Спирали могут стать только лучшие агенты, исчерпавшие все прочие источники силы. Поскольку вся мощь человечества будет запечатлена прямо в их генах, мы в буквальном смысле переступаем границу между наукой и космической магией." STR_HELIX_PSION: "Псион Спирали" STR_HELIX_PSION_UFOPEDIA: "Вселенная и Земля, твердь и небо - всех их пронизывает псионическое поле. Задействовав всю мощь человеческих знаний и технологий, мы узнали, что достаточно глубокие биологические улучшения позволят нам дотянуться и прикоснуться к бесчисленным мирам, находящимся за границей нашего. Теперь нас манят звезды, и мы жаждем вернуться к ним." STR_SECTOID_LEGACY: "Наследие сектоидов" STR_SECTOID_LEGACY_UFOPEDIA: "Гибриды, чья связь с сектоидами ослабла, создали некую религию. Она должна примирить гибридов, в которых человеческого не меньше, чем инопланетного, с их дуалистической природой. Вера гибридов - носителей первородного греха убийства, совершенного сектоидами - подчеркивает важность овладения обеими сторонами их сущности - и доброй, и злой.{NEWLINE}Гибрид, хорошо контролирующий себя, приглашается на церемонию, на которой старейшина передает ему наследие расы, в том числе техники пришельцев, улучшающие контроль над телом и разумом ценой утраты защиты от холодного инопланетного подсознания. Любой гибрид с радостью готов нести это бремя, и эта церемония, по сути, представляет собой обряд перехода.{NEWLINE}Треб. показатели: выносл. - 60, ОЗ - 40, храбрость - 60, пси-навык - 20." STR_CYDONIANS_MISSING_CHILD: "Пропавший ребенок" STR_CYDONIANS_MISSING_CHILD_DESCRIPTION: "Ребенок одного из членов Совета был похищен пришельцами. Совет не уверен в том, что ребенок стал мишенью именно из-за проекта X-COM, но это событие вызвало у других его членов обеспокоенность по поводу их причастности.{NEWLINE}[-200 очков]" STR_CYDONIANS_SPACE_CRUSADE: "Космический крестовый поход" STR_CYDONIANS_SPACE_CRUSADE_DESCRIPTION: "{0}. Неподалеку от деревни приземлился НЛО, но местные жители под предводительством обычного местного священника неожиданно дали пришельцам отпор. Какой позор, командор! Как мы могли до такого докатиться?! Совет интересуется, за что нам вообще платят.{NEWLINE}НЛО пропал с радаров.{NEWLINE}[-200 очков]" STR_CYDONIANS_IRON_EAGLES_DOWN: "Падение стальных ястребов" STR_CYDONIANS_IRON_EAGLES_DOWN_DESCRIPTION: "{0}. Эскадрилью МиГов, выполнявших тренировочное задание, предположительно атаковал НЛО. Были потеряны все шесть истребителей. Кремль требует от ООН отчета о том, какие действия предпринимаются в связи с этим вопиющим инцидентом.{NEWLINE}[-250 очков]" STR_TLETH_GHOST_SHIP: "Корабль-призрак" STR_TLETH_GHOST_SHIP_DESCRIPTION: "{0}. Был обнаружен свободно дрейфующий корабль без экипажа. Каких-либо следов борьбы найти не удалось. Более того, были обнаружены недоеденные остатки последней трапезы экипажа. Сигналов бедствия с корабля не поступало, какие-либо записи в судовом журнале отсутствуют - в общем, никаких ключей к тому, что произошло. А поскольку мы Отдел по расследованию паранормальных явлений, ответственность за это ЧП свалили на нас.{NEWLINE}[-75 очков]" STR_COUNTEFEIT_MONEY: "Фальшивки" STR_COUNTEFEIT_MONEY_DESCRIPTION: "Один из полученных портфелей с деньгами оказался наполнен фальшивыми купюрами. Вот черт!{NEWLINE}[-100 000 долл. США]" STR_RANDOM_OCEAN_FINDINGS: "Случайные находки в океане" STR_RANDOM_OCEAN_FINDINGS_DESCRIPTION: "Сотрудники «Хайдроспейс Дайнэмикс» обнаружили образцы инопланетных технологий. Они немедленно передадут их нам.{NEWLINE}[Получено: три морские экспедиции]" STR_RANDOM_LAND_SURVEY: "Случайные находки при геодезических изысканиях" STR_RANDOM_LAND_SURVEY_DESCRIPTION: "Спасатели Совета передали нам несколько обнаруженных артефактов. Посмотрим, что они нашли.{NEWLINE}[Получено: три геодезические экспедиции]" STR_BOMB_TERROR: "Взрыв бомбы" STR_BOMB_TERROR_DESCRIPTION: "{0}. Здесь произошел мощный взрыв, который привел к нескольким жертвам и причинил серьезный ущерб имуществу. Хотя исполнителей установить не удалось, Совет обвиняет нас в неспособности предотвратить трагедию.{NEWLINE}[-150 очков]" STR_THE_BANQUET: "Банкет" STR_THE_BANQUET_DESCRIPTION: "Как командующему силами X-COM, Вам приходится общаться с членами Совета, налаживать с ними контакт и следить за ними. Естественно, этикет требует, чтобы Вы хотя бы изредка устраивали приемы для них. Что ж, этот момент наступил.{NEWLINE}[100 очков, -500 000 долл. США]" STR_DRASTIC_MEASURES: "Крайние меры" STR_DRASTIC_MEASURES_DESCRIPTION: "В связи с финансовыми проблемами, с которыми столкнулась X-COM, начальница финансового отдела значительно урезала затраты по ряду позиций, избавившись главным образом от таких «предметов роскоши» и «бессмысленных трат», как кофе-машины и выплата отпускных. Никто этому не обрадовался - даже она сама..{NEWLINE}[-50 очков, $50 000 долл. США]" STR_DIRE_SOLUTIONS: "Крайние меры" STR_DIRE_SOLUTIONS_DESCRIPTION: "Экономическое положение компании стало столь тяжелым, что начальница финансового отдела продала кое-какую «лишнюю» мебель на черном рынке. К сожалению, в этот список попал и ваш любимый стул, которую заменили обычным офисным креслом. Финансовые проблемы никуда не делись, зато теперь у вас еще и спина болит.{NEWLINE}[25 000 долл. США]" STR_COLD_PACKAGE: "Груз 200" STR_COLD_PACKAGE_DESCRIPTION: "Правительственное бюро наугад отправило вам труп пришельца, не пояснив, каким образом он к ним попал. Совет хранит молчание." STR_IT_WENT_CRITICAL: "Цепная реакция" STR_IT_WENT_CRITICAL_DESCRIPTION: "{0}. На государственном предприятии произошел мощный взрыв. Похоже, кто-то из членов Совета игрался с технологиями пришельцев, не соблюдая мер предосторожности. После того, как их неудача стала достоянием общественности, правопреемник передал X-COM все материалы, оставшиеся от эксперимента.{NEWLINE}[20 сплавов пришельцев, 5 следов топлива пришельцев]" STR_WETWARE_JOB: "Человеческий фактор" STR_WETWARE_JOB_DESCRIPTION: "Некто постил сведения, содержащие гостайну, на различных интернет-сайтах. Совету удалось задержать его, но кое-что опасное стало достоянием общественности. Еще больше вопросов вызывает то, каким образом он получил доступ к этой информации. Совет отказывается давать какие-либо комментарии.{NEWLINE}[-150 очков, получен 1 ментальный зонд]" STR_BRIGHT_IN_THE_NIGHT: "Свет во тьме" STR_BRIGHT_IN_THE_NIGHT_DESCRIPTION: "{0}. В результате урагана в городе отключилось электроснабжение, однако освещение на одной площадке сохранилось. В ходе проведенного Советом расследования был обнаружен источник питания. Питание осуществлялось из какого-то здания, похожего на в спешке покинутую лабораторию.{NEWLINE}[Получен 1 источник энергии НЛО, 1 образец органов пришельцев и 5 трупов штатских]" STR_ITS_ALL_PROFESSIONAL: "Так работают профессионалы" STR_ITS_ALL_PROFESSIONAL_DESCRIPTION: "В ходе очередного совещания по безопасности вы нашли общий язык с одним из недавно вступивших в должность комиссаров Совета. Помимо того, что вы отлично провели время, есть надежда, что это хотя бы немного улучшит позиции X-COM в Совете.{NEWLINE}[50 очков]" STR_REFURBISHING: "Редизайн" STR_REFURBISHING_DESCRIPTION: "Видя, что дела в организации идут неплохо, ваши подчиненные решили обсудить с вами редизайн штаб-квартиры. Сначала вы отказывались, но отступили под давлением аргументов в стиле «это повысит моральный дух» и «эргономика очень важна для повышения производительности труда».{NEWLINE}Теперь вы сидите в кресле за 10 тысяч долларов, размышляя, стоило ли тратить столько денег на ерунду. А, черт с ним! Сотрудники счастливы, а офис теперь выглядит более презентабельно.{NEWLINE}[25 очков, -100 000 долл. США]" STR_NO_REST_FOR_THE_WICKED: "Нет покоя нечистому совестью" STR_NO_REST_FOR_THE_WICKED_DESCRIPTION: "Несколько дней Вас непрерывно мучили кошмары, из-за чего Вы практически не спали. Во время заседания Совета Вы на минуту задремали, что точно не улучшит нашу репутацию среди его членов.{NEWLINE}[-50 очков]" STR_INVESTIGATED: "Под расследованием" STR_INVESTIGATED_DESCRIPTION: "ЦРУ вышло на след X-COM и пытается отработать имеющиеся ориентировки. Хотя секретности X-COM ничто не угрожает, некоторые наши секреты неизбежно станут известны правительству США, что нарушает условия нашего контракта с Советом. За это они накрутят нам хвост.{NEWLINE}[-100 очков]" STR_FREAK_SHOW: "Цирк уродов" STR_FREAK_SHOW_DESCRIPTION: "Фокусница в {0} утверждала, что нашла и приручила странное, удивительное существо, которое она покажет всему миру во время своего следующего шоу. Описание существа звучало слишком знакомо для спасателей Совета, которые задержали фокусницу и конфисковали весь её зверинец, в том числе и найденного монстра." STR_MYSTERIOUS_SPONSOR_250000: "Таинственный спонсор" STR_MYSTERIOUS_SPONSOR_250000_DESCRIPTION: "Неизвестный перевел на наш банковский счет 250 тыс. долларов США. Приятно знать, что наше дело получает материальную поддержку сверх той, что нам положена по контракту." STR_MYSTERIOUS_SPONSOR_500000: "Таинственный спонсор" STR_MYSTERIOUS_SPONSOR_500000_DESCRIPTION: "Неизвестный перевел на наш банковский счет 500 тыс. долларов США. Приятно знать, что наше дело получает материальную поддержку сверх той, что нам положена по контракту." STR_MYSTERIOUS_SPONSOR_1000000: "Таинственный спонсор" STR_MYSTERIOUS_SPONSOR_1000000_DESCRIPTION: "Неизвестный перевел на наш банковский счет 1 млн долларов США. Приятно знать, что наше дело получает материальную поддержку сверх той, что нам положена по контракту." STR_MYSTERIOUS_SPONSOR_2500000: "Таинственный спонсор" STR_MYSTERIOUS_SPONSOR_2500000_DESCRIPTION: "Неизвестный перевел на наш банковский счет 2,5 млн долларов США. Приятно знать, что наше дело получает материальную поддержку сверх той, что нам положена по контракту." STR_HYBRID_CARNAL_KILLER: "Сексуальный убийца" STR_HYBRID_CARNAL_KILLER_DESCRIPTION: "С вашим лучшим агентом сблизился агент гибридов в облике молодой женщины, и ей почти удалось убить его. Однако она недооценила способности вашего агента и была схвачена.{NEWLINE}[Захвачен в плен 1 лазутчик гибридов]" STR_HYBRID_UN_INFILTRATOR: "Агент ООН" STR_HYBRID_UN_INFILTRATOR_DESCRIPTION: "Работник клининговой службы в штаб-квартире ООН во время уборки подсобных помещений случайно наткнулся на служащего, который пользовался коммуникационным устройством явно инопланетного происхождения. Служащий запаниковал и убежал, а устройство самоуничтожилось. К счастью, один из членов Совета оказался на месте и сумел убедить гражданского сохранить все происшедшее в тайне. После этого случая Совет решил пересмотреть свои приоритеты в пользу проекта X-COM.{NEWLINE}[150 очков]" STR_HYBRID_IMPOSTOR: "Обманщик" STR_HYBRID_IMPOSTOR_DESCRIPTION: "Внезапно умерший (по-видимому, от сердечного приступа) правительственный чиновник в {0} оказался пришельцем, покрытым чем-то вроде кожи. Фактическая причина смерти - удушье из-за неисправности костюма. К сожалению, нам не удалось изъять ни труп, ни костюм, так как они уже были кремированы. Шок от обнаружения пришельца, замаскированного под среднестатистического чиновника, заставил Совет подумать о выделении дополнительных ресурсов на проект X-COM.{NEWLINE}[200 очков]" STR_HYBRID_SHADY_CLINIC: "Подпольная клиника" STR_HYBRID_SHADY_CLINIC_DESCRIPTION: "В {0} открылась подпольная «клиника», предлагающая бесплатные медицинские услуги для бедных слоев населения. Эта клиника быстро набрала популярность после того, как стало известно о нескольких ее пациентах, которых вылечили там, в отличие от обычного мед. учреждения, быстро и бесплатно. С тех пор, за исключением тех самых первых пациентов, никого из посетителей клиники больше не видели. К тому времени, как наши следователи добрались до нее, преступники уже сбежали, но оставили свое оборудование.{NEWLINE}[-50 очков, получено: Хирургия пришельцев x2]" STR_LEAGUE_SUICIDAL_CONFESSIONS: "Откровения самоубийцы" STR_LEAGUE_SUICIDAL_CONFESSIONS_DESCRIPTION: "{0}. Женщина свела счеты с жизнью, бросившись с крыши многоэтажного здания. Во время падения она пыталась поведать людям о том, что творится в мире. Мы полагаем, что она была членом Лиги - организации, в которую входят простые граждане, пытающиеся раскрыть людям правду о тайной войне. Остается надеяться, что прессе не удастся разнюхать слишком многое.{NEWLINE}[-50 очков]" STR_LEAGUE_THE_IMMORTALIST: "Бессмертник" STR_LEAGUE_THE_IMMORTALIST_DESCRIPTION: "{0}. Сумасшедший завалил городские новостные станции письмами о \"секрете бессмертия\". В итоге он добился внимания местных следователей. Они проверили его заявления и обнаружили у него дома странные вещества и образцы. Чистильщики Совета, которые занимались сокрытием этого случая, отправили нам все найденное." STR_CYDONIANS_OLD_CROP_CIRCLES: "Старые круги на полях" STR_CYDONIANS_OLD_CROP_CIRCLES_DESCRIPTION: "Поступили сообщения о появлении кругов на полях, но, по всей видимости, наши противники прибыли туда еще до того, как нам стало о них известно. Что бы там ни было в итоге, мы об этом уже не узнаем - никогда.{NEWLINE}[-33 очка]" STR_TLETH_DEEP_SEA_HORROR: "Ужас из глубин" STR_TLETH_DEEP_SEA_HORROR_DESCRIPTION: "Огромного мертвого морского черта поймали недалеко от Австралии. Экипажу корабля пришлось использовать кран, чтобы поднять его на палубу, и если бы рыба была жива, она, скорее всего, разнесла бы корабль в щепки. Население от этого явно спокойнее и счастливее не станет...{NEWLINE}[-60 очков]" STR_TLETH_TIDAL_WAVE_OF_MADNESS: "Поток бреда" STR_TLETH_TIDAL_WAVE_OF_MADNESS_DESCRIPTION: "Множество людей сошли с ума одновременно в разных точках земного шара. В основном это были деятели искусства, медиумы и наркоманы, однако их бессвязное бормотание пугающе схоже. Мы полагаем, что за этим каким-то образом стоит Дагон.{NEWLINE}[-150 очков]" STR_TLETH_BEACH_SIGHTINGS: "Наблюдения монстров на побережье" STR_TLETH_BEACH_SIGHTINGS_DESCRIPTION: "{0}. Отдыхающие заметили странную, не вполне похожую на человеческую фигуру, выскользнувшую из прибрежных лесов и скрывшуюся в океане. Местные журналисты получили тему для ярких заголовков благодаря очередной истории о монстрах. Она потонет под грудой бесчисленных фальшивок, но мы не можем рассчитывать на это вечно.{NEWLINE}[-25 очков]" STR_TLETH_CABLE_CUT: "Перерезан кабель" STR_TLETH_CABLE_CUT_DESCRIPTION: "Кабель, проходящий по дну Атлантического океана, был разорван. СМИ заявляют, что его перегрызла акула, но Совет вовсе не столь доверчив.{NEWLINE}[-250 очков]" STR_ALIEN_GADGETS_FOR_SALE: "Распродажа инопланетных устройств" STR_ALIEN_GADGETS_FOR_SALE_DESCRIPTION: "{0}. На интернет-аукционах появилось необычное устройство пришельцев. Прежде чем мы обнаружили утечку и обыскали склад, откуда приходил товар, оно было приобретено сотнями людей. Мы подозреваем, что за этим стоит «Сайбервеб». Спасателям Совета потребовалось много усилий, чтобы ликвидировать последствия этого инцидента, однако найти удалось далеко не все устройства.{NEWLINE}[-250 очков]" STR_CYBERWEB_FAILED_GATEWAY: "Неисправный портал" STR_CYBERWEB_FAILED_GATEWAY_DESCRIPTION: "{0}. Вдали от населенных пунктов произошел внезапный выброс энергии, в результате которого обширная территория была усыпана фрагментами тканей пришельцев. Вероятно, какой-то эксперимент с межпространственными вратами пошел не по плану. Отряду спасателей удалось ликвидировать утечку, однако этот инцидент обеспокоил Совет.{NEWLINE}[-50 очков]" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH: "Волна массовых протестов" STR_BLACK_LOTUS_PROTESTED_TOO_MUCH_DESCRIPTION: "{0}. Агенты «Черного лотоса» устранили политика, который слишком часто совал нос в их секреты. Наступивший впоследствии политический хаос не особенно обрадовал Совет.{NEWLINE}[-175 очков]" STR_BLACK_LOTUS_KILLING_INTENT: "Умысел на убийство" STR_BLACK_LOTUS_KILLING_INTENT_DESCRIPTION: " {0}. «Черный лотос» организовал нелегальный турнир с целью набрать новых членов и вообще заявить о себе. Мероприятие прошло успешно, что усилило позиции организации в глазах многих лидеров преступного мира. Хотя турнир сам по себе и был интересен, мы должны предотвращать подобную демонстрацию силы со стороны наших прямых противников.{NEWLINE}[-75 очков]" STR_CHURCH_OF_DAGON_DEATH_GRIP: "Смертельная хватка" STR_CHURCH_OF_DAGON_DEATH_GRIP_DESCRIPTION: "{0}. Несколько агентов Совета были найдены мертвыми. Их сердца были превращены в кровавое месиво. Эти люди помогали нам выявлять явки Культа Дагона в этом районе...{NEWLINE}[-25 очков]" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH: "Ушли вслед за рыбой?" STR_CHURCH_OF_DAGON_GONE_WITH_THE_FISH_DESCRIPTION: "{0}. Население целой рыбацкой деревушки пропало без вести, причем не осталось никаких следов, которые бы позволили понять, что произошло с людьми, кроме нарисованных тут и там кровью знаков Культа Дагона. Совет отправил нам это сообщение, оставив его без комментариев. И оно в них действительно не нуждается.{NEWLINE}[-125 очков]" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE: "Место проведения ужасного ритуала" STR_CHURCH_OF_DAGON_GRIM_RITUAL_SITE_DESCRIPTION: "{0}. В лесу группа туристов обнаружила жуткого идола, составленного из свежих человеческих костей. Похоже, его изготовили члены Культа Дагона. Совет полагает, что мы должны предпринять все возможное для борьбы с этой угрозой.{NEWLINE}[-50 очков]" STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON: "Тень над городом" STR_SHADOW_OVER_TOWN_CHURCH_OF_DAGON_DESCRIPTION: "Запись на пленке показала, как группа подростков наблюдает за странными гуманоидными существами, выходящими из моря. Подростки утверждают, что эти формы жизни - не люди, и что они шли по направлению к ближайшему городу. Совет предотвратил утечку информации и направил спасателей для расследования. Когда они прибыли на место, все в деревне были уже либо мертвы, либо пропали без вести, хотя, похоже, в местной таверне произошла драка на «розочках» от бутылок. Что именно там произошло остается загадкой.{NEWLINE}[-100 points]" STR_SACRIFICIAL_RING_CHURCH_OF_DAGON: "Священный Круг" STR_SACRIFICIAL_RING_CHURCH_OF_DAGON_DESCRIPTION: "Местный следователь из {0} обнаружил инструкции по ритуальному жертвоприношению молодых женщин «жителям моря» в обмен на благополучие и процветание. Взяв расследование под свой контроль, спасатели Совета подтвердили, что эти жертвоприношения на самом деле происходят регулярно. После нескольких дней наблюдения за проведением ритуалов и устроенной засады, этому безумству был положен конец. {NEWLINE}[Получено: труп глубинника, копье глубинника]" STR_ZSRR_GOPNIK_DREAM: "Мечты гопников" STR_ZSRR_GOPNIK_DREAM_DESCRIPTION: "{0}. «Красный рассвет» ведет агрессивную пропаганду среди безработных молодых людей. Множество новобранцев стекаются к ним отовсюду, польстившись на обещания физической и политической силы для всех, даром. Совет утверждает, что ничего хорошего из этого не выйдет.{NEWLINE}[-100 очков]" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS: "Вооруженные столкновения на улицах" STR_ZSRR_POWER_STRUGGLE_ON_THE_STREETS_DESCRIPTION: "{0}. В случайную перестрелку между членами «Красного рассвета» и другой банды были вовлечены силы правопорядка. Ликвидация последствий потребовала больших усилий, но Совету удалось добиться, чтобы инцидент не привлек слишком много внимания прессы и политиков. Его члены полагают, что вина за то, что организация не была ликвидирована вовремя, лежит на нас.{NEWLINE}[-75 очков]" STR_EXALT_INDUSTRIAL_ACCIDENT: "Промышленная авария" STR_EXALT_INDUSTRIAL_ACCIDENT_DESCRIPTION: "{0}. Взрыв уничтожил предприятие, собиравшее псиклон, что привело к многочисленным жертвам среди членов культа и привлекло внимание множества людей. Вероятно, с фабрики пропало немало экземпляров псиклонов. Совет не слишком доволен тем, что мы не способны предотвратить подобные несчастные случаи.{NEWLINE}[-100 очков, получен один псиклон]" STR_OSIRON_HACKED: "Утечка данных" STR_OSIRON_HACKED_DESCRIPTION: "Недостаточные меры безопасности привели к утечке части нашей секретной информации. Также часть средств была похищена с наших счетов. Мы полагаем, что это результат действий хакера «Озирона». Совет это точно не обрадует.{NEWLINE}[-100 очков, -$50 000]" STR_OSIRON_TRADE_BUST: "Подрыв деятельности «Озирона»" STR_OSIRON_TRADE_BUST_DESCRIPTION: "Нам удалось сорвать операцию «Озирона» и захватить товар.{NEWLINE}[50 очков, 50 тыс. долл. США, три усиленных ящика «Озирона»] " STR_OSIRON_BROKER_ARRESTED: "Посредник «Озирона»" STR_OSIRON_BROKER_ARRESTED_DESCRIPTION: "Нам удалось захватить агента «Озирона» и конфисковать товары, которые он собирался продать другой нелегальной организации.{NEWLINE}[25 очков, 20 тыс. долл. США, усиленный ящик «Озирона»]" STR_NIGHT_HOWLERS: "Вой в ночи" STR_NIGHT_HOWLERS_DESCRIPTION: "{0}. Пара диких волков-фенриров забрела в населенную местность, что привело к многочисленным инцидентам с домашним скотом и местным населением. Жители уже начали отстреливать всех волков, каких им удается найти, хотя большинство диких животных разбегаются, почуяв своих жутких сородичей. Совету удалось утихомирить людей, но они требуют, чтобы мы впредь предотвращали подобные ЧП.{NEWLINE}[-66 очков]" STR_GIANT_BEETLE_MIGRATION: "Миграция гигантских жуков" STR_GIANT_BEETLE_MIGRATION_DESCRIPTION: "{0}. Рой гигантских жуков пронесся по поверхности, напугал местных жителей и исчез под землей. Это ЧП не лучшим образом отразится в рапорте, господин командующий.{NEWLINE}[-66 очков]" STR_RAT_INFESTATION: "Нашествие крыс" STR_RAT_INFESTATION_DESCRIPTION: "{0}. Гигантские крысы расплодились в городской канализации, что породило множество страшилок среди обслуживающего персонала. Подобные инциденты наносят ущерб нашей репутации в Совете...{NEWLINE}[-50 очков]" STR_CHUPACABRA_GORE_PILE: "Куча тел, растерзанных чупакаброй" STR_CHUPACABRA_GORE_PILE_DESCRIPTION: "{0}. Все члены семьи были найдены мертвыми в своем доме. Их недоеденные тела были свалены в кучу и покрыты слоем слизи. Следы от укусов похожи на челюсти чупакабры, но мы не знаем, зачем этим созданиям понадобилось тратить силы на то, чтобы свалить останки подобным образом. Совет, кажется, заметно напуган столь жутким поведением пришельцев.{NEWLINE}[-66 очков]" STR_SPIKEBOAR_SIGHTING: "Столкновение со свинобразом" STR_SPIKEBOAR_SIGHTING_DESCRIPTION: " {0}. Одинокий свинобраз вызвал небольшую панику перед тем, как скрылся в лесу. На место выехали спасатели Совета, но они быстро потеряли его след. Совет почему-то утверждает, что вина за этот инцидент лежит на нас...{NEWLINE}[-66 очков]" STR_THEY_SET_US_UP: "Нас подставили!" STR_THEY_SET_US_UP_DESCRIPTION: "Подставная операция людей в черном выставила нас в дурном свете в глазах Совета. Мы сделали все, чтобы доказать свою непричастность к ней, но убедить удалось далеко не всех членов Совета.{NEWLINE}[-200 очков]" STR_AN_INCONVENIENT_TRUTH: "Неудобная правда" STR_AN_INCONVENIENT_TRUTH_DESCRIPTION: "Люди в черном представили в Совете ряд неудобных доказательств того, что что мы не способны справиться с инопланетной угрозой. Нас ждет много «ободряющих» слов от его членов.{NEWLINE}[-250 очков]" STR_THE_TURNCOAT: "Перебежчик" STR_THE_TURNCOAT_DESCRIPTION: "Сотрудник X-COM перешел на сторону врага, унеся с собой несколько не слишком важных секретов. О некоторых из наших скелетов стало известно Совету.{NEWLINE}[-125 очков]" STR_LOOSE_LIPS: "Что у трезвого на уме, то у пьяного - на языке" STR_LOOSE_LIPS_DESCRIPTION: "Во время посиделок в баре агент X-COM, изрядно набравшись спиртного, выдал случайным людям засекреченную информацию. Устранение последствий этого инцидента слегка подпортило нашу репутацию.{NEWLINE}[-25 очков]" STR_CORRUPT_POLITICIAN_EXALT: "Коррумпированный политик" STR_CORRUPT_POLITICIAN_EXALT_DESCRIPTION: "{0}. Местный политик был арестован и ожидает суда по обвинению в коррупции. На самом деле он был уличен в тайной поддержке EXALT, причем доказательства этому удалось добыть вашим проверенным оперативникам. Хорошо, когда все идет как надо.{NEWLINE}[150 очков]" STR_CORRUPT_POLITICIAN_ZSRR: "Коррумпированный политик" STR_CORRUPT_POLITICIAN_ZSRR_DESCRIPTION: "{0}. Местный политик был арестован и ожидает суда по обвинению в коррупции. На самом деле он был уличен в тайной поддержке «Красного рассвета», причем доказательства этому удалось добыть вашим проверенным оперативникам. Хорошо, когда все идет как надо.{NEWLINE}[150 очков]" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON: "Коррумпированный политик" STR_CORRUPT_POLITICIAN_CHURCH_OF_DAGON_DESCRIPTION: "{0}. Местный политик был арестован и ожидает суда по обвинению в коррупции. На самом деле он был уличен в тайной поддержке Культа Дагона, причем доказательства этому удалось добыть вашим проверенным оперативникам. Хорошо, когда все идет как надо.{NEWLINE}[150 очков]" STR_CORRUPT_POLITICIAN_BLACK_LOTUS: "Коррумпированный политик" STR_CORRUPT_POLITICIAN_BLACK_LOTUS_DESCRIPTION: "{0}. Местный политик был арестован и ожидает суда по обвинению в коррупции. На самом деле он был уличен в тайной поддержке «Черного лотоса», причем доказательства этому удалось добыть вашим проверенным оперативникам. Хорошо, когда все идет как надо.{NEWLINE}[150 очков]" STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI: "Осколки ксенолита найдены у Кирю-Каи" STR_ALENIUM_SHARDS_FOUND_AT_KIRYU_KAI_DESCRIPTION: "В надежде найти больше ксенолитовых осколков наши специалисты провели долгие дни и ночи в архивах Кирю-Каи, и, в конце-концов, им удалось найти два работающих экземпляра. Мало, но все же лучше, чем ничего. Артефакты уже отправлены на базу.{NEWLINE}[15 очков]" STR_WEBWEAR: "Рубашка из паутины" STR_WEBWEAR_UFOPEDIA: "Эта невероятно легкая рубашка из паутины гигантского паука может надеваться практически под любую броню. Чтобы надеть её, поместите её в рюкзак.{NEWLINE}Снижает урон от кинетического оружия на 1/5. Макс. сопротивляемость не может быть больше 50 процентов.{NEWLINE}>Легко укрывается" STR_OWLMAN_ARMOR: "Характеристики человека-совы" STR_OWLMAN_WEAPON: "Удар человека-совы" STR_OWLMAN: "Человек-сова" STR_OWLMAN_CORPSE: "Труп человека-совы" STR_OWLMAN_AUTOPSY: "Вскрытие человека-совы" STR_OWLMAN_UFOPEDIA: "Это покрытое перьями существо представляет собой гуманоида, обладающего рядом черт семейства совиных. Несмотря на достаточно крупные размеры, оно, похоже, способно достаточно быстро перемещаться и во время отдыха пытается использовать различные вещи, находящиеся в комнате для допросов, в качестве насеста. Оно довольно агрессивно реагирует на приближение наших сотрудников, взъерошивая перья, чтобы казаться крупнее. Клювом оно способно покалечить любого члена персонала, который попытается вступить с ним в контакт без соответствующих средств защиты." STR_OWLMAN_TERRORIST: "Человек-сова" STR_OWLMAN_AUTOPSY_UFOPEDIA: "Люди-совы, похоже, обладают ДНК как человека, так и птичьих, хотя мы не представляем себе, как такое возможно. Они вооружены острым и мощным клювом, способным с легкостью прокусить кевларовую пластину. Также у них довольно острые когти, которые позволяют им не упустить выбранную жертву. Перья, по всей видимости, достаточно легко воспламеняются и быстро сгорают." STR_LUNAR_SATELLITE_OBSERVATION: "Спутниковая разведка Луны" STR_LUNAR_SATELLITE_OBSERVATION_UFOPEDIA: "Лунный детектор гиперволн: РАЗВЕРНУТ{NEWLINE}Орбита: СТАБИЛЬНА{NEWLINE}Силовая установка: АКТИВИРОВАНА{NEWLINE}Гиперволновая решетка: АКТИВИРОВАНА{NEWLINE}Статус миссии: В ПРОЦЕССЕ" STR_LUNAR_SATELLITE_ASSEMBLY: "Сборка лунного спутника" STR_SATELLITE_LAUNCH_SUPPLY: "Ресурсы для запуска спутника" STR_MOON_HYPERWAVE_RELAY_ANALYSIS: "Изучение станции на Луне" STR_MOON_HYPERWAVE_RELAY_ANALYSIS_UFOPEDIA: "Мы подробно изучили сооружение пришельцев, находящееся на Луне. Оказалось, что оно представляет собой гиперволновой ретранслятор - один из многих разбросанных по поверхности Луны. Эти установки превращают наш спутник в гигантский гиперволновой декодер, способный улавливать слабые волны, приходящие из Солнечной системы, а возможно - даже извне.{NEWLINE}Самое интересное, что это сооружение соединяется с туннелем, проходящим под поверхностью Луны и ведущим в глубь ее коры. Именно таким способом осуществляется питание станции, однако мы пока не знаем, откуда поступает энергия." STR_LUNAR_CONTROL: "Центр управления лунной программой" STR_LUNAR_CONTROL_UFOPEDIA: "Это сооружение позволяет запускать корабли к Луне и осуществлять управление теми из них, которые находятся в гравитационном колодце Луны. Здесь одновременно могут работать трое ученых." STR_MOON_SATELLITE: "Лунный спутник" STR_MOON_SATELLITE_UFOPEDIA: "Чем полномасштабнее становится вторжение пришельцев, тем более важно следить за их деятельностью на Луне, которую они тщательно скрывают. Регулярное наблюдение за Луной с Земли, вероятно, не позволит получать результаты достаточно быстро, поэтому мы должны более необычным путем. В этом случае очевидным решением становится запуск модифицированного разведывательного спутника на орбиту вокруг Луны для наблюдения активности пришельцев. С нашими ресурсами нет ничего сложного в том, чтобы вывести что-либо на лунную орбиту, однако проектирование конструкции спутника станет непростой задачей: мы должны оснастить его самыми эффективными детекторами технологий инопланетного происхождения." STR_THE_LUNAR_TRAIL: "Следы ведут к Луне" STR_THE_LUNAR_TRAIL_UFOPEDIA: "Широкомасштабные исследования траекторий НЛО и допросы высокопоставленных пришельцев говорят о том, что пришельцы используют Луну в качестве базы операций. Их сооружения хорошо замаскированы, а наши обычные технологии формирования изображения не обладают достаточным разрешением для выявления деятельности пришельцев.{NEWLINE}Было предложено запустить экспериментальный спутник к Луне, который бы улавливал гиперволны и даже, возможно, обнаруживал бы сооружения пришельцев. Мы должны направить все усилия на создание и запуск такого спутника." STR_LUNAR_SATELLITE_LAUNCH: "Запуск спутника к Луне" STR_LUNAR_SATELLITE_LAUNCH_UFOPEDIA: "Создание спутника потребовало некоторых усилий, хотя и несравнимо меньших, чем получение разрешения Совета на вывод его на орбиту. И все же он теперь действует и, будем надеяться, сможет передавать нам разведданные." STR_ALERT_MOON_ALIEN_COLONY_CORE: "КОЛОНИЯ ПРИШЕЛЬЦЕВ НА ЛУНЕ: ЯДРО!" STR_MOON_ALIEN_COLONY_CORE: "Колония пришельцев на Луне: Ядро" STR_MOON_ALIEN_COLONY_CORE_DESCRIPTION: "Мы готовы начать штурм нижнего уровня колонии пришельцев на Луне. Наша цель - получение координат и разведданных о той колонии пришельцев, из которой осуществляется координация их деятельности в Солнечной системе. Мы также должны взять в плен великого магистра эфириалов, чтобы он перевел эти сведения в доступную нам форму." STR_MOON_ALIEN_COLONY_CORE_BRIEFING: "Мы готовы начать штурм самого глубокого уровня колонии пришельцев на Луне. Наша цель - получение координат и разведданных о базе пришельцев, из которой осуществляется координация их деятельности в Солнечной системе. Мы также должны взять в плен великого магистра эфириалов, чтобы он перевел эти сведения в доступную нам форму. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MOON_ALIEN_COLONY_CORE_INVADED: "Оккупировано ядро колонии пришельцев на Луне." STR_ALIEN_LUNAR_COLONY_SECRETS: "Тайны колонии пришельцев на Луне" STR_ALIEN_LUNAR_COLONY_SECRETS_UFOPEDIA: "Благодаря сведениям, извлеченным нами до прибытия подкрепления, и допросам рыцаря, мы сумели определить, где находится наиболее тщательно охраняемое устройство пришельцев на Луне - древнее устройство связи, используемое для передачи различной информации в столицу пришельцев со всей Солнечной системы. Устройство охраняется орденом эфириалов, а единственные, кто обладает всей полнотой знаний о его работе, - это великие магистры эфириалов, наиболее высокопоставленные члены Ордена. Мы должны захватить устройство и допросить магистра, чтобы получить доступ к их тайным знаниям.{NEWLINE}Устройство находится глубоко под поверхностью Луны, но мы, вероятно, сможем добраться до него посредством обнаруженной ранее сети трубопроводов." STR_ALIEN_LUNAR_COLONY_DATA: "Описание колонии пришельцев на Луне" STR_ALIEN_LUNAR_COLONY_DATA_UFOPEDIA: "Сведения, которые мы извлекли из захваченных на лунной базе компьютеров, позволили нам начертить приблизительный план города пришельцев, расположенного на Луне. Похоже, он трехуровневый: первый уровень - «внешний периметр», в котором наши агенты приняли бой, - находится в верхней части города; дальше расположена основная часть, в которой наблюдается максимальная активность пришельцев; и, наконец, нижний уровень, о назначении которого мы не догадываемся.{NEWLINE}В следующий раз целью нашего удара должен стать более глубинный уровень. Нам нужно больше информации, и получить ее мы можем только в городе пришельцев." STR_ALERT_MOON_ALIEN_COLONY_MAIN: "КОЛОНИЯ ПРИШЕЛЬЦЕВ НА ЛУНЕ: ЦЕНТР БАЗЫ!" STR_MOON_ALIEN_COLONY_MAIN: "Колония пришельцев на Луне: Центр" STR_MOON_ALIEN_COLONY_MAIN_DESCRIPTION: "Благодаря информации, полученной нами от представителя эфириалов и извлеченной из компьютеров, использовавшихся на лунной базе, мы разработали план проникновения в подлунный город. Наша цель - захватить рыцаря - высокопоставленного эфириала, руководящего этой частью базы. Мы также должны получить больше сведений из компьютеров пришельцев для продолжения исследований центра управления пришельцев." STR_MOON_ALIEN_COLONY_MAIN_BRIEFING: "Благодаря информации, полученной нами от представителя эфириалов и извлеченной из компьютеров, использовавшихся на лунной базе, мы разработали план проникновения в подлунный город. Наша цель: захватить рыцаря - высокопоставленного эфириала, руководящего этой частью базы. Мы также должны получить больше сведений из компьютеров пришельцев для продолжения исследований центра управления пришельцев. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MOON_ALIEN_COLONY_MAIN_INVADED: "Оккупирован центр колонии пришельцев на Луне." STR_ALIEN_LUNAR_COLONY: "Колония пришельцев на Луне" STR_ALIEN_LUNAR_COLONY_UFOPEDIA: "В ходе исследования туннелей пришельцев мы обнаружили на Луне базу чудовищных размеров, находящуюся на глубине многих миль под ее поверхностью. Вероятно, на этой базе мы сможем найти ценные сведения о том, где находятся пришельцы, а также об их происхождении. Откуда они на самом деле прилетели? Каковы их реальные цели?{NEWLINE}Мы подготовим план нападения на нее." STR_ALERT_MOON_ALIEN_COLONY_SUBURBS: "КОЛОНИЯ ПРИШЕЛЬЦЕВ НА ЛУНЕ: ВНЕШНИЙ ПЕРИМЕТР" STR_MOON_ALIEN_COLONY_SUBURBS: "Колония пришельцев на Луне: Внешний периметр" STR_MOON_ALIEN_COLONY_SUBURBS_DESCRIPTION: "Это внешняя часть колонии пришельцев на Луне, которую мы называем внешним двором. Там находятся ценные сведения о том, где находится главная база пришельцев. Мы должны проникнуть туда, захватить кого-то из высшего командного состава и все устройства хранения данных." STR_MOON_ALIEN_COLONY_SUBURBS_BRIEFING: "Это внешняя часть колонии пришельцев на Луне, так называемый внешний периметр. Там находятся ценные сведения о том, где находится главная база пришельцев. Мы должны проникнуть туда, захватить кого-то из высшего командного состава и все устройства хранения данных. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MOON_ALIEN_COLONY_SUBURBS_INVADED: "Занят внешний периметр колонии пришельцев на Луне." STR_MOON_UNDERGROUND_CONDUITS: "Коммуникации под поверхностью Луны" STR_ALERT_MOON_UNDERGROUND_CONDUITS: "ТУННЕЛИ ПРИШЕЛЬЦЕВ ОБНАРУЖЕНЫ НА ЛУНЕ!" STR_MOON_UNDERGROUND_CONDUITS_DESCRIPTION: "Под поверхностью Луны проложены туннели, простирающиеся во все стороны на многие мили и уходящие так далеко вглубь, что наши сканеры не в состоянии определить, где они заканчиваются. Мы должны исследовать их, чтобы понять, куда они ведут." STR_MOON_UNDERGROUND_CONDUITS_BRIEFING: "Под поверхностью Луны проложены туннели, простирающиеся во все стороны на многие мили и уходящие так далеко вглубь, что наши сканеры не в состоянии определить, где они заканчиваются. На первый взгляд они выглядят как технические коммуникации, соединяющие поверхность с неким местом, лежащим глубоко внутри лунной коры. Наша задача - картографировать один из этих туннелей для проведения дальнейших исследований. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MOON_UNDERGROUND_CONDUITS_CHAMBER: "Центр управления подземными коммуникациями на Луне" STR_MOON_UNDERGROUND_CONDUITS_CHAMBER_BRIEFING: "Мы обнаружили локальный центр управления, где должны содержаться данные о подземном комплексе пришельцев на Луне. Вам необходимо взять центр под полный контроль, чтобы наши технические специалисты могли изъять и исследовать хранилища с данными. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MOON_UNDERGROUND_CONDUITS_EXPLORED: "Коммуникации под поверхностью Луны исследованы." STR_MOON_HYPERWAVE_RELAY: "Станция на Луне" STR_ALERT_MOON_HYPERWAVE_RELAY: "СООРУЖЕНИЕ ПРИШЕЛЬЦЕВ ОБНАРУЖЕНО НА ЛУНЕ!" STR_MOON_HYPERWAVE_RELAY_DESCRIPTION: "Проведенное нами сканирование выявило наличие небольшого строения инопланетного происхождения на Луне, к югу от кратера Байи. Предположительно, это пост связи или система распределения энергии. Мы должны отнестись к этой проблеме как к потенциальной угрозе безопасности, но это сооружение также может стать источником бесценной информации об инопланетных захватчиках." STR_MOON_HYPERWAVE_RELAY_BRIEFING: "Проведенное нами сканирование выявило наличие небольшого строения инопланетного происхождения на Луне, к югу от кратера Байи. Предположительно, это пост связи или система распределения энергии. Мы должны отнестись к этой проблеме как к потенциальной угрозе безопасности, но это сооружение также может стать источником бесценной информации об инопланетных захватчиках. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MOON_HYPERWAVE_RELAY_EXPLORED: "Станция на Луне исследован." STR_TRACE_FLARE_X5: "Осветитель из топл. приш. (x5)" STR_TRACE_FLARE: "Осветитель из топл. приш." STR_TRACE_FLARE_UFOPEDIA: "Поскольку топливо пришельцев в течение длительного времени испускает яркий свет, его можно использовать в качестве осветителя. Методом проб и ошибок нам удалось найти способ хранить его в течение длительного времени в полупрозрачной капсуле, которая может использоваться в качестве более яркого источника света, чем наши обычные осветители." STR_ELERIUM_FLARE_X5: "Элериумный осветитель (x5)" STR_ELERIUM_FLARE: "Элериумный осветитель" STR_ELERIUM_FLARE_UFOPEDIA: "Поняв принцип работы элериумных батарей, мы теперь можем создать значительно более яркий и стойкий источник света. К сожалению, его масса несколько больше, чем у обычного." STR_SEA_GUARD: "Морской патруль" STR_SEA_GUARD_UFOPEDIA: "Совместно с «Хайдроспейс Дайнэмикс» мы создали объединенную оперативную группу, способную отражать большинство незначительных угроз, исходящих из глубин океана. Это формирование находится у нас в подчинении, поскольку его курирует Совет, как и спасательные части. Это должно упростить нам работу - в конце концов, сколько можно бороться с одним видом морских тварей за другим?" STR_DOWNED_UFO: "Сбитый НЛО" STR_DOWNED_UFO_WILDERNESS: "Сбитый НЛО" STR_DOWNED_UFO_VILLAGE: "Сбитый НЛО в деревне" STR_ALERT_DOWNED_UFO: "ВОЕННЫЕ СБИЛИ НЛО" STR_DOWNED_UFO_DESCRIPTION: "ВВС удалось отследить и сбить НЛО. Спецподразделения уже направляются на место падения, а военные оцепили квадрат.{NEWLINE}Поскольку такие явления - наша работа, мы убедили правительство отложить штурм объекта до прибытия наших агентов. Необходимо немедленно отправить туда группу, поскольку военные не будут ждать вечно и уничтожат объект в случае малейшей угрозы, а нам нужно собрать как можно больше инопланетных артефактов для дальнейшего исследования." STR_DOWNED_UFO_BRIEFING: "ВВС удалось отследить и сбить НЛО. Спецподразделения уже направляются на место падения, а военные оцепили квадрат.{NEWLINE}Мы окажем военным помощь при штурме объекта, постаравшись минимизировать жертвы среди персонала, и зачистим квадрат, чтобы перевезти объект на базу X-COM для исследования. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SPACE_FLIGHT: "Полеты в космос" STR_SPACE_FLIGHT_UFOPEDIA: "Инопланетные технологии внезапно позволили нам свободно летать в космос. Теперь можно без проблем выводить объекты на околоземную орбиту, и даже Луна находится в пределах досягаемости «Молнии».{NEWLINE}После небольшой подготовки мы сможем отправлять агентов в космос. Это без сомнения станет огромным шагом в войне с пришельцами." STR_MAGMA_COSMONAUT: "Космонавт M.A.G.M.A." STR_MAGMA_COSMONAUTS_SAVED: "Космонавты M.A.G.M.A. спасены" STR_MOON_MAGMA_RESCUE: "Спасение космонавта M.A.G.M.A." STR_ALERT_MOON_MAGMA_RESCUE: "КОСМОНАВТЫ M.A.G.M.A. В БЕДЕ!" STR_MOON_MAGMA_RESCUE_DESCRIPTION: "С нами только что связался представитель корпорации M.A.G.M.A. и попросил о помощи. Корпорация создала на Луне небольшую базу для проведения геологоразведки запасов гелия-3.{NEWLINE}Космонавты передали сигнал бедствия, а это значит, что на них напали неизвестные силы. На фрагментах видео, попавших в эфир, видны темные фигуры, вооруженные неизвестным оружием.{NEWLINE}Поскольку имеющиеся у нас технологии позволяют отправить агентов на Луну, нас попросили вмешаться и эвакуировать космонавтов, а также, если возможно, выяснить, кто агрессор. Времени до начала операции осталось совсем мало, так как сооружения базы повреждены, в связи с чем космонавты вынуждены были перейти на индивидуальные системы жизнеобеспечения, ресурс которых весьма невелик." STR_MOON_MAGMA_RESCUE_BRIEFING: "С нами только что связался представитель корпорации M.A.G.M.A. и попросил о помощи. Корпорация создала на Луне небольшую базу для проведения геологоразведки запасов гелия-3.{NEWLINE}Космонавты передали сигнал бедствия, а это значит, что на них напали неизвестные силы. На фрагментах видео, попавших в эфир, видны темные фигуры, вооруженные неизвестным оружием.{NEWLINE}Внимание: на подлете сенсоры корабля зафиксировали выбросы энергии недалеко от базы, что может свидетельствовать об идущих боях. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ASTRONAUT: "Космонавт M.A.G.M.A." STR_ASTRONAUT_ARMOR: "Космонавт M.A.G.M.A." STR_ASTRONAUT_CORPSE: "Труп космонавта M.A.G.M.A." STR_WARP_WEAPONS: "Искривители" STR_WARP_WEAPONS_UFOPEDIA: "Искривители мгновенно дестабилизируют силы, удерживающие материю, что делает их отличным бронебойным оружием, поскольку твердые предметы обладают высокой проницаемостью для искривляющих лучей. Процесс требует непомерного количества энергии, поэтому для производства батарей нужно большое количество ресурсов." STR_HIDDEN_CITIES_OF_ANTARCTICA: "Скрытые города в Антарктиде" STR_HIDDEN_CITIES_OF_ANTARCTICA_UFOPEDIA: "Орден Черного Солнца в своей деятельности избегает прямого воздействия на человеческое сообщество. Вместо этого он управляет своими марионеточными организациями, что позволяет Ордену держать в тайне своё существование и предохранять своих членов от «культурного загрязнения». Тем не менее, Орден сохраняет свое присутствие на Земле. Насколько нам известно, базы Черного Солнца расположены в Антарктиде, и больше походят на города, затерянные под вечной мерзлотой. Неустанно дергая тайные ниточки человеческого общества и наращивая военную мощь, Орден стремится однажды установить абсолютную власть над планетой... " STR_BLACK_SUN: "Черное солнце" STR_BLACK_SUN_UFOPEDIA: "«Черное солнце» - это организация, базирующаяся на Луне и состоящая из потомков участников секретной космической программы нацистов, которой руководили маги Туле. Их жизнь жестко регламентирована: каждому члену предписана определенная роль, а повышение до другой должности - высочайшая награда. Их идеология - это смесь из странной антропоцентричной религии и безумного культа личности. Организацию возглавляет Великий мастер - пожизненно избранное лицо, которое, как считается, повелевает невероятными мистическими силами. Большинство членов организации были рождены на Луне, нередко в результате искусственной репродукции. Сейчас эта секта озабочена выживанием человеческой расы перед лицом многочисленных внешних угроз путем наращивания военного потенциала и генетических манипуляций, и ее руководство считает, что текущие земные институты власти неэффективны для борьбы с ними. Для поддержания секретности ее члены редко контактируют с землянами, чаще всего используя посредников, таких как Синдикат." STR_BLACK_SUN_STORMTROOPER: "Штурмовик «Черного солнца»" STR_BLACK_SUN_STORMTROOPER_ARMOR: "Хар-ки штурм. «Черного солнца»" STR_RECOILLESS_GUN: "Безоткатное орудие" STR_RECOILLESS_GUN_UFOPEDIA: "Это тяжелое орудие было разработано для пробивания брони бронетехники. Хотя оно и заметно устарело, изобретательности его создателей все еще нужно отдать должное с учетом его огромной огневой мощи и того факта, что оно представляет собой огнестрельное оружие." STR_RECOILLESS_GUN_SHELL: "Снаряд безоткатной пушки" STR_RECOILLESS_GUN_TRITANIUM_SHELL: "Снаряд безоткатной пушки (Тт)" STR_RECOILLESS_GUN_TRITANIUM_SHELL_MANUFACTURING: "Производство снар. безоткатной пушки (Тт)" STR_HYDRA_LASER: "Гидра-лазер" STR_HYDRA_LASER_UFOPEDIA: "Легкое штурмовое лазерное оружие. Относительно простое, но мощное и точное." STR_HYDRA_LASER_CLIP: "Батарея гидра-лазера" STR_MPG: "Индукционно-плазменная пушка" STR_MPG_UFOPEDIA: "Это легкое плазменное оружие обладает большой мощностью и скорострельностью. В связи с невысокой точностью на дальней дистанции наиболее эффективно в качестве штурмовой винтовки." STR_MPG_CLIP: "Батарея ИПП" STR_WARP_RIFLE: "Винтовка-искривитель" STR_WARP_RIFLE_UFOPEDIA: "Это экзотическое оружие испускает лучи, которые воздействуют на внутриатомные силы, что приводит к жуткой смерти цели. Значительные повреждения брони - это побочный эффект применения оружия: воздействие луча буквально рвет ее на части." STR_WARP_RIFLE_CLIP: "Батарея винтовки-искривителя" STR_WARP_CANNON: "Пушка-искривитель" STR_WARP_CANNON_UFOPEDIA: "Этот страшный искривитель настолько мощный, что способен вызвать краткосрочный локальный разрыв внутриатомных сил на большой площади. Возникающее в результате облако экзотических частиц смертельно для любого объекта в зоне поражения вне зависимости от наличия брони." STR_WARP_CANNON_CLIP: "Батарея пушки-искривителя" STR_MESSER: "Мессер" STR_MESSER_UFOPEDIA: "Обычный, хотя и улучшенный, пистолет-пулемет, созданный, очевидно, в значительной степени на базе MP 40, но с использованием современных материалов, аналогичных применяемым «БлэкОпс». Может использоваться в космосе без ограничений." STR_MESSER_CLIP: "Магазин «Мессера» " STR_MESSER_AA_CLIP: "Магазин «Мессера» (Тт)" STR_MESSER_AA_CLIP_MANUFACTURING: "Производство магазина «Мессера» (Тт)" STR_BLACK_SUN_BLADE: "Клинок Чёрного солнца" STR_BLACK_SUN_BLADE_UFOPEDIA: "Длинный клинок который носят члены Чёрного Солнца. Он имеет превосходное качество, но несмотря на это, его главной функцией остаётся чисто церемониальной." STR_SYNDICATE_FIELD_TEST: "Полевые испытания Синдиката" STR_ALERT_SYNDICATE_FIELD_TEST: "СИНДИКАТ ИСПЫТЫВАЕТ СВОИХ СОЗДАНИЙ!" STR_SYNDICATE_FIELD_TEST_DESCRIPTION: "Ученый Синдиката собирается напустить полчища кровожадных чудовищ на мирный городок. Мы должны помешать ее чудовищным планам и спасти как можно больше мирных жителей." STR_SYNDICATE_FIELD_TEST_BRIEFING: "Ученый Синдиката собирается напустить полчища кровожадных чудовищ на мирный городок. Мы должны помешать ее чудовищным планам и спасти как можно больше мирных жителей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя». " STR_BIODRONE_TERRORIST: "Биодрон-террорист" STR_BIODRONE_CORPSE: "Труп биодрона" STR_BIODRONE: "Биодрон" STR_BIODRONE_UFOPEDIA: "Биодрон представляет собой мозг (человеческий или инопланетный), плавающий в амниотической жидкости и подсоединенный к базовому блоку, способному парить над землей и плавать под водой. Биодроны вооружены мощным акустическим биомеханическим расщепителем. Это означает, что несчастное создание буквально закрикивает противников до смерти. Мозг сильно изменен, взаимодействие с ним возможно исключительно путем прямой электрохимической стимуляции." STR_BIODRONE_AUTOPSY: "Вскрытие биодрона" STR_BIODRONE_AUTOPSY_UFOPEDIA: "У всех экземпляров обнаружены серьезные шрамы, оставшиеся после хирургических операций. Кроме того, все они сильно обезображены. Похоже, пришельцы серьезно калечат мозг, чтобы заставить его подчиняться. Чаще всего кора головного мозга этих созданий берется у пришельцев, но самое страшное то, что иногда нам попадаются образцы на базе Homo Sapiens. Управление ионным движителем осуществляется через некую разновидность ДУ. Некоторые ученые полагают, что акустическое оружие приводится в действие голосовыми связками организма-донора." STR_BIODRONE_ARMOR: "Характеристики биодрона" STR_TRIBIO_SONIC_WEAPON: "Акуст. ор. биодрона с тройным излучателем" STR_CHAINSAW: "Бензопила" STR_CHAINSAW_UFOPEDIA: "Некоторые до безумия влюблены в механические инструменты. Пила действительно способна нанести огромный урон, но все-таки ею лучше резать лес, чем людей. " STR_MUTON_SHADER: "Мутон-теневик" STR_MUTON_SHADER_UFOPEDIA: "Этим самкам мутонов удалось развить те структуры мозга, которые дают им способность пси-маскировки. Также они более быстрые и ловкие, чем мужские особи, ценой чуть меньшей мышечной массы. Они редко встречаются в рядах пришельцев и используются в качестве разведчиков и сил поддержки во время крупных операций пришельцев в тылу врага." STR_MUTON_SHADER_ARMOR: "Характеристики мутона-теневика" STR_DEATH_DISC: "Смертоносный диск" STR_DEATH_DISC_UFOPEDIA: "Это метательное оружие оснащено микрогравитационным приводом, что позволяет ему безостановочно вращаться в воздухе. После того как диск попадает в цель, он автоматически возвращается к владельцу. Мономолекулярное лезвие делает его ужасающе эффективным оружием, способным пробивать даже наиболее эффективные виды брони." STR_UNARMED_PSI_BLADE: "Пси-клинок" STR_BANK_REWARD: "Вознаграждение банка" STR_THE_HOLLOW_MAN_PROJECT: "Проект «Ложный человек»" STR_THE_HOLLOW_MAN_PROJECT_UFOPEDIA: "«Ложный человек» - это технология, доступная людям в черном, которая блокирует воспоминания жертвы, подменяя их искусственными. В результате этой процедуры возникает так называемый ложный человек - идеальная пешка, готовая следовать воле создателя без раздумий. Эта технология особенно опасна, поскольку жертва сохраняет все умственные способности и навыки, за исключением способности к эмпатии, которая нарушается при проведении обработки." STR_LARGE_WORKSHOP: "Большие мастерские" STR_LARGE_WORKSHOP_UFOPEDIA: "Расширенный вариант здания мастерской, обладающий схожими функциями, но при этом занимающий большую площадь и предоставляющий большие складские помещения. В больших мастерских установлены более совершенные инструменты и производственное оборудование на базе тритания.{NEWLINE}{NEWLINE}Для постройки этого здания требуется: 40 ед. сплавов пришельцев." STR_BRAIN_STORY_1: "Результаты штурма посольства #1" STR_BRAIN_STORY_1_UFOPEDIA: "После успешного штурма посольства пришельцев и подземной базы, расположенной под ним, мы получили множество подтверждений свидетельствам подпольной деятельности пришельцев. Через свои связи в Совете финансирующих наций мы проинформировали заместителя начальника управления внутренней безопасности о сложившейся ситуации (сам глава находился под пси-контролем в течение долгого времени, и теперь ему необходима реабилитация). Была начата широкомасштабная операция по выявлению агентов инопланетян. В правительстве проходят массовые аресты подозреваемых в сотрудничестве с пришельцами.{NEWLINE}{NEWLINE}Командор, полагаю, это полная победа. Нам удалось разрушить планы пришельцев по захвату власти в стране и склонить чашу весов в войне с инопланетными захватчиками немного в нашу пользу!" STR_BRAIN_STORY_2: "Результаты штурма посольства #2" STR_BRAIN_STORY_2_UFOPEDIA: "Уничтожение инопланетного мозга под посольством пришельцев предельно упростило задачу выявления шпионской сети инопланетян в регионе. Выяснилось, что глава государства, подписавший пакт с инопланетянами, находился под непрерывным контролем разума и что все представители спецслужб на самом деле пришельцы. Скомпрометированы все агенты в правительстве, в связи с чем сейчас проводится большое расследование.{NEWLINE}{NEWLINE}Мы получили подтверждение тому факту, что секретный пакт был разорван, и правительство страны собирается восстановить представительство в Совете финансирующих наций. Полагаю, теперь необходимо передать полномочия по решению этих проблем местным структурам, поскольку дезориентированные агенты пришельцев без руководства из командного центра не представляют серьезной угрозы." STR_BRAIN_STORY_3: "Результаты штурма посольства #3" STR_BRAIN_STORY_3_UFOPEDIA: "Все проинформированные госслужащие были глубоко шокированы, когда узнали о недавно подписанном пакте о сотрудничестве пришельцев с правительством. Глава государства хотя и не был в курсе происходящего, подал в отставку, а временно исполняющий его обязанности произнес пламенную речь, призвав всех сплотиться в борьбе против оставшихся инопланетных шпионов. Гибриды и их инопланетные союзники были арестованы и допрошены, а в некоторых случаях просто расстреляны на месте.{NEWLINE}{NEWLINE}Популярность проекта X-COM в Совете финансирующих наций выросла, и меня уже тошнит от всех этих дипломатов. К тому же я боюсь, что они раскроют местоположение наших баз. Кстати, командор, я только что слышала, что они хотят поместить Ваш портрет на новой купюре. Он должен олицетворять неизвестного гражданина страны!" STR_HYBRID_SCIENTIST_UFOPEDIA: "Ученые гибридов контролируют исследования людей и проводят биологические, генетические и метапсихологические эксперименты. Их высокий интеллект превосходит интеллект других гибридов, однако особыми боевыми навыками они не отличаются. Захват живьем ученых должен быть главной задачей, поскольку они нередко обладают обширными знаниями о проводимых пришельцами исследованиях." STR_ADVENT: "Пришествие" STR_ADVENT_UFOPEDIA: "«Пришествие» - это альянс фанатиков, в который входят как агенты пришельцев, так и дружественные им силы. Они должны обеспечивать поддержку операций пришельцев по инфильтрации. Под руководством инопланетян «Пришествие» пытается подчинить страны Земли, создавая марионеточные режимы. Сначала они создают в стране шпионскую сеть и внедряют своих агентов во все сферы жизни общества, включая управление на местах, правительство и командование армией. Важный этап - подписание секретного пакта о сотрудничестве между государством и пришельцами и выход страны из Совета финансирующих наций.{NEWLINE}Пакт позволяет «Пришествию» действовать более открыто и создавать различные правительственные структуры, которые, среди прочего, позволяют эффективно скрывать тайные операции пришельцев. Некоторые люди добровольно оказывают им помощь, веря лживым обещаниям светлого будущего и эры гармонии, которые принесут с собой пришельцы. Однако истинные планы пришельцев раскроются массам лишь тогда, когда инопланетяне захватят власть над всей планетой." STR_DISGUISED_HYBRID_AUTOPSY: "Вскрытие замаскированного гибрида" STR_DISGUISED_HYBRID_AUTOPSY_UFOPEDIA: "Внешне это существо выглядит как человек. Его кожа и мышечная ткань полностью аналогичны человеческим, но структура внутренних органов и скелета заметно отличаются. Мозг невероятно развит, за исключением мозжечка, причем похоже, что он подвергся «сжатию» с помощью необычных мышц, чтобы вместиться по объему в человеческий череп. Через несколько дней кожа существа начала быстро разлагаться, демонстрируя серый кожный покров и черные глаза." STR_CLONING_INF_PREREQ: "Инфильтрация - клоны" STR_MC_INF_PREREQ: "Инфильтрация - управление сознанием" STR_HYBRID_INF_PREREQ: "Инфильтрация - гибриды" STR_ALIEN_INFILTRATION_DETAILS_PREQ: "Требование для плана пришельцев" STR_ALIEN_NEURAL_NETWORK_PREREQ: "Требование для нейросети пришельцев" STR_ALIEN_NEURAL_NETWORK: "Нейросеть пришельцев" STR_ALIEN_NEURAL_NETWORK_UFOPEDIA: "Несмотря на то, что большинство видов пришельцев разумны, их общество схоже с коллективным разумом. Сознание каждого индивида соединено с некой разновидностью пси-сети, что позволяет им обмениваться мыслями и накапливать умственный потенциал. Узлы этой сети - мозги пришельцев. Каждый такой мозг соединяет разумы всех существ, находящихся в определенной области, и действует как командный центр. Это существо не обладает личной волей и является частью коллективного разума. Пси-сеть вертикальна: на более молодые «мозги» влияют более старые. Значит, у сети должен быть единый центр." STR_ALIEN_BRAIN_CORPSE: "Останки мозга пришельцев" STR_ALIEN_BRAIN_REMAINS: "Останки мозга пришельцев" STR_ALIEN_BRAIN_REMAINS_UFOPEDIA: "Анализ образцов тканей этого странного существа, обнаруженного на базе пришельцев, позволяет нам сделать вывод, что своими древовидными придатками оно проникло практически во все уголки комплекса. Оно почти полностью состоит из клеток, похожих на нейроны, и не обладает различимыми внутренними органами, будучи подсоединено к системе жизнеобеспечения комплекса. Ядро его тела представляет собой шар, покрытый грубой кожей и наделенный несколькими глазами различных размеров. В воздухе его поддерживает антигравитационное устройство. Очевидно, этот инопланетный «мозг» был частью стратегического компьютера, а его отростки позволяли ему создавать мощное пси-излучение, с помощью которого он контролировал низших существ на большой дистанции." STR_ALIEN_BRAIN_PSI_WEAPON: "Пси-оружие мозга пришельцев" STR_HYBRID_DIPLOMAT_CORPSE: "Труп дипломата гибридов" STR_HYBRID_SCIENTIST_CORPSE: "Труп ученого гибридов" STR_ADVENT_AGENT_CORPSE: "Труп агента «Пришествия»" STR_ADVENT_SOLDIER_CORPSE: "Труп штурмовика «Пришествия»" STR_DISGUISED_HYBRID_CORPSE: "Странное человеческое тело" STR_REFINED_HUMANS: "Переработанные люди" STR_REFINED_HUMANS_REPORT: "Переработанные люди" STR_REFINED_HUMANS_REPORT_UFOPEDIA: "В обнаруженном нами контейнере содержится близкая к однородной субстанция, содержащая в основном стволовые клетки, а также смесь тканей, питательных веществ и аминокислот. Генетический анализ показал, что материалом послужили несколько людей - порядка 15 человек на каждый контейнер. Замечу, что любой отсек контейнера содержит материал, полученный из людей одного пола.{NEWLINE}На основании анализа структуры стволовых клеток можно сделать вывод, что они были получены из мышечной и костной ткани, а также различных органов. Судя по количеству биоматериала, доноры были переработаны почти полностью.{NEWLINE}И хотя это покажется ужасным, эти люди уже мертвы, а материал бесценен для углубленных исследований клеток и будет пользоваться огромным спросом в любом исследовательском центре соответствующего типа. Также эти образцы могут пригодиться нам для наших медицинских исследований." STR_HUMAN_REFINING: "Система переработки людей" STR_HUMAN_REFINING_REPORT: "С-ма переработки людей" STR_HUMAN_REFINING_REPORT_UFOPEDIA: "Это жуткое оборудование пришельцев состоит из операционного стола и роботизированных манипуляторов и предназначено, по всей видимости, для разделки людей. Манипуляторы оканчиваются тонкими скальпелями, превращающими человеческую плоть и кости в желе, которое затем всасывается внутрь манипулятора.{NEWLINE}Масштабы и жестокость процедуры ужасают и демонстрируют истинное лицо инопланетных захватчиков." STR_KIDNAPPED_CITIZEN: "Похищенные граждане" STR_KIDNAPPED_CITIZEN_REPORT: "Похищенные граждане" STR_KIDNAPPED_CITIZEN_REPORT_UFOPEDIA: "Человек, которого мы спасли, рассказывает, что его похитили во время посещения частной клиники, недавно открывшейся неподалеку от его дома. Ему предлагали революционный метод лечения рака. В ходе операции ему было введено обезболивающее, так что он пришел в сознание только спустя несколько часов после того, как его спасли агенты X-COM." STR_DISGUISE_MACHINE: "Маскировочная машина" STR_DISGUISE_MACHINE_REPORT: "Маскировочная машина" STR_DISGUISE_MACHINE_REPORT_UFOPEDIA: "Этот блок разработан сугубо инопланетными инженерами и немного походит на душевую кабинку. На внутренней поверхности расположены форсунки, соединенные с баками, содержащими светящуюся жидкость. Микробиологический анализ этой жидкости подтвердил наличие человеческой ДНК, а также большое количество стволовых клеток с необычными генетическими свойствами.{NEWLINE}Устройство подключено к сложной вычислительной системе, которая, в свою очередь, подсоединена к передатчикам миллиметрового диапазона. Мы выяснили, что передатчик способен программировать поведение стволовых клеток, которые распыляются на объект, помещенный в устройство." STR_HUMAN_CLONE_IN_JAR: "Клон человека" STR_HUMAN_CLONE_IN_JAR_REPORT: "Клон человека" STR_HUMAN_CLONE_IN_JAR_REPORT_UFOPEDIA: "Мы открыли цилиндрический резервуар, в котором плавал человек. Очевидно, он был выращен искусственным путем. Мышцы не успели сформироваться до конца. Несмотря на то, что он выглядит как взрослый, в тканях не обнаружено признаков старения. Образец не способен выжить: спустя несколько часов после извлечения из резервуара появилась слабая активность головного мозга, схожая с активностью эмбриона, но значительно более ярко выраженная. Спустя четыре часа после извлечения образец впал в кому, а еще спустя час была зафиксирована его смерть.{NEWLINE}Анализ ДНК и сопоставление результатов с информацией в нашей базе данных показали, что образец - точная генетическая копия видного политического деятеля - члена радикальной оппозиции, который исчез при невыясненных обстоятельствах несколько месяцев назад." STR_ADVENT_CLINIC_LOGS: "Журнал клиники" STR_ADVENT_CLINIC_LOGS_REPORT: "Журнал клиники «Пришествия»" STR_ADVENT_CLINIC_LOGS_REPORT_UFOPEDIA: "Анализ данных с компьютеров клиники гибридов пролил свет на их деятельность в регионе. Под видом частной клиники, предлагающей инновационные методы лечения серьезных заболеваний, в т. ч. наследственных, а также рака и СПИДа, гибриды проводили генетические исследования и категоризацию населения. Предлагавшиеся ими революционные методы и удобные схемы оплаты привлекали людей из всех слоев общества.{NEWLINE}В соответствии с логикой, которую мы не до конца понимаем, операции предлагались отобранным пациентам, и после применения сильного обезболивающего их помещали в стазис и увозили в неизвестном направлении.{NEWLINE}Лечение на генном уровне, которое проходили те, кого не похищали, имело краткосрочный эффект, что заставляло пациентов проходить его вновь. Очевидно, оно окажет серьезное мутагенное воздействие на потомство прошедших такой курс лечения." STR_ALIEN_KEY_DECRYPTED: "Расшифр. ключ из посольства пришельцев" STR_ALIEN_KEY: "Ключ пришельцев" STR_ALIEN_KEY_UFOPEDIA: "Этот светящийся объект испускает мощный сигнал переменной частоты. Характеристики пульсации меняются каждые 25 часов. Принцип работы источника питания передатчика не ясен, а сложная природа сигнала, вероятно, означает, что этот предмет представляет собой беспроводной ключ или радиомаяк." STR_CLONING_INF_PLOT: "План пришельцев - клоны" STR_CLONING_INF_PLOT_UFOPEDIA: "Нам удалось захватить планы пришельцев по клонированию людей. Используя сеть медицинских учреждений, гибриды собирают образцы ДНК людей, имеющих серьезное влияние в обществе. Затем они похищают оригинал и создают его клон. Клонов людей, не имеющих близких друзей или родственных связей, особенно трудно выявить после подмены. При этом, однако, оригинал оставляют в живых и держат в заточении, хотя зачем это нужно, нам не ясно.{NEWLINE}Клонов ловко вводят в общество посредством активной шпионской сети, после чего они начинают вести подрывную работу, направленную против X-COM и Совета и имеющую целью сделать правительство и общество в целом лояльными пришельцам." STR_MC_INF_PLOT: "План пришельцев - управление сознанием" STR_MC_INF_PLOT_UFOPEDIA: "Мы знали, что некоторые пси-способности позволяют владеющим ими управлять сознанием живых существ, но нам было сложно представить, в какой мере пришельцы используют эти навыки для инфильтрации. Они могут устанавливать периодический и даже постоянный контроль над ключевыми общественными деятелями в стране, в которую им удалось проникнуть, включая глав государств.{NEWLINE}Мы полагаем, что пси-сеть пришельцев имеет древовидную структуру, в которой главный источник может передавать часть своих псионических возможностей низшим существам, а они, в свою очередь, могут устанавливать контроль над разумом цели, поддерживая с ней непосредственный контакт. Обширная сеть клонов людей, управляемых пришельцами удаленно, глубоко проникла в человеческое общество. Возможно, основной источник пси-активности каким-то образом связан с посольством пришельцев." STR_HYBRID_INF_PLOT: "План пришельцев - гибриды" STR_HYBRID_INF_PLOT_UFOPEDIA: "Выяснилось, что гибриды играют ключевую роль в планах пришельцев по проникновению на Землю. Обычно они хорошо маскируются с помощью своих пси-способностей. Такой маскировки, однако, зачастую недостаточно для глубокого проникновения и проведения тайных операций.{NEWLINE}Чудовищными способами они получают значительные объемы податливого биоматериала из сотен людей и покрывают им гибридов. Это позволяет им настолько изменить внешность, что их невозможно отличить от людей даже при близком физическом контакте. Биоматериал срастается с телом гибрида, и любые попытки снять его с них приведут к мучительной смерти.{NEWLINE}Через несколько недель маскировка начинает деградировать, поэтому агенты должны время от времени восстанавливать её. С этой целью используется хорошо продуманная замаскированная сеть клиник, использующаяся для похищения людей и их перевозки в центры переработки. Там биоматериал извлекается и затем развозится в безопасные места, где его используют агенты гибридов для восстановления маскировки." STR_ALIEN_INFILTRATION_DETAILS: "Методы инфильтрации пришельцев" STR_ALIEN_INFILTRATION_DETAILS_UFOPEDIA: "Гибриды проводят множество тайных операций, используя разработанную ими маскировку, сырьем для которой служат похищенные люди. Агенты многие годы работают на ключевых должностях и оказывают влияние на политику, что позволяет эффективно прикрывать другие операции. Инопланетяне заменяют людей клонами, находящимися под пси-контролем, которые могут стать своего рода ретрансляторами псионической сети пришельцев. Так они могут контролировать разум находящихся неподалеку целей, в т. ч. хорошо защищенных высокопоставленных лиц.{NEWLINE}Теперь мы уверены, что источник псионической активности - это подземное сооружение под посольством пришельцев. Вероятно, наземные операции в регионе также координируются оттуда. Захватив объект, мы нанесем серьезный ущерб деятельности врагов, выведя клонов из-под их контроля, после чего их будет легко идентифицировать, т. к. они не способны на самостоятельную высшую нервную деятельность. Пришельцы потеряют контроль над сознанием людей, а агенты гибридов окажутся слишком дезорганизованными, чтобы нормально поддерживать маскировку." STR_ALIEN_KEY_DECRYPTION: "Расшифр. ключа пришельцев" STR_ALIEN_KEY_DECRYPTION_UFOPEDIA: "Мы смогли расшифровать сигнал, передаваемый ключом пришельцев, и разработать технологию формирования ответного сообщения. Ключ взаимодействует с защитным механизмом на базе пришельцев, расположенной под посольством, резонируя на когерентной частоте, если он находится в радиусе 50 км. Частоты передачи ключа постоянно меняются и синхронизируются путем наложения гиперволн на всплески пси-волн.{NEWLINE}Мы можем разработать устройство, воспроизводящее механизм синхронизации передачи, что позволит нашим силам проникнуть в подземный комплекс.{NEWLINE}Весьма вероятно, что в случае попытки штурма, даже неудачной, пришельцы сменят метод шифрования. А удачное нападение расскажет им, как мы проникли на подземный объект, так что больше этот трюк не сработает." STR_ORDER_OF_ELIMINATION: "Орден устранения" STR_ORDER_OF_ELIMINATION_UFOPEDIA: "Орден устранения - это во многом независимая от остального общества пришельцев структура, задача которой - играть роль противовеса Ордену эфириалов. Его членами являются исключительно эфириалы. В задачи Ордена входит защита основных догматов общества эфириалов и ликвидация любых отклонений. Однако у них общий с Орденом эфириалов руководитель, предположительно нечто вроде мозгового центра." STR_ETHEREAL_ELIMINATOR: "Эфириал-устранитель" STR_ETHEREAL_ELIMINATOR_ARMOR: "Характеристики эфириала-устранителя" STR_ETHEREAL_SERVITOR: "Эфириал-прислужник" STR_ETHEREAL_SERVITOR_ARMOR: "Хар-ки эфириала-прислужника" STR_ETHEREAL_KEEPER: "Хранитель эфириалов" STR_ALIEN_BRAIN: "Инопланетный мозг" STR_ALIEN_BRAIN_ARMOR: "Инопланетный мозг" STR_HYBRID_DIPLOMAT: "Дипломат гибридов" STR_HYBRID_DIPLOMAT_UFOPEDIA: "Дипломаты гибридов играют ключевую роль в дипломатических и деловых связях «Пришествия». Обычно они действуют в странах, где особенно сильно влияние пришельцев. Они хитры, коварны, обладают отличными навыками убеждения и мощными пси-способностями. Нередко они владеют ключевой информацией о деятельности пришельцев в регионе." STR_HYBRID_DIPLOMAT_ARMOR: "Хар-ки дипломата гибридов" STR_HYBRID_SCIENTIST: "Ученый гибридов" STR_HYBRID_SCIENTIST_ARMOR: "Характеристики ученого гибридов" STR_ADVENT_AGENT_ARMOR: "Хар-ки агента «Пришествия»" STR_ADVENT_AGENT: "Агент «Пришествия»" STR_ADVENT_AGENT_UFOPEDIA: "Это существо прекрасно научилось выдавать себя за человека. При визуальном осмотре можно заметить разве что слегка бледноватую кожу. Через неделю кожа и мышцы начинают разлагаться, кожа обретает серый оттенок, а белки глаз становятся черными. Среди вещей захваченного в плен мы обнаружили набор шприцев с микродозами вещества, которое может продлить его маскировку на несколько дней." STR_ADVENT_SOLDIER_ARMOR: "Хар-ки штурмовика «Пришествия»" STR_ADVENT_SOLDIER: "Штурмовик «Пришествия»" STR_ADVENT_SOLDIER_UFOPEDIA: "Руки и лицо штурмовиков «Пришествия» хорошо замаскированы, однако серая жилистая кожа тех частей тела, которые обычно не видны, замаскирована куда хуже. Штурмовики - это элитные штурмовые подразделения «Пришествия», предназначенные для точечного применения силы и охраны большинства важных объектов. Поскольку члены «Пришествия» предпочитают пользоваться скрытыми методами для достижения своих целей, штурмовые бригады задействуются только в качестве крайней меры." STR_BASE_PATROLING_MEDIUM_SCOUT: "Активность базы пришельцев" STR_BASE_PATROLING_LARGE_SCOUT: "Активность базы пришельцев" STR_BASE_PATROLING_LIGHT_FIGHTER_SHIP: "Активность базы пришельцев" STR_BASE_PATROLING_FIGHTER_SHIP: "Активность базы пришельцев" STR_BASE_PATROLING_ABDUCTOR: "Активность базы пришельцев" STR_ADVENT_RECON: "Разведчик «Пришествия»" STR_ADVENT_FIGHTER: "Истребитель «Пришествия»" STR_ADVENT_LANDER: "Посадочный аппарат «Пришествия»" STR_ADVENT_SKY_PATROL: "Воздушный патруль Адвента" STR_ADVENT_MEDIUM_GROUND_CONVOY: "Средний конвой гибридов" STR_ADVENT_HIDEOUT: "Убежище гибридов" STR_ALERT_ADVENT_HIDEOUT: "ОБНАРУЖЕНО УБЕЖИЩЕ ГИБРИДОВ!" STR_ADVENT_HIDEOUT_DESCRIPTION: "Мы обнаружили убежище гибридов. Очевидно, они используют его, чтобы координировать подрывную деятельность в регионе, проводить встречи тайных агентов и снабжать их сеть. Мы должны быть очень осторожны, чтобы не спугнуть подозреваемых." STR_ADVENT_HIDEOUT_BRIEFING: "Мы обнаружили убежище гибридов. Очевидно, они используют его, чтобы координировать подрывную деятельность в регионе, проводить встречи тайных агентов и снабжать их сеть. Задержите подозреваемых и захватите их снаряжение, чтобы пролить свет на планы пришельцев. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ADVENT_CLINIC: "Подозрительная клиника" STR_ALERT_ADVENT_CLINIC: "ОБНАРУЖЕНА ТАЙНАЯ КЛИНИКА!" STR_ADVENT_CLINIC_DESCRIPTION: "Мы обнаружили подозрительное медицинское учреждение. Эта недавно открывшаяся частная клиника предлагает потрясающие инновационные методы лечения по баснословно низким для этого региона ценам. Нам не удалось установить источников финансирования этого учреждения. В ходе наблюдения за окружающей местностью было выяснено, что госпитализированные в эту клинику периодически пропадают без вести. При этом неизвестные силы быстро и профессионально скрывают информацию о таких случаях. Также в ходе внешнего наблюдения было установлено, что на объект постоянно приезжают белые фургоны." STR_ADVENT_CLINIC_BRIEFING: "Эта недавно открывшаяся частная клиника предлагает потрясающие инновационные методы лечения по баснословно низким для этого региона ценам. Нам не удалось установить источников финансирования клиники. В ходе наблюдения за окружающей местностью было выяснено, что посетители клиники периодически пропадают без вести.{NEWLINE}К сожалению, подозреваемым каким-то образом стало известно о нашем визите. Разведка докладывает, что силы противника были подняты по тревоге. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ADVENT_BIG_CLINIC: "Зловещая клиника" STR_ALERT_ADVENT_BIG_CLINIC: "ОБНАРУЖЕНА ТАЙНАЯ КЛИНИКА!" STR_ADVENT_BIG_CLINIC_BRIEFING: "Эта недавно открывшаяся частная клиника предлагает потрясающие инновационные методы лечения по баснословно низким ценам. По слухам, в клинику частенько наведываются подозрительные личности, которых местные никогда не видели.{NEWLINE}К сожалению, подозреваемым каким-то образом стало известно о нашем визите. Разведка докладывает, что силы противника были подняты по тревоге - неподалеку замечено несколько автомобилей, в которых сидели вооруженные люди. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ALIENEMBASSY: "Посольство пришельцев" STR_ALIEN_EMBASSY: "Посольство пришельцев" STR_ALIEN_EMBASSY_: "Посольство пришельцев" STR_ALIEN_EMBASSY_GROWN: "Посольство пришельцев" STR_ALIEN_EMBASSY_GROWN_: "Посольство пришельцев" STR_ALIEN_EMBASSY_OLD: "Посольство пришельцев" STR_ALIEN_EMBASSY_OLD_: "Посольство пришельцев" STR_ALIEN_EMBASSY_UFOPEDIA: "Нам удалось понять назначение недавно построенного правительственного объекта - он предназначен для координации деятельности пришельцев в регионе. Он являет собой доказательство успешной работы пришельцев - теперь в этой контролируемой ими стране есть их посольство. Отсюда осуществляется руководство агентами «Пришествия» в соответствии с недавно подписанным секретным пактом о сотрудничестве между правительством и инопланетными силами вторжения. Посольство хорошо охраняется, и прямое нападение на него без хорошо продуманного плана не позволит уничтожить результаты работы пришельцев: нас обвинят в терроризме, что только усугубит ситуацию.{NEWLINE}По информации, полученной от допрошенных агентов пришельцев, в посольстве есть тайный вход в большой подземный комплекс, который представляет собой командный центр для всех операций в регионе. Очевидно, вход в комплекс имеет некий механизм защиты от несанкционированного проникновения. Мы должны понять принцип этой защиты, прежде чем разрабатывать план атаки." STR_ALIEN_EMBASSY_DESCRIPTION: "В этом районе наблюдается высокая активность НЛО. Мы полагаем, что она связана с недавно построенным правительственным комплексом. Наши агенты не смогут выяснить, что происходит внутри него, не привлекая внимания правительственных сил. Связь между деятельностью сотрудников комплекса и резким изменением политики страны в отношении поддержки проекта X-COM очевидна. Прямое нападение на комплекс без предварительной разведки, скорее всего, будет неэффективным и приведет к ответной реакции правительства страны, которое сделает все, чтобы испортить репутацию X-COM на международной арене." STR_ALIEN_EMBASSY_BRIEFING: "Мы вот-вот приземлимся вблизи от посольства пришельцев. В здании есть вход в секретный центр операций пришельцев в регионе. Наша главная задача - проникнуть в комплекс и нейтрализовать его. Второстепенная задача - захватить важных агентов инфильтрации для последующего допроса. Как только Вы соберете всех агентов в зеленой зоне лифта, кликните по иконке «Покинуть поле боя».{NEWLINE}Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ALERT_ALIEN_EMBASSY: "ПОСОЛЬСТВО ПРИШЕЛЬЦЕВ ПОСТРОЕНО!" STR_ALIEN_BIG_BASE_ASSAULT: "ШТУРМ БАЗЫ ПРИШЕЛЬЦЕВ" STR_ALIEN_BIG_BASE_GROWN_ASSAULT: "ШТУРМ БАЗЫ ПРИШЕЛЬЦЕВ" STR_ALIEN_BIG_BASE_ASSAULT_BRIEFING: "Спускаясь на гравилифте в подземный комплекс, Ваши агенты ощущают растущее присутствие чего-то незримого. Ужасные образы из их худших личных кошмаров возникают у них перед глазами. Наша цель очевидна - нужно найти источник инопланетной заразы и уничтожить инопланетный мозг, чтобы ликвидировать его пагубное влияние на сознание людей.{NEWLINE}Если Вы примете решение отступать, соберите оставшихся агентов в зеленой зоне выхода и кликните по иконке «Покинуть поле боя»." STR_ALIEN_BRAIN_DESTROYED: "УНИЧТОЖЕН ИНОПЛАНЕТНЫЙ МОЗГ!" STR_EXPEDITION_PLANET_SURVEY_OPENING: "Геодезические изыскания: Результаты" STR_EXPEDITION_PLANET_SURVEY: "Геодезические изыскания" STR_EXPEDITION_PLANET_SURVEY_UFOPEDIA: "Специальное соглашение с подразделением спасателей Совета позволяет нам использовать их при геодезической съемке планеты. Чтобы разместить заказ на съемку, закажите «Геодезические изыскания» в магазине. Съемка продлится семь дней. По возвращении экспедиции проведите анализ полученных результатов в мастерских, чтобы получить случайный результат. Учтите, что экспедиция может не найти ничего интересного. А иногда что-то может пойти не так..." STR_EXPEDITION_SEA_OPENING: "Морская экспедиция: Рапорт" STR_EXPEDITION_SEA_UFOPEDIA: "Создание компании «Хайдроспейс Дайнэмикс» позволит нам направлять её специалистов в океанические экспедиции с целью сбора любых артефактов пришельцев, какие им удастся найти. Чтобы разместить заказ, закажите позицию «Морская экспедиция» в каталоге магазина. Экспедиция вернется через 30 дней. После её возвращения проведите анализ полученных результатов в мастерских, чтобы получить случайный артефакт." STR_EXPEDITION_SEA: "Морская экспедиция" STR_EXPEDITION_SHOGG: "Экспедиция в Шог" STR_EXPEDITION_DIMENSION_X: "Экспедиция в Измерение X" STR_LAIR_OF_APOCALYPSE: "Ложа Апокалипсиса" STR_ALERT_LAIR_OF_APOCALYPSE: "ОБНАРУЖЕНА ЛОЖА АПОКАЛИПСИСА!" STR_LAIR_OF_APOCALYPSE_DESCRIPTION: "Мы обнаружили подземелье, в котором члены Культа Апокалипсиса проводят свои еретические ритуалы, описанные в Манускрипте Метаморфозы. Мы должны раскрыть их планы и выяснить, действительно ли им удалось открыть межпространственный портал." STR_LAIR_OF_APOCALYPSE_BRIEFING: "Мы обнаружили подземелье, в котором члены Культа Апокалипсиса проводят свои еретические ритуалы, описанные в Манускрипте Метаморфозы. Мы должны раскрыть их планы и выяснить, действительно ли им удалось открыть межпространственный портал. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_BEYOND_THE_DOOM_PORTAL: "За границей портала Рока" STR_BEYOND_THE_DOOM_PORTAL_BRIEFING: "Ваши агенты храбро вошли в портал и готовы начать исследовать необычное карманное измерение, расположенное на другой стороне. Найдите парящую черную сферу и захватите ее, нейтрализовав всех противников. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DOOM_PORTAL_EXPLORED: "Завершено исследование портала Рока." STR_ALERT_PROJECT_SAMAEL: "ЗАПУЩЕН ПРОЕКТ «САМАЭЛЬ»!" STR_PROJECT_SAMAEL_PREVENTED: "Проект «Самаэль» предотвращен." STR_PROJECT_SAMAEL: "Проект «Самаэль»" STR_PROJECT_SAMAEL_UFOPEDIA: "Проект «Самаэль» - это стихийно возникшая в рядах Культа инициатива, направленная на нарушение общественного порядка с помощью множества инопланетных существ, выпущенных на волю в крупных населенных пунктах. В обычных условиях они бы не смогли этого добиться, но лидер движения, именующий себя Самаэлем, нашел таинственное устройство, способное фокусировать пси-энергию в огромных объемах. Мы должны найти этого злодея и разрушить его дьявольские планы." STR_PROJECT_SAMAEL_DESCRIPTION: "Мы обнаружили жуткую лабораторию Самаэля, который планирует погрузить мир в хаос с помощью легионов демонов. Пришло время нанести удар!" STR_PROJECT_SAMAEL_BRIEFING: "Мы обнаружили жуткую лабораторию Самаэля, который планирует погрузить мир в хаос с помощью легионов демонов. Пришло время нанести удар! Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_SAMAEL_LEGACY: "Наследие Самаэля" STR_SAMAEL_LEGACY_UFOPEDIA: "На этой потусторонней табличке нанесены таинственные тексты, описывающие колдовство, которое дарует силу и просветление тому, кто выполнит описанные ритуалы и выживет при этом..." STR_STAFF_OF_SAMAEL: "Посох Самаэля" STR_STAFF_OF_SAMAEL_UFOPEDIA: "Этот загадочный жезл позволяет сфокусировать ментальную энергию, чтобы призвать ужасающего беса из мира бессознательного. Он оказывает сильное пагубное действие на вменяемость человека. Кроме того, призыв неконтролируемого кровожадного монстра не слишком вписывается в принципы X-COM." STR_BLACK_SPHERE: "Черная сфера" STR_HUMAN_SONIC_FOCUSED_FIRE: "Фокусировка акуст. оружия" STR_HUMAN_SONIC_FOCUSED_FIRE_UFOPEDIA: "Опыт, полученный нами при разработке нового акустического оружия, а также более глубокое понимание того, как работает древняя технология пришельцев, позволили нам разработать компонент, способный фокусировать энергию при стрельбе. Также он играет роль своего рода боеприпаса для соответствующего режима ведения огня." STR_HUMAN_SONIC_HEAVY_CANNON: "Тяжелая акуст. пушка" STR_HUMAN_SONIC_HEAVY_CANNON_UFOPEDIA: "Тяжелая модификация акустического оружия, синтез технологий людей и инопланетян. В предложенной конфигурации она позволяет вести огонь очередями по семь выстрелов, но не имеет режима одиночного огня в связи с особенностями конструкции конденсатора и распределителя в излучающей головке." STR_HUMAN_SONIC_HEAVY_CANNON_CLIP: "Батарея тяжелой акуст. пушки" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP: "Фокус. модуль тяж. акуст. пушки" STR_HUMAN_SONIC_HEAVY_CANNON_FOCUSED_CLIP_UFOPEDIA: "Глубокая модернизация конденсатора и распределителя в излучающей головке тяжелой акустической пушки, а также мелкая переработка других узлов, позволили сконцентрировать энергию в поток, разрушающийся при контакте с твердой поверхностью и высвобождающий энергию в виде мощного взрыва.{NEWLINE}Чтобы перевести генератор в режим сфокусированного потока, необходим специальный одноразовый модуль, который подключается к пушке как дополнение к основным боеприпасам.{NEWLINE}Чтобы вести огонь в этом режиме, выберите пункт «{ALT}Сфокусированный выстрел{ALT}» в меню оружия." STR_XCOM_SONIC_WEAPONS: "Акустическое оружие X-COM" STR_XCOM_SONIC_WEAPONS_UFOPEDIA: "Изучив принципы, лежащие в основе акустического оружия пришельцев, мы смогли добиться прогресса в разработке наших собственных прототипов. Перспективное оружие обладает увеличенным уроном окружающей местности, который наносит высокоэнергетический импульс. Эффективность брони против такого урона снижена. Кроме того, этот эффект позволяет использовать оружие как при атмосферном давлении, так и на любой глубине под водой. К сожалению, нам до сих пор не удалось добиться эффективной фокусировки импульса, в связи с чем на длинных дистанциях мощность неизбежно снижается. Так что, похоже, наиболее эффективным будет производство оружия для ведения огня на коротких и средних дистанциях. Возможно, лучше поняв технологии пришельцев, мы сможем еще больше повысить эффективность этого оружия." STR_RETURN_HUMAN_SONIC_PROTOTYPE: "Вернуть наработки по акуст. оружию военным" STR_RETURN_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Вы сделали правильный выбор, командор! Мы не должны портить отношения ни с военными, ни с Советом. В нашем распоряжении уже есть огромный арсенал разнообразных высокоэффективных видов оружия, и я полагаю, что сомнительный проект объединения технологий людей и пришельцев не принес бы существенных результатов. Денежная компенсация от правительственных структур поступит в течение 24 часов." STR_KEEP_HUMAN_SONIC_PROTOTYPE: "Сохранить наработки военных по акуст. оружию" STR_KEEP_HUMAN_SONIC_PROTOTYPE_UFOPEDIA: "Наша команда поддерживает Ваше решение, командор. Мы проанализировали полученную информацию, и у нас уже есть многообещающие идеи. Однако очевидно, что для того, чтобы превратить концепцию в материальное воплощение в виде ручного оружия, необходимо хорошо понимать, как работает акустическое оружие пришельцев." STR_DOUBLE_SHOT: "Двойной выстрел" STR_FOCUSED_SHOT: "Сфокусированный выстрел" STR_HUMAN_SONIC_SHOTGUN: "Акустический дробовик" STR_HUMAN_SONIC_SHOTGUN_UFOPEDIA: "Отличное оружие, представляющее собой гармоничное сочетание технологий людей и пришельцев. Разработанный нами излучатель в обычном режиме стрельбы генерирует шесть звуковых импульсов с небольшим углом разброса. Выстрел может быть произведен дважды подряд без риска перегрева эмиттера." STR_HUMAN_SONIC_SHOTGUN_PELLET_CLIP: "Батарея акустического дробовика" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP: "Фокус. модуль акуст. дробовика" STR_HUMAN_SONIC_SHOTGUN_FOCUSED_CLIP_UFOPEDIA: "Доработка технологии фокусировки звуковых импульсов позволила нам создать модификацию акустических дробовиков, способных генерировать один мощный заряд вместо нескольких слабых. В результате значительно выросла точность стрельбы и снизились потери мощности импульса при стрельбе с большой дальности, однако также заметно упала скорострельность в связи с перегревом генератора.{NEWLINE}Чтобы перевести генератор в режим сфокусированного потока, необходим специальный одноразовый модуль, который подключается к пушке как дополнение к основным боеприпасам.{NEWLINE}Чтобы вести огонь в этом режиме, выберите пункт «{ALT}Сфокусированный выстрел{ALT}» в меню оружия." STR_CORRUPTED_DATA: "Повреждение данных" STR_CORRUPTED_DATA_UFOPEDIA: "Во время расшифровки данных неожиданно сработал защитный механизм, что привело к необратимому разрушению информации." STR_RECORD_WOW_SIGNAL: "Сигнал «Ого-го!»" STR_RECORD_WOW_SIGNAL_UFOPEDIA: "Сильный узкополосный сигнал, пришедший из созвездия Стрельца, был получен 15.08.1977 на радиотелескопе Университета штата Огайо. Он обладал теоретически предсказанными признаками сигнала внеземного происхождения. Астроном Джерри Эйман был так впечатлен результатом, что он обвел группу символов на распечатке и написал «Ого-го!». По рассказам свидетелей, на следующий день к нему пришли двое людей, представившихся федеральными агентами. Они настоятельно просили ученого пройти с ними, а ночью все записи сигнала пропали из его кабинета. Единственным свидетельством осталась фотография расшифрованной записи, сделанная аспирантом Эймана." STR_RECORD_MICROWAVE: "Потрясающая микроволновка" STR_RECORD_MICROWAVE_UFOPEDIA: "Кэп, в расшифрованной информации с военного компьютера я обнаружил потрясные расчеты генерации направленных магнитных волн, резонирующих с когерентным источником. Понимаете, что это значит?! Мы наконец-то можем изготовить микроволновку, в которой не нагревается тарелка! Да это ж просто чудо какое-то! Немедленно заказывайте изготовление опытного образца. Как только завершится обязательное тестирование, её установят в столовой." STR_QUANTUM_COMPUTER: "Баз. прототип квант. компьютера" STR_QUANTUM_COMPUTER_UFOPEDIA: "Это устройство представляет собой прототип квантового компьютера. Принципы передачи и обработки данных, используемые в нем, основаны на квантовых эффектах (квантовой суперпозиции и квантовой запутанности). Теоретически это позволяет обрабатывать все возможные состояния одновременно, а это значит, что он значительно превосходит в производительности обычные компьютеры. К сожалению, его конструкция имеет ряд серьезных недостатков, среди которых крайне неэффективная система охлаждения, и похоже, что этот прототип не может осуществлять сколько-нибудь серьезные расчеты." STR_HUMAN_SONIC_CONCEPT: "Принципы работы акуст. оружия людей" STR_HUMAN_SONIC_CONCEPT_UFOPEDIA: "В этом компьютере хранятся сверхсекретные военные разработки акустического оружия. Однако его разработка не закончена, и похоже, что военные зашли в тупик. Сегодня утром с нами связался представитель военной разведки и потребовал вернуть эту информацию военным.{NEWLINE}Господин командующий! Полагаю, военные не смогут реализовать потенциал этой разработки. К сожалению, мы не можем просто тайно скопировать информацию с компьютера из-за особенностей архитектуры ПО и его зависимости от железа, на котором оно установлено.{NEWLINE}Предлагаю не возвращать им информацию и закончить разработку своими силами. Однако это может повлечь санкции Совета.{NEWLINE}Если же мы решим вернуть им информацию, в награду мы получим {ALT}5 000 000 долл. США{ALT}. Поскольку сделка неофициальная, вся сумма будет передана наличными." STR_CYBERWEB_HEIST: "Нападение «Сайбервеба» с целью ограбления" STR_CYBERWEB_HEIST_DESCRIPTION: "Силы «Сайбервеба» напали на сверхсекретную военную базу. Помогите военным отбить врага и попытайтесь спасти персонал." STR_CYBERWEB_HEIST_BRIEFING: "Силы «Сайбервеба» напали на сверхсекретную военную базу. Помогите военным отбить врага и попытайтесь спасти персонал. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MILITARY_COMPUTER_HACKING: "Взлом компьютера военных" STR_HACKED_DATA: "Взломанные данные" STR_CYBERWEB_HEIST_WON: "Нападение «Сайбервеба» отражено." STR_MILITARY_COMPUTER: "Компьютер военных" STR_MILITARY_COMPUTER_UFOPEDIA: "Проведя реверс-анализ, мы смогли понять основные принципы функционирования захваченного нами военного компьютера. Система ограничения доступа к данным многоуровневая, что усложняет взлом. Нам все же удалось его взломать, но в связи с тем, что все копии обладают уникальными особенностями системы защиты данных, к каждой необходим особый подход. Передайте этот образец, как и все найденные в дальнейшем, инженерному департаменту. Через какое-то время они смогут расшифровать информацию. Однако взлом осуществляется достаточно грубыми методами, что может в некоторых случаях приводить к уничтожению или потере информации." STR_MIND_PROBE_MANUFACTURING: "Производство ментального зонда" STR_KUKRI: "Кукри" STR_KUKRI_UFOPEDIA: "Кукри, или гуркхский нож, - это основной универсальный нож вооруженных сил Непала и Индии. Также он стоит на вооружении некоторых подразделений Содружества Наций. В ближнем бою особенно эффективен в руках сильных и смелых солдат.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие, Прием на работу уполномоченного по военным делам." STR_KUKRI_BUY: "Покупка кукри" STR_DEMON: "Демон" STR_DOOM_IMP_ARMOR: "Характеристики беса" STR_DOOM_IMP: "Бес" STR_DOOM_IMP_UFOPEDIA: "Это существо коварно и обладает молниеносными рефлексами. Его наиболее примечательной особенностью является способность бросать огненные шары практически непрерывно. Эта способность представляет собой псионический навык, который демонстрирует, каким энергетическим потенциалом обладают пси-способности. Несмотря на то, что это существо не имеет ничего общего с человеком как видом, в его злобных глазах заметно нечто пугающе знакомое." STR_DOOM_IMP_CORPSE: "Труп беса" STR_DOOM_IMP_AUTOPSY: "Вскрытие беса" STR_DOOM_IMP_AUTOPSY_UFOPEDIA: "Это странное создание обладает самой обычной человеческой ДНК, однако неизвестная сила превратила его в подобие демона. Оно обладает большой физической силой и выносливостью. Некоторые органы стали рудиментами или вообще исчезли (в частности, большая часть репродуктивной системы), тогда как другие непропорционально велики, особенно сердце. Похоже, что это существо практически не подвержено воздействию тепла." STR_DARK_ONE_SOLDIER: "Темный солдат" STR_DARK_ONE_SOLDIER_UFOPEDIA: "Паттерн поведения этих людей был изменен таким образом, что теперь ими движет только слепая ярость. Теперь все их действия направлены только на причинение вреда окружающим. Также эта странная болезнь делает их неспособными к коммуникации. При этом они сохраняют достаточно умственных способностей, чтобы использовать оружие и работать в команде. Их разум погружен в темную псионическую пелену, от которой и происходит их наименование." STR_SPIRIT_FLAMES: "Духовное пламя" STR_CODEX_OF_THE_TRANSFIGURATION: "Манускрипт Метаморфозы" STR_CODEX_OF_THE_TRANSFIGURATION_UFOPEDIA: "Этот религиозный текст описывает процесс перехода человека к высшей форме существования. Эта форма хотя внешне и не обладает признаками Homo Sapiens, но все еще сохраняет физическое тело, поскольку автор рукописи отрицает бестелесность.{NEWLINE}Если абстрагироваться от мистицизма, манускрипт содержит детальные инструкции о том, как осуществить метаморфозу. Для заключительной стадии процесса необходима машина под названием «Наковальня душ». И устройство это, похоже, находится не где-нибудь, а за неким межпространственным порталом..." STR_TRITANIUM_GRENADE: "Тританиевая граната" STR_TRITANIUM_GRENADE_UFOPEDIA: "Эта уменьшенная версия тританиевой шрапнельной бомбы может использоваться так же, как любая другая граната." STR_UNPACKING: "Распаковка" STR_EXPLOSIVES_BOX_SIMPLE_OPENING: "Открыть ящик с простой взрывч." STR_EXPLOSIVES_BOX_SIMPLE: "Ящик с простой взрывчаткой" STR_EXPLOSIVES_BOX_SIMPLE_UFOPEDIA: "В этом ящике хранится взрывчатка гражданского назначения или устаревшие её виды." STR_EXPLOSIVES_BOX_STANDARD_OPENING: "Открыть ящик с обычной взрывч." STR_EXPLOSIVES_BOX_STANDARD: "Ящик с обычной взрывчаткой" STR_EXPLOSIVES_BOX_STANDARD_UFOPEDIA: "В этом ящике хранится взрывчатка как военного, так и гражданского назначения." STR_EXPLOSIVES_BOX_ADVANCED_OPENING: "Открыть ящик с мощной взрывч." STR_EXPLOSIVES_BOX_ADVANCED: "Ящик с мощной взрывчаткой" STR_EXPLOSIVES_BOX_ADVANCED_UFOPEDIA: "Ящик содержит современные и дорогие виды взрывчатки." STR_MEDICAL_SUPPLIES_CHEAP: "Кор. с дешевыми медикаментами" STR_MEDICAL_SUPPLIES_CHEAP_UFOPEDIA: "В ящике содержится набор простых медицинских препаратов." STR_MEDICAL_SUPPLIES_CHEAP_OPENING: "Открыть кор. с деш. медикаментами" STR_MEDICAL_SUPPLIES_STANDARD: "Кор. с обычными медикаментами" STR_MEDICAL_SUPPLIES_STANDARD_OPENING: "Открыть кор. с обыч. медикаментами" STR_MEDICAL_SUPPLIES_STANDARD_UFOPEDIA: "Неплохой набор медикаментов." STR_MEDICAL_SUPPLIES_RICH: "Коробка с ценными медикаментами" STR_MEDICAL_SUPPLIES_RICH_OPENING: "Открыть кор. с цен. медикаментами" STR_MEDICAL_SUPPLIES_RICH_UFOPEDIA: "В контейнере содержится немного качественных медицинских препаратов." STR_WEAPON_BOX_REINFORCED_OPENING: "Открыть усиленный ящик с оружием" STR_WEAPON_BOX_RAMSHACKLE_OPENING: "Открыть старый ящик с оружием" STR_WEAPON_BOX_OPENING: "Открыть ящик с оружием" STR_WEAPON_BOX: "Ящик с оружием" STR_WEAPON_BOX_UFOPEDIA: "Крепкий ящик из дерева, предназначенный для хранения ручного оружия." STR_WEAPON_BOX_REINFORCED: "Усиленный ящик с оружием" STR_WEAPON_BOX_REINFORCED_UFOPEDIA: "Высококачественный ящик с оружием, обеспечивающий максимальную защиту драгоценному грузу." STR_WEAPON_BOX_RAMSHACKLE: "Старый ящик с оружием" STR_WEAPON_BOX_RAMSHACKLE_UFOPEDIA: "В этом обычном деревянном ящике сложено кое-какое оружие и боеприпасы." STR_AMMO_BOX_OPENING: "Открыть ящик с боеприпасами" STR_AMMO_BOX: "Ящик с боеприпасами" STR_AMMO_BOX_UFOPEDIA: "В этом контейнере содержатся боеприпасы." STR_UAC_WEAPON_BOX_OPENING: "Открыть ящик с оружием UAC" STR_UAC_WEAPON_BOX: "Ящик с оружием UAC" STR_UAC_WEAPON_BOX_UFOPEDIA: "Армированный ящик, предназначенный для безопасной транспортировки огнестрельного оружия. На нем изображен небольшой логотип UAC." STR_GOOD_OSIRON_CRATE_OPENING: "Открыть усиленный ящик «Озирона»" STR_GOOD_OSIRON_CRATE: "Усиленный ящик «Озирона»" STR_GOOD_OSIRON_CRATE_UFOPEDIA: "Качественный армированный сейф, закрытый на электронный замок. Его практически невозможно открыть с помощью грубой силы." STR_PURCHASE_SHOGG_WEAPONS: "Покупка оружия Шога" STR_PURCHASE_SHOGG_WEAPONS_UFOPEDIA: "Новый король скорпионов хочет покупать у нас ресурсы верхнего мира.{NEWLINE}Взамен он готов предоставить нам доступ к оружию и прочим инструментам, активно используемым в подземном мире." STR_SHOGG_STINGRIFLE_BUY: "Покупка дротикомета Шога" STR_SHOGG_STINGRIFLE: "Дротикомет Шога" STR_SHOGG_STINGRIFLE_UFOPEDIA: "Это ручное оружие выстреливает острые как иглы дротики биологического происхождения. Благодаря уникальным свойствам материала дротиков, они способны пробивать легкую броню, создавая крошечное отверстие, в которое попадает сильнодействующее вещество, вызывающее тяжелые химические ожоги глубоко под кожей жертвы, которая нередко умирает в жутких мучениях." STR_SHOGG_STINGRIFLE_CLIP: "Обойма дротикомета Шога" STR_CYBERMINES: "Кибершахты" STR_ALERT_CYBERMINES: "В ШАХТЕ ОБНАРУЖЕНЫ КИБЕРЖУКИ!" STR_CYBERMINES_DESCRIPTION: "На шахтеров напали металлические насекомые, после чего шахта была закрыта на карантин. Мы должны исследовать местность и разобраться с проблемой." STR_CYBERMINES_BRIEFING: "На шахтеров напали металлические насекомые, после чего шахта была закрыта на карантин. Мы должны исследовать местность и разобраться с проблемой. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ETHEREAL_ORIGINS: "Происхождение эфириалов" STR_ETHEREAL_ORIGINS_UFOPEDIA: "Эфириалы происходят с планеты, на которой телепатическая связь широко распространена, а большинство видов обладают коллективным разумом. Сначала они тоже жили такими группами, но с развитием культуры научились отделению сознания и обретению личности. Это позволило продолжить общественный прогресс, но привело к депрессиям от одиночества, к которому они не были адаптированы. В результате возникли две противоборствующие идеологии: благородное развитие личности (ведущее к страданиям) и возвращение к блаженному состоянию разума-улья. В итоге был найден компромисс: отдельные индивидуумы станут элитами, а остальные - их слугами. Разумы членов элиты будут соединяться только с сознанием «плебеев», оглупленных искусственно и психически слабых, что не позволит им захватить контроль над сетью. «Плебеев» мы знаем как мутонов. Члены элиты - отдельные личности (контролирующие каждый свою пси-сеть), но не страдающие при этом от одиночества (т. к. мутоны теперь их семья). Эта культурная парадигма существует по сей день, хотя не все эфириалы безоговорочно её одобряют..." STR_MARS_THE_FINAL_ASSAULT: "Марс: Последний бой" STR_MARS_THE_FINAL_ASSAULT_BRIEFING: "Проложив себе дорогу по поверхности Марса, изнуренные битвой агенты оказались в сердце гигантского комплекса, пронизанного множеством туннелей, ведущих в различные помещения. Мозг пришельцев находится где-то в этом лабиринте. Нужно уничтожить его, чтобы спасти Землю от порабощения инопланетянами.{NEWLINE}{NEWLINE}Удачи!" STR_MARS_CHRYSSALID_HIVE: "Марс: Ульи криссалидов" STR_MARS_CHRYSSALID_HIVE_BRIEFING: "Лифт, расположенный в пирамиде, увозит Ваших агентов глубоко под поверхность планеты. Единственный шанс не встретиться лицом к лицу со всей армией пришельцев - пройти наименее очевидным путем: через огромные органические залы размножения ужасных криссалидов. Ваши войска будут разделены на небольшие подразделения, что позволит избежать обнаружения. Когда все ваши бойцы соберутся в зоне лифта, кликните по иконке «Покинуть поле боя», чтобы перейти на следующий уровень." STR_MARS_CYDONIA_LANDING: "Марс: Высадка в Кидонии" STR_MARS_CYDONIA_LANDING_BRIEFING: "«Мститель» приземлился в месте, известном как Кидония, на поверхности Марса. По нашим данным, в одной из пирамид находится лифт зеленого цвета, ведущий в подземный комплекс. Когда все Ваши бойцы соберутся в зоне лифта, кликните по иконке «Покинуть поле боя», чтобы перейти на следующий уровень." STR_CAKE_EATING: "Съесть торт" STR_ALIEN_INTERROGATED: "Допрошен пришелец" STR_ALIEN_ENGINEER_INTERROGATED: "Допрошен инженер пришельцев" STR_REPTOID_RECRUITMENT: "РЕПТИЛОИДЫ ВЕРБУЮТ!" STR_USE_FLASHBANG: "Метнуть гран." STR_FLASHBANG_GRENADE: "Светошумовая граната" STR_FLASHBANG_GRENADE_UFOPEDIA: "Светошумовая граната предназначена для того, чтобы ослеплять и дезориентировать живую силу противника воздействием яркого света в сочетании с громким звуком. Такое нелетальное оружие состоит на вооружении армии, правоохранительных органов и спецслужб.{NEWLINE}Цель, попавшая в зону действия, теряет половину ОД. Кроме того, её реакция снижается на 25-35, точность стрельбы и броска - на 20-30, а ближний бой - на 10-20." STR_THE_THING: "Метаморф" STR_METAMORPHS: "Метаморфы" STR_METAMORPHS_UFOPEDIA: "«Метаморфы», с которыми мы столкнулись в Антарктиде, нейтрализованы, и сделано это было очень вовремя: этот крайне необычный вид мог угрожать всей земной биосфере. Метаморфы способны мимикрировать под любую клеточную форму жизни в том виде, в каком мы её себе представляем, в том числе под растения и животных, частично сохраняя при этом их навыки и память. Заражение птицы или рыбы метаморфом было только делом времени. Дальше они бы распространились на другой континент, и кто тогда смог бы их остановить?{NEWLINE}Мы не знаем, откуда они взялись, но они не похожи ни на что из того, что мы знаем о технологиях пришельцев, так что, по всей видимости, источник надо искать где-то в другом месте. Пусть это станет для нас напоминанием о том, что галактика куда больше, старше и страшнее, чем мы, люди (и даже X-COM), чаще всего предполагаем.{NEWLINE}{NEWLINE}(Награда - 2000 очков)" STR_POLAR_BASE_THE_THING: "Ужас в Антарктиде" STR_POLAR_BASE_THE_THING_SOLVED: "Антарктический кошмар прекращен." STR_ALERT_POLAR_BASE_THE_THING: "НЕЧТО УЖАСНОЕ БЫЛО ОБНАРУЖЕНО В АНТАРКТИДЕ!" STR_POLAR_BASE_THE_THING_DESCRIPTION: "Исследовательская станция на Южном полюсе обнаружила замерзшие останки некой древней формы жизни. Вскоре контакт с экспедицией был потерян. Расследуйте, что там произошло, и найдите выживших." STR_POLAR_BASE_THE_THING_BRIEFING: "Исследовательская станция на Южном полюсе обнаружила замерзшие останки некой древней формы жизни. Вскоре контакт с экспедицией был потерян. Расследуйте, что там произошло, и найдите выживших. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_THE_THING_POLARNIK: "Штатский" STR_THE_THING_POLARNIK_TRANSFORMED: "Метаморф-штатский" STR_THE_THING_POLARNIK_TRANSFORMED_CORPSE: "Труп метаморфа-штатского" STR_THE_THING_HEAD: "Голова метаморфа" STR_THE_THING_HEAD_CORPSE: "Мертвая голова метаморфа" STR_THE_THING_DOG: "Собака" STR_THE_THING_DOG_CORPSE: "Труп собаки" STR_THE_THING_SHAPELESS_MASS: "Метаморфная масса" STR_THE_THING_SHAPELESS_MASS_CORPSE: "Безжизненная метаморфная масса" STR_THE_THING_WEAPON: "Атака метаморфа" STR_DREAMSCAPE_EXPLORED: "Мир снов исследован." STR_DREAM: "Мир снов" STR_DREAM_BLADE: "Меч снов" STR_DREAM_BLADE_UFOPEDIA: "Этот меч представляет собой проекцию сил вашего разума, которую можно использовать против порождений снов. Не потеряйте его, если не хотите оказаться беззащитными перед ними." STR_DREAMING: "Сновидение" STR_DREAMING_UFOPEDIA: "Сновидение - это психотехника, позволяющая медиуму входить в транс и исследовать свое сознание. Хотя механизм не совсем ясен, похоже, она позволяет подключить мозг к некоей внешней сущности под названием «мир снов», в которой субъект проявляется в своем сне. Это опасный процесс, поскольку сновидец сталкивается с различными существами, населяющими мир снов, а это значит, что полученные там раны могут привести к повреждению мозга и даже летальному исходу.{NEWLINE}В мире снов можно находиться только в одиночку, так как никто не может взять спутников в свой сон. То же самое относится и к материальным предметам: ни туда, ни оттуда ничего принести с собой нельзя. Однако из этого правила есть исключения: некоторые псионические сущности могут настраиваться на сновидца и проявлять себя как его части во сне. Также существует несколько очень редких предметов в мире снов, которые могут проявиться в реальности благодаря жизненным силам сновидца.{NEWLINE}Если вы «проснетесь» во сне, вашим оружием будет т. н. меч снов: проекция пси-сил и ваша единственная защита от обитателей этого странного мира. Следовательно, только очень хорошо подготовленные псионики должны отваживаться на подобное, если, конечно, вам не удастся взять с собой какое-нибудь другое оружие." STR_DELICIOUS_CAKE: "Вкусный торт" STR_DELICIOUS_CAKE_UFOPEDIA: "Непревзойденный кулинарный шедевр возникает по окончании путешествия в мир снов. Если употребить его в пищу, он стимулирует зоны головного мозга, ответственные за пси-способности, благодаря чему навсегда повышается пси-сила (однако не выше естественного порога). Благодаря лечащим свойствам, его можно употреблять для заживления тяжелых ран. Его происхождение, состав и свойства лучше сохранить в тайне.{NEWLINE}{NEWLINE}Чтобы съесть торт, перейдите на экран личного состава и выберите пункт меню «Съесть торт»." STR_PENTAGRAM_UPLANET_ACID: "Портал в форме пентаграммы" STR_DREAMSCAPE_NECROMANCERS_DUNGEON: "Подземелье Некроманта в Мире снов" STR_ALERT_NECROMANCERS_DUNGEON: "КОШМАРЫ РЫЩУТ!" STR_DREAMSCAPE_NECROMANCERS_DUNGEON_DESCRIPTION: "Загадочный источник в Совете сообщил, что Мир снов терроризирует злобная сила, которая удерживает спящих в кошмаре, высасывает их жизненную силу и оставляет их в состоянии «овоща». В связи с этим, Совет попросил нас о помощи. Мы должны отправиться на рискованную миссию в Мир снов, чтобы положить этому конец. Наш клиент откроет для нас специальные чакральные врата, в которые смогут пройти до 20 агентов." STR_DREAMSCAPE_NECROMANCERS_DUNGEON_BRIEFING: "Загадочный источник в Совете сообщил, что Мир снов терроризирует злобная сила, которая удерживает спящих в кошмаре, высасывает их жизненную силу и оставляет их в состоянии «овоща». В связи с этим, Совет попросил нас о помощи. Наша задача - найти и уничтожить кошмарные создания, рыщущие в этом мире. Будьте крайне осторожны, иначе вы также можете застрять в этом кошмаре! Чтобы прервать миссию, верните астральные формы агентов к порталу в виде пентаграммы и нажмите иконку «Покинуть миссию»." STR_DREAMSCAPE_VILLA: "Путешествие в мире снов" STR_ALERT_DREAMSCAPE_VILLA: "ЧАКРАМ АКТИВИРОВАН!" STR_DREAMSCAPE_VILLA_DESCRIPTION: "Здесь и сейчас один из наших агентов может побороться со своими внутренними демонами. Его ждет одинокое путешествие к центру своего сознания. Избегайте или одолейте красных фей сна, символизирующих страхи и внутренние барьеры, и станьте лучше, чем вы есть сейчас. В награду вы получите вкусный торт, который можно использовать или принести домой и поделиться им с кем-нибудь другим. Торт навсегда повышает пси-силу употребившего его в пищу. " STR_DREAMSCAPE_VILLA_BRIEFING: "Здесь и сейчас один из наших агентов может побороться со своими внутренними демонами. Его ждет одинокое путешествие к центру своего сознания. Избегайте или одолейте красных фей сна, символизирующих страхи и внутренние барьеры, и станьте лучше, чем вы есть сейчас. В награду вы получите вкусный торт, который можно использовать или принести домой и поделиться им с кем-нибудь другим. Торт навсегда повышает пси-силу съевшего его. Чтобы прервать задание, приведите астральную проекцию агента X-COM к порталу в форме пентаграммы и кликните по иконке «Покинуть поле боя»." STR_NIGHTMARE: "Кошмар" STR_DARK_STAFF: "Темный Посох" STR_DARK_STAFF_UFOPEDIA: "Устройство каким-то необъяснимым образом материализовалось в нашем мире после того, как мы побывали в самых темных уголках Мира снов. Для любого, кто занимается его изучением, он предстает как нечто источающее зло и может вызывать умеренные слуховые галлюцинации, которые контактеры описывают как «вопли мертвецов»." STR_DARK_STAFF_USE: "Использование Темного Посоха" STR_DARK_STAFF_USE_UFOPEDIA: "Этот посох восхищает и ужасает одновременно. Устройство преобразует силу псиона в концентрированную негативную пси-энергии и затем высвобождает ее. При этом оно сильно истощает человека и вызывает нестерпимые боли, поэтому только самые опытные и тренированные псионы могут им успешно воспользоваться." STR_SKELETAL_HAND: "Скелет Боец" STR_SKELETAL_TOUCH: "Прикосновение скелета" STR_SKELETON: "Скелет" STR_SKELETON_CORPSE: "Останки скелета" STR_SKELETON_ARMOR: "Характеристики скелета" STR_LICH: "Лич" STR_LICH_CORPSE: "Останки Лича" STR_LICH_ARMOR: "Характеристики лича" STR_DREAMSPRITE: "Фея снов" STR_DREAMSPRITE_RED: "Красная фея снов" STR_DREAMSPRITE_ARMOR_RED: "Характеристики красной феи снов" STR_DREAMSPRITE_CORPSE: "Труп феи снов" STR_DREAMSPRITE_WEAPON: "Атака феи снов" STR_DREAMSPRITE_ESSENCE: "Пыльца феи снов" STR_SLEEPER_MALE: "Спящий" STR_SLEEPER_FEMALE: "Спящий" STR_SLEEPER_CORPSE: "Потеряшка" STR_TERRAMITE_MANUFACTURING: "Производство террамита" STR_TERRAMITE_MANUFACTURING_UFOPEDIA: "С рептилоидом в качестве консультанта мы научились производить террамит из общедоступных материалов. Это дорогостоящая технология, но теоретически не слишком сложная; главное - достичь необходимого давления для образования кристаллической решетки. К счастью, у нас есть кузница, так что основная задача - удержать её в наших руках." STR_REPTOID_SOCIETY: "Общество рептилоидов" STR_REPTOID_SOCIETY_UFOPEDIA: "Несмотря на то, что рептилоиды создали развитую цивилизацию, у них нет четкой структуры командования - они предпочитают действовать независимо в соответствии с задачами, которые одобрены большинством. В их случае это работает благодаря чрезвычайно статичной структуре общества и их биологическим особенностям, в том числе терпению, возникшему благодаря биологическому бессмертию и холодному разуму. Тем не менее, несогласие между ними не редкость, и мы можем использовать его в свою пользу." STR_HOW_TO_DEAL_WITH_YOUR_DRAGON: "Как вести дела с драконом" STR_HOW_TO_DEAL_WITH_YOUR_DRAGON_UFOPEDIA: "Экран оживает, и на нем возникает морда рептилии.{NEWLINE}«Так это ты возглавляешь сопротивление людишек из верхнего мира? Говорят, тебя интересует кораблестроение.{NEWLINE}Что взамен? Сведения о тех, кого вы именуете пришельцами, о тех, кто прилетел из далекого космоса - до последнего байта, в том числе об их технологиях, о том, что они такое. Кроме того, мне нужны сведения об одном из их лидеров.{NEWLINE}Ты явно задаешься вопросом о моих мотивах. Можешь ломать голову дальше - это не твое дело. Я действую по собственной инициативе, и ничьей больше»." STR_REPTOID_FORGE_ACCESS: "Доступ в кузницу рептилоидов" STR_REPTOID_FORGE_ACCESS_UFOPEDIA: "Довольный нашим содействием и ходом военных действий, король скорпионов дал нам то, в чем мы так сильно нуждались - координаты старой кузницы рептилоидов.{NEWLINE}Отпугнув нескольких созданий, нашедших там временный приют, мы заняли кузницу и скоро приступим к изучению находящегося там оборудования. Мы уже обнаружили несколько носителей данных, что должно облегчить нам работу. Как только нам удастся побеседовать со специалистом рептилоидов, мы сразу же примемся за работу." STR_CRAZED_ANTMEN_VILLAGE: "Деревня помешавшихся людей-муравьев" STR_ALERT_CRAZED_ANTMEN_VILLAGE: "ПОМЕШАВШИЕСЯ ЛЮДИ-МУРАВЬИ! К ОРУЖИЮ!" STR_CRAZED_ANTMEN_VILLAGE_DESCRIPTION: "Король скорпионов хочет, чтобы мы усмирили причиняющее массу проблем племя людей-муравьев. В результате возникшего дисбаланса химических веществ вся колония агрессивно настроена по отношению к своим соседям. Рептилоиды рано или поздно разберутся с ними, но ни нам, ни королю не хотелось бы столкнуться с их силами, так что лучше сделать грязную работу своими собственными руками." STR_CRAZED_ANTMEN_VILLAGE_BRIEFING: "В результате возникшего дисбаланса химических веществ эта колония людей-муравьев агрессивно настроена по отношению к своим соседям. От них необходимо избавиться во имя всеобщего блага. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_CRAZED_ANTMEN_VILLAGE_COMPLETE: "Помешавшиеся люди-муравьи усмирены." STR_GIFT_FOR_THE_SCORPION_KING: "Дар королю скорпионов" STR_GIFT_FOR_THE_SCORPION_KING_UFOPEDIA: "Король скорпионов принял наше «подношение» и допустил, что может соблаговолить вынести положительное решение.{NEWLINE}{NEWLINE}Что он, черт возьми, о себе возомнил?!" STR_SCORPION_KINGS_OFFER: "Предложение короля скорпионов" STR_SCORPION_KINGS_OFFER_UFOPEDIA: "Правитель скорпоидов согласился помочь нам в решении нашего вопроса: он пообещал использовать свое влияние на инженера - изменника в рядах рептилоидов, который сможет поделиться с нами своими знаниями в области кораблестроения. Он также намекнул, что ему известно место, где находится кое-какое древнее оборудование рептилоидов, которое может представлять для нас интерес, но без деталей. Взамен он хочет получить 10 токсиганов и 40 колб для токсигана. Он настаивает на том, что оружие ему нужно, чтобы доставить специалиста, но это явная ложь - хитрый мерзавец понимает, что выбора у нас нет.{NEWLINE}Он также заявил, что ему будет нужна помощь еще в одном «деле», и очень скоро он расскажет нам о нем. Полагаю, то, что мы услышим, нас не обрадует.{NEWLINE}(Чтобы осуществить поставку оружия, произведите «Дар королю скорпионов», а затем исследуйте его.)" STR_REPTOID_SHIP_BLUEPRINTS: "Чертежи корабля рептилоидов" STR_REPTOID_SHIP_BLUEPRINTS_UFOPEDIA: "Хотя нам удалось захватить «Гадюку», мы не можем построить корабль, способный перемещаться под землей. Мы просто не понимаем, как работает фазовый двигатель, и не можем производить террамит. Это серьезная проблема, если мы хотим вести войну с рептилоидами, пусть и локальную.{NEWLINE}Чтобы продвинуться в этой области, мы должны изучить промышленное оборудование рептилоидов и допросить их специалиста. К сожалению, у нас нет доступа ни к тому, ни к другому, так как рептилоиды берегут свои секреты как зеницу ока. Возможно, стоит поговорить с нашим другом королем-скорпионом - он весьма сообразителен..." STR_THE_PHANTOM_MENACE: "Скрытая угроза" STR_THE_PHANTOM_MENACE_UFOPEDIA: "До сих пор мы считали, что противостоим вторжению пришельцев, но может статься, что мы ошибались. Тайные сговоры, теракты, распространение технологий - все это не похоже на методы завоевателей. Возможно, пришельцы не одобряют идею войны, возможно - просто её не понимают. Также не исключено, что у них нет средств для открытого нападения на Землю. В конце концов, они могут быть заинтересованы в том, чтобы сохранить Землю в целости, чтобы впоследствии использовать её в неких непостижимых планах. Как бы то ни было, мы не должны воспринимать силы пришельцев как армию, иначе бы уже были завалены трупами. Они действуют как политическая сила, которая пытается добиться своих целей дипломатическими средствами. Ну что, шокированы?{NEWLINE}Почему Вы смотрите на меня с таким недоумением, шеф? Я ведь поступил к Вам на службу не только за красивые глаза!" STR_GERTRUDE_ELLISON_ARMOR: "Характеристики Гертруды Эллисон" STR_GERTRUDE_ELLISON: "Гертруда Эллисон" STR_DR_HADRIEX_CRUISE: "Круиз ужасов с д-ром Гейдриксом" STR_ALERT_DR_HADRIEX_CRUISE: "ФАНТОМЫ НА КОРАБЛЕ!" STR_DR_HADRIEX_CRUISE_DESCRIPTION: "Гражданское судно отправило сигнал СОС. Очевидно, на него напали призраки и члены какого-то культа. Это задание нельзя прервать." STR_DR_HADRIEX_CRUISE_BRIEFING: "Гражданское судно отправило сигнал СОС. Очевидно, на него напали призраки и члены какого-то культа. Это задание нельзя прервать." STR_DR_HADRIEX: "Д-р Гейдрикс" STR_DR_HADRIEX_ARMOR: "Характеристики д-ра Гейдрикса" STR_DR_HADRIEX_INTERROGATION: "Допрос д-ра Гейдрикса" STR_DR_HADRIEX_INTERROGATION_UFOPEDIA: "Д-р Гейдрикс рассказал нам о том, как «волшебный» предмет перенес членов его съемочной группы «на ту сторону» - в мир духов, параллельный нашему. К концу его рассказ стал довольно бессвязным, но очевидно, что они вступили в контакт с какими-то морскими духами и заключили сделку: эти сверхъестественные сущности помогут экипажу вернуться в обычный мир, но взамен им нужны человеческие жертвы. Поскольку Гейдрикс к тому времени уже был заметно не в себе и больше похож на Кассандру, он согласился. Наше вмешательство чудом сорвало их планы..." STR_GERTRUDE_ELLISON_INTERROGATION: "Допрос Гертруды Эллисон" STR_GERTRUDE_ELLISON_INTERROGATION_UFOPEDIA: "Вытянуть информацию из этой чертовой ведьмы было ох как непросто. Первым делом мне пришлось освободить всех мужчин от работы над этим делом. Потом она несколько раз весьма ощутимо поцарапала меня. И все же через какое-то время действие сыворотки, которую она должна регулярно принимать, закончилось, и она начала стареть буквально у нас на глазах. Боже, какая это была жуть! Но вместе с внешней красотой она изрядно подрастеряла силу воли и пси-способности, что и заставило её поведать нам немало нового о пришельцах." STR_GERTRUDE_ELLISON_AMBUSH: "Засада на пришельцев-похитителей" STR_ALERT_GERTRUDE_ELLISON_AMBUSH: "ЗАСАДА НА ПРИШЕЛЬЦЕВ-ПОХИТИТЕЛЕЙ!" STR_GERTRUDE_ELLISON_AMBUSH_DESCRIPTION: "С помощью Интерпола наша разведка смогла вычислить Гертруду Эллисон, агента гибридов, которого они обычно используют для похищения людей. Она соблазнила нескольких мужчин и ведет их в лес, где уже ждет корабль пришельцев. Мы должны устроить засаду в месте встречи." STR_GERTRUDE_ELLISON_AMBUSH_BRIEFING: "С помощью Интерпола наша разведка смогла вычислить Гертруду Эллисон, агента гибридов, которого они обычно используют для похищения людей. Мы должны устроить засаду в месте встречи, где она передаст жертв пришельцам. Нужно по возможности захватить противников живьем и допросить их, а также предотвратить жертвы среди гражданских лиц. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SCIENTIST_HOUSE: "ДОМ ДЭВИДА ВИНСЕНТА" STR_DAVID_VINCENT: "Дэвид Винсент" STR_DAVID_VINCENT_HOUSE: "Тайное укрытие Дэвида Винсента" STR_ALERT_DAVID_VINCENT_HOUSE: "ОБНАРУЖЕНО УКРЫТИЕ ДЭВИДА ВИНСЕНТА!" STR_DAVID_VINCENT_HOUSE_DESCRIPTION: "Нам удалось отыскать Дэвида Винсента - беглого ученого, скрывающегося от пришельцев под именем Джеремая Смит. Очевидно, он узнал что-то очень важное об их планах, и люди в черном открыли на него настоящую охоту. Необходимо спасти его и выяснить, что он узнал. Помните: у нас будет лишь один шанс. Это задание нельзя прервать." STR_DAVID_VINCENT_HOUSE_BRIEFING: "Нам удалось отыскать Дэвида Винсента - беглого ученого, скрывающегося от пришельцев. Очевидно, он узнал что-то очень важное об их планах, и люди в черном открыли на него настоящую охоту. Необходимо спасти его и выяснить, что он узнал. Будьте осторожны - в этом районе вы можете столкнуться с силами людей в черном. Это задание нельзя прервать." STR_DAVID_VINCENT_INTERROGATION: "Допрос Дэвида Винсента" STR_DAVID_VINCENT_INTERROGATION_UFOPEDIA: "Спасенный нами ученый Дэвид Винсент за чашкой успокоительного чая рассказал нам о результатах своих исследований. Он начал свою работу в 1960-х гг. - после того, как стал свидетелем посадки НЛО в окрестностях Лос-Анджелеса. С этого момента он собирал свидетельства инопланетного присутствия на Земле. На его деятельность не могли не обратить внимания агенты пришельцев, и ему пришлось оставить прежнюю жизнь, скрывшись в далекой глуши. Там он продолжил свою работу, несмотря на её опасность. Вопреки всем последним событиям, он не намерен останавливаться. Мы уговорили его самостоятельно не разглашать информацию широкой публике и задействовали свои связи в Совете, чтобы предоставить ему новое надежное укрытие." STR_FLOPPY_LOG: "Дискета с данными ученого" STR_FLOPPY_LOG_UFOPEDIA: "Оказалось, что данные на диске Дэвида неплохо зашифрованы. В результате их анализа выяснилось, что ученый далеко продвинулся в изучении инопланетных технологий. К сожалению, значительная часть его записей не поддается расшифровке." STR_ADVANCED_AI_PREQ: "Требование для углубленной робототехники" STR_ADVANCED_AI: "Передовая робототехника" STR_ADVANCED_AI_UFOPEDIA: "Работающий искусственный интеллект - это еще не все; его необходимо правильно подключить к механизмам. Благодаря разработке новых способов подключения блоков ИИ к системе управления, мы можем использовать их в более сложной и эффективной технике, а значит теперь мы можем создавать огромное количество новых типов роботизированных шасси и устройств." STR_SENTIENT_ALGORYTHMS: "«Пробуждение» осколка ксенолита" STR_SENTIENT_ALGORYTHMS_UFOPEDIA: "Среди наследия «Кирю-Каи» мы обнаружили подробную документацию по развитию мыслительных процессов в кристаллах ксенолита. Учитывая слабую теоретическую базу и недостаток знаний в земной науке, мы пришли к заключению, что вся информация была получена ими из внеземных источников. Благодаря этой документации мы получили возможность «пробудить» в ксенолитовом осколке сознание практически такое же, как наше. Интеллект подобного уровня способен к самообучению и самосовершенствованию, и хотя этот процесс достаточно длительный, при должной заботе он может стать для нас ценным союзником. После того, как он «созреет», его можно будет связать с различными техническими средствами - роботами либо интеллектуальными системами вооружений. " STR_WHACK: "Удар сплеча" STR_MINIGUN_DRONE_BAY: "Отсек дронов (с миниганами)" STR_MINIGUN_DRONE_BAY_UFOPEDIA: "В этом строении размещаются восемь автономных роботов-охранников, которые автоматически активируются, если на базу происходит нападение. Они вооружены миниганами.{NEWLINE}Чтобы построить это здание, требуется: Центр управления X-COM с поддержкой ВР." STR_LASER_DRONE_BAY: "Отсек дронов (с лазерными пушками)" STR_LASER_DRONE_BAY_UFOPEDIA: "В этом строении размещаются восемь автономных роботов-охранников, которые автоматически активируются, если на базу происходит нападение. Они вооружены лазерными пушками.{NEWLINE}Чтобы построить это здание, требуется: Центр управления X-COM с поддержкой ВР." STR_LASER_HAND_WEAPONS_MANUFACTURING: "Сборка лазерного оружия" STR_LASER_HAND_WEAPONS_MANUFACTURING_UFOPEDIA: "Благодаря миниатюрной элериумной батарее мы получили источник энергии достаточно портативный и легкий, чтобы использоваться в качестве блока питания для энергетического оружия." STR_PILOTS: "Пилоты" STR_PILOTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Управление всей техникой X-COM осуществляют агенты организации. Наравне с пассажирами они принимают участие в тактических битвах.{NEWLINE}Меню пилотов, доступное на экране снаряжения техники, позволяет выбрать, кто из агентов будет пилотировать ТС. Если пилот не был назначен вручную, последний агент в списке членов экипажа автоматически станет пилотом.{NEWLINE}В битвах с НЛО ТТД пилотов оказывают следующий эффект на характеристики ТС:{NEWLINE}>ТОЧНОСТЬ ВЫСТРЕЛА изменяет шанс попадания по НЛО;{NEWLINE}>РЕАКЦИЯ действует на вероятность уклонения от огня противника;{NEWLINE}>от ХРАБРОСТИ зависит, как быстро ТС сможет сближаться с НЛО.{NEWLINE}Эти (и только эти) показатели пилотов растут в случае успешного перехвата и победы в бою с НЛО. Некоторые ТС требуют нескольких пилотов на борту. В этом случае показатели всех пилотов усредняются. Все пилоты получают опыт за сбитый НЛО." STR_HALLUCINOID_ARMOR: "Характеристики галлюциноида" STR_HALLUCINOID_CORPSE: "Труп галлюциноида" STR_HALLUCINOID_TERRORIST: "Галлюциноид" STR_HALLUCINOID: "Галлюциноид" STR_HALLUCINOID_UFOPEDIA: "Захватив океаны, пришельцы стали разводить этих огромных земных существ, чтобы применять их в качестве оружия. При встрече с этими безобидно выглядящими «подводными колоколами» не дайте себя обмануть ложному чувству безопасности. Они обладают способностью замораживать противника в ближнем бою и мощными пси-навыками, что делает галлюциноидов смертельно опасным противником." STR_HALLUCINOID_AUTOPSY: "Вскрытие галлюциноида" STR_HALLUCINOID_AUTOPSY_UFOPEDIA: "Многочисленные слои желеобразного тела этого организма содержат мощное криогенное вещество, которое он использует в качестве основного оружия. Мягкая и эластичная кожа галлюциноида, похоже, уязвима к воздействию высоких температур." STR_HALLUCINOID_FREEZE: "Заморозка галлюциноида" STR_HALLUCINOID_FREEZE_UFOPEDIA: "В качестве оружия галлюциноиды используют книдоциты - особые органы в виде микрокапсул, заполненных нейротоксином. Во время атаки галлюциноид «выстреливает» ими в свою цель с такой силой, что может пробить даже бронированный экзоскелет. В тело жертвы происходит впрыск нейротоксина, который вызывает мгновенный паралич. Даже в случае, если цель осталась в живых, нанесенного урона обычно бывает достаточно, чтобы обезвредить ее и сделать легкой добычей для галлюционоида." STR_HALLUCINOID_PSI_WEAPON: "Ментальная атака галлюциноида" STR_HALLUCINOID_PSI_WEAPON_UFOPEDIA: "Галлюциноиды воздействуют на мозг жертвы с помощью врожденных псионических способностей. Механизм этого воздействия достаточно прост, однако и его достаточно, чтоб загипнотизировать любого млекопитающего. После успешной пси-атаки жертва становится неспособной к адекватной оценке ситуации и не может оказать сопротивления." STR_MALE_MARINE_OFFICER: "Офицер морской пехоты" STR_MARINE_BASE_DEFENSE: "ОБОРОНА БАЗЫ МОРСКОЙ ПЕХОТЫ" STR_MARINE_BASE_ATTACKED: "НАПАДЕНИЕ НА БАЗУ МОРСКОЙ ПЕХОТЫ!" STR_MARINE_BASE_DEFENSE_BRIEFING: "База «Хайдроспейс Дайнэмикс» атакована! Мы должны отправиться им на подмогу - в одиночку им не справиться с нападением пришельцев. Это задание нельзя прервать." STR_MARINE_BASE_DEFENSE_DESCRIPTION: "База «Хайдроспейс Дайнэмикс» атакована! Отразите нападение сил пришельцев. Это задание нельзя прервать." STR_CALCINITE_ZAPPER: "Электрическая атака кальцинита" STR_CALCINITE_ARMOR: "Характеристики кальцинита" STR_CALCINITE_TERRORIST: "Кальцинит-террорист" STR_CALCINITE_CORPSE: "Труп кальцинита" STR_CALCINITE: "Кальцинит" STR_CALCINITE_UFOPEDIA: "Подобно аквалангам пропавших мореплавателей, эти пришельцы рыщут по морскому дну в поисках беспечной жертвы. За стеклом маски копошится зеленая желеобразная масса. Каплю удерживает мощное биоэлектрическое поле, объем которого может превышать объемы тела. Также это поле может использоваться для нападения." STR_CALCINITE_AUTOPSY: "Вскрытие кальцинита" STR_CALCINITE_AUTOPSY_UFOPEDIA: "Сняв бронекостюм, мы обнаружили, что кальцинит представляет собой огромный аморфный сгусток протоплазмы. Видимых признаков мозга, конечностей или органов чувств не обнаружено - в его жидком теле плавает только небольшой металлический предмет. Проведя исследования мертвого экземпляра, мы можем только гадать, каково истинное происхождение этого существа. Еще одна неразрешимая загадка от наших инопланетных противников." STR_GOLDEN_LADY_ORIGINS: "Происхождение Золотой Леди" STR_GOLDEN_LADY_ORIGINS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}«Урна» оказалась псионическим передатчиком, который позволял воле Леди проявляться на Земле и организовать культ для создания более крупного устройства. Хорошо, что мы нашли его, иначе она смогла бы осуществить запасной план.{NEWLINE}Происхождение объекта нужно искать в глубоком космосе; весьма вероятно - за пределами Солнечной системы. Он периодически испускает странные частицы неизвестной природы и назначения." REGION_HELLO_WORLD: "Мир" STR_COUNCIL_POWER_CHAIN: "Стороны в Совете" STR_COUNCIL_POWER_CHAIN_UFOPEDIA: "Деятельность Совета зиждется на двух основных видах организаций. Первый вид - технический. Туда входят международные административные организации (напр., Всемирный банк). От эффективности их работы зависит текущий мировой порядок. Их деятельность, как правило, не обсуждается в ходе сессий Совета - контролируются только её результаты. За каждой из них закреплен Верховный комиссар (член особого внутреннего круга в Совете, не обладающий правом принимать решения). За его работой следят другие Верховные комиссары. Остальные организации чаще всего относят к политическим. Хотя структура этих организаций проще «технических», считается, что их существование - часть политической борьбы: они наносят ущерб одним крупным фракциям и приносят выгоду другим, поэтому из-за них возникают ожесточенные дискуссии и конфликты. Как Вы, наверное, догадались, мы «политическая» организация: некоторые члены Совета поддерживают нас, но в ущерб другим фракциям. Вот почему у нас так много врагов и нелепых препятствий - как и пространства для маневра в случае ошибок." STR_TLETH_MESSENGERS: "Посланцы Т'Льеха" STR_TLETH_RECON: "Разведка Т'Льеха" STR_TLETH_SURVEY: "Наблюдение Т'Льеха" STR_CAMERA_ARMOR: "Хар-ки камеры наблюдения X-COM" STR_XCOM_CAMERA: "Камера наблюдения X-COM" STR_INDUSTRIAL_INVESTIGATION: "Расслед. на промобъекте" STR_ALERT_INDUSTRIAL_INVESTIGATION: "НАЧАТО РАССЛЕДОВАНИЕ НА ПРОМОБЪЕКТЕ" STR_INDUSTRIAL_INVESTIGATION_DESCRIPTION: "Нелегальная организация создала латентную ячейку, и ее члены ведут подрывную работу на этом предприятии. Мы должны проникнуть туда в качестве рабочих и прекратить их деятельность. Помните: на этом задании вы можете использовать только рабочие инструменты. Одежду для маскировки вы получите на месте по прибытии." STR_INDUSTRIAL_INVESTIGATION_BRIEFING: "Нелегальная организация создала латентную ячейку, члены которой залегли на дно в этом промышленном комплексе. Мы должны нейтрализовать их и по возможности арестовать их руководителя. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_COVER_WORKERS: "Легенда: рабочие" STR_COVER_WORKERS_UFOPEDIA: "На промышленные предприятия нередко проникают агенты противника. Теперь мы можем проводить контрдиверсионные операции прямо под носом у врага, переодевшись в рабочую одежду." STR_COVER_SPORTSMEN: "Легенда: спортсмены" STR_COVER_SPORTSMEN_UFOPEDIA: "Иногда в страну необходимо проникнуть тайно, чтобы избежать дипломатического скандала. Агенты X-COM могут выдать себя за спортсменов, приехавших в тренировочный лагерь. Это, однако, ограничивает их в выборе снаряжения: использовать можно только то снаряжение, которое соответствует легенде. Также это позволяет X-COM покупать и использовать на задании спортивные винтовки." STR_COVER_SURFERS: "Легенда: серферы" STR_COVER_SURFERS_UFOPEDIA: "Популярные у туристов курорты, как ни удивительно, нередко могут использоваться различными преступными элементами для проведения операций. Используя такую маскировку, агенты X-COM могут проводить спецоперации, не боясь привлечь ненужное внимание. Также все они проходят базовый курс серфинга." STR_COVER_SCIENTISTS: "Легенда: ученые" STR_COVER_SCIENTISTS_UFOPEDIA: "Мы перешли на новую ступень. Теперь мы можем проникать в исследовательские и медицинские учреждения, где полно подозрительных личностей, с которыми стоит потолковать отдельно. К тому же одна из очевидных целей пришельцев - уничтожение таких организаций или же их захват и использование против нас." STR_REPTOID_DRAGONFIRE_TURRET_DEFENDER: "Турель «Пламя дракона»" STR_REPTOID_DRAGONFIRE_TURRET: "Турель «Пламя дракона»" STR_REPTOID_DRAGONFIRE_TURRET_UFOPEDIA: "В защитной турели, используемой рептилоидами, используются модулированные инфракрасные волны, которые вызывают разрыв слабых межатомных связей. Это оружие показывает, насколько высок уровень технологий рептилоидов по сравнению с нашим." STR_REPTOID_DRAGONFIRE_TURRET_CORPSE: "Разбитая турель «Пламя дракона»" STR_REPTOID_DRAGONFIRE_TURRET_ARMOR: "Хар-ки турели «Пламя дракона»" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY: "Изучение турели «Пламя дракона»" STR_REPTOID_DRAGONFIRE_TURRET_AUTOPSY_UFOPEDIA: "В этой неподвижной огневой установке используется сложная система излучателей и зеркал, защищенных тяжелой террамитовой броней. При выстреле она испускает пучки энергии." STR_SHAMBLER_WEAPON: "Атака шамблера" STR_XCOM_FLYING_DRONE_CORPSE: "Разбитый летающий дрон" STR_XCOM_FLYING_DRONE: "Летающий дрон" STR_XCOM_FLYING_DRONE_ARMOR: "ЛЕТАЮЩИЙ ДРОН" STR_XCOM_FLYING_DRONE_UFOPEDIA: "Дрон пришельцев, переделанный для установки блоков ИИ, разработанных учеными-людьми. Оснащен тем же скорострельным лазерным орудием, что и оригинал." STR_ALIEN_DRONE_ADAPTATION: "Адаптация дрона пришельцев" STR_ALIEN_DRONE_PROCESSING: "Обработка дрона пришельцев" STR_XCOM_LARGE_FLYING_DRONE: "Большой Летающий дрон" STR_XCOM_LARGE_FLYING_DRONE_ARMOR: "БОЛЬШОЙ ЛЕТАЮЩИЙ ДРОН" STR_XCOM_LARGE_FLYING_DRONE_UFOPEDIA: "Большой летающий дрон, адаптированный для использования использования X-COM." STR_LARGE_ALIEN_DRONE_ADAPTATION: "Адаптация большого летающего дрона" STR_LARGE_ALIEN_DRONE_PROCESSING: "Разборка большого летающего дрона" STR_NINJA_SCROLL: "Манускрипт ниндзя" STR_NINJA_SCROLL_UFOPEDIA: "Этот манускрипт содержит секретные сведения о некоторых тайных боевых искусствах «Черного лотоса». Научиться чему-то новому без живого инструктора мы не сможем, но эти сведения, тем не менее, весьма содержательны." STR_STUN_ROD_2: "Электрошоковая дубинка" STR_STUN_ROD_2_UFOPEDIA: "Этот усовершенствованный вариант электропогонялки легче использовать эффективно. Рукоятка со спусковым крючком делает электрошоковую дубинку идеальным одноручным оружием." STR_ELECTRIC_PROD: "Электропогонялка" STR_ELECTRIC_PROD_UFOPEDIA: "Это устройство может использоваться только в ближнем бою, но воздействие создаваемого им электрического разряда оглушит живой организм, не убив его." STR_DIG: "Долбить" STR_PICKAXE: "Кирка" STR_PICKAXE_UFOPEDIA: "Хоть вы и можете, придя в ярость, помахать ею, все же до *гномов* вам далеко. Этот инструмент куда больше подходит для пробивания проходов в стенах и разрушения окружающего пространства. Не слишком эффективна против движущихся целей." STR_CROWBAR_BUY: "Покупка монтировки" STR_CROWBAR: "Монтировка" STR_CROWBAR_UFOPEDIA: "Этот простой инструмент большой и тяжелый, зато не вызовет подозрений у работников лабораторий и промышленных предприятий." STR_WRENCH: "Газовый ключ" STR_WRENCH_UFOPEDIA: "Таких сейчас уже не делают..." STR_TRANSFER_TIME: "Прибытие через>{ALT}{0}" STR_RECOVERY_TIME: "Время на восст.>{ALT}{0}" STR_CURRENT_STATS: "Текущие показатели" STR_CHANGES: "Изменения" STR_SHIELDS: "Щиты" STR_TUTORIALS_UC: "ПОЛЕВОЙ УСТАВ" STR_UFO_TRACKER: "Система глоб. мониторинга" STR_GOLD_SHIELD: "Золотой щит" STR_GOLD_SHIELD_UFOPEDIA: "Золотые силовые щиты обеспечивают максимальную защиту от пси-сил и воздействия искривления, хорошую - от кинетического оружия, зажигательных и фугасных снарядов, достаточную - от электричества, слабую - от плазмы и режущего оружия и ужасную - от кислоты и оглушения. Они совершенно не защищают от удушающего воздействия и действия элериума-115. От всех остальных типов урона они обеспечивают средний уровень защиты." STR_GREEN_SHIELD: "Зеленый щит" STR_GREEN_SHIELD_UFOPEDIA: "Зеленые силовые щиты обеспечивают максимальную защиту от лазерного излучения, хорошую - от оглушения и кислоты, достаточную - от воздействия электромагнитного поля и электричества, слабую - от плазмы и режущего оружия и ужасную - от кинетического оружия, зажигательных и фугасных снарядов. Они совершенно не защищают от удушающего воздействия и действия элериума-115. От всех остальных типов урона они обеспечивают средний уровень защиты." STR_PURPLE_SHIELD: "Фиолетовый щит" STR_PURPLE_SHIELD_UFOPEDIA: "Фиолетовые силовые щиты обеспечивают максимальную защиту от оглушения, кислоты и воздействия электромагнитного поля, хорошую - от пси-сил и воздействия искривления, слабую - от плазмы и режущего оружия и ужасную - от лазерного излучения. Они совершенно не защищают от удушающего воздействия и действия элериума-115. От всех остальных типов урона они обеспечивают средний уровень защиты." STR_RED_SHIELD: "Красный щит" STR_RED_SHIELD_UFOPEDIA: "Красные силовые щиты обеспечивают максимальную защиту от кинетического оружия, зажигательных и фугасных снарядов, хорошую - от лазерного излучения, слабую - от плазмы и режущего оружия, плохую - от воздействия электромагнитного поля и ужасную - от пси-сил и воздействия искривления. Они совершенно не защищают от удушающего воздействия и действия элериума-115. От всех остальных типов урона они обеспечивают средний уровень защиты." STR_BOOMER_ORGAN: "Орган взрывателя" STR_BOOMER_ORGAN_UFOPEDIA: "Взрывоопасный орган, извлеченный из зомби-взрывателя. Крепко сжать, хорошо встряхнуть и бросить. Не взбалтывать." STR_BOOMER_ORGAN_GROWING: "Выращивание органа взрывателя" STR_BOOMER_ORGAN_GROWING_UFOPEDIA: "После ряда экспериментов с гормонами мы смогли вырастить орган взрывателя из зомби-паразита в теле животного, используемого в качестве паразитоносителя. Прошу учесть, что в процессе выращивания носитель и паразит быстро разрушаются. Кроме того, я бы рекомендовала удалить весь неучаствующий в процессе персонал, поскольку зрелище это довольно отвратительное. " STR_SNIPER_SPOTTER_COOPERATION: "Взаимодействие снайпер-корректировщик" STR_SNIPER_SPOTTER_COOPERATION_UFOPEDIA: "Наши противники нередко кооперируются. Так, многие из них обладают навыками снайпера, или корректировщика огня, или ими обоими. Вторые передают информацию обо всех замеченных агентах X-COM первым, а первые могут вести прицельный огонь по противнику, даже если он вне прямой видимости. В этом случае штраф к точности равен 50 %, как если бы цель была не видна." STR_FIRE_SPRAYING: "Стрельба веером" STR_FIRE_SPRAYING_UFOPEDIA: "Многие виды автоматического оружия позволяют вести заградительный огонь между двумя точками. Зажмите CTRL+SHIFT при нажатии на кнопку стрельбы очередью, чтобы вести неприцельный огонь по площади. Укажите на карте необходимое количество точек прицеливания (не превышающее максимально допустимое для этого вида оружия), после чего будет открыт огонь на подавление.{NEWLINE}Большинство видов оружия позволяют указать не более двух точек прицеливания (начальную и конечную точки, между которыми будет вестись огонь), но некоторые скорострельные орудия позволяют указывать промежуточные точки." STR_ELERIUM_EXPLOSIVE: "Элериумная взрывчатка" STR_ELERIUM_EXPLOSIVE_UFOPEDIA: "В этом взрывном устройстве в качестве взрывчатого вещества используется элериум, что обеспечивает ему максимальную мощность. При применении необходимо соблюдать особые меры предосторожности." STR_ALLOY_SHRAPNEL_CHARGE: "Шрапнельная бомба (Тт)" STR_ALLOY_SHRAPNEL_CHARGE_UFOPEDIA: "В эту разновидность бризантного заряда были добавлены небольшие кусочки тритания, которые разлетаются при взрыве и причиняют страшные режущие раны. Однако такая бомба причиняет значительно меньшие повреждения окружающей местности." STR_ROCKET_LAUNCHER_CONT: "Пусковая установка (Продолжение)" STR_SHRAPNEL_ROCKET: "Шрапнельная ракета" STR_TRITANIUM_SHRAPNEL_ROCKET: "Шрапнельная ракета (Тт)" STR_ZOMBIES_AT_PEACE_UFOPEDIA: "После падения Фараона Древнейшие смогли вступить в переговоры с Новорожденными. Было заключено перемирие, перешедшее в переговоры, в результате которых было решено объединить силы. От соглашения должны выиграть все: Новорожденным предложили присоединиться к стратифицированному обществу, обладающему развитой культурой, Древнейшие получили приток свежей крови. Не остался в накладе и X-COM - с окончанием войны стало проще контролировать зомби на поверхности, поскольку всех оставшихся должен отловить Ковен и сделать слугами в своих подземельях." STR_REPTOIDS_IN_THE_SHADOWS_UFOPEDIA: "Но даже такой торжественный день омрачает страшное знание: обитающие в глубинах рептилоиды все еще угрожают всем остальным разумным обитателям Земли. Неутомимые, предельно бдительные, неизменно коварные, они всегда так близко, что покоя нам не видать. Сегодня мы празднуем, но завтра нам придется удвоить усилия, чтобы защитить нашу планету." STR_PHARAOH_TOMB_ALTAR: "АЛТАРЬ ФАРАОНА ОБНАРУЖЕН!" STR_PHARAOH_TOMB: "Гробница Фараона" STR_PHARAOH_TOMB_DESCRIPTION: "Совместно с Ковеном мы готовим внезапное нападение на ядро сил врага. Мы должны одолеть таинственного Фараона и его силы." STR_PHARAOH_TOMB_BRIEFING: "Совместно с Ковеном мы готовим внезапное нападение на ядро сил врага. Мы должны одолеть таинственного Фараона и его силы. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_PHARAOH_HAS_FALLEN: "Фараон пал!" STR_BULLFROG_ARMOR: "Хар-ки лягушки-вола" STR_BULLFROG: "Лягушка-вол" STR_BULLFROG_TERRORIST: "Лягушка-вол" STR_BULLFROG_CORPSE: "Труп лягушки-вола" STR_BULLFROG_UFOPEDIA: "Этот монстр выглядит так, словно он выпрыгнул прямиком из каменноугольного периода. Своим цепким языком он способен ловить больших птиц и средних размеров млекопитающих, подобно тому, как обычная лягушка ловит мух. Несмотря на низкие умственные способности, огромный вес и отличные рефлексы делают эту лягушку грозным хищником." STR_BULLFROG_AUTOPSY: "Вскрытие лягушки-вола" STR_BULLFROG_AUTOPSY_UFOPEDIA: "Этот крупное создание, похожее на лягушку, относится либо к не известному науке, либо к выведенному искусственно виду. В отличие от того, что нам известно о крупных древних амфибиях, это создание, похоже, обладает быстрым обменом веществ, что и позволило ему выжить и размножиться в земных условиях. В его крови обнаружены следы сверхвысокоэнергетических химических соединений." STR_BULLFROG_TONGUE: "Язык лягушки-вола" STR_BULLFROG_BITE: "Укус лягушки-вола" STR_GIANT_AXE: "Большой топор" STR_GIANT_AXE_UFOPEDIA: "Это простое, но качественно изготовленное оружие предназначено для бойцов, чья сила намного превышает человеческую." STR_DRONE_FIRE_EXTINGUISHER: "Огнетушитель дрона" STR_FIRE_EXTINGUISHER: "Огнетушитель" STR_FIRE_EXTINGUISHER_UFOPEDIA: "Огнетушитель может оказаться для наших агентов очень полезным инструментом в боевых условиях. Он может помочь спасти жизнь или имущество. А благодаря большому весу и прочности его можно использовать для нейтрализации особенно неуступчивых субъектов." STR_HANDCUFFS: "Наручники" STR_HANDCUFFS_UFOPEDIA: "Используются, как правило, государственными силовыми структурами (армия, полиция, спецслужбы) либо выполняющими аналогичные функции негосударственными организациями для ограничения свободы действий человека посредством сковывания его рук. Чем сильнее задержанный, тем больше вероятность того, что он освободится. Для большей безопасности можно использовать несколько наручников. Если у существа нет рук или оно очень сильное, наручники не наденутся.{NEWLINE}Чтобы надеть наручники, встаньте над оглушенным телом, и выберите 'Надеть наручники'. Наручники одноразовые и не могут быть повторно использованы.{NEWLINE}>Легко укрывается" STR_TRITANIUM_HANDCUFFS: "Наручники (Тт)" STR_TRITANIUM_HANDCUFFS_UFOPEDIA: "Усиленная модификация наручников для сковывания особо сильных противников. Чем сильнее задержанный, тем больше вероятность того, что он освободится. Для большей безопасности можно использовать несколько наручников. Если у существа нет рук или оно очень сильное, наручники не наденутся.{NEWLINE}Чтобы надеть наручники, встаньте над оглушенным телом, и выберите 'Надеть наручники'. Наручники одноразовые и не могут быть повторно использованы.{NEWLINE}>Легко укрывается" STR_HANDCUFFS_ACTION: "Надеть наручники" STR_MINOTAUR_ARMOR: "Характеристики минотавра" STR_MINOTAUR: "Минотавр" STR_MINOTAUR_TERRORIST: "Минотавр" STR_MINOTAUR_CORPSE: "Труп минотавра" STR_MINOTAUR_AUTOPSY: "Вскрытие минотавра" STR_MINOTAUR_AUTOPSY_UFOPEDIA: "Значительную часть тела этого трехсоткилограммового чудища защищают бронепластины, имплантированные под кожу. Череп очень прочный. Рога покрыты титановым сплавом, что делает их еще более эффективным оружием." STR_MINOTAUR_UFOPEDIA: "Этот громадный монстр представляет собой превосходный гибрид человека и быка, что делает его неудержимым воином. Его интеллект настолько низок, что он даже не может говорить, однако он способен выполнять простые приказы и даже оценивать ситуацию на поле боя. Обычно минотавры довольно послушны, что позволяет использовать их в качестве охраны без внешнего контроля, однако в бою они мгновенно впадают в ярость и будут атаковать любого противника в поле зрения, нанося ему максимальный вред. " STR_MINOTAUR_WEAPON: "Атака минотавра" STR_NONE_H_UC: "ОТСУТСТВУЕТ" STR_UNARMED_SUIT: "Рукопашный бой (костюм)" STR_UNARMED_SUIT_VEST: "Рукопашный бой (кевл. бронежилет)" STR_UNARMED_LEATHER_COAT: "Рукопашный бой (кожаная куртка)" STR_UNARMED_JUMPSUIT: "Рукопашный бой (комбинезон)" STR_UNARMED_JUMPSUIT_GRAV: "Рукопашный бой (антиграв. модуль)" STR_UNARMED_HAZMAT: "Рукопашный бой (защитный комплект)" STR_UNARMED_TOXI_SUIT: "Рукопашный бой (костюм химзащиты)" STR_UNARMED_ARMORED_VEST: "Рукопашный бой (бронежилет)" STR_UNARMED_ARMORED_VEST_SHIELD: "Рукопашный бой (бронежилет/щит)" STR_UNARMED_ALLOY_VEST: "Рукопашный бой (Тт-бронежилет)" STR_UNARMED_ALLOY_VEST_SHIELD: "Рукопашный бой (Тт-бронежилет/щит)" STR_UNARMED_PERSONAL_ARMOR: "Рукопашный бой (бронекостюм)" STR_UNARMED_JUMP_ARMOR: "Рукопашный бой (броня с прыжк. ранцем)" STR_UNARMED_CYBER_ARMOR: "Рукопашный бой (киберброня)" STR_UNARMED_POWER_SUIT: "Рукопашный бой (силовой скафандр)" STR_UNARMED_FLYING_SUIT: "Рукопашный бой (летательный скафандр)" STR_UNARMED_STORMTROOPER_ARMOR: "Рукопашный бой (штурм. броня)" STR_UNARMED_JUGGERNAUT: "Рукопашный бой (джаггернаут-броня)" STR_UNARMED_SYNTHSUIT: "Рукопашный бой (синтет-костюм)" STR_UNARMED_BIOEXO: "Рукопашный бой (костюм биозащиты)" STR_UNARMED_SWIMWEAR: "Рукопашный бой (купальный костюм)" STR_UNARMED_POLAR_SUIT: "Рукопашный бой (костюм полярника)" STR_UNARMED_DIVING_SUIT: "Рукопашный бой (гидрокостюм)" STR_UNARMED_LABCOAT: "Рукопашный бой (лаб. халат)" STR_UNARMED_THUG: "Рукопашный бой (бандит)" STR_UNARMED_COMMANDO: "Рукопашный бой (коммандо)" STR_UNARMED_KARATE: "Тэгатана" STR_UNARMED_TASOTH: "Рукопашная атака тасота" STR_UNARMED_WASPITE: "Рукопашная атака васпита" STR_UNARMED_MUTON: "Рукопашная атака мутона" STR_UNARMED_DEEP_ONE: "Рукопашная атака глубинника" STR_UNARMED_CROC: "Рукопашная атака крокодилоида" STR_SHARK_BITE: "Укус акулы" STR_SNAKE_BITE: "Укус змеи" STR_BITE: "Укус" STR_PUNCH: "Удар кулаком" STR_KICK: "Удар ногой" STR_GHOST_TANK: "Контейнер призраков" STR_GHOST_TANK_UFOPEDIA: "Контейнер призраков представляет собой изолятор для существ, состоящих из эктоплазмы. В одном резервуаре неограниченно долго могут содержаться не более 10 подобных созданий." STR_SUMMONING_PENTAGRAM_DESTROYED: "{SMALLLINE}УЗЕЛ ПРИЗРАКОВ УНИЧТОЖЕН{NEWLINE}Вы можете пробиваться к выходу. Призраки скоро исчезнут." STR_SPECTRAL_NODE_DESTROYED: "СПЕКТРАЛЬНЫЙ УЗЕЛ УНИЧТОЖЕН" STR_ASYLUM_APPARITIONS_COMPLETED: "Призраки в психлечебнице обезврежены." STR_ASYLUM_APPARITIONS: "Призраки в психлечебнице" STR_ALERT_ASYLUM_APPARITIONS: "ПРИЗРАКИ В ПСИХБОЛЬНИЦЕ!" STR_ASYLUM_APPARITIONS_DESCRIPTION: "Каждую ночь в этой психиатрической лечебнице происходят странные события: на пациентов и персонал нападают фантомы, которые ослабляют и пугают людей до потери сознания. Мы должны проникнуть на территорию больницы и положить этому конец.{NEWLINE}На этом задании необходимо использовать специальную униформу, чтобы не спугнуть тех, кто стоит за происходящим. Операция будет проводиться ночью, но здание неплохо освещено. Пули, как и все прочие традиционные формы внешнего воздействия, не способны нанести этим «призракам» ни малейшего вреда." STR_ASYLUM_APPARITIONS_BRIEFING: "Вы проникли в отделение психиатрической лечебницы, на которое напали привидения, выдавая себя за врачей. Найдите источник паранормальной активности и уничтожьте его. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_WRAITH_PSI_PANIC_WEAPON: "Аура страха" STR_GHOST_TOUCH_WEAPON: "Прикосновение призрака" STR_GHOST_BLADE_WEAPON: "Призрачный клинок" STR_GHOST: "Призрак" STR_BUG_EYE_GHOST_ARMOR: "Хар-ки пучеглазого привидения" STR_BUG_EYE_GHOST: "Пучеглазое привидение" STR_BUG_EYE_GHOST_UFOPEDIA: "Злобное привидение на самом деле представляет собой сгусток пси-энергии, проявляющий себя в виде «существа». Оно имеет энергетическую природу и неуязвимо для большинства форм воздействия, за исключением мощных энергетических разрядов и пси-атак. Оно не обладает разумом, однако улавливает присутствие человеческого сознания и охотится за пси-энергией, что неприятно для человека и может даже приводить к летальному исходу. Цитируя классиков: это жизнь, но не в той форме, к какой мы привыкли." STR_SKULL_WRAITH_ARMOR: "Хар-ки спектральной сущности" STR_SKULL_WRAITH: "Спектральная сущность" STR_SKULL_WRAITH_UFOPEDIA: "Этот сгусток пси-энергии обладает значительной силой. Он питается отрицательными человеческими эмоциями и преобразует пси-энергию в эктоплазму. Он охотится, вселяя в жертву страх и лишая ее психической энергии, пока она парализована от ужаса. Это создание уязвимо только для мощных энергетических разрядов и пси-сил." STR_ANCIENT_SEA_GHOST_ARMOR: "Хар-ки старого морского призрака" STR_ANCIENT_SEA_GHOST: "Старый морской призрак" STR_ANCIENT_SEA_GHOST_UFOPEDIA: "Эта сверхъестественная сущность, возникшая в океане, - результат сильных эмоций, вызванных смертью и ужасом. Так как сложные мысленные образы - редкость в открытом море, их проявления подолгу не рассеиваются и частично сохраняются на протяжении сотен лет, питаясь примитивной потусторонней энергией. Подобная псионическая сущность может проявлять себя в виде фантома и нести в себе достаточно пси-энергии, чтобы нанести вред человеку путем разрушения его биополя." STR_ECTOPLASM: "Эктоплазма" STR_ECTOPLASM_UFOPEDIA: "Эта таинственная субстанция, несомненно, представляет собой обычное вещество, но его химическая структура квазиорганического происхождения хаотична и труднообъснима. К тому же она обладает остаточной психической энергией. Субстанция быстро распадается, и для ее дальнейшего исследования необходимо специальное сооружение." STR_GOLDEN_ANKH: "Золотой анх" STR_SO_WHAT_NOW_ANEXI: "Что дальше, Анекси?" STR_HOLY_TRIAL: "Испытание праведности" STR_HOLY_TRIAL_UFOPEDIA: "Ты был избран мною в качестве союзника, ибо для меня очевидна искренность твоих намерений. Сестры мои, однако, продолжают сомневаться в тебе, человек. Между тем святотатцы Новорожденные, как и прежде, тщатся похитить наши реликвии - золотые анхи. Предлагаю тебе испытание: принеси нам анх в подтверждение чистоты своего сердца. Время и место я сообщу твоим слугам." STR_HOLY_TRIAL_PASSED: "Испытание праведности пройдено" STR_HOLY_TRIAL_PASSED_UFOPEDIA: "Да! Да! Это подлинный золотой анх! Ты продемонстрировал, на что способен, и теперь с полным правом можешь именоваться союзником. Я щедро вознагражу тебя за возвращение этого бесценного артефакта, как и за все, что встретится тебе впредь.{NEWLINE}Я передам его моим сестрам. Полагаю, они захотят, чтобы ты предстал пред ними для аудиенции." STR_MEET_THE_COVEN: "Аудиенция Ковена" STR_MEET_THE_COVEN_UFOPEDIA: "Мы есмы Древнейшие. Ты преодолел наше испытание, и мы сочли, что пора считать тебя нашим союзником. Ты способен оказать нам немалую помощь.{NEWLINE}Нам вполне по силам укротить Новорожденных, однако нас чрезвычайно страшит та сила, что направляет их. Постичь ее всецело нам не удалось. Мысли и чувства Новорожденных теперь принадлежат могущественному существу, которое повелевает им обернуть свое оружие против нас и заставляет ненавидеть нас. Сущность сия именует себя Фараоном.{NEWLINE}Пришло время положить конец его тирании. Обитель его хорошо защищена, и потому штурмовать её со стороны фасада бессмысленно. Посему мы помышляем послать туда небольшой отряд рыцарей. Готовы ли твои люди сопровождать их?" STR_COVEN_REWARD: "Вознаграждение Ковена" STR_COVEN_REWARD_UFOPEDIA: "Благодарствуем, храбрые смертные, что помогли сразить Слугу Драконов. Знаем, что много у вас других врагов, и в их числе коварные Небесные Люди. В знак благодарности примите от нас этот пустяк — в вашей войне он наверняка на что-нибудь сгодится.{NEWLINE}[Получено: расшифрованный ключ из посольства]" STR_HYBRID_RECRUITMENT: "Вербовка гибридов" STR_HYBRID_CONTROLLERS: "Контролеры гибридов" STR_HYBRID_CONTROLLERS_UFOPEDIA: "В гибридах больше человеческого, чем мы предполагали, и похоже, что они не очень-то счастливы. Мы выяснили, что ими управляют с помощью псионики. Получив важную информацию у специалиста гибридов, мы можем начать разбираться, откуда поступают эти пси-сигналы." STR_HYBRID_CONTROL_CIRCUITRY: "Управляющая схема гибридов" STR_HYBRID_CONTROL_CIRCUITRY_UFOPEDIA: "Это чрезвычайно сложное устройство представляет собой пси-аналог телефонного узла. Оно хранит данные обо всех существующих гибридах, включая их уникальные пси-отпечатки, а также помогает передавать псионические сообщения конкретному агенту. Посылая эмоциональные волны, устройство указывает гибридам, довольны их хозяева или нет. Также в него прошито «программное обеспечение», позволяющее распознавать бунтарские настроения. Устройство предназначено для полного подавления воли, но мы можем использовать его во благо - чтобы выявлять гибридов, готовых пойти против своих создателей." STR_HYBRID_CONTROL_TAKEN: "Центр контроля гибридов захвачен!" STR_HYBRID_CONTROL: "Центр контроля гибридов" STR_HYBRID_CONTROL_ASSAULT: "Штурм центра контроля гибридов" STR_ALERT_HYBRID_CONTROL_ASSAULT: "ОБНАРУЖЕН ЦЕНТР КОНТРОЛЯ ГИБРИДОВ!" STR_HYBRID_CONTROL_ASSAULT_DESCRIPTION: "Этим подземным комплексом управляют старшие контролеры гибридов. Мы должны выяснить, как на самом деле устроена сеть гибридов." STR_HYBRID_CONTROL_ASSAULT_BRIEFING: "Этим подземным комплексом управляют старшие контролеры гибридов. Мы должны выяснить, как на самом деле устроена сеть гибридов. Захватите предприятие и обеспечьте возможность проведения дальнейших исследований. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DREAMERS: "Сновидцы" STR_DREAMERS_UFOPEDIA: "Похоже, в древности обладатели пси-сил научились «технике глубокого сновидения», что позволило им использовать состояние сна для медитаций и даже коммуникации с себе подобными. Этим навыком все еще обладают некоторые Бессмертные, хотя даже среди них он сейчас встречается редко. Как же унизительно сравнивать наши возможности со способностями предков!" STR_ANEXIS_OFFER: "Предложение Анекси" STR_ANEXIS_OFFER_UFOPEDIA: "Анекси из Дома пылающих небес, Сестра Змеиного пророка, приветствует тебя. От имени мне подобных благодарю тебя за помощь и защиту от полчищ Новорожденных. Мы тысячелетиями населяли эти пещеры, но теперь Новорожденные покушаются на нашу святую землю. Они молоды, и искра логоса в них лишь едва тлеет, но их орды многочисленны. Обладая несравненно более слабым разумом, они значительно превосходят нас числом и приходят отовсюду. Итак, я выражаю тебе свою благосклонность, ибо в числе твоих слуг наверняка немало весьма способных воинов. Готов ли ты вступить с нами в разумный союз?" STR_THE_NEPHILIM: "Нефилимы" STR_THE_NEPHILIM_UFOPEDIA: "Пришельцы посещали Землю и в древности. Как и в наши дни, они соединяли ДНК инопланетных видов с ДНК обитателей Земли. Главное отличие в том, что материалом служила ДНК эфириалов, а не сектоидов. Гибриды были разумны, обладали пси-способностями и жили удивительно долго. Однако по каким-то причинам создатели бросили их, а может, гибриды восстали. Как бы то ни было, они жили бок о бок с древними людьми, нередко становясь их лидерами. Возможно, люди унаследовали пси-способности именно от них. Сложно сказать, что с ними в итоге стало, но не исключено, что они все еще здесь и дергают за ниточки, стоя за ширмой. Кто знает?.." STR_PHASE_DRIVE: "Фазовый двигатель" STR_PHASE_DRIVE_UFOPEDIA: "Это чрезвычайно сложное устройство дает возможность судну «смещаться» из нашего измерения, что позволяет ему проходить сквозь материальные объекты, не получая повреждений и не разрушая их. Оно используется рептилоидами главным образом для перемещения между подземными поселениями и поверхностью Земли. Также оно используется в качестве защитного средства для их аппаратов, поскольку позволяет кораблю на мгновение «сместиться» из пространства и тем самым уклониться от ракет. Недостаток такой технологии заключается в том, что «сместившийся» корабль не имеет средств наблюдения за окружающим пространством, за исключением пси-волн." STR_CHITIN_DAGGER: "Хитиновый кинжал" STR_CHITIN_DAGGER_UFOPEDIA: "Простой клинок, искусно изготовленный из панциря какого-то крупного членистоногого." STR_MUMMY_ABODE_ALTAR: "Территория храма мумий" STR_ALERT_MUMMY_ABODE_ALTAR: "НАЙДЕН ХРАМ МУМИЙ" STR_MUMMY_ABODE_ALTAR_DESCRIPTION: "Это место обладает культовым значением для разумных зомби. Мы должны найти украденный артефакт, который упоминала Анекси. На территории храма находятся значительные силы противника." STR_MUMMY_ABODE_ALTAR_BRIEFING: "Это место обладает культовым значением для разумных зомби. Мы должны найти украденный артефакт - символ золотого анха, лежащий на алтаре. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MUMMY_ABODE: "Обитель мумий" STR_ALERT_MUMMY_ABODE: "ОБНАРУЖЕНА ОБИТЕЛЬ МУМИЙ" STR_MUMMY_ABODE_DESCRIPTION: "Мы обнаружили сообщество зомби, обитающих под землей с могущественным правителем во главе. Его необходимо захватить живьем, поскольку он может стать ключом к решению проблемы зомби." STR_MUMMY_ABODE_BRIEFING: "Мы обнаружили сообщество зомби, обитающих под землей с могущественным правителем во главе. Ваша задача - захватить его живьем. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ANCIENT_MUMMY_ABODE: "Древняя обитель мумий" STR_ALERT_ANCIENT_MUMMY_ABODE: "НАПАДЕНИЕ НА ДРЕВНЮЮ ОБИТЕЛЬ" STR_ANCIENT_MUMMY_ABODE_DESCRIPTION: "Группа агрессивных зомби во главе с матриархом напала на древнее поселение мумий. Нужно использовать эту возможность, чтобы наладить дипломатические контакты с древними мумиями - если, конечно, мы сможем найти живую мумию, которая отнесется к нам нейтрально." STR_ANCIENT_MUMMY_ABODE_BRIEFING: "Группа агрессивных зомби во главе с матриархом напала на древнее поселение мумий. Нужно использовать эту возможность, чтобы наладить дипломатические контакты с древними мумиями. Задача - найти и защитить обитающую там мумию. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_JUNK: "Хлам" INV_JETPACK_A_3X3: "Реактивный ранец занят" INV_JETPACK_B_3X3: "Реактивный ранец занят" INV_NULL_2X1_LEFT_SHOULDER: "Левое плечо занято" INV_NULL_2X1_RIGHT_SHOULDER: "Правое плечо занято" INV_NULL_2X1_LEFT_LEG: "Левая нога занята" INV_NULL_2X1_RIGHT_LEG: "Правая нога занята" INV_NULL_1X2_QD_SLOT: "Ячейка быстрого доступа занята" INV_NULL_4X2_BELT: "Пояс занят" INV_NULL_3X3_BACK_PACK: "Рюкзак занят" STR_DEEP_SEA_ANALYSIS: "Анализ диких мор. животных" STR_DEEP_SEA_ANALYSIS_UFOPEDIA: "Исследуя активность этих странных гибридов, я пришла к следующим неутешительным выводам.{NEWLINE}Во-первых, несмотря на то, сколь опасны эти существа, программа их выведения не завершена. Это неудачные прототипы, отходы. При этом им не страшно воздействие взрывной волны и кинетического оружия, а их физическая сила такова, что они способны играючи разорвать человека на куски.{NEWLINE}Во-вторых, они способны жить и сражаться на дне океана, в том числе внутри впадин. Однако они не стали бы выходить на берег по своей воле. Что-то использует этих существ в качестве неуправляемого орудия террора." STR_CARCHARODON_ARMOR: "Характеристики кархародона" STR_CARCHARODON_FERAL_ARMOR: "Анализ боевых способностей дикого кархародона" STR_CARCHARODON_SOLDIER: "Кархародон-солдат" STR_CARCHARODON_NAVIGATOR: "Кархародон-навигатор" STR_CARCHARODON_VIVISECTOR: "Кархародон-вивисектор" STR_CARCHARODON_PACK_LEADER: "Кархародон-главарь" STR_CARCHARODON_MECHANIC: "Кархародон-механик" STR_CARCHARODON_WARLORD: "Кархародон-военачальник" STR_LOBSTERMAN_ARMOR: "Характеристики человека-лобстера" STR_LOBSTERMAN_SOLDIER: "Человек-лобстер - солдат" STR_LOBSTERMAN_NAVIGATOR: "Человек-лобстер - навигатор" STR_LOBSTERMAN_BIOLOGIST: "Человек-лобстер - биолог" STR_LOBSTERMAN_OVERSEER: "Человек-лобстер - надзиратель" STR_LOBSTERMAN_TECHNICIAN: "Человек-лобстер - техник" STR_LOBSTERMAN_OVERLORD: "Человек-лобстер - хозяин" STR_LOBSTERMAN_USO_FLEET_CRUISER: "Эскадренный крейсер снабжения" STR_CARCHARODON_USO_HEAVY_CRUISER: "Тяжелый крейсер" STR_ALERT_LOBSTERMAN_USO_FLEET_CRUISER: "Эскадренный крейсер снабжения перехвачен" STR_ALERT_CARCHARODON_USO_HEAVY_CRUISER: "Эскадренный крейсер сопровождения перехвачен" STR_LOBSTERMAN_USO_FLEET_CRUISER_DESCRIPTION: "Нашим друзьям из «Хайдроспейс Дайнэмикс» удалось перехватить эскадренный крейсер снабжения и заставить его лечь на дно. Наша задача - напасть на корабль и захватить как можно больше образцов технологий и экземпляров живых существ." STR_CARCHARODON_USO_HEAVY_CRUISER_BRIEFING: "Корабль наших друзей из «Хайдроспейс Дайнэмикс» был перехвачен судном сопровождения при попытке заставить лечь на дно крейсер снабжения. Крейсеру удалось уйти, но судно сопровождения было потоплено. Наша задача - напасть на корабль и захватить как можно больше образцов технологий и экземпляров живых существ. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_USO_HEAVY_CRUISER_DESCRIPTION: "Корабль наших друзей из «Хайдроспейс Дайнэмикс» был перехвачен судном сопровождения при попытке заставить лечь на дно крейсер снабжения. Крейсеру удалось уйти, но судно сопровождения было потоплено. Наша задача - напасть на корабль и захватить как можно больше образцов технологий и экземпляров живых существ." STR_LOBSTERMAN_USO_FLEET_CRUISER_BRIEFING: Нашим друзьям из «Хайдроспейс Дайнэмикс» удалось перехватить эскадренный крейсер снабжения и заставить его лечь на дно. Наша задача - напасть на корабль и захватить как можно больше образцов технологий и экземпляров живых существ. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя». STR_INTO_THE_DEPTHS: "В морские глубины" STR_INTO_THE_DEPTHS_UFOPEDIA: "Кэп, я протестую! Т'Льеха больше нет. Он залег на дно и не подает признаков жизни. Без фабрики тасотов он не сможет причинить нам серьезного вреда. Если мы последуем за ним и его приспешниками на дно морское, это будет означать открытие еще одного фронта в среде, к которой мы совершенно не приспособлены. Однако если Вы действительно хотите преследовать их, я начну поиски подходящего решения..." STR_DEEP_SEA_OPERATIONS: "Глубоководные операции" STR_DEEP_SEA_OPERATIONS_UFOPEDIA: "Что ж, кэп, я вижу, Вы не бросили эту затею. В связи с этим я решил, что нужно пообщаться кое с кем из наших друзей в Совете. С их помощью мы создали новую компанию под названием «Хайдроспейс Дайнэмикс». Эта компания будет заниматься разработкой глубоководных аппаратов и снаряжения, поскольку у нас для этого нет соответствующих мощностей. Их первый проект уже закончен! Новая субмарина, получившая название «Барракуда», была разработана на базе имеющихся у нас сведений о принципах, использующихся при строительстве НПО, и технологий акустического оружия. Все это в совокупности позволит им перехватывать крейсеры снабжения Т'Льеха и заставлять их ложиться на дно. Мы и раньше могли засекать эти корабли, но их скорость, глубина и вооружение не позволяли нам даже приблизиться к ним на дистанцию атаки." STR_LOST_ALIEN_SHIP_DATA: "Сведения о потерянном инопл. корабле" STR_LOST_ALIEN_SHIP_DATA_UFOPEDIA: "В архивах «Кирю-Каи» мы обнаружили интересную информацию. Судя по всему, они подняли со дна моря разбитое инопланетное судно. Следов экипажа обнаружено не было, однако на корабле было несколько изображений гуманоидов с ушами кошки или летучей мыши. Уровень технологий, применявшихся при постройке корабля, был значительно ниже характерного для техники пришельцев, за исключением химии высоких энергий.{NEWLINE}Поразительнее всего тот факт, что членам Кирю-Каи каким-то образом удалось восстановить корабль, который был назван{NEWLINE}«Кицунэ-106» по имени персонажа из японской мифологии. К сожалению, корабль был потерян в ходе испытательного полета, незадолго до того, как проект «Кирю-Каи» был закрыт целиком.{NEWLINE}У нас есть веские основания полагать, что инопланетный корабль все еще можно восстановить, а потому мы должны направить все силы на решение этой задачи." STR_LOST_ALIEN_SHIP_DATA_DESCRIPTION: "Господин командующий, в старых архивах «Кирю-Каи» я обнаружил предельно важную информацию. Пожалуйста, немедленно ознакомьтесь с моим докладом.{NEWLINE}- Ведущий научный сотрудник" STR_LOST_ALIEN_SHIP_DATA_ANALYSIS: "Анализ сведений о потерянном инопл. корабле" STR_LOST_ALIEN_SHIP_DATA_ANALYSIS_UFOPEDIA: "Анализ навигационных журналов «Кирю-Каи» позволил нам восстановить траекторию падения «Кицунэ-106». Наполовину ушедшие в землю обломки корабля обнаружились в дебрях Борнео. На корабле не было ни души, но на обшивке остались следы воздействия кинетического оружия. Похоже, кто-то очень хотел, чтобы первый испытательный полет судна завершился неудачей.{NEWLINE}Повреждения обшивки очень серьезные, но материал пришельцев выдержал и позволил корпусу сохранить целостность после обстрела и удара о землю. Наши ресурсы, вероятно, позволят нам превзойти инженеров «Кирю-Каи» в деле восстановления «Кицунэ-106» и демонстрации его реальных возможностей. Но вряд ли нам когда-либо удастся воспроизвести технологии, применявшиеся при постройке двигателей, в наших лабораториях. Это потребует создания совершенно новой отрасли химической промышленности, аналогов которой в настоящее время на Земле нет." STR_KITSUNE: "КИЦУНЭ-106" STR_KITSUNE_UFOPEDIA: "Десантный корабль пришельцев. Функция - быстрое развертывание спец. боевых единиц. В скорости превосходит самые совершенные истребители людей и позволяет доставлять грузы на орбиту. Может быть оснащен вооружением." STR_MOTHBALLED_KITSUNE: "Разбитый «Кицунэ-106»" STR_MOTHBALLED_ARROW: "Законсерв. CF-105 «Эрроу»" STR_ARROW_INVESTIGATION: "Поиск CF-105 «Эрроу»" STR_ARROW_INVESTIGATION_UFOPEDIA: "Стоило нам начать поиски информации о CF-105, как с нами связался член Совета - Мико Майестеван. Он сообщил, что действует от своего имени, а не в качестве представителя Совета, и снабдил нас кое-какими документами, анализ которых привел нас на полузаброшенную базу, расположенную недалеко от Йеллоунайфа. Там мы нашли самолет, и судя по всему, это последний существующий экземпляр «Эрроу». Ему необходим кое-какой ремонт, но похоже, что он находится во вполне рабочем состоянии. Может быть, нам удастся найти ему применение? В конце концов, это же истребитель!" STR_ARROW_RUMORS: "Слухи о CF-105 «Эрроу»" STR_ARROW_RUMORS_UFOPEDIA: "Мы наткнулись на интересные сведения о перехватчике CF-105, разработанном в Канаде в 50-е годы. В то время многие отмечали его революционность. Проект был закрыт до запуска в серийное производство по причинам, которые так или иначе связаны с тайной войной, историю которой мы постепенно начинаем распутывать. Возможно, при создании самолета применялись некоторые запрещенные технологии? А может быть, его разработка могла помешать кому-то из власть предержащих...{NEWLINE}Быть может, мы найдем ответ, если займемся этим вопросом более серьезно." STR_NIGHT_OF_THE_LOBSTERS: "Ночь разумных лобстеров" STR_ALERT_NIGHT_OF_THE_LOBSTERS: "НАПАДЕНИЕ ЛЮДЕЙ-ЛОБСТЕРОВ!" STR_NIGHT_OF_THE_LOBSTERS_DESCRIPTION: "Странные гуманоидные морские создания вышли из воды и напали на мирное население! Только X-COM может защитить их!" STR_NIGHT_OF_THE_LOBSTERS_BRIEFING: "Странные гуманоидные морские создания вышли из воды и напали на мирное население! Только X-COM может защитить их. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LOBSTERMAN_CORPSE: "Труп человека-лобстера" STR_LOBSTERMAN_FERAL_CORPSE: "Труп дикого человека-лобстера" STR_ALERT_SEA_MONSTER_HUNT: "ЗАМЕЧЕНО МОРСКОЕ ЧУДИЩЕ!" STR_CRUISE_LINER_RAID_DESCRIPTION: "Мы зафиксировали сигнал СОС, посланный пассажирским судном, на которое напали монстры из глубин. Мы должны выяснить, что произошло на корабле. Это задание нельзя прервать." STR_CRUISE_LINER_RAID_BRIEFING: "Мы зафиксировали сигнал СОС, посланный пассажирским судном, на которое напали монстры из глубин. Мы должны выяснить, что произошло на корабле. Это задание нельзя прервать." STR_ALERT_CRUISE_LINER_RAID: "КРУИЗНЫЙ ЛАЙНЕР ВЗЯТ НА АБОРДАЖ!" STR_CRUISE_LINER_RAID: "Нападение на круизный лайнер" STR_HALLUCINOID_HUNT: "Охота на морское чудище" STR_LOBSTERMAN_HUNT: "Охота на морское чудище" STR_CARCHARODON_HUNT: "Охота на морское чудище" STR_SEA_MONSTER_HUNT_DESCRIPTION: "Поступают сообщения о появлении в прибрежной зоне странных созданий. Выследите и поймайте одно из этих существ, чтобы предотвратить угрозу для отдыхающих и мореходства.{NEWLINE}Можно использовать только подводное снаряжение!" STR_HALLUCINOID_HUNT_BRIEFING: "Поступают сообщения о появлении в прибрежной зоне странных созданий, похожих на жутких медуз. Выследите и поймайте одно из них, чтобы предотвратить угрозу для отдыхающих и мореходства. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LOBSTERMAN_HUNT_BRIEFING: "Поступают сообщения о появлении в прибрежной зоне странных созданий, похожих на гигантских лобстеров. Выследите и поймайте одного из них, чтобы предотвратить угрозу для отдыхающих и мореходства. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LOBSTERMAN_FERAL_UFOPEDIA: "Это огромное создание с шестью конечностями - настоящее чудище из бездны. В ходе исследования выяснилось, что люди-лобстеры обладают простым, слаборазвитым головным мозгом. То, что мы считали звуками языка Дагона, оказалось бессмысленным подражанием звукам, которые они слышали ранее. Это существо не может говорить и едва осознает окружающий мир, однако в какой-то степени разумно. В целом трудно сказать, имеют ли эти создания какое-либо отношение к Дагону." STR_LOBSTERMAN_WEAPON: "Клешни человека-лобстера" STR_LOBSTERMAN_UFOPEDIA: "Несмотря на огромный рост, это существо обладает острым, нечеловеческим умом. Улучшенные органы чувств позволяют ему отслеживать наши перемещения через стены изолятора, а его расчетливый ум сильно осложняет допрос. Однако затяжной процесс извлечения данных из внутричерепных имплантов оказался куда более продуктивным: насколько мы можем судить, эти существа - живые придатки Т'Льеха, которыми он управляет, используя сеть контроля разума. Они чрезвычайно эффективны, и, по сути, единственное, что они способны испытывать, это удовлетворение от выполнения задачи." STR_LOBSTERMAN_FERAL_AUTOPSY: "Вскрытие дикого человека-лобстера" STR_LOBSTERMAN_FERAL_AUTOPSY_UFOPEDIA: "Это существо - результат омерзительных генетических экспериментов и превосходит все, с чем нам до сих пор приходилось иметь дело. Его панцирь практически непроницаем для всего, что не может проникнуть в зазор между пластинами, а кинетическое оружие не оставит на нем даже царапины. Организм не содержит имплантов, которые мы обнаруживаем в телах многих подводных существ." STR_LOBSTERMAN_AUTOPSY: "Вскрытие чел.-лобстера" STR_LOBSTERMAN_AUTOPSY_UFOPEDIA: "Этот монстр подвергся множеству усовершенствований, однако большинство из них заметны только после вскрытия практически непробиваемого панциря. Глаза были заменены многополосными сканерами, мозг пронизывают импланты, повышающие интеллект, а большинство органов были либо улучшены, либо полностью заменены устройствами пришельцев. Его сила ужасает, а единственная его слабость - это чувствительность к внезапным изменениям температуры, вызванная его принадлежностью к пойкилотермным." STR_CARCHARODON_HUNT_BRIEFING: "Поступают сообщения о странных созданиях, похожих на людей-акул, появившихся в прибрежной зоне. Выследите и поймайте одно из этих странных существ, чтобы предотвратить угрозу для отдыхающих и мореходства. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LOBSTERMAN: "Человек-лобстер" STR_LOBSTERMAN_FERAL: "Дикий человек-лобстер" STR_CARCHARODON: "Кархародон" STR_CARCHARODON_FERAL: "Дикий кархародон" STR_CARCHARODON_CORPSE: "Труп кархародона" STR_CARCHARODON_FERAL_CORPSE: "Труп дикого кархародона" STR_CARCHARODON_FERAL_AUTOPSY: "Вскрытие дикого кархародона" STR_CARCHARODON_FERAL_AUTOPSY_UFOPEDIA: "Это странное создание - результат попытки скрещивания человеческой ДНК с ДНК акулы - носит панцирь, изготовленный из прочного как сталь биополимера на основе аквапластика. В этом экземпляре не обнаружено киберимплантов, характерных для существ, связанных с Дагоном." STR_CARCHARODON_AUTOPSY: "Вскрытие кархародона" STR_CARCHARODON_FERAL_UFOPEDIA: "Этот акулит не столько человек, сколько зверь. Если он и способен говорить, то не демонстрирует этого, а лишь грызет стены своей тюрьмы в ответ на наши попытки наладить с ним контакт." STR_CARCHARODON_UFOPEDIA: "Эти существа немногим превосходят своих диких предшественников. Импланты, установленные в их телах, только частично ограничивают их природные инстинкты, в связи с чем они кровожадны и склонны к приступам ярости. Они поедают своих раненых сородичей, а потому у них нет настоящих медиков. Отсутствие ограничителей также приводит к тому, что в бою они нередко впадают в ярость и теряют контроль над собой." STR_CARCHARODON_AUTOPSY_UFOPEDIA: "Это создание удивительно устойчиво к воздействию кибернетики Т'Льеха. Хотя в его теле содержится более десятка кибернетических усилителей, большая часть из них работоспособна лишь частично, в том числе импланты контроля разума, обнаруженные внутри черепа. Судя по всему, это побочный эффект регенеративных способностей существа, которые медленно отторгают импланты. Такие осложнения говорят о том, что они были выведены совсем недавно." STR_GREMLIN_POD: "Капсула с гремлином" STR_GREMLIN_POD_UFOPEDIA: "Этот кристаллический контейнер содержит небольшое гуманоидное существо в состоянии стазиса. Скорее всего, мы сможем вскрыть контейнер и оживить гуманоида. Будем надеяться, что это все же не ловушка." STR_ASSASSIN_CLANS: "Кланы ассасинов" STR_ASSASSIN_CLANS_UFOPEDIA: "Хотя «Черный лотос» был ликвидирован, большинство его видных членов избежали ареста. Особенно много среди них было ассасинов. Хотя многие из них утратили цель после изгнания богини, а некоторые даже покончили с собой, среди них нашлись и те, кто решил использовать свои уникальные навыки к личной выгоде. Благодаря технологиям пришельцев, которыми их снабдили враги человечества, они смогли стать профессиональными преступниками. Их нейтрализация - задача X-COM." STR_BANK_ROBBERY: "Ограбление банка" STR_ASSASSIN_CLANS_BANK_ROBBERY: "Ограбление банка (кланы ассасинов)" STR_ALERT_ASSASSIN_CLANS_BANK_ROBBERY: "Кланы ассасинов грабят банк!" STR_ASSASSIN_CLANS_BANK_ROBBERY_DESCRIPTION: "Бывший ассасин «Черного лотоса» пытается ограбить банк. Поступают разрозненные сообщения о роботах-ниндзя, убивающих людей. Полиция не сможет самостоятельно решить эту проблему. Необходимо оказать ей помощь." STR_ASSASSIN_CLANS_BANK_ROBBERY_BRIEFING: "Бывший ассасин «Черного лотоса» пытается ограбить банк. Поступают разрозненные сообщения о роботах-ниндзя, убивающих людей. Полиция не сможет самостоятельно решить эту проблему. Необходимо оказать помощь её сотрудникам. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MUGGLE_AI_CONSTRUCTION: "Сборка блока ИИ" STR_MUGGLE_AI: "Блок ИИ" STR_MUGGLE_AI_UFOPEDIA: "Эти блоки ИИ, созданные на основе ксенолита, используются для управления дронами и различными механизмами. Они могут устанавливаться на шасси различных видов. При необходимости блок можно снять и переставить на другое шасси так же, как люди меняют обычную броню.{NEWLINE}«Пробужденный» осколок ксенолита изначально устанавливается на шасси дрона-разведчика, чтобы взаимодействовать с окружающей средой.{NEWLINE}{NEWLINE}Блоки ИИ действуют точно так же, как обычные агенты, только устанавливаются на роботизированное шасси, которым они управляют. Если шасси не выбрано, то блок ИИ автоматически устанавливается на шасси дрона-разведчика, которое предоставляется бесплатно. Если шасси было уничтожено, в бою, мы сможем восстановить блок ИИ с помощью преобразования «Восстановление блока ИИ».{NEWLINE}{NEWLINE}Поскольку блоки ИИ обладают неким подобием сознания, нам следует считать их скорее живыми существами, чем машинами: со своими, пусть простыми и ограниченными, но все таки нуждами, мыслями и предпочтениями. По этой причине блок ИИ занимает место в казармах." STR_ALIEN_AI: "Блок ИИ пришельцев" STR_ALIEN_AI_UFOPEDIA: "Теперь мы можем создавать усовершенствованные блоки ИИ для наших ТБП из электронных компонентов пришельцев. Такой ИИ содержит подпрограммы на базе алгоритмов самообучения, что позволяет им, как и нашим агентам, становиться быстрее и сильнее в бою, хотя начальные характеристики этих блоков несколько хуже, чем у блоков с примитивным ИИ.{NEWLINE}{NEWLINE}По завершении производства вы получаете шасси дрона-разведчика и обслуживающего его инженера технической поддержки (занимает одно место в жилом модуле)." STR_ALIEN_AI_CONSTRUCTION: "Блок ИИ пришельцев" STR_REPTOID_CAVE_SETTLEMENT_COMPLETE: "Поселение рептилоидов посещено." STR_REPTOID_CAVE_SETTLEMENT: "Окраинное поселение рептилоидов" STR_REPTOID_CAVE_SETTLEMENT_BRIEFING: "Мы высадились в небольшом поселении рептилоидов, расположенном на окраине тех мест, где они обитают глубоко в Шоге. Наша цель - захват пленных для допроса и сбор образцов технологий. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_REPTOID_CAVE_SETTLEMENT_DESCRIPTION: "Обнаружено небольшое поселение рептилоидов, расположенное на окраине зоны их обитания глубоко в Шоге. Наша цель - захват пленных для допроса и сбор образцов их технологий." STR_ALERT_REPTOID_CAVE_SETTLEMENT: "ОБНАРУЖЕНО ПОСЕЛЕНИЕ РЕПТИЛОИДОВ" STR_GRAV_MODULE_CONSTRUCTION: "Сборка грав. модуля" STR_GRAV_MODULE_CONSTRUCTION_UFOPEDIA: "Заполучив в свои руки технологию гравитационных генераторов, мы получили возможность самостоятельно собирать их. Теперь нам не придется довольствоваться только тем, что мы найдем на поле боя!" STR_TERRAMITE: "Террамит" STR_TERRAMITE_UFOPEDIA: "Этот материал - более тяжелая и прочная разновидность тритания. Не слишком эффективно рассеивая сфокусированный поток энергии, он обладает невероятной прочностью на разрыв и протыкание, а также высочайшей тугоплавкостью. Кроме того, это прекрасный изолятор, который, однако, не подходит для применения в электронике." STR_REPTOID_SURFACE_BASE: "База рептилоидов на поверхности" STR_REPTIFORMER_TOWER: "Башня опустошения" STR_ALERT_REPTIFORMER_TOWER: "УНИЧТОЖЕНИЕ ОКРУЖАЮЩЕЙ СРЕДЫ!" STR_REPTIFORMER_TOWER_DESCRIPTION: "Рептилоиды возвели таинственное сооружение в этом уединенном местечке. Наша цель - жуткое устройство, находящееся внутри башни, убивающее все живое и меняющее окружающую местность. Что бы они ни запланировали, мы должны не дать им нанести больший вред экосистеме и живущим там людям." STR_REPTIFORMER_TOWER_BRIEFING: "Рептилоиды возвели таинственное сооружение в этом уединенном местечке. Наша цель - жуткое устройство, находящееся внутри башни, убивающее все живое и меняющее окружающую местность. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_REPTIFORMER_CENTER_DESTROYED: "{SMALLLINE}ЦЕНТР УПРАВЛЕНИЯ УНИЧТОЖЕН{NEWLINE}Возвращайтесь на транспорт и отправляйтесь на базу." STR_REPTIFORMER_CONTROL_DESTROYED: "БАШНЯ ТЕРРАФОРМИРОВАНИЯ РЕПТИЛОИДОВ УНИЧТОЖЕНА" STR_CROC_RAID: "Нападение крокодилоидов" STR_ALERT_CROC_RAID: "НАПАДЕНИЕ КРОКОДИЛОИДОВ!" STR_CROC_RAID_TEMPERATE: "Нападение крокодилоидов: Умер. климат" STR_CROC_RAID_JUNGLE: "Нападение крокодилоидов: Джунгли" STR_CROC_RAID_DESCRIPTION: "Группа боевиков-рептилий внезапно появилась в деревне. Они расстреливают людей без разбора! Остановите бойню и спасите всех, кого сможете." STR_CROC_RAID_BRIEFING: "Группа боевиков-рептилий внезапно появилась в деревне. Они расстреливают людей без разбора! Остановите бойню и спасите всех, кого сможете. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CROC_RAID_UFOPEDIA: "Пленный крокодилоид рассказал о нападениях отряда, в котором он состоял, на отдаленные человеческие поселения. Судя по всему, единственной целью этих атак было ознакомление бойцов с тем, как выглядят люди, и с условиями на поверхности.{NEWLINE}Но это не самое страшное. Мы полагаем, что такие тренировки должны проводиться в первую очередь для обучения сил, предназначенных для контроля над населением. Это может понадобиться, в частности, в случае, если рептилоиды смогут превратить человечество в расу рабов." STR_REPTOID_ASSASSINATION: "Политическое убийство рептилоидов" STR_REPTOID_ASSASSINATION_UFOPEDIA: "При необходимости рептилоиды избавляются от неугодных политиков. Хотя обычно они проводили такие операции втайне, сейчас они фактически перестали скрываться и готовы в открытую устранять оппонентов. В группах действуют обычно трое киллеров, которых иногда сопровождает командир." STR_REPTOID_ASSASSINATION_SQUAD: "Отряд рептилоидов-убийц" STR_REPTOID_ASSASSINATION_SQUAD_DESCRIPTION: "Члены небольшого отряда рептилоидов-убийц проникли в правительственный комплекс и планируют запугать своих противников, уничтожив местных правителей и их обслугу. Защитите высокопоставленных лиц и гражданское население и тем самым помогите сохранить доброе имя X-COM. В связи с тем, что отряд наверняка прикрывают другие рептилоиды, контролирующие квадрат, на операцию вы можете взять только маскируемое снаряжение." STR_REPTOID_ASSASSINATION_SQUAD_BRIEFING: "Члены небольшого отряда рептилоидов-убийц проникли в правительственный комплекс и пытаются запугать своих противников, уничтожив местных правителей и их свиту. Защитите высокопоставленных лиц и гражданское население и тем самым помогите сохранить доброе имя X-COM. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_REPTOID_ASSASSINATION_SQUAD: "НАПАДЕНИЕ РЕПТИЛОИДОВ-УБИЙЦ. МЕСТО:" STR_UFO_POWER_SOURCE_UFOPEDIA: "В качестве источника энергии на кораблях пришельцев используется реактор антиматерии, в котором используется элериум (элемент 115) для создания мощных гравитационных волн и прочих форм энергии. КПД преобразования материи в энергию невероятно высок и достигает 99 %, поэтому даже небольшого количества элериума достаточно для выработки огромного количества энергии. Сплавы пришельцев позволяют с легкостью воспроизвести такой генератор." STR_HOTKEYS_GEOSCAPE: "Горячие клавиши: Страт. режим" STR_HOTKEYS_GEOSCAPE_UFOPEDIA: "Ср. кнопка мыши: Просмотр информации об объекте{NEWLINE}F5/F9: Сохранение/Загрузка шаблона снаряжения ТС/личного состава{NEWLINE}X: Очистка инвентаря; +Ctrl+Alt: Очистка трюма ТС{NEWLINE}A: Смена брони{NEWLINE}M: Смена аватара{NEWLINE}U: Уфопедия{NEWLINE}Q: Технологическое древо{NEWLINE}C: Экран текущих исследований{NEWLINE}T: Данные глобального мониторинга" STR_HOTKEYS_BATTLESCAPE: "Горячие клавиши: Такт. режим" STR_HOTKEYS_BATTLESCAPE_UFOPEDIA: "Пр. кнопка мыши: Повернуться/Зарядить/Открыть/Остановиться{NEWLINE}Ср. кнопка мыши: Изучить (противника/предмет/броню){NEWLINE}Ctrl+движение: Бег/Шаг в стор.{NEWLINE}Ctrl+огонь: Принуд. открыть огонь{NEWLINE}Ctrl+предмет: Выброс./подобрать{NEWLINE}Alt: Направление взгляда{NEWLINE}Alt (в реж. огня): Отобр. урона{NEWLINE}Shift+движение: Двиг., игнорируя противников{NEWLINE}SCRL-LCK/Пробел: Режим НВ{NEWLINE}Ctrl+B: Брифинг{NEWLINE}Ctrl+M: Отобр. урона в ближнем бою{NEWLINE}Ctrl+H: Рез. стрельбы{NEWLINE}Q/E > 1..4: Лев./Прав. рука > Выбор режима{NEWLINE}I: Инвентарь; M: Мини-карта{NEWLINE}U: Уфопедия" STR_GREEN_GOO: "Зеленая слизь" STR_GREEN_GOO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Похоже, пришельцы пытаются разработать формулу супермутагена. Предполагается, что это мифическое вещество может превратить любую форму жизни в биоробота, способного выполнить любую задачу, заложенную в «зеленую слизь». Сколь бы это ни казалось невероятным, пришельцы столкнулись с ней однажды в прошлом, но по сей день не смогли ни воспроизвести эту технологию, ни даже полностью изучить ее особенности.{NEWLINE}Тот факт, что пришельцы понимают некоторые технологии не больше, чем мы - технологии пришельцев, одновременно обнадеживает и пугает." STR_FRIENDS_ON_THE_COUNCIL_01: "Друзья X-COM в Совете" STR_FRIENDS_ON_THE_COUNCIL_01_UFOPEDIA: "Среди членов Совета есть люди, на поддержку которых мы можем рассчитывать. Этот список совершенно секретен:{NEWLINE}{NEWLINE}- Фил Винтерляйтнер{NEWLINE}- Мико Майестеван{NEWLINE}- Вильям Б. Грей{NEWLINE}- Фрэнк Кирби{NEWLINE}- Кристофер А. Грин{NEWLINE}- Алекс Финник Гричук{NEWLINE}- Иван Евсеев{NEWLINE}- Курт Майка{NEWLINE}- Александр Брэшер{NEWLINE}- Дэвид Зигрист{NEWLINE}- Джеймс Чиз{NEWLINE}- Д-р Гейдрикс{NEWLINE}- Святослав Брэйн" STR_FRIENDS_ON_THE_COUNCIL_02: "Друзья X-COM в Совете (Продолжение)" STR_FRIENDS_ON_THE_COUNCIL_02_UFOPEDIA: "- Конрад Джамрозик" STR_ALIEN_EMBRYO: "Эмбрион пришельцев" STR_ALIEN_EMBRYO_UFOPEDIA: "Настоящий живой эмбрион пришельцев в пробирке, который только и ждет, когда его имплантируют какой-нибудь несчастной. Вы буквально кожей ощущаете исходящее от этого жуткого создания нетерпение." STR_ALIEN_ORGAN_SAMPLE: "Образец органов пришельцев" STR_ALIEN_ORGAN_SAMPLE_UFOPEDIA: "Все еще живой орган, который пришельцы ампутировали у какого-то земного создания. Очередное напоминание о том, что для пришельцев мы лишь ресурс, подлежащий сбору и дальнейшей эксплуатации." STR_ALIEN_ALLOY_WELDER: "Сварочный аппарат для СП" STR_ALIEN_ALLOY_WELDER_UFOPEDIA: "Это устройство генерирует мощное локальное электромагнитное поле сложной конфигурации, которое воздействует на кристаллическую решетку сплавов пришельцев. Устройство может применяться для ремонта конструкций, изготовленных из сплавов пришельцев, в полевых условиях и при строительстве баз пришельцев." STR_ALIEN_MULTITOOL: "Мультитул пришельцев" STR_ALIEN_MULTITOOL_UFOPEDIA: "Это устройство может настраивать или перепрограммировать различные системы пришельцев. Оно преобразует мысленный сигнал, посылаемый пользователем, в сложную систему полей, которая воздействует на систему на всех уровнях - от контроля энергии до изменения отдельных байтов информации. Питается от небольшой элериумной батареи." STR_STONE_OF_ATLANTIS: "Камень из Атлантиды" STR_STONE_OF_ATLANTIS_UFOPEDIA: "На камне выбита история древнего марсианского города, который, по всей видимости, играет роль командного центра, откуда осуществляется руководство вторжением. Город защищает мощное силовое поле, которое генерируют гигантские механизмы, построенные много тысяч лет назад, но все еще исправные. По сути, на камне изображен план мегазавода, окружающего город, что дает нам некоторые указания на то, как проникнуть в зону, защищенную полем.{NEWLINE}Нам очень повезло, что мы нашли этот камень. Без него мы, скорее всего, не смогли бы ничего сделать." MAP_DESERT_PINK: "Инопланетная пустыня" MAP_XOPSDESERT_NOCACTI: "Африканская пустыня" MAP_MUMMY_VILLAGE_SETTLEMENT: "Обитель мумий" MAP_SHOGG_VILLAGE: "Деревня Шог" MAP_REPTOID_BASE: "База рептилоидов" MAP_ATLANTIS_TEMPLE: "Храм в Атлантиде" STR_ALERT_ATLANTIS_TEMPLE: "ХРАМ В АТЛАНТИДЕ ОТВОРЕН" STR_ATLANTIS_TEMPLE_RUMORS: "Слухи о храме в Атлантиде" STR_ATLANTIS_TEMPLE_RUMORS_UFOPEDIA: "Командор, мы наткнулись кое на какие интересные сведения: судя по всему, где-то на дне океана находится культовое сооружение, возведенное давно забытой цивилизацией неизвестного происхождения. Хотя это и кажется фантастикой, эта информация, судя по всему, достоверна. Если нам удастся найти это таинственное место, мы точно сможем раскопать там что-нибудь важное." STR_ATLANTIS_TEMPLE: "Храм в Атлантиде" STR_ATLANTIS_TEMPLE_UFOPEDIA: "Расшифровав таинственные письмена, нанесенные на статую Дагона, мы смогли примерно вычислить, где находится Атлантида. Согласно нашим сведениям, это место расположено «прямо под фабрикой тасотов».{NEWLINE}Нужно попасть туда как можно скорее! Кто знает, что мы обнаружим среди этих руин?" STR_ATLANTIS_TEMPLE_DESCRIPTION: "Мы начинаем исследование таинственных руин, расположенных прямо под фабрикой тасотов. Очевидно, что это предприятие было построено именно здесь не случайно..." STR_ATLANTIS_TEMPLE_BRIEFING: "Мы начинаем исследование таинственных руин, расположенных прямо под фабрикой тасотов. Необходимо нейтрализовать любую угрозу, чтобы забрать все представляющие интерес артефакты. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_REPTOID_SHIP_ANALYSIS: "Анализ корабля рептилоидов" STR_REPTOID_SHIP_ANALYSIS_UFOPEDIA: "Командор, я отремонтировал корабль рептилоидов и сделал его более удобным для нас. Кроме того, я установил новый, более человекопонятный, интерфейс. Он, скорее всего, не пройдет тест производительности в мире ящеров, зато этот корабль сможет доставить наших людей в самые глубокие пещеры... И обратно, конечно же." STR_SCORPOID_PALACE_TAKEOVER_COMPLETE: "Дворец скорпоидов захвачен" STR_ALERT_SCORPOID_PALACE_TAKEOVER: "ШТУРМ ДВОРЦА СКОРПОИДОВ" STR_SCORPOID_PALACE_TAKEOVER: "Захват дворца скорпоидов" STR_SCORPOID_PALACE_TAKEOVER_BRIEFING: "Скорпоиды ведут борьбу за власть и место на троне. Помогите нашим союзникам из оппозиции ликвидировать охрану. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_SCORPOID_PALACE_TAKEOVER_DESCRIPTION: "Все готово к штурму деревни скорпоидов. Мы должны избавиться от её старейшин и посадить на трон нашего союзника. Помните: среди скорпоидов есть и те, кто на нашей стороне." STR_PSI_PREDATORS_OF_YITH: "Пси-хищники из расы йит" STR_PSI_PREDATORS_OF_YITH_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}В результате пси-воздействия на зоны страха пленного эфириала возникло отчетливое сообщение, представлявшее собой легенду, не связанную с повседневной жизнью пленника. В ней описывались самые страшные существа из всех известных ему, ловящие и порабощающие эфириалов с помощью своих пси-способностей. Эти существа, странствующие по Галактике на космических кораблях циклопических размеров, способны навсегда подчинять своей воле целые планеты. Они также могут воздействовать на живых существ на расстоянии в несколько световых лет, но со значительно меньшей эффективностью. Их физическая форма, если таковая у них есть, неизвестна. Используя наименование из нашей массовой культуры, мы решили назвать их расой йит.{NEWLINE}Если в этих сведениях есть хоть крупица правды, наша Вселенная оказывается куда более ужасным местом, чем мы были в состоянии себе представить. Однако это может оказаться всего лишь мифом эфириалов, суеверием, возникшим из-за их собственных невероятных пси-способностей. Будем надеяться, что это именно суеверие..." STR_COLD_STARS: "Холодные звезды" STR_COLD_STARS_UFOPEDIA: "Старые сказки эфириалов описывают холодные звезды как антизвезды, которые не излучают энергию, а поглощают из всего, что пролетает рядом. Хотя вряд ли подобные небесные тела существуют, они играют огромную роль в культуре эфириалов, воплощая в себе все, что враждебно этой расе, и потому должно быть уничтожено.{NEWLINE}Согласно некоторым легендам, эти холодные звезды населяют люди-тени - воплощения абсолютного зла, попирающие законы самой природы." STR_DRAGON_DAGGER: "Драконий кинжал" STR_DRAGON_DAGGER_UFOPEDIA: "В это оружие, изготовленное из террамита, внедрена очень сложная схема, которая взаимодействует с пси-способностями пользователя. Если кинжалом пользуется боец с по-настоящему высоким пси-навыком, он может наносить глубокие болезненные раны." STR_SHOGG_VILLAGE: "Деревня Шог" STR_ALERT_SHOGG_VILLAGE: "ОБНАРУЖЕНА ДЕРЕВНЯ ШОГ" STR_SHOGG_VILLAGE_BRIEFING: "Вы готовитесь начать штурм военного поселения нечеловеческих существ, обитающих под землей. Уничтожьте его, чтобы ликвидировать военное присутствие в Шоге. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_SHOGG_VILLAGE_DESCRIPTION: "Мы обнаружили военное поселение разумных существ, обитающих под землей. Будучи пешками темных сил, они враждебны ко всему человеческому, и с ними бороться." STR_SECRET_CULTS: "Тайные культы" STR_SECRET_CULTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Наши друзья в Совете рассказали нам о могущественных культах, которые скрываются в темных уголках нашей планеты. Их представители - опасные преступники, у которых могут быть связи с еще более опасными организациями, а возможно, и с пришельцами. Мы должны дать отпор этим сектам, расследовать их деятельность, понять, откуда они появились, и помешать реализации их планов." STR_CYBERDREDNAUGHT_PLANS: "Чертежи кибердредноута" STR_CYBERWEB_FORTRESS: "Укрепление «Сайбервеба»" STR_CYBERWEB_FORTRESS_UFOPEDIA: "Мы наконец-то обнаружили аванпост «Сайбервеба». Это укрепленное сооружение вряд ли представляет собой их центральную базу, но, возможно, там мы сможем найти ключи к планам «Сайбервеба».{NEWLINE}Полагаю, пришло время сообщить агентам, что они должны начать подготовку к операции." STR_DIMENSION_X: "Измерение X" STR_DIMENSION_X_SURVEY: "Исследование Измерения X" STR_DIMENSION_X_SURVEY_UFOPEDIA: "Наша исследовательская бригада запустила спутник-зонд в необычное измерение. Там находится планета земного типа, вращающаяся вокруг умирающей звезды M-класса (которая, похоже, старше нашей Вселенной). Хотя атмосфера непригодна для человека, на планете существует множество представителей углеродных форм жизни. Также на ней расположено множество искусственных сооружений, большая часть которых пришла в негодность. Лишь в одном районе сооружения продолжают работу. Строения пришельцев, похоже, органической природы." STR_CITY_X_SURVEY: "Измерение X: Исследование инопл. города" STR_CITY_X_SURVEY_UFOPEDIA: "Наши зонды были сбиты на подлете к городу. Нам удалось получить лишь несколько изображений органических структур колоссальных размеров, возвышающихся на горизонте. Сканеры показывают, что эти структуры на самом деле живые. Их физиология должна быть схожа с физиологией других обитателей этой планеты. Город защищают летательные аппараты в форме летающих тарелок, вооруженные ракетами и лучеметами. Мы полагаем, что этот город представляет собой в первую очередь гигантский завод, однако мы не понимаем его функций.{NEWLINE}С имеющимися у нас ресурсами нам ни за что не удастся превзойти корабли пришельцев. Боюсь, нам придется оставить этот город будущим исследователям." STR_LIZARD_TRAP: "Ловушка для ящериц" STR_LIZARD_TRAP_UFOPEDIA: "Командор, мы разработали план захвата корабля рептилоидов! Сначала мы хотели, чтобы его захватили нанятые нами бандиты-скорпоиды, но ни одна банда наемников не сможет помериться силами с целой деревней. Поэтому мы нашли молодого амбициозного охотника, популярного среди соплеменников и крайне недовольного действующими порядками. Я сделала ему предложение, от которого он не мог отказаться: в обмен на корабль рептилоидов мы поможем ему свергнуть старейшин и захватить власть. И он, разумеется, согласился!{NEWLINE}Теперь мы ждем сигнала. Как только наш протеже передаст его, мы должны оказать ему помощь и ликвидировать охрану. С нашими вооружениями и знаниями все должно закончиться быстро.{NEWLINE}Вы же любите политические игры, командор? Мы все их любим, иначе бы мы не участвовали в тайной войне." STR_MASTERS_OF_SHOGG: "Повелители Шога" STR_MASTERS_OF_SHOGG_UFOPEDIA: "Мы знали, что различные племена, населяющие Шог, контактируют с более технологически развитой цивилизацией. Теперь мы понимаем, что эта цивилизация обитает еще глубже - там, где температура слишком высока для человека. Эти таинственные существа, которых мы знаем как рептилоидов, контролируют политику в подземном мире, но редко прямо вмешиваются в жизнь своих подчиненных. Известно, что они продают технологии в обмен на сырье и живую силу. Они не очень популярны среди инсектоидов, но без техники рептилоидов жизнь в Шоге была бы невозможна.{NEWLINE}Политическое влияние рептилоидов не даст нам наладить дипломатические отношения с Шогом, пока мы не вступим в открытое противостояние с этими ящерами. Согласно информации, полученной от наших пленников, рептилоиды передвигаются на волшебных телегах, способных проходить сквозь скалы. Если этой действительно так, у нас могут возникнуть проблемы..." STR_GOING_DEEPER: "Углубляемся" STR_GOING_DEEPER_UFOPEDIA: "Исследования Шога показывают, что там темно и жарко и что его населяют несколько видов разумных существ. Один из них - гигантские пауки, чья экосистема намного сложнее, чем мы ранее предполагали. Второй вид - это членистоногие, сколь бы странным это ни казалось. Эти создания строят поселения, слабо связанные между собой, благодаря высоким технологиям, обеспечивающим их выживание и благосостояние. Вряд ли эти общины сами их разработали, что вызывает новые вопросы.{NEWLINE}С учетом того, что пришельцы считают местных жителей настолько опасными, что открыли фронт для борьбы с ними, нам нужно установить с обитателями Шога дипломатические отношения. Однако расы Шога изначально враждебны нам, поэтому все эти попытки провалились. В связи с этим было принято решение применить против них смертельное оружие, узнавая о них больше на поле боя, а дипломатию оставить на потом." STR_ALIEN_SUBTERRANEAN_INVASION_PREQ: "Треб. для подземного вторжения приш." STR_ALIEN_SUBTERRANEAN_INVASION: "Вторжение приш. под землей" STR_ALIEN_SUBTERRANEAN_INVASION_UFOPEDIA: "Мы получили подтверждение тому, что подземные аванпосты пришельцев используются в качестве военных баз, позволяющих контролировать основные транспортные пути. Хотя в настоящее время у человечества нет практически никакой информации о расах Шога, очевидно, у пришельцев есть противники, которых они опасаются. Правда ли, что обитатели Шога - враги пришельцев? Окажутся ли они нашими союзниками, или же они сочтут, что мы такие же захватчики, как и пришельцы? Нам придется, извините за выражение, закопаться во все это с головой." STR_ALIEN_SUBTERRANEAN_ACTIVITY: "Деятельность приш. под землей" STR_ALIEN_SUBTERRANEAN_ACTIVITY_UFOPEDIA: "Анализ того, что нам известно о пришельцах, с учетом наших текущих знаний о расах, населяющих Шог, позволяет с большой уверенностью утверждать, что подземный мир интересует пришельцев куда больше, чем кто-либо мог предположить. Хотя не похоже, что их заинтересованность этой частью планеты заходит сколько-нибудь далеко, у них есть специальные подразделения, созданные исключительно для ведения войны под землей. Пришельцы даже создали аванпосты в Шоге - возможно, для того, чтобы обеспечить политический и силовой контроль над прилегающими территориями. С учетом того, что человечество до сих пор даже не начинало исследование Шога, военное присутствие пришельцев в этом месте представляется весьма интересным." STR_INTO_THE_DARK_PREQ: "Требование для «Шага во тьму»" STR_INTO_THE_DARK: "Шаг во тьму" STR_INTO_THE_DARK_UFOPEDIA: "Странные артефакты, обнаруженные нами в пещерах, не давали мне покоя. Я много думал о том, что все это значит. Есть ли под нашим миром другой, скрытый, но при этом вполне реальный? И я решил модифицировать наши сканеры, чтобы провести зондирование земной коры. Его результаты ошеломляют: глубоко под землей, намного глубже шахт, построенных людьми, расположены подземные галереи, простирающиеся во все стороны. Они проложены так, чтобы их нельзя было обнаружить традиционными способами. Предлагаю назвать этот странный мир Шогом, следуя некоторым оккультным традициям. Эти туннели и пещеры образуют слишком сложную сеть, чтобы их можно было картографировать, но мы должны начать их исследование. Кто знает, какие ужасы они скрывают?{NEWLINE}Проведенное сканирование позволило обнаружить оставшиеся входы в Шог и поставить там охрану. Теперь за ними будет следить Совет, так что заданий в скрытых пещерах больше не будет." STR_SHOGG_BLADE: "Меч Шога" STR_SHOGG_BLADE_UFOPEDIA: "Этот короткий меч слишком тяжел, что не позволяет нормально пользоваться им обычному человеку, но наносит чудовищные раны, если его берет в руки достаточно сильный боец. Террамитовая кромка достаточно хорошо разрезает броню." STR_SHOGG_CUDGEL: "Дубина Шога" STR_SHOGG_CUDGEL_UFOPEDIA: "Простое тупое оружие, которое изготавливается из различных материалов, доступных в Шоге." STR_SHOGG_HAMMER: "Молот Шога" STR_SHOGG_HAMMER_UFOPEDIA: "Этот террамитовый молот - смертоносное оружие в сильных руках. Оно легко пробивает легкую броню и обладает сильным ударным действием." STR_SHOGG_LANTERN: "Фонарь Шога" STR_SHOGG_LANTERN_UFOPEDIA: "Этот источник света занимает довольно много места, но биофлуоресцирующий компонент продолжает светить, если окружающая температура не упадет ниже определенного порога. Также раз в год его необходимо снабжать питательными веществами. Его могут использовать агенты X-COM, но никакими особыми свойствами по сравнению с обычными источниками света он не обладает." STR_CHITIN_KNIFE: "Хитиновый нож" STR_CHITIN_KNIFE_UFOPEDIA: "Этот кинжал искусно изготовлен из панциря какого-то крупного членистоногого существа." STR_SHOGG_STAFF: "Посох Шога" STR_SHOGG_STAFF_UFOPEDIA: "Этот металлический посох изготовлен из террамита. После небольшой подготовки может использоваться в качестве оружия ближнего боя, причем удивительно успешно." STR_DINO_EGG: "Яйцо динозавра" STR_DINO_EGG_UFOPEDIA: "Большое яйцо, видимо принадлежащий какой-то рептилии. Оно не подходит для инкубации, но полон питательных веществ." STR_DINO_EGG_SHELL: "Скорлупа яйца динозавра" STR_DINO_EGG_SHELL_UFOPEDIA: "Остатки большого яйца. Кто знает какой \"цыплёнок\" вылупился отсюда." STR_DRAGON_SKULL: "Череп дракона" STR_DRAGON_SKULL_UFOPEDIA: "Этот таинственный череп принадлежал какой-то рептилии, но с ним что-то... не так." STR_MYSTERIOUS_SKULL: "Таинственный череп" STR_MYSTERIOUS_SKULL_UFOPEDIA: "Этот череп выглядит почти как человеческий. Почти..." STR_BROKEN_LANTERN: "Разбитый фонарь Шога" STR_BROKEN_LANTERN_UFOPEDIA: "Это инопланетное устройство, по всей видимости, представляло собой источник света, основанный на принципе биофлуоресценции. Восстановлению не подлежит." STR_DULLED_PROMETHEUM: "Тусклый кристалл прометия" STR_DULLED_PROMETHEUM_UFOPEDIA: "Этот массивный кристалл определенно искусственного происхождения. Он полый, и внутри него обнаружены следы реакции, протекавшей с выделением большого количества энергии." STR_STRANGE_ALUMINIUM_TABLET: "Странная алюм. табличка" STR_STRANGE_ALUMINIUM_TABLET_UFOPEDIA: "На этом таинственном предмете нанесено изображение лица гуманоида. Предварительная датировка говорит о том, что этой табличке более десяти тысяч лет. Это значит, что она совершенно точно не является делом рук человека - или же по меньшей мере человеческой цивилизации в том виде, в каком мы её знаем." STR_SHOGG_TECH: "Технологии Шога" STR_CHTONITE_MINIBASE_ASSAULT: "Штурм малой базы хтонитов" STR_ALERT_CHTONITE_MINIBASE_ASSAULT: "ОБНАРУЖЕНА МАЛАЯ БАЗА ХТОНИТОВ!" STR_CHTONITE_MINIBASE_ASSAULT_DESCRIPTION: "Мы обнаружили небольшую базу пришельцев на глубине в несколько километров под землей. Наша атака начнется из прилегающих пещер. Условия окружающей среды приемлемы для человека." STR_CHTONITE_MINIBASE_ASSAULT_BRIEFING: "Мы проникли в пещеры и готовимся начать штурм аванпоста хтонитов. Это отличная возможность захватить образцы биоматериала и оборудование. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_BUILT_INS: "Встр. оружие" STR_CRAFT_SYSTEMS: "Бортовые системы" STR_ALIEN_SPECIMENS: "Инопл. формы жизни" STR_GHOSTS: "Призраки" STR_OUTFITS: "Снаряжение" STR_HUMANS: "Люди" STR_BEASTS: "Животные" STR_DEMONS: "Демоны" STR_CORPSES: "Трупы" STR_ROBOTS: "Машины" STR_WRECKS: "Обломки" STR_EVIDENCE: "Улики" STR_ACCESSORIES: "Аксессуары" STR_ZOMBIE_SERVITOR_CORPSE: "Труп зомби-слуги" STR_BIOLOGICAL_WARFARE_PREQ: "Требование для биологического оружия" STR_SEEKER_DRONE_ARMOR: "Характеристики дрона-разведчика" STR_SEEKER_DRONE_CORPSE: "Разбитый дрон-разведчик" STR_SEEKER_DRONE: "Дрон-разведчик" STR_SEEKER_DRONE_TERRORIST: "Дрон-разведчик" STR_SEEKER_DRONE_WEAPON: "Лучемёт дрона-разведчика" STR_SEEKER_DRONE_UFOPEDIA: "Этот легкий и одновременно хорошо защищенный автономный робот оснащен лазерной винтовкой, но его основная функция - проведение разведки. Его защищает маскировочное поле, которое скрывает его присутствие." STR_SEEKER_DRONE_AUTOPSY: "Изучение дрона-разведчика" STR_SEEKER_DRONE_AUTOPSY_UFOPEDIA: "Эта парящая машина изготовлена из сверхпрочного материала, заметно отличающегося от сплавов пришельцев. Она оснащена легким, но мощным лучевым оружием." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_1: "Отсутствуют тюремные камеры. Арестованный передан местным властям." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_2: "Отсутствуют загоны для животных. Создание было усыплено." STR_ALIEN_DIES_NO_ALIEN_CONTAINMENT_FACILITY_3: "Существо погибает из-за отсутствия подходящей ячейки содержания." STR_HYBRID_NETWORK_STR_CHIEF_ENGINEER_CONTACT: "ВСЕГДА СЛЕДИ ЗА НЕБОМ" STR_MINOTAUR_STR_CHIEF_RESEARCHER_CONTACT: "ОНИ ЖИВЫЕ!" STR_THE_NEPHILIM_STR_XENOLOGIST_CONTACT_STR_ETHEREAL: " МЫ НЕ ОДНИ" STR_UAC_CRAFT_CANNON_BUY: "Покупка авиапушки UAC" STR_LEAGUE_NODE: "Ячейка Лиги" STR_ALERT_LEAGUE_NODE: "ОБНАРУЖЕНА ЯЧЕЙКА ЛИГИ. МЕСТО -" STR_ALERT_LEAGUE_APPREHENSION: "ГРАЖДАНСКИЕ ВОЛНЕНИЯ. МЕСТО:" STR_LEAGUE_NODE_DESCRIPTION: "«Встревоженные граждане» переходят к радикальным методам и объединяются под общим знаменем для выявления тайных организаций. Центр их исследований - небольшое офисное здание. Остановите их, но постарайтесь сохранить им жизнь - Совет не обрадуется, если мы ликвидируем законопослушных граждан. На задании можно использовать только маскируемое снаряжение, которое не позволит им узнать вас слишком рано." STR_LEAGUE_NODE_BRIEFING: "«Встревоженные граждане» переходят к радикальным методам и объединяются под общим знаменем для выявления тайных организаций. Центр их исследований - небольшое офисное здание. Остановите их, но постарайтесь сохранить им жизнь - Совет не обрадуется, если мы ликвидируем законопослушных граждан. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LEAGUE_APPREHENSION: "Арест представителей лиги" STR_LEAGUE_APPREHENSION_DESCRIPTION: "Группа «исследователей» получила доступ к конфиденциальной информации и пытается её опубликовать. Мы должны арестовать всех ее членов, чтобы предотвратить глобальную угрозу. Тем не менее, эти люди - всего лишь встревоженные граждане, поэтому желательно сохранить им жизнь. При выполнении этого задания разрешается использовать только маскируемое снаряжение, чтобы прежде времени не раскрыть ваше присутствие." STR_LEAGUE_APPREHENSION_BRIEFING: "Группа «исследователей» получила доступ к конфиденциальной информации и пытается её опубликовать. Мы должны арестовать всех ее членов, чтобы не поставить под угрозу всеобщую безопасность. Тем не менее, эти люди - всего лишь встревоженные граждане, поэтому желательно сохранить им жизнь. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LEAGUE_APPREHENDED: "Члены Лиги задержаны." STR_LEAGUE: "Лига" STR_CIVILIAN_CORPSE: "Труп штатского" STR_MALE_CIVILIAN_WHISTLEBLOWER: "Встревоженный гражданин" STR_FEMALE_CIVILIAN_WHISTLEBLOWER: "Встревоженный гражданин" STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Труп штатского" STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE: "Труп штатского" STR_VAMPIRIC_RAY: "Луч вампира" STR_VAMPIRIC_FIST: "Кулак вампира" STR_VAMPIRIC_FIST_UFOPEDIA: "Королевы вампиров могут использовать свои пси-способности как в ближнем бою, так и на расстоянии, нанося смертельные раны." STR_SHADOW_SWORD: "Призрачный меч" STR_SHADOW_SWORD_UFOPEDIA: "Эта атака на самом деле представляет собой силовое пси-поле, которое создают королевы вампиров." STR_CERO: "Нуль-взрыв" STR_CERO_UFOPEDIA: "Мощный взрыв пси-энергии, наносящий значительные повреждения окружающей местности." STR_ZOMBIE_SERVITOR: "Зомби-слуга" STR_ZOMBIE_INTERROGATED: "Допрошен зомби" STR_METAPSYCHOLOGY_PREREQUISITE: "Требование для метапсихологии" STR_METAPSYCHOLOGY: "Метапсихология" STR_METAPSYCHOLOGY_UFOPEDIA: "Запретное знание, которым мы овладели, проливает свет на таинственный мир непознанного. «Пси» - это способ тонко изменять электромагнитные поля и другие виды энергии. Действие этой способности основано на эффекте бабочки. Чтобы контролировать её, необходимо решать чрезвычайно сложные и необычные уравнения, задействуя сразу несколько зон головного мозга. Процесс по большей части бессознательный, но злоупотребление этой способностью может привести к безумию.{NEWLINE}Захваченные нами устройства сложны и применяются в качестве своего рода протеза для человеческого мозга, поэтому их эффективность напрямую зависит от пси-силы пользователя. Однако я полагаю, что есть способ обойтись без них и задействовать только человеческий разум. Как этого добиться, мы пока не знаем.{NEWLINE}Мы успешно завершили оценку уровня псионических навыков наших агентов. Вы можете ознакомиться с их результатами в досье." STR_PARAPSYCHOLOGY_PREREQUISITE: "Требование для парапсихологии" STR_PARAPSYCHOLOGY: "Парапсихология" STR_PARAPSYCHOLOGY_UFOPEDIA: "Доказательство тому, что псионические способности существуют, прямо перед нами. Науке наконец придется признать существование магии. Да, без сомнения, ученые в дальнейшем смогут объяснить паранормальные эффекты, проанализировать их и каталогизировать. Через несколько столетий, разумеется. Сложность человеческого разума слабо соотносится с ограниченностью интеллекта.{NEWLINE}Наблюдения показывают, что восприимчивость к атакам на разум у разных людей неодинакова. Полагаю, это зависит от того, что я называю чистым психическим потенциалом, поэтому первым делом его необходимо измерить. Однако у нас нет столетий, а потому нам нужен иной подход. Ходить намного легче, чем описывать ходьбу с помощью математических уравнений. Мы пойдем по пути мистиков и будем применять схожие модели. Древо жизни. Карты Таро. Галлюциногены. Пока мы не знаем, что в итоге сработает, но так ведь интереснее, не так ли?" STR_SYNDICATE_AGENT_DISGUISE_UC: "МАСКИР. ПОД АГЕНТА СИНДИКАТА" STR_SYNDICATE_AGENT_DISGUISE_UC_UFOPEDIA: "С помощью имперсонатора наши агенты могут проникать в любые сооружения Синдиката." STR_SYNDICATE_AGENT_DISGUISE_H_UC: "МАСКИРОВКА ПОД АГЕНТА СИНДИКАТА (ГИБР.)" STR_OSIRON_GOON_DISGUISE_UC: "МАСКИРОВКА ПОД ГОЛОВОРЕЗА ОЗИРОНА" STR_OSIRON_GOON_DISGUISE_UC_UFOPEDIA: "У Озирона налажены отличные связи с представителями черного рынка. Если мы хотим выследить этих преступников, нам следует использовать маскировку под головореза Озирона." STR_OSIRON_GOON_DISGUISE_H_UC: "МАСКИРОВКА ПОД ГОЛОВОРЕЗА ОЗИРОНА (гибр.)" STR_CAVEMAN_DISGUISE_UC: "МАСКИРОВКА ПОД ПЕЩЕРНИКА" STR_CAVEMAN_DISGUISE_UC_UFOPEDIA: "Всё только натуральное!" STR_CAVEMAN_DISGUISE_H_UC: "МАСКИРОВКА ПОД ПЕЩЕРНИКА (гибр.)" STR_WESTMEN_SHADY_TAVERN: "Мрачная таверна" STR_ALERT_WESTMEN_TAVERN: "ВСТРЕЧА С ИНФОРМАТОРОМ" STR_WESTMEN_SHADY_TAVERN_DESCRIPTION: "Предполагаемая встреча с информатором состоится в местном придорожном баре. Отправляйтесь туда, эвакуируйте лицо и доставьте его на базу.{NEWLINE}Только укрываемое оружие и гражданская одежда допустимы к использованию!" STR_WESTMEN_TAVERN_RAID: "Мрачная таверна" STR_WESTMEN_TAVERN_RAID_BRIEFING: "Встреча в баре оказалась ловушкой! Наших агентов встретили озлобленные и вооруженные местные жители. Тем не менее, мы все еще можем разрешить эту ситуацию, если арестуем несколько человек и допросим их. Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_WESTMEN_TAVERN_MIB_TRAP: "Мрачная таверна" STR_WESTMEN_TAVERN_MIB_TRAP_BRIEFING: "Мы опоздали! Информатор был ликвидирован Людьми в черном, чьи агенты устроили нам засаду. Возможно, мы сможем использовать такую возможность для изучения этой загадочной организации, если захватим кого-то из них живьем и допросим. Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_WESTMEN_TAVERN_INVESTIGATION: "Мрачная таверна" STR_WESTMEN_TAVERN_INVESTIGATION_BRIEFING: "Что-то пошло не так: информатор так и не появился в месте встречи, и похоже, местных жителей известили о нашем прибытии. Если мы раскроемся сейчас, они скорее всего опознают нас и окажут сопротивление. Если же мы окажемся вовлечены в бой, следует арестовать нескольких жителей для последующего допроса. Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_WESTMEN_TAVERN_EXTRACTION: "Мрачная таверна" STR_WESTMEN_TAVERN_EXTRACTION_BRIEFING: "Мы прибыли к месту встречи, но наш информатор был разоблачен, и теперь его бывшие товарищи пытаются убить его. Прямо сейчас он наверху и отчаянно пытается сбежать. Защищайте и сопровождайте его! Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_WESTMEN_TAVERN_PICKUP: "Мрачная таверна" STR_WESTMEN_TAVERN_PICKUP_BRIEFING: "Мы прибыли к месту встречи и, похоже, все идет по плану. Будьте осторожны: парень нервничает, так что смотрите не начните перестрелку друг с другом! Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_CAVEMEN_CAMPING: "Лагерь пещерников" STR_ALERT_CAVEMEN_CAMPING: "ПЕЩЕРНИКИ ОБНАРУЖЕНЫ!" STR_CAVEMEN_CAMPING_DESCRIPTION: "Настоящее - и притом свежее! - яйцо динозавра было выставлено на аукцион. В результате предварительно проведенного расследования мы обнаружили подобные предметы по всему миру среди частных коллекций и даже в частных зоопарках. Следы этих находок привели нас к людям, внешне похожим на исторических реконструкторов, скрывающихся от всего мира в глубоких пещерах. Нам нужно расследовать это дело." STR_CAVEMEN_CAMPING_BRIEFING: "Вооруженные до зубов примитивным оружием «пещерники» проявили необычайную враждебность по отношению к нашим агентам. Возьмите под контроль территорию и захватите любые необычные предметы. Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_TRADING_WITH_THE_WIZKIDS: "Торговля с мажорами" STR_ALERT_TRADING_WITH_THE_WIZKIDS: "НЕЗАКОННАЯ ТОРГОВЛЯ" STR_TRADING_WITH_THE_WIZKIDS_DESCRIPTION: "Группа местных любителей инопланетного хай-тека назначила встречу с представителями Озирона для покупки нелегальных товаров. Если мы выдадим себя за торговцев Озирона, у нас будет отличная возможность арестовать и допросить всех подозреваемых. Имейте ввиду, что отступить с этой миссии нельзя: либо победа, либо поражение.{NEWLINE}Только укрываемое оружие и гражданская одежда допустимы к использованию!" STR_TRADING_WITH_THE_WIZKIDS_BRIEFING: "Группа местных любителей инопланетного хай-тека назначила встречу с представителями Озирона для покупки нелегальных товаров. Если мы выдадим себя за торговцев Озирона, у нас будет отличная возможность арестовать и допросить всех подозреваемых. Вы не сможете эвакуироваться с этой миссии." STR_BARN_OF_GORE: "Сарай смерти" STR_ALERT_BARN_OF_GORE: "КАННИБАЛЫ ПРЕВРАЩАЮТ ЛЮДЕЙ В ЗОМБИ!" STR_BARN_OF_GORE_DESCRIPTION: "Группа отщепенцев инфицирует людей с помощью зомби-паразита, а затем съедает их, чтобы обрести их силы. Мы должны положить этому конец." STR_BARN_OF_GORE_BRIEFING: "Группа отщепенцев инфицирует людей с помощью зомби-паразита, а затем съедает их, чтобы обрести их силы. Мы должны положить этому конец. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_BARN_LUCHADORES: "Сарай лучадоров" STR_STORM_SEIZURE: "Конфискация «Шторма»" STR_ALERT_STORM_SEIZURE: "ОБНАРУЖЕН «ШТОРМ». МЕСТО:" STR_STORM_SEIZURE_BRIEFING: "Мы обнаружили группу людей, употребляющих «Шторм». Поскольку хождение этого препарата ограничено, мы должны захватить и уничтожить тайник. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_STORM_SEIZURE_DESCRIPTION: "Мы обнаружили группу людей, употребляющих «Шторм». Поскольку хождение этого препарата ограничено, мы должны захватить и уничтожить тайник." STR_OOZE_ARMOR: "Характеристики слизи" STR_OOZE_NEST: "Логово слизи" STR_ALERT_OOZE_NEST: "ОБНАРУЖЕНО ЛОГОВО СЛИЗИ. МЕСТО:" STR_OOZE_NEST_DESCRIPTION: "Студенистые образования неизвестного происхождения обитали в канализации так долго, что эта среда стала полностью враждебной для человека. Мы должны спуститься туда в защитном снаряжении и ликвидировать угрозу. Рекомендации по тактике: возьмите на задание зажигательные и взрывчатые вещества, чтобы иметь возможность прорубать проходы через лабиринт." STR_OOZE_NEST_BRIEFING: "Студенистые образования неизвестного происхождения обитали в канализации так долго, что эта среда стала полностью враждебной для человека. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_OOZE: "Слизь" STR_OOZE_UFOPEDIA: "Этот организм совершенно точно возник в крайне необычной среде. Он генерирует пси-волны, с помощью которых находит жертву. Он может выжить на Земле, но только в среде с особыми свойствами, так как чрезвычайно чувствителен к изменениям температуры. Его биохимия очень схожа с особенностями таинственного феномена «космической гидры», который наблюдали члены «Кирю-Каи» в Туманности Ориона." STR_OOZE_AUTOPSY: "Вскрытие слизи" STR_OOZE_AUTOPSY_UFOPEDIA: "Эта желеобразная масса представляет собой множество одноклеточных организмов. Их черты радикально отличаются от особенностей земных существ. Кроме того, они смертельно опасны для всего живого. Внутри капли есть множество сосудов, похожих на вены, по которым течет кровь, а также остальной колонии передается информация в форме химических соединений." STR_OOZE_CORPSE: "Мертвая слизь" STR_OOZE_TERRORIST: "Ползучая слизь" STR_OOZE_WEAPON_SPIT: "Плевок слизи" STR_OOZE_BITE: "Атака слизи" STR_REPTOID_BASE: "База рептилоидов" STR_REPTOID_BASE_BRIEFING: "Мы проникли в центр управления рептилоидов. Покажем им, кто истинные хозяева этой планеты! Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_XCOM_ENHANCEMENT: "Биоусиление X-COM" STR_XCOM_ENHANCEMENT_UFOPEDIA: "Мы получили технологию, позволяющую нам усиливать своих агентов методами «Красного рассвета». Это дает нам возможность повысить их силу и стойкость до сверхчеловеческого уровня. Однако такое усиление очень опасно для людей, не прошедших специальную физическую подготовку, так что она только для опытных агентов.{NEWLINE}Требуемые показатели: выносливость - 60, ОЗ - 40, сила - 35.{NEWLINE}Необходим лазарет." STR_STORM: "Шторм" STR_STORM_UFOPEDIA: "Это подозрительное вещество описывается как средство для ускорения роста мышечной массы. Его химический состав указывает на то, что оно было изготовлено с применением крайне необычных технологий. Не рекомендуется к употреблению людьми." STR_ZSRR_STORM_TRADE: "«Красный рассвет» продает «Шторм»" STR_ZSRR_STORM_TRADE_UFOPEDIA: "Чтобы финансировать свои операции, «Красный рассвет» продает некое химическое вещество, предназначенное для ускорения роста мышечной массы. Это таинственное вещество, именуемое «Шторм», непосредственно связано с инопланетными технологиями, которые использует «Красный рассвет». Кроме того, оно чрезвычайно дорогое и в большинстве случаев совершенно бесполезно (или даже крайне вредно). Однако есть редкие случаи удачного применения «Шторма», в которых пользователям удалось обрести сверхчеловеческие способности без побочных эффектов. Эти слухи позволяют «Красному рассвету» продолжать торговлю.{NEWLINE}Мы должны проверить этот их «бизнес»..." STR_PICKUP_OSIRON: "Погрузка «Озирона»" STR_SURFBOARD: "Доска для серфинга" STR_SURFBOARD_UFOPEDIA: "Приготовьтесь к большим волнам! Ну, или лупите доской плохих парней: она наносит дополнительные 15 % урона показателю здоровья." STR_BIOLOGICAL_WARFARE: "Биологическое оружие" STR_HIGH_EXPLOSIVE: "Бризантная взрывчатка" STR_HIGH_EXPLOSIVE_BUY: "Покупка бризантной взрывчатки" STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER: "ОТСУТСТВУЕТ ИЗОЛЯТОР ПРИШЕЛЬЦЕВ. ПЕРЕВОЗКА НЕВОЗМОЖНА!{SMALLLINE}Для содержания живых пришельцев необходимо специальное сооружение." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_1: "ОТСУТСТВУЕТ ТЮРЬМА. ПЕРЕВОЗКА НЕВОЗМОЖНА!{SMALLLINE}Для содержания пленников необходимо специальное сооружение." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_2: "ОТСУТСТВУЮТ ЗАГОНЫ ДЛЯ ЖИВОТНЫХ. ПЕРЕВОЗКА НЕВОЗМОЖНА!{SMALLLINE}Для живых животных необходимо специальное сооружение." STR_NO_ALIEN_CONTAINMENT_FOR_TRANSFER_3: "ОТСУТСТВУЕТ КОНТЕЙНЕР ДЛЯ ПРИЗРАКОВ. ПЕРЕВОЗКА НЕВОЗМОЖНА!{SMALLLINE}Требуется особое сооружение на базе для содержания призраков." STR_DISRUPTOR_RIFLE: "Расщепляющая винтовка" STR_DISRUPTOR_RIFLE_UFOPEDIA: "Эта винтовка пришельцев испускает поток особых частиц, который практически насквозь пробивает броню. Винтовка состоит главным образом из органики, и продолжительность жизни её биологической части напрямую связана с частотой использования оружия. Мы не можем воспроизвести это оружие в наших лабораториях. Против искривляющего оружия практически не существует защиты." STR_DISRUPTOR_HEAVY: "Тяжелый расщепитель" STR_DISRUPTOR_HEAVY_UFOPEDIA: "Это тяжелое искривляющее оружие состоит по большей части из необычного живого существа, испускающего странные лучи, пробивающие все виды брони. Существо занимается автоканнибализмом для восполнения потраченной энергии, в связи с чем срок его жизни сокращается при использовании. Мы не способны воспроизвести его. Против такого оружия практически не существует защиты." STR_ACID_PISTOL: "Кислотный пистолет" STR_ACID_PISTOL_UFOPEDIA: "Это пневматическое оружие выстреливает едкую и смертельно опасную жидкость. Через отверстия на теле оно втягивает воздух, который затем сжимает и использует для выстрела. Этот процесс может повторяться бесчисленное множество раз. Хотя описание звучит просто, такие компактные нагнетатели очень сложны и эффективны.{NEWLINE}>Легко укрывается" STR_ACID_PISTOL_CLIP: "Резервуар кислот. пистолета" STR_ACID_PISTOL_CLIP_UFOPEDIA: "Этот резервуар со смесью высокоактивных веществ используется в качестве боеприпасов для кислотного пистолета. Он заполнен микроорганизмами, которые поддерживают постоянный уровень кислотности среды." STR_ACID_BOLT: "Кислотный болт" STR_ACID_BOLT_UFOPEDIA: "Устройство, схожее по принципу действия с гранатой и обладающее собственным приводом. Задействуется путем сжатия особым образом. При выстреле выбрасывает биологический снаряд, который летит по дугообразной траектории. При соударении происходит выброс агрессивных веществ, способных превратить любой материал во вспененную кашу.{NEWLINE}>Легко укрывается" STR_BOOMEROID: "Бумероид" STR_BOOMEROID_UFOPEDIA: "Полуразумное устройство, которое само летит к цели и взрывается при контакте с ней. Инопланетный аналог сенсорной гранаты.{NEWLINE}После нажатия на кнопку использования оружия вы сможете указать навигационные точки, по которым должен двигаться бумероид. После того как траектория будет задана, кликните по иконке запуска." STR_INCINERATOR: "Инсинератор" STR_INCINERATOR_UFOPEDIA: "Эта пушка пришельцев выстреливает сгустки огня, образованные слабозаряженной плазмой. Это эффективное оружие террора." STR_INCINERATOR_CLIP: "Резервуар инсинератора" STR_INCINERATOR_CLIP_UFOPEDIA: "Это устройство заполнено химическим соединением, которое быстро расширяется под действием высокой температуры и образует нити. В результате создается сгусток огня, состоящий из низкоэнергетических ионов плазмы, которые удерживает вместе быстро сгорающая сеть. Резервуар содержит небольшое количество элериума, который можно извлечь." STR_SKI_RESORT: "Проблемы на горнолыжном курорте" STR_ALERT_SKI_RESORT: "ПРОБЛЕМЫ НА ГОРНОЛЫЖНОМ КУРОРТЕ!" STR_SKI_RESORT_BRIEFING: "Горнолыжная станция использовалась преступниками в операции по отмыванию денег. У них хорошие связи, поэтому Совет не может провести открытую операцию против этих людей. Переоденьтесь туристами, используя только спортивное снаряжение и гражданский транспорт. Будьте осторожны: они контролируют это место, а потому носят при себе обычное оружие, в отличие от нас. Вы не сможете эвакуироваться с места выполнения этого задания." STR_SKI_RESORT_DESCRIPTION: "Горнолыжная станция использовалась преступниками в операции по отмыванию денег. У них хорошие связи, поэтому Совет не может провести открытую операцию против этих людей. Переоденьтесь туристами, используя только спортивное снаряжение. Затем нейтрализуйте всех культистов. Вы не сможете эвакуироваться с места выполнения этого задания." STR_SURFTIME: "Катание на досках" STR_ALERT_SURFTIME: "КУРОРТНЫЙ БИЗНЕС «ОЗИРОНА»!" STR_SURFTIME_BRIEFING: "Это прекрасный пляж используется «Озироном» для торговли инопланетными технологиями. Нейтрализуйте его членов и захватите товар. Это задание не может быть прервано." STR_SURFTIME_DESCRIPTION: "Это прекрасный пляж используется «Озироном» для торговли инопланетными технологиями. Мы должны выдать себя за туристов и втереться в их доверие. Члены банды точно будут что-то подозревать, так что мы можем использовать только пляжное снаряжение и несколько досок для серфинга. Если что-то пойдет не так, мы не сможем забрать наших агентов с места выполнения задания!" STR_BASIC_OPERATIONS: "Основной состав" STR_BASIC_OPERATIONS_UFOPEDIA: "Я собрала отличную оперативную группу. Уверена, командор: Вы их оцените по достоинству!{NEWLINE}Ознакомьтесь с рапортами. Думаю, у них уже есть парочка революционных идей!" STR_OUTDATED_WEAPONS: "Устаревшее оружие" STR_OUTDATED_WEAPONS_UFOPEDIA: "Агенты нередко будут находить на поле боя образцы антикварного оружия. Их исследование позволит приобрести их. Но зачем X-COM устаревшие технологии?{NEWLINE}Причина первая: бюрократия - наш самый главный враг. Совет боится доверять нам что-либо актуальное, однако к устаревшему оружию там относятся более терпимо.{NEWLINE}Причина вторая: природа нашего врага. Мы разрабатываем ультрасовременные спецсредства для противодействия хорошо изученному противнику. Однако X-COM создавался для борьбы с неизвестным врагом, и доработанные образцы устаревшего оружия могут обеспечить нам перевес, хотя и небольшой." STR_MRRSHAN_RIFLE: "Винтовка мрршан" STR_MRRSHAN_RIFLE_UFOPEDIA: "Эта импульсная винтовка пришельцев выстреливает металлические боеприпасы, как и аналогичные земные винтовки. Однако она превосходит любое земное оружие по легкости, прочности и эффективности.{NEWLINE}Как и любое импульсное оружие, она наносит дополнительные 25 % урона показателю здоровья противника (после пробития брони)." STR_MRRSHAN_RIFLE_CLIP: "Магазин винтовки мрршан" STR_CROSSBOW: "Арбалет" STR_CROSSBOW_BOLTS: "Арбалетные болты" STR_CROSSBOW_TRITANIUM_BOLTS: "Арбалетные тританевые болты" STR_CROSSBOW_UFOPEDIA: "Арбалеты - это традиционное оружие, не слишком мощное, но все еще смертоносное. Арбалетные болты имеют больший шанс пробить кевларовый бронежилет, чем пули." STR_HEAVY_CROSSBOW_BOLTS: "Болты тяжелого арбалета" STR_HEAVY_CROSSBOW_TRITANIUM_BOLTS: "Тяжелые арбалетные тританивые болты" STR_HEAVY_CROSSBOW: "Тяжелый арбалет" STR_HEAVY_CROSSBOW_UFOPEDIA: "Этот арбалет чудовищных размеров требует от стрелка большой физической силы." STR_CROSSBLASTER: "Аркобластер" STR_CROSSBLASTER_UFOPEDIA: "Это чрезвычайно сложное оружие позволяет вести огонь интенсивным потоком энергии. Поток сфокусирован не лучшим образом, но при попадании луча в любое препятствие начинается реакция, сравнимая по скорости со взрывом. Физические принципы, на которых оно основано, значительно отличаются от тех, что применяются в оружии, которое обычно используют пришельцы." STR_BOW_QUIVER: "Колчан для лука" STR_BOW: "Лук" STR_BOW_UFOPEDIA: "Этот изготовленный из природных материалов лук не слишком отличается от своих собратьев из прошлого. Его эффективность зависит главным образом от навыка стрелка." STR_NEON_BOW: "Неоновый лук" STR_NEON_BOW_UFOPEDIA: "Это невероятное оружие раскрывает свои возможности в руках профессионала. Поток энергии, заменяющий тетиву, преобразует мускульную энергию в энергетические пучки. Принципы его работы совершенно не ясны. Его невозможно разобрать - только разрушить, применив грубую силу. Как и у обычных луков, урон зависит от навыка точности броска." STR_FREELANCER: "Наемник" STR_MERIDIAN_HUNTING_DESCRIPTION: "Мы обнаружили скандально известного Меридиана, наемника-инопланетянина, который действует на Земле. Он находится на задании, поэтому вооружен и очень опасен." STR_MERIDIAN_HUNTING_BRIEFING: "Мы обнаружили Меридиана - наемника-инопланетянина, который действует на Земле. Мы почти ничего не знаем об этом существе, так что будьте готовы к любым неожиданностям. Но он все же совсем один - какие сложности нас могут поджидать? Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MERIDIAN_HUNTING: "Охота Меридиана" STR_ALERT_MERIDIAN_HUNTING: "ОБНАРУЖЕН МЕРИДИАН ОХОТНИК. МЕСТО:" STR_MERIDIAN_HUNTER_ARMOR: "Характеристики Меридиана" STR_BOUNTY_HUNTERS: "Наемники" STR_MERIDIAN_HUNTED: "Охотник стал жертвой." STR_MERIDIAN_HUNTER: "Меридиан Охотник" STR_FLOATER_CENTURION: "Летун-центурион" STR_FLOATER_LEGIONNAIRE_CORPSE: "Труп летуна-легионера" STR_FLOATER_LEGIONNAIRE_ARMOR: "Характеристики летуна-легионера" STR_FLOATER_LEGIONNAIRE: "Летун-легионер" STR_FLOATER_LEGIONNAIRE_UFOPEDIA: "Этот отборный боец-летун носит тяжелую броню, а в его теле даже больше кибернетических усилителей, чем у обычных летунов. Их паттерны поведения также различаются: обычные летуны жестоки и легко впадают в ярость, тогда как легионеры сохраняют спокойствие и сосредоточенность, при этом будучи куда более эффективными на поле боя. Важную роль в этом играют специальные мозговые импланты, которые подавляют эмоции и повышают эффективность бойца. Неясно, почему эта чудовищная технология не используется пришельцами повсеместно, но, возможно, дело в том, что в дальнейшем из-за нее ухудшается устойчивость психики." STR_FLOATER_LEGIONNAIRE_AUTOPSY: "Вскрытие летуна-легионера" STR_FLOATER_LEGIONNAIRE_AUTOPSY_UFOPEDIA: "Этот летун значительно превосходит обычных. Все кибернетические импланты были улучшены, в том числе антигравитационный блок, который стал более эффективным и стабильным. Легионер снабжен очень сложными кибернетическими сенсорами, которые передают ему множество данных о ситуации на поле боя в любых условиях, а также искусственными железами, улучшающими рефлексы. Он также носит тяжелую броню, обеспечивающую защиту как от обычного, так и от энергетического оружия. " STR_FLOATER_SOLDIER_ARMOR: "Характеристики летуна" STR_UNARMED_FLOATER: "Рукопашная атака летуна" STR_FLOATER_UFOPEDIA: "Летуны - это прежде всего солдаты и террористы. От природы они хищники, которые с помощью генной инженерии и установки киберимплантов были превращены в прекрасных воинов. Нижняя часть тела и большинство внутренних органов были удалены хирургическим путем и заменены системой жизнеобеспечения. Имплант представляет собой антигравитационное устройство, которое позволяет этому существу не совсем уверенно парить в воздухе." STR_FLOATER_AUTOPSY: "Вскрытие летуна" STR_FLOATER_AUTOPSY_UFOPEDIA: "Это существо подверглось радикальным хирургическим изменениям. В качестве ядра организма выступает система жизнеобеспечения, выполняющая функции сердца, легких и пищеварительной системы. Она позволяет существу выжить в чрезвычайно агрессивной среде. Объем мозга меньше, чем у Homo Sapiens, но органы чувств хорошо развиты." STR_CHRYSSALID_ARMOR: "Характеристики криссалида" STR_CHRYSSALID: "Криссалид" STR_CHRYSSALID_TERRORIST: "Криссалид-террорист" STR_CHRYSSALID_CORPSE: "Труп криссалида" STR_CHRYSSALID_UFOPEDIA: "Крабовидные клешни этого существа - мощное оружие ближнего боя. Быстрый метаболизм и значительная физическая сила обеспечивают высокую скорость и ловкость этого существа. Вместо того чтобы убивать своих жертв, оно откладывает в них яйца и впрыскивает яд, превращающий их в живых мертвецов. Молодой криссалид появляется из тела жертвы вскоре после введения яйца. Криссалиды действуют совместно с расой человекозмеев." STR_CHRYSSALID_AUTOPSY: "Вскрытие криссалида" STR_CHRYSSALID_AUTOPSY_UFOPEDIA: "Экзоскелет этого существа чрезвычайно прочный, однако удивительно уязвимый для фугасных боеприпасов. Мозг хорошо развит, и скорость роста его клеток очень высока. Существо несет двадцать яиц, которые оно откладывает в тела других живых организмов. Это существо - высокоэффективное орудие террора." STR_CHRYSSALID_WEAPON: "Клешни криссалида" STR_CHRYSSALID_WEAPON_UFOPEDIA: "Криссалид своими мощными клешнями удерживает жертву на месте. При атаке он выпускает свой ужасающий хоботок, что мгновенно приводит к превращению жертвы в зомби." STR_BADASS_CHRYSSALID_ARMOR: "Характеристики ультракриссалида" STR_BADASS_CHRYSSALID_TERRORIST: "Ультракриссалид-террорист" STR_BADASS_CHRYSSALID: "Ультракриссалид" STR_BADASS_CHRYSSALID_UFOPEDIA: "В этом крупном экземляре содержится биоматериал нескольких разных криссалидов, которые, по всей видимости, соединились в один большой организм. Похоже, этой уникальной способностью обладают все криссалиды. Мы полагаем, что она необходима для борьбы с теми врагами, габариты тела которых превосходят человеческие. Потомок ультракриссалида также будет обладать большими размерами." STR_BADASS_CHRYSSALID_CORPSE: "Труп ультракриссалида" STR_BADASS_CHRYSSALID_AUTOPSY: "Вскрытие ультракриссалида" STR_BADASS_CHRYSSALID_AUTOPSY_UFOPEDIA: "Этот огромный криссалид покрыт прочной броней и несет множество яиц, предназначенных, очевидно, для откладывания в существа, чьи размеры намного превышают человеческие. В его теле мы обнаружили следы химических соединений, принадлежащих другим особям." STR_BADASS_CHRYSSALID_WEAPON: "Клешни ультракриссалида" STR_BADASS_CHRYSSALID_WEAPON_UFOPEDIA: "Атака ультракриссалида схожа с атакой обычного криссалида, но размеры хоботка и яйца таковы, что человек не может пережить её." STR_ANCIENT_ALIENS: "Древние пришельцы" STR_ANCIENT_ALIENS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Мы знаем, что пришельцы наблюдали за нами в течение многих десятилетий, но похоже, что наблюдение было ими начато гораздо раньше: есть веские доказательства тому, что они вмешивались в ход человеческой истории еще в древности. Множество человеческих мифов может быть связано именно с этими таинственными событиями, особенно те, в которых рассказывается о монстрах, магических предметах и запретном знании. Более того, похоже, некоторые тайные общества были созданы с появлением пришельцев на Земле, причем среди них есть как те, на которые пришельцы оказывали непосредственное влияние, так и такие, которые создавались для борьбы с ними. Эти общества - одни из главных властителей мира, и их члены взирают на нас с выражением невообразимого презрения в глазах, в которых не осталось почти ничего человеческого..." STR_ALIEN_BOMB: "Бомба пришельцев" STR_ALIEN_BOMB_UFOPEDIA: "Чрезвычайно мощная элериумная взрывчатка, использующаяся пришельцами в промышленных целях. Из-за своего веса крайне неудобна для использования в бою." STR_SILO: "Силосная башня" STR_DESTROYED_SILO: "Силосная башня разрушена" STR_SILO_ATTACK: "Сельскохозяйственный саботаж пришельцев" STR_ALERT_SILO_ATTACK: "ПРИШЕЛЬЦЫ НАПАЛИ НА ПОЛЯ!" STR_SILO_ATTACK_DESCRIPTION: "Пришельцы пытаются запугать правительства, уничтожая запасы зерна. Чтобы спасти урожай, деактивируйте все четыре бомбы, заложенные под силосные башни. Поторопитесь! Бомбы взорвутся быстро!" STR_SILO_ATTACK_BRIEFING: "Пришельцы пытаются запугать правительство, уничтожая запасы зерна. Чтобы спасти урожай, деактивируйте все четыре бомбы, заложенные под силосные башни. У вас есть 15 ходов до того момента, как детонаторы начнут срабатывать. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_DOWNTOWN_ATTACK: "Нападение пришельцев на деловой квартал" STR_ALERT_DOWNTOWN_ATTACK: "ПРИШЕЛЬЦЫ НАПАЛИ НА ФИНАНСОВЫЙ ЦЕНТР. МЕСТО:" STR_DOWNTOWN_ATTACK_DESCRIPTION: "Пришельцы пытаются терроризировать правительство, напав на финансовый центр. Нейтрализуйте нападающих и зачистите территорию." STR_DOWNTOWN_ATTACK_BRIEFING: "Пришельцы пытаются терроризировать правительство, напав на финансовый центр. Нейтрализуйте нападающих и зачистите территорию. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALIEN_PURGE: "Чистка пришельцев" STR_ALIEN_PURGE_UFOPEDIA: "Если пришельцы считают, что политическая группа представляет собой достаточно серьезную угрозу их планам, они могут открыто напасть на её представителей. Такие нападения осуществляются штурмовыми бригадами, вооруженными для борьбы с местными силами безопасности. Мы должны любой ценой предотвращать такие покушения, иначе репутация X-COM будет серьезно подорвана." STR_ALERT_ALIEN_PURGE: "ЧИСТКА ПРИШЕЛЬЦЕВ. МЕСТО:" STR_ALIEN_PURGE_BRIEFING: "Пришельцы послали специальную группу для уничтожения враждебной им фракции в правительстве государства. Защищайте гражданских, особенно высокопоставленных лиц. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALIEN_PURGE_DESCRIPTION: "Пришельцы послали специальную группу для уничтожения враждебной им фракции в правительстве государства. Защищайте гражданских, особенно высокопоставленных лиц. Будьте готовы к ожесточенному сопротивлению." STR_COUNCIL_SALVAGE_CORPS: "Спасательная команда Совета" STR_COUNCIL_SALVAGE_CORPS_UFOPEDIA: "Спасательная команда представляет собой технический персонал, который Совет направляет в тот район, где X-COM выполняет задание. Эти люди действуют очень эффективно: обнаруженное снаряжение прибывает на базу раньше агентов!{NEWLINE}Также они выполняют другие вспомогательные функции, в частности, осуществляют разведку и изоляцию сектора. Однако вести полномасштабные боевые действия они не могут." STR_UAC_SMG: "Пистолет-пулемет UAC" STR_UAC_SMG_UFOPEDIA: "Ультрасовременный пистолет-пулемет для хорошо подготовленных профессионалов. Разработан для применения в открытом космосе." STR_UAC_SMG_CLIP: "Магазин ПП UAC" STR_UAC_SMG_AA_CLIP: "Магазин ПП UAC (Тт)" STR_UAC_SMG_AA_CLIP_MANUFACTURING: "Производство магазина ПП UAC (Тт) " STR_UAC_SMG_BUY: "Покупка пистолета-пулемета UAC" STR_UAC_RIFLE_CLIP: "Магазин винтовки UAC" STR_UAC_RIFLE_AA_CLIP: "Магазин винтовки UAC (Тт)" STR_UAC_RIFLE_AA_CLIP_MANUFACTURING: "Производство магазина винтовки UAC (Тт)" STR_UAC_RIFLE: "Винтовка UAC" STR_UAC_RIFLE_UFOPEDIA: "Винтовка UAC позволяет вести огонь короткими очередями по три выстрела, что обеспечивает надежное управление огнем. Как и любые другие образцы снаряжения производства UAC, может использоваться в открытом космосе." STR_UAC_RIFLE_BUY: "Покупка винтовки UAC" STR_UAC_PISTOL_CLIP: "Магазин пистолета UAC" STR_UAC_PISTOL_AA_CLIP: "Магазин пистолета UAC (Тт)" STR_UAC_PISTOL_AA_CLIP_MANUFACTURING: "Производство магазина пистолета UAC (Тт)" STR_UAC_PISTOL: "Пистолет UAC" STR_UAC_PISTOL_UFOPEDIA: "Пистолет UAC - это мощное личное оружие, разработанное для применения в космосе. Позволяет вести огонь короткими очередями по три выстрела." STR_UAC_PISTOL_BUY: "Покупка пистолета UAC" STR_UAC_SHOTGUN: "Дробовик UAC" STR_UAC_SHOTGUN_UFOPEDIA: "Этот тяжелый дробовик разработан для борьбы с легкобронированными целями. Сохраняет эффективность в открытом космосе." STR_UAC_SHOTGUN_SHELLS: "Патроны для дробовика UAC" STR_UAC_SHOTGUN_AA_SHELLS: "Патроны для дроб. UAC (Тт)" STR_UAC_SHOTGUN_AA_SHELLS_MANUFACTURING: "Производство патронов для дроб. UAC (Тт)" STR_UAC_SHOTGUN_BUY: "Покупка дробовика UAC" STR_UAC_HEAVY_NAILGUN: "Тяжелый гвоздемет UAC" STR_UAC_HEAVY_NAILGUN_UFOPEDIA: "Тяжелый гвоздемет предназначен для стрельбы металлическими шипами, которые разгоняются с помощью электромагнитного поля. Его можно использовать в качестве оружия. Несмотря на то, что точность и дальность стрельбы из него невысоки, выстрелы из гвоздемета практически гарантированно пробивают большинство бронежилетов. Питается от сверхпроводящих батарей." STR_UAC_HEAVY_NAILGUN_CLIP: "Короб тяж. гвоздемета UAC" STR_UAC_HEAVY_NAILGUN_BUY: "Покупка тяжелого гвоздемета UAC" STR_UAC_STAPLER: "Скобкозабивной пистолет UAC" STR_UAC_STAPLER_UFOPEDIA: "Инструмент, производимый корпорацией UAC. Предназначен для работы в любых условиях, в том числе в космосе. Может использоваться в бою в качестве пистолета. Дальность стрельбы из него крайне ограничена, но он очень эффективен в ближнем бою - если у вас хватит наглости его использовать." STR_UAC_STAPLER_CLIP: "Коробка скобок UAC" STR_UAC_STAPLER_BUY: "Покупка скобкозабивного пистолета UAC" STR_UAC_CHAINGUN_BUY: "Покупка пулемета UAC" STR_UAC_CHAINGUN: "Пулемет UAC" STR_UAC_CHAINGUN_UFOPEDIA: "Это компактное тяжелое оружие выстреливает град пуль, смертельных на короткой и средней дистанции для любой формы жизни. Стрельба длинными очередями наносит чудовищный урон броне. Может использоваться в открытом космосе." STR_CHAINGUN_CLIP: "Короб пулемета UAC" STR_CHAINGUN_AA_CLIP: "Короб пулемета UAC (Тт)" STR_CHAINGUN_AA_CLIP_MANUFACTURING: "Производство короба пулемета UAC (Тт) " STR_UAC_ROCKET_LAUNCHER: "Пусковая установка UAC" STR_UAC_ROCKET_LAUNCHER_CLIP: "Обойма пуск. установки UAC" STR_UAC_ROCKET_LAUNCHER_UFOPEDIA: "Компактная ракетная установка, предназначенная для стрельбы легкими ракетами. Заряжается магазином на пять выстрелов." STR_UAC_ROCKET_LAUNCHER_BUY: "Покупка пусковой установки UAC" STR_SECRET_LIFE_OF_UAC: "Тайны UAC" STR_SECRET_LIFE_OF_UAC_UFOPEDIA: "Наша разведка оказалась права: последнее время UAC действительно начала вкладывать колоссальные средства в развитие астро-инженерии. Это направление всегда было ее основным, но подобный скачок в развитии может объясняться лишь появлением нового источника финансирования. Более того, UAC открыла совершенно новое направление исследований, связанное с малоизученными разделами физики. Затраты на эти программы сопоставимы с затратами на реализацию комических программ иной крупной державы, с той лишь разницей, что источник финансирования никому не известен.{NEWLINE}Еще одна зацепка - появление среди менеджеров высокого звена совершенно новых лиц, очевидно нанятых компанией со стороны для работы на различных должностях. Такая кадровая политика вызывает большое недовольство среди многих менеджеров рангом пониже, считающих, что на их карьера зашла в тупик из-за этих новых лиц, приходящих словно из ниоткуда и уходящих в никуда.{NEWLINE}Очевидно, что для разгадки всех тайн нам следует наладить контакт с одним из таких лиц. Возможно, у культистов мы найдем какие-либо улики. " STR_UAC_CONSPIRACY: "Заговор UAC" STR_UAC_CONSPIRACY_UFOPEDIA: "Допрошенный инженер UAC ничего не знает о нелегальных поставках оружия. Впрочем, наши подозрения его не удивили: по его словам, среди сотрудников уже давно ходят слухи о необъяснимых событиях, происходящих в корпорации. Радикальные управленческие решения, быстрое открытие и закрытие новых видов производства, сомнительные направления работы, - все это вызывает вопросы об истинных целях корпорации и создает впечатление некоего заговора.{NEWLINE}Деятельность UAC всегда была полусекретной, но, похоже, руководство UAC (или его часть) оберегает куда более серьезные тайны. Установленный факт сотрудничества UAC с Культом Апокалипсиса, а так же необычайно тесные связи с Советом требуют дальнейшего расследования, и наш следующий шаг - арест и допрос какого-либо высокопоставленного лица из числа сотрудников UAC." STR_SHADOW_OVER_UAC: "Тень над UAC" STR_SHADOW_OVER_UAC_UFOPEDIA: "Допрос наемника UAC дал нам несколько многообещающих зацепок в деле расследования деятельности организации. Должна отметить, свои следы они заметают весьма тщательно, но я уверена - они обязательно где-нибудь допустят ошибку, ведь они всего лишь люди! По крайней мере, мы предполагаем, что они люди...{NEWLINE}Как бы там ни было, я, с вашего разрешения, сосредоточу свои усилия на поиске подразделений UAC, вовлеченных в незаконную деятельность. Что-то мне подсказывает, что сделать это будет не так-то просто, но не волнуйтесь - для таких дел я подготовлена. Очень хорошо подготовлена!" STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION: "Нелегальные поставки оружия UAC" STR_UAC_UNDERGROUND_WEAPON_DISTRIBUTION_UFOPEDIA: "Поскольку UAC аффилирована с БлэкОпс, совершенно естественно было полагать, что она так же находится под контролем Синдиката. Однако, если судить по результатам расследования деятельности БлэкОпс, UAC все же независима.{NEWLINE}Впрочем, это не снимает с UAC подозрений, поскольку их экспериментальное оружие, спроектированное для использования войсками в космосе, регулярно обнаруживается в руках членов одних и тех же преступных группировок. С учетом того, что на черном рынке это оружие практически отсутствует, подобное постоянство наталкивает на мысль о том, что поставки осуществляются с ведома производителя.{NEWLINE}Контактные лица в Совете оказались на редкость безучастными в отношении данного дела, но они и не отговаривали нас от дальнейшего расследования. Вы же понимаете, о чем я?" STR_CULT_OF_APOCALYPSE_PRISON_BREAK: "Культ Апокалипсиса: Побег из тюрьмы" STR_ALERT_CULT_OF_APOCALYPSE_PRISON_BREAK: "ПОБЕГ ИЗ ТЮРЬМЫ. МЕСТО:" STR_CULT_OF_APOCALYPSE_PRISON_BREAK_BRIEFING: "Неожиданная и необъяснимая вспышка насилия произошла в пенитенциарном заведении. После того как заключенные захватили контроль над тюрьмой, её окружила полиция. Те члены персонала, которым удалось бежать, сообщают, что в происшествии замешаны члены какого-то культа, так что восстанавливать правопорядок придется именно нам. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_OF_APOCALYPSE_PRISON_BREAK_DESCRIPTION: "Неожиданная и необъяснимая вспышка насилия произошла в пенитенциарном заведении. После того как заключенные захватили контроль над тюрьмой, её окружила полиция. Те члены персонала, которым удалось бежать, сообщают, что в происшествии замешаны члены какого-то культа, так что восстанавливать правопорядок придется именно нам. Противник вооружен только тем, что удалось отобрать у охраны, однако на его стороне значительное численное превосходство." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "Культ Апокалипсиса: Зачистка города" STR_ALERT_CULT_OF_APOCALYPSE_TOWN_CLEANUP: "ЗАЧИСТКА ОТ КУЛЬТА" STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_BRIEFING: "В небольшом городке из неизвестного источника произошла утечка важной информации о пришельцах и деятельности культов. Эта информация распространилась среди населения. Совет направил спасательную команду, которая должна была взять ситуацию под контроль, но её члены столкнулись с организованным вооруженным сопротивлением. Ваша задача - подавить сопротивление, что позволит затем ликвидировать утечку информации. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_OF_APOCALYPSE_TOWN_CLEANUP_DESCRIPTION: "В небольшом городке из неизвестного источника произошла утечка важной информации о пришельцах и деятельности культов. Эта информация распространилась среди населения. Совет направил спасательную команду, которая должна была взять ситуацию под контроль, но её члены столкнулись с организованным вооруженным сопротивлением. Ваша задача - подавить сопротивление, что позволит затем ликвидировать утечку информации." STR_CULT_OF_APOCALYPSE_CITY_RIOT: "Культ Апокалипсиса: Городские беспорядки" STR_ALERT_CULT_OF_APOCALYPSE_CITY_RIOT: "БЕСПОРЯДКИ. МЕСТО:" STR_CULT_OF_APOCALYPSE_CITY_RIOT_BRIEFING: "Культ Апокалипсиса спровоцировал бунт, и в волнения оказалось вовлечено множество гражданских лиц. Настоящее сражение развернулось между повстанцами и полицией. Сообщается о многочисленных жертвах с обеих сторон. Мы должны вмешаться и восстановить контроль над этим квадратом до того, как в дело вступит армия, иначе наша репутация в Совете пострадает. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_OF_APOCALYPSE_CITY_RIOT_DESCRIPTION: "Члены так называемого Культа Апокалипсиса спровоцировали беспорядки. Настоящее сражение развернулось между повстанцами и полицией, с многочисленными жертвами с обеих сторон. Мы должны вмешаться и восстановить контроль над этим местом до того, как в дело вступит армия." STR_POSTAL_DIARY: "Записки сумасшедшего" STR_POSTAL_DIARY_UFOPEDIA: "Стены Византии медленно рассыпаются. Золото осыпается с черепа-зиккурата под гневящимися небесами. Надвигается буря. Первые капли проникают сквозь трещины в бетонном фундаменте и стекают вниз, вниз, в канализацию - где живут они. Крысы. Размножающиеся, пожирающие все, замышляющие недоброе. Выходящие в город по ночам, бросая своих еретических идолов, хватающие людей, одурманивающие тех, кто их замечает, гипнотизирующие меня... Мне недолго осталось. Боги гневаются, небо озаряется всполохами уже практически каждую ночь. Башня падет, охваченная пламенем. Крысы могут быть повсюду, крысы в человеческом обличье. Крысы должны погибнуть, если Человек переживет большую чистку. Словно Прометей, я выкрал их тайное пламя и буду использовать его, чтобы дать выход своему гневу. Молния!.. Она опять сверкает... Для горних небес и бездн ада время равно пришло." STR_ANCIENT_TABLET: "Древняя табличка" STR_ANCIENT_TABLET_UFOPEDIA: "Несколько лет назад некий загадочный человек появился в кругу студентов-археологов и показал им табличку из неизвестного сплава, которую он, якобы, привез из Непала. Он настаивал на сохранении тайны об этой табличке из-за того, что за ней охотятся очень опасные люди. Хотя табличка, несомненно, была очень старой, внешне она не соответствовала признакам ни одной из известных культур. После консультации с биологом оказалось, что изображение, выгравированное на ней, - это инструкция по синтезу белка, причем такого, который встречается у рептилий и птиц. Группа ученых следовала инструкциям из этой таблички и, как сообщалось, создала что-то вроде квази-динозавра. Существо пришлось уничтожить после того, как оно в приступе ярости покалечило нескольких членов группы.{NEWLINE}Как сообщается, некоторые из выживших отправились в Непал в поисках места происхождения этой таблички, и с тех пор о них никто ничего не слышал. Известно лишь, что в последнем своем сообщении исследователи упомянули об обширной системе пещер, которую они собирались исследовать." STR_DARK_MAP: "Чёрная карта" STR_DARK_MAP_UFOPEDIA: "Какое-то время назад на нескольких интернет-сайтах был опубликован загадочный материал в области криптозоологии, представлявший собой карту глубоких подземных пещер, входы в которые раскиданы по всему земному шару. Карта вскоре была отовсюду удалена, но те, кто обследовал указанные на ней координаты, подтвердили ее полную достоверность. Поразителен тот факт, что ни одно официальное учреждение не нанесло их на карты, хотя некоторые из них необычайно просторны и уходят на значительную глубину в земную кору." STR_FIRST_DEICIDE: "Первый выбор" STR_FIRST_DEICIDE_UFOPEDIA: "Профессор истории древнего мира выдвинул несколько революционных теорий относительно древних пришельцев. В них говорится, что пришельцы уже давно побывали на Земле и пытались управлять ею, но их планы были сорваны людьми. Профессор утверждал, что пришельцы вернутся, и что мы должны подготовиться к новой схватке с ними. Он также опубликовал несколько больших статей, подчеркивающих превосходство человека над любыми другими формами жизни. В них звучал призыв к возвращению к образу жизни наших предков - «дабы пробудить и отточить наши природные силы», как говорилось в статье. После того, как профессор был исключен из университета, он собрал вокруг себя группу последователей и приступил к формированию общины в Гайане для «подготовки к Апокалипсису». Не известно, существует ли эта община до сих пор, поскольку никаких следов ее существования так и не было обнаружено." STR_HE_ARRIVED_AT_DUSK: "Он прибыл на закате" STR_HE_ARRIVED_AT_DUSK_UFOPEDIA: "Местные жители называли его незнакомцем. Он был высоким, бледным, в старомодной одежде и всегда в тёмных очках. После своего появления в городе он начал расспрашивать его жителей о призраках, демонах и других местных «страшилках», коих было навалом. Сам он мало что говорил, но как-то раз упомянул о грядущих «больших переменах», которые повлекут за собой развал общества и неизбежное вторжение каких-то ужасных существ. Неизвестно, что было дальше, но на следующее утро после того, как его видели в последний раз, пропали несколько видных горожан, а через несколько дней в лесу были найдены тела. Тела, похожие на человеческие, но не совсем... " STR_EXORCISM_IN_BLOOD: "Экзорцизм в крови" STR_EXORCISM_IN_BLOOD_UFOPEDIA: "В 1980-х годах группа «дьяволопоклонников» укрылась на ферме недалеко от Войславице в Польше. Вскоре после этого в деревне начали происходить зловещие события, начиная от гибели животных с полной потерей крови и заканчивая погодными аномалиями. Кое-кто из местных направлял жалобы властям, но эти происшествия были объявлены несчастными случаями, а людей сочли суеверными безумцами. История резко оборвалась после того, как однажды ночью все сектанты были убиты. Выяснилось, что убийства были совершены оружием времен Второй мировой войны и обычными сельскохозяйственными инструментами. Виновные так и не были найдены, и вся документация по делу была погребена в архиве Министерства общественной безопасности. Однако, несколько отставных членов «Гражданской милиции» с ужасом рассказывают о вещах, найденных на ферме: алтарь, украшенный богохульной иконографией, емкости с омерзительной жидкостью, камеры для хранения человеческих жертв, массивный «магический» круг в сарае и т.д. Многое в этой истории до сих пор невыяснено, но все участники расследования согласны с тем, что в ту ночь было предотвращено нечто ужасное..." STR_THEY_CALL_HIM_SMILEY: "Они звали его Смайли" STR_THEY_CALL_HIM_SMILEY_UFOPEDIA: "Лучадор по прозвищу «Смайли» был известен своим острым обонянием, благодаря которому он выслеживал зомби на открытых равнинах. Павда это или нет, но он был исключительным охотником на зомби и впитал в себя большое количество их «сока». Однажды он напал на след группы зомби, ведущий к старой свалке на окраине деревни. Все зомби оказались мертвы. Было похоже, что их убила неизвестная сила. Смайли стал одержим этой тайной и решил выследить неизвестных существ. За несколько недель поисков он собрал информацию об адских огнедышащих зверях, рыщущих по земле. В конце концов, он пошел на схватку с ними, но так и не вернулся. С тех пор лучадоры шепотом рассказывают друг другу слухи о Смайли, чудовищном и обезображенном, который время от времени появляется лишь для того, чтобы убивать и есть своих сородичей..." STR_PORTABLE_PLAYER_FROM_HELL: "Портативный плеер из ада" STR_PORTABLE_PLAYER_FROM_HELL_UFOPEDIA: "Последнее время в сообществе мажоров стала очень популярна история о загадочном плеере и особой пленке, которую можно воспроизвести только на нем. По легенде, этот плеер постоянно кочует от одного хозяина к другому, принося им лишь смерть. Внешне устройство выглядит как самый обычный плеер, но его внутренние детали сделаны из неизвестного сплава. На пленку записана успокаивающая низкочастотная музыка, и, однажды послушав запись, хозяин плеера начинал слушать ее постоянно. В течение нескольких недель прослушивания владелец становился по истине «блаженным» - человеком, не испытывающим ни гнева, ни страха, ни ревности, ни каких-либо других негативных эмоций... В конце концов, хозяина всегда находили жестоко убитым, со следами звериных когтей и ожогами по всему телу. Рядом с телом убитого обнаруживался и плеер, но всякий раз он оказывался разбитым, причем, судя по всем признакам, будто разорванным изнутри! И, что не менее загадочно, пленка всякий раз бесследно исчезала... \nДля многих мажоров вся эта история - не более, чем городская байка, однако некоторые из них убеждены, что устройство действительно существует." STR_CAVE_GUY_ARMOR: "Характеристики пещерника" STR_CAVE_GIRL_ARMOR: "Характеристики пещерницы" STR_EASY_RIDER_ARMOR: "Характеристики беспечного ездока" STR_WESTMAN_ARMOR: "Характеристики ковбоя" STR_MALE_STORMY_ARMOR: "Характеристики штормовика" STR_FEMALE_STORMY_ARMOR: "Характеристики штормовички" STR_LUCHADOR_ARMOR: "Характеристики лучадора" STR_MOTOR_MAN_ARMOR: "Характеристики байкера" STR_PINKY_DEVIL_ARMOR: "Характеристики розовой дьяволицы" STR_TECH_WIZARD_ARMOR: "Характеристики мажора" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_ARMOR: "Характеристики ракетного дрона мажоров" STR_BROTHER_OF_APOCALYPSE_ARMOR: "Характеристики брата Апокалипсиса" STR_CLERIC_OF_APOCALYPSE_ARMOR: "Хар-ки священника Апокалипсиса" STR_PONTIFF_OF_APOCALYPSE_ARMOR: "Хар-ки понтифика Апокалипсиса" STR_SAMAEL_OF_APOCALYPSE_ARMOR: "Характеристики Самаэля" STR_CAVE_GIRL: "Пещерница" STR_CAVE_GUY: "Пещерник" STR_EASY_RIDER: "Беспечный ездок" STR_FEMALE_STORMY: "Штормовичка" STR_MALE_STORMY: "Штормовик" STR_LUCHADOR: "Лучадор" STR_MOTOR_MAN: "Байкер" STR_TECH_WIZARD: "Мажор" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER: "Ракетный дрон мажоров" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_CORPSE: "Обломки ракетного дрона мажоров" STR_WIZKID_SMALL_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Небольшой сторожевой робот, вооружённый мощной ракетной установкой" STR_PINKY_DEVIL: "Розовая дьяволица" STR_WESTMAN: "Ковбой" STR_WESTMEN_INFORMANT: "Информатор ковбоев" STR_GANG_CAVEMEN: "Субкультура: Пещерники" STR_GANG_CAVEMEN_UFOPEDIA: "Позиция этой группы по вопросу внеземного происхождения людей тверда: они его отрицают во весь голос! Пещерники одеваются в меха и кожу, чтобы показать свою «гордость самостоятельного, самодостаточного вида». Ядро их идей - это эклектичный набор концепций нью-эйджа, вкл. реинкарнацию и веганство. Хотя большинство из них образованны, ими может манипулировать любой, кто владеет принципами управления информацией." STR_GANG_EASY_RIDERS: "Субкультура: Беспечные ездоки" STR_GANG_EASY_RIDERS_UFOPEDIA: "Бывшие обитатели трейлеров, точнее, самая антиправительственно настроенная их часть. Их цель - полная свобода, особенно передвижения и личной жизни. Они избегают постоянной работы, но часто берутся за случайную - в т. ч. нелегальную. У них хорошо подвешен язык. Также известны способностью выдавать себя за власть предержащих, что очень помогает их делу." STR_GANG_STORMIES: "Субкультура: Штормовики" STR_GANG_STORMIES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Некоторые инопланетные технологии попали на черный рынок, включая и так называемый «Шторм» - низкокачественный аналог сыворотки «Красного рассвета». Это чрезвычайно дорогое вещество оказалось недостаточно эффективным для серьезных клиентов, поэтому дилеры решили продавать его решительным (и богатым) тинейджерам. Эти ребята, которым было обещано физическое совершенство, продемонстрировали такой уровень мотивации, что некоторым из них удалось активировать сыворотку благодаря силе воли и стремлению к улучшению своих физических данных. Они назвали себя штормовиками и образовали субкультуру, в центре которой культ физических данных, боевой доблести и принципы свободной любви. Но настоящими основателями этого течения являются поставщики «Шторма», тогда как сами штормовики - просто нерды-переростки.{NEWLINE}Откровенно говоря, мы должны остановить торговлю внеземными технологиями. Кто знает, что попадет на рынок в следующий раз?" STR_GANG_LUCHADORES: "Субкультура: Лучадоры" STR_GANG_LUCHADORES_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Существует странная городская легенда: если человек съест зомби, он приобретет нечеловеческую силу и живучесть (а быть может, и способности в постели). Каждый из лучадоров попробовал это сделать, и в их случае это действительно сработало! Мы точно не знаем, как это возможно, но некоторым людям удалось впитать кровь зомби и переработать её в биоэнергию, что резко увеличило их физические возможности. Процесс весьма опасный и достаточно болезненный (тело подвергается серьезной физической нагрузке во время многодневной лихорадки), но результаты, как видите, весьма впечатляющие. Также процесс приводит к снижению умственных способностей и может вызывать деструктивное поведение, так что рекомендую сохранить приверженность проверенным решениям X-COM.{NEWLINE}Лучадоры обычно живут маленькими группами и крайне привязаны к одному месту. Недооценивать их нельзя." STR_GANG_MOTOR_MEN: "Субкультура: Байкеры" STR_GANG_MOTOR_MEN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Эти люди чувствуют, что идет некая война, и полагают, что мы её уже проиграли. Но они также думают, что ничего не изменится и что человечество каким-то образом выживет. Живи быстро, умри молодым, хватай последние капли энергии обреченной на гибель цивилизации - таков их девиз. Они колесят между небольшими городками, и куда бы они ни пришли, всюду сеют хаос и крадут все, что им необходимо." STR_GANG_PINKY_DEVILS: "Субкультура: Розовые дьяволицы" STR_GANG_PINKY_DEVILS_UFOPEDIA: "Культурное ядро дьяволиц - оккультизм и мода: славь Люцифера - будь ярким. У этой, гм, религии сторонников немного, но они нередко принимают участие в различных ритуалах, среди которых как битье стекол «во славу Сатаны», так и весьма интересные оргии. Они еще и нередко под кайфом, так что осторожнее. Мы точно не знаем основ их веры, поскольку почти у каждого члена секты своя версия, но все они верят в демонических существ и реинкарнацию. Кажется, с ними что-то не так..." STR_GANG_TECH_WIZARDS: "Субкультура: Мажоры" STR_GANG_TECH_WIZARDS_UFOPEDIA: "Мажоры преуспевают на черном рынке, где покупаются и продаются экзотические технологии. Эти ребята умны и богаты, а потому ищут артефакты не ради денег или власти, а просто чтобы ощущать свое превосходство над простыми смертными. Они считают других людей «невежественной толпой» и открыто пытаются жить за счет них. Также они верят, что после падения мира в том виде, в каком мы его знаем, они захватят власть над планетой." STR_GANG_WESTMEN: "Субкультура: Ковбои" STR_GANG_WESTMEN_UFOPEDIA: "С гордостью именуют себя беглецами от современного мира и верят в неспособность цивилизации противостоять различным угрозам, планируя создать ей альтернативу, центром которой были бы не города, которые легко разрушить, а небольшие тайные коммуны. Они одобряют методы партизанской войны, но многие из них не считают себя солдатами. Все они согласны с тем, что цивилизация обречена, и, когда она падет, лучше находиться от нее подальше. Они крадут все, что могут, и называют это защитой запасов." STR_BROTHER_OF_APOCALYPSE: "Брат Апокалипсиса" STR_BROTHER_OF_APOCALYPSE_UFOPEDIA: "В этом человеке есть что-то не от мира сего, и на сей раз речь не про пришельцев и их влияние: в его глазах полыхает ярость первобытного огня. Братьев Апокалипсиса отбирали среди беднейших жителей Земли, чтобы превратить их в фанатичных миссионеров хаоса и разрушения. Они хорошо усвоили доктрину Культа, которая призывает к разжиганию пожара мятежа среди недовольных. Они демонстрируют удивительную лояльность своему таинственному руководству, а также стойкость и гибкость в бою." STR_PONTIFF_OF_APOCALYPSE: "Понтифик Апокалипсиса" STR_PONTIFF_OF_APOCALYPSE_UFOPEDIA: "Хотя Культ Апокалипсиса не имеет ярко выраженной иерархии, понтифики пользуются большим уважением. Они управляют монастырями и прорабатывают доктрину. Их психические способности значительно превосходят пси-навыки младших членов Культа, что позволяет им насылать адское пламя на головы своих врагов." STR_CLERIC_OF_APOCALYPSE: "Священник Апокалипсиса" STR_CLERIC_OF_APOCALYPSE_UFOPEDIA: "Священники возглавляют поселения Апокалипсиса - независимые ордена братьев. Что удивительно, у них нет никакого руководства - будучи анархистами в душе, эти члены Культа не хотят создавать организацию со сложной иерархической структурой. Священниками становятся те из братьев, чью кандидатуру одобрят трое или более священников. Оцениваются при этом умственные способности и психологические данные кандидата." STR_SAMAEL_OF_APOCALYPSE: "Самаэль" STR_SAMAEL_OF_APOCALYPSE_UFOPEDIA: "Похоже, Самаэль - не только имя, но еще и звание: в каждом веке может появиться только один Самаэль. Понтифик возвышается до статуса Самаэля в результате запретного ритуала, во время которого силы хаоса и массовых убийств выбирают свое воплощение на Земле. Его функции примерно схожи с функциями понтификов, но он гораздо опаснее: благодаря своему загадочному устройству он может призывать бесов из-за пределов пространства и времени. Ни он, ни мы не знаем, как работает это устройство." STR_COMMUNION_OF_APOCALYPSE: "Община Апокалипсиса" STR_ALERT_COMMUNION_OF_APOCALYPSE: "СОБРАНИЕ КУЛЬТА АПОКАЛИПСИСА!" STR_COMMUNION_OF_APOCALYPSE_DESCRIPTION: "В этом лесу собирается всякий сброд, чтобы отправлять свои нечестивые обряды. Арестуйте последователей и миссионеров. Будьте осторожны: противников будет много, и они хорошо вооружены." STR_COMMUNION_OF_APOCALYPSE_BRIEFING: "В этом лесу собирается всякий сброд, чтобы отправлять свои нечестивые обряды. Арестуйте последователей и миссионеров. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_COMMUNION_OF_APOCALYPSE_UFOPEDIA: "Члены секты могут вступить в контакт с её руководством только во время особых встреч, которые представляют собой смесь религиозных ритуалов, делового совещания и военного брифинга. Там мы можем найти кого-то более информированного." STR_OUTPOST_OF_APOCALYPSE: "Поселение Апокалипсиса" STR_OUTPOST_OF_APOCALYPSE_TEMPERATE: "Поселение Апокалипсиса" STR_OUTPOST_OF_APOCALYPSE_DESERT: "Поселение Апокалипсиса" STR_ALERT_OUTPOST_OF_APOCALYPSE: "ОБНАРУЖЕНО ПОСЕЛЕНИЕ АПОКАЛИПСИСА!" STR_OUTPOST_OF_APOCALYPSE_BRIEFING: "Мы обнаружили укрепленный храм Культа Апокалипсиса. Мы должны сломить сопротивление членов Культа и захватить здание. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_OUTPOST_OF_APOCALYPSE_DESCRIPTION: "Мы обнаружили укрепленный храм Культа Апокалипсиса. Мы должны сломить сопротивление членов Культа и захватить здание." STR_OUTPOST_OF_APOCALYPSE_UFOPEDIA: "Допрос брата Апокалипсиса позволил нам определить потенциальное местонахождение нескольких постоянных поселений, существование которых обеспечивает этот странный культ. Мы надеемся, там нам удастся узнать больше о тайнах Культа." STR_TOWER_OF_APOCALYPSE: "Башня Апокалипсиса" STR_ALERT_TOWER_OF_APOCALYPSE: "ОБНАРУЖЕНА БАШНЯ АПОКАЛИПСИСА!" STR_TOWER_OF_APOCALYPSE_BRIEFING: "Мы обнаружили уединенный монастырь Культа Апокалипсиса. Мы должны сломить сопротивление членов Культа и получить информацию о нем. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_TOWER_OF_APOCALYPSE_DESCRIPTION: "Мы обнаружили уединенный монастырь Культа Апокалипсиса. Мы должны сломить сопротивление членов Культа и получить информацию о нем." STR_TOWER_OF_APOCALYPSE_UFOPEDIA: "Башни Апокалипсиса представляют собой тайные монастыри, где члены Культа могут спокойно заниматься своими еретическими практиками. Обычным сочувствующим вход туда строжайше запрещен. Башни возглавляют верховные священники, носящие сан понтифика. Очевидно, они лучше осведомлены о делах Культа, чем обычные священники." STR_MYSTERIES_OF_APOCALYPSE: "Тайны Апокалипсиса" STR_MYSTERIES_OF_APOCALYPSE_UFOPEDIA: "Командор, мне жаль, но несмотря на то, что нам удалось дойти до самой верхушки Культа Апокалипсиса, мы не смогли узнать ничего особенного. Однажды они просто стали собираться, без какой-либо дополнительной организации или внутреннего распорядка. Но им нужно было финансирование, и каким-то образом они нашли очень состоятельного спонсора. Полагаю, их финансируют далеко не только непосредственные члены, но даже самим членам Культа не известно, кто же является их таинственным благодетелем. Однако это единственный ключ, который у меня есть, так что постараюсь обдумать проблему получше." STR_GOALS_OF_APOCALYPSE: "Тайные планы Апокалипсиса" STR_GOALS_OF_APOCALYPSE_UFOPEDIA: "Господин командующий! Молодая леди из службы разведки рассказала мне о загадке, с которой она столкнулась в ходе расследования деятельности Культа Апокалипсиса, поэтому я принял решение оказать ей помощь. Я потратил много часов на ознакомление с различными религиозными, политическими и художественными текстами, которые были опубликованы Культом, и с помощью ПО для проведения лингвистического анализа текста мне удалось выявить тайное послание: человечество погрузилось в сон; задача Культа - пробудить его. Они пытаются подготовить человечество к будущим испытаниям, которые, как говорят, должны начаться совсем скоро. Увы, мы не знаем, откуда поступают такие сведения. Возможно, нам стоит поискать другие ключи..." STR_CULT_OF_APOCALYPSE: "Культ Апокалипсиса" STR_CULT_OF_APOCALYPSE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Вдобавок ко всем прочим проблемам, как выяснилось, существуют таинственные силы, которые скрываются среди жителей Земли и собираются ввергнуть планету в хаос, но при этом не связаны ни с одним известным культом пришельцев или инспирированным ими заговором. Эти силы многие годы поддерживали различные повстанческие группировки и секты, приобретая союзников и изучая противников. Похоже, близится день, когда эти люди явят миру свое лицо, что, по всей видимости, не сулит Земле ничего хорошего." STR_CULT_OF_APOCALYPSE_PREQ_CAVEMEN: "Требование для Культа Апокалипсиса (пещерники)" STR_CULT_OF_APOCALYPSE_PREQ_WESTMEN: "Требования для Культа Апокалипсиса (Ковбои)" STR_CULT_OF_APOCALYPSE_PREQ_LUCHADORES: "Требования для Культа Апокалипсиса (Лучадоры)" STR_CULT_OF_APOCALYPSE_PREQ_TECH_WIZARDS: "Требования для Культа Апокалипсиса (Мажоры)" STR_DIMENSION_X_FAUNA: "Измерение X" STR_SECTOID_GUARDIAN_ARMOR: "Характеристики сектоида-стража" STR_SECTOID_STANDARD_ARMOR: "Характеристики сектоида" STR_SECTOID_STANDARD_ARMOR_UFOPEDIA: "Сектоиды обладают псионическими способностями, которые позволяют им постоянно поддерживать фиолетовый щит (емкость: 50, восстановление: 7/ход). Старшие чины, обладающие более развитыми пси-способностями, могут создавать щиты с эффективностью более чем в два раза выше." STR_SECTOID_AUTOPSY_UFOPEDIA: "Вскрытие показало наличие рудиментарных органов пищеварения и простое строение организма. Мозг и глаза очень хорошо развиты. Такое строение показывает, что это существо подвергалось генетическим изменениям или мутациям. Малых размеров рот и нос, похоже, почти бесполезны. Перепонки между пальцами и плоские стопы указывают на водное происхождение. Репродуктивные органы отсутствуют; как размножается этот вид, неясно. Вероятнее всего, сектоиды - результат генной инженерии." STR_MIB_SECTOPOD_CORPSE: "Разбитый сектопод ЛвЧ" STR_ETHEREAL_SPEAKER_ARMOR: "Характеристики представителя эфириалов" STR_ETHEREAL_SOLDIER_ARMOR: "Характеристики эфириала" STR_ETHEREAL_SOLDIER_ARMOR_UFOPEDIA: "Эфириалы - это чревычайно сильные псионики. Даже обычные солдаты могут создать золотой щит (емкость: 150, восстановление: 25/ход). Самые сильные эфириалы способны создать в несколько раз более мощный щит." STR_BLACK_LOTUS_AVATAR_ARMOR_UFOPEDIA: "Аватар «Черного лотоса» способна создавать золотой щит (емкость: 50, восстановление: 25/ход), который защищает ее от большинства видов атак." STR_ETHEREAL_NAVIGATOR: "Эфириал-навигатор" STR_ETHEREAL_MEDIC: "Эфириал-медик" STR_ETHEREAL_ENGINEER: "Эфириал-инженер" STR_ETHEREAL_LEGATE: "Легат эфириалов" STR_SNAKEMAN_SOLDIER_ARMOR: "Характеристики человекозмея" STR_SNAKEMAN_MEDIC: "Человекозмей-лекарь" STR_ZOMBIE_CORPSE: "Труп зомби-криссалида" STR_LEADER_PLUS: "Иссл. лидера пришельцев заверш." STR_COMMANDER_PLUS: "Иссл. команд. пришельцев заверш." STR_WRAP_UP_DIMENSION_X_EXPLORATION: "Закрытие программы иссл. Измерения X" STR_WRAP_UP_DIMENSION_X_EXPLORATION_UFOPEDIA: "Мы выполнили свою работу в Измерении X. «Сайбервеб» побежден, и мы получили бесценную информацию о пришельцах. Пора домой.{NEWLINE}Да, в мире пришельцев есть много интересного. Но Совет считает, что время для его глубокого исследования еще не пришло. К тому же... мне кажется, у них уже есть доступ и к другим похожим мирам, и потому они начали полную эвакуацию базы.{NEWLINE}Какими бы ни были их мотивы, они очень довольны достигнутым нами результатом. Будем надеяться, это поможет нам остаться на плаву в бушующем океане конспирации и вероломства." STR_CYBERWEB_HQ: "Штаб-квартира «Сайбервеба»" STR_CYBERWEB_HQ_UFOPEDIA: "Мы обнаружили штаб-квартиру «Сайбервеба», находящуюся в Измерении X. Правда, это вовсе не база, а гигантский корабль, который может создавать межпространственные врата и сеять хаос на Земле.{NEWLINE}Мы должны напасть на него, пока он будет находиться на поверхности на обслуживании. Пока операция не будет успешно завершена, мы должны защищать от него земное небо. Имейте в виду: Совет не потерпит даже кратковременного присутствия этого корабля в воздушном пространстве Земли.{NEWLINE}Не подведите нас, господин командующий! Будущее проекта X-COM зависит от исхода этой операции." STR_CYBERWEB_DOMINATION: "Господство «Сайбервеба»" STR_CYBERDREDNAUGHT: "Линкор «Сайбервеба»" STR_CYBERDREDNAUGHT_ASSAULT: "Штурм линкора «Сайбервеба»" STR_CYBERDREDNAUGHT_ASSAULT_DESCRIPTION: "Итак, мы смогли найти брешь в системе безопасности «Сайбервеба» и разработали план атаки на их чудовищный корабль. Если операция завершится успешно, планам «Сайбервеба» на мировое господство придет конец, что вновь низведет его членов до положения обычных бандитов. Вам предстоит преодолеть ожесточенное сопротивление роботизированных вооруженных сил «Сайбервеба».{NEWLINE}Вы прибудете к месту проведения операции на болотоходе, поэтому ваш отряд ограничен четырнадцатью агентами." STR_CYBERDREDNAUGHT_ASSAULT_BRIEFING: "Мы должны захватить линкор, чтобы завершить межпространственную войну с «Сайбервебом». Вам предстоит преодолеть ожесточенное сопротивление роботизированных вооруженных сил «Сайбервеба». Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя», однако имейте в виду, что это сильно ослабит позиции X-COM." STR_CYBERDREDNAUGHT_SECURED: "Линкор «Сайбервеба» захвачен." STR_CYBERDREDNAUGHT_SECURED_UFOPEDIA: "Затянувшееся противостояние окончено: мы захватили гигантское воздушное судно - образец передовых технологий, созданный в чуждом нам мире пришельцев. Хотя его построили преступники, сам факт его существования восхищает: если кучке психопатов удалось построить подобное, на что на самом деле способно человечество при должном упорстве?" STR_COUNCIL_APPEARS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Вскоре после того, как отгремели последние залпы, с Вами связался представитель Совета.{NEWLINE}- Господин командующий! Поздравляю Вас с успешным выполнением задания. Земля находится в неоплатном долгу перед Вами. Специально обученный экипаж возьмет контроль над захваченным кораблем.{NEWLINE}Мы благодарим Вас за проявленное упорство в деле овладения Измерением X. Наша задача - сохранить над ним контроль. Этот корабль поможет нам защитить нашу базу, расположенную в этом измерении." STR_CYBERWEB_FORTRESS_ASSAULT_DESCRIPTION: "Захватив эту крепость, мы сможем получить доступ к самым сокровенным тайнам «Сайбервеба». Наша цель - получить доступ к компьютерному ядру.{NEWLINE}Операция будет проходить в Измерении X, поэтому все агенты должны носить защитное снаряжение. Вы прибудете к месту проведения операции на болотоходе, поэтому ваш отряд ограничен четырнадцатью агентами." STR_CYBERWEB_FORTRESS_ASSAULT_BRIEFING: "Вы приближаетесь к крепости «Сайбервеба», стоящей посреди розовой пустыни. Необходимо захватить это сооружение, чтобы получить доступ к ядру компьютера. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_CYBERWEB_FORTRESS_ASSAULT: "Штурм укрепления «Сайбервеба»" STR_CYBERWEB_FORTRESS_SECURED: "Укрепление «Сайбервеба» захвачено." STR_DIMENSION_X_BASE_DEFENSE_FAUNA: "Оборона аванпоста в Измерении X" STR_ALERT_DIMENSION_X_BASE_DEFENSE: "НАПАДЕНИЕ НА АВАНПОСТ В ИЗМЕРЕНИИ X!" STR_DIMENSION_X_BASE_DEFENSE_FAUNA_DESCRIPTION: "На наш аванпост в Измерении X напали представители местной фауны. Мы должны пройти через портал и ликвидировать угрозу. Если нам не удастся это сделать, Совет будет крайне недоволен." STR_DIMENSION_X_BASE_DEFENSE_FAUNA_BRIEFING: "На наш аванпост в Измерении X напали представители местной фауны. Научный персонал был эвакуирован в безопасное убежище. Если мы не сможем защитить постройки, придется строить новую базу, что сильно повредит нашей репутации. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DIMENSION_X_BASE_DEFENSE_ARMY: "Оборона аванпоста в Измерении X" STR_DIMENSION_X_BASE_DEFENSE_ARMY_DESCRIPTION: "На наш аванпост в Измерении X напали аборигены. Мы должны пройти через портал и ликвидировать угрозу. Если нам не удастся это сделать, Совет будет крайне недоволен." STR_DIMENSION_X_BASE_DEFENSE_ARMY_BRIEFING: "На наш аванпост в Измерении X напали аборигены. Научный персонал был эвакуирован в безопасное убежище. Если мы не сможем защитить постройки, потребуется строить новую базу, что сильно повредит нашей репутации. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DIMENSION_X_DESERT_BRIEFING: "Выйдя на поверхность, вы увидели странную инопланетную пустыню, простирающуюся во все стороны до горизонта. Это место, похоже, подходит для создания временного аванпоста для вашей исследовательской команды, но сначала необходимо зачистить местность от враждебных форм жизни. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DIMENSION_X_DESERT: "Пустыня в Измерении X" STR_DIMENSION_X_DESERT_SECURED: "Аванпост в Измерении X подготовлен." STR_DIMENSION_X_DESERT_SECURED_UFOPEDIA: "Наша исследовательская команда создала первую в истории человечества научную лабораторию в другом измерении. В момент, когда наши агенты вернулись домой, ученые уже были готовы начать зондирование этого странного мира в поисках ответов на вопросы: каков этот мир? чем он отличается от нашего? обитаем ли он? Но самое главное - где «Сайбервеб»?!" STR_PINK_CAVES_DESCRIPTION: "Мы обнаружили разрыв в завесе, разделяющей нашу Землю и Измерение X. Мы должны исследовать этот неизведанный мир и, если все пройдет успешно, создать там аванпост. Для пребывания на другой стороне скорее всего требуется снаряжение, обеспечивающее защиту от окружающей среды. Ожидайте странного..." STR_PINK_CAVES_BRIEFING: "Шагнув сквозь портал, вы оказались в своего рода инопланетной пещере. Найдите место выхода на поверхность, обозначенное коричневой сеткой. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_PINK_CAVES: "Точка перехода в Измерение X" STR_ALERT_PINK_CAVES: "ПРИБЛИЖАЕТСЯ ИЗМЕРЕНИЕ X!" STR_CYBERWEB_PORTAL_SYSTEM: "С-ма порталов «Сайбервеба»" STR_CYBERWEB_PORTAL_SYSTEM_UFOPEDIA: "Похоже, захваченный нами портал «Сайбервеба» - лишь один из многих на Земле. Однако межпространственные технологии «Сайбервеба» имеют свои недостатки: портал можно активировать только в определенное время в конкретном месте, поэтому чтобы перемещаться в другие измерения с достаточной частотой, необходимо наличие множества установок по всему миру. В связи с этим, если мы хотим отправиться на другую сторону портала, необходимо следить за временем.{NEWLINE}Еще одной проблемой, связанной с порталами, являются... утечки из них: недалеко от основных врат спонтанно образуются пузыри меньших размеров. Если эти мини-порталы возникают за пределами здания, на Землю начинают проникать существа из другого измерения. Впрочем, похоже, эта проблема не слишком заботит «Сайбервеб»." STR_CYBERWEB_PLANS: "Планы «Сайбервеба»" STR_CYBERWEB_PLANS_UFOPEDIA: "Полученные нами документы описывают проект «Сайбервеба» по созданию порталов, ведущих в другие измерения. И хотя это звучит невероятно, похоже, им не просто удалось их открыть - они уже на протяжении достаточно долгого времени отправляют сквозь эти «межпространственные врата» людей и снаряжение, а это значит, что они проводят серьезные исследования на другой стороне. Портал взаимодействует с так называемым подпространством и крайне нестабилен, что привело к ряду аварий с большими жертвами. Однако в итоге «Сайбервебу» удалось разработать средства для контроля порталов, напрямую подключив кластер оптронных суперкомпьютеров. Тем не менее, все еще невозможно предсказать, как долго просуществует портал. Если нам удастся найти способ отследить возмущения в подпространстве, мы сможем засечь место возникновения портала и отправить туда агентов." STR_ADVANCED_FIREARMS_DEP_1: "Требование для улучш. огнестр. оружия 1" STR_BRAINER_CRACKED: "Церебрум расколот" STR_TOUGH_CREATURE_AUTOPSY: "Вскрытие сильного существа" STR_CULT_CONTAINED: "Деятельность культа прекращена" STR_OLD_XCOM_DATA_REEL_DECRYPTION: "Расшифровка пленки с данными" STR_CRISIS_TROOPER_ID: "Удост. бойца антикриз. спецназа" STR_CRISIS_TROOPER_ID_UFOPEDIA: "Это удостоверение принадлежало члену сверхсекретного правительственного военного подразделения. Оно настолько секретно, что официально его не существует." STR_OFFICER_ID: "Удостоверение офицера воор. сил" STR_OFFICER_ID_UFOPEDIA: "Это удостоверение принадлежало высокопоставленному офицеру. Оно обладает определенной ценностью на черном рынке." STR_SOLDIER_ID: "Солдатское удостоверение" STR_SOLDIER_ID_UFOPEDIA: "Удостоверение военного, на котором указано имя, подразделение и другие персональные данные владельца." STR_ELITE_SOLDIER_ID: "Удостоверение бойца спецназа" STR_ELITE_SOLDIER_ID_UFOPEDIA: "Это удостоверение принадлежало бойцу спецподразделения. Если бы обстоятельства сложились по-другому, он мог бы неплохо влиться в ряды X-COM." STR_ROSARY: "Чётки" STR_ROSARY_UFOPEDIA: "Религиозный символ, используемый в ряде обрядов." STR_CROSS: "Крест" STR_CROSS_UFOPEDIA: "Аминь!" STR_MEDICAL_LICENSE: "Разр. на вед. врачебной практики" STR_MEDICAL_LICENSE_UFOPEDIA: "Не навреди. И все же praesente medico nihil nocet (в присутствии врача ничто не вредно)." STR_DRIVING_LICENSE: "Водительские права" STR_DRIVING_LICENSE_UFOPEDIA: "Водительское удостоверение, которое выдается обычным гражданам." STR_VIP_ID: "Паспорт высокопоставленного лица" STR_VIP_ID_UFOPEDIA: "Паспорт, принадлежащий высокопоставленному лицу. Точнее, лицо было высокопоставленным на момент выдачи паспорта..." STR_SECURITY_LICENSE: "Лицензия охранника" STR_SECURITY_LICENSE_UFOPEDIA: "Этот документ подтверждает, что его владелец может работать личным охранником, а также соответствует всем необходимым требованиям." STR_WORK_PERMIT: "Разрешение на работу" STR_WORK_PERMIT_UFOPEDIA: "Этот документ принадлежал простому рабочему, оказавшемуся не в то время не в том месте. Невеселое напоминание о том, что никто не может чувствовать себя защищенным от инопланетной угрозы." STR_HUNTING_LICENSE: "Охотничья лицензия" STR_HUNTING_LICENSE_UFOPEDIA: "Разрешение на охоту. Позволяет использовать все легальные виды оружия, но только в разрешенных законом случаях." STR_HOSTESS_ACCESS_CARD: "Карта доступа администратора" STR_HOSTESS_ACCESS_CARD_UFOPEDIA: "Эта карта-пропуск позволяет владельцу проходить в некоторые закрытые, но не особенно важные помещения." STR_ENGINEER_ACCESS_CARD: "Карта доступа инженера" STR_ENGINEER_ACCESS_CARD_UFOPEDIA: "Эта личная карта дает доступ к защищенному оборудованию и базам данных. На ней все еще написано имя владельца." STR_TECHNICAL_ACCESS_CARD: "Карта доступа техника" STR_TECHNICAL_ACCESS_CARD_UFOPEDIA: "Эта карта-пропуск позволяет владельцу проходить в соответствующую запретную зону." STR_SPORT_PARAPHERNALIA: "Спортивная атрибутика" STR_SPORT_PARAPHERNALIA_UFOPEDIA: "Используется для того, чтобы показать приверженность владельца местному клубу, для поддержки команды и чтобы дразнить фанатов команд-соперников." STR_POLICE_ID: "Удостоверение полиции" STR_POLICE_ID_UFOPEDIA: "Настоящее удостоверение с крутой эмблемой, личным номером офицера и фотографией. Офицеру, у которого оно было найдено, удостоверение больше не понадобится, а вот некоторым людям из тех, кого мы знаем, очень даже может." STR_SYNDICATE_MYSTERIOUS_PARCEL_RECEIVED: "Получена таинственная посылка от Синдиката" STR_SYNDICATE_MYSTERIOUS_PARCEL: "Таинственная посылка от Синдиката" STR_SYNDICATE_MYSTERIOUS_PARCEL_DESCRIPTION: "Командор, мы получили посылку, которую мы не заказывали. С виду ничего опасного, но на ней эмблема Синдиката..." STR_SYNDICATE_MYSTERIOUS_PARCEL_UFOPEDIA: "Несмотря на всё случившееся, у нас ещё остались общие враги. Возьмите.{NEWLINE}[Получено: расшифрованный ключ из посольства]" STR_SYNDICATE_TESTAMENT_DECRYPTION: "Дешифр. прощальн. посл. Синдиката" STR_SYNDICATE_TESTAMENT_ENCRYPTED: "Прощальное посл. Синдиката" STR_SYNDICATE_TESTAMENT_ENCRYPTED_UFOPEDIA: "В подземном комплексе мы обнаружили зашифрованное сообщение, которое, похоже, написано НАСТОЯЩИМ руководителем организации. Кажется, мы можем его расшифровать с помощью перстней, обнаруженных у персонала Синдиката. Могу я попытаться декодировать сообщение?" STR_SYNDICATE_TESTAMENT_DECRYPTED: "Расшифр. завещание Синдиката" STR_SYNDICATE_TESTAMENT: "Завещание Синдиката" STR_SYNDICATE_TESTAMENT_UFOPEDIA: "Господин командующий, имеем честь приветствовать Вас!{NEWLINE}Уничтожив ячейку Синдиката на Земле, Вы доказали свое превосходство над низшими существами и подтвердили, что у Вас есть потенциал стать настоящим сверхчеловеком. Для этого нужно лишь отвергнуть Вашу преданность так называемым Просвещенным, единственная цель которых - держать человечество во мраке, и вступить в борьбу за власть над природой и самим собой.{NEWLINE}У Вас есть выбор: присоединиться к нам или быть уничтоженным вместе с остальными унтерменшами. Обдумайте это хорошенько." STR_SYNDICATE_SUPERMUTANT: "Супермутант Синдиката" STR_SYNDICATE_SUPERMUTANT_UFOPEDIA: "Синдикат создает супермутантов путем применения на добровольцах особого мутагена. В результате индивид приобретает значительную физическую силу и умственные способности. Также эти существа обладают способностью скрывать свой истинный вид и маскироваться под обычных людей. Однако процент летальных случаев в ходе этой мутации крайне велик. Также она вызывает и другие... побочные эффекты." STR_SCHUTZSTAFFELN_RING: "Кольцо члена SS" STR_SCHUTZSTAFFELN_RING_UFOPEDIA: "Серебряное кольцо, которое носили только высшие офицеры SS в Третьем Рейхе. Вы теряетесь в догадках, как оно оказалось у нынешнего владельца, но его подлинность не вызывает сомнений, что делает его очень ценным коллекционным предметом.{NEWLINE}Вопреки связанной с ним истории, при прикосновении оно вызывает удивительный покой." STR_SYNDICATE_HQ_ACCESS: "Доступ в штаб-кв. Синдиката" STR_SYNDICATE_HQ_ACCESS_UFOPEDIA: "Ну что ж, у нас есть... дерзкий план. Его суть в том, что мы можем проникнуть в штаб-квартиру Синдиката, выдавая себя за агентов этой организации. К настоящему моменту мы собрали достаточно удостоверений, чтобы провести такую операцию. Для изменения внешности мы будем использовать имперсонаторы.{NEWLINE}Когда я говорю «мы», я имею в виду наших агентов, а не себя... к сожалению. Этот план так крут, аж дух захватывает!" STR_SYNDICATE_HQ: "Штаб-квартира Синдиката" STR_ALERT_SYNDICATE_HQ: "ШТАБ-КВАРТИРА СИНДИКАТА ОБНАРУЖЕНА. МЕСТО:" STR_SYNDICATE_HQ_DESCRIPTION: "Это то самое место, откуда Синдикат получает распоряжения. Наша цель - захватить здание.{NEWLINE}Нас ждет ожесточенное сопротивление со стороны сил Синдиката. База, судя по всему, представляет собой сооружение, состоящее из обычных коридоров и кабинетов различных размеров." STR_SYNDICATE_HQ_BRIEFING: "Наши агенты применили имперсонатор, чтобы замаскироваться, и теперь мы стоим у входа в штаб-квартиру Синдиката. Наша цель - захватить здание целиком. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_SYNDICATE_HQ_UFOPEDIA: "Даже Синдикату необходима централизованная координация действий. На основе той информации, которую мы получили от исполнительного директора-мутанта, мы теперь сможем вычислить командный центр и арестовать координаторов.{NEWLINE}Но это легче сказать, чем сделать. Все точки входа в здание слишком хорошо защищены, чтобы мы смогли пройти через них. Совет также не даст разрешения на штурм, поскольку его члены опасаются, что лидеры могут сбежать - и я с этим совершенно согласна. Единственный способ проникнуть туда - использовать какую-либо технологию полной маскировки, к чему Синдикат не готов. Например... имперсонатор?" STR_SYNDICATE_SUMMARY: "Итоговый доклад по Синдикату" STR_SYNDICATE_SUMMARY_UFOPEDIA: "От: Комитет ООН{NEWLINE}Тема: Синдикат{NEWLINE}Господин командующий!{NEWLINE}Совет получил и рассмотрел представленный Вами отчет, посвященный деятельности международной преступной организации, известной под названием Синдикат. Приведенные Вами доказательства признаны обоснованными, и Совет принял решение начать решительные действия, направленные на борьбу с этой организацией.{NEWLINE}Ваша задача - напасть на Синдикат и уничтожить его главную базу операций. Для этого необходимо арестовать одного из его региональных руководителей и допросить о местонахождении штаб-квартиры. Делайте все, что считаете необходимым для достижения этих целей, но старайтесь не допустить огласки.{NEWLINE}До настоящего момента все шло хорошо. Надеемся, что и в этот раз Вы нас не разочаруете, господин командующий. Помните, мы следим за Вами." STR_MONSTROUS_BREED: "Разведение монстров" STR_MONSTROUS_BREED_UFOPEDIA: "Мы обнаружили доказательства тому, что знания, которые Синдикат использовал для создания своих чудовищ, были получены из неизвестного внешнего источника. Мы также нашли подшивки приказов, согласно которым лаборатория предназначалась для разведения всевозможных монстров, которых должны были выпускать в обитаемых регионах, чтобы затем оценить их эффективность и поведение гражданского населения по ряду критериев. Приказы поступали из штаб-квартиры Синдиката." STR_MONSTERS_FINAL_SOLUTION: "Монстры: Окончательное решение" STR_MONSTERS_FINAL_SOLUTION_UFOPEDIA: "Оказывается, создания, с которыми мы боремся, действительно попадают на Землю благодаря пришельцам - в различные точки земного шара их регулярно завозят НЛО. Существ высаживают в специальных капсулах, затем они размножаются и становятся угрозой для населения.{NEWLINE}Но этому пришел конец. Потребовались некоторые усилия, господин командующий, но благодаря информации Синдиката мне удалось создать химическое соединение, которое бурно реагирует с плазмой крови мутантов, что быстро убивает их, а иногда даже воспламеняет. Вещество безвредно для людей. Его можно распылять с воздуха, что поможет контролировать будущие вспышки.{NEWLINE}Мы уже передали формулу финансирующим нас странам. С этого момента проблемами с монстрами занимаются они сами. Это не значит, что мы больше никогда не встретим необычных существ, но по крайней мере нам не придется иметь с ними дело ежедневно." STR_SYNDICATE_CHRYSSALID_RESEARCH: "Биол. исслед. Синдиката" STR_SYNDICATE_CHRYSSALID_RESEARCH_UFOPEDIA: "Захваченный нами ученый Синдиката сообщил, что организация ведет углубленные исследования инопланетных существ, с которыми мы постоянно сталкиваемся. Их работа продвинулись гораздо дальше нашей, а потому ее результаты могут оказаться бесценными.{NEWLINE}Исследовательские объекты Синдиката прекрасно защищены, их сложно обнаружить, но есть одно слабое место, которым мы можем воспользоваться: в одной из лабораторий, находящейся на старой базе «Красного рассвета», когда-то вырвались монстры, и вскоре она была заброшена. Мы должны высадиться на развалинах, ликвидировать всякую угрозу и собрать образцы. Будьте осторожны, там кишит этими жуткими пауками..." STR_SPIDER_SIBERIA: "Покинутая лаборатория Синдиката" STR_ALERT_SPIDER_SIBERIA: "ОБНАРУЖЕНА ПОКИНУТАЯ ЛАБОРАТОРИЯ СИНДИКАТА" STR_SPIDER_SIBERIA_BRIEFING: "На этой заброшенной базе могут храниться важные секреты Синдиката. Судя по всему, она кишит гигантскими пауками: они населяют туннели базы, тепло в которых поддерживает ядерный реактор. Мы должны зачистить базу и забрать с нее необходимые образцы. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SPIDER_SIBERIA_DESCRIPTION: "На этой брошенной базе могут храниться важные секреты Синдиката. Судя по всему, она кишит инопланетными монстрами." STR_SPIDER_SIBERIA_COMPLETE: "База в Сибири (логово пауков) захвачена." STR_UAC_WEAPON_DELIVERY: "Поставка оружия UAC" STR_ALERT_UAC_WEAPON_DELIVERY: "Обнаружена нелегальная поставка оружия UAC" STR_UAC_WEAPON_DELIVERY_DESCRIPTION: "Агенты UAC поставляют свое вооружение местной ячейке Культа Апокалипсиса. Мы должны замаскироваться под пещерников и прибыть на место встречи до того, как появятся реальные члены банды. Нам необходимо перехватить груз и найти доказательство незаконной деятельности UAC.{NEWLINE}Разрешено только укрываемое оружие и гражданская одежда! " STR_UAC_WEAPON_DELIVERY_BRIEFING: "Агенты UAC поставляют свое вооружение местной ячейке Культа Апокалипсиса. Мы должны замаскироваться под пещерников и прибыть на место встречи до того, как появятся реальные члены банды. Нам необходимо перехватить груз и найти доказательство незаконной деятельности UAC. Чтобы прервать задание, приведите агентов X-COM в транспорт и кликните по иконке «Покинуть поле боя»." STR_UAC_WEAPON_LAB: "Оружейная лаборатория UAC" STR_ALERT_UAC_WEAPON_LAB: "Оружейная лаборатория UAC обнаружена" STR_UAC_WEAPON_LAB_DESCRIPTION: "Мы обнаружили центр разработок UAC, в котором производится экспериментальное вооружение. Нам необходимо арестовать и допросить персонал этого центра. Чтобы прервать задание, приведите агентов X-COM в транспортное средство и кликните по иконке «Покинуть поле боя»." STR_UAC_WEAPON_LAB_BRIEFING: "Мы обнаружили центр разработок UAC, в котором производится экспериментальное вооружение. Нам необходимо арестовать и допросить персонал этого центра. Чтобы прервать задание, приведите агентов X-COM в транспортное средство и кликните по иконке «Покинуть поле боя»." STR_UAC_OFFICE: "Офис UAC" STR_ALERT_UAC_OFFICE: "Офис UAC обнаружен в" STR_UAC_OFFICE_DESCRIPTION: "Усилия нашей разведки оправдались: нам удалось обнаружить здание UAC, связанное с нелегальной деятельностью компании. Используя маскировку мы должны проникнуть в здание, проскользнуть мимо охраны либо устранить ее, и захватить исполнительного директора." STR_UAC_OFFICE_BRIEFING: "Усилия нашей разведки оправдались: нам удалось обнаружить здание UAC, связанное с нелегальной деятельностью компании. Используя маскировку мы должны проникнуть в здание, проскользнуть мимо охраны либо устранить ее, и захватить исполнительного директора - это единственная цель данной операции. Чтобы прервать задание, приведите агентов X-COM в транспортное средство и кликните по иконке «Покинуть поле боя». " STR_FOUND_ITEMS: "Обнаруженные предметы" STR_FOUND_ITEMS_UFOPEDIA: "Персонал будет собирать и анализировать все, что удастся захватить у противника. В большинстве случаев это будут широко известные вещи, например популярные виды оружия, но иногда будут попадаться необычные предметы. Даже если обнаруженный экземпляр довольно распространен, его все равно необходимо изучить, чтобы передать информацию о нем нашим агентам и персоналу в стандартизированном виде. Наличие упорядоченной информации в наших справочниках также является ключевым условием для приобретения данного вида оружия. Вам это может показаться ненужной бюрократией, господин командующий, но я здесь именно для того, чтобы нас всех не поглотил хаос.{NEWLINE}Информация обо всех результатах исследований, параметрах и источнике предмета (если таковой существует) будет содержаться в Уфопедии." STR_HELICOPTER: "ВЕРТОЛЕТ" STR_HELICOPTER_UFOPEDIA: "Универсальный и быстрый вертолет, оснащенный дополнительным топливным баком." STR_EMP_GRENADE: "Электромагн. граната" STR_EMP_GRENADE_UFOPEDIA: "Эта граната создает мощную электромагнитную волну, которая вызывает перегрузку в электрических цепях. Она безвредна для живых существ, но разрушительна для машин, поскольку эта волна не поглощается обычной броней." STR_EMP: "Э/м оружие" STR_WARP: "Искривл. оружие" STR_ELECTRIC: "Электрошокеры" STR_PSI: "Пси-оружие" STR_DAMAGE_ARMOR_PIERCING: "КИНЕТИЧЕСКИЙ" STR_DAMAGE_ACID: "ХИМИЧЕСКИЙ" STR_DAMAGE_HIGH_EXPLOSIVE: "ФУГАСНЫЙ" STR_DAMAGE_MELEE: "РЕЖУЩИЙ" STR_DAMAGE_NONE: "ДОПОЛНИТЕЛЬНЫЙ" STR_DAMAGE_SMOKE: "УДУШАЮЩИЙ" STR_DAMAGE_10: "Э/М" STR_DAMAGE_11: "ЭЛЕКТРИЧЕСТВО" STR_DAMAGE_12: "ПСИ" STR_DAMAGE_13: "ИСКРИВЛЕНИЕ" STR_DAMAGE_14: "Анти-Е 115" STR_DAMAGE_15: "БИОЛОГИЧЕСКИЙ" STR_MANA_ABBREVIATION: "РАС" STR_MANA: "ТЕКУЩАЯ ВМЕНЯЕМОСТЬ" STR_MANA_POOL: "ВМЕНЯЕМОСТЬ" STR_MANA_MISSING: "НИЗКИЙ УРОВЕНЬ ВМЕНЯЕМОСТИ" STR_MANA_RECOVERY: "ВОССТ. ВМЕНЯЕМОСТИ> {ALT}{0}" STR_NOT_ENOUGH_MANA: "Потеря вменяемости!" STR_MANA_CURRENT: "ТЕКУЩАЯ ВМЕНЯЕМОСТЬ" STR_MANA_NORMALIZED: "ВМЕНЯЕМОСТЬ ВОССТАНОВЛЕНА" STR_COST_MANA: "вменяемость" manaExperience: "Улучшение вменяемости" manaRequired: "Требуется вменяемость?" ToMana: "Множитель урона вменяемости" RandomMana: "Случайный урон вменяемости?" mana: "Вменяемость" manaRecoveryPerDay: "Вменяемость в день" STR_ALERT_MAGMA_REACTOR_CHAINSAWBOTS: "АВАРИЯ НА РЕАКТОРЕ M.A.G.M.A." STR_MAGMA_REACTOR_CHAINSAWBOTS_BRIEFING: "На экспериментальной электростанции M.A.G.M.A. произошла авария в результате выхода из-под контроля управлявшего ею ИИ. Мы должны подавить сопротивление роботов-ремонтников, которыми он управляет. Нас будут поддерживать несколько роботизированных танков M.A.G.M.A. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MAGMA_REACTOR_CHAINSAWBOTS_DESCRIPTION: "На экспериментальной электростанции M.A.G.M.A. произошла авария в результате выхода из-под контроля управлявшего ею ИИ. Нам будут противостоять роботы-ремонтники, которыми он управляет. Нас будут поддерживать несколько роботизированных танков M.A.G.M.A. Внимание! Смертельный уровень радиации!" STR_MAGMA_REACTOR_CHAINSAWBOTS: "Авария на реакторе M.A.G.M.A." STR_MAGMA_REACTOR_CHAINSAWBOTS_SAVED: "Работа реактора M.A.G.M.A. восстановлена." STR_MAGMA_TANK_FACTORY_SAVED: "Работа фабрики танкеток M.A.G.M.A. восстан." STR_MAGMA_MINITANK_CANNON: "Пушка танкетки M.A.G.M.A." STR_MAGMA_MINITANK_ARMOR: "Характеристики танкетки M.A.G.M.A" STR_MAGMA_MINITANK: "Танкетка M.A.G.M.A." STR_MAGMA_ROBOTANK_ARMOR: "Характеристики роботанка M.A.G.M.A" STR_MAGMA_ROBOTANK: "Роботанк M.A.G.M.A." STR_MAGMA_CHAINSAWBOT_WEAPON: "Лезвие робота-пильщика M.A.G.M.A." STR_MAGMA_CHAINSAWBOT_ARMOR: "Хар-ки робота-пильщика M.A.G.M.A" STR_MAGMA_CHAINSAWBOT: "Робот-пильщик M.A.G.M.A." STR_ALERT_JARHEAD_FACTORY: "ФАБРИКА ГОЛОВАНОВ ОБНАРУЖЕНА. МЕСТО:" STR_JARHEAD_FACTORY: "Фабрика голованов" STR_JARHEAD_FACTORY_DESCRIPTION: "Мы обнаружили местоположение предприятия, на котором людей превращают в ужасающих голованов. Оно расположено в городских трущобах. Предприятие необходимо уничтожить и убедиться, что ни одному чудовищу не удалось уйти." STR_JARHEAD_FACTORY_BRIEFING: "Мы обнаружили местонахождение предприятия, на котором людей превращают в ужасающих голованов. Предприятие необходимо уничтожить и убедиться, что ни одному чудовищу не удалось уйти. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_JARHEAD_INVESTIGATION: "Сборка голованов: рассл." STR_JARHEAD_INVESTIGATION_UFOPEDIA: "В результате тщательного изучения компонентов голованов мы пришли к выводу, что как минимум некоторые из них имеют земное происхождение. Затем нужно было проверить, кто заказывал большие партии деталей, использующихся при их сборке. Это была кошмарная работа, поскольку в поставках задействованы тысячи компаний, однако в конце концов нам удалось найти несколько зацепок. Мы постараемся отследить поставки таких запчастей - надеюсь, до места сборки голованов.{NEWLINE}Кроме того, я нашла кое-какие старые бумаги, в которых упоминаются схожие создания. Записи датируются 1950-ми годами и были сделаны членами организации UNIT, базировавшейся в Великобритании. Там может быть важная информация!" STR_JARHEAD_PRETENDER: "Голован-притворщик" STR_JARHEAD_PRETENDER_ARMOR: "Хар-ки голована-притворщика" STR_JARHEAD_ARMOR: "Характеристики голована" STR_JARHEAD_MASHINOBI_ARMOR: "Характеристики голована-ниндзя" STR_JARHEAD_MASHINOBI: "Голован-робосамурай" STR_JARHEAD_MASHINOBI_UFOPEDIA: "Эти существа когда-то были людьми, но потом были превращены в чудовищных биомеханических слуг и стали частью остатков армии «Черного лотоса». Тем не менее, это все еще отлично подготовленные специалисты в боевых искусствах, способные померяться силами с лучшими бойцами-рукопашниками. К тому же они неплохо умеют скрывать свое присутствие, особенно в условиях дневного освещения." STR_JARHEAD_TERRORIST: "Голован террора" STR_JARHEAD_CORPSE: "Обломки голована" STR_JARHEAD_AUTOPSY: "Вскрытие голована" STR_JARHEAD_AUTOPSY_UFOPEDIA: "Так называемый голован - это ужасающее напоминание о том, на что способна техническая мысль врагов человечества. В механическом экзоскелете установлен небольшой ядерный реактор, который снабжает киборга энергией. Мозг, содержащийся в колбе, человеческий и, судя по всему, изменениям не подвергался." STR_PSG1_BUY: "Покупка PSG-1" STR_PSG1: "PSG-1" STR_PSG1_CLIP: "Магазин PSG-1" STR_PSG1_UFOPEDIA: "Снайперская винтовка, разработанная в 1970-х гг. фирмой Heckler & Koch главным образом для нужд полиции. Предназначена для поражения целей, частично находящихся за укрытиями, но склонна к осечкам при неправильном обслуживании. Ее огневая мощь сильно зависит от навыка стрелка, но пули, выпущенные из нее, неплохо пробивают броню. Для покупки требуется: Повышение II." STR_JARHEAD: "Голован" STR_JARHEAD_UFOPEDIA: "Это существо - киборг, обладающий головным мозгом человека и легким и подвижным телом. Нам не удалось вступить в контакт с этим существом никакими способами - даже путем прямой стимуляции. Тем не менее, этот киборг обладает пси-способностями и с их помощью может вызывать мощные взрывы." STR_MAGMA_POWER_ARMOR: "Хар-ки тяжелого пехотинца M.A.G.M.A." STR_MALE_MAGMA_POWER_GRUNT: "Тяжелый пехотинец M.A.G.M.A." STR_FEMALE_MAGMA_POWER_GRUNT: "Тяжелый пехотинец M.A.G.M.A. (жен.)" STR_MALE_MAGMA_HEAVY_ARMOR: "Хар-ки тяж. пехотинца M.A.G.M.A." STR_MALE_MAGMA_HEAVY: "Тяжелый пехотинец M.A.G.M.A." STR_MALE_MAGMA_SECURITY: "Охранник M.A.G.M.A." STR_FEMALE_MAGMA_SECURITY_ARMOR: "Характеристики охранника M.A.G.M.A." STR_FEMALE_MAGMA_SECURITY: "Охранница M.A.G.M.A." STR_FEMALE_CIVILIAN_TECHNICIAN_ARMOR: "Характеристики женщины-техника" STR_FEMALE_CIVILIAN_TECHNICIAN: "Женщина-техник" STR_MALE_CIVILIAN_TECHNICIAN: "Техник" STR_MALE_CIVILIAN_TECHNICIAN_ARMOR: "Характеристики техника" STR_PULSE_WEAPONS: "Импульсное оружие" STR_PULSE_WEAPONS_UFOPEDIA: "Импульсное оружие - это перспективный вид вооружений. Оно генерирует электромагнитный импульс, который разгоняет пулю. Его уникальная схема позволяет использовать неметаллические (керамические) пули в качестве стандартных боеприпасов, которые более эффективны против живой силы.{NEWLINE}Стандартные пули импульсного оружия наносят дополнительный 25-процентный урон показателю здоровья цели (после пробития брони). Эффект нивелируется при использовании нестандартных (изготовленных не из керамики) боеприпасов." STR_MAGMA_PULSE_LMG_BUY: "Покупка имп. ручного пулемета M.A.G.M.A." STR_MAGMA_PULSE_LMG: "Имп. ручн. пулемет M.A.G.M.A." STR_MAGMA_PULSE_LMG_UFOPEDIA: "Этот компактный пулемет обладает высокой скорострельностью и в качестве боеприпасов использует керамические пули. При этом он обладает значительной отдачей." STR_MAGMA_PULSE_LMG_CLIP: "Обойма имп. ручн. пулемета" STR_MAGMA_PULSE_LMG_CHEM_CLIP: "Магазин имп. РП (хим.)" STR_MAGMA_PULSE_LMG_CHEM_CLIP_BUY: "Покупка хим. магазинов имп. РП" STR_MAGMA_PULSE_LMG_AA_CLIP: "Обойма имп. РП (Тт)" STR_MAGMA_PULSE_RIFLE_BUY: "Покупка импульсной винтовки M.A.G.M.A." STR_MAGMA_PULSE_RIFLE: "Имп. винтовка M.A.G.M.A." STR_MAGMA_PULSE_RIFLE_UFOPEDIA: "Эта тяжелая винтовка была разработана для борьбы с противником, обладающим сверхчеловеческой выносливостью, в том числе с киборгами и монстрами пришельцев. Она предназначена для стрельбы керамическими боеприпасами, разлетающимися на осколки при попадании в цель." STR_MAGMA_PULSE_RIFLE_CLIP: "Маг. имп. винтовки" STR_MAGMA_PULSE_RIFLE_CHEM_CLIP: "Магазин имп. винтовки (хим.)" STR_MAGMA_PULSE_RIFLE_CHEM_CLIP_BUY: "Покупка хим. магазинов имп. винтовки" STR_MAGMA_PULSE_RIFLE_AA_CLIP: "Маг. имп. винтовки (Тт)" STR_MAGMA_PULSE_SMG_BUY: "Покупка импульсного ПП M.A.G.M.A." STR_MAGMA_PULSE_SMG: "Импульсный ПП M.A.G.M.A." STR_MAGMA_PULSE_SMG_UFOPEDIA: "Этот большой пистолет-пулемет предназначен для стрельбы легкими керамическими боеприпасами и особенно эффективен против легкобронированных целей." STR_MAGMA_PULSE_SMG_CLIP: "Магазин имп. ПП" STR_MAGMA_PULSE_SMG_CHEM_CLIP: "Магазин имп. ПП (хим.)" STR_MAGMA_PULSE_SMG_CHEM_CLIP_BUY: "Покупка хим. магазинов имп. ПП" STR_MAGMA_PULSE_SMG_AA_CLIP: "Магазин имп. ПП (Тт)" STR_MAGMA_PULSE_PISTOL_BUY: "Покупка импульсного пистолета M.A.G.M.A." STR_MAGMA_PULSE_PISTOL: "Имп. пистолет M.A.G.M.A." STR_MAGMA_PULSE_PISTOL_UFOPEDIA: "Этот тяжелый пистолет выстреливает керамические боеприпасы, буквально разрывающие незащищенную плоть." STR_MAGMA_PULSE_PISTOL_CLIP: "Маг. имп. пистолета" STR_MAGMA_PULSE_PISTOL_CHEM_CLIP: "Маг. имп. пистолета (хим.)" STR_MAGMA_PULSE_PISTOL_CHEM_CLIP_BUY: "Покупка хим. магазинов имп. пистолета" STR_MAGMA_PULSE_PISTOL_AA_CLIP: "Маг. имп. пистолета (Тт)" STR_REACTOR_DEFENSE_SYNDICATE: "Нападение Синдиката на реактор" STR_REACTOR_DEFENSE_SYNDICATE_DESCRIPTION: "Синдикат напал на экспериментальную секретную термоядерную станцию. Мы должны помочь силам обороны и защитить предприятие от саботажа, а также не дать нападающим похитить секретные сведения и материалы. Внимание! На прилегающей территории были замечены члены элитных вооруженных подразделений Синдиката." STR_REACTOR_DEFENSE_SYNDICATE_BRIEFING: "Синдикат напал на секретную экспериментальную термоядерную станцию. Мы должны помочь силам обороны и защитить предприятие от саботажа, а также не дать нападающим похитить секретные сведения и материалы. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_REACTOR_DEFENSE_SYNDICATE: "СИНДИКАТ НАПАЛ НА СЕКРЕТНЫЙ РЕАКТОР!" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE: "Нападение Синдиката на архив" STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_DESCRIPTION: "Синдикат напал на секретное военное сооружение, в котором содержатся важные сведения неизвестного происхождения. Мы должны помочь охране и не дать Синдикату похитить данные. Также мы должны заполучить эту информацию в свое распоряжение. Внимание! На прилегающей территории были замечены члены элитных вооруженных подразделений Синдиката." STR_OLD_ARCHIVES_DEFENSE_SYNDICATE_BRIEFING: "Синдикат напал на секретное военное сооружение, в котором содержатся важные сведения неизвестного происхождения. Мы должны не дать Синдикату похитить их. Также необходимо найти и просмотреть пленку, которую они ищут, иначе мы так и не узнаем истинных целей этой атаки. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_OLD_ARCHIVES_DEFENSE_SYNDICATE: "СИНДИКАТ НАПАЛ НА ВОЕННЫЕ АРХИВЫ!" STR_OLD_XCOM_DATA_REEL: "Зашифрованная лента с данными" STR_OLD_XCOM_DATA_REEL_UFOPEDIA: "Эта лента, обнаруженная в старых архивах, зашифрована. Для расшифровки необходимо знать особый шифр, разработанный организацией UNIT." STR_SYNDICATE_HQ_DEFEATED: "Синдикат побежден." STR_SYNDICATE_PISSED: "Синдикат в ярости, поздравляем." STR_REACTOR_SAVED_FROM_SYNDICATE: "Термоядерный реактор спасен." STR_SYNDICATE_REPULSED: "Нападение Синдиката отражено... пока." STR_COUNCIL_SALVAGER: "Спасатель Совета" STR_COUNCIL_SALVAGER_ARMOR: "Характеристики спасателя Совета" STR_COUNCIL_MEMBER_ARMOR: "Хар-ки уполномоченного Совета" STR_COUNCIL_MEMBER: "Уполномоченный Совета" STR_ALERT_MANSION_DEFENSE_SYNDICATE: "СИНДИКАТ ВЕДЕТ ОХОТУ НА УПОЛНОМОЧЕННОГО СОВЕТА!" STR_MANSION_DEFENSE_SYNDICATE: "Политическое убийство Синдиката" STR_MANSION_DEFENSE_SYNDICATE_DESCRIPTION: "На уполномоченную Совета, которая симпатизирует нам, ведет охоту элитное подразделение наемных убийц Синдиката. Необходимо спасти ее любой ценой и укрыть у нас на базе.{NEWLINE}Задание начинается в доме. Необходимо рассредоточиться и обнаружить цель. Нам будет оказывать помощь охрана уполномоченной Совета. Внимание! На прилегающей территории были замечены члены элитных вооруженных подразделений Синдиката." STR_MANSION_DEFENSE_SYNDICATE_BRIEFING: "На уполномоченную Совета, которая симпатизирует нам, ведет охоту элитное подразделение наемных убийц Синдиката. Необходимо спасти ее любой ценой, иначе наши позиции сильно ослабнут. Она будет в одежде пурпурного цвета. Если задание будет выполнено успешно, мы должны также допросить ее - наша начальница разведывательной службы особенно это подчеркивала. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_MALE_SOLDIER: "Солдат" STR_MALE_OFFICER_SOLDIER: "Офицер вооруженных сил" STR_MALE_ELITE_SOLDIER: "Элитный солдат" STR_CRISIS_TROOPER: "Боец антикризисного спецназа" STR_MALE_SOLDIER_ARMOR: "Характеристики солдата" STR_MALE_ELITE_SOLDIER_ARMOR: "Характеристики элитного солдата" STR_MALE_OFFICER_SOLDIER_ARMOR: "Характеристики офицера" STR_CRISIS_TROOPER_ARMOR: "Хар-ки антикризисного спецназовца" STR_SNAKEMAN_BEASTMASTER: "Человекозмей - повелит. зверей" STR_VSS_BUY: "Покупка ВСС «Винторез»" STR_VSS: "ВСС «Винторез»" STR_VSS_UFOPEDIA: "Снайперская винтовка, использующаяся рос. спецназом. Позволяет вести стрельбу очередями. Помещается в чемоданчике, но сложна в обращении. >Легко укрывается. >Для покупки требуется: Контакт: Торг. оружием культов, Операции «Кр. рассвета», Повышение II." STR_VSS_CLIP: "Магазин ВСС" STR_MALE_CIVILIAN_BLACK_ARMOR: "Характеристики воина" STR_MALE_BLACK_AFRICAN_FIGHTER1: "Боец самообороны" STR_MALE_BLACK_AFRICAN_FIGHTER2: "Боец самообороны" STR_MALE_BLACK_AFRICAN_FIGHTER3: "Боец самообороны" STR_MALE_CIVILIAN_BLACK: "Штатский" STR_MALE_CIVILIAN_BODYGUARD_ARMOR: "Характеристики телохранителя" STR_MALE_CIVILIAN_BODYGUARD: "Телохранитель" STR_MALE_BODYGUARD: "Телохранитель" STR_HORROR_ARMOR: "Характеристики кошмара" STR_HORROR_BITE: "Укус кошмара" STR_HORROR_WEAPON: "Оружие кошмара" STR_HORROR_CORPSE: "Труп кошмара" STR_HORROR_AUTOPSY: "Вскрытие кошмара" STR_HORROR_AUTOPSY_UFOPEDIA: "Этот органический танк был разработан для того, чтобы выдерживать максимально возможное при таких размерах внешнее воздействие. Он вооружен кислотной пушкой естественного происхождения, аналогичной той, что используют многие другие обитатели Измерения X, однако значительно более мощной, чем все, с чем нам до сих пор приходилось иметь дело." STR_HORROR: "Кошмар" STR_HORROR_UFOPEDIA: "Это ужасающее создание обладает единственным паттерном поведения - «найти и уничтожить». Оно все время пытается напасть на персонал базы, непрерывно обследуя окружающую обстановку. Несмотря на такое внимание к деталям, создание, похоже, не наделено развитым интеллектом. Оно слишком глупое даже для того, чтобы принять решение о необходимости отступить, что доставляет еще больше неприятностей." STR_HORROR_TERRORIST: "Кошмар" STR_ABOMINATION_WEAPON: "Прикосновение скверны" STR_ABOMINATION_WEAPON_UFOPEDIA: "Скверна может мгновенно превратить любое живое существо, к которому прикоснется, в свою копию." STR_ABOMINATION: "Скверна" STR_ABOMINATION_UFOPEDIA: "Это ужасающее создание необычно даже по сравнению с теми пришельцами, с которыми нам до сих пор доводилось иметь дело. В биохимических процессах этого существа задействованы редкие вещества, образующиеся на основе тех законов природы, которые нам до конца не ясны. Это хищное существо, однако оно не пожирает жертву, а превращает ее в свою копию - возможно, чтобы поглотить ее позднее. К этому существу нельзя приближаться ни в коем случае." STR_ABOMINATION_AUTOPSY: "Вскрытие скверны" STR_ABOMINATION_AUTOPSY_UFOPEDIA: "Существование этого монстра невозможно. У него нет рта или какой-либо разновидности пищеварительной системы. То, что представляло собой мышечную систему, превратилось в жидкость вскоре после его смерти. Химический анализ останков показывает, что они содержат молекулы веществ, схожих по структуре с аминокислотами, входящими в состав тканей человеческого организма. Такая странная биохимия делает скверну практически неуязвимой к кислоте, но крайне уязвимой для огня." STR_ABOMINATION_CORPSE: "Останки скверны" STR_ABOMINATION_TERRORIST: "Скверна" STR_ABOMINATION_ARMOR: "Характеристики скверны" STR_ZSRR_GANG_WAR: "Бандитские разборки" STR_ZSRR_GANG_WAR_DESCRIPTION: "У «Красного рассвета» появился конкурент в борьбе за контроль над этой территорией. Конфликт перешел в стадию открытой войны. Мы должны помочь конкурентам «Красного рассвета», нейтрализовав силы этого культа, и восстановить правопорядок.{NEWLINE}Бои проходят главным образом на открытой местности. Уровень бойцов противоборствующих сторон может различаться очень сильно." STR_ZSRR_GANG_WAR_BRIEFING: "У «Красного рассвета» появился конкурент в борьбе за контроль над этой территорией. Конфликт перешел в стадию открытой войны. Мы должны помочь конкурентам «Красного рассвета», нейтрализовав силы этой организации, и восстановить правопорядок. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_ZSRR_GANG_WAR: "БАНДИТСКИЕ РАЗБОРКИ!" STR_LO_WO_REFUGE: "Убежище Ло Во" STR_NATASHA_MOROZOVA: "Наташа Морозова" STR_DOSSIER_NATASHA_MOROZOVA: "Наташа Морозова" STR_DOSSIER_NATASHA_MOROZOVA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Офицер{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: В Советском Союзе дети-сироты отбирались для дальнейшего обучения в качестве суперагентов КГБ. Наташа Морозова была одной из лучших выпускниц и поступила на службу в 1983 году в возрасте 13 лет. >СПЕЦИАЛИЗАЦИЯ: Скрытные действия, убийство голыми руками, снайперская стрельба. Она выполняла сверхсекретные задания в странах НАТО, включая научный шпионаж, саботаж и устранение людей. Распад страны она восприняла как личную трагедию и предательство и скиталась по Сибири, пока не была завербована «Красным рассветом» в середине 90-х.{NEWLINE}>СТАТУС: Скрывается" STR_NATASHAS_VSS: "Заказная ВСС Наташи" STR_NATASHAS_VSS_UFOPEDIA: "Заказная модификация легендарной ВСС «Винторез». Оборудована сложным затвором и высокоэффективными прицельными приспособлениями. Использует спецбоеприпасы, однако требует высоких навыков для эффективного применения. >Легко укрывается" STR_NATASHAS_VSS_CLIP: "Магазин заказной ВСС" STR_ALERT_NATASHA_MOROZOVA_HIDEOUT: "ОБНАРУЖЕНА НАТАША МОРОЗОВА!" STR_NATASHA_MOROZOVA_HIDEOUT_DESCRIPTION: "Мы смогли выяснить местонахождение офицера «Красного рассвета» Наташи Морозовой. По данным разведки, она планирует политическое убийство, чтобы спровоцировать общественное недовольство в отношении проекта X-COM.{NEWLINE}Ее необходимо арестовать или уничтожить. Она мастер маскировки, в связи чем второго шанса нейтрализовать ее у нас не будет." STR_NATASHA_MOROZOVA_HIDEOUT_BRIEFING: "Мы смогли выяснить местонахождение офицера «Красного рассвета» Наташи Морозовой. По данным разведки, она планирует политическое убийство, чтобы спровоцировать общественное недовольство в отношении проекта X-COM. Ее необходимо арестовать или уничтожить. Она мастер маскировки, в связи чем второго шанса нейтрализовать ее у нас не будет. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_NATASHA_MOROZOVA_HIDEOUT: "Убежище Наташи Морозовой" STR_NATASHA_MOROZOVA_HIDEOUT_TEMPERATE: "Убежище Наташи Морозовой" STR_NATASHA_MOROZOVA_HIDEOUT_COLD: "Убежище Наташи Морозовой" STR_ALERT_LO_WO_REFUGE: "ОБНАРУЖЕНО УБЕЖИЩЕ ЛО ВО!" STR_LO_WO_REFUGE_BRIEFING: "Совместная операция нашей разведслужбы и Интерпола наконец позволила нам раскрыть местонахождение убежище Мастера Ло Во - наставника ассасинов «Черного лотоса». Его необходимо взять живым или мертвым. Будьте бдительны: его внешность обманчива, и с ним его ученики. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_LO_WO_REFUGE_DESCRIPTION: "Совместная операция нашей разведслужбы и Интерпола наконец позволила нам раскрыть местонахождение убежище Мастера Ло Во - наставника ассасинов «Черного лотоса». Его необходимо взять живым или мертвым. Другого шанса у нас не будет - во второй раз нам его не найти." STR_LO_WO: "Мастер Ло Во" STR_LO_WO_ARMOR: "Характеристики Мастера Ло Во" STR_SECRETS_OF_LO_WO: "Свиток тайных знаний Ло Во" STR_SECRETS_OF_LO_WO_UFOPEDIA: "В этих свитках описаны древние техники синоби, использующиеся ассасинами «Черного лотоса». Для овладения нинпо нужны годы, но если мы всесторонне подойдем к вопросу и будем достаточно терпеливы, это знание может нам пригодиться в будущем..." STR_ANCIENT_KATANA: "Древняя катана" STR_ANCIENT_KATANA_UFOPEDIA: "Это уникальное оружие принадлежало Мастеру Ло Во, верховному наставнику ассасинов «Черного лотоса». В рукояти установлен потайной механизм, который может отрезать пользователю руку, если не знать, как его обезвредить. Немного повозившись, мы можем пользоваться мечом практически без опаски. Клинок необычно легок, прочен и хорошо поддается заточке. Этим оружием легче пользоваться одной рукой, чем в случае традиционной катаны. Кроме того, похоже, в нем заключены таинственные силы." STR_BLACK_LOTUS_SHRINE: "Корень зла" STR_BLACK_LOTUS_SHRINE_DESCRIPTION: "Далеко в джунглях есть тайное святилище «Черного лотоса», которое они используют для поклонения своей богине. Согласно утверждениям членов культа, это то место, куда она упала со звезд. Это место необитаемо, но там полно патрулей «Черного лотоса»." STR_BLACK_LOTUS_SHRINE_BRIEFING: "Далеко в джунглях есть тайное святилище «Черного лотоса», которое они используют для поклонения своей богине. Согласно утверждениям членов культа, это то место, куда она упала со звезд. Это место необитаемо, но там полно патрулей «Черного лотоса». Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_BLACK_LOTUS_SHRINE_EXPLORED: "Святилище «Черного лотоса» исследовано." STR_ALERT_BLACK_LOTUS_SHRINE: "ОБНАРУЖЕНО СВЯТИЛИЩЕ «ЧЕРНОГО ЛОТОСА»" STR_JUNGLE_SHRINE: "Святилище в джунглях" STR_BLACK_LOTUS_PARTY: "Прием «Черного лотоса»" STR_BLACK_LOTUS_PARTY_DESCRIPTION: "«Черный лотос» проводит встречу на высшем уровне со своими влиятельными спонсорами. Это прекрасная возможность арестовать лидеров и помешать их планам, при этом укрепив наши позиции.{NEWLINE}Операция будет проходить только внутри здания. Готовьтесь к боям в ограниченном пространстве с членами «Черного лотоса»." STR_BLACK_LOTUS_PARTY_BRIEFING: "«Черный лотос» проводит встречу на высшем уровне со своими влиятельными спонсорами. Это прекрасная возможность арестовать лидеров и помешать их планам, при этом укрепив наши позиции. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ALERT_BLACK_LOTUS_PARTY: "ПРИЕМ «ЧЕРНОГО ЛОТОСА». МЕСТО:" STR_MEGAWORM_ARMOR: "Характеристики мегачервя" STR_MEGAWORM_TERRORIST: "Мегачервь" STR_MEGAWORM: "Мегачервь" STR_MEGAWORM_UFOPEDIA: "Мегачерви - это ненасытные хищники, которые постоянно ищут пропитание, несмотря на то, что в выработке энергии участвует даже наполненная хлорофиллом кожа. Хотя они передвигаются гармошкой, гиперразвитая мышечная система позволяет им двигаться достаточно быстро. Также она формирует бескостное тело. Толстый слой мышечной ткани позволяет мегачервям выдерживать серьезный урон и снижает уязвимость к оглушению. Похоже, они уязвимы к действию открытого огня, однако смерть им грозит только в результате множества ожогов и травм." STR_MEGAWORM_CORPSE: "Труп мегачервя" STR_MEGAWORM_AUTOPSY: "Вскрытие мегачервя" STR_MEGAWORM_AUTOPSY_UFOPEDIA: "Это большое хрящевое существо имеет толстый слой мышечной ткани. Кожа не защищена, но толстая и содержит хлорофилл. Внутренние органы схожи с органами насекомого. Имеет 4 мозг. ганглия, расположенных глубоко под глазами. Нерв. трубка исходит из ганглиев и пронизывает тело. 6 трахеальных трубок снабжают кислородом 6 легких, хотя дыхат. система выглядит примитивно и имеет признаки воспаления. Челюсти очень мощные, с крайне острыми зубами. Также в ротовой полости находятся железы, выраб. кислоту, которая выводится наружу по особым каналам." STR_MEGAWORM_ACID_WEAPON: "Плевок мегачервя" STR_MEGAWORM_MELEE_WEAPON: "Укус мегачервя" STR_ALERT_HYBRID_PURGE: "ОБНАРУЖЕНО ПОСЕЛЕНИЕ ГИБРИДОВ!" STR_HYBRID_PURGE: "Зачистка от гибридов" STR_HYBRID_PURGE_DESCRIPTION: "Мы обнаружили секретное поселение гибридов, существование которого поддерживают их инопланетные хозяева. Судя по всему, оно предназначено для использования в ходе следующей фазы вторжения. Наша цель - сжечь его дотла, чтобы выбить у пришельцев почву из-под ног.{NEWLINE}Возможно незначительное сопротивление со стороны враждебно настроенных фермеров." STR_HYBRID_PURGE_BRIEFING: "Мы обнаружили секретное поселение гибридов, существование которого поддерживают их инопланетные хозяева. Судя по всему, оно предназначено для использования в ходе следующей фазы вторжения. Наша цель - сжечь его дотла, чтобы выбить у пришельцев почву из-под ног. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ANIMAL_PSIONICS: "Псионика животных" STR_MONSTROUS_TOOTH: "Огромный зуб" STR_MONSTROUS_TOOTH_UFOPEDIA: "Этот зуб когда-то принадлежал крупному хищному животному, соплеменники которого давно исчезли с лица планеты. Кто знает, каких монстров скрывают недра Земли?{NEWLINE}Зуб можно продать за пару сотен баксов или использовать в качестве элемента ювелирного украшения." STR_SPIKEBOAR_BITE: "Атака свинобраза" STR_SPIKEBOAR_SPIKES: "Иглы свинобраза" STR_SWARMIDS_LARGE_WEAPON: "Жала большого роя" STR_SWARMIDS_SMALL_WEAPON: "Жала роя" STR_GIANT_SPIDER_WEAPON: "Укус гигантского паука" STR_GIANT_SPIDER_FLAME_WEAPON: "Укус огненного паука" STR_GIANT_SPIDER_QUEEN_WEAPON: "Укус королевы гигант. пауков" STR_WERECAT_MIND_CONTROL_WEAPON: "Гипновзгляд элурантропа" STR_WERECAT_MIND_CONTROL_WEAPON_UFOPEDIA: "Альфа-элурантропы обладают таинственной способностью навязывать свою волю другим, которую они используют на слабовольных жертвах, чтобы сделать их более послушными или даже обратить против своих товарищей." STR_WEREWOLF_PSI_PANIC_WEAPON: "Устрашающиий взгляд вервольфа" STR_WEREWOLF_PSI_PANIC_WEAPON_UFOPEDIA: "Альфа-вервольфов чрезвычайно уважают их сородичи, но они также способны наводить страх на своих жертв. Берегитесь взгляда ужаса!" STR_WERECAT_WEAPON: "Удар когтями элурантропа" STR_WEREWOLF_WEAPON: "Атака вервольфа" STR_BLACK_MOON: "ЧЕРНАЯ ЛУНА" STR_BLACK_MOON_DESCRIPTION: "В этом населенном пункте наблюдается необычная активность элурантропов. Зачистите территорию и защитите гражданское население. Вам придется столкнуться со значительным числом опасных зверей, вожаком которых является умственно одаренная альфа-особь." STR_BLACK_MOON_BRIEFING: "В этом населенном пункте наблюдается необычная активность элурантропов. Зачистите территорию и защитите гражданское население. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_BLACK_MOON: "ВОСХОД ЧЕРНОЙ ЛУНЫ!" STR_BLOOD_MOON: "КРОВАВАЯ ЛУНА" STR_BLOOD_MOON_DESCRIPTION: "В этой сельской местности наблюдается необычная активность вервольфов. Зачистите территорию и защитите гражданское население. Вам придется столкнуться со значительным числом опасных зверей, вожаком которых является жуткая альфа-особь." STR_BLOOD_MOON_BRIEFING: "В этой сельской местности наблюдается необычная активность вервольфов. Зачистите территорию и защитите гражданское население. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_BLOOD_MOON: "BОСХОД КРОВАВОЙ ЛУНЫ!" STR_SOUL_HARVEST: "Жатва душ" STR_SOUL_HARVEST_CHURCH_OF_DAGON: "Жатва душ" STR_ALERT_SOUL_HARVEST_CHURCH_OF_DAGON: "РИТУАЛЬНОЕ МАССОВОЕ УБИЙСТВО!" STR_SOUL_HARVEST_CHURCH_OF_DAGON_DESCRIPTION: "Члены Культа Дагона заметно осмелели. Они пришли в эту деревню и убивают мирных жителей во имя своего темного бога. Мы должны положить этому конец.{NEWLINE}Ожидайте значительного сопротивления со стороны сил Дагона на городской территории со средней плотностью заселения. Также поступили сообщения, что они используют морских существ для охоты на людей." STR_SOUL_HARVEST_CHURCH_OF_DAGON_BRIEFING: "Члены Культа Дагона пришли в эту деревню и убивают мирных жителей во имя своего темного бога. Мы должны положить этому конец. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_THEY_CAME_FROM_THE_SEA: "Они вышли из воды" STR_ALERT_THEY_CAME_FROM_THE_SEA: "МОРСКИЕ ЧУДИЩА НАПАЛИ НА ПОРТ!" STR_THEY_CAME_FROM_THE_SEA_DESCRIPTION: "Полчища морских созданий, главным образом гуманоидных, терроризируют морской порт. Их сопровождают члены Культа Дагона. Встретьтесь с этими чудовищами лицом к лицу и защитите находящихся там людей." STR_THEY_CAME_FROM_THE_SEA_BRIEFING: "Полчища морских созданий, главным образом гуманоидных, терроризируют морской порт. Их сопровождают члены Культа Дагона. Встретьтесь с этими чудовищами лицом к лицу и защитите находящихся там людей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_DEPTHPOCALYPSE: "Апокалипсис из глубин" STR_ALERT_DEPTHPOCALYPSE: "ОБИТАТЕЛИ ГЛУБИН ЯВИЛИСЬ!" STR_DEPTHPOCALYPSE_DESCRIPTION: "Орда закованных в тяжелую броню обитателей глубин высадилась в населенном районе при поддержке летающих орудийных платформ. Местные силы полиции готовы вступить с ними в бой, но они не способны остановить их, равно как и закончить эвакуацию. Только X-COM может спасти положение." STR_DEPTHPOCALYPSE_BRIEFING: "Орда закованных в тяжелую броню обитателей глубин высадилась в населенном районе при поддержке летающих орудийных платформ. Похоже, их задача - захват живых людей и тканей с тел погибших с неизвестной целью. Сделайте все возможное для защиты штатских и офицеров полиции. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SYNDICATE_RETALIATION: "Ответный удар Синдиката" STR_SYNDICATE_PHASE_2: "Арест исп. директора Синдиката" STR_ALERT_COMRCURBAN_CORP_2: "РЕГИОНАЛЬНАЯ ШТАБ-КВАРТИРА СИНДИКАТА ОБНАРУЖЕНА. МЕСТО:" STR_SYNDICATE_PHASE_2_DESCRIPTION: "Ваши агенты проникнут в главный офис Синдиката. Ваша задача - арестовать исполнительного директора и доставить его на допрос. Иных ограничений нет - делайте все, что считаете нужным.{NEWLINE}Вам придется столкнуться со значительными силами Синдиката различного уровня подготовки. Операция будет проходить в офисном здании и его ближайших окрестностях." STR_SYNDICATE_PHASE_2_BRIEFING: "Ваши агенты проникнут в главный офис Синдиката. Ваша задача - арестовать исполнительного директора и доставить его на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SYNDICATE_PHASE_1: "Похищение данных Синдиката" STR_ALERT_COMRCURBAN_CORP_1: "ОФИС СИНДИКАТА ОБНАРУЖЕН. МЕСТО:" STR_SYNDICATE_PHASE_1_DESCRIPTION: "Ваши агенты проникнут в дочернюю компанию Синдиката. Они должны найти диск с данными, расположенный на последнем этаже.{NEWLINE}Вам будут противостоять подразделения охраны Синдиката в офисном здании и его окрестностях.{NEWLINE}На задание можно взять только маскируемое снаряжение и гражданскую одежду." STR_SYNDICATE_PHASE_1_BRIEFING: "Ваши агенты проникнут в дочернюю компанию Синдиката. Ваша задача - найти диск с данными, расположенный на последнем этаже. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ARMY_ARMORED_CAR: "Военная бронемашина" STR_ARMORED_CAR_WEAPON: "Станковый пулемет" STR_ARMORED_CAR_CORPSE: "Разбитая бронемашина" STR_ARMORED_CAR_ARMOR: "Характеристики бронемашины" STR_EXALT_ARMORED_CAR: "Бронемашина EXALT" STR_ZSRR_ARMORED_CAR: "Бронемашина «Красного Рассвета»" STR_ARMORED_CAR: "Бронемашина" STR_ARMORED_CAR_UFOPEDIA: "Этот тип легкой бронемашины используется полицией и вооруженными силами по всему миру. Такой бронетранспортер не обладает защитой, достаточной для участия в боевых действиях, но он бронирован значительно лучше, чем гражданские автомобили. Также он вооружен пулеметом.{NEWLINE}К сожалению, это слишком тяжелая и мощная боевая единица, что вызывает массу вопросов у политиков, поэтому силам X-COM запрещено её использовать." STR_CULT_MANSION_DEFENSE_EXALT: "EXALT ликвидирует противников" STR_CULT_MANSION_DEFENSE_EXALT_DESCRIPTION: "Боевики EXALT проводят рейд на жилой дом, в котором проживает их политический оппонент. Мы должны защитить местных жителей!{NEWLINE}Вам придется противостоять отлично вооруженному и решительному противнику. Выполнение задания начинается в здании. Необходимо обыскать всю территорию, подавить любое сопротивление и спасти выживших. Остерегайтесь боевиков, проникнувших в здание. На всякий случай возьмите также противотранспортное оружие." STR_CULT_MANSION_DEFENSE_EXALT_BRIEFING: "Боевики EXALT проводят рейд на жилой дом, в котором проживает их политический оппонент. Мы должны защитить местных жителей! Будьте осторожны: нападающие хорошо вооружены и настроены очень решительно. Также берегитесь тех, кто уже успел проникнуть в здание." STR_MANSION_DEFENSE: "Защита особняка" STR_ALERT_CULT_MANSION_DEFENSE_EXALT: "НАПАДЕНИЕ НА ОСОБНЯК EXALT!" STR_SYNDICATE_NETWORK: "Сеть Синдиката" STR_SYNDICATE_NETWORK_UFOPEDIA: "Проведенное нами предварительное расследование деятельности Синдиката позволило выявить их связи в корпоративном секторе. Организация контролирует транснациональную сеть компаний, которые обеспечивают финансирование Синдиката и играют роль его представителей, даже не всегда зная об этом.{NEWLINE}Чтобы снизить причиняемый Синдикатом ущерб, необходимо вычислить эти компании и получить у них информацию, необходимую для расследования. Однако мы не можем ввалиться к ним с шашками наголо - необходимо действовать осторожно. Я указываю местонахождение, Вы отправляете туда гражданскую машину, в которой размещаются агенты в штатском, иначе бац - и информация испарилась." STR_SYNDICATE_OPERATIONS: "Операции Синдиката" STR_SYNDICATE_OPERATIONS_UFOPEDIA: "Мы проанализировали данные, полученные в офисе, и обнаружили ряд компаний, которые были приобретены Синдикатом или находятся под его контролем. Угадайте, кто оказался в этом списке... «БлэкОпс Индастриз»! Очевидно, этот наш поставщик вовсе не обычная марионетка для отмывания денег Синдиката. При этом не вполне ясно, понимают ли они, на кого работают.{NEWLINE}В результате мы оказываемся в очень странной ситуации: используя эти сведения, мы можем серьезно подпортить им репутацию или даже полностью уничтожить их. Но у меня есть более интересный план: давайте используем полученную информацию в качестве... ммм... рычага давления на следующей встрече. Думаю, они с удовольствием обеспечат нам особые условия... Может, они даже дадут нам доступ к чертежам своих драгоценных образцов? В конце концов, мы же важный клиент, защитники Земли и все такое... ха-ха!" STR_SYNDICATE_FLOPPY: "Дискета Синдиката" STR_WILDEY: "Пистолет Wildey" STR_WILDEY_UFOPEDIA: "Это монструозное личное оружие, прославленное фильмом Чарльза Бронсона «Жажда смерти», предназначено для стрельбы модифицированными высокомощными патронами. Навык точности стрельбы дает значительной бонус к урону, однако этот пистолет крайне неэффективен против нательной брони.{NEWLINE}>Легко укрывается{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие." STR_WILDEY_CLIP: "Магазин пистолета Wildey" STR_WILDEY_BUY: "Покупка пистолета Wildey" STR_CALICO: "Calico" STR_CALICO_UFOPEDIA: "Пистолет американского производства, созданный на базе пистолета-пулемета M960. С учетом наличия режима автоматического огня и магазина на 50 патронов, в США он мог бы считаться автоматическим пистолетом." STR_CALICO_CLIP: "Магазин Calico" STR_CALICO_LARGE_CLIP: "Увеличенный магазин Calico" STR_CALICO_BUY: "Покупка Calico" STR_M83_BARETT_BUY: "Покупка M83 Barrett" STR_M83_BARETT: "M83 Barrett" STR_M83_BARETT_UFOPEDIA: "Крупнокалиберная снайперская винтовка, стоящая на вооружении армии США и использующаяся для поражения легкобронированной техники и высших военных чинов на сверхдальних дистанциях. Вести из нее огонь в положении стоя не рекомендуется.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение III." STR_M83_BARETT_CLIP: "Магазин M83 Barrett" STR_PKM: "ПКМ" STR_PKM_UFOPEDIA: "Универсальный пулемет, который использовался как в войсках бывших стран Варшавского договора, так и во многих других частях света.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы, Контакт: Торговцы оружием культов, Операции «Красного рассвета»." STR_PKM_CLIP: "Магазин ПКМ" STR_PKM_BUY: "Покупка ПКМ" STR_PKM_BUY_PREQ_A: "Требование А для покупки ПКМ" STR_PKM_BUY_PREQ_B: "Требование Б для покупки ПКМ" STR_SWD: "СВД" STR_SWD_UFOPEDIA: "Оружие поддержки на уровне отделения, разработанное в СССР и предназначенное для борьбы с целями на дистанциях, превышающих дальность действия штурмовых винтовок. Требует хорошего навыка точности стрельбы для нанесения достаточного урона.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_SWD_CLIP: "Магазин СВД" STR_SWD_BUY: "Покупка СВД" STR_MG3: "MG-3" STR_MG3_UFOPEDIA: "Rheinmetall MG-3 - это пулемет общего назначения, предназначенный под обойму патронов 7,62x51mm NATO и стоящий на вооружении Бундесвера. Он разработан на основе пулемета MG-42 времен Второй мировой войны.{NEWLINE}Чрезвычайно эффективен на длинной дистанции. Не рекомендуется вести огонь из положения стоя.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы." STR_MG3_BUY: "Покупка MG-3" STR_M60: "M-60" STR_M60_UFOPEDIA: "Американский пулемет, прошедший боевое крещение во Вьетнаме, но в наши дни уступивший место более легкому оружию поддержки на уровне отделения. Мощный патрон калибра 7,62 мм делает его эффективным даже на достаточно дальних дистанциях. Вести из него огонь в положении стоя рекомендуется только при позировании для фотографий.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы." STR_M60_CLIP: "Патроны кал. 7,62x51 НАТО" STR_M60_BUY: "Покупка M-60" STR_STONER_BUY: "Покупка пулемета Stoner" STR_STONER: "Ручной пулемет Stoner" STR_STONER_UFOPEDIA: "Американский ручной пулемет времен войны во Вьетнаме. Был снят с вооружения и заменен FN Minimi в связи с высокой стоимостью.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы." STR_MINIMI: "FN Minimi" STR_MINIMI_UFOPEDIA: "Популярный ручной пулемет, использующийся вооруженными силами США (M249 SAW). Предназначен под патрон 5,56 мм НАТО.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы." STR_MINIMI_CLIP: "Короб Minimi" STR_MINIMI_BUY: "Покупка FN Minimi" STR_MAGNUM: "Магнум" STR_MAGNUM_DRUM: "Спидлоадер «Магнум» .44" STR_MAGNUM_AA_DRUM: "Спидлоадер «Магнум» .44 (Тт)" STR_MAGNUM_AA_DRUM_MANUFACTURING: "Производство спидлоадера «Магнум» .44 (Тт)" STR_MAGNUM_UFOPEDIA: "Сила отдачи «Магнума» сравнима с ударом копыта лошади, но его останавливающая способность нивелирует любые недостатки. Револьвер создан для стрельбы патронами калибра 0,44 дюйма, которые поставляются в прорезиненных ускорителях заряжания на 6 патронов.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие." STR_MAGNUM_AA_DRUM_PREQ: "Треб. для спидлоадера «Магнум» .44 (Тт)" STR_BLACKOPS_MAGNUM: "Магнум БлэкОпс" STR_BLACKOPS_MAGNUM_BUY: "Покупка «Магнума БлэкОпс»" STR_BLACKOPS_MAGNUM_UFOPEDIA: "Этот вариант револьвера «Магнум» производства «БлэкОпс Индастриз» более точен, но обладает несколько большей массой.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: «БлэкОпс Индастриз», «Магнум»." STR_JUDGE: "Пистолет-самопал" STR_JUDGE_AP_CLIP: "ББ-обойма для самопала" STR_JUDGE_BS_CLIP: "К-обойма для самопала" STR_JUDGE_BUY: "Покупка пистолета-самопала" STR_JUDGE_UFOPEDIA: "Этот коллекционный пистолет не слишком популярен, поскольку, откровенно говоря, большинству людей не очень хочется стрелять из дробовика одной рукой. Так что интересен он исключительно фанатам дробовиков и «Магнумов», даже несмотря на то, что он уродлив как смертный грех.{NEWLINE}>Легко укрывается" STR_SNUBNOSE_PISTOL: "Короткоствольный пистолет" STR_SNUBNOSE_PISTOL_UFOPEDIA: "Этот револьвер пользуется популярностью среди сотрудников органов безопасности по всему миру. Его характеристики уступают современным военным образцам, однако он все еще представляет собой надежное и мощное огнестрельное оружие.{NEWLINE}>Легко укрывается" STR_SNUBNOSE_PISTOL_CLIP: "Обойма короткоств. пистолета" STR_S&W_610: "Smith & Wesson 610" STR_S&W_610_UFOPEDIA: "Современный револьвер S&W, созданный на основе популярной рамы типа N (как и знаменитый Model 29 под патрон .44 Magnum), но под современный патрон 10 mm Auto.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие." STR_S&W_610_CLIP: "Спидлоадер Smith & Wesson 610" STR_S&W_610_BUY: "Покупка Smith & Wesson 610" STR_PPSH_BUY: "Покупка ППШ" STR_PPSH: "ППШ" STR_PPSH_CLIP: "Барабан ППШ" STR_PPSH_UFOPEDIA: "Устаревший советский пистолет-пулемет, разработанный и массово производившийся в ходе Великой Отечественной войны. Давно снят с вооружения и в наши дни хранится только в музеях и частных коллекциях." STR_COLT_COMMANDO_BUY: "Покупка Colt Commando" STR_COLT_COMMANDO_BUY_PREQ_A: "Требование А для покупки Colt Commando" STR_COLT_COMMANDO_BUY_PREQ_B: "Требование Б для покупки Colt Commando" STR_COLT_COMMANDO: "Colt Commando" STR_COLT_COMMANDO_UFOPEDIA: "Американский карабин из серии CAR-15, наиболее широко использовавшийся во время войны во Вьетнаме." STR_STEN_BUY: "Покупка ПП STEN" STR_STEN: "STEN" STR_STEN_UFOPEDIA: "Пистолет-пулемет, созданный в Великобритании в ходе Второй мировой войны как недорогое и массовое оружие и все еще популярный среди преступников и повстанцев всех мастей.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_MP40_CLIP: "Обойма ПП кал. 9 мм" STR_FN_P90: "FN P90" STR_FN_P90_UFOPEDIA: "Прогрессивное персональное оружие самообороны (PDW), оснащенное коллиматорным прицелом с тритиевой подсветкой. Магазин на 50 патронов устанавливается сверху. Это прогрессивное универсальное оружие при небольших размерах обладает хорошей эффективностью, даже против бронированных целей.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_FN_P90_CLIP: "Магазин FN P90" STR_FN_P90_BUY: "Покупка FN P90" STR_FAMAS: "FAMAS" STR_FAMAS_UFOPEDIA: "Штурмовая винтовка французской разработки, имеющая компоновку «булл-пап». Предназначена под патрон 5,56 x 45 мм НАТО, игнорирующий броню цели на 10 %.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Любое оружие под патрон 5,56 мм НАТО." STR_FAMAS_BUY: "Покупка FAMAS" STR_FAMAS_BUY_PREQ_A: "Требование А для покупки FAMAS" STR_FAMAS_BUY_PREQ_B: "Требование Б для покупки FAMAS" STR_QBU_88: "QBU-88" STR_QBU_88_UFOPEDIA: "Эта марксманская винтовка производства Norinco стоит на вооружении китайской армии и сил полиции.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции «Черного лотоса»." STR_QBU_88_CLIP: "Магазин QBU-88" STR_QBU_88_BUY: "Покупка QBU-88" STR_QBU_88_BUY_PREQ_A: "Требование А для покупки QBU-88" STR_QBU_88_BUY_PREQ_B: "Требование Б для покупки QBU-88" STR_SECRET_FILES_1: "Секретные файлы" STR_SECRET_FILES_2: "Сов. секретные файлы ос. важности" STR_SECRET_FILES_3: "Сверхсекретные файлы" STR_SECRET_FILES_4: "Сов. сверхсекретные файлы" STR_ILLEGAL_REQUISITION_FILES: "Записи о нелегальном снаряжении" STR_ILLEGAL_REQUISITION_FILES_UFOPEDIA: "В этих документах содержатся сведения о нелегальном снаряжении, используемом преступниками. Нам необходимо некоторое время, чтобы собрать их и проанализировать, поскольку они могут являться важной уликой для Совета." STR_CRIMINAL_RECORDS: "Записи о преступлениях" STR_CRIMINAL_RECORDS_UFOPEDIA: "В этих документах содержится масса информации о грязных делишках наших врагов. Хотя здесь нет чего-то важного для оперативной работы, благодаря им мы слегка поправим свое финансовое положение и улучшим отношение Совета." STR_ADVANCED_MEDICINE: "Улучшенная терапия" STR_INTEL_LABORATORY: "Разведцентр" STR_INTEL_LABORATORY_UFOPEDIA: "В этом сооружении могут одновременно разместиться пять ученых. Также оно позволяет проводить исследования, связанные с получением разведданных (главным образом допросы). Строительство каждого разведывательного центра немного увеличивает шанс обнраружения.{NEWLINE}Имеющиеся в нем лаборатории позволяют вести работу над другими проектами, но без разведцентра (или штаб-квартиры) невозможно проведение разведывательных проектов.{NEWLINE}На каждой базе можно построить только одно такое сооружение." STR_ADVANCED_INTEL_LABORATORY: "Улучш. разведцентр" STR_ADVANCED_INTEL_LABORATORY_UFOPEDIA: "Будучи улучшенной версией обычного разведывательного центра, это сооружение позволяет разместиться еще двум ученым и проводить исследования, связанные с получением разведданных (главным образом допросы), с помощью современных методик и более мощного оборудования. Строительство каждого разведывательного центра немного увеличивает шанс обнаружения.{NEWLINE}Имеющиеся в этом центре лаборатории позволяют вести работу над другими проектами, но без разведцентра (или штаб-квартиры) невозможно проведение разведывательных проектов.{NEWLINE}На любой базе можно построить только один обычный или улучшенный разведцентр." STR_HIGH_ACCESS_LEVEL: "Высокий уровень допуска" STR_HIGH_ACCESS_LEVEL_UFOPEDIA: "Командор! После недавнего доклада в ООН, после которого нам был присвоен статус Сил планетарной обороны, я провела ряд важных консультаций с влиятельными членами служб безопасности стран-членов Совета и наладила несколько очень полезных связей. Это позволило нам получить доступ к ряду правительственных баз данных и закрытых информационных сетей, что может очень пригодиться при поиске подозреваемых, проверке слухов и анализе информации. К сожалению, объем переданных и обработанных данных требует серьезных вычислительных ресурсов, поэтому нам нужно новое оборудование. В связи с этим я предлагаю проект модернизации разведцентра.{NEWLINE}Да, еще я бы не отказалась от очень полезного устройства, отображающего биологические показатели допрашиваемого на большом экране. Это бы очень помогло пыт... то есть я хотела сказать получать сведения при дознании." STR_BIO_LABORATORY: "Биолаборатория" STR_BIO_LABORATORY_UFOPEDIA: "Этот исследовательский центр необходим для изучения живых представителей различных видов. В нем одновременно могут работать до пяти ученых. Также биолаборатория немного сокращает время лечения агентов, особенно тех, кто обладает высоким показателем здоровья.{NEWLINE}Пространство лаборатории можно использовать под другие проекты, но вы не сможете проводить биологические исследования без биолаборатории (или штаб-квартиры).{NEWLINE}На каждой базе можно построить только одну такую лабораторию." STR_RAT_FARM: "Крысиная ферма" STR_RAT_FARM_UFOPEDIA: "Этот модуль позволяет разводить гигантских крыс для нужд X-COM. Для постройки необходимы 10 диких крыс, чтобы организовать их колонию. После начала процесса разведения с вероятностью 50% появляется потомство крыс, численность которого может быть различным. {NEWLINE}Не более одного модуля на базу." STR_SENSORIUM: "Сенсориум" STR_SENSORIUM_UFOPEDIA: "Этот модуль позволяет восстанавливать рассудок солдатам гораздо быстрее. Для строительства необходимо 50 единиц развлечений пришельцев.{NEWLINE}Не больше одного модуля на базу." STR_STRANGE_CREATURE_BREEDING_PREQ: "Требование для разведения странных существ" STR_STRANGE_CREATURE_BREEDING: "Разведение странных существ" STR_STRANGE_CREATURE_BREEDING_UFOPEDIA: "Командор, некоторые из пойманных нами существ оказались довольно дружелюбными по отношению к людям после небольшого периода привыкания. Это прозвучит слегка шокирующе, но, возможно, мы сможем их использовать в качестве ручных животных. На мой взгляд, эта идея вполне осуществима.{NEWLINE}Тем не менее, для достижения этой цели нам необходимо изучить механизм размножения этих существ и сконструировать соответствующий инкубатор для их разведения." STR_RAT_BREEDING: "Разведение крыс" STR_RAT_BREEDING_UFOPEDIA: "Теперь у нас есть всё необходимое для разведения гигантских крыс! Мы сможем развести их столько, сколько вмещают наши модули по содержанию животных. Командор, ну разве они не милашки?" STR_SABRE: "Сабля" STR_SABRE_UFOPEDIA: "Традиционное холодное оружие, которое широко использовалось в Западной Азии и Европе до Первой мировой войны. Сейчас имеет скорее коллекционную ценность. Лучше всего подходит фехтовальщикам, обладающим значительной физической силой, однако в целом достаточно универсально." STR_HUMAN_FARMER_ARMOR: "Характеристики фермера" STR_HUMAN_FEMALE_FARMER_ARMOR: "Характеристики женщины-фермера" STR_HUMAN_FARMER_CORPSE: "Труп человека-фермера" STR_HUMAN_FEMALE_FARMER_CORPSE: "Труп женщины-фермера" STR_STUNNED_HUMAN_FARMER_CORPSE: "Оглушенный фермер" STR_NOT_ENOUGH_STUN: "Недостаточно концентрации!" STR_CRUSH_THE_HEART: "Раздави им сердце!" STR_LIVESTOCK: "Скот" STR_CHICKEN: "Курица" STR_CHICKEN_CORPSE: "Труп курицы" STR_CHICKEN_ARMOR: "Характеристики курицы" STR_SHEEP: "Овца" STR_SHEEP_CORPSE: "Труп овцы" STR_SHEEP_ARMOR: "Характеристики овцы" STR_PIG_BITE: "Атака свиньи" STR_PIG: "Свинья" STR_PIG_CORPSE: "Труп свиньи" STR_PIG_ARMOR: "Характеристики свиньи" STR_COW_ATTACK: "Атака коровы" STR_COW: "Корова" STR_COW_CORPSE: "Труп коровы" STR_COW_ARMOR: "Характеристики коровы" STR_DOGE_TRACK: "След!" STR_DOGE_TRACK_UFOPEDIA: "Собакам можно приказать искать след находящейся поблизости живой силы и техники. Команда «След!» позволяет увидеть все, что движется рядом с собакой, но вызывает у нее возбуждение, что выражается в потере 20 очков морали." STR_DOGE_BARK: "Собачий лай" STR_DOGE_BARK_UFOPEDIA: "Свирепый лай этого злобного служебного пса может буквально парализовать противников." STR_DOGE_BITE: "Укус собаки" STR_DOGE_BITE_UFOPEDIA: "Фас!" STR_DOGE_BITE_CYBER: "Улучшенный укус собаки" STR_DOGE_BITE_CYBER_UFOPEDIA: "Улучшенный фас!" STR_CHUPACABRA_EMBRYO: "Эмбрион чупакабры" STR_CHUPACABRA_EMBRYO_UFOPEDIA: "Похоже, чупакабры не являются пришельцами из космоса, или, по крайней мере, все не так просто. У нас есть доказательства, что Синдикат искусственно выводит их, и не только в целях проведения базовых исследований: полученный образец доказывает, что существует тщательно проработанная процедура и был накоплен немалый опыт выращивания таких существ, а это значит, что клонирование чупакабр осуществляется в промышленных масштабах.{NEWLINE}Сложно сказать, что M.A.G.M.A. будет делать с этой информацией, но теперь мы, по крайней мере, понимаем, насколько на самом деле опасен Синдикат." STR_PILE_OF_GORE: "Лужа крови" STR_PILE_OF_REMAINS: "Останки" STR_ADVANCED_FLIGHT_TRAINING: "Усиленная летная подготовка" STR_ADVANCED_FLIGHT_TRAINING_UFOPEDIA: "Командор, тренировки наших будущих пилотов, которые мы организовали своими силами, идут настолько хорошо, что мне кажется, мы можем начать еще более амбициозный проект. Надеюсь, скоро у нас появится боевой самолет, так что нам понадобятся настоящие военные летчики. Это звучит безумно, но, полагаю, упорство наших агентов и особые методики начальника медицинской службы позволят осуществить проект в разумные сроки.{NEWLINE}Командор, пока мы с Вами беседуем, наши сотрудники устанавливают улучшенный авиатренажер. Хотите попробовать?{NEWLINE}Требуемые показатели: храбрость - 40, реакция - 50, вменяемость - 50." STR_BASIC_FLIGHT_TRAINING: "Базовая летная подготовка" STR_BASIC_FLIGHT_TRAINING_UFOPEDIA: "В обычных обстоятельствах мы бы наняли профессиональных пилотов для управления любым аппаратом, который стоит в нашем ангаре сейчас или появится там в будущем. Однако у нас нет достаточно стабильного источника таких специалистов, чтобы дать им возможность просто так бродить по базе, - в конце концов, у нас предостаточно сильных врагов. Так что мы немедленно начинаем программу обучения наших агентов, чтобы они могли самостоятельно управлять летательными аппаратами.{NEWLINE}Нетрадиционный подход, не правда ли?" STR_PEPPER_SPRAY: "Перцовый баллончик" STR_PEPPER_SPRAY_UFOPEDIA: "Этот баллон представляет собой адекватное средство защиты от бешеных собак и агрессивно настроенных невооруженных гражданских лиц. Однако он совершенно не подходит для борьбы с врагами X-COM.{NEWLINE}Каждая атака снижает ОД цели на текущем ходу и причиняет оглушающий урон. Максимальная эффективная дальность составляет около 3 метров." STR_SOLDIER_TYPE: "ТИП АГЕНТА" STR_SOLDIER_LIST: "Список агентов" STR_SOLDIER_INFO: "Инф-я об агенте" STR_TRANSFORMATIONS: "Преобразования" STR_TRANSFORMATIONS_UFOPEDIA: "Преобразования, или усиление, - это особые процедуры, которым подвергаются агенты для улучшения их способностей. Новые преобразования появляются по мере завершения исследований. Агент должен соответствовать определенным требованиям, чтобы пройти преобразование. Преобразования доступны в списке агентов, под пунктом меню «Инф-я об агенте»." STR_DAMAGE_ROLLS: "Распределение урона" STR_DAMAGE_ROLLS_UFOPEDIA: "Различные виды атак наносят урон в соответствии с определенными формулами.{NEWLINE}Обычный урон: Итоговое значение урона определяется случайным образом в диапазоне от 0 % до 200 % от номинального урона, наносимого оружием.{NEWLINE}Стабильный урон: Итоговый урон также определяется в диапазоне от 0 % до 200 % от номинального урона, наносимого оружием, но показатели будут с большей вероятностью иметь средние значения, а предельные значения будут выпадать крайне редко. Такой урон наносят некоторые специальные виды оружия. В описании таких видов оружия всегда содержится соответствующее примечание.{NEWLINE}Урон от взрыва: Итоговое значение урона определяется случайным образом в диапазоне от 50 % до 150 % от номинального показателя урона оружия. Такой урон наносят все взрывчатые вещества, а также разрывные пули." STR_BOOM_BOX: "Бумбокс" STR_BOOM_BOX_UFOPEDIA: "Этот классический кассетный магнитофон с радио чаще всего покупают хипстеры всего мира. Хотя они могут приобрести куда более качественную аудиотехнику, только настоящий подержанный бумбокс дает тот самый хардкорный электрический звук (из подземки), который заставляет быстрее течь по жилам кровь.{NEWLINE}{NEWLINE}Если нужно, им также можно кого-нибудь хорошенько приложить, равно как и скейтбордом или мобильником." STR_SCARAB: "Скарабей" STR_DRAGONFLY_DARK: "Стрекоза" STR_OTHER_EMPLOYEES: "Прочие сотрудники" STR_IMPERSONATRON: "Имперсонатор" STR_IMPERSONATRON_PREQ1: "Требование для имперсонатора" STR_IMPERSONATRON_UFOPEDIA: "Это устройство позволяет пользователю менять внешность с помощью голопроектора и излучателя пси-волн. Идеально для маскировки при выполнении заданий по проникновению на различные объекты." STR_CHRYSSALID_VILLAGE_MARKER: "Бродячий криссалид" STR_CHRYSSALID_VILLAGE: "Деревня криссалидов" STR_CHRYSSALID_VILLAGE_DESCRIPTION: "Ужасный инопланетный монстр напал на эту мирную деревушку! Используйте любые средства, чтобы остановить этот кошмар. Помните: время играет критически важную роль.{NEWLINE}Вам придется вступить в борьбу с неизвестным числом биотерминаторов пришельцев и одновременно делать все возможное, чтобы спасти гражданских лиц, иначе они сами станут монстрами. К тому же территория покрыта густыми зарослями. В общем, Вам понравится, командор." STR_CHRYSSALID_VILLAGE_BRIEFING: "Ужасный инопланетный монстр напал на эту мирную деревушку! Используйте любые средства, чтобы остановить этот кошмар. Помните: время играет критически важную роль. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя». Никто не осудит вас за это." STR_ALERT_CHRYSSALID_VILLAGE: "Бродячий криссалид" STR_ALERT_OSIRON_AA_AMMO_TRADE: "КОНТРАБАНДНАЯ ТОРГОВЛЯ ТРИТАНИЕВЫМИ БОЕПРИПАСАМИ" STR_OSIRON_AA_AMMO_TRADE: "«Озирон» продает тританиевые боеприпасы" STR_OSIRON_AA_AMMO_TRADE_DESCRIPTION: "Боеприпасы из сплавов пришельцев, технологию производства которых мы передали M.A.G.M.A., попали на черный рынок. В этом квадрате «Озирон» создал склад, с которого осуществляются поставки запрещенных вооружений. Мы должны захватить его содержимое, чтобы удовлетворить Совет.{NEWLINE}Возможны боестолкновения с несколькими хорошо вооруженными штатскими лицами." STR_OSIRON_AA_AMMO_TRADE_BRIEFING: "То, чего опасались некоторые из нас, произошло - боеприпасы из сплавов пришельцев, технологию производства которых мы передали M.A.G.M.A., попали на черный рынок. Необходимо провести рейд на склад «Озирона» и конфисковать нелегальное оружие, иначе Совет обвинит нас в бесконтрольном распространении технологий пришельцев. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_IMPROVED_MUDRANGER: "БОЛОТОХОД ДЕСАНТА" STR_IMPROVED_MUDRANGER_UFOPEDIA: "Болотоход со специальной рамой, которая монтируется на крыше и позволяет перевозить это транспортное средство на самолете. Вероятно, такой подход более практичен." STR_MUTON_CULTURE: "Культура мутонов" STR_MUTON_CULTURE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Согласно протоколу допроса мутона, предки этих существ были усилены так называемыми эфириалами и приняты в их армию. Их анатомия подвергалась дальнейшим изменениям в течение последующих тысячелетий. Современные мутоны с гордостью именуют себя кастой слуг, состоящей из безжалостных воинов, фанатично преданных тем, кого они считают своими создателями. Они всегда действуют как часть социальной машины пришельцев, поэтому у них никогда не было собственной цивилизации. Однако они обладают определенной культурой, которая отражает их инстинкты хищников и абсолютную преданность. Ключевым этапом наступления совершеннолетия мутона становится установление постоянной связи с управляющим эфириалом. Как только эта связь разрывается, мутон умирает. Обретение этой связи считается священнейшим из ритуалов и знаком величия." STR_SNAKEMEN_HOMEWORLD: "Планета человекозмеев" STR_SNAKEMEN_HOMEWORLD_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Человекозмей, которого мы допросили, смог описать свой родной мир. Это, по всей видимости, редчайший случай, поскольку большинство человекозмеев, с которыми мы сталкивались на Земле, были выращены на базах пришельцев. Наша особь была членом примитивной охотничьей общины - одного из тысяч племен, населяющих далекую планету с малым количеством воды. Человекозмей рассказывал главным образом о желтоватом небе, в котором светят три солнца, о выжженных плато и долинах рек, в которых обитают его сородичи. Однажды к ним снизошли «боги» - более развитые инопланетные существа, и многие человекозмеи вызвались добровольцами для участия в «Большой охоте среди звезд». В их числе был и наш пленник. Похоже, он искренне скучает по дому - редкий случай, когда пришелец проявляет чувство, которое мы в состоянии понять и которому можем сопереживать." STR_SECTOID_LEGENDS: "Легенды сектоидов" STR_SECTOID_LEGENDS_UFOPEDIA: "Захваченный сектоид рассказал нам историю о далеком прошлом своего вида, который уступил более развитой расе так называемых эфириалов. Согласно этой полулегенде, сектоиды присоединились к эфириалам в обмен на обещание улучшенного генома, который позволит им нормально производить потомство и радикально улучшит их физические и умственные способности. Сектоиды полагают, что этой награды они пока не получили, но наш экземпляр твердо верит, что однажды это произойдет. Слепая вера такого рода может показаться нам абсолютно иррациональной, но разве мы, люди, зачастую ведем себя не точно так же?" STR_FLOATERS_HISTORY: "История летунов" STR_FLOATERS_HISTORY_UFOPEDIA: "Много миллионов лет назад так называемые летуны создали цивилизацию на планете, вращавшейся вокруг двух солнц. При том, что уровень естественной радиации был и так чрезвычайно высоким, а среда - крайне непредсказуемой, летуны загрязнили планету до такой степени, что жизнь на ней стала фактически невозможной. В этот момент их посетила раса, которую мы знаем как эфириалов, и предложила летунам разработанную ими технологию кибернетического усовершенствования. Ценой, которую летунам пришлось заплатить, стал отказ от плотских страстей и необходимость служить в качестве солдат в армии эфириалов. И эту цену они заплатили с радостью." STR_ALIEN_RECREATIONAL_PROGRAMS: "Рекреационные прогр. пришельцев" STR_ALIEN_RECREATIONAL_PROGRAMS_UFOPEDIA: "Мы убедили захваченного нами пришельца рассказать нам о доставляющих ему удовольствие сеансах, обеспечиваемых развлекательной системой пришельцев. Такие сеансы в чем-то напоминают кинофильмы, но фактически без сценария. Во время сеанса мозг напрямую облучается пси-волнами, которые возбуждают определенные эмоции, а также вызывают образы, которые призваны усилить восприятие. Данный экземпляр получает особенное удовольствие от таких программ, как: «Блаженная безмятежность», «Ожидание награды» и «Охотничий азарт» (перевод названий очень приблизительный). Похоже, он испытывает заметную зависимость от этой формы развлечений." STR_ALIEN_SERVITORS: "Прислужники пришельцев" STR_ALIEN_SERVITORS_UFOPEDIA: "Прислужники - это организация, в которой состоят исключительно эфириалы. По всей видимости, им поручены те же задачи, что и младшим чинам эфириалов. Мы не понимаем, в чем заключается их уникальность, за исключением того, что они выполняют боевые задачи, не предназначенные для Ордена эфириалов, который командует регулярными войсками пришельцев. Похоже, все они очень стары, и у всех у них обнаружены признаки остановленного разложения. Очевидно, их каким-то образом воскресили после смерти и наполнили жизненной энергией, чтобы они вновь служили пришельцам. При этом их способности не слишком ухудшились, но самосознание практически отсутствует. Интересно, ожидает ли такая судьба каждого эфириала?" STR_ALIEN_GRAND_MASTERS: "Великие магистры пришельцев" STR_ALIEN_GRAND_MASTERS_UFOPEDIA: "Элиту Ордена Эфириалов составляют великие магистры, и со всей уверенностью их можно назвать правителями Ордена. Используя свои широчайшие властные полномочия великие магистры определяют политику как внутри Ордена, так и далеко за его пределами. Великих магистров тщательнейшим образом отбирают среди рыцарей: лишь те из них, кто доказал свою преданность Ордену и усердно служил ему удостаиваются подобной чести. Великие магистры в значительной степени автономны и обладают практическим равными со своими хозяевами властными полномочиями, но лишь в своей сфере деятельности.{NEWLINE}Великие магистры обладают огромным авторитетом, их слово - закон для всего Ордена и других членов правящего класса пришельцев.{NEWLINE}Нет нужды говорить, что великие магистры представляют самую чрезвычайную опасность для агентов X-COM, поскольку в своей псионической силе они превосходят любого другого эфириала, с которым мы когда-либо сталкивались." STR_ALIEN_KNIGHTS: "Рыцари пришельцев" STR_ALIEN_KNIGHTS_UFOPEDIA: "Рыцари составляют основу Ордена Эфириалов. Не смотря на свое звание, рыцари редко участвуют в боевых операциях, поскольку их основная обязанность - поддержание порядка внутри Ордена и контроль за исполнением его приказов. Используя свои выдающиеся ментальные способности, рыцари неустанно следят за тем, чтобы воля Ордена неукоснительно претворялась в жизнь. Рыцари - весьма талантливые управленцы и умелые воины, их обычно набирают из числа эфириалов-стражей. В круг боевых задач рыцарей обычно входят защита от вторжения специальных войск противника и пресечение попыток саботажа. В силу особенностей своей службы рыцарям крайне не рекомендуется взаимодействовать с другими слоями сообщества пришельцев, поэтому они очень редко контактируют с кем-то вне Ордена." STR_ALIEN_SENTINELS: "Часовые пришельцев" STR_ALIEN_SENTINELS_UFOPEDIA: "На самой низшей ступени иерархии Ордена Эфириалов располагаются часовые. С малых лет ведется их подготовка для службы, причем раздельно от эфириалов, не входящих в Орден: это необходимо для того, чтобы предотвратить «культурное загрязнение» умов юных эфириалов. Как следует из названия, основная задача часовых - охрана Ордена, хотя большую часть времени они посвящают своему развитию и усиленной подготовке, ибо каждый из часовых надеется однажды пополнить ряды правящей элиты Ордена, куда принимают лишь достойнейших их достойных." STR_ALIEN_SPEAKERS: "Спикеры пришельцев" STR_ALIEN_SPEAKERS_UFOPEDIA: "Спикеры - это члены Ордена Эфириалов, ответственные за доведение приказов Ордена до всех прочих слоев общества пришельцев. В отличие от остальных эфириалов, спикеры часто вступают в контакт со «слугами», и поэтому считаются наименее «чистой» частью Ордена. Впрочем, это нисколько не умаляет их статуса полноправных членов высшего эшелона власти пришельцев. Подготовка эфириалов на роль спикеров, как правило, ведется с юного возраста, и включает в себя интенсивные тренировки как атакующих, так и защитных псионических навыков. Спикеры очень устойчивы к любому ментальному воздействию, и потому представляют серьезную угрозу на поле боя.{NEWLINE}За небольшим исключением, спикеры сохраняют свои позиции в обществе практически пожизненно, не имея четких путей для повышения или понижения в звании. Они наслаждаются жизнью и своим привилегированным положением, распоряжаясь обширной свитой мутонов. Однако, любой из спикеров, признанный несоответствующим своему званию, незамедлительно уничтожается. Этот факт позволяет нам слегка приоткрыть завесу тайны политического устройства сообщества пришельцев и придти к заключению о неоднородности идеологического фронта, которая нередко порождает политическую борьбу внутри сообщества." STR_ALIEN_KEEPERS: "Хранители пришельцев" STR_ALIEN_KEEPERS_UFOPEDIA: "Хранители крайне редко встречаются в рядах пришельцев. Ими становятся исключительно эфириалы. Эти специалисты высокого ранга выполняют критически важные задачи по охране мозгов пришельцев, которые представляют собой узлы пси-сети инопланетян. Это превосходные псионики, уровень которых даже выше, чем у обычных эфириалов, но они обучаются главным образом обработке информации, а не ведению боя. Они поддерживают очень тесную связь со своим пси-нодом, практически полностью сливаясь с нейроматрицей пришельцев. Сородичи обычно избегают их и считают чем-то средним между операторами и инструментами." STR_ALIEN_LEGATES: "Легаты пришельцев" STR_ALIEN_LEGATES_UFOPEDIA: "Легаты пришельцев — привилегированные члены Ордена эфириалов, выполняющие важные дипломатические миссии. Представлять интересы Ордена им обычно помогает свита из низших существ. Легаты вооружены легко и бойцы из них не лучшие, но всё же они чрезвычайно опасны из-за исключительных пси-способносей . Допрос легата может прояснить его задание и дать нам ключевую информацию о том, как помешать пришельцам захватить контроль над Землёй." STR_ALIEN_COMMANDERS: "Командующие пришельцев" STR_ALIEN_COMMANDERS_UFOPEDIA: "Командующие - специалисты высшего уровня в полевой структуре командования пришельцев - отвечают за проведение всех крупных военных операций. Их набирают главным образом из числа лучших лидеров, которые обладают достаточным опытом руководства. Дальнейшие тренировки формально с ними не проводятся, однако они некоторое время находятся рядом с теми, кто руководит всеми вооруженными силами пришельцев, впитывая тайные знания и мысли «высших существ» - в том числе в буквальном смысле слова: в этот период они проходят псионическую промывку мозгов. Когда они находятся не при исполнении, им приходится вести одинокое существование, во время которого они лишь изредка могут взаимодействовать с кем-то, кроме лидеров.{NEWLINE}Их знаний о том, как проводятся операции пришельцев, более чем достаточно, чтобы подтвердить наши подозрения: база операций пришельцев находится на Марсе." STR_ALIEN_LEADERS: "Лидеры пришельцев" STR_ALIEN_LEADERS_UFOPEDIA: "Лидеров отбирают чаще всего из числа навигаторов, инженеров и медиков, обладающих исключительным интеллектом и навыками управления войсками. Если иного не требует военная обстановка, они намного старше и опытнее среднестатистических бойцов пришельцев. Перед отправкой на задания они проходят тяжелые тренировки и подвергаются псионической обработке, которые усиливают их способности и улучшают моральные качества. Несмотря на высокое положение в иерархии, у них практически нет привилегий, кроме доступа к секретным данным.{NEWLINE}Информация, которую мы получили от пришельцев, позволяет нам вычислить расположение нескольких аванпостов пришельцев в Солнечной системе, среди которых: пост наблюдения и станция дозаправки на Луне, большая база на Марсе и несколько добывающих предприятий в поясе астероидов. Захваченный нами лидер прилетел с Марса, но он не смог подтвердить, действительно ли это то самое место, где расположен центр управления пришельцев." STR_ALIEN_MEDICS: "Медики пришельцев" STR_ALIEN_MEDICS_UFOPEDIA: "Медики особенно важны для военной машины пришельцев, поскольку многие инопланетные технологии основаны на использовании органики. Медиков отбирают сразу после рождения (или, если необходимо, проводят отбор в более зрелом возрасте), если кандидаты обладают многообещающими генами. Они проходят полную боевую подготовку, схожую с той, которой подвергаются солдаты, но совершенно отдельно от них. Лишь после этого они начинают получать медицинское образование. Их знания в некоторых сферах медицинских наук пришельцев достаточно глубоки, но они практически не способны применять их без стандартного оборудования. Они нечасто взаимодействуют с представителями других каст, кроме тех случаев, когда выполняют свои медицинские обязанности в «центрах здоровья и развития» пришельцев или во время операций на чужой территории." STR_ALIEN_ENGINEERS: "Инженеры пришельцев" STR_ALIEN_ENGINEERS_UFOPEDIA: "Инженеры - особая каста пришельцев. Они обладают достаточным доверием, чтобы получать доступ к тайным знаниям пришельцев - по крайней мере, к их части. Их набирают из числа солдат, после чего они проводят жизнь в замкнутых сообществах на базе пришельцев, в чем-то схожих с монастырями, до тех пор, пока их не признают годными к службе. Инженеры обычно работают на фабриках пришельцев, собирая вооружения, которые впоследствии будут использоваться против Земли, или обслуживают корабли пришельцев во время выполнения заданий. Однако, несмотря на высокий интеллект, они не обладают большим объемом научных знаний: их навыки в большей степени результат практики и повторения, нежели понимания принципов функционирования." STR_ALIEN_NAVIGATORS: "Навигаторы пришельцев" STR_ALIEN_NAVIGATORS_UFOPEDIA: "Каста навигаторов стоит в иерархии значительно выше солдат. Навигаторы зачастую выполняют роль младших офицеров на наименее важных заданиях. У них также есть доступ к некоторой секретной информации, необходимой для управления НЛО и ряда особых задач. Навигаторы обычно живут отдельно от солдат, что позволяет предотвратить утечку информации и возникновение дружеских отношений. Несмотря на привилегированный статус, им не известно, откуда прибыли пришельцы, за исключением того, что это место находится где-то в пределах Солнечной системы." STR_ALIEN_SOLDIERS: "Солдаты пришельцев" STR_ALIEN_SOLDIERS_UFOPEDIA: "Захваченный нами пришелец кратко описал свои суровые будни в рядах захватчиков. Он рассказал нам об огромных металлических залах, расположенных где-то под землей, бесконечных тренировках с пси-оборудованием, о питании из дозаторов корма, сне в камерах регенерации и участии в сеансах погружения в виртуальную реальность для развлечения. Однако этот экземпляр ничего не знал о том, где расположена база пришельцев. Также он не смог сообщить никакой новой информации об инфраструктуре сил пришельцев." STR_BEASTMAN: "Человекозверь" STR_BEASTMAN_FORMULA: "Формула человекозверя" STR_BEASTMAN_FORMULA_UFOPEDIA: "Корпорация M.A.G.M.A. поделилась с нами кое-какими интересными сведениями о гибридах людей и животных. Похоже, им удалось заполучить старинную плиту, созданную в Ассирии, на которой приводится точное и подробное научное описание некоторых аспектов соединения ДНК человека с ДНК других млекопитающих. Мы совершенно не представляем, откуда у ассирийцев были такие сведения, но плита, несомненно, подлинная." STR_TACTICAL_NEURAL_IMPLANT: "Тактический нейроимплант" STR_TACTICAL_NEURAL_IMPLANT_UFOPEDIA: "Последние наши достижения в области медицины позволили оснастить всех агентов особым микрокомпьютером, который подключается непосредственно к головному мозгу. Тактический нейроимплант позволяет значительно повысить их время реакции и прочие боевые навыки. Имплантация осуществляется в лазарете.{NEWLINE}Требуемые показатели: храбрость - 50, реакция - 50." STR_CYBERWEB_BRAIN_IMPLANT_PREQ: "Информация об импланте «Сайбервеба»" STR_CYBERWEB_BRAIN_IMPLANT: "Мозг. имплант «Сайбервеба»" STR_CYBERWEB_BRAIN_IMPLANT_UFOPEDIA: "В мозг всех членов «Сайбервеба» вмонтирован имплант, позволяющий им подключаться к их собственной глобальной компьютерной сети и управлять техникой. В отличие от ими же разработанных кибернетических усилителей, это устройство, похоже, можно имплантировать нормальному человеку в разумные сроки. Вероятно, мы могли бы использовать его, чтобы напрямую подключаться к нашей собственной технике, если нам удастся найти добровольца." STR_BEAM: "Лучевое/Авиапушка" STR_LIGHT_MISSILES: "Легкие ракеты" STR_HEAVY_MISSILES: "Тяжелые ракеты" STR_ENGINE_MOD: "Модификация двигателя" STR_ELECTRONICS: "Электроника" STR_CANNON: "Авиапушка" STR_CANNON_UFOPEDIA: "Автоматическая пушка большой мощности, выстреливающая бронебойные снаряды, способные пробить стальную 400-миллиметровую броню.{NEWLINE}ТИП: ПУШКА" STR_STINGRAY: "СКАТ" STR_ALLOY_CANNON_UC: "ТРИТАНИЕВАЯ АВИАПУШКА" STR_ALLOY_CANNON: "Тританиевая авиапушка" STR_ALLOY_CANNON_ROUNDS_X50: "БП для тритан. авиапушки (x50)" STR_ALLOY_CANNON_UFOPEDIA: "Последние достижения в области материаловедения, которых мы добились, изучая сплавы пришельцев, позволили нам разработать гораздо более мощное оружие, чем базовая модель авиапушки.{NEWLINE}ТИП: ПУШКА" STR_STINGRAY_LAUNCHER: "Пуск. установка ракет «Скат»" STR_STINGRAY_MISSILES: "Ракеты «Скат»" STR_STINGRAY_UFOPEDIA: "Эффективная ракета класса «воздух-воздух», электроника которой обладает отдельным экранированием.{NEWLINE}ТИП: ЛЕГКАЯ РАКЕТА" STR_HEAVY_STINGRAY_LAUNCHER: "Тяж. пуск. устан. ракет «Скат»" STR_HEAVY_STINGRAY: "ТЯЖЕЛЫЙ ВАРИАНТ «СКАТ»" STR_HEAVY_STINGRAY_UFOPEDIA: "Этот вариант пусковой установки ракет «Скат» способен нести вдвое больше ракет в стандартной конфигурации, но требует наличия подвески тяжелых ракет.{NEWLINE}ТИП: ТЯЖЕЛАЯ РАКЕТА" STR_AVALANCHE: "ЛАВИНА" STR_AVALANCHE_LAUNCHER: "Пуск. установка ракет «Лавина»" STR_AVALANCHE_MISSILES: "Ракеты «Лавина»" STR_AVALANCHE_UFOPEDIA: "Ракета класса «воздух-воздух», разработанная на базе ракеты AIM-54. Отличается крайне длительной перезарядкой.{NEWLINE}ТИП: ТЯЖЕЛАЯ РАКЕТА" STR_MASS_DRIVER_CANNON_UC: "УСКОРИТЕЛЬ МАСС" STR_MASS_DRIVER_CANNON: "Ускоритель масс" STR_MASS_DRIVER_CANNON_ROUNDS_X60: "Снар. ускорителя масс (x60)" STR_MASS_DRIVER_CANNON_UFOPEDIA: "Небольшие снаряды, которым ускоритель масс придает огромную скорость, способны пробить любую броню. Однако дальн. cтрельбы из него невысока, т. к. снаряды испаряются от трения о воздух.{NEWLINE}ТИП: ПУШКА" STR_GAUSS_CANNON_UC: "АВИАПУШКА ГАУССА" STR_GAUSS_CANNON: "Авиапушка Гаусса" STR_GAUSS_CANNON_ROUNDS_X60: "Снар. авиапушки Гаусса (x60)" STR_GAUSS_CANNON_UFOPEDIA: "Пушка Гаусса - это вершина технологии кинетического оружия. При выстреле она разгоняет снаряды до гиперзвуковой скорости.{NEWLINE}ТИП: ПУШКА" STR_LASER_CANNON_UFOPEDIA: "Эта обычная лазерная пушка использует энергию, которую вырабатывает реактор антиматерии.{NEWLINE}ТИП: ЛУЧЕВОЕ" STR_PIKE_LAUNCHER: "Пика" STR_PIKE_LAUNCHER_UC: "ПИКА" STR_PIKE_MISSILE: "Ракета «Пика»" STR_PIKE_MISSILES: "Ракеты «Пика»" STR_PIKE_LAUNCHER_UFOPEDIA: "Эта ракета оснащена сверхплотной тританиевой боеголовкой, которая обеспечивает высокую пробивающую способностью, однако эффективна она лишь при прямом попадании.{NEWLINE}ТИП: ЛЕГКАЯ РАКЕТА" STR_STORMLANCE: "КОПЬЕ БУРИ" STR_STORMLANCE_MISSILE: "Ракета «Копье бури»" STR_STORMLANCE_MISSILES: "Ракеты «Копье бури»" STR_STORMLANCE_LAUNCHER: "Пуск. устан. ракет «Копье бури»" STR_STORMLANCE_UFOPEDIA: "На этой ракете класса «воздух-воздух» дальнего радиуса действия установлена мощная элериумная боеголовка.{NEWLINE}ТИП: ЛЕГКАЯ РАКЕТА" STR_HEAVY_STORMLANCE: "ТЯЖЕЛОЕ «КОПЬЕ БУРИ»" STR_HEAVY_STORMLANCE_UFOPEDIA: "В эту пусковую установку можно зарядить до восьми ракет «Копье бури».{NEWLINE}ТИП: ТЯЖЕЛАЯ РАКЕТА" STR_HEAVY_STORMLANCE_LAUNCHER: "Пуск. устан. тяж. ракет «Копье бури»" STR_PLASMA_BEAM_UFOPEDIA: "Плазменный луч управляет гравитационным полем имплозивного типа, которое удерживает облако заряженных частиц.{NEWLINE}ТИП: ЛУЧЕВОЕ" STR_FUSION_BALL_UC: "ПЛАЗМЕННЫЙ ШАР" STR_FUSION_BALL: "ПЛАЗМЕННЫЙ ШАР" STR_FUSION_BALL_UFOPEDIA: "Эта пусковая установка выстреливает шарообразные ракеты, принцип действия которых основан на реакции аннигиляции. Шар уничтожает цель посредством гравитационной имплозии.{NEWLINE}ТИП: ТЯЖЕЛАЯ РАКЕТА" STR_SHIELD_GEN_PREQ: "Требование для генератора щита" STR_SHIELD_GEN_UC: "ГЕНЕРАТОР ЩИТА" STR_SHIELD_GEN: "Генератор щита" STR_SHIELD_GEN_UFOPEDIA: "Эта система генерирует защитную капсулу вокруг корабля. До перегрузки она может поглотить до 75 единиц урона. Устанавливается на ЛА, обладающих соответствующими ячейками.{NEWLINE}ТИП: ЩИТ" STR_ENGINE_MOD_PREQ: "Требование для модификаций двигателя" STR_ELECTRONICS_MOD_PREQ: "Требование для модификаций авионики" STR_THRUSTER_UC: "ВСПОМ. УСКОРИТЕЛЬ" STR_THRUSTER: "Вспомогательный ускоритель" STR_THRUSTER_UFOPEDIA: "Эта система увеличивает маневренность корабля, что обеспечивает девятипроцентный бонус к уклонению. Устанавливается на ЛА, обладающих соответствующими ячейками.{NEWLINE}ТИП: МОДИФИКАЦИЯ ДВИГАТЕЛЯ" STR_AFTERBURNER_UC: "ФОРСАЖНАЯ КАМЕРА" STR_AFTERBURNER: "Форсажная камера" STR_AFTERBURNER_UFOPEDIA: "Эта система увеличивает максимальную скорость корабля на 250, а ускорение - на 3. Устанавливается на ЛА, обладающих соответствующими ячейками.{NEWLINE}ТИП: МОДИФИКАЦИЯ ДВИГАТЕЛЯ" STR_TARGETER_UC: "МОДУЛЬ НАВЕДЕНИЯ" STR_TARGETER: "Модуль наведения" STR_TARGETER_UFOPEDIA: "В этой системе электроника пришельцев помогает стрелку вести цель. Она анализирует ее траекторию и сверяет с типом СУ, что позволяет скрыть невозможные положения от стрелка. Вероятность попадания - +10, урон - +10. Устанавливается на ЛА в соответствующие ячейки." STR_FUEL_TANK_UC: "ТОПЛИВНЫЙ БАК" STR_FUEL_TANK: "Топливный бак" STR_FUEL_TANK_UFOPEDIA: "Дополнительный топливный бак увеличивает запас горючего на 20. Устанавливается на ЛА, обладающих соответствующими ячейками." STR_RADAR_EXTENSION_UC: "УСИЛИТЕЛЬ РАДАРА" STR_RADAR_EXTENSION: "Усилитель радара" STR_RADAR_EXTENSION_UFOPEDIA: "Более производительные компьютерные системы позволяют увеличить продолжительность сканирования, что увеличивает дальность действия радара на 300. Устанавливается на ЛА, обладающих соответствующими ячейками." STR_RADAR_RES_PROCESSOR_UC: "РАДАР-ПРОЦЕССОР" STR_RADAR_RES_PROCESSOR: "Радар-процессор" STR_RADAR_RES_PROCESSOR_UFOPEDIA: "Для специального сопроцессора написано ПО для распознавания изображения, что значительно увеличивает разрешающую способность радара. Вероятность обнаружения цели: +20. Устанавливается на ЛА, обладающих соответствующими ячейками." STR_DEEP_ONES_RITUALS: "Ритуалы глубинников" STR_ALERT_DEEP_ONES_RITUALS: "НАПАДЕНИЕ ГЛУБИННИКОВ!" STR_DEEP_ONES_RITUALS_DESCRIPTION: "Глубинники напали на курорт и захватили множество заложников. Мы должны остановить их и спасти жизни людей.{NEWLINE}Вам будет противостоять множество глубинников на открытой местности." STR_DEEP_ONES_RITUALS_BRIEFING: "Глубинники напали на курорт и захватили множество заложников. Похоже, они собираются принести их в жертву своему отвратительному богу. Мы должны остановить их и спасти жизни людей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_HUMAN_SACRIFICE_0: "Жертва для жертвоприношения" STR_HUMAN_SACRIFICE_1: "Жертва для жертвоприношения" STR_HUMAN_SACRIFICE_2: "Жертва для жертвоприношения" STR_SYNDICATE_WORKER_ARMOR: "Хар-ки служащего Синдиката" STR_SYNDICATE_AGENT_ARMOR: "Характеристики агента Синдиката" STR_SYNDICATE_MERC_ARMOR: "Хар-ки охранника Синдиката" STR_SYNDICATE_MERC_CAPTAIN_ARMOR: "Хар-ки нач. охраны Синдиката" STR_SYNDICATE_SUPERSOLDIER_ARMOR: "Хар-ки суперсолдата Синдиката" STR_SYNDICATE_SCIENTIST_ARMOR: "Характеристики ученого Синдиката" STR_SYNDICATE_CEO_FALSEFORM_ARMOR: "Хар-ки исп. директора Синдиката" STR_SYNDICATE_CEO_TRUEFORM_ARMOR: "Хар-ки истинной формы исп. директора Синдиката" STR_SYNDICATE_WORKER: "Служащий Синдиката" STR_SYNDICATE_WORKER_UFOPEDIA: "Эти белые воротнички - натуральные биороботы, которые без устали пашут в кристально чистых офисах, обеспечивая бесперебойное функционирование бизнеса Синдиката. Хотя они и не проходили специальную подготовку, они защищают своих хозяев с удивительной, приводящей в замешательство свирепостью." STR_SYNDICATE_AGENT: "Агент Синдиката" STR_SYNDICATE_AGENT_UFOPEDIA: "Агенты Синдиката - представители самого низкого и многочисленного звена в иерархии организации среди тех, кому известно, что на самом деле представляет собой Синдикат. В их обязанности входят переговоры с более мелкими партнерами по нелегальным операциям, промышленный шпионаж, а также осуществление общего руководства. Хотя в основной своей массе они не имеют боевой подготовки, они умны, безжалостны и очень неплохо вооружены." STR_SYNDICATE_MERC_CAPTAIN: "Начальник охраны Синдиката" STR_SYNDICATE_MERC_CAPTAIN_UFOPEDIA: "Эти наемники - элитные специалисты по безопасности. Они - ум, а подразделения охраны - сила Синдиката." STR_SYNDICATE_MERC: "Охранник Синдиката" STR_SYNDICATE_MERC_UFOPEDIA: "Этим людям платят за охрану предприятий Синдиката. На первый взгляд их функции схожи с обязанностями обычных сотрудников службы безопасности, но не дайте ввести себя в заблуждение: это натренированные убийцы, которые готовы исполнить любой приказ, не задавая лишних вопросов." STR_SYNDICATE_CEO_TRUEFORM_PSI_WEAPON: "Пси-атака исп. дир. Синдиката" STR_SYNDICATE_CEO_TRUEFORM_MELEE_WEAPON: "Бл. атака исп. дир. Синдиката" STR_SYNDICATE_CEO: "Исп. директор Синдиката" STR_SYNDICATE_CEO_FALSEFORM: "Исп. директор Синдиката" STR_SYNDICATE_CEO_TRUEFORM: "Исп. директор Синдиката" STR_SYNDICATE_CEO_TRUEFORM_CORPSE: "Труп исп. директора Синдиката" STR_SYNDICATE_CEO_TRUEFORM_UFOPEDIA: "Это ужасающее существо поддерживает человеческий облик, но обретает свою истинную форму, если испытывает боль или находится в состоянии стресса. Это улучшенный Homo Sapiens, который был изменен с помощью необычных химикатов, в результате чего обрел большую силу, интеллект и пси-способности. Среди членов Синдиката эта процедура считается особым даром, который доступен только членам высшего руководства. Похоже, эта технология превосходит все прочие научные достижения Синдиката." STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY: "Вскрытие исп. директора Синдиката" STR_SYNDICATE_CEO_TRUEFORM_AUTOPSY_UFOPEDIA: "Несмотря на ужасающий внешний вид, это существо имеет ДНК Homo Sapiens. Его биохимия подверглась глубоким изменениям, осуществленным неизвестным способом. Оно обладает мощной мускулатурой, крепким телосложением и головным мозгом большого объема. Судя по всему, его тело обладает отличной способностью к адаптации, а также имеет особые мускулы, которые позволяют ему поддерживать человеческий облик." STR_SYNDICATE_SCIENTIST: "Ученый Синдиката" STR_SYNDICATE_SCIENTIST_UFOPEDIA: "Этих людей Синдикат нанимает для работы над секретными проектами. Их работа во многом схожа с той, которой занимаются наши ученые, с той лишь разницей, что они не занимаются защитой Земли - их цель прямо противоположна. Их мотивация - жадность и амбиции или же в лучшем случае научное любопытство. Как бы то ни было, для них не существует понятия морали." STR_SYNDICATE_SUPERSOLDIER_CORPSE: "Труп суперсолдата Синдиката" STR_SYNDICATE_SUPERSOLDIER: "Суперсолдат Синдиката" STR_SYNDICATE_SUPERSOLDIER_UFOPEDIA: "Эти солдаты были усовершенствованы с помощью генной инженерии и хирургии, что превратило их в настоящие машины убийства. Их физические данные превышают возможности абсолютно всех обычных людей. Их головной мозг также подвергся изменениям, что позволило усилить их естественные пси-способности и дало им возможность использовать телекинез для самозащиты в бою. Эти ребята бьют без промаха." STR_SYNDICATE_WALKER_CANNON: "Пушка шагохода Синдиката" STR_SYNDICATE_WALKER_ARMOR: "Хар-ки шагохода Синдиката" STR_SYNDICATE_WALKER: "Шагоход Синдиката" STR_SYNDICATE_WALKER_UFOPEDIA: "Этот шагающий робот-охранник прекрасно бронирован и оснащен пушкой с вращающимся блоком стволов. Он отлично подходит для охраны помещений." STR_SYNDICATE_WALKER_CORPSE: "Разбитый шагоход Синдиката" STR_SYNDICATE_WALKER_AUTOPSY: "Изучение разбитого шагохода Синдиката" STR_SYNDICATE_WALKER_AUTOPSY_UFOPEDIA: "Этот робот-охранник обладает тяжелой броней и оснащен пушкой с вращающимся блоком стволов. Его схема - в значительной степени эксперимент, однако производство, похоже, поставлено на конвейер. Ходовая часть достаточно подвижна, однако не позволяет роботу перемещаться на большой скорости. Он способен действовать автономно и достаточно разумен, чтобы сообщить другому роботу о противнике, используя зрительные и слуховые каналы. По крайней мере, в большинстве случаев." STR_SYNDICATE_LABS_NETWORK: "Сеть лабораторий Синдиката" STR_SYNDICATE_LABS_NETWORK_UFOPEDIA: "Основная деятельность Синдиката направлена на разработку, использование и продажу экзотических технологий. Организация обеспечивает существование огромной сети секретных лабораторий, которые прячутся за ширмой обычных исследовательских предприятий, принадлежащих различным организациям, контролируемым Синдикатом. Выявление этой сети - важное звено в нашей борьбе с Синдикатом." STR_SYNDICATE_WAREHOUSE: "Склад Синдиката" STR_ALERT_SYNDICATE_WAREHOUSE: "ОБНАРУЖЕН СКЛАД СИНДИКАТА" STR_SYNDICATE_WAREHOUSE_DESCRIPTION: "Мы обнаружили склад Синдиката. Необходимо не допустить доставки товаров к месту назначения. Склад охраняют прекрасно подготовленные люди в современном снаряжении." STR_SYNDICATE_WAREHOUSE_BRIEFING: "Мы обнаружили склад Синдиката. Необходимо не допустить доставки товаров по месту назначения. Склад охраняют прекрасно подготовленные люди, вооруженные до зубов. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SYNDICATE_LAB: "Лаборатория Синдиката" STR_ALERT_SYNDICATE_LAB: "ОБНАРУЖЕНА ЛАБОРАТОРИЯ СИНДИКАТА" STR_SYNDICATE_LAB_DESCRIPTION: "Мы обнаружили лабораторию Синдиката. Необходимо арестовать одного из ученых и допросить его.{NEWLINE}По всей видимости, вам будет противостоять отлично вооруженная многочисленная охрана Синдиката." STR_SYNDICATE_LAB_BRIEFING: "Мы обнаружили лабораторию Синдиката. Необходимо арестовать одного из ученых и допросить его. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SYNDICATE_MONSTER_LAB: "Лаборатория монстров Синдиката" STR_SYNDICATE_MONSTER_LAB_DESCRIPTION: "Наша цель - провести рейд на секретную лабораторию Синдиката и получить критически важные сведения по проблеме активности монстров. Обыскивайте ученых, чтобы найти такие материалы.{NEWLINE}По всей видимости, вам будет противостоять отлично вооруженная многочисленная охрана Синдиката." STR_SYNDICATE_MONSTER_LAB_BRIEFING: "Вы стоите у входа в подземный лабораторный комплекс. Пройти коротким и простым путем не удастся, поэтому придется преодолеть сеть пещер. Ищите личные файлы ученых Синдиката. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ALERT_SYNDICATE_MONSTER_LAB: "ОБНАРУЖЕНА ЛАБОРАТОРИЯ МОНСТРОВ СИНДИКАТА" STR_MONSTERS_INC: "Файлы «Корп. монстров»" STR_MONSTERS_INC_UFOPEDIA: "Эти документы неоспоримо подтверждают, что Синдикат несет ответственность за клонирование и распространение чупакабр, разведение волков-фенриров, отлов и проведение экспериментов над дикими шамблерами и монгорнами... В общем, список длинный. Как бы то ни было, хотя не они вывели этих существ, без их поддержки популяция монстров на Земле начнет сокращаться.{NEWLINE}Чтобы решить проблему раз и навсегда, мы должны провести рейд на заброшенную лабораторию «Красного рассвета». Там сейчас полно гигантских пауков, но именно там мы сможем найти ключ к тому, чтобы справиться с этой угрозой." STR_SYNDICATE_EXPERIMENTS: "Эксперименты Синдиката" STR_SYNDICATE_EXPERIMENTS_UFOPEDIA: "Допрос ученого, работавшего на Синдикат, дал нам кое-какие сведения о происхождении монстров, заполонивших Землю. Похоже, организация несет ответственность за большую часть инцидентов, связанных с нападениями странных существ. Хотя мотивы Синдиката до сих пор не ясны, мы должны найти одну из принадлежащих им лабораторий клонирования и собрать достаточно информации для раскрытия международного заговора.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Новая задача: найти секретные материалы, относящиеся к экспериментам над монстрами. Их можно получить у ученых Синдиката, работающих на тайных базах организации." STR_SYNDICATE: "Синдикат" STR_SYNDICATE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Синдикат - это огромная могущественная тайная организация, которой принадлежат несколько транснациональных корпораций. Также Синдикат контролирует целый ряд других организаций. Судя по всему, основная цель Синдиката - получение из инопланетных знаний и технологий финансовой выгоды любой ценой, но мы подозреваем, что реальная их цель - скорее захват власти над миром. Их активы обеспечивают им практически безграничные ресурсы, к тому же Синдикат пользуется благосклонностью ряда наших политических оппонентов. Разумеется, он крайне опасен, даже в сравнении с культами пришельцев." STR_UAC_MILITARY: "Наемник UAC" STR_UAC_MILITARY_CORPSE: "Труп наемника UAC" STR_UAC_MILITARY_ARMOR: "Хар-ки наемника UAC" STR_UAC_MILITARY_UFOPEDIA: "Формально, эти люди - сотрудники небольших частных охранных предприятий, для которых, фактически, UAC является постоянным и, зачастую, единственным клиентом. Наемники UAC хорошо снаряжены и подготовлены, поэтому их не стоит недооценивать даже тогда, когда они безоружны." STR_UAC_ENGINEER: "Инженер UAC" STR_UAC_ENGINEER_CORPSE: "Труп инженера UAC" STR_UAC_ENGINEER_ARMOR: "Хар-ки инженера UAC" STR_UAC_ENGINEER_UFOPEDIA: "Эти инженеры отвечают за разработку передовых технологий корпорации UAC. Они не обладают достаточной боевой подготовкой, и потому не должны представлять серьезную опасность для наших агентов, но будьте уверены: они точно знают, как пользоваться созданным ими оружием." STR_UAC_MANAGER: "Менеджер UAC" STR_UAC_MANAGER_CORPSE: "Труп менеджера UAC" STR_UAC_MANAGER_ARMOR: "Хар-ки менеджера UAC" STR_UAC_MANAGER_UFOPEDIA: "Менеджеры среднего звена, ответственные за ведение повседневной деятельности UAC. Их осведомленность касаемо дел компании весьма различна, и даже очень хорошо информированные люди оказываются потрясающе некомпетентны в вопросах работы других направлений. Видимо, это один из механизмов UAC по контролю за утечкой информации. Как бы там ни было, эти менеджеры крайне важны для нашего расследования, и поэтому их следует захватить любой ценой и допросить, даже если они будут сопротивляться... ОСОБЕННО, если они будут сопротивляться." STR_HUMAN_OSIRON_GOON_ARMOR: "Хар-ки головореза «Озирона»" STR_HUMAN_OSIRON_ELITE_ARMOR: "Характеристики главаря «Озирона»" STR_HUMAN_OSIRON_BOSS_ARMOR: "Характеристики босса «Озирона»" STR_HUMAN_OSIRON_GOON: "Головорез «Озирона»" STR_HUMAN_OSIRON_GOON_UFOPEDIA: "Эти члены банды хорошо экипированы, подготовлены и имеют неплохую зарплату, а потому довольно опасны. Однако им не известно практически никаких полезных сведений." STR_HUMAN_OSIRON_ELITE: "Главарь «Озирона»" STR_HUMAN_OSIRON_ELITE_UFOPEDIA: "Эти боевики-ветераны «Озирона» более выносливы, подлы и лучше вооружены, чем их менее именитые товарищи. Разумеется, они опасны, однако от того, что на мусоре стоит штамп высшей пробы, быть мусором он не перестает." STR_HUMAN_OSIRON_BOSS: "Босс «Озирона»" STR_HUMAN_OSIRON_BOSS_UFOPEDIA: "Высокопоставленные члены «Озирона» зарабатывают контрабандой, продажей и воровством инопланетных артефактов. У них удивительно хорошие связи для обычных лидеров банды." STR_OSIRON: "Озирон" STR_OSIRON_UFOPEDIA: "«Озирон» - преступная организация, занимающаяся любыми странными и редкими вещами: артефактами пришельцев, древними реликвиями, странными созданиями. Несмотря на относительно небольшой численный состав, банда действует по всему миру. Их деятельность не только незаконна, но и вредоносна для землян, поскольку они сбывают свой товар опасным организациям, таким как культы пришельцев." STR_OSIRON_STAKEOUT: "Логово «Озирона»" STR_OSIRON_STAKEOUT_DESCRIPTION: "Мы обнаружили логово членов банды «Озирона», расположенное в заброшенной части города. Наша цель - захватить их лидера и доставить на допрос.{NEWLINE}На задании можно использовать только маскируемое снаряжение и гражданскую одежду." STR_OSIRON_STAKEOUT_BRIEFING: "Мы обнаружили логово членов банды «Озирона» в заброшенной части города. Они наблюдают за территорией, так что нам придется использовать гражданский транспорт и легкое снаряжение, чтобы не привлекать внимания. Наша цель - захватить их лидера. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_OSIRON_NEST: "Штурм тайного склада «Озирона»" STR_ALERT_OSIRON_NEST: "ОБНАРУЖЕН СКЛАД «ОЗИРОНА». МЕСТО:" STR_OSIRON_NEST_DESCRIPTION: "Местные сотрудники правоохранительных органов обнаружили большой склад, который используется «Озироном» для хранения контрабанды. В ходе задержания подозреваемые оказали сопротивление, в результате чего завязалась серьезная перестрелка между членами «Озирона» и полицией. Похоже, полицейские сильно недооценили преступников, в результате чего бандиты значительно превзошли их как в количественном составе и сейчас постепенно подавляют сопротивление сил правопорядка. Мы должны оказать им помощь." STR_OSIRON_NEST_BRIEFING: "Местные сотрудники правоохранительных органов обнаружили большой склад, который используется «Озироном» для хранения контрабанды. В ходе задержания подозреваемые оказали сопротивление, в результате чего завязалась серьезная перестрелка между членами «Озирона» и полицией. Бандиты забаррикадировались в здании и оттуда ведут огонь на подавление. Нейтрализуйте всех членов «Озирона» в этом квадрате и постарайтесь свести к минимуму жертвы среди полиции. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_OSIRON_STAKEOUT: "ОБНАРУЖЕНО УБЕЖИЩЕ «ОЗИРОНА». МЕСТО:" STR_OSIRON_CRUISE: "Круизный лайнер Озирона" STR_OSIRON_CRUISE_DESCRIPTION: "Мы обнаружили замаскированное под круизный лайнер судно, на котором «Озирон» перевозит контрабанду. Мы должны высадиться на нем, нейтрализовать экипаж и захватить нелегальный груз. Вам будут противостоять члены банды и охрана «Озирона». Это задание нельзя прервать." STR_OSIRON_CRUISE_BRIEFING: "Мы обнаружили замаскированное под круизный лайнер судно, на котором «Озирон» перевозит контрабанду. Мы должны высадиться на нем, нейтрализовать экипаж и захватить нелегальный груз. Это задание нельзя прервать." STR_ALERT_OSIRON_CRUISE: "ЗАМЕЧЕН КОРАБЛЬ «ОЗИРОНА»" STR_CULT_OF_SPIRITS_PREREQUISITE: "Требование для «Детей эфира»" STR_CULT_OF_SPIRITS: "Дети эфира" STR_CULT_OF_SPIRITS_UFOPEDIA: "«Дети эфира» - это неформальная организация медиумов, парапсихологов и тому подобных «специалистов», чей разум слегка повредился в результате многолетнего контакта с пси-сферой Земли. От них можно ожидать разжигания беспорядков, главным образом путем использования паранормальных явлений. Также они могут приносить в жертву псионическим сущностям живых людей." STR_HUMAN_GHOST_CULTIST_ARMOR: "Хар-ки члена Культа духов" STR_HUMAN_GHOST_CULTIST: "Член Культа духов" STR_HUMAN_GHOST_CULTIST_UFOPEDIA: "Эти заблудшие души - члены неформальной секты «Дети эфира», состоящей из медиумов и всех тех, кто верит в привидений. В результате длительного контакта с энергией, исходящей из загробного мира, они приучились полностью подчиняться своим покровителям - будь то люди или призраки. Они не боятся смерти, однако в экстремальной ситуации их может охватывать ужас." STR_BILLHOOK: "Секач" STR_BILLHOOK_UFOPEDIA: "Этот садовый инструмент имеет дурную репутацию. В качестве оружия требует скорее грубой силы, чем навыков фехтования." STR_MALE_VIP_REPTOID: "Старший чин рептилоидов" STR_MALE_VIP_REPTOID_ARMOR: "Хар-ки старшего чина рептилоидов" STR_REPTOID_SHADOW_ARMOR: "Характеристики рептилоида-тени" STR_REPTOID_DRAKE_ARMOR: "Хар-ки рептилоида-дракона" STR_REPTOID_COMMANDO_ARMOR: "Хар-ки рептилоида-коммандо" STR_REPTOID_STANDARD_ARMOR: "Характеристики рептилоида" STR_CROC_ARMOR: "Характеристики крокодилоида" STR_REPTOID_DRAKE_CORPSE: "Труп рептилоида-дракона" STR_REPTOID_DRAKE: "Рептилоид-дракон" STR_REPTOID_DRAKE_UFOPEDIA: "Драконы - это офицеры армии рептилоидов, носящие бронекостюмы с сервоприводами. Они хорошо натренированы, используют самое лучшее доступное снаряжение и очень опасны в бою." STR_REAPER_WEAPON: "Атака потрошителя" STR_REAPER_WEAPON_UFOPEDIA: "Действия потрошителя при нападении похожи на то, что делает носорог, и столь же опасны." STR_REAPER_ARMOR: "Характеристики потрошителя" STR_REAPER: "Потрошитель" STR_REAPER_UFOPEDIA: "Это двуногое плотоядное существо обладает мощными челюстями и совершенно ненасытно. В его мозг вживлено несколько таинственных имплантов, которые, по всей видимости, используются для того, чтобы управлять им. Примитивные инстинкты этого существа направлены лишь на устрашение и разрушение." STR_REAPER_TERRORIST: "Потрошитель-террорист" STR_REAPER_CORPSE: "Труп потрошителя" STR_REAPER_AUTOPSY: "Вскрытие потрошителя" STR_REAPER_AUTOPSY_UFOPEDIA: "У потрошителя два «мозга» и два «сердца», что позволяет ему вести бой, даже будучи тяжелораненым. Однако его покрытая шерстью шкура легко воспламеняется, что делает это существо уязвимым к действию зажигательных веществ." STR_BARDICHE: "Бердыш" STR_BARDICHE_UFOPEDIA: "Это мастерски изготовленное большое древковое оружие способно пополам разрубить лошадь, если у пользователя хватит сил удержать его." STR_GREATSWORD: "Двуручный меч" STR_GREATSWORD_UFOPEDIA: "Это оружие ближнего боя чудовищной длины наносит ужасающие раны, но не особенно эффективно против брони." STR_SLEDGEHAMMER: "Кувалда" STR_SLEDGEHAMMER_UFOPEDIA: "Это оружие не предназначено для нанесения точных ударов, однако причиняет серьезный урон. В руках самых сильных бойцов оно может быть ужасно разрушительным." STR_KNIFE: "Нож" STR_KNIFE_UFOPEDIA: "Этот клинок предназначен скорее для нанесения быстрых режущих ударов, чем мощных колющих. Лучше всего подходит подвижным бойцам, прошедшим базовую подготовку по обращению с оружием ближнего боя.{NEWLINE}>Легко укрывается" STR_MAGMA_TANK_FACTORY: "Фабрика танкеток M.A.G.M.A." STR_MAGMA_TANK_FACTORY_DESCRIPTION: "На предприятии M.A.G.M.A., производящем боевых роботов, произошла серьезная авария, из-за которой собиравшиеся там танкетки вышли из-под контроля.{NEWLINE}Помогите персоналу (исправным танкеткам и истребителям танков) подавить восстание машин." STR_MAGMA_TANK_FACTORY_BRIEFING: "На предприятии M.A.G.M.A., производящем боевых роботов, произошла серьезная авария, из-за которой производимые корпорацией танкетки вышли из-под контроля. Помогите персоналу (исправным танкеткам и истребителям танков) подавить восстание машин. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_MAGMA_TANK_FACTORY: "РОБОТЫ ВЫШЛИ ИЗ-ПОД КОНТРОЛЯ НА ФАБРИКЕ M.A.G.M.A.!" STR_SYNDICATE_CHUPACABRAS_LAB: "Лаборатория чупакабр" STR_ALERT_SYNDICATE_CHUPACABRAS_LAB: "ЧУПАКАБРЫ СБЕЖАЛИ ИЗ ЛАБОРАТОРИИ СИНДИКАТА!" STR_SYNDICATE_CHUPACABRAS_LAB_DESCRIPTION: "Корпорация M.A.G.M.A. попыталась провести «переговоры» с Синдикатом, побывав с «официальным визитом» в одной из его лабораторий. Однако в лаборатории содержались чупакабры, которым удалось выбраться из клетки. Корпорация не хотела бы, чтобы о ее связи с инцидентом стало известно, в связи с чем они обратились к нам. Если мы проигнорируем их просьбу, это также вызовет недовольство Совета." STR_SYNDICATE_CHUPACABRAS_LAB_BRIEFING: "Корпорация M.A.G.M.A. попыталась провести «переговоры» с Синдикатом, побывав с «официальным визитом» в одной из его лабораторий. Однако в лаборатории содержались чупакабры, которым удалось выбраться из клетки. Теперь мы должны разобраться с последствиями. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MAGMA_LAB: "Лаборатория M.A.G.M.A." STR_MAGMA_LAB_DESCRIPTION: "Укромную лабораторию, принадлежащую корпорации M.A.G.M.A., наводнили зомби (скорее всего, они сумели освободиться из специального контейнера). Наша задача - остановить нашествие и по возможности разобраться, каким образом зомби удалось освободиться." STR_MAGMA_LAB_BRIEFING: "Укромную лабораторию, принадлежащую корпорации M.A.G.M.A., наводнили зомби (скорее всего, они сумели освободиться из специального контейнера). Наша задача - остановить нашествие и по возможности разобраться, каким образом зомби удалось освободиться. Нам разрешается забрать любые предметы, которые мы найдем на месте, включая денежные средства. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_MAGMA_LAB: "ТРЕВОГА В ЛАБОРАТОРИИ M.A.G.M.A.!" STR_MAGMA_MISSION_MAGMA_LAB: "Задание от M.A.G.M.A.: Лаборатория M.A.G.M.A." STR_MAGMA_MISSION_MAGMA_LAB_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. высоко оценивает опыт Вашей организации в деле борьбы с... необычным врагом. Мы были бы крайне признательны, если бы Вы оказали нам помощь в решении тех проблем, с которыми нам рано или поздно придется разбираться. Если Вы сможете их уладить, M.A.G.M.A. будет рада вознаградить Вас соответствующим образом. Разумеется, если Ваши люди погибнут при исполнении, M.A.G.M.A. не будет нести за это никакой ответственности." STR_MESSAGE_FROM_MAGMA_01: "Письмо от M.A.G.M.A. N 001" STR_MESSAGE_FROM_MAGMA_01_UFOPEDIA: "{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Корпорация M.A.G.M.A. приветствует Вас, господин командующий! Если Вы вдруг впервые слышите о нас, сообщаем, что мы одна из крупнейших компаний на рынках высокотехнологичной энергетики и вооружений. Прекрасно, что у нас наконец появилась возможность поговорить: мы можем помочь друг другу в деле защиты планеты от сверхъестественных явлений, о которых столь много информации удалось собрать X-COM. Для начала мы без дополнительных условий предоставим вам доступ к некоторым нашим базовым разработкам. Взамен мы надеемся на сотрудничество, но без лишней огласки, если M.A.G.M.A. столкнется с чем-то из Вашей сферы компетенции... что, с учетом того, куда движется мир, похоже, неизбежно. Мы же продолжим искания в деле развития человека. Пусть это скромное послание станет фундаментом великого дела, господин командующий.{NEWLINE}Если Вы планируете начать работать с нами, проведите исследовательскую программу «Задание от M.A.G.M.A.: Лаборатория M.A.G.M.A.». Ее завершение будет равносильно подписанию контракта." STR_MESSAGE_FROM_MAGMA_02: "Письмо от M.A.G.M.A. N 002" STR_MESSAGE_FROM_MAGMA_02_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Отличная работа, господин командующий! Ваша помощь позволила нам ускорить очистку.{NEWLINE}Однако напоминаем, что наша цель прежде всего - понять причину, почему это произошло. До того момента мы не можем гарантировать, что это не случится вновь." STR_MESSAGE_FROM_MAGMA_03: "Письмо от M.A.G.M.A. N 003" STR_MESSAGE_FROM_MAGMA_03_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. очень довольна тем, насколько эффективно Вам удалось справиться с эпидемией вируса. Полагаем, эта история имела благоприятный исход для всех сторон, кроме Синдиката.{NEWLINE}В знак продолжения нашего плодотворного сотрудничества мы предлагаем вам доступ к тяжелой пушке - нашей эксклюзивной разработке. Это экспериментальное оружие может стать незаменимым в Вашем деле.{NEWLINE}К сожалению, изменники из Синдиката продолжают подрывную работу и остаются нашим общим врагом. Также существуют и другие элементы, которые несут угрозу человечеству. Мы вновь свяжемся с Вами по поводу работы, когда наступит подходящий момент." STR_MESSAGE_FROM_MAGMA_04: "Письмо от M.A.G.M.A. N 004" STR_MESSAGE_FROM_MAGMA_04_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. благодарит Вас за оказание посильной помощи.{NEWLINE}Возможно, Вы захотите приобрести еще один наш эксклюзивный продукт - знаменитую автопушку. Вы точно оцените ее по достоинству." STR_MESSAGE_FROM_MAGMA_05: "Письмо от M.A.G.M.A. N 005" STR_MESSAGE_FROM_MAGMA_05_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. высоко ценит своевременно оказанную Вами помощь.{NEWLINE}Выполнив это задание, Вы заслужили доверие M.A.G.M.A. Ознакомьтесь с нашей сверхсекретной линейкой импульсного оружия: ничего подобного на земном шаре нет больше ни у кого, кроме Вас! Разумеется, если это предложение Вас заинтересует." STR_SHARE_ALLOY_AMMO_TECH: "Передача технологии тританиевых боеприп." STR_SHARE_ALLOY_AMMO_TECH_UFOPEDIA: "Командор, мы загрузили всю имеющуюся у нас информацию о тританиевых боеприпасах на серверы M.A.G.M.A. Надеюсь, Вы знаете, что делаете, и в итоге это пойдет нам на пользу, а не свалится на голову в виде очередной неприятности.{NEWLINE}{NEWLINE}Совет крайне недоволен нашими действиями (-500 очков)." STR_SHARE_TERRAMITE_TECH: "Передача образцов террамита" STR_SHARE_TERRAMITE_TECH_UFOPEDIA: "Ну что ж, командор. Я передал тому парню из M.A.G.M.A. все имеющиеся у нас материалы по террамиту. От этого малого у меня мурашки по коже, так что надеюсь, они довольны. А еще хотелось бы думать, что это не нанесет нам серьезного ущерба.{NEWLINE}{NEWLINE}Естественно, Совет взбешен, и им нужны наши головы. Черт возьми. (-500 очков)" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "Передача элериумных батарей" STR_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_UFOPEDIA: "Командор, мы передали M.A.G.M.A. средства, необходимые для создания армии, использующей элериумные источники энергии. Или же, по меньшей мере, позволяющие полностью изменить баланс сил во многих регионах планеты. Возможно, этого делать не стоило.{NEWLINE}{NEWLINE}Совет в ярости от того, что мы нарушили эмбарго на экспорт энергоресурсов. (-1500 очков)" STR_SHARE_ELERIUM_EXPLOSIVES_TECH: "Передача элериумной взрывчатки" STR_SHARE_ELERIUM_EXPLOSIVES_TECH_UFOPEDIA: "Командующий! Я только-только собрался поговорить с вами о запрете на распространение инопланетного вооружения, но уже вижу, что слишком поздно. Надеюсь, вы точно знаете, что делаете, ибо в противном случае нас обоих, скорее всего, вышвырнут отсюда к сектоидам собачьим... (-1500 очков)" STR_SHARE_ALIEN_GARDENS_TECH: "Передача технологии садов пришельцев" STR_SHARE_ALIEN_GARDENS_TECH_UFOPEDIA: "Командор, корпорация M.A.G.M.A. охотно приняла наше предложение и немедленно применила на практике на своих секретных химических заводах. Не знаю, кто их клиенты — кроме нас, разумеется — но очень надеюсь, что они никогда и ни за что не воспользуются этой технологией. Всё-таки её так просто не скроешь, учитывая, что она делает с людьми, транспортом и зданиями...{NEWLINE}{NEWLINE}Совету тоже наверняка обо всём известно, и мне очень интересно, как вы будете с ними объясняться. У вас же есть этому какое-то объяснение? (-1500 очков)" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO: "Письмо от M.A.G.M.A.: Тританиевые боеприпасы" STR_MESSAGE_FROM_MAGMA_ALLOY_AMMO_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. крайне заинтересована в получении разработанной вами технологии тританиевых боеприпасов. Если Вы поделитесь с нами спецификациями, мы предоставим Вам в пользование чудесный товар, полностью совместимый с нашими лучшими продуктами.{NEWLINE}Если Вас устраивает это предложение, закончите работу над отчетом «Передача технологии тританиевых боеприп.»." STR_MESSAGE_FROM_MAGMA_TERRAMITE: "Письмо от M.A.G.M.A.: Террамит" STR_MESSAGE_FROM_MAGMA_TERRAMITE_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Корпорация M.A.G.M.A. не может не отметить, что вы обнаружили новый материал с очень интересными свойствами. Какая прочность! Какое изящество! Быть может, Вы готовы поделиться его характеристиками во имя науки? А мы в дальнейшем сможем предложить Вам новый товар - еще лучше прежнего.{NEWLINE}Если Вы согласны на это предложение, закончите работу над отчетом «Передача образцов террамита»." STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION: "Письмо от M.A.G.M.A.: Элериумные батареи" STR_MESSAGE_FROM_MAGMA_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Как Вам, возможно, известно, корпорация M.A.G.M.A. - это лидер в сфере энергетики. В числе ее проектов есть экспериментальные термоядерные установки. Их эффективность бесспорна, но они не поддаются миниатюризации и абсолютно нетранспортабельны. Однако похоже, что принципы, заложенные в источники энергии пришельцев, обеспечивают им модульность и масштабируемость.{NEWLINE}Соглашение о передаче нам этих секретов могло бы принести неоценимую пользу обеим сторонам!{NEWLINE}Если Вы принимаете наше предложение, закончите работу над отчетом «Передача элериумных батарей»." STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES: "Письмо от M.A.G.M.A.: Элериумная взрывчатка" STR_MESSAGE_FROM_MAGMA_ELERIUM_EXPLOSIVES_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Мы рады приветствовать Вас вновь, господин Командующий! Как Вам известно, наша корпорация является мировым лидером в производстве оружия, столь успешно показавшего себя в текущем конфликте с внеземным противником. И хоть мы можем по праву гордиться своими разработками, мы не можем себе позволить игнорировать образцы инопланетных технологий, которые могут оказать нам всем существенную помощь в борьбе с врагом.{NEWLINE}В связи с этим мы предлагаем Вам заключить взаимовыгодное соглашение: если Вы поделитесь с нами технологией элериумной взрывчатки, мы сможем предложить вашей организации оружие большой огневой мощи! Зная, как Вам нравится наше вооружение, мы уверены, что Вы не сможете отказаться от нашего предложения. В конце концов, мы на этой планете все здесь заодно.{NEWLINE}Если Вы согласны с нашим предложением, закончите работу над отчетом «Передача элериумной взрывчатки»." STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS: "Письмо от M.A.G.M.A.: Сады пришельцев" STR_MESSAGE_FROM_MAGMA_ALIEN_GARDENS_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Нам стало известно от наших общих друзей, что вы сделали ряд любопытных открытий насчёт химии пришельцев. Это как раз совпало с темой нашего проекта, который наверняка вас заинтересует: боеприпасы, специально предназначенные для преодоления индивидуальной бронезащиты. Если вы согласны поделиться этой технологией с нашей компанией, мы будем рады предоставить вам совершенно революционное оборудование!{NEWLINE}Если Вас устраивает это предложение, закончите работу над отчетом «Передача технологии садов пришельцев»." STR_MESSAGE_FROM_MAGMA_POWER_ARMOR: "Предложение M.A.G.M.A.: Силовая броня" STR_MESSAGE_FROM_MAGMA_POWER_ARMOR_UFOPEDIA: "{NEWLINE}{NEWLINE}Кому: X-COM{NEWLINE}От кого: Корпорация M.A.G.M.A.{NEWLINE}{NEWLINE}Господин командующий! Ваша организация по возможности реагирует на наши разумные запросы. Благодаря людям вроде Вас корпорация M.A.G.M.A. скоро станет доминирующим игроком на глобальном энергетическом рынке. Однако мы не забыли о нашей основной сфере деятельности - разработке военного снаряжения. Эти невероятные технологии позволяют нам предложить Вам новый тип индивидуальной защиты - силовую броню!{NEWLINE}Купить этот чудесный механизм могут только наши самые надежные покупатели. Разумеется, Ваша организация возглавляет этот список!" STR_NIGHTVISION: "Ночное видение" STR_NIGHTVISION_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}В ходе выполнения заданий в темное время суток вы можете изменить режим отображения и включить режим ночного видения, нажав клавишу Scroll Lock или удерживая «Пробел» (клавиши можно изменить в настройках). В этом режиме вы сможете лучше видеть поле боя." STR_LOOK_AROUND: "Следите за окружением" STR_LOOK_AROUND_UFOPEDIA: "Ваши глаза - важнейший инструмент на поле боя.{NEWLINE}Почаще оборачивайтесь, ведь иногда можно не заметить рядом с собой даже слона." STR_SURRENDER: "Сдача" STR_SURRENDER_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Большинство врагов (но не все из них) могут сдаться, если бой складывается не в их пользу. Сдавшиеся единицы живой силы противника будут автоматически арестованы." STR_READINESS: "Вменяемость" STR_READINESS_UFOPEDIA: "Показатель вменяемости показывает, насколько подавлен и психологически измотан агент X-Com. В миссиях с участием сверхъестественных явлений вменяемость постепенно уменьшается: как правило, он уменьшается на 1 пункт за каждый ход, хотя более напряженные миссии могут снижать вменяемость агентов быстрее. Другими возможными причинами потери вменяемости являются боевые наркотики и псионические способности.{NEWLINE}Агент восстанавливает несколько очков вменяемости в день. Точное количество зависит от оснащения базы; чем оно более развито, тем быстрее восстанавливается вменяемость у наших агентов. В стандартном жилом модуле восстанавливается 3 очков вменяемости в день.{NEWLINE}Необходимо следить за состоянием рассудка, так как оно влияет на ход боя. Нормальный уровень вменяемости позволит достичь максимальной боевой эффективности, а полная вменяемость даже слегка повысит энергию и моральный дух агента. И наоборот, низкий уровень вменяемости вызывает у агента усталость и волнение. Крайне низкий уровень вменяемости может даже воздействовать на ОД, которые обычно восстанавливаются до максимума в начале каждого хода." STR_OVERSTUN: "Травматический шок" STR_OVERSTUN_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Тяжелораненные бойцы подвергаются риску летального исхода, даже если они получили своевременную медицинскую помощь. Когда показатель оглушения превышает текущее значение ОЗ в пять и более раз, боевая единица начинает терять здоровье каждый ход и на экране появляется иконка острой сердечной недостаточности. Чтобы предотвратить смерть от травматического шока, необходимо повысить здоровье раненого или уменьшить степень его оглушения." STR_ENEMY_SURRENDER: "ПРОТИВНИК СДАЛСЯ" STR_AQUA_PLASTICS_PREQ1: "Аквапластик Требование 1" STR_AQUA_PLASTICS_PREQ2: "Аквапластик Требование 2" STR_DART_RIFLE_PREQ: "Требование для дротикомета" STR_DART_RIFLE_CLIP_B_PREQ1: "Обойма для дротикомета B Требование 1" STR_DART_RIFLE_CLIP_B_PREQ2: "Обойма для дротикомета B Требование 2" STR_DART_RIFLE_CLIP_B_PREQ3: "Обойма для дротикомета B Требование 3" STR_DART_RIFLE_CLIP_C_PREQ1: "Обойма для дротикомета C Требование 1" STR_DART_RIFLE_CLIP_C_PREQ2: "Обойма для дротикомета C Требование 2" STR_DART_RIFLE_CLIP_C_PREQ3: "Обойма для дротикомета C Требование 3" STR_ALIEN_ENGINEERING_PREQ: "Требование для машиностр. пришельцев" STR_ALIEN_MEDIC_INTERROGATED: "Допрошен медик пришельцев" STR_CULTIST_INTERROGATED: "Допрошен сектант" STR_STRANGE_CREATURE_AUTOPSY: "Проведено вскрытие загадочного существа" STR_STRANGE_CREATURE: "Описано загадочное существо" STR_COOL_ALIEN_GADGET: "Крутое устройство пришельцев" STR_ZSRR_BIO_ENHANCEMENT: "Биоусиление «Красного рассвета»" STR_ZSRR_BIO_ENHANCEMENT_UFOPEDIA: "Все члены «Красного рассвета» подвергаются медицинской процедуре, которая значительно повышает их боевой потенциал, особенно живучесть и силу. Усиление получают даже члены организации самого низкого ранга, что, по всей видимости, является важным этапом в процессе набора, а это значит, что процедура широко доступна и обладает низкой себестоимостью, несмотря на то, что такая технология намного опережает все современные медицинские знания. В ее основе лежит использование ретровирусных агентов, которые изменяют метаболизм человека таким образом, что в его организме начинают вырабатываться искусственные протеины, стимулирующие мышечный рост и увеличивающие эффективность мышечных волокон." STR_SUPERLASKA_APPREHENSION: "Особый клиент" STR_ALERT_SUPERLASKA_APPREHENSION: "АГЕНТ-ГИБРИД ОБНАРУЖЕН. МЕСТО:" STR_SUPERLASKA_APPREHENSION_DESCRIPTION: "Шпионы-гибриды внедряются в секс-индустрию для сбора информации и генетических образцов, а также, возможно, вербуют последователей.{NEWLINE}Агент X-COM должен переодеться в клиента и арестовать агента-клона. Задание начинается в кафе. Необходимо обыскать всю территорию. Поскольку это разведывательное задание, с собой можно взять только маскируемое снаряжение." STR_SUPERLASKA_APPREHENSION_BRIEFING: "Шпионы-гибриды внедряются в секс-индустрию для сбора информации и генетических образцов, а также, возможно, вербуют последователей. Чтобы нейтрализовать ячейку, агент X-COM должен переодеться в клиента и арестовать агента-клона, который, скорее всего, сразу же почует ловушку, поэтому его необходимо будет нейтрализовать. Чтобы прервать задание, верните агента X-COM в кафе и кликните по иконке «Покинуть поле боя»." STR_SUBMARINE: "КАЛИПСО" STR_BIG_SUBMARINE: "ТРЕЗУБЕЦ" STR_PINKDESERT_EXIT: "Выход из инопланетной пустыни" STR_SKI_LODGING_XCOM: "ГОСТИНЫЙ ДОМ НА ГОРНОЛЫЖНОМ КУРОРТЕ" STR_XCOM_CAFE: "КАФЕ" STR_HYBRID_OPERATIONS: "Операции гибридов" STR_HYBRID_OPERATIONS_UFOPEDIA: "Гибриды пришельцев осуществляют разведывательные проекты с целью свержения земных правительств и других институтов местной власти. Человекоподобные клоны внедряются в различные организации, чтобы саботировать их деятельность, отвлекать ресурсы или просто собирать информацию. Если необходимо, они также проводят террористические атаки и осуществляют заказные убийства." STR_ALERT_HOLIDAY_RESORT_TERROR: "КУРОРТ АТАКОВАН!" STR_HOLIDAY_RESORT_TERROR: "Нападение на курорт" STR_HOLIDAY_RESORT_TERROR_DESCRIPTION: "Искусственные агенты, созданные гибридами пришельцев, проникли в популярное у туристов местечко. Мы должны действовать максимально быстро.{NEWLINE}Вашим силам будет противодействовать противник, не носящий брони. Ландшафт смешанного типа, на территории находится много заложников." STR_HOLIDAY_RESORT_TERROR_BRIEFING: "Искусственные агенты, созданные гибридами пришельцев, проникли в популярное у туристов местечко. Их задача - уничтожить всех жителей и гостей этого уголка и использовать возникший хаос, чтобы перевоплотиться в кого-то из жертв. Мы должны действовать максимально быстро, чтобы защитить гражданское население и не дать осуществиться их плану. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CHEMPISTOL: "Химический пистолет" STR_CHEMPISTOL_UFOPEDIA: "Это оружие выбрасывает струю высокоактивных химикатов под давлением. Струя смертельно опасна для человека и разрушительна для техники без химзащиты. Смесь производится из обычных химикатов, однако итоговый состав крайне необычен и, вероятно, получен под руководством внеземного разума." STR_CHEMPISTOL_CLIP: "Бачок химического пистолета" STR_CHEMPISTOL_EXTINGUISHER_CLIP: "Бак огнетушителя для хим. пистолета" STR_CHEMOGUN: "Химическая пушка" STR_CHEMOGUN_UFOPEDIA: "Это оружие выбрасывает струю высокоактивных химикатов под давлением. Струя смертельно опасна для человека и разрушительна для техники без химзащиты. Смесь производится из обычных химикатов, однако итоговый состав крайне необычен и, вероятно, получен под руководством внеземного разума." STR_CHEMOGUN_CLIP: "Бак химической пушки" STR_CHEMOGUN_EXTINGUISHER_CLIP: "Бак огнетушителя для хим. пушки" STR_EXTINGUISHER_TANKS: "Баки огнетушителей для хим. оружия" STR_EXTINGUISHER_TANKS_UFOPEDIA: "В ходе экспериментов мы выяснили, что химическое оружие гибридов способно с одинаковым успехом распылять практически любой реагент. Благодаря этому нам удалось приспособить устройства для использования в качестве средства пожаротушения, причем куда более удобного, чем обычный огнетушитель." STR_ARACHNOQUAKE_SURFACE: "Паучье гнездо на поверхности" STR_ARACHNOQUAKE_UNDERGROUND: "Паучье гнездо под землей" STR_ARACHNOQUAKE: "Паучье гнездо" STR_ALERT_ARACHNOQUAKE: "НАПАДЕНИЕ ГИГАНТСКИХ ПАУКОВ" STR_ARACHNOQUAKE_SURFACE_DESCRIPTION: "Добыча полезных ископаемых пробудила гигантских пауков в большом подземном гнезде, и они внезапно напали на город.{NEWLINE}Мы должны очистить территорию и защитить граждан. Затем нам необходимо спуститься под землю, чтобы найти и уничтожить источник проблемы." STR_ARACHNOQUAKE_SURFACE_BRIEFING: "Добыча полезных ископаемых потревожила гигантских пауков в большом подземном гнезде, и они внезапно напали на город. Мы должны очистить территорию и защитить граждан. Затем нам необходимо спуститься под землю, чтобы найти и уничтожить источник проблемы. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ARACHNOQUAKE_UNDERGROUND_BRIEFING: "Зачистив улицы от гигантских пауков, мы обнаружили проход из канализации в большую подземную пещеру. Мы должны уничтожить королеву пауков, чтобы паукообразные больше не смогли причинить вред людям. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_SHIV: "Финка" STR_SHIV_UFOPEDIA: "Простой нож, довольно опасный в руках профессионала.{NEWLINE}>Легко укрывается" STR_WEREWOLF_ARMOR: "Характеристики вервольфа" STR_WEREWOLF_WHITE_ARMOR: "Характеристики альфа-вервольфа" STR_WEREWOLF: "Вервольф" STR_WEREWOLF_TERRORIST: "Вервольф" STR_WEREWOLF_UFOPEDIA: "Это создание, как и его легендарный тезка, представляет собой гуманоида с признаками волка. Оно обладает мощной мускулатурой, высокоразвитыми инстинктами хищника. Вервольфы крайне агрессивны, а по уровню интеллекта сравнимы с обезьяной. Они не очень охотно подчиняются приказам, предпочитая проявлять враждебность к персоналу, даже если голодны или же если им угрожают причинением боли. Судя по геному, вервольф был выведен искусственно - путем генной инженерии." STR_WEREWOLF_AUTOPSY: "Вскрытие вервольфа" STR_WEREWOLF_AUTOPSY_UFOPEDIA: "Вервольфы - это существа с ДНК человека и собаки, соединенными неизвестным науке способом. Они обладают развитой мускулатурой, крепкими зубами и мощными клешнями. Объем головного мозга велик, что предполагает наличие развитых органов чувств и высокого интеллекта." STR_WEREWOLF_CORPSE: "Труп вервольфа" STR_WEREWOLF_WHITE: "Альфа-вервольф" STR_WEREWOLF_WHITE_CORPSE: "Труп верфольфа" STR_WEREWOLF_WHITE_LEADER: "Альфа-вервольф" STR_WEREWOLF_WHITE_UFOPEDIA: "Эти вервольфы крупнее и сильнее своих сородичей. Похоже, они способны с легкостью навязать свою волю другим вервольфам, используя механизм доминирования, основанный на применении пси-способностей. Они также могут парализовать людей с помощью пси-ауры страха." STR_WERECAT_ARMOR: "Характеристики элурантропа" STR_WERECAT_BLACK_ARMOR: "Характеристики альфа-элурантропа" STR_WERECAT: "Элурантроп" STR_WERECAT_TERRORIST: "Элурантроп" STR_WERECAT_UFOPEDIA: "Полуразумное существо, которое обладает не только большой силой, но также чрезвычайно высокой для своих размеров скоростью. Обитает в джунглях и пустынях, охотясь на средних и крупных животных, включая людей. Большую часть времени оно выглядит спокойным и хладнокровным, но проявляет упорство и настойчивость, когда пытается избежать пленения. Его ткани содержат генетические признаки человека и кошачьих, а это означает, что это существо было создано с помощью передовой генной инженерии." STR_WERECAT_AUTOPSY: "Вскрытие элурантропа" STR_WERECAT_AUTOPSY_UFOPEDIA: "Этот мутант, представляющий собой получеловека-полукошку, обладает удивительной мускулатурой, прекрасными клыками и когтями. Его генетический код, по всей видимости, искусственного происхождения, но такой уровень генной инженерии лежит очень далеко за пределами возможностей современной науки." STR_WERECAT_CORPSE: "Труп элурантропа" STR_WERECAT_BLACK: "Альфа-элурантроп" STR_WERECAT_BLACK_CORPSE: "Труп элурантропа" STR_WERECAT_BLACK_LEADER: "Альфа-элурантроп" STR_WERECAT_BLACK_UFOPEDIA: "Эти крупные черные элурантропы демонстрируют более развитые интеллектуальные способности, чем обычные элурантропы, и, судя по всему, в какой-то мере способны контролировать разум своих сородичей. Также они могут пытаться использовать эту способность на наших агентах." STR_ALIEN_ORIGINS: "Происхождение пришельцев" STR_ALIEN_ORIGINS_UFOPEDIA: "Очевидно, что мы ведем заведомо проигранную битву за Землю. Орды пришельцев значительно превосходят нас числом. Самое большее, что мы можем сделать - замедлить их победную поступь. Для человечества единственный шанс на победу заключается в уничтожении источника вторжения пришельцев. Исследования показывают, что их база операций находится в пределах Солнечной системы. Пришельцы говорят об этом месте как о центре древней цивилизации, которая существовала еще до зарождения человечества. Мы должны найти его как можно скорее. Однако для получения более подробных сведений нам необходимо захватить лидера пришельцев. На более крупных НЛО должен находиться по меньшей мере один лидер." STR_ALIEN_LIFEFORMS: "Формы жизни пришельцев" STR_ALIEN_LIFEFORMS_UFOPEDIA: "Анализ ряда необычных организмов привел нас к выводу о том, что некоторые из них обладают общими признаками, указывающими на их внеземное происхождение. В частности, все они обладают способностью выживать в атмосфере с малым содержанием кислорода, низким атмосферным давлением. При этом, однако, большинство из них способны находиться на Земле в течение достаточно продолжительного периода времени. Эти организмы во многих случаях подвергались хирургическим изменениям, которые усилили их способности, но при этом сделали зависимыми от технологий. Такие действия указывают на ульеподобную организацию общества, в рамках которой различные формы жизни выполняют свои особые функции. Эти функции обеспечивают и контролируют все члены общества." STR_HYBRID_STORAGE: "Склад гибридов" STR_HYBRID_STORAGE_UFOPEDIA: "Гибриды готовят и хранят неприкосновенный запас, предназначенный для сил вторжения пришельцев. Эти запасы состоят главным образом из продуктов, которыми могут питаться пришельцы. Хотя особой опасности эти сооружения не несут, их необходимо обнаружить и уничтожить." STR_HYBRID_STORAGE_DESCRIPTION: "В этой зоне расположен склад, в котором гибриды пришельцев хранят запасы, предназначенные для их хозяев. Цель миссии - захватить эти материалы для последующего исследования.{NEWLINE}Возможны короткие перестрелки в городских условиях." STR_HYBRID_STORAGE_BRIEFING: "В этой зоне расположен склад, в котором гибриды пришельцев хранят запасы, предназначенные для их хозяев. Цель миссии - захватить эти материалы для последующего исследования. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_HYBRID_STORAGE: "СКЛАД ГИБРИДОВ ОБНАРУЖЕН. МЕСТО:" STR_HYBRID_STORAGE_FACILITY: "Склад гибридов" STR_ALERT_HYBRID_CLONING_FARM: "ОБНАРУЖЕНО ПРЕДПРИЯТИЕ ПО КЛОНИРОВАНИЮ АГЕНТОВ-ГИБРИДОВ!" STR_HYBRID_CLONING_FARM: "Клонирование агентов-гибридов" STR_HYBRID_CLONING_FARM_UFOPEDIA: "Гибриды размножают своих специальных агентов с помощью внеземных технологий. Эти искусственные люди запрограммированы на подчинение создателям, и с ними невозможно договориться. Такие эксперименты проводятся в отдаленных аграрных районах для поддержания секретности." STR_HYBRID_CLONING_FARM_DESCRIPTION: "Эта отдаленная ферма используется гибридами для создания искусственных людей, которые будут использоваться в разведывательных операциях. Мы должны уничтожить это предприятие и захватить все оборудование.{NEWLINE}Возможно незначительное сопротивление со стороны персонала предприятия и клонированных агентов." STR_HYBRID_CLONING_FARM_BRIEFING: "Эта отдаленная ферма используется гибридами для создания искусственных людей, которые будут использоваться в разведывательных операциях. Мы должны уничтожить это предприятие и захватить все оборудование. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SUPERLASKA_SOLDIER: "Лазутчик гибридов" STR_SUPERLASKA_ARMOR: "Хар-ки лазутчика гибридов" STR_SUPERLASKA: "Лазутчик гибридов" STR_SUPERLASKA_UFOPEDIA: "Эти агенты женского пола были клонированы и «взращены» в уединенных убежищах. Там из них готовили специальных агентов. Хотя процедуру переживают единицы из-за жесточайшей программы селекции, проводимой гибридами, всего через несколько лет они готовы к участию в операциях. Благодаря внутриутробному программированию они рождаются фанатически преданными делу пришельцев. Также они обладают удивительными боевыми способностями." STR_CLONE: "Клоны" STR_SUPERLASKA_CORPSE: "Труп лазутчика гибридов" STR_SUPERLASKA_AUTOPSY: "Вскрытие лазутчика гибридов" STR_SUPERLASKA_AUTOPSY_UFOPEDIA: "Вскрытие выявило наличие множества модификаций по всему телу, которые были сделаны пришельцами, включая улучшенную мускулатуру, усиленные органы чувств и дополнительные защитные слои вокруг всех жизненно важных органов. Тело также сравнительно молодое, следовательно, оно было клонировано всего несколько лет назад. Его базовая ДНК большей частью человеческая, с незначительными изменениями и добавлениями ДНК пришельцев." STR_MADMAN_RAMPAGE: "Безумец впал в ярость" STR_MADMAN_RAMPAGE_DESCRIPTION: "Несчастный гражданин узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих вопросах. Испытанный шок толкнул его на путь экстремизма: он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне.{NEWLINE}Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Он вооружен и очень опасен." STR_MADMAN_RAMPAGE_BRIEFING: "Несчастный гражданин узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих темах. Испытанный шок толкнул его на путь экстремизма: он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне. Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_MADMAN_RAMPAGE: "ОПАСНЫЙ СУМАСШЕДШИЙ ОБНАРУЖЕН. МЕСТО:" STR_EXALT_ENFORCER_ARMOR_ADAPTATION: "Обработка вышибалы EXALT" STR_SYNDICATE_AGENT_ARMOR_ADAPTATION: "Обработка агента Синдиката" STR_POSTAL0_ARMOR_ADAPTATION: "Обработка маньяка-убийцы" STR_POSTAL1_ARMOR_ADAPTATION: "Обработка спятившего солдата" STR_POSTAL2_ARMOR_ADAPTATION: "Обработка обезум. виджиланте" STR_HUMAN_POSTAL0_ARMOR: "Характеристики маньяка-убийцы" STR_HUMAN_POSTAL1_ARMOR: "Характеристики солдата-убийцы" STR_HUMAN_POSTAL2_ARMOR: "Хар-ки сумасшедшего убийцы" STR_HUMAN_POSTAL0: "Маньяк-убийца" STR_HUMAN_POSTAL1: "Солдат-убийца" STR_HUMAN_POSTAL2: "Безумец-убийца" STR_POSTAL_INTERROGATED: "Допрошен массовый убийца " STR_POSTAL: "Маньяк-убийца" STR_POSTAL0: "Маньяк-убийца" STR_SOLDIER_RAMPAGE: "Безумец впал в ярость" STR_SOLDIER_RAMPAGE_DESCRIPTION: "Член элитного подразделения вооруженных сил узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих вопросах. Испытанный шок толкнул его на путь экстремизма: он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне.{NEWLINE}Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Будьте осторожны: он использует оружие военного образца." STR_SOLDIER_RAMPAGE_BRIEFING: "Член элитного подразделения вооруженных сил узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих темах. Испытанный шок толкнул его на путь экстремизма: он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне. Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_POSTAL1: "Спятивший солдат" STR_POSTAL_RAMPAGE: "Безумец впал в ярость" STR_POSTAL_RAMPAGE_DESCRIPTION: "Самозваный борец за общественный порядок, экстремист, узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих вопросах. Испытанный шок толкнул его на путь экстремизма: он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне.{NEWLINE}Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Он наверняка вооружен (причем, скорее всего, чрезвычайно тяжело) и представляет серьезную угрозу для наших агентов." STR_POSTAL_RAMPAGE_BRIEFING: "Самозваный борец за общественный порядок, экстремист, узнал некоторые строго охраняемые секреты о существовании инопланетян, правительстве и других сопутствующих темах. Испытанный шок толкнул его на путь экстремизма (и на этот раз все очень серьезно): он планирует террористическую атаку, чтобы привлечь внимание населения к идущей втайне войне. Мы должны арестовать и обезвредить его до того, как он убьет слишком много людей. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_POSTAL2: "Обезумевший виджиланте" STR_PSYCHEMICALS: "Психоактивные вещества" STR_PSYCHEMICALS_UFOPEDIA: "Этот химический агент не причиняет большого вреда, но может разрушать ткани головного мозга, если накапливается в течение многих лет. Его применяют, предположительно, с целью сделать население более бесчувственным и безразличным к тому, что произойдет на Земле." STR_CHEMTRAILS: "Пункт перегрузки химпрепаратов" STR_CHEMTRAILS_UFOPEDIA: "Одна из основных задач гибридов - распыление сложных химических соединений над густонаселенными регионами. Иногда для этого используются маленькие, безобидные аэропланы, но чаще всего смесью просто разбавляют топливо гражданских самолетов. Эти препараты могут оказывать некоторое умеренное воздействие на поведение индивида, что является частью проработанной стратегии по увеличению безразличия и податливости населения земного шара." STR_CHEMTRAILS_DESCRIPTION: "Мы обнаружили импровизированный ангар, в котором гибриды заправляют самолеты опасными химикатами для последующего распыления в атмосфере. Мы должны остановить их, прежде чем все мы будем отравлены или всем нам промоют мозги.{NEWLINE}Ангар находится на территории фермерских хозяйств. Возможно сопротивление со стороны местных жителей." STR_CHEMTRAILS_BRIEFING: "Гибриды используют эту ферму для изготовления опасных химикатов, которые впоследствии будут распылены в атмосфере. Мы должны остановить производство, прежде чем все мы будем отравлены или всем нам промоют мозги. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_CHEMTRAILS: "ОБНАРУЖЕН ПУНКТ ПЕРЕГРУЗКИ ХИМПРЕПАРАТОВ" STR_HYBRID_FARM: "Эксперимент. ферма гибридов" STR_ALERT_HYBRID_FARM: "ОБНАРУЖЕНА ФЕРМА ГИБРИДОВ" STR_HYBRID_FARM_DESCRIPTION: "Гибриды используют эту ферму для выращивания генно-модифицированных растений. Нам необходимо прикрыть эту лавочку как можно скорее.{NEWLINE}Возможно незначительное сопротивление со стороны враждебно настроенных фермеров." STR_HYBRID_FARM_BRIEFING: "Гибриды используют эту ферму для выращивания генно-модифицированных растений. Нам необходимо прикрыть эту лавочку как можно скорее. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_HYBRID_FARM_UFOPEDIA: "Гибриды используют секретные фермы в безобидных на первый взгляд местах для выращивания генно-модифицированных растений. Эти растения каким-то образом связаны с планами хозяев гибридов на дальнейшее будущее Земли. Но какими бы ни были эти планы, мы должны оперативно реагировать на сигналы об обнаружении таких ферм." STR_ASSORTED_JUNK: "Разный мусор" STR_BEER_BOTTLE: "Бутылка пива" STR_OLD_NEWSPAPER: "Старая газета" STR_OLD_MAGAZINE: "Старый журнал" STR_OLD_JACKET: "Старая куртка" STR_OLD_HANDBAG: "Старая сумка" STR_OLD_BOOT: "Старый сапог" STR_SCRAP_METAL: "Металлолом" STR_SPIDERWEB: "Паутина" STR_SPIDERWEB_UFOPEDIA: "Паутина гигантского паука, еще более прочная, чем обычная. Похоже, может использоваться в промышленности." STR_LEATHER_CORSET: "Кожаный корсет" STR_LEATHER_CORSET_UFOPEDIA: "Этот вызывающий предмет одежды отличного качества выделан из куска кожи. Очевидно, на его изготовление было потрачено много времени." STR_CELL_PHONE: "Мобильный телефон" STR_CELL_PHONE_UFOPEDIA: "«Connecting People». Его состояние далеко не безупречно, но он исправен, и его можно продать за небольшую сумму. А можно использовать в качестве утешительного приза в конкурсе «Агент месяца»." STR_OLD_BOOK: "Старая книга" STR_OLD_BOOK_UFOPEDIA: "Этот фолиант кажется бесполезным, но обладает большой стоимостью. То есть он не совсем бесполезен." STR_BONE_CLUB: "Костяная дубина" STR_BONE_CLUB_UFOPEDIA: "Эта большая кость была превращена в дробящее оружие. Сделано это было самым примитивным способом, но со знанием дела. Современная наука не в состоянии объяснить ее происхождение." STR_SKULL: "Череп" STR_SKULL_UFOPEDIA: "Человеческий череп. Это интересно, но не особенно информативно." STR_BONE: "Кость" STR_BONE_UFOPEDIA: "Человеческая кость. Мы должны просто от нее избавиться, но со всеми полагающимися почестями." STR_BIG_BONE: "Большая кость" STR_BIG_BONE_UFOPEDIA: "Странная кость, которая была обнаружена в пещерах. Быть может, она принадлежала динозавру?" STR_DEAD_CATTLE: "Увечья крупного рогатого скота" STR_DEAD_CATTLE_DESCRIPTION: "Нескольким коровам неизвестными субъектами были причинены увечья. Обычно нанесение схожих увечий приписывают пришельцам. Мы должны арестовать несколько людей из числа местных жителей и допросить их, особенно если они проявляют враждебность.{NEWLINE}Если захватить их живьем невозможно, делайте то, что должно. У вас есть лишь 10 ходов, чтобы выполнить задание. Если вы не уложитесь в срок, то потеряете всех агентов, оставшихся за пределами транспорта." STR_DEAD_CATTLE_BRIEFING: "Неизвестные причинили увечья нескольким коровам. Обычно причинение таких увечий приписывают пришельцам. Мы должны арестовать нескольких людей из числа местных жителей и допросить их, особенно если они проявляют враждебность. Если арестовать их невозможно, делайте то, что должно. У вас есть лишь 10 ходов, чтобы выполнить задание. Если вы не уложитесь в срок, то потеряете всех агентов, оставшихся за пределами транспорта. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_DEAD_CATTLE: "СООБЩЕНИЯ ОБ УВЕЧЬЯХ СКОТА" STR_ZOMBIE_FARMER: "Фермер" STR_FARMER: "Фермер" STR_FEMALE_CIVILIAN_FARMER: "Женщина-фермер" STR_BRAINWASHED_HUMAN_FARMER: "Фермер, которому промыли мозги" STR_STUNNED_HUMAN_FARMER: "Растерянный фермер" STR_HUMAN_FARMER: "Похищенный фермер" STR_HUMAN_FARMER_UFOPEDIA: "Люди, особенно те, кто живет в отдаленных районах, могут стать жертвами экспериментов пришельцев. Природа этих экспериментов может меняться, но они совершенно точно несут опасность для человечества, и их необходимо прекратить любой ценой." STR_INFO_UPLOAD: "Передача информации" STR_INFO_UPLOAD_UFOPEDIA: "Мозг этого человека был заполнен кодированной информацией пришельцев, что привело к легким неврологическим патологиям и серьезному нервному истощению. Информация, по всей видимости, предназначалась другим пришельцам, которые могут прийти и извлечь ее. Похоже, она представляет собой каталог основных особенностей Земли, таких как фауна и флора, геология, климат, энергетический баланс и т. п. Остается неясным, почему пришельцы используют людей в этих целях. Однако эта информация может дать нам ключи к пониманию языка инопланетных захватчиков." STR_CROP_CIRCLES_ZOMBIE: "Круги на полях" STR_CROP_CIRCLES_ZOMBIE_BRIEFING: "Мы выезжаем на сигнал о появлении необычных повторяющихся рисунков на полях. Согласно разведданым, необходимо остерегаться странных личностей, которые были замечены неподалеку. Задача - задержать их. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CROP_CIRCLES_ZOMBIE_DESCRIPTION: "Мы выезжаем на сигнал о появлении необычных повторяющихся рисунков на полях. Мы должны сойтись с местными жителями и выбить из них информацию, прежде чем их захватят иные силы.{NEWLINE}Делайте все, что можно, чтобы спасти штатских, хотя мы не ждем от них особой приветливости. Если захватить их живыми не удастся, делайте то, что должно." STR_CROP_CIRCLES_MIB: "Круги на полях" STR_CROP_CIRCLES: "Круги на полях" STR_CROP_CIRCLES_MIB_BRIEFING: "Мы выезжаем на сигнал о появлении необычных повторяющихся рисунков на полях. Однако наши враги оказались там раньше нас. Мы должны устроить засаду, чтобы спасти и допросить местных жителей. У Вас есть лишь 10 ходов, чтобы выполнить задание. Если не уложитесь в срок, то потеряете всех агентов, оставшихся за пределами транспорта. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CROP_CIRCLES_DESCRIPTION: "Мы выезжаем на сигнал о появлении необычных повторяющихся рисунков на полях. Мы должны сойтись с местными жителями и выбить из них информацию, прежде чем их захватят иные силы.{NEWLINE}Делайте все, что можно, чтобы спасти штатских, хотя мы не ожидаем от них особой приветливости. Если захватить их живыми не удастся, делайте то, что должно. У вас есть лишь 10 ходов, чтобы выполнить задание. Если вы не уложитесь в срок, то потеряете всех агентов, оставшихся за пределами транспорта." STR_CROP_CIRCLES_BRIEFING: "Мы выезжаем на сигнал о появлении необычных повторяющихся рисунков на полях. Мы должны сойтись с местными жителями и выбить из них информацию, прежде чем их захватят иные силы. Делайте все, что можно, чтобы спасти штатских, хотя мы не ожидаем от них особой приветливости. Если захватить их живыми не удастся, делайте то, что должно. У вас есть 10 ходов, чтобы выполнить задание. Если не уложитесь в срок, то потеряете всех агентов, оставшихся за пределами транспорта. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_CROP_CIRCLES: "СООБЩЕНИЯ О КРУГАХ НА ПОЛЯХ" STR_ETRACE: "Следы топлива пришельцев" STR_ETRACE_UFOPEDIA: "Этот светящийся материал обладает невероятно высоким энергетическим потенциалом. Предположительно, он представляет собой источник энергии для кораблей пришельцев, посещающих Землю." STR_MAGMA_CONTACT_PREQ: "Требование для контакта с M.A.G.M.A." STR_MAGMA_CONTACT: "Контакт: Корп. M.A.G.M.A." STR_MAGMA_CONTACT_UFOPEDIA: "Мы вступили в контакт с корпорацией M.A.G.M.A., секретной организацией из Новосибирска, которая занимается НИОКР, биотехнологиями, инженерными разработками в сфере высокоэнергетических технологий и производством огнестрельного оружия. Среди прочего они предлагают экспериментальное снаряжение для элитных вооруженных подразделений, позволяющее членам этих подразделений использовать оружие, которое они не смогли бы применять в обычных условиях. Производимые ими образцы оружия и снаряжения потенциально могут заинтересовать наших лучших агентов.{NEWLINE}Они направили нам каталог выпускаемой ими продукции. Вы можете ознакомиться с образцами в статье Уфопедии, но для того, чтобы покупать товары этой корпорации, необходимо заключение дополнительных соглашений." STR_MAGMA: "M.A.G.M.A." STR_TACTICAL_GRENADE_LAUNCHER_BUY: "Покупка такт. гранатомета" STR_TACTICAL_GRENADE_LAUNCHER: "Тактический гранатомет" STR_TACTICAL_GRENADE_LAUNCHER_CONT: "Тактический гранатомет (прод.)" STR_TACTICAL_GRENADE_LAUNCHER_UFOPEDIA: "Это тяжелое оружие производства корпорации M.A.G.M.A. выстреливает большие гранаты с удивительной частотой." STR_TACTICAL_GRENADE_LAUNCHER_FRAG: "Граната такт. гранатомета (ОФ)" STR_TACTICAL_GRENADE_LAUNCHER_BEAN: "Граната такт. гранатомета (огл.)" STR_TACTICAL_GRENADE_LAUNCHER_INCENDIARY: "Граната такт. гранатомета (нап.)" STR_TACTICAL_GRENADE_LAUNCHER_ELERIUM: "Граната такт. гранатомета (Е-115)" STR_THRASHER_SHOTGUN: "Тяж. дробовик «Трэшер»" STR_THRASHER_SHOTGUN_UFOPEDIA: "Официальное наименование - TRSh Close Combat Weapon, в обиходе «Трэшер». Это весьма громоздкое оружие производства корпорации M.A.G.M.A. - яркая иллюстрация восточного подхода к разработке дробовиков. Обладает достаточно большой разрушительной силой." STR_THRASHER_SHOTGUN_BUCKSHOT: "К-патр. - тяж. дроб." STR_THRASHER_SHOTGUN_BUCKSHOT_ALLOY: "К-патр. - тяж. дроб. (Тт)" VOO: "ПСС" DOO: "ПСН" STR_LIGHT_CANNON_BUY: "Покупка легкой пушки" STR_HEAVY_CANNON_BUY: "Покупка тяжелой пушки" STR_HEAVY_CANNON: "Тяжелая пушка" STR_HEAVY_CANNON_UFOPEDIA: "Тяжелая пушка - это разрушительное, но громоздкое оружие. Ее преимущество в том, что она может использовать различные типы боеприпасов: картечные, зажигательные, осколочно-фугасные и даже жаканы.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется дополнительное соглашение с M.A.G.M.A." STR_AUTO_CANNON_BUY: "Покупка автопушки" STR_AUTO_CANNON: "Автопушка" STR_AUTO_CANNON_UFOPEDIA: "Автопушка обеспечивает эксплуатационную гибкость и мощность тяжелой пушки, обладая при этом большей скорострельностью.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется дополнительное соглашение с M.A.G.M.A." STR_THRASHER_SHOTGUN_BUY: "Покупка тяжелого дробовика" STR_BLACKOPS_ASSAULT_LMG_BUY: "Покупка штурм. РП «БлэкОпс»" STR_HMG_BUY: "Покупка крупнокалиберного пулемета" STR_BLACKOPS_SMARTRIFLE_BUY: "Покупка умной винтовки «БлэкОпс»" STR_BLACKOPS_SMARTPISTOL_BUY: "Покупка умного пистолета «БлэкОпс»" STR_BLACKOPS_SMARTGUN_BUY: "Покупка умного пулемета «БлэкОпс»" STR_BLACKOPS_LMG_BUY: "Покупка ручного пулемета «БлэкОпс»" STR_MACRO_SMG_BUY: "Покупка пистолета-пулемета «БлэкОпс»" STR_ASSAULT_CANNON_BUY: "Покупка штурмовой пушки «БлэкОпс»" STR_AUTO_SHOTGUN_BUY: "Покупка авт. дробовика «БлэкОпс»" STR_BLACKOPS_AUTO_SNIPER_RIFLE_BUY: "Покупка авт. снайп. винт. «БлэкОпс»" STR_BLACKOPS_SHOTGUN_BUY: "Покупка дробовика «БлэкОпс»" STR_CAWS_BUY: "Покупка ружья CAWS «БлэкОпс»" STR_ASSAULT_RIFLE_BUY: "Покупка штурмовой винтовки «БлэкОпс»" STR_RIFLE_BUY: "Покупка винтовки «БлэкОпс»" STR_SMG_BUY: "Покупка компактного ПП «БлэкОпс»" STR_GROZA_BUY: "Покупка ОЦ-14 «Гроза»" STR_GROZA_BUY_PREQ_A: "Требование А для покупки ОЦ-14 «Гроза»" STR_GROZA_BUY_PREQ_B: "Требование Б для покупки ОЦ-14 «Гроза»" STR_AKM_BUY: "Покупка AKM" STR_AKM_BUY_PREQ_A: "Требование А для покупки АКМ" STR_AKM_BUY_PREQ_B: "Требование Б для покупки АКМ" STR_AK47_BUY: "Покупка АК-47" STR_AK47_BUY_PREQ_A: "Требование А для покупки АК-47" STR_AK47_BUY_PREQ_B: "Требование Б для покупки АК-47" STR_ARASAKA_3000_BUY: "Покупка винтовки Arasaka 3000" STR_STEYR_AUG_BUY: "Покупка винтовки Steyr AUG" STR_RIFLE_L85_BUY: "Покупка L85" STR_RIFLE_L85_BUY_PREQ_A: "Требование А для покупки L85" STR_RIFLE_L85_BUY_PREQ_B: "Требование Б для покупки L85" STR_RIFLE_M16_BUY: "Покупка винтовки M16" STR_RIFLE_M16_BUY_PREQ_A: "Требование А для покупки М-16" STR_RIFLE_M16_BUY_PREQ_B: "Требование Б для покупки М-16" STR_SHOTGUN_BUY: "Покупка дробовика" STR_MAGNUM_BUY: "Покупка «Магнума»" STR_FN_FAL_BUY: "Покупка FN FAL" STR_CAMO: "Камуфляж" STR_CAMO_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Камуфляж - это свойство брони снижать заметность носителя по сравнению с обычной одеждой. Разница выражается в количестве тайлов. Обратите внимание, что камуфляж работает как в светлое, так и в темное время суток, поэтому на экране информации о броне указываются два показателя: «Камуфляж днем» и «Камуфляж ночью». Положительная величина показывает максимальное расстояние, на котором будет виден закамуфлированный субъект; отрицательная величина показывает, на сколько тайлов уменьшится видимость этого субъекта. Указанные величины могут разниться в зависимости от возможности у смотрящего распознавать камуфляж." STR_ACCURACY: "Точность" STR_ACCURACY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Точность складывается из соответствующего показателя оружия и аналогичного показателя бойца (как правило, ТОЧНОСТИ ВЫСТРЕЛА для огнестрельного оружия, ТОЧНОСТИ БРОСКА для гранат и ТОЧНОСТИ БЛИЖНЕГО БОЯ для оружия ближнего боя). Иногда точность оружия зависит от нескольких показателей. Чтобы получить более подробную информацию о нештатном оружии, ознакомьтесь с его описанием." STR_DAMAGE: "Урон" STR_DAMAGE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Наносимый урон зависит от оружия, а также в некоторых случаях от навыков пользователя. В Уфопедии урон от оружия указывается рядом с оружием, а бонус приводится в описании. Учитывайте это, поскольку бонус может быть достаточно большим." STR_ION_ACCELERATION: "Ионно-лучевые ускорители" STR_ION_ACCELERATION_UFOPEDIA: "В летающих субмаринах пришельцев для перемещения под водой с невероятной скоростью применяются сложные силовые установки. В их основе лежит ионный вытеснитель, который, используя зрбит в качестве катализатора, способен за секунду вытеснить объем воды, в сто раз превышающий собственный. Такая мощь позволяет пришельцам уйти от любого из земных подводных судов. Мы можем построить копию двигателя этого типа, используя аквапластик и зрбитовые топливные элементы." STR_ZRBITE_DRIVE: "Зрбитовый двигатель" STR_ZRBITE_DRIVE_UFOPEDIA: "Мы провели полную обратную разработку ионно-лучевых ускорителей. Теперь мы можем строить корабли, использующие зрбитовое топливо." STR_AUTO_SHOTGUN: "Авт. дробовик «БлэкОпс»" STR_AUTO_SHOTGUN_UFOPEDIA: "«Вы ищете оружие для прорыва обороны? Ваши поиски заканчиваются здесь! У «БлэкОпс Индастриз» есть именно то, что Вам нужно!»{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение III, Контакт: «БлэкОпс Индастриз»." STR_AUTO_SHOTGUN_SHELLS: "Бар. авт. дроб. «БО»" STR_AUTO_SHOTGUN_AA_SHELLS: "Бар. авт. дроб. «БО» (Тт)" STR_AUTO_SHOTGUN_AA_SHELLS_MANUFACTURING: "Производство бар. авт. дроб. «БО» (Тт)" STR_M14: "M-14" STR_M14_UFOPEDIA: "Старая винтовка военного образца под патрон калибра 7,62 мм НАТО. Все еще изредка используется в качестве снайперской.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_M14_BUY: "Покупка M-14" STR_GALIL: "Галиль" STR_GALIL_UFOPEDIA: "Эта облегченная версия винтовки калибра 7,62 мм была разработана для армии и полиции Израиля, а также охраны Кнессета.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_GALIL_BUY: "Покупка автомата Галиль" STR_FN_FAL: "Винтовка FN FAL" STR_FN_FAL_UFOPEDIA: "Надежное, точное и мощное оружие под патрон калибра 7,62 мм НАТО. Не лучший выбор для новичка.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_FN_FAL_CLIP: "Магазин патр. кал. 7,62 мм" STR_DESERT_EAGLE: "Пустынный орел" STR_DESERT_EAGLE_UFOPEDIA: "Этот пистолет, разрабатывавшийся в качестве целевого, стал крайне популярным на рынке гражданского оружия благодаря мощным боеприпасам. Он обеспечивает хорошую точность стрельбы, но непрост в обращении.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие." STR_DESERT_EAGLE_CLIP: "Магазин «Пустынного орла»" STR_XCOM_BUREAU: "История X-COM: «Бюро X-COM»" STR_XCOM_BUREAU_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}На пленке приводятся шокирующие факты: нынешний X-COM - это потомок проекта, который был создан в 1960-х годах под тем же названием и предназначался для борьбы с вторжением пришельцев на территорию США. Вероятно, группа пришельцев под руководством таинственной сущности пыталась получить контроль над правительством и в конечном итоге захватить планету. План провалился, но их лидера не удалось захватить или уничтожить, поскольку он осуществлял руководство посредством телепатической связи из какой-то точки за пределами Земли. Другой пришелец, которого описывают как существо из чистой энергии, похоже, помогал человечеству бороться с вторжением и скрывать нанесенный пришельцами ущерб.{NEWLINE}Интересно, что лидер, возможно, действовал независимо от сил нынешнего вторжения, если вообще не был их конкурентом. Быть может, сообщество пришельцев не настолько монолитно, как мы ранее предполагали." STR_XCOM_HISTORY_UNIT: "История X-COM: UNIT" STR_XCOM_HISTORY_UNIT_UFOPEDIA: "В 1940-е годы на Британских островах разбился НЛО, тем самым дав правительству понять, что пришельцы существуют. Информация об этом инциденте другим странам не передавалась. Вместо этого была создана особая группа реагирования на случай повторного появления инопланетян. Пришельцы действительно прилетали не раз, и эта группа даже вступала с ними в бой. Потери UNIT были высоки, но в ряде боев им удалось одержать победу, захватить тела пришельцев и их снаряжение. Они принимали активное участие в борьбе со схожими угрозами, главным образом с киборгами, которые были собраны на Земле агентами инопланетян. После роспуска группы UNIT ее персонал частично перешел в проект «Ксенонавты». Научному подразделению не удалось продвинуться далеко в исследовании технологий пришельцев, но они разработали несколько устройств, в том числе оружие для борьбы с робототехникой.{NEWLINE}Мы обнаружили чертежи электромагнитной гранаты." STR_XENONAUTS: "История X-COM: «Ксенонавты»" STR_XENONAUTS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}Похоже, «Кирю-Каи» и другие подобные проекты не были первой попыткой справиться с инопланетной угрозой. Мы обнаружили сведения о сверхсекретном проекте, проводившемся в 70-е годы, под названием «Силы обороны ксенонавтов», который представлял собой совместную операцию сил НАТО и Варшавского договора. Его основной задачей было противодействие средствам управления сознанием, но его сотрудникам также удалось завершить несколько научных и учебных программ.{NEWLINE}Эта инициатива просуществовала в течение достаточно короткого промежутка времени и не имела успеха из-за недостаточно широкой разведывательной сети, ограниченного бюджета и ряда неверных решений, не говоря уже о том, что сотрудники злоупотребляли «сывороткой усиления умственных способностей» (из-за чего они получили прозвище «Психонавты»). Однако роль этой организации нельзя недооценивать, равно как и разработанные ее членами научные и инженерные проекты, такие как боевой щит ксенонавтов." STR_KIRYU_KAI: "История X-COM: «Кирю-Каи»" STR_KIRYU_KAI_UFOPEDIA: "До основания X-COM многие страны пытались самостоятельно справиться с паранормальной угрозой собственной безопасности. Вероятно, самой успешной попыткой среди них был японский проект под кодовым названием «Кирю-Каи». Эта организация, которой на деле довелось столкнуться с пришельцами и вести с ними борьбу, стала для нас первым источником данных и технологий. К сожалению, из-за понесенных боевых потерь и внезапного падения интереса со стороны японского правительства проект вскоре был закрыт.{NEWLINE}{NEWLINE}Однако благодаря «Кирю-Каи» мы получили крайне важную информацию:{NEWLINE}Вторжение начнется 1 января 1999 года, в 12:00 по Гринвичу." STR_TURN_ON: "Вкл." STR_TURN_OFF: "Выкл." STR_PRIME_FLARE: "Включить осветитель" STR_PRIME_MINE: "Взвести мину" STR_UNPRIME_GRENADE: "Разрядить гранату" STR_UNPRIME_FLARE: "Выключить осветитель" STR_UNPRIME_MINE: "Деактивировать мину" STR_UNPRIME_BOMB: "Деактивировать бомбу" STR_USE_SCANNER: "Применить сканер" STR_USE_MEDI_KIT: "Применить мед. прибор" STR_DIARY: "ФАЙЛЫ" STR_NEUTRALIZATIONS_BY_RACE: "НЕЙТРАЛИЗОВАНО ПО ГРУППИРОВКАМ" STR_WEAPON_UNKNOWN: "Косвенные повреждения" STR_RACE_TYPE: "ГРУППИРОВКА> {ALT}{0}" STR_CAVES: "Пещеры" STR_ALERT_CAVES: "ОБНАРУЖЕНЫ НЕИССЛЕДОВАННЫЕ ПЕЩЕРЫ" STR_HIDDEN_CAVES_SEVERAL: "Скрытые пещеры" STR_HIDDEN_CAVES_FEW: "Скрытые пещеры" STR_HIDDEN_CAVES: "Скрытые пещеры" STR_HIDDEN_CAVES_UFOPEDIA: "Проведенное нами сравнительное исследование миграций пауков и шамблеров показало, что глубоко под землей существует разветвленная система пещер. Эта сеть каким-то образом оставалась не обнаруженной до сего дня и, кажется, излучает странные волны, которые воздействуют на наши сканеры.{NEWLINE}Мы предполагаем, что в этих пещерах находятся гнезда, в которых плодятся эти монстры. Нам необходимо найти и уничтожить эти гнезда. К тому же кто знает, какие тайны они скрывают? Вам доложат, если нам удастся найти вход." STR_HIDDEN_CAVES_SEVERAL_BRIEFING: "Вы стоите перед входом в неисследованную пещеру, которая, возможно, ведет в огромный подземный мир. Ваша задача - нейтрализовать любую угрозу, которую это место может нести для внешнего мира. Надеемся, Вы взяли с собой источники освещения. Удачи!" STR_HIDDEN_CAVES_FEW_BRIEFING: "Вы стоите перед входом в неисследованную пещеру, которая, возможно, ведет в огромный подземный мир. Ваша задача - нейтрализовать любую угрозу, которую это место может нести для внешнего мира. Надеемся, Вы взяли с собой источники освещения. Удачи!" STR_HIDDEN_CAVES_DESCRIPTION: "Была обнаружена неисследованная пещера, которая, возможно, ведет в огромный подземный мир. Ваша задача - нейтрализовать любую угрозу, которую это место может нести для внешнего мира.{NEWLINE}Вам придется действовать в чрезвычайно узком лабиринте коридоров. Необходимо взять с собой источники освещения. Также может понадобиться взрывчатка." STR_CQC: "Бой на короткой дистанции" STR_CQC_UFOPEDIA: "Если вы выстрелите во врага в упор, он попытается выбить у вас оружие или же применит приемы ближнего боя для самозащиты. Для преодоления сопротивления нужно, чтобы навыки ближнего боя и реакции были лучше, чем у противника. Проверка учитывает оружие стреляющего (пистолеты наиболее эффективны, тяжелое оружие - наименее). Если проверка провалена, ствол будет направлен в произв. сторону; в противном случае производится обычный выстрел.{NEWLINE}Эти правила не распр. на оружие ближнего боя и рукопашный бой." STR_UNARMED_COMBAT_UFOPEDIA: "Нейтрализовать противника без применения оружия чрезвычайно трудно, но зачастую необходимо. Эффективность в рукопашном бою зависит в равной степени от силы и навыка ближнего боя. Однако имейте в виду, что большинство противников может сделать то же самое с вашими бойцами, а некоторые из них - настоящие специалисты в боевых искусствах.{NEWLINE}Чтобы провести рукопашную атаку, нажмите на пустой ячейке, как если бы в ней было оружие." STR_MELEE_UFOPEDIA: "Для большинства агентов оружие ближнего боя - крайнее средство в критической ситуации, но некоторые уважают его за скорость и наносимый урон." STR_PISTOLS_UFOPEDIA: "У пистолетов есть ряд преимуществ: они не имеют штрафов при стрельбе с одной руки, скорострельны, легки и удобны в переноске. Главный их недостаток - низкая эффективная дальность." STR_SMGS_UFOPEDIA: "Пистолеты-пулеметы позволяют вести огонь длинными очередями, относительно легки и имеют магазин большой емкости. Также при стрельбе из них с одной руки точность снижается меньше, чем при использовании других видов двуручного оружия, а некоторые пистолеты-пулеметы предназначены именно для стрельбы с одной руки. Однако их точность и огневая мощь весьма невысоки." STR_RIFLES_UFOPEDIA: "Винтовки обладают высокой точностью даже на длинных дистанциях. Также нередко они снабжены режимом автоматического огня. Это весьма универсальное оружие, и единственный их недостаток в том, что при стрельбе их необходимо держать обеими руками." STR_SHOTGUNS_UFOPEDIA: "Дробовики причиняют относительно высокий урон. Они быстры и очень точны, но только на коротких дистанциях. Зачастую они позволяют использовать картечные патроны, которые обладают высокой эффективностью против легкобронированных целей." STR_CANNONS_UFOPEDIA: "Пушки - это тяжелое, громоздкое оружие, которое наносит большой урон. Они обладают неплохой точностью прицельного огня и средней - при стрельбе навскидку. Некоторые пушки также обладают режимом автоматического огня и/или позволяют использовать необычные боеприпасы." STR_LAUNCHERS_UFOPEDIA: "Ракетные установки выстреливают ракеты с собственным двигателем, которые чаще всего оснащены фугасной боевой частью. Их вес весьма значителен, а подготовка к выстрелу занимает много времени, но они наносят огромный урон и причиняют разрушения в большом радиусе." STR_MACHINE_GUNS_UFOPEDIA: "Пулеметы наносят большой урон, точны и позволяют вести огонь очень длинными очередями. Однако они обладают довольно большой массой, а сфера их применения весьма ограниченна, за исключением ведения огня на подавление." STR_SNIPER_RIFLES_UFOPEDIA: "Снайперские винтовки требуют от стрелка высокого навыка точности для ведения эффективного огня, но в руках специалиста они чрезвычайно точны и эффективны, однако их скорострельность совсем не высока. На коротких дистанциях их точность чаще всего заметно снижается. Обычно снайперские винтовки имеют повышенную бронебойность и всегда наносят значительный урон. Они получают больший бонус при стрельбе в приседе." STR_INCENDIARIES_UFOPEDIA: "Зажиг. оружие наносит прямой урон и покрывает территорию огнем. Огонь каждый ход наносит урон всем, кто находится в зоне, покрытой пламенем. Пламя не вызывает крит. ранений, но тот, кто в нем находится, может в свою очередь загореться. Горящему наносится урон каждый ход, как если бы он все еще находился в огне, и каждый ход существ. вероятность, что пламя на нем погаснет. Огонь также оказывает значит. влияние на мораль боевой единицы, что делает ее склонной к панике. Защитное снаряжение не предохраняет от действия огня, но в ряде случаев способно немного снизить урон." STR_ROBOT: "Робот" STR_DURATHREAD_ORIGINS: "Источник суперволокна" STR_DURATHREAD_ORIGINS_UFOPEDIA: "Господин командующий! Я допросила высокопоставленного представителя «Красного рассвета», который сидит у нас в камере, по поводу технологии производства суперволокна. Я ожидала, что он сообщит о том, что эта технология была получена от каких-то инопланетных хозяев, однако все оказалось совсем не так! Судя по всему, это оборудование поставляла им тайная организация под названием «Сайбервеб». Мы точно не знаем, является ли эта организация частью плана вторжения пришельцев или же какой-нибудь схемы сверхбыстрого обогащения, но с учетом уровня разрабатываемых ими технологий, полагаю, нужно начать искать их как можно скорее.{NEWLINE}Все, что мы знаем о «Сайбервебе», это то, что они имеют действующую сеть конспиративных квартир по всему миру. Надеюсь, скоро мы сможем нанести им визит." STR_CYBERWEB_BATTERY_TO_ION_BLASTER_CLIP: "Калибровка батареи: Ион. бластер" STR_CYBERWEB_BATTERY_TO_LIGHTNING_THROWER_CLIP: "Калибровка батареи: Молниемет" STR_CYBERWEB_BATTERY_TO_IONIZER_CLIP: "Калибровка батареи: Ионизатор" STR_IONIZER_CLIP_TO_CYBERWEB_BATTERY: "Разрядка батареи ионизатора" STR_LIGHTNING_THROWER_CLIP_TO_CYBERWEB_BATTERY: "Разрядка батареи молниемета" STR_ION_BLASTER_CLIP_TO_CYBERWEB_BATTERY: "Разрядка батареи ион. бластера" STR_CYBERWEB_BATTERY: "Батарея «Сайбервеба»" STR_CYBERWEB_BATTERY_UFOPEDIA: "Высокоэнергетическое снаряжение «Сайбервеба» использует особые батареи, принцип работы которых основан на крайне необычных законах физики. Сама батарея не содержит энергоресурса, вместо него в ней находится что-то вроде межпространственного разрежения, которое передает энергию из другого измерения, а может быть и из другой вселенной. Однако такой источник энергии не вечен, поскольку его структура быстро распадается под нагрузкой, а потому он может передать лишь небольшое количество энергии. С другой стороны, батарею абсолютно невозможно обнаружить детекторами энергии, если она неактивна. Похоже, устройство пока испытывается, но его исполнение впечатляет.{NEWLINE}Одна и та же батарея «Сайбервеба» может использоваться для питания разных видов оружия и снаряжения, но требует калибровки для работы с конкретным устройством. По-разному откалиброванные батареи маркируются цветом." STR_LIGHTNING_THROWER: "Молниемет" STR_LIGHTNING_THROWER_UFOPEDIA: "Это довольно небрежно изготовленное оружие испускает смертельные электрические разряды. Как и обычная молния, они вызывают тяжелые ожоги и электрошок. Если цель переживет разряд, она, скорее всего, потеряет сознание. Питание молниемета осуществляется с помощью батареи «Сайбервеба»." STR_LIGHTNING_THROWER_CLIP: "Батарея молниемета" STR_LIGHTNING_THROWER_CLIP_UFOPEDIA: "Эта батарея была откалибрована для использования в молниемете." STR_IONIZER: "Ионизатор" STR_IONIZER_UFOPEDIA: "Выстрелы этой экспериментальной скорострельной ионной пушки смертельно опасны как для живой силы, так и для техники. Ее питание осуществляется с помощью батареи «Сайбервеба»." STR_IONIZER_CLIP: "Батарея ионизатора" STR_IONIZER_CLIP_UFOPEDIA: "Эта батарея была откалибрована для использования в ионизаторе." STR_ION_BLASTER: "Ионный бластер" STR_ION_BLASTER_UFOPEDIA: "Это оружие выстреливает неравномерные потоки горячей плазмы. Оно тяжелое, громоздкое и выглядит скорее как прототип, собранный в гараже, чем как оружие серийного производства, но достаточно смертоносно. Его питание осуществляется с помощью батареи «Сайбервеба»." STR_ION_BLASTER_CLIP: "Батарея ионного бластера" STR_ION_BLASTER_CLIP_UFOPEDIA: "Эта батарея была перекалибрована для использования в ионном бластере." STR_CYBERWEB_ROBOSPHERE_ARMOR: "Хар-ки робосферы «Сайбервеба»" STR_CYBERWEB_ROBOSPHERE_TERRORIST: "Робосфера «Сайбервеба»" STR_CYBERWEB_ROBOSPHERE: "Робосфера" STR_CYBERWEB_ROBOSPHERE_UFOPEDIA: "Эта небольшая роботизированная боевая единица быстро перемещается, обладает высокой маневренностью и хорошо вооружена. Она также покрыта противопульной броней из нержавеющей стали, но применение взрывчатки или огонь из энергетического оружия, скорее всего, смогут вывести ее из строя." STR_CYBERWEB_ROBOSPHERE_AUTOPSY: "Исследование разбитой робосферы" STR_CYBERWEB_ROBOSPHERE_AUTOPSY_UFOPEDIA: "Этот небольшой боевой дрон снабжен антигравитационным модулем и вооружен лазерным оружием. Его работу обеспечивает ультрасовременная электроника. Броня наиболее уязвима к действию энергетического оружия." STR_CYBERWEB_ROBOSPHERE_CORPSE: "Разбитая робосфера «Сайбервеба»" STR_XCOM_ROBOTURRET_MINIGUN: "Роботурель X-COM/Миниган" STR_XCOM_ROBOTURRET_LASER: "Роботурель X-COM/Лаз. пушка" STR_XCOM_ROBOTURRET_CORPSE: "Разбитая роботурель" STR_CYBERWEB_ROBOTURRET_ARMOR: "Характеристики роботурели" STR_ROBOTURRET_LASER_WEAPON: "Лазерная пушка роботурели" STR_ROBOTURRET_LASER_CANNON: "Роботурель с лазерной пушкой" STR_ROBOTURRET_MINIGUN_WEAPON: "Миниган роботурели" STR_ROBOTURRET_MINIGUN_WEAPON_CLIP: "Короб минигана роботурели" STR_CYBERWEB_ROBOTURRET_TERRORIST: "Роботурель «Сайбервеба»" STR_CYBERWEB_ROBOTURRET: "Роботурель" STR_CYBERWEB_ROBOTURRET_UFOPEDIA: "Эта автоматическая мобильная турель обладает достаточно сложным ИИ, позволяющим ей самостоятельно вести бой. У нее достаточно огневой мощи, чтобы нейтрализовать любого противника." STR_CYBERWEB_ROBOTURRET_AUTOPSY: "Исследование разбитой роботурели" STR_CYBERWEB_ROBOTURRET_AUTOPSY_UFOPEDIA: "Эта вращающаяся автоматическая турель выстреливает мощные энергетические лучи и обладает хорошим бронированием." STR_CYBERWEB_ROBOTURRET_CORPSE: "Разбитая роботурель «Сайбервеба»" STR_CYBERWEB_CENTURION_ARMOR: "Характеристики центуриона «Сайбервеба»" STR_CYBERWEB_CENTURION: "Центурион" STR_CYBERWEB_CENTURION_TERRORIST: "Центурион «Сайбервеба»" STR_CYBERWEB_CENTURION_AUTOPSY: "Изучение разбитого центуриона" STR_CYBERWEB_CENTURION_AUTOPSY_UFOPEDIA: "Этот роботизированный механизм намного сложнее всех остальных машин «Сайбервеба», с какими нам приходилось иметь дело. Он обладает тяжелым бронированием, которое усилено высокопрочными сплавами. Центурион снабжен множеством оптических датчиков, которые улучшают прицеливание при стрельбе из основного энергетического оружия." STR_CYBERWEB_CENTURION_CORPSE: "Разбитый центурион «Сайбервеба»" STR_CYBERWEB_CENTURION_UFOPEDIA: "Этот грозный робот представляет собой мощную боевую единицу, вооруженную ионным бластером и энергетическим оружием ближнего боя. Он также очень надежен и обладает значительной стойкостью к внешним воздействиям, в связи с чем его трудно вывести из строя." STR_CYBERWEB_TECHNOMAD_AUTOPSY: "Усиления «Сайбервеба»" STR_CYBERWEB_TECHNOMAD_AUTOPSY_UFOPEDIA: "Члены «Сайбервеба» снаружи выглядят как люди, но их организм претерпел серьезные изменения из-за неорганических имплантов. Эти импланты включают бронепластины, защищающие жизненно важные органы, кибернетические заменители некоторых органов, а также небольшие устройства, вживляемые в головной мозг. Такие усиления обеспечивают им неплохое сопротивление всем видам урона, а также увеличение силы, точности и рефлексов." STR_CYBERWEB_MYSTEK_ARMOR: "Хар-ки техномистика «Сайбервеба»" STR_CYBERWEB_MYSTEK_CORPSE: "Труп техномистика «Сайбервеба»" STR_CYBERWEB_MYSTEK: "Техномистик «Сайбервеба»" STR_CYBERWEB_MYSTEK_UFOPEDIA: "Техномистики - это техноадепты, которых значительно больше интересует теоретическая сторона науки, чем ее практическое воплощение. Техноадепты относятся к ним как к пророкам, просветленным тайным знанием физики пространства. Именно техномистики несут ответственность за создание порталов, которые ведут за пределы Земли, а возможно, и нашей реальности." STR_CYBERWEB_SPACE_TECHNOMAD_PROCESSING: "Обработка техноадепта-астр. «Сайбервеба»" STR_CYBERWEB_SPACE_TECHNOMAD_ARMOR: "Хар-ки косм. техноадепта «Сайбервеба»" STR_CYBERWEB_TECHNOMAD_ARMOR: "Хар-ки техноадепта «Сайбервеба»" STR_CYBERWEB_SPACE_TECHNOMAD: "Техноадепт-астронавт «Сайбервеба»" STR_CYBERWEB_TECHNOMAD: "Техноадепт «Сайбервеба»" STR_CYBERWEB_TECHNOMAD_CORPSE: "Труп техноадепта «Сайбервеба»" STR_CYBERWEB_TECHNOMAD_UFOPEDIA: "Техноадепты - это опора «Сайбервеба». Это ученые и инженеры, превратившие себя в киборгов и стремящиеся к получению инопланетных знаний. Они полностью аморальны и в какой-то степени безумны. Нашим агентам следует приближаться к ним с предельной осторожностью, поскольку они гораздо выносливее, чем кажется, и используют экзотическое высокоэнергетическое оружие, которое создают для себя сами." STR_CYBERWEB_CYBORG: "Киборг «Сайбервеба»" STR_CYBERWEB_CYBORG_UFOPEDIA: "«Сайбервеб» имеет доступ к передовым технологиям в области кибернетики. Все его члены являются киборгами, тела которых содержат множество усовершенствований. К сожалению, их имплантация - крайне длительный процесс, который занимает много лет, а потому не несет для нас практической пользы." STR_CYBERWEB_CENTURION_RAMPAGE: "Неуправляемый робот" STR_CYBERWEB_CENTURION_RAMPAGE_BRIEFING: "Мощная боевая машина «Сайбервеба» превращает город в руины. Вы должны остановить террор. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_CYBERWEB_CENTURION_RAMPAGE_DESCRIPTION: "Мощная боевая машина «Сайбервеба», предположительно, вышла из-под контроля и разносит город на куски. Его нужно остановить любой ценой, иначе Совет нам это потом не раз припомнит." STR_ALERT_CYBERWEB_CENTURION_RAMPAGE: " НАПАДЕНИЕ НЕУПРАВЛЯЕМОГО РОБОТА. МЕСТО -" STR_CYBERWEB_DIMENSIONAL_PORTAL_TAKEN: "Портал «Сайбервеба» захвачен." STR_CYBERWEB_DIMENSIONAL_PORTAL: "Межпространственный портал «Сайбервеба»" STR_CYBERWEB_DIMENSIONAL_PORTAL_BRIEFING: "Мы напали на крупное сооружение «Сайбервеба», в котором расположен межпространственный портал. Мы должны захватить установку и исследовать оборудование. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ALERT_CYBERWEB_DIMENSIONAL_PORTAL: "МЕЖПРОСТРАНСТВЕННЫЙ ПОРТАЛ «САЙБЕРВЕБА» ОБНАРУЖЕН. МЕСТО:" STR_CYBERWEB_DIMENSIONAL_PORTAL_DESCRIPTION: "«Сайбервеб» создал портал, ведущий в другое измерение. Мы должны зачистить территорию и захватить его." STR_CYBERPORTAL: "Межпространственный портал «Сайбервеба»" STR_CYBERCOMPUTER: "Ядро компьютера «Сайбервеба»" STR_CYBERWEB_MANUFACTURING_PLANT_BRIEFING: "Мы напали на секретное производственное предприятие «Сайбервеба». Мы должны захватить это сооружение и предотвратить утечку запрещенных технологий на рынок. Кроме того, мы должны искать любые секретные документы. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_CYBERWEB_MANUFACTURING_PLANT_DESCRIPTION: "Здесь расположено секретное производственное предприятие «Сайбервеба», которое необходимо для осуществления их амбициозных проектов. Многие незаконные товары, впоследствии попадающие на черный рынок, производятся именно здесь, поэтому мы должны прекратить его работу." STR_ALERT_CYBERWEB_MANUFACTURING_PLANT: "ПРОИЗВОДСТВЕННОЕ ПРЕДПРИЯТИЕ «САЙБЕРВЕБА» ОБНАРУЖЕНО. МЕСТО:" STR_CYBERWEB_MANUFACTURING_PLANT: "Производство «Сайбервеба»" STR_CYBERWEB_MANUFACTURING_PLANT_UFOPEDIA: "Члены «Сайбервеба» производят все необходимое для своих нужд в своих собственных мастерских. Однако это не означает, что они не способны работать совместно. «Сайбервеб» имеет несколько фабрик по всему земному шару и задействует их в крупных проектах. Мы должны проникнуть в одно из таких сооружений и выяснить, что они задумали." STR_CYBERWEB: "Сайбервеб" STR_CYBERWEB_UFOPEDIA: "«Сайбервеб» - это подпольная организация ученых-отступников, которые имеют доступ к экзотическим технологиям. Они создали распределенную сеть, которая фактически не имеет централизованного управления, хотя репутация некоторых членов организации обеспечивает им больший вес за счет их личных качеств и опыта. Также все они являются киборгами, которые верят в возвышение человеческой расы. Единственная их цель - получение знаний любой ценой, и они с величайшей радостью продадут Землю в обмен на технологии пришельцев." STR_GO_TO_TRANSFERS: "ТРАНСПОРТИРОВКА..." STR_PILOTS_HINT: "Подсказка: пилотами становятся последние члены экипажа." STR_SHOW_ONLY_NEW: "Только новые" STR_NOT_ENOUGH_LIVING_SPACE_AT_BASE: "Недостаточно мест для размещения{NEWLINE}{0}{NEWLINE}в{NEWLINE}{1}" AI: "Ядро ИИ" WORKS: "Мастерская" SATLAB: "Космический центр" BIOLAB: "Биолаборатория" PSILAB: "Пси-лаборатория" INTLAB: "Разведцентр" STDLAB: "Станд. лаб." IMPLAB: "Ул. лаб." ADVLAB: "Перед. лаб." MEDBAY: "Лазарет" STR_FILTER_NEW: "Новые" STR_FILTER_FACILITY_REQUIRED: "Необходимо сооружение" STR_MARK_ALL_AS: "Отметить все как:" STR_MARK_ALL_AS_NEW: "Новые" STR_MARK_ALL_AS_NORMAL: "Нормальные" STR_MARK_ALL_AS_HIDDEN: "Скрытые" STR_AVATAR_NAME_1: "Брюс" STR_AVATAR_NAME_2: "Джерард" STR_AVATAR_NAME_3: "Киган" STR_AVATAR_NAME_4: "Силао" STR_AVATAR_NAME_5: "Маша" STR_AVATAR_NAME_6: "Бренда" STR_AVATAR_NAME_7: "Селена" STR_AVATAR_NAME_8: "Иезавель" STR_AVATAR_NAME_9: "Расмус" STR_AVATAR_NAME_10: "Бен" STR_AVATAR_NAME_11: "Ашок" STR_AVATAR_NAME_12: "Такик" STR_AVATAR_NAME_13: "Труде" STR_AVATAR_NAME_14: "Йоан" STR_AVATAR_NAME_15: "Медея" STR_AVATAR_NAME_16: "Парвати" STR_AVATAR_NAME_17: "Виктор" STR_AVATAR_NAME_18: "Джей" STR_AVATAR_NAME_19: "Франко" STR_AVATAR_NAME_20: "Бобби" STR_AVATAR_NAME_21: "Ирина" STR_AVATAR_NAME_22: "Наталья" STR_AVATAR_NAME_23: "Наоми" STR_AVATAR_NAME_24: "Луна" STR_AVATAR_NAME_25: "Боло" STR_AVATAR_NAME_26: "Семен" STR_AVATAR_NAME_27: "Эрнесто" STR_AVATAR_NAME_28: "Макс" STR_AVATAR_NAME_29: "Катерин" STR_AVATAR_NAME_30: "Ханако" STR_AVATAR_NAME_31: "Сильвия" STR_AVATAR_NAME_32: "Чо" STR_AVATAR_NAME_33: "Ремус" STR_AVATAR_NAME_34: "Штефан" STR_AVATAR_NAME_35: "Самуэль" STR_AVATAR_NAME_36: "Бруно" STR_AVATAR_NAME_37: "Рена" STR_AVATAR_NAME_38: "Ингрид" STR_AVATAR_NAME_39: "Латоя" STR_AVATAR_NAME_40: "Шани" STR_AVATAR_NAME_41: "Ганс" STR_AVATAR_NAME_42: "Тимур" STR_AVATAR_NAME_43: "Ганнибал" STR_AVATAR_NAME_44: "Хосе" STR_AVATAR_NAME_45: "Майя" STR_AVATAR_NAME_46: "Катя" STR_AVATAR_NAME_47: "Моника" STR_AVATAR_NAME_48: "Долорес" STR_AVATAR_NAME_49: "Иосиф" STR_AVATAR_NAME_50: "Тони" STR_AVATAR_NAME_51: "Джеки" STR_AVATAR_NAME_52: "Джон Вик" STR_AVATAR_NAME_53: "Сигрун" STR_AVATAR_NAME_54: "Петра" STR_AVATAR_NAME_55: "Люси" STR_AVATAR_NAME_56: "Триша" STR_AVATAR_NAME_57: "Дирк" STR_AVATAR_NAME_58: "Шон" STR_AVATAR_NAME_59: "Аугусто" STR_AVATAR_NAME_60: "Оланьян" STR_AVATAR_NAME_61: "Астрид" STR_AVATAR_NAME_62: "Ева" STR_AVATAR_NAME_63: "Хуа" STR_AVATAR_NAME_64: "Оланийи" STR_AVATAR_NAME_65: "Винсент" STR_AVATAR_NAME_66: "Свен" STR_AVATAR_NAME_67: "Тэмуджин" STR_AVATAR_NAME_68: "Дарий" STR_AVATAR_NAME_69: "Памела" STR_AVATAR_NAME_70: "Доминик" STR_AVATAR_NAME_71: "Су Чжин" STR_AVATAR_NAME_72: "Зенобия" STR_AVATAR_NAME_73: "Педро" STR_AVATAR_NAME_74: "Адам" STR_AVATAR_NAME_75: "Арнак" STR_AVATAR_NAME_76: "Уэсли" STR_AVATAR_NAME_77: "Кристина" STR_AVATAR_NAME_78: "Нэнси" STR_AVATAR_NAME_79: "Барбара" STR_AVATAR_NAME_80: "Башира" STR_AVATAR_NAME_81: "Люций" STR_AVATAR_NAME_82: "Джимми" STR_AVATAR_NAME_83: "Вонг" STR_AVATAR_NAME_84: "Жак" STR_AVATAR_NAME_85: "Анна" STR_AVATAR_NAME_86: "Тина" STR_AVATAR_NAME_87: "Мей" STR_AVATAR_NAME_88: "Глория" STR_AVATAR_NAME_89: "Анатолий" STR_AVATAR_NAME_90: "Булат" STR_AVATAR_NAME_91: "Гордон" STR_AVATAR_NAME_92: "Аюб" STR_AVATAR_NAME_93: "Саманта" STR_AVATAR_NAME_94: "Сакура" STR_AVATAR_NAME_95: "Ли" STR_AVATAR_NAME_96: "Виктория" STR_TROOP_SHIP_SECTOID: "Десантный корабль (Сектоиды)" STR_STRIKER_SECTOID: "Налетчик (Сектоиды)" STR_OBSERVER_SECTOID: "Наблюдатель (Сектоиды)" STR_SMALL_SCOUT_SECTOID: "Малый разведчик (Сектоиды)" STR_MEDIUM_SCOUT_SECTOID: "Средний разведчик (Сектоиды)" STR_LARGE_SCOUT_SECTOID: "Большой разведчик (Сектоиды)" STR_ABDUCTOR_SECTOID: "Абдуктор (Сектоиды)" STR_HARVESTER_SECTOID: "Жнец (Сектоиды)" STR_SUPPLY_SHIP_SECTOID: "Корабль снабжения (Сектоиды)" STR_TERROR_SHIP_SECTOID: "Корабль террора (Сектоиды)" STR_BATTLESHIP_SECTOID: "Линкор (Сектоиды)" STR_EXCAVATOR_SECTOID: "Экскаватор (Сектоиды)" STR_SENTRY_SHIP_SECTOID: "Сторожевой корабль (Сектоиды)" STR_FIGHTER_SHIP_SECTOID: "Истребитель (Сектоиды)" STR_LIGHT_FIGHTER_SHIP_SECTOID: "Легкий истребитель (Сектоиды)" STR_LAB_SHIP_SECTOID: "Летающая лаборатория (Сектоиды)" STR_CRUISER_SECTOID: "Крейсер (Сектоиды)" STR_TROOP_SHIP_FLOATER: "Десантный корабль (Летуны)" STR_STRIKER_FLOATER: "Налетчик (Летуны)" STR_OBSERVER_FLOATER: "Наблюдатель (Летуны)" STR_SMALL_SCOUT_FLOATER: "Малый разведчик (Летуны)" STR_MEDIUM_SCOUT_FLOATER: "Средний разведчик (Летуны)" STR_LARGE_SCOUT_FLOATER: "Большой разведчик (Летуны)" STR_ABDUCTOR_FLOATER: "Абдуктор (Летуны)" STR_HARVESTER_FLOATER: "Жнец (Летуны)" STR_SUPPLY_SHIP_FLOATER: "Корабль снабжения (Летуны)" STR_TERROR_SHIP_FLOATER: "Корабль террора (Летуны)" STR_BATTLESHIP_FLOATER: "Линкор (Летуны)" STR_EXCAVATOR_FLOATER: "Экскаватор (Летуны)" STR_SENTRY_SHIP_FLOATER: "Сторожевой корабль (Летуны)" STR_FIGHTER_SHIP_FLOATER: "Истребитель (Летуны)" STR_LIGHT_FIGHTER_SHIP_FLOATER: "Легкий истребитель (Летуны)" STR_LAB_SHIP_FLOATER: "Летающая лаборатория (Летуны)" STR_CRUISER_FLOATER: "Крейсер (Летуны)" STR_TROOP_SHIP_MUTON: "Десантный корабль (Мутоны)" STR_STRIKER_MUTON: "Налетчик (Мутоны)" STR_OBSERVER_MUTON: "Наблюдатель (Мутоны)" STR_SMALL_SCOUT_MUTON: "Малый разведчик (Мутоны)" STR_MEDIUM_SCOUT_MUTON: "Средний разведчик (Мутоны)" STR_LARGE_SCOUT_MUTON: "Большой разведчик (Мутоны)" STR_ABDUCTOR_MUTON: "Абдуктор (Мутоны)" STR_HARVESTER_MUTON: "Жнец (Мутоны)" STR_SUPPLY_SHIP_MUTON: "Корабль снабжения (Мутоны)" STR_TERROR_SHIP_MUTON: "Корабль террора (Мутоны)" STR_BATTLESHIP_MUTON: "Линкор (Мутоны)" STR_EXCAVATOR_MUTON: "Экскаватор (Мутоны)" STR_SENTRY_SHIP_MUTON: "Сторожевой корабль (Мутоны)" STR_FIGHTER_SHIP_MUTON: "Истребитель (Мутоны)" STR_LIGHT_FIGHTER_SHIP_MUTON: "Легкий истребитель (Мутоны)" STR_LAB_SHIP_MUTON: "Летающая лаборатория (Мутоны)" STR_CRUISER_MUTON: "Крейсер (Мутоны)" STR_TROOP_SHIP_ELIMINATOR: "Десантный корабль (Устранители)" STR_STRIKER_ELIMINATOR: "Налетчик (Устранители)" STR_CRUISER_ELIMINATOR: "Крейсер (Устранители)" STR_BATTLESHIP_ELIMINATOR: "Линкор (Устранители)" STR_TROOP_SHIP_TERROR_MISSION: "БОРЬБА С ТЕРРОРОМ" STR_TROOP_SHIP_TERROR_MISSION_SECTOID: "БОРЬБА С ТЕРРОРОМ (СЕКТОИДЫ)" STR_TROOP_SHIP_TERROR_MISSION_FLOATER: "БОРЬБА С ТЕРРОРОМ (ЛЕТУНЫ)" STR_TROOP_SHIP_TERROR_MISSION_MUTON: "БОРЬБА С ТЕРРОРОМ (МУТОНЫ)" STR_TROOP_SHIP_TERROR_MISSION_ELIMINATOR: "БОРЬБА С ТЕРРОРОМ (УСТРАНИТЕЛИ)" STR_TERROR_MISSION_SECTOID: "БОРЬБА С ТЕРРОРОМ (СЕКТОИДЫ)" STR_TERROR_MISSION_FLOATER: "БОРЬБА С ТЕРРОРОМ (ЛЕТУНЫ)" STR_TERROR_MISSION_MUTON: "БОРЬБА С ТЕРРОРОМ (МУТОНЫ)" STR_TERROR_2_MISSION: "БОРЬБА С ТЕРРОРОМ" STR_TERROR_2_MISSION_SECTOID: "БОРЬБА С ТЕРРОРОМ (СЕКТОИДЫ)" STR_TERROR_2_MISSION_FLOATER: "БОРЬБА С ТЕРРОРОМ (ЛЕТУНЫ)" STR_TERROR_2_MISSION_MUTON: "БОРЬБА С ТЕРРОРОМ (МУТОНЫ)" STR_TERROR_2_MISSION_ELIMINATOR: "БОРЬБА С ТЕРРОРОМ (УСТРАНИТЕЛИ)" STR_ALIEN_BASE_ASSAULT_SECTOID: "ШТУРМ БАЗЫ ИНОПЛАНЕТЯН (СЕКТОИДЫ)" STR_ALIEN_BASE_ASSAULT_FLOATER: "ШТУРМ БАЗЫ ИНОПЛАНЕТЯН (ЛЕТУНЫ)" STR_ALIEN_BASE_ASSAULT_MUTON: "ШТУРМ БАЗЫ ИНОПЛАНЕТЯН (МУТОНЫ)" STR_BASE_DEFENSE_SECTOID: "ОБОРОНА БАЗЫ (СЕКТОИДЫ)" STR_BASE_DEFENSE_FLOATER: "ОБОРОНА БАЗЫ (ЛЕТУНЫ)" STR_BASE_DEFENSE_MUTON: "ОБОРОНА БАЗЫ (МУТОНЫ)" STR_BASE_DEFENSE_ELIMINATOR: "ОБОРОНА БАЗЫ (УСТРАНИТЕЛИ)" STR_BASE_DEFENSE_SYNDICATE: "ОБОРОНА БАЗЫ (СИНДИКАТ)" STR_BASE_DEFENSE_MIB: "ЗАЩИТА БАЗЫ (ЛЮДИ В ЧЕРНОМ)" STR_STAFF_001: "Сообщение от персонала: Безумные помехи в работе" STR_STAFF_001_UFOPEDIA: "Господин командующий! Я пришла подать официальную жалобу на условия моей работы. Утром меня разбудил этот болван интендант, который пытался раздолбить кувалдой какой-то мусор. Только я с ним разобралась, как в патолого-анатомическом отделении на всю катушку врубили хэви метал. Без комментариев. Стоило мне оттуда вернуться и усесться, наконец, за закрытие счетов-фактур - в камере предварительного заключения какой-то несчастный стал вопить так, будто с него живьем сдирали кожу, хотя, судя по тому, что я успела узнать, на нем вполне могли попытаться поставить подобный эксперимент. В общем, мне пришлось разбираться еще и с этой рыжей сучкой! А тому долбаному ублюдку в итоге даже рассказать было нечего!{NEWLINE}В общем, кэп, если вы что-нибудь не предпримете в отношении этого постоянного гвалта, обещаю, ЗА ДЕЛО ВОЗЬМУСЬ Я, И ВЫ ВСЕ БУДЕТЕ СТРАДАТЬ!.. Когда-нибудь." STR_STAFF_002: "Сообщение от персонала: Какой допрос?" STR_STAFF_002_UFOPEDIA: "Как... что вы имеете в виду под допросом, господин командующий? Я... я никого не допрашивала!{NEWLINE}Честно! Клянусь, я не сидела вместе с главврачом, и она не оставляла сигарету на столе. Уверяю Вас, ничего запрещенного и горючего у меня в кабинете не было. Как видите, заключенный никак не мог сгореть, пока мы... эээ... были заняты. Понимаете, что я хочу сказать?" STR_STAFF_003: "Сообщение от персонала: Лекарство от рака" STR_STAFF_003_UFOPEDIA: "Господин командующий! Мы допросили заключенного, и знаете что? Не поверите, но судя по всему, у этого парня есть лекарство от рака. Представляете, ЛЕКАРСТВО! ОТ РАКА!!! Уму непостижимо, как он смог добыть нечто подобное, это же сверхсекретные разработки! Ну, точнее, были сверхсекретными...{NEWLINE}Конечно, в нашей работе оно не пригодится, зато мы сможем приобрести несколько сторонников в Совете.{NEWLINE}{NEWLINE}(Награда - 50 очков)" STR_STAFF_004: "Сообщение от персонала: Плавные движения" STR_STAFF_004_UFOPEDIA: "Командор, я по поводу допроса того парня из «Черного лотоса». У меня есть несколько плохих и несколько хороших новостей. Начну с плохих: чувак продемонстрировал пару крутых приемов из арсенала ниндзя и сбежал из строго охраняемой комнаты (будучи закован в цепи), пробил металлическую стеновую панель, серьезно повредил вентиляционную систему и до смерти напугал двух наших уборщиц. Из хороших новостей: я сцепилась с ним и сумела отправить его за решетку. В бою я подглядела у него один отличнейший приемчик. Я бы назвала его «Поразительный акробатический прыжок ниндзя для тех, кто хочет свернуть противнику шею». Зацените?" STR_STAFF_005: "Сообщение от персонала: Русские песни" STR_STAFF_005_UFOPEDIA: "Господин командующий! Вы видели того парня из «Красного рассвета», которого мы допросили? Колоссальный чувак! Он не знает почти ничего сверх того, что нам уже известно, но оказалось, что он классно играет на аккордеоне! А какой у него голосина! Мне действительно очень не хочется отправлять его в тюрьму, где он загубит свой талант. Может, оставим его? Будет хотя бы поднимать нашим моральный дух." STR_STAFF_006: "Сообщение от персонала: Прикладная лингвистика" STR_STAFF_006_UFOPEDIA: "Господин командующий! Докладываю: к сожалению, наша прекрасная пленница не смогла сообщить никаких полезных сведений. Однако она оказалась прекрасным учителем: мои познания в китайских ругательствах выросли как минимум втрое." STR_STAFF_007: "Сообщение от персонала: Мудрость и откровение" STR_STAFF_007_UFOPEDIA: "Господин командующий! Я наблюдал за допросом нашего нового пленного. Мы мало что от него узнали, но я, кажется, понял одну важную вещь в этой жизни:{NEWLINE}{NEWLINE}Нельзя просто так взять и избить человека." STR_STAFF_008: "Сообщение от персонала: Точка зрения" STR_STAFF_008_UFOPEDIA: "Командор, я тут немножко помог коллегам, которые допрашивали нашего нового пленника. На самом деле, чтобы убедить его в необходимости сотрудничества с нами, я проделал старый трюк с заталкиванием в рот гранаты. Он почему-то сразу стал более сговорчивым, но в итоге ничего полезного мы не узнали. И вдруг меня осенило:{NEWLINE}{NEWLINE}Если единственное, что у тебя осталось, - это взведенная граната, все проблемы в этом безумном, безумном, безумном мире мгновенно обретают предельно простое и очевидное решение." STR_STAFF_009: "Сообщение от персонала: Сны про титанов" STR_STAFF_009_UFOPEDIA: "Командор, прошлой ночью мне приснился очень странный сон... Мне снилось, что X-COM сражается с голыми уродливыми великанами, уязвимыми только для оружия ближнего боя. Их шкуру при этом можно было пробить только сзади. Сам по себе сон был больше похож на кошмар, но наш руководитель научной группы в этом сне был той еще горячей штучкой.{NEWLINE}Мне не терпится увидеть продолжение этого сна!" STR_STAFF_010: "Сообщение от персонала: Проблемы со сточными водами" STR_STAFF_010_UFOPEDIA: "Господин командующий! Местные жители сообщили, что видели странное существо неподалеку. Во время прогулки я немного осмотрелся, и мне, к счастью, удалось его застрелить. Оно выглядело как гигантский тритон с ногами и большими зубами. В общем, проблему удалось решить, но я полагаю, что с этого дня нам следует обращать больше внимания на содержимое наших сточных вод." STR_STAFF_011: "Сообщение от персонала: Важное сообщение" STR_STAFF_011_UFOPEDIA: "Вы думали, что те люди, которых культы пытаются привлечь на свою сторону, пойдут к журналистам и все им расскажут. Однако этого почему-то все еще не случилось. Вы когда-нибудь задумывались, почему? Неужто эти полоумные идиоты настолько одурачены и запуганы, что даже мышь не проскользнет? Ответственно заявляю: ничто так не гарантирует лояльность, любовь и желание сотрудничать, как тщательно подобранный набор наркотических средств... Кстати, я вспомнила, что должна возвращаться к работе. Мы каждый день узнаем что-то новое. Не так ли, командор? Не употребляйте вещества... которым не можете доверять!" STR_STAFF_012: "Сообщение от персонала: Тревожное сообщение" STR_STAFF_012_UFOPEDIA: "Командор, я бы хотела ознакомить Вас с содержимым записи, которую я тайно сделала в комнате для допросов:{NEWLINE}{NEWLINE}{ALT}...Мне нужны новые клещи. Старые я уже сломала. Ах да, мне нужен новый стул... У старого дырявое сиденье!.. Ага, представь себе - дыры... Ну и чтоб два раза не вставать: может, захватишь 50-галлонную бочку? Ведро и близко... а, неважно. Попрошу кого-нибудь из ребят в ангарах провести Стратегическую Транспортировку Оборудования на другие базы...{ALT}{NEWLINE}{NEWLINE}Естественно, я была потрясена. Командор, пора положить этому конец! Наш бюджет не бесконечен, а стулья на деревьях не растут!" STR_STAFF_013: "Сообщение от персонала: Выживальщики" STR_STAFF_013_UFOPEDIA: "Похоже, эти ребята из «культов» в курсе того, что происходит вокруг... Они накапливают арсеналы... Создают тайные базы... Такое чувство, что они готовятся к апокалипсису. Интересно, что знают они, чего не знаем мы?" STR_STAFF_014: "Сообщение от персонала: Фермеры" STR_STAFF_014_UFOPEDIA: "Почему именно фермеры? Кругом полно других отшельников: охотников, следопытов, выживальщиков... Так почему же именно фермеры? Что-то мне подсказывает, что пришельцы знают о фермерах больше нас... А может, они безумно любят мясо. Действительно, что в этом такого?" STR_STAFF_015: "Сообщение от персонала: Арахнофобия" STR_STAFF_015_UFOPEDIA: "Господи, ну почему это обязательно должны быть жуки? Почему мутации не приводят к превращению во что-то милое? В зайчиков там или в черепашек? Мутации всегда приводят к появлению чего-то жуткого, смертоносного и омерзительного. У меня мурашки по коже от таких мыслей. Мне нужно выпить..." STR_STAFF_016: "Сообщение от персонала: Загадочная личность" STR_STAFF_016_UFOPEDIA: "Командор, человек в черном (я знаю, что даже Вы их так называете), которого мы поймали, говорит, что ничего не помнит. Последнее, что он в состоянии припомнить, - это то, как он шел в магазин. Он назвал нам свое имя, адрес - в общем, указал все персональные данные. Похоже, он не врет: такой человек действительно существует! Его жена очень волнуется. Знаете что, командор? Кажется, все куда сложнее, чем мы думали." STR_STAFF_017: "Сообщение от персонала: Кощунственный кроссбридинг" STR_STAFF_017_UFOPEDIA: "Нет, господин командующий. Уверяю Вас: НЕВОЗМОЖНО скрестить глубинника с человеком. Эти два вида не могут воспроизвести общего потомства - у них слишком разные геномы.{NEWLINE}С другой стороны, мы уже сталкивались с явлениями, совершенно невозможными ни с какой точки зрения..." STR_STAFF_018: "Сообщение от персонала: Хитрый план" STR_STAFF_018_UFOPEDIA: "Знаете, что меня выводит из себя, командор? Чертовы современные игры хранят файлы сохранений где угодно, только не в директории самой игры. Какому извращенцу пришла в голову идея хранить их в каких-то непонятных папках? Это же чистейшее военное преступление!{NEWLINE}Думаете, это работа гибридов? Они вечно пытаются все запутать и испортить. Кому еще мог прийти в голову подобный бред?" STR_STAFF_019: "Сообщение от персонала: Врачебные методы" STR_STAFF_019_UFOPEDIA: "Командор, я знаю, что последние несколько недель дорого Вам обошлись. Также я в курсе, что последний допрос не принес результатов, что тоже не улучшило Ваше состояние. Так что я как врач назначаю Вам эти таблетки, которые я разработала сама. Принимать одну после завтрака, другую - вечером. Уверяю, Вы почувствуете себя значительно лучше. Они прошли полные испытания." STR_STAFF_020: "Сообщение от персонала: Престиж науки" STR_STAFF_020_UFOPEDIA: "Господин командующий, Вы заметили, что по ТВ перестали пропагандировать образ ученого-злодея? Сейчас, если в шоу появляется персонаж-ученый, он всегда на стороне добра, покровительствуя главному герою или будучи его близким другом. Никаких злобно хихикающих ученых, никто не пытается украсть Луну.{NEWLINE}Вы полагаете, то, что ученый стал рассматриваться как положительный, а не пугающий персонаж, это хорошо? Мне же кажется, подспудно это означает, что наука утратила свой вес. Широкая публика больше не боится ученых, а значит, не воспринимает их всерьез. Роль науки низведена до источника благ, до поддержки добра в его борьбе со злом. Нас больше не рассматривают как основу цивилизации - теперь мы всего лишь привратники у врат знания!{NEWLINE}...Собственно, именно поэтому я сегодня был груб с начальницей финансового отдела. Прошу прощения. Такое больше не повторится." STR_STAFF_021: "Сообщение от персонала: Отсутствие милых вещей" STR_STAFF_021_UFOPEDIA: "Нет, господин командующий, мы не можем использовать потрошителей в качестве кавалерии. Да, они были бы очень эффективной боевой единицей. К тому же они очень пушистые. Но их использование нарушает устав X-COM в части максимальных размеров боевой единицы. Сожалею." STR_STAFF_022: "Сообщение от персонала: Жуткая картина" STR_STAFF_022_UFOPEDIA: "Господин командующий! Я не люблю критиковать произведения искусства, но это изображение криссалида в столовой... Я согласна: сделать большой плакат с криссалидом и повесить его в качестве украшения посреди базы было неплохой идеей. Агенты тоже посмеялись над ним. Это ведь отличная шутка. Вот только теперь им уже не смешно, и наша столовая подозрительно опустела. Думаю, пришло время убрать этот плакат.{NEWLINE}Кстати, что Вы планируете с ним сделать? Думаю, он будет неплохо смотреться в патолого-анатомическом отделении..." STR_STAFF_023: "Сообщение от персонала: Быть как Тайсон" STR_STAFF_023_UFOPEDIA: "У персонала базы есть популярная тема для дискуссии. Люди спорят о том, насколько реально отразить вторжение пришельцев голыми руками - используя в качестве оружия только собственные кулаки. Как Вы думаете, какова вероятность успеха в этом случае? Меня это заставило задуматься на некоторое время. Однако в конце концов я пришел к выводу, что мне бы не хватило терпения..." STR_STAFF_024: "Сообщение от персонала: Передовые психиатры" STR_STAFF_024_UFOPEDIA: "Не кажется ли Вам странным, что, согласно стереотипным представлениям, психотерапевт должен задавать пациентам вопросы? Странно здесь то, что на самом деле психиатры должны работать с людьми, которые не хотят отвечать ни на какие вопросы. В конце концов, чтобы получить информацию от людей, которые готовы отвечать на вопросы, специалистов не требуется.{NEWLINE}А ведь это часть того, чем нам, X-COM, приходится заниматься. Не правда ли?" STR_STAFF_025: "Сообщение от персонала: Требую доработать код" STR_STAFF_025_UFOPEDIA: "ЧТО?! Почему это должно работать именно так?! Это полная бессмыслица! Ой, господин командующий, я не заметил, что Вы здесь. Нет, кричал я отнюдь не по поводу чьих-то комментариев к коду... Нет, мои крики также не относились к их отсутствию. Почему Вы считаете, что я потревожил заключенных?" STR_STAFF_026: "Сообщение от персонала: Ручные фонари" STR_STAFF_026_UFOPEDIA: "Господин командующий, Вам стоит взглянуть на наши отчеты о расходах. Видите вот эту графу, идущую сразу за зарплатами? Да, именно так - больше двух килобаксов на обычные карманные фонарики. И 2000 долларов не суммарно, а за каждый! Вы где такие вообще нашли?! Да нам бы дешевле обошлось освещение поля боя позолоченными канделябрами! Нам не проще доехать до ближайшего магазина электротоваров и набрать фонарей за 10 баксов? Неужто требуется столько бумажной волокиты, чтобы купить обычный ручной фонарик?" STR_STAFF_027: "Сообщение от персонала: Шутки с наименованиями" STR_STAFF_027_UFOPEDIA: "Господин командующий! Я уверена, что скотовозки - это неуместное название для кораблей-сборщиков. Знаю, именно так их именуют агенты, и я прекрасно осознаю ценность юмора и ощущения единства с сотрудниками, но это вариант наименования выглядит неуместно в стенограммах брифингов. Особенно в России." STR_STAFF_028: "Сообщение от персонала: Войны будущего" STR_STAFF_028_UFOPEDIA: "Кэп, я даже описать не могу, в каком я восторге от этих лазеров. Мне всегда казалось, что наше оружие не так уж эффективно. Слишком много движущихся частей, позволяющих куску металла пройти сквозь толщу воздуха. Я верил, что должны быть более эффективные способы заставить сукиного сына пасть смертью храбрых, и эти лазеры - прямое тому доказательство!{NEWLINE}Итак, мы принимаем эту технологию на вооружение, командор. Надо раздать лазеры всем нашим сотрудникам и больше не оглядываться назад. Кроме того, я связался с Советом по поводу нового регламента, заодно предложив им переименовать нас. Название X-COM совсем не для ватаги крутых парней с лазерами наперевес, так ведь? Предлагаю членам нашей организации называться «Лазерный отряд». Нам ничего не нужно делать. В Совете просили больше не звонить по этому вопросу, они сами перезвонят. Короче, ждать недолго. Я сообщу, как только придет отмашка." STR_STAFF_029: "Сообщение от персонала: Пред бездной ужаса" STR_STAFF_029_UFOPEDIA: "Господин командующий, эти минотавры... Для нас нынешних их существование - абсурд. Человек с бычьей головой? Само по себе чудо, что нечто подобное существует - настолько они нелепы.{NEWLINE}...Так почему же у меня мороз по коже? Я не могу смотреть на него, не могу думать о нем, не испытывая ужаса. Мне эта странная фобия удивительна. Почему из всех космических чудовищ такую реакцию вызывает именно минотавр? Почему не нечто более чуждое, всесильное, менее... комичное? Сначала я решил, что это создание ломает мои научные представления о границах возможного, но теперь понимаю: это одно из первых чудовищ, известных человечеству, оживший миф о путешествии Тесея. Оно являет собой полный и абсолютный ужас перед богохульственным гибридом человека и животного, для которого были взяты худшие части обоих видов, и напоминает нам о том, кто мы на самом деле: дикие звери, скрытые внешним лоском цивилизации и культуры." STR_STAFF_030: "Сообщение от персонала: Точки исчезновения" STR_STAFF_030_UFOPEDIA: "Допросы людей в черном утомляют до невозможности. Стоит только выяснить персональные данные их связного и начать операцию по его аресту, ВНЕЗАПНО, представьте себе, его не оказывается дома! Он в буквальном смысле слова испаряется, хотя его еще вчера видели в том месте! И так происходит каждый раз... Гм.{NEWLINE}Если честно, иногда я думаю, что они пропадают в канализации. Они даже выглядят так, словно они совсем не в ладах с черепашками-ниндзя." STR_STAFF_031: "Сообщение от персонала: Правила обращения с лазерным оружием" STR_STAFF_031_UFOPEDIA: "Я знаю: лазеры - это очень весело, но считаю своим долгом ввести несколько основополагающих правил.{NEWLINE}{NEWLINE}1. Запрещается наносить лазерами граффити на стены. Для этого существуют «вечные» маркеры.{NEWLINE}2. Запрещается использовать лазеры в качестве «очень удобной» указки для презентаций в формате Power Point.{NEWLINE}3. Запрещается играть с подопытными животными, используя для игры лазеры. Это мило только до тех пор, пока они не догонят красную точку.{NEWLINE}4. ЗАПРЕЩАЕТСЯ УСТАНАВЛИВАТЬ ПРИЗМЫ НА ЛАЗЕРЫ ДЛЯ ПОЛУЧЕНИЯ ЭФФЕКТА ДИСКО-ШАРА. Клянусь богом: если узнаю, кто это сделал, - поставлю к стенке!" STR_STAFF_032: "Сообщение от персонала: Ознакомьтесь с инструкцией" STR_STAFF_032_UFOPEDIA: "Господин командующий! Не могли бы Вы прослушать эту запись?{NEWLINE}{ALT}Техник: Не понимаю, как работает эта штука. Может, она сломана?{NEWLINE}Интендант: А ты не пробовал читать...{NEWLINE}Техник: Стоп, до меня дошло.{NEWLINE}*Раздается механический скрежет, за которым следует грохот.*{NEWLINE}Интендант: Надеюсь, ты понимаешь, что это устройство стоило четыре твои зарплаты.{ALT}{NEWLINE}Только между нами, господин командующий: полагаю, мы должны коллективно оповестить всех сотрудников X-COM о том, что необходимо читать руководства и документацию. Если что-то не работает или работает не так, как минимум в половине случаев это результат неверных предположений." STR_STAFF_033: "Сообщение от персонала: Ген Нефилимов" STR_STAFF_033_UFOPEDIA: "Командир, помните Нефилимов? Эфириально-человеческие гибриды с древних времен? Некоторые из наших исследователей говорят, что «ген пси», благодаря которому некоторые люди особенно одарены псионической силой, возможно, произошел от ДНК Нефилима. Они утверждают, что наша раса каким-то образом сохранила такой чужеродный ген на протяжении веков, и всякий раз, когда это предполагаемое генетическое наследие активируется, пострадавший человек рождается с высокими пси-способностями.{NEWLINE}Я немного подумал над этой гипотезой, и вы видите, это не так просто. Да, инопланетный генетический материал может увеличить наши псионические способности за пределы обычных человеческих пределов. Тем не менее, это может также приблизить нас к предполагаемым предкам Эфириалов, облегчая им подчинение и контроль над нами - в конце концов, мы такие же, как они, но молодые и слабые. Только будущее покажет, хорошо это или плохо, или нет вообще." STR_STAFF_034: "Сообщение от персонала: современные вкусы" STR_STAFF_034_UFOPEDIA: "Порнография с участием женщины-змеи в стенах базы! Это что, какой-то юмор?! Видимо, я слишком стара, чтоб его понять..." STR_DOSSIER_GRISHKA_BULLET_YASHIN: "Гришка 'Пуля' Яшин" STR_DOSSIER_GRISHKA_BULLET_YASHIN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Наемник{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: «Чтобы понять пулю, нужно ею стать».{NEWLINE}Яшин ранее был шаманом в Сибири и стал наемником, чтобы совершить своего рода обряд паломничества. Он побывал во многих горячих точках, и его навыки владения тяжелыми пулеметами наряду с чудесной способностью «заклинать» пули стали притчей во языцех. Процент невероятно удачных попаданий «заколдованными» пулями заставляет нас думать, что на самом деле мы имеем дело с некой опасной паранормальной способностью.{NEWLINE}>СТАТУС: Совет оповещен" STR_DOSSIER_SMILES_MCGEE: "Агент 'Лыба' Мак-Ги" STR_DOSSIER_SMILES_MCGEE_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Маньяк-убийца{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: 'Агент Лыба' вступил в ряды X-COM в день основания организации и был одним из самых многообещающих её членов, пока таинственно не исчез в декабре 1996-го. Как теперь выясняется, он жив и работает против нас. Его биография - полная фальшивка, причем настолько хорошо сфабрикованная, что ему удалось пройти нашу систему отбора. Он весьма известен в криминальном мире как человек, жестоко расправлявшийся с членами различных групп без какого-либо повода. Похоже, он крайне опасен, и мы не понимаем его мотивов. Скорее всего, эта загадочная персона еще доставит нам массу головной боли.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_BABA_DONKA: "Баба Донка" STR_DOSSIER_BABA_DONKA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Мистик, ясновидящая, знахарка{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Баба (бабушка) Донка предсказала распад СССР, Чернобыльскую катастрофу, смерть Сталина и прочие исторические события. К ней нередко обращались за консультацией лидеры стран Восточной Европы, включая Брежнева и Ельцина. Заявляла, что контактировала с умершими людьми: {ALT}«Они приходят сами, потому что я для них - ВРАТА В ЭТОТ МИР»{ALT}. Ее недавняя кончина вызывает вопросы.{NEWLINE}>СТАТУС: Мертва?" STR_DOSSIER_DAVID_VINCENT: "Дэвид Винсент" STR_DOSSIER_DAVID_VINCENT_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Исследователь{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Фрилансер{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: В 1960-х гг. стал свидетелем посадки НЛО в окрестностях Лос-Анджелеса. В результате начал искать доказательства присутствия пришельцев на Земле. Его упорство заставило их принять меры, поэтому они натравили на него ЦРУ как на советского шпиона. Кроме того, говорят, все найденные им доказательства испарились в странном красном свечении. Это не позволило ему раскрыть правду, но не помешало бесследно исчезнуть. Тем не менее, недавно мы обнаружили человека, похожего на него по описанию. Его имя - Джеремая Смит.{NEWLINE}>СТАТУС: Скрывается" STR_DOSSIER_LO_WO: "Ло Во" STR_DOSSIER_LO_WO_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ассасин{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Тщедушный старик, способный, к изумлению многих, без оружия и особого труда убить противника в самом расцвете сил втрое крупнее его. Один из лучших убийц и учителей в рядах «Черного лотоса». Возраст и манеры позволяют ему быстро располагать к себе людей, вне зависимости от обстоятельств.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_GERTRUDE_ELLISON: "Гертруда Эллисон" STR_DOSSIER_GERTRUDE_ELLISON_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Торговля людьми{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Сеть гибридов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Оказывает помощь в продвижении карьеры. Замешана в исчезновении множества подвергавшихся насилию женщин, сирот и бездомных. Одновременно с исчезновениями фиксировались наблюдения НЛО, и ходят слухи, что она обменивает «лишних» людей на вечную молодость, которую ей обеспечивают пришельцы, что позволяет ей выглядеть юной, несмотря на 80-летний возраст.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_CHAD: "CHAD" STR_DOSSIER_CHAD_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Беглый робот{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Почти одновременно с прекращением проекта «Кирю-Каи» неизвестные агенты заменили процессор и логическое ядро в разработанном учеными проекта экспериментальном роботе. Он произнес речь о том, насколько люди «заблуждаются» (причем протоколы отключения не сработали), перерезал весь персонал центра и сбежал, установив себе несколько модификаций. Говорят, что он умнее большинства землян и что модули, установленные за эти годы, заметно увеличили его габариты.{NEWLINE}>СТАТУС: Обнаружен" STR_DOSSIER_ARASTOO_NAMDAR: "Арасту Намдар" STR_DOSSIER_ARASTOO_NAMDAR_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Бывший правительственный агент{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Известен в качестве агента шаха Ирана в последние годы правления династии Пехлеви. Хотя начало его карьеры не характеризуется ничем необычным, засекреченные документы говорят о том, что ему было поручено расследование сообщений о появлении в 1978 году странных гуманоидов в Деште-Кевир (Большой Соляной пустыне). Однако результатов расследования найти не удалось.{NEWLINE}>СТАТУС: Пропал без вести{NEWLINE}>ПРИМЕЧАНИЕ: Последнее известное местонахождение Намдара - запад Китая, где он скрывался после Иранской революции." STR_DOSSIER_GABRIEL_NADEAU: "Габриэль «Костный отец» Надо" STR_DOSSIER_GABRIEL_NADEAU_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Врач{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Отсутствует{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Известный в определенных кругах как Мистер Скелет, Костный отец - это мнимая фигура, ответственная за несколько нелегальных операций, в результате которых его жертвы лишались костей, а в некоторых случаях всего скелета. Что происходит с извлеченными им костями - неизвестно. Согласно тем крупицам информации, которые нам удалось собрать, он собирает их для ритуала неизвестного назначения.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_ANTHONY_BARKER: "Энтони Баркер" STR_DOSSIER_ANTHONY_BARKER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Диверсант{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Сириуса{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Подозревается в нанесении ущерба спутниковой системе наблюдения с целью удаления информации о полетах НЛО из правительственных и военных каналов связи. В результате сигнатуры НЛО оставались незамеченными или легко терялись. В ходе расследования выяснилось, что он интересовался пришельцами задолго до их «выхода на сцену» и оказывал им пособничество из любопытства.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_DRAKO_ALDRAMIER: "Драко Альдрамье" STR_DOSSIER_DRAKO_ALDRAMIER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Экстрасенс{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Несмотря на то, что его невероятные способности - результат исследований психики, руководство мексиканской больницы было вынуждено уволить его из-за многочисленных случаев агрессии по отношению к коллегам, пациентам и ученым, а также манипуляций ими. Культ Дагона нанял его в качестве профессионала по промывке мозгов и наделил пси-способностями. Он чрезвычайно опасен, поскольку умеет комбинировать психологические приемы и пси-навыки.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_NATALYA_SERNOVICH: "Наталья Сернович" STR_DOSSIER_NATALYA_SERNOVICH_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Носитель чумы{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Сеть гибридов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Эта женщина, известная также как Кристалл, похоже, носит в себе модифицированного паразита, который не только не вызывает внешних изменений, но позволяет ей инфицировать окружающих. Будучи элитной проституткой, она пользуется своей ролью для вхождения в доверие и уничтожения целей путем заражения этих людей или кого-либо из их окружения. Она также чрезвычайно сильна, несмотря на хрупкую внешность, опасна в бою и, по слухам, обладает пси-способностями.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_TYVARIUS_STIENBURG: "Тивариус Штиенбург" STR_DOSSIER_TYVARIUS_STIENBURG_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Юрист/банкир{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Был замешан в делах лиц, косвенно связанных с такими организациями, как EXALT, Культ Дагона, «Красный рассвет» и «Черный лотос». Прекрасно манипулирует настроениями, законами, доказательствами и критериями истинности, что позволяет ему гарантировать своим подзащитным выход на свободу. Финансовый советник ряда компаний. Ходят слухи, что он контактирует с инопланетянами и обладает пси-навыками.{NEWLINE}>СТАТУС: Под наблюдением, проводятся налоговые проверки" STR_DOSSIER_PIOTR_WISNIEWSKI: "Пётр Вишневский" STR_DOSSIER_PIOTR_WISNIEWSKI_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: В 1967-1984 гг. работал на некое секретное бюро, после чего уволился и начал работу над собственными проектами. Пётр - блестящий ученый, который во многих случаях не сходился во мнениях с коллегами и пытался самовольно изменить направление проектов. Неизвестно, куда он устроился после увольнения, но его подозревают в краже нескольких внеземных артефактов, исследования которых он, вероятно, проводит самостоятельно.{NEWLINE}>СТАТУС: Скрывается" STR_DOSSIER_GUNTER_MEYER: "Гюнтер Майер" STR_DOSSIER_GUNTER_MEYER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Стратег/Тактик{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Апокалипсиса{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Полковник Майер служил в Motorisierte Schützen в Восточной Германии. После объединения Германии он использовал свое влияние в войсках, чтобы начать мятеж против «режима капиталистов» в лице правительства ФРГ. Похоже, он использовал все свое влияние и деньги для создания огромной личной армии, предназначенной главным образом для поиска новых технологий, которые позволят свергнуть правительство Германии.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_BRITTA_HANSEN: "Бритта Хансен" STR_DOSSIER_BRITTA_HANSEN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Хакер{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Сеть гибридов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Будучи гениальным программистом, работала за баснословные деньги на различные компании и военные организации. Впоследствии обнаруживались утечки, ошибки и код, в существование которых никто не мог поверить. Ее код передавал данные через Интернет на общедоступные системы радиовещания. X-COM не пострадал от ее действий, в отличие от большинства госкомпаний.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_DING_QUADONG: "Дин Цюадун" STR_DOSSIER_DING_QUADONG_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Крупный магнат{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Сеть гибридов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Точно известно, что Цюадун связан с деятельностью пришельцев, в т. ч. его участие в сборе информации и похищениях. Использовал свои связи, чтобы помочь пришельцам в изучении местных жителей, и обеспечил их складскими помещениями. Во время ареста был тяжело ранен. В его голове было обнаружено что-то вроде микрочипа. При побеге ему оказали помощь извне, а сам он убил троих агентов Совета.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_PARVATI_ANAND_FOSTER: "Парвати Ананд Фостер" STR_DOSSIER_PARVATI_ANAND_FOSTER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Биолог{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Имеет британско-индийские корни. Получила степень по биологии в Оксфорде. До внезапного исчезновения во время поездки в Индонезию в течение нескольких лет преподавала в Индии. Предполагается, что она руководит программой физического совершенствования с применением псионических способностей, в которой принимает участие ряд членов «Черного лотоса».{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_CRAZY_HASSAN: "Безумный Хасан" STR_DOSSIER_CRAZY_HASSAN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Торговля оружием{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Фрилансер{NEWLINE}>Неважно, как Вы получили это письмо. У Хасана есть для Вас предложение! Любите оружие? Если что-то может им стать, не сомневайтесь: у Хасана оно есть! Лучшие скидки! 100 % довольных клиентов: Вы получаете только то, за что заплатили! Будьте уверены: Хасан не знает таких слов, как слишком мелко- или слишком крупнокалиберное оружие. Постоянным клиентам - бесплатная статуэтка «Безумный верблюд» от младшего брата Хасана!{NEWLINE}>СТАТУС: Готов к сотрудничеству" STR_DOSSIER_ERNIE_LLOYD_SOBATKA: "Эрни Ллойд Собатка" STR_DOSSIER_ERNIE_LLOYD_SOBATKA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Контрабандист/Похититель грузов{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Осторожный и жестокий человек. Занимается контрабандой и хищением химикатов, оборудования и «экзотических» товаров с гражданских, частных и военных кораблей. Имеет связи в профсоюзах Великобритании, а также среди протестующих фермеров во Франции.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_TERRENCE_LOCKHART: "Теренс Локхарт" STR_DOSSIER_TERRENCE_LOCKHART_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Финансовый советник{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Работа по найму{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Локхарт был финансовым магнатом до того, как его осудили за мошенничество с ценными бумагами, дачу взяток, уход от налогов и вымогательство. Он был заключен в тюрьму, из которой сбежал на вертолете четыре дня спустя. {NEWLINE}>СТАТУС: Скрывается от правосудия" STR_DOSSIER_IVAN_VASLOV: "Иван Васлов" STR_DOSSIER_IVAN_VASLOV_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Шпион{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: EXALT{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Бывший сотрудник КГБ в Восточной Германии. Ныне обладает связями в СВР и ГРУ. Специалист по поиску информации, причем как посредством контактов с людьми, так и в электронных базах данных. Известные оперативные псевдонимы: Грегор Сельвиг, Вильгельм Вангер и Магнус Энгстрём.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_HARLEY_STONE: "Харли Стоун" STR_DOSSIER_HARLEY_STONE_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Следователь{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Работа по найму{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Детектив лондонской столичной полиции, который, согласно сообщениям осведомителей, «сидит на страхе, кофе и шоколаде». Его неоднократно подозревали в сериях жестоких убийств, которые прекращаются, как только он начинает расследование, однако его причастность к ним ни разу не была доказана.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE: "Мак-Гинесс Эллиот Кук" STR_DOSSIER_MCGUINNESS_ELLIOTT_COOKE_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Инструктор{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Наемник{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Ветеран Вьетнама и бывший член отряда «Дельта». Участвовал в попытке государственного переворота в Вальверде и замешан в исчезновении кабинета министров той же страны. Возможно, в похищении также участвовали пришельцы.{NEWLINE}>СТАТУС: Свободен для найма" STR_DOSSIER_ABLE_STANDARD: "Шпунтик Всезнайкин" STR_DOSSIER_ABLE_STANDARD_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Инженер-робототехник{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Свободный консультант{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Профессор Всезнайкин прославился в области робототехники, консультируя клиентов в сфере промышленности и ВПК по всему миру. Вернувшись с очередной конференции ИИЭР, он заперся в своем особняке-лаборатории. Перед этим бормотал что-то про оптоэлектронику, синтезные батареи и автономную, управляемую ИИ механизированную броню.{NEWLINE}>СТАТУС: Под наблюдением специалистов" STR_DOSSIER_TAMAN_SHUD: "Таман Шуд" STR_DOSSIER_TAMAN_SHUD_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестна{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: В ходе Второй мировой войны занимался слежением за сигналами, которые были вызваны активностью «глубинников» в Тихом океане. Был найден мертвым в Австралии в 1948 году. Все его бумаги таинственным образом исчезли. Теперь он якобы снова жив и здоров, хотя, судя по всему, его крайне сложно найти.{NEWLINE}>СТАТУС: Скрывается" STR_DOSSIER_ILYA_DOLVICH: "Илья Долвич" STR_DOSSIER_ILYA_DOLVICH_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Специалист{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Наемник{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: После распада Советского Союза Илья, как и другие члены его семьи, начал карьеру наемника. Благодаря прекрасной школе Красной Армии, которую он прошел за годы службы, этого бывшего солдата другие наемники воспринимают как силу, с которой необходимо считаться. Он прошел обучение методам ведения партизанской войны и хорошо знаком с ее ужасами.{NEWLINE}>СТАТУС: Свободен для найма" STR_DOSSIER_ANTONIO_BIANCHI: "Антонио Бьянки" STR_DOSSIER_ANTONIO_BIANCHI_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Хакер{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Киберперступник, который не сторонится людей, а использует их как инструмент. Специалист по поиску ничего не подозревающих жертв, которые будут исполнять его распоряжения. Чаще всего ими становятся впечатлительные особы. Говорят, он регулярно приносит человеческие жертвы Дагону.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_LYDIA_LUX: "Лидия Люкс" STR_DOSSIER_LYDIA_LUX_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Террорист{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: EXALT{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Снимаясь в порнофильмах в эпизодических ролях, Лидия Люкс (настоящее имя неизвестно) вступила в связь с высокопоставленным членом EXALT и была принята в организацию за выдающиеся таланты. Однако мисс Люкс предпочитает шпионажу взрывы домов и начинение людей свинцом. Тем не менее, ее навыки перевоплощения являются ценным качеством для EXALT.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_IOANA_IANCU: "Иоана Янку" STR_DOSSIER_IOANA_IANCU_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Вор{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Иоана Янку (на фото) пропала в Румынии в возрасте 15 лет. Ее ДНК было обнаружено случайно в ходе расследования электронной кражи из лондонской компании. Похоже, Иоана проникает в различные организации и крадет их деньги, которые использует на финансирование Культа Дагона. Ее мотивы не выяснены.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_IVAN_PRYPET: "Иван Припет" STR_DOSSIER_IVAN_PRYPET_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Инженер-исследователь{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Бывший член наблюдательной комиссии Чернобыльской АЭС Припет, уже под другим именем, совершил ряд преступлений, включая взлом систем безопасности и кражи. Перед заключением под стражу он исчез и, как теперь выясняется, работал на «Красный рассвет» со дня основания организации. Это высококлассный снайпер и инженер-ядерщик, который, как говорят, никогда не расстается с металлическими предметами.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_ANATOLY_AVDEYEV: "Анатолий Авдеев" STR_DOSSIER_ANATOLY_AVDEYEV_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Военный инженер{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Ветеран-оперативник «Красного рассвета» и бывший член спецназа ГРУ. Хотя формально он занимает невысокую должность, у него налажены тесные личные связи с верхушкой, которая отвечает за руководство организацией. Также Авдеев весьма популярен среди младших чинов «Красного рассвета».{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_MARTIN_JAKUBKO: "Мартин Якубко" STR_DOSSIER_MARTIN_JAKUBKO_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Офицер/дипломат{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Также известен под прозвищем «Классный красный». Считается самым обаятельным членом организации «Красный рассвет». За это качество руководство организации поручило ему проведение дипломатических встреч с другими подпольными организациями.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_HARRIE_LENSSEN: "Харри 'MC Zahn' Ленсен" STR_DOSSIER_HARRIE_LENSSEN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Разведчик/Мистик{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Многие годы представляет Культ Дагона в Европе. Ранее был участником андеграундной музыкальной среды Роттердама, однако присоединился к Культу после ярчайшего религиозного откровения, которое также помогло ему стать признанным музыкантом. Несмотря на серьезные проблемы с психикой, он, по всей видимости, обычный человек.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_RICHTER_TWINS: "Рита и Лола Рихтер" STR_DOSSIER_RICHTER_TWINS_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ведьмы{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Под псевдонимом iZahn близняшки добились некоторой популярности на берлинской рейв-сцене. Их карьера прервалась в связи с распространением слухов о том, что их концерты «вызывают бэд трипы». В ходе расследования были выявлены случаи массового суицида среди их фанатов, но обе сестры пропали еще до того, как их допросили. Судя по всему, они вернулись к изучению псионики под руководством колдунов Дагона.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_MILLER_AND_SMITH: "Арета Миллер и Франк Смит" STR_DOSSIER_MILLER_AND_SMITH_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Вышибалы{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: EXALT{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Миллер и Смит - офицеры EXALT среднего ранга. Занимаются террором и разрушением. Крайне популярны в организации благодаря удачливости, жестокости и романтическому образу.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_LUCIFER_ROMANOV: "Люцифер Романов" STR_DOSSIER_LUCIFER_ROMANOV_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Борец за свободу{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Революционеры{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Романов всю свою сознательную жизнь вел борьбу против продажных капиталистических правительств в различных банановых республиках. Его легендарная боевая выучка, лидерские качества и физические данные привлекли внимание ряда тайных организаций, которые по разным причинам хотели его похитить, но ни одному из похитителей не удалось вернуться назад.{NEWLINE}>СТАТУС: Разыскивается для найма" STR_DOSSIER_SHADOWMAN: "Шэдоумен" STR_DOSSIER_SHADOWMAN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Неизвестно{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Неизвестно{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Вероятно, этот человек - величайший хакер в мире. Ходят слухи, что на самом деле он представляет собой искусственную форму жизни, разработанную «Сайбервебом». Ни человеческий глаз, ни электроника не способны его засечь. Его мотивы неизвестны, но есть основания полагать, что он ведет личную войну против международного заговора.{NEWLINE}>СТАТУС: Не обнаружен" STR_DOSSIER_LEONARD_PAXTON: "Леонард 'Папаша' Пакстон" STR_DOSSIER_LEONARD_PAXTON_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Руководитель{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: EXALT{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Будучи выходцем из высших слоев техасских нефтяных магнатов, Пакстон имеет многочисленные связи и значительное влияние на Конгресс, а возможно, и на президента США. Его боятся и одновременно уважают члены организации.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_JIN_CHUN_MAE: "Чин Чхон-Мэ" STR_DOSSIER_JIN_CHUN_MAE_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Представитель{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Восходящая звезда южнокорейского театра и кино, которая внезапно пропала без вести. Ее удалось найти, и было установлено, что она является высокопоставленным членом «Черного лотоса» и отвечает за переговоры и набор новых членов среди представителей азиатских элит.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_SAKAMORI_MOTOKO: "Сакамори Мотоко" STR_DOSSIER_SAKAMORI_MOTOKO_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Вымогатель{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Несмотря на то, что в прошлом эта девушка была членом Сил самообороны Японии, она решила, что уличная преступность как источник средств к существованию привлекает ее сильнее. Два года она работала в качестве «выбивателя долгов», после чего ей была предложена должность «переговорщика» между «Черным лотосом» и его бизнес-партнерами. Многие из тех, с кем она вела «переговоры», были найдены мертвыми.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_TAN_YING: "Тан Ин" STR_DOSSIER_TAN_YING_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ассасин/Диверсант{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Среди подчиненных известна под прозвищем «Заклинатель моторов». Несет ответственность как минимум за два террористических акта и несколько ограблений банков. Ее пси-способности, как утверждают, улучшают ее физические данные, что делает ее особо опасным преступником.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_OWEN_HOFFER: "Оуэн Хоффер" STR_DOSSIER_OWEN_HOFFER_UFOPEDIA: "СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Корпорация M.A.G.M.A.{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Доктор Хоффер с группой военных инженеров работал над тепловым оружием на базе углекислотного лазера. Успешные испытания, в ходе которых удалось уничтожить ВВ и мины, показали перспективность применения технологии в других сферах. Доктор Хоффер пропал весной этого года после поездки в Берлин.{NEWLINE}>СТАТУС: Пропал без вести" STR_DOSSIER_KIM_HARWELL: "Ким Харвелл" STR_DOSSIER_KIM_HARWELL_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Журналист{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Журнал мировых паранормальных новостей{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Харвелл стала заметной фигурой в бульварных СМИ, занимаясь расследованиями паранормальных явлений. Также изучала свидетельства о наблюдениях зомби. Согласно последним сообщениям, враги человечества заинтересовались ее работой и взяли ее под наблюдение.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_ABEBA_TEWOLDE: "Абеба Тевольде" STR_DOSSIER_ABEBA_TEWOLDE_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Убийца{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Эту девушку из Эфиопии спасли сотрудники Красного Креста после того, как сгорел приют, в котором она жила. Ее отправили в Германию, но в интернате, куда ее поместили, также случился пожар. Ее удочерила семья, которую подозревают в связях с Культом Дагона. Она участвовала в ряде важных ритуалов Культа, на месте проведения которых были найдены обугленные тела. При захвате необходимы особые меры предосторожности.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_PURPLE_LILLY: "Пурпурная Лилия" STR_DOSSIER_PURPLE_LILLY_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Биохимик/убийца{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Апокалипсиса{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Выросла в лагере для беженцев в Судане. Уже там отмечали ее интеллект. По слухам, в том лагере занимались торговлей детьми, пока весь персонал не погиб в результате загадочного отравления. Под вымышленным именем изучала биохимию в Цюрихе. Замешана в ряде убийств богатых европейцев, включая родственников королевской семьи Бельгии. Похоже, она одержима высоколетальными токсинами с необычным ароматом.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_MONICA_GRUMMANN: "Моника Грумман" STR_DOSSIER_MONICA_GRUMMANN_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Красный рассвет{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Исследования метаболизма, которые вела доктор Грумман, позволили улучшить результаты сборной ГДР. Она рано ушла на пенсию и не появлялась на публике с тех пор, как «Красный рассвет», по нашим данным, предложил ей принять участие в неком революционном проекте. Судя по всему, она является важным членом исследовательской группы «Красного рассвета» и курирует программу улучшения человека.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_ELIAS_SEPPA: "Элиас Сеппя" STR_DOSSIER_ELIAS_SEPPA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Диетолог{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: EXALT{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Бывший финский чемпион по силовому экстриму, специалист по диетологии. Переехал в США и был принят на работу в компанию, производящую витаминные добавки, которую подозревают в связях с EXALT. Когда полиция пыталась произвести обыск в его офисе, он голыми руками убил двенадцать агентов и скрылся с портфелем документов. Обладает невероятно высокими рефлексами, большой силой и очень опасен.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_CARLOS_TANAKA: "Карлос Танака" STR_DOSSIER_CARLOS_TANAKA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Торговля оружием{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Озирон{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Этот всемирно известный специалист по антикварному огнестрельному оружию, профессор истории перуанско-японского происхождения, однажды внезапно перестал появляться на публике. Теперь он является одним из главных звеньев в международной сети торговли оружием и несет ответственность за продажу подозрительно перспективных видов вооружений криминальным группировкам и тоталитарным режимам.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_SHANE_BARTON: "Шейн Бартон" STR_DOSSIER_SHANE_BARTON_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Фермер{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Отсутствует{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Известен как заводчик диких мутантов в долине реки Мискатоник с целью их забоя на мясо. Продажей мяса, потребление которого вызывало проблемы со здоровьем, занималась его продовольственная компания. Анализы показали присутствие в мясе инопланетных компонентов. Страшно представить, что люди, подобные этому человеку и членам его семьи, контактировали с экосистемой пришельцев, а также то, с какой легкостью они к ней адаптировались.{NEWLINE}>СТАТУС: FDA проводит проверки" STR_DOSSIER_HENRY_GARRISON: "Генри Гаррисон" STR_DOSSIER_HENRY_GARRISON_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Отсутствует{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Житель Юга США, известный своими экспериментами над зомби. Подозревается в похищениях людей и превращении их в зомби, что позволяет ему поддерживать необходимое количество подопытных. Во время ареста в его лаборатории произошел мощный взрыв, в результате которого он погиб вместе с пятью агентами Совета. Свидетели утверждают, что зомби не трогали Генри и, судя по всему, подчинялись его приказам. В его дневнике описывается революционный метод котроля таких существ, но детали совершенно бессмысленны.{NEWLINE}>СТАТУС: Предположительно мертв" STR_DOSSIER_THOMAS_ERICKSON: "Томас Эриксон" STR_DOSSIER_THOMAS_ERICKSON_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Капитан дальнего плавания{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ Дагона{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Капитан рыболовного судна Reef Ranger. В последние годы попал под влияние Культа Дагона. По слухам, члены его экипажа либо под давлением вступают в Культ, либо погибают. Они падают за борт, попадают в работающие механизмы, на них падают тяжелые предметы. Он приписывает это «гневу Дагона», и, судя по всему, все, кто остается в живых после работы с ним, становятся членами Культа.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_MILLICENT_WEBER: "Миллисента Вебер" STR_DOSSIER_MILLICENT_WEBER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Ученый{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Синдикат{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Генетик германо-американского происхождения и бывший профессор биологии Стэнфордского университета. Известна своими фактически мизантропскими взглядами, которые, вероятно, возникли на почве тяжелого детства. Была уволена из Стэнфорда в результате студенческих протестов и резкой критики в СМИ, которые спровоцировала ее речь в защиту экстремальной генной инженерии, экспериментов с созданием гибридов людей с другими видами и проекта «нового человечества». В настоящее время работает на Синдикат.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_KAO_TONG: "Као Тун" STR_DOSSIER_KAO_TONG_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Инструктор{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Чрезвычайно жесток. Мастер боевых искусств и интеллектуальных игр. Ему доставляет удовольствие во время тренировок наносить воспитанникам травмы и заставлять их ценить результат превыше всего. Многие из тех, кто попадает в его группу, становятся фанатично преданными своему учителю или сходят с ума из-за ПТСР, вызванного его жестокостью, играми разума и одержимостью группы его персоной. Те, кто прошел его школу, беспрекословно подчиняются лично ему, а значит, и «Черному лотосу».{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_RICHARD_ROTY: "Ричард Роти" STR_DOSSIER_RICHARD_ROTY_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Пресс-секретарь{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: ВВС США{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Роти был ключевым звеном в проведении правительством политики дезинформации сообщества уфологов. Кто-то считает это доказательством того, что свидетельства о наблюдении НЛО являются фальшивыми, а правительственные утечки информации - ложью. Однако есть и те, кто полагает, что Роти использует эту ложь как способ сокрытия информации о контактах с внеземными цивилизациями.{NEWLINE}>СТАТУС: Под наблюдением" STR_DOSSIER_RENNIELLE_DIOLATA: "Рениель Диолата" STR_DOSSIER_RENNIELLE_DIOLATA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Вышибала{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Черный лотос{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Был одним из лучших бойцов Вооруженных сил Филиппин. Однажды обнаружил, что все члены его семьи мертвы, а единственный ключ - форменная фуражка бойца Вооруженных сил Филиппин. Будучи в состоянии аффекта, уничтожил военную базу, на которой служил, после чего вступил в «Черный лотос».{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_LADY_LUCY: "Леди Люси" STR_DOSSIER_LADY_LUCY_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Актриса{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Сеть гибридов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Звезда фильмов категории B, которая была в центре внимания в последние десять лет. Оказалось, что на самом деле она гибрид и использует свое положение, чтобы скрытно влиять на аудиторию и даже, возможно, контролировать ее с помощью методов пришельцев. Она очень удачно «скончалась от передозировки наркотиков» после того, как мы нашли на нее компромат, но тело исчезло. На ход расследования сильно влияют настроения в Голливуде.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_AGENT_TRAUMA: "Агент Травма" STR_DOSSIER_AGENT_TRAUMA_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Шпион{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Люди в черном{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Агент Травма - образцовый представитель людей в черном, идеальный пример для подражания. Поскольку она сильный псионик, есть основания подозревать, что она с легкостью читает мысли людей и может контролировать одновременно нескольких человек. Ходят слухи, что под ее прямым контролем находятся несколько правительств.{NEWLINE}>СТАТУС: Интерпол оповещен" STR_DOSSIER_DR_HADRIEX: "Д-р Гейдрикс" STR_DOSSIER_DR_HADRIEX_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Очевидец паранормальных явлений{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Культ духов{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Д-р Гейдрикс (это не ученое звание) занимался съемкой любительских псевдодокументальных фильмов о привидениях для телевидения. Съемка нескольких эпизодов прошла без происшествий, но очередная серия снималась в заброшенном здании, где группа должна была исследовать ряд предметов сомнительного происхождения - предположительно проклятых. В какой-то момент софиты и камеры отключились, а вся съемочная группа исчезла. На месте были обнаружены следы сверхъестественных сущностей, которые вели к морю...{NEWLINE}>СТАТУС: Пропал без вести" STR_DOSSIER_MERIDIAN_HUNTER: "Меридиан Охотник" STR_DOSSIER_MERIDIAN_HUNTER_UFOPEDIA: ">СПЕЦИАЛИЗАЦИЯ: Наемник{NEWLINE}>ПРИНАДЛЕЖНОСТЬ: Отсутствует{NEWLINE}>ПОДРОБНЫЕ СВЕДЕНИЯ: Таинственный наемный убийца без прошлого, имени и жалости. Говорят, он обладает сверхчеловеческими навыками применения ультрасовременных вооружений. Этот наемник, по всей видимости, пришелец из открытого космоса. Вне зависимости от того, является он одним из элементов плана пришельцев или прилетел только за деньгами и обществом земных женщин, одна из наших первоочередных задач - остановить его.{NEWLINE}>СТАТУС: Неизвестен" STR_CONCEALABLE_ITEMS: "Маскируемое снаряжение" STR_CONCEALABLE_ITEMS_UFOPEDIA: "Иногда агентам X-COM необходимо проникнуть на вражескую территорию, не привлекая внимания. На такие задания нужно брать снаряжение, незаметное из-за размеров, формы, конструкции и т. п. Предметы, которые невозможно замаскировать, будут возвращены на базу перед началом задания.{NEWLINE}Существует несколько видов таких миссий. Обычно ограничения приводятся в брифинге, если они не очевидны (как в случае с заданиями под водой). Чтобы узнать, к какому типу принадлежит снаряжение, используйте фильтры списка." STR_TERROR_CONTINUES: "Дело не закрыто" STR_ALIENS_DEFEATED: "Дело закрыто" STR_ALERT_CYBERWEB_LAIR: "ОБНАРУЖЕНО ЛОГОВО «САЙБЕРВЕБА»" STR_CYBERWEB_LAIR: "Логово «Сайбервеба»" STR_CYBERWEB_LAIR_DESCRIPTION: "Мы обнаружили ученого-отступника - члена «Сайбервеба», который скрывается в недрах городской канализации. Мы должны арестовать его и привести на допрос.{NEWLINE}Как обычно бывает с членами «Сайбервеба», его охраняет множество роботов. Будьте осторожны: они вооружены мощным энергетическим оружием.{NEWLINE}Возьмите с собой взрывчатку на случай, если вам не удастся найти проход к цели - ориентироваться в этих лабиринтах невероятно трудно." STR_CYBERWEB_LAIR_BRIEFING: "Мы обнаружили ученого-отступника - члена «Сайбервеба», который скрывается в недрах городской канализации. Мы должны арестовать его и привести на допрос. Как обычно бывает с членами «Сайбервеба», его охраняет множество роботов. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_EXALT_MASTER: "Руководитель EXALT" STR_EXALT_MASTER_UFOPEDIA: "Руководители EXALT - это именно те, кто дергает за все ниточки в организации. Это сверхбогатые люди, инвестирующие имеющиеся у них огромные средства в распространение псиклона. Каждого руководителя охраняет личная армия, и все они очень опасны, но их боевые навыки не несут особой угрозы." STR_EXALT_CANE: "Трость рук-ля EXALT" STR_EXALT_CANE_UFOPEDIA: "Эта прекрасная трость была создана по индивидуальному заказу пользователя. Мы не сможем заказать с нее точные копии, да и, откровенно говоря, зачем нам это? Но качество изготовления, конечно, впечатляет.{NEWLINE}>Легко укрывается" STR_MONEY_5000: "Пачка денег" STR_MONEY_5000_UFOPEDIA: "4997... 4998... 4999... 5000 долларов США." STR_MONEY_BRIEFCASE: "Портфель с деньгами" STR_MONEY_BRIEFCASE_UFOPEDIA: "100 тысяч долларов. Деньги правят миром!" STR_MONEY_BAG: "Сумка с деньгами" STR_MONEY_BAG_UFOPEDIA: "Полмиллиона долларов США. Кому может понадобиться столько налички?" STR_MONEY_STASH: "Деньгохранилище" STR_MONEY_STASH_UFOPEDIA: "В сейфе лежит колоссальная сумма в 5 миллионов долларов наличкой. Жизнь тайного агента такая захватывающая!" STR_ASUKA_4000: "Asuka 4000" STR_ASUKA_4000_CLIP: "Магазин Asuka 4000" STR_ASUKA_4000_UFOPEDIA: "Получив одобрение и неоценимую помощь от компании Arasaka, мы смогли улучшить 3000-ю модель, что позволило заряжать ее тританиевыми патронами. Калибр также был увеличен, что дополнительно повысило огневую мощь. Эффективная дальность выросла, хотя точность незначительно снизилась." STR_ARASAKA_3000: "Arasaka 3000" STR_ARASAKA_3000_CLIP: "Магазин Arasaka 3000" STR_ARASAKA_3000_UFOPEDIA: "Эта винтовка точного боя представляет собой модификацию W-2000 Walther, которую производит небольшая японская компания.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: Торговцы оружием культов, Операции «Черного лотоса»." STR_BERETTA_92FS: "Beretta 92 FS" STR_BERETTA_92FS_CLIP: "Магазин Beretta 92 FS" STR_BERETTA_92FS_UFOPEDIA: "Чрезвычайно популярный пистолет калибра 9 мм, который производится известной итальянской фирмой Beretta. Достаточно точный и простой в использовании.{NEWLINE}>Легко укрывается" STR_USP_MATCH: "USP Match" STR_USP_9_MM_CLIP: "Магазин USP 9мм" STR_USP_MATCH_UFOPEDIA: "Современный пистолет, разработанный H&K для ВМС США и так же используется Немецкой полицией. Эта модель оснащена высококачественным прицелом с улучшенным отслеживанием цели.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие. " STR_TONFA: "Тонфа" STR_TONFA_UFOPEDIA: "Тупое оружие ближнего боя, использующееся в различных боевых искусствах.{NEWLINE}>Легко укрывается" STR_ALERT_CULT_HQ_EXALT: "ШТАБ-КВАРТИРА EXALT" STR_ALERT_CULT_HQ_BLACK_LOTUS: "ШТАБ-КВАРТИРА «ЧЕРНОГО ЛОТОСА»" STR_ALERT_CULT_HQ_ZSRR: "ШТАБ-КВАРТИРА «КРАСНОГО РАССВЕТА»" STR_ALERT_CULT_HQ_CHURCH_OF_DAGON: "ГЛАВНЫЙ ХРАМ КУЛЬТА ДАГОНА" STR_CORRIDOR: "Коридор" STR_CORRIDOR_UFOPEDIA: "Коридор, соединяющий модули базы. Оборудован сетью камер видеонаблюдения." STR_ANIMAL_CAGES: "Загон для животных" STR_ANIMAL_CAGES_UFOPEDIA: "В этом сооружении расположены клетки, предназначенные для изучения животных. Здесь могут одновременно содержаться до 10 животных." STR_PRISON_CELLS: "Тюремные камеры" STR_PRISON_CELLS_UFOPEDIA: "Это сооружение предназначено для содержания заключенных. Одновременно в сооружении могут находиться не более 10 подозреваемых." STR_ALIEN_1: "Заключенные" STR_ALIEN_2: "Животные" STR_ALIEN_3: "Призраки" STR_LIVE_ALIENS_1: "Пленные" STR_DEAD_ALIENS_1: "Погибшие{NEWLINE}пленные" STR_LIVE_ALIENS_2: "Живые{NEWLINE}образцы" STR_DEAD_ALIENS_2: "Негодные{NEWLINE}образцы" STR_LIVE_ALIENS_3: "Живые{NEWLINE}образцы" STR_DEAD_ALIENS_3: "Негодные{NEWLINE}образцы" STR_UNDER_INTERROGATION_1: "На{NEWLINE}допросе" STR_UNDER_INTERROGATION_2: "Изучаемые" STR_UNDER_INTERROGATION_3: "Изучаемые" STR_MANAGE_CONTAINMENT_1: "Управление тюремными камерами" STR_MANAGE_CONTAINMENT_2: "Управление загоном для животных" STR_MANAGE_CONTAINMENT_3: "Управление контейнером призраков" STR_REMOVE_SELECTED_1: "Убрать отобранных" STR_REMOVE_SELECTED_2: "Убрать отобранных" STR_REMOVE_SELECTED_3: "Убрать отобранных" STR_SICK_BAY: "Лазарет" STR_SICK_BAY_UFOPEDIA: "Лазарет позволяет госпитализировать агентов прямо на базе, что сокращает восстановительный период. В нем также может проводиться ряд других медицинских процедур." STR_GYM: "Спортзал" STR_GYM_UFOPEDIA: "Это сооружение представляет собой тренировочный зал для агентов X-COM. Здесь могут одновременно заниматься до 10 человек." STR_PHYSICAL_TRAINING: "Боевая подготовка" STR_PRECISION_PLASMA: "Плазм. пушка точного боя" STR_PRECISION_PLASMA_UFOPEDIA: "Это тяжелое оружие выстреливает сгустки плазмы на короткое и среднее расстояние с потрясающей точностью." STR_PRECISION_PLASMA_CLIP: "Бат. плазм. пушки точного боя" STR_PRECISION_PLASMA_CLIP_UFOPEDIA: "Это компактное устройство используется в качестве боеприпасов к плазменной пушке точного боя. Содержит небольшое количество элериума, который можно извлечь." STR_CANISTER_GUN_CLIP_CH: "Емк. с к-той для аэрозол. пушки" STR_CANISTER_GUN_CLIP_CH_UFOPEDIA: "Этот небольшой резервуар наполнен сильнодействующей кислотой." STR_CANISTER_GUN_CLIP_I: "Емк. с ЗС для аэрозол. пушки" STR_CANISTER_GUN_CLIP_I_UFOPEDIA: "Этот небольшой резервуар наполнен зажигательной смесью, воспламеняющейся при контакте с воздухом." STR_CANISTER_GUN_AMMO: "Резервуар аэрозольной пушки" STR_CANISTER_GUN: "Аэрозольная пушка" STR_CANISTER_GUN_UFOPEDIA: "Это оружие пришельцев выстреливает небольшие ракеты с химикатами под давлением." STR_RIFLE_L85: "L85" STR_RIFLE_L85_UFOPEDIA: "Конструкция этой штурмовой винтовки упрощает ведение огня от бедра и в автоматическом режиме, но снижает точность на дальних дистанциях. Предназначена под патрон 5,56 мм НАТО, игнорирующий броню цели на 10 %. Магазины могут вываливаться, если недостаточно хорошо установлены.{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции Культа Дагона." STR_GENERIC_CRATE: "Ящик" STR_UCITY: "Город под водой" STR_UCITY_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Очевидно, не все глубинники живут кочевыми сообществами: некоторые их них обитают в глубоководных комплексах, которые добывают ресурсы для так называемого Дагона. Эти глубинники более цивилизованны, и их курируют акватоиды.{NEWLINE}{NEWLINE}Это отличное место для поимки акватоидов высшего ранга, которых мы сможем впоследствии допросить. Возможно, это поможет пролить свет на то, что это за странные существа и каковы их замыслы.{NEWLINE}{NEWLINE}Также нам больше не нужно устраивать засады на акватоидов. Теперь наша цель - их город." STR_UCITY_AVAILABLE: "Проникновение в подводный город" STR_UCITY_DESCRIPTION: "Здесь расположен величественный Город под водой, в котором обитают глубинники и акватоиды. Наша цель - захват акватоида высшего ранга.{NEWLINE}Будьте осторожны: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде.{NEWLINE}Можно использовать только подводное снаряжение!" STR_UCITY_BRIEFING: "Мы проникли в подводный город. Наша цель - захват акватоида высшего ранга и возвращение в спускаемый аппарат. Чтобы прервать задание, поместите агентов X-COM в глубоководный аппарат и кликните по иконке «Покинуть поле боя»." STR_USO_SURVEY_SHIP: "Наблюдатель Т'Льеха" STR_USO_ESCORT: "Корабль эскорта Т'Льеха" STR_USO_CRUISER: "Крейсер Т'Льеха" STR_USO_TRAP: "Ловушка для НПО" STR_USO_ARRIVED: "Появился НПО!" STR_USO_AQUATOID: "Засада на НПО" STR_USO_AQUATOID_DESCRIPTION: "Мы посылаем ложные сигналы, аналогичные тем, что посылают глубинники, в надежде, что нам удастся привлечь в это место тех, кто обычно снабжает их. Отправляйтесь в этот сектор и подготовьте засаду, чтобы атаковать их корабль, когда он ляжет на грунт. Помните: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде.{NEWLINE}Можно использовать только подводное снаряжение!" STR_USO_AQUATOID_BRIEFING: "Наш план сработал: пришельцы начали поставку ресурсов глубинникам, под которых замаскировались мы. Мы должны захватить их корабль, когда он ляжет на дно. Нескольких членов его экипажа, возможно, необходимо будет оставить в живых. Помните: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде. Удачи!" STR_EMBASSY_OF_TLETH: "Посольство Т'Льеха" STR_EMBASSY_OF_TLETH_DESCRIPTION: "Мы обнаружили тайное подводное место встречи членов Культа Дагона высшего ранга с их нечеловеческими хозяевами. Такая встреча проходит прямо сейчас. Мы должны помешать им.{NEWLINE}Можно использовать только подводное снаряжение!" STR_EMBASSY_OF_TLETH_BRIEFING: "Мы обнаружили тайное подводное место встречи членов Культа Дагона высшего ранга с их нечеловеческими хозяевами. Такая встреча проходит прямо сейчас. Будьте осторожны: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде. Чтобы прервать задание, поместите агентов X-COM в глубоководный аппарат и кликните по иконке «Покинуть поле боя»." STR_DEEP_ONE_VILLAGE: "Деревня глубинников" STR_DEEP_ONE_VILLAGE_RAID_COMPLETED: "Проведен успешный рейд на деревню глубинников." STR_DEEP_ONE_VILLAGE_RAID: "Рейд на деревню глубинников" STR_DEEP_ONE_VILLAGE_RAID_DESCRIPTION: "Мы обнаружили платформу связи, которая особенно интересует небольшую группу глубинников. Это прекрасная возможность взять в плен несколько экземпляров или же захватить несколько артефактов. Будьте осторожны: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде.{NEWLINE}Можно использовать только подводное снаряжение!" STR_DEEP_ONE_VILLAGE_RAID_BRIEFING: "Мы обнаружили платформу связи, которая особенно интересует небольшую группу глубинников. Это прекрасная возможность взять в плен несколько экземпляров или же захватить несколько артефактов. Будьте осторожны: люди не очень хорошо видят под водой и с трудом перемещаются в водной среде. Чтобы прервать задание, поместите агентов X-COM в глубоководный аппарат и кликните по иконке «Покинуть поле боя». Удачи!" STR_DEEP_ONE_CHIEFTAIN: "Вождь глубинников" STR_DEEP_ONE_SOLDIER: "Прислужник глубинников" STR_DEEP_ONE_ARMOR: "Характеристики глубинника" STR_DEEP_ONE: "Глубинники" STR_DEEP_ONE_UFOPEDIA: "Эти странные существа - очень близкие родственники людей и представляют собой рептилоидных гуманоидов. Они сильнее и выносливее человека. Глубинники - это полноценная раса, в которой есть особи мужского и женского пола разных возрастов. Эти существа определенно разумны и способны поддерживать коммуникацию, хотя и на достаточно примитивном уровне. Они описывают себя как «крестьян» или «слуг», хотя природа их хозяев предельно неоднозначна. Поскольку эти существа являются амфибиями, они обладают сопротивляемостью к взрывам и резкому изменению давления в целом." STR_DEEP_ONE_AUTOPSY: "Вскрытие глубинника" STR_DEEP_ONE_AUTOPSY_UFOPEDIA: "Генетический анализ показывает, что это существо связано с обычными земными формами жизни, но очень древними - жившими ориентировочно в меловом периоде. В остальном это обычный гуманоид, если мы можем так его назвать, обладающий теми органами, какие обычно бывают у подводных жителей, способных дышать атмосферным кислородом. В его череп вживлено небольшое электронное устройство." STR_DEEP_ONE_CORPSE: "Труп глубинника" STR_AQUATOID_SQUAD_LEADER: "Акватоид - командир взвода" STR_AQUATOID_SOLDIER: "Акватоид-солдат" STR_AQUATOID_NAVIGATOR: "Акватоид-навигатор" STR_AQUATOID_ARMOR: "Характеристики акватоида" STR_AQUATOID: "Акватоид" STR_AQUATOID_AUTOPSY: "Вскрытие акватоида" STR_AQUATOID_AUTOPSY_UFOPEDIA: "Подробный анализ этого существа позволяет нам сделать некоторые исходные предположения. Рудиментарные легкие обеспечивают возможность дыхания атмосферным воздухом и позволяют ограниченно перемещаться по суше. В теле установлены киберимпланты, улучшающие функциональность атрофированных конечностей и органов. Все особи этой расы идентичны; мы предполагаем, что они были клонированы." STR_AQUATOID_UFOPEDIA: "Раса акватоидов создала древнюю цивилизацию, существовавшую за много тысяч лет до того, как человек сделал первые шаги по земле. Их компактное телосложение и грушевидный череп напоминают об их собратьях из космоса - сектоидах. Размножение бесплодных акватоидов, судя по всему, происходит путем генной инженерии, идеальным объектом для которой являются люди. В результате их экспериментов возникло множество гибридных рас." STR_AQUATOID_CORPSE: "Труп акватоида" STR_TENTACULAT_WEAPON: "Щупальца тентакулата" STR_TENTACULAT_WEAPON_UFOPEDIA: "Атака тентакулата приводит к мгновенному превращению жертвы в «зомби» - безмозглый организм, способный жить в воде. Поскольку образец слишком мал, механизм не совсем ясен." STR_TENTACULAT_ARMOR: "Характеристики тентакулата" STR_TENTACULAT: "Тентакулат" STR_TENTACULAT_TERRORIST: "Тентакулат" STR_TENTACULAT_CORPSE: "Труп тентакулата" STR_TENTACULAT_AUTOPSY: "Вскрытие тентакулата" STR_TENTACULAT_UFOPEDIA: "Даже на дне лавкрафтовских кошмаров не найти столь странного создания. Ему нет аналогов среди обитателей Земли, и невозможно даже представить среду, способную породить ЭТО. Вооруженный длинными щупальцами тентакулат парализует свои жертвы и превращает их в безмозглые куклы, способные убить одним прикосновением, даже сквозь броню." STR_TENTACULAT_AUTOPSY_UFOPEDIA: "При вскрытии было обнаружено множество небольших киберимплантов, подключенных к огромному мозгу этого существа. Он наделен рецепторами видимого и инфракрасного диапазона, что позволяет ему безошибочно ориентироваться в непроглядной бездне океана. Рудиментарных органов едва хватает на то, чтобы поддерживать существование этого существа. В небольшом желудке есть внешний разъем, и логично предположить, что это существо получает питательные вещества путем прямого их введения." STR_TASOTH_ARMOR: "Характеристики тасота" STR_TASOTH: "Тасот" STR_TASOTH_SOLDIER: "Тасот-диверсант" STR_TASOTH_CORPSE: "Труп тасота" STR_TASOTH_AUTOPSY: "Вскрытие тасота" STR_TASOTH_UFOPEDIA: "Тасоты обладают силой, намного превышающей человеческую, и представляют собой самых настоящих пришельцев. Их повадкам и плотоядной природе нет аналогов на планете. Тасоты часто идут в авангарде во время нападений пришельцев и никогда не уклоняются от боя, даже перед лицом значительно превосходящего их числом противника." STR_TASOTH_AUTOPSY_UFOPEDIA: "Вскрытие показало, что это кибернетический организм, который получает энергию необычным способом. Внутри полости тела находится небольшой источник энергии, но при этом в теле не обнаружено различимых органов. Энергия переносится по телу биоэлектрической системой. В теле нет ни костей, ни каркаса. Если пришелец умирает, подача энергии прекращается, а тело становится безжизненной куклой, из которой сочится жидкость и мышечная ткань. Кроме источника энергии, мы обнаружили пару керамических ячеек, которые оживляют организм в случае кратковременной подачи на них энергии." STR_DESTROY_TASOTH: "Уничтожение фабрики тасотов" STR_DESTROY_TASOTH_UFOPEDIA: "Господин командующий! Мы успешно внедрили вирус в компьютерную сеть фабрики тасотов, что привело к ее... аварийному отключению. Видели б Вы этот фейерверк!{NEWLINE}Мы нанесли сокрушительный удар пришельцам с Т'Льеха. После разрушения фабрики тасотов они, кажется, отвели все свои силы в океанские глубины и прекратили деятельность на суше. Похоже, мы еще не скоро их увидим. И хотя я не сомневаюсь, что однажды они вернутся, думаю, мы можем оставить эту проблему нашим внукам. Так что давайте веселиться!" STR_TASOTH_DATA_PAD: "Планшет с данными разраб. тасотов" STR_TASOTH_DATA_PAD_UFOPEDIA: "Это устройство содержит всю необходимую информацию о том, как производятся тасоты. Эти сведения чрезвычайно важны для создания непобедимой армии Дагона.{NEWLINE}Хотя нам не удалось повторить весь процесс, мы узнали достаточно, чтобы нарушить производство. Мы должны взломать мейнфрейм фабрики пришельцев и подменить оригинальные файлы нашими собственными. Это приведет к разрушению предприятия и последующему взрыву, когда зрбит достигнет критической массы, что позволит ликвидировать угрозу со стороны тасотов или, как минимум, на долгое время значительно снизит ее." STR_TASOTH_FACTORY: "Фабрика тасотов" STR_TASOTH_FACTORY_AVAILABLE: "ПРОНИКНОВЕНИЕ НА ФАБРИКУ ТАСОТОВ" STR_TASOTH_FACTORY_DESCRIPTION: "По плану мы должны проникнуть в промышленный комплекс, который производит тасотов, расположенный глубоко под дном океана. Цель задания - обнаружить устройство хранения данных, которое может содержать сведения об уязвимостях в системе безопасности предприятия. Остерегайтесь солдат пришельцев, особенно тасотов.{NEWLINE}Можно использовать только подводное снаряжение, но на задание можно взять столько бойцов, сколько может нести надводное транспортное судно." STR_TASOTH_FACTORY_BRIEFING: "Вы спустились в океанские глубины, чтобы проникнуть в промышленный комплекс, производящий тасотов. Цель задания - обнаружить устройство хранения данных. Берегитесь солдат пришельцев, особенно тасотов. Удачи!" STR_CULT_HQ: "Штурм штаб-квартиры культа" STR_BLACK_LOTUS_HQ: "Штаб-квартира «Черного лотоса»" STR_BLACK_LOTUS_HQ_UFOPEDIA: "Мы знаем, что секта «Черного лотоса» была создана внеземным разумом и все еще находится под его управлением. Этот разум известен как Золотая Леди и физически проявляет себя путем псионического контроля над своими подданными. Хотя нам достоверно не известна природа этого разума, мы точно знаем, как он действует: он использует пси-усилитель, фокусируя свои мозговые волны, чтобы «овладевать» людьми.{NEWLINE}Усилитель находится в штаб-квартире «Черного лотоса», внутри золотой статуи, изображающей Золотую Леди. Если нам удастся захватить ее, мы сможем расшифровать сигнал и найти способ блокировать его, таким образом лишив хозяйку возможности проявлять себя и контролировать своих слуг.{NEWLINE}У нас теперь достаточно данных, чтобы найти штаб-квартиру и выбрать момент для штурма. Когда представится возможность, я сообщу Вам, но будьте готовы к ожесточенному сопротивлению." STR_ZSRR_HQ: "Штаб-кв. «Красного рассвета»" STR_ZSRR_HQ_UFOPEDIA: "У нас теперь достаточно сведений о «Красном рассвете»: эта организация использует военные и правительственные институты Восточной Европы и Азии. Практически все ее руководство - офицеры армии или разведки, обладающие доступом к секретным сведениям и ресурсам. Это одно из главных преимуществ организации, но мы можем обернуть его в свою пользу: мы можем отследить любого члена «Красного рассвета» и нейтрализовать с помощью его же работодателей, не пошевелив и пальцем.{NEWLINE}План таков: мы должны найти главную базу «Красного рассвета», которая расположена где-то в Сибири, и похитить оттуда все персональные данные, какие сможем найти. Эти сведения позволят нам подорвать организацию, а то и полностью ее уничтожить. Я оповещу Вас, как только появится возможность для нападения. Разумеется, мы ожидаем крайне ожесточенного сопротивления, так что будьте готовы к тяжелым боям." STR_CHURCH_OF_DAGON_HQ: "Штаб-квартира Культа Дагона" STR_CHURCH_OF_DAGON_HQ_UFOPEDIA: "В соответствии со сведениями, которые мы «получили» от колдуна, Культ Дагона поддерживает сеть каменных пирамид в Экваториальной Африке. Эти пирамиды используются в качестве баз, а в одной из них, в главном храме, установлена золотая статуя, которая, судя по всему, является священнейшим объектом Культа, величайшим даром Дагона. Мы не знаем, что на самом деле представляет собой эта статуя, но если мы сможем захватить ее, это нанесет больший ущерб Культу, чем что-либо еще.{NEWLINE}Проблема в том, что статую часто переносят из одной пирамиды в другую, но мы все же можем отследить ее положение с достаточной точностью. В конце концов, главный храм есть главный храм, так ведь?{NEWLINE}Я дам Вам знать, как только мы обнаружим статую, и Вы сможете принять решение, готовы мы к проведению операции или нет." STR_EXALT_HQ: "Штаб-квартира EXALT" STR_EXALT_HQ_UFOPEDIA: "Теперь мы понимаем, что EXALT не сам производит псиклон: они получают его по еще более глубоко засекреченным каналам. Эту сеть представляет постоянный уполномоченный, которого можно найти на главной базе операций EXALT. Более того, похоже, этот уполномоченный наполовину пришелец! Если нам удастся поймать и допросить этого таинственного гибрида, мы скорее всего сможем уничтожить канал поставки псиклона, без которого EXALT, несомненно, падет.{NEWLINE}У нас теперь достаточно данных, чтобы в ближайшее время обнаружить главную базу EXALT. Вас оповестят, если мы будем готовы нанести удар. Это будет достаточно сложное задание, так что берите на него своих лучших агентов и снаряжение." STR_CULT_HQ_BLACK_LOTUS: "Штаб-квартира «Черного лотоса»" STR_CULT_HQ_BLACK_LOTUS_DESCRIPTION: "Это главная база «Черного лотоса», расположенная глубоко под землей. Мы должны найти золотую статую Аватара и забрать из нее псионическое устройство. Мы ожидаем ожесточенного сопротивления со стороны лучших агентов «Черного лотоса». База, судя по всему, представляет собой сооружение, состоящее из обычных коридоров и кабинетов различных размеров." STR_CULT_HQ_BLACK_LOTUS_BRIEFING: "Мы готовы начать штурм главной базы «Черного лотоса», расположенной глубоко под землей. Мы должны найти золотую статую Аватара и забрать из нее псионическое устройство. Мы ожидаем ожесточенного сопротивления со стороны лучших агентов «Черного лотоса», так что не теряйте концентрации. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_CULT_HQ_CHURCH_OF_DAGON: "Штаб-квартира Культа Дагона" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON: "Штаб-квартира Культа Дагона" STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_DESCRIPTION: "Это главный храм Культа Дагона, командный центр, из которого осуществляется руководство всей деятельностью Культа. Наша цель - золотая статуя, которая, как говорят, является ключом к структуре Культа. Мы должны забрать этот объект из храма. Территория вокруг храма покрыта густой растительностью. В самом храме полно членов Культа и его нечеловеческих союзников." STR_CULT_HQ_JUNGLE_CHURCH_OF_DAGON_BRIEFING: "Мы готовы начать штурм великого храма Культа Дагона, из которого осуществляется руководство сектой. Наша цель - золотая статуя, в которой, как говорят, находится ключ к структуре Культа. Мы должны забрать ее из храма. В самом храме полно членов Культа и его нечеловеческих союзников. Будьте осторожны. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_HQ_EXALT: "Штаб-квартира EXALT" STR_CULT_HQ_EXALT_UFOPEDIA: "Мы готовы начать штурм того места, откуда глава EXALT осуществляет управление организацией. Поскольку эта организация обладает очень серьезным политическим влиянием, необходимо действовать бесшумно. Наша цель - захватить главу организации живьем. Будьте осторожны..." STR_CULT_HQ_EXALT_DESCRIPTION: "Это головной офис преступной организации EXALT. Мы должны проникнуть туда и найти их главу, гибрида человека и пришельца, и захватить его живьем или по крайней мере получить его тело для изучения.{NEWLINE}Все задание будет выполняться внутри здания." STR_CULT_HQ_EXALT_BRIEFING: "Это головной офис преступной организации EXALT. Мы должны проникнуть туда и найти их главу, гибрида человека и пришельца, и захватить его живьем или по крайней мере получить его тело для изучения. Удачи!" STR_XCOM_ORIGINS: "История X-COM" STR_XCOM_ORIGINS_UFOPEDIA: "Организация «X-COM: Международное бюро расследований» была создана в 1996 году в ответ на растущее число свидетельств присутствия инопланетян на Земле. Перед бюро была поставлена задача расследовать их. Отчитываться его представители были обязаны перед ООН. Проект был запущен несмотря на серьезные возражения, и многие все еще призывают к немедленному закрытию X-COM. Нам нужно неустанно работать, демонстрируя важность проекта, поскольку у нас много врагов, а наши союзники предпочитают не выходить из тени." STR_DURATHREAD_FACTORY_LOCATION: "Местонахождение фабрики суперволокна" STR_DURATHREAD_FACTORY_LOCATION_UFOPEDIA: "Мы знали, что производством обнаруженного нами суперволокна занимается «Красный рассвет», но мы не знали, где находятся производственные мощности. Однако теперь нам удалось установить местонахождение предприятия. Мы должны напасть на него и собрать необходимые сведения, чтобы в дальнейшем у нас была возможность скопировать эту технологию и адаптировать ее под наши нужды." STR_DURATHREAD_FACTORY_DESCRIPTION: "В этом квадрате расположен небольшой производственный комплекс, на котором производится суперволокно. Мы должны подавить любое сопротивление и обеспечить возможность безопасного изучения территории комплекса.{NEWLINE}Окружающая территория представляет собой главным образом покрытую льдом равнину с небольшими возвышенностями. Внимание! На территории замечены патрули, сформированные из элитных сил «Красного рассвета»." STR_DURATHREAD_FACTORY_BRIEFING: "Мы приближаемся к небольшому комплексу, на котором производится суперволокно. Фабрику контролирует «Красный рассвет», а охраняет ее красный спецназ. Мы должны подавить любое сопротивление и обеспечить возможность безопасного изучения территории комплекса. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя». " STR_CULT_HQ_ZSRR: "Штаб-квартира «Красного рассвета»" STR_CULT_HQ_COLD_ZSRR: "Штаб-квартира «Красного рассвета»" STR_CULT_HQ_COLD_ZSRR_DESCRIPTION: "Планируется штурм главной базы «Красного рассвета», которая расположена в этом квадрате. Наша цель - получение особо важной информации, которая позволит разоблачить лидеров организации перед лицом международного сообщества.{NEWLINE}База расположена главным образом под землей, на поверхности есть лишь несколько точек входа. Комплекс чрезвычайно хорошо охраняется." STR_CULT_HQ_COLD_ZSRR_BRIEFING: "Мы должны провести штурм главной базы «Красного рассвета», расположенной в Сибири. Наша цель - получение особо важной информации, которая позволит разоблачить лидеров организации перед лицом международного сообщества, что приведет к полной нейтрализации «Красного рассвета». Комплекс чрезвычайно хорошо охраняется, поэтому для выполнения задания и ликвидации угрозы, исходящей от представителей этой организации, вы можете использовать любые методы. Удачи!" STR_RETREAT: "Отступление" STR_RETREAT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Жизни наших агентов очень ценны. Людские потери не только отражаются на отчетности, но и не позволяют сформировать элитную команду опытных профессионалов.{NEWLINE}Если вероятность полного поражения слишком высока, отменяйте операцию. Никто не отдаст Вас под трибунал за отступление, если Вам удастся добиться результата в дальнейшем." STR_TEAMWORK: "Командная работа" STR_TEAMWORK_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Никогда не работайте в одиночку. Единоличников расстреливают, обезглавливают, разрывают на кусочки или делают с ними еще более страшные вещи." STR_CROWD_CONTROL: "Управление толпой" STR_CROWD_CONTROL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Если вы ведете бой против множества противников, зачастую лучше всего сконцентрировать огонь на одном или двух врагах, пока они не будут обезврежены, и лишь после этого переходить к следующей цели. Это позволит постоянно сокращать число противников.{NEWLINE}Однако если вы окружены, иногда лучше вести огонь по максимальному количеству врагов и пытаться их ранить. Раненый противник может попытаться выйти из боя и начать искать укрытие. Эта тактика особенно эффективна в борьбе с противником, ориентированным на ближний бой, поскольку травмы могут поумерить его пыл." STR_STAY_ALONE_STAY_ALIVE: "Выживание в одиночку" STR_STAY_ALONE_STAY_ALIVE_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Обычно агентам лучше работать в команде. Но если в рядах противника есть сильный псионик, иногда более удачной тактикой является рассредоточение. Ведь вы не можете нейтрализовать того, кого не видите, - тем более если находитесь под пси-контролем." STR_NEED_TO_KNOW_BASIS: "Необходимый базис" STR_NEED_TO_KNOW_BASIS_UFOPEDIA: "Если какой-либо термин в Уфопедии для вас пустой звук, значит, вы еще не имеете доступа к информации об этом объекте." STR_DOSSIERS_UC: "ДОСЬЕ" STR_DOSSIERS: "Досье" STR_DOSSIERS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Наши исследования иногда дают сведения о ключевых членах подпольных организаций или их жертвах. После получения информации об этих лицах мы передадим ее в ООН. Хотя такие сведения лишь косвенно связаны с нашей работой, они несколько улучшат отношение Совета к нам, что положительно отразится на наших показателях по итогам месяца." STR_TOMMYGUN: "ПП Томпсона" STR_TOMMYGUN_DRUM: "Барабан ПП Томпсона" STR_TOMMYGUN_UFOPEDIA: "Это классическое оружие наносит достаточно высокий урон и позволяет вести огонь длинными очередями по 5 выстрелов." STR_SONIC_WEAPONS: "Акустическое оружие" STR_SONIC_WEAPONS_UFOPEDIA: "Подробное изучение акустических вооружений пришельцев позволило нам воссоздать их оружие и использовать его в своих целях." STR_SONIC_WEAPONS_CALIBRATION: "Калибровка акустического оружия" STR_SONIC_WEAPONS_CALIBRATION_UFOPEDIA: "Путем долгих экспериментов с зрбитом и аквапластиковыми каналами нам удалось откалибровать генератор звуковых волн. Теперь мы можем использовать акустическое оружие пришельцев." STR_SONIC_PULSER: "Генератор звук. импульсов" STR_SONIC_PULSER_UFOPEDIA: "Это устройство представляет собой подводную гранату с магнитным микродвигателем, который позволяет ей перемещаться на некоторое расстояние. Граната создает однократный звуковой удар, волна от которого распространяется одновременно во все стороны." STR_CONCUSSION_CANNON: "Акуст. ударная пушка" STR_CONCUSSION_CANNON_UFOPEDIA: "В этом оружии дальнего боя для обездвиживания противника используются звуковые импульсы. Несмотря на принадлежность к нелетальному классу, оно чрезвычайно эффективно против живой силы." STR_CONCUSSION_CANNON_CLIP: "Бат. акуст. удар. пушки" STR_CONCUSSION_CANNON_CLIP_UFOPEDIA: "Это устройство используется в качестве боеприпасов для акустической ударной пушки. Оно содержит небольшое количество зрбита." STR_SONIC_CANNON: "Акустическая пушка" STR_SONIC_CANNON_UFOPEDIA: "Акустическая пушка обладает наибольшей мощностью среди всех видов акустического оружия благодаря генератору акустических колебаний более широкого диапазона и большей камере реверберации, чем у акустического ружья. Также она обладает системой импульсной детонации, которая изменяет форму ультразвуковой волны путем модуляции. Эффективная дальность ее действия также выше, но все еще достаточно невелика." STR_SONIC_CANNON_CLIP: "Батарея акуст. пушки" STR_SONIC_CANNON_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве боеприпасов для акустической пушки. Оно содержит небольшое количество зрбита." STR_SONIC_BLASTA_RIFLE: "Акустическое ружье" STR_SONIC_BLASTA_RIFLE_UFOPEDIA: "Более мощное акустическое устройство. Даже высокоуглеродистая сталь не способна противостоять воздействию испускаемых этим оружием волн. Чрезвычайно компактный излучатель был улучшен путем установки сверхпроводящего усилителя, что позволило увеличить мощность этого ружья. Единственным его слабым местом является достаточно малая эффективная дальность действия по сравнению с обычными винтовками." STR_SONIC_BLASTA_RIFLE_CLIP: "Батарея акуст. ружья" STR_SONIC_BLASTA_RIFLE_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве боеприпасов для акустического ружья - мощного оружия пришельцев. Оно содержит небольшое количество зрбита." STR_SONIC_PISTOL: "Акустический пистолет" STR_SONIC_PISTOL_CLIP: "Батарея акуст. пистолета" STR_SONIC_PISTOL_CLIP_UFOPEDIA: "Источник энергии для компактного акустического пистолета пришельцев. Содержит зрбит - высокоэнергетическую субстанцию, которая позволяет батарее вырабатывать энергию." STR_SONIC_PISTOL_UFOPEDIA: "Акустические пистолеты представляют собой оружие, которое использует ультразвуковые волны, способные за секунды превратить костную ткань в желе. Ультразвуковые волны не воспринимаются человеческим ухом. Такое оружие может работать под водой, но его эффективная дальность невелика, а точность быстро падает на дистанции более 14.{NEWLINE}>Легко укрывается" STR_BLACKOPS_SMARTGUN: "Умный пулемет «БлэкОпс»" STR_BLACKOPS_SMARTGUN_UFOPEDIA: "Этот компьютеризованный пулемет обладает невероятной точностью. Он предназначен для стрельбы стандартными патронами от ручного пулемета.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение III, Премиум-доступ «БлэкОпс»." STR_BLACKOPS_SMARTPISTOL: "Умный пистолет «БлэкОпс»" STR_BLACKOPS_SMARTPISTOL_UFOPEDIA: "Этот пистолет оснащен мощным компьютером и сенсорами, которые значительно повышают точность огня.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Премиум-доступ «БлэкОпс»." STR_BLACKOPS_SMARTPISTOL_CLIP: "Маг. умного пистолета «БлэкОпс»" STR_BLACKOPS_SMARTRIFLE_CLIP: "Маг. умной винт. «БО»" STR_BLACKOPS_SMARTRIFLE_AA_CLIP: "Маг. умной винт. «БО» (Тт)" STR_BLACKOPS_SMARTRIFLE_AA_CLIP_MANUFACTURING: "Производство маг. умной винт. «БО» (Тт)" STR_BLACKOPS_SMARTRIFLE: "Умная винтовка «БлэкОпс»" STR_BLACKOPS_SMARTRIFLE_UFOPEDIA: "Эта компьютеризованная винтовка обладает крайне высоким темпом стрельбы и прекрасной точностью.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Премиум-доступ «БлэкОпс»." STR_BLACKOPS_ASSAULT_LMG: "Штурм. РП «БлэкОпс»" STR_BLACKOPS_LMG_CLIP: "Короб к РП «БлэкОпс»" STR_BLACKOPS_LMG_AA_CLIP: "Короб РП «БлэкОпс» (Тт)" STR_BLACKOPS_LMG_AA_CLIP_MANUFACTURING: "Производство короба РП «БлэкОпс» (Тт)" STR_BLACKOPS_ASSAULT_LMG_UFOPEDIA: "Утяжеленная модификация винтовки «БлэкОпс». Рост массы вызван более тяжелым стволом и встроенной сошкой, облегчающей ведение огня на коротких и средних дистанциях. Сильная отдача и неудобство в обращении делают этот пулемет непригодным для ведения огня на дальних дистанциях.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_BLACKOPS_LMG: "Ручной пулемет «БлэкОпс»" STR_BLACKOPS_LMG_UFOPEDIA: "Этот ручной пулемет оснащен улучшенными стабилизаторами, что повышает точность огня в автоматическом режиме. Для стрельбы используются обычные патроны для ручного пулемета.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на пулеметы, Контакт: «БлэкОпс Индастриз»." STR_MACRO_SMG: "ПП «БлэкОпс»" STR_MACRO_SMG_UFOPEDIA: "Это экспериментальное оружие для ведения боя на коротких дистанциях было разработано для борьбы с целями, габариты которых превышают человеческие. Только физически сильные бойцы могут носить его.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: «БлэкОпс Индастриз»." STR_MACRO_SMG_CLIP: "Магазин ПП «БлэкОпс»" STR_MACRO_SMG_AA_CLIP: "Магазин ПП «БлэкОпс» (Тт)" STR_MACRO_SMG_AA_CLIP_MANUFACTURING: "Производство магазина ПП «БлэкОпс» (Тт)" STR_ASSAULT_CANNON: "Штурмовая пушка «БлэкОпс»" STR_ASSAULT_CANNON_CLIP_AP: "ББ-БП для штурм. пушки «БО»" STR_ASSAULT_CANNON_CLIP_AA: "БП для штурм. пушки «БО» (Тт)" STR_ASSAULT_CANNON_CLIP_AA_MANUFACTURING: "Производство БП для штурм. пушки «БО» (Тт)" STR_ASSAULT_CANNON_UFOPEDIA: "Это тяжелое оружие, разработанное «БлэкОпс», выстреливает снаряды в режиме одиночного огня или очередями по четыре выстрела. Оптимально на средних дистанциях.{NEWLINE}{NEWLINE}Штурмовая пушка - это специальное предложение «БлэкОпс» для особых клиентов. Мы теперь в их числе.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение III, Контакт: «БлэкОпс Индастриз»." STR_CAWS: "CAWS «БлэкОпс»" STR_CAWS_UFOPEDIA: "Аббревиатура расшифровывается как Close Assault Weapon System (Оружейная система для ведения боя на коротких дистанциях). Этот футуристический дробовик быстрее и точнее, чем обычное оружие такого типа.{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_CAWS_CLIP_AA_BS: "Маг. К-патр. CAWS «БО» (Тт)" STR_CAWS_CLIP_AA_BS_MANUFACTURING: "Производство маг. К-патр. CAWS «БО» (Тт)" STR_CAWS_CLIP_AA: "Маг. CAWS «БО» (Тт)" STR_CAWS_CLIP_AA_MANUFACTURING: "Производство маг. CAWS «БО» (Тт)" STR_CAWS_CLIP_AP: "Маг. БП CAWS «БО» (ББ)" STR_CAWS_CLIP_BS: "К-патроны CAWS «БО»" STR_GAS_CANNON: "Пневматическая пушка" STR_GAS_CANNON_UFOPEDIA: "Это тяжелое оружие выстреливает цельнолитые стержни, используя сжатый воздух вместо пороха. Такое решение накладывает ограничения на эффективную дальность стрельбы, но позволяет этой пушке функционировать под водой." STR_GC_AP_AMMO: "ББ-боеприп. для пневмопушки" STR_GC_HE_AMMO: "ОФ-боеприп. для пневмопушки" STR_GC_I_AMMO: "З-боеприп. для пневмопушки" STR_BLASTER_LAUNCHER: "Бластерная пуск. установка" STR_BLASTER_LAUNCHER_UFOPEDIA: "Эта пусковая установка управляемых ракет пришельцев, которая выстреливает мощные «бластерные» бомбы. После нажатия на кнопку выстрела будет включен режим задания траектории полета бластерной бомбы. Установив необходимое количество навигационных точек, нажмите на иконку пуска." STR_OBLITERATOR_ZAPPER: "ДУ облитератора" STR_OBLITERATOR_ARMOR: "Характеристики облитератора" STR_OBLITERATOR_WEAPON: "Ракета облитератора" STR_OBLITERATOR: "Облитератор" STR_OBLITERATOR_AUTOPSY: "Изучение облитератора" STR_OBLITERATOR_AUTOPSY_UFOPEDIA: "Эта автоматизированная боевая единица отлично вооружена и оснащена броней. Трехслойное бронирование из сплавов пришельцев предназначено в первую очередь для защиты от энергетического оружия, но его толщина также сводит на нет эффективность большей части кинетического оружия. В полости внутри облитератора размещены 14 мощных элериумных ракет." STR_OBLITERATOR_CORPSE: "Разбитый облитератор" STR_OBLITERATOR_TERRORIST: "Облитератор террора" STR_OBLITERATOR_UFOPEDIA: "Эта летающая боевая машина тяжело бронирована и вооружена элериумными ракетами. Она используется одной из рас пришельцев - мутонами - в качестве боевой машины поддержки, главным образом для нападений на население планеты Земля." STR_VIBRO_BLADE: "Виброклинок" STR_VIBRO_BLADE_UFOPEDIA: "Виброклинок обладает длинным, острым, быстровращающимся лезвием. Это оружие может пробить даже самый прочный водолазный скафандр. В прошлом наши попытки создания такого оружия заканчивались полным провалом: наши клинки либо слишком медленно вращались, либо разлетались под давлением на куски." STR_TLETH_HATCHET: "Топор глубинников" STR_TLETH_HATCHET_UFOPEDIA: "Это обычное оружие ближнего боя, изготовленное из неизвестного отвержденного пластического материала, делающего его легче и прочнее металла. Требует от бойца большой силы и навыков метания предметов." STR_TLETH_SPEAR: "Копье глубинников" STR_TLETH_SPEAR_UFOPEDIA: "Это копье весьма схоже с тем, которое использовалось большинством земных культур, но изготовлено оно из неизвестного отвержденного пластического материала, что придает его наконечнику невероятную остроту. Также благодаря этому материалу его практически невозможно сломать. Оно без проблем пробивает легкую броню и может вывести противника из равновесия." STR_NOOSE: "Аркан" STR_NOOSE_UFOPEDIA: "Кусок веревки. В крайнем случае его можно использовать, чтобы связать человека. Особых навыков он не требует, но сила и жестокость определенно не помешают." STR_PITCHFORK: "Вилы" STR_PITCHFORK_UFOPEDIA: "Этот простой сельскохозяйственный инструмент легко превращается в весьма неприятное оружие." STR_SPEAR: "Копье" STR_SPEAR_UFOPEDIA: "Хорошо сработанное универсальное оружие для рукопашного боя, используемое человеком с незапамятных времен для охоты и войны." STR_AXE: "Топор" STR_AXE_UFOPEDIA: "Это скорее инструмент, предназначенный для рубки деревьев, чем оружие для защиты от людей." STR_BATTLE_AXE: "Алебарда" STR_BATTLE_AXE_UFOPEDIA: "Это не самое быстрое оружие, однако оно наносит ужасающие раны." STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_LIVING: "Паутина: Гигантский паук" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_ALLOY_LIVING: "Паутина: Паук-хамелеон" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_PURPLE_LIVING: "Паутина: Смертоносный паук" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_GREEN_LIVING: "Паутина: Паук-броненосец" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_RED_LIVING: "Паутина: Огненный паук" STR_SPIDERWEB_EXTRACTION_GIANT_SPIDER_QUEEN_LIVING: "Паутина Королевы Пауков" STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF: "Плазма крови: Труп вервольфа" STR_BLOOD_PLASMA_EXTRACTION_WEREWOLF_LIVING: "Плазма крови: Живой вервольф" STR_BLOOD_PLASMA_EXTRACTION_WHITE_WEREWOLF_LIVING: "Плазма крови: Живой бел. вервольф" STR_BLOOD_PLASMA_EXTRACTION_WERECAT: "Плазма крови: Труп элурантропа" STR_BLOOD_PLASMA_EXTRACTION_WERECAT_LIVING: "Плазма крови: Живой элурантроп" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN: "Плазма крови: Человек-сова" STR_BLOOD_PLASMA_EXTRACTION_OWLMAN_LIVING: "Плазма крови: Живой человек-сова" STR_BLOOD_PLASMA_EXTRACTION_BLACK_WERECAT_LIVING: "Плазма крови: Жив. черн. элурантроп" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG: "Плазма крови: Труп лягушки-вола" STR_BLOOD_PLASMA_EXTRACTION_BULLFROG_LIVING: "Плазма крови: Живая лягушка-вол" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT: "Плазма крови: Труп гигант. крысы" STR_BLOOD_PLASMA_EXTRACTION_GIANT_RAT_LIVING: "Плазма крови: Живая гигант. крыса" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE: "Плазма крови: Трупы гигант. жуков" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_LIVING: "Плазма крови: Живой гигант. жук" STR_BLOOD_PLASMA_EXTRACTION_GIANT_BEETLE_BOMBARDIER_LIVING: "Плазма крови: живой гиг. жук-бомбардир" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT: "Плазма крови: Трупы тен. нетопырей" STR_BLOOD_PLASMA_EXTRACTION_SHADOWBAT_LIVING: "Плазма крови: Живой тен. нетопырь" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA: "Плазма крови: Трупы чупакабр" STR_BLOOD_PLASMA_EXTRACTION_CHUPACABRA_LIVING: "Плазма крови: Живой чупакабра" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION: "Плазма крови: Трупы мегаскорпионов" STR_BLOOD_PLASMA_EXTRACTION_MEGASCORPION_LIVING: "Плазма крови: Живой мегаскорпион" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD: "Плазма крови: Труп хранит. гробниц" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_FEMALE_LIVING: "Плазма крови: жив. хранительница гробниц" STR_BLOOD_PLASMA_EXTRACTION_TOMB_GUARD_MALE_LIVING: "Плазма крови: жив. хранитель гробниц" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE: "Плазма крови: Труп мегазомби" STR_BLOOD_PLASMA_EXTRACTION_MEGAZOMBIE_LIVING: "Плазма крови: Живой мегазомби" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER: "Плазма крови: Труп зомби-солд." STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_1_LIVING: "Плазма крови: Живой зомби-пехотинец" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_TROOPER_2_LIVING: "Плазма крови: Жив. потреп. зомби-пехот." STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR: "Плазма крови: Труп зомби-инфект." STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_INFECTOR_LIVING: "Плазма крови: Живой зомби-инфект." STR_BLOOD_PLASMA_EXTRACTION_STRIX: "Плазма крови: Труп стрикса" STR_BLOOD_PLASMA_EXTRACTION_STRIX_LIVING: "Плазма крови: Живой стрикс" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS: "Плазма крови: Труп толстого зомби" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_GRUBAS_LIVING: "Плазма крови: Живой толстый зомби" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE: "Плазма крови: Труп зомби" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_STERILE_LIVING: "Плазма крови: Живой зомби" STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER: "Плазма крови: Труп зомби-взрыв." STR_BLOOD_PLASMA_EXTRACTION_ZOMBIE_BOOMER_LIVING: "Плазма крови: Живой зомби-взрыв." STR_BLOOD_PLASMA_EXTRACTION_REAPER: "Плазма крови: Труп потрошителя" STR_BLOOD_PLASMA_EXTRACTION_REAPER_LIVING: "Плазма крови: Живой потрошитель" STR_BLOOD_PLASMA_EXTRACTION_MONGORN: "Плазма крови: Труп монгорна" STR_BLOOD_PLASMA_EXTRACTION_MONGORN_LIVING: "Плазма крови: Живой монгорн" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR: "Плазма крови: Труп свинобраза" STR_BLOOD_PLASMA_EXTRACTION_SPIKEBOAR_LIVING: "Плазма крови: Живой свинобраз" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER: "Плазма крови: Труп шамблера" STR_BLOOD_PLASMA_EXTRACTION_SHAMBLER_LIVING: "Плазма крови: Живой шамблер" STR_BLOOD_PLASMA_EXTRACTION_FENRIR: "Плазма крови: Труп фенрира" STR_BLOOD_PLASMA_EXTRACTION_FENRIR_LIVING: "Плазма крови: Живой фенрир" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID: "Плазма крови: Труп криссалида" STR_BLOOD_PLASMA_EXTRACTION_CHRYSSALID_LIVING: "Плазма крови: Живой криссалид" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS: "Синтез энерг. плазмы крови" STR_MUTANT_BLOOD_PLASMA_SYNTHESIS_UFOPEDIA: "Благодаря последним открытиям в области медицины мы получили возможность синтезировать высокоэнергетическую плазму крови из элериума-115. Таким образом, нам больше не нужно извлекать ее из различных существ." STR_MUTANT_BLOOD_PLASMA_x5: "Энергетическая плазма крови (x5)" STR_MUTANT_BLOOD_PLASMA: "Энергетическая плазма крови" STR_MUTANT_BLOOD_PLASMA_UFOPEDIA: "Эта жидкость была извлечена из создания, тело которого содержит большое количество высокоэнергетических субстанций. Она содержит сложные экзотические молекулы, которые значительно повышают регенеративные способности человеческого организма." STR_HEALING_PACK: "Лечебный гель" STR_HEALING_PACK_UFOPEDIA: "Лечебный гель очень компактен, но при этом чрезвычайно эффективен на поле боя. Чтобы применить его, встаньте лицом к бойцу, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку геля и выберите пункт меню «Использовать». Красным отображаются части тела с критическими ранениями. Выберите часть тела, которая содержит критическое ранение. Нажмите на кнопку «Лечение». Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}>Легко укрывается" STR_ZOMBIE_INFESTATION_BASIC_TEMPERATE: "Нападение зомби" STR_ZOMBIE_INFESTATION_BASIC_JUNGLE: "Нападение зомби" STR_ZOMBIE_INFESTATION_BASIC_COLD: "Нападение зомби" STR_ZOMBIE_INFESTATION_BASIC_DESERT: "Нападение зомби" STR_ZOMBIE_INFESTATION_BASIC_DESCRIPTION: "Группа агрессивных «зомби» была замечена в этом регионе. Мы должны оцепить зону и удостовериться, что никому не удалось уйти. Захват любых ранее не исследованных существ также приветствуется." STR_ZOMBIE_INFESTATION_BASIC_BRIEFING: "Группа агрессивных «зомби» была замечена в этом регионе. Мы должны оцепить зону и удостовериться, что никому не удалось уйти. Захват любых ранее не исследованных существ также приветствуется." STR_ZOMBIE_INFESTATION_MEDIUM_TEMPERATE: "Нашествие зомби" STR_ZOMBIE_INFESTATION_MEDIUM_JUNGLE: "Нашествие зомби" STR_ZOMBIE_INFESTATION_MEDIUM_COLD: "Нашествие зомби" STR_ZOMBIE_INFESTATION_MEDIUM_DESERT: "Нашествие зомби" STR_ZOMBIE_INFESTATION_MEDIUM_DESCRIPTION: "Группа агрессивных «зомби» была замечена в этом регионе. Мы должны оцепить зону и удостовериться, что никому не удалось уйти. Захват любых ранее не исследованных существ также приветствуется." STR_ZOMBIE_INFESTATION_MEDIUM_BRIEFING: "Большая группа «зомби» была замечена в этом квадрате. Мы должны оцепить зону и удостовериться, что ни одному из них не удалось уйти. Захват образцов ранее не известных существ также приветствуется. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя». " STR_ZOMBIE_CATACOMBS: "Катакомбы зомби" STR_ZOMBIE_CATACOMBS_BRIEFING: "Мы должны очистить этот рассадник зомби как можно скорее. Будьте осторожны: некий разум координирует действия этих обычно глупых созданий. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ZOMBIE_CATACOMBS_DESCRIPTION: "Наша команда «зомби-экологов» обнаружила подземный комплекс, в котором живут и размножаются эти существа. Необходимо очистить его как можно скорее. Вам придется продвигаться по узким темным коридорам, наводненным зомби. При себе необходимо иметь взрывчатку или оборудование для разрушения стен." STR_ALERT_ZOMBIE_CATACOMBS: "ОБНАРУЖЕНЫ КАТАКОМБЫ ЗОМБИ" STR_ZOMBIE_HIVE: "Гнездо зомби" STR_ZOMBIE_HIVE_BRIEFING: "Мы обнаружили подземелье, в котором находится множество зомби. Мы должны понять их цели и предотвратить любое катастрофическое развитие событий. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_ZOMBIE_HIVE_DESCRIPTION: "Мы обнаружили подземелье, в котором находится множество зомби. Мы должны понять их цели и предотвратить любое катастрофическое развитие событий. Операция будет проходить в темных пещерах." STR_ALERT_ZOMBIE_HIVE: "ОБНАРУЖЕНО ГНЕЗДО ЗОМБИ" STR_TOMB_GUARD_FEMALE_ARMOR: "Хар-ки хранительницы гробниц" STR_TOMB_GUARD_MALE_ARMOR: "Характеристики хранителя гробниц" STR_TOMB_GUARD_CORPSE: "Труп хранителя гробницы" STR_ANCIENT_TOMB_GUARD_FEMALE_TERRORIST: "Древняя хранительница гробниц" STR_TOMB_GUARD_MALE_TERRORIST: "Хранитель гробниц" STR_TOMB_GUARD_FEMALE_TERRORIST: "Хранительница гробниц" STR_TOMB_GUARD_TERRORIST: "Хранитель гробниц" STR_TOMB_GUARD: "Хранитель гробниц" STR_TOMB_GUARD_MALE_CORPSE: "Труп хранителя гробниц" STR_TOMB_GUARD_FEMALE_CORPSE: "Труп хранительницы гробниц" STR_TOMB_GUARD_UFOPEDIA: "Больший объем человеческих нервных тканей сделал этих бывших инфекторов столь разумными, что они обрели сознание. Они не совсем люди, но очень близки к Homo Sapiens: они способны на базовые формы передачи информации, опр. виды абстрактного мышления и соц. взаимодействия. Их мозг почти равен человеческому. Паразит все еще живет в них, однако он крайне примитивен и почти не влияет на мышление. Хранители гробниц управляют низшими зомби через биохим. сигналы и используют сородичей в качестве дронов, солдат и полевого рациона. Обладая крайне слабыми знаниями о мире, они охотно собирают и исследуют любые предметы." STR_TOMB_GUARD_AUTOPSY: "Вскрытие хранителя гробниц" STR_TOMB_GUARD_AUTOPSY_UFOPEDIA: "Этот экземпляр обладает развитым головным мозгом, в котором живет паразит пришельцев. Биохимия этого существа так же экзотична, как и у его собратьев, но оно обладает аналогами всех органов, присутствующих в теле человека, включая и столь специфичные, как легкие и половые железы (хотя оно совершенно точно не способно спариваться с людьми)." STR_STRIX_WEAPON: "Оружие стрикса" STR_STRIX_ARMOR: "Характеристики стрикса" STR_STRIX: "Стрикс" STR_STRIX_TERRORIST: "Стрикс" STR_STRIX_CORPSE: "Труп стрикса" STR_STRIX_UFOPEDIA: "Несмотря на необычное строение, это существо походит на человека больше, чем инфектор, из которого оно эволюционировало. Оно достаточно разумно и обладает зачатками речи, хотя его физиология проста и во многом похожа на детскую. Поскольку стрикс способен синтезировать плазму, он редко поедает сородичей, однако иногда питается мясом крупных млекопитающих, в том числе человеческим. Он умеет использовать низших зомби, приманивая их с помощью пищи и превращая их в своих биороботов. В отличие от более ранних стадий развития зомби, стрикс обладает стабильной физиологией, а срок его жизни достаточно велик." STR_STRIX_AUTOPSY: "Вскрытие стрикса" STR_STRIX_AUTOPSY_UFOPEDIA: "Очевидно, что это следующая после инфектора стадия эволюции зомби. Стрикс обладает огромными объемами биоэнергии, однако он запасает ее значительно больше, чем расходует. Тем не менее, его органы хорошо развиты, особенно мозг и пищеварительный тракт. Несмотря на необычное биологическое строение, стрикс гораздо ближе к человеку, чем инфектор. Также он наделен усовершенствованными грудными железами, которые синтезируют питательную плазму." STR_GHOUL_ARMOR: "Характеристики гуля" STR_GHOUL: "Гуль" STR_ANCIENT_GHOUL_WARRIOR: "Древний гуль-воин" STR_GHOUL_WARRIOR_ARMOR: "Характеристики гуля-воина" STR_GHOUL_WARRIOR: "Гуль-воин" STR_GHOUL_WARRIOR_CORPSE: "Труп гуля-воина" STR_GHOUL_SOLDIER: "Гуль" STR_GHOUL_CORPSE: "Труп гуля" STR_GHOUL_UFOPEDIA: "Гули схожи с обычными зомби, но особая диета стриксов питает их биоплазмой и стабилизирует метаболизм ценой некоторого снижения массы тела. Особые гормоны, содержащиеся в пище, оказывают влияние на анатомию и биохимию гулей, что улучшает общее развитие существа в ущерб воспроизводству. Они быстры, достаточно сильны и удивительно разумны: могут использовать предметы, понимают простые устные команды и демонстрируют социальную осведомленность. Также они обладают зачатками речи, но слабо реагируют на внешние раздражители и не имеют инстинкта самосохр. Вместо самозащиты они стремятся защищать свое гнездо." STR_GHOUL_AUTOPSY: "Вскрытие гуля" STR_GHOUL_AUTOPSY_UFOPEDIA: "Этот зомби значительно более худой, чем обычный, а его вес заметно меньше. Психология обычных зомби и гулей схожа, но в теле гулей содержится лишь незначительное количество высокоэнергетической плазмы. Ткани головного мозга, в том числе высшие структуры, хорошо развиты. Хотя гули не подвержены распаду, в отличие от обычных зомби, они не могут жить за пределами гнезда." STR_VAMPIRE_KNIGHT_ARMOR: "Характеристики рыцаря-вампира" STR_VAMPIRE_KNIGHT: "Рыцарь-вампир" STR_VAMPIRE_KNIGHT_LEADER: "Рыцарь-вампир" STR_VAMPIRE_KNIGHT_CORPSE: "Труп рыцаря-вампира" STR_VAMPIRE_KNIGHT_UFOPEDIA: "Этот тип зомби наделен разумен и довольно умен, хотя с трудом понимает людей. Его совершенно чуждая физиология позволяет ему черпать различные виды энергии прямо из недр планеты. Остаток он получает из почвы во время сна либо выкачивая жидкости из других организмов. Вампиры гораздо активнее и любознательнее, чем более младшие стадии зомби. Они обладают хорошими навыками социальной коммуникации и поддерживают отношения с другими высшими видами зомби, а также руководят низшими с помощью мощных эмпатических способностей." STR_VAMPIRE_KNIGHT_AUTOPSY: "Вскрытие рыцаря-вампира" STR_VAMPIRE_KNIGHT_AUTOPSY_UFOPEDIA: "Этот зомби снаружи выглядит почти как человек. Его биохимия радикально отличается от биохимии образца предыдущей стадии: уровень энергии в клетках зашкаливает, но метаболизм крайне низок. Более того, уровень энергии в его крови также весьма невысок. Это значит, что вампиры не пользуются высокоэнергетическим химическим соединением, в отличие от зомби ранних стадий. Также у них нет клыков - только части тела паразита, которые вылезают изо рта, что позволяет им питаться пойманными людьми." STR_VAMPIRE_QUEEN_ARMOR: "Характеристики королевы вампиров" STR_VAMPIRE_QUEEN_ARMOR_UFOPEDIA: "Королевы вампиров способны поглощать кровь противников, что позволяет им лечиться и восстанавливать силы." STR_VAMPIRE_QUEEN: "Королева вампиров" STR_VAMPIRE_QUEEN_COMMANDER: "Королева вампиров" STR_VAMPIRE_QUEEN_CORPSE: "Труп королевы вампиров" STR_VAMPIRE_QUEEN_UFOPEDIA: "Королева вампиров появляется среди больших групп вампиров. Ее положение представляет собой главным образом социальный конструкт, поскольку вампиры стремятся к иерархическим отношениям, но ее власть - результат псионического и химического контроля над подчиненными. Она обладает высоким интеллектом и самосознанием. Навыки контроля над толпой зомби и ее собственные силы делают королеву вампиров смертельно опасным врагом... или же очаровательным собеседником." STR_VAMPIRE_QUEEN_AUTOPSY: "Вскрытие королевы вампиров" STR_VAMPIRE_QUEEN_AUTOPSY_UFOPEDIA: "Этот образец биологически идентичен рыцарю-вампиру, за исключением меньшей мышечной массы и чуть более развитого головного мозга, особенно тех его частей, которые предположительно отвечают за псионические способности." STR_ANCIENT_MUMMY_MATRIARCH: "Древняя мумия-матриарх" STR_MUMMY: "Мумия" STR_MUMMY_CORPSE: "Мертвая мумия" STR_MUMMY_ARMOR: "Характеристики мумии" STR_MUMMY_ARMOR_UFOPEDIA: "Мумии обладают мощными пси-способностями, что позволяет им создавать зеленый щит (емкость: 100, восстановление: 25/ход)." STR_MUMMY_MATRIARCH: "Матриарх мумий" STR_MUMMY_UFOPEDIA: "Мумии - высшая стадия развития зомби - еще более могущественны, чем вампиры. Их чрезвычайно насыщенный энергией организм позволяет им максимально эффективно использовать имеющиеся у них физические и психические способности. Они способны выдержать огромный урон, создавать и поддерживать пси-щиты и использовать накопленную энергию в форме мощных взрывов. Полный контроль над низшими зомби позволяет им возглавлять целые армии паразитов и править небольшими подземными королевствами. " STR_MUMMY_AUTOPSY: "Вскрытие мумии" STR_MUMMY_AUTOPSY_UFOPEDIA: "Это существо похоже на вампира, но обладает некоторыми важными, хотя и не заметными на первый взгляд, отличиями. Обмен веществ у мумий почти такой же, но, как и стриксы, они накапливают в своих телах энергетическую плазму крови. Их мозг отлично развит. За исключением ранений, непосредственно приведших к смерти, на трупе нет никаких следов физических травм или изъянов." STR_VAMPIRE_CASTLE: "Замок вампиров" STR_ALERT_VAMPIRE_CASTLE: "Обнаружен замок вампиров!" STR_VAMPIRE_CASTLE_BRIEFING: "Зомби создали огромное жилище в пещере. Уничтожьте источник заражения, чтобы положить конец угрозе жизням людей, обитающих на поверхности. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_VAMPIRE_CASTLE_DESCRIPTION: "Зомби создали огромное жилище в пещере. Уничтожьте источник заражения, чтобы положить конец угрозе жизням людей, обитающих на поверхности. Скорее всего, вам будут противостоять полчища различных видов зомби." STR_MUTANT_METABOLISM: "Метаболизм мутантов" STR_MUTANT_METABOLISM_UFOPEDIA: "Я провел ряд исследований той таинственной молекулы, которую удалось выделить начальнику медицинской службы. Она оказалась права - эта молекула является источником энергии для некоторых существ, исследование которых мы провели, но я подозреваю, что это открытие имеет гораздо более серьезные последствия, чем кто-либо мог себе представить. Возможно, перед нами наиболее эффективное биотопливо, известное науке.{NEWLINE}Однако для того, чтобы более глубоко исследовать данный феномен, мне необходима более современная лаборатория. Как только исследования будут завершены, я буду рад представить описание субстанции, содержащейся в доставленных телах. Пока же я предлагаю как можно скорее начать ее извлечение." STR_MUTANT_PHYSIOLOGY: "Физиология мутантов" STR_MUTANT_PHYSIOLOGY_UFOPEDIA: "Я провела исследование ряда образцов того крупного создания, которого вы передали мне, и пришла к некоторым интересным выводам. Во-первых, несмотря на то, что мы не обнаружили прямых доказательств его создания путем генной инженерии, присутствует множество признаков, указывающих на то, что оно было создано с определенной целью. Во-вторых, в кровотоке этого существа мы обнаружили странное химическое соединение, которое мне не удалось идентифицировать, несмотря на множество перекрестных ссылок. Из этого вытекает третий пункт: это соединение обладает невероятно высоким энергетическим потенциалом, и мои наблюдения показывают, что ткани существа могут использовать эту энергию в качестве топлива. Данный вопрос лежит вне сферы моей компетенции, но если нам удастся разложить эту таинственную молекулу, я знаю, как использовать ее, чтобы улучшить наше полевое медицинское оборудование." STR_EXALT_OPERATIONS_PREQ: "Требования для операций EXCALT" STR_EXALT_OPERATIONS: "Операции EXALT" STR_EXALT_OPERATIONS_UFOPEDIA: "Теперь у нас есть достаточно данных, чтобы раскрыть некоторые каналы доступа к руководящей элите EXALT. Это богатые люди, личности которых тщательно скрываются, но иногда мы можем обнаружить конспиративную квартиру или место сбора, где информация передается подчиненным. Операция в таких местах может оказаться очень сложной, поскольку там будет присутствовать серьезная охрана, однако это наш единственный шанс.{NEWLINE}{NEWLINE}{NEWLINE}Также с этого момента мы больше не занимаемся конспиративными квартирами EXALT. Борьба с ними теперь обязанность спасателей Совета." STR_ZSRR_OPERATIONS: "Операции «Красного рассвета»" STR_ZSRR_OPERATIONS_UFOPEDIA: "Командор, похоже, нам удалось кое-чего добиться в деле выяснения организационной структуры «Красного рассвета». Я составила список известных людей, которые поддерживают «Красный рассвет», и нам остается лишь дождаться, чтобы высокопоставленный член этой организации - а то и целая делегация - нанес им визит. Это должно стать большим шагом вперед в деле борьбы с «Красным рассветом».{NEWLINE}Разумеется, это огромные, прекрасно защищенные здания, так что приказ на атаку должны отдать Вы. Мы всегда можем дождаться другой возможности.{NEWLINE}{NEWLINE}{NEWLINE}Также с этого момента мы больше не занимаемся конспиративными квартирами «Красного рассвета». Борьба с ними теперь обязанность спасателей Совета." STR_BLACK_LOTUS_OPERATIONS: "Операции «Черного лотоса»" STR_BLACK_LOTUS_OPERATIONS_UFOPEDIA: "Командор, внедряться в восточно-азиатский подпольный бизнес было нелегко, но действительно круто! В общем, у нас теперь есть доступ к кое-каким надежным источникам, главным образом к серверам и компьютерам, поэтому мы примерно можем понять, где живут руководители организации. Результаты анализа не идеальны, но теперь у нас есть шанс обнаружить высокопоставленного члена «Черного лотоса», если он получит сообщение по электронной почте или купит продукты, воспользовавшись известным нам счетом. Я посоветовалась с нашей командой хакеров (в лице Вашей покорной слуги) - мы готовы!{NEWLINE}{NEWLINE}{NEWLINE}Также с этого момента мы больше не занимаемся конспиративными квартирами «Черного лотоса». Борьба с ними теперь обязанность спасателей Совета." STR_CHURCH_OF_DAGON_OPERATIONS: "Операции Культа Дагона" STR_CHURCH_OF_DAGON_OPERATIONS_UFOPEDIA: "Командор, я разработала план по захвату руководителя Культа. Мы знаем, что они появляются на сборищах, прославляющих Дагона, в ходе которых проводят чудовищные ритуалы и просто развлекаются. Кажется, у меня есть идея, как вычислить, где и когда состоится церемония. Я сообщу Вам, как только у меня появятся первые выкладки.{NEWLINE}{NEWLINE}{NEWLINE}Также с этого момента мы больше не занимаемся конспиративными квартирами Культа Дагона. Борьба с ними теперь обязанность спасателей Совета." STR_EXALT_NETWORK: "Сеть EXALT" STR_EXALT_NETWORK_UFOPEDIA: "Благодаря монополии на псиклон и поддержке состоятельных людей EXALT имеет огромное влияние. Члены этой организации происходят из всех слоев общества, но управляют ею чаще всего люди, связанные с политическими элитами Северной и Южной Америки. Если мы хотим добраться до них, необходимо обнаружить представителей организации, занимающихся распространением псиклона, руководящих операциями средней важности и так далее. Их вряд ли будет сложно найти. Я дам Вам знать, если мы что-то выясним." STR_ZSRR_NETWORK: "Сеть «Красного рассвета»" STR_ZSRR_NETWORK_UFOPEDIA: "У «Красного рассвета» хорошие связи в военных и бизнес-кругах. Причем я имею в виду не только крупный бизнес, но и владельцев магазинов, автомехаников и тому подобных предпринимателей малого и среднего бизнеса. Все они предоставляют отличные помещения для разного рода деятельности: от встреч и оперативных брифингов до тренировочных центров для боевиков и даже, возможно, лабораторий для проведения научных исследований. Если мы возьмем под наблюдение такие структуры, мы можем застать их врасплох и, вполне вероятно, даже обнаружить офицеров высокого ранга. Естественно, если нам вообще удастся до них добраться." STR_BLACK_LOTUS_NETWORK: "Сеть «Черного лотоса»" STR_BLACK_LOTUS_NETWORK_UFOPEDIA: "Деятельность «Черного лотоса» не ограничивается операциями на аванпостах. На самом деле, самое интересное находится дальше, в более постоянных укрытиях. Эти здания, принадлежащие на бумаге различным организациям, но по факту исключительно «Черному лотосу», используются в качестве локальных дата-центров, тренировочных залов и складских помещений. Существует большая вероятность, что здесь нам удастся захватить высокопоставленного члена организации, но перед встречей с ним с нами наверняка захочет побеседовать целая армия прекрасно вооруженных телохранителей. Такие дела... «Беседа» - доброе слово, не правда ли?" STR_CHURCH_OF_DAGON_NETWORK: "Сеть Культа Дагона" STR_CHURCH_OF_DAGON_NETWORK_UFOPEDIA: "Культ Дагона - тайная организация, многие члены которой зачастую даже не покидают своего места жительства. Однако эта организация имеет сеть складов с неприкосновенным запасом, обычно укрытых в безлюдных районах и охраняемых группой членов Культа. Эти склады - лучшая возможность, какая у нас есть, для захвата руководителей Культа, поскольку они нередко используют эти укрытия для проведения совещаний и координации операций с другими деревнями. Мы не знаем, что там на самом деле творится, но крупная рыба в тех местах наверняка водится." STR_DURATHREAD_MANUFACTURING: "Производство суперволокна" STR_DURATHREAD_MANUFACTURING_UFOPEDIA: "В этой машине используются уникальные технологии, позволяющие плести ткань из суперволокна. Мы разобрали и воссоздали этот агрегат, чтобы использовать его в своих целях." STR_DURATHREAD: "Суперволокно" STR_DURATHREAD_UFOPEDIA: "Суперволокно по своим свойствам схоже с кевларом, но этот полимер обогащен неизвестным в настоящее время неорганическим составом, который значительно улучшает свойства волокна. Одежда из суперволокна сравнима по классу защиты с бронежилетами, но настолько же легкая и свободная, как и изготовленная из хлопка." STR_UAC_OUTSOURCING_PREQ: "Требование для аутсорсинга в UAC" STR_UAC_OUTSOURCING: "Аутсорсинг в UAC" STR_UAC_OUTSOURCING_UFOPEDIA: "Нам сложно производить современное авиационное оборудование с учетом того, что у нас недостаточно места и ресурсов. Однако благодаря недавнему соглашению с UAC мы можем заказывать сборку такого оборудования на их фабриках на основе наших чертежей. Все права на разработку остаются за X-COM, поэтому нам придется оплачивать только материальные затраты и человекочасы... Ну и выплачивать «небольшое вознаграждение», разумеется." STR_UAC: "UAC" STR_UAC_CONTACT: "Контакт: UAC" STR_UAC_CONTACT_UFOPEDIA: "Корпорация «Юнайтед Аэротек» - это производитель передовых летательных аппаратов и оборудования для них. Эта компания также аффилирована с «БлэкОпс Индастриз» через нескольких крупных инвесторов. Такое партнерство делает эту организацию очевидным кандидатом на включение в список наших поставщиков." STR_BLACKOPS_PREMIUM: "Премиум-доступ «БлэкОпс»" STR_BLACKOPS_PREMIUM_UFOPEDIA: "Поскольку наше влияние возросло, в «БлэкОпс» предложили присвоить нам статус премиального клиента, что обеспечит нам доступ к широкому спектру ультрасовременного и экспериментального снаряжения, если мы укажем конкретные требования." STR_BLACKOPS_CONTACT: "Контакт: «БлэкОпс Инд.»" STR_BLACKOPS_CONTACT_UFOPEDIA: "«БлэкОпс Индастриз» - это сверхсекретный производитель передового военного снаряжения. Именно они поставляют большую часть тех вооружений и приборов, которые используются секретными правительственными организациями по всему миру. Их товар стоит дорого, но ему нет равных в отношении качества. Их ассортимент расширяется с ростом нашего влияния." STR_SOLDIERS_LOST: "Агентов потеряно" STR_SOLDIERS_LOST_UC: "АГЕНТОВ ПОТЕРЯНО>{ALT}{0}" STR_SOLDIERS_RECRUITED: "Агентов нанято" STR_SOLDIERS_RECRUITED_UC: "АГЕНТОВ НАНЯТО>{ALT}{0}" STR_SOLDIERS: "Агенты" STR_SOLDIERS_UC: "АГЕНТЫ" STR_ENGINEER: "Инженер" STR_SCIENTIST: "Ученый" STR_SOLDIER: "Агент" STR_COMMANDER: "Нач. подр." STR_COLONEL: "Комиссар" STR_SERGEANT: "Ст. агент" STR_SQUADDIE: "Агент" STR_ROOKIE: "Стажер" STR_ALIEN_BASE_CONTROL_DESTROYED: "БАЗА ПРОТИВНИКА УНИЧТОЖЕНА" STR_ALIEN_ARTIFACTS_RECOVERED: "ИНОПЛАНЕТНЫХ АРТЕФАКТОВ НАЙДЕНО" STR_LIVE_ALIENS_RECOVERED: "ПРОТИВНИКОВ ВЗЯТО ЖИВЬЕМ" STR_ALIEN_CORPSES_RECOVERED: "ТРУПОВ ПРОТИВНИКОВ ОБНАРУЖЕНО" STR_ALIENS_KILLED: "ПРОТИВНИКОВ ЛИКВИДИРОВАНО" STR_MONSTERS_TERRORISE: "МОНСТРЫ ТЕРРОРИЗИРУЮТ" STR_MONSTER_SITE: "НАПАДЕНИЕ МОНСТРА. МЕСТО: {0}" STR_CENTER_ON_SITE_TIME_5_SECONDS: "ЦЕНТРИРОВАТЬ НА ОБЪЕКТЕ-ВРЕМЯ=5 с" STR_ALERT_JARHEAD_TERROR: "АТАКА КИБОРГОВ ПРИШЕЛЬЦЕВ" STR_JARHEAD_TERROR: "Террор голованов" STR_JARHEAD_TERROR_DESCRIPTION: "Странные биомеханические монстры внезапно появились в этом городке и напали на население. Мы должны остановить их!" STR_JARHEAD_TERROR_BRIEFING: "Странные биомеханические монстры внезапно появились в этом городке и напали на население. Мы должны остановить их! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONSTER_TERROR: "Террор монстров" STR_MONSTER_TERROR_DESCRIPTION: "Инопланетные существа внезапно появились в этом городе и нападают на население. Мы должны остановить их, пока ситуация не вышла из-под контроля, и спасти всех, кого можем." STR_MONSTER_TERROR_BRIEFING: "Инопланетные существа внезапно появились в этом городе и нападают на население. Мы должны остановить их, пока ситуация не вышла из-под контроля, и спасти всех, кого можем. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_STORM_ROSE: "Роза бури" STR_STORM_ROSE_USE: "Использование розы бури" STR_STORM_ROSE_UFOPEDIA: "Этот странный органический предмет неизвестного происхождения может преобразовывать пси-энергию в электрические разряды. Его эффективность сильно зависит от псионического потенциала пользователя." STR_FLAME_GLOVE: "Воспламеняющая перчатка" STR_FLAME_GLOVE_USE: "Использование воспламеняющей перчатки" STR_FLAME_GLOVE_UFOPEDIA: "Это оружие генерирует маленькую огненную сферу, фокусируя психическую энергию. Воспламеняющая перчатка также позволяет пользователю контролировать движение сферы и применять ее в качестве баллистического оружия. Эффективность перчатки сильно зависит от псионического потенциала пользователя.{NEWLINE}>Легко укрывается" STR_STAFF_OF_HEART_GRIP: "Посох сжатия сердца" STR_STAFF_OF_HEART_GRIP_USE: "Исп-е посоха сжатия сердца" STR_STAFF_OF_HEART_GRIP_USE_UFOPEDIA: "Путем проб и ошибок (зачастую весьма чувствительных) нам удалось понять, как пользоваться посохом сжатия сердца. Чтобы правильно применять его, владелец должен воспринимать его не как оружие, а как изящный инструмент для работы с темными мистическими силами, который при взаимодействии требует сонастройки и самоотвержения, в связи с чем им могут пользоваться только хорошо подготовленные псионики." STR_STAFF_OF_HEART_GRIP_UFOPEDIA: "Этот посох изготовлен из золотистого материала. Он легкий и прочный. В него вставлен большой и очень красивый зеленый кристалл, который вызывает тошноту, если смотреть на него слишком долго. Он фокусирует пси-энергию и позволяет разрушать жизненно важные органы жертвы, обходя любую защиту. Однако одних природных способностей недостаточно, чтобы эффективно использовать его." STR_DAGON_STAFF: "Жезл Дагона" STR_DAGON_STAFF_USE: "Использование жезла Дагона" STR_DAGON_STAFF_UFOPEDIA: "Этот таинственный объект был обнаружен в таинственных руинах, что подчеркивает его совершенство и говорит о магической природе. Он преобразует пси-энергию в мощное воздействие, которое превращает капли воды в смертоносную, испепеляющую химическую ракету. Говорят, он слегка подрагивает при прямом физическом контакте, однако нам не удалось зафиксировать каких-либо вибраций." STR_SKULL_STAFF: "Посох с черепом" STR_SKULL_STAFF_USE: "Использование посоха с черепом" STR_SKULL_STAFF_UFOPEDIA: "Этот посох сделан из органических останков, некоторые из которых подвергались обработке с помощью высоких технологий. Он оказывает легкое, но разрушительное действие на материю, что приводит к ее распаду и превращению в едкую слизь. Опытный псионик способен с его помощью создавать разрушительное «облако смерти». Впрочем, применение посоха требует от пользователя значительных усилий." STR_HADRIEX_GUN: "Излучатель Гейдрикса" STR_HADRIEX_GUN_UFOPEDIA: "Этот технолого-парапсихологический артефакт испускает эктоплазменный газ, схожий по действию с воздействием призрака. Он вызывает слабость, галлюцинации и потерю способности двигаться. На точность и мощность устройства частично влияют пси-навыки." STR_HADRIEX_GUN_CHARGE: "Капсула излучателя Гейдрикса" STR_LIGHT_CANNON: "Легкая пушка" STR_LIGHT_CANNON_CONT: "Легкая пушка (Продолжение)" STR_LIGHT_CANNON_UFOPEDIA: "Это ручное крупнокалиберное оружие может заряжаться бронебойными, осколочно-фугасными и картечными боеприпасами. Обладает высокой останавливающей способностью." STR_LC_AP_AMMO: "Боеприпасы ЛП-ББ" STR_LC_HE_AMMO: "Боеприпасы ЛП-ОФ" STR_LC_I_AMMO: "Боеприпасы ЛП-З" STR_LC_BS_AMMO: "Боеприпасы ЛП-К" STR_LC_AA_AMMO: "Боеприпасы ЛП-СП" STR_LC_BS_AA_AMMO: "Боеприпасы ЛП-К-СП" STR_HEAVY_WEAPONS_PLATFORMS: "КОНТЕЙНЕРЫ" STR_REFUND_VALUE: "Цена продажи> {ALT}{0}" STR_STATS: "ОПЫТ" STR_PERSONNEL: "Персонал" STR_COMPONENTS: "Компоненты" STR_GRAND_TOTAL: "Итого" STR_XCOM_CRAFT_ARMAMENT: "ТРАНСПОРТНЫЕ СРЕДСТВА X-COM" STR_XCOM_ARMAMENT_UC: "ВООРУЖЕНИЯ X-COM" STR_CRAFT_ARMAMENT: "Вооружение техники" STR_ALIEN_LANGUAGE_INVESTIGATION: "Изучение языка пришельцев" STR_ALIEN_LANGUAGE_INVESTIGATION_UFOPEDIA: "Господин командующий! Я сделала все возможное, чтобы провести анализ имеющихся у нас образцов языка пришельцев. Хорошая новость заключается в том, что это в самом деле живой язык. Мне удалось связать некоторые слова с понятиями - хотя без помощи носителя языка я не могу быть уверена в точности моих предположений - и выделить некоторые возможные грамматические структуры. Однако я не лингвист, и мой опыт в этой сфере достаточно ограничен, поэтому я рекомендую показать эти выкладки кому-то более квалифицированному. Увы, я ума не приложу, где взять специалиста по инопланетным языкам подобного класса, но, разумеется, я буду рада помочь, чем смогу." STR_ELDRITCH_LANGUAGE_INVESTIGATION: "Исследование таинст. языка" STR_ELDRITCH_LANGUAGE_INVESTIGATION_UFOPEDIA: "Я провела предварительное исследование того странного языка, который используется некоторыми из наших наиболее интересных «клиентов». Результаты исследования достаточно многообещающи, но если честно, я зашла в тупик: этот язык отличается от всех мне известных как в плане грамматики, так и понятийно. Я могу работать с концептами, но по правде говоря, я уверена, что нам необходима помощь профессионала. Так дело пойдет быстрее, и я смогу вернуться к своей обычной работе." STR_ELDRITCH_LANGUAGE: "Таинст. язык" STR_ELDRITCH_LANGUAGE_UFOPEDIA: "Предположительно, это самый древний живой язык на Земле, и говорят на нем так называемые обитатели глубин. В настоящее время я не могу сказать, является ли это утверждение верным, но, полагаю, мы можем быть уверены, что это естественный язык. Он не только весьма сложен, но и сильно отличается от большинства языков, используемых человечеством. Его расшифровка, надо сказать, требует много времени от новичка, но мы, по крайней мере, можем осуществить перевод с него на любой человеческий язык и обратно без больших потерь.{NEWLINE}Если честно, нам необходимо получить больше письменных источников, господин командующий." STR_CONTACT_CULT_ARMS_DEALERS: "Контакт: Торговцы оружием культов" STR_CONTACT_CULT_ARMS_DEALERS_UFOPEDIA: "Господин командующий! К настоящему моменту нам удалось проникнуть в структуру культов настолько глубоко, что мы можем позволить себе немного обнаглеть. Любому культу необходимы материалы и снаряжение, которые нельзя купить в местном магазине (то есть за пределами США), и найти их поставщиков не представляет большой сложности, если знать, где искать. Таким образом мы можем получить кое-какие интересные вещички, которых нет у поставщиков из нашего официального списка." STR_BUY_CHURCH_OF_DAGON_WEAPONS: "Покупки у поставщиков Культа Дагона" STR_BUY_CHURCH_OF_DAGON_WEAPONS_UFOPEDIA: "Совет проявляет необычайное упрямство и не желает давать нам разрешение на использование настоящего военного снаряжения. В конце концов, справедливо задавшись вопросом «Почему Культу Дагона можно, а нам нельзя?», мы решили больше не лить горючие слезы по этому поводу и совершить поступок, который иные могли бы счесть святотатственным... Да, все верно: теперь мы можем покупать вооружение у тех же поставщиков, у которых приобретает его и Культ. И без чьего-либо благословения!{NEWLINE}За что, конечно же, Совет по головке нас не погладит... [-50 очков] " STR_BUY_BLACK_LOTUS_WEAPONS: "Покупки у поставщиков Черного Лотоса" STR_BUY_BLACK_LOTUS_WEAPONS_UFOPEDIA: "Дела у Черного Лотоса по части огнестрельного оружия обстоят не очень хорошо, однако почти все его образцы, которыми располагают члены культа, превосходного качества. Мы решили последовать их примеру и наладить контакт с поставщиками этого оружия. Наши условия их вполне устроили, и теперь мы можем заключить с ними сделку.{NEWLINE}Разумеется, столь грубое нарушение закона не останется незамеченным, так что готовьтесь объясняться перед Советом в конце месяца.[-50 points] " STR_BUY_ZSRR_WEAPONS: "Покупки у поставщиков Красного Рассвета" STR_BUY_ZSRR_WEAPONS_UFOPEDIA: "Господин Командующий, Вас не коробит тот факт, что нашим агентам - защитникам всего человечества! - приходится использовать трофейное оружие, словно каким-то падальщикам? Вот-вот, и меня тоже. Поскольку это никого в Совете не заботит, нам следует... слегка пришпорить обстоятельства. Что мы отнимем оружие у бандитов Красного Рассвета, что мы купим его непосредственно у поставщиков, - в сущности, разницы никакой нет, верно?{NEWLINE}Скорее всего, Совет надорвет наши телефонные трубки криками о нарушениях, но, в конце концов, все - и мы, и они - заинтересованы в том, чтобы мы были обеспечены всем необходимым.[-50 очков] " STR_BUY_EXALT_WEAPONS: "Покупки у поставщиков EXALT" STR_BUY_EXALT_WEAPONS_UFOPEDIA: "Расследование вопроса поставок оружия для EXALT привело нас, в конце концов, к их поставщикам. Как и ожидалось, этих людей не волнует ни политика, ни религия, ни даже пришельцы. Единственное, что их интересует - это деньги. И поскольку деньги у нас имеются, нам удалось без труда заключить с ними соглашение, благодаря которому мы теперь можем покупать у них некоторые виды оружия.{NEWLINE}Совет точно будет недоволен тем, что мы ведем подобные дела за их спиной. Впрочем, приобретаемое нами оружие - самое обычное, поэтому не думаю, что этот вопрос будет сильно их волновать. [-50 очков]" STR_CONTAINMENT_EXCEEDED: "ИЗОЛЯТОР ПРИШЕЛЬЦЕВ ЗАПОЛНЕН!{SMALLLINE}Недостаточно мест в изоляторе в {0}. Необходимо избавиться от лишних пришельцев в изоляторе (они будут уничтожены)." STR_CONTAINMENT_EXCEEDED_1: "ТЮРЕМНЫЕ КАМЕРЫ ЗАПОЛНЕНЫ!{SMALLLINE}Недостаточно мест в камерах в {0}. Необходимо избавиться от лишних заключенных (они будут безвозвратно удалены с базы)." STR_CONTAINMENT_EXCEEDED_2: "ЗАГОНЫ ДЛЯ ЖИВОТНЫХ ЗАПОЛНЕНЫ!{SMALLLINE}Недостаточно мест в загонах в {0}. Необходимо избавиться от лишних животных (они будут уничтожены)." STR_CONTAINMENT_EXCEEDED_3: "КОНТЕЙНЕРЫ ПРИЗРАКОВ ЗАПОЛНЕНЫ!{SMALLLINE}Недостаточно мест в контейнерах в {0}. Необходимо избавиться от лишних духов (они исчезнут)." STR_ZOMBIE_INFESTATION: "Нашествие зомби" STR_ZOMBIE_INFESTATION_PACK_TEMPERATE: "Нападение зомби" STR_ZOMBIE_INFESTATION_PACK_JUNGLE: "Нападение зомби" STR_ZOMBIE_INFESTATION_PACK_COLD: "Нападение зомби" STR_ZOMBIE_INFESTATION_PACK_DESERT: "Нападение зомби" STR_MONSTER_HUNT: "Неизвестная форма жизни" STR_MONSTERS_HUNT_SINGLE_TEMPERATE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_FEW_TEMPERATE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SEVERAL_TEMPERATE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_PACK_TEMPERATE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_LOTS_TEMPERATE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SINGLE_JUNGLE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_FEW_JUNGLE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SEVERAL_JUNGLE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_PACK_JUNGLE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_LOTS_JUNGLE: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SINGLE_COLD: "Нападение неизвестного животного" STR_MONSTERS_HUNT_FEW_COLD: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SEVERAL_COLD: "Нападение неизвестного животного" STR_MONSTERS_HUNT_PACK_COLD: "Нападение неизвестного животного" STR_MONSTERS_HUNT_LOTS_COLD: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SINGLE_DESERT: "Нападение неизвестного животного" STR_MONSTERS_HUNT_FEW_DESERT: "Нападение неизвестного животного" STR_MONSTERS_HUNT_SEVERAL_DESERT: "Нападение неизвестного животного" STR_MONSTERS_HUNT_PACK_DESERT: "Нападение неизвестного животного" STR_MONSTERS_HUNT_LOTS_DESERT: "Нападение неизвестного животного" STR_MONSTERS_HUNT_DESCRIPTION: "Люди в окрестностях пропадают без вести, было найдено несколько растерзанных тел - судя по всему, они были убиты каким-то диким животным. При помощи местных мы обнаружили возможную причину - на них нападало какое-то неизвестное животное. Мы должны идентифицировать угрозу и ликвидировать ее." STR_MONSTERS_HUNT_SINGLE_BRIEFING: "Местный житель был найден мертвым. Очевидно, он был убит каким-то диким животным. Мы должны выяснить, что за животное это было, и остановить его. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONSTERS_HUNT_GENERIC_BRIEFING: "Люди в окрестностях пропадают без вести, было найдено несколько растерзанных тел - судя по всему, они были убиты каким-то диким животным. При помощи местных мы выяснили возможную причину происходящего - на них нападало какое-то неизвестное животное. Мы должны идентифицировать угрозу и ликвидировать ее. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONSTERS_HUNT_LOTS_BRIEFING: "В небольшом поселении произошла бойня. Выжившие рассказывают, что на них напали жуткие монстры, которые затем ушли в леса. Мы должны выяснить, что это были за монстры, и остановить их нападения. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." DIMENSION_X_LANDING_PAD: "Посадочный модуль для высадки в Измерении X" STR_DIMENSION_X_INCURSION_FEW_TEMPERATE: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_FEW_JUNGLE: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_FEW_COLD: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_FEW_DESERT: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_SEVERAL_TEMPERATE: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_SEVERAL_JUNGLE: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_SEVERAL_COLD: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_SEVERAL_DESERT: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION: "Занесение внеземной формы жизни" STR_DIMENSION_X_INCURSION_DESCRIPTION: "В этом квадрате обнаружены чрезвычайно необычные формы жизни. Местные жители говорят, что после их появления они видели странные молнии и другие необычные явления. Мы должны идентифицировать угрозу и зачистить территорию." STR_DIMENSION_X_INCURSION_BRIEFING: "В этом квадрате обнаружены чрезвычайно необычные формы жизни. Местные жители говорят, что после их появления они видели странные молнии и другие необычные явления. Мы должны идентифицировать угрозу и зачистить территорию." STR_DIMENSION_X_PARTY_TEMPERATE: "Отряд пришельцев" STR_DIMENSION_X_PARTY_JUNGLE: "Отряд пришельцев" STR_DIMENSION_X_PARTY_COLD: "Отряд пришельцев" STR_DIMENSION_X_PARTY_DESERT: "Отряд пришельцев" STR_DIMENSION_X_PARTY: "Отряд пришельцев" STR_DIMENSION_X_PARTY_DESCRIPTION: "Мы получили сигнал о том, что была замечена небольшая группа пришельцев-охотников. Мы должны выследить и захватить этих странных визитеров." STR_DIMENSION_X_PARTY_BRIEFING: "Мы получили сигнал о том, что была замечена небольшая группа пришельцев-охотников. Мы должны выследить и захватить этих таинственных визитеров. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONSTER_VS_MILITARY: "Операция военных против монстров" STR_MONSTER_VS_MILITARY_TEMPERATE: "Операция военных против монстров" STR_MONSTER_VS_MILITARY_DESCRIPTION: "Правительство мобилизовало вооруженные силы и направило их на борьбу с мутантами, наводнившими этот район. Наша задача - оказать им помощь." STR_MONSTER_VS_MILITARY_TEMPERATE_BRIEFING: "Правительство мобилизовало вооруженные силы и направило их на борьбу с мутантами, наводнившими этот район. Наша задача - оказать им помощь. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_ALERT_MONSTER_VS_MILITARY: "ОПЕРАЦИЯ ВОЕННЫХ ПРОТИВ МОНСТРОВ" STR_MONSTER_VS_POLICE_TEMPERATE: "Операция полиции против монстров" STR_MONSTER_VS_POLICE_DESCRIPTION: "Активность экзотических форм жизни в этом регионе вызвала немалый переполох в правительстве. Несмотря на все наши попытки предотвратить подобные действия, местные силы полиции начали операцию по зачистке местности. Мы должны помочь им, чем можем." STR_MONSTER_VS_POLICE_TEMPERATE_BRIEFING: "Активность экзотических форм жизни в этом регионе вызвала немалый переполох в правительстве. Несмотря на все наши попытки предотвратить подобные действия, местные силы полиции начали операцию по зачистке местности. Мы должны оказать им посильную помощь. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONSTER_VS_POLICE: "Операция полиции против монстров" STR_ALERT_MONSTER_VS_POLICE: "ОПЕРАЦИЯ ПОЛИЦИИ ПРОТИВ МОНСТРОВ" STR_MONSTER_VS_MOB_JUNGLE: "Местное население против монстров" STR_MONSTER_VS_MOB_DESERT: "Местное население против монстров" STR_MONSTER_VS_MOB: "Местное население против монстров" STR_ALERT_MONSTER_VS_MOB: "МЕСТНОЕ НАСЕЛЕНИЕ ПРОТИВ МОНСТРОВ" STR_MONSTER_VS_MOB_DESCRIPTION: "Постоянные нападения странных существ заставили местное население взять борьбу с ними в свои руки. Ликвидируйте угрозу, прежде чем погибнут все жители, поднявшиеся на борьбу." STR_MONSTER_VS_MOB_BRIEFING: "Постоянные нападения странных существ заставили местное население взять борьбу с ними в свои руки. Ликвидируйте угрозу, прежде чем погибнут все храбрые члены сил самообороны. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SHAMBLER_ARMOR: "Характеристики шамблера" STR_SHAMBLER: "Шамблер" STR_SHAMBLER_CORPSE: "Труп шамблера" STR_SHAMBLER_TERRORIST: "Шамблер-рейдер" STR_SHAMBLER_UFOPEDIA: "Приспособленные к низким температурам шамблеры бродят по ледяным полям и ледникам в горах, питаясь любым мясом, какое им удается добыть, в том числе человеческим. Их происхождение неизвестно, но возможно, что это существа из далекого прошлого, которых пробудило какое-то природное явление или человеческая деятельность, однако их внезапное распространение по всей планете предполагает целенаправленные действия. Разумеется, они крайне опасны при близких контактах.{NEWLINE}Внимание! Шамблеры обладают высокой сопротивляемостью к действию взрывчатки, а их мерцающая шерсть осложняет прицеливание." STR_SHAMBLER_AUTOPSY: "Вскрытие шамблера" STR_SHAMBLER_AUTOPSY_UFOPEDIA: "Это создание обладает мощной мускулатурой и, несомненно, наделено большой силой. Густой мех обеспечивает ему защиту от холода, жара, химических веществ, ударных волн и мелкокалиберного оружия, но оно отчасти уязвимо к действию прямого огня. Это, по сути, большой ленивец или, по крайней мере, его близкий родственник. В данном случае мы имеем дело с живым ископаемым." STR_FENRIR_ARMOR: "Характеристики волка-фенрира" STR_FENRIR_WEAPON: "Укус фенрира" STR_FENRIR: "Волк-фенрир" STR_FENRIR_CORPSE: "Труп волка-фенрира" STR_FENRIR_TERRORIST: "Волк-фенрир" STR_FENRIR_UFOPEDIA: "Волки-фенриры - это крупные, сильные и крайне агрессивные животные из семейства псовых. В отличие от обычных волков, эти животные - одиночки. Такие повадки связаны с тем, что для выживания им необходимо много еды. Фенриры встречаются главным образом в холодных районах Северного полушария, однако иногда мигрируют в более южные широты, в умеренные пояса. Они могут нападать на все, что воспринимают как пищу, включая людей и даже автотранспорт. Хотя их немного, они могут представлять серьезную проблему для человеческих сообществ.{NEWLINE}Их мерцающая шерсть осложняет прицеливание. " STR_FENRIR_AUTOPSY: "Вскрытие волка-фенрира" STR_FENRIR_AUTOPSY_UFOPEDIA: "Волки-фенриры - это крупные животные из семейства псовых, которые не слишком отличаются от обычных волков чем-либо, кроме размеров. Хорошо развитые мускулы обеспечивают им большую силу и ловкость, а также некоторую защиту от пуль. С другой стороны, их шерсть уязвима для огня." STR_SPIKEBOAR_ARMOR: "Характеристики свинобраза" STR_SPIKEBOAR: "Свинобраз" STR_SPIKEBOAR_CORPSE: "Труп свинобраза" STR_SPIKEBOAR_TERRORIST: "Свинобраз" STR_SPIKEBOAR_UFOPEDIA: "Свинобразы обитают главным образом в лесах, и для существования им необходимо много воды и еды. Они всеядны и питаются в основном листьями, однако при необходимости могут употреблять в пищу мясо животных любых размеров, в том числе человеческое. Если они чувствуют опасность, то мечут в нападающего острые иглы, которые представляют опасность даже для бронированных целей." STR_SPIKEBOAR_AUTOPSY: "Вскрытие свинобраза" STR_SPIKEBOAR_AUTOPSY_UFOPEDIA: "Это крупное создание не имеет ничего общего с современными формами жизни, однако оно совершенно точно позвоночное, а это означает, что у него и земных видов общие корни. Оно обладает прочной кожей, его тело покрыто иглами, почти как у дикобразов, что обеспечивает дополнительную защиту. Иглы удерживаются специальными мышцами, которые, по всей видимости, могут выталкивать их с большой силой." STR_SHADOWBAT_ARMOR: "Характеристики теневого нетопыря" STR_SHADOWBAT_ARMOR_UFOPEDIA: "Теневые нетопыри могут поглощать кровь противников и тем самым лечиться." STR_SHADOWBAT_WEAPON: "Укус теневого нетопыря" STR_SHADOWBAT: "Теневой нетопырь" STR_SHADOWBAT_CORPSE: "Труп теневого нетопыря" STR_SHADOWBAT_AUTOPSY: "Вскрытие теневого нетопыря" STR_SHADOWBAT_UFOPEDIA: "Теневые нетопыри крупнее и агрессивнее большинства членов подотряда Microchiroptera. Опытному агенту они могут доставлять лишь небольшие сложности, но недооценивать их незаметность и скорость не стоит. Кроме того, эти летучие мыши являются кровососущими, причем они предпочитают человеческую кровь." STR_SHADOWBAT_TERRORIST: "Теневой нетопырь" STR_SHADOWBAT_AUTOPSY_UFOPEDIA: "Эта летучая мышь имеет необыкновенно большие размеры, но в остальном ничем не отличается от обычных тропических летучих мышей. Она наделена невероятно острыми клыками, которые способны без усилий проколоть большинство мягких материалов, таких как выделанная кожа или кожа слона." STR_MONGORN_CULTURE: "Культура монгорнов" STR_MONGORN_CULTURE_UFOPEDIA: "Изучение этого необычного монгорна позволяет сделать вывод, что он представляет собой что-то вроде старейшины племени. Его отличают более мощные мускулы и клыки; кроме того, он агрессивнее своих сородичей. Также он демонстрирует более развитые умственные способности. Он способен использовать инструменты и не подвержен действию огня, а может быть, даже может пользоваться им. От скуки он рисует странные изображения на стенах.{NEWLINE}Это полностью меняет наши представления о культуре монгорнов. Мы не понимаем, почему только мозг этого существа подвергся таким изменениям, а остальное тело осталось прежним. Возможно, это результат искусственных мутаций, но столь сложные генетические изменения невозможны в рамках современной науки." STR_MONGORN_KING: "Король монгорнов" STR_MONGORN_KING_CAVE: "Сходка монгорнов" STR_MONGORN_KING_ALERT: "СОБИРАЮТСЯ МОНСТРЫ!" STR_MONGORN_KING_DESCRIPTION: "В этом районе замечено резкое увеличение активности странных созданий, и ходит множество слухов о том, что здесь пропадают люди. Местные жители направили небольшой отряд, сформированный из опытных охотников и следопытов, на поиски пропавших людей, но они уже несколько дней не выходили на связь." STR_MONGORN_KING_BRIEFING: "В этом районе замечено резкое увеличение активности странных созданий, и ходит множество слухов о том, что здесь пропадают люди. Местные жители направили небольшой отряд, сформированный из опытных охотников и следопытов, на поиски пропавших людей, но они уже несколько дней не выходили на связь. Выясните, что там происходит, и, если необходимо, уничтожьте любую угрозу местному населению. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MONGORN_KING_ARMOR: "Король монгорнов" STR_MONGORN_ARMOR: "Характеристики монгорна" STR_MONGORN_WEAPON: "Кулак монгорна" STR_MONGORN: "Монгорн" STR_MONGORN_CORPSE: "Труп монгорна" STR_MONGORN_TERRORIST: "Монгорн-дикарь" STR_MONGORN_UFOPEDIA: "Монгорны были впервые обнаружены в Монголии. Они скитаются по пустыне в поисках еды. Эти существа чрезвычайно агрессивны. Хотя монгорны и не вполне разумны, они понимают большую часть того, что мы им говорим, однако всегда агрессивно на это реагируют. Неясно, как настолько неразумное создание вообще могло выжить в пустыне; вероятно, их каким-то образом запрограммировали на ненависть к человеческим существам и нападение на них при любой возможности. С этими существами трудно справиться, поскольку их обостренные чувства и животное коварство осложняют охоту на них с воздуха." STR_MONGORN_AUTOPSY: "Вскрытие монгорна" STR_MONGORN_AUTOPSY_UFOPEDIA: "Это существо совершенно точно является результатом генетических экспериментов. Оно в равной степени обладает генами человека и других приматов, а также рядом генов не известных земной науке существ. Его рост составляет практически 3 метра, он обладает большой силой и толстой шкурой. Его шерсть легко воспламеняется, что можно использовать в бою." STR_CULT_BASE: "База Культа" STR_ANCIENT_ZOMBIES: "Древние зомби" STR_ANCIENT_ZOMBIES_UFOPEDIA: "Мы открыли удивительный факт: оказывается, зомби-апокалипсис уже происходил на Земле в прошлом. Тысячи лет назад эпидемия зомби-чумы, вызванная паразитом того же типа, разразилась в Африке. В результате возникли виды зомби, аналогичные тем, с какими мы имеем дело сейчас, и вершиной их эволюции были мумии. Мумии воевали как друг с другом, так и с живыми, и в итоге большинство из них ушли под землю, скрывшись от внешнего мира. Однако они все еще там, и несмотря на то, что их силы - лишь бледная тень прошлого, их мудрость и интеллект трудно даже вообразить. Теперь на поверхности возникло новое поколение зомби, стремящееся захватить царство своих старших сестер и получить доступ к их знаниям и артефактам.{NEWLINE}Возможно, стоит вступить в диалог с этими древними мумиями, с учетом того, что они не проявляют враждебности по отношению к людям, и наличия у нас общего врага." STR_ZOMBIE_OVERLORDS: "Владыки зомби" STR_ZOMBIE_OVERLORDS_UFOPEDIA: "Исключительно могущественные королевы вампиров - это лишь бледная тень тех, кто стоит на вершине эволюции зомби. Эти таинственные повелители, предположительно, командуют огромными армиями, используют элитных зомби и обладают уникальными пси-способностями. По некоторым сведениям, они обитают еще глубже вампиров, где даже камни стонут от их чудовищных сил... По крайней мере, так говорит королева.{NEWLINE}Хотя перспективы активных поисков этих мифических существ нагоняют тоску, похоже, выбор у нас невелик. И даже несмотря на те невероятные силы, которыми они повелевают, зомби - и вампиры в том числе - довольно наивны и впечатлительны, так что, быть может, все будет на так уж сложно?" STR_FOLLOW_THE_ZOMBIES: "По следам зомби" STR_FOLLOW_THE_ZOMBIES_UFOPEDIA: "Благодаря полученной от хранителя гробницы информации мы смогли закончить список известных популяций зомби. Дальше следы ведут в подземные пещеры, в недра Земли. Похоже, они обитают именно там и им не страшны непроглядная тьма и жар. Если судить по тому, что мы знаем об экосистеме зомби, пещеры должны населять полчища этих существ. Очевидно, наши встречи с зомби были всего лишь вершиной айсберга.{NEWLINE}Как бы то ни было, мы должны начать наблюдение за этим подземным миром. Зомби могут привести нас к своим хозяевам." STR_ZOMBIE_PLOT: "Зомби-план" STR_ZOMBIE_PLOT_UFOPEDIA: "Мы выяснили, что так называемый зомби-паразит появляется на территориях, где была зафиксирована активность пришельцев. Экипаж корабля пришельцев похищает людей, погружает их в состояние, схожее с гипнозом, и передает им несколько экземпляров зомби-паразитов, которых они должны подсадить местным жителям. Хотя состояние гипноза является временным, жертва похищения обычно становится последним носителем в этой группе людей, что позволяет сохранить все в тайне. К сожалению, мы можем только гадать об истинных мотивах пришельцев." STR_SENTIENT_ZOMBIE: "Сознание зомби" STR_SENTIENT_ZOMBIE_UFOPEDIA: "Открытие разумных зомби - если так можно назвать хранителей гробниц - привело к перевороту в классификации вида, понимании его жизненного цикла и положения в иерархии живых существ. Дополнительная мозговая ткань позволяет хранителям гробниц действовать практически как людям: они говорят, используют инструменты и даже обладают зачатками абстрактного мышления. Однако это не люди: их «я» редуцировано, а чуждая биология влияет на восприятие мира. И все же их нужно считать разумными.{NEWLINE}Еще одна характерная для этой стадии зомби черта - синтез высокоэнергетической плазмы. Именно она позволяет им достигать столь высокого уровня развития: им не нужно полагаться только на сбор плазмы крови - они медленно вырабатывают ее сами! Также, по их словам, существуют еще более умственно развитые зомби - «хозяева». Эти сверхразумные зомби должны обладать еще лучшей физиологией. Если честно, это немного пугает." STR_ZOMBIE_ARE_BREEDING: "«Они размножаются!» - проблема зомби" STR_ZOMBIE_ARE_BREEDING_UFOPEDIA: "Господин командующий! Последние данные о размножении зомби ужасны: они не только пожирают людей, но и используют их для увеличения популяции. Для этого зомби съедают друг друга, после чего превращаются в толстых зомби. Это позволяет им улучшить регенерацию хозяина и мутировать в стадию инфектора. Таким образом, итог «эволюции зомби» - размножение.{NEWLINE}Однако кое-что не сходится. Зомби существуют за счет высокоэнергетических субстанций, для этого они и поедают друг друга. При этом они их не вырабатывают, так что в конце концов все равно вымрут. Зачем нужно воспроизводить себе подобных, если вид погибнет? Если зомби являются биологическим оружием, может ли это быть непреодолимым ограничением или же мерой предосторожности на случай неконтролируемой эпидемии?{NEWLINE}В любом случае мы должны сообщить об этом местным властям. Это должно помочь остановить хотя бы часть эпидемий." STR_ZOMBIE_EVOLUTION_HYPOTHESIS: "Гипотеза об эволюции зомби" STR_ZOMBIE_EVOLUTION_HYPOTHESIS_UFOPEDIA: "Господин командующий! Наш анализ обоих подвидов зомби: обычного и толстого - показал, что эти существа претерпевают эволюционные изменения. Я полагаю, можно с уверенностью утверждать, что существуют и другие стадии этого процесса.{NEWLINE}Я продолжу исследование вопроса, но прошу принять во внимание, что мне необходимо двигаться шаг за шагом, чтобы получить максимально точные результаты. Другими словами, если нам удастся обнаружить следующие стадии зомби, необходимо исследовать их в том порядке, в котором они эволюционируют. Если они на самом деле эволюционируют." STR_ZOMBIE_PARASITE: "Зомби-паразит" STR_ZOMBIE_PARASITE_UFOPEDIA: "Этот небольшой организм готов к введению в человеческое тело, что приведет к превращению атакованного индивида в зомби. Этот организм совершенно точно имеет инопланетное происхождение." STR_DAMAGED_ZOMBIE_PARASITE: "Раненый зомби-паразит" STR_DAMAGED_ZOMBIE_PARASITE_UFOPEDIA: "Зомби-паразит пережил своего носителя, но был тяжело ранен. Он неистово бьет своими усиками по всему, что его окружает, отчаянно пытаясь регенерировать свои ткани. Он на это не способен, но мы можем заморозить его в полумертвом состоянии и продать на черном рынке. Быть может, при проведении медицинских исследований удастся понять, каким образом он регенерирует, что позволит извлечь пользу из этого жуткого создания." STR_MEGAZOMBIE_ARMOR: "Характеристики мегазомби" STR_MEGAZOMBIE: "Мегазомби" STR_MEGAZOMBIE_TERRORIST: "Мегазомби" STR_MEGAZOMBIE_CORPSE: "Труп мегазомби" STR_MEGAZOMBIE_AUTOPSY: "Вскрытие мегазомби" STR_MEGAZOMBIE_AUTOPSY_UFOPEDIA: "Этот вариант зомби был создан искусственно, путем перекорма толстого зомби и предотвращения его трансформации в инфектора. В результате вся избыточная энергия была перенаправлена в рост массы тела, что привело к возникновению невероятно крупного и сильного толстого зомби. Его тело обладает дополнительными резервами энергии, что обеспечивает ему фантастическую живучесть." STR_MEGAZOMBIE_UFOPEDIA: "Мегазомби не особенно отличается от своего предка - толстого зомби. Однако невероятная живучесть и неплохая скорость делают его опасным противником. При встрече с ним лучшая тактика - забросать цель мощной взрывчаткой или зажигательными бомбами. Как и в случае с другими видами зомби, энергетическое оружие против него не слишком эффективно." STR_ZOMBIE_TROOPER_1_ARMOR: "Характеристики зомби-солдата" STR_ZOMBIE_TROOPER_1_TERRORIST: "Зомби-солдат" STR_ZOMBIE_TROOPER_2_TERRORIST: "Потрепанный зомби-солдат" STR_ZOMBIE_TROOPER_CORPSE: "Труп зомби-солдата" STR_ZOMBIE_TROOPER: "Зомби-солдат" STR_ZOMBIE_TROOPER_AUTOPSY: "Вскрытие зомби-солдата" STR_ZOMBIE_TROOPER_AUTOPSY_UFOPEDIA: "Этот зомби одет в современную боевую броню, а к остаткам нервной системы подключены кибернетические импланты. Также к ним присоединен паразит. В остальном это обычный откормленный зомби." STR_ZOMBIE_TROOPER_UFOPEDIA: "Этот монстр совершенно точно является результатом научного эксперимента над обычным зомби. Любопытен тот факт, что он может использовать оружие и прочее военное снаряжение, но при этом не способен понять, как работают куда более простые устройства. Можно с уверенностью утверждать, что он был запрограммирован на выполнение некоторых специфических задач - скорее всего, при помощи киберимпланта, который мы обнаружили в его головном мозге." STR_ZOMBIE_IMPLANT_VIRUS: "Вирус в зомби-импланте" STR_ZOMBIE_IMPLANT_VIRUS_UFOPEDIA: "Наконец у нас в руках оказались все ключи к головоломке, и мы можем раскрыть это дело. Выяснилось, что Синдикат, будучи конкурентом M.A.G.M.A., использовал «Озирон», чтобы заключить сделку с «Сайбервебом» на разработку компьютерного вируса, способного вызвать сбой в работе зомби-имплантов M.A.G.M.A. Затем вирус был внедрен в ряде лабораторий M.A.G.M.A. и стал медленно заражать один имплант, вживленный в захваченных зомби, за другим. Процесс шел медленно и непредсказуемо, что осложнило выявление диверсии. Необычная структура этого вируса дополнительно затруднила его обнаружение службой безопасности M.A.G.M.A.{NEWLINE}За это расследование M.A.G.M.A. наверняка выразит нам благодарность. Мы будем ждать от них ответа." STR_ZOMBIE_IMPLANT_INVESTIGATION: "Зомби-имплант: расследование" STR_ZOMBIE_IMPLANT_INVESTIGATION_UFOPEDIA: "Задержанный глава «Озирона» поделился с нами кое-какой интересной информацией касательно зомби-импланта M.A.G.M.A. Без сомнения, за той группой, которая пыталась создать подобное устройство, стоит таинственный Синдикат, транснациональная теневая корпорация, которая контролирует большую часть организованных преступных группировок по всему миру. В проведении диверсии им помогала другая подпольная организация - «Сайбервеб».{NEWLINE}Зачем Синдикату понадобилось саботировать исследования M.A.G.M.A.? Во-первых, они давние конкуренты, и у них очень сложные отношения. Но интуиция мне подсказывает, что природа конфликта между ними глубже, чем кажется на первый взгляд.{NEWLINE}Пока нам необходимо найти и арестовать кого-то из сотрудников Синдиката. Возможно, это даст нам больше информации." STR_ZOMBIE_IMPLANT_ORIGINS: "Происхождение зомби-импланта" STR_ZOMBIE_IMPLANT_ORIGINS_UFOPEDIA: "Сведения, полученные от руководителя EXALT, позволили нам продолжить расследование дела об импланте зомби-солдата. В прошлом году неустановленное лицо воспользовалось услугами подпольного мира для разработки компьютерного вируса, способного атаковать пси-устройства. Это лицо заключило сделку с группировкой «Озирон», которая заявила, что у нее есть доступ к нужным людям. Дальнейшее расследование подтверждает и это, и то, что целью атаки мог быть зомби-имплант.{NEWLINE}Нужно еще раз проверить сведения, полученные в ходе расследований. Если среди них есть улики, хорошо. Если нет, наш следующий шаг - найти этих людей из «Озирона» и поболтать с ними о таинственном клиенте и не менее загадочном подрядчике. Уверена - M.A.G.M.A. будет крайне заинтересована в этой информации. На задании мы должны использовать гражданский транспорт и маскируемое снаряжение." STR_ZOMBIE_IMPLANT: "Имплант зомби-солдата" STR_ZOMBIE_IMPLANT_UFOPEDIA: "Это специальный кибернетический имплант, который подключается прямо к головному мозгу. Он позволяет зомби-соладатам выполнять некоторые сложные задачи, в том числе применять оружие дальнего боя. Тем не менее, с этими задачами они справляются не слишком эффективно. Принцип действия импланта, по всей видимости, схож с тем, как работает псиклон, поэтому можно предположить, что он был разработан в качестве устройства управления разумом, чтобы контролировать поведение зомби. Судя по всему, он работает некорректно - зомби-солдат не реагирует на какое-либо воздействие на имплант." STR_ZOMBIE_INFECTOR_ARMOR: "Характеристики зомби-инфектора" STR_ZOMBIE_INFECTOR: "Зомби-инфектор" STR_ZOMBIE_INFECTOR_CORPSE: "Труп зомби-инфектора" STR_ZOMBIE_INFECTOR_UFOPEDIA: "Инфектор - это толстый зомби, который претерпел значительные физиологические изменения в результате накопления большого объема энергии в процессе поглощения других зомби. Он гораздо быстрее передвигается и обладает лучшей координацией, чем его собратья, а потому намного опаснее. Паразит использует насыщенную энергией среду для размножения, а его потомок пересаживается другим людям, что превращает их в обычных зомби. Продолжительность жизни этого вида зомби также намного больше, в том числе благодаря улучшенному метаболизму." STR_ZOMBIE_INFECTOR_AUTOPSY_UFOPEDIA: "Этот зомби обладает мощной мускулатурой, развитой сердечно-сосудистой и нервной системой. Практически все клетки его тела совсем молодые, как будто они делились совсем недавно. Паразит также претерпел несколько любопытных физиологических изменений, вызванных репродуктивным циклом." STR_ZOMBIE_INFECTOR_AUTOPSY: "Вскрытие зомби-инфектора" STR_ZOMBIE_INFECTOR_TERRORIST: "Зомби-инфектор" STR_ZOMBIE_GRUBAS_ARMOR: "Характеристики толстого зомби" STR_ZOMBIE_GRUBAS_TERRORIST: "Толстый зомби" STR_ZOMBIE_GRUBAS: "Толстый зомби" STR_ZOMBIE_GRUBAS_CORPSE: "Труп толстого зомби" STR_ZOMBIE_GRUBAS_UFOPEDIA: "Толстые зомби представляют собой огромных зомби, которые питаются своими собратьями. Поскольку внутри любых зомби обитает паразит, питающийся высокоэнергетическими химикатами, у только что съевшего собрата толстого зомби запас энергии вдвое выше. Избыточная энергия приводит к ряду физиологических изменений, увеличивающих эффективность метаболизма и срок жизни существа. Их сероватая кожа является прекрасным индикатором степени изменений: в биохимическом отношении между такими зомби и людьми уже нет ничего общего." STR_ZOMBIE_GRUBAS_AUTOPSY: "Вскрытие толстого зомби" STR_ZOMBIE_GRUBAS_AUTOPSY_UFOPEDIA: "Этот зомби имеет очень большие размеры и массу. Его биохимия разительно отличается от биохимии обычного зомби, и в его теле содержится больше высокоэнергетических соединений. В пищеварительном тракте мы обнаружили фрагменты тела другого зомби." STR_ZOMBIE_BOOMER_ARMOR: "Характеристики зомби-взрывателя" STR_BOOMER_WEAPON: "Сокрушительный удар зомби-взрывателя" STR_ZOMBIE_BOOMER: "Зомби-взрыватель" STR_ZOMBIE_BOOMER_CORPSE: "Труп зомби-взрывателя" STR_ZOMBIE_BOOMER_TERRORIST: "Зомби-взрыватель" STR_ZOMBIE_BOOMER_UFOPEDIA: "Из-за нарушения метаболизма эти зомби не способны нормально переваривать высокоэнергетические соединения из мяса других зомби, что приводит к их накоплению в организме в виде «опухолей». Благодаря меньшему весу эти несчастные создания значительно активнее сородичей, но живут лишь несколько часов. Смертельно раненный паразит теряет контроль над физиологией хозяина, вся накопленная энергия одномоментно высвобождается, и мощный взрыв разрывает зомби на куски. Проведя кое-какие исследования, мы, вероятно, сможем использовать эти «опухоли» в качестве источников энергии, если нам удастся извлечь их до взрыва." STR_ZOMBIE_BOOMER_AUTOPSY: "Вскрытие зомби-взрывателя" STR_ZOMBIE_BOOMER_AUTOPSY_UFOPEDIA: "Лаборант Вуорела вытянула короткую соломинку, и ей выпало проводить вскрытие в специальном бункере, использующемся для исследования взрывчатых веществ с высокой бризантностью. Изначальное предположение подтвердилось: тела этих деградировавших толстых зомби содержат множество карманов, наполненных нестабильными летучими веществами. Выяснилось, что эти карманы можно извлечь и использовать в качестве эффективного, хотя и несколько странного оружия. Внимание! Не давайте собакам жевать извлеченные карманы." STR_ZOMBIE_STERILE_ARMOR: "Характеристики зомби" STR_ZOMBIE_STERILE: "Зомби" STR_ZOMBIE_STERILE_CORPSE: "Труп зомби" STR_ZOMBIE_STERILE_TERRORIST: "Зомби" STR_ZOMBIE_STERILE_UFOPEDIA: "Инфицированный человек полностью захвачен паразитом. Его умственные способности крайне низки, отсутствуют высшие функции коры головного мозга - мозг почти полностью поглощен паразитом. У зомби низкие моторные навыки, и они слабо реагируют на раздражители, но совершенно не чувствуют боли. Они не способны использовать инструменты, кроме тех, что оказались у них в руках, - их они могут использовать как дубину. Хотя они находятся в теле хозяина, зомби больше нельзя назвать людьми. Срок их жизни крайне краток из-за снижения метаболизма. Они содержатся в клетках, как животные, а не в тюремных камерах." STR_ZOMBIE_STERILE_AUTOPSY: "Вскрытие зомби" STR_ZOMBIE_STERILE_AUTOPSY_UFOPEDIA: "Когда-то это существо действительно было человеком, но его центральная нервная система была поражена паразитом неизвестного происхождения. Паразит имеет размер примерно с горошину, а его отростки поражают самые разные органы. Он не имеет общих черт с какими-либо известными организмами, обитающими на планете в настоящее время или уже вымершими. Он полностью замещает метаболизм тела хозяина, что обеспечивает высокую выносливость и нечувствительность к боли, но неизбежно приводит к смерти хозяина." STR_ZOMBIE_WEAPON: "Сокрушительный удар зомби" STR_ZOMBIE_INFECTOR_WEAPON: "Укус зомби-инфектора" STR_ZOMBIE_INFECTOR_WEAPON_UFOPEDIA: "С помощью укуса зомби-инфектор откладывает в жертву яйцо с паразитом, который захватывает контроль над организмом хозяина - навсегда." STR_SWARMIDS_LARGE_ARMOR: "Хар-ки апиумов (большой рой)" STR_SWARMIDS_SMALL_ARMOR: "Хар-ки апиумов (малый рой)" STR_SWARMIDS_CORPSE: "Трупы апиумов" STR_SWARMIDS_LARGE_CORPSE: "Множество трупов апиумов" STR_SWARMIDS_SMALL_CORPSE: "Трупы апиумов" STR_SWARMIDS: "Апиумы" STR_SWARMIDS_SMALL: "Небольшой рой апиумов" STR_SWARMIDS_LARGE: "Большой рой апиумов" STR_SWARMIDS_LARGE_TERRORIST: "Рой апиумов" STR_SWARMIDS_SMALL_TERRORIST: "Апиумы" STR_SWARMIDS_AUTOPSY: "Вскрытие апиумов" STR_SWARMIDS_UFOPEDIA: "Апиумы не похожи ни на одно из известных науке существ. Они активно ищут жертву при помощи высокоэффективной зрительной системы. Их глаза могут следить за окружающим пространством независимо, благодаря чему существо может достаточно хорошо видеть до тех пор, пока функционирует хотя бы один глаз. Их жало очень прочное. Оно не способно насквозь пробить тяжелую броню, но эти существа инстинктивно ищут слабые места, нанося на них феромоны-метки для других членов роя. Обычное кинетическое оружие против них неэффективно. Только взрывчатка и зажигательные вещества могут нанести им серьезный урон." STR_SWARMIDS_AUTOPSY_UFOPEDIA: "Тело этого насекомоподобного существа состоит из туловища, покрытого легкой броней, и гибкого хвоста. В туловище имеется отверстие, в котором расположено множество сочлененных глаз. В воздухе тело поддерживают три пары крыльев. Хвост полностью состоит из мышечной ткани, схожей по структуре с мышцами языка человека, и оканчивается страшным жалом, которое апиум использует для нападения на жертву." STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION: "Представление начмедслужбы" STR_CHIEF_MEDICAL_OFFICER_INTRODUCTION_UFOPEDIA: "Добрый день, господин командующий! Я возглавляю медицинскую службу на этой базе. Я слышала о Вас хорошие отзывы и возлагаю большие надежды на этот проект.{NEWLINE}{NEWLINE}Как Вы знаете, в мои обязанности входит приведение агентов в порядок после... в общем, Вам известно, что может случиться, когда ведешь такие сомнительные дела, как наше. Однако я также обладаю достаточной квалификацией для проведения исследований любого представляющего интерес биологического материала. Я могу проводить вскрытия, вивисекцию и биохимические анализы. Заходите ко мне в любое время. Простите за легкий запах антисептиков, но поверьте, это наименьшее из зол." STR_INTELLIGENCE_OFFICER_INTRODUCTION: "Представление начразведотдела" STR_INTELLIGENCE_OFFICER_INTRODUCTION_UFOPEDIA: "Рада приветствовать Вас, господин командующий! Классный костюмчик! Я тут в роли начальника разведслужбы: на мне телефонные звонки, кофе и выбивание нужных сведений. Думаю, Вас интересует главным образом последний пункт, но кофе я готовлю прекрасно, к Вашему сведению.{NEWLINE}У нас все просто - мы ищем черную кошку в темной комнате, и сейчас у меня против нее почти нет улик. Лучший их источник - живые пленники, то есть я хотела сказать - арестованные лица, так что будьте любезны приказать агентам оставлять хотя бы кого-то из противников в живых, чтобы я могла заняться ими на базе. Есть, конечно, и другие источники информации: документы и тому подобное - так что старайтесь прибрать к рукам все необычное. Только мертвецов мне не приносите - они не шибко разговорчивы. С трупами обращайтесь к начальнику медслужбы: она разбирается и в них, и в том, что такое хороший кофе." STR_CHIEF_ACCOUNTANT_INTRODUCTION: "Представление начфинотдела" STR_CHIEF_ACCOUNTANT_INTRODUCTION_UFOPEDIA: "А, это Вы, господин командующий. Я начальник финансового отдела, а потому отвечаю за все финансовые операции, которые Вы одобряете, так что рекомендую Вам контролировать бюджет.{NEWLINE}{NEWLINE}Значит, это Вы будете нести ответственность за весь этот хаос. На самом деле, надеюсь, Вы подходите на эту должность, потому что мы далеко не в лучшем положении. Вы знаете не хуже меня, что наш проект - всего лишь побочная операция, призванная показать, насколько сильно ООН обеспокоена всей этой странной чушью. Но вне зависимости от того, насколько долго Вы тут продержитесь, я буду обеспечивать работу этого проекта. И могу Вас заверить - я уйду отсюда как минимум не раньше Вас." STR_QUARTERMASTER_INTRODUCTION: "Представление интенданта" STR_QUARTERMASTER_INTRODUCTION_UFOPEDIA: "Добрый день, господин командующий! Я исполняю обязанности интенданта, и я к Вашим услугам.{NEWLINE}{NEWLINE}Я буду контролировать все заявки на поставки, чтобы это не пришлось делать нашим агентам. В настоящее время мы испытываем некоторую нехватку снаряжения и оборудования, так что, если позволите, я попытаюсь достать что-нибудь более современное. Если захотите получить что-то особенное, только скажите, и я посмотрю, что можно сделать.{NEWLINE}{NEWLINE}Для начала я бы рекомендовал немного расширить наш полевой арсенал. Говорят, некоторые подозреваемые... гм... крепче, чем обычные люди, если Вы понимаете, о чем я; при этом интуиция подсказывает мне, что перестрелки будут обычным делом." STR_LOGISTICS: "Логистика" STR_LOGISTICS_UFOPEDIA: "Наша так называемая глобальная логистическая сеть - полная фикция: теоретически мы можем попасть куда угодно, но сделать это с нормальным снаряжением И ПРИ ЭТОМ ВОВРЕМЯ сродни чуду! Никому не нравится, когда вооруженные силы другой страны оказываются на территории государства, и тем меньше нравится, чем больше численность этих сил.{NEWLINE}Однако, надавив на кого надо, я смогла добиться некоторых улучшений, так что теперь мы теоретически можем получить готовый фургон в любом крупном городе планеты. Если Вам кажется, что это не бог весть какое достижение, можете им не пользоваться и не тратить мое драгоценное время." STR_PERSONAL_PROTECTION: "Индивидуальная защита" STR_PERSONAL_PROTECTION_UFOPEDIA: "Кевларовые бронежилеты вряд ли можно назвать передовой технологией, но мы, по всей видимости, не считаемся достаточно ценным ресурсом, чтобы нас ими регулярно снабжали. Я надеюсь, мне удастся исправить эту очевидную оплошность, хотя для этого потребуется куча бумажной работы. Их цена слишком высока с учетом того уровня защиты, который они обеспечивают, но, по крайней мере, надеюсь, это сделает наших агентов немного счастливее.{NEWLINE}А пока как насчет старых добрых кожаных курток? Они, по крайней мере, не промокают и защищают хоть от каких-то внешних воздействий." STR_NONSTANDARD_WEAPONS: "Нештатное оружие" STR_NONSTANDARD_WEAPONS_UFOPEDIA: "Благодаря проделанной бумажной работе - и уж поверьте, ее было действительно много - нам удалось получить надежного поставщика оружия, которое ранее было признано «излишним» для наших задач. Ничего особенного, просто несколько дополнительных стволов, которые принесут нашим людям больше пользы, чем то, что у нас в распоряжении есть сейчас: например, тот же огромный револьвер «Магнум» или даже дробовики, когда мы немного встанем на ноги. Если Вам понадобится что-либо из перечисленного, Вы можете это заказать как обычный товар." STR_REVIVED_WEAPONS: " Возрожденное оружие" STR_REVIVED_WEAPONS_UFOPEDIA: "Господин Командующий, как Вы знаете, существует немало оружейных проектов, которые были в свое время заморожены: одни в силу своей конструктивной сложности, другие из-за недостаточного финансирования... Так вот, есть отельные оружейники, которые находят такие проекты и, используя весьма сомнительные источники для получения необходимых ресурсов, дорабатывают их.{NEWLINE}Зачем? Чтобы продать (причем за очень хорошие деньги!) какому-нибудь ярому фанату уникального оружия. Среди такого оружия есть немало многообещающих образцов, которые могли бы быть полезны и нам.{NEWLINE}Если Вам это интересно, тогда я... свяжусь кое с кем, кто знает... кое-кого." STR_MEDICINE: "Медицина" STR_MEDICINE_UFOPEDIA: "Давайте по порядку: прежде чем делать сколько-нибудь серьезные открытия, мы должны выжать все из доступных нам источников. В конце концов, нам платят не за изобретение колеса. Мы должны наладить связь с нужными людьми и запросить либо купить то, что нужно для изготовления того, чего у нас нет.{NEWLINE}Предлагаю в первую очередь познакомиться с теми, кто занимается исследованиями стволовых клеток. Мне кажется, эта технология может спасать жизни наших агентов. Я могу заняться этим вопросом, если у меня появится немного времени.{NEWLINE}Однако мне необходим доступ к ряду нетрадиционных методик, которые в перспективе помогут повысить боевые качества наших агентов. Потребуется много времени и тренировок, но наши агенты постепенно превзойдут уровень среднестатистического человека. Хотите знать, откуда я это взяла? Уверяю, скоро Вы перестанете удивляться таким банальным вещам." STR_XENOLOGIST_CONTACT: "Прием на работу ксенобиолога" STR_XENOLOGIST_CONTACT_UFOPEDIA: "Здравствуйте, здравствуйте! Я необычайно рад стать главным ксенологом вашей организации. Кажется, Вы действительно неплохой руководитель, господин командующий! Я многого жду от совместной работы.{NEWLINE}Насколько я вижу, Вы не совсем уверены, зачем я здесь, не так ли? Что ж, я тоже не вполне это понимаю, если честно. По-моему, сейчас здесь нет материала, который бы потребовал применения моих уникальных навыков. Не беспокойтесь: уверен, офицеру разведки, главному инженеру или же кому-либо из тех, кто здесь руководит исследованиями, очень скоро понадобится моя помощь. Думаю, Вы не пожалеете, что пригласили меня сюда, господин командующий... Надеюсь, что и я об этом не пожалею." STR_MILITARY_ENVOY_CONTACT: "Прием на работу уполн. по военным делам" STR_MILITARY_ENVOY_CONTACT_UFOPEDIA: "Честь имею, командор! Уполномоченный по военным делам прибыл и докладывает! Я был в срочном порядке направлен сюда в связи с возникшими проблемами с какими-то пришельцами. Не спрашивайте, откуда мне это известно - у меня есть свои способы получать информацию. Вам ведь именно поэтому нужен был я?{NEWLINE}К делу. Я уже побеседовал с одним из ваших агентов - с тем, который привел меня сюда: похоже, у нас большие проблемы со снаряжением. Достать атомные бомбы в ближайшее время я Вам не обещаю, но думаю, что мне удастся кое-что получить по моим старым каналам. И Вы еще спрашиваете, легально ли это?! Конечно, легально! Если б мы могли безнаказанно палить из нелегальных стволов, все было бы куда как проще. Э-э-э... я ничего не знаю о нелегальном снаряжении, сэр!" STR_CHIEF_RESEARCHER_CONTACT: "Прием на работу вед. науч. сотр." STR_CHIEF_RESEARCHER_CONTACT_UFOPEDIA: "Добрый вечер, господин командующий. Я получил предложение занять место старшего научного сотрудника Вашей лаборатории, и оно определенно вызвало у меня интерес. Должен признать, поначалу я скептически отнесся к написанному, но ряд осведомленных коллег заверили меня, что у вас есть неопровержимые доказательства этих странных событий, в связи с чем я не смог противиться желанию ознакомиться с доказательствами своими глазами.{NEWLINE}Если быть совершенно искренним, возможности нашего исследовательского оборудования достаточно скромны. Если позволите, я бы хотел немедленно провести встречу с Вашим персоналом, чтобы обсудить возможности улучшения лаборатории. Разумеется, я хотел сказать, что эта встреча будет проведена сразу после того, как я смогу переехать к вам. У Вас должны иметься двухместные номера, не так ли?" STR_CHIEF_ENGINEER_CONTACT: "Прием на работу главного инженера" STR_CHIEF_ENGINEER_CONTACT_UFOPEDIA: "Привет, дружище! Я получил твое сообщение, и вот я здесь. Теперь у тебя есть главный инженер.{NEWLINE}Слушай, единственное, что меня интересует, - это железки. Сечешь? Я ни бельмеса не разбираю в политике и не представляю, почему в трех твоих кругах больше смысла, чем в обычном цирке. На самом деле, мне вся эта фигня до лампочки. Но ты не представляешь, как я крут, если речь идет о клевых железках.{NEWLINE}Так где мои мастерские? ЧТО?! ПОЧЕМУ ИХ ДО СИХ ПОР НЕТ?! Нам срочно нужна рабочая зона с современным оборудованием. Нам нужно много места и компьютер с крутой системой синтеза речи. В общем, чем раньше у меня будет где работать, тем скорее чертежи лягут тебе на стол." STR_ALENIUM_SHARD: "Осколок ксенолита" STR_ALENIUM_SHARD_UFOPEDIA: "Судя по записям «Кирю-Каи», этот кристалл имеет внеземное происхождение и обозначается термином «элений», однако мы решили дать ему другое название, точнее выражающее его природу, - «ксенолит».{NEWLINE}Своим строением он напоминает мозг и представляет собой сеть микропроводников. Под воздействием электричества эти проводники могут перестраиваться, разрушая старые связи и образуя новые, как нейроны головного мозга, а также они способны накапливать и высвобождать энергию.{NEWLINE}Ученые «Кирю-Каи» проводили интенсивные опыты над ксенолитом и, наконец, нашли способ «пробудить» в его осколках что-то вроде сознания, но не смогли закончить исследования. Мы можем завершить начатое и получить в свое распоряжение ценный инструмент. А может, правильнее будет сказать, ценного союзника?" STR_ALIEN_ALLOYS_UFOPEDIA: "Обшивка кораблей пришельцев состоит из сплавов, обладающих уникальными свойствами, что позволяет считать их «тританием», существование которого было предсказано теорией. Они чрезвычайно легкие и прочные, могут формоваться электромагнитным полем, обладают свойством памяти формы и сверхэластичны. При этом они гораздо прочнее любого другого известного науке материала. Проще говоря, они являют собой что-то вроде самовосстанавливающегося суперсплава, применимого во многих сферах производства." STR_ALLOYS_ENGINEERING: "Обработка сплавов приш." STR_ALLOYS_ENGINEERING_UFOPEDIA: "Сами по себе сплавы пришельцев - это фантастика, но они так сильно отличаются от земных материалов, что для того, чтобы понять их физические свойства и придумать, как сделать из них листовой сплав, у меня ушла пара ночей. Но теперь все препятствия позади, и мы можем разработать новые варианты применения этой технологии. Что скажешь насчет усовершенствования нашего оружия? Я просто предложил!" STR_ALIEN_ENGINEERING: "Машиностроение пришельцев" STR_ALIEN_ENGINEERING_UFOPEDIA: "Устройства пришельцев, которые используют люди (в частности, члены Культа Дагона), созданы из общедоступных электронных компонентов, но в соответствии с правилами и логикой, которые радикально отличаются от того, к чему мы привыкли. Тем не менее, эти устройства подчиняются известным нам законам физики, и в них используются принципы, которые можно понять, если потратить на них немного времени. Мы достаточно хорошо изучили эти устройства, чтобы иметь возможность ремонтировать их и узнать больше об их функциях." STR_ALIEN_LANGUAGE: "Язык пришельцев" STR_ALIEN_LANGUAGE_UFOPEDIA: "Пришельцы используют особый письменный язык для связи со своими последователями. В этом языке используются особые знаки, выстраиваемые в соответствии с несложной грамматической системой, что позволяет передавать короткие сообщения. В настоящее время мы не можем сказать, используют ли пришельцы этот язык также и для коммуникации между собой, но, быть может, нам удастся узнать больше об их контактах с людьми." STR_UFO_SIGNATURE: "Сигнатура НЛО" STR_UFO_SIGNATURE_UFOPEDIA: "Мы выяснили, что коммуникатор пришельцев обнаруживает и идентифицирует передачи НЛО, которые пришельцы обычно скрывают от наших сенсоров с помощью сложной технологии. Если нам удастся воспроизвести это устройство в большем масштабе, мы получим огромное преимущество в наблюдении за НЛО и, возможно, при их перехвате." STR_DEEP_ONE_COMM_DEVICE: "Коммуник. устройство глубинников" STR_ALIEN_COMMUNICATOR: "Коммуникатор пришельцев" STR_ALIEN_COMMUNICATOR_UFOPEDIA: "Это устройство используют руководители культов высокого ранга для связи со своими инопланетными хозяевами. Оно создано по чертежам пришельцев, но из компонентов, разработанных на Земле. Оно обеспечивает передачу простого цифрового дуплексного сигнала между пользователем и ближайшим НЛО. В сигнале содержатся кодированные сообщения на языке пришельцев.{NEWLINE}Самой интересной особенностью этого коммуникатора является детектор НЛО малого радиуса действия. Мы однозначно должны исследовать его более тщательно.{NEWLINE}>Легко укрывается" STR_QD_SLOT: "БД" STR_FLARE_PISTOL_BUY: "Покупка сигнального пистолета" STR_FLARE_PISTOL: "Сигнальный пистолет" STR_FLARE_PISTOL_CLIP: "Сигнальная ракета" STR_FLARE_PISTOL_UFOPEDIA: "Это оружие выстреливает зажигательную ракету, которая вызывает небольшой пожар, освещающий окружающее пространство. При применении соблюдать осторожность.{NEWLINE}>Легко укрывается" STR_NITRO_EXPRESS: "Ружье под патр. Nitro Express" STR_NITRO_EXPRESS_UFOPEDIA: "Выстрел из этого охотничьего ружья обладает достаточной энергией, чтобы убить слона, но только если стрелок достаточно опытен. Все, что тверже кожи слона, с большой вероятностью остановит пулю.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_NITRO_EXPRESS_CLIP: "Патрон Nitro Express" STR_NITRO_EXPRESS_BUY: "Покупка Nitro Express" STR_GLOCK_18: "Glock 18" STR_GLOCK_18_CLIP: "Магазин Glock 18" STR_GLOCK_18_LARGE_CLIP: "Увеличенный магазин Glock 18" STR_GLOCK_18_UFOPEDIA: "Пистолет Glock 18 калибра 9 мм представляет собой очень надежное и точное оружие, которое из-за низкой останавливающей способности предназначено в основном для борьбы с незащищенными целями. Заряжается магазинами двух типов: стандартным (на 18 выстрелов) и увеличенным (на 33 выстрела). Позволяет вести огонь короткими очередями.{NEWLINE}>Легко укрывается" STR_COLT45: "Кольт калибра .45" STR_COLT45_CLIP: "Магазин Кольта .45" STR_COLT45_UFOPEDIA: "Этот знаменитый пистолет обладает большой мощностью, однако скорость стрельбы из него относительно невысока.{NEWLINE}>Легко укрывается" STR_TOKAREV: "Токарев ТТ-30" STR_TOKAREV_CLIP: "Магазин пистолета ТТ" STR_TOKAREV_UFOPEDIA: "Этот пистолет все еще используется в бывших странах Варшавского договора, а также в Китае и Пакистане. Он надежен и точен, но непрост в обращении.{NEWLINE}>Легко укрывается" STR_HK_MK23_SOCOM_BUY: "Покупка Mk23 SOCOM" STR_HK_MK23_SOCOM: "Mk23 SOCOM" STR_HK_MK23_SOCOM_CLIP: "Магазин Mk23 SOCOM" STR_HK_MK23_SOCOM_UFOPEDIA: "H&K Mk23 SOCOM немецкой разработки - официальное оружие американских Сил специальных операций. Этот пистолет-пулемет оснащен лазерным целеуказателем и является достаточно точным и мощным оружием, однако весьма тяжел и имеет слегка сниженную эффективную дальность.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие, Прием на работу уполн. по военным делам." STR_MAKAROV: "Пистолет Макарова" STR_MAKAROV_CLIP: "Магазин пистолета Макарова" STR_MAKAROV_UFOPEDIA: "Знаменитый советский пистолет калибра 9 мм. Обладает средними для своего класса точностью, скорострельностью и останавливающей способностью.{NEWLINE}>Легко укрывается" STR_ZSRR_GANGER_ARMOR: "Хар-ки бригадира «Кр. рассвета»" STR_ZSRR_MOLOLEC_ARMOR: "Хар-ки молодца «Кр. рассвета»" STR_ZSRR_MATROS_ARMOR: "Хар-ки матроса «Кр. рассвета»" STR_ZSRR_RED_OPS_MALE_ARMOR: "Хар-ки спецназовца «Кр. рассвета»" STR_ZSRR_PIONEER_MALE_ARMOR: "Хар-ки пионера «Кр. рассвета»" STR_ZSRR_PIONEER_FEMALE_ARMOR: "Хар-ки пионера «Кр. рассвета»" STR_ZSRR_UBEK_ARMOR: "Хар-ки коорд. «Кр. рассвета»" STR_ZSRR_UBEK: "Координатор «Красного рассвета»" STR_ZSRR_UBEK_UFOPEDIA: "Элиту «Красного рассвета» составляют кураторы и контролеры, которые были набраны из числа недовольных старших офицеров различных специальных подразделений стран бывшего Советского Союза. Среди них десантники, бойцы антитеррористических подразделений, таких как «Альфа» и «Вымпел», а также спецназа ГРУ. Они обладают полным доступом ко всем ресурсам и технологиям, которыми располагает «Красный рассвет», в том числе к всестороннему биоусилению." STR_ZSRR_MATROS: "Матрос «Красного рассвета»" STR_ZSRR_MATROS_UFOPEDIA: "«Матросы» - это члены «Красного рассвета», которые отвечают за логистику, связь и контроль. Их наименование и внешний вид обусловлены тем, что они были набраны из числа бывших российских моряков. «Красный рассвет» проник глубоко в структуру ВМС РФ и время от времени использовал российский флот для выполнения некоторых «неофициальных» задач. Их вооружение не представляет серьезной опасности в бою, но биологические усовершенствования, которым были подвергнуты их тела, не стоит недооценивать." STR_ZSRR_PIONEER: "Пионер «Красного рассвета»" STR_ZSRR_PIONEER_MALE: "Пионер «Красного рассвета»" STR_ZSRR_PIONEER_FEMALE: "Пионерка «Красного рассвета»" STR_ZSRR_PIONEER_UFOPEDIA: "Пионеры - это офицеры, которые проходят тренировку и служат помощниками, телохранителями и представителями более высокопоставленных членов «Красного рассвета». Они не имеют доступа ко всей полноте информации, в отличие от своих руководителей, но хорошо натренированы и крепки духом." STR_ZSRR_RED_OPS_FEMALE: "Красный спецназовец (женщина)" STR_ZSRR_RED_OPS_MALE: "Красный спецназовец (мужчина)" STR_ZSRR_RED_OPS: "Красный спецназ" STR_ZSRR_RED_OPS_UFOPEDIA: "«Красный спецназ» - это военное подразделение, состоящее из элитных солдат «Красного рассвета», обладающих значительным боевым опытом. Это очень способные и чрезвычайно хорошо вооруженные люди, что делает их крайне опасным противником в бою. Обычно их направляют на специальные задания, в ходе которых ожидаются интенсивные боестолкновения, однако, учитывая немногочисленность спецназовцев, в бой их отправляют нечасто. Как и прочие члены «Красного рассвета», они были биологически усилены, что позволило улучшить их физические данные." STR_ZSRR_MOLOLEC: "Молодец «Красного рассвета»" STR_ZSRR_MOLOLEC_UFOPEDIA: "Молодец - это жаргонное наименование солдата «Красного рассвета». Эти люди обладают неплохой военной подготовкой и прекрасными физическими данными, которых удалось добиться путем биоусиления. Хотя они обладают довольно низким уровнем доступа к информации, «молодцы» достаточно квалифицированны и широко используются для защиты инфраструктуры «Красного рассвета», в роли наемных солдат и для проведения террористических атак. Обычно они используют оружие военного назначения." STR_ZSRR_GANGER: "Бригадир «Красного рассвета»" STR_ZSRR_GANGER_UFOPEDIA: "Бригадиры - низшая ступень иерархии «Красного рассвета». Хотя они не обладают хорошей подготовкой, у них отличные рефлексы, большая сила и выносливость, которые, как выяснилось в ходе исследования, являются результатом искусственных изменений. В обмен на службу им обещают физическую силу и «военные трофеи», что бы это ни значило. Бригадиры обычно действуют в городах и похожи на обычных бандитов, но чаще всего их курируют более осведомленные и хорошо экипированные соратники." STR_ZSRR: "Красный рассвет" STR_ZSRR_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}«Красный рассвет» - это полувоенная организация, действующая на территории бывших стран Варшавского договора. Ее планы не ясны, но похоже, что они разработаны высокопоставленными лицами из бывшего СССР, которые имеют доступ к образцам внеземных технологий, пропавшим со складов на территории Советского Союза. Члены «Красного рассвета» прошли процедуру биоусиления, что повысило их боевые качества, а это значит, что организация осуществляет проект улучшения человека невиданного масштаба. Деятельность «Красного рассвета» сосредоточена главным образом в сфере организованной преступности и наемной службы, что позволяет им иметь дополнительные источники финансирования и увеличивать свое влияние. У них также чрезвычайно хорошо налажено снабжение, и наши агенты подвергаются серьезной опасности при встрече с ними." STR_BASEBALL_BAT: "Бейсбольная бита" STR_BASEBALL_BAT_UFOPEDIA: "Как говорится в расхожей шутке, в России ежегодно продается более ста тысяч бейсбольных бит и один бейсбольный мяч. Судя по всему, члены местных культов пришельцев тоже не гнушаются пользоваться битами. Особых навыков обращения они не требуют, но физическая сила не помешает." STR_GOLF_STICK: "Клюшка для гольфа" STR_GOLF_STICK_UFOPEDIA: "Гольф считается спортом для элит, так почему же столько гопников владеют снаряжением для него?" STR_LUGER: "Пистолет Люгера" STR_LUGER_CLIP: "Магазин «Люгера»" STR_LUGER_UFOPEDIA: "Классический пистолет, массово применявшийся немецкой армией в ходе Первой и Второй мировых войн. Он был снят с вооружения из-за сложного механизма, но образцы этого оружия все еще можно найти в личных арсеналах гражданских лиц.{NEWLINE}>Легко укрывается" STR_MAUSER: "Маузер" STR_MAUSER_CLIP: "Магазин «Маузера»" STR_MAUSER_UFOPEDIA: "Этот пистолет обладает богатой историей, хорошей эргономикой и достаточно высокой кучностью стрельбы. Он может представлять немалую опасность в руках профессионала.{NEWLINE}>Легко укрывается" STR_RIFLE: "Винтовка «БлэкОпс»" STR_RIFLE_CLIP: "Маг. винтовки «БО»" STR_RIFLE_UFOPEDIA: "Эта высокоточная многоцелевая винтовка оснащена коллиматорным прицелом. Предназначена для стрельбы патронами калибра 6,7 мм, размещенными в магазине емкостью 20 патронов.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_G11_BUY: "Покупка H&K G11" STR_G11: "H&K G11" STR_G11_UFOPEDIA: "Экспериментальное безгильзовое оружие, производимое фирмой H&K. Позволяет вести огонь очередями с невероятной точностью. Безгильзовые патроны игнорируют броню цели на 15 %. Наиболее эффективно в руках хладнокровных профессионалов.{NEWLINE}Для покупки требуется: Повышение II." STR_G11_CLIP: "Магазин H&K G11" STR_G36_BUY: "Покупка H&K G36" STR_G36_BUY_PREQ_A: "Требование А для покупки H&K G36" STR_G36_BUY_PREQ_B: "Требование Б для покупки H&K G36" STR_G36: "H&K G36" STR_G36_UFOPEDIA: "Heckler & Koch G36 является основной боевой винтовкой в армии Бундесвера с 1997 года. В качестве боеприпасов используются патроны калибра 5,56 мм НАТО, которые игнорируют 10% брони цели. По сравнению с другими образцами винтовок под этот калибр, H&K G36 обладает меньшим весом и более продвинутой оптикой, которая позволяет точнее прицеливаться.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II и любое оружие под патрон калибра 5,56 мм НАТО." STR_RIFLE_M16: "M16" STR_RIFLE_M16_CLIP: "Маг. патр. кал. 5,56 мм НАТО" STR_RIFLE_M16_UFOPEDIA: "Эта штурмовая винтовка под патрон калибра 5,56 мм НАТО, игнорирующий броню цели на 10 %, не очень эффективна, но обладает небольшим весом и неплохой точностью стрельбы. M16 чаще всего вооружены боевики EXALT.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции EXALT." STR_STEYR_AUG: "Steyr AUG" STR_STEYR_AUG_UFOPEDIA: "Эта винтовка под патрон 5,56 мм НАТО обладает высокой точностью, которую за счет снижения темпа стрельбы обеспечивает современная система прицеливания. Боеприпасы игнорируют броню цели на 10 %.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Любое оружие под патрон 5,56 мм НАТО." STR_PIPE: "Железная труба" STR_PIPE_UFOPEDIA: "Этот прочный кусок трубы представляет собой импровизированное оружие, наносящее немалый урон.{NEWLINE}>Легко укрывается" STR_WOODEN_CLUB: "Деревянная дубинка" STR_WOODEN_CLUB_UFOPEDIA: "Простое оружие ближнего боя, вырезанное из цельного куска дерева твердой породы. Хотя это абсолютно примитивное оружие, в руках тренированных бойцов оно может быть довольно эффективным.{NEWLINE}>Легко укрывается" STR_WAKIZASHI: "Вакидзаси" STR_WAKIZASHI_UFOPEDIA: "В феодальной Японии вакидзаси носили в паре с катаной в качестве дополнительного оружия. Сегодня его используют в качестве упрощенной версии катаны, поскольку вакидзаси обладает многими ее преимуществами, но более удобен в обращении и ношении. Не особенно эффективен в руках любителей и плохо пробивает броню." STR_RUSTY_BLADE: "Ржавый клинок" STR_RUSTY_BLADE_UFOPEDIA: "Это оружие ближнего боя видало лучшие времена. Для меча его вес достаточно велик." STR_KATANA: "Катана" STR_KATANA_UFOPEDIA: "Двуручное оружие ближнего боя, которое изготовлено согласно японским традициям, но с применением последних достижений материаловедения. Требует высокого навыка ближнего боя для эффективного использования, особенно против бронированных противников." STR_THROWING_AXES: "Метательные топоры" STR_THROWING_AXES_UFOPEDIA: "Очень древнее оружие дальнего боя. Простое в использовании, но мастерски овладеть им не так-то просто." STR_THROWING_STARS: "Сюрикэны" STR_THROWING_STARS_UFOPEDIA: "Это знаменитое восточное оружие куда более опасно в руках профессионала, чем вы можете себе представить. В то же время для любителя оно бесполезно.{NEWLINE}Хотя сюрикэнами может пользоваться любой человек, рекомендуется навык броска, равный по меньшей мере 50.{NEWLINE}>Легко укрываются" STR_THROWING_KNIVES: "Метательный нож" STR_THROWING_KNIVES_UFOPEDIA: "Ядзири - это метательный нож, получивший распространение в Азии. Он смертельно опасен в руках профессионала, особенно для незащищенных целей.{NEWLINE}>Легко укрывается" STR_ALLOY_THROWING_KNIVES: "Метательный нож (Тт)" STR_ALLOY_THROWING_KNIVES_UFOPEDIA: "Эти тританиевые ядзири лучше пробивают броню, чем их стальные аналоги.{NEWLINE}>Легко укрываются" STR_BLACK_LOTUS: "Черный лотос" STR_BLACK_LOTUS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}«Черный лотос» представляет собой сверхсекретную духовную общину, ставшую популярной в Восточной Азии у представителей всех слоев общества. Ее члены поклоняются некой богине рассвета, сверхъестественному созданию, которая мистическим образом воплощается перед ними в виде человека, и этот человек «наполняет их чувством умиротворения». «Черный лотос» десятилетиями накапливал мощь, и его финансовых ресурсов достаточно, чтобы влиять на рынок и даже дестабилизировать положение правительств. Значительная часть деятельности этого культа незаконна и осуществляется под контролем неизвестных сил, а потому должна быть пресечена." STR_BLACK_LOTUS_FOLLOWER_ARMOR: "Хар-ки послед. «Черного лотоса»" STR_BLACK_LOTUS_FOOTMAN_ARMOR: "Хар-ки пехотинца «Чер. лотоса»" STR_BLACK_LOTUS_WARRIOR_ARMOR: "Хар-ки воина «Черного лотоса»" STR_BLACK_LOTUS_ASSASSIN_ARMOR: "Хар-ки ассасина «Черного лотоса»" STR_BLACK_LOTUS_MANDARIN_ARMOR: "Хар-ки мандарина «Чер. лотоса»" STR_BLACK_LOTUS_WITCH_ARMOR: "Хар-ки ведьмы «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_ARMOR: "Хар-ки аватара «Черного лотоса»" STR_BLACK_LOTUS_FOLLOWER: "Последователь «Черного лотоса»" STR_BLACK_LOTUS_FOLLOWER_UFOPEDIA: "Эти члены «Черного лотоса» низшего ранга фанатично преданы культу и обладают хорошими навыками ближнего боя, а также могут использовать огнестрельное оружие. Их набирают в разных странах среди всех социальных групп. Они продолжают жить обычной жизнью, чтобы не раскрывать себя, однако при этом больше похожи на монахов, чем на обычных гражданских лиц. Кроме различных возвышенных форм поклонения, им мало что известно, однако их преданность «Черному лотосу» более чем достаточная причина для их задержания." STR_BLACK_LOTUS_FOOTMAN: "Пехотинец «Черного лотоса»" STR_BLACK_LOTUS_FOOTMAN_UFOPEDIA: "Эти охранники укрытий «Черного лотоса» проходят суровую военную подготовку. Они неплохо вооружены, но их главное преимущество - это камуфляж и умение оставаться незамеченными." STR_BLACK_LOTUS_WARRIOR: "Воин «Черного лотоса»" STR_BLACK_LOTUS_WARRIOR_UFOPEDIA: "Этих людей набирают из числа последователей низшего ранга, после чего они проходят дополнительные тренировки, которые увеличивают их потенциал в качестве бойцов и шпионов. Они нередко инсценируют свою смерть, чтобы оборвать связи с миром, после чего почти не вступают в контакт с гражданским населением, если не находятся на задании. Воины используются для охраны конспиративных квартир «Черного лотоса», сбора разведданных и наемных убийств. Хотя они чаще всего не очень хорошо вооружены, их боевые навыки и моральную стойкость нельзя недооценивать." STR_BLACK_LOTUS_ASSASSIN: "Ассасин «Черного лотоса»" STR_BLACK_LOTUS_ASSASSIN_UFOPEDIA: "Ассасины - это элита «Черного лотоса»: их направляют только на сложные сверхсекр. задания. Они расквартированы во владениях «Черного лотоса», где участвуют в тяжелых тренировках и мистических ритуалах. Способны так сливаться с окружением, что заметить их можно только вплотную. Даже они сами не могут объяснить эту способность и описывают её как древнее искусство, требующее многолетних тренировок для освоения, но наши тесты показали, что это скорее форма воздействия на сознание, чем настоящая невидимость. В бою используют бесшум. оружие, такое как мечи или метательные ножи." STR_BLACK_LOTUS_MANDARIN: "Мандарин «Черного лотоса»" STR_BLACK_LOTUS_MANDARIN_UFOPEDIA: "Состоятельные представители азиатского бизнеса, криминальных структур, политических элит, тесно связанные с «Черным лотосом». В обмен на финансирование со стороны этих людей «Черный лотос» оказывает им различные услуги, в том числе проводит для них пси-тренировки. Остерегайтесь их навыков владения кунг-фу." STR_BLACK_LOTUS_WITCH: "Ведьма «Черного лотоса»" STR_BLACK_LOTUS_WITCH_UFOPEDIA: "Так называемые ведьмы - это члены «Черного лотоса» высокого ранга со статусом руководителей на местах и представителей культа в высшем обществе. Они обладают уникальными психическими способностями, которые позволяют им управлять устройствами, созданными в соответствии с чертежами, ниспосланными «богиней», а также создавать телекинетический щит, который защищает их от огня из мелкокалиберного оружия. Они хорошо осведомлены о делах культа и ответственны за многие его преступления, а потому необходимо захватить одну из них." STR_BLACK_LOTUS_AVATAR_GRAPPLE: "Кошка аватара «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_WEAPON: "Оружие аватара «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_CORPSE: "Останки аватара «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_AUTOPSY: "Вскрытие аватара «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_AUTOPSY_UFOPEDIA: "Это создание, судя по всему, является обычным во всех отношениях человеком, включая генетический код. В нем нет вообще ничего необычного. Я провела крайне осторожное вскрытие и выяснила, что у этого человека не наблюдается никаких признаков болезней, физических недостатков или старения. У него есть все зубы, ступни ног мягкие. Все это говорит о том, что он был очень молод и находился в безупречной форме. Затем я попросила начальницу службы разведки проверить его ДНК, и она выяснила, что этот человек - 41-летний житель Кагосимы, член «Черного лотоса». Очевидно, каким-то образом он превратился... в нее, но как это произошло и по какой причине, мы не имеем ни малейшего представления." STR_AVATAR_MORPH: "Воплощенный Аватар" STR_AVATAR_MORPH_UFOPEDIA: "Это создание лишь снаружи выглядит как человек, однако его полностью поглотила какая-то форма инопланетного сознания. Оно заявляет, что прибыло откуда-то из открытого космоса и захватило тело прислужника. Также оно утверждает, что неуязвимо, поскольку мы не можем нанести урон непосредственно самому телу, а если уничтожим носителя, оно всегда может найти нового. По правде говоря, это создание практически все время издевалось надо мной, так что я была даже рада, когда оно наконец заткнулось." STR_BLACK_LOTUS_AVATAR: "Аватар «Черного лотоса»" STR_BLACK_LOTUS_AVATAR_UFOPEDIA: "Аватар - это глас Богини, человек, которого полностью поглотил инопланетный разум. После поглощения человек приобрел вид летающей женщины. Слово Аватара - закон для членов культа." STR_CHURCH_OF_DAGON: "Культ Дагона" STR_CHURCH_OF_DAGON_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Культ Дагона - тайная религиозная организация, которая была основана в странах Средиземноморского бассейна. Ее члены поклоняются божественному существу, живущему в океане и носящему имя Дагон. Ему они приносят человеческие жертвы. Согласно ряду свидетельств, высшие служители Культа вступают в прямой контакт с так называемыми предвестниками Дагона, которые, по слухам, обитают на дне моря. Культ распространялся на территории Европы и Африки в течение многих десятилетий и за это время обрел немалое влияние, хотя его высшие члены испытывают проблемы с социализацией из-за физических и психологических изменений, вызванных практиками Культа." STR_BLACK_LOTUS_PSI_GENERATOR: "Пси-генератор «Черного лотоса»" STR_BLACK_LOTUS_PSI_GENERATOR_UFOPEDIA: "Это странное устройство было установлено внутри статуи Аватара на главной базе «Черного лотоса». Оно должно принимать и усиливать пси-волны, поступающие откуда-то из открытого космоса, и усугублять «одержимость» людей «богиней» культа.{NEWLINE}Хотя мы не можем однозначно сказать, что понимаем принцип его работы, мы все же можем использовать его, чтобы обнаружить источник пси-волн. Если нам это удастся, мы сможем уничтожить «Черный лотос» как организацию, поскольку его члены больше не смогут связаться со своей госпожой в тайне от нас." STR_DESTROY_EXALT: "Прекратить деятельность EXALT!" STR_DESTROY_EXALT_UFOPEDIA: "Наша операция прошла успешно! Подобрав нужные настройки, мы смогли увеличить зависимость от псиклона у тех, кто его использует, поэтому у них теперь наша версия пользуется большей популярностью, чем разработка пришельцев, и попавшие в зависимость от псиклона отказываются исполнять распоряжения инопланетян. С точки зрения морали наши действия крайне сомнительны, но они помогут оградить человечество от куда большей опасности. Руководители EXALT остались практически в полном одиночестве. Теперь их поддерживают только самые преданные слуги, поэтому EXALT больше не должен представлять для нас проблему.{NEWLINE}Поскольку нам удалось с ними разобраться, теперь мы можем заняться следующей угрозой - гибридами." STR_DESTROY_BLACK_LOTUS: "Прекратить деятельность «Черного лотоса»!" STR_DESTROY_BLACK_LOTUS_UFOPEDIA: "Мы закончили разработку нашего собственного пси-детектора, взяв за основу пси-генератор «Черного лотоса». Теперь им не удастся скрыться от нас! Буквально за несколько часов, прошедших с момента включения детектора, мы обнаружили большинство их лидеров и отправили штурмовые группы туда, где они скрываются. «Черный лотос» прекратил свое существование. Остатки его сил рассеяны и совершенно беспомощны.{NEWLINE}Нам не нужны лишние пси-генераторы, поскольку теперь они бесполезны. Думаю, мы можем продать их." STR_DAGON_STATUE: "Статуя Культа Дагона" STR_DAGON_STATUE_UFOPEDIA: "Эта статуя изготовлена из неопознанного сплава внеземного происхождения, который очень сложно разрезать пилой, лазерами и паяльными лампами. Когда нам все же удалось вскрыть её, мы обнаружили множество текстов, написанных на таинственном языке, описывающем Культ, его деятельность, распоряжения, полученные от Дагона, и т. п. Этих сведений достаточно для того, чтобы уничтожить ключевые звенья Культа с помощью национальных правительств. Если Вы хотите передать полученные сведения и покончить с ними, только дайте приказ - это не займет много времени." STR_DESTROY_CHURCH_OF_DAGON: "Прекратить деятельность Культа Дагона!" STR_DESTROY_CHURCH_OF_DAGON_UFOPEDIA: "Итак, все кончено, господин командующий! Культ Дагона повержен. Он еще продолжает существование, но теперь его членам приходится скрываться, и маловероятно, что мы когда-нибудь услышим о нем вновь. Не могу сказать, что мне будет их не хватать.{NEWLINE}Если у нас остались статуи Дагона, думаю, мы можем их выбросить. Знаете, они приводят меня в ужас." STR_RED_DAWN_KEYCARD: "Карта памяти «Красного рассвета»" STR_RED_DAWN_KEYCARD_UFOPEDIA: "Нам удалось расшифровать данные с карты памяти. Вся секретная информация «Красного рассвета», включая имена, адреса, журналы регистрации, сведения о расходах и имуществе, контакты, кодовые имена, теперь доступна нам, командор. Их будущее в наших руках.{NEWLINE}Я перевела эти сведения в удобный для передачи нужным людям формат. Если мы это сделаем, «Красному рассвету» придет конец. Но решение, нужно ли это делать, и если да, то когда, за Вами. Я поддержу любой Ваш выбор.{NEWLINE}{NEWLINE}- Начальник разведывательной службы" STR_DESTROY_ZSRR: "Прекратить деят. «Красного рассвета»!" STR_DESTROY_ZSRR_UFOPEDIA: "Дело сделано, господин командующий. Мы оповестили Организацию Объединенных Наций и президента России о планах «Красного рассвета» и рассказали обо всем, что с ними связано. Этого более чем достаточно, чтобы все высшие должностные лица организации надолго отправились за решетку, а то и куда подальше. Хотела бы я видеть сейчас их лица!{NEWLINE}Теперь мы можем сосредоточиться на действительно важных вещах. А еще теперь мы можем продать все ключ-карты «Красного рассвета», если они еще остались у нас на складе. Больше они нам не понадобятся." STR_SKULLJACK: "Черепной бур" STR_SKULLJACK_UFOPEDIA: "Соединив псиклон с мозговым имплантом, мы разработали трехстороннее устройство на базе двустороннего. В результате между агентом и разумом жертвы можно создать пси-канал, который позволяет нам влиять на ее мыслительный процесс и восприятие. Таким образом агент может на короткое время получить контроль над действиями жертвы. Однако использование системы вызывает достаточно сильное утомление и в дальнейшем может негативно влиять на моральное состояние агента.{NEWLINE}>Легко укрывается" STR_PSICLONE: "Псиклон" STR_PSICLONE_UFOPEDIA: "Это странное устройство обладает сильнейшим психоактивным эффектом. Оно значительно повышает их рефлексы и моральный дух, но при этом серьезно изменяет сознание, что приводит к сложным галлюцинациям. Члены EXALT полагают, что эти галлюцинации на самом деле представляют собой видения, вызванные психической деятельностью, поскольку устройство увеличивает псионическую восприимчивость индивида и позволяет человеку «настроиться» на сигналы пришельцев, пусть даже прием этих сигналов нестабилен.{NEWLINE}>Легко укрывается" STR_EXALT: "EXALT" STR_EXALT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}EXALT - это подпольная организация, ведущая свою деятельность главным образом на территории Северной и Южной Америки. Она была основана группой влиятельных лиц, обладающих политическими связями. По всей видимости, эта организация контролирует различные виды преступной деятельности, в том числе наркоторговлю. Они несут ответственность за распространение устройства под названием псиклон, которое, по слухам, обладает высоким психоактивным эффектом. Практически наверняка это устройство имеет инопланетное происхождение и, вероятно, крайне опасно." STR_EXALT_INFILTRATOR_ARMOR: "Характеристики агента EXALT" STR_EXALT_ENFORCER_ARMOR: "Характеристики вышибалы EXALT" STR_EXALT_LIQUIDATOR_ARMOR: "Характеристики ликвидатора EXALT" STR_EXALT_MASTER_ARMOR: "Хар-ки руководителя EXALT" STR_EXALT_INFILTRATOR: "Агент EXALT" STR_EXALT_INFILTRATOR_UFOPEDIA: "Эти обычные гражданские лица - агенты EXALT низшего уровня. Большинство из них продолжают жить обычной жизнью, спокойно ожидая приказов сверху. Некоторым поручают торговлю супернаркотиком псиклоном, и лишь совсем немногие участвуют в террористических атаках. Я уже упоминала, что все они сильно зависимы от псиклона? Ага, думаю, теперь Вы понимаете, почему они столь преданы организации." STR_EXALT_GOON_ARMOR: "Характеристики головореза EXALT" STR_EXALT_GOON: "Головорез EXALT" STR_EXALT_GOON_UFOPEDIA: "Эти люди используются EXALT в качестве пехоты. Они обладают отличной подготовкой, непреклонным характером, и их крайне трудно одолеть ментально. Их физические возможности также невероятны." STR_EXALT_ENFORCER: "Вышибала EXALT" STR_EXALT_ENFORCER_UFOPEDIA: "Вышибалы - это офицеры EXALT, зачастую отвечающие за руководство менее важными операциями. Они безжалостно эффективны, и их нельзя недооценивать." STR_BRAINER_ARMOR: "Характеристики церебрума-гибрида" STR_EXALT_BRAINER: "Церебрум EXALT" STR_EXALT_BRAINER_UFOPEDIA: "С учетом того, что большая часть рядовых членов EXALT зависима от поставок псиклона, существует способ одержать победу, не ввязываясь в длительную войну: использовать оружие EXALT против нее самой. Теперь мы достаточно хорошо понимаем, как работает псиклон, что позволяет нам создать помехи, которые нарушат работу этих устройств на большей части планеты. Пока наши враги перенастраивают сигнал, мы наводним рынок нашим взломанным псиклоном, который будет работать не хуже оригинального, но при этом не будет заставлять вступать в армию пришельцев. Это настолько обескровит EXALT, что нам больше не придется беспокоиться об этой организации. От Вас требуется только отдать приказ, командор." STR_EXALT_BRAINER_CORPSE: "Труп церебрума" STR_HYBRID_BRAINER: "Церебрум-гибрид" STR_BRAINER: "Церебрум-гибрид" STR_BRAINER_UFOPEDIA: "Это существо является наполовину человеком, наполовину пришельцем. Оно обладает выдающимися пси-способностями, включая телекинез и умение создавать личное силовое поле. Согласно имеющимся сведениям, их вывели инопланетяне для проникновения на Землю. Церебрум-гибрид занимает важное место среди своих собратьев, и хотя он больше похож на человека, представляет неменьшую опасность." STR_BRAINER_AUTOPSY: "Вскрытие церебрума" STR_BRAINER_AUTOPSY_UFOPEDIA: "Физиология этого существа схожа с человеческой, у него есть все органы, имеющиеся у Homo Sapiens, кроме гениталий. При этом оно обладает несколько нетипичным и более развитым головным мозгом, что позволяет предположить наличие серьезных умственных способностей. Физически это создание крайне уязвимо, однако, согласно донесениям, вокруг него поддерживается какая-то разновидность силового поля." STR_EXALT_LIQUIDATOR: "Ликвидатор EXALT" STR_EXALT_LIQUIDATOR_UFOPEDIA: "Ликвидаторы - это элитные агенты EXALT, которые являются членами отрядов особого назначения и обычно используются при проведении террористических атак. Это отлично тренированные, экипированные прекрасной защитой и полностью преданные своему делу солдаты... А может, все дело в псиклоне?" STR_TERROR_FROM_THE_DEEP: "Ужас из глубин" STR_TERROR_FROM_THE_DEEP_UFOPEDIA: "Мы наконец-то раскрыли чудовищные планы Т'Льеха: похоже, он создает армию непобедимых воинов-тасотов, которые должны заполонить Землю.{NEWLINE}К счастью для нас, эта армия производится на отдельной фабрике, поскольку процесс требует применения достаточно опасного оборудования. Это дает нам возможность проникнуть туда. Мы должны получить информацию для разработки плана по прекращению работы фабрики как можно скорее." STR_ZRBITE_TANK: "Резервуар с зрбитом" STR_ZRBITE_TANK_UFOPEDIA: "Это устройство пришельцев содержит необычное высокоэнергетическое вещество под названием зрбит." STR_ZRBITE_TANK_DISASSEMBLY: "Разборка резервуара с зрбитом" STR_ZRBITE: "Зрбит" STR_ZRBITE_UFOPEDIA: "Это сплав внеземного происхождения, состоящий частично из золота, частично из биоматериала. Он представляет собой чрезвычайно эффективный источник энергии, который используется в качестве источника питания для оружия и кораблей пришельцев. Он хранится в специальных кристаллических резервуарах на 30 единиц.{NEWLINE}К сожалению, воссоздание этого материала лежит за пределами наших технических возможностей, поскольку большая часть его компонентов имеет внеземное происхождение. Опять..." STR_AQUA_PLASTICS: "Аквапластик" STR_AQUA_PLASTICS_UFOPEDIA: "Субмарины и большинство сооружений пришельцев созданы с использованием невероятно прочного, гибкого и надежного материала. Аквапластик - это сложный композитный материал, при создании которого в качестве катализатора применяется зрбит. Структура материала очень плотная, но при этом легкая и в то же время намного более прочная, чем у титана или кевлара. К сожалению, производственный процесс основан большей частью на применении органики, и у нас для него нет необходимой инфраструктуры." STR_GILLMAN_HERO: "Гиллмен-герой" STR_GILLMAN_HERO_CORPSE: "Труп гиллмена-героя" STR_GILLMAN_HERO_AUTOPSY: "Вскрытие гиллмена-героя" STR_GILLMAN_HERO_UFOPEDIA: "После того, как внешний контроль разума был сломлен, нам удалось наладить контакт с подопытным. Похоже, к нему вернулась часть рассудка и, не смотря на значительную потерю памяти, он назвал себя доктором Бармавоки из организации «Люди в черном». По его словам, однажды он был похищен пришельцами, которые проводили над ним эксперименты. Позже его использовали как пехотинца во время боевых операций, а также в качестве «питомца». Он был очень благодарен за спасение и поделился с нами всей известной ему информацией о пришельцах. И еще он подарил нам свою броню." STR_GILLMAN_HERO_AUTOPSY_UFOPEDIA: "Это существо с виду похоже на укрупненную форму гиллмена, но изменения в его организме менее радикальны. Все анатомические особенности сохранились, что позволило идентифицировать его как взрослого мужчину. У него есть несколько дополнительных имплантатов, которые не только увеличивают его силу, но и позволяют напрямую управлять им с помощью пси-контроля. Эта особенность косвенно указывает на то, что психически существо более автономно, чем обычные гиллмены. Его броня выглядит так, будто сделал ее человек, причем на весьма продвинутом уровне." STR_JANISSARY_ARMOR: "Характеристики гиллмена" STR_JANISSARY_WEAPON: "Атака гиллмена" STR_JANISSARY: "Гиллмен" STR_JANISSARY_AUTOPSY: "Вскрытие гиллмена" STR_JANISSARY_UFOPEDIA: "Хотя когда-то гиллмены были людьми, они ничего не помнят о своем прошлом и находятся под полным контролем пришельцев. Коммуникация с ними невозможна, поскольку управление ими осуществляется напрямую с помощью кибернетических имплантов, подключенных к их сильно модифицированному головному мозгу. В бою они не пользуются оружием: они убивают или выводят противника из строя с помощью электрических разрядов. Обычно им поручают нести караул." STR_JANISSARY_AUTOPSY_UFOPEDIA: "Эти создания - результат чудовищных экспериментов над людьми. Основой для их создания послужили захваченные жертвы, которые подверглись серьезным изменениям с помощью кибернетики и биотехнологий. Самым значительным кибернетическим изменениям были подвергнуты головной мозг и сердечно-сосудистая система. В руки была имплантирована некая разновидность генератора грозовых разрядов. Их физиология была изменена таким образом, чтобы они могли неограниченно долго работать под водой на больших глубинах." STR_JANISSARY_TERRORIST: "Гиллмен-террорист" STR_JANISSARY_CORPSE: "Труп гиллмена" STR_AQUATIC_WARFARE: "Подводная война" STR_GILLDOG_ARMOR: "Характеристики бранхиоканиса" STR_GILLDOG: "Бранхиоканис" STR_GILLDOG_TERRORIST: "Бранхиоканис" STR_GILLDOG_CORPSE: "Труп бранхиоканиса" STR_GILLDOG_AUTOPSY: "Вскрытие бранхиоканиса" STR_GILLDOG_AUTOPSY_UFOPEDIA: "Наши агенты не ошиблись в описании этого существа - оно действительно обладает одновременно жабрами и легкими. Чешуйчатая шкура защищает его от большинства видов урона, особенно химического, а его тело в состоянии выдерживать большое давление, в том числе толщи воды и взрывной волны. Оно наделено мощными челюстями и чрезвычайно опасно." STR_GILLDOG_UFOPEDIA: "Бранхиоканисы могут действовать как на суше, так и под водой. Это опасные хищники, обладающие интеллектом млекопитающих и живучестью рыб. Они чувствительны к дыму, что позволяет с легкостью удушить их." STR_GILLDOG_WEAPON: "Укус бранхиоканиса" STR_BLOODHOUND_ARMOR: "Характеристики бладхаунда" STR_BLOODHOUND: "Бладхаунд" STR_BLOODHOUND_TERRORIST: "Бладхаунд" STR_BLOODHOUND_CORPSE: "Труп бладхаунда" STR_BLOODHOUND_AUTOPSY: "Вскрытие бладхаунда" STR_BLOODHOUND_AUTOPSY_UFOPEDIA: "Это кошмарное создание - крупное животное из рода псовых, претерпевшее значительные генетические и хирург. изменения. Оно обладает большой физической силой, особенно челюстных мышц. Череп толстый и крепкий. Его кормили смесью антибиотиков, что говорит о слабой иммунной системе. Пуленепробиваемость шкуры - результат хирург. изменений кожи: сетка из суперволокна была имплантирована по достижении бладхаундом текущих размеров. А самое страшное - татуировка со штрих-кодом и серийным номером." STR_BLOODHOUND_UFOPEDIA: "Эти чудовищные создания, продукт генной инженерии, представляют собой массово выпускаемых живых терминаторов. Это дикие и кровожадные существа, но при этом умные и преданные, как обычные собаки. Им имплантирована кожа из суперволокна, что делает их практически неуязвимыми для кинетического оружия. Главный недостаток - необходимость в дорогих наркотиках и антибиотиках, которые поддерживают их жизнь. Такова цена генетических изменений. Также они полностью стерильны. Тем не менее, производители этих биотерминаторов считали обе эти особенности конкурентным преимуществом товара." STR_BLOODHOUND_WEAPON: "Укус бладхаунда" STR_SUPPORTER_OF_DAGON_ARMOR: "Хар-ки приверженца Дагона" STR_DISCIPLE_OF_DAGON_ARMOR: "Хар-ки последователя Дагона" STR_PRIEST_OF_DAGON_ARMOR: "Характеристики жреца Дагона" STR_CHOSEN_OF_DAGON_ARMOR: "Характеристики избранного Дагона" STR_SORCERER_OF_DAGON_ARMOR: "Характеристики колдуна Дагона" STR_SUPPORTER_OF_DAGON: "Приверженец Дагона" STR_SUPPORTER_OF_DAGON_UFOPEDIA: "Эти люди недавно прошли посвящение и были приняты в квазирелигиозную организацию под названием Культ Дагона. Они рассказывают о мистических ритуалах, в ходе которых совершаются в том числе человеческие жертвоприношения. Эти ритуалы направлены на обретение благосклонности богов, обитающих в толще океанских вод. В остальном приверженцы Дагона живут обычной жизнью. Большинство из них всего лишь гражданские лица, однако они вооружены, безумны и опасны." STR_DISCIPLE_OF_DAGON: "Последователь Дагона" STR_DISCIPLE_OF_DAGON_UFOPEDIA: "Эти члены Культа низшего ранга утверждают, что служат сверхъестественному существу, которое они называют Дагоном. Оно якобы обитает на дне океана. Похоже, они жертвы одного и того же синдрома, который вызывает серый цвет и увлажнение кожных покровов, а также некоторые аномалии в развитии. Этот синдром также снижает умственные способности, одновременно делая жертв менее чувствительными к боли и невосприимчивыми к шоку, а также улучшает зрение в условиях слабой освещенности. Их фанатичная преданность Дагону делает их практически бесстрашными в бою." STR_PRIEST_OF_DAGON: "Жрец Дагона" STR_PRIEST_OF_DAGON_UFOPEDIA: "Жрецы - это лидеры Культа Дагона. Внешне они менее подвержены «синдрому Дагона», что позволяет им поддерживать контакт с внешним миром. Однако они чрезвычайно выносливы для человека, а их разум сильно отличается от нашего, что, по всей видимости, является результатом идеологической обработки инопланетного разума, а также действия некой разновидности синдрома Дагона. Жрецы чрезвычайно важны для Культа Дагона, а потому необходимо захватить одного их них как можно скорее." STR_CHOSEN_OF_DAGON: "Избранный Дагона" STR_CHOSEN_OF_DAGON_UFOPEDIA: "Этот член Культа Дагона внешне похож на последователя Дагона, однако обладает гораздо лучшими умственными способностями и личным обаянием. В плену так называемый избранный проводит большую часть времени в медитативном трансе. Транс приводит к небольшим изменениям в его теле, таким как сращение пальцев и появление чешуйчатых наростов на коже, которые исчезают, если транс прерывается. Избранные, по всей видимости, не имеют никаких особых функций в иерархии Культа. Своим собратьям они служат примером для подражания и считаются просветленными." STR_DAGON_MORPH: "Морф Дагона" STR_DAGON_MORPH_UFOPEDIA: "Это создание когда-то было человеком, но теперь практически полностью превратилось в пришельца, как физически, так и ментально. В его случае «синдром Дагона» достиг терминальной стадии, из-за чего этот человек превратился в наполовину водяное существо, которое обрело пугающие пси-способности." STR_SORCERER_OF_DAGON_CORPSE: "Труп морфа Дагона" STR_SORCERER_OF_DAGON: "Колдун Дагона" STR_SORCERER_OF_DAGON_UFOPEDIA: "Колдуны обладают привилегией вступать в контакт с «предвестниками Дагона» и заявляют, что посещали их подводные храмы. Они обладают необычайными телепатическими способностями, которые также могут фокусировать с помощью особого устройства, что позволяет им тем или иным образом воздействовать на окружающую среду. Эти способности делают их крайне опасным противником. Колдуны с трудом говорят на человеческих языках, однако они управляют своими последователями с помощью телепатии, благодаря чему те оперативно исполняют приказы." STR_SORCERER_OF_DAGON_AUTOPSY: "Вскрытие морфа Дагона" STR_SORCERER_OF_DAGON_AUTOPSY_UFOPEDIA: "Это существо когда-то представляло собой человека, но подверглось изменениям вплоть до генома и связанной с ним биохимии с помощью внеземных технологий. Если оставить в стороне его пугающий внешний вид, большая часть изменений предназначена для адаптации этого создания к существованию под водой. Похоже, оно восприимчиво к огню и может иметь проблемы с кислородным дыханием." STR_DEEP_ONE_OUTPOST: "Аванпосты глубинников" STR_DEEP_ONE_OUTPOST_UFOPEDIA: "Глубинники - это кочевые создания, которые не имеют постоянного жилища. Они предпочитают кочевать по океану со всеми своими пожитками. Поскольку они находятся в зависимости от ресурсов, которые им предоставляют их таинственные «боги», они всегда держатся неподалеку от подводных постов связи. Если нам удастся найти такой пост, мы должны будем следить за активностью глубинников и перехватывать любые группы, которые появятся в его районе." STR_CALL_OF_TLETH: "Зов Т'Льеха" STR_CALL_OF_TLETH_UFOPEDIA: "Если глубинникам необходим какой-либо ресурс, они отправляются к ближайшему аванпосту и просят помощи. Теперь мы понимаем, как функционирует их устройство связи. Если мы пошлем ложный запрос, появятся их хозяева - которые попадут в ловушку." STR_DEEP_ONE_COMMUNITIES: "Сообщества глубинников" STR_DEEP_ONE_COMMUNITIES_UFOPEDIA: "Глубинники образуют небольшие кочевые сообщества, члены которого обитают на континентальном шельфе, занимаются рыбной ловлей и тренируются как воины под руководством, так сказать, духовенства, за неимением лучшего слова. В общем, они разумны, но крайне примитивны.{NEWLINE}Нашим пленникам не удалось объяснить, откуда они получили столь современное оборудование. Единственное, что они смогли сообщить, - это то, что оно было им предоставлено некими таинственными «повелителями». В общем, каждое следующее открытие показывает, что под одним дном лежит другое, а потом еще одно, и так без конца. Так ведь, господин командующий?" STR_EXALT_RATIONALE: "Мотивы EXALT" STR_EXALT_RATIONALE_UFOPEDIA: "Похоже, что EXALT - далеко не самая монолитная организация. Часть ее руководителей полагает, что пришельцы меньшее зло по сравнению со слабыми земными правительствами, зараженными ложными идеями. Остальные рассматривают пришельцев только в качестве источника доходов, как и любое другое правительство. Плюрализм в организации считается не угрозой ее существованию и эффективности работы, а лишь здоровой конкуренцией сторонников разных подходов. Таким образом, в организации поощряется своего рода политический дарвинизм. Будучи полукорпорацией полумаргиналов, они хорошо вооружены и готовы служить будущим инопланетным повелителям." STR_ZSRR_RATIONALE: "Мотивы «Красного рассвета»" STR_ZSRR_RATIONALE_UFOPEDIA: "«Красный рассвет», членами которого по большей части являются бывшие должностные лица бывшего СССР, в правильных пропорциях использует идеологию и прагматизм. Они считают пришельцев - а точнее, то, что им о них известно из сведений, полученных на старых советских складах, - превосходящими человечество технологически (а возможно, и морально). Их цель - выжить под пятой неизбежного завоевания мира пришельцами, а если получится - еще и поживиться на нем. Они полагают, что пришельцы не слишком отличаются от нас и что мы должны больше походить на них, чтобы лучше интегрироваться в их империю. Они также верят, что внутри общества пришельцев нет единства мнений и что на разные группы можно оказывать влияние политическими средствами. Основные их усилия направлены на получение технологий, которые позволят вести переговоры с захватчиками, когда человечество будет присоединено к ним." STR_CHURCH_OF_DAGON_RATIONALE: "Мотивы Культа Дагона" STR_CHURCH_OF_DAGON_RATIONALE_UFOPEDIA: "Цель членов Культа Дагона - положить конец миру в том виде, в каком мы его знаем, путем пробуждения инопланетного бога, который захватит планету и превратит ее в нечто иное. Зачем им это нужно? Похоже, их прогнозы относительно будущего человечества весьма пессимистичны: они полагают, что вселенная наполнена явлениями, которые обладают слишком большой силой и несут огромную опасность для человечества, что ставит вопрос о возможности самостоятельного выживания вида. По их мнению, стать частью какой-либо из подобных сил необходимо для сохранения человеческой расы, но сохранение человеческого облика при этом - это роскошь, которую мы не можем себе позволить.{NEWLINE}Будем надеяться, что ошибаются они, а не мы." STR_BLACK_LOTUS_RATIONALE: "Мотивы «Черного лотоса»" STR_BLACK_LOTUS_RATIONALE_UFOPEDIA: "Для религиозного культа догматы Черного Лотоса на удивление прагматичны - по крайней мере, для тех его членов, которые не находятся в постоянном подчинении своей богине. Человечество в одиночку противостоит многочисленным сверхъестественным (как же круто все таки звучит это слово!) врагам, многих из которых ни мы, ни Черный Лотос не можем ни понять в полной мере, ни противостоять им без посторонней помощи.{NEWLINE}Золотая Леди - яркий тому пример.{NEWLINE}Хотя может показаться, что все ее последователи для нее - не более чем игрушки, тем не менее она предоставила им несколько эффективных средств для противодействия любому врагу. В первую очередь мы имеем ввиду псионические тренировки, которые по своей форме более напоминают медитационные практики и традиционные восточные боевые искусства.{NEWLINE}Для любого члена культа, кто не находится под псионическим контролем своей богини, она кажется меньшим из зол." STR_MESSENGERS_OF_DAGON: "Предвестники Дагона" STR_MESSENGERS_OF_DAGON_UFOPEDIA: "Похоже, предвестники, о которых говорят члены Культа, не миф: они вышли из воды, и судя по всему, это не люди. Кем бы они ни были, они обладают технологиями, которые находятся далеко за пределами человеческого понимания, и, видимо, несут угрозу для человечества, что позволяет классифицировать их как пришельцев.{NEWLINE}Поскольку теперь мы знаем, кого ищем, мы можем захватить этих предвестников на суше и узнать об их происхождении и намерениях." STR_DAGON: "Дагон" STR_DAGON_UFOPEDIA: "Наши предыдущие предположения и мрачные прогнозы подтвердились: Дагон - это действительно очень могущественное и древнее инопланетное существо, управляющее огромной подводной базой, заполненной нечеловеческими созданиями. Хотя сейчас Дагон находится в состоянии «сна», глаза его крепости взирают на человечество. Это существо считает нас низшей расой, предназначенной в лучшем случае для эксплуатации, а в худшем - достойной лишь того, чтобы быть стертой с лица планеты.{NEWLINE}Городу необходимо еще несколько десятилетий для достижения полной боевой готовности, но это враг, которого будет очень сложно одолеть. Пока же необходимо останавливать предвестников Дагона при любой возможности." STR_UNDERWATER_OPERATIONS: "Операции под водой" STR_UNDERWATER_OPERATIONS_UFOPEDIA: "При необходимости X-COM имеет возможность проводить операции под водой. В таком случае добраться до места операции можно, используя обычный транспорт. Субмарина «Калипсо», построенная X-COM, будет предоставлена на месте проведения операции.{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Помните, что «Калипсо» способна перевозить не более 7 агентов. Если Вы возьмете больше людей, они не смогут принять участие в операции.{NEWLINE}Внимание! Собаки, взятые на это задание, захлебнутся." STR_ADVANCED_UNDERWATER_OPERATIONS: "Расширенные операции под водой" STR_ADVANCED_UNDERWATER_OPERATIONS_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Благодаря новому подводному модулю под названием «Трезубец» мы можем доставлять до 15 агентов на большие, чем когда-либо прежде, глубины.{NEWLINE}Внимание! Собаки захлебнутся под водой." STR_DURATHREAD_FACTORY: "Фабрика суперволокна" STR_ALERT_DURATHREAD_FACTORY: "ОБНАРУЖЕНА ФАБРИКА СУПЕРВОЛОКНА" STR_ALERT_CULT_APPREHENSION: "ПОДОЗРЕВАЕМЫЕ ОБНАРУЖЕНЫ. МЕСТО:" STR_ALERT_CULT_INVESTIGATION: "ОБНАРУЖЕНА ДЕЯТЕЛЬНОСТЬ КУЛЬТА" STR_ALERT_CULT_HIDEOUT: "ОБНАРУЖЕН АВАНПОСТ КУЛЬТА" STR_ALERT_CULT_BASE: "ОБНАРУЖЕНА БАЗА КУЛЬТА" STR_CULT_APPREHENSION: "Задержание членов культа" STR_CULT_INVESTIGATION: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_TEMPERATE_CHURCH_OF_DAGON: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_TEMPERATE_BLACK_LOTUS: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_TEMPERATE_ZSRR: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_TEMPERATE_EXALT: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_COLD_CHURCH_OF_DAGON: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_COLD_BLACK_LOTUS: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_COLD_ZSRR: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_COLD_EXALT: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_JUNGLE_CHURCH_OF_DAGON: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_JUNGLE_BLACK_LOTUS: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_JUNGLE_ZSRR: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_JUNGLE_EXALT: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_DESERT_CHURCH_OF_DAGON: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_DESERT_BLACK_LOTUS: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_DESERT_ZSRR: "Конспиративное помещение культа" STR_CULT_INVESTIGATION_DESERT_EXALT: "Конспиративное помещение культа" STR_CULT_HIDEOUT: "Исследование аванпоста культа" STR_CULT_HIDEOUT_TEMPERATE_CHURCH_OF_DAGON: "Аванпост культа" STR_CULT_HIDEOUT_TEMPERATE_BLACK_LOTUS: "Аванпост культа" STR_CULT_HIDEOUT_TEMPERATE_ZSRR: "Аванпост культа" STR_CULT_HIDEOUT_TEMPERATE_EXALT: "Аванпост культа" STR_CULT_HIDEOUT_CHURCH_OF_DAGON: "Аванпост культа" STR_CULT_HIDEOUT_COLD_CHURCH_OF_DAGON: "Аванпост культа" STR_CULT_HIDEOUT_COLD_BLACK_LOTUS: "Аванпост культа" STR_CULT_HIDEOUT_COLD_ZSRR: "Аванпост культа" STR_CULT_HIDEOUT_COLD_EXALT: "Аванпост культа" STR_CULT_HIDEOUT_JUNGLE_CHURCH_OF_DAGON: "Аванпост культа" STR_CULT_HIDEOUT_JUNGLE_BLACK_LOTUS: "Аванпост культа" STR_CULT_HIDEOUT_JUNGLE_ZSRR: "Аванпост культа" STR_CULT_HIDEOUT_JUNGLE_EXALT: "Аванпост культа" STR_CULT_HIDEOUT_DESERT_CHURCH_OF_DAGON: "Аванпост культа" STR_CULT_HIDEOUT_DESERT_BLACK_LOTUS: "Аванпост культа" STR_CULT_HIDEOUT_DESERT_ZSRR: "Аванпост культа" STR_CULT_HIDEOUT_DESERT_EXALT: "Аванпост культа" STR_CULT_BASE_TEMPERATE_BLACK_LOTUS: "База культа" STR_CULT_BASE_JUNGLE_BLACK_LOTUS: "База культа" STR_CULT_BASE_COLD_BLACK_LOTUS: "База культа" STR_CULT_BASE_DESERT_BLACK_LOTUS: "База культа" STR_CULT_BASE_TEMPERATE_EXALT: "База культа" STR_CULT_BASE_JUNGLE_EXALT: "База культа" STR_CULT_BASE_COLD_EXALT: "База культа" STR_CULT_BASE_DESERT_EXALT: "База культа" STR_CULT_BASE_TEMPERATE_ZSRR: "База культа" STR_CULT_BASE_JUNGLE_ZSRR: "База культа" STR_CULT_BASE_COLD_ZSRR: "База культа" STR_CULT_BASE_DESERT_ZSRR: "База культа" STR_CULT_BASE_TEMPERATE_CHURCH_OF_DAGON: "База культа" STR_CULT_BASE_JUNGLE_CHURCH_OF_DAGON: "База культа" STR_CULT_BASE_COLD_CHURCH_OF_DAGON: "База культа" STR_CULT_BASE_DESERT_CHURCH_OF_DAGON: "База культа" STR_CULT_APPREHENSION_ZSRR: "Арестуйте подозреваемых" STR_CULT_APPREHENSION_EXALT: "Арестуйте подозреваемых" STR_CULT_APPREHENSION_BLACK_LOTUS: "Арестуйте подозреваемых" STR_CULT_APPREHENSION_CHURCH_OF_DAGON: "Арестуйте подозреваемых" STR_CULT_APPREHENSION_ZSRR_DESCRIPTION: "Мы обнаружили членов нелегальной организации, известной как «Красный рассвет». Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_APPREHENSION_EXALT_DESCRIPTION: "Мы обнаружили членов нелегальной организации, известной как EXALT. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_DESCRIPTION: "Мы обнаружили членов нелегальной организации, известной как Культ Дагона. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_APPREHENSION_BLACK_LOTUS_DESCRIPTION: "Мы обнаружили членов нелегальной организации, известной как «Черный лотос». Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_INVESTIGATION_ZSRR_DESCRIPTION: "Мы обнаружили конспиративную квартиру «Красного рассвета», которая используется для ведения незаконной и потенциально опасной деятельности. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_INVESTIGATION_EXALT_DESCRIPTION: "Мы обнаружили конспиративную квартиру EXALT, которая используется для ведения незаконной и потенциально опасной деятельности. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_INVESTIGATION_CHURCH_OF_DAGON_DESCRIPTION: "Мы обнаружили конспиративную квартиру Культа Дагона, которая используется для ведения незаконной и потенциально опасной деятельности. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_INVESTIGATION_BLACK_LOTUS_DESCRIPTION: "Мы обнаружили конспиративную квартиру «Черного лотоса», которая используется для ведения незаконной и потенциально опасной деятельности. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_HIDEOUT_ZSRR_DESCRIPTION: "Мы обнаружили аванпост «Красного рассвета», который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_HIDEOUT_EXALT_DESCRIPTION: "Мы обнаружили аванпост EXALT, который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_DESCRIPTION: "Мы обнаружили аванпост Культа Дагона, который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_HIDEOUT_BLACK_LOTUS_DESCRIPTION: "Мы обнаружили аванпост «Черного лотоса», который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать подозреваемых и доставить их на допрос." STR_CULT_BASE_ZSRR_DESCRIPTION: "Мы обнаружили крупную базу операций «Красного рассвета». Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать офицеры высшего ранга, которых необходимо арестовать и допросить." STR_CULT_BASE_EXALT_DESCRIPTION: "Мы обнаружили крупную базу операций EXALT. Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать руководители высшего ранга, которых необходимо арестовать и допросить." STR_CULT_BASE_CHURCH_OF_DAGON_DESCRIPTION: "Мы обнаружили крупную базу операций Культа Дагона. Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать служители высшего ранга, которых необходимо арестовать и допросить." STR_CULT_BASE_BLACK_LOTUS_DESCRIPTION: "Мы обнаружили крупную базу операций «Черного лотоса». Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать руководители высшего ранга, которых необходимо арестовать и допросить." STR_CULT_APPREHENSION_ZSRR_BRIEFING: "Мы обнаружили членов нелегальной организации, известной как «Красный рассвет». Мы должны арестовать подозреваемых и доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_APPREHENSION_EXALT_BRIEFING: "Мы обнаружили членов нелегальной организации, известной как EXALT. Мы должны арестовать подозреваемых и доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_APPREHENSION_CHURCH_OF_DAGON_BRIEFING: "Мы обнаружили членов нелегальной организации, известной как Культ Дагона. Мы должны арестовать подозреваемых и доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_APPREHENSION_BLACK_LOTUS_BRIEFING: "Мы обнаружили членов нелегальной организации, известной как «Черный лотос». Мы должны арестовать подозреваемых и доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_INVESTIGATION_BRIEFING: "Мы обнаружили конспиративную квартиру культа, которая используется для ведения незаконной и потенциально разрушительной деятельности. Мы должны нейтрализовать всех, кто будет там находиться, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_HIDEOUT_CHURCH_OF_DAGON_BRIEFING: "Мы обнаружили аванпост Культа Дагона, который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать всех, кто там окажется, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_HIDEOUT_BLACK_LOTUS_BRIEFING: "Мы обнаружили аванпост «Черного лотоса», который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать всех, кто там окажется, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_HIDEOUT_ZSRR_BRIEFING: "Мы обнаружили аванпост «Красного рассвета», который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать всех, кто там окажется, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_HIDEOUT_EXALT_BRIEFING: "Мы обнаружили аванпост EXALT, который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать всех, кто там окажется, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_BASE_CHURCH_OF_DAGON_BRIEFING: "Мы обнаружили аванпост Культа Дагона, который используется для координации действий членов организации и хранения ресурсов. Мы должны арестовать всех, кто там окажется, по возможности оставив их в живых, что позволит доставить их на допрос. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_BASE_BLACK_LOTUS_BRIEFING: "Мы обнаружили крупную базу операций «Черного лотоса». Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать руководители высшего ранга, которых необходимо арестовать и допросить. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_BASE_ZSRR_BRIEFING: "Мы обнаружили крупную базу операций «Красного рассвета». Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать руководители высшего ранга, которых необходимо арестовать и допросить. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_CULT_BASE_EXALT_BRIEFING: "Мы обнаружили крупную базу операций EXALT. Здание надежно защищает многочисленная и отлично вооруженная охрана. Там будут присутствовать руководители высшего ранга, которых необходимо арестовать и допросить. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_IMPROVED_UNDERCOVER_OPERATIONS: "Сложные тайные операции" STR_IMPROVED_UNDERCOVER_OPERATIONS_UFOPEDIA: "С разрешения Совета мы наконец можем создать более развитую сеть, что позволит нам проводить более сложные тайные операции." STR_TRANSPORT_ALTERNATIVE: "Альтернативный транспорт" STR_TRANSPORT_ALTERNATIVE_UFOPEDIA: "Общественный транспорт - это так медленно и непрофессионально! Я путешествую им, только если еду на отдых.{NEWLINE}Если Вы дадите мне чуть-чуть времени, я смогу найти более быстрый способ попасть в любую точку земного шара." STR_PRIVATE_TRANSPORT: "ЛИЧНЫЙ ТРАНСПОРТ" STR_PRIVATE_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Устали от ненадежных гражданских авиалиний и надоедливых таможенников? Пришла пора положить этому конец!" STR_PUBLIC_TRANSPORT: "ОБЩЕСТВЕННЫЙ ТРАНСПОРТ" STR_PUBLIC_TRANSPORT_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Самый дешевый способ перемещения наших агентов по миру - регулярные пассажирские авиарейсы. По прибытии агенты получают гражданскую машину, на которой добираются до места выполнения задания. В настоящее время у нас в наличии есть только один вид автомобиля (легковой), но в дальнейшем, проводя необходимые исследования, мы можем получить доступ к другим вариантам." STR_ARROW: "CF-105 «ЭРРОУ»" STR_ARROW_UFOPEDIA: "Этому перехватчику уже почти 50 лет, но он все еще способен дать бой противнику в воздухе." STR_OPSCAR: "ЛЕНД РОВЕР" STR_OPSCAR_UFOPEDIA: "Это быстрое и удобное ТС, способное перевозить до 5 агентов на операции под прикрытием." STR_HUMMER: "ХАМВИ" STR_HUMMER_UFOPEDIA: "Этот автомобиль военного образца позволяет перевезти до пяти агентов в любую горячую точку с достаточно большой скоростью. «Хамви» будет доступен в течение часа с момента поступления запроса. Слишком заметен для тайных операций." STR_OSPREY: "ОСПРИ" STR_OSPREY_UFOPEDIA: "{NEWLINE}Совет дал нам разрешение на использование десантного конвертоплана, проанализировав наши доклады об истинных масштабах угрозы от культов." STR_MUDRANGER: "БОЛОТОХОД" STR_MUDRANGER_UFOPEDIA: "Этот экспериментальный транспорт представляет собой альтернативу пассажирским авиаперевозкам. Это амфибия, которая, однако, обладает совсем малым радиусом действия." STR_SKYRAIDER: "РЕЙДЕР" STR_SKYRAIDER_UFOPEDIA: "Этот летательный аппарат способен перевозить до 10 человек с беспрецедентной скоростью." STR_DRAGONFLY: "СТРЕКОЗА" STR_DRAGONFLY_UFOPEDIA: "Этот транспортный летательный аппарат с вертикальной посадкой может перевозить до восьми агентов к месту выполнения задания. На него также можно погрузить вспомогательные боевые единицы, такие как дроны." STR_SNAPPING_TURTLE: "Каймановая черепаха" STR_SNAPPING_TURTLE_XCOM: "Каймановая черепаха" STR_SNAPPING_TURTLE_XCOM_UFOPEDIA: "Этот подземный корабль рептилоидов представляет собой небольшой войсковой транспорт. Фазовый двигатель позволяет ему перемещаться под землей." STR_SNAPPING_TURTLE_CONSTRUCTION: "Постройка «Каймановой черепахи»" STR_SNAPPING_TURTLE_CONSTRUCTION_DISASSEMBLY: "Разборка «Каймановой черепахи»" STR_SNAPPING_TURTLE_ASSEMBLY: "Постройка «Каймановой черепахи»" STR_VIPER_XCOM_ASSEMBLE: "Сборка «Гадюки»" STR_VIPER_CRATED: "Контейнер с «ГАДЮКОЙ»" STR_VIPER_XCOM: "ГАДЮКА" STR_VIPER_XCOM_UFOPEDIA: "Это судно рептилоидов представляет собой личный транспорт. Мы можем перемещаться на нем в те уголки подземного мира, которые недоступны технике без фазового двигателя." STR_MILESTONE_1_PREQ: "Требования для Повышения I" STR_WHAT_DO_NOW_MILESTONE_0: "ВБР X-COM: стратегия" STR_WHAT_DO_NOW_MILESTONE_0_UFOPEDIA: "В первую очередь мы должны укрепить наши позиции, поскольку в ООН нас не воспринимают всерьез. Поэтому мы должны найти и представить доказательства того, что на Земле действуют силы, которые могут угрожать миру во всем мире.{NEWLINE}Сначала мы должны найти объяснение одновременному росту числа преступных организаций и религиозных сект по всему миру. Необходимо получить о них больше сведений, арестовав и допросив их членов. Это позволит нам понять причины такого социального феномена и поможет прекратить деятельность этих организаций.{NEWLINE}Вторая, еще более необычная проблема, с которой мы должны разобраться, это рост числа свидетельств появления странных существ, монстров и тому подобного. Мы должны расследовать эти свидетельства, и если в них есть хоть крупица правды, необходимо поймать или анатомировать такое создание.{NEWLINE}Теперь мы ВБР X-COM - Всемирное бюро расследований." STR_WHAT_DO_NOW_MILESTONE_1: "ОПЯ X-COM: стратегия" STR_WHAT_DO_NOW_MILESTONE_1_UFOPEDIA: "Командор, похоже, наши усилия оправдались: в ООН стали больше прислушиваться к нам. Это прекрасная возможность ослабить наших противников, так что нельзя останавливаться на достигнутом.{NEWLINE}По совету некоторых людей я предлагаю расширить наш персонал. Во-первых, нам нужен ведущий научный сотрудник, который должен обладать знаниями по биохимии и теоретической физике. Во-вторых, поскольку совершенно очевидно, что мы имеем дело с внеземным разумом, нам необходим ксенобиолог, способный раскрыть его секреты. Также мы должны упрочить связи с военными, чтобы получить доступ к современным вооружениям. Наконец, мы должны принять на работу главного инженера, который смог бы разобраться в обнаруженных нами артефактах. К сожалению, мы не можем просто похитить их - они должны прийти к нам сами. Поэтому нужно продолжать расследование и надеяться, что мы сможем найти что-то, что заинтересует таких специалистов." STR_WHAT_DO_NOW_MILESTONE_2: "АПБ X-COM: стратегия" STR_WHAT_DO_NOW_MILESTONE_2_UFOPEDIA: "Командор, на ООН, похоже, произвело впечатление то, что мы обнаружили, и ее члены немало шокированы этими сведениями. Мы должны предоставить им еще больше доказательств инопланетного присутствия на Земле, потому что те, кто нам противостоит, не остановятся, пока X-COM не будет распущен.{NEWLINE}Теперь наша цель - снизить степень угрозы со стороны культов, проникнув в высшие эшелоны хотя бы одной из подобных организаций и раскрыв их реальные цели и людей, стоящих за ними. Также мы должны получить больше информации о пришельцах и о том, откуда они появились.{NEWLINE}Для этого мы должны построить современную лабораторию с более мощным оборудованием и расширить сеть научно-исследовательских центров.{NEWLINE}Наше новое наименование - АПБ X-COM, что означает Агентство паранормальной безопасности." STR_WHAT_DO_NOW_MILESTONE_3: "СПО X-COM: стратегия" STR_WHAT_DO_NOW_MILESTONE_3_UFOPEDIA: "Командор, у нас наконец-то развязаны руки в борьбе с врагами Земли. Мы должны использовать эту возможность, чтобы, во-первых, повысить наш военный потенциал, продолжая реагировать на сигналы тревоги. Кроме того, мы должны сконцентрироваться на сборе информации о противнике, воссоздании его технологий, допросах пришельцев-специалистов и их командования и, в конце концов, на разработке стратегии проведения контратаки. Также нельзя забывать о пятой колонне и тех мировых лидерах, которые все еще полагают, что проект X-COM - это ошибка. Так что в ООН нам нужно поддерживать хорошую репутацию.{NEWLINE}Мы единственные, кто может остановить вторжение, и я верю, что вместе мы сможем это сделать.{NEWLINE}Теперь наш статус - СПО, то есть мы стали Силами планетарной обороны Земли." STR_MILESTONE_1_SUMMARY: "Повышение I" STR_MILESTONE_1_SUMMARY_UFOPEDIA: "ВАШЕ ВЛИЯНИЕ ВЫРОСЛО.{NEWLINE}ТЕПЕРЬ ОРГАНИЗАЦИЯ НАЗЫВАЕТСЯ «ОТДЕЛ ПО ПАРАНОРМАЛЬНЫМ ЯВЛЕНИЯМ X-COM».{NEWLINE}{NEWLINE}Вы получили возможность покупки нового снаряжения: Защитный комплект." STR_MILESTONE_2_SUMMARY: "Повышение II" STR_MILESTONE_2_SUMMARY_UFOPEDIA: "ВАШЕ ВЛИЯНИЕ ВЫРОСЛО.{NEWLINE}ТЕПЕРЬ ОРГАНИЗАЦИЯ НАЗЫВАЕТСЯ «АГЕНТСТВО ПАРАНОРМАЛЬНОЙ БЕЗОПАСНОСТИ X-COM».{NEWLINE}{NEWLINE}Вы получили возможность покупки нового снаряжения: Дымовая граната." STR_MILESTONE_3_SUMMARY: "Повышение III" STR_MILESTONE_3_SUMMARY_UFOPEDIA: "ВАШЕ ВЛИЯНИЕ ВЫРОСЛО.{NEWLINE}ТЕПЕРЬ ОРГАНИЗАЦИЯ НАЗЫВАЕТСЯ «СИЛЫ ПЛАНЕТАРНОЙ ОБОРОНЫ X-COM»." STR_MILESTONE_1: "Итоговый доклад X-COM #1" STR_MILESTONE_1_UFOPEDIA: "От: Всемирное бюро расследований X-COM{NEWLINE}Кому: Комитет ООН{NEWLINE}Тема: Паранормальные явления{NEWLINE}Проведенные нами расследования наблюдений паранормальных явлений по всему миру подтвердили, что эти инциденты действительно не имеют объяснения в рамках современного научного знания. В числе наиболее поразительных примеров необходимо назвать необычные биологические организмы (см. Приложение 2), однако мы полагаем, что наибольшей проблемой для ООН должны считаться подпольные террористические организации, которые, похоже, каким-то образом замешаны в паранормальной активности. Мы рекомендуем Организации Объединенных Наций предпринять дополнительные шаги для получения более подробных сведений об этих группировках." STR_MILESTONE_2: "Итоговый доклад X-COM #2" STR_MILESTONE_2_UFOPEDIA: "От: Отдел по паранормальным явлениям X-COM{NEWLINE}Кому: Комитет ООН{NEWLINE}Тема: НЛО: Враг неизвестен{NEWLINE}Расследование недавних наблюдений паранормальных явлений позволило нам получить ряд неопровержимых доказательств того, что так называемые культы связаны с некими внеземными силами, которые обеспечивают надежную поддержку этим организациям. Те же внеземные силы, похоже, стоят за появлением на Земле странных биологических созданий, которых нам удалось подробно изучить. Мы все еще не знаем целей пришельцев и не понимаем их методов, однако, судя по всему, они ведут свою деятельность по всему миру и хорошо её координируют. Учитывая, что их действия вызывают беспорядки и ставят под угрозу жизни людей, мы предполагаем, что пришельцы в настоящее время должны считаться враждебными человеку как виду и что необходимы решительные действия, чтобы получить более подробные сведения об этом противнике. " STR_MILESTONE_3: "Итоговый доклад X-COM #3" STR_MILESTONE_3_UFOPEDIA: "От: Агентство паранормальной безопасности X-COM{NEWLINE}Кому: Комитет ООН{NEWLINE}Тема: Заговор пришельцев{NEWLINE}Наши выводы по поводу деятельности пришельцев достаточно неутешительны: мы не только находимся в осаде, организованной силами инопланетян, - пришельцы также глубоко проникли в высшие эшелоны власти на Земле. Кроме того, нам противостоит не одна, а несколько сил: таинственные пришельцы из космоса, подводная цивилизация глубинников, неизвестный мир, расположенный под поверхностью Земли, а также коллаборационисты из числа людей. Мы полагаем, что ни одна из этих сил пока не готова начать полномасштабное вторжение, но они делают все возможное, чтобы ослабить нас и смешать нам карты.{NEWLINE}В связи с этим я считаю необходимым сосредоточиться на создании системы планетарной обороны и в качестве первого шага предлагаю передать X-COM полное право на военное вмешательство от имени не только ООН, но и всего человечества." STR_MILESTONE_3_PREQ: "Требование для Повышения III" STR_HWP: "Тяжелые боевые платформы" STR_HWP_UFOPEDIA: "Для решения тех боевых задач, которые неизбежно встают перед X-COM, мы разработали многоцелевую беспилотную тяжелую боевую платформу. Башня частично модульная, и в ней можно разместить пушку, двойную ракетную установку или пулемет. Прочная броня платформы защищает от большинства видов внешних воздействий. Из-за своих размеров ТБП требует наличия в транспорте объемного трюма." STR_SCORPOID_ARMOR: "Характеристики скорпоида" STR_SCORPOID_WEAPON: "Клешни скорпоида" STR_SCORPOID: "Скорпоид" STR_SCORPOID_UFOPEDIA: "Эти ужасающие создания живут под землей, объединяясь в небольшие племена. Скорпоиды - сильные, крепкие и обманчиво скрытные существа. Они занимаются охотой на животных, живущих под землей, с целью пропитания, однако иногда прибегают и к земледелию. Несмотря на близость к природе, они неплохо владеют теми технологиями, которые им передают рептилоиды в обмен на службу в качестве наемников." STR_SCORPOID_AUTOPSY: "Вскрытие скорпоида" STR_SCORPOID_AUTOPSY_UFOPEDIA: "Эти паукообразные гуманоиды покрыты прочным панцирем, защищающим от всех видов внешних воздействий. Мышцы развиты лучше, чем необходимо для того, чтобы двигаться в таком панцире, а это значит, что скорпоид способен передвигаться с неплохой скоростью. Все органы имеют лишь отдаленное сходство с органами обычного скорпиона, однако куда больше похожи на органы гигантского скорпиона. Это может означать, что между двумя формами жизни существует связь." STR_SCORPOID_CORPSE: "Труп скорпоида" STR_SCORPOID_HUNTER: "Скорпоид-охотник" STR_SCORPOID_REBEL: "Скорпоид-бунтовщик" STR_SCORPOID_CHIEF: "Скорпоид-предводитель" STR_ANTMAN_WEAPON_SPIT: "Плевок человека-муравья" STR_ANTMAN_QUEEN_ARMOR: "Хар-ки королевы людей-муравьев" STR_ANTMAN_WARRIOR_ARMOR: "Хар-ки воина людей-муравьев" STR_ANTMAN_WORKER_ARMOR: "Хар-ки рабочего людей-муравьев" STR_ANTMAN_WEAPON: "Клешни человека-муравья" STR_ANTMAN: "Человек-муравей" STR_ANTMAN_UFOPEDIA: "Люди-муравьи живут ульеподобными общинами глубоко под землей. Они относительно примитивны и обладают лишь зачатками интеллекта, однако трудолюбивы и хорошо приспособлены к окружающей среде. Несмотря на ульеподобную структуру общества, каждый из людей-муравьев обладает самосознанием, но при этом все они сильно предрасположены к коллективизму. Хотя они преданы своей королеве, люди-муравьи поддерживают крепкие торговые связи с рептилоидами, которые снабжают их технологиями в обмен на различные услуги и сырье." STR_ANTMAN_AUTOPSY: "Вскрытие человека-муравья" STR_ANTMAN_AUTOPSY_UFOPEDIA: "Этот инсектоиды обладают всеми признаками разумных существ, способных использовать орудия труда: хорошо развитым мозгом, органами чувств и руками. Также они наделены прочной хитиновой броней и обладают большой физической силой. Ротовые железы людей-муравьев вырабатывают едкую кислоту, которую они используют для строительства и борьбы с врагами. Они также обладают защитой от большинства используемых X-COM видов оружия, особенно от пуль, огня и химических веществ. Люди-муравьи наиболее уязвимы к воздействию лазерного луча." STR_ANTMAN_CORPSE: "Труп человека-муравья" STR_ANTMAN_WORKER: "Человек-муравей - рабочий" STR_ANTMAN_WARRIOR: "Человек-муравей - воин" STR_ANTMAN_WARRIOR_CORPSE: "Труп человека-муравья - воина" STR_ANTMAN_QUEEN: "Королева людей-муравьев" STR_ANTMAN_QUEEN_CORPSE: "Труп королевы людей-муравьев" STR_ANTMAN_QUEEN_COMMANDER: "Королева людей-муравьев" STR_ANTMAN_QUEEN_AUTOPSY: "Вскрытие королевы людей-муравьев" STR_ANTMAN_QUEEN_AUTOPSY_UFOPEDIA: "Генетическая структура этого существа идентична геному человека-муравья. Все различия обусловлены различной экспрессией этих генов. Тело не способно передвигаться. Оно заполнено репродуктивными органами и фабриками гормонов. Мозг хорошо развит. Для самозащиты королевы выплевывают кислоту." STR_ANTMAN_QUEEN_UFOPEDIA: "Этот особый тип человека-муравья употребляет в пищу специальную смесь питательных веществ, в результате чего превращается в неподвижную массу, состоящую из желез и нейронов. Королева - это инкубатор колонии, а также ее база данных и химический регулятор. Королевы не управляют колонией напрямую, однако их влияние на колонию в роли информационных узлов невозможно переоценить. В каждом гнезде обычно живет только одна королева, но в больших колониях их может быть несколько." STR_GIANT_SPIDER_KING_ARMOR: "Характеристики короля пауков" STR_GIANT_SPIDER_QUEEN_ARMOR: "Характеристики королевы пауков" STR_GIANT_SPIDER_RED_ARMOR: "Характеристики огненного паука" STR_GIANT_SPIDER_GREEN_ARMOR: "Характеристики паука-броненосца" STR_GIANT_SPIDER_PURPLE_ARMOR: "Хар-ки смертоносного паука" STR_GIANT_SPIDER_ALLOY_ARMOR: "Характеристики паука-хамелеона" STR_GIANT_SPIDER_ARMOR: "Характеристики гигантского паука" STR_GIANT_SPIDER_KING_COMMANDER: "Король пауков" STR_GIANT_SPIDER_KING: "Король пауков" STR_GIANT_SPIDER_KING_CORPSE: "Труп короля пауков" STR_GIANT_SPIDER_KING_UFOPEDIA: "Эта редкая разновидность гигантского паука представляет собой гуманоида - как физически, так и умственно. Хотя короли пауков не могут говорить, они способны общаться с людьми с помощью спец. устройств. Они живут глубоко под землей и командуют армиями паукообразных, получая информацию через пси-связь с королевами пауков. Интересно, что они воспринимают королев равными себе, а не подчиненными. Короли пауков - псионики, и их гуманоидный головной мозг позволяет им воздействовать на людей. Обычно они поддерживают отношения с рептилоидами, которые снабжают их кибернетикой для общения с другими расами." STR_GIANT_SPIDER_KING_AUTOPSY: "Вскрытие короля пауков" STR_GIANT_SPIDER_KING_AUTOPSY_UFOPEDIA: "ДНК этого существа совпадает с ДНК более мелких пауков, но экспрессия генов отличается радикально. Оно прямоходящее и наделено тремя парами рук, которые позволяют ему использовать орудия труда. Большой головной мозг подсоединен к небольшому металлическому импланту." STR_GIANT_SPIDER_QUEEN_LEADER: "Королева гигантских пауков" STR_GIANT_SPIDER_QUEEN: "Королева гигантских пауков" STR_GIANT_SPIDER_QUEEN_CORPSE: "Труп королевы гигантских пауков" STR_GIANT_SPIDER_QUEEN_UFOPEDIA: "Это огромное членистоногое представляет собой зрелую форму гигантского паука. В отличие от своих младших сородичей, это существо является социальным и имеет «свиту», в качестве которой королева использует своих детей. Пауки-прислужники охотятся для королевы, хотя она вполне способна сама убить свою жертву. Судя по всему, пауки меньших размеров находятся под некой разновидностью контроля разума, которая, к счастью, не действует на людей." STR_GIANT_SPIDER_QUEEN_AUTOPSY: "Вскрытие королевы гигант. пауков" STR_GIANT_SPIDER_QUEEN_AUTOPSY_UFOPEDIA: "Этот паук не только значительно крупнее обычных, но также обладает более развитым мозгом, хотя его умственные способности сложно оценить только на основании вскрытия. В остальном он схож с более мелкими собратьями: быстрый, злой и чудовищно пугающий. Только все это усилено в десять раз, если верить нашим агентам." STR_GIANT_SPIDER_RED: "Огненный паук" STR_GIANT_SPIDER_RED_TERRORIST: "Огненный паук" STR_GIANT_SPIDER_RED_UFOPEDIA: "Этот гигантский паук аккумулировал в себе значительный объем летучих газов, что позволило ему выдыхать огонь. Его гибель обычно приводит к небольшому взрыву." STR_GIANT_SPIDER_RED_CORPSE: "Труп огненного паука" STR_GIANT_SPIDER_GREEN: "Паук-броненосец" STR_GIANT_SPIDER_GREEN_TERRORIST: "Паук-броненосец" STR_GIANT_SPIDER_GREEN_UFOPEDIA: "Этот подвид гигантских пауков обладает мощной дополнительной защитой. Он значительно менее уязвим к внешним воздействиям, однако скорость его перемещения ниже, чем у обычных гигантских пауков." STR_GIANT_SPIDER_PURPLE: "Смертоносный паук" STR_GIANT_SPIDER_PURPLE_TERRORIST: "Смертоносный паук" STR_GIANT_SPIDER_PURPLE_UFOPEDIA: "Этот гигантский паук намного быстрее и сильнее обычных гигантских пауков. Он способен прогрызать твердые материалы с поразительной скоростью." STR_GIANT_SPIDER_ALLOY: "Паук-хамелеон" STR_GIANT_SPIDER_ALLOY_TERRORIST: "Паук-хамелеон" STR_GIANT_SPIDER_ALLOY_UFOPEDIA: "Этот гигантский паук может сливаться с окружающей средой. Он смертельно опасен потому, что часто нападает неожиданно." STR_GIANT_SPIDER: "Гигантский паук" STR_GIANT_SPIDER_CORPSE: "Труп гигантского паука" STR_GIANT_SPIDER_UFOPEDIA: "Гигантские пауки - это охотники-одиночки, но они способны к социальному поведению в сезон спаривания. Они так же быстры и смертоносны, как тарантулы, и достаточно умны для охоты на таких животных, как свиньи, крупные змеи и тапиры. Судя по всему, они уязвимы к действию огня, а также не переносят задымления в связи с высокими энергетическими потребностями организма." STR_GIANT_SPIDER_AUTOPSY: "Вскрытие гигантского паука" STR_GIANT_SPIDER_AUTOPSY_UFOPEDIA: "Это ужасающее создание выглядит как паук только снаружи, поскольку большая часть его внутренних органов подверглась изменениям, чтобы обеспечивать жизнедеятельность такого крупного тела. Его ядовитые железы не представляют большой опасности для человека, но могут наносить глубокие раны. Панцирь не очень толстый, но обеспечивает некоторую защиту от взрывов." STR_GIANT_SPIDER_TERRORIST: "Гигантский паук" STR_MEGASCORPION_WEAPON: "Жало" STR_MEGASCORPION_ARMOR: "Характеристики мегаскорпиона" STR_MEGASCORPION: "Мегаскорпион" STR_MEGASCORPION_CORPSE: "Труп мегаскорпиона" STR_MEGASCORPION_UFOPEDIA: "Хотя это создание в целом представляет собой увеличившегося в размерах Heterometrus Bengalensis, благодаря своему чрезвычайно развитому мозгу по уровню интеллекта мегаскорпион может конкурировать с хищными млекопитающими, такими как тигры и волки. Мегаскорпионы - это стадные животные, обладающие сложной системой социальных отношений. Они способны вести охоту стаями. Хотя это всего лишь животные, они могут представлять смертельную опасность для неподготовленного агента. Дым - это лучшее средство защиты от этих существ." STR_MEGASCORPION_AUTOPSY: "Вскрытие мегаскорпиона" STR_MEGASCORPION_AUTOPSY_UFOPEDIA: "Это существо и есть ровно то, чем кажется: это скорпион невероятно больших размеров. У него то же строение тела, внутренние органы и генетика, что и у его собрата меньших размеров. Единственным заметным отличием, помимо размеров, является сложность и объем его головного мозга. Его биохимия неестественна, и мы предполагаем, что это компенсация за невыдающуюся эффективность его простой дыхательной системы." STR_MEGASCORPION_TERRORIST: "Мегаскорпион" STR_GIANT_BEETLE_BOMBARDIER_ARMOR: "Хар-ки гигант. жука-бомбардира" STR_GIANT_BEETLE_BOMBARDIER_SPIT: "Укус гигантского жука-бомбардира" STR_GIANT_BEETLE_ARMOR: "Характеристики гигантского жука" STR_GIANT_BEETLE_WEAPON: "Укус гигантского жука" STR_GIANT_BEETLE: "Гигантский жук" STR_GIANT_BEETLE_CORPSE: "Труп гигантского жука" STR_GIANT_BEETLE_UFOPEDIA: "Это весьма отталкивающее создание - неутомимый, хотя и примитивный, охотник. Оно обладает острым обонянием, которое позволяет ему охотиться на крупных животных. Огромное насекомое не смогло бы выжить на нынешней Земле без необычных высокоэффективных кровяных телец, которые помогают существовать столь крупному телу. Оно наиболее уязвимо для огня, но при этом также довольно восприимчиво к действию химических веществ, таких как инсектициды." STR_GIANT_BEETLE_BOMBARDIER_TERRORIST: "Гигантский жук-бомбардир" STR_GIANT_BEETLE_BOMBARDIER: "Гигантский жук-бомбардир" STR_GIANT_BEETLE_BOMBARDIER_UFOPEDIA: "Эта редкая разновидность гигантского жука способна синтезировать горючий газ внутри организма. Соединяясь со слюной этого существа, он образует опасную и чрезвычайно омерзительную горючую смесь. К счастью, эти существа по природе миролюбивы и практически никогда не нападают первыми." STR_GIANT_BEETLE_AUTOPSY: "Вскрытие гигантского жука" STR_GIANT_BEETLE_AUTOPSY_UFOPEDIA: "Размеры этого существа намного превышают теоретический предел размеров для земных насекомых. Оно обладает прочным панцирем, который способен защитить от пистолетных пуль и даже взрыва гранаты." STR_GIANT_BEETLE_TERRORIST: "Гигантский жук" STR_ELECTRIC_CLUB: "Электродубинка" STR_ELECTRIC_CLUB_UFOPEDIA: "Телескопическая дубинка, снабженная электрическим разрядником. Разработана для применения силами полиции.{NEWLINE}>Легко укрывается" STR_SMALL_SHOTGUN: "Короткоствольный дробовик" STR_SMALL_SHOTGUN_UFOPEDIA: "Компактный помповый дробовик. Эффективная дальность стрельбы из него невелика, однако его можно спрятать под свободной одеждой.{NEWLINE}>Легко укрывается" STR_SMALL_SHOTGUN_SHELLS: "К-патроны - к/с дроб." STR_MUCKSTAR_ARMOR: "Характеристики биозвезды" STR_MUCKSTAR: "Биозвезда" STR_MUCKSTAR_WEAPON: "Электроудар биозвезды" STR_MUCKSTAR_UFOPEDIA: "Это абсолютно чужеродное создание представляет собой хищника, способного охотиться как над, так и под водой. Оно ищет жертву с помощью пси-волн и оглушает ее электрическим разрядом." STR_MUCKSTAR_AUTOPSY: "Вскрытие биозвезды" STR_MUCKSTAR_AUTOPSY_UFOPEDIA: "Это существо выглядит как настоящий инопланетянин, но на самом деле представляет собой сильно видоизмененный коралл. Оно обладает центральной нервной системой и примитивным пищеварительным трактом. В остальном его тело состоит из шарообразного органа, заполненного легкими газами. Игольчатые выступы оканчиваются особыми органами, генерирующими высоковольтный разряд." STR_MUCKSTAR_CORPSE: "Мертвая биозвезда" STR_MUCKSTAR_TERRORIST: "Биозвезда" STR_CHUPACABRA_ARMOR: "Характеристики чупакабры" STR_CHUPACABRA_WEAPON: "Укус чупакабры" STR_CHUPACABRA: "Чупакабра" STR_CHUPACABRA_TERRORIST: "Чупакабра" STR_CHUPACABRA_CORPSE: "Труп чупакабры" STR_CHUPACABRA_UFOPEDIA: "Это существо - чрезвычайно быстрый и опасный хищник. Оно не обладает развитым интеллектом, однако отлично адаптировалось к земным условиям. Единственным его недостатком является невозможность успешного размножения, но не исключено, что у вида чупакабр существует некая разновидность королевы, которая участвует в размножении этих охотников. Рекомендуется по возможности не подпускать эти создания к себе близко." STR_CHUPACABRA_AUTOPSY: "Вскрытие чупакабры" STR_CHUPACABRA_AUTOPSY_UFOPEDIA: "Это существо однозначно имеет инопланетное происхождение, поскольку обладает рядом черт, которых нет у земных животных. Оно имеет экзоскелет, как у земных беспозвоночных, однако его нервная и сердечно-сосудистая системы по сложности сравнимы с аналогичными системами крупных млекопитающих. Чупакабры имеют очень простые глаза, но их морфология и биохимия говорят о том, что это быстрый хищник с острыми когтями и плетевидным хвостом. Его внешняя оболочка обеспечивает некоторую защиту от физического урона." STR_RAT: "Крыса X-COM" STR_GIANT_RAT_WEAPON: "Укус гигантской крысы" STR_GIANT_RAT_ARMOR: "Характеристики гигантской крысы" STR_GIANT_RAT: "Гигантская крыса" STR_GIANT_RAT_TERRORIST: "Гигантская крыса" STR_GIANT_RAT_CORPSE: "Труп гигантской крысы" STR_GIANT_RAT_UFOPEDIA: "Этот необычайно крупный грызун необыкновенно агрессивен. Он предпочитает охотиться на млекопитающих и птиц, но может также в больших количествах поглощать растительную массу. Гигантские крысы обычно заражены инфекционным заболеванием, которое заметно повышает их агрессивность и свирепость. Если этот новый вид крыс будет размножаться так же быстро, как его более распространенные сородичи, наши запасы продовольствия окажутся под серьезной угрозой. Неужели человечество будет вытеснено грызунами и вымрет подобно динозаврам? " STR_GIANT_RAT_AUTOPSY: "Вскрытие гигантской крысы" STR_GIANT_RAT_AUTOPSY_UFOPEDIA: "Этот гигантский грызун крупнее домашней кошки. За исключением размеров, он мало чем отличается от обычных крыс. В его внутренних органах обнаружены следы хронических воспалений, а гормональный уровень необычно высок." STR_DOGE_COMBAT_VEST_CORPSE: "Труп собаки" STR_DOGE_COMBAT_VEST: "Боевое снаряжение для собаки" STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER: "БОЕВОЕ СНАРЯЖЕНИЕ (ПОДВ.)" STR_DOGE_COMBAT_VEST_ARMOR: "БОЕВОЕ СНАРЯЖЕНИЕ" STR_DOGE_COMBAT_VEST_ARMOR_UFOPEDIA: "Эта броня немного защищает собак на поле боя, но может приводить к быстрому истощению. Увеличивает переносимый собакой вес на 6." STR_DOGE_DURATHREAD_VEST_ARMOR: "ЖИЛЕТ ИЗ СУПЕРВОЛОКНА" STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER: "ЖИЛЕТ ИЗ СУПЕРВОЛОКНА ДЛЯ СОБАКИ (ПОДВ.)" STR_DOGE_DURATHREAD_VEST_ARMOR_UFOPEDIA: "Боевой жилет для собаки из суперволокна сковывает движения значительно меньше, чем боевое снаряжение, и обеспечивает более эффективную защиту. Увеличивает переносимый собакой вес на 4." STR_DOGE_DURATHREAD_VEST: "Жилет для собаки из суперволокна" STR_DOGE_CYBERSUIT_ARMOR: "КИБЕР СНАРЯЖЕНИЕ " STR_DOGE_CYBERSUIT: "Кибер снаряжение" STR_DOGE_CYBERSUIT_CORPSE: "Труп собаки" STR_DOGE_CYBERSUIT_ARMOR_UFOPEDIA: "Современное защитное снаряжение для собак-компаньонов X-COM. Включает в себя усиленную защиту и электронную сенсорную помощь." STR_DOGE_SYNTHGEAR_ARMOR: "СИНТЕТ-СНАРЯЖЕНИЕ ДЛЯ СОБАКИ" STR_DOGE_SYNTHGEAR: "Синтет-снаряжение для собаки" STR_DOGE_SYNTHGEAR_CORPSE: "Труп собаки" STR_DOGE_SYNTHGEAR_ARMOR_UFOPEDIA: "Гибкая броня из синтетических мышц, которая, благодаря своим свойствам, увеличивает силу и скорость собаки. В отличие от синт-костюма для людей, производство подводного варианта этой брони являет нецелесообразным." STR_DOGE_ALLOY_VEST_CORPSE: "Труп собаки" STR_DOGE_ALLOY_VEST: "Бронежилет для собаки (Тт)" STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER: "ТРИТАН. БОЕВОЕ СНАРЯЖЕНИЕ (ПОДВ.)" STR_DOGE_ALLOY_VEST_ARMOR: "БОЕВОЕ СНАРЯЖЕНИЕ (ТТ)" STR_DOGE_ALLOY_VEST_ARMOR_UFOPEDIA: "Это защитное снаряжение, изготовленное из тритания, прочнее и легче обычного боевого снаряжения для собаки. Увеличивает вес, переносимый собакой, на 4." STR_DOGE_DURATHREAD_VEST_CORPSE: "Труп собаки" STR_DOGE_AA_VEST: "Снаряжение для собаки (Тт)" STR_DOGE_AA_VEST_ARMOR: "БОЕВОЕ СНАРЯЖЕНИЕ (ТТ)" STR_DOG: "Собака" STR_DOGE_ARMOR_UNDERWATER: "БЕЗ БРОНИ (СОБАКА) (Под водой)" STR_DOGE_ARMOR: "БЕЗ БРОНИ (СОБАКА)" STR_DOGE_ARMOR_UFOPEDIA: "Собаки без брони обладают большей выносливостью, чем те, что носят защитное снаряжение." STR_RAT_TRAINING: "Дрессировка крыс" STR_RAT_RECRUITMENT: "Крысы X-COM" STR_XCOM_RAT_ARMOR: "БЕЗ БРОНИ (КРЫСА)" STR_XCOM_RAT_ARMOR_UFOPEDIA: "Излеченные от заболевания гигантские крысы отлично подходят на роль домашних животных - даже больше, чем обычные крысы. Они столь же социальны и милы, но при этом более умны и живут дольше. Хорошо поддаются дрессировке и привязываются к людям, что делает их ценными для X-COM. Обладают прекрасным ночным зрением, отличным обонянием, и их не так-то просто заметить." STR_SUIT_UC: "КОСТЮМ" STR_SUIT_H_UC: "КОСТЮМ (ГИБР.)" STR_SUIT_UFOPEDIA: "Штатный костюм наших агентов. Не обеспечивает дополнительной защиты, однако удобен и стилен." STR_ASTRAL_WEREWOLF_ARMOR: "АСТРАЛЬНАЯ ФОРМА ОБОРОТНЯ " STR_ASTRAL_WEREWOLF_ARMOR_UFOPEDIA: "Так проявляется собачье сознание в мире снов. Обратите внимание на гуманоидную форму. Это явный признак того, что собаки — тесно связанный с нами вид." STR_ASTRAL_ARMOR: "Астральная форма" STR_ASTRAL_ARMOR_UC: "АСТРАЛЬНАЯ ФОРМА" STR_ASTRAL_ARMOR_UFOPEDIA: "Так проявляет себя бодрствующее сознание в мире снов. Проекция всегда получает меч снов." STR_LEATHER_COAT: "Кожаная куртка" STR_LEATHER_COAT_UC: "КОЖАНАЯ КУРТКА" STR_LEATHER_COAT_H_UC: "КОЖАНАЯ КУРТКА (ГИБР.)" STR_LEATHER_COAT_UFOPEDIA: "Более прочная, чем деловой костюм, куртка обеспечивает минимальную защиту от лезвия ножа, огня и других опасностей, однако не слишком удобна. Она также немного упрощает уклонение." STR_BULLETPROOF_COAT_DESIGN: "Дизайн пуленепробиваемого плаща" STR_BULLETPROOF_COAT: "Пуленепробиваемый плащ" STR_BULLETPROOF_COAT_UC: "ПУЛЕНЕПРОБИВАЕМЫЙ ПЛАЩ" STR_BULLETPROOF_COAT_H_UC: "ПУЛЕНЕПРОБИВАЕМЫЙ ПЛАЩ (ГИБР.)" STR_BULLETPROOF_COAT_UFOPEDIA: "Этот плащ изготовлен из высококачественного суперволокна, что значительно повышает пуленепробиваемость ткани. Сложная электроника улучшает видимость в темноте.{NEWLINE}Кроме того, с нами связался представитель киностудии Warner Bros. - похоже, они хотят использовать такой фасон в каком-то научно-фантастическом фильме." STR_BIOEXO: "Костюм биозащиты" STR_BIOEXO_UC: "КОСТЮМ БИОЗАЩИТЫ" STR_BIOEXO_H_UC: "КОСТЮМ БИОЗАЩИТЫ (ГИБР.)" STR_BIOEXO_UFOPEDIA: "Костюм биозащиты специально разработан для защиты от опасных животных и вредного воздействия окружающей среды. Оснащен достаточно эффективными приборами ночного видения." STR_JUMPSUIT: "Комбинезон" STR_JUMPSUIT_GREEN_UC: "КОМБИНЕЗОН (ЗЕЛЕНЫЙ)" STR_JUMPSUIT_GREEN_H_UC: "КОМБИНЕЗОН (ЗЕЛЕНЫЙ, ГИБР.)" STR_JUMPSUIT_BROWN_UC: "КОМБИНЕЗОН (КОРИЧНЕВЫЙ)" STR_JUMPSUIT_BROWN_H_UC: "КОМБИНЕЗОН (КОРИЧНЕВЫЙ, ГИБР.)" STR_JUMPSUIT_UC: "КОМБИНЕЗОН" STR_JUMPSUIT_H_UC: "КОМБИНЕЗОН (ГИБР.)" STR_X-COM_JUMPSUIT: "Стандартный комбинезон X-COM обеспечивает лишь минимальную защиту, однако позволяет агенту сохранять максимальную подвижность и незаметность." STR_ALLOY_VEST: "Тританиевый бронежилет" STR_ALLOY_VEST_UC: "ТРИТАНИЕВЫЙ БРОНЕЖИЛЕТ" STR_ALLOY_VEST_H_UC: "ТРИТАНИЕВЫЙ БРОНЕЖИЛЕТ (ГИБР.)" STR_ALLOY_VEST_SHIELD_UC: "БРОНЕЖИЛЕТ СО ЩИТОМ (ТТ)" STR_ALLOY_VEST_SHIELD_H_UC: "БРОНЕЖИЛЕТ СО ЩИТОМ (ТТ, ГИБР.)" STR_ALLOY_VEST_CORPSE: "Труп" STR_ALLOY_VEST_UFOPEDIA: "Этот бронежилет усилен тританиевыми пластинами, что значительно повышает его прочность." STR_ALLOY_VEST_SHIELD_UFOPEDIA: "В этот набор, предназначенный для прорыва обороны, входит тританиевый щит. Немного стесняет движения агента." STR_ARMORED_VEST: "Бронежилет" STR_ARMORED_VEST_UC: "БРОНЕЖИЛЕТ" STR_ARMORED_VEST_H_UC: "БРОНЕЖИЛЕТ (ГИБР.)" STR_ARMORED_VEST_SHIELD_UC: "БРОНЕЖИЛЕТ СО ЩИТОМ" STR_ARMORED_VEST_SHIELD_H_UC: "БРОНЕЖИЛЕТ СО ЩИТОМ (ГИБР.)" STR_ARMORED_VEST_CORPSE: "Труп" STR_ARMORED_VEST_UFOPEDIA: "Этот керамический бронежилет обеспечивает защиту от кинетического оружия и взрывов." STR_ARMORED_VEST_SHIELD_UFOPEDIA: "Стандартный бронежилет с бронещитом для прорыва обороны." STR_XENO_ALLOY_SHIELD: "Тританиевый щит ксенонавтов" STR_XENO_ALLOY_SHIELD_UFOPEDIA: "Этот щит может использоваться в сочетании с тританиевым бронежилетом. Он обеспечивает дополнительную фронтальную защиту." STR_XENO_COMBAT_SHIELD: "Штурмовой щит ксенонавтов" STR_XENO_COMBAT_SHIELD_UFOPEDIA: "Этот щит может использоваться в сочетании с бронежилетом. Он обеспечивает дополнительную фронтальную защиту." STR_POLAR_SUIT: "Костюм полярника" STR_POLAR_SUIT_UC: "КОСТЮМ ПОЛЯРНИКА" STR_POLAR_SUIT_H_UC: "КОСТЮМ ПОЛЯРНИКА (ГИБР.)" STR_POLAR_SUIT_UFOPEDIA: "Этот костюм идеален, чтобы маскироваться под лыжника." STR_SWIMWEAR: "Купальный костюм" STR_SWIMWEAR_UC: "КУПАЛЬНЫЙ КОСТЮМ" STR_SWIMWEAR_H_UC: "КУПАЛЬНЫЙ КОСТЮМ (ГИБР.)" STR_SWIMWEAR_UFOPEDIA: "Эта одежда отлично подходит в качестве пляжного костюма при выполнении заданий на побережье." STR_LABCOAT: "Лабораторный халат" STR_LABCOAT_UC: "ЛАБОРАТОРНЫЙ ХАЛАТ" STR_LABCOAT_H_UC: "ЛАБОРАТОРНЫЙ ХАЛАТ (ГИБР.)" STR_LABCOAT_UFOPEDIA: "Эта одежда позволяет нашим агентам проникать в исследовательские комплексы и на медицинские предприятия." STR_WORKSUIT: "Рабочий комбинезон" STR_WORKSUIT_UC: "РАБОЧИЙ КОМБИНЕЗОН" STR_WORKSUIT_H_UC: "РАБОЧИЙ КОМБИНЕЗОН (ГИБР.)" STR_WORKSUIT_UFOPEDIA: "Эта униформа позволяет нашим агентам проникать на промышленные предприятия." STR_SPACE_SUIT: "Космический скафандр" STR_SPACE_SUIT_UC: "СКАФАНДР" STR_SPACE_SUIT_H_UC: "СКАФАНДР (ГИБР.)" STR_SPACE_SUIT_UFOPEDIA: "Простейшее снаряжение, позволяющее агентам находиться в открытом космосе." STR_DIVING_SUIT: "Гидрокостюм" STR_DIVING_SUIT_UC: "ГИДРОКОСТЮМ" STR_DIVING_SUIT_H_UC: "ГИДРОКОСТЮМ (ГИБР.)" STR_DIVING_SUIT_UFOPEDIA: "Это снаряжение довольно громоздкое, но позволяет агентам работать под водой." STR_AQUA_PLASTIC_SUIT_UNDERWATER: "Аквапласт. комбинезон (Подводный)" STR_AQUA_PLASTIC_SUIT_UC_UNDERWATER: "АКВАПЛАСТ. КОМБИНЕЗОН (Подв.)" STR_AQUA_PLASTIC_SUIT_H_UC_UNDERWATER: "АКВАПЛАСТ. КОМБЕЗ (ГИБР., подв.)" STR_AQUA_PLASTIC_SUIT: "Аквапластиковый комбинезон" STR_AQUA_PLASTIC_SUIT_UC: "АКВАПЛАСТИКОВЫЙ КОМБИНЕЗОН" STR_AQUA_PLASTIC_SUIT_H_UC: "АКВАПЛАСТ. КОМБИНЕЗОН (ГИБР.)" STR_AQUA_PLASTIC_SUIT_UFOPEDIA: "Эта броня обеспечивает повышенную мобильность и улучшает видимость под водой." STR_VEST_BUSINESS_SUIT: "Кевларовый бронежилет" STR_VEST_BUSINESS_SUIT_UC: "КЕВЛАРОВЫЙ БРОНЕЖИЛЕТ" STR_VEST_BUSINESS_SUIT_H_UC: "КЕВЛАРОВЫЙ БРОНЕЖИЛЕТ (ГИБР.)" STR_VEST_BUSINESS_SUIT_UFOPEDIA: "Пуленепробиваемый бронежилет, надеваемый поверх одежды. Обеспечивает минимальную защиту от огнестрельного оружия. Относительно легок." STR_HAZMAT_ARMOR: "Защитный комплект" STR_HAZMAT_ARMOR_UC: "ЗАЩИТНЫЙ КОМПЛЕКТ" STR_HAZMAT_ARMOR_H_UC: "ЗАЩИТНЫЙ КОМПЛЕКТ (ГИБР.)" STR_HAZMAT_ARMOR_UFOPEDIA: "Этот защитный комбинезон обеспечивает практически полную защиту от огня и хорошую защиту от химических веществ, распыленных на поле боя. Однако он снижает поле зрения и мобильность носителя." STR_HEAVY_TACTICAL_SUIT: "Тяжелый тактический комбинезон" STR_HEAVY_TACTICAL_SUIT_UC: "ТЯЖЕЛЫЙ ТАКТ. КОМБИНЕЗОН" STR_HEAVY_TACTICAL_SUIT_H_UC: "ТЯЖЕЛЫЙ ТАКТ. КОМБЕЗ (ГИБР.)" STR_HEAVY_TACTICAL_SUIT_UFOPEDIA: "Тяжелая броня обеспечивает максимальную защиту в рамках земных технологий. Ее стоит носить опытным агентам X-COM, ведь они ценный актив в борьбе с врагом. Однако она значительно ухудшает мобильность." STR_HEAVY_TRITANIUM_SUIT: "Тяжелый тританиевый комбинезон" STR_HEAVY_TRITANIUM_SUIT_UC: "ТЯЖЕЛЫЙ ТРИТАН. КОМБИНЕЗОН" STR_HEAVY_TRITANIUM_SUIT_H_UC: "ТЯЖЕЛЫЙ ТРИТАН. КОМБЕЗ (ГИБР.)" STR_HEAVY_TRITANIUM_SUIT_UFOPEDIA: "Разновидность тяжелого тактического комбинезона, изготовленная из тритания. Обеспечивает более высокую защиту и повышенную подвижность путем снижения массы." STR_TOXI_SUIT: "Костюм химзащиты" STR_TOXI_SUIT_UC: "КОСТЮМ ХИМЗАЩИТЫ" STR_TOXI_SUIT_H_UC: "КОСТЮМ ХИМЗАЩИТЫ (ГИБР.)" STR_TOXI_SUIT_UFOPEDIA: "Благодаря исследованиям тритания и разработке колбы токсигана нам удалось создать специальный комбинезон, защищающий от вредных воздействий окружающей среды, огня и химикатов, схожих с теми, что применяются пришельцами в качестве химического оружия." STR_GRAVMODULE_ARMOR: "Антиграв. модуль" STR_GRAVMODULE_GREEN_ARMOR: "Антиграв. модуль" STR_GRAVMODULE_BROWN_ARMOR: "Антиграв. модуль" STR_GRAVMODULE_ARMOR_UC: "АНТИГРАВИТАЦИОННЫЙ МОДУЛЬ" STR_GRAVMODULE_ARMOR_H_UC: "АНТИГРАВ. МОДУЛЬ (ГИБР.)" STR_GRAVMODULE_ARMOR_GREEN_UC: "АНТИГРАВ. МОДУЛЬ (ЗЕЛЕНЫЙ)" STR_GRAVMODULE_ARMOR_GREEN_H_UC: "АНТИГРАВ. МОДУЛЬ (ЗЕЛ., ГИБР.)" STR_GRAVMODULE_ARMOR_BROWN_UC: "АНТИГРАВ. МОДУЛЬ (КОРИЧН.)" STR_GRAVMODULE_ARMOR_BROWN_H_UC: "АНТИГРАВ. МОД. (КОРИЧН., ГИБР.)" STR_GRAVMODULE_ARMOR_UFOPEDIA: "Этот комбинезон из суперволокна был оснащен небольшим антигравитационным устройством. Он не обеспечивает никакой дополнительной защиты, но позволяет агенту X-COM подниматься в воздух." STR_CORPSE_GRAVMODULE_ARMOR: "Поврежденный антиграв. модуль" STR_REPAIR_GRAVMODULE_ARMOR: "Ремонт антиграв. модуля" STR_CYBER_ARMOR_H_UC: "КИБЕРБРОНЯ (ГИБР.)" STR_CYBER_ARMOR_UC: "КИБЕРБРОНЯ" STR_CYBER_ARMOR: "Киберброня" STR_CYBER_ARMOR_UFOPEDIA: "Этот тяжелый тританиевый комбинезон был разработан для защиты от всех угроз, возникающих во время боя. Оснащен современной оптикой и нейроинтерфейсом, который подключается напрямую к головному мозгу агента." STR_REPAIR_CYBER_ARMOR: "Ремонт киберброни" STR_PERSONAL_ARMOR: "Бронекостюм" STR_PERSONAL_ARMOR_H_UC: "БРОНЕКОСТЮМ (ГИБР.)" STR_PERSONAL_ARMOR_UFOPEDIA: "Эта новейшая броня из тритания обеспечивает нашим людям более эффективную защиту на поле боя. Однако ее пуленепробиваемость оставляет желать лучшего." STR_JUGGERNAUT_SUIT: "Джаггернаут-броня" STR_JUGGERNAUT_SUIT_UC: "ДЖАГГЕРНАУТ-БРОНЯ" STR_JUGGERNAUT_SUIT_H_UC: "ДЖАГГЕРНАУТ-БРОНЯ (ГИБР.)" STR_JUGGERNAUT_SUIT_UC_UNDERWATER: "ДЖАГГЕРНАУТ-БРОНЯ (Подводная)" STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER: "ДЖАГГЕРНАУТ-БРОНЯ (ГИБР., подв.)" STR_JUGGERNAUT_SUIT_CORPSE: "Поврежденная джаггернаут-броня" STR_REPAIR_JUGGERNAUT_SUIT: "Ремонт джаггернаут-брони" STR_JUGGERNAUT_SUIT_UFOPEDIA: "Эта сверхтяжелая броня обеспечивает максимальную защиту от высокоэнергетического оружия пришельцев. Она также значительно повышает видимость под водой в ночное время." STR_JUMP_ARMOR_H_UC: "БРОНЯ С ПРЫЖК. РАНЦЕМ (ГИБР.)" STR_JUMP_ARMOR: "Броня с прыжковым ранцем" STR_JUMP_ARMOR_UC: "БРОНЯ С ПРЫЖКОВЫМ РАНЦЕМ" STR_JUMP_ARMOR_UFOPEDIA: "Поскольку эта броня оснащена антигравитационным устройством, извлеченным из мертвого летуна, она позволяет агентам X-COM ограниченно парить в воздухе. Подъемная сила, создаваемая броней, невысока; она не столь прочна, как бронекостюм, но благодаря повышению мобильности агенты X-COM получают беспрецедентное тактическое преимущество." STR_CORPSE_JUMP_ARMOR: "Повр. броня с прыжковым ранцем" STR_REPAIR_JUMP_ARMOR: "Ремонт брони с прыжковым ранцем" STR_SYNTHSUIT: "Синтет-костюм" STR_SYNTHSUIT_H_UC: "СИНТЕТ-КОСТЮМ (ГИБР.)" STR_SYNTHSUIT_UC: "СИНТЕТ-КОСТЮМ" STR_SYNTHSUIT_UFOPEDIA: "Эта броня увеличивает мускульную силу носителя, а также обеспечивает защиту от большинства угроз, возникающих во время боя." STR_SYNTHSUIT_UC_UNDERWATER: "СИНТЕТ-КОСТЮМ (Подводный)" STR_SYNTHSUIT_H_UC_UNDERWATER: "СИНТЕТ-КОСТЮМ (ГИБР., подводный)" STR_ASSAULT_SUIT: "Штурмовой бронекостюм" STR_ASSAULT_SUIT_H_UC: "ШТУРМОВОЙ БРОНЕКОСТЮМ (гибр.)" STR_ASSAULT_SUIT_UC: "ШТУРМОВОЙ БРОНЕКОСТЮМ" STR_ASSAULT_SUIT_UFOPEDIA: "Легкая энергоброня на основе тританиевого каркаса, питаемая от небольшой элериевой батареи." STR_ASSAULT_SUIT_UC_UNDERWATER: "ШТУРМОВОЙ БРОНЕКОСТЮМ (подв.)" STR_ASSAULT_SUIT_H_UC_UNDERWATER: "ШТУРМОВОЙ БРОНЕКОСТЮМ (гибр., подв.)" STR_POWER_ARMOR: "Силовая броня" STR_POWER_ARMOR_H_UC: "СИЛОВАЯ БРОНЯ (ГИБР.)" STR_POWER_ARMOR_UC: "СИЛОВАЯ БРОНЯ" STR_POWER_ARMOR_UFOPEDIA: "Этот бронированный экзоскелет оснащен элериумной батареей. Он отлично защищает от внешних воздействий, но не позволяет бегать и становиться на колено." STR_POWER_ARMOR_UC_UNDERWATER: "СИЛОВАЯ БРОНЯ (Подводная)" STR_POWER_ARMOR_H_UC_UNDERWATER: "СИЛОВАЯ БРОНЯ (ГИБР., подводная)" STR_STORMTROOPER_ARMOR: "Штурмовая броня" STR_STORMTROOPER_ARMOR_UC: "ШТУРМОВАЯ БРОНЯ" STR_STORMTROOPER_ARMOR_UC_UNDERWATER: "ШТУРМОВАЯ БРОНЯ (Подводная)" STR_STORMTROOPER_ARMOR_H_UC: "ШТУРМОВАЯ БРОНЯ (ГИБР.)" STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER: "ШТУРМОВАЯ БРОНЯ (ГИБР., подв.)" STR_STORMTROOPER_ARMOR_UFOPEDIA: "В штурмовую броню вмонтирован комплекс датчиков, собирающих максимально подробную информацию о поле боя." STR_STORMTROOPER_ARMOR_CORPSE: "Поврежденная штурмовая броня" STR_REPAIR_STORMTROOPER_ARMOR: "Ремонт штурмовой брони" STR_VAN: "ОТ/ФУРГОН" STR_VAN_UFOPEDIA: "Эта машина, может, и не отличается скоростью, зато в ней достаточно места, и она не привлекает внимания." STR_CIVILIAN_CAR: "ОТ/АВТОМОБ." STR_CIVILIAN_CAR_UFOPEDIA: "Самое простое транспортное средство, доступное нашим агентам." STR_LUXURY_CAR: "ЛТ/АВТОМОБ." STR_LUXURY_CAR_UFOPEDIA: "Путешествуйте со вкусом! И только вдвоем!" STR_CYBER_HQ: "Центр управления X-COM с поддержкой ВР" STR_CYBER_HQ_UFOPEDIA: "Улучшение для обычной штаб-квартиры, использующее передовое ИИ-ядро. Более эффективный исследовательский центр позволяет задействовать еще пять ученых, а возможности машинного обучения повышают эффективность анализа наблюдений НЛО, что способствует улучшению их обнаружения. Наличие этого сооружения необходимо для строительства некоторых передовых предприятий.{NEWLINE}Может строиться как отдельный модуль либо как улучшение обычной штаб-квартиры." STR_HQ: "Штаб-квартира X-COM" STR_HQ_UFOPEDIA: "В штаб-квартиру со всего мира поступают сообщения о наблюдениях пришельцев. Также ее сотрудники направляют агентов на задания. Кроме того, в ней оборудована небольшая лаборатория, в которой могут одновременно работать до пяти ученых, которые могут проводить базовые исследования в области биохимии и собирать разведывательную информацию." STR_HANGAR_UFOPEDIA: "Ангар оснащен оборудованием для обслуживания, дозаправки и ремонта транспортных средств (5 рабочих зон). Каждому транспортному средству, приписанному к базе, должен быть назначен свой ангар, который нельзя использовать для размещения других транспортных средств, даже если приписанное ТС в это время находится на задании." STR_HYPER_WAVE_DECODER_MINIATURISATION: "Миниатюризация гиперволнового декодера" STR_HYPER_WAVE_DECODER_MINIATURISATION_UFOPEDIA: "Гиперволновой декодер представляет собой впечатляющий образец технологий, но выведение этого аппарата на устойчивую лунную орбиту влечет за собой ряд сложностей технического характера. Мы ведь не хотим, чтобы противник сбил его, как только он будет выведен на орбиту? Что ж, мой неоспоримо блестящий интеллект позволил решить эту проблему путем разработки более эффективного, компактного и менее заметного варианта этого устройства. Его разрешающая способность будет ниже, чем у полномасштабной версии, но для разведывательного спутника ее более чем достаточно." STR_HYPER_WAVE_DECODER_UFOPEDIA: "Для передачи данных в средствах связи пришельцев используются подпространственные волны, распространяющиеся почти мгновенно. Декодер позволяет осуществить перехват и дешифровку переговоров НЛО. Прибор позволяет определить тип НЛО, расу пришельцев, которой он принадлежит, и задание, которое он выполняет.{NEWLINE}Для строительства этого сооружения требуется 10 единиц оптроники. " STR_MIND_SHIELD_UFOPEDIA: "Для обнаружения присутствия человека пришельцы полагаются на характерные волны, излучаемые его мозгом, поэтому наиболее эффективной контрмерой является блокировка этих волн. Данное сооружение значительно снижает шансы обнаружения нашей базы кораблями пришельцев.{NEWLINE}Для строительства этого сооружения требуется 40 единиц элерия." STR_GRAV_SHIELD_UFOPEDIA: "Гравитационный щит отталкивает летательные аппараты противника при попытке сесть неподалеку от базы, позволяя средствам ПВО совершить повторный залп. На практике это означает удваивание эффективности ПВО.{NEWLINE}Для строительства этого сооружения требуется 100 единиц элерия." STR_FUSION_BALL_DEFENSES_UFOPEDIA: "Бластерные ракеты обеспечивают наиболее эффективную защиту против атак пришельцев Выброс антиматерии при взрыве ракеты уничтожает все, что оказалось в радиусе поражения.{NEWLINE}Для строительства этого сооружения требуется 75 единиц элерия." STR_PLASMA_DEFENSES_UFOPEDIA: "Плазменно-лучевая система противовоздушной защиты дает эффективную защиту против вражеских летательных аппаратов.{NEWLINE}Для строительства этого сооружения требуется 30 единиц элерия." STR_LASER_DEFENSES_UFOPEDIA: "Лазерная система противовоздушной обороны обеспечивает защиту от вторжения вражеских летательных аппаратов.{NEWLINE}Для строительства этого сооружения требуется 15 единиц элерия." STR_LABORATORY: "Научная лаборатория" STR_LABORATORY_UFOPEDIA: "В исследовательском центре, оснащенном самыми последними достижениями в области материаловедения, физики и космологии (но не биологии и разведки), могут одновременно работать до 25 человек. Также его сотрудники получают привилегированный доступ к исследованиям лучших мировых научных центров, в том числе военного назначения.{NEWLINE}С какого-то момента увеличение количества ученых, задействованных в проекте, перестает влиять на продуктивность исследований, поэтому на каждой базе необходимо строить не более одного исследовательского центра любого типа." STR_IMPROVED_LABORATORY: "Улучш. лаборатория" STR_IMPROVED_LABORATORY_UFOPEDIA: "После того как мы изучили принципы, использующиеся пришельцами при производстве энергии, мы получили возможность развивать целый ряд проектов, связанных с тем, как пришельцы управляют ею. Теперь мы можем расширить рабочее пространство лаборатории, что позволит увеличить возможное количество специалистов на 25 человек.{NEWLINE}Чтобы построить эту лабораторию, требуется: тританий - 200 ед., элериум - 100 ед." STR_ADVANCED_LABORATORY: "Перед. лаборатория" STR_ADVANCED_LABORATORY_UFOPEDIA: "Этот исследовательский центр позволяет изучать самые сложные устройства пришельцев, которые созданы на базе неизвестных законов физики. Также он увеличивает максимально возможное количество сотрудников на 25 человек.{NEWLINE}Чтобы построить эту лабораторию, требуется: элериум - 500 ед., источник энергии НЛО - 15 шт., навигационный блок НЛО - 15 шт." STR_XCOM_PERSONNEL: "Персонал X-COM" STR_XCOM_PERSONNEL_UFOPEDIA: "{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}{NEWLINE}Мы набираем наших агентов из числа сотрудников различных правительственных агентств, занимающихся расследованиями и разведкой. Лучшими кандидатами становятся люди, которые сталкивались с паранормальными явлениями на предыдущей работе. Это профессионалы, прошедшие подготовку для работы в условиях полной секретности. Их лояльность была проверена самым тщательным образом. Это опытные следователи, которые обладают начальной подготовкой в стрельбе, хорошо разбираются в полевом снаряжении, многие из них владеют боевыми искусствами, и все они пребывают в хорошей физической форме. Однако они не профессиональные солдаты, поэтому более серьезную военную подготовку должен проводить X-COM, если в этом возникает необходимость." STR_XCOM_HYBRIDS: "Гибриды X-COM" STR_XCOM_HYBRIDS_UFOPEDIA: "Многих гибридов не устраивает работа на инопланетных хозяев, что побуждает их идти против своей жестокой судьбы. Мы можем предложить им новый дом, если они готовы помогать нам в деле защиты Земли - а они действительно готовы.{NEWLINE}Агенты гибридов обладают более легким телосложением, чем люди, что компенсируется высоким интеллектом и наблюдательностью, высокой зрительно-моторной координацией и отличным зрением в темноте. Также они способны создавать пси-щит (20 единиц, восст. - 4 ед./ход), что роднит их с сектоидами. Гибриды могут свободно действовать в городах благодаря психогенной маскировке, делающей их неотличимыми от людей для неспециалиста." STR_LANDMINE_BUY: "Покупка противопехотной мины" STR_LANDMINE: "Противопехотная мина" STR_LANDMINE_UFOPEDIA: "Мины очень эффективны против пехоты, но их сложно применять грамотно." STR_DYNAMITE: "Динамит" STR_DYNAMITE_BUY: "Покупка динамита" STR_DYNAMITE_UFOPEDIA: "Хотя динамит открыт много лет назад, он все еще может стать очень опасным оружием в руках загнанного в угол боевика.{NEWLINE}Для покупки этого предмета требуется: Лицензия на взрывчатые вещества." STR_GRENADE_BUY: "Покупка гранаты" STR_GRENADE: "Граната" STR_GRENADE_UFOPEDIA: "Эта стандартная граната имеет сложный и точный таймер, который позволяет устанавливать задержку перед взрывом.{NEWLINE}>Легко укрывается{NEWLINE}Для покупки этого предмета требуется: Лицензия на взрывчатые вещества." STR_SMOKE_GRENADE: "Дымовая граната" STR_SMOKE_GRENADE_UFOPEDIA: "Дымовые гранаты предназначены для создания прикрытия во время боя на открытой местности. При их использовании необходимо учитывать, что враг может использовать созданную завесу в свою пользу.{NEWLINE}>Легко укрывается" STR_MIND_PROBE: "Ментальный зонд" STR_MIND_PROBE_UFOPEDIA: "Ментальный зонд - это средство связи пришельцев, которое считывает информацию из мозговых волн. Агенты X-COM могут использовать это устройство в бою, чтобы определить параметры противника. Нажмите на ментальный зонд и выберите пункт меню «Использовать». Затем укажите противника курсором мыши.{NEWLINE}>Легко укрывается" STR_MOTION_SCANNER: "Сканер движения" STR_MOTION_SCANNER_UFOPEDIA: "В этом сложном устройстве содержится множество датчиков, информация с которых обрабатывается с помощью мощных алгоритмов, что позволяет фиксировать движение объектов. Однако чтобы эффективно использовать этот сканер, необходимо немного потренироваться. Нажмите на иконку сканера движения на тактическом экране. Выберите пункт меню «Сканировать». Стрелка на экране устройства отображает направление взгляда использующего сканер бойца (север расположен наверху). Движущиеся объекты отображаются мерцающими пятнами, большие пятна соответствуют быстродвижущимся или крупным объектам. Неподвижные объекты сканером не детектируются.{NEWLINE}>Легко укрывается" STR_ELECTRO_FLARE: "Осветитель электрический" STR_ELECTRO_FLARE_UFOPEDIA: "Оказавшись на земле, это компактное устройство начинает излучать мощный световой поток, что позволяет осветить противника, находящегося вблизи от осветителя, во время ночных заданий.{NEWLINE}>Легко укрывается" STR_PSI_AMP_STEREO: "Мультифазный пси-усилитель" STR_PSI_AMP_STEREO_UFOPEDIA: "Эта более тяжелая версия пси-усилителя может работать, если цель находится вне прямой видимости, но мощность устройства падает с расстоянием в два раза быстрее. Также этот пси-усилитель работает медленнее и отбирает у пользователя больше энергии." STR_PSI_AMP: "Пси-усилитель" STR_PSI_AMP_UFOPEDIA: "Пси-усилитель могут использовать только агенты с псионическим способностями. Во время боя нажмите на пси-усилитель, выберите тип атаки и укажите цель курсором мыши. Чтобы применить усилитель, выберите тип атаки, а затем - цель атаки. Вы можете выбрать одну из двух пси-атак:{NEWLINE}ВЫЗВАТЬ ПАНИКУ> В случае если атака окажется успешной, мораль цели снизится, что может вызвать у нее панику.{NEWLINE}КОНТРОЛЬ НАД РАЗУМОМ> Если эта атака успешна, вы немедленно получите полный непосредственный контроль над боевой единицей противника. Вероятность успешного осуществления этой атаки ниже.{NEWLINE}Чтобы использовать пси-усилитель, необходимо, чтобы цель находилась в прямой видимости.{NEWLINE}>Легко укрывается" STR_MAG_LITE: "Ручной фонарь" STR_MAG_LITE_UFOPEDIA: "Когда фонарь берут в руку, он создает мощный световой поток. Благодаря большому весу он также может использоваться в качестве импровизированного оглушающего оружия." STR_GOLDEN_DRAGONS: "Золотые драконы" STR_GOLDEN_DRAGONS_UFOPEDIA: "Пачка сигарет с нелегальными добавками предположительно инопланетного происхождения. Откуда эти чертовы культисты получают их?{NEWLINE}Каждая сигарета восстанавливает 15 ед. морали, 6 энергии и 3 ед. вменяемости ценой потери 1 ОЗ и нанесения 6 ед. оглушающего урона.{NEWLINE}>Легко укрывается" STR_NOBELON: "Нобелон" STR_NOBELON_UFOPEDIA: "Этот чудесный препарат, разработанный главным врачом, может поддерживать бодрость и мотивацию наших агентов. Однако это существенно сказывается на их здоровье, поэтому она рекомендовала использовать эти таблетки только в экстренных случаях. {NEWLINE}Каждая таблетка восстанавливает 30 энергии и 20 вменяемости за счёт 5 единиц здоровья.{NEWLINE}>Легко укрывается" STR_STIMS: "Стимулятор" STR_STIMS_UFOPEDIA: "Стимулятор помогает бороться с усталостью и может вернуть в сознание оглушенного человека.{NEWLINE}При применении снимает 10 очков оглушения и дает 42 очка энергии.{NEWLINE}>Легко укрывается" STR_PAINKILLER: "Обезболивающее" STR_PAINKILLER_UFOPEDIA: "Эти таблетки снижают действие боли, влияющей на показатели агента.{NEWLINE}При применении восстанавливается 5 очков морали.{NEWLINE}>Легко укрываются" STR_BIG_HEALING_SPRAY: "Усиленный лечебный спрей" STR_BIG_HEALING_SPRAY_UFOPEDIA: "Мы потратили много времени на то, чтобы оказать производителю лечебного спрея помощь в разработке более сложной формулы лечебного препарата. Габариты баллончика увеличились, однако выросла и эффективность лечения.{NEWLINE}>Легко укрывается" STR_HEALING_SPRAY: "Лечебный спрей" STR_HEALING_SPRAY_UFOPEDIA: "Мы наладили контакт с фармацевтической лабораторией, которая может снабжать нас экспериментальными лекарствами.{NEWLINE}Этот небольшой резервуар содержит раствор биологических агентов, которые можно наносить на открытые раны прямо во время боя, что позволяет предотвратить дальнейшую кровопотерю.{NEWLINE}>Легко укрывается" STR_DRONE_MEDS: "Медикаменты дрона" STR_PLASMA_BLADE: "Плазменный клинок" STR_PLASMA_BLADE_UFOPEDIA: "Это устройство по существу представляет собой боевой нож пришельцев с мономолекулярной заточкой лезвия. Облако плазмы вокруг лезвия удерживается магнитным полем, что позволяет пробивать термостойкие керамические вставки в современной броне.{NEWLINE}>Легко укрывается" STR_PLASMA_SWORD: "Плазменный меч" STR_PLASMA_SWORD_UFOPEDIA: "Этот смертоносный вариант меча состоит из широкого клинка с лезвием толщиной в один микрон, плазменного эмиттера и электромагнита. При включении горячая плазма заполняет электромагнитное поле вокруг клинка, который затем нагревается до температуры, при которой лезвие проходит сквозь титан как сквозь масло." MAP_CYBERWEBWAREHOUSE: "Склад «Сайбервеба» " MAP_ISLANDURBAN: "Остров/Утес" MAP_ISLANDURBAN_RITUALS: "Остров/Утес" MAP_ISLANDURBAN_BEACH: "Остров/Пляж" MAP_ISLANDURBAN_BEACH_RITUALS: "Остров/Пляж" MAP_EXPANDED_TERROR: "Город альтерн." STR_MIXED: "Орден эфириалов" STR_BATTERIES: "Батареи" STR_MISSILES: "Ракеты" STR_SNAKEMAN_SALAMANDRON: "Человекозмей" STR_ETHEREAL_CYBERDISC: "Эфириал" STR_SECTOID_SECTOPOD: "Сектоид" STR_POWER_SUIT: "Силовой скафандр" STR_POWER_SUIT_UFOPEDIA: "Новый эффективный защитный комплект для бойцов, питающийся от элериумного источника энергии. Значительно увеличивает мускульную силу носителя, не снижая мобильности, и отлично защищает в бою." STR_MASS_DRIVER_DEFENSES: "ПВО на базе ускорителя масс" STR_MASS_DRIVER_DEFENSES_UFOPEDIA: "Скорострельные системы ПВО с использованием ускорителей масс обеспечивают некоторую защиту от десантных судов." STR_MEDI_KIT_PREREQUISITE1: "Требование для продвинутой аптечки" STR_MEDI_KIT: "Улучшенный Медпакет" STR_MEDI_KIT_UFOPEDIA: "Медкомплект содержит как лечебные средства, так и обезб. и стимуляторы. Чтобы применить медкомплект, встаньте лицом к человеку, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку и выберите пункт меню «Использовать медкомплект».{NEWLINE}ЛЕЧЕНИЕ> Красным отображаются части тела с критическими ранениями. Нажмите на кнопку «Лечение». Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}СТИМУЛЯТОР> Восстанавливает энергию и приводит в сознание оглушенных бойцов. Чтобы привести в сознание оглушенного, необходимо встать непосредственно над его телом.{NEWLINE}ОБЕЗБОЛИВАЮЩЕЕ> Восстанавливает мораль раненых бойцов. Количество восстанавливаемых очков морали равно количеству потерянных бойцом очков здоровья.{NEWLINE}>Легко укрывается" STR_ALIEN_GRENADE: "Плазменная граната" STR_ALIEN_GRENADE_UFOPEDIA: "Это устройство имеет тот же принцип действия, что и любые гранаты, разработанные человечеством, однако его мощность значительно выше.{NEWLINE}Мы можем разобрать эту гранату и извлечь немного элериума.{NEWLINE}>Легко укрывается" STR_INCINERATOR_GRENADE: "Инсинераторная граната" STR_INCINERATOR_GRENADE_UFOPEDIA: "Эти гранаты пришельцев относятся к классу зажигательного оружия. По своему действию они аналогичны напалмовым гранатам, но их огневая мощь намного выше благодаря элериевому заряду.{NEWLINE}Мы можем разобрать гранату и извлечь немного элерия.{NEWLINE}>Легко укрывается" STR_BLASTER_BOMB_UFOPEDIA: "Это устройство представляет собой ракету с фугасной боевой частью и системой автоматического наведения. Она используется в качестве выстрела для бластерной пусковой установки.{NEWLINE}Мы можем разобрать ее и извлечь немного элериума." STR_SMALL_LAUNCHER: "Малая пусковая установка" STR_SMALL_LAUNCHER_UFOPEDIA: "Малая пусковая установка может заряжаться бомбами различных типов. Это легкое и точное оружие, которое отлично подходит для захвата пришельцев живьем, если оно заряжено бомбами, содержащими парализующий агент." STR_STUN_BOMB: "Парализующая минибомба" STR_STUN_BOMB_UFOPEDIA: "Парализующая мини-бомба применяется пришельцами для захвата живых людей, но может использоваться в качестве оружия против большинства видов пришельцев. Она используется в качестве заряда для малой пусковой установки.{NEWLINE}Мы можем разобрать ее и извлечь немного элериума." STR_PLASMA_PISTOL: "Плазменный пистолет" STR_PLASMA_PISTOL_UFOPEDIA: "Плазменный пистолет представляет собой смертоносное оружие пришельцев, в котором частицы ускоряются сверхмалым антигравитационным полем.{NEWLINE}>Легко укрывается" STR_PLASMA_PISTOL_CLIP: "Батарея плазм. пистолета" STR_PLASMA_PISTOL_CLIP_UFOPEDIA: "Источник энергии для небольшого плазменного пистолета пришельцев. Содержит небольшое количество элериума - источника всей инопланетной военной мощи - который мы можем использовать в своих целях.{NEWLINE}>Легко укрывается" STR_PLASMA_RIFLE: "Плазменная винтовка" STR_PLASMA_RIFLE_UFOPEDIA: "Это чрезвычайно мощное оружие, в котором частицы ускоряются сверхмалым антигравитационным полем." STR_PLASMA_RIFLE_CLIP: "Батарея плазм. винтовки" STR_PLASMA_RIFLE_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве источника питания для плазменной винтовки - оружия пришельцев средней мощности. Оно содержит небольшое количество элериума, который мы можем извлечь." STR_HEAVY_PLASMA_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве боеприпасов для тяжелой плазменной пушки. Оно содержит небольшое количество элериума, который мы можем извлечь." STR_XCOM_ASSAULT_PLASMA: "Штурмовая плазм. пушка X-COM" STR_XCOM_ASSAULT_PLASMA_UFOPEDIA: "Модифицированное тяжелое плазменное орудие пришельцев. Не имеет режима прицельного огня, но очень эффективна при использовании на средних и коротких дистанциях, особенно в руках тренированных агентов. Пушка снабжена подствольным гранатометом, использующим в качестве боеприпасов менее мощную версию элериумных гранат." STR_XCOM_ASSAULT_PLASMA_CLIP: "Маг. штурм. плазм. пушки X-COM" STR_XCOM_ASSAULT_PLASMA_GRENADE: "Штурм. плазм. граната X-COM" STR_LAUNCH_GRENADE: "Выстрелить из гранатомета" STR_IMPROVED_RADAR_CRAFT: "Улучшенный ЛА ДРЛО" STR_ULTIMATE_RADAR_CRAFT: "Совершенный ЛА ДРЛО" STR_HAWKEYE: "СОКОЛИНЫЙ ГЛАЗ" STR_HAWKEYE_UFOPEDIA: "Летательный аппарат дальнего радиолокационного обнаружения с дополнительным топливным баком и увеличенной дальностью действия РЛС. Также может перевозить небольшой отряд агентов X-COM к месту выполнения задания." STR_AWACS: "АВАКС" STR_AWACS_UFOPEDIA: "Новое поколение авиационных систем раннего предупреждения и управления. Современные технологии позволяют обнаруживать любые цели на значительном расстоянии." STR_DARKSTAR: "ТЕМНАЯ ЗВЕЗДА" STR_DARKSTAR_UFOPEDIA: "Применение технологий пришельцев и сверхлегкого тритания позволило нам разработать БПЛА с беспрецедентной автономностью. РЛС была перенастроена для улучшения обнаружения НЛО.{NEWLINE}ВООР.: ЛУЧ. x 1{NEWLINE}СИСТ.: ЭЛЕКТР. x 3" STR_ALIEN_TURRET: "Турель пришельцев" STR_ALIEN_LASER_TURRET_ARMOR: "Хар-ки лазер. турели пришельцев" STR_ALIEN_LASER_TURRET: "Лазерная турель пришельцев" STR_ALIEN_LASER_TURRET_CORPSE: "Разбитая лазерная турель пришельцев" STR_ALIEN_LASER_TURRET_AUTOPSY: "Изучение разбитой лазерной турели пришельцев" STR_ALIEN_LASER_TURRET_UFOPEDIA: "Стационарная турель, оснащенная мощной лазерной пушкой, защищенная эффективным золотым щитом и управляемая электроникой пришельцев. Пришельцы используют их для защиты наиболее важных сооружений." STR_ALIEN_LASER_TURRET_CORPSE_UFOPEDIA: "Турель защищает прочная тританиевая броня. На шасси установлено мощное лазерное оружие и двойной генератор щита. Источник питания отсутствует, поскольку турель питается от внешнего источника энергии." STR_ALIEN_LASER_TURRET_DISASSEMBLY: "Разборка лазерной турели пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET_ARMOR: "Хар-ки легк. плазм. турели пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET_WEAPON: "Легкая плазм. турель пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET: "Легкая плазм. турель пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE: "Обломки легк. плазм. турели пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET_AUTOPSY: "Исследование обломков легк. плазм. турели пришельцев" STR_ALIEN_SMALL_PLASMA_TURRET_UFOPEDIA: "Эта стационарная турель выстреливает мощные сгустки плазмы. Часто используется в качестве средства защиты баз пришельцев и больших НЛО." STR_ALIEN_SMALL_PLASMA_TURRET_CORPSE_UFOPEDIA: "Вооружение этой турели составляет двуствольная плазменная установка из тритания. Энергоснабжение установки осуществляется из внешнего источника." STR_ALIEN_SMALL_PLASMA_TURRET_DISASSEMBLY: "Разборка легк. плазм. турели пришельцев" STR_CYBERDISC_WEAPON: "Пушка кибердиска" STR_CYBERDISC_WEAPON_UFOPEDIA: "Мощное плазменное оружие с легкостью прожигает бетон и превращает в горстку пепла живые существа." STR_CYBERDISC_ARMOR: "Характеристики кибердиска" STR_CYBERDISC_CORPSE: "Разбитый кибердиск" STR_SECTOPOD_ARMOR: "Характеристики сектопода" STR_SECTOPOD_CORPSE: "Обломки сектопода" STR_SECTOPOD_UFOPEDIA: "Сектоподы - это роботы, оснащенные мощным лазерным оружием. Управление этими механическими монстрами обычно осуществляется посредством телепатической связи, которую поддерживают операторы, в роли которых чаще всего выступают эфириалы. Сектоподы, по всей видимости, являются наиболее мощным средством устрашения, состоящим на вооружении пришельцев." STR_SECTOPOD_AUTOPSY: "Разборка сектопода" STR_SECTOPOD_AUTOPSY_UFOPEDIA: "Этот мощный робот создан на базе усиленной брони, защищающей от большинства видов воздействий, в особенности от сгустков плазмы. Однако электронные цепи, похоже, весьма уязвимы к действию лазерного оружия." STR_CYBERDISC_UFOPEDIA: "Эта миниатюрная версия летающей тарелки представляет собой автоматизированное орудие террора, оснащенное мощным плазменным излучателем. Благодаря антигравитационному приводу кибердиск обладает большим преимуществом в мобильности в боях на пересеченной местности. В его задачи входит причинение разрушений и проведение террора под контролем сектоидов." STR_CYBERDISC_AUTOPSY: "Разборка кибердиска" STR_CYBERDISC_AUTOPSY_UFOPEDIA: "Кибердиск обладает эффективным бронированием и особенно устойчив к действию фугасных боеприпасов. Антигравитационный модуль слишком сильно поврежден, что не позволяет понять принцип его действия." STR_SECTOID_GUARD: "Стража сектоидов" STR_SECTOID_GUARD_CAPTAIN: "Капитан стражи сектоидов" STR_SECTOID_GUARDIAN: "Сектоид-страж" STR_SECTOID_COMMANDER_CORPSE: "Труп сектоида" STR_TANKS_DESTROYED: "БОЕВЫЕ ЕДИНИЦЫ ПОДДЕРЖКИ УНИЧТОЖЕНЫ" STR_ALIEN_DIPLOMACY: "Дипломатия пришельцев" STR_ALIEN_DIPLOMACY_UFOPEDIA: "Похоже, пришельцы не в первый раз появляются на Земле: очевидно, еще до зарождения человечества большой инопланетный корабль разбился на нашей планете. Теперь же пришельцы ищут своих потерянных предков в надежде на установление контакта с ними. Они убеждены, что экипаж разбившегося корабля (или его потомки) все еще находится на Земле, хотя мы не понимаем, почему они так считают. Если двум независимо действующим силам удастся объединиться, для человечества настанут темные времена." STR_ALIEN_GOVERNANCE: "Управление пришельцев" STR_ALIEN_GOVERNANCE_UFOPEDIA: "Время от времени пришельцы посылают своих особых эмиссаров на Землю, чтобы передать специальные приказы или для дополнительного наблюдения за важнейшими проектами вторжения. Такие миссии не представляют прямой угрозы для X-COM, но они дают нам возможность захватить высокопоставленных пришельцев для допроса и получения ценных сведений, необходимых для успешной защиты Земли." STR_ALIEN_ENVOY: "Посланник пришельцев" STR_ALIEN_ENVOY_UFOPEDIA: "Время от времени пришельцы посылают своих посланников на Землю для выполнения ответственных миссий (как правило, дипломатических). Для этого используются специальные суда, выделяющиеся своим золотым корпусом. Пассажиры этих кораблей крайне важны для нас, взять их живыми и допросить - дело первостепенной важности." STR_ENVOY_SHIP: "Дипломатический корабль" STR_ENVOY_SHIP_UFOPEDIA: "Дипломатические корабли бывают на Земле очень редко. В них перевозят членов Ордена эфириалов для связи с прочими инопланетными силами. Это не боевые корабли, но недооценивать их не стоит. На борту обычно имеются представители командования пришельцев, которых следует захватить любой ценой. Корабли легко опознать по золотистому цвету." STR_SMALL_ENVOY_SHIP: "Малый дипломатический корабль" STR_SMALL_ENVOY_SHIP_UFOPEDIA: "В этих редких НЛО перевозят особо важных пассажиров, например из Ордена эфириалов. Это быстрые, хорошо вооружённые суда. Пассажир наверняка имеет ценную информацию, так что эти корабли необходимо перехватывать любой ценой. Их легко опознать по золотистому цвету." STR_SECTOID_GUARD_UFOPEDIA: "Сектоиды-стражи образуют отдельное сообщество внутри расы сектоидов. Они не подчиняются обычной командной структуре, которая предназначена для этой расы пришельцев. Их обучают сами эфириалы. Впоследствии стражей направляют на особо важные задания, такие как оборона ключевых сооружений. Также для них создана нательная броня, которая повышает защиту. Иногда они путешествуют вместе с обычными сектоидами, исполняя функции советников, но в целом крайне редко взаимодействуют с другими пришельцами, за исключением эфириалов. Мы полагаем, что нам придется иметь с ними дело тем чаще, чем ближе мы окажемся к главнокомандующим пришельцев." STR_ETHEREAL_ORDER: "Орден эфириалов" STR_ETHEREAL_ORDER_UFOPEDIA: "Орден эфириалов - это самый сокровенный внутренний круг в обществе пришельцев. Эта группа состоит только из эфириалов и, судя по всему, главенствует над всеми расами пришельцев, с которыми мы встречались на Земле. Похоже, что у них к тому же есть доступ к тем технологиям, которые недоступны «обычным» пришельцам, да и вряд ли могут быть ими поняты. Не совсем ясно, можно ли считать их руководством пришельцев, или же это просто исполнительный орган. Сколь бы сильны они ни были, прямого участия во вторжении они не принимают." STR_SPECTRAL_SCYTHE: "Спектральная коса" STR_SPECTRAL_SCYTHE_UFOPEDIA: "Это загадочное оружие пришельцев необъяснимым образом модулирует пси-поля, что позволяет проводить невероятно мощные атаки в ближнем бою. Эта коса способна пробить насквозь практически любую броню. Мы не можем не то что воспроизвести это устройство, но даже осознать принципы его работы." STR_PHOTON_SPEAR: "Фотонное копье" STR_PHOTON_SPEAR_UFOPEDIA: "В этом оружии ближнего боя энергия фотонов используется для создания короткого «клинка» из чистой энергии, исходящего из древка. Источник энергии для оружия не похож ни на что из того, что обычно используют пришельцы. Мы не можем понять, как он работает, хоть сколько-нибудь хорошо, чтобы провести его анализ и уж тем более чтобы наладить его производство." STR_PHOTON_BLADE: "Фотонный клинок" STR_PHOTON_BLADE_UFOPEDIA: "Это оружие использует необычные законы физики. «Клинок» создается узким сфокусированным потоком фотонов. Частицы перемещаются от эфеса к острию, а затем с незначительными энергетическими потерями необъяснимым образом возвращаются в эфес. Похоже, что в эфесе установлен какой-то источник энергии, но нам пока не удалось понять принцип его действия, а следовательно, и воспроизвести этот клинок. Кроме того, он не похож на обычное оружие пришельцев.{NEWLINE}>Легко укрывается" STR_BLASTER_MULTI_LAUNCHER: "Многоств. бласт. пуск. уст." STR_BLASTER_MULTI_LAUNCHER_UFOPEDIA: "Похоже, это оружие представляет собой уменьшенную версию бластерной пусковой установки. Принцип их действия схож, но в данном образце используется значительно более сложная псионическая схема, которая позволяет выстреливать несколько ракет практически друг за другом. Вместо одного большого патронника для бластерной бомбы здесь предусмотрено окно под магазин." STR_BLASTER_MULTI_BOMB: "Маг. бласт. минибомб" STR_BLASTER_MULTI_BOMB_UFOPEDIA: "В этом магазине содержится восемь мощных ракет для многоствольной бластерной пусковой установки. Хотя их мощность меньше, чем у бластерной бомбы, они обладают большой разрушительной силой, и ими можно вести залповый огонь." STR_FIRE_LAUNCHER: "Огневая пусковая установка" STR_FIRE_LAUNCHER_UFOPEDIA: "Эта разновидность пушки выстреливает сферы концентрированной энергии, взрывающиеся при контакте с целью. Основная особенность этого оружия заключается в том, что нам не удалось обнаружить какого-либо источника энергии, как и сформулировать сколько-нибудь стройную теорию, как эта пусковая установка вообще работает. Это слишком экзотическое оружие, чтобы мы смогли производить его на базе наших мастерских." STR_ELECTRO_WHIP: "Нейрокнут" STR_ELECTRO_WHIP_UFOPEDIA: "Этот вид оружия по принципу действия схож с электрошоковой дубинкой, но такое описание не может претендовать даже на введение к списку особенностей этого необычного устройства. Кнут генерирует модулированные электрические импульсы, которыми обездвиживает цель, но мы не понимаем ни как осуществляется модуляция, ни откуда поступает энергия. Хотя теперь мы понимаем, как его использовать, мы не можем его воспроизвести.{NEWLINE}>Легко укрывается" STR_THUNDER_ARCER_STUDY: "Изучение дугового разрядника" STR_THUNDER_ARCER_STUDY_UFOPEDIA: "Захватив живьем доктора Бармавоки, нам удалось изучить принципы работы электрического оружия гиллменов. Обычно их оружие слишком глубоко вживлено в ткани и интегрировано с различными системами организма, чтобы его можно было извлечь без повреждений. Благодаря тому, что гиллмен-герой подвергся менее серьезным изменениям, мы можем безопасно извлечь оружие, изучить и доработать так, чтобы его могли использовать обычные люди." STR_THUNDER_ARCER: "Дуговой разрядник" STR_THUNDER_ARCER_UFOPEDIA: "Роль боеприпасов к этому оружию исполняют микроорганизмы, генерирующие электроимпульсы. Механизм этого процесса совершенно не ясен, и мы не в состоянии его воспроизвести; мы можем лишь поддерживать жизнь микроорганизмов неограниченное время, подпитывая их органическими веществами. Все попытки создать новую колонию микроорганизмов потерпели неудачу, поэтому мы не можем его воспроизвести в своих мастерских." STR_ETHEREAL_WHITE_CORPSE: "Труп эфириала" STR_ETHEREAL_GRAND_MASTER: "Великий магистр эфириалов" STR_ETHEREAL_GUARDIAN: "Эфириал-часовой" STR_ETHEREAL_KNIGHT: "Рыцарь эфириалов" STR_ETHEREAL_SPEAKER: "Представитель эфириалов" STR_TOXI_SUIT_UC_UNDERWATER: "КОСТЮМ ХИМЗАЩИТЫ (Подв.)" STR_TOXI_SUIT_H_UC_UNDERWATER: "КОСТЮМ ХИМЗАЩИТЫ (ГИБР., подв.)" STR_POWER_SUIT_UC: "СИЛОВОЙ КОМБИНЕЗОН" STR_POWER_SUIT_H_UC: "СИЛОВОЙ СКАФАНДР (ГИБР.)" STR_POWER_SUIT_UC_UNDERWATER: "СИЛОВОЙ СКАФАНДР (Подводный)" STR_POWER_SUIT_H_UC_UNDERWATER: "СИЛ. СКАФАНДР (ГИБР., подв.)" STR_FLYING_SUIT_UC_UNDERWATER: "ЛЕТАТЕЛЬНЫЙ СКАФАНДР (Подв.)" STR_FLYING_SUIT_H_UC: "ЛЕТАТЕЛЬНЫЙ СКАФАНДР (ГИБР.)" STR_FLYING_SUIT_H_UC_UNDERWATER: "ЛЕТАТ. СКАФАНДР (ГИБР., подв.)" STR_FLYING_SUIT_UC: "ЛЕТАТЕЛЬНЫЙ СКАФАНДР" STR_FLYING_SUIT_UFOPEDIA: "Улучшенная версия силового скафандра, в которой установлено антигравитационное устройство, что позволяет носителю свободно перемещаться по полю боя." STR_ALIEN_ARTIFACT: "Странный артефакт" STR_UNABLE_TO_USE_ALIEN_ARTIFACT_UNTIL_RESEARCHED: "Этот артефакт невозможно использовать, пока он не будет исследован!" STR_UFO_COMPONENTS: "ТЕХНОЛОГИИ" STR_ALIEN_RESEARCH_UC: "ОТЧЕТЫ" STR_ALIEN_LIFE_FORMS: "ДРУЗЬЯ И ВРАГИ" STR_ALIEN_ARTIFACTS: "АРТЕФАКТЫ" STR_WEAPONS_AND_EQUIPMENT: "ПОЛЕВОЕ СНАРЯЖЕНИЕ" STR_ARMORS: "ОБМУНДИРОВАНИЕ" STR_OPTRONICS: "Оптоэлектроника" STR_OPTRONICS_UFOPEDIA: "Оптоэлектроника - это разновидность электроники, в которой в качестве носителя информации используются фотоны, а не электроны, что делает оптоэлектронику более быстрой и энергоэффективной." STR_OPTRONICS_DISASSEMBLY: "Разборка оптроники" STR_SYNTHETIC_MUSCLES: "Синтетические мышцы" STR_SYNTHMUSCLES: "Синт. мышцы" STR_MIB_PSI_OPS_SYNTHMUSCLES_EXTRACTION: "Снятие брони пси-спецназа ЛвЧ" STR_SYNTHMUSCLE_EXTRACTION: "Извлечение синт. мышц" STR_SYNTHMUSCLES_UFOPEDIA: "Синтетические мышцы представляют собой бионическую псевдоткань с фантастическими свойствами, которая имеет характеристики обычной мускульной ткани, но позволяет поднимать намного больший вес на единицу массы. Их практически невозможно произвести в разумные сроки в наших мастерских, но можно извлекать из тел мутонов." STR_MALE_CIVILIAN_HOOLIGAN_ARMOR: "Характеристики хулигана" STR_MALE_CIVILIAN_HOOLIGAN: "Хулиган" MALE_CIVILIAN: "Штатский, мужчина" STR_MALE_CIVILIAN_GANGER_ARMOR: "Характеристики бандита" STR_MALE_CIVILIAN_GANGER: "Бандит" STR_FEMALE_CIVILIAN_ARAB: "Штатский, женщина" STR_MALE_CIVILIAN_ARAB: "Штатский, мужчина" FEMALE_CIVILIAN: "Штатский, женщина" STR_MALE_CIVILIAN_ARAB_ARMOR: "Характеристики араба" STR_FEMALE_CIVILIAN_ARAB_ARMOR: "Характеристики арабки" STR_MALE_CIVILIAN_BEDUIN_ARMOR: "Характеристики бедуина" STR_MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR: "Характеристики бедуина-воина" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR: "Характеристики вождя бедуинов" STR_MALE_CIVILIAN_BEDUIN: "Бедуин" STR_MALE_CIVILIAN_BEDUIN_WARRIOR: "Бедуин-воин" STR_MALE_CIVILIAN_BEDUIN_CHIEFTAIN: "Бедуин-вождь" STR_FEMALE_CIVILIAN_CITY_GIRL: "Штатский, женщина" STR_MALE_CIVILIAN_CITY_BOY_ARMOR: "Хар-ки тинейджера-горожанина" STR_FEMALE_CIVILIAN_CITY_GIRL_ARMOR: "Хар-ки тинейджера-горожанина" STR_MALE_CIVILIAN_CITY_BOY: "Штатский, мужчина" STR_MALE_CIVILIAN_POLARNIK_ARMOR: "Хар-ки штатского-мужчины в зимней одежде" STR_FEMALE_CIVILIAN_POLARNIK_ARMOR: "Хар-ки штатского-женщины в зимней одежде" STR_MALE_CIVILIAN_POLARNIK: "Штатский, мужчина" STR_FEMALE_CIVILIAN_POLARNIK: "Штатский, женщина" STR_MALE_CIVILIAN_HUNTER_ARMOR: "Характеристики охотника" STR_FEMALE_CIVILIAN_HUNTER_ARMOR: "Характеристики охотницы" STR_MALE_CIVILIAN_HUNTER: "Охотник, мужчина" STR_FEMALE_CIVILIAN_HUNTER: "Охотник, женщина" STR_MALE_CIVILIAN_FARMER: "Фермер, мужчина" STR_POLICEMAN_ARMOR: "Хар-ки офицера полиции - мужчины" STR_POLICEWOMAN_ARMOR: "Хар-ки офицера полиции - женщины" STR_POLICEMAN: "Полисмен" STR_POLICEWOMAN: "Женщина-полицейский" STR_MALE_GREASER_ARMOR: "Характеристики гризера" STR_MALE_GREASER: "Штатский, мужчина" STR_MALE_ENGINEER_ARMOR: "Характеристики инженера" STR_MALE_ENGINEER: "Штатский, мужчина" STR_MALE_SAILOR_ARMOR: "Характеристики матроса" STR_MALE_SAILOR: "Штатский, мужчина" STR_MALE_FORESTER_ARMOR: "Характеристики лесника" STR_MALE_FORESTER: "Штатский, мужчина" STR_MALE_CIVILIAN_WORKER_ARMOR: "Характеристики рабочего" STR_MALE_CIVILIAN_WORKER: "Штатский, мужчина" STR_MALE_FAT_TOURIST_ARMOR: "Характеристики туриста" STR_MALE_FAT_TOURIST: "Штатский, мужчина" STR_MALE_DOCTOR_ARMOR: "Характеристики врача" STR_MALE_DOCTOR: "Врач" STR_FEMALE_DOCTOR_ARMOR: "Характеристики женщины-врача" STR_FEMALE_DOCTOR: "Врач, женщина" STR_PRIEST_ARMOR: "Характеристики священника" STR_PRIEST: "Священник" STR_MALE_VIP: "Высокопоставленное лицо" STR_MALE_VIP_ARMOR: "Хар-ки высокопоставленного лица" STR_FEMALE_CASUAL: "Женщина-обыватель" STR_FEMALE_CASUAL_ARMOR: "Характеристики женщины-обывателя" STR_FEMALE_CASUAL_CORPSE: "Труп штатского" STR_FEMALE_GLAMOUR: "Аристократка" STR_FEMALE_GLAMOUR_ARMOR: "Характеристики аристократки" STR_FEMALE_GLAMOUR_CORPSE: "Труп аристократки" STR_HOSTESS_ARMOR: "Характеристики официантки" STR_HOSTESS: "Администратор" STR_BIKINI_BABE_ARMOR: "Характеристики красотки в бикини" STR_BIKINI_BABE: "Девочка в бикини" STR_ALIEN_LASER_RESEARCHED: "Лазерная винтовка исследована" STR_ALIEN_LASER_RIFLE_RESEARCHED: "Лазерная винтовка приш. исследована" STR_HEAVY_STUN_WEAPONS: "Тяжелое оглушающее оружие" STR_HEAVY_STUN_WEAPONS_UFOPEDIA: "Тактический анализ наглядно показывает, что захват опасных подозреваемых живьем может быть опасным делом, особенно когда речь идет о злых киборгах, странных монстрах или простых старых психопатах. В то же время допрос таких подозреваемых является одной из ключевых задач нашего проекта, поскольку они могут помочь пролить свет на причины возникновения загадочных происшествий. Короче говоря, я считаю, что мы должны разработать прототип более эффективного оружия, способного оглушать врагов на больших расстояниях." STR_LASER_WEAPONS_UFOPEDIA: "Хотя лазеры известны уже несколько десятилетий, технологии пришельцев позволяют разработать и использовать настоящее лазерное оружие, которое по большинству характеристик будет превосходить кинетическое." STR_MASS_DRIVER_WEAPONS_UFOPEDIA: "Ускорители масс содержат мощный соленоид, сквозь который под действием магнитного поля проталкиваются снаряды небольших размеров, изготовленные из ферромагнетика. Они намного быстрее традиционных пуль, а следовательно, обладают намного большей энергией, но при этом дальность стрельбы из такого оружия относительно невысока, поскольку снаряды быстро сгорают в атмосфере. Из-за того, что ускорители масс генерируют огромное количество тепла, они лишены режима автоматического огня." STR_GAUSS_WEAPONS_UFOPEDIA: "Доведенная до логического завершения версия ускорителя масс, в которой используются улучшенные системы охлаждения и распределения энергии." STR_ALIEN_LASER_RIFLE: "Лазерная винт. пришельцев" STR_ALIEN_LASER_RIFLE_CLIP: "Батарея лазер. винт. пришельцев" STR_ALIEN_LASER_RIFLE_UFOPEDIA: "Эта легкая винтовка представляет собой универсальное и мощное лазерное оружие, которое пришельцы используют в бою и при проведении террористических атак." STR_ALIEN_LASER_RIFLE_CLIP_UFOPEDIA: "Эта небольшая эффективная батарея используется в качестве источника питания для лазерного оружия пришельцев." STR_ALIEN_LASER_CANNON: "Лазерная пушка пришельцев" STR_ALIEN_LASER_CANNON_CLIP: "Бат. лазер. пушки приш." STR_ALIEN_LASER_CANNON_UFOPEDIA: "Мощное и скорострельное лазерное оружие, которое пришельцы используют в качестве штурмового." STR_ALIEN_LASER_CANNON_CLIP_UFOPEDIA: "Эта батарея предназначена для тяжелых лазеров пришельцев." STR_THROWING: "Метательное оружие" STR_CLIPS: "Боеприпасы" STR_AUXILIARY: "Вспом. снаряжение" STR_EQUIPMENT: "Снаряжение" STR_MEDICAL: "Мед. оборудование" STR_GRENADES: "Гранаты" STR_UNARMED_COMBAT: "Рукопашный бой" STR_MELEE: "Оружие ближнего боя" STR_PISTOLS: "Пистолеты" STR_SMGS: "Пистолеты-пулеметы" STR_RIFLES: "Винтовки" STR_SHOTGUNS: "Дробовики" STR_SNIPER_RIFLES: "Снайп. винтовки" STR_CANNONS: "Пушки" STR_LAUNCHERS: "Пуск. установки" STR_MACHINE_GUNS: "Пулеметы" STR_HEAVY_WEAPONS: "Тяж. оружие" STR_BOWS: "Луки и арбалеты" STR_CROSSBOWS: "Арбалеты" STR_DIMENSION_X_TECH: "Все технол. Измер. X" STR_TLETH_TECH: "Все технологии Т'Льеха" STR_ALIEN_TECH: "Все технол. пришельцев" STR_HUMAN_TECH: "Все технологии людей" STR_XCOM_TECH: "Все технологии X-COM" STR_CONCEALABLE: "Все укрываемое" STR_LABOR: "Все рабочее" STR_SPORTS: "Все спортивное" STR_BEACH: "Все пляжное" STR_UNDERWATER: "Все подводное" STR_SPACE: "Все космическое" STR_LAND: "Все наземное" STR_UNASSIGNED: "Прочее" STR_ION: "Ионное оружие" STR_LASER: "Лазеры" STR_CHEMICALS: "Химическое оружие" STR_SONIC: "Акустическое оружие" STR_INCAPACITATE: "Оглушающее оружие" STR_EXOTIC: "Экзотическое оружие" STR_SMOKE: "Дымовое" STR_MASS_DRIVER: "Ускоритель масс" STR_FIREARMS: "Огнестр. оружие" STR_PLASMA: "Плазменное оружие" STR_EXPLOSIVES: "Взрывчатка" STR_INCENDIARIES: "Зажиг. оружие" STR_OTHER: "Прочее" STR_INUVIK: "Инувик" STR_BARROW: "Барроу" STR_TIKSI: "Тикси" STR_HAMMERFEST: "Хаммерфест" STR_KAUJUITOQ: "Резольют" STR_SAOPAULO: "Сан-Паулу" STR_MARACAIBO: "Маракайбо" STR_BELOHORIZONTE: "Белу-Оризонти" STR_RECIFE: "Ресифи" STR_SALVADOR: "Сальвадор" STR_FORTALEZA: "Форталеза" STR_GUAYAQUIL: "Гуаякиль" STR_MANAUS: "Манаус" STR_LAPAZ: "Ла-Пас" STR_CAYENNE: "Кайенна" STR_CARTAGENA: "Картахена" STR_BELEM: "Белен" STR_PORTOALEGRE: "Порту-Алегри" STR_ASUNCION: "Асунсьон" STR_FALKLAND_ISLAND: "Фолклендские о-ва" STR_GEORGETOWN: "Джорджтаун" STR_NEWORLEANS: "Новый Орлеан" STR_ANCHORAGE: "Анкоридж" STR_JUNEAU: "Джуно" STR_SEATTLE: "Сиэтл" STR_DETROIT: "Детройт" STR_SANFRANCISCO: "Сан-Франциско" STR_MIAMI: "Майами" STR_ORLANDO: "Орландо" STR_HOUSTON: "Хьюстон" STR_PHILADELPHIA: "Филадельфия" STR_ATLANTA: "Атланта" STR_PHOENIX: "Финикс" STR_SANDIEGO: "Сан-Диего" STR_NORFOLK: "Норфолк" STR_CHARLESTON: "Чарльстон" STR_BOSTON: "Бостон" STR_INDIANAPOLIS: "Индианаполис" STR_CORPUSCHRISTI: "Корпус-Кристи" STR_DENVER: "Денвер" STR_PORTLAND: "Портленд" STR_MEMPHIS: "Мемфис" STR_LASVEGAS: "Лас-Вегас" STR_ELPASO: "Эль-Пасо" STR_MINNEAPOLIS: "Миннеаполис" STR_SALTLAKECITY: "Солт-Лейк-Сити" STR_TORONTO: "Торонто" STR_WINNIPEG: "Виннипег" STR_HALIFAX: "Галифакс" STR_GUADALAJARA: "Гвадалахара" STR_GUATEMALA: "Гватемала" STR_SANTODOMINGO: "Санто-Доминго" STR_MONTERREY: "Монтеррей" STR_CHIHUAHUA: "Чихуахуа" STR_FORTSEVERN: "Форт-Северн" STR_PANAMA: "Панама" STR_KANSASCITY: "Канзас-Сити" STR_EDMONTON: "Эдмонтон" STR_MANAGUA: "Манагуа" STR_SASKATOON: "Саскатун" STR_CANCUN: "Канкун" STR_BERMUDA: "Бермудские о-ва" STR_JAMAICA: "Ямайка" STR_QUEBECCITY: "Квебек" STR_GOOSEBAY: "Гус-Бей" STR_YELLOWKNIFE: "Йеллоунайф" STR_TIJUANA: "Тихуана" STR_LISBON: "Лиссабон" STR_BARCELONA: "Барселона" STR_ATHENS: "Афины" STR_GLASGOW: "Глазго" STR_CORK: "Корк" STR_DUBLIN: "Дублин" STR_LYON: "Лион" STR_NANTES: "Нант" STR_MARSEILLE: "Марсель" STR_BREST: "Брест" STR_WARSAW: "Варшава" STR_ODESSA: "Одесса" STR_KHARKIV: "Харьков" STR_KIEV: "Киев" STR_SEVASTOPOL: "Севастополь" STR_LENINGRAD: "Санкт-Петербург" STR_ARCHANGEL: "Архангельск" STR_STALINGRAD: "Волгоград" STR_ASTRAKHAN: "Астрахань" STR_BAKU: "Баку" STR_MINSK: "Минск" STR_MUNICH: "Мюнхен" STR_HAMBURG: "Гамбург" STR_FRANKFURT: "Франкфурт" STR_AMSTERDAM: "Амстердам" STR_BUCHAREST: "Бухарест" STR_MILAN: "Милан" STR_NAPLES: "Неаполь" STR_MALAGA: "Малага" STR_PALERMO: "Палермо" STR_OSLO: "Осло" STR_TRONDHEIM: "Тронхейм" STR_STOCKHOLM: "Стокгольм" STR_TURKU: "Турку" STR_SOFIA: "София" STR_VIENNA: "Вена" STR_BELGRAD: "Белград" STR_ZURICH: "Цюрих" STR_REYKJAVIK: "Рейкьявик" STR_HELSINKI: "Хельсинки" STR_KOPENHAGEN: "Копенгаген" STR_BRUSSELS: "Брюссель" STR_MANCHESTER: "Манчестер" STR_EDINBURGH: "Эдинбург" STR_SARATOV: "Саратов" STR_BRYANSK: "Брянск" STR_RIGA: "Рига" STR_SMOLENSK: "Смоленск" STR_ROSTOV: "Ростов" STR_KAZAN: "Казань" STR_NOVGOROD: "Новгород" STR_ZAGREB: "Загреб" STR_CRACOW: "Краков" STR_GDANSK: "Гданьск" STR_STUTTGART: "Штутгарт" STR_LVIV: "Львов" STR_BUCURESTI: "Бухарест" STR_GENEVA: "Женева" STR_TIRANA: "Тирана" STR_BORDEAUX: "Бордо" STR_COLOGNE: "Кёльн" STR_SEVILLE: "Севилья" STR_TUNIS: "Тунис" STR_BELFAST: "Белфаст" STR_SARAJEVO: "Сараево" STR_IZMIR: "Измир" STR_ALEPPO: "Алеппо" STR_KALININGRAD: "Калининград" STR_CARDIFF: "Кардифф" STR_ANTALYA: "Анталия" STR_COPENHAGEN: "Копенгаген" STR_AMESTERDAM: "Амстердам" STR_LULEA: "Лулео" STR_MURMANSK: "Мурманск" STR_PRAGUE: "Прага" STR_FLORENCE: "Флоренция" STR_BIRMINGHAM: "Бирмингем" STR_VENICE: "Венеция" STR_MALTA: "Мальта" STR_ABERDEEN: "Абердин" STR_CRETE: "Крит" STR_FAROE_ISLAND: "Фарерские о-ва" STR_CHEYLABINSK: "Челябинск" STR_YEKATERINBURG: "Екатеринбург" STR_VLADIVOSTOK: "Владивосток" STR_OMSK: "Омск" STR_KRASNOYARSK: "Красноярск" STR_PETROPAVLOVSK: "Петропавл.-Камчатский" STR_ULANBATOR: "Улан-Батор" STR_IRKUTSK: "Иркутск" STR_YAKUTSK: "Якутск" STR_ALGIERS: "Алжир" STR_TRIPOLI: "Триполи" STR_BENGHAZI: "Бенгази" STR_ALEXANDRIA: "Александрия" STR_NOUAKCHOTT: "Нуакшот" STR_PORT_SAID: "Порт-Саид" STR_ASWAN: "Асуан" STR_CANARY_ISLANDS: "Канарские о-ва" STR_LUANDA: "Луанда" STR_KHARTOUM: "Хартум" STR_ADDISABABA: "Аддис-Абеба" STR_KAMPALA: "Кампала" STR_HARARE: "Хараре" STR_KANO: "Кано" STR_DARESSALAAM: "Дар-Эс-Салам" STR_MOGADISHU: "Могадишо" STR_MAPUTO: "Мапуту" STR_LUSAKA: "Лусака" STR_ABIDJAN: "Абиджан" STR_ACCRA: "Аккра" STR_BAMAKO: "Бамако" STR_ANTANANARIVO: "Антананариву" STR_DURBAN: "Дурбан" STR_DAKAR: "Дакар" STR_WINDHOEK: "Виндхук" STR_KIGALI: "Кигали" STR_BENGUI: "Банги" STR_GABORONE: "Габороне" STR_NIAMEY: "Ниамей" STR_DJIBOUTI: "Джибути" STR_LIBREVILLE: "Либревиль" STR_LILONGUE: "Лилонгве" STR_YAOUNDE: "Яунде" STR_NDJAMENA: "Нджамена" STR_OUAGADOUGOU: "Уагадугу" STR_BISSAU: "Бисау" STR_ABUJA: "Абуджа" STR_NACALA: "Накала" STR_FREETOWN: "Фритаун" STR_MONROVIA: "Монровия" STR_BENGUELA: "Бенгела" STR_MOMBASSA: "Момбаса" STR_KISANGANI: "Кисангани" STR_DAMASCUS: "Дамаск" STR_ISLAMABAD: "Исламабад" STR_LAHORE: "Лахор" STR_CHENNAI: "Ченнаи" STR_BANGALORE: "Бангалор" STR_AHMADABAD: "Ахмадабад" STR_JERUSALEM: "Иерусалим" STR_TEL_AVIV: "Тель-Авив" STR_MASHHAD: "Мешхед" STR_DOHA: "Доха" STR_DUBAI: "Дубай" STR_RIYADH: "Эр-Рияд" STR_ISTANBUL: "Стамбул" STR_ASTANA: "Астана" STR_TASHKENT: "Ташкент" STR_KATMANDU: "Катманду" STR_KABUL: "Кабул" STR_MUSKAT: "Маскат" STR_KUWAITCITY: "Эль-Кувейт" STR_MECCA: "Мекка" STR_SANAA: "Сана" STR_MUSCAT: "Маскат" STR_SRI_LANKA: "Шри-Ланка" STR_DUSHAMBE: "Душанбе" STR_BISHKEK: "Бишкек" STR_SOCHI: "Сочи" STR_YEREVAN: "Ереван" STR_ASHGABAT: "Ашхабад" STR_ALMATY: "Алма-Ата" STR_TBILISI: "Тбилиси" STR_BEIRUT: "Бейрут" STR_ISFAHAN: "Исфахан" STR_DARWIN: "Дарвин" STR_BRISBANE: "Брисбен" STR_PORTMORESBY: "Порт-Морсби" STR_FIJI: "Фиджи" STR_NOUMEA: "Нумеа" STR_ADELAIDE: "Аделаида" STR_TOWNSVILLE: "Таунсвилл" STR_AUCKLAND: "Окленд" STR_CHRISTCHURCH: "Крайстчерч" STR_TASMANIA: "Тасмания" STR_TIANJIN: "Тяньцзинь" STR_CHONGQING: "Чунцин" STR_WUHAN: "Ухань" STR_CHENGDU: "Чэнду" STR_HARBIN: "Харбин" STR_TAIPEI: "Тайбэй" STR_HAIKOU: "Хайкоу" STR_LASSA: "Ласса" STR_URUMQI: "Урумчи" STR_XIAN: "Сиань" STR_SHENYANG: "Шэньян" STR_HIROSHIMA: "Хиросима" STR_OSAKA: "Осака" STR_SAPPORO: "Саппоро" STR_NAGASAKI: "Нагасаки" STR_KAGOSHIMA: "Кагосима" STR_NAGOYA: "Нагоя" STR_SENDAI: "Сендай" STR_KHABAROVSK: "Хабаровск" STR_DAVAO: "Давао" STR_KUALA: "Куала-Лумпур" STR_SURABAYA: "Сурабая" STR_HANOI: "Ханой" STR_SAIGON: "Хошимин" STR_DHAKA: "Дакка" STR_SAMARINDA: "Самаринда" STR_RANGOON: "Рангун" STR_SOLOMON_ISLAND: "Соломоновы о-ва" STR_ANADYR: "Анадырь" STR_COLDBAY: "Колд-Бей" STR_NOME: "Ном" STR_NUUK: "Нуук" STR_STJOHN: "О-в Принца Эдуарда" STR_AZORES: "Азорские о-ва" STR_ASCENSION_ISLAND: "О-в Вознесения" STR_TRINDADE_ISLAND: "О-в Триндади" STR_STLAWRENCE_ISLAND: "О-в Св. Лаврентия" STR_MIDWAY_ISLAND: "Атолл Мидуэй" STR_EASTER_ISLAND: "О-в Пасхи" STR_GALAPAGOS_ISLAND: "Галапагосские о-ва" STR_TONGA: "Тонга" STR_SEYCHELLES_ISLAND: "Сейшельские о-ва" STR_MALDIVE_ISLAND: "Мальдивские о-ва" STR_MAURITIUS: "Маврикий" STR_HAWAII: "Гавайи" STR_VOSTOKSTATION: "Восток" STR_MCMURDOSTATION: "Мак-Мердо" STR_AMUNDSENSCOTTSTATION: "Амундсен-Скотт" STR_CUBA: "КУБА" STR_MONGOLIA: "МОНГОЛИЯ" STR_NEW_ZEALAND: "НОВАЯ ЗЕЛАНДИЯ" STR_ICELAND: "ИСЛАНДИЯ" STR_PORTUGAL: "ПОРТУГАЛИЯ" STR_POLAND: "ПОЛЬША" STR_MEXICO: "МЕКСИКА" STR_INDONESIA: "ИНДОНЕЗИЯ" STR_IRELAND: "ИРЛАНДИЯ" STR_UKRAINE: "УКРАИНА" STR_TURKEY: "ТУРЦИЯ" STR_ISRAEL: "ИЗРАИЛЬ" STR_ARGENTINA: "АРГЕНТИНА" STR_IRAN: "ИРАН" STR_FINLAND: "ФИНЛЯНДИЯ" STR_LIBIA: "ЛИВИЯ" STR_SOUTH_KOREA: "ЮЖНАЯ КОРЕЯ" STR_KARAKORUM: "Каракорум" MAP_URBAN: "Город" MAP_URBAN_LOW: "Малоэтажный город" MAP_URBAN_DAWN: "Городской ландшафт" MAP_COMRCURBAN: "Торговый центр" MAP_CHEMTOWN: "Химический завод" MAP_CHEMTOWN_ROADS: "Химический завод/Дороги" MAP_UBASE: "База пришельцев" MAP_ABASE: "Секретная база" MAP_GOLDBASE: "База эфириалов" MAP_GREENBASE: "База хтонитов" MAP_CULTA_CROP_CIRCLES: "Ферма, круги на полях" MAP_CULTA: "Ферма" MAP_CULTB: "Ферма (альтернативная)" MAP_URBANJUNK: "Свалка" MAP_URBANNATIVE: "Городок" MAP_REDCAVE: "Красные пещеры" MAP_BLACKCAVE: "Темные пещеры" MAP_ICECAVE: "Ледяные пещеры" MAP_PINKCAVE: "Фиолетовые пещеры" MAP_MOUNTBD_MUD: "Грязные камни" MAP_MOUNTBD_ARBOREAL: "Древесные камни" MAP_MOUNTBD_ERODED: "Холодные камни" MAP_MOUNTBD_SANDY: "Песчаные камни" MAP_MOUNTBD_SANDY_NOCACTI: "Песчаные камни (альт.)" MAP_MOUNTBD_SNOW: "Заснеженные камни" MAP_MOUNTBD_TROPICAL: "Тропические камни" MAP_MOUNTBD_DEAD: "Скалистые камни" MAP_PLAINS_TUNDRA: "Тундровые равнины" MAP_PLAINS_ARBOREAL: "Лесистая равнина" MAP_PLAINS_MUD: "Грязная равнина" MAP_PLAINS_ERODED: "Морозная равнина" MAP_PLAINS_SANDY: "Песчаная равнина" MAP_PLAINS_SANDY_NOCACTI: "Песчаные равнины (альт.)" MAP_PLAINS_TROPICAL: "Тропическая равнина" MAP_PLAINS_DEAD: "Пустошь" MAP_ASHEN: "Пепельные земли" MAP_ASHENMOUNT: "Пепельная гора" MAP_SAVANNASWAMP: "Болото в саванне" MAP_FOREST_SNOW: "Зимний лес" MAP_FORESTSWAMP_SNOW: "Зимнее болото" MAP_FORESTMOUNT: "Лес и горы" MAP_FORESTSWAMP: "Лесистое болото" MAP_GRASSLANDDESERT: "Луга, пустын. р-н" MAP_GRASSLANDDESERTMOUNT: "Луга, горы, пустын. р-н" MAP_GRASSLANDFOREST: "Луга и леса" MAP_GRASSLANDFORESTMOUNT: "Луга, лес, горы" MAP_URBANUFO: "НЛО в городе" MAP_PORTTFTD: "Порт" MAP_PORTTFTD_PIER: "Порт с пирсом" MAP_INDUSTRIALSLUM: "Постиндустриал" MAP_RAILYARDURBAN: "Ж/д станция" MAP_SLUMURBAN: "Трущобы" MAP_SLUMURBANUFO: "НЛО в трущобах" MAP_RAILYARDURBANUFO: "НЛО на станции" MAP_DAWNURBAN: "Город на рассвете" MAP_DAWNURBAN_PRISON: "Город на рассвете" MAP_DAWNURBAN_GOVERNMENT: "Город на рассвете" MAP_DUSKURBAN: "Город в сумерках" MAP_URBANJUNKROAD: "Свалка/Шоссе" MAP_URBANJUNKUFO: "НЛО на свалке" MAP_URBANJUNKROADUFO: "НЛО на свалке с шоссе" MAP_RURAL: "Сельская местн." MAP_RURALUFO: "НЛО в сельск. местн." MAP_POLARMOUNT: "Горы в заполярье" MAP_DESERTMOUNT: "Горы в пустыне" MAP_DESERTMOUNT_NOCACTI: "Горы в пустыне альтерн." MAP_ATLANTDESERT: "Атлантида в пустыне" MAP_MUJUNGLE: "Храм майя в джунглях" MAP_STEPPEFOREST: "Лесостепь" MAP_STEPPEFORESTMOUNT: "Горы в лесостепи" MAP_TAIGADESERT: "Тайга, пустын. р-н" MAP_TAIGADESERTMOUNT: "Тайга, горы, пустын. р-н" MAP_TAIGAFOREST: "Таежный лес" MAP_NATIVEUFO: "НЛО в деревне" MAP_NATIVEUFO_JUNK: "НЛО на свалке в дер." MAP_NATIVEURBANROADUFO: "Дер./Шоссе, НЛО" MAP_DESERTTEMPLE: "Храм в пустыне" MAP_STEPPEDESERT: "Степь, пустын. р-н" MAP_STEPPEDESERTMOUNT: "Степь, горы, пустын. р-н" MAP_SAVANNAFOREST: "Лес в саванне" MAP_SAVANNAFORESTMOUNT: "Лес и горы в саванне" MAP_SAVANNADESERT: "Саванна, пустын. р-н" MAP_SAVANNADESERTMOUNT: "Саванна, горы, пустын. р-н" MAP_POLARDESERT: "Заполярье, пустын. р-н" MAP_POLARDESERTMOUNT: "Заполярье, горы, пустын. р-н" MAP_TUNDRADESERT: "Тундра, пустын. р-н" MAP_TUNDRAMOUNT: "Горы в тундре" MAP_TUNDRASWAMP: "Болотистая Тундра" MAP_TUNDRADESERTMOUNT: "Тундра, горы, пустын. р-н" MAP_TAIGAFORESTMOUNT: "Таежный лес, холмы" MAP_JUNGLEPOLAR: "Болото в джунглях" MAP_TUNDRAPOLAR: "Болото в тундре" MAP_JUNGLEMOUNT: "Горы в джунглях" MAP_JUNGLETEMPLE: "Храм в джунглях" MAP_RICE_FARM: "Рисовая ферма" MAP_IDT_SNOWVILLAGE: "Заснеженная деревня" MAP_COLDISLE: "Холодный остров" STR_TANK_GAUSS: "Танк/Гаусс" STR_TANK_GAUSS_UFOPEDIA: "Эта ТБП оснащена пушкой Гаусса, значительно превосходящей любое другое кинетическое оружие." STR_HOVERTANK_GAUSS: "Ховертанк/Гаусс" STR_HOVERTANK_GAUSS_UFOPEDIA: "Эта парящая автоматизированная ТБП вооружена мощной пушкой Гаусса, серьезно превосходящей любое другое кинетическое оружие." STR_HWP_GAUSS_AMMO: "Снар. для ТБП-пушки Гаусса" STR_TANK_CORPSE: "Разбитая ТБП" STR_GAUSS_WEAPONS: "Оружие Гаусса" STR_GAUSS_PISTOL: "Пистолет Гаусса" STR_GAUSS_PISTOL_UFOPEDIA: "Это одноручное оружие Гаусса способно пробить любую известную земной науке броню, включая бронелисты на технике.{NEWLINE}>Легко укрывается" STR_GAUSS_PISTOL_CLIP: "Магазин пистолета Гаусса" STR_GAUSS_RIFLE: "Винтовка Гаусса" STR_GAUSS_RIFLE_UFOPEDIA: "Эта штурмовая винтовка, разработанная на базе оружия Гаусса, предназначена для выведения из строя тяжелобронированной пехоты и легкой боевой техники." STR_GAUSS_RIFLE_CLIP: "Магазин винтовки Гаусса" STR_GAUSS_SNIPER_RIFLE: "Снайперская винтовка Гаусса" STR_GAUSS_SNIPER_RIFLE_UFOPEDIA: "Эта снайперская винтовка, разработанная на базе технологии оружия Гаусса, способна пробивать любую известную человечеству индивидуальную защиту, а также большинство видов брони, используемых для защиты техники." STR_GAUSS_SNIPER_RIFLE_CLIP: "Магазин снайп. винт. Гаусса" STR_HEAVY_GAUSS: "Тяжелая пушка Гаусса" STR_HEAVY_GAUSS_UFOPEDIA: "Самый тяжелый вариант пушки Гаусса, способный пробивать почти любую броню. Идеально подходит для поражения тяжелобронированной техники." STR_HEAVY_GAUSS_CLIP: "Магазин тяж. пушки Гаусса" STR_ELERIUM_EXTRACTION_ETRACE: "Элериум: Следы топл. пришельцев" STR_BREAKDOWN_STR_INCINERATOR_CLIP: "Элериум: Бат. инсинератора" STR_BREAKDOWN_STR_PRECISION_PLASMA_CLIP: "Элериум: Бат. плазм. пушки точн. боя" STR_BREAKDOWN_STR_PLASMA_SNIPER_RIFLE_CLIP: "Элериум: Бат. плазм. снайп. винт." STR_BREAKDOWN_STR_PLASMA_PISTOL_CLIP: "Элериум: Бат. плазм. пистолета" STR_BREAKDOWN_STR_PLASMA_RIFLE_CLIP: "Элериум: Бат. плазм. винтовки" STR_BREAKDOWN_STR_PLASMA_CASTER_CLIP: "Элериум: Бат. плазм. кастера" STR_BREAKDOWN_STR_PLASMA_SUB_CLIP: "Элериум: Бат. плазм. карабина" STR_BREAKDOWN_STR_HEAVY_PLASMA_CLIP: "Элериум: Бат. тяж. плазм. пушки" STR_BREAKDOWN_STR_PLASMA_DESTROYER_CLIP: "Элериум: Бат. плазм. разрушит." STR_BREAKDOWN_STR_ALIEN_GRENADE: "Элериум: Плазменная граната" STR_BREAKDOWN_STR_INCINERATOR_GRENADE: "Элериум: Инсинераторная граната" STR_BREAKDOWN_STR_BLASTER_BOMB: "Элериум: Бластерная бомба" STR_BREAKDOWN_STR_STUN_BOMB: "Элериум: Парализующая мини-бомба" STR_BREAKDOWN_STR_ELERIUM_BOMB: "Элериум: Элериумная мини-бомба" STR_BREAKDOWN_STR_MILKOR_MGL_CLIP_ELERIUM: "Элерий (из барабана Milkor MGL E-115)" STR_BREAKDOWN_STR_LAUNCHER_ELERIUM: "Элерий (из 46-мм гранаты E-115)" STR_MIB_PERSONAL_ARMOR_ADAPTATION: "Адаптация бронекостюма ЛвЧ" STR_MIB_POWER_SUIT_ADAPTATION: "Адаптация силового комбеза ЛвЧ" STR_MIB_STORMTROOPER_ARMOR_ADAPTATION: "Адаптация штурмовой брони ЛвЧ" STR_MIB_STORMTROOPER_ARMOR_DISASSEMBLY: "Разборка штурмовой брони ЛвЧ" STR_MIB_SECTOPOD: "Сектопод ЛвЧ" STR_MIB_SECTOPOD_TERRORIST: "Сектопод террора ЛвЧ" STR_ASSAULT_RIFLE: "Штурм. винтовка «БлэкОпс»" STR_ASSAULT_RIFLE_UFOPEDIA: "Эта штурмовая винтовка в первую очередь предназначена для ведения боя на средних дистанциях. Тем не менее, она универсальна и может заменить собой большинство видов оружия.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_CYBERMITE_DISASSEMBLY: "Разборка кибержука" STR_CYBERDISC_DISASSEMBLY: "Разборка кибердиска" STR_OBLITERATOR_DISASSEMBLY: "Разборка облитератора" STR_SECTOPOD_DISASSEMBLY: "Разборка сектопода" STR_ELERIUM_LANDMINE: "Элериумная мина" STR_ELERIUM_LANDMINE_UFOPEDIA: "В этой мине в качестве взрывчатого вещества применен заряд элериума, что повысило ее мощность и радиус взрыва." STR_ELERIUM_ROCKET: "Элериумная ракета" STR_MULTI_LAUNCHER: "Многоствольная пуск. установка" STR_MULTI_LAUNCHER_UFOPEDIA: "Это оружие выстреливает ракеты, оснащенные маломощными боеголовками, с большой скоростью." STR_ROCKET_PACK: "Короб с ракетами" STR_ROCKET_LAUNCHER_BUY: "Покупка пусковой установки" STR_ROCKET_LAUNCHER: "Пусковая установка" STR_ROCKET_LAUNCHER_UFOPEDIA: "Пусковая ракетная установка с системой наведения по лазерному лучу. Предназначена для стрельбы ракетами различных типов." STR_ADVANCED_ROCKET_LAUNCHER: "Улучш. ракетная установка" STR_ADVANCED_ROCKET_LAUNCHER_UFOPEDIA: "Благодаря внедрению электроники пришельцев улучшенная пусковая установка может наводиться на цель быстрее, чем обычная, и позволяет вести стрельбу управляемыми ракетами." STR_ADVANCED_FIREARMS: "Улучшенное огнестр. оружие" STR_ADVANCED_FIREARMS_UFOPEDIA: "Благодаря последним достижениям нашей инженерной мысли был разработан ряд проектов, дающих агентам X-COM возможность использовать оружие с более высокой огневой мощью и расширяющих выбор средств ведения боя." STR_HEAVY_SNIPER_RIFLE_MANUFACTURING: "Произв. тяж. снайперской винтовки" STR_HEAVY_SNIPER_RIFLE: "Такт. снайп. винтовка" STR_HEAVY_SNIPER_RIFLE_CLIP: "Маг. такт. снайп. винтовки" STR_HEAVY_SNIPER_RIFLE_HE_CLIP: "Маг. такт. снайп. винт. (ОФБ)" STR_HEAVY_SNIPER_RIFLE_AA_CLIP: "Маг. такт. снайп. винт. (Тт)" STR_HEAVY_SNIPER_RIFLE_UFOPEDIA: "При разработке этой крупнокалиберной снайперской винтовки мобильность была принесена в жертву эффективности. Серийные модели на рынке отсутствуют, ее необходимо производить на наших мощностях. Настоятельно рекомендуется вести стрельбу из положения в приседе." STR_AUTO_MORTAR: "Автоматический миномет" STR_AUTO_MORTAR_UFOPEDIA: "Роботизированный миномет быстрее заряжается и оснащен системой наведения, снижающей штраф при стрельбе по цели, находящейся вне поля зрения." STR_MORTAR_BUY: "Покупка миномета" STR_MORTAR: "Миномет" STR_MORTAR_UFOPEDIA: "Миномет представляет собой оружие для навесной стрельбы. На короткой дистанции обладает крайне низкой точностью. Стрельба из миномета требует долгой подготовки и возможна только из положения в приседе, но мины причиняют серьезные разрушения при попадании." STR_MORTAR_SHELL_HE: "Фугасная мина для миномета" STR_MORTAR_SHELL_I: "Зажиг. мина для миномета" STR_MORTAR_SHELL_SMOKE: "Дымовая мина для миномета" STR_BLACKOPS_AUTO_SNIPER_RIFLE: "Авт. снайп. винтовка «БлэкОпс»" STR_BLACKOPS_AUTO_SNIPER_RIFLE_CLIP: "Маг. авт. снайп. винт. «БО»" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP: "Маг. авт. снайп. винт. «БО» (Тт)" STR_BLACKOPS_AUTO_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "Производство маг. авт. снайп. винт. «БО» (Тт)" STR_BLACKOPS_AUTO_SNIPER_RIFLE_UFOPEDIA: "Эта ультрасовременная винтовка обладает выс. скорострельностью и режимом автоматического огня, что немного снизило точность. Электронный прицел нужен при высоких рефлексах. >Для покупки требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_MACHETE: "Мачете" STR_MACHETE_UFOPEDIA: "Простой и универсальный нож, использующийся во многих странах мира в качестве инструмента и оружия ближнего боя.{NEWLINE}>Легко укрывается" STR_MUTON_SOLDIER_ARMOR: "Характеристики мутона" STR_MUTLEADER_CORPSE: "Труп мутона" STR_MUTMED_CORPSE: "Труп мутона" STR_MUTENG_CORPSE: "Труп мутона" STR_SECTARM_CORPSE: "Труп сектоида" STR_SECTCOM_CORPSE: "Труп сектоида" STR_FLOATCOM_CORPSE: "Труп летуна" STR_SILACOID_BITE: "Укус силакоида" STR_SILACOID_WEAPON: "Огненный плевок силакоида" STR_SILACOID: "Силакоид" STR_SILACOID_UFOPEDIA: "Эта форма жизни на основе кремния производит огромное количество тепла. Силакоиды способны разрушать камни, которые затем поглощает раскаленное ядро. Эти существа обладают примитивным интеллектом, и их можно контролировать посредством имплантов, а также с помощью телепатии. Они действуют совместно с инопланетной расой хтонитов." STR_SILACOID_AUTOPSY: "Вскрытие силакоида" STR_SILACOID_AUTOPSY_UFOPEDIA: "Ядро этого существа имеет чрезвычайно высокую температуру и, похоже, является центральной частью его пищеварительной системы. Его уникальная мышечная система развивает огромную силу и скорость. Камнеподобная кожа этого существа неуязвима к действию огня или зажигательных веществ." STR_SILACOID_ARMOR: "Характеристики силакоида" STR_DOG_RECRUITMENT: "Собаки X-COM" STR_DOGE: "Боевой пес" STR_DOGE_CORPSE: "Труп собаки" STR_EXPLOSIVES_LICENCE: "Лицензия на взрыв. вещества" STR_EXPLOSIVES_LICENCE_UFOPEDIA: "Хотя мы и не являемся военной организацией (подмигивает), мне каким-то образом удалось убедить ООН разрешить нам использование взрывчатки. В любой непонятной ситуации используй динамит! Да не смотрите Вы на меня так, разрешение на использование C-4 мне получить не удалось." STR_MACHINE_GUNS_LICENCE: "Лицензия на прим. пулеметов" STR_MACHINE_GUNS_LICENCE_UFOPEDIA: "Этот маленький листочек бумаги говорит о том, что Совет разрешил нам использовать пулеметы военного образца в ходе боевых операций. Я все проверил: в этом разрешении нет прямых запретов на использование оружия какого-либо конкретного калибра!" STR_FIGHTER_PROCUREMENT: "Поставка истребителей" STR_FIGHTER_PROCUREMENT_UFOPEDIA: "Командор, одна из наших главных проблем заключается в том, что мы не можем ничего противопоставить НЛО, которые заполонили небо по всему миру. Поэтому я переговорил кое с кем из своих знакомых из России, и они, наконец, приняли решение одолжить нам несколько перехватчиков МиГ-31, которые были... впрочем, неважно. Они согласились сотрудничать только при том условии, что я не буду делиться подробностями ни с кем, даже с Вами.{NEWLINE}Эти перехватчики далеко не новые, но это лучшее, на что мы можем рассчитывать в настоящее время, особенно в плане скорости. Если хотите, чтобы я вновь встретился с этими людьми для заключения сделки, только дайте знать." STR_DOGE_JAWS: "Укус" STR_DOGE_UFOPEDIA: "Эти прекрасно обученные собаки отлично подготовлены для работы в полевых условиях. Послушные своему хозяину, они не нападут без приказа. Их используют различные группировки." STR_ALLOYS_MANUFACTURING: "Выплавка сплавов пришельцев" STR_ALLOYS_MANUFACTURING_UFOPEDIA: "Накопленные нами знания позволили, наконец, начать выплавку сплавов пришельцев. Впрочем, полагаю, теперь мы должны называть их нашими сплавами! Как бы то ни было, перед нами открываются невероятные возможности! Теперь я совершенно уверен в том, что был прав, когда взялся за эту работу.{NEWLINE}{NEWLINE}Кстати, неплохо было бы увеличить наши производственные мощности, ведь для решения новых задач, может статься, нам придется создавать оборудование с нуля." STR_PRECISE_ALLOY_SHAPING: "Формовка спл. пришельцев" STR_PRECISE_ALLOY_SHAPING_UFOPEDIA: "Благодаря скрупулезному внедрению технологий, полученных в ходе изучения инопланетных энергетических систем, мы смогли производить детали из сплавов пришельцев с гораздо меньшими допусками. Это позволит нам создавать более сложные конструкции, выполненные исключительно из этих материалов." STR_ALLOY_BLADES: "Тританиевые клинки" STR_ALLOY_BLADES_UFOPEDIA: "Открытие сплавов пришельцев позволило нашим ученым создать новые инструменты с интересными свойствами, такие как клинки, отлитые из сплавов, используемых во внешней обшивке НЛО. Эти клинки практически неразрушимы и не теряют остроту даже после продолжительного использования." STR_ALLOY_KNIFE: "Тританиевый нож" STR_ALLOY_KNIFE_UFOPEDIA: "Этот боевой нож изготовлен из сплавов пришельцев, и заточить его можно лучше, чем аналогичный клинок из любого доступного нам материала. Особенно хорошо пробивает броню.{NEWLINE}>Легко укрывается" STR_ALLOY_SWORD: "Тританиевый меч" STR_ALLOY_SWORD_UFOPEDIA: "Этот особым образом выкованный меч - грозное оружие ближнего боя. Солдат, используя свою силу и мастерство, с его помощью может нейтрализовать даже тяжелобронированных противников." STR_LIVING_QUARTERS_2: "Большие жилые модули" STR_LIVING_QUARTERS_2_UFOPEDIA: "Эти модули, предназначенные для использования на больших базах, экономически более эффективны, чем стандартные жилые помещения. В них с комфортом могут разместиться до 200 человек персонала. Кроме того, они предоставляют место для 50 единиц хранения." STR_GENERAL_STORES_2: "Большой склад" STR_GENERAL_STORES_2_UFOPEDIA: "Этот модуль значительно дороже, чем обычные склады, но обеспечивает более разумное распределение пространства в хранилище (вместимость - 275 единиц)." STR_HEAVY_TRANSPORTER: "Транспортер тяжелой пехоты" STR_PSIONICS: "Псионика" STR_PSIONICS_PREREQUISITE1: "Требование для псионики" STR_HYBRID_MIB: "Гибриды/Люди в черном" STR_HYBRID_MIB_MEETING: "Встреча гибридов и ЛвЧ" STR_HYBRID_MIB_MEETING_UFOPEDIA: "Одной из самых опасных организаций-союзников гибридов людей и инопланетян являются так называемые люди в черном, добивающиеся своих целей путем вступления в контакт с инопланетянами. Сеть гибридов время от времени проводит встречи с представителями ЛвЧ, действуя от имени своих хозяев. Во время этих встреч происходит обмен информацией и, предположительно, планируются заговоры против человечества. Излишне упоминать, что такие контакты опасны для X-COM и что ими нужно заняться как можно скорее." STR_HYBRID_NETWORK: "Сеть гибридов" STR_HYBRID_NETWORK_UFOPEDIA: "Похоже, нашу планету наводнили не только культы всех мастей, но и агенты, созданные с помощью генной инженерии самими пришельцами, выдающие себя за обычных людей и готовящие планету к своего рода... жатве? Уж не знаю, насколько на самом деле правдивы эти небылицы, но у нас есть документы, в которых содержится информация об этой «сети гибридов», и я лично буду выслеживать их. Интересно, сколько же типов гибридов сейчас действует на планете и как они выглядят..." STR_HYBRID_GROUND_CONVOY: "Конвой гибридов" STR_HYBRID_GROUND_CONVOY_UFOPEDIA: "Проникновение в организации людей требует от пришельцев долгой предварительной работы, в которую входит в том числе перевозка важных грузов, таких как документы, артефакты и люди. Эту работу усердно ведут гибриды людей и пришельцев. Они используют свои контакты и ресурсы для перевозки контрабанды по всему миру. Эта не привлекающая внимания деятельность лежит в основе дипломатии инопланетян и может привести к гибельным соглашениям между пришельцами и некоторыми группами людей." STR_HYBRID_BASE: "База гибридов" STR_HYBRID_BASE_UFOPEDIA: "Хотя сеть гибридов централизована довольно слабо, им приходится создавать центры обработки и хранения данных, а также крупные склады. Базы гибридов очень хорошо защищены и представляют собой серьезную проблему для агентов X-COM." STR_HYBRID_SECTOID_MEETING: "Встреча гибридов и пришельцев" STR_HYBRID_SECTOID_MEETING_UFOPEDIA: "Хотя гибриды людей и пришельцев действуют автономно, время от времени они должны встречаться со своими хозяевами для получения дальнейших инструкций и нового оборудования. Такие встречи проводятся в отдаленных районах: как правило, в зданиях, которые входят в сеть гибридов. Эти встречи несут значительную угрозу тем целям, которые стоят перед X-COM, так как они заметно увеличивают влияние пришельцев на Земле." STR_SMALL_GROUND_CONVOY_HYBRID: "Наземный конвой гибридов" STR_SMALL_GROUND_CONVOY_TEMPERATE_HYBRID: "Небольшой конвой гибридов" STR_SMALL_GROUND_CONVOY_JUNGLE_HYBRID: "Небольшой конвой гибридов" STR_SMALL_GROUND_CONVOY_COLD_HYBRID: "Небольшой конвой гибридов" STR_SMALL_GROUND_CONVOY_DESERT_HYBRID: "Небольшой конвой гибридов" STR_MEDIUM_GROUND_CONVOY_HYBRID: "Средний конвой гибридов" STR_MEDIUM_GROUND_CONVOY_TEMPERATE_HYBRID: "Средний конвой гибридов" STR_MEDIUM_GROUND_CONVOY_JUNGLE_HYBRID: "Средний конвой гибридов" STR_MEDIUM_GROUND_CONVOY_COLD_HYBRID: "Средний конвой гибридов" STR_MEDIUM_GROUND_CONVOY_DESERT_HYBRID: "Средний конвой гибридов" STR_SMALL_GROUND_CONVOY_HYBRID_BRIEFING: "Мы перехватили небольшой конвой гибридов с грузом ресурсов. Не дайте ему добраться до места назначения. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MEDIUM_GROUND_CONVOY_HYBRID_BRIEFING: "Мы перехватили конвой гибридов с грузом материалов. Не дайте ему добраться до места назначения. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_SMALL_GROUND_CONVOY_HYBRID_DESCRIPTION: "Гибриды втайне перевозят оборудование и материалы. Необходимо перехватить конвой до того, как он исчезнет." STR_MEDIUM_GROUND_CONVOY_HYBRID_DESCRIPTION: "Гибриды втайне перевозят оборудование и материалы. Необходимо перехватить конвой до того, как он исчезнет." STR_ALERT_SMALL_CONVOY_HYBRID: "Обнаружен малый конвой" STR_ALERT_MEDIUM_CONVOY_HYBRID: "Обнаружен средний конвой" STR_SMALL_GROUND_CONVOY: "Малый конвой" STR_MEDIUM_GROUND_CONVOY: "Средний конвой" STR_KEEP: "Крепость" STR_ATRIUM: "Атриум" STR_MANSION: "Особняк" STR_MANSION_MIB: "Особняк людей в черном" STR_RPG_BUY: "Покупка РПГ" STR_RPG: "РПГ" STR_RPG_UFOPEDIA: "РПГ - это классическая ручная пусковая ракетная установка. В зависимости от типа используемых боеприпасов он может наносить большой урон как живой силе, так и бронетехнике.{NEWLINE}Чтобы купить это оружие, требуется: Повышение III, Лицензия на взрыв. вещества." STR_RPG_ROCKET: "Выстрел РПГ" STR_RPG_AT_ROCKET: "Противотанк. ракета для РПГ" STR_SKS_CLIP: "Обойма СКС" STR_SKS_BUY: "Покупка СКС" STR_SKS: "СКС" STR_SKS_UFOPEDIA: "Полуавтоматический карабин советского производства. Был разработан в годы Второй мировой войны и все еще стоит на вооружении в некоторых странах, а также используется для тренировок и на парадах. Оснащен штыком для ближнего боя.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I, Нештатное оружие." STR_HUNTING_RIFLE_BUY: "Покупка охотничьего ружья" STR_HUNTING_RIFLE_CLIP: "Обойма охотничьего ружья" STR_HUNTING_RIFLE: "Охотничье ружье" STR_HUNTING_RIFLE_UFOPEDIA: "По всему миру этот тип ружья чаще всего используется для охоты на дичь. Хотя останавливающая способность пули, выпущенной из этого ружья, ниже, чем у военных аналогов, оно неплохо справляется с ролью легкой винтовки точного боя." STR_SPORTING_RIFLE_CLIP: "Патроны спортивной винтовки" STR_SPORTING_RIFLE: "Спортивная винтовка" STR_SPORTING_RIFLE_UFOPEDIA: "Это легкое оружие обладает неплохой точностью на средней дистанции и отлично подходит для охоты на мелкую дичь." STR_BOLT_ACTION_CLIP: "Патр. для винт. со скольз. затв." STR_BOLT_ACTION_BUY: "Покупка винтовки со скользящим затвором" STR_BOLT_ACTION: "Винтовка со скольз. затвором" STR_BOLT_ACTION_UFOPEDIA: "Устаревшая винтовка военного образца. Однако она надежна и удивительно эффективна в правильных руках.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_MOSIN_RIFLE_BUY: "Покупка винтовки Мосина" STR_MOSIN_RIFLE: "Винтовка Мосина" STR_MOSIN_RIFLE_UFOPEDIA: "Была разработана в Царской России, но выпускалась в течение многих лет после Революции. К настоящему времени несколько устарела, но все еще сохраняет эффективность благодаря невероятной точности боя. Заряжается винтовочными патронами.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_SNIPER_RIFLE_BUY: "Покупка снайперской винтовки кал. .308" STR_SNIPER_RIFLE: "Снайп. винтовка кал. .308" STR_SNIPER_RIFLE_UFOPEDIA: "Базовая модель винтовки со скользящим затвором под популярный мощный патрон .308 Winchester. Оснащена оптикой военного образца.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II." STR_SNIPER_RIFLE_CLIP: "Маг. снайп. винтовки кал. .308" STR_BLACKOPS_SNIPER_RIFLE_BUY: "Покупка снайперской винтовки «БлэкОпс»" STR_BLACKOPS_SNIPER_RIFLE: "Снайп. винтовка «БлэкОпс»" STR_BLACKOPS_SNIPER_RIFLE_CLIP: "Маг. снайп. винт. «БО»" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP: "Маг. снайп. винт. «БО» (Тт)" STR_BLACKOPS_SNIPER_RIFLE_AA_CLIP_MANUFACTURING: "Производство маг. снайп. винт. «БО» (Тт)" STR_BLACKOPS_SNIPER_RIFLE_UFOPEDIA: "Эта винтовка точного боя мощнее стандартной и обладает превосходной точностью. Тем не менее, она сложнее в использовании и имеет низкую скорострельность.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение II, Контакт: «БлэкОпс Индастриз»." STR_ENFIELD_REVOLVER: "Револьвер «Энфилд»" STR_ENFIELD_REVOLVER_UFOPEDIA: "Этот почтенный револьвер был настоящей звездой в британской армии. Но то было больше века назад. С тех пор «Энфилд» морально устарел, и его характеристики не могут сравниться с современным огнестрельным оружием.{NEWLINE}>Легко укрывается" STR_ENFIELD_REVOLVER_AMMO: "Патр. для револьвера «Энфилд»" STR_SMART_SHOTGUN_BUCKSHOT: "Патр. для умного дробовика" STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT: "Патр. для умного дробовика (Тт)" STR_SMART_SHOTGUN: "Умный дробовик" STR_SMART_SHOTGUN_UFOPEDIA: "Этот мини-дробовик - настоящее произведение искусства. Он был разработан главным инженером X-COM, который вдохновлялся работами своего деда. Он оснащен гироскопической рамой с компьютерным управлением, значительно сокращающей время зарядки." STR_SMART_SHOTGUN_TRITANIUM_BUCKSHOT_MANUFACTURING: "Производство патр. для умного дроб. (Тт)" STR_DOUBLE_BARRELED_BUCKSHOT_AA: "К-патр. - двуств. дроб. (Тт)" STR_DOUBLE_BARRELED_BUCKSHOT_AA_MANUFACTURING: "Производство К-патр. - двуств. дроб. (Тт)" STR_SAWED_OFF: "Обрез" STR_SAWED_OFF_UFOPEDIA: "Чрезвычайно простое огнестрельное оружие, но абсолютно смертельное на близкой дистанции." STR_DOUBLE_BARRELED: "Двуствольный дробовик" STR_DOUBLE_BARRELED_UFOPEDIA: "Это примитивное оружие, которое, однако, может оказаться смертельно опасным для незащищенных противников." STR_DOUBLE_BARRELED_BUCKSHOT: "К-патр. - двуств. дроб." STR_PUMP_ACTION: "Помповое ружье" STR_PUMP_ACTION_UFOPEDIA: "Классическое ружье, которое используется полицией в ходе специальных операций, а также в ряде стран гражданскими лицами для самообороны." STR_PUMP_ACTION_SHELLS: "К-патроны - помп. ружье" STR_AKSU74: "АКС74У" STR_AKSU74_BUY: "Покупка АКС74У" STR_AKSU74_BUY_PREQ_A: "Требование А для покупки АКС-74У" STR_AKSU74_BUY_PREQ_B: "Требование Б для покупки АКС-74У" STR_AKSU74_UFOPEDIA: "Укороченная и более эффективная версия автомата Калашникова, разработанная для ВДВ и спецподразделений МВД стран Варшавского договора.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции «Красного рассвета»." STR_GROZA: "Гроза" STR_GROZA_UFOPEDIA: "Современная версия АК-47. Схема «булл-пап» ускоряет прицеливание и повышает точность, но снижает дальность стрельбы и замедляет перезарядку.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции «Красного рассвета»." STR_AK47: "АК-47" STR_AK47_UFOPEDIA: "АК-47, будучи самой распространенной штурмовой винтовкой в мире, является надежным и мощным оружием, хотя он серьезно устарел по сравнению с современными винтовками.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Торговцы оружием культов, Операции «Красного рассвета»." STR_WP_7_62_CLIP: "Маг. с патронами кал. 7,62 мм " STR_AKM: "АКМ" STR_AKM_UFOPEDIA: "Современная версия легендарного АК-47. Использует те же 7,62-миллиметровые патроны.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: Торговцы оружием культов, Операции «Красного рассвета»." STR_WP_5_45_CLIP: "Маг. с патронами кал. 5,45 мм " STR_MP_BUY: "Покупка HK MP5" STR_MP_BUY_PREQ_A: "Требование А для покупки HK MP5" STR_MP_BUY_PREQ_B: "Требование Б для покупки HK MP5" STR_MP: "HK MP5" STR_MP_UFOPEDIA: "Популярный высококачественный пистолет-пулемет разработки фирмы Heckler & Koch." STR_MP_CLIP: "Магазин HK MP5" STR_SKORPION: "Šcorpion vz. 61" STR_SKORPION_UFOPEDIA: "Этот классический чехословацкий автоматический пистолет легок и удобен в ношении, но обладает низкой останавливающей способностью и точностью автоматического огня.{NEWLINE}>Легко укрывается" STR_SKORPION_CLIP: "Магазин Šcorpion" STR_RAK: "ПП RAK" STR_RAK_UFOPEDIA: "PM-63 RAK - это классический польский пистолет-пулемет под патрон 9x18 ПМ. Не имеет переводчика вида огня; режим огня регулируется нажатием на спусковой крючок. Прицельный огонь из него вести сложно, но он хорош в качестве оружия самообороны для неприцельного огня длинными очередями.{NEWLINE}>Легко укрывается" STR_RAK_CLIP: "Магазин RAK" STR_MINEBEA_UZI: "Minebea M9" STR_MINEBEA_UZI_UFOPEDIA: "Этот модифицированный микро-Узи оснащен коллиматорным прицелом и пламегасителем. Стоит на вооружении Сил самообороны Японии. Также использовался «Кирю-Каи» в качестве основного оружия для ведения боя на коротких дистанциях.{NEWLINE}>Легко укрывается" STR_UZI_BUY: "Покупка Узи" STR_UZI: "Узи" STR_UZI_UFOPEDIA: "Использующийся по всему миру как спецподразделениями, так и повстанцами пистолет-пулемет «Узи» стал своего рода иконой и все еще может представлять угрозу для живой силы, несмотря на свой возраст.{NEWLINE}>Легко укрывается" STR_UZI_CLIP: "Магазин «Узи»" STR_M3_GREASEGUN_BUY: "Покупка ПП M3 Greasegun" STR_M3_GREASEGUN: "ПП M3 Greasegun" STR_M3_GREASEGUN_UFOPEDIA: "Дешевый пистолет-пулемет под патрон .45 ACP, использовавшийся американской армией в ходе Второй мировой войны.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_MAC10: "MAC-10" STR_MAC10_UFOPEDIA: "Компактный пистолет-пулемет, обладающий огромной скорострельностью, под мощный патрон .45 ACP. В подобной схеме точность никогда не была приоритетом.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Повышение I." STR_MAC10_CLIP: "Магазин патронов ПП .45 ACP" STR_MAC10_BUY: "Покупка MAC-10" STR_HYBRID_ARMOR: "Характеристики гибрида" STR_HYBRID_CORPSE: "Труп гибрида" STR_HYBRID_AUTOPSY: "Вскрытие гибрида" STR_HYBRID_AUTOPSY_UFOPEDIA: "Как мы и ожидали, это существо является человеком лишь отчасти. Его ДНК содержит многочисленные чужеродные фрагменты, вероятнее всего, инопланетного происхождения, что приводит к появлению необычных особенностей строения тела, таких как аномально большие глаза и белая одутловатая кожа. Однако биохимия и физиология в целом стандартны для крупного земного примата, а физические возможности, похоже, вполне сопоставимы с человеческими." STR_HYBRID_SECTOID: "Гибрид пришельцев/Сектоид" STR_HYBRID: "Гибрид пришельцев" STR_HYBRID_ADVENT: "Гибрид пришельцев" STR_HYBRID_SOLDIER: "Гибрид-рабочий" STR_HYBRID_NAVIGATOR: "Гибрид-агент" STR_HYBRID_ENGINEER: "Гибрид-специалист" STR_HYBRID_MEDIC: "Гибрид-руководитель" STR_HYBRID_UFOPEDIA: "Гибрид - это помесь человека и сектоида, созданная для проникновения и наблюдения за Землей, а также выполнения разл. задач, связанных с инопланетным вторжением. Хотя они не похожи на людей, у них есть технология маскировки, позволяющая им оставаться неузнанными. Они постоянно находятся под некоторым пси-контролем со стороны своих хозяев, но их лояльность во многом зависит от запугивания и идеологической обработки. Методы их работы схожи с методами разведслужб человечества. В основном используют земное снаряжение." STR_ALIEN_DRONE_DISASSEMBLY: "Разборка дрона пришельцев" STR_ALIEN_DRONE_ARMOR: "Характеристики дрона пришельцев" STR_ALIEN_DRONE_WEAPON: "Оружие дрона пришельцев" STR_ALIEN_DRONE: "Дрон пришельцев" STR_ALIEN_DRONE_UFOPEDIA: "Дроны пришельцев на самом деле не полностью инопланетные, поскольку они собраны на Земле гибридами-специалистами в соответствии с инструкциями, полученными от хозяев. Основная функция дронов - охранять укрытия и укрепления гибридов. Они оснащены лазерным оружием и представляют значительную опасность для наших агентов. Кроме того, нередко они действуют большими группами." STR_ALIEN_DRONE_CORPSE: "Обломки дрона пришельцев" STR_ALIEN_DRONE_TERRORIST: "Дрон пришельцев" STR_ALIEN_DRONE_AUTOPSY: "Изучение дрона пришельцев" STR_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "Небольшой робот который передвигается на анти-гравитационном двигателе. Он контролируется благодаря электронной системе, сооружённой из обычных запчастей, которые легко можно найти на рынке, но собранных вмсете очень необычным способам. Этот дрон вооружен лёгким лазерным оружием" STR_LARGE_ALIEN_DRONE_DISASSEMBLY: "Разборка большого дрона пришельцев" STR_LARGE_ALIEN_DRONE_ARMOR: "Хар-ки большого дрона пришельцев" STR_LARGE_ALIEN_DRONE_WEAPON: "Оружие большого дрона приш." STR_LARGE_ALIEN_DRONE: "Большой дрон пришельцев" STR_LARGE_ALIEN_DRONE_UFOPEDIA: "Эта жуткая боевая машина намного опаснее своего аналога меньших размеров и представляет собой, по сути, полноценный роботизированный танк. Его прочная броня выдерживает огонь из обычного и энергетического оружия. Уязвима она только для оружия ближнего боя." STR_LARGE_ALIEN_DRONE_CORPSE: "Обломки большого дрона приш." STR_LARGE_ALIEN_DRONE_TERRORIST: "Большой дрон пришельцев" STR_LARGE_ALIEN_DRONE_AUTOPSY: "Изучение большого дрона пришельцев" STR_LARGE_ALIEN_DRONE_AUTOPSY_UFOPEDIA: "Эта более крупная версия дрона пришельцев оснащена более мощной броней и вооружениями. Её приводит в движение настоящий антигравитационный блок, а не обычный микромодуль." STR_UNARMED_ANTHROPOD: "Рукопашная атака антропода" STR_ANTHROPOD_SOLDIER_ARMOR: "Характеристики антропода" STR_ANTHROPOD_CORPSE: "Труп антропода" STR_ANTHROPOD: "Антропод" STR_ANTHROPODT: "Антропод (террор)" STR_ANTHROPODB: "Антропод (база)" STR_ANTHROPOD_SOLDIER: "Антропод-пехотинец" STR_ANTHROPOD_NAVIGATOR: "Антропод-охотник" STR_ANTHROPOD_ENGINEER: "Антропод-упаковщик" STR_SPITTER_WEAPON: "Плевок спиттера" STR_SPITTER_ARMOR: "Характеристики спиттера" STR_SPITTER_CORPSE: "Труп спиттера" STR_SPITTER_RETRACT_CORPSE: "Труп спиттера" STR_SPITTER_RETRES_CORPSE: "Панцирь спиттера" STR_SPITTER_NAKED_CORPSE: "Труп спиттера" STR_SPITTER_RETRACT: "Спиттер" STR_SPITTER_RETRES: "Спиттер" STR_SPITTER_NAKED: "Спиттер" STR_SPITTER: "Спиттер" STR_SPITTER_TERRORIST: "Спиттер-террорист" STR_SPITTER_RETRACT_TERRORIST: "Спиттер-террорист" STR_SPITTER_RETRES_TERRORIST: "Спиттер-террорист" STR_SPITTER_NAKED_TERRORIST: "Спиттер-террорист" STR_ANTHROPOD_AUTOPSY: "Вскрытие антропода" STR_SPITTER_AUTOPSY: "Вскрытие спиттера" STR_ANTHROPOD_UFOPEDIA: "Антроподы - крайне агрессивные существа, которые, вероятно, используются в качестве тяжелой пехоты в рядах пришельцев. Они сильны, и их кожа намного прочнее человеческой. После того, как мы получили в свое распоряжение живой экземпляр, нам стали очевидны неэффективность их дыхательной системы и тот факт, что кислород токсичен для них и убивает в течение недели. Мы считаем, что эти существа имеют полностью искусственное происхождение и являются биологическими роботами." STR_ANTHROPOD_AUTOPSY_UFOPEDIA: "Несмотря на гуманоидный внешний вид, анатомия антропода крайне необычна. Скелет состоит главным образом из хрящей и содержит лишь несколько крепких костей, формирующих его строение. Органы имеют диффузное расположение и равномерно распределены по телу. Размер мозга немного превышает человеческий, однако он состоит из нескольких ганглиев, что снижает плотность межсоединений. Дыхательная система находится в зачаточном состоянии и крайне неэффективна; мы также констатировали в ней признаки воспаления." STR_SPITTER_UFOPEDIA: "Спиттеры - это существа с весьма примитивным шаблоном поведения: они просто выплевывают сгустки разлагающей жидкости во все, что движется. Похоже, для того, чтобы указать спиттеру нужную цель, пришельцы используют пси-способности. Пока спиттеры находятся в своем панцире, они довольно хорошо защищены от любых внешних воздействий, особенно кинетической природы. Эти существа представляют собой живое оружие, которое применяется для ведения боя на коротких дистанциях." STR_SPITTER_AUTOPSY_UFOPEDIA: "В торсе этого существа расположена массивная железа, вырабатывающая большое количество разлагающего фермента. Затем этот фермент поступает в камеру, расположенную у основания воронки. Предположительно, в этой камере создается зона высокого давления, что позволяет спиттеру выплевывать фермент в цель. Фермент представляет собой очень сложный полимер, практически мгновенно разлагающий любой материал. В настоящее время мы не можем его синтезировать. Спиттер также имеет очень прочный панцирь." STR_XCOM_CYBERDISC_LASER_UFOPEDIA: "Этот кибернетический танк пришельцев был захвачен агентами X-COM, оснащен лазерной пушкой и перепрограммирован, чтобы сеять хаос в рядах пришельцев." STR_TRAUMA_PACK: "Пакет экстренной терапии" STR_TRAUMA_PACK_UFOPEDIA: "Этот улучшенный вариант аптечки первой помощи содержит больше медицинских препаратов, действует немного быстрее, восстанавливает чуть больше выносливости и снимает оглушение несколько эффективнее, однако обладает куда большим весом. Чтобы применить пакет, встаньте лицом к человеку, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку медкомплекта и выберите пункт меню «Использовать». Красным отображаются части тела с критическими ранениями. Выберите часть тела, которая содержит критическое ранение. Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}>Легко укрывается" STR_FIRST_AID: "Аптечка первой помощи" STR_FIRST_AID_UFOPEDIA: "В аптечке первой помощи находится базовый набор медицинских препаратов. Чтобы применить сумку, встаньте лицом к человеку, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку аптечки и выберите пункт меню «Использовать». Красным отображаются части тела с критическими ранениями. Выберите часть тела, которая содержит критическое ранение. Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}>Легко укрывается" STR_MEDI_BAG: "Санитарная сумка" STR_MEDI_BAG_UFOPEDIA: "В санитарной сумке находится базовый набор медицинских препаратов. Чтобы применить сумку, встаньте лицом к человеку, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку сумки и выберите пункт меню «Использовать». Красным отображаются части тела с критическими ранениями. Выберите часть тела, которая содержит критическое ранение. Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}>Легко укрывается" STR_MEDI_PACK: "Медкомплект" STR_MEDI_PACK_UFOPEDIA: "Медкомплект укомплектован базовым оборудованием для военно-полевой хирургии. Чтобы применить его, встаньте лицом к человеку, которому необходимо лечение. Если он без сознания, необходимо встать над его телом. Нажмите на иконку комплекта и выберите пункт меню «Использовать». Красным отображаются части тела с критическими ранениями. Выберите часть тела, которая содержит критическое ранение. Будет излечено одно критическое ранение, и немного восстановится здоровье.{NEWLINE}>Легко укрывается" STR_LASER_CARBINE: "Турбо лазерный карабин" STR_LASER_CARBINE_UFOPEDIA: "Турбо лазерный карабин обладает неплохими характеристиками в режиме автоматического огня, но крайне неточен при стрельбе по цели, расположенной на большом расстоянии. " STR_LASER_SHOTGUN: "Турбо лазерное ружье" STR_LASER_SHOTGUN_UFOPEDIA: "Этот мультилучевой турбо лазерный излучатель выпускает шесть маломощных лучей одновременно. " STR_LASER_SNIPER_RIFLE: "Турбо лаз. снайп. винтовка" STR_LASER_SNIPER_RIFLE_UFOPEDIA: "Эта разновидность Турбо лазерной винтовки не имеет режима автоматического огня, но ее точность и мощность полностью компенсируют этот недостаток. " STR_MICROGRAV: "Гравитационный микромодуль" STR_MICROGRAV_UFOPEDIA: "В летающих дронах пришельцев установлены модули, которые используют технологию направленных гравитационных волн, что позволяет этим дронам перемещаться. Эти устройства слишком малы, чтобы поднять взрослого человека на сколько-нибудь значительную высоту, но подходят для установки в небольших роботах. Они потребляют топливо пришельцев." STR_GRAV_MODULE: "Гравитационный модуль" STR_GRAV_MODULE_UFOPEDIA: "Гравитационный модуль - это небольшой генератор поля антигравитации, способный поддерживать в воздухе один объект размером с человека в течение практически неограниченного времени." STR_GRAV_MODULE_EXTRACTION: "Извлечение грав. модуля" STR_GRAV_MODULE_EXTRACTION_LEGIONNAIRE: "Извлечение грав. модуля (Легионер)" STR_BIOEXTRACTION: "Извлечение биоматериала" STR_BASIC_COMPONENTS: "Базовый компонент" STR_BREEDING: "Разведение" STR_HUSBANDRY: "Тренировка" STR_TRAINING: "Тренировка" STR_EMP_BOMB: "ЭМИ-минибомба" STR_EMP_BOMB_UFOPEDIA: "Этот особый заряд для малой пусковой установки при взрыве выпускает мощную волну электромагнитного импульса, особо разрушительного для любых электрических цепей." STR_ELERIUM_BOMB: "Элериумная мини-бомба" STR_ELERIUM_BOMB_UFOPEDIA: "Элериумная мини-бомба, которой вооружены главным образом пришельцы-террористы, это разрушительный и смертоносный боеприпас для малой пусковой установки." STR_ADVANCED_LASER_WEAPONS: "Турбо лазерное оружие" STR_ADVANCED_LASER_WEAPONS_UFOPEDIA: "Закончив разработку проекта герметичной капсулы антиматерии, мы получили возможность преодолеть ограничения стандартных батарей, применяемых в лазерных вооружениях. Эта технология не только повышает мощность новых образцов оружия, но также избавляет от необходимости восполнять энергию на поле боя." STR_NUCLEAR_LASER_PISTOL: "Турбо лазерный пистолет" STR_NUCLEAR_LASER_PISTOL_UFOPEDIA: "Турболазерный пистолет - результат успешной реализации новой технологии. Он не менее удобен, чем обычный пистолет, но при этом обладает большой мощностью.{NEWLINE}>Легко укрывается" STR_NUCLEAR_LASER_RIFLE: "Турбо лаз. винтовка " STR_NUCLEAR_LASER_RIFLE_UFOPEDIA: "Турбо лазерная винтовка представляет собой более мощный вариант разработанной ранее лазерной винтовки. " STR_NUCLEAR_HEAVY_LASER: "Тяжелый турбо лазер" STR_NUCLEAR_HEAVY_LASER_UFOPEDIA: "Тяжелый турбо лазер тяжел, громоздок, но обладает высокой эффективностью в бою. " STR_LASER_PISTOL_MIB_CLIP: "Батарея лазерного пистолета" STR_LASER_RIFLE_MIB_CLIP: "Батарея лазерной винтовки" STR_HEAVY_LASER_MIB_CLIP: "Батарея тяжелого лазера" STR_LASER_PISTOL_MIB: "Лазерный пистолет" STR_LASER_RIFLE_MIB: "Лазерная винтовка" STR_HEAVY_LASER_MIB: "Тяжелый лазер" STR_LASER_PISTOL_MIB_UFOPEDIA: "Этот лазерный пистолет представляет собой ультрасовременное личное оружие. Его батарея имеет емкость, достаточную для 24 выстрелов.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы производить это оружие, требуется: Сборка лазерного пистолета." STR_LASER_PISTOL_MIB_MANUFACTURING: "Сборка лазерного пистолета" STR_LASER_RIFLE_MIB_UFOPEDIA: "Эта лазерная винтовка питается от высокоэффективного аккумулятора, который позволяет сделать 36 выстрелов.{NEWLINE}{NEWLINE}Чтобы производить это оружие, требуется: Сборка лазерной винтовки." STR_HEAVY_LASER_MIB_UFOPEDIA: "Такой вариант тяжелого лазера используется в качестве бронебойного орудия. Батарея позволяет сделать 20 выстрелов.{NEWLINE}{NEWLINE}Чтобы производить это оружие, требуется: Сборка тяжелого лазера." STR_LASER_RIFLE_MIB_MANUFACTURING: "Сборка лазерной винтовки" STR_HEAVY_LASER_MIB_MANUFACTURING: "Сборка тяжелого лазера" STR_XCOM_CYBERDISC_PLASMA: "Кибердиск X-COM/Плазма" STR_XCOM_CYBERDISC_LASER: "Кибердиск X-COM/Лазер" STR_XCOM_CYBERDISC: "Кибердиск X-COM" STR_XCOM_CYBERDISC_UFOPEDIA: "Благодаря проведенным исследованиям электроники и внутреннего устройства аппаратуры пришельцев нам удалось разработать технологию восстановления поврежденных кибердисков. Теперь мы можем использовать их в своих целях. Несмотря на высокую эффективность, эти миниатюрные НЛО могут самоликвидироваться при получении критических повреждений, поэтому следует обращаться с ними с особой осторожностью." STR_HACKING: "Хакинг" STR_ALIEN_ENCRYPTION: "Шифрование пришельцев" STR_ALIEN_DATA_SLATE_DECRYPTION: "Носитель данных пришельцев" STR_ALIEN_DATA_SLATE_DECRYPTED: "Расшифр. носит. данных пришельцев" STR_ALIEN_DATA_SLATE: "Носитель данных пришельцев" STR_ALIEN_DATA_SLATE_UFOPEDIA: "Носители данных пришельцев представляют собой портативные устройства, в которых хранится техническая информация. Их можно обнаружить только у инопланетян самого высокого ранга. Необходимо извлечь из них данные как можно скорее. Для получения доступа к банкам памяти необходимо провести дешифровку в мастерских. Но для этого мы сначала должны изучить технологию шифрования пришельцев.{NEWLINE}>Легко укрывается" STR_ALIEN_TERROR_2: "Террор пришельцев" STR_ALIEN_FLYBY: "Пролеты НЛО" STR_ALIEN_FLYBY_UFOPEDIA: "Пришельцы пытаются устрашать земные правительства путем многочисленных полетов НЛО через воздушное пространство той или иной страны. Весьма вероятно, что они будут демонстрировать свой потенциал, увеличивая частоту полетов НЛО над густонаселенными регионами." STR_ALIEN_DOMINATION: "Превосходство пришельцев" STR_ALIEN_DOMINATION_UFOPEDIA: "В связи с тем, что война затягивается, пришельцы будут использовать все более современные технологии и элитные войска, чтобы подчинить земные правительства. Подобная демонстрация военной мощи очень опасна для X-COM, причем как косвенно (поскольку правительства, скорее всего, начнут заметно нервничать), так и непосредственно (так как пришельцы без каких-либо колебаний будут атаковать технику X-COM при любой возможности). Мы должны приложить все усилия, чтобы остановить их, несмотря на огромную опасность таких операций." STR_ALIEN_EMBASSY_ENVOY: "Управление пришельцев" STR_ALIEN_RESEARCH_EARLY: "Исследование" STR_ALIEN_RESEARCH: "Исследование" STR_ALIEN_RESEARCH_UFOPEDIA: "В ходе исследовательских миссий пришельцы собирают основные сведения о Земле и её обитателях. Для этого они используют главным образом легкие корабли, которые иногда садятся в малонаселенных районах. Такая деятельность пришельцев представляет наименьшую угрозу для X-COM, поскольку она практически не заботит правительства и население." STR_ALIEN_SUPPLY_UFOPEDIA: "Как только строительство базы пришельцев заканчивается, специальное судно снабжения начинает поставки ресурсов. В случае обнаружения места посадки такого корабля можно однозначно утверждать, что база пришельцев расположена где-то неподалеку." STR_ALIEN_ABDUCTION_UFOPEDIA: "Наименее заметная форма активности пришельцев. Существует множество свидетельств похищений людей инопланетянами, несмотря на то, что пришельцы пытаются стирать память жертв. Похищенные сообщают об унизительных медицинских исследованиях, в том числе имплантации зародышей инопланетных организмов земным женщинам и генетических экспериментах. Похоже, цель этих экспериментов - исследование генетических мутаций с внедрением генома пришельцев. Такая деятельность пришельцев вызывает панику. Жертвами похищений чаще всего становятся жители густонаселенных районов." STR_ALIEN_HARVEST_UFOPEDIA: "Пришельцы широко используют земную фауну в своих целях. Они тайно похищают животных, после чего возвращают их, удалив часть органов. Сообщения об увечьях скота поступают преимущественно из мест наблюдения НЛО. Такая деятельность пришельцев вызывает большую озабоченность со стороны властных структур и тревогу у населения. Чаще всего с увечьями животных сталкиваются фермеры. Существует «теория жатвы пришельцев», согласно которой пришельцы «засеяли» планету флорой и фауной и теперь вернулись, чтобы собрать взошедшие «всходы»." STR_ALIEN_TERROR_UFOPEDIA: "Для проведения операций террора пришельцы используют особые подразделения, экипированные оружием массового поражения, в том числе биологическим. Эти операции несут прямую угрозу гражданскому населению, и в результате правительства вынуждены полностью эвакуировать целые районы. Основная цель таких операций - вызвать среди населения настолько сильную панику, что правительства начнут оказывать давление на проект X-COM." STR_ALIEN_BASE_UFOPEDIA: "Пришельцы будут создавать секретные подземные базы в отдаленных районах. Сначала они будут проводить разведывательные полеты. Затем во время строительства базы будет наблюдаться высокая активность НЛО. На базах пришельцев имеются экспериментальные лаборатории, в которых проводятся исследования похищенных людей, а также накапливаются ресурсы для проведения дальнейших операций в регионе. В результате работы базы пришельцев будет появляться множество сообщений об активности пришельцев, которые при этом не будут сопровождаться наблюдениями НЛО. Чтобы обнаружить базу, летательный аппарат X-COM должен патрулировать сектор в течение нескольких часов." STR_ALIEN_RETALIATION_UFOPEDIA: "Если истребителям X-COM удастся сбить НЛО, пришельцы могут начать карательную операцию, в ходе которой они могут напасть непосредственно на базу X-COM. Однако для проведения атаки они должны сначала обнаружить её, и если не подпускать НЛО к месту расположения базы, вероятность штурма сводится к минимуму." STR_ALIEN_INFILTRATION_UFOPEDIA: "В состав земных правительств могут быть внедрены агенты пришельцев, которые внешне неотличимы от людей. В результате пришельцы и правительство могут подписать официальный договор на высшем уровне. Признаком кульминации такой операции может считаться высокая активность НЛО вблизи крупных городов. Пришельцы попытаются подписать пакт с одним из земных правительств, потребовав в обмен на инопланетные технологии возможность беспрепятственного ведения деятельности на Земле. Такие миссии пришельцев представляют наибольшую угрозу для X-COM. Если правительство подпишет пакт, финансирование из той страны, которую оно представляет, прекратится." STR_RAIDERS_EARLY: "Смешанный" STR_RAIDERS_MIDEARLY: "Смешанный" STR_RAIDERS_MID: "Смешанный" STR_RAIDERS_LATE: "Смешанный" STR_RAIDERS_VERYLATE: "Смешанный" STR_MIB: "Люди в черном" STR_MIBTANK: "ТБП ЛвЧ" STR_MIB_AGENT_ARMOR: "Характеристики агента ЛвЧ" STR_MIB_ENFORCER_ARMOR: "Характеристики инфорсера ЛвЧ" STR_MIB_COMBAT_ARMOR: "Характеристики специалиста ЛвЧ" STR_MIB_ALLOY_ARMOR: "Характеристики руководителя ЛвЧ" STR_MIB_POWER_SUIT: "Хар-ки тяж. пехотинца ЛвЧ" STR_MIB_STORMTROOPER_ARMOR: "Характеристики штурмовика ЛвЧ" STR_MIB_AGENT: "Агент ЛвЧ" STR_MIB_AGENT_UFOPEDIA: "Данные этих людей на первый взгляд могут показаться средними, но они прошли отличную подготовку и прекрасно оснащены. Также от них требуется максимальная эффективность, стойкость и жестокость. Не ждите, что они сдадутся без боя.{NEWLINE}Агенты людей в черном, по всей видимости, подвергаются какой-то форме стирания или блокировки памяти, которую очень сложно обойти, так что получить от них какие-либо конкретные сведения будет очень непросто." STR_MIB_ENFORCER: "Инфорсер ЛвЧ" STR_MIB_ENFORCER_UFOPEDIA: "Инфорсеры людей в черном - это суперсолдаты, стойкие и отлично экипированные. Нередко они принимают участие в подпольных операциях в роли телохранителей и убийц, а потому могут обладать полезной информацией об организации, членами которой они являются." STR_MIB_SCIENTIST: "Ученый ЛвЧ" STR_MIB_SCIENTIST_UFOPEDIA: "Ученые - это безликие выдающиеся умы, которые проводят исследования в рамках проектов людей в черном. Они не обладают хорошей физической подготовкой, но чрезвычайно умны и имеют доступ к очень важным сведениям. Некоторые лучшие умы нашего столетия работают в качестве научных сотрудников ЛвЧ, хотя мир никогда не узнает их имен." STR_MIB_EXECUTOR: "Исполнитель ЛвЧ" STR_MIB_EXECUTOR_UFOPEDIA: "Исполнителей можно назвать младшими офицерами, которые, тем не менее, находятся в прямом подчинении у непосредственных руководителей людей в черном или же их нанимателей. Они руководят небольшими подразделениями агентов ЛвЧ в ходе операций, направленных против человечества. Кроме того, они обладают редкими навыками. На их телах заметны следы кибернетических и медикаментозных методов усиления." STR_MIB_COORDINATOR: "Координатор ЛвЧ" STR_MIB_COORDINATOR_UFOPEDIA: "Координаторы - это офицеры среднего ранга в составе армии людей в черном. В их задачи входит поддержка, а иногда и командование в ходе крупных операций. Они крайне опасны во многих отношениях: военном, социальном, психологическом и других." STR_MIB_COMMANDER: "Командующий ЛвЧ" STR_MIB_COMMANDER_UFOPEDIA: "Этих людей следует считать генералами в составе сил людей в черном: они обладают наибольшей властью, информацией и влиянием. Как старшие офицеры, они имеют доступ к максимальной полноте секретной информации, какой только может обладать агент." STR_MIB_STORMTROOPER: "Штурмовик ЛвЧ" STR_MIB_STORMTROOPER_UFOPEDIA: "Штурмовики - это члены элитных штурмовых подразделений, укомплектованных одними из самых сильных агентов людей в черном. Они носят легкий силовой скафандр, оснащенный антигравитационным модулем и маскировочным полем, обеспечивающим практически полную невидимость. К сожалению, генератор этого поля несовместим с нашим снаряжением." STR_MIB_HEAVY_TROOPER: "Тяжелый пехотинец ЛвЧ" STR_MIB_HEAVY_TROOPER_UFOPEDIA: "Эти люди - инфорсеры, которые специально обучены работе в силовом скафандре. Хотя тяжелые пехотинцы прекрасно оснащены, они не обладают какими-либо особыми качествами - по сравнению с другими подразделениями людей в черном, разумеется." STR_MIB_PSI_OPS_ARMOR: "Хар-ки пси-спецназовца ЛвЧ" STR_MIB_PSI_OPS_ARMOR_UFOPEDIA: "Пси-спецназ ЛвЧ обладает достаточными способностями для создания зеленого силового щита (емк.: 125, восстан.: 20/ход)." STR_MIB_PSI_OPS: "Пси-спецназ ЛвЧ" STR_MIB_PSI_OPS_UFOPEDIA: "Пси-спецназ - это исполнители, которые специализируются на развитии псионических навыков. Это превосходные псионики, способные вызвать массовую панику и сломить волю среднестатистического человека за секунды. Их необходимо нейтрализовать, как только они окажутся в поле зрения." STR_MIB_PSI_OPS_CORPSE: "Труп пси-спецназовца ЛвЧ" STR_MIBTANK_TERRORIST: "Танк террора ЛвЧ" STR_MIB1_CORPSE: "Труп инфорсера ЛвЧ" STR_MIB2_CORPSE: "Труп ученого ЛвЧ" STR_MIB3_CORPSE: "Труп элитного члена ЛвЧ" STR_MIB4_CORPSE: "Труп тяжелого пехотинца ЛвЧ" STR_MIB5_CORPSE: "Труп штурмовика ЛвЧ" STR_MIBTANK_CORPSE: "Разбитый танк ЛвЧ" STR_MIB_TRANSPORTER: "Транспорт ЛвЧ" STR_MIB_DROPSHIP: "Десантный корабль ЛвЧ" STR_MIB_STEALTH_BOMBER: "Стелс-бомбардировщик ЛвЧ" STR_MIB_STRIKE_SHIP: "Ударный корабль ЛвЧ" STR_MIB_TERROR_MISSION: "Террористическая атака ЛвЧ" STR_MIB_BASE_LANDING: "Миссия на базе ЛвЧ" STR_MIB_BASE_LANDING_BRIEFING: "Вы обнаружили наземный объект Людей в черном. Ваша задача вывести его из строя. Миссия будет успешно завершена, когда все вражеские силы будут уничтожены или нейтрализованы. Чтобы прервать задание, приведите агентов X-COM транспорт и кликните по иконке «Покинуть поле боя»." STR_MIB_BASE_ASSAULT: "Штурм базы ЛвЧ" STR_MIB_COVERUP: "ЛвЧ скрывает улики" STR_MIB_TERROR: "Террор ЛвЧ" STR_MIB_BASE: "База ЛвЧ" STR_MIB_RETALIATION: "Ответный удар ЛвЧ" STR_MIB_ACTIVITY: "Деятельность людей в черном" STR_MIB_IDENTITY: "Люди в черном" STR_MIB_ACTIVITY_UFOPEDIA: "Эта организация в некотором роде копирует X-COM. Ее члены оснащены по последнему слову техники и тоже вступают в дело, когда наблюдается активность инопланетян. Однако похоже, что проводимая ими работа направлена на сокрытие деятельности пришельцев, а не на противоборство ей. Чтобы получить более подробные сведения, мы должны захватить одного из их лидеров." STR_MIB_IDENTITY_UFOPEDIA: "ЛвЧ и X-COM - это две стороны одной медали. Инициатива создания обеих организаций принадлежит сильным мира сего. Однако X-COM был создан с целью борьбы с захватчиками, а ЛвЧ существуют, чтобы потворствовать их деятельности. Похоже, мировые лидеры хотели иметь в запасе несколько вариантов." STR_CYBER_ARMOR_CORPSE: "Поврежденная киберброня" STR_CORPSE_ARMOR: "Поврежденный бронекостюм" STR_REPAIR_PERSONAL_ARMOR: "Ремонт бронекостюма" STR_CORPSE_SUIT: "Поврежденный силовой скафандр" STR_REPAIR_POWER_SUIT: "Ремонт силового скафандра" STR_CORPSE_FLYING_SUIT: "Повр. летательный скафандр" STR_REPAIR_FLYING_SUIT: "Ремонт летательного скафандра" STR_CELATID_ARMOR: "Характеристики целатида" STR_CELATID_WEAPON: "Плевок целатида" STR_CELATID_WEAPON_UFOPEDIA: "Плевок целатида представляет собой чрезвычайно едкую смесь энзимов со смертельно опасными химикатами." STR_CELATID_UFOPEDIA: "Эта форма жизни от природы обладает загадочной способностью парить в воздухе. Она способна улавливать волны, испускаемые человеческим мозгом, и двигаться в сторону человека, даже если его не видно. Обнаружив цель, целатид приземляется и выстреливает маленькие капсулы, содержащие чрезвычайно едкое вещество. Эти существа способны удивительно быстро клонировать себя. Они сопровождают расу охотников, куда бы те ни отправились." CIVM_ARMOR: "ШТАТСКИЙ" STR_MUTON_MEDIC: "Мутон-страж" STR_MUTON_LEADER: "Мутон-претор" STR_MUTON_COMMANDER: "Мутон-гвардеец" STR_MUTONCOM_CORPSE: "Труп мутона" STR_CEREBREAL_STANDARD_ARMOR: "Характеристики церебрала" STR_CEREBREAL_STANDARD_ARMOR_UFOPEDIA: "Взрослые церебралы - это настоящие пси-организмы, что позволяет им создавать золотой щит (емкость: 100, восстановление: 10). Эффективность щитов, создаваемых церебралами высокого ранга, может достигать 250 процентов." STR_CEREBREAL: "Церебрал" STR_CEREBREAL_SOLDIER: "Церебрал-солдат" STR_CEREBREAL_MEDIC: "Церебрал-медик" STR_CEREBREAL_ENGINEER: "Церебрал-инженер" STR_CEREBREAL_NAVIGATOR: "Церебрал-навигатор" STR_CEREBREAL_LEADER: "Церебрал-лидер" STR_CEREBREAL_COMMANDER: "Церебрал-командующий" STR_CEREBREAL_CORPSE: "Труп церебрала" STR_CEREBREAL_AUTOPSY: "Вскрытие церебрала" STR_CEREBREAL_LARVA_ARMOR: "Характеристики личинки церебрала" STR_CEREBREAL_LARVA: "Личинка церебрала" STR_CEREBREAL_LARVA_TERRORIST: "Личинка церебрала - террорист" STR_CEREBREAL_LARVA_CORPSE: "Труп личинки церебрала" STR_CEREBREAL_LARVA_AUTOPSY: "Вскрытие личинки церебрала" STR_CEREBREAL_UFOPEDIA: "Раса церебралов не очень глубоко интегрирована в общество инопланетян, похожее на улей: они скорее союзники, согласившиеся служить захватчикам по неким непостижимым причинам. Они обладают невероятно мощными псионическими способностями, которые способны фокусировать и использовать в качестве оружия. Одним лишь усилием воли они способны создать чудовищный плазменный разряд. Их независимая и совершенно чуждая модель поведения делает их непредсказуемыми и одновременно более склонными к панике по сравнению с прочими расами инопланетян." STR_CEREBREAL_AUTOPSY_UFOPEDIA: "Перед нами нетипичный пришелец: его геном кардинально отличается как от земных видов, так и от почти всех инопланетян. Его морфологические признаки также мало похожи на то, с чем мы имели дело. Большую часть массы его тела составляет мозговая ткань, а все остальное почти полностью занимает сложная кибернетика, обеспечивающая жизнь этого «мозга». Похоже, церебралы не способны использовать ручное оружие и не имеют естественных средств защиты. По сути, это все, что мы можем сказать об этих ужасающих существах." STR_CEREBREAL_LARVA_UFOPEDIA: "Это существо - ранняя стадия развития церебрала, заключенная в крошечный НЛО-образный аппарат, защищающий его во время боя. Несмотря на то, что личинка слабее взрослого церебрала, она остается грозным противником с высоким интеллектом и внушительными пси-способностями. Ее капсула оборудована смертоносной плазменной пушкой." STR_CEREBREAL_LARVA_AUTOPSY_UFOPEDIA: "Это существо почти полностью состоит из мозговой ткани и заключено в летающую капсулу. Капсула достаточно хорошо защищена от внешних воздействий, особенно от кинетического оружия и лазерных лучей. Она также оснащена плазменной пушкой, схожей по конструкции с обычной плазменной винтовкой." STR_CHTONITE_STANDARD_ARMOR: "Характеристики хтонита" STR_UNARMED_CHTONITE: "Рукопашная атака хтонита" STR_CHTONITE: "Хтонит" STR_CHTONITE_SOLDIER: "Хтонит-солдат" STR_CHTONITE_MEDIC: "Хтонит-медик" STR_CHTONITE_ENGINEER: "Хтонит-инженер" STR_CHTONITE_NAVIGATOR: "Хтонит-навигатор" STR_CHTONITE_LEADER: "Хтонит-лидер" STR_CHTONITE_COMMANDER: "Хтонит-командующий" STR_CHTONITE_CORPSE: "Труп хтонита" STR_CHTONITE_AUTOPSY: "Вскрытие хтонита" STR_CHTONITE_UFOPEDIA: "Хтониты - раса пришельцев, обладающая большой физической силой, прекрасно выполняющая тяжелую работу и отлично переносящая суровые условия окружающей среды. В качестве места обитания они предпочитают подземные сооружения, а солнечный свет наносил бы им вред, если бы они не были снабжены глазными имплантами. Эти существа обладают средним уровнем интеллекта, но этого более чем достаточно для участия в войне против человечества." STR_CHTONITE_AUTOPSY_UFOPEDIA: "Этот пришелец имеет сильное и крепкое тело, но в остальном весьма похож на человека. Толстая кожа обеспечивает ему хорошую защиту как от пуль, так и от клинков. Глаза защищены парой кибернетических «очков», которые, похоже, еще и усиливают зрение." STR_UNARMED_GAZER: "Рукопашная атака обсерватора" STR_CHASER_STANDARD_ARMOR: "Характеристики расы охотников" STR_CHASER: "Охотник" STR_CHASER_SOLDIER: "Охотник-солдат" STR_CHASER_MEDIC: "Охотник-медик" STR_CHASER_ENGINEER: "Охотник-инженер" STR_CHASER_NAVIGATOR: "Охотник-навигатор" STR_CHASER_LEADER: "Охотник-лидер" STR_CHASER_COMMANDER: "Охотник-командующий" STR_CHASER_CORPSE: "Труп охотника" STR_CHASER_AUTOPSY: "Вскрытие охотника" STR_CHASER_UFOPEDIA: "Охотник - это легкая штурмовая кибернетическая боевая единица, быстрая и проворная. Психология охотника проста, но эффективна и основана на реакции «бей или беги». Он достаточно неплохо защищен от кинетического урона, но уязвим к действию огня и ударной волны. Короткий хвост используется в качестве противовеса и необходим для быстрого бега." STR_CHASER_AUTOPSY_UFOPEDIA: "Это создание на самом деле представляет собой киборга, оснащенного прочными роботизированными лапами. Тело защищает толстая чешуя, но биологические ткани в целом достаточно уязвимы к физическому урону. Биологические части тела обеспечивают лишь основные функции, причем пищеварительная система как таковая отсутствует. Мозг достаточно хорошо развит и обладает всеми основными чертами, характерными для мозга хищника." STR_HOLODRONE_TERRORIST: "Голодрон-террорист" STR_GAZER_STANDARD_ARMOR: "Характеристики обсерватора" STR_GAZER: "Обсерватор" STR_GAZER_SOLDIER: "Обсерватор-солдат" STR_GAZER_MEDIC: "Обсерватор-медик" STR_GAZER_ENGINEER: "Обсерватор-инженер" STR_GAZER_NAVIGATOR: "Обсерватор-навигатор" STR_GAZER_LEADER: "Обсерватор-лидер" STR_GAZER_COMMANDER: "Обсерватор-командующий" STR_GAZER_AUTOPSY: "Вскрытие обсерватора" STR_GAZER_CORPSE: "Труп обсерватора" STR_GAZER_UFOPEDIA: "Обсерваторы напоминают стоящих на задних лапах черепах, и они действительно очень хорошо бронированы. Их тяжелая, громоздкая броня обеспечивает отличную защиту от любых внешних воздействий, особенно от кинетического оружия и плазмы." STR_GAZER_AUTOPSY_UFOPEDIA: "Единственный большой глаз - самая яркая анатомическая особенность этого пришельца. Существо имеет черты ракообразного, но гораздо более развито. Чрезвычайно толстую броню снять невозможно: она соединена кибернетическими имплантами с биологическими органами существа." STR_HOLODRONE_CORPSE: "Обломки голодрона" STR_HOLODRONE_ARMOR: "Характеристики голодрона" STR_HOLODRONE: "Голодрон" STR_HOLODRONE_AUTOPSY: "Изучение голодрона" STR_HOLODRONE_UFOPEDIA: "Голодрон - это живое летающее артиллерийское орудие. Он защищен плазменной оболочкой, которая препятствует проникновению плазмы и огня. Возможно, эта раса была специально создана для борьбы с противником, вооруженным плазменным оружием. Устройство генерирует слишком высокое тепловое и радиационное излучение, чтобы его можно было применить в человеческой броне." STR_HOLODRONE_AUTOPSY_UFOPEDIA: "Робот очень сложной конструкции, питание которого осуществляется с помощью весьма крупного для его размера элериумного ядра. Два стержня выходят из этого ядра и генерируют плазменный пузырь, окутывающий существо. Очевидно, это ядро испытывает перегрузки, остаточная энергия от которых расходуется на создание мощного лазерного луча." STR_WASPITE_STANDARD_ARMOR: "Характеристики васпита" STR_WASPITE: "Васпит" STR_CYBERMITE_ARMOR: "Характеристики кибержука" STR_CYBERMITE: "Кибержук" STR_CYBERMITE_TERRORIST: "Кибержук-террорист" STR_WASPITE_SOLDIER: "Васпит-солдат" STR_WASPITE_MEDIC: "Васпит-медик" STR_WASPITE_ENGINEER: "Васпит-инженер" STR_WASPITE_NAVIGATOR: "Васпит-навигатор" STR_WASPITE_LEADER: "Васпит-лидер" STR_WASPITE_COMMANDER: "Васпит-командующий" STR_WASPITE_CORPSE: "Труп васпита" STR_WASPITE_RED_CORPSE: "Труп васпита" STR_WASPITE_BROWN_CORPSE: "Труп васпита" STR_WASPITE_WHITE_CORPSE: "Труп васпита" STR_WASPITE_PURPLE_CORPSE: "Труп васпита" STR_CYBERMITE_CORPSE: "Обломки кибержука" STR_WASPITE_AUTOPSY: "Вскрытие васпита" STR_CYBERMITE_AUTOPSY: "Вскрытие кибержука" STR_WASPITE_UFOPEDIA: "Раса васпитов - это элитные боевики-террористы. Они были созданы с помощью генной инженерии и усилены киберимплантами. Это крайне агрессивные и очень опасные создания. Однако степень их уязвимости в целом указывает на то, что они предназначены скорее для обеспечения огневой поддержки, нежели чем для применения в качестве пехоты. Спиралевидное устройство, заменяющее им тело, генерирует антигравитационное поле, которое позволяет васпитам парить в воздухе." STR_WASPITE_AUTOPSY_UFOPEDIA: "Анатомическое строение этого существа граничит с безумием. Тело состоит из спиралевидного устройства жизнеобеспечения, объединенного с растением-симбиотом, выведенным путем генной инженерии. К телу присоединены пара механических рук и насекомоподобная голова - предположительно, единственный элемент, оставшийся от исходного существа. Растительная часть тела уязвима к действию огня. " STR_CYBERMITE_UFOPEDIA: "Этот миниатюрный робот, автоматизированное орудие террора, представляет собой вершину робототехнических разработок пришельцев. Как только мощный оптический сенсор обнаруживает цель, киборг подбегает к ней и нападает. Миниатюрное элериумное ядро настроено на возгорание и взрыв при получении достаточно серьезных повреждений. Таким образом, уничтожение существа на короткой дистанции равносильно самоубийству." STR_CYBERMITE_AUTOPSY_UFOPEDIA: "Самая необычная особенность этого невероятно сложного робота - его оружие: жало из инопланетного сплава, соединенное с миниатюрным бачком, который, судя по обнаруженным следам, заполнен мощным токсином. Питающее ядро слишком сильно повреждено, что не позволяет провести более глубокий анализ, но похоже, что оно было специально спроектировано так, чтобы разрушаться при получении повреждений, и именно поэтому жук взрывается." STR_CROC: "Крокодилоид" STR_CROC_CADET: "Крокодилоид-кадет" STR_CROC_CORPSE: "Труп крокодилоида" STR_CROC_AUTOPSY: "Вскрытие крокодилоида" STR_CROC_UFOPEDIA: "Крокодилоиды - пушечное мясо в вооруженных силах империи рептилоидов. Их преимущества - многочисленность и беспощадность, к тому же они неглупы, а потому рептилоиды повсеместно используют их в качестве солдат и рабочих. Они живут автономными сообществами на верхних уровнях глубинного Шога. Хорошо переносят воздействие высоких температур и прямого огня." STR_CROC_AUTOPSY_UFOPEDIA: "Эта рептилия-гуманоид наделена прочной чешуей и хорошо развитыми мышцами. Ткани этого существа хорошо защищают от теплового воздействия, а это значит, что оно способно выжить в гораздо более жарких условиях, чем те, что существуют на Земле. Однако в его геноме не заметно ничего внеземного." STR_REPTOID: "Рептилоид" STR_SALAMANDRON_ARMOR: "Характеристики саламандрона" STR_SALAMANDRON_BITE: "Укус саламандрона" STR_SALAMANDRON_MISSILES: "Зажигательные ракеты" STR_SALAMANDRON: "Саламандрон" STR_SALAMANDRON_TERRORIST: "Саламандрон-террорист" STR_PHARAOH_COMMANDER: "Фараон" STR_REPTOID_AGENT: "Рептилоид-агент" STR_REPTOID_SHADOW: "Рептилоид-тень" STR_REPTOID_SHADOW_CORPSE: "Труп рептилоида-тени" STR_REPTOID_SHADOW_UFOPEDIA: "Рептилоиды-тени - это элитные шпионы-убийцы, которые действуют главным образом в Шоге. Они превосходно умеют скрываться, в совершенстве владеют техникой рукопашного боя и контроля разума. К счастью для нас, их ряды крайне малочисленны." STR_REPTOID_ENGINEER: "Рептилоид-инженер" STR_REPTOID_COMMANDO: "Рептилоид-коммандо" STR_REPTOID_COMMANDO_CORPSE: "Труп рептилоида-коммандо" STR_REPTOID_LEADER: "Рептилоид-лидер" STR_REPTOID_COMMANDER: "Рептилоид-командующий" STR_REPTOID_CORPSE: "Труп рептилоида" STR_SALAMANDRON_CORPSE: "Труп саламандрона" STR_REPTOID_AUTOPSY: "Вскрытие рептилоида" STR_SALAMANDRON_AUTOPSY: "Вскрытие саламандрона" STR_REPTOID_UFOPEDIA: "Раса рептилоидов появилась на Земле достаточно давно, задолго до начала вторжения. Ее представители обладают невероятным интеллектом, который делает их отличными шпионами и полевыми агентами. Мы мало что можем сказать о том, откуда они явились, но тот факт, что они давно живут на Земле, и генетическая близость к Homo Sapiens указывают на их земное происхождение." STR_REPTOID_AUTOPSY_UFOPEDIA: "Это существо покрыто прочной чешуей, способной с легкостью выдержать попадание пули из мелкокалиберного оружия. Любопытно, что несмотря на внешнее сходство с рептилиями, рептилоиды неплохо переносят воздействие высоких температур. Мозг хорошо развит, что указывает на сверхчеловеческий интеллект. Однако наиболее интересна ДНК существа, которая либо имеет земное происхождение, либо была создана на основе образцов ДНК обитателей Земли." STR_SALAMANDRON_UFOPEDIA: "Саламандрон - ужасающий зверь, отдаленно напоминающий древних земных хищников, однако достаточно сильно от них отличающийся. Он был выведен исключительно для проведения терактов и вооружен зажигательными ракетами, способными разрушить небольшой город за считанные минуты. Его поведение регулирует сеть небольших приемников, имплантированных в мозг. Однако этот зверь в большинстве случаев действует самостоятельно, что делает его сложноконтролируемым и практически неуязвимым к глушению." STR_SALAMANDRON_AUTOPSY_UFOPEDIA: "Это очень сильное существо, покрытое толстой чешуей. Оно чрезвычайно устойчиво к действию высоких температур (но не к лучам лазерных резаков). Крошечный мозг содержит несколько маленьких имплантов, которые, по всей видимости, должны вызывать базовую реакцию «Борьба или бегство» в его нервной системе." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED: "Компромат на X-COM («Черный лотос» еще действует)" STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_DESCRIPTION: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с «Черным лотосом», хотя и можем это сделать. Эти люди склонить на свою сторону тех, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_BLACK_LOTUS_UNFINISHED_BRIEFING: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с «Черным лотосом», хотя и можем это сделать. Эти люди хотят склонить на свою сторону тех, чья вера в нас не столь сильна. Удивительно, но мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но для этого нет ни одной разумной причины." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED: "Компромат на X-COM (Культ Дагона не ликвидирован)" STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_DESCRIPTION: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с Культом Дагона, хотя и можем это сделать. Эти люди склонить на свою сторону тех, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_CHURCH_OF_DAGON_UNFINISHED_BRIEFING: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с Культом Дагона, хотя и можем это сделать. Эти люди хотят склонить на свою сторону тех, чья вера в нас не столь сильна. Удивительно, но мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но для этого нет ни одной разумной причины." STR_XCOM_SLANDER_ZSRR_UNFINISHED: "Компромат на X-COM («Красный рассвет» еще действует)" STR_XCOM_SLANDER_ZSRR_UNFINISHED_DESCRIPTION: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с «Красным рассветом», хотя и можем это сделать. Эти люди склонить на свою сторону тех, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_ZSRR_UNFINISHED_BRIEFING: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с «Красным рассветом», хотя и можем это сделать. Эти люди хотят склонить на свою сторону тех, чья вера в нас не столь сильна. Удивительно, но мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но для этого нет ни одной разумной причины." STR_XCOM_SLANDER_EXALT_UNFINISHED: "Компромат на X-COM (EXALT еще действует)" STR_XCOM_SLANDER_EXALT_UNFINISHED_DESCRIPTION: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с EXALT, хотя и можем это сделать. Эти люди склонить на свою сторону тех, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_EXALT_UNFINISHED_BRIEFING: "В Совете есть люди, которые открыто критикуют нас за то, что мы не покончили с EXALT, хотя и можем это сделать. Эти люди хотят склонить на свою сторону тех, чья вера в нас не столь сильна. Удивительно, но мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но для этого нет ни одной разумной причины." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH: "Компромат на X-COM (Передача тританиевых технологий)" STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_DESCRIPTION: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства тританиевых боеприпасов. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_SHARE_ALLOY_AMMO_TECH_BRIEFING: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства тританиевых боеприпасов. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Каким-то чудом мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но ни к чему хорошему это не приведет." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH: "Компромат на X-COM (Передача террамита)" STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_DESCRIPTION: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологии обработки террамита. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_SHARE_TERRAMITE_TECH_BRIEFING: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологии обработки террамита. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Каким-то чудом мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но ни к чему хорошему это не приведет." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH: "Компромат на X-COM (Передача элериумных батарей)" STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_DESCRIPTION: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства элериумных батарей. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_SHARE_POWER_SOURCE_MINIATURIZATION_TECH_BRIEFING: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства элериумных батарей. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Каким-то чудом мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но ни к чему хорошему это не приведет." STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH: "Компромат на X-COM (Передача элериумной взрывчатки)" STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_DESCRIPTION: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства элериумной взрывчатки. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_SHARE_ELERIUM_EXPLOSIVES_TECH_BRIEFING: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологию производства элериумной взрывчатки. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Каким-то чудом мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но ни к чему хорошему это не приведет." STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH: "Компромат на X-COM (Передача садов пришельцев)" STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_DESCRIPTION: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологии cадов пришельцев. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Мы должны остановить их, однако маловероятно, что мы успеем это сделать." STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH_BRIEFING: "В Совете есть люди, крайне недовольные тем, что мы передали M.A.G.M.A. технологии садов пришельцев. Эти люди готовы рассказать об этом тем, чья вера в нас не столь сильна. Каким-то чудом мы вовремя прибыли на место и теперь сможем заставить их замолчать навсегда! Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя», но ни к чему хорошему это не приведет." STR_ALERT_XCOM_SLANDER: "КОМПРОМАТ НА X-COM " STR_XCOM_SLANDER: "Компромат на X-COM" STR_MIG31: "МиГ-31" STR_MIG31_UFOPEDIA: "До настоящего времени мы были практически бессильны против НЛО в небе. При этом их перехват - одна из наших основных задач. Эти МиГи частично помогут ее решить. По ТТХ они уступают НЛО, но по крайней мере в некоторых случаях помогут справиться с налетами пришельцев.{NEWLINE}ВООР.: ПУШКА x 1, Л.РАК. x 1" STR_INTERCEPTOR: "ПЕРЕХВАТЧИК" STR_INTERCEPTOR_UFOPEDIA: "Боевой самолет, оснащенный двумя импульсными детонационными двигателями и отдельно экранированными электронными системами. Этот ЛА - лучшее, на что способны существующие земные технологии.{NEWLINE}ВООР.: ПУШКА x 1, Л.РАК. x 1" STR_RAVEN: "ВОРОН" STR_RAVEN_UFOPEDIA: "Ворон - это оснащенный импульсным двигателем, серьезно модифицированный и доработанный самолет. Этот перехватчик создан на основе последних земных разработок. Авионика, РЛC и двигатели были серьезно улучшены. Несмотря на это, броня и прочность планера будут главной проблемой в схватках с любыми типами НЛО, кроме самых малых.{NEWLINE}ВООР.: ПУШКА x 2, Т.РАК x 1{NEWLINE}СИСТ.: ДВИГ. x 1" STR_DROPSHIP: "ЖЕЛЕЗНЫЙ КУЛАК" STR_DROPSHIP_UFOPEDIA: "Этот военный транспорт - гибрид технологий инопланетян и Т'Льеха. Оснащен двойной РЛС повышенной чувствительности. В качестве топлива потребляет зрбит.{NEWLINE}СИСТ.: ДВИГ. x 2, ЭЛЕКТР. x 1" STR_SENTINEL: "СТРАЖ" STR_SENTINEL_INTERCEPTOR: "Истребитель «Страж»" STR_SENTINEL_UFOPEDIA: "Тяжелый истребитель, оснащенный двойным прямоточным элериумным гиперзвуковым двигателем и последними разработками в области авиационной брони. Обратной стороной улучшенного бронирования стал высокий расход топлива и замедленный набор скорости в связи с увеличением массы.{NEWLINE}ВООР.: Т.РАК. x 2{NEWLINE}СИСТ.: ДВИГ. x 1, ЭЛЕКТР. x 1" STR_SKYRANGER: "РЕЙНДЖЕР" STR_SKYRANGER_UFOPEDIA: "Транспортный самолет. Обладает вертикальным взлетом и посадкой и увеличенным отсеком экипажа." STR_THUNDERSTORM: "ГРОЗА" STR_THUNDERSTORM_INTERCEPTOR: "Истребитель «Гроза»" STR_THUNDERSTORM_UFOPEDIA: "В «Грозе» используются лучшие земные технологии в сочетании со сплавами пришельцев. Эти сплавы послужили материалом для гиперзвукового ВРД, что позволяет «Грозе» сравняться в скорости с большинством НЛО, повышая обороноспособность Земли. Для улучшения ТТХ уменьшено количество подвесок.{NEWLINE}ВООР.: Т.РАК. x 2{NEWLINE}СИСТ.: ДВИГ. x 1, ЭЛЕКТР. x 1" STR_LIGHTNING: "МОЛНИЯ" STR_LIGHTNING_UFOPEDIA: "Транспортно-боевой летательный аппарат, на который установлена грубая, но эффективная копия силовых установок пришельцев.{NEWLINE}ВООР.: ЛУЧ. x 1{NEWLINE}СИСТ.: ЩИТЫ x 2" STR_FIRESTORM: "ОГНЕННЫЙ ШТОРМ" STR_FIRESTORM_UFOPEDIA: "Боевой одноместный истребитель. Копирует классическую схему «летающих тарелок», включая главную СУ.{NEWLINE}ВООР.: ЛУЧ. x 1, Л.РАК. x 1{NEWLINE}СИСТ.: ЩИТЫ x 1, ЭЛЕКТР. x 1" STR_TORMENTOR: "МУЧИТЕЛЬ" STR_TORMENTOR_UFOPEDIA: "Этот новый поисковый летательный аппарат представляет собой вершину гибридных технологий людей. Благодаря фантастическим летным качествам, в атмосфере и космосе ему не будет равных, пока пришельцы не модернизируют свои корабли.{NEWLINE}ВООР.: ПУШКА x 1, Т.РАК. x 2{NEWLINE}СИСТ.: ЭЛЕКТР. x 1" STR_AVENGER: "МСТИТЕЛЬ" STR_AVENGER_UFOPEDIA: "Транспортно-боевой космический корабль. Предел возможностей адаптации инопланетных технологий.{NEWLINE}ВООР.: ЛУЧ. x 2, Т.РАК. x 1{NEWLINE}СИСТ.: ЩИТЫ x 1" STR_SEABOT: "Танк/Подв. дрон" STR_SEABOT_ARMOR: "ПОДВОДНЫЙ ДРОН" STR_SEABOT_ARMOR_UFOPEDIA: "Эта беспилотная боевая единица - хороший подводный разведчик. Однако он не несет никакого оружия." STR_SEABOT_CORPSE: "Разбитый подводный дрон" STR_MEDICAL_DRONE_ARMOR: "МЕДИЦИНСКИЙ ДРОН" STR_MEDICAL_DRONE: "Медицинский дрон" STR_MEDICAL_DRONE_UFOPEDIA: "Этот дрон оборудован средствами оказания первой помощи и огнетушителем. Он отлично подходит для спасательных операций, но уступает в скорости и эффективности сенсоров дрону-разведчику." STR_MEDICAL_DRONE_CORPSE: "Разбитый дрон" STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR: "РАКЕТНЫЙ ДРОН" STR_SMALL_TANK_ROCKET_LAUNCHER_ARMOR_UFOPEDIA: "Небольшой дрон вооруженный мощной ракетной установкой." STR_SMALL_TANK_ROCKET_LAUNCHER: "Ракетный Дрон" STR_SCOUT_DRONE_ROCKET_LAUNCHER: "Пусковая установка Дрона" STR_SCOUT_DRONE_ROCKET_LAUNCHER_UFOPEDIA: "Это маленькое но разрушителное ракетное оружие может быть установлено на стандартное разведывательное шасси дрона. Единственным недостатком является маленький запас боекомплекта." STR_SCOUT_DRONE_ROCKETS: "Ракеты Дрона" STR_SMALL_TANK_CORPSE: "Разбитый дрон" STR_SCOUT_DRONE: "Танк/Разведчик" STR_SCOUT_DRONE_AMMO: "Патроны для разведдрона" STR_SMALL_TANK_ARMOR: "ДРОН-РАЗВЕДЧИК" STR_SCOUT_DRONE_UFOPEDIA: "Этот небольшой дрон используется для рекогносцировки. Не имея серьезного наступ. вооружения и мощной брони, он быстр и позволяет наземным силам разведывать позиции противника. Может применяться в качестве наводчика, что позволяет не подвергать риску агентов X-COM. Оснащен кинетич. оружием для выбивания дверных замков и даже может поражать противников." STR_SCOUT_DRONE_SHOTGUN: "Дробовик для выбивания дверей Дронов" STR_SCOUT_DRONE_SHOTGUN_UFOPEDIA: "Кинетическое оружие, монтируемое на дронах-разведчиках и предназначенное для открывания дверей. Теоретически также может применяться против живой силы противника." STR_HWP_SMOKE: "Пуск. установка дым. гранат ТБП" STR_HWP_SMOKE_CLIP: "Дымовая граната ТБП" STR_HWP_SMOKE_UFOPEDIA: "Система ограниченного применения для постановки дымовой завесы, предназначенной для снижения заметности дронов-разведчиков для противника." STR_HWP_POP_SMOKE: "Отстрелить гранату" STR_TANK_CANNON_ARMOR: "ТАНК/ПУШКА" STR_TANK_CANNON_UFOPEDIA: "Автономная боевая платформа с установленной на башне тяжелой пушкой." STR_HWP_CANNON: "Пушка ТБП" STR_HWP_CANNON_UFOPEDIA: "Это орудие выстреливает среднекалиберные фугасные снаряды, эффективные против легкобронированных целей." STR_TANK_CANNON_RECOVER: "Повр. танк/Пушка" STR_TANK_CANNON_REPAIR: "Ремонт танка/Пушка" STR_TANK_ROCKET_ARMOR: "ТАНК/РАКЕТНАЯ УСТАНОВКА" STR_TANK_ROCKET_LAUNCHER_UFOPEDIA: "Эта автоматизированная тяжелая боевая платформа вооружена мощными ракетами, способными нанести значительный урон любому пришельцу." STR_HWP_ROCKET_LAUNCHER: "Ракетная установка ТБП" STR_HWP_ROCKET_LAUNCHER_UFOPEDIA: "Эта ракетная установка предназначена для ведения заградительного огня ракетами, особенно опасными для незащищенных и легкобронированных целей." STR_HWP_HOVER_TRITANIUM_ROCKET_LAUNCHER: "Ракетная устан. ховертанка (Тт)" STR_HOVERTANK_TRITANIUM_ROCKET_ARMOR: "ХОВЕРТАНК/РАКЕТА (ТТ)" STR_HWP_TRITANIUM_ROCKETS: "Ракеты ТБП (Тт)" STR_TANK_TRITANIUM_ROCKET_LAUNCHER: "Танк/Ракетная установка (Тт)" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Эта автоматизированная тяжелая боевая платформа вооружена мощными тританиевыми зарядами, способными разорвать противников в клочья и вызвать мощный пожар." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Повр. ховертанк/Ракет. устан. (Тт)" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER: "Ховертанк/Ракетная установка (Тт)" STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Эта автоматизированная тяжелая боевая платформа вооружена мощными тританиевыми зарядами, способными разорвать противников в клочья и вызвать мощный пожар. Эта модификация обладает повышенной мобильностью, живучестью и способностью парить в воздухе." STR_HOVERTANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Рем. ховертанка/Ракет. устан. (Тт)" STR_TANK_TRITANIUM_ROCKET_ARMOR: "ТАНК/РАКЕТНАЯ УСТАНОВКА (ТТ)" STR_TANK_ROCKET_LAUNCHER_RECOVER: "Повр. танк/Ракетная установка" STR_TANK_ROCKET_LAUNCHER_REPAIR: "Ремонт танка/Ракетная установка" STR_HWP_TRITANIUM_ROCKET_LAUNCHER: "Ракетная установка ТБП (Тт)" STR_HWP_TRITANIUM_ROCKET_LAUNCHER_UFOPEDIA: "Эта ракетная установка предназначена для стрельбы ракетами с мощными шрапнельными зарядами." STR_TANK_TRITANIUM_ROCKET_LAUNCHER_RECOVER: "Повр. танк/Ракетная установка (Тт)" STR_TANK_TRITANIUM_ROCKET_LAUNCHER_REPAIR: "Ремонт танка/Ракет. устан. (Тт)" STR_TANK_MINIGUN_ARMOR: "ТАНК/МИНИГАН" STR_HWP_MINIGUN: "Миниган ТБП" STR_HWP_MINIGUN_UFOPEDIA: "Этот миниган ТБП легко уничтожает как незащищенные, так и бронированные цели." STR_TANK_MINIGUN_RECOVER: "Повр. танк/Миниган" STR_TANK_MINIGUN_REPAIR: "Ремонт танка/Миниган" STR_TANK_FLAMER_ARMOR: "ТАНК/ОГНЕМЁТ " STR_HWP_FLAMER: "ТБП Огнемёт" STR_HWP_FLAMER_UFOPEDIA: "Этот тяжёлый огнемёт сжигает всё вокруг с беспрецедентной мощью." STR_TANK_FLAMER: "Танк/Огнемёт" STR_TANK_FLAMER_UFOPEDIA: "Эта ТБП предназначена для сдерживания толпы и очистки бункеров. Применять с осторожностью." STR_TANK_FLAMER_RECOVER: "Поврежденный Танк/Огнемёт" STR_TANK_FLAMER_REPAIR: "Ремонт Танка/Огнемёт " STR_HOVERTANK_FLAMER: "Ховертанк/Огнемёт" STR_HOVERTANK_FLAMER_UFOPEDIA: "Эта летающая модель огнемётного танка не оставляет противнику ни малейшего шанса на бегство." STR_HOVERTANK_FLAMER_ARMOR: "ХОВЕРТАНК/ОГНЕМЁТ" STR_HWP_HOVER_FLAMER: "ТБП Огнемёт (Ховертанк)" STR_HWP_HOVER_FLAMER_UFOPEDIA: "Огнемёт, адаптированный для применения на ховертанке." STR_HOVERTANK_FLAMER_RECOVER: "Поврежденный Танк/Огнемёт " STR_HOVERTANK_FLAMER_REPAIR: "Ремонт ховертанка/Огнемёт " STR_TANK_MINIROCKET: "Танк/Миниракетная установка" STR_TANK_MINIROCKET_ARMOR: "ТАНК/МИНИРАКЕТНАЯ УСТАНОВКА" STR_HWP_MINIROCKET_LAUNCHER: "Миниракетная установка ТБП" STR_HWP_MINIROCKET_UFOPEDIA: "Эта скорострельная пусковая установка стреляет небольшими противопехотными боеприпасами." STR_TANK_MINIROCKET_UFOPEDIA: "Эта ТБП вооружена пусковой установкой для малых ракетных снарядов, чтобы сеять повсюду хаос и разрушение" STR_TANK_MINIROCKET_RECOVER: "Поврежденный Танк/Миниракетная установка" STR_TANK_MINIROCKET_REPAIR: "Ремонт танка/Миниракетная установка" STR_HOVERTANK_MINIROCKET: "Ховертанк/Миниракетная установка" STR_HOVERTANK_MINIROCKET_UFOPEDIA: "Летающая модель самоходной миниракетной установки для наших роботизированных боевых единиц." STR_HOVERTANK_MINIROCKET_ARMOR: "ХОВЕРТАНК/МИНИРАКЕТЫ" STR_HWP_HOVER_MINIROCKET: "Миниракетная устан. ТБП (Ховертанк)" STR_HWP_HOVER_MINIROCKET_UFOPEDIA: "Миниракетная установка для ховертанков." STR_HOVERTANK_MINIROCKET_RECOVER: "Повр. ховертанк/Миниракетная установка" STR_HOVERTANK_MINIROCKET_REPAIR: "Ремонт ховертанка/Миниракеты" STR_HWP_MINIROCKETS_HE: "Осколочно-фугасные миниракеты" STR_HWP_MINIROCKETS_I: "Зажигательные миниракеты" STR_HWP_LASER_CANNON: "Лазерная пушка ТБП" STR_HWP_LASER_CANNON_UFOPEDIA: "Благодаря установке на шасси ТБП эта лазерная пушка была оснащена более эффективной системой отвода тепла, что позволило повысить ее мощность и скорострельность." STR_TANK_LASER_ARMOR: "ТАНК/ЛАЗЕРНАЯ ПУШКА" STR_TANK_LASER_CANNON_RECOVER: "Повр. танк/Лазерная пушка" STR_TANK_LASER_CANNON_REPAIR: "Ремонт танка/Лазерная пушка" STR_TANK_PLASMA_ARMOR: "ТАНК/ПЛАЗМЕННАЯ ПУШКА" STR_TANK_PLASMA_UFOPEDIA: "Эта тяжелая боевая платформа вооружена мощной плазменной пушкой, разработанной на основе инопланетных технологий. Она мощнее своего лазерного аналога." STR_HWP_PLASMA_CANNON: "Плазменная пушка ТБП" STR_HWP_PLASMA_CANNON_UFOPEDIA: "Эта тяжелая плазменная пушка была доработана, что позволило установить ее на башню ТБП и тем самым повысить огневую мощь по сравнению с предыдущей моделью, оснащенной лазером." STR_TANK_PLASMA_RECOVER: "Повр. танк/Плазменная пушка" STR_TANK_PLASMA_REPAIR: "Ремонт танка/Плазм. пушка" STR_TANK_MASS_DRIVER_ARMOR: "ТАНК/УСКОРИТЕЛЬ МАСС" STR_HWP_MASS_DRIVER: "Ускоритель масс ТБП" STR_HWP_MASS_DRIVER_UFOPEDIA: "При разработке этой легкой пушки на базе ускорителя масс удалось добиться большей точности, мощности и скорострельности, чем у традиционных легких пушек, с сохранением возможности установки на обычную орудийную башню." STR_TANK_MASS_DRIVER_RECOVER: "Повр. танк/Ускоритель масс" STR_TANK_MASS_DRIVER_REPAIR: "Ремонт танка/Ускоритель масс" STR_TANK_MASS_DRIVER: "Танк/Ускоритель масс" STR_TANK_MASS_DRIVER_UFOPEDIA: "Эта автоматизированная бронированная орудийная башня, предназначенная для установки на шасси, оснащена легкой пушкой на базе ускорителя масс. По эффективности она превосходит традиционные легкие пушки в отношении как точности, так и мощности." STR_TANK_GAUSS_ARMOR: "ТАНК/ПУШКА ГАУССА" STR_HWP_GAUSS_CANNON: "Пушка Гаусса ТБП" STR_HWP_GAUSS_CANNON_UFOPEDIA: "Пушка Гаусса - это вершина технологии кинетического оружия. Она одновременно обладает огромной огневой мощью и впечатляющей скорострельностью." STR_TANK_GAUSS_RECOVER: "Повр. танк/Гаусс" STR_TANK_GAUSS_REPAIR: "Ремонт танка/Гаусс" STR_HOVERTANK_MASS_DRIVER: "Ховертанк/Ускоритель масс" STR_HOVERTANK_MASS_DRIVER_UFOPEDIA: "Этот парящий танк оснащен легкой пушкой на базе ускорителя масс, которая способна насквозь пробить почти любую броню." STR_HWP_MASS_DRIVER_AMMO: "Снар. ускорителя масс ТБП" STR_HOVERTANK_LASER_ARMOR: "ХОВЕРТАНК/ЛАЗЕРНАЯ ПУШКА" STR_HWP_HOVER_LASER_CANNON: "Лазерная пушка ТБП (парящей)" STR_HWP_HOVER_LASER_CANNON_UFOPEDIA: "Эта лазерная пушка создана на базе наземного варианта ценой потери режима автоматического огня. При этом сократилось время наведения." STR_HOVERTANK_LASER_CANNON_RECOVER: "Повр. ховертанк/Лазерная пушка" STR_HOVERTANK_LASER_CANNON_REPAIR: "Ремонт ховертанка/Лазерная пушка" STR_HOVERTANK_PLASMA_ARMOR: "ХОВЕРТАНК/ПЛАЗМ. ПУШКА" STR_HOVERTANK_PLASMA_UFOPEDIA: "Технологии пришельцев подарили ТБП новую жизнь. Сочетание повышенной маневренности в воздухе и мощи плазменного оружия делают эту ТБП по-настоящему смертоносной." STR_HWP_HOVER_PLASMA_CANNON: "Плазм. пушка ТБП (парящей)" STR_HWP_HOVER_PLASMA_CANNON_UFOPEDIA: "Эта плазменная пушка была перепроектирована, что позволило установить ее на шасси парящих ТБП." STR_HOVERTANK_PLASMA_RECOVER: "Повр. ховертанк/Плазменная пушка" STR_HOVERTANK_PLASMA_REPAIR: "Ремонт ховертанка/Плазм. пушка" STR_HOVERTANK_ROCKET_ARMOR: "ХОВЕРТАНК/РАКЕТА" STR_HWP_HOVER_ROCKET_LAUNCHER: "Ракетная устан. ТБП (парящей)" STR_HWP_HOVER_ROCKET_LAUNCHER_UFOPEDIA: "По сравнению с наземным вариантом эта ракетная установка обладает такой же мощностью, но при этом более низкой скорострельностью в связи с недостаточной стабильностью парящей платформы." STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER: "Повр. ховертанк/Ракет. установка" STR_HOVERTANK_ROCKET_LAUNCHER_REPAIR: "Ремонт ховертанка/Ракет. устан." STR_HOVERTANK_LAUNCHER_ARMOR: "ХОВЕРТАНК/ПУСК. УСТАНОВКА" STR_HOVERTANK_LAUNCHER_UFOPEDIA: "На этом ховертанке установлена пусковая установка синтезных бомб, обладающих огромной мощностью. При применении необходимы особые меры предосторожности." STR_HWP_FUSION_LAUNCHER: "Пуск. устан. синтез. бомб ТБП" STR_HWP_FUSION_LAUNCHER_UFOPEDIA: "Это оружие используется в качестве пусковой установки для умных управляемых боеприпасов - синтезных бомб. Перед выстрелом с помощью курсора мыши необходимо указать навигационные точки, по которым будет двигаться бомба, а затем кликнуть по иконке запуска." STR_HOVERTANK_LAUNCHER_RECOVER: "Повр. ховертанк/Бласт. установка" STR_HOVERTANK_LAUNCHER_REPAIR: "Ремонт ховертанка/Бласт. устан." STR_HOVERTANK_MASS_DRIVER_ARMOR: "ХОВЕРТАНК/УСКОРИТЕЛЬ МАСС" STR_HWP_HOVER_MASS_DRIVER: "Ускоритель масс ТБП (парящей)" STR_HWP_HOVER_MASS_DRIVER_UFOPEDIA: "Мощность этого легкого ускорителя масс аналогична мощности наземного варианта при незначительном снижении скорострельности и точности огня." STR_HOVERTANK_MASS_DRIVER_RECOVER: "Повр. ховертанк/Ускоритель масс" STR_HOVERTANK_MASS_DRIVER_REPAIR: "Ремонт ховертанка/Ускоритель масс" STR_HOVERTANK_GAUSS_ARMOR: "ХОВЕРТАНК/ПУШКА ГАУССА" STR_HWP_HOVER_GAUSS_CANNON: "Пушка Гаусса ТБП (парящей)" STR_HWP_HOVER_GAUSS_CANNON_UFOPEDIA: "Снаряды, разгоняемые этой легкой пушкой Гаусса, обладают скоростью и останавливающим действием, сравнимыми с теми, которые обеспечивает наземный вариант, однако ее скорострельность и точность несколько ниже ввиду недостаточной стабильности платформы." STR_HOVERTANK_GAUSS_RECOVER: "Повр. ховертанк/Гаусс" STR_HOVERTANK_GAUSS_REPAIR: "Ремонт ховертанка/Гаусс" STR_XCOM_CYBERDISC_ARMOR_ORANGE: "КИБЕРДИСК/ЛАЗЕРНАЯ ПУШКА" STR_HWP_DISC_LASER_CANNON: "Лазерная пушка кибердиска" STR_HWP_DISC_LASER_CANNON_UFOPEDIA: "Эта лазерная пушка медленнее, но точнее, чем модели, устанавливаемые на обычные ТБП." STR_XCOM_CYBERDISC_ARMOR: "КИБЕРДИСК/ПЛАЗМЕННАЯ ПУШКА" STR_XCOM_CYBERDISC_PLASMA_UFOPEDIA: "Этот кибернетический танк пришельцев был захвачен агентами X-COM и перепрограммирован. Теперь он обернет свое мощное плазменное вооружение против своих бывших хозяев." STR_HWP_DISC_PLASMA_CANNON: "Плазм. пушка кибердиска" STR_HWP_DISC_PLASMA_CANNON_UFOPEDIA: "Этой плазменной пушкой обычно вооружены кибердиски пришельцев, что делает их эффективной единицей поддержки." STR_SECTOPOD_ARMOR2: "СЕКТОПОД/ЛАЗЕРНАЯ ПУШКА" STR_HWP_SECTOPOD_LASER_CANNON: "Лазерная пушка сектопода" STR_HWP_SECTOPOD_LASER_CANNON_UFOPEDIA: "Эта лазерная пушка наводится значительно быстрее, чем все, что до сих пор было у нас на вооружении. Это делает ее отличным средством уничтожения бронированных целей." STR_SECTOPOD_ARMOR3: "СЕКТОПОД/ПЛАЗМЕННАЯ ПУШКА" STR_SECTOPOD_PLASMA_UFOPEDIA: "Этот хорошо защищенный робот представляет собой самоходную броню под управлением ИИ, устойчивую практически ко всем видам внешних воздействий, в особенности к высокотемпературной плазме. Установка тяжелой плазменной пушки сделает эту боевую единицу важной частью штурмовой команды." STR_SECTOPOD_MINIGUN_ARMOR: "СЕКТОПОД/МИНИГАН" STR_SECTOPOD_MINIGUN_ARMOR_UFOPEDIA: "Этот хорошо защищенный робот представляет собой самоходную броню под управлением ИИ, устойчивую практически ко всем видам внешних воздействий, в особенности к высокотемпературной плазме. В качестве вооружения используется сдвоенный миниган, позволяющий вести чрезвычайно плотный огонь." STR_HWP_SECTOPOD_PLASMA_CANNON: "Плазменная пушка сектопода" STR_HWP_SECTOPOD_PLASMA_CANNON_UFOPEDIA: "Эта плазменная пушка медленнее, но точнее, чем модели, устанавливаемые на обычные ТБП." STR_HWP_SECTOPOD_MINIGUN: "Миниган сектопода" STR_HWP_SECTOPOD_MINIGUN_UFOPEDIA: "Эта турель подключается к системе управления огнем сектопода и конструктивно состоит из двух спаренных миниганов, благодаря чему обеспечивается беспрецедентная огневая мощь. Заряжаются стандартными боеприпасами для минигана ТБП." STR_HWP_RANGEFINDER: "Дальномер ТБП" STR_HWP_RANGEFINDER_UFOPEDIA: "Большинство шасси под управлением ИИ способны определять расстояние до цели. При прицельном выстреле возле курсора будет отображаться расстояние между ТБП и курсором, указанное в процентах и выражающееся в вероятности попадания по данному тайлу." STR_MEASURE_RANGE: "Измер. дальн." STR_GUNSHIP_ARMOR_UC: "КАНОНЕРКА/АВТОПУШКА" STR_GUNSHIP_ARMOR: "Канонерка/Автопушка" STR_GUNSHIP_ARMOR_UFOPEDIA: "Получив представление об устройстве парящих платформ пришельцев, мы смогли разработать это шасси, которое значительно улучшает мобильность и летные качества наших кибертанков. Благодаря легкой автопушке, эта ТБП сможет обеспечивать нашим агентам огневую поддержку в любой точке на поле боя." STR_GUNSHIP_AUTOCANNON: "Автопушка ТБП" STR_GUNSHIP_AC_AA_AMMO: "Снар. для АП ТБП (Тт)" STR_GUNSHIP_AUTOCANNON_UFOPEDIA: "Благодаря установке гравитационных модулей, по точности эта пушка обошла ручные аналоги, однако для этого пришлось снизить массу боеприпасов. Обладает хорошей бронебойностью." STR_RECOVER_GUNSHIP_ARMOR: "Повр. канонерка/АП" STR_GUNSHIP_ARMOR_REPAIR: "Ремонт канонерки/АП" STR_COELACANTH_ARMOR_UC: "ЦЕЛАКАНТ" STR_COELACANTH_ARMOR: "Целакант" STR_COELACANTH_ARMOR_UFOPEDIA: "Эта изготовленная из аквапластика бронемашина достаточно быстро передвигается и наделена крепкой броней. Благодаря упругости аквапластика она отлично защищена от действия ударной волны и прямого физического воздействия, но не столь хорошо против пуль." STR_COELACANTH_GAS_CANNON: "Газовая пушка целаканта" STR_COELACANTH_GAS_CANNON_AP_AMMO: "Боеприп. для газ. пушки целаканта" STR_COELACANTH_GAS_CANNON_UFOPEDIA: "Эта газовая пушка больше и тяжелее своего ручного аналога. Также она обеспечивает большую точность стрельбы благодаря установке на шасси." STR_RECOVER_COELACANTH_ARMOR: "Поврежденный целакант" STR_COELACANTH_ARMOR_REPAIR: "Ремонт целаканта" STR_ENFORCER_ARMOR_UC: "МИРОТВОРЕЦ" STR_ENFORCER_ARMOR: "Миротворец" STR_ENFORCER_ARMOR_UFOPEDIA: "Это человекоподобное шасси для ИИ обеспечивает прекрасную мобильность и позволяет использовать стандартное снаряжение X-Com " STR_ENFORCER_ARMOR_REPAIR: "Ремонт Миротоврца" STR_ENFORCER_CORPSE: "Разбитый Миротворец " STR_TANK_MINIGUN: "Танк/Миниган" STR_HWP_MINIGUN_CLIP: "Короб к минигану ТБП" STR_TANK_MINIGUN_UFOPEDIA: "Эта тяжелая боевая платформа оборудована скорострельным многоствольным орудием и может применяться для ведения огня на воспрещение занятия территории." STR_TANK_PLASMA: "Танк/Плазма" STR_HOVERTANK_PLASMA: "Ховертанк/Плазма" STR_HOVERTANK_LASER_CANNON: "Ховертанк/Лазерная пушка" STR_HOVERTANK_ROCKET_LAUNCHER: "Ховертанк/Ракетная установка" STR_HOVERTANK_ROCKET_LAUNCHER_UFOPEDIA: "Благодаря тому что мы изучили особенности техники пришельцев, нам удалось улучшить наши ТБП. Эта модель оснащена тританиевой броней, антигравитационным блоком, повышающим мобильность, и вооружена ракетной установкой." STR_HOVERTANK_LASER_CANNON_UFOPEDIA: "Благодаря тому что мы изучили особенности техники пришельцев, нам удалось улучшить наши ТБП. Эта модель оснащена тританиевой броней, антигравитационным блоком, повышающим мобильность, и вооружена лазерной пушкой." STR_SECTOPOD_CONSTRUCTION: "Сборка сектопода" STR_SECTOPOD_CONSTRUCTION_UFOPEDIA: "Инженерный анализ сектопода пришельцев завершен. Теперь, когда нам ясны принципы, использовавшиеся при его проектировании, и известны функции каждого компонента, появилась возможность реконструировать эту двуногую ТБП. Она расходует меньше энергии на движение, что позволяет передать больше энергии главному орудию. Замена модуля пси-управления на наш модуль ИИ, который устанавливается на танках, оказалась самой сложной задачей." STR_SECTOPOD_WEAPON: "Лазерная пушка сектопода" STR_SECTOPOD_LASER: "Сектопод/Лазер" STR_SECTOPOD_LASER_UFOPEDIA: "Этот хорошо защищенный робот представляет собой самоходную броню под управлением ИИ, устойчивую практически ко всем видам внешних воздействий, в особенности к высокотемпературной плазме. Установка тяжелого лазера сделает эту боевую единицу важной частью штурмовой команды." STR_SECTOPOD_PLASMA: "Сектопод/Плазма" STR_SECTOPOD_MINIGUN: "Сектопод/Миниган" STR_IMPROVED_SKYRANGER: "Улучшенный «Рейнджер»" STR_ALLOY_SKYRANGER: "МАРШАЛ" STR_ALLOY_SKYRANGER_UFOPEDIA: "Модификация обычного «Рейнджера», изготовленная из тритания. Она легче и прочнее предшественника, в котором использовались исключительно земные технологии." STR_IMPROVED_INTERCEPTOR: "Улучшенный перехватчик" STR_ULTIMATE_HUNTER_CRAFT: "Превосходный поисково-ударный корабль" STR_BIGBASE_SUPPLY_SHIP: "Корабль снабжения" STR_TROOP_SHIP: "Десантный корабль" STR_STRIKER: "Налетчик" STR_OBSERVER: "Наблюдатель" STR_EXCAVATOR: "Экскаватор" STR_FIGHTER_SHIP: "Истребитель" STR_LIGHT_FIGHTER_SHIP: "Легкий истребитель" STR_SENTRY_SHIP: "Сторожевой корабль" STR_LAB_SHIP: "Летающая лаборатория" STR_CRUISER: "Крейсер" STR_TROOP_SHIP_UFOPEDIA: "Этот превосходный корабль, предназначенный для высадки десанта, разрабатывался как максимально быстроходный. Он легкий, но прикрыт мощными силовыми щитами. В его экипаж входит множество лучших бойцов пришельцев." STR_STRIKER_UFOPEDIA: "Этот передовой НЛО появляется только на самых важных операциях пришельцев. Его задача - перехват флагманов воздушного флота противника. Его экипаж также отлично вооружен." STR_OBSERVER_UFOPEDIA: "Этот улучшенный НЛО нечасто видят на Земле. Он используется для рекогносцировки и в качестве легкого корабля поддержки. Он обладает прекрасными летными качествами, а в его экипаж входят лучшие пилоты пришельцев, что осложняет задачу его перехвата для наших кораблей." STR_EXCAVATOR_UFOPEDIA: "Экскаваторы - это небольшие суда, которые используются главным образом для проведения земляных и строительных работ. Они не представляют большой угрозы для наших летательных аппаратов." STR_FIGHTER_SHIP_UFOPEDIA: "В задачи истребителей входит уничтожение земных воздушных судов, в том числе наших перехватчиков. Для своих размеров они исключительно хорошо вооружены, но их команда очень мала." STR_LIGHT_FIGHTER_SHIP_UFOPEDIA: "Эти миниатюрные НЛО предназначены для перехвата летательных аппаратов противника. Они исключительно быстры и смертельно опасны для любого невооруженного корабля." STR_SENTRY_SHIP_UFOPEDIA: "В задачи этого небольшого корабля входит наблюдение и патрулирование. Он снаряжен для ведения воздушного боя, и его перехват может представлять сложность для наших летательных аппаратов." STR_LAB_SHIP_UFOPEDIA: "Летающие лаборатории представляют собой крупные суда, в задачи которых входит проведение исследований и сбор биоматериала. Они значительно больше кораблей-сборщиков и оборудованы аппаратурой для проведения сложных экспериментов прямо на борту. Укомплектованы большим, неплохо экипированным экипажем." STR_CRUISER_UFOPEDIA: "Этот большой корабль пришельцев обладает невероятной огневой мощью и имеет чрезвычайно прочную конструкцию. Также он может использоваться для высадки десанта." STR_MIND_GUIDED_MISSILE: "Ракета, управл. силой мысли" STR_PLASMA_SUB: "Плазменный карабин" STR_PLASMA_SUB_CLIP: "Батарея плазм. карабина" STR_PLASMA_SUB_UFOPEDIA: "Это легкое плазменное оружие очень эффективно против обычной пехоты." STR_PLASMA_SUB_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве источника питания для плазменного карабина. Оно содержит небольшое количество элериума, который мы можем извлечь." STR_PLASMA_CASTER: "Плазменный кастер" STR_PLASMA_CASTER_CLIP: "Батарея плазм. кастера" STR_PLASMA_CASTER_UFOPEDIA: "Эта разновидность плазменного пистолета выстреливает заряженные частицы с большим разбросом, что делает кастер разрушительным оружием." STR_PLASMA_CASTER_CLIP_UFOPEDIA: "Это устройство кубической формы используется в качестве боеприпасов для плазменного кастера. Оно содержит небольшое количество элериума, который мы можем извлечь." STR_PLASMA_SNIPER_RIFLE: "Плазм. снайп. винтовка" STR_PLASMA_SNIPER_RIFLE_CLIP: "Бат. плазм. снайп. винтовки" STR_PLASMA_SNIPER_RIFLE_UFOPEDIA: "В этом сверхвысокоточном и мощном оружии частицы ускоряются сверхмалым антигравитационным полем." STR_PLASMA_SNIPER_RIFLE_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве источника питания для плазменной снайперской винтовки - высокоточного инопланетного оружия. Содержит небольшое количество элериума, который мы можем извлечь в своих целях." STR_PLASMA_DESTROYER: "Плазменный разрушитель" STR_PLASMA_DESTROYER_CLIP: "Бат. плазм. разрушителя" STR_PLASMA_DESTROYER_UFOPEDIA: "Это разрушительное бронебойное оружие, разработанное на базе технологии управления плазмой. В точке попадания сгустка заряженных частиц испаряется абсолютно любой материал." STR_PLASMA_DESTROYER_CLIP_UFOPEDIA: "Это небольшое устройство используется в качестве источника питания для плазменного разрушителя. Оно содержит небольшое количество элериума, который мы можем извлечь." STR_TOXIGUN: "Токсиган" STR_TOXIGUN_FLASK: "Колба токсигана" STR_TOXIGUN_UFOPEDIA: "Это оружие разбрызгивает сложную смесь сильнодействующих химических веществ, способных за несколько секунд растворить практически любой материал, известный земной науке. Естественно, токсин смертельно опасен для всех живых существ." STR_TOXIGUN_FLASK_UFOPEDIA: "Этот небольшой резервуар, заполненный сильнодействующей кислотой, выполняет роль боеприпасов для токсигана." STR_POWER_SOURCE_MINIATURIZATION: "Элериумная батарея" STR_POWER_SOURCE_MINIATURIZATION_UFOPEDIA: "Тщательно проанализировав источник энергии НЛО, мы разработали технологию хранения огромного количества энергии в элериумных ячейках. Эта передовая батарея значительно эффективнее любого другого ранее существовавшего портативного источника энергии." STR_POWER_SOURCE_MINIATURIZATION_DEP1: "Требование для элериумной батареи" STR_ALIEN_POWER_SYSTEMS: "Энергосистемы пришельцев" STR_ALIEN_POWER_SYSTEMS_DEP_1: "Требование для энергосистем пришельцев" STR_ALIEN_BIOCHEMISTRY: "Биохимия пришельцев" STR_ALIEN_BIOCHEMISTRY_UFOPEDIA: "В результате анализа тканей пришельцев подтвердились предположения биохимиков, которые были сделаны много десятилетий назад: происхождение влияет на особенности биохимии. У пришельцев, которые нам противостоят, можно выделить три основных биохимических состава, причем у каждой расы есть свои особенности. В основе их биологии лежит органическая химия, однако функционирующая совершенно не так, как наша. В отличие от нас, пришельцы больше полагаются на использование переходных металлов и бериллия в органических соединениях. Судя по всему, они были более доступны во время биогенеза пришельцев. Если, конечно, это действительно спонтанный процесс. {NEWLINE}Эти открытия позволяют не просто удовлетворить наше научное любопытство: они позволят нам создать более эффективное оружие и разработать новые химические составы, которые позволят остановить пришельцев." STR_ALIEN_CODES: "Кодировка пришельцев" STR_ALIEN_CODES_UFOPEDIA: "Для межпланетной связи пришельцы используют специальное оборудование, которое, похоже, излучает волны, способные распространяться со скоростью, превышающей скорость света. Для кодирования сообщений эти волны модулируются по сложной, но при этом логичной схеме. Эта схема была нами изучена, что дает надежду на перехват и декодирование сообщений пришельцев." STR_ALIEN_OPTICAL_PROCESSOR: "Оптический процессор пришельцев" STR_ALIEN_OPTICAL_PROCESSOR_UFOPEDIA: "Пришельцы используют особое устройство для работы с навигационным оборудованием. Это устройство передает особым образом модулированные вспышки яркого света прямо на зрительные органы оператора, воздействуя на его мозг и передавая ему таким образом информацию. Неясно, как это устройство получает обратную связь от пилота, но мы предполагаем, что оно считывает и анализирует мозговые волны, которые затем обрабатываются и передаются навигационному оборудованию НЛО." STR_HYPERWAVES: "Гиперволны" STR_HYPERWAVES_UFOPEDIA: "Пришельцы умеют превращать энергию в необычные волны, которые переносятся в некой среде, которая наиболее точно описывается словом «гиперпространство». По сути, это тахионы, которые технически перемещаются назад во времени, но какие-то непостижимые законы физики не позволяют им вызвать временной парадокс и тем самым нарушить принцип причинности. Эти волны позволяют поддерживать мгновенную двустороннюю связь на больших расстояниях, в том числе между звездами." STR_ALIEN_ASTROMETRICS: "Астрометрия пришельцев" STR_ALIEN_ASTROMETRICS_UFOPEDIA: "Даже для пришельцев навигация в открытом космосе представляет собой непростую задачу, учитывая, что в ней задействованы крайне необычные законы физики, по сравнению с которыми теория гиперволн не сложнее ньютоновской физики. Для ориентации в космосе нужен опытный навигатор, который взаимодействует с корабельными системами и тем самым начинает воспринимать многомерное пространство-время во всей его полноте. Хотя мы пока не можем понять всех особенностей технологии, она дает нам возможность усовершенствовать наши методы перемещения в космическом пространстве и значительно сократить время межпланетных полетов." STR_UFO_NAVIGATION_DISASSEMBLY: "Разборка навиг. блока НЛО" STR_OPTRONIC_PARTS: "Оптронные детали" STR_OPTRONIC_PARTS_UFOPEDIA: "Оптроника является ключевой технологией пришельцев по обработке информации. Используя свет вместо электричества она позволяет передавать и записывать данные нелинейным способом с очень высокой скоростью.{NEWLINE}>Легко укрывается" STR_ALIEN_ELECTRONICS: "Электроника пришельцев" STR_ALIEN_ELECTRONICS_UFOPEDIA: "Вместо интегральных микросхем для создания логических машин пришельцы используют специально выращенные кристаллические матрицы. Хотя кристаллическая структура не делает их принципиально быстрее обычных микросхем, связи между узлами кристалла обеспечивают многопоточность, что позволяет таким матрицам достичь и даже превзойти теоретический уровень моделей квантового компьютера. Теперь у нас есть приблизительное понимание, как работает эта инопланетная «электроника», и даже основных принципов ее программирования, но, к сожалению, мы не можем воссоздать эту технологию, поэтому мы можем рассчитывать только на то, что нам удастся найти на поле боя.{NEWLINE}>Легко укрывается" STR_PLASMA_WEAPONS: "Плазменное оружие" STR_PLASMA_WEAPONS_UFOPEDIA: "Теперь, когда у нас есть научное объяснение тому, как работает плазменное оружие пришельцев, мы можем скопировать его. Теоретически, мы можем разработать собственное плазменное оружие, но это потребует много времени и может оказаться опасным. Согласно полевым донесениям, пришельцы используют множество разновидностей плазменного оружия, так что в нашем случае проще провести их инженерный анализ.{NEWLINE}Мы сможем воспроизвести любое плазменное оружие, найденное на поле боя, как только изучим его." STR_FUSION_WEAPONS: "Синтезное оружие" STR_FUSION_WEAPONS_UFOPEDIA: "Человечество, прямо скажем, едва достигло минимального уровня контроля над термоядерной энергией, но благодаря информации, полученной от пришельцев, мы теперь можем использовать энергию синтеза в куда меньших масштабах и при этом контролировать ее намного лучше.{NEWLINE}Теперь мы можем производить синтезное оружие в наших мастерских, если у нас будут для него соответствующие чертежи." STR_FUSION_EXPLOSIVES: "Синтезная взрывчатка" STR_FUSION_EXPLOSIVES_UFOPEDIA: "Хотя элериум сам по себе невероятно эффективен за счет мгновенного высвобождения большого количества энергии, его также можно применять для запуска реакции синтеза. Хотя КПД термоядерной реакции не так высок, она намного дешевле, и ее проще запустить. Если в нужной пропорции соединить элериум с высокоэнергетическим кристаллическим веществом, высвободится огромное количество тепловой энергии при низком радиационном воздействии. Это открытие потенциально способно радикально изменить оружие, применяемое против пришельцев." STR_DELTA_RADIATION: "Дельта-излучение" STR_DELTA_RADIATION_UFOPEDIA: "Дельта-лучи радикально отличаются от любого известного человечеству вида излучения. Эти лучи чаще всего не взаимодействуют с обычной материей или энергией, поэтому они безвредны для человека и не могут быть обнаружены с помощью стандартной аппаратуры. Тем не менее, они взаимодействуют с элериумом, возбуждая его атомы и дестабилизируя его структуру, что позволяет быстро преобразовывать материю в энергию. Это возможно благодаря особой молекулярной решетке E-115, которая позволяет ему улавливать дельта-излучение. К сожалению, нужная частота, при которой происходит реакция, сильно снижает дальность применения лучей, что не позволяет нам разрушать оружие пришельцев прямо на поле боя." STR_UFO_PROPULSION: "Силовая установка НЛО" STR_UFO_PROPULSION_UFOPEDIA: "Силовая установка НЛО сильно отличается от того, к чему мы привыкли. НЛО не имеют каких-либо различимых выхлопных труб, клапанов и движителей. Однако принцип их перемещения не ясен, лишь пока не найдена взаимосвязь между технологиями пришельцев. Из тритания можно изготовить любой проводник. Загадочные узоры на обшивке и внутри НЛО - это проводники и резонаторы э/м и гравитационных волн, которые им передает основание источника энергии, стоящее на тританиевой палубе. Таким образом, весь корпус НЛО - это гигантский движитель, «тяга» которого контролируется путем незначительного изменения гравитационно-магнитных полей, которыми, в свою очередь, управляют высокоэффективные оптоэлектронные схемы. Теперь ясно, почему НЛО падают, хотя наше оружие не смогло нанести сколько-нибудь серьезного вреда обшивке: разрушение силовой установки происходит в силу эффекта обратной связи." STR_PARTICLE_MICROACCELERATION: "Микроускоритель частиц" STR_PARTICLE_MICROACCELERATION_UFOPEDIA: "Во многих инопланетных разработках, в том числе в плазменном оружии, используется ускоритель частиц. Путем модуляции гравитационных волн этот компонент заставляет небольшие фрагменты материи вращаться с большой скоростью, что позволяет генерировать достаточно тепловой энергии для образования плазмы. Процесс идет чрезвычайно быстро, а потому требует расщепления элериума-115 для получения достаточного количества энергии." STR_ANTIMATTER_CONTAINMENT: "Хранилище антиматерии" STR_ANTIMATTER_CONTAINMENT_UFOPEDIA: "Антивещество - это прекрасный, но при этом чрезвычайно нестабильный источник энергии. Пришельцы решили эту проблему путем применения гравитационных полей, которые позволяют отделить вещество от антивещества и не дают им взаимодействовать между собой, пока действует поле. Это открытие серьезно продвинет земную науку и, разумеется, может быть использовано против пришельцев." STR_ALIEN_GRAVITY_GENERATOR: "Гравитационный генератор пришельцев" STR_ALIEN_GRAVITY_GENERATOR_UFOPEDIA: "Гравитационный генератор пришельцев представляет собой излучатель гравитонов, способный усиливать, ослаблять или сводить на нет гравитационное поле в небольшом объеме. Хотя такой генератор не имеет прямого боевого применения, он станет серьезным подспорьем в нашей космической программе, при создании атмосферных летательных аппаратов и во многих других областях техники." STR_TRACTOR_BEAM_GENERATOR: "Генератор притягивающего луча" STR_TRACTOR_BEAM_GENERATOR_UFOPEDIA: "Это крупномасштабное устройство используется на базах пришельцев, чтобы облегчать посадку большим НЛО. В нем генерируется поле искусственной гравитации, чтобы уменьшать или иным образом изменять массу крупных объектов на расстоянии до 400 метров. Однако это слишком громоздкое оборудование, чтобы его можно было установить на летательных аппаратах, даже на самых больших НЛО, а потому оно бесполезно для наших ВВС." STR_ADVANCED_PLASMA_PHYSICS: "Углубл. понимание физики плазмы" STR_ADVANCED_PLASMA_PHYSICS_UFOPEDIA: "Хотя плазма была известна земной науке уже несколько десятилетий, долгое время она оставалась крайне непредсказуемой, и было сложно создавать ее в контролируемой среде. Похоже, инопланетной науке удалось преодолеть эти препятствия много веков назад благодаря выведенным математическим формулам и некоторым технологическим следствиям из них. Со временем мы сможем понять и скопировать их оборудование для наших энергетических нужд." STR_ELERIUM_ENERGY_CONVERSION: "Преобразование элериумной энергии" STR_ELERIUM_ENERGY_CONVERSION_UFOPEDIA: "Элемент-115 может выделять энергию практически со стопроцентной эффективностью под воздействием дельта-лучей. При тщательной модуляции этих лучей можно успешно преобразовывать форму выходящей энергии в форму электромагнитных импульсов. Это свойство позволяет использовать элерий в качестве основы для электромагнитных боезарядов." STR_ALIEN_BIOLOGY: "Биология пришельцев" STR_ALIEN_BIOLOGY_UFOPEDIA: "Согласно предварительным данным, пришельцы имеют ДНК, аналогичную нашей, но при этом столь отличную, что нет никаких сомнений: они с иных планет или из непостижимых глубин времени. Кроме того, часть фрагментов, очевидно, инородная; похоже, они земного происхождения. Это, вероятно, улучшает адаптацию пришельцев к нашим условиям, но этот механизм краткоср. или неполный. Завися от прошедших обработку продуктов питания и имея ослабленный иммунитет, пришельцы не могут долго находиться на Земле, поэтому необходимы особые меры для изучения живого экземпляра." STR_ALIEN_SUBJUGATION: "Технологии обездвиживания пришельцев" STR_ALIEN_SUBJUGATION_UFOPEDIA: "В то время как люди применяют электрические разряды, вызывающие перегрузку нервной системы, пришельцы разработали более эффективный и безопасный метод, основанный на резком изменении гравитации. Гравитационная волна нужной частоты отключает высшие функции головного мозга за долю секунды, при этом не причиняя вреда прочим телесным функциям. Этот метод используется для временного отключения сознания человека как на поле боя, так и в операционных залах пришельцев." STR_ALIEN_NEUROPSYCHOLOGY: "Нейропсихология пришельцев" STR_ALIEN_NEUROPSYCHOLOGY_UFOPEDIA: "Хотя существует множество инопланетных форм жизни, у них есть нейропсихологические сходства, которые либо присущи им, либо искусственно навязаны. Так, несмотря на все различия в биологии, члены их общества сотрудничают примерно так же, как насекомые в улье. Общие паттерны у них связаны главным образом с невербальной коммуникацией, внутренней визуализацией и передачей простых эмоций. Теперь, возможно, нам удастся проникнуть в межличностные каналы коммуникации инопланетных рас и использовать их в своих целях." STR_ALIEN_NARRATIVE: "Рассказы пришельцев" STR_ALIEN_NARRATIVE_UFOPEDIA: "Хотя мы в состоянии описывать простые понятия на языке пришельцев, понадобилось много времени, чтобы представить контекст их культуры. Теперь мы понимаем рамки их социального дискурса, что позволяет нам получить больше сведений о более абстрактных аспектах их существования, их интересах, страхах и идеалах. Теперь мы можем понять легенды пришельцев, описывающие и объясняющие Вселенную.{NEWLINE}Невозможно переоценить важность достигнутого нами для наших дальнейших исследований. В конце концов, знание своего врага - это половина победы." STR_ALIEN_GARDENS: "Сады пришельцев" STR_ALIEN_GARDENS_UFOPEDIA: "На базах пришельцев действуют специальные сооружения, предназначенные для выращивания растений, выведенных с помощью генной инженерии. Несмотря на свое название, эти «сады» практически не участвуют в производстве пищевых продуктов для инопланетян. Вместо этого они производят различные биохимические вещества, которые используются в промышленном производстве и в качестве химико-биологического оружия." STR_ALIEN_POWER_SYSTEMS_UFOPEDIA: "В инопланетных технологических решениях используются невероятно сложные компоненты, отвечающие за совершенно безопасное накопление, высвобождение и передачу больших объемов энергии с минимальными потерями. Хотя их оборудование радикально отличается от нашего в отношении конструкции и применяемых материалов, оно может быть относительно легко скопировано нашими инженерами и использовано в рамках различных проектов." STR_ALLOY_AMMO: "Тританиевые боеприпасы" STR_ALLOY_AMMO_UFOPEDIA: "Благодаря полученным знаниям в области обработки сверхпрочных и легких сплавов пришельцев мы получили возможность производить тританиевые пули, выдерживающие большую начальную скорость и не разваливающиеся при этом на куски. Они будут выстреливаться из гильз, произведенных из сплавов, которые легче и прочнее, чем все, с чем мы ранее могли иметь дело." STR_FUSION_WEAPONS_CALIBRATION: "Калибровка синтезного оружия" STR_FUSION_WEAPONS_CALIBRATION_UFOPEDIA: "Синтезное оружие пришельцев чрезвычайно мощное, но требует ежедневной калибровки, чтобы оно оставалось пригодным к использованию. Теперь, когда мы узнали, как это делается, мы можем использовать синтезное оружие пришельцев, при условии, что сможем захватить его на поле боя." STR_PLASMA_WEAPONS_CALIBRATION: "Калибровка плазменного оружия" STR_PLASMA_WEAPONS_CALIBRATION_UFOPEDIA: "Магазины плазменного оружия пришельцев необходимо ежедневно калибровать, чтобы они оставались пригодными к использованию. Теперь, когда мы узнали, как это делается, мы можем использовать плазменное оружие пришельцев, при условии, что сможем захватить его на поле боя.{NEWLINE}Предварительные испытания показывают, что сгусток плазмы, выпущенный из такого оружия, способен мгновенно расплавить броню и воспламенить любой материал. Чаще всего наносит значительный урон." STR_UFO_SUBTYPES: "Подтипы НЛО" STR_UFO_SUBTYPES_UFOPEDIA: "Для пришельцев штучное производство ничуть не сложнее массового. Поэтому, несмотря на то, что их корабли имеют неорганическую основу, большинство кораблей отличаются друг от друга в пределах заданных параметров. Они строятся по схеме, аналогичной параллельной мутации живых организмов. Это значит, что несмотря на то, что корабли одного типа схожи друг с другом, они могут значительно отличаться внутренней планировкой палуб. Существуют даже целые «рода», или подтипы, НЛО, которые обладают близкими характеристиками." STR_ALIEN_VOCABULARY: "Словарь языка пришельцев" STR_ALIEN_VOCABULARY_UFOPEDIA: "Несмотря на то, что в целом мы понимаем грамматику и синтаксис языка пришельцев, культурные и биологические различия стали серьезным препятствием на пути выработки всестороннего словаря точных технических терминов. Теперь у нас достаточно знаний, чтобы создать систематизированное описание науки пришельцев, что позволит нам продвинуться дальше в понимании их технологий.{NEWLINE}Это позволит нам задавать более конкретные вопросы захваченным специалистам пришельцев и точнее интерпретировать их ответы." STR_ALIEN_PROGRAMMING: "Программирование пришельцев" STR_ALIEN_PROGRAMMING_UFOPEDIA: "При написании кода пришельцы используют биологические подходы, поскольку их компьютеры куда ближе к живому мозгу, чем наши микросхемы: они не только имеют множество взаимосоединений, но и представляют собой фракталы, а потому любой компьютер пришельцев уникален. Полиморфные алгоритмы, адаптирующиеся к устройству, на котором они запущены, и выполняющие роль шлюза между аппаратной начинкой и самой программой, обеспечивают совместимость ПО с «железом». Эти же алгоритмы используются при тестировании новой электроники для сохранения совместимости." STR_ALIEN_WAVE_FIELD_THEORY: "Квантово-полевая теория пришельцев" STR_ALIEN_WAVE_FIELD_THEORY_UFOPEDIA: "Физика пришельцев открывает перед нами новый мир необычных сил, частиц и измерений. Что-то из этого уже было теоретически предсказано, однако о многих из них мы даже задуматься не могли. Модель пришельцев не только позволяет нам понять те области, которые прежде представляли для нас огромную сложность, такие как теория сингулярности и природы времени, но также, очевидно, позволит совершить технологический прорыв в ближайшем будущем. Несмотря на всю ее сложность и глубину, эта модель абсолютно логична и, похоже, безупречно описывает нашу Вселенную." STR_ALIEN_CHEMISTRY: "Химия пришельцев" STR_ALIEN_CHEMISTRY_UFOPEDIA: "Пришельцы обладают глубоким пониманием как обычной, так и необычной материи, значительно опережающим земную науку. Их технология материалов основана на работе с формой кристалла с помощью как биологических, так и физических производственных процессов, позволяющих получить материалы с фантастическими свойствами: сверхпрочные сплавы, высокоактивные химикаты, умные биологические смеси. У пришельцев также отлично развита медицина, в которой используется сложная химия, позволяющая вживлять кибернетические устройства." STR_FUSION_TORCH: "Плазменная горелка" STR_FUSION_TORCH_POWER_CELL: "Батарея плазм. горелки" STR_FUSION_TORCH_UFOPEDIA: "В этой разновидности плазменной горелки реакция аннигиляции используется для создания сверхмощного потока плазмы.{NEWLINE}На достаточно близком расстоянии поток плазмы пробивает цель насквозь, расплавляя её в считанные секунды. Даже самая прочная броня или корпус НЛО не выдержат мощности потока.{NEWLINE}Однако горелка эффективна лишь на очень близком расстоянии и требует отдельной батареи." STR_LASER_CUTTER: "Лазерный резак" STR_LASER_CUTTER_BATTERY: "Батарея лазерного резака" STR_LASER_CUTTER_UFOPEDIA: "Это портативное устройство похоже по функциям на промышленные лазеры, которые мы используем в наших лабораториях, но может быть удобно использовано в полевых условиях. Он легко прорезает практически любые материалы, позволяя нашим агентам исследовать недоступные участки.{NEWLINE} Лазерный резак оснащен рядом перекрещивающихся излучателей, которые создают систему переплетённых лазерных лучей, сфокусированных на небольшой площади рядом с наконечником. Поэтому данное устройство работает только в непосредственной близости от цели." STR_ELERIUM_MACE: "Силовая дубинка" STR_ELERIUM_MACE_UFOPEDIA: "Используя в качестве источника энергии элериум-115, эта дубинка испускает мощный электрический разряд в несчастную жертву. Точное попадание приведет к перегрузке нервной системы цели, что полностью нейтрализует ее. Живые существа впадают в бессознательное состояние." STR_DART_PISTOL: "Пистолет-дротикомет" STR_DART_PISTOL_CLIP_A: "Обойма пист.-дротикомета A" STR_DART_PISTOL_CLIP_B: "Обойма пист.-дротикомета B" STR_DART_PISTOL_CLIP_C: "Обойма пист.-дротикомета C" STR_DART_PISTOL_UFOPEDIA: "Этот пистолет выстреливает парализующие дротики и сходен по конструкции с дротикометом-винтовкой. Может использоваться под водой.{NEWLINE}>Легко укрывается" STR_DART_RIFLE: "Дротикомет-винтовка" STR_DART_RIFLE_CLIP_A: "Обойма дротикомета-винт. A" STR_DART_RIFLE_CLIP_B: "Обойма дротикомета-винт. B" STR_DART_RIFLE_CLIP_C: "Обойма дротикомета-винт. C" STR_DART_RIFLE_UFOPEDIA: "Наши познания в области ксенобиологии позволили нам разработать оружие, стреляющее дротиками, содержащими сильнодействующий, но нелетальный биохимический агент, который способен обездвижить любое живое существо, с которым нам доведется встретиться на поле боя. Может использоваться под водой." STR_BASIC_UNDERWATER_EQUIPMENT: "Базовое подводное снаряжение" STR_BASIC_UNDERWATER_EQUIPMENT_UFOPEDIA: "Теперь мы официально сможем производить специальное снаряжение для подводных работ." STR_HARPOON: "Гарпунное ружье" STR_HARPOON_UFOPEDIA: "Обычное гарпунное ружье, использующееся при охоте на крупную рыбу. Может выбрасывать как обычные, так и модифицированные гарпуны, в том числе разрывные." STR_HARPOON_CLIP: "Гарпун" STR_HARPOON_HE_CLIP: "Разрывной гарпун" STR_HARPOON_AA_CLIP: "Тританиевый гарпун" STR_HARPOON_AA_CLIP_MANUFACTURING: "Производство тританиевого гарпуна" STR_CHEMICAL_FLARE: "Химический осветитель" STR_CHEMICAL_FLARE_UFOPEDIA: "Это компактное устройство освещает все вокруг на любой глубине благодаря химической реакции с водой. Для повышения эффективности необходимо заполнить его реагентом за час до применения, а затем взвести, разорвав мембрану, что заставит его ярко светиться. Повторное применение после заполнения смесью невозможно, в связи с чем устройство становится бесполезным после задания, даже если оно не было взведено.{NEWLINE}Попытки применения осветителя в любой среде, кроме воды, приведут к его мгновенному разрушению от перегрева." STR_AMPHIBIOUS_WEAPONS: "Амфибийное оружие" STR_AMPHIBIOUS_WEAPONS_UFOPEDIA: "Похоже, операции под водой на самом деле куда опаснее, чем мы предполагали. Как только мы впервые столкнулись с угрозой, исходящей из глубин океана, я начал искать эффективное дальнобойное оружие, которым можно было бы вооружить наших агентов. Недавно мне удалось наладить контакт с представителями российского спецназа. Благодаря тому, что Совет недавно расширил наши полномочия, они согласились предоставить нам образцы амфибийного оружия, эффективность которых была подтверждена боевыми пловцами." STR_ADS: "Автомат АДС" STR_ADS_UFOPEDIA: "АДС - это комплекс российского производства, предназначенный в первую очередь для боевых пловцов. Использует стандартные патроны калибра 5,45 мм для стрельбы в надводном положении и специальные игловидные пули для ведения огня под водой." STR_ADS_DART: "Магазин АДС с иглами" STR_MEDGAS_GRENADE: "Оглушающая граната" STR_MEDGAS_GRENADE_UFOPEDIA: "Благодаря установке взрывателя дымовой гранаты в небольшой резервуар с ингаляционным анестетиком эти гранаты стали идеальным (хотя и маломощным) оружием для захвата пришельцев живьем.{NEWLINE}>Легко укрывается" STR_STUN_GRENADE: "Парализующая граната" STR_STUN_GRENADE_UFOPEDIA: "Парализующая бомба, помещенная в корпус гранаты. В этом гибриде технологий людей и пришельцев мощность принесена в жертву удобству использования.{NEWLINE}>Легко укрывается" STR_PISTOL_LT: "Карманный пистолет" STR_PISTOL_LT_CLIP: "Магазин карманного пистолета" STR_PISTOL_LT_UFOPEDIA: "Этот небольшой надежный пистолет популярен среди гражданского населения.{NEWLINE}>Легко укрывается" STR_BLACKOPS_SPYPISTOL_BUY: "Покупка спецпистолета «БлэкОпс»" STR_BLACKOPS_SPYPISTOL: "Спецпистолет «БлэкОпс»" STR_BLACKOPS_SPYPISTOL_UFOPEDIA: "Это небольшое, но относительно точное оружие используется в первую очередь во время тайных операций.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: «БлэкОпс Индастриз»." STR_BLACKOPS_SPYPISTOL_CLIP: "Маг. спецпист. «БО»" STR_BLACKOPS_SPYPISTOL_AA_CLIP: "Маг. спецпист. «БО» (Тт)" STR_BLACKOPS_SPYPISTOL_AA_CLIP_MANUFACTURING: "Производство маг. спецпист. «БО» (Тт)" STR_PISTOL_BUY: "Покупка пистолета «БлэкОпс»" STR_PISTOL: "Пистолет «БлэкОпс»" STR_PISTOL_UFOPEDIA: "Этот ультрасовременный пистолет представляет собой 12-зарядное полуавтоматическое оружие высокой мощности.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: «БлэкОпс Индастриз»." STR_PISTOL_CLIP: "Маг. пистолета «БО»" STR_PISTOL_AA_CLIP: "Маг. пистолета «БО» (Тт)" STR_PISTOL_AA_CLIP_MANUFACTURING: "Производство маг. пистолета «БО» (Тт)" STR_RIFLE_AA_CLIP: "Маг. винтовки «БО» (Тт)" STR_RIFLE_AA_CLIP_MANUFACTURING: "Производство маг. винтовки «БО» (Тт)" STR_CAWS_CONT: "CAWS (Продолжение)" STR_HEAVY_CANNON_CONT: "Тяжелая пушка (Продолжение)" STR_HC_AA_BS_AMMO_BUY: "Покупка боеприпасов ТП-БС-СП" STR_HC_BS_AMMO: "Боеприпасы ТП-БС" STR_HC_AA_BS_AMMO: "Боеприпасы ТП-БС-СП" STR_HC_AA_AMMO: "Боеприпасы ТП-СП" STR_AC_BS_AMMO: "Боеприпасы АП-БС" STR_AC_AA_BS_AMMO: "Боеприпасы АП-БС-СП" STR_AC_AA_AMMO: "Боеприпасы АП-СП" STR_AUTO_CANNON_CONT: "Автопушка (Продолжение)" STR_MASS_DRIVER_WEAPONS: "Ускорители масс" STR_MASS_DRIVER_WEAPONS_PREREQUISITE: "Требование для ускорителей масс" STR_MASS_DRIVER_PISTOL: "Пистолет с ускор. масс" STR_MASS_DRIVER_PISTOL_UFOPEDIA: "Пистолет на базе ускорителя масс - это мощное личное оружие, разгоняющее небольшие пули, изготовленные из ферромагнетика, с помощью магнитного поля, а не химических взрывчатых веществ. Более высокая скорость позволяет пуле наносить существенный урон и с легкостью пробивать бронелисты техники, а также гарантирует более высокую кучность стрельбы.{NEWLINE}>Легко укрывается" STR_MASS_DRIVER_PISTOL_CLIP: "Магазин пист. с ускор. масс" STR_MASS_DRIVER_RIFLE: "Винтовка с ускор. масс" STR_MASS_DRIVER_RIFLE_UFOPEDIA: "Винтовка на базе ускорителя масс - удлиненная и модифицированная версия пистолета, работающего на базе того же принципа - это очень точное и мощное ручное оружие. Благодаря малому размеру пуль магазин вмещает большое количество патронов. Очевидный недостаток оружия - отсутствие режима автоматического огня из-за угрозы мгновенного перегрева." STR_MASS_DRIVER_RIFLE_CLIP: "Магазин винт. с ускор. масс" STR_MASS_DRIVER_SNIPER_RIFLE: "Снайп. винтовка с ускор. масс" STR_MASS_DRIVER_SNIPER_RIFLE_UFOPEDIA: "Снайперская винтовка на базе ускорителя масс - это удачная попытка дальнейшего развития сильных сторон стандартной винтовки аналогичного типа. Она еще более мощная и точная, что позволяет агентам X-COM нейтрализовать сильных противников одним выстрелом и сводит на нет необходимость добавления режима автоматического огня." STR_MASS_DRIVER_SNIPER_RIFLE_CLIP: "Маг. снайп. винт. с ускор. масс" STR_HEAVY_MASS_DRIVER: "Тяжелый ускоритель масс" STR_HEAVY_MASS_DRIVER_UFOPEDIA: "Несмотря на то, что тяжелый ускоритель масс менее точен, чем его более компактные аналоги, огневая мощь делает его гораздо более эффективным противотанковым средством, чем любой другой вид оружия. Это успешная попытка адаптировать вооружение наших бойцов к постоянно растущей сложности задач, возникающих в ходе войны с пришельцами." STR_HEAVY_MASS_DRIVER_CLIP: "Магазин тяж. ускорителя масс" STR_MACRO_FLAMER: "Тяжелый огнемет" STR_LARGE_FLAMER_CLIP: "Больш. бак для огнемёта" STR_MACRO_FLAMER_UFOPEDIA: "Этот огнемет представляет собой более тяжелый и крупный вариант обычного огнемета. Он был разработан Синдикатом и должен был использоваться его нечеловеческими слугами." STR_FLAMETHROWER_BUY: "Покупка огнемета" STR_FLAMETHROWER: "Огнемет" STR_FLAMETHROWER_CLIP: "Бак для огнемета" STR_FLAMETHROWER_UFOPEDIA: "Огнемет наносит большой урон огнем, и при стрельбе препятствия небольшой высоты ему не помеха, но дальность огня из него ограничена (9)." STR_AGRICULTURAL_FLAMER_BUY: "Покупка с/х огнемета" STR_AGRICULTURAL_FLAMER: "Сельхоз. огнемет" STR_AGRICULTURAL_FLAMER_UFOPEDIA: "Этот сельскохозяйственный инструмент можно доработать так, что его смогут использовать наши агенты в качестве оружия. Он может применяться для поджигания местности и сжигания противников, но только на сверхкоротких дистанциях (6)." STR_INCENDIARY_GRENADE_BUY: "Покупка зажигательной гранаты" STR_INCENDIARY_GRENADE: "Зажигательная граната" STR_INCENDIARY_GRENADE_UFOPEDIA: "Зажигательные гранаты незаменимы в качестве дополнительного освещения ночью, а также для очистки местности от лишней растительности.{NEWLINE}>Легко укрывается" STR_NAPALM_GRENADE: "Напалмовая граната" STR_NAPALM_GRENADE_UFOPEDIA: "Это ужасающее зажигательное оружие позволит превратить целую роту в тлеющие угли.{NEWLINE}>Легко укрывается" STR_COMBAT_KNIFE: "Боевой нож" STR_COMBAT_KNIFE_UFOPEDIA: "Используя его острие и лезвие, тренированный агент может бесшумно убить противника в легком бронежилете одним ударом. Пригоден для ближнего боя с любым противником. Требует от бойца как силы, так и хороших навыков обращения с ножом.{NEWLINE}>Легко укрывается" STR_BLACKOPS_SHOTGUN: "Дробовик «БлэкОпс»" STR_BLACKOPS_SHOTGUN_CONT: "Дробовик «БлэкОпс» (Продолжение)" STR_BLACKOPS_SHOTGUN_UFOPEDIA: "Улучшенная версия классического дробовика, разработанная «БлэкОпс Индастриз». Ценой незначительного снижения точности была радикально улучшена скорострельность." STR_SHOTGUN: "Дробовик" STR_SHOTGUN_CONT: "Дробовик (Продолжение)" STR_SHOTGUN_SHELLS: "К-патроны для дробовика" STR_SHOTGUN_SHELLS_BATON: "Резин. патроны для дроб." STR_SHOTGUN_SHELLS_AP: "Бронебойные патроны для дроб." STR_SHOTGUN_AA_SHELLS_AP: "Патр. для дробовика (Тт)" STR_SHOTGUN_AA_SHELLS_AP_MANUFACTURING: "Производство патр. для дробовика (Тт)" STR_SHOTGUN_AA_SHELLS: "К-патроны для дроб. (Тт)" STR_SHOTGUN_AA_SHELLS_MANUFACTURING: "Производство К-патронов для дроб. (Тт)" STR_SHOTGUN_UFOPEDIA: "Мощное и точное оружие ближнего боя, позволяющее вести стрельбу патронами с дробью. Однако в магазине помещается всего шесть патронов.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Нештатное оружие." STR_TASER_CANNON: "Тазерная пушка" STR_TASER_CANNON_UFOPEDIA: "Это устройство является результатом нашего стремления создать прототип энергетического оружия, основанного на имеющихся технологиях. Оно состоит из массивной, сверхмощной батареи и излучателя, запускающего электрическую дугу, поражающую цель на средних дистанциях. Из-за высокого энергопотребления и ограниченной емкости батареи, несмотря на значительный вес устройства, возможно произвести всего два выстрела. Однако, если дуга достигнет цели, то, скорее всего, она оглушит ее, так что цель определенно оправдывает средства." STR_TASER_CANNON_CLIP: "Батарея тазерной пушки" STR_TASER: "Тазер" STR_TASER_CLIP: "Картридж для тазера" STR_TASER_UFOPEDIA: "Нелетальное оружие, разработанное на основе последней полицейской модели. Оно способно выводить цель из строя на расстоянии до пяти метров. Хотя его разряд слабее, чем у оглушающего оружия прямого воздействия, пистолетная рукоятка упрощает применение, а радиус действия делает тазер ценной единицей снаряжения.{NEWLINE}>Легко укрывается" STR_PROXIMITY_GRENADE: "Сенсорная граната" STR_PROXIMITY_GRENADE_UFOPEDIA: "Сенсорную гранату бросают так же, как обычную, но детонатор срабатывает, если вблизи от лежащей на земле гранаты детектор фиксирует движение. При применении этого устройства необходимо соблюдать особые меры предосторожности.{NEWLINE}>Легко укрывается" STR_PLASMA_PROXIMITY_GRENADE: "Плазменная сенсорная граната" STR_PLASMA_PROXIMITY_GRENADE_UFOPEDIA: "Сенсорная граната, использующая взрывчатку на основе элериума. Взрыв необычайно мощный, но ограниченный относительно небольшой площадью.{NEWLINE}>Легко укрывается" STR_SMART_MAGNUM: "Умный «Магнум»" STR_SMART_MAGNUM_UFOPEDIA: "Стандартное ручное огнестрельное оружие под патрон «Магнум», оснащенное модулем управления огнем и автоматическими стабилизаторами. Разработано по спецзаказу одного из агентов.{NEWLINE}>Легко укрывается" STR_SMG: "Компактный ПП «БлэкОпс»" STR_SMG_CLIP: "Маг. компакт. ПП «БлэкОпс»" STR_SMG_AA_CLIP: "Маг. компакт. ПП «БлэкОпс» (Тт)" STR_SMG_AA_CLIP_MANUFACTURING: "Производство маг. компакт. ПП «БлэкОпс» (Тт)" STR_SMG_UFOPEDIA: "Это легкое оружие под патрон весом 2 г кал. 5,8 мм разработано для ведения боя на короткой дистанции. Заменяет одновременно пистолет и карабин, позволяя вести прицельный огонь одной рукой.{NEWLINE}>Легко укрывается{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Контакт: «БлэкОпс Индастриз»." STR_MINIGUN_BUY: "Покупка минигана «БлэкОпс»" STR_MINIGUN: "Миниган «БлэкОпс»" STR_MINIGUN_CLIP: "Короб к минигану «БлэкОпс»" STR_MINIGUN_AA_CLIP: "Короб минигана «БО» (Тт)" STR_MINIGUN_AA_CLIP_MANUFACTURING: "Производство короба минигана «БО» (Тт)" STR_MINIGUN_UFOPEDIA: "Это тяжелое оружие поддержки поливает поле боя смертоносным градом пуль и наиболее эффективно при зачистке местности и подавлении противника. Также оно наносит серьезные повреждения тяжелой броне благодаря чрезвычайно высокой скорострельности. Из-за большого веса этот миниган может использоваться только физически сильными агентами - лишь они способны полностью раскрыть его потенциал. По возможности рекомендуется вести огонь из положения в приседе." STR_LIGHT_MINIGUN_BUY: "Покупка облегченного минигана «БлэкОпс»" STR_LIGHT_MINIGUN: "Облегч. миниган «БлэкОпс»" STR_LIGHT_MINIGUN_CLIP: "Короб облегч. минигана «БО»" STR_LIGHT_MINIGUN_AA_CLIP: "Короб облегч. минигана «БО» (Тт)" STR_LIGHT_MINIGUN_AA_CLIP_MANUFACTURING: "Производство короба облегч. минигана «БО» (Тт)" STR_LIGHT_MINIGUN_UFOPEDIA: "Облегченный миниган обеспечивает сочетание мобильности с возможностью ведения огня длинными очередями, что делает его крайне гибким оружием. Благодаря высокой скорострельности он наносит дополнительный урон броне." STR_SCATTER_LASER: "Расщепляющий турболазер" STR_SCATTER_LASER_UFOPEDIA: "Этот аналог минигана позволяет вести огонь очередями лазерных импульсов, которые наносят огромный урон. Из этого оружия лучше всего вести огонь из положения в приседе." STR_GRENADE_LAUNCHER_BUY: "Покупка гранатомета" STR_GRENADE_LAUNCHER: "Гранатомет" STR_GRENADE_LAUNCHER_CONT: "Гранатомет (Продолжение)" STR_LAUNCHER_FRAG: "46-мм граната (оск.-фугас.)" STR_LAUNCHER_BEAN: "46-мм граната (оглуш.)" STR_LAUNCHER_INC: "46-мм граната (напалм)" STR_LAUNCHER_SMOKE: "46-мм граната (дымовая)" STR_LAUNCHER_FLASHBANG: "46-мм граната (светошум.)" STR_LAUNCHER_ELERIUM: "46-мм граната (E-115)" STR_GRENADE_LAUNCHER_UFOPEDIA: "Для гранатомета М-79 существует много разновидностей боеприпасов, что делает его эффективным в широком спектре задач.{NEWLINE}Гранаты для него обладают меньшим размером, чем обычные ручные, что снижает их эффективность на 10 процентов." STR_MILKOR_MGL_BUY: "Покупка Milkor MGL" STR_MILKOR_MGL_CLIP: "Барабан для Milkor MGL (оск.-фугас.)" STR_MILKOR_MGL_CLIP_BEAN: "Барабан для Milkor MGL (оглуш.)" STR_MILKOR_MGL_CLIP_INC: "Барабан для Milkor MGL (напалм.)" STR_MILKOR_MGL_CLIP_SMOKE: "Барабан для Milkor MGL (дымовые)" STR_MILKOR_MGL_CLIP_FLASHBANG: "Барабан для Milkor MGL (светошум.)" STR_MILKOR_MGL_CLIP_ELERIUM: "Барабан для Milkor MGL (E-115)" STR_MILKOR_MGL: "Milkor MGL" STR_MILKOR_MGL_CONT: "Milkor MGL (продолжение)" STR_MILKOR_MGL_UFOPEDIA: "Шестизарядный гранатомет револьверного типа, производимый в ЮАР. Модифицирован таким образом, чтобы стрельбу из него можно было вести одной рукой.{NEWLINE}{NEWLINE}Стреляет стандартными 40х46-мм гранатами." STR_HMG: "Крупнокалиберный пулемет" STR_HMG_CLIP: "Короб к крупнокал. пулемету" STR_HMG_AA_CLIP: "Короб КК-пулемета (Тт)" STR_HMG_AA_CLIP_MANUFACTURING: "Производство короба КК-пулемета (Тт)" STR_HMG_UFOPEDIA: "Крупнокалиберный пулемет накрывает широкую область разрушительным градом пуль, что делает его превосходным тяжелым оружием поддержки. Тем не менее, он слишком тяжел, чтобы его мог использовать обычный человек.{NEWLINE}{NEWLINE}Чтобы купить это оружие, требуется: Лицензия на применение пулеметов." STR_ALL_STAFF_CONTACTED: "Набран весь необходимый персонал" STR_PSI_LAB: "Пси-лаборатория" STR_PSIONIC_LABORATORY_UFOPEDIA: "Псионическая лаборатория необходима для проведения исследований пси-артефактов. В каждой лаборатории могут проходить обучение одновременно не более десяти агентов. Пси-навыки в сочетании с соответствующим снаряжением могут применяться во время боя." STR_ITEM_DESTROYED: "УНИЧТОЖАЕТСЯ ПРЕДМЕТ" STR_NOT_ENOUGH_ITEMS: "Не хватает предметов!" STR_FAILED_CQB_CHECK: "Ближний бой проигран!" STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE: "{0}{NEWLINE}не подает признаков жизни" STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE: "{0}{NEWLINE}не подает признаков жизни" STR_CRAFT_SYSTEM: "Бортовая система" STR_NEW_TURN: "Следующий ход" STR_ALIEN_RACE: "Группировка" STR_XCOM_OPERATIVES_MISSING_IN_ACTION: "АГЕНТОВ X-COM ПРОПАЛО БЕЗ ВЕСТИ" STR_XCOM_OPERATIVES_RETIRED_THROUGH_INJURY: "АГЕНТОВ X-COM УВОЛЕНО ПО СОСТОЯНИЮ ЗДОРОВЬЯ" STR_CIVILIANS_KILLED_BY_XCOM_OPERATIVES: "ШТАТСКИХ УБИТО АГЕНТАМИ X-COM" STR_CIVILIANS_KILLED_BY_ALIENS: "ШТАТСКИХ УБИТО ПРИШЕЛЬЦАМИ" STR_MAP_GEN_ERROR: "Ошибка создания карты!" STR_HIDDEN_MOVEMENT: "СКРЫТЫЕ ПЕРЕМЕЩЕНИЯ " STR_SHOW_QUICK_SEARCH: "Отображение строки быстрого поиска" STR_SHOW_QUICK_SEARCH_DESC: "Позволяет активировать строку быстрого поиска на экране склада, исследования, производства и т. д. Кликните по окну (обычно в левом верхнем углу) и введите искомое название, затем нажмите «Ввод» для подтверждения." STR_NO_LOS_PENALTY: "Вне прямой видимости. Точность упала!" STR_DOUBLE_AUTO_SHOT: "Дв. очередью" STR_AUTO_SHOT: "Очередью" STR_SNAP_SHOT: "Навскидку" STR_AIMED_SHOT: "Прицельный" STR_BURST_SHOT: "Автоматический с отсечкой" STR_DAY: one: "{N} день" few: "{N} дня" many: "{N} дней" other: "{N} дней" STR_HOUR: one: "{N} час" few: "{N} часа" many: "{N} часов" other: "{N} часов" STR_RANDOM_PRODUCTION_SUMMARY: "Итоговая сводка" STR_PATROLLING: "ПАТРУЛИРОВАНИЕ" STR_ADD_VEHICLES_TO_MEMORIAL: "Добавление вспом. боевых ед. в мемориал" STR_ADD_VEHICLES_TO_MEMORIAL_DESC: "Все потерянные вспомогательные боевые единицы будут включены в мемориальный список наравне с солдатами." STR_AUTO_ASSIGN_PILOTS: "Автоматическое назначение пилотов" STR_AUTO_ASSIGN_PILOTS_DESC: "Последний человек в списке погруженных на корабль автоматически станет его пилотом." STR_SHOT_TYPE: "ТИП АТАКИ" STR_STARTING_CONDITION_CRAFT: "Этот транспорт не подходит для выполнения задания.{NEWLINE}{NEWLINE}Подходящие ТС: {0}" STR_STARTING_CONDITION_SOLDIER_TYPE: "Не все агенты могут выполнять это задание." STR_LINE_OF_SIGHT_REQUIRED: "Я их не вижу!" STR_SHOT_TYPE_AUTO: "Очередью (х{0})" STR_SHOT_TYPE_SNAP: "Навскидку (х{0})" STR_SHOT_TYPE_AIMED: "Прицельный (х{0})" STR_TARGET_IS_DAZED: "Оглушение" STR_TARGET_IS_NOT_DAZED: "Оглушение спало" STR_INFO: "ПОДРОБНОСТИ" STR_WHAT_CAN_I_WEAR: "РАЗРЕШЕННОЕ СНАРЯЖЕНИЕ" GMGEO3: "Трек #3 в страт. режиме" GMGEO4: "Трек #4 в страт. режиме" STR_MS_RATING_2000: "ИДЕАЛЬНО" STR_MS_RATING_1500: "ПОРАЗИТЕЛЬНО" STR_MS_RATING_1000: "ОТБОРНО" STR_MS_RATING_750: "ОБРАЗЦОВО" STR_MS_RATING_500: "ПРЕКРАСНО" STR_MS_RATING_350: "ХОРОШО" STR_MS_RATING_150: "ОЩУТИМО" STR_MS_RATING_75: "УДОВЛЕТВОРИТЕЛЬНО" STR_MS_RATING_0: "АДЕКВАТНО" STR_MS_RATING_BAD: "БЛЕДНО" STR_MS_RATING_WORSE: "НИЧТОЖНО" STR_MS_RATING_TERRIBLE: "ОТВРАТИТЕЛЬНО" STR_MS_RATING_DISASTER: "КАТАСТРОФА" STR_MS_RATING_EPIC_FAIL: "ПОЛНОЕ ФИАСКО" STR_MT_RATING_10K: "ИЗУМИТЕЛЬНО" STR_MT_RATING_5K: "ФАНТАСТИЧЕСКИ" STR_MT_RATING_2K: "ВЕЛИКОЛЕПНО" STR_MT_RATING_1K: "ПРЕКРАСНО" STR_MT_RATING_500: "ХОРОШО" STR_MT_RATING_250: "СРЕДНЕ" STR_MT_RATING_0: "ПОСРЕДСТВЕННО" STR_MT_RATING_BAD: "СЛАБО" STR_MT_RATING_JOKE: "УЖАСНО" armor: "Прочность" STR_ALIEN_KILLS: "Противников убито" STR_ALIEN_CAPTURES: "Противников захвачено" STR_ALIEN_MOST_KILLS: "Самый смертельный противник" STR_TEST: "Тестовая раса" STR_ALIENS: "Противники" STR_XCOM: "X-COM" STR_OPENXCOM: "X-COM-файлы: вер. 1.7" STR_TROLLIUM: "(прочее)" STR_SURPLUS_MILITARY_EQUIPMENT_UFOPEDIA: "Хорошие новости, командор. Потолковав со своими старыми друзьями я получил возможность приобрести кое-что военное. Ничего чрезмерного, ведь нам всё ещё приходится играть по правилам, но несколько \"калашей\" вряд ли встревожат чиновников ООН. Только не упоминайте этого в переговорах с ними, договорились?{NEWLINE}Просто решите, что бы вам хотелось получить раньше: автоматы М16 или несколько упомянутых мной АК-47. " STR_MIB_TERROR_MISSION_BRIEFING: "Люди в черном уничтожают население целого поселка, чтобы избавиться от свидетелей. Миссия будет успешно завершена, если все противники будут уничтожены или нейтрализованы. Вы должны спасти жизни гражданскому населению в этом квадрате и любой ценой остановить неприятеля. Чтобы прервать задание, погрузите агентов X-COM на транспорт и кликните по иконке «Покинуть поле боя»." STR_MIB_TERRORISE: "Операция по зачистке ЛвЧ" STR_KNIGHT_OF_CYDONIA: "Рыцарь Кидонии" STR_DIMENSION_X_WRECK: "Обломки инопл. корабля в Измерении X" STR_DIMENSION_X_WRECK_BRIEFING: "Мы обнаружили местонахождение древнего корабля, разбившегося в Измерении X много тысяч лет назад. Мы полагаем, что в нем может храниться жизненно важная информация о пришельцах. Очистите территорию от опасных форм жизни, чтобы наши инженеры смогли исследовать обломки. Чтобы прервать задание, приведите агентов X-COM в зону выхода и кликните по иконке «Покинуть поле боя»." STR_DIMENSION_X_WRECK_DESCRIPTION: "Мы обнаружили местонахождение древнего корабля, разбившегося в Измерении X много тысяч лет назад. Мы полагаем, что в нем может храниться жизненно важная информация о пришельцах." STR_DIMENSION_X_WRECK_SECURED: "Древний инопланетный корабль захвачен." STR_DIMENSION_X_WRECK_SECURED_UFOPEDIA: "Восстановить этот доисторический компьютер было непросто, но его уже везут в Солнечную систему. Кто знает, какие секреты он скрывает?" STR_ANCIENT_SHIP_COMPUTER: "Компьютер древ. корабля " STR_ANCIENT_SHIP_COMPUTER_UFOPEDIA: "Судя по всему, обломки когда-то представляли собой монтажный корабль, оснащенный необычным источником энергии и прибывший с Марса. В его задачу входило строительство межзвездного моста, который бы упростил освоение космоса. Судя по всему, в это время пришельцы, жившие под водой, вели войну с некой расой, обитавшей на Земле, которая называла себя нефилимами. Нефилимы устроили саботаж на судне, что привело к каскадному резонансу и бросило корабль сквозь межпространственные врата.{NEWLINE}Благодаря обширной библиотеке энергетических сигнатур, теперь мы хорошо понимаем, как устроена система защиты центра управления пришельцев. Эти сведения могут пригодиться нам в дальнейшем. " STR_LOST_USO: "Потерянный инопл. корабль" STR_LOST_USO_UFOPEDIA: "В ходе исследования окраин инопланетного города наш дрон сфотографировал нечто очень похожее на технику Т'Льеха. Похоже, это большой корабль. Это поразительная находка! Как этот корабль оказался здесь? И почему?{NEWLINE}Осторожно изучив окружающие каменистые породы, мы выяснили, что корабль разбился здесь примерно 3 тыс. лет назад. Мы не знаем, что послужило причиной аварии, но судя по всему, это было особое задание. Нам жизненно необходимо более пристально изучить этот корабль!{NEWLINE}Похоже, аборигенов не очень интересуют его обломки, но они держат вокруг него охрану - каких-то стражей-зверей. Судя по всему, они крайне выносливы." langp-ru: # UI ITEMS: "ПРЕДМЕТЫ" CONDITIONS: "УСЛОВИЯ" CATEGORIES: "КАТЕГОРИИ" MANUFACTURE: "ПРОИЗВОДСТВО" RESEARCH: "ИССЛЕДОВАНИЯ" SERVICES: "ФУНКЦИИ" Base Services: "Службы базы" Armor: "Броня" Weapon: "Оружие" damage: "урон" HOME: "НА ГЛАВНУЮ" Search...: "Поиск..." Download: "Скачать" A-Z: "А-Я" true: "ДА" false: "НЕТ" Show: "Показать" Hide: "Скрыть" all variants: "все варианты" Searching: "Поиск" Query too short: "Слишком короткий запрос" Nothing found: "Ничего не найдено" #Vessels Craft: "Транспортное средство" accel: "Ускорение" allowLanding: "Может приземляться?" avoidBonus: "Бонус к уклонению" costRent: "Содержание в месяц" damageMax: "Запас прочности" fuelMax: "Запас топлива" hitBonus: "Бонус к точности" maxAltitude: "Максимальная высота" pilots: "Пилоты" radarChance: "Чувствительность радара" radarRange: "Дальность радара" refuelItem: "Топливо" refuelRate: "Скорость заправки" repairRate: "Скорость ремонта" score: "Рейтинг (- для судов игрока)" shieldBleedThrough: "Пробиваемость щита" shieldCapacity: "Мощность щита" shieldRecharge: "Восстановление щита (в бою)" shieldRechargeInGeoscape: "Восстановление щита (глобус)" soldiers: "Экипаж" spacecraft: "Космический корабль?" speedMax: "Максимальная скорость" sprite: "Спрайт" startingConditions: "Подходит для условий" vehicles: "Вместимость единиц поддержки" weaponStrings: "Орудия по классам" weaponTypes: "Тип орудия" weapons: "Точки подвески" Weapon: "Орудие" ammoMax: "Боекомплект" clip: "Боеприпасы" launcher: "Установка" projectileSpeed: "Скорость снаряда" projectileType: "Тип снаряда" rearmRate: "Скорость переоснащения" reloadAggressive: "Перезарядка агрессивная" reloadCautious: "Перезарядка осторожная" reloadStandard: "Перезарядка обычная" shieldDamageModifier: "Процент урона щитам" sound: "Звук выстрела" weaponType: "Тип орудия" powerBonus: "Бонус к урону" Launcher: "Установка" Clip: "Боеприпасы" alertSound: "Сигнал тревоги" breakOffTime: "Время до попытки бегства" craftCustomDeploy: "Особые правила судна" hitBonus: "Бонус к точности" huntBehavior: "Поведение перехватчика" huntMode: "Предпочтительные цели" hunterKillerPercentage: "Вероятность оказаться перехватчиком" missionCustomDeploy: "Особые правила миссии" missionScore: "Активность снижает рейтинг" modSprite: "Изображение в бою" raceBonus: "Бонусы от экипажа" reload: "Перезарядка" #Armors Armor: "Броня" see also: "см. также" Show: "Показать" Hide: "Скрыть" all variants: "все варианты" armor: "Броня" Front: "Спереди" Rear: "Сзади" Side: "С боков" Under: "Снизу" damageModifier: "Модификаторы урона" stats: "Параметры" bravery: "Храбрость" firing: "Стрельба" melee: "Ближний бой" psiSkill: "Пси-навык" psiStrength: "Пси-сила" reactions: "Реакция" stamina: "ОВ" strength: "Сила" throwing: "Метание" tu: "ОД" recovery: "Восстановление" energyCurrent: "ОВ (текущие)" flatHundred: "*100" flatOne: "*1" health: "ОЗ" healthCurrent: "ОЗ (текущие)" manaNormalized: "Бодрость (нормал.)" morale: "Боевой дух" moraleCurrent: "БД (текущий)" stun: "Оглушение" stunCurrent: "Оглушение (тек.)" stunNormalized: "Оглушение (нормал.)" allowInv: "Инвентарь доступен?" allowsKneeling: "Может приседать?" allowsRunning: "Может бегать?" allowsStrafing: "Может двигаться боком?" antiCamouflageAtDark: "Распознавание камуфляжа ночью" antiCamouflageAtDay: "Распознавание камуфляжа днем" bleedImmune: "Не кровоточит?" builtInWeapons: "Встроенные блоки" camouflageAtDark: "Камуфляж ночью" camouflageAtDay: "Камуфляж днем" constantAnimation: "Непрерывная анимация?" corpseBattle: "Труп (в бою)" corpseGeo: "Труп (на глобусе)" createsMeleeThreat: "Запускает механику боя на короткой дистанции?" drawBubbles: "Отрисовывать пузырьки?" drawingRoutine: "Алгоритм отрисовки" fearImmune: "Иммунитет к потере Боевого духа?" forcedTorso: "Фиксированное туловище" heatVision: "Тепловое видение, %" ignoresMeleeThreat: "Игнорирует механику боя на короткой дистанции?" loftempsSet: "Габариты" meleeDodge: "Бонусы к уклонению в ближнем бою" meleeDodgeBackPenalty: "Штраф к уклонению от атаки со спины" moveSound: "Звук перемещения" movementType: "Тип перемещения" overKill: "Коэффициент дезинтеграции" painImmune: "Иммунитет к оглушению?" personalLight: "Личная подсветка" psiDefence: "Защита Вуду" psiVision: "ЧУТЬЕ" specialWeapon: "Специальное оружие" spriteSheet: "Спрайт-лист" storeItem: "Хранится как" tags: "Скрипты Yankes" units: "Кто использует?" users: "Кто использует?" visibilityAtDark: "Дальность обзора ночью" visibilityAtDay: "Дальность обзора днем" zombiImmune: "Иммунитет к зомбификации?" #Items Item: "Предмет" mode: "Тип атаки" Snap: "Навскидку" Aimed: "Прицельный" Auto: "Очередь" Melee: "Ближний бой" accuracy: "Точность" cost: "Цена" TU: "ОД" energy: "ОВ" damage: "Урон" Shots: "Выстрелов" Wgt: "Масса" specialUseEmptyHand: "Используется вместо оружия" costMindControl: "Стоимость для контроля над разумом" costPanic: "Стоимость атаки Паника" # Item categories 0-11 w/o Melee None (Geoscape-only item): "Предмет только для глобуса" Firearm: "Стрелковое оружие" Ammo: "Боеприпасы" Grenade: "Граната" Proximity Grenade: "Сенсорная граната" Medikit: "Медкомплект" Motion Scanner: "Сканер движения" Mind Probe: "Мозговой зонд" Psi-Amp: "Пси-усилитель" Electro-flare: "Осветитель" Corpse: "Труп" ArmorEffectiveness: "Эффективность брони" FireBlastCalc: "Эффект огня от взрыва, как в оригинале" FireThreshold: "Порог воспламенения" FixRadius: "Радиус взрыва" IgnoreDirection: "Направление неважно" IgnoreOverKill: "Игнорирует дезинтеграцию" IgnorePainImmunity: "Игнорирует сопротивление оглушению" IgnoreSelfDestruct: "Игнорирует самоуничтожение" RadiusReduction: "Снижение мощи/тайл" RandomStun: "Разброс оглушающего урона" RandomType: "Алгоритм расчета" RandomWound: "Разброс ранений из оригинала" ResistType: "Тип сопротивления" SmokeThreshold: "Порог задымления" ToArmor: "Множитель урона броне" ToArmorPre: "Множитель урона броне (неснижаемый)" ToEnergy: "Множитель урона ОВ" ToHealth: "Множитель урона ОЗ" ToItem: "Множитель урона предметам" ToMorale: "Множитель урона БД" ToStun: "Множитель оглушения" ToTile: "Множитель урона местности" ToTime: "Множитель урона ОД" ToWound: "Множитель фатальных ран" range: "Дальность атаки" accuracyAimed: "Точность прицельного выстрела" accuracyAuto: "Точность выстрела очередью" accuracyCloseQuarters: "Точность боя на короткой дистанции" accuracyMelee: "Вероятность попадания в ближнем бою" accuracyMultiplier: "Множитель точности стрельбы" accuracySnap: "Точность выстрела навскидку" accuracyThrow: "Точность броска" aimRange: "Дальность прицельной стрельбы" arcingShot: "Навесная траектория?" attraction: "Привлекательность" autoRange: "Дальность стрельбы очередью" autoShots: "Длина очереди" battleType: "Тип предмета" bigSprite: "Спрайт в инвентаре" blastRadius: "Радиус взрыва" blockBothHands: "Занимает обе руки?" bulletSpeed: "Скорость пули" bulletSprite: "Спрайт пули" categories: "Категории" clipSize: "Зарядов" compatibleAmmo: "Совместимые боеприпасы" compatibleWeapons: "Совместимое оружие" componentOf: "Деталь для" costAimed: "Стоимость прицельного выстрела" costBuy: "Стоимость покупки" costMelee: "Стоимость атаки в ближнем бою" costPrime: "Стоимость активации" costSell: "Стоимость продажи" costSnap: "Стоимость выстрела навскидку" costThrow: "Стоимость броска" costUnprime: "Стоимость дезактивации" costUse: "Стоимость использования" damageBonus: "Бонус к урону" damageType: "Тип урона" defaultInventorySlot: "Ячейка инвентаря по умолчанию" dropoff: "Снижение точности/тайл" experienceTrainingMode: "Режим тренировки" explosionHitSound: "Звук взрыва" fireSound: "Звук выстрела" fixedWeapon: "Зафиксировано?" fixedWeaponShow: "Зафиксировано и отрисовывается?" flatMelee: "Стоимость атаки в ближнем бою не в процентах?" flatRate: "Абсолютный расход ОД?" floorSprite: "Спрайт на полу" fuseType: "Тип запала" handSprite: "Спрайт в руках" heal: "Заряды лечения" healthRecovery: "Восстановление ОЗ при лечении" hitAnimation: "Анимация попадания" hitSound: "Звук попадания" ignoreInBaseDefense: "Игнорируется при обороне базы?" invHeight: "Высота в инвентаре" invWidth: "Ширина в инвентаре" isConsumable: "Расходуется?" isExplodingInHands: "Взрывается в инвентаре?" kneelBonus: "Бонус к точности в положении сидя, %" listOrder: "Порядковый номер" liveAlien: "Живое существо?" manaRecovery: "Восстановление бодрости" maxRange: "Максимальная дальность" medikitTargetMatrix: "Матрица применения медкомплекта" medikitTargetSelf: "Применимо к себе?" medikitType: "Тип медкомплекта" meleeAlter: "Модификаторы атаки в ближнем бою:" meleeAnimation: "Анимация атаки в ближнем бою" meleeBonus: "Бонус к урону в ближнем бою" meleeHitSound: "Звук удара в ближнем бою" meleeMultiplier: "Множитель вероятности попадания в ближнем бою" meleePower: "Урон в ближнем бою" meleeSound: "Звук атаки ближнего боя" meleeType: "Тип урона в ближнем бою" minRange: "Минимальная дальность" monthlyMaintenance: "Содержание в месяц" monthlySalary: "Месячный оклад" noLOSAccuracyPenalty: "Множитель штрафа за отсутствие видимости" oneHandedPenalty: "Штраф за наличие оружия в другой руке" painKiller: "Заряды анестетика" power: "Мощь" powerRangeReduction: "Снижение урона/тайл" powerRangeThreshold: "Порог снижения урона" primeActionMessage: "Сообщение при активации" primeActionName: "Название действия для активации" prisonType: "Тип тюрьмы" recover: "Добыча?" recoveryPoints: "Рейтинг за предмет" reloadSound: "Звук перезарядки" requires: "Требует" requiresBuy: "Исследования, необходимые для покупки" shotgunChoke: "Чок-бор для дробовика" size: "Размер" snapRange: "Дальность выстрела навскидку" spawnedBy: "Создается через" specialType: "Тип MCD" sprayWaypoints: "Точек веерного огня" stimulant: "Заряды стимулятора" stunRecovery: "Восстановление от оглушения" throwMultiplier: "Множитель точности броска" transferTime: "Транспортировка в часах" tuAimed: "ОД на прицельный выстрел, %" tuAuto: "ОД на выстрел очередью, %" tuLoad: "ОД на перезарядку" tuSnap: "ОД на выстрел навскидку, %" tuUse: "Расход ОД" twoHanded: "Категория: двуручное?" unprimeActionName: "Название действия для дезактивации" weight: "Масса" woundRecovery: "Исцеление фатальных ран" #Facilities Facility: "Сооружение" Expand: "Показать" mapName: "Блок карты" missileAttraction: "Приоритет при бомбардировке" monthlyCost: "Содержание в месяц" buildCost: "Стоимость постройки" buildTime: "Время постройки (дни)" canBeBuiltOver: "Можно улучшить?" refundValue: "Возврат при сносе" spriteFacility: "Изображение 1х1" spriteShape: "Составное изображение" personnel: "Койко-места" storageTiles: "Складские координаты" labs: "Рабочие места" provideBaseFunc: "Предоставляемые функции" rightClickActionType: "Действие ПКМ" storage: "Складская площадь" maxAllowedPerBase: "Максимум для Базы" workshops: "Рабочие места" defense: "Мощность защиты" hitRatio: "Вероятность попадания" buildCostItems: "Материалы" psiLabs: "Вместимость Пси-лаборатории" aliens: "Вместимость тюремных помещений" trainingRooms: "Вместимость спортзала" sickBayAbsoluteBonus: "Бонус к скорости лечения (абсолютный)" sickBayRelativeBonus: "Бонус к скорости лечения (относительный)" leavesBehindOnSell: "Что остается после сноса?" removalTime: "Дней на снос" grav: "Гравитационный щит?" hyper: "Гиперволновой декодер?" crafts: "Емкость ангара" buildOverFacilities: "Может быть построен на" #Other tables Research: "Исследования" points: "Приращение рейтинга" lookup: "Отчет" needItem: "Необходим предмет?" destroyItem: "Предмет будет уничтожен?" spawnedItem: "Дает предмет" Manufacture: "Производство" category: "Категория" producedItems: "Продукция" refund: "Возможен возврат средств?" requiredItems: "Сырье" space: "Рабочего места требуется" time: "Время" spawnedPersonType: "Персона присоединяется" Unit: "Персонаж" aggression: "Агрессивность" berserkSound: "Звуки ярости" canSurrender: "Сдается?" energyRecovery: "Восстановление ОВ" floatHeight: "Высота полета" intelligence: "Интеллект" kneelHeight: "Высота в положении сидя" livingWeapon: "Сам себе оружие?" meleeWeapon: "Оружие ближнего боя" panicSound: "Звуки паники" psiWeapon: "Пси-оружие" race: "Раса" rank: "Ранг" sniper: "Вероятность огня по наводке" specab: "Специальное умение" spotter: "Наводчик (ходов)" standHeight: "Высота в полный рост" value: "Ценность" Allowed crafts: "Допустимый транспорт" Allowed item categories: "Допустимые категории снаряжения" Allowed armors: "Допустимая броня" Allowed auxilia: "Допустимая поддержка" Deployments: "Миссии" #Subheaders dependencies: "Зависит от:" #STR_DEPENDS_ON seeAlso: "Необходимо:" #STR_ITEM_REQUIRED requiresBaseFunc: "Необходимые функции:" #STR_SERVICES_REQUIRED freeFrom: "Получить бесплатно от:" #STR_GET_FOR_FREE_FROM leadsTo: "Ведет к:" #STR_LEADS_TO unlocks: "Открывает:" #STR_UNLOCKS disables: "Блокирует:" #STR_DISABLES getOneFree: "Дает бесплатно:" #STR_GIVES_ONE_FOR_FREE manufacture: "Производственный процесс:" #STR_REQUIRED_BY(partly) - see STR_HEALING_GEL on the site randomProducedItems: "Случайный результат!" #STR_RANDOM_PRODUCTION_DISCLAIMER # intro page Welcome to website about The X-COM Files - mod to OpenXcom.: "Добро пожаловать на сайт мода к OpenXcom - The X-COM Files." What is XCF?: "Что такое XCF?" This megamod is a global conversion to OpenXcom (reimplementation of the classic: "Этот мегамод является глобальной конверсией OpenXcom (клона классической" Enemy Unknown 1994).: "Enemy Unknown 1994), сохраняющей изначальный сеттинг." With this mod the game starts in 1996. The player gets control over the newly formed organization X-Com - a project of the UN, designed to investigate abnormal events on our planet. The style of the series X-Files (where the name comes from) is surprisingly clear. In the beginning, no fighters, dozens of scientists, millions of dollars in budgets. You only have two special agents and they travel by public transport! Investigate mysterious incidents, tie the evidence together to shed light on extraterrestrial activities, develop X-COM and prepare for an alien invasion from Cydonia!: "С модом игра начинается в 1996 году. Игрок получает управление над только зародившейся организацией X-Com - проектом ООН, призванным расследовать аномальные происшествия на нашей планете. Стилистика сериала X-Files (откуда и название) предаётся удивительно чётко. В начале никаких истребителей, десятков учёных, миллионных бюджетов. Что говорить, у вас всего два спец агента и передвигаются они общественным транспортом! Расследуйте загадочные инциденты, связывайте улики в единую картину, проливающую свет на деятельность внеземных сил, развивайте агенство X-COM и готовьтесь к вторжению пришельцев из Цидонии!" This mod contains many, many additions, like new mission types, enemies, equipment and story arcs (including the entire Final Mod Pack project). It also places the game a bit more firmly in the 90's conspiracy genre and its clichés.: "Мод содержит множество различных нововведений, таких как новые типы миссий, враги, снаряжение и сюжетные линии (включая весь проект Final Mod Pack), что только усиливает ощущение игры в жанре конспирологии 90-х годов и его клише." # Current mod version is: "Текущая версия мода" # Changelog: "Список изменений" Latest News: "Новости" Marching On: "Подъём!" Our project continues to develop vigorously!: "Наш проект продолжает бурно развиваться!" Versions of the mod, starting from 1.1, are free from controversial content. In order to preserve the same diversity, original tactical maps continue to be created. And, of course, the mod content in general continues to develop, more balance and error fixes has been presented.: "Версии мода, начиная с 1.1, свободны от спорного контента. Для сохранения прежнего разнообразия, продолжают создаваться оригинальные тактические карты. И, конечно, продолжает развиваться контент мода в целом, правится баланс и исправляются ошибки." We continue to develop our Wiki - added extended localization (thanks to Kato for help) and long-awaited search function (big thanks to Baturinsky for fixing a bug in the site engine). Also fixed bug in displaying armor articles.: "Мы продолжаем развивать нашу Wiki - добавлена расширенная локализация (спасибо Kato за помощь) и долгожданная функция поиска (большая благодарность Baturinsky за исправление ошибки в движке сайта). Также исправлена ошибка в отображении статей с бронёй." We are developing a community of modders, guiding and inspiring newcomers. Solarius Scorch has released the first version of his: "Мы занимаемся развитием сообщества моддеров, обучая и вдохновляя новичков. Solarius Scorch выпустил первую версию своего" map creation guide: "гайда по созданию карт" and on our: "а на нашем канале на" channel we stream modding.: "мы проводим стримы по моддингу." Dehobbesation: "Дегоббесизация" Last week Hobbes - the author of some of the maps used in XCF (and many other mods) - demanded to stop using them. We've decided to temporarily limit the possibility of downloading the mod. Currently, all controversial content is removed and we are actively replacing it by original content. The positive side of the situation is an opportunity to rethink the existing maps and make them really interesting. We plan to release a new version as soon as possible, follow the news!: "На прошедшей неделе Hobbes - автор некоторых карт, использованных в XCF (и многих других модах) - высказал требование прекратить их использование. Мы приняли решение временно ограничить возможность скачивания мода. В настоящее время весь спорный контент удалён, а мы активно занимаемся его заменой на оригинальный. Позитивная сторона возникшей ситуации - это возможность переосмыслить имеющиеся карты и сделать их по-настоящему интересными. Мы планируем выпустить новую версию как можно скорее, следите за новостями!" The truth is... right here!: "Истина где-то... здесь!" Our site starting its work. Now you can find here fresh news and xpedia for our mod powered by: "Наш сайт начинает свою работу. Здесь вы сможете найти самые важные новости о проекте и, конечно, вики для нашего мода. Движок вики создан на основе" Version 1.0 released!: "Выпущена версия 1.0!" Now, this doesn't at all mean that this is the end. I will continue releasing new versions just like before, at least for the foreseeable future... The 1.0 only means that I am satisfied with how the mod works now and consider it 'done' enough to say so.: "Это вовсе не означает, что все закончилось. Я буду продолжать выпускать новые версии, как и прежде, по крайней мере, в обозримом будущем.... 1.0 означает только то, что я доволен тем, как мод работает сейчас, и считаю, что он 'готов' достаточно, чтобы сказать это." mod author, lead designer: "автор мода, ведущий разработчик" Watch Dev's Talk - 1.0 release: "Dev's Talk - 1.0 release (EN)" Main additions: "Основные нововведения" Updated to OXCE 6.1.1: "Обновление до OXCE 6.1.1" New features: "Новые особенности" random events, commendations (with bonuses), enhancement treatments; basic agent stats lowered for balance.: "случайные события, награждения (с бонусами), методы повышения эффективности агентов; базовые показатели агентов снижены для обеспечения баланса." New stat: "Новая характеристика" Readiness, and associated exhaustion mechanics.: "Боеготовность, и связанная с ней игровая механика." New alien race: "Новая раса пришельцев" Chaser.: "Охотник." Overhaul of agent advancement mechanics.: "Механика развития агентов пересмотрена." New missions, units, items, balance fixes and musch more! For detail info see: "Новые миссии, юниты, предметы, исправления баланса и еще много чего! Подробнее смотрите" full changelog: "полный список изменений" Support project: "Поддержать проект" Localization: "Локализация" To translate our mode for different languages we're using: "Для перевода нашего мода на разные языки мы используем" You can help us by translating some part of a mod by: "Вы можете помочь нам с переводом, перейдя по" this link: "этой ссылке" Donation: "Поддержка разработчиков" mod author, lead developing: "автор мода, ведущий разработчик" game designer, russian community manager, website developer: "гейм-дизайнер, администратор русского сообщества, разработчик сайта" for web hosting, searching UFOs and cookies: "на веб-хостинг, поиск НЛО и печеньки." #Tables #Vessels Craft: "Судно" accel: "Ускорение" allowLanding: "Может приземляться?" avoidBonus: "Бонус к уклонению" costRent: "Содержание в месяц" damageMax: "Запас прочности" fuelMax: "Запас топлива" hitBonus: "Бонус к точности" maxAltitude: "Максимальная высота" pilots: "Пилоты" radarChance: "Чувствительность радара" radarRange: "Дальность радара" refuelItem: "Топливо" refuelRate: "Скорость заправки" repairRate: "Скорость ремонта" score: "Рейтинг (- для судов игрока)" shieldBleedThrough: "Пробиваемость щита" shieldCapacity: "Мощность щита" shieldRecharge: "Восстановление щита (в бою)" shieldRechargeInGeoscape: "Восстановление щита (глобус)" soldiers: "Экипаж" spacecraft: "Космический корабль?" speedMax: "Максимальная скорость" sprite: "Спрайт" startingConditions: "Подходит для условий" vehicles: "Вместимость единиц поддержки" weaponStrings: "Орудия по классам" weaponTypes: "Тип орудия" weapons: "Точки подвески" Weapon: "Орудие" ammoMax: "Боекомплект" clip: "Боеприпасы" launcher: "Установка" projectileSpeed: "Скорость снаряда" projectileType: "Тип снаряда" rearmRate: "Скорость переоснащения" reloadAggressive: "Перезарядка агрессивная" reloadCautious: "Перезарядка осторожная" reloadStandard: "Перезарядка обычная" shieldDamageModifier: "Процент урона щитам" sound: "Звук выстрела" weaponType: "Тип орудия" Launcher: "Установка" Clip: "Боеприпасы" alertSound: "Сигнал тревоги" breakOffTime: "Время до попытки бегства" craftCustomDeploy: "Особые правила судна" hitBonus:: "Бонус к точности" huntBehavior: "Поведение перехватчика" huntMode: "Предпочтительные цели" hunterKillerPercentage: "Вероятность оказаться перехватчиком" missionCustomDeploy: "Особые правила миссии" missionScore: "Активность снижает рейтинг" modSprite: "Изображение в бою" raceBonus: "Бонусы от экипажа" reload: "Перезарядка" #Armors Armor: "Броня" see also: "см. также" Show: "Показать" Hide: "Скрыть" all variants: "все варианты" armor: "Броня" Front: "Нагрудник" Rear: "Сзади" Side: "С боков" Under: "Снизу" damageModifier: "Модификаторы урона" stats: "Параметры" bravery: "Храбрость" firing: "Стрельба" melee: "Ближний бой" psiSkill: "Навык Вуду" psiStrength: "Сила Вуду" reactions: "Реакция" stamina: "ОВ" strength: "Сила" throwing: "Метание" tu: "ОД" recovery: "Восстановление" energyCurrent: "ОВ (текущие)" flatHundred: "*100" flatOne: "*1" health: "ОЗ" healthCurrent: "ОЗ (текущие)" manaNormalized: "Бодрость (нормал.)" morale: "Боевой дух" moraleCurrent: "БД (текущий)" stun: "Оглушение" stunCurrent: "Оглушение (тек.)" stunNormalized: "Оглушение (нормал.)" allowInv: "Инвентарь доступен?" allowsKneeling: "Может приседать?" allowsRunning: "Может бегать?" allowsStrafing: "Может двигаться боком?" antiCamouflageAtDark: "Распознавание камуфляжа ночью" antiCamouflageAtDay: "Распознавание камуфляжа днем" bleedImmune: "Не кровоточит?" builtInWeapons: "Встроенные блоки" camouflageAtDark: "Камуфляж ночью" camouflageAtDay: "Камуфляж днем" constantAnimation: "Непрерывная анимация?" corpseBattle: "Труп (в бою)" corpseGeo: "Труп (на глобусе)" createsMeleeThreat: "Запускает механику боя на короткой дистанции?" drawBubbles: "Отрисовывать пузырьки?" drawingRoutine: "Алгоритм отрисовки" fearImmune: "Иммунитет к потере Боевого духа?" forcedTorso: "Фиксированное туловище" heatVision: "Тепловое видение, %" ignoresMeleeThreat: "Игнорирует механику боя на короткой дистанции?" loftempsSet: "Габариты" meleeDodge: "Бонусы к уклонению в ближнем бою" meleeDodgeBackPenalty: "Штраф к уклонению от атаки со спины" moveSound: "Звук перемещения" movementType: "Тип перемещения" overKill: "Коэффициент дезинтеграции" painImmune: "Иммунитет к оглушению?" personalLight: "Личная подсветка" psiDefence: "Защита Вуду" psiVision: "ЧУТЬЕ" specialWeapon: "Специальное оружие" spriteSheet: "Спрайт-лист" storeItem: "Хранится как" tags: "Скрипты Yankes" units: "Кто использует?" users: "Кто использует?" visibilityAtDark: "Дальность обзора ночью" visibilityAtDay: "Дальность обзора днем" zombiImmune: "Иммунитет к зомбификации?" #Items Item: "Предмет" mode: "Тип атаки" Snap: "Навскидку" Aimed: "Прицельный" Auto: "Очередь" Melee: "Ближний бой" accuracy: "Точность" cost: "Цена" TU: "ОД" energy: "ОВ" damage: "Урон" Shots: "Выстрелов" Wgt: "Масса" # Item categories 0-11 w/o Melee None (Geoscape-only item): "Нет (предмет только для глобуса)" Firearm: "Стрелковое оружие" Ammo: "Боеприпасы" Grenade: "Граната" Proximity Grenade: "Сенсорная граната" Medikit: "Медкомплект" Motion Scanner: "Сканер движения" Mind Probe: "Мозговой зонд" Psi-Amp: "Пси-усилитель" Electro-flare: "Осветитель" Corpse: "Труп" ArmorEffectiveness: "Эффективность брони" FireBlastCalc: "Эффект огня от взрыва, как в оригинале" FireThreshold: "Порог воспламенения" FixRadius: "Радиус взрыва" IgnoreDirection: "Направление неважно" IgnoreOverKill: "Игнорирует дезинтеграцию" IgnorePainImmunity: "Игнорирует сопротивление оглушению" IgnoreSelfDestruct: "Игнорирует самоуничтожение" RadiusReduction: "Снижение мощи/тайл" RandomStun: "Разброс оглушающего урона" RandomType: "Алгоритм расчета" RandomWound: "Разброс ранений из оригинала" ResistType: "Тип сопротивления" SmokeThreshold: "Порог задымления" ToArmor: "Множитель урона броне" ToArmorPre: "Множитель урона броне (неснижаемый)" ToEnergy: "Множитель урона ОВ" ToHealth: "Множитель урона ОЗ" ToItem: "Множитель урона предметам" ToMorale: "Множитель урона БД" ToStun: "Множитель оглушения" ToTile: "Множитель урона местности" ToTime: "Множитель урона ОД" ToWound: "Множитель фатальных ран" range: "Дальность атаки" accuracyAimed: "Точность прицельного выстрела" accuracyAuto: "Точность выстрела очередью" accuracyCloseQuarters: "Точность боя на короткой дистанции" accuracyMelee: "Вероятность попадания в ближнем бою" accuracyMultiplier: "Множитель точности стрельбы" accuracySnap: "Точность выстрела навскидку" accuracyThrow: "Точность броска" aimRange: "Дальность прицельной стрельбы" arcingShot: "Навесная траектория?" attraction: "Привлекательность" autoRange: "Дальность стрельбы очередью" autoShots: "Длина очереди" battleType: "Тип предмета" bigSprite: "Спрайт в инвентаре" blastRadius: "Радиус взрыва" blockBothHands: "Занимает обе руки?" bulletSpeed: "Скорость пули" bulletSprite: "Спрайт пули" categories: "Категории" clipSize: "Зарядов" compatibleAmmo: "Совместимые боеприпасы" compatibleWeapons: "Совместимое оружие" componentOf: "Деталь для" costAimed: "Стоимость прицельного выстрела" costBuy: "Стоимость покупки" costMelee: "Стоимость атаки в ближнем бою" costPrime: "Стоимость активации" costSell: "Стоимость продажи" costSnap: "Стоимость выстрела навскидку" costThrow: "Стоимость броска" costUnprime: "Стоимость дезактивации" costUse: "Стоимость использования" damageBonus: "Бонус к урону" damageType: "Тип урона" defaultInventorySlot: "Ячейка инвентаря по умолчанию" dropoff: "Снижение точности/тайл" experienceTrainingMode: "Режим тренировки" explosionHitSound: "Звук взрыва" fireSound: "Звук выстрела" fixedWeapon: "Зафиксировано?" fixedWeaponShow: "Зафиксировано и отрисовывается?" flatMelee: "Стоимость атаки в ближнем бою не в процентах?" flatRate: "Абсолютный расход ОД?" floorSprite: "Спрайт на полу" fuseType: "Тип запала" handSprite: "Спрайт в руках" heal: "Заряды лечения" healthRecovery: "Восстановление ОЗ при лечении" hitAnimation: "Анимация попадания" hitSound: "Звук попадания" ignoreInBaseDefense: "Игнорируется при обороне Убежища?" invHeight: "Высота в инвентаре" invWidth: "Ширина в инвентаре" isConsumable: "Расходуется?" isExplodingInHands: "Взрывается в инвентаре?" kneelBonus: "Бонус к точности в положении сидя, %" listOrder: "Порядковый номер" liveAlien: "Живое существо?" manaRecovery: "Восстановление бодрости" maxRange: "Максимальная дальность" medikitTargetMatrix: "Матрица применения медкомплекта" medikitTargetSelf: "Применимо к себе?" medikitType: "Тип медкомплекта" meleeAlter: "Модификаторы атаки в ближнем бою:" meleeAnimation: "Анимация атаки в ближнем бою" meleeBonus: "Бонус к урону в ближнем бою" meleeHitSound: "Звук удара в ближнем бою" meleeMultiplier: "Множитель вероятности попадания в ближнем бою" meleePower: "Урон в ближнем бою" meleeSound: "Звук атаки ближнего боя" meleeType: "Тип урона в ближнем бою" minRange: "Минимальная дальность" monthlyMaintenance: "Содержание в месяц" monthlySalary: "Месячный оклад" noLOSAccuracyPenalty: "Множитель штрафа за отсутствие видимости" oneHandedPenalty: "Штраф за наличие оружия в другой руке" painKiller: "Заряды анестетика" power: "Мощь" powerRangeReduction: "Снижение урона/тайл" powerRangeThreshold: "Порог снижения урона" primeActionMessage: "Сообщение при активации" primeActionName: "Название действия для активации" prisonType: "Тип тюрьмы" recover: "Добыча?" recoveryPoints: "Рейтинг за предмет" reloadSound: "Звук перезарядки" requires: "Требует" requiresBuy: "Исследования, необходимые для покупки" shotgunChoke: "Чок-бор для дробовика" size: "Размер" snapRange: "Дальность выстрела навскидку" spawnedBy: "Создается через" specialType: "Тип MCD" sprayWaypoints: "Точек веерного огня" stimulant: "Заряды стимулятора" stunRecovery: "Восстановление от оглушения" throwMultiplier: "Множитель точности броска" transferTime: "Транспортировка в часах" tuAimed: "ОД на прицельный выстрел, %" tuAuto: "ОД на выстрел очередью, %" tuLoad: "ОД на перезарядку" tuSnap: "ОД на выстрел навскидку, %" tuUse: "Расход ОД" twoHanded: "Категория: двуручное?" unprimeActionName: "Название действия для дезактивации" weight: "Масса" woundRecovery: "Исцеление фатальных ран" #Facilities Facility: "Сооружение" Expand: "Показать" mapName: "Мэп-блок" missileAttraction: "Приоритет при бомбардировке" monthlyCost: "Содержание в месяц" buildCost: "Стоимость постройки" buildTime: "Время постройки (дни)" canBeBuiltOver: "Можно надстроить?" refundValue: "Откат при сносе" spriteFacility: "Изображение 1х1" spriteShape: "Составное изображение" personnel: "Койко-места" storageTiles: "Складские координаты" labs: "Рабочие места для Лаботрясов" provideBaseFunc: "Предоставляемые функции" rightClickActionType: "Действие ПКМ" storage: "Складская площадь" maxAllowedPerBase: "Максимум для Убежища" workshops: "Рабочие места для Кустарей" defense: "Мощность защиты" hitRatio: "Вероятность попадания" buildCostItems: "Материалы" psiLabs: "Вместимость Вуду-класса" aliens: "Вместимость живых существ" trainingRooms: "Вместимость спортзала" sickBayAbsoluteBonus: "Бонус к скорости лечения (абсолютный)" sickBayRelativeBonus: "Бонус к скорости лечения (относительный)" leavesBehindOnSell: "Что остается после сноса?" removalTime: "Дней на снос" #Other tables Research: "Исследования" points: "Приращение рейтинга" lookup: "Отчет" needItem: "Необходим предмет?" destroyItem: "Предмет будет уничтожен?" spawnedItem: "Дает предмет" Manufacture: "Производство" category: "Категория" producedItems: "Продукция" refund: "Возможен возврат средств?" requiredItems: "Сырье" space: "Рабочего места требуется" time: "Время" spawnedPersonType: "Персона присоединяется" Unit: "Персонаж" aggression: "Агрессивность" berserkSound: "Звуки ярости" canSurrender: "Сдается?" energyRecovery: "Восстановление ОВ" floatHeight: "Высота полета" intelligence: "Интеллект" kneelHeight: "Высота в положении сидя" livingWeapon: "Сам себе оружие?" meleeWeapon: "Оружие ближнего боя" panicSound: "Звуки паники" psiWeapon: "Пси-оружие" race: "Раса" rank: "Ранг" sniper: "Вероятность огня по наводке" specab: "Специальное умение" spotter: "Наводчик (ходов)" standHeight: "Высота в полный рост" value: "Ценность" Allowed crafts: "Допустимый транспорт" Allowed item categories: "Допустимые категории снаряжения" Allowed armors: "Допустимая броня" Allowed auxilia: "Допустимая поддержка" Deployments: "Миссии" #Subheaders dependencies: "Зависит от:" #STR_DEPENDS_ON seeAlso: "Необходимо:" #STR_ITEM_REQUIRED requiresBaseFunc: "Необходимые функции:" #STR_SERVICES_REQUIRED freeFrom: "Получить бесплатно от:" #STR_GET_FOR_FREE_FROM leadsTo: "Ведет к:" #STR_LEADS_TO unlocks: "Открывает:" #STR_UNLOCKS disables: "Блокирует:" #STR_DISABLES getOneFree: "Дает бесплатно:" #STR_GIVES_ONE_FOR_FREE manufacture: "Производственный процесс:" #STR_REQUIRED_BY(partly) - see STR_HEALING_GEL on the site randomProducedItems: "Случайный результат!" #STR_RANDOM_PRODUCTION_DISCLAIMER